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Decay conversions should be overridable to support multiple types of decay between blocks, rather than defaulting to all blocks decaying to air.
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If this is added, I will make a version called Electric Spleef. Bonus points if decay lets you spawn entities
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Decay conversions should be overridable to support multiple types of decay between blocks, rather than defaulting to all blocks decaying to air.
The text was updated successfully, but these errors were encountered: