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Deck.h
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Deck.h
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/* CSCI 200: Final Project
*
* Author: Alexander Capehart
* Resources used (Office Hours, Tutoring, Other Students, etc & in what capacity):
* - https://en.sfml-dev.org/forums/index.php?topic=10351.0 - Disable window resizing
* - https://cplusplus.com/reference/stack/stack/ - For stack usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1VertexArray.php - For vertex array usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Vector2.php - For vector usage
* - https://cplusplus.com/reference/list/list/ - For list usage
* - https://stackoverflow.com/questions/34314892/high-cpu-usage-of-simple-program - To reduce CPU usage
* - https://www.sfml-dev.org/tutorials/2.5/graphics-draw.php - For vertex array and renderstates usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Rect.php - For rect usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Drawable.php - For drawable implementation
* - https://cplusplus.com/doc/tutorial/other_data_types/ for enum creation/usage
* - Learned about for-each loops from Professor Paone
* - Confirmed proper project formatting from Professor Paone
*
* This program implements a game of klondike solitaire. This file implements the
* the the interface of the "Deck" game element, which is where new Cards are drawn
* from in Solitaire.
*/
#ifndef DECK_H
#define DECK_H
#include <SFML/Graphics.hpp>
#include <list>
#include "Card.h"
#include "ISelectable.h"
#include "Selection.h"
/**
* @brief The Deck solitaire game element. This is where cards
* are drawn from
*/
class Deck final : public sf::Drawable, public ISelectable {
public:
/**
* @brief Create a new shuffled deck
*/
Deck();
/**
* @brief Pull a card from the deck so that other game elements can
* be seeded with cards
* @return A card from the top of the "hidden" portion of the deck
*/
Card pull();
bool click( const sf::Vector2i MOUSE_POS, Selection*& pSelection ) override;
void release( Selection*& pSelection ) override;
void draw( sf::RenderTarget& target, sf::RenderStates states ) const override;
private:
std::list<Card> mHiddenCards;
std::list<Card> mRevealedCards;
sf::IntRect mHiddenBounds;
sf::IntRect mRevealedBounds;
};
#endif