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TitleContainer.Desktop.cs
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TitleContainer.Desktop.cs
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// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using MonoGame.Utilities;
namespace Microsoft.Xna.Framework
{
partial class TitleContainer
{
static partial void PlatformInit()
{
#if WINDOWS || DESKTOPGL
#if DESKTOPGL
// Check for the package Resources Folder first. This is where the assets
// will be bundled.
if (CurrentPlatform.OS == OS.MacOSX)
Location = Path.Combine (AppDomain.CurrentDomain.BaseDirectory, "..", "Resources");
if (!Directory.Exists (Location))
#endif
Location = AppDomain.CurrentDomain.BaseDirectory;
#endif
}
private static Stream PlatformOpenStream(string safeName)
{
var absolutePath = Path.Combine(Location, safeName);
return File.OpenRead(absolutePath);
}
}
}