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Incorrect rendering on 4.0.rc1 #2

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Calinou opened this issue Feb 12, 2023 · 5 comments
Open

Incorrect rendering on 4.0.rc1 #2

Calinou opened this issue Feb 12, 2023 · 5 comments

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@Calinou
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Calinou commented Feb 12, 2023

OS: Fedora 37
GPU: NVIDIA GeForce RTX 4090 (NVIDIA 525.85.01)

Rendering appears mostly green, even though pathtracing does work technically:

Ray depth 5 (default)

image

Ray depth 1

image

Note that I've also had to make an array of RDUniforms untyped and change class_name Plane to class_name Plane2 to get the GDScript code to work without errors.

@Nordup
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Nordup commented Feb 18, 2023

I have fixed errors you mentioned, but couldn't reproduce this issue :(
Can you please check if it still remains?

@Calinou
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Calinou commented Feb 18, 2023

On 500a986 with Godot 4.0.rc 15a97a2e8, I still get incorrect rendering:

image

Which operating system and graphics card model are you using? This could be a vendor-specific difference.

@Nordup
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Nordup commented Feb 19, 2023

Mangaro with NVIDIA GeForce GTX 1050 (nvidia 525.89.02 drivers)
I will check on another computers. Thank you!

@atelieralice
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With RTX 4060 Laptop (tested with driver versions 560.81 and 566.36) I face the same problem above. However, it runs as expected on my friend's GTX 1050 (driver version 561.03).

I asked another friend to test who has an RTX 3050 Laptop and it too ran it fine. This seems to be an issue specific to RTX 40 series GPUs.

@Nordup
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Nordup commented Jan 3, 2025

I'm not sure why it's green at all
Wish I had some way to reproduce and fix that

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3 participants