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engineclient.h
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engineclient.h
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#pragma once
class INetChannel {
public:
enum {
GENERIC = 0, // must be first and is default group
LOCALPLAYER, // bytes for local player entity update
OTHERPLAYERS, // bytes for other players update
ENTITIES, // all other entity bytes
SOUNDS, // game sounds
EVENTS, // event messages
TEMPENTS, // temp entities
USERMESSAGES, // user messages
ENTMESSAGES, // entity messages
VOICE, // voice data
STRINGTABLE, // a stringtable update
MOVE, // client move cmds
STRINGCMD, // string command
SIGNON, // various signondata
TOTAL, // must be last and is not a real group
};
enum {
FLOW_OUTGOING = 0,
FLOW_INCOMING = 1,
MAX_FLOWS = 2
};
enum indices : size_t {
GETLATENCY = 9,
GETAVGLATENCY = 10,
PROCESSPACKET = 41,
SENDNETMSG = 42,
SENDDATAGRAM = 48,
};
public:
__forceinline float GetLatency( int flow ) {
return util::get_method< float( __thiscall* )( decltype( this ), int ) >( this, GETLATENCY )( this, flow );
}
__forceinline float GetAvgLatency( int flow ) {
return util::get_method< float( __thiscall* )( decltype( this ), int ) >( this, GETAVGLATENCY )( this, flow );
}
__forceinline bool SendNetMsg( void* msg, bool rel = false, bool voice = false ) {
return util::get_method< bool( __thiscall* )( decltype( this ), void*, bool, bool ) >( this, SENDNETMSG )( this, msg, rel, voice );
}
private:
PAD( 0x14 );
public:
bool m_processing_messages; // 0x0014
bool m_should_delete; // 0x0015
private:
PAD( 0x2 );
public:
int m_out_seq; // 0x0018 last send outgoing sequence number
int m_in_seq; // 0x001C last received incoming sequnec number
int m_out_seq_ack; // 0x0020 last received acknowledge outgoing sequnce number
int m_out_rel_state; // 0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection
int m_in_rel_state; // 0x0028 state of incoming reliable data
int m_choked_packets; // 0x002C number of choked packets
private:
PAD( 0x414 ); // 0x0030
};
struct player_info_t {
uint64_t m_data_map;
union {
int64_t m_xuid;
struct {
int m_xuid_low;
int m_xuid_high;
};
};
char m_name[ 128 ];
int m_user_id;
char m_guid[ 33 ];
uint32_t m_friends_id;
char m_friends_name[ 128 ];
bool m_fake_player;
bool m_is_hltv;
uint32_t m_custom_files[ 4 ];
uint8_t m_files_downloaded;
};
class CEventInfo {
public:
enum {
EVENT_INDEX_BITS = 8,
EVENT_DATA_LEN_BITS = 11,
MAX_EVENT_DATA = 192, // ( 1<<8 bits == 256, but only using 192 below )
};
// 0 implies not in use
short m_class_id;
float m_fire_delay;
const void* m_send_table;
const ClientClass* m_client_class;
int m_bits;
uint8_t* m_data;
int m_flags;
PAD( 0x18 );
CEventInfo* m_next;
};
class CClientState {
private:
PAD( 0x9C ); // 0x0000
public:
INetChannel* m_net_channel; // 0x009C
private:
PAD( 0x70 ); // 0x00A0
public:
int m_next_message_time; // 0x0110
public:
float m_net_cmd_time; // 0x0114
uint32_t m_server_count; // 0x0118
private:
PAD( 0x4C ); // 0x011C
public:
int m_unk; // 0x0168
int m_server_tick; // 0x016C
int m_client_tick; // 0x0170
int m_delta_tick; // 0x0174
private:
PAD( 0x4B30 ); // 0x0178
public:
float m_frame_time; // 0x4CA8
int m_last_outgoing_command; // 0x4CAC
int m_choked_commands; // 0x4CB0
int m_last_command_ack; // 0x4CB4
PAD( 0x134 ); // 0x4CB8
CEventInfo* m_events; // 0x4DEC
enum indices : size_t {
TEMPENTITIES = 36,
};
};
class CGlobalState {
public:
uintptr_t* m_manager;
CClientState* m_client_state;
};
class IVEngineClient {
public:
enum indices : size_t {
GETSCREENSIZE = 5,
GETPLAYERINFO = 8,
GETPLAYERFORUSERID = 9,
GETLOCALPLAYER = 12,
GETLASTTIMESTAMP = 14,
GETVIEWANGLES = 18,
SETVIEWANGLES = 19,
//GETMAXCLIENTS = 20,
ISINGAME = 26,
ISCONNECTED = 27,
WORLDTOSCREENMATRIX = 37,
FIREEVENTS = 59,
GETNETCHANNELINFO = 78,
ISPAUSED = 90,
//ISTAKINGSCREENSHOT = 92,
ISHLTV = 93,
//SETOCCLUSIONPARAMETERS = 96,
EXECUTECLIENTCMD = 108,
};
public:
__forceinline void GetScreenSize( int& width, int& height ) {
return util::get_method< void( __thiscall* )( decltype( this ), int&, int& ) >( this, GETSCREENSIZE )( this, width, height );
}
__forceinline bool GetPlayerInfo( int index, player_info_t* info ) {
return util::get_method< bool( __thiscall* )( decltype( this ), int, player_info_t* ) >( this, GETPLAYERINFO )( this, index, info );
}
__forceinline int GetPlayerForUserID( int uid ) {
return util::get_method< int( __thiscall* )( decltype( this ), int ) >( this, GETPLAYERFORUSERID )( this, uid );
}
__forceinline int GetLocalPlayer( ) {
return util::get_method< int( __thiscall* )( decltype( this ) ) >( this, GETLOCALPLAYER )( this );
}
__forceinline float GetLastTimestamp( ) {
return util::get_method< float( __thiscall* )( decltype( this ) ) >( this, GETLASTTIMESTAMP )( this );
}
__forceinline void GetViewAngles( ang_t& angle ) {
return util::get_method< void( __thiscall* )( decltype( this ), ang_t& ) >( this, GETVIEWANGLES )( this, angle );
}
__forceinline void SetViewAngles( ang_t& angle ) {
return util::get_method< void( __thiscall* )( decltype( this ), ang_t& ) >( this, SETVIEWANGLES )( this, angle );
}
__forceinline bool IsInGame( ) {
return util::get_method< bool( __thiscall* )( decltype( this ) ) >( this, ISINGAME )( this );
}
__forceinline const VMatrix& WorldToScreenMatrix( ) {
return util::get_method< const VMatrix&( __thiscall* )( decltype( this ) ) >( this, WORLDTOSCREENMATRIX )( this );
}
__forceinline void FireEvents( ) {
return util::get_method< void( __thiscall* )( decltype( this ) ) >( this, FIREEVENTS )( this );
}
__forceinline INetChannel* GetNetChannelInfo( ) {
return util::get_method< INetChannel*( __thiscall* )( decltype( this ) ) >( this, GETNETCHANNELINFO )( this );
}
__forceinline bool IsPaused( ) {
return util::get_method< bool( __thiscall* )( decltype( this ) ) >( this, ISPAUSED )( this );
}
__forceinline void ExecuteClientCmd( const char* cmd ) {
return util::get_method< void( __thiscall* )( decltype( this ), const char* )>( this, EXECUTECLIENTCMD )( this, cmd );
}
//__forceinline void SetOcclusionParameters( float min, float max ) {
// float arr[] = { min, max };
// return util::get_method< void( __thiscall* )( decltype( this ), float* ) >( this, SETOCCLUSIONPARAMETERS )( this, arr );
//}
};