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Duplicate symbol errors (CocoaAsyncSocket) #77

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scottlangendyk opened this issue Nov 14, 2014 · 3 comments
Open

Duplicate symbol errors (CocoaAsyncSocket) #77

scottlangendyk opened this issue Nov 14, 2014 · 3 comments

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@scottlangendyk
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Trying to integrate this into a project that uses CocoaAsyncSocket, and get a bunch of duplicate symbol errors. I think this comes down to your dependencies needing to be prefixed.

@pverh
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pverh commented Nov 17, 2014

We are indeed using this dependency. Thanks for reporting this issue, we will try to fix this issue in our next release.

@lightbow
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This is another reason for you guys to use CocoaPods. This wasn't the first (and won't be the last) interdependency we'll have to deal with as 3rd party developers.

@RichardD012
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For anyone who comes across this later, you can remove the CocoaAsync modules by following this: http://angelolloqui.com/blog/31-How-to-fix-a-Duplicated-Symbols-error-on-binary-files

The framework isn't a fat file so you don't need to thin it out, you simply delete from the HueSDK_* framework binary.

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