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[2.3] Meshes without normals cause compiler errors if using PBS and shadow mapping #166

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darksylinc opened this issue Dec 22, 2020 · 0 comments
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System Information

  • Ogre Version: 2.3
  • Operating System / Platform: N/A
  • RenderSystem: N/A
  • GPU: N/A

Detailled description

Apply a PBS material to a mesh without normals. This is very low priority because PBS uses a fallback path in such case (there can be no PBS/PBR without normals) but now it's crashing because normal offset bias in shadow mapping references a non-existent normal

@darksylinc darksylinc added the bug Something isn't working label Dec 22, 2020
@darksylinc darksylinc self-assigned this Dec 22, 2020
@darksylinc darksylinc mentioned this issue Dec 22, 2020
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