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ui_interface_focusable.v
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ui_interface_focusable.v
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module ui
// Contains all the methods related to focus management
// that is to say:
// * Focusable interface and its methods
// * methods for Window
// * methods for Layout interface
interface Focusable {
ui &UI
mut:
id string
hidden bool
is_focused bool
focus()
unfocus()
}
pub fn (f Focusable) has_focusable() bool {
mut focusable := true
if f is TextBox {
focusable = !f.read_only
}
$if focus ? {
println('${f.id}.has_focusable(): $focusable && ${!f.hidden} && $f.ui.window.unlocked_focus() (locked_focus=<$f.ui.window.locked_focus>)')
}
return focusable && !f.hidden && f.ui.window.unlocked_focus()
}
// Only one widget can have the focus inside a Window
pub fn (mut f Focusable) set_focus() {
w := f.ui.window
if !w.unlocked_focus() {
return
}
if f.is_focused {
$if focus ? {
println('$f.id already has focus at $w.ui.gg.frame')
}
return
}
Layout(w).unfocus_all()
if f.has_focusable() {
f.is_focused = true
$if focus ? {
println('$f.id has focus at $w.ui.gg.frame')
}
}
}
pub fn (f Focusable) lock_focus() {
mut w := f.ui.window
$if focus ? {
println('$f.id lock focus')
}
w.locked_focus = f.id
}
pub fn (f Focusable) unlock_focus() {
mut w := f.ui.window
if w.locked_focus == f.id {
$if focus ? {
println('$f.id unlock focus')
}
w.locked_focus = ''
}
}
// Window focusable methods
pub fn (w &Window) unlocked_focus() bool {
$if focus ? {
println('locked focus = <$w.locked_focus>')
}
return w.locked_focus == ''
}
fn (mut w Window) focus_next() {
w.do_focus = false
if !Layout(w).set_focus_next() {
Layout(w).set_focus_first()
}
}
fn (mut w Window) focus_prev() {
w.do_focus = false
if !Layout(w).set_focus_prev() {
Layout(w).set_focus_last()
}
}
// Layout focusable methods
pub fn (layout Layout) unfocus_all() {
// println('window.unfocus_all()')
for mut child in layout.get_children() {
if child is Layout {
l := child as Layout
l.unfocus_all()
} else if child is Focusable {
mut f := child as Focusable
f.unfocus()
}
}
}
pub fn (layout Layout) set_focus_next() bool {
mut focused_found := false
mut window := layout.get_ui().window
for mut child in layout.get_children() {
$if focus ? {
println('child to focus_next $child.id() ${child is Focusable} ')
}
focused_found = if child is Layout {
l := child as Layout
l.set_focus_next()
} else {
false
}
if focused_found {
break
}
if child is Focusable {
mut f := child as Focusable
if f.has_focusable() {
// Focus on the next widget
if window.do_focus {
f.focus()
focused_found = true
window.do_focus = false
break
} else {
window.do_focus = f.is_focused
}
}
}
}
return focused_found
}
pub fn (layout Layout) set_focus_prev() bool {
mut focused_found := false
mut window := layout.get_ui().window
for mut child in layout.get_children().reverse() {
$if focus ? {
println('child to focus_prev $child.id() $child.type_name() ${child is Focusable}')
}
focused_found = if child is Layout {
l := child as Layout
l.set_focus_prev()
} else {
false
}
if focused_found {
break
}
if child is Focusable {
mut f := child as Focusable
if f.has_focusable() {
// Focus on the next widget
if window.do_focus {
f.focus()
focused_found = true
window.do_focus = false
break
} else {
window.do_focus = f.is_focused
}
}
}
}
return focused_found
}
pub fn (layout Layout) set_focus_first() bool {
mut doit := false
for child in layout.get_children() {
doit = if child is Layout {
l := child as Layout
l.set_focus_first()
} else if child is Focusable {
mut f := child as Focusable
if f.has_focusable() {
// Focus on the next widget
f.focus()
true
} else {
false
}
} else {
false
}
if doit {
break
}
}
return doit
}
pub fn (layout Layout) set_focus_last() bool {
mut doit := false
for child in layout.get_children().reverse() {
doit = if child is Layout {
l := child as Layout
l.set_focus_last()
} else if child is Focusable {
mut f := child as Focusable
if f.has_focusable() {
// Focus on the next widget
f.focus()
true
} else {
false
}
} else {
false
}
if doit {
break
}
}
return doit
}