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If there are shadow nodes active but no lights, the shadow node will not execute thus it won't transition the shadowmap texture to the required state, being left in "Undefined", later the PassScene pass will call analyzeBarriers and try to transition from "Undefined" to read only, which triggers an assert.
The text was updated successfully, but these errors were encountered:
If there are shadow nodes active but no lights, the shadow node will not execute thus it won't transition the shadowmap texture to the required state, being left in "Undefined", later the PassScene pass will call analyzeBarriers and try to transition from "Undefined" to read only, which triggers an assert.
The text was updated successfully, but these errors were encountered: