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Crash on automation update (Build: AP398437) with Sensory Overload version v1.7.0.0 #24

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cscutcher opened this issue Mar 8, 2020 · 1 comment

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@cscutcher
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Initialize engine version: 2018.4.14f1 (05119b33d0b7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
    Vendor:   
    VRAM:     6097 MB
    Driver:   27.21.14.5012
Begin MonoManager ReloadAssembly
- Completed reload, in  0.141 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.587800 ms
[15:37:57.143] [1] [INFO] KProfiler: Start
[15:37:57.279] [1] [INFO] Applying resolution 2560x1440 @165hz (fullscreen: True)
[15:37:57.279] [1] [INFO] Low Res Textures? No
[15:37:57.283] [1] [INFO] release Build: AP-398437
SYSTEM INFO:
    Platform=WindowsPlayer
    OSname=Windows 10  (10.0.0) 64bit
    OSversion=10.0.19041.0
    CPUmodel=All Series (ASUS)
    CPUdeviceType=Desktop
    CPUarch=AMD64
    ProcBits=64
    CPUcount=12
    CPUtype=Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
    SystemMemoryMegs=32677
    GPUgraphicsDeviceID=6088
    GPUname=NVIDIA GeForce GTX 980 Ti
    GPUgraphicsDeviceType=Direct3D11
    GPUgraphicsDeviceVendor=NVIDIA
    GPUgraphicsDeviceVendorID=4318
    GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1]
    GPUmemoryMegs=6097
    GPUgraphicsMultiThreaded=False
    GPUgraphicsShaderLevel=50
    GPUmaxTextureSize=16384
    GPUnpotSupport=Full
    GPUsupportedRenderTargetCount=8
    GPUsupports2DArrayTextures=True
    GPUsupports3DTextures=True
    GPUsupportsComputeShaders=True
    GPUsupportsImageEffects=True
    GPUsupportsInstancing=True
    GPUsupportsRenderToCubemap=True
    GPUsupportsShadows=True
    GPUsupportsSparseTextures=True
    System Language=English
[15:37:58.248] [1] [INFO] Initializing at 2020-03-08 15:37:58.248
[15:37:58.249] [1] [INFO] Save path: C:\Users\chris\Documents\Klei\OxygenNotIncluded
[15:37:58.748] [1] [INFO] Using builtin mod system.
[15:37:58.749] [1] [INFO] Loading mod content DLL [Sensory Overload:1744801152] (provides DLL)
[15:37:58.752] [1] [INFO] Loading MOD dll: MoreTemperatureSensors.dll
[15:37:59.024] [1] [INFO] Localization.Initialize!
[15:37:59.029] [1] [INFO] Test Data Location / docs / C:\Users\chris\Documents\Klei\OxygenNotIncluded
[15:37:59.029] [1] [INFO] Test Data Location / local / C:\Users\chris\AppData\Local\Klei\OxygenNotIncluded
[15:37:59.033] [1] [INFO] Test Data Locations / C:\Users\chris\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True
[15:37:59.033] [1] [INFO] Test Data Locations / C:\Users\chris\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True
[15:37:59.036] [1] [INFO] Logged into Steam with ID:76561197969398955, NAME:Zoolie
[15:37:59.037] [1] [INFO] [Account] Requesting auth ticket from Steam
[15:37:59.993] [4] [INFO] [Account] Got login for user KU__0Ou24D1
MissingMethodException: void GeneratedBuildings.RegisterLogicPorts(UnityEngine.GameObject,LogicPorts/Port)
  at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00131] in <62de69961f464b72923c510914d6557e>:0 
  at (wrapper dynamic-method) GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)
  at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00050] in <62de69961f464b72923c510914d6557e>:0 
  at LegacyModMain.Load () [0x00042] in <62de69961f464b72923c510914d6557e>:0 
  at Assets.CreatePrefabs () [0x00000] in <62de69961f464b72923c510914d6557e>:0 
  at Assets.OnPrefabInit () [0x0031c] in <62de69961f464b72923c510914d6557e>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <47504a45704048478872cc29d12c0f37>:0 
Rethrow as Exception: Error in GameAssets(Clone).Assets.OnPrefabInit
  at KMonoBehaviour.InitializeComponent () [0x000b1] in <47504a45704048478872cc29d12c0f37>:0 
  at KMonoBehaviour.Awake () [0x00008] in <47504a45704048478872cc29d12c0f37>:0 
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
 
(Filename: <62de69961f464b72923c510914d6557e> Line: 0)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 859 unused Assets to reduce memory usage. Loaded Objects now: 34228.
Total: 76.860900 ms (FindLiveObjects: 1.701100 ms CreateObjectMapping: 1.476100 ms MarkObjects: 72.678600 ms  DeleteObjects: 1.004800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.486300 ms
[15:38:03.738] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active).

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36042.
Total: 78.093200 ms (FindLiveObjects: 1.760800 ms CreateObjectMapping: 1.562200 ms MarkObjects: 74.690400 ms  DeleteObjects: 0.078100 ms)

[15:38:03.875] [1] [INFO] -- MAIN MENU -- 
[15:38:04.076] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1440 @ 165, fullscreen: True
[15:38:04.131] [1] [INFO] Using local MOTD at version: 9, web version at 7
[15:38:04.571] [1] [INFO] publishing mod Flow Splitters
[15:38:04.583] [1] [INFO] publishing mod Wounded Go To Med Bed
[15:38:04.594] [1] [INFO] publishing mod Research Manager // by @Ony 👾
[15:38:04.595] [1] [INFO] publishing mod ChainedDeconstruction
[15:38:04.617] [1] [INFO] publishing mod Favorite Resources // by @Ony 👾
[15:38:04.619] [1] [INFO] publishing mod Bigger Capacity
[15:38:04.631] [1] [INFO] publishing mod Configurable Motion Sensor Range
[15:38:04.640] [1] [INFO] publishing mod The Duplicant Reacharound
[15:38:04.660] [1] [INFO] publishing mod Critter Proof Doors
[15:38:04.768] [1] [INFO] publishing mod Sensory Overload
[15:38:04.786] [1] [INFO] publishing mod Deconstructable POI Props
[15:38:04.796] [1] [INFO] publishing mod Show Building Ranges
[15:38:04.806] [1] [INFO] publishing mod Queue for Sinks
[15:38:04.815] [1] [INFO] publishing mod Mod Manager // by @Ony 👾
[15:38:04.817] [1] [INFO] publishing mod Smart Pumps
[15:38:04.827] [1] [INFO] publishing mod Better Automation Overlay
[15:38:04.833] [1] [INFO] publishing mod Automation Expanded
[15:38:04.840] [1] [INFO] publishing mod Super Building Extension
[15:38:04.847] [1] [INFO] publishing mod Drains
[15:38:04.853] [1] [INFO] publishing mod Canister Fillers
[15:38:04.858] [1] [INFO] publishing mod Butcher & Fishing Stations
[15:38:04.870] [1] [INFO] publishing mod Sensors for conveyor
[15:38:04.873] [1] [INFO] publishing mod Wireless Automation
[15:38:04.882] [1] [INFO] publishing mod Alarm - Notification Trigger
[15:38:04.891] [1] [INFO] publishing mod Claustrophobia - Stuck Duplicant Alert
[15:38:04.900] [1] [INFO] publishing mod Breath Traits Affect Held Breath
[15:38:04.908] [1] [INFO] publishing mod Wall Pumps and Vents
[15:38:04.921] [1] [INFO] publishing mod Pliers
[15:38:04.923] [1] [INFO] publishing mod Falling Sand
[15:38:04.933] [1] [INFO] publishing mod Blueprints
[15:38:04.954] [1] [INFO] Subscribe to mod Flow Splitters
[15:38:04.963] [1] [INFO] Subscribe to mod Wounded Go To Med Bed
[15:38:04.971] [1] [INFO] Subscribe to mod Research Manager // by @Ony 👾
[15:38:04.979] [1] [INFO] Subscribe to mod ChainedDeconstruction
[15:38:04.989] [1] [INFO] Subscribe to mod Favorite Resources // by @Ony 👾
[15:38:04.997] [1] [INFO] Subscribe to mod Bigger Capacity
[15:38:05.005] [1] [INFO] Subscribe to mod Configurable Motion Sensor Range
[15:38:05.013] [1] [INFO] Subscribe to mod The Duplicant Reacharound
[15:38:05.021] [1] [INFO] Subscribe to mod Critter Proof Doors
[15:38:05.028] [1] [INFO] Subscribe to mod Sensory Overload
[15:38:05.036] [1] [INFO] Subscribe to mod Deconstructable POI Props
[15:38:05.044] [1] [INFO] Subscribe to mod Show Building Ranges
[15:38:05.052] [1] [INFO] Subscribe to mod Queue for Sinks
[15:38:05.060] [1] [INFO] Subscribe to mod Mod Manager // by @Ony 👾
[15:38:05.068] [1] [INFO] Subscribe to mod Smart Pumps
[15:38:05.077] [1] [INFO] Subscribe to mod Better Automation Overlay
[15:38:05.085] [1] [INFO] Subscribe to mod Automation Expanded
[15:38:05.093] [1] [INFO] Subscribe to mod Super Building Extension
[15:38:05.101] [1] [INFO] Subscribe to mod Drains
[15:38:05.109] [1] [INFO] Subscribe to mod Canister Fillers
[15:38:05.119] [1] [INFO] Subscribe to mod Butcher & Fishing Stations
[15:38:05.128] [1] [INFO] Subscribe to mod Sensors for conveyor
[15:38:05.137] [1] [INFO] Subscribe to mod Wireless Automation
[15:38:05.145] [1] [INFO] Subscribe to mod Alarm - Notification Trigger
[15:38:05.153] [1] [INFO] Subscribe to mod Claustrophobia - Stuck Duplicant Alert
[15:38:05.160] [1] [INFO] Subscribe to mod Breath Traits Affect Held Breath
[15:38:05.168] [1] [INFO] Subscribe to mod Wall Pumps and Vents
[15:38:05.176] [1] [INFO] Subscribe to mod Pliers
[15:38:05.184] [1] [INFO] Subscribe to mod Falling Sand
[15:38:05.192] [1] [INFO] Subscribe to mod Blueprints
@l-gothberg
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Not sure what the issue is, but I am also having trouble with this mod. Sadly, I don't have a crash report. I have tried disabling all other mods and using only this one, but the game crashes on load. If I can get a crash log I'll be sure to post it. Tested as of Oct, 17 2020.

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