diff --git a/Burning Wheel/Burning Wheel.html b/Burning Wheel/Burning Wheel.html index fc49cce..4cf699b 100644 --- a/Burning Wheel/Burning Wheel.html +++ b/Burning Wheel/Burning Wheel.html @@ -1,2053 +1,2094 @@ - -
-
+
+
+ + + Information - - -Information + + Stats & Skills - -Stats & Skills + + Combat - -Combat + + Character Burner - -Character Burner - -
-

Character Index

-

Name

Stock

Age

Lifepaths

-
-AliasHomelandFeatures -
-
-

Beliefs

- - - - - - - - - - - - - - - - - -
Belief 1 -
F:P:D:
Belief 2 -
F:P:D:
Belief 3 -
F:P:D:
Belief Special -
F:P:D:
-

Instincts

- - - - - - - - - - - - - - - - - -
Instinct 1 -
F:P:D:
Instinct 2 -
F:P:D:
Instinct 3 -
F:P:D:
Instinct Special -
F:P:D:
-

Traits

- - - - - - - - - - - - -
Character Traits
-
- -
-
Die Traits
-
- -
-
Call-On Traits
-
- -
-
-

Relationships

- - - - - - - - - -
RelationshipsCirclesEnemy Circles
-
- - -
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Gear, Possessions, and Property

- -

Notes, Spells, and Other Miscallanea

- -
- -
-

Stats

- - - - - - - - - - - - - - - - - - - - - - -
Will - - -
- - - -
-
Difficult: - -
Challenge: - -
Perception - - -
- - - -
-
Difficult: - -
Challenge: - -
- - - - - - - - - - - - - - - - - - - - - - - -
Power - - -
- - - -
-
Difficult: - -
Challenge: - -
Forte - - -
- - - -
-
Difficult: - -
Challenge: - -
- - - - - - - - - - - - - - - - - - - - - - - -
Agility - - -
- - - -
-
Difficult: - -
Challenge: - -
Speed - - -
- - - -
-
Difficult: - -
Challenge: - -
-
Stride: -Mounted Stride:
- -

Attributes

- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Health - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Steel - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
+
+

Character Index

+

Name

Stock

Age

Lifepaths

+
+ AliasHomelandFeatures +
+
+

Beliefs

+ + + + + + + + + + + + + + + + + +
Belief 1 +
F:P:D:
Belief 2 +
F:P:D:
Belief 3 +
F:P:D:
Belief Special +
F:P:D:
+

Instincts

+ + + + + + + + + + + + + + + + + +
Instinct 1 +
F:P:D:
Instinct 2 +
F:P:D:
Instinct 3 +
F:P:D:
Instinct Special +
F:P:D:
+

Traits

+ + + + + + + + + + + + +
Character Traits
+
+ +
+
Die Traits
+
+ +
+
Call-On Traits
+
+ +
+
+

Relationships

+ + + + + + + + + + + + + + + + + + + +
Relationships
+
+ + Modifier +  Not family +  Immediate family +  Other family +   + Forbidden +   + Hateful +   + Romantic +
+
Circles
+
+ + Relationship Aptitude: + + + + + + + + + + + +
+
Enemy Circles
+
+ + Relationship Aptitude: + + + + + + + + + + + +
+
+

Gear, Possessions, and Property

+ +

Notes, Spells, and Other Miscallanea

+ +
- - - - - - - - - - - - - - - - - - - - - - - - - - -
- - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Circles - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
+
+

Stats

+ + + + + + + + + + + + + + + + + + + + + + +
Will + + +
+ + + +
+
Difficult: + +
Challenge: + +
Perception + + +
+ + + +
+
Difficult: + +
Challenge: + +
- - - - - - - - - - - - - - - - - - - - - - - - - - -
- - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Resources - - -
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
-
+ + + + + + + + + + + + + + + + + + + + + + +
Power + + +
+ + + +
+
Difficult: + +
Challenge: + +
Forte + + +
+ + + +
+
Difficult: + +
Challenge: + +
- - - - - - - - - - - - - - -
Hesitation
Reflexes - -
Mortal Wound - -
+ + + + + + + + + + + + + + + + + + + + + + +
Agility + + +
+ + + +
+
Difficult: + +
Challenge: + +
Speed + + +
+ + + +
+
Difficult: + +
Challenge: + +
+
Stride: + Mounted Stride:
- - - - - - - - - - - - - - - - - - - - -
Reputation
Reputation
Reputation
Affiliation
Affiliation
Affiliation
+

Attributes

- - - - - - - - - - - - - - - - -
Cash
Funds
Loans
Debt
-
-
-

Skills

-
-
- - - -
- - + + + + - + - - - + + + + + + + + + + + +
Health + +
- - + +
Routine: - + Routine: +
Difficult: - + Difficult: +
Challenge: - + Challenge: +
Steel + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
- - - -
 
-
-

Being Learned

-
- - - - - - - - - - - - - -
- - -
- - - -
-
- - - -
-
-
-
-

Spells

-
- - - - - - - - - - - - - - - - - - - - - -
ObActions
Orgin:Area of Effect:
Element:Impetus:
Duration:Resource:
-
-
-
-

Artha and Epiphanies

- - - - - - - - - - - - - - - - -
FateOpen-end 6s
Persona+1D per point
DeedsDouble dice or reroll a failed dice
Aristeia1 Deed points, 3 Persona Points, and 5 Fate points
Epiphany3 Deed points, 10 Persona Points, and 20 Fate points
-

Practice Log

- -
- -
-

Injury and Recovery

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tolerance
CoordinateB1B2B3B4B5B6B7B8B9B10B11B12B13B14B15B16
Injury















































- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryInjury RecoveryInjury Recovery
Bruised -
Superficial+1 Ob/2, -1d/3*
Light-1D
Midi-2D
Severe-3D
Traumatic-4D
-*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapons
MeleeIMSW. PowAddVAWSLength
Bare-fist
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Armor
DiceLocationType
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MissileIMSVAAmmunitionRange Dice:
Optimal/Extreme
DOF
I/M/S
- ///
- ///
- ///
- - - - - - - - - - - - - - - - - - - - -
Clumsy Weight
Stealthy:
Perception:
Speed:
Agility:
-
-
-

Character Burner Worksheet

-
- 1. Character Concept: Recommended # LPs: Stock: -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2. LifepathsTimeLeadResStatSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals:MP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. Age
Time + Leads =
4. Stats
Consult the Age Chart
Mental Age - -
Physical Age - -
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5. SkillRemainingRootReqOpenAdvFinal
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - -
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Circles + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
6. TraitsRemainingReqCostType
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- - - - - - - - - - - - - - - - - - - - - - - - -
7. Attributes
Health is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
Steel starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
Reflex is an average of Perception, Agility, and Speed rounded down.
MW is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Resources + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+
-
+ + + + + + + + + + + + + + +
Hesitation
Reflexes + +
Mortal Wound + +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
- - - - - - - - - - - - -
9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Divide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
Circles Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
- - - - - - - -
10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
- - - - - - - -
11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
- - - - - - - -
12. Name!
Name your character and you’re finished.
-
-
+ + + + + + + + + + + + + + + + + + + + +
Reputation
Reputation
Reputation
Affiliation
Affiliation
Affiliation
- - + + + + + + + + + + + + + + + + +
Cash
Funds
Loans
Debt
+
+
+

Skills

+
+
+ + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
+
+
+
+
 
+
+

Being Learned

+
+ + + + + + + + + + + + + +
+ + +
+ + + +
+
+ + + +
+
+
+
+

Spells

+
+ + + + + + + + + + + + + + + + + + + + + +
ObActions
Orgin:Area of Effect:
Element:Impetus:
Duration:Resource:
+
+
+
+

Artha and Epiphanies

+ + + + + + + + + + + + + + + + +
FateOpen-end 6s
Persona+1D per point
DeedsDouble dice or reroll a failed dice
Aristeia1 Deed points, 3 Persona Points, and 5 Fate points
Epiphany3 Deed points, 10 Persona Points, and 20 Fate points
+

Practice Log

+ +
+ + +
+

Injury and Recovery

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Tolerance
CoordinateB1B2B3B4B5B6B7B8B9B10B11B12B13B14B15B16
Injury















































+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryInjury RecoveryInjury Recovery
Bruised -
Superficial+1 Ob/2, -1d/3*
Light-1D
Midi-2D
Severe-3D
Traumatic-4D
+ *The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapons
MeleeIMSW. PowAddVAWSLength
Bare-fist
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor
DiceLocationType
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MissileIMSVAAmmunitionRange Dice:
Optimal/Extreme
DOF
I/M/S
+ ///
+ ///
+ ///
+ + + + + + + + + + + + + + + + + + + + +
Clumsy Weight
Stealthy:
Perception:
Speed:
Agility:
+
+ +
+

Character Burner Worksheet

+
+ 1. Character Concept: Recommended # LPs: Stock: +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
2. LifepathsTimeLeadResStatSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals:MP
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3. Age
Time + Leads =
4. Stats
Consult the Age Chart
Mental Age + +
Physical Age + +
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
5. SkillRemainingRootReqOpenAdvFinal
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
6. TraitsRemainingReqCostType
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + +
7. Attributes
Health is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
Steel starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
Reflex is an average of Perception, Agility, and Speed rounded down.
MW is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
+ + + + + + + + + + + + +
9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Divide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
Circles Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
+ + + + + + + +
10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
+ + + + + + + +
11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
+ + + + + + + +
12. Name!
Name your character and you’re finished.
+
+
+ + - + +