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This repository has been archived by the owner on Dec 26, 2021. It is now read-only.
It'd be nice to see dead bodies be present in the server longer than normal. My idea was to keep the dead bodies present for a total of 3 IRL days, before they "decompose" and are removed from the server. This, however, should have an option for server owners to modify how long dead bodies should be on the server before being removed, as a technique to reduce some server lag.
Thoughts?
The text was updated successfully, but these errors were encountered:
Actually, I kind of like the idea, though I'd divide it into two parts: make it an option to save dead bodies in case the server has to restart, and add a timer which determines when they should decompose.
The engine and MTA streams out dead NPCs after a certain range. Virtually shouldn't impact the FPS at all. As for saving dead bodies - timestamp techniques can easily take care of that.
It'd be nice to see dead bodies be present in the server longer than normal. My idea was to keep the dead bodies present for a total of 3 IRL days, before they "decompose" and are removed from the server. This, however, should have an option for server owners to modify how long dead bodies should be on the server before being removed, as a technique to reduce some server lag.
Thoughts?
The text was updated successfully, but these errors were encountered: