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When I package my game abd run the packaged build, these messages appear in the log:
LogWindows: Failed to load '../../../HalfLifeThree/Plugins/MqttUtilities/Binaries/Win64/mosquitto.dll' (GetLastError=126)
LogWindows: File '../../../HalfLifeThree/Plugins/MqttUtilities/Binaries/Win64/mosquitto.dll' does not exist
LogWindows: Failed to load '../../../HalfLifeThree/Plugins/MqttUtilities/Binaries/Win64/mosquittopp.dll' (GetLastError=126)
LogWindows: File '../../../HalfLifeThree/Plugins/MqttUtilities/Binaries/Win64/mosquittopp.dll' does not exist
The DLLs are in 'Binaries\Win64', the packaged build has no 'Plugins/MqttUtilities' directory, so why is Unreal even looking for them here?
Everything still seems to work, so it doesn't seem like this is a critical message, but I would still like to get rid of it.
The text was updated successfully, but these errors were encountered:
ennorehling
changed the title
Failed to load ... mosquitto.dll (GetLastError=126)
Failed to load Plugins/MqttUtilities/Binaries/Win64/mosquitto.dll (GetLastError=126)
Nov 28, 2024
When I package my game abd run the packaged build, these messages appear in the log:
The DLLs are in 'Binaries\Win64', the packaged build has no 'Plugins/MqttUtilities' directory, so why is Unreal even looking for them here?
Everything still seems to work, so it doesn't seem like this is a critical message, but I would still like to get rid of it.
The text was updated successfully, but these errors were encountered: