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HyperbolicaPlugin.csproj
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HyperbolicaPlugin.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>HyperbolicaPlugin</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
</ItemGroup>
<ItemGroup>
<Folder Include="Libs\" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="HyperAssembly">
<HintPath>Libs\HyperAssembly.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>Libs\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>Libs\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>Libs\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Libs\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>