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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)
#-------------------------------------------------------------------------------------------
# I'm going to use vcpk in most cases for our install of 3rd party libs
# this is going to check the environment variable for CMAKE_TOOLCHAIN_FILE and this must point to where
# vcpkg.cmake is in the University this is set in your .bash_profile to
# export CMAKE_TOOLCHAIN_FILE=/public/devel/2020/vcpkg/scripts/buildsystems/vcpkg.cmake
#-------------------------------------------------------------------------------------------
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{CMAKE_TOOLCHAIN_FILE})
set(CMAKE_TOOLCHAIN_FILE $ENV{CMAKE_TOOLCHAIN_FILE})
endif()
# Name of the project
project(SDLJoypadBuild)
# This is the name of the Exe change this and it will change everywhere
set(TargetName SDLJoyPad)
# This will include the file NGLConfig.cmake, you need to add the location to this either using
# -DCMAKE_PREFIX_PATH=~/NGL or as a system environment variable.
find_package(NGL CONFIG REQUIRED)
# Now include the SDL libraries, which need to be installed using vcpkg
find_package(SDL2 CONFIG REQUIRED)
# use C++ 17
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
# Set the name of the executable we want to build
add_executable(${TargetName})
target_sources(${TargetName} PRIVATE ${PROJECT_SOURCE_DIR}/src/main.cpp
${PROJECT_SOURCE_DIR}/src/Rocket.cpp
${PROJECT_SOURCE_DIR}/src/StarMap.cpp
${PROJECT_SOURCE_DIR}/src/Game.cpp
${PROJECT_SOURCE_DIR}/include/Game.h
${PROJECT_SOURCE_DIR}/include/Rocket.h
${PROJECT_SOURCE_DIR}/include/StarMap.h
${PROJECT_SOURCE_DIR}/include/XBoxController.h
)
target_link_libraries(${TargetName} PRIVATE NGL)
target_link_libraries(${TargetName} PRIVATE SDL2::SDL2)
add_custom_target(${TargetName}CopyShaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/shaders
$<TARGET_FILE_DIR:${TargetName}>/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/textures
$<TARGET_FILE_DIR:${TargetName}>/textures
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/models
$<TARGET_FILE_DIR:${TargetName}>/models
)