diff --git a/ManifestUpdater/Resources/generated_manifest.json b/ManifestUpdater/Resources/generated_manifest.json
index 34e7fa4489..f83c47f109 100644
--- a/ManifestUpdater/Resources/generated_manifest.json
+++ b/ManifestUpdater/Resources/generated_manifest.json
@@ -77,7 +77,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7812536+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8664327+00:00",
"Description": "# WrathMods-AddedFeats\nAdditional features for Pathfinder: Wrath of the Righteous\n\n## New Content\n\n* Homebrew\n * Mythic Bond (Mythic Animal Focus) - Allows for one additional animal foci to be used by a hunter.\n* Feats\n * [Forceful Charge (Animal Companion Feat)](https://www.d20pfsrd.com/feats/animal-companion-feats/forceful-charge/)\n * Includes [Improved](https://www.d20pfsrd.com/feats/animal-companion-feats/improved-forceful-charge/)\n * [Favored Animal Focus](https://www.d20pfsrd.com/feats/animal-companion-feats/favored-animal-focus-animal-companion-feat/)\n * [Planar Focus](https://www.d20pfsrd.com/feats/general-feats/planar-focus/)\n * [Totem Beast](https://www.d20pfsrd.com/feats/general-feats/totem-beast/)\n * [Evolved Companion (partial)](https://www.d20pfsrd.com/feats/general-feats/evolved-companion)\n * [Improved Natural Armor (Animal Companion Feat)](https://www.d20pfsrd.com/feats/monster-feats/improved-natural-armor/)\n * [Improved Natural Attack (Animal Companion Feat)](https://www.d20pfsrd.com/feats/monster-feats/improved-natural-attack/)\n * [Spirit's Gift](https://www.d20pfsrd.com/feats/general-feats/spirit-s-gift)\n * [Vampiric Companion](https://www.d20pfsrd.com/feats/general-feats/vampiric-companion/)\n * [Improved Spell Sharing (Teamwork)](https://www.d20pfsrd.com/feats/general-feats/improved-spell-sharing-teamwork/)\n* Spells\n * [Strong Jaw](https://www.d20pfsrd.com/magic/all-spells/s/strong-jaw/)\n * [Atavism](https://www.d20pfsrd.com/magic/all-spells/a/atavism/)\n\nRequires the following mods to function:\n```\nModMenu-1.3.0 - https://github.com/WittleWolfie/ModMenu\n```\n\n\nNote: Creative liberty has been taken with some of the feats as a direct 1:1 translation was not feasible.\n\nSpecial thanks to Holic75, WittleWolfie, and Vek17. Referenced their work.\nCreated with https://github.com/WittleWolfie/WW-Blueprint-Core\n\n## Planned Content\n* Feats\n * [Ferocious Beast (Animal Companion Feat)](https://www.d20pfsrd.com/feats/animal-companion-feats/ferocious-beast-animal-companion-feat-combat/)\n * More 1-Point Evolutions\n\n* Spells\n * [Vine Strike](https://www.d20pfsrd.com/magic/all-spells/v/vine-strike/)\n * [Acute Senses](https://www.d20pfsrd.com/magic/all-spells/a/acute-senses/)\n * [Perceive Cues](https://www.d20pfsrd.com/magic/all-spells/p/perceive-cues)\n * [Shield Companion](https://www.d20pfsrd.com/magic/all-spells/s/shield-companion)\n * [Bloody Claws](https://www.d20pfsrd.com/magic/all-spells/b/bloody-claws)\n\n* Stretch Goals\n * [Skirmisher Tricks](https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/skirmisher/)\n * [Primal Companion (Hunter Archetype)](https://www.d20pfsrd.com/classes/hybrid-classes/hunter/archetypes/paizo-hunter-archetypes/primal-companion-hunter/)\n",
"HomepageUrl": "https://github.com/Telyl/AddedFeats",
"Tags": [
@@ -147,7 +147,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7832806+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8686714+00:00",
"Description": "[u][b]About this mod[/b][/u]\n
\n
So, here we are again. It's their second game and they still don't provide hotkeys for these commands. This is a port of my two Pathfinder: Kingmaker mods, [url=https://www.nexusmods.com/pathfinderkingmaker/mods/75]Weapon Set Hotkeys[/url] and [url=https://www.nexusmods.com/pathfinderkingmaker/mods/72]Toggle AI and Strealth Hotkey[/url]. Additionally Quick Slots, i.e. for potions, scrolls etc. and the function to scroll through selectable characters can be hotkeyed as well as formations and action bar panels (scrolls, abilities, quick slot items).\n
\n
[b][u]Important[/u]\n
There is no key validation. Make sure other installed mods don't use the same key![/b]\n
\n
[u][b]Installation[/b][/u] (tested with game v2.0.0z, UMM v0.24.5a)\n
\n
[list]\n
[*]Install the [url=https://www.nexusmods.com/site/mods/21/]Unity Mod Manager[/url]\n
[*]Either add the mod using the mod manager or extract the contents of the archive to the 'Game\Mods' folder (e.g. Steam\steamapps\common\Pathfinder Second Adventure\Mods)\n
[u]For version 3.*:[/u][*]When updating to v3.* make sure the old mod folder '[i]HotKeySetAiStealth[/i]' is deleted\n
[*]Install Mod Menu (v1.3.0 or later) ([url=https://github.com/WittleWolfie/ModMenu/releases/latest]GitHub[/url])\n
[*]Ingame, open the options menu, navigate to the 'Mods' tab and open the 'Additional Hotkeys' panel\n
[*]Assign buttons\n
[/list][u] \n
For version 2.*:[/u][list]\n
[*]Ingame press Ctrl + F10 to open the mod manager dialog\n
[*]In the [i][b]Additional Hotkeys[/b][/i] section, enable the the options you want to use, assign a key, toggle additional options, etc.\n
[*][i][b]Enable verbose logging[/b][/i] is only relevant if you have problems with the mod and should be disabled during normal gameplay\n
[/list]\n
[b][u]Description[/u][/b]\n
\n
[list]\n
[*][u]Weapon Sets:[/u]\n
Assign a key for each weapon set and/or a key to scroll through them. This can be applied to all selected characters and to the inventory, character sheet and spellbook via the mod options menu.[/list]\n
[list]\n
[*][u]AI and Stealth:[/u]\n
Hotkey function is applied to all selected characters. Only works 'on the field'.[/list]\n
[list]\n
[*][u]Quick Slots:[/u]\n
You can assign a key to each of the five slots. Items displayed in the Quick Slot bar are always left aligned regardless of their position on the inventory panel. With the option [i]Use quick slot placement[/i] you can choose between Quick Slot bar and inventory placement.[/list]\n
[list]\n
[*][u]Character Selection:[/u]\n
You can assign two keys to select the next and/or previous character according to the character panel. (pets included)[/list]\n
[list]\n
[*][u]Formations:[/u]\n
You can assign a key to each formation or scroll through them.[/list]\n
[list]\n
[*][u]Action bar panels:[/u]\n
You can assign a key to toggle each sub panel (scrolls, abilities, quick slot items).[/list]\n
[u][b]Available localisations[/b][/u] English, German (is set according to game language, defaults to english)\n
\n
[u][b]Known Issues[/b][/u]\n
\n
[list]\n
[*][u]Quick Slots:[/u]\n
Selected items a character [b]CANNOT[/b] use, i.e. spells, etc., are activatable via hotkey but the items ability is not executed and the item is not consumed[/list]\n
[list]\n
[*][u]Breaking Change when updating to version 3.*:[/u]\n
From version 3.* onwards this mod requires [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/370/]Mod Menu[/url] (v1.3.0 or later). All hotkey bindings will be handled via the Mod Menu interface. That also means all bindings need to be redone.[/list]\n
[list]\n
[*][u]Breaking Change when updating from version 1.* to version 2.*:[/u]\n
Settings are saved differently so all bindings need to be redone. If there's a problem binding a key or updating the settings delete the settings.xml file found in the mods folder in your Pathfinder install folder.[/list]\n
[u][b]Uninstallation[/b][/u]\n
Either uninstall the mod using the mod manager or simply delete the [b][i]ApoccHotkeys (v 2.*: HotKeySetAiStealth)[/i][/b] folder in the games 'Mods' folder.\n
\n
[u][b]Thanks[/b][/u]\n
\n
[list]\n
[*]to [url=https://www.nexusmods.com/site/users/2760975]newman55[/url] for the [url=https://www.nexusmods.com/site/mods/21/]Unity Mod Manager[/url]\n
[*]to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/153578353]WittleWolfie[/url] for the [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/370/]Mod Menu[/url]\n
[*]to [url=https://www.nexusmods.com/pathfinderkingmaker/users/60155436]Spacehamster2[/url] for the helpful suggestions (which are still valid after almost three years...)\n
[*]to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/114484113]Xenofell[/url] for inspiration how to group my ui settings\n
[*]to Owlcat Games for Pathfinder: Wrath of The Righteous\n
[/list]\n
Source code available on [url=https://github.com/apocc/pw-mods]GitHub[/url]",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/68",
"Tags": [
@@ -187,7 +187,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.783346+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687424+00:00",
"Description": "[b]Allow Modded Achievements[/b]\n
\n
By default, modded games may not get achievements and their saved games are flagged as being modded. This mod disables the mod tracking functionality so you can gain achievements again.\n
\n
There are many quality of life mods that do not impact balance which should not block achievements. Please do not use this mod to cheat.\n
\n
[b]How to install[/b]\n
\n
0. Download the latest published zip file.\n
1. Install[url=https://www.nexusmods.com/site/mods/21] UnityModManager[/url]\n
2. Install the zip with UnityModManager.\n
\n
[b]Links[/b]\n
\n
Source code: [url=https://github.com/cstamford/WOTR_AllowModdedAchievements]https://github.com/cstamford/WOTR_AllowModdedAchievements[/url]",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/119",
"Tags": [
@@ -273,7 +273,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833796+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687789+00:00",
"Description": "# AlternateRacialTraits\n\nRewrite of https://github.com/microsoftenator2022/AlternateHumanTraits using my MicroWrath library and using the experience I've gained since writing the original (it was my first mod and it shows). Eventually will have a handful of traits for non-human races as well.\nSaves made with the previous version will hopefully still load (no guarantees though)\n\n## Features\n\n### Human\n * Adoptive Parentage\n * Awareness\n * Comprehensive Education\n * Dual Talent - **NEW**: Now correctly enforces the selection of 2 *different* attributes.\n * Eye For Talent\n * Focused Study\n * Giant Ancestry\n * History Of Terrors (the base game still has this as a feat. You can only select one or the other)\n * Military Tradition\n * Practiced Hunter\n * Unstoppable Magic\n\n### Half Elf\n * Eye For Opportunity\n * Weapon Familiarity\n * Fixed vanilla Kindred-Raised trait - can no longer get +4 CHA\n\n### Oread\n * Crystalline Form\n * Granite Skin\n\n### Aasimar\n* Celestial Crusader\n* Crusading Magic\n* Deathless Spirit\n* Exalted Resistance\n* Heavenborn\n* Lost Promise\n\n### Tiefling\n* Beguiling Liar\n* Maw or Claw\n* Scaled Skin\n* Smite Good\n\n## Install Instructions\n 1. Download the mod from the releases page\n 2. Using [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) - on the mods tab, drag the zip onto the window\n\n**Acknowledgements**\n\nThis was only possible thanks to the assistance of \nthe [Pathfinder Wrath of The Righteous Discord](https://discord.com/invite/wotr) modding dev channel.\nIn particular: @Vek17, @bubbles, @WittleWolfie, @WraithJT, @Sparhawk\n\nVek17's [TableTopTweaks](https://github.com/Vek17/TabletopTweaks-Base) mod,\nand Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki)\nwhich were both a huge help in learning how to mod this game.\n",
"HomepageUrl": "https://github.com/microsoftenator2022/AlternateRacialTraits",
"Tags": [
@@ -324,7 +324,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833831+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687819+00:00",
"Description": "# About\n\nMount all your animal companions automatically with a customizable keybind.\n\n# Install\n1. Download latest release from [here](https://github.com/zephe0n/AutoMount/releases/latest).\n1. Download ModMenu for prettier mod menu [here](https://github.com/WittleWolfie/ModMenu/releases/latest)\n1. Download and install [Unity Mod Manager](https://www.nexusmods.com/site/mods/21).\n 1. You can also use ModFinder (recommended). Downlaod it from [here](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder/releases/latest)\n1. Drag mod zip and ModMenu zip into Unity Mod Manager (or ModFinder).\n1. Run your game.\n1. Profit.\n\n# Features\n- Allows mount/dismount with a customizable keybind. \n - Mount: **Ctrl+Shift+A** (default).\n - Dismount: **Ctrl+Shift+D** (default).\n- Auto mount when entering area (toggleable).\n- Whitelist party members mounting by party slot position.\n\n# FAQ\n\nAsk and I shall answer.\n\n# Planned upgrades\n- Use party member names instead of party slot number.\n\n# Notes\n- You can make the mount/dismount toggleable by assigning the same keybind to both funcions.\n- Even though you can tecnically mount/dismount anywhere anytime (as long as the game allows it) it **will** consume your move action if you perform it while in combat.\n- On mounting riders will teleport to their respective mounts. I don't intend to implement any movement animation for the time being.\n\n\n",
"HomepageUrl": "https://github.com/zephe0n/AutoMount",
"Tags": [
@@ -409,7 +409,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833818+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687806+00:00",
"Description": "# Automatic Bonus Progression\n\nAn item rebalance mod for Pathfinder: Wrath of the Righteous based on Pathfinder's [Automatic Bonus Progression](https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression/) ruleset. **This is not compatible with controllers.**\n\n![Progression screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/progression.png)\n\n### This mod creates a save dependency. Once you save with this mod enabled it must remain enabled or you will lose access to the save.\n\n### [Settings are NOT in UMM, they use Mod Menu](#mod-options) \n\n## Problems or Suggestions\n\nFile a [bug](https://github.com/WittleWolfie/AutomaticBonusProgression/issues/new?template=bug_report.md&title=%5BBUG%5D) or [feature request](https://github.com/WittleWolfie/AutomaticBonusProgression/issues/new?template=feature_request.md&title=%5BFeature%5D). You can also reach me (@WittleWolfie) on [Discord](https://discord.com/invite/owlcat) in the #mod-user-general channel.\n\n## Installation\n\nDownload [AutomaticBonusProgression.zip](https://github.com/WittleWolfie/AutomaticBonusProgression/releases/latest) and install it using ModFinder or Unity Mod Manager. Make sure to install [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) and [ModMenu](https://github.com/WittleWolfie/ModMenu) as well.\n\n### If you use this on an existing save, you'll need to respec both regular and mythic paths to get full functionality.\n\n### This doesn't work with controllers. You have to use mouse and keyboard.\n\n## How it works\n\nAutomatic Bonus Progression automatically grants stat bonuses usually provided by items which no longer provide them. As a result you are free to equip items based on their special abilities and effects.\n\n*Note: Items in game still list these bonuses in the UI, but they do not apply. I will likely never address this, as it is a huge effort to fix.*\n\n* **Armor Attunement**: *+X Enhancement to Armor*\n * +1 Chainmail\n* **Shield Attunement**: *+X Enhancement to Shield*\n * Armor attunement is lower when a shield is equipped\n* **Weapon Attunement**: *+X Enhancement to Weapon*\n * +1 Greataxe, Amulet of Mighty Fists +1\n* **Off-Hand Attunement**: *+X Enhancement to Off-Hand Weapon/Secondary Natural Attacks*\n * Weapon attunement is lower when dual wielding or using secondary natural attacks\n* **Resistance**: *+X Resistance to Saving Throws*\n * Cloak of Resistance +1\n* **Deflection**: *+X Deflection to AC*\n * Ring of Deflection +1\n* **Toughness**: *+X Enhancement to Natural Armor*\n * e.g. Amulet of Natural Armor +1\n* **Mental Prowess**: *+X Enhancement to Mental Ability Score*\n * Headband of Wisdom +2\n* **Physical Prowess**: *+X Enhancement to Physical Ability Score*\n * Belt of Strength +2\n\n| Level | Bonus |\n| :----: | ------------- |\n| 3 | +1 Resistance |\n| 4 | +1 Armor
+1 Weapon |\n| 5 | +1 Deflection |\n| 6 | +2 Mental Prowess |\n| 7 | +2 Physical Prowess |\n| 8 | +2 Resistance
+1 Shield
+1 Off-Hand
+1 Toughness |\n| 9 | +2 Armor
+2 Weapon |\n| 10 | +3 Resistance
+2 Deflection |\n| 11 | +4 or +2/+2 Mental Prowess |\n| 12 | +4 or +2/+2 Physical Prowess |\n| 13 | +4 Resistance
+2 Toughness
+4/+2 Mental Prowess
+4/+2 Physical Prowess |\n| 14 | +5 Resistance
+3 Armor, +2 Shield
+3 Weapon, +3 Off-Hand |\n| 15 | +4 Armor, +3 Shield
+4 Weapon, +3 Off-Hand
+6/+2 or +4/+4 Mental Prowess |\n| 16 | +3 Deflection
+3 Toughness
+6/+2 or +4/+4 Physical Prowess |\n| 17 | +4 Deflection
+4 Tougness
+5 Armor
+5 Weapon
+6/+2/+2 or +4/+4/+2 Mental Prowess
+6/+2/+2 or +4/+4/+2 Physical Prowess |\n| 18 | +5 Deflection
+5 Tougness
+6/+4/+2 or +4/+4/+4 Mental Prowess
+6/+4/+2 or +4/+4/+4 Physical Prowess |\n| 19 | 3 Legendary Gifts |\n| 20 | 5 Legendary Gifts |\n\nMental Prowess and Physical Prowess allow you to select which ability scores to boost. The bonuses you receive are further customizable using Legendary Gifts, detailed below.\n\n![Legendary gifts screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/legendary_gifts.png)\n\nEach Legendary Gift allows you to select a different special bonus. In addition to the Legendary Gifts you receive at level 19 and 20, you receive 2 Legendary Gifts at every Mythic Level for a total of 28. If you are on the Legend path, you receive an additional Legendary Gift at level 22 and every two levels after.\n\n### Legendary Ability\n\nGain a +1 inherent bonus to any ability score. You can select this legendary gift multiple times, and it stacks up to +5 in any one ability score.\n\n### Legendary Prowess\n\nThis allows you to increase the bonuses granted by Physical Prowess or Mental Prowess. You cannot increase the bonus to any single ability score above +6.\n\n### Legendary Shieldmaster\n\nRemoves the armor enhancement bonus penalty applied when using a shield.\n\n### Legendary Twin Weapons\n\nRemoves the weapon enhancement bonus penalty applied when using off-hand or secondary weapons.\n\n### Legendary Enchantments\n\n![Attunement screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/attunement.png)\n\nAllows you to apply enchantments to your equipment (Armor, Shield, Weapon, Off-Hand). Each enchantment has an Enhancement Cost and you can apply enchantments with a total cost equal to your rank in the corresponding feature (max 5).\n\n#### Armor Enchantments\n\n* [Balanced](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/balanced/)\n* [Bashing](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Bashing/)\n* [Blinding](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Blinding/)\n* [Bolstering](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Bolstering/)\n* [Brawling](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Brawling/)\n* [Champion](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Champion/)\n* [Creeping](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Creeping/)\n* [Dastard](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Dastard/)\n* [Deathless](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Deathless/)\n* [Defiant](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Defiant/)\n* [Determination](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Determination/)\n* [Energy Resistance](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/energy-resistance/)\n* [Expeditious](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Expeditious/)\n* [Fortification](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Fortification/)\n* [Ghost Armor](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Ghost-Armor/)\n* [Invulernability](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Invulernability/)\n* [Martyring](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Martyring/)\n* [Rallying](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Rallying/)\n* [Reflecting](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Reflecting/)\n* [Righteous](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Righteous/)\n* [Shadow](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Shadow/)\n* [Spell Resistance](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Spell-Resistance/)\n* [Wyrmsbreath](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/Wyrmsbreath/)\n\n#### Weapon Enchantments\n\n* [Anarchic](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Anarchic/)\n* [Axiomatic](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Axiomatic/)\n* [Bane](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Bane/)\n* [Bewildering](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Bewildering/)\n* [Brawling](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/brawling/)\n* [Brilliant Energy](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Brilliant-Energy/)\n* [Courageous](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Courageous/)\n* [Cruel](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Cruel/)\n* [Cunning](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Cunning/)\n* [Culling](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Culling/)\n* [Dazzling Radiance](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Dazzling-Radiance/)\n* [Debilitating](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Debilitating/)\n* [Disruption](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Disruption/)\n* [Distracting](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Distracting/)\n* [Dueling](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Dueling/)\n* [Elemental](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Elemental/)\n* [Fortuitous](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Fortuitous/)\n* [Furious](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Furious/)\n* [Furyborn](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Furyborn/)\n* [Ghost Touch](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Ghost-Touch/)\n* [Growing](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Growing/)\n* [Heartseeker](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Heartseeker/)\n* [Holy](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Holy/)\n* [Impact](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Impact/)\n* [Invigorating](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Invigorating/)\n* [Keen](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Keen/)\n* [Leveraging](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Leveraging/)\n* [Lifesurge](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Lifesurge/)\n* [Limning](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Limning/)\n* [Nullifying](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Nullifying/)\n* [Ominous](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Ominous/)\n* [Phase Locking](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Phase-Locking/)\n* [Quaking](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Quaking/)\n* [Sneaky](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Sneaky/)\n* [Speed](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Speed/)\n* [Unholy](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Unholy/)\n* [Valiant](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Valiant/)\n* [Vicious](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Vicious/)\n* [Vorpal](https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/Vorpal/)\n\n## Base Game Changes\n\n* Spell Resistance Enchantment\n * Increased from `13 / 15 / 17 /19` to `13 / 16 / 19 / 22`\n* Invulnerability Enchantment\n * Increased from `5/magic` to `10/magic`\n* Gold Acquisition Reduced\n * Reduced by 30% since buying magic items is less relevant\n* Trickster's Mythic Trick: Arcana\n * Rank 1 - Increases the max enhancement cost you can apply to your weapons and armor by 1. This replaces the base game effect.\n * Rank 3 - Increases the max enhancement cost you can apply to your weapons and armor by 2, including the bonus from Rank 1. This is in addition to the base game effect.\n* Items\n * Sell prices are reduced by 30% (adjustable)\n * Items that are replaced by ABP are unequippable\n * Gloves of Dexterity now grants its enhancement bonus to Trickery and Mobility instead of Dexterity\n * Hat of Handsomeness (in any color) now grants its enhancement bonus to Persuasion instead of Charisma\n * Clasp of Death Belt now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +6 enhancement bonus\n * Clasp of Death Robe now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +6 enhancement bonus\n * Darkness Caress now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +8 enhancement bonus\n * Doubling Annoyance now grants an untyped +6 to the summoned wizards' ability scores\n * Legendary Bracers now increase your deflection bonus to AC, natural armor enhancement bonus to AC, and resistance bonus on saving throws by 1. It also grants a +2 bonus to all ability scores.\n * Perfect Tiara of Channeling now grants an untyped +2 to Intelligence, Wisdom, and Charisma instead of a +8 enhancement bonus\n * Belt of Primal Force now grants its wearer an untyped +2 to Strength, Dexterity, and Constitution instead of a +8 enhancement bonus \n\n## Reporting Problems\n\n### First, go to Settings > Mods > Automatic Bonus Progression and turn on \"Enable Detailed Logs\"\n\n**Follow this guide: [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)** Include a save file demonstrating the problem, if possible.\n \n### Mod Options\n\n![Settings screenshot](https://github.com/WittleWolfie/AutomaticBonusProgression/blob/main/screenshots/settings.png)\n\nThis mod uses [Mod Menu](https://github.com/WittleWolfie/ModMenu), settings are in the game settings: Settings > Mods > Automatic Bonus Progression. They are not available in UMM.\n\n## Acknowledgements\n\n* Bubbles (factsubio) for [BubblePrints](https://github.com/factubsio/BubblePrints), saving me from going mad.\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/owlcat).\n",
"HomepageUrl": "https://github.com/WittleWolfie/AutomaticBonusProgression",
"Tags": [
@@ -475,7 +475,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833838+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687827+00:00",
"Description": "# Baphomet Rides Deskari\n ![image](https://github.com/YLMstring/NenioMod/assets/61271096/9db187b0-0f3e-4252-b965-c58327975360)\n",
"HomepageUrl": "https://github.com/YLMstring/NenioMod",
"Tags": [
@@ -508,7 +508,7 @@
"DeprecatedInGameVersion": "-",
"VersionHistory": []
},
- "LastChecked": "2024-10-18T18:29:11.7833845+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687833+00:00",
"Description": "For some reason Battle Scion cannot take Extra Rage Powers feat, which he should as he does have rage powers. This mod enables you to take it if you have battle prowess which is battle scions rage power ability.\n
\n
[b]Automated Installation:[/b]\n
\n
[size=3]https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
\n
[/size][b]Manual Installation:\n
[/b]1. Go to Users/Username/AppData/LocalLow/Owlcat Games/Pathfinder Wrath of the Righteous\n
2. Create OwlcatModificationManagerSettings.json text file there.\n
3. Paste it into its content and save: \n
{\n
\"EnabledModifications\": [\n
\"WOTR_BattleScionExtraRagePowers\"\n
]\n
}\n
4. Create new folder called [i]Modifications\n
[/i]5. Put my mod into [i]Modifications[/i] folder\n
6. Ctrl + M in game to confirm that the mod is loaded successfully. You will see its name there.",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/574/",
"Tags": [
@@ -548,7 +548,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833851+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687839+00:00",
"Description": "# BOAT BOAT BOAT\n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT/blob/master/downloadButtonBBB.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT/releases/latest/download/WOTR_BOAT_BOAT_BOAT.zip)\n\nRequires ModMenu:\nhttps://github.com/WittleWolfie/ModMenu\n![alt text](https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT/blob/master/BoatBoatBoatMenu.png?raw=true)\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_BOAT_BOAT_BOAT mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Changes\n```\n* Added \"Dead Is Dead\" setting. When a party member dies, your save is copied to a backup file called \"BBB_Backup.bak\" and then deleted.\n* Added ModMenu support.\n* Added new cheats such as teleporting you to the port, island, or boat; finishing the island you are on; showing the map anywhere you are; etc.\n* New hotkey support thanks to ModMenu.\n* New cheat to add a tailwind to your party.\n* No Shame Mode: Toggling this option on will set your attempts to always be zero.\n* Ctrl+S will cause the game to save and exit to the main menu.\n* Experimental: Cheat menu added to select your boon.\n* Impervious Tailwind - All rogues, rangers, alchemists with the vivisectionist archetype, magi with the armored battlemage archetype, and slayers with the arcane enforcer archetype gain DR N/- equal to their level in this class.\nIn addition, every time they are hit with an attack they heal equal to their level in this class.\n* Tailwind of Ironclad Magic - Arcane spell failure chance for wearing armor is reduced by 20% for you and your party members. When a spell is cast it does bonus damage equal to 3% for each 1% of their arcane spell failure, before reductions, even if it's not an arcane spell. (Only the description is changed to match the actual effect of the ability)\n* Crashing Tailwind - All party members gain a +1 bonus for every 2 character levels (minimum +1) to damage rolls with bludgeoning weapons.\n* Tailwind of the Bearded - Each dwarf in your party gains a +1 bonus to Constitution ability score, including themselves. \nIn addition, whenever a dwarf hits with a Dwarven War Axe or Dwarven Urgrosh, they deal an additional 1d6 additional damage, this damage is multipled on a critical hit.\n* Caustic Tailwind - All acid damage dealt by your party members is increased by 25%. \nIn addition all party members gain the ability to throw Acid Bombs like an alchemist an unlimited amount of times.\n* Frigid Tailwind - All cold damage dealt by your party members is increased by 25%. \nIn addition all enemies within 10 feet of any party member are affected by difficult terrain and have a -1 to reflex saves, this penalty increases by 1 every 5 character levels.\n* Sparkling Tailwind - All electricity damage dealt by your party members is increased by 25%.\nIn addition you can cast Call Lighting as a swift action that scales with your character level.\n* Searing Tailwind - All fire damage dealt by your party members is increased by 25%. \nIn addition all party members gain the ability to cast Fire Bolt as if they had the Fire Domain an unlimited amount of times.\n* Howling Tailwind - All sonic damage dealt by your party members is increased by 50%.\n* Tailwind of Elven Nimbleness - All elves in your party gain a bonus on initiative rolls equal to their character level.\nIn addition, all Elven Curved Blades have their critical hit range increased by one.\n* Slashing Tailwind - All party members gain a +1 bonus for every 2 character levels (minimum +1) to damage rolls with slashing weapons.\n* Tailwind of Fists - Unarmed strikes made by your party members gain a +1 bonus on attack rolls and deal one additional die of the same type as the primary one (1d6 becomes 2d6, 2d6 becomes 3d6).\nIn addition all unarmed attacks deal damage using the damage die of the next highest category (For example d10 becomes a 2d8).\n* Added Resting hotkey to cheats.\n* Added target under cursor hotkey to cheats.\n* Added Kill All hotkey to cheats.\n* Added cheat to spawn an enemy you want.\n* Added hotkey for auto-healing.\n```\n## Change Log\n```\n1.1.4\nAdded hotkey for auto-healing.\n1.1.2\nAdded demon lords to the training partner selection.\nAdded an option to summon any training partner as an ally.\n1.1.1\nAdded Resting hotkey to cheats.\nAdded target under cursor hotkey to cheats.\nAdded Kill All hotkey to cheats.\nAdded cheat to spawn an enemy you want.\nCrashing Tailwind now works with slingstaffs.\n1.1.0\nTailwind of the Arrows patch should now trigger.\n1.0.9\nReadded the Add Tailwind cheat,\nRemoved XML from localization and replaced with JSON to help some users' systems that didn't have the ability to parse the XML correctly.\n1.0.7\nAdded \"Dead Is Dead\" setting. When a party member dies, your save is copied to a backup file called \"BBB_Backup.bak\" and then deleted.\nDisabled Tailwind of the Hardy Changes to be reviewed at a later date.\nAdded ModMenu support.\nAdded new cheats such as teleporting you to the port, island, or boat; finishing the island you are on; showing the map anywhere you are; etc.\nNew hotkey support thanks to ModMenu.\nNew cheat to add a tailwind to your party.\n1.0.6\nAdded \"No Shame\" mode. Toggling this option on will set your attempts to always be zero.\n```\n\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n",
"HomepageUrl": "https://github.com/Balkoth-dev/WOTR_BOAT_BOAT_BOAT",
"Tags": [
@@ -633,7 +633,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833859+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687847+00:00",
"Description": "[b]Imagine if setting up an auto buffing mod was easy enough you don't need a PhD, and integrated enough you don't need to open a UMM gui to configure it?\n
\n
\n
Install using: [url=https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder]Pathfinder-WOTR-Modding-Community/ModFinder: A tool for installing Pathfinder: Wrath of the Righteous mods and their dependencies. (github.com)[/url]\n
\n
\n
\n
WANT TO LAUGH AT CODE?????\n
\n
[url=https://github.com/factubsio/BubbleBuffs]factubsio/BubbleBuffs: Bubbles Ultimate Buff Bot Lite Extra Simple (BUBBLES) (github.com)[/url][/b]\n
\n
\n
\n
\n
Items/Consumables are [b]not[/b] implemented yet.[left]I am not currently supporting older game versions, go look through the archived files and see if any work but don't file bugs against them.[/left]\n
[size=5]HOW TO USE:\n
[/size]\n
(also see the images for help)\n
\n
While [b]not[/b] on the global map and [b]not[/b] in Drezen/camp, or anywhere where you have your full party:\n
\n
Go to the Spellbook tab.\n
Click \"Buff Setup\" at the lower right\n
Select spells or abilities (Items and Consumables are [b]not[/b] implemented yet).\n
Select the spell/ability you want to cast\n
Click on each party member at the bottom to toggle casting on them:\n
* gray: do not cast\n
* green: cast (available casters)\n
* yellow: cast (no available casters)\n
* red: invalid target (e.g. personal spells, or animal-growth on a human, etc).\n
You can customise caster behaviour with the little \"up\" arrow above the caster's portrait (not the target portrait).\n
\n
Close the spellbook\n
Click the \"buff\" button on the lower left of the screen.\n
\n
optional: Check the results in the combat log\n
\n
[size=5]Files:\n
[/size]\n
[size=2]Settings are stored in the UserSettings folder under the mod, in a file called bubblebuff-GAME_ID.json where GAME_ID is the guid of your playthrough. Feel free to look through and edit it but expect things to crash if you do wonky stuff like to turn on Powerful Change on for a druid, or try to get someone to cast a spell they don't have.\n
[/size]\n
[size=5]For Skidmarcanists:[/size]\n
\n
If you are an arcanist and casting an appropriate spell you can toggle \"Allow Share Transmutation\" and \"Use Powerful Change\". The mod [b]will[/b] spend the points from your arcane resevoir but does not (currently) predict them like it does spell slots.\n
\n
If you are using Share Transmutation and there are no points, the spell will be skipped.\n
If you are using Powerful Change and there are no points, the spell will be cast without it.\n
\n
[b]NOTE: The combat log will say these casts are successful, it is a known thing and will get fixed eventually.[/b]\n
\n
Thanks to DeadMor0z for the contributions!\n
\n
\n
如何使用:在任何能完整操控整个小队的地方,点开法术书右下角进入设置面板,先选择法术,然后在中间选择施法者,中间的右边选择这个施法所在的施法序列,最后在最下方选择施法目标。\n
设置好后,在游戏中任何时候点击左下角的三个按钮即可瞬间释放相应序列中所有设置好的法术。\n
此mod由1onepower翻译,你可以在 [url=https://space.bilibili.com/383719917?spm_id_from=333.1007.0.0]B站[/url] 关注我,并且欢迎加入最大的中文CRPG社区之一:[url=https://tieba.baidu.com/f?kw=%E6%8B%A5%E7%8E%8B%E8%80%85&fr=index]拥王者吧[/url]",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/195",
"Tags": [
@@ -718,7 +718,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833866+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687854+00:00",
"Description": "This mod does not aim to introduce any changes to the game balance or mecahnics.\n
It is purely quality of life features.\n
The mod should aim to fit into the base game without looking like a mod.\n
\n
[center][font=Comic Sans MS][size=6]ALL SETTINGS ARE IN THE OWLCAT SETTINGS WINDOW, [b]NOT [/b]UMM\n
[b]\n
[/b][/size][/font][b][font=Comic Sans MS][size=6]game version 1.2+ (release branch) => use mod version 1.14+[/size]\n
\n
[size=4]Dig through old versions if you are on an older game version[/size][/font][/b][/center]\n
The settings for this mod are under the Game tab in the normal owlcat settings window, not in unity mod manager. \n
\n
[b][size=4]FEATURES:\n
[/size][/b]\n
[list]\n
[*]Separate speed controls (NOT CHEATING) for: \n
[list]\n
[*]Global map\n
[*]Combat\n
[*]Out of combat\n
[*]Tactical Combat (homm-minigame)\n
[/list][*]Army Disband button\n
[*]Jump to Siege button\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Adjustable \"fade\" strength for pause screen\n
[*]Marks area effects with a more visible circle and will indicate (in TBM) if a character will path over each area or not.\n
[/list][list]\n
[*]Map Info Panel - In GlobalMap mode, adds an expandable menu on the right hand side (under the mini-map), click on an entry to pan the map there:\n
[list]\n
[*]Shows all your villages\n
[*]Shows all invading armies\n
[*]Shows all locations with quests\n
[/list][*]Cursor Enhancements\n
[list]\n
[*]Customisable cursor scale for combat/non-combat cursors\n
[*]Customisable(ish) color for attack count text (white is sometimes real hard to see)\n
[/list][*]Character Statistics\n
[list]\n
[*]Each character will have a new tab 'statistics' in their character sheet\n
[*]It can only track stats while it's installed so sadly it won't retroactively find them\n
[/list][*]Enhanced Party View (Eight Characters)\n
[list]\n
[*]Enable in the Game Settings window (right at the bottom of the list)\n
[*]Restart the game (the application, not your save) after changing the setting for it to take effect\n
[*]You can't reorder pets by (owlcat's) design - it's possible to enable this but I need to confirm nothing else will break\n
[/list][/list]\n
[b]Uninstall FastTravel before using this.[/b]\n
[list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list][list]\n
[*]Colours loot icons on Local Map based on source\n
[/list]",
"HomepageUrl": "https://github.com/factubsio/BubbleTweaks",
"Tags": [
@@ -759,7 +759,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833872+00:00",
+ "LastChecked": "2024-10-18T18:53:03.868786+00:00",
"Description": "Buffbot for Wrath of the Righteous",
"HomepageUrl": "https://github.com/Balkoth-dev/BuffBot-Wrath",
"Tags": [
@@ -800,7 +800,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833878+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687865+00:00",
"Description": "# Centipede-Corruptor\nCentipede animal companions have the mythic corruptor feat.\n\nAdds a new starting feat to the centipede allowing it to poison demons.\n",
"HomepageUrl": "https://github.com/SlyDevil/Centipede-Corruptor",
"Tags": [
@@ -876,7 +876,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833885+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687871+00:00",
"Description": "# Champion-Feats\nStack the deck in your favour, if you want\n\nAdds a series of \"Champion\" feats that will stack the game in your favour, in exchange for paying a feat slot for them. Obviously not based in tabletop. Or any strong sense of game balance.\n\nSpecifically adds:\n\nChampion Protection - adds a +1/+2/+3 AC bonus depending on whether you're wearing light, medium, or heavy armour. Scales as you increase in character level, up to +24 AC when wearing Heavy Armour with a level 40 character.\n\nChampion Guard - adds a +5 DR/- bonus. Every 5th level increases it by another +5.\n\nChampion Aim - adds a +1 attack bonus to any weapon. Increases by +2 for every two levels starting at level 3.\n\nChampion Saves - adds +2 per level to all saving throws\n\nChampion Skills - adds a +1 bonus to all skill checks. Increases by +1 for every two levels starting at level 3. This can be toggled to add directly to skill ranks if desired, avoiding issues with untrained skill checks and checks against skill ranks that ignore bonuses.\n\nChampion Strikes - adds +1 damage to any weapon attacks. Increases by +1 for every three levels starting at level 4.\n\nChampion Spell Blasts - adds +1 damage to spell attacks. Increases by +1 for every three levels starting at caster level 4.\n\nChampion Spell Force - adds +1 to the DCs of your spells. Increases by +1 for every caster level.\n\nChampion Spell Penetration - adds half your caster level to the spell penetration stat of your spells. If you also take the basic Spell Penetration feat, this increases to a full caster level bonus.\n\nYou can adjust whether these should be considered normal feats or Mythic feats if you want to make it a bit harder for you in a playthrough you're using this mod in.\n\nAll Champion feat bonuses can be modified, to not only change the bonus provided but also how many level steps are required per bonus increase i.e. +1 every two levels or +5 every level.\n\n**How to install**\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager), make sure it is at least version 0.23.0\n2. Run Unity Mod Manager and set it up to find Wrath of the Righteous\n3. Download the Champion Feats mod\n4. Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab\n\n**How to build** (updated)\nNow requires you first create an environment variable, called WrathInstallDir, containing the path to the base Wrath folder. All Wrath includes are now relative to that value.\n\n**Thanks**\n\nVek17 and their Tabletop Tweaks mod, couldn't understand how to actually do some of this stuff I couldn't dissect and take apart how your mod worked. \n",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/384",
"Tags": [
@@ -961,7 +961,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.783389+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687878+00:00",
"Description": "### This is no longer in active development. I will maintain compatibility with patches and fix major bugs, but I am not adding new features.\n \n # Character Options+\n\nAdds character build options from the tabletop ruleset.\n\n### This mod creates a save dependency. Once you save with this mod enabled it must remain enabled or you will lose access to the save.\n\n## Problems or Suggestions\n\nFile a [bug](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/new?template=bug_report.md&title=%5BBUG%5D) or [feature request](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/new?template=feature_request.md&title=%5BFeature%5D). You can also reach me (@WittleWolfie) on [Discord](https://discord.com/invite/owlcat) in the #mod-user-general channel.\n\n## Installation\n\n1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (min v0.23)\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for Character Options+\n3. Click \"Install\"\n * If you don't have [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) and [ModMenu](https://github.com/WittleWolfie/ModMenu) already, install them using ModFinder\n\nI also recommend installing [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base) and [TabletopTweaks-Reworks](https://github.com/Vek17/TabletopTweaks-Reworks). They are not required but I developed the mod using them and there may bugs if you use it without them.\n\nIf you do not want to use ModFinder, download [CharacterOptionsPlus.*.zip](https://github.com/WittleWolfie/CharacterOptionsPlus/releases/latest) and install it using Unity Mod Manager. Make sure to install [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core) and [ModMenu](https://github.com/WittleWolfie/ModMenu) as well.\n\n### [Troubleshooting and Feedback](#problems-or-suggestions)\n\n### [Settings are NOT in UMM, they use Mod Menu](#mod-options) \n\n## New Content\n\n* Archetypes\n * [Arrowsong Minstrel](https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/arrowsong-minstrel-bard/)\n * [Winter Witch](https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/winter-witch/)\n* Class Features\n * Kineticist\n * [Shimmering Mirage](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/utility-wild-talents/)\n * [Suffocate](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/utility-wild-talents/)\n * Rogue\n * [Shadow Duplicate](https://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogue-talents/shadow-duplicate-sp/)\n * Slayer\n * [Armored Marauder](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/slayer-talents/paizo-slayer-talents-advanced/armored-marauder-ex/)\n * [Armored Swiftness](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/slayer-talents/paizo-slayer-talents-advanced/armored-swiftness-ex/)\n * [Slowing Strike](https://www.d20pfsrd.com/classes/hybrid-classes/slayer/slayer-talents/paizo-slayer-talents/slowing-strike/)\n * Witch\n * [Ice Tomb](https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/major-hexes/hex-major-ice-tomb-su/)\n* Feats\n * [Dazing Assault](https://www.d20pfsrd.com/feats/combat-feats/dazing-assault-combat/)\n * [Divine Fighting Technique](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Divine%20Fighting%20Technique)\n * Abadar, Asmodeus, Erastil, Gorum, Iomedae, Irori, Lamashtu, Norgorber, Rovagug, Torag, Urgathoa\n * [Eldritch Heritage](https://www.d20pfsrd.com/feats/general-feats/eldritch-heritage/)\n * Includes [Improved](https://www.d20pfsrd.com/feats/general-feats/improved-eldritch-heritage/) and [Greater](https://www.d20pfsrd.com/feats/general-feats/greater-eldritch-heritage/) feats\n * Supports Aberrant and Destined bloodlines from TTT-Base\n * [Energy Channel](https://www.d20pfsrd.com/feats/general-feats/energy-channel/)\n * [Furious Focus](https://www.d20pfsrd.com/feats/combat-feats/furious-focus-combat/)\n * [Glorious Heat](https://www.d20pfsrd.com/feats/general-feats/glorious-heat/)\n * Optionally uses original wording while excluding cantrips\n * [Hurtful](https://www.d20pfsrd.com/feats/combat-feats/hurtful-combat/)\n * [Paired Opportunists](https://www.d20pfsrd.com/feats/combat-feats/paired-opportunists-combat-teamwork/)\n * [Purifying Channel](https://www.d20pfsrd.com/feats/general-feats/purifying-channel/)\n * [Signature Skill](https://www.d20pfsrd.com/feats/general-feats/signature-skill-general/)\n * Grants skill unlocks for all skills except Use Magic Device and Thievery\n * Automatically granted to rogue at level 5 / 10 / 15 / 20 per TT rules for unchained rogue\n * [Skald's Vigor](https://www.d20pfsrd.com/feats/general-feats/skald-s-vigor/) and [Greater Skald's Vigor](https://www.d20pfsrd.com/feats/general-feats/greater-skald-s-vigor/)\n* Spells\n * [Bladed Dash](https://www.d20pfsrd.com/magic/all-spells/b/bladed-dash/)\n * [Burning Disarm](https://www.d20pfsrd.com/magic/all-spells/b/burning-disarm/)\n * [Cheetah's Sprint](https://www.d20pfsrd.com/magic/all-spells/c/cheetah-s-sprint/)\n * [Chill Touch](https://www.d20pfsrd.com/magic/all-spells/c/chill-touch/)\n * [Consecrate](https://www.d20pfsrd.com/magic/all-spells/c/consecrate/)\n * [Defensive Shock](https://www.d20pfsrd.com/magic/all-spells/d/defensive-shock/)\n * [Desecrate](https://www.d20pfsrd.com/magic/all-spells/d/desecrate/)\n * [Dimensional Blade](https://www.d20pfsrd.com/magic/all-spells/d/dimensional-blade/)\n * [Fleshworm Infestation](https://www.d20pfsrd.com/magic/all-spells/f/fleshworm-infestation/)\n * [Freezing Sphere](https://www.d20pfsrd.com/magic/all-spells/f/freezing-sphere/)\n * Optionally is Selective by default\n * [Frostbite](https://www.d20pfsrd.com/magic/all-spells/f/frostbite/)\n * [Frost Fall](https://www.d20pfsrd.com/magic/all-spells/f/frost-fall/)\n * [Frozen Note](https://www.d20pfsrd.com/magic/all-spells/f/frozen-note/)\n * [Hedging Weapons](https://www.d20pfsrd.com/magic/all-spells/h/hedging-weapons/)\n * [Horrific Doubles](https://www.d20pfsrd.com/magic/all-spells/h/horrific-doubles/)\n * [Ice Slick](https://www.d20pfsrd.com/magic/all-spells/i/ice-slick/)\n * [Ice Spears](https://www.d20pfsrd.com/magic/all-spells/i/ice-spears/)\n * [Implosion](https://www.d20pfsrd.com/magic/all-spells/i/implosion/)\n * Optionally replaces Tsunami in the Destruction Domain spell list\n * [Invisibility Purge](https://www.d20pfsrd.com/magic/all-spells/i/invisibility-purge/)\n * [Judgement Light](https://www.d20pfsrd.com/magic/all-spells/j/judgment-light/)\n * [Keen Edge](https://www.d20pfsrd.com/magic/all-spells/k/keen-edge/)\n * [Mortal Terror](https://www.d20pfsrd.com/magic/all-spells/m/mortal-terror/)\n * [Nine Lives](https://www.d20pfsrd.com/magic/all-spells/n/nine-lives/)\n * [Screaming Flames](https://www.d20pfsrd.com/magic/all-spells/s/screaming-flames/)\n * [Shadow Trap](https://www.d20pfsrd.com/magic/all-spells/s/shadow-trap/)\n * [Stricken Heart](https://www.d20pfsrd.com/magic/all-spells/s/stricken-heart/)\n * [Touch of Blindness](https://www.d20pfsrd.com/magic/all-spells/t/touch-of-blindness/)\n * [Unshakable Zeal](https://www.d20pfsrd.com/magic/all-spells/u/unshakable-zeal/)\n * [Weapon of Awe](https://www.d20pfsrd.com/magic/all-spells/w/weapon-of-awe/)\n * [Wrath](https://www.d20pfsrd.com/magic/all-spells/w/wrath/)\n\n## Base Game Changes (Optional)\n\n* Classes with Animal Companions get Share Spells\n* Dreadful Carnage requires Furious Focus instead of Dazzling Display\n* Implosion replaces the Tsunami bonus spell granted by the Destruction Domain\n* Only a single Draconic Bloodline can be selected\n* Only a single Elemental Bloodline can be selected\n* The Winter Patron spell list more closely matches the tabletop version\n\n## Bug Fixes\n\n* Heavenly Fire can be used 3 + Charisma Modifier times per day instead of just 3\n* Lord Beyond the Grave buff can bet set to permanent, preventing lag / encumberance issues while walking around\n* Serpent's Fang poison DC is calculated correctly\n* Serpent Friend grants +3 to Perception instead of +2, matching the feature description\n* Evasion can be selected as a Slayer's Advanced Talent\n\n## Reporting Problems\n\n### First, go to Settings > Mods > Character Options+ and turn on \"Enable Detailed Logs\"\n\n**Follow this guide: [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)** Ideally include a save file.\n\n1. Use [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) to install [Mewsifer Console](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole) and Mewsifer Console Menu\n2. Reproduce the issue in-game\n3. Open Settings > Mods > Mewsifer Console and select \"Mod Bug Report\"\n * ![Mewsifer Console Menu screenshot](https://github.com/WittleWolfie/CharacterOptionsPlus/blob/main/screenshots/bug_report.png)\n4. File an [issue on GitHub](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/new?template=bug_report.md&title=%5BBUG%5D) and attach the generated bug report\n5. Include your save file in the bug report\n * Saves are stored in `%UserProfile%\\AppData\\LocalLow\\Owlcat Games\\Pathfinder Wrath Of The Righteous\\Saved Games`\n\n### Known Issues\n\n* [Some buffs do not work with BubbleBuffs](https://github.com/WittleWolfie/CharacterOptionsPlus/issues/76)\n * Also AoE indicators are not enabled in BubbleTweaks by default\n* Winter Witch's Frozen Caress hex does not apply DC increases from things like Elemental Focus; this will probably never be fixed. It does apply the bonus from Winter Witch's Ice Magic.\n\n### Mod Options\n\n![Mod options screenshot](https://github.com/WittleWolfie/CharacterOptionsPlus/blob/main/screenshots/settings.png)\n\nThis mod uses [Mod Menu](https://github.com/WittleWolfie/ModMenu), settings are in the game settings: Settings > Mods > Character Options+. They are not available in UMM.\n\nAll settings changes require a restart to take effect.\n\nYou can use options to disable any feature added. This will:\n\n* Prevent the feature from being selectable\n* Remove any effect from the feature\n* Remove any changes to existing mechanics\n\nThis will not:\n\n* Remove the feature from characters (but it will not work)\n* Grant a replacement feature for characters who have it\n\n## Acknowledgements\n\n* Bubbles (factsubio) for [BubblePrints](https://github.com/factubsio/BubblePrints), saving me from going mad.\n* Vek17 for [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core), so I don't have to distribute my transpilers.\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n\n### Localization\n\n* Kurufinve - Russian\n* 呶呶BOT - Chinese\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/owlcat).\n",
"HomepageUrl": "https://github.com/WittleWolfie/CharacterOptionsPlus",
"Tags": [
@@ -1027,7 +1027,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833897+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687884+00:00",
"Description": "# Combat Relief -- Crusade and Random Encounters\n\nMy continuation of [Combat Relief -- Crusade and Random Encounters](https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/40)\n\n## Download\n\nI recommend using [Modfinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder/releases) to download WotR mods. \n\nBut if you don't want to, here are the links for manual download (**Install only one, not both**): \n- ### Latest version. Requires [ModMenu](https://github.com/WittleWolfie/ModMenu/releases). \n[**LINK**](https://github.com/alterasc/CombatRelief/releases/latest)\n\n- ### Old version without ModMenu dependency \nIn case you don't want to install ModMenu. Less functions, but deals with crusade the same. \n[**LINK**](https://github.com/alterasc/CombatRelief/releases/download/1.3.1/CombatRelief-1.3.1.zip)\n\n## How to install:\n\n1. Use Unity Mod Manager.\n2. Remove 1.2.1 version of Combat Relief if you have it.\n3. Install ModMenu.\n4. Install this mod.\n\n## Functionality\n\n- ### Autowin of crusade battles \nCrusaders' armies always win autoresolve. Don't forget to enable crusade setting \"Run the tactical combat automatically\".\n\n- ### Avoid random encounters \nMakes your party always avoid random encounters. Story encounters during travel are unaffected by the mod.\n\n- ### Prevent Corruption \nWhen enabled corruption is not gained during rest.\n\n- ### Skill roll modification (version 2.1.0+)\nAllows to set on each skill if you want to roll normally/take 10/take 20. \nCan be set to work out of combat only.\nDisabled by default.\n\n- ### Teleport to skeleton mechant button (version 2.2.0+)\nTeleports you to skeleton merchant random encounter area.\nHas a check for game being main campaign, but other than that will teleport out of any situation and act. Don't use it to get there when you're not supposed to. \nSo to be safe use it only when you're on global map.\n\n## Settings\n\nAny and all functions can be disabled in Options -> Mods -> CombatRelief. (Or in UMM if you're on version 1.3.1) \nBy default all functions are enabled. \nSettings can be save-specific. Meaning if you change them in loaded game, that will affect only this save. If you change them while in Main Menu, that's sets default for all saves where they are not overwritten by save-specific settings. \nSettings affect game immediately, no restart is required.\n\n## Credits\n\nBtB/streikeferret - original Combat Relief mod creator\n\nPermission from him:\n\n> Anyone who wants to continue this mod is free to reverse engineer my existing DLLs.",
"HomepageUrl": "https://github.com/alterasc/CombatRelief",
"Tags": [
@@ -1112,7 +1112,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833903+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687889+00:00",
"Description": "# DarkCodex\nMod for Pathfinder: Wrath of the Righteous\n\nIndex\n-----------\n* [Disclaimers](#disclaimers)\n* [Installation](#installation)\n* [Contact](#contact)\n* [Content](#content)\n* [FAQ](#faq)\n* [Build](#build)\n\nDisclaimers\n-----------\n* This mod will affect your save! Uninstalling it will break your save.\n* I do not take any responsibility for broken saves or any other damage. Use this software at your own risk.\n* Please DON'T REPORT BUGS you encounter to Owlcat Games while mods are active.\n* BE AWARE that all mods are WIP and may fail.\n\nInstallation\n-----------\n* You will need [Unity Mod Manager](https://www.nexusmods.com/site/mods/21).\n* Follow the installation procedure (tl;dr; select game, select folder, press install).\n* Download a release or rebuild your own [https://github.com/Truinto/DarkCodex/releases](https://github.com/Truinto/DarkCodex/releases).\n* Switch to the mod tab and drop the zip file into the manager.\n\nContact\n-----------\n@Fumihiko me on the Owlcat Pathfinder discord: [https://discord.com/invite/wotr](https://discord.com/invite/wotr)\n\nContent\n-----------\n| Option | Description | HB | Status |\n|--------|-------------|----|--------|\n|DEBUG.Enchantments|makes enchantments visible for items that don't usually display them|:book:|:construction:|\n|Enchantments.NameAll|gives all enchantments a name and description|:book:|:construction:|\n|General.CreateAbilityFocus|basic feat: Ability Focus, increase DC of one ability by +2|:book:|:x:|\n|General.CreateBackgrounds|basic feat: Additional Traits traits: Magical Lineage, Metamagic Master, Fate’s Favored|:book:|:heavy_check_mark:|\n|General.CreateBardStopSong|adds ability to stop any activatable immediately|:book:|:heavy_check_mark:|\n|General.CreateDirtyFighting|basic feat: Dirty Fighting; you don't suffer an attack of opportunity but incure a -4 penalty if you are not flanking and don't have the right maneuver feat|:book:|:heavy_check_mark:|\n|General.CreateHeritage|adds Orc-Atavism; Kindred-Raised Half-Elf regain Elven Immunity|:house:|:heavy_check_mark:|\n|General.CreateKitsuneFoxfire|magical tail also grants Foxfire Bolt|:house:|:heavy_check_mark:|\n|General.CreateMadMagic|combat feat: allows spell casting during a rage|:book:|:heavy_check_mark:|\n|General.CreateOpportuneParry|combat feat: duelist parry by expending Attack of Opportunities|:house:|:heavy_check_mark:|\n|General.CreatePreferredSpell|basic feat: Preferred Spell, spontaneously cast a specific spell|:book:|:heavy_check_mark:|\n|General.CreateSacredSummons|basic feat: requires Channel Energy, summons act immediately|:book:|:heavy_check_mark:|\n|General.CreateSpellPerfection|basic feat: Spell Perfection|:book:|:heavy_check_mark:|\n|General.PatchAngelsLight|'Light of the Angels' give temporary HP equal to character level|:house:|:heavy_check_mark:|\n|General.PatchBasicFreebieFeats|reduced feat tax, inspired from https://michaeliantorno.com/feat-taxes-in-pathfinder/|:house:|:heavy_check_mark:|\n|General.PatchHideBuffs|unclogs UI by hiding a few buffs|:book:|:construction:|\n|General.PatchVarious|removed PreciousTreat penalty, extend protection from X to 10 minutes|:house:|:heavy_check_mark:|\n|General.FixCruoromancer|changes Commanding Infusion to affect all friendly summoned undead|:book:|:heavy_check_mark:|\n|General.FixMasterShapeshifter|ensures spells with the Polymorph descriptor get the benefit of Master Shapeshifter|:book:|:heavy_check_mark:|\n|General.FixNecromancersStaff|changes Necromancer's Staff to affect all friendly summed undead|:book:|:heavy_check_mark:|\n|General.FixSpellElementChange|fixes Elemental Bloodline and Spell Focus interaction|:book:|:heavy_check_mark:|\n|Items.CreateButcheringAxe|new weapon type Butchering Axe|:book:|:construction:|\n|Items.CreateImpactEnchantment|new enchantment Impact|:book:|:heavy_check_mark:|\n|Items.PatchArrows|will pick up non-magical arrows after combat|:book:|:heavy_check_mark:|\n|Items.PatchTerendelevScale|make the revive scale usable once per day|:house:|:heavy_check_mark:|\n|Kineticist.CreateAutoMetakinesis|activatable to automatically empower and maximize blasts, if you have unused burn|:book:|:heavy_check_mark:|\n|Kineticist.CreateBladeRushInfusion|infusion: Blade Rush, expands Kinetic Knight|:book:|:heavy_check_mark:|\n|Kineticist.CreateChainInfusion|infusion: Chain|:book:|:heavy_check_mark:|\n|Kineticist.CreateElementalAscetic|new Kineticist archetype|:book:|:heavy_check_mark:|\n|Kineticist.CreateElementalScion|new Kineticist archetype|:book:|:heavy_check_mark:|\n|Kineticist.CreateExpandedElement|basic feat: select extra elements|:house:|:heavy_check_mark:|\n|Kineticist.CreateExtraWildTalentFeat|basic feat: Extra Wild Talent; required by other kineticist features!|:book:|:heavy_check_mark:|\n|Kineticist.CreateHurricaneQueen|Wild Talent: Hurricane Queen|:book:|:heavy_check_mark:|\n|Kineticist.CreateImpaleInfusion|infusion: Impale|:book:|:heavy_check_mark:|\n|Kineticist.CreateKineticEnergizeWeapon|infusion|:book:|:heavy_check_mark:|\n|Kineticist.CreateKineticFist|infusion|:book:|:heavy_check_mark:|\n|Kineticist.CreateKineticistBackground|regional background: gain +1 Kineticist level for the purpose of feat prerequisites|:house:|:heavy_check_mark:|\n|Kineticist.CreateMindShield|Wild Talent: half Psychokineticist's penalties|:house:|:heavy_check_mark:|\n|Kineticist.CreateMobileGatheringFeat|basic feat: Mobile Gathering|:book:|:heavy_check_mark:|\n|Kineticist.CreateSelectiveMetakinesis|gain selective metakinesis at level 7|:house:|:heavy_check_mark:|\n|Kineticist.CreateVenomInfusion|infusion: applies sickened or poisons the target|:book:|:heavy_check_mark:|\n|Kineticist.CreateWhipInfusion|infusion: Kinetic Whip, expands Kinetic Knight|:book:|:heavy_check_mark:|\n|Kineticist.FixExpandedElementFocus|fix missing talents and mastery when picking the same element focus multiple times|:book:|:heavy_check_mark:|\n|Kineticist.PatchDarkElementalist|faster animation and use anywhere, but only out of combat|:house:|:heavy_check_mark:|\n|Kineticist.PatchDemonCharge|Demon Charge also gathers power|:house:|:heavy_check_mark:|\n|Kineticist.PatchGatherPower|Kineticist Gather Power can be used manually|:book:|:heavy_check_mark:|\n|Kineticist.PatchVarious|bowling works with sandstorm blast, apply PsychokineticistStat setting, fixed Negative Energy Mastery|:house:|:heavy_check_mark:|\n|Kineticist.FixBlastsAreSpellLike|makes blasts register as spell like, instead of supernatural|:book:|:heavy_check_mark:|\n|Kineticist.FixBloodKineticist|seeks to fix bugs in Blood Kineticist|:book:|:heavy_check_mark:|\n|Kineticist.FixWallInfusion|fix Wall Infusion not dealing damage while standing inside|:book:|:heavy_check_mark:|\n|Magus.CreateAccursedStrike|hexcrafter arcana: Accursed Strike|:book:|:x:|\n|Magus.FixHexcrafterProgression|allows hex selection with any arcana, add missing spell recall at level 11|:book:|:heavy_check_mark:|\n|Magus.PatchSwordSaint|allow Sword Saint to pick any weapon focus|:house:|:heavy_check_mark:|\n|MartialArt.CreateBladedBrush|combat feat: use glaive with Weapon Finesse and Precise Strike|:book:|:heavy_check_mark:|\n|MartialArt.CreatePaladinVirtuousBravo|archetype|:book:|:construction:|\n|MartialArt.CreateProdigiousTwoWeaponFighting|combat feat: use STR for TWF and always treat offhand as light|:book:|:heavy_check_mark:|\n|MartialArt.CreateTwoWeaponRend|combat feat: deal extra damage, when attacking with offhand|:book:|:heavy_check_mark:|\n|Monk.CreateFeralCombatTraining|basic feat: Feral Combat Training|:house:|:heavy_check_mark:|\n|Monk.PatchSoheiRapidShot|disallow rapid shot for Sohei|:house:|:heavy_check_mark:|\n|Mythic.CreateDemonLord|adds features of Demon Lords to the mythic Demon progression: teleport at will, ...|:house:|:construction:|\n|Mythic.CreateDemonMastery|mythic feat: requires demon lv6; change the rage effect of an demon aspect into a passive effect|:house:|:heavy_check_mark:|\n|Mythic.CreateExtraMythicFeats|mythic feat: can pick mythic abilities as feats and vice versa|:house:|:heavy_check_mark:|\n|Mythic.CreateHarmoniousMage|mythic feat: ignore opposition schools|:house:|:heavy_check_mark:|\n|Mythic.CreateKineticMastery|mythic feat: physical Kinetic Blasts gain attack bonus equal to mythic level, or half with energy Blasts|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessArcanePool|mythic ability: infinite arcane pool, expect spell recall|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessArcaneReservoir|mythic ability: infinite arcane reservoir|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessBardicPerformance|mythic ability: Bardic Performances cost no resources mythic ability: Skald's Raging Song cost no resources|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessBloodlineClaws|mythic ability: use claws from bloodlines at will, use breath weapon more often, use dragon disciple form II at will|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessBombs|mythic ability: infinite alchemist bombs and incenses|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessDomain|mythic ability: use domain powers at will|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessInquisitorBane|mythic ability: infinite inquisitor bane|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessKi|mythic ability: reduce ki costs by 1|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessShaman|mythic ability: infinite spirit weapon uses (shaman, spirit hunter)|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessSmite|mythic ability: infinite Smites (chaotic and evil), requires Abundant Smite|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessWarpriest|mythic ability: infinite scared weapon uses|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessWarpriestBlessing|mythic ability: use blessing powers at will|:house:|:heavy_check_mark:|\n|Mythic.CreateLimitlessWitchHexes|mythic ability: Hexes ignore their cooldown|:house:|:heavy_check_mark:|\n|Mythic.CreateMagicItemAdept|mythic feat: trinket items use character level as caster level|:house:|:heavy_check_mark:|\n|Mythic.CreateMetamagicAdept|mythic feat: allow spontaneous spellcasters to apply metamagic without casting time penalty|:house:|:heavy_check_mark:|\n|Mythic.CreateMythicCompanion|mythic feat: unlocks companion equipment slots|:house:|:heavy_check_mark:|\n|Mythic.CreateMythicEschewMaterials|mythic ability: you cast spells without expending material components|:house:|:heavy_check_mark:|\n|Mythic.CreateNotAChance|mythic ability: immunity to crits|:house:|:heavy_check_mark:|\n|Mythic.CreateResourcefulCaster|mythic ability: regain spells that fail because of spell failure, concentration, SR, saving throws|:house:|:heavy_check_mark:|\n|Mythic.CreateSwiftHex|mythic ability: hexes other than grant can be used as a swift action|:house:|:heavy_check_mark:|\n|Mythic.CreateSwiftHuntersBond|mythic ability: ranger's Hunter's Bond can be used as a swift action|:house:|:heavy_check_mark:|\n|Mythic.ExtendLimitlessAnimalFocus|mythic ability: gain the Hunter capstone 'Master Hunter'|:house:|:heavy_check_mark:|\n|Mythic.PatchAscendantSummons|buffed Ascendant Summons by +4 stats and DR 10|:house:|:heavy_check_mark:|\n|Mythic.PatchBoundlessHealing|Boundless Healing also grants healing spells to spellbooks|:house:|:heavy_check_mark:|\n|Mythic.PatchBoundlessInjury|mythic ability: like Boundless Injury but for harm spells|:house:|:heavy_check_mark:|\n|Mythic.PatchElementalBarrage|reverse patch, trigger of weapon attacks again|:house:|:heavy_check_mark:|\n|Mythic.PatchJudgementAura|Everlasting Judgement also applies to Judgement Aura|:house:|:heavy_check_mark:|\n|Mythic.PatchKineticOvercharge|Kinetic Overcharge works always, not only while gathering power|:house:|:heavy_check_mark:|\n|Mythic.PatchLimitlessDemonRage|Limitless Rage also applies to Demon Rage|:house:|:heavy_check_mark:|\n|Mythic.PatchRangingShots|doesn't get weaker when hitting|:house:|:heavy_check_mark:|\n|Mythic.PatchUnstoppable|Unstoppable works against more conditions like stun, daze, and confusion|:house:|:heavy_check_mark:|\n|Mythic.PatchVarious|allow quicken on Demon Teleport, allow Elemental Barrage on any damage, Elemental Rampage works with Limitless Rage|:house:|:heavy_check_mark:|\n|Mythic.PatchWanderingHex|can swap hex at will|:house:|:heavy_check_mark:|\n|Mythic.PatchAlwaysAChance|'Always A Chance' succeeds on a natural one and applies to most d20 rolls|:house:|:heavy_check_mark:|\n|Ranger.CreateImprovedHuntersBond|combat feat: Improved Hunter's Bond|:book:|:heavy_check_mark:|\n|Rogue.CreateBleedingAttack|rogue talent: Bleeding Attack; basic talent: Flensing Strike|:book:|:heavy_check_mark:|\n|Rogue.CreateExtraRogueTalent|basic feat: Extra Rogue Talent|:book:|:heavy_check_mark:|\n|Spellcasters.CreateBestowHope|basic feat: channel energy reduces fear|:book:|:heavy_check_mark:|\n|Spellcasters.CreateChannelForm|basic feat: collection of abilities to shape channel energy into new forms|:house:|:heavy_check_mark:|\n|Spellcasters.CreateEnergyChannel|basic feat: channel energy through weapon attacks|:book:|:heavy_check_mark:|\n|Spellcasters.CreatePurifyingChannel|basic feat: channel positive energy deals fire damage|:book:|:heavy_check_mark:|\n|Spellcasters.FixBloodlineArcane|Arcane Apotheosis ignores metamagic casting time penalty|:book:|:heavy_check_mark:|\n|Spellcasters.PatchArcanistBrownFur|allows Share Transmutation to affect any spell|:house:|:heavy_check_mark:|\n|Spells.CreateBladedDash|spell: Bladed Dash|:book:|:heavy_check_mark:|\n|Spells.CreateChillTouch|spell: Chill Touch|:book:|:heavy_check_mark:|\n|Spells.CreateDivineTrident|spell: Divine Trident|:book:|:heavy_check_mark:|\n|Spells.CreateFlameBlade|spell: Flame Blade, feat: Flame Blade Dervish Combat|:book:|:heavy_check_mark:|\n|Spells.CreateFrostbite|spell: Frostbite|:book:|:heavy_check_mark:|\n|Spells.CreateHealingFlames|spell: Healing Flames|:book:|:heavy_check_mark:|\n|Spells.CreateProduceFlame|spell: Produce Flame|:book:|:heavy_check_mark:|\n|Spells.PatchVarious|life bubble is AOE again|:book:|:heavy_check_mark:|\n|Unlock.UnlockAnimalCompanion|allows animal companions to reach up to level 40|:house:|:construction:|\n|Unlock.UnlockKineticist|adds infusion, wild talent, and element focus up to level 40|:house:|:heavy_check_mark:|\n|Unlock.UnlockSpells|unlocks some spells: Transformation|:house:|:heavy_check_mark:|\n|Witch.CreateCackleActivatable|Cackle/Chant can be toggled to use move action passively|:house:|:heavy_check_mark:|\n|Witch.CreateExtraHex|basic feat: Extra Hex|:book:|:heavy_check_mark:|\n|Witch.CreateIceTomb|Hex: Ice Tomb|:book:|:heavy_check_mark:|\n|Witch.CreateSplitHex|basic feat: Split Hex, Split Major Hex|:book:|:heavy_check_mark:|\n|Witch.FixBoundlessHealing|boundless healing applies to healing hex|:book:|:heavy_check_mark:|\n|Witch.FixFortuneHex|Fortune hex will only trigger once per type of roll and per round|:book:|:heavy_check_mark:|\n|Patch.Patch_AbilityRange|bonus spell range equal to 5 feet per 2 caster levels|:house:|:heavy_check_mark:|\n|Patch.Patch_ActivatableHandleUnitRunCommand|fixes move actions disabling the activatable (since we have 2 of them)|:book:|:heavy_check_mark:|\n|Patch.Patch_ActivatableOnNewRound|uses up move action when triggered; deactivates activatable if no action left|:book:|:heavy_check_mark:|\n|Patch.Patch_ActivatableOnTurnOn|fixes activatable not being allowed to be active when they have the same action (like 2 move actions)|:book:|:heavy_check_mark:|\n|Patch.Patch_ActivatableTryStart|fixes activatable not starting the second time, while being outside of combat|:book:|:heavy_check_mark:|\n|Patch.Patch_AllowAchievements|clears the 'has used mods before' flag and also pretends that no mods are active|:book:|:heavy_check_mark:|\n|Patch.Patch_ArcanistSpontaneous|allows arcanist to use non memorized metamagic, but increases casting time|:book:|:heavy_check_mark:|\n|Patch.Patch_AzataFavorableMagic|include saving throws from auras (does not work with TableTopTweaks Azata.FavorableMagic enabled)|:house:|:heavy_check_mark:|\n|Patch.Patch_BackgroundChecks|prevents identical background skills from causing an error|:book:|:heavy_check_mark:|\n|Patch.Patch_DarkElementalistBurn|for Wild Talents your current amount of burn includes the number of successful Soul Power uses|:house:|:heavy_check_mark:|\n|Patch.Patch_DismissAnything|dismiss any spell regardless of who the caster is|:house:|:heavy_check_mark:|\n|Patch.Patch_EnduringSpells|allows Enduring Spell to apply to spells from any source; fix for Magic Weapon|:book:|:heavy_check_mark:|\n|Patch.Patch_EnvelopingWindsCap|removes 50% evasion cap for Hurricane Queen|:book:|:heavy_check_mark:|\n|Patch.Patch_FixAreaDoubleDamage|fixes area effects triggering twice when cast|:book:|:heavy_check_mark:|\n|Patch.Patch_FixAreaEndOfTurn|in turn-based mode area effects happen at the end of each unit's round, instead of all at once at the start of the caster's round|:book:|:heavy_check_mark:|\n|Patch.Patch_FixFeatureSelection|fixes issue #189|:book:|:heavy_check_mark:|\n|Patch.Patch_FixPolymorphGather|makes it so polymorphed creatures can use Gather Power and creatures with hands Kinetic Blade|:book:|:heavy_check_mark:|\n|Patch.Patch_FixQuickenMetamagic|fixed quickened abilities taking more time than normal, if you already have used your swift action|:book:|:heavy_check_mark:|\n|Patch.Patch_HexcrafterSpellStrike|hexes with touch range can be used with Spell Strike|:house:|:heavy_check_mark:|\n|Patch.Patch_KineticistAllowOpportunityAttack|allows Attack of Opportunities with anything but standard Kinetic Blade; so that Kinetic Whip works; also allows natural attacks to be used, if Whip isn't available|:book:|:heavy_check_mark:|\n|Patch.Patch_LimitlessActivatables|makes it so activatables with infinite resources start out of combat and stay on after combat|:book:|:heavy_check_mark:|\n|Patch.Patch_MagicItemAdept|patches for Magic Item Adept|:house:|:heavy_check_mark:|\n|Patch.Patch_ParryAlways|use parry even if attack would have missed anyway|:book:|:heavy_check_mark:|\n|Patch.Patch_Polymorph|allows debug flags to keep inventory or model during polymorph|:book:|:heavy_check_mark:|\n|Patch.Patch_PreferredSpellMetamagic|necessary patches for Preferred Spell|:book:|:heavy_check_mark:|\n|Patch.Patch_ResourcefulCaster|patches for Resourceful Caster|:house:|:heavy_check_mark:|\n|Patch.Patch_RespecPartially|allows respec to be finished at any point|:book:|:heavy_check_mark:|\n|Patch.Patch_TrueGatherPowerLevel|Normal: The level of gathering power is determined by the mode (none, low, medium, high) selected. If the mode is lower than the already accumulated gather level, then levels are lost. Patched: The level of gathering is true to the accumulated level or the selected mode, whatever is higher.|:book:|:heavy_check_mark:|\n|Patch.Patch_UnlockClassLevels|let's you pick class levels after level 20 with any class; this won't add new features except basic feats and won't allow character levels beyond 20 (which can be done with champion mythic path or Toybox)|:house:|:heavy_check_mark:|\n|Patch.Patch_ZippySpellLike|allows zippy to work on spell-like abilities|:house:|:heavy_check_mark:|\n\n:heavy_check_mark: works, please report bugs you find \\\n:construction: not tested, please let me know if this works or not \\\n:x: does not work, avoid taking these feats \\\n:house: homebrew \\\n:book: from the books\n\nFAQ\n-----------\nQ: I don't like feature X, can you remove it? \\\nA: The ingame menu has a list of all patches. You can click them and restart the game to effectively get rid of any feature. You may not be able to load your save, if you already picked feats which are generated by said patch.\n\nQ: Can you make feature X? \\\nA: At the moment I have enough ideas to fill out my coding hobby. If the scope is small or it is directly related to one of my existing features, then go ahead a open a Github ticket.\n\nQ: What are the options in red? \\\nA: These cannot be disabled during a playthrough. They become save permanent. I am working to make the menu more clear.\n\nBuild\n-----------\n* Clone repo\n* Create a copy of Directory.Build.props.default named Directory.Build.props.user\n* Open and edit Directory.Build.props.user with your game location\n* Start solution, switch to Debug configuration, then build (even if project throws errors)\n",
"HomepageUrl": "https://github.com/Truinto/DarkCodex",
"Tags": [
@@ -1198,7 +1198,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833911+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687897+00:00",
"Description": "A mod for Pathfinder: Wrath of the Righteous, which changes the new Magical Deceiver archetype!\n\nChanges:\n* Allows metamagic rods to be used with fused spells\n* Gives full spell level progression (replaced the progression with Wizard spells per day progression)\n* Allow Deceiver spellbook to be merged with every Mythic spellbook\n* Allows merged spell level 7 and higher spells to properly deal damage\n* Adds cantrips to Deceiver\n * Jolt\n * Acid Splash\n * Ray of Frost\n* Allows basically every scroll to be copied into the Deceiver spell book\n* Adds these spells to the Deceiver spell list (from before I added the scroll copying)\n * Hellfire Ray\n * Magic Missile (doesn't work as well for merging as you would think)\n * Energy Drain\n * Ill Omen\n * Glitterdust\n * Polar Ray\n * Waves of Exhaustion\n * Waves of Fatigue\n * Tidal Wave\n * Angelic Aspect /Greater\n * False Life /Greater\n * Heroism /Greater\n * Magic Weapon /Greater\n * Haste\n * Communal Protection From Evil / Chaos\n * Dragonkind 1/2/3, Red / Gold\n \n\nKNOWN ISSUES:\n* None hopefully?\n\nFuture plans:\n* Perhaps spells from other mods? \n* 10% chance of adding configurable settings\n* Fake Celebrity performances also evolving to move action and swift actions (lvl 8, 13)\n* ???\n",
"HomepageUrl": "https://github.com/CasDragon/deceiverbuff",
"Tags": [
@@ -1232,7 +1232,7 @@
"DeprecatedInGameVersion": "-",
"VersionHistory": []
},
- "LastChecked": "2024-10-18T18:29:11.7833917+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687903+00:00",
"Description": "\"Unleash the true power of demonic summoning in Pathfinder: Wrath of the Righteous with the Demonology: Demon Summoning Mod. This mod expands your summoning capabilities, allowing you to call forth a vast array of demons from the game. Enhance your summoner's prowess with additional feats, ensuring your infernal army remains formidable even in the late game. Perfect for players seeking the thrill of commanding a legion of powerful demons, this mod brings the Malconvoker or Evil Summoner archetype to its fullest potential. Embrace the darkness and dominate your foes with unparalleled summoning power!\"\n
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Install via Unity Mod Manager.\n
\n
This is a mod I had made to suit my personal preferred playthrough a few years ago, that now I am uploading. It's still very unfinished though if people enjoy it, perhaps more work can be put into the mod. There are certain feats that don't apply to the Demon Summoning itself, like Added Summons and Superior Summoning. For some reason, it doesn't recognize those feats and won't add additional summons. Keep in mind as well, this mod is not about balance, its a power fantasy. You are the main character of the game, it all revolves around you. Take that to heart and use your summoning abilities as much or as little as you want, finally you can summon like the game revolves around you. Will require Toybox in order take direct control of your summons.\n
\n
From level 1 you can summon demons if you take the feat : Apprentice Demonology. This ability expands and changes as you level, from Demonic Art 1 at 1st level, Demonic Art 2 at 3rd level, and Demonic art 3 at 5th level. Each Art unlocks more demons, and turns attempts to summon previous lower level demons into summoning multiples.\n
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This is how progression works, each of the creatures you can summon is based on their CR. Its designed so that, each summon you can use can be actually useful in the setting in which you find yourself. By the end of the game normally, you can summon a Balor for example at the end of the Demon Mythic Path. Big whoop, a Balor at that point in the game is entirely pointless and inconsequential to everything going on. Here, every summon you get should have a big impact on the current area of the game at the current level you are. I find that a lot of these are ever so slightly balanced by the fact the demons you're summoning are fighting other demons more often than not, having to hit through high AC's and damage reduction. \n
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There are also 2 additional powerful feats you can take to further power up your demons. Improved Augment Summoning, and Greater Augment Summoning. Improved gives a +8 Profane bonus to STR, DEX, CON, and a +4 bonus to AC, Attack bonus, all saving throws, and immunity to fear for all your summoned creatures. Greater increases that to +12 for stats, and +6 to AC, AB, all saving throws. These feats are really your only shot at having these summons be able to somewhat stand their ground against endgame mythic demons.\n
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All summons last 1 minute per character level, and you use each ability per day equal to your charisma modifier, to a minimum of 1. There is no summoning limit.\n
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Progression :\n
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Level 1 - Access to Apprentice Demonology\n
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Demonic Art 1 - Summon 1 Dretch, Cambion, or Quasit.\n
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Level 3 - Upgrades to Demonic Art 2 - Summon 1 Vermlek, Abricandiul, or Shir, or 1d3 of the previous level.\n
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Level 5 - Upgrades to Demonic Art 3 - Summon 1 Brimorak, Incubus, or Babau, 1d3 of DA2, or 1d4+! of DA1.\n
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It should be noted here you keep DA3 as a permanent ability. DA4 is a seperate ability.\n
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Level 7 : Access to Adept Demonology.\n
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Demonic Art 4 - Summon 1 Shadow Demon, Succubus, Nabasu, or Vrock, 1d3 of DA3, or 1d4+1 of DA2\n
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Level 9 - Upgrades to Demonic Art 5 - Summon 1 Derakni, Kalavakus, Gibrileth, or Retriever, 1d3 DA4, 1d4+1 DA3, loses access DA2 Summons.\n
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Level 11 - Upgrades to Demonic Art 6 - Summon 1 Coloxus, Omox, Glabrezu, Oolioddroo, Nalfeshnee, or Painajai, 1d3 DA5, or 1d4+1 DA4. Loses DA3\n
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This is a seperate ability from DA7 and DA3.\n
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Level 13 - Access to Master Demonology\n
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Demonic Art 7 - Summon 1 Marileth, Lilitu, or Vavakia, 1d3 of DA6, or 1d4+1 of DA5\n
\n
Level 15 - Demonic Art 8 - Summon 1 Balor, Gallu, or Vrolikai, 1d3 DA7, 1d4 DA6, Loses DA5\n
\n
Level 17 - Serperate Ability Demonic Art 9 - 1d3 Balor, Gallu, or Vrolikai, 1d4 DA8\n
\n
Use the summons how you like, even though you have access to them all, perhaps you're RPing a Demon worshipper and only have access to specific types.\n
\n
Lastly, a big thanks to 2 modders than helped me a lot. Perunq, whom I commissioned to create the mod, and then a few years later when I desired to play again, Microsoftenator who kindly updated the mod and will work on possible bug fixes. Without them this mod wouldn't have been possible. Cheers and enjoy!",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/637",
"Tags": [
@@ -1283,7 +1283,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.783397+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687962+00:00",
"Description": "Simple Rework of Deadly Carnage to allow Dex based Characters to have access to the mechanic, with altered name and description for Flavour.\n\nPrerequisites are now :\n\n- Dex 15 ( changed from Str )\n- Piranha Strike ( change from Power attack )\n- Dazzling Display ( unchanged )\n- BAB 11 ( unchanged ) \n\nNow includes Dex version of Cornugon Smash.\n\nPrerequisites are now :\n\n- Persuasion 6\n- Piranha Strike\n\nNo weird behaviour ( hopefully ) and nothing needing set, just plug and slay.\n\nSpecial Thanks as usual to Balkoth, Kuru, Cascade and everyone else for putting up with my dumb penguin brainmush and catching my mistakes and also VS doing dumb things.\n\nChangelog : \n\n1.1.1 :\n\n- Added Prerequisite info to Piranha Strike\n- Added Prerequisite info to Dazzling Display\n\n1.2.0 :\n\n- Added Dex version of Cournagon Smash, along with Prerequisite Info to Piranha Strike\n",
"HomepageUrl": "https://github.com/Evilvonbek/DexCarn",
"Tags": [
@@ -1329,7 +1329,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833982+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687973+00:00",
"Description": "# Enduring rework - mod for Pathfinder: Wrath of the Righteous\n\nChanges Enduring spells and Greater Enduring Spells mythic abilities to be the following\n\nEnduring Spells\n```\nPrerequisite: Metamagic (Extend Spell)\n\nYou've learned a way to prolong the effects of your beneficial extended spells\n\nBenefit: \nEffects of your spells on your allies cast with extend metamagic applied that should last longer than 1 minute but shorter than 10 minutes last 10 minutes.\nEffects that should last longer than 10 minutes but shorter than 1 hour last 1 hour.\n```\n\nGreater Enduring Spells\n```\nYou've mastered a way to prolong your beneficial spells.\n\nBenefit: \nIn addition to existing benefits effects of your spells on your allies cast with extend metamagic that should last longer than an hour are permanent.\n```\n\n### Note:\n**Unlike base game where \"longer than X\" is \"longer or equal\" here it's actually longer as written.**\n\nSo 1 minute extended spell will stay 1 minute. 1 minute 12 seconds will become 10 minutes.\n\nCave Fangs, Call Lightning, Call Lightning Storm won't become permanent. Sorry if you already theorized this.\n\nDoes not introduce save dependency, so you can remove it any time.\n\nIf used together with Tabletop-Reworks, it will overwrite TT-Reworks changes to Enduring Spells. ",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/497",
"Tags": [
@@ -1414,7 +1414,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833988+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687979+00:00",
"Description": "*Install VIA UMM*\r\n-Drag and drop the zip file onto the UMM \"Install\" button. Most features can be disabled in the UMM menu if not wanted\r\n\r\nThis mod Is dependant on [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core \"TabletopTweaks-Core\") !!!\r\n\r\nWhile this mod is not dependant on [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base \"TabletopTweaks-Base\") it is recommended as all testing is done with it installed and it fixes several base game issues.\r\n\r\n*Contents*\r\n\r\nNew Archetypes\r\n\r\n- Ravener Hunter, Sworn of the Eldest, Inquisitor\r\n\r\n- Mooncaller, Draconic Druid, Storm Druid, Urban Druid, Bear Shaman, Lion Shaman, Treesinger, Druid\r\n\r\n- Temple Champion, Silver Champion, Paladin\r\n\r\n- Divine Tracker, Drake Warden, Ranger\r\n\r\n- Clutch Thief, Rogue\r\n\r\n- Ocean's Echo, Oracle\r\n\r\n- Draconic Shaman, Shaman\r\n\r\n- Draconic Scholar, Arcanist\r\n\r\n- Wyrm Singer, Skald\r\n\r\n- Archer, Spear Fighter, Child of Acavna and Amaznen, Fighter\r\n\r\n- Plant Master, Skulking Hunter, Hunter\r\n\r\n- Divine Scourge, Cleric\r\n\r\n- Mindchemist, Alchemist\r\n\r\n- Drake Rider, Cavalier\r\n\r\nNew Prestige Class\r\n\r\n- Stargazer\r\n\r\nNew Classes\r\n\r\n- Oathbreaker - Based off the Vindictive Bastard fallen Paladin class. \r\n - With Castigator archetype\r\n \r\n- DreadKnight - Based off the Antipaladin alternative class.\r\n - With Conqueror and Claw of the False Wyrm archetypes\r\n\r\nNew Features\r\n\r\n- Drake Companions - Limited to certain archetypes. Reworked from tabletop to work in a CRPG setting. (Rideable)\r\n\r\n- Plant Companions - Limited to certain archetypes.\r\n\r\n- Aid Another\r\n\r\nNew Animal Companions\r\n\r\n- Wolverine (Rideable)\r\n- Web Tyrant Spider\r\n- Giant Fly (Uses Giant Mosquito stats)\r\n\r\nNew Plant Companions\r\n\r\n- Sapling Treant\r\n- Crawling Mound (Crawling Vine from the tabletop, but using a small Shambling Mound model)\r\n\r\nNew Animal Archetype\r\n\r\n- Draconic\r\n\r\nNew Feats\r\n\r\n- Swift Aid\r\n- Opening Volley\r\n- Bullseye Shot\r\n- Pinpoint Targeting\r\n- Demon Hunter\r\n\r\nNew Mythic Abilities\r\n\r\n- Mythic Drake - Grants new powers to your drake depending on breed of drake and drake powers selected during leveling, ranging from unlocking their draconic\r\nbloodline to mythic breath attacks.\r\n\r\n- Impossible Subdomain - Impossible Domain but for added subdomains.\r\n- Mythic Charged by Nature - Second Mystery for Ravener Hunter.\r\n\r\nNew Deities\r\n\r\nMost of the deities from the tabletop game are included, split into categories based on group and hooked up with the correct Domains and features\r\n\r\n- All deities of Ancient Osirion, All deities of Tian Xia, The Eldest, The Empyreal Lords, Draconic Deities and many more.\r\n\r\n- Treerazer\r\n\r\nNew Oracle Mysteries / Curses\r\n\r\n- Mysteries: \r\n - Dark Tapestry\r\n - Dragon\r\n - Heavens\r\n - Lunar\r\n - Shadow\r\n - Succor\r\n - Winter\r\n - Wood\r\n\r\n- Curses: \r\n - Deep One\r\n - Vampirism\r\n\r\n\r\nNew Shaman Spirits\r\n\r\n- Heavens\r\n\r\nNew Domains / Subdomains\r\n\r\n- Domains: \r\n - Scalykind\r\n\r\n- Subdomains: \r\n - Agathion\r\n - Arcane\r\n - Archon\r\n - Blood\r\n - Caves\r\n - Curse\r\n - Defence\r\n - Demon\r\n - Dragon\r\n - Ferocity\r\n - Fist\r\n - Fur\r\n - Growth\r\n - Heroism\r\n - Ice\r\n - Lightning\r\n - Loyalty\r\n - Lust\r\n - Psychopomp\r\n - Rage\r\n - Resolve\r\n - Restoration\r\n - Revelation\r\n - Revolution\r\n - Rivers\r\n - Stars\r\n - Storm\r\n - Thievery\r\n - Undead\r\n - Whimsy\r\n - Wind\r\n\r\nNew Blessings\r\n- Artifice\r\n- Community\r\n- Plant\r\n- War\r\n\r\nNew Alchemist Discoveries\r\n\r\n- Healer's Touch\r\n- Pheromones\r\n\r\n\r\n\r\nNew Spells\r\n\r\n- Hydraulic push\r\n- Slipstream\r\n- Scourge of the Horsemen\r\n- Rigor mortis\r\n- Reviving Finale\r\n- Deadly Finale \r\n- Purging Finale\r\n- Stunning Finale\r\n- Hollow Blades\r\n- Goodberry\r\n- Steam Ray Fusillade\r\n- Inflict Pain\r\n- Inflict Pain Mass\r\n- Gloomblind Bolts\r\n- Fury of the Sun\r\n- Invoke Deity\r\n- Wall of Fire\r\n- Zephyr's Fleetness\r\n- Hypnotic Pattern\r\n- Clay Skin\r\n- Entropic Shield\r\n- Shield of Fortification\r\n- Greater Shield of Fortification\r\n- Dance of a Hundred Cuts\r\n- Dance of a Thousand Cuts\r\n- Particulate Form\r\n- Plant Shape (I, II, III)\r\n- Shillelagh\r\n- Wooden Phalanx\r\n- Shambler\r\n- Arcane Concordance\r\n- Bloodmist\r\n- Dust of Twilight\r\n- Kings Castle\r\n- Moonstruck\r\n- Form of the Exotic Dragon\r\n- Moment of Prescience\r\n- Shadow Jaunt\r\n- Shadow Step\r\n- Shadow Claws\r\n- Mydriatic Spontaneity\r\n- Mass Mydriatic Spontaneity\r\n\r\n\r\nCompatible with all mods as far as I am aware, extra features are unlocked if used with these mods\r\n- [TabletopTweaks-Base](https://github.com/Vek17/TabletopTweaks-Base \"TabletopTweaks-Base\") - New TabletopTweaks spells are added to this mods domains and mysteries - all new wildshape forms support TTT added feats.\r\n- [PrestigePlus](https://github.com/YLMstring/PrestigePlus) - Adds Aid Another related features to the several Prestige Classes.\r\n\r\n\r\nI'd like to give a huge thank you to Vek17, as much of the coding in this repository is his; I simply repurposed it or learned from it. I wouldn't be able to release anything without it.\r\n\r\nThanks to AlterAsc for the creation of the Sworn of the Eldest Archetype.\r\n\r\nMany of the icons and art stuff in the mod are thanks to xTekek.\r\n\r\nMandarin Chinese Localisation is updated and maintained [Here](https://github.com/nixgnot/WOTR-CONTENTS-MODS-CN \"Mandarin Chinese Localisation\") \r\n",
"HomepageUrl": "https://github.com/ka-dyn/ExpandedContent",
"Tags": [
@@ -1484,7 +1484,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7833994+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687984+00:00",
"Description": "This is a mod to add additional slides to the epilogue for Wrath of The Righteous based on a plurality of quests and NPCs that do not have slides in the vanilla game. The mod has two \"modes.\" In the first mode (Integrated), the slides will appear between existing slides. In the second mode (Extra Slides), the slides will appear at the end of the vanilla slides. Integrated mode additionally will add some alterations to existing slides, mostly related to giving additional reactivity to companions in the secret ending. You select the mode you want to use via answers during the epilogue. You can activate Integrated mode on the first slide. You can activate Extra Slides mode (or choose to not see the epilogue expansion) on a new slide that appears after the companion section.\n
\n
Be aware that this mod adds a LOT of new slides. Checking with some of the tools I use for datamining indicates that I have added 235+ potential slides with 1225+ lines between those new slides. It is impossible to trigger everything in a single play through and some of them will replace existing slides, but 50%+ of the slides might be possible in a completionist run. For comparison, by my count there are 101 slides (81 normal end, 20 Aeon end) in the base game v. 2.1. So this mod will triple the number of available slides.\n
\n
A complete list of the new slides and their requirements can be found at the following locations:\n
[url=https://www.reddit.com/r/Pathfinder_Kingmaker/comments/15bcvz6/expanded_epilogue_mod_slide_guide_part_1/]Reddit, Part 1[/url], has spoiler tags\n
[url=https://www.reddit.com/r/Pathfinder_Kingmaker/comments/15he5gh/expanded_epilogue_mod_slide_guide_part_2/]Reddit, Part 2[/url], has spoiler tags\n
[url=https://docs.google.com/document/d/1qiST8ZFFqmRAFXgv6sSgZC9brWsRBtU3MzKk0A2HmYI/edit?usp=sharing]Google Docs[/url], does not have spoiler tags\n
\n
Most recent tested version: 2.3.0bb (everything appears to be working)\n
\n
[b]HOW TO INSTALL[/b]\n
\n
1. Download and install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager)\n
2. Run Unity Mod Manager and set it up to find Wrath of the Righteous\n
3. Download the Expanded Epilogue Mod\n
4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab or unzip the zip and move the Epilogue folder into the Mods folder in the Wrath root directory\n
\n
[b]MOD VERSION HISTORY[/b]\n
\n
1.2.3 - Improved conditions for Liotr's slide. Changed references to Dracoliches to Raveners since Raveners are the Pathfinder counterpart. Changed the conditions on some Logistics slides to catch a scenario where you used Toybox to sequence break. Added a condition on Camellia's abandon Aeon slide so you need to complete her Chapter 4 quest to get the good variant. Minor tweak to Lann and Wenduag logic for secret reasons. Did some code tweaks to clean out stupid warnings about failed validation. Apparently the evaluators wanted names. >.>\n
1.2.2 - Update to the conditions for slides for party members that leave the party so the slides are also triggered when they leave Legends that revert to their old Mythic Paths. Corrected an error that could cause Sendri's slide to trigger when it shouldn't.\n
1.2.1 - Update to the conditions for the Pleasure Slave slide as it wasn't working right. Also improved detection for Kyado dying off screen in Chapter 5.\n
1.2.0 - Update for version 2.3, adds four new slides for the update including the Black Blade, adds additional variants for Lann and Arue keyed off of DLC variables, and adds a new slide for an Eidolon if you are playing as a Summoner (mod only). Additionally, added images for a few characters that were lacking full sized versions (see known issues). Finally, fixed a minor issue where importing from DLC5 was causing the DLC2 survivors are dead slides that was introduced in a previous WotR update.\n
1.1.0 - Update for version 2.2, adds 10 new slides including Bismuth, the three new \"animal companions,\" and DLC5 story specific slides.\n
1.0.0 - Full release on Nexus. Tested on 2.1.4v\n
0.1.0 - Beta release for code testing. Editing process is still ongoing.\n
\n
[b]KNOWN ISSUES[/b]\n
\n
The horse, ghost horse, blizzard elemental, night hag \"animal companion,\" Hippogriff, Sithhud, Razmir, and Black Blade character portraits have no full sized version of their portraits in the files. After testing, I've decided to use their half-sized portraits because I think they look fine and a slightly stretched picture is better than no picture. If you are sensitive to pixilation, I'm sorry. Note: The Black Blade only has a small portrait, so it is stretched a bit more than the others.\n
\n
[b]MOD COMPATIBILITY[/b]\n
\n
Expanded Epilogue should be compatible with nearly all mechanic focused mods. If someone someday makes a mod that adds a Mythic Path, that could potentially cause major compatibility issues. Hypothetically, minor issues could also arise if a mod were to add new versions of any of the items that are checked for (e.g., the crusade relics), but at most that should just result in a slide being skipped.\n
\n
Story expansion mods should all play nice with Extra Slides mode as it has a minimal footprint. Integrated mode will not show any newly added slides from other mods unless compatibility has been added. Currently I have added compatibility so that slides from the Woljiff Romance Mod and the Camellia Romance Expanded End will show if the corresponding mods are installed. I will do my best to add compatibility to any future story expansion mods I become aware of. To anyone working on story expansion mods, give me a heads up before it is released and I can try and add day-1 compatibility to your story-expansion mod.\n
\n
I cannot add compatibility with the Socothbenoth Mini Romance Expansion mod as there is no way for me to detect that it has been installed. So if you install that mod and trigger the Socothbenoth fling, you will potentially end up with two ending slides that mention him.\n
\n
A slide has been added for the Summoner mod.\n
\n
[b]SPECIAL THANKS[/b]\n
\n
WittleWolfie for creating Blueprint Core, which was used for creating this mod\n
Bubbles for creating Bubbleviewer, which was essential for quickly finding all the variables I used\n
Narria for porting Data Viewer and creating Toy Box, both of which were essential for testing this mod\n
Synval2436 for assisting while I was stuck on what to do with Daeran\n
\n
[b]BORING TECHNICAL STUFF FOR OTHER MODDERS[/b]\n
\n
Listing out all of the changes I make to existing blueprints as FYIs.\n
[list]\n
[*]bd86bfdb8f44c3c4bbc3f0bfb4358416, 70123ea602ce924468f54bdfd4f660c5, d649f17a42a8e0c418bb336ced272934, f4958714381a3044b8d83c0bba86c21c - Continue cues changed to add a new slide\n
[*]3cd7e56f1ad0a3b4e9a4f8b2801877f6 - Continue cues changed to add four new cue sequences before the existing cue sequences\n
[*]a3096e5b145badb448827a7336d86d02 - Cue sequence modified to add two new book pages near the beginning of the sequence\n
[*]5eb5abaf42ff76b4587fb1df66f2c2df, 8f234537d0e0e504ba7fa281f02a3601, 0d3303baa32884943993e556cd640107 - Book pages modified to add a new answer\n
[*]ae58532cb72b28b4eaaccb82eb78eaea - Dialog modified to start a new etude when the dialogue is started\n
[*]f722e574705700844b78e3fb26d0a0c8 - Conditions added to page\n
[*]f722e574705700844b78e3fb26d0a0c8, 18c7bbb3a6f7cdf4e98990b6f02685cf, 9af05128f0bf94349bde191f62aeba3d, 9a7a9aadb3ba30d4686387d0ef7bcc82, 9f67adedf4dacca439264db537a4b9f3, 223fd069ee25c784db2df011adbf10f8, 6ef6aa5c76e62564f950445d45613ef4, f1b5cd57aa76be44b9f754a208854ee7, 638d02e6ba15fca43861343af4d60fa1, 48f344caa8963c0429dd147b6ad00bee, 486574ba611578e40a00a8082fd8e65a, 2842a437c0db5ff46b3eb8afc65e89c1, 8534fc624cc202148add7b96510d7842, 9669bef01411fd2498a466d2aef63bca, e83fff8e997db8e439bf12e09225696a, 7937c8393a0e71f438ee49856eacf7e4, a4bd573be98f4997a5c7146cf86aa984 - Have all been altered to be Show Once. Alternate versions of the slides will mark them as seen in the Integrated version of the mod so that they are skipped over.\n
[/list]\n
[b]LICENSE[/b]\n
\n
MIT License\n
Copyright (c) 2021 TylerGoeringer\n
Permission is hereby granted, free of charge, to any person obtaining a copy\n
of this software and associated documentation files (the \"Software\"), to deal\n
in the Software without restriction, including without limitation the rights\n
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n
copies of the Software, and to permit persons to whom the Software is\n
furnished to do so, subject to the following conditions:\n
The above copyright notice and this permission notice shall be included in all\n
copies or substantial portions of the Software.\n
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n
SOFTWARE.",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/545",
"Tags": [
@@ -1530,7 +1530,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834+00:00",
+ "LastChecked": "2024-10-18T18:53:03.868799+00:00",
"Description": "# FinessableSabers\n\nAdds the option to pick finesse training with sawtooth sabers.
\nAdds the mythic ability Nightlord's Celerity which allows you to quicken bloodseeker abilities.\n",
"HomepageUrl": "https://github.com/StoyanKucarov/FinessableSabers",
"Tags": [
@@ -1580,7 +1580,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834005+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8687996+00:00",
"Description": "Finnean Tweaks (for Pathfinder: Wrath of the Righteous)\n\nFEATURES\n\n• Tweaks finnean's progression so that he scales according to chapter instead of quests, i.e in Chapter 1 he's +1, Chapter 2 he's +2, etc.\n\n• Allows you to choose enchants, a lower tier one from the start of chapter 2 & a higher tier one at the start of Chapter 4 (He retains Cold Iron and Ghost Touch regardless of enchant picks)\n\nSOURCE https://github.com/BarleyFlour/FinneanTweaks\n\nInstall & Use\n\nInstall Unity Mod Manager.\n\nInstall the mod using Unity Mod Manager or extract the archive to your game's mod folder (\"Pathfinder Second Adventure\\Mods\").\n\nOpen your inventory and proceed to the \"Finnean\" button in the bottom right.\n\nSelect desired weapon type and enchantments and then equip him as normal.\n\nPlease also submit an issue on the github if you encounter any issues. https://github.com/BarleyFlour/FinneanTweaks/issues\n",
"HomepageUrl": "https://github.com/BarleyFlour/FinneanTweaks",
"Tags": [
@@ -1613,7 +1613,7 @@
"DeprecatedInGameVersion": "-",
"VersionHistory": []
},
- "LastChecked": "2024-10-18T18:29:11.7834011+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688001+00:00",
"Description": "This is an \"owlcat mod\", as in it's created by editing existing blueprints and as such it's installed a little bit differently than other mods.\n
\n
[size=4]To install:[/size]\n
\n
1. Go to Users/Username/AppData/LocalLow/Owlcat Games/Pathfinder Wrath of the Righteous\n
\n
2. Place \"OwlcatModificationManagerSettings.json\" in this folder\n
\n
3. Create a new folder called \"Modifications\" and place the mod in there.\n
\n
Note: If you are using Windows check the \"View\" tab and make sure \"Hidden Items\" is checked to see the folder \"appdata\".\n
\n
Note 2: If you already have an OwlcatModificationManagerSettings.json file, instead add ,\"FullBoreBismuth\" inside that file.\n
\n
Note 3: Multiple owlcat mods should look like this in your OwlcatModificationManagerSettings.json [\"FullBoreBismuth\",\"Other Mod\"]\n
\n
\n
\n
\n
[size=4]For Automated Installation:\n
\n
[size=3]https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
\n
\n
\n
[/size][/size]I'd like to thank the people over at the Owlcat Games discord for putting up with the questions that led to me starting to make mods, and Kurufinve in particular, whom must have an endless supply of patience.",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/536",
"Tags": [
@@ -1697,7 +1697,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834017+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688008+00:00",
"Description": "[size=5]Contents[/size][size=1]\n
[/size]\n
[size=3]1. What's inside this mod?\n
1. Overview\n
2. Compatibility\n
3. Localizations\n
4. Installation/Uninstallation\n
4.1 Automatic mod and localizations installation [size=3] via [/size][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/440][size=3]Owlcat Template mod installer[/size][/url][size=3] (Windows, Linux)[/size]\n
4.2 Automatic installation via [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/367]ModFinder[/url] (Windows)\n
4.3 Manual installation/uninstallation (Windows, Linux, Mac)\n
4.3.1 Installation - if you don't have Owlcat Template mods installed\n
4.3.2 Installation - if you have Owlcat Template mods installed\n
4.3.3 Manual installation of localizations\n
4.3.4 Manual uninstallation\n
4.4 Confirmation of successful installation\n
5. Known issues\n
6. Thanks and acknowledgements\n
7. Full list of added and changed interactions\n
7.1 Plot-heavy moments\n
Chapter 2\n
Chapter 4 (A LOT)\n
Hulrun impact (killing Prelate Hulrun and telling everyone about it)\n
7.2 Romance content (also includes changes in breakups and avoiding romances)\n
Ulbrig's romance\n
Lann's romance\n
Daeran's romance\n
Arueshalae, Camellia and Sosiel's romances\n
7.3 Miscellaneous (alignment options, background and race recognition, etc)[/size]\n
[size=5]\n
1. What's inside this mod?[/size]\n
\n
[size=3]This mod adds new dialogue options for companions and NPCs. It overhauls and expands character interactions throughout the game and includes new content for romance and friendship interaction.We added your and your companions' reactions to Hulrun's murder, meeting Areelu, surviving the Arena, and other plot-heavy moments.\n
Your companions no longer ignore someone's doppelganger in a certain basement; we are especially proud of that part.\n
\n
This is a fan-made modification put together because we love and respect the original game and its characters. It's not for sale.\n
We are bound by lore and content in WotR, and we do not intend to monetize this mod and its content.\n
We also thank the Kickstarter backers for reaching the Modding Support stretch goal and Owlcat Games for [url=https://github.com/OwlcatOpenSource/WrathModificationTemplate]publishing the Modification Template[/url].\n
[/size]\n
\n
[size=3]This is some content in the mod (careful, there may be spoilers): \n
\n
[/size][list]\n
[*][size=3][size=3][chapter 4: ending][/size][/size]\n
[size=3][size=3]Fixed the post-Colyphyr discussion with the companions who were left at the Nexus: you no longer need to click [Talk to your companions] 50+ times to see all the replies.[/size]\n
[size=3]If some of the romanced companions (Daeran, Lann, Arueshalae, Camellia, or Sosiel) were left in the camp, their lines will reference their respective romances.[/size]\n
\n
[/size][*][size=3][chapter 4: meeting areelu] [/size]\n
[size=3]Companions rightfully react to Areelu's appearance at Nocticula's palace.[/size][size=3][/size][size=3](Seelah, Regill, Ember, Lann, Dearan)\n
\n
[/size] [*][size=3][chapter 4: post-Arena] [/size]\n
[size=3]After your daring escape from the Arena, you can discuss it back at the Nexus with Seelah (gives you a bottle of mead), Greybor (references his respect level), romanced Lann, romanced Arueshalae, romanced Camellia and romanced Sosiel (his lines can reference his personal quest stage and Trever's fate).[/size][size=3]\n
[/size][size=3][size=3]\n
[/size][*][size=3][chapter 4: Camellia's Q2] [/size]\n
[size=3]During Camellia's quest in Ten Thousand Delights, Herrax gives you a key to the farthest room in the basement. However, if you break into the [i]closest [/i]room, [/size][size=3]you'll see someone's really disturbing doppelganger. Your companions now react to it. After you leave that room, ask Herrax about it. Her comment will mention a random companion from your active party (except Ember). Because everyone deserves a chance to be disgusted (Regill disapproves).\n
\n
[/size]... and more!\n
\n
[size=3]Please check the 'Full list of added interactions' section to see what was added to this mod so far. Beware of spoilers![/size]\n
\n
[/size][/list][size=3][size=3]---\n
[b]NOTE:[/b] We are currently adding more content for Chapter 5, so if you have any ideas for some lore-friendly dialogue injections, please let us know!\n
\n
[/size][size=3][b]BUG REPORTING:[/b] Let us know if any mentioned moments in the list of interactions do not work as intended.[/size]\n
\n
[size=5]2. Compatibility[/size][size=3]\n
[/size]\n
[/size][list]\n
[size=3][*][size=3]This mod was created with [url=https://github.com/OwlcatOpenSource/WrathModificationTemplate]Owlcat mod template[/url] and CANNOT be installed with UMM (Unity Mod Manager)! Follow the instructions below for automatic and manual installation methods.[/size]\n
[*][size=3]This mod does not conflict with UMM mods, but it should be installed differently, please follow the installation instructions for your platform below.[/size]\n
[/size][*][size=3][size=3]There shouldn't be any conflicts with other mods unless they involve the mentioned dialogues in the base game.[/size][/size]\n
[*][size=3]This mod is NOT savegame safe. If you uninstall it after reading new lines, you won't be able to load your save.[/size]\n
[size=3]Aside from that, it is safe to upgrade from previous versions of the mod, no need to start a clean save for installing a newer release.\n
[/size][*][size=3]Be careful with experimental Toy Box settings: at least 'Expand Dialog to Include Remote Companions' will definitely break a) the vanilla game's Lost Chapel scene for Daeran and Ember and b) Regill's final quest.[/size]\n
[/list][size=3]\n
[/size]\n
[size=5]3. Localizations [/size]\n
\n
[size=3]This mod is a work-in-progress, so its main content and its translations are created and distributed separately by different creators.\n
Existing localizations of this mod are distributed in zip archives with this structure:\n
[code]ModnameLANG.zip\n
|_____ Modname\n
|_____ Localization\n
|_____ enGB|deDE|frFR|esES|ruRU|zhCN.json[/code]\n
For example, the Chinese localization for 'Gracious Friendships' mod looks like this:\n
[code]GraciousFriendshipsCN.zip\n
|_____ GraciousFriendships\n
|_____ Localization\n
|_____ zhCN.json[/code]\n
Users can extract localization archives either manually or automatically, please follow the Installation/Uninstallation instructions for your preferred platform.[/size]\n
\n
\n
[size=5]4. Installation/Uninstallation\n
[/size]\n
\n
[size=4]4.1 [size=4]Automatic mod and localizations installation via Owlcat Template mod installer (Windows, Linux)[/size][/size]\n
[size=3]\n
Link on NexusMods: [size=3][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/440]Owlcat Template mod installer[/url][/size]\n
\n
This is our own minimalistic offline installer that we uploaded when our NexusMods users got tired of manual installation.\n
\n
Just select the mod archive or drag it into the program window for a quick mod installation or upgrade.\n
It also allows to install the localization archives the same way (just drag and drop them).\n
\n
Supports x64 versions of Windows (7, 8, 10) and Linux (checked in Ubuntu 22.04 and Linux Mint)\n
[/size]\n
\n
[size=4]4.2 Automatic installation via ModFinder (Windows) [/size][size=3]\n
[/size][size=3][size=3]\n
This UMM-based online tool allows users to browse and install UMM and Owlcat Template mods hosted on NexusMods and Github.\n
Check the [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/367]ModFinder's page[/url] for more information and details.\n
\n
For the English version of the game, you don't need another installer if you already use ModFinder: the latest version of ModFinder supports our mod.\n
\n
However, if you use localizations other than English, you will need to manually extract and install localization files as described in the 'Manual installation of localizations' section.\n
[/size][/size]\n
\n
[size=4]4.3 Manual installation / uninstallation (Windows, Linux, Mac)[/size]\n
\n
[size=3][b]NOTE:[/b] To view hidden files and folders in Windows (up to Windows 10), open [i]File Explorer[/i] from the taskbar, select [i]View > Options > \"Change folder and search options\"[/i], select the [i]View[/i] tab and make sure the [i]\"Show hidden files, folders and drives\"[/i] option is selected in [i]\"Advanced settings\"[/i].\n
\n
[size=3][b]WARNING: [/b]If you manually upgrade from a previous version of this mod, be sure first to remove the [b]Blueprints [/b]folder from 'Modifications/GraciousFriendships' folder! Otherwise the mod may not work as intended.[/size]\n
[/size]\n
[size=4]\n
4.3.1 Manual installation - if you don't have Owlcat Template mods installed[/size]\n
[size=3]\n
[/size][list]\n
[*][size=3]Download the zipped [i]OwlcatModificationManagerSettings.json[/i] file from the Files -> Miscellaneous section[/size]\n
[/list][size=3]\n
[/size][list]\n
[*][size=3]Now you need to find the parent folder where your saved games and portraits are. Its location depends on your platform:[/size]\n
[/list][list]\n
[code]Windows: %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\\n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
\n
Linux: .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
\n
Mac OS X: ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][/list]\n
[size=3] Extract [i]OwlcatModificationManagerSettings.json[/i] to this folder: [/size]\n
[list][code]\n
.../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json <--------\n
[/code][/list]\n
[list]\n
[*][size=3]Create a new folder called [i]Modifications[/i]:[/size]\n
[/list][list]\n
[code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/ <--------\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json\n
[/code][/list][size=3]\n
[/size][list][*][size=3]Download the current mod archive from the Files section [size=3]and extract the '[i]GraciousFriendships[/i]' folder to [i]Modifications[/i][/size]:[/size]\n
[size=3][/size][/list][list][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/\n
| |_____ GraciousFriendships/\n
| |_____ Assemblies/\n
| |_____ Blueprints/\n
| |_____ ...\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json\n
\n
\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]All done![/size]\n
[size=3]Start WotR, and when the Main Menu loads, press Ctrl + M to open the Owlcat Mod Manager menu. \n
You should see this mod in the list; its status should be 'Enabled'.\n
\n
[/size][/list]\n
[size=4]4.3.2 Manual installation - if you already have other Owlcat Template mods installed[/size]\n
\n
[size=3]Follow these instructions If you have [/size][size=3][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/143]Great Radiance[/url], [/size][size=3][url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/279]Homebrew Archetypes[/url] or [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/233]Ninja Class[/url] mods installed![/size]\n
\n
[list]\n
[*][size=3]Open the [i]OwlcatModificationManagerSettings.json[/i] file in your parent folder. Its location depends on your platform:[/size]\n
[/list][size=3]\n
[/size][list]\n
[code]Windows: %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\\n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
\n
Linux: .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
\n
Mac OS X: ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][size=3]\n
The file should be here:[/size][/list][list]\n
[code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json <--------\n
[/code][/list][size=3]\n
[/size][list][*][size=3]Add the [b]\"GraciousFriendships\" [/b]line to your [i]OwlcatModificationManagerSettings.json[/i] file. [/size]\n
[size=3]With multiple mods installed, it should look like this example (mind the spacing and commas!):[/size][/list][list]\n
[code]{\n
\"EnabledModifications\": [\n
\"Some Owlcat template mod name 1\",\n
\"Some Owlcat template mod name 2\",\n
\"Camellia Romance End Expanded Normal\",\n
\"GraciousFriendships\"\n
]\n
}\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]Download the current mod archive from the Files section and extract the '[i]GraciousFriendships[/i]' folder to [i]Modifications[/i]. Your folders hierarchy should then look like this:[/size]\n
[/list][list]\n
[code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/\n
| |_____ GraciousFriendships/\n
| | |_____ Assemblies/\n
| | |_____ Blueprints/\n
| | |_____ ...\n
| |_____ ...\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]All done![/size]\n
[size=3]Start WotR, and when the Main Menu loads, press Ctrl + M to open the Owlcat Mod Manager menu.\n
You should see this mod in the list; its status should be 'Enabled'.\n
\n
\n
[/size][/list][size=4]4.3.3 Manual installation of localizations[/size]\n
\n
[size=3] The existing localizations of this mod are distributed in zip archives with this structure:\n
\n
[code] GraciousFriendshipsLANG.zip\n
|_____ GraciousFriendships\n
|_____ Localization\n
|_____ enGB|deDE|frFR|esES|ruRU|zhCN.json[/code] \n
So you need to extract the .json file for your language and put it to the 'Modifications/GraciousFriendships/Localization' folder.\n
\n
[list]\n
[*][size=3]Open the parent folder where your saved games and portraits are. Its location depends on your platform:[/size]\n
[size=3][code]Windows: %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\ \n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
\n
Linux: .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
\n
Mac OS X: ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][/size][/list]\n
[list]\n
[*][size=3] Go to 'Modifications/GraciousFriendships/Localization' folder:[/size]\n
[size=3][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|__ Modifications/\n
| |__ GraciousFriendships/\n
| |__ Assemblies\n
| |__ Blueprints\n
| |__ Bundles\n
| |__ Localization <------------\n
| |_ enGB.json \n
| |__ ...\n
[/code][/size][/list]\n
[list]\n
[*][size=3]Extract the json file for your language here: [/size]\n
[size=3][code] .../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|__ Modifications/\n
| |__ GraciousFriendships/\n
| |__ Assemblies\n
| |__ Blueprints\n
| |__ Bundles\n
| |__ Localization\n
| |_ enGB.json\n
| |_ <----------------- the json for your language goes here \n
| |__ ...\n
[/code][/size][/list]\n
[list]\n
[*][size=3] All done![/size]\n
[/list][/size]\n
\n
[size=4]4.3.4 Manual uninstallation[/size]\n
\n
[list]\n
[*][size=3]Open the parent folder where your saved games and portraits are. Its location depends on your platform:[/size]\n
[/list]\n
[list][code]Windows: %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Saved Games\ \n
(may look like C:\Users\{Your username}\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\)\n
\n
Linux: .steam/steam/steamapps/compatdata/1184370/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous\n
\n
Mac OS X: ~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous/\n
[/code][/list][size=3]\n
[/size][list]\n
[*][size=3]Delete the [i]GraciousFriendships [/i]folder from [/size]\n
[size=3][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Modifications/\n
| |_____ GraciousFriendships/ <-------- Delete it\n
|_____ ...\n
[/code]\n
[/size][/list][list][*][size=3]Open the [i]OwlcatModificationManagerSettings.json[/i] file in your parent folder:[/size]\n
[/list]\n
[list][code].../Owlcat Games/Pathfinder Wrath of the Righteous/\n
|_____ Saved Games/\n
|_____ Portraits/\n
|_____ ...\n
|_____ OwlcatModificationManagerSettings.json <-------- Open it with a text editor\n
[/code][/list]\n
[list][*][size=3]Remove the \"GraciousFriendships\" line (mind the commas and spacing if you have any other Owlcat Template mods installed!):[/size]\n
[/list][list][code]{\n
\"EnabledModifications\": [\n
\"Some Owlcat template mod name 1\",\n
\"Some Owlcat template mod name 2\",\n
\"Camellia Romance End Expanded Normal\", <------ Mind the commas!\n
\"GraciousFriendships\" <--------------- Remove this line\n
]\n
}\n
[/code][/list]\n
[list]\n
[*][size=3]All done. You have successfully uninstalled this mod. [/size]\n
[size=3]Just be careful. This mod is NOT savegame safe. If you uninstall it after reading new lines, you won't be able to load your save.[/size][/list]\n
[size=4]4.4 Confirmation of succesful installation[/size]\n
\n
[size=3]When the Main Menu loads, press the key combination of Ctrl and M ([b]Ctrl[/b] +[b] M[/b]) to open the Owlcat Mod Manager menu. You should see this mod in the list; its status should be [i]'Enabled'[/i]:\n
[url=https://ibb.co/B6tNMXk][img]https://i.ibb.co/hdyfzP0/modmenu-example.png[/img][/url]\n
[/size]\n
[size=5]5. Known issues[/size]\n
\n
[list]\n
[*][size=3]This mod is NOT savegame safe. If you uninstall it after reading new lines, you won't be able to load your save.[/size]\n
[*][size=3]Be careful with experimental Toy Box settings: at least 'Expand Dialog to Include Remote Companions' will definitely break a) the vanilla game's Lost Chapel scene for Daeran and Ember and b) Regill's final quest.[/size]\n
[/list]\n
\n
[size=5]6. Thanks and acknowledgements[/size]\n
\n
[size=3]This mod would not be possible without the original game and its characters, so, Owlcat Games, please accept our deepest gratitude for creating Pathfinder: WotR!\n
\n
We also thank the Kickstarter backers for reaching the Modding Support stretch goal and Owlcat Games for publishing their [url=https://github.com/OwlcatOpenSource/WrathModificationTemplate]Modification Template.[/url]\n
\n
Kudos to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8]Toy Box[/url], the best debugging tool on the Citadel! \n
\n
We are also extremely grateful for the feedback of our NexusMods users. Thank you for supporting us and askings us to implement things![/size][size=3]\n
[/size]\n
\n
[size=5]7. Full list of added and changed interactions[/size]\n
\n
[size=3]==================== Beware! Spoilers ahead!========================[/size]\n
\n
\n
[size=4]6.1 Plot-heavy moments\n
[/size]\n
[list]\n
[*][size=3]Chapter 2[/size]\n
[/list]\n
[size=3][u][chapter 2: start]\n
[/u]Added Daeran's reaction to Commander's choice of the Demon Mythic path (he is not amused).[/size]\n
\n
[size=3][u][chapter 2: Lost Chapel start] [/u]\n
Added new lines for meeting Ember & Daeran, Regill, and Sosiel.\n
[/size][size=3]Now every Commander can appreciate Sosiel being alive without trying to hit on him.[/size]\n
[size=3]If you previously kicked Ember from your party or never recruited her, there will be a new line available when you meet Daeran.[/size]\n
\n
[size=3][b]WARNING: BE CAREFUL WITH TOY BOX SETTINGS BEFORE ENTERING THE LOST CHAPTER MAP![/b][/size]\n
[size=3]At least 'Expand Dialog to Include Remote Companions' can sometimes break Ember & Daeran's dialogue even in the vanilla game.[/size]\n
\n
\n
[list]\n
[*][size=3]Chapter 4[/size]\n
[/list]\n
[u][size=3][chapter 4: start][/size][/u]\n
[size=3]When you arrive in the Abyss, the Hand encourages you to talk to your companions.[/size]\n
[size=3]New dialogues are available at the Nexus after arriving in the Abyss for Seelah, Regill, Greybor, Woljif* (for now in his optional module to prevent any potential conflicts with 'Woljif romance mod').[/size]\n
[size=3]Lann and Camellia's new dialogues reference their respective romances, if active.[/size]\n
[size=3]Lann's dialogue is connected to his quest in this chapter.[/size]\n
\n
[size=3]Unblocked Arueshalae's dialogue about Desna's protection for every player (even if they never saw the butterfiles saving Arueshalae),because we've played for 1000+ hours and never even had a chance to see it.[/size]\n
\n
[size=3][u][chapter 4: post - Arena] [/u]\n
You can discuss your escape from the Arena back at the Nexus with Seelah (gives you a bottle of mead), Greybor (references his respect level), romanced Lann, romanced Arueshalae, romanced Camellia and romanced Sosiel (his lines can reference his personal quest stage and Trever's fate).[/size]\n
\n
[size=3]Added new post-Arena one-liners for most of the not-romanced and non-romanceable companions (except Seelah and Greybor, who already have full dialogues): Daeran, Ember, Arueshale, Lann, Regill, Camellia, Sosiel, and Woljif* (in his separate optional mod) now greet the Commander with a special dialogue opening line.[/size]\n
[size=3](to be expanded)[/size]\n
\n
[size=3][u][chapter 4: Camellia's Q2] [/u]\n
During Camellia's quest in Ten Thousands Delights, Herrax gives you a key to the farthest room in the basement. However, if you break into the closest room, you'll see someone's really disturbing doppelganger. Your companions now react to it.After you leave that room, ask Herrax about it. Her comment will mention a random companion from your active party (except Ember). Because everyone deserves a chance to be disgusted (Regill disapproves).[/size]\n
\n
[size=3][u][chapter 4: meeting Areelu] [/u]\n
Added companions' reactions to Areelu's appearance at Nocticula's palace (Seelah, Regill, Ember, Lann, Dearan).[/size]\n
[size=3]If you choose the line where you don't believe Areelu, Daeran will comment on her response about the gods.[/size]\n
[size=3]If Seelah is also in the active party, they will bicker about it.[/size]\n
\n
[size=3][u][chapter 4: after Areelu] [/u]\n
You can discuss the revelation about Commander's power origins back at the Nexus with Greybor, Seelah, Nenio, Arueshalae, Lann, Dearan, Sosiel.[/size]\n
[size=3]If romanced, Arueshalae, Lann, Daeran and Sosiel's lines can reference their respective romances.[/size]\n
[size=3]Seelah's reply is mythic-specific if you mention Iomedae.[/size]\n
\n
[size=3][u][chapter 4: Lann's Q2] [/u]\n
Lann now recognizes the old Mongrel's chieftain - Wenduag's father - during his encounter with Savamelekh.[/size]\n
[size=3]In addition, we overhauled the lines in his Nexus dialogue that starts his quest. They now reference his new conversation from the chapter's start.[/size]\n
[size=3]We also added new, more friendly lines to the dialogue in front of Savamelekh's mansion. [/size]\n
\n
[size=3][u][chapter 4: ending] [/u]\n
Fixed the post-Colyphyr discussion with the companions who were left at the Nexus: you no longer need to click [Talk to your companions] 50+ times to see all the replies.[/size]\n
\n
[size=3]If some of the romanced companions (Daeran, Lann, Arueshalae, Camellia, or Sosiel) were left in the camp, their lines will reference their respective romances.[/size]\n
\n
\n
[list]\n
[*][size=3]Hulrun impact (chapters 1, 2, 5: killing Prelate Hulrun and telling everyone about it)[/size]\n
[/list]\n
[size=3][u][chapter 1] [/u]\n
A new dialogue cutscene starts after you kill Prelate Hulrun in Kenabres (your party is slightly shocked, amused or outraged: you've just killed the official governor of Kenabres).[/size]\n
[size=3]Who participates: Ember, Seelah, Daeran, Woljif (+Daeran's reply to him), Camellia, Wenduag, Nenio, Ulbrig (if his DLC is installed).[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
If you choose to tell Aranka that you killed Hulrun, your companions will comment on it.[/size]\n
[size=3]Who participates: Woljif, Seelah (+Woljif's reply), Camellia, Daeran, Ember (+ Nenio and Daeran replies to Ember's line)[/size]\n
[u]\n
[/u][size=3][u][chapter 1] [/u]\n
If you choose to tell Irabeth that Hulrun is dead, she will have something to say about it. Bluff check is available if you decide to (dis)inform her.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
If Hulrun is killed early (before Defender Heart is attacked), you can now tell Ramien that you could not let Hulrun hurt him.[/size]\n
[size=3]Desna-specific and Daeran-in-the-party lines are available.[/size]\n
\n
[size=3][u][chapter 2] [/u]\n
If you choose to discuss Hulrun's murder with inquisitor Liotr and you did not bluff Irabeth earlier, learn to lie better. [/size]\n
\n
[size=3][u][chapter 5][/u]\n
If you killed Hulrun for Ramien or Ember's sake, Daeran will comment on it if you kill the inquisitors in his Q3 and try to shame him for it. [/size]\n
\n
\n
[size=4]6.2 Romance content (also includes changes in breakups and avoiding romances)[/size]\n
\n
[list]\n
[*][size=3]Ulbrig's romance[/size]\n
[/list]\n
[size=3][u][chapter 2] [/u]\n
Added a new line for starting Ulbrig's romance during his Main Camp event. It allowes to avoid touching his face while he is grieving.[/size]\n
\n
[list]\n
[*][size=3]Lann's romance[/size]\n
[/list]\n
[size=3][b]Note[/b]: his romance is now also heavily referenced in our new Chapter 4 content, so check 6.1 Plot-heavy moments -> Chapter 4 above.[/size]\n
\n
[size=3][u][general] [/u]\n
His closing lines reference his romance, if active.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
Slightly changed the default lines that start his romance. Added new ones to the 'talk about Wenduag' and 'talk about parents' dialogue branches.[/size]\n
\n
[size=3][u][chapter 2] [/u]\n
We added more dialogue options to \"Lann with an apple\" scene and changed his flags so that it would feel natural to accept or refuse his romance.[/size]\n
[size=3]Since 2.1.5m removed his romance flag from his vanilla friendship line, we changed the flags in other lines accordingly: they now reference whether or not his romance was started earlier.[/size]\n
\n
[size=3][u][chapters 3-5] [/u]\n
Changed lines for breaking up with Lann in Drezen and later.[/size]\n
\n
[size=3][u][chapter 3: sparring match] [/u]\n
If the Commander is a spellcaster or if she does not like melee combat (fails the Athletics 28 check), Lann will comment on that.[/size]\n
[size=3]A spellcasting Commander also has a different line after the sparring match.[/size]\n
[u]\n
[/u][size=3][u][chapter 5] [/u]\n
Try to equip his beads and talk to him to see his reaction.[/size]\n
\n
\n
[list]\n
[*][size=3]Daeran's romance[/size]\n
[/list]\n
[size=3][b]Note[/b]: his romance is now also heavily referenced in our new Chapter 4 content, so check [7.1] Plot-heavy moments -> Chapter 4.[/size]\n
\n
[size=3][u][chapter 1 - 2] [/u]\n
You can remind Daeran that he was the one who met you wounded in the Prologue and demanded to let you die in a ditch.\n
[/size][size=3]If your romance is active, it will be referenced in some of the lines.\n
[/size][size=3]Available from \"May I ask you a few personal questions?\" dialogue section. [/size]\n
\n
[size=3][u][chapter 1][/u] \n
We've unblocked his \"You know there is something special about you [...]\" dialogue and overhauled its flags. Some lines in it can start his romance.[/size]\n
[size=3]However, if your romance with him was already started earlier, this dialogue will be either just another flirtation, or (if you are boring) it will terminate his interest in you.[/size]\n
[size=3]Available from \"May I ask you a few personal questions?\" dialogue section. [/size] \n
\n
[size=3][u][chapter 2][/u]\n
Added an extra option for avoiding Daeran romance in the Main Camp after leaving Kenabres.[/size]\n
[u]\n
[/u][size=3][u][chapter 3 - 5] [/u]\n
Changed lines for breaking up with Daeran in Drezen and later.[/size]\n
\n
[size=3][u][chapter 5] [/u]\n
After you visit the War Room at least once, you can ask Daeran why the roses are back.[/size]\n
[size=3]Some lines refer to when you told him in Chapter 3 that his bath gift was thoughtful.[/size]\n
\n
[size=3][u][chapter 5] [/u]\n
If your romance is active during Daeran's personal quest, it will be recognized when he stumbles from the pyre.[/size]\n
[size=3](This scene is a work-in-progress, and there will be much more in it)[/size]\n
\n
\n
[list]\n
[*][size=3]Arueshalae, Camellia and Sosiel's romances[/size]\n
[/list]\n
[size=3]Their active romances are now heavily referenced in our new Chapter 4 content, so check Plot-heavy moments -> Chapter 4.[/size]\n
\n
\n
[size=4]6.3 Miscellaneous (alignment options, background and race recognition, etc)[/size]\n
\n
[size=3][u][since chapter 1] [/u]\n
If you ask Lann about wearing a hat and you have the Magnificent Plume Hat from Commander's pack, then you'll be able to put it on him.[/size]\n
[size=3]Choose the \"I want to know more about you\" line.[/size]\n
\n
[size=3][u][general][/u]\n
Added closing lines for general dialogues for Lann, Daeran and Regill. Because they were the only ones abruptly closing the conversations.[/size]\n
[size=3]Regill has random closing lines: sometimes he nods, sometimes he acknowledges Commander's presence.[/size]\n
[size=3]Lann's closing line references his romance, if active.[/size]\n
\n
[size=3][u][prologue] [/u]\n
Added a tiefling-specific line for the first meeting with Lann and Wenduag.[/size]\n
\n
[size=3][u][prologue] [/u]\n
Added more alignment-based options to show or not to show the angelic sword to the mongrels.[/size]\n
[size=3]Because sometimes you just want to stay neutral or at least not to be LAWFUL GOOD.[/size]\n
\n
[size=3][u][prologue] [/u]\n
Added two Lann and Wenduag-specific lines to recruit them: Wenduag wants to be the stronger one, and Lann needs to be trusted.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
If you elbowed Staunton during your RAGE moment in the Gray Garrison, you can now apologize in Defender's Heart.[/size]\n
\n
[size=3][u][chapter 1: daeran's house] [/u]\n
When you meet Daeran for the first time, you can remind him that he also was on the Market Square earlier.[/size]\n
\n
[size=3][u][chapter 1 - 2] [/u]\n
You can remind Daeran that he was the one who met you wounded in the Prologue and demanded to let you die in a ditch.[/size]\n
[size=3]If your romance is active, it will be referenced in some of the lines.[/size]\n
\n
[list]\n
[*][size=3]Noble background recognition[/size]\n
[/list]\n
[size=3][u][prologue] [/u]\n
Noble characters recognize Horgus Gwerm during their first meeting. If you are not aasimar, human, elf or half-elf, well, he won't even try to recognize you.[/size]\n
\n
[size=3][u][chapter 1-3] [/u]\n
Noble characters have a separate conversation with Camellia about her being Horgus's daughter. [/size]\n
[size=3]This talk is available since uncovering her secret in chapter 1 until, well, uncovering her another secret in Chapter 3.[/size]\n
[size=3]Available from her dialogue tree.[/size]\n
\n
[size=3][u][chapter 1] [/u]\n
Noble characters recognize Daeran during their first meeting in his party house.[/size]\n
\n
[size=3][u][chapter 1-3] [/u]\n
Noble characters can now ask Daeran about a common event in the past.[/size]\n
[size=3]Available from \"May I ask you a few personal questions?\" dialogue section.[/size]",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/430",
"Tags": [
@@ -1772,7 +1772,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834022+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688013+00:00",
"Description": "[b]GreatRadiance\n
\n
[/b]Availability of unique magical weapons is largely restricted to either longswords or one of the weird exotic weapons like sai's which literally no one wants to use but the game is covered with. There are probably about 20 different named longswords in the game, to maybe 3-4 decent greatswords, arguably the most popular weapon for front-line martials in Pathfinder. And of course, the legendary Paladin weapon that plays a special role in the entire adventure...is also a longsword, because why make anyone want to actually use one of those 20 other ones?\n
\n
If you're like me you were profoundly disappointed when you discovered that the game would force you to choose between playing with the weapon you wanted to or having to pass the game's iconic sword to a companion. Especially since in the Adventure Path on which this is based, Radiance is actually supposed to transform into a Paladin's preferred weapon. This mod is my attempt to remedy that. [b]GreatRadiance[/b] changes all versions of Radiance into a greatsword, and gives all magical versions of it the Evil Outsider Bane enchantment for good measure, to make up for the inability to enchant weapons and the absence of the 'Oath of the Crusade' archetype.\n
\n
[i][b]DISCLAIMER: [/b]This mod is not made for installation with the Unity Mod Manager. [/i]Read the installation instructions very carefully. I am not a C# coder, therefore this mod was made utilizing Owlcat's Wrath Modification Template for Unity. \n
\n
[b]Modfinder Installation (Preferred Method): [/b]Download and install [i]Modfinder [/i]by WittleWolfie at:\n
https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
Download GreatRadiance, then drag and drop the zip folder onto the \"Drag zips here to install\" block at the bottom of the Modfinder interface.\n
\n
[b]Manual Installation Instructions:\n
*[i]A thorough installation manual in pdf format with extensive screenshot clarification is now available in the 'Files' section under 'Miscellaneous'.[/i]\n
1.[/b] Navigate to [i]user-folder[/i]/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous/ and create a new folder named 'Modifications'. \n
[b]2.[/b] Unzip the mod and place the 'GreatRadiance' folder and all its contents in there.\n
[b]3.[/b] Create a file named 'OwlcatModificationManagerSettings.json' and place it within [i]user-folder[/i]/AppData/LocalLow/Owlcat Games/Pathfinder Wrath Of The Righteous/ [b]\n
[/b][b]*4. [/b]Open 'OwlcatModificationManagerSettings.json' in notepad and add the modification to it by inputting:\n
{\n
\"EnabledModifications\": [\"GreatRadiance\"] \n
}\n
[b]5.[/b] Obtain Radiance, either by playing until you find it or loading up a game in which you've already gotten it.\n
[b]6. [/b]Enjoy! \n
\n
*If you're running another Unity-developed Mod such as my BetterBackgrounds mod simultaneously, the syntax looks like this\n
{\n
\"EnabledModifications\": [\"BetterBackgrounds\", \"GreatRadiance\"]\n
}\n
\n
[b]Alternate Versions:\n
[/b]There are numerous alternate versions of GreatRadiance available as optional files which replace Radiance with weapons other than Greatsword. Installation is identical. It is [b]not[/b] possible to run multiple versions of this Mod at the same time. That said, it is simply a matter of swapping out the GreatRadiance folder in the Modifications folder to change between versions.\n
\n
[b]Bastard Sword[/b] - IllegitimateRadiance\n
[b]Dagger[/b] - StabbityRadiance\n
[b]*Double Axe[/b] - OrcRadiance\n
[b]Dueling Sword[/b] - AldoriRadiance\n
[b]Dwarven Waraxe[/b] - GimliRadiance\n
[b]Earthbreaker [/b]-[b] [/b]SmashRadiance\n
[b]Elven Curve Blade [/b]-[b] [/b]CurvedRadiance\n
[b]Estoc[/b] - MatadorRadiance\n
[b]Falcata [/b]- AerekostesRadiance\n
[b]Falchion [/b]- CritRadiance\n
[b]Fauchard[/b] - GuanRadiance\n
[b]Glaive [/b]-[b] [/b]PoeticRadiance\n
[b]Greataxe[/b] - BarbaricRadiance\n
[b]Handaxe[/b] - HatchetRadiance\n
[b]Heavy Flail [/b]-[b] [/b]AkkhanRadiance\n
[b]Heavy Mace[/b] - MolagRadiance\n
[b]Kukri [/b]- NokRadiance\n
[b]Longbow[/b] - HunterRadiance\n
[b]Longspear[/b] - KnightlyRadiance\n
[b]Quarterstaff [/b]- StickRadiance\n
[b]Rapier [/b]- PointyRadiance\n
[b]Scimitar[/b] - DrizztRadiance\n
[b]Scythe [/b]- LichRadiance\n
[b]Shortspear [/b]- SpartanRadiance\n
[b]Shortsword[/b] - LesserRadiance\n
[b]Staffsling [/b]- KenderRadiance\n
[b]Starknife[/b] - StarRadiance\n
[b]Throwing Axe[/b] - ChuckRadiance\n
[b]Trident[/b] - TritonRadiance\n
[b]*Two-bladed Sword[/b] - RoninRadiance\n
[b]Warhammer[/b] - ToragRadiance\n
\n
[b]*[/b]If you convert Radiance to a double weapon, then load up a saved game that already has Radiance and has it equipped on a character, it will break your inventory. You'll need to use Toybox to remove the item altogether, then re-add it and equip it properly.\n
\n
[b]FREQUENTLY ASKED QUESTIONS:\n
Q: [/b]Help! I've followed the instructions but nothing happened - Radiance is still a longsword.\n
[b]A: [/b]Doublecheck the 'OwlcatModificationManagerSettings' file you created. Ensuring that file extensions are turned on, is the full name with extensions 'OwlcatModificationManangerSettings.json.txt'? If so, eliminate the '.txt' and that should fix the problem. If it's still not working, hit me up in the comments or over DM and I'll help you troubleshoot.\n
[b]Q: [/b]My game isn't starting.\n
[b]A: [/b]There is almost a 100% chance other mods are at fault here. The most common cause until recently was a conflict between AutoBuff and TableTopTweaks.\n
[b]Q: [/b]What about Natural Attacks/Unarmed Strikes?\n
[b]A: [/b]Unfortunately this is something I just can't figure out how to do right now. I do genuinely want to bring the option to use Radiance to monks, Paladins of Irori, and the like but it's just not within my ability at the moment. Rest assured I *will* make this option if and when that changes.\n
\n
If you enjoy this mod, my other mods are available at the links below:\n
[url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/205]Better Backgrounds[/url] - Revamps the existing backgrounds and adds new ones to ensure background selection is meaningful for all characters\n
[url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/134?tab=description]Chrom (Matt Mercer) Voice Pack[/url] - Adds the voice of Chrom from Fire Emblem as a selectable voice\n
[url=https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/223]Lucina Voicepack[/url] - Adds the voice of Lucina from Fire Emblem as a selectable voice",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/143",
"Tags": [
@@ -1806,7 +1806,7 @@
"DeprecatedInGameVersion": "-",
"VersionHistory": []
},
- "LastChecked": "2024-10-18T18:29:11.7834027+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688019+00:00",
"Description": "[size=3][center][b]Bug Reporting:[/b] Let me know if anything doesn't work right or is broken.\n
\n
[size=4][b]To install:[/b][/size]\n
\n
1. Go to Users/Username/AppData/LocalLow/Owlcat Games/Pathfinder Wrath of the Righteous\n
\n
2. Place \"OwlcatModificationManagerSettings.json\" in this folder\n
\n
3. Create a new folder called \"Modifications\" and place the mod in there.\n
\n
Note: If you are using Windows check the \"View\" tab and make sure \"Hidden Items\" is checked to see the folder \"appdata\"\n
\n
[b]Note 2:[/b] If you already have the OwlcatModificationManagerSettings.json in use add ,\"HomebrewArchetypes\" inside the file.\n
\n
[b]Note 3:[/b] Multiple owlcat mods should look like this in your OwlcatModificationManagerSettings.json [\"HomebrewArchetypes\",\"AC\"]\n
\n
\n
\n
\n
[size=4][b]For Automated Installation:\n
\n
[/b][size=3]https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder\n
[/size][b][/b][/size]\n
\n
\n
[size=6][b]Main Mod:[/b][/size][/center][/size]\n
[center][b][size=4]Current Archetypes:[/size][/b][/center]\n
[b](Arcanist)\n
Blood Arcanist[/b] - An archetype that gives a choice of sorcerer bloodline.\n
[b]School Savant[/b] - An archetype which gains wizard spell schools.\n
(Magical Deceiver)[b]False Prophet[/b] - A new Way that adds several divine spells to mix and match in your fusions.\n
\n
[b](Barbarian)\n
Hateful Rager[/b] - A half orc archetype that trades some rage powers for favored enemy, is modified from TT version since many of its features just make no sense for the game or have parts not implemented.\n
[b]Primal Hunter[/b] - Archetype that gains bonuses to ranged attacks when raging.\n
\n
[b](Bard)[/b]\n
[b]Arcane Duelist[/b] - Sacrifices some utility to become a stronger martial.\n
[b]Dervish of Dawn[/b] - (Good Only) Loses Inspire Courage/Greatness/Heroics to selfishly gain bonuses to themselves.\n
[b]Stonesinger[/b] - A dwarf only archetype.\n
\n
[b](Bloodrager)[/b]\n
[b]Untouchable Rager[/b] - An archetype that gives up spellcasting for spell resistance.\n
[b]Bloody-Knuckled Rowdy[/b] - An archetype that gives up defenses for unarmed combat.\n
\n
[b](Cavalier)[/b]\n
[b]Green Knight[/b] - A non-mounted archetype of cavalier\n
\n
[b](Cleric)[/b]\n
[b]Evangelist[/b] - A cleric/bard hybrid archetype. Quite a bit of brewage here since it either became impossible to \n
accurately make or didn't have any of the spells available.\n
[b]Undead Lord[/b] - Death focused archetype with the new undead companion.\n
[b]Elder Mythos Cultist[/b] - Embrace madness and the void.\n
\n
[b](Druid)\n
Halcyon Druid[/b] - Druid archetype that gives up shapeshifting for more spellcasting power.\n
\n
[b](Fighter)\n
Viking[/b] - A fighter archetype that sacrifices armor and weapon training for rages.\n
\n
[b](Inquisitor)[/b]\n
[b]Umbral Stalker[/b] - A stealthy inquisitor archetype\n
\n
[b](Monk)\n
Hellcat[/b] - A more durable brawler version of the monk.\n
[b]Monk of the Mantis[/b] - Archetype that gains some sneak attacks and some extra effects on their stunning blow.\n
\n
[b](Paladin)\n
Oathbound - Oath of Vengeance[/b] - A paladin that has more than normal uses of smite, but loses some bonuses on Hand of Justice.\n
[b]Oathbound - Oath of the People's Council[/b] - A paladin that loses smite for bardic performance.\n
[b]Wilderness Warden[/b] - Add a small amount of nature theme to the paladin.\n
[b]Holy Guide[/b] - Archetype gaining favored terrain and the ability to share teamwork feats.\n
[b]Faithful Wanderer[/b] - A stealthy ranger like paladin\n
\n
[b](Oracle)\n
Ancient Lorekeeper[/b] - An elven oracle archetype that exchanges skills/spells from their mystery for a selection of wizard spells.\n
\n
[b](Ranger)\n
Wild Stalker[/b] - A ranger archetype that gains the barbarian's ability to rage.\n
[b]Sword-Devil[/b] - The archetype of Red Sonja in pathfinder. Contains a couple changes \n
to the class such as dex to damage on slashing fury, but otherwise left \n
as is.\n
\n
[b](Rogue)[/b]\n
[b]Carnivalist[/b] - A modified version of the Tabletop Carnivalist adding an animal companion rather than familiar and inspire courage rather than distraction.\n
\n
[b](Warpriest)\n
Sacred Fist[/b] - A monkified version of the warpriest for those that want something different.\n
\n
[b](Wizard)\n
Undead Master[/b] - A necromancy focused archetype. Is a pet class with the new undead companion.\n
\n
[b](Witch)\n
Scarred Witch Doctor[/b] - An archetype for half orcs that uses constitution as their casting stat(The real un-neutered version). (Now works with Lich hopefully) (Note: It will not remove con when you become a true lich.)\n
\n
[size=4][b][center](New Classes)[/center][/b][/size]\n
\n
[b]Investigator[/b] - Finally the Investigator class! (In need of player testing and feedback.)\n
\n
[b](Investigator Archetypes)[/b]\n
\n
[b]Jinyiwei[/b] - A hybrid Inquisitor/Investigator archetype.\n
[b]Questioner[/b] - An archetype replacing alchemy spells with bard spells(is an arcane spellcaster so no casting in armor without relevant feats.)(Also does not lose access to alchemy discoveries due to the limited talent pool(May lose some discoveries as they are not usable? for the current questioner such as infusion.)\n
[b]Empiricist[/b] - A more skill focused archetype.\n
\n
[b](NPC)(Classes)[/b]\n
For all those that want to roleplay a little here are the npcs!\n
[b]\n
Adept\n
Aristocrat\n
Commoner\n
Expert\n
Warrior\n
\n
Herald - [/b]A 3rd party class created by IluzryMage as an alternative to the Omdura class. This class is a cross between paladin/antipaladin/inquisitor/bard. (This is a new class so expect some failures from things I may have missed.)\n
\n
[b]Ninja[/b] - Ninja as its own class moved from Ninja Class mod. (May have issues from the merging so if something doesn't work right needs to be reported.)\n
\n
[b]Champion[/b] - The non-alignment paladin\n
\n
[b]Freedom Fighter[/b] - A personal class that is providing subclasses for various races. Currently possessing Luckbearer(Halfling) and Demolition Expert(Dwarf in progress), Farstrider(Elf in progress).\n
\n
[center][b][size=4](Prestige Classes)[/size][/b][/center]\n
[b]Razmiran Priest[/b] - A pseudo divine caster prestige class for arcane casters.\n
\n
[b]Assassin[/b] - Assassin now has Fatalistic Faith(Will continue divine spellcasting progression every 2 assassin levels in exchange for giving up Poison Saves Increase.)\n
\n
[b]Arcane Trickster[/b] - As per the Tabletop rules Arcane Trickster can now pick a divine spellbook to continue progression on if they have one instead of an arcane.(Note: The class still requires an arcane class to be able to pick the class)\n
\n
\n
[b][center][size=4](Undead Companion)[/size][/center]\n
\n
[/b]The Companion is Neutral Evil and you will have a selection of 4 types with attributes in accordance to the class they are best aligned with.(You can multiclass them if you wish.)\n
Undead Companions get 4 custom generic classes of Fighter, Cleric, Wizard, Rogue. All of them should function just like the player's except for Cleric.\n
\n
Cleric - Is limited on domains thus will not get access to swift or impossible domains. They will also not receive access to good aligned domains and a couple I have not implemented yet.\n
\n
\n
[size=4][b][center](Feats)[/center][/b][/size]\n
[b]Adept Channel[/b] - Give a weak channel energy ability to those that take adept class\n
[b]Strike True[/b] - Use a move action to gain a small bonus to attack.\n
[b]Channel Smite[/b] - Apply channel energy to the first attack. If it misses the charge is wasted.\n
[b]Greater Channel Smite[/b] - Channel Energy is applied to the first \"hit\" on the target.\n
[b]Guided Hand[/b] - Use wisdom instead of strength or dexterity for attack bonus with your deity's favored weapon.\n
[b]Hex Strike[/b] - On a successful \"unarmed\" attack on an enemy your next hex targetting an enemy is a swift action.\n
[b]Monastic Legacy[/b] - You gain half progression towards your unarmed attacks as if you had taken monk levels. Does not count towards monk abilities/feats.\n
[b]Blooded Arcane Strike[/b] - While bloodraging gain the benefits of arcane strike.\n
[b]Fire Music[/b] - Allows the user to convert their spells to fire damage.\n
[b]Discordant Voice[/b] - When using Bard Music add sonic damage to all effected allies.\n
\n
\n
[b][center][size=4](Basic Action)[/size][/center][/b]\n
[b]Aid Another[/b] - Use a standard action on an ally to give them AB or AC\n
\n
[b][center][size=4](Deities)[/size][/center]\n
Abhoth\n
Azathoth\n
Bokrug\n
Chtulhu\n
Hastur\n
Mhar\n
Nhimabaloth\n
Nyarlathotep\n
Shub-Niggurath\n
Xhamen-Dor\n
Yog-Sothoth\n
[/b]\n
[b][center][size=4](Domains)[/size][/center][/b]\n
[b]Void Domain[/b] - A domain built for travel and summoning\n
\n
[b][center][size=4](Mythic Feats)[/size][/center][/b]\n
[b]Mythic Guided Hand[/b] - Use wisdom instead of strength for your damage with your deity's favored weapon.\n
[b]Mythic Crossbow Training[/b] - Gain dex to damage when using crossbows\n
\n
[b][center][size=4](Mythic Abilities)[/size][/center][/b]\n
\n
[b]Poison Vulnerability[/b] - For 2 rounds as a swift action an assassin may remove poison immunity from a target.\n
[b]Sustained Vulnerability[/b] - Ability that comes with Poison Vulnerability to extend the duration.\n
[b]Abundant Fabrication[/b] - Provides up to 10 extra fabrications per day.\n
[b]Whirlwind Attack[/b] - Provides the caster 6 extra attacks for 1 round at a -4 damage and attack penalty.\n
[b]Greater Whirldwind Attack[/b] - Same as whirlwind attack without the penalty.\n
[b]Hardiness[/b] - Provides the caster 40% resistance to damage for 1 round per 2 class levels.\n
[b]Critical Strikes[/b] - Once per day cause all your attacks for the next round to be critical hits.\n
[b]Stunning Strikes[/b] - Causes your melee attacks to cause the opponent to be stunned.\n
[b]Warcry[/b] - All effected have their damage lowered and take increased damage.\n
\n
\n
\n
\n
[color=#f4f4f4][size=5][b][center]Homebrew Content(Optional \"AC\" Mod)[/center][/b][/size][/color]\n
[b][center][size=4](Mythic Ability)[/size][/center][/b]\n
[b]Abundant Casting(Homebrew)[/b] - This custom ability lets a spellcaster regain a number of spells per day of any spell level based on their mythic level.(2+1 per mythic level up to a maximum of 12 uses per day.) Picking this mythic ability disallows use of the original version and vice versa.\n
\n
[b]Empowered Bombs[/b] - Will increase alchemist bomb damage by 50%\n
\n
[b]Maximized Bombs[/b] - (Requires Empowered Bombs) - Will make all dice rolls maximized for alchemist bombs.\n
\n
[size=4][b][center](Weapon)[/center][/b][/size]\n
[b]Numerian Greatsword[/b] - Abilities now last for 1 minute instead of 1 round, added Force Shield Ability, Attribute increases are now Alchemical instead of enhancement.\n
\n
[b]Blaster Bracer[/b] - Is a light crossbow and is now usable by players.(is a +0 lightcrossbow, but deals 1d8 force damage).\n
\n
[b]Fang of Malice [/b]- No longer has a permanent buff after raging. While raging the character will act as if under the legendary proportions spell and every successful hit will rend the enemies armor permanently by 1 stacking up to 5 times.\n
\n
[size=4][b][center](Companions)[/center][/b][/size]\n
Now start at Level 1!!!!!!! (Do note a certain late game brother will lose his character as he will be a level 1 paladin with no way to become a hellknight.)\n
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[b][center][size=4](Archetype Changes)[/size][/center]\n
\n
Judge[/b] - Judgement Aura is now a standard action(Was swift), Sentence is now a\n
move action(Was swift). This should make Judge a slightly better party \n
buffer.\n
\n
[b]Forester[/b] - Forester now gets favored terrain rank ups meaning you are no longer stuck at +2 favored terrain bonuses.\n
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[size=4][b][center](In Testing via ACTestingGrounds)[/center][/b][/size]\n
\n
[b]Woljif[/b] - Is now a custom archetype the \"[b]Thiefling[/b]\". This rogue archetype is a spontaneous caster that gains some magus arcanas.(Feedback on this is welcome)\n
\n
[b]Arueshalae[/b] - Is now closer to her TT self changing from a ranger to a rogue as well as gaining an actual assortment of gear when you recruit her in all her forms. Her rogue archetype is the same as her Ranger variant \"[b]Espionage Expert[/b]\" and gives Arue some bonus succubus power, the ability to use longbow/starknife, and the archetype stacks with assassin to get a slightly better death attack for those adventurous enough to try it.\n
\n
[b]Wenduag[/b] - Is now her TT class which is a [b]Ranger[/b].\n
\n
[b]Greybor[/b] - Is now a unique slayer archetype that is similar to the Red Mantis Assassin prestige class the [b]Contract killer[/b].\n
\n
\n
\n
\n
\n
\n
[b]\n
[center][size=4]Changelog:[/size][/center][/b]\n
\n
[b]1.0F[/b] - Mythic feats for Blood Arcanist have been added. (Second Bloodline, Bloodline Ascendance)\n
[b]1.0G[/b] - Added Ancient Lorekeeper\n
[b]1.0H[/b] - Added Wild Stalker, Added 2nd Ancient Lorekeeper for half-elf, Fixed Arcane bloodline New Arcana not being able to progress.\n
[b]1.0i [/b]- Wild Stalker rage support added to rage items, added Halcyon Druid archetype. (Note: Doesn't actually get a mask, nor does it get the embody mask ability since druids in WotR do not get the Thousand Faces abilities(Also no real models to work with for the shapechange)).\n
[b]1.0J[/b] - Fixed compatability issue with Tabletop Tweaks.\n
[b]1.0K[/b] - Halcyon Druid was missing bonus spells now has double the amount of choice of wizard spells, but also can only select spells that are 1 spell level lower than the druid's maximum spell level. Arcane Duelist is now added. Dervish of Dawn(Bard) is now added.\n
[b]1.0L[/b] - Quick fix to Dervish of Dawn inspire greatness/heroics now active meditative whirl.\n
[b]1.0M[/b] - Added Viking\n
[b]1.0N[/b] - Viking Shield Training Text changed to reflect ability. Halcyon Druid's level 9 spontaneous summon fixed, and spontaneous level 6 spell is now Blade Barrier. Halcyon Druid Peacekeeper Ability now untyped bonus instead of Morale. (Note: You'll need to respec to see the changes on Halcyon Druid if playing Halcyon Druid.)\n
[b]1.1A[/b] - Added Hellcat, Added Aspect of the Beast.\n
[b]1.1B[/b] - Fixed Hellcat animations, Fixed Dervish of Dawn's lacking in performance uses, added other language files.(Note: These are still in English)\n
[b]1.1C[/b] - Fixed description of Wilder Stalker's Strong Sense, added Extra Performance for Dervish of Dawn, Added Extra Channel for Lorekeeper(Life).\n
[b]1.1D[/b] - Hopefully fixed the Dervish of Dawn's dances to be move actions at level 1 and swift at level 10.\n
[b]1.1E[/b] - Blood Arcanist and dragon disciple merging should be fixed.\n
[b]1.1F[/b] - Fixed Lorekeeper's Channel Energy(File got replaced by extra channel.)\n
[b]1.1G[/b] - Added Stonesinger(Bard) archetype.\n
[b]1.1H[/b] - Changed Quake's FX to Dirge of Doom, updated localizations for other languages so they aren't random strings, added Evangelist(Cleric) archetype.\n
[b]1.1i[/b] - Changed the bonus spontaneous spells of Evangelist at level 1 and 5 to Command and Greater Command spells.\n
[b]1.1J[/b] - Fixed Evangelist spell progression, Added NPC classes.\n
[b]1.1K[/b] - Added missing spell from first spell level of adept, added Minor Magic and Major Magic to rogue talents, added Adept Channel and Strike True feats.\n
[b]1.1L[/b] - Added Sacred Fist, Added Abundant Casting(Homebrew).\n
[b]1.1M[/b] - Added Investigator(Class only), removed selection of abundant casting from the Main File. (Investigator in need of play testing by others before I add the archetypes)\n
[b]1.1N[/b] - Fixed up several of the ability text to more accurately display what they do, made new selection box for alchemist discoveries/rogue talents when in the investigator talent selection menu, made inspire skill a flat 1 minute duration for ease of use. Evangelist's Selective Channel Feat should be working now.\n
[b]1.1P[/b] - Abundant Homebrew is now for sure disabled as a selection in the main mod, Channel Energy being in the general feat list is now fixed, Selective channel for Evangelist is for sure unselectable by normal clerics.\n
[b]1.1Q[/b] - Should fix the mutagen issue for everyone.\n
[b]1.1R[/b] - Jinyiwei is now added(Needs testing as well as continued testing/feedback on the Investigator), Trapfinding for investigator now gives trickery.\n
[b]1.1S[/b] - Questioner and Empricist archetypes added.\n
[b]1.1Si[/b] - Empiricist was previously unselectable(Is now selectable)\n
[b]1.1T[/b] - Huge Update there may be bugs and the like please report if found. Questioner will now gain arcane spellbook with prestige classes. School Savant Archetype added, Undead Lord and Undead Master Archetype added, Undead Companions now available. Dervish of Dawn is now officially Sarenrae only.\n
[b]1.1U[/b] - Skeletal Wizard did not have proper class attributes nor did it have a spellbook this is now fixed. Undead Companion progression would randomly lose a level this should also be hopefully be fixed. The level 7 spontaneous conversion of Undead Master is now Finger of Death rather than Summon Graveguard.\n
[b]1.1V[/b] - School Savant/Skeletal Wizard level 0 Spellbook is now fixed.\n
[b]1.1W[/b] - Fang of Malice no longer has permanent buff after raging.\n
[b]1.1X[/b] - Added Elder Mythos Cultist, Added 11 new deities, Added Void Domain, fixed Halcyon Druid's Class progression window so it is more streamlined.\n
[b]1.1Y [/b]- Fixed possible issue of void domain not getting resource for It Came From Beyond, a couple typo fixes, Warpriests now should get sacred weapons with the new deities, Added Channel Smite.\n
[b]1.1Z[/b] - Changed how channel smite activates deactivates so it doesn't eat channel charges. Added Greater Channel Smite, Added Guided Hand(Clerics and Warpriests rejoice! Added Instinctual Warrior's focused rage to the rages that activate Fang of Malice.\n
[b]1.1Zb[/b] - fixed an issue with Evangelist's spontaneous casting, added Mythic Guided Hand.\n
[b]1.1Zd[/b] - fixed an issue that caused mythic guided hand to not show up, added Untouchable Rager and Bloody-knuckled Rowdy.\n
[b]1.1Ze[/b] - Changed text on Bloody-Knuckled Rowdy's unarmed combat, added Sword-Devil.\n
[b]1.1Zf [/b]- Forgot ground immunity for Avatar of Vengeance, forgot about slashing fury allowing feats like mythic weapon finesse to be taken without weapon finesse.\n
[b]1.1Zg[/b] - Fixed a text error with slashing fury, fixed new deities not giving proficiency with their deity weapon for clerics/inq/warpriests, added Hateful Rager\n
[b]1.1Zh[/b] - Added Hex Strike as a basic feat\n
[b]1.1Zi[/b] - Added Monastic Legacy\n
[b]1.1Zj[/b] - First step of clean up. Monk unarmed progression changed to stack with Bloody-knuckled Rowdy and Sacred Fist. Sacred Fist flurry of blows added as prerequisite for pummeling style, added basic feats added to extra feat mythic feat.\n
[b]1.1Zk[/b] - Fixed some text errors in sword-devil, added Oathbound - Oath of Vengeance and People's Council.\n
[b]1.1Zl[/b] - Mythic Weapon Finesse is back to giving damage to melee weapons, added new mythic ability Poison Vulnerability for assassins.\n
[b]1.1Zm[/b] - Fix to enhance potions not scaling with Investigator levels.\n
[b]1.1Zn[/b] - Added Blooded Arcane Strike, Added Mythic Crossbow Training, added the new combat feats to warpriest/fighter feat selection pool.\n
[b]1.1Zna[/b] -Chinese translation added(thanks to [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/25063444]LeonhardtGridamas[/url])\n
[b]1.1Zo[/b] - Fixed Poison Vulnerability(Now actually gets rid of enemy poison immunity), added Inspirational Expertise to Investigator talents.\n
[b]1.1Zo.a[/b] - Judgement of Justice once again works right I hope. Investigator now gains the proper 4+ int skill points per lvl.\n
[b]1.1Zp [/b]- Priest of Balance and Angelfire Apostle Should now be able to pick channel smite.\n
[b]1.1Zq[/b] - Added Green Knight, Added Wilderness Warden, fixed a small couple issues.\n
[b]1.1Zr[/b] - Added Scarred Witch Doctor\n
[b]1.1Zs[/b] - Added Extra Hex for Scarred Witch Doctor, hopefully fixed Scarred Witch Doctor and Lich combination completely, added Aid Another, hopefully fixed the issue with channel smite and Purifier and Shieldbearer.\n
[b]1.1Zt[/b] - Fixed no 1st lvl feat, this time shieldbearer's channel smite should work, added Scarred Witch Doctor to the prestige classes.\n
[b]1.1Zta[/b] - Hope the Undead Master's necromancy spell school is fixed for create undead.\n
[b]1.1Ztb[/b] - Inspire Courage/Competence should be fixed.\n
[b]1.1Ztc[/b] - Fixed issue of Evangelist not being able to select extra channel, limitless rage not being selectable with Viking/WildStalker, fixed piranha strike.\n
[b]1.1Ztd[/b] - Fixed Elder Mythos Cultist not getting resource for gaze(Will need a respec if you already have gaze), Added Fire Music, Added Discordant Voice, Added Extended Vulnerability.\n
[b]1.1Zte[/b] - Fixed Stonesinger's Tremor to do as written meaning the archetype just got a whole lot more powerful.\n
[b]1.1Ztf[/b] - Elder Mythos Cultist should now get spellbooks with Mystic Theurge, HK Signifer, and Loremaster.\n
[b]1.1W.T.F[/b] - School Savant Transmutation school unhiding of spells/telekenetic fist on character creation/level up screen.\n
[b]1.1Ztg - [/b]Couple of type fixes, Dervish of Dawn is back to being Sarenrae only.\n
[b]1.1Zth[/b] - Fixed Elder Mythos Cultist spellbook merge with Mystic Theurge.\n
[b]1.1Zti [/b]- Should fix Channel Wrath on Oath of Vengeance to show up, should fix void domain's greater ability to now have a resource.\n
[b]1.1Ztk[/b] - The Deathbringer stringkey archetype should be removed from the fighter list.\n
[b]1.1Ztl[/b] - Razmiran Priest(Prestige Class) added, and Elder Mythos Cultist now has charisma based Chaos/Madness domains.\n
[b]1.1Ztm[/b] - Added Holy Guide Archetype, paladins can now pick atheism.\n
[b]1.1Ztn[/b] - Skeletal Companion now has continue selection for those crazy multi-classers, skeletal fighter now should be able to select greater weapon focus/weapon specialization feats.\n
[b]1.1Ztp[/b] - Updated Chinese translation up to the arcane trickster additions, Arcane Trickster can now improve divine spellbooks as per the actual class description.\n
[b]1.1Ztq[/b] - Assassin can now progress your divine spellbook via Fatalistic Faith.\n
[b]1.1Ztr[/b] - Adds the Monk of the Mantis archetype.\n
[b]1.1Zts[/b] - Issue with paladin being unable to level after selecting atheism fixed.\n
[b]1.1Ztt[/b] - Paladin not gaining new archetypes has been fixed I think.\n
[b]1.1Ztu[/b] - 2 new archetypes: Faithful Wanderer(Paladin) and Primal Hunter(Barbarian), Investigator Studied Strike should now benefit from cleave/vital strike abilities.\n
[b]1.1Ztv[/b] - Primal Hunter focused rage not getting bonuses fixed.\n
[b]1.1Ztw[/b] - Added new class the Herald, fixed the favored terrain rank ups for Sword Devil, gave evangelist move/swift action performance features.\n
[b]1.1Ztx[/b] - Fixed a minor issue with Grand Sermon.\n
[b]1.1Zty[/b] - Litany of Lethargy range decreased, Grace spells moved up 2 spell levels, Holy Sword moved up 1, Aura of Enfeeblement now -1 per 5 lvls, Words of Weakness -1 per 4 levels.\n
[b]1.1Ztz[/b] - Updated Chinese Translation thanks to 羚羊不会飞\n
[b]1.1Zua[/b] - Weapon of Wrath should now show up when selected.\n
[b]1.1Zub[/b] - Ignore Epic of Elements added, Sword Devil has had the rank up on favored terrain removed, Herald should now be able to select spellbook for arcane trickster and loremaster, added Guided Hand for Green Faith and Comp. Longbow for Erastil.\n
[b]1.1Zud[/b] - Added Umbral Stalker(Inquisitor) archetype\n
[b]1.1Zuf[/b] - Tortured Crusader can be selected, Dervish of Dawn will benefit from Mythic Inspiration, added DLC spells to Halcyon/Lorekeeper, unhid Penta's Archetype.\n
[b]1.1Zug[/b] - Removed Arcane Trickster duplicate\n
[b]1.1Zuh[/b] - Evangelist should now benefit from Mythic Inspiration, made Geomancy only activatable in combat and gave Geomancer a new ability to select terrain for Geomancy.\n
[b]1.1Zuj [/b]- Quick fix to let Sword Devil level past lvl 7 cause apparently that didn't get fixed before.\n
[b]1.1Zuk[/b] - Added Oath of the People's Council to the list of usable bard songs for Mythic Inspiration.\n
[b]1.1Zul[/b] - Should have fixed mythic inspiration for archetypes that were having issues(Dervish of Dawn gets double bonuses). Added lesser animate dead/Greater Undead to Undead Master bonus spells. Fixed Assassin progression since the revamp.\n
[b]1.1Zum[/b] - Merged Ninja mod into Homebrew Archetypes.\n
[b]1.1Zun[/b] - Fixed Stonesinger's Tremor to only apply to enemy's not flying instead of self. Added Tremor to Mythic Inspiration.\n
[b]1.1Zuo[/b] - Added a new Way of the Deceiver the \"False Prophet\". This is a theurge-like way that adds a slew of cleric spells to find new ways to fuse.\n
[b]1.1Zup[/b] - Fixed Ninja Tricks from not being selectable. Added Alignmentless Paladin. (May add 5e oaths in place of archetypes)\n
[b]1.1Zuq[/b] - Some bug fixes.\n
[b]1.1Zur[/b] - Carnivalist added, Elk/Dog added to Champion mount selection\n
[b]1.1Zut[/b] - Fixed Carnivalist Inspire Courage and Companion Sneak Attacks not scaling. Freedom Fighter is visible(was accidentally added in previous update) for anyone that wants to check it out, but note it is not complete yet.\n
[b]1.1Zuu[/b] - Some minor changes and some additions/fixes to Freedom Fighter.\n
[b]1.1Zuv[/b] - Changed Champion to use oaths. The basic paladin oath is called \"Oath of Champion\". A second oath has been added based on SethBlackwood's Oath \n
of the Unconquered. Added a mythic ability for Abundant fabrications.\n
[b]1.1Zuz[/b] - Added Nokizaru merge for Arcane Trickster. More additions and changes to Freedom Fighter.\n
[b]1.1Zva[/b] - Added 3 new mythic abilities.\n
[b]1.1Zvc[/b] - Added 3 more mythic abilities.\n
[b]1.1Zve[/b] - Added the student of war crit immunity bypass to Critical Strikes, changed Freedom Fighter to have race based subclasses.\n
[b]1.1Zvf[/b] - Inspiration for investigator is now extraordinary instead of spell.\n
[b]1.1Zvg[/b] - Added spellbooks for Nokizaru Loremaster and Dragon Disciple.\n
\n
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[b][center][size=4]AC(Optional Mod) Changelog:[/size][/center][/b]\n
[b]1.1[/b] - Abundant Casting(Homebrew) added\n
[b]1.2 [/b]- Abundant Casting(Homebrew) scaling with mythic levels, Numerian Greatsword now gives Alchemical bonuses rather than enhancement, and Blasting Bracer is now usable by players.\n
[b]1.3[/b] - Companions now start at level 1.\n
[b]1.4[/b] - New alchemist discoveries for empowered and maximized bombs.\n
[b]1.5[/b] - Empowered and Maximized bombs moved to mythic abilities, Fang of Malice while raging now makes the wielder act as if under the legendary proportions spell and rends the armor of enemies hit by 1 stacking up to 5 times.\n
[b]1.6[/b] - Changed Judge archetypes aura and sentence abilities to be standard/move actions respectively.\n
[b]1.7[/b] - Added Chinese Translation by [url=https://www.nexusmods.com/pathfinderwrathoftherighteous/users/25063444]LeonhardtGridamas\n
[/url][b]1.8[/b] - Forester now gets favored terrain rank ups.\n
\n
[center][/center][size=4][b][center](ACTestingGrounds ChangeLog) :[/center][/b][/size]\n
[b]1.1[/b] - Wenduag is now a ranger, arushalae is now a modified rogue archetype with additional gear.\n
[b]1.2[/b] - Fixed Arue's auto build to now pick up starknife instead of unarmed strike, new slayer archetype for Greybor the Contract Killer.",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/279",
"Tags": [
@@ -1892,7 +1892,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834033+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688024+00:00",
"Description": "# KineticArchetypes\nA mod for Pathfinder: Wrath of the Righteous, focused on making more kineticist archetypes and other class archetypes that use kinetic blasts.\n\n# How to install\n\nThis mod is available in ModFinder. Alternatively, you can download the zip file in the [releases page](https://github.com/NosVladimir/KineticArchetypes/releases/) and drag it into ModFinder or UnityModManager.\n\n# Cross-mod compatibility\n\nShould be compatible with DarkCodex and KineticistElementsExpanded.\n\n# Contents\n### Fixes\nFixed the problem where taking burn from a kinetic blade would deactivate the blade after the first attack due to insufficient remaining burn. Kinetic blades now only deactivate if there is indeed no burn left for an attack, either at the start of a round, or during a round immediately after an attack command is issued.\n\n### General\nAdded an ability to allow for remembering a currently held weapon, so that when kinetic blades are formed, the remembered weapon's shape is used instead of a never-changing scimitar. This works the same way as the base game transmog system with the golem, but any visual effect coming from the remembered weapon's enchants sometimes appears sometimes not. I have no idea how to fix that.\n\nAdded infusion [Vital Blade](https://libraryofmetzofitz.fandom.com/wiki/Kinetic_Blade#VITAL_BLADE) that allows kinetic blades to work with vital strike and improved vital strike.\n\n### [Kinetic Duelist](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/kinetic-duelist/)\n\nA kineticist archetype that allows legit two-weapon fighting with kinetic blades. Heavily homebrewed since gaining dual blades at 17th level is not very appealing.\n- Cannot choose form infusions that are >1st level and do not list kinetic blade as prerequisite\n- No infusions at 3rd and 9th levels, no supercharge, no metakinesis quicken\n- 0 burn kinetic blade at 1st level, can AoO\n- Off-hand kinetic blade at 3rd level, more attacks with it at 9th and 15th level\n- Recovers 1 burn in a burn-accepted round on first hit in a full-attack with kinetic blades from 11th level\n- Kinetic assault special charge. 3 burn, attacks with both blades and auto maximise\n\n### [Cinder Adept](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/paizo-llc-kineticist-archetypes/cinder-adept-kineticist-archetype/)\n\nFire-focused kineticist with a horse.\n- Must choose fire as primary and secondary element. Can still choose a different third element (in base game there is no benefit of choosing the same element except for the composite blast, so the third element is not restricted)\n- Trades 1st level infusion for Mounted Combat bonus feat \n- Trades 4th, 8th, 12th wild talents for a horse animal companion at level -3\n\n### Esoteric Blade\nA homebrew fighter archetype that has access to an energy kinetic blade, can make AoOs with it and use it for Cleaving Finishes and Vital Strikes.\n- Trades 1st level combat feat for a full-progression simple energy kinetic blade, and Str modifier for KB damage\n- Can multiclass with proper kineticist, adds up kinetic blast damage progression but reverts KB damage modifier to conform kineticist main stat (Con/Int/Wis/Cha)\n- Trades 4th level combat feat for KB AoO and KB combat feats including all Cleaving Finishes and all Vital Strikes\n- Trades weapon training 1/2/3/4 for weapon training (kinetic blade). Retains additional weapon type choices and advanced weapon training options. Works with anything dependent on weapon training, e.g. golves of dueling, all advanced weapon training features and Sohei's flurry\n- Trades 10th and 20th level combat feats for changing KB critical range and multiplier to be the same as remembered weapon's base type stats (see above for remembering a weapon). This doesn't account for weapon crit enchants\n\n### [Kinetic Lancer](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/kinetic-lancer/)\nUsing kinetic spear, leaping around the battlefield to full-attack foes.\n- Trades 1st level infusion for a 0 burn kinetic blade and the ability to [jump](https://www.d20pfsrd.com/skills/Acrobatics/#jumping-and-falling)\n- Signature ability: Dragoon Dive, leaping to a target and making a kinetic blade attack, with gather power during jumping. Trades some wilds talents and infusions to enhance Dragoon Dive, including lower jump DC, jumping full-attack, higher gather power burn reduction, extra attack, and bonus damage \n- Trades 5th level infusion for Kinetic Spear, a longspear-shaped kinetic blade with reach and crit range 19-20\n- Trades 9th level infusion for impaling the target of Dragoon Dive, denying their standard actions\n\n### [Onslaught Blaster](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/onslaught-blaster/)\nConvert every single dice increase of kinetic blasts into an additional blast fired. Also works with AOE form infusions. **WARNING:** be careful when firing a lot of AOE form infusions, as it will likely cause frame rate drops for a short moment due to too much FX.\n- For every 1d6 damage increase of a normal blast (or every 2d6 for composites), convert it into one more blast fired at 1d6 (or 2d6), except for kinetic blades and wall/cloud/deadly ground\n- Has an automatic targeting mode for distributing the number of blasts among targets, based on their HP\n- Trades all metakinesis for increasing the number of blasts\n- Archetype exclusive feat [Kinetic Railgun](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/onslaught-blaster#Kinetic_Railgun) that further adds 1 blast and reduces burn cost when hasted\n- In base game, can fire at most 34 blasts in a single cast with greater kinetic diadem and lesser kineticist rod equipped\n\n# Known issues\n**If you encounter any bug, feel free to fire an issue!** English and Chinese are fine.\n\nTaking levels first in an esoteric blade then a proper kineticist would give you associated composite blasts right away. Not a big deal so not going to fix.\n\nUsing dragoon dive to initiate a battle would sometimes cause you to lose your attacks - that's because the enemy was moving too fast and by the end of the fixed-point jump it's out of reach. This can be partially mitigated by increasing the speed of the character, so jumping time is reduced. It would be too complicated to factor in moving targets in real time, so this is not going to be fixed.\n\nThe reach granted by kinetic spear also applies to natural attacks.\n\nOnslaught blaster's targeted strike sometimes counts fewer blasts than actually fired.\n\nLevelling up during the casting animation of an onslaught blast may cause you to lose one dice permenantly. **Wait for some time until you see your equipments unlock, then level up!**\n\n# Planned contents\nCurrently no guaranteed future contents. Below is a list of archetypes I'm interested in and might try to implement, but given how bizzarre they are I cannot promise anything. Maybe also some more base game fixes around blade whirlwind.\n\n### [Elemental Annihilator](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/paizo-llc-kineticist-archetypes/elemental-annihilator-kineticist-archetype/)\nFeatures Devastating Infusion that can full-attack foes at 120 feet, but only deals a fixed 1d8+ConModifier dmg. Trades all wild talents for extra combat feats. Has a very powerful capstone at 20th level that's a composite infusion at 4 burn dealing 5*(10d6+10) bludgeoning+cold+electricity+fire+force dmg. I suppose it can also be used together with form infusions.\n\n### [Dread Soul](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/dread-soul/)\nEvil only. Forces others to take burn. Drains creatures souls to create soulstones.\n\n### [Nihilicist](https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/legendary-games-kineticist-archetypes/nihilicist/)\nNull element - empty blast and zero blast, dealing direct non-lethal damage. Can convert into lethal damage with a standard action, plus some conditions to the target.\n\n# Acknowledgements\n- [WittleWolfie](https://github.com/WittleWolfie) for [BPCore](https://wittlewolfie.github.io/WW-Blueprint-Core/articles/intro.html) and [Vek17](https://github.com/Vek17) for [TTT-Core](https://github.com/Vek17/TabletopTweaks-Core). I wouldn't have started modding myself without the amazing modding environments thanks to them\n- WittleWolfie (again) for [CharacterOptionsPlus](https://github.com/WittleWolfie/CharacterOptionsPlus) and [Truinto](https://github.com/Truinto) for [DarkCodex](https://github.com/Truinto/DarkCodex). Their code provided the best examples for me to learn and gave me tons of inspirations of how things could be done\n- Special thanks to: Freyja, who was the first user of this mod and provided lots of valuable feedback; [pheonix99](https://github.com/pheonix99) for providing some starting code for the jump and helpful discussions around rules; [deng-tianhan](https://github.com/deng-tianhan) for actively playing with this mod and helped testing kinetic lancer to eliminate bugs; [Spencer](https://github.com/SpencerMycek) for [KineticistElementsExpanded](https://github.com/SpencerMycek/KineticistExpandedElements) and contributing to the development of vital blade and kinetic railgun\n- All people in the discord modding community!\n",
"HomepageUrl": "https://github.com/NosVladimir/KineticArchetypes",
"Tags": [
@@ -1978,7 +1978,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834039+00:00",
+ "LastChecked": "2024-10-18T18:53:03.868803+00:00",
"Description": "# Kineticist Elements Expanded\n\nMod for Pathfinder Wrath of the Righteous\n\n\n## Credits and Acknowledgement\n\nThanks to [Truinto][1] author of [Dark Codex][2] for providing help, advice, and some methods so I could gain my own footing in C# and modding P:WoTR\n\nThanks to the entire OwlCat community discord and the modding community there, for answering my plethora of strange questions and pushing me in the right directions\n\nThank you to [Adsam112][3] for some custom icon images for the Void Element\nThank you to [RevanStarForge][4] for some color variations of those images. And for creating a whole bunch of new images for Void, Wood, and Aether!\nThank you Kerrovitarr (Discord) and [q892398745][5] for creating localizations in Russian and Chinese\n\n## Description\n\nThis mod adds expanded element choices for the Kineticist class. Currently this mod adds only the \"Aether\" element from the Tabletop version of Pathfinder.\nMore elements may be coming in the future.\n\nAdded elements means: More blast types, More infusions, wild talents, Elemental Defense, etc.\n\nThis mod originally started as a personal project to add my favorite element, Aether, to the game. But I have expanded the scope to encompass any other elements others might want to add to the game.\n\nIf you have any suggestions for elements to add to the game, please reach out to me, write an issue for the repo, etc.\n\nThank you for reading!\n\nI also do not have the skills currently to add custom effects to the game, so any element added will borrow the effect from other kineticist elements.\nI shall try to match the theme/element of the ability as best as possible to make it visually appealing\n\n## Help Requested\n\nThere are a lot of spell effects in game, and I've added a lot of spells, spell-likes, and special abilities that I cannot add all of the required FX or icons myself\n\nIf you come across any icons or FX (projectiles/AoE/etc) that you think might fit one of these abilities, please let me know and I'll get them added soon\nThank you!!\n\n## Content\n\n| Element | Feature | Description | Status |\n| :------ | :------ | :---------: | ------ |\n| Aether | Element Choice | The main aether element, adds selections for base kineticist (and archetypes) and kinetic knight | Done |\n| Aether | Basic Blast and Composite | Telekinetic and Force Blast - Including all vanilla infusions and Kinetic Blade | Done |\n| Aether | Foe Throw | Infusion for Telekinetic Blast - Allows the kineticst to lift an enemy and throw them at another enemy | Done |\n| Aether | Many Throw | Infusion for the Telekinetic Blast - Allows the kineticist to lift a multitude of objects and throw them at an equal number of targets | Done |\n| Aether | Disintegrating Infusion | Infusion for Force Blast - Functions similarly to the disintegration spell | Done |\n| Aether | Force Hook Infusion | Infusion for Force Blast - Allows the kineticist to drag themself to the target of their kinetic blast | Done |\n| Aether | Aetheric Boost Composite | A composite blast that can be used on any other basic or composite blast | Not Done |\n| Aether | Force Ward | Aether Elemental Defense - Adds a regenerating temporary hp buffer to the kineticist | Done |\n| Aether | Expanded Defense and Existing Wild Talents | Wild talents in the vanilla game can now have Aether as a prerequisite | Done |\n| Aether | Touchsite, Reactive | Wild Talent that provides the benefits of Uncanny Dodge | Done |\n| Aether | Telekinetic Finesse | Wild Talent that allows the kineticist to perform Trickery at range, like Ranged Legerdemain from Arcane Trickster | Done |\n| Aether | Telekinetic Maneuvers | Wild Talent that allows the kineticist to perform combat maneuvers at range | Done |\n| Aether | Self Telekinesis | Wild Talent chain that allows to kineticist to lift themselves over the battlefield (flight) | Done |\n| Aether | Spell Deflection | Wild Talent that allows the kineticist to form a barrier around themselves that provide resistance to spells (Spell Resistance) | Done |\n| Aether | Suffocation | Wild Talent that allows the kineticist to choke a target from a distance | Not Done |\n| Void | Element Choice | The main void element, adds selections for base kineticist (and archetypes) and kinetic knight | Done |\n| Void | Basic Selections | Negative and Gravity Blast - Including all vanilla infusions and Kinetic Blade | Done |\n| Void | Void Blast | Composite Blast gained by mixing Negative and Gravity | Done |\n| Void | Negative Admixture | Composite Blast (Special) - Mix with any simple energy blast to make the damage half negative | Done |\n| Void | Gravitic Boost | Composite Blast (Special) - Mix with any simple physical blast to increase the damage die to d8 | Done |\n| Void | Greater Admixture and Boost | Composite Blasts (Special) - Same a the above special composites, but they work with composite blasts (energy or physical) | Not Done |\n| Void | Dampening Infusion | Functions as Dazzling Infusion | Done |\n| Void | Enervating Infusion | Inflicts one negative level on the target on a failed save | Done |\n| Void | Pulling Infusion | Uses the \"Pulling\" combat maneuver against the target | Done |\n| Void | Unnerving Infusion | Applies shaken to the target enemy | Done |\n| Void | Vampiric Infusion | On hit, allows the user to use \"Kinetic Healer\" without a burn cost | Done |\n| Void | Weighing Infusion | Functions as Entangling Infusion | Done |\n| Void | Singularity Infusion | Creates a reoccuring and growing AOE, centered around the target point | Done |\n| Void | Corpse Puppet | Wild Talent that allows the user to raise a few skeletons | Done |\n| Void | Curse Breaker | Wild Talent that allows the user to break curses and enchantments on a target | Done |\n| Void | Undead Grip | Wild Talent that allows the user to hold undead creatures still, like hold person | Done |\n| Void | Gravity Control | Wild Talent that allows the user to alter gravity on themselves (flight) | Done |\n| Wood | Element Choice | The main wood element, adds selections for base kineticist (and archetypes) and kinetic knight | Done |\n| Wood | Basic Selection | Negative and Gravity Blast - Including most vanilla infusions and kinetic blade | Done |\n| Wood | Deadly Earth | Vanilla Infusion for the Wood element | Done |\n| Wood | Impale | Dark Codex Infusion for Wood and Composites | Not Done |\n| Wood | Composites | Verdant, Autumn, Spring, Summer, Winter | Done |\n| Wood | Positive Admixture | Composite Blast (Special) - Modifies any energy simple blast to be half positive energy | Done |\n| Wood | Flesh of Wood | Elemental Defense - Provides the kineticist\n| Wood | Spore Infusion | Infusion - Inflicts the foe with a poison and a disease, dealing poison damage and Dex damage over time | Done |\n| Wood | Toxic Infusion | Infusion - InflictsInflicts the foe with the sickened condition | Done |\n| Wood | Toxic Infusion, Greater | Infusion - InflictsInflicts the foe with a poison that does Con damage over time | Done |\n| Wood | Forest Siege | Wild Talent - InflictsAllows the user to command plant-life nearby to throw rocks as if they were giant catapults | Done |\n| Wood | Herbal Antivenom | Wild Talent - Provides the Kineticist with a bonus to saves vs poison, and a bonus to Lore: Religion | Done |\n| Wood | Thorn Flesh | Wild Talent - Works similarly to Wood's Jagged Flesh | Done |\n| Wood | Wild Growth | Wild Talent - Allows the kineticst to choke an area with plant growth; Works like the entangle spell | Done |\n| Wood | Wood Healer | Wild Talent - Works like Kinetic Healer, but requires positive blast | Done |\n| Wood | Woodland Step | Wild Talent - Provides the kineticist immunity to difficult terrain, like a Druid's woodland stride | Done |\n| Wood | Wood Soldiers | Wild Talent - Allows the kineticist to raise Wood Golems; golems gain buffs based on what composite blasts you have | Done |\n\n## Compatibility\n\nThis mod should be compatible with most other mods, as it only adds options to character choices.\nSome mods might not integrate perfectly, but they should work together properly\n\nIf you notice any issues, please contact me or open up an issue on this repository\n\n## Changelog\n\n### v3.3.0 For v2.3.1e\n- Bunch of misc changes\n- All modded element kinetic blades should use the correct burn cost now\n- Greater Gravitic Boost now costs an additional 1 point of burn (down from an additional 3): [See Mark Seifter confirm this Here][6] \n- Vampiric Infusion now works and does not cause the game to be laggy\n- Removed an issue where Greater Toxic Infusion was not available as an infusion, and there were multiple versions of the Singularity Infusion\n- Foe Throw is broken again\n- KineticSharpshooter support has not yet been added. I am waiting for an update to DarkCodex for some required changes\n\n### v3.2.4 For v2.2.4p\n- Rebuilt for the current came version\n\n### v3.2.3 For\n- Admixtures and boosts burn modifiers now count as blast, instead of infusion.\n- Positive and Negative Admixture now deal full composite damage (half-admixture have other)\n- Split damage Composites now deal full damage (were incorrectly dealing half the damage they should have been dealing)\n\n### v3.2.2 For\n- Gravitic Boost can now stack with the Golden Dragon dice boosts\n- Foe Throw infusion reworked slightly: Better unit movement and targetting (Does not require a \"lifted\" target to throw, but those will be prioritized)\n- Foe Throw Infusion UI Change: the \"Throwing Ability\" is now correctly grouped with other telekinetic blast variants, while the \"lifting\" ability is on it's own\n- Many Throw radius reduced to the correct size (was 30ft radius, is now 15ft)\n\n### v3.2.1 For v2.1.5r\n- Revamp of All the elements' blasts - Should work much closer to the base game's elements now\n- Revamp of All of the \"Boosts\" - These should work more consistently, and apply to the entire dice roll\n- Revamp how the boosts are added (w/o mods) - They are all now added correctly; If you don't have them after leveling up, reload the save (It's a vanilla issue)\n- Composite Blasts' burn costs fixed - I didn't realize something stacked when they shouldn't. The blast costs should now be correct\n- Kinetic Blade weapon damage display should now work exactly how the base game does it - Still means it's broken. But at least it's accurate\n- Disintegrating infusion now works for Force Blade - If you really, really wanna go for that. It's still super expensive for burn\n- Telekinetic Invisibility now works as a toggle; If it get's dispelled you have to turn it on and off again\n- Modded Elements now have FX for gather power!\n- Fix: Skilled Kineticist Bonuses for Void and Wood\n- Fix: Some buffs would show up in the UI when not wanted (usually as a white square)\n\n\n### v3.2.0 For v2.1.4w\n- Added support for the Elemental Engine class:\n- These are the bonuses gained from the Elemental Burnout feature for modded elements (Thank you Thank you Kerrovitarr (Discord), for the help determining these bonuses)\n\t- Void: +2/4 to saves against negative and death effects; 20%/50% concealment that can't be countered with true sight\n\t- Wood: +2/4 to saves against poison and disease effects; half of kineticist level as N/slashing / half of kineticist level as fast healing\n\t- Aether: +2/4 to armor AC (acts like magic armor); 50% fortification/incorporeal\n- Fix chinese localization\n\n### v3.1.0 For v2.1.4w\n- Fix Name and Description of Wood Wild Talent Bonus Feats (Was using the name and description of the wood class skills)\n- Fix Name of Positive Blast (Was using the name of Wood Blast)\n- Fix Singularity Infusion appear twice in the selection list\n\n- Added localization for Russian (Thank you Kerrovitarr (Discord))\n- Added localization for Chinese (Thank you [q892398745][5] )\n\n### v3.0.2\n- Fix typo causing Aetheric Boost (and Greater) descriptions to be formatted incorrectly\n- Fix error causing multi-projectile attacks (Forest Siege and Many Throw) to fail and have no projectiles\n- Fix energy blasts so they actually require a Spell Resistance roll, as intended\n- Fix the version number so UMM stops yelling at you\n\n### v3.0.1\n- Fix damage modification of Disintegrate/Admixtures/Foe Throw\n- Fix potential doll issues when using a modded kinetic blade\n\t- Issue would occur when loading a save with a character had a modded kinetic blade equipped\n\t- The character would become untargetable (unless clicking on the portrait), and would appear with none of their items equipped visually\n- Fixed damage types of certain kinetic blades (Specifically Force Blade)\n- Kinetic Blade Icons updated (this isn't a good change, as its the same as their normal blast ones, but I'm working on getting some new ones)\n- Fixed a compatibility issue with DarkCodex (Fixes a few known things like Kinetic Fist, and a bunch of unknown things, probably)\n- Greater Gravitic Boost, Aetheric Boost/Greater, added (But won't show up if using DarkCodex)\n- Localization support added: English\n\n### v3.0.0\n- Huge stability Update - I went over the codebase (10K+ lines) 3 times to align each element to work as similarly as possible\n- Fixes should be a lot easier in the future\n- Now using CodexLib (From DarkCodex) so everything should stay up-to-date and work great\n\n- Fix: Force Throw works again\n- Break: Many Throw does not work\n- Break: Void: Vampiric Infusion not working?\n- Break: Some infusions are just missing? (Greater Toxic/One of the Admixtures)\n\n\n- Now updated for the most recent game version (Thing should just work againtm)\n\n### v2.5.2\n\n- Fix Negative Energy Kinetic Blade Text\n- Fix Void Healer prereq for Vampiric Infusion\n- Change icon reference for Positive Admixture to an icon that actually exists\n- Fix Summer/Winter blades correctly targeting normal AC\n- Actually compiled in release mode this time!\n\n### v2.6.0\n\n- Fix a mistake where Aether kineticists were being given the class skills of a Chaokineticist (Void)\n- Fix an issue where everyone was getting Aether Class skills, except it was actually void class skills\n- Buffed Wood Soldiers (They're supposed to have the \"Advanced Template\")\n- Noticed an issue with Skilled Kineticist and Kinetic Knights\n\n[1]: https://github.com/Truinto\n[2]: https://github.com/Truinto/DarkCodex\n[3]: https://github.com/Adsam112\n[4]: https://github.com/RevanStarforge\n[5]: https://github.com/q892398745\n[6]: https://paizo.com/threads/rzs2tk0l?How-much-burn-does-an-Gravitic-Boost\n",
"HomepageUrl": "https://github.com/SpencerMycek/KineticistExpandedElements",
"Tags": [
@@ -2029,7 +2029,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834044+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688035+00:00",
"Description": "A mod for Wrath of the Righteous\n\nFeatures:\n* Sets all companions recruit levels to 1 (if they weren't already). This should allow for better compatability with Barley's Respec mod, and also Toybox gestalt.\n* Should include all the DLC companions as well\n\nKnown Issues:\n* None?\n\nInstallation:\nInstall like a normal UMM mod, by dragging it onto the UMM installer or Modfinder\n\nProbably unnecessary if you already have Homebrew Archetype's AC submod (which overwrites the base game companions recruit level to 1 as well)\n",
"HomepageUrl": "https://github.com/CasDragon/lvl1companions",
"Tags": [
@@ -2115,7 +2115,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834049+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688041+00:00",
"Description": "A mod to make Aivu's levelups controllable.\n\n# Changelog:\n\n\n## 1.2.7\n\nOfficial 2.2 release\n\n\n## 1.2.6\n\nOffical 2.1 release.\nFix for heroism aura buff persisting overlong.\n\n## 1.2.5\n2.1 Beta release\n\n## 1.2.3\nFixed for levelups past 20 being broken.\nFix for inability to wear animal companion gloves.\nMade ExpandedContent drake companions able to wear them while I was at it.\n\n\nWhat it does:\nYou can now pick what feats and spells Aivu takes on levelup.\nAivu can now equip animal companion specific items if other requirements are met.\nFixes the SFX spam on the heroism aura.\n\n\nOptional Components:\nAivu's spell list includes the bard list per TT havoc dragons.\n\nInstallation and Compatability considerations:\nYou will need to respec to make use of this mod if you are already an Azata.\nAn existing Aivu will not benefit from the mod's features and may encounter issues.\nAny mod that alters any portion of Aivu's existing progression will be non-functional and may break things - I deep-sixed all of that in the process of making this.\n\nNew items and spells should work just fine.\n\n\nBalance considerations:\n\nAivu has been nerfed pretty heavily, both casting and breath. This should make that tolerable.\n\nKnown Display issues:\nThe spell access line in the progression shows level 7/8/9 access starting at level 15. Works fine in practice, ignore.\nThere may be spurrious heroism buff icons in on the character selection box at the bottom - some kind of side effect of the heroism fx fix.\n\nPermissions:\nFeel free to borrow the code and integrate into your own mod, just give me a shoutout.\n",
"HomepageUrl": "https://github.com/pheonix99/LevelableAivu",
"Tags": [
@@ -2156,7 +2156,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834057+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688049+00:00",
"Description": "Owlmod patches for Ziggurat and Pillar of Skulls crusade decrees.\n\nZiggurat : 30 > 7\n\nPillar of Skulls : 10 > 3\n",
"HomepageUrl": "https://github.com/SlyDevil/LichDecreeReductions",
"Tags": [
@@ -2196,7 +2196,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834211+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688216+00:00",
"Description": "# Literate Companions - mod for Pathfinder: Wrath of the Righteous\n\nConverts books that grant permanent bonuses to main character into single use usable items that can be used by any member of the party.\n\nOriginal book text can be seen if you open detailed item info, it's in flavor text.\n\nLexicon and one devil specific book are untouched for obvious reasons.\n\nIf installing mid-playthrough there are couple of UI things to note: \n- If before installing this mod you have already read the book that was converted, then it will look in the inventory with red outline as if it can't be used, but that's just UI thing. \n- If you're also using Toybox rarity tags, you will need to temporarily disable tagging, use those old books, and then you can enable rarity tags back. This is only for old books, those that you haven't encountered yet will look normally\n\nDoesn't seem to introduce save dependency.\n\nInstallation: as any other UMM mod",
"HomepageUrl": "https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/699",
"Tags": [
@@ -2261,7 +2261,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.783422+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688227+00:00",
"Description": "# Madison's Metagaming\n A content mod to add stuff that should already be in the base game. Will be updated sporadically as I find something I want. \n\n## Content\n- Feats\n - [Fey Foundling](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Fey%20Foundling). PF1e RAW says that this can only be taken at first level, but we use the honor system :)\n\n## Installation\n Install via [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder), or manually via [Unity Mod Manager](https://github.com/newman55/unity-mod-manager).\n \n Has not been tested without Vek17's [Tabletop-Base](https://github.com/Vek17/TabletopTweaks-Base) and other mods. It should theoretically work, but you may run into issues.\n\n## Acknowledgements\n - WittleWolfie for his incredible [Blueprint-Core](https://github.com/WittleWolfie/WW-Blueprint-Core) and all its documentation.\n - All the modders who came before and contributed to this incredible community.\n - All the folks on the modding channels of the [Owlcat Discord](https://discord.com/invite/owlcat) for the help and sanity checking.\n",
"HomepageUrl": "https://github.com/madisoncfallin/MadisonsMetagaming",
"Tags": [
@@ -2307,7 +2307,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834226+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688233+00:00",
"Description": "# MAKING FRIENDS (Summoner Mod)\n\n## [![Download zip](https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS/blob/master/DownloadButton.png?raw=true \"Download zip\")](https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS/releases/latest/download/WOTR_MAKING_FRIENDS.zip)\n\nRequires ModMenu:\nhttps://github.com/WittleWolfie/ModMenu\n![alt text](https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS/blob/master/modmenumakingfriends.png)\n\n\n\n## How to Install\n\n```\n1. Download and install Unity Mod Manager, make sure it is at least version 0.23.0\n2. Run Unity Mod Manger and set it up to find Wrath of the Righteous\n3. Download the WOTR_MAKING_FRIENDS mod\n4. Install the mod by dragging the zip file from step 3 into the Unity Mod Manager window under the Mods tab\n```\n## Added Content\n```\n* Added Summoner Class\n* 57 Different bodies for your Eidolon\n* 20 New Unique Spells, including the ever elusive Black Tentacles and Infernal Healing\n* 22 Eidolon Subtypes\n* 61 Evolutions to choose from some with multiple ranks\n* 828 Blueprints\n```\n## Change Log\n```\n* 03/10/2024 (0.1.9) Added localization for the Pincers evolution.\n* 03/10/2024 (0.1.9) Fixed Transmogrify to no longer give additional attacks.\n* 03/10/2024 (0.1.9) Fixed equipment slots being locked even if you have the arms evolution.\n* 10/21/2023 (0.1.8) @ifarmpandas Addition of share spells \n* 06/06/2024 (0.2.1) Bite attack now toggleable as a primary or secondary attack\n* 06/06/2024 (0.2.1) 1 evolution point natural attacks will now properly override empty slots. \n```\n\n## Known Issues\n```\n* Eidolons do not qualify for all weapon focus feats.\n* If a character has more than 2 companions (such as an Eidolon+Aivu+Animal Companion), the UI breaks.\n* If a party has more than 13 units in total, the game breaks.\n* Attack animations won't play for certain body-types. This is because they don't have an animation for that attack, but the attack will still happen.\n* FIXED: Sometimes even if your Eidolon has arms the game will lock the equipment slots, reloading your game fixes this issue.\n* Bonded Senses doesn't refresh when the eidolon changes their perception ranks, reloading your game fixes this issue.\n* Some eidolons are either too big or don't show at all in the inventory screen.\n```\n## Special Thanks\nThanks to @Vek17#1898, @bubbles#0538, @WittleWolfie#8477, and everyone else on the [Discord](https://discord.gg/owlcat). Without their assistance this project would not have been possible.\n\n\n## License\n[MIT](https://choosealicense.com/licenses/mit/)\n",
"HomepageUrl": "https://github.com/Balkoth-dev/WOTR_MAKING_FRIENDS",
"Tags": [
@@ -2383,7 +2383,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834232+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688239+00:00",
"Description": "# MewsiferConsole\nAn improved remote console for reading logs in Pathfinder: Wrath of the Righteous.\n\nFor reporting bugs to WotR mod devs, read [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)\n\n**Mod Developers: Add `MewsiferConsole.Mod` to `LoadAfter` in your `Info.json` to ensure all of your logs are captured.**\n\n```json\n\"LoadAfter\": [\"MewsiferConsole.Mod\"]\n```\n\n![Console screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/console.png)\n\n## Features\n\n* Captures Unity Mod Manager and Game logs\n* Filtering by Channel, Severity / Level, and text\n* De-dupe log events to reduce log spam\n* Bug report API to export a session which can be loaded into the console\n* Better performance than RemoteConsole\n\n## Setup\n\n1. Install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (UMM), minimum version 0.23.0, and configure for use with Wrath\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for Mewsifer Console\n3. Click \"Install\"\n4. (Optional) Search for and install Mewsifer Console Menu and its dependency, [ModMenu]()\n * Adds a button to the Mods menu which generates a bug report containing all logs from the current game session\n * This is a great way to get bug reports from users\n\n![Menu options screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/menu.png)\n\nIf you don't want to use ModFinder you can download the [latest release](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/releases) and install normally using UMM.\n\n## Usage\n\nAfter installation run `%WrathPath%/Mods/MewsiferConsole.Mod/MewsiferConsole.exe` where `%WrathPath%` is the base game directory, `C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pathfinder Second Adventure` by default for Steam users.\n\nYou will be prompted to select a log source:\n\n![Startup screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/startup.png)\n\nSelect \"Connect to game\" to view logs for a currently active game instance. You can also start the game after starting the console.\n\nSelect \"Load from file\" to load a `*.mew` file created using the bug report API. See below for instructions on creating a bug report.\n\n**Important:** The console relies on a mod to send log events. MewsiferConsole.Mod needs to be enabled for it to function.\n\n### Filters\n\nFilter by text:\n\n![Text include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/text_include.png)\n\nFilter by channel (use \"-\" to exclude):\n\n![Channel include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_include.png)\n![Channel exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_exclude.png)\n\nFilter by log level / severity:\n\n![Severity include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_include.png)\n![Severity exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_exclude.png)\n\nWhen combining filters a log is shown if it matches at least one include filter and *zero* exclude filters. For example, if your filter was `ch:Mews ch:Tabletop -sev:E -sev:V`:\n\n| Log Event | Shown? | Why? |\n| ----------------------------------------------- | :----: | ------------------- |\n| (I) [MewsiferConsole.Mod] Connected | Yes | Matching channel |\n| (E) [MewsiferConsole.Mod] An exception occurred | No | Severity excluded |\n| (V) [MewsiferConsole.Mod] Sending message | No | Severity excluded |\n| (I) [TabletopTweaks-Core] Adding | Yes | Matching channel |\n| (I) [TabletopTweaks-Rework] Adding | Yes | Matching channel |\n| (I) [System] Await | No | No matching channel |\n\n### Log Level / Severity\n\nFor UMM logs:\n\n| Logging Method | Severity |\n| -------------------------- | :-------: |\n| `ModLogger.Log()` | (I)nfo |\n| `ModLogger.Warning()` | (W)arning |\n| `ModLogger.Error()` | (E)rror |\n| `ModLogger.Critical()` | (E)rror |\n| `ModLogger.LogException()` | (E)rror |\n| `ModLogger.NativeLog()` | (V)erbose |\n\nFor Game logs:\n\n| Logging Method | Severity |\n| ------------------------ | :-------: |\n| `LogChannel.Log()` | (I)nfo |\n| `LogChannel.Verbose()` | (I)nfo |\n| `LogChannel.Warning()` | (W)arning |\n| `LogChannel.Error()` | (E)rror |\n| `LogChannel.Exception()` | (E)rror |\n\nNotably, Game logs do not support `Verbose`, so calls to `LogChannel.Verbose()` use the same severity as `LogChannel.Log()`.\n\n### Bug Report API\n\nIf you want to capture bug reports for your mod you can call `Mewsifer.GenerateReport(fileName)` ([Source](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/MewsiferConsole.Mod/Mewsifer.cs)):\n\n1. Add a reference to `MewsiferConsole.Mod.dll` to your project\n2. Call `Mewsifer.GenerateReport(fileName)` supplying the name of the resulting report\n3. Wait for the returned `Task` to complete\n * The result contains the full file path\n4. Instruct the user to upload the resulting file to the appropriate location, or upload it automatically in your mod\n\nExample:\n\n```C#\n// Request in a new thread to prevent blocking the current thread from executing when Wait() is called\nnew Thread(new ThreadStart(LogReport)).Start();\n\nprivate static void LogReport()\n{\n var report = Mewsifer.GenerateReport(\"MyModTestReport\");\n report.Wait();\n // Prints the report file path to the log\n Logger.Log($\"Report generated: {report.Result}\");\n}\n```\n\nOnce you have the file you can open it by launching the console and selecting \"Load from file\" at startup.\n\n## Acknowledgements\n\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n* Cyrix on Discord for the banner illustration used in MewsiferConsole.Menu\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/wotr).\n",
"HomepageUrl": "https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole",
"Tags": [
@@ -2458,7 +2458,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834238+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688245+00:00",
"Description": "# MewsiferConsole\nAn improved remote console for reading logs in Pathfinder: Wrath of the Righteous.\n\nFor reporting bugs to WotR mod devs, read [So you want to report a WotR mod bug?](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/ModBugReports.md)\n\n**Mod Developers: Add `MewsiferConsole.Mod` to `LoadAfter` in your `Info.json` to ensure all of your logs are captured.**\n\n```json\n\"LoadAfter\": [\"MewsiferConsole.Mod\"]\n```\n\n![Console screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/console.png)\n\n## Features\n\n* Captures Unity Mod Manager and Game logs\n* Filtering by Channel, Severity / Level, and text\n* De-dupe log events to reduce log spam\n* Bug report API to export a session which can be loaded into the console\n* Better performance than RemoteConsole\n\n## Setup\n\n1. Install [Unity Mod Manager](https://github.com/newman55/unity-mod-manager) (UMM), minimum version 0.23.0, and configure for use with Wrath\n2. Install [ModFinder](https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder) and use it to search for Mewsifer Console\n3. Click \"Install\"\n4. (Optional) Search for and install Mewsifer Console Menu and its dependency, [ModMenu]()\n * Adds a button to the Mods menu which generates a bug report containing all logs from the current game session\n * This is a great way to get bug reports from users\n\n![Menu options screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/menu.png)\n\nIf you don't want to use ModFinder you can download the [latest release](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/releases) and install normally using UMM.\n\n## Usage\n\nAfter installation run `%WrathPath%/Mods/MewsiferConsole.Mod/MewsiferConsole.exe` where `%WrathPath%` is the base game directory, `C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pathfinder Second Adventure` by default for Steam users.\n\nYou will be prompted to select a log source:\n\n![Startup screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/startup.png)\n\nSelect \"Connect to game\" to view logs for a currently active game instance. You can also start the game after starting the console.\n\nSelect \"Load from file\" to load a `*.mew` file created using the bug report API. See below for instructions on creating a bug report.\n\n**Important:** The console relies on a mod to send log events. MewsiferConsole.Mod needs to be enabled for it to function.\n\n### Filters\n\nFilter by text:\n\n![Text include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/text_include.png)\n\nFilter by channel (use \"-\" to exclude):\n\n![Channel include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_include.png)\n![Channel exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/channel_exclude.png)\n\nFilter by log level / severity:\n\n![Severity include screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_include.png)\n![Severity exclude screenshot](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/screenshots/severity_exclude.png)\n\nWhen combining filters a log is shown if it matches at least one include filter and *zero* exclude filters. For example, if your filter was `ch:Mews ch:Tabletop -sev:E -sev:V`:\n\n| Log Event | Shown? | Why? |\n| ----------------------------------------------- | :----: | ------------------- |\n| (I) [MewsiferConsole.Mod] Connected | Yes | Matching channel |\n| (E) [MewsiferConsole.Mod] An exception occurred | No | Severity excluded |\n| (V) [MewsiferConsole.Mod] Sending message | No | Severity excluded |\n| (I) [TabletopTweaks-Core] Adding | Yes | Matching channel |\n| (I) [TabletopTweaks-Rework] Adding | Yes | Matching channel |\n| (I) [System] Await | No | No matching channel |\n\n### Log Level / Severity\n\nFor UMM logs:\n\n| Logging Method | Severity |\n| -------------------------- | :-------: |\n| `ModLogger.Log()` | (I)nfo |\n| `ModLogger.Warning()` | (W)arning |\n| `ModLogger.Error()` | (E)rror |\n| `ModLogger.Critical()` | (E)rror |\n| `ModLogger.LogException()` | (E)rror |\n| `ModLogger.NativeLog()` | (V)erbose |\n\nFor Game logs:\n\n| Logging Method | Severity |\n| ------------------------ | :-------: |\n| `LogChannel.Log()` | (I)nfo |\n| `LogChannel.Verbose()` | (I)nfo |\n| `LogChannel.Warning()` | (W)arning |\n| `LogChannel.Error()` | (E)rror |\n| `LogChannel.Exception()` | (E)rror |\n\nNotably, Game logs do not support `Verbose`, so calls to `LogChannel.Verbose()` use the same severity as `LogChannel.Log()`.\n\n### Bug Report API\n\nIf you want to capture bug reports for your mod you can call `Mewsifer.GenerateReport(fileName)` ([Source](https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole/blob/main/MewsiferConsole.Mod/Mewsifer.cs)):\n\n1. Add a reference to `MewsiferConsole.Mod.dll` to your project\n2. Call `Mewsifer.GenerateReport(fileName)` supplying the name of the resulting report\n3. Wait for the returned `Task` to complete\n * The result contains the full file path\n4. Instruct the user to upload the resulting file to the appropriate location, or upload it automatically in your mod\n\nExample:\n\n```C#\n// Request in a new thread to prevent blocking the current thread from executing when Wait() is called\nnew Thread(new ThreadStart(LogReport)).Start();\n\nprivate static void LogReport()\n{\n var report = Mewsifer.GenerateReport(\"MyModTestReport\");\n report.Wait();\n // Prints the report file path to the log\n Logger.Log($\"Report generated: {report.Result}\");\n}\n```\n\nOnce you have the file you can open it by launching the console and selecting \"Load from file\" at startup.\n\n## Acknowledgements\n\n* The modding community on [Discord](https://discord.com/invite/owlcat), an invaluable and supportive resource for help modding.\n* All the Owlcat modders who came before me, wrote documents, and open sourced their code.\n* Cyrix on Discord for the banner illustration used in MewsiferConsole.Menu\n\n## Interested in modding?\n\n* Check out the [OwlcatModdingWiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki).\n* Join us on [Discord](https://discord.com/invite/wotr).\n",
"HomepageUrl": "https://github.com/Pathfinder-WOTR-Modding-Community/MewsiferConsole",
"Tags": [
@@ -2543,7 +2543,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834243+00:00",
+ "LastChecked": "2024-10-18T18:53:03.868825+00:00",
"Description": "# Microscopic Content Expansion mod for Pathfinder: Wrath of the Righteous \n## Requirements: [TabletopTweaks-Core](https://github.com/Vek17/TabletopTweaks-Core/releases).\n\nAdd Antipaladin class, some feats, spells and ki powers.\n\n## Featuring\n\n### New classes: \n\n[Antipaladin](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin) \nArchetypes available: \n- [Iron Tyrant](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo-antipaladin-archetypes/iron-tyrant-antipaladin-archetype/)\n- [Knight of the Sepulcher](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo-antipaladin-archetypes/knight-of-the-sepulcher)\n- [Tyrant](https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo-antipaladin-archetypes/tyrant-antipaladin-archetype/)\n\nIMPORTANT: For best experience also install TabletopTweaks-Base. Fiendish template for antipaladin animal companion and Armor Mastery/Shield Mastery feats that can be picked as Iron Tyrant bonus feats are used from TTT. If you don't have TTT-Base, mod will still work, just you will be missing additional possible selections. (No, I won't copypaste those in my mod, don't ask)\n\nNotable differences from PnP: \nInstead of Aura of Vengeance (lvl 11 ability) which allows Antipaladin to share Smite Good, in mod version 1.16.0 this was replaced with Tip of the Spear (previously capstone option) that allows Smite Good to affect everything. The part that adds 3 bonus smites was removed from it. \nThis is to make Smite Good useful while not stepping on Paladin's support role. Evil helps themselves, not others.\n\nMark of Vengeance that was previously granted is still in mod files (and will continue to be there for save compatibility), so if you liked how it was previously, you can add it manually with Toybox.\n\n#### Antipaladin exclusive companion and mount - Nightmare (flaming horse)\n\nSize: Large \nSpeed: 50 ft. \nAC: +8 natural armor \nAttack: bite (1d4), 2 hooves (1d6) \nAbility scores: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 \nSpecial qualities: Hoof attacks deal additional 1d4 fire damage. \nNightmares are not animals, but evil outsiders and thus are not affected by abilities targeting specifically animals or not working on outsiders. That means Animal Growth and Legendary Proporions do NOT work on them. \n\nThey do not have any special level where they get upgrade. They receive the usual bonuses from animal level ups.\n\nCan be mounted with character properly (mostly) sitting on the mount. Occasionally it will be wonky, accept it as what it is.\n\nBardings can be equipped (provided you have proficiency), but they will not show on the model.\n\nThey use Horse portrait.\n\n### New feats\n\n- [Unsanctioned Knowledge (paladin and antipaladin versions)](https://www.d20pfsrd.com/feats/general-feats/unsanctioned-knowledge/)\n- Snake style feat chain\n\t- [Snake Style](https://www.d20pfsrd.com/feats/combat-feats/snake-style-combat-style)\n\t- [Snake Sidewind](https://www.d20pfsrd.com/feats/combat-feats/snake-sidewind-combat)\n\t- [Snake Fang](https://www.d20pfsrd.com/feats/combat-feats/snake-fang-combat)\n- Startoss style feat chain\n\t- [Startoss Style](https://www.d20pfsrd.com/feats/combat-feats/startoss-style-combat-style)\n\t- [Startoss Comet](https://www.d20pfsrd.com/feats/combat-feats/startoss-comet-combat)\n\t- [Startoss Shower](https://www.d20pfsrd.com/feats/combat-feats/startoss-shower-combat)\n- Dimensional Savant feat chain\n - [Dimensional Agility](https://www.d20pfsrd.com/feats/general-feats/dimensional-agility)\n\t- [Dimensional Assault](https://www.d20pfsrd.com/feats/general-feats/dimensional-assault)\n\t- [Dimensional Dervish](https://www.d20pfsrd.com/feats/general-feats/dimensional-dervish)\n- [Flickering Step](https://www.d20pfsrd.com/feats/conduit-feats/flickering-step-conduit)\n- [Crusader's Flurry](https://www.d20pfsrd.com/feats/general-feats/crusader-s-flurry)\n- [Feinting Flurry](https://www.d20pfsrd.com/feats/combat-feats/feinting-flurry-combat)\n### New spells\n\n- [Deadly Juggernaut (Cleric 3, Inquisitor 3, Paladin 3, Antipaladin 3, Warpriest 3)](https://www.d20pfsrd.com/magic/all-spells/d/deadly-juggernaut/) \n- [Blade of Dark Triumph (Antipaladin 3)](https://www.d20pfsrd.com/magic/all-spells/b/blade-of-dark-triumph)\n- [Blade of Bright Victory (Paladin 3)](https://www.d20pfsrd.com/magic/all-spells/b/blade-of-bright-victory)\n- [Widen Auras (Antipaladin 2)](https://www.d20pfsrd.com/magic/all-spells/w/widen-auras/) - note, only Antipaladin, no Paladin version.\n\n### New Ki powers\n- [Ki Power: Deadly Juggernaut](https://www.d20pfsrd.com/classes/core-classes/Monk/archetypes/paizo-monk-archetypes/qinggong-monk/#8th-Level_Ki_Powers)\n\tNot available for Drunken Master. Can be used by Sensei but can't be shared.\n- [Ki Power: Ki Leech](https://www.d20pfsrd.com/classes/core-classes/Monk/archetypes/paizo-monk-archetypes/qinggong-monk/#10th-Level_Ki_Powers)\n\tNot available for Drunken Master. Can be used by Sensei but can't be shared.\n- [Ki Power: Diamond Resilience](https://www.d20pfsrd.com/classes/unchained-classes/MONK-unchained/#TOC-Ki-Power-Su-)\n\tMade into passive ability (like Diamond Soul) and set to require Monk class level 14. Not available for Drunken Master.\n\n### New class features\n- [Druidic Herbalism](https://www.d20pfsrd.com/classes/Core-classes/druid/#Nature_Bond_Ex)\nFor simplicity of implementation and usage nerfed compared to tabletop description: \n Instead of free WIS mod concoctions every day, druid gets to brew any potion for free.\n- [Legion's Blessing (Cleric Crusader archetype lvl 8 feature)](https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/crusader)\nAllows you to sacrifice spell slot (through spontaneous conversion), making your next spell of exactly 3 levels lower with a range of touch to be applied to all allies in a 10 ft radius.\n\t- properly takes into account metamagic and stuff\n\t- effects that trigger \"on spell cast\" will trigger for each target, which may be desired or not.\n\t- will work on modded spells or spells added through Loremaster. Condition for triggering mass cast simply (range is touch, target is ally).\n\t- you're your own ally. Mass cast will be applied on you/triggered by casting on yourself\n\t- sacrifice spell and subsequent mass-cast are only for Crusader spellbook\n\t- unfortunately this mass cast can't be set up through Bubble Buffs\n\t- Zippy Magic with duplicate original cast once, but won't trigger any more mass casts\n- [Flying Kick (Monk Style Strike)](https://www.d20pfsrd.com/classes/unchained-classes/Monk-unchained/#TOC-Style-Strike-Ex-)\nGrants pseudo pounce ability Flying Kick, that can be used to move up to Fast Movement amount of feet (so 10 feet at lvl 5, 60 feet at lvl 18+) and at the end attack with flurry of blows\n\t- requires you to have Flurry of Blows active\n\t- requires you to be unarmed\n\t- To qualify for choosing this style you need to have FoB and Fast Movement, so archetypes that trade it away (Sensei and Sohei) can't take it.\n\t- visually you jump and hit with your kick (single attack), then performs full attack without first attack, resulting in total in your normal amount of attacks\n\t- is NOT a charge. Bonuses to charge do not apply\n\t- range grows with Monk level, from 10 feet to 60 feet\n\t- Style grants you toggleable ability, that on toggling will give you ability that actually performs jumpkick. Done this way so that you can't have another style enabled until you are allowed to have two active styles\n- [Timeless Body (Monk level 17 feature)](https://www.d20pfsrd.com/classes/unchained-classes/MONK-unchained/#TOC-Timeless-Body-Ex-)\n\tImplemented as immunity to couple of very specific effects.\n- [Flawless Mind (Monk level 19 feature)](https://www.d20pfsrd.com/classes/unchained-classes/MONK-unchained/#TOC-Flawless-Mind)\n\tWhenever a monk attempts a Will save, he can roll twice and take the better result.\n\n### Homebrew changes (all default to OFF)\n\nChanges that make sense to me, enable if you like (and don't forget to restart the game!)\n\n#### Dragonblood Shifter\n- Make Draconic Aspect (minor aspect) last indefinitely.\n- At levels 9, 14 and 20 allow 2, 3, 4 aspects enabled at the same time.\n- Add at lvl 4 bite attack with 1.5 STR bonus.\n- Add at lvl 5 draconic wings that are active during dragon aspect and match in color last activated aspect- \n- Add Airborne property to dragon forms given by class.\n- Increase STR/CON bonuses provided by dragon forms given by class by 0/2/4.\n- Make class dragon form bite attack use 1.5 STR bonus.\n\nReasoning: \nDraconic aspect bonuses are so small that having them on a timer is just bad. Multiple aspects mirror chimeric aspect. On lvl 20 this will result in you being immune to 4 elements, but a) that's pure no dips lvl 20, b) casters could do it earlier anyway.\nBite at lvl 4 because that's where normal shifters spike in power with their major form.\nWings because why not. Feyform and Griffonheart give wings at 5.\n\nAirborne (that full dragons have, but normal polymorphs don't) gives immunity to all ground things and trip. \n0/2/4 bonus is just so you don't feel bad that BFT could share same dragon form but with higher stats bonuses. \n1.5x STR bonus on bite because most dragons have that.\nLet's have archetype that is all about dragons forms that at mildly superior to what others can have.\n\n#### Mythic Armor Feats\n- Use armor enhancement bonus for DR penetration in Heavy and Medium mythic offense feats. I.e. bonus damage from +5 heavy armor counts as if it came from +5 weapon.\n\nReasoning: \nDescription says that you strike with your armor spikes, and if my armor is magical, surely strike from it would be magical?\n## Thanks to \n- bubbles and Vek17 specifically \n- kadyn for his Expanded Content\n- Fumihiko for making of Snake Style for Kingmaker\n- Jarly for Russian localization\n- Pathfinder Wrath of The Righteous Discord channel members\n- PS: Wolfie's [Modding Wiki](https://github.com/WittleWolfie/OwlcatModdingWiki/wiki) is an excellent place to start if you want to start modding on your own.\n- Join our [Discord](https://discord.com/invite/wotr)",
"HomepageUrl": "https://github.com/alterasc/MicroscopicContentExpansion",
"Tags": [
@@ -2629,7 +2629,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834249+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688255+00:00",
"Description": "# Miscellaneous Tweaks and Fixes for WotR\n\nA small collection of fixes or tweaks to things that bugged me while playing.\nRequires [ModMenu](https://github.com/WittleWolfie/ModMenu/releases)\n\nAll features can be enabled or disabled in the Mods menu.\n\n### Natural Attack Stacking\n\nPreviously, if you got multiple natural attacks of the same type from different features/buffs/etc.\nyou would get extra attacks per round. This was 'fixed' by Owlcat at some point so now extra natural \nattacks give no benefit to PCs. With this enabled, vanilla behaviour is replaced with an approximation\nof the tabletop rules:\n\nAddtional natural attacks of the same kind gives a stacking increase to the effective size of the 'weapon'\n(eg. 2 pairs of Medium claw attacks effectively grant 1 pair of Large claw attacks instead).\n\nYou get all 'enchantment' effects (elemental damage/DR penetration/etc.) but multiple enchants of the same type\ndo not stack.\n\n### Major Strength Blessing Armor Speed Fix\n\nWarpriest's Major Blessing for Strength domain now applies to heavy armor in addition to medium\narmor - now matches its description.\n\n### Force Book of Dreams Upgrade\n\nThe Book of Dreams item is supposed to upgrade at certain points in the story,\nbut this has never reliably worked (at least in my experience). Enabling this forces the \nupgrade script to run on every Etude update. Disabled by default.\n\n### Identify natural weapons\n\nIn some cases, \"enchanted\" natural weapons will appear as Unidentified, requiring a Knowledge (Arcana) check\nto identify. This force identifies natural weapons on equip\n\n(This was already included in previous versions of the mod and enabled at all times,\nbut has now been given its own setting)\n\n### Fix empty hand weapon equip\n\nWhen multiple features or buffs grant \"empty hand replacement\" weapons (eg. claws) the game is supposed to equip the \"best\" set\nbut sometimes it just chooses the newest (which may be worse than the claws they're replacing).\nThis adds an additional check after equip to try to ensure the \"best\" weapon was selected.\n\n### Reformed Fiend DR/good\n\nChanges the damage reduction for the Reformed Fiend Bloodrage archetype from DR/evil to DR/good.\nDisabled by default.\n\n### Dollroom postprocessing filter toggles\n\nAllows you to disable some postprocess filters in the dollroom (inventory screen, character creation. mythic level up, etc.)\n\n## Acknowledgements\n\n* Special thanks to the modding community on [Discord](https://discord.com/invite/wotr) - in particular, Pheonix99 and Bubbles.\n* WittleWolfie for ModMenu\n",
"HomepageUrl": "https://github.com/microsoftenator2022/MiscTweaksAndFixes2",
"Tags": [
@@ -2670,7 +2670,7 @@
}
]
},
- "LastChecked": "2024-10-18T18:29:11.7834299+00:00",
+ "LastChecked": "2024-10-18T18:53:03.8688308+00:00",
"Description": "# ModMenu\n\nAdds a new page to the game options for mods. This allows mods to easily implement settings using native UI instead of UMM. This does not create a save dependency.\n\nEach mod has its own dedicated settings page. Select which mod's settings page to view from the drop-down menu:\n\n