From fcc21b967609899b40d54a331eb0b1b23697e564 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 25 Oct 2024 03:15:54 +0000 Subject: [PATCH] Update the mod manifest (bot) --- .../Resources/generated_manifest.json | 170 +++++++++--------- 1 file changed, 85 insertions(+), 85 deletions(-) diff --git a/ManifestUpdater/Resources/generated_manifest.json b/ManifestUpdater/Resources/generated_manifest.json index 39e08ab6d1..bb38b636bf 100644 --- a/ManifestUpdater/Resources/generated_manifest.json +++ b/ManifestUpdater/Resources/generated_manifest.json @@ -77,7 +77,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6793837+00:00", + "LastChecked": "2024-10-25T03:15:50.5040032+00:00", "Description": "# WrathMods-AddedFeats\nAdditional features for Pathfinder: Wrath of the Righteous\n\n## New Content\n\n* Homebrew\n * Mythic Bond (Mythic Animal Focus) - Allows for one additional animal foci to be used by a hunter.\n* Feats\n * [Forceful Charge (Animal Companion Feat)](https://www.d20pfsrd.com/feats/animal-companion-feats/forceful-charge/)\n * Includes [Improved](https://www.d20pfsrd.com/feats/animal-companion-feats/improved-forceful-charge/)\n * [Favored Animal Focus](https://www.d20pfsrd.com/feats/animal-companion-feats/favored-animal-focus-animal-companion-feat/)\n * [Planar Focus](https://www.d20pfsrd.com/feats/general-feats/planar-focus/)\n * [Totem Beast](https://www.d20pfsrd.com/feats/general-feats/totem-beast/)\n * [Evolved Companion (partial)](https://www.d20pfsrd.com/feats/general-feats/evolved-companion)\n * [Improved Natural Armor (Animal Companion Feat)](https://www.d20pfsrd.com/feats/monster-feats/improved-natural-armor/)\n * [Improved Natural Attack (Animal Companion Feat)](https://www.d20pfsrd.com/feats/monster-feats/improved-natural-attack/)\n * [Spirit's Gift](https://www.d20pfsrd.com/feats/general-feats/spirit-s-gift)\n * [Vampiric Companion](https://www.d20pfsrd.com/feats/general-feats/vampiric-companion/)\n * [Improved Spell Sharing (Teamwork)](https://www.d20pfsrd.com/feats/general-feats/improved-spell-sharing-teamwork/)\n* Spells\n * [Strong Jaw](https://www.d20pfsrd.com/magic/all-spells/s/strong-jaw/)\n * [Atavism](https://www.d20pfsrd.com/magic/all-spells/a/atavism/)\n\nRequires the following mods to function:\n```\nModMenu-1.3.0 - https://github.com/WittleWolfie/ModMenu\n```\n\n\nNote: Creative liberty has been taken with some of the feats as a direct 1:1 translation was not feasible.\n\nSpecial thanks to Holic75, WittleWolfie, and Vek17. Referenced their work.\nCreated with https://github.com/WittleWolfie/WW-Blueprint-Core\n\n## Planned Content\n* Feats\n * [Ferocious Beast (Animal Companion Feat)](https://www.d20pfsrd.com/feats/animal-companion-feats/ferocious-beast-animal-companion-feat-combat/)\n * More 1-Point Evolutions\n\n* Spells\n * [Vine Strike](https://www.d20pfsrd.com/magic/all-spells/v/vine-strike/)\n * [Acute Senses](https://www.d20pfsrd.com/magic/all-spells/a/acute-senses/)\n * [Perceive Cues](https://www.d20pfsrd.com/magic/all-spells/p/perceive-cues)\n * [Shield Companion](https://www.d20pfsrd.com/magic/all-spells/s/shield-companion)\n * [Bloody Claws](https://www.d20pfsrd.com/magic/all-spells/b/bloody-claws)\n\n* Stretch Goals\n * [Skirmisher Tricks](https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/skirmisher/)\n * [Primal Companion (Hunter Archetype)](https://www.d20pfsrd.com/classes/hybrid-classes/hunter/archetypes/paizo-hunter-archetypes/primal-companion-hunter/)\n", "HomepageUrl": "https://github.com/Telyl/AddedFeats", "Tags": [ @@ -147,7 +147,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681395+00:00", + "LastChecked": "2024-10-25T03:15:50.5055093+00:00", "Description": "[u][b]About this mod[/b][/u]\n
\n
So, here we are again. It's their second game and they still don't provide hotkeys for these commands. This is a port of my two Pathfinder: Kingmaker mods, [url=https://www.nexusmods.com/pathfinderkingmaker/mods/75]Weapon Set Hotkeys[/url] and [url=https://www.nexusmods.com/pathfinderkingmaker/mods/72]Toggle AI and Strealth Hotkey[/url]. Additionally Quick Slots, i.e. for potions, scrolls etc. and the function to scroll through selectable characters can be hotkeyed as well as formations and action bar panels (scrolls, abilities, quick slot items).\n
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[b][u]Important[/u]\n
There is no key validation. Make sure other installed mods don't use the same key![/b]\n
\n
[u][b]Installation[/b][/u] (tested with game v2.0.0z, UMM v0.24.5a)\n
\n
[list]\n
[*]Install the [url=https://www.nexusmods.com/site/mods/21/]Unity Mod Manager[/url]\n
[*]Either add the mod using the mod manager or extract the contents of the archive to the 'Game\Mods' folder (e.g. Steam\steamapps\common\Pathfinder Second Adventure\Mods)\n
[u]For version 3.*:[/u][*]When updating to v3.* make sure the old mod folder '[i]HotKeySetAiStealth[/i]' is deleted\n
[*]Install Mod Menu (v1.3.0 or later) ([url=https://github.com/WittleWolfie/ModMenu/releases/latest]GitHub[/url])\n
[*]Ingame, open the options menu, navigate to the 'Mods' tab and open the 'Additional Hotkeys' panel\n
[*]Assign buttons\n
[/list][u] \n
For version 2.*:[/u][list]\n
[*]Ingame press Ctrl + F10 to open the mod manager dialog\n
[*]In the [i][b]Additional Hotkeys[/b][/i] section, enable the the options you want to use, assign a key, toggle additional options, etc.\n
[*][i][b]Enable verbose logging[/b][/i] is only relevant if you have problems with the mod and should be disabled during normal gameplay\n
[/list]\n
[b][u]Description[/u][/b]\n
\n
[list]\n
[*][u]Weapon Sets:[/u]\n
Assign a key for each weapon set and/or a key to scroll through them. This can be applied to all selected characters and to the inventory, character sheet and spellbook via the mod options menu.[/list]\n
[list]\n
[*][u]AI and Stealth:[/u]\n
Hotkey function is applied to all selected characters. Only works 'on the field'.[/list]\n
[list]\n
[*][u]Quick Slots:[/u]\n
You can assign a key to each of the five slots. Items displayed in the Quick Slot bar are always left aligned regardless of their position on the inventory panel. With the option [i]Use quick slot placement[/i] you can choose between Quick Slot bar and inventory placement.[/list]\n
[list]\n
[*][u]Character Selection:[/u]\n
You can assign two keys to select the next and/or previous character according to the character panel. (pets included)[/list]\n
[list]\n
[*][u]Formations:[/u]\n
You can assign a key to each formation or scroll through them.[/list]\n
[list]\n
[*][u]Action bar panels:[/u]\n
You can assign a key to toggle each sub panel (scrolls, abilities, quick slot items).[/list]\n
[u][b]Available localisations[/b][/u] English, German (is set according to game language, defaults to english)\n
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[u][b]Known Issues[/b][/u]\n
\n
[list]\n
[*][u]Quick Slots:[/u]\n
Selected items a character [b]CANNOT[/b] use, i.e. spells, etc., are activatable via hotkey but the items ability is not executed and the item is not consumed[/list]\n
[list]\n
[*][u]Breaking Change when updating to version 3.*:[/u]\n
From version 3.* onwards this mod requires [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/370/]Mod Menu[/url] (v1.3.0 or later). All hotkey bindings will be handled via the Mod Menu interface. That also means all bindings need to be redone.[/list]\n
[list]\n
[*][u]Breaking Change when updating from version 1.* to version 2.*:[/u]\n
Settings are saved differently so all bindings need to be redone. If there's a problem binding a key or updating the settings delete the settings.xml file found in the mods folder in your Pathfinder install folder.[/list]\n
[u][b]Uninstallation[/b][/u]\n
Either uninstall the mod using the mod manager or simply delete the [b][i]ApoccHotkeys (v 2.*: HotKeySetAiStealth)[/i][/b] folder in the games 'Mods' folder.\n
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[u][b]Thanks[/b][/u]\n
\n
[list]\n
[*]to [url=https://www.nexusmods.com/site/users/2760975]newman55[/url] for the [url=https://www.nexusmods.com/site/mods/21/]Unity Mod Manager[/url]\n
[*]to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/153578353]WittleWolfie[/url] for the [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/370/]Mod Menu[/url]\n
[*]to [url=https://www.nexusmods.com/pathfinderkingmaker/users/60155436]Spacehamster2[/url] for the helpful suggestions (which are still valid after almost three years...)\n
[*]to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/114484113]Xenofell[/url] for inspiration how to group my ui settings\n
[*]to Owlcat Games for Pathfinder: Wrath of The Righteous\n
[/list]\n
Source code available on [url=https://github.com/apocc/pw-mods]GitHub[/url]", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/68", "Tags": [ @@ -187,7 +187,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6814622+00:00", + "LastChecked": "2024-10-25T03:15:50.5055727+00:00", "Description": "[b]Allow Modded Achievements[/b]\n
\n
By default, modded games may not get achievements and their saved games are flagged as being modded. This mod disables the mod tracking functionality so you can gain achievements again.\n
\n
There are many quality of life mods that do not impact balance which should not block achievements. Please do not use this mod to cheat.\n
\n
[b]How to install[/b]\n
\n
0. Download the latest published zip file.\n
1. Install[url=https://www.nexusmods.com/site/mods/21] UnityModManager[/url]\n
2. Install the zip with UnityModManager.\n
\n
[b]Links[/b]\n
\n
Source code: [url=https://github.com/cstamford/WOTR_AllowModdedAchievements]https://github.com/cstamford/WOTR_AllowModdedAchievements[/url]", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/119", "Tags": [ @@ -273,7 +273,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6814961+00:00", + "LastChecked": "2024-10-25T03:15:50.5056066+00:00", "Description": "# AlternateRacialTraits\n\nRewrite of https://github.com/microsoftenator2022/AlternateHumanTraits using my MicroWrath library and using the experience I've gained since writing the original (it was my first mod and it shows). Eventually will have a handful of traits for non-human races as well.\nSaves made with the previous version will hopefully still load (no guarantees though)\n\n## Features\n\n### Human\n * Adoptive Parentage\n * Awareness\n * Comprehensive Education\n * Dual Talent - **NEW**: Now correctly enforces the selection of 2 *different* attributes.\n * Eye For Talent\n * Focused Study\n * Giant Ancestry\n * History Of Terrors (the base game still has this as a feat. You can only select one or the other)\n * Military Tradition\n * Practiced Hunter\n * Unstoppable Magic\n\n### Half Elf\n * Eye For Opportunity\n * Weapon Familiarity\n * Fixed vanilla Kindred-Raised trait - can no longer get +4 CHA\n\n### Oread\n * Crystalline Form\n * Granite Skin\n\n### Aasimar\n* Celestial Crusader\n* Crusading Magic\n* Deathless Spirit\n* Exalted Resistance\n* Heavenborn\n* Lost Promise\n\n### Tiefling\n* Beguiling Liar\n* Maw or Claw\n* Scaled Skin\n* Smite Good\n\n## Install Instructions\n 1. Download the mod from the releases page\n 2. Using [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) - on the mods tab, drag the zip onto the window\n\n**Acknowledgements**\n\nThis was only possible thanks to the assistance of \nthe [Pathfinder Wrath of The Righteous Discord](https://discord.com/invite/wotr) modding dev channel.\nIn particular: @Vek17, @bubbles, @WittleWolfie, @WraithJT, @Sparhawk\n\nVek17's [TableTopTweaks](https://github.com/Vek17/TabletopTweaks-Base) mod,\nand Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki)\nwhich were both a huge help in learning how to mod this game.\n", "HomepageUrl": "https://github.com/microsoftenator2022/AlternateRacialTraits", "Tags": [ @@ -324,7 +324,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815037+00:00", + "LastChecked": "2024-10-25T03:15:50.5056148+00:00", "Description": "# About\n\nMount all your animal companions automatically with a customizable keybind.\n\n# Install\n1. Download latest release from [here](https://github.com/zephe0n/AutoMount/releases/latest).\n1. Download ModMenu for prettier mod menu [here](https://github.com/WittleWolfie/ModMenu/releases/latest)\n1. Download and install [Unity Mod Manager](https://www.nexusmods.com/site/mods/21).\n 1. You can also use ModFinder (recommended). Downlaod it from [here](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder/releases/latest)\n1. Drag mod zip and ModMenu zip into Unity Mod Manager (or ModFinder).\n1. Run your game.\n1. Profit.\n\n# Features\n- Allows mount/dismount with a customizable keybind. \n - Mount: **Ctrl+Shift+A** (default).\n - Dismount: **Ctrl+Shift+D** (default).\n- Auto mount when entering area (toggleable).\n- Whitelist party members mounting by party slot position.\n\n# FAQ\n\nAsk and I shall answer.\n\n# Planned upgrades\n- Use party member names instead of party slot number.\n\n# Notes\n- You can make the mount/dismount toggleable by assigning the same keybind to both funcions.\n- Even though you can tecnically mount/dismount anywhere anytime (as long as the game allows it) it **will** consume your move action if you perform it while in combat.\n- On mounting riders will teleport to their respective mounts. I don't intend to implement any movement animation for the time being.\n\n\n", "HomepageUrl": "https://github.com/zephe0n/AutoMount", "Tags": [ @@ -409,7 +409,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815022+00:00", + "LastChecked": "2024-10-25T03:15:50.5056134+00:00", "Description": "# Automatic Bonus Progression\n\nAn item rebalance mod for Pathfinder: Wrath of the Righteous based on Pathfinder's [Automatic Bonus Progression](https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression/) ruleset. **This is not compatible with controllers.**\n\n![Progression screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/progression.png)\n\n### This mod creates a save dependency. Once you save with this mod enabled it must remain enabled or you will lose access to the save.\n\n### [Settings are NOT in UMM, they use Mod Menu](#mod-options) \n\n## Problems or Suggestions\n\nFile a [bug](https://github.com/WittleWolfie/AutomaticBonusProgression/issues/new?template=bug_report.md&title=%5BBUG%5D) or [feature request](https://github.com/WittleWolfie/AutomaticBonusProgression/issues/new?template=feature_request.md&title=%5BFeature%5D). You can also reach me (@WittleWolfie) on [Discord](https://discord.com/invite/owlcat) in the #mod-user-general channel.\n\n## Installation\n\nDownload [AutomaticBonusProgression.zip](https://github.com/WittleWolfie/AutomaticBonusProgression/releases/latest) and install it using ModFinder or Unity Mod Manager. Make sure to install [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) and [ModMenu](https://github.com/WittleWolfie/ModMenu) as well.\n\n### If you use this on an existing save, you'll need to respec both regular and mythic paths to get full functionality.\n\n### This doesn't work with controllers. You have to use mouse and keyboard.\n\n## How it works\n\nAutomatic Bonus Progression automatically grants stat bonuses usually provided by items which no longer provide them. As a result you are free to equip items based on their special abilities and effects.\n\n*Note: Items in game still list these bonuses in the UI, but they do not apply. I will likely never address this, as it is a huge effort to fix.*\n\n* **Armor Attunement**: *+X Enhancement to Armor*\n * +1 Chainmail\n* **Shield Attunement**: *+X Enhancement to Shield*\n * Armor attunement is lower when a shield is equipped\n* **Weapon Attunement**: *+X Enhancement to Weapon*\n * +1 Greataxe, Amulet of Mighty Fists +1\n* **Off-Hand Attunement**: *+X Enhancement to Off-Hand Weapon/Secondary Natural Attacks*\n * Weapon attunement is lower when dual wielding or using secondary natural attacks\n* **Resistance**: *+X Resistance to Saving Throws*\n * Cloak of Resistance +1\n* **Deflection**: *+X Deflection to AC*\n * Ring of Deflection +1\n* **Toughness**: *+X Enhancement to Natural Armor*\n * e.g. Amulet of Natural Armor +1\n* **Mental Prowess**: *+X Enhancement to Mental Ability Score*\n * Headband of Wisdom +2\n* **Physical Prowess**: *+X Enhancement to Physical Ability Score*\n * Belt of Strength +2\n\n| Level | Bonus |\n| :----: | ------------- |\n| 3 | +1 Resistance |\n| 4 | +1 Armor
+1 Weapon |\n| 5 | +1 Deflection |\n| 6 | +2 Mental Prowess |\n| 7 | +2 Physical Prowess |\n| 8 | +2 Resistance
+1 Shield
+1 Off-Hand
+1 Toughness |\n| 9 | +2 Armor
+2 Weapon |\n| 10 | +3 Resistance
+2 Deflection |\n| 11 | +4 or +2/+2 Mental Prowess |\n| 12 | +4 or +2/+2 Physical Prowess |\n| 13 | +4 Resistance
+2 Toughness
+4/+2 Mental Prowess
+4/+2 Physical Prowess |\n| 14 | +5 Resistance
+3 Armor, +2 Shield
+3 Weapon, +3 Off-Hand |\n| 15 | +4 Armor, +3 Shield
+4 Weapon, +3 Off-Hand
+6/+2 or +4/+4 Mental Prowess |\n| 16 | +3 Deflection
+3 Toughness
+6/+2 or +4/+4 Physical Prowess |\n| 17 | +4 Deflection
+4 Tougness
+5 Armor
+5 Weapon
+6/+2/+2 or +4/+4/+2 Mental Prowess
+6/+2/+2 or +4/+4/+2 Physical Prowess |\n| 18 | +5 Deflection
+5 Tougness
+6/+4/+2 or +4/+4/+4 Mental Prowess
+6/+4/+2 or +4/+4/+4 Physical Prowess |\n| 19 | 3 Legendary Gifts |\n| 20 | 5 Legendary Gifts |\n\nMental Prowess and Physical Prowess allow you to select which ability scores to boost. The bonuses you receive are further customizable using Legendary Gifts, detailed below.\n\n![Legendary gifts screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/legendary_gifts.png)\n\nEach Legendary Gift allows you to select a different special bonus. In addition to the Legendary Gifts you receive at level 19 and 20, you receive 2 Legendary Gifts at every Mythic Level for a total of 28. If you are on the Legend path, you receive an additional Legendary Gift at level 22 and every two levels after.\n\n### Legendary Ability\n\nGain a +1 inherent bonus to any ability score. You can select this legendary gift multiple times, and it stacks up to +5 in any one ability score.\n\n### Legendary Prowess\n\nThis allows you to increase the bonuses granted by Physical Prowess or Mental Prowess. You cannot increase the bonus to any single ability score above +6.\n\n### Legendary Shieldmaster\n\nRemoves the armor enhancement bonus penalty applied when using a shield.\n\n### Legendary Twin Weapons\n\nRemoves the weapon enhancement bonus penalty applied when using off-hand or secondary weapons.\n\n### Legendary Enchantments\n\n![Attunement screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/attunement.png)\n\nAllows you to apply enchantments to your equipment (Armor, Shield, Weapon, Off-Hand). Each enchantment has an Enhancement Cost and you can apply enchantments with a total cost equal to your rank in the corresponding feature (max 5).\n\n#### Armor Enchantments\n\n* [Balanced](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/balanced/)\n* [Bashing](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Bashing/)\n* [Blinding](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Blinding/)\n* [Bolstering](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Bolstering/)\n* [Brawling](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Brawling/)\n* [Champion](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Champion/)\n* [Creeping](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Creeping/)\n* [Dastard](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Dastard/)\n* [Deathless](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Deathless/)\n* [Defiant](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Defiant/)\n* [Determination](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Determination/)\n* [Energy Resistance](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/energy-resistance/)\n* [Expeditious](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Expeditious/)\n* [Fortification](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Fortification/)\n* [Ghost Armor](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Ghost-Armor/)\n* [Invulernability](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Invulernability/)\n* [Martyring](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Martyring/)\n* [Rallying](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Rallying/)\n* [Reflecting](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Reflecting/)\n* [Righteous](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Righteous/)\n* [Shadow](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Shadow/)\n* [Spell Resistance](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Spell-Resistance/)\n* [Wyrmsbreath](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Wyrmsbreath/)\n\n#### Weapon Enchantments\n\n* [Anarchic](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Anarchic/)\n* [Axiomatic](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Axiomatic/)\n* [Bane](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Bane/)\n* [Bewildering](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Bewildering/)\n* [Brawling](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/brawling/)\n* [Brilliant Energy](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Brilliant-Energy/)\n* [Courageous](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Courageous/)\n* [Cruel](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Cruel/)\n* [Cunning](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Cunning/)\n* [Culling](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Culling/)\n* [Dazzling Radiance](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Dazzling-Radiance/)\n* [Debilitating](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Debilitating/)\n* [Disruption](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Disruption/)\n* [Distracting](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Distracting/)\n* [Dueling](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Dueling/)\n* [Elemental](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Elemental/)\n* [Fortuitous](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Fortuitous/)\n* [Furious](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Furious/)\n* [Furyborn](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Furyborn/)\n* [Ghost Touch](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Ghost-Touch/)\n* [Growing](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Growing/)\n* [Heartseeker](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Heartseeker/)\n* [Holy](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Holy/)\n* [Impact](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Impact/)\n* [Invigorating](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Invigorating/)\n* [Keen](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Keen/)\n* [Leveraging](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Leveraging/)\n* [Lifesurge](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Lifesurge/)\n* [Limning](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Limning/)\n* [Nullifying](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Nullifying/)\n* [Ominous](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Ominous/)\n* [Phase Locking](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Phase-Locking/)\n* [Quaking](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Quaking/)\n* [Sneaky](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Sneaky/)\n* [Speed](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Speed/)\n* [Unholy](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Unholy/)\n* [Valiant](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Valiant/)\n* [Vicious](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Vicious/)\n* [Vorpal](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Vorpal/)\n\n## Base Game Changes\n\n* Spell Resistance Enchantment\n * Increased from `13 / 15 / 17 /19` to `13 / 16 / 19 / 22`\n* Invulnerability Enchantment\n * Increased from `5/magic` to `10/magic`\n* Gold Acquisition Reduced\n * Reduced by 30% since buying magic items is less relevant\n* Trickster's Mythic Trick: Arcana\n * Rank 1 - Increases the max enhancement cost you can apply to your weapons and armor by 1. This replaces the base game effect.\n * Rank 3 - Increases the max enhancement cost you can apply to your weapons and armor by 2, including the bonus from Rank 1. This is in addition to the base game effect.\n* Items\n * Sell prices are reduced by 30% (adjustable)\n * Items that are replaced by ABP are unequippable\n * Gloves of Dexterity now grants its enhancement bonus to Trickery and Mobility instead of Dexterity\n * Hat of Handsomeness (in any color) now grants its enhancement bonus to Persuasion instead of Charisma\n * Clasp of Death Belt now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +6 enhancement bonus\n * Clasp of Death Robe now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +6 enhancement bonus\n * Darkness Caress now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +8 enhancement bonus\n * Doubling Annoyance now grants an untyped +6 to the summoned wizards' ability scores\n * Legendary Bracers now increase your deflection bonus to AC, natural armor enhancement bonus to AC, and resistance bonus on saving throws by 1. It also grants a +2 bonus to all ability scores.\n * Perfect Tiara of Channeling now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +8 enhancement bonus\n * Belt of Primal Force now grants its wearer an untyped +2 to Strength, Dexterity, and Constitution instead of a +8 enhancement bonus \n\n## Reporting Problems\n\n### First, go to Settings > Mods > Automatic Bonus Progression and turn on \"Enable Detailed Logs\"\n\n**Follow this guide: [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)** Include a save file demonstrating the problem, if possible.\n \n### Mod Options\n\n![Settings screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/settings.png)\n\nThis mod uses [Mod Menu](https://github.com/WittleWolfie/ModMenu), settings are in the game settings: Settings > Mods > Automatic Bonus Progression. They are not available in UMM.\n\n## Acknowledgements\n\n* Bubbles (factsubio) for [BubblePrints](https://github.com/factubsio/BubblePrints), saving me from going mad.\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/owlcat).\n", "HomepageUrl": "https://github.com/WittleWolfie/AutomaticBonusProgression", "Tags": [ @@ -475,7 +475,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815044+00:00", + "LastChecked": "2024-10-25T03:15:50.5056156+00:00", "Description": "# Baphomet Rides Deskari\n ![image](https://github.com/YLMstring/NenioMod/assets/61271096/9db187b0-0f3e-4252-b965-c58327975360)\n", "HomepageUrl": "https://github.com/YLMstring/NenioMod", "Tags": [ @@ -508,7 +508,7 @@ "DeprecatedInGameVersion": "-", "VersionHistory": [] }, - "LastChecked": "2024-10-25T02:45:21.681505+00:00", + "LastChecked": "2024-10-25T03:15:50.5056162+00:00", "Description": "For some reason Battle Scion cannot take Extra Rage Powers feat, which he should as he does have rage powers. This mod enables you to take it if you have battle prowess which is battle scions rage power ability.\n
\n
[b]Automated Installation:[/b]\n
\n
[size=3]https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
\n
[/size][b]Manual Installation:\n
[/b]1. Go to Users/Username/AppData/LocalLow/Owlcat Games/Pathfinder Wrath of the Righteous\n
2. Create OwlcatModificationManagerSettings.json text file there.\n
3. Paste it into its content and save: \n
{\n
  \"EnabledModifications\": [\n
        \"WOTR_BattleScionExtraRagePowers\"\n
  ]\n
}\n
4. Create new folder called [i]Modifications\n
[/i]5. Put my mod into [i]Modifications[/i] folder\n
6. Ctrl + M in game to confirm that the mod is loaded successfully. You will see its name there.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/574/", "Tags": [ @@ -548,7 +548,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815055+00:00", + "LastChecked": "2024-10-25T03:15:50.5056167+00:00", "Description": "# BOAT BOAT BOAT\n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT/blob/master/downloadButtonBBB.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT/releases/latest/download/WOTR_BOAT_BOAT_BOAT.zip)\n\nRequires ModMenu:\nhttps://github.com/WittleWolfie/ModMenu\n![alt text](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT/blob/master/BoatBoatBoatMenu.png?raw=true)\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_BOAT_BOAT_BOAT mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Changes\n```\n* Added \"Dead Is Dead\" setting. When a party member dies, your save is copied to a backup file called \"BBB_Backup.bak\" and then deleted.\n* Added ModMenu support.\n* Added new cheats such as teleporting you to the port, island, or boat; finishing the island you are on; showing the map anywhere you are; etc.\n* New hotkey support thanks to ModMenu.\n* New cheat to add a tailwind to your party.\n* No Shame Mode: Toggling this option on will set your attempts to always be zero.\n* Ctrl+S will cause the game to save and exit to the main menu.\n* Experimental: Cheat menu added to select your boon.\n* Impervious Tailwind - All rogues, rangers, alchemists with the vivisectionist archetype, magi with the armored battlemage archetype, and slayers with the arcane enforcer archetype gain DR N/- equal to their level in this class.\nIn addition, every time they are hit with an attack they heal equal to their level in this class.\n* Tailwind of Ironclad Magic - Arcane spell failure chance for wearing armor is reduced by 20% for you and your party members. When a spell is cast it does bonus damage equal to 3% for each 1% of their arcane spell failure, before reductions, even if it's not an arcane spell. (Only the description is changed to match the actual effect of the ability)\n* Crashing Tailwind - All party members gain a +1 bonus for every 2 character levels (minimum +1) to damage rolls with bludgeoning weapons.\n* Tailwind of the Bearded - Each dwarf in your party gains a +1 bonus to Constitution ability score, including themselves. \nIn addition, whenever a dwarf hits with a Dwarven War Axe or Dwarven Urgrosh, they deal an additional 1d6 additional damage, this damage is multipled on a critical hit.\n* Caustic Tailwind - All acid damage dealt by your party members is increased by 25%. \nIn addition all party members gain the ability to throw Acid Bombs like an alchemist an unlimited amount of times.\n* Frigid Tailwind - All cold damage dealt by your party members is increased by 25%. \nIn addition all enemies within 10 feet of any party member are affected by difficult terrain and have a -1 to reflex saves, this penalty increases by 1 every 5 character levels.\n* Sparkling Tailwind - All electricity damage dealt by your party members is increased by 25%.\nIn addition you can cast Call Lighting as a swift action that scales with your character level.\n* Searing Tailwind - All fire damage dealt by your party members is increased by 25%. \nIn addition all party members gain the ability to cast Fire Bolt as if they had the Fire Domain an unlimited amount of times.\n* Howling Tailwind - All sonic damage dealt by your party members is increased by 50%.\n* Tailwind of Elven Nimbleness - All elves in your party gain a bonus on initiative rolls equal to their character level.\nIn addition, all Elven Curved Blades have their critical hit range increased by one.\n* Slashing Tailwind - All party members gain a +1 bonus for every 2 character levels (minimum +1) to damage rolls with slashing weapons.\n* Tailwind of Fists - Unarmed strikes made by your party members gain a +1 bonus on attack rolls and deal one additional die of the same type as the primary one (1d6 becomes 2d6, 2d6 becomes 3d6).\nIn addition all unarmed attacks deal damage using the damage die of the next highest category (For example d10 becomes a 2d8).\n* Added Resting hotkey to cheats.\n* Added target under cursor hotkey to cheats.\n* Added Kill All hotkey to cheats.\n* Added cheat to spawn an enemy you want.\n* Added hotkey for auto-healing.\n```\n## Change Log\n```\n1.1.4\nAdded hotkey for auto-healing.\n1.1.2\nAdded demon lords to the training partner selection.\nAdded an option to summon any training partner as an ally.\n1.1.1\nAdded Resting hotkey to cheats.\nAdded target under cursor hotkey to cheats.\nAdded Kill All hotkey to cheats.\nAdded cheat to spawn an enemy you want.\nCrashing Tailwind now works with slingstaffs.\n1.1.0\nTailwind of the Arrows patch should now trigger.\n1.0.9\nReadded the Add Tailwind cheat,\nRemoved XML from localization and replaced with JSON to help some users' systems that didn't have the ability to parse the XML correctly.\n1.0.7\nAdded \"Dead Is Dead\" setting. When a party member dies, your save is copied to a backup file called \"BBB_Backup.bak\" and then deleted.\nDisabled Tailwind of the Hardy Changes to be reviewed at a later date.\nAdded ModMenu support.\nAdded new cheats such as teleporting you to the port, island, or boat; finishing the island you are on; showing the map anywhere you are; etc.\nNew hotkey support thanks to ModMenu.\nNew cheat to add a tailwind to your party.\n1.0.6\nAdded \"No Shame\" mode. Toggling this option on will set your attempts to always be zero.\n```\n\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n", "HomepageUrl": "https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT", "Tags": [ @@ -633,7 +633,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815063+00:00", + "LastChecked": "2024-10-25T03:15:50.5056173+00:00", "Description": "[b]Imagine if setting up an auto buffing mod was easy enough you don't need a PhD, and integrated enough you don't need to open a UMM gui to configure it?\n
\n
\n
Install using: [url=https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder]Pathfinder-WOTR-Modding-Community/ModFinder: A tool for installing Pathfinder: Wrath of the Righteous mods and their dependencies. (github.com)[/url]\n
\n
\n
\n
WANT TO LAUGH AT CODE?????\n
\n
[url=https://github.com/factubsio/BubbleBuffs]factubsio/BubbleBuffs: Bubbles Ultimate Buff Bot Lite Extra Simple (BUBBLES) (github.com)[/url][/b]\n
\n
\n
\n
\n
Items/Consumables are [b]not[/b] implemented yet.[left]I am not currently supporting older game versions, go look through the archived files and see if any work but don't file bugs against them.[/left]\n
[size=5]HOW TO USE:\n
[/size]\n
(also see the images for help)\n
\n
While [b]not[/b] on the global map and [b]not[/b] in Drezen/camp, or anywhere where you have your full party:\n
\n
Go to the Spellbook tab.\n
Click \"Buff Setup\" at the lower right\n
Select spells or abilities (Items and Consumables are [b]not[/b] implemented yet).\n
Select the spell/ability you want to cast\n
Click on each party member at the bottom to toggle casting on them:\n
  * gray: do not cast\n
  * green: cast (available casters)\n
  * yellow: cast (no available casters)\n
  * red: invalid target (e.g. personal spells, or animal-growth on a human, etc).\n
You can customise caster behaviour with the little \"up\" arrow above the caster's portrait (not the target portrait).\n
\n
Close the spellbook\n
Click the \"buff\" button on the lower left of the screen.\n
\n
optional: Check the results in the combat log\n
\n
[size=5]Files:\n
[/size]\n
[size=2]Settings are stored in the UserSettings folder under the mod, in a file called bubblebuff-GAME_ID.json where GAME_ID is the guid of your playthrough. Feel free to look through and edit it but expect things to crash if you do wonky stuff like to turn on Powerful Change on for a druid, or try to get someone to cast a spell they don't have.\n
[/size]\n
[size=5]For Skidmarcanists:[/size]\n
\n
If you are an arcanist and casting an appropriate spell you can toggle \"Allow Share Transmutation\" and \"Use Powerful Change\". The mod [b]will[/b] spend the points from your arcane resevoir but does not (currently) predict them like it does spell slots.\n
\n
If you are using Share Transmutation and there are no points, the spell will be skipped.\n
If you are using Powerful Change and there are no points, the spell will be cast without it.\n
\n
[b]NOTE: The combat log will say these casts are successful, it is a known thing and will get fixed eventually.[/b]\n
\n
Thanks to DeadMor0z for the contributions!\n
\n
\n
如何使用:在任何能完整操控整个小队的地方,点开法术书右下角进入设置面板,先选择法术,然后在中间选择施法者,中间的右边选择这个施法所在的施法序列,最后在最下方选择施法目标。\n
设置好后,在游戏中任何时候点击左下角的三个按钮即可瞬间释放相应序列中所有设置好的法术。\n
此mod由1onepower翻译,你可以在 [url=https://space.bilibili.com/383719917?spm_id_from=333.1007.0.0]B站[/url] 关注我,并且欢迎加入最大的中文CRPG社区之一:[url=https://tieba.baidu.com/f?kw=%E6%8B%A5%E7%8E%8B%E8%80%85&fr=index]拥王者吧[/url]", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/195", "Tags": [ @@ -718,7 +718,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681507+00:00", + "LastChecked": "2024-10-25T03:15:50.5056178+00:00", "Description": "This mod does not aim to introduce any changes to the game balance or mecahnics.\n
It is purely quality of life features.\n
The mod should aim to fit into the base game without looking like a mod.\n
\n
[center][font=Comic Sans MS][size=6]ALL SETTINGS ARE IN THE OWLCAT SETTINGS WINDOW, [b]NOT [/b]UMM\n
[b]\n
[/b][/size][/font][b][font=Comic Sans MS][size=6]game version 1.2+ (release branch) => use mod version 1.14+[/size]\n
\n
[size=4]Dig through old versions if you are on an older game version[/size][/font][/b][/center]\n
The settings for this mod are under the Game tab in the normal owlcat settings window, not in unity mod manager. \n
\n
[b][size=4]FEATURES:\n
[/size][/b]\n
[list]\n
[*]Separate speed controls (NOT CHEATING) for: \n
[list]\n
[*]Global map\n
[*]Combat\n
[*]Out of combat\n
[*]Tactical Combat (homm-minigame)\n
[/list][*]Army Disband button\n
[*]Jump to Siege button\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Adjustable \"fade\" strength for pause screen\n
[*]Marks area effects with a more visible circle and will indicate (in TBM) if a character will path over each area or not.\n
[/list][list]\n
[*]Map Info Panel - In GlobalMap mode, adds an expandable menu on the right hand side (under the mini-map), click on an entry to pan the map there:\n
[list]\n
[*]Shows all your villages\n
[*]Shows all invading armies\n
[*]Shows all locations with quests\n
[/list][*]Cursor Enhancements\n
[list]\n
[*]Customisable cursor scale for combat/non-combat cursors\n
[*]Customisable(ish) color for attack count text (white is sometimes real hard to see)\n
[/list][*]Character Statistics\n
[list]\n
[*]Each character will have a new tab 'statistics' in their character sheet\n
[*]It can only track stats while it's installed so sadly it won't retroactively find them\n
[/list][*]Enhanced Party View (Eight Characters)\n
[list]\n
[*]Enable in the Game Settings window (right at the bottom of the list)\n
[*]Restart the game (the application, not your save) after changing the setting for it to take effect\n
[*]You can't reorder pets by (owlcat's) design - it's possible to enable this but I need to confirm nothing else will break\n
[/list][/list]\n
[b]Uninstall FastTravel before using this.[/b]\n
[list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list]", "HomepageUrl": "https://github.com/factubsio/BubbleTweaks", "Tags": [ @@ -759,7 +759,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815075+00:00", + "LastChecked": "2024-10-25T03:15:50.5056184+00:00", "Description": "Buffbot for Wrath of the Righteous", "HomepageUrl": "https://github.com/Balkoth-dev/BuffBot-Wrath", "Tags": [ @@ -800,7 +800,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815081+00:00", + "LastChecked": "2024-10-25T03:15:50.505619+00:00", "Description": "# Centipede-Corruptor\nCentipede animal companions have the mythic corruptor feat.\n\nAdds a new starting feat to the centipede allowing it to poison demons.\n", "HomepageUrl": "https://github.com/SlyDevil/Centipede-Corruptor", "Tags": [ @@ -876,7 +876,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815086+00:00", + "LastChecked": "2024-10-25T03:15:50.5056196+00:00", "Description": "# Champion-Feats\nStack the deck in your favour, if you want\n\nAdds a series of \"Champion\" feats that will stack the game in your favour, in exchange for paying a feat slot for them. Obviously not based in tabletop. Or any strong sense of game balance.\n\nSpecifically adds:\n\nChampion Protection - adds a +1/+2/+3 AC bonus depending on whether you're wearing light, medium, or heavy armour. Scales as you increase in character level, up to +24 AC when wearing Heavy Armour with a level 40 character.\n\nChampion Guard - adds a +5 DR/- bonus. Every 5th level increases it by another +5.\n\nChampion Aim - adds a +1 attack bonus to any weapon. Increases by +2 for every two levels starting at level 3.\n\nChampion Saves - adds +2 per level to all saving throws\n\nChampion Skills - adds a +1 bonus to all skill checks. Increases by +1 for every two levels starting at level 3. This can be toggled to add directly to skill ranks if desired, avoiding issues with untrained skill checks and checks against skill ranks that ignore bonuses.\n\nChampion Strikes - adds +1 damage to any weapon attacks. Increases by +1 for every three levels starting at level 4.\n\nChampion Spell Blasts - adds +1 damage to spell attacks. Increases by +1 for every three levels starting at caster level 4.\n\nChampion Spell Force - adds +1 to the DCs of your spells. Increases by +1 for every caster level.\n\nChampion Spell Penetration - adds half your caster level to the spell penetration stat of your spells. If you also take the basic Spell Penetration feat, this increases to a full caster level bonus.\n\nYou can adjust whether these should be considered normal feats or Mythic feats if you want to make it a bit harder for you in a playthrough you're using this mod in.\n\nAll Champion feat bonuses can be modified, to not only change the bonus provided but also how many level steps are required per bonus increase i.e. +1 every two levels or +5 every level.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manager and set it up to find Wrath of the Righteous\n3. Download the Champion Feats mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\n**How to build** (updated)\nNow requires you first create an environment variable, called WrathInstallDir, containing the path to the base Wrath folder. All Wrath includes are now relative to that value.\n\n**Thanks**\n\nVek17 and their Tabletop Tweaks mod, couldn't understand how to actually do some of this stuff I couldn't dissect and take apart how your mod worked. \n", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/384", "Tags": [ @@ -961,7 +961,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815092+00:00", + "LastChecked": "2024-10-25T03:15:50.5056201+00:00", "Description": "### This is no longer in active development. I will maintain compatibility with patches and fix major bugs, but I am not adding new features.\n \n # Character Options+\n\nAdds character build options from the tabletop ruleset.\n\n### This mod creates a save dependency. Once you save with this mod enabled it must remain enabled or you will lose access to the save.\n\n## Problems or Suggestions\n\nFile a [bug](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/new?template=bug_report.md&title=%5BBUG%5D) or [feature request](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/new?template=feature_request.md&title=%5BFeature%5D). You can also reach me (@WittleWolfie) on [Discord](https://discord.com/invite/owlcat) in the #mod-user-general channel.\n\n## Installation\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (min v0.23)\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for Character Options+\n3. Click \"Install\"\n * If you don't have [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) and [ModMenu](https://github.com/WittleWolfie/ModMenu) already, install them using ModFinder\n\nI also recommend installing [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base) and [TabletopTweaks-Reworks](https://github.com/Vek17/TabletopTweaks-Reworks). They are not required but I developed the mod using them and there may bugs if you use it without them.\n\nIf you do not want to use ModFinder, download [CharacterOptionsPlus.*.zip](https://github.com/WittleWolfie/CharacterOptionsPlus/releases/latest) and install it using Unity Mod Manager. Make sure to install [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) and [ModMenu](https://github.com/WittleWolfie/ModMenu) as well.\n\n### [Troubleshooting and Feedback](#problems-or-suggestions)\n\n### [Settings are NOT in UMM, they use Mod Menu](#mod-options) \n\n## New Content\n\n* Archetypes\n * [Arrowsong Minstrel](https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/arrowsong-minstrel-bard/)\n * [Winter Witch](https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/winter-witch/)\n* Class Features\n * Kineticist\n * [Shimmering Mirage](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/utility-wild-talents/)\n * [Suffocate](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/utility-wild-talents/)\n * Rogue\n * [Shadow Duplicate](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/shadow-duplicate-sp/)\n * Slayer\n * [Armored Marauder](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/slayer-talents/paizo-slayer-talents-advanced/armored-marauder-ex/)\n * [Armored Swiftness](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/slayer-talents/paizo-slayer-talents-advanced/armored-swiftness-ex/)\n * [Slowing Strike](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/slayer-talents/paizo-slayer-talents/slowing-strike/)\n * Witch\n * [Ice Tomb](https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/major-hexes/hex-major-ice-tomb-su/)\n* Feats\n * [Dazing Assault](https://www.d20pfsrd.com/feats/combat-feats/dazing-assault-combat/)\n * [Divine Fighting Technique](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Divine%20Fighting%20Technique)\n * Abadar, Asmodeus, Erastil, Gorum, Iomedae, Irori, Lamashtu, Norgorber, Rovagug, Torag, Urgathoa\n * [Eldritch Heritage](https://www.d20pfsrd.com/feats/general-feats/eldritch-heritage/)\n * Includes [Improved](https://www.d20pfsrd.com/feats/general-feats/improved-eldritch-heritage/) and [Greater](https://www.d20pfsrd.com/feats/general-feats/greater-eldritch-heritage/) feats\n * Supports Aberrant and Destined bloodlines from TTT-Base\n * [Energy Channel](https://www.d20pfsrd.com/feats/general-feats/energy-channel/)\n * [Furious Focus](https://www.d20pfsrd.com/feats/combat-feats/furious-focus-combat/)\n * [Glorious Heat](https://www.d20pfsrd.com/feats/general-feats/glorious-heat/)\n * Optionally uses original wording while excluding cantrips\n * [Hurtful](https://www.d20pfsrd.com/feats/combat-feats/hurtful-combat/)\n * [Paired Opportunists](https://www.d20pfsrd.com/feats/combat-feats/paired-opportunists-combat-teamwork/)\n * [Purifying Channel](https://www.d20pfsrd.com/feats/general-feats/purifying-channel/)\n * [Signature Skill](https://www.d20pfsrd.com/feats/general-feats/signature-skill-general/)\n * Grants skill unlocks for all skills except Use Magic Device and Thievery\n * Automatically granted to rogue at level 5 / 10 / 15 / 20 per TT rules for unchained rogue\n * [Skald's Vigor](https://www.d20pfsrd.com/feats/general-feats/skald-s-vigor/) and [Greater Skald's Vigor](https://www.d20pfsrd.com/feats/general-feats/greater-skald-s-vigor/)\n* Spells\n * [Bladed Dash](https://www.d20pfsrd.com/magic/all-spells/b/bladed-dash/)\n * [Burning Disarm](https://www.d20pfsrd.com/magic/all-spells/b/burning-disarm/)\n * [Cheetah's Sprint](https://www.d20pfsrd.com/magic/all-spells/c/cheetah-s-sprint/)\n * [Chill Touch](https://www.d20pfsrd.com/magic/all-spells/c/chill-touch/)\n * [Consecrate](https://www.d20pfsrd.com/magic/all-spells/c/consecrate/)\n * [Defensive Shock](https://www.d20pfsrd.com/magic/all-spells/d/defensive-shock/)\n * [Desecrate](https://www.d20pfsrd.com/magic/all-spells/d/desecrate/)\n * [Dimensional Blade](https://www.d20pfsrd.com/magic/all-spells/d/dimensional-blade/)\n * [Fleshworm Infestation](https://www.d20pfsrd.com/magic/all-spells/f/fleshworm-infestation/)\n * [Freezing Sphere](https://www.d20pfsrd.com/magic/all-spells/f/freezing-sphere/)\n * Optionally is Selective by default\n * [Frostbite](https://www.d20pfsrd.com/magic/all-spells/f/frostbite/)\n * [Frost Fall](https://www.d20pfsrd.com/magic/all-spells/f/frost-fall/)\n * [Frozen Note](https://www.d20pfsrd.com/magic/all-spells/f/frozen-note/)\n * [Hedging Weapons](https://www.d20pfsrd.com/magic/all-spells/h/hedging-weapons/)\n * [Horrific Doubles](https://www.d20pfsrd.com/magic/all-spells/h/horrific-doubles/)\n * [Ice Slick](https://www.d20pfsrd.com/magic/all-spells/i/ice-slick/)\n * [Ice Spears](https://www.d20pfsrd.com/magic/all-spells/i/ice-spears/)\n * [Implosion](https://www.d20pfsrd.com/magic/all-spells/i/implosion/)\n * Optionally replaces Tsunami in the Destruction Domain spell list\n * [Invisibility Purge](https://www.d20pfsrd.com/magic/all-spells/i/invisibility-purge/)\n * [Judgement Light](https://www.d20pfsrd.com/magic/all-spells/j/judgment-light/)\n * [Keen Edge](https://www.d20pfsrd.com/magic/all-spells/k/keen-edge/)\n * [Mortal Terror](https://www.d20pfsrd.com/magic/all-spells/m/mortal-terror/)\n * [Nine Lives](https://www.d20pfsrd.com/magic/all-spells/n/nine-lives/)\n * [Screaming Flames](https://www.d20pfsrd.com/magic/all-spells/s/screaming-flames/)\n * [Shadow Trap](https://www.d20pfsrd.com/magic/all-spells/s/shadow-trap/)\n * [Stricken Heart](https://www.d20pfsrd.com/magic/all-spells/s/stricken-heart/)\n * [Touch of Blindness](https://www.d20pfsrd.com/magic/all-spells/t/touch-of-blindness/)\n * [Unshakable Zeal](https://www.d20pfsrd.com/magic/all-spells/u/unshakable-zeal/)\n * [Weapon of Awe](https://www.d20pfsrd.com/magic/all-spells/w/weapon-of-awe/)\n * [Wrath](https://www.d20pfsrd.com/magic/all-spells/w/wrath/)\n\n## Base Game Changes (Optional)\n\n* Classes with Animal Companions get Share Spells\n* Dreadful Carnage requires Furious Focus instead of Dazzling Display\n* Implosion replaces the Tsunami bonus spell granted by the Destruction Domain\n* Only a single Draconic Bloodline can be selected\n* Only a single Elemental Bloodline can be selected\n* The Winter Patron spell list more closely matches the tabletop version\n\n## Bug Fixes\n\n* Heavenly Fire can be used 3 + Charisma Modifier times per day instead of just 3\n* Lord Beyond the Grave buff can bet set to permanent, preventing lag / encumberance issues while walking around\n* Serpent's Fang poison DC is calculated correctly\n* Serpent Friend grants +3 to Perception instead of +2, matching the feature description\n* Evasion can be selected as a Slayer's Advanced Talent\n\n## Reporting Problems\n\n### First, go to Settings > Mods > Character Options+ and turn on \"Enable Detailed Logs\"\n\n**Follow this guide: [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)** Ideally include a save file.\n\n1. Use [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) to install [Mewsifer Console](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole) and Mewsifer Console Menu\n2. Reproduce the issue in-game\n3. Open Settings > Mods > Mewsifer Console and select \"Mod Bug Report\"\n * ![Mewsifer Console Menu screenshot](https://github.com/WittleWolfie/CharacterOptionsPlus/blob/main/screenshots/bug_report.png)\n4. File an [issue on GitHub](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/new?template=bug_report.md&title=%5BBUG%5D) and attach the generated bug report\n5. Include your save file in the bug report\n * Saves are stored in `%UserProfile%\\AppData\\LocalLow\\Owlcat Games\\Pathfinder Wrath Of The Righteous\\Saved Games`\n\n### Known Issues\n\n* [Some buffs do not work with BubbleBuffs](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/76)\n * Also AoE indicators are not enabled in BubbleTweaks by default\n* Winter Witch's Frozen Caress hex does not apply DC increases from things like Elemental Focus; this will probably never be fixed. It does apply the bonus from Winter Witch's Ice Magic.\n\n### Mod Options\n\n![Mod options screenshot](https://github.com/WittleWolfie/CharacterOptionsPlus/blob/main/screenshots/settings.png)\n\nThis mod uses [Mod Menu](https://github.com/WittleWolfie/ModMenu), settings are in the game settings: Settings > Mods > Character Options+. They are not available in UMM.\n\nAll settings changes require a restart to take effect.\n\nYou can use options to disable any feature added. This will:\n\n* Prevent the feature from being selectable\n* Remove any effect from the feature\n* Remove any changes to existing mechanics\n\nThis will not:\n\n* Remove the feature from characters (but it will not work)\n* Grant a replacement feature for characters who have it\n\n## Acknowledgements\n\n* Bubbles (factsubio) for [BubblePrints](https://github.com/factubsio/BubblePrints), saving me from going mad.\n* Vek17 for [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core), so I don't have to distribute my transpilers.\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n\n### Localization\n\n* Kurufinve - Russian\n* 呶呶BOT - Chinese\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/owlcat).\n", "HomepageUrl": "https://github.com/WittleWolfie/CharacterOptionsPlus", "Tags": [ @@ -1027,7 +1027,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815098+00:00", + "LastChecked": "2024-10-25T03:15:50.5056207+00:00", "Description": "# Combat Relief -- Crusade and Random Encounters\n\nMy continuation of [Combat Relief -- Crusade and Random Encounters](https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/40)\n\n## Download\n\nI recommend using [Modfinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder/releases) to download WotR mods. \n\nBut if you don't want to, here are the links for manual download (**Install only one, not both**): \n- ### Latest version. Requires [ModMenu](https://github.com/WittleWolfie/ModMenu/releases). \n[**LINK**](https://github.com/alterasc/CombatRelief/releases/latest)\n\n- ### Old version without ModMenu dependency \nIn case you don't want to install ModMenu. Less functions, but deals with crusade the same. \n[**LINK**](https://github.com/alterasc/CombatRelief/releases/download/1.3.1/CombatRelief-1.3.1.zip)\n\n## How to install:\n\n1. Use Unity Mod Manager.\n2. Remove 1.2.1 version of Combat Relief if you have it.\n3. Install ModMenu.\n4. Install this mod.\n\n## Functionality\n\n- ### Autowin of crusade battles \nCrusaders' armies always win autoresolve. Don't forget to enable crusade setting \"Run the tactical combat automatically\".\n\n- ### Avoid random encounters \nMakes your party always avoid random encounters. Story encounters during travel are unaffected by the mod.\n\n- ### Prevent Corruption \nWhen enabled corruption is not gained during rest.\n\n- ### Skill roll modification (version 2.1.0+)\nAllows to set on each skill if you want to roll normally/take 10/take 20. \nCan be set to work out of combat only.\nDisabled by default.\n\n- ### Teleport to skeleton mechant button (version 2.2.0+)\nTeleports you to skeleton merchant random encounter area.\nHas a check for game being main campaign, but other than that will teleport out of any situation and act. Don't use it to get there when you're not supposed to. \nSo to be safe use it only when you're on global map.\n\n## Settings\n\nAny and all functions can be disabled in Options -> Mods -> CombatRelief. (Or in UMM if you're on version 1.3.1) \nBy default all functions are enabled. \nSettings can be save-specific. Meaning if you change them in loaded game, that will affect only this save. If you change them while in Main Menu, that's sets default for all saves where they are not overwritten by save-specific settings. \nSettings affect game immediately, no restart is required.\n\n## Credits\n\nBtB/streikeferret - original Combat Relief mod creator\n\nPermission from him:\n\n> Anyone who wants to continue this mod is free to reverse engineer my existing DLLs.", "HomepageUrl": "https://github.com/alterasc/CombatRelief", "Tags": [ @@ -1112,7 +1112,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815103+00:00", + "LastChecked": "2024-10-25T03:15:50.5056212+00:00", "Description": "# DarkCodex\nMod for Pathfinder: Wrath of the Righteous\n\nIndex\n-----------\n* [Disclaimers](#disclaimers)\n* [Installation](#installation)\n* [Contact](#contact)\n* [Content](#content)\n* [FAQ](#faq)\n* [Build](#build)\n\nDisclaimers\n-----------\n* This mod will affect your save! Uninstalling it will break your save.\n* I do not take any responsibility for broken saves or any other damage. Use this software at your own risk.\n* Please DON'T REPORT BUGS you encounter to Owlcat Games while mods are active.\n* BE AWARE that all mods are WIP and may fail.\n\nInstallation\n-----------\n* You will need [Unity Mod Manager](https://www.nexusmods.com/site/mods/21).\n* Follow the installation procedure (tl;dr; select game, select folder, press install).\n* Download a release or rebuild your own [https://github.com/Truinto/DarkCodex/releases](https://github.com/Truinto/DarkCodex/releases).\n* Switch to the mod tab and drop the zip file into the manager.\n\nContact\n-----------\n@Fumihiko me on the Owlcat Pathfinder discord: [https://discord.com/invite/wotr](https://discord.com/invite/wotr)\n\nContent\n-----------\n| Option | Description | HB | Status |\n|--------|-------------|----|--------|\n|DEBUG.Enchantments|makes enchantments visible for items that don't usually display them|:book:|:construction:|\n|Enchantments.NameAll|gives all enchantments a name and description|:book:|:construction:|\n|General.CreateAbilityFocus|basic feat: Ability Focus, increase DC of one ability by +2|:book:|:x:|\n|General.CreateBackgrounds|basic feat: Additional Traits traits: Magical Lineage, Metamagic Master, Fate’s Favored|:book:|:heavy_check_mark:|\n|General.CreateBardStopSong|adds ability to stop any activatable immediately|:book:|:heavy_check_mark:|\n|General.CreateDirtyFighting|basic feat: Dirty Fighting; you don't suffer an attack of opportunity but incure a -4 penalty if you are not flanking and don't have the right maneuver feat|:book:|:heavy_check_mark:|\n|General.CreateHeritage|adds Orc-Atavism; Kindred-Raised Half-Elf regain Elven Immunity|:house:|:heavy_check_mark:|\n|General.CreateKitsuneFoxfire|magical tail also grants Foxfire Bolt|:house:|:heavy_check_mark:|\n|General.CreateMadMagic|combat feat: allows spell casting during a rage|:book:|:heavy_check_mark:|\n|General.CreateOpportuneParry|combat feat: duelist parry by expending Attack of Opportunities|:house:|:heavy_check_mark:|\n|General.CreatePreferredSpell|basic feat: Preferred Spell, spontaneously cast a specific spell|:book:|:heavy_check_mark:|\n|General.CreateSacredSummons|basic feat: requires Channel Energy, summons act immediately|:book:|:heavy_check_mark:|\n|General.CreateSpellPerfection|basic feat: Spell Perfection|:book:|:heavy_check_mark:|\n|General.PatchAngelsLight|'Light of the Angels' give temporary HP equal to character level|:house:|:heavy_check_mark:|\n|General.PatchBasicFreebieFeats|reduced feat tax, inspired from https://michaeliantorno.com/feat-taxes-in-pathfinder/|:house:|:heavy_check_mark:|\n|General.PatchHideBuffs|unclogs UI by hiding a few buffs|:book:|:construction:|\n|General.PatchVarious|removed PreciousTreat penalty, extend protection from X to 10 minutes|:house:|:heavy_check_mark:|\n|General.FixCruoromancer|changes Commanding Infusion to affect all friendly summoned undead|:book:|:heavy_check_mark:|\n|General.FixMasterShapeshifter|ensures spells with the Polymorph descriptor get the benefit of Master Shapeshifter|:book:|:heavy_check_mark:|\n|General.FixNecromancersStaff|changes Necromancer's Staff to affect all friendly summed undead|:book:|:heavy_check_mark:|\n|General.FixSpellElementChange|fixes Elemental Bloodline and Spell Focus interaction|:book:|:heavy_check_mark:|\n|Items.CreateButcheringAxe|new weapon type Butchering Axe|:book:|:construction:|\n|Items.CreateImpactEnchantment|new enchantment Impact|:book:|:heavy_check_mark:|\n|Items.PatchArrows|will pick up non-magical arrows after combat|:book:|:heavy_check_mark:|\n|Items.PatchTerendelevScale|make the revive scale usable once per day|:house:|:heavy_check_mark:|\n|Kineticist.CreateAutoMetakinesis|activatable to automatically empower and maximize blasts, if you have unused burn|:book:|:heavy_check_mark:|\n|Kineticist.CreateBladeRushInfusion|infusion: Blade Rush, expands Kinetic Knight|:book:|:heavy_check_mark:|\n|Kineticist.CreateChainInfusion|infusion: Chain|:book:|:heavy_check_mark:|\n|Kineticist.CreateElementalAscetic|new Kineticist archetype|:book:|:heavy_check_mark:|\n|Kineticist.CreateElementalScion|new Kineticist archetype|:book:|:heavy_check_mark:|\n|Kineticist.CreateExpandedElement|basic feat: select extra elements|:house:|:heavy_check_mark:|\n|Kineticist.CreateExtraWildTalentFeat|basic feat: Extra Wild Talent; required by other kineticist features!|:book:|:heavy_check_mark:|\n|Kineticist.CreateHurricaneQueen|Wild Talent: Hurricane Queen|:book:|:heavy_check_mark:|\n|Kineticist.CreateImpaleInfusion|infusion: Impale|:book:|:heavy_check_mark:|\n|Kineticist.CreateKineticEnergizeWeapon|infusion|:book:|:heavy_check_mark:|\n|Kineticist.CreateKineticFist|infusion|:book:|:heavy_check_mark:|\n|Kineticist.CreateKineticistBackground|regional background: gain +1 Kineticist level for the purpose of feat prerequisites|:house:|:heavy_check_mark:|\n|Kineticist.CreateMindShield|Wild Talent: half Psychokineticist's penalties|:house:|:heavy_check_mark:|\n|Kineticist.CreateMobileGatheringFeat|basic feat: Mobile Gathering|:book:|:heavy_check_mark:|\n|Kineticist.CreateSelectiveMetakinesis|gain selective metakinesis at level 7|:house:|:heavy_check_mark:|\n|Kineticist.CreateVenomInfusion|infusion: applies sickened or poisons the target|:book:|:heavy_check_mark:|\n|Kineticist.CreateWhipInfusion|infusion: Kinetic Whip, expands Kinetic Knight|:book:|:heavy_check_mark:|\n|Kineticist.FixExpandedElementFocus|fix missing talents and mastery when picking the same element focus multiple times|:book:|:heavy_check_mark:|\n|Kineticist.PatchDarkElementalist|faster animation and use anywhere, but only out of combat|:house:|:heavy_check_mark:|\n|Kineticist.PatchDemonCharge|Demon Charge also gathers power|:house:|:heavy_check_mark:|\n|Kineticist.PatchGatherPower|Kineticist Gather Power can be used manually|:book:|:heavy_check_mark:|\n|Kineticist.PatchVarious|bowling works with sandstorm blast, apply PsychokineticistStat setting, fixed Negative Energy Mastery|:house:|:heavy_check_mark:|\n|Kineticist.FixBlastsAreSpellLike|makes blasts register as spell like, instead of supernatural|:book:|:heavy_check_mark:|\n|Kineticist.FixBloodKineticist|seeks to fix bugs in Blood Kineticist|:book:|:heavy_check_mark:|\n|Kineticist.FixWallInfusion|fix Wall Infusion not dealing damage while standing inside|:book:|:heavy_check_mark:|\n|Magus.CreateAccursedStrike|hexcrafter arcana: Accursed Strike|:book:|:x:|\n|Magus.FixHexcrafterProgression|allows hex selection with any arcana, add missing spell recall at level 11|:book:|:heavy_check_mark:|\n|Magus.PatchSwordSaint|allow Sword Saint to pick any weapon focus|:house:|:heavy_check_mark:|\n|MartialArt.CreateBladedBrush|combat feat: use glaive with Weapon Finesse and Precise Strike|:book:|:heavy_check_mark:|\n|MartialArt.CreatePaladinVirtuousBravo|archetype|:book:|:construction:|\n|MartialArt.CreateProdigiousTwoWeaponFighting|combat feat: use STR for TWF and always treat offhand as light|:book:|:heavy_check_mark:|\n|MartialArt.CreateTwoWeaponRend|combat feat: deal extra damage, when attacking with offhand|:book:|:heavy_check_mark:|\n|Monk.CreateFeralCombatTraining|basic feat: Feral Combat Training|:house:|:heavy_check_mark:|\n|Monk.PatchSoheiRapidShot|disallow rapid shot for Sohei|:house:|:heavy_check_mark:|\n|Mythic.CreateDemonLord|adds features of Demon Lords to the mythic Demon progression: teleport at will, ...|:house:|:construction:|\n|Mythic.CreateDemonMastery|mythic feat: requires demon lv6; change the rage effect of an demon aspect into a passive effect|:house:|:heavy_check_mark:|\n|Mythic.CreateExtraMythicFeats|mythic feat: can pick mythic abilities as feats and vice versa|:house:|:heavy_check_mark:|\n|Mythic.CreateHarmoniousMage|mythic feat: ignore opposition schools|:house:|:heavy_check_mark:|\n|Mythic.CreateKineticMastery|mythic feat: physical Kinetic Blasts gain attack bonus equal to mythic level, or half with energy Blasts|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessArcanePool|mythic ability: infinite arcane pool, expect spell recall|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessArcaneReservoir|mythic ability: infinite arcane reservoir|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessBardicPerformance|mythic ability: Bardic Performances cost no resources mythic ability: Skald's Raging Song cost no resources|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessBloodlineClaws|mythic ability: use claws from bloodlines at will, use breath weapon more often, use dragon disciple form II at will|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessBombs|mythic ability: infinite alchemist bombs and incenses|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessDomain|mythic ability: use domain powers at will|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessInquisitorBane|mythic ability: infinite inquisitor bane|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessKi|mythic ability: reduce ki costs by 1|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessShaman|mythic ability: infinite spirit weapon uses (shaman, spirit hunter)|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessSmite|mythic ability: infinite Smites (chaotic and evil), requires Abundant Smite|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessWarpriest|mythic ability: infinite scared weapon uses|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessWarpriestBlessing|mythic ability: use blessing powers at will|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessWitchHexes|mythic ability: Hexes ignore their cooldown|:house:|:heavy_check_mark:|\n|Mythic.CreateMagicItemAdept|mythic feat: trinket items use character level as caster level|:house:|:heavy_check_mark:|\n|Mythic.CreateMetamagicAdept|mythic feat: allow spontaneous spellcasters to apply metamagic without casting time penalty|:house:|:heavy_check_mark:|\n|Mythic.CreateMythicCompanion|mythic feat: unlocks companion equipment slots|:house:|:heavy_check_mark:|\n|Mythic.CreateMythicEschewMaterials|mythic ability: you cast spells without expending material components|:house:|:heavy_check_mark:|\n|Mythic.CreateNotAChance|mythic ability: immunity to crits|:house:|:heavy_check_mark:|\n|Mythic.CreateResourcefulCaster|mythic ability: regain spells that fail because of spell failure, concentration, SR, saving throws|:house:|:heavy_check_mark:|\n|Mythic.CreateSwiftHex|mythic ability: hexes other than grant can be used as a swift action|:house:|:heavy_check_mark:|\n|Mythic.CreateSwiftHuntersBond|mythic ability: ranger's Hunter's Bond can be used as a swift action|:house:|:heavy_check_mark:|\n|Mythic.ExtendLimitlessAnimalFocus|mythic ability: gain the Hunter capstone 'Master Hunter'|:house:|:heavy_check_mark:|\n|Mythic.PatchAscendantSummons|buffed Ascendant Summons by +4 stats and DR 10|:house:|:heavy_check_mark:|\n|Mythic.PatchBoundlessHealing|Boundless Healing also grants healing spells to spellbooks|:house:|:heavy_check_mark:|\n|Mythic.PatchBoundlessInjury|mythic ability: like Boundless Injury but for harm spells|:house:|:heavy_check_mark:|\n|Mythic.PatchElementalBarrage|reverse patch, trigger of weapon attacks again|:house:|:heavy_check_mark:|\n|Mythic.PatchJudgementAura|Everlasting Judgement also applies to Judgement Aura|:house:|:heavy_check_mark:|\n|Mythic.PatchKineticOvercharge|Kinetic Overcharge works always, not only while gathering power|:house:|:heavy_check_mark:|\n|Mythic.PatchLimitlessDemonRage|Limitless Rage also applies to Demon Rage|:house:|:heavy_check_mark:|\n|Mythic.PatchRangingShots|doesn't get weaker when hitting|:house:|:heavy_check_mark:|\n|Mythic.PatchUnstoppable|Unstoppable works against more conditions like stun, daze, and confusion|:house:|:heavy_check_mark:|\n|Mythic.PatchVarious|allow quicken on Demon Teleport, allow Elemental Barrage on any damage, Elemental Rampage works with Limitless Rage|:house:|:heavy_check_mark:|\n|Mythic.PatchWanderingHex|can swap hex at will|:house:|:heavy_check_mark:|\n|Mythic.PatchAlwaysAChance|'Always A Chance' succeeds on a natural one and applies to most d20 rolls|:house:|:heavy_check_mark:|\n|Ranger.CreateImprovedHuntersBond|combat feat: Improved Hunter's Bond|:book:|:heavy_check_mark:|\n|Rogue.CreateBleedingAttack|rogue talent: Bleeding Attack; basic talent: Flensing Strike|:book:|:heavy_check_mark:|\n|Rogue.CreateExtraRogueTalent|basic feat: Extra Rogue Talent|:book:|:heavy_check_mark:|\n|Spellcasters.CreateBestowHope|basic feat: channel energy reduces fear|:book:|:heavy_check_mark:|\n|Spellcasters.CreateChannelForm|basic feat: collection of abilities to shape channel energy into new forms|:house:|:heavy_check_mark:|\n|Spellcasters.CreateEnergyChannel|basic feat: channel energy through weapon attacks|:book:|:heavy_check_mark:|\n|Spellcasters.CreatePurifyingChannel|basic feat: channel positive energy deals fire damage|:book:|:heavy_check_mark:|\n|Spellcasters.FixBloodlineArcane|Arcane Apotheosis ignores metamagic casting time penalty|:book:|:heavy_check_mark:|\n|Spellcasters.PatchArcanistBrownFur|allows Share Transmutation to affect any spell|:house:|:heavy_check_mark:|\n|Spells.CreateBladedDash|spell: Bladed Dash|:book:|:heavy_check_mark:|\n|Spells.CreateChillTouch|spell: Chill Touch|:book:|:heavy_check_mark:|\n|Spells.CreateDivineTrident|spell: Divine Trident|:book:|:heavy_check_mark:|\n|Spells.CreateFlameBlade|spell: Flame Blade, feat: Flame Blade Dervish Combat|:book:|:heavy_check_mark:|\n|Spells.CreateFrostbite|spell: Frostbite|:book:|:heavy_check_mark:|\n|Spells.CreateHealingFlames|spell: Healing Flames|:book:|:heavy_check_mark:|\n|Spells.CreateProduceFlame|spell: Produce Flame|:book:|:heavy_check_mark:|\n|Spells.PatchVarious|life bubble is AOE again|:book:|:heavy_check_mark:|\n|Unlock.UnlockAnimalCompanion|allows animal companions to reach up to level 40|:house:|:construction:|\n|Unlock.UnlockKineticist|adds infusion, wild talent, and element focus up to level 40|:house:|:heavy_check_mark:|\n|Unlock.UnlockSpells|unlocks some spells: Transformation|:house:|:heavy_check_mark:|\n|Witch.CreateCackleActivatable|Cackle/Chant can be toggled to use move action passively|:house:|:heavy_check_mark:|\n|Witch.CreateExtraHex|basic feat: Extra Hex|:book:|:heavy_check_mark:|\n|Witch.CreateIceTomb|Hex: Ice Tomb|:book:|:heavy_check_mark:|\n|Witch.CreateSplitHex|basic feat: Split Hex, Split Major Hex|:book:|:heavy_check_mark:|\n|Witch.FixBoundlessHealing|boundless healing applies to healing hex|:book:|:heavy_check_mark:|\n|Witch.FixFortuneHex|Fortune hex will only trigger once per type of roll and per round|:book:|:heavy_check_mark:|\n|Patch.Patch_AbilityRange|bonus spell range equal to 5 feet per 2 caster levels|:house:|:heavy_check_mark:|\n|Patch.Patch_ActivatableHandleUnitRunCommand|fixes move actions disabling the activatable (since we have 2 of them)|:book:|:heavy_check_mark:|\n|Patch.Patch_ActivatableOnNewRound|uses up move action when triggered; deactivates activatable if no action left|:book:|:heavy_check_mark:|\n|Patch.Patch_ActivatableOnTurnOn|fixes activatable not being allowed to be active when they have the same action (like 2 move actions)|:book:|:heavy_check_mark:|\n|Patch.Patch_ActivatableTryStart|fixes activatable not starting the second time, while being outside of combat|:book:|:heavy_check_mark:|\n|Patch.Patch_AllowAchievements|clears the 'has used mods before' flag and also pretends that no mods are active|:book:|:heavy_check_mark:|\n|Patch.Patch_ArcanistSpontaneous|allows arcanist to use non memorized metamagic, but increases casting time|:book:|:heavy_check_mark:|\n|Patch.Patch_AzataFavorableMagic|include saving throws from auras (does not work with TableTopTweaks Azata.FavorableMagic enabled)|:house:|:heavy_check_mark:|\n|Patch.Patch_BackgroundChecks|prevents identical background skills from causing an error|:book:|:heavy_check_mark:|\n|Patch.Patch_DarkElementalistBurn|for Wild Talents your current amount of burn includes the number of successful Soul Power uses|:house:|:heavy_check_mark:|\n|Patch.Patch_DismissAnything|dismiss any spell regardless of who the caster is|:house:|:heavy_check_mark:|\n|Patch.Patch_EnduringSpells|allows Enduring Spell to apply to spells from any source; fix for Magic Weapon|:book:|:heavy_check_mark:|\n|Patch.Patch_EnvelopingWindsCap|removes 50% evasion cap for Hurricane Queen|:book:|:heavy_check_mark:|\n|Patch.Patch_FixAreaDoubleDamage|fixes area effects triggering twice when cast|:book:|:heavy_check_mark:|\n|Patch.Patch_FixAreaEndOfTurn|in turn-based mode area effects happen at the end of each unit's round, instead of all at once at the start of the caster's round|:book:|:heavy_check_mark:|\n|Patch.Patch_FixFeatureSelection|fixes issue #189|:book:|:heavy_check_mark:|\n|Patch.Patch_FixPolymorphGather|makes it so polymorphed creatures can use Gather Power and creatures with hands Kinetic Blade|:book:|:heavy_check_mark:|\n|Patch.Patch_FixQuickenMetamagic|fixed quickened abilities taking more time than normal, if you already have used your swift action|:book:|:heavy_check_mark:|\n|Patch.Patch_HexcrafterSpellStrike|hexes with touch range can be used with Spell Strike|:house:|:heavy_check_mark:|\n|Patch.Patch_KineticistAllowOpportunityAttack|allows Attack of Opportunities with anything but standard Kinetic Blade; so that Kinetic Whip works; also allows natural attacks to be used, if Whip isn't available|:book:|:heavy_check_mark:|\n|Patch.Patch_LimitlessActivatables|makes it so activatables with infinite resources start out of combat and stay on after combat|:book:|:heavy_check_mark:|\n|Patch.Patch_MagicItemAdept|patches for Magic Item Adept|:house:|:heavy_check_mark:|\n|Patch.Patch_ParryAlways|use parry even if attack would have missed anyway|:book:|:heavy_check_mark:|\n|Patch.Patch_Polymorph|allows debug flags to keep inventory or model during polymorph|:book:|:heavy_check_mark:|\n|Patch.Patch_PreferredSpellMetamagic|necessary patches for Preferred Spell|:book:|:heavy_check_mark:|\n|Patch.Patch_ResourcefulCaster|patches for Resourceful Caster|:house:|:heavy_check_mark:|\n|Patch.Patch_RespecPartially|allows respec to be finished at any point|:book:|:heavy_check_mark:|\n|Patch.Patch_TrueGatherPowerLevel|Normal: The level of gathering power is determined by the mode (none, low, medium, high) selected. If the mode is lower than the already accumulated gather level, then levels are lost. Patched: The level of gathering is true to the accumulated level or the selected mode, whatever is higher.|:book:|:heavy_check_mark:|\n|Patch.Patch_UnlockClassLevels|let's you pick class levels after level 20 with any class; this won't add new features except basic feats and won't allow character levels beyond 20 (which can be done with champion mythic path or Toybox)|:house:|:heavy_check_mark:|\n|Patch.Patch_ZippySpellLike|allows zippy to work on spell-like abilities|:house:|:heavy_check_mark:|\n\n:heavy_check_mark: works, please report bugs you find \\\n:construction: not tested, please let me know if this works or not \\\n:x: does not work, avoid taking these feats \\\n:house: homebrew \\\n:book: from the books\n\nFAQ\n-----------\nQ: I don't like feature X, can you remove it? \\\nA: The ingame menu has a list of all patches. You can click them and restart the game to effectively get rid of any feature. You may not be able to load your save, if you already picked feats which are generated by said patch.\n\nQ: Can you make feature X? \\\nA: At the moment I have enough ideas to fill out my coding hobby. If the scope is small or it is directly related to one of my existing features, then go ahead a open a Github ticket.\n\nQ: What are the options in red? \\\nA: These cannot be disabled during a playthrough. They become save permanent. I am working to make the menu more clear.\n\nBuild\n-----------\n* Clone repo\n* Create a copy of Directory.Build.props.default named Directory.Build.props.user\n* Open and edit Directory.Build.props.user with your game location\n* Start solution, switch to Debug configuration, then build (even if project throws errors)\n", "HomepageUrl": "https://github.com/Truinto/DarkCodex", "Tags": [ @@ -1198,7 +1198,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815111+00:00", + "LastChecked": "2024-10-25T03:15:50.505622+00:00", "Description": "A mod for Pathfinder: Wrath of the Righteous, which changes the new Magical Deceiver archetype!\n\nChanges:\n* Allows metamagic rods to be used with fused spells\n* Gives full spell level progression (replaced the progression with Wizard spells per day progression)\n* Allow Deceiver spellbook to be merged with every Mythic spellbook\n* Allows merged spell level 7 and higher spells to properly deal damage\n* Adds cantrips to Deceiver\n * Jolt\n * Acid Splash\n * Ray of Frost\n* Allows basically every scroll to be copied into the Deceiver spell book\n* Adds these spells to the Deceiver spell list (from before I added the scroll copying)\n * Hellfire Ray\n * Magic Missile (doesn't work as well for merging as you would think)\n * Energy Drain\n * Ill Omen\n * Glitterdust\n * Polar Ray\n * Waves of Exhaustion\n * Waves of Fatigue\n * Tidal Wave\n * Angelic Aspect /Greater\n * False Life /Greater\n * Heroism /Greater\n * Magic Weapon /Greater\n * Haste\n * Communal Protection From Evil / Chaos\n * Dragonkind 1/2/3, Red / Gold\n \n\nKNOWN ISSUES:\n* None hopefully?\n\nFuture plans:\n* Perhaps spells from other mods? \n* 10% chance of adding configurable settings\n* Fake Celebrity performances also evolving to move action and swift actions (lvl 8, 13)\n* ???\n", "HomepageUrl": "https://github.com/CasDragon/deceiverbuff", "Tags": [ @@ -1232,7 +1232,7 @@ "DeprecatedInGameVersion": "-", "VersionHistory": [] }, - "LastChecked": "2024-10-25T02:45:21.6815117+00:00", + "LastChecked": "2024-10-25T03:15:50.5056226+00:00", "Description": "\"Unleash the true power of demonic summoning in Pathfinder: Wrath of the Righteous with the Demonology: Demon Summoning Mod. This mod expands your summoning capabilities, allowing you to call forth a vast array of demons from the game. Enhance your summoner's prowess with additional feats, ensuring your infernal army remains formidable even in the late game. Perfect for players seeking the thrill of commanding a legion of powerful demons, this mod brings the Malconvoker or Evil Summoner archetype to its fullest potential. Embrace the darkness and dominate your foes with unparalleled summoning power!\"\n
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Install via Unity Mod Manager.\n
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This is a mod I had made to suit my personal preferred playthrough a few years ago, that now I am uploading. It's still very unfinished though if people enjoy it, perhaps more work can be put into the mod. There are certain feats that don't apply to the Demon Summoning itself, like Added Summons and Superior Summoning. For some reason, it doesn't recognize those feats and won't add additional summons. Keep in mind as well, this mod is not about balance, its a power fantasy. You are the main character of the game, it all revolves around you. Take that to heart and use your summoning abilities as much or as little as you want, finally you can summon like the game revolves around you. Will require Toybox in order take direct control of your summons.\n
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From level 1 you can summon demons if you take the feat : Apprentice Demonology. This ability expands and changes as you level, from Demonic Art 1 at 1st level, Demonic Art 2 at 3rd level, and Demonic art 3 at 5th level. Each Art unlocks more demons, and turns attempts to summon previous lower level demons into summoning multiples.\n
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This is how progression works, each of the creatures you can summon is based on their CR. Its designed so that, each summon you can use can be actually useful in the setting in which you find yourself. By the end of the game normally, you can summon a Balor for example at the end of the Demon Mythic Path. Big whoop, a Balor at that point in the game is entirely pointless and inconsequential to everything going on. Here, every summon you get should have a big impact on the current area of the game at the current level you are. I find that a lot of these are ever so slightly balanced by the fact the demons you're summoning are fighting other demons more often than not, having to hit through high AC's and damage reduction. \n
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There are also 2 additional powerful feats you can take to further power up your demons. Improved Augment Summoning, and Greater Augment Summoning. Improved gives a +8 Profane bonus to STR, DEX, CON, and a +4 bonus to AC, Attack bonus, all saving throws, and immunity to fear for all your summoned creatures. Greater increases that to +12 for stats, and +6 to AC, AB, all saving throws. These feats are really your only shot at having these summons be able to somewhat stand their ground against endgame mythic demons.\n
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All summons last 1 minute per character level, and you use each ability per day equal to your charisma modifier, to a minimum of 1. There is no summoning limit.\n
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Progression :\n
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Level 1 - Access to Apprentice Demonology\n
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Demonic Art 1 - Summon 1 Dretch, Cambion, or Quasit.\n
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Level 3 - Upgrades to Demonic Art 2 - Summon 1 Vermlek, Abricandiul, or Shir, or 1d3 of the previous level.\n
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Level 5 - Upgrades to Demonic Art 3 - Summon 1 Brimorak, Incubus, or Babau, 1d3 of DA2, or 1d4+! of DA1.\n
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It should be noted here you keep DA3 as a permanent ability. DA4 is a seperate ability.\n
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Level 7 : Access to Adept Demonology.\n
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Demonic Art 4 - Summon 1 Shadow Demon, Succubus, Nabasu, or Vrock, 1d3 of DA3, or 1d4+1 of DA2\n
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Level 9 - Upgrades to Demonic Art 5 - Summon 1 Derakni, Kalavakus, Gibrileth, or Retriever, 1d3 DA4, 1d4+1 DA3, loses access DA2 Summons.\n
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Level 11 - Upgrades to Demonic Art 6 - Summon 1 Coloxus, Omox, Glabrezu, Oolioddroo, Nalfeshnee, or Painajai, 1d3 DA5, or 1d4+1 DA4. Loses DA3\n
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This is a seperate ability from DA7 and DA3.\n
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Level 13 - Access to Master Demonology\n
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Demonic Art 7 - Summon 1 Marileth, Lilitu, or Vavakia, 1d3 of DA6, or 1d4+1 of DA5\n
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Level 15 - Demonic Art 8 - Summon 1 Balor, Gallu, or Vrolikai, 1d3 DA7, 1d4 DA6, Loses DA5\n
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Level 17 - Serperate Ability Demonic Art 9 - 1d3 Balor, Gallu, or Vrolikai, 1d4 DA8\n
\n
Use the summons how you like, even though you have access to them all, perhaps you're RPing a Demon worshipper and only have access to specific types.\n
\n
Lastly, a big thanks to 2 modders than helped me a lot. Perunq, whom I commissioned to create the mod, and then a few years later when I desired to play again, Microsoftenator who kindly updated the mod and will work on possible bug fixes. Without them this mod wouldn't have been possible. Cheers and enjoy!", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/637", "Tags": [ @@ -1283,7 +1283,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815123+00:00", + "LastChecked": "2024-10-25T03:15:50.5056231+00:00", "Description": "Simple Rework of Deadly Carnage to allow Dex based Characters to have access to the mechanic, with altered name and description for Flavour.\n\nPrerequisites are now :\n\n- Dex 15 ( changed from Str )\n- Piranha Strike ( change from Power attack )\n- Dazzling Display ( unchanged )\n- BAB 11 ( unchanged ) \n\nNow includes Dex version of Cornugon Smash.\n\nPrerequisites are now :\n\n- Persuasion 6\n- Piranha Strike\n\nNo weird behaviour ( hopefully ) and nothing needing set, just plug and slay.\n\nSpecial Thanks as usual to Balkoth, Kuru, Cascade and everyone else for putting up with my dumb penguin brainmush and catching my mistakes and also VS doing dumb things.\n\nChangelog : \n\n1.1.1 :\n\n- Added Prerequisite info to Piranha Strike\n- Added Prerequisite info to Dazzling Display\n\n1.2.0 :\n\n- Added Dex version of Cournagon Smash, along with Prerequisite Info to Piranha Strike\n", "HomepageUrl": "https://github.com/Evilvonbek/DexCarn", "Tags": [ @@ -1329,7 +1329,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815128+00:00", + "LastChecked": "2024-10-25T03:15:50.5056236+00:00", "Description": "# Enduring rework - mod for Pathfinder: Wrath of the Righteous\n\nChanges Enduring spells and Greater Enduring Spells mythic abilities to be the following\n\nEnduring Spells\n```\nPrerequisite: Metamagic (Extend Spell)\n\nYou've learned a way to prolong the effects of your beneficial extended spells\n\nBenefit: \nEffects of your spells on your allies cast with extend metamagic applied that should last longer than 1 minute but shorter than 10 minutes last 10 minutes.\nEffects that should last longer than 10 minutes but shorter than 1 hour last 1 hour.\n```\n\nGreater Enduring Spells\n```\nYou've mastered a way to prolong your beneficial spells.\n\nBenefit: \nIn addition to existing benefits effects of your spells on your allies cast with extend metamagic that should last longer than an hour are permanent.\n```\n\n### Note:\n**Unlike base game where \"longer than X\" is \"longer or equal\" here it's actually longer as written.**\n\nSo 1 minute extended spell will stay 1 minute. 1 minute 12 seconds will become 10 minutes.\n\nCave Fangs, Call Lightning, Call Lightning Storm won't become permanent. Sorry if you already theorized this.\n\nDoes not introduce save dependency, so you can remove it any time.\n\nIf used together with Tabletop-Reworks, it will overwrite TT-Reworks changes to Enduring Spells. ", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/497", "Tags": [ @@ -1414,7 +1414,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815134+00:00", + "LastChecked": "2024-10-25T03:15:50.5056241+00:00", "Description": "*Install VIA UMM*\r\n-Drag and drop the zip file onto the UMM \"Install\" button. Most features can be disabled in the UMM menu if not wanted\r\n\r\nThis mod Is dependant on [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core \"TabletopTweaks-Core\") !!!\r\n\r\nWhile this mod is not dependant on [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base \"TabletopTweaks-Base\") it is recommended as all testing is done with it installed and it fixes several base game issues.\r\n\r\n*Contents*\r\n\r\nNew Archetypes\r\n\r\n- Ravener Hunter, Sworn of the Eldest, Inquisitor\r\n\r\n- Mooncaller, Draconic Druid, Storm Druid, Urban Druid, Bear Shaman, Lion Shaman, Treesinger, Druid\r\n\r\n- Temple Champion, Silver Champion, Paladin\r\n\r\n- Divine Tracker, Drake Warden, Ranger\r\n\r\n- Clutch Thief, Rogue\r\n\r\n- Ocean's Echo, Oracle\r\n\r\n- Draconic Shaman, Shaman\r\n\r\n- Draconic Scholar, Arcanist\r\n\r\n- Wyrm Singer, Skald\r\n\r\n- Archer, Spear Fighter, Child of Acavna and Amaznen, Fighter\r\n\r\n- Plant Master, Skulking Hunter, Hunter\r\n\r\n- Divine Scourge, Cleric\r\n\r\n- Mindchemist, Alchemist\r\n\r\n- Drake Rider, Cavalier\r\n\r\nNew Prestige Class\r\n\r\n- Stargazer\r\n\r\nNew Classes\r\n\r\n- Oathbreaker - Based off the Vindictive Bastard fallen Paladin class. \r\n - With Castigator archetype\r\n \r\n- DreadKnight - Based off the Antipaladin alternative class.\r\n - With Conqueror and Claw of the False Wyrm archetypes\r\n\r\nNew Features\r\n\r\n- Drake Companions - Limited to certain archetypes. Reworked from tabletop to work in a CRPG setting. (Rideable)\r\n\r\n- Plant Companions - Limited to certain archetypes.\r\n\r\n- Aid Another\r\n\r\nNew Animal Companions\r\n\r\n- Wolverine (Rideable)\r\n- Web Tyrant Spider\r\n- Giant Fly (Uses Giant Mosquito stats)\r\n\r\nNew Plant Companions\r\n\r\n- Sapling Treant\r\n- Crawling Mound (Crawling Vine from the tabletop, but using a small Shambling Mound model)\r\n\r\nNew Animal Archetype\r\n\r\n- Draconic\r\n\r\nNew Feats\r\n\r\n- Swift Aid\r\n- Opening Volley\r\n- Bullseye Shot\r\n- Pinpoint Targeting\r\n- Demon Hunter\r\n\r\nNew Mythic Abilities\r\n\r\n- Mythic Drake - Grants new powers to your drake depending on breed of drake and drake powers selected during leveling, ranging from unlocking their draconic\r\nbloodline to mythic breath attacks.\r\n\r\n- Impossible Subdomain - Impossible Domain but for added subdomains.\r\n- Mythic Charged by Nature - Second Mystery for Ravener Hunter.\r\n\r\nNew Deities\r\n\r\nMost of the deities from the tabletop game are included, split into categories based on group and hooked up with the correct Domains and features\r\n\r\n- All deities of Ancient Osirion, All deities of Tian Xia, The Eldest, The Empyreal Lords, Draconic Deities and many more.\r\n\r\n- Treerazer\r\n\r\nNew Oracle Mysteries / Curses\r\n\r\n- Mysteries: \r\n - Dark Tapestry\r\n - Dragon\r\n - Heavens\r\n - Lunar\r\n - Shadow\r\n - Succor\r\n - Winter\r\n - Wood\r\n\r\n- Curses: \r\n - Deep One\r\n - Vampirism\r\n\r\n\r\nNew Shaman Spirits\r\n\r\n- Heavens\r\n\r\nNew Domains / Subdomains\r\n\r\n- Domains: \r\n - Scalykind\r\n\r\n- Subdomains: \r\n - Agathion\r\n - Arcane\r\n - Archon\r\n - Blood\r\n - Caves\r\n - Curse\r\n - Defence\r\n - Demon\r\n - Dragon\r\n - Ferocity\r\n - Fist\r\n - Fur\r\n - Growth\r\n - Heroism\r\n - Ice\r\n - Lightning\r\n - Loyalty\r\n - Lust\r\n - Psychopomp\r\n - Rage\r\n - Resolve\r\n - Restoration\r\n - Revelation\r\n - Revolution\r\n - Rivers\r\n - Stars\r\n - Storm\r\n - Thievery\r\n - Undead\r\n - Whimsy\r\n - Wind\r\n\r\nNew Blessings\r\n- Artifice\r\n- Community\r\n- Plant\r\n- War\r\n\r\nNew Alchemist Discoveries\r\n\r\n- Healer's Touch\r\n- Pheromones\r\n\r\n\r\n\r\nNew Spells\r\n\r\n- Hydraulic push\r\n- Slipstream\r\n- Scourge of the Horsemen\r\n- Rigor mortis\r\n- Reviving Finale\r\n- Deadly Finale \r\n- Purging Finale\r\n- Stunning Finale\r\n- Hollow Blades\r\n- Goodberry\r\n- Steam Ray Fusillade\r\n- Inflict Pain\r\n- Inflict Pain Mass\r\n- Gloomblind Bolts\r\n- Fury of the Sun\r\n- Invoke Deity\r\n- Wall of Fire\r\n- Zephyr's Fleetness\r\n- Hypnotic Pattern\r\n- Clay Skin\r\n- Entropic Shield\r\n- Shield of Fortification\r\n- Greater Shield of Fortification\r\n- Dance of a Hundred Cuts\r\n- Dance of a Thousand Cuts\r\n- Particulate Form\r\n- Plant Shape (I, II, III)\r\n- Shillelagh\r\n- Wooden Phalanx\r\n- Shambler\r\n- Arcane Concordance\r\n- Bloodmist\r\n- Dust of Twilight\r\n- Kings Castle\r\n- Moonstruck\r\n- Form of the Exotic Dragon\r\n- Moment of Prescience\r\n- Shadow Jaunt\r\n- Shadow Step\r\n- Shadow Claws\r\n- Mydriatic Spontaneity\r\n- Mass Mydriatic Spontaneity\r\n\r\n\r\nCompatible with all mods as far as I am aware, extra features are unlocked if used with these mods\r\n- [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base \"TabletopTweaks-Base\") - New TabletopTweaks spells are added to this mods domains and mysteries - all new wildshape forms support TTT added feats.\r\n- [PrestigePlus](https://github.com/YLMstring/PrestigePlus) - Adds Aid Another related features to the several Prestige Classes.\r\n\r\n\r\nI'd like to give a huge thank you to Vek17, as much of the coding in this repository is his; I simply repurposed it or learned from it. I wouldn't be able to release anything without it.\r\n\r\nThanks to AlterAsc for the creation of the Sworn of the Eldest Archetype.\r\n\r\nMany of the icons and art stuff in the mod are thanks to xTekek.\r\n\r\nMandarin Chinese Localisation is updated and maintained [Here](https://github.com/nixgnot/WOTR-CONTENTS-MODS-CN \"Mandarin Chinese Localisation\") \r\n", "HomepageUrl": "https://github.com/ka-dyn/ExpandedContent", "Tags": [ @@ -1484,7 +1484,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681514+00:00", + "LastChecked": "2024-10-25T03:15:50.5056246+00:00", "Description": "This is a mod to add additional slides to the epilogue for Wrath of The Righteous based on a plurality of quests and NPCs that do not have slides in the vanilla game. The mod has two \"modes.\" In the first mode (Integrated), the slides will appear between existing slides. In the second mode (Extra Slides), the slides will appear at the end of the vanilla slides. Integrated mode additionally will add some alterations to existing slides, mostly related to giving additional reactivity to companions in the secret ending. You select the mode you want to use via answers during the epilogue. You can activate Integrated mode on the first slide. You can activate Extra Slides mode (or choose to not see the epilogue expansion) on a new slide that appears after the companion section.\n
\n
Be aware that this mod adds a LOT of new slides. Checking with some of the tools I use for datamining indicates that I have added 235+ potential slides with 1225+ lines between those new slides. It is impossible to trigger everything in a single play through and some of them will replace existing slides, but 50%+ of the slides might be possible in a completionist run. For comparison, by my count there are 101 slides (81 normal end, 20 Aeon end) in the base game v. 2.1. So this mod will triple the number of available slides.\n
\n
A complete list of the new slides and their requirements can be found at the following locations:\n
[url=https://www.reddit.com/r/Pathfinder_Kingmaker/comments/15bcvz6/expanded_epilogue_mod_slide_guide_part_1/]Reddit, Part 1[/url], has spoiler tags\n
[url=https://www.reddit.com/r/Pathfinder_Kingmaker/comments/15he5gh/expanded_epilogue_mod_slide_guide_part_2/]Reddit, Part 2[/url], has spoiler tags\n
[url=https://docs.google.com/document/d/1qiST8ZFFqmRAFXgv6sSgZC9brWsRBtU3MzKk0A2HmYI/edit?usp=sharing]Google Docs[/url], does not have spoiler tags\n
\n
Most recent tested version: 2.3.0bb (everything appears to be working)\n
\n
[b]HOW TO INSTALL[/b]\n
\n
1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager)\n
2. Run Unity Mod Manager and set it up to find Wrath of the Righteous\n
3. Download the Expanded Epilogue Mod\n
4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab or unzip the zip and move the Epilogue folder into the Mods folder in the Wrath root directory\n
\n
[b]MOD VERSION HISTORY[/b]\n
\n
1.2.3 - Improved conditions for Liotr's slide. Changed references to Dracoliches to Raveners since Raveners are the Pathfinder counterpart. Changed the conditions on some Logistics slides to catch a scenario where you used Toybox to sequence break. Added a condition on Camellia's abandon Aeon slide so you need to complete her Chapter 4 quest to get the good variant. Minor tweak to Lann and Wenduag logic for secret reasons. Did some code tweaks to clean out stupid warnings about failed validation. Apparently the evaluators wanted names. >.>\n
1.2.2 - Update to the conditions for slides for party members that leave the party so the slides are also triggered when they leave Legends that revert to their old Mythic Paths. Corrected an error that could cause Sendri's slide to trigger when it shouldn't.\n
1.2.1 - Update to the conditions for the Pleasure Slave slide as it wasn't working right. Also improved detection for Kyado dying off screen in Chapter 5.\n
1.2.0 - Update for version 2.3, adds four new slides for the update including the Black Blade, adds additional variants for Lann and Arue keyed off of DLC variables, and adds a new slide for an Eidolon if you are playing as a Summoner (mod only). Additionally, added images for a few characters that were lacking full sized versions (see known issues). Finally, fixed a minor issue where importing from DLC5 was causing the DLC2 survivors are dead slides that was introduced in a previous WotR update.\n
1.1.0 - Update for version 2.2, adds 10 new slides including Bismuth, the three new \"animal companions,\" and DLC5 story specific slides.\n
1.0.0 - Full release on Nexus. Tested on 2.1.4v\n
0.1.0 - Beta release for code testing. Editing process is still ongoing.\n
\n
[b]KNOWN ISSUES[/b]\n
\n
The horse, ghost horse, blizzard elemental, night hag \"animal companion,\" Hippogriff, Sithhud, Razmir, and Black Blade character portraits have no full sized version of their portraits in the files. After testing, I've decided to use their half-sized portraits because I think they look fine and a slightly stretched picture is better than no picture. If you are sensitive to pixilation, I'm sorry. Note: The Black Blade only has a small portrait, so it is stretched a bit more than the others.\n
\n
[b]MOD COMPATIBILITY[/b]\n
\n
Expanded Epilogue should be compatible with nearly all mechanic focused mods. If someone someday makes a mod that adds a Mythic Path, that could potentially cause major compatibility issues. Hypothetically, minor issues could also arise if a mod were to add new versions of any of the items that are checked for (e.g., the crusade relics), but at most that should just result in a slide being skipped.\n
\n
Story expansion mods should all play nice with Extra Slides mode as it has a minimal footprint. Integrated mode will not show any newly added slides from other mods unless compatibility has been added. Currently I have added compatibility so that slides from the Woljiff Romance Mod and the Camellia Romance Expanded End will show if the corresponding mods are installed. I will do my best to add compatibility to any future story expansion mods I become aware of. To anyone working on story expansion mods, give me a heads up before it is released and I can try and add day-1 compatibility to your story-expansion mod.\n
\n
I cannot add compatibility with the Socothbenoth Mini Romance Expansion mod as there is no way for me to detect that it has been installed. So if you install that mod and trigger the Socothbenoth fling, you will potentially end up with two ending slides that mention him.\n
\n
A slide has been added for the Summoner mod.\n
\n
[b]SPECIAL THANKS[/b]\n
\n
WittleWolfie for creating Blueprint Core, which was used for creating this mod\n
Bubbles for creating Bubbleviewer, which was essential for quickly finding all the variables I used\n
Narria for porting Data Viewer and creating Toy Box, both of which were essential for testing this mod\n
Synval2436 for assisting while I was stuck on what to do with Daeran\n
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[b]BORING TECHNICAL STUFF FOR OTHER MODDERS[/b]\n
\n
Listing out all of the changes I make to existing blueprints as FYIs.\n
[list]\n
[*]bd86bfdb8f44c3c4bbc3f0bfb4358416, 70123ea602ce924468f54bdfd4f660c5, d649f17a42a8e0c418bb336ced272934, f4958714381a3044b8d83c0bba86c21c - Continue cues changed to add a new slide\n
[*]3cd7e56f1ad0a3b4e9a4f8b2801877f6 - Continue cues changed to add four new cue sequences before the existing cue sequences\n
[*]a3096e5b145badb448827a7336d86d02 - Cue sequence modified to add two new book pages near the beginning of the sequence\n
[*]5eb5abaf42ff76b4587fb1df66f2c2df, 8f234537d0e0e504ba7fa281f02a3601, 0d3303baa32884943993e556cd640107 - Book pages modified to add a new answer\n
[*]ae58532cb72b28b4eaaccb82eb78eaea - Dialog modified to start a new etude when the dialogue is started\n
[*]f722e574705700844b78e3fb26d0a0c8 - Conditions added to page\n
[*]f722e574705700844b78e3fb26d0a0c8, 18c7bbb3a6f7cdf4e98990b6f02685cf, 9af05128f0bf94349bde191f62aeba3d, 9a7a9aadb3ba30d4686387d0ef7bcc82, 9f67adedf4dacca439264db537a4b9f3, 223fd069ee25c784db2df011adbf10f8, 6ef6aa5c76e62564f950445d45613ef4, f1b5cd57aa76be44b9f754a208854ee7, 638d02e6ba15fca43861343af4d60fa1, 48f344caa8963c0429dd147b6ad00bee, 486574ba611578e40a00a8082fd8e65a, 2842a437c0db5ff46b3eb8afc65e89c1, 8534fc624cc202148add7b96510d7842, 9669bef01411fd2498a466d2aef63bca, e83fff8e997db8e439bf12e09225696a, 7937c8393a0e71f438ee49856eacf7e4, a4bd573be98f4997a5c7146cf86aa984 - Have all been altered to be Show Once. Alternate versions of the slides will mark them as seen in the Integrated version of the mod so that they are skipped over.\n
[/list]\n
[b]LICENSE[/b]\n
\n
MIT License\n
Copyright (c) 2021 TylerGoeringer\n
Permission is hereby granted, free of charge, to any person obtaining a copy\n
of this software and associated documentation files (the \"Software\"), to deal\n
in the Software without restriction, including without limitation the rights\n
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n
copies of the Software, and to permit persons to whom the Software is\n
furnished to do so, subject to the following conditions:\n
The above copyright notice and this permission notice shall be included in all\n
copies or substantial portions of the Software.\n
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n
SOFTWARE.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/545", "Tags": [ @@ -1530,7 +1530,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815146+00:00", + "LastChecked": "2024-10-25T03:15:50.5056252+00:00", "Description": "# FinessableSabers\n\nAdds the option to pick finesse training with sawtooth sabers.
\nAdds the mythic ability Nightlord's Celerity which allows you to quicken bloodseeker abilities.\n", "HomepageUrl": "https://github.com/StoyanKucarov/FinessableSabers", "Tags": [ @@ -1580,7 +1580,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815152+00:00", + "LastChecked": "2024-10-25T03:15:50.5056256+00:00", "Description": "Finnean Tweaks (for Pathfinder: Wrath of the Righteous)\n\nFEATURES\n\n• Tweaks finnean's progression so that he scales according to chapter instead of quests, i.e in Chapter 1 he's +1, Chapter 2 he's +2, etc.\n\n• Allows you to choose enchants, a lower tier one from the start of chapter 2 & a higher tier one at the start of Chapter 4 (He retains Cold Iron and Ghost Touch regardless of enchant picks)\n\nSOURCE https://github.com/BarleyFlour/FinneanTweaks\n\nInstall & Use\n\nInstall Unity Mod Manager.\n\nInstall the mod using Unity Mod Manager or extract the archive to your game's mod folder (\"Pathfinder Second Adventure\\Mods\").\n\nOpen your inventory and proceed to the \"Finnean\" button in the bottom right.\n\nSelect desired weapon type and enchantments and then equip him as normal.\n\nPlease also submit an issue on the github if you encounter any issues. https://github.com/BarleyFlour/FinneanTweaks/issues\n", "HomepageUrl": "https://github.com/BarleyFlour/FinneanTweaks", "Tags": [ @@ -1613,7 +1613,7 @@ "DeprecatedInGameVersion": "-", "VersionHistory": [] }, - "LastChecked": "2024-10-25T02:45:21.6815158+00:00", + "LastChecked": "2024-10-25T03:15:50.5056261+00:00", "Description": "This is an \"owlcat mod\", as in it's created by editing existing blueprints and as such it's installed a little bit differently than other mods.\n
\n
[size=4]To install:[/size]\n
\n
1. Go to Users/Username/AppData/LocalLow/Owlcat Games/Pathfinder Wrath of the Righteous\n
\n
2. Place \"OwlcatModificationManagerSettings.json\" in this folder\n
\n
3. Create a new folder called \"Modifications\" and place the mod in there.\n
\n
Note: If you are using Windows check the \"View\" tab and make sure \"Hidden Items\" is checked to see the folder \"appdata\".\n
\n
Note 2: If you already have an OwlcatModificationManagerSettings.json file, instead add ,\"FullBoreBismuth\" inside that file.\n
\n
Note 3: Multiple owlcat mods should look like this in your OwlcatModificationManagerSettings.json        [\"FullBoreBismuth\",\"Other Mod\"]\n
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\n
\n
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[size=4]For Automated Installation:\n
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[size=3]https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
\n
\n
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[/size][/size]I'd like to thank the people over at the Owlcat Games discord for putting up with the questions that led to me starting to make mods, and Kurufinve in particular, whom must have an endless supply of patience.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/536", "Tags": [ @@ -1697,7 +1697,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815164+00:00", + "LastChecked": "2024-10-25T03:15:50.5056268+00:00", "Description": "[size=5]Contents[/size][size=1]\n
[/size]\n
[size=3]1. What's inside this mod?\n
1. Overview\n
2. Compatibility\n
3. Localizations\n
4. Installation/Uninstallation\n
4.1 Automatic mod and localizations installation [size=3] via [/size][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/440][size=3]Owlcat Template mod installer[/size][/url][size=3] (Windows, Linux)[/size]\n
4.2 Automatic installation via [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/367]ModFinder[/url] (Windows)\n
4.3 Manual installation/uninstallation (Windows, Linux, Mac)\n
4.3.1 Installation - if you don't have Owlcat Template mods installed\n
4.3.2 Installation - if you have Owlcat Template mods installed\n
4.3.3 Manual installation of localizations\n
4.3.4 Manual uninstallation\n
4.4 Confirmation of successful installation\n
5. Known issues\n
6. Thanks and acknowledgements\n
7. Full list of added and changed interactions\n
7.1 Plot-heavy moments\n
    Chapter 2\n
    Chapter 4 (A LOT)\n
    Hulrun impact (killing Prelate Hulrun and telling everyone about it)\n
7.2 Romance content (also includes changes in breakups and avoiding romances)\n
    Ulbrig's romance\n
    Lann's romance\n
    Daeran's romance\n
    Arueshalae, Camellia and Sosiel's romances\n
7.3 Miscellaneous (alignment options, background and race recognition, etc)[/size]\n
[size=5]\n
1. What's inside this mod?[/size]\n
\n
[size=3]This mod adds new dialogue options for companions and NPCs. It overhauls and expands character interactions throughout the game and includes new content for romance and friendship interaction.We added your and your companions' reactions to Hulrun's murder, meeting Areelu, surviving the Arena, and other plot-heavy moments.\n
Your companions no longer ignore someone's doppelganger in a certain basement; we are especially proud of that part.\n
\n
This is a fan-made modification put together because we love and respect the original game and its characters. It's not for sale.\n
We are bound by lore and content in WotR, and we do not intend to monetize this mod and its content.\n
We also thank the Kickstarter backers for reaching the Modding Support stretch goal and Owlcat Games for [url=https://github.com/OwlcatOpenSource/WrathModificationTemplate]publishing the Modification Template[/url].\n
[/size]\n
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[size=3]This is some content in the mod (careful, there may be spoilers):  \n
\n
[/size][list]\n
[*][size=3][size=3][chapter 4: ending][/size][/size]\n
[size=3][size=3]Fixed the post-Colyphyr discussion with the companions who were left at the Nexus: you no longer need to click [Talk to your companions] 50+ times to see all the replies.[/size]\n
[size=3]If some of the romanced companions (Daeran, Lann, Arueshalae, Camellia, or Sosiel) were left in the camp, their lines will reference their respective romances.[/size]\n
\n
[/size][*][size=3][chapter 4: meeting areelu] [/size]\n
[size=3]Companions rightfully react to Areelu's appearance at Nocticula's palace.[/size][size=3][/size][size=3](Seelah, Regill, Ember, Lann, Dearan)\n
\n
[/size] [*][size=3][chapter 4: post-Arena] [/size]\n
[size=3]After your daring escape from the Arena, you can discuss it back at the Nexus with Seelah (gives you a bottle of mead), Greybor (references his respect level), romanced Lann, romanced Arueshalae, romanced Camellia and romanced Sosiel (his lines can reference his personal quest stage and Trever's fate).[/size][size=3]\n
[/size][size=3][size=3]\n
[/size][*][size=3][chapter 4: Camellia's Q2] [/size]\n
[size=3]During Camellia's quest in Ten Thousand Delights, Herrax gives you a key to the farthest room in the basement. However, if you break into the [i]closest [/i]room, [/size][size=3]you'll see someone's really disturbing doppelganger. Your companions now react to it. After you leave that room, ask Herrax about it. Her comment will mention a random companion from your active party (except Ember). Because everyone deserves a chance to be disgusted (Regill disapproves).\n
\n
[/size]... and more!\n
\n
[size=3]Please check the 'Full list of added interactions' section to see what was added to this mod so far. Beware of spoilers![/size]\n
\n
[/size][/list][size=3][size=3]---\n
[b]NOTE:[/b] We are currently adding more content for Chapter 5, so if you have any ideas for some lore-friendly dialogue injections, please let us know!\n
\n
[/size][size=3][b]BUG REPORTING:[/b] Let us know if any mentioned moments in the list of interactions do not work as intended.[/size]\n
\n
[size=5]2. Compatibility[/size][size=3]\n
[/size]\n
[/size][list]\n
[size=3][*][size=3]This mod was created with [url=https://github.com/OwlcatOpenSource/WrathModificationTemplate]Owlcat mod template[/url] and CANNOT be installed with UMM (Unity Mod Manager)! Follow the instructions below for automatic and manual installation methods.[/size]\n
[*][size=3]This mod does not conflict with UMM mods, but it should be installed differently, please follow the installation instructions for your platform below.[/size]\n
[/size][*][size=3][size=3]There shouldn't be any conflicts with other mods unless they involve the mentioned dialogues in the base game.[/size][/size]\n
[*][size=3]This mod is NOT savegame safe. If you uninstall it after reading new lines, you won't be able to load your save.[/size]\n
[size=3]Aside from that, it is safe to upgrade from previous versions of the mod, no need to start a clean save for installing a newer release.\n
[/size][*][size=3]Be careful with experimental Toy Box settings: at least 'Expand Dialog to Include Remote Companions' will definitely break a) the vanilla game's Lost Chapel scene for Daeran and Ember and b) Regill's final quest.[/size]\n
[/list][size=3]\n
[/size]\n
[size=5]3. Localizations [/size]\n
\n
[size=3]This mod is a work-in-progress, so its main content and its translations are created and distributed separately by different creators.\n
Existing localizations of this mod are distributed in zip archives with this structure:\n
[code]ModnameLANG.zip\n
|_____ Modname\n
 |_____ Localization\n
  |_____ enGB|deDE|frFR|esES|ruRU|zhCN.json[/code]\n
For example, the Chinese localization for 'Gracious Friendships' mod looks like this:\n
[code]GraciousFriendshipsCN.zip\n
|_____ GraciousFriendships\n
 |_____ Localization\n
  |_____ zhCN.json[/code]\n
Users can extract localization archives either manually or automatically, please follow the Installation/Uninstallation instructions for your preferred platform.[/size]\n
\n
\n
[size=5]4. Installation/Uninstallation\n
[/size]\n
\n
[size=4]4.1 [size=4]Automatic mod and localizations installation via Owlcat Template mod installer (Windows, Linux)[/size][/size]\n
[size=3]\n
      Link on NexusMods:  [size=3][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/440]Owlcat Template mod installer[/url][/size]\n
\n
      This is our own minimalistic offline installer that we uploaded when our NexusMods users got tired of manual installation.\n
     \n
      Just select the mod archive or drag it into the program window for a quick mod installation or upgrade.\n
      It also allows to install the localization archives the same way (just drag and drop them).\n
\n
      Supports x64 versions of Windows (7, 8, 10) and Linux (checked in Ubuntu 22.04 and Linux Mint)\n
[/size]\n
\n
[size=4]4.2 Automatic installation via ModFinder (Windows) [/size][size=3]\n
[/size][size=3][size=3]\n
     This UMM-based online tool allows users to browse and install UMM and Owlcat Template mods hosted on NexusMods and Github.\n
     Check the [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/367]ModFinder's page[/url] for more information and details.\n
     \n
     For the English version of the game, you don't need another installer if you already use ModFinder: the latest version of ModFinder supports our mod.\n
\n
     However, if you use localizations other than English, you will need to manually extract and install localization files as described  in the 'Manual installation of localizations' section.\n
[/size][/size]\n
\n
[size=4]4.3 Manual installation / uninstallation (Windows, Linux, Mac)[/size]\n
\n
[size=3][b]NOTE:[/b]  To view hidden files and folders in Windows (up to Windows 10), open [i]File Explorer[/i] from the taskbar, select [i]View > Options > \"Change folder and search options\"[/i], select the [i]View[/i] tab and make sure the [i]\"Show hidden files, folders and drives\"[/i] option is selected in [i]\"Advanced settings\"[/i].\n
\n
[size=3][b]WARNING: [/b]If you manually upgrade from a previous version of this mod, be sure first to remove the [b]Blueprints [/b]folder from 'Modifications/GraciousFriendships' folder! Otherwise the mod may not work as intended.[/size]\n
[/size]\n
[size=4]\n
4.3.1 Manual installation - if you don't have Owlcat Template mods installed[/size]\n
[size=3]\n
[/size][list]\n
[*][size=3]Download the zipped [i]OwlcatModificationManagerSettings.json[/i] file from the Files -> Miscellaneous section[/size]\n
[/list][size=3]\n
[/size][list]\n
[*][size=3]Now you need to find the parent folder where your saved games and portraits are. Its location depends on your platform:[/size]\n
[/list][list]\n
[code]Windows: %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\\n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
       \n
Linux:   .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
         \n
Mac OS X:  ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][/list]\n
[size=3]      Extract [i]OwlcatModificationManagerSettings.json[/i] to this folder: [/size]\n
[list][code]\n
.../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json   <--------\n
[/code][/list]\n
[list]\n
[*][size=3]Create a new folder called [i]Modifications[/i]:[/size]\n
[/list][list]\n
[code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/ <--------\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json\n
[/code][/list][size=3]\n
[/size][list][*][size=3]Download the current mod archive from the Files section [size=3]and extract the '[i]GraciousFriendships[/i]' folder to [i]Modifications[/i][/size]:[/size]\n
[size=3][/size][/list][list][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/\n
| |_____ GraciousFriendships/\n
| |_____ Assemblies/\n
| |_____ Blueprints/\n
| |_____ ...\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json\n
\n
\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]All done![/size]\n
[size=3]Start WotR, and when the Main Menu loads, press Ctrl + M to open the Owlcat Mod Manager menu. \n
You should see this mod in the list; its status should be 'Enabled'.\n
\n
[/size][/list]\n
[size=4]4.3.2 Manual installation - if you already have other Owlcat Template mods installed[/size]\n
\n
[size=3]Follow these instructions If you have [/size][size=3][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/143]Great Radiance[/url], [/size][size=3][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/279]Homebrew Archetypes[/url] or [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/233]Ninja Class[/url] mods installed![/size]\n
\n
[list]\n
[*][size=3]Open the [i]OwlcatModificationManagerSettings.json[/i] file in your parent folder. Its location depends on your platform:[/size]\n
[/list][size=3]\n
[/size][list]\n
[code]Windows: %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\\n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
       \n
Linux:   .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
         \n
Mac OS X:  ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][size=3]\n
The file should be here:[/size][/list][list]\n
[code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json   <--------\n
[/code][/list][size=3]\n
[/size][list][*][size=3]Add the [b]\"GraciousFriendships\" [/b]line to your [i]OwlcatModificationManagerSettings.json[/i] file. [/size]\n
[size=3]With multiple mods installed, it should look like this example (mind the spacing and commas!):[/size][/list][list]\n
[code]{\n
\"EnabledModifications\": [\n
  \"Some Owlcat template mod name 1\",\n
  \"Some Owlcat template mod name 2\",\n
  \"Camellia Romance End Expanded Normal\",\n
  \"GraciousFriendships\"\n
]\n
}\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]Download the current mod archive from the Files section and extract the '[i]GraciousFriendships[/i]' folder to [i]Modifications[/i]. Your folders hierarchy should then look like this:[/size]\n
[/list][list]\n
[code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/\n
| |_____ GraciousFriendships/\n
| | |_____ Assemblies/\n
| | |_____ Blueprints/\n
| | |_____ ...\n
| |_____ ...\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]All done![/size]\n
[size=3]Start WotR, and when the Main Menu loads, press Ctrl + M to open the Owlcat Mod Manager menu.\n
You should see this mod in the list; its status should be 'Enabled'.\n
\n
\n
[/size][/list][size=4]4.3.3 Manual installation of localizations[/size]\n
     \n
  [size=3]  The existing localizations of this mod are distributed in zip archives with this structure:\n
\n
[code] GraciousFriendshipsLANG.zip\n
|_____ GraciousFriendships\n
 |_____ Localization\n
  |_____ enGB|deDE|frFR|esES|ruRU|zhCN.json[/code]     \n
So you need to extract the .json file for your language and put it to the 'Modifications/GraciousFriendships/Localization' folder.\n
\n
[list]\n
[*][size=3]Open the parent folder where your saved games and portraits are. Its location depends on your platform:[/size]\n
[size=3][code]Windows:  %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\ \n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
 \n
Linux:  .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
\n
Mac OS X: ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][/size][/list]\n
[list]\n
[*][size=3] Go to 'Modifications/GraciousFriendships/Localization' folder:[/size]\n
[size=3][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|__ Modifications/\n
| |__ GraciousFriendships/\n
|  |__ Assemblies\n
|  |__ Blueprints\n
|  |__ Bundles\n
|  |__ Localization <------------\n
|   |_ enGB.json \n
|  |__ ...\n
[/code][/size][/list]\n
[list]\n
[*][size=3]Extract the json file for your language here: [/size]\n
[size=3][code] .../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|__ Modifications/\n
| |__ GraciousFriendships/\n
|  |__ Assemblies\n
|  |__ Blueprints\n
|  |__ Bundles\n
|  |__ Localization\n
|   |_ enGB.json\n
|   |_ <----------------- the json for your language goes here \n
|       |__ ...\n
[/code][/size][/list]\n
[list]\n
[*][size=3] All done![/size]\n
[/list][/size]\n
\n
[size=4]4.3.4 Manual uninstallation[/size]\n
\n
[list]\n
[*][size=3]Open the parent folder where your saved games and portraits are. Its location depends on your platform:[/size]\n
[/list]\n
[list][code]Windows:  %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\ \n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
       \n
Linux:    .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
\n
Mac OS X:  ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]Delete the [i]GraciousFriendships [/i]folder from [/size]\n
[size=3][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/\n
| |_____ GraciousFriendships/   <-------- Delete it\n
|_____ ...\n
[/code]\n
[/size][/list][list][*][size=3]Open the [i]OwlcatModificationManagerSettings.json[/i] file in your parent folder:[/size]\n
[/list]\n
[list][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json     <-------- Open it with a text editor\n
[/code][/list]\n
[list][*][size=3]Remove the \"GraciousFriendships\" line (mind the commas and spacing if you have any other Owlcat Template mods installed!):[/size]\n
[/list][list][code]{\n
    \"EnabledModifications\": [\n
        \"Some Owlcat template mod name 1\",\n
        \"Some Owlcat template mod name 2\",\n
        \"Camellia Romance End Expanded Normal\",    <------ Mind the commas!\n
        \"GraciousFriendships\"                  <--------------- Remove this line\n
    ]\n
}\n
[/code][/list]\n
[list]\n
[*][size=3]All done. You have successfully uninstalled this mod. [/size]\n
[size=3]Just be careful. This mod is NOT savegame safe. If you uninstall it after reading new lines, you won't be able to load your save.[/size][/list]\n
[size=4]4.4 Confirmation of succesful installation[/size]\n
\n
[size=3]When the Main Menu loads, press the key combination of Ctrl and M ([b]Ctrl[/b] +[b] M[/b]) to open the Owlcat Mod Manager menu. You should see this mod in the list; its status should be [i]'Enabled'[/i]:\n
 [url=https://ibb.co/B6tNMXk][img]https://i.ibb.co/hdyfzP0/modmenu-example.png[/img][/url]\n
[/size]\n
[size=5]5. Known issues[/size]\n
\n
[list]\n
[*][size=3]This mod is NOT savegame safe. If you uninstall it after reading new lines, you won't be able to load your save.[/size]\n
[*][size=3]Be careful with experimental Toy Box settings: at least 'Expand Dialog to Include Remote Companions' will definitely break a) the vanilla game's Lost Chapel scene for Daeran and Ember and b) Regill's final quest.[/size]\n
[/list]\n
\n
[size=5]6. Thanks and acknowledgements[/size]\n
\n
[size=3]This mod would not be possible without the original game and its characters, so, Owlcat Games, please accept our deepest gratitude for creating Pathfinder: WotR!\n
\n
We also thank the Kickstarter backers for reaching the Modding Support stretch goal and Owlcat Games for publishing their [url=https://github.com/OwlcatOpenSource/WrathModificationTemplate]Modification Template.[/url]\n
\n
Kudos to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8]Toy Box[/url], the best debugging tool on the Citadel! \n
\n
We are also extremely grateful for the feedback of our NexusMods users. Thank you for supporting us and askings us to implement things![/size][size=3]\n
[/size]\n
\n
[size=5]7. Full list of added and changed interactions[/size]\n
\n
[size=3]==================== Beware! Spoilers ahead!========================[/size]\n
\n
\n
[size=4]6.1 Plot-heavy moments\n
[/size]\n
[list]\n
[*][size=3]Chapter 2[/size]\n
[/list]\n
[size=3][u][chapter 2: start]\n
[/u]Added Daeran's reaction to Commander's choice of the Demon Mythic path (he is not amused).[/size]\n
\n
[size=3][u][chapter 2: Lost Chapel start] [/u]\n
Added new lines for meeting Ember & Daeran, Regill, and Sosiel.\n
[/size][size=3]Now every Commander can appreciate Sosiel being alive without trying to hit on him.[/size]\n
[size=3]If you previously kicked Ember from your party or never recruited her, there will be a new line available when you meet Daeran.[/size]\n
\n
[size=3][b]WARNING: BE CAREFUL WITH TOY BOX SETTINGS BEFORE ENTERING THE LOST CHAPTER MAP![/b][/size]\n
[size=3]At least 'Expand Dialog to Include Remote Companions' can sometimes break Ember & Daeran's dialogue even in the vanilla game.[/size]\n
\n
\n
[list]\n
[*][size=3]Chapter 4[/size]\n
[/list]\n
[u][size=3][chapter 4: start][/size][/u]\n
[size=3]When you arrive in the Abyss, the Hand encourages you to talk to your companions.[/size]\n
[size=3]New dialogues are available at the Nexus after arriving in the Abyss for Seelah, Regill, Greybor, Woljif* (for now in his optional module to prevent any potential conflicts with 'Woljif romance mod').[/size]\n
[size=3]Lann and Camellia's new dialogues reference their respective romances, if active.[/size]\n
[size=3]Lann's dialogue is connected to his quest in this chapter.[/size]\n
\n
[size=3]Unblocked Arueshalae's dialogue about Desna's protection for every player (even if they never saw the butterfiles saving Arueshalae),because we've played for 1000+ hours and never even had a chance to see it.[/size]\n
\n
[size=3][u][chapter 4: post - Arena] [/u]\n
You can discuss your escape from the Arena back at the Nexus with Seelah (gives you a bottle of mead), Greybor (references his respect level), romanced Lann, romanced Arueshalae, romanced Camellia and romanced Sosiel (his lines can reference his personal quest stage and Trever's fate).[/size]\n
\n
[size=3]Added new post-Arena one-liners for most of the not-romanced and non-romanceable companions (except Seelah and Greybor, who already have full dialogues): Daeran, Ember, Arueshale, Lann, Regill, Camellia, Sosiel, and Woljif* (in his separate optional mod) now greet the Commander with a special dialogue opening line.[/size]\n
[size=3](to be expanded)[/size]\n
\n
[size=3][u][chapter 4: Camellia's Q2] [/u]\n
During Camellia's quest in Ten Thousands Delights, Herrax gives you a key to the farthest room in the basement. However, if you break into the closest room, you'll see someone's really disturbing doppelganger. Your companions now react to it.After you leave that room, ask Herrax about it. Her comment will mention a random companion from your active party (except Ember). Because everyone deserves a chance to be disgusted (Regill disapproves).[/size]\n
\n
[size=3][u][chapter 4: meeting Areelu] [/u]\n
Added companions' reactions to Areelu's appearance at Nocticula's palace (Seelah, Regill, Ember, Lann, Dearan).[/size]\n
[size=3]If you choose the line where you don't believe Areelu, Daeran will comment on her response about the gods.[/size]\n
[size=3]If Seelah is also in the active party, they will bicker about it.[/size]\n
\n
[size=3][u][chapter 4: after Areelu] [/u]\n
You can discuss the revelation about Commander's power origins back at the Nexus with Greybor, Seelah, Nenio, Arueshalae, Lann, Dearan, Sosiel.[/size]\n
[size=3]If romanced, Arueshalae, Lann, Daeran and Sosiel's lines can reference their respective romances.[/size]\n
[size=3]Seelah's reply is mythic-specific if you mention Iomedae.[/size]\n
\n
[size=3][u][chapter 4: Lann's Q2] [/u]\n
Lann now recognizes the old Mongrel's chieftain - Wenduag's father - during his encounter with Savamelekh.[/size]\n
[size=3]In addition, we overhauled the lines in his Nexus dialogue that starts his quest. They now reference his new conversation from the chapter's start.[/size]\n
[size=3]We also added new, more friendly lines to the dialogue in front of Savamelekh's mansion. [/size]\n
\n
[size=3][u][chapter 4: ending] [/u]\n
Fixed the post-Colyphyr discussion with the companions who were left at the Nexus: you no longer need to click [Talk to your companions] 50+ times to see all the replies.[/size]\n
\n
[size=3]If some of the romanced companions (Daeran, Lann, Arueshalae, Camellia, or Sosiel) were left in the camp, their lines will reference their respective romances.[/size]\n
\n
\n
[list]\n
[*][size=3]Hulrun impact (chapters 1, 2, 5: killing Prelate Hulrun and telling everyone about it)[/size]\n
[/list]\n
[size=3][u][chapter 1] [/u]\n
A new dialogue cutscene starts after you kill Prelate Hulrun in Kenabres (your party is slightly shocked, amused or outraged: you've just killed the official governor of Kenabres).[/size]\n
[size=3]Who participates: Ember, Seelah, Daeran, Woljif (+Daeran's reply to him), Camellia, Wenduag, Nenio, Ulbrig (if his DLC is installed).[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
If you choose to tell Aranka that you killed Hulrun, your companions will comment on it.[/size]\n
[size=3]Who participates: Woljif, Seelah (+Woljif's reply), Camellia, Daeran, Ember (+ Nenio and Daeran replies to Ember's line)[/size]\n
[u]\n
[/u][size=3][u][chapter 1] [/u]\n
If you choose to tell Irabeth that Hulrun is dead, she will have something to say about it. Bluff check is available if you decide to (dis)inform her.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
If Hulrun is killed early (before Defender Heart is attacked), you can now tell Ramien that you could not let Hulrun hurt him.[/size]\n
[size=3]Desna-specific and Daeran-in-the-party lines are available.[/size]\n
\n
[size=3][u][chapter 2] [/u]\n
If you choose to discuss Hulrun's murder with inquisitor Liotr and you did not bluff Irabeth earlier, learn to lie better. [/size]\n
\n
[size=3][u][chapter 5][/u]\n
If you killed Hulrun for Ramien or Ember's sake, Daeran will comment on it if you kill the inquisitors in his Q3 and try to shame him for it. [/size]\n
\n
\n
[size=4]6.2 Romance content (also includes changes in breakups and avoiding romances)[/size]\n
\n
[list]\n
[*][size=3]Ulbrig's romance[/size]\n
[/list]\n
[size=3][u][chapter 2] [/u]\n
Added a new line for starting Ulbrig's romance during his Main Camp event. It allowes to avoid touching his face while he is grieving.[/size]\n
\n
[list]\n
[*][size=3]Lann's romance[/size]\n
[/list]\n
[size=3][b]Note[/b]: his romance is now also heavily referenced in our new Chapter 4 content, so check 6.1 Plot-heavy moments -> Chapter 4 above.[/size]\n
\n
[size=3][u][general] [/u]\n
His closing lines reference his romance, if active.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
Slightly changed the default lines that start his romance. Added new ones to the 'talk about Wenduag' and 'talk about parents' dialogue branches.[/size]\n
\n
[size=3][u][chapter 2] [/u]\n
We added more dialogue options to \"Lann with an apple\" scene and changed his flags so that it would feel natural to accept or refuse his romance.[/size]\n
[size=3]Since 2.1.5m removed his romance flag from his vanilla friendship line, we changed the flags in other lines accordingly: they now reference whether or not his romance was started earlier.[/size]\n
\n
[size=3][u][chapters 3-5] [/u]\n
Changed lines for breaking up with Lann in Drezen and later.[/size]\n
\n
[size=3][u][chapter 3: sparring match] [/u]\n
If the Commander is a spellcaster or if she does not like melee combat (fails the Athletics 28 check), Lann will comment on that.[/size]\n
[size=3]A spellcasting Commander also has a different line after the sparring match.[/size]\n
[u]\n
[/u][size=3][u][chapter 5] [/u]\n
Try to equip his beads and talk to him to see his reaction.[/size]\n
\n
\n
[list]\n
[*][size=3]Daeran's romance[/size]\n
[/list]\n
[size=3][b]Note[/b]: his romance is now also heavily referenced in our new Chapter 4 content, so check [7.1] Plot-heavy moments -> Chapter 4.[/size]\n
\n
[size=3][u][chapter 1 - 2] [/u]\n
You can remind Daeran that he was the one who met you wounded in the Prologue and demanded to let you die in a ditch.\n
[/size][size=3]If your romance is active, it will be referenced in some of the lines.\n
[/size][size=3]Available from \"May I ask you a few personal questions?\" dialogue section. [/size]\n
\n
[size=3][u][chapter 1][/u] \n
We've unblocked his \"You know there is something special about you [...]\" dialogue and overhauled its flags. Some lines in it can start his romance.[/size]\n
[size=3]However, if your romance with him was already started earlier, this dialogue will be either just another flirtation, or (if you are boring) it will terminate his interest in you.[/size]\n
[size=3]Available from \"May I ask you a few personal questions?\" dialogue section. [/size] \n
\n
[size=3][u][chapter 2][/u]\n
Added an extra option for avoiding Daeran romance in the Main Camp after leaving Kenabres.[/size]\n
[u]\n
[/u][size=3][u][chapter 3 - 5] [/u]\n
Changed lines for breaking up with Daeran in Drezen and later.[/size]\n
\n
[size=3][u][chapter 5] [/u]\n
After you visit the War Room at least once, you can ask Daeran why the roses are back.[/size]\n
[size=3]Some lines refer to when you told him in Chapter 3 that his bath gift was thoughtful.[/size]\n
\n
[size=3][u][chapter 5] [/u]\n
If your romance is active during Daeran's personal quest, it will be recognized when he stumbles from the pyre.[/size]\n
[size=3](This scene is a work-in-progress, and there will be much more in it)[/size]\n
\n
\n
[list]\n
[*][size=3]Arueshalae, Camellia and Sosiel's romances[/size]\n
[/list]\n
[size=3]Their active romances are now heavily referenced in our new Chapter 4 content, so check Plot-heavy moments -> Chapter 4.[/size]\n
\n
\n
[size=4]6.3 Miscellaneous (alignment options, background and race recognition, etc)[/size]\n
\n
[size=3][u][since chapter 1] [/u]\n
If you ask Lann about wearing a hat and you have the Magnificent Plume Hat from Commander's pack, then you'll be able to put it on him.[/size]\n
[size=3]Choose the \"I want to know more about you\" line.[/size]\n
\n
[size=3][u][general][/u]\n
Added closing lines for general dialogues for Lann, Daeran and Regill. Because they were the only ones abruptly closing the conversations.[/size]\n
[size=3]Regill has random closing lines: sometimes he nods, sometimes he acknowledges Commander's presence.[/size]\n
[size=3]Lann's closing line references his romance, if active.[/size]\n
\n
[size=3][u][prologue] [/u]\n
Added a tiefling-specific line for the first meeting with Lann and Wenduag.[/size]\n
\n
[size=3][u][prologue] [/u]\n
Added more alignment-based options to show or not to show the angelic sword to the mongrels.[/size]\n
[size=3]Because sometimes you just want to stay neutral or at least not to be LAWFUL GOOD.[/size]\n
\n
[size=3][u][prologue] [/u]\n
Added two Lann and Wenduag-specific lines to recruit them: Wenduag wants to be the stronger one, and Lann needs to be trusted.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
If you elbowed Staunton during your RAGE moment in the Gray Garrison, you can now apologize in Defender's Heart.[/size]\n
\n
[size=3][u][chapter 1: daeran's house] [/u]\n
When you meet Daeran for the first time, you can remind him that he also was on the Market Square earlier.[/size]\n
\n
[size=3][u][chapter 1 - 2] [/u]\n
You can remind Daeran that he was the one who met you wounded in the Prologue and demanded to let you die in a ditch.[/size]\n
[size=3]If your romance is active, it will be referenced in some of the lines.[/size]\n
\n
[list]\n
[*][size=3]Noble background recognition[/size]\n
[/list]\n
[size=3][u][prologue] [/u]\n
Noble characters recognize Horgus Gwerm during their first meeting. If you are not aasimar, human, elf or half-elf, well, he won't even try to recognize you.[/size]\n
\n
[size=3][u][chapter 1-3] [/u]\n
Noble characters have a separate conversation with Camellia about her being Horgus's daughter. [/size]\n
[size=3]This talk is available since uncovering her secret in chapter 1 until, well, uncovering her another secret in Chapter 3.[/size]\n
[size=3]Available from her dialogue tree.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
Noble characters recognize Daeran during their first meeting in his party house.[/size]\n
\n
[size=3][u][chapter 1-3] [/u]\n
Noble characters can now ask Daeran about a common event in the past.[/size]\n
[size=3]Available from \"May I ask you a few personal questions?\" dialogue section.[/size]", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/430", "Tags": [ @@ -1772,7 +1772,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681517+00:00", + "LastChecked": "2024-10-25T03:15:50.5056274+00:00", "Description": "[b]GreatRadiance\n
\n
[/b]Availability of unique magical weapons is largely restricted to either longswords or one of the weird exotic weapons like sai's which literally no one wants to use but the game is covered with. There are probably about 20 different named longswords in the game, to maybe 3-4 decent greatswords, arguably the most popular weapon for front-line martials in Pathfinder. And of course, the legendary Paladin weapon that plays a special role in the entire adventure...is also a longsword, because why make anyone want to actually use one of those 20 other ones?\n
\n
If you're like me you were profoundly disappointed when you discovered that the game would force you to choose between playing with the weapon you wanted to or having to pass the game's iconic sword to a companion. Especially since in the Adventure Path on which this is based, Radiance is actually supposed to transform into a Paladin's preferred weapon. This mod is my attempt to remedy that. [b]GreatRadiance[/b] changes all versions of Radiance into a greatsword, and gives all magical versions of it the Evil Outsider Bane enchantment for good measure, to make up for the inability to enchant weapons and the absence of the 'Oath of the Crusade' archetype.\n
\n
[i][b]DISCLAIMER: [/b]This mod is not made for installation with the Unity Mod Manager. [/i]Read the installation instructions very carefully. I am not a C# coder, therefore this mod was made utilizing Owlcat's Wrath Modification Template for Unity. \n
\n
[b]Modfinder Installation (Preferred Method): [/b]Download and install [i]Modfinder [/i]by WittleWolfie at:\n
https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
Download GreatRadiance, then drag and drop the zip folder onto the \"Drag zips here to install\" block at the bottom of the Modfinder interface.\n
\n
[b]Manual Installation Instructions:\n
*[i]A thorough installation manual in pdf format with extensive screenshot clarification is now available in the 'Files'  section under 'Miscellaneous'.[/i]\n
1.[/b] Navigate to [i]user-folder[/i]/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous/ and create a new folder named 'Modifications'. \n
[b]2.[/b] Unzip the mod and place the 'GreatRadiance' folder and all its contents in there.\n
[b]3.[/b] Create a file named 'OwlcatModificationManagerSettings.json' and place it within [i]user-folder[/i]/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous/   [b]\n
[/b][b]*4. [/b]Open 'OwlcatModificationManagerSettings.json' in notepad and add the modification to it by inputting:\n
{\n
     \"EnabledModifications\": [\"GreatRadiance\"]    \n
}\n
[b]5.[/b] Obtain Radiance, either by playing until you find it or loading up a game in which you've already gotten it.\n
[b]6. [/b]Enjoy! \n
\n
*If you're running another Unity-developed Mod such as my BetterBackgrounds mod simultaneously, the syntax looks like this\n
{\n
      \"EnabledModifications\": [\"BetterBackgrounds\", \"GreatRadiance\"]\n
}\n
\n
[b]Alternate Versions:\n
[/b]There are numerous alternate versions of GreatRadiance available as optional files which replace Radiance with weapons other than Greatsword. Installation is identical. It is [b]not[/b] possible to run multiple versions of this Mod at the same time. That said, it is simply a matter of swapping out the GreatRadiance folder in the Modifications folder to change between versions.\n
\n
[b]Bastard Sword[/b] - IllegitimateRadiance\n
[b]Dagger[/b] - StabbityRadiance\n
[b]*Double Axe[/b] - OrcRadiance\n
[b]Dueling Sword[/b] - AldoriRadiance\n
[b]Dwarven Waraxe[/b] - GimliRadiance\n
[b]Earthbreaker [/b]-[b] [/b]SmashRadiance\n
[b]Elven Curve Blade [/b]-[b] [/b]CurvedRadiance\n
[b]Estoc[/b] - MatadorRadiance\n
[b]Falcata [/b]- AerekostesRadiance\n
[b]Falchion [/b]- CritRadiance\n
[b]Fauchard[/b] - GuanRadiance\n
[b]Glaive [/b]-[b] [/b]PoeticRadiance\n
[b]Greataxe[/b] - BarbaricRadiance\n
[b]Handaxe[/b] - HatchetRadiance\n
[b]Heavy Flail [/b]-[b] [/b]AkkhanRadiance\n
[b]Heavy Mace[/b] - MolagRadiance\n
[b]Kukri [/b]- NokRadiance\n
[b]Longbow[/b] - HunterRadiance\n
[b]Longspear[/b] - KnightlyRadiance\n
[b]Quarterstaff [/b]- StickRadiance\n
[b]Rapier [/b]- PointyRadiance\n
[b]Scimitar[/b] - DrizztRadiance\n
[b]Scythe [/b]- LichRadiance\n
[b]Shortspear [/b]- SpartanRadiance\n
[b]Shortsword[/b] - LesserRadiance\n
[b]Staffsling [/b]- KenderRadiance\n
[b]Starknife[/b] - StarRadiance\n
[b]Throwing Axe[/b] - ChuckRadiance\n
[b]Trident[/b] - TritonRadiance\n
[b]*Two-bladed Sword[/b] - RoninRadiance\n
[b]Warhammer[/b] - ToragRadiance\n
\n
[b]*[/b]If you convert Radiance to a double weapon, then load up a saved game that already has Radiance and has it equipped on a character, it will break your inventory. You'll need to use Toybox to remove the item altogether, then re-add it and equip it properly.\n
\n
[b]FREQUENTLY ASKED QUESTIONS:\n
Q: [/b]Help! I've followed the instructions but nothing happened - Radiance is still a longsword.\n
[b]A: [/b]Doublecheck the 'OwlcatModificationManagerSettings' file you created. Ensuring that file extensions are turned on, is the full name with extensions 'OwlcatModificationManangerSettings.json.txt'? If so, eliminate the '.txt' and that should fix the problem. If it's still not working, hit me up in the comments or over DM and I'll help you troubleshoot.\n
[b]Q: [/b]My game isn't starting.\n
[b]A: [/b]There is almost a 100% chance other mods are at fault here. The most common cause until recently was a conflict between AutoBuff and TableTopTweaks.\n
[b]Q: [/b]What about Natural Attacks/Unarmed Strikes?\n
[b]A: [/b]Unfortunately this is something I just can't figure out how to do right now. I do genuinely want to bring the option to use Radiance to monks, Paladins of Irori, and the like but it's just not within my ability at the moment. Rest assured I *will* make this option if and when that changes.\n
\n
If you enjoy this mod, my other mods are available at the links below:\n
[url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/205]Better Backgrounds[/url] - Revamps the existing backgrounds and adds new ones to ensure background selection is meaningful for all characters\n
[url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/134?tab=description]Chrom (Matt Mercer) Voice Pack[/url] - Adds the voice of Chrom from Fire Emblem as a selectable voice\n
[url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/223]Lucina Voicepack[/url] - Adds the voice of Lucina from Fire Emblem as a selectable voice", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/143", "Tags": [ @@ -1806,7 +1806,7 @@ "DeprecatedInGameVersion": "-", "VersionHistory": [] }, - "LastChecked": "2024-10-25T02:45:21.6815175+00:00", + "LastChecked": "2024-10-25T03:15:50.5056279+00:00", "Description": "[size=3][center][b]Bug Reporting:[/b] Let me know if anything doesn't work right or is broken.\n
\n
[size=4][b]To install:[/b][/size]\n
\n
1. Go to Users/Username/AppData/LocalLow/Owlcat Games/Pathfinder Wrath of the Righteous\n
\n
2. Place \"OwlcatModificationManagerSettings.json\" in this folder\n
\n
3. Create a new folder called \"Modifications\" and place the mod in there.\n
\n
Note: If you are using Windows check the \"View\" tab and make sure \"Hidden Items\" is checked to see the folder \"appdata\"\n
\n
[b]Note 2:[/b] If you already have the OwlcatModificationManagerSettings.json in use add       ,\"HomebrewArchetypes\"      inside the file.\n
\n
[b]Note 3:[/b] Multiple owlcat mods should look like this in your OwlcatModificationManagerSettings.json        [\"HomebrewArchetypes\",\"AC\"]\n
\n
\n
\n
\n
[size=4][b]For Automated Installation:\n
\n
[/b][size=3]https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
[/size][b][/b][/size]\n
\n
\n
[size=6][b]Main Mod:[/b][/size][/center][/size]\n
[center][b][size=4]Current Archetypes:[/size][/b][/center]\n
[b](Arcanist)\n
Blood Arcanist[/b] - An archetype that gives a choice of sorcerer bloodline.\n
[b]School Savant[/b] - An archetype which gains wizard spell schools.\n
(Magical Deceiver)[b]False Prophet[/b] - A new Way that adds several divine spells to mix and match in your fusions.\n
\n
[b](Barbarian)\n
Hateful Rager[/b] - A half orc archetype that trades some rage powers for favored enemy, is modified from TT version since many of its features just make no sense for the game or have parts not implemented.\n
[b]Primal Hunter[/b] - Archetype that gains bonuses to ranged attacks when raging.\n
\n
[b](Bard)[/b]\n
[b]Arcane Duelist[/b] - Sacrifices some utility to become a stronger martial.\n
[b]Dervish of Dawn[/b] - (Good Only) Loses Inspire Courage/Greatness/Heroics to selfishly gain bonuses to themselves.\n
[b]Stonesinger[/b] - A dwarf only archetype.\n
\n
[b](Bloodrager)[/b]\n
[b]Untouchable Rager[/b] - An archetype that gives up spellcasting for spell resistance.\n
[b]Bloody-Knuckled Rowdy[/b] - An archetype that gives up defenses for unarmed combat.\n
\n
[b](Cavalier)[/b]\n
[b]Green Knight[/b] - A non-mounted archetype of cavalier\n
\n
[b](Cleric)[/b]\n
[b]Evangelist[/b] - A cleric/bard hybrid archetype. Quite a bit of brewage here since it either became impossible to \n
accurately make or didn't have any of the spells available.\n
[b]Undead Lord[/b] - Death focused archetype with the new undead companion.\n
[b]Elder Mythos Cultist[/b] - Embrace madness and the void.\n
\n
[b](Druid)\n
Halcyon Druid[/b] - Druid archetype that gives up shapeshifting for more spellcasting power.\n
\n
[b](Fighter)\n
Viking[/b] - A fighter archetype that sacrifices armor and weapon training for rages.\n
\n
[b](Inquisitor)[/b]\n
[b]Umbral Stalker[/b] - A stealthy inquisitor archetype\n
\n
[b](Monk)\n
Hellcat[/b] - A more durable brawler version of the monk.\n
[b]Monk of the Mantis[/b] - Archetype that gains some sneak attacks and some extra effects on their stunning blow.\n
\n
[b](Paladin)\n
Oathbound - Oath of Vengeance[/b] - A paladin that has more than normal uses of smite, but loses some bonuses on Hand of Justice.\n
[b]Oathbound - Oath of the People's Council[/b] - A paladin that loses smite for bardic performance.\n
[b]Wilderness Warden[/b] - Add a small amount of nature theme to the paladin.\n
[b]Holy Guide[/b] - Archetype gaining favored terrain and the ability to share teamwork feats.\n
[b]Faithful Wanderer[/b] - A stealthy ranger like paladin\n
\n
[b](Oracle)\n
Ancient Lorekeeper[/b] - An elven oracle archetype that exchanges skills/spells from their mystery for a selection of wizard spells.\n
\n
[b](Ranger)\n
Wild Stalker[/b] - A ranger archetype that gains the barbarian's ability to rage.\n
[b]Sword-Devil[/b] - The archetype of Red Sonja in pathfinder. Contains a couple changes \n
to the class such as dex to damage on slashing fury, but otherwise left \n
as is.\n
\n
[b](Rogue)[/b]\n
[b]Carnivalist[/b] - A modified version of the Tabletop Carnivalist adding an animal companion rather than familiar and inspire courage rather than distraction.\n
\n
[b](Warpriest)\n
Sacred Fist[/b] - A monkified version of the warpriest for those that want something different.\n
\n
[b](Wizard)\n
Undead Master[/b] - A necromancy focused archetype. Is a pet class with the new undead companion.\n
\n
[b](Witch)\n
Scarred Witch Doctor[/b] - An archetype for half orcs that uses constitution as their casting stat(The real un-neutered version). (Now works with Lich hopefully) (Note: It will not remove con when you become a true lich.)\n
\n
[size=4][b][center](New Classes)[/center][/b][/size]\n
\n
[b]Investigator[/b] - Finally the Investigator class! (In need of player testing and feedback.)\n
\n
[b](Investigator Archetypes)[/b]\n
\n
[b]Jinyiwei[/b] - A hybrid Inquisitor/Investigator archetype.\n
[b]Questioner[/b] - An archetype replacing alchemy spells with bard spells(is an arcane spellcaster so no casting in armor without relevant feats.)(Also does not lose access to alchemy discoveries due to the limited talent pool(May lose some discoveries as they are not usable? for the current questioner such as infusion.)\n
[b]Empiricist[/b] - A more skill focused archetype.\n
\n
[b](NPC)(Classes)[/b]\n
For all those that want to roleplay a little here are the npcs!\n
[b]\n
Adept\n
Aristocrat\n
Commoner\n
Expert\n
Warrior\n
\n
Herald - [/b]A 3rd party class created by IluzryMage as an alternative to the Omdura class. This class is a cross between paladin/antipaladin/inquisitor/bard. (This is a new class so expect some failures from things I may have missed.)\n
\n
[b]Ninja[/b] - Ninja as its own class moved from Ninja Class mod. (May have issues from the merging so if something doesn't work right needs to be reported.)\n
\n
[b]Champion[/b] - The non-alignment paladin\n
\n
[b]Freedom Fighter[/b] - A personal class that is providing subclasses for various races. Currently possessing Luckbearer(Halfling) and Demolition Expert(Dwarf in progress), Farstrider(Elf in progress).\n
\n
[center][b][size=4](Prestige Classes)[/size][/b][/center]\n
[b]Razmiran Priest[/b] - A pseudo divine caster prestige class for arcane casters.\n
\n
[b]Assassin[/b] - Assassin now has Fatalistic Faith(Will continue divine spellcasting progression every 2 assassin levels in exchange for giving up Poison Saves Increase.)\n
\n
[b]Arcane Trickster[/b] - As per the Tabletop rules Arcane Trickster can now pick a divine spellbook to continue progression on if they have one instead of an arcane.(Note: The class still requires an arcane class to be able to pick the class)\n
\n
\n
[b][center][size=4](Undead Companion)[/size][/center]\n
\n
[/b]The Companion is Neutral Evil and you will have a selection of 4 types with attributes in accordance to the class they are best aligned with.(You can multiclass them if you wish.)\n
Undead Companions get 4 custom generic classes of Fighter, Cleric, Wizard, Rogue. All of them should function just like the player's except for Cleric.\n
\n
Cleric - Is limited on domains thus will not get access to swift or impossible domains. They will also not receive access to good aligned domains and a couple I have not implemented yet.\n
\n
\n
[size=4][b][center](Feats)[/center][/b][/size]\n
[b]Adept Channel[/b] - Give a weak channel energy ability to those that take adept class\n
[b]Strike True[/b] - Use a move action to gain a small bonus to attack.\n
[b]Channel Smite[/b] - Apply channel energy to the first attack. If it misses the charge is wasted.\n
[b]Greater Channel Smite[/b] - Channel Energy is applied to the first \"hit\" on the target.\n
[b]Guided Hand[/b] - Use wisdom instead of strength or dexterity for attack bonus with your deity's favored weapon.\n
[b]Hex Strike[/b] - On a successful \"unarmed\" attack on an enemy your next hex targetting an enemy is a swift action.\n
[b]Monastic Legacy[/b] - You gain half progression towards your unarmed attacks as if you had taken monk levels. Does not count towards monk abilities/feats.\n
[b]Blooded Arcane Strike[/b] - While bloodraging gain the benefits of arcane strike.\n
[b]Fire Music[/b] - Allows the user to convert their spells to fire damage.\n
[b]Discordant Voice[/b] - When using Bard Music add sonic damage to all effected allies.\n
\n
\n
[b][center][size=4](Basic Action)[/size][/center][/b]\n
[b]Aid Another[/b] - Use a standard action on an ally to give them AB or AC\n
\n
[b][center][size=4](Deities)[/size][/center]\n
Abhoth\n
Azathoth\n
Bokrug\n
Chtulhu\n
Hastur\n
Mhar\n
Nhimabaloth\n
Nyarlathotep\n
Shub-Niggurath\n
Xhamen-Dor\n
Yog-Sothoth\n
[/b]\n
[b][center][size=4](Domains)[/size][/center][/b]\n
[b]Void Domain[/b] - A domain built for travel and summoning\n
\n
[b][center][size=4](Mythic Feats)[/size][/center][/b]\n
[b]Mythic Guided Hand[/b] - Use wisdom instead of strength for your damage with your deity's favored weapon.\n
[b]Mythic Crossbow Training[/b] - Gain dex to damage when using crossbows\n
\n
[b][center][size=4](Mythic Abilities)[/size][/center][/b]\n
\n
[b]Poison Vulnerability[/b] - For 2 rounds as a swift action an assassin may remove poison immunity from a target.\n
[b]Sustained Vulnerability[/b] - Ability that comes with Poison Vulnerability to extend the duration.\n
[b]Abundant Fabrication[/b] - Provides up to 10 extra fabrications per day.\n
[b]Whirlwind Attack[/b] - Provides the caster 6 extra attacks for 1 round at a -4 damage and attack penalty.\n
[b]Greater Whirldwind Attack[/b] - Same as whirlwind attack without the penalty.\n
[b]Hardiness[/b] - Provides the caster 40% resistance to damage for 1 round per 2 class levels.\n
[b]Critical Strikes[/b] - Once per day cause all your attacks for the next round to be critical hits.\n
[b]Stunning Strikes[/b] - Causes your melee attacks to cause the opponent to be stunned.\n
[b]Warcry[/b] - All effected have their damage lowered and take increased damage.\n
\n
\n
\n
\n
[color=#f4f4f4][size=5][b][center]Homebrew Content(Optional \"AC\" Mod)[/center][/b][/size][/color]\n
[b][center][size=4](Mythic Ability)[/size][/center][/b]\n
[b]Abundant Casting(Homebrew)[/b] - This custom ability lets a spellcaster regain a number of spells per day of any spell level based on their mythic level.(2+1 per mythic level up to a maximum of 12 uses per day.) Picking this mythic ability disallows use of the original version and vice versa.\n
\n
[b]Empowered Bombs[/b] - Will increase alchemist bomb damage by 50%\n
\n
[b]Maximized Bombs[/b] - (Requires Empowered Bombs) - Will make all dice rolls maximized for alchemist bombs.\n
\n
[size=4][b][center](Weapon)[/center][/b][/size]\n
[b]Numerian Greatsword[/b] - Abilities now last for 1 minute instead of 1 round, added Force Shield Ability, Attribute increases are now Alchemical instead of enhancement.\n
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[b]Blaster Bracer[/b] - Is a light crossbow and is now usable by players.(is a +0 lightcrossbow, but deals 1d8 force damage).\n
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[b]Fang of Malice [/b]- No longer has a permanent buff after raging. While raging the character will act as if under the legendary proportions spell and every successful hit will rend the enemies armor permanently by 1 stacking up to 5 times.\n
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[size=4][b][center](Companions)[/center][/b][/size]\n
Now start at Level 1!!!!!!! (Do note a certain late game brother will lose his character as he will be a level 1 paladin with no way to become a hellknight.)\n
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[b][center][size=4](Archetype Changes)[/size][/center]\n
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Judge[/b] - Judgement Aura is now a standard action(Was swift), Sentence is now a\n
move action(Was swift). This should make Judge a slightly better party \n
buffer.\n
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[b]Forester[/b] - Forester now gets favored terrain rank ups meaning you are no longer stuck at +2 favored terrain bonuses.\n
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[size=4][b][center](In Testing via ACTestingGrounds)[/center][/b][/size]\n
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[b]Woljif[/b] - Is now a custom archetype the \"[b]Thiefling[/b]\". This rogue archetype is a spontaneous caster that gains some magus arcanas.(Feedback on this is welcome)\n
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[b]Arueshalae[/b] - Is now closer to her TT self changing from a ranger to a rogue as well as gaining an actual assortment of gear when you recruit her in all her forms. Her rogue archetype is the same as her Ranger variant \"[b]Espionage Expert[/b]\" and gives Arue some bonus succubus power, the ability to use longbow/starknife, and the archetype stacks with assassin to get a slightly better death attack for those adventurous enough to try it.\n
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[b]Wenduag[/b] - Is now her TT class which is a [b]Ranger[/b].\n
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[b]Greybor[/b] - Is now a unique slayer archetype that is similar to the Red Mantis Assassin prestige class the [b]Contract killer[/b].\n
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[b]\n
[center][size=4]Changelog:[/size][/center][/b]\n
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[b]1.0F[/b] - Mythic feats for Blood Arcanist have been added. (Second Bloodline, Bloodline Ascendance)\n
[b]1.0G[/b] - Added Ancient Lorekeeper\n
[b]1.0H[/b] - Added Wild Stalker, Added 2nd Ancient Lorekeeper for half-elf, Fixed Arcane bloodline New Arcana not being able to progress.\n
[b]1.0i [/b]- Wild Stalker rage support added to rage items, added Halcyon Druid archetype. (Note: Doesn't actually get a mask, nor does it get the embody mask ability since druids in WotR do not get the Thousand Faces abilities(Also no real models to work with for the shapechange)).\n
[b]1.0J[/b] - Fixed compatability issue with Tabletop Tweaks.\n
[b]1.0K[/b] - Halcyon Druid was missing bonus spells now has double the amount of choice of wizard spells, but also can only select spells that are 1 spell level lower than the druid's maximum spell level. Arcane Duelist is now added. Dervish of Dawn(Bard) is now added.\n
[b]1.0L[/b] - Quick fix to Dervish of Dawn inspire greatness/heroics now active meditative whirl.\n
[b]1.0M[/b] - Added Viking\n
[b]1.0N[/b] - Viking Shield Training Text changed to reflect ability. Halcyon Druid's level 9 spontaneous summon fixed, and spontaneous level 6 spell is now Blade Barrier. Halcyon Druid Peacekeeper Ability now untyped bonus instead of Morale. (Note: You'll need to respec to see the changes on Halcyon Druid if playing Halcyon Druid.)\n
[b]1.1A[/b] - Added Hellcat, Added Aspect of the Beast.\n
[b]1.1B[/b] - Fixed Hellcat animations, Fixed Dervish of Dawn's lacking in performance uses, added other language files.(Note: These are still in English)\n
[b]1.1C[/b] - Fixed description of Wilder Stalker's Strong Sense, added Extra Performance for Dervish of Dawn, Added Extra Channel for Lorekeeper(Life).\n
[b]1.1D[/b] - Hopefully fixed the Dervish of Dawn's dances to be move actions at level 1 and swift at level 10.\n
[b]1.1E[/b] - Blood Arcanist and dragon disciple merging should be fixed.\n
[b]1.1F[/b] - Fixed Lorekeeper's Channel Energy(File got replaced by extra channel.)\n
[b]1.1G[/b] - Added Stonesinger(Bard) archetype.\n
[b]1.1H[/b] - Changed Quake's FX to Dirge of Doom, updated localizations for other languages so they aren't random strings, added Evangelist(Cleric) archetype.\n
[b]1.1i[/b] - Changed the bonus spontaneous spells of Evangelist at level 1 and 5 to Command and Greater Command spells.\n
[b]1.1J[/b] - Fixed Evangelist spell progression, Added NPC classes.\n
[b]1.1K[/b] - Added missing spell from first spell level of adept, added Minor Magic and Major Magic to rogue talents, added Adept Channel and Strike True feats.\n
[b]1.1L[/b] - Added Sacred Fist, Added Abundant Casting(Homebrew).\n
[b]1.1M[/b] - Added Investigator(Class only), removed selection of abundant casting from the Main File. (Investigator in need of play testing by others before I add the archetypes)\n
[b]1.1N[/b] - Fixed up several of the ability text to more accurately display what they do, made new selection box for alchemist discoveries/rogue talents when in the investigator talent selection menu, made inspire skill a flat 1 minute duration for ease of use. Evangelist's Selective Channel Feat should be working now.\n
[b]1.1P[/b] - Abundant Homebrew is now for sure disabled as a selection in the main mod, Channel Energy being in the general feat list is now fixed, Selective channel for Evangelist is for sure unselectable by normal clerics.\n
[b]1.1Q[/b] - Should fix the mutagen issue for everyone.\n
[b]1.1R[/b] - Jinyiwei is now added(Needs testing as well as continued testing/feedback on the Investigator), Trapfinding for investigator now gives trickery.\n
[b]1.1S[/b] - Questioner and Empricist archetypes added.\n
[b]1.1Si[/b] - Empiricist was previously unselectable(Is now selectable)\n
[b]1.1T[/b] - Huge Update there may be bugs and the like please report if found. Questioner will now gain arcane spellbook with prestige classes. School Savant Archetype added, Undead Lord and Undead Master Archetype added, Undead Companions now available. Dervish of Dawn is now officially Sarenrae only.\n
[b]1.1U[/b] - Skeletal Wizard did not have proper class attributes nor did it have a spellbook this is now fixed. Undead Companion progression would randomly lose a level this should also be hopefully be fixed. The level 7 spontaneous conversion of Undead Master is now Finger of Death rather than Summon Graveguard.\n
[b]1.1V[/b] - School Savant/Skeletal Wizard  level 0 Spellbook is now fixed.\n
[b]1.1W[/b] - Fang of Malice no longer has permanent buff after raging.\n
[b]1.1X[/b] - Added Elder Mythos Cultist, Added 11 new deities, Added Void Domain, fixed Halcyon Druid's Class progression window so it is more streamlined.\n
[b]1.1Y [/b]- Fixed possible issue of void domain not getting resource for It Came From Beyond, a couple typo fixes, Warpriests now should get sacred weapons with the new deities, Added Channel Smite.\n
[b]1.1Z[/b] - Changed how channel smite activates deactivates so it doesn't eat channel charges. Added Greater Channel Smite, Added Guided Hand(Clerics and Warpriests rejoice!   Added Instinctual Warrior's focused rage to the rages that activate Fang of Malice.\n
[b]1.1Zb[/b] - fixed an issue with Evangelist's spontaneous casting, added Mythic Guided Hand.\n
[b]1.1Zd[/b] - fixed an issue that caused mythic guided hand to not show up, added Untouchable Rager and Bloody-knuckled Rowdy.\n
[b]1.1Ze[/b] - Changed text on Bloody-Knuckled Rowdy's unarmed combat, added Sword-Devil.\n
[b]1.1Zf [/b]- Forgot ground immunity for Avatar of Vengeance, forgot about slashing fury allowing feats like mythic weapon finesse to be taken without weapon finesse.\n
[b]1.1Zg[/b] - Fixed a text error with slashing fury, fixed new deities not giving proficiency with their deity weapon for clerics/inq/warpriests, added Hateful Rager\n
[b]1.1Zh[/b] - Added Hex Strike as a basic feat\n
[b]1.1Zi[/b] - Added Monastic Legacy\n
[b]1.1Zj[/b] - First step of clean up. Monk unarmed progression changed to stack with Bloody-knuckled Rowdy and Sacred Fist. Sacred Fist flurry of blows added as prerequisite for pummeling style, added basic feats added to extra feat mythic feat.\n
[b]1.1Zk[/b] - Fixed some text errors in sword-devil, added Oathbound - Oath of Vengeance and People's Council.\n
[b]1.1Zl[/b] - Mythic Weapon Finesse is back to giving damage to melee weapons, added new mythic ability Poison Vulnerability for assassins.\n
[b]1.1Zm[/b] - Fix to enhance potions not scaling with Investigator levels.\n
[b]1.1Zn[/b] - Added Blooded Arcane Strike, Added Mythic Crossbow Training, added the new combat feats to warpriest/fighter feat selection pool.\n
[b]1.1Zna[/b] -Chinese translation added(thanks to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/25063444]LeonhardtGridamas[/url])\n
[b]1.1Zo[/b] - Fixed Poison Vulnerability(Now actually gets rid of enemy poison immunity), added Inspirational Expertise to Investigator talents.\n
[b]1.1Zo.a[/b] - Judgement of Justice once again works right I hope. Investigator now gains the proper 4+ int skill points per lvl.\n
[b]1.1Zp [/b]- Priest of Balance and Angelfire Apostle Should now be able to pick channel smite.\n
[b]1.1Zq[/b] - Added Green Knight, Added Wilderness Warden, fixed a small couple issues.\n
[b]1.1Zr[/b] - Added Scarred Witch Doctor\n
[b]1.1Zs[/b] - Added Extra Hex for Scarred Witch Doctor, hopefully fixed Scarred Witch Doctor and Lich combination completely, added Aid Another, hopefully fixed the issue with channel smite and Purifier and Shieldbearer.\n
[b]1.1Zt[/b] - Fixed no 1st lvl feat, this time shieldbearer's channel smite should work, added Scarred Witch Doctor to the prestige classes.\n
[b]1.1Zta[/b] - Hope the Undead Master's necromancy spell school is fixed for create undead.\n
[b]1.1Ztb[/b] - Inspire Courage/Competence should be fixed.\n
[b]1.1Ztc[/b] - Fixed issue of Evangelist not being able to select extra channel, limitless rage not being selectable with Viking/WildStalker, fixed piranha strike.\n
[b]1.1Ztd[/b] - Fixed Elder Mythos Cultist not getting resource for gaze(Will need a respec if you already have gaze), Added Fire Music, Added Discordant Voice, Added Extended Vulnerability.\n
[b]1.1Zte[/b] - Fixed Stonesinger's Tremor to do as written meaning the archetype just got a whole lot more powerful.\n
[b]1.1Ztf[/b] - Elder Mythos Cultist should now get spellbooks with Mystic Theurge, HK Signifer, and Loremaster.\n
[b]1.1W.T.F[/b] - School Savant Transmutation school unhiding of spells/telekenetic fist on character creation/level up screen.\n
[b]1.1Ztg - [/b]Couple of type fixes, Dervish of Dawn is back to being Sarenrae only.\n
[b]1.1Zth[/b] - Fixed Elder Mythos Cultist spellbook merge with Mystic Theurge.\n
[b]1.1Zti [/b]- Should fix Channel Wrath on Oath of Vengeance to show up, should fix void domain's greater ability to now have a resource.\n
[b]1.1Ztk[/b] - The Deathbringer stringkey archetype should be removed from the fighter list.\n
[b]1.1Ztl[/b] - Razmiran Priest(Prestige Class) added, and Elder Mythos Cultist now has charisma based Chaos/Madness domains.\n
[b]1.1Ztm[/b] - Added Holy Guide Archetype, paladins can now pick atheism.\n
[b]1.1Ztn[/b] - Skeletal Companion now has continue selection for those crazy multi-classers, skeletal fighter now should be able to select greater weapon focus/weapon specialization feats.\n
[b]1.1Ztp[/b] - Updated Chinese translation up to the arcane trickster additions, Arcane Trickster can now improve divine spellbooks as per the actual class description.\n
[b]1.1Ztq[/b] - Assassin can now progress your divine spellbook via Fatalistic Faith.\n
[b]1.1Ztr[/b] - Adds the Monk of the Mantis archetype.\n
[b]1.1Zts[/b] - Issue with paladin being unable to level after selecting atheism fixed.\n
[b]1.1Ztt[/b] - Paladin not gaining new archetypes has been fixed I think.\n
[b]1.1Ztu[/b] - 2 new archetypes: Faithful Wanderer(Paladin) and Primal Hunter(Barbarian), Investigator Studied Strike should now benefit from cleave/vital strike abilities.\n
[b]1.1Ztv[/b] - Primal Hunter focused rage not getting bonuses fixed.\n
[b]1.1Ztw[/b] - Added new class the Herald, fixed the favored terrain rank ups for Sword Devil, gave evangelist move/swift action performance features.\n
[b]1.1Ztx[/b] - Fixed a minor issue with Grand Sermon.\n
[b]1.1Zty[/b] - Litany of Lethargy range decreased, Grace spells moved up 2 spell levels, Holy Sword moved up 1, Aura of Enfeeblement now -1 per 5 lvls, Words of Weakness -1 per 4 levels.\n
[b]1.1Ztz[/b] - Updated Chinese Translation thanks to 羚羊不会飞\n
[b]1.1Zua[/b] - Weapon of Wrath should now show up when selected.\n
[b]1.1Zub[/b] - Ignore Epic of Elements added, Sword Devil has had the rank up on favored terrain removed, Herald should now be able to select spellbook for arcane trickster and loremaster, added Guided Hand for Green Faith and Comp. Longbow for Erastil.\n
[b]1.1Zud[/b] - Added Umbral Stalker(Inquisitor) archetype\n
[b]1.1Zuf[/b] - Tortured Crusader can be selected, Dervish of Dawn will benefit from Mythic Inspiration, added DLC spells to Halcyon/Lorekeeper, unhid Penta's Archetype.\n
[b]1.1Zug[/b] - Removed Arcane Trickster duplicate\n
[b]1.1Zuh[/b] - Evangelist should now benefit from Mythic Inspiration, made Geomancy only activatable in combat and gave Geomancer a new ability to select terrain for Geomancy.\n
[b]1.1Zuj [/b]- Quick fix to let Sword Devil level past lvl 7 cause apparently that didn't get fixed before.\n
[b]1.1Zuk[/b] - Added Oath of the People's Council to the list of usable bard songs for Mythic Inspiration.\n
[b]1.1Zul[/b] - Should have fixed mythic inspiration for archetypes that were having issues(Dervish of Dawn gets double bonuses). Added lesser animate dead/Greater Undead to Undead Master bonus spells. Fixed Assassin progression since the revamp.\n
[b]1.1Zum[/b] - Merged Ninja mod into Homebrew Archetypes.\n
[b]1.1Zun[/b] - Fixed Stonesinger's Tremor to only apply to enemy's not flying instead of self. Added Tremor to Mythic Inspiration.\n
[b]1.1Zuo[/b] - Added a new Way of the Deceiver the \"False Prophet\". This is a theurge-like way that adds a slew of cleric spells to find new ways to fuse.\n
[b]1.1Zup[/b] - Fixed Ninja Tricks from not being selectable. Added Alignmentless Paladin. (May add 5e oaths in place of archetypes)\n
[b]1.1Zuq[/b] - Some bug fixes.\n
[b]1.1Zur[/b] - Carnivalist added, Elk/Dog added to Champion mount selection\n
[b]1.1Zut[/b] - Fixed Carnivalist Inspire Courage and Companion Sneak Attacks not scaling. Freedom Fighter is visible(was accidentally added in previous update) for anyone that wants to check it out, but note it is not complete yet.\n
[b]1.1Zuu[/b] - Some minor changes and some additions/fixes to Freedom Fighter.\n
[b]1.1Zuv[/b] - Changed Champion to use oaths. The basic paladin oath is called \"Oath of Champion\". A second oath has been added based on SethBlackwood's Oath \n
of the Unconquered. Added a mythic ability for Abundant fabrications.\n
[b]1.1Zuz[/b] - Added Nokizaru merge for Arcane Trickster. More additions and changes to Freedom Fighter.\n
[b]1.1Zva[/b] - Added 3 new mythic abilities.\n
[b]1.1Zvc[/b] - Added 3 more mythic abilities.\n
[b]1.1Zve[/b] - Added the student of war crit immunity bypass to Critical Strikes, changed Freedom Fighter to have race based subclasses.\n
[b]1.1Zvf[/b] - Inspiration for investigator is now extraordinary instead of spell.\n
[b]1.1Zvg[/b] - Added spellbooks for Nokizaru Loremaster and Dragon Disciple.\n
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[b][center][size=4]AC(Optional Mod) Changelog:[/size][/center][/b]\n
[b]1.1[/b] - Abundant Casting(Homebrew) added\n
[b]1.2 [/b]- Abundant Casting(Homebrew) scaling with mythic levels, Numerian Greatsword now gives Alchemical bonuses rather than enhancement, and Blasting Bracer is now usable by players.\n
[b]1.3[/b] - Companions now start at level 1.\n
[b]1.4[/b] - New alchemist discoveries for empowered and maximized bombs.\n
[b]1.5[/b] - Empowered and Maximized bombs moved to mythic abilities, Fang of Malice while raging now makes the wielder act as if under the legendary proportions spell and rends the armor of enemies hit by 1 stacking up to 5 times.\n
[b]1.6[/b] - Changed Judge archetypes aura and sentence abilities to be standard/move actions respectively.\n
[b]1.7[/b] - Added Chinese Translation by [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/25063444]LeonhardtGridamas\n
[/url][b]1.8[/b] - Forester now gets favored terrain rank ups.\n
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[center][/center][size=4][b][center](ACTestingGrounds ChangeLog) :[/center][/b][/size]\n
[b]1.1[/b] - Wenduag is now a ranger, arushalae is now a modified rogue archetype with additional gear.\n
[b]1.2[/b] - Fixed Arue's auto build to now pick up starknife instead of unarmed strike, new slayer archetype for Greybor the Contract Killer.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/279", "Tags": [ @@ -1892,7 +1892,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815181+00:00", + "LastChecked": "2024-10-25T03:15:50.5056284+00:00", "Description": "# KineticArchetypes\nA mod for Pathfinder: Wrath of the Righteous, focused on making more kineticist archetypes and other class archetypes that use kinetic blasts.\n\n# How to install\n\nThis mod is available in ModFinder. Alternatively, you can download the zip file in the [releases page](https://github.com/NosVladimir/KineticArchetypes/releases/) and drag it into ModFinder or UnityModManager.\n\n# Cross-mod compatibility\n\nShould be compatible with DarkCodex and KineticistElementsExpanded.\n\n# Contents\n### Fixes\nFixed the problem where taking burn from a kinetic blade would deactivate the blade after the first attack due to insufficient remaining burn. Kinetic blades now only deactivate if there is indeed no burn left for an attack, either at the start of a round, or during a round immediately after an attack command is issued.\n\n### General\nAdded an ability to allow for remembering a currently held weapon, so that when kinetic blades are formed, the remembered weapon's shape is used instead of a never-changing scimitar. This works the same way as the base game transmog system with the golem, but any visual effect coming from the remembered weapon's enchants sometimes appears sometimes not. I have no idea how to fix that.\n\nAdded infusion [Vital Blade](https://libraryofmetzofitz.fandom.com/wiki/Kinetic_Blade#VITAL_BLADE) that allows kinetic blades to work with vital strike and improved vital strike.\n\n### [Kinetic Duelist](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/kinetic-duelist/)\n\nA kineticist archetype that allows legit two-weapon fighting with kinetic blades. Heavily homebrewed since gaining dual blades at 17th level is not very appealing.\n- Cannot choose form infusions that are >1st level and do not list kinetic blade as prerequisite\n- No infusions at 3rd and 9th levels, no supercharge, no metakinesis quicken\n- 0 burn kinetic blade at 1st level, can AoO\n- Off-hand kinetic blade at 3rd level, more attacks with it at 9th and 15th level\n- Recovers 1 burn in a burn-accepted round on first hit in a full-attack with kinetic blades from 11th level\n- Kinetic assault special charge. 3 burn, attacks with both blades and auto maximise\n\n### [Cinder Adept](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/paizo-llc-kineticist-archetypes/cinder-adept-kineticist-archetype/)\n\nFire-focused kineticist with a horse.\n- Must choose fire as primary and secondary element. Can still choose a different third element (in base game there is no benefit of choosing the same element except for the composite blast, so the third element is not restricted)\n- Trades 1st level infusion for Mounted Combat bonus feat \n- Trades 4th, 8th, 12th wild talents for a horse animal companion at level -3\n\n### Esoteric Blade\nA homebrew fighter archetype that has access to an energy kinetic blade, can make AoOs with it and use it for Cleaving Finishes and Vital Strikes.\n- Trades 1st level combat feat for a full-progression simple energy kinetic blade, and Str modifier for KB damage\n- Can multiclass with proper kineticist, adds up kinetic blast damage progression but reverts KB damage modifier to conform kineticist main stat (Con/Int/Wis/Cha)\n- Trades 4th level combat feat for KB AoO and KB combat feats including all Cleaving Finishes and all Vital Strikes\n- Trades weapon training 1/2/3/4 for weapon training (kinetic blade). Retains additional weapon type choices and advanced weapon training options. Works with anything dependent on weapon training, e.g. golves of dueling, all advanced weapon training features and Sohei's flurry\n- Trades 10th and 20th level combat feats for changing KB critical range and multiplier to be the same as remembered weapon's base type stats (see above for remembering a weapon). This doesn't account for weapon crit enchants\n\n### [Kinetic Lancer](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/kinetic-lancer/)\nUsing kinetic spear, leaping around the battlefield to full-attack foes.\n- Trades 1st level infusion for a 0 burn kinetic blade and the ability to [jump](https://www.d20pfsrd.com/skills/Acrobatics/#jumping-and-falling)\n- Signature ability: Dragoon Dive, leaping to a target and making a kinetic blade attack, with gather power during jumping. Trades some wilds talents and infusions to enhance Dragoon Dive, including lower jump DC, jumping full-attack, higher gather power burn reduction, extra attack, and bonus damage \n- Trades 5th level infusion for Kinetic Spear, a longspear-shaped kinetic blade with reach and crit range 19-20\n- Trades 9th level infusion for impaling the target of Dragoon Dive, denying their standard actions\n\n### [Onslaught Blaster](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/onslaught-blaster/)\nConvert every single dice increase of kinetic blasts into an additional blast fired. Also works with AOE form infusions. **WARNING:** be careful when firing a lot of AOE form infusions, as it will likely cause frame rate drops for a short moment due to too much FX.\n- For every 1d6 damage increase of a normal blast (or every 2d6 for composites), convert it into one more blast fired at 1d6 (or 2d6), except for kinetic blades and wall/cloud/deadly ground\n- Has an automatic targeting mode for distributing the number of blasts among targets, based on their HP\n- Trades all metakinesis for increasing the number of blasts\n- Archetype exclusive feat [Kinetic Railgun](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/onslaught-blaster#Kinetic_Railgun) that further adds 1 blast and reduces burn cost when hasted\n- In base game, can fire at most 34 blasts in a single cast with greater kinetic diadem and lesser kineticist rod equipped\n\n# Known issues\n**If you encounter any bug, feel free to fire an issue!** English and Chinese are fine.\n\nTaking levels first in an esoteric blade then a proper kineticist would give you associated composite blasts right away. Not a big deal so not going to fix.\n\nUsing dragoon dive to initiate a battle would sometimes cause you to lose your attacks - that's because the enemy was moving too fast and by the end of the fixed-point jump it's out of reach. This can be partially mitigated by increasing the speed of the character, so jumping time is reduced. It would be too complicated to factor in moving targets in real time, so this is not going to be fixed.\n\nThe reach granted by kinetic spear also applies to natural attacks.\n\nOnslaught blaster's targeted strike sometimes counts fewer blasts than actually fired.\n\nLevelling up during the casting animation of an onslaught blast may cause you to lose one dice permenantly. **Wait for some time until you see your equipments unlock, then level up!**\n\n# Planned contents\nCurrently no guaranteed future contents. Below is a list of archetypes I'm interested in and might try to implement, but given how bizzarre they are I cannot promise anything. Maybe also some more base game fixes around blade whirlwind.\n\n### [Elemental Annihilator](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/paizo-llc-kineticist-archetypes/elemental-annihilator-kineticist-archetype/)\nFeatures Devastating Infusion that can full-attack foes at 120 feet, but only deals a fixed 1d8+ConModifier dmg. Trades all wild talents for extra combat feats. Has a very powerful capstone at 20th level that's a composite infusion at 4 burn dealing 5*(10d6+10) bludgeoning+cold+electricity+fire+force dmg. I suppose it can also be used together with form infusions.\n\n### [Dread Soul](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/dread-soul/)\nEvil only. Forces others to take burn. Drains creatures souls to create soulstones.\n\n### [Nihilicist](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/nihilicist/)\nNull element - empty blast and zero blast, dealing direct non-lethal damage. Can convert into lethal damage with a standard action, plus some conditions to the target.\n\n# Acknowledgements\n- [WittleWolfie](https://github.com/WittleWolfie) for [BPCore](https://wittlewolfie.github.io/WW-Blueprint-Core/articles/intro.html) and [Vek17](https://github.com/Vek17) for [TTT-Core](https://github.com/Vek17/TabletopTweaks-Core). I wouldn't have started modding myself without the amazing modding environments thanks to them\n- WittleWolfie (again) for [CharacterOptionsPlus](https://github.com/WittleWolfie/CharacterOptionsPlus) and [Truinto](https://github.com/Truinto) for [DarkCodex](https://github.com/Truinto/DarkCodex). Their code provided the best examples for me to learn and gave me tons of inspirations of how things could be done\n- Special thanks to: Freyja, who was the first user of this mod and provided lots of valuable feedback; [pheonix99](https://github.com/pheonix99) for providing some starting code for the jump and helpful discussions around rules; [deng-tianhan](https://github.com/deng-tianhan) for actively playing with this mod and helped testing kinetic lancer to eliminate bugs; [Spencer](https://github.com/SpencerMycek) for [KineticistElementsExpanded](https://github.com/SpencerMycek/KineticistExpandedElements) and contributing to the development of vital blade and kinetic railgun\n- All people in the discord modding community!\n", "HomepageUrl": "https://github.com/NosVladimir/KineticArchetypes", "Tags": [ @@ -1978,7 +1978,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815225+00:00", + "LastChecked": "2024-10-25T03:15:50.5056331+00:00", "Description": "# Kineticist Elements Expanded\n\nMod for Pathfinder Wrath of the Righteous\n\n\n## Credits and Acknowledgement\n\nThanks to [Truinto][1] author of [Dark Codex][2] for providing help, advice, and some methods so I could gain my own footing in C# and modding P:WoTR\n\nThanks to the entire OwlCat community discord and the modding community there, for answering my plethora of strange questions and pushing me in the right directions\n\nThank you to [Adsam112][3] for some custom icon images for the Void Element\nThank you to [RevanStarForge][4] for some color variations of those images. And for creating a whole bunch of new images for Void, Wood, and Aether!\nThank you Kerrovitarr (Discord) and [q892398745][5] for creating localizations in Russian and Chinese\n\n## Description\n\nThis mod adds expanded element choices for the Kineticist class. Currently this mod adds only the \"Aether\" element from the Tabletop version of Pathfinder.\nMore elements may be coming in the future.\n\nAdded elements means: More blast types, More infusions, wild talents, Elemental Defense, etc.\n\nThis mod originally started as a personal project to add my favorite element, Aether, to the game. But I have expanded the scope to encompass any other elements others might want to add to the game.\n\nIf you have any suggestions for elements to add to the game, please reach out to me, write an issue for the repo, etc.\n\nThank you for reading!\n\nI also do not have the skills currently to add custom effects to the game, so any element added will borrow the effect from other kineticist elements.\nI shall try to match the theme/element of the ability as best as possible to make it visually appealing\n\n## Help Requested\n\nThere are a lot of spell effects in game, and I've added a lot of spells, spell-likes, and special abilities that I cannot add all of the required FX or icons myself\n\nIf you come across any icons or FX (projectiles/AoE/etc) that you think might fit one of these abilities, please let me know and I'll get them added soon\nThank you!!\n\n## Content\n\n| Element | Feature | Description | Status |\n| :------ | :------ | :---------: | ------ |\n| Aether | Element Choice | The main aether element, adds selections for base kineticist (and archetypes) and kinetic knight | Done |\n| Aether | Basic Blast and Composite | Telekinetic and Force Blast - Including all vanilla infusions and Kinetic Blade | Done |\n| Aether | Foe Throw | Infusion for Telekinetic Blast - Allows the kineticst to lift an enemy and throw them at another enemy | Done |\n| Aether | Many Throw | Infusion for the Telekinetic Blast - Allows the kineticist to lift a multitude of objects and throw them at an equal number of targets | Done |\n| Aether | Disintegrating Infusion | Infusion for Force Blast - Functions similarly to the disintegration spell | Done |\n| Aether | Force Hook Infusion | Infusion for Force Blast - Allows the kineticist to drag themself to the target of their kinetic blast | Done |\n| Aether | Aetheric Boost Composite | A composite blast that can be used on any other basic or composite blast | Not Done |\n| Aether | Force Ward | Aether Elemental Defense - Adds a regenerating temporary hp buffer to the kineticist | Done |\n| Aether | Expanded Defense and Existing Wild Talents | Wild talents in the vanilla game can now have Aether as a prerequisite | Done |\n| Aether | Touchsite, Reactive | Wild Talent that provides the benefits of Uncanny Dodge | Done |\n| Aether | Telekinetic Finesse | Wild Talent that allows the kineticist to perform Trickery at range, like Ranged Legerdemain from Arcane Trickster | Done |\n| Aether | Telekinetic Maneuvers | Wild Talent that allows the kineticist to perform combat maneuvers at range | Done |\n| Aether | Self Telekinesis | Wild Talent chain that allows to kineticist to lift themselves over the battlefield (flight) | Done |\n| Aether | Spell Deflection | Wild Talent that allows the kineticist to form a barrier around themselves that provide resistance to spells (Spell Resistance) | Done |\n| Aether | Suffocation | Wild Talent that allows the kineticist to choke a target from a distance | Not Done |\n| Void | Element Choice | The main void element, adds selections for base kineticist (and archetypes) and kinetic knight | Done |\n| Void | Basic Selections | Negative and Gravity Blast - Including all vanilla infusions and Kinetic Blade | Done |\n| Void | Void Blast | Composite Blast gained by mixing Negative and Gravity | Done |\n| Void | Negative Admixture | Composite Blast (Special) - Mix with any simple energy blast to make the damage half negative | Done |\n| Void | Gravitic Boost | Composite Blast (Special) - Mix with any simple physical blast to increase the damage die to d8 | Done |\n| Void | Greater Admixture and Boost | Composite Blasts (Special) - Same a the above special composites, but they work with composite blasts (energy or physical) | Not Done |\n| Void | Dampening Infusion | Functions as Dazzling Infusion | Done |\n| Void | Enervating Infusion | Inflicts one negative level on the target on a failed save | Done |\n| Void | Pulling Infusion | Uses the \"Pulling\" combat maneuver against the target | Done |\n| Void | Unnerving Infusion | Applies shaken to the target enemy | Done |\n| Void | Vampiric Infusion | On hit, allows the user to use \"Kinetic Healer\" without a burn cost | Done |\n| Void | Weighing Infusion | Functions as Entangling Infusion | Done |\n| Void | Singularity Infusion | Creates a reoccuring and growing AOE, centered around the target point | Done |\n| Void | Corpse Puppet | Wild Talent that allows the user to raise a few skeletons | Done |\n| Void | Curse Breaker | Wild Talent that allows the user to break curses and enchantments on a target | Done |\n| Void | Undead Grip | Wild Talent that allows the user to hold undead creatures still, like hold person | Done |\n| Void | Gravity Control | Wild Talent that allows the user to alter gravity on themselves (flight) | Done |\n| Wood | Element Choice | The main wood element, adds selections for base kineticist (and archetypes) and kinetic knight | Done |\n| Wood | Basic Selection | Negative and Gravity Blast - Including most vanilla infusions and kinetic blade | Done |\n| Wood | Deadly Earth | Vanilla Infusion for the Wood element | Done |\n| Wood | Impale | Dark Codex Infusion for Wood and Composites | Not Done |\n| Wood | Composites | Verdant, Autumn, Spring, Summer, Winter | Done |\n| Wood | Positive Admixture | Composite Blast (Special) - Modifies any energy simple blast to be half positive energy | Done |\n| Wood | Flesh of Wood | Elemental Defense - Provides the kineticist\n| Wood | Spore Infusion | Infusion - Inflicts the foe with a poison and a disease, dealing poison damage and Dex damage over time | Done |\n| Wood | Toxic Infusion | Infusion - InflictsInflicts the foe with the sickened condition | Done |\n| Wood | Toxic Infusion, Greater | Infusion - InflictsInflicts the foe with a poison that does Con damage over time | Done |\n| Wood | Forest Siege | Wild Talent - InflictsAllows the user to command plant-life nearby to throw rocks as if they were giant catapults | Done |\n| Wood | Herbal Antivenom | Wild Talent - Provides the Kineticist with a bonus to saves vs poison, and a bonus to Lore: Religion | Done |\n| Wood | Thorn Flesh | Wild Talent - Works similarly to Wood's Jagged Flesh | Done |\n| Wood | Wild Growth | Wild Talent - Allows the kineticst to choke an area with plant growth; Works like the entangle spell | Done |\n| Wood | Wood Healer | Wild Talent - Works like Kinetic Healer, but requires positive blast | Done |\n| Wood | Woodland Step | Wild Talent - Provides the kineticist immunity to difficult terrain, like a Druid's woodland stride | Done |\n| Wood | Wood Soldiers | Wild Talent - Allows the kineticist to raise Wood Golems; golems gain buffs based on what composite blasts you have | Done |\n\n## Compatibility\n\nThis mod should be compatible with most other mods, as it only adds options to character choices.\nSome mods might not integrate perfectly, but they should work together properly\n\nIf you notice any issues, please contact me or open up an issue on this repository\n\n## Changelog\n\n### v3.3.0 For v2.3.1e\n- Bunch of misc changes\n- All modded element kinetic blades should use the correct burn cost now\n- Greater Gravitic Boost now costs an additional 1 point of burn (down from an additional 3): [See Mark Seifter confirm this Here][6] \n- Vampiric Infusion now works and does not cause the game to be laggy\n- Removed an issue where Greater Toxic Infusion was not available as an infusion, and there were multiple versions of the Singularity Infusion\n- Foe Throw is broken again\n- KineticSharpshooter support has not yet been added. I am waiting for an update to DarkCodex for some required changes\n\n### v3.2.4 For v2.2.4p\n- Rebuilt for the current came version\n\n### v3.2.3 For\n- Admixtures and boosts burn modifiers now count as blast, instead of infusion.\n- Positive and Negative Admixture now deal full composite damage (half-admixture have other)\n- Split damage Composites now deal full damage (were incorrectly dealing half the damage they should have been dealing)\n\n### v3.2.2 For\n- Gravitic Boost can now stack with the Golden Dragon dice boosts\n- Foe Throw infusion reworked slightly: Better unit movement and targetting (Does not require a \"lifted\" target to throw, but those will be prioritized)\n- Foe Throw Infusion UI Change: the \"Throwing Ability\" is now correctly grouped with other telekinetic blast variants, while the \"lifting\" ability is on it's own\n- Many Throw radius reduced to the correct size (was 30ft radius, is now 15ft)\n\n### v3.2.1 For v2.1.5r\n- Revamp of All the elements' blasts - Should work much closer to the base game's elements now\n- Revamp of All of the \"Boosts\" - These should work more consistently, and apply to the entire dice roll\n- Revamp how the boosts are added (w/o mods) - They are all now added correctly; If you don't have them after leveling up, reload the save (It's a vanilla issue)\n- Composite Blasts' burn costs fixed - I didn't realize something stacked when they shouldn't. The blast costs should now be correct\n- Kinetic Blade weapon damage display should now work exactly how the base game does it - Still means it's broken. But at least it's accurate\n- Disintegrating infusion now works for Force Blade - If you really, really wanna go for that. It's still super expensive for burn\n- Telekinetic Invisibility now works as a toggle; If it get's dispelled you have to turn it on and off again\n- Modded Elements now have FX for gather power!\n- Fix: Skilled Kineticist Bonuses for Void and Wood\n- Fix: Some buffs would show up in the UI when not wanted (usually as a white square)\n\n\n### v3.2.0 For v2.1.4w\n- Added support for the Elemental Engine class:\n- These are the bonuses gained from the Elemental Burnout feature for modded elements (Thank you Thank you Kerrovitarr (Discord), for the help determining these bonuses)\n\t- Void: +2/4 to saves against negative and death effects; 20%/50% concealment that can't be countered with true sight\n\t- Wood: +2/4 to saves against poison and disease effects; half of kineticist level as N/slashing / half of kineticist level as fast healing\n\t- Aether: +2/4 to armor AC (acts like magic armor); 50% fortification/incorporeal\n- Fix chinese localization\n\n### v3.1.0 For v2.1.4w\n- Fix Name and Description of Wood Wild Talent Bonus Feats (Was using the name and description of the wood class skills)\n- Fix Name of Positive Blast (Was using the name of Wood Blast)\n- Fix Singularity Infusion appear twice in the selection list\n\n- Added localization for Russian (Thank you Kerrovitarr (Discord))\n- Added localization for Chinese (Thank you [q892398745][5] )\n\n### v3.0.2\n- Fix typo causing Aetheric Boost (and Greater) descriptions to be formatted incorrectly\n- Fix error causing multi-projectile attacks (Forest Siege and Many Throw) to fail and have no projectiles\n- Fix energy blasts so they actually require a Spell Resistance roll, as intended\n- Fix the version number so UMM stops yelling at you\n\n### v3.0.1\n- Fix damage modification of Disintegrate/Admixtures/Foe Throw\n- Fix potential doll issues when using a modded kinetic blade\n\t- Issue would occur when loading a save with a character had a modded kinetic blade equipped\n\t- The character would become untargetable (unless clicking on the portrait), and would appear with none of their items equipped visually\n- Fixed damage types of certain kinetic blades (Specifically Force Blade)\n- Kinetic Blade Icons updated (this isn't a good change, as its the same as their normal blast ones, but I'm working on getting some new ones)\n- Fixed a compatibility issue with DarkCodex (Fixes a few known things like Kinetic Fist, and a bunch of unknown things, probably)\n- Greater Gravitic Boost, Aetheric Boost/Greater, added (But won't show up if using DarkCodex)\n- Localization support added: English\n\n### v3.0.0\n- Huge stability Update - I went over the codebase (10K+ lines) 3 times to align each element to work as similarly as possible\n- Fixes should be a lot easier in the future\n- Now using CodexLib (From DarkCodex) so everything should stay up-to-date and work great\n\n- Fix: Force Throw works again\n- Break: Many Throw does not work\n- Break: Void: Vampiric Infusion not working?\n- Break: Some infusions are just missing? (Greater Toxic/One of the Admixtures)\n\n\n- Now updated for the most recent game version (Thing should just work againtm)\n\n### v2.5.2\n\n- Fix Negative Energy Kinetic Blade Text\n- Fix Void Healer prereq for Vampiric Infusion\n- Change icon reference for Positive Admixture to an icon that actually exists\n- Fix Summer/Winter blades correctly targeting normal AC\n- Actually compiled in release mode this time!\n\n### v2.6.0\n\n- Fix a mistake where Aether kineticists were being given the class skills of a Chaokineticist (Void)\n- Fix an issue where everyone was getting Aether Class skills, except it was actually void class skills\n- Buffed Wood Soldiers (They're supposed to have the \"Advanced Template\")\n- Noticed an issue with Skilled Kineticist and Kinetic Knights\n\n[1]: https://github.com/Truinto\n[2]: https://github.com/Truinto/DarkCodex\n[3]: https://github.com/Adsam112\n[4]: https://github.com/RevanStarforge\n[5]: https://github.com/q892398745\n[6]: https://paizo.com/threads/rzs2tk0l?How-much-burn-does-an-Gravitic-Boost\n", "HomepageUrl": "https://github.com/SpencerMycek/KineticistExpandedElements", "Tags": [ @@ -2029,7 +2029,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815233+00:00", + "LastChecked": "2024-10-25T03:15:50.5056339+00:00", "Description": "A mod for Wrath of the Righteous\n\nFeatures:\n* Sets all companions recruit levels to 1 (if they weren't already). This should allow for better compatability with Barley's Respec mod, and also Toybox gestalt.\n* Should include all the DLC companions as well\n\nKnown Issues:\n* None?\n\nInstallation:\nInstall like a normal UMM mod, by dragging it onto the UMM installer or Modfinder\n\nProbably unnecessary if you already have Homebrew Archetype's AC submod (which overwrites the base game companions recruit level to 1 as well)\n", "HomepageUrl": "https://github.com/CasDragon/lvl1companions", "Tags": [ @@ -2115,7 +2115,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815238+00:00", + "LastChecked": "2024-10-25T03:15:50.5056345+00:00", "Description": "A mod to make Aivu's levelups controllable.\n\n# Changelog:\n\n\n## 1.2.7\n\nOfficial 2.2 release\n\n\n## 1.2.6\n\nOffical 2.1 release.\nFix for heroism aura buff persisting overlong.\n\n## 1.2.5\n2.1 Beta release\n\n## 1.2.3\nFixed for levelups past 20 being broken.\nFix for inability to wear animal companion gloves.\nMade ExpandedContent drake companions able to wear them while I was at it.\n\n\nWhat it does:\nYou can now pick what feats and spells Aivu takes on levelup.\nAivu can now equip animal companion specific items if other requirements are met.\nFixes the SFX spam on the heroism aura.\n\n\nOptional Components:\nAivu's spell list includes the bard list per TT havoc dragons.\n\nInstallation and Compatability considerations:\nYou will need to respec to make use of this mod if you are already an Azata.\nAn existing Aivu will not benefit from the mod's features and may encounter issues.\nAny mod that alters any portion of Aivu's existing progression will be non-functional and may break things - I deep-sixed all of that in the process of making this.\n\nNew items and spells should work just fine.\n\n\nBalance considerations:\n\nAivu has been nerfed pretty heavily, both casting and breath. This should make that tolerable.\n\nKnown Display issues:\nThe spell access line in the progression shows level 7/8/9 access starting at level 15. Works fine in practice, ignore.\nThere may be spurrious heroism buff icons in on the character selection box at the bottom - some kind of side effect of the heroism fx fix.\n\nPermissions:\nFeel free to borrow the code and integrate into your own mod, just give me a shoutout.\n", "HomepageUrl": "https://github.com/pheonix99/LevelableAivu", "Tags": [ @@ -2156,7 +2156,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815245+00:00", + "LastChecked": "2024-10-25T03:15:50.5056353+00:00", "Description": "Owlmod patches for Ziggurat and Pillar of Skulls crusade decrees.\n\nZiggurat : 30 > 7\n\nPillar of Skulls : 10 > 3\n", "HomepageUrl": "https://github.com/SlyDevil/LichDecreeReductions", "Tags": [ @@ -2196,7 +2196,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815394+00:00", + "LastChecked": "2024-10-25T03:15:50.5056485+00:00", "Description": "# Literate Companions - mod for Pathfinder: Wrath of the Righteous\n\nConverts books that grant permanent bonuses to main character into single use usable items that can be used by any member of the party.\n\nOriginal book text can be seen if you open detailed item info, it's in flavor text.\n\nLexicon and one devil specific book are untouched for obvious reasons.\n\nIf installing mid-playthrough there are couple of UI things to note: \n- If before installing this mod you have already read the book that was converted, then it will look in the inventory with red outline as if it can't be used, but that's just UI thing. \n- If you're also using Toybox rarity tags, you will need to temporarily disable tagging, use those old books, and then you can enable rarity tags back. This is only for old books, those that you haven't encountered yet will look normally\n\nDoesn't seem to introduce save dependency.\n\nInstallation: as any other UMM mod", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/699", "Tags": [ @@ -2261,7 +2261,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815402+00:00", + "LastChecked": "2024-10-25T03:15:50.5056493+00:00", "Description": "# Madison's Metagaming\n A content mod to add stuff that should already be in the base game. Will be updated sporadically as I find something I want. \n\n## Content\n- Feats\n - [Fey Foundling](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Fey%20Foundling). PF1e RAW says that this can only be taken at first level, but we use the honor system :)\n\n## Installation\n Install via [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder), or manually via [Unity Mod Manager](https://github.com/newman55/unity-mod-manager).\n \n Has not been tested without Vek17's [Tabletop-Base](https://github.com/Vek17/TabletopTweaks-Base) and other mods. It should theoretically work, but you may run into issues.\n\n## Acknowledgements\n - WittleWolfie for his incredible [Blueprint-Core](https://github.com/WittleWolfie/WW-Blueprint-Core) and all its documentation.\n - All the modders who came before and contributed to this incredible community.\n - All the folks on the modding channels of the [Owlcat Discord](https://discord.com/invite/owlcat) for the help and sanity checking.\n", "HomepageUrl": "https://github.com/madisoncfallin/MadisonsMetagaming", "Tags": [ @@ -2307,7 +2307,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815407+00:00", + "LastChecked": "2024-10-25T03:15:50.5056498+00:00", "Description": "# MAKING FRIENDS (Summoner Mod)\n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS/blob/master/DownloadButton.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS/releases/latest/download/WOTR_MAKING_FRIENDS.zip)\n\nRequires ModMenu:\nhttps://github.com/WittleWolfie/ModMenu\n![alt text](https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS/blob/master/modmenumakingfriends.png)\n\n\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_MAKING_FRIENDS mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Added Content\n```\n* Added Summoner Class\n* 57 Different bodies for your Eidolon\n* 20 New Unique Spells, including the ever elusive Black Tentacles and Infernal Healing\n* 22 Eidolon Subtypes\n* 61 Evolutions to choose from some with multiple ranks\n* 828 Blueprints\n```\n## Change Log\n```\n* 03/10/2024 (0.1.9) Added localization for the Pincers evolution.\n* 03/10/2024 (0.1.9) Fixed Transmogrify to no longer give additional attacks.\n* 03/10/2024 (0.1.9) Fixed equipment slots being locked even if you have the arms evolution.\n* 10/21/2023 (0.1.8) @ifarmpandas Addition of share spells \n* 06/06/2024 (0.2.1) Bite attack now toggleable as a primary or secondary attack\n* 06/06/2024 (0.2.1) 1 evolution point natural attacks will now properly override empty slots. \n```\n\n## Known Issues\n```\n* Eidolons do not qualify for all weapon focus feats.\n* If a character has more than 2 companions (such as an Eidolon+Aivu+Animal Companion), the UI breaks.\n* If a party has more than 13 units in total, the game breaks.\n* Attack animations won't play for certain body-types. This is because they don't have an animation for that attack, but the attack will still happen.\n* FIXED: Sometimes even if your Eidolon has arms the game will lock the equipment slots, reloading your game fixes this issue.\n* Bonded Senses doesn't refresh when the eidolon changes their perception ranks, reloading your game fixes this issue.\n* Some eidolons are either too big or don't show at all in the inventory screen.\n```\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n", "HomepageUrl": "https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS", "Tags": [ @@ -2383,7 +2383,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815412+00:00", + "LastChecked": "2024-10-25T03:15:50.5056504+00:00", "Description": "# MewsiferConsole\nAn improved remote console for reading logs in Pathfinder: Wrath of the Righteous.\n\nFor reporting bugs to WotR mod devs, read [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)\n\n**Mod Developers: Add `MewsiferConsole.Mod` to `LoadAfter` in your `Info.json` to ensure all of your logs are captured.**\n\n```json\n\"LoadAfter\": [\"MewsiferConsole.Mod\"]\n```\n\n![Console screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/console.png)\n\n## Features\n\n* Captures Unity Mod Manager and Game logs\n* Filtering by Channel, Severity / Level, and text\n* De-dupe log events to reduce log spam\n* Bug report API to export a session which can be loaded into the console\n* Better performance than RemoteConsole\n\n## Setup\n\n1. Install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (UMM), minimum version 0.23.0, and configure for use with Wrath\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for Mewsifer Console\n3. Click \"Install\"\n4. (Optional) Search for and install Mewsifer Console Menu and its dependency, [ModMenu]()\n * Adds a button to the Mods menu which generates a bug report containing all logs from the current game session\n * This is a great way to get bug reports from users\n\n![Menu options screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/menu.png)\n\nIf you don't want to use ModFinder you can download the [latest release](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/releases) and install normally using UMM.\n\n## Usage\n\nAfter installation run `%WrathPath%/Mods/MewsiferConsole.Mod/MewsiferConsole.exe` where `%WrathPath%` is the base game directory, `C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pathfinder Second Adventure` by default for Steam users.\n\nYou will be prompted to select a log source:\n\n![Startup screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/startup.png)\n\nSelect \"Connect to game\" to view logs for a currently active game instance. You can also start the game after starting the console.\n\nSelect \"Load from file\" to load a `*.mew` file created using the bug report API. See below for instructions on creating a bug report.\n\n**Important:** The console relies on a mod to send log events. MewsiferConsole.Mod needs to be enabled for it to function.\n\n### Filters\n\nFilter by text:\n\n![Text include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/text_include.png)\n\nFilter by channel (use \"-\" to exclude):\n\n![Channel include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_include.png)\n![Channel exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_exclude.png)\n\nFilter by log level / severity:\n\n![Severity include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_include.png)\n![Severity exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_exclude.png)\n\nWhen combining filters a log is shown if it matches at least one include filter and *zero* exclude filters. For example, if your filter was `ch:Mews ch:Tabletop -sev:E -sev:V`:\n\n| Log Event | Shown? | Why? |\n| ----------------------------------------------- | :----: | ------------------- |\n| (I) [MewsiferConsole.Mod] Connected | Yes | Matching channel |\n| (E) [MewsiferConsole.Mod] An exception occurred | No | Severity excluded |\n| (V) [MewsiferConsole.Mod] Sending message | No | Severity excluded |\n| (I) [TabletopTweaks-Core] Adding | Yes | Matching channel |\n| (I) [TabletopTweaks-Rework] Adding | Yes | Matching channel |\n| (I) [System] Await | No | No matching channel |\n\n### Log Level / Severity\n\nFor UMM logs:\n\n| Logging Method | Severity |\n| -------------------------- | :-------: |\n| `ModLogger.Log()` | (I)nfo |\n| `ModLogger.Warning()` | (W)arning |\n| `ModLogger.Error()` | (E)rror |\n| `ModLogger.Critical()` | (E)rror |\n| `ModLogger.LogException()` | (E)rror |\n| `ModLogger.NativeLog()` | (V)erbose |\n\nFor Game logs:\n\n| Logging Method | Severity |\n| ------------------------ | :-------: |\n| `LogChannel.Log()` | (I)nfo |\n| `LogChannel.Verbose()` | (I)nfo |\n| `LogChannel.Warning()` | (W)arning |\n| `LogChannel.Error()` | (E)rror |\n| `LogChannel.Exception()` | (E)rror |\n\nNotably, Game logs do not support `Verbose`, so calls to `LogChannel.Verbose()` use the same severity as `LogChannel.Log()`.\n\n### Bug Report API\n\nIf you want to capture bug reports for your mod you can call `Mewsifer.GenerateReport(fileName)` ([Source](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/MewsiferConsole.Mod/Mewsifer.cs)):\n\n1. Add a reference to `MewsiferConsole.Mod.dll` to your project\n2. Call `Mewsifer.GenerateReport(fileName)` supplying the name of the resulting report\n3. Wait for the returned `Task` to complete\n * The result contains the full file path\n4. Instruct the user to upload the resulting file to the appropriate location, or upload it automatically in your mod\n\nExample:\n\n```C#\n// Request in a new thread to prevent blocking the current thread from executing when Wait() is called\nnew Thread(new ThreadStart(LogReport)).Start();\n\nprivate static void LogReport()\n{\n var report = Mewsifer.GenerateReport(\"MyModTestReport\");\n report.Wait();\n // Prints the report file path to the log\n Logger.Log($\"Report generated: {report.Result}\");\n}\n```\n\nOnce you have the file you can open it by launching the console and selecting \"Load from file\" at startup.\n\n## Acknowledgements\n\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n* Cyrix on Discord for the banner illustration used in MewsiferConsole.Menu\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/wotr).\n", "HomepageUrl": "https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole", "Tags": [ @@ -2458,7 +2458,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815418+00:00", + "LastChecked": "2024-10-25T03:15:50.5056509+00:00", "Description": "# MewsiferConsole\nAn improved remote console for reading logs in Pathfinder: Wrath of the Righteous.\n\nFor reporting bugs to WotR mod devs, read [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)\n\n**Mod Developers: Add `MewsiferConsole.Mod` to `LoadAfter` in your `Info.json` to ensure all of your logs are captured.**\n\n```json\n\"LoadAfter\": [\"MewsiferConsole.Mod\"]\n```\n\n![Console screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/console.png)\n\n## Features\n\n* Captures Unity Mod Manager and Game logs\n* Filtering by Channel, Severity / Level, and text\n* De-dupe log events to reduce log spam\n* Bug report API to export a session which can be loaded into the console\n* Better performance than RemoteConsole\n\n## Setup\n\n1. Install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (UMM), minimum version 0.23.0, and configure for use with Wrath\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for Mewsifer Console\n3. Click \"Install\"\n4. (Optional) Search for and install Mewsifer Console Menu and its dependency, [ModMenu]()\n * Adds a button to the Mods menu which generates a bug report containing all logs from the current game session\n * This is a great way to get bug reports from users\n\n![Menu options screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/menu.png)\n\nIf you don't want to use ModFinder you can download the [latest release](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/releases) and install normally using UMM.\n\n## Usage\n\nAfter installation run `%WrathPath%/Mods/MewsiferConsole.Mod/MewsiferConsole.exe` where `%WrathPath%` is the base game directory, `C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pathfinder Second Adventure` by default for Steam users.\n\nYou will be prompted to select a log source:\n\n![Startup screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/startup.png)\n\nSelect \"Connect to game\" to view logs for a currently active game instance. You can also start the game after starting the console.\n\nSelect \"Load from file\" to load a `*.mew` file created using the bug report API. See below for instructions on creating a bug report.\n\n**Important:** The console relies on a mod to send log events. MewsiferConsole.Mod needs to be enabled for it to function.\n\n### Filters\n\nFilter by text:\n\n![Text include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/text_include.png)\n\nFilter by channel (use \"-\" to exclude):\n\n![Channel include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_include.png)\n![Channel exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_exclude.png)\n\nFilter by log level / severity:\n\n![Severity include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_include.png)\n![Severity exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_exclude.png)\n\nWhen combining filters a log is shown if it matches at least one include filter and *zero* exclude filters. For example, if your filter was `ch:Mews ch:Tabletop -sev:E -sev:V`:\n\n| Log Event | Shown? | Why? |\n| ----------------------------------------------- | :----: | ------------------- |\n| (I) [MewsiferConsole.Mod] Connected | Yes | Matching channel |\n| (E) [MewsiferConsole.Mod] An exception occurred | No | Severity excluded |\n| (V) [MewsiferConsole.Mod] Sending message | No | Severity excluded |\n| (I) [TabletopTweaks-Core] Adding | Yes | Matching channel |\n| (I) [TabletopTweaks-Rework] Adding | Yes | Matching channel |\n| (I) [System] Await | No | No matching channel |\n\n### Log Level / Severity\n\nFor UMM logs:\n\n| Logging Method | Severity |\n| -------------------------- | :-------: |\n| `ModLogger.Log()` | (I)nfo |\n| `ModLogger.Warning()` | (W)arning |\n| `ModLogger.Error()` | (E)rror |\n| `ModLogger.Critical()` | (E)rror |\n| `ModLogger.LogException()` | (E)rror |\n| `ModLogger.NativeLog()` | (V)erbose |\n\nFor Game logs:\n\n| Logging Method | Severity |\n| ------------------------ | :-------: |\n| `LogChannel.Log()` | (I)nfo |\n| `LogChannel.Verbose()` | (I)nfo |\n| `LogChannel.Warning()` | (W)arning |\n| `LogChannel.Error()` | (E)rror |\n| `LogChannel.Exception()` | (E)rror |\n\nNotably, Game logs do not support `Verbose`, so calls to `LogChannel.Verbose()` use the same severity as `LogChannel.Log()`.\n\n### Bug Report API\n\nIf you want to capture bug reports for your mod you can call `Mewsifer.GenerateReport(fileName)` ([Source](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/MewsiferConsole.Mod/Mewsifer.cs)):\n\n1. Add a reference to `MewsiferConsole.Mod.dll` to your project\n2. Call `Mewsifer.GenerateReport(fileName)` supplying the name of the resulting report\n3. Wait for the returned `Task` to complete\n * The result contains the full file path\n4. Instruct the user to upload the resulting file to the appropriate location, or upload it automatically in your mod\n\nExample:\n\n```C#\n// Request in a new thread to prevent blocking the current thread from executing when Wait() is called\nnew Thread(new ThreadStart(LogReport)).Start();\n\nprivate static void LogReport()\n{\n var report = Mewsifer.GenerateReport(\"MyModTestReport\");\n report.Wait();\n // Prints the report file path to the log\n Logger.Log($\"Report generated: {report.Result}\");\n}\n```\n\nOnce you have the file you can open it by launching the console and selecting \"Load from file\" at startup.\n\n## Acknowledgements\n\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n* Cyrix on Discord for the banner illustration used in MewsiferConsole.Menu\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/wotr).\n", "HomepageUrl": "https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole", "Tags": [ @@ -2543,7 +2543,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815423+00:00", + "LastChecked": "2024-10-25T03:15:50.5056515+00:00", "Description": "# Microscopic Content Expansion mod for Pathfinder: Wrath of the Righteous \n## Requirements: [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases).\n\nAdd Antipaladin class, some feats, spells and ki powers.\n\n## Featuring\n\n### New classes: \n\n[Antipaladin](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin) \nArchetypes available: \n- [Iron Tyrant](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo-antipaladin-archetypes/iron-tyrant-antipaladin-archetype/)\n- [Knight of the Sepulcher](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo-antipaladin-archetypes/knight-of-the-sepulcher)\n- [Tyrant](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo-antipaladin-archetypes/tyrant-antipaladin-archetype/)\n\nIMPORTANT: For best experience also install TabletopTweaks-Base. Fiendish template for antipaladin animal companion and Armor Mastery/Shield Mastery feats that can be picked as Iron Tyrant bonus feats are used from TTT. If you don't have TTT-Base, mod will still work, just you will be missing additional possible selections. (No, I won't copypaste those in my mod, don't ask)\n\nNotable differences from PnP: \nInstead of Aura of Vengeance (lvl 11 ability) which allows Antipaladin to share Smite Good, in mod version 1.16.0 this was replaced with Tip of the Spear (previously capstone option) that allows Smite Good to affect everything. The part that adds 3 bonus smites was removed from it. \nThis is to make Smite Good useful while not stepping on Paladin's support role. Evil helps themselves, not others.\n\nMark of Vengeance that was previously granted is still in mod files (and will continue to be there for save compatibility), so if you liked how it was previously, you can add it manually with Toybox.\n\n#### Antipaladin exclusive companion and mount - Nightmare (flaming horse)\n\nSize: Large \nSpeed: 50 ft. \nAC: +8 natural armor \nAttack: bite (1d4), 2 hooves (1d6) \nAbility scores: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 \nSpecial qualities: Hoof attacks deal additional 1d4 fire damage. \nNightmares are not animals, but evil outsiders and thus are not affected by abilities targeting specifically animals or not working on outsiders. That means Animal Growth and Legendary Proporions do NOT work on them. \n\nThey do not have any special level where they get upgrade. They receive the usual bonuses from animal level ups.\n\nCan be mounted with character properly (mostly) sitting on the mount. Occasionally it will be wonky, accept it as what it is.\n\nBardings can be equipped (provided you have proficiency), but they will not show on the model.\n\nThey use Horse portrait.\n\n### New feats\n\n- [Unsanctioned Knowledge (paladin and antipaladin versions)](https://www.d20pfsrd.com/feats/general-feats/unsanctioned-knowledge/)\n- Snake style feat chain\n\t- [Snake Style](https://www.d20pfsrd.com/feats/combat-feats/snake-style-combat-style)\n\t- [Snake Sidewind](https://www.d20pfsrd.com/feats/combat-feats/snake-sidewind-combat)\n\t- [Snake Fang](https://www.d20pfsrd.com/feats/combat-feats/snake-fang-combat)\n- Startoss style feat chain\n\t- [Startoss Style](https://www.d20pfsrd.com/feats/combat-feats/startoss-style-combat-style)\n\t- [Startoss Comet](https://www.d20pfsrd.com/feats/combat-feats/startoss-comet-combat)\n\t- [Startoss Shower](https://www.d20pfsrd.com/feats/combat-feats/startoss-shower-combat)\n- Dimensional Savant feat chain\n - [Dimensional Agility](https://www.d20pfsrd.com/feats/general-feats/dimensional-agility)\n\t- [Dimensional Assault](https://www.d20pfsrd.com/feats/general-feats/dimensional-assault)\n\t- [Dimensional Dervish](https://www.d20pfsrd.com/feats/general-feats/dimensional-dervish)\n- [Flickering Step](https://www.d20pfsrd.com/feats/conduit-feats/flickering-step-conduit)\n- [Crusader's Flurry](https://www.d20pfsrd.com/feats/general-feats/crusader-s-flurry)\n- [Feinting Flurry](https://www.d20pfsrd.com/feats/combat-feats/feinting-flurry-combat)\n### New spells\n\n- [Deadly Juggernaut (Cleric 3, Inquisitor 3, Paladin 3, Antipaladin 3, Warpriest 3)](https://www.d20pfsrd.com/magic/all-spells/d/deadly-juggernaut/) \n- [Blade of Dark Triumph (Antipaladin 3)](https://www.d20pfsrd.com/magic/all-spells/b/blade-of-dark-triumph)\n- [Blade of Bright Victory (Paladin 3)](https://www.d20pfsrd.com/magic/all-spells/b/blade-of-bright-victory)\n- [Widen Auras (Antipaladin 2)](https://www.d20pfsrd.com/magic/all-spells/w/widen-auras/) - note, only Antipaladin, no Paladin version.\n\n### New Ki powers\n- [Ki Power: Deadly Juggernaut](https://www.d20pfsrd.com/classes/core-classes/Monk/archetypes/paizo-monk-archetypes/qinggong-monk/#8th-Level_Ki_Powers)\n\tNot available for Drunken Master. Can be used by Sensei but can't be shared.\n- [Ki Power: Ki Leech](https://www.d20pfsrd.com/classes/core-classes/Monk/archetypes/paizo-monk-archetypes/qinggong-monk/#10th-Level_Ki_Powers)\n\tNot available for Drunken Master. Can be used by Sensei but can't be shared.\n- [Ki Power: Diamond Resilience](https://www.d20pfsrd.com/classes/unchained-classes/MONK-unchained/#TOC-Ki-Power-Su-)\n\tMade into passive ability (like Diamond Soul) and set to require Monk class level 14. Not available for Drunken Master.\n\n### New class features\n- [Druidic Herbalism](https://www.d20pfsrd.com/classes/Core-classes/druid/#Nature_Bond_Ex)\nFor simplicity of implementation and usage nerfed compared to tabletop description: \n Instead of free WIS mod concoctions every day, druid gets to brew any potion for free.\n- [Legion's Blessing (Cleric Crusader archetype lvl 8 feature)](https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/crusader)\nAllows you to sacrifice spell slot (through spontaneous conversion), making your next spell of exactly 3 levels lower with a range of touch to be applied to all allies in a 10 ft radius.\n\t- properly takes into account metamagic and stuff\n\t- effects that trigger \"on spell cast\" will trigger for each target, which may be desired or not.\n\t- will work on modded spells or spells added through Loremaster. Condition for triggering mass cast simply (range is touch, target is ally).\n\t- you're your own ally. Mass cast will be applied on you/triggered by casting on yourself\n\t- sacrifice spell and subsequent mass-cast are only for Crusader spellbook\n\t- unfortunately this mass cast can't be set up through Bubble Buffs\n\t- Zippy Magic with duplicate original cast once, but won't trigger any more mass casts\n- [Flying Kick (Monk Style Strike)](https://www.d20pfsrd.com/classes/unchained-classes/Monk-unchained/#TOC-Style-Strike-Ex-)\nGrants pseudo pounce ability Flying Kick, that can be used to move up to Fast Movement amount of feet (so 10 feet at lvl 5, 60 feet at lvl 18+) and at the end attack with flurry of blows\n\t- requires you to have Flurry of Blows active\n\t- requires you to be unarmed\n\t- To qualify for choosing this style you need to have FoB and Fast Movement, so archetypes that trade it away (Sensei and Sohei) can't take it.\n\t- visually you jump and hit with your kick (single attack), then performs full attack without first attack, resulting in total in your normal amount of attacks\n\t- is NOT a charge. Bonuses to charge do not apply\n\t- range grows with Monk level, from 10 feet to 60 feet\n\t- Style grants you toggleable ability, that on toggling will give you ability that actually performs jumpkick. Done this way so that you can't have another style enabled until you are allowed to have two active styles\n- [Timeless Body (Monk level 17 feature)](https://www.d20pfsrd.com/classes/unchained-classes/MONK-unchained/#TOC-Timeless-Body-Ex-)\n\tImplemented as immunity to couple of very specific effects.\n- [Flawless Mind (Monk level 19 feature)](https://www.d20pfsrd.com/classes/unchained-classes/MONK-unchained/#TOC-Flawless-Mind)\n\tWhenever a monk attempts a Will save, he can roll twice and take the better result.\n\n### Homebrew changes (all default to OFF)\n\nChanges that make sense to me, enable if you like (and don't forget to restart the game!)\n\n#### Dragonblood Shifter\n- Make Draconic Aspect (minor aspect) last indefinitely.\n- At levels 9, 14 and 20 allow 2, 3, 4 aspects enabled at the same time.\n- Add at lvl 4 bite attack with 1.5 STR bonus.\n- Add at lvl 5 draconic wings that are active during dragon aspect and match in color last activated aspect- \n- Add Airborne property to dragon forms given by class.\n- Increase STR/CON bonuses provided by dragon forms given by class by 0/2/4.\n- Make class dragon form bite attack use 1.5 STR bonus.\n\nReasoning: \nDraconic aspect bonuses are so small that having them on a timer is just bad. Multiple aspects mirror chimeric aspect. On lvl 20 this will result in you being immune to 4 elements, but a) that's pure no dips lvl 20, b) casters could do it earlier anyway.\nBite at lvl 4 because that's where normal shifters spike in power with their major form.\nWings because why not. Feyform and Griffonheart give wings at 5.\n\nAirborne (that full dragons have, but normal polymorphs don't) gives immunity to all ground things and trip. \n0/2/4 bonus is just so you don't feel bad that BFT could share same dragon form but with higher stats bonuses. \n1.5x STR bonus on bite because most dragons have that.\nLet's have archetype that is all about dragons forms that at mildly superior to what others can have.\n\n#### Mythic Armor Feats\n- Use armor enhancement bonus for DR penetration in Heavy and Medium mythic offense feats. I.e. bonus damage from +5 heavy armor counts as if it came from +5 weapon.\n\nReasoning: \nDescription says that you strike with your armor spikes, and if my armor is magical, surely strike from it would be magical?\n## Thanks to \n- bubbles and Vek17 specifically \n- kadyn for his Expanded Content\n- Fumihiko for making of Snake Style for Kingmaker\n- Jarly for Russian localization\n- Pathfinder Wrath of The Righteous Discord channel members\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.com/invite/wotr)", "HomepageUrl": "https://github.com/alterasc/MicroscopicContentExpansion", "Tags": [ @@ -2629,7 +2629,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815428+00:00", + "LastChecked": "2024-10-25T03:15:50.505652+00:00", "Description": "# Miscellaneous Tweaks and Fixes for WotR\n\nA small collection of fixes or tweaks to things that bugged me while playing.\nRequires [ModMenu](https://github.com/WittleWolfie/ModMenu/releases)\n\nAll features can be enabled or disabled in the Mods menu.\n\n### Natural Attack Stacking\n\nPreviously, if you got multiple natural attacks of the same type from different features/buffs/etc.\nyou would get extra attacks per round. This was 'fixed' by Owlcat at some point so now extra natural \nattacks give no benefit to PCs. With this enabled, vanilla behaviour is replaced with an approximation\nof the tabletop rules:\n\nAddtional natural attacks of the same kind gives a stacking increase to the effective size of the 'weapon'\n(eg. 2 pairs of Medium claw attacks effectively grant 1 pair of Large claw attacks instead).\n\nYou get all 'enchantment' effects (elemental damage/DR penetration/etc.) but multiple enchants of the same type\ndo not stack.\n\n### Major Strength Blessing Armor Speed Fix\n\nWarpriest's Major Blessing for Strength domain now applies to heavy armor in addition to medium\narmor - now matches its description.\n\n### Force Book of Dreams Upgrade\n\nThe Book of Dreams item is supposed to upgrade at certain points in the story,\nbut this has never reliably worked (at least in my experience). Enabling this forces the \nupgrade script to run on every Etude update. Disabled by default.\n\n### Identify natural weapons\n\nIn some cases, \"enchanted\" natural weapons will appear as Unidentified, requiring a Knowledge (Arcana) check\nto identify. This force identifies natural weapons on equip\n\n(This was already included in previous versions of the mod and enabled at all times,\nbut has now been given its own setting)\n\n### Fix empty hand weapon equip\n\nWhen multiple features or buffs grant \"empty hand replacement\" weapons (eg. claws) the game is supposed to equip the \"best\" set\nbut sometimes it just chooses the newest (which may be worse than the claws they're replacing).\nThis adds an additional check after equip to try to ensure the \"best\" weapon was selected.\n\n### Reformed Fiend DR/good\n\nChanges the damage reduction for the Reformed Fiend Bloodrage archetype from DR/evil to DR/good.\nDisabled by default.\n\n### Dollroom postprocessing filter toggles\n\nAllows you to disable some postprocess filters in the dollroom (inventory screen, character creation. mythic level up, etc.)\n\n## Acknowledgements\n\n* Special thanks to the modding community on [Discord](https://discord.com/invite/wotr) - in particular, Pheonix99 and Bubbles.\n* WittleWolfie for ModMenu\n", "HomepageUrl": "https://github.com/microsoftenator2022/MiscTweaksAndFixes2", "Tags": [ @@ -2670,7 +2670,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815434+00:00", + "LastChecked": "2024-10-25T03:15:50.5056525+00:00", "Description": "# ModMenu\n\nAdds a new page to the game options for mods. This allows mods to easily implement settings using native UI instead of UMM. This does not create a save dependency.\n\nEach mod has its own dedicated settings page. Select which mod's settings page to view from the drop-down menu:\n\n

\"Mod

\n\nSome sample settings configurations:\n\n

\"Test

\n\n

\"More

\n\n## Installation\n\n1. Install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (UMM), minimum version 0.27.0, and configure for use with Wrath\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for ModMenu\n3. Click \"Install\"\n\nIf you don't want to use ModFinder you can download the [latest release](https://github.com/CasDragon/ModMenu/releases/latest) and install normally using UMM.\n\n## Problems or Suggestions\n\nFile an [issue on GitHub](https://github.com/CasDragon/ModMenu/issues/new) or reach out on [Discord](https://discord.com/invite/wotr) in #mod-dev-technical or #mod-user-general channel.\n\n### Controller Support\n\n**This does not support controllers**.\n\n## Mods Using ModMenu\n\nThis is a non-exhaustive list, let me know if you want your mod added here!\n\n* [BOAT BOAT BOAT](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT)\n* [Character Options+](https://github.com/WittleWolfie/CharacterOptionsPlus)\n \n## Mod Developers\n\n### Why should you use it?\n\n* It looks nice!\n* Automatically persists your settings\n* Handles restoring defaults\n* Automatically persists per-save settings\n* Super easy to use\n\n### How to use it\n\nThe test screenshots above were generated using [TestSettings](ModMenu/Settings/TestSettings.cs). That exercises every function supported. The API is documented and generally self-explanatory.\n\nIn your mod's `Info.json` add `ModMenu` as a requirement:\n\n```json\n\"Requirements\": [\"ModMenu\"]\n```\n\nYou should specify a minimum version:\n\n```json\n\"Requirements\": [\"ModMenu-1.1.0\"]\n```\n\nIt's safest to just specify the version you build against as the minimum version, but methods added after 1.0 do specify the version in their remarks.\n\nInstall ModMenu then in your mod's project add `%WrathPath%/Mods/ModMenu/ModMenu.dll` as an assembly reference.\n\n### Basic Usage\n\nCreate a setting:\n\n```C#\nModMenu.AddSettings(\n SettingsBuilder.New(\"mymod-settings, SettingsTitle)\n .AddToggle(Toggle.New(\"mymod-settings-toggle\", defaultValue: true, MyToggleTitle)\n .OnValueChanged(OnToggle)));\n \nprivate static void OnToggle(bool toggleValue) {\n // The user just changed the toggle, toggleValue is the new setting.\n // If you need to react to it changing then you can do that here.\n // If you don't need to do something whenever the value changes, you can skip OnValueChanged()\n}\n```\n\nGet the setting value:\n\n```C#\nModMenu.GetSettingValue(\"mymod-settings-toggle\");\n```\n\n**The game handles the setting value for you.** You do not need to save the setting, or set the setting to a specific value. You *can* set it if necessary but most of the time it isn't necessary. This includes saving settings that you flag as per-save using `DependsOnSave()`.\n\nFor more examples see [TestSettings](ModMenu/Settings/TestSettings.cs).\n\n### Best Practices\n\n* **Do not add settings during mod load,** without additional handling you cannot create a `LocalizedString`. I recommend adding settings before, during, or after `BlueprintsCache.Init()`.\n* Don't use `IsModificationAllowed` to enable/disable a setting based on another setting. This is checked when the page is opened so it won't apply immediately.\n* Indicate settings which require reboot using `WithLongDescription()`. The game's setting boolean `RequireReboot` does nothing.\n\nDefine a \"root\" key unique to your mod to make sure there are no key conflicts:\n\n```C#\nprivate const string RootKey = \"mymod-settings\";\n```\n\nYou can then prepend this to all of your settings keys:\n\n```C#\n\n// Results in a settings key \"mymod-settings-key\"\nvar toggle = Toggle.New(GetKey(\"toggle\"), MyToggleTitle);\n\nprivate static string GetKey(string key)\n{\n return $\"{RootKey}-{key}\";\n}\n```\n\nJust make sure you always get the key the same way when getting a setting value.\n\n### Settings Behavior\n\n* Settings with `DependsOnSave()` are associated with a save slot, but do not create save dependencies\n * You do not need to handle saving or restoring settings at all, though save dependent settings may be lost if the mod is disabled\n* `OnValueChanged()` is called after the user clicks \"Apply\" and confirms\n* `OnTempValueChanged()` is called immediately after the user changes the value, but before it is applied\n* A setting's value can be checked at any time by calling [GetSettingValue()](ModMenu/ModMenu.cs#L85)\n\n## Acknowledgements\n\n* Kuru, for his hard work on the new fork\n* A shout out to Bubbles (factsubio) who essentially wrote the new image and button settings types when I was about to give up.\n* The modding community on [Discord](https://discord.com/invite/wotr), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/wotr).\n", "HomepageUrl": "https://github.com/CasDragon/ModMenu", "Tags": [ @@ -2711,7 +2711,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815438+00:00", + "LastChecked": "2024-10-25T03:15:50.505653+00:00", "Description": "# MoreFontSizes\n\nA simple mod for Wrath of the Righteous that changes the Font Size slider in the options menu to a much larger range. \n\nThe original slider allowed values from 0.8 to 1.2, this mod allows ranges from 0.1 to 5. Note that not all text in the games is adjusted by this slider, and that both extremes will make the UI hard to use.\n\n## Installation\n\n1. Ensure [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) is installed correctly, and set up to point to Wrath of the Righteous (Pathfinder Second Adventure in the menu).\n2. Download the zip file from the releases page.\n3. Drag the zip file into UMM in the mods tab.\n", "HomepageUrl": "https://github.com/cookEsandcream/MoreFontSizes/", "Tags": [ @@ -2757,7 +2757,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815444+00:00", + "LastChecked": "2024-10-25T03:15:50.5056535+00:00", "Description": null, "HomepageUrl": "https://github.com/xADDBx/MorePartySlots/", "Tags": [ @@ -2813,7 +2813,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815449+00:00", + "LastChecked": "2024-10-25T03:15:50.5056539+00:00", "Description": null, "HomepageUrl": "https://github.com/xADDBx/MorePartyViewSlots/", "Tags": [ @@ -2869,7 +2869,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815454+00:00", + "LastChecked": "2024-10-25T03:15:50.5056544+00:00", "Description": "Mod for Pathfinder: WotR, aiming to add new ways to build characters.", "HomepageUrl": "https://github.com/MorvarchPrincess/MorvarchsPlaystyleExpansions", "Tags": [ @@ -2915,7 +2915,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815459+00:00", + "LastChecked": "2024-10-25T03:15:50.5056548+00:00", "Description": "Allows archetype stacking using tabletop's standard rules.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the Tabletop Tweaks mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\n\nHow to use\n\n1. Use Ctrl+F10 to open the mod menu manager\n2. Expand the options for the mod\n3. Select your desired difficulty override\n", "HomepageUrl": "https://github.com/Vek17/WrathMods-MultipleArchetypes", "Tags": [ @@ -2990,7 +2990,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815464+00:00", + "LastChecked": "2024-10-25T03:15:50.5056552+00:00", "Description": "This mod adds a new homebrew mythic ability and several 3rd Party Publisher spells.\n\nOnce a game is saved with this mod is enabled it will require this mod to be present to load so do not remove or disable the mod once enabled. You can however disable any feature of the mod at will without breaking saves.\n\nAll changes are configurable and can be disabled via the unity mod manager menu.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version.\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous.\n3. Download the [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) mod from the releases page.\n4. Install the mods by dragging the zip file from step 3 and the zip file for this mod into the Unity Mod Manager window under the Mods tab.\n\n## Added Content\n* Archetypes\n\t* Two-Weapon Warrior (Paizo)\n\t\t* Fighter archetype that specializes in dual-wielding.\n\n* Class Features\n\t* Loremaster Secret - Paladin Spell Selection (Homebrew)\n\t\t* Added paladin spells to the list of selections.\n\t* Arcanist Exploit - Martial Training / Martial Training, Greater\n\t\t* Spend exploit selections to gain base attack bonus.\n\n* Spells\n\t* Force Armor (3PP)\n\t\t* A spell for the alchemist, bard, and wizard spellbooks that adds a spell similar to shield of faith for arcane casters.\n\t* Mage Armor II / III / IV (3PP)\n\t\t* Higher level versions of mage armor that add +6/+8/+10 AC.\n\t* Magic Missile, Greater (3PP)\n\t\t* Higher level magic missile that deals more damage.\n\t* Magic Missile, Mastered (3PP)\n\t\t* Even higher level magic missile that deals more damage and has no limit on the number of missiles.\n\t* Shield II (3PP)\n\t\t* A higher level version of the shield spell that lasts longer.\n\n* Mythic Abilities\n\t* Abundant Preparation (Homebrew)\n\t\t* Similar to Abundant Casting, Abundant Preparation adds an additional four spell preparation slots to 1st, 2nd, and 3rd spell levels for an arcanist.\n\t* Improved Abundant Preparation (Homebrew)\n\t\t* Adds an additional four spell preparation slots to 4th, 5th, and 6th spell levels for an arcanist.\n\t* Greater Abundant Preparation (Homebrew)\n\t\t* Adds an additional four spell preparation slots to 7th, 8th, and 9th spell levels for an arcanist.\n\t\t\nAcknowledgments: \n\n- Pathfinder Wrath of The Righteous Discord channel members\n- @Vek17, @Bubbles and the rest of our great Discord modding community - help.\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.com/invite/wotr)\n- Chinese translation by Kifusou.\n", "HomepageUrl": "https://github.com/Llisandur/MythicArcanist", "Tags": [ @@ -3076,7 +3076,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815469+00:00", + "LastChecked": "2024-10-25T03:15:50.5056556+00:00", "Description": "# Mythic Magic Mayhem v1.1.0 for WoTR\n## Requirements: [ModMenu](https://github.com/WittleWolfie/ModMenu). [Spellbook Merge](https://github.com/vikigenius/SpellbookMerge/tree/master).\n- Make all mythic spell books mergeable with any spell book!\n- 4th and 6th casters gain extra spell slots:\n![extraspellslots](https://github.com/YLMstring/Mythic-Magic-Mayhem/assets/61271096/c06aeaf6-1418-480a-8ca2-efb23944d3de)\n- The mod overrides Spellbook Merge Mod, making all of its options unavailable lol\n- All features are toggleable, and more toggleable than Prestige Plus\n### Lich adjustments:\n- Add lesser animate dead to lich spellbook\n- Improve Undead Mount power by adding a CHA bonus to mount equal to mythic rank\n- Add a mythic power option to turn a companion's animal companion into undead template\n- Add a passive perk at MR5 to use CON or CHA (whichever is highest) for fort and hp modifiers\n### Angel adjustments:\n- Increase Bolt of Justice to 7th level\n- Increase Storm of Justice to 9th level\n- Wrath of the Righteous is now 8th level and affects evil demons only (Arue <3)\n- Add Improved Angelic Halo - Divine Champion: While Angelic Halo is active energy damage is converted into holy damage\n- Add Improved Angelic Halo - Flames of Heaven: While Angelic Halo is active energy damage is converted into fire damage\n### Azata adjustments:\n- Azata is now a full caster!\n![azataspell](https://github.com/YLMstring/Mythic-Magic-Mayhem/assets/61271096/7c67d046-161f-4319-93cd-0b999c01d1e2)\n- New Superpower - Harmonious Echo: Azata may start a second performance while maintaining another.\n- New Spell - Group Hug: This spell functions as friendly hug, except that it affects all allies in the area.\n- New Spell - Elysium Choir: When you sing all of Elysium joins with you. You use every performance ability you know. Those with a duration last for the duration of the spell (1 min), these benefits do not use up your daily usage of performance abilities.\n- New Spell - Primordial Dragon Dance: The primordial power of Elysium flows through you blasting your enemies and rendering them vulnerable to your elemental power. Choose an element (fire, cold, lightning, acid or sonic) when you cast the spell, the spell leaps from target to target in the same way as chain lightning inflicting 1d6 damage of the chosen element per caster level. The target also gains vulnerability to the selected element for 1 minute, succeeding in a saving throw halves the damage but does not prevent the vulnerability effect.\n### Aeon adjustments:\n- Aeon is now a full caster!\n![aeonspell](https://github.com/YLMstring/Mythic-Magic-Mayhem/assets/61271096/82323a86-62e9-4dad-ac7a-80aabc7c8037)\n- New Spell - Edict of Total Nullification: The aeon and his agents are protected from all harm by the will of the cosmos. The Aeon and all allies within a 20 foot radius gain the benefits of the Protection From Energy, Communal spell with the exception that it applies to any and all damage types, absorbs 10 per caster level and has separate damage pools. The damage types affected are physical, fire, cold, acid, lightning, sonic, positive, negative, holy, unholy and divine.\n- New Spell - Edict of Absolute Authority: The natural order of the universe is absolute, and thus so is your authority. As a swift action you cause all enemies within a 30 foot radius to suffer the effects of the Edict of Retaliation and Edict of Nonresistance spells (saving separately for each).\n- New Spell - Temporal Interdiction: The heart of the Aeon's power is their mastery over space and time. The most awesome of these powers is the ability to literally freeze time for a short period for all but themselves. For 1 round the Aeon gains the ability to cast up to three spells as a free action.\n### Demon adjustments:\n- Demon is now a full caster!\n![demonspell](https://github.com/YLMstring/Mythic-Magic-Mayhem/assets/61271096/ecf202f1-cb7b-4d3f-98c1-2b4cea607a0a)\n- New Spell - Blind Fury: Targets in the area must pass a willpower saving throw or suffer the effects of the rage spell and the blindness condition. In addition those who fail their saving throw lose the benefits of true seeing, blind fighting or any other effect that allows them to ignore or reroll the miss chance caused by concealment.\n- New Spell - Abyssal Breach: Tearing a hole through Golarion's dimensional fabric you create a gateway for some of the most powerful denizens of the abyss to come to your aid. Each round a random demon appears and will fight on your side for 1 minute. The demon summoned each round is random with a CR between 13 and 25.\n- New Spell - Demonic Form V: Your mastery over demonic forms has reached an unparalleled level. Harnessing the power of the abyss you can transform into a Primeval Retriever, an ancient and unique hunter of the abyss that preyed upon even the most powerful of demons that trespassed into it's territory. This creature inspired such fear in all demon kind that it inspired the demon lords to fashion their retriever constructs in its image. The Primeval Retriever can cast disintegration as a swift action at will using your caster level for damage, a vicious bite that grapples it's prey and chitinous legs harder than adamantine.\n### Trickster adjustments:\n- Trickster is now a full caster!\n![tricksterspell](https://github.com/YLMstring/Mythic-Magic-Mayhem/assets/61271096/53f098a0-d62b-481e-8916-05e001390cea)\n- New Spell - Hall of Mirrors: The best tricks are all down to smoke and mirrors, you have leveraged this fact to trick the enemy's senses into believing there are far more of you and your companions than is otherwise possible. For the duration of the spell you and all allies within 30 feet of you are affected by the mirror image spell with the exception that the images refresh every round. \n- New Spell - Rain of Halberdiers: Conjuring halberds to rain from the sky is all well and good, but what's the point of having all these halberds without someone to wield them? This spell functions as Rain of Halberds with the exception that it summons one grave knight (as per the create undead spell) per four caster levels for the duration of the spell.\n- New Spell - Trick Developer: You came to the realisation long ago that life is just a game, and if so then that means someone had to have designed that game. There is no one you cannot trick and you use this to tap into potential you otherwise wouldn't (and shouldn't) have. Choose one of the following 10th level mythic spells (Army of Heaven, Absolute Death, Abyssal Breach, Edict of Absolute Authority or Elysium Choir), you cast that spell.\n- New Spell - ‘Helpful’ Metagamer: Every group of friends has someone who ‘knows better’ and has no problem with sharing their superior knowledge with their companions regardless of whether or not it has been asked for, congratulations for being THAT guy. For 1 minute while within a 30ft radius of the trickster all allies gain Sneaky Quack, ignore critical hit and precision damage immunity and gain sneak attack dice equal to the trickster's if it's not already higher. When the spell ends all allies become exhausted for 1 minute due to the constant frustrating ’suggestions‘ from the trickster.\n## Thanks to \n- WittleWolfie for his [Blueprint-Core](https://wittlewolfie.github.io/WW-Blueprint-Core/index.html), which makes modding easy and enjoyable.\n- Bubbles (factsubio) for BubblePrints, saving me from going mad.\n- vikigenius for Spellbook Merge! \n- All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n- Pathfinder Wrath of The Righteous Discord channel members.\n- Join our [Discord](https://discord.com/invite/wotr)\n", "HomepageUrl": "https://github.com/YLMstring/Mythic-Magic-Mayhem", "Tags": [ @@ -3131,7 +3131,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681548+00:00", + "LastChecked": "2024-10-25T03:15:50.5056567+00:00", "Description": "# Mythic Path Power Swapper mod for Pathfinder: Wrath of the Righteous\n\nAllows changing mythic powers to powers from another path, or playing without mythic powers at all.\n\n## Download\n\nI recommend using [Modfinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder/releases) to download WotR mods. \n\nBut if you don't want to, here are the links for manual download: \n\nFirst get [ModMenu](https://github.com/WittleWolfie/ModMenu/releases) if you don't have it\n\nNow download this mod: [**LINK**](https://github.com/alterasc/MythicPathPowerSwapper/releases/latest)\n\n## How to install:\n\n1. Use Unity Mod Manager.\n2. Install ModMenu.\n3. Install this mod.\n4. Set settings to your liking.\n5. Restart to apply them.\n \n## Functionality\n\nSafe to remove mid-game unless you're using Legendarify. If you're using Legendarify see Uninstallation instructions below.\n\nAffects ALL saves globally.\n\n**SETTING CHANGES APPLY ONLY AFTER RESTART**\n\nHow to use: \nChoose which mythic path to change.\nChoose how to change.\n\n\nLegendarify option remove mythic powers and spellbook, grants rising bonus to all stats and modifies XP table so you get levels earlier. See section later.\n\nOption \"remove path powers\" makes your progression like your companions. \"Remove all powers\" removes everything. You still has mythic rank, but no abilities.\n\nSo for example if you pick Demon in first selection and Lich in second, your Demon will have Lich powers and Lich spellbook.\n\nNote on \"Add Aivu\": \nThis adds Aivu to the selected mythic path (regardless of what you're copying from). I don't know what that will do. You wil have her, but will she talk, get recognized, break quests or your whole game - no clue. It's just a setting that took me 20 minutes to add, so I did because I can. If you try it, feel free to tell me how things went for you.\n\nOptions to demythic mythic hero and companions can be enabled without changes to your path powers.\n\n## Notes\n- Affects ALL ongoing games. If you set for example Lich have Aeon powers, that changes some Aeon powers to rely on Lich Mythic class, meaning some Aeon powers will not work correctly when you're an Aeon until you reset the power swap or remove the mod.\n- Affects things that are defined in mythic class progression. If you see it on mythic page - it's will be affected. \n- You will get spellbook from the class that you copy from. \n- You will receive Artifact Cloak of your original path, but enchantment will be swapped to the copied path. \n- Story will proceed as your original path, there will be no recognition of \"wrong\" powers. \n- If you're on Azata path you get Aivu as normal, because she's important to the story. \n- If you copy from Azata, you by default do not gain Aivu, unless you toggle \"Add Aivu\" to On.\n\n- Azata receives spells depending on sub-path. So if you copy from Azata you don't get them. My advice - use TTT-Reworks, it adds those spells anyway.\n\n- Late game paths are unchanged. If you swap to Devil with changed progression I have no idea what will happen. Probably nothing, but it's on you.\nChanging to other late game paths that remove your old path abilities should work as usual.\n\n## Legendarify\n- Removes mythic powers\n- On ranks 3-5-7-9 you get stacking +1 bonus to all stats (total +4 to all stats at MR9)\n- With each mythic rank XP table gets shorter and shorter. At M3-M4 you can expect to be 1-2 levels higher than normal, at M5-M6 3-5 levels higher. At M9 progression is almost like normal legend, but to get to level 40 you need more experience than normal Legend. But you still will get lvl 40 eventually, just somewhat later. For comparison normal legend lvl 40 = legendarified lvl 38.\n- If you swap to late game non-Legend path, you get to keep your levels over 20. As far as I'm concerned this is your responsibility.\n- Exact XP table is at the bottom of readme.\n- You also get hidden legend feature that removes path visual changes.\n- *Legendarify causes removable save dependency* - don't remove mod without following uninstallation instructions\n\n## Uninstallation\n1. Reset mod options to change nothing to nothing.\n2. Respec your character.\n3. Remove mod.\n\n## Troubleshooting\nUnless you enabled \"Add Aivu\", turning mod off and doing respec will solve all your problems.\nIf you used \"Add Aivu\" maybe respec will help. Maybe not.\n\n## Compatibility with mods\nMaybe? \nDepends on what and how they do things. \nIs mostly compatible with TTT at least, that I checked.\nI've tried to set priorities so it loads also after Path of Rage and Spellbook Merge and MythicMagicMayhem, so their changes should be forwarded.\n\n## Can I have multiple paths? \nOut of scope for this mod.\n\n\n## Appendix\n\n### XP Tables\n\nNormal is normal XP table \nLegend is Legend XP table \nM3 - M9 is how your table changes over the course of mythic ranks. \n\n| Level | Normal | M3 | M4 | M5 | M6 | M7 | M8 | M9 | Legend | \n| - | - | - | - | - | - | - | - | - | - | \n| 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0\n| 2 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000\n| 3 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000 | 5000\n| 4 | 9000 | 9000 | 9000 | 9000 | 9000 | 9000 | 9000 | 9000 | 9000\n| 5 | 15000 | 15000 | 15000 | 15000 | 15000 | 15000 | 15000 | 15000 | 15000\n| 6 | 23000 | 23000 | 23000 | 23000 | 23000 | 23000 | 23000 | 23000 | 23000\n| 7 | 35000 | 35000 | 35000 | 35000 | 35000 | 35000 | 35000 | 35000 | 35000\n| 8 | 51000 | 51000 | 51000 | 51000 | 51000 | 51000 | 51000 | 51000 | 51000\n| 9 | 75000 | 69000 | 67000 | 66000 | 64000 | 62000 | 61000 | 59000 | 55000\n| 10 | 105000 | 94000 | 89000 | 85000 | 80000 | 77000 | 73000 | 69000 | 62000\n| 11 | 155000 | 125000 | 120000 | 110000 | 100000 | 94000 | 87000 | 81000 | 68000\n| 12 | 220000 | 170000 | 155000 | 140000 | 125000 | 115000 | 105000 | 94000 | 75000\n| 13 | 315000 | 235000 | 205000 | 180000 | 160000 | 140000 | 125000 | 110000 | 85000\n| 14 | 445000 | 315000 | 270000 | 235000 | 200000 | 170000 | 150000 | 125000 | 96000\n| 15 | 635000 | 430000 | 360000 | 300000 | 250000 | 210000 | 175000 | 150000 | 105000\n| 16 | 890000 | 580000 | 475000 | 385000 | 315000 | 260000 | 210000 | 170000 | 115000\n| 17 | 1300000 | 785000 | 625000 | 500000 | 395000 | 315000 | 250000 | 200000 | 130000\n| 18 | 1800000 | 1050000 | 830000 | 645000 | 500000 | 390000 | 300000 | 235000 | 155000\n| 19 | 2550000 | 1450000 | 1100000 | 830000 | 625000 | 475000 | 360000 | 270000 | 180000\n| 20 | 3600000 | 1950000 | 1450000 | 1050000 | 790000 | 580000 | 430000 | 315000 | 200000\n| 21 | | 2650000 | 1900000 | 1400000 | 990000 | 710000 | 515000 | 370000 | 220000\n| 22 | | 3600000 | 2550000 | 1750000 | 1250000 | 875000 | 610000 | 430000 | 260000\n| 23 | | 4900000 | 3350000 | 2300000 | 1550000 | 1050000 | 730000 | 500000 | 280000\n| 24 | | 6600000 | 4400000 | 2950000 | 1950000 | 1300000 | 875000 | 580000 | 315000\n| 25 | | 8950000 | 5850000 | 3800000 | 2450000 | 1600000 | 1050000 | 680000 | 370000\n| 26 | | 12000000 | 7700000 | 4900000 | 3100000 | 1950000 | 1250000 | 790000 | 445000\n| 27 | | 16500000 | 10000000 | 6300000 | 3900000 | 2400000 | 1500000 | 920000 | 500000\n| 28 | | 22500000 | 13500000 | 8100000 | 4900000 | 2950000 | 1800000 | 1050000 | 635000\n| 29 | | 30500000 | 18000000 | 10500000 | 6150000 | 3600000 | 2100000 | 1250000 | 720000\n| 30 | | 41000000 | 23500000 | 13500000 | 7700000 | 4400000 | 2550000 | 1450000 | 890000\n| 31 | | 55500000 | 31000000 | 17500000 | 9700000 | 5400000 | 3000000 | 1700000 | 1000000\n| 32 | | 75500000 | 41000000 | 22500000 | 12000000 | 6650000 | 3600000 | 1950000 | 1300000\n| 33 | | 100000000 | 54000000 | 29000000 | 15500000 | 8100000 | 4300000 | 2300000 | 1550000\n| 34 | | 140000000 | 71500000 | 37000000 | 19000000 | 9950000 | 5150000 | 2650000 | 1800000\n| 35 | | 190000000 | 94500000 | 48000000 | 24000000 | 12000000 | 6150000 | 3100000 | 2000000\n| 36 | | 255000000 | 125000000 | 61500000 | 30500000 | 15000000 | 7350000 | 3600000 | 2550000\n| 37 | | 345000000 | 165000000 | 79500000 | 38000000 | 18500000 | 8750000 | 4200000 | 3000000\n| 38 | | 465000000 | 220000000 | 100000000 | 48000000 | 22500000 | 10500000 | 4900000 | 3600000\n| 39 | | 635000000 | 290000000 | 130000000 | 60000000 | 27500000 | 12500000 | 5700000 | 4050000\n| 40 | | 860000000 | 380000000 | 170000000 | 75500000 | 33500000 | 15000000 | 6650000 | 4700000\n", "HomepageUrl": "https://github.com/alterasc/MythicPathPowerSwapper", "Tags": [ @@ -3171,7 +3171,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815486+00:00", + "LastChecked": "2024-10-25T03:15:50.5056571+00:00", "Description": "# Mythic Spell Flexibility mod for Pathfinder: Wrath of the Righteous", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/601", "Tags": [ @@ -3231,7 +3231,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815474+00:00", + "LastChecked": "2024-10-25T03:15:50.5056562+00:00", "Description": "Mythic Class spell books currently scale on mythic rank. This mod adds the ability to change that scaling in a variety of ways.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the Mythic Spellbook Tweaks mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\n\nHow to use\n\n1. Use Ctrl+F10 to open the mod menu manager\n2. Expand the options for the mod\n3. Select a casting stat you want to use for whatever mythic path you intend to us\n", "HomepageUrl": "https://github.com/Vek17/WrathMods-MythicSpellbookTweaks", "Tags": [ @@ -3276,7 +3276,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815581+00:00", + "LastChecked": "2024-10-25T03:15:50.5056645+00:00", "Description": "# Nine Swords\nA mod for Pathfinder: Wrath of the Righteous implementing the classes found in the Tome of Battle: Nine Swords supplement (https://dndtools.net/rulebooks/supplementals-35--5/tome-of-battle-the-book-of-nine-swords--88/)\nThere were some changes necessary both to adapt to the Pathfinder ruleset as well as accommodate Wrath of the Righteous\n\n## Contents\n - Warblade class\n - 50 Maneuvers (including a tiny number of Boosts) and 10 Stances from the Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw and White Raven disciplines\n\n## Deviations from Rules as Written\n### Spontaneous preparation\nInstead of having to prepare maneuvers ahead of time as a wizard would, all classes will have all known maneuvers available at all times as a sorcerer does, the number of known and available maneuvers was not changed. This is way less work to implement and makes the classes more flexible.\n\n### Recovering Maneuvers\nWarblades recover maneuvers with a move action ability that HAS to hit an enemy and recovers two uses of maneuvers.\nSwordsages recover all their maneuvers by spending a single full round actions.\nBoth changes where made to balance maneuver recovery, as written Swordsage recovery was comically bad\n\n### Individual Maneuvers\n - Maneuvers that should give your allies an attack bonus against an individual enemy, instead lowers the targets natural armor\n - Stances that say they end when moving more than 5 feet do not have this limitation\n - Hunter's Sense: gives blindsense analogous to other WOTR abilities that are described as \"Scent\"\n - Steel Wind: doesn't let you choose targets, the game will choose two targets and attack those\n - Flesh Ripper: penalties last for 1 minute instead of being dynamic\n - Bounding Assault: Teleports to target as a swift action\n - Overwhelming Mountain Strike and Irresistible Mountain Strike: staggers target instead of disabling move action\n - Hearing the Air: giving blindsight to distinguish it more from the lvl1 Hunter's Sense\n - Scything Blade: doesn't require having made a successful attack\n - All charge related to charge do not directly cause you to charge a target, instead they give you a buff that modifies your charge. This is rather annoying but I didn't find a way to make it work properly otherwise\n - Lions Roar triggers directly when used, but requires a move action\n\n## Roadmap\n - Swordsage class\n - Disciplines available to Swordsage\n - Prestige Classes from the Tome of Battle (probably as Archetypes for the two classes in order to Pathfinderfy them)\n - Classes and Maneuvers from the Path of War (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/), probably I'll fold the Maneuvers into the disciples from Path of War\n - Homebrew Maneuvers to fill out any remaining gaps in the Maneuver-List because some Maneuvers in the books cannot be implemented or would not be useful in WOTR\n\n# Contributing\nThis is my first mod and I learned a lot while working on it, but I'm sure there is a lot that could be improved.\nIf you have any suggestions for improvements please feel free to create a pull request or an issue on github.\n\n# Special Thanks\nto WittleWolfie for the excellent https://github.com/WittleWolfie/WW-Blueprint-Core", "HomepageUrl": "https://github.com/V0idhead/WOTRNineSwords", "Tags": [ @@ -3317,7 +3317,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815588+00:00", + "LastChecked": "2024-10-25T03:15:50.5056655+00:00", "Description": "## No Film Grain\n\n [WrathModMaker](https://github.com/cabarius/WrathModMaker) is required to build.\n\nImproves the sharpness in game by removing the post processing film grain effect.\n", "HomepageUrl": "https://github.com/thehambeard/NoFilmGrainWrath", "Tags": [ @@ -3357,7 +3357,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815604+00:00", + "LastChecked": "2024-10-25T03:15:50.505667+00:00", "Description": "# PATH OF BLING\n\nThis mod is for Pathfinder: Wrath of the Righteous, it contains a number of changes for the Gold Dragon mythic path. This includes bug fixes and enhancements.\nAny change may be toggled on or off as the user wills.\n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_PATH_OF_BLING/blob/master/downloadButtonBling.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_PATH_OF_BLING/releases/latest/download/WOTR_PATH_OF_BLING.zip)\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_PATH_OF_BLING mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Changes\n```\n* Spell Damage Dice Progression is changed to work as written. In addition, if an enemy has any energy vulnerability they'll be vulnerable to the attack at mythic rank 10.\n* The golden dragon breath is now a move action instead of a standard and will scale damage off of your full mythic rank. Cooldown is negated when transformed into your gold dragon form.\n* The golden dragon breath's debuff will now stack.\n* Gives a unique icon to the Gold Dragon Form.\n* Gives the Gold Dragon Form a mythic bonus of plus two to all mental stats.\n* Gives a Gold Dragon a divine spontaneous spellbook.\n```\n## Change Log\n```\n1.0.2\nRemoved vulnerability addition at MR10 as now there's a holy conversion\n1.0.1\nBug fixes to work with latest patch.\nAddition of Holy Conversion toggle at mythic rank 9.\n```\n\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @kadyn#6364, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n", "HomepageUrl": "https://github.com/Balkoth-dev/WOTR_PATH_OF_BLING", "Tags": [ @@ -3398,7 +3398,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815609+00:00", + "LastChecked": "2024-10-25T03:15:50.5056675+00:00", "Description": "# PATH OF HELL\n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_PATH_OF_HELL/blob/master/downloadButtonHell.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_PATH_OF_HELL/releases/latest/download/WOTR_PATH_OF_HELL.zip)\n\nRequires ModMenu:\nhttps://github.com/WittleWolfie/ModMenu\n![alt text](https://github.com/Balkoth-dev/WOTR_PATH_OF_HELL/blob/1.0.0/pathofhellmenu.png)\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_PATH_OF_HELL mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Changes\n```\n* Allows you to keep your Aeon gazes when going into the Devil mythic path. You may need to respec if you are unable to use the gazes correctly.\n* Hell's Authority starts at MR8 instead of MR10.\n```\n## Change Log\n```\n\n```\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n", "HomepageUrl": "https://github.com/Balkoth-dev/WOTR_PATH_OF_HELL", "Tags": [ @@ -3439,7 +3439,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815615+00:00", + "LastChecked": "2024-10-25T03:15:50.5056682+00:00", "Description": "# PATH OF RAGE\n\nThis mod is for Pathfinder: Wrath of the Righteous, it contains a number of changes for the Demon mythic path to make it a more interesting and better \"feeling\" mythic path, while still trying to keep it within the vision of the game. It contains a number of bug-fixes, new abilities, and a different way of handling the Demon's main mechanic: Rage. \n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_PATH_OF_RAGE/blob/master/downloadButton.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_PATH_OF_RAGE/releases/latest/download/WOTR_PATH_OF_RAGE.zip)\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_PATH_OF_RAGE mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Changes\n```\n* Includes a number of changes to Demon Rage. This is now a toggleable ability that will consume a number of rounds instead of per-combat and a new icon is added.\n* When you gain your Demon path, new special abilites called Demonologies are unlocked, allowing more rounds of rage per day.\n* Brimorak Aspect uses a new component to fix its expected scaling.\n* Succubus Aspect now properly gives a malus to Attack Bonus instead of AC.\n* Kalvakus Aspect's bonus attack will only work while you have a melee weapon.\n* Shadow Demon Aspect will no longer give double the wisdom bonus when toggled.\n* Adds new icons to each aspect making it easier to tell them apart.\n* Allows you to toggle Barbarian and Bloodrager rages while in a demon rage.\n* Abyssal Storm no longer hurts the caster.\n* Blood Haze now gives a +2 profane bonus to attack.\n* At Mythic Rank 4 you gain an ability to use Demonic Charge that isn't a teleport. This is for instances where you can't use Demonic Charge\n* As a Major demonic aspect you can select Lilithu, gaining a bonus to your Charisma as well as allowing all your spells and spell-like abilites to be considered using Selective Metamagic.\n* As a Major demonic aspect you can select Oolioddroo, gaining a bonus to your Dexterity and allowing all attacks to be rolled twice and take the highest result.\n* Fixes Demonic Aura so that it will only apply its damage when an enemy starts a new round instead of every time you activate Bloodrage.\n* Fixes autometamagic so that it will work on spells that are not originally part of a spellbook but added later. This is important for Arcane Bloodline for Bloodragers.\n* Adds a new mythic ability called Mighty Demonrage. This allows you to cast a demon spell of fourth level or lower as a swift action while Demon Raging.\n* Nocticula Aspect will now work with both Lilithu and Oolioddroo major aspects.\n* Nocticula Aspect has a better icon so you don't lose it with all the other abilities.\n* Nocticula Aspect is restricted to once per combat.\n* Nocticula Aspect is will give bloodrager and barbarian rages if you have them.\n* Legendary Proportions no longer changes your size to Huge. This is because it conflicts with Abyssal Bulk from Bloodragers, and it's not tabletop compliant.\n* Added compatibility with TTT-Base and the Brimorak Aspect Fix. If TTT-Base is installed and has its brimorak aspect setting active, then the setting on Path of Rage will turn off.\n* Added a toggle that will disable Dark Codex's limitless rage affecting Demon Rage. This only affects the new Demon Rage.\n* Demon Rage now updated. You will be able to use it now for an unlimited amount of time out of combat. This also means it will not turn off when combat ends, meaning you get to stay angry even between cutscenes!\n* Elemental Rampager is now activated when you start your demonic rage.\n* Balor Aspect should no longer give its intelligence bonus.\n* Fixed bug with demon rage that causes it to persist when given as part of a cutscene.\n```\n## Current New Abilities\n![alt text](https://github.com/Balkoth-dev/WOTR_PATH_OF_RAGE/blob/master/PathOfRageDemonologies.png?raw=true)\n## Change Log\n```\n03/26/2023\n* Allows Demonic Charge to target a point instead of a unit.\n03/15/2023\n* Hotfix for Demon Rend and non-shapeshifted polymorph spells.\n03/14/2023\n* Added a toggle that will disable Dark Codex's limitless rage affecting Demon Rage. This only affects the new Demon Rage.\n* Unleashed Demon will now affect Shifter wildshapes.\n* Rend Asunder should now affect Slams.\n03/11/2023\n* Sin Guzzler Form should now be hidden in the UI if you have not selected Demon Unleashed.\n* Some modded games didn't like Mighty Demonrage being added if another mod added a mythic feature without a name. Fixed.\n03/10/2023\n* Uncontrollable Rage fixed to have a localization.\n* Uncontrollable Rage is changed to a toggle, rather than a passive.\n* Uncontrollable Rage rebuilt in case of patching.\n02/20/2023\n* DEMONIC SMASH changed to a weapon attack to all targets in the area.\n11/29/2022\n* Refixed bug with demon rage that causes it to persist when given as part of a cutscene.\n* Renamed Aspect of Quasit to Aspect of Oolioddroo\n11/8/2022\n* Fixed bug with demon rage that causes it to persist when given as part of a cutscene.\n11/5/2022\n* Carnage Incarnate reworked for balancing reasons. Will max out at 30 times a round.\n10/30/2022\n* Balor Aspect should no longer give its intelligence bonus.\n* Unleashed Demon's balor form now has the correct number of times per day\n* Aspect of Quasit will now reroll attack rolls if they fail and reroll on concealment rolls.\n10/30/2022\n* Unleashed Demon's Balor Form will now last 30 seconds.\n* Unleashed Demon's Balor Form will now leave the character to always attack the nearest target.\n* Unleashed Demon's Balor Form will be able to be used once every mythic level.\n10/12/2022\n* Fixed demonologies to use new demonic rage resource.\n* Demon Rage now updated. You will be able to use it now for an unlimited amount of time out of combat. This also means it will not turn off when combat ends, meaning you get to stay angry even between cutscenes!\n* Elemental Rampager is now activated when you start your demonic rage.\n10/11/2022\n* Brimorak Aspect Fix now works with the Areelu cloak.\n* Added compatibility with TTT-Base and the Brimorak Aspect Fix. If TTT-Base is installed and has its brimorak aspect setting active, then the setting on Path of Rage will turn off.\n* Made the new demon rage no longer work with Dark Codex's infinite rage resource.\n03/21/2022\n* Carnage Incarnate's vulnerability removed\n* Carnage Incarnate's debuff will now deal 1d6 damage whenever attacked with a weapon.\n* Carnage Incarnate's explosion radius increased from 5 feet to 10 feet.\n* DEMONIC SMASH's radius increased from 5 feet to 10 feet.\n03/11/2022\n* Nocticula Aspect will now work with both Lilithu and Quasit major aspects.\n* Nocticula Aspect has a better icon so you don't lose it with all the other abilities.\n* Nocticula Aspect is restricted to once per combat.\n* Nocticula Aspect is will give bloodrager and barbarian rages if you have them.\n* Legendary Proportions no longer changes your size to Huge. This is because it conflicts with Abyssal Bulk from Bloodragers, and it's not tabletop compliant.\n03/06/2022\n* Demon Lord aspects fix removed as it was fixed in 1.2\n* Fixes autometamagic so that it will work on spells that are not originally part of a spellbook but added later. This is important for Arcane Bloodline for Bloodragers.\n* Adds a new mythic ability called Mighty Demonrage. This allows you to cast a demon spell of fourth level or lower as a swift action while Demon Raging.\n* Demon Rage changed to allow you to turn it off and on in the same turn, allowing you to rage-cycle using Demon Rage.\n03/05/2022\n* Bloodrage and Barbarian rage now will immediately end when you turn them off.\n* Bloodrager's Demonic Aura will now only affect targets when they start their turn in the aura.\n01/29/2022\n* Consume Souls: Buff uptime has been increased from two minutes to twenty minutes, with an additional ten minutes every other level. This is because Enduring Spells no longer works on abilities.\n* Aspect of Lilithu has been added. This gives you a Charisma bonus as well as allowing all your spells and spell-like abilites to be considered using Selective Metamagic.\n* Aspect of Quasit has been added. This gives you a Dexterity bonus and allows all attacks to be rolled twice and take the highest result.\n* BlueprintCore has been stripped down to the bare essentials to what this mod needs to hopefully make it easier to survive updates in the future.\n01/09/2022\n* Fixed text on Demon Rage to correctly state that it starts at 12 rounds instead of 18\n* Demon Blast correctly is now given at rank 4 instead of rank 3\n11/25/2021\n* Fixed Demon Rage so that it no longer stays if triggered in a cutscene\n* Updated Unleashed Demon so that you may polymorph into a Sin Guzzler at Rank 9 at will for 24 hours.\n\n```\n\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @kadyn#6364, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n", "HomepageUrl": "https://github.com/Balkoth-dev/WOTR_PATH_OF_RAGE", "Tags": [ @@ -3525,7 +3525,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681562+00:00", + "LastChecked": "2024-10-25T03:15:50.5056687+00:00", "Description": "# Prestige Minus for WotR\n## Requirements: Owlcat custom experience options turned off\n- The mod does not require [Prestige Plus](https://github.com/YLMstring/Prestige-Plus)\n- Features are not toggleable\n### Reasons to install the mod\n- Play WotR with a smaller party!!!\n- Gather your party anytime, anywhere with Prestige Minus ability\n- Level cap is now 28! (48 for Legend)\n- Level 1-22 use tabletop exp table, while level 22-28 is the same as level 21-22\n- Companion level and exp always match your own\n### Reduce Party\n- With Prestige Minus ability, you can set your party size (2-5, before reaching lv20)\n- Once it's set, there's no going back\n- If party size is 2, you gain 3x expirience\n- If party size is 3, you gain 2x expirience\n- If party size is 4, you gain 1.5x expirience\n- If party size is 5, you gain 1.2x expirience\n### Enlarge Party\n- With Prestige Plus ability, a lv20 knight commander can increase her party size after reaching certain exp threhold (40 for Legend)\n- If she could have reached lv20 with a party of 3, the maximum party size becomes 3\n- If she could have reached lv20 with a party of 4, the maximum party size becomes 4\n- If she could have reached lv20 with a party of 5, the maximum party size becomes 5\n- If she could have reached lv20 with a party of 6, the maximum party size becomes 6\n- Her exp gained will also be adjusted accordingly\n- If she gains any swarm level, the party size will immediately be forced to 6\n\n## Thanks to \n- WittleWolfie for his [Blueprint-Core](https://wittlewolfie.github.io/WW-Blueprint-Core/index.html)\n- Bubbles (factsubio) for BubblePrints, saving me from going mad.\n- Microsoftenator for teaching me so many stuff.\n- ADDB for the mod template, saving my time \n- Pathfinder Wrath of The Righteous Discord channel members.\n- Join our [Discord](https://discord.com/invite/wotr)\n", "HomepageUrl": "https://github.com/YLMstring/Prestige-Minus", "Tags": [ @@ -3611,7 +3611,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815625+00:00", + "LastChecked": "2024-10-25T03:15:50.5056694+00:00", "Description": "# Prestige Plus for WotR \n## Requirements: [ModMenu](https://github.com/WittleWolfie/ModMenu). [TTT-Core](https://github.com/Vek17/TabletopTweaks-Core).\n\n- This mod adds a lot of character options to the game, especially combat maneuvers and prestige classes!\n- All features are toggleable.\n\n## Featuring\n\n### Combat Maneuver+\n- You can Disarm, Sunder, or Trip in lieu of a melee attack, and Bull Rush in lieu of a charge attack, like on tabletop!\n- [Seize the Opportunity](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/seize-the-opportunity-combat/): From Path of War\n- Kinda OP so you can make it a mythic feat instead of combat feat if you like (default off)\n- [Dirty Fighting](https://www.d20pfsrd.com/feats/combat-feats/dirty-fighting-combat/)\n- [Surprise Maneuver](https://www.d20pfsrd.com/feats/general-feats/surprise-maneuver/)\n- [Strength Surge](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/strength-surge-ex/)\n- [Ki Throw](https://www.d20pfsrd.com/feats/combat-feats/ki-throw-combat/) and its mythic feat!\n- [Improved Ki Throw](https://www.d20pfsrd.com/feats/combat-feats/improved-ki-throw-combat/)\n- [Binding Throw](https://www.d20pfsrd.com/feats/combat-feats/binding-throw-combat/)\n- [Enhanced Ki Throw](https://www.d20pfsrd.com/feats/combat-feats/enhanced-ki-throw-combat/)\n### [Grapple Mechanic](https://www.d20pfsrd.com/gamemastering/Combat/#Grapple)\n![Grapple](https://github.com/YLMstring/Prestige-Plus/assets/61271096/0fa718b4-4dbe-4cf2-8e5d-e4d19b696999)\n- This is how I implement it:\n1. There are 3 kinds of grapples in the game. My Grapple Mechanic is very close to tabletop. Shifter and beast shape grapples stay owlcat-brew but once the character takes Grapple (Improved Grapple) feat, their grapple mechanics would be turned into mine. Finally, monster grapples stay the way it is in vanilla.\n2. If you are grappled, you can attempt to break the grapple by making a combat maneuver check (DC equal to your opponent’s CMD; this does not provoke an attack of opportunity) or Thievery check (with a DC equal to your opponent’s CMD). If you succeed, you break the grapple as a standard action. However, if you fail nothing happens, you don't use your standard action.\n3. You can only tie up pinned creatures, and then they still need to be grappled. The rope would be bursted if you release grapple, because you don't have time to tie someone up properly in combat. They are not helpless but can become the target of Coup De Grace. Additionally, grapple actions against them auto-succeed, they're auto pinned by the rope and their Thievery check DC to escape is higher.\n- Added Feats: Grapple (Improved Grapple), Greater Grapple, Rapid Grappler, Unfair Grip, Pinning Knockout, Pinning Rend, Savage Slam, Dramatic Slam, Hamatula Strike, Throat Slicer\n- Added Mythic Feats and Abilities (inspired by tabletop abilities of the same name): Grapple (Mythic), Uncanny Grapple, Aerial Assault, Knot Expert, Meat Shield, Maneuver Expert\n- Added Familiar: Crab King\n- Added Alchemist Discovery: Tentacle\n### [Deific Obedience](https://www.d20pfsrd.com/feats/general-feats/deific-obedience)\n- [Erastil](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Erastil): requires worshipping Erastil or Lawful Good\n- [Falayna](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Falayna): requires worshipping Falayna (Expanded Content) or Lawful Good\n- [Iomedae (sentinel)](https://aonprd.com/DeityDisplay.aspx?ItemName=Iomedae): requires worshipping Iomedae or Lawful Good\n- [Ragathiel](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Ragathiel): requires worshipping Ragathiel (Expanded Content) or Lawful Good\n- [Chaldira (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Chaldira): requires thievery 1, worshipping Sarenrae or Neutral Good\n- [Shelyn (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Shelyn): requires worshipping Shelyn or Neutral Good\n- [Seramaydiel](https://aonprd.com/DeityDisplay.aspx?ItemName=Seramaydiel): requires Inspire Courage or Neutral Good\n- [Arshea](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Arshea): requires worshipping Arshea (Expanded Content) or Neutral Good\n- [Desna](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Desna): requires worshipping Desna or Chaotic Good\n- [Milani (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Milani): requires worshipping Milani (Expanded Content) or Chaotic Good\n- [Cayden Cailean (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Cayden%20Cailean): requires worshipping Cayden Cailean or Chaotic Good\n- [Pulura](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Pulura): requires worshipping Pulura or Chaotic Good\n- [Abadar (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Abadar): requires worshipping Abadar or Lawful Neutral\n- [Irori](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Irori): requires worshipping Irori or Lawful Neutral\n- [Otolmens](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Otolmens): requires worshipping Otolmens (Expanded Content) or Lawful Neutral\n- [Magdh](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Magdh): requires worshipping Magdh (Expanded Content) or Lawful Neutral\n- [Gozreh (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Gozreh): requires worshipping Gozreh or Neutral\n- [Pharasma (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Pharasma): requires worshipping Pharasma or Neutral\n- [Nethys (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Nethys): requires worshipping Nethys or Neutral\n- [Mrtyu](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Mrtyu): requires worshipping Mrtyu (Expanded Content) or Neutral\n- [Naderi (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Naderi): requires worshipping Naderi (Expanded Content) or Neutral\n- [Nivi (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Nivi%20Rhombodazzle): requires worshipping Torag or Neutral\n- [Calistria (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Calistria): requires worshipping Calistria or Chaotic Neutral\n- [Gorum (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Gorum): requires heavy armor proficiency, worshipping Gorum or Chaotic Neutral\n- [The Lantern King](https://aonprd.com/DeityDisplay.aspx?ItemName=The%20Lantern%20King): requires worshipping The Lantern King (Expanded Content) or Chaotic Neutral\n- [Nocticula (sentinel)](https://aonprd.com/DeityDisplay.aspx?ItemName=Nocticula): requires worshipping Nocticula (Expanded Content) or Chaotic Neutral\n- Some of her boons have changed because she's in the middle of [spoilers](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Nocticula%20(Redeemed))\n- [Groetus (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Groetus): requires worshipping Groetus (Expanded Content) or Chaotic Neutral\n- [Zon-Kuthon (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Zon-Kuthon): requires worshipping Zon-Kuthon or Lawful Evil\n- [Achaekek (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Achaekek): requires worshipping Achaekek or Lawful Evil\n- [Mahathallah (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Mahathallah): requires worshipping Asmodeus or Lawful Evil\n- [Akuma](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Akuma): requires worshipping Asmodeus or Lawful Evil\n- [Arazni (sentinel)](https://aonprd.com/DeityDisplay.aspx?ItemName=Arazni): requires worshipping Urgathoa or Neutral Evil\n- [Charon (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Charon): requires worshipping Charon (Expanded Content) or Neutral Evil\n- [Norgorber](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Norgorber): requires worshipping Norgorber or Neutral Evil\n- [Szuriel (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Szuriel): requires worshipping Szuriel (Expanded Content) or Neutral Evil\n- [Kabriri (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Kabriri): requires worshipping Kabriri (Expanded Content) or Chaotic Evil\n- [Lamashtu (exalted)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Lamashtu): requires worshipping Lamashtu or Chaotic Evil\n- [Rovagug](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Rovagug): requires worshipping Rovagug or Chaotic Evil\n- [Socothbenoth (sentinel)](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Socothbenoth): requires worshipping Areshkagal (Expanded Content) or Chaotic Evil\n### [Evangelist Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/evangelist/)\n- [Diverse Obedience](https://www.d20pfsrd.com/feats/general-feats/diverse-obedience/)\n- Continue the aligned class progression or start your [Exalted](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/exalted/) career!\n- Perform Miracle: Essentially you prepare up to 30 spells each level to choose from, because the UI will explode if you have too many spells.\n### [Sentinel Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/sentinel/)\n- [Guided Hand](https://www.d20pfsrd.com/feats/general-feats/guided-hand/)\n- [Guided Hand (Mythic)](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-feats/guided-hand-mythic/)\n- The favored weapon is determined by your actual deity, not the deity of your obedience.\n- It works for deities from other mods!\n### [Agent of the Grave Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/agent-of-the-grave/)\n- The class has only 5 levels.\n- Gain spell progression at level 2, 3, 4, 5.\n- Hide your alignment!\n#### Homebrew Options: \n- At level 5 you can learn all necromancy spells (requires 13 int, full caster)\n- Or become a ghoul! (you're undead so incompatible with lichdom)\n- Or become a vampire! (requires blood drinker, incompatible with lichdom)\n### [Dawnflower Anchorite Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/anchorite/)\n- Gain spell progression at level 2-10.\n- Focused Sacred Weapon can't be turned off once chosen (it will become very complicated for me otherwise)\n- Credence gives access to [Dervish in TTT](https://github.com/Vek17/TabletopTweaks-Base).\n#### Homebrew Options: \n- Blossoming Light: a mythic ability to use Solar Invocation for free!\n### [Arcane Archer Class](https://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-archer/) \n- Gain spell progression at level 2-4, 6-8, 10.\n- A True Imbue Arrow is always with a quickened spell XD\n- And we have [Deadeye Devotee](https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Arcane%20Archer%20Deadeye%20Devotee)!\n#### Homebrew Options: \n- Storm of Arrows: a mythic ability to increase the number of uses of Hail of Arrows!\n### [Asavir Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/asavir/) \n- Share your pet with Djinni’s Blessing!\n- Gain Cavalier Mobility if TTT-base installed.\n- Trample (Mythic): a mythic feat inspired by tabletop abilities of the same name! (notice that owlcat trample works differently from tabletop)\n#### Homebrew Options: \n- Bond of Genies: a mythic ability to mount any party member!\n### [Bolt Ace Class (Lite)](https://www.d20pfsrd.com/classes/base-classes/gunslinger/archetypes/paizo-gunslinger-archetypes/bolt-ace) \n- Based off, and basically the same as the gunslinger archetype.\n- Convert your grit to panache (swashbuckler mod) or vice versa!\n### [Chevalier Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/chevalier/)\n- The class has only 3 levels.\n### [Crimson Templar Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/crimson-templar/)\n- Requires worshipping Ragathiel (Expanded Content) or Lawful Good.\n### [Enchanting Courtesan Class](https://www.aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Enchanting%20Courtesan)\n- Gain spell progression at level 2-10.\n#### Homebrew Options: \n- A mythic ability to deliver any touch spell via enchanting touch!\n- Become a [master spy](https://www.aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Master%20Spy)!\n### [Esoteric Knight Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/esoteric-knight/)\n- Kinetic Esoterica: continue kineticist progression every 2 levels!\n#### Homebrew Options: \n- Divine Psychic: continue cleric progression every 2 levels!\n### [Forest Warden Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/forest-warden/)\n- Simplify Guerrilla Tactics, making it easy to use in the game!\n- The class gives access to [Paired Opportunists in CO+](https://github.com/WittleWolfie/CharacterOptionsPlus) and [Spring Attack in Swashbuckler Mod](https://github.com/novumvita/SwashbucklerWOTR), but you'll need the respective mod active to select them. If you don't want these feats, my mod doesn't require anything, as the original feature will still be there.\n### [Furious Guardian Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/furious-guardian/)\n- Chosen Ally is for barbarian standard rage only =-=\n### [Golden Legionnaire Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/golden-legionnaire/)\n- Gain Swift Aid if Expanded Content installed.\n- Preemptive Strike works best with a long reach!\n### [Halfling Opportunist Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/halfling-opportunist/)\n- The class has only 5 levels.\n#### Homebrew Options: \n- Alternative access to the class for non-halflings!\n- A mythic feat to use another combat maneuver with Exploitive Maneuver.\n### [Heritor Knight Class](https://www.aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Heritor%20Knight)\n- Image of Divinity: At 7th level, a heritor knight’s appearance changes to superficially resemble the Inheritor herself, although she is still recognizable to those who know her, and her statistics do not change.\n- This is absolutely my favorite.\n### [Horizon Walker Class](https://www.d20pfsrd.com/classes/prestige-classes/apg/horizon-walker/)\n- The Terrain Mastery abilities of Astral Plane and Abyss are actually useless in the module but they are prerequisites for their Terrain Dominance.\n- There isn't a GM available telling which creature is native to where, so ONLY ABYSS's favored enemy bonus works, for demons (which is written explicitly in the its description). And you guys probably won't focus on other creatures anyway lol\n### [Hinterlander Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hinterlander/)\n- Gain spell progression at level 2-10.\n- Master Archer gives access to [Deadeye’s Blessing in TTT](https://github.com/Vek17/TabletopTweaks-Base) and [Pinpoint Targeting in ExpandedContent](https://github.com/ka-dyn/ExpandedContent), but you'll need the respective mod active to select them. If you don't want these feats, my mod doesn't require anything, as the original feature will still be there.\n- Gain a new Favored Terrain at level 2, 6, and an upgrade at level 9, 10. No need to study for 24 hours!\n### [Inheritor’s Crusader Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/inheritor-s-crusader/)\n- The class has only 3 levels.\n- Gain spell progression at level 1-3.\n#### Homebrew Options: \n- Spells per day/Destroyer of Tyranny/Sword Against Injustice: Now warpriest-friendly!\n### [Lion Blade Class](https://www.aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Lion%20Blade)\n- With good stuff from [this version](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/lion-blade/)\n#### Homebrew Options: \n- [Cloying Shades](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/cloying-shades-su) functions as [Bardic Pretender](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/bardic-pretender-ex/) for the class entry!\n### [Mammoth Rider](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/mammoth-rider/)\n- Gigantic Steed gives stackable bonus instead of size bonus. It just doesn't make any sense that this can't stack with magical enlarge effect!\n- Steed’s Reach is togglable, because longer reach might have negative impact in the game.\n#### Homebrew Options: \n- Gigantic Assault: a mythic ability to charge like a beast!\n### [Mortal Usher](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/mortal-usher/)\n- This is absolutely my favorite.\n### [Sanguine Angel Class (Lite)](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/sanguine-angel/)\n- Requires [Dark Codex](https://github.com/Truinto/DarkCodex), or you won't gain Prodigious Two-Weapon Fighting.\n- The class has 10 levels, but I only implement the first 3 levels because it doesn't have good stuff at higher levels.\n#### Homebrew Options: \n- Become an Angel of Death early! (requires precise shot)\n- Feat: Extra Tyrant’s Discipline\n### [Scar Seeker Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/scar-seeker/) \n- Gain spell progression at level 2, 4, 6, 8, 10.\n### [Shadowdancer Class](https://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/shadowdancer/) \n#### Homebrew Options: \n- Summon Shadow: You can choose an animal companian instead and make it undead!\n- Shadow Jump: You can choose any feat from the dimentional feat chain instead! This requires [Microscopic Content Expansion mod](https://github.com/alterasc/MicroscopicContentExpansion/). If you don't want these feats, my mod doesn't require anything, as the original feature will still be there.\n- Extra Shadow Jump: This is a homebrew feat that gives you 4 extra uses of Shadow Jump ability and you can take it as soon as shadowdancer level 1!\n### [Souldrinker Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/souldrinker/) \n- Gain spell progression at level 2-5, 7-10.\n- With good stuff from [this version](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/souldrinker-pzo9239/)\n### [Umbral Agent Class](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/umbral-agent/) \n- Gain spell progression at level 2-4, 6-8, 10.\n#### Homebrew Options: \n- Endless Gaze: a mythic ability to use Unnerving Gaze for free!\n- Shadow Jump: You can choose any feat from the dimentional feat chain instead! This requires [Microscopic Content Expansion mod](https://github.com/alterasc/MicroscopicContentExpansion/). If you don't want these feats, my mod doesn't require anything, as the original feature will still be there.\n- Extra Shadow Jump: This is a homebrew feat that gives you 4 extra uses of Shadow Jump ability and you can take it as soon as umbral agent level 1!\n### [Dragon Fury Class](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/prestige-classes/dragon-fury/) \n- Learn 3 Thrashing Dragon stances!\n- The class has more stuff on tabletop but it's enough of a power house atm :)\n- From Path of War\n\n### New Archetypes\n#### Alchemist: \n- [Construct Rider](https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/construct-rider-alchemist-archetype/)\n- [Internal Alchemist](https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/internal-alchemist/)\n- Can select certain bonus feats in place of an alchemical discovery.\n- [Mad Scientist](https://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/mad-scientist-alchemist-archetype/)\n- For Lv2 discovery, Left spell slot blank to create genius extracts. For Lv4 discovery, start brewing and wait for an hour.\n- This is absolutely my favorite.\n#### Arcanist: \n- [Aeromancer](https://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo-arcanist-archetypes/aeromancer-arcanist-archetype/)\n#### Bard: \n- [Geisha](https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/geisha/)\n- [Juggler](https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/juggler-bard-archetype/)\n- [Sound Striker](https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/sound-striker/)\n#### Barbarian: \n- [Drunken Brute](https://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/drunken-brute/)\n- Drinking a potion is already a move action in wotr, so Raging Drunk should make it a swift action.\n- The drinks are on us, the hangover is on you.\n- [Savage Barbarian](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Barbarian%20Savage%20Barbarian)\n- [Titan Mauler](https://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/titan-mauler/)\n- [Untamed Rager](https://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/untamed-rager-barbarian-archetype/)\n#### Bloodrager: \n- [Blood Conduit](https://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo-bloodrager-archetypes/blood-conduit/)\n#### Cavalier: \n- [Constable](https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/constable-cavalier-archetype)\n- Squad Commander: automatically start laying out a plan at the end of each combat!\n- [Emissary](https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/emissary)\n- Requires TTT, or you won't gain the bonus feats!\n#### Cleric: \n- [Divine Paragon](https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/divine-paragon-cleric-archetype/)\n#### Druid: \n- [Fungal Pilgrim](https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/fungal-pilgrim-druid-archetype/)\n- [Menhir Savant](https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/menhir-savant)\n- [Plains Druid](https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/plains-druid)\n- [Supernaturalist](https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/supernaturalist-druid-archetype/)\n- Shamelessly grab the best spells in the whole game!\n- Eldritch Botanist: A supernaturalist can choose plant bond, as a treesinger druid, in place of nature bond (from [Expanded Content](https://github.com/ka-dyn/ExpandedContent)).\n- [Toxicologist](https://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/toxicologist-druid-archetype)\n#### Fighter: \n- [Dawnflower Dervish](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Qadira%20%20Dawnflower%20Dervish)\n- [Eldritch Guardian](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Eldritch%20Guardian)\n- Share Training with your pets!\n- [High Guardian](https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/high-guardian-fighter-archetype/)\n- [Lore Warden](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Lore%20Warden) (with good stuff from [this version](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Lore%20Warden%20(PFS%20Field%20Guide)))\n- [Savage Warrior](https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/savage-warrior/)\n- [Warlord](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Warlord)\n- [Weapon Master](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Weapon%20Master): Fighters that have the weapon master archetype can select advanced weapon training beginning at 4th level. A weapon master can select this feat as a bonus feat and it doesn’t count for the purpose of the requirement that it can be taken at most once per 5 fighter levels.\n#### Magus: \n- [Spire Defender](https://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/spire-defender/)\n- [Staff Magus](https://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/staff-magus/)\n- With [Quarterstaff Master](https://www.d20pfsrd.com/feats/combat-feats/quarterstaff-master-combat)!\n#### Monk: \n- [Maneuver Master](https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/maneuver-master/)\n- This is absolutely my favorite.\n- [Master of Many Styles](https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/master-of-many-styles/)\n- [Weapon Adept](https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/weapon-adept/)\n#### Oracle: \n- [Truth Seeker](https://www.d20pfsrd.com/classes/base-classes/oracle/archetypes/paizo-oracle-archetypes/seeker/)\n#### Paladin: \n- [Shining Knight](https://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/shining-knight)\n- Gain Cavalier Mobility if TTT-base installed.\n#### Ranger: \n- [Divine Marksman](https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/divine-marksman-ranger-archetype/)\n- Requires [Expanded Content](https://github.com/ka-dyn/ExpandedContent), or you won't gain the bonus feats!\n- [Witchguard](https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/witchguard/)\n- [Infiltrator](https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/infiltrator/)\n#### Rogue: \n- [Kidnapper](https://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/jungle-kidnapper-rogue-archetype/)\n#### Skald: \n- [Fated Champion](https://www.d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo-skald-archetypes/fated-champion/)\n#### Slayer: \n- [Ankou’s Shadow](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo-slayer-archetypes/ankous-shadow-slayer-archetype/)\n#### Sorcerer: \n- [Truth Seeker](https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/seeker/)\n#### Warpriest: \n- [Arsenal Chaplain](https://www.d20pfsrd.com/classes/hybrid-classes/warpriest/archetypes/paizo-warpriest-archetypes/arsenal-chaplain-warpriest-archetype/)\n- Make adjustments due to owl-brew war blessing :p\n- [Divine Champion](https://www.d20pfsrd.com/classes/hybrid-classes/warpriest/archetypes/paizo-warpriest-archetypes/divine-champion-warpriest-archetype/)\n#### Witch: \n- [White-Haired Witch](https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/white-haired-witch/)\n- This is absolutely my favorite.\n- [Cartomancer](https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/cartomancer-witch-archetype/)\n\n### [Bardic Masterpieces](https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/)\n\n- [Triple Time](https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/triple-time-percussion-string-wind)\n- [Tales of Twisting Steel](https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/tales-of-twisting-steel-act-oratory)\n- [Rat Quadrille](https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/rat-quadrille-percussion-sing)\n- [Stone Face](https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/stone-face-comedy-oratory)\n- [The Requiem of the Fallen Priest-King](https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/the-requiem-of-the-fallen-priest-king-oratory-sing)\n### New Styles\n\n- [Black Seraph Style](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/black-seraph-style-combat-style/): From Path of War\n- [Black Seraph’s Malevolence](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/black-seraphs-malevolence-combat/)\n- [Black Seraph Annihilation](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/black-seraph-annihilation-combat/)\n- [Grabbing Style](https://www.d20pfsrd.com/feats/combat-feats/grabbing-style-combat-style/)\n- Grabbing Drag (homebrew, requires bab 8 or monk 4, and kineticist 1): You can use a move action to attempt a grapple combat maneuver against a creature within 30 feet to pull it towards you. This movement as well as the ability itself provoke attack of opportunity.\n- Grabbing Master (homebrew, requires bab 12 or monk 8, and kineticist 2): Your grapple may target anyone, even if the creature is immune to grapple.\n- [Charging Stag Style](https://www.d20pfsrd.com/feats/combat-feats/charging-stag-style-combat-style/)\n- [Stag Horns](https://www.d20pfsrd.com/feats/combat-feats/stag-horns-combat-style/)\n- [Stag Submission](https://www.d20pfsrd.com/feats/combat-feats/stag-submission-combat-style/)\n- [Snapping Turtle Style](https://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-style/)\n- [Snapping Turtle Clutch](https://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-clutch-combat/)\n- [Snapping Turtle Shell](https://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-shell-combat/)\n- [Kraken Style](https://www.d20pfsrd.com/feats/combat-feats/kraken-style-combat-style/)\n- [Kraken Wrack](https://www.d20pfsrd.com/feats/combat-feats/kraken-wrack-combat-style/)\n- [Medusa’s Wrath](https://www.d20pfsrd.com/feats/combat-feats/medusa-s-wrath-combat/)\n- Use Kraken Style Feats as prerequisites since they are all tentacle-like.\n- [Smashing Style](https://www.d20pfsrd.com/feats/combat-feats/smashing-style-combat-style/)\n- [Stick-Fighting Counter](https://www.d20pfsrd.com/feats/combat-feats/stick-fighting-counter-combat/)\n- [Stick-Fighting Maneuver](https://www.d20pfsrd.com/feats/combat-feats/stick-fighting-maneuver-combat/)\n- [Jabbing Style](https://www.d20pfsrd.com/feats/combat-feats/jabbing-style-combat-style/)\n- [Jabbing Dancer](https://www.d20pfsrd.com/feats/combat-feats/jabbing-dancer-combat/): Pointless in wotr due to how full attack is implemented, thus replaced with [Outslug Sprint](https://www.d20pfsrd.com/feats/combat-feats/outslug-sprint-combat/) effect.\n- [Jabbing Master](https://www.d20pfsrd.com/feats/combat-feats/jabbing-master-combat/)\n- [Panther Style](https://www.d20pfsrd.com/feats/combat-feats/panther-style-combat-style/)\n- [Panther Claw](https://www.d20pfsrd.com/feats/combat-feats/panther-claw-combat/)\n- [Panther Parry](https://www.d20pfsrd.com/feats/combat-feats/panther-parry-combat/)\n- [Cloak and Dagger Style](https://www.d20pfsrd.com/feats/combat-feats/cloak-and-dagger-style-combat-style)\n- [Cloak and Dagger Subterfuge](https://www.d20pfsrd.com/feats/combat-feats/cloak-and-dagger-subterfuge-combat)\n- [Cloak and Dagger Tactics](https://www.d20pfsrd.com/feats/combat-feats/cloak-and-dagger-tactics-combat/)\n- [Spear Dancing Style](https://www.d20pfsrd.com/feats/combat-feats/spear-dancing-style-combat-style): While using this style, you can wield any weapon from the polearm or spear fighter weapon groups as a one-handed weapon. (homebrew, requires Weapon Finesse)\n- [Spear Dancing Spiral](https://www.d20pfsrd.com/feats/combat-feats/spear-dancing-spiral-combat): While using Spear Dancing Style, you gain the benefit of Weapon Finesse with these weapons. In addition, you can use Flurry of Blows, Stick-Fighting Counter and Stick-Fighting Maneuver with them.\n- [Spear Dancing Reach](https://www.d20pfsrd.com/feats/combat-feats/spear-dancing-reach-combat/): While using Spear Dancing Style, you add 5 feet to your reach.\n### New Feats\n\n- [Ripple in Still Water](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/ripple-in-still-water-combat/): From Path of War\n- [Greater Unarmed Strike](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/greater-unarmed-strike-combat/): From Path of War\n- [Deadly Agility](https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/deadly-agility-combat/): From Path of War, requires 10 str for balance\n- [Lesser Spell Synthesis](https://www.d20pfsrd.com/feats/general-feats/lesser-spell-synthesis/)\n- Where is Spell Synthesis? In [Mystical Mayhem](https://gitgud.io/Kreaddy/mysticalmayhem/)!\n- [Surprising Strategy](https://www.d20pfsrd.com/feats/combat-feats/surprising-strategy-combat/)\n- [Bodyguard](https://www.d20pfsrd.com/feats/combat-feats/bodyguard-combat) (owlcat-brew)\n- [In Harm’s Way](https://www.d20pfsrd.com/feats/combat-feats/in-harm-s-way-combat/) (owlcat-brew)\n- [Divine Defiance](https://www.d20pfsrd.com/feats/general-feats/divine-defiance) \n- [Iconoclast](https://www.d20pfsrd.com/feats/combat-feats/iconoclast-combat/)\n- [Rhino Charge](https://www.d20pfsrd.com/feats/combat-feats/rhino-charge-combat/)\n- [Minotaur’s Charge](https://www.d20pfsrd.com/feats/general-feats/minotaur-s-charge/)\n- [Magic Trick (mage hand)](https://www.d20pfsrd.com/feats/general-feats/magic-trick-2/) and its mythic feat!\n- [Magic Trick (shield)](https://www.d20pfsrd.com/feats/general-feats/magic-trick-2/)\n- [Eldritch Assault](https://www.d20pfsrd.com/feats/general-feats/eldritch-assault/)\n- [Wanderer’s Fortune](https://www.d20pfsrd.com/feats/conduit-feats/wanderers-fortune-conduit/)\n- [Improved Parry](https://www.d20pfsrd.com/feats/combat-feats/improved-parry-combat/)\n- [Shield Slam](https://www.d20pfsrd.com/feats/combat-feats/shield-slam-combat/)\n- [Shield Snag](https://www.d20pfsrd.com/feats/combat-feats/shield-snag-combat/)\n- [Snatch Arrows](https://www.d20pfsrd.com/feats/combat-feats/snatch-arrows-combat) (thrown back only)\n- [Deflect Arrows (Mythic)](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-feats/deflect-arrows-mythic/): You deflect projectiles and ray spells with uncanny skill. When using Deflect Arrows, you can deflect an additional number of ranged attacks per round equal to half your tier. You can also deflect a single ray from a ray spell or effect targeting you.\n- [Racial Heritage (Mythic)](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-feats/racial-heritage-mythic/): Celestial Crusader, Negative Energy Affinity, Champion of Dark Powers, Multi-Armed and Kitsune Magic!\n- [Strike True](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Strike%20True)\n- [Like the Sun](https://www.d20pfsrd.com/feats/combat-feats/equipment-trick-combat/) (Light, Flare Burst, Burst of Radiance, Dark-Light, Mydriatic Spontaneity, Judgment Light, Chains of Light, Sunbeam, Sunburst, and Mydriatic Spontaneity, Mass)\n### Trip Feats\n- [Vindictive Fall](https://www.d20pfsrd.com/feats/general-feats/vindictive-fall/)\n- [Ranged Trip](https://www.d20pfsrd.com/feats/combat-feats/ranged-trip-combat-targeting)\n- [Ace Trip](https://www.d20pfsrd.com/feats/weapon-mastery-feats/ace-trip-targeting-weapon-mastery/): You don’t take the –2 penalty for making trip attempts with a ranged weapon using Ranged Trip, and you can attempt trip combat maneuver checks against anyone, even if the creature is immune to trip.\n- [Cleaving Sweep](https://www.d20pfsrd.com/feats/combat-feats/cleaving-sweep-combat/)\n- [Down Like Dominoes](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/trickster/): When you successfully trip a foe, as a free action you can attempt an additional trip attack against an adjacent creature at a –4 penalty. If this second trip is successful, you immediately move to its square and may continue to attempt to trip other creatures, taking a cumulative –4 penalty on each trip attempt after the first. In a round, you can trip a number of creatures equal to 1 + half your tier in this way.\n### Sunder Feats\n- [Crush Armor](https://www.d20pfsrd.com/feats/combat-feats/weapon-trick-combat/)\n- [Sunder Storm](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/champion/champion-path-abilities/sunder-storm-ex/): When you succeed at a sunder combat maneuver check, you drive the shattered pieces of the item into the flesh of its wearer, dealing 1d6 + a number of points equal to your tier of divine damage. Additionally, as a full-round action, you can attempt a sunder combat maneuver against each opponent within reach.\n- [Tear Apart](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/champion/champion-path-abilities/tear-apart-ex/): Your sunder combat maneuver no longer disables armor, but rends it. If the check is successful, deal your weapon damage to the target and reduce the target’s armor bonus, natural armor bonus, or shield bonus by half your tier (minimum 1). If the creature has an enhancement bonus to the bonus you chose, reduce the normal bonus first, then apply any leftover reduction to the enhancement bonus. You can’t reduce the bonus below 0.\n### Bull Rush Feats\n- [Quick Bull Rush](https://www.d20pfsrd.com/feats/combat-feats/quick-bull-rush-combat/)\n- [Raging Throw](https://www.d20pfsrd.com/feats/general-feats/raging-throw/)\n- [Hurricane Punch](https://www.d20pfsrd.com/feats/combat-feats/hurricane-punch-combat/)\n- [Knockback](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/knockback-ex/)\n- [Drive Back](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/guardian/): As a full-round action, you can make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent, then attempt a free bull rush combat maneuver check against each foe that you hit.\n- [Combat Trickery](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/trickster/): Through buffoonery and deceit, you can trick opponents into moving where you want them. You can make a bull rush combat maneuver check to all adjacent opponents as a standard action, using your Bluff check modifier in place of your CMB.\n### Disarm Feats\n- [Sweeping Disarm](https://www.d20pfsrd.com/feats/combat-feats/sweeping-disarm-combat/)\n- [Break Guard](https://www.d20pfsrd.com/feats/combat-feats/break-guard-combat/)\n- [Follow-Up Strike](https://www.d20pfsrd.com/feats/combat-feats/follow-up-strike-combat/)\n- [Hold the Blade](https://www.d20pfsrd.com/feats/combat-feats/hold-the-blade-combat/)\n- [Wrist Grab](https://www.d20pfsrd.com/feats/combat-feats/wrist-grab-combat/)\n- [Ranged Disarm](https://www.d20pfsrd.com/feats/combat-feats/ranged-disarm-combat-targeting)\n- [Ace Disarm](https://www.d20pfsrd.com/feats/weapon-mastery-feats/ace-disarm-targeting-weapon-mastery/): You don’t take the –2 penalty for attempting disarm combat maneuver checks with a ranged weapon using Ranged Disarm, and you can steal a random equipment on a successful disarm combat maneuver check if the target uses natural weapons.\n- [Arm Bind](https://www.d20pfsrd.com/feats/combat-feats/weapon-trick-combat/)\n- [Strike and Seize](https://www.d20pfsrd.com/feats/combat-feats/weapon-trick-combat/)\n- [Ranged Disarm (Mythic)](https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/guardian/): You can effortlessly use ranged attacks to disarm an opponent. Add your tier to the Ranged Disarm roll. If the disarm attempt is successful, make a second disarm attempt.\n### Dirty Trick Feats\n- [Quick Dirty Trick](https://www.d20pfsrd.com/feats/combat-feats/quick-dirty-trick-combat/)\n- [Dirty Trick Master](https://www.d20pfsrd.com/feats/combat-feats/dirty-trick-master-combat/)\n- [Ladder Lock](https://www.d20pfsrd.com/feats/combat-feats/equipment-trick-combat/)\n### New Ki Powers\n\n- [One Touch](https://www.aonprd.com/MonkUCKiPowers.aspx)\n- [Freedom of Movement](https://www.aonprd.com/MonkUCKiPowers.aspx)\n### New Magus Arcana\n\n- [Maneuver Mastery](https://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo-magus-arcana/maneuver-mastery-ex)\n- [Familiar](https://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo-magus-arcana/familiar-ex)\n- [Reach Spellstrike](https://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo-magus-arcana/reach-spellstrike-su/)\n- [Close Range](https://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo-magus-arcana/close-range-ex/)\n- [Disruptive](https://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo-magus-arcana/disruptive-ex)\n### New Rage Powers\n\n- [Roaring Drunk](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/roaring-drunk-ex)\n- [Liquid Courage](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/liquid-courage-ex)\n- [Intimidating Glare](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/intimidating-glare-ex)\n- [Atavism](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/atavism-totem-su/)\n- [Greater Atavism](https://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo-rage-powers/atavism-totem-greater-su/)\n### New Rogue Talents\n\n- [Another Day](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-advanced-talents/another-day-ex/)\n- [Cloying Shades](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/cloying-shades-su)\n- [Quick Shot](https://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/rogue-talents-advanced/paizo-rogue-talents-advanced/quick-shot)\n- [Sneaky Maneuver](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/sneaky-maneuver-ex/)\n- [Ninja Trick](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/ninja-trick-ex/): Deflect Arrows, Snatch Arrows, Unarmed Combat Training, Style Master, Blood Debt, Kami Warden\n### New Inquisitions\n\n- [Spellkiller Inquisition](https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/spellkiller-inquisition/)\n- [Reformation Inquisition](https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/reformation-inquisition/)\n- [Tactics Inquisition](https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/tactics-inquisition/)\n### New Orders\n\n- [Order of the Hammer](https://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo-cavalier-orders/order-of-the-hammer-cavalier-order/)\n- [Order of the Penitent](https://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo-cavalier-orders/order-of-the-penitent/)\n- [Order of the Seal](https://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo-cavalier-orders/order-of-the-seal/)\n### New Spells\n\n- [Litany of Righteousness](https://www.d20pfsrd.com/magic/all-spells/l/litany-of-righteousness/)\n- You have a good aura if and only if, you are a cleric/warpriest worshipping a good deity, a paladin or a good subtype outsider.\n- It has nothing to do with your own alignment, or any other auras you might have.\n- [Shield Other](https://www.d20pfsrd.com/magic/all-spells/s/shield-other/)\n- Use a move action to end the spell instead of moving out of range, so that you won't lose it during cutscene, tavern etc.\n- [Inheritor's Smite](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Inheritor%27s%20Smite): requires worshipping Iomedae\n- [Rovagug's Fury](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Inheritor%27s%20Smite): requires worshipping Rovagug\n- [Hydraulic Torrent](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Hydraulic%20Torrent)\n- Where is Hydraulic Push? In [Expanded Content](https://github.com/ka-dyn/ExpandedContent)!\n- [Thunderstomp](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Thunderstomp,%20Greater) and Greater!\n- [Telekinetic Maneuver](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Telekinetic%20Maneuver)\n- [Linebreaker](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Linebreaker)\n- [Blade Lash](https://www.d20pfsrd.com/magic/all-spells/b/blade-lash/)\n- [Resinous Skin](https://aonprd.com/SpellDisplay.aspx?ItemName=Resinous%20Skin)\n- [Pilfering Hand](https://www.d20pfsrd.com/magic/all-spells/p/pilfering-hand/)\n- [Discordant Blast](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Discordant%20Blast)\n- [Lockjaw](https://www.d20pfsrd.com/magic/all-spells/l/lockjaw/)\n- [Vex Giant](https://www.d20pfsrd.com/magic/all-spells/v/vex-giant/)\n- [Virtuoso Performance](https://www.d20pfsrd.com/magic/all-spells/v/virtuoso-performance/)\n- [Hermean Potential](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Hermean%20Potential)\n- [Debilitating Pain](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Debilitating%20Pain) and Mass!\n- [Phantom Limb](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Phantom%20Limb)\n- [Glimpse of the Akashic](https://www.aonprd.com/SpellDisplay.aspx?ItemName=Glimpse%20of%20the%20Akashic)\n- [Akashic Form](https://www.d20pfsrd.com/magic/all-spells/a/akashic-form/)\n- Tooth Hunt: a variant of [Fey Form III](https://www.d20pfsrd.com/magic/all-spells/f/fey-form/)\n- [Emblem of Greed](https://www.d20pfsrd.com/magic/all-spells/e/emblem-of-greed/)\n- [Burst of Radiance](https://aonprd.com/SpellDisplay.aspx?ItemName=Burst%20of%20Radiance)\n- [Dark-Light](https://aonprd.com/SpellDisplay.aspx?ItemName=Dark-Light)\n### New Mythic Prestige Class Features\n\n- Unbreakable Defense: You no longer have a limited amount of Defensive Stance rounds per day.\n- Riposte (Mythic): The duelist adds her mythic tier as a bonus on her attack roll when attempting a parry and riposte. This bonus does not stack with Ever Ready mythic feat.\n- Metaphysical Sneak Attack: If the student of war deals sneak attack damage to a target, he can study that target, allowing him to apply his Know Your Enemy effects. Additionally, his sneak attack no longer deals precision damage.\n- Mystic Catalyst: You can use Lesser Spell Synthesis ability at will.\n### Other Features\n\n- [Esoteric Dragons](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/draconic-bloodline/) for [Dragon Disciple](https://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/dragon-disciple/): A dragon disciple can choose such a bloodline and replace her bloodline arcana with extra psychic spells.\n- Catechesis for [Hellknight Signifer](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/hellknight-signifer/)\n- [Quick Draw](https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/swordlord/): If a Swordlord already has Quick Draw or Alertness, he gains Aldori Dueling Mastery as a bonus feat.\n- Tabletop [Grappling Infusion](https://www.aonprd.com/KineticistTalentsDisplay.aspx?ItemName=Grappling%20Infusion): There's a toggle to let you attempt a combat maneuver check to have the blast grapple that opponent, instead of allowing a reflex save. Your bonus on this check is equal to 2 + your kineticist level + your Constitution modifier (treat the blast as a Huge creature). The DC for the purposes of escaping the grapple, is equal to 10 + its CMB.\n- It takes effect as per tabletop rules, but the break-free part is still owl-brew.\n- Enduring Spells Stay On Death (default on): Now with Enduring Spells, your buff stay on death, less save scumming :)\n- Dimensional Retribution Bypasses Dimensional Lock (default on): Now with Dimensional Retribution, teleportation effect no longer restricted in certain areas\n- Estimated THC: Show hit chance and spell (not) saved chance in turn based mode. This is not precise because it doesn't take into consideration certain effects such as concealment, spell penetration or conditional save bonus, but still better than nothing, eh? (default off)\n- Infernal Healing: You can fully heal outside of combat by spending gold, as if you buy a wand of infernal healing and use it! (gold : hp = 3:2)\n- Weak Crits against Enemies: Symmetrical with owlcat weak crits settings, making it fair (default off)\n- English Learning Mode: Show English dialogues along with any other language of yours (default off)\n- Lazy Crusade: Global map speed * 1000, reveal range * 1000, unlimited army movement, easier level up (default off)\n- Spell Turning effects no longer reflect touch spells and AoE spells, as per tabletop\n- Razmiri Mask no longer reflects anything more than Aroden Belt would\n- Enemy AI now recognize your permanent Spell Turning effects and act like a sane person\n- Fix Difficulty CMD Tripple-Dipped: This will significantly reduce enemy CMD at higher difficulties. CMD is calculated by adding STR bonus, DEX bonus and AC bonus, which means difficulty stat advancement is applied 3 times in vanilla, leading to total madness.\n- Fix Power Attack: now working as descripted: This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon. Note that Piranha Strike has the same bug but it isn't fixed because this might give Piranha Strike an edge over Power Attack, which is pretty coool.\n- Fix the bug that prone unit can be tripped. If you would allow some kind of head kicking, turn this off in mod menu.\n- Fix the bug that physical kinetic blasts that create an area effect don't count as magical.\n- Fix the bug(?) that a sawtooth saber can't be wielded with two hands.\n- Fix the bug that eldritch scion's arcane accuracy incorrectly uses INT.\n- Fix the bug that aeon bane giving crazy attack bonus.\n- Fix the bug that Clemency of Shadows triggers every AoO regardless of whether it crits or not.\n- Fix the bug that Dragon Disciple can't progress spell books other than spontaneous arcane ones (2-4, 6-8, 9-10)\n- Fix the bug(?) that enemies can't take a 5 foot step.\n- Fix the bug(?) that you can't skip selections.\n- Fix the bug(?) that some prestige class requirements still apply after taking the first level.\n- Fix the bug that Drunken Technique: Firewater Breath doesn't deal any damage when saved.\n- Fix the bug that activate abilities are effectively missing the last charge.\n- Fix the bug that stat damage can't kill you for some reason.\n- Add a null check to SavingThrowBonusAgainstDescriptor.\n- Joy Patches: Fix the owner blueprint issue Wrath Patches keep complaining about.\n- You can no longer directly target an enemy with an ability which it's immune to.\n- Better AI: No longer choose invalid targets, no longer try to dominate other creatures with dominate person (vampire), no longer cast contagion (unreasonably weak, and also buggy for AI)\n## Mod Combo\n\n### [Character Options+](https://github.com/WittleWolfie/CharacterOptionsPlus)\n- [Desna's Shooting Star](https://www.aonprd.com/DeityDisplay.aspx?ItemName=Desna)\n- Added to the existing divine fighting technique selection!\n- Recommend using [Toggleable Throwing Weapons](https://github.com/pheonix99/ToggleableThrowingWeapons) for best flavor.\n### [Expanded Content](https://github.com/ka-dyn/ExpandedContent)\n- Thanks bitter for adding [aid another](https://www.aonprd.com/Rules.aspx?Name=Aid%20Another&Category=Special%20Attacks) related stuff to my Asavir, Golden Legionnaire and Halfling Opportunist!\n- Vampirism oracle curse can qualify for my vampiric transformation!\n### [Microscopic Content Expansion](https://github.com/alterasc/MicroscopicContentExpansion)\n- Love every feature of it!\n- My dimensional spell-like abilities can qualify for the dimensional feat chain (default on)\n- Walk Through Space with the dimensional feat chain! (default on)\n### [Holy Vindicator](https://github.com/SpencerMycek/WoTR-HolyVindicator)\n- Spellbook Progression - Fixed\n- Divine Wrath, Divine Judgment, Divine Retribution!\n\n## Thanks to \n- WittleWolfie for his [Blueprint-Core](https://wittlewolfie.github.io/WW-Blueprint-Core/index.html), which makes modding easy and enjoyable.\n- Bubbles (factsubio) for BubblePrints, saving me from going mad.\n- Kosha99 for Russian localization! \n- All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n- Pathfinder Wrath of The Righteous Discord channel members.\n- Join our [Discord](https://discord.com/invite/wotr)\n", "HomepageUrl": "https://github.com/YLMstring/PrestigePlus", "Tags": [ @@ -3652,7 +3652,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.681563+00:00", + "LastChecked": "2024-10-25T03:15:50.5056699+00:00", "Description": "# Prophet-of-Pestilence-greater-spirit-change\nChanges the Greater Spirit feature of Prophet of Pestilence to activate on all attacks made against a target rather than only successful attacks.\nUses an array merge to change the OnlyHit : true field to false.\n\nIssue noted by Kendran the Captain dead\n", "HomepageUrl": "https://github.com/SlyDevil/Prophet-of-Pestilence-greater-spirit-change", "Tags": [ @@ -3694,7 +3694,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815635+00:00", + "LastChecked": "2024-10-25T03:15:50.5056704+00:00", "Description": "# Puzzle Skip\n\nMod for Pathfinder: Wrath of the Righteous. Allows skipping puzzles.\n\n## Disclaimers\n* Please **DO NOT** report bugs to Owlcat when you are using mods!\n\n## Installation\n* Install [Unity Mod Manager](https://www.nexusmods.com/site/mods/21) if you don't already have it.\n* Download a release and drop the zip file into the manager's window.\n\n## Content\n* Conundrum Unsolved\n * Solve slab puzzle by looting the slabs, interacting with the puzzle, and closing the puzzle window\n* Core of the Riddle\n * Solve slab puzzle by entering Core of the Riddle with the cyan slabs (found at Ravaged Long House)\n* Legacy of the Ancients\n * Solve slab puzzle by entering Legacy of the Ancients with the purple slabs (found at Place of Execution)\n* Final Veil\n * Solve slab puzzle by entering Final Veil with the red slabs (found at Bone Hills)\n* Forgotten Secrets\n * Solve slab puzzle by entering Forgotten Secrets with the green slabs (found at Shrine of Sacrilege)\n* Heart of Mystery\n * Solve slab puzzle by entering Heart of Mystery with the yellow slab/flask things (found at Laughing Caverns)\n* Nameless Ruins\n * Solve mask puzzle by interacting with the puzzle, then closing the puzzle window with all 4 masks in your inventory\n* The Enigma\n * Solve Arrow and floor symbol puzzles by entering The Enigma. Does not include blue/green crystal mechanics or the final circle puzzle.\n\n## Planned content\n* Final circular puzzle in The Enigma\n\n## Acknowledgements\n* Pathfinder: Wrath of The Righteous Discord for general help\n* Narria's [Data Viewer mod](https://github.com/cabarius/DataViewer)\n* [Asset Studio](https://github.com/Perfare/AssetStudio)\n* Vek17's blueprint dump\n* Gamerworf's [Save games](https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/45)\n\n\nPermission has been given by the original author to maintain this fork.\narkive#6785: You're welcome to maintain or fork it.\n", "HomepageUrl": "https://github.com/Balkoth-dev/PuzzleSkip", "Tags": [ @@ -3780,7 +3780,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815641+00:00", + "LastChecked": "2024-10-25T03:15:50.5056709+00:00", "Description": "## Random Equipment 2\n\n [ModMenu 1.3.2+](https://github.com/WittleWolfie/ModMenu/releases) is required.\n\n This a mod for Pathfinder: WOTR that will add random game loot to any container the player interacts with based on a percentage chance. The loot already inside the container is untouched by the mod and will only add to it. The loot possible is based on your level and shouldn't give anything inappropriately OP.\n\n This is the second version of Random Equipment. The entire mod has been rewritten from the ground up. While not a whole lot has changed on the front end\n lots have changed on the back end of things. This opens up a options for user customizations in the future. This mod is save safe and can be installed \n during a playthrough or removed. It will break nothing.\n \n Updates include:\n * New settings menu using WittleWolfie's [ModMenu](https://github.com/WittleWolfie/ModMenu/releases). The lets you customize your random item experience!\n\tEach type of container can have it's own chances of containing loot and the level modifiers that get applied.\n * Containers can now add some usables to the container for a little extra spice.\n * Option to see your roll each time you open that container. Rolls use the base dice system from the game so no blaming me for your bad luck!\n\n Settings (found under the games settings menu under the tab Mods:\n * There are 3 sections:\n\t* Standard: These are the settings for normal every day container you find\n\t* Hidden: These are the settings for containers you require a perception check to find\n\t* Locked: These are the settings for containers that are locked.\n * Chance of Random Loot\n\t* This setting is the base chance that there is random loot in the container. If you miss this check you get nothing.\n * Chance of Random Usables\n\t* This setting is the chance that a container contains random usables in addition to whatever else is in the chest.\n * Minimum/Maximum Level Modifier\n\t* These settings determine the range of the modifiers applied to the CR/CL of the loot in the container. If you get lucky your loot might be a level or two\n\t higher than your current level or the reverse if you are unlucky. The default settings mostly have the extreme ends at a lower chance of being rolled than\n\t the middle of the range (bell curve). The approximate chances of getting any specific modifier is listed in the description. \n * Random Modifier Curve Shift\n\t* This setting will adjust were the middle of the bell curve mentioned above sits. Increasing it will make the Maximum modified side more likely to be rolled.\n\t Decreasing it will move the chances closer to the Minimum Modifier side of the curve.\n * Random Modifier Curve Scale\n\t* This setting will adjust the peak of the curve. Increasing the scale will make all the numbers in the range move closer to being similar in the chances to roll.\n\t Decreasing will make the middle of the range much more likely to be rolled making the ends of the range less likely. I suggest playing around with the sliders\n\t to see how the effect the chances and select one that you would most want to see in your game.\n * Logging\n \t* Verbose logging (off by default): This will log most of what is happening behind the scenes to the Player.log file.\n \t* Show rolls in combat log (on by default): This will show your rolls in the combat log when you interact with a container.\n * Updating\n\t* Adds option to download the latest list of random loot items. If you wish to update manually you can do so with the download button. Changes can be found\n\t at [LootListChanges](https://github.com/thehambeard/RandomEquipment/blob/main/LootListChanges.md).\n \t \n Notes:\n * The list of random loot that is possible is 3985 items from the game. This is a dump of the all the items in the game over 500gp (800gp for weapons). I have filtered out notable items, broken items, and most of the junk I believe.\n If there is anything I have missed and shouldn't be part of items given do let me know and I'll remove it from the list.\n\t* 1583 weapons\n\t* 479 armors\n\t* 98 shields\n\t* 696 equipment pieces\n\t* 96 potions\n\t* 645 scrolls\n\t* 227 wands\n\t* 8 utility usables\n\t* 156 other usables\n * Random items are only ever given once so you shouldn't see any duplicates. This does not include basic usables.\n * You may see that you were successful in your roll but not get an item. This happens when a valid item in the level range can't be found. This is more common in the lower levels as I have filtered out\n most of the junk items. If you crank the chances to 100% this could also happen due to getting all the items in your level range. When this happens the game will attempt to find a valid item again but\n with a +1 level modifier. If that fails then no item is given. \n * The level range is your modified level -1 and your modified level.\n * There just isn't a lot of level 1 gear so seeing the same items during each play through or not getting any items despite success rolls is not uncommon during the start of the game. \n\t \n Future plans:\n * I would like to add the option for user defined loot tables! The framework is there to make this doable as I built it with that in mind. An example of the loot tables could be something like:\n\t* 50% chance of container containing loot\n\t * 30% chance of a usable (roll on usable table)\n\t\t* 30% 1d4 Potions\n\t\t* 30% 1d4 Scrolls\n\t\t* 30% Wand\n\t\t* 10% Special usable\n\t * 30% chance of a weapon (roll on weapons table)\n\t\t* *list of weapons types...*\n\t * *more tables...*\n You can see that tables can contain subtables making your random item experience very unique! I hope to add this if I get time...\n", "HomepageUrl": "https://github.com/thehambeard/RandomEquipment", "Tags": [ @@ -3865,7 +3865,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815646+00:00", + "LastChecked": "2024-10-25T03:15:50.5056714+00:00", "Description": "## [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/BarleyFlour/RespecMod/releases/latest/download/Download_This_RespecWrath.zip) Latest Release \n\nRespec Mod: Wrath of the Righteous\n\nFEATURES \n• Completely respec companions (no more 1+ useless levels)\n\n• Preserve original ability scores.\n\n• Use a custom point buy value up to 102.\n\n• Mythic respec functionality (Switching mythic paths will most likely break your game though)\n\n• Choose whether to retain background/religion.\n\n• Fully edit companions (Respec as merc) i.e change Race, Portrait, Voice, etc.\n\n• Selectivley Level Down both class levels and mythic levels.\n\nCREDITS\n♦ Pathfinder Wrath of The Righteous Discord channel members\n\n♦ Spacehamster - awesome tutorials.\n\n♦ pheonix99 for the option to retain Portrait/Voice, etc.\n\n♦ Newman55 for the concept and some bits of code.\n\n♦ @Vek17, @Bubbles, @Balkoth, @Narria, @Spacehamster and the rest of our great Discord modding community - help.\n\n♦ PS: Spacehamster's Modding Wiki is an excellent place to start if you want to start modding on your own. (https://github.com/spacehamster/OwlcatModdingWiki/wiki/Beginner-Guide)\n\nSOURCE\nhttps://github.com/BarleyFlour/RespecMod\n\n\n\n\nInstall & Use\n\n Install Unity Mod Manager.\n \n Install the mod using Unity Mod Manager or extract the archive to your game's mod folder (\"Pathfinder Second Adventure\\Mods\").\n \n Open the Unity Mod Manager by pressing CTRL + F10. (Once ingame)\n \n Select desired character and Ability Scores & Other settings, make sure you have the appropriate ammount of gold, then hit respec.\n \n It is reccomended to Save and Load after finishing your Respec.\n \n\n\nPlease also submit an issue on the github if you encounter any issues. https://github.com/BarleyFlour/RespecMod/issues\n\nExplanation of features\n\n Level Down\n\n Allows you to decrease your level (mythic or last taken normal class level)\n\n This also removes Feats and Ability Score/Skillpoints\n\n albeit with a catch related to Ability Scores and Skillpoints\n\n due to the game not storing data related to what skillpoint and ability score\n\n selections you made it will only be able to do so if the mod has the data via\n\n being installed when you leveled up, if it doesnt have the data it will refund\n\n all skill points and not decrease ability score.\n\n Selections on the class sheet will not be removed until you level up the relevant class and change the selection.\n\n Respec\n\n Allows you to level your character from level 0 instead of the normal level that they start at.\n\n Options breakdown\n\n Original Stats - Lets you keep the original stat array of the given companion\n\n this will account for ability score upgrades.\n\n Point Count - Determines the ammount of points you get for your point-buy\n\n Free Respec - Removes the cost (Normally (Level * Level / 4 * 1000))\n\n Respec as Merc - Lets you change Race, Portrait, Voice, etc... of Non-merc companions\n\n Preserve Options\n\n Preserve Alignment - Preserves Alignment and alignment history.\n\n Preserve Birthday - Preserves Birthday/Month.\n\n Preserve Name - Preserves Name.\n\n Preserve Portrait - Preserves your portrait.\n\n Preserve Voice - Preserves Voice-pack.\n\n Choose Background/Deity - Lets you choose the Deity/Background of the story companion (By default they retain their starting ones).\n\n Respec from Recruit Level - Lets you respec the story companion from the level they were recruited from (Functions similarly to Hilor's Respec).\n\n Misc\n\n Shows your ability scores selections on the class sheet should the data be present.\n", "HomepageUrl": "https://github.com/BarleyFlour/RespecMod", "Tags": [ @@ -3905,7 +3905,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815654+00:00", + "LastChecked": "2024-10-25T03:15:50.5056723+00:00", "Description": "# Snap Shot Approach mod for Pathfinder: Wrath of the Righteous\n\nIn the same vein as Point Blank Shot forcing character to move to 30 feet range before attacking, this mod adds additional settings to force character into Snap Shot range when PBS is enabled.\nRanges are customizable for each snap shot feat.\n\nExamples for clarity:\nPoint Blank Shot is disabled: character uses ranged weapon range\nPoint Blank Shot is enabled, no Snap Shot feats: character is forced into 30 feet range (or weapon range if it's less)\nPoint Blank Shot is enabled and character has Snap Shot: character is forced into Snap Shot approach range (default 5 feet, customizable between 0 and 30)\n\nAlso has optional fix to always have base Snap Shot threat range be 5 feet instead of being affected by character size changes. Enabled by default\n\n## Installation\n1. Install Unity Mod Manager\n2. Install Mod Menu\n3. Install this mod.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/498", "Tags": [ @@ -3938,7 +3938,7 @@ "DeprecatedInGameVersion": "-", "VersionHistory": [] }, - "LastChecked": "2024-10-25T02:45:21.681566+00:00", + "LastChecked": "2024-10-25T03:15:50.5056729+00:00", "Description": "[b]Install Via [url=https://www.nexusmods.com/site/mods/21]Unity Mod Manager[/url][/b]\n
\n
Primarily built around the inclusion of the Soulknife class, I hope this will act as a basis for the rest of Dreamscarred Press's Psionics.\n
\n
Developed using [url=https://github.com/WittleWolfie/WW-Blueprint-Core]Blueprint Core[/url]\n
Source @ [url=https://github.com/TehFlaminTaco/Psionics]Github[/url]\n
\n
[b]Contents\n
\n
[/b]New Classes\n
[list]\n
[*]Soulknife\n
[/list]\n
Blade Skills\n
[list]\n
[*]Alter Blade\n
[*]Blade Rush\n
[*]Bladestorm\n
[*]Bladewind\n
[*]Dazzling Blade\n
[*]Deadly Blow\n
[*]Dispelling Strike\n
[*]Disrupting Strike\n
[*]Dueling Blade\n
[*]Enhanced Range\n
[*]Expand Shield\n
[*]Exploding Critical\n
[*]Fire Blade\n
[*]Full Enhancement\n
[*]Gruesome Riposte\n
[*]Ice Blade\n
[*]Improved Enhancement\n
[*]Improved Mind Shield\n
[*]Launch Multibolt\n
[*]Lightning Blade\n
[*]Mind Blade Finesse\n
[*]Mind Shield\n
[*]Powerful Strikes\n
[*]Psionic Training\n
[*]Reaching Blade\n
[*]Reaper’s Blade\n
[*]Rending Blades\n
[*]Telekinetic Bolt\n
[*]Thunder Blade\n
[*]Tower Mind Shield\n
[*]Two-Handed Throw\n
[/list]\n
New Features\n
[list]\n
[*]Extra Blade Skill\n
[*]Psionic Body\n
[*]Psionic Meditation\n
[*]Wild Talent\n
[*]Deep Focus\n
[*]Psionic Weapon\n
[*]Greater Psionic Weapon\n
[*]Psionic Shot\n
[*]Greater Psionic Shot\n
[*]Mythic Psionic Meditation\n
[/list]", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/513", "Tags": [ @@ -3999,7 +3999,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815666+00:00", + "LastChecked": "2024-10-25T03:15:50.5056735+00:00", "Description": "# SparsSorcerousSundries\nA Pathfinder Wrath of the Righteous Mod\n\nThis mod was made with blood, sweat and a whole lot of crying. \n\n**Thank you to all the peeps on Wrath modding discord, this couldn't have been done without your patience and help.**\n\nThis mod requires this fantastic mod to function: [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases).\n\nOnce a game is saved with this mod enabled it will require this mod to be present to load, so do not remove or disable the mod once enabled.\nItems and enemies may depend on this mod after it is loaded into a save and could break if it was removed.\n\nAs always **Backup your saves when installing mods or removing them**\n\nAll changes are configurable and can be disabled via the unity mod manager menu.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is the latest version.\n2. Run Unity Mod Manager and set it up to find Wrath of the Righteous.\n3. Download the [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) mod from the releases page.\n4. Download the [SparsSorcerousSundries](https://github.com/TheSparhawk/SparsSorcerousSundries/releases) mod from the releases page.\n5. Install the mods by dragging the zip file from step 3 & 4 into the Unity Mod Manager window under the Mods tab.\n\n**Contact**\n\nIf you find any bugs or have suggestions, please visit the Owlcat discord and contact me there. A simple @Sparhawk in the modding discussion channel will most likely catch my attention.\n\n## Summary\nThe purpose of this mod is to help address the variety of magic items and spells that are available throughout your adventures in the World Wound.\nThe main goal is to not only add new items but also address the lack of special named versions of specific item types. As development goes on\nthe amount will increase. Feel free to voice any ideas you may have or item categories you feel may need some more love.\n\nCurrent Item List: [List](https://github.com/TheSparhawk/SparsSorcerousSundries/wiki)\n\n## Features\n* Kingmaker Items added to Game\n * Many of the Kingmaker Items that were present in the gamefiles are now available throughout the game for sale.\n * Around 40 items at this point in time.\n * Prices for these items are still a work in progress in terms of balance v place in the game, so may change in future releases\n\n* Gilmore\n * New merchant added to act 4.\n * Sells an array of powerful items at powerfull prices.\n\n* Custom/Fixed Items\n * New custom items added to the game, available at merchants, as quest rewards or from notable enemies.\n * Around 10 so far. \n * Fixed items that are modified/buffed/nerfed to better fit their role in the game.\n * Around 2 so far.\n\n* Custom/Fixed Spells\n * New custom spells added to the game, available at merchants, as quest rewards or from notable enemies.\n * Around 1 so far.\n * Fixed items that are modified/buffed/nerfed to better fit their role in the game.\n * Around 2 so far.\n\n* New Encounters\n * Several new encounters or enhanced current ones are planned, this is to facilitate item drops.\n \n", "HomepageUrl": "https://github.com/TheSparhawk/SparsSorcerousSundries", "Tags": [ @@ -4084,7 +4084,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815676+00:00", + "LastChecked": "2024-10-25T03:15:50.5056745+00:00", "Description": "# SpellPouch\nMod for Pathfinder: Wrath of the Righteous\n\nIndex\n-----------\n* [Disclaimers](#disclaimers)\n* [Installation](#installation)\n* [Contact](#contact)\n* [Ability Groups](#ability-groups)\n* [Spell Groups](#spell-groups)\n* [Building](#building)\n* [Contact](#contact)\n* [FAQ](#faq)\n\nDisclaimers\n-----------\n* This mod will affect your save! Uninstalling might break your save.\n* I do not take any responsibility for broken saves or any other damage. Use this software at your own risk.\n* Please DON'T REPORT BUGS you encounter to Owlcat Games while mods are active.\n* BE AWARE that all mods are WIP and may fail.\n\nInstallation\n-----------\n* You will need [Unity Mod Manager](https://www.nexusmods.com/site/mods/21).\n* Follow the installation procedure (tl;dr; select game, select folder, press install).\n* Download a release or rebuild your own [https://github.com/Truinto/SpellPouch/releases](https://github.com/Truinto/SpellPouch/releases).\n* Switch to the mod tab and drop the zip file into the manager.\n* If you have DarkCodex installed, only use version 1.3.0 or higher.\n\nContact\n-----------\n@Fumihiko me on the Owlcat Pathfinder discord: [https://discord.com/invite/wotr](https://discord.com/invite/wotr)\n\nAbility Groups\n-----------\nAbility Groups let you bundle abilities and activatables into a single foldable actionbar slot. They have a black border. \\\n![example group](/resources/example-group.jpg) \\\nThere are already some predefined groups for class features that are related to each other or use the same resource (like bard songs).\nYou can place the group on your action bar or open the folding view to place the abilities on your action bar directly. \\\nThe groups are defined in this file: \"Mods/SpellPouch/DefGroups.json\"\n\nEach group has these properties:\n- Title: Name of the group; must be unique\n- Description: Text displayed in the group's body; can be empty/null\n- Icon: Icon to use for this group; if icon is null, it will display the first active activatable or, if non are active, the first ability's icon\n- Guids: a identifier list of all abilities/activatables that are related to that group; if a guid is used in multiple groups, only the first group will apply\n\nYou may edit this file and reload the groups with the button in the mod's menu. There is also a button to unlock the groups.\nThis will display all groups for all characters, even if they have no matching abilities. To add/remove abilities with drag&drop mechanic, hold SHIFT will doing so.\nSimply hold shift and drag any ability on the group's icon to add it. \\\n![add ability](/resources/adding-ability.jpg) \\\nUnfold a group, hold shift and drag an ability from it onto the map to remove it again. \\\n![remove ability](/resources/remove-ability.jpg) \\\nHold shift and drag an ability onto another ability to create a new group. You will be prompted to give a new unique title name. \\\n![creating group](/resources/creating-group.jpg) \\\nTo delete a group altogether, hold shift and drag the group onto the map. This will also prompt a confirmation. \\\n![delete group](/resources/delete-group.jpg) \\\nYou can re-order groups by holding shift and draging an ability either on the left or right side of an existing ability. \\\nPlacing it left, will move it to the left of the target ability. \\\n![move left](/resources/move-left.jpg) \\\nPlacing it right, will move it to the right of the target ability. \\\n![move right](/resources/move-right.jpg) \\\nChanges will affect all party members equally. Remember to disable 'Unlock Groups' again, otherwise you might edit them unintentionally.\n\nSpell Groups\n-----------\nYou can also create Spell Groups. They have a grey border. \\\n![example spell group](/resources/spell-group.jpg) \\\nSpell Groups behave a lot like Ability Groups. But they are unique for each character. \nYou can add any spell you like, as long as it can be cast. Variant spells cannot be added. Pick one of the variants instead. \\\nTo cast a spell, unfold it and click on any spell. Or you may click the group itself to cast the first available spell. \\\nYou may also use auto cast. It will automatically advance to the next spell, when you run out of spell slots.\n\nBuilding\n-----------\nIf you want to compile this project, you will need to download the DarkCodex repository as well.\n\nFAQ\n-----------\nQ: Why is the placement random? \\\nA: It's not. It will place it left or right of the target ability base on which side is closer. Unfortunately there isn't a visual indicator, so if you are not aware, it will appear random.\n\n\n", "HomepageUrl": "https://github.com/Truinto/SpellPouch", "Tags": [ @@ -4130,7 +4130,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815681+00:00", + "LastChecked": "2024-10-25T03:15:50.505675+00:00", "Description": "# Spell Slot Freedom mod for Pathfinder: Wrath of the Righteous\n\nAllows using casting spells using higher-level slots without metamagic.\n\nIn Spellbook menu drag and drop spell that you want to cast at higher level to spell level switching panel on spell level where you need it.\nTo forget spell added that way to higher level drag and drop it to any lower level slot, that will erase it.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/603", "Tags": [ @@ -4215,7 +4215,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815671+00:00", + "LastChecked": "2024-10-25T03:15:50.5056741+00:00", "Description": "# Spellbook Merge\n\nThis is a mod for Pathfinder Wrath of the Righteous. It adds additional spellbook merging options.\n\n## Patch 1.3\n\nOwlcat introduced several changes to the Spellbook Merging system in patch 1.3, that just broke the mod.\nTo quickly fix the issue I have just undid the spellbook merging changes they introduced and used the old system.\nSo people that like Owlcat's new system, you will have to wait for a while for me to figure the new system out and patch it.\nFor people that liked the older merging system, think of this as a feature instead of a bug :)\n\n## Warnings\n\n* This mod creates new blueprints and thus creates a save dependency. Once your save depends on this mod, it is not safe to uninstall it.\n\n* To be careful, install this mod just before reaching Mythic Rank 3. Test that you get the option to merge spellbooks, if not file a bug report.\n\n* I have tested this mod only with Aeon-Inquisitor, the other merges are untested (for now).\n\n* After merging spellbooks your mythic spell progression is tied to your base spellbook. So be careful when taking dips, if you don't progress your base spellbook enough, you might end up not getting the required slots to cast higher level mythic spells.\n\n* Currently for Casters that learn spells automatically (Druid, Paladin etc.), there is a bug where any new spell slots gained by merging spellbooks do not trigger learning new spells. Reload the save/game to fix the issue. I haven't tested if you can recover them if use respec and keep progressing without learning these spells.\n\n* There is an incompatibility with Tabletop Tweaks where it modifies the BloodRager spellbook. So if you want to merge BloodRager with mythic paths, disable the specific TTT tweak for it.\n\n## Configuration\n\nThe patches to spellbook progressions can be disabled in the json settings file.\nIn your mod directory for this mod, you should find a UserSettings directory. Open PatchSettings.json and set any spellbook progression patch that you do not want to false.\nNote that this only disables the spellbook progression patches, you will still get options to merge spellbooks, you can just chose not to merge if you don't want to.\n\n## Mythic Paths\n\n### Angel\n\nAngel can merge with the followin additional spellbooks\n* Palading (This needs thorough testing to see if higher level spells are castable and if the progressions are applied correctly. Be warned.)\n* Sorcerer\n* Wizard\n* Arcanist\n* Witch\n* Sage Sorcerer\n* Crossblooded Sorcerer\n\n### Lich\n\nLich can now merge with the following spellbooks.\n\n* Druid\n* Oracle\n* Shaman\n* Cleric\n\n### Aeon\n\nAeon gets to merge spellbooks with the following base spellbooks\n\n* WarPriest\n* Inquisitor\n* Druid\n* Magus\n* Sword Saint\n* Hunter\n* Eldritch Scion\n* Sorcerer\n* Wizard\n* Arcanist\n* Sage Sorcerer\n* Cross Blooded Sorcerer\n* Oracle\n* Bard\n* Shaman\n* Cleric\n* Witch\n\n### Azata\nAzata gets to merge spellbooks with the following base spellbooks\n* Magus\n* Bard\n* Skald\n* Sword Saint\n* Sorcerer\n* Sage Sorcerer\n* Druid\n* Hunter\n* BloodRager\n* Wizard\n* ExploiterWizard\n* Arcanist\n* Eldritch Scion\n* Arcanist\n* Cross Blooded Sorcerer\n* Oracle\n* Shaman\n* Cleric\n* Witch\n\n### Demon\nDemon gets to merge spellbooks with the following base spellbooks\n* BloodRager\n* Hunter\n* Skald\n* Magus\n* Sword Saint\n* Sorcerer\n* Sage Sorcerer\n* Bard\n* Eldritch Scion\n* Cross Blooded Sorcerer\n* Arcanist\n* Oracle\n* Bard\n* Shaman\n* Cleric\n* Wizard\n* Druid\n* Witch\n\n### Trickster\nTrickster gets to merge spellbooks with the following base spellbooks\n* Alchemist\n* Eldritch Scoundrel\n* Magus\n* Sword Saint\n* Bard\n* Skald\n* Witch\n* Eldritch Scion\n* Sage Sorcerer\n* Sorcerer\n* Cross Blooded Sorcerer\n* Wizard\n* Druid\n* Cleric\n* Oracle\n* Shaman\n\n\n## Base Spellbooks\n\nThe following spellbooks have had their spell slot progressions patched to allow access to higher level spells from mythic paths.\n\n* Magus\n* Sword Saint\n* Alchemist\n* BloodRager\n* Bard\n* Skald\n* Inquisitor\n* WarPriest\n* Paladin\n* Hunter (Uses the Bard spellbook)\n* Eldritch Scion (Uses the Bard progression)\n\n\nThe patched hybrid casters mentioned above can cast 7th level spells post CL 20.\n\nPaladin progression has been specifically patched for allowing Angel merge. It has not been tested well yet. The progression is tight and slower than an Angel Oracle, but can't be helped, with the current approach. But by my estimation if you stay pure Paladin, you should be able to cast level 10 Angel spells as a merged caster once you reach Mythic 9/10.\nFile an issue report if that's not the case.\n\n\n## Acknowledgements\n\nI would like to give my sincerest thanks to:\n\n1. Owlcat for this amazing game.\n2. My fellow modders from discord for inspiration and answering my questions. Particularly Narria Cabarius, Vek17, Bubbles and ArcaneTrixter.", "HomepageUrl": "https://github.com/vikigenius/SpellbookMerge", "Tags": [ @@ -4300,7 +4300,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815687+00:00", + "LastChecked": "2024-10-25T03:15:50.5056755+00:00", "Description": "# Swashbuckler for Pathfinder: Wrath of the Righteous \n\n\nAdds the [Swashbuckler](https://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler/) class and some feats that fit the theme.\n\n[TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) is required for this mod to work. [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base) is recommended as all testing happens with it and there may be bugs if you don't use it.\n\n* Archetypes\n * [Inspired Blade](https://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler/archetypes/paizo-swashbuckler-archetypes/inspired-blade) \n * [Azatariel](https://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler/archetypes/paizo-swashbuckler-archetypes/azatariel-swashbuckler-archetype/)\n * [Rostland Bravo](https://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler/archetypes/paizo-swashbuckler-archetypes/bravo-swashbuckler-archetype/)\n\n* Homebrew Archetype\n * Warrior Poet : (Inspired by the [Samurai Archetype](https://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo-samurai-archetypes/warrior-poet-samurai-archetype/))\n\n* Feats\n * [Spring Attack](https://www.d20pfsrd.com/feats/combat-feats/spring-attack-combat)\n * [Improved Spring Attack](https://www.d20pfsrd.com/feats/combat-feats/improved-spring-attack-combat)\n * [Greater Spring Attack](https://www.d20pfsrd.com/feats/combat-feats/greater-spring-attack-combat)\n\n Spring Attack has only been tested for turn-based. To use it, attempt to attack an enemy by clicking on it while it is more than 10 ft away from you. This should give you a buff denoting the activation of Spring Attack, as well as making it so your turn doesnt end after the attack.\n\n * [Improved Feint](https://www.d20pfsrd.com/feats/combat-feats/improved-feint-combat)\n * [Greater Feint](https://www.d20pfsrd.com/feats/combat-feats/greater-feint-combat)\n * [Swordplay Style](https://www.d20pfsrd.com/feats/combat-feats/swordplay-style-combat-style)\n * [Swordplay Upset](https://www.d20pfsrd.com/feats/combat-feats/swordplay-upset-combat)\n * [Wind Stance](https://www.d20pfsrd.com/feats/combat-feats/wind-stance-combat/)\n * [Lightning Stance](https://www.d20pfsrd.com/feats/combat-feats/lightning-stance-combat/)\n\n* Homebrew Feats\n * Spring-Heeled Reaping : You can apply the benefits of Vital Strike when using Spring Attack. If you have Improved or Greater Vital Strike, instead apply their benefits when using Spring Attack. (Inspired by [Chrysanthemum’s Blooming](https://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/paizo-samurai-archetypes/warrior-poet-samurai-archetype/))\n * Style Mastery : You can have two combat styles active at once.\n\n* Homebrew Mythic Abilities\n * Abundant Panache : Each time the swashbuckler hits with a light or one-handed piercing melee weapon, or redirects an enemy attack to another enemy, she regains 1 panache point.\n\n## Deviations from TableTop\n* Some abilities which required immediate action now only use free action.\n* Improved Feint is refashioned as Feint and now gives the ability to feint.\n* Swordplay Style does not require choosing one weapon type.\n* Lillend's Misdirection does not require a combat maneuver check.\n* Whimsical Riposte provides Charisma bonus to attack and damage rolls for all attacks of opportunity.\n* Swashbuckler Weapon Training allows Advanced Weapon Training feats to be selected.\n* Rostland Bravo gets Dueling Mastery as a bonus feat.\n \n## Problems or Suggestions\n\nYou can reach me (@Zedel) on [Discord](https://discord.com/invite/owlcat) in the #mod-user-general channel.\n\n\n## Thanks to \n- Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) for getting me started.\n- [Derring-Do](https://github.com/ebuckle/Derring-Do) for lots of reference.\n- All the other WotR mods out there.\n", "HomepageUrl": "https://github.com/novumvita/SwashbucklerWOTR", "Tags": [ @@ -4386,7 +4386,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815692+00:00", + "LastChecked": "2024-10-25T03:15:50.5056761+00:00", "Description": "## [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Base/releases/latest/download/TabletopTweaks-Base.zip) Latest Release \n\n## This is a TabletopTweaks mod and requires [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Core/releases/latest/download/TabletopTweaks-Core.zip)\n\nThis module provides tabletop based fixes and new content to Wrath of the Righteous. \n\nOnce a game is saved with this mod is enabled it will require this mod to be present to load, so do not remove or disable the mod once enabled. You can however disable any feature of the mod at will without breaking saves.\n\nAll changes are configurable and can be disabled via the unity mod manager menu.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version.\n2. Run Unity Mod Manager and set it up to find Wrath of the Righteous.\n3. Download the [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases/latest) mod from the releases page.\n4. Download the [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base/releases/latest) mod from the releases page.\n5. Install the mods by dragging the zip file from step 3 & 4 into the Unity Mod Manager window under the Mods tab.\n\n## Fixes\n* UI Fixes\n * Dynamic Item Naming\n * Allows Weapon/Armor names to be modified by any additional enchants they gain outside of their base enchants.\n * Saving Throw Overtips\n * Overhead saving throw rolls now display the correct values\n * Spell Tooltips\n * Updates spell tooltips to include what spellbook the spell is in.\n * Suppressed Buffs\n * Suppressed buffs now have custom UI rules to better indicate them.\n* Bases Fixes\n * Area of Effects\n * Area of Effects should no longer double trigger on cast as if an extra round had elapsed.\n * Coup De Grace\n * Coup De Grace saving throw DC is now based on damage dealt.\n * Damage Reduction\n * Prevents most forms of damage reduction from stacking unless specifically specified.\n * Damage Vulnerability\n * Now works properly on combined damage types (IE: Slashing/Bludgeoning)\n * Unlimited Abilities Combat Behavior\n * Allows abilities that have become unlimited to remain on after combat ends.\n * Natural Armor\n * Prevents Natural Armor bonuses from stacking unless they are specified to stack. These use normal descriptor rules still so a natural armor bonus and a natural armor enhancement bonus will still stack.\n * Polymorph Effects\n * Prevents multiple polymorph effects from being applied to a character at a time.\n * Active Polymorph effects will correctly suppress size effects from non polymorph spells.\n * Size Effects\n * Prevents multiple size changing buffs granting benefits at the same time. Old buffs are suppressed.\n * Size Limits\n * Size shifts are now supported from Fine to Colossal.\n * Feat Selections\n * Cleans up limited feat selections (like fighter combat feats) to include all feats of the specified type.\n * Background Modifiers\n * Changes the skill and attack bonuses granted from backgrounds into trait bonuses.\n * Critical Confirmation\n * Allows a natural 20 to always confirm a critical.\n * Inherent Stat Bonuses\n * Allows Inherent bonuses to intelligence to now grant bonus skill points.\n * Mounted Longspear\n * Spears now grant additional damage during a mounted charge in the same manor a lance would.\n * Enemy Buff CL\n * Enemy buffs now have the correct CL for applied buffs as defined on their blueprints.\n * Prebuffs will be applied at a more correct level instead of nearly always CL 20.\n * Shadow Spells\n * Shadow spells now are correctly treated as being from the Illusion school for all effects.\n * Mounted Movement\n * Prevents full round actions after moving while mounted.\n * Nauseated Condition\n * Removes the poison descriptor from nauseated.\n * Staggered Condition\n * Removes the movement impairing descriptor from staggered.\n * Invisibility\n * Invisibility now properly grants concealment.\n * Loading\n * Saves will now properly remember who cast buffs which should fix several bugs including idealize discovery not working on save load.\n * Scrolls\n * Scoll UMD DCs are now calculated correctly at 20 + Scroll CL instead of 20 + Scroll spell level.\n * Progressions\n * Progressions no longer display features you will not get.\n\n* Spells\n * Spell flags\n * Retags buffs from spells as coming from spells to allow them to be dispelled correctly.\n * Absolute Order\n * Now has missing compulsion descriptor.\n * Abyssal Storm \n * Abyssal Storm no longer saves for half and no longer kills the caster.\n * Acid Maw \n * Acid Maw no longer causes excessive damage instances to trigger when attacking.\n * Animal Growth\n * Animal Growth should now work correctly with animal companions.\n * Believe In Yourself\n * Believe in yourself now grants the correct bonus amount. Now correctly has CL scale buff duration.\n * Bestow Greater Curse\n * Bestow Greater Curse now actually bestows a greater curse not a normal curse.\n * Break Enchantment\n * Break Enchantment no longer affects friendly buffs.\n * Burst of Sonic Energy\n * Now applies the correct amount of damage instead of triggering chaotic healing.\n * Chain Lightning\n * Chain Lightning now respect the 20 CL max for damage dice.\n * Command\n * Now has missing compulsion descriptor.\n * Greater Command\n * Now has missing compulsion descriptor.\n * Corrupt Magic\n * Corrupt Magic now uses a single dispel roll for all buffs like other dispels.\n * Crusader's Edge\n * Crusaders Edge's nauseate effect now only procs on critical hits.\n * Death Ward\n * Death Ward now suppresses existing negative levels.\n * Dispel Magic Greater\n * Greater Dispel Magic now only removes 1/4 CL buffs instead of all buffs.\n * Eye Of The Sun\n * Eye Of The Sun now deals the correct amount of damage.\n * Field of Flowers\n * Now applies the correct debuffs instead of using Repulsive Nature's debuffs.\n * Firebrand\n * Firebrand no longer causes excessive damage instances to trigger when attacking.\n * Friendly Hug\n * Now has fully working immunities.\n * Geniekind\n * Geniekind no longer causes excessive damage instances to trigger when attacking.\n * Greater Magic Weapon\n * Greater Magic Weapon no longer stacks with existing enhancement bonuses.\n * Hellfire Ray\n * Hellfire Ray no longer has the Fire descriptor.\n * Joy of Life\n * Now converts outgoing damage to Holy.\n * Legendary Proportions\n * Now only increases size by one step instead of two.\n * Magical Vestment\n * Magical Vestment now enhances your armor instead of granting a floating modifier.\n * Microscopic Proportions \n * Microscopic Proportions now correctly grants a size bonus instead of an untyped bonus.\n * Mind Blank\n * Mind blank now makes you immune to detection with divination effects like see invisibility and true seeing.\n * Nature's Grasp\n * Now deals the correct amount of damage.\n * Ode to Miraculous Magic\n * Now correctly has CL scale buff duration.\n * Power From Death\n * Now correctly lasts rounds per level instead of minutes per level.\n * Protection of Nature\n * Concealment no longer is bypassed by true seeing.\n * Remove Fear\n * Remove Fear no longer grants immunity to shaken and fear.\n * Remove Sickness\n * Remove Sickness no longer grants immunity to sickness and nausea.\n * Repulsive Nature\n * Now uses the correct spell DC and actually applies its debuffs on fail.\n * Shadow Conjuration Greater \n * Now has the correct shadow factor of 60 instead of 40.\n * Shadow Evocation\n * Shadow Evocation can now have the correct metamagics applied.\n * Songs of Steel\n * No longer procs extra spell effects from the spell damage, deals the bonus damage based on CL, and applies only on first hit.\n * Greater Shadow Evocation\n * Greater Shadow Evocation can now have the correct metamagic applied.\n * Now has the correct shadow factor of 60 instead of 40.\n * Starlight\n * Starlight no longer is affected by true sight.\n * Sudden Squall\n * Now has working targeting and debuff.\n * Sun Form\n * Sun Form now deals the correct amount of damage.\n * Unbreakable Bond\n * Now has fully working immunities.\n * Unbreakable Heart\n * Unbreakable Heart no longer grants complete immunity to confusion and emotion effects and instead suppresses correctly.\n * Water Push\n * Now has working targeting and effects.\n * Water Torrent\n * Now has working targeting and debuff.\n * Wracking Ray\n * Wracking Ray now deals the correct amount of ability damage.\n * Vampiric Blade\n * Vampiric Blade no longer triggers extra fake attacks.\n * Zero State\n * Zero State now uses a single dispel roll for all buffs like other dispels.\n\n* Feats\n * Allied Spellcaster\n * Allied Spellcaster no longer applies globally.\n * Arcane Strike \n * Arcane Strike no longer causes too many damage instances when used by a dragonheir scion.\n * Brew Potions\n * Brew Potions is no longer tagged as a combat feat.\n * Bolstered Metamagic\n * Sticky touch spells can now be bolstered.\n * Cleave\n * Cleave now checks for adjacency to the last target (Adjacent = within 5ft) instead of just reach.\n * Cleaving Finish\n * Cleaving Finish will no longer randomly stop after three targets.\n * Cleaving Finish\n * Cleaving Finish now checks for adjacency to the last target (Adjacent = within 5ft) instead of just reach.\n * Empower Metamagic\n * Sticky touch spells can now be empowered.\n * Prevents extra dice from empowered metamagic from being maximized by maximize metamagic.\n * Bolster Metamagic\n * No longer applies twice on spells with pre rolled values.\n * Maximize Metamagic\n * Sticky touch spells can now be maximized.\n * Persistent Metamagic\n * Allows any spell with a saving throw to be made persistent.\n * Selective Metamagic\n * Retags selective spells to exclude non instantaneous spells.\n * Now requires 10 ranks of knowledge arcana.\n * Crane Wing\n * Now requires a free hand to receive the bonuses.\n * Destructive Dispel\n * Now calculates the DC based on the effective CL of the dispel and the highest mental stat to better support edge cases. Formula is 10 + 1/2 CL + Highest Mental Stat.\n * Endurance\n * Endurance now grants +4 Athletics if you have 10 ranks in Athletics like similar feats.\n * Fencing Grace\n * Fixed an edge case that sometimes allowed fencing grace from applying to two handed weapons.\n * IndomitableMount\n * Now works correctly\n * MagicalTail\n * Magical Tail gives Hideous Laughter at 2 and Heroism at 5 instead of sleep spells.\n * Mounted Combat\n * Now works correctly\n * Outflank\n * Outflank should no longer triggers on missed attacks.\n * ShatterDefenses\n * Now requires you to hit a shaken target once before they become flat footed.\n * Sieze the Moment\n * Sieze the moment should no longer trigger on missed attacks.\n * SlashingGrace\n * Fixed an edge case that sometimes allowed slashing grace from applying to two handed weapons.\n * Spell Specialization\n * Enables spell specialization selection on all levelups.\n * Spirited Charge\n * Bonus damage no longer can crit.\n * Weapon Finesse\n * No longer treats any weapon with Fencing/Slashing grace into a finesse weapon.\n\n* Mythic Feats\n * Expanded Arsenal\n * No longer allows stacking multiple spell focuses on the same school to increase DC, you can only benefit from spell focus once.\n * Extra Feat\n * Can no longer be picked more than once.\n * Extra Mythic Ability\n * Can no longer be picked more than once.\n\n* Mythic Abilities\n * Bloodline Ascendance\n * All bloodline should now qualify including mutated ones.\n * Close To The Abyss\n * Fixes the magic gore's damage multiplier to be 1.5 instead of 0.5\n * Enduring Spells\n * Now works on equipment enhancing effects like crusader's edge.\n * Second Bloodline\n * All bloodlines now qualify for second bloodline including mutated ones.\n * Second Bloodrager Bloodline\n * Reformed Fiend now qualifies for all bloodlines\n\n* Bloodlines\n * Rebuilt all prerequisites to fix multiple issues with prestige class interactions when multiclassing\n\n* Aeon\n * Aeon Demythication\n * Aeon Demythication should now actually suppress mythic effects.\n\n* Demon\n * Demonic Form Balor\n * Balor transformation now properly gets a vorpal weapon.\n\n* Lich\n * Death Rush\n * Prevents Death Rush from triggering multiple fake attacks and procing weapon effects more often than it should.\n * Spellbook Merging\n * Allows Nature mage to merge with the Lich spellbook.\n\n* Trickster\n * Use Magic Device 2\n * Allows trickster to ignore class/alignment restrictions of equipment with UMD2 trick.\n\n* Alchemist\n * Mutagen\n * Prevents the stacking of mutagens. Only one may be active at a time.\n * Grenadier\n * Removed brew potions from the archetype\n * Removed poison resistance from the archetype\n * Incense Synthesizer\n * Incense Fog now scales correctly if you take expanded area.\n * Thick Fog is no longer illusion based concealment.\n * Sacred Incense no longer bypass all immunities. \n\n* Arcanist\n * Prepared Spell UI\n * Makes arcanist spellbook behave like a prepared caster not a spontaneous one.\n\n* Barbarian\n * Crippling Blows\n * Allows crippling blows to work when raging.\n * Wrecking Blows\n * Allows crippling blows to work when raging.\n\n* Bloodrager\n * Abyssal Bulk\n * Enables abysal bulk to not dispel existing enlarge person when rage ends.\n * Arcane Bloodrage\n * Completely rebuilds arcane bloodrage with new UI\n * Disruptive Bloodrage\n * Now properly triggers for arcane bloodragers.\n * Caster's Bane\n * Now properly triggers for arcane bloodragers.\n * Spellbook\n * Fixes spell progression to not incorrectly qualify for some features that require casting early.\n * Primalist\n * Enables all rage powers to work with bloodrage.\n * Prevents primalist from qualifying for extra rage powers feat.\n * Reformed Fiend\n * Fixes DR to be the correct DR/Good.\n * Hatred against evil now grants the proper bonus.\n\n* Cavalier\n * Cavalier Mobility\n * Allows Cavalier to ignore their armor check penalty while mounted for mobility skill checks.\n * Mighty Charge\n Allows Cavalier to activate both bull rush and trip at the same time.\n * Mount Selection\n * Allows the Cavalier to select a wolf for a mount if they are of small size.\n * Order of the Star\n * Order of the Star's Calling ability should now properly apply bonuses.\n * Supreme Charge\n * Prevents Supreme Charge damage from criting and moves it into the new charge damage system.\n * Gendarme\n * Prevents Transfixing Charge damage from criting and moves it into the new charge damage system.\n\n* Cleric\n * Glory Domain\n * Glory domain no longer grants an untyped bonus the the raw Charisma stat.\n\n* Fighter\n * Advanced Weapon Training\n * Enforces the weapon training prerequisites properly.\n * Unarmed Weapon Training\n * Makes unarmed correctly count as the close weapon group.\n * Weapon Training\n * Prevents bonuses from multiple weapon training groups from stacking.\n * Two Weapon Fighter\n * Allows two handed fighter to pick advanced weapon training feats.\n * Treats two handed fighter's weapon training as proper weapon training.\n\n* Hunter\n * Divine Hunter\n * Divine Hunter's animal companion no longer gets unlimited smites.\n\n* Magus\n * Arcane Weapon\n * Adds: Flaming Burst, Icy Burst, Shocking Burst enchant options.\n * Spell COmbat\n * Lets spell combat work with spells that have variants like dimension door.\n * Disables spell combat immediately when toggled off instead of having to wait until the next round.\n * Prevents spells that are not in the magus spellbook from working with spell combat.\n * Sword Saint\n * Updates perfect critical's cost to 2 points of arcane pool instead of 1.\n\n* Monk\n * Stunning Fist: Stagger\n * This ability works as Stunning Fist, but it makes the target staggered for 1d6 + 1 rounds on a failed save instead of stunning for 1 round.\n * Stunning Fist: Blind\n * This ability works as Stunning Fist, but it permantly blinds the target on a failed save instead of stunning for 1 round.\n * Stunning Fist: Paralyze\n * This ability works as Stunning Fist, but it paralyzes the target for 1d6 + 1 rounds on a failed save instead of stunning for 1 round.\n * ZenArcher\n * At level 10 a zen archer will roll 3 dice instead of 2 with perfect strike.\n * Scaled Fist\n * Draconic Fury now uses the correct unchained version of the progression isntead of the chained.\n * Fixes stunning fist to use the same version as other monks for compatability.\n\n* Oracle\n * Nature's Oracle\n * Prevents Natures Whispers from stacking with Scaled Fist AC bonus. If scaled fist is present dexterity will be used for AC not charisma.\n * Burning Magic\n * Fixes the CL scaling to be equal to oracle level.\n\n* Paladin\n * Divine Mount\n * Updates the template gained by the paladin mount at level 9 to have all of its features.\n * Smite\n * The attack bonus from Smite Evil/Smite Chaos/Mark of Justice will no longer stack.\n\n* Ranger\n * Favored Enemy\n * Favored enemy outsider now applies to ALL demons. The Demons of X are disabled unless you already have ranks, but otherwise function identically to favored enemy outsider and you can keep picking them for compatibility with existing characters.\n * Espionage Expert\n * Trapfinding now grants bonuses to perception and trickery.\n\n* Rogue\n * Dispelling Attack\n * Dispelling Attack now uses the correct CL and no longer removes debuffs.\n * Rogue Talents\n * Prevents you from selecting the same talent more than once.\n * Trapfinding\n * Trapfinding now grants bonuses to perception and trickery.\n * Eldritch Scoundrel\n * Removes the level 2 rogue talent and adds in a level 4 talent.\n * Removes the sneak attack dice granted at level 1.\n * Sylvan Trickster\n * Fey Tricks now includes all rogue talents\n\n* Shaman\n * Ameliorating Hex \n * Ameliorating Hex no longer grants complete immunity to effects and instead suppresses correctly.\n\n* Skald\n * Spell Kenning has been added.\n\n* Slayer\n * Trapfinding\n * Trapfinding now grants bonuses to perception and trickery.\n\n* Sorcerer\n * Crossblooded\n * Crossblooded sorcerers now take the -2 will saving throw penalty that they were missing.\n\n* Warpriest\n * Air Blessing\n * Air Major blessing no longer causes excessive damage instances.\n * Earth Blessing\n * Earth Minor blessing no longer causes excessive damage instances.\n * Fire Blessing\n * Fire Minor blessing no longer causes excessive damage instances.\n * Water Blessing\n * Water Minor blessing no longer causes excessive damage instances.\n * Weather Blessing\n * Weather Minor blessing no longer causes excessive damage instances.\n * Luck Blessing\n * Luck Blessing now grants the correct major ability.\n\n* Witch\n * Agility Patron\n * Agility Patron now gets Animal Shapes at 16th level and Shapechange at 18th.\n * Ameliorating Hex \n * Ameliorating Hex no longer grants complete immunity to effects and instead suppresses correctly.\n * Major Ameliorating Hex \n * Major Ameliorating Hex no longer grants complete immunity to effects and instead suppresses correctly.\n\n* Hellknight\n * Pentamic Faith\n * Pentamic Faith now requires the Godclaw hellknight order not the deity.\n\n* Loremaster\n * Prerequisites\n * Updates the prerequisites to be more strict and better match tabletop.\n * Spell Progression\n * Grants spell progression at level 1. This is not retroactive.\n * Spell Secrets\n * Spell Secrets now work.\n * Trickster Tricks\n * Removes trickster tricks from the combat feat selection.\n\n* Winter Witch\n * Unearthly Cold\n * Direct damage should now properly respect metamagic and added bonus damage.\n\n* Crusade\n * TrainingGrounds\n * Now grants the correct damage bonus.\n\n* Armor\n * Haramaki\n * Haramaki are now counted as light armor properly.\n * Singing Steel\n * Singing Steel now works properly.\n\n* Equipment\n * Amulet of the Asp\n * Now correctly works with Ray attacks.\n * Amulet of Quick Draw\n * No longer creates excessive damage instance and now functions correctly with critical hits.\n * Flawless Belt Of Physical Perfection 8\n * Now increases critical hit range by 1 in all cases.\n * Now appears as a DLC1 reward.\n * Half Of The Pair\n * Will more accurately update the bonus with range.\n * Holy Symbol of Iomedae\n * Will now stay on after saving/loading or changing areas.\n * Magicians Ring\n * Now grants +2 DC instead of +1 DC.\n * Mangling Frenzy\n * Now works with bloodrage.\n * Metamagic Rods\n * Now default to off.\n\n* Weapons\n * Blade Of The Merciful\n * Prevents from triggering multiple fake attacks and procing weapon effects more often than it should.\n * Energy Burst\n * Fixes the critical multiplier calculation of energy burst (like flaming burst) effects to get the correct value.\n * Honorable Judgement\n * Prevents from triggering multiple fake attacks and procing weapon effects more often than it should.\n * Finnean\n * Finnean now always deals the correct amount of damage.\n * Radiance \n * Now correctly grants spell resistance instead of spell penetrations.\n * Terrifying Tremble\n * Implements the missing on kill effect. Whenever the wielder of this weapon lands a killing blow, he deals sonic damage equal to his ranks in the Athletics skill to all enemies within 10 feet. Successful Reflex save (DC 30) halves the damage.\n * Thundering Burst\n * Fixes thundering burst to deal D10s like the description says instead of D8s.\n * Sound of Void\n * Now correctly removes spell resistance when hitting a flat footed target.\n * Music of Death\n * Now correctly deals bonus damage when hitting a flat footed target.\n * Vorpal\n * Vorpal now works correctly.\n\n## Added Content\n* Base Abilities\n * One Handed Weapon toggle\n\n* Archetypes\n * Arcanist - Elemental Master\n * Enables an incomplete archetype from Owlcat.\n * Bloodrager - Metamagic Rager\n * A bloodrager archetype that can spend rage rounds to apply metamagic effects to thier spells.\n * Cleric - Channeler Of The Unknown\n * A fallen cleric archetype that has a unique domain selection, can convert all spells into domain spells, and gets a unique form of channeling that damages ALL things.\n * Magus - Blade Bound\n * A select group of magi are called to carry a black blade-a sentient weapon of often unknown and possibly unknowable purpose. These weapons become valuable tools and allies, as both the magus and weapon typically crave arcane power, but as a black blade becomes more aware, its true motivations manifest, and as does its ability to influence its wielder with its ever-increasing ego.\n * Druid - NatureFang\n * A druid/slayer hybrid archetype who trades wild shape for studied target and slayer talents.\n * Warpriest - Divine Commander\n * A warpriest/cavalier hybrid archetype who trades blessings and some bonus feats for a divine mount and the tactician ability.\n * Witch - Cauldron Witch\n * Enables a complete archetype from Owlcat.\n \n* Alternate Capstones\n * Generic Capstones\n * Perfect Body, Flawless Mind\n * The character increases her ability scores by a collective total of 8.\n * Great Beast\n * The animal companion’s Strength, Dexterity, Constitution, and Wisdom scores each increase by 4. This capstone is available to any class with an animal companion.\n * Old Dog, New Tricks\n * The character gains four combat feats. This capstone is available to characters of any class that gains at least four bonus combat feats.\n * Alchemist\n * Vast Explosions\n * The alchemist’s bomb damage increases by 3d6.\n * Arcanist\n * Deep Reservoir\n * Her arcane reservoir increases by 10.\n * Barbarian\n * Unstoppable\n * The barbarian gains DR 3/— or increases the value of any existing damage reduction by 3. In addition, she gains 20 energy resistance to acid, cold, electricity, and fire.\n * Cleric\n * Proxy\n * She can select an additional domain from the list offered by her deity.\n * Fighter\n * Veteran of Endless War\n * The bonuses granted by his armor training and weapon training increase by 2 each.\n * Inquisitor\n * Team Leader\n * As a standard action the inquisitor can spend a standard action granting characters up to three of the inquisitor’s teamwork feats (the inquisitor’s choice) as bonus feats for the next 24 hours.\n * Kineticist\n * Unbridled Power\n * Her damage with her blasts increases by 2d6+2 (for physical blasts) or by 2d6 (for energy blasts).\n * Monk\n * Old Master\n * The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and he gains a dodge bonus to AC of 2.\n * Oracle\n * Diverse Mysteries\n * The oracle can select two revelations from another mystery. She must meet the prerequisites for these revelations.\n * Ranger\n * Seen It Before\n * The ranger adds his favored enemy bonus as an insight bonus on saves against spells and abilities used by his favored enemies.\n * Rogue\n * Masterful Talent\n * The rogue gains a +4 bonus on all of her skills.\n * Skald\n * Great Kenning\n * The skald can use spell kenning three additional times per day and can select one additional spell list from which he can cast spells with spell kenning.\n * Slayer\n * Against the Odds\n * When the slayer uses studied target, he can study up to two additional foes within 30 feet in the same action.\n * Warpriest\n * Hammer of God\n * The warpriest gains two additional blessings from the list offered by his deity. He can also call upon his blessings two more times each day.\n * Wizard\n * Well-Prepared\n * The wizard gains six additional 1st- and 2nd-level spell slots, four additional 3rd- and 4th-level spell slots, two additional 5th-level spell slots, and one additional 6th-level spell slot.\n\n\n* Spells\n * Cloak of Winds\n * You shroud a creature in a whirling screen of strong, howling wind. Ranged attack rolls against the subject take a -4 penalty.\n * Long Arm\n * Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.\n * Mage's Disjunction\n * All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell.\n * Shadow Enchantment\n * You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. Spells that deal damage or have other effects work as normal unless the affected creature succeeds at a Will save. If the disbelieved enchantment spell has a damaging effect, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow enchantment, a damaging spell deals only one-fifth (20%) the normal amount of damage. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow enchantment's level (3rd) rather than the spell's normal level.\n * Shadow Enchantment Greater\n * This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or wizard enchantment spells of 5th level or lower. If the spell is recognized as a greater shadow enchantment, it's only three-fifths (60%) as effective.\n * Stunning Barrier Greater\n * This spell functions as stunning barrier, except it provides a +2 bonus to AC and on saving throws and it is not discharged until it has stunned a number of creatures equal to your caster level.\n\n* Metamagic\n * Burning Spell (Metamagic)\n * The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2x the spell’s actual level at the start of its next turn. The damage is acid or fire, as determined by the spell’s descriptor.\n * Encouraging Spell (Metamagic)\n\t\t* Any morale bonus granted by an encouraging spell is increased by 1.\n * Flaring Spell (Metamagic)\n * The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell. A flaring spell only affects spells with a fire, light, or electricity descriptor.\n * Intensified Spell (Metamagic)\n * An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.\n * Piercing Spell (Metamagic)\n * When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.\n * Rime Spell (Metamagic)\n * The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell.\n * Solid Shadows (Metamagic)\n * When casting a shadow spell, that spell is 20% more real than normal.\n * Elemental Spell (Metamagic)\n * Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type \"or split the spell’s damage, so that half is of that energy type and half is of its normal type.\n\n* Feats\n * Ability Focus - Stunning Fist\n * Add +2 to the DC for all saving throws against your stunning fist.\n * Animal Ally\n * You gain an animal companion as if you were a druid of your character level -3. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as you advance in level.\n * Celestial Servant\n * Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, or any other spells or class abilities that specifically affect animals.\n * Dervish Dance\n * When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls.\n * Dispel Focus\n * Whenever you attempt a dispel check based on your caster level, you gain a +2 bonus to the check.\n * Greater Dispel Focus\n * Whenever you attempt a dispel check based on your caster level, you gain a +2 bonus to the check. This stacks with the bonus from Dispel Focus.\n * Erastil's Blessing\n * You can use your Wisdom modifier instead of your Dexterity modifier on ranged attack rolls when using a bow.\n * Expanded Spell Kenning\n * When you use your spell kenning class feature, you can select a spell from either the druid or the witch spell list.\n * Extra Arcana\n * You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.\n * Extra Arcanist Exploit\n * You gain one additional arcanist exploit. You must meet the prerequisites for this arcanist exploit.\n * Extra Discovery\n * You gain one additional discovery. You must meet all of the prerequisites for this discovery.\n * Extra Hex\n * You gain one additional hex. You must meet the prerequisites for this hex.\n * Extra Ki\n * Your ki pool increases by 2.\n * Extra Mercy\n * Select one additional mercy for which you qualify. When you use lay on hands to heal damage to one target, it also receives the additional effects of this mercy.\n * Extra Reservoir\n * You gain 3 more points in your arcane reservoir, and the maximum number of points in your arcane reservoir increases by that amount.\n * Extra Revelation\n * You gain one additional revelation. You must meet all of the prerequisites for this revelation.\n * Extra Rogue Talent\n * You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.\n * Extra Slayer Talent\n * You gain one additional slayer talent. You must meet the prerequisites for this slayer talent.\n * Graceful Athlete\n * Add your Dexterity modifier instead of your Strength bonus to Athletics checks.\n * Improved Channel\n * Add 2 to the DC of saving throws made to resist the effects of your channel energy ability.\n * Lunge\n * You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn.\n * Lunging Spell Touch\n * You can increase the reach of your spells’ melee touch attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before you attempt any attacks on your turn.\n * Magical Aptitude\n * You get a +2 bonus on Knowledge (Arcana) and Use Magic Device skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.\n * Mantis Style\n * You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist.\n * Mantis Wisdom\n * Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk class feature. While using Mantis Style, you gain a +2 bonus on unarmed attack rolls with which you are using Stunning Fist attempts.\n * Mantis Torment\n * While using Mantis Style, you make an unarmed attack that expends two daily attempts of your Stunning Fist. If you hit, your opponent must succeed at a saving throw against your Stunning Fist or become dazzled and staggered with crippling pain until the start of your next turn, and at that point the opponent becomes fatigued.\n * Mounted Skirmisher\n * If your mount moves its speed or less, you can still take a full-attack action.\n * Nature Soul\n * You get a +2 bonus on all Lore (Nature) checks and Perception checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.\n * Two-Weapon Defense\n * When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. When you are fighting defensively this shield bonus increases to +2.\n * Quick Channel\n * You may channel energy as a move action by spending 2 daily uses of that ability.\n * Quick Draw\n * You can draw a weapon as a free action instead of as a move action.\n * Quicken Blessing\n * Choose one of your blessings that normally requires a standard action to use. You can expend two of your daily uses of blessings to deliver that blessing (regardless of whether it’s a minor or major effect) as a swift action instead.\n * Riving Strike\n * If you have a weapon that is augmented by your Arcane Strike feat, when you damage a creature with an attack made with that weapon, that creature takes a –2 penalty on saving throws against spells and spell-like abilities. This effect lasts for 1 round.\n * Scholar\n * You get a +2 bonus on Knowledge (Arcana) and Knowledge (World) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.\n * Self-Sufficient\n * You get a +2 bonus on Lore (Nature) and Lore (Religion) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.\n * Shingle Runner\n * You get a +2 bonus on Athletics and Mobility skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.\n * Greater Spell Specialization\n * By sacrificing a prepared spell of the same or higher level than your specialized spell, you may spontaneously cast your specialized spell. The specialized spell is treated as its normal level, regardless of the spell slot used to cast it.\n * Stalwart\n * While fighting defensively or using Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/', until the start of your next turn.\n * Improved Stalwart\n * Double the DR you gain from Stalwart, to a maximum of DR 10/-.\n * Trick Riding\n * You can make a check using Mounted Combat to negate a hit on your mount twice per round instead of just once.\n * Undersized Mount\n * You can ride creatures equal to your own size category instead of only creatures larger than you.\n * Varisian Tattoo\n * Select a school of magic in which you have Spell Focus. Spells from this school are cast at +1 caster level.\n\n* Armor Mastery Feats\n * Intense Blows\n\t\t* When wearing heavy armor and using Power Attack, you gain a +1 bonus to your CMD until the beginning of your next turn. When your base attack bonus reaches +4, and every 4 points thereafter, this bonus increases by another 1.\n\t* Knocking Blows\n\t\t* While wearing heavy armor if you hit a creature that is no more than one size category larger than you with a Power Attack, the creature you attacked is also knocked off balance. Until the beginning of your next turn, it takes a –4 penalty to its CMD against combat maneuvers that move it or knock it prone.\n\t* Secured Armor\n\t\t* When you are hit by a confirmed critical hit or a sneak attack while wearing medium or heavy armor, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Special: This chance stacks with the light fortification and moderate fortification armor special abilities.\n\t* Sprightly Armor\n\t\t* While wearing light armor you add your armor’s enhancement bonus as a bonus on your initiative checks.\n\n* Shield Mastery Feats\n * Defended Movement\n\t\t* You gain a +2 bonus to your AC against attacks of opportunity.\n\t* Stumbling Bash\n\t\t* Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn.\n\t* Toppling Bash\n\t\t* As a swift action when you hit a creature with a shield bash, you can attempt a trip combat maneuver against that creature at a –5 penalty. This does not provoke an attack of opportunity.\n\t* Tower Shield Specialist\n\t\t* You reduce the armor check penalty for tower shields by 3, and if you have the armor training class feature, you modify the armor check penalty and maximum Dexterity bonus of tower shields as if they were armor.\n\n* Mythic Feats\n * Cleave (Mythic)\n\t\t* Whenever you use Cleave or Cleaving Finish, your attacks can be made against a foe that is within your reach.\n * Critical Focus (Mythic)\n\t\t* You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification special ability or similar effect, that creature must roll twice and take the worse result when determining critical hit negation.\n * Combat Expertise (Mythic)\n * Whenever you use Combat Expertise, you gain an additional +2 dodge bonus to your Armor Class.\n * Combat Reflexes (Mythic)\n * You can make any number of additional attacks of opportunity per round.\n * Intimidating Prowess (Mythic)\n * You gain a bonus on Intimidate checks equal to your mythic rank.\n * Manyshot (Mythic)\n * When making a full-attack action with a bow and using Manyshot, you fire two arrows with both your first and second attacks, instead of just your first attack.\n * Shatter Defenses (Mythic)\n * An opponent you affect with Shatter Defenses is flat-footed to all attacks, not just yours.\n * Two-Weapon Defense (Mythic)\n * When using Two-Weapon Defense, you apply the highest enhancement bonus from your two weapons to the shield bonus granted by that feat.\n * Warrior Priest (Mythic)\n * You gain a bonus equal to half your tier both on initiative checks and on concentration checks.\n * Titan Strike\n * Your unarmed strike deals damage as if you were one size category larger. You also gain a +1 bonus for each size category that your target is larger than you on the following: bull rush, drag, grapple, overrun, sunder, and trip combat maneuver checks and the DC of your Stunning Fist.\n\n* Mythic Abilities\n * Abundant Blessing\n * You can use Blessings a number of additional times per day equal to your mythic rank.\n * Abundant Bombs\n * You can throw additional bombs per day equal to twice your mythic rank.\n * Abundant Lay On Hands\n * You can use Lay on Hands a number of additional times per day equal to your mythic rank.\n * Abundant Incense\n * You can use incense fog for an additional number of rounds equal to your mythic rank.\n * Abundant Fervor\n * You can use Fervor a number of additional times per day equal to your mythic rank.\n * Abundant Spell Kenning.\n * You can use Spell Kenning a number of additional times per day equal to one thrid your mythic rank.\n * Armored Might\n * You treat the armor bonus from your armor as 50% higher than normal, to a maximum increase of half your mythic rank plus one.\n * Armor Master\n * While wearing armor, you reduce the armor check penalty by 1 per mythic rank and increase the maximum Dexterity bonus allowed by by 1 per mythic rank. Additionally you reduce your arcane spell failure chance from armor and shields by 5% per mythic rank.\n * Enhanced Blessings\n * The effects from your blessings now last twice as long.\n * Favorite Metamagic Persistent\n * Select one kind of metamagic. The spell level cost for its use decreases by one (to a minimum of 0).\n * Favorite Metamagic Selective\n * Select one kind of metamagic. The spell level cost for its use decreases by one (to a minimum of 0).\n * Harmonious Mage\n * Your wizardly studies have moved beyond the concept of opposition schools. Preparing spells from one of your opposition schools now only requires one spell slot of the appropriate level instead of two.\n * Impossible Blessing\n * You gain one more blessing, ignoring all blessing prerequisites.\n * Impossible Speed\n * Your base land speed increases by 30 feet plus an additional 5 feet for every mythic rank.\n * Mounted Maniac\n * Your unstoppable momentum while mounted is terrifying. Whenever you charge a creature while mounted, you can attempt an Intimidate check to demoralize all enemies within 30 feet of your target, adding your mythic rank to the result of the check.\n * Mythic Spell Combat\n * The magus can use his spell combat and spellstrike abilities while casting or using spells from a spellbook granted by a mythic class.\n * Precision Critical\n * Whenever you score a critical hit, double any extra precision damage dice, such as sneak attack damage. These dice are only doubled, not multiplied by the weapon's critical modifier.\n * Second Patron\n * You select a second patron, gaining all its benefits.\n\n* Bloodlines\n * Aberrant Sorcerer Bloodline\n * Destined Sorcerer Bloodline\n * Aberrant Bloodrager Bloodline\n * Destined Bloodrager Bloodline\n\n* Arcanist Exploits\n * Familiar\n * An arcanist with this exploit can acquire a familiar as the arcane bond wizard class feature. A familiar is a magical pet that enhances the wizard's skills and senses.\n * Item Crafting\n * The arcanist can select one item creation feat as a bonus feat. She must meet the prerequisites of this feat.\n * Metamagic Knowledge\n * The arcanist can select one metamagic feat as a bonus feat. She must meet the prerequisites of this feat.\n * Quick Study\n * The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The spell prepared must be of the same level as the spell being replaced.\n\n* Fighter Advanced Armor Training\n * Armored Confidence\n * While wearing armor, the fighter gains a bonus on Intimidate checks based upon the type of armor he is wearing: +1 for light armor, +2 for medium armor, or +3 for heavy armor. This bonus increases by 1 at 7th level and every 4 fighter levels thereafter, to a maximum of +4 at 19th level.\n * Armored Juggernaut\n * When wearing heavy armor, the fighter gains DR 1/-. At 7th level, the fighter gains DR 1/- when wearing medium armor, and DR 2/- when wearing heavy armor. At 11th level, the fighter gains DR 1/- when wearing light armor, DR 2/- when wearing medium armor, and DR 3/- when wearing heavy armor.\n * Armor Specialization\n * The fighter selects one specific type of armor with which he is proficient, such as light or heavy. While wearing the selected type of armor, the fighter adds one-quarter of his fighter level to the armor''s armor bonus, up to a maximum bonus of +3 for light armor, +4 for medium armor, or +5 for heavy armor. This increase to the armor bonus doesn't increase the benefit that the fighter gains from feats, class abilities, or other effects that are determined by his armor's base armor bonus, including other advanced armor training options.\n * Critical Deflection\n * While wearing armor or using a shield, the fighter gains a +2 bonus to his AC against attack rolls made to confirm a critical hit. This bonus increases by 1 at 7th level and every 4 fighter levels thereafter, to a maximum of +6 at 19th level.\n * Steel Headbutt\n * While wearing medium or heavy armor, a fighter can deliver a headbutt with his helm as part of a full attack action. This headbutt is in addition to his normal attacks, and is made using the fighter's base attack bonus - 5. A helmet headbutt deals 1d3 points of damage if the fighter is wearing medium armor, or 1d4 points of damage if he is wearing heavy armor (1d2 and 1d3, respectively, for Small creatures), plus an amount of damage equal to 1/2 the fighter's Strength modifier. Treat this attack as a weapon attack made using the same special material and echantment bonus (if any) as the armor.\n\n* Fighter Advanced Weapon Training\n * Defensive Weapon Training\n * The fighter gains a +1 shield bonus to his Armor Class. The fighter adds half his weapon's enhancement bonus (if any) to this shield bonus. When his weapon training bonus for weapons from the associated fighter weapon group reaches +4, this shield bonus increases to +2. This shield bonus is lost if the fighter is immobilized or helpless.\n * Focused Weapon\n * The fighter selects one weapon for which he has Weapon Focus and that belongs to the associated fighter weapon group. The fighter can deal damage with this weapon based on the damage of the warpriest's sacred weapon class feature, treating his fighter level as his warpriest level. The fighter must have Weapon Focus and Weapon Training with the selected weapon in order to choose this option. A focused weapon deals 1d6 damage, this increases to 1d8 at level 6, 1d10 at level 10, 2d6 at level 15, and 2d8 at level 20\n * Trained Grace\n * When the fighter uses Weapon Finesse to make a melee attack with a weapon, using his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls. The fighter must have Weapon Finesse in order to choose this option.\n * Trained Throw\n * When the fighter makes a ranged attack with a thrown weapon and applies his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls.\n * Warrior Spirit\n * The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon's potential. Each day he gains a number of points of spiritual energy equal to 1 + his maximum weapon training bonus. While wielding a weapon he has weapon traiing with, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. These bonuses last for 1 minute.\n\n* Magus Arcana\n * Broad Study\n * The magus selects another one of his spellcasting classes. The magus can use his spellstrike and spell combat abilities while casting or using spells from the spell list of that class. This does not allow him to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.\n * Spell Blending\n * When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast.\n\n* Rogue Talents\n * Graceful Athlete\n * Add your Dexterity modifier instead of your Strength bonus to Athletics checks.\n * Bleeding Attack\n * A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack.\n * Emboldening Strike\n * When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, she gains a +1 circumstance bonus on saving throws for every 2 sneak attack dice rolled (minimum +1) for 1 round.\n\n* Alternate Racial Traits\n * Dwarf - Stoutheart\n * Not all dwarves are as standoffish and distrusting as their peers, though they can be seen as foolhardy and brash by their kin. Dwarves with this racial trait gain +2 Constitution, +2 Charisma, and -2 Intelligence. This racial trait alters the dwarves’ ability score modifiers.\n * Dwarf - Stoic Negotiator\n * Some dwarves use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Persuasion checks and Persuasion is a class skill for them. This racial trait replaces defensive training, hatred.\n * Elf - Fierani Elf\n * Having returned to Golarion to reclaim their ancestral homeland, some elves of the Fierani Forest have a closer bond to nature than most of their kin. Elves with this racial trait gain +2 Dexterity, +2 Wisdom, and -2 Constitution. This racial trait alters the elves’ ability score modifiers.\n * Elf - Arcane Focus\n * Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks. This racial trait replaces weapon familiarity.\n * Elf - Long Limbed\n * Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity.\n * Elf - Moon Kissed\n * Elves with this alternate racial trait gain a +1 racial bonus on saving throws. This replaces elven immunities and keen senses.\n * Elf - Vigilance\n * You gain a +2 dodge bonus to AC against attacks by chaotic creatures. This trait replaces elven magic.\n * Gnome - Artisan\n * Some gnomes lack their race’s iconic humor and propensity for pranks, instead devoting nearly all of their time and energy to their crafts. Such gnomes gain +2 Constitution, +2 Intelligence, and -2 Strength. This racial trait alters the gnomes’ ability score modifiers.\n * Gnome - Keen\n * Some gnomes are far more cleaver than they seem, and have devoted all of their time in the pursit of knowledge. Such gnomes gain +2 Charisma, +2 Intelligence, and -2 Strength.\\nThis racial trait alters the gnomes’ ability score modifiers. This racial trait replaces defensive training.\n * Gnome - Fell Magic\n * Gnomes add +1 to the DC of any saving throws against necromancy spells that they cast. This racial trait replaces gnome magic\n * Gnome - Utilitarian Magic\n * Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast. This racial trait replaces gnome magic\n * Gnome - Inquisitive\n * Gnomes have a knack for being in places they shouldn’t be. Gnomes with this trait gain a +2 racial bonus on Trickery and Mobility checks. This racial trait replaces keen senses and obsessive.\n * Gnome - Nosophobia\n * You gain a +4 bonus on saves against disease and poison, including magical diseases. This racial trait replaces obsessive.\n * Halfling - Bruiser\n * A lifetime of brutal survival, either under the heavy burdens of slavery or on the streets, has made some halflings more adept at taking blows than dodging them. Halflings with this racial trait gain +2 Constitution, +2 Charisma, and -2 Dexterity. This racial trait alters the halflings’ ability score modifiers.\n * Halfling - Blessed\n * Halflings with this trait receive a +2 racial bonus on saving throws against curse effects and hexes. This bonus stacks with the bonus granted by halfling luck. This racial trait replaces fearless.\n * Halfling - Secretive Survivor\n * Halflings from poor and desperate communities, most often in big cities, must take what they need without getting caught in order to survive. They gain a +2 racial bonus on Persuasion and Stealth checks. This racial trait replaces sure-footed.\n * Halfling - Underfoot\n * Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves. This racial trait replaces halfling luck.\n\n* Backgrounds\n * Lecturer\n * Lecturer adds Knowledge (World) and Persuasion to the list of her class skills. She can also use her Intelligence instead of Charisma while attempting Persuasion checks.\n\nAcknowledgments: \n\n- Pathfinder Wrath of The Righteous Discord channel members\n- @Balkoth, @Narria, @edoipi, @SpaceHamster and the rest of our great Discord modding community - help.\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.gg/owlcat)\n", "HomepageUrl": "https://github.com/Vek17/TabletopTweaks-Base", "Tags": [ @@ -4472,7 +4472,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815698+00:00", + "LastChecked": "2024-10-25T03:15:50.5056766+00:00", "Description": "## [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Core/releases/latest/download/TabletopTweaks-Core.zip) Latest Release \n\nThis module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.\n## First Party Tabletop Tweaks Mods\n* [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Base/releases/latest/download/TabletopTweaks-Base.zip) [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base).\n\t* Main content mod that provides numerous fixes and new content based on tabletop pathfinder.\n* [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Reworks/releases/latest/download/TabletopTweaks-Reworks.zip) [TabletopTweaks-Reworks](https://github.com/Vek17/TabletopTweaks-Reworks). \n\t* Smaller side mod to provide homebrew changes to Owlcat's new creations that I personally feel missed the mark slightly.\n* [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Flanking/releases/latest/download/TabletopTweaks-Flanking.zip) [TabletopTweaks-Flanking](https://github.com/Vek17/TabletopTweaks-Flanking). \n\t* Smaller side mod to provide PnP style flanking and related mechanics.\n\n## Third Party Tabletop Tweaks Mods\n* [Microscopic Content Expansion](https://github.com/alterasc/MicroscopicContentExpansion)\n\t* Add microscopic amount of new features. May or may not grow further in scope. The latter is more likely.\n* [SparsSorcerousSundries](https://github.com/TheSparhawk/SparsSorcerousSundries/releases)\n\t* This module provides tabletop based fixes and new content to Wrath of the Righteous.\n* [Tome of the Firebrand](https://github.com/pheonix99/TomeOfTheFirebird/releases)\n\t* A package of spells, feats, other abilities and some fixes.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the Tabletop Tweaks mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\nAcknowledgments: \n\n- Pathfinder Wrath of The Righteous Discord channel members\n- @Balkoth, @Narria, @edoipi, @SpaceHamster and the rest of our great Discord modding community - help.\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.gg/owlcat)\n", "HomepageUrl": "https://github.com/Vek17/TabletopTweaks-Core", "Tags": [ @@ -4528,7 +4528,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815703+00:00", + "LastChecked": "2024-10-25T03:15:50.5056771+00:00", "Description": "## [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Flanking/releases/latest/download/TabletopTweaks-Flanking.zip) Latest Release \n\n## This is a TabletopTweaks mod and requires [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Core/releases/latest/download/TabletopTweaks-Core.zip)\n\nThis module replaces Owlcat's homebrew flanking mechanics with mechanics more accurate to pathfinder. The exact parameters used are configurable to make flanking more or less difficult as desired. Additionally it add some supporting feats for flanking.\n\nOnce a game is saved with this mod is enabled it will require this mod to be present to load so do not remove or disable the mod once enabled. You can however use the \"Disable All Flanking Mechanics\" setting to disable all changes to the game.\n\nAll changes are configurable and can be disabled via the unity mod manager menu.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version.\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous.\n3. Download the [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) mod from the releases page.\n4. Download the [TabletopTweaks-Flanking](https://github.com/Vek17/TabletopTweaks-Flanking/releases) mod from the releases page.\n5. Install the mods by dragging the zip file from step 3 & 4 into the Unity Mod Manager window under the Mods tab.\n\n## Changes\n\n* Added Feats\n * Improved Outflank\n * Whenever you and an ally who also has this feat are threatening the same foe, you are considered to be flanking if you are at least perpendicular with your ally.\n * Gang Up\n * You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.\n * Pack Flanking\n * When you and your companion creature have this feat, and you both threaten the same opponent, you are both considered to be flanking that opponent regardless of your actual positioning.\n\nAcknowledgments: \n\n- Pathfinder Wrath of The Righteous Discord channel members\n- @Balkoth, @Narria, @edoipi, @SpaceHamster and the rest of our great Discord modding community - help.\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.gg/owlcat)\n", "HomepageUrl": "https://github.com/Vek17/TabletopTweaks-Flanking", "Tags": [ @@ -4614,7 +4614,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815708+00:00", + "LastChecked": "2024-10-25T03:15:50.5056776+00:00", "Description": "## [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Reworks/releases/latest/download/TabletopTweaks-Reworks.zip) Latest Release \n\n## This is a TabletopTweaks mod and requires [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/Vek17/TabletopTweaks-Core/releases/latest/download/TabletopTweaks-Core.zip)\n\nThis module provides non tabletop based tweaks to Owlcat's original mythic content including changes to some mythic classes and some mythic abilities.\n\nOnce a game is saved with this mod is enabled it will require this mod to be present to load so do not remove or disable the mod once enabled. You can however disable any feature of the mod at will without breaking saves.\n\nAll changes are configurable and can be disabled via the unity mod manager menu.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version.\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous.\n3. Download the [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases) mod from the releases page.\n4. Download the [TabletopTweaks-MythicReworks](https://github.com/Vek17/TabletopTweaks-MythicReworks/releases) mod from the releases page.\n5. Install the mods by dragging the zip file from step 3 & 4 into the Unity Mod Manager window under the Mods tab.\n\n## Changes\n\n* Mythic Feats\n * Mythic Sneak Attack\n * Your sneak attack dice are one size larger than normal. For example if you would normally roll d6s for sneak attacks you would roll d8s instead.\n\n * Mythic Abilities\n * Abundant Casting\n\t\t* Now grants two bonus casts instead of 4.\n * Elemental Barrage\n * Every time you deal elemental damage to a creature with a spell, you apply an elemental mark to it. If during the next three rounds the marked target takes elemental damage from any source with a different element, the target is dealt additional Divine damage. The damage is 1d6 per mythic rank of your character.\n * Dimensional Retribution\n * Every time you are hit by an enemy spell, you may teleport to the spellcaster as an immediate action and make an attack of opportunity.\n\t* Greater Enduring Spells\n\t\t* Now extends spells that last 10+ minutes instead of 5+ minutes.\n* Aeon\n * Aeon Bane\n * Updates Aeon Bane's Icon.\n * Aeon Bane adds mythic rank to spell resistance checks.\n * Aeon Bane usages now scale at 2x Mythic level + Character level.\n * Aeon Improved Bane\n * Aeon Improved Bane now uses greater dispel magic rules to remove 1/4 CL buffs where CL is defined as Character Level + Mythic Rank.\n * Aeon Greater Bane\n * Aeon Greater Bane now allows you to cast swift action spells as a move action.\n * Aeon Greater Bane damage is now rolled into the main weapon attack instead of a separate instance.\n * Aeon Greater Bane now has the garentee'd auto dispel on first hit.\n * Aeon Gaze\n * Aeon Gaze now functions like Inquisitor Judgments where multiple can be activated for the same resouce usage.\n * Aeon Gaze DC has been adjusted from 15 + 2x Mythic Level to 10 + 1/2 Character Level + 2x Mythic level.\n* Azata\n * Performances\n * Azata perforamnce usages now scale at Mythic level + Character level.\n * FavorableMagic\n * Favorable magic now works on reoccuring saves.\n * Incredible Might \n * Incredible Might now grants a mythic bonus isntead of a morale bonus.\n * Zippy Magic\n * Zippy magic will now ignore some harmful effects.\n* Trickster Rework\n\t* Trickster Progression\n\t\t* An improved trick is now learned at mythic rank 5.\n\t\t* The mythic rank 9 improved trick and the mythic rank 10 greater trick have been swapped.\n\t* Knowledge Arcana Tricks\n\t\t* Arcana 2\n\t\t\t* Enchantment list updated. This should be a buff.\n\t\t* Arcana 3\n\t\t\t* Enchantment list updated. This should be a buff.\n\t* Lore Nature Tricks\n\t\t* Upadted loot table. This should be a buff.\n\t* Lore Religion Tricks\n\t\t* Now work with domain zealot and qualifies for domain zealot.\n\t\t* Effective Cleric level is equal to character level and effective wisdom is equal to mythic rank for the purposes of these domains and powers.\n\t\t* Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilies. These now interact in all ways like spells.\n\t* Mobility Tricks\n\t\t* Mobility 3\n\t\t\t* Now works on all types of attacks including spell attacks.\n\t* Perception Tricks\n\t\t* Perception 1\n\t\t\t* You are under a constant effect of the see invisibility spell, auto detect stealthing creatures, and reroll all concealment rolls.\n\t\t* Perception 2\n\t\t\t* You ignore critical and sneak attack immunity, reroll all fortification checks and your critical hit range is increased by 2 with all weapons.\n\t\t* Perception 3\n\t\t\t* All allies within 60 feet of you gain the benifits of your perception tricks.\n\t* Persuasion Tricks\n\t\t* Persuasion 2\n\t\t\t* Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 15 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier attack and damage rolls equal to 1 + half your mythic rank.\n\t\t* Persuasion 3\n\t\t\t* Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier AC and saving equal to 1 + half your mythic rank.\n\t* Stealth Tricks\n\t\t* Stealth 1\n\t\t\t* This \"invisibility\" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.\n\t\t* Stealth 2\n\t\t\t* This \"invisibility\" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.\n\t* Trickery Tricks\n\t\t* Trickery 3\n\t\t\t* Your previous Trickery abilities can now be used as a swift action and at close range instead of touch range. This is in addition to gaining the save or die.\n\t* Use Magic Device Tricks\n\t\t* Use Magic Device 2\n\t\t\t* Now grants completly normal magic in addition to endless wands.\n\t* Bound of Possibility\n\t\t* This cloak allows Trickster to roll any skill check twice and take the best result.\n* Lich\n * Deadly Magic\n * Deadly Magic is now usable 3 + half mythic rank rounds per day.\n * Decaying Touch\n * Decaying Touch has been rebuilt to prevent abuse cases but should work exactly as described now.\n * Eclipse Chill\n * Eclipse Chill is now usable 3 + half mythic rank rounds per day.\n * Eclipse Chill DC is now 10 + 1/2 character level + twice your mythic rank.\n * Tainted Sneak Attack\n * Tainted Sneak Attack DC is now 10 + 1/2 character level + twice your mythic rank.\n * Tainted Sneak Attack now works on spells.\n\nAcknowledgments: \n\n- Pathfinder Wrath of The Righteous Discord channel members\n- @Balkoth, @Narria, @edoipi, @SpaceHamster and the rest of our great Discord modding community - help.\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.gg/owlcat)\n", "HomepageUrl": "https://github.com/Vek17/TabletopTweaks-Reworks", "Tags": [ @@ -4660,7 +4660,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815593+00:00", + "LastChecked": "2024-10-25T03:15:50.505666+00:00", "Description": "# The One Pearl mod for Pathfinder: Wrath of the Righteous\n\n### Requirements: [Mod Menu](https://github.com/WittleWolfie/ModMenu/releases/latest)\n\nAdds The One Pearl, which combines powers of all pearls of power player currently has in their inventory. \n\n### Quickstart\n1. Load into your game\n2. Open Settings -> Mod Menu -> The One Pearl -> Press \"Receive\"\n3. Unequip All pearls of power you have on anyone. Otherwise they won't be tracked.\n3. Equip newly appeared One Pearl\n4. Restore spells as needed.\n\n\n### Explanation on numbers you see\nMod calculates how many pearls player has in the inventory and combines them into pool. \nExample: Player has 2 pearls of 1st level, 1 pearl of 3th level and 1 pearl of 5th level. All are unused yet today.\nThat means that could restore potentially:\n\n4 spells of 1st level (all 4 pearls can be used on lvl 1) \n2 spells of 2nd level (pearl of 3th and 5th level can be used here) \n2 spells of 3rd level (pearl of 3th and 5th level can be used here) \n1 spells of 4th level (only pearl of 5th level can be used here) \n1 spells of 5th level (only pearl of 5th level can be used here) \n0 spells of 6th level and above \n\nAnd that's how number of pearl usages will look like in conversion menu.\n\nLet's say player wants to restore 2nd level slot. \nMod will use pearl of lowest available level that has charges. \nIn this example that would be 3rd level pearl. \nAfter usage numbers will go down to \n\n3 of 1st level (2 pearls of 1st lvl and 1 pearl of 5th level) \n1 of 2nd level (pearl of 5th level) \n1 of 3rd level (pearl of 5th level) \n1 of 4th level (pearl of 5th level) \n1 of 5th level (pearl of 5th level) \n0 of 6th level and above \n\n\nIf you enable in settings option to have pearls apply to specific level, the picture (before usage of 3rd) would look like this:\n\n2 of 1st level \n0 of 2nd level \n1 of 3rd level \n0 of 4th level \n1 of 5th level \n\n### Details\n\nOne Pearl automatically synchronizes resources to pearls you have on one pearl equip and on rest. So if you acquired new pearl, either re-equip One Pearl or use ability on the One Pearl item. \n(By the way Toybox Rest All is not an real rest, so after using that you'll need to do the above actions to match pearls).\n\nWhen using One Pearl it will silently spend resources on the pearls on inventory. This will unstack your pearls one by one if they were stacked. \n\nIf you have multiple One Pearls given to different characters, they will synchronize too.\n\nThis mod introduces save dependency. Because new item.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/613", "Tags": [ @@ -4740,7 +4740,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815713+00:00", + "LastChecked": "2024-10-25T03:15:50.5056781+00:00", "Description": "# Toggleable Throwing Weapons\n\nYou can now use a toggle to turn daggers and starknives into ranged weapons.\n\n## Implementation details\nI overrode the BlueprintItemWeapon getter in ItemEntity and ItemEntity. I don't believe this should interfere with anything thanks to the sea of sanity checks but cannot confirm for certain.\n\n## Cross-mod compatibility\nWorks with Hambeard's Thrown Daggers mod and automatically incorperates the daggers from that (as of release 1.0). However, the RangedDaggers and RangedStars settings must be changed from their default true to false for my mod to work! There should be no conflicts with other mods but daggers from elsewhere will not be supported automatically. If/when there is a need for it I'll rig up some way to read the guids out of a supplemental JSON.\n\n## Known Quirks\nThe item names don't change by mode. I'll get to this later.\n\n\n# Credits\n\nThanks to Truinto for the AddFactOnlyParty code.\n\nThanks to ifarmpandas for figuring out the fix for AttackStatReplacement bugs\n\n\n# Changelog\n\n\n1.3.1: Works with 2.2\n\n1.3.0: Fixed compatibility with Morvarch's Playstyle expansions - thanks ifarmpandas\n\n1.2.4: Works with the 2.1\n\n1.2.3: Hopefully fixed graphical jank for the last time\n\n1.2.2: Fixed Rogue Finesse training working with thrown weapons. Turned out to be incredibly imba\n\n\n1.2.1: Fixed interaction with Way Of The Shooting Star, should fix interaction with other attack /dmg stat replacers in general. Mod thrown weapon STR damage effect no longer force-sets stat dmg multiplier to 100%\n\n1.2: Point Blank Master (and any other ranged-only paramaterized features added by mods) now apply to thrown daggers/starknives. Increased range to 30 feet. \n\n1.1: Fixed dex to melee damage cutting out, fixed some graphical jank\n", "HomepageUrl": "https://github.com/pheonix99/ToggleableThrowingWeapons", "Tags": [ @@ -4826,7 +4826,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815755+00:00", + "LastChecked": "2024-10-25T03:15:50.5056824+00:00", "Description": "# Tome Of The Firebird\n---\nA package of spells, feats, other abilities and some fixes.\n\nAnd also some more random stuff I made when I got annoyed at the game.\n\nAll homebrew content or divergences from TT will be called out.\n\nNOW REQUIRES TabletopTweaks Core Module and ModMenu\n\n\n\n\n## Changelog\n\n\n### 1.4.18\n\nUpdate for 2.2 / Lord Of Nothing (limited testing)\n\nAdded Summoner Interop (untested until summoner updates)\n\n\n### 1.4.17\n\nFixed duplication of new mercies in menu\n\nInteroperabilty fix for Kinetic Lancer - no longer gets double metakinesis\n\n\n### 1.4.16\n\nFix Mass Fly being disabled making things explode\n\n\n### 1.4.15\n\nFixed Second Bloodline progression for Sage Eldritch Scion\n\n\n### 1.4.14\n\nAdded Mass Fly\n\nAdjusted Chains Of Fire to fix reported issue with Bloodline Arcana bonuses.\n\nBrought firebrand fix back online for anyone who might be using mine not Vek's.\n\n\n### 1.4.13\n\nFixed compatibility issue with Expanded Content.\n\nDisabled Blood Kinetic Blade fix because I cannot figure out how to get the ability to deal damage\n\n\n### 1.4.12\n\nTwin Spell Metamagic Feat\n\nDouble Metakinesis Kineticist Class Feature\n\nDeity Specific Cleric/Ranger/Druid/Paladin/Warpriest spell access implemented.\n\nOwlcat fixed the mythic path requirement on Holy Water Jet, removed that function.\n\nBlood Kinetic Blade exists now\n\n### 1.4.11\nHotfix for localization issue with Phoenix Bloodrager Bloodline\n\n\n### 1.4.10\n\nOfficial 2.1.2 release - Don't thing this will work with 2.1.0 or 2.1.1\nFix for fly localization\nFix for everything breaking because of Owlcat changing Lethal Stance implementation when I was cloning it.\nFix for Kineticist Internal Buffer keeping on working when you run out of charges - KNOWN ISSUE, TOGGLE STAYS ACTIVE WHEN OUT OF RESOURCES\n\n\n### 1.4.9\n2.1 Beta experimental patch. WARNING: Has not been signficantly tested!\nAdded Spells: Fly\nBuffed Elemental Bloodline Elemental Strikes - now always-on at level 1, gains burst effect at level 20\n\n\n\n### 1.4.8\nFix for Maw And Claw (Claw) natural weapons vanishing - replacing with toggle as game likes to do\nAdded Ancestral Scorn feat\n\n### 1.4.7\nBurst Of Radiance has been returned to spell lists from the Shadow Realm?\nPrice Fixes for some horribly overpriced act 1 items - expect further changes here\nOption to replace Dragonkind 1: Red with Chains Of Fire for Oracle Flames Mystery as proxy for Fire Seeds\nFixed Owlcat's silly implementation of Bracer's of Armor so various unique bracers don't forget to help vs incorporeal.\n\n\n### 1.4.6\nDisabling spells works again.\nIf Expanded Content is installed and Gloomblind Bolts is disabled, Death Patron will use the Expanded Content version of Gloomblind Bolts\n\n\n\n### 1.4.5\nCross mod compat patch for Thiefling from Homebrew Archetypes - spreading mod rogue talents around\nFix for the mod asploding if TTT-Base is not installed\n\n\n\n### 1.4.4\nFix for accidentally blocking then new patron selections\n\n### 1.4.3\nAdded Tiefling Alternate Racial Abilities\n\nScaled Skin - trade energy resist for natural armor\n\nMaw And Claw - trade SLA for bite or claw attack\n\nArmor Of The Pit - tiefling racial feat. +2 natural armor without Scaled Skin, +1 and regain missing energy resists with\n\nFix for setting Ember's default patron to Light breaking the mod.\n\nFix for Winter Witch not progressing non-winter patrons acquired via second patron.\n\nFixed Burst Of Radiance not doing damage.\n\nFixed Bloodrager Elemental Strikes doing an extra hit\n\n\n### 1.4.2\nEmergency hotfix to catch Burn Resistance being backwards\n\n### 1.4.1\nAdded Homebrew Rage Power: Rage Stance Mastery. Use two Barbarian stances at once.\n\nAdd Burst Of Radiance\n\nFixed Death Patron being missing from Second Patron\n\nAdded Light, Animal, Protection and Plague patrons\n\nAdded Light to default patron selection list for Ember\n\nMade Witch Patron spell features use the spell icon.\n\n### 1.4.0\n\nSwitched to building UI with ModMenu\n\nAdded Coordinated Strike, Lastwall Phalanx and Swarm Strike teamwork feats.\n\nImproved prerequisite for handling in several places\n\nPatch for Phoenix Bloodline / Metamagic Rager compatibility\n\nElemental Stance barbarian rage power\n\n### 1.3.6\n\nEldritch Scion (Sage) learns bloodline spells!\n\n### 1.3.5\n\nAdded Eldritch Scion (Sage) - it's just the Sage Bloodline / Sage Wildblood version of the Arcane Bloodline applied to Eldritch Scion. Warning: Odd thingss may happen when crossclassing with sorc. Fixes/enforcing sage/sage awaiting Tabletop Tweaks Base updates.\n\nOwlcat Eldritch Scion Magus was adding and removing the Arcane Weapon upgrades, creating some UI weirdness and possibly (not sure) causing issues with the multiple archetypes mod. Fixed this\n\nImproved Readme Formatting\n\nDragonheir Scion gets Arcane Strike scaling now\n\n### 1.3.4\nPhoenix Bloodline for Bloodrager\n\n--Difference from tabletop, damage aura from level 20 power is save for half, rather than save for none\n\n--Soft dependency on Tabletop Tweaks Base's Bloodline Fixes for this component because I could not be bothered to write Owlcat bloodline logic then convert it to use Vek's if that's installed\n\nClockwork Heart wild talent\n\n\n\n### 1.3.3\n\nPatch for Mythic Kinetic Aegis not actually scaling with rank\n\nRemoved Mythic Kinetic Aegis support for Expanded Elements Force Ward until I figure out what is supposed to be happening with that talent - sorry!\n\n### 1.3.2\n\nEmergency fix for GUID issue\n\n### 1.3.1\n\nAdded Kineticist Internal Buffer class feature\n\nAdded Burn Resistance, Extra Burn, Extended Buffer feats\n\nAdded Mythic Kinetic Aegis mythic ability\n\nAdded Shimmering Mirage wild talent\n\nAdded Flame Shield wild talent's cold damage halving effect\n\nHooked Kineticist Elemental Defense talents into the rest of the burn mechanics\n\n### 1.3.0\n\nUpgraded to EE\n\nRemoved redundant fixes to the Angel Path Artifact cloak (they still haven't fixed the weapon damage portion)\n\nMade Prodigious TWF alter requirements for Two Weapon Defense from Tabletop Tweaks Base\n\nAdded Dispelling Bombs to the Dispel IFF Fix\n\n### 1.2.7\n\nAdded Death Witch Patron\n\nFixed Feature-version of the vanilla Good reward from Dawn Of Dragons not working\n\nReworked to bundle all files into one .dll\n\n### 1.2.6\n\nFix freezing sphere not doing damage\n\n### 1.2.5\n\nFix for discordant song UI errors\n\n### 1.2.4\n\nActually fixed the Prodigious TWF penalty-reduction.\n\nIn unlimited-use mode Dragon and Abyssal bloodlines claws stay on after rest.\n\n\n### 1.2.3\n\nFixed Prodigious TWF penalty-reduction being active when it shouldn't be.\n\nFixed Angel Cloak Artifact.\n\n### 1.2.2\n\nClaws should stay active after combat if infinite-uses is active\n\nImproved Tabletop Tweaks Base detection\n\n### 1.2.1\n\nFixed bug with Oracle not being able to learn Bone Fists\n\n### 1.2.0\n\nRequires Tabletop Tweaks Core Module\n\nAdded Infinite-use sorc bloodline claw powers\n\nAdded merged sorc draconic bloodline claw powers\n\nAdded Ability Focus: Breath Weapon\n\nAdded option to give Stigmatized Witch patron back, and options for Ember's default patron\n\nPurifier unique revelation Celestial Armor now behaves exactly as Armor Training including Advanced Armor Training access (Requires Tabletop Tweaks Base Module and Advanced Armor Training to be enabled)\n\nDiscordant Song should now work with Martyr and Sensei\n\n### 1.1.1\n\nFixed Mercy: Injured always applying\n\nFixed Chains Of Fire doing all hits on primary target.\n\n\n1.1\nUpdated for v1.2 beta\nAdded Arcanist Holy Water Jet fix\nAdded Monster Slayers and Local Production Crusade Event Modifications\n\n\n## New Content\n---\n### Spells\n---\nBone Fists: Level 2 Bloodrager/Cleric/Druid/Shaman/Hunter/Ranger/Wizard/Witch. 1/minute per level party buff giving +1 natural armor (form-type) and +2 damage to natural weapons.\n\nChains Of Fire: Level 6 Wizard/Magus evocation. Is literally just Chain Lightning but dealing fire damage.\n\nFire Shield: Level 4 Alchemist/Bloodrager/Magus/Wizard/ Sun Domain, Level 5 Fire Domain. Pick between Warm and Cold shield. Warm shield cuts incoming cold damage in half, reduces to none on successful save, and retaliates with fire damage when hit in melee. Cold Shield works the same but protecting from fire and retaliating with cold.\nExisting domain picks were not removed - Sun 4 / Fire 5 have two picks. 1 round per level.\nChanges From Tabletop: Damage cancel on successful save works on all saves not reflex. Will patch this one later, if I can figure out how\n\nVitrolic Mist: Level 4 Alchemist/Bloodrager/Magus/Wizard: Fire Sheild, only the protection and backlash are both acid.\nChanges From Tabletop: Damage cancel on successful save works on all saves not reflex. Will patch this one later.\n\nEntropic Shield: Cleric 1 self-buff. Incoming ranged attacks have 20% miss chance, non-illusion. 1 minute per level.\n\nFreezing Sphere: Wizard/Magus 6 evocation. 1d6/level cold damage to a spherical area, increased damage to water subtype.\n\nChanges From Tabletop: Damage cap is 20d6 instead of 15d6 to make vaguely relevant at the same level as chain lightning/chains of fire (effectively have selective baked in), Hellfire Ray (massively more damage and defenses against it are rarer) and Cold Ice Strike (natively quickened). Available in both tabletop 40ft blast and fireball standard 20ft blast - again, to make relevant when other on-level spells have much better form factor than nuking almost everything you can see.\n\nGloomblind bolts: Level 3 Bloodrager/Magus/Witch/Wizard necromancy. Scorching ray, only dealing negative energy damage and blinding if the target doesn't save. \n\nChanges From Tabletop: Was Conjuration (creation)[shadow] on TT but that makes about zero kinds of sense so I changed it to necromancy.\n\nHeal Mount: Level 3 Paladin. Is literally heal but you can only cast it on your animal companion. At last something to do with Paladin level 3 spell slots!\n\nKeen Edge: Level 3 Bloodrager/Magus/Inquistor/Wizard. Gives a weapon Keen for 10 minutes per level.\n\nSpear Of Purity: Level 2 Cleric / Angel: Range touch attack, deals 1d8 per 2 levels (max 5d8) to target - half to neutral, none to good, unless target is evil outsider in which case 1d6 per level (max 10d6). Half damage on will save. Evil targets are blinded on save fail.\n\nTelekinetic Strikes: Level 2 Magus/Wizard buff: Target ally deals 1d4 extra force damage on natural weapon hits, 1 minute per level\n\n### Feats:\n---\nAbility Focus- Breath Weapon: Adds +2 DC to breath weapons. Requires a breath weapon to take (or mixblooded bloodrager). This prereq uses significant hardcoding to detect polymorphs granting breath attacks and hasn't been fully tested.\n\nBurn Resistance: Treat your level as two lower for determining nonlethal damage from burn\n\nDiscordant Song: Bardsong adds 1d6 sonic damage to ally weapon attacks. For ranged attacks, targets must also be in the area of effect.\n\nExtra Burn: Increases daily burn limit by two points\n\nExtended Buffer: Increases internal buffer size by one\n\nProdigious TWF: Use strength rather than dex for TWF prereqs, no penalty for large offhand weapon.\n\nSundering Strike: On critical hit, attempt Sunder maneuver.\n\n### Paladin Mercies:\n---\nInjured: Grants fast healing for 1 round per 2 paladin levels.\n\nEnsorcelled: Attempts Dispel Magic on lay on hands - does not ever dispel buffs on friendlies.\n(Arguable) Changes from Tabletop: Unlike other mercies this effect makes sense when used offensively so it works when used on enemies - it dispels buffs there.\n\n### Items:\n---\nBracers Of The Merciful Knight: Available for purchase from Arsinoe, these increase a paladin's effective level for Lay On Hands power and uses by four. \n\nBracers Of The Avenging Knight: Available for purchase from Arsinoe, these increase the wearer's effective level when using Smite abilities by four.\n\n### Mythic Abilities:\nMythic Kinetic Aegis: Treat Kineticist Elemental Defense as having had 1 burn invested for free, one more at MR 3/6/9.\n\n## Bugfixes\n---\n### Items\n---\nRadiance +6 (uncorrupted) now gets Holy like it should\n\n### Classes\nArcanist: Holy Water Jet no longer requires Azata/Angel mythic class\n\nCavalier: Made Order abilities actually show up in the UI. \n\nMade Order Of The Stars's Calling Channeling support ability work. \nChanges from Tabletop: Works on anything with a Channel Positive / Channel Negative keyword set, which means it will work on Warpriest and Oracle and Necromancer channels. No idea if it works on Warpriest fervor used normally.\n\nKineticist: Now has the Internal Buffer feature - reduce accepted burn by one a limited number of times per day\n\n### Archetypes\n---\nPurifier: Gets back level 3 revelation - TT purifier has forced unique pick, said ability is not implemented and probably not implementable so giving the pick back.\n\n### Bloodlines\n\nBlooderager Phoenix Bloodline is in.\nTabletop Tweaks Base is required.\n\n### Wild Talents:\n\nElemental Defenses and Aerial Evasion now use the main burn cost system - this is *not* disableable\n\nFlame Shield correctly halves incoming frost damage\n\n### Other\n---\nFixed extra hits: Fixed some (not all) cases where an effect that should add extra damage to an attack added extra hits instead. Currently: Firebrand, Claws Of A Sacred Beast, and the chibi dragon from Dawn Of Dragons\nONLY USE ONE OF TABLETOP TWEAKS's FIX AND MINE! The game won't load if you have both active!\n\nNote: Custom Implementation used on Claws of a Sacred Beast to preserve DR peirce properties from weapon attack isn't getting the damage type completely right - is doing all phys types instead of just slashing. \n\n## Tweaks\n---\nLittle things that aren't new content but aren't bug fixes either:\n### Spells\n---\nDispels are now buff/debuff safe - dispel magic series and slayer Dispelling Attack don't dispel buffs on user's allies or debuffs on their enemies. \n\n### Reward Feature Conversion\n---\nDawn Of Dragons gave you a perma Holy Aura effect for one resolution but this was implemented as a perma-buff meaning it wouldn't persist on respec and might be losable other ways. I turned this into a feature - see modified content for more.\n\n### Crusade\n---\nMovanic Devas now use greatswords properly\n\n### Archetypes\n---\nPurifers now get Cure Light / Cure Moderate automatically - the archetype takes till level five to not be Oracle But Worse In Literally Every Way otherwise.\n\nPurifier Celestial Armor now works exactly like Armor Training of a fighter with 4 less fighter levels - including Advanced Armor Training. This hard-requires Tabletop Tweaks Base and will not activate if it can't detect that.\n\nStigmatized Witch gets Patron selection back - I consider switching from prepared to spontaneous a side-grade at best, with Witch's weak spell list downgrading patron to curse at the same time was just a nerfing. Comes with options to select Ember's patron. Disabled by default.\n\n### Bloodline Powers\nUnlimited Sorcerer Bloodline Claws: Removes use limit on abyssal/draconic bloodline claws. \nCombine Sorcerer Dragon Claws: Unifies all sorc bloodline claw abilities into one - if you have multiple bloodlines you get the lvl 11 energy damage for every last one.\n\n## Content Modifications\n---\nNot-so-little changes I've made to base game things. These all default to off.\nThese have nothing to do with the tabletop game - my changes to Owlcat Original Content.\n\n### Dawn Of Dragons Custom Reward\n---\nThe reward for picking the good option in this quest is almost insultingly bad. A vendor trash item and a perma-buff of a spell you almost certainly already have on most paths and that Angel gets a strictly better version of automatically.\n\nThis annoyed me so I changed it.\n\nIf you enable the Custom Reward, instead of giving you a perma holy aura buff the silver dragon gives you what's more or less perma-sorta-geniekind with this setting enabled. 1d6 cold on attacks (not an extra hit just damage, it's like having Elder Frost on everything) and +5 natural armor enhancement. Overall weaker effect but one that's much less likely to overlapped. Can set to be Angel only or for all paths with settings.\n\n### Crusade Events\n---\nMade rewards from Monster Slayers and Local Production crusade events permanent if options are selected because it makes more sense.\n\n\n##Coming Soon:\n\nOver\n\nInternal Buffer will be more elegant.\n\nBloodline Mutations (Havoc first)\n\nEarth Tremor spell\n\nMountain Witch Patron\n\nBanishing Warden Paladin Archetype\n\nTwin Metamagic Rods\n\nKinetic Lancer Kineticist Archetype\n\nBasic Elemental Kinesis Utility Talents\n\nFlumefire Rage feat\n\n\n", "HomepageUrl": "https://github.com/pheonix99/TomeOfTheFirebird", "Tags": [ @@ -4912,7 +4912,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815761+00:00", + "LastChecked": "2024-10-25T03:15:50.5056831+00:00", "Description": "# About\nToy Box is a cute and playful mod with 500+ cheats, tweaks and quality of life improvements for Pathfinder: WoTR.\n\nIt was created in the spirit of Bag of Tricks & Cheat Menu but with a little different focus, It offers a powerful and convenient way to edit:\n- the party composition\n- stats\n- search and add to party members:\n - Feats\n - Features\n - Items\n - etc.\n\nDownload: [nexusmods.com](https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8)\n\n### Install & Setup (Wrath)\n\n1. Install Unity Mod Manager.\n2. Install the mod using the Unity Mod Manager ***or*** Modfinder ***or*** manually extract the archive to your game's mod folder (e.g. '\\Steam\\steamapps\\common\\Pathfinder Second Adventure\\Mods').\n3. Start the game and load a save or start a new save (the mod's functions can't accessed from the main menu).\n4. Open the Unity Mod Manager by pressing CTRL + F10.\n5. Adjust the settings in the mod's menu.\n\n# How to contribute\n- Make sure you have Visual Studio 22 (or current) installed and other tools you might want. See [WotR Modding Beginners Guide](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki/Beginner-Guide) for more info\n- on the [main repository page](https://github.com/xADDBx/ToyBox) click on \"fork\" in the upper-right corner\n![alt text](./documentation-assets/github-fork.jpg \"github fork button position\")\n- on your personal fork of the repository clone to your computer ([multiple method avaiable, chose the one you prefeer](https://docs.github.com/en/repositories/creating-and-managing-repositories/cloning-a-repository))\n![alt text](./documentation-assets/github-clone-1.jpg \"github code button position\")\n![alt text](./documentation-assets/github-clone-2.jpg \"github code button preview\")\n- create a branch in your fork with a short description of your contribution (e.g. `git checkout -b my-contribution-descriptor`)\n\n![alt text](./documentation-assets/github-new-branch.jpg \"git checkout -b example\")\n- do your magic with the code\n- push to your fork\n- open a pull-request from your fork to the main repository\n\n# Development Setup\n1. Install ToyBox mod into your game via Unity Mod Manager\n2. Clone the git repo\n3. Build the solution once and restart Visual Studio\n4. Now you can just change things and build the solution and it will automatically build and install into the mod folder in the game\n5. **Important** If you are adding a feature or fixing a bug please add a release note entry to the *ReadMe.md*. This is how we tell our the world about your great work^_^\n 1. Find the highest release name near the top. It will look something like `### Ver 1.3.7 (Coming Soon)`. \n 2. Usually it is 0.0.1 higher than the current release. If not please add a new Version entry at the top for the next release using proper markdown. \n 3. Don't worry too much about getting this right as Maintainers will clean this up on merge so when in doubt add a new version.\n 4. Format your release note like like this:\n >```* (***SomeContributor***) added a Coolness Multiplier in Bag of Tricks that makes your main character that much more awesome!```\n\n**PS**: \n \n[Join our discord](https://discord.gg/owlcat) and go to #mod-dev-technical and #mod-user-general meet the mod authors. We love to chat about modding and teaching others to mod.\n", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8", "Tags": [ @@ -4958,7 +4958,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815766+00:00", + "LastChecked": "2024-10-25T03:15:50.5056837+00:00", "Description": "Allows you to alter the pause before turn based combat starts\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the Tabletop Tweaks mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\n\nHow to use\n\n1. Use Ctrl+F10 to open the mod menu manager\n2. Expand the options for the mod\n3. Select your desired difficulty override\n", "HomepageUrl": "https://github.com/Vek17/WrathMods-TurnbasedCombatDelay", "Tags": [ @@ -4999,7 +4999,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815771+00:00", + "LastChecked": "2024-10-25T03:15:50.5056842+00:00", "Description": "# Vampiric-Blade-without-Fx\nOwlmod patch to remove Vampiric Blade effects\nRemoves the effects from the vampiric blade enchantment applied by the vampiric blade buff; requested by Hypersiege who didn't want to hear the sound effect for hours of their life.\n", "HomepageUrl": "https://github.com/SlyDevil/Vampiric-Blade-without-Fx", "Tags": [ @@ -5085,7 +5085,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815776+00:00", + "LastChecked": "2024-10-25T03:15:50.5056847+00:00", "Description": "# VisualAdjustments2\n\n## [![Download zip](https://custom-icon-badges.herokuapp.com/badge/-Download-blue?style=for-the-badge&logo=download&logoColor=white \"Download zip\")](https://github.com/BarleyFlour/VisualAdjustments2/releases/latest/download/VisualAdjustments2.zip) Latest Release \n\nA successor mod to Visual Adjustments featuring:\n\n* Better performance\n\n* Less bugs\n\n* A more intuitive and exclusively ingame UI\n\n* Reduced rate of incidence for the \"Grey Character\" bug (It's a vanilla bug but i took measures to reduce how often it happens)\n\n* The ability to block the visual effects of Buffs of your choosing\n\n* Far better portrait picker\n\n\n## Install\n1. Download and install [Unity Mod Manager](https://www.nexusmods.com/site/mods/21)\n2. Download the [Mod](https://github.com/BarleyFlour/VisualAdjustments2/releases/latest/download/VisualAdjustments2.zip)\n3. Do either 3B or 3C.\n\n* 3B Extract the archive and put the mod folder into 'Mods' folder of the Game (\\Steam\\steamapps\\common\\Pathfinder Second Adventure\\Mods)\n\n* 3C Drag the Downloaded Zip into Unity Mod Manager.\n\n5. Run the game and load your save\n6. Open the interface by opening your inventory and clicking on \"Visual\" in the top right corner.\n\n## Features\nCustom eye pictures.\nJust place a .png in the custom portrait folder named \"Eye.png\" and it will appear as the eye image (though you may have to reload a save/transition into a new area for it to update if you just switched portrait). The appropriate aspect ratio is 22:3 (i.e. 22 units of width for each 3 units of height)\n\n[Sample Eye Image](https://github.com/BarleyFlour/VisualAdjustments2/blob/master/Eye.png)\n\n## FAQ\n**Q:** What does the \"EE\" in \"EE Picker\" mean? \n\n**A:** It means \"EquipmentEntity\", they are individual pieces of equipment e.g. a Helmet, Hair, Gloves, Etc.\n\n**Q:** My game is lagging after an update, whats that about?\n**A:** It is simply the mod re-caching all of the needed assets, this will only happen once when the game has been updated.\n##\n\n\n## Features in Visual Adjustments that are not in Visual Adjustments 2 (List may not be complete)\n* Overrides.¹\n* View Overrides (This is planned though)\n* Individual custom colors for Hair, Skin, Etc.¹\n\n1: Similar functionality can be achieved by using the EE Picker though\n\n## Planned Features\n* View overrides\n* Special visual page specifically for Animal Companions\n* Proper handling of Kitsune's Dual Doll\n* EE Picker Profiles (Saving a given setup)\n* Buff blocker profiles\n* Scale Override\n\n## Note\n* It is best to leave the base-game visual settings on default.\n", "HomepageUrl": "https://github.com/BarleyFlour/VisualAdjustments2", "Tags": [ @@ -5141,7 +5141,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815781+00:00", + "LastChecked": "2024-10-25T03:15:50.5056852+00:00", "Description": "Weapon Focus Plus allows you to use fighter weapon group based weapon focus instead of picking a single weapon.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the Tabletop Tweaks mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\n\nHow to use\n\n1. Use Ctrl+F10 to open the mod menu manager\n2. Expand the options for the mod\n3. Select your desired difficulty override\n", "HomepageUrl": "https://github.com/Vek17/WrathMods-WeaponFocusPlus", "Tags": [ @@ -5190,7 +5190,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815786+00:00", + "LastChecked": "2024-10-25T03:15:50.5056857+00:00", "Description": "Follow the full romance path for Woljif Jefto that should have been in the game to begin with. The romance path is available for both male and female characters, and begins in Act 3, with content continuing through the rest of the game up to and including the epilogue. At last you can give the tiefling the love he deserves, but winning his heart won't be easy...\n
Be aware that like official owlcat romances, this romance path contains wilderness camping events, command room events, and in-base dialogs, as well as additional content in existing scenes! You will miss out on content if you don't set up camp in wilderness maps once in a while, or if you don't ever visit the command room.", "HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/287", "Tags": [ @@ -5275,7 +5275,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815792+00:00", + "LastChecked": "2024-10-25T03:15:50.5056862+00:00", "Description": "# WIT\n Pathfinder: WotR Inventory Tweak\n\n\nQuick Cast (formally known as Inventory Tweaks in Kingmaker).\nthis mod is Save Game safe, install/uninstall will not break your saves.\n\nHow to use:\n* Install the mod using Unity Mod Manager\n* The first time the mod is ran the UI might be in an odd location.\n* All four edges of the window can be clicked and dragged to move the window where you would like it.\n* The bottom corner jewel can be clicked and dragged to scale the window to your liking as well.\n* These settings will be remembered going forward.\n* The upper left jewel can be clicked to minimize the UI window. Click the box it minimizes to to restore the window. The minimized box can be moved with click dragging as well. You can set the hotkey in the settings menu (bottom left jewel button).\n* The upper right jewel will expand / contract all the items in the current view port\n* The lower left jewel will be for settings, this area can be used to set the hotkey to minimize/maximize the window (default: ctrl-z)\n* The lower right jewel will scale the window by click dragging.\n* There are 6 viewports, Spells, Scrolls, Potions, Wands, Special, Favorite\n * Spells shows you the current characters available spells. As you use the spells they will be removed from the list. If there are no available spells then the view port will say so. The first number within the circle is the DC for the spell, the second is how many more times you can cast the spell for the day.\n * Scrolls, Potions, Wands shows any of these items that are in the inventory. Clicking on them will use the item. Items will always be used by the current character. The first number within the circle is how many of the item you have stacked in your inventory. Any unstacked items, such as partially used wands will be shown in a separate entry. The second number is the amount of charges remaining. Potions and scroll always have 1 charge. A note on belt slots. The mod uses belt slot 5 to handle the items being used. If you have anything in belt slot 5 it will be removed back to your inventory. After using a wand if there are charges remaining it will stay in belt slot 5 till something else is used or the charges are exhausted.\n * Special shows abilities the current character has, including Activatable Abilities. Under the abilities tab, it will show usable abilities. You may see items listed here if you have those items in a belt slot. This is normal behavior due to how the belt slots work in game. The first number within the circle is again the DC when using this ability. The second number is how many uses are left on the ability. Under the Activatable abilities tab, it will show abilities that can toggled or activated, such as Fighting Defensively. The first circle will have an X in it if it active. The second square will have how many more times the ability can be activated for the day.\n * Favorites is not implemented yet, but it will hold any spell, item, ability that you deem to have in one place making these commonly used entries even easier.\n* To use any entry simply click on it and it will automatically use the item if the target is self, or it'll bring up the target selector UI if the entry can be used on others.\n* To Hide/Show a list of entries under the purple header, click on the purple header and it will either expand or collapse all of the entries. Remembering the status of these headers is planned for a future release. As of now the status will be reset each new scene that the player visits.\n\n### Known issues (I will try to keep this as current as possible):\n* A few minor graphical glitches that will be ironed out as I go.\n\n### FOR BUGS USE THE ISSUE TRACKER, DO NOT USE THE ISSUE TRACKER TO MAKE SUGGESTIONS!\n### SUGGESTIONS CAN BE MADE VIA DISCORD #mod-user-general (@MENTION hambeard#1046)\n### DO NOT DM ME WITH SUGGESTIONS.\n### ANYONE NOT ADHERING TO THOSE SIMPLE RULES WILL BE IGNORED OR REPORTED FOR REPEAT SEVERE ABUSERS.\n", "HomepageUrl": "https://github.com/thehambeard/WIT", "Tags": [ @@ -5360,7 +5360,7 @@ } ] }, - "LastChecked": "2024-10-25T02:45:21.6815796+00:00", + "LastChecked": "2024-10-25T03:15:50.5056867+00:00", "Description": "# Wrath Patches\n\nA collection of small patches for Pathfinder: Wrath of the Righteous. Mostly aimed at cleaning up the\ngame's log files, but fixed some minor bugs along the way.\n\nAny patch can be disabled by removing the corresponding dll from the mod directory.\n\nThanks to @Kurufinve on the Owlcat discord for the assistance and inspiration.\n\n## Current fixes\n\nNot an exhaustive list. Some logspam fixes omitted.\n\n### TypeId fix for Owlcat mods\n\nAllows the use of types (eg. Components) from (Owlcat) mod assemblies in jbp files\n\n### \"Await event system\" fix\n\nRemoves the \"Await event system\" log entries (which mostly only happens when using Unity Explorer).\n\n### Element.AssetGuid/Element.AssetGuidShort fix\n\nAdds a missing null check in `Element.AssetGuid` and `Element.AssetGuidShort`\n\n### Better EntityFactComponent exception messages\n\nImproves the log messages for exceptions in `EntityFactComponent.Activate` and\n`EntityFactComponentDelegate.OnActivate`\n\n### GameStatistic.Tick null Player fix\n\nAdds a missing null check in `GameStatistic.Tick`\n\n### Better short log exception entries\n\nRemoves a mostly-redundant verbose stacktrace from Exception entries in the \"short\" game log (`GameLog.txt`)\n\n### \"Bind: no binding named x\" fix\n\nRemoves logging for unbound key bindings in `KeyboardAccess.Bind` and `KeyboardAccess.DoUnbind`\n(\"Bind: no binding named x\")\n\n### Save menu \"AddDisposable\" fix\n\nFixes redundant view bind in the Save/Load menu. Fixes \"Trying to assign a new owner to \nBaseDisposable that already have one\" log entries for every save slot\n\n### SharedString fix\n\nCorrectly instantiates `SharedStringAsset`s with `UnityEngine.ScriptableObject.CreateInstance` \ninstead of `new SharedStringAsset`. This bug presented as large numbers of \n\"Kingmaker.Localization.SharedStringAsset must be instantiated using the ScriptableObject.CreateInstance method instead of new SharedStringAsset.\"\nlog messages being generated. Most noticeably with the Homebrew Archetypes mod\n\n### UnitMarkManager fix\n\nFixes a \"modify collection while enumerating\" bug in `UnitMarkManager.LateUpdate`\n", "HomepageUrl": "https://github.com/microsoftenator2022/WrathPatches", "Tags": [