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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "BattleUI",
"language": "GDScript",
"path": "res://Scene/Prefab/Battle/Script/UI.gd"
}, {
"base": "Resource",
"class": "EnemyAbstract",
"language": "GDScript",
"path": "res://Script/Resource/Enemy.gd"
} ]
_global_script_class_icons={
"BattleUI": "",
"EnemyAbstract": ""
}
[application]
config/name="Ocean King"
run/main_scene="res://Scene/Main/MainMenu/MainMenu.tscn"
config/icon="res://icon-32x32.png"
[autoload]
Signal="*res://Script/Singleton/Signal.gd"
Settings="*res://Script/Singleton/Settings.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=480
window/size/height=270
window/size/test_width=960
window/size/test_height=540
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"