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Repair Items with Scrap

OreCruncher edited this page Jun 21, 2015 · 10 revisions
Icon Name Repair Amount XP Levels Required
Inferior Scrap 3 3
Inferior Scrap Box 27 3
(Standard) Scrap 6 4
(Standard) Scrap Box 54 4
Superior Scrap 12 5
Superior Scrap Box 108 5
Debris - -

You can use Scrap and Scrap Boxes as repair agents (right slot) in an Anvil. The amount of damage repaired and the XP required is determined by the quality of the Scrap or Scrap Box as indicated in the table above.

The behavior of the repair operation differs in the following way:

  • The amount of XP required for the repair operation is flat, meaning it will cost that amount of XP regardless of the amount of damage repaired or the enchantments that are on the item.
  • The more Scrap / Scrap Boxes you have in the right slot of the anvil the more damage will be repaired in the operation. The operation will only consume the amount of repair material necessary to repair the item.
  • Depending on amount of damage repaired there may be some wasted scrap. For example, if you have an Iron Pick with 16 damage it will take six Inferior scrap to repair since each piece of scrap repairs 3 points of damage.
  • The anvil is only damaged once in the operation.

You can also rename an item using Scrap as a repair agent. When done this way the cost of rename is 3 XP Levels and will cost 1 Scrap/Scrap Box. The most cost effective way to rename an item is to use Inferior Scrap as the agent when the item is fully repaired.

The ability to use Scrap/Scrap Boxes as repair agents in an Anvil can be disabled by changing the configuration file:

# Enable/Disable repair of items using scrap in an anvil [default: false]
B:"Disable Anvil Repair"=false

The amount scrap and scrap boxes repair can also be tuned:

"repair settings" {
    # Level cost to use Poor Scrap for repair [range: 0 ~ 64, default: 3]
    I:"Poor Scrap Level Cost"=3

    # Poor Scrap Repair Value [range: 0 ~ 64, default: 3]
    I:"Poor Scrap Repair Value"=3

    # Level cost to rename an item [range: 0 ~ 64, default: 3]
    I:"Rename Cost"=3

    # Multiplier for a Scrap Box [range: 0 ~ 64, default: 9]
    I:"Scrapbox Multiplier"=9

    # Level cost to use Standard Scrap for repair [range: 0 ~ 64, default: 4]
    I:"Standard Scrap Level Cost"=4

    # Standard Scrap Repair Value [range: 0 ~ 64, default: 6]
    I:"Standard Scrap Repair Value"=6

    # Level cost to use Superior Scrap for repair [range: 0 ~ 64, default: 5]
    I:"Superior Scrap Level Cost"=5

    # Superior Scrap Repair Value [range: 0 ~ 64, default: 12]
    I:"Superior Scrap Repair Value"=12
}
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