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It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo-random based on tendencies (user defines where is it more or less
mountainous...)
Original issue reported on code.google.com by [email protected] on 28 Feb 2011 at 4:51
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 28 Feb 2011 at 4:51The text was updated successfully, but these errors were encountered: