diff --git a/README.md b/README.md index 1c148ef..d8479a7 100644 --- a/README.md +++ b/README.md @@ -13,22 +13,22 @@ - [Materials](#materials) - [Blender Modifiers Support](#blender-modifiers-support) - [Mesh triangulation issues](#mesh-triangulation-issues) - - [OgreNext Tips](#ogrenext-tips) + - [OgreNext Tips](#ogrenext-tips) - [Importing Meshes](#importing-meshes) - [Additional Features](#additional-features) - - [Merge Objects on export](#merge-objects-on-export) - - [External OGRE Materials](#external-ogre-materials) - - [Console Export](#console-export) - - [Exporting Custom Vertex Groups](#exporting-custom-vertex-groups) - - [Exporting Custom Normals](#exporting-custom-normals) - - [Exporting Skeletal Animations](#exporting-skeletal-animations) - - [Exporting Particle Systems](#exporting-particle-systems) - - [Exporting Shape (or Pose) Animations](#exporting-shape-animations) - - [Exporting Node Animations](#exporting-node-animations) - - [Exporting for Physics](#exporting-for-physics) - - [Exporting Vertex Colors](#exporting-vertex-colors) - - [Level of Detail (LOD)](#level-of-detail-lod) - - [Mesh Previewer](#mesh-previewer) + - [Merge Objects on export](#merge-objects-on-export) + - [External OGRE Materials](#external-ogre-materials) + - [Console Export](#console-export) + - [Exporting Custom Vertex Groups](#exporting-custom-vertex-groups) + - [Exporting Custom Normals](#exporting-custom-normals) + - [Exporting Skeletal Animations](#exporting-skeletal-animations) + - [Exporting Particle Systems](#exporting-particle-systems) + - [Exporting Shape (or Pose) Animations](#exporting-shape-animations) + - [Exporting Node Animations](#exporting-node-animations) + - [Exporting for Physics](#exporting-for-physics) + - [Exporting Vertex Colors](#exporting-vertex-colors) + - [Level of Detail (LOD)](#level-of-detail-lod) + - [Mesh Previewer](#mesh-previewer) - [About](#about) - [Authors](#authors) @@ -36,11 +36,11 @@ 1. Copy the [io_ogre](io_ogre) folder into the [$BLENDER_DIR](https://docs.blender.org/manual/en/latest/advanced/blender_directory_layout.html)`/scripts/addons` folder. 2. Enable the addon in Blender: `Edit menu > Preferences > Add-ons`. Search for `'ogre'` and click the box up the top left. 3. Configure the plugin before the first run. - - Set the correct path to `OGRETOOLS_XML_CONVERTER` - - for Ogre (v1): path should point to `OgreXMLConverter.exe`. This can be found in the [Ogre SDK](https://www.ogre3d.org/download/sdk/sdk-ogre) - - for OgreNext (v2): path should point to `OgreMeshTool.exe`. This can be found in the [OgreNext SDK](https://www.ogre3d.org/download/sdk/sdk-ogre-next) - - *OPTIONAL* Set `MESH_PREVIEWER` to a path pointed to `ogre-meshviewer.bat`. This can be found in [OGRECave/ogre-meshviewer](https://github.com/OGRECave/ogre-meshviewer/releases) - - Make sure that `USER_MATERIALS` isn't set to a directory like "C:\\\". The addon scans this path recursively and will crash when it hits a path it doesn't have permissions for. + - Set the correct path to `OGRETOOLS_XML_CONVERTER` + - for Ogre (v1): path should point to `OgreXMLConverter.exe`. This can be found in the [Ogre SDK](https://www.ogre3d.org/download/sdk/sdk-ogre) + - for OgreNext (v2): path should point to `OgreMeshTool.exe`. This can be found in the [OgreNext SDK](https://www.ogre3d.org/download/sdk/sdk-ogre-next) + - *OPTIONAL* Set `MESH_PREVIEWER` to a path pointed to `ogre-meshviewer.bat`. This can be found in [OGRECave/ogre-meshviewer](https://github.com/OGRECave/ogre-meshviewer/releases) + - Make sure that `USER_MATERIALS` isn't set to a directory like "C:\\\". The addon scans this path recursively and will crash when it hits a path it doesn't have permissions for. > **NOTE**: Installing Blender using Ubuntu Snap package or Fedora Flatpak will lead to the following error: `cp: cannot create directory '/snap/blender/3132/3.4/scripts/addons/io_ogre': Read-only file system ` (see: [Installing on Ubuntu 20.04 and Blender 3.4.1. #169](https://github.com/OGRECave/blender2ogre/issues/169)) @@ -128,6 +128,7 @@ As of `blender2ogre` version *0.8.2*, the Kenshi Importer has been integrated in - Importing of Poses - Importing of Skeletons works for the most part, but Ogre skeletons conventions are not like Blenders (see: [How to get bone's vector and bone's length?](https://forums.ogre3d.org/viewtopic.php?t=49689)) - Importing of Animations work, but depends on the skeleton which sometimes doesn't get correctly imported + - As of Blender 4.1+, it is now possible to drag and drop files of types: `.xml`, `.mesh` or `.scene` and import them automatically. (https://docs.blender.org/api/4.1/bpy.types.FileHandler.html) > **NOTE:** Orientation of the imported mesh is assumed to be `xz-y` (Ogre default), the `blender2ogre` Axis Swapping option does not work for the importing process.