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StorageDistanceDetection.cs
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StorageDistanceDetection.cs
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using UnityEngine;
using System.Collections;
public class StorageDistanceDetection : MonoBehaviour
{
public bool Detected;
public GameObject Belonger;
public enum StorageType
{
Backpack,
Storage
}
public StorageType TypeOfStorage;
void Update()
{
switch (TypeOfStorage)
{
case StorageType.Backpack:
if (Belonger.GetComponent<Stats>().inventoryOn == false)
{
Detected = false;
}
break;
case StorageType.Storage:
if (Belonger.GetComponent<Storage>().CurrentlyBeingUsed == false)
{
Detected = false;
}
break;
}
}
void OnCollisionStay2D(Collision2D coll)
{
if (coll.gameObject.tag == "StorageUI")
{
if (coll.gameObject.transform.parent == transform.parent)
{
Detected = true;
}
}
}
void OnCollisionExit2D(Collision2D coll)
{
if (coll.gameObject.tag == "StorageUI")
{
Detected = false;
}
}
}