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BuildPipeline.BuildPlayer now returns a BuildReport. Buildreport has an enum that represents the build's status.
Here's what I had to change in each build target to get it to work.
BuildReport buildMessage = BuildPipeline.BuildPlayer(GetEnabledScenePaths().ToArray(), buildPath, BuildTarget.Android, BuildOptions.None); if (buildMessage.summary.result == BuildResult.Succeeded) BuildReporter.Current.IndicateSuccessfulBuild();
The text was updated successfully, but these errors were encountered:
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BuildPipeline.BuildPlayer now returns a BuildReport. Buildreport has an enum that represents the build's status.
Here's what I had to change in each build target to get it to work.
The text was updated successfully, but these errors were encountered: