When no Fort is nearby, bot attempts to call GetMapObjects() quickly. #1649
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Applies a 30 second cooldown to the check for the next stop is there is no more nearby. Also fixes a bug where if you set MaxTravelDistanceInMeters to 0 it would attempt to spin forts.
I am open to comments on where to put it, it seemed the best place for the cooldown that was reachable for other places was in Navigation.