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Game & Code Features
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Game & Code Features
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List of features in the game, both front and back-end
- Game features
- Player logic
- Collision with walls
- Rotate to face movement direction
- Pacmen animated
- Powered up state
- Map
- Wall object w/ collision to limit players
- Premade map imported
- Food
- Not synced between clients
- Respawn when consumed so there's a contistent number at all times
- Powerup
- When consumed power up Pacmen, allows them to kill Ghosts
- Changes Pacman colour to be obvious to other players
- Also changes Ghost colour to classic blue
- Lasts limited time
- Synced between clients
- Respawn every 2 minutes
- Implement Pacman and Ghost players
- Randomly assigns player to Pacman or Ghost
- Pacmen can kill Ghosts when powered up
- Ghosts can kill Pacmen when the latter are not powered up
- Both can acrue points via food
- Only Pacmen can consume Powerup pellets
-Backend
- Multiple users concurrently
- Send/Receive data between clients
- Keep track of player scores
- Highscore board