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Qt GUI Improvements #12

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PSI-Rockin opened this issue Oct 1, 2019 · 2 comments
Open

Qt GUI Improvements #12

PSI-Rockin opened this issue Oct 1, 2019 · 2 comments
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good first issue Good for newcomers

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@PSI-Rockin
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  • Currently, all files Corgi needs (boot ROMs, NAND, etc) must be passed through the command line. Most people will want to be able to select what they need through the GUI. Furthermore, the GUI should memorize system files so that they do not need to be selected more than once.
  • Corgi3DS starts emulation immediately. It should not do so until prompted to do so by the user (e.g. selecting a game)
  • Fatal emulation errors currently exit the emulator (specifically, they throw an exception which dumps state and exits). They should instead stop emulation and pop up an error message without quitting the emulator.
  • The GUI runs on the same thread as emulation, which causes the GUI to be unresponsive when emulation lags. Separating emulation onto its own thread would prevent this.
  • A game list a la Citra/Dolphin would be nice.
@PSI-Rockin PSI-Rockin added the good first issue Good for newcomers label Oct 1, 2019
@Xnoahg
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Xnoahg commented May 18, 2022

im pretty sure the whole point in it showing the home menu is for people who want it because other emulators dont have one if you want to auto start a game just use citra or whatever.

@Masamune3210
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That doesn't mean there can't be a game list of some sorts to automatically launch that title without using Home Menu unless how the emulator works makes it impossible. For some people, all they just want to is pick a game and have it run. For others, they like the nostalgia/experience of using the HOME Menu like it was designed to be used. Different strokes for different folks

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