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Incorrect rendering on 4.0.rc1 #2
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I have fixed errors you mentioned, but couldn't reproduce this issue :( |
On 500a986 with Godot 4.0.rc 15a97a2e8, I still get incorrect rendering: Which operating system and graphics card model are you using? This could be a vendor-specific difference. |
Mangaro with NVIDIA GeForce GTX 1050 (nvidia 525.89.02 drivers) |
With RTX 4060 Laptop (tested with driver versions 560.81 and 566.36) I face the same problem above. However, it runs as expected on my friend's GTX 1050 (driver version 561.03). I asked another friend to test who has an RTX 3050 Laptop and it too ran it fine. This seems to be an issue specific to RTX 40 series GPUs. |
I'm not sure why it's green at all |
OS: Fedora 37
GPU: NVIDIA GeForce RTX 4090 (NVIDIA 525.85.01)
Rendering appears mostly green, even though pathtracing does work technically:
Ray depth 5 (default)
Ray depth 1
Note that I've also had to make an array of RDUniforms untyped and change
class_name Plane
toclass_name Plane2
to get the GDScript code to work without errors.The text was updated successfully, but these errors were encountered: