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Terrain auto-generation #42

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GoogleCodeExporter opened this issue Dec 30, 2015 · 3 comments
Open

Terrain auto-generation #42

GoogleCodeExporter opened this issue Dec 30, 2015 · 3 comments

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@GoogleCodeExporter
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It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo-random based on tendencies (user defines where is it more or less 
mountainous...)

Original issue reported on code.google.com by [email protected] on 28 Feb 2011 at 4:51

@GoogleCodeExporter
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Original comment by [email protected] on 28 Apr 2011 at 9:12

  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect

@GoogleCodeExporter
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Original comment by [email protected] on 6 Apr 2012 at 8:55

  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

@GoogleCodeExporter
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Original comment by [email protected] on 25 Sep 2012 at 8:28

  • Added labels: Milestone-0.4
  • Removed labels: Milestone-0.3

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