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resume.json
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{
"basics": {
"name": "Nicholas Patti",
"label": "Software Engineer: Front-End",
"image": "",
"phone": "(925) 389-7100",
"email": "[email protected]",
"summary": "A capable and collaborative software engineer who revels in improving interactions between man and machine.",
"location": "Remote (West Coast, United States)"
},
"work": [
{
"current": false,
"visible": true,
"name": "The Walt Disney Company",
"position": "Software Engineer",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Replaced deprecated components for user management software with modern UI components, improving the user experience and security for customers of ESPN, National Geographic, Disney Parks, and more.",
"tagNames": [
"JavaScript",
"ReactJS",
"SCSS",
"HTML",
"Web Development",
"Node.js",
"Redux"
]
},
{
"visible": true,
"content": "Coordinated with mobile development teams to build a bridge between the web authentication application and native Android applications. Teams saved months of effort by unifying the user management platform.",
"tagNames": [
"Android",
"Mobile Development",
"Operational Excellence",
"Communication"
]
}
],
"startYear": "2020",
"startMonth": "02",
"endYear": "2021",
"endMonth": "02"
},
{
"current": false,
"visible": true,
"name": "Amazon Fulfillment Technologies",
"position": "Web Development Engineer",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Replaced slow fulfillment workflow application with a client-side task orchestration framework. This software sent less requests, loaded faster, and was more responsive to user interaction, improving the user experience for fulfillment associates all around the world.",
"tagNames": [
"JavaScript",
"Ruby",
"ReactJS",
"Web Development",
"Mobile Development"
]
},
{
"visible": true,
"content": "Built over 50 responsive, animating UI components, which rendered smoothly on all screen sizes and old hardware, saving millions of dollars on replacing technology.",
"tagNames": [
"ReactJS",
"JavaScript",
"CSS",
"HTML",
"User Experience"
]
},
{
"visible": true,
"content": "Created a badge scanner login process for fulfillment associates. By scanning a badge instead of typing credentials, associates could log in and start their workday in a tenth of the time.",
"tagNames": [
"JavaScript",
"ReactJS",
"HTML",
"CSS"
]
},
{
"visible": false,
"content": "Documented a process to test software changes directly on fulfillment devices. Bugs that were not identifiable in device emulators were caught and removed before changes went live.",
"tagNames": [
"Communication",
"Operational Excellence"
]
},
{
"visible": true,
"content": "Replaced end-of-life, custom JavaScript build software with community standard tools, reducing build times from minutes to seconds, positively impacting the development experience and software deployments.",
"tagNames": [
"Operational Excellence",
"JavaScript",
"Node.js",
"Webpack"
]
},
{
"visible": true,
"content": "Communicated with UX designers, product managers, and software engineers to define technical requirements for large scale projects.",
"tagNames": [
"Communication"
]
}
],
"startYear": "2016",
"startMonth": "06",
"endYear": "2019",
"endMonth": "08"
},
{
"current": false,
"visible": true,
"name": "Oomba, Inc.",
"position": "Software Engineer and Founder",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Developed a robust tournament management web application, handling player sign ups, scheduling, and placements. Used in weekly local tournaments, and national tournaments at Gen Con.",
"tagNames": [
"HTML",
"CSS",
"JavaScript",
"AngularJS",
"Ruby on Rails",
"REST",
"jQuery",
"Postgres"
]
},
{
"visible": true,
"content": "Added features to the tournament management interface, including drag-and-drop player assignments. Feedback from tournament organizers was positive, citing easier match and score assignments.",
"tagNames": [
"JavaScript",
"HTML",
"CSS",
"Customer Obsession",
"User Experience",
"jQuery"
]
},
{
"visible": true,
"content": "Created a live-updating leader-board, improving the tournament experience by immediately notifying users of table changes and celebrating player accomplishments.",
"tagNames": [
"JavaScript",
"HTML",
"CSS"
]
}
],
"startYear": "2014",
"endYear": "2016",
"startMonth": "11",
"endMonth": "03"
}
],
"projects": [
{
"visible": true,
"name": "MegaResume",
"role": "Software Engineer",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Created a resume building web application, which was used to build this document! Fine-tuning a resume to match job application requirements is about 10 times faster than editing a word document by hand.",
"tagNames": [
"JavaScript",
"TypeScript",
"SvelteKit",
"CSS",
"HTML",
"git",
"Web Development",
"Node.js",
"Vite",
"barf"
]
},
{
"visible": true,
"content": "Automated deployments using GitHub CI/CD pipelines. Changes are tested, built, and deployed in under two minutes.",
"tagNames": [
"CI/CD",
"Automation"
]
}
],
"startYear": "2022",
"endYear": "2023",
"current": true,
"startMonth": "08"
},
{
"visible": true,
"name": "Sweet",
"role": "Software Engineer (Go)",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Designed, built, and released Sweet, a command line touch typing game for software engineers written in Go. Since using it, my coding typing speed has increased by 10 words per minute.",
"tagNames": [
"Golang (Go)",
"Software Development",
"CLIs"
]
},
{
"visible": false,
"content": "Sweet has a start up time that is at least 100 times faster than popular web based touch-typing games. (monkeytype.com: 2.0s, speedtyper.net: 1.7s, Sweet: 17ms)",
"tagNames": []
}
],
"startYear": "2023",
"endYear": "2023",
"startMonth": "06",
"endMonth": "07",
"current": false
},
{
"visible": false,
"name": "Time Clock",
"role": "Android Engineer",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Created Android Jetpack Compose application that helps users manage their time. Using this application, I've managed about 360 hours of my time to help improve my focus.",
"tagNames": [
"Android",
"Kotlin",
"Mobile Development",
"User Experience",
"SQL"
]
},
{
"visible": false,
"content": "Created issue templates to simplify issue and bug reporting. Used GitHub Projects and Issues to manage user stories and sprints. Improved communication with users, and documentation for developers.",
"tagNames": [
"Communication",
"Project management",
"Customer Obsession"
]
},
{
"visible": true,
"content": "Released the Time Clock application to both Google Play and F-Droid marketplaces, and used Fastlane to quickly deploy updates to both marketplaces.",
"tagNames": [
"Android",
"CI/CD"
]
}
],
"startYear": "2021",
"startMonth": "09",
"endYear": "2022",
"endMonth": "09"
},
{
"visible": true,
"name": "Climb Tournament Systems",
"role": "Android Engineer",
"url": "",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Built a custom, interactive tournament bracket view, allowing tournament organizers to quickly identify and navigate to matches on their mobile devices.",
"tagNames": [
"Android",
"Kotlin",
"Mobile Development"
]
}
],
"startYear": "2021",
"startMonth": "04",
"endYear": "2021",
"endMonth": "08"
},
{
"visible": false,
"name": "The Two Eyes in Team",
"role": "Game Director",
"url": "",
"startMonth": "",
"startYear": "2013",
"current": false,
"endMonth": "",
"endYear": "2014",
"summary": "",
"highlights": [
{
"visible": true,
"content": "Directed a team of game designers, programmers, artists, musicians, and sound designers to create a cooperative mutliplayer PC game using the Unity game engine.",
"tagNames": [
"C#",
"Unity",
"Game Design",
"Communication",
"Project management"
]
}
]
}
],
"education": [
{
"visible": true,
"name": "UC Santa Cruz",
"degree": "Master of Science",
"major": "Games and Playable Media",
"startMonth": "",
"startYear": "2013",
"current": false,
"endMonth": "",
"endYear": "2014"
},
{
"visible": true,
"name": "UC Santa Cruz",
"degree": "Bachelor of Science",
"major": "Computer Science: Computer Game Design",
"startMonth": "",
"startYear": "2008",
"current": false,
"endMonth": "",
"endYear": "2013"
}
],
"tags": [
{
"name": "JavaScript",
"visible": true
},
{
"name": "TypeScript",
"visible": true
},
{
"name": "SvelteKit",
"visible": false
},
{
"name": "CSS",
"visible": true
},
{
"name": "HTML",
"visible": true
},
{
"name": "CI/CD",
"visible": true
},
{
"name": "git",
"visible": true
},
{
"name": "Golang (Go)",
"visible": false
},
{
"name": "Android",
"visible": false
},
{
"name": "Kotlin",
"visible": false
},
{
"name": "Web Development",
"visible": true
},
{
"name": "Software Development",
"visible": false
},
{
"name": "Mobile Development",
"visible": false
},
{
"name": "Communication",
"visible": false
},
{
"name": "Project management",
"visible": false
},
{
"name": "ReactJS",
"visible": true
},
{
"name": "SCSS",
"visible": true
},
{
"name": "Ruby",
"visible": false
},
{
"name": "Operational Excellence",
"visible": false
},
{
"name": "AngularJS",
"visible": false
},
{
"name": "Ruby on Rails",
"visible": false
},
{
"name": "Customer Obsession",
"visible": false
},
{
"name": "Node.js",
"visible": false
},
{
"name": "Webpack",
"visible": false
},
{
"name": "C#",
"visible": false
},
{
"name": "Unity",
"visible": false
},
{
"name": "Game Design",
"visible": false
},
{
"name": "REST",
"visible": false
},
{
"name": "User Experience",
"visible": false
},
{
"name": "CLIs",
"visible": false
},
{
"name": "Figma",
"visible": false
},
{
"name": "jQuery",
"visible": false
},
{
"name": "Vite",
"visible": false
},
{
"name": "Automation",
"visible": false
},
{
"name": "Postgres",
"visible": false
},
{
"name": "SQL",
"visible": false
},
{
"name": "GitHub",
"visible": false
},
{
"name": "Redux",
"visible": true
}
]
}