diff --git a/README.md b/README.md
index a0adb30..4e6f314 100644
--- a/README.md
+++ b/README.md
@@ -11,6 +11,7 @@ Small collection of tools for Unity used to manage your assets. Part of the [Dev
* [Search Duplicate Assets](#search-duplicate-assets)
* [Search References Fast!](#search-references-fast) *(discontinued)*
* [Search Prefabs Components](#search-prefabs-components)
+* [Asset Context Menus](#asset-context-menus)
## Installation
* Asset Store plugin:
@@ -33,7 +34,7 @@ openupm add devlocker.tools.assetmanagement
All these tools can be found in the menus: "Tools/Asset Management/..."
## Scenes In Project
-
+
List of all available scenes in the project for quick access.
Useful when you have to switch often between scenes in larger projects.
@@ -52,7 +53,7 @@ Useful when you have to switch often between scenes in larger projects.
* Project preferences to be shared with your team stored in the ProjectSettings folder.
## MultiRename Tool
-
+
Mass search and rename assets or scene game objects.
### Features:
@@ -76,10 +77,10 @@ Searches the project for duplicate assets (compares files by name only).
* Textures are displayed as images in a single row for easy comparison.
* Can specify what asset types to search for.
-![SearchDuplicateAssets](Docs/Screenshots/SearchDuplicateAssets.png)
+![SearchDuplicateAssets](../../../../Docs/Screenshots/SearchDuplicateAssets.png)
## Search Prefabs Components
-
+
Search selected or all prefabs in the project if they have the specified components attached.
### Features:
@@ -118,9 +119,18 @@ In the screenshot below:
* The "Car" prefab is referenced by 3 scenes.
* The "Tank" prefab is referenced by another 3 scenes.
* "Car" and "Tank" prefab can be replaced or removed in the found scenes with another using the last field.
-![SearchReferencesFast](Docs/Screenshots/SearchReferencesFast.png)
+![SearchReferencesFast](../../../../Docs/Screenshots/SearchReferencesFast.png)
## Find References In Scene
-Search references to specified GameObject or component in the current scene (or prefab edit stage).
-Open by right click on GameObject and selecting "Find References In Scene". You can additionally drag in any component as well.
-![FindReferencesInSceneWindow](Docs/Screenshots/FindReferencesInSceneWindow.png)
\ No newline at end of file
+Search references to specified GameObject or **component** in the current scene (or prefab edit stage).
+Open by right click on GameObject and selecting "Find References In Scene". You can additionally drag in any **component** as well.
+![FindReferencesInSceneWindow](../../../../Docs/Screenshots/FindReferencesInSceneWindow.png)
+
+## Asset Context Menus
+Useful context menus:
+* Copy selected guids or asset paths
+* Edit selected assets with third-party app that is already installed on the machine
+
+![AssetContextMenus-Copy](../../../../Docs/Screenshots/AssetContextMenus-Copy.png)
+
+![AssetContextMenus-EditWith](../../../../Docs/Screenshots/AssetContextMenus-EditWith.png)