Content Patcher is a Stardew Valley mod which loads content packs to change the game's data, images, and maps without replacing game files.
- Install the latest version of SMAPI.
- Install this mod from Nexus Mods.
- Unzip any Content Patcher content packs into
Mods
to install them. - Run the game using SMAPI.
That's it! Content packs unzipped into Mods
will be loaded and applied automatically.
Content Patcher is compatible with Stardew Valley 1.6+ on Linux/macOS/Windows, both single-player and multiplayer.
Many content packs can be configured using a config.json
file, which Content Patcher will create
the first time you launch the game with that content pack installed. (If no config.json
appears,
the mod probably isn't configurable.)
If you have Generic Mod Config Menu installed, Content Patcher will automatically add configurable content packs to its in-game menu:
Content Patcher works fine in multiplayer. It's best if all players have the same content packs, but not required. Here are the effects if some players don't have a content pack installed:
patch type | effect |
---|---|
visual | Only visible to players that have it installed. |
maps | Only visible to players that have it installed. Players without the custom map will see the normal map and will be subject to the normal bounds (e.g. they may see other players walk through walls, but they won't be able to follow). |
data | Only directly affects players that have it installed, but can indirectly affect other players. For example, if a content pack changes Data/Objects and you create a new object, other player will see that object's custom values even if their Data/Objects doesn't have those changes. |
- To create content packs, see the author guide and its tokens subpage.
- To add custom Content Patcher tokens from a SMAPI mod, see the extensibility API.
- To use Content Patcher conditions and token strings in your own SMAPI mod, see the conditions API and token string API.
Content Patcher creates a config.json
file in its mod folder the first time you run it. You can
open that file in a text editor to configure the mod.
These are the available settings:
setting | what it affects |
---|---|
EnableDebugFeatures |
Default |
Controls |
The configured controller, keyboard, and mouse buttons (see key bindings). The default button bindings are...
You can separate bindings with commas (like |