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Argument =/= parameter error #8
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Set Release instead of Debug |
Yes |
No longer getting the threads error, but i got a fuckton of LNK2001 because its looking for global.obj that i cant be bothered to double check right now because there could be a million solutions to this, so since im apparently the first and only to get these problems i will just leave it at that |
I'm having the same exact error... It compiled correctly a couple of times and after rebooting pc and a couple hours time, I started to get the LNK2001 errors.. Anyone know what I should do to fix it? Edit: I fixed this issue my messaging Nman. Here are his words exactly "Stay in release, add L switch to Unicode and remove/add extern to those functions. Thats all you have to do" |
How can i contact you? I'm getting the same issue you fixed but I cant figure it out. |
— |
Added |
hey can you add me brother? i switched to UTF8 but don't understand what you mean by adding L. |
On Entity.cpp i get the error "argument of type (CHAR*) is incompatible with parameter of type (const wchar_t *)" when trying to compile
This is the function that gets the error:
with "f (!wcscmp(entry.szExeFile, L"ModernWarfare.exe"))" causing the error.
I understand this is getting a number of the game process, but i dont understand the code well enough to fix it by myself.
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