forked from quackle/quackle
-
Notifications
You must be signed in to change notification settings - Fork 0
/
resolvent.h
81 lines (68 loc) · 1.95 KB
/
resolvent.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2019 Jason Katz-Brown, John O'Laughlin, and John Fultz.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUACKLE_RESOLVENT_H
#define QUACKLE_RESOLVENT_H
#include "alphabetparameters.h"
#include "computerplayer.h"
namespace Quackle
{
class Resolvent : public ComputerPlayer
{
public:
Resolvent();
virtual ~Resolvent();
virtual Move move();
virtual MoveList moves(int nmoves);
virtual ComputerPlayer *clone() { return new Resolvent; }
virtual bool isSlow() const;
virtual bool isUserVisible() const;
};
inline bool Resolvent::isUserVisible() const
{
return true;
}
class InferringPlayer : public Resolvent
{
public:
InferringPlayer();
virtual ~InferringPlayer();
virtual ComputerPlayer *clone() { return new InferringPlayer; }
};
class TorontoPlayer : public Resolvent
{
public:
TorontoPlayer();
virtual ~TorontoPlayer();
virtual ComputerPlayer *clone() { return new TorontoPlayer; }
};
class FiveMinutePlayer : public Resolvent
{
public:
FiveMinutePlayer();
virtual ~FiveMinutePlayer();
virtual ComputerPlayer *clone() { return new FiveMinutePlayer; }
};
class TwentySecondPlayer : public Resolvent
{
public:
TwentySecondPlayer();
virtual ~TwentySecondPlayer();
virtual ComputerPlayer *clone() { return new TwentySecondPlayer; }
};
}
#endif