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Several operators will need to work on existing triangleBuffer.
For example, those working on mesh placement, and on CSG.
So there's a need for a mesh to trianglebuffer converter.
Original issue reported on code.google.com by [email protected] on 4 Jun 2012 at 9:01
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 4 Jun 2012 at 9:01The text was updated successfully, but these errors were encountered: