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WebcamTracker.h
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WebcamTracker.h
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#pragma once
/* Quantum Minigolf, a computer game illustrating quantum mechanics
Copyright (C) 2007 Friedemann Reinhard <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//WebcamTracker - configures a webcam, extracts the images and implements a simple
// image recognition algorithm to find the position of the - infrared marked - club
// in the scene. It tracks its position and detects the hits.
// To translate cam to screen coordinates, it needs to load a calibration file.
#include "quantumminigolf.h"
#include "Tracker.h"
#include <SDL.h>
#include <math.h>
#include <cameraTool.h>
#include <iostream>
#include <fstream>
using namespace std;
class WebcamTracker:public Tracker
{
public:
WebcamTracker (int w, int h, int ix, int iy, int rball,
float vmax, Renderer * renderer);
~WebcamTracker (void);
void Init ()
{
}
void GetHit (float *v, float *phi);
void AnimateHit (Uint32 duration, float v, float phi);
int getix ()
{
return ix;
}
int getiy ()
{
return iy;
}
Renderer *renderer;
private:
// conversion between camera and screen coordinates
void cam2scr (float *x, float *y);
void scr2cam (float *x, float *y); //scr2cam is not operational yet.
// provided only for future compatibility
int rball; // radius of the ball
int cam; // flag indicating whether a camera is present
int cw, ch; // width and height of camera image;
float xx, xy, yx, yy; // cam2screen matrix
float cx, cy; // coordinates of the "Abschlag" in cam coordinates
// handle to the webcam
cameraEngine *camera;
};