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introduces UsdImagingLightAPIAdapter for UsdImagingStageSceneIndex
- adds support for delivering multiple renderContext nodeIdentifier values within HdMaterialNodeSchema - adds fallback for HdSceneIndexAdapterSceneDelegate::GetLightParamValue to check against the light terminal node within the "material" data source - this is to handle legacy render delegate cases which expect to find light shader parameters within GetLightParamValue without compromising forward-looking use of material - allows UsdImagingDataSourceMaterial to answer for unauthored light param attributes (like intensity) to match expectations of legacy hdStorm render delegate - updates disk, distant, dome, plugin, rect and sphere light adapters to implement population-equivalent code for scene index pathway (GetImagingSubprimType) - STILL TODO: have UsdImagingLightAPIAdapter provide "light" data source child values for "filters", "lightLink", "shadowLink" and "lightFilterLink" (corresponding collections are already handled by built-in support for API schemas, yeah!) (Internal change: 2243381) (Internal change: 2243412) (Internal change: 2243439)
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