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Merge pull request #1948 from eoineoineoin/PhysicsSubdivisionDocs
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Clarify mesh subdivision options in physics documentation

(Internal change: 2247813)
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pixar-oss committed Sep 3, 2022
2 parents a6acae5 + ed51b21 commit 83878e9
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6 changes: 6 additions & 0 deletions pxr/usd/usdPhysics/overview.dox
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Expand Up @@ -379,6 +379,12 @@ a bounding sphere. If an implementation does not support a particular kind of
approximation, it is recommended that it falls back to the most similar
supported option.

Note that use of the subdivision attribute (\ref
UsdGeomMesh::GetSubdivisionSchemeAttr()) can cause features such as corners and
edges to be removed from the graphical representation. In order to ensure the
physics representation accurately matches the graphical representation, this
attribute should be accounted for when generating physics colliders.

Collision meshes may be specified explicitly (for example one that was
processed by a particular decimator) by adding the custom collider mesh as a
sibling to the original graphics mesh, UsdGeomImageable _purpose_ to "guide" so
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