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I don't think anything is built in to just play an audio file like that. There are sound bytes for picking up items. I would make a custom component and use signals for when the item is picked up, used, or whatever you want. You could also leverage the save system to prevent replays. |
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@ac-arcana already gave accurate answers, I'll just add my two cents a bit:
There's currently nothing built in but a few objects fire signals when you interact with them and save their state (if it's a one-time interaction). So you could create a simple object that plays an AudioStream (for narration etc I'd probably just use the quick audio plugin) and this will only happen the single time the player can interact with said object. For quests, it's currently not built in, but the
There's no Victory screen built in. |
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Is there something in cogito at allows for a background sound/voice (a narrator) to be heard when an action is done ie. picking up items, placing items, finishing quests ? and the voice can only be heard once as pickup up the item again and again would make the voice redundant. I'd like to fit in some story within the gameplay.
Another question if I may, does cogito also support common level format like having level 1, 2, 3, so on and then having a victory screen at the end of each level as well as saving progress like stars/ponts?
Thank you in advance for those who will respond! 😊
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