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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QKeyEvent>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::keyPressEvent(QKeyEvent *event)
{
AttitudeIndicator *ai = ui->centralWidget;
switch (event->key())
{
case Qt::Key_Left:
if (event->modifiers().testFlag(Qt::ShiftModifier))
ai->setYaw(ai->getYaw() - 1.);
else
ai->setRoll(ai->getRoll() - 1.);
break;
case Qt::Key_Right:
if (event->modifiers().testFlag(Qt::ShiftModifier))
ai->setYaw(ai->getYaw() + 1.);
else
ai->setRoll(ai->getRoll() + 1.);
break;
case Qt::Key_Down:
ai->setPitch(ai->getPitch() - 1.);
break;
case Qt::Key_Up:
ai->setPitch(ai->getPitch() + 1.);
break;
}
}