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morsemelody.ino
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morsemelody.ino
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/*
* This file is part of Yet Another Foxbox (YAFB).
*
* Yet Another Foxbox (YAFB) is an amateur radio fox transmitter
* designed for an ESP32-DevKitM-1 and a NiceRF SA818.
*
* Copyright (c) 2021-2023 Gregory Stoike (N8HR).
*
* YAFB is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* YAFB is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with YAFB. If not, see <https://www.gnu.org/licenses/>.
*
*/
// ESP32-S2 Settings
#define Sound_Pin 1
// ledc Settings
int ledc_freq = 2000;
int ledc_channel = 0;
int ledc_resolution = 8;
// Notes and Frequencies
#define REST 0
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
/******************************************************************************
* Morse and Audio Playing Functions
*
* playMelody
* Plays a small melody
*
* playMorse
* Plays 'callsign' in morse code
*
* createMorse
* Converts 'callmessage' into a morse code language
******************************************************************************/
/******************************************************************************
* The playMelody fuction was adpated from:
* https://github.com/robsoncouto/arduino-songs
*
* From https://github.com/robsoncouto/arduino-songs/blob/master/README.md
* Commit 8fb1283 on Feb 13, 2019
*
* Copyright
*
* Every sketch here has been written by myself, although based on
* scores I found online or books I own. These scores are linked in
* each file when possible. You can use the sketches for anything,
* I only kindly ask that you give credit if you use these codes on
* a tutorial, video, example, etc.
******************************************************************************/
void playMelody()
{
// Change this to make the song slower or faster
int tempo = 140;
// Notes of the moledy followed by the duration
// A 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// Negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] =
{
// LOW
NOTE_A4,8, NOTE_A4,8, NOTE_E4,8, NOTE_E4,8, NOTE_C4,8, NOTE_C4,8, NOTE_E4,8, NOTE_E4,8,
NOTE_A4,8, NOTE_A4,8, NOTE_E4,8, NOTE_E4,8, NOTE_C4,8, NOTE_C4,8, NOTE_E4,8, NOTE_E4,8,
// HIGH
NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_E5,8, NOTE_C5,8, NOTE_C5,8, NOTE_E5,8, NOTE_E5,8,
NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_E5,8, NOTE_C5,8, NOTE_C5,8, NOTE_E5,8, NOTE_E5,8,
// MEDIUM
NOTE_C4,8, NOTE_C4,8, NOTE_A5,8, NOTE_A5,8, NOTE_E4,8, NOTE_E4,8, NOTE_A5,8, NOTE_A5,8,
NOTE_C4,8, NOTE_C4,8, NOTE_A5,8, NOTE_A5,8, NOTE_E4,8, NOTE_E4,8, NOTE_A5,8, NOTE_A5,8,
// HIGH
NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_E5,8, NOTE_C5,8, NOTE_C5,8, NOTE_E5,8, NOTE_E5,8,
NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_E5,8, NOTE_C5,8, NOTE_C5,8, NOTE_E5,8, NOTE_E5,8,
// LOW
NOTE_A4,4, NOTE_E4,4, NOTE_C4,8, NOTE_E4,4,
NOTE_A4,4, NOTE_E4,4, NOTE_C4,8, NOTE_E4,4,
};
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// There are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// This calculates the duration of a whole note in ms (60s/tempo)*4 beats
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
ledcSetup(ledc_channel, ledc_freq, ledc_resolution);
ledcAttachPin(Sound_Pin, ledc_channel);
Serial.println("Playing melody start");
// Iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2)
{
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// Regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// Dotted notes are represented with negative durations
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// We only play the note for 90% of the duration, leaving 10% as a pause
// In my testing with the ESP32-S2-Saola-1 I noticed frequency was off by a
// factor of 80, so I correct that here. YMMV
ledcWriteTone(ledc_channel, melody[thisNote] * 80);
delay(noteDuration * 0.9);
ledcWriteTone(ledc_channel, 0);
delay(noteDuration * 0.1);
}
Serial.println("Playing melody end");
ledcDetachPin(Sound_Pin);
}
/******************************************************************************
* Morse Generating Function
*
* Input: Yet Another Foxbox
* Output: -.-- . - / .- -. --- - .... . .-. / ..-. --- -..- -... --- -..-
******************************************************************************/
String createMorse(String toconvert)
{
struct dict
{
char character;
char morse[8];
};
dict morseLookup[54] =
{
{ 'a', ".-" },
{ 'b', "-..." },
{ 'c', "-.-." },
{ 'd', "-.." },
{ 'e', "." },
{ 'f', "..-." },
{ 'g', "--." },
{ 'h', "...." },
{ 'i', ".." },
{ 'j', ".---" },
{ 'k', "-.-" },
{ 'l', ".-.." },
{ 'm', "--" },
{ 'n', "-." },
{ 'o', "---" },
{ 'p', ".--." },
{ 'q', "--.-" },
{ 'r', ".-." },
{ 's', "..." },
{ 't', "-" },
{ 'u', "..-" },
{ 'v', "...-" },
{ 'w', ".--" },
{ 'x', "-..-" },
{ 'y', "-.--" },
{ 'z', "--.." },
{ '0', "-----" },
{ '1', ".----" },
{ '2', "..---" },
{ '3', "...--" },
{ '4', "....-" },
{ '5', "....." },
{ '6', "-...." },
{ '7', "--..." },
{ '8', "---.." },
{ '9', "----." },
{ '.', ".-.-.-" },
{ ',', "--..--" },
{ '\?', "..--.." },
{ '\'', ".----." },
{ '!', "-.-.--" },
{ '/', "-..-." },
{ '(', "-.--." },
{ ')', "-.--.-" },
{ '&', ".-..." },
{ ':', "---..." },
{ ';', "-.-.-." },
{ '=', "-...-" },
{ '+', ".-.-." },
{ '-', "-....-" },
{ '_', "..--.-" },
{ '\"', ".-..-." },
{ '$', "...-..-" },
{ '@', ".--.-." },
};
morse = "";
toconvert.toLowerCase();
for (int messagei = 0; messagei < toconvert.length(); messagei++)
{
for (int structi = 0; structi < sizeof(morseLookup)/sizeof(dict); structi++)
{
if (isSpace(toconvert.charAt(messagei)))
{
morse.concat("/ ");
break;
}
else if (toconvert.charAt(messagei) == morseLookup[structi].character)
{
morse.concat(morseLookup[structi].morse);
morse.concat(" ");
}
}
}
return morse;
}
/******************************************************************************
* Morse Playing Function
******************************************************************************/
void playMorse()
{
/*
* short mark, dot or "dit" (.): "dot duration" is one time unit long
* longer mark, dash or "dah" (-): three time units long
* inter-element gap between the dots and dashes within a character: one dot duration or one unit long
* short gap (between letters): three time units long
* medium gap (between words): seven time units long
*/
int wpm = 13;
int morsetone = 800;
int wpmduration = (60000) / (wpm*50);
ledcSetup(ledc_channel, ledc_freq, ledc_resolution);
ledcAttachPin(Sound_Pin, ledc_channel);
// convertedmessage
Serial.println("Playing morse start");
for (int i = 0; i < morse.length(); i++)
{
// only have . - / SPACE
switch (morse.charAt(i))
{
case '.':
ledcWriteTone(ledc_channel, morsetone * 80);
delay(1 * wpmduration);
ledcWriteTone(ledc_channel, 0);
delay(1 * wpmduration);
break;
case '-':
ledcWriteTone(ledc_channel, morsetone * 80);
delay(3 * wpmduration);
ledcWriteTone(ledc_channel, 0);
delay(1 * wpmduration);
break;
case ' ':
delay(2 * wpmduration);
break;
case '/':
delay(6 * wpmduration);
break;
}
}
Serial.println("Playing morse end");
ledcDetachPin(Sound_Pin);
}