From c38dd2b8ec1e62fd5e476fb0d77fd99bf8cedcc2 Mon Sep 17 00:00:00 2001 From: Wires77 Date: Thu, 16 Jan 2025 21:49:26 -0600 Subject: [PATCH] Fix unparsed item text "Block chance" --- src/Classes/Item.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Classes/Item.lua b/src/Classes/Item.lua index fe89657e7a..7d1c44fc81 100644 --- a/src/Classes/Item.lua +++ b/src/Classes/Item.lua @@ -574,8 +574,8 @@ function ItemClass:ParseRaw(raw, rarity, highQuality) self.requirements[specName:sub(1,3):lower()] = specToNumber(specVal) elseif specName == "Critical Strike Range" or specName == "Attacks per Second" or specName == "Weapon Range" or specName == "Critical Strike Chance" or specName == "Physical Damage" or specName == "Elemental Damage" or - specName == "Chaos Damage" or specName == "Chance to Block" or specName == "Armour" or - specName == "Energy Shield" or specName == "Evasion" then + specName == "Chaos Damage" or specName == "Chance to Block" or specName == "Block chance" or + specName == "Armour" or specName == "Energy Shield" or specName == "Evasion" then self.hidden_specs = true -- Anything else is an explicit with a colon in it (Fortress Covenant, Pure Talent, etc) unless it's part of the custom name elseif not (self.name:match(specName) and self.name:match(specVal)) then