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This repository has been archived by the owner on Mar 16, 2023. It is now read-only.
I believe this is triggered when a controller vibration occurs in the game (and if rumble settings are accessed). The error occurs with multiple controllers (XBox 360 PC Gamepad).
Ver 1.2.2.0
13-Apr-18 03:45:22 PM
System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct?
at Microsoft.Xna.Framework.Input.GamePad.SetVibration(PlayerIndex playerIndex, Single leftMotor, Single rightMotor)
at Monocle.MInput.Shutdown()
at Monocle.Engine.OnExiting(Object sender, EventArgs args)
at Microsoft.Xna.Framework.Game.HostExiting(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnExiting()
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()
The text was updated successfully, but these errors were encountered:
Hi guys,
I believe this is triggered when a controller vibration occurs in the game (and if rumble settings are accessed). The error occurs with multiple controllers (XBox 360 PC Gamepad).
Ver 1.2.2.0
13-Apr-18 03:45:22 PM
System.InvalidOperationException: An invalid operation was performed. Is your PlayerIndex correct?
at Microsoft.Xna.Framework.Input.GamePad.SetVibration(PlayerIndex playerIndex, Single leftMotor, Single rightMotor)
at Monocle.MInput.Shutdown()
at Monocle.Engine.OnExiting(Object sender, EventArgs args)
at Microsoft.Xna.Framework.Game.HostExiting(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnExiting()
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()
The text was updated successfully, but these errors were encountered: