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MonoGame.Framework.Content.Pipeline.Portable.nuspec
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MonoGame.Framework.Content.Pipeline.Portable.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
<metadata>
<id>MonoGame.Framework.Content.Pipeline.Portable</id>
<version>$version$</version>
<title>MonoGame.Framework.Content.Pipeline.Portable</title>
<authors>MonoGame Team</authors>
<owners>MonoGame Team</owners>
<licenseUrl>https://github.com/mono/MonoGame/blob/develop/LICENSE.txt</licenseUrl>
<projectUrl>http://monogame.net/</projectUrl>
<iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.</description>
<summary>This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.</summary>
<copyright>Copyright © 2009-2017 The MonoGame Team</copyright>
<language>en-US</language>
<references>
<reference file="MonoGame.Framework.Content.Pipeline.dll" />
</references>
<dependencies>
<dependency id="MonoGame.Framework.Portable" version="$version$" />
</dependencies>
</metadata>
<files>
<file src="..\..\MonoGame.Framework.Content.Pipeline\bin\Portable\AnyCPU\MonoGame.Framework.Content.Pipeline.dll" target="lib\portable-net45+win8+wpa81\MonoGame.Framework.Content.Pipeline.dll" />
<file src="..\..\MonoGame.Framework.Content.Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.xml" target="lib\portable-net45+win8+wpa81\MonoGame.Framework.Content.Pipeline.xml" />
</files>
</package>