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Barrier complains is shadow nodes are active but there are no lights #219

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darksylinc opened this issue Aug 18, 2021 · 0 comments
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If there are shadow nodes active but no lights, the shadow node will not execute thus it won't transition the shadowmap texture to the required state, being left in "Undefined", later the PassScene pass will call analyzeBarriers and try to transition from "Undefined" to read only, which triggers an assert.

@darksylinc darksylinc added bug Something isn't working Vulkan labels Aug 18, 2021
@darksylinc darksylinc self-assigned this Aug 18, 2021
@darksylinc darksylinc mentioned this issue Aug 18, 2021
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