diff --git a/README.md b/README.md index a0adb30..4e6f314 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,7 @@ Small collection of tools for Unity used to manage your assets. Part of the [Dev * [Search Duplicate Assets](#search-duplicate-assets) * [Search References Fast!](#search-references-fast) *(discontinued)* * [Search Prefabs Components](#search-prefabs-components) +* [Asset Context Menus](#asset-context-menus) ## Installation * Asset Store plugin: @@ -33,7 +34,7 @@ openupm add devlocker.tools.assetmanagement All these tools can be found in the menus: "Tools/Asset Management/..." ## Scenes In Project - + List of all available scenes in the project for quick access.
Useful when you have to switch often between scenes in larger projects. @@ -52,7 +53,7 @@ Useful when you have to switch often between scenes in larger projects. * Project preferences to be shared with your team stored in the ProjectSettings folder. ## MultiRename Tool - + Mass search and rename assets or scene game objects. ### Features: @@ -76,10 +77,10 @@ Searches the project for duplicate assets (compares files by name only). * Textures are displayed as images in a single row for easy comparison. * Can specify what asset types to search for. -![SearchDuplicateAssets](Docs/Screenshots/SearchDuplicateAssets.png) +![SearchDuplicateAssets](../../../../Docs/Screenshots/SearchDuplicateAssets.png) ## Search Prefabs Components - + Search selected or all prefabs in the project if they have the specified components attached. ### Features: @@ -118,9 +119,18 @@ In the screenshot below: * The "Car" prefab is referenced by 3 scenes. * The "Tank" prefab is referenced by another 3 scenes. * "Car" and "Tank" prefab can be replaced or removed in the found scenes with another using the last field. -![SearchReferencesFast](Docs/Screenshots/SearchReferencesFast.png) +![SearchReferencesFast](../../../../Docs/Screenshots/SearchReferencesFast.png) ## Find References In Scene -Search references to specified GameObject or component in the current scene (or prefab edit stage). -Open by right click on GameObject and selecting "Find References In Scene". You can additionally drag in any component as well. -![FindReferencesInSceneWindow](Docs/Screenshots/FindReferencesInSceneWindow.png) \ No newline at end of file +Search references to specified GameObject or **component** in the current scene (or prefab edit stage). +Open by right click on GameObject and selecting "Find References In Scene". You can additionally drag in any **component** as well. +![FindReferencesInSceneWindow](../../../../Docs/Screenshots/FindReferencesInSceneWindow.png) + +## Asset Context Menus +Useful context menus: +* Copy selected guids or asset paths +* Edit selected assets with third-party app that is already installed on the machine + +![AssetContextMenus-Copy](../../../../Docs/Screenshots/AssetContextMenus-Copy.png) + +![AssetContextMenus-EditWith](../../../../Docs/Screenshots/AssetContextMenus-EditWith.png)