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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)
#-------------------------------------------------------------------------------------------
# I'm going to use vcpk in most cases for our install of 3rd party libs
# this is going to check the environment variable for CMAKE_TOOLCHAIN_FILE and this must point to where
# vcpkg.cmake is in the University this is set in your .bash_profile to
# export CMAKE_TOOLCHAIN_FILE=/public/devel/2020/vcpkg/scripts/buildsystems/vcpkg.cmake
#-------------------------------------------------------------------------------------------
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{CMAKE_TOOLCHAIN_FILE})
set(CMAKE_TOOLCHAIN_FILE $ENV{CMAKE_TOOLCHAIN_FILE})
endif()
# Name of the project
project(AdvancedGameKeyControlBuild)
# This is the name of the Exe change this and it will change everywhere
set(TargetName AdvancedGameKeyControl)
# This will include the file NGLConfig.cmake, you need to add the location to this either using
# -DCMAKE_PREFIX_PATH=~/NGL or as a system environment variable.
find_package(NGL CONFIG REQUIRED)
# Instruct CMake to run moc automatically when needed (Qt projects only)
set(CMAKE_AUTOMOC ON)
# find Qt libs first we check for Version 6
find_package(Qt6 COMPONENTS OpenGL Widgets QUIET )
if ( Qt6_FOUND )
message("Found Qt6 Using that")
else()
message("Found Qt5 Using that")
find_package(Qt5 COMPONENTS OpenGL Widgets REQUIRED)
endif()
# use C++ 17
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
# Set the name of the executable we want to build
add_executable(${TargetName})
target_sources(${TargetName} PRIVATE ${PROJECT_SOURCE_DIR}/src/main.cpp
${PROJECT_SOURCE_DIR}/src/NGLScene.cpp
${PROJECT_SOURCE_DIR}/src/SpaceShip.cpp
${PROJECT_SOURCE_DIR}/src/KeyRecorder.cpp
${PROJECT_SOURCE_DIR}/include/NGLScene.h
${PROJECT_SOURCE_DIR}/include/SpaceShip.h
${PROJECT_SOURCE_DIR}/include/KeyRecorder.h
${PROJECT_SOURCE_DIR}/include/GameControls.h
${PROJECT_SOURCE_DIR}/include/WindowParams.h )
target_link_libraries(${TargetName} PRIVATE NGL Qt::Widgets Qt::OpenGL)
add_custom_target(${TargetName}CopyShaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/fonts
$<TARGET_FILE_DIR:${TargetName}>/fonts
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/models
$<TARGET_FILE_DIR:${TargetName}>/models
)