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vec.cpp
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vec.cpp
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/* Copyright (C) 2005-2021 Massachusetts Institute of Technology
%
% This program is free software; you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation; either version 2, or (at your option)
% any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software Foundation,
% Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <complex>
#include "meep_internals.hpp"
#include "meepgeom.hpp"
using namespace std;
namespace meep {
static bool isinteger(double value) { return value == floor(value); }
ivec grid_volume::round_vec(const vec &p) const {
ivec result(dim);
LOOP_OVER_DIRECTIONS(dim, d) { result.set_direction(d, my_round(p.in_direction(d) * 2 * a)); }
return result;
}
void grid_volume::set_origin(const ivec &o) {
io = o;
origin = operator[](io); // adjust origin to match io
}
void grid_volume::set_origin(direction d, int o) {
io.set_direction(d, o);
origin = operator[](io); // adjust origin to match io
}
void grid_volume::set_origin(const vec &o) { set_origin(round_vec(o)); }
const char *dimension_name(ndim dim) {
switch (dim) {
case D1: return "1D";
case D2: return "2D";
case D3: return "3D";
case Dcyl: return "Cylindrical";
}
return "Error in dimension_name";
}
const char *direction_name(direction d) {
switch (d) {
case X: return "x";
case Y: return "y";
case Z: return "z";
case R: return "r";
case P: return "phi";
case NO_DIRECTION: return "no_direction";
}
return "Error in direction_name";
}
const char *component_name(component c) {
if (is_derived(int(c))) return component_name(derived_component(c));
switch (c) {
case Er: return "er";
case Ep: return "ep";
case Ez: return "ez";
case Hr: return "hr";
case Hp: return "hp";
case Hz: return "hz";
case Ex: return "ex";
case Ey: return "ey";
case Hx: return "hx";
case Hy: return "hy";
case Dx: return "dx";
case Dy: return "dy";
case Dz: return "dz";
case Dr: return "dr";
case Dp: return "dp";
case Bx: return "bx";
case By: return "by";
case Bz: return "bz";
case Br: return "br";
case Bp: return "bp";
case Dielectric: return "eps";
case Permeability: return "mu";
case NO_COMPONENT: return "none";
}
return "Error in component_name";
}
const char *component_name(derived_component c) {
if (!is_derived(int(c))) return component_name(component(c));
switch (c) {
case Sr: return "sr";
case Sp: return "sp";
case Sz: return "sz";
case Sx: return "sx";
case Sy: return "sy";
case EnergyDensity: return "energy";
case D_EnergyDensity: return "denergy";
case H_EnergyDensity: return "henergy";
}
return "Error in component_name";
}
const char *component_name(int c) {
return (is_derived(c) ? component_name(derived_component(c)) : component_name(component(c)));
}
component first_field_component(field_type ft) {
switch (ft) {
case E_stuff: return Ex;
case H_stuff: return Hx;
case D_stuff: return Dx;
case B_stuff: return Bx;
default: meep::abort("bug - only E/H/D/B stuff have components"); return NO_COMPONENT;
}
}
vec min(const vec &vec1, const vec &vec2) {
vec m(vec1.dim);
LOOP_OVER_DIRECTIONS(vec1.dim, d) {
m.set_direction(d, std::min(vec1.in_direction(d), vec2.in_direction(d)));
}
return m;
}
vec max(const vec &vec1, const vec &vec2) {
vec m(vec1.dim);
LOOP_OVER_DIRECTIONS(vec1.dim, d) {
m.set_direction(d, std::max(vec1.in_direction(d), vec2.in_direction(d)));
}
return m;
}
ivec min(const ivec &ivec1, const ivec &ivec2) {
ivec m(ivec1.dim);
LOOP_OVER_DIRECTIONS(ivec1.dim, d) {
m.set_direction(d, std::min(ivec1.in_direction(d), ivec2.in_direction(d)));
}
return m;
}
ivec max(const ivec &ivec1, const ivec &ivec2) {
ivec m(ivec1.dim);
LOOP_OVER_DIRECTIONS(ivec1.dim, d) {
m.set_direction(d, std::max(ivec1.in_direction(d), ivec2.in_direction(d)));
}
return m;
}
volume::volume(const vec &vec1, const vec &vec2) {
min_corner = min(vec1, vec2);
max_corner = max(vec1, vec2);
dim = vec1.dim;
}
volume::volume(const vec &pt) {
dim = pt.dim;
min_corner = pt;
max_corner = pt;
}
double volume::computational_volume() const {
double vol = 1.0;
LOOP_OVER_DIRECTIONS(dim, d) { vol *= in_direction(d); }
return vol;
}
double volume::integral_volume() const {
double vol = 1.0;
LOOP_OVER_DIRECTIONS(dim, d) {
if (in_direction(d) != 0.0) vol *= in_direction(d);
}
if (dim == Dcyl) vol *= pi * (in_direction_max(R) + in_direction_min(R));
return vol;
}
double volume::full_volume() const {
double vol = computational_volume();
if (dim == Dcyl) vol *= pi * (in_direction_max(R) + in_direction_min(R));
return vol;
}
double volume::diameter() const {
double diam = 0.0;
LOOP_OVER_DIRECTIONS(dim, d) { diam = std::max(diam, in_direction(d)); }
return diam;
}
volume volume::intersect_with(const volume &a) const {
if (a.dim != dim) meep::abort("Can't intersect volumes of dissimilar dimensions.\n");
volume result(dim);
LOOP_OVER_DIRECTIONS(dim, d) {
double minval = std::max(in_direction_min(d), a.in_direction_min(d));
double maxval = std::min(in_direction_max(d), a.in_direction_max(d));
if (minval > maxval) return volume(zero_vec(dim), zero_vec(dim));
result.set_direction_min(d, minval);
result.set_direction_max(d, maxval);
}
return result;
}
bool volume::intersects(const volume &a) const {
if (a.dim != dim) meep::abort("Can't intersect volumes of dissimilar dimensions.\n");
LOOP_OVER_DIRECTIONS(dim, d) {
double minval = std::max(in_direction_min(d), a.in_direction_min(d));
double maxval = std::min(in_direction_max(d), a.in_direction_max(d));
if (minval > maxval) return false;
}
return true;
}
// Return normal direction to grid_volume, if the grid_volume is dim-1 dimensional;
// otherwise, return NO_DIRECTION.
direction volume::normal_direction() const {
direction d = NO_DIRECTION;
switch (dim) {
case D1: d = Z; break;
case D2:
if (in_direction(X) == 0 && in_direction(Y) > 0)
d = X;
else if (in_direction(X) > 0 && in_direction(Y) == 0)
d = Y;
break;
case Dcyl:
if (in_direction(R) == 0 && in_direction(Z) > 0)
d = R;
else if (in_direction(R) > 0 && in_direction(Z) == 0)
d = Z;
break;
case D3: {
bool zx = in_direction(X) == 0;
bool zy = in_direction(Y) == 0;
bool zz = in_direction(Z) == 0;
if (zx && !zy && !zz)
d = X;
else if (!zx && zy && !zz)
d = Y;
else if (!zx && !zy && zz)
d = Z;
break;
}
}
return d;
}
/* Used for n=0,1,2 nested loops in macros. We should arrange
the ordering so that this gives most efficient traversal of
a field array, where n=2 is the innermost loop. */
static direction yucky_dir(ndim dim, int n) {
if (dim == Dcyl) switch (n) {
case 0: return P;
case 1: return R;
case 2: return Z;
}
else if (dim == D2)
return (direction)((n + 2) % 3); /* n = 0,1,2 gives Z, X, Y */
return (direction)n;
}
int ivec::yucky_val(int n) const {
if (has_direction(dim, yucky_dir(dim, n))) return in_direction(yucky_dir(dim, n));
return 0;
}
int grid_volume::yucky_num(int n) const {
if (has_direction(dim, yucky_dir(dim, n))) return num_direction(yucky_dir(dim, n));
return 1;
}
direction grid_volume::yucky_direction(int n) const { return yucky_dir(dim, n); }
volume grid_volume::surroundings() const {
return volume(operator[](little_corner()), operator[](big_corner()));
}
volume grid_volume::interior() const {
return volume(operator[](little_corner()), operator[](big_corner() - one_ivec(dim) * 2));
}
void grid_volume::update_ntot() {
the_ntot = 1;
LOOP_OVER_DIRECTIONS(dim, d) { the_ntot *= (size_t)(num[d % 3] + 1); }
}
void grid_volume::set_num_direction(direction d, int value) {
num[d % 3] = value;
num_changed();
}
grid_volume::grid_volume(ndim td, double ta, int na, int nb, int nc) {
dim = td;
a = ta;
inva = 1.0 / ta;
num[0] = na;
num[1] = nb;
num[2] = nc;
num_changed();
set_origin(zero_vec(dim));
}
component grid_volume::eps_component() const {
switch (dim) {
case D1: return Hy;
case D2: return Hz;
case D3: return Dielectric;
case Dcyl: return Hp;
}
meep::abort("Unsupported dimensionality eps.\n");
return Ex;
}
vec grid_volume::yee_shift(component c) const { return operator[](iyee_shift(c)); }
/* Return array offsets to average with a given array location of c in
order to get c on the "centered" grid. Then, to get the
centered grid point i, you should average c over the four
locations: i, i+offset1, i+offset2, i+offset1+offset2.
(offset2, and possibly offset1, may be zero if only 2 or 1
locations need to be averaged). */
void grid_volume::yee2cent_offsets(component c, ptrdiff_t &offset1, ptrdiff_t &offset2) const {
offset1 = offset2 = 0;
LOOP_OVER_DIRECTIONS(dim, d) {
if (!iyee_shift(c).in_direction(d)) {
if (offset2) meep::abort("weird yee shift for component %s", component_name(c));
if (offset1)
offset2 = stride(d);
else
offset1 = stride(d);
}
}
}
/* Same as yee2cent_offsets, but averages centered grid to get c */
void grid_volume::cent2yee_offsets(component c, ptrdiff_t &offset1, ptrdiff_t &offset2) const {
yee2cent_offsets(c, offset1, offset2);
offset1 = -offset1;
offset2 = -offset2;
}
bool volume::contains(const vec &p) const {
LOOP_OVER_DIRECTIONS(dim, d) {
if (p.in_direction(d) > in_direction_max(d) || p.in_direction(d) < in_direction_min(d))
return false;
}
return true;
}
bool volume::contains(const volume &a) const {
return contains(a.get_min_corner()) && contains(a.get_max_corner());
}
bool grid_volume::contains(const ivec &p) const {
// containts returns true if the grid_volume has information about this grid
// point.
const ivec o = p - io;
LOOP_OVER_DIRECTIONS(dim, d) {
if (o.in_direction(d) < 0 || o.in_direction(d) >= (num_direction(d) + 1) * 2) return false;
}
return true;
}
bool grid_volume::contains(const vec &p) const {
// containts returns true if the grid_volume has any information in it
// relevant to the point p. Basically has is like owns (see below)
// except it is more lenient, in that more than one lattice may contain a
// given point.
const vec o = p - origin;
LOOP_OVER_DIRECTIONS(dim, d) {
if (o.in_direction(d) < -inva || o.in_direction(d) > num_direction(d) * inva + inva)
return false;
}
return true;
}
/* Compute the corners (cs,ce) of the ib-th boundary for component c,
returning true if ib is a valid index (ib = 0..#boundaries-1). The
boundaries are all the points that are in but not owned by the
grid_volume, and are a set of *disjoint* regions. The main purpose of
this function is currently to support the LOOP_OVER_NOT_OWNED
macro. (In the future, it may be used for other
boundary-element-type computations, too.) */
bool grid_volume::get_boundary_icorners(component c, int ib, ivec *cs, ivec *ce) const {
ivec cl(little_corner() + iyee_shift(c));
ivec cb(big_corner() + iyee_shift(c));
ivec clo(little_owned_corner(c));
ivec cbo(big_corner() - iyee_shift(c));
*cs = cl;
*ce = cb;
bool ib_found = false;
int jb = 0;
LOOP_OVER_DIRECTIONS(dim, d) {
if (cl.in_direction(d) < clo.in_direction(d)) {
if (jb == ib) {
ce->set_direction(d, cs->in_direction(d));
ib_found = true;
break;
}
cs->set_direction(d, clo.in_direction(d));
jb++;
}
if (cb.in_direction(d) > cbo.in_direction(d)) {
if (jb == ib) {
cs->set_direction(d, ce->in_direction(d));
ib_found = true;
break;
}
ce->set_direction(d, cbo.in_direction(d));
jb++;
}
}
if (!ib_found) { // yucky interaction here with LOOP_OVER_VOL_NOTOWNED
*cs = one_ivec(dim);
*ce = -one_ivec(dim);
}
return ib_found;
}
// first "owned" point for c in grid_volume (see also grid_volume::owns)
ivec grid_volume::little_owned_corner(component c) const {
ivec iloc(little_owned_corner0(c));
if (dim == Dcyl && origin.r() == 0.0 && iloc.r() == 2) iloc.set_direction(R, 0);
return iloc;
}
size_t grid_volume::nowned(component c) const {
size_t n = 1;
ivec pt = big_corner() - little_owned_corner(c);
LOOP_OVER_DIRECTIONS(dim, d) { n *= pt.in_direction(d) / 2 + 1; }
return n;
}
bool grid_volume::owns(const ivec &p) const {
// owns returns true if the point "owned" by this grid_volume, meaning that it
// is the grid_volume that would timestep the point.
const ivec o = p - io;
if (dim == Dcyl) {
if (origin.r() == 0.0 && o.z() > 0 && o.z() <= nz() * 2 && o.r() == 0) return true;
return o.r() > 0 && o.z() > 0 && o.r() <= nr() * 2 && o.z() <= nz() * 2;
}
else if (dim == D3) {
return o.x() > 0 && o.x() <= nx() * 2 && o.y() > 0 && o.y() <= ny() * 2 && o.z() > 0 &&
o.z() <= nz() * 2;
}
else if (dim == D2) {
return o.x() > 0 && o.x() <= nx() * 2 && o.y() > 0 && o.y() <= ny() * 2;
}
else if (dim == D1) {
return o.z() > 0 && o.z() <= nz() * 2;
}
else {
meep::abort("Unsupported dimension in owns.\n");
return false;
}
}
int grid_volume::has_boundary(boundary_side b, direction d) const {
switch (dim) {
case Dcyl: return d == Z || (d == R && (b == High || get_origin().r() > 0));
case D1: return d == Z;
case D2: return d == X || d == Y;
case D3: return d == X || d == Y || d == Z;
}
return 0; // This should never be reached.
}
ptrdiff_t grid_volume::index(component c, const ivec &p) const {
const ivec offset = p - io - iyee_shift(c);
ptrdiff_t idx = 0;
LOOP_OVER_DIRECTIONS(dim, d) { idx += offset.in_direction(d) / 2 * stride(d); }
return idx;
}
void grid_volume::set_strides() {
FOR_DIRECTIONS(d) { the_stride[d] = 0; /* Yuck yuck yuck. */ }
LOOP_OVER_DIRECTIONS(dim, d) {
switch (d) {
case Z: the_stride[d] = 1; break;
case R: the_stride[d] = nz() + 1; break;
case X: the_stride[d] = ptrdiff_t(nz() + 1) * (ny() + 1); break;
case Y: the_stride[d] = nz() + 1; break;
case P: break; // There is no phi stride...
case NO_DIRECTION: break; // no stride here, either
}
}
}
static inline void stupidsort(ptrdiff_t *ind, double *w, int l) {
while (l) {
if (fabs(w[0]) < 2e-15) {
w[0] = w[l - 1];
ind[0] = ind[l - 1];
w[l - 1] = 0.0;
ind[l - 1] = 0;
}
else {
w += 1;
ind += 1;
}
l -= 1;
}
}
static inline void stupidsort(ivec *locs, double *w, int l) {
while (l) {
if (fabs(w[0]) < 2e-15) {
w[0] = w[l - 1];
locs[0] = locs[l - 1];
w[l - 1] = 0.0;
locs[l - 1] = 0;
}
else {
w += 1;
locs += 1;
}
l -= 1;
}
}
void grid_volume::interpolate(component c, const vec &p, ptrdiff_t indices[8],
double weights[8]) const {
ivec locs[8];
interpolate(c, p, locs, weights);
for (int i = 0; i < 8 && weights[i]; i++)
if (!owns(locs[i])) weights[i] = 0.0;
stupidsort(locs, weights, 8);
for (int i = 0; i < 8 && weights[i]; i++)
indices[i] = index(c, locs[i]);
if (!contains(p) && weights[0]) {
printf("Error at point %g %g\n", p.r(), p.z());
printf("Interpolated to point %d %d\n", locs[0].r(), locs[0].z());
printf("Or in other words... %g %g\n", operator[](locs[0]).r(), operator[](locs[0]).z());
printf("I %s own the interpolated point.\n", owns(locs[0]) ? "actually" : "don't");
print();
meep::abort("Error made in interpolation of %s--fix this bug!!!\n", component_name(c));
}
// Throw out out of range indices:
for (int i = 0; i < 8 && weights[i]; i++)
if (indices[0] < 0 || size_t(indices[0]) >= ntot()) weights[i] = 0.0;
// Stupid very crude code to compactify arrays:
stupidsort(indices, weights, 8);
if (!contains(p) && weights[0]) {
printf("Error at point %g %g\n", p.r(), p.z());
printf("Interpolated to point %d %d\n", locs[0].r(), locs[0].z());
print();
meep::abort("Error made in interpolation of %s--fix this bug!!!\n", component_name(c));
}
}
void grid_volume::interpolate(component c, const vec &pc, ivec locs[8], double weights[8]) const {
const double SMALL = 1e-13;
const vec p = (pc - yee_shift(c)) * a;
ivec middle(dim);
LOOP_OVER_DIRECTIONS(dim, d) { middle.set_direction(d, ((int)floor(p.in_direction(d))) * 2 + 1); }
middle += iyee_shift(c);
const vec midv = operator[](middle);
const vec dv = (pc - midv) * (2 * a);
int already_have = 1;
for (int i = 0; i < 8; i++) {
locs[i] = round_vec(midv);
weights[i] = 1.0;
}
LOOP_OVER_DIRECTIONS(dim, d) {
for (int i = 0; i < already_have; i++) {
locs[already_have + i] = locs[i];
weights[already_have + i] = weights[i];
locs[i].set_direction(d, middle.in_direction(d) - 1);
weights[i] *= 0.5 * (1.0 - dv.in_direction(d));
locs[already_have + i].set_direction(d, middle.in_direction(d) + 1);
weights[already_have + i] *= 0.5 * (1.0 + dv.in_direction(d));
}
already_have *= 2;
}
for (int i = already_have; i < 8; i++)
weights[i] = 0.0;
double total_weight = 0.0;
for (int i = 0; i < already_have; i++)
total_weight += weights[i];
for (int i = 0; i < already_have; i++)
weights[i] += (1.0 - total_weight) * (1.0 / already_have);
for (int i = 0; i < already_have; i++) {
if (weights[i] < 0.0) {
if (-weights[i] >= SMALL * 1e5)
meep::abort("large negative interpolation weight[%d] = %e\n", i, weights[i]);
weights[i] = 0.0;
}
else if (weights[i] < SMALL)
weights[i] = 0.0;
}
stupidsort(locs, weights, already_have);
// The rest of this code is a crude hack to get the weights right when we
// are exactly between a few grid points. i.e. to eliminate roundoff
// error.
bool all_same = true;
for (int i = 0; i < 8 && weights[i]; i++)
if (weights[i] != weights[0]) all_same = false;
if (all_same) {
int num_weights = 0;
for (int i = 0; i < 8 && weights[i]; i++)
num_weights++;
for (int i = 0; i < 8 && weights[i]; i++)
weights[i] = 1.0 / num_weights;
}
}
volume empty_volume(ndim dim) {
volume out(dim);
LOOP_OVER_DIRECTIONS(dim, d) {
out.set_direction_max(d, 0.0);
out.set_direction_min(d, 0.0);
}
return out;
}
volume grid_volume::dV(const ivec &here, double diameter) const {
const double hinva = 0.5 * inva * diameter;
const grid_volume &gv = *this;
const vec h = gv[here];
volume out(dim);
LOOP_OVER_DIRECTIONS(dim, d) {
out.set_direction_max(d, h.in_direction(d) + hinva);
out.set_direction_min(d, h.in_direction(d) - hinva);
}
if (dim == Dcyl && here.r() == 0) { out.set_direction_min(R, 0.0); }
return out;
}
volume grid_volume::dV(component c, ptrdiff_t ind) const {
if (!owns(iloc(c, ind))) return empty_volume(dim);
return dV(iloc(c, ind));
}
double grid_volume::xmax() const {
const double qinva = 0.25 * inva;
return origin.x() + nx() * inva + qinva;
}
double grid_volume::xmin() const {
const double qinva = 0.25 * inva;
return origin.x() + qinva;
}
double grid_volume::ymax() const {
const double qinva = 0.25 * inva;
return origin.y() + ny() * inva + qinva;
}
double grid_volume::ymin() const {
const double qinva = 0.25 * inva;
return origin.y() + qinva;
}
double grid_volume::zmax() const {
const double qinva = 0.25 * inva;
return origin.z() + nz() * inva + qinva;
}
double grid_volume::zmin() const {
const double qinva = 0.25 * inva;
return origin.z() + qinva;
}
double grid_volume::rmax() const {
const double qinva = 0.25 * inva;
if (dim == Dcyl) return origin.r() + nr() * inva + qinva;
meep::abort("No rmax in these dimensions.\n");
return 0.0; // This is never reached.
}
double grid_volume::rmin() const {
const double qinva = 0.25 * inva;
if (dim == Dcyl) {
if (origin.r() == 0.0) { return 0.0; }
else {
return origin.r() + qinva;
}
}
meep::abort("No rmin in these dimensions.\n");
return 0.0; // This is never reached.
}
double vec::project_to_boundary(direction d, double boundary_loc) {
return fabs(boundary_loc - in_direction(d));
}
double grid_volume::boundary_location(boundary_side b, direction d) const {
// Returns the location of metallic walls...
if (b == High) switch (d) {
case X: return loc(Ez, ntot() - 1).x();
case Y: return loc(Ez, ntot() - 1).y();
case R: return loc(Ep, ntot() - 1).r();
case Z:
if (dim == Dcyl)
return loc(Ep, ntot() - 1).z();
else
return loc(Ex, ntot() - 1).z();
case P: meep::abort("P has no boundary!\n");
case NO_DIRECTION: meep::abort("NO_DIRECTION has no boundary!\n");
}
else
switch (d) {
case X: return loc(Ez, 0).x();
case Y: return loc(Ez, 0).y();
case R: return loc(Ep, 0).r();
case Z:
if (dim == Dcyl)
return loc(Ep, 0).z();
else
return loc(Ex, 0).z();
case P: meep::abort("P has no boundary!\n");
case NO_DIRECTION: meep::abort("NO_DIRECTION has no boundary!\n");
}
return 0.0;
}
ivec grid_volume::big_corner() const {
switch (dim) {
case D1: return io + ivec(nz()) * 2;
case D2: return io + ivec(nx(), ny()) * 2;
case D3: return io + ivec(nx(), ny(), nz()) * 2;
case Dcyl: return io + iveccyl(nr(), nz()) * 2;
}
return ivec(0); // This is never reached.
}
vec grid_volume::corner(boundary_side b) const {
if (b == Low) return origin; // Low corner
vec tmp = origin;
LOOP_OVER_DIRECTIONS(dim, d) {
tmp.set_direction(d, tmp.in_direction(d) + num_direction(d) * inva);
}
return tmp; // High corner
}
void grid_volume::print() const {
LOOP_OVER_DIRECTIONS(dim, d) {
printf("%s =%5g - %5g (%5g) \t", direction_name(d), origin.in_direction(d),
origin.in_direction(d) + num_direction(d) / a, num_direction(d) / a);
}
printf("\n");
}
bool grid_volume::intersect_with(const grid_volume &vol_in, grid_volume *intersection,
grid_volume *others, int *num_others) const {
int temp_num[3] = {0, 0, 0};
ivec new_io(dim);
LOOP_OVER_DIRECTIONS(dim, d) {
int minval = std::max(little_corner().in_direction(d), vol_in.little_corner().in_direction(d));
int maxval = std::min(big_corner().in_direction(d), vol_in.big_corner().in_direction(d));
if (minval >= maxval) return false;
temp_num[d % 3] = (maxval - minval) / 2;
new_io.set_direction(d, minval);
}
if (intersection != NULL) {
*intersection = grid_volume(dim, a, temp_num[0], temp_num[1],
temp_num[2]); // fix me : ugly, need new constructor
intersection->set_origin(new_io);
}
if (others != NULL) {
int counter = 0;
grid_volume vol_containing = *this;
LOOP_OVER_DIRECTIONS(dim, d) {
if (vol_containing.little_corner().in_direction(d) < vol_in.little_corner().in_direction(d)) {
// shave off lower slice from vol_containing and add it to others
grid_volume other = vol_containing;
const int thick = (vol_in.little_corner().in_direction(d) -
vol_containing.little_corner().in_direction(d)) /
2;
other.set_num_direction(d, thick);
others[counter] = other;
counter++;
vol_containing.shift_origin(d, thick * 2);
vol_containing.set_num_direction(d, vol_containing.num_direction(d) - thick);
if (vol_containing.little_corner().in_direction(d) < vol_in.little_corner().in_direction(d))
meep::abort("intersect_with: little corners differ by odd integer?");
}
if (vol_containing.big_corner().in_direction(d) > vol_in.big_corner().in_direction(d)) {
// shave off upper slice from vol_containing and add it to others
grid_volume other = vol_containing;
const int thick =
(vol_containing.big_corner().in_direction(d) - vol_in.big_corner().in_direction(d)) / 2;
other.set_num_direction(d, thick);
other.shift_origin(d, (vol_containing.num_direction(d) - thick) * 2);
others[counter] = other;
counter++;
vol_containing.set_num_direction(d, vol_containing.num_direction(d) - thick);
if (vol_containing.big_corner().in_direction(d) < vol_in.big_corner().in_direction(d))
meep::abort("intersect_with: big corners differ by odd integer?");
}
}
*num_others = counter;
size_t initial_points = 1;
LOOP_OVER_DIRECTIONS(dim, d) { initial_points *= num_direction(d); }
size_t final_points, temp = 1;
LOOP_OVER_DIRECTIONS(dim, d) { temp *= intersection->num_direction(d); }
final_points = temp;
for (int j = 0; j < *num_others; j++) {
temp = 1;
LOOP_OVER_DIRECTIONS(dim, d) { temp *= others[j].num_direction(d); }
final_points += temp;
}
if (initial_points != final_points)
meep::abort("intersect_with: initial_points != final_points, %zd, %zd\n", initial_points,
final_points);
}
return true;
}
vec grid_volume::loc_at_resolution(ptrdiff_t index, double res) const {
vec where = origin;
for (int dd = X; dd <= R; dd++) {
const direction d = (direction)dd;
if (has_boundary(High, d)) {
const double dist = boundary_location(High, d) - boundary_location(Low, d);
const int nhere = std::max(1, (int)floor(dist * res + 0.5));
where.set_direction(d, origin.in_direction(d) + ((index % nhere) + 0.5) * (1.0 / res));
index /= nhere;
}
}
return where;
}
size_t grid_volume::ntot_at_resolution(double res) const {
size_t mytot = 1;
for (int d = X; d <= R; d++)
if (has_boundary(High, (direction)d)) {
const double dist =
boundary_location(High, (direction)d) - boundary_location(Low, (direction)d);
mytot *= std::max(size_t(1), (size_t)(dist * res + 0.5));
}
return mytot;
}
vec grid_volume::loc(component c, ptrdiff_t ind) const { return operator[](iloc(c, ind)); }
ivec grid_volume::iloc(component c, ptrdiff_t ind) const {
ivec out(dim);
LOOP_OVER_DIRECTIONS(dim, d) {
ptrdiff_t ind_over_stride = ind / stride(d);
while (ind_over_stride < 0)
ind_over_stride += num_direction(d) + 1;
out.set_direction(d, 2 * (ind_over_stride % (num_direction(d) + 1)));
}
return out + iyee_shift(c) + io;
}
size_t grid_volume::surface_area() const {
switch(dim) {
case Dcyl: return 2*(nr()+nz());
case D1: return 2;
case D2: return 2*(nx()+ny());
case D3: return 2*(nx()*ny()+nx()*nz()+ny()*nz());
}
return 0; // This is never reached.
}
vec grid_volume::dr() const {
switch (dim) {
case Dcyl: return veccyl(inva, 0.0);
case D1:
case D2:
case D3: meep::abort("Error in dr\n");
}
return vec(0); // This is never reached.
}
vec grid_volume::dx() const {
switch (dim) {
case D3: return vec(inva, 0, 0);
case D2: return vec(inva, 0);
case D1:
case Dcyl: meep::abort("Error in dx.\n");
}
return vec(0); // This is never reached.
}
vec grid_volume::dy() const {
switch (dim) {
case D3: return vec(0, inva, 0);
case D2: return vec(0, inva);
case D1:
case Dcyl: meep::abort("Error in dy.\n");
}
return vec(0); // This is never reached.
}
vec grid_volume::dz() const {
switch (dim) {
case Dcyl: return veccyl(0.0, inva);
case D3: return vec(0, 0, inva);
case D1: return vec(inva);
case D2: meep::abort("dz doesn't exist in 2D\n");
}
return vec(0); // This is never reached.
}
grid_volume volone(double zsize, double a) {
if (!isinteger(zsize * a))
master_printf_stderr(
"Warning: grid volume is not an integer number of pixels; cell size will be rounded to nearest pixel.\n");
return grid_volume(D1, a, 0, 0, (int)(zsize * a + 0.5));
}
grid_volume voltwo(double xsize, double ysize, double a) {
if (!isinteger(xsize * a) || !isinteger(ysize * a))
master_printf_stderr(
"Warning: grid volume is not an integer number of pixels; cell size will be rounded to nearest pixel.\n");
return grid_volume(D2, a, (xsize == 0) ? 1 : (int)(xsize * a + 0.5),
(ysize == 0) ? 1 : (int)(ysize * a + 0.5), 0);
}
grid_volume vol1d(double zsize, double a) { return volone(zsize, a); }
grid_volume vol2d(double xsize, double ysize, double a) { return voltwo(xsize, ysize, a); }
grid_volume vol3d(double xsize, double ysize, double zsize, double a) {
if (!isinteger(xsize * a) || !isinteger(ysize * a) || !isinteger(zsize * a))
master_printf_stderr(
"Warning: grid volume is not an integer number of pixels; cell size will be rounded to nearest pixel.\n");
return grid_volume(D3, a, (xsize == 0) ? 1 : (int)(xsize * a + 0.5),
(ysize == 0) ? 1 : (int)(ysize * a + 0.5),
(zsize == 0) ? 1 : (int)(zsize * a + 0.5));
}
grid_volume volcyl(double rsize, double zsize, double a) {
if (!isinteger(rsize) || !isinteger(zsize))
master_printf_stderr(
"Warning: grid volume is not an integer number of pixels; cell size will be rounded to nearest pixel.\n");
if (zsize == 0.0)
return grid_volume(Dcyl, a, (int)(rsize * a + 0.5), 0, 1);
else
return grid_volume(Dcyl, a, (int)(rsize * a + 0.5), 0, (int)(zsize * a + 0.5));
}
double grid_volume::get_cost() const {
geom_box box = meep_geom::gv2box(surroundings());
meep_geom::fragment_stats fstats(box);
fstats.compute();
return fstats.cost();
}
// return complex(left cost, right cost). Should really be a tuple, but we don't want to require
// C++11? yet?
std::complex<double> grid_volume::get_split_costs(direction d, int split_point,
bool fragment_cost) const {
double left_cost = 0, right_cost = 0;
if (split_point > 0) {
grid_volume v_left = *this;
v_left.set_num_direction(d, split_point);
left_cost = fragment_cost ? v_left.get_cost() : v_left.nowned_min();
}
if (split_point < num_direction(d)) {
grid_volume v_right = *this;
v_right.set_num_direction(d, num_direction(d) - split_point);
v_right.shift_origin(d, split_point * 2);
right_cost = fragment_cost ? v_right.get_cost() : v_right.nowned_min();
}
return std::complex<double>(left_cost, right_cost);
}
static double cost_diff(int desired_chunks, std::complex<double> costs) {
double left_cost = real(costs) / (desired_chunks / 2);
double right_cost = imag(costs) / (desired_chunks - desired_chunks / 2);
return right_cost - left_cost;
}
void grid_volume::tile_split(int &best_split_point,
direction &best_split_direction) const {
const size_t ntot_thresh = 10;
if (ntot() < ntot_thresh) {
best_split_point = 0;
best_split_direction = NO_DIRECTION;
} else if (nx() > 1) {
best_split_point = nx() / 2;
best_split_direction = X;
} else if (ny() > 1) {
best_split_point = ny() / 2;
best_split_direction = Y;
} else {
best_split_point = nz() / 2;
best_split_direction = Z;
}
}
void grid_volume::find_best_split(int desired_chunks, bool fragment_cost,
int &best_split_point,