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Castle-Invaders

Multiplattformer Game, created using libGDX

Thanks to http://www.reinerstilesets.de/ for providing free sprites and tools and more!

============================ Changelog

Patch 0.05 Patchnotes:

  • Bugfix:
  • Mobs will now allways attack the first enemy on lane
  • The "hit" animation will no be properly displayed and the mobs will continue to move while the animation is
    displayed
  • Change:
  • Changed the mainmenu buttons
  • Added selfwritten UI-elements
  • Rewrote complete ingame input mechanics
  • Spawning via drag&drop
  • Added:
  • Added a StoreScreen
  • Added store & settings buttons in the mainmenu
  • Added some internal store things (like read storeObjects out of a database)
  • Added burndamage to the lavagolem's fireBalls
  • Added a root effect to the icegolem's grumblingIce

Patch 0.04 30.12.13 Patchnotes:

  • Bugfix:
  • Mobs hit instantly (having no delay) after having a deathblow
  • Mob animations
  • Mobs did not always got a target. (hopefully the LAST fix on the combat system)

Patch 0.03 29.12.13 Patchnotes:

  • Bugfix:
  • Progress wasn't properly saved.
  • Major fixes on the combat system
  • Icetroll movement animation
  • Arrows were fired with no SwingTimer hitting instantly
  • Arrows moved at like 0.0000000001mp/h
  • Change:
  • Orcs did way to much damage in higher levels.
  • Mobs were able to use the Bow, while in combat
  • Significantly decreased loading time between Menu & GameScreen
  • Added:
  • ScoreScreen
  • GrumblingIce obtained a root effect.
  • Spark animation to fireballs.
  • Crocos, Skeletons(S/S, Bow), Murlocs
  • Arrows (And other Projectiles)
  • Fire-, Earth-, Ice- dragons as an "Ultimate Attack" with High Mana Cost
  • Also added a Button for that Reason
  • Dragons gain XP through Kills (they need the deathblow to obtain XP)
  • Dragons Strength & Resistances grow with their level
  • Notice: Dragons will have upgradeable abilities, which will need a specific DragonLevel to buy/upgrade in the shop

Patch 0.02 02.12.13 Patchnotes:

  • Bugfix:
  • Fixed a bug, which made orcs invisible, before first golem spawn.

Patch 0.01 Alpha Release 02.12.13