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I use one ore more instances of the player in a Fragment, and after repeatedly opening and closing the section where said Fragment is used, the player buffers forever in some cases.
In my testing I found that when the issue occurs none of the callbacks are called (in this case I'm using getYouTubePlayerWhenReady)
I use one ore more instances of the player in a Fragment, and after repeatedly opening and closing the section where said Fragment is used, the player buffers forever in some cases.
In my testing I found that when the issue occurs none of the callbacks are called (in this case I'm using getYouTubePlayerWhenReady)
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