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Crash after start when sound device changed in the OS #361
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@juan-duarte-a Can you reproduce this if you start Pixelorama with the Either way, this is a bug in Godot, not in Pixelorama. I'd suggest reporting it here. |
Same behavior with The override doesn't works and it seems Pixelorama starts all times using dummy driver. I got always the same warning and error, even when application initializes:
I don't think it is a Godot issue because I use the exact same version of Godot (v3.2.3.stable) and I haven't had this issue at all. |
@juan-duarte-a Do you get this issue if you run Pixelorama from the project sources? Clone this repository, import |
I don't get the issue if I run Pixelorama from the project sources in Godot. It always starts without problem. I realized when I launched Pixelorama (from binaries) and crash, there is this log line that doesn't appear when launched without crashing:
|
If I export the project in Godot (runnable Linux/X11 64 bit) I never get the error. The exported application from sources runs very well. Maybe the issue is in the binaries from the web page? (https://orama-interactive.itch.io/pixelorama/purchase) |
This error has been fixed in v0.8.1 (#339). Have you tried updating? |
Updated and working fine. Thanks. |
Pixelorama version:
v0.8-stable
OS/device including version:
Ubuntu 20.04 (Linux version 5.4.0-52-generic) Desktop.
Issue description:
Program was launching ok. But after sound output device changed, the program don't start until sound device changed to the previous one.
Crash terminal log in attached file:
pixelorama_log.txt
Steps to reproduce:
Start Pixelorama for the first time.
Exit Pixelorama.
Change sound device in OS.
Enter Pixelorama.
Crash!
Change sound device in the OS to the previous one.
Start Pixelorama.
Running!
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