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GL_Texture.cs
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GL_Texture.cs
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using Foster.Framework;
using System;
using System.Threading;
namespace Foster.OpenGL;
internal class GL_Texture : Texture.Platform
{
public uint ID { get; private set; }
private readonly GL_Graphics graphics;
internal bool isRenderTexture;
private Texture texture;
private GLEnum glInternalFormat;
private GLEnum glFormat;
private GLEnum glType;
internal GL_Texture(GL_Graphics graphics)
{
this.graphics = graphics;
texture = null!;
}
~GL_Texture()
{
Dispose();
}
protected override bool IsFrameBuffer()
{
return isRenderTexture;
}
protected override void Init(Texture texture)
{
this.texture = texture;
glInternalFormat = texture.Format switch
{
TextureFormat.Red => GLEnum.RED,
TextureFormat.RG => GLEnum.RG,
TextureFormat.RGB => GLEnum.RGB,
TextureFormat.Color => GLEnum.RGBA,
TextureFormat.DepthStencil => GLEnum.DEPTH24_STENCIL8,
_ => throw new Exception("Invalid Texture Format"),
};
glFormat = texture.Format switch
{
TextureFormat.Red => GLEnum.RED,
TextureFormat.RG => GLEnum.RG,
TextureFormat.RGB => GLEnum.RGB,
TextureFormat.Color => GLEnum.RGBA,
TextureFormat.DepthStencil => GLEnum.DEPTH_STENCIL,
_ => throw new Exception("Invalid Texture Format"),
};
glType = texture.Format switch
{
TextureFormat.Red => GLEnum.UNSIGNED_BYTE,
TextureFormat.RG => GLEnum.UNSIGNED_BYTE,
TextureFormat.RGB => GLEnum.UNSIGNED_BYTE,
TextureFormat.Color => GLEnum.UNSIGNED_BYTE,
TextureFormat.DepthStencil => GLEnum.UNSIGNED_INT_24_8,
_ => throw new Exception("Invalid Texture Format"),
};
Initialize();
}
private void Initialize()
{
if (graphics.MainThreadId != Thread.CurrentThread.ManagedThreadId)
{
lock (graphics.BackgroundContext)
{
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
Init();
GL.Flush();
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
}
}
else
{
Init();
}
void Init()
{
ID = GL.GenTexture();
GL.ActiveTexture((uint)GLEnum.TEXTURE0);
GL.BindTexture(GLEnum.TEXTURE_2D, ID);
GL.TexImage2D(GLEnum.TEXTURE_2D, 0, glInternalFormat, texture.Width, texture.Height, 0, glFormat, glType, new IntPtr(0));
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_MIN_FILTER, (int)(texture.Filter == TextureFilter.Nearest ? GLEnum.NEAREST : GLEnum.LINEAR));
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_MAG_FILTER, (int)(texture.Filter == TextureFilter.Nearest ? GLEnum.NEAREST : GLEnum.LINEAR));
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_WRAP_S, (int)(texture.WrapX == TextureWrap.Clamp ? GLEnum.CLAMP_TO_EDGE : GLEnum.REPEAT));
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_WRAP_T, (int)(texture.WrapY == TextureWrap.Clamp ? GLEnum.CLAMP_TO_EDGE : GLEnum.REPEAT));
}
}
protected override void Resize(int width, int height)
{
Dispose();
Initialize();
}
protected override void SetFilter(TextureFilter filter)
{
GLEnum f = (filter == TextureFilter.Nearest ? GLEnum.NEAREST : GLEnum.LINEAR);
if (graphics.MainThreadId != Thread.CurrentThread.ManagedThreadId)
{
lock (graphics.BackgroundContext)
{
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
SetFilter(ID, f);
GL.Flush();
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
}
}
else
{
SetFilter(ID, f);
}
static void SetFilter(uint id, GLEnum f)
{
GL.ActiveTexture((uint)GLEnum.TEXTURE0);
GL.BindTexture(GLEnum.TEXTURE_2D, id);
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_MIN_FILTER, (int)f);
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_MAG_FILTER, (int)f);
}
}
protected override void SetWrap(TextureWrap x, TextureWrap y)
{
GLEnum s = (x == TextureWrap.Clamp ? GLEnum.CLAMP_TO_EDGE : GLEnum.REPEAT);
GLEnum t = (y == TextureWrap.Clamp ? GLEnum.CLAMP_TO_EDGE : GLEnum.REPEAT);
if (graphics.MainThreadId != Thread.CurrentThread.ManagedThreadId)
{
lock (graphics.BackgroundContext)
{
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
SetFilter(ID, s, t);
GL.Flush();
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
}
}
else
{
SetFilter(ID, s, t);
}
static void SetFilter(uint id, GLEnum s, GLEnum t)
{
GL.ActiveTexture((uint)GLEnum.TEXTURE0);
GL.BindTexture(GLEnum.TEXTURE_2D, id);
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_WRAP_S, (int)s);
GL.TexParameteri(GLEnum.TEXTURE_2D, GLEnum.TEXTURE_WRAP_T, (int)t);
}
}
protected override unsafe void SetData<T>(ReadOnlyMemory<T> buffer)
{
using System.Buffers.MemoryHandle handle = buffer.Pin();
if (graphics.MainThreadId != Thread.CurrentThread.ManagedThreadId)
{
lock (graphics.BackgroundContext)
{
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
Upload();
GL.Flush();
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
}
}
else
{
Upload();
}
void Upload()
{
GL.ActiveTexture((uint)GLEnum.TEXTURE0);
GL.BindTexture(GLEnum.TEXTURE_2D, ID);
GL.TexImage2D(GLEnum.TEXTURE_2D, 0, glInternalFormat, texture.Width, texture.Height, 0, glFormat, glType, new IntPtr(handle.Pointer));
}
}
protected override unsafe void GetData<T>(Memory<T> buffer)
{
using var handle = buffer.Pin();
if (graphics.MainThreadId != Thread.CurrentThread.ManagedThreadId)
{
lock (graphics.BackgroundContext)
{
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
Download();
GL.Flush();
graphics.System.SetCurrentGLContext(graphics.BackgroundContext);
}
}
else
{
Download();
}
void Download()
{
GL.ActiveTexture((uint)GLEnum.TEXTURE0);
GL.BindTexture(GLEnum.TEXTURE_2D, ID);
GL.GetTexImage(GLEnum.TEXTURE_2D, 0, glInternalFormat, glType, new IntPtr(handle.Pointer));
}
}
protected override void Dispose()
{
if (ID != 0)
{
graphics.TexturesToDelete.Add(ID);
ID = 0;
}
}
}