From 539005f38b71af8262e65c7535b00a782df6a5b2 Mon Sep 17 00:00:00 2001 From: MusicOnline <39178127+MusicOnline@users.noreply.github.com> Date: Thu, 23 May 2024 21:49:59 +0800 Subject: [PATCH] feat: update to latest game data --- .gitignore | 1 + data/custom/operator-key-override.json | 8 +- data/custom/operator-release.json | 86 +- locales/en-TL/operators-data.json | 36023 ++++++++++++--------- locales/en-TL/traits.json | 49 +- locales/en-US/default.json | 5 +- locales/en-US/operators-data.json | 12045 +++++-- locales/ja-JP/default.json | 8 +- locales/ja-JP/operators-data.json | 12245 +++++-- locales/ja-TL/operators-data.json | 7759 ++++- locales/ja-TL/traits.json | 51 +- locales/ko-KR/default.json | 9 +- locales/ko-KR/operators-data.json | 13533 ++++++-- locales/ko-TL/operators-data.json | 12259 +++++-- locales/ko-TL/traits.json | 73 +- locales/zh-CN/default.json | 5 +- locales/zh-CN/operators-data.json | 7281 ++++- tools/generate-data/constants.ts | 20 + tools/generate-data/operator/index.ts | 13 +- tools/generate-data/operator/profile.ts | 51 +- tools/generate-data/raw/character.ts | 1 + tools/generate-data/raw/handbook-info.ts | 1 + tools/get_operator_release.py | 3 +- 23 files changed, 75733 insertions(+), 25796 deletions(-) diff --git a/.gitignore b/.gitignore index e20b5a5..f7ea972 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,5 @@ node_modules +.venv *.log* .nuxt .nitro diff --git a/data/custom/operator-key-override.json b/data/custom/operator-key-override.json index 78b457a..4654779 100644 --- a/data/custom/operator-key-override.json +++ b/data/custom/operator-key-override.json @@ -1,7 +1,9 @@ { + "char_194_leto": "leto", "char_1001_amiya2": "amiya-guard", - "char_4055_bgsnow": "pozemka", - "char_4064_mlynar": "mlynar", "char_1016_agoat2": "eyjafjalla-the-hvit-aska", - "char_194_leto": "leto" + "char_1035_wisdel": "wisadel", + "char_1037_amiya3": "amiya-medic", + "char_4055_bgsnow": "pozemka", + "char_4064_mlynar": "mlynar" } \ No newline at end of file diff --git a/data/custom/operator-release.json b/data/custom/operator-release.json index 90bed03..ea86874 100644 --- a/data/custom/operator-release.json +++ b/data/custom/operator-release.json @@ -458,30 +458,30 @@ "thorns": { "cnReleaseTime": 1597161600000 }, - "reserve-operator-melee": { + "reserve-operator-logistics": { "cnReleaseTime": 1598371200000 }, - "reserve-operator-sniper": { + "reserve-operator-caster": { "cnReleaseTime": 1598371200000 }, - "reserve-operator-logistics": { + "reserve-operator-sniper": { "cnReleaseTime": 1598371200000 }, - "reserve-operator-caster": { + "reserve-operator-melee": { "cnReleaseTime": 1598371200000 }, "touch": { "cnReleaseTime": 1598371200000 }, - "pith": { - "cnReleaseTime": 1598371200000 - }, "sharp": { "cnReleaseTime": 1598371200000 }, "stormeye": { "cnReleaseTime": 1598371200000 }, + "pith": { + "cnReleaseTime": 1598371200000 + }, "aciddrop": { "cnReleaseTime": 1598371200000 }, @@ -946,5 +946,77 @@ }, "virtuosa": { "cnReleaseTime": 1698854400000 + }, + "harold": { + "cnReleaseTime": 1701792000000 + }, + "leto": { + "cnReleaseTime": 1701792000000 + }, + "degenbrecher": { + "cnReleaseTime": 1701792000000 + }, + "warmy": { + "cnReleaseTime": 1704816000000 + }, + "ray": { + "cnReleaseTime": 1704816000000 + }, + "wanqing": { + "cnReleaseTime": 1706803200000 + }, + "grain-buds": { + "cnReleaseTime": 1706803200000 + }, + "zuo-le": { + "cnReleaseTime": 1706803200000 + }, + "shu": { + "cnReleaseTime": 1706803200000 + }, + "kestrel": { + "cnReleaseTime": 1706958000000 + }, + "fuze": { + "cnReleaseTime": 1709827200000 + }, + "iana": { + "cnReleaseTime": 1709827200000 + }, + "doc": { + "cnReleaseTime": 1709827200000 + }, + "ela": { + "cnReleaseTime": 1709827200000 + }, + "lutonada": { + "cnReleaseTime": 1712851200000 + }, + "odda": { + "cnReleaseTime": 1712851200000 + }, + "aroma": { + "cnReleaseTime": 1712851200000 + }, + "ascalon": { + "cnReleaseTime": 1712851200000 + }, + "phonor-0": { + "cnReleaseTime": 1714579200000 + }, + "fang-the-fire-sharpened": { + "cnReleaseTime": 1714579200000 + }, + "civilight-eterna": { + "cnReleaseTime": 1714579200000 + }, + "logos": { + "cnReleaseTime": 1714579200000 + }, + "wisadel": { + "cnReleaseTime": 1714579200000 + }, + "amiya-medic": { + "cnReleaseTime": 1714579200000 } } \ No newline at end of file diff --git a/locales/en-TL/operators-data.json b/locales/en-TL/operators-data.json index 0369661..cae8690 100644 --- a/locales/en-TL/operators-data.json +++ b/locales/en-TL/operators-data.json @@ -694,6 +694,13 @@ "text": null } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": "Fang the Fire-sharpened", + "appellation": null, + "description": "Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated" + } } }, "vanilla": { @@ -2855,7 +2862,7 @@ "jessica-the-liberated": { "name": "Jessica the Liberated", "appellation": null, - "description": "Blocks 3 enemies and attacks from long range." + "description": null } } }, @@ -4638,6 +4645,64 @@ "description": null } }, + "modules": { + "uniequip_001_frostl": { + "name": null, + "description": null + }, + "uniequip_002_frostl": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "Covered Strike", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "Covered Strike", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -4829,23 +4894,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Reduce Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'} when HP is above 50{'%'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Reduce Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'} when HP is above 50{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Self-Healing", + "name": null, "description": null }, "5": { - "name": "Self-Healing", + "name": null, "description": null } } @@ -4854,17 +4919,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Reduce Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'} when HP is above 50{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Self-Healing", + "name": null, "description": null }, "5": { - "name": "Self-Healing", + "name": null, "description": null } } @@ -7143,7 +7208,7 @@ "token_10001_deepcl_tentac": { "name": null, "appellation": null, - "description": "Blocks 1 enemy", + "description": null, "potentials": {}, "talents": { "1": { @@ -8726,193 +8791,69 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "meet_spd&team<000>": { + "modules": { + "uniequip_001_tiger": { "name": null, "description": null }, - "meet_spd&team<070>": { + "uniequip_002_tiger": { "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "lappland": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_whitew_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_whitew_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Quick Fists", + "description": null + }, + "5": { + "name": "Quick Fists", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Quick Fists", + "description": null + }, + "5": { + "name": "Quick Fists", + "description": null + } + } + } + } + } } } }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_limit&cost_P<000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "trade_ord_limit&cost_P<001>": { + "meet_spd&team<070>": { "name": null, "description": null } @@ -8954,7 +8895,7 @@ } } }, - "specter": { + "lappland": { "name": null, "appellation": null, "description": null, @@ -8996,7 +8937,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_whitew_1": { "1": { "name": null, "description": null @@ -9038,7 +8979,7 @@ "description": null } }, - "skchr_ghost_2": { + "skchr_whitew_2": { "1": { "name": null, "description": null @@ -9087,29 +9028,33 @@ } }, "modules": { - "uniequip_001_ghost": { + "uniequip_001_whitew": { "name": null, "description": null }, - "uniequip_002_ghost": { + "uniequip_002_whitew": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Spiritual Destruction", + "description": null + }, + "5": { + "name": "Spiritual Destruction", "description": null } } @@ -9118,13 +9063,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Spiritual Destruction", + "description": null + }, + "5": { + "name": "Spiritual Destruction", "description": null } } @@ -9136,11 +9085,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_oneself<000>": { + "trade_ord_limit&cost_P<000>": { "name": null, "description": null }, - "dorm_rec_oneself<010>": { + "trade_ord_limit&cost_P<001>": { "name": null, "description": null } @@ -9178,22 +9127,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } - }, - "alterOperators": { - "specter-the-unchained": { - "name": null, - "appellation": null, - "description": null - } } }, - "blue-poison": { + "specter": { "name": null, "appellation": null, "description": null, @@ -9235,7 +9173,7 @@ } }, "skills": { - "skchr_bluep_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -9277,7 +9215,7 @@ "description": null } }, - "skchr_bluep_2": { + "skchr_ghost_2": { "1": { "name": null, "description": null @@ -9326,45 +9264,30 @@ } }, "modules": { - "uniequip_001_bluep": { + "uniequip_001_ghost": { "name": null, "description": null }, - "uniequip_002_bluep": { + "uniequip_002_ghost": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -9372,23 +9295,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -9399,11 +9313,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<111>": { + "dorm_rec_oneself<000>": { "name": null, "description": null }, - "workshop_formula_probability<121>": { + "dorm_rec_oneself<010>": { "name": null, "description": null } @@ -9441,11 +9355,22 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } + }, + "alterOperators": { + "specter-the-unchained": { + "name": null, + "appellation": null, + "description": null + } } }, - "platinum": { + "blue-poison": { "name": null, "appellation": null, "description": null, @@ -9487,7 +9412,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_bluep_1": { "1": { "name": null, "description": null @@ -9529,7 +9454,7 @@ "description": null } }, - "skchr_platnm_2": { + "skchr_bluep_2": { "1": { "name": null, "description": null @@ -9578,11 +9503,11 @@ } }, "modules": { - "uniequip_001_platnm": { + "uniequip_001_bluep": { "name": null, "description": null }, - "uniequip_002_platnm": { + "uniequip_002_bluep": { "name": null, "description": null, "stages": { @@ -9590,7 +9515,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -9598,6 +9529,11 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -9617,6 +9553,11 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -9635,11 +9576,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<040>": { + "workshop_formula_probability<111>": { "name": null, "description": null }, - "train_spd&profession<041>": { + "workshop_formula_probability<121>": { "name": null, "description": null } @@ -9677,15 +9618,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "meteorite": { + "platinum": { "name": null, "appellation": null, "description": null, @@ -9712,14 +9649,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_meteo_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -9761,7 +9706,7 @@ "description": null } }, - "skchr_meteo_2": { + "skchr_platnm_2": { "1": { "name": null, "description": null @@ -9810,25 +9755,23 @@ } }, "modules": { - "uniequip_001_meteo": { + "uniequip_001_platnm": { "name": null, "description": null }, - "uniequip_002_meteo": { + "uniequip_002_platnm": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -9836,6 +9779,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -9843,8 +9790,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -9852,6 +9798,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -9862,11 +9812,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<112>": { + "train_spd&profession<040>": { "name": null, "description": null }, - "workshop_formula_probability<122>": { + "train_spd&profession<041>": { "name": null, "description": null } @@ -9912,13 +9862,10 @@ } } }, - "amiya": { + "meteorite": { "name": null, "appellation": null, "description": null, - "characterPatchDetailInfo": { - "infoParam": null - }, "potentials": { "2": { "description": null @@ -9938,64 +9885,18 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P6": { - "name": null, - "description": null } } }, "skills": { - "skcom_magic_rage<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_amiya_2": { + "skchr_meteo_1": { "1": { "name": null, "description": null @@ -10037,7 +9938,7 @@ "description": null } }, - "skchr_amiya_3": { + "skchr_meteo_2": { "1": { "name": null, "description": null @@ -10086,23 +9987,25 @@ } }, "modules": { - "uniequip_001_amiya": { + "uniequip_001_meteo": { "name": null, "description": null }, - "uniequip_002_amiya": { + "uniequip_002_meteo": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10110,10 +10013,6 @@ "1": { "name": null, "description": null - }, - "6": { - "name": null, - "description": null } } } @@ -10121,7 +10020,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10129,10 +10029,6 @@ "1": { "name": null, "description": null - }, - "6": { - "name": null, - "description": null } } } @@ -10143,11 +10039,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_tra_spd<000>": { + "workshop_formula_probability<112>": { "name": null, "description": null }, - "dorm_rec_all<010>": { + "workshop_formula_probability<122>": { "name": null, "description": null } @@ -10177,24 +10073,29 @@ "5": { "title": null, "text": null - } - } - }, - "characterPatches": { - "amiya-guard": { - "name": null, - "appellation": null, - "description": null, - "characterPatchDetailInfo": { - "infoParam": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "skyfire": { + "amiya": { "name": null, "appellation": null, "description": null, + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -10214,11 +10115,7 @@ }, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { + "E0-L1-P1": { "name": null, "description": null }, @@ -10226,14 +10123,14 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P6": { "name": null, "description": null } } }, "skills": { - "skcom_atk_up<3>": { + "skcom_magic_rage<3>": { "1": { "name": null, "description": null @@ -10275,7 +10172,49 @@ "description": null } }, - "skchr_skfire_2": { + "skchr_amiya_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_amiya_3": { "1": { "name": null, "description": null @@ -10324,25 +10263,23 @@ } }, "modules": { - "uniequip_001_skfire": { + "uniequip_001_amiya": { "name": null, "description": null }, - "uniequip_002_skfire": { + "uniequip_002_amiya": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -10351,7 +10288,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -10361,8 +10298,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -10371,7 +10307,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -10384,11 +10320,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<050>": { + "control_tra_spd<000>": { "name": null, "description": null }, - "train_spd&profession<051>": { + "dorm_rec_all<010>": { "name": null, "description": null } @@ -10422,19 +10358,29 @@ "6": { "title": null, "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null + } + } + }, + "characterPatches": { + "amiya-guard": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } + }, + "amiya-medic": { + "name": "Amiya", + "appellation": null, + "description": "Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50{'%'} of the damage dealt", + "characterPatchDetailInfo": { + "infoParam": null } } } }, - "mayer": { + "skyfire": { "name": null, "appellation": null, "description": null, @@ -10457,22 +10403,26 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_otter_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -10514,7 +10464,7 @@ "description": null } }, - "skchr_otter_2": { + "skchr_skfire_2": { "1": { "name": null, "description": null @@ -10563,23 +10513,25 @@ } }, "modules": { - "uniequip_001_otter": { + "uniequip_001_skfire": { "name": null, "description": null }, - "uniequip_002_otter": { + "uniequip_002_skfire": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10587,13 +10539,9 @@ "1": { "name": null, "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "Robotter", + }, + "5": { + "name": null, "description": null } } @@ -10602,7 +10550,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10610,13 +10559,9 @@ "1": { "name": null, "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "Robotter", + }, + "5": { + "name": null, "description": null } } @@ -10626,129 +10571,13 @@ } } }, - "tokenSummons": { - "token_10004_otter_motter": { - "name": null, - "appellation": null, - "description": "Blocks 1 enemy", - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_motter_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_motter_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "Blocks 1 enemy" - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<030>": { + "train_spd&profession<050>": { "name": null, "description": null }, - "manu_prod_spd<020>": { + "train_spd&profession<051>": { "name": null, "description": null } @@ -10794,7 +10623,7 @@ } } }, - "silence": { + "mayer": { "name": null, "appellation": null, "description": null, @@ -10817,26 +10646,22 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_heal_up<3>": { + "skchr_otter_1": { "1": { "name": null, "description": null @@ -10878,7 +10703,7 @@ "description": null } }, - "skchr_silent_2": { + "skchr_otter_2": { "1": { "name": null, "description": null @@ -10927,11 +10752,11 @@ } }, "modules": { - "uniequip_001_silent": { + "uniequip_001_otter": { "name": null, "description": null }, - "uniequip_002_silent": { + "uniequip_002_otter": { "name": null, "description": null, "stages": { @@ -10951,8 +10776,12 @@ "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -10970,8 +10799,12 @@ "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -10983,22 +10816,116 @@ } }, "tokenSummons": { - "token_10000_silent_healrb": { + "token_10004_otter_motter": { "name": null, "appellation": null, "description": null, "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, "skills": { - "skcom_withdraw": { + "sktok_motter_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_motter_2": { "1": { "name": null, "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "tokenSummons": {}, @@ -11006,11 +10933,11 @@ } }, "riicBaseSkills": { - "manu_prod_spd<001>": { + "workshop_proc_probability<030>": { "name": null, "description": null }, - "manu_prod_spd<011>": { + "manu_prod_spd<020>": { "name": null, "description": null } @@ -11048,18 +10975,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } - }, - "alterOperators": { - "silence-the-paradigmatic": { - "name": "Silence the Paradigmatic", - "appellation": null, - "description": null - } } }, - "warfarin": { + "silence": { "name": null, "appellation": null, "description": null, @@ -11086,14 +11010,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_bldsk_1": { + "skcom_heal_up<3>": { "1": { "name": null, "description": null @@ -11135,7 +11067,7 @@ "description": null } }, - "skchr_bldsk_2": { + "skchr_silent_2": { "1": { "name": null, "description": null @@ -11184,11 +11116,11 @@ } }, "modules": { - "uniequip_001_bldsk": { + "uniequip_001_silent": { "name": null, "description": null }, - "uniequip_002_bldsk": { + "uniequip_002_silent": { "name": null, "description": null, "stages": { @@ -11208,6 +11140,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -11223,6 +11159,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -11231,13 +11171,35 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10000_silent_healrb": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "skcom_withdraw": { + "1": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "train_spd&profession<070>": { + "manu_prod_spd<001>": { "name": null, "description": null }, - "train_spd&profession<071>": { + "manu_prod_spd<011>": { "name": null, "description": null } @@ -11275,15 +11237,18 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } + }, + "alterOperators": { + "silence-the-paradigmatic": { + "name": "Silence the Paradigmatic", + "appellation": null, + "description": null + } } }, - "nearl": { + "warfarin": { "name": null, "appellation": null, "description": null, @@ -11310,22 +11275,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_nearl_1": { + "skchr_bldsk_1": { "1": { "name": null, "description": null @@ -11367,7 +11324,7 @@ "description": null } }, - "skchr_nearl_2": { + "skchr_bldsk_2": { "1": { "name": null, "description": null @@ -11416,11 +11373,11 @@ } }, "modules": { - "uniequip_001_nearl": { + "uniequip_001_bldsk": { "name": null, "description": null }, - "uniequip_002_nearl": { + "uniequip_002_bldsk": { "name": null, "description": null, "stages": { @@ -11440,10 +11397,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -11459,10 +11412,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -11473,11 +11422,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<000>": { + "train_spd&profession<070>": { "name": null, "description": null }, - "dorm_rec_single&oneself<030>": { + "train_spd&profession<071>": { "name": null, "description": null } @@ -11521,16 +11470,9 @@ "text": null } } - }, - "alterOperators": { - "nearl-the-radiant-knight": { - "name": null, - "appellation": null, - "description": null - } } }, - "projekt-red": { + "nearl": { "name": null, "appellation": null, "description": null, @@ -11572,7 +11514,7 @@ } }, "skills": { - "skchr_red_1": { + "skchr_nearl_1": { "1": { "name": null, "description": null @@ -11614,7 +11556,7 @@ "description": null } }, - "skchr_red_2": { + "skchr_nearl_2": { "1": { "name": null, "description": null @@ -11663,11 +11605,11 @@ } }, "modules": { - "uniequip_001_red": { + "uniequip_001_nearl": { "name": null, "description": null }, - "uniequip_002_red": { + "uniequip_002_nearl": { "name": null, "description": null, "stages": { @@ -11720,11 +11662,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<001>": { + "control_mp_cost<000>": { "name": null, "description": null }, - "meet_spd<031>": { + "dorm_rec_single&oneself<030>": { "name": null, "description": null } @@ -11768,187 +11710,16 @@ "text": null } } + }, + "alterOperators": { + "nearl-the-radiant-knight": { + "name": null, + "appellation": null, + "description": null + } } }, - "liskarm": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_liskam_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_liskam_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "power_rec_spd<014>": { - "name": null, - "description": null - }, - "power_rec_spd<021>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "croissant": { + "projekt-red": { "name": null, "appellation": null, "description": null, @@ -11990,7 +11761,7 @@ } }, "skills": { - "skchr_moeshd_1": { + "skchr_red_1": { "1": { "name": null, "description": null @@ -12032,7 +11803,7 @@ "description": null } }, - "skchr_moeshd_2": { + "skchr_red_2": { "1": { "name": null, "description": null @@ -12081,23 +11852,23 @@ } }, "modules": { - "uniequip_001_moeshd": { + "uniequip_001_red": { "name": null, "description": null }, - "uniequip_002_moeshd": { + "uniequip_002_red": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -12116,7 +11887,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -12138,11 +11909,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<030>": { + "control_mp_cost<001>": { "name": null, "description": null }, - "trade_ord_spd&limit<031>": { + "meet_spd<031>": { "name": null, "description": null } @@ -12180,11 +11951,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "vulcan": { + "liskarm": { "name": null, "appellation": null, "description": null, @@ -12210,11 +11985,9 @@ "E1-L1-P1": { "name": null, "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -12226,7 +11999,7 @@ } }, "skills": { - "skchr_hpsts_1": { + "skchr_liskam_1": { "1": { "name": null, "description": null @@ -12268,7 +12041,7 @@ "description": null } }, - "skchr_hpsts_2": { + "skchr_liskam_2": { "1": { "name": null, "description": null @@ -12317,65 +12090,73 @@ } }, "modules": { - "uniequip_001_hpsts": { + "uniequip_001_liskam": { "name": null, "description": null }, - "uniequip_002_hpsts": { + "uniequip_002_liskam": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Self-Defense", - "description": null - }, - "5": { - "name": "Self-Defense", - "description": null - } + "1": {} } }, "2": { "candidates": { "1": {} } + }, + "3": { + "candidates": { + "1": { + "name": "Tactical Defense", + "description": null + } + } } } }, "3": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Self-Defense", - "description": null - }, - "5": { - "name": "Self-Defense", - "description": null - } + "1": {} } }, "2": { "candidates": { "1": {} } + }, + "3": { + "candidates": { + "1": { + "name": "Tactical Defense", + "description": null + } + } } } } @@ -12384,11 +12165,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd&limit&cost<000>": { + "power_rec_spd<014>": { "name": null, "description": null }, - "manu_prod_spd&limit&cost<001>": { + "power_rec_spd<021>": { "name": null, "description": null } @@ -12430,7 +12211,7 @@ } } }, - "provence": { + "croissant": { "name": null, "appellation": null, "description": null, @@ -12472,7 +12253,7 @@ } }, "skills": { - "skchr_prove_1": { + "skchr_moeshd_1": { "1": { "name": null, "description": null @@ -12514,7 +12295,7 @@ "description": null } }, - "skchr_prove_2": { + "skchr_moeshd_2": { "1": { "name": null, "description": null @@ -12563,23 +12344,23 @@ } }, "modules": { - "uniequip_001_prove": { + "uniequip_001_moeshd": { "name": null, "description": null }, - "uniequip_002_prove": { + "uniequip_002_moeshd": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -12598,7 +12379,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -12620,11 +12401,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd<010>": { + "trade_ord_spd&limit<030>": { "name": null, "description": null }, - "hire_spd<011>": { + "trade_ord_spd&limit<031>": { "name": null, "description": null } @@ -12666,7 +12447,7 @@ } } }, - "firewatch": { + "vulcan": { "name": null, "appellation": null, "description": null, @@ -12708,7 +12489,7 @@ } }, "skills": { - "skchr_milu_1": { + "skchr_hpsts_1": { "1": { "name": null, "description": null @@ -12750,7 +12531,7 @@ "description": null } }, - "skchr_milu_2": { + "skchr_hpsts_2": { "1": { "name": null, "description": null @@ -12799,11 +12580,11 @@ } }, "modules": { - "uniequip_001_milu": { + "uniequip_001_hpsts": { "name": null, "description": null }, - "uniequip_002_milu": { + "uniequip_002_hpsts": { "name": null, "description": null, "stages": { @@ -12829,6 +12610,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, @@ -12848,6 +12634,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } @@ -12856,11 +12647,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "manu_prod_spd&limit&cost<000>": { "name": null, "description": null }, - "meet_spd<020>": { + "manu_prod_spd&limit&cost<001>": { "name": null, "description": null } @@ -12902,7 +12693,7 @@ } } }, - "cliffheart": { + "provence": { "name": null, "appellation": null, "description": null, @@ -12944,7 +12735,7 @@ } }, "skills": { - "skchr_slchan_1": { + "skchr_prove_1": { "1": { "name": null, "description": null @@ -12986,7 +12777,7 @@ "description": null } }, - "skchr_slchan_2": { + "skchr_prove_2": { "1": { "name": null, "description": null @@ -13035,11 +12826,11 @@ } }, "modules": { - "uniequip_001_slchan": { + "uniequip_001_prove": { "name": null, "description": null }, - "uniequip_002_slchan": { + "uniequip_002_prove": { "name": null, "description": null, "stages": { @@ -13092,11 +12883,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single&oneself<001>": { + "hire_spd<010>": { "name": null, "description": null }, - "trade_ord_spd&limit<021>": { + "hire_spd<011>": { "name": null, "description": null } @@ -13134,15 +12925,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "pramanix": { + "firewatch": { "name": null, "appellation": null, "description": null, @@ -13181,16 +12968,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_slbell_1": { + "skchr_milu_1": { "1": { "name": null, "description": null @@ -13232,7 +13013,7 @@ "description": null } }, - "skchr_slbell_2": { + "skchr_milu_2": { "1": { "name": null, "description": null @@ -13281,11 +13062,11 @@ } }, "modules": { - "uniequip_001_slbell": { + "uniequip_001_milu": { "name": null, "description": null }, - "uniequip_002_slbell": { + "uniequip_002_milu": { "name": null, "description": null, "stages": { @@ -13305,6 +13086,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -13320,6 +13105,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -13330,11 +13119,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single&oneself<021>": { + "meet_spd<000>": { "name": null, "description": null }, - "train_spd&profession<061>": { + "meet_spd<020>": { "name": null, "description": null } @@ -13372,15 +13161,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "istina": { + "cliffheart": { "name": null, "appellation": null, "description": null, @@ -13403,6 +13188,14 @@ }, "talents": { "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -13414,7 +13207,7 @@ } }, "skills": { - "skchr_glassb_1": { + "skchr_slchan_1": { "1": { "name": null, "description": null @@ -13456,7 +13249,7 @@ "description": null } }, - "skchr_glassb_2": { + "skchr_slchan_2": { "1": { "name": null, "description": null @@ -13505,23 +13298,23 @@ } }, "modules": { - "uniequip_001_glassb": { + "uniequip_001_slchan": { "name": null, "description": null }, - "uniequip_002_glassb": { + "uniequip_002_slchan": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -13540,7 +13333,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -13562,11 +13355,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<060>": { + "dorm_rec_single&oneself<001>": { "name": null, "description": null }, - "meet_spd&team<050>": { + "trade_ord_spd&limit<021>": { "name": null, "description": null } @@ -13604,11 +13397,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "sora": { + "pramanix": { "name": null, "appellation": null, "description": null, @@ -13635,56 +13432,28 @@ "name": null, "description": null }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_sora_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { + "E1-L1-P5": { "name": null, "description": null }, - "8": { + "E2-L1-P1": { "name": null, "description": null }, - "9": { + "E2-L1-P5": { "name": null, "description": null - }, - "10": { + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_sora_2": { + } + }, + "skills": { + "skchr_slbell_1": { "1": { "name": null, "description": null @@ -13725,150 +13494,8 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "dorm_rec_all<011>": { - "name": null, - "description": null - }, - "trade_ord_spd<011>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "manticore": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_mantic_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_mantic_2": { + "skchr_slbell_2": { "1": { "name": null, "description": null @@ -13917,11 +13544,11 @@ } }, "modules": { - "uniequip_001_mantic": { + "uniequip_001_slbell": { "name": null, "description": null }, - "uniequip_002_mantic": { + "uniequip_002_slbell": { "name": null, "description": null, "stages": { @@ -13929,13 +13556,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -13947,17 +13568,8 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, @@ -13971,17 +13583,8 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -13990,11 +13593,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<080>": { + "dorm_rec_single&oneself<021>": { "name": null, "description": null }, - "train_spd&profession<081>": { + "train_spd&profession<061>": { "name": null, "description": null } @@ -14032,11 +13635,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "feater": { + "istina": { "name": null, "appellation": null, "description": null, @@ -14059,14 +13666,6 @@ }, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null @@ -14078,7 +13677,7 @@ } }, "skills": { - "skchr_panda_1": { + "skchr_glassb_1": { "1": { "name": null, "description": null @@ -14120,7 +13719,7 @@ "description": null } }, - "skchr_panda_2": { + "skchr_glassb_2": { "1": { "name": null, "description": null @@ -14169,11 +13768,11 @@ } }, "modules": { - "uniequip_001_panda": { + "uniequip_001_glassb": { "name": null, "description": null }, - "uniequip_002_panda": { + "uniequip_002_glassb": { "name": null, "description": null, "stages": { @@ -14226,11 +13825,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<010>": { + "train_spd&profession<060>": { "name": null, "description": null }, - "manu_formula_spd<020>": { + "meet_spd&team<050>": { "name": null, "description": null } @@ -14264,11 +13863,15 @@ "6": { "title": null, "text": null + }, + "7": { + "title": null, + "text": null } } } }, - "exusiai": { + "sora": { "name": null, "appellation": null, "description": null, @@ -14295,32 +13898,56 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_sora_1": { + "1": { "name": null, "description": null }, - "E2-L1-P1": { + "2": { "name": null, "description": null }, - "E2-L1-P3": { + "3": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "4": { "name": null, "description": null }, - "E2-L1-P6": { + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_angel_1": { + }, + "skchr_sora_2": { "1": { "name": null, "description": null @@ -14361,8 +13988,108 @@ "name": null, "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<011>": { + "name": null, + "description": null }, - "skchr_angel_2": { + "trade_ord_spd<011>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "manticore": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_mantic_1": { "1": { "name": null, "description": null @@ -14404,7 +14131,7 @@ "description": null } }, - "skchr_angel_3": { + "skchr_mantic_2": { "1": { "name": null, "description": null @@ -14453,11 +14180,11 @@ } }, "modules": { - "uniequip_001_angel": { + "uniequip_001_mantic": { "name": null, "description": null }, - "uniequip_002_angel": { + "uniequip_002_mantic": { "name": null, "description": null, "stages": { @@ -14465,7 +14192,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -14478,11 +14211,16 @@ "name": null, "description": null }, - "6": { + "5": { "name": null, "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, @@ -14497,11 +14235,16 @@ "name": null, "description": null }, - "6": { + "5": { "name": null, "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } @@ -14510,11 +14253,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd<010>": { + "train_spd&profession<080>": { "name": null, "description": null }, - "trade_ord_spd<020>": { + "train_spd&profession<081>": { "name": null, "description": null } @@ -14552,15 +14295,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "siege": { + "feater": { "name": null, "appellation": null, "description": null, @@ -14599,58 +14338,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skcom_charge_cost<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_siege_2": { + "skchr_panda_1": { "1": { "name": null, "description": null @@ -14692,7 +14383,7 @@ "description": null } }, - "skchr_siege_3": { + "skchr_panda_2": { "1": { "name": null, "description": null @@ -14741,11 +14432,11 @@ } }, "modules": { - "uniequip_001_siege": { + "uniequip_001_panda": { "name": null, "description": null }, - "uniequip_002_siege": { + "uniequip_002_panda": { "name": null, "description": null, "stages": { @@ -14794,83 +14485,15 @@ } } } - }, - "uniequip_003_siege": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "3": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "3": { - "candidates": { - "1": {} - } - } - } - } - } } }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all<013>": { + "manu_formula_spd<010>": { "name": null, "description": null }, - "dorm_rec_all<022>": { + "manu_formula_spd<020>": { "name": null, "description": null } @@ -14904,19 +14527,11 @@ "6": { "title": null, "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "ifrit": { + "exusiai": { "name": null, "appellation": null, "description": null, @@ -14939,14 +14554,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P3": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -14976,7 +14583,7 @@ } }, "skills": { - "skchr_ifrit_1": { + "skchr_angel_1": { "1": { "name": null, "description": null @@ -15018,7 +14625,7 @@ "description": null } }, - "skchr_ifrit_2": { + "skchr_angel_2": { "1": { "name": null, "description": null @@ -15060,7 +14667,7 @@ "description": null } }, - "skchr_ifrit_3": { + "skchr_angel_3": { "1": { "name": null, "description": null @@ -15109,23 +14716,23 @@ } }, "modules": { - "uniequip_001_ifrit": { + "uniequip_001_angel": { "name": null, "description": null }, - "uniequip_002_ifrit": { + "uniequip_002_angel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -15144,7 +14751,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -15166,11 +14773,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<001>": { + "trade_ord_spd<010>": { "name": null, "description": null }, - "power_rec_spd<013>": { + "trade_ord_spd<020>": { "name": null, "description": null } @@ -15216,7 +14823,7 @@ } } }, - "eyjafjalla": { + "siege": { "name": null, "appellation": null, "description": null, @@ -15243,7 +14850,7 @@ "name": null, "description": null }, - "E1-L1-P6": { + "E1-L1-P5": { "name": null, "description": null }, @@ -15251,7 +14858,7 @@ "name": null, "description": null }, - "E2-L1-P6": { + "E2-L1-P5": { "name": null, "description": null } @@ -15260,15 +14867,11 @@ "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } } }, "skills": { - "skchr_amgoat_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -15310,7 +14913,7 @@ "description": null } }, - "skchr_amgoat_2": { + "skchr_siege_2": { "1": { "name": null, "description": null @@ -15352,7 +14955,7 @@ "description": null } }, - "skchr_amgoat_3": { + "skchr_siege_3": { "1": { "name": null, "description": null @@ -15401,23 +15004,23 @@ } }, "modules": { - "uniequip_001_amgoat": { + "uniequip_001_siege": { "name": null, "description": null }, - "uniequip_002_amgoat": { + "uniequip_002_siege": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -15426,7 +15029,7 @@ "name": null, "description": null }, - "6": { + "5": { "name": null, "description": null } @@ -15436,7 +15039,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -15445,11 +15048,79 @@ "name": null, "description": null }, - "6": { + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_siege": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } } + }, + "3": { + "candidates": { + "1": {} + } } } } @@ -15458,11 +15129,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<213>": { + "dorm_rec_all<013>": { "name": null, "description": null }, - "hire_spd<011>": { + "dorm_rec_all<022>": { "name": null, "description": null } @@ -15506,16 +15177,9 @@ "text": null } } - }, - "alterOperators": { - "eyjafjalla-the-hvit-aska": { - "name": "Eyjafjalla the Hvít Aska", - "appellation": null, - "description": "Restores the HP of allied units and recovers <#ba.dt.element>Elemental Damage by 50{'%'} of ATK (can recover <#ba.dt.element>Elemental Damage of unhurt allied units)" - } } }, - "angelina": { + "ifrit": { "name": null, "appellation": null, "description": null, @@ -15538,11 +15202,19 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P6": { + "E1-L1-P3": { "name": null, "description": null }, @@ -15550,7 +15222,7 @@ "name": null, "description": null }, - "E2-L1-P6": { + "E2-L1-P3": { "name": null, "description": null } @@ -15560,14 +15232,14 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P6": { "name": null, "description": null } } }, "skills": { - "skchr_aglina_1": { + "skchr_ifrit_1": { "1": { "name": null, "description": null @@ -15609,7 +15281,7 @@ "description": null } }, - "skchr_aglina_2": { + "skchr_ifrit_2": { "1": { "name": null, "description": null @@ -15651,7 +15323,7 @@ "description": null } }, - "skchr_aglina_3": { + "skchr_ifrit_3": { "1": { "name": null, "description": null @@ -15700,11 +15372,11 @@ } }, "modules": { - "uniequip_001_aglina": { + "uniequip_001_ifrit": { "name": null, "description": null }, - "uniequip_002_aglina": { + "uniequip_002_ifrit": { "name": null, "description": null, "stages": { @@ -15720,67 +15392,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_aglina": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -15796,15 +15407,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -15823,11 +15429,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "power_rec_spd<001>": { "name": null, "description": null }, - "meet_spd&team<060>": { + "power_rec_spd<013>": { "name": null, "description": null } @@ -15865,11 +15471,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "shining": { + "eyjafjalla": { "name": null, "appellation": null, "description": null, @@ -15892,14 +15502,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P6": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -15929,7 +15531,7 @@ } }, "skills": { - "skchr_shining_1": { + "skchr_amgoat_1": { "1": { "name": null, "description": null @@ -15971,7 +15573,7 @@ "description": null } }, - "skchr_shining_2": { + "skchr_amgoat_2": { "1": { "name": null, "description": null @@ -16013,7 +15615,7 @@ "description": null } }, - "skchr_shining_3": { + "skchr_amgoat_3": { "1": { "name": null, "description": null @@ -16062,11 +15664,11 @@ } }, "modules": { - "uniequip_001_shining": { + "uniequip_001_amgoat": { "name": null, "description": null }, - "uniequip_002_shining": { + "uniequip_002_amgoat": { "name": null, "description": null, "stages": { @@ -16115,75 +15717,15 @@ } } } - }, - "uniequip_003_shining": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - } - } } }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single<010>": { + "manu_formula_spd<213>": { "name": null, "description": null }, - "dorm_rec_single<020>": { + "hire_spd<011>": { "name": null, "description": null } @@ -16227,9 +15769,16 @@ "text": null } } + }, + "alterOperators": { + "eyjafjalla-the-hvit-aska": { + "name": "Eyjafjalla the Hvít Aska", + "appellation": null, + "description": null + } } }, - "nightingale": { + "angelina": { "name": null, "appellation": null, "description": null, @@ -16252,19 +15801,11 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P6": { "name": null, "description": null }, @@ -16272,7 +15813,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P6": { "name": null, "description": null } @@ -16281,11 +15822,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } } }, "skills": { - "skcom_heal_up<3>": { + "skchr_aglina_1": { "1": { "name": null, "description": null @@ -16327,7 +15872,7 @@ "description": null } }, - "skchr_cgbird_2": { + "skchr_aglina_2": { "1": { "name": null, "description": null @@ -16369,7 +15914,7 @@ "description": null } }, - "skchr_cgbird_3": { + "skchr_aglina_3": { "1": { "name": null, "description": null @@ -16418,11 +15963,61 @@ } }, "modules": { - "uniequip_001_cgbird": { + "uniequip_001_aglina": { "name": null, "description": null }, - "uniequip_002_cgbird": { + "uniequip_002_aglina": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_aglina": { "name": null, "description": null, "stages": { @@ -16454,7 +16049,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -16478,7 +16073,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -16489,36 +16084,13 @@ } } }, - "tokenSummons": { - "token_10003_cgbird_bird": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all<000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "dorm_rec_all<021>": { + "meet_spd&team<060>": { "name": null, "description": null } @@ -16556,15 +16128,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "hoshiguma": { + "shining": { "name": null, "appellation": null, "description": null, @@ -16587,11 +16155,19 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P6": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P6": { "name": null, "description": null }, @@ -16599,7 +16175,7 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P6": { "name": null, "description": null } @@ -16609,14 +16185,14 @@ "name": null, "description": null }, - "E2-L1-P6": { + "E2-L1-P3": { "name": null, "description": null } } }, "skills": { - "skchr_hsguma_1": { + "skchr_shining_1": { "1": { "name": null, "description": null @@ -16658,7 +16234,7 @@ "description": null } }, - "skchr_hsguma_2": { + "skchr_shining_2": { "1": { "name": null, "description": null @@ -16700,7 +16276,7 @@ "description": null } }, - "skchr_hsguma_3": { + "skchr_shining_3": { "1": { "name": null, "description": null @@ -16749,23 +16325,23 @@ } }, "modules": { - "uniequip_001_hsguma": { + "uniequip_001_shining": { "name": null, "description": null }, - "uniequip_002_hsguma": { + "uniequip_002_shining": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -16774,7 +16350,7 @@ "name": null, "description": null }, - "3": { + "6": { "name": null, "description": null } @@ -16784,7 +16360,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -16793,7 +16369,7 @@ "name": null, "description": null }, - "3": { + "6": { "name": null, "description": null } @@ -16803,7 +16379,7 @@ } } }, - "uniequip_003_hsguma": { + "uniequip_003_shining": { "name": null, "description": null, "stages": { @@ -16824,7 +16400,7 @@ "name": null, "description": null }, - "6": { + "3": { "name": null, "description": null } @@ -16832,8 +16408,7 @@ }, "2": { "candidates": { - "1": {}, - "6": {} + "1": {} } } } @@ -16849,7 +16424,7 @@ "name": null, "description": null }, - "6": { + "3": { "name": null, "description": null } @@ -16857,8 +16432,7 @@ }, "2": { "candidates": { - "1": {}, - "6": {} + "1": {} } } } @@ -16868,11 +16442,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<030>": { + "dorm_rec_single<010>": { "name": null, "description": null }, - "train_spd&profession<130>": { + "dorm_rec_single<020>": { "name": null, "description": null } @@ -16918,7 +16492,7 @@ } } }, - "saria": { + "nightingale": { "name": null, "appellation": null, "description": null, @@ -16941,6 +16515,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -16966,7 +16548,7 @@ } }, "skills": { - "skchr_demkni_1": { + "skcom_heal_up<3>": { "1": { "name": null, "description": null @@ -17008,7 +16590,7 @@ "description": null } }, - "skchr_demkni_2": { + "skchr_cgbird_2": { "1": { "name": null, "description": null @@ -17050,7 +16632,7 @@ "description": null } }, - "skchr_demkni_3": { + "skchr_cgbird_3": { "1": { "name": null, "description": null @@ -17099,68 +16681,37 @@ } }, "modules": { - "uniequip_001_demkni": { + "uniequip_001_cgbird": { "name": null, "description": null }, - "uniequip_002_demkni": { + "uniequip_002_cgbird": { "name": null, "description": null, "stages": { "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } } } }, - "3": { + "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } - } - } - } - } - }, - "uniequip_003_demkni": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { + }, + "2": { "candidates": { "1": { "name": null, @@ -17180,6 +16731,11 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -17196,13 +16752,36 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10003_cgbird_bird": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "meet_spd&team<000>": { + "dorm_rec_all<000>": { "name": null, "description": null }, - "meet_spd&team<010>": { + "dorm_rec_all<021>": { "name": null, "description": null } @@ -17248,7 +16827,7 @@ } } }, - "silverash": { + "hoshiguma": { "name": null, "appellation": null, "description": null, @@ -17275,7 +16854,7 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -17283,7 +16862,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } @@ -17292,11 +16871,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P6": { + "name": null, + "description": null } } }, "skills": { - "skchr_svrash_1": { + "skchr_hsguma_1": { "1": { "name": null, "description": null @@ -17338,7 +16921,7 @@ "description": null } }, - "skchr_svrash_2": { + "skchr_hsguma_2": { "1": { "name": null, "description": null @@ -17380,7 +16963,7 @@ "description": null } }, - "skchr_svrash_3": { + "skchr_hsguma_3": { "1": { "name": null, "description": null @@ -17428,13 +17011,131 @@ "description": null } }, + "modules": { + "uniequip_001_hsguma": { + "name": null, + "description": null + }, + "uniequip_002_hsguma": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_hsguma": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {}, + "6": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {}, + "6": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<020>": { + "train_spd&profession<030>": { "name": null, "description": null }, - "trade_ord_spd&limit<022>": { + "train_spd&profession<130>": { "name": null, "description": null } @@ -17480,7 +17181,7 @@ } } }, - "savage": { + "saria": { "name": null, "appellation": null, "description": null, @@ -17496,6 +17197,9 @@ }, "5": { "description": null + }, + "6": { + "description": null } }, "talents": { @@ -17504,6 +17208,20 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -17511,7 +17229,7 @@ } }, "skills": { - "skchr_savage_1": { + "skchr_demkni_1": { "1": { "name": null, "description": null @@ -17553,7 +17271,49 @@ "description": null } }, - "skchr_savage_2": { + "skchr_demkni_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_demkni_3": { "1": { "name": null, "description": null @@ -17602,29 +17362,75 @@ } }, "modules": { - "uniequip_001_savage": { + "uniequip_001_demkni": { "name": null, "description": null }, - "uniequip_002_savage": { + "uniequip_002_demkni": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_demkni": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Valley", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -17633,13 +17439,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Valley", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -17651,11 +17461,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "dorm_rec_single&oneself<011>": { + "meet_spd&team<010>": { "name": null, "description": null } @@ -17701,7 +17511,7 @@ } } }, - "catapult": { + "silverash": { "name": null, "appellation": null, "description": null, @@ -17727,137 +17537,29 @@ "E1-L1-P1": { "name": null, "description": null - } - } - }, - "skills": { - "skchr_catap_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null }, - "5": { + "E1-L1-P5": { "name": null, "description": null }, - "6": { + "E2-L1-P1": { "name": null, "description": null }, - "7": { + "E2-L1-P5": { "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&cost<000>": { - "name": null, - "description": null }, - "workshop_formula_probability<122>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "midnight": { - "name": null, - "appellation": null, - "description": null, - "potentials": { "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E1-L55-P1": { - "name": null, - "description": null - }, - "E1-L55-P5": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_midn_1": { + "skchr_svrash_1": { "1": { "name": null, "description": null @@ -17885,105 +17587,21 @@ "7": { "name": null, "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&cost<000>": { - "name": null, - "description": null - }, - "manu_formula_spd<200>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "beehunter": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null }, - "E1-L1-P5": { + "8": { "name": null, "description": null }, - "E2-L1-P1": { + "9": { "name": null, "description": null }, - "E2-L1-P5": { + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_brownb_1": { + }, + "skchr_svrash_2": { "1": { "name": null, "description": null @@ -18025,7 +17643,7 @@ "description": null } }, - "skchr_brownb_2": { + "skchr_svrash_3": { "1": { "name": null, "description": null @@ -18073,13 +17691,84 @@ "description": null } }, + "modules": { + "uniequip_001_svrash": { + "name": null, + "description": null + }, + "uniequip_002_svrash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Leader", + "description": null + }, + "5": { + "name": "Leader", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Leader", + "description": null + }, + "5": { + "name": "Leader", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "trade_ord_spd&limit<020>": { "name": null, "description": null }, - "workshop_formula_probability<300>": { + "trade_ord_spd&limit<022>": { "name": null, "description": null } @@ -18117,11 +17806,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "nightmare": { + "savage": { "name": null, "appellation": null, "description": null, @@ -18148,22 +17841,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_nightm_1": { + "skchr_savage_1": { "1": { "name": null, "description": null @@ -18205,7 +17890,7 @@ "description": null } }, - "skchr_nightm_2": { + "skchr_savage_2": { "1": { "name": null, "description": null @@ -18254,45 +17939,30 @@ } }, "modules": { - "uniequip_001_nightm": { + "uniequip_001_savage": { "name": null, "description": null }, - "uniequip_002_nightm": { + "uniequip_002_savage": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -18300,23 +17970,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -18327,11 +17988,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<050>": { + "workshop_formula_probability<000>": { "name": null, "description": null }, - "hire_spd<020>": { + "dorm_rec_single&oneself<011>": { "name": null, "description": null } @@ -18369,11 +18030,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "grani": { + "catapult": { "name": null, "appellation": null, "description": null, @@ -18399,23 +18064,11 @@ "E1-L1-P1": { "name": null, "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_def_up<3>": { + "skchr_catap_1": { "1": { "name": null, "description": null @@ -18443,58 +18096,130 @@ "7": { "name": null, "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_spd&cost<000>": { + "name": null, + "description": null }, - "skchr_grani_2": { + "workshop_formula_probability<122>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + } + } + } + }, + "midnight": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "2": { + "E1-L1-P5": { "name": null, "description": null }, - "3": { + "E1-L55-P1": { "name": null, "description": null }, - "4": { + "E1-L55-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_midn_1": { + "1": { "name": null, "description": null }, - "5": { + "2": { "name": null, "description": null }, - "6": { + "3": { "name": null, "description": null }, - "7": { + "4": { "name": null, "description": null }, - "8": { + "5": { "name": null, "description": null }, - "9": { + "6": { "name": null, "description": null }, - "10": { + "7": { "name": null, "description": null } @@ -18505,85 +18230,13 @@ "description": null } }, - "modules": { - "uniequip_001_grani": { - "name": null, - "description": null - }, - "uniequip_002_grani": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<010>": { + "trade_ord_spd&cost<000>": { "name": null, "description": null }, - "train_spd&profession<011>": { + "manu_formula_spd<200>": { "name": null, "description": null } @@ -18621,15 +18274,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "skadi": { + "beehunter": { "name": null, "appellation": null, "description": null, @@ -18668,58 +18317,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skcom_quickattack<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_skadi_2": { + "skchr_brownb_1": { "1": { "name": null, "description": null @@ -18761,7 +18362,7 @@ "description": null } }, - "skchr_skadi_3": { + "skchr_brownb_2": { "1": { "name": null, "description": null @@ -18810,33 +18411,33 @@ } }, "modules": { - "uniequip_001_skadi": { + "uniequip_001_brownb": { "name": null, "description": null }, - "uniequip_002_skadi": { + "uniequip_002_brownb": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Boxer's Concentration", "description": null }, "5": { - "name": null, + "name": "Boxer's Concentration", "description": null } } @@ -18845,59 +18446,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Boxer's Concentration", "description": null }, "5": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_skadi": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, + "name": "Boxer's Concentration", "description": null } } @@ -18909,11 +18468,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_oneself<000>": { + "train_spd&profession<020>": { "name": null, "description": null }, - "dorm_rec_oneself<020>": { + "workshop_formula_probability<300>": { "name": null, "description": null } @@ -18951,22 +18510,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } - }, - "alterOperators": { - "skadi-the-corrupting-heart": { - "name": null, - "appellation": null, - "description": null - } } }, - "popukar": { + "nightmare": { "name": null, "appellation": null, "description": null, @@ -18997,18 +18545,18 @@ "name": null, "description": null }, - "E1-L55-P1": { + "E2-L1-P1": { "name": null, "description": null }, - "E1-L55-P5": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skcom_atk_up<1>": { + "skchr_nightm_1": { "1": { "name": null, "description": null @@ -19036,105 +18584,21 @@ "7": { "name": null, "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "manu_prod_spd&limit&cost<010>": { - "name": null, - "description": null - }, - "dorm_rec_single&oneself<020>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "spot": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null }, - "E1-L1-P5": { + "8": { "name": null, "description": null }, - "E1-L55-P1": { + "9": { "name": null, "description": null }, - "E1-L55-P5": { + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_spot_1": { + }, + "skchr_nightm_2": { "1": { "name": null, "description": null @@ -19162,6 +18626,18 @@ "7": { "name": null, "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } }, @@ -19170,13 +18646,85 @@ "description": null } }, + "modules": { + "uniequip_001_nightm": { + "name": null, + "description": null + }, + "uniequip_002_nightm": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<010>": { + "train_spd&profession<050>": { "name": null, "description": null }, - "manu_formula_spd<100>": { + "hire_spd<020>": { "name": null, "description": null } @@ -19218,7 +18766,7 @@ } } }, - "greyy": { + "grani": { "name": null, "appellation": null, "description": null, @@ -19245,14 +18793,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skcom_magic_rage<2>": { + "skcom_def_up<3>": { "1": { "name": null, "description": null @@ -19294,7 +18850,7 @@ "description": null } }, - "skchr_greyy_2": { + "skchr_grani_2": { "1": { "name": null, "description": null @@ -19343,31 +18899,44 @@ } }, "modules": { - "uniequip_001_greyy": { + "uniequip_001_grani": { "name": null, "description": null }, - "uniequip_002_greyy": { + "uniequip_002_grani": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -19376,15 +18945,23 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -19395,11 +18972,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<020>": { + "train_spd&profession<010>": { "name": null, "description": null }, - "workshop_proc_probability<010>": { + "train_spd&profession<011>": { "name": null, "description": null } @@ -19437,18 +19014,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } - }, - "alterOperators": { - "greyy-the-lightningbearer": { - "name": null, - "appellation": null, - "description": null - } } }, - "swire": { + "skadi": { "name": null, "appellation": null, "description": null, @@ -19471,14 +19045,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -19495,10 +19061,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_swire_1": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -19540,7 +19112,49 @@ "description": null } }, - "skchr_swire_2": { + "skchr_skadi_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_skadi_3": { "1": { "name": null, "description": null @@ -19589,23 +19203,23 @@ } }, "modules": { - "uniequip_001_swire": { + "uniequip_001_skadi": { "name": null, "description": null }, - "uniequip_002_swire": { + "uniequip_002_skadi": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -19613,6 +19227,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -19620,7 +19238,53 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_skadi": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -19638,11 +19302,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_tra_spd<010>": { + "dorm_rec_oneself<000>": { "name": null, "description": null }, - "train_spd<000>": { + "dorm_rec_oneself<020>": { "name": null, "description": null } @@ -19688,14 +19352,14 @@ } }, "alterOperators": { - "swire-the-elegant-wit": { - "name": "Swire the Elegant Wit", + "skadi-the-corrupting-heart": { + "name": null, "appellation": null, - "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + "description": null } } }, - "chen": { + "popukar": { "name": null, "appellation": null, "description": null, @@ -19722,24 +19386,22 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "E1-L55-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E1-L55-P5": { "name": null, "description": null } } }, "skills": { - "skchr_chen_1": { + "skcom_atk_up<1>": { "1": { "name": null, "description": null @@ -19767,63 +19429,105 @@ "7": { "name": null, "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_prod_spd&limit&cost<010>": { + "name": null, + "description": null }, - "skchr_chen_2": { + "dorm_rec_single&oneself<020>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { - "name": null, - "description": null + "title": null, + "text": null }, "2": { - "name": null, - "description": null + "title": null, + "text": null }, "3": { - "name": null, - "description": null + "title": null, + "text": null }, "4": { - "name": null, - "description": null + "title": null, + "text": null }, "5": { - "name": null, - "description": null + "title": null, + "text": null }, "6": { - "name": null, - "description": null + "title": null, + "text": null }, "7": { + "title": null, + "text": null + } + } + } + }, + "spot": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "8": { + "E1-L1-P5": { "name": null, "description": null }, - "9": { + "E1-L55-P1": { "name": null, "description": null }, - "10": { + "E1-L55-P5": { "name": null, "description": null } - }, - "skchr_chen_3": { + } + }, + "skills": { + "skchr_spot_1": { "1": { "name": null, "description": null @@ -19851,18 +19555,6 @@ "7": { "name": null, "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null } } }, @@ -19871,116 +19563,13 @@ "description": null } }, - "modules": { - "uniequip_001_chen": { - "name": null, - "description": null - }, - "uniequip_002_chen": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - } - } - }, - "uniequip_003_chen": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} DEF" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": "Attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} DEF" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Blade Art", - "description": null - }, - "5": { - "name": "Blade Art", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "Attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} DEF" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Blade Art", - "description": null - }, - "5": { - "name": "Blade Art", - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<000>": { + "workshop_proc_probability<010>": { "name": null, "description": null }, - "meet_spd&team<100>": { + "manu_formula_spd<100>": { "name": null, "description": null } @@ -20018,22 +19607,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } - }, - "alterOperators": { - "chen-the-holungday": { - "name": null, - "appellation": null, - "description": null - } } }, - "sussurro": { + "greyy": { "name": null, "appellation": null, "description": null, @@ -20060,22 +19638,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_heal_up<2>": { + "skcom_magic_rage<2>": { "1": { "name": null, "description": null @@ -20117,7 +19687,7 @@ "description": null } }, - "skchr_susuro_2": { + "skchr_greyy_2": { "1": { "name": null, "description": null @@ -20166,23 +19736,25 @@ } }, "modules": { - "uniequip_001_susuro": { + "uniequip_001_greyy": { "name": null, "description": null }, - "uniequip_002_susuro": { + "uniequip_002_greyy": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -20190,10 +19762,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -20201,7 +19769,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -20209,10 +19778,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -20223,11 +19788,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<070>": { + "power_rec_spd<020>": { "name": null, "description": null }, - "workshop_formula_probability<120>": { + "workshop_proc_probability<010>": { "name": null, "description": null } @@ -20267,9 +19832,16 @@ "text": null } } + }, + "alterOperators": { + "greyy-the-lightningbearer": { + "name": null, + "appellation": null, + "description": null + } } }, - "ceylon": { + "swire": { "name": null, "appellation": null, "description": null, @@ -20292,6 +19864,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -20311,7 +19891,7 @@ } }, "skills": { - "skchr_ceylon_1": { + "skchr_swire_1": { "1": { "name": null, "description": null @@ -20353,7 +19933,7 @@ "description": null } }, - "skchr_ceylon_2": { + "skchr_swire_2": { "1": { "name": null, "description": null @@ -20402,23 +19982,23 @@ } }, "modules": { - "uniequip_001_ceylon": { + "uniequip_001_swire": { "name": null, "description": null }, - "uniequip_002_ceylon": { + "uniequip_002_swire": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -20426,10 +20006,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -20437,7 +20013,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -20445,10 +20021,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -20459,11 +20031,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<129>": { + "control_tra_spd<010>": { "name": null, "description": null }, - "manu_formula_spd<212>": { + "train_spd<000>": { "name": null, "description": null } @@ -20501,11 +20073,22 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } + }, + "alterOperators": { + "swire-the-elegant-wit": { + "name": "Swire the Elegant Wit", + "appellation": null, + "description": null + } } }, - "glaucus": { + "chen": { "name": null, "appellation": null, "description": null, @@ -20532,10 +20115,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -20547,7 +20132,7 @@ } }, "skills": { - "skchr_glacus_1": { + "skchr_chen_1": { "1": { "name": null, "description": null @@ -20589,7 +20174,49 @@ "description": null } }, - "skchr_glacus_2": { + "skchr_chen_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_chen_3": { "1": { "name": null, "description": null @@ -20638,37 +20265,73 @@ } }, "modules": { - "uniequip_001_glacus": { + "uniequip_001_chen": { "name": null, "description": null }, - "uniequip_002_glacus": { + "uniequip_002_chen": { "name": null, "description": null, "stages": { "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } } } }, - "2": { + "3": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } }, "2": { + "candidates": { + "1": {} + } + } + } + } + } + }, + "uniequip_003_chen": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { "candidates": { "1": { "name": null, @@ -20688,11 +20351,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -20711,11 +20369,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<003>": { + "control_mp_cost&faction<000>": { "name": null, "description": null }, - "power_rec_spd<015>": { + "meet_spd&team<100>": { "name": null, "description": null } @@ -20759,9 +20417,16 @@ "text": null } } + }, + "alterOperators": { + "chen-the-holungday": { + "name": null, + "appellation": null, + "description": null + } } }, - "schwarz": { + "sussurro": { "name": null, "appellation": null, "description": null, @@ -20784,74 +20449,26 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P6": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skchr_shwaz_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_shwaz_2": { + "skcom_heal_up<2>": { "1": { "name": null, "description": null @@ -20893,7 +20510,7 @@ "description": null } }, - "skchr_shwaz_3": { + "skchr_susuro_2": { "1": { "name": null, "description": null @@ -20942,11 +20559,11 @@ } }, "modules": { - "uniequip_001_shwaz": { + "uniequip_001_susuro": { "name": null, "description": null }, - "uniequip_002_shwaz": { + "uniequip_002_susuro": { "name": null, "description": null, "stages": { @@ -20967,7 +20584,7 @@ "name": null, "description": null }, - "6": { + "5": { "name": null, "description": null } @@ -20986,65 +20603,7 @@ "name": null, "description": null }, - "6": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_shwaz": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { + "5": { "name": null, "description": null } @@ -21057,11 +20616,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single_P<000>": { + "train_spd&profession<070>": { "name": null, "description": null }, - "train_spd&profession<140>": { + "workshop_formula_probability<120>": { "name": null, "description": null } @@ -21099,15 +20658,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "myrtle": { + "ceylon": { "name": null, "appellation": null, "description": null, @@ -21130,6 +20685,14 @@ }, "talents": { "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -21141,7 +20704,7 @@ } }, "skills": { - "skcom_assist_cost<2>": { + "skchr_ceylon_1": { "1": { "name": null, "description": null @@ -21183,7 +20746,7 @@ "description": null } }, - "skchr_myrtle_2": { + "skchr_ceylon_2": { "1": { "name": null, "description": null @@ -21232,33 +20795,33 @@ } }, "modules": { - "uniequip_001_myrtle": { + "uniequip_001_ceylon": { "name": null, "description": null }, - "uniequip_002_myrtle": { + "uniequip_002_ceylon": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Glistening", + "name": null, "description": null }, "5": { - "name": "Glistening", + "name": null, "description": null } } @@ -21267,17 +20830,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Glistening", + "name": null, "description": null }, "5": { - "name": "Glistening", + "name": null, "description": null } } @@ -21289,11 +20852,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_limit&cost<000>": { + "workshop_formula_probability<129>": { "name": null, "description": null }, - "dorm_rec_all<013>": { + "manu_formula_spd<212>": { "name": null, "description": null } @@ -21335,7 +20898,7 @@ } } }, - "astesia": { + "glaucus": { "name": null, "appellation": null, "description": null, @@ -21362,14 +20925,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_astesi_1": { + "skchr_glacus_1": { "1": { "name": null, "description": null @@ -21411,7 +20982,7 @@ "description": null } }, - "skchr_astesi_2": { + "skchr_glacus_2": { "1": { "name": null, "description": null @@ -21459,13 +21030,85 @@ "description": null } }, + "modules": { + "uniequip_001_glacus": { + "name": null, + "description": null + }, + "uniequip_002_glacus": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "power_rec_spd<003>": { "name": null, "description": null }, - "meet_spd&team<110>": { + "power_rec_spd<015>": { "name": null, "description": null } @@ -21511,7 +21154,7 @@ } } }, - "hellagur": { + "schwarz": { "name": null, "appellation": null, "description": null, @@ -21552,14 +21195,14 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P6": { "name": null, "description": null } } }, "skills": { - "skchr_helage_1": { + "skchr_shwaz_1": { "1": { "name": null, "description": null @@ -21601,7 +21244,7 @@ "description": null } }, - "skchr_helage_2": { + "skchr_shwaz_2": { "1": { "name": null, "description": null @@ -21643,7 +21286,7 @@ "description": null } }, - "skchr_helage_3": { + "skchr_shwaz_3": { "1": { "name": null, "description": null @@ -21689,20 +21332,14 @@ "traitCandidates": { "E0-L1": { "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null } }, "modules": { - "uniequip_001_helage": { + "uniequip_001_shwaz": { "name": null, "description": null }, - "uniequip_002_helage": { + "uniequip_002_shwaz": { "name": null, "description": null, "stages": { @@ -21710,13 +21347,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -21724,15 +21355,14 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "6": { + "name": null, + "description": null } } } @@ -21744,15 +21374,14 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "6": { + "name": null, + "description": null } } } @@ -21760,35 +21389,36 @@ } } }, - "uniequip_003_helage": { + "uniequip_003_shwaz": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "When defeated, does not retreat and recovers <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} HP instead (Can only activate once every deployment)" + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": "When defeated, does not retreat and recovers <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} HP instead (Can only activate once every deployment)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {}, - "5": {} + "1": {} } }, "2": { "candidates": { "1": { - "name": "Ingenious Strategist", - "description": null - }, - "5": { - "name": "Ingenious Strategist", + "name": null, "description": null } } @@ -21797,23 +21427,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "When defeated, does not retreat and recovers <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} HP instead (Can only activate once every deployment)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {}, - "5": {} + "1": {} } }, "2": { "candidates": { "1": { - "name": "Ingenious Strategist", - "description": null - }, - "5": { - "name": "Ingenious Strategist", + "name": null, "description": null } } @@ -21825,19 +21450,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all&oneself<010>": { - "name": null, - "description": null - }, - "dorm_rec_all&oneself<011>": { - "name": null, - "description": null - }, - "dorm_rec_all&oneself<012>": { + "dorm_rec_single_P<000>": { "name": null, "description": null }, - "workshop_formula_probability<010>": { + "train_spd&profession<140>": { "name": null, "description": null } @@ -21883,7 +21500,7 @@ } } }, - "dur-nar": { + "myrtle": { "name": null, "appellation": null, "description": null, @@ -21906,18 +21523,18 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skcom_atk_up<2>": { + "skcom_assist_cost<2>": { "1": { "name": null, "description": null @@ -21959,7 +21576,7 @@ "description": null } }, - "skchr_durnar_2": { + "skchr_myrtle_2": { "1": { "name": null, "description": null @@ -22007,13 +21624,69 @@ "description": null } }, + "modules": { + "uniequip_001_myrtle": { + "name": null, + "description": null + }, + "uniequip_002_myrtle": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<030>": { + "trade_ord_limit&cost<000>": { "name": null, "description": null }, - "control_mp_cost<002>": { + "dorm_rec_all<013>": { "name": null, "description": null } @@ -22051,15 +21724,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "vermeil": { + "astesia": { "name": null, "appellation": null, "description": null, @@ -22093,7 +21762,7 @@ } }, "skills": { - "skcom_atk_up<2>": { + "skchr_astesi_1": { "1": { "name": null, "description": null @@ -22135,7 +21804,7 @@ "description": null } }, - "skchr_clour_2": { + "skchr_astesi_2": { "1": { "name": null, "description": null @@ -22183,61 +21852,13 @@ "description": null } }, - "modules": { - "uniequip_001_clour": { - "name": null, - "description": null - }, - "uniequip_002_clour": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_limit&cost<0000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "manu_prod_spd_variable<000>": { + "meet_spd&team<110>": { "name": null, "description": null } @@ -22275,11 +21896,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "flamebringer": { + "hellagur": { "name": null, "appellation": null, "description": null, @@ -22302,14 +21927,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -22321,7 +21952,7 @@ } }, "skills": { - "skchr_flameb_1": { + "skchr_helage_1": { "1": { "name": null, "description": null @@ -22363,7 +21994,49 @@ "description": null } }, - "skchr_flameb_2": { + "skchr_helage_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_helage_3": { "1": { "name": null, "description": null @@ -22409,14 +22082,78 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null } }, "modules": { - "uniequip_001_flameb": { + "uniequip_001_helage": { "name": null, "description": null }, - "uniequip_002_flameb": { + "uniequip_002_helage": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_helage": { "name": null, "description": null, "stages": { @@ -22432,6 +22169,12 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {}, + "5": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -22451,6 +22194,12 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {}, + "5": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -22469,11 +22218,19 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<000>": { + "dorm_rec_all&oneself<010>": { "name": null, "description": null }, - "workshop_formula_probability<020>": { + "dorm_rec_all&oneself<011>": { + "name": null, + "description": null + }, + "dorm_rec_all&oneself<012>": { + "name": null, + "description": null + }, + "workshop_formula_probability<010>": { "name": null, "description": null } @@ -22519,7 +22276,7 @@ } } }, - "executor": { + "dur-nar": { "name": null, "appellation": null, "description": null, @@ -22546,22 +22303,5909 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_atk_up<2>": { + "1": { "name": null, "description": null }, - "E2-L1-P1": { + "2": { "name": null, "description": null }, - "E2-L1-P5": { + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_excu_1": { + }, + "skchr_durnar_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession<030>": { 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null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_cerber_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cerber_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { 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null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_cerber": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_prod_limit&cost<002>": { + "name": null, + "description": null + }, + "manu_prod_spd_addition<031>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "purestream": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_finlpp_1": { "1": { "name": null, "description": null @@ -22603,7 +28247,7 @@ "description": null } }, - "skchr_excu_2": { + "skchr_finlpp_2": { "1": { "name": null, "description": null @@ -22651,13 +28295,61 @@ "description": null } }, + "modules": { + "uniequip_001_finlpp": { + "name": null, + "description": null + }, + "uniequip_002_finlpp": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<040>": { + "power_rec_spd<011>": { "name": null, "description": null }, - "control_mp_cost<003>": { + "manu_prod_spd&trade<000>": { "name": null, "description": null } @@ -22701,16 +28393,9 @@ "text": null } } - }, - "alterOperators": { - "executor-the-ex-foedere": { - "name": "Executor the Ex Foedere", - "appellation": null, - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" - } } }, - "magallan": { + "utage": { "name": null, "appellation": null, "description": null, @@ -22745,70 +28430,10 @@ "name": null, "description": null } - }, - "2": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } } }, "skills": { - "skchr_mgllan_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_mgllan_2": { + "skchr_utage_1": { "1": { "name": null, "description": null @@ -22850,7 +28475,7 @@ "description": null } }, - "skchr_mgllan_3": { + "skchr_utage_2": { "1": { "name": null, "description": null @@ -22896,436 +28521,85 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null } }, "modules": { - "uniequip_001_mgllan": { + "uniequip_001_utage": { "name": null, "description": null }, - "uniequip_002_mgllan": { + "uniequip_002_utage": { "name": null, "description": null, "stages": { "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "Optical Refraction Accessories", - "description": null - }, - "5": { - "name": "Optical Refraction Accessories", - "description": null - } - } - }, - "3": { - "candidates": { - "1": {}, - "5": {} + "1": {} } } } }, - "3": { + "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Optical Refraction Accessories", - "description": null - }, - "5": { - "name": "Optical Refraction Accessories", + "name": null, "description": null } } - }, - "3": { - "candidates": { - "1": {}, - "5": {} - } } } - } - } - }, - "uniequip_003_mgllan": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} }, - "2": { + "3": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { "candidates": { "1": { "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } } } }, - "tokenSummons": { - "token_10005_mgllan_drone1": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "3": { - "E2-L1-P1": {}, - "E2-L1-P5": {} - } - }, - "skills": { - "sktok_mgllan_drone1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "token_10005_mgllan_drone2": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "3": { - "E2-L1-P1": {}, - "E2-L1-P5": {} - } - }, - "skills": { - "sktok_mgllan_drone2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "token_10005_mgllan_drone3": { - "name": null, - "appellation": null, - "description": "Deals <#ba.kw>AOE Physical damage", - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "3": { - "E2-L1-P1": {}, - "E2-L1-P5": {} - } - }, - "skills": { - "sktok_mgllan_drone3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "Deals <#ba.kw>AOE Physical damage" - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<011>": { + "hire_spd<020>": { "name": null, "description": null }, - "workshop_formula_cost<000>": { + "meet_spd<020>": { "name": null, "description": null } @@ -23371,7 +28645,7 @@ } } }, - "ethan": { + "bibeak": { "name": null, "appellation": null, "description": null, @@ -23398,14 +28672,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_ethan_1": { + "skchr_bibeak_1": { "1": { "name": null, "description": null @@ -23447,7 +28729,7 @@ "description": null } }, - "skchr_ethan_2": { + "skchr_bibeak_2": { "1": { "name": null, "description": null @@ -23496,11 +28778,11 @@ } }, "modules": { - "uniequip_001_ethan": { + "uniequip_001_bibeak": { "name": null, "description": null }, - "uniequip_002_ethan": { + "uniequip_002_bibeak": { "name": null, "description": null, "stages": { @@ -23508,13 +28790,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -23526,12 +28802,17 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } }, "2": { "candidates": { - "1": {} + "1": {}, + "5": {} } } } @@ -23546,12 +28827,17 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } }, "2": { "candidates": { - "1": {} + "1": {}, + "5": {} } } } @@ -23561,11 +28847,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd<030>": { + "trade_ord_wt&cost<000>": { "name": null, "description": null }, - "dorm_rec_oneself<030>": { + "trade_ord_wt&cost<010>": { "name": null, "description": null } @@ -23611,7 +28897,7 @@ } } }, - "breeze": { + "sesa": { "name": null, "appellation": null, "description": null, @@ -23638,14 +28924,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_breeze_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -23687,7 +28981,7 @@ "description": null } }, - "skchr_breeze_2": { + "skchr_sesa_2": { "1": { "name": null, "description": null @@ -23736,41 +29030,36 @@ } }, "modules": { - "uniequip_001_breeze": { + "uniequip_001_sesa": { "name": null, "description": null }, - "uniequip_002_breeze": { + "uniequip_002_sesa": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -23778,19 +29067,19 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -23801,11 +29090,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "workshop_formula_cost3<120>": { "name": null, "description": null }, - "meet_spd&team<071>": { + "workshop_formula_probability<119>": { "name": null, "description": null } @@ -23851,7 +29140,7 @@ } } }, - "may": { + "bagpipe": { "name": null, "appellation": null, "description": null, @@ -23878,7 +29167,7 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -23886,56 +29175,24 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } - } - }, - "skills": { - "skchr_mm_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { + }, + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "10": { + "E2-L1-P5": { "name": null, "description": null } - }, - "skchr_mm_2": { + } + }, + "skills": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -23976,164 +29233,8 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "modules": { - "uniequip_001_mm": { - "name": null, - "description": null - }, - "uniequip_002_mm": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "meet_spd<0020>": { - "name": null, - "description": null - }, - "meet_team<020>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "waai-fu": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_waaifu_1": { + "skchr_bpipe_2": { "1": { "name": null, "description": null @@ -24175,7 +29276,7 @@ "description": null } }, - "skchr_waaifu_2": { + "skchr_bpipe_3": { "1": { "name": null, "description": null @@ -24224,11 +29325,77 @@ } }, "modules": { - "uniequip_001_waaifu": { + "uniequip_001_bpipe": { "name": null, "description": null }, - "uniequip_002_waaifu": { + "uniequip_002_bpipe": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_bpipe": { "name": null, "description": null, "stages": { @@ -24236,7 +29403,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -24244,10 +29417,19 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } } @@ -24259,10 +29441,19 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } } @@ -24273,11 +29464,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_cost_all<000>": { + "dorm_rec_all&oneself<021>": { "name": null, "description": null }, - "manu_prod_spd_variable2<000>": { + "workshop_formula_probability<310>": { "name": null, "description": null } @@ -24323,49 +29514,25 @@ } } }, - "bison": { + "conviction": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, + "potentials": {}, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { + "E0-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_def_up<3>": { + "skchr_peacok_1": { "1": { "name": null, "description": null @@ -24407,7 +29574,7 @@ "description": null } }, - "skchr_bison_2": { + "skchr_peacok_2": { "1": { "name": null, "description": null @@ -24456,11 +29623,11 @@ } }, "modules": { - "uniequip_001_bison": { + "uniequip_001_peacok": { "name": null, "description": null }, - "uniequip_002_bison": { + "uniequip_002_peacok": { "name": null, "description": null, "stages": { @@ -24480,10 +29647,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -24499,10 +29662,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -24513,11 +29672,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<032>": { + "dorm_rec_single<030>": { "name": null, "description": null }, - "trade_ord_spd&limit<033>": { + "manu_formula_spd<020>": { "name": null, "description": null } @@ -24555,15 +29714,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "mostima": { + "cutter": { "name": null, "appellation": null, "description": null, @@ -24590,12 +29745,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -24607,49 +29760,7 @@ } }, "skills": { - "skcom_atk_up<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_mostma_2": { + "skchr_cutter_1": { "1": { "name": null, "description": null @@ -24691,7 +29802,7 @@ "description": null } }, - "skchr_mostma_3": { + "skchr_cutter_2": { "1": { "name": null, "description": null @@ -24740,25 +29851,23 @@ } }, "modules": { - "uniequip_001_mostma": { + "uniequip_001_cutter": { "name": null, "description": null }, - "uniequip_002_mostma": { + "uniequip_002_cutter": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -24777,8 +29886,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -24800,11 +29908,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "workshop_formula_probability<300>": { "name": null, "description": null }, - "meet_spd&team<020>": { + "workshop_formula_cost3<300>": { "name": null, "description": null } @@ -24850,7 +29958,7 @@ } } }, - "reed": { + "sideroca": { "name": null, "appellation": null, "description": null, @@ -24873,18 +29981,18 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skcom_quickattack<3>": { + "skcom_heal_self<3>": { "1": { "name": null, "description": null @@ -24926,7 +30034,7 @@ "description": null } }, - "skchr_sddrag_2": { + "skchr_sidero_2": { "1": { "name": null, "description": null @@ -24963,88 +30071,24 @@ "name": null, "description": null }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "modules": { - "uniequip_001_sddrag": { - "name": null, - "description": null - }, - "uniequip_002_sddrag": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } + "10": { + "name": null, + "description": null } } }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_oneself<000>": { + "train_spd&profession2<020>": { "name": null, "description": null }, - "control_mp_cost<004>": { + "train_spd&profession2<320>": { "name": null, "description": null } @@ -25088,16 +30132,9 @@ "text": null } } - }, - "alterOperators": { - "reed-the-flame-shadow": { - "name": null, - "appellation": null, - "description": null - } } }, - "broca": { + "shamare": { "name": null, "appellation": null, "description": null, @@ -25120,6 +30157,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -25139,7 +30184,7 @@ } }, "skills": { - "skchr_broca_1": { + "skchr_vodfox_1": { "1": { "name": null, "description": null @@ -25181,7 +30226,7 @@ "description": null } }, - "skchr_broca_2": { + "skchr_vodfox_2": { "1": { "name": null, "description": null @@ -25230,33 +30275,29 @@ } }, "modules": { - "uniequip_001_broca": { + "uniequip_001_vodfox": { "name": null, "description": null }, - "uniequip_002_broca": { + "uniequip_002_vodfox": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Drill Strengthening", - "description": null - }, - "5": { - "name": "Drill Strengthening", + "name": null, "description": null } } @@ -25265,17 +30306,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Drill Strengthening", - "description": null - }, - "5": { - "name": "Drill Strengthening", + "name": null, "description": null } } @@ -25285,13 +30322,71 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10006_vodfox_doll": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_vodfox_token": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "train_spd&profession<020>": { + "trade_ord_wt&cost<000>": { "name": null, "description": null }, - "train_spd&profession<021>": { + "trade_ord_vodfox<000>": { "name": null, "description": null } @@ -25329,11 +30424,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "ambriel": { + "phantom": { "name": null, "appellation": null, "description": null, @@ -25356,18 +30455,24 @@ }, "talents": { "1": { - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_glaze_1": { + "skchr_phatom_1": { "1": { "name": null, "description": null @@ -25409,7 +30514,49 @@ "description": null } }, - "skchr_glaze_2": { + "skchr_phatom_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_phatom_3": { "1": { "name": null, "description": null @@ -25458,11 +30605,11 @@ } }, "modules": { - "uniequip_001_glaze": { + "uniequip_001_phatom": { "name": null, "description": null }, - "uniequip_002_glaze": { + "uniequip_002_phatom": { "name": null, "description": null, "stages": { @@ -25482,8 +30629,12 @@ "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -25501,8 +30652,64 @@ "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_phatom": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -25513,13 +30720,171 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10007_phatom_twin": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "sktok_phatom_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_phatom_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_phatom_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Blocks 1 enemy" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "dorm_rec_all&oneself<000>": { + "train_spd&profession<080>": { "name": null, "description": null }, - "trade_ord_spd<001>": { + "train_spd&profession<180>": { "name": null, "description": null } @@ -25557,11 +30922,102 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "greythroat": { + "thrm-ex": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P2": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, + "E0-L1-P4": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, + "E0-L1-P6": { + "name": null, + "description": null + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<000>": { + "name": null, + "description": null + }, + "power_rec_spd&cost<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + } + } + } + }, + "elysium": { "name": null, "appellation": null, "description": null, @@ -25588,14 +31044,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_swllow_1": { + "skcom_assist_cost<3>": { "1": { "name": null, "description": null @@ -25637,7 +31101,7 @@ "description": null } }, - "skchr_swllow_2": { + "skchr_elysm_2": { "1": { "name": null, "description": null @@ -25686,41 +31150,34 @@ } }, "modules": { - "uniequip_001_swllow": { + "uniequip_001_elysm": { "name": null, "description": null }, - "uniequip_002_swllow": { + "uniequip_002_elysm": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -25728,19 +31185,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -25751,11 +31207,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<005>": { + "meet_team<060>": { "name": null, "description": null }, - "dorm_rec_oneself<000>": { + "meet_flag<060>": { "name": null, "description": null } @@ -25801,7 +31257,7 @@ } } }, - "blaze": { + "w": { "name": null, "appellation": null, "description": null, @@ -25828,17 +31284,9 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } }, "2": { @@ -25853,7 +31301,7 @@ } }, "skills": { - "skchr_huang_1": { + "skchr_cqbw_1": { "1": { "name": null, "description": null @@ -25895,7 +31343,7 @@ "description": null } }, - "skchr_huang_2": { + "skchr_cqbw_2": { "1": { "name": null, "description": null @@ -25937,7 +31385,7 @@ "description": null } }, - "skchr_huang_3": { + "skchr_cqbw_3": { "1": { "name": null, "description": null @@ -25986,68 +31434,202 @@ } }, "modules": { - "uniequip_001_huang": { + "uniequip_001_cqbw": { "name": null, "description": null }, - "uniequip_002_huang": { + "uniequip_002_cqbw": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { - "1": { + "2": { "candidates": { "1": { - "name": "Harsh Training", + "name": null, "description": null }, "5": { - "name": "Harsh Training", + "name": null, "description": null } } + }, + "3": { + "candidates": { + "1": {}, + "5": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { - "1": { + "2": { "candidates": { "1": { - "name": "Harsh Training", + "name": null, "description": null }, "5": { - "name": "Harsh Training", + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "5": {} + } + } + } + } + } + }, + "uniequip_003_cqbw": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10008_cqbw_box": { + "name": null, + "appellation": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_cqbw_token": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": {}, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "power_rec_spd<001>": { + "train_spd&profession2<040>": { "name": null, "description": null }, - "workshop_formula_probability<210>": { + "train_spd&profession2<640>": { + "name": null, + "description": null + }, + "train_cost&profession<340>": { "name": null, "description": null } @@ -26091,9 +31673,16 @@ "text": null } } + }, + "alterOperators": { + "wisadel": { + "name": "Wiš'adel", + "appellation": null, + "description": "Attacks deal <#ba.kw>two instances of Physical damage to <#ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)" + } } }, - "snowsant": { + "weedy": { "name": null, "appellation": null, "description": null, @@ -26120,22 +31709,20 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_snsant_1": { + "skchr_weedy_1": { "1": { "name": null, "description": null @@ -26177,7 +31764,49 @@ "description": null } }, - "skchr_snsant_2": { + "skchr_weedy_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_weedy_3": { "1": { "name": null, "description": null @@ -26226,32 +31855,41 @@ } }, "modules": { - "uniequip_001_snsant": { + "uniequip_001_weedy": { "name": null, "description": null }, - "uniequip_002_snsant": { + "uniequip_002_weedy": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "3": { + "candidates": { + "1": { "name": null, "description": null } @@ -26261,16 +31899,25 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "3": { + "candidates": { + "1": { "name": null, "description": null } @@ -26279,15 +31926,133 @@ } } } + }, + "uniequip_003_weedy": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Simultaneously attacks <#ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Simultaneously attacks <#ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Industrial Water Cannon", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Simultaneously attacks <#ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Industrial Water Cannon", + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10009_weedy_cannon": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "sktok_weedy_token": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd_variable2<000>": { + "manu_prod_spd&power<010>": { "name": null, "description": null }, - "trade_ord_spd_variable2<001>": { + "manu_prod_spd&power<020>": { "name": null, "description": null } @@ -26333,7 +32098,7 @@ } } }, - "hung": { + "asbestos": { "name": null, "appellation": null, "description": null, @@ -26360,22 +32125,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_hmau_1": { + "skchr_asbest_1": { "1": { "name": null, "description": null @@ -26417,7 +32174,7 @@ "description": null } }, - "skchr_hmau_2": { + "skchr_asbest_2": { "1": { "name": null, "description": null @@ -26465,69 +32222,13 @@ "description": null } }, - "modules": { - "uniequip_001_hmau": { - "name": null, - "description": null - }, - "uniequip_002_hmau": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<010>": { + "manu_prod_spd&limit&cost<011>": { "name": null, "description": null }, - "control_mp_cost&faction2<000>": { + "manu_prod_limit&cost<020>": { "name": null, "description": null } @@ -26569,7 +32270,7 @@ } } }, - "aak": { + "tsukinogi": { "name": null, "appellation": null, "description": null, @@ -26592,20 +32293,14 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -26617,49 +32312,7 @@ } }, "skills": { - "skchr_haak_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_haak_2": { + "skchr_tknogi_1": { "1": { "name": null, "description": null @@ -26701,7 +32354,7 @@ "description": null } }, - "skchr_haak_3": { + "skchr_tknogi_2": { "1": { "name": null, "description": null @@ -26750,29 +32403,23 @@ } }, "modules": { - "uniequip_001_haak": { + "uniequip_001_tknogi": { "name": null, "description": null }, - "uniequip_002_haak": { + "uniequip_002_tknogi": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Gain SP recovery +0.25/sec when HP is above 80{'%'}" + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Gain SP recovery +0.25/sec when HP is above 80{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -26783,7 +32430,11 @@ "2": { "candidates": { "1": { - "name": "Drug Cocktail Administration", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -26792,7 +32443,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Gain SP recovery +0.25/sec when HP is above 80{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -26803,7 +32454,11 @@ "2": { "candidates": { "1": { - "name": "Drug Cocktail Administration", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -26815,11 +32470,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_clue_cost<000>": { + "hire_spd&clue<010>": { "name": null, "description": null }, - "train_spd&profession<170>": { + "hire_spd&clue<100>": { "name": null, "description": null } @@ -26865,7 +32520,7 @@ } } }, - "nian": { + "podenco": { "name": null, "appellation": null, "description": null, @@ -26904,58 +32559,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_nian_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_nian_2": { + "skchr_podego_1": { "1": { "name": null, "description": null @@ -26997,7 +32604,7 @@ "description": null } }, - "skchr_nian_3": { + "skchr_podego_2": { "1": { "name": null, "description": null @@ -27046,68 +32653,37 @@ } }, "modules": { - "uniequip_001_nian": { + "uniequip_001_podego": { "name": null, "description": null }, - "uniequip_002_nian": { + "uniequip_002_podego": { "name": null, "description": null, "stages": { "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } } } }, - "3": { + "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } - } - } - } - } - }, - "uniequip_003_nian": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { + }, + "2": { "candidates": { "1": { "name": null, @@ -27123,10 +32699,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -27145,11 +32726,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<160>": { + "dorm_rec_single<010>": { "name": null, "description": null }, - "workshop_formula_cost<010>": { + "dorm_rec_single<001>": { + "name": null, + "description": null + }, + "dorm_rec_all<012>": { "name": null, "description": null } @@ -27187,15 +32772,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "leizi": { + "absinthe": { "name": null, "appellation": null, "description": null, @@ -27237,7 +32818,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_absin_1": { "1": { "name": null, "description": null @@ -27279,7 +32860,7 @@ "description": null } }, - "skchr_leizi_2": { + "skchr_absin_2": { "1": { "name": null, "description": null @@ -27325,29 +32906,26 @@ "traitCandidates": { "E0-L1": { "description": null - }, - "E2-L1": { - "description": null } }, "modules": { - "uniequip_001_leizi": { + "uniequip_001_absin": { "name": null, "description": null }, - "uniequip_002_leizi": { + "uniequip_002_absin": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -27361,17 +32939,12 @@ "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -27385,11 +32958,6 @@ "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -27398,11 +32966,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_clue_cost<010>": { + "meet_team<050>": { "name": null, "description": null }, - "control_clue_cost<011>": { + "meet_flag<050>": { "name": null, "description": null } @@ -27448,7 +33016,7 @@ } } }, - "ceobe": { + "leonhardt": { "name": null, "appellation": null, "description": null, @@ -27487,58 +33055,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_cerber_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_cerber_2": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -27580,7 +33100,7 @@ "description": null } }, - "skchr_cerber_3": { + "skchr_lionhd_2": { "1": { "name": null, "description": null @@ -27629,45 +33149,39 @@ } }, "modules": { - "uniequip_001_cerber": { + "uniequip_001_lionhd": { "name": null, "description": null }, - "uniequip_002_cerber": { + "uniequip_002_lionhd": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } + "1": {} } } } }, - "3": { + "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -27680,44 +33194,27 @@ } } } - } - } - }, - "uniequip_003_cerber": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} }, - "2": { + "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -27728,11 +33225,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_limit&cost<002>": { + "workshop_formula_probability<220>": { "name": null, "description": null }, - "manu_prod_spd_addition<031>": { + "workshop_formula_cost3<220>": { "name": null, "description": null } @@ -27778,7 +33275,7 @@ } } }, - "purestream": { + "rosa": { "name": null, "appellation": null, "description": null, @@ -27809,10 +33306,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } } }, "skills": { - "skchr_finlpp_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -27854,7 +33361,49 @@ "description": null } }, - "skchr_finlpp_2": { + "skchr_poca_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_poca_3": { "1": { "name": null, "description": null @@ -27903,26 +33452,37 @@ } }, "modules": { - "uniequip_001_finlpp": { + "uniequip_001_poca": { "name": null, "description": null }, - "uniequip_002_finlpp": { + "uniequip_002_poca": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -27934,10 +33494,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -27952,11 +33517,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<011>": { + "control_mp_cost&faction<020>": { "name": null, "description": null }, - "manu_prod_spd&trade<000>": { + "hire_spd&clue2<250>": { "name": null, "description": null } @@ -28002,7 +33567,7 @@ } } }, - "utage": { + "click": { "name": null, "appellation": null, "description": null, @@ -28025,10 +33590,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -28040,7 +33601,7 @@ } }, "skills": { - "skchr_utage_1": { + "skcom_atk_up<2>": { "1": { "name": null, "description": null @@ -28082,7 +33643,7 @@ "description": null } }, - "skchr_utage_2": { + "skchr_cammou_2": { "1": { "name": null, "description": null @@ -28128,49 +33689,32 @@ "traitCandidates": { "E0-L1": { "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null } }, "modules": { - "uniequip_001_utage": { + "uniequip_001_cammou": { "name": null, "description": null }, - "uniequip_002_utage": { + "uniequip_002_cammou": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": null, + "name": "Coordinated", "description": null } } @@ -28179,18 +33723,13 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": null, + "name": "Coordinated", "description": null } } @@ -28202,11 +33741,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd<020>": { + "manu_formula_cost<000>": { "name": null, "description": null }, - "meet_spd<020>": { + "manu_formula_limit<010>": { "name": null, "description": null } @@ -28252,7 +33791,7 @@ } } }, - "bibeak": { + "ayerscarpe": { "name": null, "appellation": null, "description": null, @@ -28294,7 +33833,7 @@ } }, "skills": { - "skchr_bibeak_1": { + "skchr_ayer_1": { "1": { "name": null, "description": null @@ -28336,7 +33875,7 @@ "description": null } }, - "skchr_bibeak_2": { + "skchr_ayer_2": { "1": { "name": null, "description": null @@ -28385,66 +33924,64 @@ } }, "modules": { - "uniequip_001_bibeak": { + "uniequip_001_ayer": { "name": null, "description": null }, - "uniequip_002_bibeak": { + "uniequip_002_ayer": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Seek Aid", "description": null }, "5": { - "name": null, + "name": "Seek Aid", "description": null } } }, "2": { "candidates": { - "1": {}, - "5": {} + "1": {} } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Seek Aid", "description": null }, "5": { - "name": null, + "name": "Seek Aid", "description": null } } }, "2": { "candidates": { - "1": {}, - "5": {} + "1": {} } } } @@ -28454,11 +33991,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_wt&cost<000>": { + "meet_spd<000>": { "name": null, "description": null }, - "trade_ord_wt&cost<010>": { + "meet_spd<020>": { "name": null, "description": null } @@ -28504,7 +34041,7 @@ } } }, - "sesa": { + "folinic": { "name": null, "appellation": null, "description": null, @@ -28531,10 +34068,6 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null @@ -28546,7 +34079,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_folnic_1": { "1": { "name": null, "description": null @@ -28588,7 +34121,7 @@ "description": null } }, - "skchr_sesa_2": { + "skchr_folnic_2": { "1": { "name": null, "description": null @@ -28637,25 +34170,23 @@ } }, "modules": { - "uniequip_001_sesa": { + "uniequip_001_folnic": { "name": null, "description": null }, - "uniequip_002_sesa": { + "uniequip_002_folnic": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -28674,8 +34205,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -28697,11 +34227,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<120>": { + "workshop_formula_probability<111>": { "name": null, "description": null }, - "workshop_formula_probability<119>": { + "workshop_formula_cost3<100>": { "name": null, "description": null } @@ -28747,7 +34277,7 @@ } } }, - "bagpipe": { + "suzuran": { "name": null, "appellation": null, "description": null, @@ -28774,17 +34304,9 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } }, "2": { @@ -28799,7 +34321,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_lisa_1": { "1": { "name": null, "description": null @@ -28841,7 +34363,7 @@ "description": null } }, - "skchr_bpipe_2": { + "skchr_lisa_2": { "1": { "name": null, "description": null @@ -28883,7 +34405,7 @@ "description": null } }, - "skchr_bpipe_3": { + "skchr_lisa_3": { "1": { "name": null, "description": null @@ -28932,17 +34454,17 @@ } }, "modules": { - "uniequip_001_bpipe": { + "uniequip_001_lisa": { "name": null, "description": null }, - "uniequip_002_bpipe": { + "uniequip_002_lisa": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -28954,7 +34476,7 @@ }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -28967,10 +34489,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -28978,7 +34496,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -28991,10 +34509,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -29002,40 +34516,29 @@ } } }, - "uniequip_003_bpipe": { + "uniequip_003_lisa": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "When attacking enemies with less than <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} of their max HP, increase ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": "Attacks deal <#ba.kw>Arts damage, and Slow the enemy for a <#ba.kw>moderate period of time" }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "When attacking enemies with less than <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} of their max HP, increase ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": "Attacks deal <#ba.kw>Arts damage, and Slow the enemy for a <#ba.kw>moderate period of time" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": "Precise Reloading", + "name": "Binding Circle", "description": null }, - "3": { - "name": "Precise Reloading", + "5": { + "name": "Binding Circle", "description": null } } @@ -29044,22 +34547,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "When attacking enemies with less than <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} of their max HP, increase ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": "Attacks deal <#ba.kw>Arts damage, and Slow the enemy for a <#ba.kw>moderate period of time" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": "Precise Reloading", + "name": "Binding Circle", "description": null }, - "3": { - "name": "Precise Reloading", + "5": { + "name": "Binding Circle", "description": null } } @@ -29071,11 +34569,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all&oneself<021>": { + "train_spd&profession<060>": { "name": null, "description": null }, - "workshop_formula_probability<310>": { + "train_spd&profession<160>": { "name": null, "description": null } @@ -29121,25 +34619,49 @@ } } }, - "conviction": { + "chiave": { "name": null, "appellation": null, "description": null, - "potentials": {}, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_peacok_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -29181,7 +34703,7 @@ "description": null } }, - "skchr_peacok_2": { + "skchr_chiave_2": { "1": { "name": null, "description": null @@ -29230,11 +34752,11 @@ } }, "modules": { - "uniequip_001_peacok": { + "uniequip_001_chiave": { "name": null, "description": null }, - "uniequip_002_peacok": { + "uniequip_002_chiave": { "name": null, "description": null, "stages": { @@ -29242,7 +34764,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -29250,10 +34778,19 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -29265,10 +34802,19 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -29279,11 +34825,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single<030>": { + "workshop_formula_cost3<110>": { "name": null, "description": null }, - "manu_formula_spd<020>": { + "workshop_formula_device<000>": { "name": null, "description": null } @@ -29325,7 +34871,7 @@ } } }, - "cutter": { + "beeswax": { "name": null, "appellation": null, "description": null, @@ -29352,22 +34898,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_cutter_1": { + "skchr_beewax_1": { "1": { "name": null, "description": null @@ -29409,7 +34947,7 @@ "description": null } }, - "skchr_cutter_2": { + "skchr_beewax_2": { "1": { "name": null, "description": null @@ -29458,23 +34996,23 @@ } }, "modules": { - "uniequip_001_cutter": { + "uniequip_001_beewax": { "name": null, "description": null }, - "uniequip_002_cutter": { + "uniequip_002_beewax": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -29482,10 +35020,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -29493,7 +35027,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -29501,10 +35035,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -29513,189 +35043,78 @@ } } }, - "tokenSummons": {}, - "riicBaseSkills": { - "workshop_formula_probability<300>": { - "name": null, - "description": null - }, - "workshop_formula_cost3<300>": { + "tokenSummons": { + "token_10011_beewax_oblisk": { "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "sideroca": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skcom_heal_self<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_sidero_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "description": null + } + } }, - "8": { - "name": null, - "description": null + "skills": { + "sktok_beewax": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } }, - "9": { - "name": null, - "description": null + "traitCandidates": { + "E0-L1": { + "description": "Blocks 3 enemies" + } }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<020>": { + "train_spd&profession<050>": { "name": null, "description": null }, - "train_spd&profession2<320>": { + "train_spd&profession<051>": { "name": null, "description": null } @@ -29741,7 +35160,7 @@ } } }, - "shamare": { + "scene": { "name": null, "appellation": null, "description": null, @@ -29768,30 +35187,18 @@ "name": null, "description": null }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_vodfox_1": { + "skchr_folivo_1": { "1": { "name": null, "description": null @@ -29833,7 +35240,7 @@ "description": null } }, - "skchr_vodfox_2": { + "skchr_folivo_2": { "1": { "name": null, "description": null @@ -29882,11 +35289,11 @@ } }, "modules": { - "uniequip_001_vodfox": { + "uniequip_001_folivo": { "name": null, "description": null }, - "uniequip_002_vodfox": { + "uniequip_002_folivo": { "name": null, "description": null, "stages": { @@ -29908,6 +35315,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, @@ -29923,6 +35335,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } @@ -29930,13 +35347,26 @@ } }, "tokenSummons": { - "token_10006_vodfox_doll": { + "token_10010_folivo_car": { "name": null, "appellation": null, "description": null, "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + }, + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + } + }, "skills": { - "sktok_vodfox_token": { + "sktok_folivo_2": { "1": { "name": null, "description": null @@ -29981,7 +35411,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "tokenSummons": {}, @@ -29989,11 +35419,11 @@ } }, "riicBaseSkills": { - "trade_ord_wt&cost<000>": { + "manu_prod_spd_addition<041>": { "name": null, "description": null }, - "trade_ord_vodfox<000>": { + "manu_formula_limit<0000>": { "name": null, "description": null } @@ -30039,7 +35469,7 @@ } } }, - "phantom": { + "jaye": { "name": null, "appellation": null, "description": null, @@ -30066,20 +35496,22 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_phatom_1": { + "skchr_strong_1": { "1": { "name": null, "description": null @@ -30121,7 +35553,7 @@ "description": null } }, - "skchr_phatom_2": { + "skchr_strong_2": { "1": { "name": null, "description": null @@ -30162,8 +35594,202 @@ "name": null, "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_strong": { + "name": null, + "description": null }, - "skchr_phatom_3": { + "uniequip_002_strong": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_limit_diff<000>": { + "name": null, + "description": null + }, + "trade_ord_limit_count<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + } + } + } + }, + "andreana": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_atk_up<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cuttle_2": { "1": { "name": null, "description": null @@ -30212,11 +35838,11 @@ } }, "modules": { - "uniequip_001_phatom": { + "uniequip_001_cuttle": { "name": null, "description": null }, - "uniequip_002_phatom": { + "uniequip_002_cuttle": { "name": null, "description": null, "stages": { @@ -30236,13 +35862,9 @@ "1": { "name": null, "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "Phantom Mastery", + }, + "5": { + "name": null, "description": null } } @@ -30259,239 +35881,25 @@ "1": { "name": null, "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "Phantom Mastery", - "description": null - } - } - } - } - } - } - }, - "uniequip_003_phatom": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "When there are no allied units in the four adjacent tiles, ATK <#ba.kw>+{'{'}atk:0{'%'}{'}'}" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": "When there are no allied units in the four adjacent tiles, ATK <#ba.kw>+{'{'}atk:0{'%'}{'}'}" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Phantom in the Mirror", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "When there are no allied units in the four adjacent tiles, ATK <#ba.kw>+{'{'}atk:0{'%'}{'}'}" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Phantom in the Mirror", - "description": null - } - } - } - } - } - } - } - }, - "tokenSummons": { - "token_10007_phatom_twin": { - "name": null, - "appellation": null, - "description": "Blocks 1 enemy", - "potentials": {}, - "talents": { - "1": { - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_phatom_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_phatom_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_phatom_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "traitCandidates": { - "E0-L1": { - "description": "Blocks 1 enemy" - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<080>": { + "dorm_rec_oneself<000>": { "name": null, "description": null }, - "train_spd&profession<180>": { + "dorm_rec_oneself<011>": { "name": null, "description": null } @@ -30537,7 +35945,7 @@ } } }, - "thrm-ex": { + "thorns": { "name": null, "appellation": null, "description": null, @@ -30560,45 +35968,230 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P2": { + "E1-L1-P5": { "name": null, "description": null }, - "E0-L1-P3": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P4": { + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P5": { + "E2-L1-P3": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_atk_up<3>": { + "1": { "name": null, "description": null }, - "E0-L1-P6": { + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_thorns_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_thorns_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } } }, - "skills": {}, "traitCandidates": { "E0-L1": { "description": null } }, + "modules": { + "uniequip_001_thorns": { + "name": null, + "description": null + }, + "uniequip_002_thorns": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Nerve Corrosion", + "description": null + }, + "5": { + "name": "Nerve Corrosion", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Nerve Corrosion", + "description": null + }, + "5": { + "name": "Nerve Corrosion", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<000>": { + "workshop_proc_probability<012>": { "name": null, "description": null }, - "power_rec_spd&cost<000>": { + "workshop_formula_recovery<000>": { "name": null, "description": null } @@ -30620,11 +36213,87 @@ "3": { "title": null, "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "elysium": { + "reserve-operator-melee": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "reserve-operator-sniper": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "reserve-operator-logistics": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "reserve-operator-caster": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "aciddrop": { "name": null, "appellation": null, "description": null, @@ -30651,22 +36320,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_assist_cost<3>": { + "skchr_acdrop_1": { "1": { "name": null, "description": null @@ -30708,7 +36369,7 @@ "description": null } }, - "skchr_elysm_2": { + "skchr_acdrop_2": { "1": { "name": null, "description": null @@ -30757,33 +36418,29 @@ } }, "modules": { - "uniequip_001_elysm": { + "uniequip_001_acdrop": { "name": null, "description": null }, - "uniequip_002_elysm": { + "uniequip_002_acdrop": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Sniper Support", - "description": null - }, - "5": { - "name": "Sniper Support", + "name": null, "description": null } } @@ -30792,17 +36449,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Sniper Support", - "description": null - }, - "5": { - "name": "Sniper Support", + "name": null, "description": null } } @@ -30814,11 +36467,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_team<060>": { + "hire_spd<031>": { "name": null, "description": null }, - "meet_flag<060>": { + "dorm_rec_single&oneself<012>": { "name": null, "description": null } @@ -30864,27 +36517,11 @@ } } }, - "w": { + "sharp": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, + "potentials": {}, "talents": { "1": { "E1-L1-P1": { @@ -30895,20 +36532,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } } }, "skills": { - "skchr_cqbw_1": { + "skchr_aguard_1": { "1": { "name": null, "description": null @@ -30949,8 +36576,83 @@ "name": null, "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + } + } + } + }, + "flint": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null }, - "skchr_cqbw_2": { + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_flint_1": { "1": { "name": null, "description": null @@ -30992,7 +36694,7 @@ "description": null } }, - "skchr_cqbw_3": { + "skchr_flint_2": { "1": { "name": null, "description": null @@ -31041,202 +36743,68 @@ } }, "modules": { - "uniequip_001_cqbw": { + "uniequip_001_flint": { "name": null, "description": null }, - "uniequip_002_cqbw": { + "uniequip_002_flint": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null - }, - "talentUpgrades": { - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - }, - "3": { - "candidates": { - "1": {}, - "5": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": { - "2": { + "1": { "candidates": { "1": { - "name": null, + "name": "Featherweight", "description": null }, "5": { - "name": null, - "description": null - } - } - }, - "3": { - "candidates": { - "1": {}, - "5": {} - } - } - } - } - } - }, - "uniequip_003_cqbw": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, + "name": "Featherweight", "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Featherweight", + "description": null + }, + "5": { + "name": "Featherweight", "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } } } }, - "tokenSummons": { - "token_10008_cqbw_box": { - "name": null, - "appellation": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_cqbw_token": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": {}, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<040>": { - "name": null, - "description": null - }, - "train_spd&profession2<640>": { + "train_spd&profession2<020>": { "name": null, "description": null }, - "train_cost&profession<340>": { + "train_spd&profession2<220>": { "name": null, "description": null } @@ -31282,27 +36850,11 @@ } } }, - "weedy": { + "stormeye": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, + "potentials": {}, "talents": { "1": { "E1-L1-P1": { @@ -31313,16 +36865,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_weedy_1": { + "skchr_asnipe_1": { "1": { "name": null, "description": null @@ -31363,8 +36909,91 @@ "name": null, "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + } + } + } + }, + "tomimi": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null }, - "skchr_weedy_2": { + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_tomimi_1": { "1": { "name": null, "description": null @@ -31406,7 +37035,7 @@ "description": null } }, - "skchr_weedy_3": { + "skchr_tomimi_2": { "1": { "name": null, "description": null @@ -31455,41 +37084,32 @@ } }, "modules": { - "uniequip_001_weedy": { + "uniequip_001_tomimi": { "name": null, "description": null }, - "uniequip_002_weedy": { + "uniequip_002_tomimi": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": "Upgraded Water Cannon", + "name": null, "description": null - } - } - }, - "3": { - "candidates": { - "1": { + }, + "5": { "name": null, "description": null } @@ -31499,68 +37119,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Upgraded Water Cannon", - "description": null - } - } - }, - "3": { "candidates": { "1": { "name": null, "description": null - } - } - } - } - } - } - }, - "uniequip_003_weedy": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": "Simultaneously attacks <#ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": "Simultaneously attacks <#ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Industrial Water Cannon", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": "Simultaneously attacks <#ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Industrial Water Cannon", + }, + "5": { + "name": null, "description": null } } @@ -31570,89 +37139,13 @@ } } }, - "tokenSummons": { - "token_10009_weedy_cannon": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_weedy_token": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd&power<010>": { + "dorm_rec_single_P<001>": { "name": null, "description": null }, - "manu_prod_spd&power<020>": { + "train_spd&profession2<150>": { "name": null, "description": null } @@ -31698,27 +37191,11 @@ } } }, - "asbestos": { + "pith": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, + "potentials": {}, "talents": { "1": { "E1-L1-P1": { @@ -31732,7 +37209,7 @@ } }, "skills": { - "skchr_asbest_1": { + "skchr_acast_1": { "1": { "name": null, "description": null @@ -31773,8 +37250,59 @@ "name": null, "description": null } - }, - "skchr_asbest_2": { + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + } + } + } + }, + "touch": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_amedic_1": { "1": { "name": null, "description": null @@ -31823,16 +37351,7 @@ } }, "tokenSummons": {}, - "riicBaseSkills": { - "manu_prod_spd&limit&cost<011>": { - "name": null, - "description": null - }, - "manu_prod_limit&cost<020>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -31854,23 +37373,11 @@ "4": { "title": null, "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null } } } }, - "tsukinogi": { + "eunectes": { "name": null, "appellation": null, "description": null, @@ -31909,10 +37416,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_tknogi_1": { + "skchr_zumama_1": { "1": { "name": null, "description": null @@ -31954,7 +37467,49 @@ "description": null } }, - "skchr_tknogi_2": { + "skchr_zumama_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zumama_3": { "1": { "name": null, "description": null @@ -32003,38 +37558,75 @@ } }, "modules": { - "uniequip_001_tknogi": { + "uniequip_001_zumama": { "name": null, "description": null }, - "uniequip_002_tknogi": { + "uniequip_002_zumama": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } - }, - "2": { + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { "candidates": { "1": { - "name": "Blessing", + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_zumama": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, "description": null }, "5": { - "name": "Blessing", + "name": null, "description": null } } @@ -32043,22 +37635,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": "Blessing", + "name": null, "description": null }, "5": { - "name": "Blessing", + "name": null, "description": null } } @@ -32070,11 +37657,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue<010>": { + "manu_prod_spd&power<000>": { "name": null, "description": null }, - "hire_spd&clue<100>": { + "manu_prod_spd&power<010>": { + "name": null, + "description": null + }, + "control_pow_bot<000>": { "name": null, "description": null } @@ -32120,7 +37711,7 @@ } } }, - "podenco": { + "arene": { "name": null, "appellation": null, "description": null, @@ -32143,6 +37734,10 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -32162,7 +37757,7 @@ } }, "skills": { - "skchr_podego_1": { + "skchr_spikes_1": { "1": { "name": null, "description": null @@ -32204,7 +37799,7 @@ "description": null } }, - "skchr_podego_2": { + "skchr_spikes_2": { "1": { "name": null, "description": null @@ -32253,17 +37848,17 @@ } }, "modules": { - "uniequip_001_podego": { + "uniequip_001_spikes": { "name": null, "description": null }, - "uniequip_002_podego": { + "uniequip_002_spikes": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { @@ -32275,7 +37870,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { @@ -32286,11 +37881,11 @@ "2": { "candidates": { "1": { - "name": null, + "name": "Structural Decomposition", "description": null }, "5": { - "name": null, + "name": "Structural Decomposition", "description": null } } @@ -32299,7 +37894,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { @@ -32310,11 +37905,11 @@ "2": { "candidates": { "1": { - "name": null, + "name": "Structural Decomposition", "description": null }, "5": { - "name": null, + "name": "Structural Decomposition", "description": null } } @@ -32326,15 +37921,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single<010>": { + "workshop_formula_dorm<000>": { "name": null, "description": null }, - "dorm_rec_single<001>": { + "workshop_formula_dorm<001>": { "name": null, "description": null }, - "dorm_rec_all<012>": { + "dorm_rec_oneself2<000>": { "name": null, "description": null } @@ -32372,11 +37967,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "absinthe": { + "april": { "name": null, "appellation": null, "description": null, @@ -32403,22 +38002,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_absin_1": { + "skchr_aprl_1": { "1": { "name": null, "description": null @@ -32460,7 +38051,7 @@ "description": null } }, - "skchr_absin_2": { + "skchr_aprl_2": { "1": { "name": null, "description": null @@ -32509,11 +38100,11 @@ } }, "modules": { - "uniequip_001_absin": { + "uniequip_001_aprl": { "name": null, "description": null }, - "uniequip_002_absin": { + "uniequip_002_aprl": { "name": null, "description": null, "stages": { @@ -32521,7 +38112,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -32529,14 +38126,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -32548,14 +38146,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -32566,11 +38165,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_team<050>": { + "trade_ord_spd&limit<000>": { "name": null, "description": null }, - "meet_flag<050>": { + "trade_ord_spd&limit<001>": { + "name": null, + "description": null + }, + "dorm_rec_all<000>": { "name": null, "description": null } @@ -32608,15 +38211,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "leonhardt": { + "mint": { "name": null, "appellation": null, "description": null, @@ -32658,7 +38257,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_mint_1": { "1": { "name": null, "description": null @@ -32700,7 +38299,7 @@ "description": null } }, - "skchr_lionhd_2": { + "skchr_mint_2": { "1": { "name": null, "description": null @@ -32749,39 +38348,26 @@ } }, "modules": { - "uniequip_001_lionhd": { + "uniequip_001_mint": { "name": null, "description": null }, - "uniequip_002_lionhd": { + "uniequip_002_mint": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -32797,16 +38383,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -32825,11 +38405,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<220>": { + "train_spd&profession2<050>": { "name": null, "description": null }, - "workshop_formula_cost3<220>": { + "train_spd&profession2<250>": { + "name": null, + "description": null + }, + "manu_formula_spd<201>": { "name": null, "description": null } @@ -32875,7 +38459,7 @@ } } }, - "rosa": { + "surtr": { "name": null, "appellation": null, "description": null, @@ -32902,24 +38486,40 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } }, "2": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P3": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } } }, "skills": { - "skcom_atk_up<3>": { + "skchr_surtr_1": { "1": { "name": null, "description": null @@ -32961,7 +38561,7 @@ "description": null } }, - "skchr_poca_2": { + "skchr_surtr_2": { "1": { "name": null, "description": null @@ -33003,7 +38603,7 @@ "description": null } }, - "skchr_poca_3": { + "skchr_surtr_3": { "1": { "name": null, "description": null @@ -33051,77 +38651,13 @@ "description": null } }, - "modules": { - "uniequip_001_poca": { - "name": null, - "description": null - }, - "uniequip_002_poca": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<020>": { + "train_spd&profession<020>": { "name": null, "description": null }, - "hire_spd&clue2<250>": { + "train_spd&profession<120>": { "name": null, "description": null } @@ -33167,7 +38703,7 @@ } } }, - "click": { + "bubble": { "name": null, "appellation": null, "description": null, @@ -33201,7 +38737,7 @@ } }, "skills": { - "skcom_atk_up<2>": { + "skcom_def_up<2>": { "1": { "name": null, "description": null @@ -33243,7 +38779,7 @@ "description": null } }, - "skchr_cammou_2": { + "skchr_bubble_2": { "1": { "name": null, "description": null @@ -33292,29 +38828,29 @@ } }, "modules": { - "uniequip_001_cammou": { + "uniequip_001_bubble": { "name": null, "description": null }, - "uniequip_002_cammou": { + "uniequip_002_bubble": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Coordinated", + "name": null, "description": null } } @@ -33323,13 +38859,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Coordinated", + "name": null, "description": null } } @@ -33341,11 +38877,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_cost<000>": { + "manu_prod_limit&cost<010>": { "name": null, "description": null }, - "manu_formula_limit<010>": { + "manu_prod_spd_variable3<000>": { "name": null, "description": null } @@ -33391,7 +38927,7 @@ } } }, - "ayerscarpe": { + "whislash": { "name": null, "appellation": null, "description": null, @@ -33414,6 +38950,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -33433,7 +38977,7 @@ } }, "skills": { - "skchr_ayer_1": { + "skchr_sophia_1": { "1": { "name": null, "description": null @@ -33475,7 +39019,7 @@ "description": null } }, - "skchr_ayer_2": { + "skchr_sophia_2": { "1": { "name": null, "description": null @@ -33523,13 +39067,61 @@ "description": null } }, + "modules": { + "uniequip_001_sophia": { + "name": null, + "description": null + }, + "uniequip_002_sophia": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "train_spd&profession<020>": { "name": null, "description": null }, - "meet_spd<020>": { + "train_spd<0000>": { "name": null, "description": null } @@ -33567,15 +39159,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "folinic": { + "aosta": { "name": null, "appellation": null, "description": null, @@ -33602,6 +39190,10 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -33613,7 +39205,7 @@ } }, "skills": { - "skchr_folnic_1": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -33655,7 +39247,7 @@ "description": null } }, - "skchr_folnic_2": { + "skchr_aosta_2": { "1": { "name": null, "description": null @@ -33703,69 +39295,13 @@ "description": null } }, - "modules": { - "uniequip_001_folnic": { - "name": null, - "description": null - }, - "uniequip_002_folnic": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<111>": { + "workshop_formula_cost3<110>": { "name": null, "description": null }, - "workshop_formula_cost3<100>": { + "workshop_formula_device<030>": { "name": null, "description": null } @@ -33803,15 +39339,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "suzuran": { + "blemishine": { "name": null, "appellation": null, "description": null, @@ -33837,13 +39369,17 @@ "E1-L1-P1": { "name": null, "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null } }, "2": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -33855,7 +39391,7 @@ } }, "skills": { - "skchr_lisa_1": { + "skchr_blemsh_1": { "1": { "name": null, "description": null @@ -33897,7 +39433,7 @@ "description": null } }, - "skchr_lisa_2": { + "skchr_blemsh_2": { "1": { "name": null, "description": null @@ -33939,7 +39475,7 @@ "description": null } }, - "skchr_lisa_3": { + "skchr_blemsh_3": { "1": { "name": null, "description": null @@ -33988,11 +39524,11 @@ } }, "modules": { - "uniequip_001_lisa": { + "uniequip_001_blemsh": { "name": null, "description": null }, - "uniequip_002_lisa": { + "uniequip_002_blemsh": { "name": null, "description": null, "stages": { @@ -34000,13 +39536,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -34014,11 +39544,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -34034,11 +39559,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -34050,29 +39570,34 @@ } } }, - "uniequip_003_lisa": { + "uniequip_003_blemsh": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage, and Slow the enemy for a <#ba.kw>moderate period of time" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage, and Slow the enemy for a <#ba.kw>moderate period of time" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Binding Circle", + "name": null, "description": null }, "5": { - "name": "Binding Circle", + "name": null, "description": null } } @@ -34081,17 +39606,22 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage, and Slow the enemy for a <#ba.kw>moderate period of time" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Binding Circle", + "name": null, "description": null }, "5": { - "name": "Binding Circle", + "name": null, "description": null } } @@ -34103,11 +39633,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<060>": { + "workshop_formula_free<000>": { "name": null, "description": null }, - "train_spd&profession<160>": { + "workshop_formula_cost2<000>": { "name": null, "description": null } @@ -34153,7 +39683,7 @@ } } }, - "chiave": { + "whisperain": { "name": null, "appellation": null, "description": null, @@ -34195,7 +39725,7 @@ } }, "skills": { - "skcom_charge_cost<3>": { + "skchr_whispr_1": { "1": { "name": null, "description": null @@ -34237,7 +39767,7 @@ "description": null } }, - "skchr_chiave_2": { + "skchr_whispr_2": { "1": { "name": null, "description": null @@ -34286,11 +39816,11 @@ } }, "modules": { - "uniequip_001_chiave": { + "uniequip_001_whispr": { "name": null, "description": null }, - "uniequip_002_chiave": { + "uniequip_002_whispr": { "name": null, "description": null, "stages": { @@ -34298,13 +39828,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -34312,11 +39836,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -34336,11 +39855,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -34359,11 +39873,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<110>": { + "hire_spd_bd_n1_n1<100>": { "name": null, "description": null }, - "workshop_formula_device<000>": { + "hire_spd_bd_n1<000>": { "name": null, "description": null } @@ -34401,11 +39915,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "beeswax": { + "rosmontis": { "name": null, "appellation": null, "description": null, @@ -34432,6 +39950,20 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -34439,7 +39971,7 @@ } }, "skills": { - "skchr_beewax_1": { + "skchr_rosmon_1": { "1": { "name": null, "description": null @@ -34481,7 +40013,49 @@ "description": null } }, - "skchr_beewax_2": { + "skchr_rosmon_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_rosmon_3": { "1": { "name": null, "description": null @@ -34530,11 +40104,11 @@ } }, "modules": { - "uniequip_001_beewax": { + "uniequip_001_rosmon": { "name": null, "description": null }, - "uniequip_002_beewax": { + "uniequip_002_rosmon": { "name": null, "description": null, "stages": { @@ -34554,6 +40128,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -34569,6 +40147,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -34578,20 +40160,20 @@ } }, "tokenSummons": { - "token_10011_beewax_oblisk": { + "token_10012_rosmon_shield": { "name": null, "appellation": null, - "description": "Blocks 3 enemies", + "description": null, "potentials": {}, "talents": { "1": { - "E1-L1-P1": { + "E2-L1-P1": { "description": null } } }, "skills": { - "sktok_beewax": { + "sktok_rosmon": { "1": { "name": null, "description": null @@ -34636,7 +40218,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "Blocks 3 enemies" + "description": null } }, "tokenSummons": {}, @@ -34644,11 +40226,15 @@ } }, "riicBaseSkills": { - "train_spd&profession<050>": { + "manu_prod_spd_bd_n1<000>": { "name": null, "description": null }, - "train_spd&profession<051>": { + "manu_prod_spd_bd<000>": { + "name": null, + "description": null + }, + "manu_prod_spd_bd<010>": { "name": null, "description": null } @@ -34694,7 +40280,7 @@ } } }, - "scene": { + "mudrock": { "name": null, "appellation": null, "description": null, @@ -34721,10 +40307,28 @@ "name": null, "description": null }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -34732,7 +40336,7 @@ } }, "skills": { - "skchr_folivo_1": { + "skcom_def_up<3>": { "1": { "name": null, "description": null @@ -34774,7 +40378,49 @@ "description": null } }, - "skchr_folivo_2": { + "skchr_mudrok_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_mudrok_3": { "1": { "name": null, "description": null @@ -34823,11 +40469,11 @@ } }, "modules": { - "uniequip_001_folivo": { + "uniequip_001_mudrok": { "name": null, "description": null }, - "uniequip_002_folivo": { + "uniequip_002_mudrok": { "name": null, "description": null, "stages": { @@ -34847,13 +40493,12 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, @@ -34867,97 +40512,25 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } } } }, - "tokenSummons": { - "token_10010_folivo_car": { - "name": null, - "appellation": null, - "description": "Blocks 1 enemy", - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_folivo_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "Blocks 1 enemy" - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd_addition<041>": { + "workshop_formula_cost4<000>": { "name": null, "description": null }, - "manu_formula_limit<0000>": { + "workshop_formula_device<050>": { "name": null, "description": null } @@ -35003,7 +40576,7 @@ } } }, - "jaye": { + "jackie": { "name": null, "appellation": null, "description": null, @@ -35045,7 +40618,7 @@ } }, "skills": { - "skchr_strong_1": { + "skchr_jaksel_1": { "1": { "name": null, "description": null @@ -35087,7 +40660,7 @@ "description": null } }, - "skchr_strong_2": { + "skchr_jaksel_2": { "1": { "name": null, "description": null @@ -35136,33 +40709,33 @@ } }, "modules": { - "uniequip_001_strong": { + "uniequip_001_jaksel": { "name": null, "description": null }, - "uniequip_002_strong": { + "uniequip_002_jaksel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy and has <#ba.kw>15{'%'} Physical Dodge" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy and has <#ba.kw>15{'%'} Physical Dodge" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Extreme Evasion", "description": null }, "5": { - "name": null, + "name": "Extreme Evasion", "description": null } } @@ -35171,17 +40744,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy and has <#ba.kw>15{'%'} Physical Dodge" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Extreme Evasion", "description": null }, "5": { - "name": null, + "name": "Extreme Evasion", "description": null } } @@ -35193,11 +40766,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_limit_diff<000>": { + "dorm_rec_single&oneself<000>": { "name": null, "description": null }, - "trade_ord_limit_count<000>": { + "meet_spd<0020>": { "name": null, "description": null } @@ -35235,14 +40808,21 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "andreana": { + "amiya-guard": { "name": null, "appellation": null, "description": null, + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -35266,22 +40846,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_atk_up<3>": { + "skchr_amiya2_1": { "1": { "name": null, "description": null @@ -35323,7 +40895,7 @@ "description": null } }, - "skchr_cuttle_2": { + "skchr_amiya2_2": { "1": { "name": null, "description": null @@ -35371,73 +40943,8 @@ "description": null } }, - "modules": { - "uniequip_001_cuttle": { - "name": null, - "description": null - }, - "uniequip_002_cuttle": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, - "riicBaseSkills": { - "dorm_rec_oneself<000>": { - "name": null, - "description": null - }, - "dorm_rec_oneself<011>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -35463,23 +40970,19 @@ "5": { "title": null, "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } + }, + "originalCharacterPatch": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } } }, - "thorns": { + "pinecone": { "name": null, "appellation": null, "description": null, @@ -35518,20 +41021,52 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { + } + }, + "skills": { + "skchr_pinecn_1": { + "1": { "name": null, "description": null }, - "E2-L1-P3": { + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skcom_atk_up<3>": { + }, + "skchr_pinecn_2": { "1": { "name": null, "description": null @@ -35556,24 +41091,128 @@ "name": null, "description": null }, - "7": { + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_probability<200>": { + "name": null, + "description": null + }, + "workshop_formula_cost3<200>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "kafka": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { "name": null, "description": null }, - "8": { + "E1-L1-P5": { "name": null, "description": null }, - "9": { + "E2-L1-P1": { "name": null, "description": null }, - "10": { + "E2-L1-P5": { "name": null, "description": null } - }, - "skchr_thorns_2": { + } + }, + "skills": { + "skchr_kafka_1": { "1": { "name": null, "description": null @@ -35615,7 +41254,7 @@ "description": null } }, - "skchr_thorns_3": { + "skchr_kafka_2": { "1": { "name": null, "description": null @@ -35663,13 +41302,69 @@ "description": null } }, + "modules": { + "uniequip_001_kafka": { + "name": null, + "description": null + }, + "uniequip_002_kafka": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<012>": { + "trade_ord_wt&cost<001>": { "name": null, "description": null }, - "workshop_formula_recovery<000>": { + "trade_ord_wt&cost<011>": { "name": null, "description": null } @@ -35715,63 +41410,7 @@ } } }, - "reserve-operator-melee": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "reserve-operator-sniper": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "reserve-operator-logistics": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "reserve-operator-caster": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "aciddrop": { + "robin": { "name": null, "appellation": null, "description": null, @@ -35794,18 +41433,34 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_acdrop_1": { + "skchr_robin_1": { "1": { "name": null, "description": null @@ -35847,7 +41502,7 @@ "description": null } }, - "skchr_acdrop_2": { + "skchr_robin_2": { "1": { "name": null, "description": null @@ -35896,11 +41551,11 @@ } }, "modules": { - "uniequip_001_acdrop": { + "uniequip_001_robin": { "name": null, "description": null }, - "uniequip_002_acdrop": { + "uniequip_002_robin": { "name": null, "description": null, "stages": { @@ -35943,13 +41598,113 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10013_robin_mine": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_robin_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_robin_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "hire_spd<031>": { + "train_spd&profession2<080>": { "name": null, "description": null }, - "dorm_rec_single&oneself<012>": { + "train_spd&profession2<180>": { "name": null, "description": null } @@ -35995,17 +41750,47 @@ } } }, - "sharp": { + "mountain": { "name": null, "appellation": null, "description": null, - "potentials": {}, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, "talents": { "1": { "E1-L1-P1": { "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -36013,7 +41798,7 @@ } }, "skills": { - "skchr_aguard_1": { + "skchr_f12yin_1": { "1": { "name": null, "description": null @@ -36054,83 +41839,8 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {}, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - } - } - } - }, - "flint": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_flint_1": { + "skchr_f12yin_2": { "1": { "name": null, "description": null @@ -36172,7 +41882,7 @@ "description": null } }, - "skchr_flint_2": { + "skchr_f12yin_3": { "1": { "name": null, "description": null @@ -36220,13 +41930,69 @@ "description": null } }, + "modules": { + "uniequip_001_f12yin": { + "name": null, + "description": null + }, + "uniequip_002_f12yin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Forceful Fist", + "description": null + }, + "5": { + "name": "Forceful Fist", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Forceful Fist", + "description": null + }, + "5": { + "name": "Forceful Fist", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<020>": { + "hire_spd&clue2<230>": { "name": null, "description": null }, - "train_spd&profession2<220>": { + "meet_flag<010>": { "name": null, "description": null } @@ -36250,47 +42016,109 @@ "text": null }, "4": { - "title": null, - "text": null + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "beanstalk": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_bstalk_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null }, "5": { - "title": null, - "text": null + "name": null, + "description": null }, "6": { - "title": null, - "text": null + "name": null, + "description": null }, "7": { - "title": null, - "text": null + "name": null, + "description": null }, "8": { - "title": null, - "text": null - } - } - } - }, - "stormeye": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_asnipe_1": { + }, + "skchr_bstalk_2": { "1": { "name": null, "description": null @@ -36338,8 +42166,128 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": {}, + "modules": { + "uniequip_001_bstalk": { + "name": null, + "description": null + }, + "uniequip_002_bstalk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements make them easier to be targeted by allies; ATK is increased to 165{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements make them easier to be targeted by allies; ATK is increased to 165{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Professional Breeder", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Professional Breeder", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements make them easier to be targeted by allies; ATK is increased to 165{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Professional Breeder", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Professional Breeder", + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10014_bstalk_crab": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "manu_prod_spd<003>": { + "name": null, + "description": null + }, + "manu_prod_limit&cost<001>": { + "name": null, + "description": null + } + }, "profile": { "stories": { "0": { @@ -36361,11 +42309,27 @@ "4": { "title": null, "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "tomimi": { + "iris": { "name": null, "appellation": null, "description": null, @@ -36388,14 +42352,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -36415,7 +42371,7 @@ } }, "skills": { - "skchr_tomimi_1": { + "skchr_iris_1": { "1": { "name": null, "description": null @@ -36457,7 +42413,7 @@ "description": null } }, - "skchr_tomimi_2": { + "skchr_iris_2": { "1": { "name": null, "description": null @@ -36506,23 +42462,23 @@ } }, "modules": { - "uniequip_001_tomimi": { + "uniequip_001_iris": { "name": null, "description": null }, - "uniequip_002_tomimi": { + "uniequip_002_iris": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -36541,7 +42497,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -36563,11 +42519,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single_P<001>": { + "dorm_rec_bd_n1_n2<000>": { "name": null, "description": null }, - "train_spd&profession2<150>": { + "dorm_rec_bd_n1<000>": { "name": null, "description": null } @@ -36613,11 +42569,27 @@ } } }, - "pith": { + "archetto": { "name": null, "appellation": null, "description": null, - "potentials": {}, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, "talents": { "1": { "E1-L1-P1": { @@ -36628,10 +42600,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } } }, "skills": { - "skchr_acast_1": { + "skchr_archet_1": { "1": { "name": null, "description": null @@ -36672,59 +42654,50 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {}, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, + }, + "skchr_archet_2": { "1": { - "title": null, - "text": null + "name": null, + "description": null }, "2": { - "title": null, - "text": null + "name": null, + "description": null }, "3": { - "title": null, - "text": null + "name": null, + "description": null }, "4": { - "title": null, - "text": null - } - } - } - }, - "touch": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_amedic_1": { + }, + "skchr_archet_3": { "1": { "name": null, "description": null @@ -36772,8 +42745,141 @@ "description": null } }, + "modules": { + "uniequip_001_archet": { + "name": null, + "description": null + }, + "uniequip_002_archet": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_archet": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, - "riicBaseSkills": {}, + "riicBaseSkills": { + "trade_ord_spd&dorm&lv<000>": { + "name": null, + "description": null + }, + "trade_ord_spd&dorm&lv<010>": { + "name": null, + "description": null + } + }, "profile": { "stories": { "0": { @@ -36795,11 +42901,27 @@ "4": { "title": null, "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "eunectes": { + "tuye": { "name": null, "appellation": null, "description": null, @@ -36838,58 +42960,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_zumama_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_zumama_2": { + "skchr_tuye_1": { "1": { "name": null, "description": null @@ -36931,7 +43005,7 @@ "description": null } }, - "skchr_zumama_3": { + "skchr_tuye_2": { "1": { "name": null, "description": null @@ -36980,65 +43054,23 @@ } }, "modules": { - "uniequip_001_zumama": { + "uniequip_001_tuye": { "name": null, "description": null }, - "uniequip_002_zumama": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_zumama": { + "uniequip_002_tuye": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -37057,7 +43089,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -37079,15 +43111,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd&power<000>": { - "name": null, - "description": null - }, - "manu_prod_spd&power<010>": { + "trade_ord_spd&gold<000>": { "name": null, "description": null }, - "control_pow_bot<000>": { + "trade_ord_spd&gold<010>": { "name": null, "description": null } @@ -37133,7 +43161,7 @@ } } }, - "arene": { + "lava-the-purgatory": { "name": null, "appellation": null, "description": null, @@ -37156,10 +43184,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -37179,7 +43203,7 @@ } }, "skills": { - "skchr_spikes_1": { + "skchr_lava2_1": { "1": { "name": null, "description": null @@ -37221,7 +43245,7 @@ "description": null } }, - "skchr_spikes_2": { + "skchr_lava2_2": { "1": { "name": null, "description": null @@ -37269,17 +43293,88 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "workshop_formula_dorm<000>": { + "modules": { + "uniequip_001_lava2": { "name": null, "description": null }, - "workshop_formula_dorm<001>": { + "uniequip_002_lava2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost&faction<900>": { "name": null, "description": null }, - "dorm_rec_oneself2<000>": { + "power_rec_spd<022>": { "name": null, "description": null } @@ -37323,9 +43418,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "april": { + "mr-nothing": { "name": null, "appellation": null, "description": null, @@ -37352,14 +43452,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_aprl_1": { + "skchr_nothin_1": { "1": { "name": null, "description": null @@ -37401,7 +43509,7 @@ "description": null } }, - "skchr_aprl_2": { + "skchr_nothin_2": { "1": { "name": null, "description": null @@ -37450,41 +43558,34 @@ } }, "modules": { - "uniequip_001_aprl": { + "uniequip_001_nothin": { "name": null, "description": null }, - "uniequip_002_aprl": { + "uniequip_002_nothin": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -37492,19 +43593,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -37515,15 +43615,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<000>": { - "name": null, - "description": null - }, - "trade_ord_spd&limit<001>": { + "hire_spd&clue<101>": { "name": null, "description": null }, - "dorm_rec_all<000>": { + "trade_ord_spd_bd_n2<000>": { "name": null, "description": null } @@ -37561,11 +43657,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "mint": { + "saga": { "name": null, "appellation": null, "description": null, @@ -37588,14 +43688,16 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -37607,7 +43709,7 @@ } }, "skills": { - "skchr_mint_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -37649,7 +43751,49 @@ "description": null } }, - "skchr_mint_2": { + "skchr_saga_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_saga_3": { "1": { "name": null, "description": null @@ -37698,26 +43842,37 @@ } }, "modules": { - "uniequip_001_mint": { + "uniequip_001_saga": { "name": null, "description": null }, - "uniequip_002_mint": { + "uniequip_002_saga": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -37733,10 +43888,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -37751,19 +43911,67 @@ } } } + }, + "uniequip_003_saga": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<050>": { - "name": null, - "description": null - }, - "train_spd&profession2<250>": { + "train_spd&profession<010>": { "name": null, "description": null }, - "manu_formula_spd<201>": { + "train_spd&profession<110>": { "name": null, "description": null } @@ -37809,7 +44017,7 @@ } } }, - "surtr": { + "dusk": { "name": null, "appellation": null, "description": null, @@ -37850,26 +44058,14 @@ } }, "2": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P3": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } } }, "skills": { - "skchr_surtr_1": { + "skchr_dusk_1": { "1": { "name": null, "description": null @@ -37911,7 +44107,7 @@ "description": null } }, - "skchr_surtr_2": { + "skchr_dusk_2": { "1": { "name": null, "description": null @@ -37953,7 +44149,7 @@ "description": null } }, - "skchr_surtr_3": { + "skchr_dusk_3": { "1": { "name": null, "description": null @@ -38001,13 +44197,168 @@ "description": null } }, - "tokenSummons": {}, + "modules": { + "uniequip_001_dusk": { + "name": null, + "description": null + }, + "uniequip_002_dusk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_dusk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null, + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10015_dusk_drgn": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E2-L1-P1": { + "description": null + }, + "E2-L1-P5": { + "description": null + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "train_spd&profession<020>": { + "control_mp_cost&bd1<000>": { "name": null, "description": null }, - "train_spd&profession<120>": { + "control_mp_cost&bd2<000>": { "name": null, "description": null } @@ -38053,7 +44404,7 @@ } } }, - "bubble": { + "tachanka": { "name": null, "appellation": null, "description": null, @@ -38076,18 +44427,30 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skcom_def_up<2>": { + "skchr_tachak_1": { "1": { "name": null, "description": null @@ -38129,7 +44492,7 @@ "description": null } }, - "skchr_bubble_2": { + "skchr_tachak_2": { "1": { "name": null, "description": null @@ -38178,11 +44541,11 @@ } }, "modules": { - "uniequip_001_bubble": { + "uniequip_001_tachak": { "name": null, "description": null }, - "uniequip_002_bubble": { + "uniequip_002_tachak": { "name": null, "description": null, "stages": { @@ -38202,6 +44565,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -38217,6 +44584,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -38227,11 +44598,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_limit&cost<010>": { + "control_mp_cost&faction<990>": { "name": null, "description": null }, - "manu_prod_spd_variable3<000>": { + "control_mp_bd<010>": { "name": null, "description": null } @@ -38277,7 +44648,7 @@ } } }, - "whislash": { + "blitz": { "name": null, "appellation": null, "description": null, @@ -38300,14 +44671,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -38324,10 +44687,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_sophia_1": { + "skchr_blitz_1": { "1": { "name": null, "description": null @@ -38369,7 +44738,7 @@ "description": null } }, - "skchr_sophia_2": { + "skchr_blitz_2": { "1": { "name": null, "description": null @@ -38418,29 +44787,44 @@ } }, "modules": { - "uniequip_001_sophia": { + "uniequip_001_blitz": { "name": null, "description": null }, - "uniequip_002_sophia": { + "uniequip_002_blitz": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": null, + "name": "Shielded Shooting", + "description": null + }, + "5": { + "name": "Shielded Shooting", "description": null } } @@ -38449,13 +44833,22 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": null, + "name": "Shielded Shooting", + "description": null + }, + "5": { + "name": "Shielded Shooting", "description": null } } @@ -38467,11 +44860,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "control_mp_cost&faction<990>": { "name": null, "description": null }, - "train_spd<0000>": { + "hire_spd_blitz<000>": { "name": null, "description": null } @@ -38509,11 +44902,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "aosta": { + "frost": { "name": null, "appellation": null, "description": null, @@ -38536,6 +44933,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -38555,7 +44960,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_rfrost_1": { "1": { "name": null, "description": null @@ -38597,7 +45002,7 @@ "description": null } }, - "skchr_aosta_2": { + "skchr_rfrost_2": { "1": { "name": null, "description": null @@ -38645,13 +45050,179 @@ "description": null } }, - "tokenSummons": {}, + "modules": { + "uniequip_001_rfrost": { + "name": null, + "description": null + }, + "uniequip_002_rfrost": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10016_rfrost_mine": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_rfrost_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_rfrost_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost3<110>": { + "control_mp_cost&faction<990>": { "name": null, "description": null }, - "workshop_formula_device<030>": { + "workshop_formula_frost<000>": { "name": null, "description": null } @@ -38689,11 +45260,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "blemishine": { + "ash": { "name": null, "appellation": null, "description": null, @@ -38716,20 +45291,16 @@ }, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - } - }, - "2": { "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -38741,7 +45312,7 @@ } }, "skills": { - "skchr_blemsh_1": { + "skchr_ash_1": { "1": { "name": null, "description": null @@ -38783,7 +45354,7 @@ "description": null } }, - "skchr_blemsh_2": { + "skchr_ash_2": { "1": { "name": null, "description": null @@ -38825,7 +45396,7 @@ "description": null } }, - "skchr_blemsh_3": { + "skchr_ash_3": { "1": { "name": null, "description": null @@ -38874,11 +45445,11 @@ } }, "modules": { - "uniequip_001_blemsh": { + "uniequip_001_ash": { "name": null, "description": null }, - "uniequip_002_blemsh": { + "uniequip_002_ash": { "name": null, "description": null, "stages": { @@ -38886,7 +45457,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -38894,10 +45471,19 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -38909,10 +45495,19 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -38920,34 +45515,25 @@ } } }, - "uniequip_003_blemsh": { + "uniequip_003_ash": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" + "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" + "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": "Mercy", - "description": null - }, - "5": { - "name": "Mercy", + "name": "Auxiliary Equipment", "description": null } } @@ -38956,22 +45542,13 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" + "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": "Mercy", - "description": null - }, - "5": { - "name": "Mercy", + "name": "Auxiliary Equipment", "description": null } } @@ -38983,11 +45560,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_free<000>": { + "control_mp_cost&faction<990>": { "name": null, "description": null }, - "workshop_formula_cost2<000>": { + "control_mp_bd<000>": { "name": null, "description": null } @@ -39033,7 +45610,7 @@ } } }, - "whisperain": { + "heavyrain": { "name": null, "appellation": null, "description": null, @@ -39075,7 +45652,7 @@ } }, "skills": { - "skchr_whispr_1": { + "skchr_zebra_1": { "1": { "name": null, "description": null @@ -39117,7 +45694,7 @@ "description": null } }, - "skchr_whispr_2": { + "skchr_zebra_2": { "1": { "name": null, "description": null @@ -39166,23 +45743,23 @@ } }, "modules": { - "uniequip_001_whispr": { + "uniequip_001_zebra": { "name": null, "description": null }, - "uniequip_002_whispr": { + "uniequip_002_zebra": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39201,7 +45778,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39223,11 +45800,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_bd_n1_n1<100>": { + "control_mp_cost<006>": { "name": null, "description": null }, - "hire_spd_bd_n1<000>": { + "train_spd&profession2<030>": { + "name": null, + "description": null + }, + "train_spd&profession2<230>": { "name": null, "description": null } @@ -39273,7 +45854,7 @@ } } }, - "rosmontis": { + "toddifons": { "name": null, "appellation": null, "description": null, @@ -39312,58 +45893,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_rosmon_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_rosmon_2": { + "skchr_toddi_1": { "1": { "name": null, "description": null @@ -39405,7 +45938,7 @@ "description": null } }, - "skchr_rosmon_3": { + "skchr_toddi_2": { "1": { "name": null, "description": null @@ -39454,26 +45987,37 @@ } }, "modules": { - "uniequip_001_rosmon": { + "uniequip_001_toddi": { "name": null, "description": null }, - "uniequip_002_rosmon": { + "uniequip_002_toddi": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -39489,10 +46033,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -39509,82 +46058,13 @@ } } }, - "tokenSummons": { - "token_10012_rosmon_shield": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E2-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_rosmon": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd_bd_n1<000>": { - "name": null, - "description": null - }, - "manu_prod_spd_bd<000>": { + "workshop_formula_cost3<111>": { "name": null, "description": null }, - "manu_prod_spd_bd<010>": { + "workshop_formula_device<020>": { "name": null, "description": null } @@ -39630,7 +46110,7 @@ } } }, - "mudrock": { + "passenger": { "name": null, "appellation": null, "description": null, @@ -39653,19 +46133,11 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P6": { "name": null, "description": null }, @@ -39673,7 +46145,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P6": { "name": null, "description": null } @@ -39682,11 +46154,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } } }, "skills": { - "skcom_def_up<3>": { + "skchr_pasngr_1": { "1": { "name": null, "description": null @@ -39728,7 +46204,7 @@ "description": null } }, - "skchr_mudrok_2": { + "skchr_pasngr_2": { "1": { "name": null, "description": null @@ -39770,7 +46246,7 @@ "description": null } }, - "skchr_mudrok_3": { + "skchr_pasngr_3": { "1": { "name": null, "description": null @@ -39816,36 +46292,39 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E2-L1": { + "description": null } }, "modules": { - "uniequip_001_mudrok": { + "uniequip_001_pasngr": { "name": null, "description": null }, - "uniequip_002_mudrok": { + "uniequip_002_pasngr": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Ward of the Fertile Soil", + "name": null, "description": null }, - "5": { - "name": "Ward of the Fertile Soil", + "3": { + "name": null, "description": null } } @@ -39854,17 +46333,67 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Ward of the Fertile Soil", + "name": null, "description": null }, - "5": { - "name": "Ward of the Fertile Soil", + "3": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_pasngr": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "6": { + "name": null, "description": null } } @@ -39876,11 +46405,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost4<000>": { + "power_rec_spd<003>": { "name": null, "description": null }, - "workshop_formula_device<050>": { + "power_rec_spd<016>": { + "name": null, + "description": null + }, + "manu_prod_spd&power<000>": { "name": null, "description": null } @@ -39926,7 +46459,7 @@ } } }, - "jackie": { + "akafuyu": { "name": null, "appellation": null, "description": null, @@ -39949,26 +46482,22 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_jaksel_1": { + "skchr_akafyu_1": { "1": { "name": null, "description": null @@ -40010,7 +46539,7 @@ "description": null } }, - "skchr_jaksel_2": { + "skchr_akafyu_2": { "1": { "name": null, "description": null @@ -40056,15 +46585,85 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_akafyu": { + "name": null, + "description": null + }, + "uniequip_002_akafyu": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single&oneself<000>": { + "train_spd&profession2<020>": { "name": null, "description": null }, - "meet_spd<0020>": { + "train_spd&profession2<120>": { "name": null, "description": null } @@ -40110,13 +46709,10 @@ } } }, - "amiya-guard": { + "skadi-the-corrupting-heart": { "name": null, "appellation": null, "description": null, - "characterPatchDetailInfo": { - "infoParam": null - }, "potentials": { "2": { "description": null @@ -40144,52 +46740,20 @@ "name": null, "description": null } - } - }, - "skills": { - "skchr_amiya2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { + }, + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "10": { + "E2-L1-P5": { "name": null, "description": null } - }, - "skchr_amiya2_2": { + } + }, + "skills": { + "skchr_skadi2_1": { "1": { "name": null, "description": null @@ -40230,67 +46794,8 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {}, - "originalCharacterPatch": { - "name": null, - "appellation": null, - "description": null, - "characterPatchDetailInfo": { - "infoParam": null - } - } - }, - "pinecone": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_pinecn_1": { + "skchr_skadi2_2": { "1": { "name": null, "description": null @@ -40332,7 +46837,7 @@ "description": null } }, - "skchr_pinecn_2": { + "skchr_skadi2_3": { "1": { "name": null, "description": null @@ -40380,13 +46885,179 @@ "description": null } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10017_skadi2_dedant": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "description": null + }, + "E2-L1-P5": { + "description": null + } + } + }, + "skills": { + "sktok_skadi2_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_skadi2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_skadi2_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_probability<200>": { + "train_spd&profession2<060>": { "name": null, "description": null }, - "workshop_formula_cost3<200>": { + "train_spd&profession2<660>": { + "name": null, + "description": null + }, + "train_cost&profession<360>": { "name": null, "description": null } @@ -40430,9 +47101,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "kafka": { + "gladiia": { "name": null, "appellation": null, "description": null, @@ -40455,18 +47131,16 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -40478,7 +47152,49 @@ } }, "skills": { - "skchr_kafka_1": { + "skchr_glady_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_glady_2": { "1": { "name": null, "description": null @@ -40520,7 +47236,7 @@ "description": null } }, - "skchr_kafka_2": { + "skchr_glady_3": { "1": { "name": null, "description": null @@ -40569,11 +47285,11 @@ } }, "modules": { - "uniequip_001_kafka": { + "uniequip_001_glady": { "name": null, "description": null }, - "uniequip_002_kafka": { + "uniequip_002_glady": { "name": null, "description": null, "stages": { @@ -40593,10 +47309,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -40612,10 +47324,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -40626,11 +47334,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_wt&cost<001>": { + "control_mp_aegir1<000>": { "name": null, "description": null }, - "trade_ord_wt&cost<011>": { + "control_mp_aegir2<000>": { + "name": null, + "description": null + }, + "control_mp_aegir2<010>": { "name": null, "description": null } @@ -40676,7 +47388,7 @@ } } }, - "robin": { + "kaltsit": { "name": null, "appellation": null, "description": null, @@ -40703,18 +47415,16 @@ "name": null, "description": null }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -40726,7 +47436,7 @@ } }, "skills": { - "skchr_robin_1": { + "skchr_kalts_1": { "1": { "name": null, "description": null @@ -40768,7 +47478,49 @@ "description": null } }, - "skchr_robin_2": { + "skchr_kalts_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_kalts_3": { "1": { "name": null, "description": null @@ -40817,11 +47569,97 @@ } }, "modules": { - "uniequip_001_robin": { + "uniequip_001_kalts": { "name": null, "description": null }, - "uniequip_002_robin": { + "uniequip_002_kalts": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "5": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "5": {} + } + } + } + } + } + }, + "uniequip_003_kalts": { "name": null, "description": null, "stages": { @@ -40843,6 +47681,14 @@ "description": null } } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } } } }, @@ -40858,6 +47704,14 @@ "description": null } } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } } } } @@ -40865,100 +47719,33 @@ } }, "tokenSummons": { - "token_10013_robin_mine": { + "token_10002_kalts_mon3tr": { "name": null, "appellation": null, "description": null, "potentials": {}, - "skills": { - "sktok_robin_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { + "talents": { + "1": { + "E0-L1-P1": { "name": null, "description": null } }, - "sktok_robin_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "10": { + "E2-L1-P5": { "name": null, "description": null } } }, + "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 3 enemies" } }, "tokenSummons": {}, @@ -40966,11 +47753,11 @@ } }, "riicBaseSkills": { - "train_spd&profession2<080>": { + "workshop_proc_probability<040>": { "name": null, "description": null }, - "train_spd&profession2<180>": { + "control_prod_spd<000>": { "name": null, "description": null } @@ -41016,7 +47803,7 @@ } } }, - "mountain": { + "indigo": { "name": null, "appellation": null, "description": null, @@ -41055,58 +47842,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_f12yin_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_f12yin_2": { + "skchr_indigo_1": { "1": { "name": null, "description": null @@ -41148,7 +47887,7 @@ "description": null } }, - "skchr_f12yin_3": { + "skchr_indigo_2": { "1": { "name": null, "description": null @@ -41196,13 +47935,73 @@ "description": null } }, + "modules": { + "uniequip_001_indigo": { + "name": null, + "description": null + }, + "uniequip_002_indigo": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue2<230>": { + "dorm_rec_single_P<002>": { "name": null, "description": null }, - "meet_flag<010>": { + "power_rec_spd<002>": { + "name": null, + "description": null + }, + "power_rec_spd<017>": { "name": null, "description": null } @@ -41248,7 +48047,7 @@ } } }, - "beanstalk": { + "kirara": { "name": null, "appellation": null, "description": null, @@ -41271,22 +48070,26 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_bstalk_1": { + "skchr_kirara_1": { "1": { "name": null, "description": null @@ -41328,7 +48131,7 @@ "description": null } }, - "skchr_bstalk_2": { + "skchr_kirara_2": { "1": { "name": null, "description": null @@ -41376,44 +48179,85 @@ "description": null } }, - "tokenSummons": { - "token_10014_bstalk_crab": { + "modules": { + "uniequip_001_kirara": { + "name": null, + "description": null + }, + "uniequip_002_kirara": { "name": null, - "appellation": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E0-L1-P1": { - "name": null, - "description": null + "traitUpgrade": { + "additionalDescription": null }, - "E1-L1-P1": { - "name": null, - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null }, - "E2-L1-P1": { - "name": null, - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } } } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd<003>": { + "trade_ord_line_gold<000>": { "name": null, "description": null }, - "manu_prod_limit&cost<001>": { + "trade_ord_line_gold<010>": { "name": null, "description": null } @@ -41459,7 +48303,7 @@ } } }, - "iris": { + "bena": { "name": null, "appellation": null, "description": null, @@ -41482,6 +48326,10 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -41501,7 +48349,7 @@ } }, "skills": { - "skchr_iris_1": { + "skchr_bena_1": { "1": { "name": null, "description": null @@ -41543,7 +48391,7 @@ "description": null } }, - "skchr_iris_2": { + "skchr_bena_2": { "1": { "name": null, "description": null @@ -41592,11 +48440,11 @@ } }, "modules": { - "uniequip_001_iris": { + "uniequip_001_bena": { "name": null, "description": null }, - "uniequip_002_iris": { + "uniequip_002_bena": { "name": null, "description": null, "stages": { @@ -41649,11 +48497,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_bd_n1_n2<000>": { + "manu_prod_spd&limit&cost<020>": { "name": null, "description": null }, - "dorm_rec_bd_n1<000>": { + "trade_ord_wt&cost<000>": { "name": null, "description": null } @@ -41699,7 +48547,7 @@ } } }, - "archetto": { + "carnelian": { "name": null, "appellation": null, "description": null, @@ -41726,12 +48574,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -41740,10 +48586,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_archet_1": { + "skchr_billro_1": { "1": { "name": null, "description": null @@ -41785,7 +48637,7 @@ "description": null } }, - "skchr_archet_2": { + "skchr_billro_2": { "1": { "name": null, "description": null @@ -41827,7 +48679,7 @@ "description": null } }, - "skchr_archet_3": { + "skchr_billro_3": { "1": { "name": null, "description": null @@ -41876,37 +48728,26 @@ } }, "modules": { - "uniequip_001_archet": { + "uniequip_001_billro": { "name": null, "description": null }, - "uniequip_002_archet": { + "uniequip_002_billro": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -41922,15 +48763,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -41946,53 +48782,69 @@ } } }, - "uniequip_003_archet": { + "uniequip_003_billro": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "The more enemies there are within range, the more damage is dealt (up to an increase of <#ba.kw>{'{'}damage_scale:0{'%'}{'}'})" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "The more enemies there are within range, the more damage is dealt (up to an increase of <#ba.kw>{'{'}damage_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": {} } + }, + "3": { + "candidates": { + "1": { + "name": "Poised for Action", + "description": null + } + } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "The more enemies there are within range, the more damage is dealt (up to an increase of <#ba.kw>{'{'}damage_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": {} } + }, + "3": { + "candidates": { + "1": { + "name": "Poised for Action", + "description": null + } + } } } } @@ -42001,11 +48853,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&dorm&lv<000>": { + "train_spd&profession<050>": { "name": null, "description": null }, - "trade_ord_spd&dorm&lv<010>": { + "train_spd&profession<150>": { "name": null, "description": null } @@ -42051,7 +48903,7 @@ } } }, - "tuye": { + "pallas": { "name": null, "appellation": null, "description": null, @@ -42078,10 +48930,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -42093,7 +48947,7 @@ } }, "skills": { - "skchr_tuye_1": { + "skchr_pallas_1": { "1": { "name": null, "description": null @@ -42135,7 +48989,49 @@ "description": null } }, - "skchr_tuye_2": { + "skchr_pallas_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_pallas_3": { "1": { "name": null, "description": null @@ -42184,26 +49080,79 @@ } }, "modules": { - "uniequip_001_tuye": { + "uniequip_001_pallas": { "name": null, "description": null }, - "uniequip_002_tuye": { + "uniequip_002_pallas": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_pallas": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -42223,6 +49172,11 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -42241,11 +49195,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&gold<000>": { + "manu_prod_limit&cost<003>": { "name": null, "description": null }, - "trade_ord_spd&gold<010>": { + "manu_formula_spd<000>": { "name": null, "description": null } @@ -42291,7 +49245,7 @@ } } }, - "lava-the-purgatory": { + "la-pluma": { "name": null, "appellation": null, "description": null, @@ -42314,26 +49268,22 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_lava2_1": { + "skchr_crow_1": { "1": { "name": null, "description": null @@ -42375,7 +49325,7 @@ "description": null } }, - "skchr_lava2_2": { + "skchr_crow_2": { "1": { "name": null, "description": null @@ -42424,47 +49374,30 @@ } }, "modules": { - "uniequip_001_lava2": { + "uniequip_001_crow": { "name": null, "description": null }, - "uniequip_002_lava2": { + "uniequip_002_crow": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -42472,24 +49405,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -42500,11 +49423,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<900>": { + "workshop_formula_cost3<000>": { "name": null, "description": null }, - "power_rec_spd<022>": { + "workshop_formula_probability<030>": { "name": null, "description": null } @@ -42548,14 +49471,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "mr-nothing": { + "tequila": { "name": null, "appellation": null, "description": null, @@ -42597,7 +49515,7 @@ } }, "skills": { - "skchr_nothin_1": { + "skchr_takila_1": { "1": { "name": null, "description": null @@ -42639,7 +49557,7 @@ "description": null } }, - "skchr_nothin_2": { + "skchr_takila_2": { "1": { "name": null, "description": null @@ -42687,69 +49605,13 @@ "description": null } }, - "modules": { - "uniequip_001_nothin": { - "name": null, - "description": null - }, - "uniequip_002_nothin": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue<101>": { + "trade_ord_long<000>": { "name": null, "description": null }, - "trade_ord_spd_bd_n2<000>": { + "trade_ord_long<010>": { "name": null, "description": null } @@ -42795,7 +49657,7 @@ } } }, - "saga": { + "chen-the-holungday": { "name": null, "appellation": null, "description": null, @@ -42818,16 +49680,14 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -42836,10 +49696,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skcom_charge_cost<3>": { + "skchr_chen2_1": { "1": { "name": null, "description": null @@ -42881,7 +49747,7 @@ "description": null } }, - "skchr_saga_2": { + "skchr_chen2_2": { "1": { "name": null, "description": null @@ -42923,7 +49789,7 @@ "description": null } }, - "skchr_saga_3": { + "skchr_chen2_3": { "1": { "name": null, "description": null @@ -42971,137 +49837,17 @@ "description": null } }, - "modules": { - "uniequip_001_saga": { + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession2<040>": { "name": null, "description": null }, - "uniequip_002_saga": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_saga": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Preaching", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Preaching", - "description": null - } - } - } - } - } - } - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "train_spd&profession<010>": { + "train_spd&profession2<440>": { "name": null, "description": null }, - "train_spd&profession<110>": { + "train_cost&profession<140>": { "name": null, "description": null } @@ -43145,9 +49891,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "dusk": { + "mizuki": { "name": null, "appellation": null, "description": null, @@ -43170,32 +49921,32 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } }, "2": { "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_dusk_1": { + "skchr_mizuki_1": { "1": { "name": null, "description": null @@ -43237,7 +49988,7 @@ "description": null } }, - "skchr_dusk_2": { + "skchr_mizuki_2": { "1": { "name": null, "description": null @@ -43279,7 +50030,7 @@ "description": null } }, - "skchr_dusk_3": { + "skchr_mizuki_3": { "1": { "name": null, "description": null @@ -43328,18 +50079,17 @@ } }, "modules": { - "uniequip_001_dusk": { + "uniequip_001_mizuki": { "name": null, "description": null }, - "uniequip_002_dusk": { + "uniequip_002_mizuki": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -43351,70 +50101,58 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } } }, - "uniequip_003_dusk": { + "uniequip_003_mizuki": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { @@ -43423,6 +50161,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } }, @@ -43435,7 +50177,6 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { @@ -43444,6 +50185,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } }, @@ -43457,38 +50202,13 @@ } } }, - "tokenSummons": { - "token_10015_dusk_drgn": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E2-L1-P1": { - "description": null - }, - "E2-L1-P5": { - "description": null - } - } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&bd1<000>": { + "manu_skill_spd1<000>": { "name": null, "description": null }, - "control_mp_cost&bd2<000>": { + "manu_prod_spd<010>": { "name": null, "description": null } @@ -43534,7 +50254,7 @@ } } }, - "tachanka": { + "roberta": { "name": null, "appellation": null, "description": null, @@ -43561,6 +50281,10 @@ "name": null, "description": null }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -43580,7 +50304,7 @@ } }, "skills": { - "skchr_tachak_1": { + "skchr_robrta_1": { "1": { "name": null, "description": null @@ -43622,7 +50346,7 @@ "description": null } }, - "skchr_tachak_2": { + "skchr_robrta_2": { "1": { "name": null, "description": null @@ -43671,11 +50395,11 @@ } }, "modules": { - "uniequip_001_tachak": { + "uniequip_001_robrta": { "name": null, "description": null }, - "uniequip_002_tachak": { + "uniequip_002_robrta": { "name": null, "description": null, "stages": { @@ -43701,6 +50425,18 @@ "description": null } } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } } } }, @@ -43720,209 +50456,86 @@ "description": null } } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } } } } } } }, - "tokenSummons": {}, - "riicBaseSkills": { - "control_mp_cost&faction<990>": { - "name": null, - "description": null - }, - "control_mp_bd<010>": { + "tokenSummons": { + "token_10018_robrta_mach": { "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "blitz": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_blitz_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_blitz_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } }, - "8": { - "name": null, - "description": null + "skills": { + "sktok_robrta": { + "1": { + "name": null + } + } }, - "9": { - "name": null, - "description": null + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<990>": { + "workshop_formula_probability<200>": { "name": null, "description": null }, - "hire_spd_blitz<000>": { + "manu_prod_spd<010>": { "name": null, "description": null } @@ -43968,7 +50581,7 @@ } } }, - "frost": { + "mulberry": { "name": null, "appellation": null, "description": null, @@ -43991,14 +50604,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -44018,7 +50623,7 @@ } }, "skills": { - "skchr_rfrost_1": { + "skchr_mberry_1": { "1": { "name": null, "description": null @@ -44060,7 +50665,7 @@ "description": null } }, - "skchr_rfrost_2": { + "skchr_mberry_2": { "1": { "name": null, "description": null @@ -44108,179 +50713,17 @@ "description": null } }, - "modules": { - "uniequip_001_rfrost": { + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd_cost<100>": { "name": null, "description": null }, - "uniequip_002_rfrost": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, - "tokenSummons": { - "token_10016_rfrost_mine": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "skills": { - "sktok_rfrost_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_rfrost_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, - "riicBaseSkills": { - "control_mp_cost&faction<990>": { + "hire_spd_cost<110>": { "name": null, "description": null }, - "workshop_formula_frost<000>": { + "hire_spd_bd_n1_n1<200>": { "name": null, "description": null } @@ -44326,7 +50769,7 @@ } } }, - "ash": { + "saileach": { "name": null, "appellation": null, "description": null, @@ -44353,12 +50796,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -44367,10 +50808,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_ash_1": { + "skcom_assist_cost<3>": { "1": { "name": null, "description": null @@ -44412,7 +50859,7 @@ "description": null } }, - "skchr_ash_2": { + "skchr_sleach_2": { "1": { "name": null, "description": null @@ -44454,7 +50901,7 @@ "description": null } }, - "skchr_ash_3": { + "skchr_sleach_3": { "1": { "name": null, "description": null @@ -44503,37 +50950,26 @@ } }, "modules": { - "uniequip_001_ash": { + "uniequip_001_sleach": { "name": null, "description": null }, - "uniequip_002_ash": { + "uniequip_002_sleach": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -44549,15 +50985,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -44576,11 +51007,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<990>": { + "dorm_rec_single<031>": { "name": null, "description": null }, - "control_mp_bd<000>": { + "control_hire_spd<000>": { "name": null, "description": null } @@ -44626,7 +51057,7 @@ } } }, - "heavyrain": { + "ashlock": { "name": null, "appellation": null, "description": null, @@ -44668,7 +51099,7 @@ } }, "skills": { - "skchr_zebra_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -44710,7 +51141,7 @@ "description": null } }, - "skchr_zebra_2": { + "skchr_ashlok_2": { "1": { "name": null, "description": null @@ -44759,23 +51190,23 @@ } }, "modules": { - "uniequip_001_zebra": { + "uniequip_001_ashlok": { "name": null, "description": null }, - "uniequip_002_zebra": { + "uniequip_002_ashlok": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -44794,7 +51225,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -44816,15 +51247,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<006>": { - "name": null, - "description": null - }, - "train_spd&profession2<030>": { + "manu_prod_spd<002>": { "name": null, "description": null }, - "train_spd&profession2<230>": { + "manu_prod_spd<012>": { "name": null, "description": null } @@ -44870,7 +51297,7 @@ } } }, - "toddifons": { + "fartooth": { "name": null, "appellation": null, "description": null, @@ -44909,10 +51336,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_toddi_1": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -44954,7 +51387,49 @@ "description": null } }, - "skchr_toddi_2": { + "skchr_fartth_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_fartth_3": { "1": { "name": null, "description": null @@ -45003,11 +51478,61 @@ } }, "modules": { - "uniequip_001_toddi": { + "uniequip_001_fartth": { "name": null, "description": null }, - "uniequip_002_toddi": { + "uniequip_002_fartth": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_fartth": { "name": null, "description": null, "stages": { @@ -45015,13 +51540,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -45029,11 +51548,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -45053,11 +51567,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -45076,11 +51585,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<111>": { + "dorm_rec_all&oneself<042>": { "name": null, "description": null }, - "workshop_formula_device<020>": { + "manu_prod_spd<002>": { + "name": null, + "description": null + }, + "manu_prod_spd<012>": { "name": null, "description": null } @@ -45126,7 +51639,7 @@ } } }, - "passenger": { + "justice-knight": { "name": null, "appellation": null, "description": null, @@ -45149,78 +51662,105 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P6": { + "E0-L1-P2": { "name": null, "description": null }, - "E2-L1-P1": { + "E0-L1-P3": { "name": null, "description": null }, - "E2-L1-P6": { + "E0-L1-P4": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "E0-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { + "E0-L1-P6": { "name": null, "description": null } } }, - "skills": { - "skchr_pasngr_1": { + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<000>": { + "name": null, + "description": null + }, + "power_prod_spd_P<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { - "name": null, - "description": null + "title": null, + "text": null }, "2": { - "name": null, - "description": null + "title": null, + "text": null }, "3": { + "title": null, + "text": null + } + } + } + }, + "pudding": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_pasngr_2": { + } + }, + "skills": { + "skcom_magic_rage<2>": { "1": { "name": null, "description": null @@ -45262,7 +51802,7 @@ "description": null } }, - "skchr_pasngr_3": { + "skchr_pudd_2": { "1": { "name": null, "description": null @@ -45314,61 +51854,11 @@ } }, "modules": { - "uniequip_001_pasngr": { + "uniequip_001_pudd": { "name": null, "description": null }, - "uniequip_002_pasngr": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_pasngr": { + "uniequip_002_pudd": { "name": null, "description": null, "stages": { @@ -45388,10 +51878,6 @@ "1": { "name": null, "description": null - }, - "6": { - "name": null, - "description": null } } } @@ -45407,10 +51893,6 @@ "1": { "name": null, "description": null - }, - "6": { - "name": null, - "description": null } } } @@ -45421,15 +51903,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<003>": { - "name": null, - "description": null - }, - "power_rec_spd<016>": { + "power_rec_spd<010>": { "name": null, "description": null }, - "manu_prod_spd&power<000>": { + "control_token_prod_spd<000>": { "name": null, "description": null } @@ -45475,7 +51953,7 @@ } } }, - "akafuyu": { + "wild-mane": { "name": null, "appellation": null, "description": null, @@ -45498,10 +51976,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -45513,7 +51987,7 @@ } }, "skills": { - "skchr_akafyu_1": { + "skchr_wildmn_1": { "1": { "name": null, "description": null @@ -45555,7 +52029,7 @@ "description": null } }, - "skchr_akafyu_2": { + "skchr_wildmn_2": { "1": { "name": null, "description": null @@ -45601,26 +52075,20 @@ "traitCandidates": { "E0-L1": { "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null } }, "modules": { - "uniequip_001_akafyu": { + "uniequip_001_wildmn": { "name": null, "description": null }, - "uniequip_002_akafyu": { + "uniequip_002_wildmn": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -45632,7 +52100,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -45652,7 +52120,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -45675,11 +52143,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<020>": { + "manu_prod_spd<002>": { "name": null, "description": null }, - "train_spd&profession2<120>": { + "manu_prod_spd<012>": { "name": null, "description": null } @@ -45725,7 +52193,7 @@ } } }, - "skadi-the-corrupting-heart": { + "corroserum": { "name": null, "appellation": null, "description": null, @@ -45752,12 +52220,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -45769,49 +52235,7 @@ } }, "skills": { - "skchr_skadi2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_skadi2_2": { + "skchr_serum_1": { "1": { "name": null, "description": null @@ -45853,7 +52277,7 @@ "description": null } }, - "skchr_skadi2_3": { + "skchr_serum_2": { "1": { "name": null, "description": null @@ -45901,179 +52325,73 @@ "description": null } }, - "tokenSummons": { - "token_10017_skadi2_dedant": { + "modules": { + "uniequip_001_serum": { + "name": null, + "description": null + }, + "uniequip_002_serum": { "name": null, - "appellation": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E1-L1-P1": { - "name": null, - "description": null + "traitUpgrade": { + "overrideDescription": null }, - "E2-L1-P1": { - "name": null, - "description": null - } + "talentUpgrades": {} }, "2": { - "E2-L1-P1": { - "description": null - }, - "E2-L1-P5": { - "description": null - } - } - }, - "skills": { - "sktok_skadi2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_skadi2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null + "traitUpgrade": { + "overrideDescription": null }, - "10": { - "name": null, - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } }, - "sktok_skadi2_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null + "3": { + "traitUpgrade": { + "overrideDescription": null }, - "10": { - "name": null, - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<060>": { + "workshop_formula_probability<113>": { "name": null, "description": null }, - "train_spd&profession2<660>": { + "workshop_formula_probability<123>": { "name": null, "description": null }, - "train_cost&profession<360>": { + "workshop_formula_drop<030>": { "name": null, "description": null } @@ -46117,14 +52435,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "gladiia": { + "honeyberry": { "name": null, "appellation": null, "description": null, @@ -46151,12 +52464,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -46168,7 +52479,7 @@ } }, "skills": { - "skchr_glady_1": { + "skchr_glider_1": { "1": { "name": null, "description": null @@ -46210,49 +52521,7 @@ "description": null } }, - "skchr_glady_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_glady_3": { + "skchr_glider_2": { "1": { "name": null, "description": null @@ -46300,65 +52569,17 @@ "description": null } }, - "modules": { - "uniequip_001_glady": { - "name": null, - "description": null - }, - "uniequip_002_glady": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_aegir1<000>": { + "workshop_formula_probability<114>": { "name": null, "description": null }, - "control_mp_aegir2<000>": { + "workshop_formula_probability<124>": { "name": null, "description": null }, - "control_mp_aegir2<010>": { + "dorm_rec_single<032>": { "name": null, "description": null } @@ -46404,7 +52625,7 @@ } } }, - "kaltsit": { + "flametail": { "name": null, "appellation": null, "description": null, @@ -46427,10 +52648,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -46452,7 +52669,7 @@ } }, "skills": { - "skchr_kalts_1": { + "skchr_flamtl_1": { "1": { "name": null, "description": null @@ -46494,7 +52711,7 @@ "description": null } }, - "skchr_kalts_2": { + "skchr_flamtl_2": { "1": { "name": null, "description": null @@ -46536,7 +52753,7 @@ "description": null } }, - "skchr_kalts_3": { + "skchr_flamtl_3": { "1": { "name": null, "description": null @@ -46585,11 +52802,11 @@ } }, "modules": { - "uniequip_001_kalts": { + "uniequip_001_flamtl": { "name": null, "description": null }, - "uniequip_002_kalts": { + "uniequip_002_flamtl": { "name": null, "description": null, "stages": { @@ -46597,7 +52814,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -46606,33 +52829,16 @@ "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Non-Damaging Restructuring", - "description": null - }, - "5": { - "name": "Non-Damaging Restructuring", + "name": null, "description": null } } - }, - "3": { - "candidates": { - "1": {}, - "5": {} - } } } }, @@ -46643,65 +52849,49 @@ "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Non-Damaging Restructuring", - "description": null - }, - "5": { - "name": "Non-Damaging Restructuring", + "name": null, "description": null } } - }, - "3": { - "candidates": { - "1": {}, - "5": {} - } } } } } }, - "uniequip_003_kalts": { + "uniequip_003_flamtl": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Mon3tr", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -46710,21 +52900,22 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Mon3tr", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -46734,46 +52925,13 @@ } } }, - "tokenSummons": { - "token_10002_kalts_mon3tr": { - "name": null, - "appellation": null, - "description": "Blocks 3 enemies", - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": "Blocks 3 enemies" - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<040>": { + "control_mp_cost<007>": { "name": null, "description": null }, - "control_prod_spd<000>": { + "control_mp_psk<000>": { "name": null, "description": null } @@ -46819,7 +52977,7 @@ } } }, - "indigo": { + "nearl-the-radiant-knight": { "name": null, "appellation": null, "description": null, @@ -46846,10 +53004,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -46861,7 +53021,7 @@ } }, "skills": { - "skchr_indigo_1": { + "skchr_nearl2_1": { "1": { "name": null, "description": null @@ -46903,7 +53063,49 @@ "description": null } }, - "skchr_indigo_2": { + "skchr_nearl2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_nearl2_3": { "1": { "name": null, "description": null @@ -46952,26 +53154,26 @@ } }, "modules": { - "uniequip_001_indigo": { + "uniequip_001_nearl2": { "name": null, "description": null }, - "uniequip_002_indigo": { + "uniequip_002_nearl2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { - "1": { + "2": { "candidates": { "1": { "name": null, @@ -46987,10 +53189,10 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { - "1": { + "2": { "candidates": { "1": { "name": null, @@ -47005,19 +53207,142 @@ } } } + }, + "uniequip_003_nearl2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } } }, - "tokenSummons": {}, - "riicBaseSkills": { - "dorm_rec_single_P<002>": { + "tokenSummons": { + "token_10019_nearl2_sword": { "name": null, - "description": null - }, - "power_rec_spd<002>": { + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E2-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_nearl2_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "train_spd_tag<000>": { "name": null, "description": null }, - "power_rec_spd<017>": { + "train_spd_tag<010>": { "name": null, "description": null } @@ -47061,9 +53386,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "kirara": { + "kjera": { "name": null, "appellation": null, "description": null, @@ -47105,7 +53435,7 @@ } }, "skills": { - "skchr_kirara_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -47147,7 +53477,7 @@ "description": null } }, - "skchr_kirara_2": { + "skchr_kjera_2": { "1": { "name": null, "description": null @@ -47196,71 +53526,55 @@ } }, "modules": { - "uniequip_001_kirara": { + "uniequip_001_kjera": { "name": null, "description": null }, - "uniequip_002_kirara": { + "uniequip_002_kjera": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Deference", "description": null }, "5": { - "name": null, + "name": "Deference", "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Deference", "description": null }, "5": { - "name": null, + "name": "Deference", "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -47269,11 +53583,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_line_gold<000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "trade_ord_line_gold<010>": { + "meet_spd&team<041>": { + "name": null, + "description": null + }, + "meet_flag<040>": { "name": null, "description": null } @@ -47319,7 +53637,7 @@ } } }, - "bena": { + "aurora": { "name": null, "appellation": null, "description": null, @@ -47342,10 +53660,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -47365,7 +53679,7 @@ } }, "skills": { - "skchr_bena_1": { + "skchr_aurora_1": { "1": { "name": null, "description": null @@ -47407,7 +53721,7 @@ "description": null } }, - "skchr_bena_2": { + "skchr_aurora_2": { "1": { "name": null, "description": null @@ -47456,11 +53770,11 @@ } }, "modules": { - "uniequip_001_bena": { + "uniequip_001_aurora": { "name": null, "description": null }, - "uniequip_002_bena": { + "uniequip_002_aurora": { "name": null, "description": null, "stages": { @@ -47513,11 +53827,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd&limit&cost<020>": { + "train_spd&profession2<030>": { "name": null, "description": null }, - "trade_ord_wt&cost<000>": { + "train_spd&profession2<130>": { "name": null, "description": null } @@ -47563,7 +53877,7 @@ } } }, - "carnelian": { + "gnosis": { "name": null, "appellation": null, "description": null, @@ -47611,7 +53925,7 @@ } }, "skills": { - "skchr_billro_1": { + "skchr_gnosis_1": { "1": { "name": null, "description": null @@ -47653,7 +53967,7 @@ "description": null } }, - "skchr_billro_2": { + "skchr_gnosis_2": { "1": { "name": null, "description": null @@ -47695,7 +54009,7 @@ "description": null } }, - "skchr_billro_3": { + "skchr_gnosis_3": { "1": { "name": null, "description": null @@ -47744,23 +54058,23 @@ } }, "modules": { - "uniequip_001_billro": { + "uniequip_001_gnosis": { "name": null, "description": null }, - "uniequip_002_billro": { + "uniequip_002_gnosis": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -47779,7 +54093,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -47797,83 +54111,15 @@ } } } - }, - "uniequip_003_billro": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "The more enemies there are within range, the more damage is dealt (up to an increase of <#ba.kw>{'{'}damage_scale:0{'%'}{'}'})" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": "The more enemies there are within range, the more damage is dealt (up to an increase of <#ba.kw>{'{'}damage_scale:0{'%'}{'}'})" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": {} - } - }, - "3": { - "candidates": { - "1": { - "name": "Poised for Action", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "The more enemies there are within range, the more damage is dealt (up to an increase of <#ba.kw>{'{'}damage_scale:0{'%'}{'}'})" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": {} - } - }, - "3": { - "candidates": { - "1": { - "name": "Poised for Action", - "description": null - } - } - } - } - } - } } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<050>": { + "control_mp_cost&faction<030>": { "name": null, "description": null }, - "train_spd&profession<150>": { + "control_tra_limit&spd<000>": { "name": null, "description": null } @@ -47919,7 +54165,7 @@ } } }, - "pallas": { + "shalem": { "name": null, "appellation": null, "description": null, @@ -47942,6 +54188,10 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -47963,49 +54213,7 @@ } }, "skills": { - "skchr_pallas_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_pallas_2": { + "skchr_aprot2_1": { "1": { "name": null, "description": null @@ -48047,7 +54255,7 @@ "description": null } }, - "skchr_pallas_3": { + "skchr_aprot2_2": { "1": { "name": null, "description": null @@ -48095,127 +54303,13 @@ "description": null } }, - "modules": { - "uniequip_001_pallas": { - "name": null, - "description": null - }, - "uniequip_002_pallas": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_pallas": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_limit&cost<003>": { + "train_spd&profession3<130>": { "name": null, "description": null }, - "manu_formula_spd<000>": { + "train_spd&profession3<131>": { "name": null, "description": null } @@ -48261,27 +54355,11 @@ } } }, - "la-pluma": { + "nine-colored-deer": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, + "potentials": {}, "talents": { "1": { "E0-L1-P1": { @@ -48299,7 +54377,7 @@ } }, "skills": { - "skchr_crow_1": { + "skchr_ncdeer_1": { "1": { "name": null, "description": null @@ -48341,7 +54419,7 @@ "description": null } }, - "skchr_crow_2": { + "skchr_ncdeer_2": { "1": { "name": null, "description": null @@ -48390,29 +54468,29 @@ } }, "modules": { - "uniequip_001_crow": { + "uniequip_001_ncdeer": { "name": null, "description": null }, - "uniequip_002_crow": { + "uniequip_002_ncdeer": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Into the Groove", + "name": null, "description": null } } @@ -48421,13 +54499,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Into the Groove", + "name": null, "description": null } } @@ -48439,11 +54517,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<000>": { + "workshop_formula_bonus1<000>": { "name": null, "description": null }, - "workshop_formula_probability<030>": { + "workshop_formula_bonus2<000>": { "name": null, "description": null } @@ -48489,7 +54567,7 @@ } } }, - "tequila": { + "blacknight": { "name": null, "appellation": null, "description": null, @@ -48512,26 +54590,22 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_takila_1": { + "skchr_blkngt_1": { "1": { "name": null, "description": null @@ -48573,7 +54647,7 @@ "description": null } }, - "skchr_takila_2": { + "skchr_blkngt_2": { "1": { "name": null, "description": null @@ -48610,24 +54684,132 @@ "name": null, "description": null }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_blkngt": { + "name": null, + "description": null + }, + "uniequip_002_blkngt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10021_blkngt_hypnos": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "sktok_blkngt_hypnos_s_1": { + "1": { + "name": null, + "description": null + } + }, + "sktok_blkngt_hypnos_s_2": { + "1": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_long<000>": { + "train_spd&profession2<010>": { "name": null, "description": null }, - "trade_ord_long<010>": { + "train_spd&profession2<110>": { "name": null, "description": null } @@ -48673,7 +54855,7 @@ } } }, - "chen-the-holungday": { + "kroos-the-keen-glint": { "name": null, "appellation": null, "description": null, @@ -48712,58 +54894,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_chen2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_chen2_2": { + "skchr_kroos2_1": { "1": { "name": null, "description": null @@ -48805,7 +54939,7 @@ "description": null } }, - "skchr_chen2_3": { + "skchr_kroos2_2": { "1": { "name": null, "description": null @@ -48853,17 +54987,69 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "train_spd&profession2<040>": { + "modules": { + "uniequip_001_kroos2": { "name": null, "description": null }, - "train_spd&profession2<440>": { + "uniequip_002_kroos2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost&faction<900>": { "name": null, "description": null }, - "train_cost&profession<140>": { + "train_spd&profession3<140>": { "name": null, "description": null } @@ -48914,7 +55100,7 @@ "description": null } }, - "mizuki": { + "ling": { "name": null, "appellation": null, "description": null, @@ -48951,6 +55137,14 @@ } }, "2": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -48962,7 +55156,7 @@ } }, "skills": { - "skchr_mizuki_1": { + "skchr_ling_1": { "1": { "name": null, "description": null @@ -49004,7 +55198,7 @@ "description": null } }, - "skchr_mizuki_2": { + "skchr_ling_2": { "1": { "name": null, "description": null @@ -49046,7 +55240,7 @@ "description": null } }, - "skchr_mizuki_3": { + "skchr_ling_3": { "1": { "name": null, "description": null @@ -49095,11 +55289,11 @@ } }, "modules": { - "uniequip_001_mizuki": { + "uniequip_001_ling": { "name": null, "description": null }, - "uniequip_002_mizuki": { + "uniequip_002_ling": { "name": null, "description": null, "stages": { @@ -49107,13 +55301,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -49156,75 +55344,222 @@ } } } + } + }, + "tokenSummons": { + "token_10020_ling_soul1": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + }, + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ling_soul1": { + "1": { + "name": null + }, + "2": { + "name": null + }, + "3": { + "name": null + }, + "4": { + "name": null + }, + "5": { + "name": null + }, + "6": { + "name": null + }, + "7": { + "name": null + }, + "8": { + "name": null + }, + "9": { + "name": null + }, + "10": { + "name": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} }, - "uniequip_003_mizuki": { + "token_10020_ling_soul2": { "name": null, + "appellation": null, "description": null, - "stages": { + "potentials": {}, + "talents": { "1": { - "traitUpgrade": { - "overrideDescription": null + "E0-L1-P1": { + "description": null }, - "talentUpgrades": {} + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } }, "2": { - "traitUpgrade": { - "overrideDescription": null + "E1-L1-P1": {} + } + }, + "skills": { + "sktok_ling_soul2": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "token_10020_ling_soul3": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + }, + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null } }, - "3": { - "traitUpgrade": { - "overrideDescription": null + "2": { + "E2-L1-P1": {} + } + }, + "skills": { + "sktok_ling_soul3": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } - } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "manu_skill_spd1<000>": { + "control_facCostReset<000>": { "name": null, "description": null }, - "manu_prod_spd<010>": { + "control_costToBD<000>": { "name": null, "description": null } @@ -49270,7 +55605,7 @@ } } }, - "roberta": { + "lee": { "name": null, "appellation": null, "description": null, @@ -49293,14 +55628,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -49317,52 +55644,100 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_robrta_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_robrta_2": { + "skchr_lmlee_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_lmlee_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_lmlee_3": { "1": { "name": null, "description": null @@ -49411,45 +55786,86 @@ } }, "modules": { - "uniequip_001_robrta": { + "uniequip_001_lmlee": { "name": null, "description": null }, - "uniequip_002_robrta": { + "uniequip_002_lmlee": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Modeler Debugging", + "name": null, "description": null - }, - "5": { - "name": "Modeler Debugging", + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, "description": null } } + } + } + } + } + }, + "uniequip_003_lmlee": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Gain ATK +4{'%'} every time DP is consumed by trait (up to 5 stacks)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Gain ATK +4{'%'} every time DP is consumed by trait (up to 5 stacks)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } }, "2": { "candidates": { "1": { - "name": "Modeler Debugging", + "name": "Kindness Begets Prosperity", "description": null }, "5": { - "name": "Modeler Debugging", + "name": "Kindness Begets Prosperity", "description": null } } @@ -49458,29 +55874,22 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": "Gain ATK +4{'%'} every time DP is consumed by trait (up to 5 stacks)" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Modeler Debugging", - "description": null - }, - "5": { - "name": "Modeler Debugging", - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Modeler Debugging", + "name": "Kindness Begets Prosperity", "description": null }, "5": { - "name": "Modeler Debugging", + "name": "Kindness Begets Prosperity", "description": null } } @@ -49490,68 +55899,13 @@ } } }, - "tokenSummons": { - "token_10018_robrta_mach": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_robrta": { - "1": { - "name": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<200>": { + "control_allCost_condChar<000>": { "name": null, "description": null }, - "manu_prod_spd<010>": { + "control_upMeetingSpeed<000>": { "name": null, "description": null } @@ -49597,7 +55951,7 @@ } } }, - "mulberry": { + "quercus": { "name": null, "appellation": null, "description": null, @@ -49639,7 +55993,7 @@ } }, "skills": { - "skchr_mberry_1": { + "skchr_quercu_1": { "1": { "name": null, "description": null @@ -49681,7 +56035,7 @@ "description": null } }, - "skchr_mberry_2": { + "skchr_quercu_2": { "1": { "name": null, "description": null @@ -49729,17 +56083,69 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "hire_spd_cost<100>": { + "modules": { + "uniequip_001_quercu": { "name": null, "description": null }, - "hire_spd_cost<110>": { + "uniequip_002_quercu": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_team<070>": { "name": null, "description": null }, - "hire_spd_bd_n1_n1<200>": { + "meet_flag<070>": { "name": null, "description": null } @@ -49785,7 +56191,7 @@ } } }, - "saileach": { + "goldenglow": { "name": null, "appellation": null, "description": null, @@ -49812,7 +56218,7 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -49820,7 +56226,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } @@ -49829,11 +56235,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P6": { + "name": null, + "description": null } } }, "skills": { - "skcom_assist_cost<3>": { + "skchr_gdglow_1": { "1": { "name": null, "description": null @@ -49875,7 +56285,7 @@ "description": null } }, - "skchr_sleach_2": { + "skchr_gdglow_2": { "1": { "name": null, "description": null @@ -49917,7 +56327,7 @@ "description": null } }, - "skchr_sleach_3": { + "skchr_gdglow_3": { "1": { "name": null, "description": null @@ -49966,33 +56376,33 @@ } }, "modules": { - "uniequip_001_sleach": { + "uniequip_001_gdglow": { "name": null, "description": null }, - "uniequip_002_sleach": { + "uniequip_002_gdglow": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Unwavering Banner", + "name": "Beacon's Wrath", "description": null }, - "5": { - "name": "Unwavering Banner", + "3": { + "name": "Beacon's Wrath", "description": null } } @@ -50001,17 +56411,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot block enemies during the skill duration, but <#ba.kw>+1 Block count to an operator in front" + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Unwavering Banner", + "name": "Beacon's Wrath", "description": null }, - "5": { - "name": "Unwavering Banner", + "3": { + "name": "Beacon's Wrath", "description": null } } @@ -50023,11 +56433,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single<031>": { + "power_rec_spd<003>": { "name": null, "description": null }, - "control_hire_spd<000>": { + "power_rec_spd<023>": { "name": null, "description": null } @@ -50073,7 +56483,7 @@ } } }, - "ashlock": { + "enforcer": { "name": null, "appellation": null, "description": null, @@ -50115,7 +56525,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_forcer_1": { "1": { "name": null, "description": null @@ -50157,7 +56567,7 @@ "description": null } }, - "skchr_ashlok_2": { + "skchr_forcer_2": { "1": { "name": null, "description": null @@ -50206,33 +56616,33 @@ } }, "modules": { - "uniequip_001_ashlok": { + "uniequip_001_forcer": { "name": null, "description": null }, - "uniequip_002_ashlok": { + "uniequip_002_forcer": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Bombardment Studies", + "name": null, "description": null }, "5": { - "name": "Bombardment Studies", + "name": null, "description": null } } @@ -50241,17 +56651,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Bombardment Studies", + "name": null, "description": null }, "5": { - "name": "Bombardment Studies", + "name": null, "description": null } } @@ -50263,11 +56673,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd<002>": { + "meet_spd&cost<000>": { "name": null, "description": null }, - "manu_prod_spd<012>": { + "meet_spd&cost<100>": { "name": null, "description": null } @@ -50313,7 +56723,7 @@ } } }, - "fartooth": { + "kazemaru": { "name": null, "appellation": null, "description": null, @@ -50336,6 +56746,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -50352,58 +56770,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skcom_quickattack<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_fartth_2": { + "skchr_kazema_1": { "1": { "name": null, "description": null @@ -50445,7 +56815,7 @@ "description": null } }, - "skchr_fartth_3": { + "skchr_kazema_2": { "1": { "name": null, "description": null @@ -50494,23 +56864,23 @@ } }, "modules": { - "uniequip_001_fartth": { + "uniequip_001_kazema": { "name": null, "description": null }, - "uniequip_002_fartth": { + "uniequip_002_kazema": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -50529,7 +56899,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -50547,69 +56917,52 @@ } } } - }, - "uniequip_003_fartth": { + } + }, + "tokenSummons": { + "token_10022_kazema_shadow": { "name": null, + "appellation": null, "description": null, - "stages": { + "potentials": {}, + "talents": { "1": { - "traitUpgrade": { - "additionalDescription": null + "E0-L1-P1": { + "description": null }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null + "E0-L1-P5": { + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null + "E1-L1-P1": { + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "E1-L1-P5": { + "description": null + }, + "E2-L1-P1": { + "description": null + }, + "E2-L1-P5": { + "description": null } } - } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all&oneself<042>": { - "name": null, - "description": null - }, - "manu_prod_spd<002>": { + "meet_spd<010>": { "name": null, "description": null }, - "manu_prod_spd<012>": { + "meet_spd_condChar<000>": { "name": null, "description": null } @@ -50655,7 +57008,7 @@ } } }, - "justice-knight": { + "fiammetta": { "name": null, "appellation": null, "description": null, @@ -50682,101 +57035,70 @@ "name": null, "description": null }, - "E0-L1-P2": { - "name": null, - "description": null - }, - "E0-L1-P3": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P4": { + "E2-L1-P1": { "name": null, "description": null - }, - "E0-L1-P5": { + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P6": { + "E2-L1-P5": { "name": null, "description": null } } }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "power_rec_spd<000>": { - "name": null, - "description": null - }, - "power_prod_spd_P<000>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, + "skills": { + "skchr_phenxi_1": { "1": { - "title": null, - "text": null + "name": null, + "description": null }, "2": { - "title": null, - "text": null + "name": null, + "description": null }, "3": { - "title": null, - "text": null - } - } - } - }, - "pudding": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skcom_magic_rage<2>": { + }, + "skchr_phenxi_2": { "1": { "name": null, "description": null @@ -50818,7 +57140,7 @@ "description": null } }, - "skchr_pudd_2": { + "skchr_phenxi_3": { "1": { "name": null, "description": null @@ -50864,28 +57186,27 @@ "traitCandidates": { "E0-L1": { "description": null - }, - "E2-L1": { - "description": null } }, "modules": { - "uniequip_001_pudd": { + "uniequip_001_phenxi": { "name": null, "description": null }, - "uniequip_002_pudd": { + "uniequip_002_phenxi": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { + "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { + "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { @@ -50894,6 +57215,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -50901,8 +57226,55 @@ }, "3": { "traitUpgrade": { + "additionalDescription": null, "overrideDescription": null }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_phenxi": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, "talentUpgrades": { "1": { "candidates": { @@ -50919,11 +57291,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<010>": { + "dorm_recExcludeOther<000>": { "name": null, "description": null }, - "control_token_prod_spd<000>": { + "dorm_exchangeAp<000>": { "name": null, "description": null } @@ -50969,7 +57341,7 @@ } } }, - "wild-mane": { + "chestnut": { "name": null, "appellation": null, "description": null, @@ -50996,14 +57368,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_wildmn_1": { + "skchr_chnut_1": { "1": { "name": null, "description": null @@ -51045,7 +57425,7 @@ "description": null } }, - "skchr_wildmn_2": { + "skchr_chnut_2": { "1": { "name": null, "description": null @@ -51061,109 +57441,45 @@ "4": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "modules": { - "uniequip_001_wildmn": { - "name": null, - "description": null - }, - "uniequip_002_wildmn": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd<002>": { + "manu_prod_spd<000>": { "name": null, "description": null }, - "manu_prod_spd<012>": { + "manu_formula_spd<201>": { "name": null, "description": null } @@ -51209,7 +57525,7 @@ } } }, - "corroserum": { + "rockrock": { "name": null, "appellation": null, "description": null, @@ -51251,7 +57567,7 @@ } }, "skills": { - "skchr_serum_1": { + "skcom_magic_rage<3>": { "1": { "name": null, "description": null @@ -51293,7 +57609,7 @@ "description": null } }, - "skchr_serum_2": { + "skchr_rockr_2": { "1": { "name": null, "description": null @@ -51342,33 +57658,33 @@ } }, "modules": { - "uniequip_001_serum": { + "uniequip_001_rockr": { "name": null, "description": null }, - "uniequip_002_serum": { + "uniequip_002_rockr": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Firm Foundation", "description": null }, "5": { - "name": null, + "name": "Firm Foundation", "description": null } } @@ -51377,20 +57693,26 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Firm Foundation", "description": null }, "5": { - "name": null, + "name": "Firm Foundation", "description": null } } + }, + "2": { + "candidates": { + "1": {}, + "5": {} + } } } } @@ -51399,15 +57721,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<113>": { - "name": null, - "description": null - }, - "workshop_formula_probability<123>": { + "workshop_proc_probability<031>": { "name": null, "description": null }, - "workshop_formula_drop<030>": { + "workshop_formula_drop<020>": { "name": null, "description": null } @@ -51453,7 +57771,7 @@ } } }, - "honeyberry": { + "heidi": { "name": null, "appellation": null, "description": null, @@ -51492,10 +57810,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_glider_1": { + "skchr_heidi_1": { "1": { "name": null, "description": null @@ -51537,7 +57861,7 @@ "description": null } }, - "skchr_glider_2": { + "skchr_heidi_2": { "1": { "name": null, "description": null @@ -51587,15 +57911,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<114>": { + "trade_ord_spd<000>": { "name": null, "description": null }, - "workshop_formula_probability<124>": { + "trade_ord_spd<021>": { "name": null, "description": null }, - "dorm_rec_single<032>": { + "control_clue_faction<070>": { "name": null, "description": null } @@ -51641,7 +57965,7 @@ } } }, - "flametail": { + "horn": { "name": null, "appellation": null, "description": null, @@ -51668,9 +57992,17 @@ "name": null, "description": null }, + "E1-L1-P3": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } }, "2": { @@ -51685,7 +58017,7 @@ } }, "skills": { - "skchr_flamtl_1": { + "skchr_horn_1": { "1": { "name": null, "description": null @@ -51727,7 +58059,7 @@ "description": null } }, - "skchr_flamtl_2": { + "skchr_horn_2": { "1": { "name": null, "description": null @@ -51769,7 +58101,7 @@ "description": null } }, - "skchr_flamtl_3": { + "skchr_horn_3": { "1": { "name": null, "description": null @@ -51818,11 +58150,11 @@ } }, "modules": { - "uniequip_001_flamtl": { + "uniequip_001_horn": { "name": null, "description": null }, - "uniequip_002_flamtl": { + "uniequip_002_horn": { "name": null, "description": null, "stages": { @@ -51830,13 +58162,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -51844,15 +58170,14 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } } @@ -51864,50 +58189,254 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } } } } } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost3<112>": { + "name": null, + "description": null }, - "uniequip_003_flamtl": { + "workshop_formula_device<111>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "windflit": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_windft_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_windft_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_windft": { + "name": null, + "description": null + }, + "uniequip_002_windft": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } } }, "2": { "candidates": { "1": { - "name": "Pinus Sylvestris Leader", + "name": null, "description": null }, "5": { - "name": "Pinus Sylvestris Leader", + "name": null, "description": null } } @@ -51916,22 +58445,29 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } } }, "2": { "candidates": { "1": { - "name": "Pinus Sylvestris Leader", + "name": null, "description": null }, "5": { - "name": "Pinus Sylvestris Leader", + "name": null, "description": null } } @@ -51941,13 +58477,147 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10023_windft_wrench": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "sktok_windft_wrench_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_windft_wrench_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "control_mp_cost<007>": { + "workshop_formula_probability<115>": { "name": null, "description": null }, - "control_mp_psk<000>": { + "manu_prod_spd&power<000>": { "name": null, "description": null } @@ -51993,7 +58663,7 @@ } } }, - "nearl-the-radiant-knight": { + "specter-the-unchained": { "name": null, "appellation": null, "description": null, @@ -52016,6 +58686,10 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -52037,7 +58711,7 @@ } }, "skills": { - "skchr_nearl2_1": { + "skchr_ghost2_1": { "1": { "name": null, "description": null @@ -52079,7 +58753,7 @@ "description": null } }, - "skchr_nearl2_2": { + "skchr_ghost2_2": { "1": { "name": null, "description": null @@ -52121,7 +58795,7 @@ "description": null } }, - "skchr_nearl2_3": { + "skchr_ghost2_3": { "1": { "name": null, "description": null @@ -52170,32 +58844,36 @@ } }, "modules": { - "uniequip_001_nearl2": { + "uniequip_001_ghost2": { "name": null, "description": null }, - "uniequip_002_nearl2": { + "uniequip_002_ghost2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { - "2": { + "1": { "candidates": { "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -52205,16 +58883,20 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { - "2": { + "1": { "candidates": { "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -52224,141 +58906,68 @@ } } }, - "uniequip_003_nearl2": { + "uniequip_003_ghost2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "When defeated, does not retreat and recovers all HP instead. However, Max HP <#ba.vdown>-{'{'}value:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} (Can only activate once every deployment)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "When defeated, does not retreat and recovers all HP instead. However, Max HP <#ba.vdown>-{'{'}value:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} (Can only activate once every deployment)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Brave the Darkness", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } - }, - "3": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": "When defeated, does not retreat and recovers all HP instead. However, Max HP <#ba.vdown>-{'{'}value:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} (Can only activate once every deployment)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Brave the Darkness", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } - }, - "3": { - "candidates": { - "1": {} - } } } } } } }, - "tokenSummons": { - "token_10019_nearl2_sword": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E2-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_nearl2_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "train_spd_tag<000>": { + "train_spd&profession2<080>": { "name": null, "description": null }, - "train_spd_tag<010>": { + "train_spd&profession2<680>": { + "name": null, + "description": null + }, + "train_cost&profession<380>": { "name": null, "description": null } @@ -52409,7 +59018,7 @@ "description": null } }, - "kjera": { + "lumen": { "name": null, "appellation": null, "description": null, @@ -52436,10 +59045,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -52451,7 +59062,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_lumen_1": { "1": { "name": null, "description": null @@ -52493,7 +59104,49 @@ "description": null } }, - "skchr_kjera_2": { + "skchr_lumen_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_lumen_3": { "1": { "name": null, "description": null @@ -52542,33 +59195,75 @@ } }, "modules": { - "uniequip_001_kjera": { + "uniequip_001_lumen": { "name": null, "description": null }, - "uniequip_002_kjera": { + "uniequip_002_lumen": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Deference", + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_lumen": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, "description": null }, "5": { - "name": "Deference", + "name": null, "description": null } } @@ -52577,17 +59272,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Deference", + "name": null, "description": null }, "5": { - "name": "Deference", + "name": null, "description": null } } @@ -52599,15 +59294,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { - "name": null, - "description": null - }, - "meet_spd&team<041>": { + "dorm_powToRecAll<000>": { "name": null, "description": null }, - "meet_flag<040>": { + "dorm_powToRecAll<010>": { "name": null, "description": null } @@ -52653,7 +59344,7 @@ } } }, - "aurora": { + "irene": { "name": null, "appellation": null, "description": null, @@ -52680,10 +59371,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -52695,7 +59388,7 @@ } }, "skills": { - "skchr_aurora_1": { + "skchr_irene_1": { "1": { "name": null, "description": null @@ -52737,7 +59430,49 @@ "description": null } }, - "skchr_aurora_2": { + "skchr_irene_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_irene_3": { "1": { "name": null, "description": null @@ -52786,23 +59521,23 @@ } }, "modules": { - "uniequip_001_aurora": { + "uniequip_001_irene": { "name": null, "description": null }, - "uniequip_002_aurora": { + "uniequip_002_irene": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -52821,7 +59556,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -52843,11 +59578,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<030>": { + "train_spd_doubleProf<000>": { "name": null, "description": null }, - "train_spd&profession2<130>": { + "train_spd_reduceTime<000>": { "name": null, "description": null } @@ -52893,7 +59628,7 @@ } } }, - "gnosis": { + "erato": { "name": null, "appellation": null, "description": null, @@ -52916,24 +59651,14 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null @@ -52941,49 +59666,7 @@ } }, "skills": { - "skchr_gnosis_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_gnosis_2": { + "skchr_erato_1": { "1": { "name": null, "description": null @@ -53025,7 +59708,7 @@ "description": null } }, - "skchr_gnosis_3": { + "skchr_erato_2": { "1": { "name": null, "description": null @@ -53074,11 +59757,11 @@ } }, "modules": { - "uniequip_001_gnosis": { + "uniequip_001_erato": { "name": null, "description": null }, - "uniequip_002_gnosis": { + "uniequip_002_erato": { "name": null, "description": null, "stages": { @@ -53086,7 +59769,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -53094,14 +59783,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -53113,14 +59803,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -53131,11 +59822,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<030>": { + "train_spd&profession2<040>": { "name": null, "description": null }, - "control_tra_limit&spd<000>": { + "train_spd&profession2<240>": { "name": null, "description": null } @@ -53181,7 +59872,7 @@ } } }, - "shalem": { + "hibiscus-the-purifier": { "name": null, "appellation": null, "description": null, @@ -53204,20 +59895,14 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -53229,7 +59914,7 @@ } }, "skills": { - "skchr_aprot2_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -53271,7 +59956,7 @@ "description": null } }, - "skchr_aprot2_2": { + "skchr_hbisc2_2": { "1": { "name": null, "description": null @@ -53319,13 +60004,69 @@ "description": null } }, + "modules": { + "uniequip_001_hbisc2": { + "name": null, + "description": null + }, + "uniequip_002_hbisc2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Dusk and Dawn", + "description": null + }, + "5": { + "name": "Dusk and Dawn", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Dusk and Dawn", + "description": null + }, + "5": { + "name": "Dusk and Dawn", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession3<130>": { + "control_mp_cost&faction<900>": { "name": null, "description": null }, - "train_spd&profession3<131>": { + "train_spd&profession2<270>": { "name": null, "description": null } @@ -53369,31 +60110,56 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "nine-colored-deer": { + "czerny": { "name": null, "appellation": null, "description": null, - "potentials": {}, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_ncdeer_1": { + "skchr_pianst_1": { "1": { "name": null, "description": null @@ -53435,7 +60201,7 @@ "description": null } }, - "skchr_ncdeer_2": { + "skchr_pianst_2": { "1": { "name": null, "description": null @@ -53483,61 +60249,13 @@ "description": null } }, - "modules": { - "uniequip_001_ncdeer": { - "name": null, - "description": null - }, - "uniequip_002_ncdeer": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Ethereal Iridescent Clouds", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Ethereal Iridescent Clouds", - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_bonus1<000>": { + "dorm_rec_bd_n1_n3<000>": { "name": null, "description": null }, - "workshop_formula_bonus2<000>": { + "dorm_rec_bd_n1<100>": { "name": null, "description": null } @@ -53583,7 +60301,7 @@ } } }, - "blacknight": { + "ebenholz": { "name": null, "appellation": null, "description": null, @@ -53606,22 +60324,28 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_blkngt_1": { + "skchr_ebnhlz_1": { "1": { "name": null, "description": null @@ -53663,7 +60387,49 @@ "description": null } }, - "skchr_blkngt_2": { + "skchr_ebnhlz_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ebnhlz_3": { "1": { "name": null, "description": null @@ -53704,64 +60470,264 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_ebnhlz": { + "name": null, + "description": null + }, + "uniequip_002_ebnhlz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_ebnhlz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_004_ebnhlz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": { - "token_10021_blkngt_hypnos": { + "token_10024_ebnhlz_rcube": { "name": null, "appellation": null, - "description": null, "potentials": {}, "talents": { "1": { "E0-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ebnhlz_token": { + "1": { "name": null, "description": null }, - "E1-L1-P1": { + "2": { "name": null, "description": null }, - "E2-L1-P1": { + "3": { "name": null, "description": null - } - } - }, - "skills": { - "sktok_blkngt_hypnos_s_1": { - "1": { + }, + "4": { "name": null, "description": null - } - }, - "sktok_blkngt_hypnos_s_2": { - "1": { + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } } }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, + "traitCandidates": {}, "tokenSummons": {}, "riicBaseSkills": {} } }, "riicBaseSkills": { - "train_spd&profession2<010>": { + "trade_ord_spd_bd_n1<000>": { "name": null, "description": null }, - "train_spd&profession2<110>": { + "trade_ord_spd_bd<000>": { + "name": null, + "description": null + }, + "trade_ord_spd_bd<010>": { "name": null, "description": null } @@ -53807,7 +60773,7 @@ } } }, - "kroos-the-keen-glint": { + "astgenne": { "name": null, "appellation": null, "description": null, @@ -53834,22 +60800,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_kroos2_1": { + "skchr_halo_1": { "1": { "name": null, "description": null @@ -53891,7 +60849,7 @@ "description": null } }, - "skchr_kroos2_2": { + "skchr_halo_2": { "1": { "name": null, "description": null @@ -53937,26 +60895,29 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E2-L1": { + "description": null } }, "modules": { - "uniequip_001_kroos2": { + "uniequip_001_halo": { "name": null, "description": null }, - "uniequip_002_kroos2": { + "uniequip_002_halo": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -53964,10 +60925,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -53975,7 +60932,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -53983,10 +60940,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -53997,11 +60950,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<900>": { + "manu_prod_spd<001>": { "name": null, "description": null }, - "train_spd&profession3<140>": { + "manu_prod_spd<011>": { "name": null, "description": null } @@ -54045,14 +60998,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "ling": { + "greyy-the-lightningbearer": { "name": null, "appellation": null, "description": null, @@ -54075,82 +61023,18 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_ling_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_ling_2": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -54192,7 +61076,7 @@ "description": null } }, - "skchr_ling_3": { + "skchr_greyy2_2": { "1": { "name": null, "description": null @@ -54241,23 +61125,23 @@ } }, "modules": { - "uniequip_001_ling": { + "uniequip_001_greyy2": { "name": null, "description": null }, - "uniequip_002_ling": { + "uniequip_002_greyy2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -54267,17 +61151,12 @@ "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -54287,231 +61166,19 @@ "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } } } }, - "tokenSummons": { - "token_10020_ling_soul1": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_ling_soul1": { - "1": { - "name": null - }, - "2": { - "name": null - }, - "3": { - "name": null - }, - "4": { - "name": null - }, - "5": { - "name": null - }, - "6": { - "name": null - }, - "7": { - "name": null - }, - "8": { - "name": null - }, - "9": { - "name": null - }, - "10": { - "name": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "token_10020_ling_soul2": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E1-L1-P1": {} - } - }, - "skills": { - "sktok_ling_soul2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "token_10020_ling_soul3": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E2-L1-P1": {} - } - }, - "skills": { - "sktok_ling_soul3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "control_facCostReset<000>": { + "power_rec_drone<000>": { "name": null, "description": null }, - "control_costToBD<000>": { + "power_count<000>": { "name": null, "description": null } @@ -54555,9 +61222,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "lee": { + "dorothy": { "name": null, "appellation": null, "description": null, @@ -54580,11 +61252,19 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -54592,7 +61272,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } @@ -54601,11 +61281,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_lmlee_1": { + "skchr_doroth_1": { "1": { "name": null, "description": null @@ -54647,7 +61331,7 @@ "description": null } }, - "skchr_lmlee_2": { + "skchr_doroth_2": { "1": { "name": null, "description": null @@ -54689,7 +61373,7 @@ "description": null } }, - "skchr_lmlee_3": { + "skchr_doroth_3": { "1": { "name": null, "description": null @@ -54738,23 +61422,23 @@ } }, "modules": { - "uniequip_001_lmlee": { + "uniequip_001_doroth": { "name": null, "description": null }, - "uniequip_002_lmlee": { + "uniequip_002_doroth": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -54762,6 +61446,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -54769,7 +61457,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -54777,87 +61465,167 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } } } } - }, - "uniequip_003_lmlee": { + } + }, + "tokenSummons": { + "token_10025_doroth_recttp": { "name": null, + "appellation": null, "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Gain ATK +4{'%'} every time DP is consumed by trait (up to 5 stacks)" + "potentials": {}, + "skills": { + "sktok_doroth_1": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } }, - "2": { - "traitUpgrade": { - "additionalDescription": "Gain ATK +4{'%'} every time DP is consumed by trait (up to 5 stacks)" + "sktok_doroth_2": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Kindness Begets Prosperity", - "description": null - }, - "5": { - "name": "Kindness Begets Prosperity", - "description": null - } - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } }, - "3": { - "traitUpgrade": { - "additionalDescription": "Gain ATK +4{'%'} every time DP is consumed by trait (up to 5 stacks)" + "sktok_doroth_3": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Kindness Begets Prosperity", - "description": null - }, - "5": { - "name": "Kindness Begets Prosperity", - "description": null - } - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } - } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "control_allCost_condChar<000>": { + "manu_skill_spd1<010>": { "name": null, "description": null }, - "control_upMeetingSpeed<000>": { + "manu_prod_spd<011>": { "name": null, "description": null } @@ -54903,7 +61671,7 @@ } } }, - "quercus": { + "cantabile": { "name": null, "appellation": null, "description": null, @@ -54945,7 +61713,7 @@ } }, "skills": { - "skchr_quercu_1": { + "skchr_ctable_1": { "1": { "name": null, "description": null @@ -54987,7 +61755,7 @@ "description": null } }, - "skchr_quercu_2": { + "skchr_ctable_2": { "1": { "name": null, "description": null @@ -55035,69 +61803,13 @@ "description": null } }, - "modules": { - "uniequip_001_quercu": { - "name": null, - "description": null - }, - "uniequip_002_quercu": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Forest Sanctuary", - "description": null - }, - "5": { - "name": "Forest Sanctuary", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "Forest Sanctuary", - "description": null - }, - "5": { - "name": "Forest Sanctuary", - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "meet_team<070>": { + "meet_spd_notOwned<000>": { "name": null, "description": null }, - "meet_flag<070>": { + "meet_spd_notOwned<010>": { "name": null, "description": null } @@ -55143,7 +61855,7 @@ } } }, - "goldenglow": { + "minimalist": { "name": null, "appellation": null, "description": null, @@ -55170,74 +61882,22 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P6": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skchr_gdglow_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_gdglow_2": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -55279,7 +61939,7 @@ "description": null } }, - "skchr_gdglow_3": { + "skchr_malist_2": { "1": { "name": null, "description": null @@ -55328,33 +61988,33 @@ } }, "modules": { - "uniequip_001_gdglow": { + "uniequip_001_malist": { "name": null, "description": null }, - "uniequip_002_gdglow": { + "uniequip_002_malist": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Beacon's Wrath", + "name": "Flash of Insight", "description": null }, - "3": { - "name": "Beacon's Wrath", + "5": { + "name": "Flash of Insight", "description": null } } @@ -55363,17 +62023,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" + "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Beacon's Wrath", + "name": "Flash of Insight", "description": null }, - "3": { - "name": "Beacon's Wrath", + "5": { + "name": "Flash of Insight", "description": null } } @@ -55385,11 +62045,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<003>": { + "manu_constrLv<000>": { "name": null, "description": null }, - "power_rec_spd<023>": { + "manu_prod_spd_bd<100>": { + "name": null, + "description": null + }, + "manu_prod_spd_bd<110>": { "name": null, "description": null } @@ -55435,7 +62099,7 @@ } } }, - "enforcer": { + "pozemka": { "name": null, "appellation": null, "description": null, @@ -55458,14 +62122,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -55477,7 +62147,7 @@ } }, "skills": { - "skchr_forcer_1": { + "skchr_bgsnow_1": { "1": { "name": null, "description": null @@ -55519,7 +62189,49 @@ "description": null } }, - "skchr_forcer_2": { + "skchr_bgsnow_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_bgsnow_3": { "1": { "name": null, "description": null @@ -55568,23 +62280,23 @@ } }, "modules": { - "uniequip_001_forcer": { + "uniequip_001_bgsnow": { "name": null, "description": null }, - "uniequip_002_forcer": { + "uniequip_002_bgsnow": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -55592,10 +62304,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -55603,7 +62311,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -55611,10 +62319,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -55623,13 +62327,148 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10026_bgsnow_subbow": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + }, + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "sktok_bgsnow_1": { + "1": { + "name": null + }, + "2": { + "name": null + }, + "3": { + "name": null + }, + "4": { + "name": null + }, + "5": { + "name": null + }, + "6": { + "name": null + }, + "7": { + "name": null + }, + "8": { + "name": null + }, + "9": { + "name": null + }, + "10": { + "name": null + } + }, + "sktok_bgsnow_2": { + "1": { + "name": null + }, + "2": { + "name": null + }, + "3": { + "name": null + }, + "4": { + "name": null + }, + "5": { + "name": null + }, + "6": { + "name": null + }, + "7": { + "name": null + }, + "8": { + "name": null + }, + "9": { + "name": null + }, + "10": { + "name": null + } + }, + "sktok_bgsnow_3": { + "1": { + "name": null + }, + "2": { + "name": null + }, + "3": { + "name": null + }, + "4": { + "name": null + }, + "5": { + "name": null + }, + "6": { + "name": null + }, + "7": { + "name": null + }, + "8": { + "name": null + }, + "9": { + "name": null + }, + "10": { + "name": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "meet_spd&cost<000>": { + "trade_ord_spd&gold<100>": { "name": null, "description": null }, - "meet_spd&cost<100>": { + "trade_ord_line_durin<010>": { "name": null, "description": null } @@ -55675,7 +62514,7 @@ } } }, - "kazemaru": { + "gavial-the-invincible": { "name": null, "appellation": null, "description": null, @@ -55698,22 +62537,24 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, - "E1-L1-P1": { + "E2-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P3": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -55725,7 +62566,7 @@ } }, "skills": { - "skchr_kazema_1": { + "skchr_gvial2_1": { "1": { "name": null, "description": null @@ -55767,7 +62608,49 @@ "description": null } }, - "skchr_kazema_2": { + "skchr_gvial2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_gvial2_3": { "1": { "name": null, "description": null @@ -55816,11 +62699,11 @@ } }, "modules": { - "uniequip_001_kazema": { + "uniequip_001_gvial2": { "name": null, "description": null }, - "uniequip_002_kazema": { + "uniequip_002_gvial2": { "name": null, "description": null, "stages": { @@ -55841,7 +62724,7 @@ "name": null, "description": null }, - "5": { + "3": { "name": null, "description": null } @@ -55860,7 +62743,7 @@ "name": null, "description": null }, - "5": { + "3": { "name": null, "description": null } @@ -55871,50 +62754,17 @@ } } }, - "tokenSummons": { - "token_10022_kazema_shadow": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E0-L1-P5": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E1-L1-P5": { - "description": null - }, - "E2-L1-P1": { - "description": null - }, - "E2-L1-P5": { - "description": null - } - } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<010>": { + "train_spd&profession2<020>": { "name": null, "description": null }, - "meet_spd_condChar<000>": { + "train_spd&profession2<620>": { + "name": null, + "description": null + }, + "train_cost&profession<320>": { "name": null, "description": null } @@ -55958,9 +62808,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "fiammetta": { + "proviso": { "name": null, "appellation": null, "description": null, @@ -55983,20 +62838,14 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -56008,49 +62857,7 @@ } }, "skills": { - "skchr_phenxi_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_phenxi_2": { + "skchr_provs_1": { "1": { "name": null, "description": null @@ -56092,7 +62899,7 @@ "description": null } }, - "skchr_phenxi_3": { + "skchr_provs_2": { "1": { "name": null, "description": null @@ -56141,48 +62948,37 @@ } }, "modules": { - "uniequip_001_phenxi": { + "uniequip_001_provs": { "name": null, "description": null }, - "uniequip_002_phenxi": { + "uniequip_002_provs": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } + "1": {} } } } }, - "3": { + "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -56195,43 +62991,25 @@ } } } - } - } - }, - "uniequip_003_phenxi": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" - }, - "talentUpgrades": {} }, - "2": { + "3": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Sufferer of Tribulations", - "description": null - } + "1": {} } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" - }, - "talentUpgrades": { - "1": { + }, + "2": { "candidates": { "1": { - "name": "Sufferer of Tribulations", + "name": null, + "description": null + }, + "5": { + "name": null, "description": null } } @@ -56243,11 +63021,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_recExcludeOther<000>": { + "trade_ord_law<000>": { "name": null, "description": null }, - "dorm_exchangeAp<000>": { + "trade_ord_against<000>": { + "name": null, + "description": null + }, + "trade_ord_against<010>": { "name": null, "description": null } @@ -56293,7 +63075,7 @@ } } }, - "chestnut": { + "mlynar": { "name": null, "appellation": null, "description": null, @@ -56320,10 +63102,20 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -56335,7 +63127,7 @@ } }, "skills": { - "skchr_chnut_1": { + "skchr_mlynar_1": { "1": { "name": null, "description": null @@ -56377,7 +63169,49 @@ "description": null } }, - "skchr_chnut_2": { + "skchr_mlynar_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_mlynar_3": { "1": { "name": null, "description": null @@ -56427,11 +63261,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd<000>": { + "control_mp_cost<008>": { "name": null, "description": null }, - "manu_formula_spd<201>": { + "control_mp_lonely<000>": { "name": null, "description": null } @@ -56477,49 +63311,25 @@ } } }, - "rockrock": { + "luo-xiaohei": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, + "potentials": {}, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { + "E0-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_magic_rage<3>": { + "skchr_lolxh_1": { "1": { "name": null, "description": null @@ -56561,7 +63371,7 @@ "description": null } }, - "skchr_rockr_2": { + "skchr_lolxh_2": { "1": { "name": null, "description": null @@ -56610,33 +63420,45 @@ } }, "modules": { - "uniequip_001_rockr": { + "uniequip_001_lolxh": { "name": null, "description": null }, - "uniequip_002_rockr": { + "uniequip_002_lolxh": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { "candidates": { "1": { - "name": "Firm Foundation", - "description": null - }, - "5": { - "name": "Firm Foundation", + "name": "Executor-in-Training", "description": null } } @@ -56645,25 +63467,25 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110{'%'} of the operator's ATK)" + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Firm Foundation", - "description": null - }, - "5": { - "name": "Firm Foundation", - "description": null - } + "1": {} } }, "2": { "candidates": { - "1": {}, - "5": {} + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Executor-in-Training", + "description": null + } } } } @@ -56673,11 +63495,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<031>": { + "workshop_proc_cost<000>": { "name": null, "description": null }, - "workshop_formula_drop<020>": { + "workshop_formula_lolxh<000>": { "name": null, "description": null } @@ -56723,97 +63545,39 @@ } } }, - "heidi": { + "reserve-operator-defender": { "name": null, "appellation": null, "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { + "potentials": {}, + "skills": {}, + "traitCandidates": { + "E0-L1": { "description": null } }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_heidi_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "tulip": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "10": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_heidi_2": { + } + }, + "skills": { + "skchr_apionr_1": { "1": { "name": null, "description": null @@ -56862,20 +63626,7 @@ } }, "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd<000>": { - "name": null, - "description": null - }, - "trade_ord_spd<021>": { - "name": null, - "description": null - }, - "control_clue_faction<070>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -56897,27 +63648,11 @@ "4": { "title": null, "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "horn": { + "highmore": { "name": null, "appellation": null, "description": null, @@ -56944,7 +63679,7 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, @@ -56952,66 +63687,24 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } }, "2": { - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_horn_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_horn_2": { + "skchr_highmo_1": { "1": { "name": null, "description": null @@ -57053,7 +63746,7 @@ "description": null } }, - "skchr_horn_3": { + "skchr_highmo_2": { "1": { "name": null, "description": null @@ -57102,33 +63795,33 @@ } }, "modules": { - "uniequip_001_horn": { + "uniequip_001_highmo": { "name": null, "description": null }, - "uniequip_002_horn": { + "uniequip_002_highmo": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Military Fortress", + "name": null, "description": null }, - "3": { - "name": "Military Fortress", + "5": { + "name": null, "description": null } } @@ -57137,17 +63830,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Military Fortress", + "name": null, "description": null }, - "3": { - "name": "Military Fortress", + "5": { + "name": null, "description": null } } @@ -57159,11 +63852,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<112>": { + "manu_skill_change<000>": { "name": null, "description": null }, - "workshop_formula_device<111>": { + "manu_prod_spd<010>": { "name": null, "description": null } @@ -57209,7 +63902,7 @@ } } }, - "windflit": { + "totter": { "name": null, "appellation": null, "description": null, @@ -57259,7 +63952,7 @@ } }, "skills": { - "skchr_windft_1": { + "skchr_totter_1": { "1": { "name": null, "description": null @@ -57301,7 +63994,7 @@ "description": null } }, - "skchr_windft_2": { + "skchr_totter_2": { "1": { "name": null, "description": null @@ -57350,45 +64043,44 @@ } }, "modules": { - "uniequip_001_windft": { + "uniequip_001_totter": { "name": null, "description": null }, - "uniequip_002_windft": { + "uniequip_002_totter": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Forward Together", - "description": null - }, - "5": { - "name": "Forward Together", - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Forward Together", + "name": null, "description": null }, "5": { - "name": "Forward Together", + "name": null, "description": null } } @@ -57397,29 +64089,22 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": "Forward Together", - "description": null - }, - "5": { - "name": "Forward Together", - "description": null - } + "1": {} } }, "2": { "candidates": { "1": { - "name": "Forward Together", + "name": null, "description": null }, "5": { - "name": "Forward Together", + "name": null, "description": null } } @@ -57429,147 +64114,13 @@ } } }, - "tokenSummons": { - "token_10023_windft_wrench": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_windft_wrench_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_windft_wrench_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<115>": { + "manu_prod_spd_reduce<000>": { "name": null, "description": null }, - "manu_prod_spd&power<000>": { + "manu_prod_spd_addition&cost<000>": { "name": null, "description": null } @@ -57615,7 +64166,7 @@ } } }, - "specter-the-unchained": { + "dagda": { "name": null, "appellation": null, "description": null, @@ -57638,10 +64189,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -57655,57 +64202,11 @@ "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_ghost2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_ghost2_2": { + "skchr_dagda_1": { "1": { "name": null, "description": null @@ -57747,7 +64248,7 @@ "description": null } }, - "skchr_ghost2_3": { + "skchr_dagda_2": { "1": { "name": null, "description": null @@ -57796,37 +64297,29 @@ } }, "modules": { - "uniequip_001_ghost2": { + "uniequip_001_dagda": { "name": null, "description": null }, - "uniequip_002_ghost2": { + "uniequip_002_dagda": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": null, + "name": "Gang Spirit", "description": null } } @@ -57835,21 +64328,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 1 enemy; ASPD <#ba.vup>+{'{'}attack_speed{'}'} while above 50{'%'} HP" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": null, + "name": "Gang Spirit", "description": null } } @@ -57857,69 +64342,203 @@ } } } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession3<150>": { + "name": null, + "description": null + }, + "train_spd&profession3<151>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "paprika": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_heal_rage<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } }, - "uniequip_003_ghost2": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } + "skchr_peper_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<080>": { + "control_tra_spd<020>": { "name": null, "description": null }, - "train_spd&profession2<680>": { + "trade_ord_wt&cost<000>": { "name": null, "description": null }, - "train_cost&profession<380>": { + "trade_ord_wt&cost<010>": { "name": null, "description": null } @@ -57963,14 +64582,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "lumen": { + "stainless": { "name": null, "appellation": null, "description": null, @@ -57993,6 +64607,10 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -58014,7 +64632,7 @@ } }, "skills": { - "skchr_lumen_1": { + "skchr_ironmn_1": { "1": { "name": null, "description": null @@ -58056,7 +64674,7 @@ "description": null } }, - "skchr_lumen_2": { + "skchr_ironmn_2": { "1": { "name": null, "description": null @@ -58098,7 +64716,7 @@ "description": null } }, - "skchr_lumen_3": { + "skchr_ironmn_3": { "1": { "name": null, "description": null @@ -58147,11 +64765,11 @@ } }, "modules": { - "uniequip_001_lumen": { + "uniequip_001_ironmn": { "name": null, "description": null }, - "uniequip_002_lumen": { + "uniequip_002_ironmn": { "name": null, "description": null, "stages": { @@ -58171,8 +64789,17 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, @@ -58186,71 +64813,244 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } } - }, - "uniequip_003_lumen": { + } + }, + "tokenSummons": { + "token_10027_ironmn_pile1": { "name": null, + "appellation": null, "description": null, - "stages": { + "potentials": {}, + "talents": { "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} + "E0-L1-P1": { + "name": null, + "description": null + } }, "2": { - "traitUpgrade": { - "overrideDescription": null + "E0-L1-P1": {}, + "E1-L1-P1": {}, + "E2-L1-P1": {} + } + }, + "skills": { + "sktok_ironmn_pile1": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "token_10027_ironmn_pile2": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null } }, + "2": { + "E0-L1-P1": {}, + "E1-L1-P1": {}, + "E2-L1-P1": {} + }, "3": { - "traitUpgrade": { - "overrideDescription": null + "E0-L1-P1": {} + } + }, + "skills": { + "sktok_ironmn_pile2": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } - } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + }, + "token_10027_ironmn_pile3": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E0-L1-P1": {}, + "E1-L1-P1": {}, + "E2-L1-P1": {} + } + }, + "skills": { + "sktok_ironmn_pile3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "dorm_powToRecAll<000>": { + "workshop_formula_cost&dorm<000>": { "name": null, "description": null }, - "dorm_powToRecAll<010>": { + "workshop_formula_dorm<002>": { "name": null, "description": null } @@ -58296,7 +65096,7 @@ } } }, - "irene": { + "quartz": { "name": null, "appellation": null, "description": null, @@ -58323,12 +65123,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -58340,49 +65138,7 @@ } }, "skills": { - "skchr_irene_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_irene_2": { + "skcom_atk_up<2>": { "1": { "name": null, "description": null @@ -58424,7 +65180,7 @@ "description": null } }, - "skchr_irene_3": { + "skchr_quartz_2": { "1": { "name": null, "description": null @@ -58472,69 +65228,13 @@ "description": null } }, - "modules": { - "uniequip_001_irene": { - "name": null, - "description": null - }, - "uniequip_002_irene": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd_doubleProf<000>": { + "manu_prod_spd<000>": { "name": null, "description": null }, - "train_spd_reduceTime<000>": { + "trade_ord_spd&formula<000>": { "name": null, "description": null } @@ -58580,7 +65280,7 @@ } } }, - "erato": { + "qanipalaat": { "name": null, "appellation": null, "description": null, @@ -58603,22 +65303,26 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_erato_1": { + "skchr_qanik_1": { "1": { "name": null, "description": null @@ -58660,7 +65364,7 @@ "description": null } }, - "skchr_erato_2": { + "skchr_qanik_2": { "1": { "name": null, "description": null @@ -58709,11 +65413,11 @@ } }, "modules": { - "uniequip_001_erato": { + "uniequip_001_qanik": { "name": null, "description": null }, - "uniequip_002_erato": { + "uniequip_002_qanik": { "name": null, "description": null, "stages": { @@ -58721,13 +65425,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -58735,15 +65433,14 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -58755,15 +65452,14 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -58774,11 +65470,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<040>": { + "hire_spd_cost&clue<001>": { "name": null, "description": null }, - "train_spd&profession2<240>": { + "hire_spd_cost&clue<000>": { "name": null, "description": null } @@ -58824,7 +65520,7 @@ } } }, - "hibiscus-the-purifier": { + "lunacub": { "name": null, "appellation": null, "description": null, @@ -58851,22 +65547,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_atk_up<3>": { + "skchr_lunacu_1": { "1": { "name": null, "description": null @@ -58908,7 +65596,7 @@ "description": null } }, - "skchr_hbisc2_2": { + "skchr_lunacu_2": { "1": { "name": null, "description": null @@ -58957,33 +65645,29 @@ } }, "modules": { - "uniequip_001_hbisc2": { + "uniequip_001_lunacu": { "name": null, "description": null }, - "uniequip_002_hbisc2": { + "uniequip_002_lunacu": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Dusk and Dawn", - "description": null - }, - "5": { - "name": "Dusk and Dawn", + "name": null, "description": null } } @@ -58992,17 +65676,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Dusk and Dawn", - "description": null - }, - "5": { - "name": "Dusk and Dawn", + "name": null, "description": null } } @@ -59014,11 +65694,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&faction<900>": { + "dorm_rec_oneself<001>": { "name": null, "description": null }, - "train_spd&profession2<270>": { + "workshop_formula_probability<011>": { "name": null, "description": null } @@ -59062,14 +65742,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "czerny": { + "vigil": { "name": null, "appellation": null, "description": null, @@ -59092,14 +65767,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -59111,7 +65792,7 @@ } }, "skills": { - "skchr_pianst_1": { + "skchr_vigil_1": { "1": { "name": null, "description": null @@ -59153,7 +65834,49 @@ "description": null } }, - "skchr_pianst_2": { + "skchr_vigil_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_vigil_3": { "1": { "name": null, "description": null @@ -59186,28 +65909,202 @@ "name": null, "description": null }, - "9": { - "name": null, - "description": null + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_vigil": { + "name": null, + "description": null + }, + "uniequip_002_vigil": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Leader of the Wolfpack", + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": "Leader of the Wolfpack", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Leader of the Wolfpack", + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": "Leader of the Wolfpack", + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10028_vigil_wolf": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "sktok_vigil_wolf_1": { + "1": { + "name": null + } + }, + "sktok_vigil_wolf_2": { + "1": { + "name": null + } + }, + "sktok_vigil_wolf_3": { + "1": { + "name": null + }, + "2": { + "name": null + }, + "3": { + "name": null + }, + "4": { + "name": null + }, + "5": { + "name": null + }, + "6": { + "name": null + }, + "7": { + "name": null + }, + "8": { + "name": null + }, + "9": { + "name": null + }, + "10": { + "name": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_bd_n1_n3<000>": { + "meet_spd<032>": { "name": null, "description": null }, - "dorm_rec_bd_n1<100>": { + "trade_ord_spd&meet<000>": { "name": null, "description": null } @@ -59253,7 +66150,7 @@ } } }, - "ebenholz": { + "texas-the-omertosa": { "name": null, "appellation": null, "description": null, @@ -59297,7 +66194,7 @@ } }, "skills": { - "skchr_ebnhlz_1": { + "skchr_texas2_1": { "1": { "name": null, "description": null @@ -59339,7 +66236,7 @@ "description": null } }, - "skchr_ebnhlz_2": { + "skchr_texas2_2": { "1": { "name": null, "description": null @@ -59381,7 +66278,7 @@ "description": null } }, - "skchr_ebnhlz_3": { + "skchr_texas2_3": { "1": { "name": null, "description": null @@ -59430,53 +66327,11 @@ } }, "modules": { - "uniequip_001_ebnhlz": { + "uniequip_001_texas2": { "name": null, "description": null }, - "uniequip_002_ebnhlz": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_ebnhlz": { + "uniequip_002_texas2": { "name": null, "description": null, "stages": { @@ -59484,13 +66339,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -59498,19 +66347,10 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -59522,85 +66362,10 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_004_ebnhlz": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Deals Necrosis impairment equivalent to 8{'%'} of Arts damage dealt" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": "Deals Necrosis impairment equivalent to 8{'%'} of Arts damage dealt" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Appoggiatura", - "description": null - }, - "5": { - "name": "Appoggiatura", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "Deals Necrosis impairment equivalent to 8{'%'} of Arts damage dealt" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": "Appoggiatura", - "description": null - }, - "5": { - "name": "Appoggiatura", - "description": null } } } @@ -59609,77 +66374,13 @@ } } }, - "tokenSummons": { - "token_10024_ebnhlz_rcube": { - "name": null, - "appellation": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_ebnhlz_token": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": {}, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd_bd_n1<000>": { - "name": null, - "description": null - }, - "trade_ord_spd_bd<000>": { + "train_spd_doubleProf2<001>": { "name": null, "description": null }, - "trade_ord_spd_bd<010>": { + "train_spd_doubleProf2<000>": { "name": null, "description": null } @@ -59723,9 +66424,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "astgenne": { + "penance": { "name": null, "appellation": null, "description": null, @@ -59748,18 +66454,44 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, + "E1-L1-P3": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_halo_1": { + "skchr_judge_1": { "1": { "name": null, "description": null @@ -59801,7 +66533,49 @@ "description": null } }, - "skchr_halo_2": { + "skchr_judge_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_judge_3": { "1": { "name": null, "description": null @@ -59847,29 +66621,26 @@ "traitCandidates": { "E0-L1": { "description": null - }, - "E2-L1": { - "description": null } }, "modules": { - "uniequip_001_halo": { + "uniequip_001_judge": { "name": null, "description": null }, - "uniequip_002_halo": { + "uniequip_002_judge": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -59877,6 +66648,10 @@ "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } } @@ -59884,7 +66659,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -59892,6 +66667,10 @@ "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } } @@ -59902,11 +66681,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd<001>": { + "hire_spd_cost<210>": { "name": null, "description": null }, - "manu_prod_spd<011>": { + "dorm_hireToRecAll<000>": { "name": null, "description": null } @@ -59952,7 +66731,7 @@ } } }, - "greyy-the-lightningbearer": { + "puzzle": { "name": null, "appellation": null, "description": null, @@ -59979,14 +66758,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skcom_quickattack<3>": { + "skchr_puzzle_1": { "1": { "name": null, "description": null @@ -60028,7 +66815,7 @@ "description": null } }, - "skchr_greyy2_2": { + "skchr_puzzle_2": { "1": { "name": null, "description": null @@ -60076,61 +66863,13 @@ "description": null } }, - "modules": { - "uniequip_001_greyy2": { - "name": null, - "description": null - }, - "uniequip_002_greyy2": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_drone<000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "power_count<000>": { + "meet_spd_notOwned<001>": { "name": null, "description": null } @@ -60174,14 +66913,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "dorothy": { + "harmonie": { "name": null, "appellation": null, "description": null, @@ -60204,32 +66938,14 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P3": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null @@ -60241,49 +66957,7 @@ } }, "skills": { - "skchr_doroth_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_doroth_2": { + "skchr_hamoni_1": { "1": { "name": null, "description": null @@ -60325,7 +66999,7 @@ "description": null } }, - "skchr_doroth_3": { + "skchr_hamoni_2": { "1": { "name": null, "description": null @@ -60374,23 +67048,23 @@ } }, "modules": { - "uniequip_001_doroth": { + "uniequip_001_hamoni": { "name": null, "description": null }, - "uniequip_002_doroth": { + "uniequip_002_hamoni": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -60409,7 +67083,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -60429,155 +67103,13 @@ } } }, - "tokenSummons": { - "token_10025_doroth_recttp": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "skills": { - "sktok_doroth_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_doroth_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_doroth_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "manu_skill_spd1<010>": { + "dorm_rec_oneself<000>": { "name": null, "description": null }, - "manu_prod_spd<011>": { + "meet_spd&cost_condChar<000>": { "name": null, "description": null } @@ -60623,7 +67155,7 @@ } } }, - "cantabile": { + "reed-the-flame-shadow": { "name": null, "appellation": null, "description": null, @@ -60650,7 +67182,7 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -60658,14 +67190,24 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P6": { "name": null, "description": null } } }, "skills": { - "skchr_ctable_1": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -60707,7 +67249,49 @@ "description": null } }, - "skchr_ctable_2": { + "skchr_reed2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_reed2_3": { "1": { "name": null, "description": null @@ -60755,13 +67339,73 @@ "description": null } }, + "modules": { + "uniequip_001_reed2": { + "name": null, + "description": null + }, + "uniequip_002_reed2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Reflected Shine", + "description": null + }, + "6": { + "name": "Reflected Shine", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Reflected Shine", + "description": null + }, + "6": { + "name": "Reflected Shine", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd_notOwned<000>": { + "train_spd_doubleProf<100>": { "name": null, "description": null }, - "meet_spd_notOwned<010>": { + "train_spd_doubleProf<110>": { + "name": null, + "description": null + }, + "control_dorm_rec<000>": { "name": null, "description": null } @@ -60805,9 +67449,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "minimalist": { + "jieyun": { "name": null, "appellation": null, "description": null, @@ -60849,7 +67498,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_bdhkgt_1": { "1": { "name": null, "description": null @@ -60891,7 +67540,7 @@ "description": null } }, - "skchr_malist_2": { + "skchr_bdhkgt_2": { "1": { "name": null, "description": null @@ -60940,33 +67589,35 @@ } }, "modules": { - "uniequip_001_malist": { + "uniequip_001_bdhkgt": { "name": null, "description": null }, - "uniequip_002_malist": { + "uniequip_002_bdhkgt": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Flash of Insight", + "name": null, "description": null }, "5": { - "name": "Flash of Insight", + "name": null, "description": null } } @@ -60975,17 +67626,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Controls a <#ba.kw>Drone that deals <#ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120{'%'} of the operator's ATK)" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Flash of Insight", + "name": null, "description": null }, "5": { - "name": "Flash of Insight", + "name": null, "description": null } } @@ -60997,15 +67649,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_constrLv<000>": { + "manu_bd_to_bd<000>": { "name": null, "description": null }, - "manu_prod_spd_bd<100>": { + "manu_prod_spd_bd<200>": { "name": null, "description": null }, - "manu_prod_spd_bd<110>": { + "manu_prod_spd_bd<201>": { "name": null, "description": null } @@ -61051,7 +67703,7 @@ } } }, - "pozemka": { + "firewhistle": { "name": null, "appellation": null, "description": null, @@ -61074,20 +67726,14 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -61099,49 +67745,7 @@ } }, "skills": { - "skchr_bgsnow_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_bgsnow_2": { + "skchr_firwhl_1": { "1": { "name": null, "description": null @@ -61183,7 +67787,7 @@ "description": null } }, - "skchr_bgsnow_3": { + "skchr_firwhl_2": { "1": { "name": null, "description": null @@ -61232,11 +67836,11 @@ } }, "modules": { - "uniequip_001_bgsnow": { + "uniequip_001_firwhl": { "name": null, "description": null }, - "uniequip_002_bgsnow": { + "uniequip_002_firwhl": { "name": null, "description": null, "stages": { @@ -61256,6 +67860,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -61271,6 +67879,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -61279,148 +67891,13 @@ } } }, - "tokenSummons": { - "token_10026_bgsnow_subbow": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_bgsnow_1": { - "1": { - "name": null - }, - "2": { - "name": null - }, - "3": { - "name": null - }, - "4": { - "name": null - }, - "5": { - "name": null - }, - "6": { - "name": null - }, - "7": { - "name": null - }, - "8": { - "name": null - }, - "9": { - "name": null - }, - "10": { - "name": null - } - }, - "sktok_bgsnow_2": { - "1": { - "name": null - }, - "2": { - "name": null - }, - "3": { - "name": null - }, - "4": { - "name": null - }, - "5": { - "name": null - }, - "6": { - "name": null - }, - "7": { - "name": null - }, - "8": { - "name": null - }, - "9": { - "name": null - }, - "10": { - "name": null - } - }, - "sktok_bgsnow_3": { - "1": { - "name": null - }, - "2": { - "name": null - }, - "3": { - "name": null - }, - "4": { - "name": null - }, - "5": { - "name": null - }, - "6": { - "name": null - }, - "7": { - "name": null - }, - "8": { - "name": null - }, - "9": { - "name": null - }, - "10": { - "name": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&gold<100>": { + "trade_cost<000>": { "name": null, "description": null }, - "trade_ord_line_durin<010>": { + "trade_ord_spd&share<000>": { "name": null, "description": null } @@ -61466,7 +67943,7 @@ } } }, - "gavial-the-invincible": { + "lin": { "name": null, "appellation": null, "description": null, @@ -61493,7 +67970,7 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, @@ -61501,7 +67978,7 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } @@ -61511,14 +67988,14 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } } }, "skills": { - "skchr_gvial2_1": { + "skchr_lin_1": { "1": { "name": null, "description": null @@ -61560,7 +68037,7 @@ "description": null } }, - "skchr_gvial2_2": { + "skchr_lin_2": { "1": { "name": null, "description": null @@ -61602,7 +68079,7 @@ "description": null } }, - "skchr_gvial2_3": { + "skchr_lin_3": { "1": { "name": null, "description": null @@ -61651,33 +68128,33 @@ } }, "modules": { - "uniequip_001_gvial2": { + "uniequip_001_lin": { "name": null, "description": null }, - "uniequip_002_gvial2": { + "uniequip_002_lin": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Battleaxe", + "name": null, "description": null }, "3": { - "name": "Battleaxe", + "name": null, "description": null } } @@ -61686,17 +68163,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Can attack <#ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Battleaxe", + "name": null, "description": null }, "3": { - "name": "Battleaxe", + "name": null, "description": null } } @@ -61708,15 +68185,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<020>": { - "name": null, - "description": null - }, - "train_spd&profession2<620>": { + "hire_spd_cost<111>": { "name": null, "description": null }, - "train_cost&profession<320>": { + "hire_spd_cost&extra<000>": { "name": null, "description": null } @@ -61760,14 +68233,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "proviso": { + "chongyue": { "name": null, "appellation": null, "description": null, @@ -61806,10 +68274,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_provs_1": { + "skchr_chyue_1": { "1": { "name": null, "description": null @@ -61851,7 +68325,49 @@ "description": null } }, - "skchr_provs_2": { + "skchr_chyue_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_chyue_3": { "1": { "name": null, "description": null @@ -61900,44 +68416,29 @@ } }, "modules": { - "uniequip_001_provs": { + "uniequip_001_chyue": { "name": null, "description": null }, - "uniequip_002_provs": { + "uniequip_002_chyue": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Blocks 1 enemy and has <#ba.kw>15{'%'} Physical Dodge" }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Blocks 1 enemy and has <#ba.kw>15{'%'} Physical Dodge" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": null, - "description": null - }, - "5": { - "name": null, + "name": "All Are Guests", "description": null } } @@ -61946,24 +68447,20 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Blocks 1 enemy and has <#ba.kw>15{'%'} Physical Dodge" }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": "All Are Guests", + "description": null + } } }, "2": { "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } + "1": {} } } } @@ -61973,15 +68470,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_law<000>": { - "name": null, - "description": null - }, - "trade_ord_against<000>": { + "control_mp_cost&bd_up<000>": { "name": null, "description": null }, - "trade_ord_against<010>": { + "control_mp_bd_cost_expand<000>": { "name": null, "description": null } @@ -62027,7 +68520,7 @@ } } }, - "mlynar": { + "wind-chimes": { "name": null, "appellation": null, "description": null, @@ -62054,20 +68547,10 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null @@ -62079,49 +68562,7 @@ } }, "skills": { - "skchr_mlynar_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_mlynar_2": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -62163,7 +68604,7 @@ "description": null } }, - "skchr_mlynar_3": { + "skchr_chimes_2": { "1": { "name": null, "description": null @@ -62213,11 +68654,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<008>": { + "trade_cost&bd2<000>": { "name": null, "description": null }, - "control_mp_lonely<000>": { + "trade_cost&bd2<001>": { "name": null, "description": null } @@ -62263,25 +68704,59 @@ } } }, - "luo-xiaohei": { + "qiubai": { "name": null, "appellation": null, "description": null, - "potentials": {}, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } } }, "skills": { - "skchr_lolxh_1": { + "skchr_qiubai_1": { "1": { "name": null, "description": null @@ -62323,7 +68798,49 @@ "description": null } }, - "skchr_lolxh_2": { + "skchr_qiubai_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_qiubai_3": { "1": { "name": null, "description": null @@ -62371,13 +68888,69 @@ "description": null } }, + "modules": { + "uniequip_001_qiubai": { + "name": null, + "description": null + }, + "uniequip_002_qiubai": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Find an Opening", + "description": null + }, + "5": { + "name": "Find an Opening", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Attacks deals an additional <#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'} ATK as Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Find an Opening", + "description": null + }, + "5": { + "name": "Find an Opening", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_cost<000>": { + "train_spd&profession3<160>": { "name": null, "description": null }, - "workshop_formula_lolxh<000>": { + "train_spd&profession3<161>": { "name": null, "description": null } @@ -62423,88 +68996,72 @@ } } }, - "reserve-operator-defender": { + "terra-research-commission": { "name": null, "appellation": null, "description": null, - "potentials": {}, - "skills": {}, - "traitCandidates": { - "E0-L1": { + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "tulip": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_apionr_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { + "E0-L1-P1": { "name": null, "description": null }, - "6": { + "E0-L1-P2": { "name": null, "description": null }, - "7": { + "E0-L1-P3": { "name": null, "description": null }, - "8": { + "E0-L1-P4": { "name": null, "description": null }, - "9": { + "E0-L1-P5": { "name": null, "description": null }, - "10": { + "E0-L1-P6": { "name": null, "description": null } } }, + "skills": {}, "traitCandidates": { "E0-L1": { "description": null } }, "tokenSummons": {}, - "riicBaseSkills": {}, + "riicBaseSkills": { + "trade_ord_spd&limit&bd<000>": { + "name": null, + "description": null + }, + "manu_prod_spd&limit&bd<000>": { + "name": null, + "description": null + } + }, "profile": { "stories": { "0": { @@ -62530,7 +69087,7 @@ } } }, - "highmore": { + "rathalos-s-noir-corne": { "name": null, "appellation": null, "description": null, @@ -62553,24 +69110,24 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } }, "2": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -62582,7 +69139,7 @@ } }, "skills": { - "skchr_highmo_1": { + "skchr_noirc2_1": { "1": { "name": null, "description": null @@ -62624,7 +69181,7 @@ "description": null } }, - "skchr_highmo_2": { + "skchr_noirc2_2": { "1": { "name": null, "description": null @@ -62670,36 +69227,49 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null } }, "modules": { - "uniequip_001_highmo": { + "uniequip_001_noirc2": { "name": null, "description": null }, - "uniequip_002_highmo": { + "uniequip_002_noirc2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Sustenance from the Reaper", - "description": null - }, - "5": { - "name": "Sustenance from the Reaper", + "name": null, "description": null } } @@ -62708,17 +69278,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Sustenance from the Reaper", - "description": null - }, - "5": { - "name": "Sustenance from the Reaper", + "name": null, "description": null } } @@ -62730,11 +69301,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_skill_change<000>": { + "control_mp_bd2<000>": { "name": null, "description": null }, - "manu_prod_spd<010>": { + "control_token_tra_spd<000>": { "name": null, "description": null } @@ -62778,9 +69349,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "totter": { + "kirin-r-yato": { "name": null, "appellation": null, "description": null, @@ -62807,18 +69383,16 @@ "name": null, "description": null }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -62830,7 +69404,7 @@ } }, "skills": { - "skchr_totter_1": { + "skchr_yato2_1": { "1": { "name": null, "description": null @@ -62872,7 +69446,49 @@ "description": null } }, - "skchr_totter_2": { + "skchr_yato2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_yato2_3": { "1": { "name": null, "description": null @@ -62921,11 +69537,11 @@ } }, "modules": { - "uniequip_001_totter": { + "uniequip_001_yato2": { "name": null, "description": null }, - "uniequip_002_totter": { + "uniequip_002_yato2": { "name": null, "description": null, "stages": { @@ -62933,13 +69549,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -62947,11 +69557,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -62971,11 +69576,6 @@ }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -62994,11 +69594,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd_reduce<000>": { + "control_mp_cost&bd2<010>": { "name": null, "description": null }, - "manu_prod_spd_addition&cost<000>": { + "control_token_prod_spd2<000>": { "name": null, "description": null } @@ -63042,10 +69642,15 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "dagda": { - "name": null, + "u-official": { + "name": "U-Official", "appellation": null, "description": null, "potentials": { @@ -63067,167 +69672,76 @@ }, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_dagda_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_dagda_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { + "E0-L1-P1": { "name": null, "description": null }, - "6": { + "E0-L1-P2": { "name": null, "description": null }, - "7": { + "E0-L1-P3": { "name": null, "description": null }, - "8": { + "E0-L1-P4": { "name": null, "description": null }, - "9": { + "E0-L1-P5": { "name": null, "description": null }, - "10": { + "E0-L1-P6": { "name": null, "description": null } } }, + "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to 10{'%'} of self ATK). Self is unaffected by Inspiration and ignores <#ba.kw>Deployment Limit, but has a long Redeployment Time" } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession3<150>": { + "trade_ord_spd&wt<000>": { "name": null, "description": null }, - "train_spd&profession3<151>": { + "meet_spd_Owned<000>": { "name": null, "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { + } + }, + "profile": { + "stories": { + "0": { "title": null, "text": null }, - "5": { + "1": { "title": null, "text": null }, - "6": { + "2": { "title": null, "text": null }, - "7": { + "3": { "title": null, "text": null }, - "8": { + "4": { "title": null, "text": null } } } }, - "paprika": { - "name": null, + "humus": { + "name": "Humus", "appellation": null, "description": null, "potentials": { @@ -63268,7 +69782,7 @@ } }, "skills": { - "skcom_heal_rage<3>": { + "skchr_humus_1": { "1": { "name": null, "description": null @@ -63310,7 +69824,7 @@ "description": null } }, - "skchr_peper_2": { + "skchr_humus_2": { "1": { "name": null, "description": null @@ -63355,20 +69869,72 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" } }, - "tokenSummons": {}, - "riicBaseSkills": { - "control_tra_spd<020>": { + "modules": { + "uniequip_001_humus": { "name": null, "description": null }, - "trade_ord_wt&cost<000>": { + "uniequip_002_humus": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_proc_probability<013>": { "name": null, "description": null }, - "trade_ord_wt&cost<010>": { + "workshop_formula_rub<000>": { "name": null, "description": null } @@ -63414,8 +69980,8 @@ } } }, - "stainless": { - "name": null, + "morgan": { + "name": "Morgan", "appellation": null, "description": null, "potentials": { @@ -63437,74 +70003,32 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } }, "2": { "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_ironmn_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_ironmn_2": { + "skchr_morgan_1": { "1": { "name": null, "description": null @@ -63546,7 +70070,7 @@ "description": null } }, - "skchr_ironmn_3": { + "skchr_morgan_2": { "1": { "name": null, "description": null @@ -63591,296 +70115,72 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "modules": { - "uniequip_001_ironmn": { + "uniequip_001_morgan": { "name": null, "description": null }, - "uniequip_002_ironmn": { + "uniequip_002_morgan": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Cost Cutting", + "name": null, "description": null }, "5": { - "name": "Cost Cutting", + "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": "Can hold <#ba.kw>+{'{'}cnt{'}'} additional <> and device deployment costs are <#ba.kw>reduced" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Cost Cutting", + "name": null, "description": null }, "5": { - "name": "Cost Cutting", + "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } } } }, - "tokenSummons": { - "token_10027_ironmn_pile1": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E0-L1-P1": {}, - "E1-L1-P1": {}, - "E2-L1-P1": {} - } - }, - "skills": { - "sktok_ironmn_pile1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "token_10027_ironmn_pile2": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E0-L1-P1": {}, - "E1-L1-P1": {}, - "E2-L1-P1": {} - }, - "3": { - "E0-L1-P1": {} - } - }, - "skills": { - "sktok_ironmn_pile2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - }, - "token_10027_ironmn_pile3": { - "name": null, - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E0-L1-P1": {}, - "E1-L1-P1": {}, - "E2-L1-P1": {} - } - }, - "skills": { - "sktok_ironmn_pile3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost&dorm<000>": { + "dorm_rec_toone<000>": { "name": null, "description": null }, - "workshop_formula_dorm<002>": { + "trade_ord_spd_par<000>": { "name": null, "description": null } @@ -63926,8 +70226,8 @@ } } }, - "quartz": { - "name": null, + "cement": { + "name": "Cement", "appellation": null, "description": null, "potentials": { @@ -63968,7 +70268,7 @@ } }, "skills": { - "skcom_atk_up<2>": { + "skchr_cement_1": { "1": { "name": null, "description": null @@ -64010,7 +70310,7 @@ "description": null } }, - "skchr_quartz_2": { + "skchr_cement_2": { "1": { "name": null, "description": null @@ -64055,7 +70355,63 @@ }, "traitCandidates": { "E0-L1": { + "description": "Only restores SP when blocking enemies" + } + }, + "modules": { + "uniequip_001_cement": { + "name": null, "description": null + }, + "uniequip_002_cement": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -64064,7 +70420,7 @@ "name": null, "description": null }, - "trade_ord_spd&formula<000>": { + "manu_prod_limit&cost<021>": { "name": null, "description": null } @@ -64110,8 +70466,8 @@ } } }, - "qanipalaat": { - "name": null, + "ines": { + "name": "Ines", "appellation": null, "description": null, "potentials": { @@ -64149,10 +70505,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_qanik_1": { + "skchr_ines_1": { "1": { "name": null, "description": null @@ -64194,7 +70556,49 @@ "description": null } }, - "skchr_qanik_2": { + "skchr_ines_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ines_3": { "1": { "name": null, "description": null @@ -64239,72 +70643,19 @@ }, "traitCandidates": { "E0-L1": { - "description": null - } - }, - "modules": { - "uniequip_001_qanik": { - "name": null, - "description": null + "description": "Has <#ba.kw>reduced Redeployment Time, can use ranged attacks" }, - "uniequip_002_qanik": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } + "E2-L1": { + "description": "Has <#ba.kw>reduced Redeployment Time, can use ranged attacks" } }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost&clue<001>": { + "hire_spd<001>": { "name": null, "description": null }, - "hire_spd_cost&clue<000>": { + "meet_spd_hast<000>": { "name": null, "description": null } @@ -64350,8 +70701,8 @@ } } }, - "lunacub": { - "name": null, + "melanite": { + "name": "Melanite", "appellation": null, "description": null, "potentials": { @@ -64377,14 +70728,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_lunacu_1": { + "skchr_melnte_1": { "1": { "name": null, "description": null @@ -64426,7 +70785,7 @@ "description": null } }, - "skchr_lunacu_2": { + "skchr_melnte_2": { "1": { "name": null, "description": null @@ -64471,15 +70830,15 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "High accuracy point-blank shot" } }, "modules": { - "uniequip_001_lunacu": { + "uniequip_001_melnte": { "name": null, "description": null }, - "uniequip_002_lunacu": { + "uniequip_002_melnte": { "name": null, "description": null, "stages": { @@ -64499,6 +70858,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -64514,6 +70877,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -64524,11 +70891,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_oneself<001>": { + "train_spd&profession2<040>": { "name": null, "description": null }, - "workshop_formula_probability<011>": { + "train_spd&profession2<630>": { "name": null, "description": null } @@ -64574,8 +70941,8 @@ } } }, - "vigil": { - "name": null, + "muelsyse": { + "name": "Muelsyse", "appellation": null, "description": null, "potentials": { @@ -64622,7 +70989,7 @@ } }, "skills": { - "skchr_vigil_1": { + "skchr_mlyss_1": { "1": { "name": null, "description": null @@ -64664,7 +71031,7 @@ "description": null } }, - "skchr_vigil_2": { + "skchr_mlyss_2": { "1": { "name": null, "description": null @@ -64706,7 +71073,7 @@ "description": null } }, - "skchr_vigil_3": { + "skchr_mlyss_3": { "1": { "name": null, "description": null @@ -64751,82 +71118,132 @@ }, "traitCandidates": { "E0-L1": { + "description": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + } + }, + "modules": { + "uniequip_001_mlyss": { + "name": null, "description": null + }, + "uniequip_002_mlyss": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Pure Water is Life", + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <#ba.kw>15{'%'} less damage from enemies blocked by itself; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "Pure Water is Life", + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": { - "token_10028_vigil_wolf": { - "name": null, + "token_10030_mlyss_wtrman": { + "name": "Flowing Shape", "appellation": null, "description": null, "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, "description": null }, "E1-L1-P1": { - "name": null, "description": null }, "E2-L1-P1": { - "name": null, "description": null } }, "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } + "E0-L1-P1": {} } }, "skills": { - "sktok_vigil_wolf_1": { + "sktok_mlyss_wtrman_1": { "1": { - "name": null + "name": null, + "description": null } }, - "sktok_vigil_wolf_2": { + "sktok_mlyss_wtrman_2": { "1": { - "name": null + "name": null, + "description": null } }, - "sktok_vigil_wolf_3": { + "sktok_mlyss_wtrman_3": { "1": { - "name": null - }, - "2": { - "name": null - }, - "3": { - "name": null - }, - "4": { - "name": null - }, - "5": { - "name": null - }, - "6": { - "name": null - }, - "7": { - "name": null - }, - "8": { - "name": null - }, - "9": { - "name": null - }, - "10": { - "name": null + "name": null, + "description": null } } }, @@ -64840,11 +71257,11 @@ } }, "riicBaseSkills": { - "meet_spd<032>": { + "dorm_rec_all&oneself<022>": { "name": null, "description": null }, - "trade_ord_spd&meet<000>": { + "power_rec_rhine<000>": { "name": null, "description": null } @@ -64890,8 +71307,8 @@ } } }, - "texas-the-omertosa": { - "name": null, + "hoolheyak": { + "name": "Ho'olheyak", "appellation": null, "description": null, "potentials": { @@ -64917,12 +71334,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -64931,10 +71346,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_texas2_1": { + "skchr_heyak_1": { "1": { "name": null, "description": null @@ -64976,7 +71397,7 @@ "description": null } }, - "skchr_texas2_2": { + "skchr_heyak_2": { "1": { "name": null, "description": null @@ -65018,7 +71439,7 @@ "description": null } }, - "skchr_texas2_3": { + "skchr_heyak_3": { "1": { "name": null, "description": null @@ -65063,15 +71484,15 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Deals <#ba.kw>Arts damage" } }, "modules": { - "uniequip_001_texas2": { + "uniequip_001_heyak": { "name": null, "description": null }, - "uniequip_002_texas2": { + "uniequip_002_heyak": { "name": null, "description": null, "stages": { @@ -65091,6 +71512,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -65106,21 +71531,81 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } } } } + }, + "uniequip_003_heyak": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Gain <#ba.kw>{'{'}sp{'}'} SP when normal attacks hit an elite or leader enemy." + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Gain <#ba.kw>{'{'}sp{'}'} SP when normal attacks hit an elite or leader enemy." + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Bygone Wings", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Gain <#ba.kw>{'{'}sp{'}'} SP when normal attacks hit an elite or leader enemy." + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Bygone Wings", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd_doubleProf2<001>": { + "meet_spd&cost_condChar<001>": { "name": null, "description": null }, - "train_spd_doubleProf2<000>": { + "meet_spd&cost_condChar<011>": { + "name": null, + "description": null + }, + "meet_spd&condChar_mustget<000>": { "name": null, "description": null } @@ -65164,15 +71649,10 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "penance": { - "name": null, + "silence-the-paradigmatic": { + "name": "Silence the Paradigmatic", "appellation": null, "description": null, "potentials": { @@ -65194,29 +71674,13 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P3": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } }, "2": { @@ -65231,7 +71695,7 @@ } }, "skills": { - "skchr_judge_1": { + "skchr_slent2_1": { "1": { "name": null, "description": null @@ -65273,7 +71737,7 @@ "description": null } }, - "skchr_judge_2": { + "skchr_slent2_2": { "1": { "name": null, "description": null @@ -65315,7 +71779,7 @@ "description": null } }, - "skchr_judge_3": { + "skchr_slent2_3": { "1": { "name": null, "description": null @@ -65360,37 +71824,42 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" } }, "modules": { - "uniequip_001_judge": { + "uniequip_001_slent2": { "name": null, "description": null }, - "uniequip_002_judge": { + "uniequip_002_slent2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "overrideDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Guardian of the Law", + "name": null, "description": null }, - "3": { - "name": "Guardian of the Law", + "5": { + "name": null, "description": null } } @@ -65399,17 +71868,22 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken from units blocked by self" + "overrideDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Guardian of the Law", + "name": null, "description": null }, - "3": { - "name": "Guardian of the Law", + "5": { + "name": null, "description": null } } @@ -65419,13 +71893,81 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10029_slent2_protrb": { + "name": "Night Banisher", + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_slent2_protrb": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "hire_spd_cost<210>": { + "hire_spd<032>": { "name": null, "description": null }, - "dorm_hireToRecAll<000>": { + "manu_prod_spd<021>": { "name": null, "description": null } @@ -65469,10 +72011,15 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "puzzle": { - "name": null, + "friston-3": { + "name": "Friston-3", "appellation": null, "description": null, "potentials": { @@ -65494,122 +72041,45 @@ }, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_puzzle_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_puzzle_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { + "E0-L1-P1": { "name": null, "description": null }, - "6": { + "E0-L1-P2": { "name": null, "description": null }, - "7": { + "E0-L1-P3": { "name": null, "description": null }, - "8": { + "E0-L1-P4": { "name": null, "description": null }, - "9": { + "E0-L1-P5": { "name": null, "description": null }, - "10": { + "E0-L1-P6": { "name": null, "description": null } } }, + "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 3 enemies and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time" } }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "power_rec_spd<000>": { "name": null, "description": null }, - "meet_spd_notOwned<001>": { + "power_rec_spd_P<000>": { "name": null, "description": null } @@ -65639,24 +72109,12 @@ "5": { "title": null, "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "harmonie": { - "name": null, + "insider": { + "name": "Insider", "appellation": null, "description": null, "potentials": { @@ -65682,22 +72140,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_hamoni_1": { + "skchr_inside_1": { "1": { "name": null, "description": null @@ -65739,7 +72189,7 @@ "description": null } }, - "skchr_hamoni_2": { + "skchr_inside_2": { "1": { "name": null, "description": null @@ -65784,27 +72234,27 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Attacks aerial enemies first" } }, "modules": { - "uniequip_001_hamoni": { + "uniequip_001_inside": { "name": null, "description": null }, - "uniequip_002_hamoni": { + "uniequip_002_inside": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -65812,10 +72262,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -65823,7 +72269,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -65831,10 +72277,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -65845,11 +72287,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_oneself<000>": { + "hire_spd&clue<110>": { "name": null, "description": null }, - "meet_spd&cost_condChar<000>": { + "dorm_rec_single&oneself<040>": { "name": null, "description": null } @@ -65895,8 +72337,8 @@ } } }, - "reed-the-flame-shadow": { - "name": null, + "spuria": { + "name": "Spuria", "appellation": null, "description": null, "potentials": { @@ -65918,78 +72360,22 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P6": { - "name": null, - "description": null } } }, "skills": { - "skcom_quickattack<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_reed2_2": { + "skchr_spuria_1": { "1": { "name": null, "description": null @@ -66031,7 +72417,7 @@ "description": null } }, - "skchr_reed2_3": { + "skchr_spuria_2": { "1": { "name": null, "description": null @@ -66076,37 +72462,44 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Continually loses HP over time" } }, "modules": { - "uniequip_001_reed2": { + "uniequip_001_spuria": { "name": null, "description": null }, - "uniequip_002_reed2": { + "uniequip_002_spuria": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Reflected Shine", - "description": null - }, - "6": { - "name": "Reflected Shine", + "name": null, "description": null } } @@ -66115,17 +72508,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": "Reflected Shine", - "description": null - }, - "6": { - "name": "Reflected Shine", + "name": null, "description": null } } @@ -66137,15 +72531,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd_doubleProf<100>": { + "power_rec_spd&addition<000>": { "name": null, "description": null }, - "train_spd_doubleProf<110>": { + "power_rec_spd&addition<001>": { "name": null, "description": null }, - "control_dorm_rec<000>": { + "power_rec_spd&cost<010>": { "name": null, "description": null } @@ -66189,15 +72583,10 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "jieyun": { - "name": null, + "executor-the-ex-foedere": { + "name": "Executor the Ex Foedere", "appellation": null, "description": null, "potentials": { @@ -66235,10 +72624,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_bdhkgt_1": { + "skchr_excu2_1": { "1": { "name": null, "description": null @@ -66280,7 +72675,49 @@ "description": null } }, - "skchr_bdhkgt_2": { + "skchr_excu2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_excu2_3": { "1": { "name": null, "description": null @@ -66325,28 +72762,26 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" } }, "modules": { - "uniequip_001_bdhkgt": { + "uniequip_001_excu2": { "name": null, "description": null }, - "uniequip_002_bdhkgt": { + "uniequip_002_excu2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { @@ -66366,7 +72801,6 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, "overrideDescription": null }, "talentUpgrades": { @@ -66389,15 +72823,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_bd_to_bd<000>": { + "manu_formula_spd<030>": { "name": null, "description": null }, - "manu_prod_spd_bd<200>": { + "manu_formula_spd<031>": { "name": null, "description": null }, - "manu_prod_spd_bd<201>": { + "manu_formula_limit<020>": { "name": null, "description": null } @@ -66441,10 +72875,15 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "firewhistle": { - "name": null, + "santalla": { + "name": "Santalla", "appellation": null, "description": null, "potentials": { @@ -66485,7 +72924,7 @@ } }, "skills": { - "skchr_firwhl_1": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -66527,7 +72966,7 @@ "description": null } }, - "skchr_firwhl_2": { + "skchr_sntlla_2": { "1": { "name": null, "description": null @@ -66572,37 +73011,39 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Deals <#ba.kw>AOE Arts damage" } }, "modules": { - "uniequip_001_firwhl": { + "uniequip_001_sntlla": { "name": null, "description": null }, - "uniequip_002_firwhl": { + "uniequip_002_sntlla": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Flexible Fighter", + "name": null, "description": null }, "5": { - "name": "Flexible Fighter", + "name": null, "description": null } } @@ -66611,17 +73052,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Flexible Fighter", + "name": null, "description": null }, "5": { - "name": "Flexible Fighter", + "name": null, "description": null } } @@ -66633,11 +73075,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_cost<000>": { + "dorm_rec_single_power<000>": { "name": null, "description": null }, - "trade_ord_spd&share<000>": { + "train_spd_power<000>": { "name": null, "description": null } @@ -66683,8 +73125,8 @@ } } }, - "lin": { - "name": null, + "typhon": { + "name": "Typhon", "appellation": null, "description": null, "potentials": { @@ -66710,17 +73152,9 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } }, "2": { @@ -66728,14 +73162,14 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skchr_lin_1": { + "skcom_quickattack<3>": { "1": { "name": null, "description": null @@ -66777,7 +73211,7 @@ "description": null } }, - "skchr_lin_2": { + "skchr_typhon_2": { "1": { "name": null, "description": null @@ -66819,7 +73253,7 @@ "description": null } }, - "skchr_lin_3": { + "skchr_typhon_3": { "1": { "name": null, "description": null @@ -66864,27 +73298,33 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Attacks the heaviest enemy first" } }, "modules": { - "uniequip_001_lin": { + "uniequip_001_typhon": { "name": null, "description": null }, - "uniequip_002_lin": { + "uniequip_002_typhon": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -66892,18 +73332,19 @@ "1": { "name": null, "description": null - }, - "3": { - "name": null, - "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -66911,12 +73352,13 @@ "1": { "name": null, "description": null - }, - "3": { - "name": null, - "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } @@ -66925,11 +73367,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost<111>": { + "meet_spd&sami<000>": { "name": null, "description": null }, - "hire_spd_cost&extra<000>": { + "train_spd&profession3<170>": { "name": null, "description": null } @@ -66975,8 +73417,8 @@ } } }, - "chongyue": { - "name": null, + "valarqvin": { + "name": "Valarqvin", "appellation": null, "description": null, "potentials": { @@ -67002,70 +73444,24 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } }, "2": { "E2-L1-P1": { "name": null, "description": null - } - } - }, - "skills": { - "skchr_chyue_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null }, - "10": { + "E2-L1-P5": { "name": null, "description": null } - }, - "skchr_chyue_2": { + } + }, + "skills": { + "skchr_threye_1": { "1": { "name": null, "description": null @@ -67107,7 +73503,7 @@ "description": null } }, - "skchr_chyue_3": { + "skchr_threye_2": { "1": { "name": null, "description": null @@ -67152,16 +73548,16 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental impairment" } }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost&bd_up<000>": { + "meet_spd&bd<000>": { "name": null, "description": null }, - "control_mp_bd_cost_expand<000>": { + "meet_spd&bd<010>": { "name": null, "description": null } @@ -67207,8 +73603,8 @@ } } }, - "wind-chimes": { - "name": null, + "poncirus": { + "name": "Poncirus", "appellation": null, "description": null, "potentials": { @@ -67249,7 +73645,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -67291,7 +73687,7 @@ "description": null } }, - "skchr_chimes_2": { + "skchr_buildr_2": { "1": { "name": null, "description": null @@ -67336,16 +73732,72 @@ }, "traitCandidates": { "E0-L1": { + "description": "Blocks 2 enemies" + } + }, + "modules": { + "uniequip_001_buildr": { + "name": null, "description": null + }, + "uniequip_002_buildr": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "trade_cost&bd2<000>": { + "workshop_formula_probability<221>": { "name": null, "description": null }, - "trade_cost&bd2<001>": { + "workshop_formula_cost3<221>": { "name": null, "description": null } @@ -67391,8 +73843,8 @@ } } }, - "qiubai": { - "name": null, + "bryophyta": { + "name": "Bryophyta", "appellation": null, "description": null, "potentials": { @@ -67414,78 +73866,34 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E0-L1-P5": { "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skchr_qiubai_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_qiubai_2": { + "skchr_bryota_1": { "1": { "name": null, "description": null @@ -67527,7 +73935,7 @@ "description": null } }, - "skchr_qiubai_3": { + "skchr_bryota_2": { "1": { "name": null, "description": null @@ -67572,16 +73980,72 @@ }, "traitCandidates": { "E0-L1": { + "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}" + } + }, + "modules": { + "uniequip_001_bryota": { + "name": null, "description": null + }, + "uniequip_002_bryota": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession3<160>": { + "manu_formula_spd<100>": { "name": null, "description": null }, - "train_spd&profession3<161>": { + "manu_skill_spd1<020>": { "name": null, "description": null } @@ -67627,8 +74091,8 @@ } } }, - "terra-research-commission": { - "name": null, + "swire-the-elegant-wit": { + "name": "Swire the Elegant Wit", "appellation": null, "description": null, "potentials": { @@ -67654,123 +74118,78 @@ "name": null, "description": null }, - "E0-L1-P2": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, - "E0-L1-P4": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P5": { + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P6": { + "E2-L1-P3": { "name": null, "description": null } } }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&limit&bd<000>": { - "name": null, - "description": null - }, - "manu_prod_spd&limit&bd<000>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, + "skills": { + "skchr_swire2_1": { "1": { - "title": null, - "text": null + "name": null, + "description": null }, "2": { - "title": null, - "text": null + "name": null, + "description": null }, "3": { - "title": null, - "text": null + "name": null, + "description": null }, "4": { - "title": null, - "text": null - } - } - } - }, - "rathalos-s-noir-corne": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "5": { "name": null, "description": null }, - "E2-L1-P1": { + "6": { "name": null, "description": null - } - }, - "2": { - "E0-L1-P1": { + }, + "7": { "name": null, "description": null }, - "E1-L1-P1": { + "8": { "name": null, "description": null }, - "E2-L1-P1": { + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_noirc2_1": { + }, + "skchr_swire2_2": { "1": { "name": null, "description": null @@ -67812,7 +74231,7 @@ "description": null } }, - "skchr_noirc2_2": { + "skchr_swire2_3": { "1": { "name": null, "description": null @@ -67857,51 +74276,38 @@ }, "traitCandidates": { "E0-L1": { - "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null + "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" } }, "modules": { - "uniequip_001_noirc2": { + "uniequip_001_swire2": { "name": null, "description": null }, - "uniequip_002_noirc2": { + "uniequip_002_swire2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -67909,19 +74315,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -67930,13 +74335,66 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10031_swire2_gdtrap": { + "name": "Champagne Bomb", + "appellation": null, + "potentials": {}, + "skills": { + "sktok_swire2_gdtrap": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": {}, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "control_mp_bd2<000>": { + "trade_ord_spd<000>": { "name": null, "description": null }, - "control_token_tra_spd<000>": { + "trade_ord_spd_variable<000>": { "name": null, "description": null } @@ -67987,8 +74445,8 @@ "description": null } }, - "kirin-r-yato": { - "name": null, + "eyjafjalla-the-hvit-aska": { + "name": "Eyjafjalla the Hvít Aska", "appellation": null, "description": null, "potentials": { @@ -68010,10 +74468,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -68035,7 +74489,7 @@ } }, "skills": { - "skchr_yato2_1": { + "skchr_agoat2_1": { "1": { "name": null, "description": null @@ -68077,7 +74531,7 @@ "description": null } }, - "skchr_yato2_2": { + "skchr_agoat2_2": { "1": { "name": null, "description": null @@ -68119,7 +74573,7 @@ "description": null } }, - "skchr_yato2_3": { + "skchr_agoat2_3": { "1": { "name": null, "description": null @@ -68164,72 +74618,20 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Restores the HP of allied units and recovers Elemental Damage by <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'} of ATK (can recover Elemental Damage of unhurt allied units)" } }, - "modules": { - "uniequip_001_yato2": { + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession3<180>": { "name": null, "description": null }, - "uniequip_002_yato2": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "control_mp_cost&bd2<010>": { + "train_spd&profession3<181>": { "name": null, "description": null }, - "control_token_prod_spd2<000>": { + "dorm_rec_all&profession<000>": { "name": null, "description": null } @@ -68280,10 +74682,10 @@ "description": null } }, - "u-official": { - "name": "U-Official", + "coldshot": { + "name": "Coldshot", "appellation": null, - "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to 10{'%'} of self ATK). Self is unaffected by Inspiration and ignores <#ba.kw>Deployment Limit, but has a long Redeployment Time", + "description": null, "potentials": { "2": { "description": null @@ -68303,45 +74705,128 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P2": { + "E1-L1-P5": { "name": null, "description": null }, - "E0-L1-P3": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P4": { + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_atk_up<3>": { + "1": { "name": null, "description": null }, - "E0-L1-P5": { + "2": { "name": null, "description": null }, - "E0-L1-P6": { + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_coldst_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } } }, - "skills": {}, "traitCandidates": { "E0-L1": { - "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to 10{'%'} of self ATK). Self is unaffected by Inspiration and ignores <#ba.kw>Deployment Limit, but has a long Redeployment Time" + "description": "Attacks require ammo and ATK increases to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; Reloads ammo gradually when not attacking (up to {'{'}value{'}'} ammo, upgraded after reaching Elite 1)" + }, + "E1-L1": { + "description": "Attacks require ammo and ATK increases to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; Reloads ammo gradually when not attacking (up to {'{'}value{'}'} ammo, upgraded after reaching Elite 2)" + }, + "E2-L1": { + "description": "Attacks require ammo and ATK increases to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; Reloads ammo gradually when not attacking (up to {'{'}value{'}'} ammo)" } }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&wt<000>": { + "control_mp_cost<009>": { "name": null, "description": null }, - "meet_spd_Owned<000>": { + "dorm_rec_all&single<000>": { "name": null, "description": null } @@ -68367,12 +74852,28 @@ "4": { "title": null, "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "humus": { - "name": "Humus", + "almond": { + "name": "Almond", "appellation": null, "description": null, "potentials": { @@ -68413,7 +74914,7 @@ } }, "skills": { - "skchr_humus_1": { + "skchr_almond_1": { "1": { "name": null, "description": null @@ -68455,7 +74956,7 @@ "description": null } }, - "skchr_humus_2": { + "skchr_almond_2": { "1": { "name": null, "description": null @@ -68500,37 +75001,37 @@ }, "traitCandidates": { "E0-L1": { - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "description": "Can <#ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles" } }, "modules": { - "uniequip_001_humus": { + "uniequip_001_almond": { "name": null, "description": null }, - "uniequip_002_humus": { + "uniequip_002_almond": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Re-recycle", + "name": null, "description": null }, "5": { - "name": "Re-recycle", + "name": null, "description": null } } @@ -68539,17 +75040,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "Re-recycle", + "name": null, "description": null }, "5": { - "name": "Re-recycle", + "name": null, "description": null } } @@ -68561,11 +75062,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<013>": { + "manu_formula_spd&cost<000>": { "name": null, "description": null }, - "workshop_formula_rub<000>": { + "manu_formula_spd&cost_bd<000>": { "name": null, "description": null } @@ -68611,8 +75112,8 @@ } } }, - "morgan": { - "name": "Morgan", + "jessica-the-liberated": { + "name": "Jessica the Liberated", "appellation": null, "description": null, "potentials": { @@ -68634,11 +75135,19 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -68646,7 +75155,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } @@ -68655,11 +75164,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_morgan_1": { + "skchr_jesca2_1": { "1": { "name": null, "description": null @@ -68701,7 +75214,49 @@ "description": null } }, - "skchr_morgan_2": { + "skchr_jesca2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_jesca2_3": { "1": { "name": null, "description": null @@ -68746,72 +75301,128 @@ }, "traitCandidates": { "E0-L1": { - "description": "Blocks 1 enemy" + "description": "Blocks 3 enemies and attacks from long range." } }, "modules": { - "uniequip_001_morgan": { + "uniequip_001_jesca2": { "name": null, "description": null }, - "uniequip_002_morgan": { + "uniequip_002_jesca2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": null, + "name": "Adaptable", "description": null }, - "5": { - "name": null, + "3": { + "name": "Adaptable", "description": null } } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Enemies within Attack Range lose Invisibility" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": null, + "name": "Adaptable", "description": null }, - "5": { - "name": null, + "3": { + "name": "Adaptable", "description": null } } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10032_jesca2_jckshd": { + "name": "Mobile personnel shield", + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + }, + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "dorm_rec_toone<000>": { + "trade_ord_spd&limit<001>": { "name": null, "description": null }, - "trade_ord_spd_par<000>": { + "control_bd_spd<000>": { "name": null, "description": null } @@ -68855,10 +75466,15 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "cement": { - "name": "Cement", + "verdant": { + "name": "Verdant", "appellation": null, "description": null, "potentials": { @@ -68899,7 +75515,7 @@ } }, "skills": { - "skchr_cement_1": { + "skchr_vrdant_1": { "1": { "name": null, "description": null @@ -68941,7 +75557,7 @@ "description": null } }, - "skchr_cement_2": { + "skchr_vrdant_2": { "1": { "name": null, "description": null @@ -68986,15 +75602,15 @@ }, "traitCandidates": { "E0-L1": { - "description": "Only restores SP when blocking enemies" + "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds" } }, "modules": { - "uniequip_001_cement": { + "uniequip_001_vrdant": { "name": null, "description": null }, - "uniequip_002_cement": { + "uniequip_002_vrdant": { "name": null, "description": null, "stages": { @@ -69047,11 +75663,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd<000>": { + "workshop_formula_cost3<101>": { "name": null, "description": null }, - "manu_prod_limit&cost<021>": { + "workshop_formula_device<060>": { "name": null, "description": null } @@ -69097,8 +75713,8 @@ } } }, - "ines": { - "name": "Ines", + "delphine": { + "name": "Delphine", "appellation": null, "description": null, "potentials": { @@ -69145,49 +75761,7 @@ } }, "skills": { - "skchr_ines_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_ines_2": { + "skchr_delphn_1": { "1": { "name": null, "description": null @@ -69229,7 +75803,7 @@ "description": null } }, - "skchr_ines_3": { + "skchr_delphn_2": { "1": { "name": null, "description": null @@ -69274,19 +75848,88 @@ }, "traitCandidates": { "E0-L1": { - "description": "Has <#ba.kw>reduced Redeployment Time, can use ranged attacks" + "description": "Attacks deal <#ba.kw>Arts damage; When unable to find a target, attacks can be <#ba.kw>stored up and fired all at once (Up to 3 charges)" + } + }, + "modules": { + "uniequip_001_delphn": { + "name": null, + "description": null }, - "E2-L1": { - "description": "Has <#ba.kw>reduced Redeployment Time, can use ranged attacks" + "uniequip_002_delphn": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd<001>": { + "hire_spd&clue2<260>": { "name": null, "description": null }, - "meet_spd_hast<000>": { + "control_tra_limit&spd<010>": { "name": null, "description": null } @@ -69332,8 +75975,8 @@ } } }, - "melanite": { - "name": "Melanite", + "vendela": { + "name": "Vendela", "appellation": null, "description": null, "potentials": { @@ -69374,7 +76017,7 @@ } }, "skills": { - "skchr_melnte_1": { + "skcom_magic_rage<3>": { "1": { "name": null, "description": null @@ -69416,7 +76059,7 @@ "description": null } }, - "skchr_melnte_2": { + "skchr_vendla_2": { "1": { "name": null, "description": null @@ -69461,37 +76104,37 @@ }, "traitCandidates": { "E0-L1": { - "description": "High accuracy point-blank shot" + "description": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" } }, "modules": { - "uniequip_001_melnte": { + "uniequip_001_vendla": { "name": null, "description": null }, - "uniequip_002_melnte": { + "uniequip_002_vendla": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Soil Fertilizer Enhancement", "description": null }, "5": { - "name": null, + "name": "Soil Fertilizer Enhancement", "description": null } } @@ -69500,17 +76143,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "Soil Fertilizer Enhancement", "description": null }, "5": { - "name": null, + "name": "Soil Fertilizer Enhancement", "description": null } } @@ -69522,11 +76165,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession2<040>": { + "dorm_rec_all<023>": { "name": null, "description": null }, - "train_spd&profession2<630>": { + "dorm_rec_all&tired<000>": { "name": null, "description": null } @@ -69572,8 +76215,8 @@ } } }, - "muelsyse": { - "name": "Muelsyse", + "hoederer": { + "name": "Hoederer", "appellation": null, "description": null, "potentials": { @@ -69595,10 +76238,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -69620,7 +76259,7 @@ } }, "skills": { - "skchr_mlyss_1": { + "skchr_hodrer_1": { "1": { "name": null, "description": null @@ -69662,7 +76301,7 @@ "description": null } }, - "skchr_mlyss_2": { + "skchr_hodrer_2": { "1": { "name": null, "description": null @@ -69704,7 +76343,7 @@ "description": null } }, - "skchr_mlyss_3": { + "skchr_hodrer_3": { "1": { "name": null, "description": null @@ -69749,66 +76388,16 @@ }, "traitCandidates": { "E0-L1": { - "description": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" - } - }, - "tokenSummons": { - "token_10030_mlyss_wtrman": { - "name": "Flowing Shape", - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "description": null - }, - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - }, - "2": { - "E0-L1-P1": {} - } - }, - "skills": { - "sktok_mlyss_wtrman_1": { - "1": { - "name": null, - "description": null - } - }, - "sktok_mlyss_wtrman_2": { - "1": { - "name": null, - "description": null - } - }, - "sktok_mlyss_wtrman_3": { - "1": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + "description": "Attacks <#ba.kw>all blocked enemies" } }, + "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all&oneself<022>": { + "trade_ord_par&per<000>": { "name": null, "description": null }, - "power_rec_rhine<000>": { + "trade_ord_par&per<001>": { "name": null, "description": null } @@ -69854,8 +76443,8 @@ } } }, - "hoolheyak": { - "name": "Ho'olheyak", + "caper": { + "name": "Caper", "appellation": null, "description": null, "potentials": { @@ -69893,16 +76482,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_heyak_1": { + "skchr_caper_1": { "1": { "name": null, "description": null @@ -69944,7 +76527,7 @@ "description": null } }, - "skchr_heyak_2": { + "skchr_caper_2": { "1": { "name": null, "description": null @@ -69985,8 +76568,108 @@ "name": null, "description": null } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks only when possessing the <#ba.kw>returning throwable (recovering the throwable takes time)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&team<000>": { + "name": null, + "description": null }, - "skchr_heyak_3": { + "meet_spd&exchange<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "diamante": { + "name": "Diamante", + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_kaitou_1": { "1": { "name": null, "description": null @@ -70027,80 +76710,62 @@ "name": null, "description": null } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "Deals <#ba.kw>Arts damage" - } - }, - "modules": { - "uniequip_001_heyak": { - "name": null, - "description": null }, - "uniequip_002_heyak": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } + "skchr_kaitou_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental damage" + } + }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&cost_condChar<001>": { - "name": null, - "description": null - }, - "meet_spd&cost_condChar<011>": { + "trade_ord_wt&cost<002>": { "name": null, "description": null }, - "meet_spd&condChar_mustget<000>": { + "trade_ord_wt&cost<012>": { "name": null, "description": null } @@ -70146,8 +76811,8 @@ } } }, - "silence-the-paradigmatic": { - "name": "Silence the Paradigmatic", + "bassline": { + "name": "Bassline", "appellation": null, "description": null, "potentials": { @@ -70177,62 +76842,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } } }, "skills": { - "skchr_slent2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_slent2_2": { + "skchr_baslin_1": { "1": { "name": null, "description": null @@ -70274,7 +76887,7 @@ "description": null } }, - "skchr_slent2_3": { + "skchr_baslin_2": { "1": { "name": null, "description": null @@ -70319,68 +76932,60 @@ }, "traitCandidates": { "E0-L1": { - "description": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "description": "Can heal allies by using skill(s)" } }, "modules": { - "uniequip_001_slent2": { + "uniequip_001_baslin": { "name": null, "description": null }, - "uniequip_002_slent2": { + "uniequip_002_baslin": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } }, "2": { "candidates": { - "1": { - "name": "Plumes of Plenty", - "description": null - }, - "5": { - "name": "Plumes of Plenty", - "description": null - } + "1": {} } } } }, "3": { "traitUpgrade": { - "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } }, "2": { "candidates": { - "1": { - "name": "Plumes of Plenty", - "description": null - }, - "5": { - "name": "Plumes of Plenty", - "description": null - } + "1": {} } } } @@ -70388,81 +76993,17 @@ } } }, - "tokenSummons": { - "token_10029_slent2_protrb": { - "name": "Night Banisher", - "appellation": null, - "description": null, - "potentials": {}, - "talents": { - "1": { - "E1-L1-P1": { - "description": null - }, - "E2-L1-P1": { - "description": null - } - } - }, - "skills": { - "sktok_slent2_protrb": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "hire_spd<032>": { + "hire_spd_cost<101>": { "name": null, "description": null }, - "manu_prod_spd<021>": { + "hire_spd_cost<120>": { + "name": null, + "description": null + }, + "hire_spd_bd_n1_n1<300>": { "name": null, "description": null } @@ -70506,17 +77047,12 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "friston-3": { - "name": "Friston-3", + "virtuosa": { + "name": "Virtuosa", "appellation": null, - "description": "Blocks 3 enemies and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time", + "description": null, "potentials": { "2": { "description": null @@ -70540,109 +77076,70 @@ "name": null, "description": null }, - "E0-L1-P2": { - "name": null, - "description": null - }, - "E0-L1-P3": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P4": { + "E2-L1-P1": { "name": null, "description": null - }, - "E0-L1-P5": { + } + }, + "2": { + "E2-L1-P1": { "name": null, "description": null }, - "E0-L1-P6": { + "E2-L1-P5": { "name": null, "description": null } } }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": "Blocks 3 enemies and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time" - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "power_rec_spd<000>": { - "name": null, - "description": null - }, - "power_rec_spd_P<000>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, + "skills": { + "skchr_cello_1": { "1": { - "title": null, - "text": null + "name": null, + "description": null }, "2": { - "title": null, - "text": null + "name": null, + "description": null }, "3": { - "title": null, - "text": null + "name": null, + "description": null }, "4": { - "title": null, - "text": null + "name": null, + "description": null }, "5": { - "title": null, - "text": null - } - } - } - }, - "insider": { - "name": "Insider", - "appellation": null, - "description": "Attacks aerial enemies first", - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_inside_1": { + }, + "skchr_cello_2": { "1": { "name": null, "description": null @@ -70684,7 +77181,7 @@ "description": null } }, - "skchr_inside_2": { + "skchr_cello_3": { "1": { "name": null, "description": null @@ -70729,64 +77226,16 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks aerial enemies first" - } - }, - "modules": { - "uniequip_001_inside": { - "name": null, - "description": null - }, - "uniequip_002_inside": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } + "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental impairment" } }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue<110>": { + "dorm_bd_num<000>": { "name": null, "description": null }, - "dorm_rec_single&oneself<040>": { + "dorm_rec_all&bd<000>": { "name": null, "description": null } @@ -70832,10 +77281,10 @@ } } }, - "spuria": { - "name": "Spuria", + "viviana": { + "name": "Viviana", "appellation": null, - "description": "Continually loses HP over time", + "description": null, "potentials": { "2": { "description": null @@ -70855,22 +77304,36 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { "name": null, "description": null }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } } }, "skills": { - "skchr_spuria_1": { + "skchr_vvana_1": { "1": { "name": null, "description": null @@ -70912,7 +77375,49 @@ "description": null } }, - "skchr_spuria_2": { + "skchr_vvana_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_vvana_3": { "1": { "name": null, "description": null @@ -70957,84 +77462,16 @@ }, "traitCandidates": { "E0-L1": { - "description": "Continually loses HP over time" - } - }, - "modules": { - "uniequip_001_spuria": { - "name": null, - "description": null - }, - "uniequip_002_spuria": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Gain SP recovery +0.25/sec when HP is above 80{'%'}" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": "Gain SP recovery +0.25/sec when HP is above 80{'%'}" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "Gain SP recovery +0.25/sec when HP is above 80{'%'}" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - } - } - } - } + "description": "Deals <#ba.kw>Arts damage" } }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd&addition<000>": { - "name": null, - "description": null - }, - "power_rec_spd&addition<001>": { + "control_mp_cost<010>": { "name": null, "description": null }, - "power_rec_spd&cost<010>": { + "control_prod_fraction<000>": { "name": null, "description": null } @@ -71080,10 +77517,10 @@ } } }, - "executor-the-ex-foedere": { - "name": "Executor the Ex Foedere", + "lessing": { + "name": "Lessing", "appellation": null, - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count", + "description": null, "potentials": { "2": { "description": null @@ -71107,28 +77544,24 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } }, "2": { "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_excu2_1": { + "skchr_lessng_1": { "1": { "name": null, "description": null @@ -71170,7 +77603,7 @@ "description": null } }, - "skchr_excu2_2": { + "skchr_lessng_2": { "1": { "name": null, "description": null @@ -71212,7 +77645,7 @@ "description": null } }, - "skchr_excu2_3": { + "skchr_lessng_3": { "1": { "name": null, "description": null @@ -71257,27 +77690,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "description": "Blocks 1 enemy" } }, "modules": { - "uniequip_001_excu2": { + "uniequip_001_lessng": { "name": null, "description": null }, - "uniequip_002_excu2": { + "uniequip_002_lessng": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71296,7 +77729,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71318,15 +77751,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<030>": { + "workshop_formula_cost4<010>": { "name": null, "description": null }, - "manu_formula_spd<031>": { + "workshop_formula_cost4<011>": { "name": null, "description": null }, - "manu_formula_limit<020>": { + "workshop_formula_probability<139>": { "name": null, "description": null } @@ -71370,17 +77803,12 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "santalla": { - "name": "Santalla", + "leto": { + "name": "Лето", "appellation": null, - "description": "Deals <#ba.kw>AOE Arts damage", + "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK", "potentials": { "2": { "description": null @@ -71461,7 +77889,7 @@ "description": null } }, - "skchr_sntlla_2": { + "skchr_leto_2": { "1": { "name": null, "description": null @@ -71506,32 +77934,41 @@ }, "traitCandidates": { "E0-L1": { - "description": "Deals <#ba.kw>AOE Arts damage" + "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, "modules": { - "uniequip_001_sntlla": { + "uniequip_001_leto": { "name": null, "description": null }, - "uniequip_002_sntlla": { + "uniequip_002_leto": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "<#ba.kw>Reduces Deployment Cost", - "overrideDescription": "Deals <#ba.kw>AOE Arts damage" + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": "<#ba.kw>Reduces Deployment Cost", - "overrideDescription": "Deals <#ba.kw>AOE Arts damage" + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -71547,11 +77984,15 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "<#ba.kw>Reduces Deployment Cost", - "overrideDescription": "Deals <#ba.kw>AOE Arts damage" + "additionalDescription": "ASPD <#ba.vup>+12 when there are 2 or more enemies within range" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -71570,11 +78011,195 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single_power<000>": { + "train_spd&profession<020>": { "name": null, "description": null }, - "train_spd_power<000>": { + "manu_formula_spd_P<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "harold": { + "name": "Harold", + "appellation": null, + "description": "Restores the HP of allied units and recovers <#ba.dt.element>Elemental Damage by 50{'%'} of ATK (can recover <#ba.dt.element>Elemental Damage of unhurt allied units)", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_heal_up<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_harold_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Restores the HP of allied units and recovers Elemental Damage by <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'} of ATK (can recover Elemental Damage of unhurt allied units)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd<000>": { + "name": null, + "description": null + }, + "meet_team&char<000>": { "name": null, "description": null } @@ -71620,10 +78245,10 @@ } } }, - "typhon": { - "name": "Typhon", + "degenbrecher": { + "name": "Degenbrecher", "appellation": null, - "description": "Attacks the heaviest enemy first", + "description": "Normal attacks deal damage <#ba.kw>twice", "potentials": { "2": { "description": null @@ -71647,9 +78272,17 @@ "name": null, "description": null }, + "E1-L1-P3": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } }, "2": { @@ -71664,7 +78297,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_blkkgt_1": { "1": { "name": null, "description": null @@ -71706,7 +78339,7 @@ "description": null } }, - "skchr_typhon_2": { + "skchr_blkkgt_2": { "1": { "name": null, "description": null @@ -71748,7 +78381,7 @@ "description": null } }, - "skchr_typhon_3": { + "skchr_blkkgt_3": { "1": { "name": null, "description": null @@ -71793,33 +78426,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks the heaviest enemy first" + "description": "Normal attacks deal damage <#ba.kw>twice" } }, "modules": { - "uniequip_001_typhon": { + "uniequip_001_blkkgt": { "name": null, "description": null }, - "uniequip_002_typhon": { + "uniequip_002_blkkgt": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <#ba.kw>115{'%'}" + "additionalDescription": "Deals <#ba.vup>{'{'}value:0{'%'}{'}'} more damage with skills" }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <#ba.kw>115{'%'}" + "additionalDescription": "Deals <#ba.vup>{'{'}value:0{'%'}{'}'} more damage with skills" }, "talentUpgrades": { "1": { @@ -71827,19 +78454,18 @@ "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <#ba.kw>115{'%'}" + "additionalDescription": "Deals <#ba.vup>{'{'}value:0{'%'}{'}'} more damage with skills" }, "talentUpgrades": { "1": { @@ -71847,13 +78473,12 @@ "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -71862,11 +78487,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&sami<000>": { + "trade_ord_spd&limit<100>": { "name": null, "description": null }, - "train_spd&profession3<170>": { + "trade_ord_spd&limit<101>": { + "name": null, + "description": null + }, + "trade_ord_spd_variable3<000>": { "name": null, "description": null } @@ -71912,10 +78541,10 @@ } } }, - "valarqvin": { - "name": "Valarqvin", + "warmy": { + "name": "Warmy", "appellation": null, - "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental impairment", + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental damage", "potentials": { "2": { "description": null @@ -71939,12 +78568,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -71956,7 +78583,7 @@ } }, "skills": { - "skchr_threye_1": { + "skchr_warmy_1": { "1": { "name": null, "description": null @@ -71998,7 +78625,7 @@ "description": null } }, - "skchr_threye_2": { + "skchr_warmy_2": { "1": { "name": null, "description": null @@ -72043,16 +78670,20 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental impairment" + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental damage" } }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&bd<000>": { + "dorm_rec_all<014>": { "name": null, "description": null }, - "meet_spd&bd<010>": { + "dorm_rec_all<024>": { + "name": null, + "description": null + }, + "manu_formula_spd<101>": { "name": null, "description": null } @@ -72098,10 +78729,10 @@ } } }, - "poncirus": { - "name": "Poncirus", + "ray": { + "name": "Ray", "appellation": null, - "description": "Blocks 2 enemies", + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>120{'%'}; While not attacking, Ammo will be slowly reloaded (max capacity 8).", "potentials": { "2": { "description": null @@ -72125,10 +78756,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -72140,7 +78773,7 @@ } }, "skills": { - "skcom_charge_cost<3>": { + "skchr_ray_1": { "1": { "name": null, "description": null @@ -72182,7 +78815,49 @@ "description": null } }, - "skchr_buildr_2": { + "skchr_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ray_3": { "1": { "name": null, "description": null @@ -72227,72 +78902,107 @@ }, "traitCandidates": { "E0-L1": { - "description": "Blocks 2 enemies" + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; While not attacking, Ammo will be slowly reloaded (max capacity {'{'}value{'}'}, improved at Elite 1)." + }, + "E1-L1": { + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; While not attacking, Ammo will be slowly reloaded (max capacity {'{'}value{'}'}, improved at Elite 2)." + }, + "E2-L1": { + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; While not attacking, Ammo will be slowly reloaded (max capacity {'{'}value{'}'})." } }, - "modules": { - "uniequip_001_buildr": { - "name": null, - "description": null - }, - "uniequip_002_buildr": { - "name": null, + "tokenSummons": { + "token_10034_ray_sndbst": { + "name": "Sandbeast", + "appellation": null, "description": null, - "stages": { + "potentials": {}, + "talents": { "1": { - "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + "E1-L1-P1": { + "name": null, + "description": null }, - "talentUpgrades": {} + "E2-L1-P1": { + "name": null, + "description": null + } }, "2": { - "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "E1-L1-P1": { + "description": null } - }, - "3": { - "traitUpgrade": { - "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + } + }, + "skills": { + "sktok_ray_2": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } - } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<221>": { + "workshop_formula_probability<116>": { "name": null, "description": null }, - "workshop_formula_cost3<221>": { + "workshop_formula_probability<126>": { + "name": null, + "description": null + }, + "workshop_formula_drop<040>": { "name": null, "description": null } @@ -72338,10 +79048,10 @@ } } }, - "bryophyta": { - "name": "Bryophyta", + "wanqing": { + "name": "Wanqing", "appellation": null, - "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}", + "description": "Cannot block enemies during the skill duration", "potentials": { "2": { "description": null @@ -72361,14 +79071,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72388,7 +79090,7 @@ } }, "skills": { - "skchr_bryota_1": { + "skcom_assist_cost<3>": { "1": { "name": null, "description": null @@ -72430,7 +79132,7 @@ "description": null } }, - "skchr_bryota_2": { + "skchr_wanqin_2": { "1": { "name": null, "description": null @@ -72475,27 +79177,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}" + "description": "Cannot block enemies during the skill duration" } }, "modules": { - "uniequip_001_bryota": { + "uniequip_001_wanqin": { "name": null, "description": null }, - "uniequip_002_bryota": { + "uniequip_002_wanqin": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { @@ -72514,7 +79216,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { @@ -72536,11 +79238,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<100>": { + "workshop_proc_probability<032>": { "name": null, "description": null }, - "manu_skill_spd1<020>": { + "workshop_formula_cost3<400>": { "name": null, "description": null } @@ -72586,10 +79288,10 @@ } } }, - "swire-the-elegant-wit": { - "name": "Swire the Elegant Wit", + "grain-buds": { + "name": "Grain Buds", "appellation": null, - "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)", + "description": "Deals <#ba.kw>Arts damage and Slows the target for a short time", "potentials": { "2": { "description": null @@ -72609,10 +79311,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72629,20 +79327,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } } }, "skills": { - "skchr_swire2_1": { + "skchr_grabds_1": { "1": { "name": null, "description": null @@ -72684,49 +79372,7 @@ "description": null } }, - "skchr_swire2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_swire2_3": { + "skchr_grabds_2": { "1": { "name": null, "description": null @@ -72771,30 +79417,41 @@ }, "traitCandidates": { "E0-L1": { - "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + "description": "Deals <#ba.kw>Arts damage and Slows the target for a short time" } }, "modules": { - "uniequip_001_swire2": { + "uniequip_001_grabds": { "name": null, "description": null }, - "uniequip_002_swire2": { + "uniequip_002_grabds": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + "additionalDescription": "SP recovery +0.2/sec when there are enemies within range" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + "additionalDescription": "SP recovery +0.2/sec when there are enemies within range" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72810,10 +79467,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + "additionalDescription": "SP recovery +0.2/sec when there are enemies within range" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72830,66 +79492,13 @@ } } }, - "tokenSummons": { - "token_10031_swire2_gdtrap": { - "name": "Champagne Bomb", - "appellation": null, - "potentials": {}, - "skills": { - "sktok_swire2_gdtrap": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": {}, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd<000>": { + "dorm_rec_single<1010>": { "name": null, "description": null }, - "trade_ord_spd_variable<000>": { + "dorm_rec_all<025>": { "name": null, "description": null } @@ -72933,17 +79542,12 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "eyjafjalla-the-hvit-aska": { - "name": "Eyjafjalla the Hvít Aska", + "shu": { + "name": "Shu", "appellation": null, - "description": "Restores the HP of allied units and recovers <#ba.dt.element>Elemental Damage by 50{'%'} of ATK (can recover <#ba.dt.element>Elemental Damage of unhurt allied units)", + "description": "Can heal allies by using skill(s)", "potentials": { "2": { "description": null @@ -72967,12 +79571,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -72981,10 +79583,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_agoat2_1": { + "skchr_shu_1": { "1": { "name": null, "description": null @@ -73026,7 +79634,7 @@ "description": null } }, - "skchr_agoat2_2": { + "skchr_shu_2": { "1": { "name": null, "description": null @@ -73068,7 +79676,7 @@ "description": null } }, - "skchr_agoat2_3": { + "skchr_shu_3": { "1": { "name": null, "description": null @@ -73113,20 +79721,72 @@ }, "traitCandidates": { "E0-L1": { - "description": "Restores the HP of allied units and recovers Elemental Damage by <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'} of ATK (can recover Elemental Damage of unhurt allied units)" + "description": "Can heal allies by using skill(s)" } }, - "tokenSummons": {}, - "riicBaseSkills": { - "train_spd&profession3<180>": { + "modules": { + "uniequip_001_shu": { "name": null, "description": null }, - "train_spd&profession3<181>": { + "uniequip_002_shu": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_cost<000>": { "name": null, "description": null }, - "dorm_rec_all&profession<000>": { + "manu_prod_spd_bd<300>": { "name": null, "description": null } @@ -73170,17 +79830,12 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "coldshot": { - "name": "Coldshot", + "zuo-le": { + "name": "Zuo Le", "appellation": null, - "description": "Attacks require ammo and ATK increases to <#ba.kw>120{'%'}; Reloads ammo gradually when not attacking (up to 8 ammo)", + "description": "Can't be healed by other units. Recovers <#ba.kw>{'{'}value{'}'} self HP every time this operator attacks an enemy", "potentials": { "2": { "description": null @@ -73200,14 +79855,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -73219,7 +79880,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_zuole_1": { "1": { "name": null, "description": null @@ -73261,7 +79922,49 @@ "description": null } }, - "skchr_coldst_2": { + "skchr_zuole_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zuole_3": { "1": { "name": null, "description": null @@ -73306,22 +80009,86 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks require ammo and ATK increases to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; Reloads ammo gradually when not attacking (up to {'{'}value{'}'} ammo, upgraded after reaching Elite 1)" + "description": "Can't be healed by other units. Recovers <#ba.kw>{'{'}value{'}'} self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)" }, "E1-L1": { - "description": "Attacks require ammo and ATK increases to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; Reloads ammo gradually when not attacking (up to {'{'}value{'}'} ammo, upgraded after reaching Elite 2)" + "description": "Can't be healed by other units. Recovers <#ba.kw>{'{'}value{'}'} self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)" }, "E2-L1": { - "description": "Attacks require ammo and ATK increases to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; Reloads ammo gradually when not attacking (up to {'{'}value{'}'} ammo)" + "description": "Can't be healed by other units. Recovers <#ba.kw>{'{'}value{'}'} self HP every time this operator attacks an enemy" + } + }, + "modules": { + "uniequip_001_zuole": { + "name": null, + "description": null + }, + "uniequip_002_zuole": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Gain 25{'%'} Sanctuary when HP is below 50{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Gain 25{'%'} Sanctuary when HP is below 50{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Gain 25{'%'} Sanctuary when HP is below 50{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<009>": { + "train_spd<001>": { "name": null, "description": null }, - "dorm_rec_all&single<000>": { + "train_spd_bd&reduceTime<000>": { "name": null, "description": null } @@ -73367,10 +80134,10 @@ } } }, - "almond": { - "name": "Almond", + "kestrel": { + "name": "Kestrel", "appellation": null, - "description": "Can <#ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles", + "description": "Blocks 2 enemies", "potentials": { "2": { "description": null @@ -73406,10 +80173,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_almond_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -73451,7 +80224,7 @@ "description": null } }, - "skchr_almond_2": { + "skchr_rfalcn_2": { "1": { "name": null, "description": null @@ -73496,38 +80269,45 @@ }, "traitCandidates": { "E0-L1": { - "description": "Can <#ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles" + "description": "Blocks 2 enemies" } }, "modules": { - "uniequip_001_almond": { + "uniequip_001_rfalcn": { "name": null, "description": null }, - "uniequip_002_almond": { + "uniequip_002_rfalcn": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "While being pulled, enemies take Arts damage proportional to the distance traveled" + "additionalDescription": "The first Deployment Cost -4" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": "While being pulled, enemies take Arts damage proportional to the distance traveled" + "additionalDescription": "The first Deployment Cost -4" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73535,18 +80315,19 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "While being pulled, enemies take Arts damage proportional to the distance traveled" + "additionalDescription": "The first Deployment Cost -4" }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73557,11 +80338,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd&cost<000>": { + "control_dorm_rec<001>": { "name": null, "description": null }, - "manu_formula_spd&cost_bd<000>": { + "control_mp_cost<011>": { "name": null, "description": null } @@ -73607,10 +80388,10 @@ } } }, - "jessica-the-liberated": { - "name": "Jessica the Liberated", + "doc": { + "name": "Doc", "appellation": null, - "description": "Blocks 3 enemies and attacks from long range.", + "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}", "potentials": { "2": { "description": null @@ -73634,7 +80415,7 @@ "name": null, "description": null }, - "E0-L1-P3": { + "E0-L1-P5": { "name": null, "description": null }, @@ -73642,7 +80423,7 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, @@ -73650,24 +80431,24 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } }, "2": { - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_jesca2_1": { + "skchr_rdoc_1": { "1": { "name": null, "description": null @@ -73709,49 +80490,7 @@ "description": null } }, - "skchr_jesca2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_jesca2_3": { + "skchr_rdoc_2": { "1": { "name": null, "description": null @@ -73796,44 +80535,88 @@ }, "traitCandidates": { "E0-L1": { - "description": "Blocks 3 enemies and attacks from long range." + "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}" } }, - "tokenSummons": { - "token_10032_jesca2_jckshd": { - "name": "Mobile personnel shield", - "appellation": null, + "modules": { + "uniequip_001_rdoc": { + "name": null, + "description": null + }, + "uniequip_002_rdoc": { + "name": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E0-L1-P1": { - "description": null + "traitUpgrade": { + "additionalDescription": "Can also be deployed on Ranged tiles" }, - "E1-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Can also be deployed on Ranged tiles" }, - "E2-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Can also be deployed on Ranged tiles" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<001>": { + "train_spd_tag<1020>": { "name": null, "description": null }, - "control_bd_spd<000>": { + "dorm_rec_all<026>": { "name": null, "description": null } @@ -73877,17 +80660,12 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "verdant": { - "name": "Verdant", + "fuze": { + "name": "Fuze", "appellation": null, - "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds", + "description": "Attacks <#ba.kw>all blocked enemies", "potentials": { "2": { "description": null @@ -73926,7 +80704,7 @@ } }, "skills": { - "skchr_vrdant_1": { + "skchr_fuze_1": { "1": { "name": null, "description": null @@ -73968,7 +80746,7 @@ "description": null } }, - "skchr_vrdant_2": { + "skchr_fuze_2": { "1": { "name": null, "description": null @@ -74013,27 +80791,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds" + "description": "Attacks <#ba.kw>all blocked enemies" } }, "modules": { - "uniequip_001_vrdant": { + "uniequip_001_fuze": { "name": null, "description": null }, - "uniequip_002_vrdant": { + "uniequip_002_fuze": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but HP is <#ba.kw>increased) for 20 seconds before switching back to the original" + "additionalDescription": "While above 50{'%'} HP, reduces the amount of Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but HP is <#ba.kw>increased) for 20 seconds before switching back to the original" + "additionalDescription": "While above 50{'%'} HP, reduces the amount of Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -74052,7 +80830,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but HP is <#ba.kw>increased) for 20 seconds before switching back to the original" + "additionalDescription": "While above 50{'%'} HP, reduces the amount of Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -74074,11 +80852,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<101>": { + "train_spd_tag<1030>": { "name": null, "description": null }, - "workshop_formula_device<060>": { + "manu_prod_bd<000>": { "name": null, "description": null } @@ -74124,10 +80902,10 @@ } } }, - "delphine": { - "name": "Delphine", + "iana": { + "name": "Iana", "appellation": null, - "description": "Attacks deal <#ba.kw>Arts damage; When unable to find a target, attacks can be <#ba.kw>stored up and fired all at once (Up to 3 charges)", + "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds", "potentials": { "2": { "description": null @@ -74147,6 +80925,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -74163,16 +80949,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_delphn_1": { + "skchr_iana_1": { "1": { "name": null, "description": null @@ -74214,7 +80994,7 @@ "description": null } }, - "skchr_delphn_2": { + "skchr_iana_2": { "1": { "name": null, "description": null @@ -74259,41 +81039,30 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks deal <#ba.kw>Arts damage; When unable to find a target, attacks can be <#ba.kw>stored up and fired all at once (Up to 3 charges)" + "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds" } }, "modules": { - "uniequip_001_delphn": { + "uniequip_001_iana": { "name": null, "description": null }, - "uniequip_002_delphn": { + "uniequip_002_iana": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "ASPD +30 when there are stored attacks" + "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but ATK is <#ba.kw>increased) for 20 seconds before switching back to the original" }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "ASPD +30 when there are stored attacks" + "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but ATK is <#ba.kw>increased) for 20 seconds before switching back to the original" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74309,15 +81078,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "ASPD +30 when there are stored attacks" + "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but ATK is <#ba.kw>increased) for 20 seconds before switching back to the original" }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74336,11 +81100,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue2<260>": { + "train_spd_tag<030>": { "name": null, "description": null }, - "control_tra_limit&spd<010>": { + "meet_spd_bd<000>": { "name": null, "description": null } @@ -74386,10 +81150,10 @@ } } }, - "vendela": { - "name": "Vendela", + "ela": { + "name": "Ela", "appellation": null, - "description": "Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50{'%'} of the damage dealt", + "description": "Can use traps to assist in combat, but traps cannot be placed <#ba.kw>on tiles already occupied by an enemy", "potentials": { "2": { "description": null @@ -74409,14 +81173,32 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -74428,7 +81210,7 @@ } }, "skills": { - "skcom_magic_rage<3>": { + "skchr_ela_1": { "1": { "name": null, "description": null @@ -74470,7 +81252,49 @@ "description": null } }, - "skchr_vendla_2": { + "skchr_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ela_3": { "1": { "name": null, "description": null @@ -74515,27 +81339,38 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "description": "Can use traps to assist in combat, but traps cannot be placed <#ba.kw>on tiles already occupied by an enemy" } }, "modules": { - "uniequip_001_vendla": { + "uniequip_001_ela": { "name": null, "description": null }, - "uniequip_002_vendla": { + "uniequip_002_ela": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": "Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": "Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles" }, "talentUpgrades": { "1": { @@ -74549,12 +81384,22 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + "additionalDescription": "Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles" }, "talentUpgrades": { "1": { @@ -74568,19 +81413,178 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10033_ela_grzmot": { + "name": "GRZMOT Mine", + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ela_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "dorm_rec_all<023>": { + "train_spd_tag<020>": { "name": null, "description": null }, - "dorm_rec_all&tired<000>": { + "control_clue_cost&faction<990>": { "name": null, "description": null } @@ -74626,10 +81630,10 @@ } } }, - "hoederer": { - "name": "Hoederer", + "lutonada": { + "name": "Lutonada", "appellation": null, - "description": "Attacks <#ba.kw>all blocked enemies", + "description": "<#ba.kw>Cannot be healed by allies", "potentials": { "2": { "description": null @@ -74653,12 +81657,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -74670,49 +81672,7 @@ } }, "skills": { - "skchr_hodrer_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_hodrer_2": { + "skchr_luton_1": { "1": { "name": null, "description": null @@ -74754,7 +81714,7 @@ "description": null } }, - "skchr_hodrer_3": { + "skchr_luton_2": { "1": { "name": null, "description": null @@ -74799,16 +81759,72 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks <#ba.kw>all blocked enemies" + "description": "<#ba.kw>Cannot be healed by allies" + } + }, + "modules": { + "uniequip_001_luton": { + "name": null, + "description": null + }, + "uniequip_002_luton": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_par&per<000>": { + "workshop_formula_cost3<100>": { "name": null, "description": null }, - "trade_ord_par&per<001>": { + "workshop_formula_probability<101>": { "name": null, "description": null } @@ -74854,10 +81870,10 @@ } } }, - "caper": { - "name": "Caper", + "odda": { + "name": "Odda", "appellation": null, - "description": "Attacks only when possessing the <#ba.kw>returning throwable (recovering the throwable takes time)", + "description": "Attacks deal <#ba.kw>50{'%'} ATK as <#ba.kw>AoE Physical damage to other surrounding enemies", "potentials": { "2": { "description": null @@ -74896,7 +81912,7 @@ } }, "skills": { - "skchr_caper_1": { + "skchr_odda_1": { "1": { "name": null, "description": null @@ -74938,7 +81954,7 @@ "description": null } }, - "skchr_caper_2": { + "skchr_odda_2": { "1": { "name": null, "description": null @@ -74983,16 +81999,20 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks only when possessing the <#ba.kw>returning throwable (recovering the throwable takes time)" + "description": "Attacks deal <#ba.kw>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'} ATK as <#ba.kw>AoE Physical damage to other surrounding enemies" } }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "meet_spd&cost_condChar<001>": { "name": null, "description": null }, - "meet_spd&exchange<000>": { + "meet_spd&cost_condChar<011>": { + "name": null, + "description": null + }, + "meet_spd&condChar_mustget<100>": { "name": null, "description": null } @@ -75038,10 +82058,10 @@ } } }, - "diamante": { - "name": "Diamante", + "aroma": { + "name": "Aroma", "appellation": null, - "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental damage", + "description": "Deals <#ba.kw>AOE Arts damage in a long line", "potentials": { "2": { "description": null @@ -75080,7 +82100,7 @@ } }, "skills": { - "skchr_kaitou_1": { + "skchr_aroma_1": { "1": { "name": null, "description": null @@ -75122,7 +82142,7 @@ "description": null } }, - "skchr_kaitou_2": { + "skchr_aroma_2": { "1": { "name": null, "description": null @@ -75167,203 +82187,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental damage" - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_wt&cost<002>": { - "name": null, - "description": null - }, - "trade_ord_wt&cost<012>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "bassline": { - "name": "Bassline", - "appellation": null, - "description": "Can heal allies by using skill(s)", - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_baslin_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_baslin_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "Can heal allies by using skill(s)" + "description": "Deals <#ba.kw>AOE Arts damage in a long line" } }, "modules": { - "uniequip_001_baslin": { + "uniequip_001_aroma": { "name": null, "description": null }, - "uniequip_002_baslin": { + "uniequip_002_aroma": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken by <#ba.kw>15{'%'}" + "overrideDescription": "Attacks deal <#ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <#ba.kw>110{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken by <#ba.kw>15{'%'}" + "overrideDescription": "Attacks deal <#ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <#ba.kw>110{'%'}" }, "talentUpgrades": { "1": { @@ -75371,19 +82215,18 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": "Reduces damage taken by <#ba.kw>15{'%'}" + "overrideDescription": "Attacks deal <#ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <#ba.kw>110{'%'}" }, "talentUpgrades": { "1": { @@ -75391,13 +82234,12 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -75406,15 +82248,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost<101>": { - "name": null, - "description": null - }, - "hire_spd_cost<120>": { + "manu_formula_spd&cost<001>": { "name": null, "description": null }, - "hire_spd_bd_n1_n1<300>": { + "manu_prod_spd_addition<100>": { "name": null, "description": null } @@ -75460,10 +82298,10 @@ } } }, - "virtuosa": { - "name": "Virtuosa", + "ascalon": { + "name": "Ascalon", "appellation": null, - "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental impairment", + "description": "Deals Damage to <#ba.kw>all targets within range\n50{'%'} chance to dodge Physical and Arts attacks and is less likely to be <#ba.kw>targeted by enemies", "potentials": { "2": { "description": null @@ -75508,7 +82346,7 @@ } }, "skills": { - "skchr_cello_1": { + "skchr_ascln_1": { "1": { "name": null, "description": null @@ -75550,7 +82388,7 @@ "description": null } }, - "skchr_cello_2": { + "skchr_ascln_2": { "1": { "name": null, "description": null @@ -75592,7 +82430,7 @@ "description": null } }, - "skchr_cello_3": { + "skchr_ascln_3": { "1": { "name": null, "description": null @@ -75637,16 +82475,80 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks deal <#ba.kw>Arts damage and can deal <#ba.kw>Elemental impairment" + "description": "Deals Damage to <#ba.kw>all targets within range\n50{'%'} chance to dodge Physical and Arts attacks and is less likely to be <#ba.kw>targeted by enemies" + } + }, + "modules": { + "uniequip_001_ascln": { + "name": null, + "description": null + }, + "uniequip_002_ascln": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Slows the Movement Speed of enemies within this unit's attack range by <#ba.kw>20{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Slows the Movement Speed of enemies within this unit's attack range by <#ba.kw>20{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Slows the Movement Speed of enemies within this unit's attack range by <#ba.kw>20{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_bd_num<000>": { + "control_train_spd<010>": { "name": null, "description": null }, - "dorm_rec_all&bd<000>": { + "control_tra_spd<030>": { "name": null, "description": null } @@ -75692,10 +82594,10 @@ } } }, - "viviana": { - "name": "Viviana", + "phonor-0": { + "name": "PhonoR-0", "appellation": null, - "description": "Deals <#ba.kw>Arts damage", + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental Damage, and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time", "potentials": { "2": { "description": null @@ -75715,78 +82617,105 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E0-L1-P2": { "name": null, "description": null }, - "E2-L1-P1": { + "E0-L1-P3": { "name": null, "description": null }, - "E2-L1-P5": { + "E0-L1-P4": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "E0-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { + "E0-L1-P6": { "name": null, "description": null } } }, - "skills": { - "skchr_vvana_1": { + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental Damage, and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<004>": { + "name": null, + "description": null + }, + "power_rec_spd_P<001>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { - "name": null, - "description": null + "title": null, + "text": null }, "2": { - "name": null, - "description": null + "title": null, + "text": null }, "3": { + "title": null, + "text": null + } + } + } + }, + "fang-the-fire-sharpened": { + "name": "Fang the Fire-sharpened", + "appellation": null, + "description": "Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_vvana_2": { + } + }, + "skills": { + "skchr_fang2_1": { "1": { "name": null, "description": null @@ -75828,7 +82757,7 @@ "description": null } }, - "skchr_vvana_3": { + "skchr_fang2_2": { "1": { "name": null, "description": null @@ -75873,16 +82802,80 @@ }, "traitCandidates": { "E0-L1": { - "description": "Deals <#ba.kw>Arts damage" + "description": "Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated" + } + }, + "modules": { + "uniequip_001_fang2": { + "name": null, + "description": null + }, + "uniequip_002_fang2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Generates <#ba.vup>{'{'}cost:0{'}'} DP after this unit defeats an enemy; Refunds the <#ba.kw>current DP Cost when retreated" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Generates <#ba.vup>{'{'}cost:0{'}'} DP after this unit defeats an enemy; Refunds the <#ba.kw>current DP Cost when retreated" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Generates <#ba.vup>{'{'}cost:0{'}'} DP after this unit defeats an enemy; Refunds the <#ba.kw>current DP Cost when retreated" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<010>": { + "manu_prod_spd<1000>": { "name": null, "description": null }, - "control_prod_fraction<000>": { + "manu_prod_spd&fraction<000>": { "name": null, "description": null } @@ -75926,12 +82919,17 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "lessing": { - "name": "Lessing", + "wisadel": { + "name": "Wiš'adel", "appellation": null, - "description": "Blocks 1 enemy", + "description": "Attacks deal <#ba.kw>two instances of Physical damage to <#ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)", "potentials": { "2": { "description": null @@ -75955,12 +82953,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -75969,10 +82965,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_lessng_1": { + "skchr_wisdel_1": { "1": { "name": null, "description": null @@ -76014,7 +83016,7 @@ "description": null } }, - "skchr_lessng_2": { + "skchr_wisdel_2": { "1": { "name": null, "description": null @@ -76056,7 +83058,7 @@ "description": null } }, - "skchr_lessng_3": { + "skchr_wisdel_3": { "1": { "name": null, "description": null @@ -76101,27 +83103,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "Blocks 1 enemy" + "description": "Attacks deal <#ba.kw>two instances of Physical damage to <#ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)" } }, "modules": { - "uniequip_001_lessng": { + "uniequip_001_wisdel": { "name": null, "description": null }, - "uniequip_002_lessng": { + "uniequip_002_wisdel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": "Attacks deal <#ba.kw>three instances of Physical damage to <#ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": "Attacks deal <#ba.kw>three instances of Physical damage to <#ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)" }, "talentUpgrades": { "1": { @@ -76140,7 +83142,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + "overrideDescription": "Attacks deal <#ba.kw>three instances of Physical damage to <#ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)" }, "talentUpgrades": { "1": { @@ -76160,17 +83162,75 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10035_wisdel_wward": { + "name": "Shadow of Revenant", + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_wisdel_wward": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost4<010>": { + "control_meeting&ord<000>": { "name": null, "description": null }, - "workshop_formula_cost4<011>": { + "control_meeting&ord<001>": { "name": null, "description": null }, - "workshop_formula_probability<139>": { + "control_mp_expand_double<000>": { "name": null, "description": null } @@ -76214,12 +83274,17 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "leto": { - "name": "Лето", + "logos": { + "name": "Logos", "appellation": null, - "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK", + "description": "Deals <#ba.kw>Arts damage", "potentials": { "2": { "description": null @@ -76255,10 +83320,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } } }, "skills": { - "skcom_quickattack<3>": { + "skchr_logos_1": { "1": { "name": null, "description": null @@ -76300,7 +83375,49 @@ "description": null } }, - "skchr_leto_2": { + "skchr_logos_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_3": { "1": { "name": null, "description": null @@ -76345,16 +83462,88 @@ }, "traitCandidates": { "E0-L1": { - "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" + "description": "Deals <#ba.kw>Arts damage" + } + }, + "modules": { + "uniequip_001_logos": { + "name": null, + "description": null + }, + "uniequip_002_logos": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "When dealing Arts damage, deals an additional <#ba.vup>8{'%'} as Necrosis damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "When dealing Arts damage, deals an additional <#ba.vup>8{'%'} as Necrosis damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "When dealing Arts damage, deals an additional <#ba.vup>8{'%'} as Necrosis damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "train_spd_doubleProf<200>": { "name": null, "description": null }, - "manu_formula_spd_P<000>": { + "train_spd_reduceTime<001>": { "name": null, "description": null } @@ -76400,10 +83589,10 @@ } } }, - "harold": { - "name": "Harold", + "civilight-eterna": { + "name": "Civilight Eterna", "appellation": null, - "description": "Restores the HP of allied units and recovers <#ba.dt.element>Elemental Damage by 50{'%'} of ATK (can recover <#ba.dt.element>Elemental Damage of unhurt allied units)", + "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to 10{'%'} of self ATK). Self is unaffected by Inspiration", "potentials": { "2": { "description": null @@ -76423,14 +83612,16 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -76442,7 +83633,7 @@ } }, "skills": { - "skcom_heal_up<3>": { + "skchr_cetsyr_1": { "1": { "name": null, "description": null @@ -76484,7 +83675,49 @@ "description": null } }, - "skchr_harold_2": { + "skchr_cetsyr_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_3": { "1": { "name": null, "description": null @@ -76529,16 +83762,20 @@ }, "traitCandidates": { "E0-L1": { - "description": "Restores the HP of allied units and recovers Elemental Damage by <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'} of ATK (can recover Elemental Damage of unhurt allied units)" + "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to <#ba.kw>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'} of self ATK). Self is unaffected by Inspiration" } }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "control_mp_cost_double<000>": { "name": null, "description": null }, - "meet_team&char<000>": { + "control_mp_cost_double<001>": { + "name": null, + "description": null + }, + "control_upMeetingSpeed<100>": { "name": null, "description": null } @@ -76584,10 +83821,13 @@ } } }, - "degenbrecher": { - "name": "Degenbrecher", + "amiya-medic": { + "name": "Amiya", "appellation": null, - "description": "Normal attacks deal damage <#ba.kw>twice", + "description": "Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50{'%'} of the damage dealt", + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -76611,32 +83851,14 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_blkkgt_1": { + "skchr_amiya3_1": { "1": { "name": null, "description": null @@ -76678,49 +83900,7 @@ "description": null } }, - "skchr_blkkgt_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_blkkgt_3": { + "skchr_amiya3_2": { "1": { "name": null, "description": null @@ -76765,80 +83945,11 @@ }, "traitCandidates": { "E0-L1": { - "description": "Normal attacks deal damage <#ba.kw>twice" - } - }, - "modules": { - "uniequip_001_blkkgt": { - "name": null, - "description": null - }, - "uniequip_002_blkkgt": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "Deals <#ba.vup>{'{'}value:0{'%'}{'}'} more damage with skills" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": "Deals <#ba.vup>{'{'}value:0{'%'}{'}'} more damage with skills" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "Deals <#ba.vup>{'{'}value:0{'%'}{'}'} more damage with skills" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } + "description": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" } }, "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&limit<100>": { - "name": null, - "description": null - }, - "trade_ord_spd&limit<101>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable3<000>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -76864,20 +83975,16 @@ "5": { "title": null, "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } + }, + "originalCharacterPatch": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } } } } \ No newline at end of file diff --git a/locales/en-TL/traits.json b/locales/en-TL/traits.json index e647396..0371927 100644 --- a/locales/en-TL/traits.json +++ b/locales/en-TL/traits.json @@ -1,11 +1,11 @@ { "<@ba.kw>无法被友方角色治疗": "<@ba.kw>Cannot be healed by allies", - "<支援装置>的持有上限<@ba.kw>+{cnt}且部署费用<@ba.kw>减少": "Can hold <@ba.kw>+{cnt} additional and device deployment costs are <@ba.kw>reduced", + "<支援装置>的持有上限<@ba.kw>+{cnt}且部署费用<@ba.kw>减少": "Increases the max number of Support Devices that can be held by <@ba.kw>+{cnt} and <@ba.kw>reduces their Deployment Cost", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命": "Can't be healed by other units. Recovers <@ba.kw>{value} self HP every time this operator attacks an enemy", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命(精英1后更新)": "Can't be healed by other units. Recovers <@ba.kw>{value} self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命(精英2后更新)": "Can't be healed by other units. Recovers <@ba.kw>{value} self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)", "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响": "Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration", - "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration and ignores <@ba.kw>Deployment Limit, but has a long Redeployment Time", + "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to 10% of self ATK). This unit is unaffected by <$ba.inspire>Inspiration, and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time.", "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒相当于自身攻击力<@ba.kw>{attack@atk_to_hp_recovery_ratio:0%}的生命),自身不受<$ba.inspire>鼓舞影响": "Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>{attack@atk_to_hp_recovery_ratio:0%} of self ATK). Self is unaffected by <$ba.inspire>Inspiration", "不进行攻击,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Does not attack and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", "不阻挡敌人时优先<@ba.kw>远程群体物理攻击": "When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage", @@ -21,7 +21,7 @@ "再部署时间大幅度<@ba.kw>减少": "Significantly <@ba.kw>reduced Redeployment Time", "击杀敌人后获得1点部署费用,撤退时返还初始部署费用": "Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated", "击杀敌人后获得<@ba.vup>{cost:0}点部署费用,撤退时返还<@ba.kw>该次部署费用": "Generates <@ba.vup>{cost:0} DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated", - "受到来自自身阻挡单位的伤害降低<@ba.kw>15%": "Reduces damage taken from units blocked by self", + "受到来自自身阻挡单位的伤害降低<@ba.kw>15%": "Takes <@ba.kw>15% less damage from enemies blocked by this unit", "受到的伤害减少<@ba.kw>15%": "Reduces damage taken by <@ba.kw>15%", "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但攻击力<@ba.kw>提升),持续20秒后自身再次替换<替身>": "Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original", "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但生命值<@ba.kw>提升),持续20秒后自身再次替换<替身>": "Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is <@ba.kw>increased) for 20 seconds before switching back to the original", @@ -30,6 +30,8 @@ "只有阻挡敌人时才能够回复技力": "Only restores SP when blocking enemies", "召唤物持有上限<@ba.kw>+{cnt},召唤物部署费用<@ba.kw>减少": "Can hold <@ba.kw>+{cnt} additional summoned units and summoned unit deployment costs are <@ba.kw>reduced", "可以使用陷阱来协助作战,但陷阱无法放置于<@ba.kw>敌人已在的格子中": "Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy", + "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<@ba.kw>15%,自身攻击援军阻挡的敌人时攻击力提升至150%": "This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from enemies blocked by itself; ATK is increased to 150% when attacking enemies blocked by Reinforcements", + "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,援军阻挡的敌人更容易受到我方的攻击,自身攻击援军阻挡的敌人时攻击力提升至165%": "This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements make them easier to be targeted by allies; ATK is increased to 165% when attacking enemies blocked by Reinforcements", "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150%": "This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements", "可以攻击到<@ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至120%": "Can attack enemies <@ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120%", "可以攻击到<@ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}": "Can attack enemies <@ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>{atk_scale:0%}", @@ -40,7 +42,7 @@ "同时攻击阻挡的<@ba.kw>所有敌人": "Attacks <@ba.kw>all blocked enemies", "同时攻击阻挡的<@ba.kw>所有敌人\\n可以放置于远程位": "Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles", "同时攻击阻挡的<@ba.kw>所有敌人\\n可以放置于远程位,并返还该次部署费用的一半": "Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment", - "同时攻击阻挡的<@ba.kw>所有敌人,攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}": "Can attack <@ba.kw>all blocked enemies. When attacking blocked enemies, increase ATK to <@ba.kw>{atk_scale:0%}", + "同时攻击阻挡的<@ba.kw>所有敌人,攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}": "Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>{atk_scale:0%} when attacking blocked enemies", "同时攻击阻挡的<@ba.kw>所有敌人,阻挡2个及以上敌人时自身推力增加一级\\n可以放置于远程位": "Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles", "周围四格没有友方干员时攻击力<@ba.kw>+{atk:0%}": "When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+{atk:0%}", "对攻击范围内<@ba.kw>所有敌人造成伤害\\n拥有50%的物理和法术闪避且不容易成为敌人的<@ba.kw>攻击目标": "Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies", @@ -52,7 +54,7 @@ "恢复友方单位生命,并回复相当于攻击力50%的<@ba.dt.element>元素损伤(可以回复未受伤友方单位的<@ba.dt.element>元素损伤)": "Restores the HP of allied units and recovers <@ba.dt.element>Elemental Damage by 50% of ATK (can recover <@ba.dt.element>Elemental Damage of unhurt allied units)", "恢复友方单位生命,并回复相当于攻击力<@ba.kw>{ep_heal_ratio:0%}的<$ba.dt.element>元素损伤(可以回复未受伤友方单位的<$ba.dt.element>元素损伤)": "Restores the HP of allied units and recovers <$ba.dt.element>Elemental Damage by <@ba.kw>{ep_heal_ratio:0%} of ATK (can recover <$ba.dt.element>Elemental Damage of unhurt allied units)", "技能发动期间阻挡数变为0": "Cannot block enemies during the skill duration", - "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<@ba.kw>+1": "Cannot block enemies during the skill duration, but <@ba.kw>+1 Block count to an operator in front", + "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<@ba.kw>+1": "Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit", "技能可以使敌人产生<@ba.kw>位移\\n可以放置于远程位": "Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles", "技能可以治疗友方单位": "Can heal allies by using skill(s)", "技能开启时普通攻击会造成法术伤害": "Normal attacks deal Arts damage while the skill is active", @@ -61,27 +63,31 @@ "拥有已储存的攻击能量时,攻击速度+30": "ASPD +30 when there are stored attacks", "拥有较大治疗范围,但在治疗较远目标时治疗量变为<@ba.kw>{heal_scale:0%}": "Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>{heal_scale:0%}", "拥有较大治疗范围,治疗较远目标时治疗量<@ba.kw>不再降低": "Has a large healing range and healing is <@ba.kw>no longer reduced for distant targets", - "持有<@ba.kw>回旋投射物时才能够攻击(投射物需要时间回收)": "Attacks only when possessing the <@ba.kw>returning throwable (recovering the throwable takes time)", + "持有<@ba.kw>回旋投射物时才能够攻击(投射物需要时间回收)": "Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)", "撤退时返还<@ba.kw>大量该次部署费用": "Refunds <@ba.kw>a large portion of the current DP Cost when retreated", "操作<@ba.kw>浮游单元对敌人造成<@ba.kw>法术伤害\\n浮游单元连续攻击同一敌人时伤害提升(最高造成干员110%攻击力的伤害)": "Controls a <@ba.kw>Drone to deal <@ba.kw>Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(单元初始伤害提高,最高造成干员110%攻击力的伤害)": "Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (the Drone's initial damage increases, up to 110% of the operator's ATK)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)": "Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(最高造成干员120%攻击力的伤害)": "Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)", + "攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>50%的<@ba.kw>群体物理伤害": "Attacks deal <@ba.kw>50% ATK as <@ba.kw>AoE Physical damage to other surrounding enemies", + "攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>{attack@atk_scale_2:0%}的<@ba.kw>群体物理伤害": "Attacks deal <@ba.kw>{attack@atk_scale_2:0%} ATK as <@ba.kw>AoE Physical damage to other surrounding enemies", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>三次物理伤害(后两次为余震,伤害降低至攻击力的50%)": "Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半)": "Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半),且不受<@ba.kw>部署数量限制,但再部署时间极长": "Attacks deal Physical Damage <@ba.kw>twice to <@ba.kw>ground enemies in a small radius (second time is an aftershock dealing half ATK in damage), and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", "攻击时无视敌人<@ba.vup>{def_penetrate_fixed}点的防御力": "Attacks ignore <@ba.vup>{def_penetrate_fixed} DEF", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%,不攻击时会缓慢地装填子弹(最多8发)": "Attacks require ammo and ATK increases to <@ba.kw>120%; Reloads ammo gradually when not attacking (up to 8 ammo)", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发)": "Attacks require ammo and ATK increases to <@ba.kw>{atk_scale:0%}; Reloads ammo gradually when not attacking (up to {value} ammo)", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英1后更新)": "Attacks require ammo and ATK increases to <@ba.kw>{atk_scale:0%}; Reloads ammo gradually when not attacking (up to {value} ammo, upgraded after reaching Elite 1)", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英2后更新)": "Attacks require ammo and ATK increases to <@ba.kw>{atk_scale:0%}; Reloads ammo gradually when not attacking (up to {value} ammo, upgraded after reaching Elite 2)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%,不攻击时会缓慢地装填子弹(最多8发)": "Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发)": "Attacks consume Ammo to increase ATK to <@ba.kw>{atk_scale:0%}; While not attacking, Ammo will be slowly reloaded (max capacity {value}).", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英1后更新)": "Attacks consume Ammo to increase ATK to <@ba.kw>{atk_scale:0%}; While not attacking, Ammo will be slowly reloaded (max capacity {value}, improved at Elite 1).", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英2后更新)": "Attacks consume Ammo to increase ATK to <@ba.kw>{atk_scale:0%}; While not attacking, Ammo will be slowly reloaded (max capacity {value}, improved at Elite 2).", "攻击正前方的敌人时攻击力提升至<@ba.kw>105%且无视其物理闪避": "Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge", "攻击生命值低于<@ba.vup>{hp_ratio:0%}的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}": "When attacking enemies with less than <@ba.vup>{hp_ratio:0%} of their max HP, increase ATK to <@ba.vup>{atk_scale:0%}", "攻击的敌人未被击倒时自身额外获得<@ba.kw>{sp}点技力": "If the attacked enemy remains alive, gain <@ba.kw>{sp} additional SP", "攻击空中单位时攻击力提升至<@ba.kw>{atk_scale:0%}": "Increases ATK to <@ba.kw>{atk_scale:0%} when attacking aerial targets", "攻击范围<@ba.kw>扩大": "Attack Range <@ba.kw>expands", - "攻击范围内存在敌人时技力自然恢复速度+0.2/s": "SP recovery +0.2/sec when there are enemies within range", + "攻击范围内存在2名及以上敌人时攻击速度<@ba.vup>+12": "ASPD <@ba.vup>+12 when there are 2 or more enemies within range", + "攻击范围内存在敌人时技力自然恢复速度+0.2/秒": "SP recovery +0.2/sec when there are enemies within range", "攻击范围内所有敌人移动速度<@ba.kw>-20%": "Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%", + "攻击范围内敌人的<$ba.invisible>隐匿效果失效": "Enemies within Attack Range lose <$ba.invisible>Invisibility", "攻击范围内的<@ba.kw>所有敌人,对自己前方一横排的敌人攻击力提升至150%": "Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.", "攻击被阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}": "Increases ATK to <@ba.kw>{atk_scale:0%} when attacking blocked enemies", "攻击被阻挡的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}": "Increases ATK to <@ba.vup>{atk_scale:0%} when attacking blocked enemies", @@ -96,8 +102,9 @@ "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿": "Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>{attack@max_target} enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿(精英2后更新)": "Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>{attack@max_target} enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow (Upgraded after reaching Elite 2)", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低<@ba.kw>{value:0%}并造成一定时间<$ba.sluggish>停顿": "Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>{attack@max_target} enemies. Each jump deals <@ba.kw>{value:0%} less damage and inflicts a short <$ba.sluggish>Slow", - "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素伤害": "Attacks deal <@ba.kw>Arts damage and can deal <@ba.kw>Elemental damage", - "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤": "Attacks deal <@ba.kw>Arts damage and can deal <@ba.kw>Elemental impairment", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素伤害": "Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental damage", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤": "Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage, and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多3个)": "Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)", "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多4个)": "Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)", "攻击造成<@ba.kw>法术伤害,并对敌人造成<@ba.kw>较长的<$ba.sluggish>停顿": "Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time", @@ -111,7 +118,8 @@ "攻击造成<@ba.kw>超远距离的群体法术伤害,距离越远伤害越高,最高达到<@ba.kw>110%": "Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%", "攻击造成法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于50%伤害的生命值": "Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt", "攻击重量较重(重量等级大于等于3)的敌人时,攻击力提升至<@ba.kw>115%": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%", - "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>50生命,最大生效数等于阻挡数": "Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>{value} HP for every enemy hit during attacks, up to Block count", + "攻击附带<@ba.vup>{atk_scale_m:0%}攻击力的法术伤害": "Attacks deals an additional <@ba.vup>{atk_scale_m:0%} ATK as Arts damage", + "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>50生命,最大生效数等于阻挡数": "Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count", "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>{value}生命,最大生效数等于阻挡数": "Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>{value} HP for every enemy hit during attacks, up to Block count", "无视目标<@ba.kw>{magic_resist_penetrate_fixed}点法术抗性": "Ignore <@ba.kw>{magic_resist_penetrate_fixed} of target's RES", "普通攻击命中精英或领袖敌人时获得<@ba.kw>1点技力": "Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.", @@ -122,29 +130,32 @@ "治疗地面单位时治疗量提升<@ba.kw>15%": "Healing increased by <@ba.kw>15% when healing a ground unit", "治疗生命值低于50%的友方单位时治疗量提升<@ba.kw>15%": "When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%", "生命值低于50%时,获得25%的<$ba.protect>庇护": "Gain 25% <$ba.protect>Sanctuary when HP is below 50%", - "生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}": "Reduce Physical damage taken by <@ba.kw>{damage_resistance:0%} when HP is above 50%", - "生命值高于80%时,技力自然回复速度+0.25/秒": "Gain SP recovery +0.25/sec when HP is above 80%", + "生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}": "While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>{damage_resistance:0%}", + "生命值高于80%时,技力自然回复速度+0.25/秒": "Increases SP recovery rate by +0.25/second while above 80% HP", "缓慢回复技力,只有阻挡敌人时恢复技力回复速度": "SP recovery is slowed except when blocking enemies", "能够阻挡一个敌人": "Blocks 1 enemy", "能够阻挡一个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Blocks 1 enemy and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", + "能够阻挡一个敌人,拥有<@ba.kw>15%的物理闪避": "Blocks 1 enemy and has <@ba.kw>15% Physical Dodge", + "能够阻挡一个敌人,生命值高于50%时攻击速度<@ba.vup>+{attack_speed}": "Blocks 1 enemy; ASPD <@ba.vup>+{attack_speed} while above 50% HP", "能够阻挡三个敌人": "Blocks 3 enemies", - "能够阻挡三个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Blocks 3 enemies and ignores the <@ba.kw>Deployment Limit, but has a long Redeployment Time", + "能够阻挡三个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "Blocks 3 enemies and ignores <@ba.kw>Deployment Limit, but has a long Redeployment Time", "能够阻挡三个敌人,可以进行远程攻击": "Blocks 3 enemies and attacks from long range.", "能够阻挡两个敌人": "Blocks 2 enemies", "能够阻挡两个敌人,使用<支援装置>协助作战": "Blocks 2 enemies; Can use in battles", "能够阻挡两个敌人,阻挡敌人时攻击力和防御力各+8%": "Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies", "能够阻挡四个敌人": "Blocks 4 enemies", + "自身可以额外部署在近战位,陷阱可以额外部署在远程位": "Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles", "自身生命会不断流失": "Continually loses HP over time", "自身获得<$ba.buffres>抵抗且更不容易受到敌人的攻击": "Gain <$ba.buffres>status resistance, and become less likely to be attacked", "范围内存在地面敌人时攻击速度<@ba.kw>+8": "When there are ground enemies within range, ASPD <@ba.kw>+8", "范围内敌人越多造成的伤害越高(最高提升<@ba.kw>{damage_scale:0%})": "The more enemies there are within range, the more damage is dealt (up to an increase of <@ba.kw>{damage_scale:0%})", - "被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}生命(单次部署只触发1次)": "When defeated, does not retreat and recovers <@ba.kw>{hp_ratio:0%} HP instead (Can only activate once every deployment)", + "被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}生命(单次部署只触发1次)": "When defeated, does not retreat and instead recovers <@ba.kw>{hp_ratio:0%} HP (can only activate once every deployment)", "被击倒时不撤退且回复所有生命但生命上限<@ba.vdown>-{value:0%},攻击速度<@ba.vup>+{attack_speed}(单次部署只触发1次)": "When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-{value:0%} and ASPD <@ba.vup>+{attack_speed} (Can only activate once every deployment)", "通常不攻击且阻挡数为0,技能未开启时<@ba.kw>{max_stack_cnt}秒内攻击力逐渐提升至<@ba.kw>+{atk:0%},技能结束时重置攻击力": "Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to <@ba.kw>+{atk:0%} over <@ba.kw>{max_stack_cnt} seconds. ATK is reset when the skill ends", "通常不攻击且阻挡数为0,技能未开启时<@ba.kw>{max_stack_cnt}秒内攻击力逐渐提升至最高<@ba.kw>+{atk:0%}且技能结束时重置攻击力": "Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to <@ba.kw>+{atk:0%} over <@ba.kw>{max_stack_cnt} seconds. ATK is reset when the skill ends", "通常时<@ba.kw>不攻击且防御力和法术抗性大幅度<@ba.kw>提升,技能开启时攻击造成<@ba.kw>群体法术伤害": "Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage", "通常时<@ba.kw>不攻击且防御力和法术抗性更大幅度<@ba.kw>提升,技能开启时保留部分效果且攻击造成<@ba.kw>群体法术伤害": "Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage", - "造成法术伤害时附带相当于<@ba.vup>8%伤害的<$ba.dt.apoptosis2>凋亡损伤": "Deals Necrosis impairment equivalent to 8% of Arts damage dealt", + "造成法术伤害时附带相当于<@ba.vup>8%伤害的<$ba.dt.apoptosis2>凋亡损伤": "When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis damage", "部署费用<@ba.kw>减少": "<@ba.kw>Reduces Deployment Cost", "阻挡敌人时防御力<@ba.kw>+20%": "DEF <@ba.kw>+20% when blocking an enemy", "首个召唤物部署时<@ba.kw>不消耗部署位(场上最后一个召唤物撤退或被击倒时不返还部署位)": "The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)", diff --git a/locales/en-US/default.json b/locales/en-US/default.json index 51055e3..0305a9e 100644 --- a/locales/en-US/default.json +++ b/locales/en-US/default.json @@ -187,7 +187,8 @@ "ritualist": "Ritualist", "hunter": "Hunter", "loopshooter": "Loopshooter", - "primcaster": "Primal Caster" + "primcaster": "Primal Caster", + "hammer": "Earthshaker" }, "attribute": { "maxHp": "HP", @@ -247,4 +248,4 @@ "story": "Story" } } -} +} \ No newline at end of file diff --git a/locales/en-US/operators-data.json b/locales/en-US/operators-data.json index 411cb59..9f0c6ee 100644 --- a/locales/en-US/operators-data.json +++ b/locales/en-US/operators-data.json @@ -694,6 +694,13 @@ "text": "After arriving at Rhodes Island, Fang and her two companions as well as Hibiscus and Lava were all trained by Dobermann. The training was extraordinarily intense, and Kroos and Hibiscus seized every opportunity they could to goof off. Even Fang as their captain couldn't do anything to control them. Currently, Fang is training herself to be as intense and strict as her teacher, Dobermann. However, if the giddy expression on her face as she eats fruit is any indication, she's got a long way to go." } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": null + } } }, "vanilla": { @@ -2853,9 +2860,9 @@ }, "alterOperators": { "jessica-the-liberated": { - "name": null, - "appellation": null, - "description": null + "name": "Jessica the Liberated", + "appellation": "", + "description": "Blocks 3 enemies and attacks from long range." } } }, @@ -4638,6 +4645,64 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_frostl": { + "name": null, + "description": null + }, + "uniequip_002_frostl": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -4820,33 +4885,33 @@ }, "modules": { "uniequip_001_estell": { - "name": null, - "description": null + "name": "Estelle's Badge", + "description": "Operator Estelle has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_estell": { - "name": null, - "description": null, + "name": "Farewell Gifts from the Wildlands", + "description": "'Look at the girl in this photo. Memorize her appearance,' Danny Chip told Rustcage. 'If someone comes to your doorstep with a girl like this, look after her for me.'\nThe careworker at Lloyd Russet Biolaboratories often used to speak with pride, lips pried lightly by alcohol, of how their company had stolen rainforests and headwaters away from the aboriginals that survived on them. Of how amidst crop failure they'd bought the requisite Archosauria children for just twelve gold bonds and a handful of food. He would speak, too, of how those children priced at just twelve bonds would be remodeled into replicas of the 'Archosauria War-God.' At the end of the story, they would defeat their competitors, receive orders from the military, and then come home like kings...\nHalf a year later, the passionate egghead was reduced to a drunkard passing each night with a bottle, always grumbling in despair of the chaos of the experiments: an escaped fowl during Phase II of animal testing, the complete failures of Phases I and II of human testing, all the test subjects destroyed... then ultimately, Subject 75, the most abnormal individual in all the Phase IV human tests.\nSubject 75 was not just devoid of two horns; her personality lacked any resemblance to a weapon of war. Even after provoking her by all proven means, driving her to her last gasp, she showed no hint of the 'War-God' essence at all. Bizarrely, as a failed article, 75 was only a momentary frustration to the careworker. Very quickly, he ceased to drown himself in drink, and began to happily chat with her about daily life, about his wonderful future with Careworker Celina, about how they'd raise a girl that loved princess stories, and go on vacation to Siesta together... A failure, yet one that guided this lost soul back home.\nHowever, all the 'successful' Phase IV subjects suddenly and collectively went out of control during obedience training one day, leading to the deaths of several experiment personnel. As was standard procedure, they had to 'humanely' destroy the subjects of this phase. That evening, Danny came to Rustcage's saloon, and handed him the photograph of Subject 75.\nIn the end, neither Danny nor the girl ever visited that saloon again.\nThe lab later officially declared that Danny had, along with fellow careworker Celina, 'lost their lives together' in the incident.\nSix years later, the noisy saloon patrons have turned into wild hunters, exchanging the saloon's fine dining for the taste of fresh sport... What was once an establishment in the wake of the Great Expansion now exists in solidarity with the Oripathy-blighted and the Pioneers that same wake had cast out unto the dried-up earth. Not even the biolab was spared, resting marooned upon loose rock.\nAt this moment, Rustcage stares at the girl not far away, then looks down to compare the photograph in his hands. He doesn't know why she's grown two big horns, but there's no doubt they're one and the same.\nHe sees the hunt wild and unadulterated, sees the food chain built around her. He sees civilization's mark gradually fading, and the wilderness baring her original face—despite her heavy infection he knows he stands no chance.\nFinally, Rustcage sets down his hunter's crossbow. With the last of his strength, he delivers to her his hoard of oh so many years, these farewell gifts from the wilds.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "While above 50{'%'} HP, reduces the amount of Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "While above 50{'%'} HP, reduces the amount of Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Self-Healing", + "description": "Restores 14{'%'} of Max HP whenever an enemy is defeated in the surrounding 8 tiles" }, "5": { - "name": null, - "description": null + "name": "Self-Healing", + "description": "Restores 16{'%'} <#ba.talpu>(+2{'%'}) of Max HP whenever an enemy is defeated in the surrounding 8 tiles" } } } @@ -4854,18 +4919,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "While above 50{'%'} HP, reduces the amount of Physical damage taken by <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Self-Healing", + "description": "Restores 16{'%'} of Max HP whenever an enemy is defeated in the surrounding 8 tiles" }, "5": { - "name": null, - "description": null + "name": "Self-Healing", + "description": "Restores 18{'%'} <#ba.talpu>(+2{'%'}) of Max HP whenever an enemy is defeated in the surrounding 8 tiles" } } } @@ -7143,7 +7208,7 @@ "token_10001_deepcl_tentac": { "name": "Tentacle", "appellation": "", - "description": null, + "description": "Blocks 1 enemy", "potentials": {}, "talents": { "1": { @@ -7161,7 +7226,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "tokenSummons": {}, @@ -8553,7 +8618,7 @@ "description": "When this Operator is assigned to the Reception Room, Clue search speed increases by <#cc.vup>10{'%'}" }, "meet_spd&team<031>": { - "name": "B.P.R.S", + "name": "B.P.R.S.", "description": "When this Operator is assigned to the Reception Room, Clue search speed increases by <#cc.vup>10{'%'} and it's easier to obtain the clues of <#cc.kw>Blacksteel Worldwide" } }, @@ -8726,6 +8791,62 @@ "description": "Blocks 1 enemy" } }, + "modules": { + "uniequip_001_tiger": { + "name": null, + "description": null + }, + "uniequip_002_tiger": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd&team<000>": { @@ -8906,6 +9027,62 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_whitew": { + "name": null, + "description": null + }, + "uniequip_002_whitew": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_limit&cost_P<000>": { @@ -9088,29 +9265,29 @@ }, "modules": { "uniequip_001_ghost": { - "name": null, - "description": null + "name": "Specter's Badge", + "description": "Operator Specter has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_ghost": { - "name": null, - "description": null, + "name": "Dim Candlelight", + "description": "Specter clutches the candle holder tight. She remembers it. But it should not be here.\nThe Medical Department operators visited her a moment ago. They pricked an ever-so-cautious drop of blood from her finger, then left her alone to recite prayer from her heart, liturgical meanings discerned by none. They tend to her body, attempt to heal her rended ego—they would not bestow her such a vile gift as this.\nShe touches the candlelight, but the fingertip feels no hint of warmth. A momentary lucidity and tranquility race ashore like foam. The edges of the waves wash over her throat cut wide open, and zealotry, scorched sun-dry in darkness, extinguishes its bellows. In the same moment, white flame climbs her wrist, sets her nun's habit alight, and leaps from her shoulder to sink into her sweeping hair.\nThrough the candlelight, she looks within. Laurentina stands before a statue. The Stygian sea encases a dome teeming with lights. The figure freed from raw stone lingers in her eyes, and its shadow chisels out an alcove. There, Laurentina lifts a machine to cut stone, a 'Little Handy' roving in circles beside her, swallowing up the fragments that pitter-patter against the floor.\nThrough the candlelight, she looks within. Rallying cries. Piercing whistles and sawblades all around as far as the eye can see, gristle and blood peeled from body, bones met together and fractured apart. The hunters born beneath domes are tearing apart the barriers of flesh now before them, their enemies falling to the seafloor as raindrops to the surface. A lance severs open a cavity; an incisive and clarion order; amidst ocean's currents Laurentina charges in. She hears singing.\nThrough the candlelight, she looks within. The statue behind the candle holder is virgin holy white, and when it weeps, it casts a shadow. She is sliced apart, to then be mended; sliced apart again, to then be mended again. Finally, they use Specter to slice apart Laurentina, and allow the seeds of dry land to root within her body. Thus, the sister kneels before the candle holder, grips her pendant tight, recites prayer from her heart, liturgical meanings discerned by none.\nThrough the candlelight, she looks within. The door to the treatment ward is pulled open. A familiar scent. A lithe yet firm echo of footsteps strikes down the candle holder, melting it into the lights of the corridor. Specter curls up, dreaming a peaceful dream so rare for her. In her dream, she burns atop the candle holder, as if she is its fourth flame.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Experiences Dissolved in Blood", + "description": "While deployed, increases the damage dealt by all Abyssal Hunter Operators by 3{'%'}" } } } @@ -9118,14 +9295,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Experiences Dissolved in Blood", + "description": "While deployed, increases the damage dealt by all Abyssal Hunter Operators by 5{'%'}" } } } @@ -10175,6 +10352,10 @@ "text": "According to the records, the saber wielded by the Sarkaz Lord Kollam was between 0.9 and 1.2 meters long, about 5 centimeters thick, made of an unknown material, black in color, and bore a traditional Sarkaz inscription, which read 'here the fighting stops.' \nAfter succeeding to the throne, Kollam reorganized Kazdel and felt that time in the west had been unkind to the people, so he led some Sarkaz tribes to the east, at which point he vanished from history. \nAccording to legend, Kollam had the power to rout his enemies without fighting. Some accounts say that Kollam's enemies suffered a weight several times that of their normal weapons when facing him in battle, finding themselves physically and mentally defeated. If they were lucky enough to survive, they were often maimed. But some referred to Kollam as an enlightened despot, saying that cuts from his blade drew no blood, and anyone wise enough to retreat would survive. \nHowever, some ancient texts claim that Kollam's saber was destroyed in battle before he even succeeded to the throne, and that the weapon he later wielded was a fragile illusion born of his Arts. Such claims are inconsistent with Kollam's subsequent performance in Sarkaz conflicts, and few can explain why Kollam would not recast his favorite sword under those circumstances. I speculate that Kollam did have the power to shape weapons with Arts, and this theory is centered on the throne. But that Kollam rarely used his Arts in that way, having once been an adventurer. \nOf course, it is written that after Kollam's ascension, his saber gave off a greenish light, like a breath of flame. Kollam's famous ferocity led to the blade being dubbed 'Wrathful Cerulean Flame.' \nMost of the Sarkaz legends have been lost in the ongoing ruination of Kazdel, which has tremendously impeded historical research. There have been recent calls from Sarkaz scholars to restore their history, but their own research has been poisoned by propagandistic efforts to paint a noble picture of the Sarkaz race. \n\n--Logos" }, "5": { + "title": null, + "text": null + }, + "6": { "title": "???", "text": "??????" } @@ -10188,6 +10369,14 @@ "characterPatchDetailInfo": { "infoParam": "Guard" } + }, + "amiya-medic": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } } } }, @@ -10593,8 +10782,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Robotter", + "description": "Reduces the ASPD of enemies blocked by this unit by -28" } } } @@ -10616,8 +10805,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Robotter", + "description": "Reduces the ASPD of enemies blocked by this unit by -30" } } } @@ -10630,21 +10819,21 @@ "token_10004_otter_motter": { "name": "Robotter", "appellation": "", - "description": null, + "description": "Blocks 1 enemy", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "Reduces the ASPD of enemy attackers by 10" + "name": "Robotter", + "description": "Reduces the ASPD of enemies blocked by this unit by -10" }, "E1-L1-P1": { - "name": null, - "description": "Reduces the ASPD of enemy attackers by 25" + "name": "Robotter", + "description": "Reduces the ASPD of enemies blocked by this unit by -25" }, "E2-L1-P1": { - "name": null, - "description": "Reduces the ASPD of enemy attackers by 25" + "name": "Robotter", + "description": "Reduces the ASPD of enemies blocked by this unit by -25" } } }, @@ -10736,7 +10925,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "tokenSummons": {}, @@ -10986,7 +11175,7 @@ "token_10000_silent_healrb": { "name": "Medic Drone", "appellation": "", - "description": null, + "description": "Cannot be attacked; restores the HP of nearby friendly units", "potentials": {}, "skills": { "skcom_withdraw": { @@ -10998,7 +11187,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked; restores the HP of nearby friendly units" } }, "tokenSummons": {}, @@ -11900,6 +12089,80 @@ "description": "Blocks 3 enemies and attacks from long range." } }, + "modules": { + "uniequip_001_liskam": { + "name": null, + "description": null + }, + "uniequip_002_liskam": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<014>": { @@ -12318,33 +12581,33 @@ }, "modules": { "uniequip_001_hpsts": { - "name": null, - "description": null + "name": "Vulcan's Badge", + "description": "Operator Vulcan has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_hpsts": { - "name": null, - "description": null, + "name": "The Shaper", + "description": "'Imagine something like this: it has no beginning, yet no end; it is not nothingness, yet it walks with nothingness; it knows not time, yet time is its friend.' At the break of dawn, Vulcan takes her tongs in hand to pluck out a half-molten glowing red lump of iron from the forge, placing it atop the Shaper and suddenly remembering what a priest from Lachedamon once told her. 'It is destruction, a destruction that cannot be avoided.'\nShe gently flicks her wrist, then begins to beat the iron with her hammer. When Vulcan still lived in Minos, she would use any spare time she had to visit the hall where the memories of heroes of generations past were honored. There, she and her friends whiled away their time. She would say very little, preferring to listen attentively to the various sermons and debates of others.\n'As for why man pursues eternity, we strike the earth with enough fervor as to seem mad, hoping to reveal some scant ruins with a handful of phrases carved upon them, only to proceed to worship them as fragments of some eternity itself. Even were we merely to confirm that the concept of 'eternity' even exists, that alone would be comfort enough to those of us fated to die one day.'\nVulcan thinks back to the candles that stood before the statues in the hall back then. Those offered by the pilgrims in praise of their ancestors burned silently, somewhat resembling the very same people there to pray, awed and quieted by the words of the priests. Afterwards, the more their flames grew weaker, the more they danced madly out of control, much like the thoughts of those silent pilgrims. Once more she uses her tongs to pick up the iron that has just begun to take shape, and plunges it into the water. It hisses and sputters in surprise, before quieting down just as quickly. Once more she places the iron into the furnace, treating it the same way she did before, over and over again.\nVulcan truly understands the Minoans' obsession with these grandiose sentiments, for Minos was far too ancient, and yet Minos was far too young. Its history stretched back towards infinity, yet it had nearly died. Though she is not particularly interested in either the worship of eternity nor dreaded mortality, to take it a step further, she believes this to be a common point between the cultures of Sargon and Minos, one bred in both their hearts. An irrelevant, elusive dream. \nShe places the finished work upon her anvil. This unremarkable iron ingot was the daily task of Minoan blacksmiths, passed down from generation to generation. One day in the future, it will find itself in a different shape, or perhaps reforged into the already-broken spine of some equipment. She powers down the furnace, and takes out some honey biscuits she had baked at the same time. I care only for the present, she tells herself.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Self-Defense", + "description": "When skill is activated, immediately recovers 30{'%'} Max HP. Afterward, restores 4{'%'} Max HP per second and gains 25{'%'} Physical Melee Dodge while skill is active" }, "5": { - "name": null, - "description": null + "name": "Self-Defense", + "description": "When skill is activated, immediately recovers 30{'%'} Max HP. Afterward, restores 5{'%'} <#ba.talpu>(+1{'%'}) Max HP per second and gains 30{'%'} <#ba.talpu>(+5{'%'}) Physical Melee Dodge while skill is active" } } }, @@ -12357,18 +12620,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Self-Defense", + "description": "When skill is activated, immediately recovers 60{'%'} Max HP. Afterward, restores 4{'%'} Max HP per second and gains 25{'%'} Physical Melee Dodge while skill is active" }, "5": { - "name": null, - "description": null + "name": "Self-Defense", + "description": "When skill is activated, immediately recovers 60{'%'} Max HP. Afterward, restores 5{'%'} <#ba.talpu>(+1{'%'}) Max HP per second and gains 30{'%'} <#ba.talpu>(+5{'%'}) Physical Melee Dodge while skill is active" } } }, @@ -15509,9 +15772,9 @@ }, "alterOperators": { "eyjafjalla-the-hvit-aska": { - "name": null, - "appellation": null, - "description": null + "name": "Eyjafjalla the Hvít Aska", + "appellation": "", + "description": "Restores the HP of allied units and recovers <#ba.dt.element>Elemental Damage by 50{'%'} of ATK (can recover <#ba.dt.element>Elemental Damage of unhurt allied units)" } } }, @@ -16493,20 +16756,20 @@ "token_10003_cgbird_bird": { "name": "Mirage", "appellation": "", - "description": null, + "description": "Cannot block enemies", "potentials": {}, "talents": { "1": { "E2-L1-P1": { - "name": null, - "description": "75 RES; 30{'%'} Physical Dodge; Attracts enemy's attack more easily; Loses 3{'%'} Max HP per second" + "name": "Fleeting Phantom", + "description": "Has 75 RES, 30{'%'} Physical Dodge, and is more likely to be targeted by enemies, but loses 3{'%'} Max HP per second" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot block enemies" } }, "tokenSummons": {}, @@ -17428,6 +17691,77 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_svrash": { + "name": null, + "description": null + }, + "uniequip_002_svrash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&limit<020>": { @@ -17496,6 +17830,9 @@ }, "5": { "description": "ASPD +8" + }, + "6": { + "description": null } }, "talents": { @@ -17603,29 +17940,29 @@ }, "modules": { "uniequip_001_savage": { - "name": null, - "description": null + "name": "Savage's Badge", + "description": "Operator Savage has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_savage": { - "name": null, - "description": null, + "name": "Hit the Road", + "description": "Mum's very cross with the big Cautus girl scratching her head in front of her.\n'Trying to sneak out again! If you don't rest, I'll MAKE you rest, I'm warning you!'\nSavage lifts away the giant basket of carrots perched atop her mum's head.\n'Fresh, sweet, and crunchy! Just perfect for this trip's rations. I'll bring the leftover ones back, Mum, and then you can make carrot pie!'\nMum leaps up and gives Savage a few raps on the head. 'These are for you to rest up at home, and let your health come back to you!\n'Ever since you came back from that abandoned mine all a muddle, it's like your motor's never stopped.\n'If you're not banging on about how you met a ghost, then you're trying to run out of doors... Stuffing all our family plans, that's you. You've got me at wit's end.'\nShe can't possibly explain to her mother that that wasn't a ghost sighting, but on the other hand, it is true the mysterious stranger with the little rabbit hasn't left a trace for her to find.\nIt's as if whoever they were, they never existed in these lands at all.\nHow?\n'You went somewhere, suddenly passed out, then the people who were with you all vanished into thin air.\n'Ghost stories like that are a penny a piece for the workers here. That's just life in the mines.'\n'They were NOT just ghosts haunting Rim Billy!'\nEven though it was the briefest of encounters, Savage remembers the warmth of the girl curled up sleeping in her arms that evening. Moreover, when she spent every bit of her strength smashing apart boulders to rescue them from that collapsed mineshaft, the mysterious stranger clearly bled.\nThey never told her where their journey's destination lay, but when the mysterious stranger was alone, tightly wrapped in solemn silence, Savage knows she caught a glimpse of them gazing into the starry sky, and to lands far away.\nWho could be waiting for them up ahead?\nSavage doesn't know, but they need her help.\n'Mum, I'm not going to make it! I still have to go to the maintenance crew and check if they've fixed my hammer yet!'\nHer mother knows this passionate girl of hers. Ever since she was little, once she got fixated on something, she'd never let it go.\n'Oi, you forgot to empty the letterbox again, it's been more than a week now. Honestly, you make me doubt if you can take care of yourself...'\nBut that letter Savage had ignored for days is what finally calms her down. Stuffed inside is a design, drawn by hand, for a weapon just for her—and in the corner is a doodle of three people. Plus, a note.\n'Miss, pardon us for not saying goodbye. The Doctor is very sorry that you broke your weapon to help us.'\nPutting the letter away, Savage lets out a deep breath. She absolutely can't wait to hit the road again.\nA strong gut feeling tells her that in the end, they'll meet once again, and finish their journey.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Valley", + "description": "Gains +13{'%'} ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles" } } } @@ -17633,14 +17970,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Valley", + "description": "Gains +15{'%'} ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles" } } } @@ -18073,6 +18410,62 @@ "description": "Blocks 1 enemy" } }, + "modules": { + "uniequip_001_brownb": { + "name": null, + "description": null + }, + "uniequip_002_brownb": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -19689,9 +20082,9 @@ }, "alterOperators": { "swire-the-elegant-wit": { - "name": null, - "appellation": null, - "description": null + "name": "Swire the Elegant Wit", + "appellation": "", + "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" } } }, @@ -19924,29 +20317,29 @@ } }, "uniequip_003_chen": { - "name": null, - "description": null, + "name": "Good Old School Days", + "description": "The scars on the earth came blitzing in from the horizon, striking true at the Victorian-style complex. The buildings are like a forest torn apart by a whirlwind, collapsed in a radius surrounding a singular point. In these ruins of the Empire, two figures turn over a toppled stele, attempting to find higher ground.\n'How long has this place been empty?' Ch'en stands atop the rubble and looks into the distance. The names on the stele behind her once stood for glory, now all but worn away.\nBagpipe's voice comes from somewhere below. 'This school buildin's been abandoned since the war broke out. All the students who didn't complete their course yet got sent off to new campuses, finished the rest out there... Chenchen, that's our old trainin' grounds up in front. You remember?'\n'Especially well. I feel like my time as a student was defined by missing out on things. The moment I graduated, they finished repairing the roads, and the training grounds.'\nThe training grounds have been blown by the shockwave into a plate of jagged protrusions. Ch'en picks up a stone, flings it into a shrub sticking out of a crack in the plate, and a fowlbeast hiding within flies off for somewhere far away, screeching and cawing all the while.\n'Things were good enough as is, back then.' Bagpipe's voice comes in close as she stops and stands by Ch'en's ear.\n'True. It was probably the simplest time of my life. I didn't have all these issues weighing on my mind, I just had to focus purely on training and studying.'\n'That's what drove you? You trained like a maniac every day, got As on every standard subject and all.' Bagpipe clasps her hands on Ch'en's shoulders, and gently rocks back and forth.\n'After I returned, I realized just how many things couldn't be solved with swords. There were times I felt far too insignificant, and that even though I worked hard, I couldn't change all that much—sometimes, taking out the enemy doesn't do a thing to address the problem.' Ch'en shakes her head, as if trying to throw her tangled mess of feelings about the past straight out of her brain.\nThe two of them head up a steep slope. The flowerbed is still where they remember it.\nHalf of the logo of the once-eminent Royal Guard Academy is submerged in the mud, the other half resting against a fractured stone pillar. Sunset spills across, the light pouring over the symbol now mottled with rust, and what remaining metallic shine there is speaks to the place's former glory.\n'It's all changed. Victoria's changed too, hasn't it?' Ch'en mumbles to herself, staring at the crest.\n'Some people haven't changed. I went to go visit Instructor Tyrell a few days ago 'cause I knew you were comin'. You were gone in such a hurry back then, you just left all your papers and stuff in the dorms—she's been keepin' them safe all these years. All this is proof of you passin' your studies. Oh, aye, and this too!'\nBagpipe fishes out a stack of documents from her bag, as well as a wooden sword.\n'Here's the trainin' sword you used back then. Was meant to go back, technically speakin', but you did so smashin' the instructors were goin' to give you it, y'know, as a surprise for you...'\n'Give her my thanks. I left too quickly...'\n'At least you've come back now. So many of our year never have, even after all this time.'\nThe two fall silent.\n'Where do you think you'll be in ten years?'\n'Who knows? We should be heading back soon. There's still a lot to do.' Ch'en gazes into the distance, off in the direction of Lungmen. 'They arranged everything for me, whether it was going to this school or leaving it. Now, I'm going to go back by myself.'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} DEF" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} DEF" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Blade Art", + "description": "ATK +11{'%'}, DEF +11{'%'}, Physical dodge +15{'%'}" }, "5": { - "name": null, - "description": null + "name": "Blade Art", + "description": "ATK +12{'%'} <#ba.talpu>(+1{'%'}), DEF +12{'%'} <#ba.talpu>(+1{'%'}), Physical dodge +18{'%'} <#ba.talpu>(+3{'%'})" } } } @@ -19954,18 +20347,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} DEF" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Blade Art", + "description": "ATK +15{'%'}, DEF +15{'%'}, Physical dodge +18{'%'}" }, "5": { - "name": null, - "description": null + "name": "Blade Art", + "description": "ATK +16{'%'} <#ba.talpu>(+1{'%'}), DEF +16{'%'} <#ba.talpu>(+1{'%'}), Physical dodge +21{'%'} <#ba.talpu>(+3{'%'})" } } } @@ -21233,33 +21626,33 @@ }, "modules": { "uniequip_001_myrtle": { - "name": null, - "description": null + "name": "Myrtle's Badge", + "description": "Operator Myrtle has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_myrtle": { - "name": null, - "description": null, + "name": "Private Collections", + "description": "MISSING\nDiscovered extremely important treasure missing while tidying vault. If anyone finds it, would appreciate it returned to me. THANK YOU.\nCONTACT: Myrtle\n(A handwritten addendum follows.)\nDurin says this doesn't actually tell anyone what I lost, so I should add some details about the treasure.\nDESCRIPTION: Tiny, thin card, my name written on it, usually kept in a beautiful card holder. Best thing I ever got on the surface.\n(Handwriting changes color at this point.)\nHow can no one have seen my treasure or my vault? Impossible! But Durin says I have to write about it.\nEvery child of First Avenue keeps a vault where they stow their valuables away. For example, a door bolt you can use as a gun. (The evil neighbors on the commercial street started copying that, the scoundrels.) As Generalissimo of First Avenue and Third Commercial, my collection was naturally the richest, enough to move anyone who saw it, not to mention the fine collection from the surface...\nDurin stole my pen just now. Said I write too much about nothing and to get to the point. Who cares about her! Why isn't she asleep yet?\nEXAMPLE FROM COLLECTION: Tablecloth that never ever gets dirty (my first treasure). Apparently made of materials my dad invented. Paint and draw all you want and it stays clean. Mysterious! I had to listen to my dad go on forever before I understood how it worked. It looks a lot like a flag, so I decided I would campaign everywhere with it. People back home teased me about it, but it stands witness to my great journey as Generalissimo. I didn't think twice before taking it with me to the surface.\nMy lost treasure is about on par with that tablecloth.\n(Newer handwriting follows, ink still wet.)\nIt's not about the apple! Yes, the apple is a treasure too, but I didn't lose it, I loaned it to Engineering!\nADDITIONAL SUPPLEMENT! The missing treasure was the first thing I obtained when I came aboard, and the operators said it marked me as a member of Rhodes Island. I didn't put any stock in it at first, but came to find that that's just how great Rhodes is: there are new things all over, the operators are wonderful and listen to what I have to say and trust my talent as a generalissimo, and I can be of help to everyone too. And most importantly, nobody laughs at my flag, and the Doctor loves it!\nI'm very happy at Rhodes Island, and that thing has become important to me, and now a treasure.\nI hope that finally clear things up.\n......\n'Myrtle, would that treasure you lost happen to be your... work ID?'\n'That does ring a bell or three... oooohhh, I remember! Yes, that's it!'\n'Um... isn't it right there on your chest, then?'\n'Huh?!'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Glistening", + "description": "All Vanguard Operators recover 28 HP per second while this unit is deployed" }, "5": { - "name": null, - "description": null + "name": "Glistening", + "description": "All Vanguard Operators recover 31 <#ba.talpu>(+3) HP per second while this unit is deployed" } } } @@ -21267,18 +21660,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Glistening", + "description": "All Vanguard Operators recover 30 HP per second while this unit is deployed" }, "5": { - "name": null, - "description": null + "name": "Glistening", + "description": "All Vanguard Operators recover 33 <#ba.talpu>(+3) HP per second while this unit is deployed" } } } @@ -21761,18 +22154,18 @@ } }, "uniequip_003_helage": { - "name": null, - "description": null, + "name": "'Горячий снег'", + "description": "The samovar whistles lightly, like the snoring in the trenches at the crack of dawn.\nIt was very many years ago, fresh after the close of a violent battle. Their supplies were spent, and Hellagur was left wanting for even a drop of fresh water as his wounded men-in-arms laid by his side stifling deep groans. He pulled a scar-riddled samovar out from his marching pack, and wearily put a potful of snow to the boil. This one samovar would accompany him for a long, long time to come; each time Neon takes a tea break, she'll mumble about how she ought to throw it away, but of course, she's only saying it.\nNeon's letter lies on the table. Which hurts more to an old man: a young child leaving home because they can't be bothered to communicate with you, or a grown child leaving home out of consideration for how you'd disapprove?\nHellagur has been reflecting on whether his approach to parenting might be suspect. At first, he had no idea how to build a rapport with the taciturn child, sure in his mind that there was no way for him to meaningfully raise her. Bitter war, constant upheaval, blight and suffering... He'd seen that all of these had already made their place in her eyes. The best he could hope for was to teach Neon that life was more than these. He brought more into her life, taught her an appreciation for classical music, to play the cello, to read and write... When did Neon change? After she was found secretly taking part in the Clinic's transport of Oripathy medication? Since leaving Chernobog, she's become her own dignified spokeswoman. From settling patients to partnered pharmaceutical research between the Clinic and Rhodes Island, Neon handled many aspects of rebuilding Azazel. Medical and clinical administration were never Hellagur's strong points anyway... Neon often vanishes, only to show back up with a new headache or two for him... Perhaps this was how she always was, but suffice to say, it's how she likes it.\nHellagur is glad he can still protect such a lifestyle.\n...Hence, he regrets not properly hiding the letter.\nThat winter, they'd done everything they could, and had the Clinic's patients, doctors, and medical resources all evacuated from Chernobog... Yet the name 'Azazel' was forsaken there, left behind.\nThese days, new nomadic plates sit atop the ruins, an omnipresent smog of industry and checkpoints and the Ursus Guard, still going by the name of 'Chernobog.' And Azazel has been 'rebuilt' in a sense, the Emperor's overseers tacitly letting it exist. 'Azazel.' The name itself something to believe in. Once, it was a rare respite to those the Empire deemed scar tissue, a safe haven in the endless nights. With no hesitation, the Infected chose where it had once been to come together again, and even the Infected that wandered the wilds and tundras came too, of their own accord.\nTo Ursus, they always were hideous scars. Had the events of 1096 been sufficient to change the Empire's attitude towards them? The answer is laughable. In the so-called 'Federal Territory of Chernobog' is no Ursus Guard, who only care to stand watch outside of it, and to Hellagur, and of course to Neon, the role that the vaunted 'Azazel' plays atop those ruins is all too clear. In the new plate crammed full of Infected, death and disappearance may be diluted in the greater chaos, but they are still taking place, right this very moment.\nThe hot-blooded child cannot stand such a thing. She quietly comes back, brews a pot of tea for Hellagur, and then takes Decapitator and leaves without a goodbye...\nSteam lifts the lid as the water within boils louder and louder, slowly drowning out the sound of the samovar itself.\nQuiet, now. Quiet as the dead winter grass.\n'We can never hope to be an opponent to Ursus. To its traitors, the Empire bestows illusions and humiliation.\n'We can never hope to turn our backs on the past, for it will never be erased. We can never hope to turn our backs on the past, for it binds your future tight. Hellagur.'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When defeated, does not retreat and instead recovers <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} HP (can only activate once every deployment)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When defeated, does not retreat and instead recovers <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} HP (can only activate once every deployment)" }, "talentUpgrades": { "1": { @@ -21784,12 +22177,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Ingenious Strategist", + "description": "Regenerates 70 HP per second when not blocking an enemy, or when HP is below 30{'%'}" }, "5": { - "name": null, - "description": null + "name": "Ingenious Strategist", + "description": "Regenerates 80 <#ba.talpu>(+10) HP per second when not blocking an enemy, or when HP is below 30{'%'}" } } } @@ -21797,7 +22190,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When defeated, does not retreat and instead recovers <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} HP (can only activate once every deployment)" }, "talentUpgrades": { "1": { @@ -21809,12 +22202,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Ingenious Strategist", + "description": "Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30{'%'}" }, "5": { - "name": null, - "description": null + "name": "Ingenious Strategist", + "description": "Regenerates 90 <#ba.talpu>(+10) HP per second when not blocking an enemy, or when HP is below 30{'%'}" } } } @@ -22704,9 +23097,9 @@ }, "alterOperators": { "executor-the-ex-foedere": { - "name": null, - "appellation": null, - "description": null + "name": "Executor the Ex Foedere", + "appellation": "", + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AOE Damage; Recovers <#ba.kw>50 HP for every enemy hit during attacks, up to Block count" } } }, @@ -22933,12 +23326,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Optical Refraction Accessories", + "description": "Invisible for 23 seconds after deployment" }, "5": { - "name": null, - "description": "" + "name": "Optical Refraction Accessories", + "description": "Invisible for 25 <#ba.talpu>(+2) seconds after deployment" } } }, @@ -22970,12 +23363,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Optical Refraction Accessories", + "description": "Invisible for 26 seconds after deployment" }, "5": { - "name": null, - "description": "" + "name": "Optical Refraction Accessories", + "description": "Invisible for 28 <#ba.talpu>(+2) seconds after deployment" } } }, @@ -23046,7 +23439,7 @@ "token_10005_mgllan_drone1": { "name": "Soaring Dragon F", "appellation": "", - "description": null, + "description": "Cannot block enemies", "potentials": {}, "talents": { "1": { @@ -23062,20 +23455,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "Optical Refraction Accessories", "description": "Invisible for 12 seconds after deployment" }, "E1-L1-P5": { - "name": null, - "description": "Invisible for 14 seconds after deployment" + "name": "Optical Refraction Accessories", + "description": "Invisible for 14 <#ba.talpu>(+2) seconds after deployment" }, "E2-L1-P1": { - "name": null, + "name": "Optical Refraction Accessories", "description": "Invisible for 20 seconds after deployment" }, "E2-L1-P5": { - "name": null, - "description": "Invisible for 22 seconds after deployment" + "name": "Optical Refraction Accessories", + "description": "Invisible for 22 <#ba.talpu>(+2) seconds after deployment" } }, "3": { @@ -23129,7 +23522,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot block enemies" } }, "tokenSummons": {}, @@ -23138,7 +23531,7 @@ "token_10005_mgllan_drone2": { "name": "Soaring Dragon L", "appellation": "", - "description": null, + "description": "Cannot block enemies; attacks deal <#ba.kw>Arts damage", "potentials": {}, "talents": { "1": { @@ -23154,20 +23547,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "Optical Refraction Accessories", "description": "Invisible for 12 seconds after deployment" }, "E1-L1-P5": { - "name": null, - "description": "Invisible for 14 seconds after deployment" + "name": "Optical Refraction Accessories", + "description": "Invisible for 14 <#ba.talpu>(+2) seconds after deployment" }, "E2-L1-P1": { - "name": null, + "name": "Optical Refraction Accessories", "description": "Invisible for 20 seconds after deployment" }, "E2-L1-P5": { - "name": null, - "description": "Invisible for 22 seconds after deployment" + "name": "Optical Refraction Accessories", + "description": "Invisible for 22 <#ba.talpu>(+2) seconds after deployment" } }, "3": { @@ -23221,7 +23614,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot block enemies; attacks deal <#ba.kw>Arts damage" } }, "tokenSummons": {}, @@ -23230,7 +23623,7 @@ "token_10005_mgllan_drone3": { "name": "Soaring Dragon A", "appellation": "", - "description": null, + "description": "Deals <#ba.kw>AOE Physical damage", "potentials": {}, "talents": { "1": { @@ -23246,20 +23639,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "Optical Refraction Accessories", "description": "Invisible for 12 seconds after deployment" }, "E1-L1-P5": { - "name": null, - "description": "Invisible for 14 seconds after deployment" + "name": "Optical Refraction Accessories", + "description": "Invisible for 14 <#ba.talpu>(+2) seconds after deployment" }, "E2-L1-P1": { - "name": null, + "name": "Optical Refraction Accessories", "description": "Invisible for 20 seconds after deployment" }, "E2-L1-P5": { - "name": null, - "description": "Invisible for 22 seconds after deployment" + "name": "Optical Refraction Accessories", + "description": "Invisible for 22 <#ba.talpu>(+2) seconds after deployment" } }, "3": { @@ -23313,7 +23706,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Deals <#ba.kw>AOE Physical damage" } }, "tokenSummons": {}, @@ -25231,33 +25624,33 @@ }, "modules": { "uniequip_001_broca": { - "name": null, - "description": null + "name": "Broca's Badge", + "description": "Operator Broca has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_broca": { - "name": null, - "description": null, + "name": "'Buddies'", + "description": "In a gloomy jail cell, not one glimmer of light hangs about. Behind the bars, a respectably dressed gentiluomo wrinkles his brow in revulsion. In a shadowy corner sits a loud-mouthed man.\n'Signore, you got any bros?'\nHearing him utter that specific word, 'bros,' the gentiluomo haughtily pulls at his sleeve collars, and speaks boastfully.\n'My elder brother Davis, Signore Davis to you, is an important man in the Eastern region. He has many a means up his sleeve. I won't be loitering in here for long.'\n'Nice, nice. I've got a buddy too. Bet you he's also trying every trick to get me out.'\n'My brother has a lawyer who charges four thousand an hour. What does your 'bro' have?'\n'A giant drill? Plus some insanely buff arms. No joke, chiseled like a rock.'\n'Oh? And how is he going to rescue you from this place? Punching a hole in the wall?'\n'Haha, yeah, that's just his style.'\nLetting out a disdainful sneer, the gentiluomo folds his arms and silently mocks this man in his head—\n'Doesn't he know the walls here are half a meter of cement? What an utter dunce.'\nThe door creaks open, and in comes a man carrying paperwork, his leather shoes gleaming unusually brightly in the dim of the cell.\n'Signore Hengel, my pleasure. I'm your brother's attorney.'\nThe gentiluomo pats off his suit and gingerly stands.\n'Are you here to let me out?'\n'Sincere apologies, Signore Hengel, but I cannot.\n'Your brother wanted me to deliver you a message: 'Enjoying the benefits of the famiglia comes with a duty to the famiglia.''\nAt these words, the gentiluomo's eyes grow wide.\n'But it was my brother who had me do those things...'\nYet the lawyer gives him not even another glance, merely a parting remark as he turns to leave.\n'Brothers must help each other out, no, signore?'\n'Stop, wait, come back! You bastard!'\nThe gentiluomo clutches at the bars and begins to wail. The man in the corner attempts, at least, to comfort him.\n'Maybe you can come with us.'\n'Pull your head out. Your 'bro' isn't coming.\n'Everyone who lands in here, without exception, is someone their famiglia cast away.'\n'...Famiglia? It ain't anything like that. He's a buddy to me. He'll come.'\n'Enough, you moron. Even setting aside how heavy the guard is out there, this wall alone is fifty whole—'\nAn earsplitting drilling noise cuts off the gentiluomo mid-sentence. Through the wall steadily pokes out a gargantuan drill, wrecking the concrete at such speed it may as well be shredded paper.\nDust and debris is thrown down in spades, and the ground itself lightly trembles.\nA burly man steps through the yawning hole, toting the giant drill by hand. The light shining in from behind him hides his face in chiaroscuro.\nCasually turning off his handheld titan, the man turns to ask something to the dumbstruck gentiluomo.\n'Are you coming with us, signore?'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Drill Strengthening", + "description": "Gains +15{'%'} ATK and DEF when blocking 2 or more enemies" }, "5": { - "name": null, - "description": null + "name": "Drill Strengthening", + "description": "Gains +17{'%'} <#ba.talpu>(+2{'%'}) ATK and DEF when blocking 2 or more enemies" } } } @@ -25265,18 +25658,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Drill Strengthening", + "description": "Gains +17{'%'} ATK and DEF when blocking 2 or more enemies" }, "5": { - "name": null, - "description": null + "name": "Drill Strengthening", + "description": "Gains +19{'%'} <#ba.talpu>(+2{'%'}) ATK and DEF when blocking 2 or more enemies" } } } @@ -25987,33 +26380,33 @@ }, "modules": { "uniequip_001_huang": { - "name": null, - "description": null + "name": "Blaze's Badge", + "description": "Operator Blaze has demonstrated a remarkable aptitude for swift and fierce enemy suppression in close combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_huang": { - "name": null, - "description": null, + "name": "Overloaded Weapons, Overheated Heart", + "description": "'...Each and every Deputy Minister entered into the ledgers of honor has a history with an intractable case, one that tried to elude their very investigation.'\n'No wonder you care so much about my deal, ***. It's just complicated enough for you, right? Just listening to that huge string of numbers makes my head want to explode.'\n'No. It's because of a predecessor of mine.'\n'Care to explain?'\n'The year I'd just assumed Deputy Minister duties at the Central Judicial Office, I'd been rummaging through files in light of a case I had, only to find that in order to fell a great villain, he'd employed counterfeit evidence at their impeachment. Despite him already being retired at the time, I convinced the Censor to recall him to the capital for punishment.'\n'Uh, I'm not going to weigh in on whether that was right for you to do or not. Can I ask what this has to do with me?'\n'I only later came to know that said predecessor had not retired under normal circumstances, and was frankly not in his hometown caring for his family as one would assume... He'd concealed his identity and been appointed to chase down a series of unsolved cases... At the time, he'd practically figured out the third child's whereabouts, and it was exactly then when I just so happened to learn of his early mistake—what are you doing? Stop rubbing my shoulder...'\n'You were used. Which also means, if it wasn't for this case, my dad's whole deal would've come to light forever ago, huh?! No need to pull that face, I'm not blaming you for this. All I can say is that this is a real complicated affair... Don't let me interrupt you, go on.'\n'At the time, your father had suddenly been given a transfer. He departed for Victoria; in the two weeks following my predecessor being taken into custody, the Central Judicial Office scrollery suffered an inexplicable fire one night, and all the south's documents were reduced to ash... The Tianshi are correct. As a Central Judicial Office Deputy Minister, I must investigate the truth of this matter, and to do so, I must renounce my very Central Judicial Office Deputy Minister status... hence why I must take it on now.'\n'You can't give me that again! Tell me everything you know, now. All of it. Chop-chop.'\n'No. You can't help me. These days, you are no more than 'a Victorian lodging aboard Rhodes Island.' You need only tell me what you know, all the things you've been through, and you can leave the rest to me.'\n'And I call that crap! The guy who died the land's most inexplicable death in a whole other country was my dad, not yours, and the woman who's dead according to her official paperwork and had to spend so long without a life except one on the move is me, not you. You may as well have never taken your mask off here, if it wasn't gonna make you any better at talking to me! Jeez, I know what you're worrying about, but there's nothing to fear! I'm an Elite Operator of Rhodes Island! Have you seen me with my chainsaw or not? Have you experienced my heat or not? I don't CARE how complicated the case is or how many enemies we've got, you think they get to burrow away in the shadows their entire lives?'\n'......'\n'...Oh, yeah, did you mention just now your predecessor chased down that third kid's whereabouts?'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Harsh Training", + "description": "This unit gains Status Resistance after being deployed for 15 seconds, +4{'%'} ATK after 30 seconds, and +7 ASPD after 45 seconds" }, "5": { - "name": null, - "description": null + "name": "Harsh Training", + "description": "This unit gains Status Resistance after being deployed for 12 <#ba.talpu>(-3) seconds, +4{'%'} ATK after 30 seconds, and +7 ASPD after 45 seconds" } } } @@ -26021,18 +26414,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Harsh Training", + "description": "This unit gains Status Resistance after being deployed for 15 seconds, +6{'%'} ATK after 30 seconds, and +12 ASPD after 45 seconds" }, "5": { - "name": null, - "description": null + "name": "Harsh Training", + "description": "This unit gains Status Resistance after being deployed for 12 <#ba.talpu>(-3) seconds, +6{'%'} ATK after 30 seconds, and +12 ASPD after 45 seconds" } } } @@ -26751,16 +27144,16 @@ }, "modules": { "uniequip_001_haak": { - "name": null, - "description": null + "name": "Aak's Badge", + "description": "Operator Aak has demonstrated a remarkable aptitude for combat via entirely unconventional means.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_haak": { - "name": null, - "description": null, + "name": "Mixed-Fruit Medical Caddy", + "description": "Rain's lifted, but night's just in time to sweep in again. This makes how many times I've slammed the door and left?\nHung's some kind of insufferable dude, for real. Keeps dragging me into arguments over 'the meaning of medicine' and 'the right track' and 'having a responsibility.' Like all of that isn't just phony self-servicing junk.\nThe market ain't no peaceful place, but at least it ain't noise that cares about me. Besides, it's not like I'm a stranger to life here. Just reliving the good old days on the lam with the old sleazebag, am I right?\n'Thief! C-Catch him!'\nMan, every day they put on the same dull crap. I'll hand it to the tourist though, a guy with no strength in his right arm stealin' your bag's pretty hilarious. And hopeless.\nActually, check that out, I think the thief's a familiar face? That's the poor sucker who came to me for a detox in the middle of the night. He had his whole gang carryin' him around like a swollen eggplant hopped up on growth hormones.\nLooks like I went a little too easy on him. Man, I knew letting the poison wreck his left arm more would've been a good idea.\nI've said it before, medicine's not gonna stop harm at the source. If Hung thinks he's so smart...\n'*sob* Grampa...'\nYo, hassle just keeps findin' me. Don't you dare look my way.\n'D... Doctor? You have to save my grampa, he's my only family...\n'Save how? The old man's practically counting the days. Maybe someone can lay him in a nice sandalwood coffin, give him a decent exit. Either way, that someone ain't me.\nThink it was a night like this one too, just after the rain lifted. My pops was down for the count after takin' a stray bullet. He dragged me to hide in some street corner he found. Dude hoped I'd take on his mantle. Maybe relieve his pain, or... just straight up address it.\nThe way he went out was kinda ridiculous. Rememberin' how he loved to own the whole unlicensed doctor thing just makes it funnier.\n'*sob*...'\nScrew it, I gotta do somethin' to make this kid quit crying so ugly.\nWe'll take watermelon, lychee, and pineapple flavor, mix 'em up, squeeze out the bubbles, aaand... perfect, this med's gonna please the crowd like nothin' else.\nC'mon, old timer, give your grandkid some peace of mind. Lemme jab you up nice and good.\n'Huh? Grampa, are you awake? Grampa? Doctor, why is my grampa laughing so hard...? Grampa, stop laughing, you're gonna make me laugh too...'\nHey, a few side-effects comes with the territory. Also, never call me a doctor again, or I'll tell you straight to your face that even if he lasts the night, he—\nWhatever, at least he can last the night.\n......\n'Cooking skills won't stop starvation at the source either. Are you saying that's pointless too?'\nWeird. How come Hung preaching at me just flashed through my brain? Yeuch, guess I'm gettin' a little peckish, though...\nHuh? The kitchen lights are still on... dude, Hung, did you not go to bed yet?\n'Here, your midnight snack.\n'After you're done, wash the dishes, then put them back in the cupboard. They're good habits to learn.'\nThe hell? Here he goes again, educating people without asking.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases SP recovery rate by +0.25/second while above 80{'%'} HP" }, "talentUpgrades": { "1": { @@ -26772,7 +27165,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases SP recovery rate by +0.25/second while above 80{'%'} HP" }, "talentUpgrades": { "1": { @@ -26783,8 +27176,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Drug Cocktail Administration", + "description": "Each attack will randomly trigger one of the following effects: Restores own HP by 18{'%'}, that attack deals 160{'%'} damage, Slows the enemy for 1.5 seconds, or Stuns the enemy for 1.1 seconds; additionally has a 20{'%'} chance to activate all the above effects at once." } } } @@ -26792,7 +27185,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases SP recovery rate by +0.25/second while above 80{'%'} HP" }, "talentUpgrades": { "1": { @@ -26803,8 +27196,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Drug Cocktail Administration", + "description": "Each attack will randomly trigger one of the following effects: Restores own HP by 20{'%'}, that attack deals 165{'%'} damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30{'%'} chance to activate all the above effects at once." } } } @@ -29003,12 +29396,12 @@ } }, "uniequip_003_bpipe": { - "name": null, - "description": null, + "name": "Stick and Sack", + "description": "'What's all that?'\nThe pawn shop owner fretfully pats a child in the midst of a coughing fit in his arms, not giving a glance to the visitor laying out wares on his counter.\nFor just a wee instant, Bagpipe's shocked to find she can't give the answer to his question. Right, she's more familiar with these two things than anyone. What were they again?\nRight, a stick and a sack.\nIn a hay pile in County Kevin, the stench of almost-fermenting Originium slug mucus bore its way into her dreams. There came an uninvited, extremely peckish old manglerbeast, dripping saliva over her face. Subconsciously, she took that iron stick and gave its head a fierce drubbing, and that was how she lived to tell the tale.\nOn a gravel road in County Peninsula, a checkpoint soldier dragged her out of the merchant's crate she hid in with such grip strength that her arm might've come off. Quickly and resourcefully, she stuffed her documents between the layers of the sack, and bluffed her way past by pretending she was a vagrant bard setting off into the wilds.\nOr, well, was it a crowbar and bugle?\nIn a mire in Connor County, a mercenary's Arts almost shaved the tree above her flat, and her fortcracker's ammo case chose to be difficult at the exact worst time. If it wasn't for her crowbar being just sturdy enough to lever the case's handle, she'd probably be gone on the spot.\nOn the white sands of Castshire County, a soldier gave her life before she could give any last words, the wounded commandant couldn't sound the bugle, and so the unmarked grave lay deathly silent under the beating sun. At least the instrument she had on hand was able to sound clear enough a tone, such that they could send their deceased comrade off with some kind of a decent farewell.\nRight. These were a crank and a set of bagpipes.\nIt was the biggest tractor of the whole village, and the crank it came with was long as half her arm. The arm she dislocated trying to show off that she could do a quicker job than her mum at starting the engine. Sitting on the tractor on the way to the hospital, though, her laugh ended up luring half the village's burdenbeasts after her.\nAnd the pipes made of young cystybeast hide, downy tartan sewn to it by her mum. The village all knew her unique knack for spinning around while she played them. And of course, none forgot how earsplitting those wistful tones were as they echoed all through the village, back when she'd just learned them as a bairn.\nShame that now, after prying a case and doing in a mangler, the crank's bent out of shape, and won't be starting a tractor no more. A dirge played and papers concealed, the pipes are leaking, and won't be playing a tune no more either.\nThe shopkeep squints, peers, then fishes out two grubby coins from under the counter. All up until now, these were what she had left of home. But at the least, with these two coins, home can send her on her way just this once more.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When attacking enemies with less than <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} of their max HP, increase ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -29020,7 +29413,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When attacking enemies with less than <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} of their max HP, increase ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -29031,12 +29424,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Precise Reloading", + "description": "Attacks have a 30{'%'} chance to increase ATK to 135{'%'} and strike an additional target" }, "3": { - "name": null, - "description": null + "name": "Precise Reloading", + "description": "Attacks have a 33{'%'} <#ba.talpu>(+3{'%'}) chance to increase ATK to 135{'%'} and strike an additional target" } } } @@ -29044,7 +29437,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When attacking enemies with less than <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} of their max HP, increase ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -29055,12 +29448,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Precise Reloading", + "description": "Attacks have a 33{'%'} chance to increase ATK to 140{'%'} and strike an additional target" }, "3": { - "name": null, - "description": null + "name": "Precise Reloading", + "description": "Attacks have a 36{'%'} <#ba.talpu>(+3{'%'})chance to increase ATK to 140{'%'} and strike an additional target" } } } @@ -29933,7 +30326,7 @@ "token_10006_vodfox_doll": { "name": "Cursed Doll", "appellation": "", - "description": null, + "description": "Cannot be attacked", "potentials": {}, "skills": { "sktok_vodfox_token": { @@ -29981,7 +30374,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -30242,8 +30635,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Phantom Mastery", + "description": "Redeployment Time -14 sec" } } } @@ -30265,8 +30658,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Phantom Mastery", + "description": "Redeployment Time -16 sec" } } } @@ -30275,18 +30668,18 @@ } }, "uniequip_003_phatom": { - "name": null, - "description": null, + "name": "'Think of Me'", + "description": "What is death?\nThe teachers described it thus: dramatic, unexpected, shrouded.\nA character's death was artistic, and by and large the play's climax. A heartracing, fascinating thing.\nThe audience hoped for it so—sensuously, madly, excitedly, rapturously...\nThey were drunk, doped on the stories that lead up to those deaths.\nArt, all for art.\nSo he was taught; so he held.\nAs he witnessed with his own eyes his teachers demonstrate to him such artistic deaths, one after another, so too did he experience the emotions behind those deaths.\nHe was a child of art. He knew himself, believed himself, and considered himself born unto the stage.\nAnd yet. Yet—\nThe moment he truly took the stage as the star, the moment he ushered in the very first production he owned, the moment he could truly exhibit the technique cut into every bone of his body, the moment the sharpened edge would play with grace across the artery—\nHe came to realize with open eyes his own opinion—death was simply death, no more.\nIt held no artistry. It bore no hope. Its only meaning was the passing of a life.\nIn that moment, everything changed.\nThe art once held aloft was lofty no longer. The hopes once shouldered became barbs upon his back. His teachers were no teachers now, but murderers.\nAh, indeed. Mere murderers.\nAnd he, a mere murderer too.\nThe performers upon the stage, the spectators off it, all simply murderers.\nBut in every story, murderers should receive their just desert in the end.\nThe familiar weight upon his shoulders stops his racing mind. It is the black cat. He tilts his head, and she stares right back.\nEver since they met, she has frequented his side. At times, even he knows not how the black cat manages to slip close to him.\nTo him, tonight is a night of utmost importance. And so, he asks the question.\n'Would you walk with me?'\nThe black cat licks at her paws, yawns, and seems to entirely lack interest in the question.\n'How would the name... Christine strike you?'\n'Meow.'\nThe black cat—no—Miss Christine now seems much more enthused. With a few short hops she descends from the windowsill, and turns back to glance at him. Oddly, the notion strikes him that Miss Christine is concerned for him.\n'Don't worry.'\nYes. Do not worry.\nHis decision has been ever resolute.\nThe curtain slowly opens, the spotlights hang above center stage, the seats below are packed, and all await the play with high hopes.\nTo center stage, he paces.\nFor murderers, a trial at times comes from a place of righteous anger, and at others from introspective guilt, but all are equal in their exit from the stage.\nHe clears his throat.\nTonight, death will come equal.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When there are no allied units in the four adjacent tiles, ATK <#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When there are no allied units in the four adjacent tiles, ATK <#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -30297,8 +30690,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Phantom in the Mirror", + "description": "Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10{'%'} ATK" } } } @@ -30306,7 +30699,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When there are no allied units in the four adjacent tiles, ATK <#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -30317,8 +30710,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Phantom in the Mirror", + "description": "Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10{'%'} ATK" } } } @@ -30331,7 +30724,7 @@ "token_10007_phatom_twin": { "name": "Phantom in the Mirror", "appellation": "", - "description": null, + "description": "Blocks 1 enemy", "potentials": {}, "talents": { "1": { @@ -30344,8 +30737,8 @@ }, "2": { "E2-L1-P1": { - "name": null, - "description": "Redeployment time of clone is reduced by 10 seconds" + "name": "Phantom Mastery", + "description": "Redeployment Time -10 sec" } } }, @@ -30479,7 +30872,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "tokenSummons": {}, @@ -30758,33 +31151,33 @@ }, "modules": { "uniequip_001_elysm": { - "name": null, - "description": null + "name": "Elysium's Badge", + "description": "Operator Elysium has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_elysm": { - "name": null, - "description": null, + "name": "Emergency Callbook", + "description": "Call Log 012-1177\n'Hello? You there? I'm in big trouble!'\n'What's up? Someone bust your head open?'\n'Even worse!!!'\n'Where are you?'\n'The usual place...'\n\nCall Log 013-1177\n'Calling back so soon? Something happen?'\n'[PROLONGED LAUGHTER]'\n'......'\n'Sorry, I gotta laugh a little longer—[LAUGHTER]'\n'...Quit it! This is life or death to me!\n'Just—okay, I owe you! If we can get this all properly sorted, I'll treat you to the best stuff!'\n'Sure.\n'Whatcha want me to do?'\n'First—don't tell anybody about this!'\n\nCall Log 025-1177\n'Stuff's here.'\n'Phew! Great, now bring it over!'\n'You've been holed up in there for three days now.\n'Medical's people are worried about you. Got any excuses I can still feed them?'\n'Trust me, I've got a good feeling about this. This'll all work out, guaranteed!\n'This little treasure comes from a Higashinese salon! Takes effect lightning fast, pushes rewind on even the worst cases, apparently! Tons of good reviews online too!'\n\nCall Log 028-1177\n'How is it?'\n'...Don't think it's doing anything.\n'You think I should turn the temperature up a little more? Or maybe give it a few more hours?'\n'You got duped again. Just knock it off already, it's like a bad comedy routine.\n'I'm gonna go fetch a Medic to sort your troubles out.'\n'Wait, don't, don't go—'\n'Did you run dry? I thought you'd throw out even more of your promises to get me to stop.'\n'......'\n'Hello? You still there?'\n\nCall Log 273-1000\n...go.\n'Is that... you, captain?'\n...sistance.\n'...Is this an SOS?\n'Your signal's a little weak. I even have the amplifier on.\n'Please repeat instructions.'\nSendi... coordin...\n'Coordinates?\n'...Coordinates received.\n'I'm heading out now!'\n\nCall Log 029-1177\n'Elysium? Where are you?'\n'An emergency call came in. I've gotta run this mission first.'\n'Huh? Don't you have, uh, something else weighing on your head?'\n'Don't remind me!!'\n\nCall Log 277-1000\n...Every base station's been destroyed. You're the last one.\nThanks to you, reinforcements arrived with time to spare.\nDidn't think you'd still be carrying that thing.\n'You mean this pager-receiver? Should've been decommissioned forever ago, you're right. [LAUGHTER] I was just... rummaging through some old stuff at the time.'\nUh-huh.\nBy the way, your hair—your 'lightning bolt' do, is that the new thing?\nPeople keep laughing the moment they see you. I think everyone likes it.\n'No, no, listen, it was an accident!!!'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Sniper Support", + "description": "When deployed, all Sniper Operators have -2 DP Cost and gain +23 ASPD while this unit's skill is active" }, "5": { - "name": null, - "description": null + "name": "Sniper Support", + "description": "When deployed, all Sniper Operators have -2 DP Cost and gain +26 <#ba.talpu>(+3) ASPD while this unit's skill is active" } } } @@ -30792,18 +31185,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Sniper Support", + "description": "When deployed, all Sniper Operators have -2 DP Cost and gain +25 ASPD while this unit's skill is active" }, "5": { - "name": null, - "description": null + "name": "Sniper Support", + "description": "When deployed, all Sniper Operators have -2 DP Cost and gain +28 <#ba.talpu>(+3) ASPD while this unit's skill is active" } } } @@ -31280,6 +31673,13 @@ "text": "'So you didn't actually...'\n'Death is a great way to get people off your trail. It was his idea to sneak out and meet you here, that's all.' \n'So when do we go to Victoria? Wouldn't want to keep our usurper waiting.' \n'The situation in Victoria is a lot more complicated than you think. Don't have that much info on Theresis, you know?' \n'Still not enough for you?' \n'Maybe for you. But for Rhodes Island? Not even close. Do you want to get everyone killed?' \n'Fine, fine... since you're so eager to give this a try, I thought you... Oh, did you just want to go help that guy?' \n'I want you to sit quietly for now. It's not time yet.' \n'Oh... in other words...?' \n'......'\n'How about that? To think we'd be get all these clues about Londinium just by hanging out at Rhodes Island for a bit. How could Kal'tsit be that unprepared?' \n'You've done your homework, so stuff like this happens. After all, you also 'get along' so well with the Doctor.' \n'Piqued your interest, huh?' \n'Not really. I'd like to head back and see Ascalon, if I get a chance.' \n'Are you going to Rhodes Island yourself?' \n'Sure am. I'm looking forward to seeing what you do next, so try your best to not die when you leave Victoria. We still have a lot of unfinished business.' \n'It's okay, don't worry about it. We'll tie up all our loose ends someday.' \n'Hmph... You'd better uphold your end of the deal. I'll be waiting. '" } } + }, + "alterOperators": { + "wisadel": { + "name": null, + "appellation": null, + "description": null + } } }, "weedy": { @@ -31482,8 +31882,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Upgraded Water Cannon", + "description": "Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15{'%'} ATK" } } }, @@ -31510,8 +31910,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Upgraded Water Cannon", + "description": "Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20{'%'} ATK" } } }, @@ -31574,23 +31974,23 @@ "token_10009_weedy_cannon": { "name": "Industrial Water Cannon", "appellation": "", - "description": null, + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Industrial Water Cannon", + "description": "Attacks push the target back slightly; lasts 15 seconds after deployment" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Industrial Water Cannon", + "description": "Attacks push the target back slightly; lasts 20 seconds after deployment" } }, "2": { "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Upgraded Water Cannon", + "description": "Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles of her" } } }, @@ -31640,7 +32040,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -32004,22 +32404,22 @@ }, "modules": { "uniequip_001_tknogi": { - "name": null, - "description": null + "name": "Tsukinogi's Badge", + "description": "Operator Tsukinogi has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_tknogi": { - "name": null, - "description": null, + "name": "Rouya Bimei", + "description": "The mist has not yet lifted from the mountains; still the hazy circle of the moon climbs through the sky. The moonlight is a pale and indistinct grey in the color of the fog, like a fine veil tangled about sparse branches, drawing this now-disturbed night into its cover.\nAn insect flies along with a chirp and a skitter, skirting around and around the stone lanterns' light, soon seeming to tire as it alights upon a smoothed rock.\nThe rock suddenly wrinkles, after which a hand swats at it, driving the lost insect away.\n'Oh, when is this fog going to lift—'\nA monk sits by the stone lantern, forcing his all-too-weary face into a bitter smile. One must know, see, that he ascended to pick wild fruits and bamboo shoots while it was light out, but a great mist descended out of nowhere, and left him wandering lost for a spell. Within the dense fog, he saw a vague glimmer of light, and thinking it a sign of habitation in the foothills, he followed after it only to find it was but this rough and moss-covered lantern.\nBefore he realized, the fog grew thicker. Forget the way down; now he couldn't even tell where a single step forward would land his foot. The monk could only sit and rest here for a while, accompanying the lantern until nightfall.\nAll of a sudden, he hears the clear peal of a bell. The monk rubs at his drowsy eyes, and what should he see but another faint light in the fog. Not like the one before, for this one floats straight towards him.\nThe sounds of unhurried, sure-footed steps draw near, and thereupon strands of faint blue and mottled white streamers brush by the lantern's brim. By the moonlight's glow and lantern's faint shine, the monk sees, finally, the face of his visitor.\n'You're... You're from the shrine at the summit...'\n'Spring is well on its way in the mounts. Haze settles most easily around this time. It seems you do not know this mountain.\n'You must be new, from the monastery at the foot?'\nAfter such a greeting, the monk is unsure how to respond for a spell.\n'Worry not.\n'Though I serve the gods at the summit, I would hardly stay at the shrine in my day-to-day.\n'Offering aid to those who've fallen on the mountain, and guiding the way for those lost in the mists, are closer to how I interpret such 'sacred' servitude.\n'As for why you came, and why your plight should be here, I will not pursue the question.'\nThe monk is still skeptical, but the visitor raises her staff, its streamers encompassing points of light and mist, and then after another ring of a bell, the mist scatters some. The narrow way gradually grows clear within the forest, and lifting his head to look, he faintly makes out the Hanesu that stands sentinel on the path to the summit.\n'Let us go. It is still far to the monastery at the foot.\n'Rest the night at the summit, and once day breaks and the mist dispels, I will send you back down.'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { @@ -32030,12 +32430,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Blessing", + "description": "Grants a 20{'%'} Sanctuary effect and +5{'%'} DEF to all friendly units within range with less than 40{'%'} HP" }, "5": { - "name": null, - "description": null + "name": "Blessing", + "description": "Grants a 22{'%'} <#ba.talpu>(+2{'%'}) Sanctuary effect and +5{'%'} DEF to all friendly units within range with less than 40{'%'} HP" } } } @@ -32043,7 +32443,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { @@ -32054,12 +32454,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Blessing", + "description": "Grants a 22{'%'} Sanctuary effect and +8{'%'} DEF to all friendly units within range with less than 40{'%'} HP" }, "5": { - "name": null, - "description": null + "name": "Blessing", + "description": "Grants a 24{'%'} <#ba.talpu>(+2{'%'}) Sanctuary effect and +8{'%'} DEF to all friendly units within range with less than 40{'%'} HP" } } } @@ -33523,6 +33923,72 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_ayer": { + "name": null, + "description": null + }, + "uniequip_002_ayer": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd<000>": { @@ -34581,7 +35047,7 @@ "token_10011_beewax_oblisk": { "name": "Sand Obelisk", "appellation": "", - "description": null, + "description": "Blocks 3 enemies", "potentials": {}, "talents": { "1": { @@ -34636,7 +35102,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 3 enemies" } }, "tokenSummons": {}, @@ -34884,7 +35350,7 @@ "token_10010_folivo_car": { "name": "Mobile Buggy Cam", "appellation": "", - "description": null, + "description": "Blocks 1 enemy", "potentials": {}, "talents": { "1": { @@ -34945,7 +35411,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy" } }, "tokenSummons": {}, @@ -35663,6 +36129,62 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_thorns": { + "name": null, + "description": null + }, + "uniequip_002_thorns": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_probability<012>": { @@ -36220,6 +36742,62 @@ "description": "Blocks 1 enemy" } }, + "modules": { + "uniequip_001_flint": { + "name": null, + "description": null + }, + "uniequip_002_flint": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession2<020>": { @@ -37269,6 +37847,78 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_spikes": { + "name": null, + "description": null + }, + "uniequip_002_spikes": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_formula_dorm<000>": { @@ -38921,18 +39571,18 @@ } }, "uniequip_003_blemsh": { - "name": null, - "description": null, + "name": "'Knight Primus'", + "description": "This is a dream. Maria can tell.\nAn unfamiliar host is straightening out their formal attire, ice-cold light shrouding the entire venue, but the night sky is a million miles away, and the superfluous bustle envelops her.\nShe turns her head, only to see expressionless campaign knights. Their silver armor appears dazzling—they nod to send her their regards. Some elderly people step up, reading out indistinct sentences. She sees the Grand Knight Russell, a hair older than everyone else, the hero in her twilight, under her ceremonial guard's escort, approaching her bearing a shield.\nMaria recognizes this shield. Engraved with the crest of the Nearls, wrapped in the banner of the Nearls, it could not be any more familiar to her. Maria knows what this signifies, and she feels a sense of bewilderment. Her uncle didn't want her becoming the Knight Primus, and her sister didn't want to acknowledge the modern knight institution. So what should she do?\nOr... what does she want to do?\nMaria hurriedly looks around. Her sister's not there. Her auntie isn't there. Uncle Młynar, V, Master Kowal, Marcin, none of them are there. She wants to run, but rationality lashes her to the spot. This is a major occasion. She can't shrink away, even if this isn't how she wanted it.\nNerves and unease momentarily catapult Maria into reminiscence. It's a workshop breathing with sizzling heat, and she's forging a brand new sword for her sister Margaret. V and Master Kowal are bickering as ever—Zofia lovingly wipes her forehead to take off the sweat, and tidies up her disheveled hair. Młynar is in the shade of a tree not far away, silently watching over it all, and on the other side of the street, long since lost to her childhood memories, are her father, mother, and the one who'd left only the shadow of a lance behind at the fringes of her hopes, old Grandpa Nearl...\n'From this day forth, you are Knight Primus of the Nearl family.'\nMaria accepts the shield, and its solitary weight leaves her lost at sea. She feels as if she's still in that vision. She's still poring over blueprints, operating the furnace. She doesn't want to forge mail to amuse the people, nor lances to slaughter the innocent.\nShe wants to forge an 'ideal.' An 'ideal' to protect the ones she loves, to become a hero's strength, to brace herself upright, never to dread confusion and solitude.\nThe clanging of steel on steel still rings in her ears. Engulfing the cheers, engulfing the glory.\n'Maria.' A familiar voice softly calls to her.\nShe lifts her head, and at this moment the clamorous arena holds not a soul in sight.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" }, "talentUpgrades": { "1": { @@ -38943,12 +39593,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mercy", + "description": "Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150{'%'}. After deployment, all ground enemies on that tile will fall asleep for 5 seconds" }, "5": { - "name": null, - "description": null + "name": "Mercy", + "description": "Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 154{'%'} <#ba.talpu>(+4{'%'}). After deployment, all ground enemies on that tile will fall asleep for 5 seconds" } } } @@ -38956,7 +39606,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When healing allied units with less than 50{'%'} HP, increases heal amount by <#ba.kw>15{'%'}" }, "talentUpgrades": { "1": { @@ -38967,12 +39617,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mercy", + "description": "Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160{'%'}. After deployment, all ground enemies on that tile will fall asleep for 8 seconds" }, "5": { - "name": null, - "description": null + "name": "Mercy", + "description": "Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 164{'%'} <#ba.talpu>(+4{'%'}). After deployment, all ground enemies on that tile will fall asleep for 8 seconds" } } } @@ -39513,7 +40163,7 @@ "token_10012_rosmon_shield": { "name": "Rosmontis's Tactical Equipment", "appellation": "", - "description": "Decreases the DEF of blocked units", + "description": "Blocks 2 enemies, and reduces the DEF of blocked units", "potentials": {}, "talents": { "1": { @@ -39568,7 +40218,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "Decreases the DEF of blocked units" + "description": "Blocks 2 enemies, and reduces the DEF of blocked units" } }, "tokenSummons": {}, @@ -39820,22 +40470,262 @@ }, "modules": { "uniequip_001_mudrok": { + "name": "Mudrock's Badge", + "description": "Operator Mudrock has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_mudrok": { + "name": "Spreading Roots of Soil and Stone", + "description": "Kazdel, Kazdel.\nAs they fled from Leithanien, the squad members surrounded Mudrock, their conversations always returning to Kazdel. If only we were in Kazdel, we'd have our people, we'd have food and drink, and most importantly, we'd have a place to settle. Most of the squad were Leithanian locals who had joined the Mudrock Squad there, and a few were old members who had been with her since Ursus. It used to be that most drifted between a few settlements near their homelands—taking odd jobs, or scrambling in mercenary groups to scrape up some business. Nobody had been to Kazdel before, but their homesickness for it was united in its fidelity, every bit the real thing.\nWe must cross the mountain range before dark, Mudrock told them at dawn before they set off. They crossed a rugged plains, damp vapor enveloping them, the mountains growing hazy and blotted in their shrinking sight. Heavy beads condensed upon every wild, virid blade of the sloping meadow, steeping them in mossy hues, bowing them in dejection. The weary squad trod upon weary grass, the future that faced them only more wearisome still. Beyond the mountains floated a great black cloud, a sign of the torrents to come. Rapidly, thick fog fell from the high heavens to rest between the peaks, shrouding their summits, only drops of snow-white visible—if that—in the haze. All looked to Mudrock, their silence asking her: What do we do?\nShe came to a towering cliffside, and called softly to those friends who never once spoke. As if answering in harmony, the stern rock delightfully parted by Child of Soil and Stone's request, then reformed, and all now found a simple yet comforting alcove before them.\nAs night fell, those sheltered in the cave found the rain yet to abate. Hoping their pursuers would be tarried by it too, one spoke half-jokingly—if only we were in Kazdel. I hope it'll be firm enough for us there, sturdy, just like this place our leader made for us, actually. In the stifling atmosphere, others too began to chat of their imagined Kazdel until the dead of night. The silent, wordless Mudrock placed a palm gently to the ground, feeling the faint beating of the raindrops against the soil and stone. Yes. If only it were like this.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Ward of the Fertile Soil", + "description": "Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22{'%'} of Max HP and 1 SP" + }, + "5": { + "name": "Ward of the Fertile Soil", + "description": "Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 24{'%'} <#ba.talpu>(+2{'%'}) of Max HP and 1 SP" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Ward of the Fertile Soil", + "description": "Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23{'%'} of Max HP and 2 SP" + }, + "5": { + "name": "Ward of the Fertile Soil", + "description": "Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 25{'%'} <#ba.talpu>(+2{'%'}) of Max HP and 2 SP" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost4<000>": { + "name": "Perseverance", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>elite material, the corresponding formulas will only consume <#cc.vup>2 Morale" + }, + "workshop_formula_device<050>": { + "name": "DIY Orirock", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>Orirock-type material, the production rate of byproduct increases by <#cc.vup>90{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Mudrock\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Kazdel\n[Date of Birth] Sep 21\n[Race] Sarkaz\n[Height] 163cm\n[Infection Status]\n Originium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent" + }, + "2": { + "title": "Profile", + "text": "Sarkaz mercenary Mudrock, formerly a part of the Reunion Movement, led her team far from Ursus after disagreements with the organization. She had no involvement with Reunion whatsoever during the incidents in Chernobog and Lungmen. Searching for a foothold to establish, Mudrock took her team towards Leithanien. After taking in a great number of Leithanian Infected there, Mudrock became a highly esteemed leader, and her team came to be known as the 'Mudrock Squad.' Despite Mudrock's multiple attempts to avoid conflict with other powers, her side was nevertheless drawn into constant disputes. So as to prevent any further meaningless sacrifice, Mudrock chose to head for Kazdel. She came into contact with elite operator Logos within Kazdel's borders, and left with the latter for Rhodes Island." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy. \n\n\n[Cell-Originium Assimilation] 12{'%'}\nOperator Mudrock bears clearly visible Originium crystals at multiple locations over her body. \n\n[Blood Originium-Crystal Density] 0.31u/L\nAs a former Sarkaz mercenary, we cannot be optimistic about Mudrock's infection. She requires regular monitoring and examination." + }, + "4": { + "title": "Archive File 1", + "text": "In order to keep her massive suit of armor upright, Mudrock uses Originium Arts between the cushioning materials as padding. One could ask whether her tremendous form actually intimidates the enemy, but in fact, it has already led many to misjudge her build and strength. This Arts transformation of hers is truly 'armed to the teeth,' her visor making her voice seem heavy yet diminished. Until the moment she took off her suit, none of our HR operators could precisely determine her gender. Tangentially, aside from her longtime Sarkaz friends, the astonishment on every Mudrock Squad member's face at the examination site said it all— Not even they knew their leader's true form. \n'But I guess... that explains the mysterious Sarkaz woman showing up from time to time in our team. I always thought I was dreaming.' —A Leithanian Caster from the Mudrock Squad" + }, + "5": { + "title": "Archive File 2", + "text": "Mudrock's Originium Arts manipulate stone and soil. Beyond that, she has a natural gift, having grasped several classic and characteristically Leithanian Arts forms as well as an ancient, bloodline-tied Sarkaz witchcraft. This witchcraft lets her consciousness forcibly 'intervene' in her constructs' bodies, allowing what was the unthinking stone and soil to become her own four limbs extended. For example, it's like the difference between holding a sword in her hands, and her hands themselves becoming a sword. Put another way, from the angle of combat efficiency, not much difference at all. These special Originium Arts prove Mudrock's Sarkaz blood still flows pure, but aren't effective for strengthening her constructs' fighting capabilities. However, this is only in terms of the Arts Mudrock presently displays. Considering her future growth, as well as innate talent shown in her self-taught use of Leithanian Arts systems, perhaps these ancient bloodborne methods may become a table-turning ace in the hole of hers. \nMeriting additional attention is that Mudrock will occasionally refer to her Originium Arts constructs as 'friends,' both Colossus and small as soil clumps alike. We can be sure that Mudrock does not bestow this title purely from her own individuality or personal interest. Perhaps Mudrock's special Originium Arts make her regard her arisen constructs with emotion, similar to a handy tool one has used for decades. Or, perhaps, her prolonged use of witchcraft has given her some curious affinity with the stone and soil. We request to all Operators that should you find Mudrock alone in her room giving a petite clay figure a sweet smile you've never seen before, please, do not be surprised. In the end, her relationship with the soil is likely far greater than her relationship with most people in its intimacy." + }, + "6": { + "title": "Archive File 3", + "text": "The Infected within Mudrock's group have not had it easy. Mudrock was only 'compelled' to contact Rhodes Island so that they could be given normal care. Mudrock has made it abundantly clear that she refuses to follow the inclinations of other powers. After undergoing initial talks with Rhodes Island, however, Mudrock has been willing to work for us in exchange for her group being able to receive medical treatment. Considering Rhodes Island's precedent of strained contact with 'Sarkaz mercenaries,' The HR Department planned hash out the agreement with her in greater detail, but so as to not hold up their treatment, Mudrock firmly decided to give up her own position and join Rhodes Island as a cooperative force. \nEven had she not done so, we still would have aided her people, though her persistent attitude is truly rare to see in a 'Sarkaz mercenary.' This has given us a glimpse as to why Mudrock was so welcomed by the Infected of Leithanien. \nBy the way, while Mudrock was weighing whether or not to become a Rhodes Island operator, she happened to run across Grani, who was 'vacationing' at Rhodes. Grani shared with Mudrock a short story about bounty hunters, treasure and misunderstandings, after which Mudrock appeared gave a rare display of visible happiness. Operators Folinic and Suzuran further helped persuade her to stay with Rhodes Island in the end." + }, + "7": { + "title": "Archive File 4", + "text": "The Mudrock Squad are far from fortunate for what they went through in Leithanien. As a result of her rebelling against Reunion's advocacy of violence, Mudrock had absolutely no involvement with Reunion in the reign of terror that befell Ursus. On the contrary, she led her like-minded Sarkaz for Leithanien long before, hoping that in a nation of highly developed Originium Arts, prosperous yet rotten to the core, they could find some place in which to hide away. Mudrock knew well that Leithanien's cities and Spires wouldn't readily admit bloodstained Sarkaz mercenaries, so they elected to wander between remote cities, attracting more and more of Leithanien's Infected during this time. Her benevolence, rare amongst mercenaries, earned her quite the following. Before she realized it, the reputation of the Mudrock Squad had spread across the Infected though she often trails off, blushing, when the topic comes up. It seems that she doesn't like to talk about her 'glorious' moment of popularity. \nYet all good things come to an end. The vengeful lust of the 'Reunion Movement' was never contained within reason's reach. While Leithanien as a whole had a milder treatment of the Infected, these conflicts naturally spread through other areas due to ulterior motives. After enduring the calamity led by a string of out-of-control riots, Mudrock despondently decided to return to Kazdel, hoping to establish a shelter for her people there. \nHowever, this plan was also cut short, again by outside forces she couldn't defy. When Elite Operator Logos came across the Mudrock Squad in Kazdel, there were hardly any Sarkaz warriors left by her side, and the minds, spirits, and bodies of the Leithanian Infected who now outnumbered the original members were on the verge of collapse. As for what even happened to the Mudrock Squad between leaving Leithanien and arriving at Rhodes Island, or why Mudrock decided differently at the last minute, we're not at all clear. However, without a doubt, they suffered disastrous losses from some Leithanian power pursued them out of Leithanien. After confirming the opposition was clearly intent on 'slaughtering every last Infected,' Logos opted to come to their aid." + }, + "8": { + "title": "Promotion Record", + "text": "Mudrock once asked Operator Folinic. 'What happened to Wolumonde afterwards?' \nAccording to operational records, Wolumonde is a nomadic city in the north of Leithanien, which was once brought by a Catastrophe to near-ruin in a matter of days. Rhodes Island Operator Atro lost her life in this incident, and the team of Operators dispatched to investigate the incident came into conflict with the Mudrock Squad. However, asked 'whether Mudrock had engaged in unforgivable conduct,' Operator Folinic hesitated for a brief moment before issuing a denial. \nAs for the 'after,' this refers to what followed Mudrock's decisive battle (this wording is in line with the situation at the time, and can be seen as a deliberate effort on Mudrock's part) with Rhodes Island's operators, her defeat, and subsequent withdrawal from Wolumonde. The sudden fires and revolts gave the Wolumonde officials grounds to recall the Gendarmerie from the nobles. With the Gendarmerie's aid, the afflicted cities successfully established a passage across the Great Rift. Messengers and supply teams arrived soon after at Wolumonde. After the ordeal, Wolumonde was deeply wounded, not just due to the loss during the conflict and rioting. 'Close to a fifth of Wolumonde's people betrayed Leithanien.' This shadow cast itself deep into the hearts of the locals, and even roused whatever conscience still remained in some of their nobles—and the problems they faced were quite convoluted. \nBased on letters sent by Messengers responsible for the follow-up investigations, with the professional evaluation of the Gendarmerie, we can confirm that the main instigator of the Wolumonde incident, Biederman, died in the riots. The local Schultz was taken in due to his acute Oripathy, and whether he is alive or dead remains unclear. Soon after, the nobles withdrew Wolumonde's autonomy, deciding to merge its intact areas with surrounding cities in the coming spring. \nJudging by the 'experiences' Mudrock described, what the Mudrock Squad and Leithanian Infected saw in Wolumonde was just the tip of the iceberg. You can imagine why the Leithanian Infected within the Mudrock Squad were in such low spirits. We cannot help but recognize that obedience within the Infected's giant cages, giving up freedom may be the only way to eke out an existence in Leithanien. \n\n[Classified Log]\nOn the first night the local nobles arrived to investigate Wolumonde, there was an assassination attempt. After failing, the suspect fled near the Winterwisp Mountains, where he committed suicide by biting his tongue off. He was identified as the local Schultz's only son, Thorwald, who was thought to have died in the fire. The Gendarmerie found a letter on his person: 'I've changed my mind. I'll die in your stead. But there's one thing you have to do for me. If you recognize him, get rid of him.' Because of this letter, and the token of a Catastrophe Messenger carried on the suspect's person, we can confirm that the suspect was an accomplice to Biederman. The noble did not make things harder on Severin Hawthorn, whose life was already in grave danger, but it was obvious he had no good will to spare, and so left Wolumonde. Considering that several other operators are involved in this matter, only a small number of authorized personnel and the Doctor are permitted to view this document." + } + } + } + }, + "jackie": { + "name": "Jackie", + "appellation": "", + "description": "Blocks 1 enemy", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "ATK +21" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Extreme Evasion", + "description": "15{'%'} Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)" + }, + "E1-L1-P5": { + "name": "Extreme Evasion", + "description": "18{'%'} <#ba.talpu>(+3{'%'}) Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)" + }, + "E2-L1-P1": { + "name": "Extreme Evasion", + "description": "30{'%'} Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)" + }, + "E2-L1-P5": { + "name": "Extreme Evasion", + "description": "33{'%'} <#ba.talpu>(+3{'%'}) Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)" + } + } + }, + "skills": { + "skchr_jaksel_1": { + "1": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "2": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "3": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "4": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "5": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "6": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "7": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "8": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "9": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "10": { + "name": "Grit Those Teeth!", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + } + }, + "skchr_jaksel_2": { + "1": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "2": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "3": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "4": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "5": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "6": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "7": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "8": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "9": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + }, + "10": { + "name": "Pay Close Attention!", + "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Blocks 1 enemy" + } + }, + "modules": { + "uniequip_001_jaksel": { "name": null, "description": null }, - "uniequip_002_mudrok": { + "uniequip_002_jaksel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39854,7 +40744,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39875,190 +40765,6 @@ } }, "tokenSummons": {}, - "riicBaseSkills": { - "workshop_formula_cost4<000>": { - "name": "Perseverance", - "description": "When this Operator is assigned to the Workshop to process <#cc.kw>elite material, the corresponding formulas will only consume <#cc.vup>2 Morale" - }, - "workshop_formula_device<050>": { - "name": "DIY Orirock", - "description": "When this Operator is assigned to the Workshop to process <#cc.kw>Orirock-type material, the production rate of byproduct increases by <#cc.vup>90{'%'}" - } - }, - "profile": { - "stories": { - "0": { - "title": "Basic Info", - "text": "[Code Name] Mudrock\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Kazdel\n[Date of Birth] Sep 21\n[Race] Sarkaz\n[Height] 163cm\n[Infection Status]\n Originium crystals distributed across surface of body, confirmed Infected by medical examination." - }, - "1": { - "title": "Physical Exam", - "text": "[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent" - }, - "2": { - "title": "Profile", - "text": "Sarkaz mercenary Mudrock, formerly a part of the Reunion Movement, led her team far from Ursus after disagreements with the organization. She had no involvement with Reunion whatsoever during the incidents in Chernobog and Lungmen. Searching for a foothold to establish, Mudrock took her team towards Leithanien. After taking in a great number of Leithanian Infected there, Mudrock became a highly esteemed leader, and her team came to be known as the 'Mudrock Squad.' Despite Mudrock's multiple attempts to avoid conflict with other powers, her side was nevertheless drawn into constant disputes. So as to prevent any further meaningless sacrifice, Mudrock chose to head for Kazdel. She came into contact with elite operator Logos within Kazdel's borders, and left with the latter for Rhodes Island." - }, - "3": { - "title": "Clinical Analysis", - "text": "Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy. \n\n\n[Cell-Originium Assimilation] 12{'%'}\nOperator Mudrock bears clearly visible Originium crystals at multiple locations over her body. \n\n[Blood Originium-Crystal Density] 0.31u/L\nAs a former Sarkaz mercenary, we cannot be optimistic about Mudrock's infection. She requires regular monitoring and examination." - }, - "4": { - "title": "Archive File 1", - "text": "In order to keep her massive suit of armor upright, Mudrock uses Originium Arts between the cushioning materials as padding. One could ask whether her tremendous form actually intimidates the enemy, but in fact, it has already led many to misjudge her build and strength. This Arts transformation of hers is truly 'armed to the teeth,' her visor making her voice seem heavy yet diminished. Until the moment she took off her suit, none of our HR operators could precisely determine her gender. Tangentially, aside from her longtime Sarkaz friends, the astonishment on every Mudrock Squad member's face at the examination site said it all— Not even they knew their leader's true form. \n'But I guess... that explains the mysterious Sarkaz woman showing up from time to time in our team. I always thought I was dreaming.' —A Leithanian Caster from the Mudrock Squad" - }, - "5": { - "title": "Archive File 2", - "text": "Mudrock's Originium Arts manipulate stone and soil. Beyond that, she has a natural gift, having grasped several classic and characteristically Leithanian Arts forms as well as an ancient, bloodline-tied Sarkaz witchcraft. This witchcraft lets her consciousness forcibly 'intervene' in her constructs' bodies, allowing what was the unthinking stone and soil to become her own four limbs extended. For example, it's like the difference between holding a sword in her hands, and her hands themselves becoming a sword. Put another way, from the angle of combat efficiency, not much difference at all. These special Originium Arts prove Mudrock's Sarkaz blood still flows pure, but aren't effective for strengthening her constructs' fighting capabilities. However, this is only in terms of the Arts Mudrock presently displays. Considering her future growth, as well as innate talent shown in her self-taught use of Leithanian Arts systems, perhaps these ancient bloodborne methods may become a table-turning ace in the hole of hers. \nMeriting additional attention is that Mudrock will occasionally refer to her Originium Arts constructs as 'friends,' both Colossus and small as soil clumps alike. We can be sure that Mudrock does not bestow this title purely from her own individuality or personal interest. Perhaps Mudrock's special Originium Arts make her regard her arisen constructs with emotion, similar to a handy tool one has used for decades. Or, perhaps, her prolonged use of witchcraft has given her some curious affinity with the stone and soil. We request to all Operators that should you find Mudrock alone in her room giving a petite clay figure a sweet smile you've never seen before, please, do not be surprised. In the end, her relationship with the soil is likely far greater than her relationship with most people in its intimacy." - }, - "6": { - "title": "Archive File 3", - "text": "The Infected within Mudrock's group have not had it easy. Mudrock was only 'compelled' to contact Rhodes Island so that they could be given normal care. Mudrock has made it abundantly clear that she refuses to follow the inclinations of other powers. After undergoing initial talks with Rhodes Island, however, Mudrock has been willing to work for us in exchange for her group being able to receive medical treatment. Considering Rhodes Island's precedent of strained contact with 'Sarkaz mercenaries,' The HR Department planned hash out the agreement with her in greater detail, but so as to not hold up their treatment, Mudrock firmly decided to give up her own position and join Rhodes Island as a cooperative force. \nEven had she not done so, we still would have aided her people, though her persistent attitude is truly rare to see in a 'Sarkaz mercenary.' This has given us a glimpse as to why Mudrock was so welcomed by the Infected of Leithanien. \nBy the way, while Mudrock was weighing whether or not to become a Rhodes Island operator, she happened to run across Grani, who was 'vacationing' at Rhodes. Grani shared with Mudrock a short story about bounty hunters, treasure and misunderstandings, after which Mudrock appeared gave a rare display of visible happiness. Operators Folinic and Suzuran further helped persuade her to stay with Rhodes Island in the end." - }, - "7": { - "title": "Archive File 4", - "text": "The Mudrock Squad are far from fortunate for what they went through in Leithanien. As a result of her rebelling against Reunion's advocacy of violence, Mudrock had absolutely no involvement with Reunion in the reign of terror that befell Ursus. On the contrary, she led her like-minded Sarkaz for Leithanien long before, hoping that in a nation of highly developed Originium Arts, prosperous yet rotten to the core, they could find some place in which to hide away. Mudrock knew well that Leithanien's cities and Spires wouldn't readily admit bloodstained Sarkaz mercenaries, so they elected to wander between remote cities, attracting more and more of Leithanien's Infected during this time. Her benevolence, rare amongst mercenaries, earned her quite the following. Before she realized it, the reputation of the Mudrock Squad had spread across the Infected though she often trails off, blushing, when the topic comes up. It seems that she doesn't like to talk about her 'glorious' moment of popularity. \nYet all good things come to an end. The vengeful lust of the 'Reunion Movement' was never contained within reason's reach. While Leithanien as a whole had a milder treatment of the Infected, these conflicts naturally spread through other areas due to ulterior motives. After enduring the calamity led by a string of out-of-control riots, Mudrock despondently decided to return to Kazdel, hoping to establish a shelter for her people there. \nHowever, this plan was also cut short, again by outside forces she couldn't defy. When Elite Operator Logos came across the Mudrock Squad in Kazdel, there were hardly any Sarkaz warriors left by her side, and the minds, spirits, and bodies of the Leithanian Infected who now outnumbered the original members were on the verge of collapse. As for what even happened to the Mudrock Squad between leaving Leithanien and arriving at Rhodes Island, or why Mudrock decided differently at the last minute, we're not at all clear. However, without a doubt, they suffered disastrous losses from some Leithanian power pursued them out of Leithanien. After confirming the opposition was clearly intent on 'slaughtering every last Infected,' Logos opted to come to their aid." - }, - "8": { - "title": "Promotion Record", - "text": "Mudrock once asked Operator Folinic. 'What happened to Wolumonde afterwards?' \nAccording to operational records, Wolumonde is a nomadic city in the north of Leithanien, which was once brought by a Catastrophe to near-ruin in a matter of days. Rhodes Island Operator Atro lost her life in this incident, and the team of Operators dispatched to investigate the incident came into conflict with the Mudrock Squad. However, asked 'whether Mudrock had engaged in unforgivable conduct,' Operator Folinic hesitated for a brief moment before issuing a denial. \nAs for the 'after,' this refers to what followed Mudrock's decisive battle (this wording is in line with the situation at the time, and can be seen as a deliberate effort on Mudrock's part) with Rhodes Island's operators, her defeat, and subsequent withdrawal from Wolumonde. The sudden fires and revolts gave the Wolumonde officials grounds to recall the Gendarmerie from the nobles. With the Gendarmerie's aid, the afflicted cities successfully established a passage across the Great Rift. Messengers and supply teams arrived soon after at Wolumonde. After the ordeal, Wolumonde was deeply wounded, not just due to the loss during the conflict and rioting. 'Close to a fifth of Wolumonde's people betrayed Leithanien.' This shadow cast itself deep into the hearts of the locals, and even roused whatever conscience still remained in some of their nobles—and the problems they faced were quite convoluted. \nBased on letters sent by Messengers responsible for the follow-up investigations, with the professional evaluation of the Gendarmerie, we can confirm that the main instigator of the Wolumonde incident, Biederman, died in the riots. The local Schultz was taken in due to his acute Oripathy, and whether he is alive or dead remains unclear. Soon after, the nobles withdrew Wolumonde's autonomy, deciding to merge its intact areas with surrounding cities in the coming spring. \nJudging by the 'experiences' Mudrock described, what the Mudrock Squad and Leithanian Infected saw in Wolumonde was just the tip of the iceberg. You can imagine why the Leithanian Infected within the Mudrock Squad were in such low spirits. We cannot help but recognize that obedience within the Infected's giant cages, giving up freedom may be the only way to eke out an existence in Leithanien. \n\n[Classified Log]\nOn the first night the local nobles arrived to investigate Wolumonde, there was an assassination attempt. After failing, the suspect fled near the Winterwisp Mountains, where he committed suicide by biting his tongue off. He was identified as the local Schultz's only son, Thorwald, who was thought to have died in the fire. The Gendarmerie found a letter on his person: 'I've changed my mind. I'll die in your stead. But there's one thing you have to do for me. If you recognize him, get rid of him.' Because of this letter, and the token of a Catastrophe Messenger carried on the suspect's person, we can confirm that the suspect was an accomplice to Biederman. The noble did not make things harder on Severin Hawthorn, whose life was already in grave danger, but it was obvious he had no good will to spare, and so left Wolumonde. Considering that several other operators are involved in this matter, only a small number of authorized personnel and the Doctor are permitted to view this document." - } - } - } - }, - "jackie": { - "name": "Jackie", - "appellation": "", - "description": "Blocks 1 enemy", - "potentials": { - "2": { - "description": "DP Cost -1" - }, - "3": { - "description": "Redeployment Time -4 sec" - }, - "4": { - "description": "ATK +21" - }, - "5": { - "description": "Improves Talent" - }, - "6": { - "description": "DP Cost -1" - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": "Extreme Evasion", - "description": "15{'%'} Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)" - }, - "E1-L1-P5": { - "name": "Extreme Evasion", - "description": "18{'%'} <#ba.talpu>(+3{'%'}) Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)" - }, - "E2-L1-P1": { - "name": "Extreme Evasion", - "description": "30{'%'} Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)" - }, - "E2-L1-P5": { - "name": "Extreme Evasion", - "description": "33{'%'} <#ba.talpu>(+3{'%'}) Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)" - } - } - }, - "skills": { - "skchr_jaksel_1": { - "1": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "2": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "3": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "4": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "5": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "6": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "7": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "8": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "9": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - }, - "10": { - "name": "Grit Those Teeth!", - "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" - } - }, - "skchr_jaksel_2": { - "1": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "2": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "3": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "4": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "5": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "6": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "7": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "8": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "9": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - }, - "10": { - "name": "Pay Close Attention!", - "description": "Stops attacking and gains <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} Physical dodge; After a successful dodge, counterattacks the enemy for <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Physical damage (Counterattack frequency cannot be faster than <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} of the attack interval)" - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "Blocks 1 enemy" - } - }, - "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_single&oneself<000>": { "name": "Liveliness", @@ -40239,6 +40945,34 @@ }, "tokenSummons": {}, "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Amiya \n[Gender] Female \n[Combat Experience] 3 years \n[Place of Birth] Rim Billiton \n[Date of Birth] Dec. 23 \n[Race] Cautus/Chimera \n[Height] 142cm \n[Infection Status] \nShowed physical signs of Originium, infection confirmed by medical report." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal \n[Mobility] Standard \n[Physical Resilience] Normal \n[Tactical Acumen] Excellent \n[Combat Skill] Standard \n[Originium Arts Assimilation]■■" + }, + "2": { + "title": "Profile", + "text": "The public face of Rhodes Island and its top executive. Although Amiya appears to be a young and inexperienced girl, she is universally trusted and highly qualified for her position. \nAmiya now leads Rhodes Island in fighting for the future of the Infected and striving to exorcise the dark shadow of Originium from the land." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging test for this Operator showed blurry outlines of internal organs with visible unusual dark spots. Unusually high concentrations of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage. \n\n[Cell-Originium Assimilation] 19{'%'} \n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n[Blood Originium-Crystal Density] 0.27u/L \n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■" + }, + "4": { + "title": "Class Conversion Record 1", + "text": "According to the records, the saber wielded by the Sarkaz Lord Kollam was between 0.9 and 1.2 meters long, about 5 centimeters thick, made of an unknown material, black in color, and bore a traditional Sarkaz inscription, which read 'here the fighting stops.' \nAfter succeeding to the throne, Kollam reorganized Kazdel and felt that time in the west had been unkind to the people, so he led some Sarkaz tribes to the east, at which point he vanished from history. \nAccording to legend, Kollam had the power to rout his enemies without fighting. Some accounts say that Kollam's enemies suffered a weight several times that of their normal weapons when facing him in battle, finding themselves physically and mentally defeated. If they were lucky enough to survive, they were often maimed. But some referred to Kollam as an enlightened despot, saying that cuts from his blade drew no blood, and anyone wise enough to retreat would survive. \nHowever, some ancient texts claim that Kollam's saber was destroyed in battle before he even succeeded to the throne, and that the weapon he later wielded was a fragile illusion born of his Arts. Such claims are inconsistent with Kollam's subsequent performance in Sarkaz conflicts, and few can explain why Kollam would not recast his favorite sword under those circumstances. I speculate that Kollam did have the power to shape weapons with Arts, and this theory is centered on the throne. But that Kollam rarely used his Arts in that way, having once been an adventurer. \nOf course, it is written that after Kollam's ascension, his saber gave off a greenish light, like a breath of flame. Kollam's famous ferocity led to the blade being dubbed 'Wrathful Cerulean Flame.' \nMost of the Sarkaz legends have been lost in the ongoing ruination of Kazdel, which has tremendously impeded historical research. There have been recent calls from Sarkaz scholars to restore their history, but their own research has been poisoned by propagandistic efforts to paint a noble picture of the Sarkaz race. \n\n--Logos" + }, + "5": { + "title": "???", + "text": "??????" + } + } + }, "originalCharacterPatch": { "name": "Amiya", "appellation": "", @@ -40868,7 +41602,7 @@ "token_10013_robin_mine": { "name": "'Clip'", "appellation": "", - "description": null, + "description": "Cannot be attacked; cannot be deployed on tiles where enemies are <#ba.kw>already present", "potentials": {}, "skills": { "sktok_robin_1": { @@ -40958,7 +41692,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked; cannot be deployed on tiles where enemies are <#ba.kw>already present" } }, "tokenSummons": {}, @@ -41196,6 +41930,62 @@ "description": "Blocks 1 enemy" } }, + "modules": { + "uniequip_001_f12yin": { + "name": null, + "description": null + }, + "uniequip_002_f12yin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue2<230>": { @@ -41376,32 +42166,112 @@ "description": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" } }, + "modules": { + "uniequip_001_bstalk": { + "name": null, + "description": null + }, + "uniequip_002_bstalk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10014_bstalk_crab": { "name": "Metal Crab Guard Team", "appellation": "", - "description": null, + "description": "Blocks 1 enemy; can only be deployed within the summoner's Attack Range", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "Professional Breeder", + "description": "Automatically respawns 20 seconds after being defeated" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Professional Breeder", + "description": "Automatically respawns 17 seconds after being defeated" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Professional Breeder", + "description": "Automatically respawns 15 seconds after being defeated" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy; can only be deployed within the summoner's Attack Range" } }, "tokenSummons": {}, @@ -43043,18 +43913,18 @@ } }, "uniequip_003_saga": { - "name": null, - "description": null, + "name": "Where to Find the Burdenbeast?", + "description": "Tepid breaths caress her face, and a familiar view begins to come into focus. Returning to her senses, all that surrounds her is no different from how she recalls it. The burdenbeast carved of wood by her fellow disciple still leans against the old camphor tree, a little black tuskbeast pressed against it, polishing its tusks.\nThe rough, frayed strands of the bamboo hat's brim brush past her forehead, carrying the familiar smell of damp fiber. Saga is mentally startled, for the monk who paces before her is none other than her head priest. She hurriedly gathers her mind and corrects her posture, but her stiff back forbids her from standing up fully straight. When she first descended the mountain, the young Saga reached only to the head priest's shoulders in height, and now, she is stooped and decrepit by the weight of a hundred springs' rainshowers and a hundred autumns' falling leaves, and once again stands no taller than her head priest's shoulders.\n'Head priest, this humble servant of...'\nThe old head priest seems to pay no mind to what she was to say, and simply twists his head, signaling to her to move her legs, then unceremoniously thrusts out a mop. She can only drag her heavy legs, trembling shakily as she avoids it, while stammering in her perplexity. The mop's handle, Saga recognizes—it is the wooden pole with which the head priest fought her in the past. Only, for some unknown reason, it is now wrapped in cloth and given a new life cleaning floors.\n'This... This foolish disciple is ashamed, yet I still have doubts for which I must seek answers!\n'I travelled on the outside, and it has been a century at present, yet here and now, it seems to grow ever indistinct. When I first descended, I had thought clarity and sense to be given for all things, and indeed the realm abounded such that it eluded me, but in every place all still had answers to seek, and so in the scrolls of Master Dusk did I linger for ten turns of the year, and still felt naught but wonder.\n'Yet afterwards, that sense of which I believed in lost all sense. The more I saw, the more I felt that the people and the matters of the realm were all of the same single cloth. Our lives in the realm are no more than a mirror, perhaps reflecting oneself, or others, with color then drawn from every part that paints itself over the figure in the mirror, to mend, to make up, and no more. People paint that mirror full, so dense that no light passes, and believe they comprehend good and evil through, veracity from falsity. I sought knowledge and pursued learning for a century, and here in the end, I ask thee lookest within the bag of my travels, and see all I have obtained is dirtied mirrors. I do not understand. If the state of the realm is all but so, then where can Reason still be found?'\nOnly once Saga has finished speaking does the old head priest cease his handiwork and lift his head to answer: 'If you are a burdenbeast, then you can find it.' Thus he ends, and without waiting for further remark from her, he raises the mop, and strikes straight for her face.\n\nIt is afternoon when Saga awakes from her dream with a start. Screwing her eyes, she finds it was the burdenbeast she was travelling with, licking at her face with its rough tongue out of impatience.\n'Very well! Let us go!'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" }, "talentUpgrades": { "1": { @@ -43065,8 +43935,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Preaching", + "description": "Increases damage dealt to enemies below half HP by 10{'%'}; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets" } } } @@ -43074,7 +43944,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" }, "talentUpgrades": { "1": { @@ -43085,8 +43955,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Preaching", + "description": "Increases damage dealt to enemies below half HP by 15{'%'}; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets" } } } @@ -43916,6 +44786,78 @@ "description": "Blocks 3 enemies and attacks from long range." } }, + "modules": { + "uniequip_001_blitz": { + "name": null, + "description": null + }, + "uniequip_002_blitz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&faction<990>": { @@ -44178,7 +45120,7 @@ "token_10016_rfrost_mine": { "name": "Welcome Mat", "appellation": "", - "description": null, + "description": "Cannot be attacked; cannot be deployed on tiles where enemies are <#ba.kw>already present", "potentials": {}, "skills": { "sktok_rfrost_1": { @@ -44268,7 +45210,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked; cannot be deployed on tiles where enemies are <#ba.kw>already present" } }, "tokenSummons": {}, @@ -44572,6 +45514,48 @@ } } } + }, + "uniequip_003_ash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -45905,17 +46889,17 @@ "token_10017_skadi2_dedant": { "name": "Skadi's Seaborn", "appellation": "", - "description": "Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range", + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Ancient Kin", + "description": "Lasts 15 seconds after deployment" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Ancient Kin", + "description": "Lasts 25 seconds after deployment" } }, "2": { @@ -46057,7 +47041,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range" + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -46619,12 +47603,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Non-Damaging Restructuring", + "description": "When defeated (excluding retreat) or on falling below 50{'%'} HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage" }, "5": { - "name": null, - "description": "" + "name": "Non-Damaging Restructuring", + "description": "When defeated (excluding retreat) or on falling below 50{'%'} HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 <#ba.talpu>(+0.5) seconds and receive 1400 <#ba.talpu>(+200) True damage" } } }, @@ -46656,12 +47640,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "Non-Damaging Restructuring", + "description": "When defeated (excluding retreat) or on falling below 50{'%'} HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5. seconds and receive 1500 True damage" }, "5": { - "name": null, - "description": "" + "name": "Non-Damaging Restructuring", + "description": "When defeated (excluding retreat) or on falling below 50{'%'} HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 <#ba.talpu>(+0.5) seconds and receive 1700 <#ba.talpu>(+200) True damage" } } }, @@ -46701,8 +47685,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +12 ASPD and +15{'%'} DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0" } } } @@ -46724,8 +47708,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20{'%'} DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0" } } } @@ -46738,30 +47722,30 @@ "token_10002_kalts_mon3tr": { "name": "Mon3tr", "appellation": "", - "description": null, + "description": "Blocks 3 enemies", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range" } }, "2": { "E2-L1-P1": { - "name": null, - "description": null + "name": "Non-Damaging Restructuring", + "description": "When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "Non-Damaging Restructuring", + "description": "When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 <#ba.talpu>(+0.5) seconds and receive 1400 <#ba.talpu>(+200) True damage" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 3 enemies" } }, "tokenSummons": {}, @@ -47410,43 +48394,43 @@ "skchr_bena_2": { "1": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "2": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "3": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "4": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "5": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "6": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "7": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "8": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "9": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" }, "10": { "name": "Rapid Trimming", - "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every attack" + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, ASPD <#ba.vup>+{'{'}attack_speed{'}'} and lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" } } }, @@ -48264,7 +49248,7 @@ "la-pluma": { "name": "La Pluma", "appellation": "", - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count", + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AOE Damage; Recovers <#ba.kw>50 HP for every enemy hit during attacks, up to Block count", "potentials": { "2": { "description": "DP Cost -1" @@ -48391,29 +49375,29 @@ }, "modules": { "uniequip_001_crow": { - "name": null, - "description": null + "name": "La Pluma's Badge", + "description": "Operator La Pluma has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_crow": { - "name": null, - "description": null, + "name": "Aqua Blue Dawn", + "description": "Why do people like to drink?\nWhen Rafaela first began her bartending job, the question floated to her mind from time to time.\nShe can always ask her papá when she has a question. But this is a work thing—Papá usually barely talks to her about his work, so likewise, she'd better not ask him about hers.\nAnd she doesn't want to ask her hermano about it.\nEspecially not her hermano.\nSo she'll ask a customer! People are always coming and going in Dossoles, but in just a short time, Rafaela's learned to recognize a lot of regulars, and they all like to talk to her.\nAccording to the person dancing wildly to the jota while calling her 'Rafa' and 'chica' at the top of their lungs, you drink for the color, the mouthfeel, the taste, and for a moment of joy.\nBut according to the person calling her 'Señorita Silva' while leaning on the bar counter, sluggishly lifting a hand as they sing fado, you drink just to forget and be free from your worries for a while.\n'Thanks for asking,' they add more often than not.\nRafaela isn't sure if she comprehended all these answers, but she makes sure to remember every one. It's how it should be, she thinks.\nTimes change.\nAs the landship sails, there's a regular thrumming all throughout the hold. Rafaela hasn't gotten used to this noise yet—after all, it's nothing like fowlbeast chirps or beating waves—but she doesn't react badly to it at all.\nShe's asked another operator before, and now she knows this is how it should be on the ship.\nIn the landship, music is more varied too, with lots she's never heard before.\nEven so, the person who dances wildly while calling her 'Rafa' and 'chica' at the top of their lungs is still there. When she meets this kind of person, she does as they request, and squeezes some of the sweetest fruit juice into their drinks, adding some of the most bracing syrup. But at the same time, she secretly dilutes these flavors until they make for the coolest, most reinvigorating flavors. She gives whoever's drinking it a moment of joy, and all the wake-up they need to bask in that joy.\nAnd there's still the person who calls her 'Señorita Silva' and 'Miss La Pluma' while leaning on the bar counter, sluggishly lifting a hand. When she meets this kind of person, she does as they quietly ask her, and pulls the strongest, most biting bottles from the racks to pour into their glass. But at the same time, she doesn't forget to mix in a little of the finest pedigree, sourced locally from Logroño. She watches them down a glass of bitter drink, but knows the taste left behind won't be totally astringent.\n'Thank you,' they say in approval more often than not. Sometimes she nods, but feels strange about it, so other times she just doesn't nod at all.\nOf course, this method of mixology isn't entirely described in the Dossoles Guide to Cocktails, but she makes a note of it in there herself.\nAnd she's already given the book away to someone who deserves it. She may not have it anymore, but she's learned it by heart.\nRafaela feels that this way is good.\nThis is how it should be.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Into the Groove", + "description": "ASPD +3 after defeating an enemy (stacks up to 12 times); while at max stacks, ATK +5{'%'}" } } } @@ -48421,14 +49405,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Into the Groove", + "description": "ASPD +3 after defeating an enemy (stacks up to 12 times); while at max stacks, ATK +8{'%'}" } } } @@ -49412,45 +50396,45 @@ }, "modules": { "uniequip_001_robrta": { - "name": null, - "description": null + "name": "Roberta's Badge", + "description": "Operator Roberta has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_robrta": { - "name": null, - "description": null, + "name": "Semi-Auto Stylist Toolkit", + "description": "Your makeup skills are awful, they're bottom of the barrel!\nThree whole times I've trusted you, and three whole times you've gone and defiled my handsome face!\nGod! I should never have called the number on that poster, should never have believed you. 'Wrankwood's Future Number One Makeup Artist' my ass, you're renting out a basement for a studio. Does Wrankwood even mean anything to you?\nI know, you don't have to tell me, I'm past my prime as an actor. But I just need to turn things around. I'm done being cast as the mayor's bodyguard just to get shot in the head. Done with being the cop they kill off in a shootout. Why else would I even come to you?!\nAt least I've still got my bottom line as a performer.\nWhat bottom line? A perfect face, that's what my bottom line is! Everyone wants to see a perfect face! In Wrankwood, they'll keep both our wallets stuffed as long as you can faithfully show off my good looks! Simple, right?\nBut what did you do?\nThe first time, I asked you to make me a heroic and honest young laborer, and you turned me into a miner who'd just crawled out of a pit.\nSecond time, I wanted be a Pioneer leader, but you dumped half a bag of sand over my head and covered me in sticky-ass paint. Security at the shoot thought I was a tramp and almost escorted me out!\nAnd then you started lecturing me on how creators have their own artistic pursuits, and the need to have fidelity to reality, and how fine work always shines.\nSure! I'll give you that, I was a dumbass who went and believed your crazy talk again, which is why I let you stick that freakish machine on my face again!\nI emphasized that this was a horror movie, and you promised you'd give me the scariest look of all. And what did you give me? Plasma smears? Leaking ulcers? Fangs? Not a single element to catch the eye, but a hell of a lot of causes for concern!\nAnd worst of all, I spend just a single moment by a heater, and the cameraman yells my face is melting once they start rolling! I give it a wipe and there's fake teeth and glass eyeballs falling off, all of it! FALLING OFF!\nIf the producer didn't see how much my role cost, he would've kicked me straight off the goddamn set!\nSo, you understand? I'm not coming to you anymore. You can rent your goddamn basement for the rest of your goddamn life!\nHello? Yes, speaking. Sir?!\n'The Man With No Face'? Oh, the director changed the name, no doubt. Yes, I starred.\nWhat? The premiere was a hit? Full house?\nDoes this mean I'm... back on track? Hold on? No, sir... I want to know right now—My makeup artist? She's right next to me. Huh?\nRight, the film exec's asking for you.\nWait, wait, Roberta, how did you manage to make it in Wrankwood this fast? Whatever your secret is, you've got to tell me...\n—I never once changed.\n......\nSo this is Wrankwood, huh, sir.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +36{'%'} and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "5": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +39{'%'} <#ba.talpu>(+3{'%'}) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Grants +36{'%'} DEF and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "5": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Grants +39{'%'} DEF <#ba.talpu>(+3{'%'}) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" } } } @@ -49458,30 +50442,30 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +40{'%'} and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "5": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +43{'%'} <#ba.talpu>(+3{'%'}) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Grants +40{'%'} DEF and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "5": { - "name": null, - "description": null + "name": "Modeler Debugging", + "description": "Grants +43{'%'} DEF <#ba.talpu>(+3{'%'}) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" } } } @@ -49494,33 +50478,33 @@ "token_10018_robrta_mach": { "name": "Full Auto Modeler", "appellation": "", - "description": "After deployment, provides defensive support for the melee allied unit ahead (lasts for several seconds)", + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "Modeler Debugging", + "description": "Grants +10{'%'} DEF and 1 Shield to a unit on a melee tile (lasts 15 seconds, DEF increase does not stack)" }, "E0-L1-P5": { - "name": null, - "description": "-" + "name": "Modeler Debugging", + "description": "Grants +13{'%'} DEF <#ba.talpu>(+3{'%'}) and 1 Shield to a unit on a melee tile (lasts 15 seconds, DEF increase does not stack)" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Modeler Debugging", + "description": "Grants +20{'%'} DEF and 1 Shield to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "E1-L1-P5": { - "name": null, - "description": "-" + "name": "Modeler Debugging", + "description": "Grants +23{'%'} DEF <#ba.talpu>(+3{'%'}) and 1 Shield to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Modeler Debugging", + "description": "Grants +30{'%'} DEF and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "Modeler Debugging", + "description": "Grants +33{'%'} DEF <#ba.talpu>(+3{'%'}) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)" } } }, @@ -49533,13 +50517,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "After deployment, provides defensive support for the melee allied unit ahead (lasts for 15 seconds)" + "description": "Cannot be attacked" }, "E1-L1": { - "description": "After deployment, provides defensive support for the melee allied unit ahead (lasts for 25 seconds)" + "description": "Cannot be attacked" }, "E2-L1": { - "description": "After deployment, provides defensive support for the melee allied unit ahead (lasts for 25 seconds)" + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -49967,33 +50951,33 @@ }, "modules": { "uniequip_001_sleach": { - "name": null, - "description": null + "name": "Saileach's Badge", + "description": "Operator Saileach has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_sleach": { - "name": null, - "description": null, + "name": "Pastoral", + "description": "'Alright, Janie, you wait here for a tick, and I'll go and buy some ice cream. What flavor do you want?'\nThe girl tilts her head and thinks for a bit, then gives a confident reply. 'Chocolate! I want chocolate.'\n'It's New Year's today—I'll buy you two scoops. You can pick another flavor too.'\n'Chocolate. I want chocolate for both.'\n'Brilliant. Your wish is my command, my little pea.'\n'You're the best, Da!'\n'Don't run anywhere, now.'\nShe watches her father squeeze through the crowded park and disappear into the throng. When he does, she pulls her gaze away, and begins to stare at her feet and count. Count until her father comes back.\n'One, two, three...'\nThe powerful beating of a drum interrupts the girl's mumbling. She looks up and sees the little theater across from her pull its curtains wide open, its host gaily thumping away at a hand drum.\n'One, two, three! Ding-ding-ding, it's time for the puppet show! Gather around, little mateys, you won't want to miss this! Today we've got the Song of the Shepherd Boy.'\nDrawn by the adorable puppets, the girl can't help but approach the stage—though perhaps a wide-open wooden box would be a better description.\n'Come January, King took up his greatest cane, come February, General waved saber just the same,\n'Come March, riverbank burned with hardy flame, come April not a meadow to a sprout could claim,\n'Come May, shepherd hugged his hornbeasts tame, and swore they'd find new home, far away...'\nThe puppet hugs its shaggy hornbeast, seeming hurt beyond measure, and the girl can't help but grip tight at the cloth of her skirt. Behind the stage, the host continues to sing the song.\n'Come August he forded through rapids clear, and 'hind him brayed his herd so dear,\n'Unto drear September awaited forest grim, and shaking hornbeasts shook heads at him,\n'Unto high October, a rest at mountain's foot, his beasts flock'd 'round him at center put,\n'Unto cool November...'\nBefore the host sings the next line, a large hand drags the girl out of the audience.\n'Janie! Janie! What are you over here for? Why didn't you wait where I told you to?'\n'I... I saw there was a puppet show. It was really good.\n'Do you know, I came back to an empty bench and was scared half to death.'\n'I'm sorry, Da, I... I shouldn't have gone off.'\n'Come on, now. We'd better get home.'\n'I want to watch it more, Da, at least...' The rest of her sentence is gulped back down. She glances at the puppet and his hornbeast hugging each other tightly on stage, and the backdrop is a verdant spring. She lets out a sigh of relief, and leads her father by the hand.\n'Come on, Da, let's go home too.'\n'Ahah, shepherd boy found his hornbeast a new home, then. Yet another happily ever after. Here, your ice cream.'\n'Thank you.' The girl licks at her double scoop. 'Is it bad that it's happily ever after, Da?'\n'Not particularly, Janie, there's just a lot of them. Might say we're sick of it.'\n'Really? But even if they show them over and over, I think there's not a lot of happy endings anyway...' She takes another lick.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Unwavering Banner", + "description": "Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +12 and enemies have ASPD -12" }, "5": { - "name": null, - "description": null + "name": "Unwavering Banner", + "description": "Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +14 <#ba.talpu>(+2) and enemies have ASPD -14 <#ba.talpu>(+2)" } } } @@ -50001,18 +50985,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot block enemies during the skill duration, but grants <#ba.kw>+1 Block to an Operator in front of this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Unwavering Banner", + "description": "Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13" }, "5": { - "name": null, - "description": null + "name": "Unwavering Banner", + "description": "Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 <#ba.talpu>(+2) and enemies have ASPD -15 <#ba.talpu>(+2)" } } } @@ -50207,33 +51191,33 @@ }, "modules": { "uniequip_001_ashlok": { - "name": null, - "description": null + "name": "Ashlock's Badge", + "description": "Operator Ashlock has demonstrated the capacity for simultaneously providing long-range fire support while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_ashlok": { - "name": null, - "description": null, + "name": "Outdoor Essential Kit", + "description": "As evening fell, the crowd receded from both ends of the street, revealing the snow-covered pavement. Greynuty hesitated for a moment before finally taking a step onto it.\n'Slippery, very slippery, you could fall.' That was the first thought that popped into her head.\nImmediately thereafter, the second thought emerged: 'It might be fun, if I don't fall.'\nThrough her sunglasses, Greynuty cautiously surveyed her surroundings. The street was long, offering considerable distance for a run-up. It was also deserted, with no one to witness her.\n'One, two, three!' Taking a few steps back, she braved the cold wind and sprinted forward, accelerating as she went, then abruptly halted, letting momentum carry her forward in a slide.\nShe then started running again, heading toward the other end of the long street. One meter, two meters, three meters... The speed of her running and sliding increased with each attempt, and her heart rate accelerated with the rhythm of her sprint, bringing a sense of weightlessness. The lightness of her body felt almost as if she were floating down a flowing river.\nThe river of time.\n'Don't be afraid, try to go faster, we'll catch you.' In a trance, amidst the whistling wind in her ears, she heard a familiar encouragement. Similar scenes awakened from dusty childhood memories. At the end of the road, a couple smiled and opened their arms to her.\nSo this time, she began to sprint with all her might, only to be brought back to reality by a stone under her foot.\nAfter plunging headfirst into a snowdrift by the roadside, she didn't rush to get up, but instead held her face in her hands. Unsure whether she'd grazed her eyebrow or cheek, she felt a dampness around her eyes.\n'Need a hand getting up, Ashley?' A figure blocked the setting sun, reaching out to her.\n'How did you end up here?' She placed her hand in hers.\nShe stood up, brushed the snowflakes off herself, and picked up her sunglasses and hat that had scattered nearby.\n'You went out for some beer. But it was getting late and you didn't come back, so I was worried. Had to come out to check on you.'\n'*Cough* I'm fine.'\n'Don't lie, your eyes are really red.'\n'The sun's just too bright.'\n'The sun's down.'\n'...Thanks for helping me up.' She put her hat and sunglasses back on, covering her reddened eyes and cheeks.\n'You're welcome.'\n'Oh, actually, there's no point in you arming up like that, Ashley.'\n'Why not?'\n'That shop on the corner there has a special window. You can't see in from the outside, but you can see out from the inside.'\n'So you mean...'\n'Yep... chock full of people. I even saw a few of your fans in there.'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Bombardment Studies", + "description": "ATK +10{'%'}. If the two tiles to the front and back are ground tiles, ATK +16{'%'} instead" }, "5": { - "name": null, - "description": null + "name": "Bombardment Studies", + "description": "ATK +12{'%'} <#ba.talpu>(+2{'%'}). If the two tiles to the front and back are ground tiles, ATK +18{'%'} <#ba.talpu>(+2{'%'}) instead" } } } @@ -50241,18 +51225,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Bombardment Studies", + "description": "ATK +10{'%'}. If the two tiles to the front and back are ground tiles, ATK +20{'%'} instead" }, "5": { - "name": null, - "description": null + "name": "Bombardment Studies", + "description": "ATK +12{'%'} <#ba.talpu>(+2{'%'}). If the two tiles to the front and back are ground tiles, ATK +22{'%'} <#ba.talpu>(+2{'%'}) instead" } } } @@ -51881,18 +52865,18 @@ } }, "uniequip_003_flamtl": { - "name": null, - "description": null, + "name": "Their Future", + "description": "Sona keeps complaining she's old, her body isn't light anymore. What could she mean, just a few years ago she was hopping all over the arenas, making the armorless scramble around the whole screwy city! —Wild Mane\n\nShe left to help out the Radiant Knight the day before, and she's been awake three straight days, so now she's very sleepy. Also, when you see this message, remember to pay the outstanding balance on your suppressants. —Ashlock\n\ni already notified a messenger. dont count on iwona remembering in time. —Fartooth\n\nIMPORTANT NOTICE: RHODES ISLAND BRANCH OFFICE IS HOLDING A SAUIN PARTY SOON. The Infected kids will be going too. —Flametail\n\nA little liveliness is good for the children, but do you really still have the energy? I haven't seen you physically for two days now. —Ashlock\n\nOh yeah by the way, yesterday Maria came because she had equipment for us, when she opened the door Greynuty thought you came back Sona, once she realized it wasn't you she —Wild Mane\n\ngo on? —Flametail\n\nTell you in person. —Wild Mane\n\nSona's busy. Don't pester her. —Ashlock\n\nwhy exactly does this message board exist? arent inci net comms more convenient? —Fartooth\n\nI came home and saw Justyna stuck on whether or not she should post a new message. It took her ten whole minutes. —Ashlock\n\nive realized. some things arent appropriate to post on a messageboard everyone can see. —Fartooth\n\nwe still have secrets between us? that's no good, we've gotta grill Justyna STAT. —Flametail\n\nits secret. dont let ashlock know. —Fartooth\n\nHey you're calling Greynuty her nickname again. —Wild Mane\n\nI hope said secret has nothing to do with the brand new autumn windbreaker and Higashi game console you bought behind my back. —Ashlock\n\nshorter. easier to spell. buying the console was sonas call if that helps. —Fartooth\n\n(°Д °) —Flametail\n\nConfiscated. —Ashlock\n\nAshlock has been trying it on in front of the mirror forever now, where's mine guys? —Wild Mane\n\nDoesn't work good for going fast. I appreciate your kindness guys. Justyna you can have it. —Wild Mane\n\nDoes it count as capitulating to the GCC now that I bought these? —Zofia\n\nNOTICE TO USERS: ANY OUTSIDERS USING THIS MESSAGE BOARD MUST PAY TAX. —Flametail\n\nThink you're all away from home right now? Your equipment maintenance is all done. I put it in the storeroom. —Maria\n\nNOTICE TO USERS: NEARL FAMILY IS TAX EXEMPT. —Flametail\n\nHehe —Zofia\n\nYour efforts are appreciated. —Margaret\n\nain't no problem. —Flametail\n\nRFC lower height of message board and/or add mechanical arm to Justice. —Justice Knight\n\nEASY. —Closure\n\nHELL NO!! —Wild Mane\n\njust responding to Justyna's question a few days ago. the thing is, we're usually all over the place and too busy to see each other, but this is our home. our home, for us, finally. i want a little something to leave behind here. besides, this has been pretty fun so far. —Flametail\n\nalso, did we not pay the electric? —Flametail", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" }, "talentUpgrades": { "1": { @@ -51903,12 +52887,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Pinus Sylvestris Leader", + "description": "When deployed, all Kazimierz Operators gain 27{'%'} Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed" }, "5": { - "name": null, - "description": null + "name": "Pinus Sylvestris Leader", + "description": "When deployed, all Kazimierz Operators gain 30{'%'} <#ba.talpu>(+3{'%'}) Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed" } } } @@ -51916,7 +52900,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" }, "talentUpgrades": { "1": { @@ -51927,12 +52911,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Pinus Sylvestris Leader", + "description": "When deployed, all Kazimierz Operators gain 30{'%'} Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed" }, "5": { - "name": null, - "description": null + "name": "Pinus Sylvestris Leader", + "description": "When deployed, all Kazimierz Operators gain 33{'%'} <#ba.talpu>(+3{'%'}) Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed" } } } @@ -52225,25 +53209,25 @@ } }, "uniequip_003_nearl2": { - "name": null, - "description": null, + "name": "'A Knightly House'", + "description": "We find ourselves in the shadows, as it always has been.\nIt is midnight, and naught in the tavern but a dim light shines on The Radiant Knight's face. I recall when first we met... it was rare to see someone so composed, so at peace. That, Liz and I knew better than anybody. Here, her sister sleeps over her knees, muttering a word or two from time to time, but The Radiant Knight holds still, unstirring. Estranged for so many years, she elects, quietly, simply, to watch over her family. Whislash—Zofia—does not disturb the two. In fact, she combs Nearl's hair and tail for her. The Radiant Knight's locks are matted with blood, blood of the shadows. Shadows whose echoes are stayed outside of this bar, peaceful as it is, for a time.\nLiz is somewhat drowsy, but adamant not to rest. We have much to say to The Radiant Knight, to Operator Nearl of Rhodes Island, to Margaret. Fortunate or misfortunate it may be, but I am familiar with her entirety, her every part. Hence, I knew long ago this day would come. Hence, I've harbored since long ago this quiet hint of unease. Reluctance.\nI know we won't truly be parting. Yet we each have our own matters to face, and indeed, these matters are leagues unalike.\nMaria wakes, comes to find she's been sleeping on her sister, and flushes somewhat. Zofia makes sharp barbs, scolds the two on their less than model appearances. She is dwarfed by Nearl by some centimeters, and without realizing, always cranes her head to speak to her; the posture seems a strain. It is rude of me, but I cannot help scrutinizing Whislash's expression as she stands before The Radiant Knight. Is there defiance in what she feels? Does she long to fight alongside her, shoulder to shoulder? Does she place her ideals and convictions into this knight of flesh and bone?\nAnd how is it that I see Margaret? As... a companion of the Followers? We break bread together, suffer together, no part of us reserved. We...\nMargaret claps my shoulder. She tells me she's been wanting to borrow my ear herself. She's back home, back to Kazimierz, where she began. But we began elsewhere: in Kazdel, in Sargon, in Londinium... Our guilt, our tribulations, do not lie here. It has me curious then, very much so, about what those led to set forth by her light see when they lift their heads, and look to the dark night.\nA pang of regret strikes me. It makes sense; I've always detested my lineage, its supposed beauty something I've never tasted. Such love, such meaning in family, by all rights belong to her, and are to be celebrated and kept in sight. While by all the same rights, I do not belong here, and should find my own path. In coming here, her radiance will certainly be gone for a time from the tower that is her corporeal self, to see to the countless promises we made in the barrens, in the battlefield, in Rhodes Island.\nYes... Hence, I've given up on saying what need not be said. I smile silently back at her, and that is all.\nThe original sin of a Confessarius is not in a place of pure darkness. Light has been foretold.\nWe find ourselves in the shadows. This, in spite of each of our shadows' oracles being our own, each a different soothsayer.\nMargaret pushes the tavern door open, saying what comes to mind. —A knight should examine herself, survey herself, to discipline as disciplined. We must become our own light. Once we are set aflame, all will find that the shadows never bound them—\n\n—As it always has been.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When defeated, does not retreat and recovers all HP instead. However, Max HP <#ba.vdown>-{'{'}value:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} (Can only activate once every deployment)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When defeated, does not retreat and recovers all HP instead. However, Max HP <#ba.vdown>-{'{'}value:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} (Can only activate once every deployment)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Brave the Darkness", + "description": "When deploying and when defeated for the first time, deals 80{'%'} ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3s. If the previously deployed operator is from [Kazimierz], deals an additional hit" } } }, @@ -52261,14 +53245,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When defeated, does not retreat and recovers all HP instead. However, Max HP <#ba.vdown>-{'{'}value:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} (Can only activate once every deployment)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Brave the Darkness", + "description": "When deploying and when defeated for the first time, deals 100{'%'} ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit" } } }, @@ -52792,7 +53776,7 @@ }, "uniequip_002_aurora": { "name": "Shield Photography Module", - "description": "Maggy, I got your pictures, thank you. The aurora's so pretty, so... stunning. Sorry I can't find better words. I saw the other material you sent back from Rhodes Island too. That little yellow flower! I never knew flowers that pretty could grow in the extreme north, all the way in the ice deserts! It's unbelievable, really.\nYou suggested I should 'join the next exploration project as a supporting surveyor,' right? I've given serious thought to it. Not whether to go or not—I still have to stay on the landship at this stage so I can get Oripathy treatment. It's what help I would be if I did go. Mayer's said how under extreme cold conditions, your Soaring Dragon drones get their stability affected. I minored in research filming while I was studying at Ironforge Polytechnic, so I tried installing a set of production lenses on my shield, so it could handle photography and data storage roles at certain temperatures. I should be able to take my shield through more special terrain, compared to using drones, and use it for fundamental defense work. It can sort out the issue of stability, too.\n......\nMaggy, I admire you, with all my heart. While everyone only has the barest imagining of what such faraway places are like, you've gone deep into them, gotten a taste of all this fascinating scenery, felt the pulse of life. I once went with a survey group into the northern icefields and saw the aurora, and that was when I learned a really important lesson in life: not every place has snowy peaks like Kjerag, and protection like Kjeragandr's, but every place has its own beauty you can't explain with common sense. The Black Flow forests, the Ringed Plains with mountains all around... all these extreme landscapes have nothing to do with the supernatural, really. They're part of Terra in themselves. I can't help but wonder, just how—shallow and narrow everything we know and hear and think and believe about this great land is.\nI want to see the aurora again more than anything else. I want to go and see the ice deserts. Not so I can prove anything—just because, well, 'I want to go and see.' Master SilverAsh is write. If we want to protect Kjerag, then we have to know just what kind of world it is we live in.\nWe can only better defend the homeland behind us if we're brave enough to explore onward. And besides, I have this sort of feeling, like the ice deserts, the poles, all these places full of hidden secrets far away already have a lot of eyes watching them... \nSo once I'm ready, Maggy, you can be sure I'll submit my application to the Doctor.\n......\nI eat... a little bigger, and I sleep more as well, but you don't need to worry, I promise. When it comes work time, I'll get down to it, believe me. I'm sure I'll be able to help you out.\n\n—Extract from comms logs sent to Operator Magallan by Operator Aurora", + "description": "Maggy, I got your pictures, thank you. The aurora's so pretty, so... stunning. Sorry I can't find better words. I saw the other material you sent back from Rhodes Island too. That little yellow flower! I never knew flowers that pretty could grow in the extreme north, all the way in the ice deserts! It's unbelievable, really.\nYou suggested I should 'join the next exploration project as a supporting surveyor,' right? I've given serious thought to it. Not whether to go or not—I still have to stay on the landship at this stage so I can get Oripathy treatment. It's what help I would be if I did go. Mayer's said how under extreme cold conditions, your Soaring Dragon drones get their stability affected. I minored in research filming while I was studying at Ironforge Polytechnic, so I tried installing a set of production lenses on my shield, so it could handle photography and data storage roles at certain temperatures. I should be able to take my shield through more special terrain, compared to using drones, and use it for fundamental defense work. It can sort out the issue of stability, too.\n......\nMaggy, I admire you, with all my heart. While everyone only has the barest imagining of what such faraway places are like, you've gone deep into them, gotten a taste of all this fascinating scenery, felt the pulse of life. I once went with a survey group into the northern icefields and saw the aurora, and that was when I learned a really important lesson in life: not every place has snowy peaks like Kjerag, and protection like Kjeragandr's, but every place has its own beauty you can't explain with common sense. The Black Flow forests, the Ringed Plains with mountains all around... all these extreme landscapes have nothing to do with the supernatural, really. They're part of Terra in themselves. I can't help but wonder, just how—shallow and narrow everything we know and hear and think and believe about this great land is.\nI want to see the aurora again more than anything else. I want to go and see the ice deserts. Not so I can prove anything—just because, well, 'I want to go and see.' Master SilverAsh is right. If we want to protect Kjerag, then we have to know just what kind of world it is we live in.\nWe can only better defend the homeland behind us if we're brave enough to explore onward. And besides, I have this sort of feeling, like the ice deserts, the poles, all these places full of hidden secrets far away already have a lot of eyes watching them... \nSo once I'm ready, Maggy, you can be sure I'll submit my application to the Doctor.\n......\nI eat... a little bigger, and I sleep more as well, but you don't need to worry, I promise. When it comes work time, I'll get down to it, believe me. I'm sure I'll be able to help you out.\n\n—Extract from comms logs sent to Operator Magallan by Operator Aurora", "stages": { "1": { "traitUpgrade": { @@ -53485,29 +54469,29 @@ }, "modules": { "uniequip_001_ncdeer": { - "name": null, - "description": null + "name": "Nine-Colored Deer's Badge", + "description": "Nine-Colored Deer has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_ncdeer": { - "name": null, - "description": null, + "name": "'Elixir'", + "description": "In a small courtyard, a young farmer put down his tools and took a seat.\n'Hey, thanks a ton for helping me with my leg! Didn't have a whole lotta practice swinging these tools around and nearly crippled myself, couldn't even walk.'\nThe doctor packaged the herbs along with the formula, carefully instructing the patient to mind the timing and frequency of taking the medicine.\nThe farmer sat on the ground and looked up at the mountains, saying: 'Doctor! I can reclaim half an acre of land a day, but there are so many mouths to feed in the village. If I want to free up the entire mountain to grow food for 'em all, even another century might not be enough!\n'Doctor, got any recipes that'd give me the long life and boundless strength of a burdenbeast? The whole village is counting on me!'\nThe doctor smiled with a furrowed brow, folding an extra corner in a medical tome. 'I'll see what I can do.'\n\nThe doctor traveled far and wide, and by the time she knocked on the doors of that small courtyard once more, several more tombstones were dotting the wilderness.\nThe farmer was sitting at the doorstep, holding a shriveled ear of wheat. His face had become wrinkled, his fist beating at his chest as he gasped for breath. 'The old burdenbeast passed on. The poor fella didn't even last as long as me.'\nThe doctor had seen this before. She said that he wasn't sick, only that he should avoid excessive exertion, before writing a few more prescriptions.\nThe farmer set the herbs aside: 'I wanna send my youngest to a nomadic city, where he'd have a better future. But, there ain't enough money here, not enough land.'\nHe grasped the reins of the newly-purchased young burdenbeast, and thought long and hard. 'Doctor, if I keep on farmin' like this, I don't think I'm gonna last very long... What do you reckon I do? If I'm gone, what's my kid gonna do? ...I don't suppose you could give me a few extra years?'\nThe doctor did not know what else to say; all she could do was take out a few pellets of medicine: 'These can either bolster your vitality, or...'\n\nWhen the doctor passed through countless fields, walked through villages and towns of all shapes and sizes, and heard all manner of prayers, she would think back to that gaunt, bony burdenbeast and the farmer goading it onward.\nThere were more people in the small courtyard than usual. The farmer was lying there on the bed, his sons and daughters holding his hands. Behind them stood their sons and daughters, looking at her as if imploring her to do something.\nThe doctor approached. 'You asked me before if there was a medicine that could grant you long life. I've made it, so if you take it now, you can still...'\nThe old man remained silent, his shrunken face finally moving: 'No need. How could something like that really exist? ...Doctor, you won't get any older, but even if I took it, it probably wouldn't do anything...'\nThe doctor followed his gaze outside the room. The seeds had only been half-sown, and the farmer's youngest son was still there, his legs covered in mud. The old farmer let out a sigh and closed his eyes, and the son began to cry softly.\n\nThe doctor stepped into the mountainous woods.\n'Is there no cure for old age?' Nobody answered, only the whispers of the mountains and trees, and the low cries of the fowlbeasts.\nThe wild mountain lotus spoke: 'There is no cure for old age. The search for immortality is but the pipe dream of nobles and aristocrats.'\n'Is there no cure for illness?'\nThe beastling spoke: 'Illness can be cured. All sentient beings seek only to be free of disease and disaster.'\nThe doctor turned around. The wild mountain lotus bloomed, the beastling lapped at water, but neither said a word.\nThe doctor then understood. 'Not for immortality, but to avert disaster. The people are suffering, and I shall only treat illness from now on.'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Ethereal Iridescent Clouds", + "description": "Grants a 23{'%'} Sanctuary effect to all friendly units within range with less than 50{'%'} HP" } } } @@ -53515,14 +54499,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Ethereal Iridescent Clouds", + "description": "Grants a 26{'%'} Sanctuary effect to all friendly units within range with less than 60{'%'} HP" } } } @@ -53711,25 +54695,89 @@ "description": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" } }, + "modules": { + "uniequip_001_blkngt": { + "name": null, + "description": null + }, + "uniequip_002_blkngt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10021_blkngt_hypnos": { "name": "Slumberfoot", "appellation": "", - "description": null, + "description": "Blocks 1 enemy; can only be deployed within the summoner's Attack Range", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "Nightwalker", + "description": "Automatically respawns 20 seconds after being defeated" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Nightwalker", + "description": "Automatically respawns 17 seconds after being defeated" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Nightwalker", + "description": "Automatically respawns 15 seconds after being defeated" } } }, @@ -53749,7 +54797,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 1 enemy; can only be deployed within the summoner's Attack Range" } }, "tokenSummons": {}, @@ -54362,7 +55410,7 @@ "token_10020_ling_soul2": { "name": "'Peripateticism'", "appellation": "", - "description": "Deals Arts damage", + "description": "Deals <#ba.kw>Arts damage", "potentials": {}, "talents": { "1": { @@ -54384,49 +55432,49 @@ "sktok_ling_soul2": { "1": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "2": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "3": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "4": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "5": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "6": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "7": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "8": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "9": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" }, "10": { "name": "Amidst Pleasant Melodies", - "description": "After the skill ends, retrieve all summons with less than 50{'%'} HP" + "description": "After Ling's skill ends, this unit will be recalled if HP is less than 50{'%'}" } } }, "traitCandidates": { "E0-L1": { - "description": "Deals Arts damage" + "description": "Deals <#ba.kw>Arts damage" } }, "tokenSummons": {}, @@ -54435,7 +55483,7 @@ "token_10020_ling_soul3": { "name": "'Thunderer'", "appellation": "", - "description": "Attacks all blocked enemies", + "description": "Attacks <#ba.kw>all blocked enemies", "potentials": {}, "talents": { "1": { @@ -54499,7 +55547,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "Attacks all blocked enemies" + "description": "Attacks <#ba.kw>all blocked enemies" } }, "tokenSummons": {}, @@ -55037,33 +56085,33 @@ }, "modules": { "uniequip_001_quercu": { - "name": null, - "description": null + "name": "Quercus's Badge", + "description": "Operator Quercus has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_quercu": { - "name": null, - "description": null, + "name": "Rusty Stick", + "description": "20 MAR\nVia this operation, my team succeeded in establishing a contact channel out of the city. We'll continue to stay within the rioters' encirclement, scout for intel, and await the backup team as well as the results of the negotiation.\nTwo excellent soldiers gave their lives on this mission. I'm filing to have bereavement paid to their families; the forms are attached to this report.\n(They were the youngest children in the squad. I recited farewell to them, so that they may find rest in these foreign soils. I believe, for my squad, that such a ritual must be done.)\n\n04 APR\nHaving not yet received further orders, my team has been laying bait as per the original plan, and locked onto a number of core enemy personnel as a result. Files are attached. We are ready to cut at the neck.\nWe expect to spend substantially longer in combat, so consumption of medical supplies will rise too. I'll dispatch a professional from the team to reexamine our contact channel; if the situation outside is dire, or the comms line is obstructed, she can provide you with some effective aid.\n\n10 APR\nI apologize for my rashness. After this is over, I will accept disciplinary action for my failure in this operation.\nMy team carried out a breakthrough under my command. I judged from meager information that other Victorian Army units had arrived at the enclave, and planned accordingly. We were required to make an opening for the ensuing force, carrying out our duty as an advance unit. Besides that, we had a shortage of supplies, so could not continue biding our time.\nAs the outcome shows, I made a grave lapse of judgment.\nI will record the callsigns and family names of each of the deceased.\nI pray this report arrives swiftly, and that we may receive our next orders.\n\n15 APR\nWe have successfully made contact with a force of the Redsteel Guard, and learned that other friendly forces are in fact present within the city; the news greatly heartens us. However, even they could not deliver us any valid orders.\nI apologize for the blood staining this paper; I am busy treating my wounded soldiers. There is no mission to report on here; this letter is simply... a plea for help. What exactly has happened on the outside?\n\n(dateless)\nI will be writing no further reports. I have no squad anymore.\nWhy has there been no reply? Why was our mission objective fake—our information too? Why did they have to die before their time?\nTo whoever receives this report—whoever—I DO NOT CARE WHO. I will not be returning to debrief at Command. The lives of those children weigh on me. I must atone, and so must you.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Forest Sanctuary", + "description": "Grants a 16{'%'} Sanctuary effect to all friendly units within range with more than 70{'%'} HP" }, "5": { - "name": null, - "description": null + "name": "Forest Sanctuary", + "description": "Grants an 18{'%'} <#ba.talpu>(+2{'%'}) Sanctuary effect to all friendly units within range with more than 70{'%'} HP" } } } @@ -55071,18 +56119,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Forest Sanctuary", + "description": "Grants a 16{'%'} Sanctuary effect to all friendly units within range with more than 60{'%'} HP" }, "5": { - "name": null, - "description": null + "name": "Forest Sanctuary", + "description": "Grants an 18{'%'} <#ba.talpu>(+2{'%'}) Sanctuary effect to all friendly units within range with more than 60{'%'} HP" } } } @@ -55875,7 +56923,7 @@ "token_10022_kazema_shadow": { "name": "Kaminingyo", "appellation": "", - "description": null, + "description": "Cannot block enemies", "potentials": {}, "talents": { "1": { @@ -55902,7 +56950,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot block enemies" } }, "tokenSummons": {}, @@ -56199,25 +57247,25 @@ } }, "uniequip_003_phenxi": { - "name": null, - "description": null, + "name": "A Long Journey", + "description": "'Relax for once, Fiammetta. Look on the bright side... next time, we can report to Lemuen about our work.'\nVelliv's poring closely over the papers, but tosses the remark out anyway, like she can read her mind. Fiammetta sighs—this is what she hates about Velliv. The Sankta get in on each other's emotions thanks to their empathy, and she's no Sankta, but she's never felt like Velliv couldn't see straight through her anyway.\nVelliv abruptly lifts her head, as if some thought has struck, and looks at her.\n'Speaking of which, Fiammetta, now's your chance.'\n'What?'\n'At independence.'\n'......'\n'The team you and Mostima had going was a real exception, organizationally speaking—basically a custom set-up just for you two, not much flexibility. But now that Lemuen's joining, we've gotta shake up how it's structured. Perfect opportunity.'\nVelliv interlaces her fingers, props her chin up, and throws her a sunny grin.\n'Who's saying this? Her? Lemuen? His Holiness? Or is it just you?'\n'I'm not the type to stick my neck out. But it's not something I haven't thought about, you know.' She stoops down to pull a document out from the cupboard by her foot, which Fiammetta knows at a glance is the file on Andoain. 'After the incident at the Summit of Nations, they upped the risk level on Andoain a notch. If there was any hunter out there willing to devote her heart and soul to catching him, I'd sleep better at night for it.'\n'Sometimes, I wish other Laterans would care for Laterano as much as you do.' It's not a lie. Even on the work front, Fiammetta considers Velliv an admirable example.\n'So, what do you say?'\n'I refuse.'\n'Why? There's way more efficient ways to capture Andoain than working alongside Mostima, you know that.'\n'It's because Mostima's worse.'\n'Worse as in... Andoain's always gonna be there, but Mostima's the woman who might just vanish without a trace one day?'\n'No. I haven't heard her actually speak her mind even once since His Holiness gave her her mission. I don't care if it feels like I'm the only idiot still clinging to the whole Andoain thing, and I don't blame her or Lemuen for having other ideas. But,' and she speaks that 'but' like she tore it off and spat it out, 'whatever she saw in that staff, whatever she's thinking, whatever the hell it is Lemuen forgives or pardons Andoain for—she can tell me, Lemuen can tell me, but they have to tell me something. They have to tell me everything... they owe me that much.'\n'And what if they never ever tell you?'\n'I can wait. As long as I'm their friend, as long as they're my friends.'\n'I see. Well... it's looking to be a real long road, then.'\n'Way ahead of you.'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Sufferer of Tribulations", + "description": "Continually loses HP over time (HP cannot drop below 30{'%'} as a result of this effect); While HP is above 50{'%'}, this unit gains Vigor, increasing ATK by 28{'%'}; this effect is doubled above 80{'%'} HP" } } } @@ -56225,14 +57273,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Sufferer of Tribulations", + "description": "Continually loses HP over time (HP cannot drop below 50{'%'} as a result of this effect); While HP is above 50{'%'}, this unit gains Vigor, increasing ATK by 30{'%'}; this effect is doubled above 80{'%'} HP" } } } @@ -57103,33 +58151,33 @@ }, "modules": { "uniequip_001_horn": { - "name": null, - "description": null + "name": "Horn's Badge", + "description": "Operator Horn has demonstrated the capacity for simultaneously providing long-range fire support while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_horn": { - "name": null, - "description": null, + "name": "Exemplars", + "description": "Horn sat up against a tree. A shell had punched a hole through its trunk. The breeze passed through the decaying wood, giving off a mournful sound like some sort of crude instrument.\nAt least it was quieter than the battlefield. Horn was about to rest for a while, but found herself approached as soon as she closed her eyes. 'Here ye are, Captain!' Bagpipe leaned on the officer, her chin resting on her shoulder. Finding it too heavy, Horn tried to pull away, but Bagpipe's Vouivre strength was too great. 'Took me ages to find you,' Bagpipe batted her eyelashes, her tone pitiable, 'Ages and ages.'\nMaybe she was just too tired, she fell sleep. Horn felt guilty about it. As leader of Tempest Platoon, she shouldn't have left her people to go off for a nap. How was the battle going? Had Triangle's recon team returned? Was Bagpipe's injury bothering her? A pile of questions clogged her throat. Footsteps and laughter sounded from behind. Oboe was probably telling bad jokes again, Cello laughed a little later than the others but always the loudest, slapping Oboe's shoulder until he begged for mercy. Bagpipe finally let go of Horn's arm, hopped up, and waved vivaciously to her platoonmates.\nHorn wanted desperately to turn around, but she couldn't. She knew deep down that behind her was nothing but a hole. She couldn't turn around. If she did, those voices would vanish.\n'What sort of dream were you having?' Rosalie's voice dripped with her usual teasing tone, 'Wouldn't hurt to let me take first place once in a while, would it? You're so tired you're out as soon as you hang your head. How unlike you.'\nHorn saw the closed book beside her, with a thin green pen stuck inside. Rosalie had recently taken up felting on the grounds that it relieved the stress of finals. She insisted the tan ball in her hand was Horn's head. Horn repeatedly countered that her hair was a platinum blonde, but Rosalie didn't listen.\n'What did you dream about? The war again?' Rosalie put down her unfinished felt, tapping her chin curiously, 'What does the future look like in your dreams? I'm still thinking about what I might do after graduation. Logistics seems a bit boring. Perhaps I'll be a staff officer? Ooh, I wonder what my first fight will be like? I'll have to count these leisurely days while I still can.'\nUnfortunately, time waits for no woman. The half-finished felt lay on the ground, having turned a muddy color. Horn couldn't guess how Rosalie might craft her face, and she'll never get a chance to find out. She couldn't even remember clearly what Rosalie looked like. The friends had always liked to sit in the brightest places, her bright green hair, her smug smile, they all melted in the fiery sunlight.\nA pair of rough hands landed on Horn's face. She recalled how every time she napped under the maple tree in the yard, her grandmother would walk over and fan her, relieving the heat of the sun and shooing away the flies. This was still a dream, certainly, but this time she was lucid, and she had no intention of opening her eyes. She used to bother her grandmother for stories about the army, her great-great grandfather, and the feats of White Wolves past. Then, she dreamed of fighting for Victoria, just like her ancestors. Now that the war had truly begun, her dreams turned to her grandmother fanning her.\nSteady and strong, the rhythm was more comforting than sleep itself. Horn opened her eyes, and Feist gave her an apologetic smile. He didn't want to wake her with his work. Her shield needed maintenance too. Horn lowered her head and a gust of wind blew by, tiny buds falling from the trees, covering the mottled shield.\nSo, the cannonfire hadn't totally killed her tree after all.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Military Fortress", + "description": "When this unit is on the field, Defender Operators gain +25{'%'} ATK" }, "3": { - "name": null, - "description": null + "name": "Military Fortress", + "description": "When this unit is on the field, Defender Operators gain +28{'%'}<#ba.talpu>(+3{'%'}) ATK" } } } @@ -57137,18 +58185,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Military Fortress", + "description": "When this unit is on the field, Defender Operators gain +28{'%'} ATK" }, "3": { - "name": null, - "description": null + "name": "Military Fortress", + "description": "When this unit is on the field, Defender Operators gain +31{'%'}<#ba.talpu>(+3{'%'}) ATK" } } } @@ -57192,7 +58240,7 @@ }, "5": { "title": "Archive File 2", - "text": "The Tempest Platoon of Victoria is a special forces unit established by the Victorian Parliament. Formerly known as the Paragon Army of Victoria, its main duty is to carry out special missions assigned directly by Parliament, with traces of its activity covering all of Victoria, including her enclaves everywhere.\nStructurally, the current Tempest Platoon is still attached to the Victorian Army, and is deployed to the frontline for assault duties in times of war, but is in reality relatively independent. The Platoon is divided into six sections, each section incorporating two operational groups, each operational group typically consisting of five members. The Platoon's members are typically selected for excellence from either other special forces units or the Royal Police, and undergo extremely harsh training. By and large, they possess all-encompassing combat abilities and exceptional intelligence analysis capacity, and are outfitted with the technological cutting edge of Victoria's equipment.\nDue to the Members who first founded the Paragon Army themselves being Royal Guard Academy alumni, the Tempest Platoon has always had inextricable ties with this prestigious military school, from the day of its founding to present times. Every so often, some of the most outstanding graduates will receive recommendation letters from their instructors, which serve as the door to training and evaluation. Nobody on the outside is able to find out anything regarding the ratio of people who pass. Given the standards of the two Tempest Platoon soldiers we've already come into contact with, we imagine that even should one have graduated from the RGA, becoming a formal member of the Tempest Platoon must be considerably challenging.\nAs for Horn herself, anyone who's met her will know that she represents the Tempest Platoon of Victoria's ideal essence. Bravery, loyalty, tenacity, wiping out all that blocks the way as a tempest does. She will fight with her life on the line, for Victoria, for every innocent life of Her people, until the last blood is shed. You know, it's obvious she's of noble birth, isn't it? The child of a prestigious family must've had her pick of options, even if she didn't happen to be the favorite child. She could've served as the trusted aide of a Londinium VIP, or had a cushier time as a commander high up in the Army. Wouldn't anything have been better than joining the Tempest Platoon, doing nothing but the most wearisome and dangerous work?\nThe White Wolf Count... If she's the 'White Wolf,' so to speak, then maybe I can guess. Since the upheaval two decades or so ago, nobility loyal to the Royal Family, especially those in the military, went through harder times. Count Skamandros had been nestling in the border city of Caladon for years by that point. The 'White Wolf's' prowess in the military still remained, and many a Duke feared crossing him, but any of the slightest indication from him could wipe out his whole family then and there. I hear Horn hasn't been back to see her father in years, too. If her choice to join the Tempest Platoon right after graduating is any indication, she likely doesn't approve of her father receding away in self-protection.\nVictoria's future certainly isn't held in the hands of the old nobility entering their elder years, unable to uphold even their past splendor. Whether Victoria becomes the next Gaul will ultimately be seen in the choices made by the young, those like Horn and Bagpipe.\n\n—Personal log of Rhodes Island intelligence personnel stationed in Victoria" + "text": "The Tempest Platoon of Victoria is a special forces unit established by the Victorian Parliament. Formerly known as the Exemplars of Victoria, its main duty is to carry out special missions assigned directly by Parliament, with traces of its activity covering all of Victoria, including her enclaves everywhere.\nStructurally, the current Tempest Platoon is still attached to the Victorian Army, and is deployed to the frontline for assault duties in times of war, but is in reality relatively independent. The Platoon is divided into six sections, each section incorporating two operational groups, each operational group typically consisting of five members. The Platoon's members are typically selected for excellence from either other special forces units or the Royal Police, and undergo extremely harsh training. By and large, they possess all-encompassing combat abilities and exceptional intelligence analysis capacity, and are outfitted with the technological cutting edge of Victoria's equipment.\nDue to the Members who first founded the Exemplars themselves being Royal Guard Academy alumni, the Tempest Platoon has always had inextricable ties with this prestigious military school, from the day of its founding to present times. Every so often, some of the most outstanding graduates will receive recommendation letters from their instructors, which serve as the door to training and evaluation. Nobody on the outside is able to find out anything regarding the ratio of people who pass. Given the standards of the two Tempest Platoon soldiers we've already come into contact with, we imagine that even should one have graduated from the RGA, becoming a formal member of the Tempest Platoon must be considerably challenging.\nAs for Horn herself, anyone who's met her will know that she represents the Tempest Platoon of Victoria's ideal essence. Bravery, loyalty, tenacity, wiping out all that blocks the way as a tempest does. She will fight with her life on the line, for Victoria, for every innocent life of Her people, until the last blood is shed. You know, it's obvious she's of noble birth, isn't it? The child of a prestigious family must've had her pick of options, even if she didn't happen to be the favorite child. She could've served as the trusted aide of a Londinium VIP, or had a cushier time as a commander high up in the Army. Wouldn't anything have been better than joining the Tempest Platoon, doing nothing but the most wearisome and dangerous work?\nThe White Wolf Count... If she's the 'White Wolf,' so to speak, then maybe I can guess. Since the upheaval two decades or so ago, nobility loyal to the Royal Family, especially those in the military, went through harder times. Count Skamandros had been nestling in the border city of Caladon for years by that point. The 'White Wolf's' prowess in the military still remained, and many a Duke feared crossing him, but any of the slightest indication from him could wipe out his whole family then and there. I hear Horn hasn't been back to see her father in years, too. If her choice to join the Tempest Platoon right after graduating is any indication, she likely doesn't approve of her father receding away in self-protection.\nVictoria's future certainly isn't held in the hands of the old nobility entering their elder years, unable to uphold even their past splendor. Whether Victoria becomes the next Gaul will ultimately be seen in the choices made by the young, those like Horn and Bagpipe.\n\n—Personal log of Rhodes Island intelligence personnel stationed in Victoria" }, "6": { "title": "Archive File 3", @@ -57351,45 +58399,45 @@ }, "modules": { "uniequip_001_windft": { - "name": null, - "description": null + "name": "Windflit's Badge", + "description": "Operator Windflit has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_windft": { - "name": null, - "description": null, + "name": "'A Bright Idea Occurs'", + "description": "'Gantt, whatcha all alone for again? Still pissed about them folks?'\n'They're from his high school. Ain't happy their teach made him a student too. They just won't drop it—it's driving me insane.'\n'Their leader was the last president, right? Put in some rule about only taking students from good families, and kept nitpicking Gantt for his background. Screwed with us so bad we couldn't even study properly? We ended up kicking him out, didn't we? The teacher was so happy his tail was on overdrive the next few days, not that he'd say.\n'C'mon, Gantt, no more eatin' alone. We'll eat with you. You missed it, but we kicked their butts up and down the field today. Scared 'em shitless!'\n'Just smiled, didn't you, Gantt? Knew that'd cheer you up. No need to hide next time they come mess with you—they'll have to go through us!'\n'What? Stop the drill a sec, Gantt, I didn't catch that. You said you wanna treat us to three days meals? C'mon, man, you don't need to be treatin' us to food just for winnin' a game. Three whole days, even? What, you're seriously saying it's that valuable to you? Listen, how's about you check on my refits for me, and we cut it down to two days. Deal?\n'Hold on, Gantt, you promised if I checked on your installations you'd write my report for me, and you never did! The teacher damn near plucked my feathers clean the day we had to turn it in! That's one meal you owe me!\n'What, I cut class thirteen times and you had to sign me in each time, that's why you dropped the report?'\n'Well, then, here's bad news for everyone! We figured for last month's applications we just had to pull the ole' man's heartstrings, get a little more funding, right? But Gantt couldn't pull it off, so that's one less Ultimate Frisbee, isn't it?'\n'The ole' man says he's immune to Gantt waggin' his tail now? Dang, that's bad—gah, where happened to the lights? Was it the breakers?'\n'What's that smell?'\n'Gantt! Your installation's on fire!'\n......\n'It's out! And I say firefighting's worth at least two meals!'\n'Quit apologizin', whatcha sorry for? This place is blowin' up daily, just treat us twice and we're good!'\n'Do any other teams deal in food and reports and frisbees like we do? Didn't you come up with this too, Gantt?\n'Alright, I get it, the idea of money changing hands between us doesn't sit with you. Relax, okay? Adding some cash to the equation wouldn't change a thing, y'know. But it's fine, yeah? Whatever you're comfortable with.\n'So, then, like we said, you check on my equipment here, and I compensate you with—a month of food, two maintenance checkups, a report, and three rounds of Ultimate Frisbee?! Hold on, lemme check my math!\n'Huh, what, what? What're you patting my shoulder all serious for?\n'You'd still help me without any compensation? And that goes for the entire team? No matter when?\n'Because we're the first pile of friends you ever made? Well, hell! You for real, Gantt?'\n'...Hold on, who counts their friends in 'piles,' huh? Hahaha! Come on, let's go get ourselves some grub!'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +18{'%'} ATK (lasts 30 seconds)" }, "5": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20{'%'} ATK <#ba.talpu>(+2{'%'}) (lasts 30 seconds)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +18{'%'} ATK (lasts 30 seconds)" }, "5": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +20{'%'} <#ba.talpu>(+2{'%'}) ATK (lasts 30 seconds)" } } } @@ -57397,30 +58445,30 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20{'%'} ATK (lasts 30 seconds)" }, "5": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +22{'%'} ATK <#ba.talpu>(+2{'%'}) (lasts 30 seconds)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +20{'%'} ATK (lasts 30 seconds)" }, "5": { - "name": null, - "description": null + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +22{'%'} <#ba.talpu>(+2{'%'}) ATK (lasts 30 seconds)" } } } @@ -57433,33 +58481,33 @@ "token_10023_windft_wrench": { "name": "Reliable Battery", "appellation": "", - "description": "After deployment, provides offensive support for an allied Caster or Supporter in front (lasts several seconds)", + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +5{'%'} ATK (lasts 20 seconds)" }, "E0-L1-P5": { - "name": null, - "description": "-" + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +7{'%'} <#ba.talpu>(+2{'%'}) ATK (lasts 20 seconds)" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +10{'%'} ATK (lasts 30 seconds)" }, "E1-L1-P5": { - "name": null, - "description": "-" + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +12{'%'} <#ba.talpu>(+2{'%'}) ATK (lasts 30 seconds)" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +15{'%'} ATK (lasts 30 seconds)" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "Forward Together", + "description": "Can only be equipped to Caster and Supporter Operators; equipped units gain +17{'%'} <#ba.talpu>(+2{'%'}) ATK (lasts 30 seconds)" } } }, @@ -57467,97 +58515,97 @@ "sktok_windft_wrench_1": { "1": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "2": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "3": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "4": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "5": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "6": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "7": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "8": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "9": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" }, "10": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "When Windflit activates a skill, equipped units restore <#ba.vup>{'{'}attack{'@'}sp{'}'} SP" } }, "sktok_windft_wrench_2": { "1": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "2": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "3": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "4": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "5": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "6": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "7": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "8": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "9": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" }, "10": { "name": "Reliable Battery", - "description": "Lasts for several seconds after deployment, increasing the ATK of an allied Caster or Supporter in front" + "description": "While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" } } }, "traitCandidates": { "E0-L1": { - "description": "After deployment, provides offensive support for an allied Caster or Supporter (lasts 20 seconds)" + "description": "Cannot be attacked" }, "E1-L1": { - "description": "After deployment, provides offensive support for an allied Caster or Supporter (lasts 30 seconds)" + "description": "Cannot be attacked" }, "E2-L1": { - "description": "After deployment, provides offensive support for an allied Caster or Supporter (lasts 30 seconds)" + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -59543,12 +60591,12 @@ } }, "uniequip_004_ebnhlz": { - "name": null, - "description": null, + "name": "Lineage of Decay", + "description": "'Are you that attached to this place?'\nSunlight streams in through the window, glass filtering it clean of its warmth, turning it as frigid and dirty as the panes.\n'This parlor is just as I remember it—not very big. The only difference is, the mold is ever ranker now, isn't it?\nEbenholz paces through the deserted parlor. The expensive furnishings that once filled it have now either been stolen to sell by retainers fleeing the spire, or simply left behind due to their sheer value. He spies that someone tried to move the excessively large piano, but gave up for whatever reason, their attempt having left a visible scratch on the floorboards. Comical, and loathsome. The walls are thick with dust and mildew, no longer showing any sign of the patterns beneath. The only familiar sight is the fireplace sunk into the wall. The timbers' ashes lie under a fresher layer of grime, but they're still there in the hearth, just as Ebenholz had left them.\n'It's been a long while since you left, and no one's lit the fireplace in the meantime, hence the dust and rot. That's been the story of this room, yes, ever since you left.'\nEbenholz approaches the fireplace. He can still almost remember how it used to burn. There was a fire here. There was warmth. Now, though, it is an ugly yawning chasm, and all he finds in its maw is darkness. Ebenholz lifts a hand to brush away the stale air, and refreshes himself if only for a moment.\n'Will that even help? Five seconds, ten, and the foul air will fill your nostrils once more.'\nEbenholz draws his wand. The Originium dice float, circling in a steady orbit, letting off light and heat.\n'Of course you could do that. Raise a gust of wind, summon a ball of fire, those are simple feats for you. They can blow away the dust, burn off the rot. You've tried as such before. You've seen some results.'\nSilent, Ebenholz puts away his wand, and the Originium dice fall back into his hand. He bends over, the darkness inside the fireplace staring out at him.\n'But they always come back, don't they? You can resist, you can refuse, you can do everything you can to keep the darkness at bay. You've contended with it all for far too long. You can choose to brush away the miasma, you can choose to leave Urtica, you can choose to hide, and the further the better. Light your glimmering lights until you lose count, but you will never keep the long night from becoming day.'\nEbenholz reaches into the ashes, and pulls out a wizened branch, not wholly consumed.\n'Decay will keep creeping over this parlor with endless arms, until it clambers into your mind and body, just as it ate at your parents, and all the masters of this spire before them.'\n'No!' In an instant, the dizziness born from the depths of his brain takes hold of his entire consciousness. Ebenholz's vision blurs. The voice sneers, loudly and clearly.\nFrom the scorched branch protrudes a bud, just as black and burnt, and it pierces through Ebenholz's palm, and winds about his wrist, binding his arm. It grows thorns, pricking his skin, stabbing into his marrow. Fresh blood springs forth, trickling down the branch's length, falling into the darkness and mingling with the embers.\n'Urtica's veins are the branches of the dark. The decay and withering are nigh. You cannot break free.'\nEbenholz opens his eyes. The branch is not in his hand; his arm has landed in a layer of fine ash. No wounds, the blood still flowing beneath his skin. The beating of his pulse seems to suggest all that happened just now was an illusion. An illusion—I want no more illusions.\n'No.' Ebenholz finally breaks his silence. 'I know decay and withering will take Urtica's every branch and leaf. I know that so long as your soul still lingers throughout my body, this nightmare will never end.\n'But this rot, this shambling corpse of trite rhetoric, has lingered for too long now.'\nEbenholz stares back into the dark within the fireplace. The charred branch lies upon the embers there, stained with fresh blood, permeating the black soil. Its blood seeps into the cracks, with first heat, then a spark, and then flashes are crackling about the branch's tip. In an instant, they gather together into a black flame, engulfing the entire branch. Once more, the embers begin to burn.\n'So it will conclude. So it will end, full stop.'\nThe fireplace is lit with a flame blacker than the dark itself, the glow from the charred branch filling the whole parlor. The voice finally ceases to jeer, ceases to respond.\n'How about I go meet that so-called Austere Authority for myself.'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When dealing Arts damage, deals an additional <#ba.vup>8{'%'} as Necrosis damage" }, "talentUpgrades": { "1": { @@ -59560,7 +60608,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When dealing Arts damage, deals an additional <#ba.vup>8{'%'} as Necrosis damage" }, "talentUpgrades": { "1": { @@ -59571,12 +60619,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Appoggiatura", + "description": "If there are no other enemies near the target, attacks deal an additional 24{'%'} ATK as Arts damage; if the target is under the burst effect from Necrosis damage, the attack deals an additional 20{'%'} ATK as Elemental damage" }, "5": { - "name": null, - "description": null + "name": "Appoggiatura", + "description": "If there are no other enemies near the target, attacks deal an additional 26{'%'} <#ba.talpu>(+2{'%'}) ATK as Arts damage; if the target is under the burst effect of Necrosis damage, the attack deals an additional 20{'%'} ATK as Elemental damage" } } } @@ -59584,7 +60632,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "When dealing Arts damage, deals an additional <#ba.vup>8{'%'} as Necrosis damage" }, "talentUpgrades": { "1": { @@ -59595,12 +60643,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Appoggiatura", + "description": "If there are no other enemies near the target, attacks deal an additional 30{'%'} ATK as Arts damage; if the target is under the burst effect of Necrosis damage, the attack deals an additional 30{'%'} ATK as Elemental damage" }, "5": { - "name": null, - "description": null + "name": "Appoggiatura", + "description": "If there are no other enemies near the target, attacks deal an additional 32{'%'} <#ba.talpu>(+2{'%'}) ATK as Arts damage; if the target is under the burst effect of Necrosis damage, the attack deals an additional 30{'%'} ATK as Elemental damage" } } } @@ -60433,7 +61481,7 @@ "token_10025_doroth_recttp": { "name": "Resonator", "appellation": "", - "description": null, + "description": "Cannot be attacked; cannot be deployed on tiles where enemies are <#ba.kw>already present", "potentials": {}, "skills": { "sktok_doroth_1": { @@ -60565,7 +61613,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked; cannot be deployed on tiles where enemies are <#ba.kw>already present" } }, "tokenSummons": {}, @@ -61283,7 +62331,7 @@ "token_10026_bgsnow_subbow": { "name": "'Typewriter'", "appellation": "", - "description": null, + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { @@ -61408,7 +62456,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -61652,33 +62700,33 @@ }, "modules": { "uniequip_001_gvial2": { - "name": null, - "description": null + "name": "Gavial the Invincible's Badge", + "description": "Operator Gavial the Invincible has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_gvial2": { - "name": null, - "description": null, + "name": "The Binding of Gavial", + "description": "Torches crackle softly in the low wooden hut. A gust of wind whistles through the cracks in the boards. A few shadows gently sway.\n'Come in.'\nThe hut door is hefted open, and a mass of somewhat hasty green squeezes into the firelit space, having to get far more intimate with the doorframe than doorframes typically experience.\n'Got everything?'\n'Y—You bet...' Gavial gives her head an impromptu massage.\n'Bring it out.'\nGavial hoists her tail back to bundle up the bag behind her, and takes great care to open it up on the table. Out fall a wide assortment of weapons. Those standing around the table grab one each.\n'Dagger.'\n'Cutting edge is sharp. Signs of whetstoning.'\nAnother voice makes itself known. Gavial twists her head around looking for it, only to quickly give up and pull it back.\n'Chainsaw.'\n'No junk in the chain, lubrication on drive shaft is fresh, and handle wraps have been changed before. Motor system is running well, power system is stable.'\n'Uh-huh. The axe?'\n'About the same condition as the chainsaw. The only difference is the axe has some slight rusting...'\n'Don't mind her. The metal was rusted when I made it.' Yet another voice has emerged.\n'...Didn't you tell me you used the best materials?'\n'Those are the best materials. Even the 'Rage Ironhide' didn't get it as good as this.'\n'Quit it a sec, you two, we're not done yet... Gavial.'\n'Here...'\n'Where's your staff?'\n'Muhh, my staff...' Gavial hangs her head low.\n'Where is your staff? Bring it out.'\nGavial realizes she's not winning this, grinds her teeth, and pulls her staff out of her boot. Well, boots.\n'Staff's... broken.'\n'How did you break it?'\n'Clobbering people out there over the last few days. I just gave it a whack once and... it snapped.'\n'How? You know I reinforced it. All you had to do was take good care of it and... Gavial, give me the inspection form. Have you filled it in properly?'\n'No duh I did!'\n'What were you doing last month on the 3rd? You were meant to give it maintenance that day, but you've written nothing here. Did you forget?'\n'Did not. I was, uh, I was busy that day with... oh! No, I got it! I was scrapping with the Durins' machines! You even gave them the blueprints for those!'\n'I do recall that, but it doesn't change the fact you wrecked your staff, so...'\nGavial sucks in a deep, deep breath. 'So like you laid out. Five days without eating meat. I'm ready for it...'\nAfter a brief silence, with the table shooting a few glances between each other, there's the sudden telltale 'pfft' of a laugh.\n'What the hell's so funny... Tomimi? Zumama? Inam! What are you guys laughing for?' Gavial asks through a frown of complete suspicion.\nInam is scratching at her head. 'Gavial, the fact that you can take proper care of your weapons is impressive. I wonder if we can thank the statue being erected...'\n'I literally guaranteed you guys! You didn't even believe me?!'\n'We're only finding out in the first place because people tell us you keep complaining about weapon upkeep being a hassle,' Zumama explains.\n'We wouldn't let you go without meat for five days, Gavial... that would be too scary for you,' Tomimi quietly adds.\nGavial sighs a slow sigh of relief. 'Scared the hell outta me. I seriously thought you guys were gonna have me lashed down...'\n'I'll make you another staff. Remember to care for it regularly!'\n'Yeah, you don't have to tell me... huh? Something smells good. Is that—'\n'That said, seeing how we know you, we decided we'd punish you via other means... This is a whole pot of Acahualla-sourced meat stew!' Inam unveils. 'Gavial, you have to stand over there and watch us while we eat the entire thing.'\nGavial's eyes pop out of her skull. 'You guys are torturers! ACTUAL TORTURERS!'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Battleaxe", + "description": "Increases ATK and DEF by 13{'%'}, increased by a further 4{'%'} for each blocked enemy" }, "3": { - "name": null, - "description": null + "name": "Battleaxe", + "description": "Increases ATK and DEF by 15{'%'} <#ba.talpu>(+2{'%'}), increased by a further 5{'%'} <#ba.talpu>(+1{'%'}) for each blocked enemy" } } } @@ -61686,18 +62734,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Attacks <#ba.kw>all blocked enemies; ATK is increased to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Battleaxe", + "description": "Increases ATK and DEF by 13{'%'}, increased by a further 5{'%'} for each blocked enemy" }, "3": { - "name": null, - "description": null + "name": "Battleaxe", + "description": "Increases ATK and DEF by 15{'%'} <#ba.talpu>(+2{'%'}), increased by a further 6{'%'} <#ba.talpu>(+1{'%'}) for each blocked enemy" } } } @@ -62371,6 +63419,80 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_lolxh": { + "name": null, + "description": null + }, + "uniequip_002_lolxh": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_cost<000>": { @@ -62533,7 +63655,7 @@ "highmore": { "name": "Highmore", "appellation": "", - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count", + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AOE Damage; Recovers <#ba.kw>50 HP for every enemy hit during attacks, up to Block count", "potentials": { "2": { "description": "DP Cost -1" @@ -62555,19 +63677,19 @@ "1": { "E1-L1-P1": { "name": "Sustenance from the Reaper", - "description": "Recover 18 Elemental Damage per enemy hit during attacks, up to Block count" + "description": "Recover 18 Elemental Damage for each enemy hit during attacks, up to Block count" }, "E1-L1-P5": { "name": "Sustenance from the Reaper", - "description": "Recover 23<#ba.talpu>(+5) Elemental Damage per enemy hit during attacks, up to Block count" + "description": "Recover 23 <#ba.talpu>(+5) Elemental Damage for each enemy hit during attacks, up to Block count" }, "E2-L1-P1": { "name": "Sustenance from the Reaper", - "description": "Recover 30 Elemental Damage per enemy hit during attacks, up to Block count" + "description": "Recover 30 Elemental Damage for each enemy hit during attacks, up to Block count" }, "E2-L1-P5": { "name": "Sustenance from the Reaper", - "description": "Recover 35<#ba.talpu>(+5) Elemental Damage per enemy hit during attacks, up to Block count" + "description": "Recover 35 <#ba.talpu>(+5) Elemental Damage for each enemy hit during attacks, up to Block count" } }, "2": { @@ -62674,33 +63796,33 @@ }, "modules": { "uniequip_001_highmo": { - "name": null, - "description": null + "name": "Highmore's Badge", + "description": "Operator Highmore has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_highmo": { - "name": null, - "description": null, + "name": "'Weighing Anchor'", + "description": "This is not the first time I bring you out to sea. You've heard countless ocean tales from me.\nYou already know how the tides flow, and how they ebb. You know that when pale blue light shines in the surface, you are no longer to bother the fins and seabeasts. You know that when the pinnacle of Oberos Lighthouse touches the very top of the Shadow-Moon, we Ægir should return home.\nYou are familiar with the skyscraping surges, and the smallest of sprays. You've learned to converse with them, haven't you? You love to chatter with them, and they are glad to tell you how they are feeling. Do you still remember what they told you? They are but one part of the sea; they are one and the same. You know where the surges will stop and rest, and you know where the tiniest suds will assimilate into the ocean. I have nothing left to tell you now. Hence, this time will be very different; you must prepare yourself, and you must listen to me.\nWe are familiar with the earth and ocean; they have made me and my vessel old, unable to reach farther places. You see? The briny winds dry my cheeks, the air erodes at my bones, the starlight presses down on my shoulders, and if not for you, even lifting this oar would likely be beyond me. But you are different. Your arms are still growing, your bones and flesh are sturdier than mine, your eyes livelier, and your thoughts brighter. You should make it to higher, farther waters. Young child, you must sail far. Child, this sea will be very different. Gone will be the fins you know, gone will be the fearsome seabeasts, and there will be no lighthouse to guide your way, as your destination is in the seas beyond where the stars shine... However, still there will be tides there, still there will be waves, and still there will be countless glimmering specks of ocean foam just like you, Highmore. I trust that, just as before, you will be familiar with these new tides, and familiar with these new waves. They will tell you stories even I haven't heard. You must accompany the twin moons—no, you must go somewhere higher, farther, vaster than the twin moons...\nThe meaning of a voyage is not mine to give, for you will find it yourself. But first you must remember, Highmore, remember what I've told you. A voyage is by no means a retreat, and the reason we leave our home is by no means our disappointment with it. Your voyage is because you are young, because you are sturdy, and because it is for a home as young and hope-filled as you. Once you have seen tide upon tide, seen wave upon wave, you must return home, and you must return to tell us.\nHighmore, a voyage is not a farewell. You must remember, remember your anchor, for so long as you have your anchor, your vessel will be sure to make landfall; so long as you have your anchor, you, voyaging child, will be sure to return home.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Sustenance from the Reaper", + "description": "Recover 35 Elemental Damage for each enemy hit during attacks, up to Block count" }, "5": { - "name": null, - "description": null + "name": "Sustenance from the Reaper", + "description": "Recover 40 <#ba.talpu>(+5) Elemental Damage for each enemy hit during attacks, up to Block count" } } } @@ -62708,18 +63830,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Sustenance from the Reaper", + "description": "Recover 40 Elemental Damage for each enemy hit during attacks, up to Block count" }, "5": { - "name": null, - "description": null + "name": "Sustenance from the Reaper", + "description": "Recover 45 <#ba.talpu>(+5) Elemental Damage for each enemy hit during attacks, up to Block count" } } } @@ -63174,6 +64296,54 @@ "description": "Blocks 1 enemy" } }, + "modules": { + "uniequip_001_dagda": { + "name": null, + "description": null + }, + "uniequip_002_dagda": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<150>": { @@ -63596,33 +64766,33 @@ }, "modules": { "uniequip_001_ironmn": { - "name": null, - "description": null + "name": "Stainless's Badge", + "description": "Operator Stainless has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_ironmn": { - "name": null, - "description": null, + "name": "FMC-Crawler", + "description": "A fully automatic dual-purpose passenger-freighter carrier device serving the entire landship!\nBefore seeing the design blueprints, none of Engineering's operators would have thought Feist had such a marvelous imagination. No wonder he'd dubbed the plans 'Dreams' and stuck them in the most eye-catching spot of his workbench.\nThe creativity on show in the blueprints was succinct: Preserve the motor core of an FMC, then upgrade it with an all-terrain ambulatory mechanical installation.\n'How many neat automation ideas has this guy got hidden up in that head of his?' Closure was heard to say in appraisal, which served to stir up Engineering even more. Finally, one voice said what everyone was secretly thinking—\n'Let's get this thing made while he's out in the field!'\nPredictably they came to a resounding agreement. They'd all received Feist's help in ways both big and small, or been given one of his timely little presents. Moreover, not one operator there would ever refuse the chance to make someone's dream a reality.\nSeveral workshops joined hands and got down to work, all of Engineering bustling like nobody's business. Driven by wanting to finish it before Feist got back, sticking points were overcome one after another, and progress flew by far smoother than usual. Very soon, the main chassis was fully built, short of just one final step: merging it with a Feist Metal Crab motor system.\nOnce 'MERGE SUCCESSFUL' flashed up on their giant display, ardent applause filled all of Engineering. A brand spanking new automated transport vehicle could enter operation, and it couldn't have happened without the combined hard work of Feist and every single other engineer. Some operators had already begun to imagine how he would react to seeing it: would a lad who'd pulled himself out of the fires of war shed a tear or two? Or would he laugh like mad and give everyone a giant hug?\nThat was when a question came that threw everyone off, its asker stood over by the generator.\n'How does the FMC motor system... actually work?'\nClearly, nobody had given thought to this one little detail preserved from the design, and a moment of silence ensued that felt like forever.\n'Hey, what're you lot all gathered in here for?'\nFeist, who'd come back aboard earlier, gave the crowd a puzzled stare before his eyes fell on the little sheetmetal fellow they surrounded. He blinked, then blinked again, making sure he wasn't just hallucinating.\n'Hold on, you got the Crawler all built? I don't know what to say!'\nAll of Engineering's eyes were on him as he picked up a steel pipe and gave the 'Crawler' a hefty tap on the back. With a loud rumble, the 'Crawler' slowly whirred into motion. That was the instant that reminded everyone just how the FMC operated.\nA few days later, the children aboard Rhodes got the gift Stainless had promised them: a little people-carrying robot that moved when you struck it. There in the shade of a thicket of steel, both his and their dreams had come true at once.\nNow they just needed to find an open space, and everyone could experience the joy of riding a burdenbeast.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Cost Cutting", + "description": "Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80{'%'} chance to recycle them, granting Stainless 1 additional Device" }, "5": { - "name": null, - "description": null + "name": "Cost Cutting", + "description": "Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90{'%'} <#ba.talpu>(+10{'%'}) chance to recycle them, granting Stainless 1 additional Device" } } }, @@ -63635,18 +64805,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases the max number of Support Devices that can be held by <#ba.kw>+{'{'}cnt{'}'} and <#ba.kw>reduces their Deployment Cost" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Cost Cutting", + "description": "Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90{'%'} chance to recycle them, granting Stainless 1 additional Device" }, "5": { - "name": null, - "description": null + "name": "Cost Cutting", + "description": "Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100{'%'} <#ba.talpu>(+10{'%'}) chance to recycle them, granting Stainless 1 additional Device" } } }, @@ -63664,7 +64834,7 @@ "token_10027_ironmn_pile1": { "name": "Stainless™ Multifunctional Platform", "appellation": "", - "description": null, + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { @@ -63683,49 +64853,49 @@ "sktok_ironmn_pile1": { "1": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "2": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "3": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "4": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "5": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "6": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "7": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "8": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "9": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" }, "10": { "name": "Extreme Firepower", - "description": "Gives an ally Operator ATK <#ba.vup>+12{'%'}, increased by <#ba.vup>{'{'}talent_scale{'}'}x when skill is active\n<#ba.rem>Destroyed when skill expires" + "description": "While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times\n<#ba.rem>After the skill ends, this unit will be destroyed" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -63734,7 +64904,7 @@ "token_10027_ironmn_pile2": { "name": "Stainless™ Multifunctional Platform", "appellation": "", - "description": null, + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { @@ -63756,49 +64926,49 @@ "sktok_ironmn_pile2": { "1": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "2": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "3": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "4": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "5": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "6": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "7": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "8": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "9": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" }, "10": { "name": "Efficient Resupply", - "description": "When skill is active, target gains <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'}s, but HP loss is doubled" + "description": "While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <#ba.vup>1 SP every <#ba.vup>{'{'}s2.interval{'}'} seconds, but doubling the HP loss effect" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -63807,7 +64977,7 @@ "token_10027_ironmn_pile3": { "name": "Prototype of Feist's Metal Crab", "appellation": "", - "description": null, + "description": "Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators", "potentials": {}, "talents": { "1": { @@ -63868,7 +65038,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "Can be attacked by Operators but does not take damage. Recovers 1{'%'} HP when attacked by Artificers." + "description": "Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators" } }, "tokenSummons": {}, @@ -64754,35 +65924,125 @@ "description": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" } }, + "modules": { + "uniequip_001_vigil": { + "name": null, + "description": null + }, + "uniequip_002_vigil": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10028_vigil_wolf": { "name": "Wolfpack", "appellation": "", - "description": null, + "description": "Can only be deployed within the summoner's Attack Range", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "Leader of the Wolfpack", + "description": "Gains 1 'Wolf Shadow' every 30s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP." }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "Leader of the Wolfpack", + "description": "Gains 1 'Wolf Shadow' every 27s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP." }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Leader of the Wolfpack", + "description": "Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP." } }, "2": { "E2-L1-P1": { - "name": null, - "description": "-" + "name": "Wolven Nature", + "description": "Ignores 175 DEF when attacking a blocked target" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "Wolven Nature", + "description": "Ignores 200 <#ba.talpu>(+25) DEF when attacking a blocked target" } } }, @@ -64832,7 +66092,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; When more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP." + "description": "Can only be deployed within the summoner's Attack Range" } }, "tokenSummons": {}, @@ -65365,33 +66625,33 @@ }, "modules": { "uniequip_001_judge": { - "name": null, - "description": null + "name": "Penance's Badge", + "description": "Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_judge": { - "name": null, - "description": null, + "name": "The Thorny Road That Continues", + "description": "It took a disembodied hand flying past her head for Lavinia to snap out of it.\nJust a few hours ago, she'd concluded her first ever trial of Famiglia matters.\nEver since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now.\nBut she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo.\n—All until she finished her work for the day, and entered the alley where she had parked her vehicle.\nIt was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial.\nIf not for that familiar hand pulling her down, her head may well have been skewered by the bolt.\nShe felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one.\nAnd only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally.\nA momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size.\nBernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove.\n'I'm not going to protect you forever, Lavinia,' said Bernardo, as he took out the gauntlet and handed it to her. 'If you want to survive on this path, then you've got to learn to protect yourself, starting today.'\nShe was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths.\nShe and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red.\nThe first and only gift Bernardo would ever give her was stained by blood on its very first day.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Guardian of the Law", + "description": "After deployment, immediately gains a Barrier equal to 60{'%'} Max HP; When defeating an enemy, gains a Barrier equal to 11{'%'} Max HP (Cannot exceed 300{'%'} Max HP)" }, "3": { - "name": null, - "description": null + "name": "Guardian of the Law", + "description": "After deployment, immediately gains a Barrier equal to 65{'%'} <#ba.talpu>(+5{'%'}) Max HP; When defeating an enemy, gains a Barrier equal to 11{'%'} Max HP (Cannot exceed 300{'%'} Max HP)" } } } @@ -65399,18 +66659,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Takes <#ba.kw>15{'%'} less damage from enemies blocked by this unit" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Guardian of the Law", + "description": "After deployment, immediately gains a Barrier equal to 70{'%'} Max HP; When defeating an enemy, gains a Barrier equal to 12{'%'} Max HP (Cannot exceed 300{'%'} Max HP)" }, "3": { - "name": null, - "description": null + "name": "Guardian of the Law", + "description": "After deployment, immediately gains a Barrier equal to 75{'%'} <#ba.talpu>(+5{'%'}) Max HP; When defeating an enemy, gains a Barrier equal to 12{'%'} Max HP (Cannot exceed 300{'%'} Max HP)" } } } @@ -65851,7 +67111,7 @@ }, "meet_spd&cost_condChar<000>": { "name": "Double Agent", - "description": "When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <#cc.vup>50{'%'}, and Morale conmused per hour <#cc.vdown>+2" + "description": "When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <#cc.vup>50{'%'}, and Morale consumed per hour <#cc.vdown>+2" } }, "profile": { @@ -66577,33 +67837,33 @@ }, "modules": { "uniequip_001_firwhl": { - "name": null, - "description": null + "name": "Firewhistle's Badge", + "description": "Operator Firewhistle has demonstrated the capacity for simultaneously providing long-range fire support while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_firwhl": { - "name": null, - "description": null, + "name": "'Footprints Growing'", + "description": "Dear Agni:\nThis is your first trip home in many years. We hear you've gone into business for yourself, and both your father and I are delighted to hear it. But you left in such a hurry, and so much was left unsaid. Since you decided to pack so light, I went ahead and sent you your old things. I wrote what I wanted to say on the item list here.\n[Half a box of matches]\nYou were three years old, trying to light a match the way the grown-ups do. You stuck the matchstick between your fingers. Your father rushed over, but you just giggled, waving your chubby little fists at him, and then the flame went out.\n[Worn-out lighter]\nSomeone gave this to you one summer before the start of school. It was broken, but you managed to actually fix it in time for the new term. Your father tried to take it several times, but seeing the excited look on your face as you spun it between your fingertips, he couldn't bring himself to do it.\n[High-end lighter]\nYou got it from Ashe before she went into the mines for the first time. You were about to go to high school in the city, and you didn't talk much with us anymore. We thought it was just a phase. But it wasn't until you came home for your eighteenth birthday that we learned Ashe had died in a mine accident and we realized we were wrong. You had a big fight with your father, and we knew things were more complicated than we'd thought.\nIt's been over a decade since then. At first, your father thought he should pass you the family business, so even if you didn't connect with us, you could still manage it in your own way, do as you would... you could even sell it! More than a business, we wanted to be able to have a heart-to-heart talk with our daughter.\nBut every time you two talked about it, you ended up fighting. And by the time you finished university, you'd lost all interest in talking to us.\n[Portable fire extinguisher]\nThis was supposed to be your eighteenth birthday present. We felt something like a sense of surrender when we settled on it. You liked playing with fire, and were pretty good at it. We accepted that, and hoped you'd always remember to quench the flames. Now it seems like we had nothing to worry about there.\nWhen you came home this time, we could see you'd grown a lot. No longer the young girl full of thoughts she couldn't express. But when we asked about your business and whether you needed help... you just smiled and said everything was fine.\nAgni, we know how stubborn you are, and how persistent, but... at least tell us about your troubles, let us offer some advice. Even if we'd just sigh and cry together, it's still better than the way things are. We don't even know what you've been through. Your father can only smoke on the deck, and I'm stuck here... writing this letter.\nThe reason I'm giving you this belated birthday gift is that I want to tell you that we respect your thoughts and wishes, and I hope you might... open up to us, every once in a while, won't you?\nPlease write back. It would make me and your father so very happy, honest and truly.\nLove, Your Mother", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Flexible Fighter", + "description": "ATK +16{'%'} when not blocking an enemy, DEF +16{'%'} when blocking an enemy" }, "5": { - "name": null, - "description": null + "name": "Flexible Fighter", + "description": "ATK +18{'%'} <#ba.talpu>(+2{'%'}) when not blocking an enemy, DEF +18{'%'} <#ba.talpu>(+2{'%'}) when blocking an enemy" } } } @@ -66611,18 +67871,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Flexible Fighter", + "description": "ATK +18{'%'} when not blocking an enemy, DEF +18{'%'} when blocking an enemy" }, "5": { - "name": null, - "description": null + "name": "Flexible Fighter", + "description": "ATK +20{'%'} <#ba.talpu>(+2{'%'}) when not blocking an enemy, DEF +20{'%'} <#ba.talpu>(+2{'%'}) when blocking an enemy" } } } @@ -66738,43 +67998,43 @@ "skchr_lin_1": { "1": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "2": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "3": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "4": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "5": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "6": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "7": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "8": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "9": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." }, "10": { "name": "Elegance", - "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." + "description": "<#ba.rem>Can switch between the initial state and the following state: \nAttack interval<#ba.vdown> slightly increased, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks slow the target for <#ba.vup>{'{'}attack{'@'}sluggish:0.0{'}'}s." } }, "skchr_lin_2": { @@ -67155,6 +68415,59 @@ "description": "Blocks 1 enemy" } }, + "modules": { + "uniequip_001_chyue": { + "name": null, + "description": null + }, + "uniequip_002_chyue": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&bd_up<000>": { @@ -67575,6 +68888,62 @@ "description": "Can launch <#ba.kw>Ranged Attacks that deal 80{'%'} of normal ATK" } }, + "modules": { + "uniequip_001_qiubai": { + "name": null, + "description": null + }, + "uniequip_002_qiubai": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<160>": { @@ -68281,92 +69650,92 @@ } }, "u-official": { - "name": null, - "appellation": null, - "description": null, + "name": "U-Official", + "appellation": "", + "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to 10{'%'} of self ATK). This unit is unaffected by Inspiration, and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time.", "potentials": { "2": { - "description": null + "description": "Improves Talent" }, "3": { - "description": null + "description": "Improves Talent" }, "4": { - "description": null + "description": "Improves Talent" }, "5": { - "description": null + "description": "Improves Talent" }, "6": { - "description": null + "description": "Improves Talent" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "Short-Circuiting Genius I", + "description": "Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 5 seconds" }, "E0-L1-P2": { - "name": null, - "description": null + "name": "Short-Circuiting Genius II", + "description": "Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 5.5 seconds" }, "E0-L1-P3": { - "name": null, - "description": null + "name": "Short-Circuiting Genius III", + "description": "Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 6 seconds" }, "E0-L1-P4": { - "name": null, - "description": null + "name": "Short-Circuiting Genius IV", + "description": "Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 6.5 seconds" }, "E0-L1-P5": { - "name": null, - "description": null + "name": "Short-Circuiting Genius V", + "description": "Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 7 seconds" }, "E0-L1-P6": { - "name": null, - "description": null + "name": "Short-Circuiting Genius VI", + "description": "Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 7.5 seconds" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Does not attack but continuously restores the <#ba.kw>HP of all allies within range (the HP restored per second is equal to 10{'%'} of self ATK). This unit is unaffected by Inspiration, and ignores the <#ba.kw>Deployment Limit, but has a long Redeployment Time." } }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&wt<000>": { - "name": null, - "description": null + "name": "Naive Negotiator", + "description": "When this Operator is assigned to a Trading Post, order acquisition efficiency <#cc.vup>+10{'%'}, but all <#cc.kw>Pure Gold orders in that Trading Post will only trade <#cc.kw>2 <#cc.kw>Pure Gold (not considered as defaulted trade)" }, "meet_spd_Owned<000>": { - "name": null, - "description": null + "name": "Conspicuous Investigator", + "description": "When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are already on the Clue Board." } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "Basic Info", + "text": "[Code Name] U-Official\n[Gender] Female\n[Years of Service] Less than a year\n[Place of Birth] Undisclosed\n[Date of Birth] Jan 4\n[Race] Zalak\n[Height] 159cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." }, "1": { - "title": null, - "text": null + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Flawed\n[Physical Resilience] Normal\n[Tactical Acumen] Flawed\n[Combat Skill] Flawed\n[Originium Arts Assimilation] Normal" }, "2": { - "title": null, - "text": null + "title": "Profile", + "text": "U-Official, commonly known as Streamer U, used to be an online streamer in a certain nomadic city. After being recommended by Operator Click, she signed a cooperation agreement with Rhodes Island. In addition to providing broadcasting services for our operators, she is responsible for hosting events and other work. She also serves as a consultant and provides support when Rhodes Island interfaces with media organizations.\nOther than Click, who once lent her a helping hand, Streamer U has also had encounters with a few other Rhodes Island operators, though not always under pleasant circumstances and while going by a different name. Ultimately, we suspended any further background checks at her insistence.\n\nEureka?\n––Tequila, upon passing by coincidentally\n\nYou've got the wrong person, you big fat liar!\n––Streamer U, babbling incoherently" }, "3": { - "title": null, - "text": null + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator U-Official shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nThis operator doesn't even want to go outside.\nWhile remaining cooped up indoors undeniably reduces the risk of Oripathy, sitting around all day definitely isn't healthy either. I wish she'd exercise more, and if that's too tough, I can at least help with some basic stretching.\n––Gavial\n\nFantastic! I look forward to working with you, Dr. Gavial!\n––Streamer U, newly arrived and hard at work building relationships\n\nAlright! Gavial, you're in charge of helping her make her debut at Rhodes Island! Oh, but since she's a newbie, go easy on her, okay?\n––Closure, who agreed to go along with Streamer U's idea for a premiere broadcast" }, "4": { - "title": null, - "text": null + "title": "Archive File 1", + "text": "[Livestream Record 1]\nWelcome to our special program: 'A Date With U-chan: Exclusive Interviews with Rhodes Island's Hottest Hotties'! This is everyone's favorite Streamer U, and today, I'll be introducing our guest–\nHuh? Phantom vanished without a trace, Leonhardt's out on duty, and even Qanipalaat is busy? So you could only manage to get this... uhh... sunny and aggressively outgoing guy... to come to the rescue? Okay then...\nOur guest today is none other than the hottest of them all, the most passionate operator at Rhodes Island: THRM-EX!\n......\nYou say that your 'thermal shock is undefeatable,' but is that really true? Not sure I buy that.\nHuh? What's that countdown for?\nSome kind of special surprise? I can't wait to find out!\n\n[Livestream Record 2]\nEight hour marathon stream challenge! As long as I don't disrupt the lives or work of any other operators, there are no breaks on this train! If yours truly manages to accomplish this feat, you'd better shower me with donos! And if I don't make it... I'll have to suffer through Round 2 of Dr. Gavial's stretching challenge tomorrow!\nHello there, what's your name?\nThis is the first we've met. Thanks for being a fan of the stream!\n......\nYou'd be better believe it. Getting good footage is an absolute must...\nBeeping? I don't see anything wrong on my end... Might be something with your equipment?\nHuh? What's wrong? Why'd you stop talking all of a sudden? Did I say something wrong?\n......\n............\n..................\nPlease, say something, Scene! Anything!\n\n[Livestream Record 3]\nWelcome to Streamer U's first mukbang since coming aboard Rhodes Island! Today's special guest is... Tada! Yan's shining star, FEater!\n......\nC'mon, it'll be fine! I've heard all about Shangshu's delicacies, but I can handle a little spice! Now, let's have a taste...\n(Violent coughing sounds)\nN-No, I don't need water! I said I'm doing a mukbang, so I have to finish the goal I set for myself!\n......\nI'm fine... Streaming is my job... I need to maintain... a professional attitude... See, there's only one piece of meat left on the platter... It'd be a shame to let it go to waste...\nHave I ever considered doing an event organizer gig in Shangshu? Hehe. C'mon, when have I ever turned down a business offer? But, lemme finish my food first...\n\nFootnote: Due to excessive sweating, Streamer U collapsed from dehydration after eating the last piece of meat and was rushed to Medical. Thankfully, she did not incur any serious injuries.\nAddendum: FEater was moved by Streamer U's professionalism and dedication to her craft, and is currently contacting her acquaintances in the Shangshu art and literature circles to try to expand the streamer's career options." } } } @@ -68374,7 +69743,7 @@ "humus": { "name": "Humus", "appellation": "", - "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count", + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AOE Damage; Recovers <#ba.kw>50 HP for every enemy hit during attacks, up to Block count", "potentials": { "2": { "description": "DP Cost -1" @@ -68396,19 +69765,19 @@ "1": { "E1-L1-P1": { "name": "Re-recycle", - "description": "Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 60{'%'} of Max HP" + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 60{'%'} of Max HP" }, "E1-L1-P5": { "name": "Re-recycle", - "description": "Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 64{'%'} <#ba.talpu>(+4{'%'}) of Max HP" + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 64{'%'} <#ba.talpu>(+4{'%'}) of Max HP" }, "E2-L1-P1": { "name": "Re-recycle", - "description": "Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 100{'%'} of Max HP" + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100{'%'} of Max HP" }, "E2-L1-P5": { "name": "Re-recycle", - "description": "Any HP gains exceeding this unit's Max HP is converted into a Barrier; caps at 104{'%'} <#ba.talpu>(+4{'%'}) of Max HP" + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104{'%'} <#ba.talpu>(+4{'%'}) of Max HP" } } }, @@ -68505,33 +69874,33 @@ }, "modules": { "uniequip_001_humus": { - "name": null, - "description": null + "name": "Humus's Badge", + "description": "Operator Humus has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_humus": { - "name": null, - "description": null, + "name": "Badlands Exotic Toolkit", + "description": "This is a story from when Humus just came aboard.\nHearing they'd gotten a waste processing station's foreman from the Columbian frontier, several operators from Engineering had their curiosities piqued, wanting to see if someone with that kind of work experience had any special skills.\nWhen Humus checked in at Engineering, carrying his heap of trustworthy tools, clearly used for years, everyone present had quite the scare.\nFirstly, the box used to carry them was intimidatingly huge—only someone used to rough work like Humus could carry that thing about by one hand. Secondly, aside from the usual tools was a smorgasbord of bizarrely-shaped wonders whose usages were unclear, enough to perplex anyone who saw them.\nFortunately, Humus is the type who's happy to share. Over the next few hours, Engineering's operators gained a considerable boost to their knowledge.\n'This one's a multifunction remote control, with a lot of leeway for remodeling. Just do this... this... reassemble it quickly, and it'll transform from a TV remote to an RC detonator. It's high-power, has a huge effective range, and it's a treat to use.\n'This one's basically just an average hand cranked dynamo, but with a little souped-up functionality—it can generate electricity while it threshes corn or maybe peels potatoes. We were constantly out of power at the processing station, after all, and usually we only had corn or potatoes to eat.\n'As for this sickle, I made it out of a car door I pulled off. That car was a real funny one—after it came in written off, we had to shelve it for forever because it was just too rugged, and tearing the thing apart took some massive effort. I made the sickle's form overkill enough so if I pull it out and it scares people off, then that's one less pointless fight.'\nIt so happened that moments after the conclusion of this eye-opening equipment seminar, the bell sounded for dinnertime. Completely dazed, the operators of Engineering were itching to take this out-of-the-ordinary new colleague to the canteen for the welcome party they'd set up in advance. At the table, Humus told his curious coworkers a few stories, of people and things out on the frontier that in his eyes were just everyday life. Yet it was only after his captive audience had finished taking in his stories that they realized why Humus had the skillset that he did.\nThe frontier's not a place you survive with just the average Joe's common sense.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Re-recycle", + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100{'%'} of Max HP; +5{'%'} DEF while this Barrier is active" }, "5": { - "name": null, - "description": null + "name": "Re-recycle", + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 104{'%'} <#ba.talpu>(+4{'%'}) of Max HP; +5{'%'} DEF while this Barrier is active" } } } @@ -68539,18 +69908,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Re-recycle", + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100{'%'} of Max HP; +8{'%'} DEF while this Barrier is active" }, "5": { - "name": null, - "description": null + "name": "Re-recycle", + "description": "Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 104{'%'} <#ba.talpu>(+4{'%'}) of Max HP; +8{'%'} DEF while this Barrier is active" } } } @@ -69752,11 +71121,95 @@ "description": "This unit can designate one <#ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150{'%'} when attacking enemies blocked by Reinforcements" } }, + "modules": { + "uniequip_001_mlyss": { + "name": null, + "description": null + }, + "uniequip_002_mlyss": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10030_mlyss_wtrman": { "name": "Flowing Shape", "appellation": "", - "description": "Deals Arts Damage by default, can be deployed on both low and high ground within Muelsyse's attack range", + "description": "The initial attack deals <#ba.kw>Arts damage; can only be deployed within the summoner's Attack Range", "potentials": {}, "talents": { "1": { @@ -69796,7 +71249,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "Deals Arts Damage by default, can be deployed on both low and high ground within Muelsyse's attack range" + "description": "The initial attack deals <#ba.kw>Arts damage; can only be deployed within the summoner's Attack Range" } }, "tokenSummons": {}, @@ -70088,17 +71541,69 @@ } } } + }, + "uniequip_003_heyak": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd&cost_condChar<001>": { "name": "'Professional Ethics' α", - "description": "When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <#cc.vup>15{'%'}, and Morale conmused per hour <#cc.vdown>+1" + "description": "When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <#cc.vup>15{'%'}, and Morale consumed per hour <#cc.vdown>+1" }, "meet_spd&cost_condChar<011>": { "name": "'Professional Ethics' β", - "description": "When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <#cc.vup>35{'%'}, and Morale conmused per hour <#cc.vdown>+1" + "description": "When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <#cc.vup>35{'%'}, and Morale consumed per hour <#cc.vdown>+1" }, "meet_spd&condChar_mustget<000>": { "name": "Bibliography Consultant", @@ -70324,22 +71829,22 @@ }, "modules": { "uniequip_001_slent2": { - "name": null, - "description": null + "name": "Silence the Paradigmatic's Badge", + "description": "Operator Silence the Paradigmatic has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_slent2": { - "name": null, - "description": null, + "name": "Hard to Keep Awake", + "description": "In front of her is her new office.\nTwo guards from Defense flank her while carrying her luggage, as is standard for a VIP escort.\nYes. Now, she too is a Very Important Person.\nIt's on the floor directly below Control's, sprawling with all manner of administrative and executive offices. Not that she's at all a stranger to this place, but today, it suddenly hits her that the AC is a little chilly, that her shoes are very loud against the floor, and that the looks the others give her... are harshly incisive.\nShe involuntarily lets out a sigh.\nFrom behind, one of the Defense employees looks at her and sees someone who began worrying for the future of Rhine Lab the moment she assumed her post, and he can't help but feel a level of respect for her.\nAt that precise moment, his terminal rings. It's a notice; he quietly says a few words in response and hangs up.\n'What's going on?'\n'It's nothing. Apparently someone sent something through Engineering's lines. My colleagues are tracing it down; no need for you to worry.'\nIn short order, they arrive at the office. The Defense personnel spend a few seconds operating the door like second nature, then give her the universal handsign for 'go ahead.'\n'Authenticated. Welcome, Components Control Executive Consultant Olivia Silence.'\nShe opens the door and enters.\nThe Defense personnel place her luggage on the coffee table, then take their leave at her nod.\nShe surveys her surroundings. A large, standard office, so empty that Ifrit could misbehave all she wants in here, with room to spare.\nBefore she can let out an even deeper sigh, the door behind her opens then shuts again with no warning.\n'Was there anything el—' She's suddenly compelled to swallow what she was saying, for her visitor is not a person, but—\n'A Meeboo?!' Yes, in front of her, without a doubt, sits one of Mayer's proud works.\nIt's carrying a bag on its back, containing a pouch of coffee beans, a mug, and an accompanying letter.\nShe opens it. It's Mayer's handwriting.\n'Boy have I been wondering what kind of gift to get you. Joyce told me she was gonna go for coffee beans, and eureka! So I remodeled one of my Meeboos a little.\n'You left while I was still working on it, and I was gonna mail it to you, but then Components Control said you'd already had a mountain in your inbox, and just the ETA on inspection was half a month, and I'm not waiting that long, so I borrowed Engineering's lines a little.'\nThere's a knock at the door.\nDammit, thinks Silence. If they find this Meeboo—\nShe lifts her head and sees it jump onto her new desk and, through a series of elaborate transformations, morph into a coffee machine.\nThe same Defense employee as before enters apologetically. 'Sorry, Ms. Silence, whatever was sent through the pipeline apparently arrived here. Is there anything in your office that, uh, can I ask what—\n'It's just a coffee machine,' Silence replies, shooting from the hip.\n'But...'\n'It was a gift from my friend to celebrate my promotion. Is something the matter?' Silence says, picking up the beans and pouring them into the Meeboo, before attempting to pour herself a practiced cup of coffee—er, it should be this button, she imagines? Oh, wonderful, she got it right.\n'Understood. As long as there's nothing out of the ordinary. Excuse me.'\nSuspicious no longer, the Defense employee turns and leaves.\nShe lets out a third sigh, this time of relief.\nHm. Right, the letter kept going.\n'I already told you at the farewell, but you know, might as well tell you one more time. Congrats on the promotion, Silence! I promise I'll swing by next time I'm back at HQ!'\nShe feels herself relax a little. Some things have changed, that much is true, but other things feel like they'll never change at all.\nAnd with this coffee machine around, she shouldn't having trouble staying awake, at least.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { @@ -70350,12 +71855,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Plumes of Plenty", + "description": "Increases the Max HP of allies within Attack Range by +6{'%'}; Allies with less than 50{'%'} HP within this unit's Attack Range heal HP equal to 6{'%'} of this unit's ATK every second; effect doubles for [Rhine Lab] Operators" }, "5": { - "name": null, - "description": null + "name": "Plumes of Plenty", + "description": "Increases the Max HP of allies within Attack Range by +6{'%'}; Allies with less than 50{'%'} HP within this unit's Attack Range heal HP equal to 7{'%'} <#ba.talpu>(+1{'%'}) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators" } } } @@ -70363,7 +71868,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Deals <#ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <#ba.kw>{'{'}heal_scale:0{'%'}{'}'} of ATK)" }, "talentUpgrades": { "1": { @@ -70374,12 +71879,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Plumes of Plenty", + "description": "Increases the Max HP of allies within Attack Range by +10{'%'}; Allies with less than 50{'%'} HP within this unit's Attack Range heal HP equal to 7{'%'} of this unit's ATK every second; effect doubles for [Rhine Lab] Operators" }, "5": { - "name": null, - "description": null + "name": "Plumes of Plenty", + "description": "Increases the Max HP of allies within Attack Range by +10{'%'}; Allies with less than 50{'%'} HP within this unit's Attack Range heal HP equal to 8{'%'} <#ba.talpu>(+1{'%'}) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators" } } } @@ -70392,7 +71897,7 @@ "token_10029_slent2_protrb": { "name": "Night Banisher", "appellation": "", - "description": null, + "description": "Cannot be attacked", "potentials": {}, "talents": { "1": { @@ -70450,7 +71955,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be attacked" } }, "tokenSummons": {}, @@ -70514,249 +72019,249 @@ } }, "friston-3": { - "name": null, - "appellation": null, - "description": null, + "name": "Friston-3", + "appellation": "", + "description": "Blocks 3 enemies and ignores <#ba.kw>Deployment Limit, but has a long Redeployment Time", "potentials": { "2": { - "description": null + "description": "Improves Talent" }, "3": { - "description": null + "description": "Improves Talent" }, "4": { - "description": null + "description": "Improves Talent" }, "5": { - "description": null + "description": "Improves Talent" }, "6": { - "description": null + "description": "Improves Talent" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "Persevere I", + "description": "For 10 seconds after deployment, friendly units on surrounding tiles take 50 less damage" }, "E0-L1-P2": { - "name": null, - "description": null + "name": "Persevere II", + "description": "For 10 seconds after deployment, friendly units on surrounding tiles take 55 less damage" }, "E0-L1-P3": { - "name": null, - "description": null + "name": "Persevere III", + "description": "For 10 seconds after deployment, friendly units on surrounding tiles take 60 less damage" }, "E0-L1-P4": { - "name": null, - "description": null + "name": "Persevere IV", + "description": "For 10 seconds after deployment, friendly units on surrounding tiles take 65 less damage" }, "E0-L1-P5": { - "name": null, - "description": null + "name": "Persevere V", + "description": "For 10 seconds after deployment, friendly units on surrounding tiles take 70 less damage" }, "E0-L1-P6": { - "name": null, - "description": null + "name": "Persevere VI", + "description": "For 10 seconds after deployment, friendly units on surrounding tiles take 75 less damage" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "Blocks 3 enemies and ignores <#ba.kw>Deployment Limit, but has a long Redeployment Time" } }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<000>": { - "name": null, - "description": null + "name": "Backup Energy", + "description": "When this Operator is assigned to a Power Plant, increases the drone recovery rate by <#cc.vup>+10{'%'}" }, "power_rec_spd_P<000>": { - "name": null, - "description": null + "name": "'Pleasant Conversation'", + "description": "When this Operator is assigned to a Power Plant, if <#cc.kw>Kal'tsit is assigned to the Control Center, increases the drone recovery rate by <#cc.vup>+5{'%'}" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "Basic Info", + "text": "[Model] Friston-3\n[Gender Assignment] Male\n[Time in Service] Less than 1 year\n[Manufacturer] Rhodes Island\n[Place of Production] Rhodes Island\n[Date of Release] Nov 13\n[Height] 145cm\n[Weight] Classified\n[Inspection Results]\nSmall amount of wear on outer casing, structure intact, exceptional durability. Generator and chassis in good condition. Energy barrier systems operating normally, database up to date. Service normal. ECU in good condition." }, "1": { - "title": null, - "text": null + "title": "Physical Exam", + "text": "[Top Speed] 24km/h\n[Climb] Standard\n[Brake] Standard\n[Mobility] Standard\n[Endurance] Standard\n[Structural Integrity] Excellent" }, "2": { - "title": null, - "text": null + "title": "Profile", + "text": "Friston 3 is an S-C Model four-wheeled Operation Platform, the first product of the Rhodes Island Smart Operation platform R&D Team's efforts. Closure personally led the team throughout the development process, from concept design to assembly and testing. Friston-3 is also based on PRTS, achieving a new comprehensive standard for operation platforms, from the underlying source code to the external modules. He weighs less than the other retrofitted operation platforms on Rhodes Island, while being more versatile and stable, and currently participates in operations as a Defender Operator.\n[Classified Log]\nThe source code for Friston-3's core, compiled ideations, and other design details are temporarily unavailable to Operators, so please contact Closure directly if you have any questions." }, "3": { - "title": null, - "text": null + "title": "Archive File 1", + "text": "Being Rhodes Island's very first smart operation platform developed fully in-house, Closure worked so hard on Friston-3 that she ended up 'over-designing' him——\n'He should have the best combat equipment,' so Friston-3 has been equipped with the latest energy barrier generator developed by the engineering department; 'He should have deep learning and adaptive capabilities,' so Friston-3 has an auto-updating database app, the ability to read and scan data, and a floating navigation module installed; 'He should have a rich symbolic language system not inferior to humans,' so Friston-3 has a built-in set of simple but striking emoticons that are updated quarterly; 'He should have an auto-adjusting conscious need to be entertained,' so Friston-3 has an instant camera attached onto him so he can 'snap some pics,' and requests to Procurement for films have doubled... More add-ons like these are implemented every time he undergoes maintenance, which Closure takes great joy in while Friston-3 himself is extremely opposed to these modifications.\nWhen asked why they're no longer simply retrofitting operation platforms from Raythean Industries, Rhodes Island's Chief Engineer Closure answered as such: 'Because we should have done this a long time ago! I hate having to depend on other people's core technologies! And I always had a hunch that those Columbian companies would sneak in some backdoor plug-ins into their smart devices... And as for why we started doing this with Friston-3? It's because we've finally nailed down the skills we need in Engineering, ever since we started with Lancet-2. Also, Kal'tsit brought back Friston-3's core data from Trimounts, so it doesn't feel right to let him go through Columbian hands again for any step of the process... there's just too many complexities to consider. Alright, our chat ends here. Next up is testing his morale-raising song playback module. Where's the remote control? With me, of course.'" }, "4": { - "title": null, - "text": null + "title": "Archive File 2", + "text": "'THRM-EX is super passionate, while big brother Castle-3 has the wisdom of experience, and Lancet-2 is like a timid yet earnest girl who often shoots herself in the wheel... Chiave aside, we all know it's just for appearance, but Friston-3 really, really seems like a human, for real!'\n——Windflit\n\n'Lancet-2 and the others have become frequent visitors to the Lutra Workshop after Friston-3 showed up. Why? He keeps earnestly trying to teach the other robots just how advanced true AI has gotten, how to consider different prospects, what societal opinions are, and prodding them to reflect on their own existence with stuff like 'Instrumentalism' and 'what consciousness means'... he's already overloaded Lancet-2's cognitive module three times by now!'\n——Mayer\n\n'I invited Mr. Friston-3 here to act as a special consultant for the Rhodes Island Bioengineering Lab, and I did this after thinking it over carefully. He holds an astonishing amount of knowledge in biology, bioengineering, neuroscience, information science, and all that knowledge is surprisingly not in any of the databases he's connected to... His forward-looking understanding of how life and societal patterns evolve regularly leaves us mind-blown. Everything he says sounds completely plausible, but also makes you think of a parallel world, a place faintly familiar and yet completely alien to us... it does make you feel a little uneasy.\n'He's not easy to talk to, though. He's pretty prejudiced, overly aggressive, a perfectionist, wants full control over his scientific research, and doubts the basic models academics currently use to verify their experimental data. And most of the time, you can't convince him otherwise. Though fortunately for us, he's equally curious about how our various technological fields are developing, so we can still manage some form of effective communication. But you know how the smarter the scientist, the harder they are to get along with... so it isn't that surprising for a scientist robot to be a little eccentric.'\n——Weedy\n\nThe above are all excerpts from operators' submissions to the Rhodes Island Smart Operation Platform Service Research Survey\n\n'They're definitely not having a friendly chat, because he's not the friendly sort to begin with. Don't worry about it though, it's par for the course with him. And it's so rare to see Kal'tsit stunned and speechless by a robot, haha... Well, it's not actually that funny. He's angry, feels humiliated, and will never run out of questions to ask her... but what can we really do? I warned Kal'tsit about this long ago.'\n——Recording from the Engineering Department of Closure's response to some operators asking about Friston-3's frequent visits to Kalt'sit" }, "5": { - "title": null, - "text": null + "title": "Archive File 3", + "text": "[Classified Log]\n......\n'But, Kal'tsit. I'm being serious here, do you really want to go through with this? I studied the data you brought back, and even though there's only a little bit of the personality program left, it's still pretty intact. In fact, it's so intact I can't completely decipher it. At this point, I wouldn't even call him a robot more intelligent than Lancet-2, but an actual person with amnesia...'\n'Do you think it's cruel, to stuff a person's soul into a machine?'\n'I have to admit, I did feel a little excited at the prospect... but is this really appropriate?'\n'I'm not actually sure myself.\n'He did express a willingness to travel through the Terra of today in the last moments of his 'life,' but I'm not sure this counts as a new life for him. He would find himself in a shell, on a ship, in a land, all completely alien to him...\nHis memory will be stuck at that moment from tens of thousands of years ago, and as he looks forward to his upcoming odyssey...\n'I will tell him that his journey has long ended.'\n'Well, who could even bear a change this drastic? Currently, we're still testing out the core components we developed, and it's hard to tell just how well his personality program will adapt to the modules we made in-house. If his 'mood swings' fluctuate beyond what PRTS can regulate with our Engineering Department's tech, or to be more precise, with Terra's current tech...\n'Simply put, I can't guarantee he won't lose control, Kal'tsit.'\n'...I'll shoulder the responsibility.'\n'I can't believe you'd act on something you're not even sure of...'\n'We need Trevor Friston's knowledge. What he knows of humanity, of crises, of Terra, and everything beyond this great land... We need him even if this will be the second time in his life he must accept such a cruel fate. I'll convince him, he's that kind of person after all.'\n'Alright, alright. If you're so set on this, I'm happy to work on it. I promise you he'll be my masterpiece!'\n'...Don't let too many people disturb him.'\n'Relax, I've marked down his info as 'confidential.' But since he's our very first platform developed in-house, there's still some publicity to do..'\n......\n——Recordings from the Engineering Team's Smart Operation platform Laboratory, marked to be destroyed" } } } }, "insider": { - "name": null, - "appellation": null, - "description": null, + "name": "Insider", + "appellation": "", + "description": "Attacks aerial enemies first", "potentials": { "2": { - "description": null + "description": "DP Cost -1" }, "3": { - "description": null + "description": "Redeployment Time -10 sec" }, "4": { - "description": null + "description": "DP Cost -1" }, "5": { - "description": null + "description": "ATK +23" }, "6": { - "description": null + "description": "DP Cost -1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "Fire Support", + "description": "After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "Fire Support", + "description": "After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1" } } }, "skills": { "skchr_inside_1": { "1": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "2": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "3": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "4": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "5": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "6": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "7": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "8": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "9": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "10": { - "name": null, - "description": null + "name": "'Don't Invite Trouble'", + "description": "Each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of ATK as Physical damage\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" } }, "skchr_inside_2": { "1": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "2": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "3": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "4": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "5": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "6": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "7": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "8": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "9": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "10": { - "name": null, - "description": null + "name": "'Problem Solver'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Attacks aerial enemies first" } }, "modules": { "uniequip_001_inside": { - "name": null, - "description": null + "name": "Insider's Badge", + "description": "Operator Insider has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_inside": { - "name": null, - "description": null, + "name": "'The First Surprise'", + "description": "'You're Richele?'\nSomeone taps something ice-cold and unyielding against his head.\nRichele knows what it is. A gun. A Sankta's gun.\nRichele remembers—the old man at church had a gun too. He treasured his gun like nothing else, wouldn't bring it out just for anything, but one time he let Richele touch it, because he was the same as him, a Sankta.\n'Young man, you should have a gun too.'\nThe old man looked into his eyes, seeming to mean something by it, though Richele wasn't quite able to tell what.\nShould he have a gun?\nIt wasn't something he'd ever thought about.\nHe'd always been pretty much like the other kids on his street. They whiled away the time wandering about the city, scuffling every which where, doing odd jobs for the famiglie, fighting over the right to play at some machine in the arcade and calling it a 'turf war'... If that described him, should he have a gun?\n'Young man, what are you getting distracted for right now?'\nThe Sankta before him gives him a light few nudges with the gun. \n'Aren't you scared? Aren't you worried I'll pull the trigger?'\n'You're not going to, Mister. Because... um, I heard, we can't hurt our own people? Isn't that how it works?'\nBut this was just sophistry.\nThou mayst not harm thy kin. That's what the old man at church said, and he thinks that's what he meant. He has some recollection of it, but he's never paid it much mind.\nRichele carefully scrutinizes the Sankta before him. Travel-worn, but with clothes all neat and tidy, and looking in good health.\nAre he and this person kin? It's hard to say.\n'You're not wrong. We can't point guns at our own people.'\nSays the Sankta. But. There's always a but—\n'*clack*.'\nThe sound of pulling a trigger.\nRichele holds his breath in that instant, and fiercely throws himself to the side. He feels no despair at this turn of events, he simply hopes he can avoid the fatal shot, and—\n'...Whuh?'\nHe feels a faint sting on his forehead. Something falls, sweeping past the bridge of his nose, and Richele grabs it.\nIt's a piece of candy.\n'And that's to say, nice to meet you.'\nThe Sankta grins, no longer tensed up like before. He gives the prank item that spat out the candy a spin around his finger, then hands it to Richele. 'We know you from the head of the chapel. He asked if we could pick you up on our way back.'\nHe shoots Richele a wink, and says:\n'What do you think, Richele? You want to get out of here... come with us, and live back in Laterano?'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Fire Support", + "description": "After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +4, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1" } } } @@ -70764,14 +72269,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'} when attacking aerial targets" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "Fire Support", + "description": "After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +5, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1" } } } @@ -70783,195 +72288,195 @@ "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue<110>": { - "name": null, - "description": null + "name": "Networking", + "description": "When this Operator is assigned to the HR Office, increases HR contacting speed by <#cc.vup>+30{'%'}, and increases Clue collection speed in the Reception Room by <#cc.vup>+5{'%'} for each additional Recruitment slot (does not count default slots)." }, "dorm_rec_single&oneself<040>": { - "name": null, - "description": null + "name": "Donut Party", + "description": "When this Operator is assigned to a Dormitory, restores <#cc.vup>+0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <#cc.vup>+0.4" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "Basic Info", + "text": "[Code Name] Insider\n[Gender] Male\n[Combat Experience] 8 Years\n[Place of Birth] Laterano\n[Date of Birth] Nov 14\n[Race] Sankta\n[Height] 184cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." }, "1": { - "title": null, - "text": null + "title": "Physical Exam", + "text": "[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard" }, "2": { - "title": null, - "text": null + "title": "Profile", + "text": "Insider, citizen of Laterano, is an executor of the Notarial Hall specializing in legal matters, entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution, and claims to be experienced in handling civil disputes. \nIn accordance with the agreement between Rhodes Island and the Notarial Hall, he now assists as a Sniper Operator." }, "3": { - "title": null, - "text": null + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Insider shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Insider has a strong sense of awareness, and excels at keeping himself safe. \nThe Laterano Notarial Hall staff sure cover a variety of topics in their training lessons!" }, "4": { - "title": null, - "text": null + "title": "Archive File 1", + "text": "Operator Insider, real name Richele Colombo. When Executor introduced his Notarial Hall colleague to us, he also briefly mentioned Insider's seniority and wealth of experience, which were later confirmed by his behavior after arriving on Rhodes Island. Insider appears to have an affable personality—which at first made everyone glad he was the same kind of person as Enforcer—but after interacting with him for some time, we have gradually come to realize the huge difference between the two. \nWhile Enforcer is undeniably gentle and warm-hearted, Insider has a more seasoned and slick way of doing things. He routinely prioritizes keeping himself safe while on the job, and this has honed his standards to a level that we must admit is difficult to come by without ample years of experience. \nThe recurring topic of 'Between Executor and Enforcer, who's normal for the Notarial Hall, and who's the weirdo?' can be put to rest, at least for now. The more we come to understand our collaborating operators, the more we realize— \nEach Notarial Hall executor has their own distinctive personality, as well as a standard for combat prowess well beyond that of ordinary people, which needs no further emphasis. To borrow an old Yanese saying, those able to become executors are no fuel-efficient lamps—they are not at all easy to deal with." }, "5": { - "title": null, - "text": null + "title": "Archive File 2", + "text": "Like most of the other Lateran operators we have come in contact with, Insider is extremely fond of sweets. So far, our Lateran operators have held no less than ten dessert competitions under a variety of names, with the latest one involving Insider's handmade frosted donuts. Their incredibly high sugar content stunned everyone present, and even the ultimate sugar-loving Laterans admitted the donuts were so sweet they could feel themselves getting fatter with every bite. Insider acknowledged that he modified the original recipe to use nearly quadruple the sugar, which to him was just the right amount. \nOur best guess is that his love for sugar stems from something he went through in childhood. According to the information we managed to find, it is extremely rare for Sankta children to live astray outside Laterano. While we have no idea what exactly caused Insider to lose his parents as a child and grow up in a Siracusan border town, the experience has undoubtedly left its mark on him. He spent his childhood materially and mentally destitute, and we have learned that in the neighborhood he grew up in, there sits a decaying and dilapidated church run by an old Sankta friar, a place left forgotten on weekdays. But it is precisely because of this safe haven that Insider and his fellow street urchins had the opportunity to grow up without running into trouble. \nOne can imagine that he might have grown up to join a small local Famiglia, had a certain incident not occurred which changed his life's trajectory: the appearance of a squad from Laterano passing by while on a mission. This group of Laterans found the shabbily dressed young man with a wary gaze out on the streets, and after hearing his story, decided to bring the boy back to Laterano, to let him live the happy life that a Sankta deserved. \nIt was on the way to Laterano that the young Sankta tasted a dessert for the first time. \nIt seems logical then, for him to have fallen in love with sweetness then and there." }, "6": { - "title": null, - "text": null + "title": "Archive File 3", + "text": "The completion rate of our missions ever since Insider started working with Rhodes Island speaks for itself. Like his colleague Executor, he will always find a way to complete the mission, no matter how thorny the task. Of course, there is a requirement to meet before that happens: one must successfully persuade him to accept that task in the first place. After all, he excels in avoiding troublesome jobs; one could even say he has perfected the art. \nIn most cases, he will be unwilling to accept any missions that appear too difficult, hard to deal with, or will saddle him with heavy responsibilities. He makes no secret of this attitude; rather than chasing down fugitives or infiltrating locations, he'd prefer to deal with the trivial problems of Laterano's citizens, along with some unexpected yet ridiculously embarrassing incidents. Only when there is no one else available will he sigh and take action to swiftly settle the incident (or the instigator), while in the same breath asking for a large amounts of overtime pay. \nBut precisely because of his habitual aversion to troublesome matters, everyone was shocked when he asked if Rhodes Island could accept some Sarkaz workers. \n\n[Voice Log]\n'I don't really like meddling in other people's affairs, and some situations are especially difficult to get myself out of once I get involved. But... *sigh* How do I put this? Even an ordinary guy like me, who just wants to live a peaceful life, can get a little emotional, a little touched, from seeing where someone trying their best to chase their ideals can end up. \n'It's not like I'm a cold-blooded person with a heart of stone, I'm happy to help out even if it's just a little. Within the limits of my abilities and while I'm just passing by, of course. There are just too many people out there living poor or unsustainable lives. Sanctilaminium Ambrosii is special, but not extraordinary. \n'There's not much I can do either. I can only make a few suggestions, but in the end, it's up to Rhodes Island... I mean, Serpilia and Federico are running around hard at work, so wouldn't I stand out if I wasn't doing anything? \n'My intentions back then? Why I jammed the doors? Uh, haha, who did you hear that from...? It was an urgent situation, and anyone at the scene would've felt like something seriously bad was about to happen, right? So of course I had to make some preparations in advance. Clean-up work isn't the most glamorous job around, but someone's gotta do it. I do agree with Oren that if things really went awry, it would've been extremely troublesome to deal with, so taking some precautionary measures would have saved us a lot of time...'" }, "7": { - "title": null, - "text": null + "title": "Archive File 4", + "text": "What qualities does a true, pure Sankta of Laterano possess? \nBy observing and comparing our familiar Sankta operators with the other Sankta we keep in contact with, and combined with our understanding of Laterano City, we have reached a preliminary conclusion. Some say that Sanktas are optimists, and others say they're a merry lot, but Insider has given us another answer. \nHe believes that the typical Sankta is 'blind.' \nHe clarified that this is not an insult. He does not mean that the typical Sankta is ignorant or lacks purpose, but rather something more straightforward: most Sankta living in Laterano have never truly understood how people outside the city live. \nMost of them, born with wings of light and a halo atop their heads, are indeed carefree optimists. They may set off some small explosions on the streets, creating chaos everyday and sending the Pontifica Cohors and Notarial Hall staff running around, but the city of Laterano has always been one of order, and these lively events simply add a little luster to the city. There is an unshakeable order hidden beneath the Sankta's laid-back behavior. Most of them have never experienced material scarcity, injustice, or irrationality, such that these concepts mean little to them. They have never had to think about them, and thus will never worry about them. \n'You can't possibly ask someone who's never seen a circle to describe what a circle looks like, right?' This is what Operator Insider told us. 'But does it even matter? Isn't it a good thing to be able to live like that your entire life?' \n\n[Addendum by recorder]\nIs there a hint of envy in Insider's voice? I can't say for sure. \nI once thought Executor was the eccentric among the Sankta. After all, he seems so unusual, so out of place, and doesn't even bother to disguise it. But Insider? I really can't say; he usually looks like just another cheery and carefree Sankta, so I'd always thought he was the most ordinary of them all. \nNow, it looks like I've made a grave error in my judgement. \nIt would seem he simply wants to become an ordinary Sankta." }, "8": { - "title": null, - "text": null + "title": "Promotion Record", + "text": "Witness name: Richele Colombo \nWitness's occupation: Notarial Hall Executor \nAddress: 3-209 Via Theodoros, Pagus Michaelion \nType of incident: Residential fire \nCause of incident: Neighbor's oven malfunction \nIncident details: \n[The following is an oral account by Richele Colombo] \nIt was probably about nine in the evening when the first loud noise came from next door. It sounded like something exploded. I had just arrived home, and was busy cleaning the place up and tidying my wardrobe. The season was about to change, so I thought I should prepare in advance... Oh, right, I didn't take it seriously and go next door to take a look, since it was just your average everyday explosion we're all used to. Generally speaking, as long as it isn't knocking some wall down, it's usually not a big deal. \nBut soon I felt something was amiss. A smell came from my neighbor's side, um... It's hard to describe it, but if I were to use a metaphor, it's probably like... canned fin that was kept in storage for thirty years, the text on its label already worn out from age... No, not just that, add in some unadulterated Victorian patterned cheese too... Then mix them together and heat it up until it suddenly bursts. Uh, the stinging shock smelled something like that, you know? Sorry, it really is hard to describe, but I think my sense of smell might have been a little off then. \nAnyway, the fire started shortly after that smell wafted over. Yes, I was the one who extinguished it, and also the one who reported the incident. And the Notarial Hall staff who handled it... Um, haha, that was me too. It wasn't that big of a problem: the fire was discovered early, so it didn't damage the neighborhood much. The Notarial Hall deals with incidents of this scope about five to eight times a day. Some things at home were slightly affected—the wall and a cabinet by the door got a little singed—but nothing particularly valuable was damaged. I made a list to save you guys some time, so you can basically get off work as soon as we're done with this transcript. \nBy the way, my neighbor was trying to make a dessert called 'Thunderburst Pious Saint Cake.' I don't know if they succeeded, but if they keep at it, I might just consider moving. \nList of damaged property: \nCircles Donut Store Limited Edition Pajamas (Top piece) \nPair of fluffy slippers \nThree-tier wooden cabinet \nTwo pairs of dumbbells \nSelf-made decorative painting \nOther: \nSeveral discount coupons from major supermarkets in the city, no compensation required" } } } }, "spuria": { - "name": null, - "appellation": null, - "description": null, + "name": "Spuria", + "appellation": "", + "description": "Continually loses HP over time", "potentials": { "2": { - "description": null + "description": "DP Cost -1" }, "3": { - "description": null + "description": "Redeployment Time -4 sec" }, "4": { - "description": null + "description": "ATK +24" }, "5": { - "description": null + "description": "Redeployment Time -6 sec" }, "6": { - "description": null + "description": "DP Cost -1" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "Differential Reloading Experiment", + "description": "Each attack has a 30{'%'} chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 0.5 seconds; the attack ignores 60{'%'} of the target's DEF" }, "E1-L1-P1": { - "name": null, - "description": null + "name": "Differential Reloading Experiment", + "description": "Each attack has a 50{'%'} chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 1 second; the attack ignores 60{'%'} of the target's DEF" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "Differential Reloading Experiment", + "description": "Each attack has a 70{'%'} chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 1 second; the attack ignores 80{'%'} of the target's DEF" } } }, "skills": { "skchr_spuria_1": { "1": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "2": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "3": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "4": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "5": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "6": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "7": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "8": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "9": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "10": { - "name": null, - "description": null + "name": "Seize the Moment", + "description": "After deployment, ASPD <#ba.vup>+{'{'}attack_speed{'}'}" } }, "skchr_spuria_2": { "1": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "2": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "3": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "4": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "5": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "6": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "7": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "8": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "9": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" }, "10": { - "name": null, - "description": null + "name": "On-the-Fly Weapon Modding", + "description": "Grants ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and ASPD <#ba.vup>+{'{'}attack_speed{'}'} to this unit and the closest <#ba.rem>Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <#ba.rem>Sniper Operator have a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to <#ba.vdown>Stun themselves for {'{'}stun_time:0.0{'}'} seconds" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Continually loses HP over time" } }, "modules": { "uniequip_001_spuria": { - "name": null, - "description": null + "name": "Spuria's Badge", + "description": "Operator Spuria has demonstrated a remarkable aptitude for combat via entirely unconventional means.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_spuria": { - "name": null, - "description": null, + "name": "Drone Spraying Kit", + "description": "There's a strange noise to her six. Lemuen pivots and points, gun aimed at the source.\nIt's a drone. The instant she sees the 'precision instruments' mounted on it, Lemuen surmises its owner. The drone buzzes and hangs in the airflow.\n'What's the joke this time?' she says, her sigh tinted with frustration. Eyeing the lens of the drone, Lemuen puts her gun down.\n'You didn't come for me today. That's my win.\n'It looks like after ninety-nine days, you've hit your limit, Lemuen.' There's a hint of playfulness in the voice carried by the drone.\n'Time's a limited resource. I don't have enough to keep wasting on keeping a problem girl entertained.\n'Anyway, is this little cutie attending class for you again today, Lia?' Lemuen continues to head for the school building. Having the drone she calls the 'little cutie' tag along behind her is something she's all but used to by now.\nThrough the drone's video cam, Serpilia surveys the pink-tinged, long-haired Sankta. Once the headmaster and teaching faculty had given up on urging her to attend classes, this pink-haired Sankta was left to tackle the dumb matter of 'telling Serpilia to come to class' all alone.\nIt's, well, how to put it? Real amusing. Worth watching closely.\nStaring at the transmitted image with all the patience in the land, Serpilia is an observer to the pink-hair's every move, to how she'll try and find Serpilia today, or maybe the little 'gift' Serpilia's prepared for her.\nShe loses herself for just an instant when a 'thump' comes through, and she realizes the pink-hair's wrecked another of her drones.\n'That drone just now was a holographic image. This one's the real 'cutie,' isn't it? You can't waste good technology like this.\n'Enough hiding. If you want to observe me, there's no better way than standing in front of me and taking a good long look. Very, very, carefully.'\n'Auuugh, guess that wouldn't fool you after all...' Serpilia hops down from the roof, totally deflated, and flops over on a bench near Lemuen.\n'Still, it's my win.\n'And you doubled your loss. Once for giving up on making me come to class, and again for using your gun to shoot down the little gift I gave you.'\n'Oh?\n'Well, why not take another look around you?' Right on cue, there's a shrill whistle, then an orderly formation of students, each head topped with seven or eight scoops of ice cream, comes rushing past. Serpilia's face is the picture of bewilderment.\n'It's time for class, Lia. Today's Social Activities will be about escorting desserts outdoors.' The pink-haired Sankta props herself up on the bench. Serpilia turns her head away, wanting to avoid Lemuen's line of sight, but is blinded by the fierce sunlight.\nIn all the commotion of the street, all Serpilia can catch is Lemuen's murmur.\n'Send me your 'little cutie' once you fix her up, and don't forget to spray it a color I like.'", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases SP recovery rate by +0.25/second while above 80{'%'} HP" }, "talentUpgrades": { "1": { @@ -70983,7 +72488,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases SP recovery rate by +0.25/second while above 80{'%'} HP" }, "talentUpgrades": { "1": { @@ -70994,8 +72499,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Differential Reloading Experiment", + "description": "Each attack has a 70{'%'} chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80{'%'} of the target's DEF; when this effect is triggered, the attack deals 110{'%'} damage" } } } @@ -71003,7 +72508,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "Increases SP recovery rate by +0.25/second while above 80{'%'} HP" }, "talentUpgrades": { "1": { @@ -71014,8 +72519,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Differential Reloading Experiment", + "description": "Each attack has a 70{'%'} chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80{'%'} of the target's DEF; when this effect is triggered, the attack deals 115{'%'} damage" } } } @@ -71027,268 +72532,268 @@ "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd&addition<000>": { - "name": null, - "description": null + "name": "Technology Exchange α", + "description": "When this Operator is assigned to a Power Plant, drone recovery rate is <#cc.vup>+10{'%'} in the first hour and thereafter <#cc.vup>+1{'%'} per hour, up to <#cc.vup>+15{'%'}" }, "power_rec_spd&addition<001>": { - "name": null, - "description": null + "name": "Technology Exchange β", + "description": "When this Operator is assigned to a Power Plant, drone recovery rate is <#cc.vup>+15{'%'} in the first hour and thereafter <#cc.vup>+1{'%'} per hour, up to <#cc.vup>+20{'%'}" }, "power_rec_spd&cost<010>": { - "name": null, - "description": null + "name": "Take-Away Fruit Tarts", + "description": "When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by <#cc.vup>-0.3" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "Basic Info", + "text": "[Code Name] Spuria\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Laterano\n[Date of Birth] Aug 20\n[Race] Sankta\n[Height] 159 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." }, "1": { - "title": null, - "text": null + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal" }, "2": { - "title": null, - "text": null + "title": "Profile", + "text": "A native of Laterano, real name Serpilia. Spuria was dispatched to Rhodes Island alongside Executor Richele by the Sixth Tribunal of the Lateran Curia following the Ambrosii Incident.\nShe is an expert in firearms technology, and proficient in communications and mechanical engineering. She is currently a visiting associate of the Engineering Department." }, "3": { - "title": null, - "text": null + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Spuria shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Spuria has a strong sense of safety awareness. Her blood Originium-Crystal density is so low one suspects she does not leave home at all." }, "4": { - "title": null, - "text": null + "title": "Archive File 1", + "text": "Based on her training data, Operator Spuria demonstrates well-above average shooting accuracy, adaptability, and proficiency at firing on the move against other moving targets. However, she seems to consciously avoid overreliance on firearms, unlike most Sankta operators from Laterano. Instead, she actively employs drones and information warfare in combat.\nAlthough she has declined to explain why she prefers not to rely entirely on guns, she is happy to demonstrate her proficiency in engineering and firearms technology. She often spends her free time in her room, working on drones and other gadgets. At Closure's recommendation, she began to visit Rhodes Island's workshop, sharing her knowledge with other engineers. Today, she is considered a trusted partner by both our Sankta operators and the Engineering Department, and their go-to if the engineers of Repair Workshop 3 are absent—which they often are. In case Spuria declines—perhaps claiming to be too tired to visit the workshop or that she has not washed her hair—operators are advised to promise to sign-in for her at the next regular meeting, and to bring the equipment in need of repairs directly to her room. Operators should also note, however, that her modifications have been known to cause other 'issues' from time to time.\nIt took considerable time for Spuria to build up her good relationships with others by repairing their equipment. She began by accepting online or phone commissions, and drones could often be spotted delivering broken equipment to her room, or repaired equipment back to their owners. As no one had seen her in person at the time, rumors began to spread that she was too overweight to leave her room." }, "5": { - "title": null, - "text": null + "title": "Archive File 2", + "text": "[Audio Log]\n'Hey, did you hear about how a bunch of operators in Medical called in sick?'\n'A pathogen leak? Or just overwork from having too many patients?'\n'No, I heard there was something involving some rarely used medical equipment in the old storage room...'\n'Old storage room? You don't mean the one that used to...'\n'Exactly, which is why no one's been in there for ages. Anyway, it was bad enough to have to go into that dark, scary place, but then they started hearing strange voices.'\n'What?'\n'Not only that, the white cloth covering the equipment started swaying eerily. One of them even saw a semi-transparent figure in a corner!'\n\n[Announcement from the Medical Department]\nThe Medical Department has completed its preliminary investigation into the rumors surrounding the so-called 'Mystery of the Storage Room.' To protect the privacy of those involved, no public report will be issued. However, in order to prevent similar incidents in the future, the Medical Department hereby announces the following regulations:\n1. Without express permission, no drones or other appliances with voice or holographic projection functions are permitted into restricted areas, including surgery rooms, intensive care units, and equipment storage rooms.\n2. Non-Medical personnel who wish to study the medical equipment may submit a request to Dr. Kal'tsit in writing. Or just come to the surgery room. Don't use hacking and drones for this sort of thing!\n3. Don't use 'studying medical equipment' as an excuse to scare people with drones!\n4. Don't deliver your written request via drone! Come in person!" }, "6": { - "title": null, - "text": null + "title": "Archive File 3", + "text": "Operator Spuria previously worked as a communications engineer at the Laterano Municipal Office. She currently works for the Sixth Tribunal, which is responsible for civic matters, education, and health. Although she is known to be eccentric even by the standards of our other Lateran operators, she is quite willing to use her tech skills to help people solve small issues in exchange for repayment, such as rescuing trapped pets, manipulating traffic signals and school bells, or other 'interesting' problems.\nWhile she was a student, she was repeatedly disciplined for hacking the school bells. In one case, a sociology teacher showed signs of dehydration after lecturing for five hours straight, without a bell to signal the end of the period. Investigations revealed that Spuria had disabled the school's timekeeping system. When questioned, she answered, 'I just wanted him to take up the classroom a little while longer so I wouldn't have to go to tech ethics class. How was I supposed to know he could talk that long?'\nDespite numerous incidents, Spuria was never expelled. While she rarely attended class, she helped the school develop a highly efficient system for teaching and administration, greatly reducing administrative workload. This is also why she was able to remove any disciplinary action from her record. The headmaster even waived her attendance requirements after she secured him the best seats at a popular singer's concert. While the school may have turned a blind eye to her eccentricities, she did receive 'discipline' from other sources, such as Lemuen, the head prefect of the student council. While no record remains of their interactions as students, the two of them are known to be close, even now.\nInterestingly, Spuria was recommended to the Curia not long after Lemuen recovered from her injuries and joined the Seventh Tribunal, responsible for intelligence, foreign affairs, and national defense. Spuria was first offered a post at the Seventh Tribunal as well, but surprisingly she declined, preferring to work at the civic-focused Sixth Tribunal.\n'Technology exists to be used. It's only fitting that my drone goes to class in my place!'\n'You want to skip class, and I want you to attend.\n'So how about this: Either you get up in the next 10 minutes, or I give your teacher and classmates a call, and let you explain to them the little drone you invented.'" }, "7": { - "title": null, - "text": null + "title": "Archive File 4", + "text": "Inquiries with Operators Spuria, Insider, and Executor have helped us piece together a picture of what happened at the Sanctilaminium Ambrosii. After expressing our condolences for what the inhabitants had been through, we determined that the tragedy could not have been averted by the efforts of a few, and that Spuria and the others present would benefit from moving on. While we do not believe that she is responsible for Fortuna's fall, it was apparent that she continues to feel guilt over it.\nWe were concerned that, after witnessing the fall of a Sankta from up close, Spuria would associate what happened with the 'unusual choice' she made. However, from what we've observed, she is not trying to shoulder responsibility for the entire incident herself. Indeed, her feelings of guilt have actually had a positive influence on her.\nSince her student days, Operator Spuria has devoted her full attention to the study of precision technology, but only out of curiosity and laziness. Lemuen helped her realize that the technology she knew had little practical application, which led her to join the civic-focused Sixth Tribunal. Then, the fall of Fortuna made her rethink her responsibility towards guns as a Sankta, and she realized that her expertise in firearms technology could help more Sankta fulfill their own responsibilities and prevent future tragedies. This was the practical value of technology she had sought.\nOperator Spuria takes regular shore leaves, revealing little about the purpose of these trips other than that she is helping out the Sixth Tribunal. We have strong reason to believe, however, that she is visiting Fortuna and carrying out her 'duty of oversight.'" }, "8": { - "title": null, - "text": null + "title": "Promotion Record", + "text": "[System Log]\nWelcome to the Rhodes Island human resources database. Authenticating...\nAuthentication successful. You have full access permissions.\nWhat may I help you with?\nParsing request...\nRequest: Operator Spuria's field mission records\nTotal records: 22\nRated as 'exceeded expectations': 19 times\nOperator Spuria's mission performance has been excellent. Although she has indicated that she prefers not to take field missions, when she does, she performs at a high level.\n......\nRequest: Operator Spuria's regular meeting attendance\nTotal instances: 54\nPersonal attendance: No data found\nDrone attendance: 36\nSign-ins identified to be by proxy: 14\nDespite her lack of attendance at regular meetings, Operator Spuria downloads and reviews all meeting minutes and conforms to all resolutions.\n......\nRequest: Operator Spuria's shore leave requests\nTotal requests: 10\nShortest: 6 minutes\nLongest: 73 days\nOperator Spuria's recent shore leaves have gradually increased in length, and she has requested sick leave upon returning each time, citing leg pains. Increased attention to her physical condition is recommended.\n\n'A health checkup? No, I don't need one, really, I've just been walking a lot.\n'Fortuna has actually settled in with those Sarkaz, so I can finally take my eyes off her for a while. Taking a walk around their new home and eliminating any potential threats is a kind of oversight, right?'" } } } }, "executor-the-ex-foedere": { - "name": null, - "appellation": null, - "description": null, + "name": "Executor the Ex Foedere", + "appellation": "", + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AOE Damage; Recovers <#ba.kw>50 HP for every enemy hit during attacks, up to Block count", "potentials": { "2": { - "description": null + "description": "DP Cost -1" }, "3": { - "description": null + "description": "DEF +22" }, "4": { - "description": null + "description": "ATK +26" }, "5": { - "description": null + "description": "Improves First Talent" }, "6": { - "description": null + "description": "DP Cost -1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "Attacks have a 10{'%'} chance to hit twice; this chance increases by 3{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" }, "E1-L1-P5": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "Attacks have a 13{'%'} <#ba.talpu>(+3{'%'}) chance to hit twice; this chance increases by 3{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "Attacks have a 20{'%'} chance to hit twice; this chance increases by 5{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "Attacks have a 23{'%'} <#ba.talpu>(+3{'%'}) chance to hit twice; this chance increases by 5{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" } }, "2": { "E2-L1-P1": { - "name": null, - "description": null + "name": "Empathy by Shotgun", + "description": "For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)" } } }, "skills": { "skchr_excu2_1": { "1": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "2": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "3": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "4": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "5": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "6": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "7": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "8": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "9": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "10": { - "name": null, - "description": null + "name": "Testament Exacted", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks ignore <#ba.vup>{'{'}def_penetrate_fixed{'}'} of the target's DEF\n<{'@'}ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" } }, "skchr_excu2_2": { "1": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "2": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "3": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "4": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "5": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "6": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "7": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "8": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "9": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "10": { - "name": null, - "description": null + "name": "Close Combat", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}; upon receiving a melee attack from an enemy, there is a <#ba.vup>{'{'}prob:0{'%'}{'}'} chance to dodge and reload <#ba.vup>{'{'}recover_cnt{'}'} ammo\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" } }, "skchr_excu2_3": { "1": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "2": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "3": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "4": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "5": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "6": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "7": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "8": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "9": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" }, "10": { - "name": null, - "description": null + "name": "Damnatus Ex Foedere", + "description": "Attack Interval <#ba.vdown>lengthens slightly, Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; each time 1 ammo is consumed, ATK increases by an additional <#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'} (up to a maximum of {'{'}attack{'@'}max_stack_cnt{'}'} stacks); increases the Trait HP recovery effectiveness to <#ba.vup>{'{'}trait_ratio{'}'} times; when the skill ends, deals <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'} of ATK as Physical damage to all enemies attacked while the skill is active\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" } }, "modules": { "uniequip_001_excu2": { - "name": null, - "description": null + "name": "Executor the Ex Foedere's Badge", + "description": "Operator Executor the Ex Foedere has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." }, "uniequip_002_excu2": { - "name": null, - "description": null, + "name": "Unanswered", + "description": "'Federico, how's this one?'\n'Extrapolating based on the Sanctilaminium Ambrosii outer wall searchlight covers, it has not been used in at least a year.'\n'It looks a little worn, but the size is about right. We'll just have to cut it open down the middle, wipe it clean, then we can place that flower inside.'\n'Have you obtained the inhabitants' permission?'\n'Oren dragged a batch of supplies over when he sent the commandos, and these are the scraps the inhabitants don't need anymore. Leave it to me once we're on overtime—I don't want to see you cracking it open by hand.'\n'We have at most an hour before the monastery resumes its journey.'\n'We'll make it. That reminds me, though, Federico...'\n'What is it?'\n'I don't believe that gardener left a will.'\n'Monastery resident Clément Dubois has received an appropriate burial. He did not leave behind an executable will, nor any other personal estate.'\n'Um, you know I'm trying to ask, right?'\n'You wish to understand why I am preserving this flower.'\n'This isn't your first time handling an assignment with so much baggage, right? But I've never seen you leave a keepsake for yourself before... Are you doing okay?'\n'My assignment is complete. But there as still unaddressed doubts raised by the Sanctilaminium Ambrosii.'\n'If I'm remembering correctly, there was this quote from some Saint: 'A gun needs a target, but not every question can have an answer.''\n'I cannot overlook any issues. They will directly impact any followup assignments.'\n'*sigh* What am I even worrying over? Wait, don't tell me you questioned His Holiness when you went to report the mission progress?'\n'I did, but did not receive an answer.'\n'So that's why you're insisting on giving a nearly burnt-out flower another drying. Now I get it. Still, I have to say one thing—whether you can keep it preserved or not doesn't depend much on this glass bell I'm cutting. It's already dead. It's not the flower it was before, Federico.'\n'Richele, your word count in this conversation is significantly above-average.'\n'Ahaha, just making small talk. And I'm not even going to ask where you got that average from. Alright, it's settled—after we give this a wash, we'll stick it onto the pedestal. It'll be as pretty as what they sell in stores.'\n'Thank you.' Federico takes the grimy glass bell from his coworker's hands, and walks out of the junk-filled shed.\n'Well, then. What kind of answer will you find, Laterano's newest Saint?'", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "When attacking, there is a 30{'%'} chance to perform an additional attack that ignores 150 DEF; this chance increases by 5{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" }, "5": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "When attacking, there is a 33{'%'} <#ba.talpu>(+3{'%'}) chance to perform an additional attack that ignores 150 DEF; this chance increases by 5{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" } } } @@ -71296,18 +72801,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "Cannot be healed by allies; Attacks deal <#ba.kw>AoE damage; Recovers <#ba.kw>{'{'}value{'}'} HP for every enemy hit during attacks, up to Block count" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "When attacking, there is a 35{'%'} chance to perform an additional attack that ignores 300 DEF; this chance increases by 5{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" }, "5": { - "name": null, - "description": null + "name": "The Chosen One", + "description": "When attacking, there is a 38{'%'} <#ba.talpu>(+3{'%'}) chance to perform an additional attack that ignores 300 DEF; this chance increases by 5{'%'} for each ammo consumed while a skill is active, resetting when the skill ends" } } } @@ -71319,55 +72824,55 @@ "tokenSummons": {}, "riicBaseSkills": { "manu_formula_spd<030>": { - "name": null, - "description": null + "name": "Notarial Hall Instructor α", + "description": "When this Operator is assigned to a Factory, <#cc.kw>Battle Record formula related productivity <#cc.vup>+20{'%'}" }, "manu_formula_spd<031>": { - "name": null, - "description": null + "name": "Notarial Hall Instructor β", + "description": "When this Operator is assigned to a Factory, <#cc.kw>Battle Record formula related productivity <#cc.vup>+30{'%'}" }, "manu_formula_limit<020>": { - "name": null, - "description": null + "name": "Reasonable Utilization", + "description": "When this Operator is assigned to a Factory, capacity limit is increased by <#cc.vup>+4 when producing <#cc.kw>Battle Records" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "Basic Info", + "text": "[Code Name] Executor\n[Gender] Male\n[Combat Experience] 7 Years\n[Place of Birth] Laterano\n[Date of Birth] July 7\n[Race] Sankta\n[Height] 181cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." }, "1": { - "title": null, - "text": null + "title": "Physical Exam", + "text": "[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard" }, "2": { - "title": null, - "text": null + "title": "Profile", + "text": "Executor, professional statutory executor of the Laterano Notarial Hall, is entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution and has been personally granted the title of 'Saint' by the current Lateran Pope Yvangelista XI.\nLaterano has not placed any restrictions on Rhodes Island's contact with this Saint, and the rapport between us and the Notarial Hall continues to grow. He continues to provide services to Rhodes Island in accordance with his contract, while performing tasks pertaining to the rights of Lateran citizens." }, "3": { - "title": null, - "text": null + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Executor shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nBlood Originium-Crystal Density has increased slightly, and though not yet at a dangerous level, it requires closer attention. So, how do I put this... has there been a recent upward trend in the density of his interpersonal interactions? Has anyone looked into this?\n–Medic Operator T.O." }, "4": { - "title": null, - "text": null + "title": "Archive File 1", + "text": "Despite being granted the title of Saint, Operator Executor is still affiliated with the Laterano Notarial Hall. As such, the Notarial Hall still has the right to issue him tasks. In this sense, the additional title does not seem to have any particular impact on the normal course of his work.\nUpon his return to Rhodes Island, his outward appearance had certainly changed from before, if nothing else.\nBased on his own explanation, as well as corroborating accounts from a number of excited operators, we learned that the entire outfit he now wears was provided by the Lateran Curia, carefully tailored from completely different materials than ordinary clothing. It emphasizes not only aesthetics and comfort, but also practicality. With Executor's permission, we carried out a number of tests on his garb, which demonstrated that it boasts features such as impact and puncture resistance, and even a certain degree of anti-riot protection.\nThe two guns he carries have also attracted the attention of some Sankta operators. While dual wielding, his combat style is more aggressive than before, and his methods of attack more diverse.\n'During the last mission, Federico used his stock to knock out every enemy who got close to him,' commented Operator Spuria. 'His fighting style has nothing to do with how many guns you cram into his hands. Even with just a stick, or barehanded, that guy'll get the job done.\n'Huh? You wanna know why they went through all that effort to give him a makeover?\n'Because everyone thought it'd be badass, duh!'\n\n[Engineering Department Classified Log]\nRegarding the mechanical object that always follows Operator Executor, at first I thought it was some unique type of drone. However, while going over recordings of his battles, I saw it in action. The number of functions it has... far surpasses that of an ordinary auxiliary drone.\nBut it seems that even he himself doesn't know much about it, claiming that it was handed to him directly by His Holiness the Pope.\nWhat IS the secret behind this tiny little thing? It's really gnawing away at me, and I sure wish I had the chance to take it apart and see what makes it tick..." }, "5": { - "title": null, - "text": null + "title": "Archive File 2", + "text": "'He asks more questions now.'\nThis is a sentiment shared by every Rhodes Island operator of late.\nIndeed, some of the recent changes exhibited by Operator Executor are obvious to all – but by no means does this imply that he now wears his heart on his sleeve. Not at all. If someone who normally scores a 90 on exams got an extra point one day, nobody would bat an eye. However, if someone who only ever turns in blank exams suddenly started filling in the answers... Of course that would turn some heads.\nThe situation with Executor is similar. Several operators who've had contact with him have mentioned that he has begun to ask them questions in casual settings.\n'He asked why I didn't just kidnap the client right back...'\n'Haha, he let you off easy. He asked ME why I didn't just blow up the whole building to prevent the target from escaping...'\n'...So what'd you tell him?'\n'What else? The truth. Putting on a fireworks show might seem like the most straightforward option in the moment, but the cleanup afterwards would be an absolute nightmare!'\n'Did he listen?'\n'Seems like it. So what'd you answer?'\n'Uhh, about the same. Abducting the guy would've been faster, but dealing with the fallout would've been too much of a headache.'\n'As for Executor... He said that while he doesn't quite understand, after giving it some thought, he agreed that our way is more sensible and efficient.'\n\nThese unusual changes in Executor have attracted the attention of many. Based on the recent feedback we've received, we can surmise that he is trying to take more factors into account when determining what the most logical course of action is. Moreover, he's already putting this into practice, regularly attempting to complete tasks in a better and more reasonable manner.\n\n'It's like he just got patched with a new algorithm. It's better than before, but still spits out some weird results from time to time.'\n'Are you talking about when he went to console the target after defeating a group of bandits, just like you suggested, except he was completely covered in blood so he scared them half to death with his emotionless face?'\n\n[Medical Department Work Log]\nWe've received feedback from a number of our personnel that Executor seems to believe he is suffering from some kind of disease, manifesting as the sporadic prioritization of certain actions, some of which he finds perplexing. As a result, he has been going to Medical for regular physical examinations at an unnecessarily high frequency.\n'It's good to want to stay on top of your health. Not saying it isn't.' A member of Medical complained to us with an air of resignation. 'But there's nothing wrong with him, seriously. Except mentally.'\n\nAs an aside:\nSome members of Medical actually welcome Operator Executor's behavior, and are discussing using his case as an example to those patients who really need checkups but refuse to show up." }, "6": { - "title": null, - "text": null + "title": "Archive File 3", + "text": "[Fifth Tribunal Internal Conversation Log 1]\nFederico makes for an excellent executor. I can attest to that. Although it is unclear why His Holiness bestowed him the title of Saint at such a sensitive juncture, I do believe that if anyone can shoulder the Pope's expectations, it is that exceptional young man.\nHis background? Of course there's nothing problematic. As I recall, his parents were also affiliated with the Fifth Tribunal... Hold on, I'll go pull up their records. Ah, here we are, Mr. and Mrs. Giallo. Both were statutory executors with the Notarial Hall, both very capable. Unfortunately, they passed away during a mission fifteen years ago. Federico would only have been about ten years old at the time? Poor child...\nSo, what made you suddenly decide to look into him? The whole 'Saint' thing?\n...It's about Arturia Giallo?\n...First, let me make this abundantly clear:\nFederico's files were strictly reviewed at the time of his onboarding, and there were no issues.\nKeep that in mind, as it will be the premise for the rest of our conversation.\nArturia Giallo. Her father and Federico's father were cousins, as is unambiguously stated in the documents; there's nothing to hide. After the death of the Giallos in the line of duty, Federico stayed at his cousin's household for a period of... about two or three years, after which entered middle school and began living on campus.\nIncidentally, when Arturia's crimes first came to light seven years ago, forcing her to leave Laterano, it was Federico, then a newcomer, who pieced together the relevant clues. Since then, he's made efforts to raise the priority of the mission to bring her into custody. I'd imagine that a young man's first case must have special significance to him.\nNo, I don't think there's anything problematic about that. We carried out a detailed investigation when Arturia first became a wanted fugitive. As far as I know, Federico and Arturia were never in close contact, and there is no reason to believe it would affect his work – his day-to-day performance speaks for itself.\n\n[Fifth Tribunal Internal Conversation Log 2]\nArturia stayed at Sanctilaminium Ambrosii for a week, after which we decided that she would go to Leithanien; the relevant investigation reports have been sent to the Notarial Hall.\nHis Holiness has other plans for follow-up investigations and related matters, which I cannot disclose in advance.\nA sister?\nFrom a biological perspective, Arturia is only my distant relative, and I have no need for such informal relationships. A meaningless question." }, "7": { - "title": null, - "text": null + "title": "Archive File 4", + "text": "When we use the term 'Saint,' it may evoke images of the Saints of the Iberian Inquisition. Though the term was originally borrowed from the Lateran faith, the concept has been fully absorbed by Iberia, is iconic to its people, and has taken on its own unique cultural expression.\nFor the Laterans, however, 'Saint' is not just a title to be thrown around haphazardly.\nIn all the classics relating to Lateran history, there are records of the first generation of Saints erecting stone towers and building the Holy City. The first group of Sanktas led everyone to lay the foundations for Laterano, and only after generations of hard work did they create a peace to continue for thousands of years. Only then did we finally have a society elevated above the flames of war – harmonious Laterano.\nWith the exception of the first group of sages who established the city-state, only the Pope is ever bestowed the title of Saint, during their term in office. This is not only a great honor, but also represents the weighty responsibility to lead the Sankta, as well as all of Laterano. For thousands of years, this title has without exception been passed down from generation to generation through the Pope – until this millennia old tradition was broken by the decision of Yvangelista XI.\nFederico Giallo became the first non-Papal canonization in thousands of years.\nWhy would the Pope make such an unprecedented decision? There is no doubt that Executor is excellent at his job, but Laterano has no shortage of combatants who are braver or more skilled than he, and no shortage of devotees more faithful. There also a litany of other prestigious figures, so everyone had the same question: why Federico? Why 'Saint?'\nHis undeniably excellent performance aside, the situation seems somewhat less shocking thanks to his detached attitude and the unique circumstances surrounding Laterano, but without a doubt, the decision made by His Holiness goes completely against common sense and warrants astonishment.\nWhy did the sitting Pope, in all his wisdom, make this decision, and what signal is he sending? Operator Executor told us that the Pope informed him that a disaster would befall this land, but what sort of disaster would force Laterano, a city that has been peaceful for thousands of years, to take such urgent measures?\nFederico Giallo was his first appointment, but what comes next? Will we also see Laterano appoint a second or third unconventional Saint?\nDr. Kal'tsit seems to be very concerned by the news coming from Operator Executor and Laterano. I think... it may be prudent to start preparing in advance.\n\n[Excerpt from Kal'tsit's Personal Records]\nThere is no doubt in my mind that His Holiness has issued us a warning. Calamity is coming, and Laterano will not be able to survive alone. It may even be the case that... the calamity will destroy Laterano first.\nThis so-called 'canonization' is undoubtedly the countermeasure chosen by Yvangelista XI.\nA 'Saint'... One who guides all Laterans, is it?\nThen there cannot be only one such person. Perhaps we will soon see more of these unconventional cases, more non-standard Lateran Saints.\nThey will become Laterano's cornerstones, a sign of hope amidst the coming calamity, the symbols of another way forward for the Sankta.\nAs for this calamity... \nI still can't give a definitive answer, but things are becoming clearer and clearer within my mind.\nThere are too many signs, too many omens.\nIt is coming, and soon." }, "8": { - "title": null, - "text": null + "title": "Promotion Record", + "text": "Executor often finds himself lost in thought.\nAfter his mission at Sanctilaminium Ambrosii, he often finds himself at an impasse, and he believes that he has encountered his most difficult situation yet.\nLetting emotions affect his actions is something he cannot understand. The rationality of his behavior troubles him.\nHe has yet to reach his own conclusive understanding. But he still knows exactly what he must do – complete his job faithfully, just as always.\nIf you run into a problem, try to solve it.\nIf you have any doubts, ask someone for help.\n\n[Conversation Record]\n'I saw Executor the other day... Yeah, THAT Executor.'\n'Oh, I know. The guy your entire dorm was chasing after at one point, right?'\n'We put that behind us a long time ago! But you know what I saw? I saw him lost in thought in front of a flower...'\n'...Someone's trying to get a head start again?'\n'No! That's not the issue! He had this serious look on his face, as if he was grappling with something difficult! I didn't even have the guts to say hi!'\n'Oh... Yeah, I think I get it...'\n'Get what?'\n'Calm down for a sec and think about this rationally. What in the world could make a guy like that lost in thought? It's not normal.'\n'H-Huh?'\n'Were you sure he was holding flowers? Not some kind of explosive device or other weapon shaped like one? If it looks like a flower, it could be some new kind of landmine, right?'\n'When you put it that way, that does seem pretty plausible...'\n'Now you get it. Flower or not, that thing has gotta have thorns.'\n'That does make sense... And I did see him handing it to the Doctor later. Say, do you think it has something to do with a secret mission?'" } } }, @@ -71378,60 +72883,4983 @@ } }, "santalla": { - "name": null, - "appellation": null, - "description": null, + "name": "Santalla", + "appellation": "", + "description": "Deals <#ba.kw>AOE Arts damage", "potentials": { "2": { - "description": null + "description": "DP Cost -1" }, "3": { - "description": null + "description": "Redeployment Time -4 sec" }, "4": { - "description": null + "description": "ATK +32" }, "5": { - "description": null + "description": "Improves Talent" }, "6": { - "description": null + "description": "DP Cost -1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "Born of the Biting Cold", + "description": "After being deployed for 20 seconds, this unit gains ATK +10{'%'} and Status Resistance" }, "E1-L1-P5": { - "name": null, - "description": null + "name": "Born of the Biting Cold", + "description": "After being deployed for 20 seconds, this unit gains ATK +13{'%'} <#ba.talpu>(+3{'%'}) and Status Resistance" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "Born of the Biting Cold", + "description": "After being deployed for 20 seconds, this unit gains +15{'%'} ATK and Status Resistance" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "Born of the Biting Cold", + "description": "After being deployed for 20 seconds, this unit gains +18{'%'} <#ba.talpu>(+3{'%'}) ATK and Status Resistance" } } }, "skills": { "skcom_quickattack<3>": { "1": { - "name": null, - "description": null + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "2": { - "name": null, - "description": null + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" }, "3": { - "name": null, - "description": null - }, + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_sntlla_2": { + "1": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "2": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "3": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "4": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "5": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "6": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "7": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "8": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "9": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + }, + "10": { + "name": "'Witch's Tears'", + "description": "Attack Range <#ba.vup>expands, Attack Interval <#ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for <#ba.vup>{'{'}attack{'@'}cold{'}'} seconds and dealt <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} of Santalla's ATK as Arts damage" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Deals <#ba.kw>AOE Arts damage" + } + }, + "modules": { + "uniequip_001_sntlla": { + "name": "Santalla's Badge", + "description": "Operator Santalla has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_sntlla": { + "name": "Ice Brazier", + "description": "Santalla downs the blue-burning shot in one gulp, and lets out a puff of ice-cold snowflakes.\nThe heat and power of it take her by surprise.\nIt's not the kind of alcohol they have in Sami.\nIt wasn't too long ago that she left, and she hasn't quite settled in with the people aboard Rhodes Island. If it weren't for her Oripathy flareup demanding rest, she wouldn't even have stayed here this long.\nLet alone be sitting in a bar, drinking a house cocktail.\nIn the seat next to her arrives an unwelcome patron, an Ursine.\nHe greets her in a lively manner, treating her as not one bit the outsider.\nOf course, to Santalla's ears, it's just an uncouth Ursine talking to himself.\nShe's promised not to actively assault any Ursine aboard Rhodes Island, but that doesn't mean she's happy about it.\nAnd so, in short order, the air around her plummets a few degrees.\nThe Ursine notices something, shuts his mouth, orders a grape juice, and offers to treat her to another house drink.\nShe doesn't accept.\nThe bartender serves up, and the instant the cocktail leaves his hand, the glass of flame becomes a glass of ice.\nThe Ursine withdraws the cocktail from Santalla's patch of the counter, and starts pondering how to thaw it back into a drink.\nIt's a headscratcher, for sure. Especially with the shaman next to him steadfastly focused on keeping it below freezing.\nAn ordinary encounter has become a wrestling match.\nAn Ursine who wants to break the ice, and a Feline stubbornly sealed within it.\nThey fritter away at this for a good while, to the point that all the regulars have left the bar, which itself is about to shutter for the evening.\nUltimately, the frozen drink is taken away just so the two of them will get out of there.\nThe silent battle rests, for now.\nWithout a word, Santalla moves to leave, but the 'Ursine' suddenly calls her to a stop—with a very, very familiar voice.\nIt's her very first friend aboard Rhodes Island. An operator. A Feline.\nSantalla looks back, only to find the disguise freshly removed, and a pair of Feline ears sticking out.\nShe had feigned her gender, personality, and even her race. Santalla knows this is her specialty, but she doesn't take kindly to this sort of prank.\n'So, you would've drunk it if it were me?' A cocktail gets pulled out of nowhere, blue flames dancing atop it to boot.\n'If I were an Ursine, we'd never even have become friends?\n'Does that sound like you, Santalla? You'd take all the pain you suffered at the hands of a nation, and project it onto a kindly stranger just because they've got a pair of fuzzy round ears?'\nSantalla thinks to rebuke her friend for just glossing over that entire farce, but on seeing that mop of sweat-slicked hair, it dawns on her just how she's acted all evening, and she holds her tongue.\nHer hostility is not so easily pacified, but at the same time, she is a reasonable person.\n'Want some?' The Feline gulps half the cocktail and belches out blue flames, then motions to pass the remaining half to Santalla.\nSantalla accepts it, and downs the rest.\nWhen she does open her mouth again, the briefest bright firelight flashes into the air.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "<#ba.kw>Reduces Deployment Cost", + "overrideDescription": "Deals <#ba.kw>AOE Arts damage" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "<#ba.kw>Reduces Deployment Cost", + "overrideDescription": "Deals <#ba.kw>AOE Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Born of the Biting Cold", + "description": "After being deployed for 15 seconds, this unit gains +18{'%'} ATK and Status Resistance" + }, + "5": { + "name": "Born of the Biting Cold", + "description": "After being deployed for 15 seconds, this unit gains +21{'%'} <#ba.talpu>(+3{'%'}) ATK and Status Resistance" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "<#ba.kw>Reduces Deployment Cost", + "overrideDescription": "Deals <#ba.kw>AOE Arts damage" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Born of the Biting Cold", + "description": "After being deployed for 15 seconds, this unit gains +20{'%'} ATK and Status Resistance" + }, + "5": { + "name": "Born of the Biting Cold", + "description": "After being deployed for 15 seconds, this unit gains +23{'%'} <#ba.talpu>(+3{'%'}) ATK and Status Resistance" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_single_power<000>": { + "name": "Born of the Biting Cold", + "description": "When this Operator is assigned to a Dormitory, restores <#cc.vup>+0.55 Morale per hour to all other Operators assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a <#cc.kw>Sami Operator, further increases Morale restored by <#cc.vup>+0.45" + }, + "train_spd_power<000>": { + "name": "Snowpriest Candidate", + "description": "When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed <#cc.vup>+10{'%'} for each <#cc.kw>Sami Operator in the Base (excluding Assistants, caps at <#cc.kw>3 Operators)" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Santalla\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Sami\n[Date of Birth] Mar 19\n[Race] Feline\n[Height] 170cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent" + }, + "2": { + "title": "Profile", + "text": "A Sami tribal shaman, formerly in self-imposed exile. After her Oripathy symptoms were alleviated, she adopted Rhodes Island as her tribe and began a new life.\nShe is adept at controlling the wind and snow, and can move freely even in low-temperature environments and through storms with extremely low visibility. Those who do not understand Sami have fearfully labeled her a Witch." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10{'%'}\nHer left eye is severely diseased and has completely crystallized, but the organ continues to function.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOripathy infection has persisted for a long time now, and the prognosis is not very good. However, she has recently been cooperative with the treatment, and her condition has stabilized.\n\n'Wait, did she just say she can still see through that crystallized eye?' ––Anonymous medic operator" + }, + "4": { + "title": "Archive File 1", + "text": "Santalla rarely shows up at Rhodes Island, preferring to walk alongside the wood and stone of nature rather than be confined between sheets of metal. She normally operates within the borders of Sami, and is responsible for certain types of field missions in that area, such as guiding operators who aren't familiar with the region and bringing Oripathy patients from Sami to Rhodes Island for life-saving treatment. While it sounds perfectly ordinary for operators from Sami to work there, the statistics from HR show that among all our operators, those from Sami are the least willing to leave their place of birth to work in the first place. Some believe that this is an issue common to the people of Sami, particularly those from the central or northern regions. They feel uncomfortable as soon as they are separated from the environment they are accustomed to. And to a certain extent, this is true. Sami culture has too little in common with the rest of Terra, and their understanding of the lands beyond their border is confined to what they've gleaned through trade with Ursus and Columbia. After being exposed to the outside for the first time, only to have everything they have ever known completely subverted by living there, it is quite natural to want to quit and return home to work in Sami. Santalla also understands this, which is why whenever she is stationed on the landship, she can usually be found attending classes with the children. While others scribble in their notebooks, she makes etchings into a wooden board. She rarely speaks—which can come off as quiet and calming—but in reality, she simply doesn't want to call unnecessary attention to her Sami accent. In other words, she doesn't wish to speak with an accent, as she sees it as disrespectful towards other languages. Only a few have been fortunate enough to hear her speak freely, without that burden. Currently, Santalla is a caring, warm, and gentle speaker as well as listener, but fewer still know how hard-headed she was before she came to Rhodes Island, and before she became an operator." + }, + "5": { + "title": "Archive File 2", + "text": "Very few know that Santalla is the same 'Witch' who haunts the border between Sami and Ursus, causing untold headaches to the Ursine authorities. Her actions used to border on hysterical: lashing out against the Ursine people at all costs, and not even noticing the damage that Originium was doing to her body. When one of our operators happened discover her while on a field mission in the area, she had already been unconscious in the icefield for quite some time.\nSantalla never imagined that she would be rescued by an outlander, but there was no denying the obvious fact. She pledged unconditionally to repay her savior for their kindness, but the outlander—an operator of Rhodes Island—proposed that she leave Sami and come to us for Oripathy treatment.\nShe had never been far from Sami, and had no knowledge of the situation outside. At first she instinctively refused, but upon remembering the promise she just made, she reluctantly boarded the metallic landship along with her rescuer.\nSantalla initially had a difficult time getting accustomed to life at Rhodes Island. For one thing, she was not used to living inside a steel giant. For another, the ubiquitous presence of people from Ursus made her feel instinctively threatened. Her homeland had been destroyed by an Ursus invasion, but the Ursine here greeted her as if nothing had happened. Had she not agreed to refrain from attacking them on her first day of treatment, she may well have gotten into a fight.\nHowever, what Santalla never expected was that she would once again be able to experience the warmth of trust and friendship on this vessel of cold steel. Although her heart still sought to reject everything that was not of Sami—such was the cruelty of Ursus's violence and the prejudice of the tourists who deemed themselves superior—when she set those things aside to truly look at the various people on Rhodes Island in an objective light, she began to realize that she was no different from any of them. They were also people who could suffer, tormented by illness. They were also struggling to survive in a harsh world. They could also vent their emotions onto others because they did not understand, did not want to understand, or would even impose their own pain upon others. This kind of narrow-minded and selfish mentality was not something that she, as a Samifjod or as a shaman, should have.\nSo she put aside her resentment and prejudice and tried to change. Her friends took notice of her efforts, and picked a suitable time to gift her a custom-made outfit. After that, she slowly became the person we know today." + }, + "6": { + "title": "Archive File 3", + "text": "Santalla's tribe, 'Colddeath,' once existed on the border between Sami and Ursus, in a forested area near the icefield's entrance. Due to the harsh environment, the tribe had a tradition of leaving some of their newborns behind. Santalla was originally meant to be one such abandoned child, left to be scavenged by some wild beast, but just as she was about to be thrown out into the wilderness, a gust of wind happened to blow across the branches of the tribe's old tree, catching the cloth wrapped around her. Thus, her fate of death was reversed by the dead tree. Her tribe regarded this accident as Sami's will, so they brought her back and her parents continued to raise her. When her parents lost their lives during a hunt, the tribe's Snowpriest personally took her in, teaching her the tribe's shamanic heritage as well as Originium Arts. At the time, everyone believed that when she grew up, she would become the new Snowpriest and leader of the clan.\nHowever, things rarely go as planned, and blizzards from the north continued to ravage the forest. If they tried to cling to their land, they would suffer disaster, but if they left the old tree behind, they would become the laughingstock of Sami's tribes. Eventually, the tribe was forced to split into two: one group moved south to find another woodland more suitable for survival, while the other stayed behind to guard the old tree to the very end.\nSurvival trumped faith, however, and most people ultimately followed the Snowpriest and left the tree. Only Santalla and a handful of devout believers remained behind. Those who stayed built a camp around the old tree, and Santalla used her Arts to control the direction of the blizzard, guiding the wildest winds elsewhere in order to ensure the tree's safety. Her life began with this tree, and thus, she was ready to let it end with the tree as well. She had contemplated all possibilities, but what she never anticipated was for Ursus to suddenly arrive and claim the land as their own. Everyone else was slaughtered for refusing to leave or surrender, and only Santalla, who happened to be out on patrol at the time, managed to escape. When the Ursus border guards tried to encircle her, she summoned a blizzard to engulf everything. The Ursine slew her people, so she harnessed nature to do the same to them. Amidst the flurry of snow and wind, a crazed Ursus soldier impaled her eye with an Originium spike, cursing her with the pain and suffering of Oripathy. But to her and her alone, it was no more than another piece of tinder to fuel her endlessly burning rage. Since then, she started to haunt the Ursus border and hunt down all Ursine targets in sight, granting her the epithet of Witch by the people of Ursus, as well as a large bounty on her head.\nAnd her hatred has yet to melt." + }, + "7": { + "title": "Archive File 4", + "text": "Santalla has had too many encounters with death. Her own, her parents, her friends in the tribe, the old tree itself, and even her enemies.\nAnd there will be more death awaiting her in the future. She was born to walk alongside it.\nAs much as she wished to deny this fact, as much as she might struggle, such efforts were destined to be in vain.\nEven when her reason was swallowed up by hatred, only then was she ready to accept that truth.\nHad it not been for the help of her new friends and Rhodes Island, she may very well have continued her slaughter after waking up from the pain. Until Oripathy took her completely, until she was captured and executed by Ursine authorities, or until she herself became a 'frozen monstrosity.'\nSami's weather was so frigid, so icy, that whatever warmth remaining in her heart was carried away by the wind, turning her into a block of ice that knew nothing other than to cast her cold gaze upon others.\nSo, when Santalla saw Amiya smiling amicably as she shook hands with her, when the children next to her asked her about the meaning of certain words, or when she was offered candy sweeter than honey from the hands of others––\nWhen she once again carves out foldartals for others, or finishes sipping all the wine in her glass, or falls asleep without any worries...\nWhen her passion for living melted through the ice, she was finally able to understand that it was not death that followed her, but rather, her past.\nIt, too, had experienced the warmth of life, but unfortunately, light and warmth cannot persist on this land forever.\nAs such, it turned into memories and symbols, remaining only upon wood and paper.\nWhat it wished to leave behind was not the pain and regret of loss. On the contrary, it yearned to rediscover the warmth and beauty of the past.\nAnd now, Santalla's eyes are open, and she will continue living the same way.\nBecause the past is the present and the future." + }, + "8": { + "title": "Promotion Record", + "text": "Santalla's crystallized eye is a malediction placed upon her by an Ursine.\nShe originally thought that the Originium spike that punctured her eye would kill her, or at least completely rob her of her vision in that eye.\nBut neither happened.\nThe crystals gradually came together and formed a new eye.\nOf course, the land seen through that eye is something altogether different and alien.\nWhatever appears before that eye, living or dead, emits information about everything except its appearance.\nAll the time, without exception.\nThe training she received as a shaman had taught her to look beyond appearances. However, what her new eye did was not a more comprehensive form of observation–\nBut rather, reception.\nOf information convoluted, complex, and endless.\nAfter conversing with the highest ranking member of the Medical Department, Dr. Kal'tsit, the latter provided her with a way of dealing with the problem.\nOriginium does not simply multiply endlessly until it destroys the body.\nSometimes, it assimilates the organ, completely crystallizing it but retaining its original function. But this transformation often places a heavy burden on the brain.\nKal'tsit offered two solutions.\nFirst, render it ineffective through the regular injection of drugs, a process not significantly different from using medication to inhibit the growth of Oripathy.\nSecond, use Arts to organize the overflow of disordered information to allow the brain—ie: the body's information processing terminal—to ignore, filter, and finally adapt to the redundant information sent by the Originium organ.\nUltimately, Santalla decided on the second option.\nShe still remembers that sense of paradoxical understanding she felt when her eye saw those foldartals, that old tree, and those demons.\nIf it could truly elucidate Sami, understand the demons, or even comprehend the entirety of this land...\nThen, would Sami's dilemma finally be resolved?\nThe Originium eye continues to receive information from the outside world.\nBut there are no answers to be found there." + } + } + } + }, + "typhon": { + "name": "Typhon", + "appellation": "", + "description": "Attacks the heaviest enemy first", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "ATK +34" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Sharp as a Beast's Fang", + "description": "Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 40{'%'} of its DEF (each attack increases the DEF ignored by 5{'%'}, additive). This bonus is lost when no attacks have been made within 3 seconds" + }, + "E2-L1-P1": { + "name": "Sharp as a Beast's Fang", + "description": "Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50{'%'} of its DEF (each attack increases the DEF ignored by 10{'%'}, additive). This bonus is lost when no attacks have been made within 8 seconds" + } + }, + "2": { + "E2-L1-P1": { + "name": "Heavy as the Swamp's Mire", + "description": "When damaging an enemy for the first time while a skill is active, ATK increases to 160{'%'} and Slows targets for 3 seconds" + }, + "E2-L1-P5": { + "name": "Heavy as the Swamp's Mire", + "description": "When damaging an enemy for the first time while a skill is active, ATK increases to 170{'%'} <#ba.talpu>(+10{'%'}) and Slows targets for 3 seconds" + } + } + }, + "skills": { + "skcom_quickattack<3>": { + "1": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "2": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "3": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "Swift Strike γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_typhon_2": { + "1": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "2": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "3": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "4": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "5": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "6": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "7": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "8": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "9": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + }, + "10": { + "name": "Order of the Icefield", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires off <#ba.vup>2 arrows (prioritizing different targets), and has a <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} chance of stunning targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds\n<#ba.rem>From second activation and on, this skill has unlimited duration" + } + }, + "skchr_typhon_3": { + "1": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "2": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "3": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "4": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "5": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "6": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "7": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "8": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "9": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + }, + "10": { + "name": "'Eternal Hunt'", + "description": "Immediately marks a target within range, Attack Interval <#ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'} hits of <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'} ATK as Physical damage and stunning targets hit for <#ba.vup>{'{'}attack{'@'}s3_stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}s3_trigger_time{'}'} ammo and the skill ends when all ammo is used (Can manually deactivate skill)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks the heaviest enemy first" + } + }, + "modules": { + "uniequip_001_typhon": { + "name": "Typhon's Badge", + "description": "Operator Typhon has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_typhon": { + "name": "Ammadikshu", + "description": "Bundled up in felt caps and scarves covering half their faces, the married couple come to a stop and cautiously, respectfully, withdraw the bloody beastmeat from their luggage. They drip the blood onto the tree root, and drape the meat atop a branch. Thereafter, they let out a string of perfunctory syllables, ones that even they don't know the meaning of.\nNot far away, their daughter skips about on her feet. She'd want to hold onto her parents' hands, but today her own hands are occupied. It's her first time headed outdoors with her own weapon, like the grownups do. She remembers how her parents taught her that to take up a weapon is to fight, and fighting demands she be vigilant at all times, so she always keeps her bow in hand, arrow nocked on string.\n'We have to teach her these things,' she hears her mother say. 'Teach her how to draw her bow, sharpen her knife, lay her traps. Teach her not to fear, to have the skill to meet any battle... That's the only way she'll survive. There'll come a day when they find out we're Sarkaz. Nowhere accepts the Sarkaz.'\n'Listen... you promised me we'd never go back to our old lives.' That's her father's voice. 'And... you promised her. Don't you remember? There was a rainbow that day. You watched as I ran into the forest with a kneeplate, to try and catch it with.'\n'She wasn't born yet then... oh, never mind.' Her mother's voice becomes soft, tender. 'I'll teach her, but I'll pray too, even if it's absurd for a Sarkaz to pray for the blessings of Sami. So long as they don't find us deserters...'\nTheir voices gradually fade, for the girl has her attention drawn by a roughly hewn wooden carving to a side of the path. She knows that where it points to will be a hollow filled with wonderful things, and that when her parents run out of something at home, and can think of no solution, they search for hollows like those. She wants a knot in rainbow colors, and so she follows the pointed direction, squeezing through the gaps in the trees, freeing one hand to collect berries along the way, plus some pretty stones, all of which she tosses into her quiver, preparing to exchange with the hollow.\nEventually, unwittingly, she has entered the thicket where the wild beasts lie in wait.\n......\nIn later years, the Sarkaz girl forgets all she experienced in childhood. Forgets how her parents called her name as they searched for her, forgets the colors of the knot on her wrist when she lifted her hands to surprise them.\nAnd she forgets, too, her parents' reaction.\n'You see, you see how it was she survived...' The man calls his lover near, all the while pointing at her quiver, incredulous.\nAnd so the Sarkaz couple sees that at the bottom of the tiny quiver, there lies the damp trace of melted snow.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <#ba.kw>115{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <#ba.kw>115{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Sharp as a Beast's Fang", + "description": "Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 55{'%'} of its DEF (each attack increases the DEF ignored by 11{'%'}, additive). This bonus is lost when no attacks have been made within 8 seconds" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "When attacking a heavy enemy (weight 3 or greater), ATK increased to <#ba.kw>115{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Sharp as a Beast's Fang", + "description": "Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60{'%'} of its DEF (each attack increases the DEF ignored by 12{'%'}, additive). This bonus is lost when no attacks have been made within 10 seconds" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&sami<000>": { + "name": "Icefield Navigation", + "description": "When this Operator is assigned to the Reception Room, increases Clue search speed by <#cc.vup>+10{'%'}, and when assigned together with another <#cc.kw>Sami Operator, increases Clue search speed by an additional <#cc.vup>+5{'%'} while self Morale loss per hour <#cc.vdown>+0.5" + }, + "train_spd&profession3<170>": { + "name": "Combat Techniques: Besieger", + "description": "When this Operator is assigned to be the Trainer in the Training Room, <#cc.kw>Sniper Operators' Specialization training speed <#cc.vup>+30{'%'}; if the trainee's Job Branch is <#cc.kw>Besieger, training speed will be further increased by <#cc.vup>+45{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Typhon\n[Gender] Female\n[Combat Experience] 9 Years\n[Place of Birth] Sami\n[Date of Birth] Feb 1\n[Race] Sarkaz\n[Height] 155cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Typhon, a Sarkaz active in Sami, considers herself a hunter and has both the knowledge and skills to deal with the dangers of Sami's natural environment. At Operator Magallan's invitation, she is currently cooperating with Rhodes Island and assisting in our affairs in Sami and the endless icefields." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3{'%'}\nA small amount of Originium crystals can be seen on Typhon's body.\n\n[Blood Originium-Crystal Density] 0.19u/L\nEven though she has been active in the wilderness for quite some time, Typhon's infection status is remarkably stable, and it seems she has been taught relatively comprehensive protective measures.\n\nShe's actually an Infected, huh... Or rather, as she put it, 'it's normal for a Sarkaz to be Infected.' If anything, what most tugged at the heartstrings of everyone at Medical was the matter-of-fact way she said this." + }, + "4": { + "title": "Archive File 1", + "text": "Among Rhodes Island's operators, there are no shortage of self-described hunters who've spent years in the wilderness, but Operator Typhon is different from others we've met wandering outside the confines of civilized settlements. She is also unlike the Samifjod who make a living through hunting. Typhon herself seems somewhat aware of her uniqueness, but while she repeatedly tells us not to touch her weapon, she cannot clearly explain why. As such, we have conducted focused combat testing on her.\nThrough her bow and arrows, she utilizes relatively ancient Sarkaz Arts. We have seen similar Arts in Valarqvin, who was travelling with her. However, the latter has a clearer understanding of the nature of these Arts, while Typhon primarily harnesses them to reinforce her arrows. Later, we discovered some very unusual data in the test records. After repeated rounds of testing under controlled conditions, the recorder was finally able to confirm that, even without the aid of Originium Arts, the arrows she shoots from that eye-catching black bow cause small distortions in the surrounding space. Though extremely difficult to discern with the naked eye, these anomalies were picked up by our precise instruments.\nDuring follow-up conversations, we learned that Operator Typhon hunts not only wild beasts, but also what the Samifjod refer to as 'disaster,' as well as helping tribes deal with the assorted abnormal phenomena caused by said disaster. Since the behavioral logic of these 'disaster' is unlike that of any biological lifeform seen on the continent of Terra, she has naturally developed unconventional combat methods. But by her own account, despite being utterly alien to us, these anomalies are just an enemy that every Sami warrior must face.\n\nOf course, Engineering is super interested in her weapon. Doesn't her repeated insistence not to touch it just make you more curious? Too bad she never lets down her guard. Just imagine sneaking into the lounge while she's napping, only to be caught by your ankle in the darkness... Terrifying. We also tried tricking her into doing a physical examination before a combat test, so we get to it while she was away from it, but the slap on the shoulder I got from Kal'tsit was even more terrifying!\n––Engineering Department, Closure\n\n[Classified Log]\nTouching Operator Typhon's weapon is forbidden. The essence of its pitch-black appearance is the overwriting of physical matter by the projection of demons onto real space. Or as the Samifjod more commonly put it, 'contamination.'\nThe peculiarities of this weapon, combined with the ancient Sarkaz Arts she uses, allow her to effectively curb this demonic contamination. The nature of the repellant effect she exerts is completely different from the level of resistance offered by Sami's warriors.\nThis is a warning to those who can see it, Doctor. When confronted with a threat of this magnitude in the Infy Icefield, you cannot rely on comprehensive preparations to ready yourself mentally. Rather, you must first be mentally prepared to even recognize it.\n––Kal'tsit" + }, + "5": { + "title": "Archive File 2", + "text": "Our expedition teams have already brought back many stories about Sami. These tales inevitably generate a degree of prejudice: writing off Sami as a backwards, ignorant, and uncivilized region; the belief that once the locals are exposed to the technological marvels of modern society, they will be as astonished as primitive humans obtaining fire for the first time; or the notion that technology can be put on equal footing with nature. That the latter grants us power to compete against the miraculous workmanship of nature, and that all the conservatives who cling to nature will be inevitably resistant towards technological progress.\nTaking into account the experiences of Operator Qanipalaat, Rhodes Island has carefully designed a special guidance process when welcoming partners from Sami. As a result, when Typhon had to work with other operators here, or 'southerners,' as she refers to them, the intense friction and clash of cultures we anticipated did not occur. For example, when she happened to walk in for the first time, she merely pointed at a couple of photos on the electronic file record and suggested that I change positions before leaving.\nIt's clear that this is in part due to Columbia's influence on Sami. Much of Terra's most cutting-edge technology is already visible to the people there. However, the Columbians' expansion, centered around tourism and exploration, has currently only reached a select few areas in southern Sami, and without active cross-pollination, it is unlikely that any Samifjod would understand how to use these things to the extent that Typhon does.\nOf course, she is also not some gifted, natural-born scholar of 'modern civilization.' She is simply curious, and harbors the belief that she should seek out knowledge broadly: accepting without question everything that happens before her eyes and applying her own experiences to understand it. In truth, it is not uncommon for Samifjod to take the initiative to reach out to other lands, nor is it uncommon for them to matter-of-factly accept what happens there. Columbian engineers like to think of themselves as bringing light to the people of Sami, but the joy they show in technology may be no different to them than plucking a delicious fruit.\nWhen asked her opinion on the matter, Typhon simply replied, 'everything grows from nature.'\n\nTo be honest, it's probably best to just go along with her. If you try anything funny, she'll slap your hand... Hurts pretty bad, too. I've learned my lesson. So right after she repeatedly stressed to me how much the Samifjod respect trees, I had to go to the Convalescent Garden to help prune the branches, and I spent a whole week terrified of running into her.\nWhy only a week? Well, because after that, I found out that she was helping out at the Garden too, haha!\n'This is the only way for trees to grow on this tiny patch of southern soil. You can't help having rules like yours.' Indeed, she's completely right... Later, I came to understand that she considers herself something like a host while in Sami. When we were there, she needed to teach us about their rules and customs, but when she left and it was her turn to be the guest, she needed to learn OUR rules. It's also like this in Sami itself, where every tribe is different. She was probably already used to accommodating differences.\n––From a field operator sent to Sami on a mission" + }, + "6": { + "title": "Archive File 3", + "text": "Many of Typhon's habits are clearly taken from her foster mother, Valarqvin. She was educated in matters pertaining to Originium Arts, and as a result of Valarqvin's extensive pursuit of all knowledge, she developed an interest in all things new. But beyond that, she has also been deeply influenced by Valarqvin's auguries and understanding of fate. Very occasionally, she will display a kind of optimism rooted in stoic acceptance rarely seen in girls her age, allowing her to handle even highly stressful situations with composure.\nHowever, the two are not as tight-knit as we had imagined. At least according to Typhon, she doesn't actually spend much time with her. Perhaps because she had already developed her survival and combat skills by the time Valarqvin became her foster mother, Valarqvin has often been absent without telling her where she was going. This has been happening for as long as Typhon has had clear memories. She was left alone in the darkness to figure out the structure of the Cyclops's cave, and had to find the way out on her own to return to the Sami wilderness.\nFor a hunter, all of Sami is the environment she belongs in, and the Cyclops's cave was but one place to sleep. As such, she has never used the term 'home' to refer to Valarqvin's abode, nor does she call her by anything other than her real name. Day after day, she confronted the dangerous icefields, accumulating the skills to hunt and survive. Yet during this time, she also accumulated all sorts of questions. She would return to the cave with these questions, and if she was lucky enough to catch Valarqvin before she left, she would receive patient and detailed answers from the knowledgeable Cyclops.\n\n'Well, of course she knew that I wanted to go to Rhodes Island to work with you all. She also told me that Maggy would run into some rampaging rockhorns that would overturn our car, and that along the way, there'd be Columbians looking for trouble. And because we were well-prepared, these were all hardly a bump in the road. But she normally doesn't bother telling me that much. Maybe she's really worried about me this time.'\n'Hmm... Why would it be weird for her to worry about me? Well, even if she is, it's not like she needed to follow me to Rhodes Island.\n'She has her own prophecies to follow, and it's nothing you need to worry about. You get used to it.'" + }, + "7": { + "title": "Archive File 4", + "text": "If it weren't for a few meddling senior operators who grabbed Typhon to get to the bottom of things, we would likely never have realized that her childhood memories are almost completely blank. While she knows that Valarqvin is now her foster mother, she has almost no recollection of her biological parents, not even a vague inkling of what they looked like. All she knows is that she used to live with them before the attack. She remembers a hut far away from the Sami tribes, hidden deep in the forest. The fire always burned brightly in that hut, casting two blurry shadows on the wall. She remembers sitting to the side, taking in that warm scene. Everything else, she learned later from Valarqvin, such as that her horn ornaments and giant bow were left behind by her parents. When Valarqvin rescued her, she initially thought that the contaminated weapon needed to be disposed of, but the young Typhon refused to let go of it, even in her coma.\nTo this day, Typhon still has nightmares from time to time. In these nightmares, she turns into various small, helpless beasts, hunted by shadows so enormous they eclipse the very horizon. Time and again, she sees her nest destroyed, leaving only the bones of her loved ones behind. At first, we analyzed this from the perspective of modern medicine and thought she might have selectively blocked off parts of her memories due to trauma, so we tried to get her to open up. Out of a longing for her parents, she said that she would be glad to recover her memories, and was not afraid of the pain that might come from uncovering such traumatic experiences. So after obtaining her consent, we began conducting preliminary examinations. Unfortunately, we discovered that she did not suffer from selective amnesia, but rather an impairment of memory function from a type of rare brain trauma, which was almost certainly caused by a 'disaster' undetectable to our medical instruments. At Dr. Kal'tsit's orders, we stopped looking into her case any further.\nIn any event, Typhon is now living a comfortable life. While she has never viewed her memory loss as something abnormal, she still misses the warmth of her forgotten parents. In contrast to how most of Terra views life and death, the Samifjod see it as nothing more than the physical form's cessation of movement. By performing certain rituals, the soul can continue to walk freely through the lands, making it possible to meet with ancestors. This belief makes them significantly less afraid of death, as well as easing the pain of separation. It is with this mentality that Typhon roams the wilds of Sami—she believes that somewhere out there, her parents are always watching over her." + }, + "8": { + "title": "Promotion Record", + "text": "When a beast cub witnesses the death of its parents, it will come back to seek revenge as an adult. Even an herbivore may gouge a gaping wound in the stomach of a predator.\nTyphon has been silently preparing for that day for a long time now. She followed the most seasoned hunters and imitated their techniques. She hid in the cracks between rocks to peek at the northern warriors' drills, and she sought out knowledge from Arges. Perhaps only Arges saw the great determination hidden within this child, and as always, the Cyclops did not stop her.\nFinally, one last problem remained before her: how would she locate her enemy?\nShe thought it would take a long, long journey, but in reality, she found it the moment that idea was born.\nOr more accurately, it was her enemy that found her, as she felt an unusual weight from the bow on her back.\nFollowing this 'feeling,' Typhon tracked down the demon-contaminated beast for the first time, and began to regard hunting it as her duty.\nAnd that battle is still not over." + } + } + } + }, + "valarqvin": { + "name": "Valarqvin", + "appellation": "", + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental Damage", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -10 sec" + }, + "4": { + "description": "DP Cost -1" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "The One Who Reveals", + "description": "During [Expeditioner's Jǫklumarkar], attacks deal an additional 15{'%'} of ATK as Necrosis damage" + }, + "E2-L1-P1": { + "name": "The One Who Reveals", + "description": "During [Expeditioner's Jǫklumarkar], attacks deal an additional 30{'%'} of ATK as Necrosis damage" + } + }, + "2": { + "E2-L1-P1": { + "name": "The Reclusive One", + "description": "ATK +6{'%'}, ASPD +6" + }, + "E2-L1-P5": { + "name": "The Reclusive One", + "description": "ATK +7{'%'} <#ba.talpu>(+1{'%'}), ASPD +7 <#ba.talpu>(+1)" + } + } + }, + "skills": { + "skchr_threye_1": { + "1": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "2": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "3": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "4": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "5": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "6": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "7": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "8": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "9": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + }, + "10": { + "name": "Before All I See Collapses", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Arts damage and <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage\n<#ba.rem>Can store {'{'}cnt{'}'} charges" + } + }, + "skchr_threye_2": { + "1": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "2": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "3": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "4": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "5": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "6": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "7": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "8": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "9": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + }, + "10": { + "name": "After All I See Has Withered", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attacks hit 1 additional target, and each attack additionally deals <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of ATK as Necrosis damage" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental Damage" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&bd<000>": { + "name": "Foresight", + "description": "When this Operator is assigned to the Reception Room, increases Clue search speed by <#cc.vup>10{'%'}, and when assigned together with <#cc.kw>Typhon, increases Clue search speed by an additional <#cc.vup>15{'%'} while self Morale loss per hour <#cc.vdown>+0.5" + }, + "meet_spd&bd<010>": { + "name": "Pilgrimage to the Future", + "description": "When this Operator is assigned to the Reception Room, increases Clue search speed by <#cc.vup>10{'%'}, and when assigned together with <#cc.kw>Typhon, increases Clue search speed by an additional <#cc.vup>15{'%'} while self Morale loss per hour <#cc.vdown>+0.5, and increases the likelihood of obtaining clues that are not on the Clue Board" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Valarqvin\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sami\n[Date of Birth] No exact date provided\n[Race] Sarkaz\n[Height] 188cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent" + }, + "2": { + "title": "Profile", + "text": "Operator Valarqvin belongs to a Cyclops tribe that lives in seclusion in the Wintertooth Mountains and is said to have the ability to see into the future.\nFor the foreseeable future, she is proactively seeking partnerships with as many parties as possible, and has currently reached an agreement with Rhodes Island to provide assistance in matters related to Sami and its northern icefields." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5{'%'}\nOriginium crystals are prominent on the body's surface.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Valarqvin has a keen sense of self-preservation and the requisite knowledge to do so. However, if she follows the path she has recently laid out to Rhodes Island, then it is very likely that her BOCD will be on the high side." + }, + "4": { + "title": "Archive File 1", + "text": "Historical records have always left the Sarkaz tribe of the Cyclopes shrouded in mystery. In modern times, some even believe their deeds to be nothing more than myths or legends, tall tales born from misunderstandings. With the exception of the memories passed down through the Sarkaz, the last written record of the Cyclopes in the nations of Terra appeared about a hundred and ten years ago. Afterward, they disappeared completely from the public eye. Even though Rhodes Island knew that the Cyclopes had foretold the firestorm that would engulf Londinium, none of them were witnessed appearing during the conflict itself.\nWhich is why when Valarqvin took the initiative to reach out to Rhodes Island and even expressed her desire to work together, the news was met with astonishment even by Sarkaz familiar with the Cyclopes. Astonishment, but also deep concern. Curiosity and joy were the furthest things from anyone's minds.\nWhat the legends say about the Cyclopes have largely proven true—they can indeed foresee the future, and what they see are usually visions of doom.\n\n[Classified Log]\nWhat we witnessed in Chernobog can to some extent elucidate the true nature of the Cyclopes' visions. Either through perceptions incongruous with reality, or through collective emotions brought about by currently unfolding events, certain large-scale prophecies will course through the entire long history of the Sarkaz lineage, and sometimes cause history itself to converge around them. This has given the Cyclopes a terrible reputation even among the Sarkaz. However, the reality is that is not what a Cyclops sees.\nAlthough their foresight does fall within the scope of Originium Arts, a more accurate description would be an 'innate sensitivity' rather than an active use of 'Arts.' It is in essence still a comprehensive deduction derived from the collective memory of the Sarkaz, but the cognitive tendencies shaped by the race's long suffering may be why the Cyclopes tend only to foresee miserable fates. However, an overwhelming majority of their visions are arbitrary, fleeting, fragmented, chaotic, and illogical. The Arts they spend a lifetime mastering are simply a means to interpret them.\nDo their prophecies always come true?\nEven if they have, one after another, my opinion has not changed since Chernobog." + }, + "5": { + "title": "Archive File 2", + "text": "Valarqvin's purpose is extremely clear: to combat the threat looming before Sami, she is willing to cooperate with anyone who can spare concern for the country and the endless icefields.\nBecause her behavior is quite inconsistent with the impression given by the normally reclusive Cyclopes, Rhodes Island carefully inquired into her past experiences cooperating with others, as well as her recent actions before making contact with us. What she told us was astonishing, and her vast knowledge of the outside lands was enough to prove that it was not entirely fabricated. Over the last decade, she has been all across the wilderness. She has worked with Columbian scientific expedition teams as a guide, joined Yan's Tianshi in the icefields to exchange what information they had gleaned about the demons, and even managed to lure an Ursine army to the site of an attack out of concern for the vile contamination encroaching on their borders...\nHowever, her narration suddenly ended there. Next, before the Rhodes Island operator could respond, she wrapped things up on her own: 'I admit, the way I have used others in the past has not always been as respectful as my current request for cooperation with Rhodes Island. Please forgive me, as fate will show no mercy.'\nNeedless to say, the ideals of the Cyclopes as well as their code of conduct have drawn her much criticism, but the people most at odds with her are her closest neighbors, the Elafia of Sami, who find her violation of said code most objectionable. In Sami, the Cyclopes living in seclusion in the Wintertooth Mountains are treated much like any other tribe, peacefully following their own traditions while still a part of Sami culture. However, as the rifts in opinion among the various Sami tribes have become more and more apparent in recent years, it has become increasingly difficult for people to stomach the interference of the Cyclopes. The Sami warriors have immense pride in their duty of protecting the northern front; they do not trust outsiders, nor do they believe that their duty—passed down from generation to generation—needs to be shared with anyone else. They also understand the Cyclopes, and know that what drives Valarqvin to reach out to everyone cannot be a good omen.\nWe should always keep in mind that this solemn and sincere messenger of fate may well be hiding something from us. Her true nature may be that of a madwoman, an opportunist, or someone harboring the resentment of the Sarkaz and seeking vengeance. But even so, she truly is trying to draw more eyes towards the northern icefields, hoping to muster enough forces to cross that chasm, and Rhodes Island happens to share her vision in that regard. That alone is sufficient basis for cooperation." + }, + "6": { + "title": "Archive File 3", + "text": "The Cyclopes are a pessimistic race.\nBut they are not born that way. Almost every Cyclops has challenged the fate they foresaw, and tried to prevent some disaster or death only to discover in the end that their own actions contributed to it, or ushered it in sooner. As a result, it has become a tacit rule among the Cyclopes to avoid interfering with anything outside and instead focus on what they need to do internally as a people.\nAs for the young Cyclops Valarqvin, she was only fulfilling the duty entrusted to her by fate that day, tracking the traces left by the demons upon the frozen soil. The Cyclopes have been observing and fighting this threat for a long time: cleaning up ruins, controlling the spread of contamination, and preventing innocent people and beasts from falling prey. Those were the things within her power.\nBut she saw a survivor, seriously wounded by a demon and on the verge of transforming.\nWhat she saw was not guided by fate. She had never seen that child before then, and after that moment, decided that she would not stand by and look on any longer.\nShe risked bringing the Sarkaz girl back to her cave. As a Cyclops who had fought against the demons for a long time, she had some skill at using necrotic Arts to absorb energy and prevent the spread of contamination, but that method was but dressing a wound, and difficult to use on a seriously injured child at death's door. If judged through the fates of the countless people seen in her complex visions, the chance to survive for a girl unfortunate enough to have caught the demons' gaze was almost zero, not to mention she was still clinging onto a contaminated weapon as if fused with it. Valarqvin simply stayed by the girl's side, taking care of her, waiting for the moment she became completely contaminated, and secretly vowing that she would not eliminate the threat before then.\nShe kept thinking of the child's determination despite her instinctive fear. It was as if she still wanted to fight back, unwilling to cower to any foe, even the demons.\nAfter an unknown amount of time, fate revealed its answer, and the child woke up. Valarqvin knew that she would be unable to care for her like a parent; the girl ought to be free, and should break free from all shackles including those of her inevitable fate, just as she broke free from the demonic transfiguration. Valarqvin, alone, would remain in fate's cage. As she thought this to herself, she turned her back on the girl, and walked towards the ever-shifting icefield beyond the cave.\nAlthough Valarqvin would later avoid making any predictions about Typhon's future, did she really see nothing at all when she decided to save her?\nIndeed, she has seen a great many sights and possibilities. And she will forever remain silent about them." + }, + "7": { + "title": "Archive File 4", + "text": "[Classified Log]\nThe Cyclopes' northward migration was not a large-scale movement widely observed and recorded in the annals of history. However, the Sarkaz know that it began even before the Terran Era. Over the following millennia, the reclusive and solitary Cyclopes slowly moved north one by one, disappearing from everyone's sight. Only a few historical fragments can, when put together, reveal a common thread for this migration. Of course, the Sarkaz Royal Court never truly lost sight of this branch, though they also knew that Kazdel would not be built for them. The Cyclopes' attention had long since shifted away from the fate of the Sarkaz race, to instead focus on the endless icefields. Perhaps as early as thousands of years ago, they had already foreseen the doom lurking in the icefields' depths.\nThe Cyclopes have a code of silence not to disclose a doomsday prophecy to outsiders, even after thousands of years. So I can only speculate based on historical facts recorded in ancient texts that such prophecies are indeed possible, because the last distinctly identified Lord of the Cyclops Court was also a King of the Sarkaz who had accepted the Black Crown. And the time of her succession was close to the beginning of the Cyclopes' northward migration.\nSome ancient texts claim that their departure was due to disillusionment with the other Sarkaz, a reasonable conclusion given that the Cyclops King of that era was assassinated. However, for an individual who can traverse the memories of all Sarkaz souls, how could a monarch able to foresee all manner of tragic fates fall prey to a mere assassination? And no matter how many different interpretations come from the multivarious records, they all ultimately emphasize that 'she accepted her death peacefully.'\n......\nThe Cyclopes find the power of words to be taboo, but history must be recorded accurately.\nFor a fellow Sarkaz who wishes to embrace change, I would like to show my respect.\n––Logos" + }, + "8": { + "title": "Promotion Record", + "text": "[Classified Log]\nYou want to know where I've seen you?\nSorry, I'm not someone who can answer your vague questions. Foresight is not omniscience, and the Cyclopes' visions are not things that can be played back.\nBut if you truly do not care for your past and simply want to know your future––\nYou will find yourself... before a 'door.' A door I have seen many times, but never have I seen it glowing so brightly." + } + } + } + }, + "poncirus": { + "name": "Poncirus", + "appellation": "", + "description": "Blocks 2 enemies", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "DEF +24" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +8{'%'}" + }, + "E1-L1-P5": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +11{'%'} <#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +15{'%'}" + }, + "E2-L1-P5": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +18{'%'} <#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skcom_charge_cost<3>": { + "1": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "2": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "3": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "4": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "5": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "6": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "7": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "8": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "9": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + }, + "10": { + "name": "Charge γ", + "description": "Instantly gains <#ba.vup>{'{'}cost{'}'} Deployment Points." + } + }, + "skchr_buildr_2": { + "1": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "2": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "3": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "4": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "5": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "6": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "7": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "8": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "9": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + }, + "10": { + "name": "Engineer's Wish", + "description": "Immediately generates <#ba.vup>{'{'}cost{'}'} DP; ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'} and DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} for the duration\n<#ba.rem>From second activation and on: generates {'{'}buildr_s_2[b].cost{'}'} DP every {'{'}buildr_s_2[b].interval{'}'} seconds, and has unlimited duration" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Blocks 2 enemies" + } + }, + "modules": { + "uniequip_001_buildr": { + "name": "Poncirus's Badge", + "description": "Operator Poncirus has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_buildr": { + "name": "The Morning Star of the Homeseeker", + "description": "The setting sun drops and bathes the empty street in afterglow. In the wake of a light sea breeze, it prints faint golden light across the mottled sign. A shop awaiting customers, a damaged high-rise stretching up, a short young palm tree—these things, seemingly forever frozen in the past, warp with the rays in the warm ripple of twilight. She turns the corner, reaches to fiddle with a plank door on the silent roadside. Ash-blackened wood splinters and an ash-blackened lock fall away, throwing up dust just as ash-black as the rest of it. Through cracks in the ash peek the street's original lacquer of red and blue.\nThere's no longer a sharp protrusion to be found in this city blanketed by volcanic ash; it seems to stand forever at the other end of the young girl's dreamland. She can hardly connect the view before her eyes with the stories Grandpa used to tell her. This is where those long-gone fiery summers and crystal-clear blue sparkling waters were—somehow, it was only ever scenes like those where his younger self in the stories could stand firm with his back straight, chanting work songs and spilling sweat. Even as the stiff shoulder straps dig painfully into her body, she clutches onto her rucksack tight, hands smeared in grime.\nIt's wrong. This is wrong. No one could live in a fantasy of the past, no one could possibly keep their fervor lit forever with just memories for firewood, and no one should spend their life asleep just to go back to how it was. It'll all end, and then things are born anew. She's experienced frightful desperation, the challenges of self-rejection and Oripathy, the melancholy of finding you don't stand out within the crowd—she's been through all of it. She doesn't want to just keep chasing forever. She's going to welcome new goals, passions, and achievements. The sun has completely set by now; she sees the lights in the distance. Those are the rays of the new Siesta.\nSo long, childhood dreams. It's time to head for the next stop.", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +18{'%'}" + }, + "5": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +21{'%'} <#ba.talpu>(+3{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Blocks 2 enemies; Gains +8{'%'} ATK and DEF while blocking enemies" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +20{'%'}" + }, + "5": { + "name": "Demolition Team's Code", + "description": "After being deployed for 30 seconds, Max HP +23{'%'} <#ba.talpu>(+3{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_probability<221>": { + "name": "Stroke of Luck", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>Building material, the production rate of byproduct increases by <#cc.vup>75{'%'}" + }, + "workshop_formula_cost3<221>": { + "name": "A Day Without Misfortune", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>Building materials, reduces the Morale consumed by all corresponding formulas that cost <#cc.kw>4 Morale by <#cc.vup>-2" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Poncirus\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siesta\n[Date of Birth] Nov 21\n[Race] Liberi\n[Height] 155cm\n[Infection Status]\nConfirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Poncirus, a civil engineer by training who has previously worked on the construction, renovation, and demolition of buildings in places such as Columbia and Siesta. Recommended to Rhodes Island by Dr. Ceylon, she is currently aboard Rhodes Island for Oripathy treatment. At the same time, she has entered into a cooperation agreement with Engineering and assists Rhodes Island with the refurbishment and renovation of its indoor spaces on a part-time basis." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3{'%'}\nOperator Poncirus's infection is on the mild side. No Originium crystal distribution is visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.19u/L\nBased on Poncirus's personal account, she contracted Oripathy when an Originium explosive was accidentally set off. Her condition is currently stable.\nMany Medical Department members were dumbfounded upon learning the origins of her infection—'You mean it's possible to get infected like that?!'\n\n'Huh? My density's about the same as a non-Infected? Does that mean my condition isn't very serious? I'm so lucky—'\n'Uh... Poncirus? I really don't think you can call yourself lucky...'" + }, + "4": { + "title": "Archive File 1", + "text": "Operator Poncirus, real name Ann-Maier Andieross. She emphasized that although she's lived in Columbia for as long as she can remember, she is nonetheless a Siestan with a fondness for sourness.\nWhen she first arrived at Rhodes Island with Dr. Ceylon's invitation in hand, Poncirus headed to the Medical Department for a routine checkup before her Oripathy treatment. Yet she did not meet up with the Medic operator in charge of welcoming her aboard. Instead, she somehow wandered into Aak's laboratory. Even more terrifying, Aak was currently holding an R&D seminar on a sour orange-citron hybrid painkiller, which somehow led to her being accepted as a volunteer in the clinical trial.\nThrough Warfarin's notes on the seminar, we learned that the development of this new painkiller was a failure. It seems that although its painkilling effect was as effective as expected, it had the side effect of making its users experience an intense sour taste for an extended period of time, which the majority of volunteers found unbearable. Poncirus was the only one who adapted to it well. She appeared visibly happy, and excitedly discussed the origin of the fruit that served as its primary ingredient with Aak.\nUpon learning of Poncirus's continued misfortunes, Warfarin began to show an interest in her 'strange characteristics.' As such, she applied to be Poncirus's primary physician. The seminar records show that they found a more worthwhile subject to research, and after repeated verification it was determined that this was indeed Poncirus herself.\n\n[Medical Department Voice Logs]\n'Hey, you heard? Dr. Warfarin said she's going to personally treat that new Siestan patient!'\n'Huh? THAT Dr. Warfarin? Well... she has my condolences.'\n'I feel like they're actually getting along okay, though!\n'I mean, the patient broke the doorknob by accident when she left the office, but Dr. Warfarin wasn't mad at all. She even made that face she normally only makes when she's doing experiments!'" + }, + "5": { + "title": "Archive File 2", + "text": "'Well, they weren't completely to blame... It's true that we weren't in the nomadic city, and they didn't really follow normal demolition procedures, but who could've known the Originium explosives would blast the debris that far away?\n'And the shard just happened to come crashing through the window of the temporary dorm. And I just happened to be walking down that hallway, and just happened to get cut by glass shards tainted with Originium dust...'\nWhen she got to this point, Poncirus earnestly summarized her entire life as equally uneventful. However, given this series of unfortunate events, 'uneventful' may be a particularly unconvincing turn of phrase, especially considering how every single person who heard the story of her infection came away dumbfounded—there were simply too many once-in-a-blue-moon coincidences involved. Fortunately, Poncirus herself was relatively optimistic about this event that completely changed her life from the ground up.\nEven after being infected by Oripathy, she was unwilling to become a Pioneer. By chance, she heard that Siesta was about to migrate to a nomadic city and was recruiting workers for the big move. Remembering how her late grandfather had always wanted her to go back to Siesta to see it for herself, and realizing that she had no memory of its beaches, she began her journey to find both her homeland and a job.\nAlthough a homecoming journey certainly sounds nice, in reality, she was throwing her fate to the winds by hitchhiking across the barrens... and of course, given her luck, she was merely drifting around all over the place while stopping at several false 'destinations.' By the time she finally arrived in Siesta, everyone had already moved to the nomadic city, and the old Siesta was already buried under a mountain of volcanic ash.\nLet us list her misfortunes, then: while working as an intern, the company she worked for pinned the blame on her before she even graduated from college; unable to find any other work, she joined a small demolition crew, only to become infected; she was swindled out of the money meant for her healthcare premium by a con-man; she was taken to some far-flung backwater during the trip to her homeland; and in the end, she didn't even get to see its beaches with her own eyes... If you ignore the odds of all these unfortunate events happening one after another, and looked at her past experiences through a different lens, you'd find that she is a strong and stubborn woman—just like the Siestans who bid their homeland farewell to build a new one.\n'Of course I'd never give up so easily. I mean, my talents and abilities are nothing to write home about, but...\n'Huh? You think I'm earnest, responsible, and a true professional... just that I've got terrible luck?\n'I. Really. Don't. Think. So!'" + }, + "6": { + "title": "Archive File 3", + "text": "Operator Poncirus's grandfather holds a very important place in her heart.\nHe used to be a construction worker in Old Siesta. When Siesta was but a small coastal gathering spot, her grandfather, still a young punk at the time, worked himself to the bone for the future of his seaside town. Even after Poncirus was born, her grandfather was still active on the frontlines of Siestan construction, albeit doing less intensive bricklaying and plastering work while putting his experience and sharp eyes to work. Of course, his perseverance in building Siesta was rooted completely in his own personal interests and faith.\n'Grandpa once told me that back when he helped out in the mines, he once met a young scholar. The scholar told him that she wished the children of Siesta would get to live in a city full of love and kindness.\n'He really agreed with what she said, so that became his vision of a 'mature' Siesta.'\nYet before he could see Siesta turn into what he always envisioned, the entire family moved away from the seaside town. According to Poncirus, not long after she was born, her family moved to a nomadic city in Columbia because of her parents' work arrangements. She told us that her parents were usually busy, and it was her grandfather who was always by her side throughout childhood. Similarly, it was through her grandfather's stories that she learned everything she knew about Siesta. The thing that vexed her the most was that right up until her grandfather passed away, her family had never returned to Siesta.\n'When I was a kid, I thought my grandpa had really weird tastes. He always had a dried slice of sour orange in his water, he always added sour orange dressing to his salads, he always sprinkled sour orange powder on his fried beast steaks, and he even added a few drops of sour orange juice whenever he had ice cream. He did it so much that even I ended up liking sourness—or sour oranges, to be exact.\n'I used to think that he just liked the taste, but then I found out that the last local dish he had before leaving Siesta was a sour orange pie.\n'Actually, the sour oranges produced in Old Siesta were very sweet when ripe, but the people there liked to eat them unripe. Now I get it. The incomplete Siesta he worked on was a sour orange, and the city of love and kindness that he dreamt of is a sweet, juicy orange. He left all those sweet oranges to the younger generation.'" + }, + "7": { + "title": "Archive File 4", + "text": "After seeing her homeland buried in ash for herself, Poncirus spread a few seeds that represented her grandfather's wish to come home. Afterwards, she continued her journey to the newly built Siestan nomadic city.\nWhen she arrived in New Siesta, the planning of Fashion Street's renovation was underway and in need of manpower. Just as she'd anticipated, she was able to find work in her hometown that she'd never once visited, and in her field of expertise even: construction.\nMany of the shops on Fashion Street are ones that had been around since Old Siesta. Both to do her job better and to understand this city that she'd taken so long to visit, Poncirus got to know the Street's old folks and listened to their stories of the beaches, just as she'd once listened to her grandfather's.\n'I didn't help them out all that much, really... It's the other way around, the shops on Fashion Street treated me really well. Like that time when I bought ice cream and the wind blew it right out of my hand. The cafe's old owner gave me a new scoop!\n'When I spent time with them, it was like I was living the old days along with my grandpa. To tell the truth, I was a little jealous of him. He got to work with all these people toward a beautiful future he believed in. He must've been so motivated, every single day!'\nWe once asked Poncirus if she would like to join the Engineering Department and work aboard the landship, but she responded with a simple, 'There's nothing to tear down here,' and tactfully declined our invitation. Now, aside from her regular visits to the landship for medical examinations, and occasionally providing her renovation services to the Engineering Department, she spends most of her time in that 'reborn' city. We understand that she has formed deep friendships with the local populace and that she is intent on rebuilding her homeland with them.\n'While doing renovation work, I was hoping to work on designs with some personality while maintaining Siesta's traditional styles, but I never expected my first job would have me tear down an entire storefront—\n'Apparently, after the old owner passed away, his grandson didn't want to take over the shop... It's a shame. By the time I got there, the old store sign was already taken down, and there wasn't much left inside...\n'But when I took the cabinets down, I found an old, dusty photo behind them. It looked like a group photo of all the construction workers when the store was built, and my grandpa was there too!\n'Grandpa helped build the store, and all these years later, I helped tear it down. It's almost like it was destiny. What I'm saying is, my luck can't be THAT bad, right?'" + }, + "8": { + "title": "Promotion Record", + "text": "Just as the HR records show, Poncirus learned about Rhodes Island through Dr. Ceylon.\nIf her visit was merely an uneventful coincidence, then her meeting with Dr. Ceylon was a particularly dramatic one. Two young women with a passion to rebuild their homeland just happened to meet naturally, just like that. Then they hit it off and started working toward the same goal together.\nAccording to Poncirus, she had just finished all the renovation work she was in charge of on the Fashion Street that day. But in addition to the sense of joy and accomplishment, she also felt lost for not knowing what to do next. That was when she met an anxious Dr. Ceylon, who was worried because while her Infected treatment center project had been approved by the city government, there was a severe lack of workers for the campus's initial construction phase.\nAfter learning about Dr. Ceylon's circumstances, Poncirus quickly took the job and brought with her all the construction workers she'd met while working at Fashion Street, all to work toward building that 'city of love and kindness' they wanted to see.\nNaturally, upon learning that Poncirus was infected with Oripathy, Dr. Ceylon insisted that she first undergo a comprehensive medical examination aboard Rhodes Island, which is how we came to know her.\nSupposedly, the foundation work on the Infected treatment center's first office building is already complete, and they will soon begin work on the structure itself. And it is Poncirus who is leading the charge to erect this building, the symbol of Siesta's bright future." + } + } + } + }, + "bryophyta": { + "name": "Bryophyta", + "appellation": "", + "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -10 sec" + }, + "4": { + "description": "DP Cost -1" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +4{'%'}; while blocking enemies, increases this unit's DEF by +4{'%'}" + }, + "E0-L1-P5": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +6{'%'} <#ba.talpu>(+2{'%'}); while blocking enemies, increases this unit's DEF by +6{'%'} <#ba.talpu>(+2{'%'})" + }, + "E1-L1-P1": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +8{'%'}; while blocking enemies, increases this unit's DEF by +8{'%'}" + }, + "E1-L1-P5": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +10{'%'} <#ba.talpu>(+2{'%'}); while blocking enemies, increases this unit's DEF by +10{'%'} <#ba.talpu>(+2{'%'})" + }, + "E2-L1-P1": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +12{'%'}; while blocking enemies, increases this unit's DEF by +12{'%'}" + }, + "E2-L1-P5": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +14{'%'} <#ba.talpu>(+2{'%'}); while blocking enemies, increases this unit's DEF by +14{'%'} <#ba.talpu>(+2{'%'})" + } + } + }, + "skills": { + "skchr_bryota_1": { + "1": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "2": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "3": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "4": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "5": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "6": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "7": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "8": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "9": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "10": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + } + }, + "skchr_bryota_2": { + "1": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "2": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "3": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "4": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "5": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "6": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "7": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "8": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "9": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + }, + "10": { + "name": "Earthen Tenacity", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and grants DEF <#ba.vup>+{'{'}def:0{'%'}{'}'} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<#ba.rem>After skill ends, Stuns self for {'{'}stun{'}'}s" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}" + } + }, + "modules": { + "uniequip_001_bryota": { + "name": "Bryophyta's Badge", + "description": "Operator Bryophyta has demonstrated a remarkable aptitude for rallying nearby Melee operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_bryota": { + "name": "Sobremesa", + "description": "Old posters, cassette tapes, graphite pencils, ballpoint pens, coloring books, swimming goggles... Miscellanies are tossed one after another onto the bed. The young boy seems to be looking for an important treasure, hence his excursion through his big brother's 'secret base.'\n'Look what I found! Liv, you gotta look!'\nThe young girl comes running at the call, and seeing the topsy-turvy state of the room, somewhat angrily pouts.\n'Lut! You... Harley said not to mess with Enis's stuff!'\n'*clatter*! It's the schedule for Enis's part-time job—\n'Don't you wanna know where he went today, and what he's doing now?'\n'......'\nThe boy waves about his brother's schedule, brandishing it like it's a spoil of war. The girl follows with big round eyes, watching fixedly as the sheet flutters through the air. She's totally won over, the errands the grown-ups gave her gone in a puff of smoke.\n'Enis said he'd play kick the can with me!'\n'Enis said he'd braid my hair for me!'\nAnd so, one sprawled on the bed and the other leaning by the wall, the two little rascals vie over it, each wanting the bigger slice of their brother's time.\n'5:30, restock, there is no pepper, if you do not buy it Harley will think the food tastes like nothing again.'\n'9:30, deliver letters, also mail Chuck the trekking sticks he wants, they are just picking up dust at home.'\n1 to 4, Grandpa Tom's sunbathing time, look after store for him. Save ice cream for Liv and Lut, strawberry and chocolate!'\n'At 6...'\n'At 8...'\nThe day was packed, and the to-do list was too. The little ones looked and pondered, and it seemed there was no free time to squeeze in anything else.\n'Oh, with so much to do... will Enis make it back for dinner?'\n'He'll definitely come back for dinner! Instead of going for ice cream, let's help Harley with dinner...'\n'So, no more kick the can?'\n'No more hair braiding!'\nThe little boy pulled out a chessboard from under the bed, and the little girl found the chess pieces in a drawer.\n'After dinner, we can play this!'\n'But Enis has been working all day; he must be really tired... Will he still play with us?'\n'Of course! Enis says...\n'He loves playing with us the most!'", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +15{'%'}; while blocking enemies, increases this unit's DEF by +15{'%'}" + }, + "5": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +17{'%'} <#ba.talpu>(+2{'%'}); while blocking enemies, increases this unit's DEF by +17{'%'} <#ba.talpu>(+2{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +17{'%'}; while blocking enemies, increases this unit's DEF by +17{'%'}" + }, + "5": { + "name": "Cautious and Calculated", + "description": "While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +19{'%'} <#ba.talpu>(+2{'%'}); while blocking enemies, increases this unit's DEF by +19{'%'} <#ba.talpu>(+2{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_formula_spd<100>": { + "name": "Metalwork α", + "description": "When this Operator is assigned to a Factory, <#cc.kw>Precious Metal formula related productivity <#cc.vup>+30{'%'}" + }, + "manu_skill_spd1<020>": { + "name": "Occupational Experience", + "description": "When this Operator is assigned to a Factory, gain <#cc.vup>+5{'%'} productivity for each <#cc.kw>Metalwork-type skill in this Factory" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Bryophyta\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Siesta\n[Date of Birth] Sept 29\n[Race] Liberi\n[Height] 178cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Bryophyta, real name Enis Visser, is from Siesta. Together with his family, he runs a restaurant-and-bar called the 'White Volcano' on Fashion Street, a tourist hotspot in Siesta. Following the volcanic eruption, he was advised to seek treatment at Rhodes Island as per Ceylon's medical advice, and has now joined Logistics in assisting with daily affairs." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5{'%'}\nA small amount of Oripathy crystallization can be seen on Operator Bryophyta's right abdomen.\n\n[Blood Originium-Crystal Density] 0.23u/L\nThanks to Dr. Ceylon's emergency treatment, the infection has not worsened and his condition is currently stable.\n\n'Doctor, my nosebleeds seem to have started back up recently...'\n'Hmm... I don't see anything wrong in the check-up.\n'How about you stop stuffing your schedule with part-time work and give yourself some time to rest? Give it a try.'" + }, + "4": { + "title": "Archive File 1", + "text": "The name 'Enis' has quietly worked its way into the consciousness of Rhodes Island's operators.\nAt first, people would only see it on the business cards of equipment maintenance companies. Slowly, they began to see it again on the menus of refreshing beverages. Nowadays, it has become a household name for the operators of Rhodes Island, who turn to this enthusiastic young Siestan to resolve many of the 'minor troubles' they face in their daily lives.\nWhen he first arrived at Rhodes Island, Enis was just an ordinary Infected patient seeking treatment. Very quickly, he was drawn to Rhodes Island's comprehensive facilities and found himself looking forward to every place he visited. As soon as his condition stabilized, he could hardly wait to submit his application to formally work there – and though he failed to meet our minimum standards during the combat assessment, we found ourselves swept up by his persistence and allowed him to join the Logistics Department.\n'Just clean up over there and mop up these 'minor incidents' over here? No problem. If there's anything else you need, just hit me up! For instance, could I interest you in some of Siesta's specialty drinks and desserts?'\nJust as his codename Bryophyta suggests, he flourishes in the corner, just out of people's notice, yet nonetheless offering comfort with his energy and enthusiasm. If he ever recommends you the 'White Volcano' restaurant-and-bar from his hometown, please accept his hospitality by taking the hand-drawn flyer that he meticulously designed himself.\n\n[Voice Log]\n'Hey, hey, you peeps see that?'\n'For sure, it's just like magic!'\n'Tch, what's the big deal? Probably just some parlor trick he learned to pick up chicks. Can't count on young guys for anything these days.'\n'What are you talking about? He told me before that he used to do all this stuff at his store back home!'\n'...Why are you taking his side? Don't tell me you...'\n'No way, right...'\n'O-Of course not! Get those weird ideas out of your head–'\n'Then when did he tell you all that?'\n'I just happened to bump into him earlier!\n'When he saw me looking at him, his face turned totally red and he got all flustered. He even forgot to catch the cocktail shaker that was in midair...\n'I apologized to him, but he just laughed it off and explained that he was reminiscing about back home.\n'I dunno how to describe it, but... I thought he was kinda cute.'\n'......'\n'See? Knew it.'\n'Yeah. It's that, for sure.'" + }, + "5": { + "title": "Archive File 2", + "text": "Bryophyta often brings up the story of him and 'White Volcano.' Just from the smile on his face as he recounts his past, we can imagine what kind of warm and happy family life he had on Siesta's Fashion Street.\nWhen 'White Volcano' was just a small beach shack, he helped out his mother whenever she was busy, bringing the sweetness and refreshment of the holidays to visiting tourists. Whenever he had free time, he would head down to the beach to play with his younger brother and sister, where he drew what he saw and heard into handmade books, came up with fairy tales, and wondered together what hardships their father, living abroad, was enduring.\nAs the volcanic activity increased, Siesta relocated from the beach to a nomadic city. The number of tourists visiting the once-bustling Fashion Street dropped sharply, and 'White Volcano' quickly fell into dire financial straits. In order to continue his happy family life at their little store, he started to seek out additional employment, even secretly heading into the volcano to mine obsidian. Because of this, he contracted Oripathy following an accident.\nEven though life hasn't always been smooth sailing for him, Bryophyta has never complained. On the contrary, whenever he looks back on the tough times he's been through, he instead thinks of the iced drinks his mother used to make for him when he came home from work, or his siblings pestering him to share the discoveries from his latest urban 'adventures.'\nAs such, when Bryophyta casually mentioned that his family wasn't actually blood-related, everyone was shocked. Perhaps they could only develop such deep, lasting bonds because of a little store by the name of 'White Volcano.'\n\n[HR Department Conversation Log]\nMister Enis, as I recall, you mentioned that you don't remember when you were born. But in your onboarding file, you seem to have filled out the birthdate...'\n'Oh, actually, that day... is the day when 'White Volcano' opened.\n'For me, that's the day when I finally had a family. Isn't that what a birthday is? The day you met your family.'" + }, + "6": { + "title": "Archive File 3", + "text": "After formally joining the Logistics Department, Operator Bryophyta demonstrated the pace of life he was familiar with from 'White Volcano' – or to be more precise, a level of 'entrepreneurial spirit' that is difficult for ordinary people to imitate.\nIn addition to getting his work done in a timely and efficient manner, he employs a number of clever tricks he used to keep the tourism industry afloat back home. For example, he often posts lists of new cafeteria drinks in places where people regularly gather, such as the water purification room, the screening room, the training era, etc, in a way that's conspicuous without being blatant. Afterwards, he waits at the cafeteria's wine bar as if he had nothing to do with it, only serving the purest Siestan flavors his mind can offer to all who come to experience it – the 'White Volcano' special. As long as you show even the slightest interest in Siestan Fashion Street after tasting it, he'll hand you a personally-crafted Fashion Street travel guide, complete with two coupons for the 'White Volcano' restaurant-and-bar.\n'Though it's unfortunate that you can no longer witness the moment of the volcano's eruption, you can still experience that same surging heat through our Volcanic Coffee! That's how we Siestans make our coffee – with bubbling-hot volcanic springwater!'\n'That's absolutely right – nowadays, freshly-unearthed obsidian is rare... but have you ever heard of obsidian citrus tea? It's said that these tiny black tangerines grow from obsidian-rich soil!'\n'Across from Fashion Street is the largest and most exciting waterpark in all of Siesta, funded and built by a wealthy visionary from Lungmen!'\nAs a result of his unrelenting efforts, more and more operators are taking time off to pack their bags for Siesta. Though almost everyone returns to the landship complaining that things were misleading or blown out of proportion, they never place the blame on Bryophyta. At most, they'll tease him a little before sharing with others whatever they found interesting about their trip. We can see without a doubt that the relaxation and joy gained from a vacation to Fashion Street is real, but this might be thanks to the interesting and sufficiently touching improvisation of Fashion Street's residents.\nWe've noticed that a number of operators, after getting to know Bryophyta, have also invited him to visit their own hometowns. He will always carefully mark these locations on his map, then come to ask when Rhodes Island will be stopping nearby." + }, + "7": { + "title": "Archive File 4", + "text": "As a young man who grew up in the tourist city of Siesta, Enis had a dream to become an explorer.\nHow did he ever get the idea of wanting to go outside to have a look around? Perhaps from his curiosity towards all the various places the tourists on the beach had come from, or perhaps from his well-traveled parents who wrote of their journey in the 'Rock n' Roll of Life.' After the establishment of 'White Volcano,' Harley remained behind in the city while Chuck left to continue his journey. In addition to regularly writing home and sending back living expenses, Chuck returns every year or so to bring home some 'trophies' acquired in his travels, ranging from funny-looking handicrafts to local folk songs. These objects from afar have become seeds sown in the hearts of his children. When the time is right, they will emerge from the ground and look up to see the magnificence of this land.\nThe germination of Enis's seed sped up considerably when he accidentally contracted Oripathy. The frequent pains in his chest and the blood that pours from his nose are constantly reminding him that his life is slipping away. There was a time when he concluded that he would never be able to leave Siesta and traverse the mountains and rivers he so dreamt of, but at least he would be able to grow up alongside his siblings, for the time being. Perhaps they and their 'Exploration Team' would be able to leave Siesta in his place, and bring his hazy dreams to fruition.\nHowever, following a series of events surrounding the renovation of Fashion Street and an adventure with Eyjafjalla along with a flock of mysterious creatures, the inevitable volcanic eruption changed his outlook on life. He began to realize that Oripathy was no excuse to give up, but rather all the more reason to live life to its fullest. The love and support from his family prompted him to take the next step, and thus he arrived at Rhodes Island––\nIf you ask Enis now about how he sees his dreams, he would say that of course he wants to get better, work hard, live well, continue to love his family, make friends with his natural enthusiasm, and fearlessly delve deeper into the stories he's never known – but if you've ever taken a glance at his thick handmade travel log, or heard his stories from every corner of the land, you'll know." + }, + "8": { + "title": "Promotion Record", + "text": "[Combat Training Report]\nAfter a period of rigorous training, Bryophyta's combat abilities have shown visible improvement. Compared to how defenseless he was when he started, he has already made the first steps towards finding a fighting style that suits him – either through keeping his distance, or using his agility to make up for differences in strength. He often uses his tenacity to tough out the first volley of attacks, before finding the right moment to create an opening for him and his teammates to counterattack.\nWe've noticed that the tenacity he's displayed during training can actually be attributed to the Originium Arts he subconsciously uses during critical moments. From what we know, his Arts allow him to craft small objects from soil and stone, such as the dolls resembling fluffy creatures he's shown us.\nLooking back at his training videos, we can see that his Arts have a new way of manifesting: by quickly generating tiny earthen barriers in the area about to be struck, he effectively improves his physical resilience in actual combat. We believe that this may be a concrete expression of the ideas of 'guarding' and 'protecting others' apparent in his personality.\nOf course, Bryophyta's usage of his Arts is only at the novice level, and he has not yet mastered a way to continuously control this ability. We will continue paying attention to any future possibilities for him.\n\n'Why do you push yourself so hard to learn combat skills when you get beat up this badly every time...?' –A question posed by a Medical Operator.\n'Because every explorer needs to know a bit of self-defense, of course...'\n'Eventually, I need to take Lut and Liv to all sorts of different places...'\n'It's okay... I can keep doing this...' replied Enis with a wince as he got up from his hospital bed." + } + } + } + }, + "swire-the-elegant-wit": { + "name": "Swire the Elegant Wit", + "appellation": "", + "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Improves Second Talent" + }, + "4": { + "description": "ATK +30" + }, + "5": { + "description": "Improves First Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "Big Spendthrift", + "description": "While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills)" + }, + "E1-L1-P1": { + "name": "Big Spendthrift", + "description": "While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3{'%'} ATK (stacks up to 5 times)" + }, + "E1-L1-P5": { + "name": "Big Spendthrift", + "description": "While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills) and +3{'%'} ATK (stacks up to 6 <#ba.talpu>(+1) times)" + }, + "E2-L1-P1": { + "name": "Big Spendthrift", + "description": "Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4{'%'} ATK (stacks up to 8 times)" + }, + "E2-L1-P5": { + "name": "Big Spendthrift", + "description": "Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4{'%'} ATK (stacks up to 9 <#ba.talpu>(+1) times)" + } + }, + "2": { + "E2-L1-P1": { + "name": "Cash Claps Calamity", + "description": "Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70{'%'}; the cost of this Talent doubles every time it is activated" + }, + "E2-L1-P3": { + "name": "Cash Claps Calamity", + "description": "Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80{'%'} <#ba.talpu>(+10{'%'}); the cost of this Talent doubles every time it is activated" + } + } + }, + "skills": { + "skchr_swire2_1": { + "1": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 1 Coin may be held while this Skill is equipped" + }, + "2": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 1 Coin may be held while this Skill is equipped" + }, + "3": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 1 Coin may be held while this Skill is equipped" + }, + "4": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 2 Coins may be held while this Skill is equipped" + }, + "5": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 2 Coins may be held while this Skill is equipped" + }, + "6": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 2 Coins may be held while this Skill is equipped" + }, + "7": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 2 Coins may be held while this Skill is equipped" + }, + "8": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 3 Coins may be held while this Skill is equipped" + }, + "9": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 3 Coins may be held while this Skill is equipped" + }, + "10": { + "name": "Loyalty and Generosity", + "description": "Spends <#ba.vup>1 Coin: the next attack restores HP equal to <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} of ATK to a friendly unit within the surrounding 8 tiles with less than 70{'%'} HP\n<#ba.rem>A maximum of 3 Coins may be held while this Skill is equipped" + } + }, + "skchr_swire2_2": { + "1": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with, and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped" + }, + "2": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with, and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped" + }, + "3": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with, and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped" + }, + "4": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with, and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped" + }, + "5": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with, and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped" + }, + "6": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with, and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped" + }, + "7": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped" + }, + "8": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped" + }, + "9": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped" + }, + "10": { + "name": "'Courtesy Gift'", + "description": "Spends <#ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage to the first target it comes in contact with and Slows for <#ba.vup>{'{'}sluggish{'}'} seconds\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped" + } + }, + "skchr_swire2_3": { + "1": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "2": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "3": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "4": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "5": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "6": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "7": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "8": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "9": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>slightly\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + }, + "10": { + "name": "Lavish and Prodigal", + "description": "Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <#ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} of ATK as Physical damage and knocks the target back <#ba.vup>moderately\n<#ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + } + }, + "modules": { + "uniequip_001_swire2": { + "name": "Swire the Elegant Wit's Badge", + "description": "Operator Swire the Elegant Wit has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_swire2": { + "name": "'Be Resplendent and Outstanding'", + "description": "'With unsurpassed strategic thinking, a mindset for acute initiative, and an attitude showing they care about the human side of things, Mountaincomm Trade has opened up international markets, injecting new life into Siesta's economy and marketplace. I quote Beatrix Schwire's own words—the value of business is in building connections, and the greatest activity a business can undertake is connecting with the future.'\n—Award speech, Siesta's 1099 Annual Award for Outstanding Figures in Business\nCeylon Doykos personally awarded Swire this medal at Siesta City Hall's annual dinner, and now it's just one of a jumble of keepsakes she's brought back from Siesta to Lungmen.\n'You went to Siesta for a holiday, and took this home with you?' Hoshiguma asks curiously, poring over the Columbian on the certificate.\n'The greatest activity a business can undertake is connecting with the future'—I'm putting that in my autobiography.'\n'This certificate really tells a wild story... And you managed to do all this in just under two months? What does 'opened up international markets' mean exactly?'\n'Siesta's coffee beans were moving slow this year, so I made a few friends and sold off a massive shipment to Kazimierz—did you want to try some? I still have some in my bag.'\n'And can you translate 'an attitude that shows they care about the human side of things'?'\n'I did a little investing, and got the volcanic hot springs there transformed into a waterpark. Everyone seemed to take quite a liking.'\n'Okay, and 'a mindset for acute initiative' refers to...'\n'There were an awful lot of firms warring for Siesta's urban construction. Winning the final bid obviously took doing a little something to stand out.'\n'So how did you win?'\n'On vacation. Which is where that story is staying.'\n'Uh-huh...'\n'Stop reading that and help me sort my gifts out. This surfboard is for you, here's a volcanic mud cleanser for that stinky rat, here's a vinyl for that puk gaai lung—you know what, she can fetch it herself when she gets back—and here's some fruit cans for old Wei...'\nThe two spend all afternoon sorting through the pile of memorabilia, until finally, the only thing left lying forlornly on the ground is that medal.\n'Are you putting this on display? I don't know, your cabinet's already full with all your other awards...'\n'Forget it, this one can be a present for that sick old tiger—I'm visiting the hospital tomorrow, so I'll just give it to him myself.' Swire puts the medal away in her handbag, then stretches delightedly.\n'As the representative of Lungmen's future, I'm going to go connect with him.'", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Big Spendthrift", + "description": "Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5{'%'} ATK (stacks up to 8 times)" + }, + "5": { + "name": "Big Spendthrift", + "description": "Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5{'%'} ATK (stacks up to 9 <#ba.talpu>(+1) times)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Has <#ba.kw>reduced Redeployment Time, but <#ba.kw>DP Cost is not refunded upon retreating; While deployed, <#ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Big Spendthrift", + "description": "Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5{'%'} ATK (stacks up to 8 times)" + }, + "5": { + "name": "Big Spendthrift", + "description": "Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5{'%'} ATK (stacks up to 9 <#ba.talpu>(+1) times)" + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10031_swire2_gdtrap": { + "name": "Champagne Bomb", + "appellation": "", + "potentials": {}, + "skills": { + "sktok_swire2_gdtrap": { + "1": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "2": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "3": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "4": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "5": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "6": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "7": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "8": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "9": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + }, + "10": { + "name": "'Courtesy Gift'", + "description": "Deals Physical damage to the first enemy it comes in contact with and Slows\n<#ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds" + } + } + }, + "traitCandidates": {}, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "trade_ord_spd<000>": { + "name": "Order Distribution α", + "description": "When this Operator is assigned to a Trading Post, order acquisition efficiency <#cc.vup>+20{'%'}" + }, + "trade_ord_spd_variable<000>": { + "name": "Investment Solicitations", + "description": "When this Operator is assigned to a Trading Post, provides an additional <#cc.vup>4{'%'} order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Swire\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Lungmen\n[Date of Birth] Jul 1\n[Race] Feline\n[Height] 163cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard \n[Mobility] Standard \n[Physical Resilience] Standard \n[Tactical Acumen] Excellent \n[Combat Skill] Standard \n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Swire, Commissioner of the Lungmen Guard Department.\nReturning from her holiday in Siesta, she is currently providing Rhodes Island assistance in her capacity as a private individual, and based on her own judgment." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Swire shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Swire rarely comes into contact with Originium." + }, + "4": { + "title": "Archive File 1", + "text": "Compared to before her promotion to L.G.D. Commissioner, Swire has had little opportunity to visit Rhodes Island, and the few visits she does make have been relatively shorter. In the Training Room, she often simply gives a few words of advice to the training operators, and completely dodges any mention of Lungmen when conversing our operators. At most she occasionally brings up the logistics company she and Bison founded together in Siesta, as well as her magnum opus there—the waterpark.\nBut ever since she was promoted to commissioner, she rarely seems to show up together with Operator Hoshiguma.\nSome veteran operators couldn't help but wonder if her promotion created a rift between the two, but every time the subject is brought up, she would suddenly get emotional and complain that although Hoshiguma seems like last person to mind such formalities, she'd always call her 'Commissioner Swire,' both in public and private. Even when the two of them happen to bump into each other at the elevators, Hoshiguma intentionally avoids her with a solemn expression, instead of accompanying her. This has left Swire dumbfounded. Although Hoshiguma has always dismissed this as a method to avoid arousing suspicion, Swire clearly did not accept this answer.\nOut of an abundance of caution, our operators now restrict the topics of their everyday conversations to Lungmen's dining scene. Supposedly, Swire recommends places ranging from local street stalls to high end restaurants with exorbitant prices. While on deployment in Lungmen, our operators sometimes catch her having late night snacks at the street stalls. They would merely wave at each other before going back to their meals, with the lights of the L.G.D. Commissioner's office illuminating the night sky in the distance." + }, + "5": { + "title": "Archive File 2", + "text": "Swire isn't one to shy away from talking about her investments in Siesta.\nShe once just happened to walk by Engineering with her waterpark expansion blueprints in tow and ask for some free tips, completely going against any business logic. She also met up with Snowsant as she was returning from a field mission, told her she 'wanted the chief designer to participate in the ribbon cutting ceremony,' and shoved a few more designs into her hands while she was at it.\nUnder her leadership, her waterpark was successfully built to blueprint, and has proven to be no less exciting than the Obsidian Festival. It draws crowds of visitors with no end in sight, and there are even plans to expand. Thanks to this one trip, Snowsant managed to finally amass the funding she's been trying to obtain for years—as well as a multitude of design patents—while Swire and Bison have at last found their footing in Terra's cutthroat international logistics and trade industry.\nMountaincomm Trade is currently in a period of stable expansion, and their international business's success in Siesta has given the two young entrepreneurs the confidence to continue. Their next stop, Lungmen—Yan's most important commercial port—is also waiting to be taken to new heights. Though compared to their ultimate goal of connecting all the lands together, the two of them are merely taking a small step forward. However, this one, firm step has already roused the echoes of time.\n'What's the point in following the older generation's asses only to fight over what they leave behind? If I'm getting into business, I may as well break into a new market. I can do more than uphold the order in Lungmen. I have the power to build it.'\nThe many parties within the Lungmen Chamber of Commerce are even now bickering amongst themselves. Even the scaffolding used to build Siesta's new towers is covered with their corporations' names in large letters. Siesta is facing a transition, and so is Swire. And both have satisfactory answers to offer." + }, + "6": { + "title": "Archive File 3", + "text": "On her journey home from Siesta, Swire received a total of three letters.\nOne was neat and stately, with heavy strokes that nearly penetrate the paper.\n'Adams has read your last letter. He was elated, and he both approves of the Mountaincomm Trade business and has high expectations of you.'\n......\n'However, considering that you now hold an important position, it is paramount that you exercise prudence, maintain the appropriate demeanor, and refrain from making any ostentatious displays in public. This should go without saying. Now that your vacation is over, I must ask that you return to your duties at the L.G.D. with all haste.\n'Further, your grandfather's condition has been deteriorating by the day. He is eager to see his granddaughter. Please pay him a visit as soon as possible.'\n—Wei Yenwu\nAnother has beautiful handwriting, and even the paper itself gives off a pleasant aroma.\n'I heard that your grandfather coughed up blood and fainted while watching your childhood tapes. I visited him in the hospital, but he was asleep. The doctor wasn't very optimistic about his condition.\n'I know you two have never gotten along, but blood is thicker than water. There must be something he wants to tell you before he goes. Stop playing around all day and come back to see him as soon as you can. Think of it as giving yourself closure. You owe yourself that much. Don't end up regretting your decisions.'\n—Lin Yühsia\nAnother letter has strokes as heavy as the first, though its handwriting is much cruder. The sender also practically dove towards Swire with the letter.\n'Nei zek laan taan mao, I heard you pissed nei ah je off so much that he just up and zau maai?!'\n—Hoshiguma\n\nSwire held Hoshiguma down, and then continued her journey to Lungmen.\nThe conversation in that extravagant sickroom between Swire and Old Mr. Schwire, her grandfather, will forever remain a secret to everyone else. However, the moment she closed the door, a satisfied laugh could be heard in the hallway, creeping through the door.\nA few months later, Swire, his heir apparent, announced she would leave the Schwire Group. That afternoon, she attended the Lungmen Guard Department's promotion ceremony and was promoted to the role of commissioner—the police chief." + }, + "7": { + "title": "Archive File 4", + "text": "There is a desk in the L.G.D. senior superintendents' office that has sat empty for two years. Thanks to Swire's promotion, there will now be another empty desk. When the last senior superintendent left, she didn't take any of her belongings with her. This time, Swire put them all away in a paper box labeled with the name of their owner: Ch'en Hui-chien.\n\nCatalogue of Desktop Items\nCh'en Hui-chieh:\nFelt-tip pen, previous years' documents pertaining to the Lungmen Infected, water cup.\nSwire:\nBusiness contract, letter from Lin, evidence bag, L.G.D. holiday attendance schedule, police work policy adjustment suggestions, situation analyses...\nAlso a bowl of finball soup, still hot; I'll bring it over in a moment.\n\nThe officers sometimes privately discuss how Swire's leadership compares to Ch'en's. Superintendent Ch'en always led the charge, and always capably divvied up the tasks among everyone. Those who worked under her would breathe a long sigh after missions and find themselves unable to loosen up for the better part of a day. On the other hand, Swire requires everyone to handle multiple tasks at once, but all the officers agree that, even at their most busy, the work is never unmanageable. No matter how many problems there are, they can always feel a clear through line in their work. This line threads together every problem and reaches the core of it all. But long story short, 'It's like both of them have eight brains each. If I were in their position, I'd be dead the first day on the job.'\nAside from her work at the L.G.D., Mountaincomm Trade, which Swire founded with Bison, has expanded rapidly from only a small factory in a corner of Lungmen, allowing the city to gain an even firmer foothold in Terra's international trade as Yan's premier city of commerce. Lungmen's public order and economy are both undergoing rapid development. Swire still sits in her office, and her desk is just as messy and cluttered as before, but no one would ever claim that she got where she is because of the Schwire Group's backing, or that she took over for somebody. She is where she deserves to be, and is doing a terrific job, too.\n\n'Young Ch'en's chase may have guided her onto a different path, but it's clear that this girl is a better fit for the role... The kids have their own paths to walk, and they're all well on their way now. Remember how you were worried sick all those years ago? Now you'll admit they're capable, right?'\n'She is indeed doing a fine job. I can rest easy knowing the L.G.D. is in her capable hands.'\n'You should watch your back, though. She might even be eyeing your Lungmen Chief seat.'\n'She'll have to work much harder for it, then. Us old bones aren't THAT old yet—Hey, your beard got in my bowl!'\n—A casual conversation between two old men drinking tea in Lungmen's night market" + }, + "8": { + "title": "Promotion Record", + "text": "Lungmen Guard Department Letter of Appointment\nPer resolution, Beatrix Schwire is hereby appointed the Commissioner of the Lungmen Guard Department.\nIt is my wish that you uphold the public order in Lungmen and the peace enjoyed by its citizenry. \nSigned\nWei Yenwu, Chief of Lungmen\n\nSwire holds the thin letter of appointment in her hand and solemnly puts it away in her drawer. The thinness of the paper and the simplicity of its words weighed heavily in her hands." + } + } + }, + "originalAlterOperator": { + "name": "Swire", + "appellation": "", + "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}" + } + }, + "eyjafjalla-the-hvit-aska": { + "name": "Eyjafjalla the Hvít Aska", + "appellation": "", + "description": "Restores the HP of allied units and recovers <#ba.dt.element>Elemental Damage by 50{'%'} of ATK (can recover <#ba.dt.element>Elemental Damage of unhurt allied units)", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "ATK +23" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Replenishing Mist", + "description": "Normal heals additionally restore HP and Elemental Damage per second equal to 8{'%'} of the original amount, lasting for 4 seconds (stacks up to 3 times)" + }, + "E2-L1-P1": { + "name": "Replenishing Mist", + "description": "Normal heals additionally restore HP and Elemental Damage per second equal to 10{'%'} of the original amount, lasting for 6 seconds (stacks up to 3 times)" + } + }, + "2": { + "E2-L1-P1": { + "name": "Volcanic Ash Remedy", + "description": "Increases the Max HP of friendly units within range by +6{'%'}, and reduces the Elemental Damage they take by 12{'%'}" + }, + "E2-L1-P5": { + "name": "Volcanic Ash Remedy", + "description": "Increases the Max HP of friendly units within range by +8{'%'} <#ba.talpu>(+2{'%'}), and reduces the Elemental Damage they take by 12{'%'}" + } + } + }, + "skills": { + "skchr_agoat2_1": { + "1": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "2": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "3": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "4": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "5": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "6": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "7": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "8": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "9": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + }, + "10": { + "name": "Soundless Sustenance", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'} of Eyjafjalla the Hvít Aska's ATK\n<#ba.rem>Unlimited duration" + } + }, + "skchr_agoat2_2": { + "1": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "2": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "3": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "4": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "5": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "6": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "7": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "8": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "9": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + }, + "10": { + "name": "Cloudmist Shelter", + "description": "Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts <#ba.vup>{'{'}duration{'}'} seconds; Protective Barrier absorbs Elemental Damage for all friendly units equal to <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'} of ATK" + } + }, + "skchr_agoat2_3": { + "1": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "2": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "3": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "4": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "5": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "6": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "7": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "8": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "9": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + }, + "10": { + "name": "Volcanic Echoes", + "description": "Attack Range becomes global, and each heal is converted to a <#ba.vup>5- heal sequence that prioritizes different targets, each with <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'} healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to <#ba.vup>{'{'}talent_scale{'}'} times" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Restores the HP of allied units and recovers Elemental Damage by <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'} of ATK (can recover Elemental Damage of unhurt allied units)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession3<180>": { + "name": "Medic Expert α", + "description": "When this Operator is assigned to be the Trainer in the Training Room, <#cc.kw>Medic Operators' Specialization training speed <#cc.vup>+30{'%'}" + }, + "train_spd&profession3<181>": { + "name": "Combat Techniques: Wandering Medic", + "description": "When this Operator is assigned to be the Trainer in the Training Room, <#cc.kw>Medic Operators' Specialization training speed <#cc.vup>+30{'%'}; if the trainee's Job Branch is <#cc.kw>Wandering Medic, training speed will be further increased by <#cc.vup>+45{'%'}" + }, + "dorm_rec_all&profession<000>": { + "name": "Volcanic Hot Springs Bath", + "description": "When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory <#cc.vup>+6{'%'} for each <#cc.kw>Wandering Medic Operator in the Base (excluding Assistants, caps at <#cc.kw>4 Operators)" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Eyjafjalla\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Oct 18\n[Race] Caprinae\n[Height] 153cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Flawed\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Outstanding" + }, + "2": { + "title": "Profile", + "text": "Eyjafjalla, Volcanologist and Catastrophe Messenger. In recent years, she has participated in the production of multiple documentaries and written and published multiple books on volcanoes. She continues to receive treatment at Rhodes Island and undertakes a variety of activities, including Catastrophe research, as needed." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 11{'%'}\nOccurrences of deafness and blurred vision have become more frequent.\n\n[Blood Originium-Crystal Density] 0.59u/L\nWith Rhodes Island having brought her condition under control, Operator Eyjafjalla's Blood Originium-Crystal Density has not seen a significant increase.\n\n'Dr. Keller... My numbers haven't gone up. I'm not lying! We can't delay this field survey... Please! Believe me!'" + }, + "4": { + "title": "Archive File 1", + "text": "After returning from her trip, Eyjafjalla slowly recounted to her fellow operators all her experiences during her time away. And when telling those stories, each and every piece of volcanic rock has an interesting factoid behind it: rocks with lots of holes can float in water, and sometimes even make noise; the distribution of obsidian is closely related to magma activity, and their hidden luster has other meanings to it; etc.\nAt the same time, our operators have also noticed that, while her hearing loss used to be a barrier to communication, it has since become much easier to talk to her. Whenever they tell her that her condition must have improved, she just keeps smiling as she always does and tells them with a bit of pride that, while her hearing has deteriorated to the point where she can now only hear with hearing aids in a quiet environment, they're finding it easier to talk to her because she learned to read lips.\n'Hearing aids really don't help me understand that much anymore, so I usually rely on both them and lip reading to understand what everyone is saying. Is it that hard to tell if you're not watching for it?\n'Sometimes, after I tell others about my condition, they start to look at me kind of differently. It's not that I want to be treated differently or earn anyone's sympathy. All I really need is for everyone to interact with me as usual.'\nThe worrying thing is that we occasionally have operators visit Medical and tell us that they saw her talking alone by herself, and that she sometimes even seemed a little angry. They were afraid to interrupt her, but were nonetheless worried that perhaps her condition has worsened in some strange way..." + }, + "5": { + "title": "Archive File 2", + "text": "Few are aware of the concept of a 'Sovereign of Beasts.' When interacting with humans, they are usually treated as either a human with distinctive traits or some kind of supernatural ruler. The natural characteristics demonstrated by these Sovereigns are also quite distinct from Terra's existing creatures. Recently, there has also been a string of strange occurrences aboard Rhodes Island, and we surmise that this is the work of a Sov■■■ (A long string of sheep hoofprints can be seen here; the letters are illegible)\n—■■■(Another string of hoofprints{'}'}\n\n'Skyfire told me they were scared to death when I got lost in the wilderness again, but they didn't expect me to suddenly appear out of nowhere in the crossroads they were in, alone. But I had a pink, fluffy critter lead me there. It even took a bite out of my book!'\n'Pink, fluffy critters? They've been showing up whenever I play my guitar! Gotta say, they have great taste in music. Even when I'm jamming out in the wind, they stand out there with me, up against the gales and unleashing life! Wish they'd stop eating my strings, though.'\n'Outta the way, outta the way~ Metal Crabs coming through~ These chubby little guys seem to be having a lot of fun with somebody lately; their body weight is back to normal now! I even found these pink furballs stuck to their claws. Any of you know whose pet they belong to?'\n—Rhodes Island Cafeteria audio recording\n\nWarning\nFollowing the disappearance of instruction materials and food stockpiles in September, the instructors have found the following discipline violations during the October inspection:\nUsing Originium Arts to play with toys, suspending them midair and sending them flying around; the inexplicable disappearance of ice cream ingredients meant for classes; skateboarding on the deck outside of set hours and hiding as soon as the instructors arrive.\nOffending operators should report to the instructors' office immediately to acknowledge and rectify their mistakes, as well as uphold all rules and regulations to prevent further offenses.\n—Dur-nar\n\nGive me my motherf■■in' limited edition vinyls back!\n—■■ (Unknown penguin footprint on the wall)\n\nA few days later, after a significant increase in incidents involving 'strange pink silhouettes,' Eyjafjalla had no choice but to leave her laboratory and spend what little time and energy she has dealing with the problems caused by the stealthy sheep, apologizing to everyone one-by-one, and helping everyone touch those invisible mischievous animals.\nThat said, it's apparent that she's also enjoying this." + }, + "6": { + "title": "Archive File 3", + "text": "Dr. Kahn:\nYou have my sincerest gratitude.\nI know that if it weren't for your assistance in the beginning, I would likely not have received such quality healthcare. Over the past few years, I have persistently worked to complete the volcano expedition. I feel that as a volcanologist and a daughter taking over her parents' unfinished research, this is a life goal I must complete. In spite of your numerous letters, I have insisted on continuing down this path, and I apologize for making you worry.\nI also know that you have been trying to uncover the truth of all those years ago, and that you've been protecting me time and again by trying to keep me from getting too involved. If it weren't for your persistence and care, I would never have learned what actually happened back then. Although the vacation itself may have helped alleviate my worries, it was you, the truth that you worked so hard to give me, and Dr. Keller's frankness in the end that truly gave me the relief I needed.\nI will come visit you in Leithanien in the near future. My mother used to tell me that you would sometimes be upset when your experiments went wrong, and that you'd need my parents to bring a cake to your lab to comfort you... I really want to tell you that we can't completely prevent accidents. All we can do is hold on to every meaningful bit of time we have. I really hope you were able to finally calm down, and that you could tell me any old stories about my parents.\n—Adele\n\nAdele:\nI have given this a lot of thought, but I finally decided to write you this letter. I want you to know that I am truly grateful to you.\nI had decided many years ago that I would never again climb a volcano, and that this museum would be my final memento to Magna and Katia.\nAt first, I invited you to participate in the museum and Mt. Siesta's affairs because my work required it, and also because you are Magna and Katia's child. I had intended to retire from all research and work pertaining to volcanoes after bringing this matter to completion. I couldn't face you, nor could I face Kahn's question. I had been wondering: if I'd chosen to make them stay as well, would they not have been caught in that pyroclastic flow and lost their lives? However, I never expected you to have never questioned my involvement nor resented me.\nI'm sorry, Adele. I was too harsh on you before, and it was partly because I was afraid I'd be reminded of the time I spent with your parents. My memories with them were once a heavy burden to me, but thanks to you, I can finally bring myself to put them into words again, and share them with you as simply fun anecdotes.\nI await your next letter, and am preparing for our next expedition together.\n—Keller" + }, + "7": { + "title": "Archive File 4", + "text": "Upon her return to Rhodes Island, Eyjafjalla immediately began to gather all the data she had kept at Rhodes Island and send them to Siesta's Volcano Museum, as well as prepare for future joint research projects with Lady Keller.\nNaturally, we were a little worried. After all, she had been working with volcanoes both from closer distances and more often over the past few years, all to complete the project that her parents were unable to finish. This is no doubt detrimental to her health. Our Medical operators often tried to talk her out of participating in surveys, but she would always tell us a story she heard when she was still a child: of a sickly scientist bedridden with illness, but who didn't hesitate to spend what little strength she had left to continue her research. In the end, she reached a conclusion, and closed her eyes.\nShe asked us a question: If you were that scientist, at the final days of your life, would you rather climb a summit or spend your remaining time in bed, peacefully with your family?\nWe were unable to give Eyjafjalla an answer, but perhaps her answer would be to achieve both. Compared to others who've made significant breakthroughs in the field of volcanology, she is still very young. Some races can live past a hundred years, perhaps even longer, while others live a much more fleeting life. However, the length of one's life does not determine its worth. Judging from the data and research papers she's managed to put together in her dorm room, we can't help but be awestruck at how much she's already fit into her short life, and she is continually adding more.\n\n'There are many secrets hidden across the lands under our feet. Each insignificant rock has endured far more time than even the oldest Savra.\n'Underneath layers upon layers of strata, there is a chamber of magma that is ever flowing at unimaginable temperatures, while the strata themselves are slowly moving and constantly crushing one another. We once made the bold assumption that perhaps the seas were once tall mountains, and that the earth currently beneath our feet could perhaps have once reached even the clouds above. When, after traveling hundreds of thousands of miles, the earth that once saw the skies, or the bottom of the ocean, finally encounters its compatriot, they release a most radiant and blazing light.\n'Throughout this process, my parents lifted their heads and pondered just what exactly it is that boils our lands' bloodstreams. And now, I am following their footsteps and walking the path they once did, to seek an answer from the land. The footsteps of future generations will likewise trample over ours as they continue down this path.\n'This is the meaning of our lives.'\n—The opening monologue of the volcano documentary One Step After Another, as narrated by Eyjafjalla" + }, + "8": { + "title": "Promotion Record", + "text": "Eyjafjalla's health isn't the best right now, but she still insists on climbing the Unna Volcano.\nAs her assistants, there was nothing we could do to talk her out of it...\nEven before we reached the mountain, she was already starting to pass out from fatigue. She couldn't even hear us warning her. I know that Unna has seen a clear fluctuation across all indicators, and it's in prime observation condition, but pushing herself like that without regard for her own health is clearly against the most basic rules she taught us herself.\nWorried about her, we've been following her.\nThe residents of the village all seem to know her very well. While still at the foot of the mountain, we rested a little and reorganized. Perhaps I should've tried to talk to her again...\n......\nWe finally made it to the summit, but Eyjafjalla didn't start recording data right away.\nInstead she dug a shallow hole and buried... a small rock.\nIs something going to grow from this?\nThere are also the garlands of flowers she's been holding onto the whole time, and she kept hugging them tight even though she almost tripped a couple times. But suddenly, those two garlands just up and fluttered away. What a shame! Even though there wasn't any wind at all.\nStill, I don't think I've ever seen her look so gratified..." + } + } + }, + "originalAlterOperator": { + "name": "Eyjafjalla", + "appellation": "", + "description": "Deals <#ba.kw>Arts damage" + } + }, + "coldshot": { + "name": "Coldshot", + "appellation": "", + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>120{'%'}; While not attacking, Ammo will be slowly reloaded (max capacity 8).", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -10 sec" + }, + "4": { + "description": "DP Cost -1" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Not to be Outdone", + "description": "If no attack is made for 2 seconds, the next attack deals 120{'%'} ATK as Physical damage" + }, + "E1-L1-P5": { + "name": "Not to be Outdone", + "description": "If no attack is made for 2 seconds, the next attack deals 123{'%'} <#ba.talpu>(+3{'%'}) ATK as Physical damage" + }, + "E2-L1-P1": { + "name": "Not to be Outdone", + "description": "If no attack is made for 2 seconds, the next attack deals 130{'%'} ATK as Physical damage" + }, + "E2-L1-P5": { + "name": "Not to be Outdone", + "description": "If no attack is made for 2 seconds, the next attack deals 133{'%'} <#ba.talpu>(+3{'%'}) ATK as Physical damage" + } + } + }, + "skills": { + "skcom_atk_up<3>": { + "1": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "2": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "3": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "4": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "5": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "6": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "7": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "8": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "9": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "10": { + "name": "ATK Up γ", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + } + }, + "skchr_coldst_2": { + "1": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "2": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "3": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "4": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "5": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "6": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "7": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "8": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "9": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + }, + "10": { + "name": "Party Night", + "description": "<#ba.vdown>Increases reload interval, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks Slow the target for <#ba.vup>{'{'}attack{'@'}sluggish{'}'} second" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; While not attacking, Ammo will be slowly reloaded (max capacity {'{'}value{'}'}, improved at Elite 1)." + }, + "E1-L1": { + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; While not attacking, Ammo will be slowly reloaded (max capacity {'{'}value{'}'}, improved at Elite 2)." + }, + "E2-L1": { + "description": "Attacks consume Ammo to increase ATK to <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}; While not attacking, Ammo will be slowly reloaded (max capacity {'{'}value{'}'})." + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost<009>": { + "name": "Million Dollar Smile", + "description": "When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by <#cc.vup>+0.05 per hour." + }, + "dorm_rec_all&single<000>": { + "name": "Wet Your Whistles", + "description": "When this Operator is assigned to a Dormitory, restores <#cc.vup>+0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies)" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Coldshot\n[Gender] Female\n[Combat Experience] 18 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 26\n[Race] Elafia\n[Height] 173cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Helena, a collaborating operator introduced to Rhodes Island by Jessica, now assisting with our local office in the frontier." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Coldshot shows no signs of Originium infection..\n\n[Blood Originium-Crystal Density] 0.18u/L\nOperator Helena frequently comes into contact with Originium in her day-to-day life. Although she demonstrates adequate safety awareness, further attention is still needed." + }, + "4": { + "title": "Archive File 1", + "text": "The day Helena arrived at the landship, she did not immediately report for duty as previously agreed upon. It wasn't until a number of operators reported hearing faint fowlbeast chirps on the bridge that we traced the sound to the deck and found her along with two fowlbeasts perched on the railing. Helena was enjoying her lunch with them, and imitating their chirps.\nAccording to her, that kind of fowlbeast has a peculiar habit: They rest on land on clear, windless days, and take flight only when the storm comes, throwing themselves into the gales without looking back. With the help of the fierce winds, they can fly much greater distances than other fowlbeasts. Of course, it is also a much more dangerous journey. Few of their kind ever reach their destination.\nAside from her remarkable mimicry of animal noises, Helena also counts cooking, bartending, sewing, divination, hunting, forging, transport repair, weapon retrofitting, and more among her skill set. Yet she has never received any professional training, and every last skill she possesses is a result of the hardship she endured on the frontier. Nor does she shy away from teaching the skills she's painstakingly acquired to others. Every time she comes aboard, everyone hears her signature, passionate, and loud voice inviting all the operators to taste her cooking.\n'The raisin shortbread's recipe? No problem. I'll get you a copy in a bit.\n'No one ever taught me. I was on the run from someone and hid in some battlefield ruins. There I found this poor fella. His body was almost all ash, but somehow the recipes in his pocket made it through.\n'Reckoned it'd be a shame to leave 'em, so I brought 'em with me.\n'Not for nothing, of course. Left him a nice bottle of rum.'" + }, + "5": { + "title": "Archive File 2", + "text": "Never get on the same transport or burdenbeast as Helena—This is common knowledge to all the operators at the frontier office. Her driving skills are unparalleled: she has the transport's speed under her control at all times, and she can accurately make decisions based on her surroundings. Be it the most precipitous terrain of the frontier or a complicated alley, she is able to keep her hand on the gear stick without a change in expression, and speed through as though driving on flat ground.\nWhat separates her from other excellent drivers or riders is that Helena has no actual preferences for a transport or burdenbeast. In her eyes, every last one has its own temperament and personality. So as long as you understand them and drive appropriately, you can unleash speeds that tear through the wind at a moment's notice. When she's holding the reins or a steering wheel, any objective is in reach. The only thing left to pursue are 'limits.'\n'Ms. Helena, did you know that some operators have described your driving as like passing through a windstorm in their mission reports?'\n'Ah, yeah, I can explain that. Had a group of frontier bandits on our tail. So I had to get a little extreme to shake 'em off.'\n'Extreme?'\n'Drove a little faster, took a different path. Nothing special.'\n'Could you be more specific?'\n'See, here's what happened... After a wild chase in the city for a few miles, I drove up onto the roof of a four-story hotel. Did a couple loops up there before finding a path through the air that'd take us across the river. That's how we got the medicine to the other side.'\n'What the hell, lady, what were you thinking?'\n'Oh, just that it'd've been nice if we got a little rain. Or else it'd kick up a cloud of dust when we landed, and the guys out there to meet us would get a mouthful of sand.'" + }, + "6": { + "title": "Archive File 3", + "text": "Anna Mitterrand, a tall Elafia woman from Nulaiteburgh. Age 18, with green eyes, pale purplish ankle-length hair, and a small mole at the corner of her mouth. On April 26, 1066, at around 11 PM, she eloped with a man from the frontier she met at the local watering hole, the McCullen Saloon, and she remains missing. She left home wearing a green dress, a pearl necklace, and priceless emerald earrings.\nIf you're reading this, Anna, please come home as soon as you can. Your parents are worried sick, and your family is ashamed of your behavior. If anyone has seen her or has any leads, please immediately contact her father, Charlie Mitterrand, and her fiance Kendall Gould. A reward will be provided. If you can capture her and bring her back, the reward will be doubled.\n—Excerpt from The Nulaiteburgh Evening Post\n\nHelena F■■■■, age 23, Elafia, has a ■■■■ by her mouth, ■■■■ eyes, ■■■■ braided hair tied behind her head. Left ■■ on March 1■, 10■■ and has not returned.\nTook only a few items of clothing and a burdenbeast.\nIf anyone ■■■■ her whereabouts and has any leads, please contact her lover ■■■■.\n—From the missing persons posters stuck to the wall of a certain pub on the frontier. Due to its age, some of the words have faded into illegibility.\n\nMadeline, Elafia, in her 30s, green eyes, purple shoulder-length hair, mole by her mouth, packs a homemade nail gun. Last month, she barged into our hideout, killed our boss, and torched the place.\nIf you know where she is, we got money for ya.\nIf you bring us her corpse, more money than you can count.\nAnyone who covers for her or helps her out is a dead man walking.\n—From the bounty posted by a certain frontier gang\n\nNameless female, estimated to be in her 40s, an Elafia with a fair appearance, green eyes, short purple hair, and a mole at the corner of her mouth.\nYears ago, she avenged my parents by taking down a gang in the frontier, and paid for my ride to Ironforge City. I have since distinguished myself in academia and amassed a small fortune, and would like to repay this kind woman.\nIf anyone knows her whereabouts, please contact Anna Brandt. Huge reward offered.\n—From The Ironforge Evening Post" + }, + "7": { + "title": "Archive File 4", + "text": "After wandering the frontier on her own for years, Helena arrived in Davistown and accepted the final request of her old lover before his passing: to take care of the diner he left behind. Later, when Davistown went bankrupt, the platform was bought out by Blacksteel. It was only then that she and the other residents started their new lives on the frontier.\nWhen she first arrived at Davistown, Helena wasn't planning on ending her free-roaming frontier life just yet. She only wanted to find someone dependable to take over the restaurant. However, as the years went by, she remained on the platform to run the eatery. Every time someone asked her about it, she would nonchalantly reply that it was because the residents loved her cooking. Aside from compliments and payment for their meals, her patrons never left her anything unnecessary, and moreover, none of them ever asked her to stay. This made her feel relaxed and unrestrained. From this, it's not hard to see that while Helena is warm and friendly to others, she prefers to keep a certain distance in her interpersonal relations.\nIn theory, dealing with a personality such as hers should be exhausting, but every operator who has been around her agrees that interacting with her is actually very pleasant. She is good at mixing drinks, and even better at listening to people vent about their troubles. However, the most important part is that she respects each and every person's personal space. Never does she cross the line and pry into anyone's innermost thoughts, even if they open up to her themselves.\nWhen operators go to her for advice on interpersonal relationships, she only ever gives them a very simple answer:\n'It ain't complicated. When you're dealing with someone, you just gotta remember that she's first and foremost herself. It's only after that she's someone else's kid, friend, partner, or parent.'" + }, + "8": { + "title": "Promotion Record", + "text": "You can't help but frown when you see the white liquid in your cup, but the woman opposite you seems completely unconcerned by your dissatisfaction as she goes back to cleaning wine glasses.\n'Alright, enough with the face, young man.\n'You can't sleep? Then don't. Drinking ain't a good habit. Keep on downing drink after drink like that, and the whole night'll be chaos. How about a warm glass of milk instead?\n'At first, all you'll feel is helplessness from the darkness and loneliness, but they'll have you cornered soon enough. Then, all you'll feel is tiredness, but don't sleep. Splash some cold water on your face to keep yourself awake.\n'When the lights outside the window start going out one by one in anticipation of the coming morning sun, the red glow'll stab your eyes that have adjusted to the dark. It'll sting, but bear with it. Just a reminder that you got a strange new day ahead of you.\n'By then, you'll have forgotten all the troubles you had the night before, and all the pain you suffered in the past. Because right then, your fear for the future'll trump everything else.\n'It'll have you anxious, for sure. But also excited. You'll find yourself trembling from it.'" + } + } + } + }, + "almond": { + "name": "Almond", + "appellation": "", + "description": "Can <#ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "DEF +20" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Engineer's Backpack", + "description": "Immediately restores 4 SP after activating a skill for the first time each battle" + }, + "E1-L1-P5": { + "name": "Engineer's Backpack", + "description": "Immediately restores 6 <#ba.talpu>(+2) SP after activating a skill for the first time each battle" + }, + "E2-L1-P1": { + "name": "Engineer's Backpack", + "description": "Immediately restores 8 SP after activating a skill for the first time each battle" + }, + "E2-L1-P5": { + "name": "Engineer's Backpack", + "description": "Immediately restores 10 <#ba.talpu>(+2) SP after activating a skill for the first time each battle" + } + } + }, + "skills": { + "skchr_almond_1": { + "1": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>slightly, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "2": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>slightly, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "3": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>slightly, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "4": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>slightly, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "5": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>slightly, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "6": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>slightly, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "7": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>moderately, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "8": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>moderately, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "9": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>moderately, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + }, + "10": { + "name": "Magnetic Grab", + "description": "The next attack drags the target towards this unit <#ba.vup>moderately, dealing <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage\n<#ba.rem>Can store {'{'}cnt{'}'} charge(s)" + } + }, + "skchr_almond_2": { + "1": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>slightly every 1.5 seconds until this skill ends" + }, + "2": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>slightly every 1.5 seconds until this skill ends" + }, + "3": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>slightly every 1.5 seconds until this skill ends" + }, + "4": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>moderately every 1.5 seconds until this skill ends" + }, + "5": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>moderately every 1.5 seconds until this skill ends" + }, + "6": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>moderately every 1.5 seconds until this skill ends" + }, + "7": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>moderately every 1.5 seconds until this skill ends" + }, + "8": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>moderately every 1.5 seconds until this skill ends" + }, + "9": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>moderately every 1.5 seconds until this skill ends" + }, + "10": { + "name": "Power Traction", + "description": "Immediately launches a traction hook that <#ba.vup>Binds its target, then deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as <#ba.vup>Physical damage to the target and drags it towards this unit <#ba.vup>significantly every 1.5 seconds until this skill ends" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Can <#ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles" + } + }, + "modules": { + "uniequip_001_almond": { + "name": "Almond's Badge", + "description": "Operator Almond has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_almond": { + "name": "'Capstone Project'", + "description": "'Liskarm, what's this cake doing here?'\n'From HR, for the newcomer.'\n'Oh, you mean that engineering specialist they got? I think she was fresh out of college? We haven't had new meat in forever—don't you wanna mess with her a little? Ahah, there we are, I'll just hide the cake in this drawer for now.'\n'Knock it off, Franka, she's already here—Come in.'\n'Sorry, let me just put my stuff down. Is this the BPRS division?'\n'...Laura Arias?'\n'Yep.'\n'Laura, we'll be conducting an interview for BPRS now. Do you understand?'\n'Franka—'\n'Interview? Don't think anyone told me... Well, whatever, no problem. Go ahead, ma'am.'\n'Okay, listen close, first question—what the hell's this giant thing you brought with you?'\n'Huh, what? That sure is some question... It's the 'Traction Model Long-Distance Transporter Prototype', and it was my capstone project too, but... after packing up for Blacksteel, I made a few improvements to adapt it to the security field. But continuing the R&D takes funds, and applying for funds requires more experimental data, so I'm applying here... It'll be easier to explain if you just give it a try. Either of you ladies interested?'\n'Liskarm, how about you—'\n'I imagine you're dying to try it, aren't you, Franka?'\n'Here, hold this grip, and be careful.'\n'Oftentimes, security work means the enemy's some distance away. After modifications, this piece of gear's now able to drag anything or anyone right up next to you. Just pull the trigger.'\n'Whewww~. That's a lot more stable than any regular hookshot, but this sort of thing is pretty common.'\n'Right, that's the improved basic functionality, and what I'm currently researching lies a little elsewhere. You know, there's times you're in complex terrain and it's hard to get anywhere with your average hookshot, but these mechanical claws can grab onto most anything... Go on, try that out too. Press here and it'll switch modes.'\n'That's pretty handy! Hey, Liskarm, I can grab the you-know-what...'\n'Just use it like you used the other mode. But be careful, it's not fully calibrated yet, so—'\nCrash!\nAnd with that sudden sound, Franka vanishes from where she stood, appearing in an instant on the other side of the room. The cabinet topples over with a colossal thud, and cake and icing splatter all over the floor. Naturally, Franka's face gets the most.\n'Don't fire it at anything unfixed, since it'll drag you there pretty rapidly...'\nLiskarm forces her facial muscles to stay put, and turns to an apologetic-looking Laura.\n'I suppose we don't have a welcoming cake anymore. That concludes the interview. Welcome to BPRS, Laura. Your new life begins here.'", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "While being pulled, enemies take Arts damage proportional to the distance traveled" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "While being pulled, enemies take Arts damage proportional to the distance traveled" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Engineer's Backpack", + "description": "Immediately restores 10 SP after activating a skill for the first time each battle" + }, + "5": { + "name": "Engineer's Backpack", + "description": "Immediately restores 12 <#ba.talpu>(+2) SP after activating a skill for the first time each battle" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "While being pulled, enemies take Arts damage proportional to the distance traveled" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Engineer's Backpack", + "description": "Immediately restores 12 SP after activating a skill for the first time each battle" + }, + "5": { + "name": "Engineer's Backpack", + "description": "Immediately restores 14 <#ba.talpu>(+2) SP after activating a skill for the first time each battle" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_formula_spd&cost<000>": { + "name": "Little Whims", + "description": "When this Operator is assigned to a Factory, <#cc.kw>Precious Metal productivity <#cc.vup>+25{'%'}, and Morale consumed per hour <#cc.vdown>+0.25" + }, + "manu_formula_spd&cost_bd<000>": { + "name": "Big Responsibilities", + "description": "When this Operator is assigned to a Factory, for each <#cc.kw>Blacksteel Worldwide Operator in the Base (excluding Assistants, max <#cc.kw>3), <#cc.kw>Precious Metal productivity <#cc.vup>+2{'%'} and Morale consumed per hour <#cc.vup>-0.15" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Almond\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Columbia\n[Date of Birth] Feb 27\n[Race] Perro\n[Height] 140cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal" + }, + "2": { + "title": "Profile", + "text": "Laura Arias, an engineering expert from Blacksteel Worldwide. She possesses remarkable technical acumen for her age and has rich, practical experience in fields such as mechanical engineering and automation. She's provided critical technical support to numerous Blacksteel operations.\nDuring the latest round of exchange projects between the two companies, Laura personally applied to be deployed to Rhodes Island as a dispatch operator. Now, she works with Engineering on its R&D projects as a special technology consultant, and she's no slouch either." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4{'%'}\nSmall traces of crystallization are visible on Operator Almond's body surface.\n\n[Blood Originium-Crystal Density] 0.19u/L\nOperator Almond's BOCD is trending upwards. Fortunately, her condition has not worsened.\nConsidering how often she goes into the engine layer of nomadic plates, ventures deep inside energy towers, and even hangs out in front of active power plants, she should consider herself lucky that she's as healthy as she is." + }, + "4": { + "title": "Archive File 1", + "text": "When it comes to engineering experts, Almond is a rare breed: the kind that talks way too much.\nMany Engineering operators still remember how, the moment she set foot in Engineering, Almond started expressing her opinions on every project and prototype she spotted, as well as joining in on the engineers' discussions with no reservations whatsoever. Rather than putting her head down to work, she'd much rather talk it out in a group and facilitate teamwork. By lucky coincidence, this is exactly how Rhodes Island tends to work. Aside from helping her fit in right away, her bottomless blabbermouth quickly dispelled the image of a young, accomplished engineer everyone had of her, and without attracting any animosity.\nAlmond talks fast, but her words are clear and distinct, and she is confident in the way she expresses herself. When discussing things such as budget and safety, her conversations balloon to double the normal length (and when talking about useless crap, quadruple the length). When expressing her opinions, she starts with her conclusion before going into each individual issue, such that everyone can clearly understand what she has to say. She always gets straight to the point. Surprisingly, however, her look of concentration while talking has also become a topic of interest among certain operators.\n\n'Did you see that?! After just five minutes of talking, she figured out how the Type I02 Originium internal combustion engine works, and even arranged for the follow-up work right after. Amazing how quickly she solved the explosion risk.'\n'Oh... Laura's cheeks look so red when she's talking. I wanna pinch them so much—'\n—The private conversation of two Engineering Department operators" + }, + "5": { + "title": "Archive File 2", + "text": "It's worth noting that money—or more accurately, funding—holds a very important position in Almond's way of life.\nIf she sees life as a large engineering project, then currency must be its energy source, the key to the entire system's operation. In which case, her keen nose for and stubborn pursuit of funding must have some kind of hard-to-explain connection to her outstanding insight as an engineer. 'Funding doesn't solve every engineering problem, but you can't get anything done without funding.' Almond has proven through her actions that she takes this mantra to heart. Her total number of budget applications each quarter is consistently number one within the department, and she always provides the most diverse reasons in them:\n—'The tensile strength is way below standards. We gotta change the entire outer shell to Fuscous Fiber!'\n—'This is an emergency! We need to add a new sewage system to the control room!'\n—'The technicians are passing out! We need a new filtration system ASAP!'\nAlthough the amount of funding she seeks is truly terrifying, and she often falls behind on progress milestones, Almond's need for funding is by no means baseless or unfounded. She gives each and every line item in her budget careful consideration, and has clear entries in her accounts to back everything up. As for her seemingly absurd reasons, the vast majority of them are a testament to her hard work at pushing boundaries.\nAs it turns out, all of her research results are proof of her talent and how forward-thinking she is.\n\n[Voice Log]\n'My mom's a doctor, my grandma's an engineer, and my dad's a househusband. When we first moved to Columbia, it was hard to find work. My family was very poor, and my dad had to figure out how to stretch a single loaf of rye bread to feed the whole family for a day.\n'My grandma made my tools, and the money I spent on my equipment came from my mom working night shifts. The only parts I could use were scraps from the workshops...\n'I'm sure you know, but people who grew up like me never waste a cent. Please... just a little more funding. Just a teensy bit.'\n'How many times have you given us that same sob story? But the problem here isn't the budget... Why don't you take another look at the reason you put on the form?\n'The pink paintjob looks so lame...'\n'No duh it does! That's a special suspension arm! We need to paint it neon green to suit the needs of nighttime work!'" + }, + "6": { + "title": "Archive File 3", + "text": "Of all her coworkers from Blacksteel, Jessica is the one that Laura worries about the most. From a bystander's point of view, perhaps 'Jessica's family is loaded' is reason enough for Laura to befriend her, but interestingly enough, it was Jessica who laid the groundwork for their friendship.\nLaura was infected with Oripathy after graduating from college, and was forced to give up on a job offer from a tech company and join Blacksteel Worldwide instead, known for its tolerance of the Infected. Yet before this, Laura had no experience getting along with mercenaries. As to be expected, on her first mission, the mercenaries already had strong doubts about the green engineer's unusual ideas. And when Laura found herself in that difficult position, it was Jessica who stepped forward to support her plan as well as persuade the other mercenaries to trust her.\nWhen questioned about this afterward, Jessica noted that she saw a bit of her old self in Laura, from back when no one believed in her. It was through the trust of Liskarm and Franka that she finally mustered her confidence. But regardless, she thought that Laura also deserved a chance to be believed in, and Laura responded to her trust with results. This is how their friendship began.\n\n[Blacksteel Worldwide - Operational Records]\nInquiry Scope: Laura Arias, Jessica Brynley\nControl Clearance: Liskarm\n......\n'Jessica, why didn't you follow the plan and use the equipment I set up?! Do you know how bad things can get if you don't follow regulations?!\n'You see that big wheel spinning really fast? Your hand almost got caught in it! You see all this sweat? That's how anxious you made me!\n'You're always like this. Last time, and the time before that, and the time before... Don't give me that teary-eyed look. I'm not falling for it! Don't think I'm gonna go easy on you!'\n'You... You said that would buy the workers more time. B-But, have you considered how dangerous of a situation that would put you in?\n'......\n'*sob*... What do I even do with you, Jessica? I've talked to you about this so many times already...\n'Leave me alone. I'm not crying. Go away!\n'Waah... Go away. I'm not eating any dessert you're buying me...\n'*sob*... You say we're going to that restaurant you need to reserve a year in advance?\n'...What're you laughing at? I'm gonna eat till I drop! Hmph.. Don't you look at me with those teary eyes then!'" + }, + "7": { + "title": "Archive File 4", + "text": "'There's a flame burning in Almond's eyes.'\nAn Engineering operator described the scene she saw that night. She remembers Almond working overtime in the laboratory, and that she was bringing her a cup of hot cystymilk, but when she opened the door, she found Almond frowning as she stared intently at the computational model running on the screen, the simulated flame reflected right in her eyes. The operator was shocked, as she had never seen such an expression on her face, but when Almond turned around and started chatting with her, that expression was nowhere to be seen.\nThen, as she spent more and more time onboard Rhodes Island, more and more people started to realize that her petite body packed a huge amount of energy, as though at a moment's notice she could leap high into the sky to snatch something. Almond's lively personality may give the impression that 'she's very laid-back.' But in reality, the amount of effort she puts in has reached a level her coworkers could only dream of. She is able to lock herself in the laboratory all day, repeatedly work out the projects' most minute details with her team members, or run all over the place to secure the funding she needs. Motor systems and safety are two of her top concerns, and to obtain perfect performance numbers, she is willing to pull multiple all-nighters testing in the lab. Once, she was even found passed out in front of a work table.\nYet, when others ask her why she's willing to go to such lengths, she always answers evasively with excuses like 'my career' and 'dreams,' but no amount of questioning can get her to elaborate on those dreams. Some were worried that, as a Blacksteel employee, perhaps her participation in Rhodes Island R&D projects implied some kind of ulterior motive, though these rumors were quickly dispelled after her projects kept yielding results, while her attitude toward work remained unchanged.\nEven after her cystymilk had gone cold, she continued to stare at the screen. Compared to what she had lost, she thought she had yet to achieve enough, to jump high enough.\n\n[Voice Log]\nSometimes, I still dream of that morning we left Bolívar. The sky was pretty dark, and the shocked fowlbeasts were flying in circles above us. Mom loaded the last crate onto the car, I sat down on the crate, and then the engine started to roar under my butt.\nThe car started to move, and it got faster and faster. There was a loud boom. My dad covered my ears. I could make out where the fireball had landed. That was where our house used to be. My mom's medical certificate, my grandma's workshop, and all the dolls I couldn't bring with me were all still there.\nI looked at it again, and all I could see was a firelight soaring up into the sky. There was nothing left." + }, + "8": { + "title": "Promotion Record", + "text": "Under normal circumstances, Almond is very easy to get along with. There is, however, one special exception.\nSimply put, you shouldn't overdo it when you tease her. Say, when you give her apple wedges, don't sneak in a slice of onion. Or when she's focused on her work, don't suddenly hug her and hold her up, lifting her feet off the ground.\nWhenever similar situations occur, all the anger that's welled up in the bottom of her heart is immediately unleashed.\nTrust me, you don't want to know what it's like." + } + } + } + }, + "jessica-the-liberated": { + "name": "Jessica the Liberated", + "appellation": "", + "description": "Blocks 3 enemies and attacks from long range.", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Improves First Talent" + }, + "4": { + "description": "ATK +28" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "Adaptable", + "description": "Can use a Mobile Riot Shield that lasts for 20 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 5{'%'}" + }, + "E0-L1-P3": { + "name": "Adaptable", + "description": "Can use a Mobile Riot Shield that lasts for 20 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 8{'%'} <#ba.talpu>(+3{'%'})" + }, + "E1-L1-P1": { + "name": "Adaptable", + "description": "Can use a Mobile Riot Shield that lasts for 35 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 10{'%'}" + }, + "E1-L1-P3": { + "name": "Adaptable", + "description": "Can use a Mobile Riot Shield that lasts for 35 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 13{'%'} <#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "Adaptable", + "description": "Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15{'%'}" + }, + "E2-L1-P3": { + "name": "Adaptable", + "description": "Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18{'%'} <#ba.talpu>(+3{'%'})" + } + }, + "2": { + "E2-L1-P1": { + "name": "Charge and Release", + "description": "When the Mobile Riot Shield receives damage, 50{'%'} chance to restore 1 SP to Jessica the Liberated" + }, + "E2-L1-P5": { + "name": "Charge and Release", + "description": "When the Mobile Riot Shield receives damage, 55{'%'} <#ba.talpu>(+5{'%'}) chance to restore 1 SP to Jessica the Liberated" + } + } + }, + "skills": { + "skchr_jesca2_1": { + "1": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "2": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "3": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "4": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "5": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "6": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "7": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "8": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "9": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + }, + "10": { + "name": "Hold the Line", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, increases DEF of self and Mobile Riot Shield by <#ba.vup>+{'{'}def:0{'%'}{'}'}, and increases duration of Mobile Riot Shield by <#ba.vup>+{'{'}duration{'}'} seconds\n<#ba.rem>Unlimited duration" + } + }, + "skchr_jesca2_2": { + "1": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "2": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "3": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "4": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "5": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "6": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "7": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "8": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "9": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + }, + "10": { + "name": "Covered Defense", + "description": "Attack Range <#ba.vup>expands, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, Attack Interval <#ba.vup>reduces significantly, and gains <#ba.vup>75{'%'} Physical and Arts dodge" + } + }, + "skchr_jesca2_3": { + "1": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "2": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "3": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "4": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "5": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "6": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "7": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "8": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "9": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + }, + "10": { + "name": "Saturation Burst", + "description": "Attack Range <#ba.vup>+1, Attack Interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, Mobile Riot Shield gains <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'} ATK as Physical damage to all enemies in an area and stunning them for <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'} seconds\n<#ba.rem>Skill activation grants {'{'}attack{'@'}trigger_time{'}'} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Blocks 3 enemies and attacks from long range." + } + }, + "modules": { + "uniequip_001_jesca2": { + "name": null, + "description": null + }, + "uniequip_002_jesca2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10032_jesca2_jckshd": { + "name": "Mobile Riot Shield", + "appellation": "", + "description": "More likely to be attacked.", + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": "More likely to be attacked" + }, + "E1-L1-P1": { + "description": "More likely to be attacked" + }, + "E2-L1-P1": { + "description": "More likely to be attacked" + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": "More likely to be attacked." + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "trade_ord_spd&limit<001>": { + "name": "Order Management β", + "description": "When this Operator is assigned to a Trading Post, order acquisition efficiency <#cc.vup>+10{'%'} and the order limit <#cc.vup>+4" + }, + "control_bd_spd<000>": { + "name": "Reunion of Old Friends", + "description": "When this Operator is assigned to the Control Center, self Morale loss per hour <#cc.vdown>+0.5; for each <#cc.kw>Blacksteel Worldwide Operator assigned to Factories, productivity <#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Jessica\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Victoria\n[Date of Birth] Mar 3\n[Race] Feline\n[Height] 149cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Jessica Brynley, after departing from Blacksteel HQ for personal reasons, chose to go to the frontier to become a sheriff. Currently, she provides assistance to Rhodes Island as a partnered operator in the local branch office." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Jessica shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.19 u/L\nJessica's BOCD has increased from before, but is still in the safe range. However, she has been out on the frontier for quite some time, and is often exposed to Originium products without proper protective measures, so we need to pay close attention to her.\n\n'I'm actually more worried about her old injuries than about her getting infected.'\n––Medical Operator from the Frontier Branch Office" + }, + "4": { + "title": "Archive File 1", + "text": "We don't know precisely why Jessica set aside her mercenary career, and Blacksteel isn't particularly forthcoming about it. Whenever we bring it up, the person in charge always seems say something evasive before quickly changing the subject. However, it is true that Jessica has long been dissatisfied with Blacksteel's tough, uncompromising way of doing things, which the operators familiar with her had all noticed to some extent. On several occasions she has returned to Rhodes Island from a Blacksteel mission without outwardly displaying any negative emotions, but would instead lock herself in her room and not communicate with anyone for days at a time.\nAfterwards, when we found out that she had been disciplined for disobeying her superiors, we realized that her differences with the PMC would be difficult to reconcile. This clash came to a head during a mission in the forested belt of Eastern Columbia, resulting in Jessica walking away from Blacksteel and her career, turning her back on both Fort Barron and the Brynley family to start over in a brand new land.\nFortunately, our partnership with her does not end simply because she severed ties with Blacksteel. The burdenbeast station she established on the frontier works together with our branch office to deliver medicine to remote areas that cannot otherwise be reached by vehicle, ensuring that sick pioneers can still get medication in a timely manner, while Jessica also needed funding to establish a frontier camp.\nWe are extremely pleased to be working together with her once again. While she may appear soft and shy on the surface, deep down she is actually tough and resilient. She also has a lot of empathy and is keenly aware of the emotions of others. These rare qualities allow her to comfort those who've suffered from various traumas, but also make her more susceptible to their emotions. It often takes her a long time to escape from that pain and sadness. Even more unfortunate is the fact that she stubbornly chooses to face everything alone. Despite everything she's witnessed and endured as a mercenary, Jessica has always been reluctant to share her experiences—not that it's our place to pry. But just by closely observing her behavior, we do believe that she's doing much better now.\nAt least, she now rarely isolates herself in the shooting range after returning to the landship from the frontier." + }, + "5": { + "title": "Archive File 2", + "text": "'Before officially participating in Blacksteel's field missions, Jessica had been working as a weapons tester in the Equipment and Applied Technology Department. There, she was exposed to a wide array of cutting-edge weaponry, and got to know many veterans retired from the Armed Personnel Dispatch Department. They were all experienced and could provide constructive advice during the weapons development process, and it's clear that Jessica has been heavily influenced by them, on top of her other experiences. Not only is she accustomed to using various weapons, but she's also proficient at modifying and improving them.'\n'Uh huh.'\n'In terms of weapon selection, Jessica prefers to carry a Blacksteel Model 1094 pneumatic handgun, a high-performance weapon representing the pinnacle of Blacksteel's sophisticated weapons R&D. As soon as it launched, it became the most popular gun of the year, beloved by mercenaries. But when faced with more complex situations, she will turn to a self-modified assault rifle, which is extremely accurate, powerful, and easy to assemble and disassemble quickly.'\n'Uh huh.'\n'Aside from those two commonly-used firearms, the presence of ships and armored vehicles in some extreme combat environments can pose serious difficulties. That's when she turns to a Raythean heavy-duty anti-armor/anti-ship cannon. And the accompanying tactical shield also takes mobility into account and can be used as a gun mount in addition to its basic protective function. Plus, the space inside the shield can be used to store additional small arms, ammunition, and other military equipment.'\n'Uh huh.'\n'But as you know, the battlefield is constantly shifting and requires thorough preparation each and every time, so Jessica tends to bring her entire arsenal with her, which greatly tests her load-bearing capabilities and arm strength. Now that she's out on the frontier, where the outdoor combat can be harsh and fierce bandits show up in convoys to rob supplies, she needs to carry not only her gear, but also extra supplies and—'\n'Uh huh... So you're saying that's why you lost to her in 47 arm-wrestling contests in a row, even though you claim you can bench press 200 kilos. Gotcha.'\n'......'\n'Uh huh...?'\n'Graaah––!'\n––Excerpts from an everyday conversation between HR Operators" + }, + "6": { + "title": "Archive File 3", + "text": "'Bernie Brynley and his wife already had a son and two daughters when they went on to have a third daughter in Jessica. As the family's youngest, everyone doted on her; not only were her parents extremely loving, but her brother and sisters were very close to her as well. There are reports that several of her promotions at Blacksteel were due to her family's support.\n'While we don't know what sort of crime Jessica Brynley committed to get sent out to the frontier, it makes sense for a pampered rich girl who never learned right from wrong to be capable of just about anything. Yesterday, when confronted by doubtful reporters, Bernie Brynley still tried to defend his daughter, throwing his dignity to the wayside and screaming at them.'\n'Bank robbery?! Where the hell did you hear that nonsense? Utterly ridiculous. Are you implying that there's a bank robber in MY family?'\n'You'd best watch your mouth, sir. That's my daughter you're trying to slander!'\n––Excerpts from the morning news of a Columbian TV station\n\n'Their coverage of me was so one-sided.'\nTurning off the TV, the girl looked back and addressed the operator behind her.\n'Yeah, I agree. You're not like that at all, Jessica. Everyone here knows that.'\n'No, that's not what I meant. They didn't even mention my grandfather, even though he was the one closest to me.'\n'Huh? THAT'S what's bothering you?'\n'Yeah. When he was with me, he didn't act like an elder at all, more like a playmate. When I was little, my favorite thing to do was sit in his arms and listen to him brag about his adventures out on the frontier, back when he was a soldier.\n'Whenever he was done, he'd find his tie smeared with puree and cream. But that's just how it was. I was really little at the time. I was always eating, and would also crawl around all over the place... He really was the best grandfather ever.'\n'What happened afterward?'\n'Well... I grew up, and went off to secondary school in Victoria. Then he suddenly fell ill, and by the time I made it back home, he had already passed. I only had time to lay a bouquet of flowers in front of his tombstone.'\n'I... I'm so sorry...'\n'Don't apologize, I'm the one who brought it up. I'd never blame you for that.\n'It's just nice having someone I can talk to about him...'\n––Excerpts from a conversation between two operators while watching the morning news." + }, + "7": { + "title": "Archive File 4", + "text": "Everyone was shocked when they met Jessica out on the frontier. The girl in front of them was wearing coarse trousers and a plaid shirt, and behind her followed a neighing herd of burdenbeasts. She was riding barefoot on the lead beast, her skin flushed by the sun. If not for that familiar gun at her waist, nobody would've recognized that she was the same operator who used to work with us aboard the landship. After learning that we'd pass through the camp she was living in on our way to our destination, she offered to give us a ride. Quite fortunate for us, actually, since we were worried about damaging our vehicle at the time.\nAtop the burdenbeasts, we headed up the river into a woodland. There, we discovered what life was like for her after leaving Blacksteel: in the middle of the night, several insects got through the tent's damage fabric. Be it the noisy buzzing of their wings or the itchy bumps from their bites, everyone was so fed up that they were swatting them one-by-one. But Jessica didn't seem to mind at all. She was simply curled up in a makeshift cot of two chairs pushed together, sleeping soundly. When an insect landed on her eyelid and left a huge bump behind, she simply rubbed it unconsciously before falling back into a deep slumber.\nThis one night was but a sliver of Jessica's hard-knock life. Not only did she need to deal with complex issues around the camp on a daily basis, she also had to deal with bandits and beasts periodically coming to harass her. Fortunately, she doesn't have to endure these things alone, as there are many people supporting her: the Elafia cook responsible for the camp's meals has exceptional skills, and even the most unpalatable ingredients are delicious in her hands; the old man tending the campfire has dexterous hands, and repaired our vehicle for us; there is also a girl there who is good with numbers, and is in charge of all the camp's finances; in addition, there's a Sankta hunter who's as good at herding livestock as he is ill-mannered, and he and Jessica take turns ensuring the security of the camp. Through everyone's mutual support, the newly-established camp quickly got on track and invited other pioneers to join.\nBefore we left, Jessica pointed to a forest in the distance and said this:\n'We plan to buy a nice pine forest. On the frontier, logging is a relative secure industry, and good-quality white pine can be sold in a nomadic city for two hundred certs per cubic yard. That'll give us enough funds to build a small logging plate. Once we have a nomadic plate, everyone's lives will be that much better.'\nAs she spoke, her eyes let out a soft shine before becoming placid and calm again. During this whole exchange, her gaze remained fixed on that forest, not wavering for a moment." + }, + "8": { + "title": "Promotion Record", + "text": "'That's correct, Doctor. I participated in an armed robbery on the Davistown bank. That's just a fact, and I have nothing to dispute.'\nThe girl looks at you and rubs her hands together anxiously.\n'However, I'm not on the frontier to serve out a sentence. I wasn't charged with any crime.\n'Not because I was motivated by wanting to help the locals being extorted by the bank, but rather because... I'm not allowed to be guilty. Because Blacksteel operators cannot be guilty. Because members of the Brynley family cannot be guilty...'\nThe girl holds up a teapot in her hands and gives the tea leaves floating on the surface a blow, but accidentally cuts her lip on the container's broken rim.\n'...You want to know if I plan to stay out here forever?\n'Umm... I think I do. Because here, every choice I make belongs not to Jessica of Blacksteel, or to Jessica of the Brynley family.'\nWiping the streaks of blood from the corner of her lips with her fingers, the girl smiles shyly at you.\n'They belong to me alone.'" + } + } + }, + "originalAlterOperator": { + "name": "Jessica", + "appellation": "", + "description": "Attacks aerial enemies first" + } + }, + "verdant": { + "name": "Verdant", + "appellation": "", + "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "Max HP +160" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Vegetative Regeneration", + "description": "<> restores 2{'%'} HP per second" + }, + "E1-L1-P5": { + "name": "Vegetative Regeneration", + "description": "<> restores 2.5{'%'} <#ba.talpu>(+0.5{'%'}) HP per second" + }, + "E2-L1-P1": { + "name": "Vegetative Regeneration", + "description": "<> restores 3.5{'%'} HP per second" + }, + "E2-L1-P5": { + "name": "Vegetative Regeneration", + "description": "<> restores 4{'%'} <#ba.talpu>(+0.5{'%'}) HP per second" + } + } + }, + "skills": { + "skchr_vrdant_1": { + "1": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "2": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "3": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "4": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "5": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "6": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "7": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "8": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "9": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "10": { + "name": "Verdant Barrier", + "description": "Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}" + } + }, + "skchr_vrdant_2": { + "1": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "2": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "3": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "4": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "5": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "6": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "7": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "8": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "9": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + }, + "10": { + "name": "Double-edged Poison Ivy", + "description": "Changes damage type to Arts, ASPD <#ba.vup>+{'{'}attack_speed{'}'}, lose <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} HP every time when hit an enemy" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Does not retreat upon receiving lethal damage, instead swaps to a <> (Substitute has 0 Block). Swaps back to the original after 20 seconds" + } + }, + "modules": { + "uniequip_001_vrdant": { + "name": "Verdant's Badge", + "description": "Operator Verdant has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Dollkeeper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_vrdant": { + "name": "Trophies from the Jungle", + "description": "Verdant only manages a single step before a vine thicker than his arm bursts out from the bushes, lunging straight for his waist. The guide by his side tosses a spear, and as if conscious, the vine shrinks back into the tangle.\n'How do they grow so thick?!'\nThe guide scratches his head. 'That's just how they are. You're only here because you were after them, right? How could you not know?'\n'Suppose my boss was lying by omission then,' Verdant sighs. 'He said, there's carnivorous plants snapping about in the depths of the Acahuallan jungle. Keep one indoors, sorts out your Originium slug problem just like that. The big new thing amongst the Victorian gentry, he was betting...'\nThe guide only half-comprehends. All he can really think to ask is 'Do you still want one, then?'\nVerdant clutches his head in his hands. 'Just give me a bit to think about it. He'll be right storming if I don't get a sample, but I want to make sure I save my own life first.'\n'Huh? Save your life? Didn't you tell us you could take on five of our tribe's warriors before we left? Five of us could handle that thing no problem. You think the chief'd let me come here alone with you otherwise?'\n'Well... listen, just think of it as the terms of the job...'\nAt that moment, a vine silently ensnares the guide's ankle, and tugs him away for the undergrowth. Verdant hastily grabs hold of his hand, but the vine's stronger than he expects—so strong, he feels like his shoes are practically plowing the soil under him.\nHe curses his boss in his head, then with his free hand, switches out the vial on his saw, points at the guide's ankle and pulls the trigger. Out bursts a chemical spray, and in no time, the vine around his leg, and the entire thicket, have all withered yellow.\nThe guide springs back up from the ground. 'Brother, thank you! I don't know what to even say—we can pluck that thing and bring it back now!'\n'No, forget it. That was my strongest defoliant I just sprayed—the whole plant's on the way out. Not much point even picking it now.'\n'That's fine, there's always next time! With your wonder drugs, next time we'll get it for sure!'\n'Um, right.'\n'Let me tell you, people who can't back up their words are the kind our tribe hates most, and until just now, I thought you were sketchy as hell, but you did that thing in one go! Now I believe you—you CAN take five at once!'\n'W-Well, yeah, sure I can.'\n'I've got to tell the whole tribe when we get back how you're—you're this!' The guide throws Verdant a thumbs up. 'I bet people'll want to wrestle you, but you'll be fine! Just give 'em a puff of that drug and they'll soften right up, then even a little runt like you can flick 'em over, hahahaha!'\nUnprepared for the guide to start chattering away, Verdant blushes and quietly listens, picturing the proud Tiacauh coming to challenge him one after another. A helpless chill runs down his spine.\nBut compared to heading back and coping with his boss's thunderous temper... maybe this isn't so bad, he suddenly thinks.\nSo tonight he'll drop the pretense, eat and drink merrily, and prepare to get thrashed a couple dozen times.", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but HP is <#ba.kw>increased) for 20 seconds before switching back to the original" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but HP is <#ba.kw>increased) for 20 seconds before switching back to the original" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Vegetative Regeneration", + "description": "<> restores 3.5{'%'} HP per second and gains +5 RES" + }, + "5": { + "name": "Vegetative Regeneration", + "description": "<> restores 4{'%'} <#ba.talpu>(+0.5{'%'}) HP per second and gains +5 RES" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "Instead of retreating when defeated, switch to a <> (Substitute has 0 Block, but HP is <#ba.kw>increased) for 20 seconds before switching back to the original" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Vegetative Regeneration", + "description": "<> restores 3.5{'%'} HP per second and gains +8 RES" + }, + "5": { + "name": "Vegetative Regeneration", + "description": "<> restores 4{'%'} <#ba.talpu>(+0.5{'%'}) HP per second and gains +8 RES" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost3<101>": { + "name": "Cautious Processing", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>Elite materials, reduces the Morale consumed by all corresponding formulas that cost <#cc.kw>2 Morale by <#cc.vup>-1" + }, + "workshop_formula_device<060>": { + "name": "DIY Polyketon α", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>Polyketon-type materials, the byproduct chance is increased by <#cc.vup>80{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Verdant\n[Gender] Male\n[Combat Experience] 1 year\n[Place of Birth] Victoria\n[Date of Birth] Apr 12\n[Race] Phidia\n[Height] 163cm\n[Infection Status]\nConfirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Born in a Victorian farming town, Verdant studied botany in university and was considered one of the best students in recent years, until he developed Oripathy and was forced to withdraw and leave the nomadic city, becoming a 'plant hunter.'\nHe loves plants and has a particular eye for them. He has also received education in bioengineering and pharmacology. He came to Rhodes Island to seek treatment and later joined as a field operator, while also participating in the Medical department's pharmaceutical development program." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4{'%'}\nOperator Verdant's infection remains under control. No Originium crystals have been observed on the surface of his body.\n\n[Blood Originium-Crystal Density] 0.21u/L\nThe subject's condition is stable.\nAs the subject's duties often require him to journey into dangerous environments, a full health examination is recommended at regular intervals.\n\n'He didn't look happy back there. I mean, I thought I was doing my job properly...'\n'Don't worry, he always looks like that. He's actually quite mild-mannered once you get to know him.\n—Conversation between two Medical operators" + }, + "4": { + "title": "Archive File 1", + "text": "Verdant seemed aloof and unapproachable when he first reported to HR. He paid no heed to the young operator who brought him the forms and water, and only gave the most basic responses to the HR manager's kind words. The one thing that caught his attention was the potted plant on a corner of the office table.\nThe HR operator who welcomed him described the scene as such: Verdant's eyes visibly softened when he saw the plant, and he started muttering about the shapes of the leaves, surface evaporation rate, scent, and toxicity... most of it incomprehensible. Then, he bent forward, gently touched a leaf with his finger, quickly pulled back like he got an electric shock, and finally impassively asked the others where the plant came from. He was obviously suppressing his excitement as he spoke.\nHe rushed through the onboarding paperwork, then headed straight for Lena's greenhouse. If not for him, we wouldn't have known that the tiny little plant we got from her, which we often neglect, was such a special breed. I hope that he'll pass on our sincere gratitude to the evergreen Convalescent Garden.\n\n'Hey, come back! Get him back here! Look at how he filled out the form...'\n'Other than the code name, he just scribbled through all the other sections: occupation, place of birth, Infection status, reason for joining...'\n\nWe asked Verdant to redo his forms properly this time, and had him sign off that everything is accurate and truthful.\n—HR Supplemental Note 1\nThat snake signed his name as 'Strawman'! Good thing Lena was there to point it out. This time we took extra special measures to make sure that the signature is his own.\n—HR Supplemental Note 2" + }, + "5": { + "title": "Archive File 2", + "text": "Lena and her team grow many different types of plants in Rhodes Island's Convalescent Garden. Lately, an unremarkable herbaceous plant has become the center of attention amongst the botanists and gardeners on the ship. While appearing no different from your average roadside weed, it is apparently a new species unknown to any of the experts on the ship, and it was Verdant, the mysterious plant hunter, who brought it here.\nVerdant took out a small sample box from his backpack. I smelled fresh earth as he opened it, the lights inside the box still providing warmth for the plant inside. The unremarkable plant would have been removed from the fields just like any weed, fed to burdenbeasts, and eventually returned to the soil, had Verdant not discovered it, identified it as distinct from any known plant species, and saved it from its fate.\n'It may not have any special fragrance, or nutritional value, but it's new to me. And that's why it's precious.' Verdant showed unparalleled determination when talking about the plant, and his normally cold complexion visibly softened.\n\n[Audio Log]\n'You've been here at Rhodes Island for a while now. Maybe you could try letting your guard down, make a few friends... Say, I think Lena was looking for you. I wonder what it's about?'\n'Lena? The perfumer? Probably wants me to collect more thin-tailed grass.'\n'Oh yes, thin-tailed grass, that new species... interesting name. I wonder who named it.'\n'Yeah... who?'" + }, + "6": { + "title": "Archive File 3", + "text": "While still a patient at Rhodes Island, Verdant often visited the library late at night, huddling up with books and periodicals about botany in a corner behind the shelves, and jotting down notes in his notebook. When there was anyone else in the library, he would put up a stoic face, pretend to have gotten the wrong door, and turn around to leave, only for his sigh to be plainly audible from the stairway.\nIt was later revealed that he had thought the library was only open to operators. But unable to suppress his curiosity, he snuck in at night to read anyway.\n'Going at night is the best way to get things done, whether it be retrieving half-eaten fruit from a beast den, taking flowers from a noble's garden, or browsing through the Royal Library's archives.'\nUpon learning the reason for Verdant's actions, he was issued a library card and invited to help organize the archives. It was during this process that he, who is usually reticent about his past, revealed a few fragments of his days studying botany in university. Through his talent and love for plants, he had quickly become the professors' favorite student, but he never finished his education. We can only hypothesize that Oripathy was the reason he dropped out of school.\n'It was the worst of times, but looking back on it, it was the best of times.\n'I made this strawman's clothes myself, after my school uniform. I wonder how my professor's project is going, and how the investigation on the growth cycle and distribution of those crops is progressing.'\n'It's good enough for me that I get to continue to study plants... but I wonder when I'll be able to go back to school.'" + }, + "7": { + "title": "Archive File 4", + "text": "'I had to withdraw after getting Infected, leaving the nomadic city and returning to my hometown.'\n'The back-country fields may look endless, but any rumor about the Infected is like the wind in the fields, sweeping from house to house.'\nHe was repairing his strawman while speaking about this part of his past. He tried to teach us how to make these strawmen, but no one managed to pick it up. He told us that his father was a craftsman of some repute, from which he picked up these skills, while his knowledge of plants came from his farmer mother.\nHarboring an Infected made life difficult for the family, as farmers and procurers alike began to distance themselves. Even if his parents did not consider it a burden, they lacked the means to make any long-term plans for him. As such, Verdant decided to leave behind the warmth and comfort of home.\nIn his travels, he met someone who needed a botanist, and began working as a 'plant hunter,' operating in the gray zone between government, the nobles, and corporations, sometimes resorting to less than scrupulous means and getting into trouble for it. Because of his Infection, he is reserved and cautious when dealing with others, acting cold and aloof in front of strangers in order to keep them at arm's length. We believe that these experiences are the reason he avoids personal interaction.\nHaving spent a considerable amount of time in treatment at Rhodes Island, we have observed his interactions with other operators and realized that there is a lot of warmth in his heart. He regularly helps Lena clean up fallen leaves in the Convalescent Garden, writes letters of appreciation to Flamebringer for helping care for the plants he is studying, and brings back flower samples for Podenco and Lisa after 'hunting' trips. We are happy that he is beginning to open up to us, and that he feels at home at Rhodes Island." + }, + "8": { + "title": "Promotion Record", + "text": "Verdant's 'strawman' is almost indistinguishable from himself, especially to those unfamiliar with him. They both look at you with in that straight-on manner, like they're observing you.\nAccording to Verdant, his strawmen are made using a variety of rare plants, which he controls through Arts to distract the enemy while he escapes using his understanding of the environment and his own agility. If necessary, he can also use his spray-equipped saw to get rid of any 'pests' or 'weeds.'\nI was trapped by the spiky leaves protruding from the strawman while listening to him describe these gadgets. Fortunately, he was right there to cut the leaves away and free me... fresh air has never tasted better. While the strawman may give off a sweet smell of fruit, it is a lethal fragrance that you should stay away from... especially if Verdant isn't around." + } + } + } + }, + "delphine": { + "name": "Delphine", + "appellation": "", + "description": "Attacks deal <#ba.kw>Arts damage; When unable to find a target, attacks can be <#ba.kw>stored up and fired all at once (Up to 3 charges)", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -10 sec" + }, + "4": { + "description": "DP Cost -1" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 10{'%'}" + }, + "E1-L1-P5": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 12{'%'} <#ba.talpu>(+2{'%'})" + }, + "E2-L1-P1": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 18{'%'}" + }, + "E2-L1-P5": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 20{'%'} <#ba.talpu>(+2{'%'})" + } + }, + "2": { + "E2-L1-P1": { + "name": "Cut Without Mercy", + "description": "In [The Whirlpool that is Passion], ATK is increased to 120{'%'} against [Sarkaz] enemies, and stores an additional attack charge that only fires against [Sarkaz] enemies" + } + } + }, + "skills": { + "skchr_delphn_1": { + "1": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "2": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "3": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "4": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "5": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "6": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "7": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "8": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "9": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + }, + "10": { + "name": "'Concentration'", + "description": "Attack range <#ba.vup>changes, attack interval is <#ba.vup>significantly reduced , and each attack deals <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} ATK as Arts damage" + } + }, + "skchr_delphn_2": { + "1": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "2": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "3": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "4": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "5": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "6": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "7": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "8": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "9": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + }, + "10": { + "name": "'Preemptive Strike'", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, but no longer targets enemies below <#ba.vup>50{'%'} HP. Attacks cause targets to take <#ba.vup>{'{'}damage_addition:0{'%'}{'}'} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage; When unable to find a target, attacks can be <#ba.kw>stored up and fired all at once (Up to 3 charges)" + } + }, + "modules": { + "uniequip_001_delphn": { + "name": "Delphine's Badge", + "description": "Operator Delphine has demonstrated a perennial commitment to Originium Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_delphn": { + "name": "Gloomy Justice", + "description": "'It's now my 231st day on field assignment. Everything around me has become unfamiliar as can be...'\nDawn. By the soft glow of the campfire's dying embers, Delphine writes the first sentence in her diary entry, then halts, suddenly realizing how it's been almost a year since the close of that great Londinium war. When she first went over Victoria's borderlands, then a knight-errant, she discovered iniquity in spades that had scant weighed on her before, so as time passed, her sword became a habit, dispensing the justice she felt right.\nThus, when she learns of a still nearby band of Sarkaz vagrants disquieting the locals and looting wherever they please, she finds a destination. 'Perhaps just more wretches who found the war had ended before they even made it to Londinium.'\n'Help me...'\nEyes following the voice, she looks back. A young Feline girl pokes her head out from the shadows.\nShaking, the girl points to the far black horizon, whereupon Delphine finally catches sight of the blade-wielding figures, four in total. They approach.\n'It's devils, the lot of them. Could you get me home?' the girl asks.\nFrom its hefty scabbard, Delphine draws what was once her mother's saber, through which courses Originium Arts. Their glow casts light on the girl's frightened face, shallow scars and black crystals thrown into sharp relief.\nThe distant figures pause, then not a moment later turn to leave, and disappear back into the dark of the horizon.\n'You want me to take you home?'\nBriefly, the girl hesitates. Without the courage to meet Delphine's fierce gaze, she merely hangs her head and nods.\nYet once back at the camp, they are refused at the gate. The camp's leader is wary, on guard against Delphine who follows the girl closely.\nAnd Delphine needs but a glance to see how the camp's Feline Infected gather, whips stowed at the ready, trying to hide the Sarkaz children quaking in terror.\nDelphine's fury ignites. 'You make an innocent child pretend she's hunted. You trick countless people to this camp, only to hurt them.'\n'Be on your way.' Delphine lets the girl go, then singles out the leader. 'You, with me. There will be a price to pay for the innocents you've hurt.'\n'I'm only helping my people out.'\nDelphine shakes her head. 'That's no excuse. Have you given any thought to how these children will be when they grow up?'\nShe takes the leader far away, far enough that no eye in the camp could reach them.\n'I'll contact Rhodes Island to assist them. Now, en garde.'\nOn her 231st day on field assignment, Delphine bears a scabbard with one scar more, and sallies forth for a direction that leaves Victoria only further behind.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "ASPD +30 when there are stored attacks" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "ASPD +30 when there are stored attacks" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 21{'%'}" + }, + "5": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 23{'%'} <#ba.talpu>(+2{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "ASPD +30 when there are stored attacks" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 23{'%'}" + }, + "5": { + "name": "Baptize the Blade", + "description": "Increases damage dealt to enemies above 80{'%'} HP by 25{'%'} <#ba.talpu>(+2{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd&clue2<260>": { + "name": "Old Acquaintances, New Friends", + "description": "When this Operator is assigned to the HR Office, HR contacting speed <#cc.vup>+20{'%'}, and for every <#cc.vup>1 contact made, increases the likelihood of obtaining <#cc.kw>Glasgow Gang clues (working time and recruit slots improve the likelihood)" + }, + "control_tra_limit&spd<010>": { + "name": "Master Strategist", + "description": "When this Operator is assigned to the Control Center, for <#cc.vup>each <#cc.kw>Glasgow Gang Operator assigned to the same Trading Post, order acquisition efficiency <#cc.vup>+10{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Delphine\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Victoria\n[Date of Birth] Nov 2\n[Race] Feline\n[Height] 152cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard \n[Mobility] Standard \n[Physical Resilience] Standard \n[Tactical Acumen] Excellent \n[Combat Skill] Standard \n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Delphine, formerly an active intelligence officer in Norport for many years, later participating in a series of military campaigns near Londinium as a member of the Exemplars. After the Victoria incident, she worked out a number of cooperative strategic agreements with Rhodes Island to assist the Victorian branch office." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Delphine shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Delphine's BOCD is on the high side, and the fighting in Londinium must have affected her health to some degree. She needs to be extra careful to lower her risk of contracting Oripathy." + }, + "4": { + "title": "Archive File 1", + "text": "Delphine is the daughter of Victoria's famous Duke of Windermere, and first in line to the title. This is practically an open secret in Rhodes Island. \nWe have plenty of operators with status and power, but even among them, the authority Delphine wields—or perhaps we should say 'could wield'—is still an extraordinary case. No matter how Victoria is perceived today, being the heir to a truly powerful dukedom implies being able to command an entire fleet of high-speed battleships, having full control over the territory, and access to a considerable amount of wealth. However, Delphine seems to have voluntarily given up all of these enviable resources. The only things she has kept for herself appear to be the coat embroidered with the Windermere name and the saber left by her mother. \nNowadays, other than the training room, she spends most of her time on Rhodes Island consulting a variety of travel guides and well-traveled operators. She carefully notes down valuable information and researches the best routes, just like a seasoned backpacker. However, she does not seem to have any passion for sightseeing, as neither the natural nor cultural tourist attractions that ordinary travelers flock to are ever a priority in her plans. She has not divulged much detail about her itinerary, but one thing we are sure of is that she seems to prefer visiting more chaotic regions that most prefer to avoid. \n\nDelphine and I talked a bunch about fun places and delicious shops near my place! But most people don't pay special attention to places like metallurgical factories and mines when they're plannin' a travel route, aye? ——Bagpipe \nMm-hmm, the habits of a workaholic. Understandable. ——Harmonie" + }, + "5": { + "title": "Archive File 2", + "text": "Delphine rarely talks about her past, but sometimes she tells her friends from the Glasgow gang about the summers she spent as a child at Lynncardine. \nLynncardine is located on Victoria's northeastern border with Leithanien. It is Victoria's military stronghold and the most important nomadic city in the Duke of Windermere's demesne—these descriptions often conjure an image of a stark and daunting nomadic fortress, but Delphine describes the place is completely differently. \nNaturally, since it is her hometown. \nShe will speak of a small lake that shows up on the road to the city. Only during the summer do the city's denizens have the privilege to catch a glimpse of its always-clear waters. She will also mention a strange tree by the lake, and the seven or eight insect species one can find in June. Sometimes the city comes close to a woodland in summer, and she will always enthusiastically list off every type of tree one can find whenever she mentions it. Also, when Lynncardine sails into the shadow of a mountain, or when it heads toward a huge raincloud... \nThere is no doubt that Delphine spent the best moments of her childhood there. But no fragment of these memories matches what we'd expect from 'a Duke's successor.' The Duke of Windermere was known in Victorian aristocratic circles for her strictness, and many speculated that even her heirs would be spared no quarter. Delphine's adeptness at combat and the calluses on her hands are proof her mother did indeed have high expectations of her. But on the other hand, her mother also wished to protect her daughter's smile more than she wanted to prepare her successor to become the next Duke by shuttling her between banquets and military camps as the Duke of Windermere. \nPerhaps precisely because she knew that her child would find it difficult to earnestly raise the corners of her lips again, upon inheriting her responsibilities." + }, + "6": { + "title": "Archive File 3", + "text": "[Classified Log] \nThe chaos erupting in several counties under Windermere came as no surprise to us. \nAfter the Duke was KIA, all her troops retreated from Londinium's frontlines, effectively withdrawing from the war. The nomadic fortresses sent to the frontlines were also called back. According to several statements from Lynncardine, Duke Amphelise Windermere and her heir, Delphine Windermere, died on the battlefields near Londinium. Several factions with succession rights have begun competing for control over Windermere's demesne, and one can see the various supporters behind their backs: traditional military corporations, other Victorian dukes, and even Leithanien's Kurfürsten. \nBut Delphine shows a rather negative attitude toward the situation in Windermere, reluctant to return to Lynncardine or to use her identity to regain any faction's support. She told us she would not use any connections or assets available to her as Windermere's successor, and that Lynncardine has nothing to do with what she plans to do next. \n\nThis archive includes a recorded conversation approved by the concerned parties: \nEnough asking, Hannah. I'm not going back. I know you mean well, but I won't change my mind. It's not because I think I'm not up for it, or that I'm afraid of giving myself all that trouble. I know all too well how to play those political games, win over a few people, suppress a few more, and promise another few some benefits... Don't forget, I've spent a considerable number of years doing intelligence work. \nThe question is: Do I want to continue playing these games? \nOf course I love my mother and father who dedicated their lives to the demesne, and I don't want to deny their efforts, but we've seen how everything ended. Lynncardine's savior won't be me, or any one person, that's just not possible. I'd rather do more concrete work, to kill the specific culprits instead of continuing to get myself hopelessly entangled with those conspirators as a 'Duke's daughter' or a 'Duke.' \nThat's how I feel about Lynncardine, and Victoria too. Don't underestimate the people living there, they can make their own choices. What they need are not leaders, but companions. \nI'm one of you guys, part of the Exemplars. We help everyone we meet with practical work, and it'd be no different even if I took on some kind of position. \nWe praise those who 'take up responsibility,' but whoever said that responsibility requires entering the palace?" + }, + "7": { + "title": "Archive File 4", + "text": "An unsent letter: \nDon't worry, Mum. I'm doing fine here. \nI'll be heading out again soon, to Castshire County this time. I still have no plans to return to Lynncardine just yet, and there's no way I can see you in person, so all I can do is to write you a letter about my current situation. \nI'm still in Norport, and the reconstruction work here is going pretty smoothly. The 'Slobberknocker' has reopened, and Hannah made a vow to make it the best in Victoria. I have no doubts about that. We paid Baird a visit too, and Morgan wanted to bring her some new tapes. I know she liked going over to the video shop just to sleep, and not for a love of movies, but as long as they're happy, I'm fine with that. Baird would definitely be glad to know that we plan to reopen the place in a while after saving up enough money, and we'll always leave a chair out for her. \nI've seen so many things these days, so much more than I ever saw on my trips with Papa. I'm starting to realize that I don't really know the country I grew up in. I learned how crude ale is brewed, and that people go door-to-door buying burdenbeast dung to use as fuel. I learned too little from you and Papa, but it's also because of this that I feel I've made the right choice. \nTwo days ago, I dug out an old photo that I must have used as a bookmark and brought all the way to Londinium. I already forget how old I was back then, but Papa was holding up a huge fin with both hands while you were holding onto my shoulders with a scowl on my face—probably because that was yet another vacation that ended early. It was only then that we were nobodies, and nothing happened. \nI really miss you, Mum." + }, + "8": { + "title": "Promotion Record", + "text": "The doctor's seen your mum. She told me she's injured, but she'll wake up in no time. \n'I know how you feel. You're thinking: if only you were stronger, less hesitant, if you hadn't been slacking on your training, if you'd walked a different path... would your mum be fine now? \n'But... there's no way to change what's already happened. Your mum put herself out there to protect you, so if you want to repay her for that, then you have to become stronger, strong enough to stand in front of her the next time she's in danger. \n'So, don't cry anymore. She's waiting for you to grow up and protect her too, you know!' \nAfter the Londinium incident concluded, Delphine rescued a mother and daughter duo at the Victorian border who survived a bandit raid. She handed the seriously injured and comatose woman over to the doctor, and held the incessantly crying girl in her arms, spending the entire night calming her down until she finally fell asleep at dawn." + } + } + } + }, + "vendela": { + "name": "Vendela", + "appellation": "", + "description": "Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50{'%'} of the damage dealt", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "ATK +22" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Soil Fertilizer Enhancement", + "description": "The ally with the highest Max HP within range receives 8{'%'} more healing" + }, + "E1-L1-P5": { + "name": "Soil Fertilizer Enhancement", + "description": "The ally with the highest Max HP within range receives 11{'%'} <#ba.talpu>(+3{'%'}) more healing" + }, + "E2-L1-P1": { + "name": "Soil Fertilizer Enhancement", + "description": "The ally with the highest Max HP within range receives 15{'%'} more healing" + }, + "E2-L1-P5": { + "name": "Soil Fertilizer Enhancement", + "description": "The ally with the highest Max HP within range receives 18{'%'} <#ba.talpu>(+3{'%'}) more healing" + } + } + }, + "skills": { + "skcom_magic_rage<3>": { + "1": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "2": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "3": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "Tactical Chant γ", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_vendla_2": { + "1": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "2": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "3": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "4": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "5": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "6": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "7": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "8": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "9": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + }, + "10": { + "name": "Umbrage of Thorns", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage to the attacker and activates her Trait on the ally" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage and heal the HP of an ally within Attack Range for <#ba.kw>{'{'}scale:0{'%'}{'}'} of the damage dealt" + } + }, + "modules": { + "uniequip_001_vendla": { + "name": null, + "description": null + }, + "uniequip_002_vendla": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<023>": { + "name": "Aroma Convalescence α", + "description": "When this Operator is assigned to a Dormitory, restores <#cc.vup>+0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)" + }, + "dorm_rec_all&tired<000>": { + "name": "Aroma Convalescence β", + "description": "When this Operator is assigned to a Dormitory, restores <#cc.vup>+0.15 Morale per hour to all Operators assigned to that Dormitory and restores an additional <#cc.vup>+0.1 to Operators whose Morale is below <#cc.vup>18 (Only the strongest effect of this type applies)" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Vendela\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] May 14\n[Race] Feline\n[Height] 160cm\n[Infection Status]\nConfirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Flawed\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Magdelene Shaw, survivor of the Sanguinarch's ceremony in the town of Brentwood. More than half the town was razed, including the family greenhouse she so cherished. \nAt the invitation of Rockrock and Feist, she joined the Self-Salvation Corps, offering them her assistance before eventually joining Rhodes Island. After the Londinium incident, she decided on her own to apply to return to Victoria to rebuild her hometown, taking up a post as a local Rhodes Island branch office liaison." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy. \n\n[Cell-Originium Assimilation] 6{'%'}\nOperator Vendela does not yet have visible Originium crystals on her body, and requires continued observation. \n\n[Blood Originium-Crystal Density] 0.17u/L\nBOCD is still trending upwards, and it is possible that her condition may severely worsen. \nWe have studied the test results of many Brentwood survivors, and found that their conditions matched that of Operator Vendela's. All have succumbed to acute infection during the incident and suddenly found themselves Infected, and for that reason Medical has already applied for additional psychological counseling." + }, + "4": { + "title": "Archive File 1", + "text": "Vendela first came to Rhodes Island as a patient rather than a member of the Medical Department. Though the records concerning the town of Brentwood as regards to the Londinium operation are still currently restricted, by extrapolating from Vendela's condition it is hard to be hopeful about the prognosis of the other survivors. The long-term impact on their health also appears grim. Vendela is aware of this, and took the initiative to submit an application to Medical, hoping to learn everything she can about Oripathy. According to her statement, because of the town's geography, most residents have historically worked in agriculture and been isolated from industry and cases of Oripathy. As such, they now find themselves lacking in specialists able to assist them in these matters. Currently, she thinks only of how she can help. After all, everyone in town has always treated her so well. \n 'I still remember the first time Vendela tagged along as an intern. She was pretty much as normal as can be. Not many even noticed their new gentle and unassuming co-worker,' said a similarly shy operator as she sentimentally recalled when she and Vendela met. 'Back then, I never imagined that a cheerful girl like her could have gone through such an experience. When the two of us background characters formed a small study group to help each other out, I went over to her room and saw it absolutely stuffed with fresh flowers and stacks of medical reports for her fellow townsfolk. Only then did I realize that even though she looks so quiet and peaceful on the outside, she was secretly doing some ultra-super-duper cool stuff!' \nVendela truly is someone who keeps a low profile, as exasperatedly noted by Rockrock, who has worked with her in the past: 'Magdelene and I were once out on an operation with Logistics working our arses off, but she didn't even think to let people know she'd done anything! That's just not right!' \n 'That's right, we all went to Vendela's private farewell party, since she had already applied for leave to go back home and help rebuild. Medical even gave her special permission to take a batch of Oripathy suppressants. She also agreed to let me come along and help, hehe!' the same shy operator noted excitedly." + }, + "5": { + "title": "Archive File 2", + "text": "Wow, Doctor, you really don't understand Vendela at all, do you?! Obviously you were all together on that Londinium operation that whole time, yet you didn't even know she did flower fortunetelling? Well, I guess it's not that surprising. After all, who'd have time for that when you're busy fighting? Whatever, no excuses, give it a shot when you have time, Doctor. Even my big sister Lancet-2 was really happy with her fortune. What did it say? That's a secret! \n—A certain anonymous operator\n\nWhile at first glance Vendela does not share the same aura of mystique as a diviner like Gitano—since she always speaks with a kind and gentle tone, barely above a whisper—but the results of her flower divination really are as accurate as the rumors say. \n—A certain intern head over heels in love\n\n*Sigh* I don't know who's going around telling people about Vendela's talent for fortunetelling, but now there's always someone sneaking about trying to get her to tell their love fortune, or if a mission will go well, things like that. It's enough to give even her a headache. It's not even that mysterious—you just have to trust that the last petal you pluck will set your fate in stone—but even so, it's far too cruel to those poor flowers! Ever since she came aboard, more and more of the flowers I'm growing go missing, yet she still can't find it in her to refuse anyone. She even had to come to me secretly to ask for help. Doctor, we really should help her out... Oh, but back to the main topic, Vendela may not handle that many breeds of plants, but she's incredibly skilled at caring for them. \n—Lena\n\nThe secret to flower divination? There's no secret, Doctor. It's just a game my grandfather taught me when I was little. Because each kind of flower has a fixed number of petals, all I need to know is what kind of fortune they want told, then I can guess what they want to hear and pick a suitable flower. I love seeing their smiling faces when they find out that their wishes will come true! Huh? You're asking if I can understand the heart of a robot too? ...To be honest, not really, but I do understand the heart of the lady who sticks to the robot like glue. Please please please keep this a secret!\n—Medical Department Operator Vendela" + }, + "6": { + "title": "Archive File 3", + "text": "[Mission Report]\nThe reconstruction of Brentwood is proceeding unbelievably smoothly. Although the Victorian Parliament's post-war reconstruction task force has previously suggested that they aid survivors in moving away from the ruins, a majority of residents do not wish to leave where they have lived for generations. And so, with the aid of Parliament, at least 30{'%'} of the town has been rebuilt now, but the rest was completely destroyed in the ceremony, with no hope of restoration.\nIt turns out that Vendela's wrecked greenhouse had been rebuilt by the locals from spare materials before we arrived, and they've been taking care of it the whole time. Yet she insisted on turning that small shack into the town's only medical observation post, not only as a temporary resting place for the gravely Infected, but also as somewhere for us to provide further treatment alongside functioning as a liaison office. Fortunately, Vendela is very familiar with the locals, which lets us proceed with our jobs as medics smoothly, and she does her best to settle what few misunderstandings pop up. She also set up a system where staff periodically visit patients' homes and perform tests there, which has already been accepted by the locals.\n\n[Work Conversation Recording]\n...\n'Vendela, are you really not ready to rebuild the greenhouse yet?'\n'It's not time for that. Everyone in town still needs our help... There's an even better use for this place now. I'm sure my grandfather will understand.'\n'It can wait until next year... Right, next year, when everyone's healed up a bit more, and we've managed to make progress on rebuilding the town. We can't guarantee we'll find anywhere bigger to let everyone rest and recuperate.'\n'Let's wait until everyone in town is better, and you don't need my help anymore. Then I'll turn this place back into a greenhouse, just the way that it used to be... Mhm, that's what I think...'\n'Everyone also entrusted me with inviting you all to join in this year's harvest festival... Oh, though it does sound a bit strange to hold a harvest festival in the ruins. Ah, that's right, I still haven't asked Miss Lena to help us prepare flowers for the festival...'\n'Oh, I've been so busy that I forgot to turn off the recording!'\n\nI recognize these seeds. Vendela called ahead to inform me about them. These are new varieties of roses that she bred from local cultivars, and she asked if I had any ideas of my own to add. Perhaps... what's in these other big sacks? These look like crop seeds for faming, and these are... potatoes? Eh? This year was a bumper harvest, so the locals wanted to prepare a special thank-you gift for the returning operators?\n—Perfumer, shocked by the incredible spread of edible crops before her" + }, + "7": { + "title": "Archive File 4", + "text": "Back when you said you wanted to go with the heroes who swooped in and saved our little town, we advised you not to take that risk, but we also knew that that's just who you are—no matter how much you might nod along, you always end up stubbornly following your heart. After the incident, I can understand how you want to hold your breath and keep going, to force yourself to keep walking forward, to do everything you can for our town, but I'm worried you'll lead yourself into a dead end.\nBut thankfully, because of how long we've been apart, this last time you came back you'd grown so big! And though you're not so young anymore, we're all relieved to see you in such good shape! You and your new friends at Rhodes Island have done so much for us, and we'll never forget all the good you've done. I hate to admit it, but while we promised your granddad that we'd take good care of you, in the end it was you who took care of us. We'll try and make sure you don't have to do too much, and help you rebuild the greenhouse and take care of those seedlings you love, and we'll listen to you and the doctors at Rhodes Island... Whenever you're ready to go back to being that carefree young lass from the flower shop, we'll hand your plants back to you right away.\nAh, us old fogeys are getting a little emotional, so we'll have to ask the good doctors at Rhodes Island to pass these words along. Please remember to thank those selfless souls for us.\n—From a recording by a Brentwood resident named Hank, brought out during some of Operator Vendela's daily psychological counselling exercises \n\n[Operator Psychological Record - Vendela 05]\nWhat does Operator Vendela care about the most? It's not easy to summarize without first going back to simpler times for her. During a few sessions, I played a recording from someone familiar to her. She was moved, and admitted with some surprise that she hadn't noticed any change in herself since the time she first left home.\nShe does not actually have any issues with her self-image. Since her grandfather passed away, she started living alone, and has always been slowly maturing into what she believes is a better person. Recent events have not interrupted this in any way.\nThough she looks frail on the outside, she hides an inner strength. Her home and her greenhouse are not simply memories of the past with no meaning for her, they are where she places her hopes for life. Will's optimism, Freda's endurance and sacrifice, her grandfather's gentleness, even the suffering of the Sarkaz that she once met in that small town. These have all already become moments where she got to know herself once more. Sooner or later there will come a day when she realizes that what she truly cares about, and what fuels her urge to never stop moving forward, is her unshakeable hope for the future." + }, + "8": { + "title": "Promotion Record", + "text": "'Why do you keep wanting to come with us, Magdelene?'\n'Our target is in the most dangerous part of Londinium. If we run into anything there, it's going to be way worse than anything we've seen in that little town...'\n'I've already decided, Rockrock. If this war never ends, things like that will just keep happening...'\n'Freda made her choice for the sake of the town. She sacrificed herself for everyone else... Although things might not have gone the way she planned, I don't want everything she did to go to waste.'\n'I'll take on her wish of protecting everyone. And if that wish can only bloom once this war has ended, then I want to see this through to the very end, with my own eyes.'\n'Alright, if that's what you want... Congratulations on becoming a Self-Salvation Corps member, Miss Magdelene.'\n'Hurry up and get going with everyone else, we're leaving immediately. This war... It's about time to wrap it up.'" + } + } + } + }, + "hoederer": { + "name": "Hoederer", + "appellation": "", + "description": "Attacks <#ba.kw>all blocked enemies", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Max HP +250" + }, + "4": { + "description": "ATK +45" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Do or Die", + "description": "ATK increases to 105{'%'} when attacking an enemy; if the target is stunned or bound, ATK further increases to 125{'%'}" + }, + "E2-L1-P1": { + "name": "Do or Die", + "description": "ATK increases to 110{'%'} when attacking an enemy; if the target is stunned or bound, ATK further increases to 140{'%'}" + } + }, + "2": { + "E2-L1-P1": { + "name": "Cloak of Lingering Flame", + "description": "Provides an 18{'%'} Sanctuary effect to self and the allied unit directly behind this unit" + }, + "E2-L1-P5": { + "name": "Cloak of Lingering Flame", + "description": "Provides a 21{'%'} <#ba.talpu>(+3{'%'}) Sanctuary effect to self and the allied unit directly behind this unit" + } + } + }, + "skills": { + "skchr_hodrer_1": { + "1": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "2": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "3": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "4": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "5": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "6": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "7": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "8": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "9": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + }, + "10": { + "name": "Unquenchable Front", + "description": "The next attack deals <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Physical damage, and restores <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} HP" + } + }, + "skchr_hodrer_2": { + "1": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "2": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "3": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "4": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "5": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "6": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "7": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "8": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "9": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + }, + "10": { + "name": "Burden of Cinder and Ash", + "description": "Passive: ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>Activation Effect: Can switch between the default state and the following state:\nAttack Interval <#ba.vdown>increases slightly, Block <#ba.vup>+{'{'}block_cnt{'}'}, attacks stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} second" + } + }, + "skchr_hodrer_3": { + "1": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "2": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "3": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "4": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "5": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "6": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "7": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "8": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "9": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + }, + "10": { + "name": "Fog of War Upon Death's Door", + "description": "Consumes <#ba.vdown>{'{'}attack{'@'}value{'}'} HP per second and deals <#ba.vup>{'{'}attack{'@'}damage{'}'} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, Max HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and each attack restores <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'} HP and has a <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} chance to stun targets for <#ba.vup>{'{'}attack{'@'}stun{'}'} seconds" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks <#ba.kw>all blocked enemies" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_par&per<000>": { + "name": "Starting From Scratch α", + "description": "When this Operator is assigned to a Trading Post, order acquisition efficiency <#cc.vup>+25{'%'}; when <#cc.kw>Ines is assigned to any <#cc.kw>Work Area (excluding Assistant), order acquisition efficiency additionally <#cc.vup>+5{'%'}" + }, + "trade_ord_par&per<001>": { + "name": "Starting From Scratch β", + "description": "When this Operator is assigned to a Trading Post, order acquisition efficiency <#cc.vup>+30{'%'}; when <#cc.kw>Ines or <#cc.kw>W are assigned to any <#cc.kw>Work Area (excluding Assistants), order acquisition efficiency additionally <#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Hoederer\n[Gender] Male\n[Combat Experience] 21 Years\n[Place of Birth] Kazdel\n[Date of Birth] Apr 22\n[Race] Sarkaz\n[Height] 185cm\n[Infection Status]\nConfirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent" + }, + "2": { + "title": "Profile", + "text": "The early career of former Sarkaz mercenary captain Hoederer is unclear. He participated in the transfer of Babel as part of the guard detail, leaving after Babel was dismantled. He was then spotted at Chernobog alongside Ines and W as a mercenary hired by Reunion, before disappearing after the Chernobog Incident. His next appearance was as a member of the Military Commission in Londinium. After obtaining certain key information, Hoederer left them and reestablished contact with Rhodes Island, once again signing a memorandum of strategic cooperation with us after discussions with Amiya." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 15{'%'}\nHoederer shows obvious symptoms of Infection, but he has declined Medical's recommendation for further examination.\n\n[Blood Originium-Crystal Density] 0.27u/L\nHaving spent extended periods in Kazdel and other battlefields, Hoederer's condition is serious, but he does not seem concerned about his status as Infected. Perhaps, for Sarkaz mercenaries living near Kazdel, Oripathy is as much a part of their everyday life as their weapons." + }, + "4": { + "title": "Archive File 1", + "text": "For most young operators, a 'Sarkaz from Kazdel' usually means someone you should stay well away from. The behavior of some of our operators has undoubtedly contributed to this thinking. There is an impression that Kazdel is a place filled with people like W or Flamebringer, and even Mudrock can seem imposing in her thick and heavy armor.\nHoederer's arrival has changed some of these preconceptions. Not to say that he isn't dangerous, as his performance in battle and his sheer muscles clearly demonstrate, but there is something different about him. Mercenaries who spend their lives on the battlefield killing for a living are often rough or cold, living in the moment and indulging in pleasures like there is no tomorrow.\nHoederer, however, lives by a strictly regimented schedule while at Rhodes Island: He will show up at the training room at 5:30am every day, and do strength training for one and a half hours before having breakfast, usually boiled fowlbeast (he has also been seen asking Hibiscus to put together a healthy menu for him). He will then spend the rest of the morning reading, take a quick break around noon, and spend the entire afternoon in combat training. This is obviously very different from his lifestyle as a mercenary, but he seems to enjoy it. Perhaps he desires to feel in control of his life, compared his time on the battlefield where tomorrow is far from a given.\n\nHe's out of his mind. Is he just really insecure or something? We might all be dead by tomorrow, and the last thing he'll remember are the boiled vegetables he had for his last meal. —Anonymous Interview Log 1\nWould a last meal of salted potatoes be any better? —Anonymous Interview Log 2\n\nThere is a scholar in him, but unlike any of the Victorian or Columbian academics we are familiar with. He says that his studies are not for personal growth or academic curiosity. When he visits Rhodes Island's library, he is not seeking pure knowledge, but methods. His writings and records serve a single purpose: to relieve his own pain and doubt. He is currently writing a book on the history of Sarkaz wars, and operators who've had the chance to review the draft speak highly of it, calling it 'more than just a chronicle, but a unique way of studying history from a micro perspective.'\n\nHoederer needs a publishing agent. Now, I want to be clear that I'm not trying to make money off of this. How much money many could there possibly be in putting out a textbook? Written in Sarkaz, no less! But I'm Sarkaz too, and there are plenty of us on Rhodes Island who'd want to read our history in written form. I'll get his request for more books on economics approved immediately, as long as he lets me handle his publishing rights. —Closure\nYou can come talk to me about the copyright stuff. And I suggest you reject Hoederer's request for books on economics; I just wanted him to help with bookkeeping. —Message to the Procurement Department, author unknown" + }, + "5": { + "title": "Archive File 2", + "text": "Diary with yellowed pages:\n...I didn't have the money. So I pulled the cart out of town and found a spot. Sobie told me everyone was buried there. There were no tombstones, but the ground was filled with Originium crystals, small ones, not the big formations that Catastrophes leave behind. Mom wasn't very tall, but it took hours to dig a hole she could lie in. The sun had risen by the time I got back.\nMaybe there will be crystals growing there the next time I visit. I hope I can still find it.\n......\nI didn't expect him to struggle.\nI waited for him to fall asleep. I practiced the stab so many times. I got the spot just right. Why didn't he die immediately? I still have the scratch marks he left on my wrist. It will take days for them to fade. On the whole though, it wasn't that bad. Not as scary as Madtree said. I watched him expire before my eyes. Blood everywhere.\nScarface gave me a small piece of refined Pure Gold as a reward for a successful mission. Told me mercenaries don't need to ask questions. All that matters is results. Said I did well.\n......\nKroche finally agreed to teach me how to drive. I still have to reach for the pedals, but I think I've got the chops. We drove on a wide open piece of the barrens. Kroche was always concerned that I'd crash the car, but there's nothing to crash into out there, and there wasn't much left of his car to crash anyway.\nI got tired after a while and Kroche took over. We drove aimlessly the entire day, until sundown. I thought I'd get to see a beautiful sunset, but the black smoke from Kazdel obscured everything.\nKroche seems to be a decent guy, although he still won't increase my pay. Isn't he the one who said scouting was an important job?\n......\nThose damn angels have been after us for three days, and show no sign of being willing to let us go. I didn't even have time to change my bandages. My wound has already gone numb. Not a good sign.\nIf you're reading this, I'm probably dead. If you're the Sankta who killed me, then abi in malam crucem.\nIf you're just a Sarkaz passing by, pray that I return to the myriad souls. There are a few pieces of Pure Gold in my pouch. Take them, if you haven't already.\n(Scribbled) I have a fever. I think I'm dying.\n......\nI learned the name of the man who stabbed me. Cannoli. The target our squad eliminated three days ago was his father. I should thank him. The doctor who stitched up my wound gave me a quick screening. He told me I was Infected, like he was talking about the weather. I guess the burning ashes I saw that day were my Arts. What good is that? Fertilizer? I admit, I'm disappointed.\nI don't really care that I got Oripathy. Everyone here gets it, sooner or later. I'm one of the lucky ones. Funnel's little girl is five, and her left hand is almost entirely covered in crystals.\nHer sixth birthday is a few months away. Funnel's birthday present for her? A coffin.\n......\nBroketooth didn't want me in his group because I was too young. I'll go and find Schwab. I think he wants to form his own mercenary band.\nHeard that a Leithanian caravan is passing through the birch forest to the north tomorrow. They picked the worst route possible, and gave it away to boot. More than one group of bandits have them in their sights, but the mission that Scar Market gave us is to rob the bandits. Who'd make a request like that?\nHope tomorrow's operation goes well. Maybe I can pick up some good Leithanian stuff.\n\nThe diary ends here." + }, + "6": { + "title": "Archive File 3", + "text": "The other day, I saw Hoederer chatting in the bar with an old ship-hand dating back to the Babel days. W said Hoederer was a crazy grass-eater, but he looked normal enough to me. Later, I had the chance to talk to that ship-hand about their conversation when he came to me to get some paperwork done. —■■■\n\nOh, that. To tell the truth, I didn't even know his name until we drank together a couple days ago. Hey, don't blame me! It's not like he remembered my name either. So many people came and went while the Chairman was still around, you hardly had the chance to remember the name of someone you might only have seen a few times. Plus, the Sarkaz mercs changed their code names so often, I don't know who has the patience to remember them all.\nWe didn't talk about much, just old times. I met Hoederer's band in 93. I remember that because that's the year my son died, not long before they came aboard. Times were hard at Babel back then. We were always moving, and we lost a lot of good people... never mind that. I was part of the operation to recover his squad. Only a few of them made it. I remember him and Ines mostly because they came with that nutjob, W. And the fact that they eventually left Babel... without taking her with them!\nI joined Babel and worked with people like the Chairman and Kal'tsit because this was my dream. I still believe in the Chairman's path, but I also understand why so many people left. It's not just Theresis we're fighting, it's all the hatred behind him as well. But Hoederer and Ines were different from the others who left. I could tell that they didn't leave because they were afraid of Theresis, because they worried about their families in Kazdel, or because they were pessimistic about how the war would go. If you ask me, I think they looked tired and sad when they left.\nWhen we drank together that day, Hoederer asked me which race I thought had killed the most Sarkaz. I gave a few answers, but they were all wrong. Finally, he told me it was the Sarkaz themselves. Be it Victoria, Leithanien, or any other country or faction, the best way to destroy a bunch of Sarkaz is not to waste their own precious troops, but to hire another group of Sarkaz to solve the problem. No need to pay restitution to the families of the fallen, after all, unlike their own soldiers. Hoederer said he used to think this was normal; that was the job of a merc, after all. But could they still remain sellswords for the highest bidder in the civil war between Theresa and Theresis to determine the ruler of Kazdel?\nHoederer and Ines didn't want to pick a side. They wanted to remain free. But who can truly stay above such a conflict? I don't understand him, really. He wanted to get away from it all, but in the end we ran into each other here again. Maybe there are some things you just can't get away from, just like you can't get away from eating and drinking.\nAnything else? Oh, I've heard that theory too, that they left W in Babel to keep an exit route open... Whoever said that needs to use their brain. W? Keep a path open? You're lucky if she doesn't get on literally everyone's bad side... Hey, you're not going to tell her I said that, are you?" + }, + "7": { + "title": "Archive File 4", + "text": "[Classified Log]\nIt's been a while, Doctor. Our brief cooperation in the Babel days is irrelevant now. I doubt you remember it, anyway.\nI stood on the other side in the Chernobog Incident, and killed Scout with my own hands. I'm not going to try to justify it. I'm the direct culprit.\nI also served Theresis's Military Commission for a long time, answering to Manfred. I was involved in numerous purges of the Londinium council, helping Theresis establish control and forcing Londinium to kneel.\nYes, we had a closer partnership in Victoria. We fought alongside Rhodes Island through fire and brimstone, with the tacit understanding not to bring up the past, either the good and the bad. Let me make this clear, Doctor: I'm not bringing this up now to casually apologize and seek forgiveness. On the contrary, I need you to remember that I did all that. And I can't and won't feel guilty about it any of it. I'm a mercenary, a killer, and I must face all the choices I made, as well as any consequences they bring about.\nI read the terms of the agreement, of course. It's similar to the one Ines got. It's true that we'll have use of one another for a long time to come, but I'm not W, and I have no intention of chasing after Her Highness's footsteps like her. You and I both know that no matter who we have with us now, Her Highness Theresa's Babel is no more than a footnote in history.\nFrankly, being part of Rhodes Island offers me many advantages, personally. Our cooperation extends beyond the realm of Oripathy and Infection. You're the experts in that field, and the Sarkaz have long been plagued by Oripathy, but it's the least of Kazdel's problems right now. It's a gentle killer, compared to war, starvation, and instigators.\nI need your help because you're more complex than you let on. No need to deny it. I know what kind of people this place has. Both heroes of days gone by, and children of the future. The extraordinary pretending to be ordinary, and revolutionaries who've yet to realize who they are... Far more influence than any pharmaceutical company should wield. I claim no authority in Kazdel, and perhaps it's not even my place as a humble mercenary to worry about that city's future. In the end, though, it's our home, and we all know that Kazdel's crisis has only just begun.\nI'm not an idealist like Her Highness Theresa, believing that sincerity begets selfless cooperation. But I'll leverage every bit of power I can, even if there are ulterior movies behind them. We're constantly walking on the edge of a cliff. Over the long course of history, many cities have been given the name Kazdel, but it's never changed the fact that the Sarkaz continue to wander. It's time we found an anchor for our people. We must consider how to find a true, lasting home, rather than being swept into the abyss once more by the tides of anger and ambition.\nIf you're no longer that destroyer, Doctor... then I need your advice." + }, + "8": { + "title": "Promotion Record", + "text": "Hoederer received a letter of invitation from the Military Commission of Kazdel.\nFollowing the conclusion of the war in Victoria, the nations of Terra have yet to organize an offensive against Kazdel. The return of the Lord of Fiends to Kazdel is hardly the only reason.\nBut the Military Commission these days... Hoederer's brow furrows just thinking about it.\nHe decides to spend a few more days at Rhodes Island before setting out." + } + } + } + }, + "caper": { + "name": "Caper", + "appellation": "", + "description": "Can only attack while holding a <#ba.kw>boomerang projectile (projectile takes time to return)", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "ATK +23" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Larking About", + "description": "When attacking, 25{'%'} chance to increase that attack's ATK to 130{'%'}" + }, + "E1-L1-P5": { + "name": "Larking About", + "description": "When attacking, 25{'%'} chance to increase that attack's ATK to 140{'%'} <#ba.talpu>(+10{'%'})" + }, + "E2-L1-P1": { + "name": "Larking About", + "description": "When attacking, 25{'%'} chance to increase that attack's ATK to 150{'%'}" + }, + "E2-L1-P5": { + "name": "Larking About", + "description": "When attacking, 25{'%'} chance to increase that attack's ATK to 160{'%'} <#ba.talpu>(+10{'%'})" + } + } + }, + "skills": { + "skchr_caper_1": { + "1": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "2": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "3": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "4": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "5": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "6": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "7": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "8": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "9": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "10": { + "name": "Power Strike β", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + } + }, + "skchr_caper_2": { + "1": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "2": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "3": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "4": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "5": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "6": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "7": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "8": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "9": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + }, + "10": { + "name": "Double the Fun", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, each attack fires <#ba.vup>1 more boomerang projectile" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Can only attack while holding a <#ba.kw>boomerang projectile (projectile takes time to return)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&team<000>": { + "name": "Clue Search α", + "description": "When this Operator is assigned to the Reception Room, Clue search speed increases by <#cc.vup>10{'%'}" + }, + "meet_spd&exchange<000>": { + "name": "Innocent Smile", + "description": "When this Operator is assigned to the Reception Room, increases Clue search speed by <#cc.vup>30{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Caper\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Bolívar\n[Date of Birth] Jan 20\n[Race] Cautus\n[Height] 150cm\n[Infection Status]\nConfirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Carlie Lander, codename Caper, is active in areas of Bolívar where confrontations are common and accepts short-term employment from all sides to covertly stir up chaos.\nWhile looking for new work, she proactively contacted the local Rhodes Island office and expressed interest in field operator work. After both sides got to know each other, we entered into a cooperative agreement." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5{'%'}\nOperator Caper's infection is currently at an early stage; a small amount of Originium crystals are present on her body surface, primarily around her hands.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOperator Caper rarely comes into contact with Originium intentionally, but owing to her past lifestyle, Originium-ridden environments were unavoidable. In many areas of Bolívar, contracting Oripathy is commonplace, and the locals demonstrate an extreme lack of caution towards Originium. This has been to the benefit of local factions." + }, + "4": { + "title": "Archive File 1", + "text": "Not long after she came to Rhodes Island, Caper's personality triggered a dispute among operators.\nUntil now, she has only ever sought one thing out of life: enjoyment. In her particular parlance, 'fun.' She loves toys, jokes, and fresh, exhilarating challenges, but what she loves most is playing with others. It should be noted that 'playing with others' doesn't quite mean the same thing to Caper. It connotes something closer to 'toying with,' and in general she never asks for their consent. Because of how deceiving her appearance can be, you could very well fall into her trap if you let your guard down around her. Sadly, Lancet-2 knows this from experience. She was tricked into getting a 'system upgrade' and had THRM-EX's language module installed, leading her to loudly yell 'thermal shock' at the Medical Department. This left her depressed for several days.\nA sizable number of operators have expressed discomfort regarding Caper's preferred method of recreation, and doubt her ability to show respect. Others have been more accepting of her behavior. At the very least, she has not caused any actual damage yet. Nonetheless, they remain uneasy about her behavior, as it appears she is not at all aware of the consequences of her actions.\nFor a child, this is definitely not a good phenomenon." + }, + "5": { + "title": "Archive File 2", + "text": "Her behavior during field missions is likewise disconcerting to others. This is not to say that she messes up her missions. Rather, her actions tend to be unexpected and keep others on edge. What's more, they are often accompanied by chaos.\n'All she did was loosen a screw, and that heavy transport lost control on the road. The driver was flung out like a ragdoll, and the truck crashed into the target's military base head on. It started leaking fuel, which just so happened to flow right into the explosives storeroom... and you know what she did? She had some marshmallows with her all along, and started roasting them!' The operators explained how nerve-racking it was to be deployed on the same mission as Caper.\nThat said, it is apparent that field missions she participates are often completed with high effectiveness and efficiency. This perhaps contradicts the image that many others have of her. Caper's psychological analysis shows that she has a very keen insight, far exceeding her actual age, which enables her to identify the complex relationships between different things. On the other hand, she really sees all her behaviors as 'having fun.' In her eyes, there is no difference between being on a field mission and playing pranks on others. If she's going to have fun, then she has to go for the greatest excitement possible and get the most out of it, all while keeping herself out of trouble.\nThe only ones who seem completely unsurprised by Caper's behavior are the operators of the Bolívarian office. In many war-torn areas of Bolívar, the streets are ruled by orphans and young men and women with nothing to do. The chaos that can be found just about anywhere is the only source of entertainment that they have, and seeking excitement and thrills is what drives them to survive. Before they even learn to read and write, they have already picked up daggers and crossbows, and been chased as they laugh out loud. That's how they grow up, in savageness. Afterwards, the vast majority of them become 'professional hoodlums.' They find employment with the local factions and covertly run errands for the 'bigshots.' Almost all of these tasks are causing trouble for the opposing side from the behind the scenes, and Caper is thought of as showing considerable self-restraint.\n'At the very least, her explosions don't get anyone hurt or killed.'" + }, + "6": { + "title": "Archive File 3", + "text": "It's never an easy task to investigate the past of a Bolívarian. Through our countless interviews and lengthy investigations, we've uncovered a name—Carlie Lander.\nCarlie Lander was born to a single-parent family in the Bolívarian slums and was raised alone by her mother, who worked as an assembler for the local munitions factory. When Carlie was old enough, she naturally started wandering the streets with the other kids from the slums. She was already showing talent in stirring up trouble. Her name is linked to many incidents, such as how a group of government soldiers who bullied the local citizens all lined up and fell into the sewers one-by-one, or how an infamous thug got hung up on some power lines in the dead of night.\nAccording to a young man from the streets, everyone saw Carlie as a genius when it came to pranks. They thought she would one day take on the 'Redhead' that ruled the five barrios and take over as the new boss in town. They were right about the first part, at least. Carlie did indeed fearlessly challenge Redhead, and the intellectually lopsided challenge ended with Redhead getting tricked into getting on the car that took new recruits to the barracks.\nBut afterwards, Carlie didn't rule the streets as everyone expected. She simply announced two perpetual rules and disbanded the gang. But her two rules were more puzzling than the disbandment: No hurting anyone, and go home before 5:30. Ever since, she continued to live her best life on the street with her buddies, causing trouble everywhere, and went home right on time in the evenings, living each and every day happily.\nThose peaceful days lasted until two years ago, when Carlie unexpectedly contracted Oripathy. After an intense argument with her mother, she left home and the city she lived in, never to return again.\nAfter that, the professional hoodlum Caper was born.\n\n[Investigation Notes]\n...Young Carlie, huh? Of course I remember her. Good kid. Never caused any trouble for her family.\n*sigh* The kids here are all like that... I mean, what're you supposed to do about that? Things were better when she was around though. It's gotten worse.\nGotta say. Señora Lander raised her well. Young Carlie always listened to her mother and never failed to be at home by sundown. Not like those other kids.\nThere's one other thing that comes to mind. It happened when Carlie was still a kid, on her birthday. She stole some fuel from home, and was going to show the kids in town what she was really capable of and make a big ruckus at a high end fashion boutique. When she had everything ready and was about to pull the trigger, she suddenly hesitated. She ran back into the store and tried to get the shopkeeper out. That was when... she saw her mother inside, buying clothes for her as a birthday present...\nShe was shaken, you know. She knew she almost messed up, but her mother simply grabbed her hand, bought some clothes with three months worth of wages, and went home with her.\nShe'd known about everything, really, and trusted her daughter not to hurt anyone and to learn her lesson...\nShe's a good mother." + }, + "7": { + "title": "Archive File 4", + "text": "It has been some time since Caper came to Rhodes Island, and compared to when she was fresh aboard the landship, she seems to have gotten a fair bit 'unused' to her environment.\nFor example, many of our operators are no longer as surprised as she expects when she pulls off her carefully designed pranks. They even start laughing before she does now. This really puts a damper on her fun. Another example: she's found that there is lots of fun readily available aboard Rhodes Island: video games in the game room, operators joking around in the cafeteria, and tons of new things to see on field missions. There's no need to go looking for any. Her old lifestyle has become unnecessary.\nAlthough it is not uncommon for operators to be unaccustomed to their new environment, we nonetheless kept an eye on Caper's situation. Past cases have shown that most who've returned to normalcy after such a chaotic lifestyle had difficulties adapting to their surroundings, and the more serious of such cases have even led to self-harm. Not to mention that Caper is still a child. As such, we observed her actions and provided psychological counseling to be able to address any unexpected situations that could arise.\nWhat we've noticed is that Caper simply looked a little helpless. The frequency of her pranks has gone down, and she's been spending more time paying attention to every detail around her. Our follow-up with her also found no signs of depression or anxiety, but rather a huge sense of curiosity, 'just like a mathematician who discovered a new method of verifying their hypothesis,' as one operator put it.\nWhen we saw that, all our worries faded away.\n[Caper Observation Report - 23]\n...When Caper kicked that can to irritate the kids in the sickroom, it really made all of us jump out of our skin.\nI didn't expect them to actually start playing kick the can. They chased after each other, and tired themselves out before long. I'd never seen the kids go so crazy. They all had smiles on their bright red cheeks, saying how they weren't going to lose, how Caper must've had training in kicking the can outside, how they're all sick and so it's unfair.\nCaper then chuckled, took her glove off, and showed them the Originium crystal on her hand. They moped a little, and kept quiet.\nAfter a while, the youngest of the children asked her if they could still play kick the can tomorrow.\nShe immediately refused. She said, 'You dummy, there are tons of other games to play.'\n......\nWe can more or less conclude at this point that Caper is a lot more mature than we imagined.\nShe understands the truth behind her sharpness, and that's why she actively tests out her new environment.\nMost importantly, she's always understood what it is that she is looking for—\nShe wants true happiness.\nGood thing that's something we can give her.\n\n[Childlike Handwriting]\nMamá, I have to go now. I'm looking for somewhere different.\nSomewhere I don't have to be happy to cover my eyes.\nSomewhere I don't have to be happy to forget about all the pain and sadness.\nSomewhere where being happy is just that.\nWhen I find that place, I'll write you..." + }, + "8": { + "title": "Promotion Record", + "text": "The toy that Caper calls 'Twirly-Twirl' is undoubtedly a weapon.\nOur reverse engineering tells us that over seventy percent of its parts are sourced from Bolívarian military equipment. Although they all show significant wear and tear, when put together, they nonetheless provide a weapon's basic lethality. This should never have been a child's toy.\nCaper told us that her mother made it specifically for her. She wanted a unique toy, but her family was unable to afford the dolls in the shop windows, so her mother made this for her out of abandoned spare parts from the factory.\n'Without this, I'd probably only have the old crossbow bolts on the street to play with. Which would've been sooo boring.'\nWe are aware that many operators have expressed concern about Caper freely using the 'Twirly-Twirl,' but the truth is that she has not violated any rules by using it.\nSo far, the most astonishing achievement of the device is that it has successfully led multiple Perro operators, namely Ceobe, to chase it back and forth on the same spot for an entire afternoon." + } + } + } + }, + "diamante": { + "name": "Diamante", + "appellation": "", + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental damage", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "ATK +25" + }, + "5": { + "description": "Improves Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Advanced Notice", + "description": "If there is an enemy within attack range under the burst effect of Necrosis damage, ATK +10{'%'}" + }, + "E1-L1-P5": { + "name": "Advanced Notice", + "description": "If there is an enemy within attack range under the burst effect of Necrosis damage, ATK +13{'%'} <#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "Advanced Notice", + "description": "If there is an enemy within attack range under the burst effect of Necrosis damage, ATK +18{'%'}" + }, + "E2-L1-P5": { + "name": "Advanced Notice", + "description": "If there is an enemy within attack range under the burst effect of Necrosis damage, ATK +21{'%'} <#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skchr_kaitou_1": { + "1": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "2": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "3": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "4": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "5": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "6": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "7": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "8": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "9": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "10": { + "name": "Laser Cutter", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, attacks deal an additional <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'} of Arts damage as Necrosis damage; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + } + }, + "skchr_kaitou_2": { + "1": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "2": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "3": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "4": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "5": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "6": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "7": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "8": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "9": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + }, + "10": { + "name": "Heat Treatment Discoloration", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; if target is under the burst effect of Necrosis damage, deal an additional <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'} ATK as Elemental damage" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental damage" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_wt&cost<002>": { + "name": "Appraiser's Eyes", + "description": "When this Operator is assigned to a Trading Post, the chance of getting <#cc.kw>higher-yield Precious Metal orders is <#cc.kw>increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by <#cc.vup>-0.25" + }, + "trade_ord_wt&cost<012>": { + "name": "Appraiser's Means", + "description": "When this Operator is assigned to a Trading Post, the chance of getting <#cc.kw>higher-yield Precious Metal orders is <#cc.kw>increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by <#cc.vup>-0.25" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Diamante\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Jan 7\n[Race] Caprinae\n[Height] 180cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Heinz is a gem appraiser who has provided appraisals for many nobles in Einwald, while Diamante is a notorious thief linked to numerous gem thefts." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6{'%'}\nOriginium crystals can be found on the surface of the subject's body and have begun to affect his vision.\n\n[Blood Originium-Crystal Density] 0.26u/L\nThe subject has been Infected for a considerable period of time. Although he is fairly conscientious about protection, his condition remains serious." + }, + "4": { + "title": "Archive File 1", + "text": "The name Diamante strikes fear into the hearts of many Leithanian nobles. The thief who takes that name has conducted many heists over the past several years, sending notices of said heists to their spires, putting them in frontpage ads, and even having concert MCs announce them. The thief, who only ever targets precious gems, never misses an appointment or fails to take his mark.\nWhether confident in the nobles' desperation to cover up their failures, or in his own ability to pull wool over people's eyes, the appraiser has continued to use the nickname even after coming to Rhodes Island. The truth has always laid there, but no operator recognized him for a long time until someone happened to be looking at some old files, and linked Diamante—the lethargic but helpful operator with a knack for providing a new perspective—with Diamante, the notorious and eccentric thief.\nCuriosity overcame fear, and the operators who learned of this tracked him down, whereupon they unleashed a barrage of questions: How did you fool all the guards? How did you fence the gems? How did the victims react? How come your heists are spread all over Leithanien, but the appraiser Heinz of Grinden always had a perfect alibi?\nDiamante was surprisingly forthcoming and nonchalant with his answers. Taking out the case files, he began to explain the process of his heists with not a trace of smugness or braggadocio, only his usual sincerity and a hint of chagrin. He filled in the blanks in the records with floor plans, explained his inelegant routes, and highlighted the equipment required to cover his tracks while complaining about the cost. As for the guards that could not be avoided, he admitted that they were actually his accomplices. The pre-heist notices he was infamous for were explained as a psychological trick to make it easier to predict the mark's reactions.\nRevealing his tricks took away the mystique, and the operators quickly lost interest in Diamante the gem thief. Others would come to discover his secret from time to time, but he never became the talk of the ship, nor did anyone realize that disclosing his identity to Rhodes Island was one of the terms in his cooperation agreement in order to receive treatment. As he made gems disappear in plain sight, so too did he hide himself from the eyes of other operators.\nOnly once did Diamante ever show excitement, inadvertently crushing a newly-cut gem into pieces. When he was asked whether he was influenced by folk tales of heroic outlaws who stole from the rich to give to the poor." + }, + "5": { + "title": "Archive File 2", + "text": "Diamante often omits the most unremarkable yet crucial parts of the trick when he tells his stories, i.e. his agility and delicate Originium Arts. Those who use the same type of Arts undoubtedly appreciate the precision behind the phrase 'influence the perception of a gem by adjusting the refraction of light,' as well as his familiarity with the nature of gems. His light-based Arts are expressed in a variety of ways in his unpredictable actions. All of this implies that Diamante should be a talented caster, well-versed in the systematic Arts education of Leithanien.\nDuring entrance testing, however, he tested only average in Arts, and his theoretical knowledge was equivalent to Leithanien's secondary education at best. Diamante has admitted that his diverse use of Arts is based mostly on his unique weapon, a wand that reacts with gems of different types, turning the energy that he generates into more effective Arts. He brought out a set of test tubes that he carried in his briefcase—swearing that he did not steal the gemstone roughs within, which were purchased at a bargain—and demonstrated how his Arts could create various effects, from corroding metal to obscuring vision, through a variety of different mediums. He has worked closely with Engineering to conduct further research into the wand.\nTesting indicates that it only worked its magic in the hands of Diamante; to others, it is merely an ordinary Arts Unit of below-average efficiency. Yet Diamante adamantly denies that the weapon was made for him, nor could he supply any information on who made it and where it came from. Though it is clear that the former is a question he cannot answer, while the latter is one that he merely chooses not to.\n\n'If none of my Leithanian colleagues are around, then let me just say it straight: I don't think there's much point in reverse-engineering this. It could well be just another one of their shiny toys—I mean, creations lacking in versatility. Still, I did look up some old academic journals, and found references to it in a publication ten years ago.\n'It seems that what Diamante has provided is a prototype rather than a finished work. The date on record, if accurate, indicates that the creator passed away before he could complete it.\n'I could not bring myself to tell him this conclusion. He seemed to have a hard time accepting the fact that the wand only worked its magic in his hand. It almost seemed like he wanted to be free of it.\n'He may have obtained it by chance, but as a matter of fact, he also completed it by chance.'\n- Engineering Department audio log" + }, + "6": { + "title": "Archive File 3", + "text": "It began six months ago. A few days after one of Diamante's heists, a Grinden newspaper published an article dissecting his methods. While heavily flawed, the message between the lines was clear: The author knew his identity, and whether he went public with it or not depended on whether Diamante cooperated. The following day, he received a blank letter at his workshop.\nDiamante had spent enough time in noble circles to understand the meaning of the threat, and knew he had no choice but to follow the instructions. He received no further letters, but commentaries from his counterpart appeared in local newspapers from time to time. For those not in the know, he seemed to be accepting the anonymous challenges time after time, proving the challenger wrong with every success, but Diamante knew that the man behind the article was not his adversary, but the mastermind behind his heists, and there would come a day when the rug was pulled from under his feet.\nThe story of Diamante, the gem thief, ended when he attempted to steal Vizegraf Quinn's diamond necklace. In an uncharacteristically sloppy performance, he allowed the Gendarmerie to track the trail of stolen goods to his workshop, where he was ambushed the night he was expecting the stolen item to arrive. Caught off guard, he was injured by the Gendarmerie. He managed to escape, but had to leave behind the briefcase that stored the stolen diamond necklace, which was recovered by the Gendarmerie.\nAccording to Diamante's account, with nowhere to run, he turned to Rhodes Island, which took him in and saved his life simply because he was Infected. As for why the necklace in the briefcase turned out to be a fake, or how what he left in the briefcase and workshop together revealed an altogether different crime—one leading to a high-ranking noble who often published music commentaries in the papers—Diamante claimed ignorance.\nMeanwhile, the operator who first welcomed Diamante to a Rhodes Island branch a hundred kilometers from Grinden reported that it was the second time he had seen him. The first was when the operator visited Vizegraf Quinn as the representative of Rhodes Island, requesting truthful reports about Infections in the Vizegraf's manors and workshops; there he encountered the gem appraiser in front of the parlor. The second was when Diamante visited the branch himself, wounded and exhausted, his right arm limp from being hit by Arts. The first thing Diamante did when the operator opened the door was take out a thick stack of reports.\n'We don't set barriers for patients in need of treatment. We don't want to encourage the idea that patients must come bearing gifts, and we certainly don't want to encourage anyone to intentionally harm themselves and get sick in order to gain an opportunity for treatment. But I can understand why Diamante did it. He had placed all his hopes in us.'\nHaving analyzed Diamante's latent risk, we believe that he will not pose a risk to Rhodes Island as long as he is not sent back to Leithanien. However, he has apparently not abandoned the life of a gem thief, as is evident from his use of Diamante as his code name, and has said, after explaining his methods in detail, that 'It's okay, I'm not explaining the trick I'll use next time.'" + }, + "7": { + "title": "Archive File 4", + "text": "Most gem appraisers focus on the genuineness, craftsmanship, and market value of a gem, but Diamante's interest is in the gem's characteristics and the process by which it was excavated, a field which he is well-versed in. He can often be seen talking to Leithanian geologists such as Earthspirit, sometimes even getting the busy Eyjafjalla to join the conversation. His explanation is that a familiarity with minerals is important in picking catalysts for his weapon, while more esoteric knowledge can also be helpful in conversing with nobles while they await the results of an appraisal. In other words, his interest in such knowledge is born of necessity, rather than curiosity.\nDiamante's animosity towards gemstones is beyond doubt. Assuming his account is truthful, he spent his childhood in a gem mine, and something traumatic happened there which has stayed with him all his life. No matter how he came into possession of his weapon, he was forced to come into contact with gemstones again, working his way up from apprentice to appraiser, and making a living out of what he hated most.\nOne day, though, a medic brought a young patient to Diamante's workshop on Rhodes Island, which, due to the lack of demand for appraisal services aboard the landship, is usually reserved for his own research and the occasional eccentric order from Closure.\nThe young patient took out a small rough gem, which Diamante laid on velvet and prepared to appraise. However, the young patient's question was not how much it was worth, but whether it was pretty or not.\nDiamante did not answer immediately. The medic saw a wry, bitter smile on his face before he gave a small nod." + }, + "8": { + "title": "Promotion Record", + "text": "[Invitation Letter]\nThere is a classical Leithanian concert at the city hall of the nomadic city that Rhodes Island is approaching tomorrow night. I would like to invite you to accompany me, and I promise not to break too many rules, other than forging a few keys and drilling a tiny hole in the wall of the concert hall. Perhaps I might whistle along with the strings, but I doubt any audience members would complain, as I will be sitting atop of the dome roof by then.\nFeel free to assess my methods, like you have the past few times, but this time I will not be setting the riddle myself.\nI only hope that you can answer a few questions: As someone who knows nothing of music theory, how should I understand the emotions the tune evokes?\nAnd how should I understand myself, after cruel fate has twisted me?" + } + } + } + }, + "bassline": { + "name": "Bassline", + "appellation": "", + "description": "Can heal allies by using skill(s)", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -4 sec" + }, + "4": { + "description": "DEF +25" + }, + "5": { + "description": "Max HP +200" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Authoritarian Teachings", + "description": "RES +6; if there are allied Operators in the 8 surrounding tiles, gain another RES +2" + }, + "E2-L1-P1": { + "name": "Authoritarian Teachings", + "description": "RES +12; if there are allied Operators in the 8 surrounding tiles, gain another RES +4" + } + } + }, + "skills": { + "skchr_baslin_1": { + "1": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "2": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "3": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "4": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "5": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "6": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "7": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "8": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "9": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + }, + "10": { + "name": "First Aid", + "description": "Restores the HP of a nearby ally with less than 50{'%'} HP by <#ba.vup>{'{'}heal_scale:0{'%'}{'}'} of the Operator's ATK in the next attack\n<#ba.rem>Can store {'{'}ct{'}'} charge(s)" + } + }, + "skchr_baslin_2": { + "1": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "2": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "3": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "4": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "5": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "6": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "7": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "8": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "9": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + }, + "10": { + "name": "Calming Bass", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs <#ba.vup>Arts damage equal to <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'} of Bassline's ATK" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Can heal allies by using skill(s)" + } + }, + "modules": { + "uniequip_001_baslin": { + "name": "Bassline's Badge", + "description": "Operator Bassline has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_baslin": { + "name": "Bestowed Trinket", + "description": "Micha waves a hand over the crystal-shaped nightlight. Like wafting a breeze to put out a candle, it extinguishes; the Spire's study turns to dusk hues, with only the light of the setting sun coming through the window.\nEvening falls over Zwillingstürme, the sound of music filtering like mist through the Spire's generous walls. It is profound and yet murky, not at all there, yet opaque to the senses. Micha recognizes the piece; Bach's 12th Symphony 'Abendrot', 3rd movement, performed by the Fortsgard Philharmonic Orchestra. From the style, possibly conducted by Ricercar, yet also reminiscent of Graf Lotzmann—is he still allowed into Zwillingstürme these days? Grimmacht had already sent him off to the Black Manor, thirteen months ago. It was Micha himself who delivered the documents...\nA muffled noise ripples past his ear, one he's all too familiar with: his Originium Arts. Silent soundwaves transmit outwards from him, pushing the sound of 'Abendrot' away, until every corner of the study is encompassed. The room is soundproofed, and Micha's mind is proofed from the chaos of any lingering thoughts.\nMicha picks up the pair of castanets, much heavier than any ordinary kind, made of thicker, sturdier wood. On top, the inlaid—well, what used to be inlaid gold thread was gilded with no regard for acoustics, which already ruined the castanets' original timbre, not to mention the oversized gemstones. Thanks to those, they come off as ornate, respectable, no longer capable of the sound they were meant to make. They qualify no longer as an instrument, but an exceptional gift instead, and an exceptional trinket.\nMicha has never really treasured this reward since it was bestowed to him. He doesn't want an instrument permanently stripped of its proper sound—and he knows the one who gave them to him meant it in exactly that way. That's why the castanets scare him, why he detests them, why they prick at him at practically every turn.\nHe won't take them up; he'd rather regard them as a trinket, a child's plaything, to be willfully handled until the gold thread falls off, their formerly sleek black surface riddled with scratches. He once even thought of throwing them away, into the hills, into the wind, back into that curdled-stiff afterglow.\n'You must keep them by your side. Can a toy hurt you? You must keep them by your side, to prove that you and them are different. Not for Lupukarn, but for yourself.' The voice sounds so close to him, but in truth it is further than any other voice could be. Micha knows that that voice is the reason he's kept them. He remembers, gazing at that Spire, how the black shadow it cast would always keep him strong.\nMicha looks out of the window, and all he sees is the golden afterglow.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Reduces damage taken by <#ba.kw>15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Reduces damage taken by <#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Authoritarian Teachings", + "description": "RES +12; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +4" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Reduces damage taken by <#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Authoritarian Teachings", + "description": "RES +14; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +5" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd_cost<101>": { + "name": "Court Etiquette", + "description": "When this Operator is assigned to the HR Office, HR contacting speed <#cc.vup>+10{'%'}, Morale consumed per hour <#cc.vup>-0.25" + }, + "hire_spd_cost<120>": { + "name": "Authoritarian Envoy", + "description": "When this Operator is assigned to the HR Office, HR contacting speed <#cc.vup>+30{'%'}, Morale consumed per hour <#cc.vup>-0.25" + }, + "hire_spd_bd_n1_n1<300>": { + "name": "Drawing the Heart's Voice", + "description": "When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), <#cc.rem>Soundless Resonance <#cc.vup>+15" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Bassline\n[Gender] Male\n[Combat Experience] 1 Year\n[Place of Birth] Leithanien\n[Date of Birth] Jul 16\n[Race] Lupo\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard \n[Mobility] Standard \n[Physical Resilience] Standard \n[Tactical Acumen] Excellent \n[Combat Skill] Standard \n[Originium Arts Assimilation] Excellent" + }, + "2": { + "title": "Profile", + "text": "Bassline, appointed as a protocol officer to Leithanien's Twin Spires in the autumn of 1100, signed an agreement with Rhodes Island to work primarily as an intermediary between us and Leithanien's Imperial Court." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Bassline shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Bassline rarely comes into contact with Originium." + }, + "4": { + "title": "Archive File 1", + "text": "'Back when I heard I had to receive an envoy from the Leithanian Imperial Court, I was at a loss. We have plenty of operators from all over Terra stationed here as liaisons between us and their respective nations, but this was the first time I had to be all serious and formal. Fortunately, we have operators experienced with this sort of thing, so I went around frantically barraging them with questions. I asked Dr. Hibiscus and Czerny about what I needed to pay attention to when dealing with Leithanian nobles, wrote down some notes, and even learned to play a little harmonica. Yeah, that's why I learned to play. Anyway, when that Lupo boy showed up at the office carrying a huge tuba and solemnly introducing himself as the protocol officer we'd been in contact with, it left me stunned in disbelief for a while. Afterwards, he handed over an official letter with the twin spires stamped in gold leaf on it, as well as his resume, but I was still so flabbergasted I nearly forgot to help him open it...'\n——Rhodes Island HR Operator\n\nInitial interactions with this Lupo from the Leithanian court gave the impression he's the taciturn type—perhaps it stems from his nature, or from caution. He spends most of his time quietly reading books, or playing his tuba alone in a specialized cabin on the landship. He will answer warmly if you strike up a conversation with him, and it's easy to tell that his reading habit and court upbringing has given him an extensive breadth of knowledge surpassing even people much older than him. He can elaborate on almost any topic you care to discuss, proactively asks for advice on ones he's not familiar with, and listens with an open mind. But once you're done talking, Bassline returns to his default silence, as if you'd never spoken at all. Such politeness and decorum also hint at his nigh indiscernible vigilance. \n—Initial HR evaluation" + }, + "5": { + "title": "Archive File 2", + "text": "'Please, I insist that you call me by my codename. I mean, it would be somewhat inappropriate if 'Michael' were to be seen waltzing around outside Leithanien. It might even cause an unnecessary incident, which would be quite troublesome to deal with.' \nBassline still has his obligations to fulfill at the Imperial Court, so he frequently travels between Leithanien and Rhodes Island. He cannot stay on the landship for long, but he cherishes every visit nonetheless. After all, the young boy sees everything outside Leithanien as exotic, and coincidentally, the various personalities on Rhodes Island can satisfy his curiosity about Terra as well. \nHis musical mastery from growing up in the Imperial Court has easily grabbed the hearts of many an aficionado on Rhodes Island, turning a large crowd of operators into his loyal audience, and he will gladly use his tuba as a conversation starter. Through these exchanges, the operators seem to have gradually forgotten his identity as a court envoy, and the sound of his tuba has become an indispensable part of the Rhodes Island orchestra. \n\nSupposedly, Bassline once had a conversation with Dr. Kalt'sit that lasted over ten minutes. What they were discussing was too difficult for others to parse, and they probably did not dare to ask about it either. However, someone did use this incident as a basis to ask him for some conversational tips, and he replied:\nIt's alright, Dr. Kalt'sit isn't that difficult to talk to. You just have to be ready to take in all that information. She's accumulated so much knowledge and experience that you'll be easily overwhelmed if you're not prepared. There's merit in having more conversations with her, so you should try talking to her too—when she's not busy, that is.' \nYes, according to Baseline, no one on Terra is 'difficult to talk to.' Some operators do leave him momentarily speechless at times, but he always manages to swiftly end that line of conversation and change the subject. \n\n'Bassline rarely takes the initiative to get along with his peers, you say? Doesn't he join in when I gather the kids for a round of soccer? Of course, maybe he didn't decline because I was the one asking. The kid says he didn't know how to play, but I remember how easily he kicked a workpiece right into my hands when he passed by the engineering department the other day! It was more than ten meters away too! His shooting technique is crazy good!\n 'Bassline says he developed this skill by accident. When he was still in Zwillingstürme, he once accidentally sent a castanet flying on the way back to his room after work. It hit a book square in its spine, knocking it off the shelf and making a loud THUNK in the middle of the night. You'd think otherwise, but he felt like he... chilled out a little? From his tone, it sounded like a guilty pleasure of his, perhaps because that instrument was a gift from Leithanien's Golden Empress. We've all had a rebellious phase, right? Though his way of rebelling is a little unlike what an actual rebel would do. Or maybe he's just finally found something to do with the rare windows of free time he gets? \n'Anyway, he's integrating well with the others on the pitch. His penalty kicks are excellent, but his teamwork is no good. Nothing out of the ordinary, though. He's just never practiced with anyone else before. I'll do my best to look after him.'" + }, + "6": { + "title": "Archive File 3", + "text": "Among the nine regions of Leithanien, Kreis Lupukarn has always been the odd one out. Located in the southeastern edge of the empire, it is geographically closest to Siracusa, and its ethnic composition and culture are closer to its neighbor. While it does not share Siracusa's strong sense of independence, it nonetheless harbors an animosity towards the other Leithanian regions. Only a single Emperor in Leithanien's entire history was born in Lupukarn, and his reign was short. It lasted for only three years before he was deposed by the Kurfürsten. Additionally, Lupukarn was the first to be affected by Siracusa's age-old ideas of independence, so they have not had the Imperial Court's trust for a long time. In 969, the Witch King amended the Güldenesgesatz and acknowledged Siracusa's independence. Lupukarn then found itself in an awkward situation: under the most brutal periods of the Witch King's reign, Lupukarn's history of 'conniving and instigating rebellion' was blown out of proportion by his followers, and the region was heavily suppressed as a result. The Kurfürst's family lost much of their power and were nearly stripped of their nobility, while administrative and military leaders were both appointed and dismissed by the Witch King's court and citizens were evicted to other regions, leaving many displaced. Consequently, the Kurfürst of Lupukarn readily allied with the Twin Empresses during the subsequent 'Septemberrevolution.' However, despite their active contributions to the coup, the Imperial Court still distrusts them, and Lupukarn is still regarded as an invisible disease of the empire. \n——Excerpt from 'Research on the Politics Surrounding Siracusa' \n\nIn 1091, Lupukarn's Herzog Jansen instigated rebellions in three cities, but they were quelled in just three months—because Empress Grimmacht personally led her forces to subjugate the rebels. They confirmed it was a small-scale uprising involving just a few families, but the other nobles in the territory were nonetheless punished. The Twin Spires demanded the nobility send their heirs to Zwillingstürme for 'education,' placing them under direct supervision of the Imperial Court. They were effectively hostages, but not all of them entered the court as the Twin Spires had promised. Only a few managed to stay, while the others who did not gain the Empresses' trust were sent away to other spires. \n——■■■■Investigation Report\n\n[Audio Log]\n'These are skills one must master when running around for the Spire of Authority. I'm used to dealing with the spire nobles, and have accepted the fact that they'll never truly be close to the Spire of Authority. 'But there's no need for you to get close to them.' My master once told me that, taught me how to communicate with them, and how to make them listen to us. But sometimes I wonder, if she were to get along with them, would they no longer fear her as they did before? Maybe even come to respect and adore her? Or maybe, she needs them to fear her...'" + }, + "7": { + "title": "Archive File 4", + "text": "The golden sunset shines through the landship's portholes, bathing its cabins in light. Bassline lowers the sunshade to block out the last rays of the dazzling afterglow. \n'I always have this strange misconception that night won't come after the sunset, that the darkness will never return.' \nConcerts on Rhodes Island usually begin after nightfall. A deep dark night is the best companion, but sometimes Bassline will say: 'The sounds of the night are beautiful enough, and my tuba is merely an accompaniment.' And thus, the huge instrument only plays after dark. Operators who often listen to him perform know that he likes to play a certain piece over and over—a piece from the Lupukarn folk ballad 'White Fang,' the ancient tale of a Lupo boy who put away his fangs. This was the piece he played when he arrived at the Twin Spires that year, facing that splendid Spire of Grace. \n'Actually, I really liked this piece, but the master of the spire didn't at all. Maybe she doesn't like the tune itself, or maybe the place it's from, or maybe, as I would prefer to believe, she just didn't like me, the performer... There was a time when I never wanted to play it ever again, but later I decided I had to, I had to keep performing it. Not for Lupukarn's sake, or even Leithanien's, but for myself. 'Our responsibilities should not be forced on us by others.' \n'I still have my duty to do, and that is why I stand before you today.'" + }, + "8": { + "title": "Promotion Record", + "text": "The castanet flies through the air and hits a bookshelf a few steps away, the sound rippling through the quiet space for a split second before the room falls silent again. \nThe first book to be knocked off the shelf is 'White Birch,' a novel narrating the love between an Ursus officer and a girl from a Sami tribe. \nMicha picks up the precious castanet and places it before his feet. He bounces it on his toe and kicks it toward the bookshelf again.\nIt hits the intended target: the spine of the second book. It falls from the shelf and lands cover side up, displaying its title: 'Towards The Sunset.' Micha has never liked the sunset much. \nMicha picks up the castanet once again, and there seem to be new scratches on it. But he could not care less, no matter how battered it gets, and the castanet takes to the air again. \nThe third target is a bulky tome that requires an additional castanet attack before it finally falls. 'A Compilation of Victorian Court Etiquette.' Victoria, Leithanien, it seems to be the same anywhere you go. \nMicha picks up the castanet and kicks it at the towering bookshelf for the final time, knocking down a tiny book into an inconspicuous corner. A poetry anthology, 'The sword's farewell.' \nPerhaps he should give this book a proper read-through." + } + } + } + }, + "virtuosa": { + "name": "Virtuosa", + "appellation": "", + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental Damage", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -6 sec" + }, + "4": { + "description": "ATK +23" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "Wordless Elegy", + "description": "Enemies within attack range take 6{'%'} ATK as Necrosis damage per second" + }, + "E1-L1-P1": { + "name": "Wordless Elegy", + "description": "Enemies within attack range take 8{'%'} ATK as Necrosis damage per second, and are Slowed for 0.2s" + }, + "E2-L1-P1": { + "name": "Wordless Elegy", + "description": "Enemies within attack range take 10{'%'} ATK as Necrosis damage per second, and are Slowed for 0.2s" + } + }, + "2": { + "E2-L1-P1": { + "name": "Mental Inversion", + "description": "Enemies within attack range take 20{'%'} more Necrosis damage" + }, + "E2-L1-P5": { + "name": "Mental Inversion", + "description": "Enemies within attack range take 22{'%'} more Necrosis damage <#ba.talpu>(+2{'%'})" + } + } + }, + "skills": { + "skchr_cello_1": { + "1": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive" + }, + "2": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive" + }, + "3": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive" + }, + "4": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive" + }, + "5": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive" + }, + "6": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive" + }, + "7": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive" + }, + "8": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive" + }, + "9": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive" + }, + "10": { + "name": "'Golden Ecstasy'", + "description": "Deal <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} ATK as Arts damage, and an additional <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage if the enemy is not under the burst effect\n<#ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive" + } + }, + "skchr_cello_2": { + "1": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "2": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "3": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "4": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "5": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "6": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "7": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "8": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "9": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + }, + "10": { + "name": "'Requiem Mass'", + "description": "ASPD <#ba.vup>+{'{'}attack_speed{'}'}, attack <#ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'} ATK as Necrosis damage" + } + }, + "skchr_cello_3": { + "1": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "2": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "3": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "4": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "5": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "6": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "7": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "8": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "9": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "10": { + "name": "'Liberal Tango'", + "description": "<#ba.vdown>Stops attacking, Attack Range <#ba.vup>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2nd Talent effect increased to <#ba.vup>{'{'}scale_delta_to_one{'}'}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, the one with the highest ATK gains ATK <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, and the one with the highest DEF gains DEF <#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Attacks deal <#ba.kw>Arts damage, and can inflict <#ba.kw>Elemental Damage" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_bd_num<000>": { + "name": "Soundless Resonance", + "description": "When this Operator is assigned to a Dormitory, for every <#cc.vup>1 Operators in that Dormitory, <#cc.rem>Soundless Resonance <#cc.vup>+1" + }, + "dorm_rec_all&bd<000>": { + "name": "Wordless Anthem", + "description": "When this Operator is assigned to a Dormitory, restores <#cc.vup>+0.2 Morale per hour to all Operators assigned to that Dormitory, and for every <#cc.vup>5 <#cc.rem>Soundless Resonance, restores an additional <#cc.vup>+0.01 to all Operators (Only the strongest effect of this type applies)" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Virtuosa\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Laterano\n[Date of Birth] Sep 23\n[Race] Sankta\n[Height] 168cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding (see below)\n\n[Footnote]\nVirtuosa's talents for Originium Arts are well on par with her talents for music. Leithanien holds music and Arts as inseparably bound, and Virtuosa's studies in Leithanien refined her mastery of music in lockstep with her Arts; she finds that researching different Artforms comes as easily as practicing new instruments. As a consequence, her unique grasp of Arts is likely unevaluable under the Arts rating metric used by our integrated physical examination; further assessment is called for." + }, + "2": { + "title": "Profile", + "text": "Arturia Giallo, Laterano-born, is an active and renowned musician across all Terra. Rhodes Island has entered a tripartite agreement as requested by the Imperial Court of Leithanien and the Lateran Curia to authorize—given strict supervision by relevant personnel—her provisional onboarding at Rhodes Island as Operator 'Virtuosa.'" + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nVirtuosa's experience travelling Terra rivals that of any veteran Messenger. By her own account, her planned journeys—presuming she does actually plan them—don't make a point of avoiding high Oripathy-risk environs, but as is plain to see, Virtuosa's BOCD nevertheless remains relatively healthy.\n\n[Appendix from Medical Department]\nAn unusual request to us from the Lateran Curia: they ask that beyond standard physical examinations, we also hold psychological tests expressly for Virtuosa. Rhodes Island has its own provisional mental health evaluation system in place, and more than a few operators sit far below its bar for 'psychologically healthy'; we already have some idea of how Virtuosa's test results will pan out." + }, + "4": { + "title": "Archive File 1", + "text": "//Restricted-Access Item: [Conference #1]\nDate: ■■/■■/1100\n[Participant Checklist]\nRhodes Island Human Resources Department: Present\nRhodes Island Medical Department: Present\nSpire of Grace, Leithanien: Present\nInstitute of Telepathy, Leithanien: Present\nThe Lateran Curia: Present\nNotarial Hall, Laterano: Present\n\n[Inquiry Footage]\n[Resume Transmission]\n[05:17/05:35:36]\n'In light of our collective understanding of the concerned party, I suggest we omit the procedural introduction and move directly to today's inquiry proceedings.'\n'The Empresses' Voice is still reviewing the report on the subject. Is the Notarial Hall in such in a rush?'\n'Does Leithanien require that report to understand the subject?'\n'[COUGHING]'\n'We have three hours reserved for our initial conference. Abide by the agreement, Federico—the Empresses' Voice has the right to read through the report first.'\n'Three hours. I will begin timing.'\n'This conference is being held by the Rhodes Island Human Resources Department. Additionally, Amiya will be present to assist us in our understanding of the subject's Originium Arts.'\n'How soon we meet, Miss Amiya. With her present, maybe you'll all rest a little easier around me.\n'But of course, I know you won't.'\n[07:38/05:35:36]\n[Pause Transmission]\n\n[Conference Log: attachment #2: Opinion from the Institute of Telepathy]\n......\nIf we adopt the theory put forward by several interviewees in the early-stage investigation reports concerning Virtuosa, then the Arts she grasps could be said, in essence, to 'magnify' others' emotions to the point of 'urging' them to take impulsive action, which leads to our falling into the easy trap of lumping it in with other mental Arts—or as we would categorize them in Leithanien, 'telepathic-perceptual'—thus considering it either a simple illusion-/mirage-based construct, or a form of so-called 'mind control.'\nHowever, the fact of the matter is that Virtuosa's Arts are exceedingly rare. Given our as-yet-insufficient study of her type of Originium Arts, it's no wonder we might have misjudged its effective mechanisms, and hence arrived at an erroneous conclusion.\n......\nOf all the investigation reports, a 1092 Lateran Notarial Hall case file logs the greatest detail, and serves as our most useful reference. Within, the author Federico generalizes Virtuosa's Arts as an 'empathetic expansion,' presumably owing to his Lateran familiarities. From there, we conjecture something most interesting: that Virtuosa's unique Arts may well be the result of Sankta empathic abilities acting in concert with telepathic-perceptual Arts. Based on this hypothesis, we launched further research into her Arts with the assent of multiple conference parties, herself, and the test subjects.\n......\nIn the course of our research, we carried out both individual and multi-person tests. We have only made a brief summary in this report; detailed test logs and participant feedback will be recorded elsewhere.\nIn individual tests, when Virtuosa performed music using her Originium Arts, we picked up both the music and the subject's emotional impulse in a coinciding frequency range on three separate detectors. She was seemingly able to 'perceive' this coinciding range, and use Arts to bring about some sort of 'resonance' effect—this resonance was not limited to the subject and the music, but affected the caster as well, i.e. Virtuosa's own emotional impulses (see attachment #3).\nIn multi-person tests, Virtuosa demonstrated to us another mode of her Originium Arts—the effect she displayed during Das Kaiserinnensfest, and one of pertinent interest to all parties at the conference. She had three subjects experience simultaneous emotional resonance (see attachment #6); the concrete manner in which she achieved this is something we still haven't ascertained.\n......\n\n[Conference Log: attachment #4: Subject #1: Mrs. ■■■■■]\nWithout personally undergoing it, I fear one could hardly know how Virtuosa's Arts acts upon her 'subjects,' much like how the Sankta have a limited ability to explain to others just how their empathy works.\nAs a researcher of consciousness and cognition, I've always been fond of likening the human consciousness to a lake. Our typical actions and motivations are merely the scenery mirrored in its surface; the thing we call the subconscious, no more than the fins and pebbles some meters under. We often take the existence of the lake for granted, forgetting that we have each drop of water to thank for begetting it—each moment of sadness and triumph, each moment of thought and feeling—as they pour into this grand lake and become one with it. Thus we observe and see only a great body of water, not the minute, endless trickles.\nVirtuosa's Arts are able to separate and distinguish the water back into those constituent trickles. Under the effect of her Arts, every depth of our consciousnesses, including those we've long forgotten—our buried or deliberately hidden memories—are given an emphasis they've never known. Such memories are usually associated with the strongest emotions stirred by the melody itself. They float to the surface on their own, and cause us to reconsider the manner in which the lake of our consciousness is. We sometimes underestimate on how real a level such reconsideration changes our behavior, and influences our judgment.\nThat said, after undergoing today's experiments, Virtuosa's Arts have had me find that merely analogizing to 'a lake' is altogether insufficient to describe the breadth of human consciousness, or to account for the grand billows that her music can stir within it. As such, 'the sea of consciousness' may be a more apt metaphor.\n\n[Outcome of Meeting]\nJoint deliberation by all convened parties concludes that the functional mechanisms by which Operator 'Virtuosa's' Arts can work are as yet unclear, and still of inestimable risk. Therefore, per agreement she is to be transferred to Rhodes Island to await further observation and study. Virtuosa will continue to require supervision while at Rhodes Island: all conduct will be subject to consistent scrutiny, anything spoken must be logged, and she is forbidden from performing anything without authorization.\n\n[Classified Log]\nTheir hypothesis at the conference was correct. Virtuosa's Arts can stir people's innermost and most significant memories, which then arouse some given state of mind, thus forming emotions. However, she cannot, by her own will, alter the memories reawakened in people when they hear her music. Nor can she show them, or put them through, emotions or experiences that have never existed. She cannot make the sad laugh heartily, nor turn despots merciful. The great power exhibited by her Arts is a resonance between music and a person's awakened ego. Virtuosa herself has long been aware of this: she has not once attempted to invert another's nature through her music. Not for helplessness, but for wisdom." + }, + "5": { + "title": "Archive File 2", + "text": "After highly protracted discussion, Rhodes Island has ultimately made the decision to admit Virtuosa in operator capacity. Though her movements are not to be strictly circumscribed, we have been pressured to request that the associated operator—i.e. Executor—follow her during her time aboard, 'so as to keep her safe.' In any case, no matter how you slice it, Virtuosa now has some amount of freedom.\nIt is unavoidable, however, that her arrival has perturbed Rhodes Island's collective nerves. Rumors have circulated of her exploits prior to boarding, and on the same token, various departments have separately hammered home what to watch for when interacting with her. From the perspective of our operators, this only further proves the magnitude of her power. If her cello could incite such disturbances in Sargon, Columbia, and even the heart of Leithanien, it is difficult to imagine the effect it could have on Rhodes Island.\nEven so, not once has a performance of it been indulged aboard the landship. This restriction comes not just from Rhodes Island, or even the ever-present, ever-close, gun-toting Executor; the will of the cellist herself is the greatest hindrance. The fastener binding the cello's strings has not been loosened here in a very long time. She has, on record, invited other operators to pluck its strings, but never do they vibrate, instead remaining steadfastly silent.\n'It doesn't matter if a piece is a masterpiece or not, and while the respect a performer has for it does, it's the piece itself that has the final say. Rhodes Island's movement is enough of a masterpiece already, and it'd be far too discourteous of me to keep ruining it with a tuneless din.'\n\n[Classified Log]\nIllusions can often arouse complex moods in people, but one aspect is consistent—loneliness. Virtuosa's, however, differs. I can sense how she, hand in hand with her audience, faithfully walks each brief journey of the heartstrings to its end. She avails of the listener's ear so as to listen together, and so too of the listener's eye, so as to weep together. Her listeners are never alone. Virtuosa is, in a sense, undeniably sincere." + }, + "6": { + "title": "Archive File 3", + "text": "[Virtuosa's private scorebook. Opening it reveals no staves within, nor a single note, but taken down in meticulous penmanship are each composition's name, instruments, and performance length, along with... an explanation of the work, or some descriptive equivalent—is this how Virtuosa memorizes these pieces?]\n\n'Somnia Caelorum (Himmelsträume)' (1086)\nInstruments: Harmonica\nIt seems that since ancient times, people have dreamt of flying into the sky. And the dream stays alive even in old age, with just a crane of the head to look to the blue. A soaring harmonica should be able to give them a helping hand.\n\nMenuett 'The King He Came A-Dancing (Der tanzende Regent)' (1091)\nInstruments: Empty beer bottle (Flyfin Lager for wide register, Mama John's for crystal timbre. Also, you can add red wine directly to the garbage dump)\nI've never tried performing with something as unique as an empty bottle before. Who knew their scales could be so interesting? Much thanks to the drunk the other day for explaining. How rich in talent law schools are! Looks like I'll want to keep trying my luck on their lawn every so often.\n\n'Foehns (Föhne)' (1093)\nInstruments: Cello, works better on desert drums\nSargon's people are too zesty! Hearts more aglitter than summer, more fiery than the sun... They deserve better lives—they deserve a more passionate song.\nThe foehns lift the sands, and together the sands blot out the sun that broils them.\n\nNocturne 'Paradisus (Paradies)' (1099)\nInstruments: Cello\nThis land bears too many exiles, too heavy a sorrow. I beg you, don't tell the flowers about them; I beg you, don't deceive the flowers with them.\nMay this flower's soul arrive at Paradise; dolor floris demum in pace requiescat.\n\nMesse 'König' (1100)\nInstruments: Cello\nThis piece wasn't written for any one sovereign. I'd like to think it was written for all of them.\nRemember forever the afterglow of Zwillingstürme. A sovereign one meets again. A sovereign one becomes.\n\n[Diagnostic report from Psychology & Empathy, Pagus Stevonus Central Hospital]\nFirstly, let me thank Rhodes Island for allowing us onboard to carry out a psychological examination of our troublemaker. Certainly, Arturia has ignited our interest in cases—though I personally despise any terminology that suggests the phenomenon is an illness—of errari, or in your vernacular, the 'astray.' We owe this secondarily to her nomadic lifestyle and primarily to her being, to a degree, 'banished' in the eyes of the Holy City. Rationally speaking, per our prior understanding of the astray, we would expect Arturia's empathic ability at this point to be quite diminished since her time in the Holy City. However, we made a quantitative comparison of her empathic ability between the two periods and found that it had not only refused to weaken, but had reached an all-new state through her Arts—needless to say, you may trust that we've experienced firsthand the might of her one-of-a-kind 'empathy.' Yet just how did her empathy become so developed amidst such a long-term errari lifestyle? I believe we can find our answer in her prolonged experience roaming across Terra.\nOf course, calling it 'empathy' is a matter of my own personal taste, a concept I can trust my fellow Laterans to comprehend, but whether through the lens of mode of operation, principle of action, or resultant effect, Arturia's Arts are absolutely and thoroughly distinct from true empathy. We are currently held back by issues of facilities and permissions; come the time for her to properly return to the Holy City, we under the auspices of the Sixth Tribunal will invite even more doctors of psychiatry—even the idiots from the Seventh Tribunal's 66th—to administer an even more comprehensive exam.\nI have the faint feeling that Arturia is capable of doing more for our law and order than simply damaging it. Likewise, the sin she committed and the reproach she receives may not be bearable by her alone. When the time comes, I bid the law determine." + }, + "7": { + "title": "Archive File 4", + "text": "You tread into a nightmare.\nIn it your throat is voiceless; you cannot make out anyone's face.\nBut you hear a sound you know. Warm, bright, like a lullaby from long ago.\n'Arturia, Arturia? Are you any better?\n'Are you still feeling bad? Can you tell Mamma any more about your bad dream last night?\n'It's okay, Arturia.\n'You don't need to worry about losing your voice. You don't need to worry about not seeing others' faces.\n'Come here. Come to Mamma.\n'Look, it's a cello. Mamma will teach you.'\n\nBow meets string, and plays the silent falling of rain. You know it's rain, because raindrops land on your face.\nIt hurts. It burns. You search for that lullaby. Where is she?\nYou are jostled about. Everyone is wearing veils, and they are so far away, but a hand clutches your arm tight.\n'Arturia Giallo, don't feel sad.\n'Your father doesn't blame you, he just can't find it in him to accept it yet.\n'He wants for you to wear these gloves. Your mother left them to you.\n'If you can't keep your music in check, then you just need someone else to keep you in check. These gloves are where we'll start.\n'This isn't a punishment, Arturia. This is to protect others, to protect those by your side, to protect the ones close to you.\n'No hurting them anymore, Arturia.'\n\nThe figures melt into the inky rain. Its every burning drop converges into a single inky sun.\nIt looms over your head. Its black light renders you blind.\n'You were too late, Arturia.\n'You never got to meet your tutor for the last time. You never got to give him a proper goodbye.\n'You long foresaw his death, didn't you?\n'By the time you learned he used to perform beneath that Spire, his death was set in stone.\n'A shame. Once pitted against fate, even Emmanuel leaves us so.\n'You? What can you possibly do in all of this?\n'Arturia, there is nothing you can do.'\n\nThe inky sun sets. It hangs its head in duty, and plunges into the human ocean.\nThe babbling ocean eventually coalesces into a lone tear, streaks down your face, and falls into your heart.\nYou hear the voice.\n'It's okay, Arturia.'\nIt is here the music stops.\n\n'Excuse me, I didn't notice you were here. That was a newer piece I only practice when I'm on my own. I must've made an embarrassment of myself; I'm still not too fluent.\n'Actually, it's not even finished yet; I only got the inspiration to write it recently. It's a very... fresh method of composition for me, and it does prove challenging. No piece in the lands has ever been composed like this before.\n'Which is why I can even promise that its every passage is rooted in sincerity. It is the melody of me.\n'Still, I knew what I'd title it long ago.\n'I call it 'Virtuosa'.'" + }, + "8": { + "title": "Promotion Record", + "text": "The distant sky yawns with cumulus Catastrophe clouds. Into the storm sinks the sun, casting its inauspicious afterglow across Rhodes Island's deck. Like parched blood. Scorched earth.\nYou turn to go, back into the ship. The course ahead won't be smooth.\nFinally you notice you're not alone on the deck, not at all. You have a visitor, just a single one. You don't know when she got here, nor do you know how long she's stood behind you, there on the spot. Only now have you seen her, the black-haired Sankta.\nYou walk for the ship's interior. You see inauspicious light reaching to creep across her face. Her expression is as placid as ever. You've heard tell that she has no emotion.\nBut you see her, and it's as if she's smiling. You recall that same smile of hers, that day beneath the spotlight.\nYou see the bow in her right hand, placed to the strings fingered beneath her left. You recall the reason she came aboard.\nBow caresses string. The first note lingers in your mind. She's forbidden from performing, especially to you. You're not at all prepared for this. It's too late.\nBut the music abruptly stops. It ends. The Sankta doesn't continue. You find you've already walked up to face her.\n'Doctor, I'm not going to perform you. Not aboard Rhodes Island, at least.'\nThe Sankta lifts her bow away. Upon its wooden tip, there rests a pallid, sparkling cloud, like newborn ice, a flower bloomed from nowhere.\n'But performing this cloud should be fine, at least, shouldn't it?'\nClad in jet black gloves, the Sankta offers it forth.\nYou take the white cloud into your hands, turn your head to see behind you, and the sun has set. The Catastrophe clouds have woven a blackout canopy.\n'May this new journey be plain sailing.'\nHer piece said, the cloud flickers and scatters into the night." + } + } + } + }, + "viviana": { + "name": "Viviana", + "appellation": "", + "description": "Deals <#ba.kw>Arts damage", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Improves Second Talent" + }, + "4": { + "description": "ATK +28" + }, + "5": { + "description": "Improves First Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Candlelight", + "description": "Deal +5{'%'} Arts damage and take -5{'%'} Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range" + }, + "E1-L1-P5": { + "name": "Candlelight", + "description": "Deal +6{'%'} <#ba.talpu>(+1{'%'}) Arts damage and take -6{'%'} <#ba.talpu>(-1{'%'}) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range" + }, + "E2-L1-P1": { + "name": "Candlelight", + "description": "Deal +8{'%'} Arts damage and take -8{'%'} Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range" + }, + "E2-L1-P5": { + "name": "Candlelight", + "description": "Deal +9{'%'} <#ba.talpu>(+1{'%'}) Arts damage and take -9{'%'} <#ba.talpu>(-1{'%'}) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range" + } + }, + "2": { + "E2-L1-P1": { + "name": "Nova", + "description": "When attacking an elite or leader enemy, there is an 18{'%'} chance to gain a Shield that only blocks melee attacks (max 1 stack)" + }, + "E2-L1-P3": { + "name": "Nova", + "description": "When attacking an elite or leader enemy, there is a 20{'%'} <#ba.talpu>(+2{'%'}) chance to gain a Shield that only blocks melee attacks (max 1 stack)" + } + } + }, + "skills": { + "skchr_vvana_1": { + "1": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "2": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "3": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "4": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "5": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "6": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "7": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "8": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "9": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + }, + "10": { + "name": "Blade of Fleeting Shadows", + "description": "For the next attack, ATK is increased to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}, and hits twice;\nCharged effect: Attack range <#ba.vup>+2, and hits 3 times" + } + }, + "skchr_vvana_2": { + "1": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "2": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "3": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "4": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "5": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "6": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "7": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "8": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "9": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + }, + "10": { + "name": "Shadowed by Candlelight", + "description": "ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, Block <#ba.vup>+{'{'}block_cnt{'}'}, and attacks all blocked enemies. Each attack has a <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} chance to be 2 hits with <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} ATK and Steal <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} ASPD from the target (up to a total of {'{'}attack{'@'}steal_atk_speed_max{'}'}, lasts until skill expires or Viviana leaves the battlefield)" + } + }, + "skchr_vvana_3": { + "1": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "2": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "3": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "4": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "5": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "6": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "7": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "8": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "9": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + }, + "10": { + "name": "'Flicker'", + "description": "Attack interval <#ba.vdown>increases, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, DEF <#ba.vup>+{'{'}def:0{'%'}{'}'}, RES <#ba.vup>+{'{'}magic_resistance{'}'}, attacks hit twice, 2nd Talent trigger chance increased to <#ba.vup>{'{'}talent_scale:0.0{'}'}x, attacks prioritize elite and leader enemies\n<#ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Deals <#ba.kw>Arts damage" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost<010>": { + "name": "Marigold Poetry Gathering", + "description": "When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by <#cc.vup>+0.05 per hour." + }, + "control_prod_fraction<000>": { + "name": "The Candle Knight's Glimmer", + "description": "When this Operator is assigned to the Control Center, all <#cc.kw>Knight Operators assigned to Factories gain productivity <#cc.vup>+7{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Viviana\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Leithanien\n[Date of Birth] Jul 21\n[Race] Elafia\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding" + }, + "2": { + "title": "Profile", + "text": "Viviana Droste, descendant of the House of Hochberg's Kurfürst of Sturmland, and formerly a popular competition knight in Kazimierz. At the recommendation of Nearl the Radiant Knight, she has registered as a collaborating operator with Rhodes Island.\nProficient in light and shadow-based Arts, she is skilled at fending off enemies on the battlefield. During her time aboard the landship, she will be providing us tactical and field operational support." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nShe has been taking very good care of her skin, and has no scars or injuries at all.\n\n[Blood Originium-Crystal Density] 0.12u/L\nMadam Droste rarely comes into contact with Originium." + }, + "4": { + "title": "Archive File 1", + "text": "A Logistics operator working at the Convalescent Garden once saw Viviana standing under the grape aisle.\nShe simply stood there.\nHer hooded robe hid all of her actions. The operator was only able to see her antlered, snow-white silhouette from behind, not moving an inch.\n'Maybe she's going through some kind of training. Best not to interrupt her.'\nThe operator thought, and left the grape aisle to fertilize the seedbeds further inside the greenhouse.\nWhen the operator finished her work and was about to head back to rest, she entered the grape aisle to find Viviana still standing there. This time, she was facing her, and she noticed her hands clasped together, with her right thumb knocking the back of her left hand rhythmically. Aside from this, she wasn't moving at all. Leisurely, she simply stood there in the corridor.\nThen she opened her eyes.\nShe pointed her finger at her antlers, and asked the operator if she could help her out.\nIt was only then that the operator noticed that her colleague, who had been motionless the whole time like a statue in a museum, had actually gotten her antlers caught in the grapevines and was unable to free herself.\nShe quickly grabbed a pair of pruning shears, and carefully cut the vines for Viviana. After the brief commotion, Viviana was freed.\n......\nAfter that, the two of them sat on a stone bench next to the grape aisle and had a short chat. Viviana was going to walk through the corridor to the flowerbeds on the other side to check on the marigolds' growth, only to find the grapevines had gotten tangled on her antlers as she was walking past. She tried to free herself at first, only to find herself getting more and more stuck as she struggled, eventually landing in that predicament.\nThe Logistics operator was about to ask her why she didn't seek help. After all, there were many operators in the Convalescent Garden. If she'd yelled, she wouldn't have had to suffer like that. But when she noticed Viviana describing the flora's fragrance so vividly and in such detail, as well as how she turned the automatic sprinkler's noise into a rhythm, she opted not to ask such a stupid question.\n'For someone as poetic as her, perhaps a sudden, unexpected event like this was only a part of her art,' the Logistics operator thought to herself.\nThe chat did not go on very long. The Logistics operator had other tasks to attend to, but when they parted ways, Viviana gave her a grapevine crown, made from the same vines that were just cut. The operator had been looking at her eyes the whole time and didn't notice her making the crown at all.\nAfterwards, Viviana walked through the grape aisle and disappeared among the Convalescent Garden's flowerbeds." + }, + "5": { + "title": "Archive File 2", + "text": "When she informed Młynar that a campaign knight swordstaff with the Nearls' crest had appeared in Kargereich, the two of them returned to Kazimierz and informed Margaret. The news undoubtedly affected the Nearls greatly. It implies that Margaret's parents and Młynar's brother and sister-in-law had left behind a tiny clue to their whereabouts. Viviana has a deep understanding of the dangers of Kargereich. Not to mention that the Nearl family does not currently have the slightest clue how to reenter that strange unreality, and with Margaret still occupied with helping the Infected of Kazimierz, it would perhaps be a long time before they could investigate...\nSo Viviana promised Margaret that she would provide all the help she could. At the same time, she also sought her advice regarding her future. Although she had returned to Kazimierz, that did not mean she would once again become a competition knight—she had long since tired of that status. Although her foster mother, Rossi the Grand Knight, had lunch with her on the day of her arrival and expressed her concern, she was unable to find Viviana a place to go. Returning to Leithanien was also not an option in the short term. After she pondered this over and over, Viviana was even prepared to return to Ognisko to continue her pastoral lifestyle.\nHowever, Margaret was able to read the hint of helplessness in her words and knew that her friend would not be satisfied with simply living a quiet life. Hiding deep within her heart there was a desire to help those around her, however possible. But because of her experiences and perspective, she had yet to find her way. Margaret was naturally more than happy to help with this. As such, she recommended Rhodes Island—Not its Kazimierzian offices, but Rhodes Island itself.\nViviana had heard a few things about what they had done in Kazimierz: They led a well-trained team of operators to help the Infected and dealt with all the corporations of the General Chamber of Commerce. This rather piqued her interest, and as she listened to Margaret's descriptions, she noticed something even more special about them she found attractive: Rhodes Island could provide her the opportunity to go somewhere far away from both Leithanien and Kazimierz, where she could once again seek out poetry and stories. And when Margaret told her about the time she faced Reunion in Chernobog and mentioned the Doctor and Amiya, the smile in the corner of her mouth and her unusually resolute eyes both got Viviana very curious. The changes Margaret went through from the time she quietly left Kazimierz after winning the championship, to her return to the Grand Knight Territory and taking the crown once more—before subsequently settling down—must have all been thanks to her time with Rhodes Island. What exactly was this island like, for the Radiant Knight, as impetuous yet unadaptable as she is, to become someone able to withstand the pressure of the GCC and stay in the Grand Knight Territory? What kind of place could earn such trust and loyalty from the knight she so admires? What kind of bewitching powers does the leader known as the 'Doctor' possess? She wanted to see it all with her own eyes.\nAnd so, a few weeks later, Viviana arrived on Rhodes Island." + }, + "6": { + "title": "Archive File 3", + "text": "There was a power outage in the library, and the room fell into darkness. Although the administrator tried to raise his voice to calm the operators reading there, he was unable to quell the circulating complaints. Naturally, Viviana was already used to this kind of darkness. She took out her sword, placed it by the table, and used her Arts to light up a candle on her sword to continue reading the epic she had borrowed. Ever since she was small child, this was how she would always read. A small candle is more than enough to completely dispel an entire swath of darkness. When she was young, she relied on the light of a candle to read her books. There was much that she was unable to do in darkness, and perhaps the only resistance she could put up was to light a candle.\n......\nViviana lifted her head to find a great number of operators gathered around her. They all wanted to keep reading, but none wanted to leave the library, and so they had gathered around this lonely light source. Viviana pondered a little, and used her Arts to light up the candle on the other end of her sword. Immediately, the long table she occupied was enveloped by a warm glow. The operators around her all expressed their gratitude, and she simply nodded and continued reading. Before, in the arenas, her candlelight was much more radiant than it now was. It was able to outshine the flashes of the cameras and the spotlights of the arena. Men gushed after her like surging tides as they yelled her title. Everyone had smiles on their faces, carefully choosing the words they showered her with, yet in their hearts—and Viviana knew this better than anyone—they were all trying to extract value from her. There were flames of greed burning in the eyes of her colleagues in the Nova Knightclub, and there were flames of fervor burning in the eyes of her fans. It was the light of these flames that lit the Grand Knight Territory. Her candlelight was but a part of this light, and this light of sickness was exhausting to her. And so she extinguished her own candlelight and walked into the darkness.\n......\nThey huddled around the tableside candlelight and continued reading for a good while. The administrator then walked in and pointed out that the power had been restored, and they had to flip the switch in the breaker box back on, but as it would be very difficult to work alone in the dark, he asked if Viviana would be willing to help guide the way. Viviana kept her sword by the tableside, and lit her own candle holder. The faint flame brought with it an enormously bright glow that lit the library up like daylight. The administrator walked ahead of her, as she followed with her candle held high. As she looked on at the silhouette that straddled between darkness and light, she couldn't help but think back on what she had endured in Kargereich. There had been no one to guide her. She could only raise the candle in her hand by herself and attempt to find something in that darkness. She walked past countless herselves, each with a candlelight that lit, only to go out. In the end, all that was left was— The administrator reached the breaker box, and he signaled to her that she may now put her candle away. Thus, she waved her hand. The flames on the candle holder and her sword all extinguished at once, and a darkness befell the space around them. Emptiness, hollowness, and the freezing cold. These were once the things she was most afraid of. But she had gotten through all of them. The ice-cold darkness of her childhood was unable to defeat her, nor the hollow darkness of Kargereich after she had grown up. Is it because she is the light that illuminates the dark, or is it because she is the darkness itself?\nThe lights of the library slowly lit up, and everything returned to normal. Viviana returned to her table, picked up her book, and continued reading." + }, + "7": { + "title": "Archive File 4", + "text": "In that dream of Kargereich, Viviana saw her younger self. She saw her many mistakes and regrets. Many past events have faded as time went on, and can never again be recovered, but there are a few insignificant bits and pieces that can still be retrieved from the corners of her memory. There are still certain childish parts to her adult self. In the past, because of her constraints and to stay out of the reporters' sight, she could only keep those urges hidden deep in her heart, but now...\n'Um... Er...' Nearl the Radiant Knight did not have the words to express everything going through her mind when she saw the dream-like palace built of a variety of dolls in the corner of the dormitory. On the other hand, the master of the palace welcomed her dumbfounded guest with a smile that embodied her satisfaction and joy.\nIt was no surprise that the knight was so flabbergasted. In that realm, there was a green patch of grass and a lake painted onto the carpet. The half-open cabinets in the corner of the wall formed a mountain range and a castle. There was a warm, gentle glow emanating from the light hanging above, with everything surrounded on all sides by dust covers.\nWild, woolen beasts of all kinds fed on the ground, paying no heed to the humans toiling nearby. The tin sentinels held their long spears tight in their hands. The silver princess ran barefoot in the field of grass.\nThe knight was about to say something, only for the master of this tiny realm to press a button and the castle in the cabinet began to change shape, revealing even more eccentric scenes: the Gesatzswächter trimming vines with a pair of shears in his hands, the blindfolded lady playing a foreign instrument with ease, the poet embracing his wife and lounging on a chair, and a finely-crafted model of what appeared to be a sword or a spear laid sound asleep in the wool by their feet...\nStill unable to recover from her shock, the knight thought carefully about the pile of dolls. Especially the woolen one with the Nearl family crest in the corner. Aside from giving her old friend an embarrassed smile, the knight could not think of what else to do...\nThis sudden, minor farce did not last for long. After a simple round of teasing, the knight obtained the records she had wanted from her friend: inside were the complete sequence of events Viviana had compiled from her recollections. With all the matters she had to attend to dealt with, the two's meeting aboard Rhodes Island came to a close for the time being. Before she departed though, Margaret suddenly had a question. She had seen herself among the puppets, yet their master herself was nowhere to be seen among them.\nThe master did not give her an answer. She simply smiled and flipped another switch. The 'sun' slowly turned and revealed the secret hidden inside—\nA young 'Master' slept curled up within, but her two antlers were already interwoven with light, illuminating the entire room." + }, + "8": { + "title": "Promotion Record", + "text": "[Private Permissions - Doctor]\n......\n\n[Special Parcel Report]\nRecipient: Viviana Droste\nSender: Unknown, but judging from the Goldmond greatsword golden wax seal, it was likely to be a Leithanian Gesatzswächter\nParcel contents: Originium Arts detection showed an oil painting of a small alley in Zwillingstürme. The parts of the oil painting depicting plants contained numerous real marigold seeds.\nProcessing suggestions: The oil painting contains no Originium Arts, the flower species is not blacklisted, the sender's identity may be ignored, process normally\n......\nSubsequent report: Verification has identified sender Gesatzswächter Brandt Reiner as a close friend of the recipient. After receipt, Operator Viviana hung the painting on the wall of her room. The marigold seeds were planted in a pot and will soon bloom. No further attention required.\n......\n[This report has been archived and declassified]" + } + } + } + }, + "lessing": { + "name": "Lessing", + "appellation": "", + "description": "Blocks 1 enemy", + "potentials": { + "2": { + "description": "DP Cost -1" + }, + "3": { + "description": "Redeployment Time -10 sec" + }, + "4": { + "description": "DP Cost -1" + }, + "5": { + "description": "Improves Second Talent" + }, + "6": { + "description": "DP Cost -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "Pain Focus", + "description": "When blocking, take 20{'%'} less Physical and Arts damage from enemies not blocked by this unit" + }, + "E2-L1-P1": { + "name": "Pain Focus", + "description": "When blocking, take 35{'%'} less Physical and Arts damage from enemies not blocked by this unit" + } + }, + "2": { + "E2-L1-P1": { + "name": "Whetted With Pain", + "description": "When damage is taken, ATK +12{'%'} for 15s (does not stack)" + }, + "E2-L1-P5": { + "name": "Whetted With Pain", + "description": "When damage is taken, ATK +16{'%'}<#ba.talpu>(+4{'%'}) for 15s (does not stack)" + } + } + }, + "skills": { + "skchr_lessng_1": { + "1": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "2": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "3": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "4": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "5": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "6": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "7": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "8": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "9": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + }, + "10": { + "name": "Power Strike γ", + "description": "Increases the ATK of next attack to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}" + } + }, + "skchr_lessng_2": { + "1": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "2": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "3": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "4": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "5": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "6": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "7": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "8": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "9": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + }, + "10": { + "name": "Clash of the Faithful", + "description": "When deployed, 1st Talent effect increased to <#ba.vup>{'{'}talent_scale{'}'}x, ATK <#ba.vup>+{'{'}atk:0{'%'}{'}'}, and attacks become <#ba.vup>2-hit combos" + } + }, + "skchr_lessng_3": { + "1": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "2": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "3": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "4": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "5": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "6": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "7": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "8": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "9": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + }, + "10": { + "name": "Oathbreaker", + "description": "Become immune to Negative Statuses, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, and attacks deal <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'} ATK as Physical damage when attacking a blocked target\n<#ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "Blocks 1 enemy" + } + }, + "modules": { + "uniequip_001_lessng": { + "name": "Lessing's Badge", + "description": "Operator Lessing has demonstrated a remarkable aptitude in wielding his greatsword to cleave through enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named." + }, + "uniequip_002_lessng": { + "name": "Blade Seal", + "description": "The youth wraps the untied bindings once more.\nThey were bound into thick layers, concealing the heavy sword—though it could hardly be called concealed, given its size, and its outline was clearly visible even completely covered. Its crossguard was wider than most people's arms, and its blade longer than most people were tall. The sealed sword showed nary a hint of edge, and while it was unable to kill in this state, the sight of it was enough to send a shiver down anyone's spine—perhaps this was its purpose, perhaps the youth who carried the blade did not wish to take anyone's life. He simply wished to have a sword, for merely having a sword was itself a message to his opponents. That a bloody death was at hand, that all that it would take was to remove some flimsy bindings—so do not remove those bindings.\nThis really was what the youth thought. He deliberately wrapped his sword in bindings, hid its edge, concealed it, placed it where no one could see it. The blade required patience. Patience could avoid wearing it down, patience could avoid bloody carnage. Yet even if you remain patient for years, even if you placed it where no one could see it, it would still show its one true use at a glance. And so the youth treated the sword this way, just as the youth treated himself.\nHe said 'I am the sword, I am its cutting edge, but I must be hidden away and concealed.' He used to carry himself as such, taking his anger, his torments, his suffering, his joy, his excitement, his inspiration, and burying them within the thick layers of bindings, body and soul both stretched taut.\nBut now, it seems like everything has changed.\nEnemies appear from all directions—though it could hardly be called appearing, for the youth had already imagined them deep in the dense forests of Einwald, below the rainclouds of Sturmland, within the great lakes and rivers of Wasserland, entrenched atop the mud and stones of Erdenherre, their silhouettes doing their dealings amongst the spires, darting between the palaces, the academies, and the mansions. So these were hardly a surprise to him, but he simply did not expect today's situation. When a time comes where push truly comes to shove, might he find that he can no longer see their faces clearly, or know where they were? The enemy is not yet at hand, yet he knows that they are everywhere. He had clearly bound the wrapping in thick layers, yet why did he feel so exposed these days? He had anticipated, prepared for this day. Had known it would come. Fremont had already warned him earlier: this is a battle you chose yourself.\nIt is a battle I chose myself, the youth thought, his sword sealed anew.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Whetted With Pain", + "description": "When damage is taken, ATK +17{'%'} for 15s (does not stack)" + }, + "5": { + "name": "Whetted With Pain", + "description": "When damage is taken, ATK +21{'%'} <#ba.talpu>(+4{'%'}) for 15s (does not stack)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "Increases ATK to <#ba.vup>{'{'}atk_scale:0{'%'}{'}'} when attacking blocked enemies" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "Whetted With Pain", + "description": "When damage is taken, ATK +20{'%'} for 15s (does not stack)" + }, + "5": { + "name": "Whetted With Pain", + "description": "When damage is taken, ATK +24{'%'} <#ba.talpu>(+4{'%'}) for 15s (does not stack)" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost4<010>": { + "name": "Law of Penance", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>elite material, the corresponding formulas will only consume <#cc.vup>4 Morale" + }, + "workshop_formula_cost4<011>": { + "name": "Law of Devotion", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>elite material, the corresponding formulas will only consume <#cc.vup>3 Morale" + }, + "workshop_formula_probability<139>": { + "name": "Lich's Teachings", + "description": "When this Operator is assigned to the Workshop to process <#cc.kw>elite material, the production rate of byproduct increases by <#cc.vup>80{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "Basic Info", + "text": "[Code Name] Lessing\n[Gender] Male\n[Combat Experience] 6 Years\n[Place of Birth] Leithanien\n[Date of Birth] Jul 17\n[Race] Caprinae\n[Height] 175cm\n[Infection Status]\nMedical tests have confirmed that no infection is present." + }, + "1": { + "title": "Physical Exam", + "text": "[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard" + }, + "2": { + "title": "Profile", + "text": "Lessing Maeyer is an auditing student at Leithanien's Ludwigs-Universität who came to Rhodes Island with Ebenholz. He has signed a memorandum of cooperation with us, taking on the code name Lessing and assisting Rhodes Island with operations within Leithanien." + }, + "3": { + "title": "Clinical Analysis", + "text": "Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0{'%'}\nOperator Lessing shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Lessing rarely comes into contact with Originium." + }, + "4": { + "title": "Archive File 1", + "text": "Lessing became a frequent visitor of the training grounds while Rhodes Island was docked at Leithanien.\nHe does not object to observers, whether he is practicing on his own or sparring with others, claiming that there is 'nothing out of the ordinary' about his fighting style, after all. Looking at the way he swings his tape-wrapped claymore though, one cannot help but wonder if he is truly Leithanian. After all, all things Leithanian are supposed to be elegant and beautiful, from music to art to Arts to swordplay. But Lessing's fighting style is plain and unembellished, the ultimate expression of efficiency. The one-swing, one-kill approach not only requires heightened concentration, perception, and reaction speed, it also requires a motion that holds nothing back, putting great strain on the body. In other words, Lessing's swordplay places unbelievable stress on both mind and body, but he seems entirely unconcerned. When I advised him to be more careful, he looked as though he'd been told to stop eating his food so quickly.\nI know many are curious about the tape he wraps around his sword... There are rumors that he studied with an ill-tempered Arts master, and that the tape is the key to unlocking terrifying Arts. The latest version of the rumors even claim that the sword transforms into a massive monster—larger than Rhodes Island itself—if the tape is removed, devouring any living thing that it touches without a single trace.\nThe truth was finally revealed when some of the bolder operators invited him to spar 'holding nothing back.' While Lessing does have considerable skill in Arts, he uses them sparingly, and is a far cry from the legendary caster the rumors speak of. As for the tape, it does not seem to serve any special purpose other than wrapping around the sword's blade.\n'Someone like him really only has two reasons to wrap up his sword.\n'One, to make it less conspicuous.\n'Two, to avoid hurting others.'" + }, + "5": { + "title": "Archive File 2", + "text": "'Can you practice drums for an hour straight?'\n'Piece of cake.'\n'Can you stay focused and solve one of Hypatia's questions in an hour?'\n'Probably.'\n'But can you answer that problem after practicing drums for an hour in a small room without noise-cancelling headphones?'\n'What are you talking about? I only asked you to go see what Lessing is doing in that room he booked.'\n'And that's what I saw!'\n'......'\n'You're confused too, aren't you? He shows up at the training grounds at the same time every day, completes a full training program and then some, pushing himself to the limit. He lets the pain push him forward, day after day, for half a month. Then today, he suddenly books an empty room with Logistics... No surprise there, everyone needs to let some steam off, after all, no matter how disciplined. So I cracked open the door, and almost went deaf. He was just banging away at the drums. No headphones, his hair soaked with sweat, but his expression the same as always. Which is to say, no expression at all.'\n'And? So what if he needed to let off some steam?'\n'I didn't dare go in, so I waited for him to come out, which took quite a while. I asked him how he was feeling, and told him he could come talk to us if he ever feels stressed at Rhodes Island, because we're all friends here. And you know what he said? He said that was how he thinks, relaxes, gets rid of extraneous thoughts... Basically, he's meditating in the midst of deafening drums.\n'Wow.'\n'......'\n'Well, never mind that. At least we learned two comforting facts.'\n'Yeah?'\n'One, Lessing's psychological state is perfectly fine. Two, it's true that every Leithanian can play an instrument.'\n—Conversation between Hibiscus and an anonymous Logistics Department operator" + }, + "6": { + "title": "Archive File 3", + "text": "[Urtica Investigation Report Excerpts]\nLessing's upbringing was much simpler than expected. He was born to serve the Graf Urtica, as every child in his family has for generations. This tradition was abolished by the Witch King when he ascended to the position of Graf Urtica, but the Maeyer family took up the responsibility of protecting the Grafschaft of their own accord, working tirelessly to maintain the territory's order and prosperity.\nThe aftermath of the Witch King's fall hit the family especially hard. Though no member of the family was officially denounced as an associate of the Witch King, they were put under surveillance for years, and the family went into decline. A few years later, the spire of Urtica welcomed a new Graf. Perhaps as part of the surveillance, or perhaps to curry favor with the new lord, a noble came to the Maeyer farm and requested they send their youngest child into the spire.\nThat child did indeed come to the spire, his fate once again aligned with that of his family's, but a contradictory edict came the day he was expecting to meet the Graf who would be his master. \n\n[Scattered Records From Ludwigs-Universität]\nOh, pay no heed to the child, Lessing Maeyer. He's no threat.\nSo what if he grew up by the seat of my teacher? I know him. We're of the same kind. A trapped beast extending his tongue, trying to taste the sweetness of fate outside the cage, but his vision is so narrow that he can only see the dust-filled corners, not the spectacular scene above his head.\nWhat I shame... I thought he would be a comrade. When he fought back against the Gendarmerie who were dispersing the crowd and was beaten within an inch of his life, I didn't think he'd get back up, scratching and clawing, snatching the Gendarmerie's badge, biting until his mouth was bloodied. He yelled at the Gendarmerie, 'What difference is there between you and the people you're beating?' Even the professor glanced at him that day...\nI was the one who brought him back, gave him a chance to live. But he didn't learn a thing from the professor. Still just as useless, but with more shackles.\n...Maybe I was wrong, maybe the professor never looked at him at all.\n\n[Conversation Log]\n'If not for the professor's insistence, the Liches would have left Leithanien following the death of Herkunftshorn. The Twin Spires of the empresses are imposing, but hardly reassuring. Just because the sunset no longer tasted of blood didn't mean it was perfect. There are cracks in even the most beautiful of clouds. A new change was brewing... it's a story we've seen many times. The Liches that remained in Zwillingstürme took more care to hide their tracks, bringing their research projects to a close and were ready to fly at a moment's notice. But then one day, the professor brought a Caprinae back to Ludwigs-Universität. He said he picked him up from the Gendarmerie. We were confused and alarmed. You understand, right? Who would take in a new pet while preparing to move? Well, that's what I complained to the professor about, at any rate.'\n'The Liches eventually got used to this outsider in their lives. You know how he is. He's like a piece of wood. You can't get a reaction out of him. Weird, yeah, but that weirdness comes in handy sometimes. When the professor is angry, the students dare not go into his office, and even the other Liches keep their threads stowed, lest he drag them inside and gives them a verbal smackdown. Lessing's the only one with the nerve to push through the crowd, open the door, head into the office, and pick up the books and equipment scattered on the ground, all without the slightest sliver of an expression on his face. It's like he's completely deaf, as the professor put it. Anyway, we learned to tell when it was safe to go in by the change in volume after Lessing went in. He doesn't talk much, but he's pretty reliable. Anything that's inconvenient for the Liches to do or buy on their own, they ask him to do, so he goes into town every month with a long shopping list, and comes back hanging a bunch of bags on his sword...\n'Say, do you think you can give him the occasional vacation, you know, to visit Kazdel from time to time? I-I'm not saying we need him around to deal with the professor. Just tell him that, er, his sister and the rest of his family, er, miss him. Right, miss him.'" + }, + "7": { + "title": "Archive File 4", + "text": "[Letter Excerpt 1]\n...I visited more than a dozen spires in Heidenschwiel. I failed to even get an audience with some of their masters, while others politely saw me out after learning of my purpose. Fortunately, the rest were willing to stay in contact with us.\nI am not surprised that you did not leave Leithanien with Professor Fremont. You have seen Grimmacht and conveyed his messages to her. I remember you saying that you would support her, even without her relationship with the Liches. You believe in the path she took... Perhaps the day will come when the people of Leithanien get used to a single empress representing eternal grace, but Grimmacht's vision should not be neglected...\nI am visiting my hometown of Lupukarn next month.\nMaybe you don't need my advice, but I would ask you to be careful nonetheless, for Urtica is too close to the sunset.\n......\n\n[Letter Excerpt 2]\n......\nRoad repairs in the territory: Complete\nProcurement of Originium equipment in Zwillingstürme: In progress\nHelping with Jif's harvest: Pending return to Urtica\n......\nAccompanying the Graf on his survey to remap Urtica: Complete\nNotifying the nobles to visit the spire: Complete\nRepair of Graf Urtica's spire: In progress\n......\nThere is nothing to fear about fate." + }, + "8": { + "title": "Promotion Record", + "text": "The spruce that had barely grown to the height of his shoulders was nearly fallen, its trunk partially broken.\nIt rained yesterday, and the earth and rocks were loose. There were tire tracks nearby. A farmer must have accidentally hit it while driving by.\nLessing carefully straightened the spruce. He had no shovel on him, so he used his sword to dig at the soil, pile it around the tree's roots, and hardened it by stomping his foot.\nThen he sat down and gazed at the forest before him, not caring about the dirt. Spruces grew all over the wilderness of Leithanien, with no pattern or order. It was an utterly unremarkable sight. Therefore, when back at the Graf's tower Ebenholz asked him where he went, he said it was just out for a walk. In fact, he liked this place, visiting it almost daily before he left for Zwillingstürme, sometimes training, sometimes daydreaming. Rain and storms were frequent, often toppling trees. Other times, craftsmen and farmers took wood from the forest for materials and firewood, but the forest nonetheless grew year after year. Now, it was twice as big as he remembered, so big he could not see where it ended, its canopies blocking out the sun's rays like a mountain range. The spruce, a tree that grew all over the wilderness of Leithanien, so unremarkable that no one thinks to plant them near the spires. But they grow straight and tall, sometimes even taller than the spires. And they will still be here, after all the spires of Leithanien are gone." + } + } + } + }, + "leto": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_quickattack<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, "4": { "name": null, "description": null @@ -71461,7 +77889,499 @@ "description": null } }, - "skchr_sntlla_2": { + "skchr_leto_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_leto": { + "name": null, + "description": null + }, + "uniequip_002_leto": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession<020>": { + "name": null, + "description": null + }, + "manu_formula_spd_P<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "harold": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_heal_up<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_harold_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd<000>": { + "name": null, + "description": null + }, + "meet_team&char<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "degenbrecher": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P3": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_blkkgt_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_blkkgt_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_blkkgt_3": { "1": { "name": null, "description": null @@ -71510,25 +78430,23 @@ } }, "modules": { - "uniequip_001_sntlla": { + "uniequip_001_blkkgt": { "name": null, "description": null }, - "uniequip_002_sntlla": { + "uniequip_002_blkkgt": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71537,7 +78455,7 @@ "name": null, "description": null }, - "5": { + "3": { "name": null, "description": null } @@ -71547,8 +78465,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71557,7 +78474,7 @@ "name": null, "description": null }, - "5": { + "3": { "name": null, "description": null } @@ -71570,11 +78487,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single_power<000>": { + "trade_ord_spd&limit<100>": { "name": null, "description": null }, - "train_spd_power<000>": { + "trade_ord_spd&limit<101>": { + "name": null, + "description": null + }, + "trade_ord_spd_variable3<000>": { "name": null, "description": null } @@ -71620,7 +78541,7 @@ } } }, - "typhon": { + "warmy": { "name": null, "appellation": null, "description": null, @@ -71647,12 +78568,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -71664,7 +78583,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_warmy_1": { "1": { "name": null, "description": null @@ -71706,49 +78625,7 @@ "description": null } }, - "skchr_typhon_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_typhon_3": { + "skchr_warmy_2": { "1": { "name": null, "description": null @@ -71796,77 +78673,17 @@ "description": null } }, - "modules": { - "uniequip_001_typhon": { + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<014>": { "name": null, "description": null }, - "uniequip_002_typhon": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - } - } - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "meet_spd&sami<000>": { + "dorm_rec_all<024>": { "name": null, "description": null }, - "train_spd&profession3<170>": { + "manu_formula_spd<101>": { "name": null, "description": null } @@ -71912,7 +78729,7 @@ } } }, - "valarqvin": { + "ray": { "name": null, "appellation": null, "description": null, @@ -71956,7 +78773,7 @@ } }, "skills": { - "skchr_threye_1": { + "skchr_ray_1": { "1": { "name": null, "description": null @@ -71998,7 +78815,49 @@ "description": null } }, - "skchr_threye_2": { + "skchr_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ray_3": { "1": { "name": null, "description": null @@ -72044,15 +78903,106 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": { + "token_10034_ray_sndbst": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E1-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&bd<000>": { + "workshop_formula_probability<116>": { "name": null, "description": null }, - "meet_spd&bd<010>": { + "workshop_formula_probability<126>": { + "name": null, + "description": null + }, + "workshop_formula_drop<040>": { "name": null, "description": null } @@ -72098,7 +79048,7 @@ } } }, - "poncirus": { + "wanqing": { "name": null, "appellation": null, "description": null, @@ -72140,7 +79090,7 @@ } }, "skills": { - "skcom_charge_cost<3>": { + "skcom_assist_cost<3>": { "1": { "name": null, "description": null @@ -72182,7 +79132,7 @@ "description": null } }, - "skchr_buildr_2": { + "skchr_wanqin_2": { "1": { "name": null, "description": null @@ -72231,11 +79181,11 @@ } }, "modules": { - "uniequip_001_buildr": { + "uniequip_001_wanqin": { "name": null, "description": null }, - "uniequip_002_buildr": { + "uniequip_002_wanqin": { "name": null, "description": null, "stages": { @@ -72288,11 +79238,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<221>": { + "workshop_proc_probability<032>": { "name": null, "description": null }, - "workshop_formula_cost3<221>": { + "workshop_formula_cost3<400>": { "name": null, "description": null } @@ -72338,7 +79288,7 @@ } } }, - "bryophyta": { + "grain-buds": { "name": null, "appellation": null, "description": null, @@ -72361,14 +79311,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72388,7 +79330,7 @@ } }, "skills": { - "skchr_bryota_1": { + "skchr_grabds_1": { "1": { "name": null, "description": null @@ -72430,7 +79372,7 @@ "description": null } }, - "skchr_bryota_2": { + "skchr_grabds_2": { "1": { "name": null, "description": null @@ -72479,26 +79421,37 @@ } }, "modules": { - "uniequip_001_bryota": { + "uniequip_001_grabds": { "name": null, "description": null }, - "uniequip_002_bryota": { + "uniequip_002_grabds": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72514,10 +79467,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72536,11 +79494,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<100>": { + "dorm_rec_single<1010>": { "name": null, "description": null }, - "manu_skill_spd1<020>": { + "dorm_rec_all<025>": { "name": null, "description": null } @@ -72586,7 +79544,7 @@ } } }, - "swire-the-elegant-wit": { + "shu": { "name": null, "appellation": null, "description": null, @@ -72609,10 +79567,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72634,15 +79588,11 @@ "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } } }, "skills": { - "skchr_swire2_1": { + "skchr_shu_1": { "1": { "name": null, "description": null @@ -72684,7 +79634,7 @@ "description": null } }, - "skchr_swire2_2": { + "skchr_shu_2": { "1": { "name": null, "description": null @@ -72726,7 +79676,7 @@ "description": null } }, - "skchr_swire2_3": { + "skchr_shu_3": { "1": { "name": null, "description": null @@ -72775,23 +79725,23 @@ } }, "modules": { - "uniequip_001_swire2": { + "uniequip_001_shu": { "name": null, "description": null }, - "uniequip_002_swire2": { + "uniequip_002_shu": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -72810,7 +79760,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -72830,303 +79780,13 @@ } } }, - "tokenSummons": { - "token_10031_swire2_gdtrap": { - "name": null, - "appellation": null, - "potentials": {}, - "skills": { - "sktok_swire2_gdtrap": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": {}, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, - "riicBaseSkills": { - "trade_ord_spd<000>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable<000>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - }, - "originalAlterOperator": { - "name": "Swire", - "appellation": "", - "description": "Can attack enemies <#ba.kw>from range; When attacking enemies not blocked by self, increase ATK to 120{'%'}" - } - }, - "eyjafjalla-the-hvit-aska": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_agoat2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_agoat2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_agoat2_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession3<180>": { + "manu_cost<000>": { "name": null, "description": null }, - "train_spd&profession3<181>": { - "name": null, - "description": null - }, - "dorm_rec_all&profession<000>": { + "manu_prod_spd_bd<300>": { "name": null, "description": null } @@ -73170,14 +79830,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "Eyjafjalla", - "appellation": "", - "description": "Deals <#ba.kw>Arts damage" } }, - "coldshot": { + "zuo-le": { "name": null, "appellation": null, "description": null, @@ -73200,14 +79855,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -73219,7 +79880,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_zuole_1": { "1": { "name": null, "description": null @@ -73261,7 +79922,49 @@ "description": null } }, - "skchr_coldst_2": { + "skchr_zuole_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zuole_3": { "1": { "name": null, "description": null @@ -73315,13 +80018,77 @@ "description": null } }, + "modules": { + "uniequip_001_zuole": { + "name": null, + "description": null + }, + "uniequip_002_zuole": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<009>": { + "train_spd<001>": { "name": null, "description": null }, - "dorm_rec_all&single<000>": { + "train_spd_bd&reduceTime<000>": { "name": null, "description": null } @@ -73367,7 +80134,7 @@ } } }, - "almond": { + "kestrel": { "name": null, "appellation": null, "description": null, @@ -73406,10 +80173,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_almond_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -73451,7 +80224,7 @@ "description": null } }, - "skchr_almond_2": { + "skchr_rfalcn_2": { "1": { "name": null, "description": null @@ -73500,11 +80273,11 @@ } }, "modules": { - "uniequip_001_almond": { + "uniequip_001_rfalcn": { "name": null, "description": null }, - "uniequip_002_almond": { + "uniequip_002_rfalcn": { "name": null, "description": null, "stages": { @@ -73512,7 +80285,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -73520,14 +80299,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73539,14 +80319,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73557,11 +80338,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd&cost<000>": { + "control_dorm_rec<001>": { "name": null, "description": null }, - "manu_formula_spd&cost_bd<000>": { + "control_mp_cost<011>": { "name": null, "description": null } @@ -73607,7 +80388,7 @@ } } }, - "jessica-the-liberated": { + "doc": { "name": null, "appellation": null, "description": null, @@ -73634,7 +80415,7 @@ "name": null, "description": null }, - "E0-L1-P3": { + "E0-L1-P5": { "name": null, "description": null }, @@ -73642,7 +80423,7 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, @@ -73650,66 +80431,24 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } }, "2": { - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_jesca2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_jesca2_2": { + "skchr_rdoc_1": { "1": { "name": null, "description": null @@ -73751,7 +80490,7 @@ "description": null } }, - "skchr_jesca2_3": { + "skchr_rdoc_2": { "1": { "name": null, "description": null @@ -73799,41 +80538,85 @@ "description": null } }, - "tokenSummons": { - "token_10032_jesca2_jckshd": { + "modules": { + "uniequip_001_rdoc": { + "name": null, + "description": null + }, + "uniequip_002_rdoc": { "name": null, - "appellation": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E0-L1-P1": { - "description": null + "traitUpgrade": { + "additionalDescription": null }, - "E1-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null }, - "E2-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<001>": { + "train_spd_tag<1020>": { "name": null, "description": null }, - "control_bd_spd<000>": { + "dorm_rec_all<026>": { "name": null, "description": null } @@ -73877,14 +80660,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "Jessica", - "appellation": "", - "description": "Attacks aerial enemies first" } }, - "verdant": { + "fuze": { "name": null, "appellation": null, "description": null, @@ -73926,7 +80704,7 @@ } }, "skills": { - "skchr_vrdant_1": { + "skchr_fuze_1": { "1": { "name": null, "description": null @@ -73968,7 +80746,7 @@ "description": null } }, - "skchr_vrdant_2": { + "skchr_fuze_2": { "1": { "name": null, "description": null @@ -74017,23 +80795,23 @@ } }, "modules": { - "uniequip_001_vrdant": { + "uniequip_001_fuze": { "name": null, "description": null }, - "uniequip_002_vrdant": { + "uniequip_002_fuze": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74052,7 +80830,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74074,11 +80852,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<101>": { + "train_spd_tag<1030>": { "name": null, "description": null }, - "workshop_formula_device<060>": { + "manu_prod_bd<000>": { "name": null, "description": null } @@ -74124,7 +80902,7 @@ } } }, - "delphine": { + "iana": { "name": null, "appellation": null, "description": null, @@ -74147,6 +80925,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -74163,16 +80949,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_delphn_1": { + "skchr_iana_1": { "1": { "name": null, "description": null @@ -74214,7 +80994,7 @@ "description": null } }, - "skchr_delphn_2": { + "skchr_iana_2": { "1": { "name": null, "description": null @@ -74263,37 +81043,26 @@ } }, "modules": { - "uniequip_001_delphn": { + "uniequip_001_iana": { "name": null, "description": null }, - "uniequip_002_delphn": { + "uniequip_002_iana": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74309,15 +81078,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74336,11 +81100,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue2<260>": { + "train_spd_tag<030>": { "name": null, "description": null }, - "control_tra_limit&spd<010>": { + "meet_spd_bd<000>": { "name": null, "description": null } @@ -74386,7 +81150,7 @@ } } }, - "vendela": { + "ela": { "name": null, "appellation": null, "description": null, @@ -74409,14 +81173,32 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -74428,7 +81210,7 @@ } }, "skills": { - "skcom_magic_rage<3>": { + "skchr_ela_1": { "1": { "name": null, "description": null @@ -74470,7 +81252,49 @@ "description": null } }, - "skchr_vendla_2": { + "skchr_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ela_3": { "1": { "name": null, "description": null @@ -74519,23 +81343,34 @@ } }, "modules": { - "uniequip_001_vendla": { + "uniequip_001_ela": { "name": null, "description": null }, - "uniequip_002_vendla": { + "uniequip_002_ela": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74549,12 +81384,22 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74568,19 +81413,178 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10033_ela_grzmot": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ela_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "dorm_rec_all<023>": { + "train_spd_tag<020>": { "name": null, "description": null }, - "dorm_rec_all&tired<000>": { + "control_clue_cost&faction<990>": { "name": null, "description": null } @@ -74626,7 +81630,7 @@ } } }, - "hoederer": { + "lutonada": { "name": null, "appellation": null, "description": null, @@ -74653,12 +81657,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -74670,7 +81672,7 @@ } }, "skills": { - "skchr_hodrer_1": { + "skchr_luton_1": { "1": { "name": null, "description": null @@ -74712,49 +81714,7 @@ "description": null } }, - "skchr_hodrer_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_hodrer_3": { + "skchr_luton_2": { "1": { "name": null, "description": null @@ -74802,13 +81762,69 @@ "description": null } }, + "modules": { + "uniequip_001_luton": { + "name": null, + "description": null + }, + "uniequip_002_luton": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_par&per<000>": { + "workshop_formula_cost3<100>": { "name": null, "description": null }, - "trade_ord_par&per<001>": { + "workshop_formula_probability<101>": { "name": null, "description": null } @@ -74854,7 +81870,7 @@ } } }, - "caper": { + "odda": { "name": null, "appellation": null, "description": null, @@ -74896,7 +81912,7 @@ } }, "skills": { - "skchr_caper_1": { + "skchr_odda_1": { "1": { "name": null, "description": null @@ -74938,7 +81954,7 @@ "description": null } }, - "skchr_caper_2": { + "skchr_odda_2": { "1": { "name": null, "description": null @@ -74988,11 +82004,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "meet_spd&cost_condChar<001>": { "name": null, "description": null }, - "meet_spd&exchange<000>": { + "meet_spd&cost_condChar<011>": { + "name": null, + "description": null + }, + "meet_spd&condChar_mustget<100>": { "name": null, "description": null } @@ -75038,7 +82058,7 @@ } } }, - "diamante": { + "aroma": { "name": null, "appellation": null, "description": null, @@ -75080,7 +82100,7 @@ } }, "skills": { - "skchr_kaitou_1": { + "skchr_aroma_1": { "1": { "name": null, "description": null @@ -75122,183 +82142,7 @@ "description": null } }, - "skchr_kaitou_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_wt&cost<002>": { - "name": null, - "description": null - }, - "trade_ord_wt&cost<012>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "bassline": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_baslin_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_baslin_2": { + "skchr_aroma_2": { "1": { "name": null, "description": null @@ -75347,23 +82191,23 @@ } }, "modules": { - "uniequip_001_baslin": { + "uniequip_001_aroma": { "name": null, "description": null }, - "uniequip_002_baslin": { + "uniequip_002_aroma": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -75371,19 +82215,18 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -75391,13 +82234,12 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -75406,15 +82248,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost<101>": { - "name": null, - "description": null - }, - "hire_spd_cost<120>": { + "manu_formula_spd&cost<001>": { "name": null, "description": null }, - "hire_spd_bd_n1_n1<300>": { + "manu_prod_spd_addition<100>": { "name": null, "description": null } @@ -75460,7 +82298,7 @@ } } }, - "virtuosa": { + "ascalon": { "name": null, "appellation": null, "description": null, @@ -75508,7 +82346,7 @@ } }, "skills": { - "skchr_cello_1": { + "skchr_ascln_1": { "1": { "name": null, "description": null @@ -75550,7 +82388,7 @@ "description": null } }, - "skchr_cello_2": { + "skchr_ascln_2": { "1": { "name": null, "description": null @@ -75592,7 +82430,7 @@ "description": null } }, - "skchr_cello_3": { + "skchr_ascln_3": { "1": { "name": null, "description": null @@ -75640,13 +82478,77 @@ "description": null } }, + "modules": { + "uniequip_001_ascln": { + "name": null, + "description": null + }, + "uniequip_002_ascln": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_bd_num<000>": { + "control_train_spd<010>": { "name": null, "description": null }, - "dorm_rec_all&bd<000>": { + "control_tra_spd<030>": { "name": null, "description": null } @@ -75692,7 +82594,7 @@ } } }, - "viviana": { + "phonor-0": { "name": null, "appellation": null, "description": null, @@ -75715,78 +82617,105 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E0-L1-P2": { "name": null, "description": null }, - "E2-L1-P1": { + "E0-L1-P3": { "name": null, "description": null }, - "E2-L1-P5": { + "E0-L1-P4": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "E0-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { + "E0-L1-P6": { "name": null, "description": null } } }, - "skills": { - "skchr_vvana_1": { + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<004>": { + "name": null, + "description": null + }, + "power_rec_spd_P<001>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { - "name": null, - "description": null + "title": null, + "text": null }, "2": { - "name": null, - "description": null + "title": null, + "text": null }, "3": { + "title": null, + "text": null + } + } + } + }, + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_vvana_2": { + } + }, + "skills": { + "skchr_fang2_1": { "1": { "name": null, "description": null @@ -75828,7 +82757,7 @@ "description": null } }, - "skchr_vvana_3": { + "skchr_fang2_2": { "1": { "name": null, "description": null @@ -75876,13 +82805,77 @@ "description": null } }, + "modules": { + "uniequip_001_fang2": { + "name": null, + "description": null + }, + "uniequip_002_fang2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<010>": { + "manu_prod_spd<1000>": { "name": null, "description": null }, - "control_prod_fraction<000>": { + "manu_prod_spd&fraction<000>": { "name": null, "description": null } @@ -75926,9 +82919,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": "Fang", + "appellation": "", + "description": "Blocks 2 enemies" } }, - "lessing": { + "wisadel": { "name": null, "appellation": null, "description": null, @@ -75955,12 +82953,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -75969,10 +82965,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_lessng_1": { + "skchr_wisdel_1": { "1": { "name": null, "description": null @@ -76014,7 +83016,7 @@ "description": null } }, - "skchr_lessng_2": { + "skchr_wisdel_2": { "1": { "name": null, "description": null @@ -76056,7 +83058,7 @@ "description": null } }, - "skchr_lessng_3": { + "skchr_wisdel_3": { "1": { "name": null, "description": null @@ -76105,23 +83107,23 @@ } }, "modules": { - "uniequip_001_lessng": { + "uniequip_001_wisdel": { "name": null, "description": null }, - "uniequip_002_lessng": { + "uniequip_002_wisdel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -76140,7 +83142,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -76160,17 +83162,75 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10035_wisdel_wward": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_wisdel_wward": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost4<010>": { + "control_meeting&ord<000>": { "name": null, "description": null }, - "workshop_formula_cost4<011>": { + "control_meeting&ord<001>": { "name": null, "description": null }, - "workshop_formula_probability<139>": { + "control_mp_expand_double<000>": { "name": null, "description": null } @@ -76214,9 +83274,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": "W", + "appellation": "", + "description": "Deals <#ba.kw>AOE Physical damage" } }, - "leto": { + "logos": { "name": null, "appellation": null, "description": null, @@ -76255,10 +83320,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } } }, "skills": { - "skcom_quickattack<3>": { + "skchr_logos_1": { "1": { "name": null, "description": null @@ -76300,7 +83375,49 @@ "description": null } }, - "skchr_leto_2": { + "skchr_logos_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_3": { "1": { "name": null, "description": null @@ -76348,13 +83465,85 @@ "description": null } }, + "modules": { + "uniequip_001_logos": { + "name": null, + "description": null + }, + "uniequip_002_logos": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "train_spd_doubleProf<200>": { "name": null, "description": null }, - "manu_formula_spd_P<000>": { + "train_spd_reduceTime<001>": { "name": null, "description": null } @@ -76400,7 +83589,7 @@ } } }, - "harold": { + "civilight-eterna": { "name": null, "appellation": null, "description": null, @@ -76423,14 +83612,16 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -76442,7 +83633,7 @@ } }, "skills": { - "skcom_heal_up<3>": { + "skchr_cetsyr_1": { "1": { "name": null, "description": null @@ -76484,7 +83675,49 @@ "description": null } }, - "skchr_harold_2": { + "skchr_cetsyr_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_3": { "1": { "name": null, "description": null @@ -76534,11 +83767,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "control_mp_cost_double<000>": { "name": null, "description": null }, - "meet_team&char<000>": { + "control_mp_cost_double<001>": { + "name": null, + "description": null + }, + "control_upMeetingSpeed<100>": { "name": null, "description": null } @@ -76584,10 +83821,13 @@ } } }, - "degenbrecher": { + "amiya-medic": { "name": null, "appellation": null, "description": null, + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -76611,74 +83851,14 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_blkkgt_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_blkkgt_2": { + "skchr_amiya3_1": { "1": { "name": null, "description": null @@ -76720,7 +83900,7 @@ "description": null } }, - "skchr_blkkgt_3": { + "skchr_amiya3_2": { "1": { "name": null, "description": null @@ -76768,77 +83948,8 @@ "description": null } }, - "modules": { - "uniequip_001_blkkgt": { - "name": null, - "description": null - }, - "uniequip_002_blkkgt": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&limit<100>": { - "name": null, - "description": null - }, - "trade_ord_spd&limit<101>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable3<000>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -76846,12 +83957,12 @@ "text": null }, "1": { - "title": null, - "text": null + "title": "Physical Exam", + "text": "[Physical Strength] Normal \n[Mobility] Standard \n[Physical Resilience] Normal \n[Tactical Acumen] Excellent \n[Combat Skill] Standard \n[Originium Arts Assimilation]■■" }, "2": { - "title": null, - "text": null + "title": "Profile", + "text": "The public face of Rhodes Island and its top executive. Although Amiya appears to be a young and inexperienced girl, she is universally trusted and highly qualified for her position. \nAmiya now leads Rhodes Island in fighting for the future of the Infected and striving to exorcise the dark shadow of Originium from the land." }, "3": { "title": null, @@ -76862,22 +83973,18 @@ "text": null }, "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null + "title": "???", + "text": "??????" } } + }, + "originalCharacterPatch": { + "name": "Amiya", + "appellation": "", + "description": "Deals <#ba.kw>Arts damage", + "characterPatchDetailInfo": { + "infoParam": "Caster" + } } } } \ No newline at end of file diff --git a/locales/ja-JP/default.json b/locales/ja-JP/default.json index b6d41c8..ff779ef 100644 --- a/locales/ja-JP/default.json +++ b/locales/ja-JP/default.json @@ -120,7 +120,11 @@ "incantationmedic": "呪癒師", "chainhealer": "連鎖癒師", "shotprotector": "哨戒衛士", - "crusher": "重剣士" + "crusher": "重剣士", + "ritualist": "祭儀師", + "hunter": "狩人", + "loopshooter": "旋輪射手", + "primcaster": "本源術師" }, "attribute": { "atk": "攻撃力", @@ -243,4 +247,4 @@ "madeWithTechnologiesPrefix": "開発技術", "viewRepositoryPrefix": "開発をフォロー" } -} +} \ No newline at end of file diff --git a/locales/ja-JP/operators-data.json b/locales/ja-JP/operators-data.json index c223441..1fbfa60 100644 --- a/locales/ja-JP/operators-data.json +++ b/locales/ja-JP/operators-data.json @@ -77,7 +77,7 @@ }, "2": { "title": "個人履歴", - "text": "ランセット-2はクロージャによりカスタマイズされたレイジアンイグジスターシリーズS Typer 62六輪作業プラットフォーム。円形の外見はとてもかわいらしく、ある意味マスコットキャラクターとなっている。ネガティブな発言をするときもあるが、皆、彼女のことが大好きだ。\nランセット-2はクロージャによって改造された後、より多くのロドス内での医療場面に対応できるようになり、さらに機械設備も消毒と源石汚染への対応を重視したものになった。" + "text": "ランセット-2はクロージャによりカスタマイズされたレイジアンイグジスターシリーズS-Typer62六輪作業プラットフォーム。円形の外見はとてもかわいらしく、ある意味マスコットキャラクターとなっている。ネガティブな発言をするときもあるが、皆、彼女のことが大好きだ。\nランセット-2はクロージャによって改造された後、より多くのロドス内での医療場面に対応できるようになり、さらに機械設備も消毒と源石汚染への対応を重視したものになった。" }, "3": { "title": "第一資料", @@ -607,7 +607,7 @@ "1": { "E1-L1-P1": { "name": "軽量化", - "description": "戦闘時、自身のコスト-1" + "description": "自身の配置コスト-1" } } }, @@ -694,6 +694,13 @@ "text": "ロドスへとたどり着いた後、フェン達三人はラヴァとハイビスカスと同じチームに配属され、教官のドーベルマンから過酷な訓練を受けることになった。日頃からズルをして、機会を見計らってはサボっていたクルースとラヴァを、隊長であるフェンはどうすることもできなかった。今のフェンはドーベルマン教官を目標にして、威厳のある隊長になれるように日々努力している。しかし、大好きな果物を食べるときのあのニンマリとする笑顔を見ると、威厳への道のりはまだまだ遠いだろう。" } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": null + } } }, "vanilla": { @@ -1029,7 +1036,7 @@ }, "5": { "title": "第二資料", - "text": "学生時代のメランサは、私立ウェセックス高校に通い、全学科において良い成績を取っていた。しかし彼女はいつも無口で、人との交流が苦手のためか在学中は他人に注目されることはなかった。\n友達がいなかった彼女は自分の性格を変えるのではなく、親の采配で美術、文学、詩などの勉学に身を投じた。ヴィクトリアの伝統社会においては、「完璧」な上流階級の女性にとって、それら芸術の才能は道徳教育の一環とされていた。\nそれ以外にも、病弱な体を鍛えるため、フェンシングなどの上流階級で流行っている運動をさせられていた。\n鉱石病の感染危機が到来した後、感染者になったメランサは、また親の手配でロドスから提供されている医療プランを受け、ロドスに入り治療を受けることになった。" + "text": "学生時代のメランサは、私立ウェセックス中学に通い、全学科において良い成績を取っていた。しかし彼女はいつも無口で、人との交流が苦手のためか在学中は他人に注目されることはなかった。\n友達がいなかった彼女は自分の性格を変えるのではなく、親の采配で美術、文学、詩などの勉学に身を投じた。ヴィクトリアの伝統社会においては、「完璧」な上流階級の女性にとって、それら芸術の才能は道徳教育の一環とされていた。\nそれ以外にも、病弱な体を鍛えるため、フェンシングなどの上流階級で流行っている運動をさせられていた。\n鉱石病の感染危機が到来した後、感染者になったメランサは、また親の手配でロドスから提供されている医療プランを受け、ロドスに入り治療を受けることになった。" }, "6": { "title": "第三資料", @@ -2853,9 +2860,9 @@ }, "alterOperators": { "jessica-the-liberated": { - "name": null, - "appellation": null, - "description": null + "name": "滌火ジェシカ", + "appellation": "Jessica the Liberated", + "description": "敵を3体までブロック、遠距離攻撃も行える" } } }, @@ -3078,7 +3085,7 @@ }, "4": { "title": "第一資料", - "text": "スマートな印象を受ける元森林火災監視員。\nかつては仲間と共にカジミエーシュの広い森林を守っていたが、鉱石病を患うと故郷を追われ、転々とした生活の後にロドスに加入した。\n優しく相手のことを考えてあげられる性格で、多人数でのイベントを好み自らそれを主催することも多い。まだ若いが、非常に頼れる仲間の一人" + "text": "スマートな印象を受ける元森林火災監視員。\nかつては仲間と共にカジミエーシュの広い森林を守っていたが、鉱石病を患うと故郷を追われ、転々とした生活の後にロドスに加入した。\n優しく相手のことを考えてあげられる性格で、多人数でのイベントを好み自らそれを主催することも多い。まだ若いが、非常に頼れる仲間の一人。" }, "5": { "title": "第二資料", @@ -4638,6 +4645,64 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_frostl": { + "name": null, + "description": null + }, + "uniequip_002_frostl": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -4820,33 +4885,33 @@ }, "modules": { "uniequip_001_estell": { - "name": null, - "description": null + "name": "エステルの記章", + "description": "エステルはすさまじい攻撃で敵の侵攻を阻む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、強襲者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_estell": { - "name": null, - "description": null, + "name": "荒野の餞別", + "description": "「写真に写っている女の子の顔を、よく覚えておいてくれ。」\nダニー・キープは、ラスティケージにそう言って聞かせた。\n「誰かがこの娘を連れて訪ねてきたら、俺の代わりに面倒を見てやってほしいんだ。」\nロイド・ロゼッタ生物実験室の飼育員である彼は、かつてたびたびわずかなアルコールに任せて、誇らしげに語ることがあった。\nそれは、己の会社がいかにして原住民の生活の拠り所であったジャングルや水源を奪い取り、いかにして20ドルぽっちの金券と少しの食料で基準を満たすアダクリスの子を買い取ったのか……ということだった。\nさらには、この20ドル分の価値しかない子どもたちは、「アダクリスの戦神」のコピーとして改造されるのだという。\nそうして競合他社を打ち倒し、軍からのオファーも受けて、故郷に錦を飾るのだとまで、彼は豪語していた……\nだが、熱意に溢れ研究者気質でもあった彼は、その半年後には毎晩酒に溺れ、実験がどれほどうまくいっていないかを愚痴るようになっていた。\n第II相動物実験に用いられた羽獣が一匹脱走しただの、第I相人体実験と第II相人体実験がどちらも失敗に終わって、実験体がすべて処分されることになっただの……\nそして彼は、第Ⅳ相人体実験において最も特異な個体である、実験体75号についても語った。\n実験体75号は、二本の角を持たないだけでなく、その性格も戦争兵器には似つかわしくないものだった。\nすでに有効性が証明されたさまざまな手段を用いて、虫の息になるまで追い詰めても、彼女は「戦神」に相応しい特性を一切発現させなかったのだ。\nしかし不思議なことに、失敗作である実験体75号が彼に与えた失望はごく短期間のものに過ぎなかった。\nほどなく彼は酒に溺れることもなくなり、実験体75号の日々の生活や、飼育員セリーナとの幸せな未来についてを語るようになった。\nそして、二人はある娘――お姫様の物語が大好きな子を養女に迎えるかもしれないということや、皆で一緒にシエスタでバカンスを過ごすかもしれないということを、嬉しそうに話すようになったのだ。\n……誤った結果が、迷える魂を正しい道へと導いてくれたと言えるだろう。\n\nけれども、ある日の訓練の際、第Ⅳ相人体実験の「成功例」たる実験体たちが突如一斉に暴走し、数名の研究員が命を落とすという事件が起きた。\n規定に従うのなら、第Ⅳ相人体実験で生み出された実験体はすべて、「人道的な」処分を受けることになる。\nそんな夜に、ダニーはラスティケージの酒場を訪れ、実験体75号の写真を彼に手渡したのだった。\nだが結局、ダニーも写真の少女も、その後酒場を訪れることはなかった。\nそうしてやがて、実験室から「ダニーと他エリアの飼育員セリーナは、実験事故により死亡した」という告知が出た。\nそれから六年が過ぎた。\n騒がしかった酒場は今や荒野のハンターたちのたまり場となり、かつては手が込んでいた料理も、新鮮な獣肉ばかりを出すようになっていた。\n……開拓の波に乗って開かれた酒場は、今となっては枯れつつある大地の上、鉱石病のせいで波に見放された開拓者たちと共に、苦しみながら存続しており、生物実験室すらも移動施設の走行が困難なソフトパッセージエリアに取り残されたままになっていた。\nそして今――ラスティケージは、そう遠くない位置にいる少女と、手に持った写真とを見比べていた。\n何故か角を生やしてはいるが、同一人物であることは間違いない。\n彼は純粋な野生の狩猟を、彼女を中心に形成された食物連鎖を目の当たりにした。\n文明の痕跡が徐々に消え去り、荒野が彼女の本来の姿を露わにしている――\nすでに重度の感染者である彼に、勝ち目がないことは明らかだった。\n結局、ラスティケージはクロスボウを下ろした。\nそして最後の力を振り絞ると、長年蓄えてきた物資を、荒野からの選別として彼女に贈ったのだった。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の50{'%'}以上の場合、物理の被ダメージ<#ba.kw>-{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の50{'%'}以上の場合、物理の被ダメージ<#ba.kw>-{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "自然治癒能力", + "description": "周囲8マス内で敵が倒れた時、自身のHPが最大値の14{'%'}回復" }, "5": { - "name": null, - "description": null + "name": "自然治癒能力", + "description": "周囲8マス内で敵が倒れた時、自身のHPが最大値の16{'%'}<#ba.talpu>(+2{'%'})回復" } } } @@ -4854,18 +4919,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の50{'%'}以上の場合、物理の被ダメージ<#ba.kw>-{'{'}damage_resistance:0{'%'}{'}'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "自然治癒能力", + "description": "周囲8マス内で敵が倒れた時、自身のHPが最大値の16{'%'}回復" }, "5": { - "name": null, - "description": null + "name": "自然治癒能力", + "description": "周囲8マス内で敵が倒れた時、自身のHPが最大値の18{'%'}<#ba.talpu>(+2{'%'})回復" } } } @@ -5119,7 +5184,7 @@ "1": { "E1-L1-P1": { "name": "高速配置", - "description": "戦闘時、自身のコスト-1" + "description": "自身の配置コスト-1" }, "E2-L1-P1": { "name": "ローコストガード", @@ -5541,7 +5606,7 @@ }, "5": { "title": "第二資料", - "text": "ロープは自分の両親を恨んではいない。子供を産むほど貧しくなり、貧しいほど子供を産むスラム街住民として、子供を捨てせざるを得なかったことを、彼女はちゃんとわかっている。少なくとも、彼女を家から追い出したとき、両親は泣いていた。\nロープもこの世界を憎んではいない。どんなに神をののしったところで、神が金をくれるわけではないからだ。そして、この数年でスラム街で様々な苦難にもまれ、自分よりも余程惨めな人や事を何度も見てきた。\nロープは泥棒行為に問題があると思っていない。無論、いいことではないだとわかっているけど、選択肢のない彼女にはどうしようもないでしょう。" + "text": "ロープは自分の両親を恨んではいない。子供を産むほど貧しくなり、貧しいほど子供を産むスラム街住民として、子供を捨てせざるを得なかったことを、彼女はちゃんとわかっている。少なくとも、彼女を家から追い出したとき、両親は泣いていた。\nロープもこの大地を憎んではいない。どんなに神をののしったところで、神が金をくれるわけではないからだ。そして、この数年でスラム街で様々な苦難にもまれ、自分よりも余程惨めな人や事を何度も見てきた。\nロープは泥棒行為に問題があると思っていない。無論、いいことではないだとわかっているけど、選択肢のない彼女にはどうしようもないでしょう。" }, "6": { "title": "第三資料", @@ -7143,7 +7208,7 @@ "token_10001_deepcl_tentac": { "name": "触手", "appellation": "Tentacle", - "description": null, + "description": "敵を1体までブロック", "potentials": {}, "talents": { "1": { @@ -7161,7 +7226,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を1体までブロック" } }, "tokenSummons": {}, @@ -7924,7 +7989,7 @@ "1": { "E1-L1-P1": { "name": "カリスマ・先鋒", - "description": "戦闘時、自身のコスト-1" + "description": "自身の配置コスト-1" }, "E2-L1-P1": { "name": "カリスマ・先鋒", @@ -8553,7 +8618,7 @@ "description": "応接室配置時、手がかり捜索速度<#cc.vup>+10{'%'}" }, "meet_spd&team<031>": { - "name": "B.P.R.S", + "name": "B.P.R.S.", "description": "応接室配置時、手がかり捜索速度<#cc.vup>+10{'%'}、<#cc.kw>BSWの手がかりを入手しやすい(勤務時間が確率に影響する)" } }, @@ -8726,6 +8791,62 @@ "description": "敵を1体までブロック" } }, + "modules": { + "uniequip_001_tiger": { + "name": null, + "description": null + }, + "uniequip_002_tiger": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd&team<000>": { @@ -8906,6 +9027,62 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_whitew": { + "name": null, + "description": null + }, + "uniequip_002_whitew": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_limit&cost_P<000>": { @@ -9088,29 +9265,29 @@ }, "modules": { "uniequip_001_ghost": { - "name": null, - "description": null + "name": "スペクターの記章", + "description": "スペクターはすさまじい攻撃で敵の侵攻を阻む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、強襲者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_ghost": { - "name": null, - "description": null, + "name": "幽々たる蝋燭の灯り", + "description": "スペクターは燭台を握りしめた。彼女はそれを覚えている。だが、それはここにあるはずのないものだった。\nつい先ほどまで、医療部のオペレーターが訪れていた。彼らは彼女の指先から慎重に血を一滴採取した後、誰も意味を知らない祝詞を唱える彼女を一人残して去っていった。彼らは彼女の身体をいたわり、引き裂かれた自我を癒そうとしているのだ――そんな彼らが、このように悪趣味なプレゼントをするはずはなかった。\n彼女は蝋燭の灯りに触れたが、指先に温度は微塵も伝わってこなかった。束の間の正気と静寂は泡のように海岸に打ち上げられ、波の先端が切り裂かれた胸と暗闇の中にさらされた狂気をかすめ、その雄叫びを打ち消した。それと同時に、白い炎が彼女の腕を這い上がり、修道服の袖を燃やし、肩を伝って長い髪に溶け込んでいった。\n蝋燭の光越しに中を覗き込むと、そこには一体の彫像の前に立つローレンティーナの姿があり、漆黒の海が灯りに満ちたドームを包み込んでいた。石の中から解放された造形は彼女の目に映り、その影は一つの部屋のように空間を押し広げていた。石を削る機械を持ち上げるローレンティーナの側では、「リトル・ハンディ」がくるくると旋回しながら、飛び散った破片を飲み込んでいた。\n蝋燭の光越しに中を覗き込むと、叫び声や鋭い音と共にノコギリの刃が四方に広がり、血肉が身体から引き剥がされ、骨が交差しバラバラになっている様子があった。ドームの下に生まれたハンターが目の前に積み上がった血肉の壁を引き裂くと、ハンターたちの敵はまるで雨粒の様に海底に墜ちていった。一本の矛によって空洞が穿たれ、鋭く明晰な命令が伝わる。海流に乗って突進を繰り出すローレンティーナは、歌声を耳にした。\n蝋燭の光越しに中を覗き込むと、燭台の向こう側に、神聖な白色で、涙を流す時に影をまとう彫刻がたたずんでいた。彼女は切り裂かれ、癒合し、再び切り裂かれ、また癒合する。最後に、彼らはスペクターでローレンティーナを切り裂き、陸地の種を彼女の体内に根付かせた。そうして、シスターは燭台の前に跪き、ペンダントを握りしめながら、誰も意味を知らない祝詞を音もなく唱えるのだった。\n蝋燭の光越しに中を覗き込むと、医療部の扉が開け放たれた。懐かしい香りがしたかと思えば、軽やかで力強い足音によって燭台が落ち、廊下の光へと溶けていった。スペクターは体を丸めながら、めったにない穏やかな夢を見ていた。夢の中では、彼女は燭台の上で燃えていて、まるで四本目の蝋燭のようだった。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "血に溶けた経験", + "description": "配置中、味方【アビサル】の与ダメージ+3{'%'}" } } } @@ -9118,14 +9295,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "血に溶けた経験", + "description": "配置中、味方【アビサル】の与ダメージ+5{'%'}" } } } @@ -10175,6 +10352,10 @@ "text": "史書によれば、サルカズの君主クイロンが身に帯びた剣は、長さが0.9から1.2メートル、幅が5センチほどであったという。材質は不明であったが、握りから切っ先まで全てが漆黒。剣身にはサルカズの伝統文字で「争いは此処で終着する」という意の言葉が刻まれていたと言われている。\nクイロンは王位を継いだのち、カズデルを立て直す中で、西方の長きに渡るサルカズへの迫害を強く認識し、一部の部族を率いて東へと移った。その後の消息は不明である。\n伝えられるところによれば、クイロンの威光は、彼の名を聞くだけで敵が臆して退くほどに冴え渡っていた。記録ではクイロンと刃を交えた敵は、現実に受けている剣の重さの数倍ほどの重圧にあてられて、物理的にも精神的にもクイロンにしたたかに打ち据えられるため、運良くその場を生き延びたとしても、ほとんどが廃人のように成り果てたという。しかし一方で、クイロンは仁愛に富んだ君主であったとする言説もある。かの剣がつける傷はいずれも血を零すことはなく、したがってその場で退けば命は繋ぐことができるというのだ。 \nかように不可思議な伝承がついて回る王の剣であるが、クイロンが王位を継ぐ前には既に戦いの中で損壊し、その後クイロンが帯びていたのはアーツによって作り出した張りぼてであったと主張する古書も存在する。しかしこれは後にサルカズ衝突で彼が見せた活躍と矛盾する上に、損壊した愛剣を彼は何故打ち直さなかったという問いに対する合理的な回答がほとんどなされていない。私の推測では、クイロンのアーツは確かに武器の形を作り出す能力があった。そしてその理論の根源は、王家の血筋がもたらすものである。ただ王になる前の彼はさすらいの遊侠の身の上であったため、このようなアーツを使う場面が多くなかったのだと思われる。\n王位を継いだのちにクイロンが帯びた剣の様子は史書に曰く、常に炎の如く揺らめく青いおぼろげな光を放っていたらしい。クイロン本人の激しい気質も相まって、かの剣は「蒼き怒火」と称されて今に至る。\nサルカズの伝承はカズデルの絶え間ない戦乱に伴って、その多くが逸失している。そのため、歴史的考察を行うのは非常に困難である。近頃、サルカズ史を再度編纂しようと呼びかけるサルカズ学者が絶えず現れているが、研究の中でサルカズの種的な崇高性を喧伝するために資料の内容に著しい誇張を加え、あるいは美化するような行為は実に俗悪である。\n\n――Logos" }, "5": { + "title": null, + "text": null + }, + "6": { "title": "???", "text": "??????" } @@ -10188,6 +10369,14 @@ "characterPatchDetailInfo": { "infoParam": "前衛" } + }, + "amiya-medic": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } } } }, @@ -10593,8 +10782,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "メカ・カワウソ", + "description": "ブロック中の敵の攻撃速度-28" } } } @@ -10616,8 +10805,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "メカ・カワウソ", + "description": "ブロック中の敵の攻撃速度-30" } } } @@ -10630,21 +10819,21 @@ "token_10004_otter_motter": { "name": "メカ・カワウソ", "appellation": "Mibo", - "description": null, + "description": "敵を1体までブロック", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "機械川獺を攻撃した敵の攻撃速度-10" + "name": "メカ・カワウソ", + "description": "ブロック中の敵の攻撃速度-10" }, "E1-L1-P1": { - "name": null, - "description": "機械川獺を攻撃した敵の攻撃速度-25" + "name": "メカ・カワウソ", + "description": "ブロック中の敵の攻撃速度-25" }, "E2-L1-P1": { - "name": null, - "description": "機械川獺を攻撃した敵の攻撃速度-25" + "name": "メカ・カワウソ", + "description": "ブロック中の敵の攻撃速度-25" } } }, @@ -10736,7 +10925,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を1体までブロック" } }, "tokenSummons": {}, @@ -10986,7 +11175,7 @@ "token_10000_silent_healrb": { "name": "医療ドローン", "appellation": "Medical Drone", - "description": null, + "description": "攻撃の対象にならない。周囲の味方ユニットのHPを回復する", "potentials": {}, "skills": { "skcom_withdraw": { @@ -10998,7 +11187,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "攻撃の対象にならない。周囲の味方ユニットのHPを回復する" } }, "tokenSummons": {}, @@ -11900,6 +12089,80 @@ "description": "敵を3体までブロック、遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_liskam": { + "name": null, + "description": null + }, + "uniequip_002_liskam": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<014>": { @@ -11943,7 +12206,7 @@ }, "7": { "title": "第四資料", - "text": "リスカムは、将来自分の警備会社を立ち上げたいといと考えている。最初にBSWに入った一番の理由である。\nリスカムの身体条件が足りないことと、その一族は一般的な武力第一の文化がなく、アーツの教育も普及されていないため、低身長で辺鄙な地域出身のヴイーヴル族の少女に期待する人はほとんどいなかった。彼女自身ですらそう思っていた。\nしかし、リスカムはやや頑固だが落ち着きのある忍耐強い性格であるため、目標を達成するために時間と労力を惜しまない努力家でもある。BSWに入社後、試用期間中は積極的に実戦に参加し、基本的なポジションから、徐々に信頼できる安全保障専門家へと成長した。\nリスカムの故郷はヴイーヴル連合に支配される地域にあり、鉱業、採石業、石材加工業を主要工業とする小さな町だ。これらの産業を維持するため、町は行動範囲を鉱石と石材など採鉱しやすい砂漠や山脈の近くに指定している。しかしこの地域は、よく強盗や傭兵の拠点とされる。\nいつ来るか分からない強盗に備えるため町自体は防衛に取り組んでいるが、訓練と装備不足が原因で、やむ得なくより専門性の高い警備会社に依頼することもある。\nリスカムの記憶では、街中で新しい武器と装備を所持し、聞き取れない外国語で会話したり、騒ぎが起こるとチームを組んで速やかに敵を撃退する警備員は、彼女のこの業界に対する最初の印象だった。\nリスカムは金稼ぎのためでも戦いに快感を求めるためでもなく、ただ自分の武器で人々に不穏ではなく、平和な世界をもたらしたいだけだ。" + "text": "リスカムは、将来自分の警備会社を立ち上げたいと考えている。最初にBSWに入った一番の理由である。\nリスカムの身体条件が足りないことと、その一族は一般的な武力第一の文化がなく、アーツの教育も普及されていないため、低身長で辺鄙な地域出身のヴイーヴル族の少女に期待する人はほとんどいなかった。彼女自身ですらそう思っていた。\nしかし、リスカムはやや頑固だが落ち着きのある忍耐強い性格であるため、目標を達成するために時間と労力を惜しまない努力家でもある。BSWに入社後、試用期間中は積極的に実戦に参加し、基本的なポジションから、徐々に信頼できる安全保障専門家へと成長した。\nリスカムの故郷はヴイーヴル連合に支配される地域にあり、鉱業、採石業、石材加工業を主要工業とする小さな町だ。これらの産業を維持するため、町は行動範囲を鉱石と石材など採鉱しやすい砂漠や山脈の近くに指定している。しかしこの地域は、よく強盗や傭兵の拠点とされる。\nいつ来るか分からない強盗に備えるため町自体は防衛に取り組んでいるが、訓練と装備不足が原因で、やむ得なくより専門性の高い警備会社に依頼することもある。\nリスカムの記憶では、街中で新しい武器と装備を所持し、聞き取れない外国語で会話したり、騒ぎが起こるとチームを組んで速やかに敵を撃退する警備員は、彼女のこの業界に対する最初の印象だった。\nリスカムは金稼ぎのためでも戦いに快感を求めるためでもなく、ただ自分の武器で人々に不穏ではなく、平和な世界をもたらしたいだけだ。" } } } @@ -12318,33 +12581,33 @@ }, "modules": { "uniequip_001_hpsts": { - "name": null, - "description": null + "name": "ヴァルカンの記章", + "description": "ヴァルカンは一人で防衛線を守ることができる。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、破壊者の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" }, "uniequip_002_hpsts": { - "name": null, - "description": null, + "name": "椎鍛者", + "description": "「想像してみたまえ。起点もなくば終点もなく、虚無にあらずされど虚無と共にあり、時間にあらずされど時間の友であるものを。」\n早朝、ヴァルカンは火ばさみを手に取り、炉から真っ赤に焼かれた鉄塊を取り出し「椎鍛者」の上に置いた。その時の彼女はふと、以前ラケダイモンの祭司が口にした言葉を思い出していた。\n「それは滅びだ。避けようのない滅亡だよ。」\nヴァルカンは軽く手首を回すと、道具をハンマーに持ち替えて鍛造を始めた。\n――昔、まだミノスに住んでいた頃の彼女は、暇を持て余した時にはしばしば歴代の英雄を祭る宮殿へ足を運んで、友人たちと時間を潰したものだった。そんな時、彼女は滅多に口を開かず、大抵の場合他人の講演や弁論に耳を傾けていた。\n「ゆえにこそ、我らは永遠を追い求める。狂ったように土を掘り起こしては、その中からわずかでも文字の刻まれた遺跡が見つかることを望み、いざ見つかればそれをある種の永遠の断片として崇拝する。というのは、『永遠』という概念が実際に存在すると知るだけでも、我らのようないずれ死にゆく者たちにとっては十分な慰めとなるからだ。」\nヴァルカンは、当時宮殿で見た、彫刻の前に並ぶロウソクを思い出した。巡礼者たちの手で供え物として先祖に向けて捧げられたそれは、火が灯されてからしばらくは静かに燃え、その場の人々と同じく祭司の言葉に胸打たれたかのように沈黙していたものだった。しかし、次第にロウが溶け、小さくなっていくほどに、その火は踊り狂い始めるのだ。まるでその場で沈黙していた人々の思考のように。\n\n――彼女は、火ばさみである程度形を整えた鉄塊を水へと入れた。するとじゅわっという大きな音が一瞬だけして、すぐに静かになっていく。それから、ヴァルカンは再び鉄塊を炉に入れて、同じ動作を繰り返した。\nミノスの人々がこうした大きな命題に執着する理由を、彼女は深く理解していた。\nそれは、ミノスがあまりに古く、そしてあまりに新しいからだ。その歴史は不滅に近いものでありながら、一度は滅びかけていた。\nだが、彼女自身はそうした永遠への崇拝や滅びへの恐怖に関心などなく、さらに言えば、そんなものはサルゴンとミノスの文化が融合して生まれた寄る辺なき空想でしかないとすら思っていた。\n\nやがて、彼女は完成した作品を鉄床の上に置いた。この質素な鉄のインゴット作りは、ミノスの鍛冶職人が何代にもわたって受け継いできた日課である。こうして出来たインゴットは、将来的に別の形に変じるか、あるいは再び溶かされ何かしらの装備の壊れた「脊椎」の代わりとして使われることだろう。\nその後、ヴァルカンは炉を閉じて、ついでに焼いたはちみつクッキーを取り出した。\n「私は目の前のことにだけ集中するさ。」と、彼女は自らに向けてそう言った。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "自癒自衛", + "description": "スキル発動時、HPが最大値の30{'%'}回復する。スキル発動中は1秒ごとにHPが最大値の4{'%'}回復し、25{'%'}の確率で近距離物理攻撃を回避" }, "5": { - "name": null, - "description": null + "name": "自癒自衛", + "description": "スキル発動時、HPが最大値の30{'%'}回復する。スキル発動中は1秒ごとにHPが最大値の5{'%'}<#ba.talpu>(+1{'%'})回復し、30{'%'}<#ba.talpu>(+5{'%'})の確率で近距離物理攻撃を回避" } } }, @@ -12357,18 +12620,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "自癒自衛", + "description": "スキル発動時、HPが最大値の60{'%'}回復する。スキル発動中は1秒ごとにHPが最大値の4{'%'}回復し、25{'%'}の確率で近距離物理攻撃を回避" }, "5": { - "name": null, - "description": null + "name": "自癒自衛", + "description": "スキル発動時、HPが最大値の60{'%'}回復する。スキル発動中は1秒ごとにHPが最大値の5{'%'}<#ba.talpu>(+1{'%'})回復し、30{'%'}<#ba.talpu>(+5{'%'})の確率で近距離物理攻撃を回避" } } }, @@ -13599,7 +13862,7 @@ }, "6": { "title": "第三資料", - "text": "イースチナはウルサス帝国のチェルノボーグ市の生まれで、両親とも政府機関に勤めている。学生自治団という風潮が流行っている中、彼女は参加せず読書に没頭していた。だがその間、騒がしい音楽やアルコールに興味のない彼女が、リターニアやヴィクトリアから輸入された本を読み始めた。その本たちのおかげで、彼女は自分が知っている世界とこれから知る世界をどのように理解し直すかということに気づいた。" + "text": "イースチナはウルサス帝国のチェルノボーグ市の生まれで、両親とも政府機関に勤めている。学生自治団という風潮が流行っている中、彼女は参加せず読書に没頭していた。だがその間、騒がしい音楽やアルコールに興味のない彼女が、リターニアやヴィクトリアから輸入された本を読み始めた。その本たちのおかげで、彼女は自分が知っているすべてとこれから知るすべてをどのように理解し直すかということに気づいた。" }, "7": { "title": "第四資料", @@ -15136,7 +15399,7 @@ }, "6": { "name": "ライン回路", - "description": "5.5<#ba.talpu>(-0.5)ごとにSPが追加で2回復、20%の確率でSPをさらに5回復" + "description": "5.5<#ba.talpu>(-0.5)秒ごとにSPが追加で2回復、20%の確率でSPをさらに5回復" } } } @@ -15155,7 +15418,7 @@ }, "6": { "name": "ライン回路", - "description": "5.5<#ba.talpu>(-0.5)ごとにSPが追加で2回復、30%の確率でSPをさらに5回復" + "description": "5.5<#ba.talpu>(-0.5)秒ごとにSPが追加で2回復、30%の確率でSPをさらに5回復" } } } @@ -15491,7 +15754,7 @@ }, "5": { "title": "第二資料", - "text": "エイヤフィヤトラが提出した資料によると、彼女はリターニアの由緒正しい知識階級の家の生まれで、その両親は共にリターニアのウィリアム大学に勤めていたという。父はアーツ学部の教授であり研修生の指導教官、母は自然環境と生態系の研究者だったが、不幸にも火山調査のフィールドワーク中に火砕流に呑まれ、二人とも亡くなっている。\n彼女の両親はこの世界で自然発生する天災に対して、特に火山に重点をおいた研究プロジェクトを立ち上げ、その研究を進めていた。彼女がロドスに持ってきた資料の内、その火山に関する若干の研究記録が一番大切なものだと彼女は語る。それらの研究を両親の死とともに風化させないために、彼女はその研究を受け継いだという。\n火山の研究は火山が噴火する前後でのフィールドワークが必須であり、その期間中は火山地帯に長期的に滞在しなくてはならない。火山地帯には源石の顆粒を含む煙や塵、溶岩が冷やされる過程で湧き出す源石鉱脈などが多数分布しており、非常に鉱石病に感染しやすい環境であるため、彼女が感染者となった原因もそこにあると考えられる。" + "text": "エイヤフィヤトラが提出した資料によると、彼女はリターニアの由緒正しい知識階級の家の生まれで、その両親は共にリターニアのウィリアム大学に勤めていたという。父はアーツ学部の教授であり研修生の指導教官、母は自然環境と生態系の研究者だったが、不幸にも火山調査のフィールドワーク中に火砕流に呑まれ、二人とも亡くなっている。\n彼女の両親はこの大地で自然発生する天災に対して、特に火山に重点をおいた研究プロジェクトを立ち上げ、その研究を進めていた。彼女がロドスに持ってきた資料の内、その火山に関する若干の研究記録が一番大切なものだと彼女は語る。それらの研究を両親の死とともに風化させないために、彼女はその研究を受け継いだという。\n火山の研究は火山が噴火する前後でのフィールドワークが必須であり、その期間中は火山地帯に長期的に滞在しなくてはならない。火山地帯には源石の顆粒を含む煙や塵、溶岩が冷やされる過程で湧き出す源石鉱脈などが多数分布しており、非常に鉱石病に感染しやすい環境であるため、彼女が感染者となった原因もそこにあると考えられる。" }, "6": { "title": "第三資料", @@ -15509,9 +15772,9 @@ }, "alterOperators": { "eyjafjalla-the-hvit-aska": { - "name": null, - "appellation": null, - "description": null + "name": "純燼エイヤフィヤトラ", + "appellation": "Eyjafjalla the Hvít Aska", + "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素損傷の治療対象となる)" } } }, @@ -15860,7 +16123,7 @@ }, "6": { "title": "第三資料", - "text": "この世界は不公平だ。\n思いがけず感染者になってしまったアンジェリーナは、これまでの日常から密かに自分だけを消し去ることを選んだ。\nお別れもせず、放浪もせず、彼女は静かに家から離れ、学友たちと大好きな故郷に黙って別れを告げた。\n感染者の最期はどんなものか知っても、彼女はそれを甘んじて受け入れようとはしなかった。\n毎晩彼女は走り、跳び、建物の間をすり抜け、まだ使い慣れないアーツを操り、秘密の場所から秘密の場所へと貨物を輸送した。\nトランスポーターとして、感染者として、そして普通の高校生としても、アンジェリーナは必死にこの世界を生き抜こうとしている。その未来がどんなものになろうとも、それは変わらない。" + "text": "この大地は不公平だ。\n思いがけず感染者になってしまったアンジェリーナは、これまでの日常から密かに自分だけを消し去ることを選んだ。\nお別れもせず、放浪もせず、彼女は静かに家から離れ、学友たちと大好きな故郷に黙って別れを告げた。\n感染者の最期はどんなものか知っても、彼女はそれを甘んじて受け入れようとはしなかった。\n毎晩彼女は走り、跳び、建物の間をすり抜け、まだ使い慣れないアーツを操り、秘密の場所から秘密の場所へと貨物を輸送した。\nトランスポーターとして、感染者として、そして普通の高校生としても、アンジェリーナは必死にこの世界を生き抜こうとしている。その未来がどんなものになろうとも、それは変わらない。" }, "7": { "title": "第四資料", @@ -16493,20 +16756,20 @@ "token_10003_cgbird_bird": { "name": "幻影", "appellation": "Cage", - "description": null, + "description": "敵をブロックできない", "potentials": {}, "talents": { "1": { "E2-L1-P1": { - "name": null, - "description": "術耐性75、物理攻撃回避率30{'%'}、敵に攻撃されやすい、1秒ごとにHP-3%" + "name": "うたかたの幻影", + "description": "術耐性が75、物理回避が30{'%'}で、1秒ごとにHPが最大値の3{'%'}減少、敵から狙われやすい" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵をブロックできない" } }, "tokenSummons": {}, @@ -17428,6 +17691,77 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_svrash": { + "name": null, + "description": null + }, + "uniequip_002_svrash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&limit<020>": { @@ -17496,17 +17830,20 @@ }, "5": { "description": "攻撃速度+8" + }, + "6": { + "description": null } }, "talents": { "1": { "E1-L1-P1": { "name": "キャニオンガード", - "description": "隣接4マスのうち2マス以上が高台の時、攻撃力、防御力+5{'%'}" + "description": "隣接4マスのうち2マス以上が高台の時、攻撃力・防御力+5{'%'}" }, "E2-L1-P1": { "name": "キャニオンガード", - "description": "隣接4マスのうち2マス以上が高台の時、攻撃力、防御力+10{'%'}" + "description": "隣接4マスのうち2マス以上が高台の時、攻撃力・防御力+10{'%'}" } } }, @@ -17603,29 +17940,29 @@ }, "modules": { "uniequip_001_savage": { - "name": null, - "description": null + "name": "サベージの記章", + "description": "サベージはすさまじい攻撃で敵の侵攻を阻む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、強襲者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_savage": { - "name": null, - "description": null, + "name": "果たされざる旅", + "description": "ある母親が、目の前で頭をかくコータスの娘に向かって怒っている。\n「あんたって子は、性懲りもなく抜け出そうとしたね。あんまり聞き分けのないことすると、力ずくで休ませるよ!」\nサベージは母が頭に載せていたバスケットを代わりに担ぐと、その中に山積みになったニンジンを一つ手にとった。\n「うーん、新鮮。甘くてシャキシャキしてるね。お出かけのおやつ代わりにはもってこいだよ!余りは戻ってからキャロットパイにしてあげるね。」\nそれを聞いた母は飛び上がり、サベージの頭を叩いた。\n「このニンジンはあんたを家でおとなしく療養させるための物なんだよ!」\n「まったく……あんたときたら、こないだ例の廃棄鉱区から気の抜けた顔で戻ってきて以来、ずっとそんな調子だね。」\n「幽霊を見たなんて大騒ぎしたかと思えば、何度も外へ行こうとするし……家族があんたのためにやってることもまるでお構いなしだから、心配でしょうがないよ。」\n実際には幽霊に出くわしたわけではなかったのだが、かといってサベージには、母にどう説明すればいいかなどわからなかった。\n事実として、あの子ウサギを連れた謎の人物は、如何なる滞在の痕跡も残していないのだ。\nまるでそんな人物など、初めからこの大地に存在しなかったかのように。\nだが、そんなことがあり得るのだろうか?\n「どこだかで急に気を失って、一緒にいた人たちがみんな消えちゃったとか言うけどね……」\n「幽霊に会ったなんて話は、ここいらの採掘家にとっちゃそう珍しくもないことだし、そんなに気にすることもないんだよ。」\n「違うんだって!あの人たちはレム・ビリトンを彷徨う幽霊とか、そんなんじゃないから!」\n消えた二人と共に過ごした時間は短かったが、サベージは覚えていた。\nあの夜、自分の腕の中で縮こまって深い眠りについた少女の体温を。\nそして、崩落した坑道の岩を目いっぱいの力で打ち砕き、二人を救い出した時、くだんの謎の人物が確かに血を流していたことを。\nあの人たちは旅の終着点がどこにあるかを語らなかったが、全身を包み隠すような服装の謎の人物は、一人でいる時、静かに星空と遠くの大地を見つめていた。\nその旅路の先には、何が待ち受けているのだろうか?\nサベージにはわからなかった。しかし、彼らは助けを必要としているに違いない。\n「母さん、もう時間がないの!ハンマーが直ったかどうか、修理隊に確認もしてこないと!」\nこの情熱に満ちた娘のことを、母はよく理解していた。彼女は小さい頃から、一度決めたことは絶対に曲げない子だったのだ。\n「やれやれ、もう一週間もポストに手紙が入れっぱなしじゃないか。そんな調子で、本当に自分の面倒なんて見られるのかねぇ……」\nしかし、その放置されていた手紙のおかげで、サベージはようやく落ち着きを取り戻した。\nその中には、彼女のために描かれた手書きの武器の設計図が入っていたのだ。\nそして設計図の隅には、三人の人物を描いた落書きと、メモ書きが残されていた。\n「お姉さんへ。ちゃんとお別れできなくてごめんなさい。武器を壊してまで助けてもらったこと、ドクターもごめんなさいって言ってました。」\n手紙をしっかりとしまうと、サベージは長い息を吐く。\n彼女は再び旅に出るのがもう待ちきれなくなっていた。\n直感が強く彼女に告げているのだ。\nきっといつか、彼らと再び巡り会い、果たせなかった旅を今度は成し遂げられるはずだ、と。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "キャニオンガード", + "description": "隣接4マスのうち2マス以上が高台の時、攻撃力・防御力+13{'%'}" } } } @@ -17633,14 +17970,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "キャニオンガード", + "description": "隣接4マスのうち2マス以上が高台の時、攻撃力・防御力+15{'%'}" } } } @@ -17726,7 +18063,7 @@ "1": { "E1-L1-P1": { "name": "軽量化", - "description": "戦闘時、自身のコスト-1" + "description": "自身の配置コスト-1" } } }, @@ -18073,6 +18410,62 @@ "description": "敵を1体までブロック" } }, + "modules": { + "uniequip_001_brownb": { + "name": null, + "description": null + }, + "uniequip_002_brownb": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -19689,9 +20082,9 @@ }, "alterOperators": { "swire-the-elegant-wit": { - "name": null, - "appellation": null, - "description": null + "name": "琳琅スワイヤー", + "appellation": "Swire the Elegant Wit", + "description": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<#ba.kw>消費(コスト不足時自動に撤退)" } } }, @@ -19924,29 +20317,29 @@ } }, "uniequip_003_chen": { - "name": null, - "description": null, + "name": "過ぎ去った日々", + "description": "大地の傷痕は地平線の彼方からやって来て、寸分の狂いなくヴィクトリア様式の建物群に命中していた。 \nビルはまるで竜巻に襲われた森の如く、一点から放射状に崩れている。 \nそんな帝国の廃墟の中、二つの人影が倒れた石碑を乗り越えて、見晴らしの良い場所を探していた。 \n「ここが放棄されてから、どれほど経ったのだろう?」 \nチェンは廃墟の上に立つと、遠くを見渡した。 \n背後の石碑に刻まれた、かつて名誉の象徴だった名前の数々は、すべて読めなくなってしまっていた。 \n「この校舎なら戦争が始まった直後に放棄されてたべ。在学中の後輩たちはみーんな新しいキャンパスに振り分けられて、残りの課程を終えてたけど……あっ、チェンちゃん、正面のあれがうちらの使ってた旧訓練場だよ。覚えてる?」バグパイプの声が低所から聞こえてくる。 \n「はっきりと覚えているさ。思えば、学生時代はいつもすんでのところで幸運を掴み損ねていたな。何しろ、卒業した途端に道路が整備され、訓練場も一新されたくらいだ。」 \n訓練場の地面は衝撃波を受けていくつにもひび割れており、そのそれぞれが斜めにせり上がって重なり合っていた。 \nチェンは石を拾い上げると、地面の隙間の茂みに投げ込む。 \nすると、そこに隠れていた羽獣が甲高い鳴き声を上げ、バサバサと遠くに飛び去っていった。 \n「あの頃も十分幸せだったと思うけどな。」遠くから近づいてくるバグパイプの声が、チェンの耳へと届く。 \n「そうだな。私にとっては一番純粋に過ごせた時間だったようにも思う。面倒なことなど考えず、ただ訓練と勉学に集中すればよかったのだから。」 \n「当時のおめーさんが狂ったように訓練に励んだり、全科目オールAを取ったりしてた原動力はそれ?」バグパイプは両手をチェンの肩に置き、軽く彼女を揺さぶった。 \n「……だが、いざ戻ってみれば、剣で解決できないことはあまりにも多いと気付かされたよ。時々自分がひどく矮小な存在にさえ思えてな。たとえ全力で職務を全うしたとて、多くを変えることはできない――敵を消し去っても、問題が解決するとは限らないから。」チェンは過去の苦悩を振り落とすかのように頭を振った。 \nそれから、二人は小高い坂道を下っていった。記憶の中にあった花壇は、依然としてそこにある。 \nかつて高々と掲げられていた前衛学校の校章は半分に割れ、片方は土に深々と突き刺さっており、もう片方は折れた石柱に寄りかかっていた。 \n西に傾く夕陽が錆びついた校章へと注ぎ、わずかに残された金属光沢がかつての栄光を物語る。 \n「何もかも変わってしまったな。ヴィクトリアもそうだろう?」チェンは校章を見つめながらつぶやいた。 \n「変わらない人だっているよ。チェンちゃんが来るって聞いたから、この前テイラー教官を訪ねてきたんだけどさ。ほら、おめーさん、あの時急いで出てっちゃったから、宿舎に資料とか置き去りにしてったべ?そういう荷物、教官がずっと代わりに保管してくれてたんだって。見て、履修証明書もあるよ。そうそう、あとこれも!」 \nバグパイプはカバンから書類の束と、木剣を一本取り出した。 \n「おめーさんが昔使ってた訓練用の剣!学校の備品だから本当は回収されるはずの物だけど、チェンちゃんは飛びぬけて優秀だったし、教官からサプライズとしてプレゼントするつもりだったらしいよ。」 \n「そうか。私の代わりに、お礼を伝えておいてくれ。確かに、あの時は事を急きすぎていたからな……」 \n「でも今はこうして帰ってきたじゃない。ここ数年は、二度と戻って来なかった同級生がほとんどだからね。」 \n二人の間にしばらくの沈黙が広がった。 \n「十年後のチェンちゃんはどこにいるんだろうね?」 \n「さてな。きっと帰っているんじゃないか。やるべきことが山積みだからな。」 \nチェンは遠くを見やった。それは龍門の方角だ。 \n「あの頃、ここに通っていたのも、ここを去ったのも、すべては彼らに敷かれた道を歩いているだけのことだった。」 \n「今度は、私自身の手で選んだ道を歩むつもりだ。」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "攻撃時、敵の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "攻撃時、敵の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "帯刀格闘術", + "description": "攻撃力+11{'%'}、防御力+11{'%'}、物理回避+15{'%'}" }, "5": { - "name": null, - "description": null + "name": "帯刀格闘術", + "description": "攻撃力+12{'%'}<#ba.talpu>(+1{'%'})、防御力+12{'%'}<#ba.talpu>(+1{'%'})、物理回避+18{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -19954,18 +20347,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "攻撃時、敵の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "帯刀格闘術", + "description": "攻撃力+15{'%'}、防御力+15{'%'}、物理回避+18{'%'}" }, "5": { - "name": null, - "description": null + "name": "帯刀格闘術", + "description": "攻撃力+16{'%'}<#ba.talpu>(+1{'%'})、防御力+16{'%'}<#ba.talpu>(+1{'%'})、物理回避+21{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -21132,11 +21525,11 @@ "1": { "E2-L1-P1": { "name": "黄金の林檎", - "description": "配置中、味方【先鋒】のHPが1秒ごと25回復" + "description": "配置中、味方【先鋒】のHPが1秒ごとに25回復" }, "E2-L1-P5": { "name": "黄金の林檎", - "description": "配置中、味方【先鋒】のHPが1秒ごと28<#ba.talpu>(+3)回復" + "description": "配置中、味方【先鋒】のHPが1秒ごとに28<#ba.talpu>(+3)回復" } } }, @@ -21233,33 +21626,33 @@ }, "modules": { "uniequip_001_myrtle": { - "name": null, - "description": null + "name": "テンニンカの記章", + "description": "テンニンカは戦場における仲間の士気の鼓舞に秀でている。\n外勤部門の決定に基づき\n外勤任務においては先鋒オペレーターとして区分し、旗手の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_myrtle": { - "name": null, - "description": null, + "name": "「コレクション」", + "description": "【探しています】 \n宝物庫の整理をしてたら、すごく大事なお宝がなくなっちゃってたの。拾ってくれた人がいたら、あたしに返してね。よろしく!連絡はテンニンカまで! \n追伸: \nこれじゃ何を失くしたか伝わらないから、もっと詳しく書けってドゥリンに言われちゃった。 \nお宝の説明: \n小さくて薄いカードに、あたしの名前が書いてあるやつだよ。普段はきれいなカードホルダーの中に入れてあるの。地上で手に入れた中では一番の宝物! \n(以下、筆跡が別の色に変わっている) \n宝物庫もお宝もみんなピンと来ないってほんと!?それもちゃんと説明しろってドゥリンがうるさいから書いとくね。 \nうちの街の子どもはみーんな自分の宝物庫を持ってて、大事なものを全部そこに入れとくの。たとえば、ピストルにして遊べるかんぬきとかね。(これ、地元特有の風習だったのに、隣の商店街の連中にパクられたの!マジムカつく!) \nあたしは地元の街と商店街三つを縄張りにしてる分、当然誰が見ても感動しちゃうような一番豊富なコレクションを持ってるの。今は、地上で集めたいいものだってたくさん入ってるし―― \n↑ドゥリンにペンを取られて話が途切れちゃった。 \n無駄が多すぎ、要点絞れとか言うんだよ。早く寝てくれないかなー。 \n参照用!コレクションの内容: \n絶対に汚れないテーブルクロス。(あたしの最初のお宝!) \nパパが発明した素材でできてて、いくら落書きしても汚れないの。あたしもパパの説明をたっくさん聞いてようやく原理が理解できたくらい、すっごく不思議なアイテムだよ。 \n見た目が旗に似てたから、その時にはもう、あたしの戦いにどこまでも付き合ってもらおうって決めてたんだ。里の人にはからかわれたりもしたけど、これはあたしの大将軍への道を最初から最後まで見届けてくれた宝物なの。だから地上にくるときも、迷わず持ってくることにしたんだ。 \n失くしたお宝のほうも、このテーブルクロスと同じくらい大事なものなんだよ。 \nさらに追伸: \nこれ、リンゴちゃんのことじゃないからね! \nあれもお宝だけど、失くしてないもん!エンジニア部に貸しただけ! \n追加情報!: \n探してるお宝は、あたしがロドスで初めて手に入れたものなの。 \nほかの人いわく、ロドスの一員になった証なんだって! \n正直あたし、最初はロドスのこと特になんとも思ってなかったけど、過ごしてるうちに結構いいところだなあって気付いてさ。 \nどこへ行っても何か新しいことが待ってるし、みんな優しいし、あたしの話をちゃんと聞いてくれて、このテンニンカ大将軍の実力を信頼してくれるし、実際みんなの役にも立てるし!なにより、誰もあたしの旗を笑ったりしないからね。ドクターなんかはむしろ気に入ってくれてるくらい! \nロドスにいると楽しいからその証ってやつも大事になってきて、あたしにとってのお宝になったんだ。 \nこれだけ書けばもう伝わるよね? \n…… \n「テンちゃんさー、探してるお宝ってもしかして……IDカード?」 \n「そういえばそんな名前だったかも……あああっ、思い出した!それだよそれ!」 \n「でもさー……それなら、胸元に付いてない?」 \n「うっそぉ!?」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "黄金の林檎", + "description": "配置中、味方【先鋒】のHPが1秒ごとに28回復" }, "5": { - "name": null, - "description": null + "name": "黄金の林檎", + "description": "配置中、味方【先鋒】のHPが1秒ごとに31<#ba.talpu>(+3)回復" } } } @@ -21267,18 +21660,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "黄金の林檎", + "description": "配置中、味方【先鋒】のHPが1秒ごとに30回復" }, "5": { - "name": null, - "description": null + "name": "黄金の林檎", + "description": "配置中、味方【先鋒】のHPが1秒ごとに33<#ba.talpu>(+3)回復" } } } @@ -21761,18 +22154,18 @@ } }, "uniequip_003_helage": { - "name": null, - "description": null, + "name": "「熱い雪」", + "description": "サモワール――ウルサス式の湯沸かし器が、ヒューと小気味よく音を立てている。それはまるで、夜明けの塹壕から聞こえるいびきのようだ。\n何年も昔に、凄惨な戦闘を終えた直後で軍用物資がすべて枯渇し、清潔な水の一滴も見つからない状況に置かれたことがあった。\n負傷した戦友はヘラグのそばで抑えたうめき声を漏らしており、へラグは行軍用鞄を漁って傷だらけのサモワールを取り出し、疲労を引きずりながら器いっぱいの雪を沸かしたものだ。\n――それ以来、そのサモワールはずっとヘラグの手元にある。ネオンはティータイムのたびに、そんなものは捨ててしまえと小言を言っていたが、無論それは彼女なりの冗談だった。\nそのネオンからの手紙は、まだテーブルの上に置かれたままになっていた。年寄りにとって、「自分とのコミュニケーションに飽き飽きしたから子供が家出した」場合と、「自分からは承諾を得られないことを成長した子供が察し、こちらを立てるために敢えて相談もせず、身勝手を装って家出した」場合では、どちらがより傷つくことだろうか。\nヘラグは常々、自分の教育方法には何か問題があるのではないかと反省してばかりだった。\n最初の頃は、引っ込み思案な子供との付き合い方がわからず、それ以上に、自分などに教えてやれるようなことはないようにも感じていた。彼は、残酷な戦争、無常な世の中、病気や苦しみ……そういったものを、すでに子供の目の中に見てしまっていたのだ。\nそんな中で、自分にできることと言えば、人生はそれだけではないと気付かせてやることくらいだろうとヘラグは思っていた。そこで、彼は多くのものをネオンの生活にもたらした。\nクラシック音楽の素晴らしさを教え、チェロの弾き方を教え、読み書きを教え……そうして、ネオンの変化を感じ始めたのはいつからだろう。\n彼女がこっそり診療所で、鉱石病関連の医薬品運搬作業に関わっていたことに気付いた時からだろうか?\nチェルノボーグから避難して以降、彼女はまるでヘラグの代弁者のように振る舞うようになった。\n患者の安全な配置からロドスとの医薬品共同開発まで、アザゼル再建に関わる業務のほとんどはネオンが担当していた。そもそも、へラグは医療や診療所の経営には疎かったので、当然の成り行きではあったが……\nネオンは時々姿を消すことがあり、再び戻ってきた時は必ずと言っていいほど頭痛の種を持ち帰ってきた。\nそれは本来の性格ゆえのことかもしれないし、彼女自身もそんな自分が好きらしかった。\n一方でヘラグも、自分にまだこうした暮らしを守る力が残されていたことを喜んだ。\n……しかし、だからこそ彼は、あの手紙をしっかり隠しておかなかったことを心底悔やんだ。\nあの冬、彼らは全力を尽くして、診療所の患者と医師、医療資源をチェルノボーグから引き上げたが……「アザゼル」という名前だけは、そこに置いていくしかなかった。\n一度廃都市となり、今となっては工業粉塵と検問所、そして軍警で溢れかえっているその移動区画は、依然として「チェルノボーグ」の名を冠している。\nそこに「アザゼル」は「再建」され、皇帝直属の観察員からも、その存在を黙認されているという話だ。\n「アザゼル」は、ある種の信念の象徴である。\nかつてその名は、帝国から膿と見なされた人々に、長き冬には得難い安らぎを与えてくれるものだった。感染者たちは疑いもなく再びその名のもとに団結することを選び、荒野や凍原をさまよっていた者たちでさえも、自ら進んでやってきたほどだ。\nそう、感染者はこれまでずっとウルサスの膿と見なされてきた。\n――1096年の出来事は、感染者に対する帝国の態度を変えられたのか?答えは否。まさしく笑止千万だ。\nいわゆる「チェルノボーグ直轄区」は、軍警でさえ郊外以外の秩序維持を放棄するような場所だった。\n再建された「アザゼル」が見捨てられた地でどのような役割を担っているのかは、へラグも、無論ネオンもよく理解していた。\n感染者で埋め尽くされた区画では、失踪や死などはより多くの混乱によって上書きされてしまうだけだろう。だが今でも、そうしたことは現に起こり続けているのだ。\n血を熱く滾らせる若者は、それを容認することなどできなかった。彼女は密かに戻ってきて、へラグのためにお茶を淹れると、別れも告げずに降斬を持ち去ったのだった……\n蒸気がサモワールの蓋を持ち上げ、沸騰音が次第に大きくなっていくにつれて、彼の声は聞こえないほど小さくなっていった。\nああ、冬の枯れ草の如き静けさよ。\n「我々はウルサスに歯向かうことなど永遠にできない。帝国は裏切り者に幻影と辱めを与えるだろう。」\n「ヘラグよ。」\n「我々は過去に背を向けることなどできない。なぜならそれは、永遠に消えることのないものだからだ。」\n「我々は過去に背を向けることなどできない。なぜならそれが、己が未来を掴んで放さぬものだからだ。」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "致命的なダメージを受けても撤退せず、HPが<#ba.kw>{'{'}hp_ratio:0{'%'}{'}'}回復する(1回の配置につき、1回のみ発動可能)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "致命的なダメージを受けても撤退せず、HPが<#ba.kw>{'{'}hp_ratio:0{'%'}{'}'}回復する(1回の配置につき、1回のみ発動可能)" }, "talentUpgrades": { "1": { @@ -21784,12 +22177,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "策その身に宿る", + "description": "敵をブロックしていない、またはHPが最大値の30{'%'}未満の時、1秒ごとにHPが70回復" }, "5": { - "name": null, - "description": null + "name": "策その身に宿る", + "description": "敵をブロックしていない、またはHPが最大値の30{'%'}未満の時、1秒ごとにHPが80<#ba.talpu>(+10)回復" } } } @@ -21797,7 +22190,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "致命的なダメージを受けても撤退せず、HPが<#ba.kw>{'{'}hp_ratio:0{'%'}{'}'}回復する(1回の配置につき、1回のみ発動可能)" }, "talentUpgrades": { "1": { @@ -21809,12 +22202,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "策その身に宿る", + "description": "敵をブロックしていない、またはHPが最大値の30{'%'}未満の時、1秒ごとにHPが80回復" }, "5": { - "name": null, - "description": null + "name": "策その身に宿る", + "description": "敵をブロックしていない、またはHPが最大値の30{'%'}未満の時、1秒ごとにHPが90<#ba.talpu>(+10)回復" } } } @@ -22682,7 +23075,7 @@ }, "4": { "title": "第一資料", - "text": "公証人役場はラテラーノの行政機関のひとつだ。一方では、世界中のラテラーノ公民から費用を徴収し、公民が法律上定められた義務――遺産相続、養育や後見、公証済契約の執行などを含むが、それらに限定されない義務――を履行するよう督促する。もう一方では、ラテラーノ公民のための様々な権利保護を提供している。\nよって、ラテラーノ公証人役場には特殊な従業員が必要だ。彼らを各都市に派遣し、各種事務の解決及び実行の推進と監督を任せている。\nイグゼキュターはその一員である。これらの業務に従事する彼らは「執行人」と呼ばれ、ラテラーノ公証人役場の意志を代弁している。" + "text": "公証人役場はラテラーノの行政機関のひとつだ。一方では、各地のラテラーノ公民から費用を徴収し、公民が法律上定められた義務――遺産相続、養育や後見、公証済契約の執行などを含むが、それらに限定されない義務――を履行するよう督促する。もう一方では、ラテラーノ公民のための様々な権利保護を提供している。\nよって、ラテラーノ公証人役場には特殊な従業員が必要だ。彼らを各都市に派遣し、各種事務の解決及び実行の推進と監督を任せている。\nイグゼキュターはその一員である。これらの業務に従事する彼らは「執行人」と呼ばれ、ラテラーノ公証人役場の意志を代弁している。" }, "5": { "title": "第二資料", @@ -22704,9 +23097,9 @@ }, "alterOperators": { "executor-the-ex-foedere": { - "name": null, - "appellation": null, - "description": null + "name": "聖約イグゼキュター", + "appellation": "Executor the Ex Foedere", + "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)" } } }, @@ -22933,12 +23326,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "光学迷彩カスタム", + "description": "配置後23秒間ステルス状態になる" }, "5": { - "name": null, - "description": "" + "name": "光学迷彩カスタム", + "description": "配置後25<#ba.talpu>(+2)秒間ステルス状態になる" } } }, @@ -22970,12 +23363,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "光学迷彩カスタム", + "description": "配置後26秒間ステルス状態になる" }, "5": { - "name": null, - "description": "" + "name": "光学迷彩カスタム", + "description": "配置後28<#ba.talpu>(+2)秒間ステルス状態になる" } } }, @@ -23046,7 +23439,7 @@ "token_10005_mgllan_drone1": { "name": "DDF・F", "appellation": "DDF Type-F", - "description": null, + "description": "敵をブロックできない", "potentials": {}, "talents": { "1": { @@ -23062,20 +23455,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "光学迷彩カスタム", "description": "配置後12秒間ステルス状態になる" }, "E1-L1-P5": { - "name": null, - "description": "配置後14秒間ステルス状態になる" + "name": "光学迷彩カスタム", + "description": "配置後14<#ba.talpu>(+2)秒間ステルス状態になる" }, "E2-L1-P1": { - "name": null, + "name": "光学迷彩カスタム", "description": "配置後20秒間ステルス状態になる" }, "E2-L1-P5": { - "name": null, - "description": "配置後22秒間ステルス状態になる" + "name": "光学迷彩カスタム", + "description": "配置後22<#ba.talpu>(+2)秒間ステルス状態になる" } }, "3": { @@ -23129,7 +23522,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵をブロックできない" } }, "tokenSummons": {}, @@ -23138,7 +23531,7 @@ "token_10005_mgllan_drone2": { "name": "DDF・L", "appellation": "DDF Type-L", - "description": null, + "description": "敵をブロックできない。攻撃が<#ba.kw>術ダメージを与える", "potentials": {}, "talents": { "1": { @@ -23154,20 +23547,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "光学迷彩カスタム", "description": "配置後12秒間ステルス状態になる" }, "E1-L1-P5": { - "name": null, - "description": "配置後14秒間ステルス状態になる" + "name": "光学迷彩カスタム", + "description": "配置後14<#ba.talpu>(+2)秒間ステルス状態になる" }, "E2-L1-P1": { - "name": null, + "name": "光学迷彩カスタム", "description": "配置後20秒間ステルス状態になる" }, "E2-L1-P5": { - "name": null, - "description": "配置後22秒間ステルス状態になる" + "name": "光学迷彩カスタム", + "description": "配置後22<#ba.talpu>(+2)秒間ステルス状態になる" } }, "3": { @@ -23221,7 +23614,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵をブロックできない。攻撃が<#ba.kw>術ダメージを与える" } }, "tokenSummons": {}, @@ -23230,7 +23623,7 @@ "token_10005_mgllan_drone3": { "name": "DDF・A", "appellation": "DDF Type-A", - "description": null, + "description": "敵に<#ba.kw>範囲物理ダメージを与える", "potentials": {}, "talents": { "1": { @@ -23246,20 +23639,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "光学迷彩カスタム", "description": "配置後12秒間ステルス状態になる" }, "E1-L1-P5": { - "name": null, - "description": "配置後14秒間ステルス状態になる" + "name": "光学迷彩カスタム", + "description": "配置後14<#ba.talpu>(+2)秒間ステルス状態になる" }, "E2-L1-P1": { - "name": null, + "name": "光学迷彩カスタム", "description": "配置後20秒間ステルス状態になる" }, "E2-L1-P5": { - "name": null, - "description": "配置後22秒間ステルス状態になる" + "name": "光学迷彩カスタム", + "description": "配置後22<#ba.talpu>(+2)秒間ステルス状態になる" } }, "3": { @@ -23313,7 +23706,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵に<#ba.kw>範囲物理ダメージを与える" } }, "tokenSummons": {}, @@ -24550,7 +24943,7 @@ }, "6": { "title": "第三資料", - "text": "トランスポーターとして、バイソンは同年代より遥かに落ち着いているのみならず、世渡りの経験が深い大人にすら引きを取らない。外勤の業務といい、書類仕事や条例の協議といい、バイソンの思慮深さはロドスに大きな利益をもたらし、同僚の若いオペレーター達もかなりの影響を受けている。\nしかしバイソンと親交を深めれば、彼の少年としての一面も見えてくる。北の地域の風景、ラテラーノの教会、シラクーザの広々した砂漠などの話題に触れると、彼の顔にはめったに見せない憧れの色が浮かぶ。\nフェンツ運輸が創立される前から、幼いバイソンは既に父親とともに世界中に旅をしていた。その頃から、トランスポーターへの憧れが彼の心に芽生えた。しかし、フェンツ運輸の創立後、増える一方の業務に追われるバイソンは、学業と仕事の両立に息苦しさを感じていた――ペンギン急便に出会うまでには。\n「良い転機に聞こえますが、一度彼らと協同で仕事をしてみたら、あまりの落差に複雑な気分になりましたよ。」" + "text": "トランスポーターとして、バイソンは同年代より遥かに落ち着いているのみならず、世渡りの経験が深い大人にすら引きを取らない。外勤の業務といい、書類仕事や条例の協議といい、バイソンの思慮深さはロドスに大きな利益をもたらし、同僚の若いオペレーター達もかなりの影響を受けている。\nしかしバイソンと親交を深めれば、彼の少年としての一面も見えてくる。北の地域の風景、ラテラーノの教会、シラクーザの広々した砂漠などの話題に触れると、彼の顔にはめったに見せない憧れの色が浮かぶ。\nフェンツ運輸が創立される前から、幼いバイソンは既に父親とともに大地を旅していた。その頃から、トランスポーターへの憧れが彼の心に芽生えた。しかし、フェンツ運輸の創立後、増える一方の業務に追われるバイソンは、学業と仕事の両立に息苦しさを感じていた――ペンギン急便に出会うまでには。\n「良い転機に聞こえますが、一度彼らと協同で仕事をしてみたら、あまりの落差に複雑な気分になりましたよ。」" }, "7": { "title": "第四資料", @@ -25122,19 +25515,19 @@ "1": { "E1-L1-P1": { "name": "ドリル強化", - "description": "敵を2体以上ブロック時、攻撃力、防御力+6{'%'}" + "description": "敵を2体以上ブロック時、攻撃力・防御力+6{'%'}" }, "E1-L1-P5": { "name": "ドリル強化", - "description": "敵を2体以上ブロック時、攻撃力、防御力+8{'%'}<#ba.talpu>(+2{'%'})" + "description": "敵を2体以上ブロック時、攻撃力・防御力+8{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "ドリル強化", - "description": "敵を2体以上ブロック時、攻撃力、防御力+12{'%'}" + "description": "敵を2体以上ブロック時、攻撃力・防御力+12{'%'}" }, "E2-L1-P5": { "name": "ドリル強化", - "description": "敵を2体以上ブロック時、攻撃力、防御力+14{'%'}<#ba.talpu>(+2{'%'})" + "description": "敵を2体以上ブロック時、攻撃力・防御力+14{'%'}<#ba.talpu>(+2{'%'})" } } }, @@ -25231,33 +25624,33 @@ }, "modules": { "uniequip_001_broca": { - "name": null, - "description": null + "name": "ブローカの記章", + "description": "ブローカはすさまじい攻撃で敵の侵攻を阻む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、強襲者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_broca": { - "name": null, - "description": null, + "name": "「兄弟」", + "description": "鉄格子の向こう、一筋の光も届かぬ薄暗い牢屋の中では身なりのいい紳士が顔をしかめており、さらに隅の影には騒々しい男が座っていた。\n「なああんた、兄弟はいんのか?」 \n兄弟という単語を聞くなり、紳士は誇らしそうに袖を引いて整え、自慢げに口を開いた。 \n「わが兄デイヴィスは、東区きっての有名人なのだよ。彼は辣腕で知られていてね、私もそう長くここにいないで済むだろう。」\n「そいつはすげーな!実は俺にも兄弟がいるんだ。きっと今頃、あいつも俺を外に出すために色々考えてくれてるはずだぜ。」\n「兄には時給4000フロリンの弁護士がついているのだが、君の兄弟は何を持っているというのだね?」\n「うーん、でっけードリルとか?ついでに腕っぷしも強いぜ。ムキムキでガタイがいいんだ。」\n「ほう?それでどうやって君を助け出すのかな?まさか壁に穴を開けるなんて言うまいね。」\n「ハハッ、そりゃあ確かにあいつらしいな!」\n紳士は腕を組むと、軽蔑気味にせせら笑い、心の中で男を皮肉った――\n『この牢を囲むコンクリートの厚みは50cmだぞ。そんなことも知らないとは、なんと愚かな。』\nその時、扉が開く音がして、ビジネスバッグを抱えた男が入ってきた。\n彼の履いた革靴は、薄暗い独房の中でもわかるほどに磨かれ、てらついている。\n「ごきげんよう、ミスター・ヘンゲル。私はデイヴィス氏の弁護士です。」\n紳士はコートの裾をはたくと、ゆっくり立ち上がった。\n「待っていたよ。ここから出してくれるのかね?」\n「申し訳ありませんが、それは出来かねます。」\n「本日はお兄様より伝言を預かって参りました。『ファミリーの恩恵を受けてきた以上、ファミリーのための責任も果たしてもらう』とのことです。」\nその言葉に、紳士は大きく目を見開いた。 \n「だが、すべては兄に言われてやったことで……」\nそんな彼に見向きもせず、弁護士はこう言った。 \n「兄弟ならば、助け合うのは当然ではありませんか?」 \nその一言だけを残し、弁護士は去って行く。\n「待て、戻ってこい!貴様!」 \n紳士は鉄格子にしがみついて叫び、隅にいた男は彼を慰めようとした。\n「そうだ、俺と一緒に行かねえか?」 \n「バカげたことを言うな!君の兄弟だって来るはずがないさ!どうせ君も、ファミリーから見捨てられたのだろう?ここにいる連中は皆そうだ!」\n「……ファミリー?んなもん関係ねえよ。あいつは俺にとっちゃ兄弟なんだ。来るに決まってんだろ。」\n「もうよせ、このバカめ!外の警備は厳重だし、この壁は50cmもの厚みが――」 \nと、耳をつんざく轟音が紳士の言葉を遮った。\nそれと同時に、大きなドリルがゆっくりと壁の中から顔を出す。\nそうしてまるで紙でもちぎるようにして、壁を破壊していった。\n塵と瓦礫がさらさらと落ちて、地面まで微かに揺れている。\nその後、壁の穴から、巨大な電動ドリルを持った屈強な男が入ってきた。\n彼は光を背に受けており、顔ははっきりとは見えない。 \nその男は落ち着き払った様子でドリルの電源を切ると、呆然とする紳士に問いかけた。\n「お前も来るか?」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "ドリル強化", + "description": "敵を2体以上ブロック時、攻撃力・防御力+15{'%'}" }, "5": { - "name": null, - "description": null + "name": "ドリル強化", + "description": "敵を2体以上ブロック時、攻撃力・防御力+17{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -25265,18 +25658,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "ドリル強化", + "description": "敵を2体以上ブロック時、攻撃力・防御力+17{'%'}" }, "5": { - "name": null, - "description": null + "name": "ドリル強化", + "description": "敵を2体以上ブロック時・攻撃力・防御力+19{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -25772,7 +26165,7 @@ }, "2": { "title": "個人履歴", - "text": "グレースロートというコードネームを取得してまだ日が浅いが、彼女がロドスに加入した時期はオペレーターになるより遥かに早い。両親は鉱石病の研究者で世界中を渡り歩っていたが、母が失踪する前に彼女をロドスに預けた。現在彼女はテストに合格しオペレーターとなっている。" + "text": "グレースロートというコードネームを取得してまだ日が浅いが、彼女がロドスに加入した時期はオペレーターになるより遥かに早い。両親は鉱石病の研究者で大地を渡り歩っていたが、母が失踪する前に彼女をロドスに預けた。現在彼女はテストに合格しオペレーターとなっている。" }, "3": { "title": "健康診断", @@ -25987,33 +26380,33 @@ }, "modules": { "uniequip_001_huang": { - "name": null, - "description": null + "name": "ブレイズの記章", + "description": "ブレイズは至近距離からすさまじい攻撃で敵の侵攻を阻む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、強襲者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_huang": { - "name": null, - "description": null, + "name": "熱く燃える心臓と武器", + "description": "「……浩然閣に選出された少卿たちは例外なく、どこから手を付けるべきかもわからないほど厄介な事件を受け持ったことがあるものです。」\n「道理で私のことにそこまで心を砕いてくれるわけだ。*スラング*、どうせ相当こじれた案件だからそうせざるを得ないんでしょ?あの数の羅列を聞いてるだけで頭が爆発しそうだよ。」\n「いいえ、その要因は私のとある先輩にあります。」\n「っていうと?」\n「私が大理寺少卿に就任したばかりの年のことです。例によって、過去の書類を読み返していた私は、その先輩がある巨悪を打ち倒すべく、ねつ造した証拠を用いて相手を弾劾したことを知りました。当時、先輩はすでに引退していましたが、監察官を説得して彼を都に呼び戻して処罰を受けてもらったのです。」\n「ふーん。君のやり方の是非を問うつもりはないけど、それが私とどういう関係があるの?」\n「後にわかったことには――先輩は決して、慣例に則り引退したわけではありませんでした。彼は、故郷で畑でもやりながら老後を過ごしていたというわけでもなく、身分を隠し、命に従い一連の未解決事件の追跡を行っていたのです。……その時点で、彼は三人目の子供の消息を突き止める寸前だったようですが、ちょうどその折に私が彼の過去の過ちを知ってしまい――いきなり何ですか、肩を掴まないで……」\n「君は利用されてたんだね。つまり、そのいざこざがなければ、親父の件はとっくに明るみになってたってこと!?……ちょっと、そんな顔しないでよ。君を責めてるわけじゃないからさ。あの件はこじれにこじれてたし、誰のせいでもないよ……ほら、続けて。」\n「当時、あなたのお父様は突然異動を命じられ、ヴィクトリアへ向かうことになりました。そして、先輩が牢に入れられてから半月ほど経ったある日の夜――大理寺の文書保管庫が偶然火事に見舞われ、南区の文書すべてが灰になりました。……天師の仰る通り、大理寺少卿であるからにはこの問題の真相を突き止めねばなりません。そして真相を明らかにするためには、少卿の身分すら捨てねばならないのです……ですから私が、その責務を引き継がなくては。」\n「何度も言ってるけど、知ってることを全部話してよ!今すぐ、全部!」\n「いいえ。話したところであなたには何もできません。今のあなたは、『ロドスに身を寄せるヴィクトリア人』に過ぎないのですから。あなたはあなたの知ることや経験したことをすべて話し、あとのことはすべて私に任せておけば良いのです。」\n「ふざけたこと言わないで!わけもわかんないうちに外国で死んじゃったのは、君のお父さんじゃなくてうちの親父なんだよ!それに、書類上死人扱いされて、長い間あちこち彷徨う羽目になったのだって、君じゃなくて私なんだから!君ときたら、仮面を外すようになってからも憎まれ口はまるで変わらないね!……まったく、君が何を心配してるかくらいわかってるよ。だけど、ビビることないじゃない!私はロドスのエリートオペレーターなんだよ。君だって、私のチェーンソーの切れ味も、私のアーツのこともわかってるよね?それにさ、どんなに複雑な状況でも、どれだけ敵が多くても、向こうだって一生隠れてるわけにはいかないはずでしょ?」\n「……」\n「……あっ。そういえばさっき、君の先輩が三人目の子供の消息を突き止める寸前だったって言ったよね?」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "スパルタ訓練の成果", + "description": "配置から15秒後、自身がレジスト状態になる。配置から30秒後、攻撃力+4{'%'}。配置から45秒後、攻撃速度+7" }, "5": { - "name": null, - "description": null + "name": "スパルタ訓練の成果", + "description": "配置から12<#ba.talpu>(-3)秒後、自身がレジスト状態になる。配置から30秒後、攻撃力+4{'%'}。配置から45秒後、攻撃速度+7" } } } @@ -26021,18 +26414,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "スパルタ訓練の成果", + "description": "配置から15秒後、自身がレジスト状態になる。配置から30秒後、攻撃力+6{'%'}。配置から45秒後、攻撃速度+12" }, "5": { - "name": null, - "description": null + "name": "スパルタ訓練の成果", + "description": "配置から12<#ba.talpu>(-3)秒後、自身がレジスト状態になる。配置から30秒後、攻撃力+6{'%'}。配置から45秒後、攻撃速度+12" } } } @@ -26751,16 +27144,16 @@ }, "modules": { "uniequip_001_haak": { - "name": null, - "description": null + "name": "アの記章", + "description": "アは意表を突く手段を用いた戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては特殊オペレーターとして区分し、鬼才の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_haak": { - "name": null, - "description": null, + "name": "フルーツ味の救急箱", + "description": "雨が上がったばかりだってのに、すぐ夜の帳がおりてきやがった。しかし、力任せにドア閉めて飛び出すのはこれで何度目だろうな?\nウンの野郎にはマジでうんざりだ。「医学の意義」だの「正しい道」だの「責任」だの、御大層な言葉ばっかり使いやがって。\nまあ、街中だって静かとは言えねぇけど、少なくともそれは俺には無関係な騒がしさだ。昔親父と一緒に逃げてた時だって、こんなもんだったしな。\n「ど、泥棒だーっ!」\nうっぜぇ。こんな下んねぇ茶番劇ばっかり飽きずに毎日繰り返しやがって。\nにしたって、あの観光客のほうも、右腕が筋無力症の泥棒なんざにバッグひったくられるなんて救いようがねぇな。\nおっと、この泥棒、なんか見覚えがあるぞ。たしかこの前、俺に解毒を頼みに来たツイてねぇ男だ。\n夜中に、オーキシンを打たれたナスみたく腫れ上がった状態でお仲間に担ぎ込まれてきたんだが……\nどうやら手加減しすぎちまったらしい。\nこうなるって知ってたら、左腕の毒ももうちっと野放しにさせておいたんだが。\nったく、だから言ったんだよ。医学ってのは、根本から被害を防ぐことなんてできねぇって。\nそれなのに、ウンのやつときたら……\n「うぅっ、おじいちゃん……」\nうわっ、また面倒ごとになりそうだ。絶対こっち見んなよ。\n「ね、ねえ……お医者さんなの?おねがい、おじいちゃんを助けて!ぼくにはもう、おじいちゃんしかいないんだ……」\n助ける?どうしろって?その爺さんはもう寿命だ。檀木の棺桶にでも入れて、少しは見栄え良く逝かせてやるくらいならできるかもしれねぇが、そんな役割俺はまっぴらごめんだね。\nああ、あの時もたしか、雨が降りやんだ夜だった。流れ弾が当たって、親父はもう虫の息で……俺を引きずって今みたいな街角に隠れたっけ。\n俺があいつの跡を継いで、その痛みを癒すか……あるいは、苦しみから解放してくれたらとでも期待してたんだろうな。\n親父の最期はどこか滑稽だった。いつも毒医を自称していたことを思い出すと、なおさらだ。\n「ぐすっ、うぅ……」\n……仕方ねぇ。このガキのブサイクな泣き顔を何とかしねぇとな。\nスイカ味とライチ味、それとパイナップル風味を混ぜて泡消しして……っと。\nよし、完璧。間違いなく、これが今一番必要な薬だ。\nほらじいさん、かわいい孫にあんまり心配かけんなよ。今注射してやっからさ。\n「あれ?おじいちゃん、目が覚めたの?おじいちゃん……?ねえ、お医者さん。おじいちゃん、どうしてずっと笑ってるの?……もう、そんなに笑わないでよ、ぼくまでつられて笑っちゃいそう……」\n多少の副作用は仕方ねぇだろ。それと、二度と医者なんて呼ぶんじゃねぇぞ。\nはっきり言っとくが、その爺さんは今夜を越えられたとしても――\nまあいい。少なくとも、今夜は越えられるわけだしな。\n……\n「それを言うなら、料理だって飢えを根本から解決することはできないだろ。君は料理も無駄なものだって言うのかい?」\nっと……なんで説教じみたウンの言葉が頭をよぎったんだ?\nまあ、でも、確かにちょっと腹は減ったけど。\nん?台所の電気がまだ点いてるな……ウンのやつ、まだ寝てねぇのか?\n「はい、夜食。」\n「食べ終わったら、皿を洗って食器棚に戻しておくんだよ。そうやって、いい習慣を身に着けていかないと。」\nっだー、またお説教かよ……", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の80{'%'}以上の場合、SP自然回復速度+0.25sp/秒" }, "talentUpgrades": { "1": { @@ -26772,7 +27165,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の80{'%'}以上の場合、SP自然回復速度+0.25sp/秒" }, "talentUpgrades": { "1": { @@ -26783,8 +27176,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "混合薬物弾", + "description": "攻撃時、ランダムで次の効果から1つを発動:自身のHPを18{'%'}回復/その攻撃のみ攻撃力が160{'%'}まで上昇/対象を1.5秒足止めする/対象を1.1秒間スタンさせる/20{'%'}の確率で上記の効果がすべて発動する" } } } @@ -26792,7 +27185,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の80{'%'}以上の場合、SP自然回復速度+0.25sp/秒" }, "talentUpgrades": { "1": { @@ -26803,8 +27196,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "混合薬物弾", + "description": "攻撃時、ランダムで次の効果から1つを発動:自身のHPを20{'%'}回復/その攻撃のみ攻撃力が165{'%'}まで上昇/対象を1.6秒足止めする/対象を1.2秒間スタンさせる/30{'%'}の確率で上記の効果がすべて発動する" } } } @@ -27753,7 +28146,7 @@ }, "3": { "title": "健康診断", - "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】9{'%'}\n長期にわたって劣悪な環境に身を置いたため、体表に明らかな源石の痕跡が見られる。\n\n【血液中源石密度】0.31u/L\n長い流浪生活を送り、正式な治療を受けてこなかったため、感染状況が日々深刻化しており、病状は思わしくない。\n\nこんな体を引きずって世界中を回ってたというのですか?奇跡としか言いようがないかもしれませんね。ただ、この子の体はもう……まだ挽回の余地があると祈るしかありません……\n——医療オペレーターJ.A" + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】9{'%'}\n長期にわたって劣悪な環境に身を置いたため、体表に明らかな源石の痕跡が見られる。\n\n【血液中源石密度】0.31u/L\n長い流浪生活を送り、正式な治療を受けてこなかったため、感染状況が日々深刻化しており、病状は思わしくない。\n\nこんな体を引きずって大地をほぼ半分回ってたというのですか?奇跡としか言いようがないかもしれませんね。ただ、この子の体はもう……まだ挽回の余地があると祈るしかありません……\n——医療オペレーターJ.A" }, "4": { "title": "第一資料", @@ -29003,12 +29396,12 @@ } }, "uniequip_003_bpipe": { - "name": null, - "description": null, + "name": "「棒と袋」", + "description": "「何を持ってきたんだい?」\n質屋の主人は、懐で咳き込む子供の背中をあたふたと叩いており、客がカウンターに広げた品物には目もくれなかった。\nその時、バグパイプは自分が一瞬答えに詰まったことに驚いた。何よりも知り尽くしているはずのものなのに、これが何かを答えられなかったのだ。\n\n――そうだ、これは鉄の棒と布袋だ。\nこの鉄の棒は、カイウェン郡の積みわら置き場で使ったものだ。\nあの時は、まるで発酵したオリジムシの粘液のような悪臭が、夢の中へと乱暴に入り込んできた。目を開けば、腹を空かせた招かれざる客――年老いた裂獣が、顔によだれを垂らしてきていた。そこで彼女は反射的にそばにあった鉄の棒を掴むと、裂獣の頭を思い切り殴りつけ、なんとか難を逃れたのだ。\nそしてこの布袋は、ペニンシュラ郡の砂利道で使ったものだ。\nあの関所の衛兵はかなりの力持ちだった。キャラバンの荷台から引きずり下ろされた時は、腕がもげるかと思ったほどだ。そこで彼女は、慌てて身分証を布袋の隙間に押し込むと、荒野を渡り歩く流浪の吟遊詩人を装ってなんとかその場を切り抜けたものだ。\n――いや、もしかすると、バールと軍隊ラッパだっただろうか?\nこのバールは、コナー郡の湿地帯で命を助けてくれたものだ。\nあの時は、傭兵のアーツが危うく、身を隠していた木の樹幹を真っ平らにするところだった。破城矛の弾薬マガジンもそんなときに限ってうまく開かず、もし持っていたバールがマガジンの取っ手にはまってくれなければ、あの場で命を落としていたかもしれない。\nそしてこのラッパは、カイシャー郡の白い砂地で鳴らしたものだ。\n犠牲になった兵士たちは遺言を残すこともかなわず、生き残った上官も軍隊ラッパを吹き鳴らせぬほど負傷していた。燦々とした日照りの下、粗末な集団墓地は恐ろしいほど静まり返っていたものだ。それでも幸いバグパイプが持っていた楽器で高らかな音を響かせたおかげで、人々は亡き戦友たちとの別れの場を、なんとかそれらしく整えることができたのだ。\n――ああいや、違う。これは本当は、クランクハンドルとバグパイプだった。\nこのクランクハンドルは、村で一番大きなトラクターに付けられていた、腕の半分ほども長さがあるものだ。彼女は当時、強がって母よりも上手にエンジンをかけられることを証明しようとして、腕を脱臼してしまった。それでも、トラクターに乗って病院に向かう道すがら、彼女の笑い声は村の駄獣を半分も呼び寄せたものだった。\nそしてこのバグパイプは、小さな瘤獣の革袋に、彼女の母がチェック柄の柔らかな生地を縫い付けて作ってくれたものだ。村の人々は皆、くるくると周りながらバグパイプを吹くという彼女の特技を知っており、幼い彼女が習いたてのバグパイプで村中に耳をつんざくけたたましい音を響き渡らせていたこともよく覚えている。\n\n残念ながら今となっては、破城矛のマガジンをこじ開け裂獣を殴りつけたクランクハンドルはすっかり変形してしまい、もはやトラクターのエンジンを始動させることなどできない。\nそして、哀悼の旋律を奏で、パイプバッグに身分証を潜ませたバグパイプも空気が漏れて、まともな音を鳴らすことはできなかった。\n店主は渋い顔をして、カウンターの下から薄汚れたコインを二枚取り出した。今日まで歩み続けるうちに、故郷が彼女に残したものはもうこれだけになっていたのだ。しかし少なくとも、この二枚のコインによって、故郷は彼女をもう少し先まで送り届けてくれるだろう。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}未満の敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { @@ -29020,7 +29413,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}未満の敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { @@ -29031,12 +29424,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "精密装填", + "description": "攻撃時、30{'%'}の確率でその攻撃のみ攻撃力が135{'%'}まで上昇し、攻撃対象数+1" }, "3": { - "name": null, - "description": null + "name": "精密装填", + "description": "攻撃時、33{'%'}<#ba.talpu>(+3{'%'})の確率でその攻撃のみ攻撃力が135{'%'}まで上昇し、攻撃対象数+1" } } } @@ -29044,7 +29437,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}未満の敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { @@ -29055,12 +29448,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "精密装填", + "description": "攻撃時、33{'%'}の確率でその攻撃のみ攻撃力が140{'%'}まで上昇し、攻撃対象数+1" }, "3": { - "name": null, - "description": null + "name": "精密装填", + "description": "攻撃時、36{'%'}<#ba.talpu>(+3{'%'})の確率でその攻撃のみ攻撃力が140{'%'}まで上昇し、攻撃対象数+1" } } } @@ -29130,11 +29523,11 @@ "1": { "E0-L1-P1": { "name": "備えなき降臨", - "description": "自身のコスト-2、再配置時間-8秒、配置後10秒間スタン状態になる" + "description": "自身の配置コスト-2、再配置時間-8秒、配置後10秒間スタン状態になる" }, "E2-L1-P1": { "name": "備えなき降臨", - "description": "自身のコスト-4、再配置時間-15秒、配置後10秒間スタン状態になる" + "description": "自身の配置コスト-4、再配置時間-15秒、配置後10秒間スタン状態になる" } } }, @@ -29933,7 +30326,7 @@ "token_10006_vodfox_doll": { "name": "呪いの人形", "appellation": "Curse Doll", - "description": null, + "description": "ダメージを受けない", "potentials": {}, "skills": { "sktok_vodfox_token": { @@ -29981,7 +30374,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -30242,8 +30635,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "虚影の操演者", + "description": "再配置時間-14秒" } } } @@ -30265,8 +30658,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "虚影の操演者", + "description": "再配置時間-16秒" } } } @@ -30275,18 +30668,18 @@ } }, "uniequip_003_phatom": { - "name": null, - "description": null, + "name": "「影のように」", + "description": "死とは何か?\n師匠たちはこう論じる――それはドラマチックで、突発的で、秘め事めいたものである、と。\n登場人物の死は芸術的であり、大抵の場合演目のクライマックスに相当し、人の心をわしづかみにして、物語に引きずり込むものだ。\nそして、観客たちはこう期待する――扇情的で、狂気的で、刺激的で、愉快な死を、と。\n彼らは死の影に潜む物語に魅了されるのだ。\nすべては芸術のために……彼はそう教えられ、そう信じていた。\n師匠たちが幾度も見せてくれた芸術的な死を目の当たりにした時、彼は大いにその死の影に潜む感情を味わうことができた。\n彼は、自分が芸術の申し子であることを知っていた。そうであると信じていた。\n自分は、この舞台のために生まれ落ちたのだと思っていたのだ。\nしかし――\n実際に主役として舞台に立った時、初めて自分のための演目を迎えた時、骨の髄まで刻まれた技術をいかんなく発揮した時、刃の先端が軽やかに血管を切り裂いた時――彼ははっきりと己の考えを理解した。\n死は、それ以外の何物でもないのだ、と。\nそれは芸術的でもなければ、期待が寄せられるものでもなく、ただ、一つの命が消えたことを意味するだけのものだった。\nその瞬間から、すべてが変わってしまった。\nかつて辿り着けようもないほどの高みに見えていた芸術の崇高さは失われ、かつて背負うことを望んだ期待に背中から刺されるような思いをした。\n恩師はもはや恩師ではなく、殺人者としか見えない。\nそう、彼らはただの人殺しであり、彼もまた、それと同じ人殺しなのだ。\n壇上の役者も、客席の観客も、みな人を殺した罪人に過ぎない。\nそしてどのような物語であれ、罪人は罰を受けるべきなのだ。\nそんな彼の思考は、肩に乗る馴染み深い重さによって遮られた。\nそこにいるのは、あの黒猫だ。彼が顔を向ければ、向こうもじっと見返してくる。\n出会った時以来、彼女はこうしてよくそばに現れるようになった。\n時には、彼女がどうやって近づいてきたかすらわからないことすらある。\n今夜は彼にとって、とても重要な夜だった。それゆえ、彼は彼女に訊ねた。\n「私と来てくれるか?」\n黒猫は少し毛繕いをしてから、今のは下らない質問だと言わんばかりにあくびをした。\n「君に名前をつけるとしよう。クリスティーンというのはどうだ?」\n「にゃあ。」\n黒猫――いや、ミス・クリスティーンはどうやら満足したらしかった。\n彼女はひょいと窓枠に飛び乗ると、彼のほうを振り返ってくる。\n理由はわからないが、ミス・クリスティーンは自分を気に掛けてくれているようだと彼は感じた。\n「心配には及ばない。」\nそう、もはや心配は無用だった。\n彼は決心したのだ。\n幕がゆっくりと開かれる。シャンデリアは舞台中央の天井に高く吊るされ、見下ろす客席は満席で、誰もが演目を待ち望んでいた。\n彼は舞台の中央に向かって歩いていく。\n殺人者への裁きは、正義の怒りによってもたらされることもあれば、罪に対する自責の念によってもたらされることもある。\nしかしどうあれ、その結末は等しく同じだ。\n彼は咳払いをした。\n今宵、死は平等に訪れるだろう。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "隣接4マス内に味方がいない場合、攻撃力<#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "隣接4マス内に味方がいない場合、攻撃力<#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -30297,8 +30690,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "鏡映虚影", + "description": "より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算する。本体と虚影が同時に配置されている場合、それぞれの攻撃力+10{'%'}" } } } @@ -30306,7 +30699,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "隣接4マス内に味方がいない場合、攻撃力<#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -30317,8 +30710,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "鏡映虚影", + "description": "さらに強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算する。本体と虚影が同時に配置されている場合、それぞれの攻撃力+10{'%'}" } } } @@ -30331,7 +30724,7 @@ "token_10007_phatom_twin": { "name": "鏡映虚影", "appellation": "The Mirror", - "description": null, + "description": "敵を1体までブロック", "potentials": {}, "talents": { "1": { @@ -30344,8 +30737,8 @@ }, "2": { "E2-L1-P1": { - "name": null, - "description": "虚影の再配置時間-10秒" + "name": "虚影の操演者", + "description": "再配置時間-10秒" } } }, @@ -30479,7 +30872,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を1体までブロック" } }, "tokenSummons": {}, @@ -30649,19 +31042,19 @@ "1": { "E1-L1-P1": { "name": "狙撃支援", - "description": "配置中、味方【狙撃】のコスト-1\nスキル発動中、味方【狙撃】の攻撃速度+10" + "description": "配置中、味方【狙撃】の配置コスト-1\nスキル発動中、味方【狙撃】の攻撃速度+10" }, "E1-L1-P5": { "name": "狙撃支援", - "description": "配置中、味方【狙撃】のコスト-1\nスキル発動中、味方【狙撃】の攻撃速度+13<#ba.talpu>(+3)" + "description": "配置中、味方【狙撃】の配置コスト-1\nスキル発動中、味方【狙撃】の攻撃速度+13<#ba.talpu>(+3)" }, "E2-L1-P1": { "name": "狙撃支援", - "description": "配置中、味方【狙撃】のコスト-2\nスキル発動中、味方【狙撃】の攻撃速度+20" + "description": "配置中、味方【狙撃】の配置コスト-2\nスキル発動中、味方【狙撃】の攻撃速度+20" }, "E2-L1-P5": { "name": "狙撃支援", - "description": "配置中、味方【狙撃】のコスト-2\nスキル発動中、味方【狙撃】の攻撃速度+23<#ba.talpu>(+3)" + "description": "配置中、味方【狙撃】の配置コスト-2\nスキル発動中、味方【狙撃】の攻撃速度+23<#ba.talpu>(+3)" } } }, @@ -30758,33 +31151,33 @@ }, "modules": { "uniequip_001_elysm": { - "name": null, - "description": null + "name": "エリジウムの記章", + "description": "エリジウムは戦場における仲間の士気の鼓舞に秀でている。\n外勤部門の決定に基づき\n外勤任務においては先鋒オペレーターとして区分し、旗手の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_elysm": { - "name": null, - "description": null, + "name": "応急通信マニュアル", + "description": "通信記録012-1177\n「もしもし、聞こえる?ねえ、僕大変なことになっちゃったんだけど!」\n「どうした、頭でもカチ割られたのか?」\n「それよりもひどい状況だよ!!!」\n「今どこにいる?」\n「いつもの場所……」\n\n通信記録013-1177\n「どうしたの?すぐかけ直してくるなんて……」\n「ぷっ……あっははははははは!」\n「……」\n「すまん、もうちょっと笑わせてくれ……あははははっ……」\n「……そんなに笑わないでって!僕にとっては一大事なんだから!」\n「とにかく、一つ貸しってことにしてもらっていいから頼みを聞いてよ。解決したら絶対にたんまりお礼するからさ!」\n「はいはい、わかったよ。で、俺は何をすればいい?」\n「とりあえず――誰にも話さないで!」\n\n通信記録025-1177\n「ブツが届いたぞ。」\n「やった!早く送って!」\n「それは構わないが、お前もう引きこもって三日になるだろ。」\n「医療部の連中も心配してるし、そろそろはぐらかしきれないぞ。」\n「いいから僕を信じてよ。今度こそ絶対に大丈夫な予感がするんだ!」\n「だって、ネットで評判のお宝だからね!極東のとある美容院が出してるやつなんだけど、どんなひどい状態でも一瞬で元通りになるらしいよ!」\n\n通信記録028-1177\n「例のお宝、どうだった?」\n「……あんまり効いてないみたい。」\n「もう少し温度を上げたほうがいいのかな?それか、あと何時間か待ってみるとか?」\n「どうせまた騙されたんだろ。その辺で、いい加減諦めろって。」\n「そろそろ俺が医療部に行って、お前の悩みを解決してもらえるように頼んだほうが良さそうだし。」\n「ちょっと待って――」\n「……珍しいな、てっきりいつもの減らず口で魅力的な条件でもつらつら並べて引き留めようとすると思ったんだが。」\n「……」\n「おい、どうした?応答してくれ。」\n\n通信記録273-1000\n……け……\n「これは……隊長?」\n……を求む。\n「……救援要請コードだ。」\n「どうも信号が弱いみたい……今増幅器を付けたよ!」\n「指令の復唱をお願い。」\n座標……送……\n「座標?」\n「……これだね。了解、受け取ったよ。」\n「すぐに行くから!」\n\n通信記録029-1177\n「おい、エリジウム?聞こえてるのか?」\n「ごめん、緊急通信をキャッチしたから、そっちの任務を片付けてくるよ。」\n「はぁ?それじゃお前の一大事は諦めるってことでいいのか?」\n「それは今言わないで!!」\n\n通信記録277-1000\n……通信基地局はすべて破壊され、お前が最後の頼みだったんだ。\nすぐに援軍を寄越してくれて助かった。お前のおかげだよ。\nそれにしても、まだそんなものを持っていたのか。\n「ああ、このとっくに捨てちゃっててもおかしくない受信機のこと?あはは……ちょうどあの時、部屋の片付けをしてたからさ。」\nそうか。\nところで――お前の髪。「稲妻型」の赤毛にしたのは、そういう新しいスタイルか?\n皆お前を見るなり笑っていたのを見るに、かなり評判が良さそうだな。\n「ち、違うって!事故なんだよこれは!!!」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "狙撃支援", + "description": "配置中、味方【狙撃】の配置コスト-2\nスキル発動中、味方【狙撃】の攻撃速度+23" }, "5": { - "name": null, - "description": null + "name": "狙撃支援", + "description": "配置中、味方【狙撃】の配置コスト-2\nスキル発動中、味方【狙撃】の攻撃速度+26<#ba.talpu>(+3)" } } } @@ -30792,18 +31185,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "狙撃支援", + "description": "配置中、味方【狙撃】の配置コスト-2\nスキル発動中、味方【狙撃】の攻撃速度+25" }, "5": { - "name": null, - "description": null + "name": "狙撃支援", + "description": "配置中、味方【狙撃】の配置コスト-2\nスキル発動中、味方【狙撃】の攻撃速度+28<#ba.talpu>(+3)" } } } @@ -31280,6 +31673,13 @@ "text": "「あんたやっぱり……」\n「死だって敵を騙す手段の一つよ。あそこから抜け出してあなたに会うってのもあの人の考え。ただそれだけ。」\n「ならあたしたちはいつヴィクトリアに行けるの?あの簒奪者を待たせすぎるのも悪いでしょ。」\n「ヴィクトリアの状況はあなたが想像しているよりずっと複雑よ。しかも私たちが知っているのはテレシス側のことだけ、そうでしょ?」\n「それじゃあ足りないの?」\n「あなたにとっては十分かもしれないけど、ロドスにとってはまだまだ足りないわ。全員あなたの道連れにするつもり?」\n「はいはいわかったわよ……あんたもうずうずしてるみたいだしてっきり……ああそうか、あんたはただあの人を助ける算段をしているだけだったわね?」\n「大人しく待ってなさい。まだその時じゃないわ。」\n「ふうん……それはつまり?」\n「……」\n「まあわからないでもないけど。ロドスにいるだけでもロンディニウムの状況は耳に入ってくるし、ケルシーが対策を講じていないわけないわね。」\n「あなたも色々調査をしてるのね、その通りよ。そういえばあの『ドクター』とは仲良くやってるみたいじゃない。」\n「気になる?」\n「別に。もし機会があれば、私はドクターじゃなくてアスカロンと話をしたいわ。」\n「あんた、ロドスに行くつもり?」\n「そうよ。あなたがこれからどうするか、期待してるわ。ヴィクトリア以外の場所で死なないでね。まだやることが山ほど残ってるんだから。」\n「大丈夫よ。いずれあたしたちが全部片付けるから。」\n「フンッ……じゃあいいけど。その日が来るのを待ってるわ。」" } } + }, + "alterOperators": { + "wisadel": { + "name": null, + "appellation": null, + "description": null + } } }, "weedy": { @@ -31482,8 +31882,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "蓄水砲強化", + "description": "通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+15%、2.5秒ごとにウィーディのSPを1回復する" } } }, @@ -31510,8 +31910,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "蓄水砲強化", + "description": "通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する" } } }, @@ -31574,23 +31974,23 @@ "token_10009_weedy_cannon": { "name": "工事用蓄水砲", "appellation": "Cannon", - "description": null, + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": "-" + "name": "工事用蓄水砲", + "description": "配置後15秒間、攻撃時に対象を普通の力で突き飛ばす" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "工事用蓄水砲", + "description": "配置後20秒間、攻撃時に対象を普通の力で突き飛ばす" } }, "2": { "E2-L1-P1": { - "name": null, - "description": "-" + "name": "蓄水砲強化", + "description": "通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する" } } }, @@ -31640,7 +32040,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -32004,22 +32404,22 @@ }, "modules": { "uniequip_001_tknogi": { - "name": null, - "description": null + "name": "ツキノギの記章", + "description": "ツキノギは味方に継続的に加護を付与することに秀でている。\n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、祈祷師の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_tknogi": { - "name": null, - "description": null, + "name": "朧夜の灯り", + "description": "山に漂う霧の晴れぬうちに、おぼろげな月輪が空へ昇ってきてしまった。\n霧を纏った月明かりは青みがかった灰色に滲み、軽やかな絹の如く、まばらな枝葉に絡みついている。\nその様子は、この静けさを失くした夜を帳の中へと引き込もうとしているかのようだ。\n石灯籠の明かりのまわりを、小虫が鳴き声をあげながらぐるぐるとさまよっていた。\nほどなくして、虫は飛ぶのに疲れたようで、つるりとした石の上へと止まる。\nすると、その「石」に皺が寄り、何者かの手が扇ぐようにして、迷子の虫は払いのけられた。\n「まったく、いつになったら霧が晴れるのやら……」\n僧侶は石灯籠にもたれたまま座り、疲労を隠しきれない顔に苦笑いを浮かべていた。\n彼は早朝、夜が明けきる前に果物やタケノコを採ろうと山に登ってきたのだが、突然霧に見舞われて道に迷ってしまったのだ。\nもうもうと立ちこめる霧の奥にぼんやりとした光を見つけ、麓にある人里の光かと近付いてきてみたものの、それは苔に覆われた粗末な石灯籠でしかなかった。\nそうして知らぬ間に霧はさらに濃くなっており、山を下りる道を探すどころか、一寸先もはっきりとは見えないほどになってしまった。\nゆえに僧侶はこの場で足を止めざるを得ず、こうしてまた夜が訪れるまで石灯籠と共に待ち続けていたのだ。\nそこへふと、澄んだ鈴の音が鳴り響いた。\n寝ぼけ眼を擦りながら、僧侶は、霧の奥にまた微かな灯りが現れるのを目にした。\nここへ来た時と異なるのは、その灯りが向こうからゆらゆらとやってくるところだ。\nやがてゆっくりと、しかし確かな足音が近づいてきたかと思えば、淡く青白い帯が石灯籠の笠を撫でていく。\n薄い月明かりと灯籠のほのかな明かりを借り、僧侶はそこでようやく相手の顔を見た。\n「あなたは……山頂の神社の……」\n「こんばんは。どうやら、この山をあまりご存知ない方とお見受けします。山中はすでに早春を過ぎておりまして、今は雲や霧が最も生じやすい時期ですので。」\n「あなたは、麓のお寺に新しく入られた方ですか?」\nそう尋ねられた僧侶は、答えに窮した。\n「そう案ずることはありません。」\n「私は神職を務める身ですが、平時はあまり社の中に留まっていたくはないのです。」\n「山の中で足を踏み外した方に手を差し伸べ、霧の中で道に迷われた方を案内するほうが私にとっての『神職』の解釈に近しい振る舞いですから……」\n「あなたがここにいる理由も、ここで立ち往生している理由もうかがいませんよ。」\n半信半疑の僧侶をよそに、彼女がアーツユニットを振れば、光の粒と水気を纏った帯がたなびき、鈴の音が鳴り響いて、わずかに霧が晴れた。\n深い森の狭き道も徐々に姿を現して、見上げてみれば、山頂へと通じる道には笠木を渡した二つの柱――いわゆる「羽栖」、神社という神域への門が立っている。\n「さあ、参りましょう。」\n「ここから麓の寺までは距離がありますので、ひとまず山頂で一夜を過ごし、明朝霧が晴れたあとにでも、麓まで送って差し上げます。」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { @@ -32030,12 +32430,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "祝", + "description": "攻撃範囲内のHPが40{'%'}未満の味方の防御力+5{'%'}、そして対象に20{'%'}の加護状態を付与" }, "5": { - "name": null, - "description": null + "name": "祝", + "description": "攻撃範囲内のHPが40{'%'}未満の味方の防御力+5{'%'}、そして対象に22{'%'}<#ba.talpu>(+2{'%'})の加護状態を付与" } } } @@ -32043,7 +32443,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { @@ -32054,12 +32454,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "祝", + "description": "攻撃範囲内のHPが40{'%'}未満の味方の防御力+8{'%'}、そして対象に22{'%'}の加護状態を付与" }, "5": { - "name": null, - "description": null + "name": "祝", + "description": "攻撃範囲内のHPが40{'%'}未満の味方の防御力+8{'%'}、そして対象に24{'%'}<#ba.talpu>(+2{'%'})の加護状態を付与" } } } @@ -32363,7 +32763,7 @@ }, "5": { "title": "第二資料", - "text": "辺境に住む全ての人が、都会での豊かな生活を望んでいるわけではない。しかし都市の話を聞いて育ったポデンコは、外の世界に憧れていた。特に関心があったのは花である。ボリバルに留まる限り、絵本や図鑑で見知った世界中の花々を、実際に見ることはかなわない。そう気づいた時、彼女の外界への想いはより強くなった。" + "text": "辺境に住む全ての人が、都会での豊かな生活を望んでいるわけではない。しかし都市の話を聞いて育ったポデンコは、外の世界に憧れていた。特に関心があったのは花である。ボリバルに留まる限り、絵本や図鑑で見知った花々を、実際に見ることはかなわない。そう気づいた時、彼女の外界への想いはより強くなった。" }, "6": { "title": "第三資料", @@ -32421,43 +32821,43 @@ "skchr_absin_1": { "1": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "2": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "3": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "4": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "5": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "6": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "7": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "8": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "9": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" }, "10": { "name": "執行態勢", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの比率が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、残りHPの割合が一番少ない敵を優先して攻撃する\n<#ba.rem>退場まで効果継続" } }, "skchr_absin_2": { @@ -33523,6 +33923,72 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_ayer": { + "name": null, + "description": null + }, + "uniequip_002_ayer": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd<000>": { @@ -33566,7 +34032,7 @@ }, "7": { "title": "第四資料", - "text": "「我々はエアースカーペの武器に内蔵されていた発信機を発見し、取り除きました。本人は気づいていません。」\n「その発信機が発する信号は自動的に有効ポートを探し、二次転送をしてから痕跡を抹消するもので、目標ポートを見つけるまでこのプロセスを繰り返します。」\n「これは大部分の国の軍用発信設備にもないレベルの技術です。」\n「発信機の発信ルートを解析、模擬発信した結果、我々は——」\n「ライン生命のものだろう、仕様を見ればわかる。」\n「信号の最終目標ポートはウルサスにあると推測できます。」\n「途中で信号が補足された後は目標ポートを改ざんしデータを消す、彼らがいつも使っている手段です。」\n「ウルサス人がこんな武器を作れると思う?」\n「バレットソードにキャリブレイトガン、そして自律式のブレイドビット……」\n「わざわざこれらの技術を一つの製品に集約するなんて……こんなことをするのはラインの奴らくらいだ。」\n「わかりました。」\n「では——」\n「ではなぜクルビアの試作武器がレム・ビリトンに流れ、全く繋がりのない若者の手に落ちたのだとと思いますか?」\n「……」\n「ラインらしいと言えばらしいね。一つ例を挙げるとしよう。」\n「はい。」\n「この世界には逸材と言える人物が存在する。」\n「彼らのために武器を作ることは喜びである。」\n「作り上げた武器が彼らの手の中で猛威を振るえば、全ての人がそれを欲しがる。」\n「凡人の手の中では、それらの武器がただの薪割り斧にも劣る場合でもね。」\n「だがラインの目指すものは一つだけだろう……」\n「業物を作って、『薪割り斧』のように使えるようにすることだ。」\n「ではこれは?」\n「失敗作だな。」\n「一体化の完成度は高いが、源石のエネルギー転換の時はひどい漏電が発生する上、ブレイドビットの精度も高いとは言えない。」\n「使用者本人が感電嗜好でなければ、使い物にもならない代物だ。」\n「ではこの一件はどう処理すべきでしょうか。」\n「処理?そんな必要はない。サリアはラインの一部のやり方が気に食わないだけで、武器の所有者に何かすることはない。」\n「私たちが最も懸念すべきことは、ラインが発信機を遠隔操作し、人に知られてはならないような真似をすることだ。」\n「それも今見つかったから、廃棄すればいいという話だ。」\n「ラインが収集したデータを何に使うか、次の実験台は誰であるか、神をも殺せる薪割り斧を作れるかどうか……」\n「それが、私たちロドスとなんの関係があるんだ?」\n——時間不明、ロドスでのとある録音記録" + "text": "「我々はエアースカーペの武器に内蔵されていた発信機を発見し、取り除きました。本人は気づいていません。」\n「その発信機が発する信号は自動的に有効ポートを探し、二次転送をしてから痕跡を抹消するもので、目標ポートを見つけるまでこのプロセスを繰り返します。」\n「これは大部分の国の軍用発信設備にもないレベルの技術です。」\n「発信機の発信ルートを解析、模擬発信した結果、我々は——」\n「ライン生命のものだろう、仕様を見ればわかる。」\n「信号の最終目標ポートはウルサスにあると推測できます。」\n「途中で信号が補足された後は目標ポートを改ざんしデータを消す、彼らがいつも使っている手段です。」\n「ウルサス人がこんな武器を作れると思う?」\n「バレットソードにキャリブレイトガン、そして自律式のブレイドビット……」\n「わざわざこれらの技術を一つの製品に集約するなんて……こんなことをするのはラインの奴らくらいだ。」\n「わかりました。」\n「では——」\n「ではなぜクルビアの試作武器がレム・ビリトンに流れ、全く繋がりのない若者の手に落ちたのだとと思いますか?」\n「……」\n「ラインらしいと言えばらしいね。一つ例を挙げるとしよう。」\n「はい。」\n「この大地には逸材と言える人物が存在する。」\n「彼らのために武器を作ることは喜びである。」\n「作り上げた武器が彼らの手の中で猛威を振るえば、全ての人がそれを欲しがる。」\n「凡人の手の中では、それらの武器がただの薪割り斧にも劣る場合でもね。」\n「だがラインの目指すものは一つだけだろう……」\n「業物を作って、『薪割り斧』のように使えるようにすることだ。」\n「ではこれは?」\n「失敗作だな。」\n「一体化の完成度は高いが、源石のエネルギー転換の時はひどい漏電が発生する上、ブレイドビットの精度も高いとは言えない。」\n「使用者本人が感電嗜好でなければ、使い物にもならない代物だ。」\n「ではこの一件はどう処理すべきでしょうか。」\n「処理?そんな必要はない。サリアはラインの一部のやり方が気に食わないだけで、武器の所有者に何かすることはない。」\n「私たちが最も懸念すべきことは、ラインが発信機を遠隔操作し、人に知られてはならないような真似をすることだ。」\n「それも今見つかったから、廃棄すればいいという話だ。」\n「ラインが収集したデータを何に使うか、次の実験台は誰であるか、神をも殺せる薪割り斧を作れるかどうか……」\n「それが、私たちロドスとなんの関係があるんだ?」\n——時間不明、ロドスでのとある録音記録" }, "8": { "title": "昇進記録", @@ -34581,7 +35047,7 @@ "token_10011_beewax_oblisk": { "name": "砂の碑", "appellation": "Desert Obelisk", - "description": null, + "description": "敵を3体までブロック", "potentials": {}, "talents": { "1": { @@ -34636,7 +35102,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を3体までブロック" } }, "tokenSummons": {}, @@ -34884,7 +35350,7 @@ "token_10010_folivo_car": { "name": "撮影ロボット", "appellation": "M.P.M", - "description": null, + "description": "敵を1体までブロック", "potentials": {}, "talents": { "1": { @@ -34945,7 +35411,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を1体までブロック" } }, "tokenSummons": {}, @@ -35663,6 +36129,62 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_thorns": { + "name": null, + "description": null + }, + "uniequip_002_thorns": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_probability<012>": { @@ -36220,6 +36742,62 @@ "description": "敵を1体までブロック" } }, + "modules": { + "uniequip_001_flint": { + "name": null, + "description": null + }, + "uniequip_002_flint": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession2<020>": { @@ -36600,7 +37178,7 @@ }, "6": { "title": "第三資料", - "text": "ロドスに戻ってから、ドクターがトミミにどうやってあんな悪だくみの数々を思いついたのかを尋ねたことがある。トミミはかなり躊躇った末に、参考にしたという本を持ってきた。タイトルを、本の山の一番上から読み上げてみよう:\n『自信まであと一歩』『あなたは必ず成功する』、そして『100日で学ぶ企業管理』……\n次に彼女は、書目リストを取り出した。そこに並んでいたのは、本屋のベストセラーランキングでよく見かけるようなタイトルである。多くはファッション、成功学や管理学に関するものだったが、中にはトミミが外の世界を理解する際に間違った方向へ導いたであろうものもあった。例えば、企業管理の本に書かれていた「秘訣」である。彼女はそれを「ガヴィルマインズ」部族のメンバーに、実践させてしまった。詳しく言うと、一同にお揃いの服を着て、大きな声でスローガンを復唱し、ループスのように奮闘するように強制したのである(ロドスに加わるまでループスとは何なのかも知らないままに)。トミミの実力を知る部族の者たちは文句を言わずに従ったが、彼女が部族を離れてからはこの日課を取りやめ、また以前ののんびりした生活に戻ったという。思えば、トミミがドクター目掛けてロケットランチャーを発射したのも、本に書かれた実例に影響された結果なのだろう。\nしかし幸い、トミミはそれらの本の中から実用的な生活の技も学んでいた。例えば彼女は収納が上手く、宿舎管理を担当するオペレーターに褒められるほどだ。とはいえロドスの宿舎は彼女の実家とは違い、コレクション全てを保管できるほどの空間がない。ガヴィルの助言もありコレクションを選別した彼女は、今、一番大切なものはかばんに入れていつも身に着けている。また彼女は探検用道具の扱いも上手くなり、一人で野外探検を行っても、トラブルに巻き込まれることがなくなった。\nこれらのことから考えると、トミミの突拍子もない行動は、本人の知能が足りないのではなく、やる気を間違ったところへ向けてしまっているだけなのかもしれない。" + "text": "ロドスに戻ってから、ドクターがトミミにどうやってあんな悪だくみの数々を思いついたのかを尋ねたことがある。トミミはかなり躊躇った末に、参考にしたという本を持ってきた。タイトルを、本の山の一番上から読み上げてみよう:\n『自信まであと一歩』『あなたは必ず成功する』、そして『100日で学ぶ企業管理』……\n次に彼女は、書目リストを取り出した。そこに並んでいたのは、本屋のベストセラーランキングでよく見かけるようなタイトルである。多くはファッション、成功学や管理学に関するものだったが、中にはトミミが外の世界を理解する際に間違った方向へ導いたであろうものもあった。例えば、企業管理の本に書かれていた「秘訣」である。彼女はそれを「ガヴィルウィル」部族のメンバーに、実践させてしまった。詳しく言うと、一同にお揃いの服を着て、大きな声でスローガンを復唱し、ループスのように奮闘するように強制したのである(ロドスに加わるまでループスとは何なのかも知らないままに)。トミミの実力を知る部族の者たちは文句を言わずに従ったが、彼女が部族を離れてからはこの日課を取りやめ、また以前ののんびりした生活に戻ったという。思えば、トミミがドクター目掛けてロケットランチャーを発射したのも、本に書かれた実例に影響された結果なのだろう。\nしかし幸い、トミミはそれらの本の中から実用的な生活の技も学んでいた。例えば彼女は収納が上手く、宿舎管理を担当するオペレーターに褒められるほどだ。とはいえロドスの宿舎は彼女の実家とは違い、コレクション全てを保管できるほどの空間がない。ガヴィルの助言もありコレクションを選別した彼女は、今、一番大切なものはかばんに入れていつも身に着けている。また彼女は探検用道具の扱いも上手くなり、一人で野外探検を行っても、トラブルに巻き込まれることがなくなった。\nこれらのことから考えると、トミミの突拍子もない行動は、本人の知能が足りないのではなく、やる気を間違ったところへ向けてしまっているだけなのかもしれない。" }, "7": { "title": "第四資料", @@ -37269,6 +37847,78 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_spikes": { + "name": null, + "description": null + }, + "uniequip_002_spikes": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_formula_dorm<000>": { @@ -38921,18 +39571,18 @@ } }, "uniequip_003_blemsh": { - "name": null, - "description": null, + "name": "「首席騎士」", + "description": "これはきっと夢だ。マリアはそう思った。\n見知らぬ司会者が自分の礼服を整えてくれており、冷たい光が会場全体を覆っている。\n夜空は遙か遠くに見え、雑多な繁栄が彼女を包み込んでいた。\n振り返れば、表情の見えない征戦騎士たちが目に入る。目が痛くなるほどにまばゆい銀色の鎧を纏う彼らは、マリアへ向けて会釈をした。\n数人の年長者が前に歩み出て、不明瞭な言葉を読み上げる。\n続けて、大騎士長ラッセル――以前より幾分か老いたように見えるかの英雄が、儀仗兵とともに一枚の盾を両手に乗せて近づいてくるのが目に入った。\nマリアはその盾に見覚えがあった。\nニアール家の家紋が刻まれ、ニアール家の旗に包まれている、見知った盾だ。\n彼女はこの式典が意味することを察して、心がざわつくのを感じた。\n叔父は首席騎士になることを拒み、姉は今の騎士制度自体を認めていない。\nでは、自分はどうするべきなのだろうか?あるいは……どうしたいのだろうか?\nマリアは慌ててあたりを見回した。\n姉はこの場にいない。叔母もいない。\nそして、ムリナール叔父さんも、フォーゲルヴァイデおじさんも、コーヴァル師匠も、マーティンおじさんもいなかった。\n逃げ出したいと思っても、理性が彼女をその場に縛り付けていた。\nあまりにも重要なこの場面では、たとえそれが本意でなくとも、たじろぐことは許されなかった。\n緊張と不安に、マリアの意識はしばし過去を巡った。\n熱気のこもった工房で、彼女は真新しい剣を姉のマーガレットに手渡していた。\nフォーゲルヴァイデおじさんとコーヴァル師匠はいつものように口げんかをしていて、ゾフィア叔母さんは優しく額に溜まった汗を拭い、乱れた髪を整えてくれた。\nムリナール叔父さんはそう遠くない木の下に佇み、静かにその光景すべてを見守っていた。\nさらに、道の向かい側には、幼年期の記憶の中に消えていった父と母、そして希望の片隅にだけ槍の影を残していった祖父が……\n「今日より、あなたがニアール家の首席騎士です。」\nマリアは盾を受け取ったが、両腕にかかる孤独の重みが彼女を心細くさせた。\nまだ、今見た過去の幻想から抜け出せていないように感じて、彼女は設計図を眺めたり、炉を操ったりしているような気分になった。\n道楽のためだけの甲冑も、罪なき者を殺める槍も作りたくはない。\n彼女が作りたいものは、「理想」だった。\n「理想」は愛する人々を守り、英雄の力となり、己の支えとなり、迷いや孤独に対する不安を晴らしてくれる。\n鉄と鉄がぶつかり合う音が絶えず耳元で鳴り響き、それが歓声や栄光を覆い隠していった。\n\n「マリア。」\n聞き慣れた声が彼女を優しく呼ぶ。\n顔を上げれば、騒がしかったはずの競技場には誰一人いなかった。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが50{'%'}未満の味方を治療時、HP治療効果<#ba.kw>+15{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが50{'%'}未満の味方を治療時、HP治療効果<#ba.kw>+15{'%'}" }, "talentUpgrades": { "1": { @@ -38943,12 +39593,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "憐憫", + "description": "睡眠状態の敵を攻撃でき、かつ優先して攻撃し、攻撃力が150{'%'}まで上昇。配置後、自身と同じマス内にいる地面上の敵全員を5秒間睡眠状態にする" }, "5": { - "name": null, - "description": null + "name": "憐憫", + "description": "睡眠状態の敵を攻撃でき、かつ優先して攻撃し、攻撃力が154{'%'}<#ba.talpu>(+4{'%'})まで上昇。配置後、自身と同じマス内にいる地面上の敵全員を5秒間睡眠状態にする" } } } @@ -38956,7 +39606,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが50{'%'}未満の味方を治療時、HP治療効果<#ba.kw>+15{'%'}" }, "talentUpgrades": { "1": { @@ -38967,12 +39617,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "憐憫", + "description": "睡眠状態の敵を攻撃でき、かつ優先して攻撃し、攻撃力が160{'%'}まで上昇。配置後、自身と同じマス内にいる地面上の敵全員を8秒間睡眠状態にする" }, "5": { - "name": null, - "description": null + "name": "憐憫", + "description": "睡眠状態の敵を攻撃でき、かつ優先して攻撃し、攻撃力が164{'%'}<#ba.talpu>(+4{'%'})まで上昇。配置後、自身と同じマス内にいる地面上の敵全員を8秒間睡眠状態にする" } } } @@ -39513,7 +40163,7 @@ "token_10012_rosmon_shield": { "name": "ロスモンティスの戦術装備", "appellation": "Rosmontis-gear", - "description": "このユニットにブロックされている敵の防御力が減少", + "description": "敵を2体までブロック。このユニットにブロックされている敵の防御力が減少", "potentials": {}, "talents": { "1": { @@ -39568,7 +40218,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "このユニットにブロックされている敵の防御力が減少" + "description": "敵を2体までブロック。このユニットにブロックされている敵の防御力が減少" } }, "tokenSummons": {}, @@ -39820,22 +40470,262 @@ }, "modules": { "uniequip_001_mudrok": { + "name": "マドロックの記章", + "description": "マドロックは一人で防衛線を守ることができる。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、破壊者の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" + }, + "uniequip_002_mudrok": { + "name": "土石の根", + "description": "「カズデル」。\nリターニアから逃げ去る道中、マドロックを取り囲む小隊員たちはカズデルのことばかり話していた。\nもしもカズデルにいられたなら、どんなによかっただろう。同胞がいて、食料があって、何より腰を据えられる場所があるというのはどれだけ素晴らしいことか、と。\nその時、マドロック小隊のほとんどはリターニアで新たに加わった人員となっており、ウルサスからここまでついてきた古参の人々はすでにごくわずかだった。\nそうしたリターニアで仲間になった人々は、その大多数が、かつては故郷近くの定住地を転々としながら、日雇いの仕事や、傭兵部隊の間を奔走して商いをするなどして暮らしていたらしい。ゆえに、実際にカズデルへ行ったことのある人間は誰もいなかったが、かの地への郷愁は切実なものだった。\n「暗くなる前に山脈を越えなければ。」マドロックは、朝出発する前に皆に向けてそう告げた。\nひどく湿り気を帯びた空気の中、平原を歩く小隊員たちの目には、連綿と続く尾根の姿が靄でぼやけてやけに大きく重たく見えた。斜面に生えた野草にはどれも重く水滴がついており、青々としているはずのそれを苔のような色に、そして疲れてうつむいているかのように見せていた。\n疲れ切った一行は、同じく疲れ切ったような草を踏み進んでいく。しかし、彼らを待っていたのはさらに疲弊させられる未来だった。眼前の丘の向こうから大きな黒雲が流れてきている。じきに嵐がやってくるのだ。濃い霧がたちまち山間に降りかかり、わずかに見え隠れする白い雪だけを残して、山頂を覆い隠していく。やがて、どうすべきかを尋ねるように、皆の視線がマドロックに集まった。\nマドロックは高くそびえる岩壁の縁へと登ると、この地の声なき友人たちにそっと呼びかけた。\nすると、硬い岩は土石の子の求めに対し、打てば響くように応え、その場で軽やかに崩れ、再び形を成して、簡素ながらも暖かな岩窟となってくれた。\nかくして有難くその岩窟に身を寄せた人々は、暗くなってきてからも雨が降りやまずにいることに気付いた。\n「追っ手もこの雨で足止めされてたらいいな。」と、隊員の一人が冗談半分にそう言った。\n「まあ、俺らがカズデルにいられたらそれが一番だけどさ。あそこなら、隊長が作ってくれたこの岩窟みたいに丈夫でしっかりした家があると思うんだ。っていうか、そうであってほしいな……」\nそれを皮切りに、ほかの人々も憂鬱な天気の下、夜遅くまでカズデルに思いを馳せて言葉を交わし合った。\nマドロックは黙したまま地面に軽く手を当てて、雨粒が土石を叩くかすかな振動を感じていた。\n確かに、こんな場所だったらいいな、と思いながら。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "沃土を我が身に", + "description": "9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗されるたびに、自身のHPが最大値の22{'%'}、SPが1回復する" + }, + "5": { + "name": "沃土を我が身に", + "description": "9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗されるたびに、自身のHPが最大値の24{'%'}<#ba.talpu>(+2{'%'})、SPが1回復する" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "沃土を我が身に", + "description": "9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗されるたびに、自身のHPが最大値の23{'%'}、SPが2回復する" + }, + "5": { + "name": "沃土を我が身に", + "description": "9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗されるたびに、自身のHPが最大値の25{'%'}<#ba.talpu>(+2{'%'})、SPが2回復する" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost4<000>": { + "name": "執着", + "description": "加工所で<#cc.kw>昇進素材を加工時、対象素材の体力消費が<#cc.vup>2になる" + }, + "workshop_formula_device<050>": { + "name": "DIY・源岩", + "description": "加工所で<#cc.kw>源岩系素材を加工時、副産物の入手確率<#cc.vup>+90{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】マドロック\n【性別】女\n【戦闘経験】四年\n【出身地】カズデル\n【誕生日】9月21日\n【種族】サルカズ\n【身長】163cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】優秀\n【戦場機動】普通\n【生理的耐性】優秀\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】優秀" + }, + "2": { + "title": "個人履歴", + "text": "サルカズ傭兵。部隊と共にレユニオンに参加したのち、意見の不一致により小隊を率いてウルサスに背を向けて離れ、レユニオンのチェルノボーグ及び龍門における行動には全く関わっていなかった。安息の地を求めて、マドロックは小隊と共にリターニアに向かった。現地で多くの感染者を受け入れた後、マドロックはリーダーへと祭り上げられ、チームは「マドロック小隊」の名で知られるようになった。他勢力との衝突を避けようと働いても、紛争に巻き込まれ続けた。更なる無意味な犠牲を避けるために、マドロックはカズデルに逃げ込むことを決めた。カズデル領内でロドスのエリートオペレーターであるLogosと接触した後、彼と共にロドスに向かうことを決意した。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】12{'%'}\n体表の多箇所に肉眼視認可能の源石結晶の分布が見られる。\n\n【血液中源石密度】0.31u/L\nかつてサルカズ傭兵であったため、楽観視できない状態にある。定期的な観測と報告を要する。" + }, + "4": { + "title": "第一資料", + "text": "巨大な鎧を支えるため、マドロックは緩和材の間をアーツで充填している。その巨体が本当に敵を威嚇できるかどうかはさておき、彼女の体型と力量への誤認の誘発には間違いなく成功している。このアーツによる改造は文字通り「歯の一本まで余すことなく武装している」ため、頭部装備の影響で声がくぐもり、彼女の声の響きは重厚かつ聞き取りにくいものになっている。鎧を脱ぐ直前まで、我々の人事部オペレーターは彼女の性別を確信できなかったほどだった。ちなみに、サルカズ時代からの仲間を除いた、他のマドロック小隊メンバーが健康診断現場で見せた驚愕の表情は、彼らも自分たちの隊長がどんな顔であるかを知らなかったことを物語っていた。\n「でもこれで、チームに時々謎のサルカズ女性が紛れ込んでることにも説明がついたよ。てっきり夢でも見てたのかと思ったぜ。」\n――マドロック小隊所属のリターニア術師" + }, + "5": { + "title": "第二資料", + "text": "マドロックのアーツは泥土や岩石を操ることができる。それ以外にも、天賦の才能に恵まれた彼女はリターニア色に富んだ古典的なアーツ数種類と、サルカズのとある古い血筋に紐づいた巫術をも身につけている。この巫術は、自らの意志を造り物の躯体に「介入」させ、本来意志を持たない泥土や岩石を自らの四肢の延長として使うものである。単純にそれらを操ることとの違いは、両手で刀剣を握るのと、両手を刀剣に変えることとの差である。言い換えると、作戦効率の面では大した差はない。この特殊なアーツは、彼女の作戦能力を意味がある形で増幅する作用などはなく、マドロックに流れるサルカズの血が比較的に正統なものであると証明するものでしかない。だがそれはマドロックが現時点身につけているアーツについての話である。彼女の今後の成長と、リターニア系統のアーツを独学する際に見せた才能を考慮すれば、このような血脈に受け継がれてきた古い巫術は、マドロックに勝利をもたらす切り札になる可能性がある。\n他に注意すべきなのは、マドロックはたまに「友人」という呼称を自らのアーツが生み出した造り物に用いていることだ。大きな石像から小さな泥の塊まで等しくそう呼ぶのだ。この呼び名は彼女の性格や趣味のみに起因するものではない。彼女の特殊なアーツが、十数年使い続け手に馴染んだ道具に対するような情を自身の造物に抱かせているのか。はたまた、長期にわたる巫術の使用の結果、奇妙な共鳴を引き起こすに至ったのか。いずれにせよ、オペレーター諸君は、もしマドロックが誰もいない部屋で小さな泥人形に、人に見せたこともないような優しい笑顔を向けている場面に出くわしても、驚く必要はない。彼女の泥土とのつながりは、大多数の人間とのものよりもよほど親密なのだから。" + }, + "6": { + "title": "第三資料", + "text": "マドロック小隊の感染者の情況はどうにも芳しくない。マドロックがロドスとの交渉を「強いられた」のも、小隊所属の感染者が得るべきケアをきちんと受けられるようにしたいためだ。彼女本人の立場は、他勢力への依存を拒みたいという方向に強く傾いていたものの、ロドスとの初歩的な協議を経て、彼女は隊内感染者の治療のチャンスと引き換えにロドスのために働くことに同意した。ロドスには「サルカズ傭兵」との「慎重な接触」の先例もあったことから、人事部は協定を詳細に詰めるために話し合う予定だったが、感染者たちの治療を先延ばしにしないために、マドロックは躊躇なく自分の立場を投げ打って、協力者としてロドスに入ることを決意した。\n本当のところ、彼女がそのようなことをせずとも我々は感染者を救助するのだが、マドロックのこうした姿勢は確かに「サルカズ傭兵」にしては珍しいものだった。彼女がなぜリターニア現地の感染者に人気だったのか、その理由を垣間見た気がした。\nちなみに、マドロックがロドスのオペレーターになるかどうか考えていた間、丁度ロドスに「バカンスで」来たという騎馬警官のグラニと顔を合わせた。グラニがマドロックにとある「賞金稼ぎ、財宝と誤解」に関する話をすると、彼女は珍しく喜色をあらわにした。また、フォリニックとスズランの二名による説得も、マドロックが最終的にロドスに残る決意を下す後押しとなった。" + }, + "7": { + "title": "第四資料", + "text": "マドロック小隊のリターニア境内での巡り合わせは幸運とかけ離れるものだった。レユニオンの暴力的な主張とは志を違えていたため、マドロックはレユニオンがウルサスで起こした血塗れの行動に多くは関わらなかった。逆に、思いを同じくするサルカズたちを率いて、早々にリターニアを目指して旅立っていた。彼女はかのアーツ研究が盛んな、繁栄し腐敗に満ちた国に、自らの身を隠す場所があることを願っていた。マドロックは、リターニアの諸都市、諸塔が戦争に関わったサルカズ傭兵を簡単に受け入れることはないだろうと察していたため、比較的辺境にある町々を彷徨っていた。その間、マドロック小隊にはリターニアの感染者たちが絶えず合流し続けた。そしてマドロック本人の傭兵にしては珍しい慈悲深さは、彼女の名声を高めた。気が付けば、「マドロック小隊」の名は一部の感染者の間ではそれなりに有名になっていた。だが、本人はその話になるたびに言葉に詰まり顔を赤くするため、どうやらその頃の「栄光」の歴史を振り返りたくないようだ。\nだが、穏やかな日々は長く続かなかった。「レユニオン」がもたらした復讐への衝動は理性的な範囲に留まらなかった。リターニアの感染者への態度はそう厳しくない。それゆえか感染者に関する問題は意図的に別の方向へと向けられていた。制御不能の暴動が引き起こした一連の惨劇を経て、心が冷め切ったマドロックはカズデルに戻り、隊内の感染者たちのために落ち着くことができる場所を作るつもりでいた。\nしかし、その決意すらも抗え難い外力によって打ち破られた。エリートオペレーターのLogosがカズデルでマドロック小隊に遭遇した時、彼女と共にいたサルカズ戦士は十人に一人生きていれば多い方だという情況だった。生き残りの多くは、精神状態も身体状況も崩壊寸前なリターニアの感染者たちだった。マドロック小隊がリターニアを離れてからロドスにたどり着くまでの間に何が起こったのか、なぜマドロックが急に当初と異なる選択肢を取るに至ったのかは、我々にもわからない。ただ一つ明らかなのは、彼らはリターニアの一部勢力による追撃を受け、大きな打撃を受けたことだった。相手の「感染者を皆殺しにする」という明確な意思を確認したため、Logosはマドロック小隊を救助すべく手を出したという。" + }, + "8": { + "title": "昇進記録", + "text": "マドロックはフォリニックに、「ウォルモンドはその後どうなったんだ?」と尋ねたことがあるようだ。\n行動記録によると、ウォルモンドはリターニアの北寄りにある移動都市であり、天災に巻き込まれたことによって危うく壊滅といった危機にさらされたそうだ。ロドスのオペレーターであるアントが当事件に巻き込まれて殉職し、事件調査に赴いたオペレーターチームはマドロック小隊と衝突したという。だが、「マドロックに不当な暴行はあったか」という問いには、フォリニックはしばしの迷いの後、否定をもって答えた。\nマドロックの言う「その後」は、ロドスのオペレーターたちとの決闘(当時の状況を考慮し、マドロックが意図的にそうしたと思われる)に敗北してから、ウォルモンドから撤退した後のことを指している。突如の火災と暴動は官僚が貴族に憲兵隊の撤収を要請する口実となった。憲兵隊の協力のもと、被災都市は大裂溝をまたがる通路をかけることに成功し、トランスポーターや補給部隊もその後ウォルモンドに到達した。結論から言えば、ウォルモンドは大きなダメージを受けた。暴動と分裂による直接的な損害だけではなく、「ウォルモンドの五分の一の者がリターニアを裏切った」という事実は現地の人々の心の奥にトラウマを残し、また一部良心ある貴族への警醒となった――彼らが面している問題は相当に複雑なのだ。\n事後の追跡調査を担当するトランスポーターからの報告によれば、憲兵隊の専門者の確認のもと、ウォルモンド事件の元凶であるビーダーマンは既に暴動で命を落としたことが確実である。一方、現地の治安責任者は重症の鉱石病により収容され、生死不明となっている。貴族はウォルモンドの自治権を取り上げ、来年の春には損害を受けていないエリアを周辺の都市に併合させると決定した。\nマドロックの述べた「経歴」から見れば、ウォルモンドでの事件はマドロック小隊などの感染者がリターニアで見聞きした出来事のほんの一部に過ぎなかったのだろう。マドロック小隊に所属するリターニア感染者が、なぜあれほど落ち込んでいたかを想像することは難しくない。おとなしく感染者用の巨大な檻に留まり、自由を諦めることが、リターニアの感染者に残された唯一の生き延びる術なのかもしれない。\n\n【権限記録】\n現地貴族が視察のためにウォルモンドへ到着した当日の夜に、暗殺事件が起きた。容疑者は暗殺に失敗した後、冬霊山脈の近くまで逃げ出し、舌を噛んで自殺した。その正体は、現地治安責任者の一人息子であり、火災中で命を落としたとされていたトールワルドだった。憲兵は彼の遺体から一通の手紙を見つけた。「気が変わった。代わりに死んでやる。だがお前には一つやってもらいたいことがある。奴を知ってるだろう。お前が奴を片付けるんだ。」と書かれていたこの手紙と、容疑者が持ち歩いていた天災トランスポーターの証から、該当容疑者はビーダーマンの共犯の一人であることが確認できた。貴族は既に治療の余地もないほど重症のセベリン・ホーソーン氏を咎めることはしなかったが、明らかにこの件で気を揉んでおり、ウォルモンドから離れていった。数名のオペレーターがこの件に関わってしまったことを考慮して、本情報は少数の責任者及びドクターのみに閲覧を許可する。" + } + } + } + }, + "jackie": { + "name": "ジャッキー", + "appellation": "Jackie", + "description": "敵を1体までブロック", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "攻撃力+21" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "ブーストドッジ", + "description": "物理回避+15%、回避後5秒間攻撃速度+6(重複不可)" + }, + "E1-L1-P5": { + "name": "ブーストドッジ", + "description": "物理回避+18{'%'}<#ba.talpu>(+3{'%'})、回避後5秒間攻撃速度+6(重複不可)" + }, + "E2-L1-P1": { + "name": "ブーストドッジ", + "description": "物理回避+30%、回避後5秒間攻撃速度+12(重複不可)" + }, + "E2-L1-P5": { + "name": "ブーストドッジ", + "description": "物理回避+33{'%'}<#ba.talpu>(+3{'%'})、回避後5秒間攻撃速度+12(重複不可)" + } + } + }, + "skills": { + "skchr_jaksel_1": { + "1": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "2": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "3": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "4": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "5": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "6": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "7": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "8": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "9": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "10": { + "name": "全力パンチ!", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + } + }, + "skchr_jaksel_2": { + "1": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "2": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "3": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "4": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "5": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "6": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "7": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "8": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "9": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + }, + "10": { + "name": "全神経集中!", + "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵を1体までブロック" + } + }, + "modules": { + "uniequip_001_jaksel": { "name": null, "description": null }, - "uniequip_002_mudrok": { + "uniequip_002_jaksel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39854,7 +40744,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39875,190 +40765,6 @@ } }, "tokenSummons": {}, - "riicBaseSkills": { - "workshop_formula_cost4<000>": { - "name": "執着", - "description": "加工所で<#cc.kw>昇進素材を加工時、対象素材の体力消費が<#cc.vup>2になる" - }, - "workshop_formula_device<050>": { - "name": "DIY・源岩", - "description": "加工所で<#cc.kw>源岩系素材を加工時、副産物の入手確率<#cc.vup>+90{'%'}" - } - }, - "profile": { - "stories": { - "0": { - "title": "基礎情報", - "text": "【コードネーム】マドロック\n【性別】女\n【戦闘経験】四年\n【出身地】カズデル\n【誕生日】9月21日\n【種族】サルカズ\n【身長】163cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" - }, - "1": { - "title": "能力測定", - "text": "【物理強度】優秀\n【戦場機動】普通\n【生理的耐性】優秀\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】優秀" - }, - "2": { - "title": "個人履歴", - "text": "サルカズ傭兵。部隊と共にレユニオンに参加したのち、意見の不一致により小隊を率いてウルサスに背を向けて離れ、レユニオンのチェルノボーグ及び龍門における行動には全く関わっていなかった。安息の地を求めて、マドロックは小隊と共にリターニアに向かった。現地で多くの感染者を受け入れた後、マドロックはリーダーへと祭り上げられ、チームは「マドロック小隊」の名で知られるようになった。他勢力との衝突を避けようと働いても、紛争に巻き込まれ続けた。更なる無意味な犠牲を避けるために、マドロックはカズデルに逃げ込むことを決めた。カズデル領内でロドスのエリートオペレーターであるLogosと接触した後、彼と共にロドスに向かうことを決意した。" - }, - "3": { - "title": "健康診断", - "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】12{'%'}\n体表の多箇所に肉眼視認可能の源石結晶の分布が見られる。\n\n【血液中源石密度】0.31u/L\nかつてサルカズ傭兵であったため、楽観視できない状態にある。定期的な観測と報告を要する。" - }, - "4": { - "title": "第一資料", - "text": "巨大な鎧を支えるため、マドロックは緩和材の間をアーツで充填している。その巨体が本当に敵を威嚇できるかどうかはさておき、彼女の体型と力量への誤認の誘発には間違いなく成功している。このアーツによる改造は文字通り「歯の一本まで余すことなく武装している」ため、頭部装備の影響で声がくぐもり、彼女の声の響きは重厚かつ聞き取りにくいものになっている。鎧を脱ぐ直前まで、我々の人事部オペレーターは彼女の性別を確信できなかったほどだった。ちなみに、サルカズ時代からの仲間を除いた、他のマドロック小隊メンバーが健康診断現場で見せた驚愕の表情は、彼らも自分たちの隊長がどんな顔であるかを知らなかったことを物語っていた。\n「でもこれで、チームに時々謎のサルカズ女性が紛れ込んでることにも説明がついたよ。てっきり夢でも見てたのかと思ったぜ。」\n――マドロック小隊所属のリターニア術師" - }, - "5": { - "title": "第二資料", - "text": "マドロックのアーツは泥土や岩石を操ることができる。それ以外にも、天賦の才能に恵まれた彼女はリターニア色に富んだ古典的なアーツ数種類と、サルカズのとある古い血筋に紐づいた巫術をも身につけている。この巫術は、自らの意志を造り物の躯体に「介入」させ、本来意志を持たない泥土や岩石を自らの四肢の延長として使うものである。単純にそれらを操ることとの違いは、両手で刀剣を握るのと、両手を刀剣に変えることとの差である。言い換えると、作戦効率の面では大した差はない。この特殊なアーツは、彼女の作戦能力を意味がある形で増幅する作用などはなく、マドロックに流れるサルカズの血が比較的に正統なものであると証明するものでしかない。だがそれはマドロックが現時点身につけているアーツについての話である。彼女の今後の成長と、リターニア系統のアーツを独学する際に見せた才能を考慮すれば、このような血脈に受け継がれてきた古い巫術は、マドロックに勝利をもたらす切り札になる可能性がある。\n他に注意すべきなのは、マドロックはたまに「友人」という呼称を自らのアーツが生み出した造り物に用いていることだ。大きな石像から小さな泥の塊まで等しくそう呼ぶのだ。この呼び名は彼女の性格や趣味のみに起因するものではない。彼女の特殊なアーツが、十数年使い続け手に馴染んだ道具に対するような情を自身の造物に抱かせているのか。はたまた、長期にわたる巫術の使用の結果、奇妙な共鳴を引き起こすに至ったのか。いずれにせよ、オペレーター諸君は、もしマドロックが誰もいない部屋で小さな泥人形に、人に見せたこともないような優しい笑顔を向けている場面に出くわしても、驚く必要はない。彼女の泥土とのつながりは、大多数の人間とのものよりもよほど親密なのだから。" - }, - "6": { - "title": "第三資料", - "text": "マドロック小隊の感染者の情況はどうにも芳しくない。マドロックがロドスとの交渉を「強いられた」のも、小隊所属の感染者が得るべきケアをきちんと受けられるようにしたいためだ。彼女本人の立場は、他勢力への依存を拒みたいという方向に強く傾いていたものの、ロドスとの初歩的な協議を経て、彼女は隊内感染者の治療のチャンスと引き換えにロドスのために働くことに同意した。ロドスには「サルカズ傭兵」との「慎重な接触」の先例もあったことから、人事部は協定を詳細に詰めるために話し合う予定だったが、感染者たちの治療を先延ばしにしないために、マドロックは躊躇なく自分の立場を投げ打って、協力者としてロドスに入ることを決意した。\n本当のところ、彼女がそのようなことをせずとも我々は感染者を救助するのだが、マドロックのこうした姿勢は確かに「サルカズ傭兵」にしては珍しいものだった。彼女がなぜリターニア現地の感染者に人気だったのか、その理由を垣間見た気がした。\nちなみに、マドロックがロドスのオペレーターになるかどうか考えていた間、丁度ロドスに「バカンスで」来たという騎馬警官のグラニと顔を合わせた。グラニがマドロックにとある「賞金稼ぎ、財宝と誤解」に関する話をすると、彼女は珍しく喜色をあらわにした。また、フォリニックとスズランの二名による説得も、マドロックが最終的にロドスに残る決意を下す後押しとなった。" - }, - "7": { - "title": "第四資料", - "text": "マドロック小隊のリターニア境内での巡り合わせは幸運とかけ離れるものだった。レユニオンの暴力的な主張とは志を違えていたため、マドロックはレユニオンがウルサスで起こした血塗れの行動に多くは関わらなかった。逆に、思いを同じくするサルカズたちを率いて、早々にリターニアを目指して旅立っていた。彼女はかのアーツ研究が盛んな、繁栄し腐敗に満ちた国に、自らの身を隠す場所があることを願っていた。マドロックは、リターニアの諸都市、諸塔が戦争に関わったサルカズ傭兵を簡単に受け入れることはないだろうと察していたため、比較的辺境にある町々を彷徨っていた。その間、マドロック小隊にはリターニアの感染者たちが絶えず合流し続けた。そしてマドロック本人の傭兵にしては珍しい慈悲深さは、彼女の名声を高めた。気が付けば、「マドロック小隊」の名は一部の感染者の間ではそれなりに有名になっていた。だが、本人はその話になるたびに言葉に詰まり顔を赤くするため、どうやらその頃の「栄光」の歴史を振り返りたくないようだ。\nだが、穏やかな日々は長く続かなかった。「レユニオン」がもたらした復讐への衝動は理性的な範囲に留まらなかった。リターニアの感染者への態度はそう厳しくない。それゆえか感染者に関する問題は意図的に別の方向へと向けられていた。制御不能の暴動が引き起こした一連の惨劇を経て、心が冷め切ったマドロックはカズデルに戻り、隊内の感染者たちのために落ち着くことができる場所を作るつもりでいた。\nしかし、その決意すらも抗え難い外力によって打ち破られた。エリートオペレーターのLogosがカズデルでマドロック小隊に遭遇した時、彼女と共にいたサルカズ戦士は十人に一人生きていれば多い方だという情況だった。生き残りの多くは、精神状態も身体状況も崩壊寸前なリターニアの感染者たちだった。マドロック小隊がリターニアを離れてからロドスにたどり着くまでの間に何が起こったのか、なぜマドロックが急に当初と異なる選択肢を取るに至ったのかは、我々にもわからない。ただ一つ明らかなのは、彼らはリターニアの一部勢力による追撃を受け、大きな打撃を受けたことだった。相手の「感染者を皆殺しにする」という明確な意思を確認したため、Logosはマドロック小隊を救助すべく手を出したという。" - }, - "8": { - "title": "昇進記録", - "text": "マドロックはフォリニックに、「ウォルモンドはその後どうなったんだ?」と尋ねたことがあるようだ。\n行動記録によると、ウォルモンドはリターニアの北寄りにある移動都市であり、天災に巻き込まれたことによって危うく壊滅といった危機にさらされたそうだ。ロドスのオペレーターであるアントが当事件に巻き込まれて殉職し、事件調査に赴いたオペレーターチームはマドロック小隊と衝突したという。だが、「マドロックに不当な暴行はあったか」という問いには、フォリニックはしばしの迷いの後、否定をもって答えた。\nマドロックの言う「その後」は、ロドスのオペレーターたちとの決闘(当時の状況を考慮し、マドロックが意図的にそうしたと思われる)に敗北してから、ウォルモンドから撤退した後のことを指している。突如の火災と暴動は官僚が貴族に憲兵隊の撤収を要請する口実となった。憲兵隊の協力のもと、被災都市は大裂溝をまたがる通路をかけることに成功し、トランスポーターや補給部隊もその後ウォルモンドに到達した。結論から言えば、ウォルモンドは大きなダメージを受けた。暴動と分裂による直接的な損害だけではなく、「ウォルモンドの五分の一の者がリターニアを裏切った」という事実は現地の人々の心の奥にトラウマを残し、また一部良心ある貴族への警醒となった――彼らが面している問題は相当に複雑なのだ。\n事後の追跡調査を担当するトランスポーターからの報告によれば、憲兵隊の専門者の確認のもと、ウォルモンド事件の元凶であるビーダーマンは既に暴動で命を落としたことが確実である。一方、現地の治安責任者は重症の鉱石病により収容され、生死不明となっている。貴族はウォルモンドの自治権を取り上げ、来年の春には損害を受けていないエリアを周辺の都市に併合させると決定した。\nマドロックの述べた「経歴」から見れば、ウォルモンドでの事件はマドロック小隊などの感染者がリターニアで見聞きした出来事のほんの一部に過ぎなかったのだろう。マドロック小隊に所属するリターニア感染者が、なぜあれほど落ち込んでいたかを想像することは難しくない。おとなしく感染者用の巨大な檻に留まり、自由を諦めることが、リターニアの感染者に残された唯一の生き延びる術なのかもしれない。\n\n【権限記録】\n現地貴族が視察のためにウォルモンドへ到着した当日の夜に、暗殺事件が起きた。容疑者は暗殺に失敗した後、冬霊山脈の近くまで逃げ出し、舌を噛んで自殺した。その正体は、現地治安責任者の一人息子であり、火災中で命を落としたとされていたトールワルドだった。憲兵は彼の遺体から一通の手紙を見つけた。「気が変わった。代わりに死んでやる。だがお前には一つやってもらいたいことがある。奴を知ってるだろう。お前が奴を片付けるんだ。」と書かれていたこの手紙と、容疑者が持ち歩いていた天災トランスポーターの証から、該当容疑者はビーダーマンの共犯の一人であることが確認できた。貴族は既に治療の余地もないほど重症のセベリン・ホーソーン氏を咎めることはしなかったが、明らかにこの件で気を揉んでおり、ウォルモンドから離れていった。数名のオペレーターがこの件に関わってしまったことを考慮して、本情報は少数の責任者及びドクターのみに閲覧を許可する。" - } - } - } - }, - "jackie": { - "name": "ジャッキー", - "appellation": "Jackie", - "description": "敵を1体までブロック", - "potentials": { - "2": { - "description": "配置コスト-1" - }, - "3": { - "description": "再配置時間-4秒" - }, - "4": { - "description": "攻撃力+21" - }, - "5": { - "description": "素質強化" - }, - "6": { - "description": "配置コスト-1" - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": "ブーストドッジ", - "description": "物理回避+15%、回避後5秒間攻撃速度+6(重複不可)" - }, - "E1-L1-P5": { - "name": "ブーストドッジ", - "description": "物理回避+18{'%'}<#ba.talpu>(+3{'%'})、回避後5秒間攻撃速度+6(重複不可)" - }, - "E2-L1-P1": { - "name": "ブーストドッジ", - "description": "物理回避+30%、回避後5秒間攻撃速度+12(重複不可)" - }, - "E2-L1-P5": { - "name": "ブーストドッジ", - "description": "物理回避+33{'%'}<#ba.talpu>(+3{'%'})、回避後5秒間攻撃速度+12(重複不可)" - } - } - }, - "skills": { - "skchr_jaksel_1": { - "1": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "2": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "3": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "4": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "5": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "6": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "7": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "8": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "9": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - }, - "10": { - "name": "全力パンチ!", - "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" - } - }, - "skchr_jaksel_2": { - "1": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "2": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "3": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "4": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "5": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "6": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "7": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "8": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "9": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - }, - "10": { - "name": "全神経集中!", - "description": "攻撃しなくなる。物理回避<#ba.vup>+{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'}、回避発動する度に自身の攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<#ba.vup>{'{'}base_attack_time:0{'%'}{'}'})" - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "敵を1体までブロック" - } - }, - "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_single&oneself<000>": { "name": "活発", @@ -40239,6 +40945,34 @@ }, "tokenSummons": {}, "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】アーミヤ\n【性別】女\n【戦闘経験】三年\n【出身地】レム・ビリトン\n【誕生日】12月23日\n【種族】コータス/キメラ\n【身長】142cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】標準\n【生理的耐性】普通\n【戦術立案】優秀\n【戦闘技術】標準\n【アーツ適性】■■" + }, + "2": { + "title": "個人履歴", + "text": "ロドスの公表リーダー。ロドス内での最高執行権を有する。外見はまだ未熟な少女に見えるが、実際は皆の深い信頼を得ている立派なリーダーである。\n現在アーミヤが率いるロドスは、感染者の未来のために、この大地から鉱石病という暗雲を払うために、たゆまず努力している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】19{'%'}\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n【血液中源石密度】0.27u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■" + }, + "4": { + "title": "昇格資料一", + "text": "史書によれば、サルカズの君主クイロンが身に帯びた剣は、長さが0.9から1.2メートル、幅が5センチほどであったという。材質は不明であったが、握りから切っ先まで全てが漆黒。剣身にはサルカズの伝統文字で「争いは此処で終着する」という意の言葉が刻まれていたと言われている。\nクイロンは王位を継いだのち、カズデルを立て直す中で、西方の長きに渡るサルカズへの迫害を強く認識し、一部の部族を率いて東へと移った。その後の消息は不明である。\n伝えられるところによれば、クイロンの威光は、彼の名を聞くだけで敵が臆して退くほどに冴え渡っていた。記録ではクイロンと刃を交えた敵は、現実に受けている剣の重さの数倍ほどの重圧にあてられて、物理的にも精神的にもクイロンにしたたかに打ち据えられるため、運良くその場を生き延びたとしても、ほとんどが廃人のように成り果てたという。しかし一方で、クイロンは仁愛に富んだ君主であったとする言説もある。かの剣がつける傷はいずれも血を零すことはなく、したがってその場で退けば命は繋ぐことができるというのだ。 \nかように不可思議な伝承がついて回る王の剣であるが、クイロンが王位を継ぐ前には既に戦いの中で損壊し、その後クイロンが帯びていたのはアーツによって作り出した張りぼてであったと主張する古書も存在する。しかしこれは後にサルカズ衝突で彼が見せた活躍と矛盾する上に、損壊した愛剣を彼は何故打ち直さなかったという問いに対する合理的な回答がほとんどなされていない。私の推測では、クイロンのアーツは確かに武器の形を作り出す能力があった。そしてその理論の根源は、王家の血筋がもたらすものである。ただ王になる前の彼はさすらいの遊侠の身の上であったため、このようなアーツを使う場面が多くなかったのだと思われる。\n王位を継いだのちにクイロンが帯びた剣の様子は史書に曰く、常に炎の如く揺らめく青いおぼろげな光を放っていたらしい。クイロン本人の激しい気質も相まって、かの剣は「蒼き怒火」と称されて今に至る。\nサルカズの伝承はカズデルの絶え間ない戦乱に伴って、その多くが逸失している。そのため、歴史的考察を行うのは非常に困難である。近頃、サルカズ史を再度編纂しようと呼びかけるサルカズ学者が絶えず現れているが、研究の中でサルカズの種的な崇高性を喧伝するために資料の内容に著しい誇張を加え、あるいは美化するような行為は実に俗悪である。\n\n――Logos" + }, + "5": { + "title": "???", + "text": "??????" + } + } + }, "originalCharacterPatch": { "name": "アーミヤ", "appellation": "Amiya", @@ -40868,7 +41602,7 @@ "token_10013_robin_mine": { "name": "「クリップ」", "appellation": "\"Clip\" Charge", - "description": null, + "description": "ダメージを受けない。<#ba.kw>敵のいるマスに配置不可", "potentials": {}, "skills": { "sktok_robin_1": { @@ -40958,7 +41692,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない。<#ba.kw>敵のいるマスに配置不可" } }, "tokenSummons": {}, @@ -41196,6 +41930,62 @@ "description": "敵を1体までブロック" } }, + "modules": { + "uniequip_001_f12yin": { + "name": null, + "description": null + }, + "uniequip_002_f12yin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue2<230>": { @@ -41376,32 +42166,112 @@ "description": "攻撃範囲内で<#ba.kw>戦術召集点を指定し援軍を召喚できる\n援軍がブロック中の敵を自身が攻撃する時、攻撃力が150%まで上昇" } }, + "modules": { + "uniequip_001_bstalk": { + "name": null, + "description": null + }, + "uniequip_002_bstalk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10014_bstalk_crab": { "name": "ハガネガニ守備隊", "appellation": "M.C.G", - "description": null, + "description": "敵を1体までブロック\n召喚者の攻撃範囲内にしか配置できない", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "プロブリーダー", + "description": "倒された時、20秒後に再召喚される" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "プロブリーダー", + "description": "倒された時、17秒後に再召喚される" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "プロブリーダー", + "description": "倒された時、15秒後に再召喚される" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を1体までブロック\n召喚者の攻撃範囲内にしか配置できない" } }, "tokenSummons": {}, @@ -41450,7 +42320,7 @@ }, "7": { "title": "第四資料", - "text": "クルビア農場育ちの少女の明るく、外向的でありながら押し付けがましくない性格は、すぐに彼女に多くの新しい友人を引き寄せた。中にはバニラのように彼女の腕を見込んで飼育法の教えを請う者も少なからずいた。こうした同好の士の存在はビーンストークに喜びだけでなく、、自らの事業への自信をも与えて、新たなビジネスアイディアのヒントとなった。噂によれば、彼女は近頃「ビーンストーク高級ペット飼料」なるものを開発、登録販売しようと計画しているらしい……彼女の健闘を祈ろう。\n実を言うと、農場主である彼女の父親は娘の「起業計画」にあまりいい顔をしていない。もっと言えば、娘がハガネガニなどという彼の世代からすればヘンテコな、価値を生み出しもしなさそうな生物を飼育することに対して、いい顔をしていないのだ。父の態度はビーンストークを大いに悩ませた。彼女は家業が嫌いなわけではなく、農場を継ぐことも視野に入れていた。ただ同時に、ハガネガニの飼育には意義も価値もあるという主張を貫いているのだ。\n彼女が主張を堅持するのは、単にかつて荒野で偶然野生のハガネガニの群れに助けられたからだけではなく、この小さな生き物たちの中に、底知れない潜在能力を見出したからでもある。ビーンストークは心の底から、今の自分の努力が将来人々に認められると信じているのだ。家族と衝突した後、彼女はそんな理想を抱いて、外の世界に挑むことを選んだ。いつの日か成功して、家族に認めてもらうために。\n一人故郷を離れて起業することは決して容易ではない。様々な困難にぶつかりながらも、ビーンストークの情熱は衰えることを知らず、逆境の中で一層燃え上がり、やる気に満ち溢れているのである。" + "text": "クルビア農場育ちの少女の明るく、外向的でありながら押し付けがましくない性格は、すぐに彼女に多くの新しい友人を引き寄せた。中にはバニラのように彼女の腕を見込んで飼育法の教えを請う者も少なからずいた。こうした同好の士の存在はビーンストークに喜びだけでなく、自らの事業への自信をも与えて、新たなビジネスアイディアのヒントとなった。噂によれば、彼女は近頃「ビーンストーク高級ペット飼料」なるものを開発、登録販売しようと計画しているらしい……彼女の健闘を祈ろう。\n実を言うと、農場主である彼女の父親は娘の「起業計画」にあまりいい顔をしていない。もっと言えば、娘がハガネガニなどという彼の世代からすればヘンテコな、価値を生み出しもしなさそうな生物を飼育することに対して、いい顔をしていないのだ。父の態度はビーンストークを大いに悩ませた。彼女は家業が嫌いなわけではなく、農場を継ぐことも視野に入れていた。ただ同時に、ハガネガニの飼育には意義も価値もあるという主張を貫いているのだ。\n彼女が主張を堅持するのは、単にかつて荒野で偶然野生のハガネガニの群れに助けられたからだけではなく、この小さな生き物たちの中に、底知れない潜在能力を見出したからでもある。ビーンストークは心の底から、今の自分の努力が将来人々に認められると信じているのだ。家族と衝突した後、彼女はそんな理想を抱いて、外の世界に挑むことを選んだ。いつの日か成功して、家族に認めてもらうために。\n一人故郷を離れて起業することは決して容易ではない。様々な困難にぶつかりながらも、ビーンストークの情熱は衰えることを知らず、逆境の中で一層燃え上がり、やる気に満ち溢れているのである。" }, "8": { "title": "昇進記録", @@ -42046,7 +42916,7 @@ }, "8": { "title": "昇進記録", - "text": "世間によく知られるラテラーノ教会と異なり、ランデン修道院が設立された最大の目的は、教皇やその他重要な神職者の身の安全を守ることだった。そして修道院と公証人役場を始めとしたほかのラテラーノの公的機関との最大の違いは、修道院は積極的にラテラーノ以外の出身の信仰者も取り入れ、教皇に忠誠を尽くす機会を彼らに与えるところである。\n設立初期、修道院は雇用の体制を整えることで信仰が篤い戦士たちの忠誠を得ていた。その頃彼らの組織名は「ランデン護衛隊」というものだった。しかし時代が変化するにつれて、ランデン護衛隊は雇用制度がもたらす様々な問題点に直面することになった。ある代の主教の後押しによって、修道院は教育体制を見直し、青少年を院内に受け入れて育てる試みを主導した。その後、またある主教は「修道院が我々の信仰の道しるべとなるべし」と主張し、ラテラーノ以外の出身の者を受け入れるように働きかけた。更にその後、「正義即ち信仰なり」と提唱する主教が現れ、各大型宗教活動の保安と護衛のみならず、愛するラテラーノを守るためならば、世界の隅々までランデン修道院の名を見ることができるようになった。\n「歴史がランデン修道院の進歩を促している。言い換えれば、淘汰されないために手をかえ品をかえた足掻きだ。はっきり言って、仕事が見つからなくなったせいで、業務開拓せざるを得なくなっただけだろう?」" + "text": "世間によく知られるラテラーノ教会と異なり、ランデン修道院が設立された最大の目的は、教皇やその他重要な神職者の身の安全を守ることだった。そして修道院と公証人役場を始めとしたほかのラテラーノの公的機関との最大の違いは、修道院は積極的にラテラーノ以外の出身の信仰者も取り入れ、教皇に忠誠を尽くす機会を彼らに与えるところである。\n設立初期、修道院は雇用の体制を整えることで信仰が篤い戦士たちの忠誠を得ていた。その頃彼らの組織名は「ランデン護衛隊」というものだった。しかし時代が変化するにつれて、ランデン護衛隊は雇用制度がもたらす様々な問題点に直面することになった。ある代の主教の後押しによって、修道院は教育体制を見直し、青少年を院内に受け入れて育てる試みを主導した。その後、またある主教は「修道院が我々の信仰の道しるべとなるべし」と主張し、ラテラーノ以外の出身の者を受け入れるように働きかけた。更にその後、「正義即ち信仰なり」と提唱する主教が現れ、各大型宗教活動の保安と護衛のみならず、愛するラテラーノを守るためならば、大地の隅々までランデン修道院の名を見ることができるようになった。\n「歴史がランデン修道院の進歩を促している。言い換えれば、淘汰されないために手をかえ品をかえた足掻きだ。はっきり言って、仕事が見つからなくなったせいで、業務開拓せざるを得なくなっただけだろう?」" } } } @@ -43043,18 +43913,18 @@ } }, "uniequip_003_saga": { - "name": null, - "description": null, + "name": "何処にか駄獣を尋ねん", + "description": "温かい息が顔をかすめ、見慣れた光景が視界を押し広げていく。\n意識がはっきりしてくると、周りのすべては先ほどまでとうり二つになっていた。\n老いたクスノキの下には、兄弟子が手ずから彫った木製の駄獣が立てかけられており、黒毛の幼い牙獣がそれに抱きつき牙を磨いている。\n編み笠の縁からはみ出した、毛羽立つ茶色い繊維が彼女の額をくすぐり、馴染み深い綿カビのにおいが漂ってきた。\nそこで、サガはぎょっとした。今目の前を横切った老僧が、住職様にほかならなかったからだ。\n彼女は慌てて気を引き締め、姿勢を正そうとしたが、その背は凝り固まっており、即刻背筋を伸ばすことを許してはくれなかった。\n山を下りた当初、まだ幼かったサガの身長は住職様の肩の高さまでしかなかった。\nそして今、百をも超える春に滴った雨と、同じく百にも上る秋に散った落ち葉に押しつぶされ曲がった背中は、あの頃のように住職様の肩の高さまでしか届かなくなってしまっていた。\n「住職様、拙僧は……」\n老躯の住職は彼女の言葉を気にも留めず、ただ足を動かすようにとあごで促しながら、手にした棒を無遠慮に伸ばしてくる。\nサガは仕方なく重い足を引きずり、よろよろとそれを避けながら、どもる口で困惑を訴えることしかできなかった。\n彼女はその棒に見覚えがある――それは、かつて住職様が稽古を付けてくれた時に使っていたカシの棒だ。\nしかしどういうわけか、今は雑巾を括り付けられて、床拭きに使われているようだ。\n「拙僧は……否、愚僧はお恥ずかしながら、ご教示いただきたいことがありまする!」\n「愚僧が行脚を始めてはや百年となりました。ですが、ますますわからなくなって参ったのです。山を下りた時愚僧は何事にも明確な道理があるものと思っておりました――世間には不可解な事象が数多あれど、その解は何処かに見出すことができよう、と。ゆえにシー先生の絵巻にて幾年も留まれども、ただ趣きあるものだとしか思いませなんだ。」\n「しかし、愚僧がそのように認識していた道理のすべてが、今や道理ではなくなってしまったのです。多くを見るほどに、世間の人も物事も等しく同じ姿であるように思えました。この世に生きる者は皆ただ鏡を手にしているにすぎず、その鏡で己か他者を映したのち、あちこちから色彩を工面しては、鏡に映る者に塗りたくり、体裁を取り繕っているのにすぎぬのだと感じました。その先でついに、鏡面を覆い隠してしまうほど色を塗りたくった人は、己が善悪を知り、真偽を見分けられるようになったと思い込むのです。学を求め、道をたずねて早百年……けれども荷物を覗いてみれば、愚僧は汚れた鏡ばかりを手に入れておりました。仮に、世の道という道が等しく斯様なものばかりというのならば、真の道を求めるには一体何処を訪ねればよいのでしょうか?」\n住職はサガが話し終えるのを待ち、手を止めると、顔を上げて答えた。\n「お主が駄獣とならば、自ずと道が見えようぞ。」\nそして彼女がそれ以上何かを問う前に、雑巾を付けた棒をまっすぐ彼女の顔めがけて突き出した。\n\n――サガが夢から飛び起きれば、すでに正午になっていた。\n目を開けばすぐそこに、共に道行く駄獣の顔がある。\nどうやら待ちくたびれていたようで、分厚い舌で彼女の顔を舐めていたのだ。\n「待たせたな、それではいざ行かん!」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" }, "talentUpgrades": { "1": { @@ -43065,8 +43935,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "勧善", + "description": "HPが最大値の半分以下のユニットに与えるダメージ+10{'%'}。敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない" } } } @@ -43074,7 +43944,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" }, "talentUpgrades": { "1": { @@ -43085,8 +43955,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "勧善", + "description": "HPが最大値の半分以下のユニットに与えるダメージ+15{'%'}。敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない" } } } @@ -43443,7 +44313,7 @@ "candidates": { "1": { "name": "点睛", - "description": "配置後、最初に敵を攻撃する時、攻撃対象のいるマスと隣接4マス内(配置可能な地面マス)に「小自在」を2体召喚する(召喚から25秒後強制退場)。「小自在」が1.5秒ごとにシーのSPを1回復" + "description": "配置後、最初に敵を攻撃する時、攻撃対象のいるマスと隣接4マス内(配置可能な地面マス)により強力な「小自在」を2体召喚する(召喚から25秒後強制退場)。「小自在」が1.5秒ごとにシーのSPを1回復" } } }, @@ -43916,6 +44786,78 @@ "description": "敵を3体までブロック、遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_blitz": { + "name": null, + "description": null + }, + "uniequip_002_blitz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&faction<990>": { @@ -44178,7 +45120,7 @@ "token_10016_rfrost_mine": { "name": "ウェルカムマット", "appellation": "Welcome Mat", - "description": null, + "description": "ダメージを受けない。<#ba.kw>敵のいるマスに配置不可", "potentials": {}, "skills": { "sktok_rfrost_1": { @@ -44268,7 +45210,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない。<#ba.kw>敵のいるマスに配置不可" } }, "tokenSummons": {}, @@ -44572,6 +45514,48 @@ } } } + }, + "uniequip_003_ash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -45905,17 +46889,17 @@ "token_10017_skadi2_dedant": { "name": "スカジのシーボーン", "appellation": "Skadi's seaborn", - "description": "攻撃範囲は濁心スカジの追加攻撃範囲と見なす", + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": "-" + "name": "太古の血族", + "description": "配置後15秒間継続" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "太古の血族", + "description": "配置後25秒間継続" } }, "2": { @@ -46057,7 +47041,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "攻撃範囲は濁心スカジの追加攻撃範囲と見なす" + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -46619,12 +47603,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "ブレークリビルド", + "description": "初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる" }, "5": { - "name": null, - "description": "" + "name": "ブレークリビルド", + "description": "初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<#ba.talpu>(+200)の確定ダメージを与え、3.5<#ba.talpu>(+0.5)秒間スタンさせる" } } }, @@ -46656,12 +47640,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "ブレークリビルド", + "description": "初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1500の確定ダメージを与え、3.5秒間スタンさせる" }, "5": { - "name": null, - "description": "" + "name": "ブレークリビルド", + "description": "初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1700<#ba.talpu>(+200)の確定ダメージを与え、4<#ba.talpu>(+0.5)秒間スタンさせる" } } }, @@ -46701,8 +47685,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "ケルシーから治療を受けることができる。ケルシーの攻撃範囲内にいる時、攻撃速度+12、防御力+15{'%'}。ケルシーの攻撃範囲外にいる時、防御力が0になる" } } } @@ -46724,8 +47708,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "ケルシーから治療を受けることができる。ケルシーの攻撃範囲内にいる時、攻撃速度+20、防御力+20{'%'}。ケルシーの攻撃範囲外にいる時、防御力が0になる" } } } @@ -46738,30 +47722,30 @@ "token_10002_kalts_mon3tr": { "name": "Mon3tr", "appellation": "Mon3tr", - "description": null, + "description": "敵を3体までブロック", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる" } }, "2": { "E2-L1-P1": { - "name": null, - "description": null + "name": "ブレークリビルド", + "description": "倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "ブレークリビルド", + "description": "倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<#ba.talpu>(+200)の確定ダメージを与え、3.5<#ba.talpu>(+0.5)秒間スタンさせる" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を3体までブロック" } }, "tokenSummons": {}, @@ -48264,7 +49248,7 @@ "la-pluma": { "name": "ラ・プルマ", "appellation": "La Pluma", - "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)", + "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)", "potentials": { "2": { "description": "配置コスト-1" @@ -48286,15 +49270,15 @@ "1": { "E0-L1-P1": { "name": "せーのっ", - "description": "敵を倒す度攻撃速度+2(最大8回まで)" + "description": "敵を倒すたびに攻撃速度+2(最大8回まで)" }, "E1-L1-P1": { "name": "せーのっ", - "description": "敵を倒す度攻撃速度+3(最大8回まで)" + "description": "敵を倒すたびに攻撃速度+3(最大8回まで)" }, "E2-L1-P1": { "name": "せーのっ", - "description": "敵を倒す度攻撃速度+3(最大12回まで)" + "description": "敵を倒すたびに攻撃速度+3(最大12回まで)" } } }, @@ -48391,29 +49375,29 @@ }, "modules": { "uniequip_001_crow": { - "name": null, - "description": null + "name": "ラ・プルマの記章", + "description": "ラ・プルマは複数の敵の単独掃討に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、鎌撃士の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_crow": { - "name": null, - "description": null, + "name": "水色の夜明け", + "description": "みんなはどうして、お酒が好きなのかな?\nバーテンダーとして働き始めたばかりの頃、ラファエラの頭にはいつもそんな疑問が浮かんでいた。\nわからないことがあったら、パパに聞けば答えが得られる。だけど、これは仕事のことだから――\nパパは普段、私に仕事の話なんてほとんどしないし、わたしもそれと同じように、パパに仕事の話をしちゃいけない、と彼女は思っていた。\nもちろん、お兄ちゃんにもこんな質問はしたくない。というか、こういう質問は特に、お兄ちゃんには訊きたくなかった。\nそれなら、お客さんに訊いてみよう!と、彼女はそう考えた。\nドッソレスには多くの人が訪れており、ラファエラはごく短期間に多くの常連と顔なじみになっていた。\n彼らは皆、ラファエラとのおしゃべりが好きなのだ。\n質問を受けた常連の答えはそれぞれだった。\nホタの曲に乗って激しく踊っては、大声でラファエラのことを「ラファ」「お嬢ちゃん」と呼ぶお客さんは、お酒の色や舌触り、風味を楽しむため、そして何より刹那的な喜びを味わうために飲んでいると答えた。\nファドの歌声の中で、バーカウンターに寄りかかりながらゆっくりと手を挙げ、ラファエラのことを「シウバさん」と呼ぶお客さんは、起きたことを忘れてひとときの安らぎを得るために飲んでいるだけだと言った。\nそうして、彼らは一様に、こんな言葉を添えた。「聞いてくれてありがとう。」\nラファエラには、こうした答えをすべて理解できているどうかはわからなかったが、決して彼らの返答を忘れることはなかった。そうあるべきだと思ったのだ。\n\nそして、時が経った。\n陸上艦が走っている時はいつも、船室のあちこちから規則的なうなり声のような音が聞こえる。\n羽獣のさえずりや、打ち寄せる波の音とはまるで違うその音に、ラファエラはまだ慣れていなかった。\nしかし、その音を不快に思うこともなかった。\nこの音については、以前ほかのオペレーターに訊ねたこともあり、彼女はすでに陸上艦の中というのはこういうものだと知っている。\n\n陸上艦には音楽の種類も豊富にあり、聞いたことがないものも多くあった。\nけれども、そんな場所にも、激しく踊りながら大声で「ラファ」「お嬢ちゃん」と呼んでくる人はやはりいた。\nそういう人に出会ったときは、注文通り、ドリンクの中に最も甘く香り高い果汁を絞り入れ、爽やかなシロップで割ってやり――\n同時にこっそりと、その一杯を一番清涼感が感じられてさっぱり飲める濃度に薄めてやるのだ。\nそうすれば、飲んだ者に刹那的な喜びと、それを楽しめるくらい明瞭な思考を与えることができるから。\nまた、同じように、バーカウンターに寄りかかりながらゆっくりと手を挙げ、彼女のことを「シウバさん」と呼んでくる人もいた。\nそんな人には、彼らがささやく通り、目の前のラックから一番苦くて強い酒を数本取り、グラスに注いでやる。\nだが同時に、現地では最高級と評されるログローニョ産の美酒を垂らすことも忘れてはいけない。\nそうすれば、その人物が苦みの強い酒を飲み干す様子を眺めつつ、喉に残るのは苦みだけではないと知ることができるから。\n「ありがとう。」\n彼らはいつもそう言ってくれた。\nそれに頷き返すこともあったが、なんだかおかしい気もして、頷かないこともあった。\nもちろん、こうしたカクテルの作り方はすべてが『ドッソレスカクテルブック』に載っているわけではなかったが、彼女は自分でレシピを書き加えていた。\nその本自体は、もうそれを持つべき人にプレゼントしてしまって、手元にはない。\nけれど彼女は決してその内容を忘れることはなかった。\nラファエラはそれでいいと思ったのだ。\nそうあるべきだ、と。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "せーのっ", + "description": "敵を倒すたびに攻撃速度+3(最大12回まで)。上昇値が最大になると、攻撃力+5{'%'}" } } } @@ -48421,14 +49405,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "せーのっ", + "description": "敵を倒すたびに攻撃速度+3(最大12回まで)。上昇値が最大になると、攻撃力+8{'%'}" } } } @@ -49222,7 +50206,7 @@ "riicBaseSkills": { "manu_skill_spd1<000>": { "name": "意識連結", - "description": "製造所配置時、製造所の<#cc.kw>標準化系スキルの発動数1につき、製造効率<#cc.vup>+5{'%'}" + "description": "製造所配置時、配置製造所の<#cc.kw>標準化系スキルの発動数1につき、製造効率<#cc.vup>+5{'%'}" }, "manu_prod_spd<010>": { "name": "標準化β", @@ -49412,45 +50396,45 @@ }, "modules": { "uniequip_001_robrta": { - "name": null, - "description": null + "name": "ロベルタの記章", + "description": "ロベルタは装置を用いたチームメイトの作戦サポートに秀でている。\n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、工匠の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_robrta": { - "name": null, - "description": null, + "name": "半自動メイクアップセット", + "description": "君のメイクの腕前はまったく最低最悪だ!\nこれまで三回も君を信じて、このハンサム顔を滅茶苦茶にさせた私がバカだったよ!\nああ、クソッ!あの時ポスターの番号に電話して、君のデタラメを信じたりしなければ、こんなことにはならなかった!\n君のどこが「ランクウッドの未来のトップメイクアップアーティスト」だ!\nスタジオはレンタルの地下室だし、君はランクウッドの何たるかをわかってるのか?\nああそうさ、私はとっくに旬の過ぎた役者だってことくらい自覚してるよ。\nだが、頭を撃ち抜かれるボディーガードだの、強盗事件で殉職する警察の役だのを演るのはもう御免だ!\n私は返り咲きたいんだよ。そうじゃなきゃ、君にメイクなんか頼まないだろう!\n私にはまだ役者としての素養が残っているんだ!\nどんな素養かって?この完璧な顔だよ!誰だって完璧な顔を拝みたいものだろう!?\nこのランクウッドでは、君が私の美貌をうまく引き立ててくれさえすれば、私も君もたっぷり儲かるんだ。簡単な話じゃないか!\nそれなのに、君はなんてことをしてくれたんだ!\n一度目は、勇敢で誠実な若い労働者をイメージしてくれと頼んだのに、採掘場から出てきたばかりの鉱夫みたいにしただろう!\nそれで二度目は、開拓者のリーダー風でと頼んだのに、私の頭に砂袋を半分もぶちまけて、ベタベタした顔料を塗りたくってくれたな!\nおかげで現場の警備員に浮浪者と間違われて、追い出されるところだったんだぞ!\nそれなのに君ときたら、芸術家にはそれぞれ追い求める芸術があるからリアルを追求しないと、とか、優れた創作は人の目には輝いて映るんだ、とかわけのわからないことばかり言って……!\nわかったよ、認めるさ!愚か者は私のほうだ!\nそんな君のデタラメを信じて、今回もその変なマシンを顔に押しつけることを許したんだからな!\n今度のはホラー映画だと口を酸っぱくして言ったし、君も史上最高に怖いメイクをすると約束してくれた。\nだが、結果はどうだ?血のりは?膿瘡は?鋭い牙は?\n人目を引くような要素なんて一つもないのに、メイクの注意事項だけはご立派に並べ立てやがって!\n本当に最悪だったのは、カメラが回り始めてすぐ、「顔が溶けてるぞ!」ってカメラマンが叫びだしたことだ。\nほんの少し暖房の近くにいただけなのに、手で撫でてみたら作り物の歯や眼球が全部顔からドロッと落ちちまった!\n私のギャラが安くなければ、その場でプロデューサーに追い出されていただろうな!\nつまりだ……もうわかっただろう!\n私はもう二度と君には頼まない!このまま一生地下室に埋もれていればいいんだ!\n――もしもし?はい、私ですが。えっ、社長!?\n『恐怖の顔なし男』……?ああ、きっと監督がタイトルを変えたんですね。はい、主演は私です。\nえっ?公開初日から大ヒット?どこもかしこも満員?\nで、では私も……売れっ子の仲間入り、ですか?その話はあとで?\nいえ、あの、できれば今すぐ知りたいんですが――メイク担当?隣にいますが……えっ?\n……なあ君、映画会社の社長が君と話したいそうだ。\nいや待て、ロベルタ。君はどうやってそんな早さでランクウッドのレベルにまで成長したんだ?何かコツがあるなら、私にも……\n――あたしは昔からずっと変わってないけど?\n……\nなるほど。これがランクウッドってわけね、役者さん。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "「メイクアップマシン」を3体配置可能(最大3体まで同時配置可能)、「メイクアップマシン」前方の近距離マスにいる味方1体に防御力+36{'%'}の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" }, "5": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "「メイクアップマシン」を3体配置可能(最大3体まで同時配置可能)、「メイクアップマシン」前方の近距離マスにいる味方1体に防御力+39{'%'}<#ba.talpu>(+3{'%'})の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+36%の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" }, "5": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+39{'%'}<#ba.talpu>(+3{'%'})の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" } } } @@ -49458,30 +50442,30 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "「メイクアップマシン」を3体配置可能(最大3体まで同時配置可能)、「メイクアップマシン」前方の近距離マスにいる味方1体に防御力+40{'%'}の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" }, "5": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "「メイクアップマシン」を3体配置可能(最大3体まで同時配置可能)、「メイクアップマシン」前方の近距離マスにいる味方1体に防御力+43{'%'}<#ba.talpu>(+3{'%'})の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+40%の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" }, "5": { - "name": null, - "description": null + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+43{'%'}<#ba.talpu>(+3{'%'})の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" } } } @@ -49494,33 +50478,33 @@ "token_10018_robrta_mach": { "name": "メイクアップマシン", "appellation": "Making-up Machine", - "description": "配置後、前方の近距離マスにいる味方ユニットに防御支援効果を付与する(数秒間継続)", + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+10%の効果とシールド1枚を付与する(15秒継続、防御上昇効果重複不可)" }, "E0-L1-P5": { - "name": null, - "description": "-" + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+13{'%'}<#ba.talpu>(+3{'%'})の効果とシールド1枚を付与する(15秒継続、防御上昇効果重複不可)" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+20%の効果とシールド1枚を付与する(25秒継続、防御上昇効果重複不可)" }, "E1-L1-P5": { - "name": null, - "description": "-" + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+23{'%'}<#ba.talpu>(+3{'%'})の効果とシールド1枚を付与する(25秒継続、防御上昇効果重複不可)" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+30%の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "メイクツール調達", + "description": "前方の近距離マスにいる味方1体に防御力+33{'%'}<#ba.talpu>(+3{'%'})の効果とシールド2枚を付与する(25秒継続、防御上昇効果重複不可)" } } }, @@ -49533,13 +50517,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "配置後、前方の近距離マスにいる味方ユニットに防御支援効果を付与する(15秒間継続)" + "description": "ダメージを受けない" }, "E1-L1": { - "description": "配置後、前方の近距離マスにいる味方ユニットに防御支援効果を付与する(25秒間継続)" + "description": "ダメージを受けない" }, "E2-L1": { - "description": "配置後、前方の近距離マスにいる味方ユニットに防御支援効果を付与する(25秒間継続)" + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -49600,7 +50584,7 @@ "mulberry": { "name": "マルベリー", "appellation": "Mulberry", - "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素ダメージの治療対象となる)", + "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素損傷の治療対象となる)", "potentials": { "2": { "description": "配置コスト-1" @@ -49642,91 +50626,91 @@ "skchr_mberry_1": { "1": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "2": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "3": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "4": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "5": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "6": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "7": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "8": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "9": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "10": { "name": "ヒーリングミスト", - "description": "次に味方を治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素ダメージの蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "次に味方を治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}まで上昇し、元素損傷の蓄積値が最も高い味方を優先して治療する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" } }, "skchr_mberry_2": { "1": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージが<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "2": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージが<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "3": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージが<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "4": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "5": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "6": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "7": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "8": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" + "description": "通常攻撃の間隔を<#ba.vup>かなり短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値が<#ba.vup>{'{'}ep_damage_resistance:0{'%'}{'}'}減少" }, "9": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>大幅に短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値<#ba.vup>-{'{'}ep_damage_resistance:0{'%'}{'}'}" + "description": "通常攻撃の間隔を<#ba.vup>大幅に短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値<#ba.vup>-{'{'}ep_damage_resistance:0{'%'}{'}'}" }, "10": { "name": "セーフティゾーン", - "description": "通常攻撃の間隔を<#ba.vup>大幅に短縮し、元素ダメージの蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素ダメージの値<#ba.vup>-{'{'}ep_damage_resistance:0{'%'}{'}'}" + "description": "通常攻撃の間隔を<#ba.vup>大幅に短縮し、元素損傷の蓄積値が最も高い味方を優先して治療し、攻撃範囲内の味方全員が受ける元素損傷の値<#ba.vup>-{'{'}ep_damage_resistance:0{'%'}{'}'}" } } }, "traitCandidates": { "E0-L1": { - "description": "味方のHPを回復し、同時に対象に蓄積された元素ダメージを自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素ダメージの治療対象となる)" + "description": "味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素損傷の治療対象となる)" } }, "tokenSummons": {}, @@ -49967,33 +50951,33 @@ }, "modules": { "uniequip_001_sleach": { - "name": null, - "description": null + "name": "サイラッハの記章", + "description": "サイラッハは戦場における仲間の士気の鼓舞に秀でている。\n外勤部門の決定に基づき\n外勤任務においては先鋒オペレーターとして区分し、旗手の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_sleach": { - "name": null, - "description": null, + "name": "牧童の歌", + "description": "「よしジェニー、アイスを買ってきてあげるからいい子で待ってなさい。好きな味を選んでいいぞ、何が食べたい?」\n女の子は首をかしげてしばらく考えたあと、答えた。\n「チョコレート!チョコレート味がいい!」\n「そうかそうか。今日は新年のお祝いも兼ねて、ダブルのを買ってあげようと思うんだが……もう一つはどうする?」\n「それもチョコがいい!二つとも同じのにして!」\n「お姫様の仰せのままに。」\n「パパ、だーいすき!」\n「ははっ、パパもさ。じゃ、ここで待ってるんだぞ。」\n父が遊園地の人ごみをかき分け、その背が消えていくのを見送ったジェニーは、視線をつま先に落として、数を数えながら帰りを待つことにした。\n「いーち、にーい、さーん……」\n唐突に、力強いドラムの音が少女のつぶやきを遮った。\n彼女が顔を上げると、向かいに置かれた人形劇の幕が開かれ、司会者が上機嫌にハンドドラムを打ち鳴らしているところだった。\n「いち、にの、さーん!さあさ、人形劇の始まりだよ!小さなお友達大歓迎!寄ってらっしゃい、見てらっしゃい!今日の演目は『牧童の歌』だ!」\n可愛らしい人形に惹かれて、少女は思わずその小さな劇場に近づいた。\n「一月、王国は豪奢な杖を掲げ……♪二月、将軍は鋭きサーベルを振るう……♪」\n「三月、川のほとりで炎が上がり……♪四月、草地に芽吹く新芽はない……♪」\n「五月、牧童は震える角獣を抱え……♪新たな安住の地を探すと誓った……♪」\nふわふわの角獣を抱えた人形がひどく悲しそうに見え、少女は思わずスカートの裾をぎゅっと握った。\n舞台の裏側に立った司会者はそのまま歌い続けている。\n「八月、牧童は荒々しき川を渡り……♪導かれし角獣たちはけたたましく鳴いた……♪」\n「九月、牧童を迎えしは昏き森……♪怯える角獣たちは首を振る……♪」\n「十月、牧童は高山の麓で立ち止まり……♪角獣たちが彼を囲む……♪」\n「十一月……」\n司会者が続きを歌おうとした瞬間、少女は大きな手に引かれ、観客席から連れ戻された。\n「ジェニー!どうしてこんなところに?あそこで待ってなさいと言っただろう?」\n「に……人形劇が始まって、面白そうだったから……」\n「ベンチに誰もいないのを見て、パパは本当に心臓が止まるかと思ったよ。」\n「ごめんなさい、パパ。勝手にいなくなって……心配させちゃって。」\n「いいさ。そろそろ帰ろうか。」\n「もうちょっとだけ見てもいい?せめて……」言いかけた少女は残りの言葉を呑み込んだ。\nなぜなら、壇上で小さな人形が角獣と抱きしめ合う様子と、その背景が春一色に変わっているのが目に入ったからだ。\n彼女はほっと一息つくと、父の手を取った。\n「おうちに帰ろう、パパ。」\n「そうだね。おっ、あの牧童と角獣たちは、新しいお家を見つけたみたいだね。よくあるハッピーエンドってわけか……ほら、アイスクリームだよ。」\n「ありがとう。」少女はアイスクリームを一口舐めてからこう聞いた。「ハッピーエンドじゃダメなの?」\n「そんなことはないよ、ジェニー。だけど、いつもそればかりだから、みんな見飽きているのさ。」\n「そうなの?素敵な結末はどれだけあってもいいと思うけど……」少女はまた一口、アイスクリームを舐めていた。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "決意の旗", + "description": "「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12、敵全員の攻撃速度-12" }, "5": { - "name": null, - "description": null + "name": "決意の旗", + "description": "「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+14<#ba.talpu>(+2)、敵全員の攻撃速度-14<#ba.talpu>(+2)" } } } @@ -50001,18 +50985,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "決意の旗", + "description": "「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+13、敵全員の攻撃速度-13" }, "5": { - "name": null, - "description": null + "name": "決意の旗", + "description": "「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+15<#ba.talpu>(+2)、敵全員の攻撃速度-15<#ba.talpu>(+2)" } } } @@ -50207,33 +51191,33 @@ }, "modules": { "uniequip_001_ashlok": { - "name": null, - "description": null + "name": "アッシュロックの記章", + "description": "アッシュロックは戦線を維持しつつ遠距離火力支援を行うことに秀でている。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、堅城砲手の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" }, "uniequip_002_ashlok": { - "name": null, - "description": null, + "name": "外出必需品セット", + "description": "日暮れも近くなった頃、人波が通りの両端から引いていき、雪で洗われた路面が姿を見せる。グレイナティはわずかにためらったが、ついに一歩踏み出して、路面を踏みしめた。\n「滑るな……それもかなり。すぐにも転んでしまいそうだ。」最初に頭に浮かんだ考えはそれだった。\n「だが、転ばずにいられたら、なかなか面白そうだ。」続けざまに、そんな考えが頭をよぎった。\nグレイナティはサングラス越しに周りの状況を慎重に観察した。真っ直ぐに長く伸びた通りは、助走をつけるには十分だ。すっかりがらんどうになった今、誰かに見られる心配もいらないだろう。\n「……一、二の、さん!」数歩下がった後、冷たい風に逆らって走り出す。一歩ごとに速度は増していったが、彼女はある地点で急に足を止め、慣性に身を任せてそのまま前へと滑り出した。\nそうして、やがて動きが止まると、きびすを返して長い通りの逆側へと駆けていき、同じことを繰り返す。\n1メートル、2メートル、3メートル……走る速度も、滑る速度もだんだんと上がっていき、繰り返す度に滑走距離は伸びていった。\n彼女の鼓動もまた、駆けるリズムと共に加速し、心拍数の乱れが浮遊感をもたらす。体が軽く感じて、まるで大河の――時間という名の大河の水面へと浮かび出るような心地になった。\n「怖がらずにもっとスピードを出してみなさい。大丈夫だよ、私たちが受け止めるから。」彼女がぼんやりしていると、耳元をごうごうと吹き荒れる風の奥から、懐かしい激励の声が聞こえた気がした。\nあの当時と似た今の状況が、ホコリの積もった幼き日々の記憶の奥からそれを呼び起こしたのだ。道の向こうには、笑顔の夫婦がこちらに向かって手を広げている。\nそれゆえ彼女は、全力で駆けだした。しかし、足元の小石が彼女をたちまち現実へと引き戻してくる。\n「カイちゃん、起こしてあげよっか?」夕陽を遮った人影が、こちらに手を差し出した。\n「どうしてここに?」グレイナティはその手を取った。\n手を借りて立ち上がると、彼女は身体に付いた雪をはたいて、遠くに落ちたサングラスと帽子を拾い上げた。\n「だって、ビールを買いに出かけたっきり、こんな遅くなっても帰ってこないんだもの。心配になって様子を見に来たの。」\n「こほん、別に何事もなかったが。」\n「嘘ばっかり。目が赤くなってるじゃない。」\n「太陽がまぶしくてな。」\n「へえ、もう沈んでる太陽が?」\n「……手を貸してくれてありがとう。」彼女は帽子とサングラスを再び身に着けると、真っ赤な目元と赤く染まった頬を隠した。\n「どういたしまして。」\n「それより、今さらそんなにしっかり変装しなくていいと思うわよ、カイちゃん。」\n「なぜだ?」\n「この通りには、窓ガラスがマジックミラーになってるお店があってね。外から中は見えないけど、中からは外の様子がはっきり見えてるの。」\n「ということは、さっきの私の様子も……」\n「そういうこと。……あの店は満席だったし、お客さんの中にはカイちゃんのファンもいたからね。」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "砲術訓練", + "description": "通常時攻撃力+10%。前後2マスがすべて地面マスの場合、攻撃力+16%" }, "5": { - "name": null, - "description": null + "name": "砲術訓練", + "description": "通常時攻撃力+12{'%'}<#ba.talpu>(+2{'%'})。前後2マスがすべて地面マスの場合、攻撃力+18{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -50241,18 +51225,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "砲術訓練", + "description": "通常時攻撃力+10%。前後2マスがすべて地面マスの場合、攻撃力+20%" }, "5": { - "name": null, - "description": null + "name": "砲術訓練", + "description": "通常時攻撃力+12{'%'}<#ba.talpu>(+2{'%'})。前後2マスがすべて地面マスの場合、攻撃力+22{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -51456,7 +52440,7 @@ "honeyberry": { "name": "ハニーベリー", "appellation": "Honeyberry", - "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素ダメージの治療対象となる)", + "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素損傷の治療対象となる)", "potentials": { "2": { "description": "配置コスト-1" @@ -51498,91 +52482,91 @@ "skchr_glider_1": { "1": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "2": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "3": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "4": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "5": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "6": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "7": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "8": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "9": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" }, "10": { "name": "メンタルケア", - "description": "次に味方を治療する時、元素ダメージの蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素ダメージを<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" + "description": "次に味方を治療する時、元素損傷の蓄積値が最も高い味方2人を優先して同時に治療し、治療対象に蓄積された元素損傷を<#ba.vup>{'{'}glider_s_1.duration{'}'}秒間1秒ごとにハニーベリーの攻撃力の<#ba.vup>{'{'}glider_s_1.ep_heal_ratio:0{'%'}{'}'}の値分治療する" } }, "skchr_glider_2": { "1": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "2": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "3": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "4": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "5": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "6": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "7": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "8": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "9": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" }, "10": { "name": "リフレッシュ", - "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素ダメージの蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、元素損傷の蓄積値が最も高い味方<#ba.vup>{'{'}attack{'@'}max_target{'}'}人を優先して同時に治療する" } } }, "traitCandidates": { "E0-L1": { - "description": "味方のHPを回復し、同時に対象に蓄積された元素ダメージを自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素ダメージの治療対象となる)" + "description": "味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素損傷の治療対象となる)" } }, "tokenSummons": {}, @@ -51881,18 +52865,18 @@ } }, "uniequip_003_flamtl": { - "name": null, - "description": null, + "name": "彼女たちの未来", + "description": "この頃、ソーナがいつも年食ったとか体が言うこと聞かなくなってきたとか愚痴ってるんだ。何のつもりか知らないけど、数年前まで競技場で跳ね回って、無冑盟を都市中で翻弄してた奴が何言ってんだよ!――ワイルドメイン\n\n一昨日耀騎士の手伝いに行って、三日も徹夜したから眠いんだろう。あと、このメッセージを見たら抑制剤の残額の支払いに行くように。――アッシュロック\n\nそれならトランスポーターに依頼してある。イヴォナが時間通りに思い出すことなんて期待しない方がいいから。――ファートゥース\n\n大事なお知らせ:近日中にロドスの事務所で安魂夜のパーティをやるらしくて、感染者の子どもたちも参加するって。――フレイムテイル\n\n子どもたちにとっては賑やかな方がいいと思うが、お前にそんな体力は残っているのか?もう二日も姿を見ていないが。――アッシュロック\n\nあ、そういや昨日マリアが装備を取りに来たんだ。グレイナティはソーナが戻ってきたと思ってドアを開けたんだが、お前じゃねえって気付いて……――ワイルドメイン\n\n気付いて、どうしたの?――フレイムテイル\n\n帰ってきたら教えてやる。――ワイルドメイン\n\nソーナがは忙しいんだ。迷惑をかけないように。――アッシュロック\n\nこのメッセージボードは、結局何のためにあるの?都市間ネットワークを使ってメッセージを送った方がいいんじゃない?――ファートゥース\n\n帰ってきた時ユスティナがボードにメッセージを貼り付けるか悩んでいるのを見かけた。10分も。――アッシュロック\n\n気付いたんだ。みんなが見られるメッセージボードに貼らない方がいいこともあるって。――ファートゥース\n\nあたしたちの仲で隠し事?そんなのダメ、大至急ユスティナを尋問しなきゃ。――フレイムテイル\n\n秘密。できれば灰毫には知られない方がいい。――ファートゥース\n\nまたグレイナティを騎士称号で呼んでやんの。――ワイルドメイン\n\nその秘密が、お前たちがこっそり買った秋の新作コートと極東のゲーム機でないことを祈る。――アッシュロック\n\n短くて書きやすいから。少なくともゲーム機の方は、ソーナが買いたいって言ったんだ。――ファートゥース\n\n(°Д °)――フレイムテイル\n\n没収してみんなで使おう。――アッシュロック\n\n鏡の前で灰毫がずっと試着してるんだけど、あたしのは?――ワイルドメイン\n\n走りにくいな。気持ちだけ受け取って、コートはユスティナにやるよ。――ワイルドメイン\n\nそういうものを買うって、商業連合会に降ったことにならないの?――ゾフィア\n\nご利用にあたって:外部の方が本メッセージボードをご利用する場合、税金の支払いが発生します。――フレイムテイル\n\nみんなお出かけしてたみたいだけど、装備のメンテが終わったから倉庫に入れておいたよ。――マリア\n\nご利用にあたって:ニアール家の方は税金免除となります。――フレイムテイル\n\nふんっ。――ゾフィア\n\n苦労をかけた。――マーガレット\n\nどういたしまして。――フレイムテイル\n\nメッセージボードの高さをもっと下げてほしいわ。或いは、ジャスティスナイトにロボットアームを増やしてもらえないかしら?――ジャスティスナイト\n\nそのくらい朝飯前だよ。――クロージャ\n\nやめろ!!――ワイルドメイン\n\nユスティナが何日か前に書いてた質問に答えるわね。あたしたちは普段からあちこち忙しく駆け回ってて、なかなか顔を合わせられないでしょ。それでも、ここはあたしたちの家、せっかくできた家なの。だからなにか残しておきたくて。その方が面白そうでしょ?――フレイムテイル\n\nあ、それと、電気代の支払いを忘れてない?――フレイムテイル", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" }, "talentUpgrades": { "1": { @@ -51903,12 +52887,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "団長のカリスマ", + "description": "配置中、味方【カジミエーシュ】の物理回避+27{'%'}。他の味方【カジミエーシュ】を配置時、所持コスト+2" }, "5": { - "name": null, - "description": null + "name": "団長のカリスマ", + "description": "配置中、味方【カジミエーシュ】の物理回避+30{'%'}<#ba.talpu>(+3{'%'})。他の味方【カジミエーシュ】を配置時、所持コスト+2" } } } @@ -51916,7 +52900,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" }, "talentUpgrades": { "1": { @@ -51927,12 +52911,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "団長のカリスマ", + "description": "配置中、味方【カジミエーシュ】の物理回避+30{'%'}。他の味方【カジミエーシュ】を配置時、所持コスト+2" }, "5": { - "name": null, - "description": null + "name": "団長のカリスマ", + "description": "配置中、味方【カジミエーシュ】の物理回避+33{'%'}<#ba.talpu>(+3{'%'})。他の味方【カジミエーシュ】を配置時、所持コスト+3" } } } @@ -52225,25 +53209,25 @@ } }, "uniequip_003_nearl2": { - "name": null, - "description": null, + "name": "「騎士の一族」", + "description": "これまでもそうだったように、我々は皆影に身を置いている。\n真夜中、バーのさほどまぶしくない照明だけが耀騎士の顔を照らしていた。出会ったばかりのころを思い返してみれば、これほど穏やかで柔らかな表情をした彼女を見ることなどそうそうなかったはずだ。そのことは、私とリズさんが誰よりもよく知っている。騎士の膝の上ではその妹が時々寝言を口にしながら眠っていた。妹を起こしてしまわないようにと、彼女はできるだけ物音を立てずに、何年も会えていなかった家族をじっと見守っている。ウィスラッシュ――ゾフィアさんは姉妹の邪魔をしないように、ニアールさんの尻尾と髪をとかしていた。耀騎士の毛髪には血が付いている。その血は影から現れた者が残していったのだが、そんな影の中の反響もこの静かなバーまで踏み込むことはできないだろう。\nリズさんは少し眠そうに見えるが、休もうとはしなかった。私たちは耀騎士に、ロドスのオペレーター・ニアールに、そしてマーガレットに話したいことがたくさんあるのだ。幸か不幸か、私はそうした彼女の側面をどれもよく知っていた。\nこのような日がいつかやってきてしまうことはわかっていたし、それ故に、少しばかりの不安と名残惜しさを抱き続けていた。\n私たちは真の意味で離ればなれになるわけではないことは理解している。けれど、私たちがそれぞれ立ち向かうべきものは、それぞれが大きくかけ離れていた。\nマリアさんが目を覚まし、姉のそばで眠ってしまったことに気付いて少し顔を赤らめた。ゾフィアさんはそれをからかいながらも、姉妹があまり身だしなみに気を遣わないことに小言を言う。ゾフィアさんはニアールさんよりも少し小柄で、ニアールさんを見る時は無意識にやや見上げる格好になるので、少し大変そうに感じた。失礼は承知だが、私はどうしても、耀騎士を前にした彼女の表情を観察してしまう。彼女は、耀騎士には負けたくないと思うこともあるのだろうか?それとも、共に肩を並べて戦うことを望んでいるのだろうか?あるいは、自身の理想と信念を、この具現化された騎士の化身に託そうとしているのだろうか?\nそして――私自身は、マーガレットさんをどう見ているのだろう?使徒の……同行者としてだろうか?私たちは苦難を分かち合い、互いにすべてをさらけ出してきた。私たちは……\nその時、マーガレットさんが私の肩を叩いた。彼女のほうも、ずっと私に話したかったことがあるという。彼女は故郷に、カジミエーシュに、彼女の出発地点に戻ってきた。しかし、私たちの出発地点はこの地にはなく、それはカズデルに、サルゴンに、ロンディニウムに存在している……私たちの罪悪と苦難は、ここにはないのだ。だからこそ、彼女の光に導かれて立ち上がった人々が闇夜を見上げたとき、それがどんな光景に映るのか、強く興味がそそられた。\nそうしてふと、残念な気持ちがこみ上げてきた――私はかねてより自らの血脈を憎んでおり、血縁というものの美しさを、家というものの意義を味わったことがない。一方で彼女にとっては、そうしたものを持つことこそが当然のことだった。祝福され、注目されるべき存在として彼女はそこにいた。私はその中に加わるには相応しくない。自らの道を見つけるべきなのだ。しかるのちに、彼女の輝きは必ずやその肉体という高塔を離れ、私たちがかつて荒野で、戦場で、そしてロドスで交わした数多の約束を果たしていくことだろう。\nだからこそ私は余計な言葉を交わさずに、ただ黙って微笑みを返したのだ。\n聴罪師の罪悪の原点は、純粋な闇ではない。光はすでに予言されていた。\n我々は皆影に身を置いている。我々の影の神託が、各々異なるにも関わらず。\nマーガレットさんがバーの扉を押し開け、何気なくこう言った。\n騎士たるもの、自らを直視し、見つめ直し、律すべきものを律し、自らの光とならねばならない。己に光が灯されれば、いかなる者であれ、己が影にまとわりつかれてなどいなかったことに気付くだろう――と。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "致命的なダメージを受けても撤退せず、最大HP<#ba.vdown>-{'{'}value:0{'%'}{'}'}、HPが全回復して、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}(1回の配置につき、1回のみ発動可能)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "致命的なダメージを受けても撤退せず、最大HP<#ba.vdown>-{'{'}value:0{'%'}{'}'}、HPが全回復して、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}(1回の配置につき、1回のみ発動可能)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "「長夜の終わり」", + "description": "配置後、および初めて致命的なダメージを受けたとき、隣接4マス内の敵全員に攻撃力の80{'%'}の確定ダメージを与え、3秒間スタンさせる。直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える" } } }, @@ -52261,14 +53245,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "致命的なダメージを受けても撤退せず、最大HP<#ba.vdown>-{'{'}value:0{'%'}{'}'}、HPが全回復して、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}(1回の配置につき、1回のみ発動可能)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "「長夜の終わり」", + "description": "配置後、および初めて致命的なダメージを受けたとき、隣接4マス内の敵全員に攻撃力の100{'%'}の確定ダメージを与え、4秒間スタンさせる。直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える" } } }, @@ -52356,11 +53340,11 @@ "riicBaseSkills": { "train_spd_tag<000>": { "name": "騎士訓練", - "description": "訓練室で協力者として配置時、基地の<#cc.kw>騎士オペレーター1人につき、訓練速度<#cc.vup>+5{'%'}(最大<#cc.kw>5人まで)" + "description": "訓練室で協力者として配置時、基地に配置された(補佐を除く)<#cc.kw>騎士オペレーター1人につき、訓練速度<#cc.vup>+5{'%'}(最大<#cc.kw>5人まで)" }, "train_spd_tag<010>": { "name": "グランド・オーダー", - "description": "訓練室で協力者として配置時、基地の<#cc.kw>騎士オペレーター1人につき、訓練速度<#cc.vup>+5{'%'}(最大<#cc.kw>8人まで)" + "description": "訓練室で協力者として配置時、基地に配置された(補佐を除く)<#cc.kw>騎士オペレーター1人につき、訓練速度<#cc.vup>+5{'%'}(最大<#cc.kw>8人まで)" } }, "profile": { @@ -53485,29 +54469,29 @@ }, "modules": { "uniequip_001_ncdeer": { - "name": null, - "description": null + "name": "九色鹿の記章", + "description": "九色鹿は味方に継続的に加護を付与することに秀でている。 \n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、祈禱師の責務を担う。 \n特別に本記章を授与し \nその証明とする。" }, "uniequip_002_ncdeer": { - "name": null, - "description": null, + "name": "「仙薬」", + "description": "とある小さな家の庭で、若い農夫が農具を下ろして座り込んだ。\n「いやぁ、本当にありがとうございました、先生!農具の使い方が下手なもんで、この傷じゃ危うく足を引きずって歩けなくなるところでしたよ。」\n医者は処方箋と薬草をしまうと、服薬時間や回数に注意するよう丁寧に言い聞かせた。\n農夫は地面に座り、山を見下ろす。「私は一日で半畝(はんせ)の土地を切り拓けるんですが、村には大勢人がいるもんで……この山を全部拓いて作物を植え、全員を腹いっぱい食わせるには、あと百年は働かないとならんでしょうね!」\n「そうだ、飲んだら不老不死になって、ついでに駄獣みたいに力持ちになれる薬なんてありませんか?この村は私を頼りにしてくれてるんで、そんなのがあればいいんですが!」\n医者は笑って眉を下げ、医学書の端を折ると、「試してみましょう。」と答えた。\n\n医者は様々な場所を旅して、そのうち荒野には墓がいくつか増えていった。そして彼女は、再び小さな家の門を叩いた。\n農夫は敷居に腰掛けて、干からびた麦の穂を握りしめている。顔にいくつかしわができた彼は、拳で強く胸を叩いて、苦し気にこう言った。「駄獣が歳で逝きました。まさか私より先に死ぬなんてね。」\n医者は彼を診てやり、病気はないが無理をしないようにと告げて、またいくつか薬を処方した。\n農夫は薬草を脇に置き、言った。「末の息子を、移動都市とかいう場所に行かせてやりたいんです。そこでなら、未来を拓くこともできるはずですから。ただ、お金がどうにもなくて、どんなに畑仕事をしても足りないんです。」\n新しく買った小さな駄獣を引きつつ、彼はしばらく考え込んでから口を開いた。「このまま土地を拓き続けるにしても、私はもう老い先短い身の上です……一体どうしたらいいんでしょう?私がいなくなったら、末の息子はどうすれば?……数年でも構いませんから、寿命を延ばす方法はありませんか?」\n医者は何と言葉をかけていいかわからず、さらに丸薬を出してやるしかできなかった。「体力を補う薬です。これならば、あるいは……」\n\nその後、医者はいくつかの地を歩き、大小様々な村や町に足を踏み入れ、無数の祈りの声を聞いた。そうして彼女は、再びあの痩せこけた駄獣と、それを引く農夫のことを思い出した。\n小さな家には普段よりも多く人がいて、農夫は床に横たわっていた。彼は子供たちに手を握られており、その後ろには孫たちが立っていた。数人の眼差しが、まだ助かるかと尋ねるように、彼女を見つめた。\n医者は前に出て言った。「以前、言っていましたよね。不老不死の薬が欲しい、と。私が作りましたから、これを飲めばまだ……」\n老人はしばらく沈黙し、しわだらけの口を動かした。「本当は、そんな薬などないのでしょう?……先生はずっと歳をお取りになりませんが、この薬を飲んだところで、私にはきっと効き目がないはずです……」\n医者は彼の視線を辿り、家の外を見やった。苗は半分しか植えられておらず、末の息子の足にはまだ泥が付いている。農夫がため息をついて目を閉じると、末の息子は静かに泣き出した。\n\nそれから、医者は山に入った。\n「老いは治せぬものなのでしょうか?」答える者はない。しかし樹木がざわめいて、羽獣がささやいた。\n山の蓮が口を開いた。「治せぬ。不死を求めるのは贅沢な暮らしをする者だけだ。」\n「では、病は治せぬものなのでしょうか?」\n小さな獣が口を開いた。「治せる。衆生は皆、無病息災を求めるものだ。」\n医者が振り返ると、蓮は咲き誇り、獣はただ水を飲むばかりで、何も答えはしなかった。\n医者は悟った。「不死ではなく、ただ息災であれるように。苦しむ民のため、この先はただ病をのみ治し続けましょう。」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "縹渺彩雲", + "description": "攻撃範囲内のHPが50{'%'}未満の味方に23{'%'}の加護状態を付与" } } } @@ -53515,14 +54499,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "縹渺彩雲", + "description": "攻撃範囲内のHPが60{'%'}未満の味方に26{'%'}の加護状態を付与" } } } @@ -53711,25 +54695,89 @@ "description": "攻撃範囲内で<#ba.kw>戦術召集点を指定し援軍を召喚できる\n援軍がブロック中の敵を自身が攻撃する時、攻撃力が150%まで上昇" } }, + "modules": { + "uniequip_001_blkngt": { + "name": null, + "description": null + }, + "uniequip_002_blkngt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10021_blkngt_hypnos": { "name": "眠獣", "appellation": "Hypnos", - "description": null, + "description": "敵を1体までブロック\n召喚者の攻撃範囲内にしか配置できない", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "夜行", + "description": "倒された時、20秒後に再召喚される" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "夜行", + "description": "倒された時、17秒後に再召喚される" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "夜行", + "description": "倒された時、15秒後に再召喚される" } } }, @@ -53749,7 +54797,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を1体までブロック\n召喚者の攻撃範囲内にしか配置できない" } }, "tokenSummons": {}, @@ -54362,7 +55410,7 @@ "token_10020_ling_soul2": { "name": "「逍遥」", "appellation": "Peripateticism", - "description": "敵に術ダメージを与える", + "description": "敵に<#ba.kw>術ダメージを与える", "potentials": {}, "talents": { "1": { @@ -54384,49 +55432,49 @@ "sktok_ling_soul2": { "1": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "2": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "3": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "4": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "5": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "6": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "7": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "8": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "9": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" }, "10": { "name": "笑いて瑟を鼓せ", - "description": "スキル終了時、HPが最大値の半分以下の召喚物が回収される" + "description": "リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される" } } }, "traitCandidates": { "E0-L1": { - "description": "敵に術ダメージを与える" + "description": "敵に<#ba.kw>術ダメージを与える" } }, "tokenSummons": {}, @@ -54435,7 +55483,7 @@ "token_10020_ling_soul3": { "name": "「弦驚」", "appellation": "Thunderer", - "description": "ブロック中の敵全員を同時に攻撃", + "description": "ブロック中の<#ba.kw>敵全員を同時に攻撃", "potentials": {}, "talents": { "1": { @@ -54499,7 +55547,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "ブロック中の敵全員を同時に攻撃" + "description": "ブロック中の<#ba.kw>敵全員を同時に攻撃" } }, "tokenSummons": {}, @@ -55037,33 +56085,33 @@ }, "modules": { "uniequip_001_quercu": { - "name": null, - "description": null + "name": "クエルクスの記章", + "description": "クエルクスは味方に継続的に加護を付与することに秀でている。\n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、祈祷師の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_quercu": { - "name": null, - "description": null, + "name": "錆びついた枝", + "description": "03月20日 \n今回の作戦の結果、当小隊は無事、都市外部との連絡網確立に成功した。 \n我々は引き続き紛争地帯に留まり、情報偵察を行いつつ支援部隊及び交渉結果を待つ。 \n本作戦において、優秀な兵士二名が犠牲となった。 \n遺族への弔慰金を申請したく、関係書類を報告書に添付する。 \n(二人は隊で一番若く、彼らが異郷の地で安らかに眠れるよう、我々は別れの詩を歌い弔った。当小隊においては必要な儀式と認識している。) \n\n04月04日 \n未だ次の指令が届かない状況だが、当小隊は計画通り囮作戦を決行、敵側の中心人物数名を特定した。 \n資料は添付の通り。斬首作戦の準備も完了している。 \n作戦期間が予定より大幅に長引いているため、現状は医療物資の消耗が激しい。 \nまた、連絡網に問題がないかを確認すべく、専門人員を派遣した。 \n仮に都市外周部が危機的状況に見舞われていた場合や、通信回線に故障が生じていた場合には、彼女が助力となる見込み。 \n\n04月10日 \n自らの軽率さを謝罪したい。 \n事件終結後は作戦失敗の責任を取り、いかなる処罰も受ける所存。 \n私の指揮下で、小隊は強攻突破を敢行した。 \n既知の情報に基づき、すでに他のヴィクトリア軍が飛び地に到達していると私が判断した結果だった。 \nこの判断は、当初の作戦通り後続部隊のために突破口を開き、先遣部隊としての責務を果たすべきだという考えによるものであり、物資不足にも見舞われていた我々には、これ以上の待機は不可能という状況を鑑みたものでもある。 \nしかし結果を見るに、私の判断は大いに間違っていた。 \nここに死傷者一人ひとりのコードネーム及びファミリーネームを書き記しておく。 \nこの報告が何事もなく届き次の指令が届くことを願う。 \n\n04月15日 \n赤鉄親衛隊に所属するチームとかろうじてコンタクトが取れた。 \nおかげで、都市内に他の友軍が確かに存在することを知り、勇気づけられた次第だ。 \nしかし、彼らもまた、上からの有効な指令を伝えてはくれなかった。 \nページを血で汚してしまって申し訳ないが、負傷兵士の治療が急務となっており、こちらにはすでに報告すべき作戦状況も存在しない。 \nこれは単なる、救援を求める手紙だ。 \n一体、外では何が起きているのか、情報開示を求む。 \n\n(日付なし) \n以降、状況報告はしない。私の小隊はなくなった。 \n今日に至るまで返答がない理由を問いたい。 \n作戦目標もあの情報もすべて偽物だったのかを、なぜ皆無意味に命を落としていったのかを問いたい。 \nこの報告書を受け取ったあなたへ。 \nあなたが誰であっても構わない。私はもう司令部に戻るつもりはない。 \n小隊員の命を背負っているのだから、私は罪を償わなければならないし、それはあなたも同じことだ。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "森林の庇護", + "description": "攻撃範囲内のHPが70{'%'}超えの味方に16{'%'}の加護状態を付与" }, "5": { - "name": null, - "description": null + "name": "森林の庇護", + "description": "攻撃範囲内のHPが70%超えの味方に18%<#ba.talpu>(+2{'%'})の加護状態を付与" } } } @@ -55071,18 +56119,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "森林の庇護", + "description": "攻撃範囲内のHPが60{'%'}超えの味方に16{'%'}の加護状態を付与" }, "5": { - "name": null, - "description": null + "name": "森林の庇護", + "description": "攻撃範囲内のHPが60%超えの味方に18%<#ba.talpu>(+2{'%'})の加護状態を付与" } } } @@ -55875,7 +56923,7 @@ "token_10022_kazema_shadow": { "name": "紙人形", "appellation": "Kaminingyo", - "description": null, + "description": "敵をブロックできない", "potentials": {}, "talents": { "1": { @@ -55902,7 +56950,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵をブロックできない" } }, "tokenSummons": {}, @@ -56199,25 +57247,25 @@ } }, "uniequip_003_phenxi": { - "name": null, - "description": null, + "name": "長い旅路", + "description": "「そう緊張しなくてもいいわよ、フィアメッタ。前向きに考えましょう。次からは自分たちの仕事をレミュアンに報告できるのよ。」\nヴェルリヴは書類に目を落としながらも、まるでこちらの考えを察しているかのように言った。彼女のこういうところがつくづく嫌いで、フィアメッタは思わずため息を漏らす。\nサンクタは共感能力で同族の感情を知ることができる。とはいえ、サンクタではないフィアメッタに対して共感能力は作用しないはずだが、ヴェルリヴにはいつも見透かされているような気がした。\nふと、ヴェルリヴが何かを思い出したかのように顔を上げ、こちらに視線を向けてくる。\n「そういえば、フィアメッタ。今ここに、一つチャンスが転がっているの。」\n「チャンス?」\n「ええ。独立するチャンスよ。」\n「……」\n「あなたとモスティマの小隊は、あなたたち二人のために作られたみたく特殊な編成だから、手を加えるには少し手間がかかったわ。けれど今、レミュアンがそこに加わって、否が応でも編成を組み直さないとならない……とあれば、ちょうどいい機会でしょう。」\n「それは誰の考え?モスティマ?レミュアン?それとも教皇聖下、あるいはあなた?」\n「私は自分から面倒事を招くような真似はしないわ。だけど、これに関しては思うところもあってね――」\nヴェルリヴはそこで一度言葉を句切ると、手元の引き出しから書類を取り出した。一目見れば、それがアンドアインの情報であることがわかる。\n「万国サミットの一件を経て、アンドアインの危険性はより一層高まった。もしあの男の捕獲に専念してくれるハンターがいてくれたら、私も少しは気が休まるわ。」\n「……時々、ほかのラテラーノ人もあなたくらい真剣にラテラーノの未来を憂えてほしいと思わされるわね。」\nこれは本心だった。こと仕事においては、フィアメッタはヴェルリヴのことを尊敬すらしていた。\n「では、お返事はいかがかしら。」\n「お断りするわ。」\n「モスティマと行動を共にすることは、アンドアインを捕らえる上では一番効率的なやり方でないことくらい分かっているでしょう?それならどうして?」\n「モスティマのほうがもっと厄介だもの。」\n「つまり……アンドアインは決していなくなりはしないけれど、ある日突然ふっと消えてしまう誰かがいるとしたら、それはモスティマのほうだとでも言いたいの?」\n「いいえ。モスティマは教皇聖下の命を受けてから、一度だって自分の考えを語ったことはないし、私だけがいつまでもバカみたいにアンドアインに執着している構図になってることだってもう気にしてないわ。あいつとレミュアンに別の考えがあっても責めたりするつもりもない。だけど――」\n思いがけず、「だけど」には感情が乗った。\n「モスティマがあの杖に何を見て、何を思ったにせよ、レミュアンがアンドアインの何を赦したにせよ――二人自身の口からそれを私に語る義務がある。その義務がまだ果たされていないのよ。」\n「もし二人がいつまでもそれを言わなかったら?」\n「いくらでも待てるわ。私があの二人の友人で、あの二人が私の友人である限りね。」\n「そう。途方もなく長い旅路になりそうだけど、いいのね?」\n「もうとっくに旅の途中よ。」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "苦難陳述", + "description": "HPが徐々に減少(この効果でHPは最大値の30%以下にならない)。HPが最大値の50%以上のとき、攻撃力+28{'%'}の勇猛状態を獲得。HPが80%以上の場合、効果値倍増" } } } @@ -56225,14 +57273,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "苦難陳述", + "description": "HPが徐々に減少(この効果でHPは最大値の50%以下にならない)。HPが最大値の50%以上のとき、攻撃力+30{'%'}の勇猛状態を獲得。HPが80%以上の場合、効果値倍増" } } } @@ -56296,7 +57344,7 @@ "chestnut": { "name": "チェストナット", "appellation": "Chestnut", - "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素ダメージの治療対象となる)", + "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素損傷の治療対象となる)", "potentials": { "2": { "description": "配置コスト-1" @@ -56318,19 +57366,19 @@ "1": { "E1-L1-P1": { "name": "地固め", - "description": "地面マスにいるユニットを治療する時、元素ダメージに対する治療効果+10{'%'}" + "description": "地面マスにいるユニットを治療する時、元素損傷に対する治療効果+10{'%'}" }, "E1-L1-P5": { "name": "地固め", - "description": "地面マスにいるユニットを治療する時、元素ダメージに対する治療効果+13{'%'}<#ba.talpu>(+3{'%'})" + "description": "地面マスにいるユニットを治療する時、元素損傷に対する治療効果+13{'%'}<#ba.talpu>(+3{'%'})" }, "E2-L1-P1": { "name": "地固め", - "description": "地面マスにいるユニットを治療する時、元素ダメージに対する治療効果+20{'%'}" + "description": "地面マスにいるユニットを治療する時、元素損傷に対する治療効果+20{'%'}" }, "E2-L1-P5": { "name": "地固め", - "description": "地面マスにいるユニットを治療する時、元素ダメージに対する治療効果+23{'%'}<#ba.talpu>(+3{'%'})" + "description": "地面マスにいるユニットを治療する時、元素損傷に対する治療効果+23{'%'}<#ba.talpu>(+3{'%'})" } } }, @@ -56338,91 +57386,91 @@ "skchr_chnut_1": { "1": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "2": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "3": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "4": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "5": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "6": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "7": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "8": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "9": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" }, "10": { "name": "積土成山", - "description": "治療行動を行い、元素ダメージに対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + "description": "治療行動を行い、元素損傷に対する治療値が<#ba.vup>{'{'}trait_scale:0{'%'}{'}'}まで上昇する\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" } }, "skchr_chnut_2": { "1": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "2": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "3": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "4": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "5": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "6": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "7": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "8": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "9": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" }, "10": { "name": "厚土の脈動", - "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素ダメージに対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" + "description": "攻撃範囲<#ba.vdown>縮小、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、同一対象を連続して治療する時、HP回復量と元素損傷に対する治療値が<#ba.vup>{'{'}attack{'@'}heal_continuously_scale:0{'%'}{'}'}まで上昇" } } }, "traitCandidates": { "E0-L1": { - "description": "味方のHPを回復し、同時に対象に蓄積された元素ダメージを自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素ダメージの治療対象となる)" + "description": "味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素損傷の治療対象となる)" } }, "tokenSummons": {}, @@ -57103,33 +58151,33 @@ }, "modules": { "uniequip_001_horn": { - "name": null, - "description": null + "name": "ホルンの記章", + "description": "ホルンは戦線を維持しつつ遠距離火力支援を行うことに秀でている。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、堅城砲手の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" }, "uniequip_002_horn": { - "name": null, - "description": null, + "name": "「模範たる人」", + "description": "ホルンは木に背を預けて座っていた。その木の幹には砲弾で撃ち抜かれた穴が開いており、そこから抜ける風が壊死した木のささくれをこすって、ある種の粗雑な楽器のように嗚咽めいた音色を響かせている。\nそれでもここは、戦場よりずっと静かだった。一休みしようと彼女が目を閉じると、誰かが近づいてきた。\n「隊長隊長、ここにいたんだね!」バグパイプが腕に抱きつき、肩にあごを乗せてくる。重いと感じてホルンは腕を引き抜こうとしたが、ヴィーヴルの怪力に掴まれた腕はなかなか抜けなかった。\n「ずっと探してたんだから。」と、バグパイプは目をまたたかせて、何とも哀れっぽい声で訴えかけてきた。\n「ずっと、ずーっとだよ。」\nふと気がつくと、疲れすぎていたせいか、目を閉じるだけのつもりが眠り込んでしまっていたようだった。ホルンは少し罪悪感を覚えた。テンペスト特攻隊の隊長として、隊員たちを放ったまま一人で休息を取るのは褒められたことではない。\n戦況はどうなっているのだろうか?トライアングルの偵察小隊は戻ってきたのだろうか?バグパイプの受けた傷はまだ痛んでいるのだろうか?あまりにも多くの問いかけは、のどに詰まって出てこない。\nその時、背後から足音と歓談の声が聞こえてきた。きっと、オーボエがまたつまらないジョークを言ったのだろうとホルンは思った。\nチェロが周りの者から一拍遅れて、誰よりも大きな笑い声を上げている。彼女はそうして笑いながらオーボエの肩を強く叩いているのか、勘弁してくれとおどけたオーボエの声がする。バグパイプはようやくホルンの腕を放すと、飛び上がって隊員たちに勢いよく手を振った。\n振り返りたい、とホルンは思った。そうできたらと強く願えど、彼女にはそれができなかった。たとえ振り返ったとしても、実際のところそこには木にぽっかりと開いた穴しかないことをよくわかっていたのだ。\n振り返ってはいけない。振り返ったが最後、みんなの声はたちまち消えてしまうだろう。\n\n「――あら、夢でも見てたの?」ロックスレイが、相変わらずのからかうような口調で彼女に声を掛けてくる。\n「たまには私に一番を譲るくらいしたって、別に何でもないでしょうに。居眠りするほどクタクタになるまで勉強するなんて、あなたらしくないことしてるのね。」\nホルンは、手元にあった本が閉じられ、そこに細い緑色の針が挟まっているのを見た。\n近頃ロックスレイは、期末のストレス発散に最適だなどと言って、フェルトワークに精を出している。そうして作った黄土色の玉を見せてきて、それをホルンの頭だと言い張りもした。ホルンは何度も、自分の髪色は金と白の中間のような色だと強調したが、ロックスレイは聞く耳を持たないのだ。\n「それで、一体どんな夢を見てたの?また戦場の夢?」ロックスレイは未完成のフェルトの塊を置くと、指先をあごに当てながら好奇心を隠さずに続けた。\n「あなたの夢に出てくる未来はどんな姿をしているのかしら?私、まだ卒業後の進路は考え中なのよね。後方の管理はちょっと退屈すぎるし、やっぱり参謀でも目指してみるとか?あーあ、初めての戦争はどんな感じになるのかしら。思えばこんなのんびりした時間って、私たちにとっては日に日に残り少なくなっていくものよね。」\n残念ながら、誰が望もうと時間が歩みを緩めることはないものだ。作りかけのフェルト細工は地面に横たわり、いつのまにか本当に土同然の色になってしまっていた。\nロックスレイがホルンの顔をどう作るつもりだったのかは、ホルンには想像もつかないことであり、もはやそれを知る機会もないことだった。\nそれどころか、彼女はロックスレイの顔をよく思い出せなくなっていた。親友だった彼女はいつも一番明るい場所に好んで座っていたものだが、その明るい緑の髪も、誇らしげな笑顔も、すべてが炎のような陽光に溶け込んでしまったかのようだった。\n\n――ざらついた肌触りの手が、ホルンの顔をなでた。\n彼女が中庭のカエデの木の下で昼寝をしていると、いつも祖母がやってきては、うちわを扇いで日差しを遮り、虫を追い払ってくれたものだ。\nきっと自分はまだ夢の中にいるのだろう、といやに客観的な思考が巡り、目を開けずにおこうと彼女は思った。\n小さい頃のホルンは、よく祖母にくっついて、昔の軍での出来事や祖母のそのまた祖父のこと、そして歴代の「白狼」たちの功績などをしつこく聞いて回ったものだった。その頃の彼女は先祖たちのように、ヴィクトリアのために戦うことを夢見ていたのだ。\nしかし、いざ本当に戦争が起きた今、彼女が夢の中で聞いたのは祖母がうちわを扇いでくれる音だった。\nパサリ、パサリ、と一定のリズムで聞こえる力強い音には、睡眠そのものよりも癒やされるような心地がした。\nそうして、ついに彼女が目を開けると、申し訳なさそうに微笑むフェイストの姿が目に入った。自分の仕事で居眠りの邪魔をしたことが不本意だったらしい。\nそういえば、私の盾もそろそろメンテナンスが必要かもしれない、とホルンは思った。\n盾のほうへと目を下ろすと、一陣の風が吹き抜け、小さな花びらが舞って、まだらに摩耗した盾へと落ちる。\nどうやら彼女が背を預けていた木は、砲火に撃ち抜かれた今もなお、確かに息づいているようだ。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "軍事要塞", + "description": "配置中、味方【重装】の攻撃力+25{'%'}" }, "3": { - "name": null, - "description": null + "name": "軍事要塞", + "description": "配置中、味方【重装】の攻撃力+28{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -57137,18 +58185,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "軍事要塞", + "description": "配置中、味方【重装】の攻撃力+28{'%'}" }, "3": { - "name": null, - "description": null + "name": "軍事要塞", + "description": "配置中、味方【重装】の攻撃力+31{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -57351,45 +58399,45 @@ }, "modules": { "uniequip_001_windft": { - "name": null, - "description": null + "name": "ウインドフリットの記章", + "description": "ウインドフリットは装置を用いたチームメイトの作戦サポートに秀でている。\n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、工匠の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_windft": { - "name": null, - "description": null, + "name": "「思い付き」", + "description": "「ガント、お前まーた一人でこんなとこに……さっきの連中のこと、まだ怒ってるのか?」\n「あいつら、ガントが前に通ってた学校の連中だよな。ガントが、自分たちと同じように教授に選ばれたのが気に食わないらしい。ったく、これで何回目だよ……見てるだけでも嫌になるぜ。」\n「リーダー格が例の前任のゼミ長だからな。名門出身の学生しか認めない~とか変なルール作って、ガントの経歴にあれこれ文句を言いやがって。あんまり鬱陶しくてみんな研究にも集中できないもんだから、最終的にはそのポジションから引きずり降ろしてやったわけだけど。教授の爺さんなんか、あの時、口じゃ言わないが嬉しくて何日も尻尾が上を向きっぱなしだったくらいでさ。」\n「行こうぜ、ガント。ぼっち飯なんかやめて俺らと一緒に食おう!そうだ、実は今さっき、サッカーの試合であいつらをコテンパンにしてやったとこなんだ。お前が見てなかったのが残念だよ!」\n「おっ、笑ったな?この話すりゃ笑ってくれると思ったよ。なあ、今度またあいつらが何かして来ても、逃げる必要ないぞ。俺たちがついてるからな!」\n「……ん?なんて?おいガント、ちょっとそのドリル止めてくれよ。よく聞こえなかったんだって、何がメシ三日分?……ああ、サッカーで奴らを負かしたことか。別にメシなんかおごらなくていいのに!ははっ、お前の口からそんな太っ腹なセリフが聞けたもんだから、一瞬耳を疑っちまったよ。あー、じゃあこうしよう、俺の改造のチェックをしてくれ。その代わり、おごるのは二日分でいい。それでどうだ?」\n「って、待てよガント。前に装置を見てくれって頼んできた時は、見返りにレポート書いてくれるって約束だったよな?だけどお前は書いてくれてなくて、おかげで提出日は偉い目にあったんだぞ!俺、キレた教授に羽根を全部むしられかけたんだからな!これでメシ一回分貸しだろ!」\n「……あー、確かに、俺が授業をサボってた13回分代返はしてくれてたな。それでレポートの件はチャラってわけか。」\n「じゃ、これならどうだ。みんなにも関係ある話だぞ!先月は全員で爺さんのかたくなな心を溶かして、経費マシマシにしてもらおうって約束だったのに、ガントがやらかしただろ。これはアルティメット一回減らされても文句ないよな?」\n「は?あの爺さん、もうガントの尻尾フリフリ攻撃に耐性ができたのか?マズい、これは大問題だぞ――って、なんだ!?暗っ……ブレーカーが落ちたのか?」\n「……これ、何の匂いだ?」\n「ガント!お前の装置爆発したぞ!」\n「……」\n「ふー、なんとか火消し終わったな!これで二回はメシおごりだぞ!」\n「謝るなって、気にすんなよ。ここじゃ爆発なんて日常茶飯事だろ。だから二回分のおごりで勘弁してやる!」\n「他の班は俺らみたいにメシだのレポートだのアルティメットだので取引しないだろ?っつーか、言い出しっぺはガントだしさ。」\n「ま、いいけど。お前って本当に金のやり取りが嫌いだよな。安心しろよ、金が絡んでも俺らの関係は変わらないからさ。そんなことどうでもいいし、お互い納得いくならそれでいいって。」\n「じゃあさっきも言ってた通り、お前にこの装置を見てもらうとして、俺からの見返りは――メシ一ヶ月分おごりと修理二回、それからレポート一本とアルティメット三回!?いやいや、タンマ!もう一回計算するから!」\n「ん?なんだよガント、急に真面目な顔して……」\n「別に見返りなんかなくても手伝ってくれるって?班の連中全員を?これからもずっとか?」\n「俺らが初めてできた友達グループだから……うおお、マジでいいのかよガント!」\n「……てか、『グループ』で友達数えるやつがいるかっての!はははっ!もう行こうぜ、メシだメシ!」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効な「高信頼性バッテリー」を3体配置可能(最大2体まで同時配置可能)、効果対象の攻撃力+18{'%'}(30秒継続)" }, "5": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効な「高信頼性バッテリー」を3体配置可能(最大2体まで同時配置可能)、効果対象の攻撃力+20{'%'}<#ba.talpu>(+2{'%'})(30秒継続)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+18{'%'}(30秒継続)" }, "5": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+20{'%'}<#ba.talpu>(+2{'%'})(30秒継続)" } } } @@ -57397,30 +58445,30 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効な「高信頼性バッテリー」を3体配置可能(最大2体まで同時配置可能)、効果対象の攻撃力+20{'%'}(30秒継続)" }, "5": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効な「高信頼性バッテリー」を3体配置可能(最大2体まで同時配置可能)、効果対象の攻撃力+22{'%'}<#ba.talpu>(+2{'%'})(30秒継続)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+20{'%'}(30秒継続)" }, "5": { - "name": null, - "description": null + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+22{'%'}<#ba.talpu>(+2{'%'})(30秒継続)" } } } @@ -57433,33 +58481,33 @@ "token_10023_windft_wrench": { "name": "高信頼性バッテリー", "appellation": "Reliable Battery", - "description": "配置後、前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する(数秒間継続)", + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+5{'%'}(20秒継続)" }, "E0-L1-P5": { - "name": null, - "description": "-" + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+7{'%'}<#ba.talpu>(+2{'%'})(20秒継続)" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+10{'%'}(30秒継続)" }, "E1-L1-P5": { - "name": null, - "description": "-" + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+12{'%'}<#ba.talpu>(+2{'%'})(30秒継続)" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+15{'%'}(30秒継続)" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "進退を共に", + "description": "【術師】と【補助】に対してのみ有効、効果対象の攻撃力+17{'%'}<#ba.talpu>(+2{'%'})(30秒継続)" } } }, @@ -57467,97 +58515,97 @@ "sktok_windft_wrench_1": { "1": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "2": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "3": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "4": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "5": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "6": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "7": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "8": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "9": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" }, "10": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットがスキル発動時、効果対象のSPを<#ba.vup>{'{'}attack{'@'}sp{'}'}回復する" } }, "sktok_windft_wrench_2": { "1": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "2": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "3": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "4": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "5": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "6": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "7": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "8": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "9": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" }, "10": { "name": "高信頼性バッテリー", - "description": "配置後、数秒間前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する" + "description": "ウインドフリットのスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" } } }, "traitCandidates": { "E0-L1": { - "description": "配置後、前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する(20秒間継続)" + "description": "ダメージを受けない" }, "E1-L1": { - "description": "配置後、前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する(30秒間継続)" + "description": "ダメージを受けない" }, "E2-L1": { - "description": "配置後、前方1マスにいる【術師】または【補助】に攻撃支援効果を付与する(30秒間継続)" + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -59543,12 +60591,12 @@ } }, "uniequip_004_ebnhlz": { - "name": null, - "description": null, + "name": "朽ちた伝承", + "description": "「貴様がここをそれほど恋しく思っていたとはな。」\n窓からは日光が差し込んではいたが、ガラスはその暖かさを残らず遮断し、自らと同じ冷たく汚れたものへと変えていた。\n「このロビーは記憶と寸分違わず、大して広くもないままだ。とはいえ、このかび臭さは以前に増して耐え難いものになったな。」\nエーベンホルツはがらんとしたロビーを進んでいく。そこにあった高価な家具や調度品は、あるものは高塔を逃げ出した使用人に売りさばかれたのか消えており、あるものは貴重すぎるあまりにか放置されていた。\n無駄に大きなピアノなどは、一度運び出そうとして何かしらの理由で諦めたらしき痕跡が見て取れた。というのも、床にくっきりと傷が残っていたのだ。それはなんとも滑稽で、憎たらしい光景だった。\n壁はほこりとカビに覆われており、すでにその下の模様は見えなくなっている。唯一変わらないのは壁面の埋め込み式暖炉だけだった。薪の燃えさしは新たなほこりを被ってはいるものの、エーベンホルツが去った時と変わらず、暖炉の中に積もったままになっていた。\n「あの時以来暖炉の火は久しく灯されず、それゆえに浮塵と腐朽が容易にこの場所を支配した。これが、貴様の去ったのち、ここで起こったことだ。」 \n暖炉の前へと歩み寄った彼は、その中で炎が燃える様子をまだ覚えているような気がした。ここには火が、温もりがあったのだ。\nけれど今、その醜く大きな口が呑み込んでは吐き出しているのは暗闇だけだった。彼は目の前の濁った空気を手で払い、つかの間少しはマシな空気を吸った。\n「無駄なことを。十秒もすればまた、貴様の鼻腔を濁った空気が満たすというのに。」\nエーベンホルツはアーツユニットを引き抜いた。源石のダイスが浮かび上がり、旋回して軌道を描き、光と熱を発する。\n「ああ、好きにするがいい。風を起こし火を呼んで、塵を掃き、腐り落ちたものを焼き払う程度は造作もないはずだ。貴様が今まさにそうしたように、一定の効果はあるだろう。」\n彼が黙ってアーツユニットをしまうと、源石のダイスも手中に戻った。そうして身をかがめれば、暖炉の中から闇が見つめ返してくる。\n「だが、それはいずれ舞い戻るものだ。存分に抵抗し、拒絶し、暗闇が近付けぬよう必死に足掻いてみせよ。これまで長きにわたり戦ってきたようにな。濁った空気を払いウルティカを去るもよし、はるか遠くへ逃げるもよしだ。微かな光を幾度灯せど、長き夜を白昼に変えることなど貴様には決してできぬがな。」\nエーベンホルツは手を伸ばして灰の中を探ると、まだ燃え尽きていない枯れ枝を拾い上げた。\n「衰朽はこのロビーを緩やかに満たし、いずれは貴様の身体と精神をも蝕むだろう。貴様の両親や、それより以前の高塔の主一人一人がそうであったように。」\n「そんなことはない!」頭の奥から生じためまいは一瞬にして、意識のすべてを乗っ取った。その声はあざ笑うような声を轟かせ、彼の視界をぼやけさせる。\n黒く焦げた枯れ枝からは同じく焦げた新芽が伸び、彼の手のひらをすり抜けて手首に絡み、腕へと巻き付いてくる。そこには棘が生え、皮膚を突き破り、彼の骨髄を刺した。鮮血がにじみ出て、枯れ枝を伝い落ちていく。暗闇に落ちた血は、燃えさしに染み込んでいった。\n「ウルティカの血は暗中の枯れ枝。いずれは衰え枯れていくものだ。そこから抜け出すことなどできぬ。」\nエーベンホルツが目を開けば、枯れ枝はその手中にはなかった。腕には薄く灰がついているだけで傷などなく、彼の血は今も皮膚の下を流れている。己の脈拍は、先ほどのすべてが単なる幻覚であることを示しているように思えた。彼はもう、こうした幻覚にうんざりしていた。\n「そんなことはない。」エーベンホルツが口を開く。\n「ウルティカの枝葉がいずれ衰え枯れていくことも、お前が私の身体にまとわりついてくる限り、この悪夢は永遠に終わらないのだろうこともわかっている。」\n「だが、とうに滅びているべき古くくだらぬそうした言説はあまりに長く流布してきた。ゆえにそれは――」\n彼は暖炉の中の暗闇を睨んだ。あの黒く焦げた枯れ枝は燃えさしの中に横たわり、血と黒い土にまみれていた。枝についた鮮血がひび割れた亀裂に染み込んで、熱を帯びたかと思えば火花を散らし、枯れた枝先でパチパチと音を立て始める。瞬く間に火花が集まり、黒い炎となって枯れ枝を包み込む。燃えさしには再び火が付いた。\n「このように終わり、終止符を打たれるべきなのだ。」\n暖炉には闇より深く黒い炎が燃え上がり、枯れ枝の発する光がロビーのすべてを照らし出す。あの声はようやく嘲るのをやめ、ついに答えなくなった。\n「――では、例の情なき大権とやらに会ってみるとしよう。」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "術ダメージを与えたとき、追加で与ダメージの<#ba.vup>8{'%'}の壊死損傷を与える" }, "talentUpgrades": { "1": { @@ -59560,7 +60608,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "術ダメージを与えたとき、追加で与ダメージの<#ba.vup>8{'%'}の壊死損傷を与える" }, "talentUpgrades": { "1": { @@ -59571,12 +60619,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "アポジャトゥーラ", + "description": "攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の24{'%'}の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の20{'%'}の元素ダメージを与える" }, "5": { - "name": null, - "description": null + "name": "アポジャトゥーラ", + "description": "攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の26{'%'}<#ba.talpu>(+2{'%'})の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の20{'%'}の元素ダメージを与える" } } } @@ -59584,7 +60632,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "術ダメージを与えたとき、追加で与ダメージの<#ba.vup>8{'%'}の壊死損傷を与える" }, "talentUpgrades": { "1": { @@ -59595,12 +60643,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "アポジャトゥーラ", + "description": "攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の30{'%'}の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30{'%'}の元素ダメージを与える" }, "5": { - "name": null, - "description": null + "name": "アポジャトゥーラ", + "description": "攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の32{'%'}<#ba.talpu>(+2{'%'})の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30{'%'}の元素ダメージを与える" } } } @@ -60433,7 +61481,7 @@ "token_10025_doroth_recttp": { "name": "共振装置", "appellation": "Resonator", - "description": null, + "description": "ダメージを受けない。<#ba.kw>敵のいるマスに配置不可", "potentials": {}, "skills": { "sktok_doroth_1": { @@ -60565,7 +61613,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない。<#ba.kw>敵のいるマスに配置不可" } }, "tokenSummons": {}, @@ -61283,7 +62331,7 @@ "token_10026_bgsnow_subbow": { "name": "「タイプライター」", "appellation": "Typewriters", - "description": null, + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { @@ -61408,7 +62456,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -61652,33 +62700,33 @@ }, "modules": { "uniequip_001_gvial2": { - "name": null, - "description": null + "name": "百錬ガヴィルの記章", + "description": "百錬ガヴィルはすさまじい攻撃で敵の侵攻を阻む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、強襲者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_gvial2": { - "name": null, - "description": null, + "name": "ガヴィルの受難", + "description": "天井の低い小屋の中で、松明が静かに燃えている。木板の隙間から風が吹き込み、いくつかの影がわずかに揺れた。\n「入って。」\n小屋の扉が力強く開かれ、緑の人影がやや切羽詰まった様子で、扉の枠にぶつかりながらも火明かりの中に飛び込んできた。\n「じゃあ、順番に確認するから見せてちょうだい。」\n「あ、ああ……」ガヴィルはぶつけた頭をさすりつつ答えた。\n「じゃあ、順番に確認するから見せてちょうだい。」\nガヴィルは背後の袋を尻尾で持ち上げ、慎重にテーブルの上に広げた。\nすると、様々な武器が転がり出て、テーブルの向かい側にいた人物がそのうち一本を手に取った。\n「まずは剣か。」\n「研がれた跡があります。鋭い刃先ですね。」\n別の声がして、ガヴィルはその方向に顔を向けたが、すぐに頭をひっこめた。\n「で、チェーンソーだな。」\n「チェーンは綺麗に手入れされてますね。ドライブシャフトのオイルも新しいですし、持ち手のグリップテープも交換されてます。駆動列の状態もいいですし、エネルギー供給システムも安定してるみたいです。」\n「なるほどね。斧はどうかしら?」\n「チェーンソーと似たような状態ですが、斧の表面に少し錆びが……」\nそこへ、また別の声が響いた。\n「それはガヴィルのせいじゃない。私が作った時から錆びていたからな。」\n「……一番良い素材を使った、って言ってませんでしたか?」\n「これで一番の素材なんだ。『アイアンハイド』に使っているものでさえ、ここまでの素材はない。」\n「二人ともそこまでにして。まだ終わってないのよ……ね、ガヴィル。」\n「ああ……」\n「アーツユニットが見当たらないようだけど?」\n「あー、それはだな……」ガヴィルは俯いた。\n「どうしたの?いいから出して。」\nこれ以上隠しようがないと悟ったガヴィルは、険しい顔をしてブーツから杖状のアーツユニットを抜き出した。\n「アーツユニットは……この通りだ。」\n「どうして壊れたの?」\n「こないだ外でケンカした時に、ちょっと振り回したら……壊れちまってさ。」\n「バカな。アーツユニットの強度なら高めておいただろう。メンテナンスさえ怠らなければそんなことには……ガヴィル、点検の日程表を見せろ。しっかり記載しているのか?」\n「当たり前だろ!」\n「ならば、先月の三日は何をしていた?定期メンテナンスの予定日だったが、何も書いてないじゃないか。まさか忘れていたのか?」\n「忘れてねぇよ。あ、あの日は忙しくて……ほら、お前も知ってるだろ!ドゥリン人のロボットとケンカしてたんだよ!あのロボットの設計図だって、お前があいつらにやったんじゃねぇか!」\n「そういえばそんなこともあった気がするな。だが、お前がアーツユニットを壊したことに変わりはない。つまり……」\nガヴィルは深く息を吸い込んだ。\n「五日間肉はおあずけだよな。覚悟はできてるよ……」\n束の間の静寂のあと、テーブルの向かいにいた人々は顔を見合わせ、ぷっと噴き出した。\nそれを受け、ガヴィルの顔が困惑の色に変わっていく。\n「何がおかしいんだよ……おい、トミミ?ズゥママ?イナム!何笑ってんだ?」\nすると、イナムが頭をかきながら口を開いた。\n「まさかガヴィルが武器の手入れを真面目にやってるとはね。像も立てたし、ちゃんとしなきゃってことかしら……」\n「そりゃあ、ちゃんとやるってお前らと約束したんだからやるだろ!アタシのこと信じてねぇのか!?」\n「武器のメンテナンスが面倒だとお前が愚痴っていると聞いて、確かめることにしただけだ。」ズゥママはそう説明した。\n「五日間お肉禁止なんて冗談ですよ……ガヴィルさんにとってはかなり残酷な罰ですしね。」トミミが小さな声で言った。\nそうして、ガヴィルは長い安堵のため息をついた。\n「ビビったぜ。本気でそんな拷問を受けることになるのかと……」\n「ともあれ、アーツユニットは新しいものを作ってやろう。今後は定期メンテナンスを怠らないように!」\n「わかったよ……ん?なんかいい匂いがするな。こいつは――」\n「あんたのことは良くわかってるし、別の罰を用意したの。」イナムはさらに言葉を続けた。\n「鍋いっぱいのジャングルシチューよ!ガヴィルは私たちが食べ終わるまで、そこに突っ立ってなさい。」\nガヴィルは目を見開いた。\n「おい、やっぱりこんなの拷問だろ!」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "戦場の豪斧", + "description": "攻撃力・防御力+13%、ブロックしている敵1体につき、追加で+4%" }, "3": { - "name": null, - "description": null + "name": "戦場の豪斧", + "description": "攻撃力・防御力+15{'%'}<#ba.talpu>(+2{'%'})、ブロックしている敵1体につき、追加で+5{'%'}<#ba.talpu>(+1{'%'})" } } } @@ -61686,18 +62734,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "戦場の豪斧", + "description": "攻撃力・防御力+13%、ブロックしている敵1体につき、追加で+5%" }, "3": { - "name": null, - "description": null + "name": "戦場の豪斧", + "description": "攻撃力・防御力+15{'%'}<#ba.talpu>(+2{'%'})、ブロックしている敵1体につき、追加で+6{'%'}<#ba.talpu>(+1{'%'})" } } } @@ -62371,6 +63419,80 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_lolxh": { + "name": null, + "description": null + }, + "uniequip_002_lolxh": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_cost<000>": { @@ -62533,7 +63655,7 @@ "highmore": { "name": "ハイモア", "appellation": "Highmore", - "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)", + "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)", "potentials": { "2": { "description": "配置コスト-1" @@ -62555,19 +63677,19 @@ "1": { "E1-L1-P1": { "name": "捕食、消化", - "description": "敵を1体攻撃する度自身の元素ダメージを18回復(攻撃毎の最大回復回数はブロック数と同じ)" + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を18回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "E1-L1-P5": { "name": "捕食、消化", - "description": "敵を1体攻撃する度自身の元素ダメージを23<#ba.talpu>(+5)回復(攻撃毎の最大回復回数はブロック数と同じ)" + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を23<#ba.talpu>(+5)回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "E2-L1-P1": { "name": "捕食、消化", - "description": "敵を1体攻撃する度自身の元素ダメージを30回復(攻撃毎の最大回復回数はブロック数と同じ)" + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を30回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "E2-L1-P5": { "name": "捕食、消化", - "description": "敵を1体攻撃する度自身の元素ダメージを35<#ba.talpu>(+5)回復(攻撃毎の最大回復回数はブロック数と同じ)" + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を35<#ba.talpu>(+5)回復(攻撃毎の最大回復回数はブロック数と同じ)" } }, "2": { @@ -62674,33 +63796,33 @@ }, "modules": { "uniequip_001_highmo": { - "name": null, - "description": null + "name": "ハイモア", + "description": "ハイモアは複数の敵の単独掃討に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、鎌撃士の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_highmo": { - "name": null, - "description": null, + "name": "「船出」", + "description": "お前を連れて海へ出るのはこれが初めてではないし、これまでにも海の物語はたくさん聞かせてきたと思う。 \n今やお前は、潮の満ち引きの仕組みはもちろん、海面が青白く光り出した時には、鱗獣や海の獣たちをそっとしておくべきだということも知っている。\n同じように、オベロスの灯台の先端が影月の縁に触れたなら、それは我らエーギル人が家路につくべき時だということも――\nそして、天まで届く大波や、弾けて消える波しぶきと分かり合い、言葉を交わすすべまでもな。\nお前は彼らとの対話を好み、彼らもまた心の内を喜んでお前に打ち明けてきた。\nそうして話してきた内容は覚えているかい?\n……そうだ。彼らは皆海の一部であり、それぞれに違いはないのだよ。\nもはやお前は、大波がどこへ消え、一番小さな泡がどこで海に溶け込むのかも知っている……もう教えてやれることはない。\nだから、今日は違う話をしよう。覚悟を決めて、よく聞いてほしい。\n私もこの船も歳を取った。これまでは眼前に広がるこの大地と海を長年駆け回ってきたが、これ以上遠くへは行かれないんだ。\n見なさい。\n今まさに、海風は私の頬を吹き枯らし、大気は私の骨を風化させ、星明りは私の肩へと重くのしかかって、押しつぶそうとしている。\nお前がいてくれなければ、きっとこの櫂さえ持ち上げられないことだろう。\nだが、お前は私とは違う。お前の腕は、これからもっとたくましくなる。\nその骨も肉も、私のものよりしなやかで、その瞳には私よりも強く生気が宿っている。\nお前の思考も、私より明るいものだろう。\nならばお前は、さらなる高みを、遥か彼方の海を目指すべきだ。\n年若き我が子よ、遠くへと旅立ちなさい!\nこことはまるで違う海がお前を待っているんだ。\n――そこには、お前のよく知る鱗獣も、恐ろしい海の獣もおらず、道を示してくれる灯台もない。\nお前の行くべき場所は、そんな星の彼方の海なんだ……\nきっとその場所にも潮があり、波があり、お前のように煌めく無数の海のしぶきがあるだろう。\nお前はこれまでと同じく、新たな潮や波と知り合い、私すら聞いたことのない物語を彼らから聞くことになるだろう。\nさあ、双月と旅路を共にしなさい。否、双月よりもなお高く遠く、広大な場所へと向かいなさい…… \nなぜそうすべきなのかを私から教えることはできない。それはいつの日か、自分で知ることになるだろう。\nただ……これだけは覚えておきなさい、ハイモア。\n前から言ってきた通り、彼方を目指して船出することは決して逃げではない。故郷を離れるのも、決して故郷に失望したからではない。\n若いお前は、同じく若く希望に満ちた故郷のためにこそ遠くを目指すのだ。\nそうして多くの海流を、多くの波を見届けた後に故郷へ帰り、それを私たちに語っておくれ。\nわかったね、ハイモア。船出は別れではないんだ。\nそれから、もう一つ。決して錨を忘れてはいけないよ。\n錨がある限り、船は必ず岸へとたどり着ける。\nそして錨があればこそ、遠くへと旅立った子供も、いつか必ず故郷に帰ることができるのだから。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "捕食、消化", + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を35回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "5": { - "name": null, - "description": null + "name": "捕食、消化", + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を40<#ba.talpu>(+5)回復(攻撃毎の最大回復回数はブロック数と同じ)" } } } @@ -62708,18 +63830,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "捕食、消化", + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を40回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "5": { - "name": null, - "description": null + "name": "捕食、消化", + "description": "敵を1体攻撃する度自身に蓄積された元素損傷を45<#ba.talpu>(+5)回復(攻撃毎の最大回復回数はブロック数と同じ)" } } } @@ -63174,6 +64296,54 @@ "description": "敵を1体までブロック" } }, + "modules": { + "uniequip_001_dagda": { + "name": null, + "description": null + }, + "uniequip_002_dagda": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<150>": { @@ -63596,33 +64766,33 @@ }, "modules": { "uniequip_001_ironmn": { - "name": null, - "description": null + "name": "ステインレスの記章", + "description": "ステインレスは装置を用いたチームメイトの作戦サポートに秀でている。\n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、工匠の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_ironmn": { - "name": null, - "description": null, + "name": "鉄鉗号・クローラー", + "description": "艦内全域にサービスを提供できる、貨客兼用全自動運搬装置!\nその設計図を見るまでは、フェイストがそんな奇想天外な構想を持っていたことなど、エンジニア部の誰からしても考えもつかないことだった。\n彼がその図面に「夢」と名付けて、作業台の一番目立つところに貼っていたのも頷ける。\n設計図に記されたアイデアは、彼らしいシンプルなものだった。\n鉄鉗号の動力コアはそのままに、すべての地形に対応した歩行装置にアップグレードするというものだ。\n「やれやれ、あの頭には一体どれだけ自動化関係のアイデアが詰まってるんだろうね。」\nそんなクロージャなりの賞賛を聞いたエンジニア部の人々は、そのアイデアを形にしたくてたまらない気分になった。\nそしてついに、一人がみんなの心の声を口にした――\n「フェイストが出張に行ってるうちに、こいつを作っちまおうぜ!」\n無論、それに異議を唱える者などいなかった。\nというのも、皆多かれ少なかれ、フェイストに助けられていたり、ちょうど必要なタイミングでささやかな贈り物をもらったりしたことがあるからだ。\nそれに何より、人の夢を叶える手伝いをと言われて断るオペレーターなど存在しない。\n複数の作業スペースで協力して制作を始めたことで、エンジニア部は熱気に満ち満ちていた。\nフェイストが戻る前に完成させたい一心で、多くの難題はひとつまたひとつと解決されていき、作業は意外なほど順調に進んだ。\nほどなくして、装置のメインフレームが完成し、残す工程は鉄鉗号の動力システムとの融合のみとなった。\nそうして、スクリーンに「マージ完了」という文字が表示されると、エンジニア部に大きな拍手が鳴り響いた。\nこれまでにない新たな自動運搬装置がロドスに導入できるようになったことは、フェイストとエンジニアたちが共に立てた功績である。\nそこには、フェイストがこの光景を見たらどんな反応をするだろうと、思わず想像を巡らせている者さえいた。\n戦火の苦しみからやっとの思いで抜け出したあの若者は、涙を流すだろうか?それとも、笑顔で皆を抱きしめるだろうか?\nしかしその時、電源ユニット付近から響いた声が、皆の思考を遮った。\n「そういえば、鉄鉗号の動力システムって……どうやって起動させるんだ?」\nその場に長い沈黙が流れた。\n設計図上流用として扱われている部分については、誰もわざわざ考えていなかったのだ。\n「あれ、みんな集まって何やってんだ?」\nそこへ予定よりも早く戻ってきたフェイストは、不思議そうにエンジニアたちを見回したあと、彼らの中心に置かれた装置に目を向けた。\n彼は何度も瞬きをして、それが決して幻覚ではないことを確信した。\n「おお……!これ、『クローラー』だよな!?みんなが組んでくれたのか?ありがとな!」\nそして、一同の視線を集めながら、フェイストは一本の鉄パイプを手にとり、「クローラー」と呼ばれた装置の尾部を強く叩いた。\nすると、轟音とともに「クローラー」はゆっくりと動き出す。\nその時、エンジニアたちはようやく鉄鉗号の起動方法を思い出したのだった。\n\n数日後、ロドスの子どもたちはステインレスが約束していた通りのプレゼントを受け取った。\nそれは叩けば動き出し、乗ることもできるロボットだ。\n鋼鉄が立ち並ぶ森の中で、彼と子どもたちの夢が共に実現された瞬間だった。\n今や、開けた場所さえあれば、誰もが駄獣を走らせる楽しみを味わうことができるのだ。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "経費削減", + "description": "周囲8マス内に自身の装置がある場合、SP自然回復速度+0.1sp/秒。その装置が破壊されると、80{'%'}の確率で装置を追加で1体獲得" }, "5": { - "name": null, - "description": null + "name": "経費削減", + "description": "周囲8マス内に自身の装置がある場合、SP自然回復速度+0.1sp/秒。その装置が破壊されると、90{'%'}<#ba.talpu>(+10{'%'})の確率で装置を追加で1体獲得" } } }, @@ -63635,18 +64805,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "「支援装置」の最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "経費削減", + "description": "周囲8マス内に自身の装置がある場合、SP自然回復速度+0.2sp/秒。その装置が破壊されると、90{'%'}の確率で装置を追加で1体獲得" }, "5": { - "name": null, - "description": null + "name": "経費削減", + "description": "周囲8マス内に自身の装置がある場合、SP自然回復速度+0.2sp/秒。その装置が破壊されると、100{'%'}<#ba.talpu>(+10{'%'})の確率で装置を追加で1体獲得" } } }, @@ -63664,7 +64834,7 @@ "token_10027_ironmn_pile1": { "name": "ステインレス™多機能プラットフォーム", "appellation": "Stainless™ Multifunctional platform", - "description": null, + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { @@ -63683,49 +64853,49 @@ "sktok_ironmn_pile1": { "1": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "2": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "3": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "4": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "5": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "6": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "7": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "8": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "9": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" }, "10": { "name": "ハイパーブースト", - "description": "味方1人の攻撃<#ba.vup>+12{'%'}、スキル発動中に効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" + "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇\n<#ba.rem>スキル終了時、破壊される" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -63734,7 +64904,7 @@ "token_10027_ironmn_pile2": { "name": "ステインレス™多機能プラットフォーム", "appellation": "Stainless™ Multifunctional platform", - "description": null, + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { @@ -63756,49 +64926,49 @@ "sktok_ironmn_pile2": { "1": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "2": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "3": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "4": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "5": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "6": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "7": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "8": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "9": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" }, "10": { "name": "供給効率化システム", - "description": "スキル発動中、対象のSPを<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復、HPの減少速度+100%" + "description": "ステインレスがスキル発動中、素質のSP回復効果が<#ba.vup>{'{'}s2.interval{'}'}秒ごとに<#ba.vup>1回復になるが、装置のHP減少速度+100%" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -63807,7 +64977,7 @@ "token_10027_ironmn_pile3": { "name": "鉄鉗号・プロトタイプ", "appellation": "Prototype of Feist's Metal Crab", - "description": null, + "description": "味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復", "potentials": {}, "talents": { "1": { @@ -63868,7 +65038,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "味方の攻撃対象となるが、攻撃によるダメージを受けない\n味方【工匠】の攻撃を受けた場合、自身のHPが最大値の1%回復" + "description": "味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復" } }, "tokenSummons": {}, @@ -64754,35 +65924,125 @@ "description": "攻撃範囲内で<#ba.kw>戦術召集点を指定し援軍を召喚できる\n援軍がブロック中の敵を自身が攻撃する時、攻撃力が150%まで上昇" } }, + "modules": { + "uniequip_001_vigil": { + "name": null, + "description": null + }, + "uniequip_002_vigil": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10028_vigil_wolf": { "name": "狼の群れ", "appellation": "Vigil", - "description": null, + "description": "召喚者の攻撃範囲内にしか配置できない", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "群狼の統率者", + "description": "30秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "群狼の統率者", + "description": "27秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "群狼の統率者", + "description": "25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復" } }, "2": { "E2-L1-P1": { - "name": null, - "description": "-" + "name": "飢えたる群狼", + "description": "ブロック中の敵を攻撃時、対象の防御力を175無視する" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "飢えたる群狼", + "description": "ブロック中の敵を攻撃時、対象の防御力を200<#ba.talpu>(+25)無視する" } } }, @@ -64832,7 +66092,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復" + "description": "召喚者の攻撃範囲内にしか配置できない" } }, "tokenSummons": {}, @@ -65365,33 +66625,33 @@ }, "modules": { "uniequip_001_judge": { - "name": null, - "description": null + "name": "ペナンスの記章", + "description": "ペナンスは一人で防衛線を守ることができる。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、破壊者の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" }, "uniequip_002_judge": { - "name": null, - "description": null, + "name": "未来へと続く茨道", + "description": "切り離された誰かの手が耳元をかすめて飛んでいくのを見てようやく、ラヴィニアは我に返った。\nほんの数時間前、彼女は初めてファミリー関係の裁判を終えたところだった。\nこの道を進むと決意して以来、彼女はマフィアによる司法への干渉を多く見聞きし、実際に経験し、さらには身近な人間が失踪するような事態すらも体験していた。\nだが、それでもラヴィニアは自分を貫き通してきた。心の準備はとうにできており、その程度の困難で彼女が打ちひしがれることなどなかったのだ。それどころか、そうした出来事が起きれば起きるほど、この現状を変えなければという思いは強まる一方だった。\n――その日仕事を終えて、車を留めた路地へと足を踏み入れるまでは。\n彼女はその時、考え事にふけっていた。明日はこの道を進む後押しをしてくれたあの人に会い、彼の期待に応えられたことを報告しなければならない。だが、そんな伝え方では軟弱に見られかねないし、いっそ強気に、いつか彼のファミリーが裁判沙汰になった時も、自分はただ公正な判断をするだけだということも伝えておくべきかもしれない……と。\nそれゆえ、よく知った手が肩を引いてくれなければ、彼女の頭は矢で射抜かれていただろう。\nその瞬間、ラヴィニアの思考は停止して、その手の主――ベルナルドが自分の前に立ち、向かってくる人影を次から次へと片付けていくのを呆然と眺めることしかできなくなった。\nそうして我に返った彼女は、聞きかじった話から想像することと、身をもって経験することの違いをやっと思い知った。\n路地が一度静まったところで、ベルナルドが後ろに控えた部下に頷いてみせた。すると、その部下はラヴィニアの身長の半分はあろうかという大きな箱を抱え持ってきた。\nベルナルドが箱を開けると、そこには金属のガントレットが、そしてそれと鎖で繋げられたガベルが横たわっていた。その金色の輝きは暗い街灯の下では少し眩しいほどだったが、なんといっても印象的なのはガントレットに絡みついたイバラのような棘だった。\n「ラヴィニア。私も、いつも君を守ってやれるわけではない。」ベルナルドはそう言うと、ガントレットを取り出し、彼女に手渡した。\n「この道を進み、生き延びたいと望むのなら、今日この時から自分を守る術を学びなさい。」\n暫し沈黙したのち、ラヴィニアはそれを受け取ると、鋭い棘が皮膚を撫でる痛みを厭わず身につけた。そうして彼女は、路地の奥へと歩いていった。\nベルナルドとすれ違った彼女はすでに理解していた。この夜はまだ深いが、彼はそれを共に歩んではくれない。赤い血に染まった暗闇を、今度は一人で歩いていかねばならないのだ、ということを。\nかくして、ベルナルドが生涯で初めて、そして唯一彼女に贈ったプレゼントは、贈られたその日に血に染められることとなった。", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "法の番人", + "description": "配置後、最大HPの60{'%'}までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの11{'%'}までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300{'%'}まで重複可能)" }, "3": { - "name": null, - "description": null + "name": "法の番人", + "description": "配置後、最大HPの65{'%'}<#ba.talpu>(+5{'%'})までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの11{'%'}までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300{'%'}まで重複可能)" } } } @@ -65399,18 +66659,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "自身がブロックしている敵からの被ダメージ-<#ba.kw>15{'%'}" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "法の番人", + "description": "配置後、最大HPの70{'%'}までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの12{'%'}までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300{'%'}まで重複可能)" }, "3": { - "name": null, - "description": null + "name": "法の番人", + "description": "配置後、最大HPの75{'%'}<#ba.talpu>(+5{'%'})までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの12{'%'}までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300{'%'}まで重複可能)" } } } @@ -66577,33 +67837,33 @@ }, "modules": { "uniequip_001_firwhl": { - "name": null, - "description": null + "name": "ファイヤーホイッスルの記章", + "description": "ファイヤーホイッスルは戦線を維持しつつ遠距離火力支援を行うことに秀でている。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、堅城砲手の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" }, "uniequip_002_firwhl": { - "name": null, - "description": null, + "name": "「成長の足跡」", + "description": "愛するアグニへ\nあなたが家に帰ってきてくれたのは何年ぶりかしら。自分で事業を立ち上げたと聞いて、私もお父さんもすごく嬉しかったのよ。だけどあなたが急いで行ってしまったから、話せずじまいになってしまったこともたくさんあるの。\nあなたからは、荷物をたくさん持っていくのが嫌だから昔の物は後で送ってほしいって頼まれていたことだし、せっかくの機会だから、送るものリストに今回伝えられなかったことを書き添えておくわね。\n\n「マッチ(半ケース)」\nあなたが三歳だった頃、大人の真似をして、力いっぱいマッチを擦って火を点けたことがあったの。燃えるマッチを指に挟んだあなたに、お父さんが慌てて駆け寄っても、あなたはけらけら笑いながら、お父さんに向かってマッチを挟んだまん丸のこぶしを振っていたのよ。結局それで火が消えたから、何事もなかったのだけどね。\n「磨耗した着火装置」\nこれはいつかの夏休み前に、あなたが誰かからもらってきたものだったわね。元々は壊れていたのに、あなたったら学校が始まる頃にはすっかり直しちゃって。お父さんは何度も取り上げようと考えていたようだけど、あなたがこれを指先で回している時の嬉しそうな顔を見たらどうしても踏ん切りがつかなかったみたいよ。\n「高そうなライター」\nこれはアイシーが初めて鉱坑に行く前に、あなたに贈ってくれたものだったわね。あの頃、あなたは移動都市の高校に通うことが決まって、家族とはあまり話したがらなくなっていたけど、私たちはてっきりそういうお年頃なのだとしか思っていなかったの。\nだけどあなたが家に戻ってきて十八歳の誕生日を過ごしたあの日、アイシーが鉱山事故で亡くなったことを知ってお父さんと大喧嘩したときに、私たちはこれまで簡単に考えすぎていたのだと思い知らされたわ。\nあれももう、十年以上も前のことになるのね。実はお父さんも初めのうちは、あなたに家業を継がせたいと思っていたのよ。そうすれば、私たちの考えを理解できなくても、あなたのやりたいように経営して、事業の行く先を決められるし、いっそ事業ごと売り払ってしまっても構わないとさえ考えていたの!\nだって、私たちにとっては家業なんかより、娘が両親に心を開いてくれることのほうが大事だもの。\nでも、お父さんがその話をするたびにあなたたちは口論になって、大学を卒業する頃にはもう、私たちと口を利くのも億劫という様子だったわよね。\n「携帯式消火器」\nこれは元々、あなたの十八歳の誕生日プレゼントに贈るつもりだったの。これを選んだ時は、まるであなたに白旗を上げたような、どこかほっとする気持ちだったのを覚えているわ。\nあなたは火遊びが好きで、しかもそれがすごく上手だった。だから私たちもそれを受け入れると、ただ火を消すことだけは忘れないでほしいと伝えたかったのよ。\nとはいえ、今にして思えば、そんな心配も余計なお世話だったみたいね。\n今回帰ってきたあなたを見て、一目でその成長っぷりが伝わってきたわ。もうあなたは、自分の考えがあるのにそれを表現できない子供なんかじゃないのね。だけど、経営の調子を訊ねた時、支援は必要かを聞いたら、あなたはただ笑って、何も問題ないから、としか答えてくれなかったわよね。\nアグニ、あなたの頑固さや意志の強さはよくわかっているわ。でも、あなたが苦労していることを共有して、私たちにアドバイスくらいはさせて――\nいいえ、本当はあなたと一緒にため息をついて、涙を流すだけでもよかったのよ。今みたいに、あなたがどんな困難にぶつかっているかもわからない状況だと、お父さんはバルコニーでタバコをふかすことしかできないし、私はこうして手紙を書くことしかできないから。\n今になってこのプレゼントをあなたに送ったのは、あなたの考えや意志を尊重するという私たちの気持ちを伝えたかったからなの。\nだから、あなたもたまには……私たちに心を開いてくれないかしら?\n返事をもらえたら、お母さんもお父さんもすごく嬉しいです。本当よ。\n愛を込めて、お母さんより", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "攻防自在", + "description": "敵をブロックしていないとき、攻撃力+16%。敵をブロックしているとき、防御力+16%" }, "5": { - "name": null, - "description": null + "name": "攻防自在", + "description": "敵をブロックしていないとき、攻撃力+18{'%'}<#ba.talpu>(+2{'%'})。敵をブロックしているとき、防御力+18{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -66611,18 +67871,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "攻防自在", + "description": "敵をブロックしていないとき、攻撃力+18%。敵をブロックしているとき、防御力+18%" }, "5": { - "name": null, - "description": null + "name": "攻防自在", + "description": "敵をブロックしていないとき、攻撃力+20{'%'}<#ba.talpu>(+2{'%'})。敵をブロックしているとき、防御力+20{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -67155,6 +68415,59 @@ "description": "敵を1体までブロック" } }, + "modules": { + "uniequip_001_chyue": { + "name": null, + "description": null + }, + "uniequip_002_chyue": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&bd_up<000>": { @@ -67575,6 +68888,62 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_qiubai": { + "name": null, + "description": null + }, + "uniequip_002_qiubai": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<160>": { @@ -68281,92 +69650,92 @@ } }, "u-official": { - "name": null, - "appellation": null, - "description": null, + "name": "U-Official", + "appellation": "U-Official", + "description": "攻撃しない\n攻撃範囲内の味方全員の<#ba.kw>HPを継続回復(1秒ごとに攻撃力の10{'%'}回復)\n自身は鼓舞状態の効果を受けない\n<#ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", "potentials": { "2": { - "description": null + "description": "素質強化" }, "3": { - "description": null + "description": "素質強化" }, "4": { - "description": null + "description": "素質強化" }, "5": { - "description": null + "description": "素質強化" }, "6": { - "description": null + "description": "素質強化" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "天才トラブルメーカーⅠ", + "description": "敵に狙われにくい。配置から一定時間後、攻撃範囲内のほかのユニット全員を5秒間スタンさせる" }, "E0-L1-P2": { - "name": null, - "description": null + "name": "天才トラブルメーカーⅡ", + "description": "敵に狙われにくい。配置から一定時間後、攻撃範囲内のほかのユニット全員を5.5秒間スタンさせる" }, "E0-L1-P3": { - "name": null, - "description": null + "name": "天才トラブルメーカーⅢ", + "description": "敵に狙われにくい。配置から一定時間後、攻撃範囲内のほかのユニット全員を6秒間スタンさせる" }, "E0-L1-P4": { - "name": null, - "description": null + "name": "天才トラブルメーカーⅣ", + "description": "敵に狙われにくい。配置から一定時間後、攻撃範囲内のほかのユニット全員を6.5秒間スタンさせる" }, "E0-L1-P5": { - "name": null, - "description": null + "name": "天才トラブルメーカーⅤ", + "description": "敵に狙われにくい。配置から一定時間後、攻撃範囲内のほかのユニット全員を7秒間スタンさせる" }, "E0-L1-P6": { - "name": null, - "description": null + "name": "天才トラブルメーカーⅥ", + "description": "敵に狙われにくい。配置から一定時間後、攻撃範囲内のほかのユニット全員を7.5秒間スタンさせる" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "攻撃しない\n攻撃範囲内の味方全員の<#ba.kw>HPを継続回復(1秒ごとに攻撃力の10{'%'}回復)\n自身は鼓舞状態の効果を受けない\n<#ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い" } }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&wt<000>": { - "name": null, - "description": null + "name": "未熟な交渉人", + "description": "貿易所配置時、受注効率<#cc.vup>+10{'%'}。配置貿易所の<#cc.kw>金属オーダーの<#cc.kw>純金の納品数が必ず<#cc.kw>2になる(違約オーダーと見なされない)" }, "meet_spd_Owned<000>": { - "name": null, - "description": null + "name": "目立つ調査人", + "description": "応接室配置時、ボード上入手済の手がかりを入手しやすい" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "基礎情報", + "text": "【コードネーム】U-Official\n【性別】女\n【配信歴】一年未満\n【出身地】未公開\n【誕生日】1月4日\n【種族】ザラック\n【身長】159cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" }, "1": { - "title": null, - "text": null + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】普通\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】普通" }, "2": { - "title": null, - "text": null + "title": "個人履歴", + "text": "U-Official、通称Uちゃん。かつてとある移動都市でライブ配信者として活動していた。オペレーターのカシャの紹介によってロドスと協力契約を結び、オペレーターたちにライブ配信サービスを提供する傍ら、イベントのMCなども務めている。また、ロドスが各地のマスメディアと連携する際のコンサルタントも担当している。\n助けの手を差し伸べてくれたカシャ以外にも、Uちゃんはロドスの一部オペレーターと面識があったようだ。だがどれもいい思い出とは呼べない経験だったらしく、加えて当時のUちゃんは現在とは別の名義で活動をしていた。だが結局はUちゃんの強い要求を受け、我々は彼女への背景調査をひとまず保留とした。\n\nユーリカ?\n――偶然通りかかったテキーラ\n\n人違いです言いがかりつけてこないでくださいこの似非紳士!\n――支離滅裂なことを口走る自称超天才配信者・Uちゃん" }, "3": { - "title": null, - "text": null + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.12u/L\n当該オペレーターはまったく外出をしようとしない。\nそりゃあ感染対策の面で見たら、引きこもるのはナシじゃねぇけどな。毎日座りっぱなしで体にいいはずないだろ。やっぱもっと体を動かした方がいいな。一人じゃ無理だってんなら、アタシが簡単なストレッチを手伝ってやるよ。\n――ガヴィル\n\n本当ですか?よろしくお願いします、ガヴィル先生!\n――早く皆と打ち解けるよう努める、乗艦初期のUちゃん\n\nよかった~!Uちゃんのロドスでの初配信は君にかかってるからね。ガヴィルちゃん頼んだよ!あっ、それと、なんだかんだ来たばっかりだしさ、手加減はしてあげてね。\n――Uちゃんの初配信のアイディア出しを手伝うと約束したクロージャ" }, "4": { - "title": null, - "text": null + "title": "第一資料", + "text": "【配信アーカイブ・一】\nやほ~みんな。「Uちゃんと一緒!ロドスイケメンインタビュー」特別配信へようこそ!今日も来てくれてありがと。みんなのUちゃんだよ!早速今日のゲストを紹介するね――\nえっ?ファントムさんはいつの間にか消えちゃってて、レオンハルトさんはこれから外勤任務で、カニパラートくんまで忙しいって?……だから、こちらの、えっと……陽気で朗らかで情熱的なイケメンさんを、ピンチヒッターとしてお呼びした……?まあいいでしょう……\nではゲストのご登場です!ロドスで最も情熱的なオペレーター、THRM-EXさんどうぞ!\n……\n「私の熱エネルギーショックに耐えられるものはない」って、本当ですか?冗談ですよね。\nえっ、どうして急にカウントダウンが始まったんですか?\nもしかして何かのサプライズ?ワクワクしますね!\n\n【配信アーカイブ・二】\n八時間連続配信チャレンジ!他のオペレーターさんのお仕事と生活の邪魔をしないことを前提に、丸々八時間ノンストップで喋り倒すよ!チャレンジに成功したら、お祝いスパコメをたくさんよろしく!失敗したら、明日はガヴィル先生のストレッチチャレンジ第二弾をやります!\nこんにちは、お名前は?\nはじめまして!配信を見てくれてありがとうございます!\n……\nですね、撮影機材は本当に大切で……\nあれ、警告音?どこかの設備からエラーメッセージが……私のじゃないみたいですね。そちらの設備は大丈夫ですか?\nあれ?どうして急に黙っちゃったんですか?私、何かまずいこと言っちゃいました?\n……\n…………\n………………\n何か言ってくださいよ、シーンさん!\n\n【配信アーカイブ・三】\nさあUちゃん、ロドスに来て初の、食レポチャレンジ配信の時間だよ!本日のゲストは――ジャジャーン、炎国のスーパースター、エフイーターさんです!\n……\n大丈夫ですよ。前々から尚蜀グルメの噂は聞いていますが、実は私、辛いのは結構得意なんですよ。それでは、さっそくいただきま~す!\nうぐっ……!?ゴホッ!ゲホゲホッ!\nみ、水で薄めなくていいです!これはチャレンジなんですから、絶対に成功させてみせます!\n……\n私は大丈夫。プロなんだから……配信で言ったことは……守らないと……ほら、お肉も残りあと一枚だけです……無駄にしたらもったいないでしょう……\n尚蜀で司会者をやらないかって?えへへ、もちろん喜んで。仕事のチャンスはいつでも大歓迎ですよ。最後のこの一枚を食べ終わったら……\n\n補足:Uちゃんは最後の一枚の肉を飲み込んだあと、大量発汗による脱水症状で倒れ、至急医療部へ搬送された。幸い、命に別状はなかった。\n追記:エフイーターはライバーUのプロ根性に感動し、彼女の業界での可能性を広げるべく、尚蜀の芸能関係者の知人に彼女を紹介しようと連絡を取っているようだ。" } } } @@ -68374,7 +69743,7 @@ "humus": { "name": "ヒューマス", "appellation": "Humus", - "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)", + "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)", "potentials": { "2": { "description": "配置コスト-1" @@ -68396,19 +69765,19 @@ "1": { "E1-L1-P1": { "name": "再利用", - "description": "自身のHP回復時、最大値を越えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの60{'%'}まで" + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの60{'%'}まで" }, "E1-L1-P5": { "name": "再利用", - "description": "自身のHP回復時、最大値を越えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの64{'%'}<#ba.talpu>(+4{'%'})まで" + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの64{'%'}<#ba.talpu>(+4{'%'})まで" }, "E2-L1-P1": { "name": "再利用", - "description": "自身のHP回復時、最大値を越えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの100{'%'}まで" + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの100{'%'}まで" }, "E2-L1-P5": { "name": "再利用", - "description": "自身のHP回復時、最大値を越えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの104{'%'}<#ba.talpu>(+4{'%'})まで" + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの104{'%'}<#ba.talpu>(+4{'%'})まで" } } }, @@ -68505,33 +69874,33 @@ }, "modules": { "uniequip_001_humus": { - "name": null, - "description": null + "name": "ヒューマスの記章", + "description": "ヒューマスは複数の敵の単独掃討に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、鎌撃士の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_humus": { - "name": null, - "description": null, + "name": "悪地向け奇天烈工具セット", + "description": "ヒューマスが入職したばかりの頃のことだ。\nクルビアの開拓地にある廃棄物処理場の責任者が来たということで、エンジニア部の多くのオペレーターは、そんな経歴を持つ人物なら、何か特別なスキルを持っているのではないかと興味津々だった。\n実際にヒューマスが長年連れ添った工具の数々を引っ提げてエンジニア部に顔を出した時、その場にいた全員が衝撃を受けた。\nまず、工具箱の大きさが尋常ではなく、ヒューマスのような力仕事に慣れた人間でなければ、片手で持ち運ぶことなどできそうもなかったのだ。\nさらに、その工具箱には普通の工具以外にも、奇妙な形をした用途不明のものが大量に入っており、見た者を困惑させるには十分だった。\n幸い、ヒューマスは己の知識を出し惜しみしない人間であり、そのおかげで、それから数時間のうちにエンジニア部のオペレーターたちは大いに知見を広げることができた。\n「こいつは多機能リモコンなんだが、改造の余地が結構あってな。ここをこうして……こうやって……組み直せば、テレビのリモコンから爆弾の遠隔起爆装置に早変わりだ。出力もデカくて、有効距離も長いから結構使い勝手がいいぜ。」\n「こっちは普通の手回し発電機だが、一つ追加機能がある。発電しながらトウモロコシの粒を取ったり、ジャガイモの皮むきをしたり、って具合でな。処理場じゃ電気はいつも足りてなかったし、食えるもんはトウモロコシとジャガイモだけってことも多かったからさ。」\n「この鎌は、車のドアを引っぺがして作ったやつだな。ありゃなかなか大した車だったぜ。廃車になって運ばれてきてからしばらく放置されてたんだが、かなり頑丈で解体するにも骨が折れたよ。見た目に関しちゃ、わざと大袈裟に作ってある。こいつを見た相手がビビってくれりゃ、ケンカしなくて済むからな。」\nこの創意に溢れた工具の説明会が終わると、ちょうど夕食の時間を告げるチャイムが鳴った。\nそこで、頭がパンク寸前になっていたエンジニア部のオペレーターたちは、待ってましたと言わんばかりにこの一風変わった新しい仲間を食堂へと連れて行き、歓迎会を予定通りに執り行った。\nその場でヒューマスは、興味津々な同僚たちに、彼には慣れ親しんだ開拓地の人々や出来事について話してやった。\nそうして、話を聞いた者たちは、ヒューマスがどうやってあのような技術を身につけたのかをようやく知った。\n開拓地は、常人の常識だけで生きていけるような場所ではなかったのだ。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "再利用", + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの100{'%'}まで。自身により獲得するバリアの存続期間中、防御力+5{'%'}" }, "5": { - "name": null, - "description": null + "name": "再利用", + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの104{'%'}<#ba.talpu>(+4{'%'})まで。自身により獲得するバリアの存続期間中、防御力+5{'%'}" } } } @@ -68539,18 +69908,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "再利用", + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの100{'%'}まで。自身により獲得するバリアの存続期間中、防御力+8{'%'}" }, "5": { - "name": null, - "description": null + "name": "再利用", + "description": "自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるのバリア最大値は自身の最大HPの104{'%'}<#ba.talpu>(+4{'%'})まで。自身により獲得するバリアの存続期間中、防御力+8{'%'}" } } } @@ -69752,11 +71121,95 @@ "description": "攻撃範囲内で<#ba.kw>戦術召集点を指定し援軍を召喚できる\n援軍がブロック中の敵を自身が攻撃する時、攻撃力が150%まで上昇" } }, + "modules": { + "uniequip_001_mlyss": { + "name": null, + "description": null + }, + "uniequip_002_mlyss": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10030_mlyss_wtrman": { "name": "うつろう水影", "appellation": "Flowing Shape", - "description": "攻撃で術ダメージを与える(コピーにより変化)。ミュルジスの攻撃範囲内にある任意の配置可能マスに配置できる", + "description": "攻撃で<#ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない", "potentials": {}, "talents": { "1": { @@ -69796,7 +71249,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "攻撃で術ダメージを与える(コピーにより変化)。ミュルジスの攻撃範囲内にある任意の配置可能マスに配置できる" + "description": "攻撃で<#ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない" } }, "tokenSummons": {}, @@ -70088,6 +71541,58 @@ } } } + }, + "uniequip_003_heyak": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, @@ -70324,22 +71829,22 @@ }, "modules": { "uniequip_001_slent2": { - "name": null, - "description": null + "name": "淬羽サイレンスの記章", + "description": "淬羽サイレンスは味方に持続的な防護の提供に秀でている。\n外勤部門の決定に基づき\n外勤任務においては補助オペレーターとして区分し、祈祷師の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_slent2": { - "name": null, - "description": null, + "name": "明晰な思考の助け", + "description": "この先に、サイレンスの新しいオフィスがある。\nその場所へと歩んでいく彼女の傍らには、要人警護の規則に則り、二人の警備課職員が彼女の荷物を携えて立っていた。\nそう、今や彼女は要人と呼ばれる存在になったのだ。\nここは統括執務室の下の階で、各種事務系のオフィスも同じ階に集められている。\n彼女にとっては知らない場所でもなかったが、なにやら今日は冷房が少し肌寒く、靴音がいつもより響く上に、周囲からは……刺すような視線を感じて、彼女はたまらずため息をついた。\nけれどそんな気も知らず、後ろに控えた警備課職員の一人は、内心その姿に尊敬の念を募らせていた。\nというのも、そのため息を就任早々ライン生命の未来を憂えて発したものと捉えたからだ。\nその時、彼の端末が鳴る。何か連絡が来たようで、彼はそれに小声で応答すると、通信を切った。\n「何かあったの?」\n「いえ、どうぞご心配なく。たいしたことではありません。誰かがエンジニア課のパイプラインを勝手に使って何かを送ったようでして、それを同僚が追跡しているだけのようです。」\nともあれ、オフィスはもうすぐそこだ。\n警備課の職員は慣れた手つきでドアを操作すると、「どうぞ」と彼女を促した。\n『――認証完了。ようこそ、コンポーネント統括課特別顧問、オリヴィア・サイレンス女史。』\n彼女はドアを開け、オフィスへと足を踏み入れる。\n警備課の職員は荷物をローテーブルの上に置くと、彼女がうなずいて見せたのを合図に出て行った。\n部屋の中を見渡せば、そこは標準的な大型オフィスで、イフリータが走り回っても余りあるような広さだった。\nと、感慨に浸る間もなく、背後の扉が突然開くと、すぐに閉まる。\n「まだ何か――」彼女は言いかけた言葉を呑み込んだ。そこにいたのは、人間ではなく……\n「ミーボ!?」そう、それは紛れもなく、あのメイヤーの自信作だ。\nミーボが背負った袋の中にはコーヒー豆とコップが入っており、一通の手紙が添えられていた。無論、その筆跡はメイヤーのものだ。\n『お祝いに何を贈ろうかずっと考えてたところに、ジョイスがコーヒー豆をあげるつもりだって聞いたから、ビビッと来て特別仕様のミーボを作ってみたよ。』\n『君が出発するまでに間に合わせられなかったから、完成したら郵送しようと思ってたんだけど、統括課の人に聞いたら君宛てのプレゼントがもう山積みで、安全検査だけでも半月かかるって話で、待ちきれなくてエンジニア課のパイプラインを拝借しちゃった。』\nそんな手紙を読んでいると扉をノックする音が響いた。\nまずい、とサイレンスは思う。もしミーボに気づかれたら――\nだが、顔を上げてみれば、ミーボは新しいデスクに飛び乗り、複雑な変形過程を経て、コーヒーメーカーに早変わりしたところだった。\nそこへ、警備課の職員が申し訳なさそうに入ってくる。\n「申し訳ありません、サイレンスさん。例のパイプラインで送られた荷物、どうやらこのオフィスに届いたようなのですが……おや、そちらは?」\nサイレンスは反射的に答えた。\n「ただのコーヒーメーカーだよ。」\n「ですが……」\n「昇進祝いに友達が贈ってくれたの。何か問題でも?」\nサイレンスはそう言いつつ、コーヒー豆をミーボの中に入れ、なるべく手慣れたふうを装ってコーヒーを淹れようとした。\n――えっと、ボタンはこれかな?あっ、よかった、合ってそうだ……などと思いながら。\n「いいえ、異常がないようでしたら問題ありません。失礼いたしました。」\n警備課の職員は疑う様子もなく身を翻して出て行き、彼女は安堵の息をついた。\nそういえば、と手紙の続きに目を落とせば、こんなことが書かれていた。\n『送別会でも言ったけど、改めて昇進おめでとう、サイレンス!次、本部に帰った時は遊びに行くからね!』\nその文言に、彼女は少し心が軽くなった気がした。\n以前とは変わったことも確かにあるが、ずっと変わらないこともあるようだ。\nこのコーヒーメーカーがあれば、眠気に負けずに明晰な思考を保ち続けられるはずだと、彼女は思った。", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { @@ -70350,12 +71855,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "庇護の翼", + "description": "攻撃範囲内の味方の最大HP+6{'%'}、さらに範囲内のHPが最大値の50{'%'}未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の6{'%'}のHPを回復させる。味方【ライン生命】に対する効果値倍増" }, "5": { - "name": null, - "description": null + "name": "庇護の翼", + "description": "攻撃範囲内の味方の最大HP+6{'%'}、さらに範囲内のHPが最大値の50{'%'}未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の7{'%'}<#ba.talpu>(+1{'%'})のHPを回復させる。味方【ライン生命】に対する効果値倍増" } } } @@ -70363,7 +71868,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" }, "talentUpgrades": { "1": { @@ -70374,12 +71879,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "庇護の翼", + "description": "攻撃範囲内の味方の最大HP+10{'%'}、さらに範囲内のHPが最大値の50{'%'}未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の7{'%'}のHPを回復させる。味方【ライン生命】に対する効果値倍増" }, "5": { - "name": null, - "description": null + "name": "庇護の翼", + "description": "攻撃範囲内の味方の最大HP+10{'%'}、さらに範囲内のHPが最大値の50{'%'}未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の8{'%'}<#ba.talpu>(+1{'%'})のHPを回復させる。味方【ライン生命】に対する効果値倍増" } } } @@ -70392,7 +71897,7 @@ "token_10029_slent2_protrb": { "name": "夜の灯火", "appellation": "Night Banisher", - "description": null, + "description": "ダメージを受けない", "potentials": {}, "talents": { "1": { @@ -70450,7 +71955,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "ダメージを受けない" } }, "tokenSummons": {}, @@ -70514,249 +72019,249 @@ } }, "friston-3": { - "name": null, - "appellation": null, - "description": null, + "name": "Friston-3", + "appellation": "Friston-3", + "description": "敵を3体までブロック\n<#ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", "potentials": { "2": { - "description": null + "description": "素質強化" }, "3": { - "description": null + "description": "素質強化" }, "4": { - "description": null + "description": "素質強化" }, "5": { - "description": null + "description": "素質強化" }, "6": { - "description": null + "description": "素質強化" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "存続Ⅰ", + "description": "配置後、10秒間周囲8マス内にいる味方全員の被ダメージ-50" }, "E0-L1-P2": { - "name": null, - "description": null + "name": "存続Ⅱ", + "description": "配置後、10秒間周囲8マス内にいる味方全員の被ダメージ-55" }, "E0-L1-P3": { - "name": null, - "description": null + "name": "存続Ⅲ", + "description": "配置後、10秒間周囲8マス内にいる味方全員の被ダメージ-60" }, "E0-L1-P4": { - "name": null, - "description": null + "name": "存続Ⅳ", + "description": "配置後、10秒間周囲8マス内にいる味方全員の被ダメージ-65" }, "E0-L1-P5": { - "name": null, - "description": null + "name": "存続Ⅴ", + "description": "配置後、10秒間周囲8マス内にいる味方全員の被ダメージ-70" }, "E0-L1-P6": { - "name": null, - "description": null + "name": "存続Ⅵ", + "description": "配置後、10秒間周囲8マス内にいる味方全員の被ダメージ-75" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "敵を3体までブロック\n<#ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い" } }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<000>": { - "name": null, - "description": null + "name": "予備電源", + "description": "発電所配置時、ドローンの回復速度<#cc.vup>+10{'%'}" }, "power_rec_spd_P<000>": { - "name": null, - "description": null + "name": "「愉快な対談」", + "description": "発電所配置時、<#cc.kw>ケルシーが制御中枢に配置されている場合、ドローンの回復速度<#cc.vup>+5{'%'}" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "基礎情報", + "text": "【コードネーム】フリストン-3\n【性別設定】男\n【使用年月】一年未満\n【製造元】ロドス\n【産地】ロドス\n【出荷日】11月13日\n【高さ】145cm\n【重量】非公開\n【メンテナンス結果報告】\n外殻に少々摩耗あり。システム正常、強度は正常値を上回っている。モーター、シャシー共に良好。エネルギー防衛システム駆動正常。データベースのアップデート完了。正常に使用可能。ECUの状態良好。" }, "1": { - "title": null, - "text": null + "title": "能力測定", + "text": "【最高速度】24km/h\n【登坂能力】標準\n【制動効率】標準\n【走行性】標準\n【航続力】標準\n【構造安定性】優秀" }, "2": { - "title": null, - "text": null + "title": "個人履歴", + "text": "フリストン-3はS-Cシリーズ四輪作業プラットフォーム。ロドスの作業プラットフォーム開発チームが正式に立ち上げられてからの初成果である。コンセプトデザインから組み立て、実用テストまで全てクロージャが自ら指揮を執り、さらにPRTSのサポートもあって、基盤コードから外部モジュールまでの全面的な革新を実現した。ロドスに配属されているほかの改造型作業プラットフォームと比べて、フリストン-3のほうが軽くて動きやすいにも関わらず、より全面的な安定した性能を誇っている。現在、重装オペレーターとして任務に参加している。\n【権限記録】\nフリストン-3のカーネルコードの出処やプログラミング構想、そしてその他細部デザインに関しては、現状各オペレーターに閲覧権限を開示していない。疑問がある場合はクロージャに直接問い合わせるように。" }, "3": { - "title": null, - "text": null + "title": "第一資料", + "text": "ロドスの一番最初の完全自社開発作業プラットフォームであるため、クロージャはフリストン-3にかなりの心血を注いだ。その具体例の一つが、「やりすぎた設計」である。\n「最高の装備を持たせないといけない」から、フリストン-3にはエンジニア部が最近開発したエネルギーバリア発生器が搭載されている。「ディープラーニングと自己適応能力を持つべき」だから、自動更新式コーパスにテキストスキャンシステム、そして浮遊ナビゲーションモジュールがインストールされている。「人間にも引けを取らない『パラ言語サインシステム』を持つべき」だから、内部にはシンプルだが生き生きとした感情表示塗装が搭載されており、シーズンごとにアップデートされることになっている。「気分転換のための娯楽意識を持つべき」だから、「気まぐれで写真を撮る」ためのチェキカメラが増設されており、そのため購買部のチェキフィルムの需要が倍増している……しかも、こういった類の設計は定期点検とメンテナンスのたびに増えているのだ。クロージャは夢中になって楽しんでいるようだが、フリストン-3は強い拒絶を示している。\nなぜ今までのように、レイジアン工業産の作業プラットフォームをカスタマイズするやり方にしなかったのかについて、ロドスのチーフエンジニアであるクロージャは、以下のような意見を述べた。\n「むしろもっと早くこうするべきだったんだよ!技術の核心部分を他人の影がチラついてる感覚は嫌いなんだよね!それにクルビアの企業なら、絶対スマートデバイスにこっそりバックドアのプラグインを仕込んでる気がしてならないし……ちなみになんでフリストン-3から自社開発をスタートしたのかっていうと、それは当然技術の積み重ねがついに実を結んだからに決まってるでしょ。エンジニア部はランセット-2時代からずっと準備してたんだもん。それに、フリストン-3のコアデータはケルシーがトリマウンツから持ち帰ってきたものなんだから、クルビアの企業にこれ以上関わらせるのはちょっと……とにかく色々な問題点について考慮した結果だよ。さっ、お喋りはこれでおしまい!今からフリストン-3のホットソングプレイヤーモジュールのテストだよ。リモコン?リモコンはあたしが保管するに決まってるでしょ。」" }, "4": { - "title": null, - "text": null + "title": "第二資料", + "text": "「サーマル-EXさんはちょっと熱すぎるかな。キャッスル-3さんは経験豊富でいろんなことを知ってるんです。ランセット-2さんは、まあ、少しシャイで真面目な女の子ですかね。よく自分で自分を追い詰めるところとか、いかにもって感じで……全部ただのキャラ付けだって、キアーベさん以外はみんなちゃんと分かってますよ。だけどフリストン-3さんだけは、本当に人間そっくりなんです!すごく!」\n――ウインドフリット\n\n「フリストン-3が現れて以来、ランセット-2たちはラボ・ルトラの常連になっちゃったんだ。なんでって?フリストン-3が毎回大真面目にほかのロボットたちに妙なことを吹き込むからだよ。人工知能の技術はどこまで進んでいるのかとか、応用展望とか世論とか、それを伝えた上で自分たちの存在を再認識するように誘導してるんだ。『オルガノン』とか『意識の定義』とかを引用してさ。そのせいでランセット-2の認知モジュールはもう三回もオーバーロードしちゃってるんだ!」\n――メイヤー\n\n「すでにフリストン-3さんにロドスバイオテクノロジー研究室の特別顧問のオファーを出したの。もちろん慎重に検討した結果よ。フリストン-3さんは生物学、イオテクノロジー、神経科学、情報科学などにおいて驚くほどの知識を蓄えている。しかもその知識は、彼と繋がっているデータベースには収録されていないの……フリストン-3さんは生命の進化や社会形態について先見性のある考えを持っていて、今まで何度も認知を覆されてきた。でも彼の話す内容にはどれもきちんと裏付けがあって、それを元に確かに存在しているけど、一度も見たことのない遠い場所を頭の中で作り出しそうになって……ちょっと不安になってしまうの。」\n「だけど、フリストン-3は話しやすい相手じゃないよ。あまりにも偏屈で、高圧的で、最善を求めすぎている。それと、科学研究においてのコントロール欲もすごく強いの。既存の実験データの部分基礎検証のやり方を信用していないし、こっちが説得してもほとんど納得してくれない。でも彼は、私たちの色んな分野での技術展開に強い関心を示しているから、一応コミュニケーションは取れるし、有用な結論も出してる。それに、優秀な科学者ほど取っつきにくいし……科学者ロボットの性格が多少変わっていても別にいいでしょ。」\n――ウィーディ\n\n――以上、各オペレーターが「ロドス作業プラットフォーム所感調査表」に記入した内容から抜粋\n\n「そりゃあ友好的なコミュニケーションは無理だよ。だって彼が友好的じゃないから。ま、それがいつも通りだから、気にする必要はないよ。それに、ロボットに言い負かされて言葉も出ないケルシーを見られるチャンスなんてめったにないからね……あはは、あんま笑えないか。彼は怒りを抱えてるし、屈辱を感じてるだろうし、訊きたいことも多すぎる……どうしようもないよ。あたしはとっくにケルシーに警告したのに。」\n――エンジニア部の録音。フリストン-3がよくケルシーを訪ねに行くのだと報告を受けた際の、クロージャの回答より" }, "5": { - "title": null, - "text": null + "title": "第三資料", + "text": "【権限記録】\n……\n「でもさケルシー、真面目な話、本当にやるの?君が持ち帰ってきたデータはほんのわずか一部だけど、調べたら人格プログラムは完全な状態だったよ。完全すぎて、全部解読できないくらいだった。こんなものを使ったら、ランセット-2たちよりも高度な人工知能を持つ機械じゃなくて、記憶喪失の人間に近いものができるんじゃ……」\n「『ひとりの人間の魂を機械に突っ込むこと』を、君は残酷だと思うか?」\n「むしろ興奮しちゃうかも、正直に言うとね……だけど、本当にいいのかな?」\n「いいかどうか、私には断言できない。」\n「彼は確かに『命』が尽きる瞬間、今のテラの大地を歩いてみたいと言っていた。だが彼にとって、これは本当に一種の新生だと言えるかどうか、私には確信は持てない。彼は自身が全く馴染みのない躯に、全く見知らぬ船、そして全く縁のない大地に閉じ込められてしまったことを悟るだろう……」\n「彼の記憶は、数万年前の、故郷を離れたその時に留まっているはずだ。そんな果てなき旅に期待を寄せている彼に私は……」\n「旅はとうの昔に終わりを迎えたのだと告げねばならない。」\n「うーん、そんなこと誰だって受け入れられないよ……今開発してるコアユニットはまだテスト版だし、彼の人格プログラムとうちのモジュールとの適応性がどれくらいあるかも不明だしね。もし彼の『感情の起伏』がPRTSの調整可能範囲を超えてしまったとき、エンジニア部が持つ技術だと、というより、現存してるどんな技術でも……」\n「もう分かりやすく言っちゃうわ。彼が暴走しないという保証はできないよ、ケルシー。」\n「……そうなった時は私が責任を取ろう。」\n「まさか君が、こんな危ない橋を渡るなんてね……」\n「我々にはトレバー・フリストンの知識が必要だ。人類に、危機に、テラに、テラの外のすべてに関する知識が……我々は彼を必要としている。たとえ彼に生涯二度目の残酷な運命を押し付けることになったとしてもだ。私が彼を説得しよう。彼はそういう人間なのだから。」\n「はいはい、君がもう決めたっていうのなら喜んでやるよ。大丈夫、絶対にあたし史上最高の作品に仕上げてみせるから!」\n「……できるだけそっとしておいてあげてくれ。」\n「安心して、フリストン-3の資料はもう『機密』に分類しといたから。だけどうちの完全自社開発プラットフォーム第一号だからね、宣伝にはちゃんと付き合ってもらうよ。」\n……\n――エンジニア部作業プラットフォーム実験室の録音より(破棄処分予定)" } } } }, "insider": { - "name": null, - "appellation": null, - "description": null, + "name": "インサイダー", + "appellation": "Insider", + "description": "飛行ユニットを優先して攻撃", "potentials": { "2": { - "description": null + "description": "配置コスト-1" }, "3": { - "description": null + "description": "再配置時間-10秒" }, "4": { - "description": null + "description": "配置コスト-1" }, "5": { - "description": null + "description": "攻撃力+23" }, "6": { - "description": null + "description": "配置コスト-1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "火力支援", + "description": "配置から20秒後、自身の弾薬消費系スキルの弾薬上限+2" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "火力支援", + "description": "配置から20秒後、自身の弾薬消費系スキルの弾薬上限+3、さらにランダムな味方【ラテラーノ】1名の弾薬消費系スキルの弾薬上限+1" } } }, "skills": { "skchr_inside_1": { "1": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "2": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "3": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "4": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "5": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "6": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "7": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "8": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "9": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "10": { - "name": null, - "description": null + "name": "「トラブル回避」", + "description": "通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" } }, "skchr_inside_2": { "1": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "2": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "3": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "4": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "5": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "6": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "7": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "8": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "9": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "10": { - "name": null, - "description": null + "name": "「トラブル解決」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "飛行ユニットを優先して攻撃" } }, "modules": { "uniequip_001_inside": { - "name": null, - "description": null + "name": "インサイダーの記章", + "description": "インサイダーは敵との距離を保って火力で制圧することに秀でている。\n外勤部門の決定に基づき\n外勤任務においては狙撃オペレーターとして区分し、速射手の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_inside": { - "name": null, - "description": null, + "name": "「最初のサプライズ」", + "description": "「リケーレというのは、君のことかい?」\n冷たくて硬い何かが頭に突き立てられる。\nリケーレはそれが何なのかを知っていた。おそらく、サンクタの銃だ。\nふと、教会にいた爺さんも銃を持っていたことを思い出す。\n爺さんはその銃をとても大切にしていて滅多に取り出さなかったが、一度だけ、リケーレに銃身を触らせてくれたことがあった。\nリケーレが彼と同じサンクタだったからだ。\n「若人よ、君も自分の銃を持つべきだ。」\n自分を見つめる老人の瞳が、何かを訴えているように見えたが、それが何なのかリケーレにはわからなかった。\n本当に、自分は銃を持つべきなのだろうか?\nリケーレにはよくわからない。\n今まで彼は、街にたむろす他の若者となんら変わりなく生きてきた。\n彼らは街中をぶらついて、どこでも喧嘩三昧だ。\nマフィアのために雑用をしたり、遊技場にあるゲーム機で遊ぶ権利を奪い合ったりすることを「縄張り争い」と呼んでいて……\nそんな自分が、銃を持つ必要などあるのだろうか?\n「ほう、こんな時に考え事かい?」\n目の前のサンクタはその銃で頭を小突いてきた。今度はもう少し力を込めて。\n「引き金を引かれるのが怖くないのか?」\n「あなたはそんなことしませんよ。だって俺たちは……ええと、同胞を傷つけることはできない……はずですよね?」\nそれはその場しのぎの言葉だった。\n同胞を傷つけることはできない、というのは教会の爺さんが言っていたことだ。\nなんとなく覚えてはいたが、今までそれを気に留めたこともなかった。\nリケーレは用心深く目の前にいるサンクタを観察する。\n長旅をしてきた様子ではあるが、身なりはしっかり整っていて、顔色も悪くない。\nそんな彼と自分が、同胞と呼べるのだろうか?いや、まだわからない。\n「その通り。我々は、同胞に銃を向けることなどできない。」\nサンクタは確かにそう言った。だが、何事にも変化はつきものだ――\nカチャッ。\n引き金が引かれた音がした。\nリケーレは瞬時に息を止め、片側へと倒れ込んだ。\n彼はこの結果に対して失望など感じてはいなかった。\nただ己の命を奪いかねないこの弾を躱そうとして――\n「……へっ?」\n額から伝わるわずかな痛みと共に、何かが落ちてきて、リケーレはそれを掴み取った。\n……キャンディだ。\n「挨拶代わりだよ。」\nサンクタはクスクスと笑う。先ほどの威圧感は跡形もなくなっていた。\n彼はキャンディーを撃ち出すオモチャを指先でくるりと回すと、リケーレに渡した。\n「教会の責任者から君のことは聞いてるよ。帰還時に連れて行くように言われているんだ。」\n男はリケーレに向かってウインクをした。\n「それで、君はどう思う?ここを出て……私たちと、ラテラーノで暮らしたい?」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "火力支援", + "description": "配置から20秒後、自身の弾薬消費系スキルの弾薬上限+4、さらにランダムで味方【ラテラーノ】1体の弾薬消費系スキルの弾薬上限+1" } } } @@ -70764,14 +72269,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "火力支援", + "description": "配置から20秒後、自身の弾薬消費系スキルの弾薬上限+5、さらにランダムで味方【ラテラーノ】1体の弾薬消費系スキルの弾薬上限+1" } } } @@ -70783,195 +72288,195 @@ "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue<110>": { - "name": null, - "description": null + "name": "広い人脈", + "description": "事務室配置時、事務連絡速度<#cc.vup>+30{'%'}。公開求人の最大同時求人可能数が2より1多いごとに、応接室の手がかり捜索速度<#cc.vup>+5{'%'}" }, "dorm_rec_single&oneself<040>": { - "name": null, - "description": null + "name": "ドーナツパーティー", + "description": "配置宿舎内、自身以外のオペレーター1人の1時間ごとの体力回復量<#cc.vup>+0.4(同種の効果は高いほうのみ適応)。自身の1時間ごとの体力回復量<#cc.vup>+0.4" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "基礎情報", + "text": "【コードネーム】インサイダー\n【性別】男\n【戦闘経験】八年\n【出身地】ラテラーノ\n【誕生日】11月14日\n【種族】サンクタ\n【身長】184cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" }, "1": { - "title": null, - "text": null + "title": "能力測定", + "text": "【物理強度】優秀\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】優秀\n【アーツ適性】標準" }, "2": { - "title": null, - "text": null + "title": "個人履歴", + "text": "ラテラーノ公民であり、ラテラーノ公証人役場法定執行人。第一項から第十三項までの公民権が適応される。本人によれば民事調停の経験が豊富らしい。\n現在はロドスと公証人役場の協定に則り、狙撃オペレーターとしてロドスの業務に協力している。" }, "3": { - "title": null, - "text": null + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.13u/L\n強い安全防護意識を有しており、自身の身の安全に対する防護を徹底している。\nラテラーノ中庭公証人役場の職員研修内容は実に豊富なものだ!" }, "4": { - "title": null, - "text": null + "title": "第一資料", + "text": "インサイダー、本名リケーレ・コロンボ。イグゼキュターが公証人役場の同僚である彼を我々に紹介した際、自分よりもキャリアが長い執行人であり、豊富な任務経験を持っていることについて少し触れた。そして、ロドスに来てからのインサイダーの立ち振る舞いは確かにそれを証明してくれた。インサイダーは他人に対し気さくで友好的であったため、始めのうち皆は彼のことをエンフォーサーと同じタイプだと思い安心していた。しかし長く接していくにつれ、我々は両者の間に大きな違いがあることに少しずつ気が付いたのだ。\n仮にエンフォーサーが疑いようのない穏やかで親切なタイプの人だとするなら、インサイダーは手際が良く器用なタイプである。インサイダーは日頃の業務において、どう動けば危険を回避できるのかを熟知している。その保身的かつ適切な判断は、相当の経験を積んでいなければできないものであると認めざるを得ない。\nイグゼキュターとエンフォーサー、どちらが公証人役場の風格を代表しているのか、どちらが異端であるかについての論争は、これより一段落つくこととなるだろう。彼らについて理解を深めるほどに、とある認識が我々の中で確かなものへと変わっていったからだ――\n公証人役場に所属する執行人は全員が強烈な個性と、言うまでもなく常人離れした高い戦闘力を誇っている。炎国の古い言葉を借りれば、執行人になれる者に油のかからない灯りはない――つまり厄介者揃いということである。" }, "5": { - "title": null, - "text": null + "title": "第二資料", + "text": "今まで関わったほとんどのラテラーノ人同様、インサイダーもスイーツが大好物である。ラテラーノ出身のオペレーターたちは今まで様々な理由にかこつけて、すでに十回以上もスイーツ大会を開催してきた。そして直近の大会において、インサイダーが作ったグレーズドーナツはその凄まじい甘さで会場中を圧倒した。甘い物をこよなく愛するラテラーノ人にとっても、そのドーナツはあまりにも甘すぎた。ひと口飲み込むたびに、体内にカロリーが蓄えられていくのをダイレクトに感じるほどである。インサイダーは本来のレシピにアレンジを加えたことを認めた――砂糖をレシピに書いてある四倍の量に増やしたらしい。彼にとってはその甘さがちょうどいいのだ。\nインサイダーがこれほどスイーツを熱愛しているのは、幼少時の経験が深く関係しているのではないだろうか。入手しうる資料を見る限り、サンクタの子供がよその地で放浪している状況は滅多にない。まぜインサイダーが幼い頃に両親を亡くし、シラクーザ辺境のとある街でストリートチルドレンとして育ったのか、その原因は不明だ。だがこのような経験は、間違いなく彼に深い影響を与えた。インサイダーは物質的にも精神的にも貧しい幼少時を過ごしてきた。彼が育った街には寂れた小さな聖堂があり、滅多に人が訪れることはなく、年老いたサンクタの修道士が一人いるだけだった。だけど、このような身を寄せられる場所があったからこそ、インサイダーやほかのストリートチルドレンたちは無事に大きくなれたのだろう。\n予想外の出来事がなければ、インサイダーは地元の小規模なファミリーに入り、そこの用心棒の一員になっていただろう。だが、たまたまラテラーノの小隊が任務でここを通りかかったことが、インサイダーのその後の人生を変えた。彼らは道端で、ボロボロの服を纏い、目に警戒の色を浮かべているサンクタの少年を見つけた。少年の境遇を聞いた彼らは、彼をラテラーノに連れ戻し、サンクタが享受すべき幸せな生活を取り戻してあげることにしたのだ。\nサンクタの少年はラテラーノに向かう道中で、生まれて初めてのキャンディーの味を知った。\nそれがきっかけでスイーツにどっぷりはまってしまうのは、これ以上にない自然な展開だろう。" }, "6": { - "title": null, - "text": null + "title": "第三資料", + "text": "ロドスと協力関係を結んで以来、インサイダーの任務完成度の高さは誰の目にも明らかであった。同僚であるイグゼキュター同様、どれほど手強い任務でもインサイダーに任せれば、彼はあらゆる手を尽くして達成してくれるのだ。もちろんその大前提は――まず彼に任務を引き受けてもらえるよう説得に成功することである。なぜなら普段面倒な任務を敬遠しがちな彼は、のらりくらりと話題を逸らし本題をうやむやにしてしまうからだ。\n基本的にインサイダーは、目に見えて面倒で手のかかる任務や、重大な責任を伴う依頼を引き受けたがらない。そして彼自身、そのことを隠すつもりもない。指名手配犯の追跡や指定地点への潜入なんかよりも、ラテラーノ公民の日常生活における些細なトラブルや、思わず呆れてしまうような馬鹿げた事件の処理の方がインサイダーの性に合っているのだ。どうしても人手が足りない時だけ、彼はため息を吐きながらパパっと事件を(あるいは事件を引き起こした者を)片付けて、遠慮なく長時間の残業手当を申請するのだ。\nこのように、インサイダーは常に面倒事を避けて通る態度を貫いてきた。だからこそ、サルカズの労働者数人をロドスで引き取れないかと彼が尋ねてきた時、皆が驚愕の表情を浮かべたのだ。\n\n【音声記録】\n「本音を言えば、あまり余計なことに首を突っ込みたくはないんだ。一度手を出せば、途中で引くのは至難の業だからな。だけど……はあ、なんていうか、俺みたいな平凡な生活を望んでいるだけの一般人でも、理想を全力で追い求める人のあんな結末を見てしまうと、ほんの少しだけ心を揺さぶられてしまうよ。」\n「俺は何も冷血漢なわけじゃない。力になれることなら手伝うさ。もちろん、俺のできる範囲内かつ、ついでにだけど。生活が苦しい人やギリギリを生きてる人なんて珍しくもないからな。確かにアンブロシウス修道院は特別だが、別にそこまで特別ってわけでもない。」\n「俺にできるのはちょっとしたアドバイスだけ。最終的に決定を下すのはあくまでもロドスだ……スプリアもフェデリコもあんなに一生懸命頑張ってんだ。俺だけ何もせずに傍観してたら、むしろ変に目立っちまうだろ?」\n「あの時俺が何を考えてたか?なぜ扉を塞いだのかって?えっと、あはは、どこからその話を……あの時は緊急事態だったからな。あんな場面、誰が見たってただ事ではないと思うじゃないか。ならば事前に準備をしておくのは当然のことだろ。こういう後始末は確かに誇れることじゃないが、結局は誰かがやらなければいけない。そういう意味では、俺はオレンに賛成だな。万が一のことが起きればめちゃくちゃ厄介なわけだし、先手を打った方がいろいろと手間が減るのも事実だからな……」" }, "7": { - "title": null, - "text": null + "title": "第四資料", + "text": "本物の純粋なラテラーノのサンクタは、どのような特徴を持っているのだろうか?\n我々はよく知るサンクタのオペレーターや、関わりのあるその他のサンクタたちを観察し、さらにラテラーノへの印象を組み合わせ、初歩的な結論をいくつか導き出そうとした。サンクタは楽観的だと言う者もいれば、彼らはいつも楽しそうだと言う者もいた。しかしインサイダーの答えはそのどちらでもなかった。\n「目先しか見えていない」ことが最も典型的なサンクタの特徴であると、インサイダーは考える。\nこの言葉にサンクタを馬鹿にする意味は決してないと、彼は続けて説明する。サンクタのほとんどは視野が狭いとか、未来を見据えていないとか、そういうことが言いたいのではなく、もっと文字通りの意味で受け取ってほしいと――ラテラーノに暮らすサンクタの大半は、外の人々がどのように生きているのかを真に理解してはいないのだ。\n頭上に光輪を掲げ、光の翼を生やしたサンクタは、そのほとんどが楽観的かつ前向きで悩みとは無縁である。彼らが街の至る所でちょっとした爆発を引き起こし、毎日何度も混乱を作り上げるせいで、護衛隊や公証人役場はあちこちを駆け回る羽目になるが、それでもラテラーノには常に秩序があった。むしろその小さなハプニングは、ラテラーノにちょっとした彩さえ添えてくれている。一見気ままに感じるラテラーノ公民の行動は、揺ぎない秩序の上に成り立っているものだ。彼らのほとんどは物資の不足を経験したこともなく、不公平や理不尽さを感じたこともない。その言葉たちの意味を彼らに説明したところで、すっぽり耳から抜けてしまうだけだ。感じたことも考えたこともないから、それによって不安を覚えることもない。\n「円を見たこともない人に円の説明をさせるなんてできないだろ?」とインサイダーは言った。「だけどそれがどうしたって言うんだ?ずっとそのまま生きていけるなら、それはそれでいいんじゃないか?」\n\n【記録者補足】\n談話中のインサイダーの口ぶりから羨ましさがにじみ出ていたかどうか?さあ、どうだろう。\n今までずっとイグゼキュターこそがサンクタにとっての異端だと思っていた。だって明らかに目立っていて、周りとも打ち解けていない。しかもそれを隠しもしないだろう?だがインサイダーは……なんというか。楽観的でポジティブなサンクタたちと一見同じように見えるし、いわゆる典型的なサンクタの一人なのだろうと思っていた。\nだけど今思えば、それは全くの見当違いだったのかもしれない。\nどうやらインサイダーはただ、そういう典型的なサンクタになりたがっているように感じるんだ。" }, "8": { - "title": null, - "text": null + "title": "昇進記録", + "text": "通報者氏名:リケーレ・コロンボ\n通報者職業:中庭公証人役場執行人\n住所:ミカエレオン区テオドロス街3-209番\n事件分類:住宅火災\n事件原因:隣接住宅のオーブン故障\n事件経緯:\n【以下の内容は、リケーレ・コロンボの口述によるものである】\n夜の九時過ぎだったかな、隣から急にでっかい音がしたんだ。何かが爆発したような、そんな音だよ。俺はちょうど帰宅したばかりで、家の掃除とタンスの整理をしてるとこだった。季節の変わり目だから、早めに衣替えしとこうと思ってな……あ、そうそう、隣の様子は見に行かなかったよ。大したことないだろうと思ってたし。だってたかが爆発だろ?そんなの日常茶飯事なんだし、壁さえ無事なら基本的には問題ないって。\nだけどすぐに異変に気付いたんだ。隣からなんて言うか……んー、あの匂いを言葉で表現するのは難しいな。しいて言うなら、そうだな……貯蔵室で三十年しまってあった、缶の文字も掠れて読めなくなっている鱗獣の缶詰を開けた時……それだけじゃない、さらにその中に本場のヴィクトリアパターンチーズを加えて……混ぜて……沸騰するまで加熱させたら急に爆発した時に発生するガスのような、えっと、そういう衝撃的な匂い?ごめん、やっぱりうまく表現できないわ。たぶんあの時、俺の嗅覚もばかになってたと思う。\nとにかく、そんな匂いが漂ってきてすぐ火が上がったんだ。ああ、消火したのも通報したのも俺だぜ。公証人役場の担当者も……あはは、そう、俺だ。大したことないさ、気付いたのが早かったから、近隣への損害も少なく済んだし、これくらいの事故は公証人役場で毎日何件も何件も捌いてきてるからな。うちも多少は被害が出たけど、ドア近くの棚と壁が若干燃えただけで、貴重品はほぼ無事だったよ。一応燃えちまったものをリストにまとめといたから、あんたたちの手間も少しは省けるぜ。この聞き取りが終わればそのまま退勤できるはずだ。\nあ、そういえば、お隣さんはどうやら「サンダーバースト敬虔聖人ケーキ」ってやつを作ってたらしい。あれが成功作かどうかは分からないが、今後も作り続けるつもりなら、引っ越しを検討するかもしれないな。\n家財損害リスト:\nスリーサークルズドーナツ店数量限定品パジャマ(トップス)\nもこもこスリッパ一足\n木製の三段チェスト一台\nダンベル二ペア\n自作絵画一枚\nその他:\n市内各大型スーパーの割引券数枚、弁償不要" } } } }, "spuria": { - "name": null, - "appellation": null, - "description": null, + "name": "スプリア", + "appellation": "Spuria", + "description": "HPが徐々に減少", "potentials": { "2": { - "description": null + "description": "配置コスト-1" }, "3": { - "description": null + "description": "再配置時間-4秒" }, "4": { - "description": null + "description": "攻撃力+24" }, "5": { - "description": null + "description": "再配置時間-6秒" }, "6": { - "description": null + "description": "配置コスト-1" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "弾薬性能比較試験", + "description": "攻撃時、30{'%'}の確率で次の効果からランダムな1つ発動:その攻撃のみ2回攻撃になる/攻撃対象を0.5秒間スタンさせる/攻撃対象の防御力を60{'%'}無視" }, "E1-L1-P1": { - "name": null, - "description": null + "name": "弾薬性能比較試験", + "description": "攻撃時、50{'%'}の確率で次の効果からランダムな1つ発動:その攻撃のみ2回攻撃になる/攻撃対象を1秒間スタンさせる/攻撃対象の防御力を60{'%'}無視" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "弾薬性能比較試験", + "description": "攻撃時、70{'%'}の確率で次の効果からランダムな1つを発動:その攻撃のみ2回攻撃になる/攻撃対象を1秒間スタンさせる/攻撃対象の防御力を80{'%'}無視" } } }, "skills": { "skchr_spuria_1": { "1": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "2": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "3": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "4": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "5": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "6": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "7": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "8": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "9": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "10": { - "name": null, - "description": null + "name": "クイックドロウ", + "description": "配置後、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" } }, "skchr_spuria_2": { "1": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "2": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "3": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "4": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "5": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "6": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "7": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "8": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "9": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" }, "10": { - "name": null, - "description": null + "name": "インスタントカスタム", + "description": "自身と前方にいる最も近い味方<#ba.rem>狙撃1人(真正面を優先する)の攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}。自身と対象<#ba.rem>狙撃が攻撃すると、<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で<#ba.vdown>{'{'}stun_time:0.0{'}'}秒間スタン状態になる" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "HPが徐々に減少" } }, "modules": { "uniequip_001_spuria": { - "name": null, - "description": null + "name": "スプリアの記章", + "description": "スプリアは意表を突く手段を用いた戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては特殊オペレーターとして区分し、鬼才の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_spuria": { - "name": null, - "description": null, + "name": "ドローン塗装キット", + "description": "背後から妙な音が聞こえて、レミュアンは振り向きざまに銃を構えた。\nそこにあったのは一台のドローンだ。\n気流の中で大きな音を立てているこの「精密機器」を見た瞬間、彼女にはその持ち主の見当がついた。\n「今度は何のつもり?」\n少し呆れた様子でため息をついたあと、レミュアンはドローンのカメラを見つめ、銃をしまった。\n「今日は捕まえに来なかったし、こっちの勝ちね。」\n「九十九日連続記録もここまでかしら、先輩?」\nドローンからは冗談めかした声が聞こえる。\n「時間は有限なのよ。いつまでも問題児に付き合っているほど暇じゃないわ。」\n「それで?今日はこのかわい子ちゃんを代わりに授業に出させるつもりなのかしら?リア。」\nレミュアンはそのまま校舎へと向かっていく。\n自身が「かわい子ちゃん」と呼ぶそのドローンに尾行されることにも、すっかり慣れてしまったようだ。\nそのドローンのカメラを通して、スプリアはピンクの髪のサンクタを観察していた。\n校長や先生たちでさえ、授業への出席を催促するのを諦めた今、「スプリアを授業に出席させる」というくだらない日課を続けているのはもはや彼女だけになった。\nなんとも……実に興味深く観察のしがいがある人物だ。\n送られてくる映像をじっと見つめながら、スプリアはその一挙手一投足を観察していた。\n彼女が今日はどのようにして、自分を、あるいは自分が用意した「プレゼント」を見つけるのかを。\nと、気が散っていたほんの一瞬の間に――「ボンッ」という音がした。\nそれと同時に、スプリアはまたドローンを彼女に破壊されたことに気がついた。\n「前にいるドローンはただのホログラム。本当の『かわい子ちゃん』はこっちでしょう?まったく、こんなことにばかり技術力の無駄使いをして。」\n「ほら、もう隠れるのはやめなさい。私を観察したいのなら直接来たらどう?隅々まで堂々と見ればいいじゃない。」\nレミュアンは再び銃をしまった。\n「あーあ、やっぱ先輩の目は欺けないか……」\nスプリアは屋根から飛び降りて、がっくりと言わんばかり、レミュアンの横にあったベンチに寝転がった。\n「それでも、勝ちには変わりないかな。」\n「先輩はこれで私に二回も負けたことになるわね。私を出席させるのを諦めた時と、先輩にあげるはずだったプレゼントを銃で打ち壊した時ってことで。」\n「あら、そう?周りをよく見てみたら?」\nレミュアンが言い終わると同時に、澄んだ笛の音が響いて、きちんと整列した学生たちが目の前を走り抜けていった。\n彼らは皆、頭の上に七個も八個もアイスクリームを乗せており、スプリアはそれに困惑した。\n「お勉強の時間よ、リアちゃん。今日は課外授業ね。外に出て、スイーツを護送するという内容よ。」\nピンクの髪のサンクタはベンチのそばにしゃがみ込む。\nスプリアは彼女の視線を逃れようとして別の方向を向いたが、強烈な日の光に目がくらんでしまった。\n騒がしい街の中、スプリアの耳に届いたのはレミュアンのささやき声だけだ。\n「『かわい子ちゃん』をちゃんと修理したら、またちょうだいね。今度は私の好きな色に塗り替えるのも忘れないように。」", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の80{'%'}以上の場合、SP自然回復速度+0.25sp/秒" }, "talentUpgrades": { "1": { @@ -70983,7 +72488,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の80{'%'}以上の場合、SP自然回復速度+0.25sp/秒" }, "talentUpgrades": { "1": { @@ -70994,8 +72499,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "弾薬性能比較試験", + "description": "攻撃時、70{'%'}の確率で次の効果からランダムな1つを発動:通常攻撃が2連撃になる/対象を1秒間スタンさせる/対象の防御力を80{'%'}無視。発動時にその攻撃の攻撃力が110{'%'}まで上昇" } } } @@ -71003,7 +72508,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HPが最大値の80{'%'}以上の場合、SP自然回復速度+0.25sp/秒" }, "talentUpgrades": { "1": { @@ -71014,8 +72519,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "弾薬性能比較試験", + "description": "攻撃時、70{'%'}の確率で次の効果からランダムな1つを発動:通常攻撃が2回攻撃になる/対象を1秒間スタンさせる/対象の防御力を80{'%'}無視。発動時にその攻撃の攻撃力が115{'%'}まで上昇" } } } @@ -71027,268 +72532,268 @@ "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd&addition<000>": { - "name": null, - "description": null + "name": "技術交流α", + "description": "発電所配置後から1時間の間、ドローンの回復速度<#cc.vup>+10{'%'}。その後、1時間ごとに<#cc.vup>+1{'%'}(最大<#cc.vup>+15{'%'}まで上昇可能)" }, "power_rec_spd&addition<001>": { - "name": null, - "description": null + "name": "技術交流β", + "description": "発電所配置後から1時間の間、ドローンの回復速度<#cc.vup>+15{'%'}。その後、1時間ごとに<#cc.vup>+1{'%'}(最大<#cc.vup>+20{'%'}まで上昇可能)" }, "power_rec_spd&cost<010>": { - "name": null, - "description": null + "name": "スイーツタイム", + "description": "発電所配置時、1時間ごとの体力消費量<#cc.vup>-0.3" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "基礎情報", + "text": "【コードネーム】スプリア\n【性別】女\n【戦闘経験】一年\n【出身地】ラテラーノ\n【誕生日】8月20日\n【種族】サンクタ\n【身長】159cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" }, "1": { - "title": null, - "text": null + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】優秀\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】優秀\n【アーツ適性】普通" }, "2": { - "title": null, - "text": null + "title": "個人履歴", + "text": "スプリアはラテラーノ公民であり、教皇庁第六庁に在職している。アンブロシウス修道院事件後、執行人リケーレと共に、ラテラーノの対外派遣者としてロドスに加入した。\n銃器補助技術に精通しており、通信、機械工学などの領域の造詣も深い。現在は訪問学者としてエンジニア部に協力している。" }, "3": { - "title": null, - "text": null + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.11u/L\n強い安全防護意識を有している。しかしこの数値はさすがにあまりにも低すぎて、もしかして彼女は全く部屋から出ないのでは?と疑ってしまうほどである。" }, "4": { - "title": null, - "text": null + "title": "第一資料", + "text": "定期テストのデータによれば、スプリアが訓練場で披露した射撃精度及び判断力、そして運動状態中においての動体目標への追跡攻撃能力は、いずれもオペレーターの平均レベルを大きく上回っている。だが、スプリアはどうやら完全に銃器に頼る戦い方を意識的に避けているようだ。ラテラーノ出身のサンクタのオペレーターたちが今まで与えてくれた印象とは異なり、スプリアは銃器に全てを委ねるよりも、ドローンといった類の通信技術や位置情報技術で銃器をサポートしつつ戦うスタイルをより好んでいる。\n理由について、スプリアはあまり説明したがらない。その一方で、機械修理や銃器補助の技術についての知識は積極的に共有してくれる。ロドスに加入した後、スプリアはよく部屋に閉じこもってドローンの開発に打ち込んでいた。のちにクロージャの熱心な推薦により、彼女は頻繁にロドスの工房に出入りし、職人たちと精密技術について切磋琢磨し合うようになった。今や彼女は、サンクタたちやエンジニア部の頼もしい仲間である。精密機械のメンテナンスを必要としているのに、第三修理工房の職人たちがなかなか捕まらない時、皆が真っ先に思い浮かぶ救世主がスプリアである――本人はいつも「足が痛いから工房まで歩けない」「髪洗ってないから人に会いたくない」などの理由で断ってはいるけれど。だが、次の定例会議を代返してあげることを条件に、修理が必要な装備を彼女の宿舎まで直接持っていけば、ちょっとした不具合程度の問題ならほとんどの場合は喜んで引き受けてくれるだろう。だが、彼女の改装した装備は、新しい「問題」を引き起こしてしまうかもしれないことも気に留めておいてほしい。\nもちろん、スプリアが機械の修理を通じて他のオペレーターと仲良くなるまでには、かなりの時間を要した。始めのうち、彼女は電話とネットワーク上でのみ依頼を受けていた。その頃は、よく廊下でドローンが故障した機械を彼女の部屋へと運んでいったり、修理が終わった機械を依頼人へ送り返す光景を目撃できた。誰も彼女の姿を見たことがないせいで、スプリアは太っていて動きにくい心優しいおじさんなのだと皆思い込んでいた――でなければ、ガンジェクト師匠と「先に反応した方が負けゲーム」なんてくだらない遊びをするはずがないだろう?" }, "5": { - "title": null, - "text": null + "title": "第二資料", + "text": "【音声記録】\n「ねぇ聞いた?最近医療部の若いオペレーターたち、みんな病気で休んでるんだって。」\n「はあ?まさかどっかからウィルスが漏れてんのか?それとも最近患者が一気に増えたから過労で倒れたとか?」\n「どっちも違う!聞いた話によれば、一昨日の夜に少し複雑な手術があって、普段は使わない医療機材がいくつか必要だったらしいの。ずっと古い倉庫にしまってあったんだけど……」\n「古い倉庫?それってまさか昔……」\n「そうそう、そういう使い方をしてた場所だから、ずっと鍵がかかっていて長いこと誰も立ち入っていなかったの。だけど今回ばかりはしょうがないから、真っ暗な倉庫に機材を探しに行ったんだって。それだけでも十分恐ろしいのに、本当に奇妙な声が聞こえてきたらしいの!」\n「うそだろ?」\n「それだけじゃないよ。機材に被せてあった白い布がひとりでに揺れていたのを見た人がいるんだって。一番ひどくうなされてる子なんか、倉庫の隅に半透明の幽霊がいたって言ってたわ!」\n\n【医療部からのお知らせ】\n近頃「倉庫事件」に関する噂が急速に広まっているため、医療部は他部門と連携し詳細な調査を行い、本事件の経緯及び事故の原因について初歩的な結論を導き出した。関係者のプライバシー保護のため、本件に関しては公開処理はせず、関係者内でのみ説明を行い、「倉庫事件」がもたらしたネガティブな影響の挽回に可能な限り努める予定である。また、類似事件の再発を防ぐため、医療部の全体会議により、以下の管理規定を追加することが決定された。\n一、手術室、看護病室及び医療設備倉庫など医療部専用施設に、無断でドローン(特に言語モジュールとホログラムモジュール搭載のもの)を進入させることを禁ずる。\n二、もし医療部以外のオペレーターで医療用精密機械や設備に興味がある場合、書面でケルシー医師に見学の許可を申請するように。もし申請の手続きが複雑すぎると感じた場合、堂々と手術室へ見学に来ることも可能だ。誤解を招きやすいため、通信介入技術やドローン潜入技術を介しての見学はしないように。\n三、機械見学を口実に、ドローンで人を驚かさないように!\n四、ドローンで申請書を提出するのではなく、本人が直接提出しに来るように!!!" }, "6": { - "title": null, - "text": null + "title": "第三資料", + "text": "スプリアはラテラーノ市街区事務所の推薦で、通信および位置情報技術における専門性を活かして民政事務を支援しており、現在は民政、教育及び医療を担当する第六庁に勤めている。普段はおちゃらけているように見えている(ほかのラテラーノ出身オペレーターと比べても勝りこそすれ全く劣らない)のだが、誠心誠意頼み込んだ場合、ほんの少しの「見返り」さえ約束できれば、スプリアは喜んで自身の技術でちょっとしたトラブルを解決してくれるだろう。例えば屋根から降りられなくなったペットの救助だったり、緊急時に交通信号機をハッキングして操作したり、学校のチャイムを遅延または前倒しさせたりと、様々な「面白いこと」をやってのけられるのだ。\n学生の頃から、スプリアは度々チャイムの時間を勝手にずらしては学校から厳重注意を受けていた。ある社会学の授業では、教師が五時間にわたって講義を続け、口の水分がカラカラになり熱中症や脱水の症状まで現れたのに、それでも授業終了を告げるチャイムが鳴らなかった。調査の結果、やはりスプリアが学校の時刻表示システムをダウンさせたことが原因だった。「もうちょっとあの教室で授業を続けてほしかっただけなの。そうすれば技術倫理なんてつまらない授業に出なくて済むし。あの社会学のハゲの先生があんなに長く喋り続けたのは私だって予想外だからね!?」とスプリアは説明している。\n学校での日々はどんどん過ぎていくが、スプリアが受けた処罰の数はいつまでも減らなかった。学校側はそんな彼女の自由気ままさに完全にお手上げ状態だった。スプリアはあまり授業に出席しないのだが、彼女がハイレベルの通信技術を用いて、学校のために効率のいい授業システムを提供しており(ちなみにそのシステムを使えば、スプリアは自身が受けた処罰記録を簡単に消去できる)、そのおかげで学校側は煩雑な事務作業を大幅に減らすことができたのも事実である。そして校長のためにアイドルのラテラーノライブチケットの特等席を取ってあげたことで、スプリアは「公認ずる休み特権」を獲得した――とはいえ、たとえ学校側がスプリアの行為について見て見ぬふりをしていても、彼女の「矯正」を試みる者はやはり存在していた。当時風紀委員を務めていたレミュアンがその例である。二人の学生時代における交流関係についてプロファイルから情報を得ることはできなかったが、今でもスプリアがレミュアンに対して親しい感情を抱いていることは周知の事実だ。\n興味深いことに、スプリアが教皇庁への推薦を受けたのは、レミュアンが重傷から回復し、情報、外交及び国防を担当する第七庁に招き入れられてすぐのことだった。また、スプリアが最初に受けたオファーも第七庁によるものだった。だが意外なことに、彼女はその誘いを丁重に断り、公民の暮らし改善に重点を置いた第六庁への就職を選んだのだった。\n「技術は人のために存在するの。だからドローンで授業を受ければいいでしょ~」\n「あら、それがリアが考えたサボるための言い訳かしら?だけどが授業に出てくれないと、私が困るのよね。」\n「じゃあこうしましょう。もしあと十分でベッドから起きなければ、先生とクラスのみんなを呼んできて、みんなでリアが開発したドローンの話を聞くわ。その時は大変かもしれないけど説明をお願いね。」" }, "7": { - "title": null, - "text": null + "title": "第四資料", + "text": "スプリア、インサイダー、イグゼキュターの三名の話を通して、我々はアンブロシウス修道院で起きた一連の事件に関して大まかに把握することができた。修道院住民の身に起きた不幸に遺憾と哀悼の意を示すと同時に、我々にとっての大きな課題も見えてきた。スプリアたちがこの件に共通する関係者である以上、一個人または一小隊の能力では免れようのない悲劇にどう向き合うべきか、どう心の整理をつけるかについて今後詳しく検討する必要があるだろう。また詳しい事情を把握した上で、フォルトゥナ嬢の「堕天」に関してスプリアに責任はないと我々は考えているが、本人はいまだに罪悪感を抱いているようだ。\n至近距離で一人のサンクタが「堕天」する様を目撃したスプリアは、事件がこのような結末をたどってしまったのは自身の「不正常な選択」のせいだと思い込んでしまうのではないかと、我々は心配していたが、注意深く観察した末、幸いなことにも彼女はすべての責任を自身に押し付けているような傾向はないと判断した。むしろ今回の事件に触発された「罪悪感」は、スプリアにある程度ポジティブな影響を及ぼしたようだ。\n学生時代から、スプリアは己の情熱をすべて精密技術への研究に注ぎ込んできた。だがそれらの技術は、単純に彼女の個人的な利便性や生活においての興味を満たす程度のものでしかなかったのだ。レミュアンの助力もあって、スプリアは自身が身に着けている技術はすべて、意味のない絵空事であることに気が付いた。「こんなことができたところで、何の役に立てるの?」そんな疑問を胸に抱きながら、スプリアは人々の暮らし改善に努める第六庁に就職した。フォルトゥナ嬢の「堕天」事件以降、スプリアはサンクタとして、銃というものにどんな責任を担うべきかについてひたすら考えた。同時に、自身が得意とする銃器補助技術を使えば、より多くのサンクタが自身の責任を確実に果たせるようサポートし、これ以上悲劇が繰り返されることを防げるのではないかと思い付いた――これはまさに、彼女がが追い求めていた「役に立てること」である。\n近頃、スプリアからは定期的に第六庁の政務処理サポートを理由とした離艦申請が届いている。仕事の内容に関してスプリアは言葉を濁すが、多方面からの情報により、我々は彼女がフォルトゥナ嬢の見舞いに向かい、「監視義務」を果たしているのだと知ることができた。" }, "8": { - "title": null, - "text": null + "title": "昇進記録", + "text": "【業務日誌】\nロドス勤怠管理システムへようこそ。身分認証中……\n認証完了!最高レベルの検索権限をアンロックしました。\n何かお手伝いできることはありますか?\nリクエスト内容を読み込んでいます。少々お待ちください……\nリクエスト内容:オペレーター・スプリアの外勤任務遂行状況。\n検出された任務回数:22回。\nそのうち期待以上の任務成果を得たのは19回です。\nオペレーター・スプリアの任務遂行状況は全体的に良好です。本人は外勤任務にあたりたくないと何度も申し出たことがありますが、やむを得なくそういった任務に出た場合は、全力を尽くし最善を超える結果を出せるように努めていると言えるでしょう。\n……\nリクエスト内容:オペレーター・スプリアの定例会議出席状況。\n検出された会議回数:54回。\n本人の出席回数:該当なし。\nドローンによる出席回数:36回。\n出席サインが本人の筆跡と相違があった回数:14回。\nオペレーター・スプリアの定例会議への出席率は芳しくないですが、定期的に会議資料をダウンロードおよび閲覧している模様です。また、会議の決議に違反するような行動の記録はありません。\n……\nリクエスト内容:オペレーター・スプリアの離艦申請状況。\n検出された申請回数:10回。\n最短離艦時間:6分間。\n最長離艦時間:73日間。\n確認の結果、オペレーター・スプリアの離艦時間は徐々に長期化しており、また、毎回帰艦後に「足が痛い」という理由で病気休暇を取得しております。健康状況のチェックを推奨します。\n\n「えっ、身体検査?必要ないって。足が痛いのはただの歩きすぎのせいなの!」\n「フォルトゥナってば、本当にあのサルカズたちと一緒に新生活を始めちゃった。だからようやくあの子からちょっと目を離して、自分のやりたいことができるようになったの。まあ、あの子たちの新しい家の周辺を歩き回って、潜在的なリスクを少し排除してあげるのも、一種の監視でしょ?」" } } } }, "executor-the-ex-foedere": { - "name": null, - "appellation": null, - "description": null, + "name": "聖約イグゼキュター", + "appellation": "Executor the Ex Foedere", + "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)", "potentials": { "2": { - "description": null + "description": "配置コスト-1" }, "3": { - "description": null + "description": "防御力+22" }, "4": { - "description": null + "description": "攻撃力+26" }, "5": { - "description": null + "description": "第一素質強化" }, "6": { - "description": null + "description": "配置コスト-1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、10{'%'}の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+3{'%'}。スキル終了時、発生確率はリセットされる" }, "E1-L1-P5": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、13{'%'}<#ba.talpu>(+3{'%'})の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+3{'%'}。スキル終了時、発生確率はリセットされる" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、20{'%'}の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5{'%'}。スキル終了時、発生確率はリセットされる" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、23{'%'}<#ba.talpu>(+3{'%'})の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5{'%'}。スキル終了時、発生確率はリセットされる" } }, "2": { "E2-L1-P1": { - "name": null, - "description": null + "name": "銃弾の共感", + "description": "配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)" } } }, "skills": { "skchr_excu2_1": { "1": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "2": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "3": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "4": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "5": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "6": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "7": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "8": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "9": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "10": { - "name": null, - "description": null + "name": "遺言の執行", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に対象の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" } }, "skchr_excu2_2": { "1": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "2": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "3": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "4": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "5": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "6": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "7": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "8": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "9": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "10": { - "name": null, - "description": null + "name": "近接銃術", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、近距離攻撃を受けると<#ba.vup>{'{'}prob:0{'%'}{'}'}の確率で回避し、さらに弾薬を<#ba.vup>{'{'}recover_cnt{'}'}発補充\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" } }, "skchr_excu2_3": { "1": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "2": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "3": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "4": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "5": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "6": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "7": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "8": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "9": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" }, "10": { - "name": null, - "description": null + "name": "聖約の裁き", + "description": "攻撃間隔を<#ba.vdown>わずかに延長し、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、弾薬を1発消費するたびに攻撃力がさらに<#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'}(最大{'{'}attack{'@'}max_stack_cnt{'}'}回)、特性のHP回復効果が<#ba.vup>{'{'}trait_ratio{'}'}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" } }, "modules": { "uniequip_001_excu2": { - "name": null, - "description": null + "name": "聖約イグゼキュターの記章", + "description": "聖約イグゼキュターは複数の敵の単独掃討に秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、鎌撃士の責務を担う。\n特別に本記章を授与し、\nその証明とする。" }, "uniequip_002_excu2": { - "name": null, - "description": null, + "name": "回答を求めて", + "description": "「フェデリコ、こいつはどうだ?」\n「アンブロシウス修道院の外壁に設置されていた、サーチライトのカバーでしょう。少なくとも一年以上は使われていないものと思われます。」\n「少し埃をかぶってるが、サイズは丁度よさそうだな。あとはこいつを真ん中で切って綺麗に拭いてやれば、あの花のケースに使えるだろ。」\n「住民の同意は得られたのですか?」\n「オレンが特殊部隊を寄越した時、物資を運び込んでたおかげで、ここの住民たちにはもうこんながらくた必要なくなってるよ。まあ、切る作業は俺に任せとけ。お前が素手でカチ割るところなんて見たくないからな。」\n「ですが、修道院が移動を再開するまで、長くともあと一時間ほどしかありませんよ。」\n「間に合うさ。けどよ、フェデリコ……」\n「何でしょうか?」\n「あのガーデナーは特に遺言を残さなかったんだろ。」\n「ええ。修道院の住民だったクレマン・デュボワ氏は、すでに滞りなく埋葬されました。執行可能な遺言や個人的な遺産などは一切遺されていません。」\n「そうじゃなくて……俺の訊きたいことはわかってんだろ?」\n「私がこの花を残そうとする目的を探っているのでしょう。」\n「お前がこういう内情のややこしい任務をこなすのは初めてでもない。なのに、何か物を残そうとするのなんか初めて見たからな。……お前、どうしちまったんだ?」\n「任務は完了しましたが、アンブロシウス修道院が残した疑問の答えがまだ見つかっていませんので。」\n「俺の記憶が確かなら、どっかの聖徒がありがたいお言葉を残してたと思うんだけどな。『銃には目標が必要だが、すべての問題に必ずしも答えがあるとは限らない』なんてやつをさ。」\n「しかし、疑問点をそのままにしておくのは賢明とは言えません。その後の任務の執行結果に直接影響を与えかねませんから。」\n「あーそうかい、余計なお世話だったな。いや待て、お前まさか任務の進捗報告の時にでも、教皇聖下に直接聞いたりなんかしてないよな?」\n「しましたが、答えを得ることはできませんでした。」\n「それでそんなほとんど丸焦げの花をドライフラワーにして保存しようなんて考えたわけか。合点がいったよ。ただ、一言言わせてもらうと、その花をそのままの姿で残しておけるかは、俺が今切ってるカバーのあるなしで決まるようなもんじゃないぜ。その花はもう死んでる。もうこれまでとは別物になっちまってるんだよ、フェデリコ。」\n「リケーレ、今回の対話であなたが口にした言葉の文字数は、平均値を大幅に上回っています。」\n「はははっ。こいつはただの雑談だし、その平均値とやらの出処もひとまず置いとくとしようか。よし、できたぜ。あとは洗って台座をつければ完成だ。店に並んでるやつと比べても遜色ないぞ。」\n「ありがとうございます。」フェデリコは同僚から汚れたガラスのカバーを受け取ると、がらくたが積まれた物置部屋を後にした。\n「さーて、ラテラーノの新たな聖徒様はどんな答えを見つけるんだろうな。」", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、30{'%'}の確率で対象に防御力を150無視する攻撃を追加で1回行う。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5{'%'}。スキル終了時、発生確率はリセットされる" }, "5": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、33{'%'}<#ba.talpu>(+3{'%'})の確率でその対象に防御力を150無視する攻撃を追加で1回行う。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5{'%'}。スキル終了時、発生確率はリセットされる" } } } @@ -71296,18 +72801,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、35{'%'}の確率で追加でその対象に防御力を300無視する攻撃を1回与える。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5{'%'}。スキル終了時、発生確率はリセットされる" }, "5": { - "name": null, - "description": null + "name": "選ばれし者", + "description": "攻撃時、38{'%'}<#ba.talpu>(+3{'%'})の確率でその対象に防御力を300無視する攻撃を追加で1回行う。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5{'%'}。スキル終了時、発生確率はリセットされる" } } } @@ -71319,55 +72824,55 @@ "tokenSummons": {}, "riicBaseSkills": { "manu_formula_spd<030>": { - "name": null, - "description": null + "name": "公証人役場教習α", + "description": "製造所配置時、<#cc.kw>作戦記録製造の製造効率<#cc.vup>+20{'%'}" }, "manu_formula_spd<031>": { - "name": null, - "description": null + "name": "公証人役場教習β", + "description": "製造所配置時、<#cc.kw>作戦記録製造の製造効率<#cc.vup>+30{'%'}" }, "manu_formula_limit<020>": { - "name": null, - "description": null + "name": "合理的運用", + "description": "製造所で<#cc.kw>作戦記録を製造時、保管上限<#cc.vup>+4" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "基礎情報", + "text": "【コードネーム】イグゼキュター\n【性別】男\n【戦闘経験】七年\n【出身地】ラテラーノ\n【誕生日】7月7日\n【種族】サンクタ\n【身長】181cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" }, "1": { - "title": null, - "text": null + "title": "能力測定", + "text": "【物理強度】優秀\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】優秀\n【アーツ適性】標準" }, "2": { - "title": null, - "text": null + "title": "個人履歴", + "text": "ラテラーノ公証人役場法定執行人。第一項から第十三項までの公民権が適応されており、現ラテラーノ教皇イヴァンジェリスタⅪ世から直に「聖徒」の称号を授けられた。\nラテラーノは彼という特殊な「聖徒」と我々の接触を制限していない。公証人役場とロドスの協力関係はさらに緊密なものとなっていくだろう。オペレーター・イグゼキュターは今も協定の元、ロドスのために働いており、ラテラーノ公民権にまつわる任務にあたっている。" }, "3": { - "title": null, - "text": null + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.14u/L\n血液中源石密度が微かに上昇しています。まだ危険域には至っていませんが、注意する必要があります。それで、どうなんでしょうか。近頃の彼の対人交際頻度は上昇傾向にあったりしますか?どなたか調査した方はいらっしゃいませんか?\n——医療オペレーターT.O" }, "4": { - "title": null, - "text": null + "title": "第一資料", + "text": "「聖徒」の称号を授けられたイグゼキュターは、依然としてラテラーノ公証人役場に所属している。執行人である彼に対し、公証人役場は今後も任務を与える権利を有している。こういう意味では、新しく追加された特殊な肩書はイグゼキュターの普段の仕事に根本的な影響を与えていないように見える。\n再びロドスにやってきたイグゼキュターは、少なくとも外見に明らかな変化が生じていた。\nイグゼキュター本人の説明および数名の好意的なオペレーターの解説と補足によって、我々は彼が今着用している衣装は頭からつま先まで、教皇庁が提供していることを知った。丁寧に裁断されたこの特製衣装は、布地の選び方から既に通常の衣服と異なっており、外見と着心地はもちろんのこと、実用性により重きを置いているとのこと――イグゼキュターの許可を取って、我々は彼の外套に対して一連のテストを行った。その結果、ラテラーノ教皇庁がイグゼキュターに提供した制服には、衝撃と貫通に対する防御機能だけでなく、ある程度のバリア機能も備わっていることが判明したのだった。\nまた、イグゼキュターが身に着けている二丁の銃も一部のサンクタのオペレーターの注意を引いた。二丁の銃を用いて戦う時、イグゼキュターの戦闘スタイルは以前よりもずっと攻撃的になり、攻撃手段もより多種多様となった。\n「前回の任務の時、フェデリコってば近づいてきた敵を銃で殴り倒しちゃったのよね」とスプリアは語る。「あいつの戦闘スタイルは銃が増えたとか減ったとかなんて関係ないよ。持たせたのが棒一本でも、なんなら何も持たせなくても、あいつはきっといつも通り任務を遂行しちゃうはずよ。」\n「え?じゃあなんでわざわざ制服のデザインを一新させたのかって?」\n「それはもちろん、その方が威厳があるように見えるからに決まってるでしょ!」\n\n【エンジニア部権限記録】\nイグゼキュターが携えているあの飛行装置のような物体だが、最初は変わった形のドローンだと思ってたよ。でも、イグゼキュターの戦闘記録であれが効果を発揮する場面を見てしまったんだ。つまりあれは単なるサポート用ドローンじゃなくて、もっと色んな機能があると思うんだ……\nだけど、詳しいことはイグゼキュター本人すらもよく分かっていないらしい。本人が言うには、教皇聖下から直接もらったものだそうだ。\nあのちっこいボディの中に一体どんな秘密が隠されているのか……ああ、気になって仕方がないよ。いつか分解できるチャンスに恵まれたらいいな……" }, "5": { - "title": null, - "text": null + "title": "第二資料", + "text": "「イグゼキュターからの質問が増えた。」\nこれは近頃のロドスオペレーターが共通して抱いた感想だ。\nまさしくその通りで、ここ最近のイグゼキュターの変化は明らかすぎるほどだ――といっても、別に彼が急に感情をむき出しにしたり、考えが読み取りやすくなったわけではない。断じて違う。だが、テストでいつも九十点を取っていた者がある日九十一点を取ったとしても誰も大して注目しないが、いつも白紙を提出していた者がある日急に回答を埋めるようになったら……周囲の目を一気に引くのは至極当然のことである。\nイグゼキュターの場合もそれに近い状況である。すでに彼と交流のある数名のオペレーターが雑談の際に言及していた――イグゼキュターが質問を投げかけてくるようになったと。\n「それで聞かれたのよ、なんで依頼人をそのまま連れ帰らなかったのかって。」\n「あはは、それはまだましな方だよ。俺なんて、どうしてターゲットが逃げられないようにビルごと爆破しなかったのかって聞かれたんだぞ……」\n「……で、どう答えたの?」\n「どうもこうもない、事実を言うしかないだろ。ビルなんか爆破したら、任務は一瞬で片付くかもしれないけど、後処理が死ぬほどめんどくさいって!」\n「それで納得してくれたの?」\n「だと思う。そっちは?」\n「そうね、似たような感じかな。確かに無理やり連れ帰った方がスピード解決だけど、後の方がめんどいって。」\n「あいつさ……理解はできないけど、総合的に考えて、俺たちのやり方がより合理的で効率がいいって言ってた……」\n\nイグゼキュターの尋常とは思えない行動はそれなりに注目を集めた。一部のオペレーターから届いた直近の報告を基に推測する限り、イグゼキュターは合理的な行動を取るための判断要素をより多く取り込もうとしているのではないだろうか。その上で彼は吸収した新しい要素を用いて実践を繰り返し、今よりも合理的な手段で任務を完成できるよう試行錯誤をしているように感じられる。\n\n「あの人、たぶんなんか新しい思考回路でも導入したんじゃないのかな。前よりはマシになったけど、時々やっぱり変な結論を出力しちゃうのよね。」\n「それって強盗団をまとめて始末した後、返り血だらけのままお前のアドバイス通りに保護対象を慰めようとして、逆にあの無表情のせいで相手を死ぬほどビビらせた時の話か?」\n\n【医療部業務記録】\n部門内からの報告によれば、イグゼキュターは自身が何らかの病気を患っていると疑っているらしい。具体的な症状として、ごくたまに思考よりも先に身体が行動してしまうということがあるそうだ。そしてその行動の一部に関して、本人にすら理解できないという。そのため、彼は不必要なほどの高頻度で、定期検査を受けに医療部にやってくる。\n「定期的な健康診断は大事だし、それを重視してくれるのはいいことだよ」と、我々に苦情を訴えたオペレーターは、呆れ果てた口調で言った。「だけどあの人は本当にただ頭のネジがズレてるだけで、それ以外はいたって健康体なの。」\n\n余談:\nこのイグゼキュターの行動について、部門内の一部オペレーターは大歓迎しており、彼の事例を手本として取り上げて、本当に検査を必要としているにも関わらず、頑なに拒んでいる患者を触発しようとすら考えている。" }, "6": { - "title": null, - "text": null + "title": "第三資料", + "text": "【第五庁内部会話記録1】\nフェデリコは優秀な執行人だ。ああ、私が保証しよう。なぜこのような敏感な時期に教皇聖下が彼に「聖徒」の称号を授けたのかは分からないが、あの優秀な若者のことだ。彼ならきっと教皇聖下の期待を担い応えることができるだろう。\nフェデリコの背景?当然問題はない。確か彼の両親も同じく第五庁に属していたはずだ。資料はたしか……少し待ってくれ、今当時の記録を探している。ああ、あった。ジアロ夫婦は共に公証人役場に所属していた法定執行人だ。非常に優秀で能力も高かったが、不幸にも十五年前の任務中に揃って殉職してしまった。当時のフェデリコはまだ十歳くらいだっただろうか?本当に可哀そうな子だよ。\nそれで、なぜ急にフェデリコの調査を始めたのだ?理由は「聖徒」だけか?\n……アルトリア・ジアロだと?\n……先にこれだけは、はっきり言わせてほしい。\nフェデリコの資料は入職時の厳しい審査を通ったものだ。手続きにも問題は一切ない。\nこれを前提に、話の続きをしよう。\nアルトリア・ジアロの父とフェデリコの父は従兄弟同士だ。資料にもそうはっきり記載されているから隠す必要性は全くない。ジアロ夫婦の殉職後、フェデリコは親縁関係にあたるその家に引き取られていた時期があった。確か……およそ二、三年間はその家で暮らしていたかな。その後は中学校に進学し、寮暮らしになったはずだ。\nそういえば、七年前にアルトリアの罪が最初に露顕し、彼女がラテラーノを離れざるを得なくなった一件も、当時まだ新人だったフェデリコが真っ先に手がかりを見つけたのだったな。アルトリアの捕獲任務がここ数年の間、ずっとフェデリコを中心に進められてきたのもこれが理由だ。若者が初めて手掛けた事件だからな、きっと特別な思い入れがあるのだろう。\nいいや、問題があるとは思わないな。アルトリアが指名手配犯になってすぐに、我々の方で詳しい調査を行ったんだ。私が知る限り、フェデリコとアルトリアが親しい関係だったことは一度もない。彼の仕事に支障をきたすとは思えない。フェデリコの今までの働きがその証明だ。\n\n【第五庁内部会話記録2】\nアルトリアはアンブロシウス修道院で一週間ほど滞在していました。おそらくこれからリターニアに向かうのだと我々は推測しています。関連の調査報告はすでに公証人役場に提出しました。\n今後の追跡については教皇聖下より指示が下されるでしょう。それまで私からは何もお伝えできません。\n姉、ですか?\nアルトリアは親族関係を辿った先にいる遠い親戚の一人にすぎません。彼女に対してそのような呼称を使う必要はないと判断しています。この質問は無意味です。" }, "7": { - "title": null, - "text": null + "title": "第四資料", + "text": "「聖徒」という称号を聞いて、真っ先に思い浮かぶのはイベリア裁判所の聖徒だろう。当初はただラテラーノ教から切り取った敬称に過ぎなかったが、「聖徒」という言葉は今やイベリアに融け込み、特有の文化としてイベリア人に熟知されている。\n一方ラテラーノ人にとっても、「聖徒」という称号は気軽に使っていいものではない。\nラテラーノの歴史に関する書物であれば、必ず初代聖徒が石塔を積み上げ、聖都を築き上げたことが記載されている。この最初のサンクタたちが群衆を率いてラテラーノの礎を築き、その後は代々の努力により千年にも渡る平和が維持され、戦火から離れた今の楽園のようなラテラーノが生まれたのである。\n最初に都市を築き上げた賢人たちを除けば、「聖徒」の称号は歴代の教皇のみが、就任時に授けられるものであった。これは単なる栄誉ではなく、全サンクタ、そして全ラテラーノを導く大役の重責そのものを意味している。千年もの間、「聖徒」の称号が歴代教皇以外に授けられた事例は一度もなかった――しかし千年にも及んだこの伝統は、イヴァンジェリスタⅪ世が下した決断によって打ち破られたのだ。\nフェデリコ・ジアロは千年以来、歴代教皇を除く初の選出者となった。\nなぜこのような意外な結果が生まれたのだろうか?イグゼキュターは確かに優秀な執行人だ。しかし、ラテラーノには彼より優れた戦闘員もいれば、彼より敬虔な信者も数多くいる。彼より人望の厚い者となれば尚更ごまんといるのだ。誰もが同じ疑問を抱いた――なぜフェデリコなのか?なぜ「聖徒」なのか?\nイグゼキュター本人の優れた働きと、全く影響を受けていないような淡々とした態度、そしてラテラーノ特有の雰囲気のおかげで、この件がもたらした衝撃は徐々に収まりつつある。それでも教皇聖下が下したこの決定は完全に常理を背くもので、世間を震撼させた事実に変わりはない。\n叡智ある現教皇はなぜこのような決定を下し、何を伝えようとしているのだろうか?イグゼキュターの話によれば、教皇はまもなく災難が大地に降り注ぐのだと語っていたらしい。だが千年も平和が続く聖都ラテラーノに、このような切羽の詰まった手段を選ばせるとは、果たしてどれほどの災難なのだろうか?\nフェデリコ・ジアロは教皇が選出した一人目だ。では今後はどうなる?ラテラーノで第二、第三の異例な聖徒が選出されるのだろうか?\nケルシー医師はどうやらイグゼキュター及びラテラーノ関連の情報にかなり注目しているようだ。もしかしたら……我々も備えておくべきかもしれない。\n\n【ケルシーの日記より抜粋】\nこれは間違いなくラテラーノの「かのモノ」からの警告だ。災難はもはや目前まで迫っている。ラテラーノとしても他人事では済まないだろう。むしろ……災難は真っ先にラテラーノを葬り去るのだ。\nそしていわゆる「聖徒」こそが、イヴァンジェリスタⅪ世が選んだ対抗策なのだ。\n「聖徒」とは……サンクタたちの行く先を導く者を指すのだろうか?\nであれば、一人だけであるはずがない。今回と同じような異例のラテラーノ「聖徒」を、我々は少し先の未来でさらに目にすることとなるだろう。\n彼らはラテラーノの礎であり、災難の中に見える希望であり、サンクタに残されたもう一つの道である。\nそして、災難とは……\n私は未だに確かな答えを導き出せていない。この答えが私の中で明瞭なものになりつつあるにも関わらず、だ。\n兆しも痕跡もあまりに多すぎる。\nあともう少しだ。" }, "8": { - "title": null, - "text": null + "title": "昇進記録", + "text": "イグゼキュターは自身がたまに思いに耽ていることに気付いた。\nアンブロシウス修道院での任務を終えてからというものの、思考回路がよく停滞してしまうのだ。イグゼキュターは自身が今、最も手ごわい状況と直面しているのだと判断した。\n感情によって行動が左右されるのは、イグゼキュターにとって理解し難いことである。行動の合理性こそが、彼を悩ませている難題だ。\n今のところ、まだ明確な結論に辿り着けてはいないが、イグゼキュターは自身が取るべき行動をはっきりと理解している――今まで通り、職務に忠実であることを徹底するのみ。\n問題がそこにあれば、解決を試みればいい。\n心に疑念が生じれば、誰かに答えを求めればいい。\n\n【会話記録】\n「この間イグゼキュターを見かけたんだけど……そう、あのイグゼキュターだよ。」\n「ああ、あんたの宿舎が全員アタックしたって噂の彼のこと?」\n「もうみんな諦めてるから!だけどさ、あの人が神妙な顔で花を見つめてるところを見ちゃって……」\n「……まぁた誰かが抜け駆けでもしたわけ?」\n「違う!そんなんじゃないってば!すごく思いつめた顔で、何か難しそうなことを考えてたみたいだから、あいさつする勇気もなかったよ。」\n「……なるほどね……私、分かったかも。」\n「何が?」\n「落ち着いて考えてみて。あのイグゼキュターがあれほど悩んでるなんて、きっと只事じゃないでしょ。」\n「そ、それで?」\n「彼が持っていたのは本当に花?爆弾か何かのサポートアイテムとかの可能性は?ただ花に見えるだけで、実は新型の地雷だったりして?」\n「……そう言われると、確かにそうかも……」\n「そうだよ。あれは絶対ただの花なんかじゃない。きっと相当厄介なものに違いないよ。」\n「確かに……あの後、あれをドクターに渡したのも見たの。何かの機密任務に関係したりするのかな?」" } } }, @@ -71378,63 +72883,4986 @@ } }, "santalla": { - "name": null, - "appellation": null, - "description": null, + "name": "サンタラ", + "appellation": "Santalla", + "description": "敵に<#ba.kw>範囲術ダメージを与える", "potentials": { "2": { - "description": null + "description": "配置コスト-1" }, "3": { - "description": null + "description": "再配置時間-4秒" }, "4": { - "description": null + "description": "攻撃力+32" }, "5": { - "description": null + "description": "素質強化" }, "6": { - "description": null + "description": "配置コスト-1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "寒地の民", + "description": "配置から20秒後、攻撃力+10{'%'}、レジスト状態になる" }, "E1-L1-P5": { - "name": null, - "description": null + "name": "寒地の民", + "description": "配置から20秒後、攻撃力+13{'%'}<#ba.talpu>(+3{'%'})、レジスト状態になる" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "寒地の民", + "description": "配置から20秒後、攻撃力+15{'%'}、レジスト状態になる" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "寒地の民", + "description": "配置から20秒後、攻撃力+18{'%'}<#ba.talpu>(+3{'%'})、レジスト状態になる" } } }, "skills": { "skcom_quickattack<3>": { "1": { - "name": null, - "description": null + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "2": { - "name": null, - "description": null + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "3": { - "name": null, - "description": null + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" }, "4": { - "name": null, - "description": null + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_sntlla_2": { + "1": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "2": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "3": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "4": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "5": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "6": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "7": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "8": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "9": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "10": { + "name": "「魔女の涙」", + "description": "攻撃範囲<#ba.vup>拡大、攻撃間隔を<#ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<#ba.vup>{'{'}attack{'@'}cold{'}'}秒の寒冷状態を付与すると同時に、攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>範囲術ダメージを与える" + } + }, + "modules": { + "uniequip_001_sntlla": { + "name": "サンタラの記章", + "description": "サンタラは複数の敵に対するアーツ攻撃に秀でている。\n外勤部門の決定に基づき\n外勤任務においては術師オペレーターとして区分し、拡散術師の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_sntlla": { + "name": "「アイス・ブレイジャー」", + "description": "サンタラは炎が上がる酒を一気に飲み干すと、冷たい雪の結晶を伴う息を一つ吐く。\nその中に滾る炎熱に、彼女はいささか驚きを隠せずにいた。\nサーミにはこのようなものは存在しないのだ。\n彼女がサーミを去ってからまだそれほど時間は経っておらず、ロドスの人々と特別親しくなったわけでもない。\n急性の鉱石病を発症したことで休養が必要にならなければ、ここに留まることもなかっただろう。\nましてや、艦内のバーでスペシャルカクテルを味わうなど考えられないことだった。\nそんな彼女の隣に、決して歓迎できない客が座った。ウルサス人の男性だ。\n彼はサンタラをよそ者扱いすることなく、情熱的な挨拶をしてきた。\n無論それは、サンタラからしてみれば、粗野なウルサス人の独り言に過ぎないのだが。\nロドスにいる時はこちらからウルサス人に手出ししないとは約束していたが、だからといって彼女には、ウルサス人に対する嫌悪感を隠すつもりもない。\nそれゆえに、周囲の気温は瞬時に数度下がった。\nウルサス人のほうも何かを察したようで、それ以上話しかけようとはせずにグレープジュースを注文し、そしてサンタラにもスペシャルカクテルを注文して寄越した。\nしかし、彼女はそれを受け入れず――\nバーテンダーがカクテルのグラスから手を離した瞬間、その燃えるカクテルは氷へ姿を変えてしまった。\nウルサス人はサンタラの前に置かれたカクテルを手にとると、なんとかそれを融かして飲める状態にしようとした。\nけれど、それは難しいことだった。\n隣にいるシャーマンが、絶えずグラスの中に固まった酒の温度を下げ続けているとなればなおさらだ。\n偶然の出会いは、今や二人の力比べの場と化していた。\n氷を融かさんとするウルサス人と、氷の中に閉じこもってしまったフェリーン。\n二人の競い合いは、バーの常連客が皆店を出て、バーテンダーが閉店準備を始めてもなお続いていた。\n見かねたバーテンダーは、二人を追い出して店を閉めるために、凍った酒の入ったグラスを取り上げ……\n静かな戦いは、一度幕を下ろしたのである。\nそこで、サンタラは何も言わずに立ち去ろうとしたが、「ウルサス人」は突然彼女を呼び止めた。\n――その声は、サンタラがよく知るものだ。\nそれはロドスで初めてできた友人……とあるフェリーンのオペレーターの声だった。\nサンタラが振り返ると、声の主は変装を解き、フェリーンの耳をあらわにした。\n彼女は性別も、性格も、種族すらをも偽っていたのだ。\nサンタラは彼女がこうしたことに長けているのを知ってはいたが、決して受け入れられない悪ふざけに感じた。\n「あのお酒、私からなら受け取ってくれてたのかしら?」\nそう聞くと、彼女はどこからともなくカクテルを取り出した。その表面には冷たく青い炎が揺れている。\n「逆に言うと、私がウルサス人だったら、友達になることすらできなかったってこと?」\n「へーえ、あなたってそういう人なのね、サンタラ。あの国から受けた苦しみを、ただ耳が丸いだけの知らない善人にもぶつけるつもりなの?」\nサンタラは一瞬友人の無責任な悪ふざけを責めようとしたが、相手の湿った髪の毛を見て自分の行いを振り返り反論を呑み込んだ。\n胸に滾る憎悪はそう易々と収まるものではないが、彼女は理性的な人間なのだ。\n「一口どう?」と、フェリーンはカクテルを半分ほど喉に流してから、青色の炎を吐き出し、中身が半分残ったグラスをサンタラへと手渡す。\nグラスを受け取ったサンタラは、それを一気に飲み干した。\n彼女が再び口を開いたとき、鮮やかな炎が一瞬だけ宙を舞った。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "配置コスト<#ba.kw>減少", + "overrideDescription": "敵に<#ba.kw>範囲術ダメージを与える" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "配置コスト<#ba.kw>減少", + "overrideDescription": "敵に<#ba.kw>範囲術ダメージを与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "寒地の民", + "description": "配置から15秒後、攻撃力+18{'%'}、レジスト状態になる" + }, + "5": { + "name": "寒地の民", + "description": "配置から15秒後、攻撃力+21{'%'}<#ba.talpu>(+3{'%'})、レジスト状態になる" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "配置コスト<#ba.kw>減少", + "overrideDescription": "敵に<#ba.kw>範囲術ダメージを与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "寒地の民", + "description": "配置から15秒後、攻撃力+20{'%'}、自身がレジスト状態になる" + }, + "5": { + "name": "寒地の民", + "description": "配置から15秒後、攻撃力+23{'%'}<#ba.talpu>(+3{'%'})、レジスト状態になる" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_single_power<000>": { + "name": "寒地生まれ", + "description": "宿舎配置時、自身以外のオペレーター1人の1時間ごとの体力回復量<#cc.vup>+0.55(同種の効果は高いほうのみ適応)。対象が<#cc.kw>サーミオペレーターの場合、更に<#cc.vup>+0.45" + }, + "train_spd_power<000>": { + "name": "雪祭司候補", + "description": "訓練室で協力者として配置時、基地に配置された(補佐を除く)<#cc.kw>サーミオペレーター1人につき、訓練速度<#cc.vup>+10{'%'}(最大<#cc.kw>3人まで)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】サンタラ\n【性別】女\n【戦闘経験】七年\n【出身地】サーミ\n【誕生日】3月19日\n【種族】フェリーン\n【身長】170cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】優秀\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】優秀" + }, + "2": { + "title": "個人履歴", + "text": "わけあって自らを部族から追放したサーミのシャーマン。鉱石病の症状が落ち着いてからはロドスを新たに所属する部族とみなし、新しい生活を手に入れた。\n風雪を操ることに長け、極寒の状況下や極めて視界の悪い嵐の中でも自在に動くことができる。そのため、サーミを深く知らない敵からは「魔女」と呼ばれ恐れられているようだ。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】10{'%'}\n左目が著しく病変し、完全に結晶化しているが、該当器官は今も機能している。\n\n【血液中源石密度】0.16u/L\n鉱石病感染後一定期間が経過しているため、楽観視はできない状況。だが幸いにして、近頃は治療に非常に協力的であるため、症状は安定しつつある。\n\n「彼女、結晶化した目のほうもまだ見えてるって言ったわよね?」\n――匿名医療オペレーター" + }, + "4": { + "title": "第一資料", + "text": "サンタラは鋼鉄に囲まれて暮らすよりも、木々や石に囲まれて自然と共に歩むことを好むため、ロドスには滅多に現れない。それゆえ平素はサーミで活動しており、外勤任務や、初めてサーミを訪れるオペレーターの案内役、サーミの鉱石病患者が治療のためにロドス本艦へ向かう際の護衛などを務めている。これは、サーミ出身のオペレーターがサーミで仕事をしているというだけの、至って普通のことなのだが……人事部の統計によると、地元で働きたがる人々を出身地域ごとに統計化した時、サーミの出身者たちはこの割合が群を抜いて高いらしい。ただ、これはサーミ人の一部――特に中北部出身の者に共通する傾向だと指摘する者もいる。なんでも、彼らはサーミの自然環境から離れた途端、全身に不快感を覚えるのだそうだ。しかし、そう感じてしまうのもある意味仕方のないことだろう。サーミとそれ以外の地域の文化を比較した時、その共通点は極めて少ない。加えて、サーミ人が外と接触する機会というのは、ウルサスやクルビアとの取引くらいのものだ。そのため、初めて外の環境に触れ、今まで培った常識が完全に通用しないと知った彼らが、サーミに帰りたくなるのは自然なことである。サンタラもそれをよく理解しているため、本艦への滞在中はいつも、子供たちに交じって授業を受けている。ほかの子供らが学んだ内容をノートに書き記している間、サンタラはその隣で木板を懸命に彫っている。彼女は口数が少ないため、静かで穏やかな印象を持たれがちだが、実際にはサーミ訛りが引き起こし得るトラブルを回避しようとしているだけだ。あるいは他人と会話する際に、訛りが混じることを好ましく思っていないとも言える。サンタラの価値観において、訛りがあることはその言語を尊重していない意味になるらしい。ゆえに背負った重荷を降ろし、心の赴くままに話す彼女を見たことのある幸運な者はかなり限られている。そして、そんな時でも、サンタラは依然思いやりと優しさに溢れた語り手兼聞き手となるため、ロドスに来たばかりの頃、まだオペレーターになる前の彼女がどれほど偏屈だったかを知る者は、さらに限られてくるだろう。" + }, + "5": { + "title": "第二資料", + "text": "サーミとウルサスの国境付近に出没し、ウルサス政府を悩ませてやまない「魔女」の正体がサンタラであることを知る者はほとんどいない。彼女はかつて、源石が自身の体にもたらす被害も忘れ、半狂乱の状態でなりふり構わずウルサス人を襲っていた。サーミで外勤任務にあたっていたロドスのオペレーターが、偶然氷原でサンタラを発見した時には、彼女が意識を失い倒れてからすでにかなりの時間が経過していたという。\nよそ者に助けられるなど、サンタラにとってはまったくの予想外だったようだ。しかし実際にそれが起きたからには、その事実を認めるしかない。そこでサンタラは恩返しとして、無条件に相手の要求を何でも一つ聞くことを約束した。すると、そのよそ者――ロドスのオペレーターは、自分と共にサーミを離れ、ロドスで鉱石病の治療を受けてほしいと言ったのだ。\nサンタラはサーミを離れたこともなければ、サーミの外に詳しくもなかった。その時は反射的に断ったものの、先に約束をしてしまったため、結局彼女は渋々そのオペレーターと共に巨大な鋼の船に乗る羽目になった。\nロドスに来たばかりの頃、サンタラは新しい生活にまるで馴染めずにいた。巨大な鋼鉄の中で暮らすのに慣れていなかったことはもちろん、至る所で見かけるウルサス人に対して本能的に脅威を感じてしまうことも理由のひとつである。サンタラの故郷はウルサスの侵略によって滅ぼされたにもかかわらず、ここにいるウルサス人たちは何事もなかったかのように挨拶をしてくるのだ。治療を開始した初日に、ロドスの艦内ではウルサス人に手出ししないと誓いを立てていなければ、彼女はきっととうに襲い掛かっていただろう。\nだが、冷たい鋼鉄に囲まれたその中で、再び友情と信頼の温かさに触れることができたのは、サンタラ自身にも意外なことだった。ウルサス人の残忍さと、差別的な眼差しを向けてくる観光客がもたらした偏見によって、彼女の心にはサーミ以外のすべてに対する拒絶が植え付けられていた。だが、その偏見を隅へと追いやり、真の意味で理性的にロドスの人々に接した時、サンタラは彼らと自分の間には何の違いもないということに気付いた。皆同じように病に苦しめられ、息詰まる日々の中をもがきながら生きているのだ。それなのに、ただ理解できないから、したくないからという理由で他人を感情の捌け口にしたり、自身の苦痛を他人にまで強いるような狭量で自分勝手な心の在り方は、サーミフィヨドとしても、シャーマンとしてもあってはならないものだと彼女は考えた。\nそのため、サンタラは偏見も恨みもいったん捨て置き、自分を変えようと試みた。そんな彼女の努力を見守ってきた友人たちは、タイミングを見計らって、前々から準備していた特製の衣装をサンタラにプレゼントした。そうして彼女は少しずつ、我々がよく知る今の姿へと変わっていったのだ。" + }, + "6": { + "title": "第三資料", + "text": "サンタラの一族は「亡寒」の部族と呼ばれており、彼らはかつてサーミとウルサスの国境付近――氷原の入り口近くに位置する森に暮らしていた。環境の過酷さを理由に、部族には子捨ての風習があり、サンタラは本来なら捨てられ獣の餌となる運命だった。しかし、いざ捨てられかけた時、偶然にも部族の老樹の枝が風に吹かれてなびき、まだ赤子だった彼女をくるんでいた布に引っ掛かったのだ。そうして、定められたはずの死の運命は、死せる古木によって変えられた。部族の者たちはその偶然をサーミの意志とみなし、サンタラは再び両親の元に戻され育てられることとなった。サンタラの両親が狩りの最中に命を落とした後は、部族の雪祭司が自らの手で彼女を成人まで育て上げ、部族のシャーマンとしてのしきたりやアーツをすべて彼女に伝授したという。ゆえにサンタラはいずれ新たな雪祭司に、そして部族の長になるのだと、当時は誰もがそう信じていた。\nだが、何事もそう上手くいかないのが世の常である。北からの吹雪は絶えず森を飲み込んでおり、この地で暮らし続けようとすれば、部族全体が滅び去るだろうという時が来たのだ。しかし、仮に族樹から離れれば、彼らはほかの部族の笑いものになってしまう。苦悩の末最終的に部族は二分され、片方は生存に適した森を探しに南へと移り、残りの者はその場に留まって、老樹が本当の最期を迎える時まで見守ることにした。\n結局ほとんどの者は信仰よりも命を優先し、雪祭司に率いられ老樹を離れていった。当時残ったのはサンタラと数十人の敬虔な信者のみだったという。吹雪は瞬く間に森のすべてを破壊して、残されたものはついに老樹だけとなった。人々は老樹を囲むように野営地を立て、サンタラは自身のアーツで吹雪の進路を操り、最も荒れ狂う暴風をほかの場所へと誘導することで老樹の安全を確保した。サンタラの命はこの老樹から始まっており、ゆえに彼女には、老樹のために命を捧げる覚悟がとうにできていたのだ。彼女はありとあらゆる可能性を想定していたが、それでも突然現れたウルサス人が、この地はウルサスの領土だと一方的に宣言してくることまでは予想できなかった。彼らを相手に誰もがそこを離れようとせず、屈することを拒んだために命を落とし――運よく難を逃れたのは、見回りに出ていたサンタラだけだった。その後、ウルサスの国境警備隊が彼女を捕えるべく罠を仕掛けていた時、サンタラは荒れ狂う吹雪を呼び寄せてそのすべてを飲み込ませた。ウルサスが自らの同胞を屠るのなら、自然をもってウルサスを屠ろうというのだ。しかしその吹雪の中、自暴自棄になったウルサス兵が源石の棘でサンタラの目を貫いた。鉱石病の呪いと苦痛を彼女に与えようとしたのである。けれどサンタラにとって、それは無限に燃え盛る怒りの炎へわらの束を投げ込まれただけのことだった。以来、サンタラはウルサスの国境付近を彷徨い、視界に入ったウルサス人を手あたり次第に狩りつくした。そのため彼女はウルサス人から「魔女」と呼ばれるようになり、高額な懸賞金をかけられたのだ。\n今に至っても、彼女の憎しみは融けることなくそこにある。" + }, + "7": { + "title": "第四資料", + "text": "サンタラはあまりにも多くの死を経験してきた。自分自身の、両親の、同じ部族の友人の、老樹の、そして仇敵の死を。\nこの先も、多くの死が待ち受けていることだろう。彼女は生まれながらに死と共にあるのだから。\nサンタラはそれを否定したい、それに抗いたいと思っていたが、それはかなわぬ願いなのだろう。\n憎しみに理性を飲まれた時などは、それが正しいとすら認めてしまいそうになる。\nもし新しい友人たちの助けが、ロドスが存在しなければ……彼女は痛みの中で目覚めたあともきっと殺戮を繰り返し、狂気に染まり続けていただろう。そうして迎える最期はといえば、鉱石病の発作による死か、ウルサス政府の手に落ち処刑されるか、あるいは悪魔に侵食され「寒災」となり果てるか、だ。\nサーミはあまりにも寒冷な土地であるため、そこにいたサンタラの心に残されたわずかばかりの温もりは、寒風に吹き消されてしまっていた。ゆえに彼女の心は冷たく凍てつき、冷ややかに他人をあしらうことしかできなくなってしまったのだ。\nそのためサンタラは、アーミヤが微笑みと共に握手を求めてきた時や、そばにいた子供から単語の意味を尋ねられた時、また、誰かからはちみつよりも甘い飴を受け取った時……\nそして再び誰かのために啓示を彫った時や、盃の酒を一気に飲み干した時、何の心配もなく安心して眠りについた時……\nさらには、人生への情熱が凍てつく寒さを覆した時……そんな時に、ようやく理解したのだ。自身に纏わりついているものが死ではなく、過去であることを。\nその過去も、命の温かさを感じるようなものだったはずだ。しかし残念なことに、光や熱は永遠にこの大地に留まれはしない。\nゆえにこそ、過去は記憶となり、符号となり、文字と紙の間に残されていくのだから。\n本来それが留めおこうとしているのは、失う痛みや後悔ではない。むしろそれは、かつてあった日々の温かさと美しさを今に伝えるためにこそあるものなのだ。\nそう理解したサンタラは、今後そのように行動していくことだろう。\nなぜなら、過去は「今」でもあり、「未来」でもあるからだ。" + }, + "8": { + "title": "昇進記録", + "text": "ウルサス人が与えた呪いは、サンタラの片目を結晶化させてしまった。\n彼女は当初、目を貫いた源石の棘は、自身の命か、あるいは片目の視力を完全に奪うものだと思っていた。\nだが、実際にはそのいずれも起こらなかった。\n源石結晶が次第に集まって、新しい目となったからである。\n無論、その目に映る大地は、もはや慣れ親しんだ姿ではなくなっていた。\n命ある者も死せる者も、目に映るすべてが、単純な外見以外の情報を放出しているのが見えるからだ。\nそしてそれは、いついかなる時もそうだった。\nもともと、シャーマンになるための訓練を受けていたおかげで、サンタラは物事を外見と切り離して観察することができる。しかし、新たな目が可能とさせたのは、そうした包括的な観察ではなく――\nただ情報を受け取り続けることだった。\n膨大で煩雑な、無数の情報を、否応なしにである。\nロドス医療部の最高責任者であるケルシーに相談したところ、彼女はサンタラにこの問題の解決方法を提示してくれた。\nケルシーいわく、そもそも源石は、ただ人体を破壊するまで無限に増殖するだけのものではない。\n時には身体の器官と同化して、それを完全に結晶化させたうえで元の機能を保持させてこともあるのだという。だが、そうした変化はしばしば脳に極めて大きな負担を与えてしまうものなのだ。\nそこで対処法として、二つの案が提示された。\n一つは、定期的に注射を打つことでその力を無効化させるという案だ。この治療プロセス自体は、鉱石病の拡散を阻止及び抑制するための薬品投与と大差ないものである。\nそしてもう一つは、アーツを用いて無秩序な情報の侵入を安定化させるという案だ。そうして脳、すなわち人体のデータ処理端末に、源石器官がもたらす余計な情報を無視し、フィルタリングして適応してもらう、というわけである。\n最終的に、サンタラは後者を選んだ。\n彼女は、この目が啓示板を、老樹を、悪魔を見た時に感じた――何かを掴めそうな感覚を覚えていた。\nもし本当にサーミを、悪魔を、この大地すべてを理解できるとしたら……\nサーミが直面している難局も、いとも容易く解決できるのだろうか?\n源石の目は外部からの情報を受け入れ続けている。\nしかし、その中に答えはなかった。" + } + } + } + }, + "typhon": { + "name": "ティフォン", + "appellation": "Typhon", + "description": "重量が最も重い敵を優先して攻撃", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "攻撃力+34" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "鋭牙の如く", + "description": "連続攻撃時、敵の防御力を最大40{'%'}まで無視できる(攻撃するたびに防御力無視の割合+5{'%'})。3秒間攻撃せずにいると効果がリセットされる" + }, + "E2-L1-P1": { + "name": "鋭牙の如く", + "description": "連続攻撃時、敵の防御力を最大50{'%'}まで無視できる(攻撃するたびに防御力無視の割合+10{'%'})。8秒間攻撃せずにいると効果がリセットされる" + } + }, + "2": { + "E2-L1-P1": { + "name": "泥沼の如く", + "description": "スキル発動中、同じ敵に初めてダメージを与える際、攻撃力が160{'%'}まで上昇し、3秒間足止め状態にする" + }, + "E2-L1-P5": { + "name": "泥沼の如く", + "description": "スキル発動中、同じ敵に初めてダメージを与える際、攻撃力が170{'%'}<#ba.talpu>(+10{'%'})まで上昇し、3秒間足止めする" + } + } + }, + "skills": { + "skcom_quickattack<3>": { + "1": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "2": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "3": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "迅速攻撃γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_typhon_2": { + "1": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "2": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "3": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "4": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "5": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "6": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "7": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "8": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "9": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + }, + "10": { + "name": "氷原の掟", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに矢を<#ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒間スタンさせる\n<#ba.rem>2回目以降スキル使用時は退場まで効果継続" + } + }, + "skchr_typhon_3": { + "1": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "2": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "3": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "4": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "5": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "6": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "7": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "8": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "9": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "10": { + "name": "「永久なる狩猟」", + "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<#ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}の物理ダメージを<#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}回与え、さらに対象を<#ba.vup>{'{'}attack{'@'}s3_stun{'}'}秒スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}s3_trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "重量が最も重い敵を優先して攻撃" + } + }, + "modules": { + "uniequip_001_typhon": { + "name": "ティフォンの記章", + "description": "ティフォンは距離を保って火力で大型の敵を制圧することに秀でている。\n外勤部門の決定に基づき\n外勤任務においては狙撃オペレーターとして区分し、破城射手の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_typhon": { + "name": "自然の容認", + "description": "背の高いフェルトハットをかぶり、毛皮の襟巻で顔のほとんどを覆い隠したとある夫婦が足を止めた。\nそれから彼らは慎重に、恭しく荷物から血の滴る肉を取り出し、その血を木の根に垂らした後、肉を枝へと吊るす。\nそうして彼らは、曖昧で、自分たち自身意味をよく理解していない音節の連なりを唱え始めた。\nそんな中、彼らの娘はそう遠くない辺りにいて、のろのろと夫婦に付いてきていた。\n彼女は両親と手を繋ぎたいと思ったが、あいにく両手は塞がっている。\n今日は彼女にとって初めて、大人のように武器を携えて外へ出た日だったのだ。\n武器を持つことは戦うことを意味しており、戦うのならば油断は許されない、という両親の教えに従い、彼女は矢をつがえたまま弓を持ち歩いていた。\n「あの子にも、いずれはこういうことを教えてあげないと。」と、母の声が言った。「弓の引き方やナイフの研ぎ方、罠の仕掛け方、それから、恐れを抱かないこと、どんなものにも対抗できる力を身につけること……そうしなければ生きてはいけないということも。だって、私たちがサルカズであることはいずれ気付かれてしまうでしょう。そうなれば、サルカズを受け入れてくれる場所なんてどこにもないのだから。」\n「だが、もう昔の生活には戻らないと約束したじゃないか。」今度は父の声が聞こえた。「それに……あの子とも約束していただろう?確かあの日は虹が出ていて、私は森に入って膝鎧でそれを受け止めていたな。覚えているか?」\n「その時あの子はまだ生まれてもいなかったじゃない……はぁ、まあいいわ。」母の声がずいぶんと柔らかくなった。「さっき言ったようなことはもちろん教えるけれど、祈りも捧げるようにしましょう。たとえ、サーミの地にサルカズへの祝福を請うのが荒唐無稽なことだとしてもね。とにかく、私たち脱走兵は連中に見つかりさえしなければそれでいいのだし……」\n娘はふと、道端に佇む粗末な木彫りに気を引かれて足を止めた。\n聞こえていた両親の声は徐々に遠ざかっていく。\n木彫りが指し示す方向には、必ず良いものがたんまり置かれた木のうろがあることを彼女は知っていた。\n何か家に足りないものがあり、それを手に入れる術がない時、両親がよくそんな木のうろを探していたからだ。\n彼女は色鮮やかな飾り結びが欲しくなり、木彫りが示す方向へと、狭い木々の隙間を縫って進んだ。\nその道すがら、木のうろでの物々交換に使うため、果実やきれいな石など、ぴんと来たものを拾っては矢筒に入れながら。\nけれどそうしているうちに、いつの間にか彼女は野獣が潜む森へと足を踏み入れていた。\n……\n時が経ち、サルカズの少女はそんな幼い頃の経験をすべて忘れてしまっていた。\n両親が自分を探して呼んだ名前も、両親を驚かせようと手を見せた時、そこに結んでいた飾り結びの色も――\nその時の両親の反応すらも。\n\n「見てくれ、この子を生かしてくれたのは……」\n男は娘の矢筒を指さして、信じられないという顔で愛する妻を呼び寄せた。\nその中にサルカズの夫婦が見たものは、小さな矢筒の底に残った、雪の塊が融けたかのような湿った跡だった。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "重量ランクが3以上の敵を攻撃時、攻撃力が<#ba.kw>115%まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "重量ランクが3以上の敵を攻撃時、攻撃力が<#ba.kw>115%まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "鋭牙の如く", + "description": "連続攻撃時、敵の防御力を最大55{'%'}まで無視できる(攻撃するたびに防御力無視の割合+11{'%'})。8秒間攻撃せずにいると、効果がリセットされる" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "重量ランクが3以上の敵を攻撃時、攻撃力が<#ba.kw>115%まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "鋭牙の如く", + "description": "連続攻撃時、敵の防御力を最大60{'%'}まで無視できる(攻撃するたびに防御力無視の割合+12{'%'})。10秒間攻撃せずにいると効果がリセットされる" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&sami<000>": { + "name": "氷原の足跡", + "description": "応接室配置時、手がかり捜索速度<#cc.vup>+10{'%'}。他の<#cc.kw>サーミオペレーターと同時に応接室に配置された場合、追加で手がかり捜索速度<#cc.vup>+5{'%'}、自身の1時間ごとの体力消費量<#cc.vdown>+0.5" + }, + "train_spd&profession3<170>": { + "name": "実戦技術:破城射手", + "description": "訓練室に協力者として配置する時、<#cc.kw>狙撃の訓練速度<#cc.vup>+30{'%'}。訓練者の職分が<#cc.kw>破城射手である場合、訓練速度がさらに<#cc.vup>+45{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ティフォン\n【性別】女\n【戦闘経験】九年\n【出身地】サーミ\n【誕生日】2月1日\n【種族】サルカズ\n【身長】155cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】優秀\n【戦場機動】標準\n【生理的耐性】優秀\n【戦術立案】普通\n【戦闘技術】優秀\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "ティフォンはサーミで活動しているサルカズであり、狩人を自称している。彼女にはサーミの自然環境と潜在的な脅威に対する十分な知識と、対応技術がある。現在はオペレーター・マゼランの招待に応じてロドスと協力しており、サーミ及び果てなき氷原でのロドスの事務を支援している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】3{'%'}\n体表に極わずかな源石結晶の分布が見られる。\n\n【血液中源石密度】0.19u/L\n長期間荒野を駆け回っているにもかかわらず、ティフォンの感染状況はかなり安定している。恐らく、彼女にある程度全面的な防護手段を伝授した者がいるようだ。\n\nそれにしても、彼女が感染者だったとは……いや、本人が言う通り「サルカズが感染者なのは普通のこと」ではあるが、何でもないことのようにそう口にする彼女の姿に、医療部一同は複雑な気分にさせられた。" + }, + "4": { + "title": "第一資料", + "text": "ロドスのオペレーターの中には、長期的に荒野で生活していた狩人も少なくない。だが、同じく狩人を名乗るティフォンは、これまで我々が接触してきたような、文明的集落から離れた放浪者とも、サーミの部族の中で狩猟により生計を立てている人間とも異なっている。ティフォン本人も自身の特殊性をある程度認識しているようだが、我々に対してはその具体的な要因を明確に説明することなく、再三にわたって自身の武器に触れるなと忠告するばかりだ。そのため、ロドスは彼女の問題点に的を絞った戦闘テストを行った。\nティフォンが弓矢と合わせて使用しているのは、極めて古典的なサルカズのアーツの一種である。彼女と同行するヴァラルクビンからも近しい系統のアーツを見せてもらったが、ヴァラルクビンのほうがそのアーツの本質をより明確に認識しており、一方ティフォンは主にアーツの特性を自身の矢の威力を高めることに用いているようだった。その後、我々はテストの記録の中に、極めて異常なデータをいくつか発見した。そこで、条件を制限したうえで繰り返し測定を行い、さらに現場の記録員が最終確認を行った結果、たとえアーツの補助がなくとも、その人目を惹く巨大な弓から放たれる矢そのものが、周りの空間にごくわずかな波動を発生させていることがわかった。それは肉眼ではほとんど捕えられないが、測定器は敏感にその異常を捕えていた。\nその後の会話で知り得たことには、ティフォンは獣だけでなくサーミ人が「厄災」と呼ぶものも狩っており、部族の住民たちを手伝って「厄災」が引き起こす様々な異常現象への対応もしているとのことだった。「厄災」の行動ロジックはテラ大陸における一般的な生命体とは異なっているため、ティフォンも自然と常識から逸脱した戦闘手段を身に着けていたようだ。しかし、彼女によれば、それは我々からするとまったく馴染みのない異常現象に思えても、サーミにおいては戦う者なら誰もが必ず立ち向かうことになる敵の一つに過ぎないという。\n\n「もっちろん、エンジニア部はあの子の武器に興味津々だよ。絶対触るなって何度も言ってくるもんだから、なおさら興味が湧いちゃうでしょ?だけどあの子、ほんとにしっかり見張っててさぁ。向こうがうたたねしてる間にこっそり休憩室に忍び込もうとしたら、真っ暗な中でいきなり足首掴まれて、本気で怖い思いしたよ!ほかにも、戦闘テストを受ける前に身体検査が必要だってウソついて、その隙に調べようともしたんだけど……ケルシーに後ろから肩を叩かれたのはそれよりもっと怖かったね!」\n――クロージャ(エンジニア部による録音)\n\n【権限記録】\nオペレーター・ティフォンの武器に触れることは禁止されている。あの黒い外観の本質は、悪魔がもたらす現実空間への投影による物体の上書き、あるいはサーミ人が一般的に用いる呼称を使うのなら、「穢れ」と呼ばれるものだ。\nこの武器の特殊性と、彼女が用いるサルカズの古典的なアーツにより、ティフォンは悪魔がもたらす穢れを効果的に抑制することに成功している。ゆえに彼女による悪魔の撃退と、サーミの戦士たちによる抵抗は、本質的にまったく異なるものである。\nドクター。この警告は、これを確認できる人間のために記したものだ。インフィ氷原でこうした脅威に立ち向かう際に必要なのは、それを十分に理解し心の準備を整えることではなく、心の準備を整えてからそれを認識することだ。\n――ケルシー" + }, + "5": { + "title": "第二資料", + "text": "我々はすでに探検隊からサーミについての物語を多く聞いているが、それはどうしてもサーミに対するある種の偏見に繋がり、かの地を後進的な未開の地だと認識させてしまう。たとえば、現地の人々が現代の科学技術を目の当たりにすれば、きっと初めて火を手に入れた原始人のように衝撃を受けるはずだという決めつけを抱くこと。そして、自然と科学技術を比較した時、我々は科学が自然に匹敵する力を与えてくれると考えるが、未だ自然を捨てきれない保守的な人々は科学の進歩に対する抵抗感を覚えるだろうと思い込むことなどがいい例だ。\nカニパラートという前例のことを考慮し、サーミから新たな協力者を受け入れるにあたって、ロドスは特別な指導マニュアルを慎重に作成した。しかし、ティフォンがほかのオペレーター……彼女の言い方を借りるなら「南の人間」たちと交流をした際には、我々が想定していたような激しい文化的な衝突やすれ違いは一切生じなかった。――たとえば、彼女は先ほどふらりとここに入ってきて、電子ファイル内の二枚の写真を指し、位置を入れ替えたほうがいいとアドバイスを残して去っていった。つまり、それほどに慣れているということだ。\nこの要因として、クルビアがサーミにもたらした影響もあることは明らかだ。というのも、テラ大陸に存在する最先端技術の多くを、サーミ人はすでに目にしつつあるからである。とはいえ、クルビア人の観光と探検を中心とした開拓は、現状サーミ南部のごく一部の地域にまでしか及んでいない。ゆえに、自分から積極的に関わろうとしない限り、サーミ人がティフォンのようにこうしたものを使いこなすことはできないだろう。\nもちろん、これはなにもティフォンが天才的な「現代文明」の学習者だからというわけではない。彼女はただ、少しばかりの好奇心と物事を幅広く知ろうとする信念をもって、目の前で起きたすべてを自然に受け入れたうえで、自身の今までの経験に即して理解しただけである。実際、積極的に外の人間と関わろうとする者こそあまりおらずとも、外界に対し「ありのまま受け入れる」態度を取るサーミ人自体は特段珍しくもない。クルビアのエンジニアたちは、しばしば自分たちがサーミ人に光をもたらしたのだと思いこんでいるが、サーミ人が科学技術に対して見せる喜びは、おいしい果物を拾った時のそれと大して変わりはしないだろう。\nこの話題について、ティフォンに意見を求めたところ、彼女は「すべては自然から生まれ育ったものだからな」と答えただけだった。\n\n「本当、あの子の言うことはきちんと聞いたほうがいいよ。勝手なことをしたら、手をぶたれちゃうからね……実際やられたことあるけど、あれは相当痛かったな。おかげで、サーミ人がどんなに木々を尊敬してるかを繰り返し言い聞かされたあと一週間くらいは、療養庭園で剪定の手伝いをしててもビクビクしっぱなしだったよ。あの子と鉢合わせしないかって恐ろしくなっちゃってさ。」\n「え、一週間しか怯えずに済んだ理由?それはね、一週間後にあの子も療養庭園の手伝いに来たからだよ、あははっ。」\n「本人はその時、「この小さな南の土では、木はこのようにしか伸びられない。お前たちにこうした掟があるのなら仕方がないな。」なんて言ってたけど……しばらくして、その意味をようやく理解できたんだ。あの子は自分をサーミの主みたいに思ってるから、私たちがサーミに行った時は、現地の掟を教えてくれる。そして逆に、あの子がサーミを離れて他所を訪ねる時は、そちらの掟を学ばなくちゃいけないと思ってるんだよ。サーミの中でも、部族ごとに風習がちょっとずつ違っているみたいだし、それと同じことだろうね。あの子は、きっとそういう違いの間で暮らすことにすごく慣れてるんだよ。」\n――サーミでの任務を担当した外勤オペレーター" + }, + "6": { + "title": "第三資料", + "text": "ティフォンの習慣の多くは、明らかに育ての親であるヴァラルクビンの影響を受けている。彼女からはアーツの使い方を教わっただけでなく、すべての知識と情報を広く追い求めるその姿勢にも影響されたことで、ティフォン自身も新しい物事には自然と好奇心を抱くようになったようだ。また、ヴァラルクビンの運命への予見と理解を常に見聞きしてきたため、時折、ティフォンは極めて緊迫した状況において、その年齢にそぐわないほど達観した冷静さを見せることがある。\nしかし、二人の関係は我々が想像しているほど親密ではないらしい。少なくとも、ティフォンの話では、実際のところ彼女がヴァラルクビンと共に過ごした時間はそれほど多くないという。それは、ヴァラルクビンがティフォンの育ての親となった時、すでにティフォンにはある程度の生存能力と戦闘能力が備わっていたからかもしれない。ティフォンの記憶の限りでは、ヴァラルクビンはいつも出かけており、どこに行くのか伝えていったことも一度もないらしい。ゆえにティフォンは闇の中でひとり、サイクロプスの岩窟の構造を手探りで理解し、自力で出口を見つけてサーミの荒野へと戻っていったという話だ。\n狩人にとっては、サーミの自然そのものが己の帰る場所であり、サイクロプスの洞窟は彼女が見つけた隠れ家の一つでしかないようだ。そのため、ティフォンはヴァラルクビンの住む場所を普段「家」とは呼んでおらず、ヴァラルクビンに対してその本名以外の呼び名を用いることもない。ティフォンは、来る日も来る日も至る所に危険が潜む凍原と戦い続け、実践の中で生存のための知識と狩りの技術、そして大小様々な疑問を積み重ねてきた。彼女がその疑問を抱いて洞窟に戻った時、運よくヴァラルクビンがそこにいれば、ティフォンはこの博学なサイクロプスから辛抱強く事細かな回答を得ることができるのだ。\n\n「わたしがロドスへ来て、お前たちに協力していることなら、彼女ももちろん知っているぞ。それどころか、道中でマゼランとわたしの乗っていた乗り物が、暴走した岩角獣と衝突して横転することも、物好きなクルビア人に撮影をせがまれることも事前に教えてくれたしな。彼女の警告のおかげで、どのトラブルも容易く解決できたんだ。普段はあそこまで色々言ってこないから、今回はわたしのことを心配してくれていたのだろう。」\n「ん……?彼女が心配してくれたことが意外なのか?一緒にロドスへ来なかったから……?だが、心配をすることと、同行するかどうかは別の話だろう。」\n「彼女には守るべき予言があり、そこにお前たちが深入りする必要はない。単に慣れればいいだけだ。」" + }, + "7": { + "title": "第四資料", + "text": "物好きな年長者たちがティフォンから根掘り葉掘り聞き出していなければ、彼女の幼少期の記憶がほとんど空白であることに気付くのは困難だっただろう。ティフォンは、ヴァラルクビンが育ての親であることは知っているものの、実の両親がどんな人で、どんな見た目をしていたのかすら知らないようだ。しかし、ある襲撃を受けるまで、二人と一緒に暮らしていたことだけは確信しているという。彼女の記憶によれば、両親と暮らしていた小屋は、サーミの部族から遠く離れた森の中にひっそり立っていたらしい。小屋の中にはいつも暖炉に火が灯っており、その明かりが壁にぼんやりとした二つの影を映し出していて……ティフォンは片隅に座り、その心温まる光景を見つめていたそうだ。彼女がそれ以外に知っていることは、目が覚めたあとにヴァラルクビンから聞かされたことばかりである。たとえば、いつもつけている角飾りと巨大な弓は、どちらも両親の形見らしい。ヴァラルクビンが彼女を助け出した時、穢されているその武器を処分すべきだと考えていたのだが、気絶したティフォンがそれをきつく抱きしめて何がなんでも離さなかったという話だ。\nティフォンは今でも、時折同じ内容の悪夢を見ることがある。その夢の中で、彼女は様々な種類のか弱く小さい獣となり、視界に収まり切れないほど大きな影に狩られてしまうのだ。自身の巣が壊され、親族が骨だけにされる光景は何度も何度も見てきたという。我々は始め、現代医学の視点から分析を行い、ティフォンの記憶喪失はトラウマによって自身の記憶を一部封じてしまったことが原因であると考えて、彼女と話し合ってみた。すると、両親に対しおぼろげながらも恋しさを抱いていたティフォンは、記憶を取り戻すことに前向きな反応を示し、トラウマを掘り起こすことによる苦痛も恐れていないと述べた。そこで、彼女の同意を得て、我々はティフォンに初歩的な検査を行った。しかし残念なことに、結果として、ティフォンは解離性健忘症でもなければ、脳へのダメージによって記憶機能が損なわれたというよく見られるパターンでもなかった。「厄災」がもたらす何らかのダメージは、現存の医学機材で捉えられるものではないと、そう結論付けてほぼ間違いないだろう。その後、ケルシー医師の要請があり、我々はティフォンに対するさらなる調査を中止した。\nいずれにせよ、ティフォンは今のところ元気に暮らしており、自分の記憶喪失を異常だと思ったこともない。彼女はただ、忘れてしまった両親の温もりを恋しく感じているだけだ。テラ大陸における大多数の地域での死生観とは異なり、サーミ人は死者となることを、ただ身体という器が動かなくなっただけと捉えている。そして、儀式を一通り行えば、魂は自由にこの世を漂うことができ、先祖の魂とも会えると信じているのだ。そのため、彼らは比較的死を恐れないほうで、死別の悲しみも大きく軽減されている。ティフォンもまさにそうした心構えでサーミの荒野を駆けまわっているのである。ゆえに、両親は今もどこかで自分を守ってくれていると、彼女は信じているのだ。" + }, + "8": { + "title": "昇進記録", + "text": "幼獣は父母の死を目にしてしまえば、成獣になったあと敵討ちをしに行く。たとえ草食獣でも、捕食者の腹を無理やり突き破ってでもそれをかなえるのだ。\nティフォンは長年、その日のために黙々と準備をしてきた。誰より経験豊富な狩人の後ろについては技をまね、山岩の隙間に隠れては北地の戦士たちの訓練を見つめ、またアルゲスにも知識を求めて――幼い子供が心に潜めた大きな決意を見抜いたのは、恐らくアルゲスだけだろう。しかし、サイクロプスはいつも通り、彼女の行動を咎めはしなかった。\n最終的に、ティフォンの前に残された問題は一つだけになった――いかにして仇を見つけ出すか、ということだ。\n彼女はそれが果てしなく長い旅になるだろうと思っていた。だが実際には、その考えが芽生えた瞬間に、その時は訪れた。\n正確に言えば、敵のほうが彼女を見つけたのだ。ティフォンはただ、背負った黒い弓に異常な重みを感じ取っただけだった。\n己の「感覚」に従い、ティフォンは初めて、悪魔の穢れを受けた獣を見つけた。以来、彼女はそうした獲物を狩ることを自身の責務とみなすようになったのだ。\nそして、この戦いは今も続いている。" + } + } + } + }, + "valarqvin": { + "name": "ヴァラルクビン", + "appellation": "Valarqvin", + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素損傷を与える能力を持つ", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-10秒" + }, + "4": { + "description": "配置コスト-1" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "開示する者", + "description": "【探索者と銀氷の果て】において、攻撃時、対象に追加で攻撃力の15{'%'}の壊死損傷を与える" + }, + "E2-L1-P1": { + "name": "開示する者", + "description": "【探索者と銀氷の果て】において、攻撃時、対象に追加で攻撃力の30{'%'}の壊死損傷を与える" + } + }, + "2": { + "E2-L1-P1": { + "name": "世捨て人", + "description": "攻撃力+6{'%'}、攻撃速度+6" + }, + "E2-L1-P5": { + "name": "世捨て人", + "description": "攻撃力+7{'%'}<#ba.talpu>(+1{'%'})、攻撃速度+7<#ba.talpu>(+1)" + } + } + }, + "skills": { + "skchr_threye_1": { + "1": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "2": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "3": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "4": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "5": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "6": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "7": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "8": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "9": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "10": { + "name": "崩壊を視しとき", + "description": "次の通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、さらに攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + } + }, + "skchr_threye_2": { + "1": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "2": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "3": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "4": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "5": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "6": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "7": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "8": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "9": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "10": { + "name": "枯朽を視たりて", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素損傷を与える能力を持つ" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&bd<000>": { + "name": "先見", + "description": "応接室配置時、手がかり捜索速度<#cc.vup>+10{'%'}。<#cc.kw>ティフォンと同時に応接室に配置された場合、追加で手がかり捜索速度<#cc.vup>+15{'%'}、自身の1時間ごとの体力消費量<#cc.vdown>+0.5" + }, + "meet_spd&bd<010>": { + "name": "未来の道", + "description": "応接室配置時、手がかり捜索速度<#cc.vup>+10{'%'}。<#cc.kw>ティフォンと同時に応接室に配置された場合、追加で手がかり捜索速度<#cc.vup>+15{'%'}、自身の1時間ごとの体力消費量<#cc.vdown>+0.5、ボード上で未入手の手がかりを入手しやすい" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ヴァラルクビン\n【性別】女\n【戦闘経験】なし\n【出身地】サーミ\n【誕生日】本人曰く具体的な日付はない\n【種族】サルカズ\n【身長】188cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】普通\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】標準\n【アーツ適性】優秀" + }, + "2": { + "title": "個人履歴", + "text": "ヴァラルクビンは、サーミ北部にある冬牙連峰のサイクロプス一族の一人である。この一族は、未来を予見するアーツを持つとされている。\n彼女は、自身が予見したある未来に関して、各本面に積極的に協力を求めている。ゆえに現在はロドスと協定を結び、ロドスのサーミ及び北方氷原における各種業務をサポートしている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】5{'%'}\n体表に明らかな結晶の分布が見られる。\n\n【血液中源石密度】0.23u/L\n比較的高い自己防護意識と関連知識を有している。だが、彼女がロドスに報告した近頃の行動軌跡が事実であれば、血液中源石密度が高いのも仕方のないことだろう。" + }, + "4": { + "title": "第一資料", + "text": "サイクロプスと呼ばれるサルカズの一族は、歴史の記録の中では長らく謎に包まれており、今では彼らの事跡を神話や伝説のように、誤解から生まれた作り話だと捉える者もいるほどである。サルカズ内で伝えられている記憶を除けば、テラ各国の文字に刻まれた歴史の中で、サイクロプスが最後に登場したのは110年前のことだ。以降、彼らは大衆の視界から完全に消え去っている。ロドスは、ロンディニウムでの混乱の中、サイクロプスの予言が響いていたことを知っていたが、一族の誰かがこの紛争の中に現れたのを目撃した者はなかった。\nそのため、ヴァラルクビンが自らロドスに接触し、協力の意志を示した時、サイクロプスの行方を知っていた一部のサルカズのオペレーターでさえ驚いた。だが、それは単なる驚きではなく、その後に深い憂慮が続くものであり、好奇心や喜びを示した者はいなかった。\nサイクロプスにまつわる伝承は、そのほとんどが事実なのだ。彼らには未来を予見することができ、その遠見に映るのは災いだけだということまで。\n\n【権限記録】\nチェルノボーグにおけるロドスの経験は、サイクロプスの遠見の力の本質を部分的に明らかにしている。誤謬や、あるいは時事に触発された群衆の感情によって、一部の壮大なる予言はサルカズという種族全体の歴史に長期に渡って存在し、時として歴史が予言通りに収束するよう促すことすらある。そのため、サルカズの中でも、サイクロプスは恐るべき存在であるという印象を持たれていた。だが実際には、サイクロプスが見ているのは、通常そのようなものではない。\nそれは確かにアーツの範疇ではあるが、サイクロプスの遠見の才をより適切に言語化するのであれば、「アーツ」というより「生まれ持った感知能力」に近しいものと言えるだろう。その本質は依然として、サルカズの集合的記憶に基づく包括的な推測に過ぎない。そして、サルカズという種族が長きにわたり苦難を強いられてきたがゆえに生じた思考傾向こそが、サイクロプスが往々にして悲惨な運命を予見してしまう原因なのかもしれない。ほとんどの場合、サイクロプスが遠見の才を通して視るのは、ランダムで、断片的で、支離滅裂で、混沌として非論理的な光景だ。そして彼らが一生をかけて磨くのは、その光景を理解するための能力なのである。\nでは、遠見で視た出来事は必ず起こるのかというと――\nたとえ数多の予言が次々と的中したとしても、私の判断はチェルノボーグで下したものと変わらない。" + }, + "5": { + "title": "第二資料", + "text": "ヴァラルクビンがロドスを訪れた理由は明確だ。即ちそれは、サーミが直面する脅威に抗うために、サーミと果てなき氷原に関心を向けてくれる相手であれば、それが誰であろうと協力を望むというだけである。\n彼女の行動は、サイクロプスの隠者が与える印象とはあまりにもかけ離れているため、ロドスは接触初期から彼女のこれまでの協力経歴と近頃の行動軌跡を詳細に尋ねていた。その結果、返答として挙げられた事例はいずれも驚くべきものであり、また、彼女の外界への知識はそうした経歴がでっちあげではないことを証明していた。ここ十年ほど、ヴァラルクビンは荒野のあちこちを駆け回っており、クルビアの観測隊と協力関係を結んで案内をしたこともあれば、炎国から氷原に入ってきた天師と接触し悪魔に関する互いの知識を交換したこともあった。加えて、国境線を蝕む悪魔の穢れを懸念して、ウルサス軍を誘導し、襲撃現場に向かわせたこともあったという……\n彼女は一度言葉を切ると、ロドスのオペレーターが何か言う前に、自ら要約してこう述べた。「認めましょう。私は、他人を利用するとき常に、ロドスへ協力要請を行った時のように友好的であるとは言えません。ですが、どうかお許しください。運命は憐れみなど知らぬものなのです。」\nサイクロプスの思想と行動基準は、間違いなく彼女への多くの批判を招いてしまうことだろう。だがその実、彼女に対して最も大きな不満を抱いているのは、隣人であるサーミのエラフィアたちである。彼らは、ヴァラルクビンがサイクロプスの掟を破ることに反対しているのだ。サーミという土地において、冬牙連峰に隠居するサイクロプスたちはサーミに住まう一つの部族であるかのように、自分たちの伝統を穏やかに守りながら、サーミの文明に溶け込んでいった歴史がある。しかし、近年はサーミの各部族間で意見の相違が目立つようになっており、一部の人々は日増しにサイクロプスからの干渉を受け入れられなくなってきている。サーミの戦士たちは北地戦線を守護する自らの責務を誇りにしており、よそ者を信用しておらず、自分たちが代々受け継いできた責務を他人に共に担ってもらう必要などないと思っているのだ。加えて、彼らはサイクロプスをよく理解しており、ヴァラルクビンが皆を向かわせる先にある未来は、きっと良い光景ではないだろうことを知っている。\n我々は、この悲しくも真摯な運命の使者が何か隠し事をしていることを忘れてはならない。実際のところ、彼女の真の姿は狂人あるいは野心家なのかもしれないし、サルカズの怨念を抱いて復讐を企てている人物だという可能性もある。だがどうあれ、彼女は本気で大勢の注目をかの氷原に向けさせようと努力し、困難を乗り越えるべくあらゆる力を集めようとしている。そして偶然にも、ロドスの意向はそれと一致しているのだ。このことは、双方の協力を築く礎とするには十分な事実である。" + }, + "6": { + "title": "第三資料", + "text": "サイクロプスは悲観的な種族だ。\nしかし、それは生まれつきのことではない。ほとんどのサイクロプスは、一度は己が目にした運命に挑み、災害や死を阻止しようとしたことがあるものだ。けれども、結局は自分の行動が引き金となり、予定より早く災いをもたらしたことに気付かされるのである。そのため彼らの間では次第に、外部への干渉を避け、一族自身の使命を大切にすることが暗黙の掟となっていった。\n若きサイクロプスであったヴァラルクビンにとって、その日はただ、凍原で悪魔の痕跡を追うという運命に与えられた責務を全うしていただけのことだった。サイクロプスの一族は、長年この脅威への観測と抵抗を続けていた。廃墟を浄化し、悪魔の穢れが広がるのを抑制し、罪なき人々や獣が巻き込まれるのを防ぐことが、彼女にできることなのだ。\nしかしその時彼女が見つけたのは、悪魔によって重傷を負い、転化の寸前でもがいている生存者の姿だった。\nその光景は何の運命に導かれたものでもなく、ヴァラルクビンはその瞬間までこの子を視たことなど一度もなかった。そして、その時彼女は以降二度とその子を視るまいと決めた。\nヴァラルクビンは試みに、そのサルカズの少女を洞窟に連れ帰った。彼女は長年悪魔に対抗してきたサイクロプスとして、壊死のアーツを用いてエネルギーを吸い上げ、悪魔の穢れの蔓延を防ぐ手段は持っていたが、瀕死の重傷を負った幼子にそれを用いるのは難しかった。今までにヴァラルクビンが視てきた、混沌とした遠見の中に映った数多の人々が辿っていた運命を思えば、悪魔に目をつけられた子供が生き延びる確率はほぼゼロに等しいだろう。しかも目の前の少女は、穢された武器を頑なに抱きしめて離そうとせず、それとほとんど一体化してしまっているのだ。ゆえにヴァラルクビンはただ少女をそばで見守り、世話をして、彼女が完全に穢れに飲まれてしまうその時を待ち続けた。そうなるまでは、決して眼前の脅威を殺めはしないとひそかに誓って。\n少女が本能的な恐怖の中で見せた決意を、ヴァラルクビンはずっと覚えている。この子は悪魔を前にしてもなお反撃を試み、どんな敵も恐れるものかと自分に言い聞かせているようだった。\nいったいどれほどの時間が経ったのだろう。ようやく、運命は答えを示した。少女が目を覚ましたのだ。ヴァラルクビンは、自分が両親の代わりとなってこの子の面倒を見るべきではないとわかっていた。この子は自由であるべきだ。悪魔への転化を振り解いたように、すべての束縛を、すべての避けられぬ運命を振り解くべきなのだ。運命の檻に留まるのは、自分一人で十分なのだから。ヴァラルクビンはそう考え、少女に背を向けると、洞窟の外に広がる永久不変の氷原へと歩みを進めた。\nとはいえ、ヴァラルクビンはその後ティフォンの未来を遠見することを避けてはいるが、あの子を助けた瞬間も、本当に何も視なかったのだろうか?\n否、実際には、彼女はすでに多くの光景を、多くの可能性を視ていた。けれども、彼女はそれについて、永遠に沈黙を保つことだろう。" + }, + "7": { + "title": "第四資料", + "text": "【権限記録】\nサイクロプスたちの北を目指した移動は、大規模という言葉とは縁遠かった。広く知られるものでもなく、それがゆえに史書に記録されることもない。だが、その始まりを辿ると、テラに暦が生まれる以前まで行きつくことをサルカズは知っておる。この千年にも渡る長き時の過ぎる間に、各地に隠遁していたサイクロプスは一人また一人と静かに北へ向かい、衆目から離れたのだ。頁が欠落した歴史の隅に、ほんの僅かに残された記載のみが、サイクロプスは使命のために揃って居を移したという事実を示しておる。無論、サルカズ王庭がかの一族と真の意味で繋がりを絶ったことはない。そのうえで、カズデルがかの者たちのために築き上げられはせぬことも、確かと理解しておる。サイクロプスの関心は、とうにサルカズという種族の命運から離れて、真っすぐに果てなき氷原へと向けられておるのだ。ともすれば始まりの頃から、サイクロプスたちはすでに氷原の奥より来る災いを予見しておったのやも知れぬ。\n黙して語らずの掟に従い、それがたとえ千年をまたぐ終末の予言であろうと、サイクロプスたちは口を噤み続け、決して余人には伝えぬ。我は古籍に記されし他の史実に基づいて、かの予言が実在する可能性はあるとの推測をしているに過ぎぬのだ。史籍に明確な記録のある最後のサイクロプス王庭の主は、かの黒き冠を継いだサルカズの魔王でもあった。彼女が王位の継承をした時期は、サイクロプスが北へ移り始めた時期と一致しておる。\n一部の古籍には、かのサイクロプスの魔王は闇討ちによって命を落とし、それゆえにサイクロプスたちは他のサルカズに失望して去ったのだと述べるものもある。しかるに、サルカズの魂の記憶をたどり、悲惨な運命を数えきれぬほど予見できたであろう君主が、たかが闇討ちにより命を落とした理由については、数多の文献で演繹が繰り返されるものの、最終的にはどれも「彼女は死を安らかに受け入れた」ということを強調するばかりである。\n……\nサイクロプスは言語の力を忌み嫌っておるが、歴史は正しく記録されるべきものである。\n変化を望むサルカズの同胞を、我は謹んで尊重しよう。\n――Logos" + }, + "8": { + "title": "昇進記録", + "text": "【権限記録】\n私が貴方をどこで視たかを知りたい、と?\n申し訳ありませんが、私は貴方のおぼろげな過去に答えを示せる者ではございません。予知は全知に非ず、サイクロプスの遠見の力では、過去を振り返ることはできないのです。\nもし、貴方が本当に過去を気にすることなく、己の未来を知りたいと仰るのなら――\n貴方は……とある「門」の前にいます。私はこの門を幾度も目にしてきましたが、あれほど眩い光を放つところは一度も見たことがありません。" + } + } + } + }, + "poncirus": { + "name": "ポンシラス", + "appellation": "Poncirus", + "description": "敵を2体までブロック", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "防御力+24" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+8{'%'}" + }, + "E1-L1-P5": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+11{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+15{'%'}" + }, + "E2-L1-P5": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+18{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skcom_charge_cost<3>": { + "1": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "2": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "3": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "4": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "5": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "6": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "7": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "8": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "9": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + }, + "10": { + "name": "突撃指令γ", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}" + } + }, + "skchr_buildr_2": { + "1": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "2": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "3": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "4": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "5": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "6": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "7": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "8": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "9": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + }, + "10": { + "name": "建築家の願い", + "description": "所持コスト<#ba.vup>+{'{'}cost{'}'}\nスキル発動中、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'} \n<#ba.rem>2回目以降スキル使用時、{'{'}buildr_s_2[b].interval{'}'}秒ごとに追加でコスト+{'{'}buildr_s_2[b].cost{'}'}、退場まで効果継続" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵を2体までブロック" + } + }, + "modules": { + "uniequip_001_buildr": { + "name": "ポンシラスの記章", + "description": "ポンシラスは率先して戦場に切り込み、攻撃をもって後続の展開に余裕を持たせる戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては先鋒オペレーターとして区分し、先駆兵の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_buildr": { + "name": "故郷を示す明星", + "description": "斜陽ががらんとした街角を染め上げながら通り過ぎ、柔らかな海風と共に風化した看板をかすめて、鈍い金色に輝かせた。\n客足を待つ店、高みを目指して背伸びする古びた建物、そしてまだ成長しきってない高木。\n永遠に時間が止まってしまったかのような、こうした光景もまた、さざ波のような夕陽に照らされて、陽光とともにぼやけていた。\n彼女は街角を曲がり、道端の無言の戸板を手慰みに撫でていくと、灰色の板と錠前が崩れ落ち、これまた灰色の埃をまき散らした。\n舞い上がる塵の隙間からは、ようやく本来の青と赤のペンキが現れる。\n火山灰に覆われた都市には、もはやかつての鋭気など残ってはいない。\nそれはまるで少女の夢の反対側にたたずんでいるかのようだった。\n目の前に広がる光景と、祖父がかつて語り聞かせてくれた物語はまるで結びつかない。\nそれでも、とうの昔に過ぎた燃えるような夏も、透き通るような海辺の青さも、確かにここにあったはずだ。\nしゃんと背筋を伸ばし、掛け声を張り上げ汗を流しながら懸命に働けたのは、そんな景色があったからこそだと年配者たちが語る以上は。\n……だが、そうであっては困るのだ。\n背負ったリュックの丈夫な肩ヒモが、すでに痛いほど身体を締め付けているにもかかわらず、彼女は埃まみれの両手でヒモをもう一度締めなおす。\n誰しも、過去の幻影の中で永遠に生きられるわけがないし、思い出を糧として永遠に情熱を燃やし続けられる人も存在しない。\n加えて、過去に戻りたいがために覚めない夢につくというのもおかしな話だ。\n何事にも終わりが来るもので、その先には新たな始まりが待っている。\n彼女はこれまで、恐ろしい絶望に直面してきた。\n自己否定も、鉱石病がもたらす戸惑いも、己が他者より優れているわけではないと気付いたときの憂いも、すべて乗り越えてきた。\nあとを追い続けるだけなど、もうたくさんだ。\n彼女は新たな目標と情熱、そして成果を得ることになるだろう。\n太陽は完全に沈み、彼女は遠くに灯る明かりを見た。それはニューシエスタの輝きだ。\n\nさよなら、幼き日の夢よ。今こそ、次の目的地へと向かう時だ。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+18{'%'}" + }, + "5": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+21{'%'}<{'@'}ba.talpu>(+3{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+20{'%'}" + }, + "5": { + "name": "安全第一", + "description": "配置から30秒後、最大HP+23{'%'}<#ba.talpu>(+3{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_probability<221>": { + "name": "予期せぬ幸運", + "description": "加工所で<#cc.kw>建築材料を加工時、副産物の入手確率<#cc.vup>+75{'%'}" + }, + "workshop_formula_cost3<221>": { + "name": "不運じゃない一日", + "description": "加工所で<#cc.kw>建築材料を加工時、体力消費が<#cc.kw>4の素材の体力消費<#cc.vup>-2" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ポンシラス\n【性別】女\n【戦闘経験】なし\n【出身地】シエスタ\n【誕生日】11月21日\n【種族】リーベリ\n【身長】155cm\n【鉱石病感染状況】\nメディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】普通\n【生理的耐性】普通\n【戦術立案】普通\n【戦闘技術】普通\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "ポンシラスは土木工学を専攻としており、クルビアやシエスタなどで建築物の建造や修繕、解体作業に従事していた経験がある。現在はセイロン医師の推薦により、ロドスで鉱石病の治療を受けている。その傍ら、エンジニア部と協定を結び、ロドスの改築や艦内空間の整備をサポートしている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】3{'%'}\n感染レベルは低い状態にあり、体表に源石結晶の分布は見られない。\n\n【血液中源石密度】0.19u/L\nポンシラスの話によれば、誤って源石爆薬で負傷してしまった際に感染したのだという。現在病状は安定している。\n彼女の感染経緯を聞いた医療部の者たちは、誰もが信じられないという表情を浮かべていた――こんなことで感染してしまう人なんているの!?\n\n「え?非感染者とあまり源石密度が変わらない?てことはあたしの感染状況はそんなにひどくないんだよね?ラッキー――」\n「えっと……ポンシラスさん、それはラッキーとは言えない気が……」" + }, + "4": { + "title": "第一資料", + "text": "ポンシラス、本名はアンマイヤー・アンディロス。物心がついた頃からクルビアで育ったのだが、実際には酸っぱいものをこよなく愛するシエスタ人なのだと本人は強く主張していた。\nロドスに来たばかりの頃、ポンシラスはセイロン医師からの紹介状を持って医療部に向かい、鉱石病治療をするに当たっての事前検査を受けようとした。しかし彼女がたどり着いたのは、担当の医療オペレーターとの待ち合わせ場所ではなく、なぜかアの実験室だったのだ。さらにおぞましいことに、アはちょうどその時「サワーオレンジとシトロンを組み合わせた鎮痛剤の開発研究討論会」を開催しており、ポンシラスはごく自然の流れで試薬に志願したボランティアと見なされてしまった。\nワルファリンの議事録によれば、新薬の開発が失敗に終わったという。どうやら、新たな鎮痛剤は効果自体は期待通りのものであったが、副作用として人の味覚を失わせ、長時間にわたって強烈な酸味を感じさせてしまうようだ。ほとんどのボランティアは苦しそうな様子であったが、ポンシラスだけはその酸味に対して常人とは思えない適応性を見せた上、幸せそうな表情まで浮かべていた。そして興奮気味に、原材料に使われている果物の産地についてアと討論を始めたのだという。\nポンシラスの今までの「不運経歴」を知るや否や、ワルファリンはその「奇妙な体質」に興味を示し、すぐさまポンシラスの担当主治医になるべく申請書を提出しに行った。議事録には、より研究価値のある対象に出会えたかもしれないと記されており――繰り返し確認した結果、その対象とはポンシラスのことで間違いないようだ。\n\n【医療部音声記録】\n「ねえ聞いた?シエスタから来たあの新しい患者さん……ワルファリン先生が自ら担当を名乗り出たのよ!」\n「は?ワルファリン先生が自分から?それは……幸運を祈るしかないな。」\n「でもあの二人、なかなか上手くやれてるみたいよ!」\n「だってあの患者さん、事務室を出る時うっかりドアノブを折っちゃったのに、ワルファリン先生は怒るどころか、研究の最中にしか見せないような表情をしてたんだから!」" + }, + "5": { + "title": "第二資料", + "text": "「全部があの人たちのせいってわけでもないよ……確かに場所は移動都市じゃなかったし、解体の手順も正規のものじゃなくて、作業工程に不備もあったけど、だからって源石爆薬が石くずをあんな遠くに飛ばすなんて誰も思わないでしょ?」\n「しかもその石くずが臨時宿舎の窓を割った瞬間、偶然あたしがそこの廊下を歩いてて、そのまた偶然源石粉塵がついたガラスでケガするなんて……」\nそこまで語るとポンシラスは、自身にとってこんなことはありふれた日常に過ぎないと、我々に対して大真面目な顔で結論付けた。だが彼女が経験してきた不運な事件の数々は、さすがに「ありふれた」なんて言葉で納得できるものではない。少なくともポンシラスの感染経緯を聞いて、驚愕の表情を浮かべなかった者は一人もいない――なにしろ、通常では起こり得ない偶然があまりにも連発している。だが幸いにも、自身の人生を完全に変えてしまったこの過去に対し、ポンシラスは前向きな心で向き合えているようだ。\n鉱石病に感染した後、開拓隊行きに納得いかなかったポンシラスは、ちょうどシエスタが移動都市に移るにあたって立ち退き作業の人員を大量募集していることを聞きつけた。祖父が亡くなる直前「もう一度シエスタを見たかった」と言い残していたこと、そしてポンシラス自身にあの砂浜への思い出がないといった理由もあって、彼女は仕事を求め、故郷を求め、旅立つことにしたのだ。\n故郷を探すための旅、といえば聞こえがいいが、その実態は荒野での運任せのヒッチハイクである……とはいえ、ポンシラスの運の悪さは相当なもので、道を遠回りしたうえに、何度も間違った「目的地」に滞在していたのだ。その結果、ようやく本当の目的地にたどり着いた頃にはもう、とっくに移動都市への引っ越しは終わっており、旧シエスタの跡地もすでに火山灰に埋もれていた。\nポンシラスの境遇を細かく見てみよう――大学卒業前のインターンシップでブラック企業に捕まり業務過失の責任を擦り付けられる。就活に失敗し小さな解体チームで働くも鉱石病に感染する。医療保険を払うためのお金を騙し取られる。故郷探しの旅でいつも的外れな場所に行ってしまい、思い馳せた砂浜を自分の目で見ることはついに叶わなかった……たった一人の身にこれほどの不運が連発する確率の話は一旦抜きにして、違った角度からポンシラスの境遇を見れば、いかに彼女が頑固で強靭な精神の持ち主であるかが分かるだろう――それはまさに古き土地に別れを告げ、故郷を再建するシエスタ人の在り方である。\n「簡単に諦めるわけないよ。あたしは才能も強みもない普通の人だし……」\n「えっ、真面目で責任感が強くて、スキルもあるけど……ただただ運が悪すぎるって?」\n「運は悪くないもん!!」" + }, + "6": { + "title": "第三資料", + "text": "ポンシラスにとって、祖父はとても大切な存在だ。\n彼女の祖父は旧シエスタの建築職人だった。まだシエスタが海沿いの小さな集落地に過ぎなかった頃から、ほんの若造だった祖父は毎日レンガや瓦を背負い、小さな海の町の未来のために懸命に働いた。ポンシラスが生まれた頃、祖父は相変わらずシエスタの建築現場の第一線で、その経験と鋭い勘を活かし、さほど体力を必要としない左官仕事を担当していた――もちろん、祖父がこの歳になってもなおシエスタの建設に携わっていたのは、完全に個人的な趣味と信念によるものである。\n「おじいから聞いた話だけど、採掘場で助っ人をしていた時、若い学者と知り合ったんだって。その学者は、シエスタの子供たちには、愛情と優しさに満ちた街で暮らしてほしいって言ってたの。」\n「おじいはその学者さんの言葉に大賛成だった。それがおじいの思い描いていたシエスタの『完成形』でもあったからね。」\nだが、シエスタの完成形を祖父が目にすることはなかった。ポンシラスが生まれてすぐ、両親の仕事の関係で一家全員がクルビアのある移動都市に引っ越してしまったからだ。記憶の中にある両親はいつも忙しく、幼いポンシラスに寄り添ってくれたのは祖父だった。そしてポンシラスは祖父が語ってくれた物語から、シエスタを知ることができた。だが、一家は結局、祖父が亡くなるまで一度もシエスタに戻らなかった。そのことはずっとポンシラスの心のつっかえとなっている。\n「子供の頃はおじいって変な味が好きなんだなって思ってたよ。水にもドライサワーオレンジのスライスを入れるし、サラダにかけるのもサワーオレンジのドレッシングだし、獣肉カツを食べる時はサワーオレンジのパウダーまぶすし、アイスクリームにまでサワーオレンジを絞るんだよ?あたしが酸っぱいもの好きになったのも、そんなおじいの影響かな――いや、正確にはサワーオレンジの味が好きなんだけどね。」\n「おじいは単純にサワーオレンジが好物なんだってずっと思ってたけど、後になって知ったんだよね。シエスタを発つ前に、おじいが食べた最後の料理がサワーオレンジパイだったんだって。」\n「本当はね、旧シエスタで育つオレンジは完全に熟すとすごく甘いの。だけど現地の人は、熟す前のサワーオレンジを食べるのが好きなんだよ。でも今になってその理由が分かった気がする。未完成のシエスタがサワーオレンジで、おじいが思い描いた愛情と優しさに満ちた街が甘くてみずみずしい完熟したオレンジなの。おじいは甘い果実を若いあたしたちがゆっくり味わえるように、全部とっといてくれてたんだよ。」" + }, + "7": { + "title": "第四資料", + "text": "火山灰に埋もれた故郷を目の当たりにしたポンシラスは、故郷の土に祖父の願いを託した種を植えた。そして彼女は新しく出来上がったシエスタ移動都市へと旅立った。\nポンシラスがニューシエスタに着いたのは、ちょうど観光商店街の改装プランが決定されたタイミングで、人手が不足していた。そして彼女は望み通り、生まれて初めて足を踏み入れた「故郷」で無事仕事を見つけ、再び建築業に身を置くことができたのだ。\n商店街の店のほとんどは旧シエスタの時からあった老舗である。仕事でより良い結果を出すため、そしてやっとたどり着けたこの街をよりよく知るため、ポンシラスは現地民たちとどんどん仲良くなり、かつて祖父が語る物語に耳を傾けていた子供時代のように、彼らからあの砂浜の物語を教えてもらうのだった。\n「あたしは別に大したことはしてないよ……逆に商店街の人たちにすごく良くしてもらっちゃった。買ったばかりのアイスが風に飛ばされた時なんか、アイス屋のおじいちゃんがもう一本くれたんだよ!」\n「商店街のみんなと過ごす時間は、まるで若い頃のおじいの暮らしを追体験してるみたいなんだ。正直、おじいがちょっと羨ましいよ――若い時にあんな人たちと一緒に、自分の信念と輝かしい未来のために働くのってさ、毎日やりがいしかないじゃん!」\n我々はポンシラスに、本艦に残ってエンジニア部で仕事をしないかと提案したことがある。だがポンシラスは、「ここには解体が必要なものがないから」とさりげなく断った。今の彼女は、身体検査を受けるために定期的に本艦に戻り、時々エンジニア部の内装工事を手伝う以外は、ほとんどの時間をあの「生まれ変わった」都市に費やしている。どうやら彼女は今や現地民と深い友情で結ばれ、共に故郷の建設に尽力する決意を下したようだ。\n「店舗のリニューアルで古い味わいを残しつつ流行も取り入れた内装にしようと思ってたのに、初仕事がまさかの完全解体なんてさ。」\n「前の店主が亡くなっちゃって、孫も店を継ぐつもりがないんだって……もったいないなぁ、あたしが現場に着いた時にはもう看板も取り外されてて、中の物もほとんど運び出された後だったよ……」\n「でも棚を取り外したらね、後ろからホコリだらけの古い写真が出てきたの。店が完成した直後に撮られた建築チームの集合写真みたいでさ、うちのおじいもいたんだ!」\n「若い頃のおじいが建てた店を、何十年後にあたしが解体するのって、なんだか運命的でしょ!ほら、だから言ったじゃん、あたしは運がいいってね。」" + }, + "8": { + "title": "昇進記録", + "text": "人事部の記録通り、ポンシラスはセイロン医師を通してロドスのことを知った。\nもしポンシラスがロドスにやって来たのがただの偶然だとすれば、彼女とセイロン医師の出会いは非常にドラマ性に富んだものである。故郷の発展を目指す情熱を抱いた二人の若者は、あまりにも自然と出会い、意気投合し、同じ目標に向かって進み始めたのだから。\nポンシラスによればその日、彼女は任された観光商店街の改築工事をすべて終えた直後で、あふれる喜びと達成感の他に、今後何をすべきかという迷いも抱えていたという。そして偶然にも、彼女は思いつめた表情のセイロン医師に出会った――感染者治療センタープロジェクトの許可がシティホールから降りたものの、初期の建築工事に必要な人手が著しく不足しており、それでセイロンは大いに頭を悩ませているところだったのだ。\nプロジェクトの状況を聞かされたポンシラスは、あっさりと建設の仕事を引き受けた。さらには商店街で知り合った職人たちを集め、皆が心に思い描く「愛情と優しさに満ちた街」のために全力を尽くした。\nもちろん、ポンシラスは実は感染者であったことを知ると、セイロン医師は即座に彼女の作業を中断させ、ロドスで全面的な身体検査を行うよう言い聞かせた――そうして、我々はポンシラスと知り合うことができたのである。\n話を聞く限り、感染者治療センターの最初のオフィスビルはすでに基礎工事を終え、もうすぐ建物本体の建築に取り掛かるのだという。シエスタの輝かしい未来を代表するこのビルは、まさにポンシラスが先導し建てられるのだ。" + } + } + } + }, + "bryophyta": { + "name": "ブライオファイタ", + "appellation": "Bryophyta", + "description": "攻撃距離が<#ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-10秒" + }, + "4": { + "description": "配置コスト-1" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "状況判断", + "description": "敵をブロックしていない時、周囲8マスにいる近距離オペレーターの防御力+4{'%'}。敵をブロックしている時、自身の防御力+4{'%'}" + }, + "E0-L1-P5": { + "name": "状況判断", + "description": "敵をブロックしていない時、周囲8マスにいる近距離オペレーターの防御力+6{'%'}<#ba.talpu>(+2{'%'})。敵をブロックしている時、自身の防御力+6{'%'}<#ba.talpu>(+2{'%'})" + }, + "E1-L1-P1": { + "name": "状況判断", + "description": "敵をブロックしていない時、周囲8マスにいる近距離オペレーターの防御力+8%。敵をブロックしている時、自身の防御力+8%" + }, + "E1-L1-P5": { + "name": "状況判断", + "description": "敵をブロックしていない時、周囲8マスにいる近距離オペレーターの防御力+10{'%'}<#ba.talpu>(+2{'%'})。敵をブロックしている時、自身の防御力+10{'%'}<#ba.talpu>(+2{'%'})" + }, + "E2-L1-P1": { + "name": "状況判断", + "description": "敵をブロックしていない時、周囲8マスにいる近距離オペレーターの防御力+12{'%'}。敵をブロックしている時、自身の防御力+12{'%'}" + }, + "E2-L1-P5": { + "name": "状況判断", + "description": "敵をブロックしていない時、周囲8マスにいる近距離オペレーターの防御力+14{'%'}<#ba.talpu>(+2{'%'})。敵をブロックしている時、自身の防御力+14{'%'}<#ba.talpu>(+2{'%'})" + } + } + }, + "skills": { + "skchr_bryota_1": { + "1": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "2": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "3": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "4": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "5": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "6": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "7": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "8": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "9": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "10": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + } + }, + "skchr_bryota_2": { + "1": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "2": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "3": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "4": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "5": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "6": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "7": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "8": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "9": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + }, + "10": { + "name": "岩石の根気", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<#ba.rem>効果時間終了後対象が{'{'}stun{'}'}秒間スタン状態になる" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻撃距離が<#ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇" + } + }, + "modules": { + "uniequip_001_bryota": { + "name": "ブライオファイタの記章", + "description": "ブライオファイタは周囲の近距離オペレーターを鼓舞することに秀でている。\n外勤部門の決定に基づき\n外勤任務においては前衛オペレーターとして区分し、教官の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_bryota": { + "name": "食後のお楽しみ", + "description": "古いポスターにカセットテープのケース、カーボンのペンにスケッチブック、そして水泳ゴーグル……と、色々なものがベッドの上に投げ出されていく。\n少年は宝探しをするように兄の「秘密基地」を漁っていた。\n「いいもの見っけ! リーフ、こっちこっち!」\n呼び声を聞いた女の子がやってくると、散らかされた部屋を見て少し怒ったように口を尖らせた。\n「ルートったら!もう……ヘイリーが言ってたでしょ、勝手にエニスの物に触っちゃダメだって!」\n「ジャジャーン!エニスのスケジュール表!」\n「リーフだって、エニスが今日どこで何をしてるか気になるだろ?」\n「……」\n少年は兄のスケジュール表を戦利品でも見せびらかすかのように誇らしげに振ってみせた。\n女の子はまん丸な目を瞬かせながらも、揺れ動く紙を見つめる。結局、どうやら言いくるめられてしまったようで、大人からの言いつけなどは遥か彼方に忘れ去られてしまった。\n「エニスは一緒に缶蹴りしてくれるって約束してくれたんだ!」\n「あたしにも、髪を結ってくれるって約束してくれたもん!」\nそうして、一人はベッドに寝っ転がり、もう一人は壁に寄りかかった状態で、二人は少しでも多く兄と居る時間を勝ち取るために争いだした。\n「えーとなになに、『5時半、仕入れ。コショウが切れた。ちゃんと買っておかないと、またヘイリーに料理が味気ないって文句を言われちまう。』……」\n「……『9時半、手紙の配達。ついでにチャックが使いたがってたストックも送ってあげないと。家に置いたって埃が溜まるだけだし。』……」\n「……『1時から4時はトム爺ちゃんの日向ぼっこの時間だから、店番の手伝い。リーフとルートのためにアイスを取っておく、イチゴとチョコレート味!』……」\n「えっと、6時は……」\n「じゃあ、8時は……」\nスケジュールはびっしりと埋まっており、メモもたくさん書き込まれていた。\n子供たちが何度読み返したところで、そこには自分たちが割って入れる隙などない。\n「うわぁ、こんなにいっぱいやることあるのか……エニス、晩ご飯食べに帰ってこれるかな?」\n「夕飯は絶対一緒に食べてくれるよ!ねぇ、アイスをもらいに行くのはやめない?あたしたちで先に、ヘイリーと一緒に支度を済ませちゃおうよ。」\n「じゃあ、缶蹴りもなしにしとこっか。」\n「髪を結ってもらうのも今度にする!」\n男の子はベッドの下からチェス盤を取り出し、女の子は引き出しの中から駒を見つけた。\n「代わりに、ご飯食べたら、これで一緒に遊んでもらお!」\n「でも、エニスは一日中働きっぱなしで疲れてるだろうし……付き合ってくれるかな?」\n「もちろんだよ!エニスが言ってたもん。」\n「あたしたちと一緒に遊ぶ時が一番楽しいって!」", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "攻撃距離が<#ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "攻撃距離が<#ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "状況判断", + "description": "未ブロック時、周囲8マスにいるの近距離オペレーターの防御力+15%。ブロック中、自身の防御力+15%" + }, + "5": { + "name": "状況判断", + "description": "未ブロック時、周囲8マスにいるの近距離オペレーターの防御力+17%<#ba.talpu>(+2{'%'})。ブロック中、自身の防御力+17%<#ba.talpu>(+2{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "攻撃距離が<#ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "状況判断", + "description": "未ブロック時、周囲8マスにいるの近距離オペレーターの防御力+17%。ブロック中、自身の防御力+17%" + }, + "5": { + "name": "状況判断", + "description": "未ブロック時、周囲8マスにいる近距離オペレーターの防御力+19{'%'}<#ba.talpu>(+2{'%'})。ブロック中、自身の防御力+19{'%'}<#ba.talpu>(+2{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_formula_spd<100>": { + "name": "金属工芸α", + "description": "製造所配置時、<#cc.kw>金属製造の製造効率<#cc.vup>+30{'%'}" + }, + "manu_skill_spd1<020>": { + "name": "バイトの心得", + "description": "製造所配置時、配置製造所の<#cc.kw>金属工芸系スキルの発動数1につき、製造効率<#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ブライオファイタ\n【性別】男\n【戦闘経験】なし\n【出身地】シエスタ\n【誕生日】9月29日\n【種族】リーベリ\n【身長】178cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】普通\n【生理的耐性】標準\n【戦術立案】普通\n【戦闘技術】普通\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "ブライオファイタはシエスタ人であり、本名はエニス・ヴィッセル。家族と共にシエスタ観光商店街で、「ホワイト・ヴォルケーノ」という飲食店を営んでいる。シエスタ火山の噴火後、セイロン医師の紹介で、ロドスで本格的な治療を受けることになった。その傍らで後方支援部に加入し、日常的な事務作業にも携わっている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】5{'%'}\n右腹部に少量の源石結晶の分布が見られる。\n\n【血液中源石密度】0.23u/L\nセイロン医師の緊急処置のおかげもあって、感染状況がこれ以上悪化する予兆はない。現在、病状は安定している。\n\n「先生、俺最近また鼻血が出るようになったんすけど……」\n「ええ……でも検査結果に異常はありませんわ。」\n「そうですわね、アルバイトのシフトをぎゅうぎゅうに詰めるのをやめて、休息にも時間を割いてみたらどうかしら?」" + }, + "4": { + "title": "第一資料", + "text": "「エニス」という名前は、音もなくロドスオペレーターたちの視界に現れるようになった。\n初めの頃、その名前は設備修理の連絡用名刺で見かける程度のものだった。しばらくして、冷たいドリンクメニューにも現れるようになった。今となって、オペレーターたちはすでにその名を口にすることに慣れきっていた。ロドスでの暮らしの中で起きた様々な「ちょっとした面倒事」の解決を、この熱心なシエスタ少年にお願いすることも増えてきた。\nロドスに来たばかりの頃のエニスは、ただ鉱石病の治療にやってきた普通の患者に過ぎなかった。だがすぐに、彼は艦内施設に魅入られ、ロドスが訪れる様々な場所に心を躍らせるようになった。病状が安定するとすぐに、彼は入職申請を提出した――戦闘能力試験では最低基準にも満たなかったが、その熱意に打たれて、我々は彼がロドスの後方支援部に加入することを許可した。\n「これを全部ピカピカにして、それからあっちの『ちょっとした不具合』を直せばいいんすよね?任せてください。もし他に何かご用があるなら、いつでも気軽に声をかけてくださいね!例えば、シエスタの名物ドリンクにスイーツが食べたくなった時とか!」\n「ブライオファイタ」というコードネームが表すように、誰も見向きしない隅っこに佇んでいようとも、彼は依然として情熱的なあいさつを投げかけ、心地良い環境を提供してくれる。もし彼が故郷にある「ホワイト・ヴォルケーノ」という飲食店を薦めてきたら、あの丁寧にデザインされた手描きのチラシをどうか受け取ってあげてほしい。それには彼の優しさが詰まっているのだ。\n\n【音声記録】\n「ねえねえ、みんな見た?」\n「見たー!マジシャンみたいだったね!」\n「フン、あんなの大したことないわ。女の子を引っかけるために適当に覚えたテクニックでしょ。ああいう男って絶対に関わっちゃダメ。」\n「そんなことないもん!自分ちのお店で働いてた時に覚えたって言ってたんだから!」\n「……なんでずっとあいつの肩を持つわけ?まさか……」\n「まさか……」\n「ち、違うよ!変なこと言わないで――」\n「じゃあなんでそんなこと知ってるのさ?」\n「このあいだたまたま目に入ったの!」\n「私が見てることに気付いたら、顔が真っ赤になっちゃってね、あたふたしすぎて、放り上げたシェーカーをキャッチすることも忘れちゃってたんだから……」\n「それで私が謝ったら、笑いながら説明してくれたんだ、故郷にいた頃のことを思い出していただけだって。」\n「なんというか……ちょっと可愛かったな。」\n「……」\n「これ、やっぱりそういうことだよね。」\n「えぇ、完全にそういうことよ。」" + }, + "5": { + "title": "第二資料", + "text": "ブライオファイタはよく、彼自身と「ホワイト・ヴォルケーノ」の話を聞かせてくれる。昔話を語る時の彼が見せる笑顔を眺めていると、シエスタ観光商店街に建っているこじんまりとした店で暮らす暖かく幸せな家族の様子を、ありありと思い浮かべることができた。\n「ホワイト・ヴォルケーノ」がまだ砂浜に建つ小さな店だった頃、ブライオファイタは母を手伝い、忙しなく動き回りながら、訪れる観光客にバカンスの癒しと涼しさを届けていた。店が空いている時は、弟と妹を連れて海辺で遊び、その日見たこと聞いたことをスケッチブックに綴った。そして、その絵たちを元に童話を考え、外で旅をする父が今度はどのような難題にぶつかるのか共に想像するのだった。\n火山活動が次第に頻度を増してきていたため、シエスタは砂浜から移動区画へと移された。そのため、特色商店街を訪れる観光客は急激に減少し、「ホワイト・ヴォルケーノ」は一時期経営難に陥ってしまった。家族との幸せな暮らしを守るために、ブライオファイタはあちこちでアルバイトを掛け持ちし、さらには火山へこっそり黒曜石を採掘しに行くようになった。彼が鉱石病に感染してしまったのも、その最中に起きた事故が原因だ。\n毎日の暮らしが順風満帆というわけではないが、ブライオファイタは一度も恨み言を吐いたことがない。むしろ、苦労していたであろう日々を語る時に出てくるのは、アルバイトから帰ると母が冷たい飲み物を用意してくれていたことや、弟と妹にその日の「都市探検」のお話をせがまれたことなど、そんなエピソードばかりだ。\nだからだろうか、ブライオファイタが不意に彼と家族の間には血の繋がりがないことをこぼした際は、その場にいた皆が驚いていた。きっと「ホワイト・ヴォルケーノ」という名の小さな店こそが、この一家が深い絆を育んできた過程をずっと見届けてきた存在なのだろう。\n\n【人事部会話記録】\n「エニスさん、確かご自分が生まれた日を知らないとおっしゃっていましたよね?ですが入社時にご記入いただいた資料には、誕生日を記載しているようですが……」\n「ああ、あれは……実は『ホワイト・ヴォルケーノ』がオープンした日なんすよ。」\n「俺にとっては、やっと自分の家族が出来た日なんです。だって誕生日って、家族と初めて出会った日のことでしょう?」" + }, + "6": { + "title": "第三資料", + "text": "後方支援部に正式に配属されると、ブライオファイタは「ホワイト・ヴォルケーノ」にいた頃に慣れ親しんだ生活リズム――正確に言うと常人離れした「サービス精神」を、披露してくれた。\n効率良くかつ時間通りに仕事を終えると、ブライオファイタは故郷の観光業を救うために、色々な工夫をしている。例えば、浄水室や上映室、訓練場のような頻繁に人が出入りする場所に、これ見よがしに食堂の新品ドリンクメニューをさり気なく置いたりとか。そして、何事もなかったかのように食堂のバーカウンターに立ち、試飲に来たオペレーターたちに、彼が思うシエスタ一番の本場の味――「ホワイト・ヴォルケーノ」の名物ドリンクを提供するのだ。それを味わった後に少しでもシエスタ観光商店街に興味を示すと、彼は流れるようにお手製の商店街ガイドブックと、「ホワイト・ヴォルケーノ」の割引券を二枚プレゼントしてくる。\n「火山が噴火する瞬間を見れなかったのは残念すけど、ヴォルケーノコーヒーを飲めばあれと同じくらいブチ上がりますよ!シエスタ人はみんな火山に湧いてる温泉の湯でコーヒーを淹れるんです!」\n「そうなんすよ、最近は掘ったばっかの黒曜石なんて滅多に出回んなくて……黒曜石と言えば、黒曜石柑茶って知ってますか?あの小さい黒柑は、どれも黒曜石の成分をたっぷり含んだ土で育ってるんすよ!」\n「商店街の向かい側には、テラで一番大きくてスリリングなウォーターパークがあるっす。めちゃめちゃ金持ちで、目の付け所が違う龍門の大商人が投資して建てたんすよ!」\nブライオファイタのたゆまぬ努力のおかげで、シエスタへ行くために休暇を取るオペレーターがどんどん増えている。その後帰艦した者たちは口々にあまりにも宣伝が過ぎていたと感想をこぼすが、ブライオファイタを責める者はいなかった。せいぜい少し彼を揶揄する程度で、すぐに周りと旅行中の思い出話に花を咲かせ始めた――皆の反応を見る限り、休暇中は商店街で存分に羽を伸ばし、楽しい時間を過ごせたに違いない。それはきっと、商店街の住民たちによる即興の演奏に心を十分打たれたおかげだろう!\n一部のオペレーターはブライオファイタと親しくなると、同じように熱心に彼を自身の故郷に誘う。ブライオファイタは律儀に地図上で勧められた場所を一つ一つ丸で囲むと、ロドスがいつそれらの場所の近くで停泊するのか尋ねに来るのだ。" + }, + "7": { + "title": "第四資料", + "text": "観光都市シエスタで育った少年の夢は、探検家になることである。\nいつから「外の世界を見てみたい」と思うようになったのか?ビーチに来る観光客がどこから来たのかいつも好奇心を抱いたからだろうか。あるいは各地を巡り、旅の物語を「魂のロック」に綴った両親の影響だろうか。「ホワイト・ヴォルケーノ」が完成すると、ヘイリーは街に残ることにしたが、チャックは旅を続ける道を選んだ。定期的に手紙や生活費を送ってくるだけでなく、チャックは毎年一回か二回ほど帰ってきては、面白い形の工芸品だったり、旅先の民間に伝わる歌謡だったりと、旅で得た「戦利品」を持ってきてくれるのだ。異郷からやって来た数々の品は種となり、子供たちの心に植え込まれた。いつか時期が来れば種は芽吹き、この大地の壮大さと美しさを余すことなく目に収めるだろう。\n予期せぬ事故で鉱石病に感染してしまったことは、間違いなくエニスの心に眠る種の成長を加速させた。時折胸元から感じる痛みも、不意に鼻から流れ出る血液も、今こうしている間にも命が失われていくことを絶えずエニスに告げている。彼は一時期、シエスタを出て夢に見た山河を渡り歩くことはもうできないだろうと、諦めてしまっていたことがあった。だから、彼は自分の夢をルートとリーフに話し、三人で「探検隊」を立ち上げたのだ。童話を読み聞かせるような口ぶりで、エニスは弟と妹に生活の様々なことを細かく語り、今起きている変化を説明した。これはエニスにとっても一種の慰めであった――限られた時間の中であっても、自分は弟と妹の成長に寄り添えるのだと。いつか弟と妹は「探検隊」を引き連れシエスタの外を行き、自分の代わりにこのおぼろげな夢を叶えてくれるのかもしれないと。\nだが、商店街の改築にまつわる一連の事件や、エイヤフィヤトラと謎の生物の群れとの不思議な出会い、そして止めようのない火山の噴火が、エニスの消極的な人生観を変えてくれた。鉱石病は諦めるための口実ではなく、全力を尽くす理由であるべきなのだとエニスは気付いた。そして家族の愛情と応援のおかげもあって、彼は困難な第一歩を踏み出すことができた。そうして、エニスはロドスへやってきた――\n今のエニスがどのように夢と向き合っているのかって?もちろん、しっかり治療を受け、懸命に働き、ちゃんとした生活を送ること。そして今まで通り家族を愛し、生まれ持ったその情熱で友人を作り、勇気をもって未知の物語を探検することだ――旅先の様々なことを記した彼の分厚いスケッチブックに、各地で買い集めている絵葉書を見れば、そんなことは一目瞭然だろう。" + }, + "8": { + "title": "昇進記録", + "text": "【戦闘訓練結果報告】\n厳しい訓練を経て、ブライオファイタの実戦能力は目に見えて向上した。一撃すら耐えられなかった当初の彼と比べれば、今のブライオファイタは試行錯誤を経て、自身に適した戦闘スタイルを掴み始めている――距離を取り機動性を活かしてパワーの差を補うか、もしくは始めに襲い掛かってくる拳と蹴りの嵐を全て根性で躱し、隙をついて自身と仲間に反撃のチャンスを作り出すかのどちらかである。\n我々は訓練中にブライオファイタが見せた気迫の正体が、危機的な状況で無意識に放たれたアーツであることに気付いた。我々が知る限り、ブライオファイタのアーツは、前に彼が見せてくれた動物の形をしたもこもこの土人形といった、小さな土と石の造物を作り出せる能力だったはずだ。\n訓練の映像を振り返ると、彼のアーツが今までにない新たな形をしていたことが分かった――攻撃を受け止める部分を覆うようにして小型の岩石シールドを素早く生成し、防御力を局部的に上昇させていたのだ。これはブライオファイタが持つ「保護本能」や「他人を守りたい」という思いが具現化したものではないかと我々は考えている。\nもちろん、現時点においてブライオファイタはまだアーツの扱いに慣れておらず、この能力を安定してコントロールすることができていない。今後彼のさらなる可能性に注目し、引き続き見守っていこうと思う。\n\n「どうして毎回こんなになるまで……どうしてここまでして戦闘技術を身に着けたいの?」とある医療オペレーターは彼に尋ねた。\n「探検家なら、護身術の一つや二つ使えて当然じゃないですか……」\n「将来、ルートとリーフを色んな場所に連れて行かなきゃいけないすからね……」\n「大丈夫ですよ……俺、まだやれます……」エニスは痛む体をベッドから起こしながら、そう答えた。" + } + } + } + }, + "swire-the-elegant-wit": { + "name": "琳琅スワイヤー", + "appellation": "Swire the Elegant Wit", + "description": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<#ba.kw>消費(コスト不足時自動に撤退)", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "第二素質強化" + }, + "4": { + "description": "攻撃力+30" + }, + "5": { + "description": "第一素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "経済循環", + "description": "スキル発動中に特性によるコスト消費時、コイン(スキル発動時に消費)を1枚獲得" + }, + "E1-L1-P1": { + "name": "経済循環", + "description": "スキル発動中に特性によるコスト消費時、コイン(スキル発動時に消費)を1枚獲得し、自身の攻撃力+3{'%'}(最大5回まで重複可能)" + }, + "E1-L1-P5": { + "name": "経済循環", + "description": "スキル発動中に特性によるコスト消費時、コイン(スキル発動時に消費)を1枚獲得し、自身の攻撃力+3{'%'}(最大6<#ba.talpu>(+1)回まで重複可能)" + }, + "E2-L1-P1": { + "name": "経済循環", + "description": "スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4{'%'}(最大8回まで重複可能)" + }, + "E2-L1-P5": { + "name": "経済循環", + "description": "スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4{'%'}(最大9<#ba.talpu>(+1)回まで重複可能)" + } + }, + "2": { + "E2-L1-P1": { + "name": "財あれば憂いなし", + "description": "致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70{'%'}まで回復する(発動のたびに消費コストが前回の2倍になる)" + }, + "E2-L1-P3": { + "name": "財あれば憂いなし", + "description": "致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80{'%'}<#ba.talpu>(+10{'%'})まで回復する(発動のたびに消費コストが前回の2倍になる)" + } + } + }, + "skills": { + "skchr_swire2_1": { + "1": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:1" + }, + "2": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:1" + }, + "3": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:1" + }, + "4": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:2" + }, + "5": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:2" + }, + "6": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:2" + }, + "7": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:2" + }, + "8": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:3" + }, + "9": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:3" + }, + "10": { + "name": "資金援助", + "description": "コインを<#ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}回復する\n<#ba.rem>コインの所持上限:3" + } + }, + "skchr_swire2_2": { + "1": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3" + }, + "2": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3" + }, + "3": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3" + }, + "4": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3" + }, + "5": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3" + }, + "6": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3" + }, + "7": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4" + }, + "8": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4" + }, + "9": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:5" + }, + "10": { + "name": "「おもてなし」", + "description": "コインを<#ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、対象を<#ba.vup>{'{'}sluggish{'}'}秒間足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:5" + } + }, + "skchr_swire2_3": { + "1": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "2": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "3": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "4": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "5": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "6": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "7": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "8": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "9": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>普通の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + }, + "10": { + "name": "千金一擲", + "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<#ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを1回与え、対象を<#ba.vup>相当の力で突き飛ばす。\n<#ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<#ba.kw>消費(コスト不足時自動に撤退)" + } + }, + "modules": { + "uniequip_001_swire2": { + "name": "琳琅スワイヤーの記章", + "description": "琳琅スワイヤーは繰り返し戦場に切り込む戦術に秀でている。\n外勤部門の決定に基づき\n外勤任務においては特殊オペレーターとして区分し、執行者の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_swire2": { + "name": "「輝かしきメダル」", + "description": "「フェンレン貿易は卓越した戦略的思考と、努力を惜しまぬ振る舞い、そして人道的な姿勢で国際市場の扉を開き、シエスタ経済に新たな活力を与えました。ベアトリクス・スワイヤー女史が自ら仰ったように、ビジネスの価値とは話し合いから生まれるものであり、そして何よりも偉大なビジネスというのは、未来との対話にこそあるのです。」\n――シエスタ1099年度最優秀事業者賞の受賞者紹介より\n\nシエスタ市シティホールで開催された毎年恒例の祝賀会で、スワイヤーはセイロン・ドルクスから直々にメダルを授与された。\nそしてそのメダルは今、スワイヤーがシエスタから龍門に持ち帰った手土産の山に埋もれている。\n「シエスタにはバカンスのために行かれたのでは?こんなものまでお持ちになるなんて、一体何があったのですか?」\n表彰状に綴られたクルビア語を見て、ホシグマが不思議そうに尋ねた。\n「『何よりも偉大なビジネスというのは、未来との対話にこそある』――うん、やっぱりいい言葉ね。アタシの自伝にも残しておかなくちゃ。」\n「表彰の言葉として色々書かれているようですが……いやはや、二か月足らずでよくぞここまで多くをやり遂げましたね。『国際市場の扉を開いた』というのは?」 \n「ちょっとしたコネを使ったの。シエスタで売れ残っていたコーヒー豆を、カジミエーシュに売ったのよ。――あとで味見でもしてみる?バッグにまだ少し残りがあるから。」\n「ありがとうございます。ところで、この『人道的な姿勢』というのは何ですか?」\n「少し投資をしてあげただけ。火山温泉をウォーターパークに作り替えてみたんだけど、みんな結構気に入ってくれたみたい。」\n「では、『努力を惜しまぬ振る舞い』は……」\n「シエスタの都市建設に参入したい企業は結構いるの。その中で競争入札に勝ちたければ、それなりに目立つことをしないといけないのよ。」\n「お嬢様、一体どんな手を使ったんですか?」\n「そこは企業秘密ね。知らないほうがいいこともあるものよ。」\n「はあ……」\n「ほら、そっちはもういいから、お土産の整頓を手伝ってちょうだい。あ、このサーフボード、アンタにあげるわね。ネズ公の分は火山泥パックでしょ、それとアホ龍にあげるレコード――は、自分で取りに来させましょ。あとはウェイ長官へのフルーツの缶詰と……」\n二人は午後を丸々使って、山積みの土産物を分類して整理した。\nそうして、最後にぽつんと残ったのは、例の表彰メダルだけになった。\n「これはどこかに飾っておきますか?部屋の棚はもうトロフィーでいっぱいのようですが……」\n「いいの。これは老いぼれのトラへのお見舞いだから――明日、病院に行くつもりなのよ。その時に自分で持ってくわ。」\nスワイヤーはメダルをハンドバッグに入れて、気持ちよさそうに伸びをした。\n「龍門の未来を代表して、少しお話しをしに行かないとね。」", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<#ba.kw>2消費(コスト不足時自動に撤退)" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<#ba.kw>2消費(コスト不足時自動に撤退)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "経済循環", + "description": "スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+5{'%'}(最大8回まで)" + }, + "5": { + "name": "経済循環", + "description": "スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+5{'%'}(最大9<#ba.talpu>(+1)回まで)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<#ba.kw>2消費(コスト不足時自動に撤退)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "経済循環", + "description": "スキル発動時、コイン(スキル発動時に消費)を2枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+5{'%'}(最大8回まで)" + }, + "5": { + "name": "経済循環", + "description": "スキル発動時、コイン(スキル発動時に消費)を2枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+5{'%'}(最大9<#ba.talpu>(+1)回まで)" + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10031_swire2_gdtrap": { + "name": "シャンパン爆弾", + "appellation": "Champagne Bomb", + "potentials": {}, + "skills": { + "sktok_swire2_gdtrap": { + "1": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "2": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "3": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "4": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "5": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "6": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "7": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "8": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "9": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + }, + "10": { + "name": "「おもてなし」", + "description": "最初に触れた敵に物理ダメージを与え、対象を足止めする\n<#ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1" + } + } + }, + "traitCandidates": {}, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "trade_ord_spd<000>": { + "name": "注文分配α", + "description": "貿易所配置時、受注効率<#cc.vup>+20{'%'}" + }, + "trade_ord_spd_variable<000>": { + "name": "投資誘致", + "description": "貿易所配置時、配置貿易所の受注上限増加量1につき、受注効率<#cc.vup>+4{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】スワイヤー\n【性別】女\n【戦闘経験】五年\n【出身地】龍門\n【誕生日】7月1日\n【種族】フェリーン\n【身長】163cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】標準\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "龍門近衛局局長。\nシエスタでのバカンスから戻り、現在は状況に応じて、個人的にロドスの業務に助力している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.13u/L\n源石との接触は極めて少ない。" + }, + "4": { + "title": "第一資料", + "text": "以前と比べると、局長に昇進したスワイヤーがロドスに来る頻度がどんどん下がり、滞在時間も短くなっていった。訓練室にいる時は訓練中のオペレーターに一言二言指導するのみで、大半のオペレーターと会話する時にはさりげなく龍門関連の話題を避けていた。ごく稀に話題に挙がることがあっても、それはもっぱら彼女とバイソンが共同でシエスタに立ち上げた物流会社のことや、自慢作のウォーターパークについての話ばかりだ。\nそして、スワイヤーが局長に昇進して以降、ホシグマが彼女と同時に姿を見せることはほとんどなくなってしまった。\n長く在籍しているオペレーターの中には、昇進によって両者の間に隔たりが生じたのではないかと疑っている者もいる。だがその話題になるたびに、スワイヤーはいつも急に声を荒げ、ホシグマの文句をまくし立て始めるのだ。一番気にしてなさそうな性格をしてるくせに、どうして人前でもプライベートでも自分を「スワイヤー局長」と呼ぶのかとか、偶然エレベーターで鉢合わせると、あからさまに神妙な顔をしながら降りていってしまうから、毎回呆れ果てているとか。それに対してホシグマは、疑惑を持たれる行動を避けているだけだと大真面目に答えたものの、スワイヤーは明らかに納得していない様子である。\n慎重に慎重を重ねた結果、オペレーターたちとスワイヤーの普段の交流は、次第に龍門のグルメ関連の話題に落ち着いていった。下町グルメから目が飛び出るほど高級なレストランまで、彼女はまんべんなく推薦してくれる。時折外勤任務で龍門を訪れたオペレーターが、夜食を食べているスワイヤーと鉢合わせることがあるが、お互いそれぞれが立っている屋台から手を振るだけで、後は自分たちの食事に専念するのだ。近衛局局長執務室の明かりは夜になっても消えることなく、空の片隅を照らしている。" + }, + "5": { + "title": "第二資料", + "text": "スワイヤーは自身のシエスタでの投資について、はぐらかすことはない。\nむしろウォーターパークの増築設計図を手に「たまたま」エンジニア部を通りかかっては、通常では思いつかないような方法で無料のアイディアを集めたり、外勤任務から戻ってきたばかりのスノーズントを「チーフデザイナーとして落成式に参加してほしい」と言って急に連れ出して、ついでに新しい設計図を描かせることもあるくらいだ。\nスワイヤーの指揮の元、かつての黒曜石祭にも引けを取らない楽しさ満載のウォーターパークが、すでに計画通りに完成され、絶えず観光客を引き寄せつつもなお拡大を続けている。スノーズントは今回の旅行だけで、何年かけても貯められなかった経費を一気に稼ぎ、各種設計特許を取得できた。また、スワイヤー自身もそのおかげで、バイソンと共に本格的にテラの国際物流及び貿易業界の激流へと身を投じたこととなった。\nフェンレン貿易は現在、安定した発展期にある。起業したばかりの国際貿易会社がシエスタで成功を収めたことは、二人の若者に前進する勇気を与えた。彼らの次のステップである龍門――炎国にとって最も重要な対外港湾都市――にも、きっともうすぐ新たな風が吹き込まれるだろう。大地を丸ごと繋げるという最終目標に比べれば、二人の若者はまだほんの小さな一歩を踏み出しただけに過ぎない。だが、揺るぎない決意と共に響いたその足音は、すでにこの時代にこだましている。\n「親の後ろを追いかけて、残してもらったものを奪い合うことに意味なんてあるの?どうせやるなら新しい市場を開拓しないと商人が廃るってもんよ。アタシには龍門という都市の治安を守る力だけじゃなくて、創り上げていく力だってあるんだから。」\n龍門商工会の各勢力は常に競い合い利益を奪い合っている。シエスタの高層ビルの建設現場で使われている足場にも、大きな文字で各企業の名前が書かれていた。シエスタもスワイヤーも転機を迎えようとしている。そして、そのどちらも既に非常に喜ばしい回答を示してくれていた。" + }, + "6": { + "title": "第三資料", + "text": "シエスタから戻る途中、スワイヤーは立て続けに三通の手紙を受け取った。\n一通目は力強い筆跡に整った字で書かれていた。\n「……先日届いた手紙の件だが、アダムスもすでに目を通した。とても喜んでいたよ。フェンレン貿易の事業を非常に高く評価し、君にも高い期待を寄せている。」\n……\n「だが、君は現在龍門の要職に就く身だ。外では慎重に行動をしてほしい。立ち振る舞いに気を付け、必要以上に目立つことは避けるように。君も心得ているはずだから、小言はこれくらいにしておこう。近衛局での業務が立て込んでいる。もう十分に遊び歩いたのだから、できるだけ早く職場に戻るように。」\n「追伸。御祖父の体調があまり芳しくない。孫娘を恋しく思っている故、君に会いたがっている。早めに会いに行くといいだろう。」\n――ウェイ・イェンウ\n二通目の手紙は麗しい筆跡で、便箋からも淡い香りが漂っている。\n「お爺さまが病室であなたの子供の頃のビデオを見ている最中に吐血して、意識を失ったそうよ。お見舞いに行ったけれど、まだ眠ってらしたわ。医者が容態について説明してくれたけど、油断できる状況ではないみたい。」\n「あなたとお爺さまが昔から仲が良くないのは知っている。だけど、血の繋がりは否定できないものよ。お爺さまは最後にあなたに何か伝えたいことがあるでしょう。遊んでばかりしないで、早く戻ってお見舞いに行ってあげて。自分のためにもね。後悔してからでは遅いわ。」\n――リン・ユーシャ\n最後の一通はこれまた力強い筆跡だが、解読不可能なレベルの乱雑な走り書きで書かれている。そして送り主も手紙が届くのとほぼ同時にスワイヤーの前に飛びついた。\n「*龍門スラング*、御祖父がお嬢様への怒りのあまりにお亡くなりになったというのは本当ですか!?」\n――ホシグマ\n\nスワイヤーはホシグマを押しのけると、再び龍門への帰路についた。\n豪勢な病室の中、スワイヤーと祖父であるアダムスがどのような会話を交わしたのか、知るのは当人たちのみである。だがスワイヤーがドアを閉め病室を離れたその瞬間、ドアの隙間から漏れ出した満足げな笑い声が、廊下中に響き渡った。\n数ヶ月後、第一後継者であるスワイヤーはスワイヤーグループからの離脱を宣言。その午後に近衛局の昇進式に出席し、宣誓後に局長への昇進を果たした。" + }, + "7": { + "title": "第四資料", + "text": "近衛局の上級警司執務室には二年も使用されずに放置されている机がある。そして今回、スワイヤーが昇進したことでさらに空き机が一つ増えた。スワイヤーは前の上級警司が離れた時に残していったものをまとめて整理し、保管用のダンボールに入れ封をした。持ち主の名前「チェン・フェイゼ」と記した付箋を貼り付けることも忘れずに。\n\n机上の所持品リスト\nチェン・フェイゼ:\nサインペン、過去の龍門感染者関連資料、コップ\nスワイヤー:\nビジネス契約書、リンからの手紙、証拠品袋、近衛局休日当直表、警察の働き方制度の意見書、情勢分析……\n他には魚団子スープが一杯。まだちょっと熱いから、あとで自分で運ぶわ。\n\n警官たちは時々裏で上官としてのスワイヤーとチェンを比べることがある。チェンはいつも真っ先に最前線に飛び出し、粛々と手際よくすべての業務を振り分けてくれる。任務が終わると緊張が解けて思わずほっと息を吐いてしまうのだが、心を落ち着かせるまでかなり時間が必要なのだ。一方スワイヤーはいつもマルチタスクを要求してくるが、「忙しいが混乱はしない」というのが警官たちが抱いた印象だ。どれだけタスクが多くとも、それらを処理している時に必ずはっきりとした糸を感じられるのだ。その糸はすべてのタスクを結び付け、核心へと導いてくれる。だが結局は「二人とも脳が八つでもあるんじゃないのか?自分だったら絶対に初日で心が折れるよ」ということらしい。\n近衛局の仕事の他に、スワイヤーはバイソンと共同で立ち上げたフェンレン貿易の業務にも携わっている。フェンレン貿易は初めのうち龍門の片隅に建っていた小さな工場しか資産を所有していなかったが、凄まじい勢いで成長を遂げ、それにより今まで炎国国内との取引のみに留まっていた龍門がテラの国際貿易に足を据えられるまでになったのだ。治安面においても経済面においても、龍門は今急速に発展している。スワイヤーは今日も変わらず執務室に座り、机はいつも通りごちゃごちゃと物で溢れかえっている。だけど、「どうせスワイヤーグループがバックにいるくせに」とか、「前任を引き継いだだけのくせに」とか、そういった不服の声はもう聞こえてこない。スワイヤーはただ自身に相応しい位置に座り、しかも期待以上の結果を出しているのだ。\n\n「フェイゼにも己の目指すものがあろうが、この役目に向いておるのは明らかに小娘のほうじゃ……若者には若者の歩む道がある。あの娘らも無事にそれを見つけ出したではないか。当時ムキになって手を放そうとしなかったお主の無様な姿、まだ覚えおるか?さすがに今はもう観念しただろう?」\n「……確かによく頑張ってくれているから、彼女になら安心して近衛局を任せられるな。」\n「とはいえ油断はせぬように。小娘が狙っておるのはお主の龍門総督の座かもしれぬのじゃぞ。」\n「それならもっと努力してもらわないといけないな。確かに我々は老いぼれだが、まだそこまで歳を取って――おい!人の茶碗に髭を落とすな!」\n――龍門の夜市で茶を嗜む二人の老人の雑談" + }, + "8": { + "title": "昇進記録", + "text": "龍門近衛局辞令\nベアトリクス・スワイヤーを近衛局局長に任命する。\nその任務において龍門に長く留まり、街と民衆の平穏に力を尽くすよう期待する。\n以上\n龍門総督ウェイ・イェンウ\n\nスワイヤーはたった薄い紙一枚の辞令を手に取ると、それを慎重に引き出しにしまった。薄い紙に簡潔な言葉。だがそれを持つ彼女の手にはずっしりとした重みが伝わっていた。" + } + } + }, + "originalAlterOperator": { + "name": "スワイヤー", + "appellation": "Swire", + "description": "攻撃距離が<#ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇" + } + }, + "eyjafjalla-the-hvit-aska": { + "name": "純燼エイヤフィヤトラ", + "appellation": "Eyjafjalla the Hvít Aska", + "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素損傷の治療対象となる)", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "攻撃力+23" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "白き雲", + "description": "通常治療後、対象のHPと蓄積された元素損傷を4秒間、1秒ごとに8{'%'}治療する(最大3回まで重複可能)" + }, + "E2-L1-P1": { + "name": "白き雲", + "description": "通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10{'%'}治療する(最大3回まで重複可能)" + } + }, + "2": { + "E2-L1-P1": { + "name": "火山灰療法", + "description": "攻撃範囲内の味方の最大HP+6{'%'}、受ける元素損傷の値-12{'%'}" + }, + "E2-L1-P5": { + "name": "火山灰療法", + "description": "攻撃範囲内の味方の最大HP+8{'%'}<#ba.talpu>(+2{'%'})、受ける元素損傷の値-12{'%'}" + } + } + }, + "skills": { + "skchr_agoat2_1": { + "1": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "2": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "3": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "4": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "5": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "6": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "7": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "8": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "9": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + }, + "10": { + "name": "無垢なる恵み", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}治療する\n<#ba.rem>退場まで効果継続" + } + }, + "skchr_agoat2_2": { + "1": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "2": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "3": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "4": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "5": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "6": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "7": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "8": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "9": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + }, + "10": { + "name": "雲煙の庇護", + "description": "スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<#ba.vup>{'{'}duration{'}'}秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の<#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}吸収する" + } + }, + "skchr_agoat2_3": { + "1": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "2": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "3": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "4": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "5": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "6": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "7": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "8": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "9": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + }, + "10": { + "name": "ヴォルケーノ・エコー", + "description": "攻撃範囲が戦場全体まで拡大、治療行動が<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}のHP回復と元素損傷回復の<#ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素損傷の治療対象となる)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession3<180>": { + "name": "医療エキスパートα", + "description": "訓練室で協力者として配置時、<#cc.kw>医療の訓練速度<#cc.vup>+30{'%'}" + }, + "train_spd&profession3<181>": { + "name": "実戦技術:放浪医", + "description": "訓練室に協力者として配置する時、<#cc.kw>医療の訓練速度<#cc.vup>+30{'%'}。訓練者の職分が<#cc.kw>放浪医である場合、訓練速度がさらに<#cc.vup>+45{'%'}" + }, + "dorm_rec_all&profession<000>": { + "name": "火山温泉浴", + "description": "配置宿舎内、基地に配置された<#cc.kw>放浪医1人につき、全員の1時間ごとの体力回復量<#cc.vup>+6{'%'}(最大<#cc.kw>4人まで)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】エイヤフィヤトラ\n【性別】女\n【戦闘経験】なし\n【出身地】リターニア\n【誕生日】10月18日\n【種族】キャプリニー\n【身長】153cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】普通\n【生理的耐性】欠落\n【戦術立案】普通\n【戦闘技術】普通\n【アーツ適性】卓越" + }, + "2": { + "title": "個人履歴", + "text": "火山学者であり、天災トランスポーター。近年はいくつもの火山ドキュメンタリーの撮影に参加し、火山に関連する書籍の執筆出版に携わった。現在はロドスで治療を続ける傍ら、必要に応じて天災研究を含めた各種の活動に携わっている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】11{'%'}\n難聴及び視力低下の症状が現れる頻度が上昇している。\n\n【血液中源石密度】0.59u/L\n病状コントロールのおかげもあり、血液中源石密度に著しい上昇はなかった。\n\n「ケラー先生……各項目の数値はほとんど上がっていません、本当です!今回のフィールドワークを遅らせるわけには……本当ですよ!信じてくださいっ!」" + }, + "4": { + "title": "第一資料", + "text": "今回の旅行から戻ったエイヤフィヤトラは、オペレーターたちに自分が見てきたことをのんびりと語り終えた。彼女の口から語られる火山の石には、どれも興味深い豆知識が補足されている。例えば、穴が多い火山石は水に落とすと浮かぶうえに、音を出せるものもあるのだとか。そして、黒曜石の分布はマグマの活動と深く関係しており、石に秘められた輝きには別の意味が込められているそうだ。\nまた、その場にいたオペレーターたちはとあることに気付いた。これまで彼女の聴力のこともあり、あまりスムーズではなかったエイヤフィヤトラとの会話が、今ではかなり流暢なものになっているのだ。自分の病状が快方に向かっているのだと勘違いした皆に対して、エイヤフィヤトラはいつものように笑いながら、少しだけ自慢気な口ぶりで説明してくれた。聴力が低下し続けているため、今では静かで落ち着いた環境に加え、補聴器の助けを借りなければ相手の言葉をはっきり聞き取れないのだと。そして会話がスムーズになったのは、読唇術を習得したおかげなのだと。\n「実は補聴器が助けてくれる部分はごくわずかなんです。今は基本的に、補聴器の力を借りつつ唇を読むことでみなさんが何を話しているのかを判断しています。でも意識して観察しなければ、全然気付かないでしょう?」\n「聴力のことを打ち明けると、相手の態度がぎこちなくなることがあるんです。私は特別扱いをされたいわけでも、可哀そうだと思われたいわけでもありません。ただ今のように普通に話ができればいいんです。」\nだが少しだけ懸念点がある。エイヤフィヤトラが何もない空間に向かって話しかけたり、時々怒ったりしている姿を目撃したと、時折医療部に報告しに来るオペレーターがいるのだ。直接声をかける勇気はないが、皆エイヤフィヤトラの病状が何かしらの方面で進行しているのではないかと心配しているようだ……" + }, + "5": { + "title": "第二資料", + "text": "大多数の人は「獣主」という概念を認識していない。人間との接触や交流において、彼らのほとんどは奇妙な外見の人間か、世の理を逸した一種の支配者として扱われる。また、獣主が見せる自然的特性もテラに現存する生物と大きな違いがある。近日ロドスで発生している数々の怪異現象に関して、推測では獣■■■■■■(該当部分は大量のひづめの跡によって文字が掠れて読めなくなっている)\n――■■■■(該当部分に再び大量のひづめの跡)\n\n「私がまた荒野で迷子になっちゃったせいでみんな大パニックだったって、スカイフレア先輩が言ってたんです。しかもさっきまでどれだけ探しても見つからなかったのに、急に傍に現れたから余計にびっくりしたって。だけど私はピンクのもふもふした小さい生き物が道案内してくれたおかげで、みんなと合流できたんです!私の本だって噛みついてたんだから本当ですよ!」\n「ピンクのもふもふした小さい生き物?それなら最近ギターを弾いてる時によく見かけるわ!あの子たち、なかなか音楽のセンスあるのよ。激しい風の中で演奏していた時だって、あたしと一緒に嵐に立ち向って……魂を輝かせていたの!――ギターの弦を食べないでくれたらもっと嬉しいけどね。」\n「はいは~い、通りま~す。ハガネガニたちのお散歩の時間だよ。ちょっと前まで太り気味だったんだけど、最近は新しいお友達ができたみたいで、一緒に遊ぶのが楽しいのか、いつの間にか標準体重に戻ってたんだ!ハサミにこのピンクの毛玉がついてたんだけど、誰のペットか知らない?」\n――ロドス食堂音声記録\n\n警告\n今年九月に起きた教材と備蓄食品消失事件に次ぎ、教官チームは十月の点検において、規律を乱す下記の事象を発見した。\nアーツで遊戯室の備品を操り、宙に浮かばせたり縦横無尽に飛び回す。授業のために用意されたアイスクリームの材料が忽然と消える。許可された時間外にデッキでスケートボードに乗り、教官が来ると素早く姿を隠す。\nこれらの行為に心当たりのある者は、速やかに教官室まで謝罪しに来るように。そして今後は規律を遵守し、二度と同じことを繰り返さないように。\n――ジュナー\n\n俺の限定版レコードを返しやがれ!\n――■■■■■(壁に残った謎のペンギンの足跡)\n\n数日後、増え続けていく「謎のピンクの影」事件に対して、ついにエイヤフィヤトラは実験室から出て、神出鬼没な生物たちが引き起こしたトラブルの対応に、ただでさえ余裕のない時間と精力を割く羽目になった。迷惑をかけたところを一箇所ずつ回って謝罪をし、姿の見えないイタズラ生物の撫で方を教えてくれた。\nだが彼女がこの状況を少し楽しんでいるように見えたのは、恐らく気のせいではないだろう。" + }, + "6": { + "title": "第三資料", + "text": "カーン先輩へ\n先輩にはとても感謝しています。\n先輩の助けがなければ、こんな恵まれた環境で治療を受けることはできなかったでしょう。ここ数年、私はずっと火山のフィールドワークで結果を出すことに執着していました。火山学者として、両親の研究を受け継いだ娘として、これは自分が果たさねばならない人生の目標だと思っていたんです。先輩が何度も手紙で止めてくださったのに、一度も聞き入れようとしませんでした。心配をかけてしまって、本当にごめんなさい。\n先輩がずっと当時の真相を突き止めようとしていたことも、私が深く入り込まないようにいつも守ってくれていたことも知っています。先輩の心遣いと辛抱強さがなければ、当時の真相を私が知ることも叶わなかったでしょう。滅多にない休暇に出たことで、ずっと自分を突き動かしていた焦燥感は少しは落ち着いていたかもしれません。ですが、焦燥感そのものから解放されたのは、カーン先輩が努力の末にもたらしてくれた真相があったから、そしてケラー先生が最後にすべてを打ち明けてくれたからです。\n先輩、もう少ししたら、リターニアへ会いに行きます。昔、お母さんから聞かされたことがあるんです。先輩は時々実験で起きたミスのせいで落ち込んでしまうことがあって、両親がケーキを持って実験室まで慰めに行かなければいけないんだって……これだけは伝えさせてください。不慮の事故は私たちに止められるものではありません。私たちにできるのは、目の前の価値ある時間を無駄にしないことだけです。お訪ねした際には、先輩が穏やかな心で両親との面白い思い出を語ってくれることを願っています。\n――アデル\n\nアデルへ\nずっと悩んでいたが、結局こうしてペンを取り君にこの手紙をしたためることにした。アデル、私は君という存在にとても感謝している、このことをどうか知っていてほしい。\n私はずっと前に、もう二度と火山には登らないと決めていた。この博物館が、マグナとカティアに対する最後の記念となるはずだった。\n博物館とシエスタ火山の仕事に参加するよう君にオファーを出したのは、業務上において必要だったからに過ぎない。この仕事が終われば、火山関連の研究や仕事から完全に引退するつもりでいたのだ。君はマグナとカティアの子だ。私は君にもカーンの詰問にも向き合うことなんてできない。もしあの日、君の両親を引き留めていれば、二人は火砕流に巻き込まれることも命を落とすこともなかったのではないかと、ずっと考えてしまうのだ。だけど、まさか君が一度も私を疑ったことも恨んだこともなかったとは思いもしなかった。\nすまない、アデル。今まで君に厳しく接してきたのは、君の両親との記憶をうっかり思い出してしまうのではないか怖かったからだ。君の両親との思い出はすべて、私の重荷へと変わってしまっていたんだ。だが君がいてくれたおかげで、私はもう一度その思い出を口にし、楽しかったエピソードとして君に共有することができるようになった。\n君の返事を心待ちにしながら、次回のフィールドワークの準備を進めるとしよう。\n――ケラー" + }, + "7": { + "title": "第四資料", + "text": "エイヤフィヤトラは戻って来るなり、自身がロドスに保管していた各種資料の整理に取り掛かった。ケラー女史と共に参加する予定の科学研究プロジェクトの準備の一環として、これらの資料をシエスタのヴォルケーノミュージアムへ送るためである。\n両親が残した研究プロジェクトを完成させようと、ここ数年エイヤフィヤトラはどんどん頻繁に、そしてより近い距離で火山と接触するようになっていった。これは間違いなく彼女の健康を損なう恐れがあり、我々の彼女への懸念の一つだ。医療部オペレーターは日頃から彼女にフィールドワークへの参加を控えるよう説得を試みているが、彼女はただ、幼い頃に聞いたという物語を語ってくれるだけだった――ある科学者は重い病で寝たきりになっても、最後の気力を振り絞り研究を続け、最終的には一つの結果を得たと同時に、永遠の眠りについた、という内容のものだった。\nそしてエイヤフィヤトラは我々にこんな質問を投げかけた――もしあなたがこの物語に登場する科学者なら、命尽きるその瞬間まで高みへ挑み続けますか?それとも衰弱した病人らしく、家族と最期のひと時を穏やかに過ごすのでしょうか?\n我々は答えることができなかった。だが、恐らくエイヤフィヤトラにとってこれは二者択一ではなく、両立できるものなのだろう。火山研究で大きな成果を得た者たちと比べれば、エイヤフィヤトラはまだ若すぎる。この大地には百年もしくはそれ以上に生きられる種族がいる。一方、命が一瞬で燃え尽きる者もいる。だが、命の価値はその長さで決まるものではない。エイヤフィヤトラが整理し宿舎から運び出された数々の資料と論文を見た我々は、これこそが命の厚みなのだと感嘆せずにはいられなかった。しかもその厚みは今もなおどんどん増していっているのだ。\n\n「私たちの足元にあるこの大地には、あまりにも多くの秘密が隠されています。どれだけちっぽけで地味な石ころであっても、それは一番お年を召したサヴラの方よりも、百倍も千倍も長い歳月を過ごしてきています。」\n「幾重にも連なる岩層の下には、永久に動き続ける灼熱の溶岩帯が存在しています。岩層は互いに押し合い、目には見えないほどゆっくりとしたスピードで移動しています。もしかしたら、海はかつて高い山だったのかもしれない。今私たちが踏みしめている大地もまた、かつては雲に届いてたのかもしれない。そんな大胆な推測を頭に思い浮かべたこともありました。はるか遠い昔、空を眺め海底を目にした大地が、幾千幾万キロも離れていた仲間とようやく巡り合えた時、それは最も輝かしい灼熱の光を放つのです。」\n「その過程で、私の両親は空を見上げ、一体何が大地の血液を湧き立たせているのか、その答えに考えを巡らせました。私はそんな二人の背中を追いかけ、二人が残した足跡をたどりながら、大地に答えを求めることにしたのです。そして、後世の人々はやがて今の私たちが残した足跡を踏みしめ、さらに先へと進み続けるでしょう。」\n「これが私たちの命が持つ意義なのです。」\n――エイヤフィヤトラが火山ドキュメンタリー『一歩、また一歩』のために書いた冒頭ナレーション原稿" + }, + "8": { + "title": "昇進記録", + "text": "エイヤフィヤトラ先輩は体調が優れないようですが、それでもウナ火山に登ると言って聞きません。\n助手である私たちは、誰一人説得できませんでした……\n山を半分登った辺りで既に、私たちの合図にも気付けなかったほどに体力が消耗していて、危うく気を失うところだった……データの変動具合を見る限り、ウナ火山は近頃活性化してきており、観測に値する状態であることは十分理解できます。だけど、こんな風に自分の体調を無視して火山に向かうのは、以前先輩が教えてくれたフィールドワークの基本原則に明らかに反しています。\n先輩のことが心配だったから、私たちはここまでずっとついてきたんです。\n村の住民たちはどうやらエイヤフィヤトラ先輩とは親しい仲のようです。態勢を整えるために、私たちは山の麓で短い休憩を取ることにしました。今思えば、この時にもう一度先輩を引き留めるべきでした……\n……\nやっとの思いで山頂に到着したのに、先輩が最初に取った行動はデータの採取ではありませんでした。\n小さな穴を掘ると、そこに……石ころを一つ埋めたのです。\n何かが生えてくるのでしょうか?\nそれと先輩は道中ずっと、二つの花の冠を大切に持っていました。転びそうになった時でさえ自分よりもそれらを庇っていたくらいでした。でもさっき、その二つの花の冠が急に空に舞い上がり、そのまま飛んで行ってしまいました。ああ、もったいない!風は吹いてなかったはずなのにどうして……\nでも先輩はなぜか嬉しそうな顔をしていたような……?" + } + } + }, + "originalAlterOperator": { + "name": "エイヤフィヤトラ", + "appellation": "Eyjafjalla", + "description": "敵に<#ba.kw>術ダメージを与える" + } + }, + "coldshot": { + "name": "コールドショット", + "appellation": "Coldshot", + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>120{'%'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-10秒" + }, + "4": { + "description": "配置コスト-1" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "負けん気", + "description": "2秒間通常攻撃せずにいると、次の通常攻撃時、対象に攻撃力の120{'%'}の物理ダメージを与える" + }, + "E1-L1-P5": { + "name": "負けん気", + "description": "2秒間通常攻撃せずにいると、次の通常攻撃時、対象に攻撃力の123{'%'}<#ba.talpu>(+3{'%'})の物理ダメージを与える" + }, + "E2-L1-P1": { + "name": "負けん気", + "description": "2秒間通常攻撃せずにいると、次の通常攻撃時、対象に攻撃力の130{'%'}の物理ダメージを与える" + }, + "E2-L1-P5": { + "name": "負けん気", + "description": "2秒間通常攻撃せずにいると、次の通常攻撃時、対象に攻撃力の133{'%'}<#ba.talpu>(+3{'%'})の物理ダメージを与える" + } + } + }, + "skills": { + "skcom_atk_up<3>": { + "1": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "2": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "3": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "4": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "5": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "6": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "7": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "8": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "9": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "10": { + "name": "攻撃力強化γ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}" + } + }, + "skchr_coldst_2": { + "1": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "2": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "3": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "4": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "5": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "6": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "7": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "8": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "9": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + }, + "10": { + "name": "夜に酔いしれて", + "description": "装填間隔を<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}sluggish{'}'}秒足止めする" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{'{'}value{'}'}。昇進1で装弾数上昇)" + }, + "E1-L1": { + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{'{'}value{'}'}。昇進2で装弾数上昇)" + }, + "E2-L1": { + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{'{'}value{'}'})" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost<009>": { + "name": "癒しの微笑み", + "description": "制御中枢配置時、制御中枢内全員の体力が1時間ごとに<#cc.vup>+0.05回復" + }, + "dorm_rec_all&single<000>": { + "name": "甘美な一杯", + "description": "配置宿舎内、体力が満タンではない全員の1時間ごとの体力回復量が合計で<#cc.vup>+0.8になる(単体/複数オペレーターに有効となる時、同種の効果はそれぞれ高いほうのみ適応)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】コールドショット\n【性別】女\n【戦闘経験】十八年\n【出身地】クルビア\n【誕生日】7月26日\n【種族】エラフィア\n【身長】173cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "コールドショット、本名はヘレナ。ジェシカの紹介でロドスの協力オペレーターとなり、開拓地事務所への支援を行っている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.18u/L\n日常生活で源石との接触が多い。しっかりした防護意識はあるようだが、それでも注意が必要だ。" + }, + "4": { + "title": "第一資料", + "text": "ヘレナは乗艦初日、約束の時間に姿を見せなかった。我々は複数のオペレーターからブリッジの方で微かに羽獣の鳴き声がするとの報告を受け、声をたどってデッキに向かうと、ようやく手すりの上で羽を休めている二羽の羽獣とヘレナを見つけた。その時、彼女は持っていた昼食を羽獣たちと共に楽しみながら、時折そのさえずり声を真似て口笛を吹いていた。\nヘレナ曰く、この種類の羽獣は珍しい習性を持っているとのこと。風のない晴れた日には地面に降りて休み、嵐が来ると翼を広げ、脇目も振らず暴風の中へと突っ込んでいくのだという。吹き荒れる風の力を借りることで、他の羽獣よりも遠くまで飛ぶことができるのだ。もちろんその分より危険な旅になるため、目的地に辿り着ける個体はごくわずかなのだそうだ。\n動物の鳴き声をそっくり真似られる以外にも、ヘレナは料理、カクテルの調合、裁縫、人相や手相、狩猟、鍛造、乗り物の修理、武器の改造などといったスキルも持ち合わせている。しかも彼女は専門的な訓練を受けたわけではなく、いずれのスキルも厳しい開拓地生活の中で鍛えてきたものだ。そうやって苦労して身に着けた技術を、彼女はいつも惜しむことなく他人に共有する。彼女がロドスにやって来る度、そのトレードマークとも言える情熱溢れる大きな声で、自身の手料理を食べに来るよう皆を誘うのだ。\n「さっきのレーズンパイのレシピ?いいわ、後で書いてあげるね。」\n「誰かに教わったわけじゃないわ。昔、追手から逃れるために、戦場の跡地に隠れたことがあってねぇ。そこで可哀そうな遺体を見つけたの。骨も朽ちかけてるっていうのに、なんとポケットに入ってたレシピは無事だったのよね。」\n「そのままにしておくのはもったいないと思って、一緒に持ってきたわけ。」\n「もちろんタダでもらってきたわけじゃないよ。代わりに上等なラム酒を一本手向けてきたから。」" + }, + "5": { + "title": "第二資料", + "text": "ヘレナと同じ乗り物や駄獣に乗ってはいけない――これが開拓地事務所の全オペレーターの共通認識である。彼女の運転技術は大変熟練しており、常に乗り物のスピードをコントロールし、周囲の状況を的確に判断することができる。でこぼこした険しい荒野の地面であろうと、複雑に入り組んだ街の路地であろうと、彼女は顔色一つ変えずにハンドレバーを底まで押し倒し、まるで平原を走っているかのごとく爆速で突き進んでいくのだ。\n一部の優れた運転手やバイク乗りと違って、ヘレナは乗り物や駄獣の選択においてこれといったこだわりはない。彼女からすれば、どの駄獣や乗り物にも、それぞれの気質や性格があり、それをきちんと理解し適切に扱うことで、必ずあるタイミングで空気を切り裂くほどの爆速を出せるのだ。ひとたびハンドルや手綱を握れば、前方に広がるすべての目標は手の届くところにある。唯一彼女が追いかけねばならないものは、「限界」のみなのだ。\n「ヘレナさん、あなたの運転を嵐が通過したようだと、任務報告書で表現した人がいることをご存じですか?」\n「事情があったのよ。あの時は野盗どもに追われていてね、あいつらを撒くためには少し極端な手を使うしかなかったの。」\n「と言いますと?」\n「いつもより少しだけスピードを出して、普通なら走らないような道を走っただけよ。」\n「もっと具体的にお願いできますか?」\n「そうねぇ……市街地を数キロ爆走した後に、四階建てのホテルの最上階まで車を走らせて、そこの屋上を何周かしつつ、ちょうどいいポイントを見定めて川を飛び越えて、向こう岸に薬を届けたの。」\n「何て無茶な!一体何を考えてたんですか!」\n「そうねぇ、小雨でも降ってくれればいいのにって考えてたわ。じゃないと、着地した時に巻き上げられた砂ぼこりで、迎えに来てくれたオペレーターが砂だらけになっちゃうでしょ?」" + }, + "6": { + "title": "第三資料", + "text": "アンナ・ミッテラン、十八歳、エラフィア。緑色の目、くるぶしまでの薄紫色の長髪。口元に小さなほくろがあり、背が高くて細い。ニューライトバーグ生まれ。1066年4月26日の夜11時頃、地元のバー「マッカレン」にて開拓地より来た男性と駆け落ちし、現時点行方が不明。家出した当時は緑色のワンピースを着用しており、真珠のネックレスとエメラルドのイヤリングをつけていた。いずれも高価なものである。\nもし本人がこの記事を見たら至急帰宅するように。ご両親はあなたの家出をとても心配しており、ご家族もあなたの軽率な行動により恥辱を受けています。本人の行方またはその手がかりをご存じの方は、速やかに父であるチャーリー・ミッテラン、もしくは婚約者であるケンドル・グールドにご連絡ください。有力な情報を提供した方には謝礼金を差し上げます。本人を連れ戻してくれた方には、謝礼金をさらに一倍上乗せします。\n――『夕刊ニューライトバーグ』より\n\nヘレナ・フ■■■■、二十三歳、エラフィア。口元に■■■があり、目の色は■。■色の髪は編み込んでアップにしている。10■■年3月1■日の夜に■■を離れて以降、戻ってきていない。\n出かけた時の持ち物は服数着と駄獣一頭のみ。\n本人の行方や手がかりを■■■の方は、恋人の■■■■■にご連絡ください。\n――ある開拓地のバーの壁に貼られた尋ね人ポスターより。年月が経っているせいで、一部の文字がぼやけて読めなくなっている\n\nマドレーヌ、三十代、エラフィア。緑の目に、肩あたりまでの紫の髪。口元にほくろがある。自作のネイル砲を持っている。先月、この女は単身で野営地に乗り込んでうちの首領を殺し、さらに火を放ちやがった。\nこいつの居場所を教えてくれた人には金をやる。\nこいつの死体を持ってきた人には、数えきれないほどの金をやる。\nこいつを庇ったり匿ったりする身の程知らずがいれば、そいつの末路は死のみだ。\n――某荒野盗賊団からの手配書より\n\n名前不明、女性、推定四十歳前後。整った顔立ちのエラフィア。緑の目と紫の短髪。口元にほくろがある。\n何年も前に開拓地で、私の家族を殺害した盗賊団への復讐を手伝ってくださり、さらにはアイアンフォージシティへ行く交通費までいただきました。あれから無事に学業を修め、経済面もそれなりに余裕ができました。あの頃の恩人に恩返しをしたく探しております。\nもし行方をご存じの方がいらっしゃれば、アンナ・ブラントにご連絡ください。必ず十分な謝礼を支払わせていただきます。\n――『夕刊アイアンフォージシティ』より" + }, + "7": { + "title": "第四資料", + "text": "開拓地を何年も一人で放浪した後、ヘレナはデイヴィスタウンにたどり着いた。そこで彼女は、かつての恋人の生前の頼みを受け入れ、彼が残したレストランを切り盛りした。その後デイヴィスタウンが破産し、区画がBSWに買収されてようやく、彼女は他の住民と共に開拓地での生活を再開したのだった。\nデイヴィスタウンに来た当初、ヘレナは開拓地での自由気ままな生活をこうもあっさり終わらせるつもりはなく、ただ信頼できる後継者を見つけるまでの穴埋めとしてレストランの面倒を見ていただけだった。しかし、一年また一年と時が過ぎても、彼女はそこを離れることもなく、町に残ってレストランを切り盛りし続けた。理由を聞かれても、彼女はただ淡々と、ここの住民たちが自分の料理を気に入ってくれてるから、と答えるだけだった。住民たちは賛美の声と食事代以外の余計なものを残していくこともなければ、ここにずっといてほしいと要求してくることもない。それが彼女にとっては心地が良かったのだ。この点から見れば、ヘレナは人に親切だが、対人関係においては、相手と適切な距離感を望んでいることがわかる。\n一般的に言えば、このような性格の人と一緒にいるのは疲れるかもしれない。しかし、ヘレナと共に過ごしたことのあるオペレーターは全員、彼女との時間はとても楽しいものだと感じている。カクテル作りの腕以上に、他人の悩みを聞くのも得意な彼女だが、何よりも大切なのは、彼女が他人のプライベートを十分に尊重してくれるところだ。たとえ向こうが自ら心の内を打ち明けてくれたとしても、一線を越えて相手の心の奥底に隠された感情を探るようなことは決してしない。\nそして、人間関係についてのアドバイスを求めてくる者たちへのヘレナの返答も、至ってシンプルなものだ。\n「簡単なことよ。相手と接する時は、これだけ覚えておいて。誰でもね、まずは自分自身であって、その次に誰かの子供だったり友人だったり、伴侶や親だったりするの。」" + }, + "8": { + "title": "昇進記録", + "text": "グラスに入っている真っ白な液体を見て、あなたは思わず顔をしかめた。しかし、目の前の女性はそんなあなたの不満そうな表情には気にも留めず、ただグラスを拭くことに専念している。\n「そんなしかめっ面するんじゃないよ。お若いの。」\n「眠れないんだったら、いっそ寝なきゃいいわ。お酒を飲むのは良い習慣じゃないのよ?グラスを何杯も空にしていくうちに、訳も分からないまま夜が明けちゃうんだから。代わりにホットミルクをやった方がマシってものね。」\n「初めのうちは暗闇と孤独に心細くなっちゃうけど、しばらくするとそんなものは全部隅っこに引っ込んでいくわ。ここで一気に睡魔が襲ってくるけど、眠ってしまってはダメ。冷たい水で顔を洗って、頭をスッキリさせるのよ。」\n「窓の外で灯りが、まもなく昇る太陽に屈するかのように一つまた一つ消えていくのを眺めるの。暗闇に慣れた目に真っ赤な光は少し眩しくて痛いだろうけど、我慢できないほどではない。そうやって日の出は見知らぬ一日の始まりを知らせてくれるのよ。」\n「そうすれば、昨晩の悩みも過去の苦痛も全部忘れられるわ。なぜならその瞬間は、未来への恐怖がすべてを覆い尽くすから。」\n「その恐怖にきっとあなたは慄くでしょうね。だけど、それ以上に興奮もするはずよ。思わず武者震いしてしまうほどにね。」" + } + } + } + }, + "almond": { + "name": "アーモンド", + "appellation": "Almond", + "description": "<#ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "防御力+20" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを4回復" + }, + "E1-L1-P5": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを6<#ba.talpu>(+2)回復" + }, + "E2-L1-P1": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを8回復" + }, + "E2-L1-P5": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを10<#ba.talpu>(+2)回復" + } + } + }, + "skills": { + "skchr_almond_1": { + "1": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>普通の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "2": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>普通の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "3": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>普通の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "4": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>普通の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "5": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>普通の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "6": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>普通の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "7": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>相当の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "8": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>相当の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "9": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>相当の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + }, + "10": { + "name": "マグネットキャッチャー", + "description": "次の通常攻撃時、敵を<#ba.vup>相当の力で引き寄せ、攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>{'{'}cnt{'}'}回チャージ可能" + } + }, + "skchr_almond_2": { + "1": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>普通の力で引き寄せる" + }, + "2": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>普通の力で引き寄せる" + }, + "3": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>普通の力で引き寄せる" + }, + "4": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>相当の力で引き寄せる" + }, + "5": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>相当の力で引き寄せる" + }, + "6": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>相当の力で引き寄せる" + }, + "7": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>相当の力で引き寄せる" + }, + "8": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>相当の力で引き寄せる" + }, + "9": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>相当の力で引き寄せる" + }, + "10": { + "name": "ハイパートラクション", + "description": "フックを放ち、敵に<#ba.vup>バインド効果を付与した後、1.5秒ごとに攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の<#ba.vup>物理ダメージを1回与え、対象を<#ba.vup>かなりの力で引き寄せる" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "<#ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能" + } + }, + "modules": { + "uniequip_001_almond": { + "name": "アーモンドの記章", + "description": "アーモンドは敵を引き寄せる攻撃に秀でている。\n外勤部門の決定に基づき\n外勤任務においては特殊オペレーターとして区分し、鉤縄師の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_almond": { + "name": "「卒業制作」", + "description": "「リスカム、なんでこんなところにケーキがあるの?」\n「人事部から新人にだって。」\n「ああ、チーム専属のエンジニアになったっていう新人ちゃんね。学校を卒業したばっかりなんでしょ?新入りなんて久しぶりだし、ちょっとからかっちゃおうかな。あはっ、いいこと思いついた!まずはケーキをロッカーに隠して、っと……」\n「フランカ、余計なことはしないで。ほら、ちょうど来たみたいだよ――どうぞ。」\n「失礼しまーす、先に荷物置かせてね~。えっと、B.P.R.S.ってここで合ってる?」\n「……ローラ・アリアスかしら?」\n「そうだよ。」\n「それじゃローラ、今からB.P.R.S.の面接を始めるけどもちろん聞いてるわよね?」\n「ちょっとフランカ――」\n「面接?そんなの聞いてないような……まいっか。じゃあはじめちゃって。」\n「最初の質問よ。あなたが持ってきたそのデカいのは一体何?」\n「えっ、これ?……『牽引式遠距離運搬機・プロトタイプ』だよ。元々はあたしちゃんの卒業制作だったんだけど……BSWに来ることが決まったから、警備用途でも使えるように改造したんだ。でもこれ以上の研究開発にはお金がかかるし、経費申請するにも実験データがいるからここに加入申請を出したわけ。まぁ、直接触ったほうがわかりやすいんじゃないかな。使ってみる?」\n「せっかくだし、リスカムに――」\n「こんなに興味を持ってるんだからフランカに使わせてあげて。」\n「じゃあこのハンドルを握って。安全第一でね~。」\n「警備の仕事やってると、敵が遠くにいるってこともよくあるでしょ。そこでこれを使えば、遠くの物とか人を引っ張って来られるんだ。トリガーを引いたら発射されるよ。」\n「へぇ~、確かに普通のフックよりはしっかりしてるわね。でも、よくある機能じゃない?」\n「うん、今のは実装済みの基本機能を紹介しただけだからね。あたしちゃんとしては別の方向を模索中なんだ。知っての通り、複雑な地形じゃ普通のフックはあんまり役に立たないでしょ?だけど、このマシンクローなら大抵の物をわしづかみにできちゃうんだ……ま、これも試してみよっか。このボタンでモードを変えられるよ。」\n「結構便利じゃない!ねえリスカム、ここでアレを引っ張ってみましょうよ……」\n「使い方はさっきと同じね。ただし、まだ調整が終わってないから――」\nガッシャーン!\n大きな音と共に、フランカが元居た場所から消え、一瞬で部屋の向こう側へと移動した。\nそこにあったロッカーも倒れ、辺り一面にぐちゃぐちゃのケーキとクリームが飛び散っている。\n無論、一番クリームの被害が大きかったのはフランカの顔だ。\n「――不安定な物体に向けて発射しないでって言おうとしてたんだ。逆に自分が引っ張られちゃうからさ……」\n申し訳なさそうにしているローラに対して、リスカムは表情を崩さないよう顔に力を込めながら目を向けた。\n「残念ながら歓迎用のケーキはなくなっちゃったけど、面接は合格だね……B.P.R.S.にようこそ、ローラ。新生活を楽しんで。」", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを10回復" + }, + "5": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを<#ba.talpu>(+2)回復" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを12回復" + }, + "5": { + "name": "エンジニアバッグ", + "description": "スキル終了時に一度だけ、SPを14<#ba.talpu>(+2)回復" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_formula_spd&cost<000>": { + "name": "小さな発想", + "description": "製造所配置時、<#cc.kw>金属製造の製造効率<#cc.vup>+25{'%'}、1時間ごとの体力消費量<#cc.vdown>+0.25" + }, + "manu_formula_spd&cost_bd<000>": { + "name": "大きな責任", + "description": "製造所配置時、基地に配置された(補佐を除く)<#cc.kw>BSWオペレーター1人につき(最大<#cc.kw>3人まで)、<#cc.kw>金属製造の製造効率<#cc.vup>+2{'%'}、体力消費が1時間ごと<#cc.vup>-0.15" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】アーモンド\n【性別】女\n【戦闘経験】一年\n【出身地】クルビア\n【誕生日】2月27日\n【種族】ペッロー\n【身長】140cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】普通\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】普通" + }, + "2": { + "title": "個人履歴", + "text": "ローラ・アリアスは、BSWの工学専門家であり、若くしてその技術力には目を張るものがある。機械工学と自動化領域における実践経験も豊かで、BSWの作戦行動に要となる技術的支援を度々提供していた。\n双方の最新交流プロジェクトにおいて、ローラはロドスへの派遣オペレーターになることを自ら志願した。現在、特別技術顧問としてエンジニア部と協力関係を結び、プロジェクトの研究開発に精力的に参加している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果においても、同じく鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】4{'%'}\n体表に少量の源石結晶の分布が見られる。\n\n【血液中源石密度】0.19u/L\n血液中源石密度に上昇傾向が見られる。幸い、病状のさらなる深刻化は確認されていない。\n過去に度々移動区画の動力層まで降り、エネルギータワーの深部に進入した挙句、稼働中の動力炉の前にしゃがんでいたことを鑑みると、現在の健康状態を維持できていること自体はかなりの幸運だと言えよう。" + }, + "4": { + "title": "第一資料", + "text": "工学技術専門家の中では、アーモンドは珍しく……とてもおしゃべりなタイプだ。\nエンジニア部のドアをくぐった瞬間から、アーモンドは目にしたプロトタイプの機体やプロジェクトに対し自分なりの見解を述べ、まったく人見知りもせずにエンジニアたちの議論に参加し始めた。そのことを多くのオペレーターは今でも覚えている。彼女は仕事に没頭するよりも、ほかのメンバーとコミュニケーションをとり、チームワークを推し進めることを好んでいる。それはまさにロドスのスタイルと相性の良いやり方だ。アーモンドはロドスに瞬時に打ち解けたと同時に、その一度始まったら止まらないマシンガントークも、皆がイメージする若くて才能のあるエンジニア像をすぐに打ち壊した上に、当然のように何一つ反感を買うこともなかった。\nアーモンドは早口で、滑舌良く、自信たっぷりに話す。プロジェクトの予算や安全管理に関連する議論では、彼女の発言はいつもの倍に増える(無駄話の場合は四倍である)。意見を述べる際、彼女はまず結論を最初に提示し、それから条項に分けて解説と議論を展開する。そうすることで、誰にでも彼女の伝えたい内容を明確に理解できるのだ。しかも彼女の意見はほとんどの場合核心を突いている。しかし意外なことに、話の内容だけでなく、話している最中の彼女の集中した表情も、一部の者の間ではかなり話題になっているのだ。\n\n「今の見たか?I02型源石内燃機関の仕組みをたったの五分間で分かりやすく解説した上で、今後の作業計画も一瞬で立てちゃったよ。爆燃のリスクをこんなに早く排除できるなんて。」\n「あぁ……お話してる時のローラちゃん、頬っぺたが真っ赤。ぷにぷにしてみたいわぁ……」\n――エンジニア部オペレーター二名のプライベート会話より" + }, + "5": { + "title": "第二資料", + "text": "興味深いことに、お金――あるいは予算と言うべきか――は、アーモンドの生活において重要な位置を占めている。\nアーモンドにとっての人生を一つの巨大な建設プロジェクトに例えるなら、貨幣はきっと巨大な機体のエネルギーコアにあたる存在で、システムを稼働させるためのキーとなるものだろう。そう考えると、アーモンドの資金に対する目ざとさや執着心と、エンジニアとしての彼女の優れた洞察力の間には、言葉にし難い繋がりがあるように思える。「お金があっても全てのプロジェクトを達成できるとは限らないけど、お金がなければどんなプロジェクトもできない」というアーモンドの人生の格言が単なる口から出まかせではないことは、彼女の行動が証明している。彼女が申告する予算額は、四半期ごとに提出されるエンジニア部の申請リストでは常に上位に連なっており、申請理由もまた様々だ。\n――「強度が全然規格に達してない!外殻を全部褐素繊維に交換しなきゃ!」\n――「大至急!操縦室に今すぐ汚れ排出設備を取り付ける必要がある!」\n――「作業員が気絶しそう!最速で操縦室に換気システムを取り付けなければ!」\n申請する予算がとんでもない額である上に、プロジェクトの進捗が滞ることも多いが、アーモンドが要求する資金に無駄は一つもない。彼女の支出はどれも熟考を重ねた末のものであり、すべて丁寧に記帳されている。そして、はちゃめちゃに思える申請理由の大半は、技術の最先端で模索を続ける彼女の努力の証である。\n事実、工学分野におけるアーモンドの才能と先見の明は、彼女の数々の研究成果がすべて物語っている。\n\n【音声記録】\n「あたしちゃんのママは医者で、おばあちゃんはエンジニアで、パパは家事担当なんだ。クルビアに来たばかりの頃は仕事がなかなか見つからなくて、すごく貧乏だったの。黒パン一本で家族全員の三食を賄わなきゃってパパが悩むくらいにはね。」\n「工具はおばあちゃんが作ってくれたものだし、設備を買うお金はママが夜勤手当からコツコツ貯めてくれたものだし、部品も工場の廃棄パーツをもらってきてたの……」\n「あたしちゃんのような家庭環境で育った子は、お金を無駄遣いしたりしないって分かってくれるはずでしょ?だから……お願い、もうちょっとだけ、予算を増やしてよ。ほーんのちょっとでいいから。」\n「そのお話はもう何度も聞きました。額の問題じゃありません……ご自分で記入した申請理由をもう一度読んで聞かせましょうか?」\n「ピンクの塗装がダサすぎる、って……」\n「だってそうじゃん!あれは特別仕様のクレーンアームなんだよ!夜間作業のためにも、蛍光グリーンに変えないと!」" + }, + "6": { + "title": "第三資料", + "text": "BSWの同僚の中で、ローラが最も心配しているのはジェシカだ。おそらく他人からすれば、ローラがジェシカと仲良くする理由なんて「ジェシカの実家が金持ちだから」に過ぎないのだろう。だが興味深いことに、二人の友情はジェシカが先に手を差し伸べたことから始まっている。\n大学卒業後、鉱石病に感染したローラは、やむなくテクノロジー企業からの内定を辞退し、感染者に比較的寛容なBSWに入った。しかしローラは今まで生きてきて、傭兵の相手をしたこともなければ、そんな日が来ることも想定していなかった。案の定、初任務に参加した新米エンジニアは、常人離れした発想のせいで傭兵たちから強い疑念を抱かれた。そんな窮地に陥っていたローラを、身を乗り出し支持してくれたのがジェシカだった。さらに、ジェシカはローラを信頼するよう他の傭兵たちを説得してくれたのだ。\nその後、なぜそんなことをしたのかと問われたジェシカは、かつて同じように信頼されていなかった自分の姿があの時のローラと重なったのだと答えた。そして当時の自分は、リスカムといった先輩たちが信じてくれたから自信を持つことができたのだと。結果がどう転ぼうと、ローラは信頼されるチャンスを得るべきだとジェシカは思ったのだ。そしてローラはそんなジェシカの信頼に結果をもって応えた。二人の友情は、まさにそこから始まったのだった。\n\n【BSW・行動記録】\n検索範囲:ローラ・アリアス、ジェシカ・ブリンリー\n操作権限:リスカム\n……\n「ジェシカちゃん、また設置しといた設備を計画通りに使わなかったね!使用方法をちゃんと守らないことがどんな恐ろしい結果を招くか分かってるの!?」\n「あの高速回転してるでっかい歯車が見える?ジェシカちゃんはさっきもう少しであの中に巻き込まれるところだったんだからね!あたしちゃんのおでこが見える?全部ジェシカちゃんのせいで血の気が引いて出た冷や汗なんだから!」\n「ジェシカちゃんはいっつもこう!前回も、前々回も、前々々回も……そんなうるうるした目で見つめないの!もうその手は食わないもん!情に訴えかけても無駄だから!」\n「ろ、労働者たちのために時間稼ぎをしたかったって……でもあんなことをしたらジェシカちゃんが危ないじゃんか。」\n「……」\n「ううっ……もう、どうすれば分かってくれるの。何回も何回も念入りに説明したのに……」\n「放っておいて!別に泣いてないし!あっち行って!」\n「うう……あっち行ってってばぁ。スイーツなんていらないし……」\n「ぐすっ……えっ、今、あの予約一年待ちのレストランに行くって言った?」\n「……何笑ってるのさ。レストランじゃ、お腹がはちきれるくらい食べてやるんだから!フンッ、その時また涙目になっても知らないからね。」" + }, + "7": { + "title": "第四資料", + "text": "「アーモンドの目の奥には、炎が燃え上がっているの。」\nあるエンジニア部のオペレーターは、その夜に見た光景をこう語る。ラボでまだ残業しているアーモンドを心配した彼女は、温かいシスティミルクを持って行ってあげることにした。だがドアを開けた時、目に飛び込んできたのはしかめっ面でスクリーンに映ったモデルの動作を見つめるアーモンドの姿。彼女の瞳は模擬生成された炉の炎を反射していた。アーモンドがそのような表情をしているのを初めて見たオペレーターはとても驚いた。しかし、アーモンドがこちらを向いて話しかけてきた時、先ほどの表情はすでに跡形もなく消えていたのだ。\nロドスで過ごす時間が増えるにつれ、アーモンドの小さな体には、今にも高く飛び上がって何かを掴もうとしているような、そんなエネルギーがぎゅっと詰まっていることに気付く人が次第に増えていった。明るく気ままなアーモンドの立ち振る舞いは、気楽そうな印象を他人に与えがちだが、実際には、彼女の努力ぶりは他の同僚が比肩できないレベルに達している。アーモンドにとって、一日中ラボにこもり、プロジェクトの細部についてチームメンバーと議論を重ねるのも、資金を求めてあちこち奔走するのも苦ではない。彼女が最も関心を寄せている動力システムと安全性において、最も完璧な性能パラメーターをたたき出すためならば、徹夜してラボで作業することも厭わない。その働きっぷりは、一度作業台の前で気絶しているところを発見されたこともあるほどだ。\nしかし、他人にそこまでする理由を尋ねられても、アーモンドはいつも「キャリア」やら「夢」やらの言葉で茶を濁してしまう。どんなに質問を変えても、彼女の本音を引き出すことは叶わなかった。BSWの一員であるアーモンドは、何かの意図をもってロドスの研究開発に携わったのではないかと懸念を抱く者もいた。だが、それらの噂は数々の研究成果が生み出されるにつれて、自然と消滅していった。その間も今も、アーモンドの仕事に対する姿勢は何一つ変わっていない。\nシスティミルクはすでに冷めてしまった。アーモンドはまだスクリーンの前に立っている。過去に失ったものに比べれば、まだまだ全然足りない。もっと高く飛ばなければ。\n\n【音声記録】\n今も時々、ボリバルを離れたあの朝の夢を見るんだ。どんよりとした曇り空だった。羽獣が落ち着きなく頭の上を旋回してて、ママが最後の荷物を車に乗せると、あたしちゃんはその上に座った。すると、エンジンがお尻の下でブゥーンって大きな音を立てたの。\n車が動き出して、走るスピードがどんどん速くなっていく。また大きな音が鳴って、パパがあたしちゃんの耳をぎゅって塞いでくれた。だけど火の玉が落ちた位置が分かっちゃったんだ。お家があったとこだった。ママの医師免許も、おばあちゃんの工房も、置いていったあたしちゃんのぬいぐるみも、みんなあそこにあったの。\n振り返っても、空まで真っ赤に染めていた炎しか見えなかった。あそこはもう何も残ってなかったんだ。" + }, + "8": { + "title": "昇進記録", + "text": "基本的にアーモンドは非常に親しみやすい相手である。ただ一つだけ例外なシチュエーションが存在する。\n簡単に言うと、彼女をあまりからかいすぎてはならない。リンゴのスライスを手渡す途中で急に玉ねぎとすり替えたりとか、彼女が仕事に集中している時に急に抱き上げて宙ぶらりんにするとか、そのようなことは決してしないように。\nひとたびそのような状況が発生すると、彼女の心の底に潜んでいた怒りが一瞬にして点火されてしまうのだ。\n信じてくれ、その場面を目にしたら、絶対に後悔するから。" + } + } + } + }, + "jessica-the-liberated": { + "name": "滌火ジェシカ", + "appellation": "Jessica the Liberated", + "description": "敵を3体までブロック、遠距離攻撃も行える", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "第一素質強化" + }, + "4": { + "description": "攻撃力+28" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "オールラウンド", + "description": "「機動防盾」を配置可能(配置から20秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+5{'%'}" + }, + "E0-L1-P3": { + "name": "オールラウンド", + "description": "「機動防盾」を配置可能(配置から20秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+5{'%'}" + }, + "E1-L1-P1": { + "name": "オールラウンド", + "description": "「機動防盾」を配置可能(配置から35秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+10{'%'}" + }, + "E1-L1-P3": { + "name": "オールラウンド", + "description": "「機動防盾」を配置可能(配置から35秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+13{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "オールラウンド", + "description": "「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+15{'%'}" + }, + "E2-L1-P3": { + "name": "オールラウンド", + "description": "「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18{'%'}<#ba.talpu>(+3{'%'})" + } + }, + "2": { + "E2-L1-P1": { + "name": "チャージシールド", + "description": "機動防盾がダメージを受けると、50{'%'}の確率で滌火ジェシカのSPを1回復" + }, + "E2-L1-P5": { + "name": "チャージシールド", + "description": "機動防盾がダメージを受けると、55{'%'}<#ba.talpu>(+5{'%'})の確率で滌火ジェシカのSPを1回復" + } + } + }, + "skills": { + "skchr_jesca2_1": { + "1": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "2": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "3": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "4": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "5": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "6": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "7": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "8": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "9": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + }, + "10": { + "name": "戦線維持", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、自身と機動防盾の防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、機動防盾の継続時間<#ba.vup>+{'{'}duration{'}'}秒\n<#ba.rem>退場まで効果継続" + } + }, + "skchr_jesca2_2": { + "1": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "2": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "3": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "4": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "5": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "6": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "7": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "8": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "9": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + }, + "10": { + "name": "掩護弾幕", + "description": "攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃間隔を<#ba.vup>大幅に短縮し、物理回避と術回避+<#ba.vup>75{'%'}" + } + }, + "skchr_jesca2_3": { + "1": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "2": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "3": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "4": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "5": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "6": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "7": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "8": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "9": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + }, + "10": { + "name": "飽和射撃", + "description": "攻撃範囲<#ba.vup>+1、攻撃間隔が<#ba.vdown>延長し、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}、機動防盾の防御力<#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}の物理ダメージを与え、<#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}秒間スタンさせる\n<#ba.rem>合計{'{'}attack{'@'}trigger_time{'}'}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵を3体までブロック、遠距離攻撃も行える" + } + }, + "modules": { + "uniequip_001_jesca2": { + "name": null, + "description": null + }, + "uniequip_002_jesca2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10032_jesca2_jckshd": { + "name": "機動防盾", + "appellation": "Mobile personnel shield", + "description": "敵に狙われやすい", + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": "敵に狙われやすい" + }, + "E1-L1-P1": { + "description": "敵に狙われやすい" + }, + "E2-L1-P1": { + "description": "敵に狙われやすい" + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": "敵に狙われやすい" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "trade_ord_spd&limit<001>": { + "name": "注文管理β", + "description": "貿易所配置時、受注効率<#cc.vup>+10{'%'}、注文上限<#cc.vup>+4" + }, + "control_bd_spd<000>": { + "name": "旧友との再会", + "description": "制御中枢配置時、自身の1時間ごとの体力消費量<#cc.vdown>+0.5、製造所に配置された<#cc.kw>BSWオペレーター1人につき、製造効率<#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ジェシカ\n【性別】女\n【戦闘経験】七年\n【出身地】ヴィクトリア\n【誕生日】3月3日\n【種族】フェリーン\n【身長】149cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】優秀\n【戦場機動】優秀\n【生理的耐性】優秀\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "ジェシカ・ブリンリーは個人的な事情によりBSWの基地を離れた後、開拓地へ向かい保安官になることを選んだ。現在は現地事務所の協力オペレーターとして、ロドスに支援を提供している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.19u/L\nジェシカの血液中源石密度は以前よりやや上昇しているが、まだ安全と言える範囲にある。だが、彼女は長期にわたって開拓地に身を置き、防護対策を一切施さずに源石製品に触れることが多いため、今後も要注意である。\n\n「感染状況よりも、彼女の古傷の方が心配です。」\n――開拓地事務所医療オペレーター" + }, + "4": { + "title": "第一資料", + "text": "ジェシカが傭兵としてのキャリアを終えた理由を我々は知らない。BSW側もあまり多くを語ろうとしないように感じる。関連責任者に尋ねても、その都度曖昧な言葉ではぐらかし、すぐに話題を変えてしまう。だが、ジェシカが以前からBSWの強引で妥協を許さないやり方に不満を抱いていることは、彼女と親しい者は皆なんとなく察していた。BSWの任務を終えてロドスに帰ってきたジェシカが、落ち込んでいる様子自体は見せないものの、その後何日も射撃場に閉じこもり、他人と一切会話を交わそうとしなかったことが何度かあった。\nその後、ジェシカが上層部に反発したことにより懲戒処分を受けていたと知り、ようやく我々は彼女とBSWの意見の食い違いが譲歩できないところまで来ていることに気付いた。クルビア東部の森林地帯での任務によって、両者の間の溝はさらに深まった。そしてついにジェシカはBSWでのキャリアを諦め、バロン基地とブリンリー家から遠く離れた開拓地に向かい、そこで人生を再スタートさせるに至ったのである。\n幸い、ジェシカがBSWと縁を切ったからといって、我々と彼女の繋がりまでも断ち切られたわけではない。ジェシカが開拓地で立ち上げた駄獣隊は、しばしば現地のロドス事務所と協力し、車両では入り込めない辺地に医薬品を届け、開拓者たちが適切な時に治療を受けられるように手助けしてくれている。そして一方、ジェシカ側も開拓地の拠点建設の資金を必要としているのだ。\nジェシカと再び協力関係を築けたことを、我々はとてもうれしく思っている。彼女は一見内気で軟弱そうに思えるが、実際には粘り強く逞しい心と他人の感情を敏感に察知できる高い感受性を持っている。この類いまれなる能力のおかげで、ジェシカは事故で心に傷を負った人々を慰め落ち着かせることに長けている。だが同時に他人の感情の影響を受けやすく、その者たちの痛みや悲しみと自身の感情を切り離すのに長い時間がかかってしまう。さらに厄介なことに、彼女は頑なに自分一人でそのすべてと向き合おうとするのだ。ジェシカは傭兵時代に見た光景や経験した苦痛について語りたがらない。となれば、我々も無理に聞き出すことはできない。だが、今の彼女の様子と行動を見る限り、状況は改善されつつあるとうかがえる。\n少なくとも今のジェシカは、開拓地から本艦に戻った後に一人で射撃場にこもることはほとんどなくなった。" + }, + "5": { + "title": "第二資料", + "text": "「BSWの外勤任務に正式に携わる前から、ジェシカさんは装備・応用技術部で武器のテスターをずっと担当していたんだ。そこで彼女は大量の新型武器に触れ、武装人材派遣部門を引退したベテラン軍人と親しくなった。彼らは戦闘経験が豊富だから、兵器開発の途中段階でよく建設的な意見を出してくれるみたい。ジェシカさんは彼らと共に過ごすうちに影響を受け、先人たちの経験をたくさん吸収したんだ。だから彼女は多種多様の武器を扱えるだけじゃなくて、武器の改造や強化にも精通しているのさ。」\n「ふーん。」\n「で、武器選びについてだが、ジェシカさんが最も頻繁に携帯している銃は、BSW製の1094号ガス拳銃だ。この高性能拳銃は、BSWが研究開発した最先端技術を代表する一品で、発売してすぐその年のヒット商品となり、傭兵たちに愛用された。だけど複雑な形勢と対峙した時、ジェシカさんは自分で改造した小型機関銃を使うこともある。精度も威力も高く、素早く分解と組立てができるようになってるんだ。」\n「へえー。」\n「いつも身に着けている軽型銃器の他にもまだあるよ。極限状態の戦闘環境において、敵側の艦船や装甲車両はかなり手強い存在だ。このような状況でジェシカさんが愛用しているのが、レイジアン工業製の大型对重装甲炮なのさ。付属の戦術防盾は基本的な防御機能はもちろん、機動性も備わっていて、砲身を乗せる台としても使える。盾内部にはちょっとしたスペースがあって、小型の武器や弾薬を入れておくこともできるんだよ。」\n「なるほどねー。」\n「だけど君も知っての通り、任務の状況は常に変化しており、その都度万全の準備が必要だ。だからジェシカさんは一気に武器と装備を大量に持っていく習慣があって、それにより彼女の負荷力と腕力は毎回大いに試されている。開拓地にいる今、ジェシカさんが身を置く野外作戦環境は非常に厳しいものだ。加えて、物資を奪いにくる恐ろしい盗賊集団だっている。だからジェシカさんの持ち物は装備の他にも補給品や……」\n「あぁー……わかったわ、それが自称ベンチプレス二百キロ上げられるあんたが、腕相撲であの子に四十七回連敗している理由なのね。」\n「……」\n「ふーん……あれ?」\n「うわあああーん!」\n――人事部オペレーターの雑談より" + }, + "6": { + "title": "第三資料", + "text": "「バーニー・ブリンリーが妻との間に一男二女をもうけた後、歳を取ってから授かったのが末娘のジェシカである。一家の末っ子として、ジェシカは両親に溺愛され、兄姉たちとの仲も良好だった。一部の報道によれば、彼女がBSWに勤めている間、何度も昇進できたのも裏で家族の支援があったからだという。」\n「ジェシカ・ブリンリーが一体どのような罪を犯して開拓地行きとなったかを我々が知る術はない。しかし、裕福な家庭で限度なく甘やかされ尽くして育った娘である以上、なにをしでかしても不思議ではないのだろう。昨日、記者たちからの質問に対して、バーニー・ブリンリーはなおも娘を全力で擁護していた。記者たちに向かって喚き散らす姿は、見るに堪えなかったと言わざるを得ない。」\n「一体どこでそのような下らん情報を仕入れてきた!銀行強盗?馬鹿馬鹿しい。我々の一族から銀行強盗犯が出たのだと暗に非難しているのか!」\n「言葉を謹んでもらおうか。あの子は私の娘なのだよ!」\n――クルビア某テレビ局のモーニングニュースより\n\n「わたしに関する報道、あまりにも偏り過ぎてます。」\nテレビを消すと、少女は振り向いて背後のオペレーターに言った。\n「私もそう思うわ。ジェシカがそんな人じゃないってことは、私たちみんなが知っているもの。」\n「そうではなくて、報道の中で祖父について少しも触れなかったことを言っています。家族でわたしが一番懐いていたのは祖父だったのに。」\n「えっ……そういう問題?」\n「はい。祖父はわたしの前では年長者というより、むしろ大きな子供みたいに振る舞っていました。小さい時、祖父の膝の上に座って、兵士時代の開拓地での冒険談を、大げさな口調で話してくれるのを聞くのが大好きだったんです。」\n「祖父は毎回話し終えると、自分のネクタイがピューレやクリームまみれになってることに気付くんです。だってしょうがないじゃないですか。あの頃のわたしってまだ小さくて、常に何か食べていて、まったく落ち着きのない子供でした……本当にこの世で一番最高の祖父でした。」\n「大きくなったあとも、おじいさんとは仲良かったの?」\n「大きくなったあと……わたしはヴィクトリアの中学に入学しました。祖父はある日急病で倒れ、わたしが家に駆け付けた頃には、葬儀もすべて終わっていました。祖父の墓石の前に花を供えることくらいしかできなかったんです。」\n「ご、ごめんなさい……」\n「いえ、わたしが始めた話題ですので、気にしないでください。」\n「誰かと祖父の話ができて本当にうれしいです……」\n――モーニングニュースを視聴していたオペレーター二名の会話より" + }, + "7": { + "title": "第四資料", + "text": "開拓地でジェシカに会った時、誰もが驚いた。目の前の少女は、絶えず甲高い声で騒ぎ立てる駄獣の群れを従え、先導する一頭に裸足で乗っていた。荒い布地のズボンにチェックのシャツという出で立ちで、顔は日に焼けて赤くなっている。腰に見慣れた銃を下げていなかったら、彼女がかつて共に艦上で働いていたBSWのオペレーターだったとは誰も気づかなかっただろう。私たちの目的地へ向かうには彼女が生活している野営地を経由する必要があると知ったジェシカは、そこまで送っていくと申し出てくれた。これは本当に幸運なことだ――その時、私たちはちょうど乗り物が壊れ途方にくれてしまっていたのだから。\n私たちは駄獣に乗って、川の上流に沿って登り森林地帯に入った。そこで私たちは、BSWを離れたジェシカが今どのような生活をしているのかを身にもって体験した――夜中になると、破れたテントの穴から数匹の羽虫が侵入してきた。ブーンという羽音も、腫れあがる虫刺されも煩わしくて、虫が入ってくるたびにやむを得ず起き上がっては、一匹一匹叩き殺して回っていた。しかしジェシカはまったく気にしていない様子で、椅子を二つくっ付けて並べた即席のベッドに丸くなって熟睡していた。飛んできた虫が彼女のまぶたに止まり、大きな虫刺されを残していったが、彼女は無意識に何回か目を擦っただけで、ぐっすりと眠り続けた。\nこの一夜は、ジェシカの過酷な生活のほんの一コマに過ぎない。野営地の煩雑な事務処理が毎日彼女を待ち受けているし、獣や野盗も度々襲い掛かってくるのだ。幸いなことに、ジェシカはそれを全部一人で対処する必要がなく、多くの人が彼女を支えてくれている。野営地の料理担当であるエラフィアの女性は、たとえ口に合わない食材でも調理を通して美味しくしてくれる。焚火当番の老人は手先が器用で、私たちの乗り物を修理してくれた。野営地の支出を全て管理している少女は、数字に対して並外れた勘の良さを持つ。そしてサンクタの猟師は短気な性格をしているが、家畜の放牧が大の得意で、ジェシカと交代で拠点の安全を守っている。皆の共同作業の下、新しく建設された拠点はすぐに軌道に乗り、新しい開拓者たちを惹きつけていた。\n私たちの出発前、ジェシカは遠くの森を指差して言った。\n「実はあそこの上質な松が生えている土地を買い取るつもりなんです。伐出業は開拓地では比較的に安定した産業ですので。上質なシロマツは移動都市だと、一立方メートルで二百金券もの値段がつくんですよ。もし来年と再来年で安定した利益をあげることができれば、小さな伐採プラットフォームを建てる資金も貯められるでしょう。移動プラットフォームの上なら、みんなの暮らしも少しは楽になるはずです。」" + }, + "8": { + "title": "昇進記録", + "text": "「はい、ドクター。確かにわたしは銃を手にして、デイヴィスタウンの銀行を襲ったんです。これは事実ですので、弁明するつもりもありません。」\n少女は不安そうに手をこすり合わせながら、あなたを見ている。\n「ですが、わたしは服役のために開拓地へ行ったわけではありません。わたしは罪を犯していませんから。」\n「別に銀行を襲った動機が、搾取されていた現地住民たちを助けるためだったから許されたわけじゃないですよ。ただ……わたしは罪を背負うことを許されていないだけのことです。BSWのオペレーターも、ブリンリー家の一員も、罪を犯してはならないのです。」\n少女は手に持っていたカップを持ち上げ、浮いている茶葉を吹き寄せようとしたが、うっかり欠けた縁でくちびるの端を切ってしまった。\n「……ずっと開拓地に残るつもりか、ですか?」\n「そうですね……ずっとここにいたいです。だって、わたしがこの場所で下した選択はどれも、BSWのジェシカのものでもなければ、ブリンリー家のジェシカのものでもない――」\n指の腹で口元に滲んだ血を拭いたあと、少女はあなたに向かってはにかんだ。\n「わたしだけの選択ですから。」" + } + } + }, + "originalAlterOperator": { + "name": "ジェシカ", + "appellation": "Jessica", + "description": "飛行ユニットを優先して攻撃" + } + }, + "verdant": { + "name": "ヴァーダント", + "appellation": "Verdant", + "description": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<<身替り>>から再び自身に入れ替わる", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "最大HP+160" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の2{'%'}回復" + }, + "E1-L1-P5": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の2.5{'%'}<#ba.talpu>(+0.5{'%'})回復" + }, + "E2-L1-P1": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の3.5{'%'}回復" + }, + "E2-L1-P5": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の4{'%'}<#ba.talpu>(+0.5{'%'})回復" + } + } + }, + "skills": { + "skchr_vrdant_1": { + "1": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "2": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "3": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "4": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "5": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "6": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "7": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "8": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "9": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "10": { + "name": "蒼翠の鎧", + "description": "最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}" + } + }, + "skchr_vrdant_2": { + "1": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "2": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "3": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "4": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "5": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "6": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "7": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "8": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "9": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + }, + "10": { + "name": "藤の毒刃", + "description": "通常攻撃が術攻撃になり、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象にダメージを与えるたびに自身のHPを<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}失う" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<<身替り>>から再び自身に入れ替わる" + } + }, + "modules": { + "uniequip_001_vrdant": { + "name": "ヴァーダントの記章", + "description": "ヴァーダントは戦場において身替わりを用いて敵を翻弄することに秀でている。\n外勤部門の決定に基づき\n外勤任務においては特殊オペレーターとして区分し、傀儡師の責務を担う。\n特別に本記章を授与し、\nその証明とする。" + }, + "uniequip_002_vrdant": { + "name": "密林での収穫", + "description": "ヴァーダントが一歩踏み出した途端、突如として茂みの中から腕よりも太いツルが彼をめがけて飛んできた。隣にいたガイドがすぐさま槍を投げつけると、それはまるで意思を持っているかのように、元の場所へと引っ込んでいく。\n「今の何!?なんであんなに太いの!?」\nすると、ガイドは頭をポリポリ掻いてこう言った。「あんくらい普通だろ。あれ目当てで来たくせに知らなかったのか?」\n「話が全然違うじゃないか……」ヴァーダントはため息まじりに続けた。\n「雇い主からは、今回のターゲットはアカフラのジャングル奥深くの生き生き育った食虫植物だって聞いてたんだよ。一鉢育てれば屋内のオリジムシを一掃できるし、ヴィクトリアの上流階級で絶対流行るはずだって……」\n何を言っているのやらという顔で聞いていたガイドは、とりあえずとばかりに尋ねてきた。「で、結局あれ、いるのか?いらないのか?」\nその問いにヴァーダントは頭を抱えた。「もう少し考えさせてよ。サンプルが取れなきゃ怒られるだろうけど、命あっての物種だし……」\n「はあ?お前、出発前に言ってたじゃねえか。『オレ一人で、この部族の勇士五人は相手できるぜ』とかなんとか……五人力ならこんくらい余裕だろ?でなきゃ、族長だって俺一人だけつけて見送ったりしなかったぞ。」\n「それは……多少オーバーな表現もこの仕事には必要っていうか……」\nそうこうするうちに一本のツルが音もなくガイドの足首に巻き付いた。それが動くよりも一瞬早く、ヴァーダントは彼の手を慌てて掴んだが、ツルの力は思いのほか強く、茂みのほうへとどんどん引っ張られていく。ヴァーダントもまとめて引きずられ、彼は自分の靴のスパイクが足元の地面を鋤の如く耕していくのを感じた。\n心の中で雇い主に悪態をつきつつ、彼は片手でノコギリの液体カートリッジを交換し、ガイドの足首に向けトリガーを引いた。すると薬が噴き出して、ほどなくツルはガイドの足に絡みついたそこから枯れていき、そのまま茂み全体も茶色く枯れ果ててしまった。\nおかげで危機を脱したガイドは、ごろりと地面から起き上がって言った。「助かったぜ兄弟!……えっと、そんでどうするよ。今からあれを採って帰るか?」\n「残念だけど、もう無理だよ。今撒いたのは一番強力な枯葉剤だから、一株全部ダメになっちゃったんだ。あれじゃ採っても意味がない。」\n「まあまあ、大丈夫さ、また次があるって!お前のすんげえ薬があれば今度はきっといけるからよ!」\n「う、うん……」\n「正直言うと、俺らはホラ吹き野郎が大嫌いでな。だからさっきまではお前のことも頼りにならねえと思ってたんだが、あいつを一撃で仕留めちまうんだから大したもんだぜ!これなら五人は相手できるってのも納得だ!」\n「で、でしょ?」\n「部族に帰ったらみんなに言ってやらなきゃな!お前は――」ガイドはヴァーダントに親指を立てた。「すげえ奴だって!ま、そうすりゃレスリングを挑んでくる奴もいるだろうが、お前なら何てことねえだろ!その薬をかけてやりゃ、相手はぐったりだ。これならお前みたいなチビでも簡単に勝てるさ、ハハハハ!」\n急に饒舌になったガイドの話を顔を赤らめて聞いていたヴァーダントだったが、ティアカウを名乗る人々が代わる代わる挑んでくるのを想像すると悪寒が走る。\nとはいえ、戻って怒り狂う雇い主を相手取るのに比べれば……なんだか、これも悪くないような気がした。\n今夜くらいは自分を飾るのをやめて、思う存分食べて飲み、何十回と地面に投げ飛ばされる覚悟をすることにしよう、と彼は思った。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<#ba.kw>上昇)。20秒後<<身替り>>から再び自身に入れ替わる" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<#ba.kw>上昇)。20秒後<<身替り>>から再び自身に入れ替わる" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の3.5{'%'}回復、術耐性+5" + }, + "5": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の4{'%'}<#ba.talpu>(+0.5{'%'})回復、術耐性+5" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<#ba.kw>上昇)。20秒後<<身替り>>から再び自身に入れ替わる" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の3.5{'%'}回復、術耐性+8" + }, + "5": { + "name": "植物の回復力", + "description": "<<身替り>>のHPが1秒ごとに最大値の4{'%'}<#ba.talpu>(+0.5{'%'})回復、術耐性+8" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost3<101>": { + "name": "手慣れた作業", + "description": "加工所で<#cc.kw>昇進素材を加工時、体力消費が<#cc.kw>2の素材の体力消費<#cc.vup>-1" + }, + "workshop_formula_device<060>": { + "name": "DIY・初級アケトンα", + "description": "加工所で<#cc.kw>初級アケトンを加工時、副産物の入手確率<#cc.vup>+80{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ヴァーダント\n【性別】男\n【戦闘経験】一年\n【出身地】ヴィクトリア\n【誕生日】4月12日\n【種族】フィディア\n【身長】163cm\n【鉱石病感染状況】\nメディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】優秀\n【生理的耐性】普通\n【戦術立案】標準\n【戦闘技術】普通\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "ヴァーダントはヴィクトリアの農村に生まれ、大学では植物学を専攻しており「近年最も才能に恵まれた学生」と評されていた。のちに鉱石病感染により勉学の道が断たれたことで、移動都市を離れて様々な草木を追い求める「植物ハンター」となった。\n植物をこよなく愛しており、草木や花々に対する鋭い観察眼を備え、生物工学、薬理学に対する造詣も深い。治療のためにロドスを訪れたのち、オペレーターとしての契約を結んだ。外勤オペレーターを担うと同時に、医療部の薬品開発プロジェクトの研修生にも選出されている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】4{'%'}\n感染レベルはさほど深刻ではなく、現時点で体表に源石結晶の分布は確認されていない。\n\n【血液中源石密度】0.21u/L\n患者の病状は安定している。\nしかし、本人の生業の性質上、険しい環境の奥地へフィールドワークに向かう必要があるため、定期的かつ全面的なメディカルチェックが必要と思われる。\n\n「あの人、なんだか不機嫌そうでした。検査中に粗相はなかったはずなんですが……」\n「そう見えるだけだから気にしないで大丈夫よ。仲良くなれば本当は優しい人だってわかるわ。」\n――医療オペレーター同士の会話" + }, + "4": { + "title": "第一資料", + "text": "ヴァーダントが着任に伴い人事部を訪れた時、一同は彼の放つ非常にとっつきにくそうな「オーラ」に困惑した。彼は親切に記入用紙や飲料水を渡してくれた若いオペレーターを無視して、人事部の責任者の気遣いの言葉も冷たくあしらったのだ。しかしその後、デスクの隅に置かれていた鉢植えにだけは強い関心を示した。\nヴァーダントを受け持った人事担当者は、当時の様子をこう語った。――その鉢植えを見た瞬間、ヴァーダントさんの視線は急に和らいで、「葉の形は」だとか「葉面の蒸散効率は」だとか、「匂いの分類と毒性は」とか……そんなよく分からないことをつぶやき始めました。それから鉢植えに歩み寄って、指先で軽く葉っぱに触れたかと思ったら、まるで感電したみたいに素早く手を引っ込めたんです。その後、さりげなく周りのみんなに鉢植えの出処を訊ねてきて……興奮を抑えながら話してるのは誰の目にも明白でしたよ。\nそれからヴァーダントさんは手早く入職手続きの書類を片付けて、その足でさっさとラナさんの温室に行ってしまいました。ヴァーダントさんがいなかったら、ラナさんから頂いたあのしばしば放置されている鉢植えが、そんな特別な品種だったなんて知ることはできなかったかもしれません。私たちに代わって、あの四季折々の植物が楽しめる療養庭園の皆さんにお礼を伝えてくださるといいんですけど。\n\n「ちょっと、戻ってきなさい!……早く呼び戻しましょう。ほら見てよ、彼の記入した内容だけど……」\n「コードネームの欄に書いた『ヴァーダント』って名前以外、職業に出身地、感染状況から入職理由まで……全部デタラメじゃない!!!」\n\nヴァーダントさんには改めてしっかりと記入を行っていただき、正しい内容であることを保証するサインもいただきました。\n――人事部オペレーターによる補足\n先ほどサインをしたのは彼の「かかし」だったようです。まさか彼がこんなずる賢い手を使うとは思ってもみませんでしたが、ラナさんの注意喚起のおかげで事なきを得ました。今回は一番厳格とも言える特別な方法を用いて本人確認しましたので、これは間違いなくヴァーダントさんの直筆サインです!\n――人事部オペレーターにより改めて補足" + }, + "5": { + "title": "第二資料", + "text": "ロドスの療養庭園には、ラナや彼女のチームが厳選した数多くの植物が植えられている。そんな療養庭園において、さして目立たない一株の草本植物が、ここ最近艦内の植物専門家や園芸愛好家たちの間で注目の的になっている。それは道ばたの雑草にしか見えない植物だったが、驚くことに、研究グループの植物専門家たちによって未発見の新種に認定されたのだ。そして、この植物を療養庭園に持ち込んだのは、まさしく「謎の植物ハンター」――ヴァーダントその者だったのである。\n彼はそれを小さなサンプルケースに入れて持ち込んだ。リュックから取り出したケースの蓋が開かれると、周囲には湿った土のにおいが漂い、その中に植えられていた植物はケース内側の植物育成ライトに照らされてずいぶん暖かそうにしていた。一見地味なその植物は、本来ならば雑草として農地から取り除かれ、家畜の飼料に混ぜられた後に、自然のプロセスを経て肥料として土に還る運命を辿るはずだった。しかしヴァーダントはその植物を見つけ出し、それが如何なる既知の品種とも異なることを鋭敏に判断し、儚く散る定めから救い出したのだ。\n「特別な香りがするわけじゃないし、おそらく作物化も難しいだろうけど……ボクにとっては全く新しい植物で、それこそがこいつの価値なんだ。」くだんの植物について語るヴァーダントは、そう強く言い切った。普段の近寄り難い表情も、その時ばかりは和らいで見えた。\n\n【音声記録】\n「……ロドスに来てもうしばらく経つんだし、そろそろ警戒心を解いてもいいんじゃない?それでも馴染めないって思うなら、友達をたくさん作ってみたらどうかな?あ、そういえばラナさんがあなたにお願いがあるって……なんだったっけ……」\n「ラナさん?パフューマーさんのことかな?たぶん細尾草(サイビソウ)のサンプルを採ってきてほしいとかでしょ。」\n「ああそれそれ、細尾草だ。新種なのによく名前まで覚えてるね……それにしても面白い名前だよね。誰が命名したんだか……」\n「そうだね……誰だろうね?」" + }, + "6": { + "title": "第三資料", + "text": "あるオペレーターによると、彼は正式に入職する前のただ治療のためにロドスに滞在していた時期に、真夜中の誰もいない時間を狙って頻繁に図書館に訪れていたようだ。植物学の本や学術誌を探しては、本棚の裏の隅で気になる科学研究の進展状況を持参したノートに書き写していたらしい。ちょうどその時に図書館に人がいた場合、彼はいつも冷淡な顔を装って、部屋を間違えたふりをしてきびすを返したというが、廊下から飛び込むがっかりとしたため息は、いつもみんなの耳にはっきりと届いていたのだ。\n本人に確認したところ、彼は正式にオペレーターとなった者しか図書館に入れないものだと思っていたらしい。しかし知識欲がどうしても抑えられず、誰もいない夜中に図書館に忍び込むことを思いついたらしい……ただ本を読むためだけに。\n「雇い主の手強い依頼を果たすためには、獣の巣で果実の残骸を手に入れるにせよ、貴族のガーデンで花のサンプルを折ってくるにせよ、王立図書館で資料を読むにせよ……夜間の行動が最適解なんだ。」\nヴァーダントが図書館に忍び込んでいた理由を知った図書館のオペレーターたちは、彼が端末から貸出証明書を申請するのを手伝い、さらに散り散りになっている文献を整理する作業に誘った。共に過ごすうちに、彼は珍しく自身の過去――大学で植物学の研究に明け暮れていた日々のことを話した。当時の彼は、その才能と植物への情熱のおかげで素晴らしい成績を収め続け、たちまち大学の教授たちから一目置かれる学生となったが、結局学業の修了には至らなかったという。その原因については、彼の言葉の端々からおおよそのものを推測することしかできないが、おそらく、意図せず鉱石病に感染してしまったことが関係していると思われる。\n「あの頃は大変だったけど、今にして思えば最高の時間でもあったよ。」\n「ほら、この『かかし』には手作りの学校の制服を着せてあるんだ。うーん、教授の課題は今頃どうなってるのかな。あの作物たちの成長サイクルと植生分布の調査が進んでるかも気になるよ。」\n「ボクとしては、これまで通り植物の探求を続けられたらそれで充分なんだけどね。でも……いつになったらまた学校に戻れるんだろう?」" + }, + "7": { + "title": "第四資料", + "text": "「運悪く感染しちゃって、ボクは学業を諦めて、移動都市から故郷に戻るしかなくなった。」\n「だけど……田舎の野原は見渡す限りどこまでも広がってるのに、感染者の噂はまるでその野原を吹き抜ける風みたいに、一瞬でどこの家にも伝わっちゃたんだ。」\nヴァーダントは「かかし」を修理しながらそんな過去を語った。彼はこれまで根気強く私たちに「かかし」の作り方を教えてくれたが、誰もコツを掴むことはできなかった。彼曰く、彼の父親はそこそこ名の通った民芸品職人で、「かかし」の作り方も父から教わったものらしい。一方、草花や作物の知識は、農業に従事していた母親から一つひとつ教わったそうだ。\n感染者が家にいたら、一家の生活は厳しいものとなる――村の農家たちから村八分にされたり、農産物の卸ろし先から偏見を持たれたり……たとえ両親がヴァーダントを邪魔者扱いしなくとも、彼らにヴァーダントと長期的に暮らす計画を立てる余裕がないのも事実だった。そのため、いくら家族の温かさを名残惜しく思っても、ヴァーダントは最終的に故郷を離れることを選んだのだ。\nあちらこちらを放浪するうちに、ヴァーダントは偶然にも植物学者を募集している雇い主に出会い、雇われの「植物ハンター」となった。彼は政府や貴族、企業の間に蔓延るグレーゾーンを飛び回り、時には不名誉な手段を取ることも余儀なくされ、指名手配されることさえあった。さらに感染者である以上、不要なトラブルを避けるために人付き合いには非常に慎重になった。見知らぬ者の前では冷淡な人間を装い、相手から怖がられるように振る舞った。彼が人との交流を避ける傾向は、そのような経験が影響しているものと推測される。\nヴァーダントが治療のためにロドスを訪れてから、もうしばらく経つ。彼が他のオペレーターと打ち解けていく様子を観察していると、一見冷たく見えるこの青年が、実はとても優しい心の持ち主であることがわかってきた。定期的にラナの手伝いで療養庭園の落ち葉を掃除する様子や、エンカクが彼の代わりに実験植物の世話をした際に整った字で感謝の手紙をしたためたり、さらには「狩り」から戻った後、ポデンコやリサのために綺麗な花や葉の標本を持ち帰ったりと……ヴァーダントが私たちに心を開いてくれたこと、そしてロドスが彼にとって安心して根を下ろせる場所になったことを嬉しく思う。" + }, + "8": { + "title": "昇進記録", + "text": "ヴァーダントの「かかし」は本人そっくりに作られているため、特に彼と打ち解けていないうちは、その違いを見分けるのは非常に難しいだろう。何しろ、目が合ったときにこちらをじっと見つめる様は、本人も「かかし」もほとんど変わらないのだ。\n本人曰く、彼の「かかし」は様々な珍しい植物を使って作られており、アーツによって「かかし」内部の植物を操ることで、動きや行動をコントロールできるのだという。危険に瀕した際は、敵がそれに戸惑い唖然としているうちに、自身の自然環境への知識や俊敏性を活かして包囲を突破するといった寸法だ。もちろん必要とあらば、薬剤の散布機構も備えたノコギリを使って「害虫」や「雑草」をすべて刈り取ることも厭わない。\nヴァーダントがそういった斬新な工具の仕組みについて語っているうちに、私は「かかし」の体から出てきた棘のある葉に挟まれて身動きが取れなくなってしまった。幸い、すぐ隣にいた彼が慣れた手付きでノコギリで葉を切って私を解放してくれた……ああ、新鮮な空気がこの時ばかりはとても美味しく感じたものだ。「かかし」の体内からはどこかクセになりそうなフルーティーな香りが漂っていたが、それはどこか死を予感させる香りでもあった。とにかく、あの「かかし」には近づきすぎないように気をつけた方がいい。少なくとも、ヴァーダントが側にいないときは……絶対に近づくなかれ!" + } + } + } + }, + "delphine": { + "name": "デルフィーン", + "appellation": "Delphine", + "description": "敵に<#ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<#ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-10秒" + }, + "4": { + "description": "配置コスト-1" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+10%" + }, + "E1-L1-P5": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+12{'%'}<#ba.talpu>(+2{'%'})" + }, + "E2-L1-P1": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+18%" + }, + "E2-L1-P5": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+20{'%'}<#ba.talpu>(+2{'%'})" + } + }, + "2": { + "E2-L1-P1": { + "name": "仇討ちの決意", + "description": "【悪兆渦流】において、敵【サルカズ】を攻撃時、攻撃力が120{'%'}まで上昇する。さらに、特性によりチャージできるエネルギーのほか、【サルカズ】への攻撃時にのみに発射されるエネルギーを追加で1回分チャージできる" + } + } + }, + "skills": { + "skchr_delphn_1": { + "1": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "2": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "3": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "4": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "5": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "6": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "7": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "8": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "9": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + }, + "10": { + "name": "「集中」", + "description": "攻撃範囲<#ba.vup>変化、攻撃間隔を<#ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}の術ダメージを与える" + } + }, + "skchr_delphn_2": { + "1": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "2": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "3": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "4": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "5": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "6": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "7": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "8": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "9": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + }, + "10": { + "name": "「制圧」", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、HPが<#ba.vup>50{'%'}未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<#ba.vup>{'{'}damage_addition:0{'%'}{'}'}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<#ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する" + } + }, + "modules": { + "uniequip_001_delphn": { + "name": "デルフィーンの記章", + "description": "デルフィーンはアーツエネルギーの制御に秀でている。 \n外勤部門の決定に基づき \n外勤任務においては術師オペレーターとして区分し、秘術師の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" + }, + "uniequip_002_delphn": { + "name": "ほの暗い正義", + "description": "『外勤任務に就いて231日目。周りのすべてが慣れ親しんだものとはかけ離れており』――\n明け方、デルフィーンはまだ燃え尽きず残っていた焚き火のわずかな光を借りて日記を書き始め……ほどなくして筆を止めた。というのは、ロンディニウムでの大戦から早くも一年近くが過ぎたことにふと気付いたからだ。\n遊侠としてヴィクトリアへ戻り、辺境を渡り歩き始めて以来、彼女は今まで気付きもしなかった不公平をあまりにも多く目撃するようになった。それに伴い、剣で自らの信じる正義を執行することにも、次第に慣れてきていた。\nそれゆえ、この近くにサルカズの流れ者が集団で隠れ住み、住民の安全を脅かすのみならず方々で略奪をしているという話を聞いた彼女は、すぐさま次の目的地を定めた。\n「恐らく、その人たちはロンディニウムを目指す途中で終戦を知った不運な人々なのでしょうけどね。」\n――と、その時、後ろから声がした。\n「たすけて……」\n声に振り向けば、幼いフェリーンの少女が物陰から顔を覗かせている。\n少女は震えながら遠くの黒い地平線を指さし、そちらを見たデルフィーンは、刀を提げて近付いてくる四つの人影に気付いた。\n「あの人たち、みんな魔族なの。お願い、お家まで送ってもらえない?」と少女は言った。\nデルフィーンが母の形見たる長剣を抜けば、その刀身にはアーツが流れ輝いて、少女の怯える顔を照らし出す。そこには、鞭打たれたらしきいくつかの傷跡と黒い結晶が見て取れた。\n一方で、遠い人影は皆足を止め、その後身をひるがえして地平線の先に広がる闇へと姿を消した。\n「お家まで送ってほしいと言いましたか?」\nデルフィーンの鋭い眼差しをその少女は直視できないようで、少しためらってから頭を垂れたままうなずいた。\nしかし、いざ少女をつれて野営地まで向かってみれば、なぜだか彼女は締め出されてしまった。どうやらそこの頭目はデルフィーンのことを警戒しているらしい。\nそして、野営地を一目見たデルフィーンのほうは、そこでフェリーンの感染者たちがひと固まりになり、鞭と震える四人のサルカズの子を隠そうとしているのを見た。\n彼女の胸には怒りの炎が燃え上がった。\n「こうして罪のない子供たちに追い立てられたふりをさせ、他人を騙しておびき寄せては餌食にしているんですね。」\n「さあ、あなたは戻りなさい。」デルフィーンは女の子を放してやると、野営地の頭目を指さし、こう言った。「あなたはついてきてください。これまでにあなたたちが傷つけてきた無辜の人々のため、報いを受けてもらわねばなりませんので。」\n「報いだと?俺は手下たちに食わせるためにやってるんだぞ。」\nその言葉に、彼女は首を横に振った。\n「それは言い訳になどなりません。その子たちが大人になった時、どんな人間になってしまうかを考えたことはないのですか?」\nそうしてデルフィーンは頭目を連れ、野営地からは決して目が届かないほど遠くまで歩いて行った。\n「野営地の人々のことは、私がロドスに掛け合って助けてもらえるよう頼んでみます。――さあ、剣を構えなさい。」\n外勤任務に就いて231日目。デルフィーンが剣を収めたその箱にはまた一つ傷跡が増え、彼女はヴィクトリアからさらに遠ざかるその道を進んでいった。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻撃エネルギーがある時、攻撃速度+30" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻撃エネルギーがある時、攻撃速度+30" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+21{'%'}" + }, + "5": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+23{'%'}<#ba.talpu>(+2{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻撃エネルギーがある時、攻撃速度+30" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+23{'%'}" + }, + "5": { + "name": "血で刃を濯ぐ", + "description": "HPが80%以上の敵への与ダメージ+25{'%'}<#ba.talpu>(+2{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd&clue2<260>": { + "name": "旧知と新交", + "description": "事務室配置時、事務連絡速度<#cc.vup>+20{'%'}、連絡回数が<#cc.vup>1回増えるたびに、<#cc.kw>グラスゴーの手がかりを入手する確率が増加(勤務時間と最大同時求人可能数が確率に影響する)" + }, + "control_tra_limit&spd<010>": { + "name": "計算上手", + "description": "制御中枢配属時、貿易所に配置された<#cc.kw>グラスゴーオペレーター<#cc.vup>1人につき、受注効率<#cc.vup>+10{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】デルフィーン\n【性別】女\n【戦闘経験】三年\n【出身地】ヴィクトリア\n【誕生日】11月2日\n【種族】フェリーン\n【身長】152cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】標準\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "デルフィーンは長年にわたりノーポート区の諜報員として活動し、その後模範軍の一員としてロンディニウム周辺で発生した一連の戦闘に加わった。ヴィクトリアでの一件が収束後、ロドスと戦略協定を結びヴィクトリア事務所に協力している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.14u/L\n血液中源石密度はやや高めとなっており、ロンディニウムでの作戦が彼女の健康にある程度の影響を及ぼしているものと見られるため、鉱石病感染のリスク軽減に気を配ること。" + }, + "4": { + "title": "第一資料", + "text": "デルフィーンがかの有名なヴィクトリアのウィンダミア公爵の娘であり、その爵位の第一継承者であることは、ロドスではほとんど公然の秘密となっている。\nロドスのオペレーターの中には、高い地位と豊かな富を持つ人物も少なくない。しかしデルフィーンの権力、あるいは手にするはずだった権力と言うべきものは、その中でも群を抜いている。今日のヴィクトリアを世間がどう評価しようが、実権を有する公爵の継承者という身分は、膨大な数の高速軍艦を動かすことができ、領地内では有無を言わせぬ発言力を持ち、目を張るほどの富を有するということを示すものなのである。しかし我々の見立てでは、彼女はどうやらそれらの誰もが羨む資産をすべて放棄したようだった。自らの過去に関わるものとして彼女が手元に残したのは、「ウィンダミア」というファミリーネームが刺繍されたコートと、母が残した剣だけのようだ。\n現在、デルフィーンは訓練室で過ごす時間を除けば、ロドスにいる時間のほとんどを各種旅行ガイドを閲覧したり、旅慣れたオペレーターたちと雑談したりすることに費やしている。気をつけておくべき情報すべてを几帳面に記録し、最適な旅行のルートを思案するその姿は、熟練のバックパッカーそのものだった。しかし、彼女は自然景観や文化的景観にはあまり興味を持っていないようで、普通の観光客たちが押し寄せるようなその手の観光地は、彼女の旅行計画ではあまり優先的に選ばれないようだ。ではどのような旅行計画になるかというと、彼女は多くを語ってはくれなかった。一つだけわかったのは、どちらかと言えば、彼女はほとんどの者が避けるような混乱した地域を訪れることを好むということだ。\n\nデルフィーンとはうちの近所の面白い場所とか美味しいお店の話をいっぱいしたべ!だけど旅行の計画を立てる時って、冶金工場とか採掘場の場所まであんなに気にするものなのかな?\n――バグパイプ\nふふ、職業病でしょうね。よーくわかるわ。\n――ハーモニー" + }, + "5": { + "title": "第二資料", + "text": "デルフィーンは自身の過去を滅多に語らない。しかし時々、グラスゴーの友人たちに、幼い頃にリンカルダンで過ごした夏の話をすることがある。\nリンカルダンはヴィクトリア北東部の辺境、リターニアとの国境付近に位置しており、ヴィクトリアの軍事的な要衝であり、ウィンダミア公爵領の最も重要都市である――と、リンカルダンに関する説明が並ぶと、人々は足がすくむほどに厳重な移動要塞を思い浮かべるが、デルフィーンが語るリンカルダンはそれとは全く異なる。\n当然と言えば当然だ。あれは彼女の故郷なのだから。\nデルフィーンはリンカルダンの航路にある小さな湖のことを語った。一年のうち数ヶ月の夏にだけ、そのどこまでも澄み切った湖を目にすることができるのだという。さらに彼女は、湖の畔にあるおかしな木の話や、六月にしか見つからない七、八種類の昆虫についても語った。夏のリンカルダンは樹林に接近することもあり、それについて語る彼女はいつも興奮した様子で、木の種類を一つ一つ挙げていくそうだ。それから、リンカルダンが山々の影に潜り込んだ時の話や、巨大な雨雲に向かっていく時の話まで……\n疑う余地もなく、彼女はそこで幼少期における最高の日々を過ごしたのだろう。だがそんな思い出の中には、どうやら「公爵の後継者」に相応しいエピソードは存在しないようだ。ヴィクトリア貴族の社交界では、ウィンダミア公爵の厳格さは有名だったため、きっと後継者にも厳しいのだろうと多くの者たちが想像していた。実際、デルフィーンのマメやタコで分厚くなった手のひらや熟達した戦闘技巧を見れば、母親が彼女相手にも決して手を緩めなかったことが見て取れる。しかしその一方で、それは公爵の身分を用いて自身の後継者を宴会や兵営に行き来させ、早々に「次代の公爵となる」ための準備を進めるよりも、母として時間を共に過ごし、娘にできるだけ長く笑顔でいてほしかったということの現れでもあるように思う。\nひとたび責任が両肩にのし掛かれば、公爵の子が心の底から笑顔になることなどもはや無理に等しい――それをよく知っていたからこその、ウィンダミア公爵の選択だったのかもしれない。" + }, + "6": { + "title": "第三資料", + "text": "【権限記録】\nウィンダミア公爵領下のいくつかの郡の混乱は、決して想定外のものではなかった。\nウィンダミア公爵の戦死後、公爵の軍隊はすべてロンディニウムの前線を退き、前線に向かっていた移動要塞も撤退を命じられ、事実上この戦争から身を引くこととなった。リンカルダンから出されたいくつかの声明では、アンフェリス・ウィンダミア公爵と、その継承者であるデルフィーン・ウィンダミアはいずれもロンディニウム周辺の戦場で命を落としたとされている。爵位の継承権を握るいくつかの勢力間では、すでにウィンダミアの領有権をめぐる争いが始まっており、その背後には歴史ある軍事団体、他のヴィクトリア大公爵、さらにはリターニアの選帝侯まで、数多くの支持者の影が見え隠れしている。\nしかし、デルフィーンはウィンダミア領をめぐる争いには消極的な態度を見せている。リンカルダンへの帰還を急ぐことはなく、自身の身分をもって再び各勢力の支持を得ようとする意欲もないようだ。彼女は「ウィンダミア公爵の後継者」という身分がもたらす人脈や財産を利用するつもりはなく、また今後の計画もリンカルダンとは無関係だと我々に語ってくれた。\n\n本人の許可を得て、彼女の発言をここに記録しておく:\n戻るつもりはありません。ハンナ、もうこれ以上聞かないでください。善意で言ってくれているのは承知の上ですが、考えを改めるつもりはないんです。私では力不足だと思っているとか、面倒事に巻き込まれるのが怖いとか、そういうことではありません。もちろん、政治的な小細工のやり方がわからないわけでもありませんよ。何人かを手玉にとって、何人かの口を塞いで、さらに何人かを甘い餌で釣って……私が何年も諜報員をやっていたことを忘れないでください。\nですが、何のためにそんな政治ゲームを続けるんですか?\n両親のことは敬愛しています。自らの領地のためにその生涯を捧げた二人の努力を否定しようなどとは微塵も思いません。ですが、私はもうその結果を目の当たりにしました。リンカルダンを救うのは私ではなく、他の誰でもない――そんなことは誰にもできないんです。このまま「公爵の娘」あるいは「公爵」として陰謀家たちを振り払い続けるよりも、より具体的なことを成して、具体的な罪悪を打ち倒していきたいんです。\nリンカルダンだけでなく、ヴィクトリア全体にも言えることですが、そこで暮らしている人々を過小評価すべきではないんですよ。彼らは自分で選択することができる……彼らに必要なのは指導者ではなく、共に歩む仲間なんです。\n私はあなたたちの一員であり、模範軍の一員です。具体的な行動でもって、出会う人々を助けているんです。ともなれば、何かしらの役職を全うしているも同然だとは思いませんか。\n皆こういった「責任を担う」人を褒め称えますが、そういった責任は、宮殿に上がることには直結しないんです。" + }, + "7": { + "title": "第四資料", + "text": "未投函の手紙:\nお母様、私は元気にやっています。心配はいりません。\nまたすぐに旅立つつもりです。今回はカイシャー郡に向かいます。やはり近いうちにリンカルダンに戻る予定はなく、お会いすることは叶いませんので、手紙での近況報告となることをお許しください。\n今のところ、私はノーポート区に落ち着いていて、復興も順調に進んでいるようです。ボクシングジム「スロバーノッカー」も営業再開して、ハンナはここをヴィクトリアでナンバーワンのボクシングジムにするのだと息巻いていました。きっとできると思います。それから、皆でベアードにも会いに行きました。モーガンはベアードにと新しいビデオを持って来ましたが、彼女がビデオシアターを好きだったのは映画が見られるからではなく、居眠りできるからなんですよね。ですが、彼女たちがそうしたいのならと、野暮な言葉は控えました。しばらくしてお金が貯まったら、皆であのビデオシアターの営業も再開させようと思っています。ベアードもきっと喜んでくれますよね。彼女のための席は、ずっと空けておくつもりです。\nこのところ、いろいろな物事を目の当たりにしました。昔お父様との旅行で見知ったものよりも、ずっと多くのものを。今になって初めて、私は生まれ育ったこの国のことをそれほど深くは理解していなかったのだと気付かされました。麦がどうやってビールになるのかも、家を一軒一軒回って燃料用に駄獣の糞を買い取る人がいることも、最近になって初めて知ったんです。私がお母様やお父様から学び取れたものは、思っていたよりも少なかったのかもしれません。ですが、だからこそ、自分の選択が正しかったとますます確信できるようになりました。\n数日前に、一枚の写真を見つけました。おそらく、しおりとして本に挟んだまま、ロンディニウムまで持って来たのだと思います。何歳の頃かは忘れてしまいましたが、お父様が大きな鱗獣を抱えて、お母様がすねた顔の私の肩に腕を回している写真です。きっとまた、バカンスを予定よりも早く切り上げることになったのでしょう。私たちが特別な誰かでもなく、まだ何も起きていなかったのは、あの頃だけですね。\nお母様のことが、とても恋しいです。" + }, + "8": { + "title": "昇進記録", + "text": "「お母さんはもう医者のお姉さんが手当してくれましたよ。怪我はしているけれど、すぐに目を覚ますだろうとのことです。」\n「あなたの気持ちはよくわかります。もし自分がもっと強ければ、もっとしっかりしていれば、訓練で手を抜いたりしなければ、他の道を選んでいれば……お母さんは無事だったんじゃないのか、って。」\n「ですが……起きてしまったことはもう変えようがありません。身を挺してあなたを守ったお母さんに恩返しがしたいのなら、これからもっと強くなればいいんです。次に危険が差し迫った時には、前に出てお母さんを守れるほどに強く。」\n「だから、もう泣いちゃダメです。お母さんだってきっと、あなたがもっと大きく、強くなって守ってくれることを願っているはずですよ。」\nロンディニウムでの事件が収束後、デルフィーンは真夜中にヴィクトリアの辺境で盗賊に襲われて息も絶え絶えになっている母娘を救出した。重傷を負って意識を失った母親を医者に任せた後、デルフィーンは泣き止まない女の子を抱きしめ、慰め続けた。夜が明けるころ、女の子はようやく穏やかな眠りに就いたのだった。" + } + } + } + }, + "vendela": { + "name": "ヴァンデラ", + "appellation": "Vendela", + "description": "術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの50{'%'}回復", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "攻撃力+22" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "土壌改良", + "description": "攻撃範囲内で最大HPが最も高い味方が受ける治療効果+8{'%'}" + }, + "E1-L1-P5": { + "name": "土壌改良", + "description": "攻撃範囲内で最大HPが最も高い味方が受ける治療効果+11{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "土壌改良", + "description": "攻撃範囲内で最大HPが最も高い味方が受ける治療効果+15{'%'}" + }, + "E2-L1-P5": { + "name": "土壌改良", + "description": "攻撃範囲内で最大HPが最も高い味方が受ける治療効果+18{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skcom_magic_rage<3>": { + "1": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "2": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "3": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "戦術詠唱γ", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_vendla_2": { + "1": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "2": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "3": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "4": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "5": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "6": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "7": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "8": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "9": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + }, + "10": { + "name": "茨の庇護", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "<#ba.kw>術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの<#ba.kw>{'{'}scale:0{'%'}{'}'}回復" + } + }, + "modules": { + "uniequip_001_vendla": { + "name": null, + "description": null + }, + "uniequip_002_vendla": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<023>": { + "name": "アロマセラピーα", + "description": "配置宿舎内、全員の1時間ごとの体力回復量<#cc.vup>+0.15(同種の効果は高いほうのみ適応)" + }, + "dorm_rec_all&tired<000>": { + "name": "アロマセラピーβ", + "description": "配置宿舎内、全員の1時間ごとの体力回復量<#cc.vup>+0.15。同時に体力<#cc.vup>18以下のオペレーターの1時間ごとの体力回復量が追加で<#cc.vup>+0.1(同種の効果は高いほうのみ適応)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ヴァンデラ\n【性別】女\n【戦闘経験】なし\n【出身地】ヴィクトリア\n【誕生日】5月14日\n【種族】フェリーン\n【身長】160cm\n【鉱石病感染状況】\nメディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】欠落\n【戦場機動】普通\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】普通\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "マグダレーネ・ショー――彼女はブレントウードにてブラッドブルードの大君が執り行った儀式の生存者である。儀式によって町の大半は廃墟と化し、彼女の愛した代々伝わる温室も徹底的に破壊されてしまっている。\n彼女はロックロックとフェイストの勧誘により後方支援要員としてロンディニウム市民自救軍に加入し、その後にロドスに加入した。ロンディニウム事件収束後、彼女はロンディニウムに戻り故郷の再建に貢献することを志願し、現地のロドス事務所の連絡員も務める運びとなった。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】6{'%'}\n現時点で体表に源石結晶の分布は見られないが、経過観察は怠らないこと。\n\n【血液中源石密度】0.17u/L\n血液中源石密度はなおも上昇傾向にあり、病状がさらに悪化する可能性がある。\nブレントウードの生存者たちの検査報告を精査した結果、ヴァンデラも他の生存者同様、くだんの事件において鉱石病に急性感染したものと見られる。そのケアのため、医療部により彼女に対するカウンセリングが申請されている。" + }, + "4": { + "title": "第一資料", + "text": "ヴァンデラははじめ、医療オペレーターに志願するためではなく、鉱石病の感染者としてロドスにやってきた。ロンディニウムでの作戦記録のうち、ブレントウードに関するものは権限の関係で完全に公開されていないものの、彼女の感染状況から、ブレントウードの生存者の状況は楽観視できず、今後も健康被害の影響が大きく尾を引くものと考えられる。その現状を知ったヴァンデラは、進んで医療部に鉱石病関連の知識を学ばせてほしいと志願した。彼女によると、彼女の故郷は工業地帯から離れた位置にあり、町民のほとんどが農業に従事しているため、鉱石病に罹患することは稀だったという。そのため、万が一鉱石病に感染した場合、その後の処置を行うことのできる専門家の手が不足しているらしい。町民から良くしてもらっていた彼女は、できる限りの恩返しをしたいようだ。\n「初めのうちは、ヴァンデラさんは私たち見習い同期の中でもほとんど前に出ず、まったく目立ちませんでした。目立たないどころか、心優しく控えめな彼女の存在に気付かない人も少なくなかったんです。」と、彼女と同じく内気なオペレーターの一人が、感慨深そうにヴァンデラとの出会いを振り返った。「いつもほんわかしてる彼女があんなことを経験しただなんて、当時は想像もできませんでした。存在感が薄い同士、私と彼女で勉強のペアを組むことになって、彼女の部屋いっぱいの花と、彼女の故郷の人たちの分厚いメディカルチェック報告書を見てようやく知ったんです。あんなに優しくて大人しい彼女が、こっそりとってもかっこいいことをやり遂げようとしてるんだって!」\nたしかに彼女はあまり目立ちたがらない。かつて彼女と行動を共にしていたロックロックもそんな彼女に半ば呆れていた。「マグダレーネさんは後方支援ですっごく力になってくれたのに、自分がどれだけ貢献したかも人に知られたがらないんだよ!そんなのダメに決まってるでしょ!」\n「ところで、私たちみんなでヴァンデラさんの送別会に参加する予定なんですよ。故郷の再建の手伝いに行くって正式に離艦申請を出したらしくて、医療部からは特別に鉱石病抑制剤の支給許可も出たそうです。しかも、私も同行していいって言ってくれたんです。えへへ!」内気なオペレーターは興奮した様子で語った。" + }, + "5": { + "title": "第二資料", + "text": "なんだドクター、ヴァンデラのことを全くわかっていないのだな。ロンディニウムであれほど長く行動を共にしていたというのに、彼女の花占いを知らなかったとは……まあ、仕方あるまい。戦いに明け暮れていれば、そんなことにかまける余裕もなくなるのだろうな。とにかく、機会があれば一度占ってもらうといい。あの占いにはLancet-2姉さんまで満足していたほどだ。なに?姉さんが何を占ってもらったか?それは秘密だ。\n――某匿名オペレーター\n\nヴァンデラさんはギターノさんみたいな「いかにも占い師」ってオーラは出てないし、しゃべり方もほんわかしてるけど、花占いは噂通りとっても当たるのよ。\n――熱愛真っ只中の某見習いオペレーター\n\nはあ、いったい誰がヴァンデラに花占いの才能があるなんて噂を流しているのかしらね。そのせいで最近、恋の行方とか、任務の吉凶とかを占ってもらおうとやってくる人が後を絶たなくて、あの子も困ってるのよ。花占いなんて別にそんな神がかり的なものじゃなくて、ただ花びらを一枚ずつ摘んでいって最後の一枚で運勢を決めるだけのものなんだけど、花にとってはあまりに残酷よ。あの子がロドスで育てた花もそのせいで目に見えて減っていっているし、あの子は優しいからみんなのお願いを断れないみたいで、こっそり私に助けを求めに来たの。ドクター、どうにかして助けてあげましょう……それにしても、あの子ったら育てたことのある花の品種はまだ少ないけれど、腕は間違いなく一流なのよね。\n――ラナ\n\nお花占いの秘密ですか?ドクター様、あれはそんなに特別なものじゃないんです。子どもの頃に、祖父から教わったちょっとした遊びみたいなものに過ぎません。品種ごとに花びらの数はだいたい一緒なので、皆さんが占いたい内容さえわかれば、そこからどんな結果を期待しているか予想して、必要な花びらの数を逆算したら、それに合うお花を選んで占うだけです。願い通りの結果が出た時の、皆さんの嬉しそうな笑顔が大好きなんです!えっ?ロボットの気持ちまで予想できるのか、ですか?……実はあまりわからないのですが、いつもロボットのそばにいるお姉さんの気持ちならわかるので……絶対内緒ですよ、ドクター!\n――医療部オペレーター・ヴァンデラ" + }, + "6": { + "title": "第三資料", + "text": "【任務報告】\nブレントウードの再建は信じられないほど順調に進んでいます。ヴィクトリア議会の戦後復興支援団体からは、生存者の移住を支援するという申し出がありましたが、住民のほとんどは代々暮らしてきた故郷を離れることを拒みました。現状、ヴィクトリア議会の支援のもと、町の少なくとも30%ほどが復興しています。ですが、残る区画は例の儀式によって完全に破壊されてしまい、復元が不可能となっています。\nまた、破壊されたヴァンデラさんの温室ですが、私たちが戻るよりも前に、現地の人たちが物資を出し合って修復して、ずっとお手入れもしてくださっていました。ですがヴァンデラさんはそれを町唯一の医療観察ポイントに改築しようと強く主張したんです。そのおかげで、温室は重症の感染者さんを一時的に収容して、さらなる治療を施すための医療拠点としてだけでなく、外部との連絡拠点にもなる事務所として生まれ変わりました。ヴァンデラさんは現地の方々ととても親しかったので、治療の仕事もスムーズに進みました。ごく一部、非協力的な方もいらっしゃいましたが、ヴァンデラさんが尽力したおかげで無事解決しています。さらに、ヴァンデラさんが推し進めた定期的な訪問検診制度も、現地の方々からすっかり受け入れられています。\n\n【業務通信録音03】\n\n「ヴァンデラさん、本当に温室の復興を見送るんですか?」\n「はい、町のみんなが私たちの助けを必要としているうちは、時期尚早だと思います……この建物に温室以外のもっと良い使い道があるのなら、祖父はきっと私を責めたりしないはずです。」\n「復興させるなら、来年とか……うん、来年にしましょう。みんなのお身体がもうちょっと良くなって、町の復興が次のステップに進んだら、もっと大きな治療用の建物が見つかるかもしれませんし。」\n「それで町のみんなが元気になって、私たちの助けもいらなくなったら、ここをまた温室に戻す……今はそんなふうに考えています……」\n「そうだ、町のみんなから、ロドスの皆さんを今年の農業祭にお招きするようにお願いされているんです……まあ、まだ壊滅状態のエリアが残る町でお祭りというのもおかしな話ですが。それで、ラナさんにはお祭り用のお花のご用意もお願いしてあって……」\n「あっ、忙しすぎて録音しっぱなしになっちゃってました!」\n\nこの種のことならヴァンデラから聞いているわ。ブレントウードのバラを元に品種改良した新種で、私の意見がほしいって。だけど……他の大きな包みは何かしら?こっちのは農作物の種みたいけど、そっちのは……ジャガイモ?えっ?今年は豊作だから、現地の方が本艦に報告に戻るオペレーターに持たせた感謝の印ですって?\n――所狭しと並ぶ農作物を見て呆気にとられたパフューマー" + }, + "7": { + "title": "第四資料", + "text": "お前が町を救った英雄に付いていって手伝いがしたいって言いだしたときは、俺たちもそんな危険な真似はやめろって止めようとしたんだがな。まぁお前の性格くらいよくわかってる――一見聞き分けがよさそうに見えても、とんでもない頑固者だってな。あの一件以来、お前は無理にでも前に進もうと気張ってて、町のためにもっと何かしたいと思ってるのが伝わってきてた。そのまま思い詰めて、おかしなことになっちまわないかずっと心配してたんだ。\nそれでしばらくぶりに帰ってきたお前は随分変わってたけど、幸い体の方は俺たちの心配なんざいらねえようで安心したよ!お前がロドスで作った友達と一緒に町のみんなを助けてくれたことは、みんな一生心に刻むぜ。お前の爺ちゃんとはお前の面倒を見るって約束したのに、今じゃ逆に面倒を見られてるのも恥ずかしい話だがな。俺たちがしてやれることはもう少ねえ。温室の修復を手伝ったり、お前の大切な種をしっかり保管したり、素直にお前やロドスのお医者さんの言うことを聞いたり……そのくらいだ。お前が昔みたいに悩み知らずの花売りに戻った時には、俺たちがこの手で種を届けてやるからな。\nはあ、俺たちみてえなジジババになると、面と向かってこういう話をするのは恥ずかしくってしょうがねえ。だからこうやってロドスのお医者さんに伝言をお願いしたんだ。俺たちに代わって、献身的な皆さんに感謝の言葉を伝えといてくれよ。\n――ブレントウード在住のハンクと名乗る市民による録音。ある日のヴァンデラへの定期カウンセリングに用いられた\n\n【カウンセリングファイル:ヴァンデラ05】\nヴァンデラが最も気に掛けているものは何か?安直に「慣れ親しんだ昔の質素な生活に戻ること」と結論付けるべきではないだろう。ある回のカウンセリングにて、上述した知人からの録音を聞かせたところ、彼女は感動すると同時に、自身が地元を離れて何か変わったという自覚はまったくなかったと驚いていた。\n彼女のその感覚も決して間違ってはいない。亡くなった祖父に別れを告げ、一人で生きていくことを学び始めた頃から、彼女は自身の思い描く「より良い自分」を目指して少しずつ成長し続けている。あんな事件があったからと言って、その成長過程があらぬ方向に進むことはないのだ。\n彼女はそのか弱い外見の内側に、ある種のエネルギーを秘めている。故郷も、温室も、彼女にとっては単なる思い出には留まらず、生きる上での希望でもあるのだ。ウィルの楽観的な姿勢、フリーダの犠牲と忍耐力、祖父の優しさ、さらにはかつて町で出会ったあのサルカズの苦しみまでもが、彼女が自分自身を再認識するためのきっかけとなったのである。彼女もいずれ悟る日が来るだろう――自分が本当に気に掛けているもの、そして彼女を前へ前へと駆り立てるエネルギーの源は、決して未来を諦めない希望なのだと。" + }, + "8": { + "title": "昇進記録", + "text": "「マグダレーネさん、なんでそんなにあたしたちと一緒に行きたいの?」\n「あたしたちは一番危険なロンディニウム市内に向かおうとしてるんだよ。町で起きたことよりもずっと危険な目に遭うかもしれないのに……」\n「ロックロックさん、私はもう腹をくくったんです。戦争が続く限り、ここでの出来事はきっと何度も繰り返されるでしょうから……」\n「それに、フリーダさんは町のために決断して、みんなを守るために犠牲になったんです……期待通りの結果にはなりませんでしたが、それでも町を守ろうとした彼女の努力を無駄にしたくないんです。」\n「だから私が、みんなを守りたいというフリーダさんの願いを背負って歩み続けます。もしそれが、戦争が終わらないと実現できない願いなのであれば、私はこの目で戦争の終結を見届けようと思います。」\n「わかった、君が決めたんなら……改めて、自救軍にようこそ、マグダレーネさん。」\n「じゃあもうすぐ出発の時間だから、急いで町のみんなに別れを告げてきて。この戦争も……そろそろ終わるべき時が来たんだ。」" + } + } + } + }, + "hoederer": { + "name": "へドリー", + "appellation": "Hoederer", + "description": "ブロック中の<#ba.kw>敵全員を同時に攻撃", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "最大HP+250" + }, + "4": { + "description": "攻撃力+45" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "攻勢の機", + "description": "攻撃時、攻撃力が105{'%'}まで上昇。対象がスタン、バインド状態の場合、攻撃力が125{'%'}まで上昇" + }, + "E2-L1-P1": { + "name": "攻勢の機", + "description": "攻撃時、攻撃力が110{'%'}まで上昇。対象がスタン、バインド状態の場合、攻撃力が140{'%'}まで上昇" + } + }, + "2": { + "E2-L1-P1": { + "name": "残火の幕", + "description": "自身と後ろ1マスにいる味方に18{'%'}の加護状態を付与" + }, + "E2-L1-P5": { + "name": "残火の幕", + "description": "自身と後ろ1マスにいる味方に21{'%'}<#ba.talpu>(+3{'%'})の加護状態を付与" + } + } + }, + "skills": { + "skchr_hodrer_1": { + "1": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "2": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "3": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "4": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "5": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "6": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "7": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "8": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "9": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + }, + "10": { + "name": "消えぬ炎刃", + "description": "次の通常攻撃時、対象に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の物理ダメージを与え、自身のHPを最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}回復する" + } + }, + "skchr_hodrer_2": { + "1": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "2": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "3": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "4": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "5": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "6": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "7": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "8": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "9": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "10": { + "name": "重たき余燼", + "description": "パッシブ:攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>アクティブ:発動する度初期状態と次の状態とが切り替わる:\n攻撃間隔を<#ba.vdown>わずかに延長し、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、攻撃した対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + } + }, + "skchr_hodrer_3": { + "1": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "2": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "3": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "4": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "5": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "6": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "7": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "8": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "9": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + }, + "10": { + "name": "死地の硝煙", + "description": "1秒ごとにHPを<#ba.vdown>{'{'}attack{'@'}value{'}'}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<#ba.vup>{'{'}attack{'@'}damage{'}'}の確定ダメージを与える。攻撃距離<#ba.vup>+{'{'}ability_range_forward_extend{'}'}、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃するたびに自身のHPを<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}回復し、<#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}の確率で対象を<#ba.vup>{'{'}attack{'@'}stun{'}'}秒スタンさせる" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "ブロック中の<#ba.kw>敵全員を同時に攻撃" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_par&per<000>": { + "name": "最初の一歩α", + "description": "貿易所配置時、受注効率<#cc.vup>+25{'%'}。<#cc.kw>イネスが<#cc.kw>作業施設に配置されているとき(補佐を除く)、追加で受注効率<#cc.vup>+5{'%'}" + }, + "trade_ord_par&per<001>": { + "name": "最初の一歩β", + "description": "貿易所配置時、受注効率<#cc.vup>+30{'%'}。<#cc.kw>イネス、<#cc.kw>Wが<#cc.kw>作業施設に配置されているとき(補佐を除く)、追加でそれぞれ受注効率<#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ヘドリー\n【性別】男\n【戦闘経験】二十一年\n【出身地】カズデル\n【誕生日】4月22日\n【種族】サルカズ\n【身長】185cm\n【鉱石病感染状況】\nメディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】優秀\n【アーツ適性】優秀" + }, + "2": { + "title": "個人履歴", + "text": "元サルカズ傭兵団のリーダー、ヘドリー。往年の経歴は不明。かつては護衛部隊の一人としてバベルの移転に関わっていたが、バベル解体と共に去っていった。その後レユニオン所属のサルカズ傭兵としてイネス、Wと共にチェルノボーグに現れ、チェルノボーグ事変収束後に再び姿を消した。次に表舞台に現れたヘドリーはロンディニウム軍事委員会の肩書きを携えており、重要な情報を得たのちに委員会を離れ、ロドスと接触した。アーミヤとの交渉を経て、現在ロドスとの戦略協定を結ぶに至った。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】15{'%'}\n明らかな鉱石病の兆候が認められる。だがヘドリーは医療部からのさらなるメディカルチェックの提案を婉曲的に拒絶した。\n\n【血液中源石密度】0.27u/L\n長年に渡るカズデルでの活動に加えて、長期的に戦場を行き来していたことで、ヘドリーの感染状況は比較的厳しいものとなっている。しかし本人は感染者という肩書きなど意にも介さない様子だった。カズデル周辺に暮らすサルカズの傭兵にとっては、鉱石病に罹患することなど武器を手放さないこと同様に、至極当たり前なのだろう。" + }, + "4": { + "title": "第一資料", + "text": "大半の若いオペレーターの間では、「カズデル出身のサルカズ」は避けるべき存在と見なされている。これもひとえに、数人の性格にやや難のあるオペレーターたちのおかげと言っていいだろう。噂話の中では、カズデルはWやエンカクのような人間がひしめき合っている場所であり、あの人畜無害なマドロックでさえ、例の重厚な防具を身に纏えばその威圧感で人を圧倒してしまうようだ。\nだが、ヘドリーが現れたことでそんな先入観も多少は和らいだ。もちろん、ヘドリーが危険人物に該当しないというわけではない。彼の戦場での立ち振る舞いや、筋骨隆々な体つきを見れば、その危険度は前述のオペレーターと比べても全く遜色ないことがわかる。それでも、ヘドリーは彼らとはやや異なる気質を備えているようだった。様々な戦場を渡り歩き、殺戮を生業とする傭兵たちは、基本的に粗野で冷酷であり、勝手気ままな享楽主義の者ばかりだ。いつ野垂れ死ぬかも分からない身の上である以上、彼らにとってはストレスのはけ口が欠かせない。\nしかしヘドリーはと言えば、ロドス滞在中は毎朝五時半に訓練室に顔を出して、一時間半の筋力トレーニングを行ったのち、ほぼ毎回茹でただけの羽獣肉を朝食に摂り(ハイビスカスに健康食をお願いする姿を目撃したというオペレーターもいる)、さらに午前中の残り時間をほぼ全て読書に費やす。その後は短い昼休憩を挟み、夕方まで一日も欠かしたことのない戦闘訓練に打ち込む。この生活が彼のこれまで経験してきた傭兵生活と全く異なることは疑いようもないが、意外にも本人はそれを楽しんでいるようだった。不測の事態でいつ死ぬかもわからない戦場での日々よりも、自らの手で掌握できる今の生活を享受しているということなのかもしれない。\n\n頭おかしいんじゃない。ストイックにしてないと不安になっちゃうのかしらね?明日いきなり死ぬことになったら、可哀想なヘドリーは死に際に茹でただけの羽獣肉とか野菜を思い出すんでしょうね。\n――匿名アクセス記録1\nじゃがいもの塩焼きが走馬灯でよぎるのとどう違うのかしら?\n――匿名アクセス記録2\n\n一方で、ヘドリーは学者に近い気質も備えている。だが、我々の知るヴィクトリアやクルビアの教授タイプの人物とは異なり、彼が文献や書物に向き合うのは、学術的な好奇心や向上心からではないという。彼は頻繁にロドスの図書室を訪れるが、それは単純な知識だけを求めてというわけではなく、むしろ方法を学ぶためなのである。彼が書き写す記録すべては、「自らの苦痛と困惑を取り除くため」というたった一つの目的に向けられているのだ。聞くところによると、彼は現在『サルカズ戦争史』という書籍を執筆しているらしい。原稿を一部読ませてもらった数名のオペレーターは、かなりの高評価を下し、「ただの年代記ではなく、独特なミクロ視点での歴史考察が試みられている」と評したそうだ。\n\nヘドリーってさ、著作権エージェントが付いた方がいいと思うんだよね。言っとくけど、別にそれで儲けようなんて思っちゃいないからね。というか学術書で儲かるわけないでしょ?しかもサルカズ語で書かれてるんだから万人受けも望めないし。だけどあたしだってサルカズだし、ロドスには他にもたくさんサルカズがいるから、みんなそういう本を、そういう……誰かの手で綴られた、あたしたち自身の歴史を読んでみたいんだよ。もしヘドリーがあたしに版権をまるっと預けてくれるなら、あいつがリクエスト中の経済学書も今すぐぜーんぶ仕入れてあげるつもりだよ。\n——クロージャ\n版権に関する相談は、私の方に持ってきてちょうだい。それと、ヘドリーの経済学書のリクエストはすべて却下することをお勧めするわ。私はただ帳簿付けを任せたいだけだから、余計な知識は不要よ。\n——翌日購買部に届いた謎のメッセージ" + }, + "5": { + "title": "第二資料", + "text": "ページが黄ばんだ日記:\n……そんな金なんてどこにもない。だから台車を引いて、ソビエの言ってたみんなが埋められる場所に行った。墓石なんて一つもなかったけど、地面からは源石の結晶が生えてた。天災のあとに残る源石クラスターじゃなくて、もっと細かくてびっしりした結晶が並んでた。母さんはそんなに背が高くないから、母さんが寝られる穴を掘るのに何時間もかかるなんて思わなかった。帰るときには、もう空も明るくなってた。\n今度来たときは、ここからも小さな源石の結晶が生えてきてるかもしれない。ちゃんと場所がわかればいいけど。\n……\nあいつがあんなに暴れるなんて思ってなかった。\nちゃんとあいつが寝てからやったし、刺す場所だって何回も練習した。狙い通り刺せたと思ったのに、なんですぐ死ななかったんだ?腕にあいつの引っかき傷が残ってる。消えるまで何日かかるだろう。でも結局、そんなに難しくなかったし、マッドツリーが言ってたほど怖くもなかった。あいつが目の前で動かなくなるまで眺めてた。そこら中血だらけだった。\nスカーアイが最後に、今回の任務の報酬として精錬された純金をひとかけらくれた。スカーアイは、傭兵に質問は必要ない。ただ結果を出しさえすればいいと教えてくれた。今回はよくやったとも言ってくれた。\n……\nクロシェがやっと運転を教えてくれた。まだ足が届かないペダルはあるけど、まあまあ才能がある方だと思う。俺たちは荒野に出た。クロシェはずっと俺が車をぶつけて壊さないか心配してたけど、荒野にぶつかるようなものはないし、そもそもクロシェの車は最初から壊れてるようなもんだ。\nちょっと運転したら疲れたから、クロシェに運転を代わって、暗くなるまで目的もなくずっとドライブした。きれいな夕暮れが見られるかと思ったら、カズデルから上がる煙でなにも見えなかった。\nクロシェはいい奴だと思う。偵察も大事な仕事だって認めたくせに、俺の報酬の取り分は増やしてくれなかったけど!\n……\nくそったれな天使たちはどうしても俺たちを逃がしちゃくれないらしい。もう逃げ続けて三日になる。包帯を替える余裕すらなくて、傷口はもう感覚がない。決していい予兆とは言い難い。\nあんたがこのノートを拾ってこれを読んでるのなら、俺はもう死んでるんだろうな。もしお前が俺を殺したサンクタなら、*ラテラーノスラング*。\nもしあんたがただの通りすがりのサルカズなら、俺が数多の魂の元に還ったことを祝福してくれればいい。腰袋に純金のかけらがいくらか入ってるから持っていけ。まあもう取った後だろうけどな。\n(乱れた筆跡)熱があるようだ。本当にそろそろ死ぬのかもしれない。\n……\n調べがついた。俺を刺したのはカンノーリとかいうやつで、三日前に俺たちの小隊が始末したターゲットの息子らしい。傷を縫ってくれた医者がついでに体の検査もしてくれて、明日の天気でも話すように、俺が感染してることを教えてくれた。刺されたおかげでそれがわかるなんて皮肉な話だ。となれば、あの日漂っていた燃える灰は、どうやら俺のアーツで間違いないみたいだ。こんなアーツが何の役に立つ?肥料にでもすればいいのか?はっきり言って、少し落胆している。\nいつ、どうやって感染したかについては興味ない。どうせここじゃ誰だって鉱石病になるんだ。それに俺はまだ運がいい方だと思う。ファネルの所の娘なんか、まだたったの五歳だってのに左手がほとんど源石結晶で覆われちまってるんだ。\nあと何ヶ月かであの娘の六歳の誕生日だけど、ファネルは誕生日プレゼントに棺桶を用意してるらしい。\n……\n「歯抜け」は俺がまだガキだからって、隊に入れてくれなかった。何日かしたらシュワブに相談に行こう。あいつなら傭兵団を作ることにも興味あるはずだ。\n噂によると、明日北のホワイトバーチの森をリターニアの商隊が通るらしい。最悪のルートを選んだだけじゃなく、その情報まで漏れてるとなると、商隊を狙う略奪者は一つや二つじゃきかないだろう。だけど今回スカーモールからは、その略奪者をさらに襲って略奪するって任務が出てる。一体誰がそんな依頼を出したんだ?\n明日の任務がうまくいきますように。もしかしたらリターニア産の良いものも拾えるかもしれない。\n\n以降、日記は続かなかったようだ。" + }, + "6": { + "title": "第三資料", + "text": "あの日、バーでヘドリーがバベル時代から艦上で働いている古参メンバーと雑談しているところにちょうど居合わせたんです。以前にWから、「ヘドリーがついにイカれた」とか「毎日草しか食べなくなった」とかそんな話を聞かされていたので、何事かと思っていたのですが、何も変わったところはないように見えました。そのあと、古参の彼が私の所まで手続きにいらっしゃったので、ついでにヘドリーと何を話していたのか聞いてみたんです。\n——■■■\n\nああ、あの時か。正直言うと、ヘドリーって名前も酒を交わした時にやっと知ったんだ。俺が忘れっぽいだと?あいつだって俺の名前を覚えてなかったんだぞ!はぁ……議長がまだいた頃は、人の出入りも激しかったし、ほとんどただの顔見知りって程度だったから、名前を覚えていなくたって無理はないだろう。それにサルカズの傭兵はコードネームを好き勝手にコロコロ変えるから、いちいち覚えていられないだろう。\n別に大した話はしてない。ただの昔話さ。俺がヘドリーの傭兵一行に出会ったのは93年のことだ。よく覚えているさ、息子が死んだ年のことだからな。ちょうど彼らがうちに来る少し前に逝ってしまったんだ。あの頃はバベルも難しい局面にあって、いつもあちこちに場所を移して、仲間を何人も失って——いや、この話はやめよう。とにかく俺は当時、ヘドリーのチームの回収に当たってたんだ。助け出せたのはほんの数人だったけどな。それでヘドリーとイネスのことは、あのイカれたWを連れてきた二人ってことで印象に残っている。しかも連れてきただけじゃなく……結局はWを残してバベルを出て行ったんだからな!\n俺がバベルに加わって、議長やケルシー女史の力になることを志願したのは、彼女らの目指すものが確かに俺の理想だったからだ。今でも、俺は議長の選んだ道を疑ったことはない。だが、道を違えた者たちの考えも理解はしている。俺たちはテレシスだけでなく、その背後に連なる憎しみにまで立ち向かわねばならないのだからな。しかしながら、ヘドリーとイネスが去っていった理由はそれとも違うようだった。俺にはわかるんだ、あいつらはテレシスの武力に怯えていたわけでも、カズデルに残った家族が心配だとか、戦争の行く末を憂えていたわけでもない。言うなれば、去っていったあいつらは……疲れ果てて、悲しみに打ちひしがれていた、それが理由だ。\nそれであいつとどんな話をしたか、だったな。あいつは俺に、どの種族が一番多くサルカズを殺していると思うか、なんて聞いてきたんだ。いくつか種族を挙げてみたが、どれでも違うと言われてな。それからあいつは、答えはおそらくサルカズだと教えてくれた。そう言われるとたしかに、ヴィクトリアでも、リターニアでも、あるいは他の国や勢力だって、サルカズを殲滅するにあたって一番手間やコストが省けるのは、自分たちの貴重な部隊を動員するのではなく、他のサルカズを雇って殺し合わせるやり方だからな。雇ったサルカズが死んでしまったらそれで終わりで、自分たちの兵士のように食糧や金を支給する必要もなければ、慰労金だって不要だ。ヘドリー曰く、まさにそれこそが傭兵の仕事であり、そんな日々が当たり前だと思っていたらしい。しかし、テレジア議長とテレシスの間に勃発した、カズデルの旗色を定めるような内戦においても、金払いがいい方に付くだけの便利でインスタントな傭兵でいられるだろうか?\nヘドリーとイネスは、どちらかに肩入れして自分たちの立場を定めず、あくまで自由な身でありたかったようだ。だがあのような戦争の中で、何にも染まらずにいられる者などいるのだろうか?はあ、俺もヘドリーのことが本当によくわからん。あいつは当時、そういったことから距離を置きたがったくせに、五年六年とほっつき歩いて、結局はまたここで巡り会うことになったんだからな。もしかしたら、どう足掻いても逃げられないものってやつがあるのかもしれない。飲まず食わずでは、飢えや渇きから逃れられないようにな。\n他に何か質問は?ああ、そういう見方は俺も聞いたことがある。あの二人はWをある種の保険としてバベルに残していったとかそういうやつだな……誰から聞いたんだ?そんな下らない噂を流す前に、もう少し頭を使えと言ってやりたいくらいだ。Wを保険にだなんて正気か?あいつは周り全員の怒りを買わなければそれだけで上出来って奴だぞ!おっと、今日話したことをWに言ったりしないだろうな?" + }, + "7": { + "title": "第四資料", + "text": "【権限記録】\n確かに久しぶりだな、ドクター。バベル時代の短い協力関係について、今さらあれこれ言うつもりはない。それに、どのみち思い出せないんだろう。\nいわゆるチェルノボーグ事変では、俺はお前たちと敵対し、この手でScoutを殺した。言い訳はしない。最終的に手を下した殺人犯は、他でもない俺だからな。\nのちに俺はテレシスの軍事委員会に加入し、長期的にマンフレッドに付き従っていた。ロンディニウム議会に対する粛正にも何度か参加して、テレシスが局面を掌握し、ロンディニウムを屈服させるための手伝いをしていたんだ。\nああ、それからヴィクトリアでは、お前たちとそれなりの協力関係を築いたな。俺たちはロドスと肩を並べ、命を賭して戦った。互いに示し合わせたかのように、良きも悪しきも、過去には一切言及せずにな。ドクター、はっきり言っておくが、俺が今こうやって過去のことを掘り返しているのは、軽々しく謝って許しを請うためじゃない。その逆だ。俺がやってきたことを、お前にしっかり覚えていてほしいんだ。俺は自分の行いを恥じるつもりはないし、良心が咎めるわけでもない。そんな資格すらないと思う。結局のところ、俺は平然と人を殺す傭兵だからな。これまでに行ってきた選択に向き合って、それが最終的にもたらす結果をあるがままに受け入れるつもりだ。\nもちろん、協力協定書には目を通してある。イネスが交わしたものと大差ないようだな。たしかに俺たちはこれから長い間、互いを利用し合っていく必要があるのだろう。だが俺はWとは違って、殿下の足取りを追いかけるつもりはない。どんな理由があろうと、誰がそれに関与していたとしても、テレジア殿下のバベルはもう歴史にまつわる名詞の一つでしかない。それは互いによく理解しているはずだ。\n……ドクター、正直に言うと、ロドスの肩書きを手に入れることは、俺個人にとっては悪くない選択だと思っている。包み隠さず言うと、鉱石病や感染者にまつわる領域に留まらない協力関係を見越してだ。お前たちはたしかに鉱石病の専門家で、サルカズが鉱石病に煩わされ続けているのも事実だ。だが今のカズデルにとっては、鉱石病など最も取るに足らない問題に過ぎない。戦争や飢餓、そして事を起こさんとする扇動者に比べれば、鉱石病の命の奪い方はまだまだ手ぬるいとさえ言えるだろう。\n俺がこの協力関係を欲したのは、お前たちが製薬会社の姿をしながらも、その実、複雑なものを内に秘めているからだ。否定しても無駄だ。ロドスにどんな人間がいるかは知っている。旧時代の英雄、新時代の寵児、身分を隠す大物に、まだ自覚なき革命者……彼らがもたらす影響力は、医療と製薬を生業とするいち企業が本来有すべき影響力をはるかに上回っている。俺はカズデルの権力者などではないし、あの都市の未来は俺のような傭兵が憂うまでもないのかもしれないが、何と言ってもあれは俺の故郷だ。それに、カズデルの危機はまだ始まったばかり……そうだろう?\n俺はテレジア殿下ほど理想主義ではないから、誠実なコミュニケーションで私心のない協力関係を築けるとは思わない。だが……どうあれ、使える力はすべて利用してやるつもりだ。たとえその力の主が「清らかな意図」など持ち合わせていなくても、俺たちは崖っぷちを歩くしかないんだ。歴史上、如何なる都市がカズデルの名を冠したとしても、漂流し続けるサルカズの現状を変えることは叶わなかった。だが、今こそ同胞が下ろすための錨を見つけてやるべき時が来たんだ。故郷が再び憤怒と野心の大波に攫われ、深淵へと押し流されるのを待つのではなく、故郷を真につなぎ止め、存在させ続けるためにはどうすべきかを熟考しなければならない。\nもしお前が本当にあの頃のような破壊者でなくなっているのなら……ドクター、俺にはお前のアドバイスが必要だ。" + }, + "8": { + "title": "昇進記録", + "text": "カズデル軍事委員会からの招待状がヘドリーの元に届いた。\nヴィクトリアの戦争収束後、テラの諸国がすぐさまカズデルに進攻することはなかった。それは決して、「魔王」が再びカズデルに帰還したからという理由だけによるものではない。\nだが、軍事委員会の現状は……相対することになるであろう顔ぶれを思い浮かべて、ヘドリーは思い切り眉間を揉んだ。\n彼はロドスであと数日過ごしたのち、出発することにした。" + } + } + } + }, + "caper": { + "name": "ケイパー", + "appellation": "Caper", + "description": "<#ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "攻撃力+23" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "遊び心", + "description": "攻撃時、25{'%'}の確率でその攻撃のみ攻撃力が130{'%'}に上昇" + }, + "E1-L1-P5": { + "name": "遊び心", + "description": "攻撃時、25{'%'}の確率でその攻撃のみ攻撃力が140{'%'}<#ba.talpu>(+10{'%'})に上昇" + }, + "E2-L1-P1": { + "name": "遊び心", + "description": "攻撃時、25{'%'}の確率でその攻撃のみ攻撃力が150%に上昇" + }, + "E2-L1-P5": { + "name": "遊び心", + "description": "攻撃時、25{'%'}の確率でその攻撃のみ攻撃力が160{'%'}<#ba.talpu>(+10{'%'})に上昇" + } + } + }, + "skills": { + "skchr_caper_1": { + "1": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "2": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "3": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "4": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "5": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "6": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "7": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "8": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "9": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "10": { + "name": "強撃β", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + } + }, + "skchr_caper_2": { + "1": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "2": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "3": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "4": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "5": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "6": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "7": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "8": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "9": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + }, + "10": { + "name": "ハピネス200%!", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃時に旋回投擲物を追加で<#ba.vup>1個放つ" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "<#ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&team<000>": { + "name": "情報収集α", + "description": "応接室配置時、手がかり捜索速度<#cc.vup>+10{'%'}" + }, + "meet_spd&exchange<000>": { + "name": "無垢な笑顔", + "description": "応接室配置時、情報共有中の手がかり捜索速度<#cc.vup>+30{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ケイパー\n【性別】女\n【戦闘経験】二年\n【出身地】ボリバル\n【誕生日】1月20日\n【種族】コータス\n【身長】150cm\n【鉱石病感染状況】\nメディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】標準\n【生理的耐性】普通\n【戦術立案】標準\n【戦闘技術】普通\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "カーリー・ランド、コードネーム「ケイパー」。ボリバル内の争いが頻繁に起きる地域で活動をしており、各勢力から短期間雇用されては、敵対勢力のかく乱を影より行っている。\n新たな仕事を探すべく、自ら現地のロドス事務所に接触。外勤オペレーターの仕事に大きな関心を示し、双方共に認識を擦り合わせたのちに協力協定を結んだ。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】5{'%'}\n感染レベルはさほど深刻ではなく、体表(主に手の部分)に少量の源石結晶の分布が見られるのみである。\n\n【血液中源石密度】0.16u/L\nケイパーが源石に自ら接触することは極めて少ない。だが彼女の過去の生活スタイルを考慮すれば、源石に汚染された環境に身を置くことは避けられなかっただろう。ボリバルの多くの地域において、鉱石病に罹患するケースはさほど珍しくない。ボリバルの人々は源石に対する防護意識が著しく欠落しており、現地の一部勢力はそのおかげでかなり手間が省けたと言っても過言ではないだろう。" + }, + "4": { + "title": "第一資料", + "text": "ケイパーがロドスにやって来ると、彼女の性格はすぐにオペレーターたちの間で少しばかり物議を呼んだ。\nケイパーがこれまでの人生で追い求めてきたことはただ一つ――「楽しさ」である。彼女の言葉を借りれば「遊び」だ。大好物はおもちゃと冗談話、そして新鮮で刺激的なチャレンジ。だけどそれ以上に他の人と一緒に遊ぶことが何よりも好きなのだ。だが、ケイパーにとっての「一緒に遊ぶ」というのは文字通りの意味ではなく、基本的にはこちらの同意を得ることなく、一方的に遊ばれることを指すので注意が必要である。ケイパーの可愛らしい外見に騙され、一緒にいるときに少しでも気を抜くと、彼女の罠にはまってしまう可能性が高い。哀れなLancet-2は身をもってそれを体験している。彼女はケイパーに「システムをアップグレードする」のだと言いくるめられ、THRM-EXの言語モジュールに交換されてしまった。そのせいで、医療部で「エネルギーショック!」と大声で叫んでしまい、そのせいで何日も塞ぎ込んでしまったのだ。\n本艦でのケイパーの「お遊び」については、かなりの数のオペレーターは明確な不快感を示し、ケイパーには他人を尊重することを知らないのではないかと疑問の声も上がっている。一方大した実害は出ていないのだしと、彼女に寛容的な態度を示しているオペレーターもいるが、その状態に対して一切不安がないとも言い難い。というのも、ケイパーは自分の行動がどういう結果をもたらすのか、まるで分かっていないようなのだ。\nまだ成長途中の子供にとって、これは好ましい状態とは言えない。" + }, + "5": { + "title": "第二資料", + "text": "同様、ケイパーの外勤任務における振る舞いについても不安を禁じ得ない。彼女が作戦を台無しにする行動に出るわけではないが、ただあまりにも読めない行動を取ってくるため、度々周りをヒヤリとさせ、混乱を招いてしまうのだ。\n「大型の乗り物が使われたんですが、あの子、ネジを一本緩めたんです。それだけだったんですけど、走ってる途中で急に暴走し始めて、ドライバーを振り落としながら敵の軍事基地に正面から突っ込んじゃって。しかも機体から漏れ出した燃料が、あろうことか爆発物の倉庫に流れていって……そんな状況なのに、あの子はなんとマシュマロを焼くための串を用意して待ってたんですよ!」と、ケイパーと行動を共にしたオペレーターたちは、当時のことを思い出すといまだに変な汗が出るのだと語る。\nだがそのようなめちゃくちゃな作戦過程にも関わらず、ケイパーが参加した外勤任務はいつも効率よく成功を収めている。この事実は多くの者が彼女に対して抱く先入観を覆すものだろう。実際、ケイパーの心理検査の報告書を見る限り、彼女は実年齢をはるかに超えた洞察力を持ち、複雑な状況を分析し、把握する能力を有しているようだ。だがその一方で、彼女は本気で自分の行動を「遊び」だと認識しており、外勤任務と普段のイタズラをほとんど同じものだと見なしている。遊びなんだから、トラブルに巻き込まれないギリギリのラインで、限界まで刺激を追い求めて思いっきり楽しむべきだとケイパーは考えているのだ。\nケイパーの行動に対して驚きの色を示さなかったのは、ボリバル事務所のオペレーターだけだった。戦争に席巻されたボリバルの多くの地域では、街の至るところに孤児や暇を持て余した若者がうろついている。彼らにとって、街中に転がっている混乱が唯一の娯楽であり、刺激を追い求めることが生きる活力となっていた。文字すら読めないような頃からクロスボウやナイフを持ち、追いかけ回されながらゲラゲラ笑う――皆そんな環境を当たり前とし、正されることなく育ってしまったのだ。そして、ほとんどの者は大きくなったあと「プロのチンピラ」となり、地元の勢力に雇われ「大物」たちのために影で働く。与えられる仕事はもっぱら、敵対勢力に潜み、影から混乱を引き起こすことだ。ケイパーの行動は、そのようにして育てられた子供の中では、まだ十分に自制できているほうだと言えよう。\n「少なくとも、彼女が引き起こした爆発で傷付いた人はいないからね。」" + }, + "6": { + "title": "第三資料", + "text": "ボリバル人の過去を調べるのは容易なことではない。オペレーターによる長期の訪問調査の末、我々は「カーリー・ランド」という一つの名前に辿り着いた。\nカーリー・ランドはボリバルのスラムに生まれ、幼い頃より母子家庭で育った。母親は現地の軍需工場で組立ての作業員として働いていた。物心がつく頃には、カーリーも自然とスラムの子供たちと同じように、街をうろつくようになった。その頃のカーリーはすでにイタズラにおいて頭角を現しており、市民たちを弾圧する政府の軍隊が下水道に転げ落ちたり、嫌われ者の悪党が電柱に吊るされた状態で朝発見されたりと、多くの事件に彼女の名前が挙げられるようになっていた。\nあるストリートチルドレンは、自分たちはずっとカーリーをイタズラの天才だと思っていたと語った。そして、いつの日かきっと区画を五つも陣取っている「赤毛」をボスの座から引きずり下ろし、街の新たなボスになるのだろうと信じていたそうだ。彼らの予想は前半部分のみ概ね当たっていた。カーリーは恐れることなく「赤毛」に挑んだのである。ただ双方の頭脳レベルが公平だとはとても言えないこの勝負は、騙された「赤毛」が軍の駐屯地へ向かう新兵の車両へ乗り込んだことで幕を閉じた。\nだがその後、カーリーは皆が期待していたように街のボスになることはなかった。彼女は二つの絶対的ルールを宣言しただけで、すぐにギャングを解散させたのだ。そして、その二つのルールというのが、解散という事実以上に彼らを困惑させたのである。一つ目は人を傷つけてはいけないことで、二つ目は午後の五時半までには必ず家に帰ることだ。それからというもの、カーリーは変わらず仲間と街でこれでもかというほどはしゃぎ回り、あちこちで面倒事を引き起こしては夕方時間通りに帰宅する、そんな楽しい日々を過ごした。\nそのような平和な生活は二年前まで、カーリーがひょんなことで鉱石病に感染してしまうまで続いた。母親と激しい口論の末にカーリーは家を、そしてずっと暮らしていた街を離れ、二度と戻ることはなかった。\nプロのチンピラ「ケイパー」が現れるようになったのは、それからのことであった。\n\n【訪問筆録】\n……カーリーちゃんね、もちろん覚えているわ。絶対にお母さんに迷惑をかけようとしない、とってもいい子なの。\nはあ、ここの子供はみんなあんな調子よ……でも仕方ないわ。カーリーちゃんがいた頃はまだ大人しくしてくれてたんだけどねぇ、最近また暴れるようになっちゃって。\nでも、カーリーちゃんがあんないい子なのも、全部お母さんであるランドさんの教育の賜物よ。カーリーちゃんはお母さんの言いつけをちゃんと守る子だから、夕方になるときちんと帰ってくるの。だから他の子たちから悪い影響を受けずに済んだのね、きっと。\nそれとね、カーリーちゃんがまだ小さかった頃の誕生日の日の出来事だけど、カーリーちゃん、他の子たちに自分の力を見せつけてやるんだって、家から燃料を盗み出して、とある高級ブティックで爆発騒ぎを起こそうとしたの。でも、全ての準備が整って、いざ実行だって時に急に手が止まってしまったらしいわ。そして店内に駆け込んでいったかと思うと、店員を全員外に追い出そうとしたのよ。その時ね……カーリーちゃん、お店で自分の誕生日プレゼントを選んでいたお母さんを見かけてしまったの……\nカーリーちゃん、それがあまりにもショックだったのか、すくみ上っていたわ。自分があと少しで、取り返しのつかない間違いを犯してしまうとこだったって理解したんだろうね。だけどランドさんは娘の姿に気付くと、ただその手を引いて、給料三ヶ月分もするお洋服をぶら下げて、一緒に家に帰ってたの。\nランドさんはね、全部知っていたのよ。だけど娘は誰かを傷つけたりはしないって信じてたし、ちゃんと反省できる子だって分かってたんだわ……\nランドさんは素晴らしい母親よ。" + }, + "7": { + "title": "第四資料", + "text": "ケイパーがロドスに来てからしばらく経ったが、来たばかりの頃と比べると、明らかに「違和感」を覚えることが増えていた。\n例えば、彼女が細心に計画したイタズラを前にしたとき、多くのオペレーターは彼女の予想通り慌てるのではなく、むしろケイパーよりも先に大笑いするようになってきたため、本人からすると面白味が大分損なってしまっている。そして、ロドスには面白いモノが至る所にあることにも気付いてしまったのだ――遊戯室に行けばゲーム機があるし、食堂ではいつもオペレーターが冗談を言い合っているし、外勤任務は何もかもが新鮮な物事の連続で、わざわざ「楽しい」ことを探す必要もない。つまり、ケイパーは今までの生活スタイルを続ける必要がなくなってしまったのである。\n新しい環境に馴染めないのは一般的な反応ではあるが、それでも我々はケイパーの状況に対して警戒を強めた。今までの事例からして、不安定な生活から平穏な日常へと戻った者が適応障害を発症する可能性は非常に高く、ひどい場合は自傷行為に走ってしまうケースもある。特にまだ子供であるケイパーはなおさら注意が必要だ。そのため、我々は不測の事態に素早く備えられるよう、彼女の行動を観察し、定期的なカウンセリングも施した。\nだが観察する限り、ケイパーは少しの戸惑いを感じている以外、特に気になる様子はない。イタズラの頻度が減少し、周囲の一挙一動を観察する時間が増えている。定期カウンセリングにおいても、ケイパーは落ち込みや不安を特に感じてはおらず、むしろ好奇心に満ち溢れていることが分かった。彼女の変化を「まるで数学家が仮説を検証するための新しい方法を見つけたみたいだ」だと表現するオペレーターもいた。\nそして下記のシーンを目撃したことで、ついに我々の懸念は全て解消された。\n【ケイパー観察報告・二十三】\n……ケイパーが、わざと病室の子供たちを挑発するために空き缶を蹴り上げた時、手に汗を握るような緊張が我々の間を駆け抜けた。\nだが驚いたことに、子供たちは一瞬にして缶の取り合いに興じ始めたのである。互いに追いかけて追われて、あっという間に疲れて動けなくなってしまった。子供たちがあんなふうにはしゃぐ姿を見たのは初めてだ。皆は真っ赤な顔に笑顔を浮かべながら、ケイパーはきっと今まで缶蹴りの練習をしてたんだとか、自分たちは病人だから不公平だとか、悔しさからか不服そうに文句を唱えていた。\nケイパーはヘヘッと笑うと、手袋を外してその下に隠れていた源石結晶をかざして見せる。それに対し子供たちはがっくりしてため息を吐くと、誰も文句を言わなくなった。\nしばらく沈黙が続いたあと、一番幼い子が「明日も一緒に缶蹴りしてくれる?」とケイパーに話しかける。\nするとケイパーはそれをバッサリと断ってしまったのだ。「バカじゃないの?まずはちゃんと病気を治しな、楽しいことなんて将来いくらでも待ってるんだから」と。\n……\n以上のことから、ケイパーの精神状態は我々が思う以上に大人びていると結論付けていいだろう。\n彼女はなぜ以前の自分があんな過激な行動ばかりしていたのか、理解したからこそ、行動をもって新しい環境を検証していたのだ。\nなにより、彼女はずっと自分のほしいものを明白に理解している。\nケイパーが求めているのは、本当の楽しさである。\nそして幸いなことに、それは我々が彼女に十分に提供できるものだ。\n\n【つたない筆跡】\nママ、アタシもう行くね。探したい場所があるの。\n「楽しい」で目をふさがなくてもいい場所。\n「楽しい」で辛いことと悲しいことを忘れなくてもいい場所。\n「楽しい」がただの「楽しい」のままでいられる場所。\nそれを見つけられたら、またママに手紙を書くよ……" + }, + "8": { + "title": "昇進記録", + "text": "ケイパーが持っている「グルグルちゃん」というオモチャは、間違いなく一種の武器である。\nその構造を分析した結果、七割を超えるパーツがボリバルの軍用装備由来であることが判明した。パーツ自体はかなり古く、劣化していたが、それでも組み合わせてしまうと一定の殺傷力を有しており、明らかに子供に遊ばせていいものではない。\nケイパーによれば、それは彼女の母親が特別に作ってくれたオモチャなのだという。彼女は世に一つしかないオモチャを希望したが、ショーウィンドウに飾られているような人形を買う余裕はケイパーの家には当然ない。そこで、母親は工場の廃棄パーツを使ってこの「グルグルちゃん」を作ってくれたそうだ。\n「グルグルちゃんがなかったら、誰でも持ってるようなクロスボウで遊ぶしかないでしょ?そんなのつまんないじゃん。」\nケイパーが好き勝手に「グルグルちゃん」を扱えることの危険性を危惧しているオペレーターが多いことは、我々も把握している。だが実際のところ、ケイパーは規則を破るような使い方は一度もしていない。\n現時点においての「グルグルちゃん」の最も輝かしい戦績は、ケオベをはじめとする数名のペッローたちを虜にし、昼から夕方までずっと空き地で夢中になって何往復も追いかけさせたことくらいだ。" + } + } + } + }, + "diamante": { + "name": "ディアマンテ", + "appellation": "Diamante", + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素ダメージを与える能力を持つ", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "攻撃力+25" + }, + "5": { + "description": "素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "予告状", + "description": "攻撃範囲内に壊死損傷の爆発効果中の敵が存在する場合、攻撃力+10{'%'}" + }, + "E1-L1-P5": { + "name": "予告状", + "description": "攻撃範囲内に壊死損傷の爆発効果中の敵が存在する場合、攻撃力+13{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "予告状", + "description": "攻撃範囲内に壊死損傷の爆発効果中の敵が存在する場合、攻撃力+18{'%'}" + }, + "E2-L1-P5": { + "name": "予告状", + "description": "攻撃範囲内に壊死損傷の爆発効果中の敵が存在する場合、攻撃力+21{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skchr_kaitou_1": { + "1": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "2": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "3": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "4": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "5": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "6": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "7": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "8": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "9": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "10": { + "name": "レーザードリリング", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、攻撃対象に追加で術ダメージの<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + } + }, + "skchr_kaitou_2": { + "1": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "2": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "3": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "4": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "5": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "6": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "7": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "8": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "9": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + }, + "10": { + "name": "ヒートエンハンスメント", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数+<#ba.vup>1。攻撃対象が壊死損傷の爆発効果中の場合、追加で攻撃力の<#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}の元素ダメージを与える" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素ダメージを与える能力を持つ" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_wt&cost<002>": { + "name": "鑑定眼", + "description": "貿易所配置時、配置貿易所の<#cc.kw>高価値な金属オーダーの獲得率が<#cc.kw>わずかに上昇(勤務時間が確率に影響する)、1時間ごとの体力消費量<#cc.vup>-0.25" + }, + "trade_ord_wt&cost<012>": { + "name": "鑑定師の手際", + "description": "貿易所配置時、配置貿易所の<#cc.kw>高価値な金属オーダーの獲得率が<#cc.kw>上昇(勤務時間が確率に影響する)、1時間ごとの体力消費量<#cc.vup>-0.25" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ディアマンテ\n【性別】男\n【戦闘経験】なし\n【出身地】リターニア\n【誕生日】1月7日\n【種族】キャプリニー\n【身長】180cm\n【鉱石病感染状況】\n体表に源石結晶の分布を確認。メディカルチェックの結果、感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】優秀\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】普通\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "宝石鑑定士ハインツは、かつて長期にわたってリターニアアインヴァルト管区にて、複数の貴族に信ぴょう性の高い鑑定意見書を発行していた。そして、ディアマンテというコードネームは、一連の宝石盗難事件の犯行予告に度々登場している。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は不明瞭で異常陰影も認められる。循環器系源石顆粒検査の結果に異常があり、鉱石病の兆候が認められる。以上の結果から、鉱石病感染者と判定。\n\n【源石融合率】6{'%'}\n体表に少量の源石結晶の分布が見られる。その内、眼部の結晶はすでに該当オペレーターの視力に影響を及ぼしている。\n\n【血液中源石密度】0.26u/L\n感染してから相当経過している。患者には一定の防護意識があるものの、容態は楽観視できない。" + }, + "4": { + "title": "第一資料", + "text": "リターニアの多くの貴族にとって、「ディアマンテ」という通り名はどこまでも付きまとう悪夢である。その名を記した犯罪予告は、過去数年に渡って幾度も現れた。手紙の形で塔に届けられる以外にも、現地すべての新聞紙に大々的に載せられたことや、さらには演奏会で司会者を通して堂々と宣言されたこともある。そして、宝石のみを狙うこの怪盗の予告が果たされなかったことは、まだ一度もない。\n貴族たちが泥棒に入られたなんて不名誉な事実を、どれほど躍起になって隠そうとするのかをよく理解しているのか、あるいは自身のカモフラージュによほど自信があるのか、ロドスにやってきたこの宝石鑑定士は、さも当然といった態度でその名をコードネームとして使うことを選んだ。真実はずっとそこに転がったままだというのに、彼の正体に気付くオペレーターはいつまで経っても現れなかった。やがて数名のオペレーターが偶然とあるファイルを手に取り、いつも気だるげだが頼めば必ず奇想天外なアイディアを思いついてくれるオペレーター・ディアマンテと、巷で噂のクレイジーな大怪盗を結びつけるその日までは。\nその後、物好きなオペレーターたちは結局恐怖心よりも好奇心が勝り、リターニアにある事件記録を一通り調べた挙句、ついには我慢できずにディアマンテ本人に一連の質問をぶつけた――どのようにして何重もの守衛の目を欺いたのか?盗んだ宝石はどこへ流したのか?宝石の持ち主はどんな反応だったのか?リターニア各地に犯行の痕跡が散らばっているにも関わらず、グリンデンに身を置く鑑定士ハインツはなぜいつでも完璧なアリバイがあるのか?\n意外なことに、ディアマンテはオペレーターたちの詰問に対し誤魔化そうとするどころか、驚く素振りすら見せなかった。彼は適当に事件記録を一枚ファイルから抜き出すと、それを例に自身の犯行方法を詳しく説明し出したのである。口ぶりは一貫して誠実さに溢れ、得意げにひけらかしている印象は一切なく、むしろばつが悪そうな表情をみせていたのだ。さらに彼は記録用紙の空いているスペースに建物の平面図を一部描き加え、華麗とはかけ離れた自身の行動ルートを解説してくれた。その上、目くらましのための機材を一つ一つ書き出し、値段の高さについて文句すら溢していた。犯行計画において、回避しようのない守衛に関しても、実は相手の目を欺いたのではなく、協力者に仕立て上げたのだと素直に白状してくれた。そして、世間で話題になっている犯行予告だが、あれをわざわざ毎回やる理由は「相手をけん制し、反応を予測しやすくするため」だと本人は語る。\nマジックのネタばらしが本気で好きな人はいない。物好きなオペレーターたちは明らかにがっかりしたようで、「宝石大盗賊ディアマンテ」への関心をすぐに失ってしまった。その後も、ちらほらとディアマンテの秘密に気付いたオペレーターはいたものの、結局その存在が艦内の謎として広まることはなかった。そして、ディアマンテが正体を明かすことは、ロドスと協力協定を結び、治療を受けるための条件の一つであると察した者はいなかった。衆目の下で宝石を消し去ってしまうように、彼はオペレーターたちの視線から自身を覆い隠したのである。\nただ一度だけ、ディアマンテにこんな質問を投げかけた者がいた――民間の言い伝えや物語の影響を受け、義賊のように貧しき者に富を分け与えるために、裕福な貴族を狙って怪盗をしているのかと。それを聞いた瞬間、ディアマンテは突如昂ったような笑みを浮かべ、相手の目の前で今しがたカッティングを終えた宝石を粉々に砕いてみせた。" + }, + "5": { + "title": "第二資料", + "text": "自身の経歴を語る時、ディアマンテはいつもトリックの最も基礎的ではあるが、同時に最も肝心な部分の説明を省く。すなわち、彼自身の軽やかな身のこなしと精密なアーツについてだ。例えば、彼がサラリと口にした「光線の屈折を調整することで、宝石の見え方を変える」という言葉の背後には、どれほど精密なアーツのコントロールと宝石の性質に対する知識が潜んでいるのか、同じ系統のアーツを用いるオペレーターならばより分かるだろう。また、彼の変幻自在な行動に合わせて、光線に基づくアーツも様々な形式へと姿を変える。これらは全て、ディアマンテが天賦の才を持つ術師であり、リターニアの系統化されたアーツ教育の恩恵を存分に享受していたことの証明かと思われた。\nだが、入職テストの結果、ディアマンテはアーツにおいて特に非凡な才能は持っていないことが判明した。また、理論と知識に関しても、辛うじてリターニアの中学生レベルに到達している程度だ。ディアマンテ本人も、自身がアーツを自由自在に扱えるのは、所持している特別な武器のおかげだと素直に認めている。彼のアーツユニットは、異なる種類の宝石に反応し、放出したエネルギーをより効果的なアーツに作り替えることができる。ディアマンテはスーツケースから、あらかじめ用意した試験管の数々をテスト担当の術師オペレーターに見せると、中に入っている細かく砕かれた宝石の欠片たちが決して盗んできたものでも、高価なものでもないと再三保証したうえで、自身のアーツがどのように異なる媒質を介して金属を腐蝕させ、相手の視界を欺くのかを実演してみせた。その後、ディアマンテはエンジニア部からの要請を快く引き受け、自身のアーツユニットを研究させることを承諾した。\nさらなる検証の結果、このアーツユニットはディアマンテでなければ十分に力を発揮できないことが判明した。ほかの人にとってそれは、転化効率がイマイチな普通のアーツユニットに過ぎない。だが妙なことに、ディアマンテはそれが自身のために特注された武器であることを頑なに否定し、製造情報や出処に関しては提供できないと断言した――製造情報に関しては本当に知らないようだが、出処についてはただ語りたくないだけであるのは、はっきりと見て取れる。\n\n「ちょうどリターニア出身の同僚たちがいないから、はっきり言わせてもらおう。この武器に対してリバースエンジニアリングを行うことに、大した意味があるとは思えない。どうせこれも、やつらが作った見た目だけが派手なオモチャ――つまり、技術の汎用性が極めて乏しい作品の一つである可能性が高い。だけど、少しは調べてみたよ。そしたら、本当に十年前の学術誌に関連記事を見つけたんだ。」\n「どうやらこの品は完成されたものではなく、プロトタイプ版のようだ。記載されていた年代に間違いがなければ、製作者はこの作品を完成させる前に亡くなっている。」\n「こんな結果、ディアマンテには言えないよ。あのアーツユニットが自分にしか完全に扱えないと分かった時、彼はその事実を受け入れたくないように見えたんだ。まるで……こいつから解放されたがっているみたいだったからね。」\n「ただの偶然でこの武器を手に入れたというのも本当だったようだが、実際には、あいつによってこの武器が偶然にも完成されたんだ。」\n――エンジニア部工房での録音より抜粋" + }, + "6": { + "title": "第三資料", + "text": "事件の始まりは半年前までにさかのぼる。ディアマンテのある犯行から数日後、グリンデンの新聞に突如、彼の犯行手口を解明する記事が掲載された。推理自体は穴だらけだったが、ディアマンテはその行間から筆者が暗示しているメッセージを読み取った――彼はディアマンテの正体を知っていると。そして、それを公表するかどうかは、ディアマンテの態度にかかっている、と。その翌日、白紙の手紙が鑑定所の玄関先に届いた。\n長年貴族たちの間で立ち回っていたディアマンテは、このような脅しにいやというほど慣れており、従う以外の選択肢がないこともよく理解していた。それ以降、相手からの手紙が鑑定所に届くことはなかったが、現地新聞には定期的に、相手が書いたと思われる評論記事が掲載されるようになった。ただ楽しんでいる部外者の目には、ディアマンテは幾度となく、匿名者からの挑発を受け入れては、新しい犯行の成功をもって相手の分析をひっくり返し、自身の勝利を宣言しているように映っていただろう。だがディアマンテはすべて分かっていた。評論記事の背後に潜んでいる者は敵ではなく、己の犯行の主犯であると。そして、どんなに誠心誠意をもって尽くしたとしても、きっといつか用済みとなって始末される日が必ず来るだろうと。\nほどなくして、宝石怪盗ディアマンテの物語は、彼がクイーン子爵のダイアモンドネックレスを標的に定めたのを最後に幕を下ろした。なぜなら、珍しく彼の計画にミスが生じたからだ。事件の調査を担当した憲兵隊員が、手掛かりを元に予定よりも早くハインツの鑑定所を特定し、盗難品の転売ルートを把握した。憲兵隊はディアマンテが計画を実行する夜に、鑑定所付近で待ち伏せをし、彼が盗難品を届けに行くために出かけるのを待った。不意を突かれたディアマンテは怪我を負ったものの、なんとか逃げおおせることができた。そうして憲兵隊は、置き去りにされたスーツケースから、盗まれたネックレスを回収したのだった。\n――オペレーターとなったディアマンテの話によれば、彼はその後しばらく行き場に困ったが、ロドスは自身が感染者であるという事実のみを考慮し、寛大にも受け入れてくれたおかげで、命を救われたのだという。だが、なぜスーツケースに入っていたネックレスが実は偽物であったのか、そして盗まれたはずのネックレスは、少し後にクイーン子爵によって盗まれた場所で再び見つかったのか、スーツケースや鑑定所から見つかった数々の証拠品が、どのようにして別の事件を解明し、なぜとある音楽評論を新聞で発表することに熱中していた名門貴族に矢先が向いたのか……これらの疑問について、ディアマンテは何も知らない態度を貫き通した。\n一方、ディアマンテの受け入れを担当した、グリンデンから百キロあまり離れた別の都市にいたロドスの特派オペレーターは、今まで彼と二度遭遇したことがあると話す。一度目はクイーン子爵が所有する農園と工房における感染者状況の現状について報告書を求めるために、ロドスの代表し子爵を訪問した際のこと。会見室の前でかの宝石鑑定士とすれ違ったのだという。二度目はディアマンテが自ら訪ねてきた時だ。当時の彼は全身傷だらけでひどく衰弱し、右腕はアーツの攻撃を受け動けなくなっていた。そんな状態だったにも関わらず、彼はロドスのオペレーターがドアを開けたのを見るや否や、真っ先に懐から分厚い報告書を取り出したのだという。\n「ロドスが治療を必要としている患者に、敷居を定めることは絶対ありません。また、あんな風にわざわざ交渉材料を用意して治療を求めるやり方を、決して推奨しません。さらに言えば、患者が故意に自らの身体を傷つけたり、発作を引き起こすことで治療の手を求めるやり方は断固拒否します――ですがあの時、ディアマンテさんがあのような行動を取った気持ちも理解できます。きっとすべての希望をロドスに賭けたのでしょうね。」\nロドスがディアマンテの抱える潜在的なリスクを評価した結果、現時点においては、リターニアでの任務さえ割り当てなければ、ロドスに悪影響を及ぼすことはないだろうと判断した。だが、彼はまだ宝石怪盗の身分と完全に別れを告げていないことは明らかである。「ディアマンテ」をコードネームとして引き続き選んだことが何よりの裏付けだ。またある時、自身の犯行手口を詳しく解説し終えたあとに残した「大丈夫ですよ、次のトリックを明かしたわけではありませんので」という発言も、それを物語っている。" + }, + "7": { + "title": "第四資料", + "text": "通常、宝石鑑定士が最も重要視しているのは、宝石の真偽を見分けること、加工技術を評価する力、そして市場価格の評定である。だが、ディアマンテは宝石そのものの特性や採掘過程を意識することが多く、その領域においてもかなりの知識量を蓄積している。彼がアーススピリットといったリターニア出身の地質学者と、長時間の談話に興じる姿もオペレーターたちに頻繁に目撃されている。時には、多忙なはずのエイヤフィヤトラが招待され会話に加わることもある。なぜ宝石そのものにここまで拘るのか、ディアマンテは次のように説明した――自身が持つアーツユニットの発動材料を選ぶには、鉱物への十分な理解が必要不可欠である。そして、貴族たちは鑑定結果待ちの間に、己の品格をアピールできる話題のネタになり得るような、直接的な利害には繋がらないマイナーな雑学を聞きたがるのだと。つまり、ディアマンテが宝石について詳しくなったのは、自らがそう望んだからではなく、環境がそうさせたよりほかならないのだ。\nディアマンテの宝石への嫌悪は疑いようもなく本物だろう。その口から語られた経歴が事実であれば、彼は幼年期をとある異種結晶の鉱物採掘場で過ごしていたはずだ。そこで起きたとある事件が、彼に深いトラウマを残したと思われる。その後、彼がどんな方法で例の武器を入手したのであれ、そのせいで再び宝石に接触せざるを得なくなってしまった。そして、一人前の鑑定士となるべく見習い時代からコツコツと修行を重ね、以来自身が心より嫌う物で生計を立てることを強いられることとなった。\nところがある日、ロドスの医療オペレーターの同伴のもと、幼い患者がディアマンテが艦内で構えた工房にやってきた。ロドスのオペレーターが宝石の鑑定を依頼することは滅多にないため、この工房は、ごくたまにクロージャの変わったビジネスのオーダーを手伝う以外、基本的にディアマンテ自身の研究のために使われている。\n幼い患者が取り出したのは、小さくて地味な宝石の原石だった。ディアマンテは値段を見積もるために、それをビロードに置いた。しかし、幼い子供の口から発せられたのは、「この石はいくらになるのか?」ではなく「この石、きれい?」という質問だった。\nディアマンテはすぐには答えなかった。医療オペレーターは、彼の顔に苦く自嘲に満ちた笑みがゆっくりと浮かぶのを見た。そして、彼は小さく頷いた。" + }, + "8": { + "title": "昇進記録", + "text": "【一通の招待状】\nロドスは明日の夜、移動都市に差し掛かります。都市の中心部にある音楽ホールでは、リターニア式のクラシックコンサートが開催される予定だそうです。そこで、ぜひとも一緒にご同行願えないでしょうか?秩序に反する行為はある程度控えると約束しましょう。鍵の捏造を数本ほど、そして音楽ホールの外壁にごく小さな穴を開ける以外は何もいたしません。もしかしたらオーケストラに合わせて、口笛を吹くかもしれませんが、ホールの天井に腰を掛けている以上、その行為を咎める聴衆もいないでしょう。\n今まで何度もそうしてきたように、私の手口を批評していただいて構いません。ですが、此度は私からの謎かけはございません。\nただ、いくつか質問にお答えいただきたい次第です。音楽理論など一切分からない素人は、抑揚ある楽章の中より生まれた感情を、いかように理解すべきでしょうか?\nこの不条理な運命に歪められた私自身を、私はいかように理解すべきなのでしょうか?" + } + } + } + }, + "bassline": { + "name": "ベースライン", + "appellation": "Bassline", + "description": "HP回復スキルを所持", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-4秒" + }, + "4": { + "description": "防御力+25" + }, + "5": { + "description": "最大HP+200" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "大権の教え", + "description": "術耐性+6、周囲8マス内に味方オペレーターが存在する場合、追加で術耐性+2" + }, + "E2-L1-P1": { + "name": "大権の教え", + "description": "術耐性+12、周囲8マス内に味方オペレーターが存在する場合、追加で術耐性+4" + } + } + }, + "skills": { + "skchr_baslin_1": { + "1": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "2": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "3": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "4": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "5": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "6": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "7": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "8": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "9": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + }, + "10": { + "name": "応急処置", + "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50{'%'}以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}回復\n<#ba.rem>{'{'}ct{'}'}回チャージ可能" + } + }, + "skchr_baslin_2": { + "1": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "2": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "3": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "4": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "5": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "6": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "7": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "8": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "9": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + }, + "10": { + "name": "低音の調べ", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}までの<#ba.vup>術の被ダメージを吸収可能なバリアを付与する" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "HP回復スキルを所持" + } + }, + "modules": { + "uniequip_001_baslin": { + "name": "ベースラインの記章", + "description": "ベースラインは戦線を維持すると同時に、友軍への医療支援も行う。 \n外勤部門の決定に基づき \n外勤任務においては重装オペレーターとして区分し、庇護衛士の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" + }, + "uniequip_002_baslin": { + "name": "下賜されたおもちゃ", + "description": "蝋燭の火を扇いで消すように、ミヒャは結晶状のナイトライトに手をかざした。灯りはすぐに消え、高塔の書斎は暗くなり、光源は窓の外、沈みゆく夕陽だけになる。\nツヴィリングトゥルムの空は暮れゆき、厚さ数フィートの塔の外壁を抜けて霧のような音楽が聞こえてくる。それは重厚でありながらおぼろげで、存在していないようにも聞こえ、掴みどころがないものだ。\nしかし、ミヒャにはすぐに理解が及んだ。それはフォートガング・フィルハーモニーが奏でる、バッハの交響曲第12番「夕映え」の第三楽章だ。指揮はリチェルカーレのスタイルに近く感じるが、ロッツマン伯爵のようでもある――いや、伯爵は今となってはツヴィリングトゥルムには来られないのではなかったか?グリムマハトは彼を黒の屋敷送りにしたはずだ。十三ヶ月前、ミヒャ自身が文書を届けたのだから…… \n耳元にくぐもった音が響く。ミヒャはその音をよく知っていた。それは彼自身のアーツだ。無音の波が彼を中心に拡がっていき、「夕映え」の音を押しのけ、書斎の隅々までを包み込む。部屋は音を遮断し、ミヒャの思考にも雑念が入らなくなった。\nそうして、彼は例のカスタネットを手に取った。普通のものよりずっと重量のあるそれは、一般的なカスタネットよりよほど分厚い木材で作られている。そこにはめ込まれた――あるいは、はめ込まれていたというべき金線は、楽器の音響構造を完全に無視したものであり、カスタネット本来の音色を台無しにしていた。無論その表面を飾る仰々しい宝石など言うまでもないだろう。\nそうしたもののお陰で、そのカスタネットは豪華で高貴なものにこそ見えたが、本来あるべき音を出せなくなっていた。それはもはや楽器とは呼べず、「素晴らしき」賜り物、あるいは「類まれなる」おもちゃでしかない。\nカスタネットを下賜されて以来、ミヒャはそれを真の意味で大切にしたことなどなかった。正常な音色を奏でられない楽器など少しも欲しくはない――これを渡してきたあの人は、まさに言外にそう伝えてきていたのだと、彼は知っていた。そのため、ミヒャはそのカスタネットを恐れ、憎み、それが目に入るたびに神経を逆なでされるような思いに苦しめられてきたのだ。\n彼はそれをそばに置くのも嫌だった。ゆえにただのおもちゃと見なして、金線が剥がれ落ち、滑らかな黒い表面が傷だらけになるまでぞんざいに扱ってきた。それどころか、いっそ投げ捨てたいと考えたことすらある。山の中に、風の中に、凝り固まった夕景の中に放り投げられたとしたら、どんなにいいだろうか、と。\n「それは手元に置いておけ。お前は、たかがおもちゃなどに傷つけられる人間ではないだろう。その事実を証明するために持っておくことだ。ループカーンのためではなく、お前自身のために。」そう話す声はすぐ近くにあるようでいて、どんな声より遠かった。ミヒャがカスタネットを残しておく理由はその声にある。かつてあの高塔を臨むたび、塔の落とした黒い影が自分を強くしてくれたことを今もなお覚えているのだ。\nミヒャは窓の外へと目を向けた。そこに見えるのは、金色の夕景だけだった。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "被ダメージ<#ba.kw>-15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "被ダメージ<#ba.kw>-15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "大権の教え", + "description": "術耐性+12、周囲8マス内に味方オペレーターが存在する場合、追加で自身と対象の味方の術耐性+4" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "被ダメージ<#ba.kw>-15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "大権の教え", + "description": "術耐性+14、周囲8マス内に味方オペレーターが存在する場合、追加で自身と対象の味方の術耐性+5" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd_cost<101>": { + "name": "礼儀作法", + "description": "事務室配置時、事務連絡速度<#cc.vup>+10{'%'}、1時間ごとの体力消費量<#cc.vup>-0.25" + }, + "hire_spd_cost<120>": { + "name": "大権の布告", + "description": "事務室配置時、事務連絡速度<#cc.vup>+30{'%'}、1時間ごとの体力消費量<#cc.vup>-0.25" + }, + "hire_spd_bd_n1_n1<300>": { + "name": "心声を描く", + "description": "事務室配置時、公開求人の最大同時求人可能数が2より1多いごとに、<#cc.rem>静かなる共鳴<#cc.vup>+15" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ベースライン\n【性別】男\n【戦闘経験】一年\n【出身地】リターニア\n【誕生日】7月16日\n【種族】ループス\n【身長】160cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】優秀\n【戦闘技術】標準\n【アーツ適性】優秀" + }, + "2": { + "title": "個人履歴", + "text": "ベースライン、1100年秋にリターニア双塔宮廷儀礼官に着任。ロドスと協定を結び、リターニア宮廷とロドスの間の橋渡し役を主に担っている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.12u/L\n源石との接触は極めて少ない。" + }, + "4": { + "title": "第一資料", + "text": "「リターニア宮廷から使者が来たと聞かされた時は、正直少しうろたえましたよ。確かに各国各地からロドスへ、連絡担当として派遣されたオペレーターは少なくありませんが、このように正式に接待をするのは初めてなんです。幸い、こういう経験があるオペレーターもいるので、どうすればいいのか色んな人に聞き回りました。ハイビスカスさんやツェルニーさんにも、リターニアの貴族と交流する際の注意点を教えてもらって、メモにも残したんです。何ならハーモニカも少し練習しましたよ。そうそう、私がハーモニカを吹けるようになったのは、そのおかげなんです。とにかく、事務室のドアが開けられて、大きなチューバを背負ったループスの男の子が現れたかと思いきや、自分がロドスとの連絡を担当する宮廷儀礼官だと、大真面目な口ぶりで自己紹介された時は、一瞬耳を疑いましたよ。そのあと双塔を表す金の封蠟が押された公文書と入職履歴書を渡されましたが、あっけにとられ過ぎて履歴書を開封するのも忘れました……」\n――ロドス人事部オペレーター\n\n生まれつきの性格か、警戒心ゆえかは判断がつかないが、物静かなループスの少年というのが、リターニアの宮廷からやって来た彼が人に与える第一印象だ。彼はいつも静かに本を読んでいるか、専用の船室でひとりチューバを吹いていることが多い。話しかければ、彼は親切に応じてくれる。長年の読書習慣と幼い頃より宮廷で暮らしていた影響によるものだろうか、会話の中で、彼は一部の年長者よりも博識であるように感じられた。振られたほとんどの話題を素早く繋げることができ、詳しくない質問を投げかけられれば、積極的に教えを請い、謙虚に耳を傾ける。しかし、一度会話が終われば、まるで今までの会話なんてなかったかのように、彼は元の物静かな少年に戻る。この行き過ぎた礼儀正しさは、かえって彼の見え隠れする警戒心を物語っている。\n――初期人事評価" + }, + "5": { + "title": "第二資料", + "text": "「僕のことはできるだけコードネームである『ベースライン』とお呼びください。どんな状況であれ、『ミヒャエル』という名がリターニアの外で大々的に広められては体裁が悪いし、さらには不要なトラブルを引き起こす可能性もあるので……そういったことは処理する手間も馬鹿にならないんですよ。」\n宮廷内の職務も担っているベースラインは、頻繁にロドスとリターニアを行き来しなければならない。そのため、彼が一度の滞在で艦内に留まれる時間はさほど長くはない。それでも、ベースラインはロドスでの時間をとても大切にしている。まだ少年であるベースラインにとって、リターニアの外のすべてが珍しく見えて仕方ないのだろう。ロドスにいる様々な背景を持つ個性豊かな人々も、この大地に抱く好奇心を満たすのにもってこいの対象と言えよう。\n宮廷出身ゆえの音楽教養のおかげもあって、ベースラインはすぐにロドスの音楽愛好者の間で重要な存在となり、多くのオペレーターは彼の音色の虜となった。ベースライン本人も、自分のチューバがほかのオペレーターたちとの会話のきっかけになることを喜ばしく思っている。そうして交流を深めていくうちに、彼の宮殿の使者という肩書きの存在感が徐々に薄れ、代わりにチューバの音色はロドス楽団にとって必要不可欠な旋律となった。\n\n噂によれば、ベースラインはどうやらケルシー先生と十数分にも及ぶ会話を交わしていたらしい。具体的な内容に関しては、部外者が突然聞くのも不自然であるし、おそらくそんな勇気も持てないだろう。その件を持ち出して、ベースラインにコミュニケーションのコツを尋ねる者ならいたが、それに対して、ベースラインはこう答えた。\n「大したことはありません、ケルシー先生は話しにくい人というわけでもないですし、ただ情報を受け止める準備が必要なだけです――ケルシー先生はあまりにも多くの知識と経験を積み重ねてきているので、心の用意ができていないと一瞬で圧倒されてしまうんです。ケルシー先生とお話しするのはとても有意義なことですよ。皆さんもぜひ試してみてください。ただし、先生があまり忙しくない時に、ですが。」\n見ての通り、ベースラインにとって、この大地に「交流しにくい」者なんていないのだろう。そんな彼でも時々、もとい、一部のオペレーターを前にした時は一瞬言葉に詰まることがあるのだが、それでもすぐに話をまとめて、次の話題に切り替えることができるのだ。\n\n「ベースラインがあまり同年代と積極的に関わろうとしない、ですか?僕が子供たちを集めてサッカーをやった時は普通に参加してくれたんですけどね。まあ、単に断りづらかっただけかもしれませんが。あの子、サッカーなんてできないって言ってますが、前にエンジニア部を通りかかった時、サッとパーツを蹴って渡してくれたのを僕はちゃんと覚えてますからね!十メートル以上も離れてたのにですよ!PKが上手すぎる!」\n「ベースラインが言うには、その技術は偶然身に着けたものなんだそうです。ツヴィリングトゥルムにいた頃の出来事で、仕事を片付けて部屋に戻った時に、うっかり転がってたカスタネットを蹴り飛ばしてしまったんだとか。そしたらそれが本棚の本にちょうどいい角度で当たって、ドサッと床に落ちたんだそうです。夜中のことだったので、音がやけに大きく響いたのですが、その瞬間彼はむしろ……なんともいえない解放感を感じたらしいんですよ。たぶん、そのカスタネットがリターニアの金の女帝からもらったものだからじゃないですか?彼の口ぶりからの推測でしかないですが、嫌がらせ的なものかもしれません。まあ、反抗期ってやつですよきっと。誰にだってそういう時期はきますからね。まあ、反抗と呼ぶにはちょっといい子すぎる気もしますけど。それか、数少ない自分だけの時間で楽しめることと言えば、それくらいしかなかったとか?」\n「とにかく、今のところグラウンドではうまくチームに溶け込めていますよ。ただ、PKは確かにすごいんですが、チームプレイはイマイチでした。今まで誰かと練習なんてしたこともないから、仕方ないですけどね。まあ、できる範囲内で気に掛けておきますよ。」" + }, + "6": { + "title": "第三資料", + "text": "リターニア現存の九つの管区のうち、ループカーンは古くから特別な存在だった。ループカーンは帝国の南東辺境に位置しており、地理的にはシラクーザに近接している。そのため、種族構成や文化と伝統もシラクーザにより近しい。シラクーザほど強い独立意識を有しているわけではないが、他の管区とは長い間、隔たりが存在している。リターニアの歴史において、ループカーン出身の皇帝はたった一人しかおらず、しかもわずか三年という短さで、選帝侯たちによって帝位を退かれた。また、シラクーザは古くから独立の風潮が存在しており、その思想が帝国本土に蔓延るとしたら、まず経由するのがループカーンの地だ。そのため、ループカーンもまた長期に渡り、帝国宮廷からの信頼を得られずにいたのである。969年、巫王が金律楽章を改定し、シラクーザの独立を認めた。以来、ループカーンは困難な立ち位置に置かれることとなる。巫王による統治が最も苦しかった時期において、ループカーンが「反乱を許容し扇動した」歴史は巫王の徒党によって大袈裟に取り上げられ、残酷な圧政を受ける羽目になった。選帝侯一族の勢力は削りに削られ、貴族の身分をはく奪されかけるまでに至った。管区の行政官員や軍隊高層部の任免権ですら、巫王の宮廷に握られた。ループカーンの領民は強制的にほかの管区へと移動させられ、そのまま行き場を失った者も少なくない。そのため、後の「九月蜂起」では、ループカーンの選帝侯一族は躊躇うことなく双子の女帝側についた。しかし、それほど積極的に巫王の統治を覆すために戦ったにも関わらず、帝国宮廷の彼らへの疑念が晴れることは依然としてなかった。ループカーンは今も帝国の災いの種とみなされている。\n――『環シラクーザ政治研究』より抜粋\n\n1091年、ループカーンのジャンセン公爵が三都市の反乱を扇動するも、たったの三ヶ月で鎮圧された――女帝グリムマハトが自ら軍を率いて反乱分子を討伐したからである。今回の反乱はごく一部地域にしか影響を及ぼしておらず、関与していたのもごく限られた貴族のみであると判明されたが、ループカーンの他の貴族も処罰されることとなった。双塔は「教育を受けさせるため」という名目で、貴族たちに一族の後継者をツヴィリングトゥルムへ送るよう要求し、帝国宮廷による直接な監視及び管理を実施することにした。だが、実質人質としてツヴィリングトゥルムへと送られた貴族の跡取りたちは、全員が双塔の言ったように帝国宮廷に送り込まれたわけではない。彼らのほとんどは二人の女帝からの信頼を得られず、女帝の塔以外の貴族の塔へと分散された。帝国宮廷に留まることを許されたのはわずか数人だけだった。\n――■■■■調査報告\n\n【音声記録】\n「大権の塔のために奔走するのなら、こういった技術は欠かせません。高塔に住まう貴族たちとのやり取りなど僕には慣れっこです。彼らが大権の塔と真の意味で親しくなることは、永遠にないのだという事実も呑み込めています。あの方はかつて僕に、『お前から奴らと親しくする必要はない』と言ってくれました。彼らとどう交流すべきか、どうすればこちらの話を聞き入れてもらえるのか、すべては彼女から教わったんです。もしあの方が貴族たちにも同じように接していたら、彼らは今までのように恐れるのではなく、心底彼女を敬愛するのではないかと、時々考えてしまうのです。ですが、おそらく彼女は、あえて貴族たちから恐れられる存在として振舞う必要があったのでしょうね……」" + }, + "7": { + "title": "第四資料", + "text": "金色の夕焼けが舷窓からロドスの船室内に降り注がれる。ベースラインはブラインドを下ろし、残りわずかな眩い日差しを締め出した。\n「夕焼けの後には闇夜なんて来ない、夜はもう二度と来ないのだと、いつもそんな錯覚に陥ってしまうんです。」\nロドスの演奏会は通常、夜に開催される。重々しい闇夜こそ至高の伴奏だ。しかしベースラインは時々こんなことを零す――「夜の音はそれだけで十分美しい。逆に、僕のチューバこそその伴奏に過ぎません」と。そのため、彼の巨大なチューバは、いつも夜の帳が下りてから奏でられる。彼の演奏に熱心なオペレーターは皆知っているのだが、ベースラインはよくとある楽曲の同じフレーズを繰り返し演奏する。それは、ループカーンの民間に伝わる『白き牙』というバラードで、一人のループスの少年が牙を隠すという古い伝説を語った一曲である。かつて双塔に謁見した際、煌びやかな恩寵の塔に向かって、彼が演奏したのがまさにこの曲であった。\n「僕は元々この曲が好きだったのですが、高塔の主はどうやら気にいらなかったようでして。疎ましかったのはこの曲なのか、曲が生まれた場所なのか。むしろ、この曲を演奏していた僕が気に入らなかっただけならいいのに……一時期、もう二度とこの曲を演奏したくないと思っていましたが、やっぱり考えを改めたんです。この曲を演奏しなければ、演奏し続けなければいけないと。ループカーンのためでも、リターニアのためでもない、ただ僕自身のために。『我々の身にある責任は、他人から担えと押しつけられるべきものではない』ですから。」\n「僕の役目はまだ終わっていません。だから僕は今ここにいるのです。」" + }, + "8": { + "title": "昇進記録", + "text": "カスタネットが宙を舞い、数歩離れたところにある本棚に直撃した。響く音が静かな部屋に波紋を起こすも、それは広がる前に静まり返る。\n最初に蹴り落された本は『白樺』というタイトルの小説だった。ウルサスの士官とサーミの部族の娘の恋愛を書いた物語だ。\nミヒャはその貴重なカスタネットを拾い上げ、再び足元に置いた。そして足先でそれをすくい上げると、再び本棚に向かって蹴り飛ばした。\nカスタネットが二冊目のターゲットである本の背表紙に命中する。本は棚から落ち、表紙が上の状態で着地した。『夕焼けを目指して』。ミヒャは元より、夕焼けが好きな方ではなかった。\nミヒャはもう一度カスタネットを拾い上げた。新しい傷がついてしまったようだが、それがどんなにボロボロになろうともミヒャは気にしない。カスタネットはまた空を舞った。\n三冊目は分厚く手強かった。ミヒャがカスタネットをもう一度命中させると、ようやく本は棚から落ちた。『ヴィクトリア宮廷礼儀集』。ヴィクトリアも、リターニアも、どこも同じだ。\n最後に、ミヒャはカスタネットを拾い上げ、壁のようにそびえ立つ大きな本棚に投げつけた。目立たない端っこにしまってあった小さな本が落ちた。『剣が告げる別れ』というタイトルの詩集だった。\nこの本はもしかすると、じっくり目を通すべきなのかもしれない。" + } + } + } + }, + "virtuosa": { + "name": "ヴィルトゥオーサ", + "appellation": "Virtuosa", + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素損傷を与える能力を持つ", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-6秒" + }, + "4": { + "description": "攻撃力+23" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "言葉なき哀歌", + "description": "1秒ごとに攻撃範囲内の敵に攻撃力の6{'%'}の壊死損傷を与える" + }, + "E1-L1-P1": { + "name": "言葉なき哀歌", + "description": "1秒ごとに攻撃範囲内の敵に攻撃力の8{'%'}の壊死損傷を与え、0.2秒足止めする" + }, + "E2-L1-P1": { + "name": "言葉なき哀歌", + "description": "1秒ごとに攻撃範囲内の敵に攻撃力の10{'%'}の壊死損傷を与え、0.2秒足止めする" + } + }, + "2": { + "E2-L1-P1": { + "name": "精神逆構築", + "description": "攻撃範囲内の敵が受ける壊死損傷の効果値+20{'%'}" + }, + "E2-L1-P5": { + "name": "精神逆構築", + "description": "攻撃範囲内の敵が受ける壊死損傷の効果値+22{'%'}<#ba.talpu>(+2{'%'})" + } + } + }, + "skills": { + "skchr_cello_1": { + "1": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>1回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "2": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>1回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "3": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>1回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "4": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "5": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "6": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "7": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "8": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>3回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "9": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>3回チャージ可能、スキルでのみ攻撃行動を行う" + }, + "10": { + "name": "「黄金のエクスタシー」", + "description": "壊死損傷の爆発効果中でない敵1体に攻撃力の<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}の術ダメージを与え、追加で攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える\n<#ba.rem>3回チャージ可能、スキルでのみ攻撃行動を行う" + } + }, + "skchr_cello_2": { + "1": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "2": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "3": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "4": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "5": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "6": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "7": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "8": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "9": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + }, + "10": { + "name": "「鎮魂のミサ」", + "description": "攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}、攻撃対象数<#ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方ユニットが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}の壊死損傷を与える" + } + }, + "skchr_cello_3": { + "1": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "2": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "3": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "4": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "5": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "6": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "7": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "8": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "9": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "10": { + "name": "「自由のタンゴ」", + "description": "<#ba.vdown>攻撃しなくなり、攻撃範囲<#ba.vup>拡大、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、第二素質の効果が<#ba.vup>{'{'}scale_delta_to_one{'}'}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}、攻撃力が最も高い者の攻撃力<#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}、防御力が最も高い者の防御力<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素損傷を与える能力を持つ" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_bd_num<000>": { + "name": "声なき協奏", + "description": "配置宿舎内、オペレーター<#cc.vup>1名につき、<#cc.rem>静かなる共鳴<#cc.vup>+1" + }, + "dorm_rec_all&bd<000>": { + "name": "言葉なき賛歌", + "description": "配置宿舎内、全員の1時間ごとの体力回復量<#cc.vup>+0.2。<#cc.rem>静かなる共鳴<#cc.vup>5ごとに、配置宿舎内の全員の1時間ごとの体力回復量が追加で<#cc.vup>+0.01(同種の効果は高いほうのみ適応)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ヴィルトゥオーサ\n【性別】女\n【戦闘経験】なし\n【出身地】ラテラーノ\n【誕生日】9月23日\n【種族】サンクタ\n【身長】168cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】標準\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】優秀\n【アーツ適性】卓越(追記を参照)\n\n【追記】\nヴィルトゥオーサのアーツの才能は、本人の音楽才能と比べても引けを取らない。リターニアでは元より、音楽とアーツを切り離して考えることは滅多にない。学生時代をリターニアで過ごしたおかげで、ヴィルトゥオーサは音楽とアーツの造詣を同時に深めることができた。異なる系統の様々なアーツを学び研究することは、ヴィルトゥオーサにとっては異なる楽器の奏で方を学ぶのと同じくらい容易だった。だが、彼女の特殊なアーツに関しては、能力測定で用いられるアーツ評定形式では正確な評価を下すことは難しいと思われるため、さらなる測定が必要となる。" + }, + "2": { + "title": "個人履歴", + "text": "アルトリア・ジアロ、ラテラーノ出身。テラ各地で活躍してきた有名な音楽家。リターニア帝国宮廷及びラテラーノ教皇庁からの依頼により、ロドスは双方と協定を結び、関係者の厳重な監視のもとに、オペレーター「ヴィルトゥオーサ」として彼女がロドスに一時滞在することを許可した。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.12u/L\nテラの大地を渡り歩いた経験において、ヴィルトゥオーサはどの経験豊富なトランスポーターにも決して引けを取らないだろう。本人の話によれば、旅の計画を立てる時は――本当に計画を立てているかどうかは疑わしいが――特に意識して鉱石病に感染しやすい環境を避けたりはしていないと言う。だが結果だけを見れば、彼女の血液中源石密度が比較的健康なレベルを維持しているのも事実である。\n\n【医療部追記】\nラテラーノ教皇庁から奇妙な要請が届いた。通常の身体検査の他に、ヴィルトゥオーサには特殊な心理テストを行ってほしいとのことだ。ロドスには心理的健康への評価システムが備えており、「健康」の基準を下回るオペレーターも少なくない。そのため、ヴィルトゥオーサのテスト結果にはすでにある程度の予測はついている。" + }, + "4": { + "title": "第一資料", + "text": "//アクセス制限項目:【評議会#1】\n日付:1100/■■/■■\n【会議出欠状況】\nロドス人事部:出席\nロドス医療部:出席\nリターニア恩寵の塔:出席\nリターニア感応アーツ学会:出席\nラテラーノ教皇庁:出席\nラテラーノ公証人役場:出席\n\n【尋問録画】\n【再生開始】\n【05:17/05:35:36】\n「この場に出席している各位の当事者に対する理解度を考え、当事者紹介を省略し、直接尋問を開始することを提案します。」\n「女帝の声はまだ該当報告に目を通している。執行人殿はどうしてそんなに焦っておられるのかな?」\n「リターニアの皆さんは今さら報告を通して当事者を知る必要があるのですか?」\n「コホン……」\n「フェデリコさん、初回の評議会のために三時間は予定を空てますので余裕はありますよ。それに事前の取り決めに基づけば、女帝の声には確かに報告を一読する権利があります。」\n「三時間ですね。では計測を始めます。」\n「……本評議会はロドス人事部が進行を務めさせていただきます。また、当事者のアーツについて理解を深める一助として、アーミヤさんにも傍聴していただきます。」\n「まさかこんなにも早くアーミヤさんに会えるなんて。彼女がいれば、皆さんも少しは安心できるかしら?」\n「なんて、そんなことはないのは、わかっているわ。」\n【07:38/05:35:36】\n【一時停止】\n\n【会議記録 添付ファイル#2 感応アーツ学会意見陳述】\n……\n初期の調査報告で上がった回答を採用するとすれば、ヴィルトゥオーサのアーツは要するに他人の感情を「増幅」させ、更には他人が衝動的な行動に走るよう「扇動」するものであると推測される。そのため、人々は多くの場合深く考えもせずに、それを精神系アーツ――私個人としては、リターニアのアーツ分類でいう「感応伝達系」アーツという言葉の方がより好ましいのだが――の一種としてみなし、単純にそれを「幻術」や「幻覚」の構築、もしくは「マインドコントロール」であると思い込みがちだ。\nだがその実、彼女のアーツはごく稀な類いのものである。残念ながら、このタイプのアーツに対する我々の研究と知識はまだ十分とは言えないため、効果やメカニズムへの判断を誤り、間違った結論を下してしまうこともあり得るだろう。\n……\nあらゆる調査報告の中で、最も詳しい記述が残されており、また最も参考になるのがラテラーノ公証人役場による1092年の事件記録である――該当記録において、作成者のフェデリコ・ジアロはラテラーノ側の認識に基づき、ヴィルトゥオーサのアーツを「共感の拡大」と総括した。そこから、我々は一つ興味深い仮説を立てた。ヴィルトゥオーサのユニークなアーツは、サンクタ人の共感能力と感応伝達系アーツの共同作用による結果ではないのかと。その仮説を元に、評議会に出席した者やヴィルトゥオーサ自身、そして被験者の同意を得て、彼女のアーツに対するさらなる研究を行った。\n……\n今回の研究の中で単独測定と比較測定の形式がとられたのだが、本報告では概論のみを述べ、具体的な測定記録及び受験者のフィードバックは別途記載する。\n単独測定において、ヴィルトゥオーサがアーツで音楽を奏でた時、三つの異なる機器で旋律と被験者の感情の高ぶりの瞬間が重なる周波数帯を捕えた。ヴィルトゥオーサはどうやら、その周波数の重なりを「察する」ことができ、さらにアーツを用いてある種の「共鳴」効果を引き起こしているようだった――共鳴するのは被験者と音楽だけでなく、アーツの使用者であるヴィルトゥオーサ本人の感情の波動も含まれている(添付ファイル#3を参照)。\n比較測定において、ヴィルトゥオーサは我々にもう一つのアーツの形式を披露してくれた。それは各位も注目している、女帝の祭典で彼女が見せたアーツの効果である。ヴィルトゥオーサは被験者三名に同時に感情の共鳴を体験させた(添付ファイル#6を参照)。具体的にどのように作用しているのかは、まだ判明していない。\n……\n\n【会議記録 添付ファイル#4 被験者#1:■■■■■夫人】\n身にもって体験していなければ、ヴィルトゥオーサのアーツが彼女の「被害者」たちに、どんな作用をもたらしたのか、理解するのは難しいでしょうね。サンクタが他人に共感がどのように働いているのか、言葉で説明しても分かってもらえないのと同じことよ。\n意識と認知学の研究者として、私は人の意識を湖に例えるのが好きなの。私たちの普段の言動は、湖に映し出された風景や、風が吹き抜けた時のさざ波に過ぎない。私たちの潜在意識も、せいぜい湖の数メートル下にいる鱗獣や小石程度の存在よ。人はしばしば、その湖の存在を当たり前なものだと思い込み、湖を形作っている小さな水滴の存在を蔑ろにしてしまいがちなの。その水滴こそ、私たちが常に感じている悲しみや喜びの感情、そして心に抱える思いなのよ。でも小さな水滴は、広大な湖に注ぎ込まれると、一瞬にして混ざり合ってしまう。だから私たちの目は大きな湖は捉えられるのに、絶えず流れ込むか細い水流には気付けないんだわ。\nでも、ヴィルトゥオーサのアーツはそのか細い流れの一つ一つを可視化させるの。彼女のアーツによって、とうに意識の中で忘れ去られ埋もれてしまった、あるいは意図的に隠してしまった記憶の断片が、今までなかったレベルに強調されてしまう。その断片は一つの時もあれば、複数同時に強調されることもあるわ。その記憶たちは、基本的には旋律そのものが掻き立てる最も強烈な感情に関連しているの。強調された記憶たちは、勝手に水面上へと浮かび上がり、私たちに意識の湖の在り方についてもう一度考えさせてくれる。私たちはしばしば、そのような反省が現実の行動や意思決定に与える影響を過小評価してしまうけどね。\nだけど今回の実験で、ヴィルトゥオーサのアーツを通して気付いたわ。「湖」だけで人の意識の広さを表現するのは到底足りない。湖なんかじゃ、ヴィルトゥオーサの音楽が巻き起こす荒波は収まり切れない。そうね、もしかしたら「意識の海」と呼ぶ方がもっと適切かもしれないわね。\n\n【会議結果】\n評議会に参加した全員による共同審議の結果、オペレーター「ヴィルトゥオーサ」の用いるアーツはそのメカニズムが未だ不明であり、有害性も評価不可能なため、後続の観察及び研究のため協定通りロドスに引き渡すこととする。ロドスに駐在中のヴィルトゥオーサは引き続き管理が必要であり、いかなる行動も監視を要し、すべての発言は記録する必要がある。また、許可のない演奏行為はすべて禁じる。\n\n【権限記録】\n評議会での皆さんの仮説は間違っていません。ヴィルトゥオーサさんのアーツは、心の奥に眠る最も特別な記憶を呼び覚まします。その記憶は何らかの情緒を誘発し、感情を生み出します。ですが、音楽を聴いた人々が呼び起こす記憶を、彼女が意図的に操作することはできません。それと、この大地に存在したことのない感情や経験を体験させることも不可能です。悲しむ者を喜ばせることもできなければ、残虐な者に慈悲深い心を芽生えさせることもできません。彼女のアーツが見せる強大な力は、呼び覚まされた人々の自我と音楽の共鳴によるものでもあります。ヴィルトゥオーサさんはきっと、そのことをとうに知っているのでしょう。彼女は自分の奏でる音楽を使って、他人の本性を捻じ曲げようとしたことなどありません。できないからではなく、そうしないと決めているからです。" + }, + "5": { + "title": "第二資料", + "text": "長期にわたる評議の結果、ヴィルトゥオーサは最終的にオペレーターとして本艦に受け入れられた。ロドス側として厳重な禁足令を敷くことはなかったが、それでも要求された通り、ヴィルトゥオーサが本艦に滞在している間は、関連オペレーター――つまりイグゼキュターを常に同行させ、「その安全を確保するように」と依頼した。いずれにせよ、ヴィルトゥオーサは何とかロドスである程度の行動の自由を得ることができたのだ。\nだが、ヴィルトゥオーサがやってきたことにより、ロドス内に緊張が走るのは避けられなかった。ヴィルトゥオーサの今までの経歴は、すでにロドス内で噂となっており、彼女と接触する際の注意事項に関しても、各部門で繰り返し強調されている。そのすべてが、彼女がただならぬ力を持っていることを裏付けているのだろう。彼女のチェロの音色はサルゴン、クルビア、そしてリターニアの心臓部にすら、あれほどの騒動をもたらしたのだから、ロドスへ与える影響など想像すらもできない。\nだが、彼女の奏でる旋律が響くことはなかった。これはロドスが課した制約のみによる結果ではない。銃を手に常に目を光らせているイグゼキュターや、何よりチェロの持ち主本人の意思によるものでもあるのだ。ロドスへやって来てから、弦の振動を制限するために取りつけられたバックルは、もう長いこと外されていない。ヴィルトゥオーサは一度、オペレーターたちにチェロの弦を触らせたことがある。だがその弦は震えることすらなく、始終沈黙を保ったままだった。\n「楽章が素晴らしいかどうかは、もちろん演奏者がどれだけの敬意を払っているのかも大切だけれど、結局は楽章そのものによって決まるわ。ロドスの楽章はすでに十分素晴らしいもの。私の拙い雑音で邪魔してしまうのは、あまりにも失礼だわ。」\n\n【権限記録】\n幻覚というものは人の色々な複雑な感情を掻き立てるんですが、一つだけ――孤独の感情は常にそこにあります。しかし、ヴィルトゥオーサさんのアーツは幻覚とは違います。私には分かります。彼女は聞き手に寄り添って、心の音色の短い旅を最後まで忠実に歩んでくれるんです。聞き手の耳を通して同じ音を聴き、目を借りて同じ涙を流してくれます。彼女の音楽の聞き手が、孤独を感じることはありません。ある意味、ヴィルトゥオーサさんは誰よりも真摯な心を持っているんです。" + }, + "6": { + "title": "第三資料", + "text": "【ヴィルトゥオーサの私物である楽譜集。中には五線譜も音符も書かれておらず、代わりに整った筆跡で楽曲のタイトルと演奏に使われた楽器、そして作曲時期が記録されている。それとこの文章は……作品解説のようだが――ヴィルトゥオーサは、こんなやり方で音楽を記憶しているのだろうか?】\n\n「天空の夢」(1086)\n楽器:ハーモニカ\n「自由に空を飛びたい」。これは太古の昔から人々が抱える憧れである。寄る年波のままに体が衰えていようと、空を仰ぎ見ることさえできれば、焦がれた夢はそこに広がっている。\n軽やかに響き渡るハーモニカの音色が、きっとそうした夢追い人たちの背を押すことだろう。\n\nメヌエット「踊る国王」(1091)\n楽器:空の酒瓶(飛鱗ビールは音域が広い。ママジョンズは音色が澄んでいる。赤ワインの瓶はゴミ箱行き)\n空の酒瓶を使っての演奏は初めてだが、瓶で奏でる音階がこれほどに面白いとは。先日の酔っ払いの方のおかげだ。やはり法学部は人材豊富である。インスピレーションを得るためにも、今後はあそこの芝生にもっと通ってみよう。\n\n「灼熱の風」(1093)\n楽器:チェロ。砂漠ドラムも取り入れるとなお良し\nサルゴンの人々は本当に情熱的!真夏よりも輝かしく、太陽よりも熱い心を持っている……もっと豊かな生活、もっと情熱的な歌こそ彼らに相応しい。\n灼熱の風が砂礫を巻き上げ、灼けた砂を引き連れ、太陽をも覆い隠す。\n\nノクターン「楽園」(1099)\n楽器:チェロ\nこの大地はあまりにも多くの流浪、そしてあまりにも重い悲しみを背負っている。だけど、どうかそのことをお花たちには伝えないで。そんなものでお花たちを騙さないで。\n願わくば、花の魂が楽園にたどり着きますように。花の苦痛が、安らぎに変わりますように。\n\nミサ曲「君王」(1100)\n楽器:チェロ\n誰か一人のためではなく、全ての君臨する者のために織りなされた曲。\nツヴィリングトゥルムの夕焼けを記憶に刻む。君王に別れを告げ、そしてまた君王となる。\n\n【ステファン区中央病院・精神共感科診療報告書】\nまずは、我々の搭乗と、あのような厄介な人物に精神鑑定を行うことを、許可してくれたロドスに感謝を述べたい。我々の「離群」症例――私自身はその現象を「病」と称することに抵抗を感じているのだが――に対するより強い好奇心を、引き出してくれたのがアルトリアなのは認めよう。それは彼女が、長年放浪生活を続けていたからだけでなく、ある意味において聖都に「追放」された個体でもあるからだ。これまでの離群者に対する理解を元に考えれば、今のアルトリアの共感能力は、彼女が聖都にいた頃に比べて大幅に弱まっているはず。だが、アルトリアの当時と現在の共感能力を定量化し照合した結果、その力は弱まっているどころか、むしろ彼女のアーツを通して、以前とは全く異なる姿へと進化していた――それについては多くを語る必要もないだろう。皆もすでに彼女だけが有している「共感」の威力を目の当たりにしたはずだ。ラテラーノでの暮らしと長らく無縁だったアルトリアが、どのようにしてこの力を鍛え上げたのか――その答えは、彼女の長期にわたるテラ遍歴にあるのだと私は考えている。\nもちろん、この力を「共感」と呼んでいるのは私個人の習慣に過ぎない。この呼び方の方が、ラテラーノの同業者諸君も理解しやすいためである。しかし実際のところ、アルトリアのアーツは、作動方式、作動原理、そしてその結果のいずれをとっても、本当の共感とは全く異なっている。現状では設備にも権限にも制限があるため、調査はここまでとする。いつかアルトリアが本当の意味で聖都に帰還した暁には、第六庁主導の元、さらに多くの精神科医師を……何なら第七庁六十六所の者たちも加えて、アルトリアにもっと全面的な検査を施すつもりだ。\nアルトリアが法と秩序にもたらす影響は、何も破壊のみとは限らないと、今はなんとなくそう感じているが、彼女が犯してきた罪や受けた非難も、一人で背負いきれるほどのものではない。何にせよ、時が来れば、決断は法が下してくれるだろう。" + }, + "7": { + "title": "第四資料", + "text": "あなたはある悪夢に足を踏み入れた。\n悪夢の中では声を発することもできず、他人の顔もはっきりと見えない。\nだけど、不意に懐かしい声を聴いた。温かくて、明るくて、まるではるか昔に歌われていた童謡のよう。\n「アルトリア、大丈夫?少しはよくなったかしら?」\n「まだ気分が悪い?昨日見た悪夢のこと、もう一度ママに話してくれる?」\n「アルトリア、怖がらないで。」\n「声が出せなくたって、人の顔が見えなくたって、なんにも怖いことはないのよ。」\n「アルトリア、ママのところへおいで。」\n「ほら、これがチェロよ。ママが教えてあげる。」\n\n弓が弦にかけられ、音のない雨が奏でられた。雨だと分かったのは、降ってきた雨粒が顔に当たったからだ。\n痛い。熱い。あの童謡を探さないと。彼女はどこに行ったの?\n何かの強い力で押されている。誰しもが顔をベールで覆い、遠く離れたところにいる。だけど、誰かに腕を掴まれた感覚がした。\n「アルトリア・ジアロ。悲しまないで。」\n「君の父親は君を責めてはいないよ。彼はただ、まだ事実を受け入れられないというだけさ。」\n「これは君の母親が遺してくれた手袋だ。これをはめてほしいと、君の父親が言っていた。」\n「自分の音楽をコントロールできないのなら、誰か他の人の力を借りるしかないね。ほら、まずはこの手袋の力を借りてごらん。」\n「これは罰などではないよ、アルトリア。ほかの者を守るためなんだ。君の周りにいる人、そして、君の大切な人たちを守るためだ。」\n「これ以上みんなを傷つけないで、アルトリア。」\n\n人影が墨色の雨に溶け込み、燃える雨粒が混ざり合い、墨色の太陽となっていった。\nそれは頭上で高く掛かっており、黒い光を零し、視界を奪う。\n「来るのが遅すぎたわね、アルトリア。」\n「恩師の最期に立ち会えず、ろくに別れも告げられないなんて。」\n「彼の死はとっくに予期していたのでしょう?」\n「かの高塔の下で演奏したことがある時点で、死の運命は決まっていたからね。」\n「本当に残念だわ。たとえエマニュエルであっても、運命に抗うとこんな結末を迎えてしまうのよ。」\n「あなた?あなたに何ができるというの?」\n「何にもできないわよ、アルトリア。」\n\n墨色の太陽が沈み始めた。それは振り返りもせず、一目散に人の海へと身を投じた。\n喧騒の海はようやく一滴の涙となり、頬を伝い、心の奥へと流れ落ちていく。\n声が聞こえた。\n「怖がらないで、アルトリア。」\nその時、音楽が止んだ。\n\n「ごめんなさい、来ていたことに気付かなかったわ。今の曲は一人でいる時にしか練習しないものだから、まだあまり上手じゃないの。恥ずかしいところをお見せしちゃったわね。」\n「実は、この曲はまだ未完成よ。新しいインスピレーションが湧いたばかりなの。こんな創作方法は私にとってはすごく新鮮で難しいわ。この大地で、こんな風に生まれた曲はまだないはずよ。」\n「だからこそこの曲は、どのフレーズも真心を込めて作られたのだと言い切れる。これは、私自身の旋律なの。」\n「曲の名前ならとっくに決めているわ。」\n「その名は、心を形作る――『ヴィルトゥオーサ』よ。」" + }, + "8": { + "title": "昇進記録", + "text": "彼方の空が綿状の天災雲を吐き出している。太陽は嵐の中へと沈み、不吉な夕焼けがロドスのデッキに落とした赤色は、干上がった血のようにも、焼け焦げた大地のようにも見えた。\nあなたは身を翻し、艦内に戻ろうとした。この先の航行はきっと一筋縄ではいかないだろう。\nその時にようやく、デッキにいたのは自分だけではないことに気付いた。一人の……ただ一人だけの客人がいたのだ。いつ来たのかも、自分の後ろにどれだけの間立っていたのかも分からない。そんな黒髪のサンクタに、あなたは今になって気がついたばかりだ。\nあなたは船室へと向かう。禍々しい光が、彼女の顔に這い上がろうとしているのが見えた。彼女はいつもと変わらない穏やかな表情をしていた。そういえば、彼女には感情がないのだと聞いたことがある。\nだがあなたには、彼女が笑っているように見えた。それは、あの日のスポットライトの下で、彼女が浮かべた笑顔を彷彿させた。\n彼女が右手に持った弓を、左手で抑えている弦に宛がったのを見た。あなたは彼女が乗艦した理由を思い出した。\n弓が弦と擦れ合う。一つ目の音符が脳裏に駆け巡った。彼女は演奏を禁止されていた、特にあなたに対しては。そのためあなたは完全に無防備だった。もはや何をしても手遅れだ。\nだが、音楽は突如途切れた。サンクタはそれ以上演奏を続けようとしなかった。ふと気が付けば、彼女はすでに目の前に立っていた。\n「ドクター、あなたを奏でることはないわ。少なくともロドスにいるうちはね。」\nサンクタは弓を掲げた。木製の弓の先端に、透き通った真っ白な雲が止まっていた。まるで生まれたばかりの氷の結晶のように、どこからともなく咲いた花のように。\n「だけどこの雲を奏でることくらいは、許されるわよね?」\n黒い手袋をはめたサンクタが雲をすくい上げる。\nあなたはその白い雲を受け取った。振り返ると、太陽はすでに沈み、天災雲は空を覆い隠す分厚い天幕を織りなしていた。\n「新たな旅路が順調に進むことを祈っているわ。」\n彼女の言葉が終わるや否や、雲は姿を変え、夜空へと散っていった。" + } + } + } + }, + "viviana": { + "name": "ヴィヴィアナ", + "appellation": "Viviana", + "description": "敵に<#ba.kw>術ダメージを与える", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "第二素質強化" + }, + "4": { + "description": "攻撃力+28" + }, + "5": { + "description": "第一素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "眼前を照らす燭火", + "description": "術の与ダメージ+5{'%'}、物理・術の被ダメージ-5{'%'}。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果値は2倍になる" + }, + "E1-L1-P5": { + "name": "眼前を照らす燭火", + "description": "術の与ダメージ+6{'%'}<#ba.talpu>(+1{'%'})、物理・術の被ダメージ-6{'%'}<#ba.talpu>(-1{'%'})。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる" + }, + "E2-L1-P1": { + "name": "眼前を照らす燭火", + "description": "術の与ダメージ+8{'%'}、物理・術の被ダメージ-8{'%'}。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる" + }, + "E2-L1-P5": { + "name": "眼前を照らす燭火", + "description": "術の与ダメージ+9{'%'}<#ba.talpu>(+1{'%'})、物理・術の被ダメージ-9{'%'}<#ba.talpu>(-1{'%'})。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる" + } + }, + "2": { + "E2-L1-P1": { + "name": "散華", + "description": "敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを18{'%'}の確率で獲得する(重複不可)" + }, + "E2-L1-P3": { + "name": "散華", + "description": "敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20{'%'}<#ba.talpu>(+2{'%'})の確率で獲得する(重複不可)" + } + } + }, + "skills": { + "skchr_vvana_1": { + "1": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "2": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "3": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "4": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "5": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "6": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "7": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "8": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "9": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + }, + "10": { + "name": "光影穿つ剣", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離<#ba.vup>+2、攻撃の回数が3回になる" + } + }, + "skchr_vvana_2": { + "1": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "2": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "3": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "4": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "5": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "6": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "7": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "8": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "9": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + }, + "10": { + "name": "影払う燭火", + "description": "攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、ブロック数<#ba.vup>+{'{'}block_cnt{'}'}、ブロック中の敵全員を同時に攻撃。攻撃時、<#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'}の確率で攻撃が攻撃力の<#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'}の2連撃に変化し、対象の攻撃速度を<#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'}奪取(最大{'{'}attack{'@'}steal_atk_speed_max{'}'}まで奪取可能。スキル終了、またはヴィヴィアナ退場まで効果継続)" + } + }, + "skchr_vvana_3": { + "1": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "2": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "3": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "4": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "5": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "6": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "7": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "8": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "9": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + }, + "10": { + "name": "「明滅」", + "description": "攻撃間隔<#ba.vdown>延長、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、防御力<#ba.vup>+{'{'}def:0{'%'}{'}'}、術耐性<#ba.vup>+{'{'}magic_resistance{'}'}、通常攻撃が2連撃になり、第二素質の発動確率が<#ba.vup>{'{'}talent_scale:0.0{'}'}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<#ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost<010>": { + "name": "カレンデュラの詩会", + "description": "制御中枢配置時、制御中枢内全員の体力が1時間ごとに<#cc.vup>+0.05回復" + }, + "control_prod_fraction<000>": { + "name": "燭騎士の微光", + "description": "制御中枢配置時、製造所に配置されている<#cc.kw>騎士オペレーター1人につき、製造効率<#cc.vup>+7{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】ヴィヴィアナ\n【性別】女\n【戦闘経験】八年\n【出身地】リターニア\n【誕生日】7月21日\n【種族】エラフィア\n【身長】171cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】標準\n【戦場機動】優秀\n【生理的耐性】標準\n【戦術立案】標準\n【戦闘技術】優秀\n【アーツ適性】卓越" + }, + "2": { + "title": "個人履歴", + "text": "ヴィヴィアナ・ドロステは、リターニアのシュトルム領選帝侯の一族であるホッホベルク家の末裔であり、カジミエーシュの元人気競技騎士である。耀騎士ニアールの推薦の元、協力オペレーターとしてロドスに登録された。\n光や影を操るアーツを得意とし、そこに華麗な剣術が合わさることで、戦場では臨機応変に敵と対戦できる。本艦滞在中は戦術と外勤任務の支援を行う。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n肌のケアが行き届いており、傷口や傷跡も見当たらない。\n\n【血液中源石密度】0.12u/L\n源石との接触は極めて少ない。" + }, + "4": { + "title": "第一資料", + "text": "療養庭園で働く一人の後方支援オペレーターが、ブドウの生い茂る渡り廊下に佇むヴィヴィアナを目撃した。\n彼女はただそこに立っていた。\nフード付きのローブが体をすっぽりと覆い隠し、微動だにしない白い背中と角しか捉えることができない。\n(きっと何かの修行の最中ね。邪魔しないようにしなきゃ。)\nそう考えたオペレーターは、あえて渡り廊下を避けるようにして迂回し、苗床に肥料を与えるために温室の奥へと向かった。\n作業が終わり休憩に入ろうと、オペレーターが渡り廊下へ戻ってくると、ヴィヴィアナはまだそこに佇んでいた。今度は正面からその姿を確認したため、彼女が指を組み、右手の人差し指で左手の手の甲を小気味よく叩いているのが見えた。だけど、それ以外の動きは一切なく、ただ悠々とそこに立ち尽くしていたのだ。\n不意に、ヴィヴィアナは閉じていた目を開いた。\n彼女は自身の角を指さし、目の前にいるオペレーターに、なんとかしてこれを解く方法はないのかと聞いた。\nオペレーターはその時ようやく、美術館の彫刻のように静止していたこの同僚は、ただブドウの蔦に角を絡み取られ、身動きが取れなくなっていただけなのだと気付いた。\nオペレーターは慌てて園芸ハサミを持ってきて、細心の注意を払いながら蔦を切ってあげた。しばらくの慌ただしさを経て、ヴィヴィアナはようやく自由を取り戻したのである。\n……\nその後、二人は渡り廊下の近くにある石のベンチに腰かけ、軽く会話を交わした。ヴィヴィアナによれば、ただカレンデュラの咲き具合を見ようと、ブドウが実る廊下を渡った先にある花畑に向かっただけなのに、廊下を通る最中で角がブドウの蔦に引っかかるとは思いもしなかったらしい。自力で抜け出そうと努力したが、もがけばもがくほどに絡みついてきて、最終的にはあの姿になっていたという。\n「ではなぜ助けを呼ばなかったのか」、その質問はオペレーターの喉まで出かかっていた。療養庭園にはオペレーターがたくさんいる。大声で人を呼べば、もっと早く解放されていたはずだ。だが横で草の葉や花の香りの姿を生き生きと語り、自動散水マシンの作動音すらリズミカルな旋律へと織りなすヴィヴィアナを見ると、オペレーターはグッとその愚かな質問を飲み込んだ。\n彼女のような詩的な人にとっては、あのような事故ですら、きっと詩歌の一部分に過ぎないのだろうと、そう考えたのだ。\nオペレーターは、まだほかにも仕事が残っていたため、会話はそれほど長くは続かなかった。だが別れ際、ヴィヴィアナは先ほど切り落としたブドウの蔦で編んだ花冠を彼女にプレゼントした。オペレーターはずっとヴィヴィアナの瞳を見つめていたため、彼女が花冠を編んでいたことにまったく気付いていなかった。\nその後、ヴィヴィアナは軽やかな足取りで廊下を通り抜け、療養庭園の花畑へと消えていった。" + }, + "5": { + "title": "第二資料", + "text": "ヴィヴィアナは、荒域にニアール家の家紋が刻まれた征戦騎士のソードスピアが出現したとの情報をムリナールに伝え、二人してカジミエーシュに戻り、マーガレットにもそのことを知らせた。この情報がニアール家にもたらす影響の大きさは容易に想像がつく。何しろこれは、十数年も行方不明だったムリナール・ニアールの兄夫婦、つまりマーガレット・ニアールの両親が僅かながらも手掛かりを残していたことを意味するのだから。荒域の険しさを、ヴィヴィアナは身をもって理解している。しかも今の自分たちには、現実に属さないあの空間に再び入り込む術を全く知らないのだ。そしてマーガレットもまた、カジミエーシュの感染者の救済という役目を背負っている。この手がかりを辿り何かの情報を掴み取るまでは、おそらくまだ長い時間が必要だろう……\nヴィヴィアナは、自分もできる限りの協力は惜しまないとマーガレットに約束した。だが同時に、自身の今後の行き先についても、マーガレットにアドバイスを求めた。カジミエーシュに戻ったからといって、騎士競技に復帰したいというわけではない――ヴィヴィアナはとうの昔に、その身分に嫌気がさしていたのだ。養母である大騎士長ラッセルは、ヴィヴィアナが大騎士領に到着したその日に彼女と昼食を共にし、心配の意を表したのだが、すぐに何か良い行き先を示してやることはできなかった。リターニアに帰るという選択肢も、近いうちでは考えられない。あれこれと考えを巡らせたヴィヴィアナは、のどかな田園生活を続けようと、オグニスコに戻ることにした。\nだが、マーガレットはヴィヴィアナの言葉から微かな無力感を感じ取った。彼女がただ穏やかなだけの生活に満足することはないだろう。周りの人々のために自分ができる精一杯のことをしたいと、彼女は心のどこかで常に切望している。ただ、自身の経験と視野が邪魔するせいで、今はまだ自分の道を見つけられずにいるのだ。だけどこういったことなら、マーガレットは当然喜んで力を貸してくれる。そうして、彼女はヴィヴィアナに行き先としてロドスを勧めた――カジミエーシュ事務所ではなく、ロドス本艦へ向かうことを。\nカジミエーシュにて、ロドスが専門訓練を積んだオペレーターの小隊を率いて感染者を救助し、商業連合会に加盟する各商社の間をうまく立ち回ったことについては、ヴィヴィアナも多少は聞き及んでいた。確かに興味深い働きではあるが、マーガレットの説明を聞いたヴィヴィアナは、ロドスにはもっと自分を惹きつける特別なものがあることに気付いた――そこに所属すれば、リターニアからも、カジミエーシュからも遠く離れた場所で、今一度詩歌と物語に巡り合うチャンスを得られるかもしれないと。そして、チェルノボーグでレユニオンに立ち向かった時のことや、ドクターとアーミヤのことを口にするたびに、マーガレットが笑みを浮かべ、強い意志を瞳に宿らせることも、ヴィヴィアナの好奇心を掻き立てた。一度目の優勝後、マーガレットは暗い表情でカジミエージュを去った。そして今回、大騎士領に戻り再び勝利を収め、この地に腰を据えることを決めるまでに至った気持ちの変化は、きっとロドスにいる間に起きたものだ。鋭気を隠せない頑固な耀騎士を、商業連合会のプレッシャーにも負けずにこの地に留まる今の姿に変えたのは、一体どんな場所なのだろうか。自分が心より賞賛するこの騎士は、なぜこれほどの友情と忠誠をその場所に捧げられるのだろうか?「ドクター」と呼ばれるリーダーには、どれほどの魅力があるのか?ヴィヴィアナはその全てを自らの目で確かめたいと思った。\nそうして数週間後、ヴィヴィアナはロドス・アイランドへとやってきた。" + }, + "6": { + "title": "第三資料", + "text": "突然の停電のせいで図書館は闇に包まれた。管理人が必死になだめるも効果は薄く、本を読みに来たオペレーターたちから不満の声が次々に飛び出る。一方ヴィヴィアナは、とうの昔にこうした暗闇に慣れていた。彼女は長剣を抜き出してテーブルに置き、アーツを使って剣の蝋燭を一本灯す。そしてその細やかな明かりを頼りに、また手元の伝記本に没頭した。幼い頃から、ヴィヴィアナはいつもこんな風に読書をしていたのだ。一本の蝋燭さえあれば、暗闇など簡単に払える。幼いヴィヴィアナは蝋燭のそば、その明かりの下で文字をなぞっていた。果てしない暗闇の中で、彼女の力が及ばないことはたくさんある。彼女に唯一できる抵抗は、蝋燭を灯すこと、たったそれだけなのかもしれない。\n……\nヴィヴィアナが顔を上げると、自分の周りに人だかりができていることに気付いた。もう少し図書室に残って本を読みたかったオペレーターたちが、唯一の光源に集まって読書を続けていたのである。ヴィヴィアナは少し考え込むと、アーツで剣についているもう一本の蝋燭も灯した。すると、彼女が座っている長テーブル全体が柔らかい光に包まれた。周りのオペレーターたちはこぞってお礼を言ったが、ヴィヴィアナはただ頷いただけで再び読書の続きへと戻った。競技場に立っていたあの頃、この蝋燭の明かりは今よりずっと眩しく、記者たちが焚くフラッシュや、場内のスポットライトすら飲み込んでしまうほどだった。人々は波のように押し寄せ、彼女の称号を声高らかに唱えた。誰もが笑顔を作り、注意深く賞賛の言葉を選んでいたが、その頭には自分から価値を搾り取るための打算しか詰まっていないことを、ヴィヴィアナは誰よりも理解していた。ノヴァ騎士団の同僚たちの瞳には貪欲の火が揺らめき、ファンたちの瞳には情熱の火が燃え盛っていた。大騎士領全体を照らしているのは、まさにそんな火の光だったのだ。ヴィヴィアナが灯す蝋燭も、かつてはその光の一部だった。しかしいつからかその病的な光に嫌気がさし、やがて己の燭火を消し、自ら暗闇へと踏み込んだ。\n……\nそうやって長テーブルを囲い、燭火を頼りに読書にしばらく浸っていると、管理人がようやく戻ってきた。電力が回復したため、ブレーカーを上げれば明かりが再びつくが、この暗闇の中を単独で作業するのは困難なのだという。そのため管理人は、ヴィヴィアナに蝋燭で照らしてくれないかと頼んだ。すると彼女は剣をテーブルに残し、自身の燭台を灯した。小さな光源は眩い光を放ち、図書室全体が昼間のような明るさに包まれる。前を歩く管理人の背中を、ヴィヴィアナは燭台を掲げながらついて行く。闇と光の境界線に踊る影を眺めながら、ヴィヴィアナは思わず荒域での出来事を思い返す。あの時は先導してくれる者もおらず、ただ一人孤独に燭台を掲げ、闇の中から何かを見つけ出そうとしていた。無数の自分が横を通り過ぎていき、燭火が灯っては消えていった。最後に残ったのは、ただ……思いに耽っていると、ブレーカーを見つけた管理人が、もう大丈夫だと彼女に告げた。それを聞いたヴィヴィアナが手を振れば、燭台と剣の蝋燭に灯されていた火が一斉に消え、暗闇が襲い掛かってきた。虚ろな闇、身を蝕む寒気、どれもヴィヴィアナがかつて最も恐れていたものだ。だが彼女は耐え抜いてきた。幼少時に経験した寒々しい暗闇も、大人になって立ち向かった荒域に広がる虚無なる闇も、彼女を打ち負かすことはできなかった。それは彼女が闇を照らす光だからなのか、それとも、彼女自身が闇そのものだからなのか。\n図書室の照明がだんだんと回復し、すべてが元通りとなった。ヴィヴィアナは先ほど座っていた長テーブルに戻ると、もう一度本を取り読書を再開した。" + }, + "7": { + "title": "第四資料", + "text": "荒域で見た無数の幻夢の中、ヴィヴィアナは幼い頃の自分に、そして多くのすれ違いや心残りに直面した。ほとんどの出来事は時間と共に過ぎ去り、二度と戻ってこない。だがごく一部だけ……ほんの些細な一部ではあるが、記憶の片隅から再び掘り起こすことができる。彼女は大人になった今も子供の無邪気さを忘れていない。今までは世間体や記者の目を恐れて、その衝動を心の奥に秘めておくことしかできなかったが、今は……\n「あぁ……これは……」\n宿舎の一角に、様々な人形で溢れ返るファンシーなお城が建っているのを見た耀騎士ニアールは、一瞬言葉を失ってしまった。一方、城の主は驚く客人に向かって、満ち足りた楽しそうな微笑みを浮かべていた。\n騎士様がそこまで驚くのも当然だろう。仕切られた空間こそ限られていたが、カーペットには青々とした草原と湖が描かれており、壁の隅にあるセミオープン式のキャビネットは山と川、そして城を形どっていた。浮遊式の照明が柔らかい光を放っており、周りは防塵カバーでしっかりと覆われている。\n思い思いのポーズをとるぬいぐるみの動物は、すぐ近くで働いている人間のことなど気にもせず、草を食べていた。ブリキ製の衛兵が長槍を握りしめ、白銀の姫は裸足で草原を駆け回っている。\n騎士は何か言おうとしたが、この小さな国の主はそれよりも早くあるボタンを押した。するとキャビネットの形がひとりでに変わり、さらなる摩訶不思議な光景が溢れ出した――金律法衛がハサミで蔦を剪定し、目隠しをした貴婦人は異国の楽器を手に悠然と演奏を楽しんでいる。長椅子では妻を腕に抱く詩人が眠っており、その足元には杖にも剣にも似た、精巧なミニチュアがビロードの上に横たわっていた……\n騎士は驚きから抜け出せぬまま、大量の人形をじっくりと観察した。そして、隅っこにニアール家の紋章を抱えたぬいぐるみの存在を見つけた騎士は、友人にぎこちない微笑みを返すことしかできなかった。\n突然始まったこの小さな茶番はそれほど長く続かなかった。軽い冗談と会話を二言三言交わすと、騎士は友人から求めていた記録――ヴィヴィアナが記憶をもとに整理した例の事件の全貌――を受け取った。マーガレットは仕事が忙しいため、二人のロドスでの顔合わせはこのような形で終わりを迎えた。別れる直前、一つの疑問がふと騎士の頭をよぎる。大量の人形の中で自分の姿まで確認できたというのに、城の主である本人がいないのは一体なぜなのか。\n問われた主はその質問には答えず、ただ笑みを浮かべて別のボタンを押した。すると「太陽」がゆっくりと回り出し、中に隠されていた秘密が露わになる――\n中にいたのは丸まってすやすやと眠る幼い「主」だった。しかしその角は交差し光となり、部屋全体を照らしていた。" + }, + "8": { + "title": "昇進記録", + "text": "【秘匿権限-ドクター】\n……\n\n【特殊郵送物報告】\n受取人:ヴィヴィアナ・ドロステ\n発送人:不明、だが包みの封蝋にある金月と大剣の漆から判断するに、リターニアの金律法衛に属している者と推測される。\n郵送物内容:アーツによる探査後、内容物がツヴィリングトゥルムの街角の路地を描いた油絵であることが判明。絵画の植物の部分には、本物のカレンデュラの種が複数付着していた。\n処理提案:油絵にアーツは付着しておらず、種も禁輸品リストに登録されていない。発送人の身分については問題視しないものとして、通常処理を行う。\n……\n追加報告:身分照合の結果、発送人である金律法衛ブラント・ライナーは受取人の友人であることが判明。ヴィヴィアナは荷物を受け取ったあと、その油絵を部屋に飾った。カレンデュラの種は植木鉢に植えられ、もうすぐ花が咲くそうだ。さらなる観察は不要である。\n……\n【本報告はアーカイブ化後、秘匿解除済】" + } + } + } + }, + "lessing": { + "name": "レッシング", + "appellation": "Lessing", + "description": "敵を1体までブロック", + "potentials": { + "2": { + "description": "配置コスト-1" + }, + "3": { + "description": "再配置時間-10秒" + }, + "4": { + "description": "配置コスト-1" + }, + "5": { + "description": "第二素質強化" + }, + "6": { + "description": "配置コスト-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "苦しみを意志に", + "description": "ブロック時、自身がブロックしている敵以外からの物理・術の被ダメージ-20{'%'}" + }, + "E2-L1-P1": { + "name": "苦しみを意志に", + "description": "ブロック時、自身がブロックしている敵以外からの物理・術の被ダメージ-35{'%'}" + } + }, + "2": { + "E2-L1-P1": { + "name": "痛みを砥石に", + "description": "ダメージを受けたあと、15秒間攻撃力+12{'%'}(重複不可)" + }, + "E2-L1-P5": { + "name": "痛みを砥石に", + "description": "ダメージを受けたあと、15秒間攻撃力+16{'%'}<#ba.talpu>(+4{'%'})(重複不可)" + } + } + }, + "skills": { + "skchr_lessng_1": { + "1": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "2": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "3": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "4": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "5": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "6": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "7": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "8": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "9": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "10": { + "name": "強撃γ", + "description": "次の通常攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + } + }, + "skchr_lessng_2": { + "1": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "2": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "3": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "4": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "5": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "6": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "7": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "8": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "9": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + }, + "10": { + "name": "苦行の縛り", + "description": "配置後、第一素質の効果が<#ba.vup>{'{'}talent_scale{'}'}倍まで上昇、攻撃力<#ba.vup>+{'{'}atk:0{'%'}{'}'}、通常攻撃が<#ba.vup>2連撃になる" + } + }, + "skchr_lessng_3": { + "1": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "2": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "3": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "4": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "5": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "6": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "7": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "8": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "9": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + }, + "10": { + "name": "誓いの破棄", + "description": "スキル発動中状態異常を無効化し、最大HP<#ba.vup>+{'{'}max_hp:0{'%'}{'}'}、ブロックされている敵を攻撃時、対象に攻撃力の<#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}の物理ダメージを与える\n<#ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵を1体までブロック" + } + }, + "modules": { + "uniequip_001_lessng": { + "name": "レッシングの記章", + "description": "レッシングは大剣で戦場に切り込む戦術に秀でている。 \n外勤部門の決定に基づき \n外勤任務においては前衛オペレーターとして区分し、勇士の責務を担う。 \n特別に本記章を授与し、 \nその証明とする。" + }, + "uniequip_002_lessng": { + "name": "重き剣の束縛", + "description": "青年はほどいたベルトを再び巻き付けた。\n幾重にも巻かれたベルトの下には、重々しい剣が隠されている――厳密には隠れきってはいないが。\nあまりに大きなその剣は、厳重にベルトを巻かれていてもその輪郭を露わにしていた。剣のつばは大抵の人間の肩幅よりも広く、刀身はほとんどの者の肩を超えるほどの丈があった。ベルトに縛られた剣は刃こそ剥き出しになっておらず、殺戮を繰り広げることはかなわないが、見た者を震え上がらせる武器としては十分だった――あるいは、それこそが目的なのかもしれない。剣の主たる青年はこの剣に、誰かの命を奪うことではなく、ただそれを握ることで警告となるものであることを望んでいた。血と死を隔てるものは、このベルトのほかになく――ゆえに、この薄いベルトを超えることなかれ、と。\n事実、青年はたしかにそう考えていた。彼はあえて剣をベルトで縛り、刃を覆い隠し、人の視線を遮っている。刃は耐え忍ばねばならぬものだ。耐え忍ぶことで損耗を避け、血と死を遠ざけることもできる。ほとんどの場合は、いかに耐え忍ぶことになろうと、目に見えぬ場所に匿われていようと、刃にはその本来の役割を果たすことができるものだ。彼の剣の扱いは、まさしく自分自身に対する扱いと同じだった。\n彼に言わせれば、己は剣であり、刃でもあるが、目立たぬようその刀身を隠していなければならないという。そして彼は、かねてよりそうしてきた。怒り、苦しみ、喜び、興奮、そして激励を幾重にも重ねたベルトで縛り上げ、身体も精神も引き締めてきたのだ。\nだが今となっては、すべてが変わりつつあった。\n敵が四方八方から押し寄せてくる――そんなイメージが膨れ上がっていた。青年はかつて、奴らがオンワードの森の中、シュトルム領の雨雲の下、そしてヴァッサー領の湖と川に潜み、エーデンヘルの泥と石の上に居座る様子を、奴らが高塔の間を行き来し、宮殿や学院、屋敷に出入りしている姿をたびたび思い浮かべていた。その光景は青年にとって決して想定外ではなかったが、ただ今日実際このような事態に陥るとは思っていなかった。自身が切り拓くべき物事が真に眼前に迫った今、かえってその姿がはっきりとは見えなくなってしまったのだ。\n奴らはどこにいるのだろうか?敵はまだ近づいてきていないが、元より至るところに潜んでいることを彼は知っていた。幾重にもベルトを巻き付けて自身を覆い隠しているのに、なぜ今はこうも丸裸になっているように感じてしまうのだろうか。こうした事態を予測していなかったわけではなく、今日のために準備をしてこなかったわけでもないというのに。青年はいつかこんな日が訪れることを知っており、フリーモントもとうに警告を発していた。これは、お前が自分で選んだ戦いなのだと。\nそう、俺が自分で選んだ戦いなんだ。青年はそれを再確認し、剣を再びしっかりと縛り上げた。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "痛みを砥石に", + "description": "ダメージを受けたあと、15秒間攻撃力+17{'%'}(重複不可)" + }, + "5": { + "name": "痛みを砥石に", + "description": "ダメージを受けたあと、15秒間攻撃力+21{'%'}<#ba.talpu>(+4{'%'})(重複不可)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "痛みを砥石に", + "description": "ダメージを受けたあと、15秒間攻撃力+20{'%'}(重複不可)" + }, + "5": { + "name": "痛みを砥石に", + "description": "ダメージを受けたあと、15秒間攻撃力+24{'%'}<#ba.talpu>(+4{'%'})(重複不可)" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost4<010>": { + "name": "苦行の律", + "description": "加工所で<#cc.kw>昇進素材を加工時、対象素材の体力消費が<#cc.vup>4になる" + }, + "workshop_formula_cost4<011>": { + "name": "敬虔の律", + "description": "加工所で<#cc.kw>昇進素材を加工時、対象素材の体力消費が<#cc.vup>3になる" + }, + "workshop_formula_probability<139>": { + "name": "師の教え", + "description": "加工所で<#cc.kw>昇進素材を加工時、副産物の入手確率<#cc.vup>+80{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基礎情報", + "text": "【コードネーム】レッシング\n【性別】男\n【戦闘経験】六年\n【出身地】リターニア\n【誕生日】7月17日\n【種族】キャプリニー\n【身長】175cm\n【鉱石病感染状況】\nメディカルチェックの結果、非感染者に認定。" + }, + "1": { + "title": "能力測定", + "text": "【物理強度】優秀\n【戦場機動】標準\n【生理的耐性】優秀\n【戦術立案】標準\n【戦闘技術】標準\n【アーツ適性】標準" + }, + "2": { + "title": "個人履歴", + "text": "レッシング・マイヤーはリターニアのルートヴィヒ大学の聴講生である。オペレーター・エーベンホルツと共にロドスへやってきた。意思疎通を十分に行った結果、レッシングはロドスと協力協定を結び、「レッシング」という名前をコードネームにし、ロドスのリターニア境内における行動の支援を行っている。" + }, + "3": { + "title": "健康診断", + "text": "造影検査の結果、臓器の輪郭は明瞭で異常陰影も認められない。循環器系源石顆粒検査においても、同じく鉱石病の兆候は認められない。以上の結果から、現時点では鉱石病未感染と判定。\n\n【源石融合率】0{'%'}\n鉱石病の兆候は見られない。\n\n【血液中源石密度】0.13u/L\n源石との接触は極めて少ない。" + }, + "4": { + "title": "第一資料", + "text": "ロドス本艦がリターニアに停泊している間、レッシングは訓練場の常連と化していた。\n自主練でも手合わせでも、レッシングは見学者を拒まない。本人が言った通り、彼の戦い方に「大して特別なところはない」からだ。だが、彼が包帯を巻きつけた大剣を振りかざす度に、周りの者は同じ疑問を頭に思い浮かべてしまう――レッシングは本当にリターニア人なのか?リターニアでは音楽であっても、剣術であっても、芸術やアーツにおいても、どの分野でも優雅さと気品が求められるのではなかったのか?その認識で見ればレッシングのような効率を極限に求めた戦闘スタイルは、とても鑑賞価値があるとは言い難い。戦場にて一撃必中を実現させるには、高い集中力、機敏な洞察力と反射神経が必要なうえに、体に大きな負荷がかかる全力の攻撃を繰り出さねばならない。つまり、レッシングの戦闘スタイルは体にも精神にも、想像しがたいほどのプレッシャーがかかっているのだ。しかし彼自身はそれをなんとも思っていないようで、今後気を付けるようにと注意した時、彼はまるで「早食いは体に良くない」とでも言われたかのような表情をしていた。\nほとんどの人は、彼の戦い方よりもその剣に巻き付けてある包帯の方が気になっているのだろう……だって、しょっちゅう噂を聞くじゃないか。彼は性格は最悪だけどものすごいアーツを使う大悪魔に仕えたことがあって、恐ろしく得体のしれないアーツを身に着けているとか。そして、その包帯がアーツの触媒になっているとか。最近聞いた一番新しいバージョンでは、包帯を解けば黒い霧がたちまち立ち込み、剣はロドスよりも巨大なバケモノになるという話である。しかも、そのバケモノが通ったところは、全ての生物が骨の髄まで吸い尽くされ、跡形もなく消えてしまうらしい……\nもちろん、一部の勇気あるオペレーターが進んでレッシングに「全力の手合わせ」を挑むにつれ、真相も明らかになった――レッシングは確かにアーツを少しは扱えるし、強いという言葉で形容してもいいだろう。だが使用頻度は少ないうえに、噂で流れているような大袈裟なものでもない。そして包帯についてだが、どうやら剣の刃を包むこと以外、本当に何一つ特別な作用はないようだ。\n「彼のような人間が剣に包帯を巻く理由なんて、二つしかないさ。」\n「一つは、剣が大きすぎて目立ちすぎるから、包帯を巻いて地味にしてるんだ。『頭がいいやつ』はそういう思考回路をしてんだよ。」\n「もう一つは、ただ他人を傷つけないようにするためさ。」" + }, + "5": { + "title": "第二資料", + "text": "「ねぇ、一つ聞くけど、ドラムの練習って一時間も続けられる?」\n「それくらいはできますよ。」\n「じゃあヒュパティア先生から文章問題を出されたら、一時間以内にすっごく集中して答えを書くのは?」\n「まあおそらくは。」\n「もしそれが、狭い部屋に丸一時間、ノイキャンイヤホンなしでドラムを叩き続けたあとだったらどう?部屋を出た瞬間に答えを出すなんてできる?」\n「さっきから何なんですか?レッシングさんが急に空き部屋を申請したから、何をするつもりなのかこっそり見てきてもらっただけなのに、どうして戻って来るなりにそんなことを聞くんですか?」\n「今話したのがまさにその見てきた内容だからよ!」\n「……」\n「意味不明でしょう?訳分かんないでしょう?あの人、毎日決まった時間に訓練場に現れては、全ての訓練メニューを規定量以上こなして、自分を限界まで追い込んで、その苦痛で自分を奮い立たせてたのね。半月もの間、毎日よ。それがやっと今日、後方支援部に空き部屋を申請してきたと思いきやこれよ……普段どんなに自分に厳しくしててもストレス発散は大切だし、彼も普通の人だったんだなあーって思った矢先なのに。ドアをほんの隙間分開けた途端、部屋から響いてきた音で鼓膜が破れるかと思ったわ――レッシングさんね、部屋の中で全力でドラムを叩いてたのよ。ドンドンドンダン、ドンダッドンドンドンドンドンって……あの騒音の中、ノイキャンイヤホンもつけずに。髪の毛がびっしょりになるくらい全身汗だらけなのに、相変わらずいつもと同じ無表情だし……」\n「それで?ストレス発散そのもののように聞こえますが。」\n「私、中に入る勇気がなくて、外でずっと待ってたのよ。それで出てきた時に、気分はどうなのか、悩みがあるのなら抱え込まないで、いつでも医療部に相談して、あなたは一人じゃないんだって伝えたの。そしたら、彼なんて答えたと思う?あれは彼なりの頭を整理したり、リラックスしたり、雑念を取り除く方法なんだって……要は鼓膜が破れるレベルの音の中で瞑想してたってわけ。」\n「……わお。」\n「……」\n「まあ、少なくともこれで懸念点が二つ解消されたし、よしとしましょうか。」\n「どういうこと?」\n「まず、レッシングさんはメンタル面において特に問題がないこと、それから楽器を扱えるなら、彼も確かにリターニア人であることは間違いないということです。」\n――後方支援部、ハイビスカスとあるオペレーターとの雑談より" + }, + "6": { + "title": "第三資料", + "text": "【ウルティカ領・関連調査記録抜粋】\nレッシングの出自は我々の予想よりずっと単純なものだった。彼はウルティカ領のとある従者の一族に生まれた。その一族の子供は、生まれたその日から、ウルティカ伯爵の従者になる定めにあった。その習わしは、巫王がウルティカ伯爵になるまで続いた。だが従者でなくなったマイヤーの一族は、自ら進んでウルティカ領を守護する役目を引き受け、領内の様々な雑務のために日々奔走している。\nしかし巫王の失脚とともに、ウルティカの高塔と密な関係にあったマイヤー一族も大きな影響を受けることとなった。巫王派の残党であると正式に判決された者こそいないが、数年にわたる審査と監視により、マイヤー一族は没落寸前と化していた。数年後、ウルティカ領の高塔は新たな伯爵を迎え入れた。探りを入れるためか、あるいは単純に新しい伯爵の機嫌を取るためか、ある貴族がマイヤー家の農園に訪れ、一族で一番幼い子供を高塔に入れるよう求めてきた。\nそうして一族の定めに再び囚われ、伯爵の従者となるべく、少年は高塔のもとへと赴いた。だが予想外なことに、本来領主と会うはずだったその日に、真逆の命令が彼の元に届いたのだ。\n\n【ルートヴィヒ大学に残った記録】\nいえ、あの子を気にする必要はありません。レッシング・マイヤーは脅威にはなり得ませんので。\n先生のそばで育ったからといって、それがなんだというのです?私にはよく分かるんですよ。あの子は私と同じタイプの人間ですから。ただ舌先を長く伸ばし、檻の外の甘美な運命を舐めとろうとしている囚われし獣に過ぎません。だけど、彼はあまりにも目先に囚われすぎています!そのせいで、瞳にはホコリの積もった隅しか映っておらず、いつまで経っても頭上に広がる壮美な景色に気付けないままなのです。\nなんと残念なことでしょう……本来我々の同行者になりうると思っていましたのに。かつて、あの子は平民を追い払う憲兵に反抗し、道端で虫の息になるまで殴られたことがありました。なんとそれでもまだ飛び上がれる力があったのです。爪でひっかき、口の中が血だらけになろうとも、憲兵のバッジを歯で齧り取ってしまうなんて……あの子は憲兵に「お前は自分が傷つけている者たちと何が違うんだ!」と怒鳴りつけました。その言葉には、先生でさえも思わず視線を向けていたのですよ……\nあの子を先生の前に引きずっていき、生き延びるチャンスを与えたのは私です。だけど、結局先生の教えから何一つ学ぶことはできなかったようですね。あの頃と全く同じ、愚かでちっとも役には立たない。そのうえ、自分にさらなる枷まで課すとは。\n……もしかしたら、あの時のことは単なる私の見間違いだったのかもしれません。先生は彼の方など、まったく見ていなかったのでしょう。\n\n【談話記録】\n「正直、先生のあそこまでの拘りがなければ、ヘーアクンフツホルンが亡くなった時に、リッチたちはリターニアを離れるはずでしたわ。地にそびえ立つ女帝の双塔は確かに圧巻の光景ですが、真の意味で人々を安心させることはできません。夕焼けから鉄のさびのような血の匂いが抜けたからといって、完璧になったわけではないのです。どれほど美しい雲や霞にも亀裂があります。新たな変化はとうに芽生えているのですよ……そのようなことを、我々はもう幾度となく見てきました。なので、ツヴィリングトゥルムに残っていたリッチたちは、前よりも念入りに自らの痕跡を隠し、各プロジェクトを締めくくれるよう研究進捗を早めました。いつでもこの場を去れるようにするためです。なのにある日、先生は急に一人のキャプリニーを連れてルートヴィヒ大学に戻ってきました。なんでも、憲兵隊の手から掠め取ってきたのだとか。その行動のせいで私たちが疑念を抱き、警戒心を強めるのも無理はありませんわ。だってそうでしょう?引っ越しの準備をしている真っ最中に、ペットを拾ってくる人なんています?……ええ、そうですわ、確かにあの時、先生にもそう言ってやりましたとも。」\n「だけどいつからでしょう?気が付けば、リッチたちは日に日にその異質な存在に慣れていきました。ご存じの通り、あの子は鈍感だし、頑固だし、変わってる性格をしてますよね?だけど、その変わった部分が時々役立つのです。先生が怒り出すと、大学の学生たちはみんな怖がって、講義室の入り口の前で立ち尽くしてしまうんです。リッチたちですら叱られることを恐れて、それぞれの糸をこっそりとしまい込むのに、レッシングだけは無表情で人々を押しのけて中に入り、罵声を浴びてもなお表情一つ変えずに、散らかった本や法器を片付けるのですよ。先生の言葉を借りれば――耳が聞こえなくなったのかと疑わざるを得ないってね。以来、我々もあの子が講義室に入ったあと、中から聞こえてくる音のボリュームで、先生に何かを報告するのに適しているのかどうかを判断するようになりましたわ。それに、あの子は確かに無口ですが、頼りにはなるのですよ。リッチでは動きにくいことも、なかなか買いに行けない物も、すべて彼に頼んでいます。彼は毎月、すごく長いメモを持って都市部に出かけては、大量の荷物を剣に引っ掛けて帰ってくるのです……」\n「ドクター、あの子に休暇を与えて、たまにはカズデルに顔を出すよう言ってもらえないかしら?違いますわ、別に先生の相手をしてほしいとかではありません。そうですね……あの子の姉や家族のみんなが彼を恋しがっている……そういうことにしておいてくれませんか?」" + }, + "7": { + "title": "第四資料", + "text": "【書簡抜粋・その一】\n……ハイデンシュヴェルト管区にある高塔は十箇所以上訪ねましたが、そもそも顔さえ出さなかった主もいれば、訪れた理由を聞いた途端に遠回しに僕を追い出そうとする所もありました。幸い、残りの人たちは僕たちとの繋がりを保つことを受け入れてくれました。少なくとも直接拒絶はされていません。時が来れば、我々に手を差し伸べてくれるはずです。現実に属さないかの扉を再び開くにしろ、それとも……\nレッシングさん、あなたがフレモントさんとともにリターニアを離れなかったことは、特に意外だとは思っていません。あなたはグリムマハトに会ったことがありますし、フレモントさんに代わって情報を届けたこともありました。いつかの日、僕にこう言いましたね――たとえグリムマハトとリッチの間に繋がりがなかったとしても、彼女を支持することを選ぶだろうと。なぜならあの人が歩んだ道を、あなたも認めているから……もしかすればそう遠くない内に、この国の人々は女帝が一人しかいないこと、リターニアに「永遠なる恩寵」しか存在しない状況に慣れてしまうかもしれない。そうだとしても、グリムマハトが望んだ未来まで忘れ去られていいはずがありません……\n来月に一度、故郷のループカーンに戻ろうと思います。\nそれと、僕のお節介など不要とは思いますが、くれぐれも用心してください。ウルティカ領は夕焼けにはあまりにも近すぎますから。\n……\n\n【書簡抜粋・その二】\n……\n領内の道路修繕工事の準備:済\nツヴィリングトゥルムより源石設備の購入:進行中\nジフおじさんの麦刈りの手伝い:ウルティカ領に戻り次第実行\n……\n伯爵とともに、地図再作成のためウルティカ領へ視察:済\n領内貴族に高塔への謁見を伝令:済\nウルティカ伯爵の高塔の修繕:準備中\n……\n運命など恐るるに足りない。" + }, + "8": { + "title": "昇進記録", + "text": "自分の肩ほどの高さしかない雲杉は、斜めに傾き、根の一部には亀裂も入っている。もはや辛うじて立っている状態だ。\n昨日は雨が降ったばかりで、土がかなり緩くなっていた。周りには車輪の跡が残っており、きっとどこかの農民がここを通り過ぎた際に、うっかり接触してしまったのだろう。\nレッシングは斜めっている雲杉を、そっと真っすぐに戻してやった。ここには思いつきで立ち寄っただけなので、当然スコップなど持ち合わせていない。そこで仕方なく彼は剣で土を掘り集め、若木の根元にかけてやると、足で踏んで固めた。\nすべての作業を終えると、キャプリニーの青年は地面が汚れていることも気にせずにその場に座り込み、ぼうっと前方を見つめた。目の前にあるのは一面の林だけ。リターニア郊外の至る場所で見られるこの雲杉は、無秩序に自由にこの場所に根を下ろしていた。それほど特別な風景でもないため、伯爵の塔に戻り荷物を降ろし終えた時、エーベンホルツからどこへ行くのかと尋ねられたレッシングはただ、適当にぶらついてくるとしか言わなかった。だけど、実際彼はこの場所を大層気に入っており、ツヴィリングトゥルムに行く前は、ほとんど毎日ここにやってきて、鍛錬を終えるとただぼんやりと景色を眺め、時間を過ごした。当時は何年も連続で気候に恵まれず、頻繁に大雨や雷雨が降るせいで、泥に倒れている木を見かけることがよくあった。また、楽器用の木材を探す職人や、薪を求める農夫によって、木々が狙われることも珍しくなかった。それでもこの林は年を追うごとに広がり続け、今やレッシングの記憶より倍以上大きくなっている。もはや一目では果てまで見渡すことは不可能で、連なる枝は山脈のように日光を覆い隠していた。リターニア郊外の至る場所で見られる雲杉。あまりにも普通すぎて、景観木として高塔周辺に植えられたことは一度もない。だけど真っすぐ天まで伸び続ける雲杉は、高塔の背を超えるものすらあるのだ。たとえリターニアの高塔がすべて倒れたとしても、きっとこれらの雲杉は変わらずここにあり続けるのだろう。" + } + } + } + }, + "leto": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_quickattack<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null }, "5": { "name": null, @@ -71461,7 +77889,499 @@ "description": null } }, - "skchr_sntlla_2": { + "skchr_leto_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_leto": { + "name": null, + "description": null + }, + "uniequip_002_leto": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession<020>": { + "name": null, + "description": null + }, + "manu_formula_spd_P<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "harold": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_heal_up<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_harold_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd<000>": { + "name": null, + "description": null + }, + "meet_team&char<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "degenbrecher": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P3": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_blkkgt_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_blkkgt_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_blkkgt_3": { "1": { "name": null, "description": null @@ -71510,25 +78430,23 @@ } }, "modules": { - "uniequip_001_sntlla": { + "uniequip_001_blkkgt": { "name": null, "description": null }, - "uniequip_002_sntlla": { + "uniequip_002_blkkgt": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71537,7 +78455,7 @@ "name": null, "description": null }, - "5": { + "3": { "name": null, "description": null } @@ -71547,8 +78465,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71557,7 +78474,7 @@ "name": null, "description": null }, - "5": { + "3": { "name": null, "description": null } @@ -71570,11 +78487,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single_power<000>": { + "trade_ord_spd&limit<100>": { "name": null, "description": null }, - "train_spd_power<000>": { + "trade_ord_spd&limit<101>": { + "name": null, + "description": null + }, + "trade_ord_spd_variable3<000>": { "name": null, "description": null } @@ -71620,7 +78541,7 @@ } } }, - "typhon": { + "warmy": { "name": null, "appellation": null, "description": null, @@ -71647,12 +78568,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -71664,7 +78583,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_warmy_1": { "1": { "name": null, "description": null @@ -71706,49 +78625,7 @@ "description": null } }, - "skchr_typhon_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_typhon_3": { + "skchr_warmy_2": { "1": { "name": null, "description": null @@ -71796,77 +78673,17 @@ "description": null } }, - "modules": { - "uniequip_001_typhon": { + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<014>": { "name": null, "description": null }, - "uniequip_002_typhon": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - } - } - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "meet_spd&sami<000>": { + "dorm_rec_all<024>": { "name": null, "description": null }, - "train_spd&profession3<170>": { + "manu_formula_spd<101>": { "name": null, "description": null } @@ -71912,7 +78729,7 @@ } } }, - "valarqvin": { + "ray": { "name": null, "appellation": null, "description": null, @@ -71956,7 +78773,7 @@ } }, "skills": { - "skchr_threye_1": { + "skchr_ray_1": { "1": { "name": null, "description": null @@ -71998,7 +78815,49 @@ "description": null } }, - "skchr_threye_2": { + "skchr_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ray_3": { "1": { "name": null, "description": null @@ -72044,15 +78903,106 @@ "traitCandidates": { "E0-L1": { "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": { + "token_10034_ray_sndbst": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E1-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&bd<000>": { + "workshop_formula_probability<116>": { "name": null, "description": null }, - "meet_spd&bd<010>": { + "workshop_formula_probability<126>": { + "name": null, + "description": null + }, + "workshop_formula_drop<040>": { "name": null, "description": null } @@ -72098,7 +79048,7 @@ } } }, - "poncirus": { + "wanqing": { "name": null, "appellation": null, "description": null, @@ -72140,7 +79090,7 @@ } }, "skills": { - "skcom_charge_cost<3>": { + "skcom_assist_cost<3>": { "1": { "name": null, "description": null @@ -72182,7 +79132,7 @@ "description": null } }, - "skchr_buildr_2": { + "skchr_wanqin_2": { "1": { "name": null, "description": null @@ -72231,11 +79181,11 @@ } }, "modules": { - "uniequip_001_buildr": { + "uniequip_001_wanqin": { "name": null, "description": null }, - "uniequip_002_buildr": { + "uniequip_002_wanqin": { "name": null, "description": null, "stages": { @@ -72288,11 +79238,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<221>": { + "workshop_proc_probability<032>": { "name": null, "description": null }, - "workshop_formula_cost3<221>": { + "workshop_formula_cost3<400>": { "name": null, "description": null } @@ -72338,7 +79288,7 @@ } } }, - "bryophyta": { + "grain-buds": { "name": null, "appellation": null, "description": null, @@ -72361,14 +79311,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72388,7 +79330,7 @@ } }, "skills": { - "skchr_bryota_1": { + "skchr_grabds_1": { "1": { "name": null, "description": null @@ -72430,7 +79372,7 @@ "description": null } }, - "skchr_bryota_2": { + "skchr_grabds_2": { "1": { "name": null, "description": null @@ -72479,26 +79421,37 @@ } }, "modules": { - "uniequip_001_bryota": { + "uniequip_001_grabds": { "name": null, "description": null }, - "uniequip_002_bryota": { + "uniequip_002_grabds": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72514,10 +79467,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72536,11 +79494,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<100>": { + "dorm_rec_single<1010>": { "name": null, "description": null }, - "manu_skill_spd1<020>": { + "dorm_rec_all<025>": { "name": null, "description": null } @@ -72586,7 +79544,7 @@ } } }, - "swire-the-elegant-wit": { + "shu": { "name": null, "appellation": null, "description": null, @@ -72609,10 +79567,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72634,15 +79588,11 @@ "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } } }, "skills": { - "skchr_swire2_1": { + "skchr_shu_1": { "1": { "name": null, "description": null @@ -72684,7 +79634,7 @@ "description": null } }, - "skchr_swire2_2": { + "skchr_shu_2": { "1": { "name": null, "description": null @@ -72726,7 +79676,7 @@ "description": null } }, - "skchr_swire2_3": { + "skchr_shu_3": { "1": { "name": null, "description": null @@ -72775,23 +79725,23 @@ } }, "modules": { - "uniequip_001_swire2": { + "uniequip_001_shu": { "name": null, "description": null }, - "uniequip_002_swire2": { + "uniequip_002_shu": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -72810,7 +79760,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -72830,303 +79780,13 @@ } } }, - "tokenSummons": { - "token_10031_swire2_gdtrap": { - "name": null, - "appellation": null, - "potentials": {}, - "skills": { - "sktok_swire2_gdtrap": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": {}, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, - "riicBaseSkills": { - "trade_ord_spd<000>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable<000>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - }, - "originalAlterOperator": { - "name": "スワイヤー", - "appellation": "Swire", - "description": "攻撃距離が<#ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇" - } - }, - "eyjafjalla-the-hvit-aska": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_agoat2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_agoat2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_agoat2_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession3<180>": { + "manu_cost<000>": { "name": null, "description": null }, - "train_spd&profession3<181>": { - "name": null, - "description": null - }, - "dorm_rec_all&profession<000>": { + "manu_prod_spd_bd<300>": { "name": null, "description": null } @@ -73170,14 +79830,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "エイヤフィヤトラ", - "appellation": "Eyjafjalla", - "description": "敵に<#ba.kw>術ダメージを与える" } }, - "coldshot": { + "zuo-le": { "name": null, "appellation": null, "description": null, @@ -73200,14 +79855,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -73219,7 +79880,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_zuole_1": { "1": { "name": null, "description": null @@ -73261,7 +79922,49 @@ "description": null } }, - "skchr_coldst_2": { + "skchr_zuole_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zuole_3": { "1": { "name": null, "description": null @@ -73315,13 +80018,77 @@ "description": null } }, + "modules": { + "uniequip_001_zuole": { + "name": null, + "description": null + }, + "uniequip_002_zuole": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<009>": { + "train_spd<001>": { "name": null, "description": null }, - "dorm_rec_all&single<000>": { + "train_spd_bd&reduceTime<000>": { "name": null, "description": null } @@ -73367,7 +80134,7 @@ } } }, - "almond": { + "kestrel": { "name": null, "appellation": null, "description": null, @@ -73406,10 +80173,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_almond_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -73451,7 +80224,7 @@ "description": null } }, - "skchr_almond_2": { + "skchr_rfalcn_2": { "1": { "name": null, "description": null @@ -73500,11 +80273,11 @@ } }, "modules": { - "uniequip_001_almond": { + "uniequip_001_rfalcn": { "name": null, "description": null }, - "uniequip_002_almond": { + "uniequip_002_rfalcn": { "name": null, "description": null, "stages": { @@ -73512,7 +80285,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -73520,14 +80299,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73539,14 +80319,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73557,11 +80338,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd&cost<000>": { + "control_dorm_rec<001>": { "name": null, "description": null }, - "manu_formula_spd&cost_bd<000>": { + "control_mp_cost<011>": { "name": null, "description": null } @@ -73607,7 +80388,7 @@ } } }, - "jessica-the-liberated": { + "doc": { "name": null, "appellation": null, "description": null, @@ -73634,7 +80415,7 @@ "name": null, "description": null }, - "E0-L1-P3": { + "E0-L1-P5": { "name": null, "description": null }, @@ -73642,7 +80423,7 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, @@ -73650,66 +80431,24 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } }, "2": { - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_jesca2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_jesca2_2": { + "skchr_rdoc_1": { "1": { "name": null, "description": null @@ -73751,7 +80490,7 @@ "description": null } }, - "skchr_jesca2_3": { + "skchr_rdoc_2": { "1": { "name": null, "description": null @@ -73799,41 +80538,85 @@ "description": null } }, - "tokenSummons": { - "token_10032_jesca2_jckshd": { + "modules": { + "uniequip_001_rdoc": { + "name": null, + "description": null + }, + "uniequip_002_rdoc": { "name": null, - "appellation": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E0-L1-P1": { - "description": null + "traitUpgrade": { + "additionalDescription": null }, - "E1-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null }, - "E2-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<001>": { + "train_spd_tag<1020>": { "name": null, "description": null }, - "control_bd_spd<000>": { + "dorm_rec_all<026>": { "name": null, "description": null } @@ -73877,14 +80660,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "ジェシカ", - "appellation": "Jessica", - "description": "飛行ユニットを優先して攻撃" } }, - "verdant": { + "fuze": { "name": null, "appellation": null, "description": null, @@ -73926,7 +80704,7 @@ } }, "skills": { - "skchr_vrdant_1": { + "skchr_fuze_1": { "1": { "name": null, "description": null @@ -73968,7 +80746,7 @@ "description": null } }, - "skchr_vrdant_2": { + "skchr_fuze_2": { "1": { "name": null, "description": null @@ -74017,23 +80795,23 @@ } }, "modules": { - "uniequip_001_vrdant": { + "uniequip_001_fuze": { "name": null, "description": null }, - "uniequip_002_vrdant": { + "uniequip_002_fuze": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74052,7 +80830,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74074,11 +80852,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<101>": { + "train_spd_tag<1030>": { "name": null, "description": null }, - "workshop_formula_device<060>": { + "manu_prod_bd<000>": { "name": null, "description": null } @@ -74124,7 +80902,7 @@ } } }, - "delphine": { + "iana": { "name": null, "appellation": null, "description": null, @@ -74147,6 +80925,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -74163,16 +80949,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_delphn_1": { + "skchr_iana_1": { "1": { "name": null, "description": null @@ -74214,7 +80994,7 @@ "description": null } }, - "skchr_delphn_2": { + "skchr_iana_2": { "1": { "name": null, "description": null @@ -74263,37 +81043,26 @@ } }, "modules": { - "uniequip_001_delphn": { + "uniequip_001_iana": { "name": null, "description": null }, - "uniequip_002_delphn": { + "uniequip_002_iana": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74309,15 +81078,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74336,11 +81100,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue2<260>": { + "train_spd_tag<030>": { "name": null, "description": null }, - "control_tra_limit&spd<010>": { + "meet_spd_bd<000>": { "name": null, "description": null } @@ -74386,7 +81150,7 @@ } } }, - "vendela": { + "ela": { "name": null, "appellation": null, "description": null, @@ -74409,14 +81173,32 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -74428,7 +81210,7 @@ } }, "skills": { - "skcom_magic_rage<3>": { + "skchr_ela_1": { "1": { "name": null, "description": null @@ -74470,7 +81252,49 @@ "description": null } }, - "skchr_vendla_2": { + "skchr_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ela_3": { "1": { "name": null, "description": null @@ -74519,23 +81343,34 @@ } }, "modules": { - "uniequip_001_vendla": { + "uniequip_001_ela": { "name": null, "description": null }, - "uniequip_002_vendla": { + "uniequip_002_ela": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74549,12 +81384,22 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74568,19 +81413,178 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10033_ela_grzmot": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ela_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "dorm_rec_all<023>": { + "train_spd_tag<020>": { "name": null, "description": null }, - "dorm_rec_all&tired<000>": { + "control_clue_cost&faction<990>": { "name": null, "description": null } @@ -74626,7 +81630,7 @@ } } }, - "hoederer": { + "lutonada": { "name": null, "appellation": null, "description": null, @@ -74653,12 +81657,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -74670,7 +81672,7 @@ } }, "skills": { - "skchr_hodrer_1": { + "skchr_luton_1": { "1": { "name": null, "description": null @@ -74712,49 +81714,7 @@ "description": null } }, - "skchr_hodrer_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_hodrer_3": { + "skchr_luton_2": { "1": { "name": null, "description": null @@ -74802,13 +81762,69 @@ "description": null } }, + "modules": { + "uniequip_001_luton": { + "name": null, + "description": null + }, + "uniequip_002_luton": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_par&per<000>": { + "workshop_formula_cost3<100>": { "name": null, "description": null }, - "trade_ord_par&per<001>": { + "workshop_formula_probability<101>": { "name": null, "description": null } @@ -74854,7 +81870,7 @@ } } }, - "caper": { + "odda": { "name": null, "appellation": null, "description": null, @@ -74896,7 +81912,7 @@ } }, "skills": { - "skchr_caper_1": { + "skchr_odda_1": { "1": { "name": null, "description": null @@ -74938,7 +81954,7 @@ "description": null } }, - "skchr_caper_2": { + "skchr_odda_2": { "1": { "name": null, "description": null @@ -74988,11 +82004,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "meet_spd&cost_condChar<001>": { "name": null, "description": null }, - "meet_spd&exchange<000>": { + "meet_spd&cost_condChar<011>": { + "name": null, + "description": null + }, + "meet_spd&condChar_mustget<100>": { "name": null, "description": null } @@ -75038,7 +82058,7 @@ } } }, - "diamante": { + "aroma": { "name": null, "appellation": null, "description": null, @@ -75080,7 +82100,7 @@ } }, "skills": { - "skchr_kaitou_1": { + "skchr_aroma_1": { "1": { "name": null, "description": null @@ -75122,183 +82142,7 @@ "description": null } }, - "skchr_kaitou_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_wt&cost<002>": { - "name": null, - "description": null - }, - "trade_ord_wt&cost<012>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "bassline": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_baslin_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_baslin_2": { + "skchr_aroma_2": { "1": { "name": null, "description": null @@ -75347,23 +82191,23 @@ } }, "modules": { - "uniequip_001_baslin": { + "uniequip_001_aroma": { "name": null, "description": null }, - "uniequip_002_baslin": { + "uniequip_002_aroma": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -75371,19 +82215,18 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -75391,13 +82234,12 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -75406,15 +82248,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost<101>": { - "name": null, - "description": null - }, - "hire_spd_cost<120>": { + "manu_formula_spd&cost<001>": { "name": null, "description": null }, - "hire_spd_bd_n1_n1<300>": { + "manu_prod_spd_addition<100>": { "name": null, "description": null } @@ -75460,7 +82298,7 @@ } } }, - "virtuosa": { + "ascalon": { "name": null, "appellation": null, "description": null, @@ -75508,7 +82346,7 @@ } }, "skills": { - "skchr_cello_1": { + "skchr_ascln_1": { "1": { "name": null, "description": null @@ -75550,7 +82388,7 @@ "description": null } }, - "skchr_cello_2": { + "skchr_ascln_2": { "1": { "name": null, "description": null @@ -75592,7 +82430,7 @@ "description": null } }, - "skchr_cello_3": { + "skchr_ascln_3": { "1": { "name": null, "description": null @@ -75640,13 +82478,77 @@ "description": null } }, + "modules": { + "uniequip_001_ascln": { + "name": null, + "description": null + }, + "uniequip_002_ascln": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_bd_num<000>": { + "control_train_spd<010>": { "name": null, "description": null }, - "dorm_rec_all&bd<000>": { + "control_tra_spd<030>": { "name": null, "description": null } @@ -75692,7 +82594,7 @@ } } }, - "viviana": { + "phonor-0": { "name": null, "appellation": null, "description": null, @@ -75715,78 +82617,105 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E0-L1-P2": { "name": null, "description": null }, - "E2-L1-P1": { + "E0-L1-P3": { "name": null, "description": null }, - "E2-L1-P5": { + "E0-L1-P4": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "E0-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { + "E0-L1-P6": { "name": null, "description": null } } }, - "skills": { - "skchr_vvana_1": { + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<004>": { + "name": null, + "description": null + }, + "power_rec_spd_P<001>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { - "name": null, - "description": null + "title": null, + "text": null }, "2": { - "name": null, - "description": null + "title": null, + "text": null }, "3": { + "title": null, + "text": null + } + } + } + }, + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_vvana_2": { + } + }, + "skills": { + "skchr_fang2_1": { "1": { "name": null, "description": null @@ -75828,7 +82757,7 @@ "description": null } }, - "skchr_vvana_3": { + "skchr_fang2_2": { "1": { "name": null, "description": null @@ -75876,13 +82805,77 @@ "description": null } }, + "modules": { + "uniequip_001_fang2": { + "name": null, + "description": null + }, + "uniequip_002_fang2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<010>": { + "manu_prod_spd<1000>": { "name": null, "description": null }, - "control_prod_fraction<000>": { + "manu_prod_spd&fraction<000>": { "name": null, "description": null } @@ -75926,9 +82919,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": "フェン", + "appellation": "Fang", + "description": "敵を2体までブロック" } }, - "lessing": { + "wisadel": { "name": null, "appellation": null, "description": null, @@ -75955,12 +82953,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -75969,10 +82965,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_lessng_1": { + "skchr_wisdel_1": { "1": { "name": null, "description": null @@ -76014,7 +83016,7 @@ "description": null } }, - "skchr_lessng_2": { + "skchr_wisdel_2": { "1": { "name": null, "description": null @@ -76056,7 +83058,7 @@ "description": null } }, - "skchr_lessng_3": { + "skchr_wisdel_3": { "1": { "name": null, "description": null @@ -76105,23 +83107,23 @@ } }, "modules": { - "uniequip_001_lessng": { + "uniequip_001_wisdel": { "name": null, "description": null }, - "uniequip_002_lessng": { + "uniequip_002_wisdel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -76140,7 +83142,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -76160,17 +83162,75 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10035_wisdel_wward": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_wisdel_wward": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost4<010>": { + "control_meeting&ord<000>": { "name": null, "description": null }, - "workshop_formula_cost4<011>": { + "control_meeting&ord<001>": { "name": null, "description": null }, - "workshop_formula_probability<139>": { + "control_mp_expand_double<000>": { "name": null, "description": null } @@ -76214,9 +83274,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": "W", + "appellation": "W", + "description": "敵に<#ba.kw>範囲物理ダメージを与える" } }, - "leto": { + "logos": { "name": null, "appellation": null, "description": null, @@ -76255,10 +83320,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } } }, "skills": { - "skcom_quickattack<3>": { + "skchr_logos_1": { "1": { "name": null, "description": null @@ -76300,7 +83375,49 @@ "description": null } }, - "skchr_leto_2": { + "skchr_logos_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_3": { "1": { "name": null, "description": null @@ -76348,13 +83465,85 @@ "description": null } }, + "modules": { + "uniequip_001_logos": { + "name": null, + "description": null + }, + "uniequip_002_logos": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "train_spd_doubleProf<200>": { "name": null, "description": null }, - "manu_formula_spd_P<000>": { + "train_spd_reduceTime<001>": { "name": null, "description": null } @@ -76400,7 +83589,7 @@ } } }, - "harold": { + "civilight-eterna": { "name": null, "appellation": null, "description": null, @@ -76423,14 +83612,16 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -76442,7 +83633,7 @@ } }, "skills": { - "skcom_heal_up<3>": { + "skchr_cetsyr_1": { "1": { "name": null, "description": null @@ -76484,7 +83675,49 @@ "description": null } }, - "skchr_harold_2": { + "skchr_cetsyr_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_3": { "1": { "name": null, "description": null @@ -76534,11 +83767,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "control_mp_cost_double<000>": { "name": null, "description": null }, - "meet_team&char<000>": { + "control_mp_cost_double<001>": { + "name": null, + "description": null + }, + "control_upMeetingSpeed<100>": { "name": null, "description": null } @@ -76584,10 +83821,13 @@ } } }, - "degenbrecher": { + "amiya-medic": { "name": null, "appellation": null, "description": null, + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -76611,32 +83851,14 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_blkkgt_1": { + "skchr_amiya3_1": { "1": { "name": null, "description": null @@ -76678,49 +83900,7 @@ "description": null } }, - "skchr_blkkgt_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_blkkgt_3": { + "skchr_amiya3_2": { "1": { "name": null, "description": null @@ -76768,77 +83948,8 @@ "description": null } }, - "modules": { - "uniequip_001_blkkgt": { - "name": null, - "description": null - }, - "uniequip_002_blkkgt": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&limit<100>": { - "name": null, - "description": null - }, - "trade_ord_spd&limit<101>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable3<000>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -76846,12 +83957,12 @@ "text": null }, "1": { - "title": null, - "text": null + "title": "能力測定", + "text": "【物理強度】普通\n【戦場機動】標準\n【生理的耐性】普通\n【戦術立案】優秀\n【戦闘技術】標準\n【アーツ適性】■■" }, "2": { - "title": null, - "text": null + "title": "個人履歴", + "text": "ロドスの公表リーダー。ロドス内での最高執行権を有する。外見はまだ未熟な少女に見えるが、実際は皆の深い信頼を得ている立派なリーダーである。\n現在アーミヤが率いるロドスは、感染者の未来のために、この大地から鉱石病という暗雲を払うために、たゆまず努力している。" }, "3": { "title": null, @@ -76862,22 +83973,18 @@ "text": null }, "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null + "title": "???", + "text": "??????" } } + }, + "originalCharacterPatch": { + "name": "アーミヤ", + "appellation": "Amiya", + "description": "敵に<#ba.kw>術ダメージを与える", + "characterPatchDetailInfo": { + "infoParam": "術師" + } } } } \ No newline at end of file diff --git a/locales/ja-TL/operators-data.json b/locales/ja-TL/operators-data.json index 6e13011..916fee2 100644 --- a/locales/ja-TL/operators-data.json +++ b/locales/ja-TL/operators-data.json @@ -694,6 +694,13 @@ "text": null } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": "敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却" + } } }, "vanilla": { @@ -2855,7 +2862,7 @@ "jessica-the-liberated": { "name": null, "appellation": null, - "description": "敵を3体までブロック、遠距離攻撃も行える" + "description": null } } }, @@ -4638,6 +4645,64 @@ "description": null } }, + "modules": { + "uniequip_001_frostl": { + "name": null, + "description": null + }, + "uniequip_002_frostl": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "援護攻撃", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "援護攻撃", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -4829,23 +4894,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HPが最大値の50%以上時、受ける物理ダメージ-<#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "HPが最大値の50%以上時、受ける物理ダメージ-<#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "自然治癒能力", + "name": null, "description": null }, "5": { - "name": "自然治癒能力", + "name": null, "description": null } } @@ -4854,17 +4919,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HPが最大値の50%以上時、受ける物理ダメージ-<#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "自然治癒能力", + "name": null, "description": null }, "5": { - "name": "自然治癒能力", + "name": null, "description": null } } @@ -7143,7 +7208,7 @@ "token_10001_deepcl_tentac": { "name": null, "appellation": null, - "description": "敵を1体までブロック", + "description": null, "potentials": {}, "talents": { "1": { @@ -8726,6 +8791,62 @@ "description": null } }, + "modules": { + "uniequip_001_tiger": { + "name": null, + "description": null + }, + "uniequip_002_tiger": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "迅虎拳", + "description": null + }, + "5": { + "name": "迅虎拳", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "迅虎拳", + "description": null + }, + "5": { + "name": "迅虎拳", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd&team<000>": { @@ -8906,6 +9027,62 @@ "description": null } }, + "modules": { + "uniequip_001_whitew": { + "name": null, + "description": null + }, + "uniequip_002_whitew": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "精神破壊", + "description": null + }, + "5": { + "name": "精神破壊", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "精神破壊", + "description": null + }, + "5": { + "name": "精神破壊", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_limit&cost_P<000>": { @@ -9097,13 +9274,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -9118,7 +9295,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10177,6 +10354,10 @@ "5": { "title": null, "text": null + }, + "6": { + "title": null, + "text": null } } }, @@ -10188,6 +10369,14 @@ "characterPatchDetailInfo": { "infoParam": null } + }, + "amiya-medic": { + "name": null, + "appellation": null, + "description": "術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの50{'%'}回復", + "characterPatchDetailInfo": { + "infoParam": null + } } } }, @@ -10593,7 +10782,7 @@ "2": { "candidates": { "1": { - "name": "メカ・カワウソ", + "name": null, "description": null } } @@ -10616,7 +10805,7 @@ "2": { "candidates": { "1": { - "name": "メカ・カワウソ", + "name": null, "description": null } } @@ -10630,7 +10819,7 @@ "token_10004_otter_motter": { "name": null, "appellation": null, - "description": "敵を1体までブロック", + "description": null, "potentials": {}, "talents": { "1": { @@ -11900,6 +12089,80 @@ "description": null } }, + "modules": { + "uniequip_001_liskam": { + "name": null, + "description": null + }, + "uniequip_002_liskam": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "戦術防御", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "戦術防御", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<014>": { @@ -12339,11 +12602,11 @@ "1": { "candidates": { "1": { - "name": "自癒自衛", + "name": null, "description": null }, "5": { - "name": "自癒自衛", + "name": null, "description": null } } @@ -12363,11 +12626,11 @@ "1": { "candidates": { "1": { - "name": "自癒自衛", + "name": null, "description": null }, "5": { - "name": "自癒自衛", + "name": null, "description": null } } @@ -15511,7 +15774,7 @@ "eyjafjalla-the-hvit-aska": { "name": null, "appellation": null, - "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素ダメージの治療対象となる)" + "description": null } } }, @@ -17428,6 +17691,77 @@ "description": null } }, + "modules": { + "uniequip_001_svrash": { + "name": null, + "description": null + }, + "uniequip_002_svrash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "カリスマ", + "description": null + }, + "5": { + "name": "カリスマ", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "カリスマ", + "description": null + }, + "5": { + "name": "カリスマ", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&limit<020>": { @@ -17496,6 +17830,9 @@ }, "5": { "description": null + }, + "6": { + "description": null } }, "talents": { @@ -17612,19 +17949,19 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "キャニオンガード", + "name": null, "description": null } } @@ -17633,13 +17970,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "キャニオンガード", + "name": null, "description": null } } @@ -18073,6 +18410,62 @@ "description": null } }, + "modules": { + "uniequip_001_brownb": { + "name": null, + "description": null + }, + "uniequip_002_brownb": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "一騎打ち", + "description": null + }, + "5": { + "name": "一騎打ち", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "一騎打ち", + "description": null + }, + "5": { + "name": "一騎打ち", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -19691,7 +20084,7 @@ "swire-the-elegant-wit": { "name": null, "appellation": null, - "description": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<#ba.kw>消費(コスト不足時自動に撤退)" + "description": null } } }, @@ -19929,23 +20322,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻撃時、敵の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "攻撃時、敵の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "帯刀格闘術", + "name": null, "description": null }, "5": { - "name": "帯刀格闘術", + "name": null, "description": null } } @@ -19954,17 +20347,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻撃時、敵の防御力を<#ba.vup>{'{'}def_penetrate_fixed{'}'}無視" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "帯刀格闘術", + "name": null, "description": null }, "5": { - "name": "帯刀格闘術", + "name": null, "description": null } } @@ -21242,23 +21635,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "黄金の林檎", + "name": null, "description": null }, "5": { - "name": "黄金の林檎", + "name": null, "description": null } } @@ -21267,17 +21660,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "黄金の林檎", + "name": null, "description": null }, "5": { - "name": "黄金の林檎", + "name": null, "description": null } } @@ -21766,13 +22159,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "致命的なダメージを受けても撤退せず、HPが<#ba.kw>{'{'}hp_ratio:0{'%'}{'}'}回復(1回の配置につき、1回のみ発動可能)" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "致命的なダメージを受けても撤退せず、HPが<#ba.kw>{'{'}hp_ratio:0{'%'}{'}'}回復(1回の配置につき、1回のみ発動可能)" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -21784,11 +22177,11 @@ "2": { "candidates": { "1": { - "name": "策その身に宿る", + "name": null, "description": null }, "5": { - "name": "策その身に宿る", + "name": null, "description": null } } @@ -21797,7 +22190,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "致命的なダメージを受けても撤退せず、HPが<#ba.kw>{'{'}hp_ratio:0{'%'}{'}'}回復(1回の配置につき、1回のみ発動可能)" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -21809,11 +22202,11 @@ "2": { "candidates": { "1": { - "name": "策その身に宿る", + "name": null, "description": null }, "5": { - "name": "策その身に宿る", + "name": null, "description": null } } @@ -22706,7 +23099,7 @@ "executor-the-ex-foedere": { "name": null, "appellation": null, - "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "description": null } } }, @@ -22933,11 +23326,11 @@ "2": { "candidates": { "1": { - "name": "光学迷彩カスタム", + "name": null, "description": null }, "5": { - "name": "光学迷彩カスタム", + "name": null, "description": null } } @@ -22970,11 +23363,11 @@ "2": { "candidates": { "1": { - "name": "光学迷彩カスタム", + "name": null, "description": null }, "5": { - "name": "光学迷彩カスタム", + "name": null, "description": null } } @@ -23230,7 +23623,7 @@ "token_10005_mgllan_drone3": { "name": null, "appellation": null, - "description": "敵に<#ba.kw>範囲物理ダメージを与える", + "description": null, "potentials": {}, "talents": { "1": { @@ -25240,23 +25633,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "ドリル強化", + "name": null, "description": null }, "5": { - "name": "ドリル強化", + "name": null, "description": null } } @@ -25265,17 +25658,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "ドリル強化", + "name": null, "description": null }, "5": { - "name": "ドリル強化", + "name": null, "description": null } } @@ -25996,23 +26389,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "スパルタ訓練の成果", + "name": null, "description": null }, "5": { - "name": "スパルタ訓練の成果", + "name": null, "description": null } } @@ -26021,17 +26414,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "スパルタ訓練の成果", + "name": null, "description": null }, "5": { - "name": "スパルタ訓練の成果", + "name": null, "description": null } } @@ -26760,7 +27153,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -26772,7 +27165,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -26783,7 +27176,7 @@ "2": { "candidates": { "1": { - "name": "混合薬物弾", + "name": null, "description": null } } @@ -26792,7 +27185,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -26803,7 +27196,7 @@ "2": { "candidates": { "1": { - "name": "混合薬物弾", + "name": null, "description": null } } @@ -29008,7 +29401,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HPが最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}未満の敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -29020,7 +29413,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "HPが最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}未満の敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -29031,11 +29424,11 @@ "2": { "candidates": { "1": { - "name": "精密装填", + "name": null, "description": null }, "3": { - "name": "精密装填", + "name": null, "description": null } } @@ -29044,7 +29437,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HPが最大値の<#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}未満の敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -29055,11 +29448,11 @@ "2": { "candidates": { "1": { - "name": "精密装填", + "name": null, "description": null }, "3": { - "name": "精密装填", + "name": null, "description": null } } @@ -30242,7 +30635,7 @@ "2": { "candidates": { "1": { - "name": "虚影の操演者", + "name": null, "description": null } } @@ -30265,7 +30658,7 @@ "2": { "candidates": { "1": { - "name": "虚影の操演者", + "name": null, "description": null } } @@ -30280,13 +30673,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "隣接4マス内に味方がいない場合、攻撃力<#ba.kw>+{'{'}atk:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "隣接4マス内に味方がいない場合、攻撃力<#ba.kw>+{'{'}atk:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -30297,7 +30690,7 @@ "2": { "candidates": { "1": { - "name": "鏡映虚影", + "name": null, "description": null } } @@ -30306,7 +30699,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "隣接4マス内に味方がいない場合、攻撃力<#ba.kw>+{'{'}atk:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -30317,7 +30710,7 @@ "2": { "candidates": { "1": { - "name": "鏡映虚影", + "name": null, "description": null } } @@ -30331,7 +30724,7 @@ "token_10007_phatom_twin": { "name": null, "appellation": null, - "description": "敵を1体までブロック", + "description": null, "potentials": {}, "talents": { "1": { @@ -30767,23 +31160,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "狙撃支援", + "name": null, "description": null }, "5": { - "name": "狙撃支援", + "name": null, "description": null } } @@ -30792,17 +31185,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "狙撃支援", + "name": null, "description": null }, "5": { - "name": "狙撃支援", + "name": null, "description": null } } @@ -31280,6 +31673,13 @@ "text": null } } + }, + "alterOperators": { + "wisadel": { + "name": null, + "appellation": null, + "description": "通常攻撃は<#ba.kw>地面上の敵に<#ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50{'%'}になる)" + } } }, "weedy": { @@ -31482,7 +31882,7 @@ "2": { "candidates": { "1": { - "name": "蓄水砲強化", + "name": null, "description": null } } @@ -31510,7 +31910,7 @@ "2": { "candidates": { "1": { - "name": "蓄水砲強化", + "name": null, "description": null } } @@ -32013,13 +32413,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -32030,11 +32430,11 @@ "2": { "candidates": { "1": { - "name": "祝", + "name": null, "description": null }, "5": { - "name": "祝", + "name": null, "description": null } } @@ -32043,7 +32443,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -32054,11 +32454,11 @@ "2": { "candidates": { "1": { - "name": "祝", + "name": null, "description": null }, "5": { - "name": "祝", + "name": null, "description": null } } @@ -33523,6 +33923,72 @@ "description": null } }, + "modules": { + "uniequip_001_ayer": { + "name": null, + "description": null + }, + "uniequip_002_ayer": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "索敵支援", + "description": null + }, + "5": { + "name": "索敵支援", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "索敵支援", + "description": null + }, + "5": { + "name": "索敵支援", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd<000>": { @@ -34581,7 +35047,7 @@ "token_10011_beewax_oblisk": { "name": null, "appellation": null, - "description": "敵を3体までブロック", + "description": null, "potentials": {}, "talents": { "1": { @@ -34884,7 +35350,7 @@ "token_10010_folivo_car": { "name": null, "appellation": null, - "description": "敵を1体までブロック", + "description": null, "potentials": {}, "talents": { "1": { @@ -35663,6 +36129,62 @@ "description": null } }, + "modules": { + "uniequip_001_thorns": { + "name": null, + "description": null + }, + "uniequip_002_thorns": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "神経猛毒", + "description": null + }, + "5": { + "name": "神経猛毒", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "神経猛毒", + "description": null + }, + "5": { + "name": "神経猛毒", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_probability<012>": { @@ -36220,6 +36742,62 @@ "description": null } }, + "modules": { + "uniequip_001_flint": { + "name": null, + "description": null + }, + "uniequip_002_flint": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "アウトボクシング", + "description": null + }, + "5": { + "name": "アウトボクシング", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "アウトボクシング", + "description": null + }, + "5": { + "name": "アウトボクシング", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession2<020>": { @@ -37269,6 +37847,78 @@ "description": null } }, + "modules": { + "uniequip_001_spikes": { + "name": null, + "description": null + }, + "uniequip_002_spikes": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "構造分解", + "description": null + }, + "5": { + "name": "構造分解", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "構造分解", + "description": null + }, + "5": { + "name": "構造分解", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_formula_dorm<000>": { @@ -38926,13 +39576,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HPが50{'%'}未満の味方を治療時、HP治療効果<#ba.kw>+15{'%'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "HPが50{'%'}未満の味方を治療時、HP治療効果<#ba.kw>+15{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -38943,11 +39593,11 @@ "2": { "candidates": { "1": { - "name": "憐憫", + "name": null, "description": null }, "5": { - "name": "憐憫", + "name": null, "description": null } } @@ -38956,7 +39606,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HPが50{'%'}未満の味方を治療時、HP治療効果<#ba.kw>+15{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -38967,11 +39617,11 @@ "2": { "candidates": { "1": { - "name": "憐憫", + "name": null, "description": null }, "5": { - "name": "憐憫", + "name": null, "description": null } } @@ -39841,11 +40491,11 @@ "1": { "candidates": { "1": { - "name": "沃土を我が身に", + "name": null, "description": null }, "5": { - "name": "沃土を我が身に", + "name": null, "description": null } } @@ -39860,11 +40510,11 @@ "1": { "candidates": { "1": { - "name": "沃土を我が身に", + "name": null, "description": null }, "5": { - "name": "沃土を我が身に", + "name": null, "description": null } } @@ -40058,6 +40708,62 @@ "description": null } }, + "modules": { + "uniequip_001_jaksel": { + "name": null, + "description": null + }, + "uniequip_002_jaksel": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "ブーストドッジ", + "description": null + }, + "5": { + "name": "ブーストドッジ", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "ブーストドッジ", + "description": null + }, + "5": { + "name": "ブーストドッジ", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_single&oneself<000>": { @@ -40239,6 +40945,34 @@ }, "tokenSummons": {}, "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + } + } + }, "originalCharacterPatch": { "name": null, "appellation": null, @@ -41196,6 +41930,62 @@ "description": null } }, + "modules": { + "uniequip_001_f12yin": { + "name": null, + "description": null + }, + "uniequip_002_f12yin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "ハードパンチャー", + "description": null + }, + "5": { + "name": "ハードパンチャー", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "ハードパンチャー", + "description": null + }, + "5": { + "name": "ハードパンチャー", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue2<230>": { @@ -41376,6 +42166,86 @@ "description": null } }, + "modules": { + "uniequip_001_bstalk": { + "name": null, + "description": null + }, + "uniequip_002_bstalk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "プロブリーダー", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "プロブリーダー", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "プロブリーダー", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "プロブリーダー", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10014_bstalk_crab": { "name": null, @@ -43048,13 +43918,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -43065,7 +43935,7 @@ "2": { "candidates": { "1": { - "name": "勧善", + "name": null, "description": null } } @@ -43074,7 +43944,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -43085,7 +43955,7 @@ "2": { "candidates": { "1": { - "name": "勧善", + "name": null, "description": null } } @@ -43916,6 +44786,78 @@ "description": null } }, + "modules": { + "uniequip_001_blitz": { + "name": null, + "description": null + }, + "uniequip_002_blitz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "盾持ち射撃", + "description": null + }, + "5": { + "name": "盾持ち射撃", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "盾持ち射撃", + "description": null + }, + "5": { + "name": "盾持ち射撃", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&faction<990>": { @@ -44572,6 +45514,48 @@ } } } + }, + "uniequip_003_ash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "スタングレネード", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "スタングレネード", + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -46619,11 +47603,11 @@ "2": { "candidates": { "1": { - "name": "ブレークリビルド", + "name": null, "description": null }, "5": { - "name": "ブレークリビルド", + "name": null, "description": null } } @@ -46656,11 +47640,11 @@ "2": { "candidates": { "1": { - "name": "ブレークリビルド", + "name": null, "description": null }, "5": { - "name": "ブレークリビルド", + "name": null, "description": null } } @@ -46701,7 +47685,7 @@ "2": { "candidates": { "1": { - "name": "Mon3tr", + "name": null, "description": null } } @@ -46724,7 +47708,7 @@ "2": { "candidates": { "1": { - "name": "Mon3tr", + "name": null, "description": null } } @@ -46738,7 +47722,7 @@ "token_10002_kalts_mon3tr": { "name": null, "appellation": null, - "description": "敵を3体までブロック", + "description": null, "potentials": {}, "talents": { "1": { @@ -48400,19 +49384,19 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "せーのっ", + "name": null, "description": null } } @@ -48421,13 +49405,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "せーのっ", + "name": null, "description": null } } @@ -49421,23 +50405,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "メイクツール調達", + "name": null, "description": null }, "5": { - "name": "メイクツール調達", + "name": null, "description": null } } @@ -49445,11 +50429,11 @@ "2": { "candidates": { "1": { - "name": "メイクツール調達", + "name": null, "description": null }, "5": { - "name": "メイクツール調達", + "name": null, "description": null } } @@ -49458,17 +50442,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "メイクツール調達", + "name": null, "description": null }, "5": { - "name": "メイクツール調達", + "name": null, "description": null } } @@ -49476,11 +50460,11 @@ "2": { "candidates": { "1": { - "name": "メイクツール調達", + "name": null, "description": null }, "5": { - "name": "メイクツール調達", + "name": null, "description": null } } @@ -49976,23 +50960,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "決意の旗", + "name": null, "description": null }, "5": { - "name": "決意の旗", + "name": null, "description": null } } @@ -50001,17 +50985,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<#ba.kw>+1" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "決意の旗", + "name": null, "description": null }, "5": { - "name": "決意の旗", + "name": null, "description": null } } @@ -50216,23 +51200,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "砲術訓練", + "name": null, "description": null }, "5": { - "name": "砲術訓練", + "name": null, "description": null } } @@ -50241,17 +51225,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "砲術訓練", + "name": null, "description": null }, "5": { - "name": "砲術訓練", + "name": null, "description": null } } @@ -51886,13 +52870,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -51903,11 +52887,11 @@ "2": { "candidates": { "1": { - "name": "団長のカリスマ", + "name": null, "description": null }, "5": { - "name": "団長のカリスマ", + "name": null, "description": null } } @@ -51916,7 +52900,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -51927,11 +52911,11 @@ "2": { "candidates": { "1": { - "name": "団長のカリスマ", + "name": null, "description": null }, "5": { - "name": "団長のカリスマ", + "name": null, "description": null } } @@ -52230,19 +53214,19 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "致命的なダメージを受けても撤退せず、最大HP<#ba.vdown>-{'{'}value:0{'%'}{'}'}、HPが全回復して、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}(1回の配置につき、1回のみ発動可能)" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "致命的なダメージを受けても撤退せず、最大HP<#ba.vdown>-{'{'}value:0{'%'}{'}'}、HPが全回復して、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}(1回の配置につき、1回のみ発動可能)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "「長夜の終わり」", + "name": null, "description": null } } @@ -52261,13 +53245,13 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "致命的なダメージを受けても撤退せず、最大HP<#ba.vdown>-{'{'}value:0{'%'}{'}'}、HPが全回復して、攻撃速度<#ba.vup>+{'{'}attack_speed{'}'}(1回の配置につき、1回のみ発動可能)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "「長夜の終わり」", + "name": null, "description": null } } @@ -53494,19 +54478,19 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "縹渺彩雲", + "name": null, "description": null } } @@ -53515,13 +54499,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "縹渺彩雲", + "name": null, "description": null } } @@ -53711,6 +54695,70 @@ "description": null } }, + "modules": { + "uniequip_001_blkngt": { + "name": null, + "description": null + }, + "uniequip_002_blkngt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10021_blkngt_hypnos": { "name": null, @@ -55046,23 +56094,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "森林の庇護", + "name": null, "description": null }, "5": { - "name": "森林の庇護", + "name": null, "description": null } } @@ -55071,17 +56119,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "森林の庇護", + "name": null, "description": null }, "5": { - "name": "森林の庇護", + "name": null, "description": null } } @@ -56204,19 +57252,19 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "苦難陳述", + "name": null, "description": null } } @@ -56225,13 +57273,13 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "苦難陳述", + "name": null, "description": null } } @@ -57112,23 +58160,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "軍事要塞", + "name": null, "description": null }, "3": { - "name": "軍事要塞", + "name": null, "description": null } } @@ -57137,17 +58185,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "軍事要塞", + "name": null, "description": null }, "3": { - "name": "軍事要塞", + "name": null, "description": null } } @@ -57360,23 +58408,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "進退を共に", + "name": null, "description": null }, "5": { - "name": "進退を共に", + "name": null, "description": null } } @@ -57384,11 +58432,11 @@ "2": { "candidates": { "1": { - "name": "進退を共に", + "name": null, "description": null }, "5": { - "name": "進退を共に", + "name": null, "description": null } } @@ -57397,17 +58445,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "進退を共に", + "name": null, "description": null }, "5": { - "name": "進退を共に", + "name": null, "description": null } } @@ -57415,11 +58463,11 @@ "2": { "candidates": { "1": { - "name": "進退を共に", + "name": null, "description": null }, "5": { - "name": "進退を共に", + "name": null, "description": null } } @@ -59571,11 +60619,11 @@ "2": { "candidates": { "1": { - "name": "アポジャトゥーラ", + "name": null, "description": null }, "5": { - "name": "アポジャトゥーラ", + "name": null, "description": null } } @@ -59595,11 +60643,11 @@ "2": { "candidates": { "1": { - "name": "アポジャトゥーラ", + "name": null, "description": null }, "5": { - "name": "アポジャトゥーラ", + "name": null, "description": null } } @@ -61661,23 +62709,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "戦場の豪斧", + "name": null, "description": null }, "3": { - "name": "戦場の豪斧", + "name": null, "description": null } } @@ -61686,17 +62734,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "ブロック中の<#ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "戦場の豪斧", + "name": null, "description": null }, "3": { - "name": "戦場の豪斧", + "name": null, "description": null } } @@ -62371,6 +63419,80 @@ "description": null } }, + "modules": { + "uniequip_001_lolxh": { + "name": null, + "description": null + }, + "uniequip_002_lolxh": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "執行人見習い", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "執行人見習い", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_cost<000>": { @@ -62683,23 +63805,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "捕食、消化", + "name": null, "description": null }, "5": { - "name": "捕食、消化", + "name": null, "description": null } } @@ -62708,17 +63830,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "捕食、消化", + "name": null, "description": null }, "5": { - "name": "捕食、消化", + "name": null, "description": null } } @@ -63174,6 +64296,54 @@ "description": null } }, + "modules": { + "uniequip_001_dagda": { + "name": null, + "description": null + }, + "uniequip_002_dagda": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "ストリートソウル", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "ストリートソウル", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<150>": { @@ -63605,23 +64775,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "経費削減", + "name": null, "description": null }, "5": { - "name": "経費削減", + "name": null, "description": null } } @@ -63635,17 +64805,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "<<支援装置>>最大所持数<#ba.kw>+{'{'}cnt{'}'}、配置コスト<#ba.kw>減少" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "経費削減", + "name": null, "description": null }, "5": { - "name": "経費削減", + "name": null, "description": null } } @@ -64754,6 +65924,96 @@ "description": null } }, + "modules": { + "uniequip_001_vigil": { + "name": null, + "description": null + }, + "uniequip_002_vigil": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "群狼の統率者", + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": "群狼の統率者", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "群狼の統率者", + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": "群狼の統率者", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10028_vigil_wolf": { "name": null, @@ -65386,11 +66646,11 @@ "1": { "candidates": { "1": { - "name": "法の番人", + "name": null, "description": null }, "3": { - "name": "法の番人", + "name": null, "description": null } } @@ -65405,11 +66665,11 @@ "1": { "candidates": { "1": { - "name": "法の番人", + "name": null, "description": null }, "3": { - "name": "法の番人", + "name": null, "description": null } } @@ -66586,23 +67846,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "攻防自在", + "name": null, "description": null }, "5": { - "name": "攻防自在", + "name": null, "description": null } } @@ -66611,17 +67871,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "攻防自在", + "name": null, "description": null }, "5": { - "name": "攻防自在", + "name": null, "description": null } } @@ -67155,6 +68415,59 @@ "description": null } }, + "modules": { + "uniequip_001_chyue": { + "name": null, + "description": null + }, + "uniequip_002_chyue": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "万象客となり", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "万象客となり", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&bd_up<000>": { @@ -67575,6 +68888,62 @@ "description": null } }, + "modules": { + "uniequip_001_qiubai": { + "name": null, + "description": null + }, + "uniequip_002_qiubai": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "虚突", + "description": null + }, + "5": { + "name": "虚突", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "虚突", + "description": null + }, + "5": { + "name": "虚突", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<160>": { @@ -68283,7 +69652,7 @@ "u-official": { "name": null, "appellation": null, - "description": "攻撃しない\n攻撃範囲内の味方全員の<#ba.kw>HPを継続回復(1秒ごとに攻撃力の10{'%'}回復)\n自身は鼓舞状態の効果を受けない\n<#ba.kw>配属可能数にカウントされない\n再配置までの時間が極めて長い", + "description": null, "potentials": { "2": { "description": null @@ -68514,23 +69883,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "再利用", + "name": null, "description": null }, "5": { - "name": "再利用", + "name": null, "description": null } } @@ -68539,17 +69908,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "再利用", + "name": null, "description": null }, "5": { - "name": "再利用", + "name": null, "description": null } } @@ -69752,6 +71121,90 @@ "description": "攻撃範囲内で<#ba.kw>戦術召集点を指定し援軍を召喚できる\n援軍がブロック中の敵を自身が攻撃する時、攻撃力が150%まで上昇" } }, + "modules": { + "uniequip_001_mlyss": { + "name": null, + "description": null + }, + "uniequip_002_mlyss": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "清き水、即ち命なり", + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "清き水、即ち命なり", + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10030_mlyss_wtrman": { "name": null, @@ -70088,6 +71541,58 @@ } } } + }, + "uniequip_003_heyak": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "通常攻撃が敵【エリート】または【ボス】に命中するたびにSPが<#ba.kw>{'{'}sp{'}'}回復" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "通常攻撃が敵【エリート】または【ボス】に命中するたびにSPが<#ba.kw>{'{'}sp{'}'}回復" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "今は無き翼", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "通常攻撃が敵【エリート】または【ボス】に命中するたびにSPが<#ba.kw>{'{'}sp{'}'}回復" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "今は無き翼", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, @@ -70333,13 +71838,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -70350,11 +71855,11 @@ "2": { "candidates": { "1": { - "name": "庇護の翼", + "name": null, "description": null }, "5": { - "name": "庇護の翼", + "name": null, "description": null } } @@ -70363,7 +71868,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵に<#ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(HP回復量は攻撃力の<#ba.kw>{'{'}heal_scale:0{'%'}{'}'})" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -70374,11 +71879,11 @@ "2": { "candidates": { "1": { - "name": "庇護の翼", + "name": null, "description": null }, "5": { - "name": "庇護の翼", + "name": null, "description": null } } @@ -70516,7 +72021,7 @@ "friston-3": { "name": null, "appellation": null, - "description": "敵を3体までブロック\n<#ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", + "description": null, "potentials": { "2": { "description": null @@ -70611,7 +72116,7 @@ "insider": { "name": null, "appellation": null, - "description": "飛行ユニットを優先して攻撃", + "description": null, "potentials": { "2": { "description": null @@ -70743,13 +72248,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -70764,7 +72269,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "飛行ユニットを攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -70835,7 +72340,7 @@ "spuria": { "name": null, "appellation": null, - "description": "HPが徐々に減少", + "description": null, "potentials": { "2": { "description": null @@ -70971,7 +72476,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -70983,7 +72488,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71003,7 +72508,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71083,7 +72588,7 @@ "executor-the-ex-foedere": { "name": null, "appellation": null, - "description": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)", + "description": null, "potentials": { "2": { "description": null @@ -71271,13 +72776,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71296,7 +72801,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "味方の治療対象にならない\n攻撃は<#ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<#ba.kw>{'{'}value{'}'}回復(攻撃毎の最大回復回数はブロック数と同じ)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71380,7 +72885,7 @@ "santalla": { "name": null, "appellation": null, - "description": "敵に<#ba.kw>範囲術ダメージを与える", + "description": null, "potentials": { "2": { "description": null @@ -71520,15 +73025,15 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "配置コスト<#ba.kw>減少", - "overrideDescription": "敵に<#ba.kw>範囲術ダメージを与える" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "配置コスト<#ba.kw>減少", - "overrideDescription": "敵に<#ba.kw>範囲術ダメージを与える" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71547,8 +73052,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "配置コスト<#ba.kw>減少", - "overrideDescription": "敵に<#ba.kw>範囲術ダメージを与える" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71623,7 +73128,7 @@ "typhon": { "name": null, "appellation": null, - "description": "重量が最も重い敵を優先して攻撃", + "description": null, "potentials": { "2": { "description": null @@ -71807,7 +73312,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "重量ランクが3以上の敵を攻撃時、攻撃力が<#ba.kw>115%まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71819,7 +73324,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "重量ランクが3以上の敵を攻撃時、攻撃力が<#ba.kw>115%まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71839,7 +73344,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "重量ランクが3以上の敵を攻撃時、攻撃力が<#ba.kw>115%まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71915,7 +73420,7 @@ "valarqvin": { "name": null, "appellation": null, - "description": "敵に<#ba.kw>術ダメージを与える、<#ba.kw>元素損傷を付与可能", + "description": null, "potentials": { "2": { "description": null @@ -72101,7 +73606,7 @@ "poncirus": { "name": null, "appellation": null, - "description": "敵を2体までブロック", + "description": null, "potentials": { "2": { "description": null @@ -72241,13 +73746,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72266,7 +73771,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72341,7 +73846,7 @@ "bryophyta": { "name": null, "appellation": null, - "description": "攻撃距離が<#ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇", + "description": null, "potentials": { "2": { "description": null @@ -72489,13 +73994,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "攻撃距離が<#ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "攻撃距離が<#ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72514,7 +74019,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "攻撃距離が<#ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72589,7 +74094,7 @@ "swire-the-elegant-wit": { "name": null, "appellation": null, - "description": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<#ba.kw>消費(コスト不足時自動に撤退)", + "description": null, "potentials": { "2": { "description": null @@ -72785,13 +74290,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<#ba.kw>2消費(コスト不足時自動に撤退)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<#ba.kw>2消費(コスト不足時自動に撤退)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72810,7 +74315,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "再配置までの時間が<#ba.kw>短い\n撤退時に<#ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<#ba.kw>2消費(コスト不足時自動に撤退)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72943,7 +74448,7 @@ "eyjafjalla-the-hvit-aska": { "name": null, "appellation": null, - "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素ダメージの治療対象となる)", + "description": null, "potentials": { "2": { "description": null @@ -73180,7 +74685,7 @@ "coldshot": { "name": null, "appellation": null, - "description": "攻撃時に弾薬を消費し、攻撃力が<#ba.kw>120{'%'}まで上昇。攻撃していない時はゆっくりと弾薬を装填する(最大8発)", + "description": null, "potentials": { "2": { "description": null @@ -73370,7 +74875,7 @@ "almond": { "name": null, "appellation": null, - "description": "<#ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能", + "description": null, "potentials": { "2": { "description": null @@ -73510,13 +75015,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -73535,7 +75040,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -73610,7 +75115,7 @@ "jessica-the-liberated": { "name": null, "appellation": null, - "description": "敵を3体までブロック、遠距離攻撃も行える", + "description": null, "potentials": { "2": { "description": null @@ -73799,6 +75304,90 @@ "description": "敵を3体までブロック、遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_jesca2": { + "name": null, + "description": null + }, + "uniequip_002_jesca2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "オールラウンド", + "description": null + }, + "3": { + "name": "オールラウンド", + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "オールラウンド", + "description": null + }, + "3": { + "name": "オールラウンド", + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10032_jesca2_jckshd": { "name": null, @@ -73887,7 +75476,7 @@ "verdant": { "name": null, "appellation": null, - "description": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<<身替り>>から再び自身に入れ替わる", + "description": null, "potentials": { "2": { "description": null @@ -74027,13 +75616,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<#ba.kw>上昇)。20秒後<<身替り>>から再び自身に入れ替わる" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<#ba.kw>上昇)。20秒後<<身替り>>から再び自身に入れ替わる" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -74052,7 +75641,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "致命的なダメージを受けても撤退せず、<<身替り>>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<#ba.kw>上昇)。20秒後<<身替り>>から再び自身に入れ替わる" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -74127,7 +75716,7 @@ "delphine": { "name": null, "appellation": null, - "description": "敵に<#ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<#ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する", + "description": null, "potentials": { "2": { "description": null @@ -74273,7 +75862,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻撃エネルギーがある時、攻撃速度+30" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74285,7 +75874,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "攻撃エネルギーがある時、攻撃速度+30" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74309,7 +75898,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻撃エネルギーがある時、攻撃速度+30" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74389,7 +75978,7 @@ "vendela": { "name": null, "appellation": null, - "description": "術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの50{'%'}回復", + "description": null, "potentials": { "2": { "description": null @@ -74541,11 +76130,11 @@ "1": { "candidates": { "1": { - "name": null, + "name": "土壌改良", "description": null }, "5": { - "name": null, + "name": "土壌改良", "description": null } } @@ -74560,11 +76149,11 @@ "1": { "candidates": { "1": { - "name": null, + "name": "土壌改良", "description": null }, "5": { - "name": null, + "name": "土壌改良", "description": null } } @@ -74629,7 +76218,7 @@ "hoederer": { "name": null, "appellation": null, - "description": "ブロック中の<#ba.kw>敵全員を同時に攻撃", + "description": null, "potentials": { "2": { "description": null @@ -75225,7 +76814,7 @@ "bassline": { "name": null, "appellation": null, - "description": "HP回復スキルを所持", + "description": null, "potentials": { "2": { "description": null @@ -75357,13 +76946,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "被ダメージ<#ba.kw>-15{'%'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "被ダメージ<#ba.kw>-15{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -75383,7 +76972,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "被ダメージ<#ba.kw>-15{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -75463,7 +77052,7 @@ "virtuosa": { "name": null, "appellation": null, - "description": "敵に<#ba.kw>術ダメージを与える、<#ba.kw>元素損傷を付与可能", + "description": null, "potentials": { "2": { "description": null @@ -75695,7 +77284,7 @@ "viviana": { "name": null, "appellation": null, - "description": "敵に<#ba.kw>術ダメージを与える", + "description": null, "potentials": { "2": { "description": null @@ -75931,7 +77520,7 @@ "lessing": { "name": null, "appellation": null, - "description": "敵を1体までブロック", + "description": null, "potentials": { "2": { "description": null @@ -76115,13 +77704,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -76140,7 +77729,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "ブロックされている敵を攻撃時、攻撃力が<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}まで上昇" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -76348,6 +77937,78 @@ "description": "80%の攻撃力で<#ba.kw>遠距離攻撃も行える" } }, + "modules": { + "uniequip_001_leto": { + "name": null, + "description": null + }, + "uniequip_002_leto": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -76403,7 +78064,7 @@ "harold": { "name": null, "appellation": null, - "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素ダメージの治療対象となる)", + "description": "味方のHPを回復し、同時に対象に蓄積された<#ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<#ba.dt.element>元素損傷の治療対象となる)", "potentials": { "2": { "description": null @@ -76529,7 +78190,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "味方のHPを回復し、同時に対象に蓄積された元素ダメージを自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素ダメージの治療対象となる)" + "description": "味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の<#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}の値分治療する(HP最大の味方も元素損傷の治療対象となる)" } }, "tokenSummons": {}, @@ -76879,5 +78540,5451 @@ } } } + }, + "warmy": { + "name": null, + "appellation": null, + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素ダメージを与える能力を持つ", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_warmy_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_warmy_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える\n<#ba.kw>元素ダメージを与える能力を持つ" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<014>": { + "name": null, + "description": null + }, + "dorm_rec_all<024>": { + "name": null, + "description": null + }, + "manu_formula_spd<101>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "ray": { + "name": null, + "appellation": null, + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>120{'%'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_ray_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ray_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{'{'}value{'}'}。昇進1で装弾数上昇)" + }, + "E1-L1": { + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{'{'}value{'}'}。昇進2で装弾数上昇)" + }, + "E2-L1": { + "description": "弾が装填されている状態でのみ攻撃でき、攻撃力が<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{'{'}value{'}'})" + } + }, + "tokenSummons": { + "token_10034_ray_sndbst": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E1-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "workshop_formula_probability<116>": { + "name": null, + "description": null + }, + "workshop_formula_probability<126>": { + "name": null, + "description": null + }, + "workshop_formula_drop<040>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "wanqing": { + "name": null, + "appellation": null, + "description": "スキル発動中、ブロック数が0になる", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_assist_cost<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_wanqin_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "スキル発動中、ブロック数が0になる" + } + }, + "modules": { + "uniequip_001_wanqin": { + "name": null, + "description": null + }, + "uniequip_002_wanqin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<#ba.kw>+1" + }, + "talentUpgrades": { 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null + } + } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null + } + }, + "logos": { + "name": null, + "appellation": null, + "description": "敵に<#ba.kw>術ダメージを与える", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_logos_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "敵に<#ba.kw>術ダメージを与える" + } + }, + "modules": { + "uniequip_001_logos": { + "name": null, + "description": null + }, + "uniequip_002_logos": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "術ダメージを与えたとき、追加で与ダメージの<#ba.vup>8{'%'}の壊死損傷を与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "術ダメージを与えたとき、追加で与ダメージの<#ba.vup>8{'%'}の壊死損傷を与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "術ダメージを与えたとき、追加で与ダメージの<#ba.vup>8{'%'}の壊死損傷を与える" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd_doubleProf<200>": { + "name": null, + "description": null + }, + "train_spd_reduceTime<001>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "civilight-eterna": { + "name": null, + "appellation": null, + "description": "攻撃しない\n攻撃範囲内の味方全員の<#ba.kw>HPを継続回復(1秒ごとに攻撃力の10{'%'}回復)\n自身は鼓舞状態の効果を受けない", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_cetsyr_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻撃しない\n攻撃範囲内の味方全員の<#ba.kw>HPを継続回復(1秒ごとに攻撃力の<#ba.kw>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'}回復)\n自身は鼓舞状態の効果を受けない" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost_double<000>": { + "name": null, + "description": null + }, + "control_mp_cost_double<001>": { + "name": null, + "description": null + }, + "control_upMeetingSpeed<100>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "amiya-medic": { + "name": null, + "appellation": null, + "description": "術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの50{'%'}回復", + "characterPatchDetailInfo": { + "infoParam": null + }, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_amiya3_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_amiya3_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "<#ba.kw>術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの<#ba.kw>{'{'}scale:0{'%'}{'}'}回復" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + } + } + }, + "originalCharacterPatch": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } + } } } \ No newline at end of file diff --git a/locales/ja-TL/traits.json b/locales/ja-TL/traits.json index a057255..c9763f0 100644 --- a/locales/ja-TL/traits.json +++ b/locales/ja-TL/traits.json @@ -1,11 +1,11 @@ { "<@ba.kw>无法被友方角色治疗": "味方からの治療効果を<@ba.kw>受けない", - "<支援装置>的持有上限<@ba.kw>+{cnt}且部署费用<@ba.kw>减少": "<支援装置>最大所持数<@ba.kw>+{cnt}、配置コスト<@ba.kw>減少", + "<支援装置>的持有上限<@ba.kw>+{cnt}且部署费用<@ba.kw>减少": "「支援装置」の最大所持数<@ba.kw>+{cnt}、配置コスト<@ba.kw>減少", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命": "味方の治療対象にならない\n敵を攻撃する度自身のHPを<@ba.kw>{value}回復", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命(精英1后更新)": "味方の治療対象にならない\n敵を攻撃する度自身のHPを<@ba.kw>{value}回復(昇進1で効果強化)", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命(精英2后更新)": "味方の治療対象にならない\n敵を攻撃する度自身のHPを<@ba.kw>{value}回復(昇進2で効果強化)", "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响": "攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない", - "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响,且不受<@ba.kw>部署数量限制,但再部署时间极长": "攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない\n<@ba.kw>配属可能数にカウントされない\n再配置までの時間が極めて長い", + "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响,且不受<@ba.kw>部署数量限制,但再部署时间极长": "攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない\n<@ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒相当于自身攻击力<@ba.kw>{attack@atk_to_hp_recovery_ratio:0%}的生命),自身不受<$ba.inspire>鼓舞影响": "攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>{attack@atk_to_hp_recovery_ratio:0%}回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない", "不进行攻击,且不受<@ba.kw>部署数量限制,但再部署时间极长": "攻撃しない\n<@ba.kw>配属可能数にカウントされない\n再配置までの時間が極めて長い", "不阻挡敌人时优先<@ba.kw>远程群体物理攻击": "敵をブロックしていない時<@ba.kw>遠距離範囲物理攻撃を行う", @@ -21,7 +21,7 @@ "再部署时间大幅度<@ba.kw>减少": "再配置までの時間が極めて<@ba.kw>短い", "击杀敌人后获得1点部署费用,撤退时返还初始部署费用": "敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却", "击杀敌人后获得<@ba.vup>{cost:0}点部署费用,撤退时返还<@ba.kw>该次部署费用": "敵を倒す度所持コスト<@ba.vup>+{cost:0}\n撤退時に<@ba.kw>今回の配置時のコストを返却", - "受到来自自身阻挡单位的伤害降低<@ba.kw>15%": null, + "受到来自自身阻挡单位的伤害降低<@ba.kw>15%": "自身がブロックしている敵からの被ダメージ-<@ba.kw>15%", "受到的伤害减少<@ba.kw>15%": "被ダメージ<@ba.kw>-15%", "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但攻击力<@ba.kw>提升),持续20秒后自身再次替换<替身>": "致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる", "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但生命值<@ba.kw>提升),持续20秒后自身再次替换<替身>": "致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる", @@ -30,6 +30,8 @@ "只有阻挡敌人时才能够回复技力": "敵をブロックしていない時、SPが回復しない", "召唤物持有上限<@ba.kw>+{cnt},召唤物部署费用<@ba.kw>减少": "召喚ユニット最大所持数<@ba.kw>+{cnt}、召喚ユニットの配置コスト<@ba.kw>減少", "可以使用陷阱来协助作战,但陷阱无法放置于<@ba.kw>敌人已在的格子中": "罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可", + "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<@ba.kw>15%,自身攻击援军阻挡的敌人时攻击力提升至150%": null, + "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,援军阻挡的敌人更容易受到我方的攻击,自身攻击援军阻挡的敌人时攻击力提升至165%": null, "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150%": "攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n援軍がブロック中の敵を自身が攻撃する時、攻撃力が150%まで上昇", "可以攻击到<@ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至120%": "攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇", "可以攻击到<@ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}": "攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇", @@ -40,7 +42,7 @@ "同时攻击阻挡的<@ba.kw>所有敌人": "ブロック中の<@ba.kw>敵全員を同時に攻撃", "同时攻击阻挡的<@ba.kw>所有敌人\\n可以放置于远程位": "ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置可能", "同时攻击阻挡的<@ba.kw>所有敌人\\n可以放置于远程位,并返还该次部署费用的一半": "ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却", - "同时攻击阻挡的<@ba.kw>所有敌人,攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}": "ブロック中の<@ba.kw>敵全員を同時に攻撃、ブロックされている敵を攻撃時、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇", + "同时攻击阻挡的<@ba.kw>所有敌人,攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}": "ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇", "同时攻击阻挡的<@ba.kw>所有敌人,阻挡2个及以上敌人时自身推力增加一级\\n可以放置于远程位": "ブロック中の<@ba.kw>敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能", "周围四格没有友方干员时攻击力<@ba.kw>+{atk:0%}": "隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+{atk:0%}", "对攻击范围内<@ba.kw>所有敌人造成伤害\\n拥有50%的物理和法术闪避且不容易成为敌人的<@ba.kw>攻击目标": "攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい", @@ -49,10 +51,10 @@ "恢复友方单位生命": "味方のHPを回復", "恢复友方单位生命,且不受<@ba.kw>部署数量限制,但再部署时间极长": "味方のHPを回復\n<@ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", "恢复友方单位生命,且会在<@ba.kw>3个友方单位间跳跃,每次跳跃治疗量降低25%": "味方のHPを回復する際、<@ba.kw>3体目の味方まで回復が跳躍する(回復量は25%ずつ減衰)", - "恢复友方单位生命,并回复相当于攻击力50%的<@ba.dt.element>元素损伤(可以回复未受伤友方单位的<@ba.dt.element>元素损伤)": "味方のHPを回復し、同時に対象に蓄積された<@ba.dt.element>元素ダメージを自身の攻撃力の50%の値分治療する(HP最大の味方も<@ba.dt.element>元素ダメージの治療対象となる)", - "恢复友方单位生命,并回复相当于攻击力<@ba.kw>{ep_heal_ratio:0%}的<$ba.dt.element>元素损伤(可以回复未受伤友方单位的<$ba.dt.element>元素损伤)": "味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素ダメージを自身の攻撃力の<@ba.kw>{ep_heal_ratio:0%}の値分治療する(HP最大の味方も<$ba.dt.element>元素ダメージの治療対象となる)", + "恢复友方单位生命,并回复相当于攻击力50%的<@ba.dt.element>元素损伤(可以回复未受伤友方单位的<@ba.dt.element>元素损伤)": "味方のHPを回復し、同時に対象に蓄積された<@ba.dt.element>元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も<@ba.dt.element>元素損傷の治療対象となる)", + "恢复友方单位生命,并回复相当于攻击力<@ba.kw>{ep_heal_ratio:0%}的<$ba.dt.element>元素损伤(可以回复未受伤友方单位的<$ba.dt.element>元素损伤)": "味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>{ep_heal_ratio:0%}の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)", "技能发动期间阻挡数变为0": "スキル発動中、ブロック数が0になる", - "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<@ba.kw>+1": "スキル発動中、ブロック数が0になる、自身前方のオペレーター一名のブロック数<@ba.kw>+1", + "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<@ba.kw>+1": "スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<@ba.kw>+1", "技能可以使敌人产生<@ba.kw>位移\\n可以放置于远程位": "<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能", "技能可以治疗友方单位": "HP回復スキルを所持", "技能开启时普通攻击会造成法术伤害": "スキル発動中、敵に術ダメージを与える", @@ -61,27 +63,31 @@ "拥有已储存的攻击能量时,攻击速度+30": "攻撃エネルギーがある時、攻撃速度+30", "拥有较大治疗范围,但在治疗较远目标时治疗量变为<@ba.kw>{heal_scale:0%}": "治療範囲が広く、遠く離れた味方を治療時、HP回復効果が<@ba.kw>{heal_scale:0%}になる", "拥有较大治疗范围,治疗较远目标时治疗量<@ba.kw>不再降低": "治療範囲が広く、遠く離れた味方を治療時もHP治療効果が<@ba.kw>減少しない", - "持有<@ba.kw>回旋投射物时才能够攻击(投射物需要时间回收)": null, + "持有<@ba.kw>回旋投射物时才能够攻击(投射物需要时间回收)": "<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)", "撤退时返还<@ba.kw>大量该次部署费用": "撤退時に今回の配置時のコストを<@ba.kw>大量に返却", "操作<@ba.kw>浮游单元对敌人造成<@ba.kw>法术伤害\\n浮游单元连续攻击同一敌人时伤害提升(最高造成干员110%攻击力的伤害)": "<@ba.kw>ドローンを操作して敵に<@ba.kw>術ダメージを与える\nドローンが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(单元初始伤害提高,最高造成干员110%攻击力的伤害)": null, "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)": "<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(最高造成干员120%攻击力的伤害)": null, + "攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>50%的<@ba.kw>群体物理伤害": null, + "攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>{attack@atk_scale_2:0%}的<@ba.kw>群体物理伤害": null, "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>三次物理伤害(后两次为余震,伤害降低至攻击力的50%)": "通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半)": "通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半),且不受<@ba.kw>部署数量限制,但再部署时间极长": "通常攻撃時<@ba.kw>地上にいる敵に範囲物理ダメージを<@ba.kw>2回与える(2回目は余震、与ダメージが攻撃力の50%になる)。<@ba.kw>配置可能数にカウントされず、再配置までの時間が極めて長い", "攻击时无视敌人<@ba.vup>{def_penetrate_fixed}点的防御力": "攻撃時、敵の防御力を<@ba.vup>{def_penetrate_fixed}無視", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%,不攻击时会缓慢地装填子弹(最多8发)": "攻撃時に弾薬を消費し、攻撃力が<@ba.kw>120%まで上昇。攻撃していない時はゆっくりと弾薬を装填する(最大8発)", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发)": "攻撃時に弾薬を消費し、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇。攻撃していない時はゆっくりと弾薬を装填する(最大{value}発)", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英1后更新)": "攻撃時に弾薬を消費し、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇。攻撃していない時はゆっくりと弾薬を装填する(最大{value}発、昇進1で最大数増加)", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英2后更新)": "攻撃時に弾薬を消費し、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇。攻撃していない時はゆっくりと弾薬を装填する(最大{value}発、昇進2で最大数増加)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%,不攻击时会缓慢地装填子弹(最多8发)": "弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发)": "弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>{atk_scale:0%}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{value})", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英1后更新)": "弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>{atk_scale:0%}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{value}。昇進1で装弾数上昇)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英2后更新)": "弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>{atk_scale:0%}に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:{value}。昇進2で装弾数上昇)", "攻击正前方的敌人时攻击力提升至<@ba.kw>105%且无视其物理闪避": "正面にいる敵を攻撃時、攻撃力が<@ba.kw>105%に上昇し、対象の物理回避を無視する", "攻击生命值低于<@ba.vup>{hp_ratio:0%}的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}": "HPが最大値の<@ba.vup>{hp_ratio:0%}未満の敵を攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "攻击的敌人未被击倒时自身额外获得<@ba.kw>{sp}点技力": "攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>{sp}回復する", "攻击空中单位时攻击力提升至<@ba.kw>{atk_scale:0%}": "飛行ユニットを攻撃時、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇", "攻击范围<@ba.kw>扩大": "攻撃範囲<@ba.kw>拡大", - "攻击范围内存在敌人时技力自然恢复速度+0.2/s": "攻撃範囲内に敵がいる時、SPの自然回復速度+0.2sp/秒", + "攻击范围内存在2名及以上敌人时攻击速度<@ba.vup>+12": null, + "攻击范围内存在敌人时技力自然恢复速度+0.2/秒": "攻撃範囲内に敵がいる時、SPの自然回復速度+0.2sp/秒", "攻击范围内所有敌人移动速度<@ba.kw>-20%": "攻撃範囲内の敵全員の移動速度<@ba.kw>-20%", + "攻击范围内敌人的<$ba.invisible>隐匿效果失效": null, "攻击范围内的<@ba.kw>所有敌人,对自己前方一横排的敌人攻击力提升至150%": "攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇", "攻击被阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}": "ブロックされている敵を攻撃時、攻撃力が<@ba.kw>{atk_scale:0%}まで上昇", "攻击被阻挡的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}": "ブロックされている敵を攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", @@ -96,8 +102,9 @@ "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿": "<@ba.kw>{attack@max_target}体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍する度ダメージが15%減衰し、敵を一瞬<$ba.sluggish>足止め", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿(精英2后更新)": "<@ba.kw>{attack@max_target}体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍する度ダメージが15%減衰し、敵を一瞬<$ba.sluggish>足止め(昇進2で効果強化)", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低<@ba.kw>{value:0%}并造成一定时间<$ba.sluggish>停顿": "<@ba.kw>{attack@max_target}体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍する度ダメージが<@ba.kw>{value:0%}減衰し、敵を一定時間<$ba.sluggish>足止め", - "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素伤害": null, - "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤": "敵に<@ba.kw>術ダメージを与える、<@ba.kw>元素損傷を付与可能", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素伤害": "敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤": "敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤,且不受<@ba.kw>部署数量限制,但再部署时间极长": null, "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多3个)": "敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する", "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多4个)": "敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する", "攻击造成<@ba.kw>法术伤害,并对敌人造成<@ba.kw>较长的<$ba.sluggish>停顿": "敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め", @@ -111,7 +118,8 @@ "攻击造成<@ba.kw>超远距离的群体法术伤害,距离越远伤害越高,最高达到<@ba.kw>110%": "<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)", "攻击造成法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于50%伤害的生命值": "術ダメージを与え、敵を攻撃する度攻撃範囲内の味方1人のHPを与ダメージの50%回復", "攻击重量较重(重量等级大于等于3)的敌人时,攻击力提升至<@ba.kw>115%": "重量ランクが3以上の敵を攻撃時、攻撃力が<@ba.kw>115%まで上昇", - "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>50生命,最大生效数等于阻挡数": "味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<@ba.kw>{value}回復(攻撃毎の最大回復回数はブロック数と同じ)", + "攻击附带<@ba.vup>{atk_scale_m:0%}攻击力的法术伤害": null, + "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>50生命,最大生效数等于阻挡数": "味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)", "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>{value}生命,最大生效数等于阻挡数": "味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃する度自身のHPを<@ba.kw>{value}回復(攻撃毎の最大回復回数はブロック数と同じ)", "无视目标<@ba.kw>{magic_resist_penetrate_fixed}点法术抗性": "対象の術耐性を<@ba.kw>{magic_resist_penetrate_fixed}無視", "普通攻击命中精英或领袖敌人时获得<@ba.kw>1点技力": "通常攻撃が敵【エリート】または【ボス】に命中するたびにSPが<@ba.kw>1回復", @@ -122,11 +130,13 @@ "治疗地面单位时治疗量提升<@ba.kw>15%": "地面マスにいる味方を治療時、HP治療効果<@ba.kw>+15%", "治疗生命值低于50%的友方单位时治疗量提升<@ba.kw>15%": "HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%", "生命值低于50%时,获得25%的<$ba.protect>庇护": "HPが50%未満の時、25%の<$ba.protect>加護状態を獲得", - "生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}": "HPが最大値の50%以上時、受ける物理ダメージ-<@ba.kw>{damage_resistance:0%}", - "生命值高于80%时,技力自然回复速度+0.25/秒": "HPが最大値の80%以上時、SP自然回復速度+0.25/秒", + "生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}": "HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-{damage_resistance:0%}", + "生命值高于80%时,技力自然回复速度+0.25/秒": "HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒", "缓慢回复技力,只有阻挡敌人时恢复技力回复速度": "SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る", "能够阻挡一个敌人": "敵を1体までブロック", "能够阻挡一个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "敵を1体までブロック\n<@ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", + "能够阻挡一个敌人,拥有<@ba.kw>15%的物理闪避": null, + "能够阻挡一个敌人,生命值高于50%时攻击速度<@ba.vup>+{attack_speed}": null, "能够阻挡三个敌人": "敵を3体までブロック", "能够阻挡三个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "敵を3体までブロック\n<@ba.kw>配置可能数にカウントされない\n再配置までの時間が極めて長い", "能够阻挡三个敌人,可以进行远程攻击": "敵を3体までブロック、遠距離攻撃も行える", @@ -134,17 +144,18 @@ "能够阻挡两个敌人,使用<支援装置>协助作战": "敵を2体までブロック\n<支援装置>を使用可能", "能够阻挡两个敌人,阻挡敌人时攻击力和防御力各+8%": "敵を2体までブロック\n敵をブロックしている時、攻撃力と防御力+8%", "能够阻挡四个敌人": "敵を4体までブロック", + "自身可以额外部署在近战位,陷阱可以额外部署在远程位": null, "自身生命会不断流失": "HPが徐々に減少", "自身获得<$ba.buffres>抵抗且更不容易受到敌人的攻击": "自身が<$ba.buffres>レジスト状態になり、敵に狙われにくくなる", "范围内存在地面敌人时攻击速度<@ba.kw>+8": "範囲内に地面上の敵がいる時、攻撃速度<@ba.kw>+8", "范围内敌人越多造成的伤害越高(最高提升<@ba.kw>{damage_scale:0%})": null, - "被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}生命(单次部署只触发1次)": "致命的なダメージを受けても撤退せず、HPが<@ba.kw>{hp_ratio:0%}回復(1回の配置につき、1回のみ発動可能)", + "被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}生命(单次部署只触发1次)": "致命的なダメージを受けても撤退せず、HPが<@ba.kw>{hp_ratio:0%}回復する(1回の配置につき、1回のみ発動可能)", "被击倒时不撤退且回复所有生命但生命上限<@ba.vdown>-{value:0%},攻击速度<@ba.vup>+{attack_speed}(单次部署只触发1次)": "致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-{value:0%}、HPが全回復して、攻撃速度<@ba.vup>+{attack_speed}(1回の配置につき、1回のみ発動可能)", "通常不攻击且阻挡数为0,技能未开启时<@ba.kw>{max_stack_cnt}秒内攻击力逐渐提升至<@ba.kw>+{atk:0%},技能结束时重置攻击力": "通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+{atk:0%}まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>{max_stack_cnt}秒)\nスキル終了時、特性による攻撃力上昇効果をリセットする", "通常不攻击且阻挡数为0,技能未开启时<@ba.kw>{max_stack_cnt}秒内攻击力逐渐提升至最高<@ba.kw>+{atk:0%}且技能结束时重置攻击力": "通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+{atk:0%}まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>{max_stack_cnt}秒)\nスキル終了時、特性による攻撃力上昇効果をリセットする", "通常时<@ba.kw>不攻击且防御力和法术抗性大幅度<@ba.kw>提升,技能开启时攻击造成<@ba.kw>群体法术伤害": "通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える", "通常时<@ba.kw>不攻击且防御力和法术抗性更大幅度<@ba.kw>提升,技能开启时保留部分效果且攻击造成<@ba.kw>群体法术伤害": "通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える", - "造成法术伤害时附带相当于<@ba.vup>8%伤害的<$ba.dt.apoptosis2>凋亡损伤": null, + "造成法术伤害时附带相当于<@ba.vup>8%伤害的<$ba.dt.apoptosis2>凋亡损伤": "術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.apoptosis2>壊死損傷を与える", "部署费用<@ba.kw>减少": "配置コスト<@ba.kw>減少", "阻挡敌人时防御力<@ba.kw>+20%": "敵をブロック中、防御力<@ba.kw>+20%", "首个召唤物部署时<@ba.kw>不消耗部署位(场上最后一个召唤物撤退或被击倒时不返还部署位)": "自身の召喚ユニットが配置されてない状態で召喚ユニットを配置時、残り配置可能数が<@ba.kw>減少しない(配置中の最後の召喚ユニット撤退時、残り配置可能数は増加しない)", diff --git a/locales/ko-KR/default.json b/locales/ko-KR/default.json index 4163106..7c63417 100644 --- a/locales/ko-KR/default.json +++ b/locales/ko-KR/default.json @@ -119,7 +119,12 @@ "agent": "에이전트", "incantationmedic": "주술 메딕", "chainhealer": "체인 메딕", - "shotprotector": "센트리 프로텍터" + "shotprotector": "센트리 프로텍터", + "crusher": "대검사", + "ritualist": "의식술사", + "hunter": "사냥꾼", + "loopshooter": "루프슈터", + "primcaster": "프라이멀 캐스터" }, "attribute": { "atk": "공격력", @@ -235,4 +240,4 @@ "madeWithTechnologiesPrefix": "개발 기술", "viewRepositoryPrefix": "개발 팔로우" } -} +} \ No newline at end of file diff --git a/locales/ko-KR/operators-data.json b/locales/ko-KR/operators-data.json index 1ca1519..857b12c 100644 --- a/locales/ko-KR/operators-data.json +++ b/locales/ko-KR/operators-data.json @@ -427,7 +427,7 @@ "durin": { "name": "두린", "appellation": "Durin", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -456,7 +456,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -502,7 +502,7 @@ "12f": { "name": "12F", "appellation": "12F", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -531,7 +531,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "tokenSummons": {}, @@ -694,6 +694,13 @@ "text": "로도스 아일랜드에 온 후, 팽 일행은 히비스커스, 라바와 한 팀이 되어 도베르만의 밑에서 훈련을 받게 되었다. 도베르만의 매우 엄격한 훈련 스타일로 인해, 크루스와 라바는 늘 어떻게 하면 쉽게 쉽게 넘어갈 수 있을지에 대해 잔머리를 굴렸는데, 팀장인 팽도 이 둘을 어찌할 방법이 없었다. 현재는 자신을 좀 더 위엄 있고 터프하게 만들기 위해 노력 중인데, 구체적으로는 도베르만 교관처럼 엄격한 사람이 되는 것이 목표다. 다만 평소에 해죽이 웃으며 자신이 가장 좋아하는 과일을 먹고 있는 모습을 보자면, 아직은 목표 달성까진 많은 시간이 필요할 듯하다." } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": null + } } }, "vanilla": { @@ -1528,7 +1535,7 @@ "lava": { "name": "라바", "appellation": "Lava", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -1600,7 +1607,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "tokenSummons": {}, @@ -1650,7 +1657,7 @@ "lava-the-purgatory": { "name": "라바 더 퍼거토리", "appellation": "Lava the Purgatory", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } } }, @@ -1904,7 +1911,7 @@ "steward": { "name": "스튜어드", "appellation": "Steward", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -1968,7 +1975,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -2018,7 +2025,7 @@ "orchid": { "name": "오키드", "appellation": "Orchid", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -2082,7 +2089,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "tokenSummons": {}, @@ -2136,7 +2143,7 @@ "haze": { "name": "헤이즈", "appellation": "Haze", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -2262,7 +2269,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -2372,7 +2379,7 @@ "gitano": { "name": "기타노", "appellation": "Gitano", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -2498,7 +2505,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -2513,7 +2520,7 @@ "1": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -2526,7 +2533,7 @@ "2": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -2551,7 +2558,7 @@ "3": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -2853,9 +2860,9 @@ }, "alterOperators": { "jessica-the-liberated": { - "name": null, - "appellation": null, - "description": null + "name": "제시카 더 리버레이티드", + "appellation": "Jessica the Liberated", + "description": "적 3명 저지 가능, 원거리 공격 가능" } } }, @@ -3098,7 +3105,7 @@ "shirayuki": { "name": "시라유키", "appellation": "ShiraYuki", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -3212,7 +3219,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "modules": { @@ -3227,14 +3234,14 @@ "1": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -3250,7 +3257,7 @@ "3": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -4185,7 +4192,7 @@ "modules": { "uniequip_001_doberm": { "name": "도베르만의 배지", - "description": "오퍼레이터 도베르만은 예비 인원을 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 도베르만은 예비 인원을 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_doberm": { "name": "군용 망원경", @@ -4638,6 +4645,64 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_frostl": { + "name": null, + "description": null + }, + "uniequip_002_frostl": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -4711,19 +4776,19 @@ "1": { "E1-L1-P1": { "name": "자연 치유 능력", - "description": "주변 8칸 내에서 적이 쓰러진 경우 자신의 최대 HP의 7{'%'} 만큼 HP 회복" + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 7{'%'} 회복" }, "E1-L1-P5": { "name": "자연 치유 능력", - "description": "주변 8칸 내에서 적이 쓰러진 경우 자신의 최대 HP의 9{'%'}<#ba.talpu>(+2{'%'})만큼 HP 회복" + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 9{'%'}<#ba.talpu>(+2{'%'})회복" }, "E2-L1-P1": { "name": "자연 치유 능력", - "description": "주변 8칸 내에서 적이 쓰러진 경우 자신의 최대 HP의 12{'%'} 만큼 HP 회복" + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 12{'%'} 회복" }, "E2-L1-P5": { "name": "자연 치유 능력", - "description": "주변 8칸 내에서 적이 쓰러진 경우 자신의 최대 HP의 14{'%'}<#ba.talpu>(+2{'%'})만큼 HP 회복" + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 14{'%'}<#ba.talpu>(+2{'%'})회복" } } }, @@ -4820,33 +4885,33 @@ }, "modules": { "uniequip_001_estell": { - "name": null, - "description": null + "name": "에스텔의 배지", + "description": "오퍼레이터 에스텔은 근접해서 맹렬한 공세로 적을 저지하는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 공격수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_estell": { - "name": null, - "description": null, + "name": "황야의 작별 선물", + "description": "“이 사진 속의 여자애를 잘 보고, 모습을 기억해.” 대니 칩이 녹슨 우리에게 말했다. “만약 이 여자애를 데리고 찾아오는 사람이 있다면, 그 아이를 잘 돌봐줘.”\n 로이드 러셋 생물 실험실의 이 보육원은 종종 술에 취해 예전에 회사가 어떻게 원주민들의 우림과 수원을 빼앗았는지, 그리고 어떻게 기근 속에서 고작 20 수표와 약간의 음식으로 아다크리스 아이를 살 수 있었는지 자랑스럽게 떠들곤 했다. 그는 이 20 수표로 산 아이들은 '아다크리스 군신'의 복제품으로 개조될 것이라고도 했었다. 그렇게 그 아이들은 경쟁자들을 물리치고 군부의 수주를 받아 금의환향할 것이라고 했다……\n 그러나 반년 후, 이 열정적이었던 너드는 알코올에 중독된 술꾼이 되었고, 늘 절망적인 말투로 실험이 얼마나 혼란스러웠는지 투덜댔다. 2기 동물 실험에서는 파울비스트 한 마리가 도망쳤고, 1기와 2기 인체 실험은 전부 실패해서 모든 실험체가 폐기됐다고 했다…… 마지막으로 그는 75호 실험체를 언급했는데, 4기 인체 실험에서 가장 예사롭지 않은 개체였다고 했다.\n 그 75호 실험체는 뿔이 없을 뿐만 아니라, 성격 역시 전쟁 병기와는 전혀 어울리지 않았다고 한다. 이미 검증된 온갖 수단으로 75호 실험체를 자극해도, 심지어 목숨이 위태로울 정도가 되어도 그녀에게는 '군신'의 특징이 전혀 보이질 않았다. 이상한 건 실패작인 75호가 이 젊은 보육원에게 아주 짧은 상실감만을 안겨줬다는 것이다. 얼마 지나지 않아 그는 술을 끊고는 75호 실험체의 일상에 대해 기쁘게 이야기하기 시작했다. 또한 같은 보육원인 셀리나와의 아름다운 미래, 그들이 공주 이야기를 즐겨 듣는 여자애를 입양할 수도 있다는 것, 그리고 그 아이와 함께 시에스타로 휴가를 갈 수도 있다고 이야기하기 시작했다. 아이러니하게도 실험의 실패가 길을 잃은 영혼에게 올바른 귀로를 찾게 해줬다는 것이다.\n 그러나, 4기 인체 실험의 모든 '성공' 실험체가 어느 날 훈련 도중 갑자기 집단으로 폭주하는 바람에 다수의 연구자들이 목숨을 잃었다. 규정된 절차에 따라, 해당 기수의 실험체는 전부 '인도적'인 폐기를 해야만 했고, 그날 밤 대니는 녹슨 우리의 술집에 찾아와 75호 실험체의 사진을 그에게 건네줬던 것이다.\n 그 이후, 대니와 그 여자애는 더 이상 술집에 나타나지 않았다.\n 실험실에서 발표한 공지에 따르면, 대니와 다른 구역의 보육원인 셀리나가 실험 사고로 '함께 순직'했다고 한다.\n 6년이 지난 뒤, 떠들썩한 술꾼들은 황야의 사냥꾼으로 변했고, 술집의 정교한 요리도 야생 동물 요리로 바뀌었다…… 황무지 개척 붐을 따라 지어진 술집이었지만, 지금은 이 메마른 땅에서 광석병 때문에 버림받은 개척자들과 함께 힘겹게 생존하고 있었으며, 생물 연구소마저 이미 이 연석 구역에서 버려졌다.\n 이때, 녹슨 우리는 멀지 않은 곳에 있는 한 소녀를 바라보다가 다시 고개를 숙여 손에 든 사진과 비교했다. 어째서 뿔이 자라났는지는 모르겠지만, 동일 인물임은 틀림없다.\n 그는 가장 순수한 야성의 사냥을 보았고, 그녀를 중심으로 만들어진 먹이 사슬을 보았다. 문명의 흔적이 점차 사라지자, 황야는 그녀의 본래 모습을 드러냈다. 이미 중증 감염자인 그로서는 아무런 승산이 없었다.\n 결국 녹슨 우리는 손에 든 활을 내려놓았다. 그리고 마지막 힘을 다해 자신이 여러 해 동안 보관해왔던 황야의 작별 선물을 그녀에게 보내주었다.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 50{'%'}보다 높을 경우, 피격 물리 대미지가 <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'} 감소" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 50{'%'}보다 높을 경우, 피격 물리 대미지가 <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'} 감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "자연 치유 능력", + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 14{'%'} 회복" }, "5": { - "name": null, - "description": null + "name": "자연 치유 능력", + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 16{'%'}<#ba.talpu>(+2{'%'})회복" } } } @@ -4854,18 +4919,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 50{'%'}보다 높을 경우, 피격 물리 대미지가 <#ba.kw>{'{'}damage_resistance:0{'%'}{'}'} 감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "자연 치유 능력", + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 16{'%'} 회복" }, "5": { - "name": null, - "description": null + "name": "자연 치유 능력", + "description": "주변 8칸 내에서 적이 쓰러질 경우, 자신은 최대 HP의 18{'%'}<#ba.talpu>(+2{'%'})회복" } } } @@ -4921,7 +4986,7 @@ "mousse": { "name": "무스", "appellation": "Mousse", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -5047,7 +5112,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -6956,7 +7021,7 @@ "deepcolor": { "name": "딥컬러", "appellation": "Deepcolor", - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능", + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능", "potentials": { "2": { "description": "배치 코스트 -1" @@ -7078,13 +7143,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능" + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능" } }, "modules": { "uniequip_001_deepcl": { "name": "딥컬러의 배지", - "description": "오퍼레이터 딥컬러는 '조수'를 부려 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 딥컬러는 '조수'를 부려 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_deepcl": { "name": "수상한 팔레트", @@ -7143,7 +7208,7 @@ "token_10001_deepcl_tentac": { "name": "촉수", "appellation": "Tentacle", - "description": null, + "description": "적 1명 저지 가능", "potentials": {}, "talents": { "1": { @@ -7161,7 +7226,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능" } }, "tokenSummons": {}, @@ -7218,7 +7283,7 @@ "earthspirit": { "name": "어스스피릿", "appellation": "Earthspirit", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -7336,7 +7401,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -7574,7 +7639,7 @@ "modules": { "uniequip_001_sqrrel": { "name": "쇼의 배지", - "description": "오퍼레이터 쇼는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 쇼는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_sqrrel": { "name": "커스터마이징 방화복", @@ -7692,11 +7757,11 @@ "1": { "E1-L1-P1": { "name": "스킬 아우라", - "description": "전장에 있을 때 모든 아군 유닛의 SP 자연 회복 속도 +0.15/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.15/초 (동종 효과 중 가장 높은 수치만 적용)" }, "E2-L1-P1": { "name": "스킬 아우라", - "description": "전장에 있을 때 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)" } } }, @@ -7826,7 +7891,7 @@ "candidates": { "1": { "name": "스킬 아우라", - "description": "전장에 있을 때 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초, 공격 범위 내 아군 유닛은 +0.33/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초, 공격 범위 내 아군 유닛은 +0.33/초 (동종 효과 중 가장 높은 수치만 적용)" } } } @@ -7846,7 +7911,7 @@ "candidates": { "1": { "name": "스킬 아우라", - "description": "전장에 있을 때 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초, 공격 범위 내 아군 유닛은 +0.35/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초, 공격 범위 내 아군 유닛은 +0.35/초 (동종 효과 중 가장 높은 수치만 적용)" } } } @@ -8553,7 +8618,7 @@ "description": "응접실에 배치 시, 단서 수집 속도 <#cc.vup>10{'%'} 상승" }, "meet_spd&team<031>": { - "name": "B.P.R.S", + "name": "B.P.R.S.", "description": "응접실에 배치 시, 단서 수집 속도 <#cc.vup>10{'%'} 상승, <#cc.kw>블랙스틸 월드와이드 단서를 더 쉽게 획득 (업무시간이 확률에 영향을 줌)" } }, @@ -8726,6 +8791,62 @@ "description": "적 1명 저지 가능" } }, + "modules": { + "uniequip_001_tiger": { + "name": null, + "description": null + }, + "uniequip_002_tiger": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd&team<000>": { @@ -8906,6 +9027,62 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_whitew": { + "name": null, + "description": null + }, + "uniequip_002_whitew": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_limit&cost_P<000>": { @@ -9088,29 +9265,29 @@ }, "modules": { "uniequip_001_ghost": { - "name": null, - "description": null + "name": "스펙터의 배지", + "description": "오퍼레이터 스펙터는 근접해서 맹렬한 공세로 적을 저지하는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 공격수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_ghost": { - "name": null, - "description": null, + "name": "흐릿한 촛불", + "description": "스펙터는 촛대를 움켜쥐었다. 그녀는 이걸 기억하고 있다. 이곳에 있어서는 안 되는 것이었다.\n 방금 의료 부서의 오퍼레이터들이 와서 조심스럽게 그녀의 손가락 끝에서 피 한 방울을 뽑아냈고, 그녀는 홀로 남아 아무도 그 뜻을 모르는 기도문을 외우고 있었다. 그들은 그녀를 돌보며 그녀의 찢겨진 자아를 고치고자 하였다. 이들이라면 그녀에게 이렇게 악독한 선물을 주진 않았을 것이다.\n 그녀가 촛불을 만졌지만, 손가락으로 그 어떤 따스함도 전해오지 않았다. 순간의 각성과 고요함이 물보라처럼 해안으로 밀려왔고, 파도는 절개된 가슴과 어둠 속에 그을린 광기를 스치며 그 비명을 잠재웠다. 이와 동시에 하얀 불꽃이 그녀의 손목을 타고 올라 수녀복의 소매에 불을 붙였고, 어깨를 통해 그녀의 긴 머릿결로 스며들었다.\n 그녀는 촛불을 통해 안을 들여다보았다. 로렌티나가 조각상 앞에 서 있었고, 어두운 바다가 등불로 가득 찬 돔을 감싸고 있었다. 돌에서 해방된 형체가 그녀의 눈에 아른거렸고, 그것의 그림자는 오목한 방을 파냈다. 그곳에서 로렌티나는 돌을 깎는 기계를 들어 올렸고, '조력자'는 한쪽에서 빙빙 돌며 바닥에 튀는 부스러기를 먹어 치웠다.\n 그녀는 촛불을 통해 안을 들여다보았다. 고함과 비명, 그리고 톱날이 사방에 만연했다. 피와 살은 몸에서 떨어져 나갔고, 뼈는 엇갈리며 분리되었다. 돔 아래에서 태어난 헌터는 눈앞의 피와 살의 성채를 갈기갈기 찢고 있었다. 그들의 적은 빗발처럼 해저로 떨어졌다. 허공을 가르는 긴 창, 날카로우면서 분명한 명령, 로렌티나는 해류 속으로 돌진했다. 그녀는 노랫소리를 들었다.\n 그녀는 촛불을 통해 안을 들여다보았다. 촛대 뒤의 그 조각상은 성결한 백색이었고, 그것이 눈물 흘릴 때 그림자가 드리웠다. 그녀는 갈라졌다가 아물었다. 다시 갈라졌다가 또다시 아물었다. 결국 그들은 스펙터로 로렌티나를 갈라냈고, 육지의 씨앗을 그녀의 몸속에서 자라게 했다. 그리고 수녀는 촛대 앞에 무릎을 꿇고 펜던트를 움켜쥔 채, 아무도 그 뜻을 모르는 기도문을 외웠다.\n 그녀는 촛불을 통해 안을 들여다보았다. 의료실의 문이 열렸다. 익숙한 냄새, 경쾌하지만 단단한 발소리가 촛대를 떨어뜨렸고, 촛불이 복도의 등불에 녹아들었다. 몸을 웅크린 스펙터는 모처럼 평온한 꿈을 꾸었다. 꿈속에서 그녀는 촛대 위에서 마치 그것의 네 번째 양초처럼 불타올랐다.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "피에 녹아든 경험", + "description": "배치되어 있을 때 모든 [어비설 헌터스] 오퍼레이터의 공격 대미지 +3{'%'}" } } } @@ -9118,14 +9295,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "피에 녹아든 경험", + "description": "배치되어 있을 때 모든 [어비설 헌터스] 오퍼레이터의 공격 대미지 +5{'%'}" } } } @@ -9688,7 +9865,7 @@ "meteorite": { "name": "메테오라이트", "appellation": "Meteorite", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -9806,7 +9983,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "modules": { @@ -9821,14 +9998,14 @@ "1": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -9844,7 +10021,7 @@ "3": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -9915,7 +10092,7 @@ "amiya": { "name": "아미야", "appellation": "Amiya", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "characterPatchDetailInfo": { "infoParam": "캐스터" }, @@ -10082,7 +10259,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -10175,6 +10352,10 @@ "text": "역사 기록에 의하면, 살카즈 군왕 콜람이 사용했던 패검의 길이는 약 0.9~1.2m, 폭은 대략 5cm였으며, 온통 검은색을 띤 재질 불명의 검이라고 한다. 검신에는 살카즈 고유의 문자가 새겨져 있는데, 해석하면 \"투쟁을 여기서 멈추노라\"라는 뜻이다.\n 콜람은 왕위를 계승 받은 후 카즈델을 정비하였고, 이때 서방이 오랫동안 살카즈에 끼친 해악을 통감하며, 일부 살카즈 부족을 이끌고 동방으로 향했다. 그러나 이 시점 이후부터는 그 행적이 묘연하다.\n 전설에 따르면, 콜람에겐 싸우지 않고도 적을 물리칠 수 있는 위엄이 있었다고 한다. 콜람의 적은 콜람과 대적할 때면 마치 무기보다 몇 배는 더 무거운 듯한 중압감을 받아야 했고, 콜람의 물리적, 정신적 공격을 받은 적은 설사 운이 좋아 죽지 않는다 하더라도 불구나 폐인이 돼버리는 경우가 허다했다 한다. 하지만 누군가는 콜람은 어진 군주로, 그의 패검에 베인 상처에선 피가 흐르지 않았으며, 만약 스스로 물러난다면 목숨을 건질 수 있었다고 하기도 하였다.\n 하지만 몇몇 고서에서는, 콜람의 패검은 그가 즉위하기 전에 이미 전쟁 도중 파괴되었으며, 이후 콜람이 사용한 무기는 아츠로 만들어낸 어딘가 약해 보이는 형태의 것이었다고 밝히고 있다. 다만 이 기록은 콜람이 후에 살카즈 분쟁 중 보여주었던 모습과는 부합하지 않으며, 실제로 그랬다 하더라도 어째서 콜람이 자신의 애검을 다시 주조하지 않았는가는 여전히 의문으로 남는다. 이에 나는 콜람이 아츠로 무기를 만들 수 있는 능력을 지녔던 것은 분명하며, 애검을 다시 주조하지 않았던 이유는 바로 왕위 때문이 아닐까 생각한다. 그는 본래 협객이었던 자신의 신분 때문에 그 아츠를 거의 사용하지 않은 것으로 보인다.\n 문헌에 따르면, 콜람이 왕위를 계승하자 그의 패검은 불꽃이 멎을 때와 같은 푸른색의 그윽한 빛을 내뿜었다고 한다. 이는 콜람의 과격한 성격 탓에 훗날 '푸른 분노'라고도 불리었다.\n 살카즈 역사에 대한 자료 중 대다수는 카즈델이 쇠퇴하면서 지속적으로 유실된 터라 관련 역사 연구 방면에서 큰 어려움을 겪고 있다. 최근 일부 살카즈 학자들이 살카즈 역사를 재정립해야 한다고 목소리를 높이고는 있지만, 살카즈 족의 숭고함을 선전하기 위해 연구 자료들에 사실관계가 확인되지 않은 사실들을 추가하면서 본래의 의의가 많이 퇴색되었다.\n\n——로고스" }, "5": { + "title": null, + "text": null + }, + "6": { "title": "???", "text": "??????" } @@ -10184,17 +10365,25 @@ "amiya-guard": { "name": "아미야", "appellation": "Amiya", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "characterPatchDetailInfo": { "infoParam": "가드" } + }, + "amiya-medic": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } } } }, "skyfire": { "name": "스카이파이어", "appellation": "Skyfire", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -10216,19 +10405,19 @@ "1": { "E1-L1-P1": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +7{'%'}" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +7{'%'}" }, "E1-L1-P5": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +10{'%'}<#ba.talpu>(+3{'%'})" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +10{'%'}<#ba.talpu>(+3{'%'})" }, "E2-L1-P1": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +15{'%'}" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +15{'%'}" }, "E2-L1-P5": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +18{'%'}<#ba.talpu>(+3{'%'})" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +18{'%'}<#ba.talpu>(+3{'%'})" } } }, @@ -10320,7 +10509,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -10335,25 +10524,25 @@ "1": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { "candidates": { "1": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +20{'%'}" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +20{'%'}" }, "5": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +23{'%'}<#ba.talpu>(+3{'%'})" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +23{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -10362,18 +10551,18 @@ "3": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { "candidates": { "1": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +23{'%'}" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +23{'%'}" }, "5": { "name": "아츠 저격", - "description": "배치되어 있을 때 저지한 적이 받는 마법 대미지 +26{'%'}<#ba.talpu>(+3{'%'})" + "description": "배치되어 있을 때, 저지한 적이 받는 마법 대미지 +26{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -10437,7 +10626,7 @@ "mayer": { "name": "메이어", "appellation": "Mayer", - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능", + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능", "potentials": { "2": { "description": "배치 코스트 -1" @@ -10559,13 +10748,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능" + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능" } }, "modules": { "uniequip_001_otter": { "name": "메이어의 배지", - "description": "오퍼레이터 메이어는 다중 스레드로 '미보'를 조종하여 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 메이어는 다중 스레드로 '미보'를 조종하여 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_otter": { "name": "미보 제어 단말 XP", @@ -10593,8 +10782,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "기계 수달", + "description": "저지당한 적의 공격 속도 -28" } } } @@ -10616,8 +10805,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "기계 수달", + "description": "저지당한 적의 공격 속도 -30" } } } @@ -10630,21 +10819,21 @@ "token_10004_otter_motter": { "name": "기계수달", "appellation": "Mibo", - "description": null, + "description": "적 1명 저지 가능", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "공격을 가한 적의 공격 속도 10 감소" + "name": "기계 수달", + "description": "저지당한 적의 공격 속도 -10" }, "E1-L1-P1": { - "name": null, - "description": "공격을 가한 적의 공격 속도 25 감소" + "name": "기계 수달", + "description": "저지당한 적의 공격 속도 -25" }, "E2-L1-P1": { - "name": null, - "description": "공격을 가한 적의 공격 속도 25 감소" + "name": "기계 수달", + "description": "저지당한 적의 공격 속도 -25" } } }, @@ -10736,7 +10925,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능" } }, "tokenSummons": {}, @@ -10819,19 +11008,19 @@ "1": { "E1-L1-P1": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +6" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +6" }, "E1-L1-P5": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +8<#ba.talpu>(+2)" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +8<#ba.talpu>(+2)" }, "E2-L1-P1": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +12" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +12" }, "E2-L1-P5": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +14<#ba.talpu>(+2)" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +14<#ba.talpu>(+2)" } } }, @@ -10950,11 +11139,11 @@ "candidates": { "1": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +15" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +15" }, "5": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +17<#ba.talpu>(+2)" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +17<#ba.talpu>(+2)" } } } @@ -10969,11 +11158,11 @@ "candidates": { "1": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +17" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +17" }, "5": { "name": "강화 주사", - "description": "배치되어 있을 때 아군 [메딕] 오퍼레이터 공격 속도 +19<#ba.talpu>(+2)" + "description": "배치되어 있을 때, 아군 [메딕] 오퍼레이터 공격 속도 +19<#ba.talpu>(+2)" } } } @@ -10986,7 +11175,7 @@ "token_10000_silent_healrb": { "name": "메딕프로브", "appellation": "Medical Drone", - "description": null, + "description": "공격을 받지 않으며, 주변 아군 유닛의 HP 회복", "potentials": {}, "skills": { "skcom_withdraw": { @@ -10998,7 +11187,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않으며, 주변 아군 유닛의 HP 회복" } }, "tokenSummons": {}, @@ -11055,7 +11244,7 @@ "silence-the-paradigmatic": { "name": "사일런스 더 패러디그매틱", "appellation": "Silence the Paradigmatic", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)" } } }, @@ -11316,11 +11505,11 @@ }, "E2-L1-P1": { "name": "페가수스의 가호", - "description": "배치되어 있을 때 모든 아군 유닛의 치료 효과 10{'%'} 상승" + "description": "배치되어 있을 때, 모든 아군 유닛의 치료 효과 10{'%'} 상승" }, "E2-L1-P5": { "name": "페가수스의 가호", - "description": "배치되어 있을 때 모든 아군 유닛의 치료 효과 12{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 모든 아군 유닛의 치료 효과 12{'%'}<#ba.talpu>(+2{'%'}) 상승" } } }, @@ -11328,85 +11517,85 @@ "skchr_nearl_1": { "1": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "2": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "3": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "4": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "5": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "6": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "7": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "8": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "9": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "10": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" } }, "skchr_nearl_2": { "1": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "2": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "3": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "4": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "5": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "6": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "7": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "8": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "9": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" }, "10": { "name": "응급 모드", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 전력으로 주변 아군 캐릭터를 치료한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념" } } }, @@ -11439,11 +11628,11 @@ "candidates": { "1": { "name": "페가수스의 가호", - "description": "배치되어 있을 때 모든 아군 유닛의 치료 효과 13{'%'} 상승" + "description": "배치되어 있을 때, 모든 아군 유닛의 치료 효과 13{'%'} 상승" }, "5": { "name": "페가수스의 가호", - "description": "배치되어 있을 때 모든 아군 유닛의 치료 효과 15{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 모든 아군 유닛의 치료 효과 15{'%'}<#ba.talpu>(+2{'%'}) 상승" } } } @@ -11458,11 +11647,11 @@ "candidates": { "1": { "name": "페가수스의 가호", - "description": "배치되어 있을 때 모든 아군 유닛의 치료 효과 15{'%'} 상승" + "description": "배치되어 있을 때, 모든 아군 유닛의 치료 효과 15{'%'} 상승" }, "5": { "name": "페가수스의 가호", - "description": "배치되어 있을 때 모든 아군 유닛의 치료 효과 17{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 모든 아군 유닛의 치료 효과 17{'%'}<#ba.talpu>(+2{'%'}) 상승" } } } @@ -11900,6 +12089,80 @@ "description": "적 3명 저지 가능, 원거리 공격 가능" } }, + "modules": { + "uniequip_001_liskam": { + "name": null, + "description": null + }, + "uniequip_002_liskam": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<014>": { @@ -12209,19 +12472,19 @@ "1": { "E1-L1-P1": { "name": "자기 방어", - "description": "스킬 발동 시 매초마다 최대 HP의 4{'%'} 만큼 HP 회복" + "description": "스킬 지속시간 동안 초당 최대 HP의 4{'%'} 회복" }, "E1-L1-P5": { "name": "자기 방어", - "description": "스킬 발동 시 매초마다 최대 HP의 5{'%'}<#ba.talpu>(+1{'%'})만큼 HP 회복" + "description": "스킬 지속시간 동안 초당 최대 HP의 5{'%'}<#ba.talpu>(+1{'%'}) 회복" }, "E2-L1-P1": { "name": "자기 방어", - "description": "스킬 발동 시 매초마다 최대 HP의 4{'%'} 만큼 HP를 회복하고, 25{'%'} 확률로 근거리 물리 공격 회피" + "description": "스킬 지속시간 동안 초당 최대 HP의 4{'%'} 회복, 25{'%'}의 근거리 물리 회피 획득" }, "E2-L1-P5": { "name": "자기 방어", - "description": "스킬 발동 시 매초마다 최대 HP의 5{'%'}<#ba.talpu>(+1{'%'})만큼 HP를 회복하고, 30{'%'}<#ba.talpu>(+5{'%'}) 확률로 근거리 물리 공격 회피" + "description": "스킬 지속시간 동안 초당 최대 HP의 5{'%'}<#ba.talpu>(+1{'%'}) 회복, 30{'%'}<#ba.talpu>(+5{'%'})의 근거리 물리 회피 획득" } } }, @@ -12271,43 +12534,43 @@ "skchr_hpsts_2": { "1": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "2": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "3": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "4": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "5": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "6": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "7": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "8": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "9": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" }, "10": { "name": "어택 모드", - "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하는 모든 적을 동시 공격" + "description": "저지 가능 수 <#ba.vdown>-1, 공격 딜레이 <#ba.vdown>매우 약간 증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 HP 회복, 저지하고 있는 모든 적 동시 공격" } } }, @@ -12318,33 +12581,33 @@ }, "modules": { "uniequip_001_hpsts": { - "name": null, - "description": null + "name": "벌컨의 배지", + "description": "오퍼레이터 벌컨은 혼자만의 힘으로 방어선을 지키는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 디펜더 오퍼레이터로 구분되며 저거너트 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_hpsts": { - "name": null, - "description": null, + "name": "더 셰이퍼", + "description": "“이런 상상을 해보십시오. 그것은 시작도, 끝도 없습니다. 그것은 허무가 아니지만, 허무와 함께 있습니다. 그것은 시간이 아니지만, 시간의 친구입니다.” 새벽, 화로에서 반쯤 벌겋게 달아오른 쇳덩이를 집게로 집어 셰이퍼에 올려놓은 벌컨은 예전 라케다이몬의 제사장이 했던 말이 갑작스레 떠올랐다. “그것은 멸망, 피할 수 없는 멸망입니다.”\n 그녀는 손을 가볍게 털고는 이내 옆에 있는 망치를 집어 들어 달아오른 쇳덩이를 두드리기 시작했다. 당시 벌컨은 미노스에 살고 있었고, 여유가 있을 때 종종 역대 영웅들을 기념하는 궁전에 가곤 했다. 그곳에서 그녀는 친구들과 함께 시간을 보냈으며, 말수가 적은 그녀는 대부분 다른 사람의 연설이나 논쟁을 경청하기만 했다.\n “그래서 우리는 영원을 추구하는 것입니다. 우리는 땅을 미친 듯이 파헤쳐 그 속에서 한마디 말이라도 새겨진 폐허를 발견하길 바라죠. 그리고 그것을 영원의 조각처럼 여기며 숭배할 겁니다. '영원'이라는 개념이 확실히 존재한다는 것을 아는 것만으로도, 결국 죽을 운명인 우리 인간에게 위로가 되니까요.”\n 벌컨은 당시 궁전 안 조각상 앞에 있던 촛불이 떠올랐다. 순례자들이 바친 제물은 조용히 타오르고 있었다. 마치 제사장의 말에 겁을 먹고 침묵하는 사람들처럼. 이후 불꽃이 사그라질수록, 더 격렬하게 춤추듯 타올랐다. 침묵하고 있던 사람들의 생각 또한 그랬을 것이다. 그녀는 조금 모양을 다듬은 쇳덩이를 집게로 집어 물에 넣었다. 순간 '치이익'하는 소리가 들리더니 사라졌다. 그녀는 쇳덩이를 다시 화로 속에 넣었고, 아까의 과정을 반복했다.\n 벌컨은 이런 거창한 명제에 매료된 미노스 사람들의 심정을 잘 이해한다. 미노스는 너무 오래됐지만, 너무 어리기도 하다. 그 역사는 불멸에 가깝지만, 죽은 것과 다름없다. 하지만 그녀는 영원에 대한 숭배와 소멸에 대한 공포가 그다지 흥미롭다고 생각하지 않았고, 심지어 그건 사르곤 문화와 미노스 문화 사이에서 태어난 현실과 동떨어진 망상에 불과하다고 여겼다.\n 그녀는 완성된 작품을 모루 위에 올려놓았다. 이 볼품없는 쇳덩이는 미노스 대장장이에게 대대로 전해지는 일과였다. 훗날, 그것은 또 다른 형태로 바뀌거나 다시 제련되어 부서진 장비의 '척추'가 될 것이다. 그녀는 화로를 끄고 겸사겸사 구운 벌꿀 쿠키를 꺼냈다. 내가 관심 있는 건 지금뿐이야. 그녀는 자신에게 이렇게 말했다.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "자기 방어", + "description": "스킬 발동 즉시 최대 HP의 30{'%'} 회복, 이후 스킬 지속시간 동안 초당 최대 HP의 4{'%'} 회복, 동시에 25{'%'}의 근거리 물리 회피 획득" }, "5": { - "name": null, - "description": null + "name": "자기 방어", + "description": "스킬 발동 즉시 최대 HP의 30{'%'} 회복, 이후 스킬 지속시간 동안 초당 최대 HP의 5{'%'}<#ba.talpu>(+1{'%'}) 회복, 동시에 30{'%'}<#ba.talpu>(+5{'%'})의 근거리 물리 회피 획득" } } }, @@ -12357,18 +12620,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "자기 방어", + "description": "스킬 발동 즉시 최대 HP의 60{'%'} 회복, 이후 스킬 지속시간 동안 초당 최대 HP의 4{'%'} 회복, 동시에 25{'%'}의 근거리 물리 회피 획득" }, "5": { - "name": null, - "description": null + "name": "자기 방어", + "description": "스킬 발동 즉시 최대 HP의 60{'%'} 회복, 이후 스킬 지속시간 동안 초당 최대 HP의 5{'%'}<#ba.talpu>(+1{'%'}) 회복, 동시에 30{'%'}<#ba.talpu>(+5{'%'})의 근거리 물리 회피 획득" } } }, @@ -13145,7 +13408,7 @@ "pramanix": { "name": "프라마닉스", "appellation": "Pramanix", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -13277,7 +13540,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -13383,7 +13646,7 @@ "istina": { "name": "이스티나", "appellation": "Истина", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -13501,7 +13764,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -13871,43 +14134,43 @@ "skchr_mantic_2": { "1": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "2": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "3": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "4": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "5": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "6": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "7": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "8": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "9": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" }, "10": { "name": "스콜피온 테일", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" + "description": "선딜레이 및 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 명중된 적이 <#ba.vup>{'{'}attack{'@'}stun:0.0{'}'}초간 기절" } } }, @@ -14171,7 +14434,7 @@ "modules": { "uniequip_001_panda": { "name": "에프이터의 배지", - "description": "오퍼레이터 에프이터는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 에프이터는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_panda": { "name": "직접 만든 상촉 핫소스", @@ -14919,7 +15182,7 @@ "ifrit": { "name": "이프리트", "appellation": "Ifrit", - "description": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 준다", + "description": "공격 시 <#ba.kw>초원거리 광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -15105,13 +15368,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 준다" + "description": "공격 시 <#ba.kw>초원거리 광역 마법 대미지 부여" } }, "modules": { "uniequip_001_ifrit": { "name": "이프리트의 배지", - "description": "오퍼레이터 이프리트는 매우 먼 거리에서 단방향으로 마법 대미지를 입히는 데 능하므로, 외근 부서의 결정에 따라 캐스터 오퍼레이터로 구분되며, 블래스트 캐스터 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 이프리트는 매우 먼 거리에서 단방향으로 마법 대미지를 입히는 데 능하므로, 외근 부서의 결정에 따라 캐스터 오퍼레이터로 구분되며, 블래스트 캐스터 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_ifrit": { "name": "'융합'", @@ -15179,7 +15442,7 @@ "stories": { "0": { "title": "기본정보", - "text": "[코드네임] 이프리트\n[성별] 여\n[전투 경험] 전투 경험 없음\n[출신지] 미공개\n[생일] 7월 22일\n[종족] 살카즈\n[신장] 159cm\n[체중] 43kg\n[뿔 길이] 약 25cm\n[꼬리 길이] 50cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포 확인, 의학 테스트 보고서 참고 결과, 감염자로 확인\n\n?휅맇Mlī콞x\n/코드네임]■?I캻먉?€Z O\n[성별] 여\n[전투Z#?뭵전투 경험 있음\n[출신지] 미공개\n[生日]7月1?볋B\n[종족]살■카쌁힒육?\n+Z??장]16깂 cm\n[체중]48kg\n[뿔 길이]약12cm\n[꼬리 길이]22c*?뭃?9■벯\n[광석병 감염 상황]\n체표 상 오리지늄 결정 분■포, 의학 밞윩つ{'|'}, 4결과, 감염자로 확인\n\"놂q훓칿 T{'{'}먆빏섫;\"맗■촗 {'@'} 팗임상 실험 테스트 결과는 세이렌 사용을빓귧?듫 숳{'{'}팗Z면앏?굻\n 기R핣훏{'@'}칢{'$'}■■J ?Q밁r?? 욻섫쿲w g7칢9*? 굟만_헓qq팛w?? 랽Bb?g낽??~얿?1&?wbf싫옧윓곫쉵G7H)?봛7H<갏Nz1엵? 삷뀛춠=Y\naD?K쉛4■■■■■■■■■■■■■\nH_? 95> Dy쿫;쒧ョbc? ? 뒙-윩?' ? ?■뭓큟쒭윍_.■/췛빪n v 릻^<.닰 H■컯■ 0i■■■헭8 ?J훓V?Fi훓췱■■■■■■y먏 쓹딿\\O?q9` H 챩+?■■릻얇~ 4-J윍맗z IDATDLn*?\n■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■\n■■■■■\n\n다시는 그녀와 접촉하지 말 것■" + "text": "[코드네임] 이프리트\n[성별] 여\n[전투 경험] 전투 경험 없음\n[출신지] 미공개\n[생일] 7월 22일\n[종족] 살카즈\n[신장] 159cm\n[체중] 43kg\n[뿔 길이] 약 25cm\n[꼬리 길이] 50cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포 확인, 의학 테스트 보고서 참고 결과, 감염자로 확인\n\n?휅맇Mlī콞x\n/코드네임]■?I캻먉?€Z O\n[성별] 여\n[전투Z#?뭵전투 경험 있음\n[출신지] 미공개\n[생일]7월1?볋B\n[종족]살■카쌁힒육?\n+Z??장]16깂 cm\n[체중]48kg\n[뿔 길이]약12cm\n[꼬리 길이]22c*?뭃?9■벯\n[광석병 감염 상황]\n체표 상 오리지늄 결정 분■포, 의학 밞윩つ{'|'}, 4결과, 감염자로 확인\n\"놂q훓칿 T{'{'}먆빏섫;\"맗■촗 {'@'} 팗임상 실험 테스트 결과는 세이렌 사용을빓귧?듫 숳{'{'}팗Z면앏?굻\n 기R핣훏{'@'}칢{'$'}■■J ?Q밁r?? 욻섫쿲w g7칢9*? 굟만_헓qq팛w?? 랽Bb?g낽??~얿?1&?wbf싫옧윓곫쉵G7H)?봛7H<갏Nz1엵? 삷뀛춠=Y\naD?K쉛4■■■■■■■■■■■■■\nH_? 95> Dy쿫;쒧ョbc? ? 뒙-윩?' ? ?■뭓큟쒭윍_.■/췛빪n v 릻^<.닰 H■컯■ 0i■■■헭8 ?J훓V?Fi훓췱■■■■■■y먏 쓹딿\\O?q9` H 챩+?■■릻얇~ 4-J윍맗z IDATDLn*?\n■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■\n■■■■■\n\n다시는 그녀와 접촉하지 말 것■" }, "1": { "title": "종합검진", @@ -15219,7 +15482,7 @@ "eyjafjalla": { "name": "에이야퍄들라", "appellation": "Eyjafjalla", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -15241,19 +15504,19 @@ "1": { "E1-L1-P1": { "name": "플레임 브레스", - "description": "배치되어 있을 때 아군 [캐스터] 오퍼레이터 공격력 +7{'%'}" + "description": "배치되어 있을 때, 아군 [캐스터] 오퍼레이터 공격력 +7{'%'}" }, "E1-L1-P6": { "name": "플레임 브레스", - "description": "배치되어 있을 때 아군 [캐스터] 오퍼레이터 공격력 +9{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 아군 [캐스터] 오퍼레이터 공격력 +9{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "플레임 브레스", - "description": "배치되어 있을 때 아군 [캐스터] 오퍼레이터 공격력 +14{'%'}" + "description": "배치되어 있을 때, 아군 [캐스터] 오퍼레이터 공격력 +14{'%'}" }, "E2-L1-P6": { "name": "플레임 브레스", - "description": "배치되어 있을 때 아군 [캐스터] 오퍼레이터 공격력 +16{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 아군 [캐스터] 오퍼레이터 공격력 +16{'%'}<#ba.talpu>(+2{'%'})" } }, "2": { @@ -15271,43 +15534,43 @@ "skchr_amgoat_1": { "1": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "2": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "3": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "4": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "5": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "6": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "7": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "8": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "9": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" }, "10": { "name": "듀엣 아리아", - "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회 이상 스킬 사용 시 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'} 효과 추가" + "description": "공격 속도 <#ba.vup>+{'{'}amgoat_s_1[a].attack_speed{'}'}\n2회차부터 공격력 <#ba.vup>+{'{'}amgoat_s_1[b].atk:0{'%'}{'}'}" } }, "skchr_amgoat_2": { @@ -15397,7 +15660,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -15509,16 +15772,16 @@ }, "alterOperators": { "eyjafjalla-the-hvit-aska": { - "name": null, - "appellation": null, - "description": null + "name": "에이야퍄들라 더 크비트 아스카", + "appellation": "Eyjafjalla the Hvít Aska", + "description": "아군 유닛의 HP 회복, 동시에 공격력의 50{'%'}에 해당하는 <#ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <#ba.dt.element>원소 피해도 회복 가능)" } } }, "angelina": { "name": "안젤리나", "appellation": "Angelina", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -15696,7 +15959,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -16493,20 +16756,20 @@ "token_10003_cgbird_bird": { "name": "환영", "appellation": "Cage", - "description": null, + "description": "적을 저지하지 않음", "potentials": {}, "talents": { "1": { "E2-L1-P1": { - "name": null, - "description": "마법 저항력 75, 물리 회피율 30{'%'}, 적의 공격을 보다 쉽게 유도하며, 매초마다 HP 최대치의 3{'%'} 만큼을 잃는다." + "name": "덧없는 환상", + "description": "마법 저항 75 및 물리 회피 30{'%'} 보유, 적의 공격을 보다 쉽게 유도하며, 초당 최대 HP의 3{'%'}씩 감소" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "적을 저지하지 않음" } }, "tokenSummons": {}, @@ -16607,11 +16870,11 @@ "2": { "E2-L1-P1": { "name": "특수 작전 전략", - "description": "배치되어 있을 때 모든 아군 [디펜더] 오퍼레이터 방어력 +6{'%'}" + "description": "배치되어 있을 때, 모든 아군 [디펜더] 오퍼레이터 방어력 +6{'%'}" }, "E2-L1-P6": { "name": "특수 작전 전략", - "description": "배치되어 있을 때 모든 아군 [디펜더] 오퍼레이터 방어력 +8{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 아군 [디펜더] 오퍼레이터 방어력 +8{'%'}<#ba.talpu>(+2{'%'})" } } }, @@ -16822,11 +17085,11 @@ "candidates": { "1": { "name": "특수 작전 전략", - "description": "배치되어 있을 때 모든 아군 [디펜더] 오퍼레이터 방어력 +9{'%'}, 자신의 방어력 추가로 +4{'%'}" + "description": "배치되어 있을 때, 모든 아군 [디펜더] 오퍼레이터 방어력 +9{'%'}, 자신의 방어력 추가로 +4{'%'}" }, "6": { "name": "특수 작전 전략", - "description": "배치되어 있을 때 모든 아군 [디펜더] 오퍼레이터 방어력 +11{'%'}<#ba.talpu>(+2{'%'}), 자신의 방어력 추가로 +4{'%'}" + "description": "배치되어 있을 때, 모든 아군 [디펜더] 오퍼레이터 방어력 +11{'%'}<#ba.talpu>(+2{'%'}), 자신의 방어력 추가로 +4{'%'}" } } }, @@ -16847,11 +17110,11 @@ "candidates": { "1": { "name": "특수 작전 전략", - "description": "배치되어 있을 때 모든 아군 [디펜더] 오퍼레이터 방어력 +11{'%'}, 자신의 방어력 추가로 +6{'%'}" + "description": "배치되어 있을 때, 모든 아군 [디펜더] 오퍼레이터 방어력 +11{'%'}, 자신의 방어력 추가로 +6{'%'}" }, "6": { "name": "특수 작전 전략", - "description": "배치되어 있을 때 모든 아군 [디펜더] 오퍼레이터 방어력 +13{'%'}<#ba.talpu>(+2{'%'}), 자신의 방어력 추가로 +6{'%'}" + "description": "배치되어 있을 때, 모든 아군 [디펜더] 오퍼레이터 방어력 +13{'%'}<#ba.talpu>(+2{'%'}), 자신의 방어력 추가로 +6{'%'}" } } }, @@ -16969,43 +17232,43 @@ "skchr_demkni_1": { "1": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "2": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "3": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "4": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "5": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "6": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "7": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "8": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "9": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" }, "10": { "name": "응급처치", - "description": "다음 공격이 근처 아군 유닛 중 잔여 HP가 절반에 못미치는 유닛의 HP를 공격력 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}만큼 회복시킨다\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" } }, "skchr_demkni_2": { @@ -17428,6 +17691,77 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_svrash": { + "name": null, + "description": null + }, + "uniequip_002_svrash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&limit<020>": { @@ -17496,6 +17830,9 @@ }, "5": { "description": "공격 속도 +8" + }, + "6": { + "description": null } }, "talents": { @@ -17603,29 +17940,29 @@ }, "modules": { "uniequip_001_savage": { - "name": null, - "description": null + "name": "새비지의 배지", + "description": "오퍼레이터 새비지는 근접해서 맹렬한 공세로 적을 저지하는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 공격수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_savage": { - "name": null, - "description": null, + "name": "끝나지 않은 여정", + "description": "엄마는 눈앞에서 머리를 긁적이는 카우투스 아가씨에게 몹시 화가 났다.\n “또 몰래 빠져나가려고? 안 되겠다, 강제로라도 쉬게 해야겠어!”\n 새비지는 엄마가 머리에 이고 있던 당근 바구니를 받아들었다.\n “달고 아삭하네. 아주 신선해. 이번 외출 식량으로 쓰면 딱이겠다. 나머지는 돌아와서 당근 파이로 만들어줄게!”\n 엄마는 펄쩍 뛰며 새비지의 머리를 두들겼다. “집에서 쉬면서 몸조리하라고 가져온 거야!”\n “저번에 그 폐광에서 인사불성으로 돌아온 뒤로 어쩜 집에 얌전히 붙어 있질 못하니.”\n “귀신 본 얘기를 떠드는 게 아니면, 맨날 밖으로 뛰쳐나가기만 하고…… 집에서 준비한 일은 본체만체도 안 하니, 걱정돼 죽겠어, 아주.”\n 그녀는 엄마에게 귀신을 본 게 아니라는 걸 차마 설명할 수 없었다. 그 꼬마 토끼를 데리고 있던 수수께끼의 사람은 찾을 수가 없었기 때문이다.\n 마치 이 땅에 존재한 적 없었던 것처럼.\n 이게 가능한 걸까?\n “너 또 갑자기 쓰러지거나 사람들과 함께 사라지기만 해 봐.”\n “귀신 보는 일은 여기서 채굴하는 노동자들에게 자주 있는 일이라 이상한 것도 아니야.”\n “그 사람들은 귀신이 아니야!”\n 비록 짧은 만남이었지만, 새비지는 그날 밤 그녀의 품속에서 웅크리고 잠들었던 여자아이의 따스한 체온을 기억한다. 게다가 새비지가 온 힘을 다해 무너진 광산의 커다란 바위를 부수고 그들을 구출했을 때, 분명 그 수수께끼의 사람도 피를 흘렸다.\n 그들은 여정의 종착지가 어디인지 말해주지 않았고, 새비지도 자신을 꽁꽁 싸맨 그 수수께끼의 사람이 홀로 있을 때 밤하늘과 먼 곳을 말없이 바라보던 모습을 분명히 보았다.\n 그들의 앞길에서 기다리고 있는 건 과연 누구일까?\n 새비지는 알 수 없었지만, 그들에겐 도움이 필요하다.\n “엄마, 나 시간 없어! 나 우선 수리팀에 가서 망치가 수리됐는지 확인하고 올게!”\n 어머니는 이 열정적인 딸내미를 잘 알고 있다. 어릴 때부터 굳게 믿는 일을 포기하는 법이 없었으니까.\n “하아, 너 또 우편함에서 편지 꺼내는 걸 까먹었지? 벌써 일주일이나 지났는데. 네가 자기 앞가림은 할 수 있을지 정말 걱정된다……”\n 일주일 동안 새비지에게 무시당했던 그 편지가 마침내 그녀를 조용하게 만들었다. 편지 봉투에는 그녀를 위한 무기 설계도가 접혀 있었고…… 설계도 구석엔 세 사람이 그려져 있었다. 그리고 쪽지도 하나 있었다.\n “언니, 작별 인사도 없이 떠나는 걸 용서해주세요. 언니가 우리를 돕다 무기가 망가진 것에 대해 박사님께서 굉장히 미안해하셨어요.”\n 편지를 받은 새비지는 그제야 안도의 한숨을 내쉬었다. 더는 기다릴 수 없게 된 그녀는 한시라도 빨리 출발하고 싶었다.\n 강렬한 직감이 말해주고 있었다. 그들과 언젠가는 다시 만나 이루지 못한 여정을 완성할 거라고.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "산골짜기", + "description": "주변 4칸 중 2칸 이상이 고지대인 경우 공격력, 방어력 +13{'%'}" } } } @@ -17633,14 +17970,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "산골짜기", + "description": "주변 4칸 중 2칸 이상이 고지대인 경우 공격력, 방어력 +15{'%'}" } } } @@ -17704,7 +18041,7 @@ "catapult": { "name": "캐터펄트", "appellation": "Catapult", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -17764,7 +18101,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "tokenSummons": {}, @@ -18073,6 +18410,62 @@ "description": "적 1명 저지 가능" } }, + "modules": { + "uniequip_001_brownb": { + "name": null, + "description": null + }, + "uniequip_002_brownb": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -18124,7 +18517,7 @@ "nightmare": { "name": "나이트메어", "appellation": "Nightmare", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -18250,7 +18643,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -18398,19 +18791,19 @@ "1": { "E1-L1-P1": { "name": "기마 경찰", - "description": "배치되어 있을 때 아군 [뱅가드] 오퍼레이터 물리 회피율 +10{'%'}" + "description": "배치되어 있을 때, 아군 [뱅가드] 오퍼레이터 물리 회피율 +10{'%'}" }, "E1-L1-P5": { "name": "기마 경찰", - "description": "배치되어 있을 때 아군 [뱅가드] 오퍼레이터 물리 회피율 +15{'%'}<#ba.talpu>(+5{'%'})" + "description": "배치되어 있을 때, 아군 [뱅가드] 오퍼레이터 물리 회피율 +15{'%'}<#ba.talpu>(+5{'%'})" }, "E2-L1-P1": { "name": "기마 경찰", - "description": "배치되어 있을 때 아군 [뱅가드] 오퍼레이터 물리 회피율 +20{'%'}" + "description": "배치되어 있을 때, 아군 [뱅가드] 오퍼레이터 물리 회피율 +20{'%'}" }, "E2-L1-P5": { "name": "기마 경찰", - "description": "배치되어 있을 때 아군 [뱅가드] 오퍼레이터 물리 회피율 +25{'%'}<#ba.talpu>(+5{'%'})" + "description": "배치되어 있을 때, 아군 [뱅가드] 오퍼레이터 물리 회피율 +25{'%'}<#ba.talpu>(+5{'%'})" } } }, @@ -18460,43 +18853,43 @@ "skchr_grani_2": { "1": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "2": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "3": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "4": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "5": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "6": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "7": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "8": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "9": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "10": { "name": "임전무퇴!", - "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하는 모든 적을 동시 공격" + "description": "공격 거리 <#ba.vdown>감소, 공격력 및 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" } } }, @@ -18540,11 +18933,11 @@ "candidates": { "1": { "name": "기마 경찰", - "description": "배치되어 있을 때 모든 [뱅가드] 오퍼레이터 물리 회피율 +25{'%'}" + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터 물리 회피율 +25{'%'}" }, "5": { "name": "기마 경찰", - "description": "배치되어 있을 때 모든 [뱅가드] 오퍼레이터 물리 회피율 +30{'%'}<#ba.talpu>(+5{'%'})" + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터 물리 회피율 +30{'%'}<#ba.talpu>(+5{'%'})" } } } @@ -18564,11 +18957,11 @@ "candidates": { "1": { "name": "기마 경찰", - "description": "배치되어 있을 때 모든 [뱅가드] 오퍼레이터 물리 회피율 +30{'%'}" + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터 물리 회피율 +30{'%'}" }, "5": { "name": "기마 경찰", - "description": "배치되어 있을 때 모든 [뱅가드] 오퍼레이터 물리 회피율 +35{'%'}<#ba.talpu>(+5{'%'})" + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터 물리 회피율 +35{'%'}<#ba.talpu>(+5{'%'})" } } } @@ -18624,7 +19017,7 @@ }, "8": { "title": "승진 기록", - "text": "그라니의 기병창\n- 생산지: 빅토리아 런디니움 시 하이베리 구 로열 델 병기 공장\n- 모델 넘버: L-886\n총길이: 1.58m/3.03m\n 오퍼레이터 그라니가 사용하는 경량 기병창. 접이식 디자인으로써, 펼치면 표준 경량 기병창으로써 사용할 수 있다. 경찰용 제식 장창이라 중장갑을 꿰뚫기에는 위력이 다소 부족하지만, 민첩하게 운용한다면 그녀를 얕잡아본 적들에게 본떼를 보여줄 수 있다.\n 왜소한 그라니의 체구에 비교했을 때 이 장창은 너무 크기에, 다방면으로 고려했을 때 그다지 적합한 무기라고 볼 수는 없다.\n 하지만 그라니 본인은 이 장창을 매우 마음에 들어 하며, 이 무기를 숙련되게 다룰 수 있도록 엄청난 노력을 쏟아부었다." + "text": "그라니의 기병창\n- 생산지: 빅토리아 런디니움 시 하이버리 구 로열 델 병기 공장\n- 모델 넘버: L-886\n총길이: 1.58m/3.03m\n 오퍼레이터 그라니가 사용하는 경량 기병창. 접이식 디자인으로써, 펼치면 표준 경량 기병창으로써 사용할 수 있다. 경찰용 제식 장창이라 중장갑을 꿰뚫기에는 위력이 다소 부족하지만, 민첩하게 운용한다면 그녀를 얕잡아본 적들에게 본떼를 보여줄 수 있다.\n 왜소한 그라니의 체구에 비교했을 때 이 장창은 너무 크기에, 다방면으로 고려했을 때 그다지 적합한 무기라고 볼 수는 없다.\n 하지만 그라니 본인은 이 장창을 매우 마음에 들어 하며, 이 무기를 숙련되게 다룰 수 있도록 엄청난 노력을 쏟아부었다." } } } @@ -19221,7 +19614,7 @@ "greyy": { "name": "그레이", "appellation": "Greyy", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -19339,7 +19732,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -19354,14 +19747,14 @@ "1": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -19377,7 +19770,7 @@ "3": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -19473,27 +19866,27 @@ "1": { "E0-L1-P1": { "name": "근거리 전술 지도", - "description": "배치되어 있을 때 주변 8칸 이내 아군 근거리 유닛의 공격력 +3{'%'}" + "description": "배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +3{'%'}" }, "E0-L1-P5": { "name": "근거리 전술 지도", - "description": "배치되어 있을 때 주변 8칸 이내 아군 근거리 유닛의 공격력 +5{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +5{'%'}<#ba.talpu>(+2{'%'})" }, "E1-L1-P1": { "name": "근거리 전술 지도", - "description": "배치되어 있을 때 주변 8칸 이내 아군 근거리 유닛의 공격력 +6{'%'}" + "description": "배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +6{'%'}" }, "E1-L1-P5": { "name": "근거리 전술 지도", - "description": "배치되어 있을 때 주변 8칸 이내 아군 근거리 유닛의 공격력 +8{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +8{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "근거리 전술 지도", - "description": "배치되어 있을 때 주변 8칸 이내 아군 근거리 유닛의 공격력 +10{'%'}" + "description": "배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10{'%'}" }, "E2-L1-P5": { "name": "근거리 전술 지도", - "description": "배치되어 있을 때 주변 8칸 이내 아군 근거리 유닛의 공격력 +12{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12{'%'}<#ba.talpu>(+2{'%'})" } } }, @@ -19591,7 +19984,7 @@ "modules": { "uniequip_001_swire": { "name": "스와이어의 배지", - "description": "오퍼레이터 스와이어는 옆에 있는 근거리 오퍼레이터를 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 스와이어는 옆에 있는 근거리 오퍼레이터를 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_swire": { "name": "호신용 립스틱", @@ -19689,9 +20082,9 @@ }, "alterOperators": { "swire-the-elegant-wit": { - "name": null, - "appellation": null, - "description": null + "name": "스와이어 디 엘리건트 위트", + "appellation": "Swire the Elegant Wit", + "description": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않고, 전장에서 3초마다 배치 코스트를 3 <#ba.kw>소모 (코스트 부족 시 자동 퇴각)" } } }, @@ -19924,29 +20317,29 @@ } }, "uniequip_003_chen": { - "name": null, - "description": null, + "name": "옛 시절", + "description": "대지의 상흔이 수평선으로부터 날아와 빅토리아 양식의 건물들을 정확히 강타했고, 건물들은 폭풍을 맞은 나무처럼 한 점을 둘러싼 채 방사형으로 쓰러져갔다. 이 제국의 폐허 속에서, 무너진 비석을 넘어 높은 곳을 찾고 있는 두 사람의 모습이 보였다.\n “여기가 황폐해진 지 얼마나 됐지?” 첸은 폐허 위에 서서 먼 곳을 바라보았다. 등 뒤의 비석에 새겨진, 한때 명예를 상징하던 이름이 모두 지워져 있었다.\n “이 교정은 전쟁이 발발하고 바로 버려졌아. 아직 학업을 마치지 못한 후배들 역시 새로운 캠퍼스로 옮겨 남은 교육 과정을 마쳤다야…… 저 앞은 우리 옛날 훈련장인데, 기억나나?” 백파이프의 목소리가 낮은 곳에서 들려왔다.\n “학생 때 항상 좋은 일을 놓쳤던 건 특히나 기억이 생생해. 우리 졸업하니까 길도 고치고, 훈련장도 고쳤잖아.”\n 훈련장은 충격파로 인해 들뜬 덩어리로 뒤엉켜 있었다. 첸은 갑자기 돌멩이를 집어 들고는 땅 틈새로 솟아오른 관목숲에 던졌다. 그러자 거기 숨어있는 파울비스트가 날카롭게 소리 지르며 멀리 날아갔다.\n “그때도 충부이 좋았지.” 백파이프의 목소리가 먼 곳에서 가까워지더니, 첸의 귓가에 맴돌았다.\n “하긴. 아마 그때가 내게 있어서 가장 단순한 시간이었을 거야. 복잡하고 귀찮은 문제 따윈 생각할 필요 없이, 훈련과 학업에만 전념하면 됐으니까.”\n “기게 바로 미친 듯이 훈련하고 모든 정규 과목에서 A를 받은 원동력이드랬나?” 백파이프가 두 손을 첸의 어깨에 올리고는 가볍게 흔들었다.\n “돌아간 후, 칼로 해결할 수 없는 일이 너무 많다는 걸 느꼈어. 때로는 자신이 너무 하찮다는 생각이 들기도 했고, 아무리 열심히 해도 그리 많은 걸 바꿀 순 없다는 것도 알게 됐어. 적을 없앤다고 문제가 해결되진 않더라.” 첸은 마치 머릿속에서 과거의 잡다한 생각을 털어버리려는 듯 고개를 흔들었다.\n 두 사람은 가파른 비탈에서 내려왔다. 기억 속 정원은 여전히 그 자리에 있었다.\n 한때 높이 걸려 있었던 가드 스쿨의 표지가 절반은 진흙 깊숙이 파묻혀 있었고, 절반은 잘린 돌기둥 위에 비스듬히 기대어 있었다. 해가 서쪽으로 지며 햇빛이 얼룩덜룩하게 녹슨 표지 위에 쏟아져 내리자, 남은 금속의 광택만이 이곳의 옛 영광을 알려주는 듯했다.\n “모든 게 변했어. 빅토리아도 마찬가지 아니야?” 첸은 그 표지를 쳐다보며 중얼거렸다.\n “변하지 않은 사람도 있아. 네가 온다는 걸 알고, 일전에 내가 타이렐 교관을 찾아갔거든. 그때 네가 너무 갑재기 떠나는 바람에 기숙사에 있던 문서 같은 건 빈걸로 갔잖아. 갠데 교관이 줄고지 네 물건을 보관하고 있더라. 여게 네 학업 수료증이야. 아, 맞다, 이것도 있었지!”\n 백파이프는 갖고 다니던 가방에서 증서와 목검을 꺼냈다.\n “그때 네가 쓰던 훈련용 검이야. 원래는 규칙상 회수해야 하지만사, 네 성적이 너머 좋아사야 교관이 깜짝 선물로 네게 주려고 간직하고 있었대……”\n “고맙다고 전해줘. 그때는 내가 너무 갑자기 떠나서……”\n “적어도 지금은 돌아왔잖아. 몇 년 동안 돌아오지 않은 동기들도 수드룩한데.”\n 두 사람은 잠시 침묵했다.\n “10년 후, 넌 어디에 있을 거 같아?”\n “글쎄, 아마 돌아가겠지? 아직 해야 할 일이 많아.” 첸은 먼 곳을 바라보았다. 그쪽은 용문 방향이었다. “그때 여기 오는 것, 여길 떠난 것 모두 그 사람들이 계획한 거였어. 이제, 나 스스로 돌아갈 거야.”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "검투술", + "description": "공격력 +11{'%'}, 방어력 +11{'%'}, 물리 회피율 +15{'%'}" }, "5": { - "name": null, - "description": null + "name": "검투술", + "description": "공격력 +12{'%'}<#ba.talpu>(+1{'%'}), 방어력 +12{'%'}<#ba.talpu>(+1{'%'}), 물리 회피율 +18{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -19954,18 +20347,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "검투술", + "description": "공격력 +15{'%'}, 방어력 +15{'%'}, 물리 회피율 +18{'%'}" }, "5": { - "name": null, - "description": null + "name": "검투술", + "description": "공격력 +16{'%'}<#ba.talpu>(+1{'%'}), 방어력 +16{'%'}<#ba.talpu>(+1{'%'}), 물리 회피율 +21{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -20508,7 +20901,7 @@ "glaucus": { "name": "글라우쿠스", "appellation": "Glaucus", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -20634,7 +21027,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -21110,7 +21503,7 @@ "myrtle": { "name": "머틀", "appellation": "Myrtle", - "description": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경", + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경", "potentials": { "2": { "description": "배치 코스트 -1" @@ -21132,11 +21525,11 @@ "1": { "E2-L1-P1": { "name": "금빛 수면", - "description": "배치 되어 있을 때 아군 [뱅가드] 오퍼레이터 HP가 매 초 25 회복" + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터의 HP가 초당 25 회복" }, "E2-L1-P5": { "name": "금빛 수면", - "description": "배치 되어 있을 때 아군 [뱅가드] 오퍼레이터 HP가 매 초 28<#ba.talpu>(+3) 회복" + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터의 HP가 초당 28<#ba.talpu>(+3) 회복" } } }, @@ -21228,38 +21621,38 @@ }, "traitCandidates": { "E0-L1": { - "description": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경" + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경" } }, "modules": { "uniequip_001_myrtle": { - "name": null, - "description": null + "name": "머틀의 배지", + "description": "오퍼레이터 머틀은 전장에서 아군의 사기를 진작시키는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 뱅가드 오퍼레이터로 구분되며, 기수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_myrtle": { - "name": null, - "description": null, + "name": "'개인소장'", + "description": "분실물 공고\n 본인이 보물창고를 정리하던 중, 귀중한 보물이 없어진 걸 알게 됐어. 누가 발견했다면 빨리 돌려줘. 고마워.\n 연락인: 머틀\n (아래는 보충한 내용이다)\n 두린이 이렇게만 쓰면 내가 뭘 잃어버렸는지 아무도 모른다고 해서, 보물에 관한 내용을 더 보충하라고 했어.\n 보물 설명: 작고 얇은 카드, 내 이름이 쓰여있고, 평소에는 예쁜 카드 지갑에 꽂아두고 있었어. 내가 지상에서 얻은 것 중에 제일 좋은 거야.\n (글자색이 바뀌었다)\n 다른 사람들은 보물이나 보물창고를 본 적 없어? 그럴 리 없잖아! 그런데 두린이 꼭 쓰라고 고집하더라.\n 1번가의 아이라면 다들 보물창고를 갖고 있고, 자신이 중요하게 여기는 물건, 예를 들어 총으로 쓸 수 있는 빗장 같은 걸 보관해. (나중에 이 비밀도 옆 상점가 아이들이 배워갔지. 괘씸한 것들) 물론, 1번가와 상점가 3개를 통솔하는 이 대장군의 수집품이 제일 많단 말이야. 누구라도 보면 심쿵할걸. 지상에서 수집한 보물들은 말할 필요도 없고……\n 방금 두린이 펜을 빼앗아 갔어. 나보고 쓸데없는 말을 너무 많이 적었다면서, 요점만 적으라고 했어. 왜 이 시간에 아직도 안 자는 건데, 짜증 나게.\n 보물 예시: 절대 더러워지지 않는 식탁보(내 첫 번째 보물). 아빠가 발명한 재료로 만들었다고 하던데, 아무리 위에다 그려도 더러워지지 않아. 너무 신기해. 아빠 설명을 한참 듣고 나서야 나도 원리를 이해할 수 있었어. 그리고 깃발처럼 생겼길래, 내가 들고 싸우러 다니기로 했지. 고향 사람 중에는 나를 비웃는 사람도 있었지만, 이 식탁보는 분명 내가 대장군이 되는 과정을 바로 옆에서 지켜본 산증인이야. 지상에 올 때도 망설임 없이 가져왔다고.\n 잃어버린 보물은, 이 식탁보처럼 소중해.\n (고쳐 쓴 흔적, 잉크가 아직 마르지 않았다)\n 그 사과는 아니야! 그것도 보물이긴 하지만, 잃어버린 게 아니야. 엔지니어링부에 빌려준 거라고!\n 추가 보충! 없어진 보물은 내가 로도스 아일랜드에 와서 처음으로 얻은 거야. 오퍼레이터는 그게 내가 로도스 아일랜드 오퍼레이터라는 상징이라고 했어. 처음엔 별거 아니라고 생각했는데, 나중에 보니 로도스 아일랜드가 정말 괜찮더라고. 곳곳에 신기한 일이 있고, 다들 너무 좋아. 내 말도 잘 들어주고, 내 대장군으로서의 재능도 믿어줘. 그리고 나도 모두를 도울 수 있고. 가장 중요한 건, 아무도 내 깃발을 비웃지 않는다는 거야. 박사도 좋아해!\n 로도스 아일랜드에 있으면 정말 즐거워. 그래서 그 물건도 점점 중요해져서 내 보물이 됐어.\n 어쨌든 이 정도면 알겠지?!\n ……\n “머틀, 네가 잃어버린 보물…… 혹시 네 명찰이야?”\n “그렇게 부르는 것 같기도 하던데…… 오오오, 생각났다! 맞아!”\n “그런데…… 그 명찰, 지금 네 가슴에 걸려있지 않아?”\n “엥?!”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "금빛 수면", + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터의 HP가 초당 28 회복" }, "5": { - "name": null, - "description": null + "name": "금빛 수면", + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터의 HP가 초당 31<#ba.talpu>(+3) 회복" } } } @@ -21267,18 +21660,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "금빛 수면", + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터의 HP가 초당 30 회복" }, "5": { - "name": null, - "description": null + "name": "금빛 수면", + "description": "배치되어 있을 때, 모든 [뱅가드] 오퍼레이터의 HP가 초당 33<#ba.talpu>(+3) 회복" } } } @@ -21338,7 +21731,7 @@ "astesia": { "name": "아스테시아", "appellation": "Astesia", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -21414,49 +21807,49 @@ "skchr_astesi_2": { "1": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "2": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "3": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "4": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "5": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "6": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "7": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "8": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "9": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "10": { "name": "빛나는 별의 검", - "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" } } }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -21536,15 +21929,15 @@ "1": { "E0-L1-P1": { "name": "달이 차면 별이 진다", - "description": "배치되어 있을 때 최대로 공격 속도 +50의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +50의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" }, "E1-L1-P1": { "name": "달이 차면 별이 진다", - "description": "배치되어 있을 때 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" }, "E2-L1-P1": { "name": "달이 차면 별이 진다", - "description": "배치되어 있을 때 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } }, "2": { @@ -21604,43 +21997,43 @@ "skchr_helage_2": { "1": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "2": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "3": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "4": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "5": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "6": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "7": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "8": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "9": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" }, "10": { "name": "그믐달", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 2연격 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 물리 회피 효과 <#ba.vup>{'{'}prob:0{'%'}{'}'}획득" } }, "skchr_helage_3": { @@ -21732,7 +22125,7 @@ "candidates": { "1": { "name": "달이 차면 별이 진다", - "description": "배치되어 있을 때 최대로 공격 속도 +120의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +120의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" } } } @@ -21752,7 +22145,7 @@ "candidates": { "1": { "name": "달이 차면 별이 진다", - "description": "배치되어 있을 때 최대로 공격 속도 +130의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +130의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" } } } @@ -21761,18 +22154,18 @@ } }, "uniequip_003_helage": { - "name": null, - "description": null, + "name": "'뜨거운 눈'", + "description": "찻주전자 소리가 마치 새벽녘 참호 속의 코 고는 소리처럼 가볍게 들려왔다.\n 그건 아주 오래전, 참혹한 전투가 막 끝났을 무렵, 군수품이 바닥난 헬라그가 깨끗한 물 한 방울조차 찾을 수 없을 때였다. 부상당한 전우는 옆에서 신음을 억누르고 있었고, 헬라그는 군장을 뒤져 얼룩덜룩한 찻주전자를 꺼내 피곤한 듯 눈을 담아 물을 끓였었다. 이 찻주전자는 그때부터 줄곧 그의 곁을 지켜왔고, 차를 마실 때마다 네온은 갖다 버리라고 투덜거렸다. 물론, 그저 말뿐이지만.\n 네온의 편지는 아직 테이블 위에 놓여 있었다. 한 노인에게 '어린아이가 당신과 어울리는 게 싫어 집을 나갔다'와 '다 큰 아이가 당신이 동의하지 않을 것 같아서 조심스레 집을 나갔다'라는 말 중, 어느 쪽이 더 상처가 될까?\n 헬라그는 줄곧 자신의 교육 방식에 문제가 없었는지 되돌아보았다. 처음에는 이 과묵한 아이와 어떻게 지내야 하는지 몰랐고, 곧 자신에게 그녀를 가르칠 방법이 없다는 것을 깨달았다. 잔혹한 전쟁과 덧없는 세상사, 질병과 고통…… 그는 아이의 눈동자에서 이런 것들을 보았다. 자신이 할 수 있는 건, 그녀에게 인생이 그런 것만은 아니라는 것을 가르쳐 주는 것뿐. 그는 더 많은 것을 네온의 삶에 가져왔고, 그녀에게 클래식 음악 감상, 첼로 연주, 읽기와 쓰기를 가르쳤다…… 그런데 네온이 언제 변한 거지? 그녀가 진료소의 광석병 약물 운송 작전에 몰래 참가한 것을 들킨 이후부터인가? 체르노보그를 떠난 후, 그녀는 마치 자신의 대변인처럼 행동했다. 환자 배치부터 로도스 아일랜드와 진료소가 협력해 약물을 연구 개발하는 일까지, 아자젤의 재건 작업 대부분은 네온이 책임졌다. 어차피 그는 의학이나 진료소 관리 같은 것은 잘 알지도 못했으니. 네온은 가끔 사라지기도 했는데, 다시 나타날 때마다 그에게 골칫거리를 한두 개씩 가져오곤 했다…… 어쩌면 이게 그녀는 성격일지도 모른다. 아무튼, 그녀는 이런 자신을 좋아했다.\n 다행히도 헬라그는 이런 생활을 지킬 능력이 있었다.\n ……그래서 그는 그 편지를 제대로 감추지 못한 것을 후회했다.\n 그 겨울, 그들은 최선을 다해 진료소의 환자, 의사, 그리고 의료 자원을 체르노보그에서 철수시켰지만, '아자젤'이라는 이름만은 그곳에 남겨졌다.\n 지금 그 폐허, 공업용 분진과 검문소, 헌병이 곳곳에 깔린 새로운 이동 섹터는 여전히 '체르노보그'라는 이름을 쓰고 있다. '아자젤'은 '재건'되었고 황제가 신임하는 감찰원이 그 존재를 묵인해준 것이었다. '아자젤', 이 이름은 일종의 신념이었다. 그것은 과거 기나긴 겨울밤, 제국의 허물로 치부되는 사람들에게 갸륵한 위로를 안겨주었다. 감염자들은 아무런 의심도 없이 다시금 그 주위로 모여들었고, 심지어 황무지와 툰드라를 떠도는 감염자들마저 자발적으로 찾아왔다.\n 감염자는 줄곧 우르수스의 허물이었다. 1096년의 사건은 감염자에 대한 제국의 태도를 변화시키기에 충분했을까? 답은 가소롭다였다. 소위 '체르노보그 직할구'는 헌병조차 성 밖에서만 지키고자 하는 곳이었으니. '아자젤'이 그 버려진 땅에서, 어떤 역할을 했는지 헬라그는 물론, 네온 역시도 잘 알고 있었다. 감염자의 새로운 섹터를 채운 죽음과 실종은 보다 많은 혼란으로 희석되었으나, 그것들은 여전히 발생하고 있다.\n 피 끓는 아이는 이런 일을 용납할 수 없었다. 그녀는 조용히 돌아와 헬라그를 위해 차를 한 주전자 끓이고는 아무런 작별 인사도 없이 쿠다리키리를 들고 떠났다……\n 열기에 뚜껑이 열리자 주전자 속에서 물 끓는 소리는 더 커졌고, 자신의 목소리는 들리지 않을 만큼 작아졌다.\n 고요하다. 마치 말라 죽은 겨울 풀처럼 고요하다.\n “우리는 결코 우르수스의 적이 될 수 없다. 제국은 환상과 치욕을 배신자에게 준다.”\n “과거는 절대 지워지지 않기에, 우리는 과거를 등질 수 없다. 과거는 너의 미래를 옭아맬 것이기에 우리는 과거에서 벗어날 수 없다. 헬라그.”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "쓰러져도 퇴각하지 않으며, HP <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} 회복 (배치당 1회만 발동)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "쓰러져도 퇴각하지 않으며, HP <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} 회복 (배치당 1회만 발동)" }, "talentUpgrades": { "1": { @@ -21784,12 +22177,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "운주유악", + "description": "적을 저지하고 있지 않거나 HP가 30{'%'} 미만일 때, 매초마다 HP 70 회복" }, "5": { - "name": null, - "description": null + "name": "운주유악", + "description": "적을 저지하고 있지 않거나 HP가 30{'%'} 미만일 때, 매초마다 HP 80<#ba.talpu>(+10) 회복" } } } @@ -21797,7 +22190,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "쓰러져도 퇴각하지 않으며, HP <#ba.kw>{'{'}hp_ratio:0{'%'}{'}'} 회복 (배치당 1회만 발동)" }, "talentUpgrades": { "1": { @@ -21809,12 +22202,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "운주유악", + "description": "적을 저지하고 있지 않거나 HP가 30{'%'} 미만일 때, 매초마다 HP 80 회복" }, "5": { - "name": null, - "description": null + "name": "운주유악", + "description": "적을 저지하고 있지 않거나 HP가 30{'%'} 미만일 때, 매초마다 HP 90<#ba.talpu>(+10) 회복" } } } @@ -21962,43 +22355,43 @@ "skchr_durnar_2": { "1": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "2": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "3": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "4": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "5": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "6": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "7": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "8": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "9": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" }, "10": { "name": "방패 반격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격한다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격" } } }, @@ -22606,43 +22999,43 @@ "skchr_excu_2": { "1": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>매우 약간 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>매우 약간 감소" }, "2": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>매우 약간 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>매우 약간 감소" }, "3": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>매우 약간 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>매우 약간 감소" }, "4": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>약간 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>약간 감소" }, "5": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>약간 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>약간 감소" }, "6": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>약간 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>약간 감소" }, "7": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>어느 정도 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>어느 정도 감소" }, "8": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>어느 정도 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>어느 정도 감소" }, "9": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>대폭 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>대폭 감소" }, "10": { "name": "최후의 여로", - "description": "일반 공격이 2연속 공격으로 변경되며 공격 간격이 <#ba.vup>대폭 감소한다" + "description": "일반 공격이 2연 공격으로 변경, 공격 딜레이가 <#ba.vup>대폭 감소" } } }, @@ -22704,16 +23097,16 @@ }, "alterOperators": { "executor-the-ex-foedere": { - "name": null, - "appellation": null, - "description": null + "name": "이그제큐터 디 엑스 포에데레", + "appellation": "Executor the Ex Foedere", + "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지 부여, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일" } } }, "magallan": { "name": "마젤란", "appellation": "Magallan", - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능", + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능", "potentials": { "2": { "description": "배치 코스트 -1" @@ -22895,13 +23288,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능" + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능" } }, "modules": { "uniequip_001_mgllan": { "name": "마젤란의 배지", - "description": "오퍼레이터 마젤란은 자신이 개발한 드론 모듈을 조종해 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 마젤란은 자신이 개발한 드론 모듈을 조종해 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_mgllan": { "name": "프로 드론 조작 모듈", @@ -22933,12 +23326,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "광학장치", + "description": "배치 후 은신 23초" }, "5": { - "name": null, - "description": "" + "name": "광학장치", + "description": "배치 후 은신 25<#ba.talpu>(+2)초" } } }, @@ -22970,12 +23363,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "광학장치", + "description": "배치 후 은신 26초" }, "5": { - "name": null, - "description": "" + "name": "광학장치", + "description": "배치 후 은신 28<#ba.talpu>(+2)초" } } }, @@ -23046,7 +23439,7 @@ "token_10005_mgllan_drone1": { "name": "드래곤플라이.F", "appellation": "DDF Type-F", - "description": null, + "description": "적을 저지하지 않음", "potentials": {}, "talents": { "1": { @@ -23062,20 +23455,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "광학장치", "description": "배치 후 은신 12초" }, "E1-L1-P5": { - "name": null, - "description": "배치 후 은신 14초" + "name": "광학장치", + "description": "배치 후 은신 14<#ba.talpu>(+2)초" }, "E2-L1-P1": { - "name": null, + "name": "광학장치", "description": "배치 후 은신 20초" }, "E2-L1-P5": { - "name": null, - "description": "배치 후 은신 22초" + "name": "광학장치", + "description": "배치 후 은신 22<#ba.talpu>(+2)초" } }, "3": { @@ -23129,7 +23522,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적을 저지하지 않음" } }, "tokenSummons": {}, @@ -23138,7 +23531,7 @@ "token_10005_mgllan_drone2": { "name": "드래곤플라이.L", "appellation": "DDF Type-L", - "description": null, + "description": "적을 저지하지 않으며, 공격 시 <#ba.kw>마법 대미지 부여", "potentials": {}, "talents": { "1": { @@ -23154,20 +23547,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "광학장치", "description": "배치 후 은신 12초" }, "E1-L1-P5": { - "name": null, - "description": "배치 후 은신 14초" + "name": "광학장치", + "description": "배치 후 은신 14<#ba.talpu>(+2)초" }, "E2-L1-P1": { - "name": null, + "name": "광학장치", "description": "배치 후 은신 20초" }, "E2-L1-P5": { - "name": null, - "description": "배치 후 은신 22초" + "name": "광학장치", + "description": "배치 후 은신 22<#ba.talpu>(+2)초" } }, "3": { @@ -23221,7 +23614,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적을 저지하지 않으며, 공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -23230,7 +23623,7 @@ "token_10005_mgllan_drone3": { "name": "드래곤플라이.A", "appellation": "DDF Type-A", - "description": null, + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": {}, "talents": { "1": { @@ -23246,20 +23639,20 @@ }, "2": { "E1-L1-P1": { - "name": null, + "name": "광학장치", "description": "배치 후 은신 12초" }, "E1-L1-P5": { - "name": null, - "description": "배치 후 은신 14초" + "name": "광학장치", + "description": "배치 후 은신 14<#ba.talpu>(+2)초" }, "E2-L1-P1": { - "name": null, + "name": "광학장치", "description": "배치 후 은신 20초" }, "E2-L1-P5": { - "name": null, - "description": "배치 후 은신 22초" + "name": "광학장치", + "description": "배치 후 은신 22<#ba.talpu>(+2)초" } }, "3": { @@ -23313,7 +23706,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "tokenSummons": {}, @@ -24348,19 +24741,19 @@ "1": { "E1-L1-P1": { "name": "교차 엄호", - "description": "전장에 있을 때 자신의 방어력 +25, 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +25, 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" }, "E1-L1-P5": { "name": "교차 엄호", - "description": "전장에 있을 때 자신의 방어력 +45<#ba.talpu>(+20), 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +45<#ba.talpu>(+20), 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" }, "E2-L1-P1": { "name": "교차 엄호", - "description": "전장에 있을 때 자신의 방어력 +50, 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +50, 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" }, "E2-L1-P5": { "name": "교차 엄호", - "description": "전장에 있을 때 자신의 방어력 +70<#ba.talpu>(+20), 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +70<#ba.talpu>(+20), 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" } } }, @@ -24479,11 +24872,11 @@ "candidates": { "1": { "name": "교차 엄호", - "description": "배치되어 있을 때 자신의 방어력 +60, 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +60, 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" }, "5": { "name": "교차 엄호", - "description": "배치되어 있을 때 자신의 방어력 +80<#ba.talpu>(+20), 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +80<#ba.talpu>(+20), 자신의 뒤에 [뱅가드]나 [가드] 오퍼레이터가 있는 경우 같은 효과를 받게 됨" } } } @@ -24498,11 +24891,11 @@ "candidates": { "1": { "name": "교차 엄호", - "description": "배치되어 있을 때 자신의 방어력 +80, 자신의 뒤에 있는 오퍼레이터가 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +80, 자신의 뒤에 있는 오퍼레이터가 같은 효과를 받게 됨" }, "5": { "name": "교차 엄호", - "description": "배치되어 있을 때 자신의 방어력 +100<#ba.talpu>(+20), 자신의 뒤에 있는 오퍼레이터가 같은 효과를 받게 됨" + "description": "배치되어 있을 때, 자신의 방어력 +100<#ba.talpu>(+20), 자신의 뒤에 있는 오퍼레이터가 같은 효과를 받게 됨" } } } @@ -24566,7 +24959,7 @@ "mostima": { "name": "모스티마", "appellation": "Mostima", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -24588,11 +24981,11 @@ "1": { "E1-L1-P1": { "name": "스킬 아우라·캐스터", - "description": "전장에 있을 때 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.2/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.2/초 (동종 효과 중 가장 높은 수치만 적용)" }, "E2-L1-P1": { "name": "스킬 아우라·캐스터", - "description": "전장에 있을 때 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)" } }, "2": { @@ -24736,7 +25129,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -24751,14 +25144,14 @@ "1": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -24778,7 +25171,7 @@ "3": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -25231,33 +25624,33 @@ }, "modules": { "uniequip_001_broca": { - "name": null, - "description": null + "name": "브로카의 배지", + "description": "오퍼레이터 브로카는 근접해서 맹렬한 공세로 적을 저지하는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 공격수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_broca": { - "name": null, - "description": null, + "name": "'형제'", + "description": "햇볕이 전혀 들지 않는 캄캄한 감방, 철창 뒤로 잘 차려입은 신사가 혐오스럽다는 듯 눈살을 찌푸리고 있었고, 구석에는 다소 시끄러운 남자가 앉아있었다.\n “형제가 있어?”\n '형제'라는 단어를 듣자 신사는 거만하게 소매를 잡아당기며 자랑스레 입을 열었다.\n “우리 데이비스 형님은 동부에서 알아주는 거물이야. 수완이 좋은 분이니, 내가 이곳에 오래 머물 일은 없어.”\n “잘 됐네. 나도 형제가 있거든, 장담하건대 아마 그도 날 데리고 나갈 방법을 생각하고 있을 거야.”\n “우리 형님은 시간당 4000 용문폐를 받는 변호사가 있는데, 너의 형제에게는 뭐가 있나?”\n “거대한 전동 드릴? 두 팔도 튼실하고, 덩치도 건장하지.”\n “호오? 그럼 너를 어떻게 여기서 꺼내준다는 거지? 벽에 구멍이라도 낸다는 건가?”\n “하하, 그럴걸. 그런 게 바로 그 녀석의 스타일이라.”\n 하찮다는 듯 신사는 코웃음을 치며 팔짱을 하고는 내심 남자를 비웃고 있었다.\n “설마 너의 형제는 여기 시멘트벽이 0.5미터나 된다는 걸 모르는 건 아니겠지? 정말 어리석은 사람이군.”\n 문 열리는 소리가 들리자 한 남자가 서류 가방을 안고 들어왔다. 그의 가죽 구두는 어두운 감방 안에서도 반짝였다.\n “안녕하십니까, 헨겔 선생님. 저는 선생님 형님의 변호사입니다.”\n 신사는 옷자락을 툭툭 털고는 천천히 일어났다.\n “나를 데리고 나가려는 거지?”\n “죄송합니다, 헨겔 선생님. 그럴 수 없습니다.”\n “형님분께서 이 말을 전해주라고 하셨습니다. '가족의 편의를 누렸으니, 가족을 위해 책임을 져라.'”\n 그 말을 들은 신사는 두 눈을 부릅떴다.\n “하지만 그건 모두 형님이 시켜서……”\n 그러나 변호사는 눈길 한 번 주지 않은 채 곧장 돌아서서 떠났다.\n “형제라면 서로 도와야 하는 거 아닌가?”\n “잠깐, 돌아와! 이봐!”\n 신사가 철창을 움켜쥐고 소리치자, 구석에 있던 남자가 그를 위로했다.\n “나랑 같이 가도 돼.”\n “꿈 깨, 너의 형제가 찾아오는 일 따윈 없을 테니.”\n “이곳에 온 자들은 하나같이 가족에 버림받은 자들이라고.”\n “……가족이라? 뭐가 그리 복잡한 건지. 그는 내 형제야, 그리고 반드시 올 거고.”\n “그만해, 멍청한 녀석아. 바깥의 삼엄한 경비는 차치하고, 이 벽의 두께만 해도 0.5미터……”\n 갑자기 귀를 파고드는 드릴 소리가 신사의 말을 끊더니, 벽에서 거대한 드릴이 서서히 모습을 드러냈다. 드릴은 마치 종잇장을 찢어버리듯 벽을 뚫어버렸다.\n 먼지와 잔해가 어수선하게 쏟아지고, 바닥도 약간 떨렸다.\n 손에 전동 드릴을 든 거구의 남자가 구멍에서 나왔지만, 빛을 등지고 있어 얼굴이 보이지 않았다.\n 남자가 드릴을 여유롭게 끄고는 고개를 돌려 아연실색한 신사에게 물었다.\n “함께 나갈래, 신사분?”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "드릴 강화", + "description": "적 2명 이상 저지 시, 공격력과 방어력 +15{'%'}" }, "5": { - "name": null, - "description": null + "name": "드릴 강화", + "description": "적 2명 이상 저지 시, 공격력과 방어력 +17{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -25265,18 +25658,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "드릴 강화", + "description": "적 2명 이상 저지 시, 공격력과 방어력 +17{'%'}" }, "5": { - "name": null, - "description": null + "name": "드릴 강화", + "description": "적 2명 이상 저지 시, 공격력과 방어력 +19{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -25412,43 +25805,43 @@ "skchr_glaze_2": { "1": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "2": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "3": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "4": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "5": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "6": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "7": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "8": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "9": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" }, "10": { "name": "레이더 위치 추적", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>스테이지 전체로 확장되지만, 공격 딜레이가 <#ba.vdown>매우 약간 증가하고, 원래 공격 범위 바깥에 있는 적 유닛을 공격할 때 공격 준비 동작이 <#ba.vdown>커진다" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위가 <#ba.vup>전장 전체로 확대, 공격 딜레이 <#ba.vdown>매우 약간 증가, 기본 공격 범위 밖에 있는 적 공격 시 선딜레이 <#ba.vdown>증가" } } }, @@ -25830,7 +26223,7 @@ }, "E1-L1-P3": { "name": "긴급 제세동기", - "description": "생명력이 25{'%'} 이하일 시, 1회에 한해 50{'%'}의 HP를 회복하고, 4<#ba.talpu>(+1)초간 HP가 50{'%'} 이하로 떨어지지 않는다" + "description": "생명력이 25{'%'} 이하일 시, 1회에 한해 50{'%'}의 HP를 회복하고, 4<#ba.talpu>(+1)초간 HP가 50{'%'} 이하로 떨어지지 않는다" }, "E2-L1-P1": { "name": "긴급 제세동기", @@ -25838,17 +26231,17 @@ }, "E2-L1-P3": { "name": "긴급 제세동기", - "description": "생명력이 25{'%'} 이하일 시, 1회에 한해 50{'%'}의 HP를 회복하고, 7<#ba.talpu>(+1)초간 HP가 50{'%'} 이하로 떨어지지 않는다" + "description": "생명력이 25{'%'} 이하일 시, 1회에 한해 50{'%'}의 HP를 회복하고, 7<#ba.talpu>(+1)초간 HP가 50{'%'} 이하로 떨어지지 않는다" } }, "2": { "E2-L1-P1": { "name": "엄격한 훈련", - "description": "전장에 15초간 머문 뒤 저항 효과 획득" + "description": "배치 15초 후 저항 효과 획득" }, "E2-L1-P5": { "name": "엄격한 훈련", - "description": "전장에 12<#ba.talpu>(-3)초간 머문 뒤 저항 효과 획득" + "description": "배치 12<#ba.talpu>(-3)초 후 저항 효과 획득" } } }, @@ -25987,33 +26380,33 @@ }, "modules": { "uniequip_001_huang": { - "name": null, - "description": null + "name": "블레이즈의 배지", + "description": "오퍼레이터 블레이즈는 근접해서 맹렬한 공세로 적을 저지하는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 공격수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_huang": { - "name": null, - "description": null, + "name": "과부하된 무기와 과열된 심장", + "description": "“……호연각에 선출된 소경은 과거에 모두 당시 그들로서는 조사할 수 없는 어려운 사건을 맡았던 경험이 있어.”\n “어쩐지 네가 내 일을 그렇게나 신경 쓴다 했다. 아주 *** 같네. 사건이 너무 복잡해서 그런 거겠지? 그 어마어마한 숫자를 듣기만 해도 머리가 터질 것 같아.”\n “아니. 내 선배 때문이야.”\n “무슨 소리야?”\n “내가 막 대리사 소경으로 취임했던 해, 관례대로 과거 서류를 뒤져본 적이 있어. 그런데 그 선배가 거물급 악당 한 명을 쓰러뜨리기 위해 탄핵 당시 증거를 위조했다는 사실을 알게 되었지. 그는 이미 은퇴했지만, 그래도 난 감찰사를 설득해서 그를 경성으로 소환해 죄를 물었어.”\n “음, 일단 너의 옳고 그름을 떠나서, 그게 나랑 무슨 상관인데?”\n “나중이 돼서야 나는 그 선배가 정상적으로 은퇴를 한 게 아니고, 귀향해서 노후를 보낸 것도 아니라는 걸 알게 됐어…… 그 선배는 신분을 감추고 일련의 미제사건을 조사하라는 명을 받았던 거야…… 당시 그는 이미 세 번째 아이의 행방을 거의 다 추적했어. 그리고 마침 내가 그의 과오를 알게 됐고…… 앗, 뭐야, 왜 꼬집어……”\n “네가 이용당했네. 그러니까, 그 일만 아니었다면 우리 아빠의 일이 진작에 밝혀졌다는 거잖아?! 그런 표정 짓지 마, 널 탓하는 건 아니니까. 그저 이 사건이 정말 복잡하다고 할 수밖에 없어…… 계속해.”\n “그 당시, 너의 아버지는 갑자기 전근을 명령받고 빅토리아로 떠났어. 그리고 그 선배가 수감된 지 보름 만에 대리사의 공문서 창고에 갑자기 화재가 일어났지. 남쪽 구역 전체의 공문서가 모조리 잿더미가 됐어…… 천사님 말씀이 맞아. 대리사의 소경으로서 반드시 이 사건의 진상을 조사해야 하지만, 아이러니하게도 이 사건의 진상을 조사하려면 반드시 대리사 소경이라는 신분을 포기해야만 해…… 그리고 나는 반드시 그걸 받아들여야만 했고.”\n “내 입장은 여전히 그대로야! 네가 알고 있는 거 알려줘. 전부. 당장.”\n “아니, 넌 도와줄 수 없어. 지금의 너는 '로도스 아일랜드에 기거하는 빅토리아인' 뿐이니까. 너는 그냥 네가 알고 있는 것, 경험했던 모든 것을 내게 알려주기만 하면 돼. 나머지는 내게 맡겨.”\n “그게 무슨 헛소리야! 타지에서 뜬금없이 죽은 건 우리 아빠지, 네 아빠가 아니야! 서류에는 죽은 사람으로 기록된 채 오랫동안 떠돌아다닐 수밖에 없었던 건 나지, 네가 아니라고! 지금은 가면도 쓰고 있지 않으면서, 어떻게 가면을 썼을 때보다 훨씬 더 말을 아끼냐! 하아, 그래, 네가 뭘 걱정하는지는 알겠는데, 그래서 뭐? 나는 로도스 아일랜드의 정예 오퍼레이터야. 내 전기톱 본 적이 있어? 내 온도를 느껴본 적이 있어? 아무리 사건이 복잡하고 적이 많다고 해도, 그들이 평생 그림자 속에서 웅크린 채 모습을 숨길 수 있을까?”\n “……”\n “……아, 맞다. 그러고 보니 너 방금 그 선배가 세 번째 아이의 행방을 거의 찾았다고 했지?”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "엄격한 훈련", + "description": "배치 15초 후 저항 효과 획득, 30초 후 공격력 +4{'%'}, 45초 후 공격 속도 +7" }, "5": { - "name": null, - "description": null + "name": "엄격한 훈련", + "description": "배치 12<#ba.talpu>(-3)초 후 저항 효과 획득, 30초 후 공격력 +4{'%'}, 45초 후 공격 속도 +7" } } } @@ -26021,18 +26414,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "엄격한 훈련", + "description": "배치 15초 후 저항 효과 획득, 30초 후 공격력 +6{'%'}, 45초 후 공격 속도 +12" }, "5": { - "name": null, - "description": null + "name": "엄격한 훈련", + "description": "배치 12<#ba.talpu>(-3)초 후 저항 효과 획득, 30초 후 공격력 +6{'%'}, 45초 후 공격 속도 +12" } } } @@ -26232,7 +26625,7 @@ }, "uniequip_002_snsant": { "name": "스노우상트의 보물 저금통", - "description": "스노우상트의 저금통 내용물 조사\n - 오락실 메탈 코인 몇 개. 용문 노점상에게 거스름돈으로 받은 것이다. 스노우상트가 다음 날 찾아가 따지려 했을 때, 그 악덕 상인은 이미 용문근위국에 체포되었고, 가판대 역시 압수당한 상태였다.\n - 극동의 동전 두 닢. 스노우상트가 사가의 목어를 수리해주고 받은 것이다. 어느 정도 모으면 극동에 갈 때 통용 화폐로 바꿔 쓸 수 있을지도 모르니 일단 모아둔 것 같다!\n - 카시미어 헬러 동전 세 닢. 니어의 선물이다. 이 오래된 헬러 동전은 카시미어에서 진작에 유통이 중단된 것으로, 니어가 갑옷을 수리할 때 우연히 안에서 발견해 기념품으로 스노우상트에게 선물한 것이다. 쓸모가 있을지는 알 수 없다.\n - 리브르 동전 한 닢. 녹이 슬었다. 옛 가울 지역에 현장답사 임무를 나갔을 때 얻은 것으로, 가울이 아직 존재할 당시 리브르 동전 열 닢이 1 용문폐 정도의 가치를 지녔다고 한다. 하지만 당시에도 이렇게 적은 액수로 환전해주는 사람은 아마 없었을 것이다. 지금이라면 수집가의 흥미를 끌 수 있을지도?\n - 액면가 3센트의 컬럼비아 금권 몇 장. 제시카의 말에 따르면 컬럼비아는 이런 액면가의 화폐를 발행한 적이 없다고 하지만, 그렇다고 가짜는 아닌 것 같다고 한다! 제시카만 모르는 걸 수도 있다.\n - 가비알의 얼굴이 새겨진 조잡한 동전. 토미미가 나눠준 것이다. '가비알의 의지' 부족에서 만든 귀한 동전이라지만, 가비알 본인은 인정하지 않는다. 분명 누군가 이 동전의 가치를 알아줄 것이라고 토미미는 장담한다.\n - 유효 기간이 지난 로도스 아일랜드 식당 디저트 할인권. 이 할인권을 보관한 이유는 앞으로 반드시 할인권의 유효 기간을 잊지 말자고 다짐하는 데 있다고 한다!", + "description": "스노우상트의 저금통 내용물 조사\n - 오락실 메탈 코인 몇 개. 용문 노점상에게 거스름돈으로 받은 것이다. 스노우상트가 다음 날 찾아가 따지려 했을 때, 그 악덕 상인은 이미 용문근위국에 체포되었고, 가판대 역시 압수당한 상태였다.\n - 극동의 동전 두 닢. 스노우상트가 사가의 목어를 수리해주고 받은 것이다. 어느 정도 모으면 극동에 갈 때 통용 화폐로 바꿔 쓸 수 있을지도 모르니 일단 모아둔 것 같다!\n - 카시미어 헬러 동전 세 닢. 니어의 선물이다. 이 오래된 헬러 동전은 카시미어에서 진작에 유통이 중단된 것으로, 니어가 갑옷을 수리할 때 우연히 안에서 발견해 기념품으로 스노우상트에게 선물한 것이다. 쓸모가 있을지는 알 수 없다.\n - 리브르 동전 한 닢. 녹이 슬었다. 옛 가울 지역에 현장답사 임무를 나갔을 때 얻은 것으로, 가울이 아직 존재할 당시 리브르 동전 열 닢이 1 용문폐 정도의 가치를 지녔다고 한다. 하지만 당시에도 이렇게 적은 액수로 환전해주는 사람은 아마 없었을 것이다. 지금이라면 수집가의 흥미를 끌 수 있을지도?\n - 액면가 3센트의 컬럼비아 수표 몇 장. 제시카의 말에 따르면 컬럼비아는 이런 액면가의 화폐를 발행한 적이 없다고 하지만, 그렇다고 가짜는 아닌 것 같다고 한다! 제시카만 모르는 걸 수도 있다.\n - 가비알의 얼굴이 새겨진 조잡한 동전. 토미미가 나눠준 것이다. '가비알의 의지' 부족에서 만든 귀한 동전이라지만, 가비알 본인은 인정하지 않는다. 분명 누군가 이 동전의 가치를 알아줄 것이라고 토미미는 장담한다.\n - 유효 기간이 지난 로도스 아일랜드 식당 디저트 할인권. 이 할인권을 보관한 이유는 앞으로 반드시 할인권의 유효 기간을 잊지 말자고 다짐하는 데 있다고 한다!", "stages": { "1": { "traitUpgrade": { @@ -26594,15 +26987,15 @@ "1": { "E0-L1-P1": { "name": "혼합약물사격", - "description": "매회 공격 시 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 13{'%'} 회복 / 공격력 130{'%'}까지 상승 / 공격 목표 1초간 정지 / 공격 목표 0.6초간 기절" + "description": "공격할 때마다 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 13{'%'} 회복 / 공격력 130{'%'}까지 상승 / 공격 목표 1초간 정지 / 공격 목표 0.6초간 기절" }, "E1-L1-P1": { "name": "혼합약물사격", - "description": "매회 공격 시 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 14{'%'} 회복 / 공격력 140{'%'}까지 상승 / 공격 목표 1.2초간 정지 / 공격 목표 0.8초간 기절" + "description": "공격할 때마다 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 14{'%'} 회복 / 공격력 140{'%'}까지 상승 / 공격 목표 1.2초간 정지 / 공격 목표 0.8초간 기절" }, "E2-L1-P1": { "name": "혼합약물사격", - "description": "매회 공격 시 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 15{'%'} 회복 / 공격력 150{'%'}까지 상승 / 공격 목표 1.4초간 정지 / 공격 목표1초간 기절" + "description": "공격할 때마다 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 15{'%'} 회복 / 공격력 150{'%'}까지 상승 / 공격 목표 1.4초간 정지 / 공격 목표1초간 기절" } }, "2": { @@ -26751,16 +27144,16 @@ }, "modules": { "uniequip_001_haak": { - "name": null, - "description": null + "name": "아의 배지", + "description": "오퍼레이터 아는 기발한 방식으로 싸우는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 기인 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_haak": { - "name": null, - "description": null, + "name": "모듬 과일맛 의료 상자", + "description": "비가 그치자 밤이 황급히 찾아왔다. 내가 문을 박차고 나온 게 이걸로 몇 번째지?\n 훔은 정말, 이젠 지긋지긋하다. 꼭 나랑 무슨 '의학의 의미'니, '올바른 길'이니, '직책' 같은 거나 따지고…… 그거 죄다 실속 없는 말인데.\n 거리도 시끄럽긴 매한가지지만, 적어도 그 시끄러움은 나와는 상관없는 일이다. 그러고 보니 예전에 노친네랑 같이 도망칠 때도 이렇게 살아오지 않았나?\n “도, 도둑 잡아라!”\n 귀찮다. 매일 똑같이 구질구질한 패턴이다. 저 여행객도 참 웃긴다. 상완근이 전혀 없는 도둑에게 가방이나 털리고 말이다. 답이 없다.\n 어라…… 그런데 저 도둑, 어째 얼굴이 익숙한데? 저번에 해독해달라고 찾아왔던 그 지지리도 운이 없는 녀석이잖아? 생장 호르몬을 맞은 가지처럼 퉁퉁 부어올라서 오밤중에 같은 패거리에게 업혀 찾아왔었지.\n 아무래도 저번에 내가 너무 착했나 보다. 이럴 줄 알았더라면 좀 더 고생하도록 내버려 두는 건데.\n 의학은 근본적으로 상해가 발생하는 걸 절대 막을 수 없다. 그런데 훔은 기어이……\n “흐흑, 할아버지……”\n 윽, 귀찮은 일이 또 생겼다. 제발 쳐다보지 마라, 쳐다보지 마라.\n “의, 의사 선생님? 우리 할아버지 좀 구해주세요. 제 유일한 가족이란 말이에요……”\n 구해? 어떻게? 저 영감은 수명이 다했는데. 누군가 저 영감을 단향목으로 만든 관짝에 넣어 체면 있게 떠나보낼 수는 있겠지만, 그건 내 일이 아니다.\n 예전에도 아마 비가 막 그쳤던 밤이었던 것 같다. 총에 맞은 노친네가 볼 장 다 보게 되자 나를 끌고는 지금처럼 길모퉁이에 몸을 숨겼다. 그는 내가 의학을 전수받아 그의 고통을 줄여주길 바랐던 것 같다. 아니 어쩌면……. 그의 고통을 완전히 해결해주던가.\n 노친네의 마지막 모습은 제법 우스웠는데, 그가 독극물 의사를 자처하던 꼴이 더 우스웠던 것 같다.\n “흐흑……”\n 어쩔 수 없다. 뭐라도 해야 저 울상인 얼굴을 치울 수 있을 것 같다.\n 수박 맛, 리치 맛, 파인애플 맛…… 잘 섞은 뒤에 기포만 빼주면…… 음…… 완벽하다. 지금으로선 이게 가장 좋은 약이다.\n “됐다, 영감님. 손주 걱정 그만 시키고 얌전히 주사나 맞아.”\n “어? 할아버지, 깨어나셨어요? 할아버지? 의사 선생님, 왜 할아버지가 웃음을 멈추지 못하시는 거예요…… 할아버지, 웃지 마세요, 저도 웃고 싶잖아요……”\n “약간의 부작용은 어쩔 수 없어. 그리고 나를 의사라 부르지 마. 그렇지 않으면 사실대로 말한다. 영감님이 오늘 밤을 넘긴다 해도……”\n 됐다. 적어도 오늘 밤은 넘길 수 있으니.\n ……\n “그럼 요리도 근본적으로 배고픔을 막을 수는 없으니, 그렇게 따지면 요리도 쓸모없는 거겠네?”\n 이상하다. 갑자기 훔의 잔소리가 왜 떠오른 거지? 음, 그러고 보니 확실히 배가 좀 고프다……\n 어? 주방의 불이 아직 켜져 있네…… 훔 이 녀석, 아직 안 자나?\n “자, 야식이다.”\n “다 먹으면 설거지하고 찬장에 넣어놔. 좋은 습관을 길러야지.”\n 뭐야. 또 멋대로 사람을 가르치네.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 80{'%'}보다 높을 경우, SP 자연 회복 속도 +0.25/초" }, "talentUpgrades": { "1": { @@ -26772,7 +27165,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 80{'%'}보다 높을 경우, SP 자연 회복 속도 +0.25/초" }, "talentUpgrades": { "1": { @@ -26783,8 +27176,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "혼합약물사격", + "description": "공격할 때마다 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 18{'%'} 회복 / 공격력 160{'%'}까지 상승 / 공격 목표 1.5초간 정지 / 공격 목표 1.1초간 기절 / 20{'%'} 확률로 상기 효과 모두 발동" } } } @@ -26792,7 +27185,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 80{'%'}보다 높을 경우, SP 자연 회복 속도 +0.25/초" }, "talentUpgrades": { "1": { @@ -26803,8 +27196,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "혼합약물사격", + "description": "공격할 때마다 다음 중 1개의 효과를 무작위로 발동: 자신의 HP 20{'%'} 회복 / 공격력 165{'%'}까지 상승 / 공격 목표 1.6초간 정지 / 공격 목표 1.2초간 기절 / 30{'%'} 확률로 상기 효과 모두 발동" } } } @@ -27198,7 +27591,7 @@ "leizi": { "name": "레이즈", "appellation": "Leizi", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -27220,19 +27613,19 @@ "1": { "E1-L1-P1": { "name": "막힘 없는 흐름", - "description": "저지 당하고 있지 않은 적을 공격할 때 공격력이 110{'%'}까지 상승" + "description": "저지당하고 있지 않은 적을 공격할 때 공격력이 110{'%'}까지 상승" }, "E1-L1-P5": { "name": "막힘 없는 흐름", - "description": "저지 당하고 있지 않은 적을 공격할 때 공격력이 113{'%'}<#ba.talpu>(+3{'%'})까지 상승" + "description": "저지당하고 있지 않은 적을 공격할 때 공격력이 113{'%'}<#ba.talpu>(+3{'%'})까지 상승" }, "E2-L1-P1": { "name": "막힘 없는 흐름", - "description": "저지 당하고 있지 않은 적을 공격할 때 공격력이 120{'%'}까지 상승" + "description": "저지당하고 있지 않은 적을 공격할 때 공격력이 120{'%'}까지 상승" }, "E2-L1-P5": { "name": "막힘 없는 흐름", - "description": "저지 당하고 있지 않은 적을 공격할 때 공격력이 123{'%'}<#ba.talpu>(+3{'%'})까지 상승" + "description": "저지당하고 있지 않은 적을 공격할 때 공격력이 123{'%'}<#ba.talpu>(+3{'%'})까지 상승" } } }, @@ -27451,7 +27844,7 @@ "ceobe": { "name": "케오베", "appellation": "Ceobe", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -27499,57 +27892,57 @@ "skchr_cerber_1": { "1": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "2": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "3": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "4": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "5": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "6": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "7": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "8": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "9": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" }, "10": { "name": "'엄청 차가운' 도끼", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지 당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 저지당하지 않은 적을 우선적으로 공격하고, <#ba.vup>{'{'}duration{'}'}초간 속박한다\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" } }, "skchr_cerber_2": { "1": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>약간 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>약간 감소, 방어력이 가장 높은 적을 우선 공격" }, "2": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>약간 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>약간 감소, 방어력이 가장 높은 적을 우선 공격" }, "3": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>약간 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>약간 감소, 방어력이 가장 높은 적을 우선 공격" }, "4": { "name": "'엄청 뜨거운' 칼", @@ -27565,19 +27958,19 @@ }, "7": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>비교적 크게 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>비교적 크게 감소, 방어력이 가장 높은 적을 우선 공격" }, "8": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>크게 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>크게 감소, 방어력이 가장 높은 적을 우선 공격" }, "9": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>크게 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>크게 감소, 방어력이 가장 높은 적을 우선 공격" }, "10": { "name": "'엄청 뜨거운' 칼", - "description": "공격 딜레이가 <#ba.vup>매우 크게 감소, 방어력이 가장 높은 적을 우선 공격" + "description": "공격 딜레이 <#ba.vup>매우 크게 감소, 방어력이 가장 높은 적을 우선 공격" } }, "skchr_cerber_3": { @@ -27625,7 +28018,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -28027,15 +28420,15 @@ "1": { "E0-L1-P1": { "name": "진심 모드", - "description": "배치되어 있을 때 최대로 공격 속도 +50의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +50의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" }, "E1-L1-P1": { "name": "진심 모드", - "description": "배치되어 있을 때 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" }, "E2-L1-P1": { "name": "진심 모드", - "description": "배치되어 있을 때 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } } }, @@ -28507,7 +28900,7 @@ "sesa": { "name": "세사", "appellation": "Sesa", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -28529,19 +28922,19 @@ "1": { "E1-L1-P1": { "name": "약점 분해", - "description": "전장에 있을 때 저지 당하고 있는 모든 적 유닛이 받는 물리 대미지가 7{'%'} 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 7{'%'} 상승" }, "E1-L1-P5": { "name": "약점 분해", - "description": "전장에 있을 때 저지 당하고 있는 모든 적 유닛이 받는 물리 대미지가 9{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 9{'%'}<#ba.talpu>(+2{'%'}) 상승" }, "E2-L1-P1": { "name": "약점 분해", - "description": "전장에 있을 때 저지 당하고 있는 모든 적 유닛이 받는 물리 대미지가 14{'%'} 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 14{'%'} 상승" }, "E2-L1-P5": { "name": "약점 분해", - "description": "전장에 있을 때 저지 당하고 있는 모든 적 유닛이 받는 물리 대미지가 16{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 16{'%'}<#ba.talpu>(+2{'%'}) 상승" } } }, @@ -28633,7 +29026,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "modules": { @@ -28648,25 +29041,25 @@ "1": { "traitUpgrade": { "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { "candidates": { "1": { "name": "약점 분해", - "description": "전장에 있을 때 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 18{'%'} 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 18{'%'} 상승" }, "5": { "name": "약점 분해", - "description": "전장에 있을 때 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 20{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 20{'%'}<#ba.talpu>(+2{'%'}) 상승" } } } @@ -28675,18 +29068,18 @@ "3": { "traitUpgrade": { "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { "candidates": { "1": { "name": "약점 분해", - "description": "전장에 있을 때 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 22{'%'} 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 22{'%'} 상승" }, "5": { "name": "약점 분해", - "description": "전장에 있을 때 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 24{'%'}<#ba.talpu>(+2{'%'}) 상승" + "description": "배치되어 있을 때, 저지당하고 있는 모든 적 유닛이 받는 물리 대미지가 24{'%'}<#ba.talpu>(+2{'%'}) 상승" } } } @@ -28772,19 +29165,19 @@ "1": { "E1-L1-P1": { "name": "정밀 장전", - "description": "매 공격이 25{'%'} 확률로 공격력이 110{'%'} 까지 상승하고, 1명을 추가로 공격" + "description": "공격할 때마다 25{'%'} 확률로 공격력이 110{'%'}까지 상승, 적 1명 추가 공격" }, "E1-L1-P3": { "name": "정밀 장전", - "description": "매 공격이 28{'%'}<{'@'}ba.talpu>(+3) 확률로 공격력이 110{'%'} 까지 상승하고, 1명을 추가로 공격" + "description": "공격할 때마다 28{'%'}<#ba.talpu>(+3{'%'}) 확률로 공격력이 110{'%'}까지 상승, 적 1명 추가 공격" }, "E2-L1-P1": { "name": "정밀 장전", - "description": "매 공격이 25{'%'} 확률로 공격력이 130{'%'} 까지 상승하고, 1명을 추가로 공격" + "description": "공격할 때마다 25{'%'} 확률로 공격력이 130{'%'}까지 상승, 적 1명 추가 공격" }, "E2-L1-P3": { "name": "정밀 장전", - "description": "매 공격이 28{'%'}<{'@'}ba.talpu>(+3) 확률로 공격력이 130{'%'} 까지 상승하고, 1명을 추가로 공격" + "description": "공격할 때마다 28{'%'}<#ba.talpu>(+3{'%'}) 확률로 공격력이 130{'%'}까지 상승, 적 1명 추가 공격" } }, "2": { @@ -28886,43 +29279,43 @@ "skchr_bpipe_3": { "1": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "2": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "3": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "4": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "5": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "6": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "7": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "8": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "9": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" }, "10": { "name": "클로즈드 볼트 연발", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연격으로 바뀐다" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격력과 방어력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>3연 공격으로 바뀐다" } } }, @@ -28966,11 +29359,11 @@ "candidates": { "1": { "name": "군사 전통", - "description": "팀내 모든 [뱅가드] 오퍼레이터의 초기 SP +6, 배치 시 자신은 추가로 SP +2" + "description": "팀 내 모든 [뱅가드] 오퍼레이터의 초기 SP +6, 배치 시 자신은 추가로 SP +2" }, "5": { "name": "군사 전통", - "description": "팀내 모든 [뱅가드] 오퍼레이터의 초기 SP +8<#ba.talpu>(+2), 배치 시 자신은 추가로 SP +2" + "description": "팀 내 모든 [뱅가드] 오퍼레이터의 초기 SP +8<#ba.talpu>(+2), 배치 시 자신은 추가로 SP +2" } } } @@ -28990,11 +29383,11 @@ "candidates": { "1": { "name": "군사 전통", - "description": "팀내 모든 [뱅가드] 오퍼레이터의 초기 SP +6, 배치 시 자신은 추가로 SP +4" + "description": "팀 내 모든 [뱅가드] 오퍼레이터의 초기 SP +6, 배치 시 자신은 추가로 SP +4" }, "5": { "name": "군사 전통", - "description": "팀내 모든 [뱅가드] 오퍼레이터의 초기 SP +8<#ba.talpu>(+2), 배치 시 자신은 추가로 SP +4" + "description": "팀 내 모든 [뱅가드] 오퍼레이터의 초기 SP +8<#ba.talpu>(+2), 배치 시 자신은 추가로 SP +4" } } } @@ -29003,12 +29396,12 @@ } }, "uniequip_003_bpipe": { - "name": null, - "description": null, + "name": "'막대기와 자루'", + "description": "“이게 다 뭐야?”\n 전당포 주인은 초조한 듯 품속에서 연거푸 기침하는 아이를 토닥였다. 심지어 그는 고개를 들어 손님이 카운터에 올려놓은 물건을 제대로 보지도 않았다.\n 그 순간, 백파이프는 주인의 질문에 어떻게 대답해야 할지 몰랐다. 그러게, 그녀에게는 더 이상 익숙할 수 없는 이 물건들이 도대체 무엇일까?\n 아, 쇠막대기와 자루다.\n 케빈 카운티의 건초더미. 원석충 점액이 발효된 것만 같은 악취가 그녀의 꿈속에 파고들었고, 굶주린 맹글러비스트가 그녀의 얼굴을 보며 침을 줄줄 흘리고 있었다. 그녀는 무의식적으로 머리맡의 쇠막대기를 집어 들고 맹글러비스트의 머리를 후려쳐 겨우 봉변을 피할 수 있었다.\n 페닌슐라 카운티의 자갈길. 관문을 지키는 병사는 힘이 놀라울 정도로 강했다. 그래서 카라반의 화물 상자에서 그녀를 끌어 내릴 때, 하마터면 그녀의 팔이 부러질 뻔했다. 다행히 순간적으로 기지를 발휘한 그녀는 신분증을 자루에 욱여넣었고, 황야를 떠도는 방랑 시인으로 위장해 겨우 속여 넘겼다.\n 아니면, 지렛대와 뿔피리인가?\n 코너 카운티의 진흙탕. 한 용병의 아츠가 하마터면 그녀의 머리를 날릴 뻔했는데, 하필이면 그때 캐슬브레이커의 탄약 상자에 문제가 생겼다. 갖고 있던 지렛대로 마침 상자를 열 수 있었기 망정이지, 아니었다면 그녀는 즉시 목숨을 잃었을 것이다.\n 캐스트샤이어 카운티의 백사지. 희생된 병사들은 유언도 남기지 못했고, 부상당한 상관은 뿔피리를 불지 못했다. 햇빛이 내리비치는 떼무덤은 소름 끼칠 정도로 고요했다. 다행히 그녀의 악기는 아직 우렁찬 소리를 낼 수 있어, 세상을 떠난 전우에게 그나마 체면 있는 작별 인사를 할 수 있었다.\n 맞다, 실은 핸들과 백파이프다.\n 그것은 마을에서 가장 거대한 트랙터, 핸들은 그녀의 팔 절반만큼 거대했다. 엄마보다 엔진을 더 잘 돌릴 수 있다는 걸 증명하기 위해 그녀는 핸들을 돌리다 결국 어깨가 빠져버렸다. 그러나 트랙터를 타고 병원으로 가는 길에 그녀의 웃음소리는 마을의 버든비스트 절반가량을 불러 모았다.\n 그리고 그 치스티비스트 가죽으로 만든 백파이프에 어머니는 폭신한 꽃무늬 천을 달아주었다. 마을 사람들 모두 그녀가 빙글빙글 돌며 백파이프를 부는 게 특기라는 것을 알고 있었다. 물론, 어린 그녀가 갓 백파이프를 배울 무렵, 마을 전체가 귀청이 떨어질 듯한 소음에 괴로워해야 했지만.\n 그러나 안타깝게도, 상자를 열고 맹글러비스트를 내려쳤던 핸들은 이미 변형되어 더는 트랙터의 엔진을 돌릴 수 없게 되었고, 애도의 연주를 하거나 신분증을 숨겨주었던 백파이프는 이제 바람이 새어 제대로 된 소리조차 낼 수 없었다.\n 주인은 눈살을 찌푸리고는 카운터 밑에서 꾀죄죄한 동전 2개를 꺼냈다. 지금까지 이게 고향이 그녀에게 남겨준 전부였다. 하지만 적어도 동전 2개로 그녀의 고향은 그녀를 좀 더 먼 곳까지 데려다 줄 수 있으리라.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} 미만인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { @@ -29020,7 +29413,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} 미만인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { @@ -29031,12 +29424,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "정밀 장전", + "description": "공격할 때마다 30{'%'} 확률로 공격력이 135{'%'}까지 상승, 적 1명 추가 공격" }, "3": { - "name": null, - "description": null + "name": "정밀 장전", + "description": "공격할 때마다 33{'%'}<#ba.talpu>(+3{'%'}) 확률로 공격력이 135{'%'}까지 상승, 적 1명 추가 공격" } } } @@ -29044,7 +29437,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} 미만인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { @@ -29055,12 +29448,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "정밀 장전", + "description": "공격할 때마다 33{'%'} 확률로 공격력이 140{'%'}까지 상승, 적 1명 추가 공격" }, "3": { - "name": null, - "description": null + "name": "정밀 장전", + "description": "공격할 때마다 36{'%'}<#ba.talpu>(+3{'%'}) 확률로 공격력이 140{'%'}까지 상승, 적 1명 추가 공격" } } } @@ -29568,7 +29961,7 @@ "sideroca": { "name": "시데로카", "appellation": "Sideroca", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -29686,7 +30079,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -29744,7 +30137,7 @@ "shamare": { "name": "샤마르", "appellation": "Shamare", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -29878,7 +30271,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -29933,7 +30326,7 @@ "token_10006_vodfox_doll": { "name": "저주인형", "appellation": "Curse Doll", - "description": null, + "description": "공격을 받지 않음", "potentials": {}, "skills": { "sktok_vodfox_token": { @@ -29981,7 +30374,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -30064,11 +30457,11 @@ "1": { "E1-L1-P1": { "name": "거울 속의 환영", - "description": "자신과 같은 스킬을 가진 환영을 1개 사용 (환영은 독립적인 재배치 시간을 갖는다)" + "description": "자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용" }, "E2-L1-P1": { "name": "거울 속의 환영", - "description": "자신과 같은 스킬을 가졌으며, 더 강한 스탯을 가진 환영을 1개 사용 (환영은 독립적인 재배치 시간을 갖는다)" + "description": "자신과 같은 스킬을 보유한 강력한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용" } }, "2": { @@ -30242,8 +30635,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "환영에 정통한 자", + "description": "재배치 시간 -14초" } } } @@ -30265,8 +30658,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "환영에 정통한 자", + "description": "재배치 시간 -16초" } } } @@ -30275,18 +30668,18 @@ } }, "uniequip_003_phatom": { - "name": null, - "description": null, + "name": "'그림자처럼'", + "description": "죽음이란 무엇인가?\n 선생님들은 이렇게 묘사한다. 죽음은 극적이고, 갑작스러우며, 은밀한 것이라고……\n 연극에서 한 인물의 죽음은 지극히 예술적이다. 보통은 클라이맥스의 상징이며, 사람의 심금을 울리고 몰입감을 준다.\n 관객들은 죽음을 이렇게 본다. 선정적이고, 광적이며, 흥분되고, 즐거운 것으로……\n 그들은 죽음 배후의 이야기에 넋을 잃고 빠져든다.\n 예술, 이 모든 것은 예술을 위해서다.\n 그는 이렇게 배웠고, 그걸 굳게 믿고 있었다.\n 선생님들이 그에게 보여준 예술적인 죽음을 거듭 목격했을 때, 그는 죽음 뒤의 감정을 그토록 잘 이해할 수 있었다.\n 그는 예술의 아이이다. 그는 그것을 알고 있었고, 믿고 있었으며, 자신은 태어날 때부터 이 무대에 속한 거라고 생각했다.\n 하지만, 하지만……\n 그가 진정 주인공으로 무대에 올랐을 때, 그가 생애 첫 번째 작품을 맞이했을 때, 그가 진정 자신의 골수에 새겨진 연기력을 발휘했을 때, 날카로운 무기가 자신의 혈관을 가볍게 그었을 때……\n 그는 그제서야 깨달았다. 죽음은 그저 죽음일 뿐이라는 것을.\n 죽음은 그 어떤 예술성도 없었고, 그 어떤 기대도 담겨있지 않았으며, 그저 한 생명이 사라지는 것을 의미할 뿐이었다.\n 바로 그 순간, 모든 것이 변했다.\n 한때 까마득히 높았던 예술은 더 이상 숭고하지 않았고, 한때 갈망했던 기대는 등을 찌르는 가시가 되었으며, 은사는 더 이상 은사가 아닌 살인자가 되었다.\n 맞다, 살인자일 뿐이다.\n 그 역시 살인자일 뿐.\n 무대 위의 배우도, 무대 아래 관객도 모두 살인자일 뿐이다.\n 그리고 모든 이야기에서 그렇듯, 살인자는 결국 벌을 받아야 한다.\n 불현듯 어깨에서 전해지는 익숙한 무게가 그의 생각을 방해했다. 그것은 검은 고양이었다. 그가 고개를 옆으로 돌리자 고양이도 그를 바라보고 있었다.\n 처음 만난 후부터, 그녀는 종종 자신의 곁에 나타났다. 가끔은 그도 이 검은 고양이가 어떻게 자신에게 다가왔는지 알 수 없었다.\n 오늘 밤은 그에게 매우 중요했다. 그래서 그는 물어보았다.\n “나와 함께 가지 않을래?”\n 털을 핥고 있던 검은 고양이는 너무나도 지루한 질문이라는 듯 하품까지 했다.\n “크리스틴이라는 이름, 어떻게 생각해?”\n “야옹.”\n 검은 고양이, 아니, 미스 크리스틴은 이번에는 매우 만족해하는 것 같았다. 그녀는 창가에 뛰어올라 그를 돌아보았다. 어째서인지 그는 미스 크리스틴이 자신을 걱정하는 것 같았다.\n “걱정 마.”\n 그래, 걱정할 필요 없다.\n 그는 이미 결정을 내렸으니.\n 막이 서서히 오르고, 샹들리에가 무대 중앙에 자리 잡았다. 객석에는 빈자리 하나 없었고, 연극은 많은 기대를 모았다.\n 그는 무대 중앙으로 걸어갔다.\n 살인자에게 심판이란 정의의 분노에서 시작될 때도 있고, 죄악의 반성에서 시작될 때도 있다. 하지만 어쨌든, 그들의 끝은 항상 평등하다.\n 그는 목을 가다듬었다.\n 오늘 밤, 죽음은 평등하게 내려지리라.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -30297,8 +30690,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "거울 속의 환영", + "description": "자신과 같은 스킬을 보유한 강력한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용, 본체와 환영을 동시에 배치 시 각각 공격력 +10{'%'}" } } } @@ -30306,7 +30699,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <#ba.kw>+{'{'}atk:0{'%'}{'}'}" }, "talentUpgrades": { "1": { @@ -30317,8 +30710,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "거울 속의 환영", + "description": "자신과 같은 스킬을 보유한 더 강력한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용, 본체와 환영을 동시에 배치 시 각각 공격력 +10{'%'}" } } } @@ -30331,21 +30724,21 @@ "token_10007_phatom_twin": { "name": "거울 속의 환영", "appellation": "The Mirror", - "description": null, + "description": "적 1명 저지 가능", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "description": "자신과 같은 스킬을 가진 환영을 1개 사용 (환영은 독립적인 재배치 시간을 갖는다)" + "description": "자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용" }, "E2-L1-P1": { - "description": "자신과 같은 스킬을 가진 환영을 1개 사용 (환영은 독립적인 재배치 시간을 갖는다)" + "description": "자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용" } }, "2": { "E2-L1-P1": { - "name": null, - "description": "환영의 재배치 시간 -10초" + "name": "환영에 정통한 자", + "description": "재배치 시간 -10초" } } }, @@ -30479,7 +30872,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능" } }, "tokenSummons": {}, @@ -30627,7 +31020,7 @@ "elysium": { "name": "엘리시움", "appellation": "Elysium", - "description": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경", + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경", "potentials": { "2": { "description": "배치 코스트 -1" @@ -30649,19 +31042,19 @@ "1": { "E1-L1-P1": { "name": "저격 지원", - "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -1, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +10" + "description": "배치되어 있을 때, 아군 [스나이퍼] 오퍼레이터 배치 코스트 -1, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +10" }, "E1-L1-P5": { "name": "저격 지원", - "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -1, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +13<#ba.talpu>(+3)" + "description": "배치되어 있을 때, 아군 [스나이퍼] 오퍼레이터 배치 코스트 -1, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +13<#ba.talpu>(+3)" }, "E2-L1-P1": { "name": "저격 지원", - "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +20" + "description": "배치되어 있을 때, 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +20" }, "E2-L1-P5": { "name": "저격 지원", - "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +23<#ba.talpu>(+3)" + "description": "배치되어 있을 때, 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +23<#ba.talpu>(+3)" } } }, @@ -30753,38 +31146,38 @@ }, "traitCandidates": { "E0-L1": { - "description": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경" + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경" } }, "modules": { "uniequip_001_elysm": { - "name": null, - "description": null + "name": "엘리시움의 배지", + "description": "오퍼레이터 엘리시움은 전장에서 아군의 사기를 진작시키는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 뱅가드 오퍼레이터로 구분되며, 기수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_elysm": { - "name": null, - "description": null, + "name": "긴급 통신 매뉴얼", + "description": "통신 기록 012-1177\n “여보세요? 거기 누구 없어? 나 큰일 났어!”\n “뭔데, 누가 네 머리통이라도 깼냐?”\n “그것보다 더 심각해!!!”\n “지금 어딘데?”\n “늘 가던 데……”\n\n통신 기록 013-1177\n “이렇게 빨리? 왜, 무슨 일이라도 있었어?”\n “하하하하하하하……”\n “……”\n “안 되겠다, 일단 좀 더 웃을게, 하하하……”\n “……웃지 마! 내겐 정말로 중요한 일이라고!”\n “너에게 신세 지는 셈 치고, 한 번만 도와줘. 잘 해결되면 큰 보상을 해주지!”\n “그래, 알았어.”\n “내가 뭘 하면 되는데?”\n “우선…… 누구에게도 말하지 마!”\n\n통신 기록 025-1177\n “물건이 도착했어.”\n “앗싸, 빨리 보내줘!”\n “너 벌써 사흘째나 틀어박혀 있었어.”\n “의료부 사람들이 걱정하고 있다고. 이번엔 무슨 핑계로 넘어갈 건데?”\n “날 믿어. 이번에는 절대 문제없어. 아주 좋은 예감이 든다!”\n “이 비법은 극동의 한 미용실에서 구한 거야. 효과도 아주 빨라, 아무리 심각해도 원래대로 회복될 수 있다고 호평이 자자하거든!”\n\n통신 기록 028-1177\n “어떻게 됐어?”\n “……아무 효과도 없는 것 같네.”\n “온도를 좀 더 올려볼까? 아니면 몇 시간 더 기다려야 하나?”\n “너 또 속은 거 아냐? 그러니까 이젠 그만 해.”\n “내가 지금 메딕 오퍼레이터를 찾아가서 네 고민을 해결해 줄게.”\n “안 돼, 가지 마……”\n “겨우 그거야? 난 또 네가 아주 매혹적인 조건으로 나를 설득할 줄 알았는데.”\n “……”\n “야, 거기 있어?”\n\n통신 기록 273-1000\n ……간다……\n “이건…… 대장?”\n ……구해……\n “……구원 요청 코드는?”\n “신호가 약하네. 증폭기를 켜야겠다.”\n “다시 말해줘.”\n 좌표…… 발송……\n “좌표?”\n “……좌표가 왔네.”\n “바로 출발할게!”\n\n통신 기록 029-1177\n “엘리시움? 어디 갔어?”\n “긴급 통신이 와서 임무를 나가야 해.”\n “어? 그럼 네 가장 중요한 일은 놔두고?”\n “그걸 자꾸 언급하지 마!!”\n\n통신 기록 277-1000\n ……모든 기지국이 파괴됐고, 너의 그 무전이 마지막이었어.\n 다행히 네 덕분에 원군이 늦지 않았어.\n 아직도 그걸 갖고 있을 줄은 몰랐네.\n “이 진작에 버렸어야 하는 호출 수신기를 말하는 거야? 하하…… 마침 그때 내가 고물 정리를 하고 있었으니까.”\n 그래.\n 내친김에 하나만 물어볼게. 너의 그 헤어 스타일…… 그 '번개' 모양의 붉은 머리는, 새로운 디자인인가?\n 다들 너를 보고 웃던데, 아무래도 마음에 들어 하나 봐.\n “아, 아니야. 그건 사고라고!!!”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "저격 지원", + "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +23" }, "5": { - "name": null, - "description": null + "name": "저격 지원", + "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +26<#ba.talpu>(+3)" } } } @@ -30792,18 +31185,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "저격 지원", + "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +25" }, "5": { - "name": null, - "description": null + "name": "저격 지원", + "description": "배치되어 있을 때 아군 [스나이퍼] 오퍼레이터 배치 코스트 -2, 스킬 발동 시 아군 [스나이퍼] 오퍼레이터의 공격 속도 +28<#ba.talpu>(+3)" } } } @@ -30867,7 +31260,7 @@ "w": { "name": "W", "appellation": "W", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -31037,7 +31430,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "modules": { @@ -31052,14 +31445,14 @@ "1": { "traitUpgrade": { "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "2": { @@ -31085,7 +31478,7 @@ "3": { "traitUpgrade": { "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "2": { @@ -31117,14 +31510,14 @@ "1": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -31145,7 +31538,7 @@ "3": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -31280,6 +31673,13 @@ "text": "\"역시 넌…\"\n \"죽음 또한 유용한 기만 수단이지. 도망쳐서 너를 보러 온 것도 그의 생각이고, 단지 그뿐이야.\"\n \"그래서 언제쯤 우리도 빅토리아에 갈 수 있는 거지? 그 강탈범을 너무 오래 기다리게 하지 말자고.\"\n \"빅토리아의 상황은 네가 생각하는 것보다 훨씬 복잡해, 우린 테레시아의 일부 사정만을 알고 있을 뿐이잖아, 안 그래?\"\n \"그거면 충분하지 않나?\"\n \"너한테는 어쩌면 충분할지도 모르지. 하지만 로도스 아일랜드에게는 한참 부족해. 모두를 길동무 삼아 죽을 생각이야?\"\n \"그래, 그래…… 너도 몸이 근질근질해 보이길래, 난…… 아, 그래서 어떻게 그를 도와주려고?\"\n \"조용히 기다리자고, 아직 때가 되지 않았어.\"\n \"흠…… 그러니까 뭘?\"\n \"……\"\n \"그렇긴 해. 어쨌든 로도스 아일랜드에서도 런디니움의 단서들을 찾을 수 있는데 말이야, 켈시가 아무런 준비도 안 했을 리가 있겠어?\"\n \"조사 많이 했네? 당연히 그렇겠지. 너도 '박사'와 꽤 유쾌하게 지내고 있고.\"\n \"굉장히 궁금한가 봐?\"\n \"안 궁금해. 만약 가능하다면 내가 아스카론을 찾으러 갈 거야.\"\n \"직접 로도스 아일랜드에 가겠다고?\"\n \"그래, 앞으로 네가 어떻게 할지 기대되거든. 하지만 빅토리아 밖에서는 죽지 마, 우리에겐 아직 해결 못 한 일이 잔뜩 있으니까.\"\n \"문제없어, 안심해. 언젠가 우린 모든 일을 해결할 수 있을 거야.\"\n \"흥…… 꼭 그렇게 하는 게 좋을 거야. 지켜보겠어.\"" } } + }, + "alterOperators": { + "wisadel": { + "name": null, + "appellation": null, + "description": null + } } }, "weedy": { @@ -31317,7 +31717,7 @@ "2": { "E2-L1-P1": { "name": "저수포 강화", - "description": "저수포의 보통 공격 및 스킬이 한층 더 강하게 적을 밀어내고, 위디의 주변 4칸 내에 있을 때 3초마다 SP를 1씩 획득한다" + "description": "저수포의 일반 공격 및 스킬의 밀어내는 힘이 1랭크 상승, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1" } } }, @@ -31457,11 +31857,11 @@ "modules": { "uniequip_001_weedy": { "name": "위디의 배지", - "description": "오퍼레이터 위디는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 위디는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_weedy": { "name": "시드래곤 개량형", - "description": "시드래곤 개발 일지 02\n 연구실에서는 신형 생물 재료의 반응 실험이 진행되고 있는데, 데이터 수집이 끝나려면 5시간을 기다려야 한다. 그 시간 동안 나는 시드래곤의 개조를 시도했는데, 내부 센서와 저수포의 타게팅 연관성을 보강했다. 나중에 전장에서 리프의 도움을 받는다면 저수포의 정밀도도 향상될 것으로 예상된다.\n\n 시드래곤 개발 일지 04\n 어느 오퍼레이터가 또 이름에 관해 물어봤다. 정말로 그냥 구별하기 위한 것뿐인데. 사실 '-1', '-X', '-β' 같은 코드를 대충 붙여도 상관없긴 하다. 그렇지만 리프 같은 이름이 나는 부르기 더 편한데…… 다들 뭘 그리 궁금해하는지 모르겠다.\n\n 시드래곤 개발 일지 06\n 시드래곤 두 마리의 코어 부품이 손상되어 더는 사용할 수 없게 됐다. 아무래도 전반적인 세대교체가 필요할 것 같다. 클로저는 이번 기회에 시드래곤의 커스터마이징 원했으나, 내가 단호하게 거절했다. Lancet-2, Castle-3는 매우 귀엽고, 메이어와 미보가 함께하는 모습도 엄청 재밌긴 하지만, 그렇다고 언어 모듈을 탑재한 리프들의 모습은 상상조차 가지 않는다. 지금 모습만으로도 나는 충분히 좋다.\n\n 시드래곤 개발 일지 09\n 로도스 아일랜드에 막 도착한 오퍼레이터 아이린, 루멘과의 대화를 통해 과거 이베리아에서 있었던 일과 현재 일어나는 일에 대해 대강 알게 되었다. 잠긴 서랍이 열리고 금단의 구역이 확장될 때, 비로소 모든 비밀이 공개되고 모두가 힘을 합쳐 맞서야 하는 위기가 된다. 어쩌면 악몽이라고 해야 하나…… 아무튼 봉쇄한다고 아무런 의미는 없으니, 영원히 뭍에 서 있을 수 있는 사람 또한 없다.\n 아이린은 내 리프를 눈치챘다…… 물론 리프의 기능 때문이 아니다. 젊은 심판관의 눈썰미가 확실히 예리하다. 시드래곤은 분명 내가 가문에서 전해 내려오는 도안을 참고해 만든 것이다. 나도 예전에 그 도안이 어째서 만들어졌고, 무엇을 가리키는지, 어떤 특별한 의미가 있는지, 어떤 정보를 감추고 있다던가 그 원형이 무엇인지에 대해 추측한 적이 있다. 물론 이베리아를 떠난 후, 이런 추측은 별다른 의미 없이 흐지부지됐지만. 만약 그게 정말 가문과 이베리아, 바다의 과거와 관련이 있다면? 더 중요한 점은 파도가 이미 대지에까지 솟구쳤다는 것인데, 과연 미래와 관련이 있기는 한 걸까?\n ……\n 아무래도 아이린을 찾아가 다시 이야기를 나누거나, 시드래곤 개발 계획에 새로운 것을 추가해야 할 것 같다.", + "description": "시드래곤 개발 일지 02\n 연구실에서는 신형 생물 재료의 반응 실험이 진행되고 있는데, 데이터 수집이 끝나려면 5시간을 기다려야 한다. 그 시간 동안 나는 시드래곤의 개조를 시도했는데, 내부 센서와 저수포의 타게팅 연관성을 보강했다. 나중에 전장에서 리프의 도움을 받는다면 저수포의 정밀도도 향상될 것으로 예상된다.\n\n 시드래곤 개발 일지 04\n 어느 오퍼레이터가 또 이름에 관해 물어봤다. 정말로 그냥 구별하기 위한 것뿐인데. 사실 '-1', '-X', '-β' 같은 코드를 대충 붙여도 상관없긴 하다. 그렇지만 리프 같은 이름이 나는 부르기 더 편한데…… 다들 뭘 그리 궁금해하는지 모르겠다.\n\n 시드래곤 개발 일지 06\n 시드래곤 두 마리의 코어 부품이 손상되어 더는 사용할 수 없게 됐다. 아무래도 전반적인 세대교체가 필요할 것 같다. 클로저는 이번 기회에 시드래곤의 커스터마이징을 원했으나, 내가 단호하게 거절했다. Lancet-2, Castle-3는 매우 귀엽고, 메이어와 미보가 함께하는 모습도 엄청 재밌긴 하지만, 그렇다고 언어 모듈을 탑재한 리프들의 모습은 상상조차 가지 않는다. 지금 모습만으로도 나는 충분히 좋다.\n\n 시드래곤 개발 일지 09\n 로도스 아일랜드에 막 도착한 오퍼레이터 아이린, 루멘과의 대화를 통해 과거 이베리아에서 있었던 일과 현재 일어나는 일에 대해 대강 알게 되었다. 잠긴 서랍이 열리고 금단의 구역이 확장될 때, 비로소 모든 비밀이 공개되고 모두가 힘을 합쳐 맞서야 하는 위기가 된다. 어쩌면 악몽이라고 해야 하나…… 아무튼 봉쇄한다고 아무런 의미는 없으니, 영원히 뭍에 서 있을 수 있는 사람 또한 없다.\n 아이린은 내 리프를 눈치챘다…… 물론 리프의 기능 때문이 아니다. 젊은 심판관의 눈썰미가 확실히 예리하다. 시드래곤은 분명 내가 가문에서 전해 내려오는 도안을 참고해 만든 것이다. 나도 예전에 그 도안이 어째서 만들어졌고, 무엇을 가리키는지, 어떤 특별한 의미가 있는지, 어떤 정보를 감추고 있다던가 그 원형이 무엇인지에 대해 추측한 적이 있다. 물론 이베리아를 떠난 후, 이런 추측은 별다른 의미 없이 흐지부지됐지만. 만약 그게 정말 가문과 이베리아, 바다의 과거와 관련이 있다면? 더 중요한 점은 파도가 이미 대지에까지 솟구쳤다는 것인데, 과연 미래와 관련이 있기는 한 걸까?\n ……\n 아무래도 아이린을 찾아가 다시 이야기를 나누거나, 시드래곤 개발 계획에 새로운 것을 추가해야 할 것 같다.", "stages": { "1": { "traitUpgrade": { @@ -31482,8 +31882,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "저수포 강화", + "description": "일반 공격 및 스킬의 밀어내는 힘이 1랭크 상승, 위디의 주변 4칸에 배치할 경우 저수포는 2.5초마다 SP +1, 공격력이 추가로 +15{'%'}" } } }, @@ -31491,7 +31891,7 @@ "candidates": { "1": { "name": "저수포 강화", - "description": "저수포 일반 공격 및 스킬의 밀어내는 힘이 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2.5초마다 SP +1, 공격력이 추가로 +15{'%'}" + "description": "저수포의 일반 공격 및 스킬의 밀어내는 힘이 1랭크 상승, 위디의 주변 4칸에 배치할 경우 저수포는 2.5초마다 SP +1, 공격력이 추가로 +15{'%'}" } } } @@ -31510,8 +31910,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "저수포 강화", + "description": "일반 공격 및 스킬의 밀어내는 힘이 1랭크 상승, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20{'%'}" } } }, @@ -31519,7 +31919,7 @@ "candidates": { "1": { "name": "저수포 강화", - "description": "저수포 일반 공격 및 스킬의 밀어내는 힘이 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20{'%'}" + "description": "저수포의 일반 공격 및 스킬의 밀어내는 힘이 1랭크 상승, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20{'%'}" } } } @@ -31574,23 +31974,23 @@ "token_10009_weedy_cannon": { "name": "공학용 저수포", "appellation": "Cannon", - "description": null, + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": "-" + "name": "공학용 저수포", + "description": "배치 후 15초간 지속, 공격 시 목표를 살짝 밀어낸다" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "공학용 저수포", + "description": "배치 후 20초간 지속, 공격 시 목표를 살짝 밀어낸다" } }, "2": { "E2-L1-P1": { - "name": null, - "description": "-" + "name": "저수포 강화", + "description": "일반 공격 및 스킬의 밀어내는 힘이 1랭크 상승, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1" } } }, @@ -31640,7 +32040,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -31665,7 +32065,7 @@ }, "1": { "title": "종합검진", - "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 보통\n [전술 계획력] 우수\n [전투 기술력] 표준\n [오리지늄 아츠 적응성] 표준" + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 보통\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 표준" }, "2": { "title": "프로필", @@ -31689,7 +32089,7 @@ }, "7": { "title": "파일 자료 4", - "text": "광석병 연구에 헌신하는 과학자들, 특히 광석병 치료를 전문으로 연구하는 과학자들은 분명 동일한 과학 정신을 지닌 사람들임에도 오히려 감염자들을 더욱 배척하는 일부 같은 과학자들을 당최 이해하지 못하겠다고들 한다.\n 과거엔 감염자를 이용한 실험이 부도덕한 일로 여겨지지 않았고, 오늘날까지도 일부 광석병 연구자들은 각종 수단을 동원해 감염자는 비감염자보다 열등하게 태어났으며, 심지어 죽어 마땅한 존재라는 것을 증명하려고 한다.\n 로도스 아일랜드만 하더라도, 일부 연구자들의 경우 감염자에 대한 공포를 극복했을 뿐, 감염자들과 사이가 좋다고는 할 수 없는 경우도 꽤 있다.\n 시대적 이념을 올바른 방향으로 리드해야 할 과학자들조차 이러한대, 보통 사람들은 말할 필요조차 없을 것이다. 때론 이러한 현실이 우리를 힘빠지게 만들기도 한다.\n 하지만 위디같은 사람도 있다.\n 위디 정도의 능력이라면 더 좋은 대우를 받으며 연구를 지속할 수도 있지만, 그녀는 로도스 아일랜드에 남았다. 위디가 상대에게 요구하는 것은 청결함뿐이며, 상대의 감염 여부는 늘 관심 대상이 아니었다. 사교성이 좋은 편은 아니었지만, 자신의 능력을 이용, 자주 타인을 위해 작은 장난감이나 물품을 만드는 등, 자신이 할 수 있는 일들을 하곤 한다.\n 심지어 위디가 전장에 나선 이유 역시 매우 간단하며, 또 감동적이다.\n \"내가 그들을 위해 뭔가를 해줘도 괜찮을까?\"" + "text": "광석병 연구에 헌신하는 과학자들, 특히 광석병 치료를 전문으로 연구하는 과학자들은 분명 동일한 과학 정신을 지닌 사람들임에도 오히려 감염자들을 더욱 배척하는 일부 같은 과학자들을 당최 이해하지 못하겠다고들 한다.\n 과거엔 감염자를 이용한 실험이 부도덕한 일로 여겨지지 않았고, 오늘날까지도 일부 광석병 연구자들은 각종 수단을 동원해 감염자는 비감염자보다 열등하게 태어났으며, 심지어 죽어 마땅한 존재라는 것을 증명하려고 한다.\n 로도스 아일랜드만 하더라도, 일부 연구자들의 경우 감염자에 대한 공포를 극복했을 뿐, 감염자들과 사이가 좋다고는 할 수 없는 경우도 꽤 있다.\n 시대적 이념을 올바른 방향으로 리드해야 할 과학자들조차 이러한대, 보통 사람들은 말할 필요조차 없을 것이다. 때론 이러한 현실이 우리를 힘빠지게 만들기도 한다.\n 하지만 위디같은 사람도 있다.\n 위디 정도의 능력이라면 더 좋은 대우를 받으며 연구를 지속할 수도 있지만, 그녀는 로도스 아일랜드에 남았다. 위디가 상대에게 요구하는 것은 청결함뿐이며, 상대의 감염 여부는 늘 관심 대상이 아니었다. 사교성이 좋은 편은 아니었지만, 자신의 능력을 이용, 자주 타인을 위해 작은 장난감이나 물품을 만드는 등, 자신이 할 수 있는 일들을 하곤 한다.\n 심지어 위디가 전장에 나선 이유 역시 매우 간단하며, 또 감동적이다.\n “내가 그들을 위해 뭔가 해줄 수 있는게 있을까?”" }, "8": { "title": "승진 기록", @@ -31873,7 +32273,7 @@ "tsukinogi": { "name": "츠키노기", "appellation": "Tsukinogi", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -31895,19 +32295,19 @@ "1": { "E1-L1-P1": { "name": "축", - "description": "공격 범위 내 아군 HP가 40{'%'} 미만 시 가호 효과 획득 (받는 물리 및 마법 대미지 12{'%'} 감소)" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 12{'%'}의 가호 효과 획득" }, "E1-L1-P5": { "name": "축", - "description": "공격 범위 내 아군 HP가 40{'%'} 미만 시 가호 효과 획득 (받는 물리 및 마법 대미지 14{'%'}<#ba.talpu>(+2{'%'}) 감소)" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 14{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" }, "E2-L1-P1": { "name": "축", - "description": "공격 범위 내 아군 HP가 40{'%'} 미만 시 가호 효과 획득 (받는 물리 및 마법 대미지 18{'%'} 감소)" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 18{'%'}의 가호 효과 획득" }, "E2-L1-P5": { "name": "축", - "description": "공격 범위 내 아군 HP가 40{'%'} 미만 시 가호 효과 획득 (받는 물리 및 마법 대미지 20{'%'}<#ba.talpu>(+2{'%'}) 감소)" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 20{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" } } }, @@ -32004,22 +32404,22 @@ }, "modules": { "uniequip_001_tknogi": { - "name": null, - "description": null + "name": "츠키노기의 배지", + "description": "오퍼레이터 츠키노기는 아군을 지속적으로 보호하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 비호자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_tknogi": { - "name": null, - "description": null, + "name": "몽롱한 밤", + "description": "산속의 안개는 아직 걷히지 않았고, 희미한 달이 하늘에 자리 잡았다. 안갯속에서 어슴푸레한 회색을 띤 달빛은 마치 가느다란 베일처럼 가지와 잎에 얽혀 있었고, 더 이상 고요하지 않은 이 밤을 장막 속으로 끌어들였다.\n 윙윙거리며 길을 찾던 작은 벌레는 석등의 빛 주위를 맴돌더니, 얼마 지나지 않아 지친 듯 매끈한 돌 위에 앉았다.\n 그런데 돌이 갑자기 인상을 찌푸리더니, 손으로 부채질하며 길 잃은 벌레를 쫓아냈다.\n “이 안개가 대체 언제 끝이 날지……”\n 승려는 석등에 기대어 앉았다. 피로를 감출 수 없는 얼굴에는 쓴웃음이 밀려왔다. 날이 밝기 전, 산에 올라 과일을 따고 죽순을 채집하던 그는 갑자기 짙은 안개를 만나 방향을 잃었다. 무성한 안갯속에서 어렴풋이 희미한 빛을 본 그는 이를 산기슭의 인적이라 여기고 불빛을 찾아왔지만, 그가 발견한 것이라고는 이끼투성이의 투박한 석등뿐이었다.\n 어느새 안개는 더욱 짙어졌다. 산에서 내려가는 길은 물론, 발을 뻗어도 어디를 디뎠는지조차 알 수 없었다. 승려는 그렇게 잠시 쉬며 석등과 함께 늦은 밤까지 기다렸다.\n 갑자기 맑은 방울 소리가 들려왔다. 게슴츠레한 눈을 비빈 승려는 짙은 안갯속에서 다시 희미한 빛을 보았다. 하지만 전과는 달리, 그 빛은 자신을 향해 흔들거리며 오고 있었다.\n 느리지만 확실한 발걸음 소리가 점점 가까워졌고, 곧이어 옅은 푸른색과 백색이 섞인 끈 몇 가닥이 석등의 지붕을 스쳤다. 승려는 옅은 달빛과 등불의 희미한 빛에 의지해 겨우 다가온 사람의 얼굴을 볼 수 있었다.\n “당신은 산꼭대기 신사의……”\n “산은 이미 초봄이 지났고, 이 시기는 안개가 생기기 가장 쉽습니다. 아무래도 이 산에 대해 잘 모르시는 것 같군요.”\n “산 아래 절에 새로 오신 분인가 봐요?”\n 다가온 사람이 묻자 승려는 어찌 대답해야 할지 몰랐다.\n “걱정하실 필요 없어요.”\n “제가 비록 산꼭대기에서 성직을 맡고 있지만, 평일에까지 신사에 머물고 싶지는 않거든요.”\n “산속에서 발을 헛디딘 사람을 구하고, 안갯속에서 길을 잃은 사람에게 방향을 알려주는 게, 제가 생각하는 '성직'이라는 말에 더 어울리니까요.”\n “그리고 당신이 왜 왔는지, 왜 여기에 갇혔는지는 묻지 않을게요.”\n 승려가 반신반의하고 있는 사이, 다가온 사람은 이미 법장을 휘둘렀다. 빛과 수증기가 띠에 감기고, 다시 방울 소리가 들리자 안개는 조금 걷혔고, 깊은 숲 사이의 좁은 길이 점차 모습을 드러냈다. 고개를 들어 바라보자, 산꼭대기로 향하는 길에 있는 파울비스트의 둥지가 어렴풋이 보였다.\n “가시죠, 여기서 산 아래의 절까지는 멀답니다.”\n “우선 산꼭대기에서 하룻밤 쉬고, 내일 아침 안개가 걷히면 산 아래까지 모셔다 드리죠.”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { @@ -32030,12 +32430,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "축", + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 20{'%'}의 가호 효과 획득, 방어력 +5{'%'}" }, "5": { - "name": null, - "description": null + "name": "축", + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 22{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득, 방어력 +5{'%'}" } } } @@ -32043,7 +32443,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { @@ -32054,12 +32454,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "축", + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 22{'%'}의 가호 효과 획득, 방어력 +8{'%'}" }, "5": { - "name": null, - "description": null + "name": "축", + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 24{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득, 방어력 +8{'%'}" } } } @@ -32123,7 +32523,7 @@ "podenco": { "name": "포덴코", "appellation": "Podenco", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -32145,19 +32545,19 @@ "1": { "E1-L1-P1": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 공격력 +5{'%'}" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +5{'%'}" }, "E1-L1-P5": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 공격력 +7{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +7{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 공격력 +9{'%'}" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +9{'%'}" }, "E2-L1-P5": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 공격력 +11{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11{'%'}<#ba.talpu>(+2{'%'})" } } }, @@ -32249,7 +32649,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -32287,11 +32687,11 @@ "candidates": { "1": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터 공격력 +9{'%'}, 공격 속도 +3" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터 공격력 +9{'%'}, 공격 속도 +3" }, "5": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터 공격력 +11{'%'}<#ba.talpu>(+2{'%'}), 공격 속도 +3" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터 공격력 +11{'%'}<#ba.talpu>(+2{'%'}), 공격 속도 +3" } } } @@ -32311,11 +32711,11 @@ "candidates": { "1": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터 공격력 +9{'%'}, 공격 속도 +5" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터 공격력 +9{'%'}, 공격 속도 +5" }, "5": { "name": "정원사", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터 공격력 +11{'%'}<#ba.talpu>(+2{'%'}), 공격 속도 +5" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터 공격력 +11{'%'}<#ba.talpu>(+2{'%'}), 공격 속도 +5" } } } @@ -32379,7 +32779,7 @@ "absinthe": { "name": "압생트", "appellation": "Absinthe", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -32505,7 +32905,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -32579,7 +32979,7 @@ "stories": { "0": { "title": "기본정보", - "text": "[코드네임] 압생트\n[성별] 여\n[전투 경험] 1달\n[출신지] 우르수스\n[생일] 11월 10일\n[종족] 우르수스\n[신장] 159cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + "text": "[코드네임] 압생트\n[성별] 여\n[전투 경험] 1개월\n[출신지] 우르수스\n[생일] 11월 10일\n[종족] 우르수스\n[신장] 159cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." }, "1": { "title": "종합검진", @@ -32619,7 +33019,7 @@ "leonhardt": { "name": "레온하르트", "appellation": "Leonhardt", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -32745,7 +33145,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -32760,7 +33160,7 @@ "1": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -32773,7 +33173,7 @@ "2": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -32798,7 +33198,7 @@ "3": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -33523,6 +33923,72 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_ayer": { + "name": null, + "description": null + }, + "uniequip_002_ayer": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd<000>": { @@ -33814,7 +34280,7 @@ "suzuran": { "name": "스즈란", "appellation": "Suzuran", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -33836,11 +34302,11 @@ "1": { "E1-L1-P1": { "name": "스킬 아우라·서포터", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.2/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.2/초 (동종 효과 중 가장 높은 수치만 적용)" }, "E2-L1-P1": { "name": "스킬 아우라·서포터", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)" } }, "2": { @@ -33984,7 +34450,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -34022,7 +34488,7 @@ "candidates": { "1": { "name": "스킬 아우라·서포터", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용), 공격력 +6{'%'}" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용), 공격력 +6{'%'}" } } } @@ -34042,7 +34508,7 @@ "candidates": { "1": { "name": "스킬 아우라·서포터", - "description": "전장에 있을 때 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용), 공격력 +9{'%'}" + "description": "배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용), 공격력 +9{'%'}" } } } @@ -34178,19 +34644,19 @@ "1": { "E1-L1-P1": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -60{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +7{'%'}" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -60{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +7{'%'}" }, "E1-L1-P5": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -60{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +9{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -60{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +9{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -75{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +11{'%'}" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -75{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +11{'%'}" }, "E2-L1-P5": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -75{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +13{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -75{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +13{'%'}<#ba.talpu>(+2{'%'})" } } }, @@ -34320,11 +34786,11 @@ "candidates": { "1": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -78{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +13{'%'}" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -78{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +13{'%'}" }, "5": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -78{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +15{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -78{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +15{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -34344,11 +34810,11 @@ "candidates": { "1": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -80{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +15{'%'}" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -80{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +15{'%'}" }, "5": { "name": "전문기술", - "description": "배치되어 있을 때 모든 [로봇] 오퍼레이터의 재배치 시간 -80{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +17{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 모든 [로봇] 오퍼레이터의 재배치 시간 -80{'%'}, 배치된 [로봇] 오퍼레이터 1명당 자신의 공격력과 방어력 +17{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -34408,7 +34874,7 @@ "beeswax": { "name": "비즈왁스", "appellation": "Beeswax", - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다", + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -34526,7 +34992,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -34540,13 +35006,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -34561,7 +35027,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -34581,7 +35047,7 @@ "token_10011_beewax_oblisk": { "name": "사막의 오벨리스크", "appellation": "Desert Obelisk", - "description": null, + "description": "적 3명 저지 가능", "potentials": {}, "talents": { "1": { @@ -34636,7 +35102,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 3명 저지 가능" } }, "tokenSummons": {}, @@ -34697,7 +35163,7 @@ "scene": { "name": "씬", "appellation": "Scene", - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능", + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능", "potentials": { "2": { "description": "배치 코스트 -1" @@ -34819,13 +35285,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능" + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능" } }, "modules": { "uniequip_001_folivo": { "name": "씬의 배지", - "description": "오퍼레이터 씬은 AI 로봇 '렌즈'를 서포터 삼아 여러 대의 이동 촬영 차량을 조종해 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 씬은 AI 로봇 '렌즈'를 서포터 삼아 여러 대의 이동 촬영 차량을 조종해 작전에 참여하는 것에 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 소환사 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_folivo": { "name": "프로급 개량 렌즈", @@ -34884,7 +35350,7 @@ "token_10010_folivo_car": { "name": "이동촬영기", "appellation": "M.P.M", - "description": null, + "description": "적 1명 저지 가능", "potentials": {}, "talents": { "1": { @@ -34945,7 +35411,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능" } }, "tokenSummons": {}, @@ -35618,43 +36084,43 @@ "skchr_thorns_3": { "1": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "2": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "3": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "4": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "5": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "6": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "7": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "8": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "9": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" }, "10": { "name": "데스트레자", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>두 번째 및 그 이후부터 사용 시엔 능력이 초기 상태의 2배로 변경되고, 지속 시간이 무한대가 된다" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 원거리 공격의 공격력이 더 이상 저하되지 않는다\n<#ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속" } } }, @@ -35663,6 +36129,62 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_thorns": { + "name": null, + "description": null + }, + "uniequip_002_thorns": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_probability<012>": { @@ -35760,12 +36282,12 @@ "reserve-operator-caster": { "name": "예비 인원 - 캐스터", "appellation": "Reserve (Caster)", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": {}, "skills": {}, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -36220,6 +36742,62 @@ "description": "적 1명 저지 가능" } }, + "modules": { + "uniequip_001_flint": { + "name": null, + "description": null + }, + "uniequip_002_flint": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession2<020>": { @@ -36368,7 +36946,7 @@ "tomimi": { "name": "토미미", "appellation": "Tomimi", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -36394,7 +36972,7 @@ }, "E0-L1-P5": { "name": "황야의 마법", - "description": "스킬 발동 시 공격 범위가 축소되고, 공격이 물리 대미지로 변경 (지상의 적만 공격), 공격력 +70{'%'}<#ba.talpu>(+20{'%'})" + "description": "스킬 발동 시 공격 범위가 축소되고, 공격이 물리 대미지로 변경 (지상의 적만 공격), 공격력 +70{'%'}<#ba.talpu>(+20{'%'})" }, "E1-L1-P1": { "name": "황야의 마법", @@ -36402,7 +36980,7 @@ }, "E1-L1-P5": { "name": "황야의 마법", - "description": "스킬 발동 시 공격 범위가 축소되고, 공격이 물리 대미지로 변경 (지상의 적만 공격), 공격력 +95{'%'}<#ba.talpu>(+20{'%'})" + "description": "스킬 발동 시 공격 범위가 축소되고, 공격이 물리 대미지로 변경 (지상의 적만 공격), 공격력 +95{'%'}<#ba.talpu>(+20{'%'})" }, "E2-L1-P1": { "name": "황야의 마법", @@ -36410,7 +36988,7 @@ }, "E2-L1-P5": { "name": "황야의 마법", - "description": "스킬 발동 시 공격 범위가 축소되고, 공격이 물리 대미지로 변경 (지상의 적만 공격), 공격력 +120{'%'}<#ba.talpu>(+20{'%'})" + "description": "스킬 발동 시 공격 범위가 축소되고, 공격이 물리 대미지로 변경 (지상의 적만 공격), 공격력 +120{'%'}<#ba.talpu>(+20{'%'})" } } }, @@ -36502,7 +37080,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -36616,7 +37194,7 @@ "pith": { "name": "Pith", "appellation": "Pith", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": {}, "talents": { "1": { @@ -36676,7 +37254,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "tokenSummons": {}, @@ -37028,7 +37606,7 @@ }, "uniequip_003_zumama": { "name": "'작고 못생긴 것'", - "description": "황야를 가로지르는 저 거대한 것들이 대체 뭐였을까? 도무지 이해가 가지 않은 주마마는 사흘간 잠도 제대로 잘 수도 없었다.\n 가비알은 주마마의 짙은 다크서클을 보며 적절한 관심을 표하는 한편, 여느 때처럼 아낌없는 주먹을 날렸다. 주마마는 바닥에 쓰러졌으나, 이번에는 급히 일어나지 않았다.\n “줄루자크 할아범은 저게 이동도시라던데, 이동도시가 뭐지?” 푸른 하늘을 바라보며 주마마는 장장 사흘간 자신을 괴롭혔던 문제를 친구에게 던졌다. 그녀는 지금까지 이렇게 곤혹스러운 적이 없었다. 나무에 자란 여태까지 본 적 없는 버섯조차도 고작 하루하고도 반나절만 고민했던 그녀였으니.\n 가비알은 스스로 지혜롭다고 생각하는 답을, 줄루자크 할아범에게서 들은 속담을 들려주었다. “모든 것에는 다 자기만의 이유가 있는 법이야.” 그리고는 손목을 풀며 “주마마, 다 쉬었어? 계속해야지!”라고 말을 이었다.\n 갑자기 따분함을 느낀 주마마는 몸을 일으키더니 이동도시가 가로질러 간 곳으로 걸어갔다. 이동도시의 윤곽은 아직 희미하게나마 보였지만, 눈으로 가늠한 거리는 두 다리로 걸을 수 있는 거리보다 훨씬 멀었다. 고작 아이의 다리로 어떻게 움직이는 기계를 따라잡을 수 있겠는가? 석양이 질 때까지, 주마마는 자신과 이동도시의 거리가 조금도 좁혀지지 않은 것을 느꼈다.\n 낙심한 그녀는 땅바닥에 주저앉았다. 하지만 곧 무언가에 배긴 그녀는 엉덩이 아래에서 이상한 금속 고리를 발견했다. 예전에 주마마는 부족에서 가장 식견이 높은 오빠가 비슷한 물건을 꺼내는 것을 본 적이 있었다. 뭐라고 했더라? '놋트'? '넛투'였나?\n 주마마는 그걸 조심스레 호주머니에 넣었다. 애초에 그건 이동도시에서 떨어진 것이 아니라, 어느 조심성 없는 여행자가 떨어뜨린 것일 수도 있었지만, 지금 주마마는 그것이 상당히 마음에 들었다.\n 그때부터 그녀는 이런 이상한 부품을 모으더니, 급기야 수단과 방법을 가리지 않고 하나로 짜맞추기 시작했다. 처음에는 실로 묶어도 보고, 나중에는 접착제로 붙이기도 했다. 그러던 어느 날, 주마마는 지나가는 캐러밴을 통해 용접이라는 것을 알게 되었다.\n 그리고 마침내 주마마의 손에서 이상한 장난감이 탄생했다. 가비알과 토미미는 '못생겼다'라고 평가했지만, 주마마는 무척 마음에 들었다.\n 주마마는 그걸 들고 예전에 이동도시를 보았던 그곳으로 다시 갔다. 이동도시는 진작에 사라졌지만, 주마마는 여전히 이동도시가 주행하면서 발생하는 진동이 느껴지는 것 같았다.\n 이상한 리베리가 갑자기 주마마 곁에 나타났다. “아가씨, 무슨 생각 하고 있어?”\n 주마마는 손이 아플 정도로 그 작고 못생긴 것을 꼭 움켜쥐었다.\n “이걸 움직이게 하고 싶은데.”", + "description": "황야를 가로지르는 저 거대한 것들이 대체 뭐였을까? 도무지 이해가 가지 않은 주마마는 사흘간 잠도 제대로 잘 수도 없었다.\n 가비알은 주마마의 짙은 다크서클을 보며 적절한 관심을 표하는 한편, 여느 때처럼 아낌없는 주먹을 날렸다. 주마마는 바닥에 쓰러졌으나, 이번에는 급히 일어나지 않았다.\n “줄루자크 할아범은 저게 이동도시라던데, 이동도시가 뭐지?” 푸른 하늘을 바라보며 주마마는 장장 사흘간 자신을 괴롭혔던 문제를 친구에게 던졌다. 그녀는 지금까지 이렇게 곤혹스러운 적이 없었다. 나무에 자란 여태까지 본 적 없는 버섯조차도 고작 하루하고도 반나절만 고민했던 그녀였으니.\n 가비알은 스스로 지혜롭다고 생각하는 답을, 줄루자크 할아범에게서 들은 속담을 들려주었다. “모든 것에는 다 자기만의 이유가 있는 법이야.” 그리고는 손목을 풀며 “주마마, 다 쉬었어? 계속해야지!”라고 말을 이었다.\n 갑자기 따분함을 느낀 주마마는 몸을 일으키더니 이동도시가 가로질러 간 곳으로 걸어갔다. 이동도시의 윤곽은 아직 희미하게나마 보였지만, 눈으로 가늠한 거리는 두 다리로 걸을 수 있는 거리보다 훨씬 멀었다. 고작 아이의 다리로 어떻게 움직이는 기계를 따라잡을 수 있겠는가? 석양이 질 때까지, 주마마는 자신과 이동도시의 거리가 조금도 좁혀지지 않은 것을 느꼈다.\n 낙심한 그녀는 땅바닥에 주저앉았다. 하지만 곧 무언가에 배긴 그녀는 엉덩이 아래에서 이상한 금속 고리를 발견했다. 예전에 주마마는 부족에서 가장 식견이 높은 오빠가 비슷한 물건을 꺼내는 것을 본 적이 있었다. 뭐라고 했더라? '놋트'? '넛투'였나?\n 주마마는 그걸 조심스레 호주머니에 넣었다. 애초에 그건 이동도시에서 떨어진 것이 아니라, 어느 조심성 없는 여행자가 떨어뜨린 것일 수도 있었지만, 지금 주마마는 그것이 상당히 마음에 들었다.\n 그때부터 그녀는 이런 이상한 부품을 모으더니, 급기야 수단과 방법을 가리지 않고 하나로 짜맞추기 시작했다. 처음에는 실로 묶어도 보고, 나중에는 접착제로 붙이기도 했다. 그러던 어느 날, 주마마는 지나가는 카라반을 통해 용접이라는 것을 알게 되었다.\n 그리고 마침내 주마마의 손에서 이상한 장난감이 탄생했다. 가비알과 토미미는 '못생겼다'라고 평가했지만, 주마마는 무척 마음에 들었다.\n 주마마는 그걸 들고 예전에 이동도시를 보았던 그곳으로 다시 갔다. 이동도시는 진작에 사라졌지만, 주마마는 여전히 이동도시가 주행하면서 발생하는 진동이 느껴지는 것 같았다.\n 이상한 리베리가 갑자기 주마마 곁에 나타났다. “아가씨, 무슨 생각 하고 있어?”\n 주마마는 손이 아플 정도로 그 작고 못생긴 것을 꼭 움켜쥐었다.\n “이걸 움직이게 하고 싶은데.”", "stages": { "1": { "traitUpgrade": { @@ -37182,43 +37760,43 @@ "skchr_spikes_1": { "1": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "2": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "3": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "4": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "5": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "6": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "7": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "8": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "9": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "10": { "name": "농담", - "description": "저지 가능 수가 0으로 변경되고, 공격이 2연격으로 변경된다. 매 회 공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다" + "description": "저지 가능 수가 0으로 변경, 공격이 2연 공격으로 변경, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" } }, "skchr_spikes_2": { @@ -37269,6 +37847,78 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_spikes": { + "name": null, + "description": null + }, + "uniequip_002_spikes": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_formula_dorm<000>": { @@ -37568,7 +38218,7 @@ "mint": { "name": "민트", "appellation": "Mint", - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다", + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -37694,7 +38344,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -37708,13 +38358,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -37733,7 +38383,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -37812,7 +38462,7 @@ "surtr": { "name": "수르트", "appellation": "Surtr", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -37998,7 +38648,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -38302,27 +38952,27 @@ "1": { "E0-L1-P1": { "name": "닦달", - "description": "배치되어 있을 때 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +2, 방어 +4{'%'}" + "description": "배치되어 있을 때, 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +2, 방어 +4{'%'}" }, "E0-L1-P5": { "name": "닦달", - "description": "배치되어 있을 때 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +4<#ba.talpu>(+2), 방어 +6{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +4<#ba.talpu>(+2), 방어 +6{'%'}<#ba.talpu>(+2{'%'})" }, "E1-L1-P1": { "name": "닦달", - "description": "배치되어 있을 때 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +4, 방어 +8{'%'}" + "description": "배치되어 있을 때, 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +4, 방어 +8{'%'}" }, "E1-L1-P5": { "name": "닦달", - "description": "배치되어 있을 때 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +6<#ba.talpu>(+2), 방어 +10{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +6<#ba.talpu>(+2), 방어 +10{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "닦달", - "description": "배치되어 있을 때 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +6, 방어 +12{'%'}" + "description": "배치되어 있을 때, 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +6, 방어 +12{'%'}" }, "E2-L1-P5": { "name": "닦달", - "description": "배치되어 있을 때 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +8<#ba.talpu>(+2), 방어 +14{'%'}<#ba.talpu>(+2{'%'})" + "description": "배치되어 있을 때, 저지 가능 수 3 이상인 아군 근거리 오퍼레이터의 공격 속도 +8<#ba.talpu>(+2), 방어 +14{'%'}<#ba.talpu>(+2{'%'})" } } }, @@ -38372,43 +39022,43 @@ "skchr_sophia_2": { "1": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "2": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "3": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "4": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "5": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "6": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "7": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "8": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "9": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" }, "10": { "name": "사복검", - "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적을 동시에 공격한다." + "description": "제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승. 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 <#ba.vup>+{'{'}ABILITY_RANGE_FORWARD_EXTEND{'}'}칸, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격" } } }, @@ -38420,7 +39070,7 @@ "modules": { "uniequip_001_sophia": { "name": "위슬래시의 배지", - "description": "오퍼레이터 위슬래시는 많은 적을 저지하는 오퍼레이터를 '격려'하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 위슬래시는 많은 적을 저지하는 오퍼레이터를 '격려'하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_sophia": { "name": "더 길어진 채찍", @@ -38921,18 +39571,18 @@ } }, "uniequip_003_blemsh": { - "name": null, - "description": null, + "name": "'기사장'", + "description": "이건 꿈이다. 마리아는 그렇게 생각하고 싶었다.\n 처음 보는 진행자가 자신의 예복을 정리해주고 있었고, 차가운 불빛이 장내를 감쌌다. 밤하늘은 너무나 멀리 있었고, 지나친 화려함이 그녀를 둘러싸고 있었다.\n 고개를 돌리자 표정을 알 수 없는 출정 기사밖에 보이지 않았다. 그들의 눈부신 은빛 갑옷을 입은 채 마리아를 향해 고개를 끄덕이며 인사했다. 몇몇 연로한 사람이 앞으로 나와 알아들을 수도 없는 문장을 낭독하고 있었다. 그녀는 대기사장 로시를 보았다. 좀 더 나이가 많은 이 영웅은 의장대에 둘러싸인 채, 방패를 들고 그녀에게 다가오고 있었다.\n 마리아는 그 방패를 알아보았다. 니어 가문의 휘장이 새겨져 있고, 니어 가문의 깃발에 감싸여 있는, 그녀가 너무나도 잘 아는 방패다. 마리아는 그것이 무엇을 뜻하는지 알고 있었기에 다소 당황하고 혼란스러웠다. 삼촌은 기사장이 되는 것을 원치 않았고, 언니 또한 지금의 기사 제도를 인정하지 않았다. 그렇다면 자신은 어떻게 해야 하는가?\n 또는…… 어떻게 하고 싶은 것인가?\n 마리아는 황급히 주변을 둘러보았다. 여기에는 언니가 없다. 고모도 없다. 무에나 삼촌, 포, 코발 스승님, 마틴 아저씨 모두 없다. 그녀는 도망가고 싶었지만, 이성이 그녀를 붙잡았다. 이건 중요한 자리이다. 설령 본인이 원치 않더라도 물러날 수 없다.\n 긴장과 불안감에 마리아는 잠깐 추억에 빠져들었다. 조금은 더운 공방에서, 그녀는 새로운 검을 언니인 마가렛에게 건네주고 있었다. 포와 코발 스승님은 여전히 다투고 있었고, 조피아는 친절하게 이마에 맺힌 땀을 닦아주고는 흐트러진 머리를 정리해주었다. 무에나는 얼마 떨어지지 않은 나무 아래에서 묵묵히 이 모든 것을 지켜보고 있었고, 길 건너편에는 진작에 사라진 어린 기억 속의 아버지와 어머니, 그리고 희망의 옆에 긴 창의 그림자만 늘어뜨린 늙은 니어가 있었다……\n “오늘부터 네가 니어 가문의 기사장이다.”\n 방패를 건네받은 마리아는 고독의 무게감에 어쩔 줄 몰라 했다. 아직도 그 환상에서 벗어나지 못한 듯, 그녀는 도면을 자세히 살피며 화로를 다루고 있었다. 그녀는 남의 웃음거리가 되는 갑옷을 만들고 싶지 않았고, 무고한 사람을 죽이는 창을 만들고 싶지도 않았다.\n 그녀는 '이상'을 만들고 싶었다. '이상'은 그녀가 사랑하는 사람을 지킬 수 있고, 영웅의 힘이 되어줄 수도 있으며, 그녀를 지탱해 막막함과 외로움을 떨쳐내 줄 수 있으니까.\n 철과 철이 부딪히는 소리가 계속해서 귓가에 맴돌았다. 그 소리는 환호를 뒤덮었고, 영광을 뛰어넘었다.\n “마리아.” 불현듯 익숙한 목소리가 들렸다.\n 그녀는 고개를 들었다. 그러나 이 순간, 시끄러운 경기장은 텅 비어있었다.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" }, "talentUpgrades": { "1": { @@ -38943,12 +39593,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "인자함", + "description": "수면 상태의 적을 우선 공격하며, 공격 시 공격력이 150{'%'}까지 상승, 배치 후 자신이 있는 칸의 모든 지상 적을 5초간 수면에 빠지게 한다" }, "5": { - "name": null, - "description": null + "name": "인자함", + "description": "수면 상태의 적을 우선 공격하며, 공격 시 공격력이 154{'%'}<#ba.talpu>(+4{'%'})까지 상승, 배치 후 자신이 있는 칸의 모든 지상 적을 5초간 수면에 빠지게 한다" } } } @@ -38956,7 +39606,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" }, "talentUpgrades": { "1": { @@ -38967,12 +39617,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "인자함", + "description": "수면 상태의 적을 우선 공격하며, 공격 시 공격력이 160{'%'}까지 상승, 배치 후 자신이 있는 칸의 모든 지상 적을 8초간 수면에 빠지게 한다" }, "5": { - "name": null, - "description": null + "name": "인자함", + "description": "수면 상태의 적을 우선 공격하며, 공격 시 공격력이 164{'%'}<#ba.talpu>(+4{'%'})까지 상승, 배치 후 자신이 있는 칸의 모든 지상 적을 8초간 수면에 빠지게 한다" } } } @@ -39408,43 +40058,43 @@ "skchr_rosmon_3": { "1": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "2": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "3": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "4": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "5": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "6": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "7": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "8": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "9": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" }, "10": { "name": "\"네가 원하는 대로\"", - "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지 당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지 당한 적 방어력 <#ba.vup>-160)" + "description": "공격 딜레이 <#ba.vup>단축, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적을 동시 공격하지만, <#ba.rem>저지당한 적만을 목표로 선택. 공격 범위 내 지면에 전술 장비 2개 배치 (배치 후 주변 적 <#ba.vup>{'{'}stun{'}'}초간 기절, 저지당한 적 방어력 <#ba.vup>-160)" } } }, @@ -39513,7 +40163,7 @@ "token_10012_rosmon_shield": { "name": "로즈몬티스의 전술 장비", "appellation": "Rosmontis-gear", - "description": "저지당하고 있는 유닛의 방어력을 감소시킨다", + "description": "적 2명 저지 가능, 저지당한 적의 방어력 감소", "potentials": {}, "talents": { "1": { @@ -39568,7 +40218,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "저지당하고 있는 유닛의 방어력을 감소시킨다" + "description": "적 2명 저지 가능, 저지당한 적의 방어력 감소" } }, "tokenSummons": {}, @@ -39820,22 +40470,262 @@ }, "modules": { "uniequip_001_mudrok": { + "name": "머드락의 배지", + "description": "오퍼레이터 머드락은 혼자만의 힘으로 방어선을 지키는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 디펜더 오퍼레이터로 구분되며 저거너트 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_mudrok": { + "name": "흙과 돌의 뿌리", + "description": "카즈델, 카즈델.\n 라이타니엔에서 도망치는 와중, 머드락을 에워싼 소대원들은 언제나 카즈델과 연관된 얘기만 했다. 카즈델에 있었으면 얼마나 좋을까. 동포들도, 먹고 마실 것도 있고, 무엇보다도 정착할 수 있는 곳이 있으니까. 소대원 대다수는 라이타니엔에서 합류한 현지인이고, 일부만이 우르수스에서부터 줄곧 머드락을 따라온 베테랑들이었다. 이들 대다수는 이전에 고향 인근의 몇몇 정착지를 전전하며 품팔이를 하거나, 용병으로 일하며 생계를 이어갔다. 정작 카즈델에 가 본 사람은 아무도 없지만, 카즈델을 향한 그들의 그리움은 진짜였다.\n 날이 어두워지기 전에 산맥을 넘어야 한다. 이른 아침 출발하기 전에 머드락은 이렇게 말했다. 산이 가득한 들판을 지나자, 물안개가 자욱해졌고 눈길이 닿는 곳에 있던 산봉우리는 흐릿해지고 커졌다. 무거운 물방울이 산비탈 습지의 모든 녹색 풀잎에 맺혔기 때문일까, 풀잎은 거의 이끼와 비슷한 색이 되었고, 마치 지친 것 처럼 보이기도 했다. 지쳐있는 대원은 지친 풀잎을 밟고 나아갔다. 그들이 마주해야 하는 건 더욱 지치게 될 미래였다. 눈앞의 산등성이 뒤로 거대한 먹구름이 몰려오며 폭우를 예고했다. 하늘에서 짙은 안개가 산으로 떨어져 산봉우리를 뒤덮었고, 안개 속에서 보이는 건 희끗희끗한 아른거림 뿐이었다. 대원들은 머드락을 향해 침묵으로 질문했다. 어떡해야 하죠?\n 높이 솟은 암벽에 도착한 머드락은 말이 없던 친구를 나지막하게 불렀다. 마치 대답이라도 하듯, 견고한 암석은 토석의 아이의 요청에 따라 분해된 뒤 재구성되었고, 초라하지만 비를 피할 수 있는 아늑한 바위굴이 되어 사람들 앞에 나타났다.\n 날이 어두워져도 비가 그칠 기미를 보이지 않자, 대원들은 자신들을 쫓고 있던 사람들도 이 비에 발이 묶이길 기도했다. 그중 한 대원이 만약 지금이 카즈델이었다면 얼마나 좋았을까라는 진담 반 농담 반 섞인 말을 꺼냈다. 대장이 만든 이곳처럼 매우 견고하고 깔끔했으면 좋겠다며, 다른 사람들도 이 우울한 분위기 속에서 밤늦게까지 카즈델에 대한 생각을 얘기했다. 침묵하던 머드락은 손바닥을 바닥에 대고 흙과 돌에서 전해지는 빗물의 진동을 느꼈다. 그러게, 이곳과 같다면 얼마나 좋을까.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "비옥한 땅이 내린 육신", + "description": "9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 깨질 때마다 최대 HP의 22{'%'} 회복 및 SP +1" + }, + "5": { + "name": "비옥한 땅이 내린 육신", + "description": "9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 깨질 때마다 최대 HP의 24{'%'}<#ba.talpu>(+2{'%'}) 회복 및 SP +1" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "비옥한 땅이 내린 육신", + "description": "9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 깨질 때마다 최대 HP의 23{'%'} 회복 및 SP +2" + }, + "5": { + "name": "비옥한 땅이 내린 육신", + "description": "9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 깨질 때마다 최대 HP의 25{'%'}<#ba.talpu>(+2{'%'}) 회복 및 SP +2" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost4<000>": { + "name": "집착", + "description": "가공소에 배치 후 <#cc.kw>정예화 재료 가공 시, 대응되는 항목의 컨디션 <#cc.vup>2 소모" + }, + "workshop_formula_device<050>": { + "name": "DIY(원암)", + "description": "가공소에 배치 후 <#cc.kw>원암류 재료 가공 시, 부산물 산출 확률 <#cc.vup>90{'%'} 상승" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 머드락\n[성별] 여\n[전투 경험] 4년\n[출신지] 카즈델\n[생일] 9월 21일\n[종족] 살카즈\n[신장] 163cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포, 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 우수\n[전장 기동력] 보통\n[생체 인내도] 우수\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 우수" + }, + "2": { + "title": "프로필", + "text": "살카즈 용병 머드락은 군대를 따라 리유니온에 합류했으나, 의견이 맞지 않아 소대원들과 함께 우르수스를 떠났다. 체르노보그 및 용문에서 진행된 리유니온의 작전에는 전혀 개입하지 않았다. 거점을 마련하기 위해 소대를 이끌고 라이타니엔으로 향한 머드락은 현지에서 대량의 라이타니엔 감염자를 받아들인 뒤 소대원들로부터 리더로 추대되었고, 이때부터 '머드락 소대'라는 이름으로 알려지기 시작했다. 다른 세력과의 충돌을 피하고자 하는 그녀의 노력에도 불구하고, 그녀와 소대원들은 계속해서 분쟁에 휘말렸으며, 결국 더 이상의 무의미한 희생을 피하기 위해 이들은 카즈델로 도주하게 된다. 이후 카즈델에서 정예 오퍼레이터 로고스와 접촉, 로도스 아일랜드로 향하게 된다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨. \n\n\n[체세포와 오리지늄 융합률] 12{'%'}\n오퍼레이터 머드락의 신체 곳곳에는 육안으로 확인할 수 있는 오리지늄 결정이 존재.\n\n[혈중 오리지늄 결정 밀도] 0.31u/L\n과거 살카즈 용병으로 활동했던 머드락의 감염 상황은 낙관적이지 않음. 정기적인 모니터링과 보고가 필요함." + }, + "4": { + "title": "파일 자료 1", + "text": "그 거대한 투구와 갑옷을 지탱하기 위해 머드락은 완충재 사이에 오리지늄 아츠를 채워 넣었다. 이런 거대한 몸집이 적에게 어떤 위협감을 줄 수 있을지는 모르겠으나, 많은 사람들로 하여금 그녀의 체형과 힘을 정확히 가늠할 수 없게끔 만들었단 점은 확실하다. 이러한 오리지늄 아츠를 통해 머드락은 빈틈없는 ‘완전 무장’을 하였고, 착용하고 있는 투구는 그녀의 목소리를 중후하고 작게 만들어, 그녀가 투구를 벗기 전까지는 인사부의 오퍼레이터 중 어느 누구도 그녀의 성별을 가늠할 수 없었다. 게다가 머드락의 오랜 살카즈 동료들을 제외하고, 나머지 머드락 소대 인원들이 신체검사 현장에서 보여준 벙찐 표정은 그들 역시도 이전까지는 자신들 대장의 실체를 몰랐었다는 사실을 말해주었다.\n \"이제서야 부대에서 가끔 출현하는 그 미스터리한 살카즈 소녀의 정체가 뭔지 알 것 같구먼, 난 또 내가 꿈이라도 꾼 줄 알았지.\" ——머드락 소대의 라이타니엔 캐스터" + }, + "5": { + "title": "파일 자료 2", + "text": "머드락은 오리지늄 아츠를 사용해 흙과 암석을 조종할 수 있는데, 남다른 재능을 가지고 태어난 그녀는 이 외에도 여러 종류의 라이타니엔 특색의 고대 아츠, 그리고 혈통과 연관된 오래된 살카즈의 주술 한 가지를 다룰 수 있다. 머드락은 이런 주술을 통해 의식을 강제적으로 직접 만들어낸 피조물에 주입시켜, 원래는 아무 의식도 없는 암석과 흙을 그녀의 수족처럼 부릴 수 있다. 예를 들자면, 양손으로 검을 움켜쥔 것과 양손이 검 자체로 변한 것 정도의 차이라 할 수 있겠다. 다만 작전의 효율성 측면을 고려해 보자면 큰 차이는 없다. 이런 특수한 오리지늄 아츠는 머드락의 핏속에 흐르는 살카즈의 피의 순도가 꽤나 높은 편이라는 점을 증명해 줄 수는 있지만, 그녀의 피조물의 작전 능력을 강화하는 데는 별 도움이 되지 않는다. 하지만 이는 현재의 머드락이 구사하는 아츠 능력에 대한 평가고, 이후의 성장 가능성과 라이타니엔 아츠 체계를 독학하며 보여준 천부적인 재능을 고려한다면, 어쩌면 혈통에서 유래한 이 오래된 방법이 승리를 결정짓는 비장의 카드가 될지도 모른다.\n 그 밖에 주의해야 할 점은 머드락이 오리지늄 아츠로 만들어낸 것들, 크게는 거대 석상에서 작게는 진흙 덩어리까지, 모두를 간혹 '친구'라고 부른다는 점이다. 이런 호칭으로 부르는 것은 머드락의 성격이나 취향 때문만은 아니고, 그녀가 사용하는 오리지늄 아츠의 특수성으로 인해, 자신이 만들어낸 피조물들로부터 마치 십여 년 동안 사용해온 정이든 도구로부터 느낄법한 감정을 느끼게 되었기 때문일지도 모른다. 혹은 장기간 주술을 사용한 영향으로 머드락이 흙과 암석에 대한 기묘한 공명 현상을 경험하게 된 것일지도 모르겠다. 그러니 오퍼레이터 여러분들께선 머드락이 혼자 방 안에서 작은 흙 인형을 향해 당신이 본 적 없는 온화한 미소를 짓고 있는 모습을 목격한다 해도 이상하게 생각하지 말길 바란다. 그녀와 흙 사이의 관계는 그녀와 다른 사람 간의 관계보다 훨씬 친밀할 테니까." + }, + "6": { + "title": "파일 자료 3", + "text": "머드락 일행의 감염 정도는 매우 심각한 상태였고, 머드락은 감염된 동료들이 제대로 된 치료를 받을 수 있게 하기 위해 어쩔 수 없이 로도스 아일랜드와 접촉하게 되었다. 머드락 본인은 다른 세력에 의지하는 것을 기피하는 성향이 뚜렷해 보이지만, 로도스 아일랜드와의 초보적 협상을 마친 뒤, 감염된 동료들에게 제대로 된 의료 서비스를 제공해 줄 수만 있다면 기꺼이 로도스 아일랜드를 위해 일하겠다는 의사를 밝혔다. 로도스 아일랜드는 이미 이전에 '살카즈 용병'과 접촉한 선례가 있기에, 인사부 오퍼레이터는 계속해서 머드락과 세부적인 사항에 대한 협상을 진행하려 하였다. 다만 머드락은 감염된 동료들에게 최대한 빨리 의료 서비스를 제공해 주기 위해, 자신이 요청할 수 있는 여러 사항들을 제쳐두고, 협력자 신분으로 로도스 아일랜드에 합류하기로 하였다.\n 사실 우리는 머드락이 어떤 결정을 하였든 간에 그녀의 감염자 동료들을 도왔을 테지만, 아무튼 머드락의 이런 결단력 있는 태도는 확실히 '살카즈 용병'들 중에서는 찾아보기 힘든 것이었다. 그녀가 어째서 라이타니엔의 감염자들에게 그토록 환영받았던 것인지 그 이유를 알 것 같았다.\n 머드락이 로도스 아일랜드의 오퍼레이터로서 근무할지 여부를 고민하는 동안, 그녀는 때마침 로도스 아일랜드에서 ‘휴가’를 보내고 있는 그라니와 만나게 되었다. 그라니는 머드락과 바운티 헌터, 보물과 오해에 얽힌 이야기를 들려주었고, 머드락은 평소엔 좀처럼 보기 힘든 즐거운 표정을 내비쳤다. 여기에 오퍼레이터 폴리닉과 스즈란의 권유도 한몫 거들어, 머드락은 결국 로도스 아일랜드에 남기로 하였다." + }, + "7": { + "title": "파일 자료 4", + "text": "라이타니엔에서 머드락 소대의 여정은 그다지 순탄치 못했다. 리유니온의 폭력적인 사상에 동조하지 않았던 머드락은 이들이 우르수스에서 벌였던 테러 작전에도 참여하지 않았다. 머드락은 일찍이 뜻을 함께하는 살카즈 동료들을 이끌고 라이타니엔으로 향했다. 머드락은 오리지늄 아츠가 고도로 발달한, 번영했지만 부패한 라이타니엔에서 자신이 몸을 숨길 만한 장소를 찾길 바랐다. 머드락은 라이타니엔의 주요 도시들이 전쟁에 참여했던 살카즈 용병을 쉽사리 받아들여 주지 않을 것임을 잘 알고 있었기에, 비교적 외딴 지역에 있는 도시들을 둘러보며 거점을 찾기로 하였다. 해당 기간 동안 라이타니엔의 감염자들이 계속해서 머드락 일행에 합류했고, 다른 용병들에게서는 보기 힘든 그녀만이 가진 인자함 덕분에 꽤 유명해지게 되었다. 그리고 어느샌가 '머드락 소대'는 일부 지역의 감염자들 사이에서 꽤 유명해지게 되었는데, 정작 본인은 그 일을 이야기할 때면 얼굴을 붉히며, 아무래도 그 '영광'의 역사에 대해 이야기하는 것을 즐기는 것 같아 보이지는 않았다.\n 하지만 좋은 시절은 그리 길지 않았다. '리유니온'이 뿜어내는 복수에 대한 열망은 이성으로 통제할 수 있는 범위를 벗어났고, 라이타니엔은 상대적으로 온화한 태도로 감염자를 대했기에, 여기서 발생한 모순점들은 자연스레 예상치 못한 다른 문제들을 야기하기 시작했다. 통제 불가능 한 폭동이 낳은 참극을 겪은 후, 머드락은 낙심한 채 감염된 동료들을 위한 은신처를 만들기 위해 카즈델로 돌아가기로 결심하였다.\n 그러나 이 계획도 불가항력적인 외부의 힘에 의해 중단되고 말았다. 카즈델에서 정예 오퍼레이터 로고스가 머드락 소대를 만났을 당시, 머드락의 곁에 남아있는 살카즈 전사의 수는 많지 않았고, 오히려 심신이 무너지기 일보 직전인 라이타니엔 감염자가 더 많았다. 우리로서는 머드락 소대가 라이타니엔을 떠나 로도스 아일랜드에 오기까지의 과정 중 어떤 일을 겪었던 건지, 어째서 머드락이 마음을 고쳐먹게 되었는지는 정확히 알 길이 없다. 하지만 그들이 라이타니엔의 어느 세력의 추격을 따돌리는 와중에 치명적인 피해를 입었다는 점은 의심의 여지가 없었다. '감염자는 말살한다'라는 상대의 의도를 확인한 뒤, 로고스는 머드락에게 도움의 손길을 내밀었다." + }, + "8": { + "title": "승진 기록", + "text": "이전에 머드락은 오퍼레이터 폴리닉에게 월루몽드는 이후에 어떻게 됐느냐고 물어본 적이 있다.\n 작전 파일 기록에 따르면 월루몽드는 라이타니엔 북쪽에 위치한 이동도시로, 과거 재앙에 휘말려 하마터면 하루아침에 파괴될 뻔한 적이 있다. 로도스 아일랜드의 오퍼레이터 아트로가 이 사건으로 인해 순직했으며, 사건을 조사하러 간 오퍼레이터 팀 또한 머드락 소대와 충돌을 빚기도 했다. 하지만 '머드락이 부당한 폭행을 가했는가'에 대한 물음에, 오퍼레이터 폴리닉은 잠시 망설인 후 그렇지 않다고 대답했다.\n 머드락이 물었던 '이후’의 일이란, 그녀가 로도스 아일랜드 오퍼레이터들과의 결투(당시 상황에 어울리는 단어로, 머드락이 의도적으로 선택한 것으로 보임)에서 패배하여 철수한 이후에 월루몽드에서 발생한 일을 말한다. 갑작스레 발생한 화재와 폭동은 관리들이 귀족들에게 헌병대를 철수시킬 것을 요청할 수 있는 빌미를 제공해 주었으며, 재난을 당한 도시는 헌병대의 도움을 받아 대열곡을 건너갈 수 있는 도로를 건설하게 되었고, 이 통로를 통해 전달자와 보급 부대가 월루몽드에 도착할 수 있었다. 결론부터 말하자면, 월루몽드는 그 생명력이 크게 손상되었다. 게다가 그 피해는 폭동과 갈등이 가져온 직접적인 손실에 그치지 않고, 현지인들 마음속에 '월루몽드의 5분의 1에 가까운 사람들이 라이타니엔을 배신했다'라는 인식이 새겨지게 되어, 현지의 일부 영민한 귀족들은 자신들이 상당히 복잡한 문제에 직면했음을 깨닫게 되었다.\n 사후 추적 조사를 담당한 전달자의 보고에 의하면, 헌병대 측 전문가의 조사를 통해 월루몽드 사건의 원흉인 비더만은 이미 폭동 중 목숨을 잃었음이 확인되었으며, 현지 치안 책임자는 광석병이 악화되면서 어느 시설에 수용되어 생사를 확인할 수 없다고 한다. 이후 귀족들은 월루몽드의 자치권을 되찾았고, 내년 봄 즈음 월루몽드 내 온전한 지역을 주변 다른 도시에 병합하기로 결정하였다.\n 머드락이 기록한 '경험'에 의하면, 월루몽드 사건은 머드락 소대와 같은 감염자들이 라이타니엔에서 본 사건들 중 빙산의 일각에 불과하며, 이것이 머드락과 함께하고 있는 라이타니엔 감염자들의 상태가 이렇게 나쁜 이유라고 한다. 라이타니엔에서 목숨을 부지하는 유일한 방법은, 어쩌면 자유를 포기하고 거대한 감염자 감옥 안에 얌전히 갇혀있는 것밖에 없을 지도 모른다.\n\n[제한된 기록]\n 현지 귀족이 시찰을 위해 월루몽드에 도착한 첫날 밤, 암살 사건이 발생했다. 용의자는 암살이 미수로 그치자 윈터위습 산맥 부근까지 도주한 뒤 혀를 깨물고 자살하였다. 용의자는 현지 치안 책임자의 외아들로, 본래 화재로 사망한 줄 알았던 토어발트였다. 헌병은 용의자에게서 편지 한 통을 발견했는데, 편지에는 “생각을 바꿨다. 내가 널 대신해 죽을 테니, 날 위해 한 가지 일을 해줬으면 한다. 너는 그를 알고 있으니, 네가 가서 그를 해결해라”라고 적혀 있었다. 이 편지와 용의자가 지니고 있던 재앙정보전달자의 편지를 통해, 용의자가 비더만의 공범 중 하나라는 점을 확인할 수 있었다. 해당 귀족은 이미 중병을 앓고 있는 세버린 호손을 곤란하게 만들진 않았으나, 이 일로 앙심을 품고 월루몽드를 떠나게 되었다. 여러 오퍼레이터들이 이 사건에 연루되어 있다는 점을 고려, 이 정보의 참조 권한은 소수의 책임자 및 박사에게만 제공한다." + } + } + } + }, + "jackie": { + "name": "재키", + "appellation": "Jackie", + "description": "적 1명 저지 가능", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "공격력 +21" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "급속 회피", + "description": "물리 회피 15{'%'} 획득, 회피 성공 시 공격속도 +6 (5초 지속, 중첩 불가)" + }, + "E1-L1-P5": { + "name": "급속 회피", + "description": "물리 회피 18{'%'}<#ba.talpu>(+3{'%'}) 획득, 회피 성공 시 공격속도 +6(5초 지속, 중첩 불가)" + }, + "E2-L1-P1": { + "name": "급속 회피", + "description": "물리 회피 30{'%'} 획득, 회피 성공 시 공격속도 +12(5초 지속, 중첩 불가)" + }, + "E2-L1-P5": { + "name": "급속 회피", + "description": "물리 회피 33{'%'}<#ba.talpu>(+3{'%'}) 획득, 회피 성공 시 공격속도 +12(5초 지속, 중첩 불가)" + } + } + }, + "skills": { + "skchr_jaksel_1": { + "1": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "2": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "3": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "4": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "5": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "6": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "7": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "8": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "9": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "10": { + "name": "한 방 먹여주마!", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + } + }, + "skchr_jaksel_2": { + "1": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "2": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "3": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "4": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "5": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "6": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "7": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "8": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "9": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + }, + "10": { + "name": "정신 집중!", + "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "적 1명 저지 가능" + } + }, + "modules": { + "uniequip_001_jaksel": { "name": null, "description": null }, - "uniequip_002_mudrok": { + "uniequip_002_jaksel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39854,7 +40744,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -39875,190 +40765,6 @@ } }, "tokenSummons": {}, - "riicBaseSkills": { - "workshop_formula_cost4<000>": { - "name": "집착", - "description": "가공소에 배치 후 <#cc.kw>정예화 재료 가공 시, 대응되는 항목의 컨디션 <#cc.vup>2 소모" - }, - "workshop_formula_device<050>": { - "name": "DIY(원암)", - "description": "가공소에 배치 후 <#cc.kw>원암류 재료 가공 시, 부산물 산출 확률 <#cc.vup>90{'%'} 상승" - } - }, - "profile": { - "stories": { - "0": { - "title": "기본정보", - "text": "[코드네임] 머드락\n[성별] 여\n[전투 경험] 4년\n[출신지] 카즈델\n[생일] 9월 21일\n[종족] 살카즈\n[신장] 163cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포, 의학 테스트 보고서 참고 결과, 감염자로 확인." - }, - "1": { - "title": "종합검진", - "text": "[물리적 강도] 우수\n[전장 기동력] 보통\n[생체 인내도] 우수\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 우수" - }, - "2": { - "title": "프로필", - "text": "살카즈 용병 머드락은 군대를 따라 리유니온에 합류했으나, 의견이 맞지 않아 소대원들과 함께 우르수스를 떠났다. 체르노보그 및 용문에서 진행된 리유니온의 작전에는 전혀 개입하지 않았다. 거점을 마련하기 위해 소대를 이끌고 라이타니엔으로 향한 머드락은 현지에서 대량의 라이타니엔 감염자를 받아들인 뒤 소대원들로부터 리더로 추대되었고, 이때부터 '머드락 소대'라는 이름으로 알려지기 시작했다. 다른 세력과의 충돌을 피하고자 하는 그녀의 노력에도 불구하고, 그녀와 소대원들은 계속해서 분쟁에 휘말렸으며, 결국 더 이상의 무의미한 희생을 피하기 위해 이들은 카즈델로 도주하게 된다. 이후 카즈델에서 정예 오퍼레이터 로고스와 접촉, 로도스 아일랜드로 향하게 된다." - }, - "3": { - "title": "임상 진단 분석", - "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨. \n\n\n[체세포와 오리지늄 융합률] 12{'%'}\n오퍼레이터 머드락의 신체 곳곳에는 육안으로 확인할 수 있는 오리지늄 결정이 존재.\n\n[혈중 오리지늄 결정 밀도] 0.31u/L\n과거 살카즈 용병으로 활동했던 머드락의 감염 상황은 낙관적이지 않음. 정기적인 모니터링과 보고가 필요함." - }, - "4": { - "title": "파일 자료 1", - "text": "그 거대한 투구와 갑옷을 지탱하기 위해 머드락은 완충재 사이에 오리지늄 아츠를 채워 넣었다. 이런 거대한 몸집이 적에게 어떤 위협감을 줄 수 있을지는 모르겠으나, 많은 사람들로 하여금 그녀의 체형과 힘을 정확히 가늠할 수 없게끔 만들었단 점은 확실하다. 이러한 오리지늄 아츠를 통해 머드락은 빈틈없는 ‘완전 무장’을 하였고, 착용하고 있는 투구는 그녀의 목소리를 중후하고 작게 만들어, 그녀가 투구를 벗기 전까지는 인사부의 오퍼레이터 중 어느 누구도 그녀의 성별을 가늠할 수 없었다. 게다가 머드락의 오랜 살카즈 동료들을 제외하고, 나머지 머드락 소대 인원들이 신체검사 현장에서 보여준 벙찐 표정은 그들 역시도 이전까지는 자신들 대장의 실체를 몰랐었다는 사실을 말해주었다.\n \"이제서야 부대에서 가끔 출현하는 그 미스터리한 살카즈 소녀의 정체가 뭔지 알 것 같구먼, 난 또 내가 꿈이라도 꾼 줄 알았지.\" ——머드락 소대의 라이타니엔 캐스터" - }, - "5": { - "title": "파일 자료 2", - "text": "머드락은 오리지늄 아츠를 사용해 흙과 암석을 조종할 수 있는데, 남다른 재능을 가지고 태어난 그녀는 이 외에도 여러 종류의 라이타니엔 특색의 고대 아츠, 그리고 혈통과 연관된 오래된 살카즈의 주술 한 가지를 다룰 수 있다. 머드락은 이런 주술을 통해 의식을 강제적으로 직접 만들어낸 피조물에 주입시켜, 원래는 아무 의식도 없는 암석과 흙을 그녀의 수족처럼 부릴 수 있다. 예를 들자면, 양손으로 검을 움켜쥔 것과 양손이 검 자체로 변한 것 정도의 차이라 할 수 있겠다. 다만 작전의 효율성 측면을 고려해 보자면 큰 차이는 없다. 이런 특수한 오리지늄 아츠는 머드락의 핏속에 흐르는 살카즈의 피의 순도가 꽤나 높은 편이라는 점을 증명해 줄 수는 있지만, 그녀의 피조물의 작전 능력을 강화하는 데는 별 도움이 되지 않는다. 하지만 이는 현재의 머드락이 구사하는 아츠 능력에 대한 평가고, 이후의 성장 가능성과 라이타니엔 아츠 체계를 독학하며 보여준 천부적인 재능을 고려한다면, 어쩌면 혈통에서 유래한 이 오래된 방법이 승리를 결정짓는 비장의 카드가 될지도 모른다.\n 그 밖에 주의해야 할 점은 머드락이 오리지늄 아츠로 만들어낸 것들, 크게는 거대 석상에서 작게는 진흙 덩어리까지, 모두를 간혹 '친구'라고 부른다는 점이다. 이런 호칭으로 부르는 것은 머드락의 성격이나 취향 때문만은 아니고, 그녀가 사용하는 오리지늄 아츠의 특수성으로 인해, 자신이 만들어낸 피조물들로부터 마치 십여 년 동안 사용해온 정이든 도구로부터 느낄법한 감정을 느끼게 되었기 때문일지도 모른다. 혹은 장기간 주술을 사용한 영향으로 머드락이 흙과 암석에 대한 기묘한 공명 현상을 경험하게 된 것일지도 모르겠다. 그러니 오퍼레이터 여러분들께선 머드락이 혼자 방 안에서 작은 흙 인형을 향해 당신이 본 적 없는 온화한 미소를 짓고 있는 모습을 목격한다 해도 이상하게 생각하지 말길 바란다. 그녀와 흙 사이의 관계는 그녀와 다른 사람 간의 관계보다 훨씬 친밀할 테니까." - }, - "6": { - "title": "파일 자료 3", - "text": "머드락 일행의 감염 정도는 매우 심각한 상태였고, 머드락은 감염된 동료들이 제대로 된 치료를 받을 수 있게 하기 위해 어쩔 수 없이 로도스 아일랜드와 접촉하게 되었다. 머드락 본인은 다른 세력에 의지하는 것을 기피하는 성향이 뚜렷해 보이지만, 로도스 아일랜드와의 초보적 협상을 마친 뒤, 감염된 동료들에게 제대로 된 의료 서비스를 제공해 줄 수만 있다면 기꺼이 로도스 아일랜드를 위해 일하겠다는 의사를 밝혔다. 로도스 아일랜드는 이미 이전에 '살카즈 용병'과 접촉한 선례가 있기에, 인사부 오퍼레이터는 계속해서 머드락과 세부적인 사항에 대한 협상을 진행하려 하였다. 다만 머드락은 감염된 동료들에게 최대한 빨리 의료 서비스를 제공해 주기 위해, 자신이 요청할 수 있는 여러 사항들을 제쳐두고, 협력자 신분으로 로도스 아일랜드에 합류하기로 하였다.\n 사실 우리는 머드락이 어떤 결정을 하였든 간에 그녀의 감염자 동료들을 도왔을 테지만, 아무튼 머드락의 이런 결단력 있는 태도는 확실히 '살카즈 용병'들 중에서는 찾아보기 힘든 것이었다. 그녀가 어째서 라이타니엔의 감염자들에게 그토록 환영받았던 것인지 그 이유를 알 것 같았다.\n 머드락이 로도스 아일랜드의 오퍼레이터로서 근무할지 여부를 고민하는 동안, 그녀는 때마침 로도스 아일랜드에서 ‘휴가’를 보내고 있는 그라니와 만나게 되었다. 그라니는 머드락과 바운티 헌터, 보물과 오해에 얽힌 이야기를 들려주었고, 머드락은 평소엔 좀처럼 보기 힘든 즐거운 표정을 내비쳤다. 여기에 오퍼레이터 폴리닉과 스즈란의 권유도 한몫 거들어, 머드락은 결국 로도스 아일랜드에 남기로 하였다." - }, - "7": { - "title": "파일 자료 4", - "text": "라이타니엔에서 머드락 소대의 여정은 그다지 순탄치 못했다. 리유니온의 폭력적인 사상에 동조하지 않았던 머드락은 이들이 우르수스에서 벌였던 테러 작전에도 참여하지 않았다. 머드락은 일찍이 뜻을 함께하는 살카즈 동료들을 이끌고 라이타니엔으로 향했다. 머드락은 오리지늄 아츠가 고도로 발달한, 번영했지만 부패한 라이타니엔에서 자신이 몸을 숨길 만한 장소를 찾길 바랐다. 머드락은 라이타니엔의 주요 도시들이 전쟁에 참여했던 살카즈 용병을 쉽사리 받아들여 주지 않을 것임을 잘 알고 있었기에, 비교적 외딴 지역에 있는 도시들을 둘러보며 거점을 찾기로 하였다. 해당 기간 동안 라이타니엔의 감염자들이 계속해서 머드락 일행에 합류했고, 다른 용병들에게서는 보기 힘든 그녀만이 가진 인자함 덕분에 꽤 유명해지게 되었다. 그리고 어느샌가 '머드락 소대'는 일부 지역의 감염자들 사이에서 꽤 유명해지게 되었는데, 정작 본인은 그 일을 이야기할 때면 얼굴을 붉히며, 아무래도 그 '영광'의 역사에 대해 이야기하는 것을 즐기는 것 같아 보이지는 않았다.\n 하지만 좋은 시절은 그리 길지 않았다. '리유니온'이 뿜어내는 복수에 대한 열망은 이성으로 통제할 수 있는 범위를 벗어났고, 라이타니엔은 상대적으로 온화한 태도로 감염자를 대했기에, 여기서 발생한 모순점들은 자연스레 예상치 못한 다른 문제들을 야기하기 시작했다. 통제 불가능 한 폭동이 낳은 참극을 겪은 후, 머드락은 낙심한 채 감염된 동료들을 위한 은신처를 만들기 위해 카즈델로 돌아가기로 결심하였다.\n 그러나 이 계획도 불가항력적인 외부의 힘에 의해 중단되고 말았다. 카즈델에서 정예 오퍼레이터 로고스가 머드락 소대를 만났을 당시, 머드락의 곁에 남아있는 살카즈 전사의 수는 많지 않았고, 오히려 심신이 무너지기 일보 직전인 라이타니엔 감염자가 더 많았다. 우리로서는 머드락 소대가 라이타니엔을 떠나 로도스 아일랜드에 오기까지의 과정 중 어떤 일을 겪었던 건지, 어째서 머드락이 마음을 고쳐먹게 되었는지는 정확히 알 길이 없다. 하지만 그들이 라이타니엔의 어느 세력의 추격을 따돌리는 와중에 치명적인 피해를 입었다는 점은 의심의 여지가 없었다. '감염자는 말살한다'라는 상대의 의도를 확인한 뒤, 로고스는 머드락에게 도움의 손길을 내밀었다." - }, - "8": { - "title": "승진 기록", - "text": "이전에 머드락은 오퍼레이터 폴리닉에게 월루몽드는 이후에 어떻게 됐느냐고 물어본 적이 있다.\n 작전 파일 기록에 따르면 월루몽드는 라이타니엔 북쪽에 위치한 이동도시로, 과거 재앙에 휘말려 하마터면 하루아침에 파괴될 뻔한 적이 있다. 로도스 아일랜드의 오퍼레이터 아트로가 이 사건으로 인해 순직했으며, 사건을 조사하러 간 오퍼레이터 팀 또한 머드락 소대와 충돌을 빚기도 했다. 하지만 '머드락이 부당한 폭행을 가했는가'에 대한 물음에, 오퍼레이터 폴리닉은 잠시 망설인 후 그렇지 않다고 대답했다.\n 머드락이 물었던 '이후’의 일이란, 그녀가 로도스 아일랜드 오퍼레이터들과의 결투(당시 상황에 어울리는 단어로, 머드락이 의도적으로 선택한 것으로 보임)에서 패배하여 철수한 이후에 월루몽드에서 발생한 일을 말한다. 갑작스레 발생한 화재와 폭동은 관리들이 귀족들에게 헌병대를 철수시킬 것을 요청할 수 있는 빌미를 제공해 주었으며, 재난을 당한 도시는 헌병대의 도움을 받아 대열곡을 건너갈 수 있는 도로를 건설하게 되었고, 이 통로를 통해 전달자와 보급 부대가 월루몽드에 도착할 수 있었다. 결론부터 말하자면, 월루몽드는 그 생명력이 크게 손상되었다. 게다가 그 피해는 폭동과 갈등이 가져온 직접적인 손실에 그치지 않고, 현지인들 마음속에 '월루몽드의 5분의 1에 가까운 사람들이 라이타니엔을 배신했다'라는 인식이 새겨지게 되어, 현지의 일부 영민한 귀족들은 자신들이 상당히 복잡한 문제에 직면했음을 깨닫게 되었다.\n 사후 추적 조사를 담당한 전달자의 보고에 의하면, 헌병대 측 전문가의 조사를 통해 월루몽드 사건의 원흉인 비더만은 이미 폭동 중 목숨을 잃었음이 확인되었으며, 현지 치안 책임자는 광석병이 악화되면서 어느 시설에 수용되어 생사를 확인할 수 없다고 한다. 이후 귀족들은 월루몽드의 자치권을 되찾았고, 내년 봄 즈음 월루몽드 내 온전한 지역을 주변 다른 도시에 병합하기로 결정하였다.\n 머드락이 기록한 '경험'에 의하면, 월루몽드 사건은 머드락 소대와 같은 감염자들이 라이타니엔에서 본 사건들 중 빙산의 일각에 불과하며, 이것이 머드락과 함께하고 있는 라이타니엔 감염자들의 상태가 이렇게 나쁜 이유라고 한다. 라이타니엔에서 목숨을 부지하는 유일한 방법은, 어쩌면 자유를 포기하고 거대한 감염자 감옥 안에 얌전히 갇혀있는 것밖에 없을 지도 모른다.\n\n[제한된 기록]\n 현지 귀족이 시찰을 위해 월루몽드에 도착한 첫날 밤, 암살 사건이 발생했다. 용의자는 암살이 미수로 그치자 윈터위습 산맥 부근까지 도주한 뒤 혀를 깨물고 자살하였다. 용의자는 현지 치안 책임자의 외아들로, 본래 화재로 사망한 줄 알았던 토어발트였다. 헌병은 용의자에게서 편지 한 통을 발견했는데, 편지에는 “생각을 바꿨다. 내가 널 대신해 죽을 테니, 날 위해 한 가지 일을 해줬으면 한다. 너는 그를 알고 있으니, 네가 가서 그를 해결해라”라고 적혀 있었다. 이 편지와 용의자가 지니고 있던 재앙정보전달자의 편지를 통해, 용의자가 비더만의 공범 중 하나라는 점을 확인할 수 있었다. 해당 귀족은 이미 중병을 앓고 있는 세버린 호손을 곤란하게 만들진 않았으나, 이 일로 앙심을 품고 월루몽드를 떠나게 되었다. 여러 오퍼레이터들이 이 사건에 연루되어 있다는 점을 고려, 이 정보의 참조 권한은 소수의 책임자 및 박사에게만 제공한다." - } - } - } - }, - "jackie": { - "name": "재키", - "appellation": "Jackie", - "description": "적 1명 저지 가능", - "potentials": { - "2": { - "description": "배치 코스트 -1" - }, - "3": { - "description": "재배치 시간 -4초" - }, - "4": { - "description": "공격력 +21" - }, - "5": { - "description": "재능 강화" - }, - "6": { - "description": "배치 코스트 -1" - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": "급속 회피", - "description": "물리 회피 15{'%'} 획득, 회피 성공 시 공격속도 +6 (5초 지속, 중첩 불가)" - }, - "E1-L1-P5": { - "name": "급속 회피", - "description": "물리 회피 18{'%'}<#ba.talpu>(+3{'%'}) 획득, 회피 성공 시 공격속도 +6(5초 지속, 중첩 불가)" - }, - "E2-L1-P1": { - "name": "급속 회피", - "description": "물리 회피 30{'%'} 획득, 회피 성공 시 공격속도 +12(5초 지속, 중첩 불가)" - }, - "E2-L1-P5": { - "name": "급속 회피", - "description": "물리 회피 33{'%'}<#ba.talpu>(+3{'%'}) 획득, 회피 성공 시 공격속도 +12(5초 지속, 중첩 불가)" - } - } - }, - "skills": { - "skchr_jaksel_1": { - "1": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "2": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "3": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "4": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "5": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "6": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "7": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "8": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "9": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - }, - "10": { - "name": "한 방 먹여주마!", - "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" - } - }, - "skchr_jaksel_2": { - "1": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "2": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "3": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "4": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "5": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "6": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "7": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "8": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "9": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - }, - "10": { - "name": "정신 집중!", - "description": "공격을 중지하고 물리 회피 <#ba.vup>{'{'}jaksel_skill_2[evade].prob:0{'%'}{'}'} 추가 획득. 회피 성공 후 1명의 적에게 반격해 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}만큼의 물리 대미지를 준다(반격 빈도는 공격 딜레이의 <#ba.vup>{'{'}base_attack_time:0{'%'}{'}'} 이상)" - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "적 1명 저지 가능" - } - }, - "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_single&oneself<000>": { "name": "활발", @@ -40113,7 +40819,7 @@ "amiya-guard": { "name": "아미야", "appellation": "Amiya", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "characterPatchDetailInfo": { "infoParam": "가드" }, @@ -40138,11 +40844,11 @@ "1": { "E1-L1-P1": { "name": "푸른 분노", - "description": "전장에 있을 때 모든 아군 유닛의 공격력 및 방어력 +4{'%'}, 스킬 발동 중에는 효과 2배" + "description": "배치되어 있을 때, 모든 아군 유닛의 공격력 및 방어력 +4{'%'}, 스킬 발동 중에는 효과 2배" }, "E2-L1-P1": { "name": "푸른 분노", - "description": "전장에 있을 때 모든 아군 유닛의 공격력 및 방어력 +7{'%'}, 스킬 발동 중에는 효과 2배" + "description": "배치되어 있을 때, 모든 아군 유닛의 공격력 및 방어력 +7{'%'}, 스킬 발동 중에는 효과 2배" } } }, @@ -40150,43 +40856,43 @@ "skchr_amiya2_1": { "1": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "2": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "3": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "4": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "5": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "6": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "7": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "8": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "9": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" }, "10": { "name": "영소·분야", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연격 공격으로 변경되며, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 마법 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득" } }, "skchr_amiya2_2": { @@ -40234,15 +40940,43 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 아미야\n[성별] 여\n[전투 경험] 3년\n[출신지] 림 빌리턴\n[생일] 12월 23일\n[종족] 카우투스/키메라\n[신장] 142cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정이 분포, 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 표준\n[생체 인내도] 보통\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] ■■" + }, + "2": { + "title": "프로필", + "text": "로도스 아일랜드의 공식 리더이며, 내부에서 가장 강력한 집행권을 가지고 있다. 겉으로는 미숙한 소녀처럼 보이지만, 실제로는 신뢰받는 리더이다. 현재 아미야는 로도스 아일랜드를 이끌며, 감염자의 미래를 위해, 이 거대한 대지가 광석병이라는 한 치 앞도 알 수 없는 안갯속을 벗어날 수 있도록 끊임없이 노력하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨, 순환 계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음, 현단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 19{'%'}\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n[혈중 오리지늄 결정 밀도] 0.27u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■" + }, + "4": { + "title": "프로모션 파일 자료 1", + "text": "역사 기록에 의하면, 살카즈 군왕 콜람이 사용했던 패검의 길이는 약 0.9~1.2m, 폭은 대략 5cm였으며, 온통 검은색을 띤 재질 불명의 검이라고 한다. 검신에는 살카즈 고유의 문자가 새겨져 있는데, 해석하면 \"투쟁을 여기서 멈추노라\"라는 뜻이다.\n 콜람은 왕위를 계승 받은 후 카즈델을 정비하였고, 이때 서방이 오랫동안 살카즈에 끼친 해악을 통감하며, 일부 살카즈 부족을 이끌고 동방으로 향했다. 그러나 이 시점 이후부터는 그 행적이 묘연하다.\n 전설에 따르면, 콜람에겐 싸우지 않고도 적을 물리칠 수 있는 위엄이 있었다고 한다. 콜람의 적은 콜람과 대적할 때면 마치 무기보다 몇 배는 더 무거운 듯한 중압감을 받아야 했고, 콜람의 물리적, 정신적 공격을 받은 적은 설사 운이 좋아 죽지 않는다 하더라도 불구나 폐인이 돼버리는 경우가 허다했다 한다. 하지만 누군가는 콜람은 어진 군주로, 그의 패검에 베인 상처에선 피가 흐르지 않았으며, 만약 스스로 물러난다면 목숨을 건질 수 있었다고 하기도 하였다.\n 하지만 몇몇 고서에서는, 콜람의 패검은 그가 즉위하기 전에 이미 전쟁 도중 파괴되었으며, 이후 콜람이 사용한 무기는 아츠로 만들어낸 어딘가 약해 보이는 형태의 것이었다고 밝히고 있다. 다만 이 기록은 콜람이 후에 살카즈 분쟁 중 보여주었던 모습과는 부합하지 않으며, 실제로 그랬다 하더라도 어째서 콜람이 자신의 애검을 다시 주조하지 않았는가는 여전히 의문으로 남는다. 이에 나는 콜람이 아츠로 무기를 만들 수 있는 능력을 지녔던 것은 분명하며, 애검을 다시 주조하지 않았던 이유는 바로 왕위 때문이 아닐까 생각한다. 그는 본래 협객이었던 자신의 신분 때문에 그 아츠를 거의 사용하지 않은 것으로 보인다.\n 문헌에 따르면, 콜람이 왕위를 계승하자 그의 패검은 불꽃이 멎을 때와 같은 푸른색의 그윽한 빛을 내뿜었다고 한다. 이는 콜람의 과격한 성격 탓에 훗날 '푸른 분노'라고도 불리었다.\n 살카즈 역사에 대한 자료 중 대다수는 카즈델이 쇠퇴하면서 지속적으로 유실된 터라 관련 역사 연구 방면에서 큰 어려움을 겪고 있다. 최근 일부 살카즈 학자들이 살카즈 역사를 재정립해야 한다고 목소리를 높이고는 있지만, 살카즈 족의 숭고함을 선전하기 위해 연구 자료들에 사실관계가 확인되지 않은 사실들을 추가하면서 본래의 의의가 많이 퇴색되었다.\n\n——로고스" + }, + "5": { + "title": "???", + "text": "??????" + } + } + }, "originalCharacterPatch": { "name": "아미야", "appellation": "Amiya", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "characterPatchDetailInfo": { "infoParam": "캐스터" } @@ -40868,7 +41602,7 @@ "token_10013_robin_mine": { "name": "'클립'", "appellation": "\"Clip\" Charge", - "description": null, + "description": "공격을 받지 않으며, <#ba.kw>적이 있는 칸에 배치 불가", "potentials": {}, "skills": { "sktok_robin_1": { @@ -40958,7 +41692,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않으며, <#ba.kw>적이 있는 칸에 배치 불가" } }, "tokenSummons": {}, @@ -41109,85 +41843,85 @@ "skchr_f12yin_2": { "1": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "2": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "3": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "4": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "5": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "6": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "7": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "8": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "9": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" }, "10": { "name": "스탠스 스위칭", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지 중인 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능: \n방어력 <#ba.vdown>-{'{'}-def:0{'%'}{'}'}, 공격 거리 <#ba.vdown>감소, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 매초마다 최대 HP의 <#ba.vup>{'{'}HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0{'%'}{'}'}만큼 HP 회복" } }, "skchr_f12yin_3": { "1": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "2": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "3": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "4": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "5": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "6": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "7": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "8": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "9": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." }, "10": { "name": "지진쇄암격", - "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 매 공격마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승, 공격할 때마다 주위의 최대 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명의 적 공격, 적을 <#ba.vup>어느 정도 밀어낸다." } } }, @@ -41196,6 +41930,62 @@ "description": "적 1명 저지 가능" } }, + "modules": { + "uniequip_001_f12yin": { + "name": null, + "description": null + }, + "uniequip_002_f12yin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue2<230>": { @@ -41273,15 +42063,15 @@ "1": { "E0-L1-P1": { "name": "전문 사육사", - "description": "전술 포인트로 메탈 크랩을 소환해 작전에 협력하도록 할 수 있다. 제거된 메탈 크랩은 20초 후 자동 갱신된다." + "description": "전술 포인트에 메탈 크랩을 소환해 작전에 협력, 쓰러진 메탈 크랩은 20초 후 자동 갱신" }, "E1-L1-P1": { "name": "전문 사육사", - "description": "전술 포인트로 메탈 크랩을 소환해 작전에 협력하도록 할 수 있다. 제거된 메탈 크랩은 17초 후 자동 갱신된다." + "description": "전술 포인트에 메탈 크랩을 소환해 작전에 협력, 쓰러진 메탈 크랩은 17초 후 자동 갱신" }, "E2-L1-P1": { "name": "전문 사육사", - "description": "전술 포인트로 메탈 크랩을 소환해 작전에 협력하도록 할 수 있다. 제거된 메탈 크랩은 15초 후 자동 갱신된다." + "description": "전술 포인트에 메탈 크랩을 소환해 작전에 협력, 쓰러진 메탈 크랩은 15초 후 자동 갱신" } } }, @@ -41376,32 +42166,112 @@ "description": "공격 범위 내 <#ba.kw>전술 포인트를 1회 선택해 지원군 소환 가능, 지원군이 저지하는 적을 공격할 때 본인 공격력이 150{'%'}까지 상승" } }, + "modules": { + "uniequip_001_bstalk": { + "name": null, + "description": null + }, + "uniequip_002_bstalk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10014_bstalk_crab": { "name": "메탈 크랩 호위대", "appellation": "M.C.G", - "description": null, + "description": "적 1명 저지 가능, 소환자의 공격 범위에만 배치 가능", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "전문 사육사", + "description": "쓰러지면 20초 후 자동 갱신" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "전문 사육사", + "description": "쓰러지면 17초 후 자동 갱신" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "전문 사육사", + "description": "쓰러지면 15초 후 자동 갱신" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능, 소환자의 공격 범위에만 배치 가능" } }, "tokenSummons": {}, @@ -41462,7 +42332,7 @@ "iris": { "name": "아이리스", "appellation": "Iris", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -41504,43 +42374,43 @@ "skchr_iris_1": { "1": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "2": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "3": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "4": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "5": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "6": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "7": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "8": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "9": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "10": { "name": "동화의 파수꾼", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." } }, "skchr_iris_2": { @@ -41588,7 +42458,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" } }, "modules": { @@ -41724,11 +42594,11 @@ "1": { "E1-L1-P1": { "name": "랜든 전술", - "description": "전장에 있을 때 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 3초마다 SP1 회복" + "description": "배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 3초마다 SP +1" }, "E2-L1-P1": { "name": "랜든 전술", - "description": "전장에 있을 때 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP1 회복" + "description": "배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1" } }, "2": { @@ -41830,43 +42700,43 @@ "skchr_archet_3": { "1": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "2": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "3": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "4": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "5": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "6": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "7": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "8": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "9": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" }, "10": { "name": "화살·폭풍", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변경, 매 공격마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경, 공격할 때마다 적 <#ba.vup>{'{'}attack{'@'}max_target{'}'}명 공격 가능" } } }, @@ -41965,7 +42835,7 @@ "candidates": { "1": { "name": "랜든 전술", - "description": "전장에 있을 때 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.3초마다 SP1 회복, 전장에 다른 [스나이퍼] 오퍼레이터가 존재 시 2초마다 SP 1 회복" + "description": "배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.3초마다 SP +1, 전장에 다른 [스나이퍼] 오퍼레이터가 존재 시 2초마다 SP +1" } } }, @@ -41985,7 +42855,7 @@ "candidates": { "1": { "name": "랜든 전술", - "description": "전장에 있을 때 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.2초마다 SP1 회복, 전장에 다른 [스나이퍼] 오퍼레이터가 존재 시 1.8초마다 SP 1 회복" + "description": "배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.2초마다 SP +1, 전장에 다른 [스나이퍼] 오퍼레이터가 존재 시 1.8초마다 SP +1" } } }, @@ -42294,7 +43164,7 @@ "lava-the-purgatory": { "name": "라바 더 퍼거토리", "appellation": "Lava the Purgatory", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -42420,7 +43290,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -42435,7 +43305,7 @@ "1": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -42448,7 +43318,7 @@ "2": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -42460,11 +43330,11 @@ "candidates": { "1": { "name": "주술 전선", - "description": "첫 배치 즉시 SP 33 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +4, 전장에 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +4" + "description": "첫 배치 즉시 SP 33 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +4, 배치되어 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +4" }, "5": { "name": "주술 전선", - "description": "첫 배치 즉시 SP 38<#ba.talpu>(+5) 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +5<#ba.talpu>(+1), 전장에 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +5<#ba.talpu>(+1)" + "description": "첫 배치 즉시 SP 38<#ba.talpu>(+5) 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +5<#ba.talpu>(+1), 배치되어 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +5<#ba.talpu>(+1)" } } } @@ -42473,7 +43343,7 @@ "3": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -42485,11 +43355,11 @@ "candidates": { "1": { "name": "주술 전선", - "description": "첫 배치 즉시 SP 35 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +4, 전장에 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +4" + "description": "첫 배치 즉시 SP 35 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +4, 배치되어 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +4" }, "5": { "name": "주술 전선", - "description": "첫 배치 즉시 SP 40<#ba.talpu>(+5) 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +5<#ba.talpu>(+1), 전장에 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +5<#ba.talpu>(+1)" + "description": "첫 배치 즉시 SP 40<#ba.talpu>(+5) 획득, 매번 배치할 때마다 전장에 있는 [캐스터] 오퍼레이터의 SP +5<#ba.talpu>(+1), 배치되어 있을 때 다른 아군 [캐스터] 오퍼레이터의 초기 SP +5<#ba.talpu>(+1)" } } } @@ -42552,7 +43422,7 @@ "originalAlterOperator": { "name": "라바", "appellation": "Lava", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "mr-nothing": { @@ -42642,43 +43512,43 @@ "skchr_nothin_2": { "1": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "2": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "3": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "4": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "5": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "6": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "7": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "8": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "9": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" }, "10": { "name": "음청원결", - "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 매회 공격 시 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>스킬 지속 시간 무한, 스킬 직접 끄기 가능" + "description": "스킬 발동 시 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 동시에 다음의 세 효과 중 무작위로 1종 획득: 공격할 때마다 목표의 공격 속도 <#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].attack_speed{'}'}(<#ba.vup>{'{'}nothin_s_2[a][attack_speed_down].duration{'}'}초간 지속, 중첩 불가) / 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} / 물리 회피 <#ba.vup>+{'{'}prob:0{'%'}{'}'} 및 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}.\n<#ba.rem>무한 지속, 수동 종료 가능" } } }, @@ -42820,11 +43690,11 @@ "1": { "E0-L1-P1": { "name": "권선", - "description": "치명상을 입히면 적은 HP 1만 남기고 중상(처치 시 SP +1) 상태가 되며, 사가는 중상 상태의 적을 공격하지 않음" + "description": "치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +1), 사가는 중상 상태의 적을 공격하지 않음" }, "E1-L1-P1": { "name": "권선", - "description": "치명상을 입히면 적은 HP 1만 남기고 중상(처치 시 SP +2) 상태가 되며, 사가는 중상 상태의 적을 공격하지 않음" + "description": "치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 사가는 중상 상태의 적을 공격하지 않음" } }, "2": { @@ -42926,43 +43796,43 @@ "skchr_saga_3": { "1": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "2": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "3": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "4": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "5": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "6": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "7": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "8": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "9": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." }, "10": { "name": "격노의 눈", - "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적을 동시에 공격하며, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." + "description": "스킬 지속 시간 동안 점진적으로 배치 코스트 <#ba.vup>{'{'}value{'}'} 획득, 공격 딜레이 <#ba.vdown>약간 증가, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 저지하고 있는 모든 적 동시 공격, 목표의 HP가 절반 미만일 시 1회를 추가로 공격한다." } } }, @@ -43043,18 +43913,18 @@ } }, "uniequip_003_saga": { - "name": null, - "description": null, + "name": "버든비스트는 어디에?", + "description": "따스한 기운이 얼굴을 스치자, 익숙한 광경이 시야 가장자리에서부터 나타나기 시작했다. 정신을 차리고 보니, 주위의 모든 것이 기억 속과 다를 바 없었다. 늙은 녹나무 아래에는 사형이 조각한 나무 버든비스트가 기대어 있었고, 검은 털의 작은 터스크비스트는 그걸 끌어안고 이를 갈고 있었다.\n 삿갓 끝자락의 갈색 실이 이마에 스치자, 앞에서 익숙한 곰팡내가 풍겨왔다. 사가는 속으로 깜짝 놀랐다. 눈앞에 있는 노승이 다름 아닌 주지 스님이었기 때문이다. 그녀는 황급히 정신을 가다듬고 자세를 단정히 했으나, 뻣뻣한 허리는 그녀가 몸을 펴는 것을 쉬이 허락지 않았다. 처음 산에서 내려갈 때, 당시 아직 어렸던 사가는 키가 겨우 주지 스님의 어깨에 닿을 정도였다. 그리고 지금은 봄비와 가을 낙엽에 백여 해나 눌려 키가 여전히 주지 스님 어깨에 닿을 뿐이었다.\n “주지 스님, 소승은……”\n 주지 스님은 그녀가 하려는 말을 신경 쓰지 않는 듯, 고개를 내젓더니 발을 치우라고 눈치를 주고는 거침없이 대걸레를 내밀며 다가왔다. 그녀는 무거운 두 다리를 끌고 부들거리며 걸레를 피하는 한편, 더듬거리며 당혹감을 감출 수 없었다. 이 대걸레는 사가도 알고 있다. 이건 주지 스님이 사가와 겨룰 때 쓰던 상수리나무 자루였다. 하지만 어째서인지 지금은 긴 헝겊에 묶인 채, 바닥을 닦는 대걸레가 되어 있었다.\n “소승…… 아니, 우승이 부끄럽지만, 여전히 의혹이 있어 묻고자 합니다!”\n “우승이 외유한 지도 어언 백 년, 하지만 갈수록 더 혼란스러워지는 것 같습니다. 처음 산에서 내려갈 때, 사물에는 반드시 분명한 도리가 있다고 여겼습니다. 물론, 세상 온갖 것을 모두 이해할 수는 없었습니다. 하지만 곳곳에서 답을 찾을 수 있었기에, 시 시주의 그림 속에서 묘미를 느끼고 10년을 배회할 수 있었습니다.”\n “그러나 이후, 우승이 아는 도리는 모두 이치에 맞지 않게 되었습니다. 많이 볼수록, 세상 사람과 일이 모두 같은 모습이라는 생각이 들었습니다. 세상사는 마치 거울을 들고 자신을 비추거나, 타인을 비추는 것이고, 그 후에는 곳곳에서 색을 취하여 거울 속의 모습에 덕지덕지 칠하고 고치는 것에 지나지 않습니다. 그 거울을 빛이 통하지도 않을 정도로 빽빽이 칠하고는, 자신이 선악에 통달한 듯, 참과 거짓에 통달한 듯 착각하게 됩니다. 우승이 학문을 구하고 진리를 찾길 백 년, 마지막에 행낭을 열어보니, 얻은 것은 죄다 더러운 거울뿐이었습니다. 우승은 모르겠습니다. 세상사가 모두 이와 같다면, 도대체 어디에서 도리를 깨우칠 수 있다는 말입니까?”\n 사가가 말을 마치자, 주지 스님은 그제야 하던 일을 멈추고 고개를 들어 답했다. “네가 버든비스트라면, 그 도리를 깨우칠 수 있을 거다.” 말을 마친 주지 스님은 그녀가 반문하기도 전에 대걸레를 집어 들어 그녀의 얼굴을 내리쳤다.\n\n 사가가 꿈에서 놀라 깨어났을 때는 이미 정오였다. 정신을 차리고 보니, 그녀와 동행하던 버든비스트가 기다리다 지친 듯 커다란 혀로 그녀의 얼굴을 핥고 있었다.\n “그래, 가자!”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" }, "talentUpgrades": { "1": { @@ -43065,8 +43935,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "권선", + "description": "HP가 50{'%'} 미만인 적 공격 시 대미지 +10{'%'}, 치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치한 유닛이 SP +2), 사가는 중상 상태의 적을 공격하지 않음" } } } @@ -43074,7 +43944,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" }, "talentUpgrades": { "1": { @@ -43085,8 +43955,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "권선", + "description": "HP가 50{'%'} 미만인 적 공격 시 대미지 +15{'%'}, 치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치한 유닛이 SP +2), 사가는 중상 상태의 적을 공격하지 않음" } } } @@ -43150,7 +44020,7 @@ "dusk": { "name": "시", "appellation": "Dusk", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -43282,49 +44152,49 @@ "skchr_dusk_3": { "1": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "2": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "3": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "4": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "5": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "6": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "7": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "8": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "9": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" }, "10": { "name": "사의승형", - "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" + "description": "공격 딜레이 <#ba.vdown>증가, 저지 못한 적 우선 공격, 공격 범위 및 스플래시 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 목표 위치(배치 가능한 지면)에 <#ba.vup>'작은 즈자이' 한 마리 소환/갱신 (25초간 지속)" } } }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -43339,7 +44209,7 @@ "1": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -43352,7 +44222,7 @@ "2": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -43377,7 +44247,7 @@ "3": { "traitUpgrade": { "additionalDescription": "공격 범위 <#ba.kw>확대", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -43408,14 +44278,14 @@ "1": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -43436,7 +44306,7 @@ "3": { "traitUpgrade": { "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" }, "talentUpgrades": { "1": { @@ -43461,7 +44331,7 @@ "token_10015_dusk_drgn": { "name": "'작은 즈자이'", "appellation": "Little Instinct", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": {}, "talents": { "1": { @@ -43476,7 +44346,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -43916,6 +44786,78 @@ "description": "적 3명 저지 가능, 원거리 공격 가능" } }, + "modules": { + "uniequip_001_blitz": { + "name": null, + "description": null + }, + "uniequip_002_blitz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&faction<990>": { @@ -44178,7 +45120,7 @@ "token_10016_rfrost_mine": { "name": "전술 함정", "appellation": "Welcome Mat", - "description": null, + "description": "공격을 받지 않으며, <#ba.kw>적이 있는 칸에 배치 불가", "potentials": {}, "skills": { "sktok_rfrost_1": { @@ -44268,7 +45210,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않으며, <#ba.kw>적이 있는 칸에 배치 불가" } }, "tokenSummons": {}, @@ -44373,43 +45315,43 @@ "skchr_ash_1": { "1": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "2": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "3": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "4": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "5": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "6": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "7": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "8": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "9": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" }, "10": { "name": "지원 사격", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연격으로 변한다.\n<#ba.rem>무한 지속" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>{'{'}attack{'@'}times{'}'}연 공격으로 변경\n<#ba.rem>무한 지속" } }, "skchr_ash_2": { @@ -44572,6 +45514,48 @@ } } } + }, + "uniequip_003_ash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -45129,7 +46113,7 @@ "passenger": { "name": "패신저", "appellation": "Passenger", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -45500,15 +46484,15 @@ "1": { "E0-L1-P1": { "name": "노부카게류·우비", - "description": "배치되어 있을 때 최대로 공격 속도 +50의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +50의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" }, "E1-L1-P1": { "name": "노부카게류·우비", - "description": "배치되어 있을 때 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" }, "E2-L1-P1": { "name": "노부카게류·우비", - "description": "배치되어 있을 때 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } } }, @@ -45516,43 +46500,43 @@ "skchr_akafyu_1": { "1": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "2": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "3": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "4": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "5": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "6": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "7": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "8": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "9": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" }, "10": { "name": "노부카게류·뇌도지세", - "description": "저지 가능 수가 0으로 변하고, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경된다." + "description": "저지 가능 수가 0으로 변경, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경" } }, "skchr_akafyu_2": { @@ -45905,17 +46889,17 @@ "token_10017_skadi2_dedant": { "name": "스카디의 시본", "appellation": "Skadi's seaborn", - "description": "공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주한다.", + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": "-" + "name": "먼 옛날의 혈족", + "description": "배치 후 15초간 지속" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "먼 옛날의 혈족", + "description": "배치 후 25초간 지속" } }, "2": { @@ -46057,7 +47041,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주한다." + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -46149,11 +47133,11 @@ "1": { "E1-L1-P1": { "name": "에기르의 파도", - "description": "전장에 있을 때 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 1.5{'%'} 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 15{'%'} 감소" + "description": "배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 1.5{'%'} 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 15{'%'} 감소" }, "E2-L1-P1": { "name": "에기르의 파도", - "description": "전장에 있을 때 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5{'%'} 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25{'%'} 감소" + "description": "배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5{'%'} 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25{'%'} 감소" } }, "2": { @@ -46324,7 +47308,7 @@ "candidates": { "1": { "name": "에기르의 파도", - "description": "전장에 있을 때 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 3{'%'} 회복, 적으로부터 받는 물리 및 마법 대미지 28{'%'} 감소" + "description": "배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 3{'%'} 회복, 적으로부터 받는 물리 및 마법 대미지 28{'%'} 감소" } } } @@ -46339,7 +47323,7 @@ "candidates": { "1": { "name": "에기르의 파도", - "description": "전장에 있을 때 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 3.5{'%'} 회복, 적으로부터 받는 물리 및 마법 대미지 30{'%'} 감소" + "description": "배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 3.5{'%'} 회복, 적으로부터 받는 물리 및 마법 대미지 30{'%'} 감소" } } } @@ -46619,12 +47603,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "비파괴 재구성", + "description": "HP가 최초로 50{'%'} 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힌다" }, "5": { - "name": null, - "description": "" + "name": "비파괴 재구성", + "description": "HP가 최초로 50{'%'} 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<#ba.talpu>(+0.5)초간 기절시키고, 1400<#ba.talpu>(+200)의 트루 대미지를 입힌다" } } }, @@ -46656,12 +47640,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": "" + "name": "비파괴 재구성", + "description": "HP가 최초로 50{'%'} 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5초간 기절시키고, 1500의 트루 대미지를 입힌다" }, "5": { - "name": null, - "description": "" + "name": "비파괴 재구성", + "description": "HP가 최초로 50{'%'} 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4<#ba.talpu>(+0.5)초간 기절시키고, 1700<#ba.talpu>(+200)의 트루 대미지를 입힌다" } } }, @@ -46701,8 +47685,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 내에 배치 시 공격 속도 +12, 방어력 +15{'%'}, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소" } } } @@ -46724,8 +47708,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 내에 배치 시 공격 속도 +20, 방어력 +20{'%'}, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소" } } } @@ -46738,30 +47722,30 @@ "token_10002_kalts_mon3tr": { "name": "Mon3tr", "appellation": "Mon3tr", - "description": null, + "description": "적 3명 저지 가능", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "Mon3tr", + "description": "켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소" } }, "2": { "E2-L1-P1": { - "name": null, - "description": null + "name": "비파괴 재구성", + "description": "쓰러질 경우(퇴각 미포함) 주변 8개 칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 준다" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "비파괴 재구성", + "description": "쓰러질 경우(퇴각 미포함) 주변 8개 칸의 모든 적을 3.5<#ba.talpu>(+0.5)초간 기절시키고, 1400<#ba.talpu>(+200)의 트루 대미지를 준다" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 3명 저지 가능" } }, "tokenSummons": {}, @@ -46822,7 +47806,7 @@ "indigo": { "name": "인디고", "appellation": "Indigo", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -46864,43 +47848,43 @@ "skchr_indigo_1": { "1": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "2": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "3": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "4": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "5": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "6": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "7": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "8": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "9": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "10": { "name": "등대지기", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." } }, "skchr_indigo_2": { @@ -46948,7 +47932,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" } }, "modules": { @@ -47566,7 +48550,7 @@ "carnelian": { "name": "카넬리안", "appellation": "Carnelian", - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다", + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -47656,91 +48640,91 @@ "skchr_billro_2": { "1": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>소폭 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>소폭 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "2": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>소폭 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>소폭 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "3": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>소폭 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>소폭 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "4": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "5": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "6": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "7": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>많이 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>많이 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "8": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>많이 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>많이 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "9": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>많이 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>많이 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" }, "10": { "name": "모래속박 족쇄", - "description": "공격 딜레이 <#ba.vup>대폭 단축, 매회 공격 시 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" + "description": "공격 딜레이 <#ba.vup>대폭 단축, 공격할 때마다 목표가 {'{'}attack{'@'}sluggish{'}'}초간 정지\n차지의 추가 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 정지 효과가 <#ba.vup>{'{'}attack{'@'}root{'}'}초 속박 효과로 전환" } }, "skchr_billro_3": { "1": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "2": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "3": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "4": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "5": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "6": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "7": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "8": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "9": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" }, "10": { "name": "식서의 인장", - "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 매회 공격 시 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" + "description": "공격 범위 <#ba.vup>확대, 공격력이 점차 <#ba.vup>+{'{'}atk:0{'%'}{'}'}까지 상승\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 데미지가 <#ba.vup>{'{'}attack{'@'}damage_scale:0{'%'}{'}'} 상승(최대 <#ba.vup>5회 중첩), 스킬 종료할 때까지 지속" } } }, "traitCandidates": { "E0-L1": { - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -47754,13 +48738,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -47779,7 +48763,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -48008,43 +48992,43 @@ "skchr_pallas_2": { "1": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "2": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "3": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "4": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "5": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "6": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "7": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "8": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "9": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" }, "10": { "name": "신념의 채찍", - "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" + "description": "공격 범위가 전방으로 한 칸 확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'}의 확률로 목표가 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절" } }, "skchr_pallas_3": { @@ -48098,7 +49082,7 @@ "modules": { "uniequip_001_pallas": { "name": "팔라스의 배지", - "description": "오퍼레이터 팔라스는 미노스 출신의 오퍼레이터를 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 팔라스는 미노스 출신의 오퍼레이터를 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_pallas": { "name": "'고향의 바위'", @@ -48264,7 +49248,7 @@ "la-pluma": { "name": "라 플루마", "appellation": "La Pluma", - "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일", + "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지 부여, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일", "potentials": { "2": { "description": "배치 코스트 -1" @@ -48391,29 +49375,29 @@ }, "modules": { "uniequip_001_crow": { - "name": null, - "description": null + "name": "라 플루마의 배지", + "description": "오퍼레이터 라 플루마는 홀로 다수의 적을 소탕하는데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 리퍼 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_crow": { - "name": null, - "description": null, + "name": "에메랄드빛 여명", + "description": "사람들은 어째서 술을 좋아할까?\n 라파엘라가 처음 바텐더 일을 시작할 무렵, 이따금씩 그녀의 머릿속에는 이런 의문이 떠올랐다.\n 의문이 생길 땐 언제나 아빠에게 물어볼 수 있으나, 이건 일과 관련된 것이다…… 아빠는 평소 그의 일에 관한 이야기를 거의 하지 않았고, 마찬가지로 자신도 일과 관련된 걸 아빠에게 묻지 않았다.\n 오빠에게도 묻고 싶지 않았다.\n 특히나 이런 의문이라면 더더욱.\n 손님에게 물어보면 되겠다! 도솔레스에는 많은 사람이 오간다. 짧은 시간 동안 라파엘라는 이미 많은 단골과 얼굴을 익혔고, 그들은 모두 자신의 이야기를 하는 것을 좋아했다.\n 호타의 음악 소리에 열정적으로 춤을 추며 자신을 '라파' 또는 '아가씨'라 부르는 사람은 색감, 질감, 맛, 무엇보다 순간의 즐거움을 위해 술을 마신다고 했다.\n 파두의 노랫소리를 들으며 바 테이블에 앉아 천천히 손을 들고는 자신을 '미스 실비아'라고 부르는 사람은 과거의 일을 잊기 위해, 일시적인 편안함을 위해 술을 마신다고 했다.\n 그리고는 종종 한마디씩 덧붙인다. “물어봐 줘서 고마워.”\n 라파엘라는 자신이 모든 답을 이해했는지 확실치 않았지만, 일단 전부 기억해뒀다. 그래야 할 것 같다고 생각했기 때문이다.\n 그리고 시간이 흘렀다.\n 지상함이 운행할 때면 함 내 곳곳에서 규칙적인 윙윙 소리가 난다. 라파엘라는 아직 이 소리에 익숙해지지 못했다. 이 소리는 파울비스트의 울음소리나 파도가 해변을 두드리는 소리와 달랐지만, 그녀는 이 소리가 싫지 않았다.\n 그녀는 다른 오퍼레이터에게 물어봤고, 함 내는 원래 이렇다는 것을 알게 되었다.\n 지상함에는 음악 종류가 좀 더 다양한데, 자신이 들어보지 못했던 것도 많았다.\n 하지만 여전히 열정적인 춤을 추며 자신을 '라파' 또는 '아가씨'라고 부르는 사람이 있다. 이런 사람을 만나면, 그 요청에 따라 음료에 가장 향기롭고 달콤한 과즙을 넣고, 시원하고 감미로운 시럽도 넣어준다. 그리고 몰래 이 재료들을 희석해 가장 시원하고 상쾌한 맛으로 만든다. 이는 마시는 사람에게 순간의 즐거움도 주지만, 그 즐거움을 누리는 데 필요한 상쾌함도 함께 채워주는 것이다.\n 또한, 바 테이블에 앉아 천천히 손을 들고는 자신을 '실비아 양' 또는 '라 플루마 씨'라고 부르는 사람도 있다. 이런 사람을 만나면, 그의 부드러운 말투처럼 그가 보는 앞에서 가장 쓰고 독한 술을 꺼내어 천천히 잔에 따른다. 그리고 로그로뇨에서 가져온, 지역 최고의 와인을 섞는 것도 잊으면 안 된다. 그 사람은 쓴 술을 넘겼지만, 그의 목구멍에 남는 것이 쓴 것만이 아니라는 것을 그녀는 안다.\n “고마워요.” 그들은 종종 이렇게 평했다. 자신도 가끔은 고개를 끄덕일 때도 있지만, 어색한 느낌이 들어 고개를 끄덕이지 않는 때도 있다.\n 물론, 이런 음료 제조법은 《도솔레스 칵테일 가이드》에 쓰여 있는 게 아니지만, 그녀는 그 책에다 기록했다.\n 그리고 이 책은 지금 가질만한 자격이 있는 사람에게 주었다. 책은 그녀의 손을 떠났지만, 그녀는 모는 내용을 모두 외우고 있다.\n 라파엘라는 이걸로 됐다고 생각한다.\n 아니, 이래야만 한다.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "점입가경", + "description": "적 1명 처치할 때마다 공격 속도 +3, 최대 12회 중첩, 최대 중첩 후 공격력 +5{'%'}" } } } @@ -48421,14 +49405,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "점입가경", + "description": "적 1명 처치할 때마다 공격 속도 +3, 최대 12회 중첩, 최대 중첩 후 공격력 +8{'%'}" } } } @@ -48534,85 +49518,85 @@ "skchr_takila_1": { "1": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "2": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "3": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "4": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "5": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "6": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "7": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "8": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "9": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "10": { "name": "즉시 결단", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" } }, "skchr_takila_2": { "1": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "2": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "3": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "4": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "5": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "6": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "7": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "8": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "9": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" }, "10": { "name": "기상천외", - "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" + "description": "공격 범위 <#ba.vup>확대, 적 <#ba.vup>2명을 동시에 공격, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다. 차지의 추가 효과: <#ba.vup>3명의 적을 동시에 공격, 지속 시간이 <#ba.vup>{'{'}enhance_duration{'}'}초까지 연장\n<#ba.rem>수동 종료 가능" } } }, @@ -48766,85 +49750,85 @@ "skchr_chen2_2": { "1": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { "name": "'나이트 오브 바이올렛'", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가). 차지의 추가 효과: {'{'}attack{'@'}another_trigger_time{'}'}발의 탄약으로 변경\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } }, "skchr_chen2_3": { "1": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { "name": "'홀리데이 스톰'", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 매회 공격 시 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 {'{'}attack{'@'}projectile_life_time{'}'}초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <#ba.vup>{'{'}attack{'@'}move_speed:0{'%'}{'}'}, 방어력 <#ba.vup>{'{'}attack{'@'}def{'}'}(중첩 불가)\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 공격당 2발씩 소모, 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } } }, @@ -49049,43 +50033,43 @@ "skchr_mizuki_3": { "1": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "2": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "3": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "4": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "5": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "6": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "7": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "8": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "9": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" }, "10": { "name": "경화수월", - "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 매회 공격 시 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제1재능의 공격이 적 <#ba.vup>2명을 추가로 공격하여 상대를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절. 공격할 때마다 적중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 감소" } } }, @@ -49295,27 +50279,27 @@ "1": { "E0-L1-P1": { "name": "스타일러 테스트", - "description": "스타일러 2대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +10{'%'} 및 실드 1회 획득 (15초간 지속, 방어력 버프 중첩 불가)" + "description": "스타일러 2대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +10{'%'} 및 실드 1회 부여 (15초간 지속, 방어력 버프 중첩 불가)" }, "E0-L1-P5": { "name": "스타일러 테스트", - "description": "스타일러 2대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +13{'%'}<#ba.talpu>(+3{'%'}) 및 실드 1회 획득 (15초간 지속, 방어력 버프 중첩 불가)" + "description": "스타일러 2대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +13{'%'}<#ba.talpu>(+3{'%'}) 및 실드 1회 부여 (15초간 지속, 방어력 버프 중첩 불가)" }, "E1-L1-P1": { "name": "스타일러 테스트", - "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +20{'%'} 및 실드 1회 획득 (25초간 지속, 방어력 버프 중첩 불가)" + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +20{'%'} 및 실드 1회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "E1-L1-P5": { "name": "스타일러 테스트", - "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +23{'%'}<#ba.talpu>(+3{'%'}) 및 실드 1회 획득 (25초간 지속, 방어력 버프 중첩 불가)" + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +23{'%'}<#ba.talpu>(+3{'%'}) 및 실드 1회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "E2-L1-P1": { "name": "스타일러 테스트", - "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +30{'%'} 및 실드 2회 획득 (25초간 지속, 방어력 버프 중첩 불가)" + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +30{'%'} 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "E2-L1-P5": { "name": "스타일러 테스트", - "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +33{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 획득 (25초간 지속, 방어력 버프 중첩 불가)" + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +33{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" } } }, @@ -49412,45 +50396,45 @@ }, "modules": { "uniequip_001_robrta": { - "name": null, - "description": null + "name": "로베르타의 배지", + "description": "오퍼레이터 로베르타는 장치로 팀원의 작전을 돕는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 기능공 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_robrta": { - "name": null, - "description": null, + "name": "반자동 스타일링 세트", + "description": "너의 메이크업 기술은 정말 최악이야!\n 내가 세 번이나 너를 믿는 바람에, 내 이 잘생긴 얼굴이 세 번씩이나 망가졌다고!\n 세상에! 내가 애초에 그 포스터에 적힌 번호에 전화를 걸지도, 너의 헛소리를 믿지도 말았어야 했는데. 뭐가 '미래의 랭크우드 톱 메이크업 아티스트'야. 작업실마저도 월세 지하실인 주제에. 랭크우드가 뭔지는 알기나 해?\n 그래, 물론 나도 내가 한물간 배우란 걸 알아. 하지만 나도 대박을 터뜨리고 싶어. 더 이상 얻어터지기만 하는 시장 경호원이나, 강도 사건에서 맨 먼저 쓰러지는 경찰 역할 따위는 하기 싫다고. 그런 게 아니었으면 내가 너를 부르지도 않았겠지!\n 나도 배우로서의 마지노선이라는 게 있다고.\n 무슨 마지노선이냐고? 완벽한 이 얼굴이 내 마지노선이다! 다들 얼마나 이 완벽한 얼굴을 보고 싶어 하는데! 랭크우드에서 내 미모를 충실히 그려낼 수만 있다면, 우리 둘 다 주머니가 두둑해질 거야. 얼마나 간단하냐!\n 그런데 너는 뭘 했지?\n 첫 번째, 너에게 용감하고 정직한 청년 노동자로 부탁했더니, 너는 나를 마치 광갱에서 기어 나온 광부처럼 만들었어.\n 두 번째, 내가 원한 건 개척자 리더였어. 그런데 너는 내 머리에 모래를 반 포대나 들이붓고는, 끈적끈적한 물감을 발라버렸잖아. 덕분에 촬영장 경비가 나를 노숙자로 오해해 하마터면 쫓겨날 뻔했다고!\n 아티스트는 무슨 얼어 죽을! 뭐가 예술적 추구고, 뭐가 현실에 충실하고, 뭐가 좋은 창작은 언제나 빛을 발한다는 거야.\n 좋아, 인정해. 내가 어리석었어. 그래서 내가 너의 그 미친 소리를 또 믿었고, 네가 또 한 번 그 이상한 기계로 내 얼굴을 망치는 데 동의했어!\n 나는 분명 이번에는 스릴러라 강조했고, 너는 분명 가장 무서운 메이크업을 해주겠다고 약속했지. 그런데 결과는? 피? 고름? 송곳니? 임팩트 있는 건 아무것도 없고, 주의사항만 잔뜩 늘어놓았잖아!\n 가장 환장하겠는 건, 나는 그저 히터 옆에 잠시 앉아 있었을 뿐인데, 촬영이 시작되자 사람들이 내 얼굴이 녹아내린다고 비명을 질렀어! 손으로 만져보니 가짜 이빨이니 눈알이니 전부 흘러내리고 있었다고! 전부!\n 내 출연료가 쌌으니 망정이지, 아니면 진작에 촬영장에서 쫓겨났을 거야!\n 그러니까, 더 이상 너를 고용하지 않을 거야. 너는 평생 그 지하실에 처박혀 썩어버려!\n 여보세요? 예, 접니다. 사장님?!\n 《공포의 얼굴 없는 남자》? 어, 아마 감독님이 이름을 바꾼 것 같네요. 제가 주연 맞습니다.\n 예? 개봉 떡상이요? 전부 만석이라고요?\n 그럼 제, 제가…… 뜬 게 맞나요? 네? 이따가요? 아니요, 사장님…… 지금 알고 싶은데…… 메이크업 아티스트요? 네, 지금 옆에 있는데요. 예?\n 자, 영화사 사장님이 찾으신다.\n 그런데 로베르타, 너 언제 랭크우드 클래스가 된 거니? 뭔가 비결이 있다면 나도……\n ……저는 변한 적이 없는데요.\n ……\n 이게 바로 랭크우드인가……", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +36{'%'} 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "5": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +39{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +36{'%'} 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "5": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +39{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" } } } @@ -49458,30 +50442,30 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +40{'%'} 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "5": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "스타일러 3대 보유(최대 3대 배치), 스타일러 배치 시 전방 1명 근거리 유닛의 방어력 +43{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +40{'%'} 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "5": { - "name": null, - "description": null + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +43{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" } } } @@ -49494,33 +50478,33 @@ "token_10018_robrta_mach": { "name": "전자동 스타일러", "appellation": "Making-up Machine", - "description": "배치 후 전방 1명의 근거리 유닛에 방호 지원을 제공 (몇 초간 지속)", + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +10{'%'} 및 실드 1회 부여 (15초간 지속, 방어력 버프 중첩 불가)" }, "E0-L1-P5": { - "name": null, - "description": "-" + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +13{'%'}<#ba.talpu>(+3{'%'}) 및 실드 1회 부여 (15초간 지속, 방어력 버프 중첩 불가)" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +20{'%'} 및 실드 1회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "E1-L1-P5": { - "name": null, - "description": "-" + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +23{'%'}<#ba.talpu>(+3{'%'}) 및 실드 1회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +30{'%'} 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "스타일러 테스트", + "description": "전방 1명 근거리 유닛의 방어력 +33{'%'}<#ba.talpu>(+3{'%'}) 및 실드 2회 부여 (25초간 지속, 방어력 버프 중첩 불가)" } } }, @@ -49533,13 +50517,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "배치 후 전방 1명의 근거리 유닛에 방호 지원을 제공 (15초간 지속)" + "description": "공격을 받지 않음" }, "E1-L1": { - "description": "배치 후 전방 1명의 근거리 유닛에 방호 지원을 제공 (25초간 지속)" + "description": "공격을 받지 않음" }, "E2-L1": { - "description": "배치 후 전방 1명의 근거리 유닛에 방호 지원을 제공 (25초간 지속)" + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -49788,7 +50772,7 @@ "saileach": { "name": "사일라흐", "appellation": "Saileach", - "description": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경", + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경", "potentials": { "2": { "description": "배치 코스트 -1" @@ -49962,38 +50946,38 @@ }, "traitCandidates": { "E0-L1": { - "description": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경" + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경" } }, "modules": { "uniequip_001_sleach": { - "name": null, - "description": null + "name": "사일라흐의 배지", + "description": "오퍼레이터 사일라흐는 전장에서 아군의 사기를 진작시키는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 뱅가드 오퍼레이터로 구분되며, 기수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_sleach": { - "name": null, - "description": null, + "name": "목동의 노래", + "description": "“제니, 아이스크림 사 올 테니까 너는 여기서 잠시 기다리렴. 무슨 맛을 먹고 싶어?”\n 아이는 고개를 기울여 잠시 고민하더니, 확신에 찬 어조로 대답했다. “초콜릿! 나 초콜릿으로 할래요.”\n “오늘은 새해니까 2단으로 사주마. 한 가지 맛을 더 골라보렴.”\n “그것도 초콜릿. 초콜릿 2개로.”\n “그래, 네가 원하는 대로 해주마, 우리 아가야.”\n “아빠 최고!”\n “여기 잘 있어. 함부로 돌아다니면 안 된다.”\n 아버지가 놀이공원의 붐비는 인파를 헤집고 멀어져 가는 모습을 보고 제니는 고개를 숙여 발가락을 세며 아버지가 돌아오기를 기다렸다.\n “하나, 둘, 셋……”\n 그런데 커다란 드럼 소리가 아이의 혼잣말을 끊어버렸다. 고개를 들자, 맞은편 소극장에는 막이 올랐고 사회자가 신나게 탬버린을 치고 있었다.\n “셋, 둘, 하나! 찰랑찰랑! 자, 인형극이 곧 시작됩니다. 어린이 여러분, 어서 오세요! 오늘의 연극은 《목동의 노래》입니다.”\n 귀여운 인형에 끌린 아이는 참지 못하고 무대로…… 정확히 말하자면 한쪽이 열린 나무 상자가 있는 곳으로 다가갔다.\n “1월에는 국왕이 화려한 지팡이를 들어 올렸고, 2월에는 장군이 날카로운 검을 휘둘렀다네.”\n “3월에는 강가에 큰불이 활활 타올랐고, 4월에는 그 어디에도 새싹을 찾을 수 없었다네.”\n “5월이 되자, 목동은 파르르 떠는 혼비스트를 끌어안고, 새로운 보금자리를 찾아주겠다 맹세했었지……”\n 털복숭이 혼비스트를 껴안은 인형은 너무나도 슬퍼 보였고, 그 모습에 아이는 자기도 모르게 치맛자락을 꽉 움켜쥐었다. 무대 뒤의 사회자는 계속해서 노래를 불렀다.\n “8월에 그가 세찬 강물을 건너자, 등 뒤의 혼비스트 무리가 우렁차게 울었다네.”\n “9월에 그가 깊은 숲을 마주하자, 놀란 혼비스트 무리는 계속 고개를 흔들었다네.”\n “10월에 그는 산기슭에 멈췄고, 혼비스트들은 그를 중심으로 에워쌌다네.”\n “11월……”\n 다음 가사를 듣기도 전에, 아이는 커다란 손에 끌려 객석에서 나왔다.\n “제니, 제니! 왜 여기 있어? 어째서 제자리에서 기다리지 않은 거야?”\n “저…… 인형극을 봤어요, 너무 재미있어서요.”\n “네가 벤치에 없는 걸 보고 내가 얼마나 놀랐는지 알아!”\n “죄송해요, 아빠…… 멋대로 돌아다니지 말았어야 했는데.”\n “됐어, 이만 가자꾸나. 집에 가야지.”\n “좀 더 보고 싶은데, 적어도……” 아이는 미처 내뱉지 못한 나머지 말을 집어삼켰다. 그녀는 무대를 힐끗 쳐다보았다. 인형은 혼비스트를 꼭 껴안고 있었고, 무대 배경은 봄빛으로 바뀌었다. 그러자 그녀도 안도의 숨을 내쉬곤 아버지의 손을 잡았다.\n “가요, 아빠. 우리도 집으로 돌아가요.”\n “허허, 아무래도 저 목동은 혼비스트를 데리고 새집을 찾은 것 같구나. 또 해피엔딩이네. 자, 아이스크림.”\n “고마워요.” 아이는 아이스크림을 받자마자 두 번 핥았다. “그런데 해피엔딩이 나쁜 거예요, 아빠?”\n “나쁠 게 뭐가 있겠니. 너무 많이 봐서 다들 질린 거지.”\n “그래요? 하지만 나는 해피엔딩이 아무리 많아도 모자라지 않아요……” 아이는 아이스크림을 한 번 더 핥으며 말했다.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "확고한 깃발", + "description": "배치 후 군기 보유, 군기 주위 8칸 내 오퍼레이터의 공격 속도 +12, 적의 공격 속도 -12" }, "5": { - "name": null, - "description": null + "name": "확고한 깃발", + "description": "배치 후 군기 보유, 군기 주위 8칸 내 오퍼레이터의 공격 속도 +14<#ba.talpu>(+2), 적의 공격 속도 -14<#ba.talpu>(+2)" } } } @@ -50001,18 +50985,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <#ba.kw>+1" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "확고한 깃발", + "description": "배치 후 군기 보유, 군기 주위 8칸 내 오퍼레이터의 공격 속도 +13, 적의 공격 속도 -13" }, "5": { - "name": null, - "description": null + "name": "확고한 깃발", + "description": "배치 후 군기 보유, 군기 주위 8칸 내 오퍼레이터의 공격 속도 +15<#ba.talpu>(+2), 적의 공격 속도 -15<#ba.talpu>(+2)" } } } @@ -50028,7 +51012,7 @@ "description": "숙소에 배치 시, 해당 숙소 안에 자신을 제외한 컨디션이 가득차지 않은 임의 오퍼레이터의 시간당 회복 <#cc.vup>+0.7 (동종 효과 중 가장 높은 수치만 적용)" }, "control_hire_spd<000>": { - "name": "감염력", + "name": "감화력", "description": "제어 센터에 배치 시, 인사부 사무실의 인맥 레퍼런스 누적 속도가 <#cc.vup>30{'%'} 미만인 경우(기본 누적 속도 5{'%'} 포함), 인맥 레퍼런스 누적 속도 추가로 <#cc.vup>+20{'%'} (해당 버프는 전체 효과 중 유일하며, 다른 버프의 영향을 받지 않음)" } }, @@ -50207,33 +51191,33 @@ }, "modules": { "uniequip_001_ashlok": { - "name": null, - "description": null + "name": "애쉬락의 배지", + "description": "오퍼레이터 애쉬락은 전선을 유지하는 것 외에도 원거리에서 화력을 지원하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 디펜더 오퍼레이터로 구분되며, 포트리스 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_ashlok": { - "name": null, - "description": null, + "name": "외출 필수 세트", + "description": "저녁이 다가오자, 길거리의 인파는 점점 사라져갔고 빙판이 되어버린 길이 모습을 드러냈다. 그레이너티는 잠시 망설였으나, 결국 한 발자국 내디뎌 빙판길을 밟았다.\n “미끄럽네, 넘어지겠어.” 그녀가 처음으로 한 생각이었다.\n “넘어지지만 않는다면 꽤 재미있을지도.” 이어서 두 번째 생각이 떠올랐다.\n 선글라스 뒤에 있는 그녀의 두 눈은 주변을 신중히 둘러봤다. 길은 매우 길었기에 도움닫기를 하기엔 충분했고, 인적도 드물어 아무도 그녀를 보지 못할 것이다.\n “……하나, 둘, 셋!” 몇 걸음 물러난 그녀는 찬바람을 맞으며 앞으로 달려 나갔고, 빙판 위에서 정지해 앞으로 쭉 미끄러져 나갔다.\n 멈춘 후, 그녀는 다시 출발해 반대로 달렸다. 1미터, 2미터, 3미터…… 그녀의 질주와 미끄러지는 속도는 갈수록 빨라졌고, 점점 더 멀리 미끄러졌다. 속도가 빨라진 만큼 심잠 박동도 빨라졌다. 평소와 다른 박동 때문일까, 마치 그녀는 중력이 사라진 것처럼 몸이 가벼워짐을 느꼈다. 금방이라도 강을 뛰어넘을 만큼.\n 시간의 강.\n “무서워 말고, 더 빨리해 봐. 우리가 받아줄게.” 황홀한 느낌이 드는 사이, 귓가를 스치는 바람에서 익숙한 격려의 목소리가 들려왔다. 마치 어린 시절의 오랜 기억 속으로 돌아간 듯, 길의 끝자락에서 한 부부가 미소 지은 채 그녀를 향해 양팔을 벌리고 있었다.\n 이번에 그녀는 전력으로 달렸다. 그러나 발밑의 돌멩이가 그녀를 다시 현실에 데려왔다.\n 길가에 쌓인 눈더미에 그대로 머리를 박은 그녀는 서둘러 일어나 앉지 않고, 손을 뻗어 얼굴을 덮었다. 부딪친 곳이 미간인지 뺨인지는 모르겠지만, 눈가는 촉촉해진 것 같았다.\n “회색이, 내가 일으켜줄까?” 한 그림자가 석양을 가리며 그녀에게 손을 내밀었다.\n “네가 왜 여기에 있어?” 그레이너티는 손을 얹었다.\n 몸을 일으킨 후, 그녀는 몸에 묻은 눈을 털어내고는 먼 곳에 떨어진 선글라스와 모자를 주웠다.\n “맥주 사러 간다면서 한참 안 돌아오길래, 걱정돼서 무슨 일인가 보러 나왔지.”\n “크흠, 아무 일도 아니야.”\n “거짓말하지 마. 눈시울이 빨간데.”\n “햇빛이 너무 강해서 그래.”\n “해는 이미 떨어졌는걸.”\n “……아무튼, 일으켜줘서 고마워.” 그녀는 모자와 선글라스를 다시 쓰고 붉은 눈시울과 빨개진 뺨을 가렸다.\n “천만에.”\n “음, 그렇게 꽁꽁 싸맬 필요까진 없어.”\n “왜?”\n “길가의 유리창은 좀 특수해. 밖에서는 안이 보이지 않지만, 안에서는 밖이 다 보여.”\n “그러면 방금 내가……”\n “맞아. 저 가게에 사람이 가득 찼는데, 거기 네 팬도 있더라.”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "포격술 연수", + "description": "공격력 +10{'%'}, 앞뒤 2칸 지형이 모두 지상일 경우 공격력 +16{'%'}" }, "5": { - "name": null, - "description": null + "name": "포격술 연수", + "description": "공격력 +12{'%'}<#ba.talpu>(+2{'%'}), 앞뒤 2칸 지형이 모두 지상일 경우 공격력 +18{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -50241,18 +51225,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "포격술 연수", + "description": "공격력 +10{'%'}, 앞뒤 2칸 지형이 모두 지상일 경우 공격력 +20{'%'}" }, "5": { - "name": null, - "description": null + "name": "포격술 연수", + "description": "공격력 +12{'%'}<#ba.talpu>(+2{'%'}), 앞뒤 2칸 지형이 모두 지상일 경우 공격력 +22{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -50745,7 +51729,7 @@ "pudding": { "name": "푸딩", "appellation": "Pudding", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -51212,7 +52196,7 @@ "corroserum": { "name": "코로세럼", "appellation": "Corroserum", - "description": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 준다", + "description": "공격 시 <#ba.kw>초원거리 광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -51338,13 +52322,13 @@ }, "traitCandidates": { "E0-L1": { - "description": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 준다" + "description": "공격 시 <#ba.kw>초원거리 광역 마법 대미지 부여" } }, "modules": { "uniequip_001_serum": { "name": "코로세럼의 배지", - "description": "오퍼레이터 코로세럼은 매우 먼 거리에서 단방향으로 마법 대미지를 입히는 데 능하므로, 외근 부서의 결정에 따라 캐스터 오퍼레이터로 구분되며, 블래스트 캐스터 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 코로세럼은 매우 먼 거리에서 단방향으로 마법 대미지를 입히는 데 능하므로, 외근 부서의 결정에 따라 캐스터 오퍼레이터로 구분되며, 블래스트 캐스터 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_serum": { "name": "말소 불가", @@ -51676,11 +52660,11 @@ "2": { "E2-L1-P1": { "name": "피누스 실베스트리스 기사단장", - "description": "전장에 있을 때 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 22{'%'} 획득" + "description": "배치되어 있을 때, 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 22{'%'} 획득" }, "E2-L1-P5": { "name": "피누스 실베스트리스 기사단장", - "description": "전장에 있을 때 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 25{'%'}<#ba.talpu>(+3{'%'}) 획득" + "description": "배치되어 있을 때, 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 25{'%'}<#ba.talpu>(+3{'%'}) 획득" } } }, @@ -51881,18 +52865,18 @@ } }, "uniequip_003_flamtl": { - "name": null, - "description": null, + "name": "그녀들의 미래", + "description": "소나가 요즘 늙어서 그런가 몸이 예전 같지 않다고 불평하더라. 뭐래! 몇 년 전만 해도 경기장에서 막 날아다니고, 아머레스 유니온을 헤집고 다녔으면서! ——와일드메인\n\n 며칠 전, 빛의 기사를 도우러 갔다가 3일 꼬박 밤새워서 지금 되게 졸리대. 그리고 이 글을 보면 억제제 잔금 내는 거 잊지 마. ——애쉬락\n\n 내가 전달자에게 다 부탁해놨지. 이보나가 기억할 거란 기대는 하지 않는 게 좋아. ——파투스\n\n 공지사항: 로도스 아일랜드 사무소에서 조만간 서우인 파티를 개최해. 그 감염자 아이들도 갈 거고. ——플레임테일\n\n 아이들에게는 떠들썩한 게 좋긴 한데, 너 정말 체력 괜찮겠어? 널 못 본 지 이틀이나 되긴 했지만. ——애쉬락\n\n 아, 맞다. 그러고 보니 어제 마리아가 장비 가지러 왔거든. 문을 열 때 그레이너티는 소나가 돌아온 줄 알았는데, 네가 아닌 걸 알고…… ——와일드메인\n\n 그다음은? ——플레임테일\n\n 만나서 얘기해. ——와일드메인\n\n 소나는 바빠. 방해하지 마. ——애쉬락\n\n 이 게시판 대체 왜 만든 거야? 도시 간 네트워크로 연락하는 게 더 편하지 않아? ——파투스\n\n 집에 돌아오니까 저스티나가 새 글을 쓸지 말지 고민하고 있더라. 10분이나 고민하던데. ——애쉬락\n\n 이해해. 어떤 일은 모두가 볼 수 있는 게시판에 쓰기엔 애매하긴 하지. ——파투스\n\n 우리 사이에 비밀이 있다고? 이거 안 되겠는데, 저스티나를 긴급 심문해야겠다. ——플레임테일\n\n 비밀이야. 애쉬락이 모르는 게 베스트고. ——파투스\n\n 너 또 기사 칭호로 그레이너티를 부르네. ——와일드메인\n\n 부디 그 비밀이 너희가 몰래 산 가을 신상 코트가 극동 비디오 게임기랑 관련 없기를 바란다. ——애쉬락\n\n 짧고 쓰기 편해. 그 게임기는 소나가 사고 싶어했던 거야. ——파투스\n\n (°Д °) ——플레임테일\n\n 몰수다. ——애쉬락\n\n 애쉬락이 거울 보면서 한참 동안 피팅해보던데, 그럼 내건? ——와일드메인\n\n 달리기 불편해. 마음만 받을게. 저스티나에게 줘. ——와일드메인\n\n 이걸 샀다는 건, 상업연합회에 항복한 거라고 봐야 하나? ——조피아\n\n 이용 시 주의사항: 외부인이 해당 게시판 이용 시 세금이 부과됩니다. ——플레임테일\n\n 장비 수리는 모두 끝났어요. 다들 집에 없던데, 창고에 넣어뒀어요. ——마리아\n\n 이용 시 주의사항: 니어 가문은 세금이 면제됩니다. ——플레임테일\n\n 훗. ——조피아\n\n 수고했다. ——마가렛\n\n 별 말씀을. ——플레임테일\n\n 게시판 높이를 낮추거나 저스티스 나이트에게 기계 팔을 달아 줄 것을 요구합니다. ——저스티스 나이트\n\n 라져. ——클로저\n\n 안 돼!! ——와일드메인\n\n 저스티나의 며칠 전 질문에 대답할게. 다들 평소에는 바빠서 얼굴을 자주 볼 수 없지만, 여긴 우리의 집이야. 우리가 겨우 얻은 집이잖아. 그래서 뭐라도 남기고 싶어. 재밌잖아. ——플레임테일\n\n 그리고, 전기요금 안 냈지? ——플레임테일", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" }, "talentUpgrades": { "1": { @@ -51903,12 +52887,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "피누스 실베스트리스 기사단장", + "description": "전장에 있을 때 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 27{'%'} 획득, 다른 [카시미어] 진영 오퍼레이터 배치 시 코스트 2 획득" }, "5": { - "name": null, - "description": null + "name": "피누스 실베스트리스 기사단장", + "description": "전장에 있을 때 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 30{'%'}<#ba.talpu>(+3{'%'}) 획득, 다른 [카시미어] 진영 오퍼레이터 배치 시 코스트 2 획득" } } } @@ -51916,7 +52900,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" }, "talentUpgrades": { "1": { @@ -51927,12 +52911,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "피누스 실베스트리스 기사단장", + "description": "전장에 있을 때 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 30{'%'} 획득, 다른 [카시미어] 진영 오퍼레이터 배치 시 코스트 3 획득" }, "5": { - "name": null, - "description": null + "name": "피누스 실베스트리스 기사단장", + "description": "전장에 있을 때 모든 [카시미어] 진영의 오퍼레이터가 물리 회피 33{'%'}<#ba.talpu>(+3{'%'}) 획득, 다른 [카시미어] 진영 오퍼레이터 배치 시 코스트 3 획득" } } } @@ -52018,11 +53002,11 @@ "1": { "E1-L1-P1": { "name": "고난과 어둠을 두려워 말라", - "description": "배치 후 주변 4칸의 적에게 공격력의 50{'%'}에 해당하는 트루 대미지를 입히고 2초간 기절시키며, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힌다" + "description": "배치 즉시 주변 4칸의 적에게 공격력의 50{'%'}에 해당하는 트루 대미지를 입히고 2초간 기절시키며, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힌다" }, "E2-L1-P1": { "name": "고난과 어둠을 두려워 말라", - "description": "배치 후 주변 4칸의 적에게 공격력의 80{'%'}에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힌다" + "description": "배치 즉시 주변 4칸의 적에게 공격력의 80{'%'}에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힌다" } }, "2": { @@ -52225,25 +53209,25 @@ } }, "uniequip_003_nearl2": { - "name": null, - "description": null, + "name": "'기사 가문'", + "description": "우리는 모두 그림자 속에 있다. 늘 그랬던 것처럼.\n 지금은 한밤중이고, 술집의 흐릿한 빛만이 빛의 기사를 비추고 있었다. 처음 그녀를 만났을 때를 떠올리자면, 지금처럼 편안하고 상냥한 표정은 보기 힘들다는 것을 나와 리즈 둘 다 잘 알고 있다. 그녀의 여동생은 그녀의 무릎 위에서 잠이 들었고, 가끔 잠꼬대를 두어 마디 하긴 했지만, 그녀는 최대한 기척을 내지 않았고 오랫동안 만나지 못했던 가족을 그저 조용히 바라보기만 했다. 위슬래시, 조피아도 두 자매를 방해하지 않았다. 그녀는 니어의 머리와 꼬리를 빗질해 주고 있었다. 기사의 머리카락에 묻어있는 피, 그 피는 그림자에서 온 것이며, 그림자 속 메아리는 조용한 술집 밖으로 잠시 쫓겨났다.\n 리즈는 조금 졸렸지만, 쉬고 싶지 않았다. 우리 모두 빛의 기사와, 로도스 아일랜드의 오퍼레이터 니어와, 마가렛과 하고 싶은 이야기가 너무 많다. 불행인지 다행인지, 나는 모든 그녀를 잘 알고 있었기에 언젠가 이날이 올 것을 알았고, 또 그렇기 때문에 약간의 불안감과 아쉬움을 동시에 느끼고 있었다.\n 나는 우리가 진정으로 헤어지진 않을 것을 알고 있다. 하지만 우리 각자가 맞서야 하는 것은 확실히 너무 다르다.\n 마리아가 깨어났다. 자신이 언니 곁에서 잠들었었다는 것을 알게 된 마리아는 얼굴이 빨개졌다. 조피아는 몇 마디 농담을 던지고는 겉모습에 전혀 신경 쓰지 않는 두 자매에게 잔소리를 늘어놓았다. 조피아는 니어보다 조금 키가 작기에, 니어를 바라볼 때면 언제나 무의식적으로 고개를 치켜들어야 해서 조금은 힘들어 보였다. 다소 실례겠지만, 나는 참지 못하고 빛의 기사 곁에서 위슬래시의 표정을 자세히 살펴보았다. 과연 그녀는 분함을 느낄까? 그녀도 마가렛과 어깨 나란히 싸우고 싶어 할까? 그녀는 과연 이상과 신념을 이 기사의 화신에게 걸었을까?\n 나는 또 마가렛을 어떻게 보고 있을까? 사도의…… 동행자? 우리는 고난을 함께 하고, 숨기는 것이 없다. 우리는……\n 마가렛이 내 어깨를 두드렸다. 그녀도 줄곧 내게 하고 싶은 말이 있었다고 했다. 그녀는 집에 돌아왔고, 카시미어에 돌아왔으며, 그녀의 시작점으로 돌아왔다. 하지만 우리의 시작점은 이곳이 아니라, 카즈델에, 사르곤에, 라이타니엔에 있다…… 우리의 죄악과 고난은 이곳에 없다. 그래서 나는 궁금했다. 그녀의 빛에 이끌려 일어난 사람들이 고개를 들어 어두운 밤을 바라볼 때, 과연 무엇이 보일지.\n 갑자기 나는 약간의 아쉬움을 느꼈다. 어쨌든 나는 내 혈통을 원망해 왔고, 혈통이 선사할 아름다움, 가족의 의미를 모르고 지냈다. 그녀가 당연히 가져야 했던 것들, 축복받고 주목받았던 것들, 그것은 내게 속한 것이 아니었으며 나는 나만의 길을 찾아야만 했다. 그리고 그녀의 빛은 분명 자신이라는 높은 탑을 떠나 과거 우리가 황야에서, 전장에서, 로도스 아일랜드에서 했던 수많은 약속을 이행할 것이다.\n 그렇다. 그렇기에 나는 표현하는 것을 포기한 채 미소만 지었다.\n 고해신부가 가진 죄악의 원점은 순수한 어둠이 아닐 것이며, 빛은 예견되어 있을 것이다.\n 우리는 모두 그림자 속에 있다. 비록 그림자에 대한 예언은 각자 다르겠지만.\n 마가렛이 술집 문을 열며 말했다. 기사는 반드시 자신을 직시하고, 자신을 돌아봐야 하며, 훈육받는 자들을 훈육하고, 자신의 빛이 되어야 한다고. 자신이 불타오를 때면, 그 누구도 자신이 그림자에 얽혀있지 않았다는 것을 알게 될 것이다……\n\n ……늘 그랬던 것처럼.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <#ba.vdown>-{'{'}value:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} (배치당 1회만 발동)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <#ba.vdown>-{'{'}value:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} (배치당 1회만 발동)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "고난과 어둠을 두려워 말라", + "description": "배치 즉시 또는 최초로 쓰러질 경우, 주변 4칸의 적에게 공격력의 80{'%'}에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘" } } }, @@ -52261,14 +53245,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <#ba.vdown>-{'{'}value:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} (배치당 1회만 발동)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "고난과 어둠을 두려워 말라", + "description": "배치 후 또는 최초로 쓰러질 경우, 주변 4칸의 적에게 공격력의 100{'%'}에 해당하는 트루 대미지를 입히고 4초간 기절시키며, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘" } } }, @@ -52303,43 +53287,43 @@ "skills": { "sktok_nearl2_3": { "1": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "2": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "3": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "4": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "5": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "6": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "7": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "8": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "9": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." }, "10": { - "name": "'눈부신 태양'", + "name": "눈 부신 태양'", "description": "배치 시 주변 4칸의 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 트루 대미지를 입히고, <#ba.vup>{'{'}stun{'}'}초간 기절시킨다. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힌다." } } @@ -52356,11 +53340,11 @@ "riicBaseSkills": { "train_spd_tag<000>": { "name": "기사 훈련", - "description": "훈련실에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>기사 오퍼레이터마다 스킬 훈련 속도 <#cc.vup>+5{'%'} (최대 <#cc.kw>5명 적용)" + "description": "훈련실에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>기사 오퍼레이터 1명당 훈련 중인 오퍼레이터의 스킬 훈련 속도 <#cc.vup>+5{'%'} (최대 <#cc.kw>5명 적용)" }, "train_spd_tag<010>": { "name": "숭고한 원칙", - "description": "훈련실에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>기사 오퍼레이터마다 스킬 훈련 속도 <#cc.vup>+5{'%'} (최대 <#cc.kw>8명 적용)" + "description": "훈련실에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>기사 오퍼레이터 1명당 훈련 중인 오퍼레이터의 스킬 훈련 속도 <#cc.vup>+5{'%'} (최대 <#cc.kw>8명 적용)" } }, "profile": { @@ -52896,7 +53880,7 @@ "gnosis": { "name": "노시스", "appellation": "Gnosis", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -53070,7 +54054,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -53374,21 +54358,21 @@ "nine-colored-deer": { "name": "나인컬러드 디어", "appellation": "Nine-Colored Deer", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", "potentials": {}, "talents": { "1": { "E0-L1-P1": { "name": "희미한 구름", - "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군이 8{'%'}의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 8{'%'}의 가호 효과 획득" }, "E1-L1-P1": { "name": "희미한 구름", - "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군이 14{'%'}의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 14{'%'}의 가호 효과 획득" }, "E2-L1-P1": { "name": "희미한 구름", - "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군이 20{'%'}의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 40{'%'} 미만 시, 아군은 20{'%'}의 가호 효과 획득" } } }, @@ -53437,43 +54421,43 @@ }, "skchr_ncdeer_2": { "1": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "2": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "3": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "4": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "5": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "6": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "7": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "8": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "9": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" }, "10": { - "name": "멀어지는 선산", + "name": "멀어져가는 선산", "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 원거리 물리 대미지 무효화, 재능의 발동 조건이 HP <#ba.vup>{'{'}talent{'@'}hp_ratio:0{'%'}{'}'} 이하로 변경" } } @@ -53485,29 +54469,29 @@ }, "modules": { "uniequip_001_ncdeer": { - "name": null, - "description": null + "name": "나인컬러드 디어의 배지", + "description": "오퍼레이터 나인컬러드 디어는 아군을 지속적으로 보호하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 비호자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_ncdeer": { - "name": null, - "description": null, + "name": "'선약'", + "description": "작은 정원 안, 젊은 농부가 농기구를 내려놓고 그 자리에 앉았다.\n “다리를 치료해주셔서 정말 감사합니다! 농기구 사용이 서툴러서 하마터면 다리를 절어 걷지도 못할 뻔했거든요.”\n 의사는 처방전과 약초를 치우면서 약을 복용하는 시기와 횟수에 주의하라고 새삼 당부했다.\n 농부는 땅바닥에 앉아 산 아래를 바라보면서 말했다 “의사 선생님! 저는 지금 하루에 겨우 반 묘의 땅을 개간할 수 있을 뿐인데 마을에 사람이 너무 많습니다. 이 산을 개간하고 곡식을 심어 모든 사람들을 배불리 먹이려면, 저는 아마 백 년은 더 일해야 할 거예요!”\n “의사 선생님, 저에게 먹으면 불로장생하고 버든비스트처럼 힘이 세질 수 있는 약을 만들어주세요! 저희 마을은 저만 바라보고 있거든요!”\n 의사는 웃는 얼굴로 눈살을 찌푸리며 의서의 귀를 하나 더 접었다. “한번 해볼게요”\n\n 의사는 많은 곳을 다녔고, 황야에 무덤이 몇 개 더 생길 즈음 작은 정원의 문을 두드렸다.\n 문지방에 앉아 있는 농부의 손에 마른 보리 이삭이 움켜쥐어 있었다. 얼굴에는 몇 개의 주름살이 생겼고, 주먹은 가슴을 세게 두드리며 숨을 헐떡였다. “늙은 버든비스트가 죽었어요, 저보다 먼저요.”\n 농부를 본 의사는 그가 병이 난 것은 아니지만 너무 과로해서는 안 된다며 몇 가지 처방을 더 해 주었다.\n 농부는 약초를 옆에 내려놓으면서 말했다. “막내아들을 그 무슨 이동도시라는데 보내고 싶어요, 거기라면 전도유망할 테니까요. 그런데 돈이 부족해요, 아무리 농사를 지어도요.”\n 그는 새로 산 새끼 버든비스트를 안아 들고는 고민에 빠졌다. “의사 선생님, 이렇게 계속 땅을 개간하다가는 오래 살지 못할 것 같아요…… 어떡하죠? 제가 이 세상에 없으면 제 막내아들은 어떡하죠? ……제가 몇 년 더 살 수 있는 방법이 없을까요?”\n 무슨 말을 어떻게 해야 할지 몰랐던 의사는 약을 몇 알 더 내놓는 수밖에 없었다. “이 약을 먹으면 좀 힘이 날 거예요, 어쩌면 당신을……”\n\n 몇 개의 지역을 지나고, 크고 작은 마을과 도시에 발을 들여놓으며 수많은 하소연을 들은 의사는 다시 그 앙상한 버든비스트와 그 버든비스트를 끌고 다니던 농부를 떠올렸다.\n 작은 정원에는 평소보다 많은 사람들이 있었다. 농부는 침대에 누워 있었고, 그의 손을 잡은 자녀들 뒤로 또 자녀의 아이들이 서 있었다. 그녀를 바라보는 눈들은 마치 무슨 방법이 있는지 묻고 있는 듯했다.\n 의사는 앞으로 나섰다. “전에 얘기했던 그 불로장생할 수 있는 약을 제가 만들어 냈어요. 이것을 먹으면 또다시……”\n 침묵을 지키던 노인의 쪼그라든 얼굴이 꿈틀거렸다. “아니요, 그런 약이 진짜 있을 리가 있나요? ……선생님은 늙지 않으시지만, 이 약은 제가 먹어도 소용이 없겠죠……”\n 의사는 농부의 시선을 따라 집 밖을 바라보았다. 모종은 반만 심어져 있었고, 막내아들의 다리에는 진흙이 묻어 있었다. 한숨을 쉬던 농부가 눈을 감자 막내아들이 하염없이 울기 시작했다.\n\n 의사는 산에 들어갔다.\n “늙음은 고칠 수 없는 걸까?” 그 질문에 답을 하는 사람은 아무도 없었지만, 숲과 나무가 울었고 파울비스트가 속삭여줬다.\n 산연근이 입을 열었다. “늙음은 고칠 수 없어. 가진 것이 많은 자만이 불로장생을 원해.”\n “병은 고칠 수 없는 걸까? ”\n 작은 짐승이 입을 열었다. “병은 고칠 수 있어. 사람들은 건강하고 병이 없기만을 바랄 뿐이야.”\n 의사가 고개를 돌리니 산연근은 꽃이 피고, 작은 짐승은 물을 마시고 있을 뿐, 아무도 대답하지 않았다.\n 의사는 문뜩 깨달았다. “백성들의 고민은 불로장생을 위해서가 아니라 병에 걸리지 않기 위해서였어. 나는 앞으로 병만을 고칠 거야.”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "희미한 구름", + "description": "공격 범위 내 아군의 HP가 50{'%'} 미만 시, 아군은 23{'%'}의 가호 효과 획득" } } } @@ -53515,14 +54499,14 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "희미한 구름", + "description": "공격 범위 내 아군의 HP가 60{'%'} 미만 시, 아군은 26{'%'}의 가호 효과 획득" } } } @@ -53546,7 +54530,7 @@ "stories": { "0": { "title": "기본정보", - "text": "[코드 네임] 나인컬러드 디어\n[성별] 여\n[전투 경험] 없음\n[출신지] 염국\n[생일] 12월 8일\n[종족] 엘라피아\n[신장] 172cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + "text": "[코드 네임] 나인컬러드 디어\n[성별] 여\n[전투 경험] 없음\n[출신지] 염\n[생일] 12월 8일\n[종족] 엘라피아\n[신장] 172cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." }, "1": { "title": "종합검진", @@ -53711,25 +54695,89 @@ "description": "공격 범위 내 <#ba.kw>전술 포인트를 1회 선택해 지원군 소환 가능, 지원군이 저지하는 적을 공격할 때 본인 공격력이 150{'%'}까지 상승" } }, + "modules": { + "uniequip_001_blkngt": { + "name": null, + "description": null + }, + "uniequip_002_blkngt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10021_blkngt_hypnos": { "name": "슬럼버풋", "appellation": "Hypnos", - "description": null, + "description": "적 1명 저지 가능, 소환자의 공격 범위에만 배치 가능", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "야행", + "description": "쓰러지면 20초 후 자동 갱신" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "야행", + "description": "쓰러지면 17초 후 자동 갱신" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "야행", + "description": "쓰러지면 15초 후 자동 갱신" } } }, @@ -53749,7 +54797,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능, 소환자의 공격 범위에만 배치 가능" } }, "tokenSummons": {}, @@ -54055,7 +55103,7 @@ "ling": { "name": "링", "appellation": "Ling", - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능", + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능", "potentials": { "2": { "description": "배치 코스트 -1" @@ -54237,7 +55285,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지\n<#ba.kw>소환물 사용 가능" + "description": "공격 시 <#ba.kw>마법 대미지 부여\n<#ba.kw>소환물 사용 가능" } }, "modules": { @@ -54362,7 +55410,7 @@ "token_10020_ling_soul2": { "name": "'샤오야오'", "appellation": "Peripateticism", - "description": "공격 시 마법 대미지 부여", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": {}, "talents": { "1": { @@ -54384,49 +55432,49 @@ "sktok_ling_soul2": { "1": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "2": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "3": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "4": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "5": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "6": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "7": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "8": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "9": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" }, "10": { "name": "웃으며 슬을 켜다", - "description": "스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" + "description": "링의 스킬 종료 시 HP가 50{'%'} 미만인 소환물 회수" } } }, "traitCandidates": { "E0-L1": { - "description": "공격 시 마법 대미지 부여" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "tokenSummons": {}, @@ -54435,7 +55483,7 @@ "token_10020_ling_soul3": { "name": "'시엔징'", "appellation": "Thunderer", - "description": "저지 중인 모든 적 공격", + "description": "저지 중인 <#ba.kw>모든 적 동시 공격", "potentials": {}, "talents": { "1": { @@ -54499,7 +55547,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "저지 중인 모든 적 공격" + "description": "저지 중인 <#ba.kw>모든 적 동시 공격" } }, "tokenSummons": {}, @@ -54898,7 +55946,7 @@ }, "8": { "title": "승진 기록", - "text": "“오, 제게 주는 겁니까? 이건 우리의 믿음이 한층 두터워졌다는 뜻으로 봐도 되겠죠?”\n “기쁘냐고요? 당연하지 않습니까. 믿음은 굉장히 중요한 겁니다. 탐정으로서 믿음이 없다면 증인이 입을 열지 않겠죠. 그리고 상인으로서 믿음이 없다면 협력을 할 수 없고요. 믿음을 얻는 수단을 배우는 건 탐정에게도 필수적인…… 어? 그렇게 쳐다볼 것 없습니다. 우리 사이의 믿음은 수단이 아니니까요. 박사님, 믿기십니까?”\n\n 리는 훈장을 받은 후, 히죽이 웃으며 답례로 옥패를 선물하였다. 옥패의 정면에는 '단사선악(선악을 생각하나)'이라 쓰여 있었고, 뒷면에는 '무원길흉(길흉을 묻지 않는다)'라고 쓰여있다." + "text": "“오, 제게 주는 겁니까? 이건 우리의 믿음이 한층 두터워졌다는 뜻으로 봐도 되겠죠?”\n “기쁘냐고요? 당연하지 않습니까. 믿음은 굉장히 중요한 겁니다. 탐정으로서 믿음이 없다면 증인이 입을 열지 않겠죠. 그리고 상인으로서 믿음이 없다면 협력을 할 수 없고요. 믿음을 얻는 수단을 배우는 건 탐정에게도 필수적인…… 어? 그렇게 쳐다볼 것 없습니다. 우리 사이의 믿음은 수단이 아니니까요. 박사님, 믿기십니까?”\n\n 리는 훈장을 받은 후, 히죽이 웃으며 답례로 옥패를 선물하였다. 옥패의 정면에는 '단사선악(선악을 생각하나)'이라 쓰여 있었고, 뒷면에는 '길흉불문(길흉을 묻지 않는다)'라고 쓰여있다." } } } @@ -54906,7 +55954,7 @@ "quercus": { "name": "퀘르쿠스", "appellation": "Quercus", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -54928,19 +55976,19 @@ "1": { "E1-L1-P1": { "name": "숲의 그늘", - "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군이 8{'%'}의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군은 8{'%'}의 가호 효과 획득" }, "E1-L1-P5": { "name": "숲의 그늘", - "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군이 10{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군은 10{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" }, "E2-L1-P1": { "name": "숲의 그늘", - "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군이 14{'%'}의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군은 14{'%'}의 가호 효과 획득" }, "E2-L1-P5": { "name": "숲의 그늘", - "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군이 16{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" + "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군은 16{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" } } }, @@ -54948,43 +55996,43 @@ "skchr_quercu_1": { "1": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "2": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "3": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "4": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "5": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "6": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "7": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "8": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "9": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" }, "10": { "name": "대지의 자비", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>무한 지속, 수동 종료 가능" } }, "skchr_quercu_2": { @@ -55037,33 +56085,33 @@ }, "modules": { "uniequip_001_quercu": { - "name": null, - "description": null + "name": "퀘르쿠스의 배지", + "description": "오퍼레이터 퀘르쿠스는 아군을 지속적으로 보호하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 비호자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_quercu": { - "name": null, - "description": null, + "name": "녹슨 가지", + "description": "3월 20일\n 이번 작전으로 소대가 도시 밖 연락 루트를 구축하는 데 성공했다. 우리는 폭도들의 포위망 속에 남아 계속해서 정보를 탐색하며 지원 부대 및 협상 결과를 기다리겠다.\n 우수한 병사 두 명이 이번 작전에서 희생됐다. 이에 유가족을 위한 위로금을 신청한다. 신청서는 보고서에 첨부했다.\n (이들은 가장 어린 대원들이다. 나는 이들을 위해 송별시를 불러주었고, 이들이 타향에서 편히 잠들 수 있기를 바란다. 내 소대라면 이 의식은 꼭 필요하다고 생각한다.)\n\n4월 4일\n 아직 다음 명령이 없는 상황에서, 소대는 원래 계획대로 미끼를 던져 적의 핵심 인원 몇 명을 파악했다. 자료는 이미 첨부했고, 우리도 참수 작전 준비를 모두 마쳐두었다.\n 작전 시간이 예정보다 많이 연장되는 바람에 의료 물자의 소모가 커졌다. 따라서 소대의 전문 인원을 파견해 통신 루트를 점검하겠다. 만약 바깥 상황이 위급하거나 통신 회선이 고장 났다면, 그녀가 효과적으로 도와줄 수 있을 것이다.\n\n4월 10일\n 나의 경솔함에 사과한다. 작전이 끝나면 이번 실패에 대한 처벌을 받겠다.\n 나의 지휘 아래 소대는 돌파를 시도했다. 몇몇 정보를 통해 다른 빅토리아 군대가 이미 월경 지역에 도착한 것으로 판단했으며, 계획에 따라 우리는 후속 부대를 위한 돌파구를 열어 선발대의 역할을 해야 한다고 판단했다. 그리고, 보급품이 바닥나기 시작해서 더는 움직이지 않을 수 없었다.\n 하지만 결과적으로, 나는 중대한 판단 실수를 하고 말았다.\n 나는 모든 희생자의 코드네임과 성을 기록할 것이다.\n 그리고 이 보고서가 부디 순조롭게 도착하길 바라며, 우리도 다음 명령을 받을 수 있길 바란다.\n\n4월 15일\n 우리는 적철 근위대 소속 부대와 접선하는 데 성공, 도시 내에 다른 아군이 확실히 존재한다는 사실을 알게 되어 크게 고무되었다. 다만, 그들 역시 상급자의 유효한 명령을 가져오진 못했다.\n 부상병을 치료하느라 보고서에 피가 묻은 점, 사과한다. 지금은 보고할만한 작전 상황이 없다. 이건…… 구조 요청이다. 대체 바깥에서는 무슨 일이 발생했는데?\n\n(날짜 없음)\n 더는 보고서를 쓰지 않겠다. 소대가 전부 없어졌으니까.\n 왜 답이 없지? 왜 가짜 작전 목표와 가짜 정보를 줬는데? 왜 그들을 헛되이 죽게 했냐고?\n 이 보고서를 보는 자, 네가 누구든 나는 신경 쓰지 않는다. 어차피 지휘부로 복귀하지 않을 테니까. 나는 그 아이들의 목숨을 짊어지고 있다. 나는 반드시 속죄해야 한다. 그리고, 너도 마찬가지다.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "숲의 그늘", + "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군은 16{'%'}의 가호 효과 획득" }, "5": { - "name": null, - "description": null + "name": "숲의 그늘", + "description": "공격 범위 내 아군의 HP가 70{'%'} 초과 시, 아군은 18{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" } } } @@ -55071,18 +56119,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "숲의 그늘", + "description": "공격 범위 내 아군의 HP가 60{'%'} 초과 시, 아군은 16{'%'}의 가호 효과 획득" }, "5": { - "name": null, - "description": null + "name": "숲의 그늘", + "description": "공격 범위 내 아군의 HP가 60{'%'} 초과 시, 아군은 18{'%'}<#ba.talpu>(+2{'%'})의 가호 효과 획득" } } } @@ -55570,7 +56618,7 @@ "modules": { "uniequip_001_forcer": { "name": "인포서의 배지", - "description": "오퍼레이터 인포서는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다.\n 이에 따라 특별히 본 배지를 수여한다." + "description": "오퍼레이터 인포서는 적을 먼 곳으로 밀어내 전선을 유지하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 추격자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_forcer": { "name": "실행 가능한 환상", @@ -55875,7 +56923,7 @@ "token_10022_kazema_shadow": { "name": "종이 인형", "appellation": "Kaminingyo", - "description": null, + "description": "적을 저지하지 않음", "potentials": {}, "talents": { "1": { @@ -55902,7 +56950,7 @@ "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "적을 저지하지 않음" } }, "tokenSummons": {}, @@ -55963,7 +57011,7 @@ "fiammetta": { "name": "피아메타", "appellation": "Fiammetta", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -55985,15 +57033,15 @@ "1": { "E0-L1-P1": { "name": "고난 진술", - "description": "자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +15{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 효과가 2배로 적용된다." + "description": "자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +15{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 2배 효과 적용" }, "E1-L1-P1": { "name": "고난 진술", - "description": "자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +20{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 효과가 2배로 적용된다." + "description": "자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +20{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 2배 효과 적용" }, "E2-L1-P1": { "name": "고난 진술", - "description": "자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +25{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 효과가 2배로 적용된다." + "description": "자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +25{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 2배 효과 적용" } }, "2": { @@ -56095,49 +57143,49 @@ "skchr_phenxi_3": { "1": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "2": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "3": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "4": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "5": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "6": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "7": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "8": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "9": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" }, "10": { "name": "'너는 갚아야 한다'", - "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속 (수동 종료 가능)" + "description": "전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <#ba.vup>확대, 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}까지 상승, 목표 위치의 작은 범위 내 적 공격 시 공격력이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 추가 상승\n<#ba.rem>무한 지속, 수동 종료 가능" } } }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "modules": { @@ -56152,14 +57200,14 @@ "1": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -56179,7 +57227,7 @@ "3": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -56199,25 +57247,25 @@ } }, "uniequip_003_phenxi": { - "name": null, - "description": null, + "name": "기나긴 여정", + "description": "“그렇게 긴장할 필요 없어요, 피아메타. 좋게 좋게 생각하자고요. 다음부터 당신들의 업무 내용은 르무엔에게 보고하면 됩니다.”\n 고개를 숙인 채 서류를 훑어보던 벨리브는 피아메타가 무슨 생각을 하는지 눈치라도 챈 것처럼 입을 열었다. 피아메타는 한숨을 내쉬었다. 그녀는 벨리브의 이런 점이 제일 싫었다. 산크타들은 공감을 통해 동포의 감정을 읽을 수 있다고는 하지만, 벨리브는 산크타가 아님에도 언제나 자신의 속내를 간파하고 있는 것 같다는 느낌이 들었기 때문이다.\n 무언가 생각난 듯 벨리브는 갑자기 고개를 들고 피아메타를 쳐다보았다.\n “그러고 보니 피아메타, 지금 당신에게는 기회가 생겼어요.”\n “무슨 기회?”\n “독립할 기회요.”\n “……”\n “당신과 모스티마의 팀 편제는 굉장히 특수해요. 거의 당신들 두 사람을 위해 특별히 만들어졌기 때문에 변동하려면 매우 번거롭죠. 하지만 지금, 르무엔의 합류로 편제상의 조정이 필요할 겁니다. 기회인 셈이죠.”\n 벨리브는 두 손으로 깍지를 끼고 턱을 괴고는 빙그레 웃으며 그녀를 쳐다보았다.\n “그건 누구 생각인데? 모스티마? 르무엔? 교황님? 아니면 너야?”\n “전 스스로 고민거리를 만들지 않아요. 하지만 이 점에 대해서라면 저도 전혀 생각이 없는 건 아니에요.” 그녀는 잠시 머뭇거리더니 옆에 있는 서랍에서 서류를 하나 꺼냈다. 서류를 힐끗 바라본 피아메타는 그게 안도아인에 관한 자료라는 걸 단번에 알아챘다. “만국 정상회담 사건 후, 안도아인의 위험성은 더욱 커졌어요. 전담 사냥꾼이 있다면 저도 마음이 놓이겠죠.”\n “가끔 다른 라테라노인들도 너만큼 라테라노를 신경 써줬으면 좋겠다는 생각이 들긴 해.” 이 말은 거짓이 아니다. 업무적인 측면이라면 피아메타는 벨리브가 존경받을 만하다고 생각했다.\n “그래서 대답은요?”\n “거절하겠어.”\n “어째서죠? 당신이라면 알 텐데요. 모스티마와 함께 행동하는 건, 안도아인을 추격하는 데 있어 그다지 효율적인 방식이 아니에요.”\n “모스티마가 더 귀찮으니까.”\n “당신 말은, 그러니까…… 안도아인은 언제나 그곳에 있지만, 모스티마는 어느 날 갑자기 사라질 수 있는 뜻인가요?”\n “아니. 모스티마가 교황님의 명령을 받은 이후부터 도대체 무슨 생각을 하는지 나한테 말한 적이 없어. 나 혼자서 바보처럼 안도아인을 물고 늘어져도 상관없고, 모스티마와 르무엔이 다른 생각 하는 걸 탓할 생각도 없어. 하지만……” 피아메타는 '하지만'에 무게를 실어 말했다. “모스티마가 그 스태프에서 무엇을 봤고 무슨 생각을 하든, 또 르무엔이 안도아인의 무언가를 용서하든 말든 상관없어…… 모스티마든 르무엔이든, 누군가는 반드시 내게 직접 말해야 할 거야. 이건 걔들이 내게 진 빚이니까.”\n “만약 그녀들이 영원히 말을 하지 않는다면요?”\n “난 기다릴 수 있어. 내가 그녀들의 친구인 이상, 그녀들이 나를 친구로 대하는 이상.”\n “그렇군요. 아무래도 이번에는 긴 여정이 될 것 같네요.”\n “그 여정은 진작에 시작됐어.”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "고난 진술", + "description": "자신의 HP가 지속해서 감소(30{'%'}까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +28{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 2배 효과 적용" } } } @@ -56225,14 +57273,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "고난 진술", + "description": "자신의 HP가 지속해서 감소(50{'%'}까지 감소하지 않음), HP가 50{'%'}보다 높으면 공격력 +30{'%'}의 기운 충만 효과를 획득하고, 80{'%'}보다 높으면 2배 효과 적용" } } } @@ -56942,19 +57990,19 @@ "1": { "E1-L1-P1": { "name": "군사 요새", - "description": "전장에 있을 때 모든 디펜더 오퍼레이터의 공격력 +10{'%'}" + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +10{'%'}" }, "E1-L1-P3": { "name": "군사 요새", - "description": "전장에 있을 때 모든 디펜더 오퍼레이터의 공격력 +13{'%'}<#ba.talpu>(+3{'%'})" + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +13{'%'}<#ba.talpu>(+3{'%'})" }, "E2-L1-P1": { "name": "군사 요새", - "description": "전장에 있을 때 모든 디펜더 오퍼레이터의 공격력 +20{'%'}" + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +20{'%'}" }, "E2-L1-P3": { "name": "군사 요새", - "description": "전장에 있을 때 모든 디펜더 오퍼레이터의 공격력 +23{'%'}<#ba.talpu>(+3{'%'})" + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +23{'%'}<#ba.talpu>(+3{'%'})" } }, "2": { @@ -57103,33 +58151,33 @@ }, "modules": { "uniequip_001_horn": { - "name": null, - "description": null + "name": "혼의 배지", + "description": "오퍼레이터 혼은 전선을 유지하는 것 외에도 원거리에서 화력을 지원하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 디펜더 오퍼레이터로 구분되며, 포트리스 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_horn": { - "name": null, - "description": null, + "name": "'모범적인 사람'", + "description": "혼은 나무에 기대어 앉아 있었다. 나무는 포탄에 맞아 구멍이 나 있었고, 불어오는 바람이 이 죽은 나무를 지나가면 마치 조잡한 악기 같은 구슬픈 소리가 났다.\n 그래도 교전 현장보다는 훨씬 조용했다. 혼이 쉬려고 눈을 감았을 때, 누군가 그녀에게 다가왔다. “대빵, 여기 있었나!” 백파이프가 그녀를 껴안고는 턱으로 어깨를 짓눌렀다. 너무 무거웠다. 혼은 팔을 빼내려고 했지만, 와이번의 힘이 너무 강해 단번에 빼낼 수 없었다. “을매나 찾예댕깄는데.” 눈을 깜빡이는 백파이프의 목소리가 애처롭게 변했다. “징말로 오랜만이다야.”\n 너무 피곤한 걸까, 그녀는 깜빡 잠이 들고 말았다. 혼은 조금 미안해졌다. 폭풍돌격대의 대장으로서 대원들을 두고 혼자 휴식을 취해서는 안 됐다. 전투는 어떻게 됐지? 트라이앵글의 정찰팀은 돌아왔나? 백파이프의 상처는 아직도 아플까? 수많은 질문이 그녀의 목구멍까지 올라왔다. 등 뒤에서 발소리와 웃음소리가 들려왔다. 오보에가 또 썰렁한 농담을 했는지, 첼로는 남들보다 조금 늦었지만 가장 크게 웃으며 오보에의 팔을 계속 때리는 바람에 오보에가 그만하라고 소리까지 쳤다. 백파이프는 끌어안은 혼을 놓아주고는 폴짝 뛰며 동료들을 향해 힘차게 손을 저었다.\n 혼은 너무나도 돌아보고 싶었지만 그럴 수 없었다. 등 뒤에 있는 건 그저 구멍이라는 걸 그녀도 잘 알고 있었다. 그녀는 돌아볼 수 없었다. 돌아보면 그들의 목소리가 그대로 사라질까 봐.\n “꿈이라도 꿨어?” 로잘리는 여전히 평소처럼 조롱하는 듯한 말투였다. “가끔은 내가 1등이어도 괜찮잖아? 피곤해서 고개를 푹 떨구고 자다니, 전혀 너답지 않은걸.”\n 혼은 손가의 책이 덮여 있는 것을 보았다. 책 안쪽에는 녹색의 가느다란 바늘이 끼워져 있었다. 최근 로잘리는 펠트 만들기에 빠졌다. 기말고사의 스트레스를 풀기에 아주 좋다나 뭐라나. 로잘리는 손에 든 황갈색 공이 혼의 머리라고 했다. 혼은 자신의 머리가 밝은 금발이라고 거듭 강조했지만, 로잘리는 듣지 않았다.\n “대체 무슨 꿈을 꿨는데 그래? 또 전장이었어?” 다 못 만든 펠트를 내려놓은 로잘리는 손가락으로 턱을 짚으며 호기심 가득한 목소리로 말했다. “꿈속의 미래는 어땠어? 나는 아직 졸업 후 뭘 할지 고민 중인데. 후방 지원은 너무 재미없을 거 같고, 역시 참모나 할까 봐. 하아, 첫 번째 전투가 어떻게 될지도 모르는 상황에, 한가로운 날은 하루하루 줄어만 가는구나.”\n 안타깝게도 시간은 누군가의 바람에 맞춰 발걸음을 늦춰주진 않는다. 반쯤 만들다 만 펠트는 바닥에 떨어져 정말로 진흙과 같은 색이 되어버렸다. 혼은 로잘리가 자신의 눈코입을 어떻게 만들지 짐작할 수도 없었고, 알 기회도 없었다. 그녀는 로잘리의 얼굴조차 잘 기억나지 않았다. 그녀의 친한 친구는 언제나 가장 밝은 곳에 앉는 것을 좋아했다. 그녀의 아름다운 녹색 머리카락과 자랑스러운 미소는 불꽃 같은 햇빛 속에 녹아있었다.\n 거친 두 손이 혼의 얼굴을 어루만졌다. 혼은 자신이 매번 정원의 단풍나무 아래에서 낮잠을 잘 때면, 할머니가 와서 부채를 부쳐주며 햇빛을 막아주고 날벌레도 쫓아주던 것이 기억났다. 이건 분명 꿈이지만, 너무나도 생생해서 그녀는 눈을 뜨고 싶지 않았다. 과거 그녀는 늘 할머니에게 군대에서 있었던 일과 할머니의 할아버지, 그리고 모든 화이트 울프의 공훈에 관한 이야기를 들려달라고 조르곤 했다. 그녀는 조상들처럼 빅토리아를 위해 싸우는 것을 꿈꿨다. 지금은 전쟁이 정말 발발했지만, 그녀의 꿈에서 들리는 건 할머니가 부채질해 주는 소리였다.\n 안정적이고 힘찬 숨결은 잠 그 자체보다도 더 위안이 되는 것 같았다. 혼은 눈을 떴다. 옆에서 작업하던 피스트는 그녀의 휴식을 방해하고 싶지 않았다는 듯 그녀를 보며 겸연쩍은 듯 미소를 지었다. 이젠 방패도 점검해야 한다. 혼은 고개를 숙였다. 불어오는 바람에 나무에서 떨어진 꽃잎이 얼룩진 방패를 뒤덮었다.\n 그렇다. 등 뒤의 나무는 전쟁 속에서도 살아있었던 것이다.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "군사 요새", + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +25{'%'}" }, "3": { - "name": null, - "description": null + "name": "군사 요새", + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +28{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -57137,18 +58185,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "군사 요새", + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +28{'%'}" }, "3": { - "name": null, - "description": null + "name": "군사 요새", + "description": "배치되어 있을 때, 모든 디펜더 오퍼레이터의 공격력 +31{'%'}<#ba.talpu>(+3{'%'})" } } } @@ -57234,27 +58282,27 @@ "1": { "E0-L1-P1": { "name": "함께 나아가", - "description": "캐스터 및 서포터 오퍼레이터에게만 적용되는 안정적인 배터리 2개 소지, 20초간 공격력 +5{'%'} (최대 2개 동시 배치)" + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 2개 보유(최대 2개 배치), 상대의 공격력 +5{'%'} (20초간 지속)" }, "E0-L1-P5": { "name": "함께 나아가", - "description": "캐스터 및 서포터 오퍼레이터에게만 적용되는 안정적인 배터리 2개 소지, 20초간 공격력 +7{'%'}<#ba.talpu>(+2{'%'}) (최대 2개 동시 배치)" + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 2개 보유(최대 2개 배치), 상대의 공격력 +7{'%'}<#ba.talpu>(+2{'%'}) (20초간 지속)" }, "E1-L1-P1": { "name": "함께 나아가", - "description": "캐스터 및 서포터 오퍼레이터에게만 적용되는 안정적인 배터리 3개 소지, 30초간 공격력 +10{'%'} (최대 2개 동시 배치)" + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +10{'%'} (30초간 지속)" }, "E1-L1-P5": { "name": "함께 나아가", - "description": "캐스터 및 서포터 오퍼레이터에게만 적용되는 안정적인 배터리 3개 소지, 30초간 공격력 +12{'%'}<#ba.talpu>(+2{'%'}) (최대 2개 동시 배치)" + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +12{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" }, "E2-L1-P1": { "name": "함께 나아가", - "description": "캐스터 및 서포터 오퍼레이터에게만 적용되는 안정적인 배터리 3개 소지, 30초간 공격력 +15{'%'} (최대 2개 동시 배치)" + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +15{'%'} (30초간 지속)" }, "E2-L1-P5": { "name": "함께 나아가", - "description": "캐스터 및 서포터 오퍼레이터에게만 적용되는 안정적인 배터리 3개 소지, 30초간 공격력 +17{'%'}<#ba.talpu>(+2{'%'}) (최대 2개 동시 배치)" + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +17{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" } } }, @@ -57351,45 +58399,45 @@ }, "modules": { "uniequip_001_windft": { - "name": null, - "description": null + "name": "윈드플릿의 배지", + "description": "오퍼레이터 윈드플릿은 장치로 팀원의 작전을 돕는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 기능공 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_windft": { - "name": null, - "description": null, + "name": "'임기응변'", + "description": "“간트, 왜 또 혼자야. 아직도 아까 그 사람들에게 화가 나 있는 거야?”\n “예전에 간트랑 중학교 같이 다니던 애들이래. 교수가 간트를 학생으로 받아들인 게 불만인 거지. 이게 대체 몇 번째야, 내가 다 짜증 나더라니까.”\n “맨 앞에 있던 놈이 바로 전임 회장이야. 무슨 별 쓸데없는 귀족 자제만 학생으로 받는다는 규칙을 세워서 간트의 이력에 트집이나 잡고. 다들 제대로 연구도 못 하게 수작 부리더니 결국에는 우리한테 쫓겨났잖아? 그 며칠 동안 교수 영감탱이가 입 밖으로 내지 않아 그렇지, 내심 기뻤는지 입꼬리가 얼마나 높게 올라갔는데.”\n “가자, 간트. 혼자 밥 먹지 말고 우리랑 같이 먹자, 응? 아까 못 봤어? 우리가 경기장에서 녀석들을 아주 질질 짜도록 이겼잖아!”\n “간트, 너 웃었지? 역시 좋아할 줄 알았다. 다음번에 녀석들이 또 괴롭히면 피하지 마, 우리가 있잖아!”\n “뭐? 야, 너 전기 드릴 좀 멈춰봐, 잘 안 들려. 무슨 사흘치 밥? 야, 이 정도로 무슨 밥을 사. 게다가 사흘씩이나? 평소보다 꽤 세게 부른다? 방금 한 말 진짜지? 그럼 이렇게 하자. 내가 개조한 걸 좀 봐줘. 그러면 하루 빼줄게. 콜?”\n “잠깐, 간트! 너 지난번에 나한테 장비 봐달라고 부탁한 거, 그 대가로 보고서 대신 써주기로 했잖아. 그런데 너 안 썼더라? 보고서 제출하는 날에 하마터면 교수한테 털을 다 뽑힐 뻔했다고! 너 나한테 빚진 거다!”\n “뭐, 내가 빠진 13번 수업을 네가 대리 출석해준 걸로 보고서 퉁친다고?”\n “그러면 이건 모두의 책임이지! 지난달 영감탱이 마음을 움직여서 경비를 더 신청하겠다고 했잖아. 그런데 간트가 실패했으니 원반 던지기 한 번은 까줘야 하는 거 아냐?”\n “뭐? 영감탱이가 이제 간트의 알랑방귀에도 면역한 거야? 이런, 이거 큰일인데…… 엇, 왜 갑자기 어두워졌지? 차단기가 나갔나?”\n “무슨 냄새?”\n “간트! 네 장치가 터졌어!”\n ……\n “꺼졌다! 불 끈 건 밥 두 끼짜리다!”\n “사과하지 마, 사과는 무슨? 여긴 매일 터지는 곳인걸, 밥 두 끼면 된다니까!”\n “다른 조도 우리처럼 밥이나 보고서, 원반 던지기로 거래하나? 간트, 이 방법도 네가 제안한 거 아냐?”\n “그래, 네가 우리랑 돈거래하는 거 싫어하는 거 알아. 안심해, 물론 우리 사이가 돈 얽혔다고 변하는 우정은 아니지만. 상관없어, 네가 편하면 그걸로 됐어.”\n “그럼, 방금 말한 대로 이 장치 봐주는 거 좀 도와줘. 보수는…… 한 달 치 밥이랑 수리 두 번, 보고서 하나에 원반 던지기 세 번!? 잠깐, 이건 다시 계산해봐야겠는데!”\n “음, 무슨 뜻이지? 간트, 갑자기 진지하게 내 어깨를 두드리는 건 무슨 의미야?”\n “아무 보수도 없이 도와준다고? 조 전체를? 앞으로도?”\n “우리가 네가 사귄 첫 번째 무더기 친구들이니까? 와! 간트, 진심이야?”\n “……아니, 그런데 누가 친구를 '무더기'라고 표현하냐. 하하하! 가자, 같이 밥이나 먹으러 가자!”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +18{'%'} (30초간 지속)" }, "5": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +20{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +18{'%'} (30초간 지속)" }, "5": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +20{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" } } } @@ -57397,30 +58445,30 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +20{'%'} (30초간 지속)" }, "5": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능한 안정적인 배터리 3개 보유(최대 2개 배치), 상대의 공격력 +22{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" } } }, "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +20{'%'} (30초간 지속)" }, "5": { - "name": null, - "description": null + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +22{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" } } } @@ -57433,33 +58481,33 @@ "token_10023_windft_wrench": { "name": "안정적인 배터리", "appellation": "Reliable Battery", - "description": "배치 후 전방 캐스터 또는 서포터 오퍼레이터의 공격력이 증가 (일정 시간)", + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +5{'%'} (20초간 지속)" }, "E0-L1-P5": { - "name": null, - "description": "-" + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +7{'%'}<#ba.talpu>(+2{'%'}) (20초간 지속)" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +10{'%'} (30초간 지속)" }, "E1-L1-P5": { - "name": null, - "description": "-" + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +12{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +15{'%'} (30초간 지속)" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "함께 나아가", + "description": "캐스터 및 서포터 오퍼레이터에게만 적용 가능, 상대의 공격력 +17{'%'}<#ba.talpu>(+2{'%'}) (30초간 지속)" } } }, @@ -57467,97 +58515,97 @@ "sktok_windft_wrench_1": { "1": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "2": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "3": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "4": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "5": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "6": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "7": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "8": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "9": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" }, "10": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿이 스킬 발동 시 착용자의 SP <#ba.vup>+{'{'}attack{'@'}sp{'}'}" } }, "sktok_windft_wrench_2": { "1": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "2": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "3": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "4": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "5": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "6": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "7": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "8": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "9": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" }, "10": { "name": "안정적인 배터리", - "description": "배치 후 일정 시간 동안 전방 캐스터 또는 서포터 오퍼레이터의 공격력을 증가" + "description": "윈드플릿의 스킬 지속 시간 동안 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" } } }, "traitCandidates": { "E0-L1": { - "description": "배치 후 전방 캐스터 또는 서포터 오퍼레이터의 공격력이 증가 (20초)" + "description": "공격을 받지 않음" }, "E1-L1": { - "description": "배치 후 전방 캐스터 또는 서포터 오퍼레이터의 공격력이 증가 (30초)" + "description": "공격을 받지 않음" }, "E2-L1": { - "description": "배치 후 전방 캐스터 또는 서포터 오퍼레이터의 공격력이 증가 (30초)" + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -59256,7 +60304,7 @@ "ebenholz": { "name": "에벤홀츠", "appellation": "Ebenholz", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -59300,31 +60348,31 @@ "skchr_ebnhlz_1": { "1": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "2": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "3": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "4": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "5": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "6": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "7": { "name": "급속 변주", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "8": { "name": "급속 변주", @@ -59426,7 +60474,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" } }, "modules": { @@ -59543,12 +60591,12 @@ } }, "uniequip_004_ebnhlz": { - "name": null, - "description": null, + "name": "부패의 전승", + "description": "“이곳에 그렇게도 미련이 남나?”\n 햇볕이 창문을 통해 들어왔지만, 유리는 햇볕의 따스함을 전부 걸러내어 자신처럼 차갑고 더럽게 만들었다.\n “이 거실은 내 기억과 똑같군. 그리 크진 않지만, 곰팡내가 예전보다 더 역겹네. 안 그래?”\n 에벤홀츠는 텅 빈 거실을 지나갔다. 거실에 있던 비싼 가구는 이미 고탑에 의해 쫓겨난 하인들이 훔쳐다 팔았거나, 너무 비싼 나머지 처분이 힘들어 그대로 버려졌다. 에벤홀츠는 누군가 이 지나치게 큰 피아노를 옮기려고 한 흔적을 발견했다. 하지만 어째서인지 결국에는 그만둔 듯했고, 그저 바닥에 생채기만 잔뜩 남겼다. 우습고, 가증스럽다. 벽은 먼지와 곰팡이 얼룩으로 가득해 그 밑에 있는 도안을 알아볼 수조차 없었다. 유일하게 익숙한 것이 있다면, 벽에 박혀있는 벽난로뿐. 땔감의 재 위에는 새로운 먼지가 뒤덮여 있었고, 에벤홀츠가 이곳을 떠나던 그때 그대로였다.\n “네가 떠난 후 난로의 불은 오랫동안 다시 타오를 일이 없었지. 그래서 먼지와 부패가 손쉽게 이곳을 점령할 수 있었고. 이게 바로 네가 떠난 후, 이곳에 생긴 일이다.”\n 벽난로 앞에 다가선 에벤홀츠는 난로 안이 불타오르던 모습이 어렴풋이 기억났다. 과거 이 안에는 불이 있었고 따스함이 있었으나, 지금은 그저 추하고 커다란 입이 어둠만 내뱉을 뿐이었다. 에벤홀츠는 손으로 탁한 먼지를 헤치고 잠시의 상쾌함을 얻었다.\n “그게 무슨 소용이지? 5초, 10초만 지나면 탁한 공기가 다시 네 코를 가득 메울 텐데.”\n 에벤홀츠는 아츠 스태프를 꺼냈다. 오리지늄 주사위가 떠올랐고, 안정적인 궤도로 날아다니며 빛과 열을 내뿜었다.\n “물론 네가 그렇게 할 수 있겠지. 바람을 일으키고, 불을 불러오는 건 네게 어려운 일도 아니잖아. 불과 바람은 먼지를 날려 보내고, 부패를 태워 없앨 수 있으니까. 넌 이미 그렇게 했고, 성과도 어느 정도 거뒀어.”\n 에벤홀츠는 침묵했다. 그가 아츠 스태프를 거두자 오리지늄 주사위가 손바닥에 떨어졌다. 그는 몸을 굽혔고, 벽난로 속의 어둠이 그를 응시했다.\n “하지만 다시 돌아올 거야, 안 그래? 저항하거나, 거절하거나, 온 힘을 다해 어둠이 네게 다가오지 못하게 해도 돼. 이미 오랫동안 그것들과 싸워왔잖아. 넌 더러운 공기를 날려버릴 수도 있고, 우르티카를 떠날 수도 있어, 더 먼 곳으로 도망칠 수도 있지. 하지만 네가 희미한 빛을 무수히 밝힌다고 해도, 밤은 절대 낮으로 바뀌지 않아.”\n 에벤홀츠는 잿더미 속으로 손을 뻗어 무언가를 찾더니, 타다 남은 마른 가지를 집어 들었다.\n “쇠락이 천천히 이 거실을 메우고 있어, 곧 머지않아 네 몸과 정신을 타고 올라오겠지, 마치 네 부모를 집어삼켰던 것처럼, 그리고 이 고탑의 주인이었던 모든 사람에게 그랬었던 것처럼.”\n “안 돼!” 머리 깊은 곳에서 생겨난 현기증이 순간적으로 모든 의식을 차지했고, 에벤홀츠의 시야는 흐려졌다. 그 목소리는 더 큰 소리로 비웃었다.\n 검게 그을린 마른 가지는 마찬가지로 검게 그을린 싹을 틔웠다. 그것은 에벤홀츠의 손바닥을 지나고 손목을 돌아, 에벤홀츠의 팔을 휘감았다. 그것에서 가시가 돋아났고 가시는 피부를 찔러 에벤홀츠의 뼈로 파고들었다. 피가 솟구쳤고, 마른 가지를 타고 어둠 속에 떨어지더니, 이내 재에 스며들었다.\n “우르티카의 핏줄은 어둠 속의 마른 가지, 쇠락과 부패가 곧 찾아올 것이다. 넌 벗어날 수 없다.”\n 에벤홀츠는 눈을 떴다. 마른 가지는 손에 없었고, 팔에는 재만 얇게 덮여 있었다. 상처도 없었고, 피는 여전히 피부 밑에서 흐르고 있었다. 맥박의 고동은 마치 방금 전의 모든 게 환상이라고 말하는 듯했다.\n 환상, 더는 내게 환상을 보여주지 마.\n “아니.” 에벤홀츠는 드디어 침묵을 깼다. “쇠락과 부패가 우르티카의 가지와 잎을 침식할 거라는 것은 알고 있어. 내 몸에서 네가 사라지지 않는 한, 이 악몽 또한 끝나지 않는다는 것도 알아.”\n “하지만, 부패해야 한다는, 진작에 멸망했어야 한다는 이 진부한 말도 너무 오랫동안 남아 있었어.”\n 에벤홀츠는 벽난로 속의 어둠을 응시했다. 그 검게 그을린 마른 가지는 잿더미 위에 올려져 피범벅이 된 채 검은 땅을 적시고 있었다. 이윽고 피는 갈라 터진 틈새를 파고들더니, 처음에는 열이, 그다음에는 불씨가, 그리고 작은 불꽃이 마른 가지의 끝부분에서 탁탁 소리를 내며 타올랐다. 순식간에 작은 불꽃은 검은 화염이 되어 마른 가지 전체를 집어삼켰다. 불이 다시 타오르기 시작했다.\n “이렇게 끝내고, 이렇게 마침표를 찍겠어.”\n 벽난로 속에서 어둠보다 훨씬 더 깊은 검은 화염이 타올랐고, 검게 그을린 마른 가지가 발하는 빛은 거실 전체에 퍼졌다. 끝내, 그 목소리는 더 이상 조롱도, 대답도 하지 않았다.\n “그 무자비한 권위랑 한 번 만나봐야겠어.”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "마법 대미지 부여 시 추가로 대미지의 <#ba.vup>8{'%'}에 해당하는 쇠약 피해 부여" }, "talentUpgrades": { "1": { @@ -59560,7 +60608,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "마법 대미지 부여 시 추가로 대미지의 <#ba.vup>8{'%'}에 해당하는 쇠약 피해 부여" }, "talentUpgrades": { "1": { @@ -59571,12 +60619,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "꾸밈음", + "description": "공격 목표 주위에 다른 적군이 없을 경우 공격력의 24{'%'}에 해당하는 마법 대미지를 추가로 입히며, 목표가 쇠약 피해 폭발 기간이면 공격 시 추가로 공격력의 20{'%'}에 해당하는 원소 피해 부여" }, "5": { - "name": null, - "description": null + "name": "꾸밈음", + "description": "공격 목표 주위에 다른 적군이 없을 경우 공격력의 26{'%'}<#ba.talpu>(+2{'%'})에 해당하는 마법 대미지를 추가로 입히며, 목표가 쇠약 피해 폭발 기간이면 공격 시 추가로 공격력의 20{'%'}에 해당하는 원소 피해 부여" } } } @@ -59584,7 +60632,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "마법 대미지 부여 시 추가로 대미지의 <#ba.vup>8{'%'}에 해당하는 쇠약 피해 부여" }, "talentUpgrades": { "1": { @@ -59595,12 +60643,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "꾸밈음", + "description": "공격 목표 주위에 다른 적군이 없을 경우 공격력의 30{'%'}에 해당하는 마법 대미지를 추가로 입히며, 목표가 쇠약 피해 폭발 기간이면 공격 시 추가로 공격력의 30{'%'}에 해당하는 원소 피해 부여" }, "5": { - "name": null, - "description": null + "name": "꾸밈음", + "description": "공격 목표 주위에 다른 적군이 없을 경우 공격력의 32{'%'}<#ba.talpu>(+2{'%'})에 해당하는 마법 대미지를 추가로 입히며, 목표가 쇠약 피해 폭발 기간이면 공격 시 추가로 공격력의 30{'%'}에 해당하는 원소 피해 부여" } } } @@ -59728,7 +60776,7 @@ "astgenne": { "name": "아스트젠", "appellation": "Astgenne", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격이 <#ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15{'%'}씩 감소, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -60178,7 +61226,7 @@ "originalAlterOperator": { "name": "그레이", "appellation": "Greyy", - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" } }, "dorothy": { @@ -60433,7 +61481,7 @@ "token_10025_doroth_recttp": { "name": "공진 장치", "appellation": "Resonator", - "description": null, + "description": "공격을 받지 않으며, <#ba.kw>적이 있는 칸에 배치 불가", "potentials": {}, "skills": { "sktok_doroth_1": { @@ -60565,7 +61613,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않으며, <#ba.kw>적이 있는 칸에 배치 불가" } }, "tokenSummons": {}, @@ -61283,7 +62331,7 @@ "token_10026_bgsnow_subbow": { "name": "'타자기'", "appellation": "Typewriters", - "description": null, + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { @@ -61408,7 +62456,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -61652,33 +62700,33 @@ }, "modules": { "uniequip_001_gvial2": { - "name": null, - "description": null + "name": "가비알 디 인빈서블의 배지", + "description": "오퍼레이터 가비알 디 인빈서블은 근접해서 맹렬한 공세로 적을 저지하는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 공격수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_gvial2": { - "name": null, - "description": null, + "name": "가비알의 괴로움", + "description": "작은 통나무집 안에서 횃불이 조용히 타오르고 있었다. 한 줄기 바람이 널빤지 틈새로 불어오자 그림자들이 흔들거렸다.\n “들어와.”\n 통나무집의 문을 힘차게 열어젖힌 한 녹색 머리가 급히 불빛을 비집고 들어오다 그만 문틀에 부딪혔다.\n “물건은 다 챙겼어?”\n “채, 챙겼어……” 가비알이 머리를 어루만지며 말했다.\n “꺼내 봐.”\n 가비알이 꼬리로 등 뒤의 자루를 들어 조심스럽게 탁자 위에 올려놓자, 온갖 무기가 흩어져 나왔다. 책상 맞은편의 사람이 무기를 집어 들었다.\n “칼.”\n “칼날은 날카롭네요. 간 흔적이 보여요.”\n 다른 목소리가 들렸다. 가비알은 고개를 돌려 힐끗 쳐다보고는 다시 고개를 돌렸다.\n “전기톱.”\n “체인에 불순물도 없고, 전동축 기름도 새것인 데다 손잡이 붕대도 바꿨네요. 전동 시스템 작동도 양호하고, 에너지 공급도 안정적이에요.”\n “그래. 도끼는?”\n “전기톱이랑 비슷해요. 다른 점이 하나 있다면 표면에 녹슨 흔적이 조금 있다는 건데……”\n “그건 걔랑 상관없어. 내가 만들 때 이미 그 부분은 녹이 슬어 있었거든.” 또 다른 목소리가 끼어들었다.\n “……최고의 재료를 쓴다고 하지 않았어요?”\n “이게 최고의 재료야. '레이지 아이언하이드'에 쓰인 재료보다 더 좋아.”\n “둘 다 그만해, 아직 안 끝났어…… 가비알.”\n “어……”\n “아츠 스태프는?”\n “아, 아츠 스태프는……” 가비알은 고개를 떨구었다.\n “아츠 스태프는 어딨어? 꺼내 봐.”\n 더 이상 숨길 수 없게 된 가비알은 이를 악물고는 부츠에서 아츠 스태프를 꺼냈다.\n “아츠 스태프가…… 망가졌어.”\n “어쩌다가?”\n “며칠 전, 사람을 패다가 한 번 휘둘렀더니…… 망가져 버렸어.”\n “그게 무슨? 내가 분명 강도를 높여서 정비만 잘하면…… 가비알, 검사표 줘봐. 제대로 작성했어?”\n “당연하지!”\n “지난달 3일에 뭐 했어? 정비해야 하는 날인데, 아무것도 안 적혀 있네. 설마 까먹은 거야?”\n “아니야. 그, 그날은 정말 바빴어…… 아! 너도 알잖아! 내가 두린족 기계랑 실랑이하고 있었다는 거! 도면도 네가 준 거라던데!”\n “그런 일이 있었던 것 같기도 하지만, 아츠 스태프를 망가뜨렸으니……”\n 가비알은 숨을 깊이 들이쉬었다. “그러니까 그때 내가 5일 동안 고기를 안 먹겠다고 약속했잖아. 나 준비됐어……”\n 잠깐의 정적이 흐르고, 책상 뒤의 몇 사람은 서로 마주 보더니 갑자기 '풉'하고 웃었다.\n “뭐가 그리 웃겨…… 토미미? 주마마? 이남! 왜 웃어?” 가비알이 의아한 표정을 지었다.\n 이남이 머리를 긁적거리며 말했다. “가비알이 열심히 무기를 정비하다니, 동상을 세웠기 때문인가……”\n “내가 약속했던 거잖아! 아직도 날 못 믿어?!”\n “네가 무기 정비가 귀찮다고 자꾸 불평한다길래 우리가 검사하는 거야.” 주마마가 말을 덧붙였다.\n “우리가 어떻게 가비알 씨에게 5일간 고기를 금하겠어요…… 그건 가비알 씨에게 너무 가혹하잖아요.” 토미미가 작게 말했다.\n 가비알은 안도의 한숨을 쉬었다. “놀라 죽는 줄 알았네. 정말로 그 고통을 받아야 하는 줄 알았어……”\n “아츠 스태프는 하나 더 만들어 줄게. 앞으로도 정기적으로 관리 잘하는 거 잊지 말고!”\n “알았어…… 음? 냄새 좋다, 이 냄새는……”\n “너에 대해 잘 아는 만큼, 우리도 다른 벌칙을 준비했지…… 정글표 고기찜이다!” 이남이 말했다. “가비알, 너는 거기 서서 우리가 다 먹을 때까지 구경이나 해.”\n 그러자 가비알이 눈을 부릅떴다. “이건 고문이야! 고문이라고!”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "전장의 도끼", + "description": "공격력 및 방어력 +13{'%'}, 적을 1명 더 저지할 때마다 +4{'%'}" }, "3": { - "name": null, - "description": null + "name": "전장의 도끼", + "description": "공격력 및 방어력 +15{'%'}<#ba.talpu>(+2{'%'}), 적을 1명 더 저지할 때마다 +5{'%'}<#ba.talpu>(+1{'%'})" } } } @@ -61686,18 +62734,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "저지 중인 <#ba.kw>모든 적 동시 공격, 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "전장의 도끼", + "description": "공격력 및 방어력 +13{'%'}, 적을 1명 더 저지할 때마다 +5{'%'}" }, "3": { - "name": null, - "description": null + "name": "전장의 도끼", + "description": "공격력 및 방어력 +15{'%'}<#ba.talpu>(+2{'%'}), 적을 1명 더 저지할 때마다 +6{'%'}<#ba.talpu>(+1{'%'})" } } } @@ -61770,7 +62818,7 @@ "proviso": { "name": "프로바이조", "appellation": "Proviso", - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -61896,7 +62944,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>마법 대미지를 입히고 잠시 정지 효과를 준다" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" } }, "modules": { @@ -62070,11 +63118,11 @@ "2": { "E2-L1-P1": { "name": "냉정함", - "description": "배치되어 있을 때 더 쉽게 공격받으며, 모든 [카시미어] 오퍼레이터가 피격 시 무에나 공격력의 15{'%'}에 해당하는 트루 대미지를 반사" + "description": "배치되어 있을 때, 더 쉽게 공격받으며, 모든 [카시미어] 오퍼레이터가 피격 시 무에나 공격력의 15{'%'}에 해당하는 트루 대미지를 반사" }, "E2-L1-P5": { "name": "냉정함", - "description": "배치되어 있을 때 더 쉽게 공격받으며, 모든 [카시미어] 오퍼레이터가 피격 시 무에나 공격력의 18{'%'}<#ba.talpu>(+3{'%'})에 해당하는 트루 대미지를 반사" + "description": "배치되어 있을 때, 더 쉽게 공격받으며, 모든 [카시미어] 오퍼레이터가 피격 시 무에나 공격력의 18{'%'}<#ba.talpu>(+3{'%'})에 해당하는 트루 대미지를 반사" } } }, @@ -62124,43 +63172,43 @@ "skchr_mlynar_2": { "1": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "2": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "3": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "4": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "5": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "6": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "7": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "8": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "9": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" }, "10": { "name": "해소하지 않은 슬픔", - "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 <#ba.vup>2회 입힌다\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" + "description": "공격 딜레이 <#ba.vdown>증가, 공격 범위 <#ba.vup>확대, 공격이 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'} 공격력의 <#ba.vup>2연 공격으로 변경\n<#ba.rem>수동 종료 가능, 스킬 지속시간 동안 적을 처치하면 스킬 종료 시 특성 효과가 초기화되지 않음" } }, "skchr_mlynar_3": { @@ -62284,43 +63332,43 @@ "skchr_lolxh_1": { "1": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지 중인 모든 적 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "2": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지 중인 모든 적 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "3": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지 중인 모든 적 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "4": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "5": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "6": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "7": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "8": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "9": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" }, "10": { "name": "꼬리의 잔상", - "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시에 공격" + "description": "<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위가 주변 <#ba.rem>4칸으로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 물리 회피 <#ba.vup>{'{'}prob:0{'%'}{'}'} 획득, 저지하고 있는 모든 적 동시 공격" } }, "skchr_lolxh_2": { @@ -62371,6 +63419,80 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_lolxh": { + "name": null, + "description": null + }, + "uniequip_002_lolxh": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_cost<000>": { @@ -62533,7 +63655,7 @@ "highmore": { "name": "하이모어", "appellation": "Highmore", - "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일", + "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지 부여, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일", "potentials": { "2": { "description": "배치 코스트 -1" @@ -62555,19 +63677,19 @@ "1": { "E1-L1-P1": { "name": "수확, 급양", - "description": "적 1명 적중할 때마다 자신은 원소 피해 18 회복, 최대 효과 수는 저지 가능 수와 동일" + "description": "적 1명 적중할 때마다 자신은 원소 피해 18 회복, 최대 적용 수는 저지 가능 수와 동일" }, "E1-L1-P5": { "name": "수확, 급양", - "description": "적 1명 적중할 때마다 자신은 원소 피해 23<#ba.talpu>(+5) 회복, 최대 효과 수는 저지 가능 수와 동일" + "description": "적 1명 적중할 때마다 자신은 원소 피해 23<#ba.talpu>(+5) 회복, 최대 적용 수는 저지 가능 수와 동일" }, "E2-L1-P1": { "name": "수확, 급양", - "description": "적 1명 적중할 때마다 자신은 원소 피해 30 회복, 최대 효과 수는 저지 가능 수와 동일" + "description": "적 1명 적중할 때마다 자신은 원소 피해 30 회복, 최대 적용 수는 저지 가능 수와 동일" }, "E2-L1-P5": { "name": "수확, 급양", - "description": "적 1명 적중할 때마다 자신은 원소 피해 35<#ba.talpu>(+5) 회복, 최대 효과 수는 저지 가능 수와 동일" + "description": "적 1명 적중할 때마다 자신은 원소 피해 35<#ba.talpu>(+5) 회복, 최대 적용 수는 저지 가능 수와 동일" } }, "2": { @@ -62674,33 +63796,33 @@ }, "modules": { "uniequip_001_highmo": { - "name": null, - "description": null + "name": "하이모어의 배지", + "description": "오퍼레이터 하이모어는 홀로 다수의 적을 소탕하는데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 리퍼 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_highmo": { - "name": null, - "description": null, + "name": "'항해'", + "description": "내가 너를 데리고 바다로 나가는 게 처음은 아니다. 너도 내가 해준 수많은 바다에 관한 이야기를 들었을 거다.\n 너는 조수가 어떻게 밀려오고 어떻게 물러가는지를 알고 있어. 너는 바다가 에메랄드빛으로 반짝일 때, 린수와 해수를 방해하지 말아야 한다는 것도 알고 있고, 오베로스 등대의 꼭대기가 달그림자 끝자락에 닿으면 우리 에기르인이 집으로 돌아가야 한다는 것 또한 알고 있을 거다.\n 너는 집채 같은 파도를 만났고, 가장 작은 물보라도 만났어. 그리고 너는 그들과 대화하는 법도 배웠어. 그렇지? 너는 그들과 대화하길 좋아하고, 그들 또한 기꺼이 자신의 이야기를 네게 들려줬지. 무슨 대화를 나누었는지 기억하니? 그들 모두 커다란 바다의 일부분이자, 동시에 모두 같은 존재란다. 너는 거대한 파도가 어디서 끝나는지 알고 있고, 가장 작은 물보라가 어디서 바다에 스며드는지도 알고 있어. 나는 더 이상 네게 들려줄 게 없구나. 이번은 아마 많이 다를 거다. 그러니까 마음의 준비를 잘하고, 내 말을 잘 들으렴.\n 우리가 아는 대지와 바다는 나와 나의 배를 늙게 하여 더 먼 곳으로 갈 수 없게 되었다. 보려무나, 바닷바람은 내 뺨을 말리고 있고, 공기는 내 뼈를 풍화시키며, 별빛은 내 어깨를 짓누르고 있다. 네가 없다면, 나는 이 노조차 들어 올리지 못했을 것이다. 하지만 너는 다르단다. 네 팔은 아직 자라는 중이고, 네 뼈와 살은 나보다 강하며, 네 두 눈은 나보다 생기있고, 네 사고는 나보다 영특하다. 너는 더 높고 보다 먼 바다로 가야 한다. 젊은이여, 너는 먼 곳으로 항해해야 한다. 그 바다는 아주 다를 것이다. 그곳에는 네가 아는 린수도 없고, 무서운 해수도 없으며, 네게 방향을 알려주는 등대도 없다. 네 목적지는 별빛 너머의 바다지만…… 그곳에도 여전히 조수와 파도가 있고, 너처럼 빛나는 무수한 물보라가 있을 것이다. 네가 이전처럼 새로운 조수를 만나고 새로운 파도를 만날 거라고 믿는다. 그들은 네게 나조차 들어본 적 없는 이야기를 들려줄 것이다. 너는 두 달을 동반자로…… 아니, 두 달보다 더 높고 더 넓은 곳으로 가야 한다……\n 먼 바다로 항해한다는 의미를 지금 네게 말해줄 순 없구나. 너는 스스로 깨닫게 될 거다. 하지만 기억해두렴, 하이모어, 내가 예전에 해준 말을 기억해. 먼 바다로 항해한다는 것은 결코 도망치는 게 아니고, 고향을 떠나는 이유는 고향에 대해 실망해서가 아니다. 네가 먼바다로 나아가는 건 네가 젊고 강하기 때문이다. 네가 먼바다로 나아가는 건 너처럼 젊고, 희망 가득한 고향을 위해서다. 많은 조수와 파도를 보고 나면, 나중에 고향으로 돌아와 우리에게 이야기해주렴.\n 하이모어, 먼바다로 나아간다는 게 영원한 이별을 뜻하는 게 아니다. 기억해, 닻을 기억해. 닻만 있다면 언제든지 배를 댈 수 있음을. 그리고 닻만 있다면 먼바다로 나선 아이가 언젠가는 반드시 고향으로 돌아올 수 있다는 것을.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "수확, 급양", + "description": "적 1명 적중할 때마다 자신은 원소 피해 35 회복, 최대 적용 수는 저지 가능 수와 동일" }, "5": { - "name": null, - "description": null + "name": "수확, 급양", + "description": "적 1명 적중할 때마다 자신은 원소 피해 40<#ba.talpu>(+5) 회복, 최대 적용 수는 저지 가능 수와 동일" } } } @@ -62708,18 +63830,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "수확, 급양", + "description": "적 1명 적중할 때마다 자신은 원소 피해 40 회복, 최대 적용 수는 저지 가능 수와 동일" }, "5": { - "name": null, - "description": null + "name": "수확, 급양", + "description": "적 1명 적중할 때마다 자신은 원소 피해 45<#ba.talpu>(+5) 회복, 최대 적용 수는 저지 가능 수와 동일" } } } @@ -63129,43 +64251,43 @@ "skchr_dagda_2": { "1": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "2": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "3": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "4": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "5": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "6": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "7": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "8": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "9": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" }, "10": { "name": "정밀 파괴", - "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연속 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 2연 공격으로 변경, 재능 발동 확률이 <#ba.vup>{'{'}talent{'@'}prob:0{'%'}{'}'}까지 상승" } } }, @@ -63174,6 +64296,54 @@ "description": "적 1명 저지 가능" } }, + "modules": { + "uniequip_001_dagda": { + "name": null, + "description": null + }, + "uniequip_002_dagda": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<150>": { @@ -63453,11 +64623,11 @@ "2": { "E2-L1-P1": { "name": "경비 절약", - "description": "주변 8칸에 배치된 지원 장치가 파괴될 경우, 70{'%'} 확률로 지원 장치 1대 회수" + "description": "주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70{'%'} 확률로 지원 장치 1대 회수" }, "E2-L1-P5": { "name": "경비 절약", - "description": "주변 8칸에 배치된 지원 장치가 파괴될 경우, 80{'%'}<#ba.talpu>(+10{'%'}) 확률로 지원 장치 1대 회수" + "description": "주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80{'%'}<#ba.talpu>(+10{'%'}) 확률로 지원 장치 1대 회수" } } }, @@ -63596,33 +64766,33 @@ }, "modules": { "uniequip_001_ironmn": { - "name": null, - "description": null + "name": "스테인리스의 배지", + "description": "오퍼레이터 스테인리스는 장치로 팀원의 작전을 돕는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 기능공 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_ironmn": { - "name": null, - "description": null, + "name": "글룸핀서호 - 크롤러", + "description": "함선 전체에서 운용 가능한 전자동 승객 화물 겸용 운송 장치!\n 설계도를 보기 전까지 엔지니어링 오퍼레이터 중 누구도 피스트가 이런 기발한 생각을 하고 있다는 것을 알지 못했다. 어쩐지 '꿈'이라는 이름의 이 도면이 작업대 위 가장 눈에 띄는 곳에 붙어 있더라니.\n 도면 위 아이디어는 매우 간결했다. 글룸핀서호의 동력 코어를 유지한 채, 전지형 보행 기계 장치로 업그레이드하는 것.\n “그 녀석의 머릿속엔 대체 얼마나 다양하고 기발한 자동화 아이디어가 있는 걸까.” 클로저의 이런 평가를 들은 엔지니어링 오퍼레이터들의 열정이 더욱 달아올랐다. 마침내 누군가가 사람들의 속마음에 있던 그 말을 대신 외쳤다……\n “피스트가 외근 나간 사이에 우리가 이걸 만들어버리죠!”\n 엄청난 호응은 당연한 결과였다. 다들 피스트에게 도움을 받은 적이 있거나, 그에게 선물을 받은 적이 있다. 더구나 꿈을 실현하는 일을 돕는 걸 마다할 사람은 아무도 없으니.\n 여러 작업실은 연합하여 제작에 들어갔고, 엔지니어링부는 간만에 열정으로 가득 찼다. 다들 피스트가 돌아오기 전에 마무리 짓겠다는 일념으로 여러 난제를 하나하나 해결해나갔고, 공정의 추진도 이상하리만큼 순조로웠다. 그리고 얼마 지나지 않아 설비의 주요 구조가 완성되었고, 마지막 공정만이 남게 되었다. 바로 글룸핀서호의 동력 시스템을 결합하는 것.\n '결합 완료'라는 알림이 대형 스크린 위에 나타남과 동시에, 엔지니어링부에는 뜨거운 박수 소리가 울려 퍼졌다. 완전히 새로운 자동화 운송 장치의 탄생은 피스트와 엔지니어들의 공통된 공로였다. 몇몇 오퍼레이터들은 이 장면을 보게 될 피스트의 반응을 상상하기 시작했다. 전쟁의 불길에서 겨우 빠져나온 그는 눈물을 흘릴까? 아니면 웃으며 다가와 사람들을 껴안을까?\n 바로 그때, 전원 너머에서 들려오는 질문 소리에 모두의 생각이 멈춰버렸다.\n “그런데 글룸핀서호의 동력 시스템은…… 어떻게 작동시키죠?”\n 아무도 설계도에 남겨진 것을 신경 쓰지 않은 게 분명했다. 이 순간의 정적은 너무나도 길었다.\n “어라, 다들 여기 둘러서서 뭐 해?”\n 예상보다 일찍 돌아온 피스트는 고개를 갸웃거리며 사람들을 바라보았고, 뒤이어 그의 시선이 중간에 있는 그 쇠붙이로 향했다. 그는 눈을 껌뻑이고는 눈앞의 광경이 환상이 아님을 알아차렸다.\n “오, 뭐야? 너희들이 크롤러를 만들어낸 거야? 정말 고마워!”\n 많은 사람이 보고 있는 가운데, 피스트는 쇠파이프를 들더니 이내 '크롤러'의 꼬리를 향해 사정없이 내리쳤다. 그러자 우렁찬 굉음과 함께 '크롤러'가 천천히 움직이기 시작했다. 그제야 사람들은 글룸핀서호가 어떻게 작동하는지를 떠올렸다.\n 며칠 후, 로도스 아일랜드의 아이들은 스테인리스가 약속한 선물을 받았다. 그것은 바로, 두드리면 움직이는, 사람을 태울 수 있는 로봇. 강철의 그림자 속에서 그와 아이들의 꿈이 함께 실현되는 순간이었다.\n 이제 공터만 찾아낸다면 누구라도 버든비스트를 타는 즐거움을 경험할 수 있다.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "경비 절약", + "description": "주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.1/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 80{'%'} 확률로 지원 장치 1대 회수" }, "5": { - "name": null, - "description": null + "name": "경비 절약", + "description": "주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.1/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 90{'%'}<#ba.talpu>(+10{'%'}) 확률로 지원 장치 1대 회수" } } }, @@ -63635,18 +64805,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "<<지원 장치>>의 최대 보유 수량 <#ba.kw>+{'{'}cnt{'}'}, 배치 코스트 <#ba.kw>감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "경비 절약", + "description": "주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 90{'%'} 확률로 지원 장치 1대 회수" }, "5": { - "name": null, - "description": null + "name": "경비 절약", + "description": "주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 100{'%'}<#ba.talpu>(+10{'%'}) 확률로 지원 장치 1대 회수" } } }, @@ -63664,7 +64834,7 @@ "token_10027_ironmn_pile1": { "name": "스테인리스™ 멀티 플랫폼", "appellation": "Stainless™ Multifunctional platform", - "description": null, + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { @@ -63683,49 +64853,49 @@ "sktok_ironmn_pile1": { "1": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "2": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "3": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "4": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "5": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "6": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "7": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "8": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "9": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" }, "10": { "name": "극한 화력", - "description": "오퍼레이터 1명의 공격력 <#ba.vup>+12{'%'}, 스킬 발동 시 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" + "description": "스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승\n<#ba.rem>스킬 종료 시 자신은 소멸" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -63734,7 +64904,7 @@ "token_10027_ironmn_pile2": { "name": "스테인리스™ 멀티 플랫폼", "appellation": "Stainless™ Multifunctional platform", - "description": null, + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { @@ -63756,49 +64926,49 @@ "sktok_ironmn_pile2": { "1": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "2": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "3": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "4": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "5": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "6": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "7": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "8": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "9": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" }, "10": { "name": "고효율 보급", - "description": "스킬 발동 시 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1, 단 장치의 HP 소모가 2배로 증가" + "description": "스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <#ba.vup>{'{'}s2.interval{'}'}초마다 목표의 SP <#ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -63807,7 +64977,7 @@ "token_10027_ironmn_pile3": { "name": "글룸핀서호 - 프로토타입", "appellation": "Prototype of Feist's Metal Crab", - "description": null, + "description": "아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때마다 HP 회복", "potentials": {}, "talents": { "1": { @@ -63868,7 +65038,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때마다 HP 1{'%'} 회복" + "description": "아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때마다 HP 회복" } }, "tokenSummons": {}, @@ -64113,7 +65283,7 @@ "qanipalaat": { "name": "카니팔라트", "appellation": "Qanipalaat", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -64239,7 +65409,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -64754,35 +65924,125 @@ "description": "공격 범위 내 <#ba.kw>전술 포인트를 1회 선택해 지원군 소환 가능, 지원군이 저지하는 적을 공격할 때 본인 공격력이 150{'%'}까지 상승" } }, + "modules": { + "uniequip_001_vigil": { + "name": null, + "description": null + }, + "uniequip_002_vigil": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10028_vigil_wolf": { "name": "늑대 무리", "appellation": "Vigil", - "description": null, + "description": "소환자의 공격 범위에만 배치 가능", "potentials": {}, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": "-" + "name": "늑대무리 두목", + "description": "30초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복" }, "E1-L1-P1": { - "name": null, - "description": "-" + "name": "늑대무리 두목", + "description": "27초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복" }, "E2-L1-P1": { - "name": null, - "description": "-" + "name": "늑대무리 두목", + "description": "25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복" } }, "2": { "E2-L1-P1": { - "name": null, - "description": "-" + "name": "늑대무리 본성", + "description": "저지당한 적 공격 시 상대의 방어력 175 무시" }, "E2-L1-P5": { - "name": null, - "description": "-" + "name": "늑대무리 본성", + "description": "저지당한 적 공격 시 상대의 방어력 200<#ba.talpu>(+25)무시" } } }, @@ -64832,7 +66092,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "'그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 1회 공격, 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리가 소멸하는 대신 모든 HP 회복" + "description": "소환자의 공격 범위에만 배치 가능" } }, "tokenSummons": {}, @@ -65073,7 +66333,7 @@ }, "uniequip_002_texas2": { "name": "블루베리와 다크초콜릿", - "description": "무기에 이름 짓는 것만큼 멍청한 일은 없을 거다. 눈앞의 서류를 보며 텍사스는 이렇게 생각했다.\n 뉴 볼시니는 무기 반입이 금지되어 있으며, 심지어 개인 소장품도 허용되지 않는다. 하지만 펭귄 로지스틱스는 특례가 되었기에 추가 등록이 필요했던 것이었다. 그러나 무기를 등록한다고 그녀들이 도시에서 상시로 무기를 사용해도 된다는 뜻은 아니고, 돌발 상황에서만 무기 사용이 허용된다는 뜻이다.\n 물론, 그렇다고 해서 그녀가 무기에 이름 짓는 이런 멍청한 짓을 꼭 해야 한다는 건 아니다. 단지 엑시아가 지난 순간에 이마를 치며 생각해 낸 이름을 신이 나서 자신의 총마다 붙이는 모습과 때때로 보내는 칭찬을 바라는 눈빛을 보고 있자니, 자신이 새로운 두 무기에 직접 이름을 짓지 않는다면 분명 엑시아가 서류를 빼앗아 밑도 끝도 없는 바보 같은 이름을 지을 게 분명했기 때문이다.\n 사실 그녀는 이 두 자루의 무기에 별다른 감정이 없었다. 어쨌든 이 무기는 처음부터 그녀가 그다지 받고 싶지 않은 선물이었으니. 실제로 그녀가 이쪽 방면으로 뭔가 특수한 콤플렉스가 있는 건 아니었다. 만약 그녀가 과거에 사용한 검의 제작 기술이 독특한 것이 아니었다면, 그녀는 아마 진작에 무기를 몇 차례나 바꿨을 것이다.\n 게다가 이 검 두 자루를 만든 사람은 분명 텍사스라는 성씨의 이야기에서 영혼 같은 것을 비롯한 무언가를 뽑아내 무기에 덧붙이려 했음이 틀림없다. 아무튼, 그녀에게 있어서는 골치만 아플 뿐이었는데, 무기를 검사하러 온 눈앞의 공무원들 또한 같은 이유로 “이런 무기라면 분명 훌륭한 이름이 있겠지.”라는 기대에 찬 눈빛을 보내고 있었다.\n 문이 '끼익' 거리면서 열리자, 크고 작은 가방을 든 소라와 크루아상이 들어왔다. 새 거점에는 많은 장식품이 필요했기에, 두 사람이 이 일을 책임진 것이다.\n “세상에…… 텍사스 씨, 그대로 앉아 있은 지 벌써 세 시간이나 지났어요.” 텍사스 곁으로 다가온 소라는 서류의 상태가 자신이 떠날 때와 아무런 변화가 없다는 것을 발견하고 놀라움을 금치 못했다.\n 텍사스는 어깨를 으쓱이고는 펜을 그녀에게 네내며 자신은 도저히 할 수 없다는 는 제스처를 취했다.\n “거점 정리에 바빠서 텍사스 씨를 도와줄 여유는 없어요.” 소라가 입을 삐죽거렸다. “게다가 패밀리 일이잖아요. 저 같은 일개 배우랑 딱히 상관도 없는데.”\n 텍사스는 후회했다. 그녀가 동료들에게 과거를 남김없이 털어놓았지만, 그 과거는 동료들 사이에서 웃고 떠드는 가벼운 농담거리가 되어 돌아왔으니. 텍사스는 다시 크루아상에게 시선을 돌렸다. 크루아상은 자신이 도와줄 수 없다고 손을 펴보았으나, 곧이어 뭔가 떠올랐는지 가방에서 뭔가를 꺼내고는 텍사스에게 건네주었다.\n “오다가 샀다. 아무튼 시간은 널널하니까 천천히 생각해 봐라.”\n 건네받은 물건을 확인해 보니 그건 초콜릿 박스였다.\n 말을 마친 크루아상은 주방으로 향했다. 주방용품도 잔뜩 샀겠다, 오늘 저녁 분명 뉴 볼시니에서 아낌없이 솜씨를 발휘할 것이다.\n 소라는 축음기에 새로운 앨범을 갈아 끼웠다. 새로운 거점에 음악이 잔잔히 울려 퍼졌고, 그녀는 대본을 껴안고 훑어보기 시작했다. 분명 새로운 배역을 받은 거겠지.\n 엑시아와 서류의 사투는 막바지에 다다른 듯했다. 표정을 보니 자신의 성과에 꽤 만족해하는 것 같았다. 하지만 다음번에 그녀가 무기를 들었을 때 분명 지금 생각해낸 이름을 하나도 떠올리지 못한다는 것을 텍사스는 잘 알고 있었다.\n 이게 바로 텍사스의 삶이다.\n 그녀는 포장을 뜯고는 초콜릿 하나를 입에 넣고 천천히 씹기 시작했다. 입 안에서 초콜릿이 사르르 녹는 식감과 그녀가 지금 느끼는 모든 것이 합쳐지며, 순간적으로 그녀에게 영감을 주었다.\n 텍사스는 서류에 '블루베리와 다크초콜릿'이라고 적고는 펜을 던져버렸다.\n 엑시아가 고개를 돌려 확인해 보더니, 텍사스에게 아무 거리낌 없이 말했다. “텍사스, 누가 봐도 이건 바보 같은 이름이야.”\n “나도 그렇게 생각해.” 텍사스는 사무용 의자에 기대어 몸을 뒤로 젖힌 후, 이어폰을 귀에 꽂았다. “뭐, 적당히 바보 같지.”", + "description": "무기에 이름 짓는 것만큼 멍청한 일은 없을 거다. 눈앞의 서류를 보며 텍사스는 이렇게 생각했다.\n 뉴 볼시니는 무기 반입이 금지되어 있으며, 심지어 개인 소장품도 허용되지 않는다. 하지만 펭귄 로지스틱스는 특례가 되었기에 추가 등록이 필요했던 것이었다. 그러나 무기를 등록한다고 그녀들이 도시에서 상시로 무기를 사용해도 된다는 뜻은 아니고, 돌발 상황에서만 무기 사용이 허용된다는 뜻이다.\n 물론, 그렇다고 해서 그녀가 무기에 이름 짓는 이런 멍청한 짓을 꼭 해야 한다는 건 아니다. 단지 엑시아가 지난 순간에 이마를 치며 생각해 낸 이름을 신이 나서 자신의 총마다 붙이는 모습과 때때로 보내는 칭찬을 바라는 눈빛을 보고 있자니, 자신이 새로운 두 무기에 직접 이름을 짓지 않는다면 분명 엑시아가 서류를 빼앗아 밑도 끝도 없는 바보 같은 이름을 지을 게 분명했기 때문이다.\n 사실 그녀는 이 두 자루의 무기에 별다른 감정이 없었다. 어쨌든 이 무기는 처음부터 그녀가 그다지 받고 싶지 않은 선물이었으니. 실제로 그녀가 이쪽 방면으로 뭔가 특수한 콤플렉스가 있는 건 아니었다. 만약 그녀가 과거에 사용한 검의 제작 기술이 독특한 것이 아니었다면, 그녀는 아마 진작에 무기를 몇 차례나 바꿨을 것이다.\n 게다가 이 검 두 자루를 만든 사람은 분명 텍사스라는 성씨의 이야기에서 영혼 같은 것을 비롯한 무언가를 뽑아내 무기에 덧붙이려 했음이 틀림없다. 아무튼, 그녀에게 있어서는 골치만 아플 뿐이었는데, 무기를 검사하러 온 눈앞의 공무원들 또한 같은 이유로 “이런 무기라면 분명 훌륭한 이름이 있겠지.”라는 기대에 찬 눈빛을 보내고 있었다.\n 문이 '끼익' 거리면서 열리자, 크고 작은 가방을 든 소라와 크루아상이 들어왔다. 새 거점에는 많은 장식품이 필요했기에, 두 사람이 이 일을 책임진 것이다.\n “세상에…… 텍사스 씨, 그대로 앉아 있은 지 벌써 세 시간이나 지났어요.” 텍사스 곁으로 다가온 소라는 서류의 상태가 자신이 떠날 때와 아무런 변화가 없다는 것을 발견하고 놀라움을 금치 못했다.\n 텍사스는 어깨를 으쓱이고는 펜을 그녀에게 건네며 자신은 도저히 할 수 없다는 제스처를 취했다.\n “거점 정리에 바빠서 텍사스 씨를 도와줄 여유는 없어요.” 소라가 입을 삐죽거렸다. “게다가 패밀리 일이잖아요. 저 같은 일개 배우랑 딱히 상관도 없는데.”\n 텍사스는 후회했다. 그녀가 동료들에게 과거를 남김없이 털어놓았지만, 그 과거는 동료들 사이에서 웃고 떠드는 가벼운 농담거리가 되어 돌아왔으니. 텍사스는 다시 크루아상에게 시선을 돌렸다. 크루아상은 자신이 도와줄 수 없다고 손을 펴보았으나, 곧이어 뭔가 떠올랐는지 가방에서 뭔가를 꺼내고는 텍사스에게 건네주었다.\n “오다가 샀다. 아무튼 시간은 널널하니까 천천히 생각해 봐라.”\n 건네받은 물건을 확인해 보니 그건 초콜릿 박스였다.\n 말을 마친 크루아상은 주방으로 향했다. 주방용품도 잔뜩 샀겠다, 오늘 저녁 분명 뉴 볼시니에서 아낌없이 솜씨를 발휘할 것이다.\n 소라는 축음기에 새로운 앨범을 갈아 끼웠다. 새로운 거점에 음악이 잔잔히 울려 퍼졌고, 그녀는 대본을 껴안고 훑어보기 시작했다. 분명 새로운 배역을 받은 거겠지.\n 엑시아와 서류의 사투는 막바지에 다다른 듯했다. 표정을 보니 자신의 성과에 꽤 만족해하는 것 같았다. 하지만 다음번에 그녀가 무기를 들었을 때 분명 지금 생각해낸 이름을 하나도 떠올리지 못한다는 것을 텍사스는 잘 알고 있었다.\n 이게 바로 텍사스의 삶이다.\n 그녀는 포장을 뜯고는 초콜릿 하나를 입에 넣고 천천히 씹기 시작했다. 입안에서 초콜릿이 사르르 녹는 식감과 그녀가 지금 느끼는 모든 것이 합쳐지며, 순간적으로 그녀에게 영감을 주었다.\n 텍사스는 서류에 '블루베리와 다크초콜릿'이라고 적고는 펜을 던져버렸다.\n 엑시아가 고개를 돌려 확인해 보더니, 텍사스에게 아무 거리낌 없이 말했다. “텍사스, 누가 봐도 이건 바보 같은 이름이야.”\n “나도 그렇게 생각해.” 텍사스는 사무용 의자에 기대어 몸을 뒤로 젖힌 후, 이어폰을 귀에 꽂았다. “뭐, 적당히 바보 같지.”", "stages": { "1": { "traitUpgrade": { @@ -65204,19 +66464,19 @@ }, "E1-L1-P1": { "name": "율법 수호자", - "description": "배치 후 즉시 최대 HP 30{'%'}의 보호막 획득, 적 1명 쓰러뜨릴 때마다 추가로 최대 HP 6{'%'}의 보호막 획득 (최대 300{'%'})" + "description": "배치 후 즉시 최대 HP 30{'%'}의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 6{'%'}의 보호막 획득 (최대 300{'%'})" }, "E1-L1-P3": { "name": "율법 수호자", - "description": "배치 후 즉시 최대 HP 35{'%'}<#ba.talpu>(+5{'%'})의 보호막 획득, 적 1명 쓰러뜨릴 때마다 추가로 최대 HP 6{'%'}의 보호막 획득 (최대 300{'%'})" + "description": "배치 후 즉시 최대 HP 35{'%'}<#ba.talpu>(+5{'%'})의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 6{'%'}의 보호막 획득 (최대 300{'%'})" }, "E2-L1-P1": { "name": "율법 수호자", - "description": "배치 후 즉시 최대 HP 50{'%'}의 보호막 획득, 적 1명 쓰러뜨릴 때마다 추가로 최대 HP 10{'%'}의 보호막 획득 (최대 300{'%'})" + "description": "배치 후 즉시 최대 HP 50{'%'}의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10{'%'}의 보호막 획득 (최대 300{'%'})" }, "E2-L1-P3": { "name": "율법 수호자", - "description": "배치 후 즉시 최대 HP 55{'%'}<#ba.talpu>(+5{'%'})의 보호막 획득, 적 1명 쓰러뜨릴 때마다 추가로 최대 HP 10{'%'}의 보호막 획득 (최대 300{'%'})" + "description": "배치 후 즉시 최대 HP 55{'%'}<#ba.talpu>(+5{'%'})의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10{'%'}의 보호막 획득 (최대 300{'%'})" } }, "2": { @@ -65365,33 +66625,33 @@ }, "modules": { "uniequip_001_judge": { - "name": null, - "description": null + "name": "페넌스의 배지", + "description": "오퍼레이터 페넌스는 혼자만의 힘으로 방어선을 지키는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 디펜더 오퍼레이터로 구분되며 저거너트 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_judge": { - "name": null, - "description": null, + "name": "계속되는 가시밭길", + "description": "잘린 손이 얼굴을 스쳐 지나고 나서야 라비니아는 정신을 차렸다.\n 바로 몇 시간 전, 그녀는 처음으로 패밀리와 관련된 재판을 마쳤다.\n 이 길을 걷기로 결심했던 때부터, 그녀는 사법에 대한 패밀리의 간섭을 수도 없이 겪었으며, 심지어는 주변의 몇몇 지인들이 실종되기까지도 했다.\n 그럼에도 그녀는 끝까지 버텼다. 어쨌든 그녀는 이미 마음의 준비를 한 상태였고, 이런 고난은 그녀를 쓰러뜨릴 수 없었으니까. 심지어 이런 일이 거듭될수록, 현 상태를 바꿔야만 한다는 그녀의 결심은 더 확고해질 뿐이었다.\n ……그녀가 오늘의 업무를 마치고 차가 주차된 골목에 발을 들여놓을 때까지.\n 당시의 그녀는 내일 자신의 뜻을 지지해 주는 사람을 만나러 가서 그의 기대를 저버리지 않겠다고 말해야겠다는 생각을 하고 있었다. 또한, 자신이 너무 약해보일 수도 있단 생각에 더 강한 어조로 훗날 그의 패밀리가 소송에 휘말리더라도 공정하게 처리할 것이라고 말할 것이라는 다짐도 했다.\n 만약 그 익숙한 손이 그녀를 잡아당기지 않았다면, 화살이 그녀의 머리를 꿰뚫었을지도 모른다.\n 라비니아는 자신의 생각이 멈췄음을 느낀 채, 자신을 잡아당긴 사람, 베르나르도가 그녀를 향해 덤벼드는 자들을 해결할 때까지 멍하니 바라보는 수밖에 없었다.\n 정신이 돌아오고서야 라비니아는 듣기만 했었던, 상상만 했던 광경이 실제와 얼마나 다른지 알 수 있었다.\n 골목이 다시 조용해지자 베르나르도는 뒤에 있는 부하에게 고개를 끄덕였고, 부하는 그녀의 몸 절반만한 크기의 상자를 가져왔다.\n 베르나르도가 상자를 열자, 안에는 금속 장갑과 쇠사슬로 연결된 망치가 있었다. 어두운 가로등 아래, 그 금빛 광택은 유난히 눈부셨지만, 가장 눈에 띄는 건 장갑 위에 있는 가시였다.\n “너를 계속 지켜줄 수는 없어, 라비니아.” 베르나르도는 이렇게 말하며 장갑을 꺼내 그녀에게 건네주었다. “이 길을 나아가며 살아남으려면 오늘부터 자신을 지키는 법을 배워야 해.”\n 그녀는 잠시 침묵하다가 장갑을 받아 가시로 인한 아픔도 아랑곳하지 않고 장갑을 손에 꼈다. 그리고 골목 깊은 곳으로 향했다.\n 그녀는 베르나르도와 어깨를 스치며 지나갔다. 밤은 상당히 깊었지만, 베르나르도가 자신과 같은 길을 걷지 않을 거란 걸 그녀는 알고 있었고, 그녀 스스로 이 핏빛에 물든 어둠을 헤쳐 나가야 한다는 것도 알고 있다.\n 이건 베르나르도가 그녀에게 준 생에 첫 번째 선물이자, 유일한 선물일 것이다. 그리고 첫날부터 그 선물은 피로 물들었다.", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "율법 수호자", + "description": "배치 후 즉시 최대 HP 60{'%'}의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 11{'%'}의 보호막 획득 (최대 300{'%'})" }, "3": { - "name": null, - "description": null + "name": "율법 수호자", + "description": "배치 후 즉시 최대 HP 65{'%'}<#ba.talpu>(+5{'%'})의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 11{'%'}의 보호막 획득 (최대 300{'%'})" } } } @@ -65399,18 +66659,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "율법 수호자", + "description": "배치 후 즉시 최대 HP 70{'%'}의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12{'%'}의 보호막 획득 (최대 300{'%'})" }, "3": { - "name": null, - "description": null + "name": "율법 수호자", + "description": "배치 후 즉시 최대 HP 75{'%'}<#ba.talpu>(+5{'%'})의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12{'%'}의 보호막 획득 (최대 300{'%'})" } } } @@ -65658,7 +66918,7 @@ "harmonie": { "name": "아르모니", "appellation": "Harmonie", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -65700,43 +66960,43 @@ "skchr_hamoni_1": { "1": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "2": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "3": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "4": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "5": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "6": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "7": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "8": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "9": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." }, "10": { "name": "경쾌한 스텝", - "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 매회 공격 시 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." } }, "skchr_hamoni_2": { @@ -65784,7 +67044,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" } }, "modules": { @@ -66199,7 +67459,7 @@ "jieyun": { "name": "지에윈", "appellation": "Jieyun", - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -66325,7 +67585,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "적에게 <#ba.kw>광역 물리 대미지" + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, "modules": { @@ -66340,14 +67600,14 @@ "1": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -66367,7 +67627,7 @@ "3": { "traitUpgrade": { "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시", - "overrideDescription": "적에게 <#ba.kw>광역 물리 대미지" + "overrideDescription": "공격 시 <#ba.kw>광역 물리 대미지 부여" }, "talentUpgrades": { "1": { @@ -66577,33 +67837,33 @@ }, "modules": { "uniequip_001_firwhl": { - "name": null, - "description": null + "name": "파이어휘슬의 배지", + "description": "오퍼레이터 파이어휘슬은 전선을 유지하는 것 외에도 원거리에서 화력을 지원하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 디펜더 오퍼레이터로 구분되며, 포트리스 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_firwhl": { - "name": null, - "description": null, + "name": "'성장의 발자취'", + "description": "사랑하는 아그니에게:\n 집에 돌아온 게 이번이 몇 년 만이지? 네가 사업을 시작했다는 말에 나와 네 아버지가 얼마나 기뻤는지 몰라. 하지만 너무 급히 떠나는 바람에 못다 한 말이 너무나 많구나. 마침 네가 짐이 많은 건 싫으니 옛날 물건은 그냥 부쳐달라고 했잖니. 그래서 하고 싶었던 말도 이 물품 목록에 적어 보내마.\n[성냥 반 갑]\n 네가 세 살 때, 어른 흉내를 낸다며 성냥개비를 손에 꼭 쥐고 불을 붙였지. 네 아버지가 급히 달려왔지만, 너는 오히려 깔깔 웃으며 아버지를 향해 작은 손을 흔들었어, 그렇게 불은 꺼졌지.\n[마모된 점화기]\n 어느 여름 방학 전에 네가 어디서 이런 걸 구해왔는지 모르겠지만, 고장나 있던 것이 개학할 때는 고쳐져 있더구나. 네 아버지는 몇 번이고 그걸 버리려고 했었지만, 네가 손가락으로 그걸 돌리며 매우 기뻐하는 모습을 보고는 차마 버리진 못하셨단다.\n[고급 라이터]\n 애시가 처음으로 광갱에 내려가기 전에 네게 준 거였지. 당시 너는 이동 도시에 있는 고등학교에 갈 준비를 하고 있었고. 그때는 가족들과 대화를 잘 하지 않았지, 우린 그저 네가 그럴 나이가 되었다고만 생각했어. 하지만 네가 집에 돌아와 열여덟 번째 생일을 보내면서, 애시가 광산 사고로 죽었다는 것을 알게 되었고, 아버지와 크게 다툰 후에야 우리가 너무 단순하게 생각했었다는 것을 알게 되었단다.\n 이 일도 이미 십여 년이나 지났구나. 처음에 네 아버지는 네가 가업을 물려받기를 바라고 계셨단다. 그러면 네가 우리를 이해하지 못한다 하더라도, 너 자신의 생각대로 경영하고 일을 처리할 수 있을 테니까…… 설령 이 가업을 팔아버린다 해도 말이야! 우리는 가업보다는 엄마 아빠와 마음 터놓고 이야기할 수 있는 딸을 더 원했어.\n 하지만 이 일을 이야기할 때마다 싸우게 되니. 결국, 대학을 졸업할 즈음에 너는 이미 우리와 이야기하는 것조차 귀찮아하더구나.\n[휴대용 소화기]\n 원래 이건 네 18살 생일 선물로 줬어야 했는데. 이걸 고를 때, 우리는 거의 자포자기에 가까운 홀가분함을 느끼고 있었단다. 너는 불장난을 좋아했고, 불을 잘 다루기까지 했지. 우리는 그 사실을 받아들이고, 그저 네가 불을 끄는 것을 잊지 않기만을 바랄 뿐이었어. 이제 보니 그런 걱정도 쓸모없었던 것 같구나.\n 이번에 집에 돌아왔을 때, 네가 많이 성장했다는 걸 느꼈어. 더는 자기 생각을 표현하지 않던 예전의 그 꼬마 아가씨가 아니었어. 하지만 우리가 네 사업이 어떻고, 지원이 필요한지 물어보았을 때…… 너는 그저 웃으며 모든 게 괜찮다고 했어.\n 아그니, 우리는 네 고집과 끈기를 이해한단다. 하지만…… 적어도 네가 무슨 어려움을 겪고 있는지 말해줄 수 없겠니? 우리도 의견을 줄 수 있게…… 그게 아니더라도, 우리가 너와 같이 한숨 쉬고 눈물짓는 것만으로도 지금보다는 훨씬 나을 거야. 네가 무슨 일을 겪었는지 우리는 여전히 모르고 있으니까, 네 아버지는 베란다에서 담배만 피워대고, 나는 이렇게…… 편지를 쓰는 것밖에 할 수 없구나.\n 지금 이렇게라도 늦은 생일 선물을 보내주는 건, 우리가 네 생각과 뜻을 존중해준다는 것을 꼭 말해주고 싶기 때문이야. 가끔이라도 좋으니…… 우리에게 마음의 문을 열어주렴, 알았지?\n 답장을 기다리마. 나와 네 아버지는 아주아주 기뻐할 거야, 정말로.\n 너를 사랑하는 엄마가", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "진퇴 자유", + "description": "적을 저지하고 있지 않을 때 공격력 +16{'%'}, 적을 저지할 때 방어력 +16{'%'}" }, "5": { - "name": null, - "description": null + "name": "진퇴 자유", + "description": "적을 저지하고 있지 않을 때 공격력 +18{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 방어력 +18{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -66611,18 +67871,18 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "진퇴 자유", + "description": "적을 저지하고 있지 않을 때 공격력 +18{'%'}, 적을 저지할 때 방어력 +18{'%'}" }, "5": { - "name": null, - "description": null + "name": "진퇴 자유", + "description": "적을 저지하고 있지 않을 때 공격력 +20{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 방어력 +20{'%'}<#ba.talpu>(+2{'%'})" } } } @@ -66686,7 +67946,7 @@ "lin": { "name": "린", "appellation": "Lin", - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다", + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -66780,43 +68040,43 @@ "skchr_lin_2": { "1": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "2": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "3": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "4": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "5": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "6": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "7": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "8": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "9": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" }, "10": { "name": "비호", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 모든 아군에게 제1재능의 효과 적용" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신은 적의 공격을 쉽게 받지 않으며, 스킬 지속시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용" } }, "skchr_lin_3": { @@ -66864,7 +68124,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "description": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <#ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지 부여" } }, "modules": { @@ -66878,13 +68138,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -66903,7 +68163,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" + "overrideDescription": "평소에 <#ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <#ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <#ba.kw>광역 마법 대미지를 입힌다" }, "talentUpgrades": { "1": { @@ -67110,43 +68370,43 @@ "skchr_chyue_3": { "1": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "2": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "3": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "4": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "5": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "6": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "7": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "8": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "9": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" }, "10": { "name": "나는 '무'일지어다", - "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" + "description": "목표 및 주위 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 스킬 사용이 <#ba.vup>5회 누적 시 공격 <#ba.vup>범위 확대, 공격이 <#ba.vup>2연 공격으로 변경, 스킬이 <#ba.vdown>자동으로 발동하고 <#ba.vup>추가로 1회 대미지를 입힌다" } } }, @@ -67155,6 +68415,59 @@ "description": "적 1명 저지 가능" } }, + "modules": { + "uniequip_001_chyue": { + "name": null, + "description": null + }, + "uniequip_002_chyue": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&bd_up<000>": { @@ -67575,6 +68888,62 @@ "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" } }, + "modules": { + "uniequip_001_qiubai": { + "name": null, + "description": null + }, + "uniequip_002_qiubai": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<160>": { @@ -67743,15 +69112,15 @@ "1": { "E0-L1-P1": { "name": "강인", - "description": "배치되어 있을 때 최대로 공격 속도 +30 및 방어력 +30{'%'}의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +30 및 방어력 +30{'%'}의 인내 효과 획득 (HP가 50{'%'} 감소 시 최대 효과)" }, "E1-L1-P1": { "name": "강인", - "description": "배치되어 있을 때 최대로 공격 속도 +40 및 방어력 +40{'%'}의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +40 및 방어력 +40{'%'}의 인내 효과 획득 (HP가 60{'%'} 감소 시 최대 효과)" }, "E2-L1-P1": { "name": "강인", - "description": "배치되어 있을 때 최대로 공격 속도 +50 및 방어력 +50{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격 속도 +50 및 방어력 +50{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } }, "2": { @@ -68038,43 +69407,43 @@ "skchr_yato2_1": { "1": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "2": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "3": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "4": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "5": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "6": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "7": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "8": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "9": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" }, "10": { "name": "귀인화", - "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연격으로 변경한다" + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 공격이 <#ba.vup>2연 공격으로 변경, 스킬 지속 시간 동안 같은 목표에 대한 3회차 공격이 <#ba.vup>6연 공격으로 변경한다" } }, "skchr_yato2_2": { @@ -68169,7 +69538,7 @@ }, "modules": { "uniequip_001_yato2": { - "name": "키린R 야토의 배지", + "name": "키린R 야토 배지", "description": "특제 장비 세트를 착용한 오퍼레이터 야토는 반복해서 전장에 파고드는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 처형자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_yato2": { @@ -68281,92 +69650,92 @@ } }, "u-official": { - "name": null, - "appellation": null, - "description": null, + "name": "U-Official", + "appellation": "U-Official", + "description": "공격을 진행하지 않고, 범위 내 모든 아군의 <#ba.kw>HP를 초당 자신 공격력의 10{'%'}만큼 회복, 자신은 격려의 영향을 받지 않는다. <#ba.kw>배치 가능 인원수 제한을 받지 않지만, 재배치 시간이 매우 길다", "potentials": { "2": { - "description": null + "description": "재능 강화" }, "3": { - "description": null + "description": "재능 강화" }, "4": { - "description": null + "description": "재능 강화" }, "5": { - "description": null + "description": "재능 강화" }, "6": { - "description": null + "description": "재능 강화" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "쇼트 천재·I", + "description": "쉽게 공격받지 않으며, 일정 시간 배치 후 공격 범위 내 기타 유닛을 5초간 기절시킨다" }, "E0-L1-P2": { - "name": null, - "description": null + "name": "쇼트 천재·II", + "description": "쉽게 공격받지 않으며, 일정 시간 배치 후 공격 범위 내 기타 유닛을 5.5초간 기절시킨다" }, "E0-L1-P3": { - "name": null, - "description": null + "name": "쇼트 천재·III", + "description": "쉽게 공격받지 않으며, 일정 시간 배치 후 공격 범위 내 기타 유닛을 6초간 기절시킨다" }, "E0-L1-P4": { - "name": null, - "description": null + "name": "쇼트 천재·IV", + "description": "쉽게 공격받지 않으며, 일정 시간 배치 후 공격 범위 내 기타 유닛을 6.5초간 기절시킨다" }, "E0-L1-P5": { - "name": null, - "description": null + "name": "쇼트 천재·V", + "description": "쉽게 공격받지 않으며, 일정 시간 배치 후 공격 범위 내 기타 유닛을 7초간 기절시킨다" }, "E0-L1-P6": { - "name": null, - "description": null + "name": "쇼트 천재·VI", + "description": "쉽게 공격받지 않으며, 일정 시간 배치 후 공격 범위 내 기타 유닛을 7.5초간 기절시킨다" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 진행하지 않고, 범위 내 모든 아군의 <#ba.kw>HP를 초당 자신 공격력의 10{'%'}만큼 회복, 자신은 격려의 영향을 받지 않는다. <#ba.kw>배치 가능 인원수 제한을 받지 않지만, 재배치 시간이 매우 길다" } }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&wt<000>": { - "name": null, - "description": null + "name": "순진한 협상가", + "description": "무역소에 배치 시, 오더 수주 효율 <#cc.vup>+10{'%'}, 해당 무역소가 수주한 <#cc.kw>순금 오더가 <#cc.kw>순금 <#cc.kw>2 확정 납품 (위약 오더로 간주하지 않음)" }, "meet_spd_Owned<000>": { - "name": null, - "description": null + "name": "눈에 띄는 조사가", + "description": "응접실에 배치 시, 단서 보드 중 보유 중인 단서를 더 쉽게 획득" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "기본정보", + "text": "[코드네임] U-Official\n[성별] 여\n[라이브 방송 경험] 1년 미만\n[출신지] 미공개\n[생일] 1월 4일\n[종족] 자라크\n[신장] 159cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." }, "1": { - "title": null, - "text": null + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 부족\n[생체 인내도] 보통\n[전술 계획력] 부족\n[전투 기술력] 부족\n[오리지늄 아츠 적응성] 보통" }, "2": { - "title": null, - "text": null + "title": "프로필", + "text": "U-Official, 통칭 유오, 과거 모 이동도시에서 스트리머로 활동하던 중 오퍼레이터 클릭의 소개를 받아 로도스 아일랜드와 협력 계약을 맺었다. 오퍼레이터들에게 생방송 서비스를 제공하거나 이벤트 MC 업무 등을 담당하고 있으며, 로도스 아일랜드가 각지의 언론단체와 협력 시 고문 역할로서 도움을 주고 있다.\n 유오는 자신에게 도움의 손길을 내민 클릭 말고도 로도스 아일랜드의 몇몇 오퍼레이터와 일면식이 있는 듯하지만, 그다지 유쾌한 경험은 아니었던 듯하며, 유오 또한 당시엔 지금 이름으로 알려진 게 아니었다. 결국 유오의 강력한 요구로 그녀에 관한 배경 조사는 잠시 보류하기로 했다.\n\n 유레카?\n——우연히 지나가던 테킬라\n\n 사람 잘못 보셨어요. 겉만 멀쩡한 사기꾼 씨!\n——횡설수설하는 유오" }, "3": { - "title": null, - "text": null + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 U-Official에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.12u/L\n해당 오퍼레이터는 거의 두문불출.\n 외출하지 않는 게 광석병 예방에 전혀 도움이 안 되는 건 아니지만, 매일 앉아있는 것도 건강에 좋지 않거든. 운동을 좀 했으면 좋겠어. 힘들다면 내가 기본적인 스트레칭 정도는 도와줄게.\n——가비알\n\n 정말요? 그러면 부탁할게요, 가비알 선생님!\n——처음 왔을 때 모두와 친하게 지내려고 노력하는 유오\n\n 잘했어, 가비알! 그녀의 로도스 아일랜드 첫 라이브 방송 데뷔는 너한테 맡길게! 아, 그리고 어쨌든 신참이니 살살 다뤄.\n——유오의 첫 방송에 아이디어를 내기로 한 클로저" }, "4": { - "title": null, - "text": null + "title": "파일 자료 1", + "text": "[라이브 방송 기록 1]\n 여러분의 유오예요, 오늘의 '유오 데이트 : 로도스 아일랜드 훈남 스페셜 인터뷰' 코너에 오신 걸 환영합니다! 오늘의 초대 게스트는 바로…… 두구두구두구~\n 네? 팬텀 씨는 보이지 않고, 레온하르트 씨는 외근 나가야 하는데다, 카니팔라트도 바빠서 이분을 초대했다고요? 으음…… 태양처럼 밝고 열정적인 훈남이…… 임시 대타로 오셨다고요? 알겠어요……\n게스트는 바로, 로도스 아일랜드에서 가장 열정적인 오퍼레이터, THRM-EX 씨입니다!\n ……\n“나의 에너지 쇼크는 무적입니다.”라니, 정말인가요? 못 믿겠는데요.\n 어라, 갑자기 웬 카운트다운?\n 서프라이즈 같은 건가요? 너무 기대된다!\n\n[라이브 방송 기록 2]\n 8시간 논스톱 생방송 도전! 오퍼레이터 업무에 방해되지 않는 선에서, 8시간 동안 휴식도 종료도 없다! 도전에 성공한다면 많은 도네 부탁드립니다! 실패한다면 내일 가비알 선생님과의 스트레칭 챌린지 2탄으로 찾아뵐게요!\n 안녕하세요, 성함이 어떻게 되나요?\n 처음 뵙겠습니다. 제 방송을 좋아해 주셔서 정말 감사합니다!\n ……\n 네, 그렇죠, 촬영 기구는 정말 중요하죠……\n 알림음? 이건 뭔가 설비에 문제가 생겼다는 건데…… 제 건 아닌 거 같은데, 혹시 그쪽 장비 아닌가요?\n 어? 왜 그러세요, 왜 갑자기 말을 안 하세요, 제가 뭘 잘못했나요?\n ……\n …………\n ………………\n저기요, 무슨 말 좀 해보세요, 씬 씨!\n\n[라이브 기록 3]\n 유오의 로도스 아일랜드 첫 먹방! 스페셜 초대 게스트는 바로…… 짜잔, 염국의 슈퍼스타 에프이터 씨입니다!\n ……\n 괜찮아요, 괜찮아요, 염국 상촉 음식에 대한 소문은 진작에 들었는걸요, 게다가 저도 매운 걸 제법 잘 먹고요. 자, 그러면 어디 한 번……\n (콜록콜록)\n 무, 물에 헹구지 않아도 돼요! 먹방이니 만큼 반드시 목표는 달성해야죠!\n ……\n 전 괜찮아요, 방송은 제 일이고…… 일할 때는…… 최선을 다해야죠…… 보세요, 한 접시 가득이었던 고기도 이제 한 점만 남았잖아요…… 남기면 낭비라고요……\n 상촉에서 MC 해볼 생각은 없냐고요? 헤헤, 저야 좋죠. 저는 지금까지 일이 많아서 싫었던 적은 한 번도 없는걸요. 제가 이 고기를 다 먹으면……\n\n 후기 : 마지막 고기 한 점까지 다 먹은 유오는 땀을 너무 흘린 나머지 탈수증상으로 쓰러져 의료부에 긴급 호송되었고, 다행히 큰 문제는 없었다.\n 추가 : 유오의 프로 정신에 감동한 에프이터는 상촉 예능계의 지인에게 연락해 그녀의 커리어를 넓혀주기로 했다." } } } @@ -68374,7 +69743,7 @@ "humus": { "name": "휴머스", "appellation": "Humus", - "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일", + "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지 부여, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일", "potentials": { "2": { "description": "배치 코스트 -1" @@ -68396,19 +69765,19 @@ "1": { "E1-L1-P1": { "name": "재활용", - "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 60{'%'}까지 활용" + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 60{'%'}까지 전환 가능" }, "E1-L1-P5": { "name": "재활용", - "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 64{'%'}<#ba.talpu>(+4{'%'})까지 활용" + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 64{'%'}<#ba.talpu>(+4{'%'})까지 전환 가능" }, "E2-L1-P1": { "name": "재활용", - "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 100{'%'}까지 활용" + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 100{'%'}까지 전환 가능" }, "E2-L1-P5": { "name": "재활용", - "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104{'%'}<#ba.talpu>(+4{'%'})까지 활용" + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104{'%'}<#ba.talpu>(+4{'%'})까지 전환 가능" } } }, @@ -68505,33 +69874,33 @@ }, "modules": { "uniequip_001_humus": { - "name": null, - "description": null + "name": "휴머스의 배지", + "description": "오퍼레이터 휴머스는 홀로 다수의 적을 소탕하는데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 리퍼 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_humus": { - "name": null, - "description": null, + "name": "불모지의 이상한 공구 세트", + "description": "휴머스가 처음 입사했을 때의 이야기다.\n 컬럼비아의 개척지 폐기물 처리장 책임자가 온다는 소식에 엔지니어링부 오퍼레이터들은 과연 이런 업무 경험이 있는 사람은 어떤 특별한 재주를 가졌을지 궁금해했다.\n 휴머스가 여러 해 동안 그와 함께한 공구 설비를 들고 엔지니어링부에 보고를 하러 갔을 때, 당시 현장에 있던 모든 사람들은 깜짝 놀랐다.\n 첫째, 공구를 담은 상자의 크기가 놀랄 만큼 커서, 오직 휴머스처럼 거친 일에 익숙한 사람만이 한 손으로 상자를 들고 왔다 갔다 할 수 있었기 때문이었다. 둘째, 상자에는 일반적인 공구 말고도 특이한 모양을 한, 용도 불명의 물건이 잔뜩 있었고, 이는 보는 사람에게 당혹감을 안겨주기에 충분했다.\n 다행히 휴머스는 생각을 공유할 줄 아는 사람이었다. 이후 몇 시간 동안, 엔지니어링부 오퍼레이터들은 확실히 견문을 크게 넓혔다.\n “이건 다기능 리모컨인데, 개조 범위가 아주 넓어. 이걸 이렇게…… 이렇게…… 다시 조립하면, TV 리모컨에서 폭탄 기폭 장치가 되지. 출력도 좋고, 유효거리도 길어서 아주 쓸만해.”\n “이건 평범한 수동 발전기지만, 추가 기능이 있어. 발전하면서 옥수수를 탈곡하거나 감자 껍질을 깔 수 있거든. 어쨌든 처리장에 있을 때는 종종 전기가 끊기는 데다가, 또 옥수수와 감자만 먹을 수밖에 없는 때가 많았거든.”\n “이 시클은 내가 차 문짝을 떼서 만든 거야. 평범하지 않은 차였지. 폐차 후에도 한참을 방치했고, 너무 튼튼해서 분해하는 데도 많은 노력을 들였어. 그리고 일부러 시클을 좀 과장되게 만들었어. 이걸 딱 꺼내는 순간, 상대를 겁먹게 한다면 굳이 싸울 필요는 없으니까.”\n 이 독창적인 공구 설명회가 막 끝나갈 무렵, 마침 저녁 식사 벨소리가 울렸다. 듣도 보도 못한 물건 설명에 어질어질해진 엔지니어링부 오퍼레이터들은 즉시 이 예사롭지 않은 새 동료를 데리고 식당으로 가서 예정된 환영식을 열었다. 환영식에서 휴머스는 호기심 많은 동료들에게 자신이 보기에는 대수롭지 않은 개척지의 사람과 일에 관한 이야기를 해주었다. 사람들은 휴머스의 이야기가 끝난 후에야, 어째서 그에게 이런 재주가 있는지 깨달았다.\n 개척지는 일반적인 상식으로는 생활할 수 있는 곳이 아니었던 것이다.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "재활용", + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 100{'%'}까지 전환, 스스로 보호막 생성 시 방어력 +5{'%'}" }, "5": { - "name": null, - "description": null + "name": "재활용", + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104{'%'}<#ba.talpu>(+4{'%'})까지 전환, 스스로 보호막 생성 시 방어력 +5{'%'}" } } } @@ -68539,18 +69908,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "재활용", + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 100{'%'}까지 전환, 스스로 보호막 생성 시 방어력 +8{'%'}" }, "5": { - "name": null, - "description": null + "name": "재활용", + "description": "자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104{'%'}<#ba.talpu>(+4{'%'})까지 전환, 스스로 보호막 생성 시 방어력 +8{'%'}" } } } @@ -68636,19 +70005,19 @@ "1": { "E1-L1-P1": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +40{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +40{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" }, "E1-L1-P5": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +42{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +42{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" }, "E2-L1-P1": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +50{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +50{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" }, "E2-L1-P5": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +52{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +52{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } }, "2": { @@ -68662,85 +70031,85 @@ "skchr_morgan_1": { "1": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "2": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "3": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "4": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "5": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "6": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "7": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "8": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "9": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" }, "10": { "name": "프로 스트리트 파이터", - "description": "매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" + "description": "공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 현재 HP의 <#ba.vdown>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}를 잃는다" } }, "skchr_morgan_2": { "1": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "2": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "3": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "4": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "5": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "6": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "7": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "8": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "9": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" }, "10": { "name": "불굴의 저항", - "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}간 지속적으로 소멸), 매회 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" + "description": "배치 후 즉시 최대 HP의 <#ba.vdown>{'{'}morgan_s_2.hp_ratio:0{'%'}{'}'}를 잃고, 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}에 해당하는 보호막 획득(보호막은 <#ba.vup>{'{'}shield_duration{'}'}초간 지속적으로 소멸), 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다" } } }, @@ -68773,11 +70142,11 @@ "candidates": { "1": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +55{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +55{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" }, "5": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +57{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +57{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } } } @@ -68792,11 +70161,11 @@ "candidates": { "1": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +58{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +58{'%'}의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" }, "5": { "name": "열혈 선봉", - "description": "배치되어 있을 때 최대로 공격력 +60{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" + "description": "배치되어 있을 때, 최대로 공격력 +60{'%'}<#ba.talpu>(+2{'%'})의 인내 효과 획득 (HP가 70{'%'} 감소 시 최대 효과)" } } } @@ -69665,43 +71034,43 @@ "skchr_mlyss_2": { "1": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "2": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "3": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "4": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "5": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "6": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "7": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "8": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "9": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" }, "10": { "name": "생태학적 상호작용", - "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연격으로 변경되어 범위 내 목표를 무작위로 공격" + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 자신과 유동체의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <#ba.vup>{'{'}hp_recovery_per_sec_by_max_hp_ratio:0{'%'}{'}'} 회복, <#ba.vup>{'{'}damage_resistance:0{'%'}{'}'}의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <#ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격" } }, "skchr_mlyss_3": { @@ -69752,11 +71121,95 @@ "description": "공격 범위 내 <#ba.kw>전술 포인트를 1회 선택해 지원군 소환 가능, 지원군이 저지하는 적을 공격할 때 본인 공격력이 150{'%'}까지 상승" } }, + "modules": { + "uniequip_001_mlyss": { + "name": null, + "description": null + }, + "uniequip_002_mlyss": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10030_mlyss_wtrman": { "name": "유동체", "appellation": "Flowing Shape", - "description": "초기 공격이 마법 대미지를 입히며, 뮤엘시스 공격 범위의 지상 또는 고지대에 배치 가능", + "description": "초기 공격 시 <#ba.kw>마법 대미지 부여, 소환자의 공격 범위에만 배치 가능", "potentials": {}, "talents": { "1": { @@ -69796,7 +71249,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "초기 공격이 마법 대미지를 입히며, 뮤엘시스 공격 범위의 지상 또는 고지대에 배치 가능" + "description": "초기 공격 시 <#ba.kw>마법 대미지 부여, 소환자의 공격 범위에만 배치 가능" } }, "tokenSummons": {}, @@ -69833,7 +71286,7 @@ }, "4": { "title": "파일 자료 1", - "text": "뮤엘시스 씨는 최근 컬럼비아 학계에서 주목받는 천재 과학자로, 채 서른이 되지 않는 나이에 라인 랩 랭킹 10위 안에 진입, 생태과 주임과 트리마운츠의 여러 대학에서 객원 강사를 맡고 있다. 최근 10년 동안, 뮤엘시스 씨와 그녀가 이끄는 과학 연구팀이 생태학과 유전학, 식물 생화학과 식물 생리학 등 다방면에 걸쳐 얻은 성과는 컬럼비아의 생명 과학 및 환경 과학의 발전을 크게 촉진시켰다.\n 초기에 서로 간에 협력 의향이 있음을 확인한 후, 로도스 아일랜드의 생물 공학 연구실과 라인 랩 생태과는 곧바로 일련의 공동 과학 연구 프로젝트를 시작했는데, 그 예로는 '모델 생명의 재연구', '종 변이 현상에 기초한 테라 고생태권의 모델 추론', '버든 비스트, 원석충과 환경', '분자 생리학을 기반으로 한 번씩 형질 개량 실험' 등이 있다. 현실적인 측면의 여러 고려 사항은 논외로 하고, 상술한 일련의 공동 과학 연구 프로젝트가 이토록 빨리 추진될 수 있었던 건, 실험 환경의 특수성에 대한 쌍방 책임자의 요구가 놀라울 만큼 일치했는데, 간단히 말해서 '깔끔했기' 때문이다. 로도스 아일랜드의 초청을 받은 뮤엘시스 씨가 생물 공학 연구실에 참관하러 실험실에 발을 내디딘 순간, 그녀는 '싱그러움이 코를 찌른다'라고 놀라 외쳤다. 다음 순간 공기 여과 장치가 그녀의 몸을 거품으로 날려버렸고, 본체가 미소 지으며 사람들 앞에 나타난 순간, 웬디의 두 눈이 반짝였다. 저농도 오리지늄 환경에서 일하는 데에 익숙한 뮤엘시스 씨의 경우와 웬디의 결벽증은 본질적으로는 다르긴 하지만, 실험실의 정화 시스템과 운영 프로세스에 높은 요구사항을 반영하는 것은 둘 모두 약속이나 한 듯 완벽하게 일치했다. 아니나 다를까, 두 사람은 아주 즐거운 대화를 나누기 시작했고, 시작이 좋은 만큼 심층적인 일련의 협력이 뒤따르는 건 어찌 보면 당연한 일이었다.\n 도로시 프랭크스 씨에 이어 라인 랩의 또 다른 주임이 로도스 아일랜드와 협력한다는 것은 두 회사의 교류가 갈수록 빈번해지고 있다는 것을 의미하며, 미래가 불투명한 작금의 상황 속에서 이는 쌍방의 존속과 발전에 유익한 일이다." + "text": "뮤엘시스 씨는 최근 컬럼비아 학계에서 주목받는 천재 과학자로, 채 서른이 되지 않는 나이에 라인 랩 랭킹 10위 안에 진입, 생태과 주임과 트리마운츠의 여러 대학에서 객원 강사를 맡고 있다. 최근 10년 동안, 뮤엘시스 씨와 그녀가 이끄는 과학 연구팀이 생태학과 유전학, 식물 생화학과 식물 생리학 등 다방면에 걸쳐 얻은 성과는 컬럼비아의 생명 과학 및 환경 과학의 발전을 크게 촉진시켰다.\n 초기에 서로 간에 협력 의향이 있음을 확인한 후, 로도스 아일랜드의 생물 공학 연구실과 라인 랩 생태과는 곧바로 일련의 공동 과학 연구 프로젝트를 시작했는데, 그 예로는 '모델 생명의 재연구', '종 변이 현상에 기초한 테라 고생태권의 모델 추론', '버든 비스트, 원석충과 환경', '분자 생리학을 기반으로 한 번씩 형질 번식 실험' 등이 있다. 현실적인 측면의 여러 고려 사항은 논외로 하고, 상술한 일련의 공동 과학 연구 프로젝트가 이토록 빨리 추진될 수 있었던 건, 실험 환경의 특수성에 대한 쌍방 책임자의 요구가 놀라울 만큼 일치했는데, 간단히 말해서 '깔끔했기' 때문이다. 로도스 아일랜드의 초청을 받은 뮤엘시스 씨가 생물 공학 연구실에 참관하러 실험실에 발을 내디딘 순간, 그녀는 '싱그러움이 코를 찌른다'라고 놀라 외쳤다. 다음 순간 공기 여과 장치가 그녀의 몸을 거품으로 날려버렸고, 본체가 미소 지으며 사람들 앞에 나타난 순간, 위디의 두 눈이 반짝였다. 저농도 오리지늄 환경에서 일하는 데에 익숙한 뮤엘시스 씨의 경우와 웬디의 결벽증은 본질적으로는 다르긴 하지만, 실험실의 정화 시스템과 운영 프로세스에 높은 요구사항을 반영하는 것은 둘 모두 약속이나 한 듯 완벽하게 일치했다. 아니나 다를까, 두 사람은 아주 즐거운 대화를 나누기 시작했고, 시작이 좋은 만큼 심층적인 일련의 협력이 뒤따르는 건 어찌 보면 당연한 일이었다.\n 도로시 프랭크스 씨에 이어 라인 랩의 또 다른 주임이 로도스 아일랜드와 협력한다는 것은 두 회사의 교류가 갈수록 빈번해지고 있다는 것을 의미하며, 미래가 불투명한 작금의 상황 속에서 이는 쌍방의 존속과 발전에 유익한 일이다." }, "5": { "title": "파일 자료 2", @@ -69857,7 +71310,7 @@ "hoolheyak": { "name": "오올헤약", "appellation": "Ho'olheyak", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": "배치 코스트 -1" @@ -69947,43 +71400,43 @@ "skchr_heyak_2": { "1": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "2": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "3": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "4": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "5": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "6": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "7": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "8": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "9": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" }, "10": { "name": "굽이쳐 흐르는 별들", - "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" + "description": "공격이 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 <#ba.vup>9연 공격으로 변경되어 공격 범위 내 적을 무작위로 공격하며, 1격당 <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}levitate{'}'}초간 공중 부양시킨다" } }, "skchr_heyak_3": { @@ -70031,7 +71484,7 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "공격 시 <#ba.kw>마법 대미지 부여" } }, "modules": { @@ -70088,6 +71541,58 @@ } } } + }, + "uniequip_003_heyak": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, @@ -70149,7 +71654,7 @@ "silence-the-paradigmatic": { "name": "사일런스 더 패러디그매틱", "appellation": "Silence the Paradigmatic", - "description": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75{'%'}에 해당)", "potentials": { "2": { "description": "배치 코스트 -1" @@ -70324,22 +71829,22 @@ }, "modules": { "uniequip_001_slent2": { - "name": null, - "description": null + "name": "사일런스 더 패러디그매틱의 배지", + "description": "오퍼레이터 사일런스 더 패러디그매틱은 아군을 지속적으로 보호하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 서포터 오퍼레이터로 구분되며, 비호자 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_slent2": { - "name": null, - "description": null, + "name": "모처럼 맑은 정신", + "description": "저 앞이 바로 그녀의 새 사무실이다.\n 두 명의 방위과 직원이 그녀의 짐을 든 채 뒤에 서 있었다. 이건 중요 인물을 호송하는 표준매뉴얼이다.\n 맞다, 이제 그녀도 중요 인물이라고 할 수 있다.\n 이곳은 총괄 사무실의 아래층으로, 온갖 행정 사무실이 이 층에 밀집되어 있다. 그녀에게는 낯설지 않은 곳이지만, 오늘따라 에어컨은 유달리 추웠고, 신발과 바닥이 부딪히는 소리가 굉장히 크게 울렸으며, 다른 사람의 시선이…… 매우 따갑게 느껴졌다.\n 그녀는 자기도 모르게 한숨을 내쉬었다.\n 그러나 뒤에 있던 방위과 직원이 보기에, 그녀는 부임하자마자 라인 랩의 미래를 걱정하는 듯했다. 그는 마음속으로 그녀에 대한 존경심을 금할 수 없었다.\n 그때, 그의 단말기가 울렸다. 통지였다. 그는 낮은 목소리로 두 마디 답한 후 끊어버렸다.\n “무슨 일이야?”\n “아, 별일 아닙니다. 누군가가 엔지니어링과의 수송관을 이용해 뭔가를 운반하는 거 같은데, 동료들이 조사 중이니 걱정 안 하셔도 됩니다.”\n 사무실에 도착했다. 방위과 직원은 능숙하게 문을 조작하더니 그녀에게 '들어가시죠'라는 제스처를 취했다.\n “인증 완료. 어서 오십시오, 컴포넌트 총괄과 집행 고문, 올리비아 사일런스 씨.”\n 그녀는 문을 열고 사무실에 들어갔다.\n 방위과 직원은 그녀의 짐을 찻상 위에 올려놓았고, 그녀가 고개를 끄덕인 후에야 비로소 떠났다.\n 그녀는 주위를 둘러보았다. 전형적인 대형 사무실, 이프리트가 와서 난리를 쳐도 될 정도로 넓었다.\n 감동이 채 끝나기도 전에, 등 뒤의 문이 갑자기 열렸다가 다시 닫혔다.\n “또 무슨……” 그녀는 목구멍까지 올라온 말을 다시 삼켰다. 그 방문자는 사람이 아니었다. 그건……\n “미보?!” 그렇다. 그녀의 앞에 있는 건 의심할 여지가 없는 메이어의 역작이었다.\n 미보는 등에 자루 하나를 매고 있었는데, 자루 안에는 커피 원두 한 봉지와 컵 하나, 그리고 편지 한 통이 들어 있었다.\n 그녀는 편지를 열어 보았다. 메이어의 필적이 맞다.\n “너한테 무슨 선물을 보내줄까 줄곧 고민했거든. 그런데 조이스가 커피 원두를 선물한다고 하길래, 영감이 떠올라서 바로 미보를 개조해봤어.”\n “네가 떠날 때는 아직 개조 중이었거든. 원래는 택배로 보내려고 했는데, 컴포넌트 총괄과 직원이 네게 온 선물이 산더미처럼 쌓여서 검사하는 데만 보름은 걸린다고 하더라. 그런데 난 오래 못 기다리지. 그래서 엔지니어링 과의 수송관을 조금 빌렸어.”\n 노크 소리가 났다.\n 이런, 큰일이다. 만약 미보를 들키기라도 하면……\n 하지만 그녀가 고개를 들자 미보는 어느새 그녀의 책상에 뛰어오르더니, 일련의 복잡한 변형을 거치면서 커피 머신이 되었다.\n 방위과 직원이 미안하다는 얼굴로 들어왔다. “죄송합니다, 사일런스 님. 수송관을 거친 화물이 이곳으로 온 듯한데, 사무실에 무언가, 어, 저건……”\n 사일런스는 바로 대답했다. “커피 머신이야.”\n “하지만……”\n “친구가 승진 선물로 보내준 거야. 무슨 문제라도 있나?” 사일런스는 말하며 커피 원두를 미보에 투입해 익숙하게 커피를 한 잔 타려고 했다. 음, 이 버튼이겠지? 아, 다행이다, 틀리진 않았네.\n “알겠습니다. 문제가 없다니 다행입니다. 실례했습니다.”\n 방위과 직원은 더는 의심하지 않고 뒤돌아 나갔다.\n 그녀는 안도의 한숨을 내쉬었다.\n 맞다, 아직 편지를 다 읽지 않았지.\n “환송회 때도 말했지만, 한 번 더 말할게. 승진 축하해, 사일런스! 다음에 본부로 가면 놀러 갈게!”\n 그녀는 홀가분해진 듯한 느낌이 들었다. 어떤 것들은 분명 변했지만, 어떤 것들은 변하지 않는 것 같다.\n 커피 머신도 있겠다, 이제 늘 맑은 정신을 유지할 수 있을 것 같다고 그녀는 생각했다.", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { @@ -70350,12 +71855,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "풍요의 날개", + "description": "공격 범위 내 아군의 최대 HP +6{'%'}, HP가 50{'%'} 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6{'%'}만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용" }, "5": { - "name": null, - "description": null + "name": "풍요의 날개", + "description": "공격 범위 내 아군의 최대 HP +6{'%'}, HP가 50{'%'} 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 7{'%'}<#ba.talpu>(+1{'%'})만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용" } } } @@ -70363,7 +71868,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" }, "talentUpgrades": { "1": { @@ -70374,12 +71879,12 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "풍요의 날개", + "description": "공격 범위 내 아군의 최대 HP +10{'%'}, HP가 50{'%'} 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 7{'%'}만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용" }, "5": { - "name": null, - "description": null + "name": "풍요의 날개", + "description": "공격 범위 내 아군의 최대 HP +10{'%'}, HP가 50{'%'} 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 8{'%'}<#ba.talpu>(+1{'%'})만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용" } } } @@ -70392,7 +71897,7 @@ "token_10029_slent2_protrb": { "name": "밤의 등불", "appellation": "Night Banisher", - "description": null, + "description": "공격을 받지 않음", "potentials": {}, "talents": { "1": { @@ -70450,7 +71955,7 @@ }, "traitCandidates": { "E0-L1": { - "description": null + "description": "공격을 받지 않음" } }, "tokenSummons": {}, @@ -70514,249 +72019,249 @@ } }, "friston-3": { - "name": null, - "appellation": null, - "description": null, + "name": "Friston-3", + "appellation": "Friston-3", + "description": "적 3명 저지 가능, <#ba.kw>배치 인원수 제약을 받지 않으나, 재배치 시간이 매우 길다", "potentials": { "2": { - "description": null + "description": "재능 강화" }, "3": { - "description": null + "description": "재능 강화" }, "4": { - "description": null + "description": "재능 강화" }, "5": { - "description": null + "description": "재능 강화" }, "6": { - "description": null + "description": "재능 강화" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "존속 I", + "description": "배치 후 10초간 주변 8칸의 모든 아군이 받는 대미지가 50 감소" }, "E0-L1-P2": { - "name": null, - "description": null + "name": "존속 II", + "description": "배치 후 10초간 주변 8칸의 모든 아군이 받는 대미지가 55 감소" }, "E0-L1-P3": { - "name": null, - "description": null + "name": "존속 III", + "description": "배치 후 10초간 주변 8칸의 모든 아군이 받는 대미지가 60 감소" }, "E0-L1-P4": { - "name": null, - "description": null + "name": "존속 IV", + "description": "배치 후 10초간 주변 8칸의 모든 아군이 받는 대미지가 65 감소" }, "E0-L1-P5": { - "name": null, - "description": null + "name": "존속 V", + "description": "배치 후 10초간 주변 8칸의 모든 아군이 받는 대미지가 70 감소" }, "E0-L1-P6": { - "name": null, - "description": null + "name": "존속 VI", + "description": "배치 후 10초간 주변 8칸의 모든 아군이 받는 대미지가 75 감소" } } }, "skills": {}, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 3명 저지 가능, <#ba.kw>배치 인원수 제약을 받지 않으나, 재배치 시간이 매우 길다" } }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<000>": { - "name": null, - "description": null + "name": "예비 에너지", + "description": "발전소에 배치 시, 드론 회복 <#cc.vup>+10{'%'}" }, "power_rec_spd_P<000>": { - "name": null, - "description": null + "name": "'유쾌한 대화'", + "description": "발전소에 배치 시, <#cc.kw>켈시가 제어 센터에 배치되어 있으면 드론 회복 속도 <#cc.vup>+5{'%'}" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "기본정보", + "text": "[모델명] Friston-3\n[성별 설정] 남\n[출하 기간] 1년 미만\n[제조 업체] 로도스 아일랜드\n[생산지] 로도스 아일랜드\n[출하 일자] 11월 13일\n[높이] 145cm\n[중량] 기밀\n[점검 검사 보고]\n 외부에 마모된 흔적이 소량 있으나 부품 구성은 완벽한 편. 강도는 정상 기준을 초과한다. 엔진 및 보드 상태 양호. 에너지 보호 시스템 운행 정상, 데이터베이스 업데이트 완료, 운행 정상, ECU 상태 양호." }, "1": { - "title": null, - "text": null + "title": "종합검진", + "text": "[최고 시속] 24km/h\n[등반 능력] 표준\n[제동 효율] 표준\n[퍼포먼스] 표준\n[지속 시간] 표준\n[구조 안정성] 우수" }, "2": { - "title": null, - "text": null + "title": "프로필", + "text": "S-C 타입 4륜 작업 플랫폼 Friston-3, 로도스 아일랜드의 인공지능 작업 플랫폼 연구개발팀이 정식으로 설립된 이후 선보인 첫 성과물이다. Friston-3은 클로저가 컨셉 설계, 플로어 조립 및 응용 테스트를 직접 주관하였으며, PRTS를 기반으로 기본 코드에서부터 외부 모듈에 이르기까지 전면적인 혁신을 이뤄냈다.\n[제한된 기록]\n Friston-3 핵심 코드의 출처, 컴파일 아이디어 및 보다 많은 세부 설계에 대해서는 당분간 오퍼레이터에게 검색 권한을 개방하지 않는다. 문의사항이 있다면 클로저에게 직접 문의할 것." }, "3": { - "title": null, - "text": null + "title": "파일 자료 1", + "text": "로도스 아일랜드가 최초로 자체 개발한 인공지능 작업 플랫폼. 클로저는 Friston-3에 너무나 많은 심혈을 기울였는데, 그중 하나를 구체적으로 표현하자면 바로 '과잉 설계'다.\n '가장 좋은 성능의 작전 장비를 갖춰야 한다', 그래서 Friston-3은 엔지니어링부에서 연구 제작한 최신 에너지 보호 발생기를 장착하고 있다.\n '딥러닝과 자기 적응 능력을 갖춰야 한다', 그래서 Friston-3에 언어 자료 보관소 자동 업데이트 네트워크와 스캐닝 리딩 시스템, 전방 시현 모듈이 탑재되었다.\n '인간에게 지지 않을 정도의 '준언어 부호 시스템'을 갖춰야 한다', 그래서 Friston-3은 간결하지만 생동감 있는 표정 도장을 내장해 분기마다 한 번씩 업데이트를 한다.\n '스스로 통제할 수 있는 즐거움을 의식해야 한다', 그래서 Friston-3은 폴라로이드 카메라를 탑재해 '풍경을 편하게 찍도록' 했다. 그리고 구매부의 필름 구매 요구 또한 2배로 증가했다. 이런 설계는 매번 정기 보수를 마칠 때마다 증가하고 있는데, 클로저는 이를 즐기고 있으며, 반대로 Friston-3은 강하게 거부하고 있다.\n 어째서 더는 레이시언 공업제 작업 플랫폼에 커스터마이징을 하지 않냐는 질문에 대해, 로도스 아일랜드의 수석 엔지니어인 클로저 씨는 이렇게 말했다. “진작부터 이렇게 했어야 했어! 나는 핵심 기술이 사람 때문에 제한되는 게 질색이란 말이야! 그리고 컬럼비아 기업들이 인공지능 설비에 몰래 백도어 플러그인을 넣는 것 같다는 느낌이 항상 들었거든. 어째서 Friston-3부터 자체 연구를 한 거냐고 묻는다면, 당연히 기술 축적이 끝나 준비가 완료됐기 때문이지. 엔지니어링부는 Lancet-2 시절부터 준비했다고. 게다가 Friston-3의 핵심 데이터는 켈시가 트리마운츠에서 가져온 거야, 그 어떤 프로세스라도 컬럼비아 기업이 다루기에는 적합하지 않아…… 여기엔 복잡한 사정이 있거든. 잡담은 여기까지 하기로 하고, 이제 Friston-3의 유행가 방송 모듈을 테스트해 보자. 리모콘? 리모콘은 물론 내가 보관해야지.”" }, "4": { - "title": null, - "text": null + "title": "파일 자료 2", + "text": "“THRM-EX는 지나치게 열정적이고, Castle-3 형님은 겪은 게 많다 보니 아는 것도 많더라고요. Lancet-2는 뭐, 소심하고 착실한 아가씨 같은데, 언제나 자기 자신에게 말리는 느낌이랄까…… 키아베를 뺀 우리 모두는 이게 그저 일종의 표현이라는 것을 알고는 있지만, Friston-3은 정말 사람 같던데요, 정말 닮았어요!”\n——윈드플릿\n\n “Friston-3이 나온 뒤부터 Lancet-2들이 루트라 공방의 단골이 됐던데. 왜 그러냐고? Friston-3은 매번 다른 로봇들에게 진정한 인공지능이 어디까지 발전했는지, 응용 전망과 사회적 여론은 또 어떤지에 대해 주입하고, 그들에게 스스로를 돌이켜보게 만들거든. '오르가논'이니 '의식의 정의'니 하는 것 때문에 Lancet-2의 인지모듈이 벌써 3번은 과부하 됐다니까!”\n——메이어\n\n “난 이미 Friston-3 씨를 로도스 아일랜드 생물 공학 연구실의 특별 고문으로 초빙했어, 물론 신중하게 내린 결정이야. Friston-3 씨는 생물학, 생체공학, 신경과학, 정보과학 등의 방면에서 놀라울 만한 지식을 가지고 있는 데다가, 그 지식은 그가 접속했던 어떤 데이터베이스에도 기록되어 있지 않은 그만의 지식이라고! 생명의 진화와 사회 형태에 대한 그의 이해는 극도로 진취적이어서, 우리의 인지 체계를 여러 번 뒤엎어버리기도 했지. 하지만 그의 말에도 나름 타당한 이유가 있는 데다 심지어 병행해도 모순되지 않으니…… 그라면 흐릿하게 연관되어 있으면서도 완전히 낯설고 동떨어진 것을 상상해낼 수 있을 거야. 다소 불안하기까지 해.\n “하지만 그는 말이 서툴러. 지나치게 편집적이고, 강경하며, 너무 완벽을 기하려고 하지. 거기에 과학 연구 방면에서 통제욕이 너무 강한 데다 현재 학계 실험 데이터의 일부 기초 검증 모델을 믿지 않고, 대다수의 경우 설득조차 되지 않지. 다행히 그가 현재 우리처럼 여러 기술 영역의 발전 현상에 대해 호기심을 갖고 있으니, 우리의 교류가 가능한 것이기도 하고 결과가 꽤나 효율적이긴 하지만 말이야. 덧붙이자면, 수준 높은 과학자일수록 그를 상대하긴 어려울 거야…… 로봇 과학자의 괴팍한 성격은 정말 모르겠다니까.”\n——웬디\n\n——이상 모두 오퍼레이터들이 《로도스 아일랜드 인공지능 작업 플랫폼 복무 조사표》에 적어준 내용에서 발췌\n\n “분명 교류에 문제가 있겠지. 걔가 무뚝뚝해서 그래. 정상이니까 신경 쓰지 마. 켈시가 기계한테 말문이 막힐 정도로 말로 공격받는 건 드문 경우긴 하지만…… 하하, 별로 웃기진 않았어. 걔도 엄청 화가 나고 굴욕적이긴 한데, 물어보고 싶은 건 또 엄청 많았나 봐…… 뭐 어쩌겠어? 난 이미 켈시한테 경고했다고.”\n——엔지니어링부 녹음, Friston-3이 종종 켈시를 찾아간다는 일부 오퍼레이터의 말에 클로저가 한 답변" }, "5": { - "title": null, - "text": null + "title": "파일 자료 3", + "text": "[제한된 기록]\n ……\n “그런데 켈시, 정말 이렇게 할 거야? 네가 가져온 데이터를 연구해 봤는데, 남아있는 게 극히 일부분이긴 하지만, 인격 프로그램은 전부 해석할 수 없을 정도로 완벽했어. 이 정도면 Lancet-2보다 지능적인 기계라기보다는, 기억을 잃어버린 사람이라고 해야 할 것 같아……”\n “한 사람의 영혼을 기계에 넣는다는 게 잔인하다고 생각하나?”\n “내가 조금 흥분한 건 인정하는데…… 이게 정말 적절한 걸까?”\n “적절한지 아닌지는 나도 정확히 모르겠군.”\n “비록 그가 과거 '생명'의 마지막 순간, 현재의 테라를 여행하고 싶다고 했었다지만, 나는 그에게 이게 새로운 삶이라고 할 수 있는지는 모르겠어. 그는 자신이 완전히 낯선 육체에, 낯선 배 안에, 낯선 대지에 갇혀 있음을 자각하겠지……”\n “그의 기억은 수만 년 전 고향을 떠나던 그 순간에 멈춰있을 거고, 앞으로 펼쳐질 장대한 여정을 기대하고 있을 텐데……”\n “나는 그에게 말하게 되겠지, 여정은 이미 끝났다고.”\n “음, 누가 이런 걸 견딜 수 있겠어…… 지금 우리가 자체 연구한 핵심 부품은 테스트 버전에 불과하고, 그의 인격 프로그램과 우리가 만든 모듈의 적응도가 얼마나 될지 정확히 모르지. 이런 마당에 만약 그의 '감정 기복'이 PRTS의 제어 범위를 넘어서게 된다면, 엔지니어링부가 가진 기술로는…… 정확히 말해서 이 대지의 현 기술로는……”\n “간단히 말할게, 폭주하지 않을 거라 장담할 수 없어, 켈시.”\n “……내가 책임지겠다.”\n “너 자신도 확신하지 못하는 일을 하려고 하다니……”\n “우리는 트레버 프리스턴의 지식이 필요하다. 인간과 위기, 테라와 테라 이외의 모든 것에 관한 것까지…… 설령 이걸로 그가 인생에서 두 번째로 잔인한 운명을 받아들이게 된다 하더라도, 우리는 그가 필요하다. 내가 그를 설득하지, 어쨌든 그는 그런 사람이니까.”\n “그래, 그래, 네가 결정을 내렸으니, 당연히 내가 나서야지. 내가 장담할게, 그는 내 최고의 걸작이 될 거야!”\n “……너무 많은 사람이 그를 귀찮게 하게 두지 말도록.”\n “걱정 마, Friston-3의 자료에는 이미 '기밀' 마크를 찍어뒀어. 하지만 그는 우리의 첫 번째 자체 연구 플랫폼으로 선전에 힘 좀 써야 할 거야.”\n ……\n——엔지니어링부 인공지능 작업 플랫폼 실험실 녹음, 폐기 예정" } } } }, "insider": { - "name": null, - "appellation": null, - "description": null, + "name": "인사이더", + "appellation": "Insider", + "description": "비행 유닛 우선 공격", "potentials": { "2": { - "description": null + "description": "배치 코스트 -1" }, "3": { - "description": null + "description": "재배치 시간 -10초" }, "4": { - "description": null + "description": "배치 코스트 -1" }, "5": { - "description": null + "description": "공격력 +23" }, "6": { - "description": null + "description": "배치 코스트 -1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "화력 지원", + "description": "배치 20초 후 탄약류 스킬의 최대 탄약 +2" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "화력 지원", + "description": "배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1" } } }, "skills": { "skchr_inside_1": { "1": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { - "name": null, - "description": null + "name": "'트러블 차단'", + "description": "공격할 때마다 공격력 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}의 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } }, "skchr_inside_2": { "1": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { - "name": null, - "description": null + "name": "'트러블 해결'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>약간 감소, 원거리 공격을 하는 적을 우선적으로 공격, 쉽게 적의 목표가 되지 않음\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "비행 유닛 우선 공격" } }, "modules": { "uniequip_001_inside": { - "name": null, - "description": null + "name": "인사이더의 배지", + "description": "오퍼레이터 인사이더는 원거리에서 적을 화력으로 제압하는데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스나이퍼 오퍼레이터로 구분되며, 명사수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_inside": { - "name": null, - "description": null, + "name": "'최초의 기쁨'", + "description": "“네가 리켈레냐?”\n 누군가 차갑고 딱딱한 물건을 그의 머리에 얹었다.\n 리켈레는 그게 무엇인지 안다. 총이다. 산크타의 총.\n 리켈레는 교회 영감에게도 총이 있던 게 기억났다. 영감은 그의 총을 애지중지해서 좀처럼 꺼내진 않았지만, 한 번은 리켈레에게 총신을 만지게 해준 적이 있었다. 리켈레가 그와 마찬가지로 산크타였기 때문이다.\n “이놈아, 너도 총이 있어야 하잖아.”\n 영감의 눈빛에서는 무언가가 흘러나왔지만, 리켈레는 그게 뭔지 알 수 없었다.\n 그에게도 총이 있어야 한다니?\n 리켈레는 그게 무슨 말인지 아직 이해할 수 없었다.\n 그는 줄곧 길거리의 다른 소년들과 다를 바 없었다. 그들은 할 일 없이 거리를 쏘다니며 싸움을 일삼았고, 패밀리를 대신해 잡일을 했으며, 오락실에서 게임기 차지하기를 하며 이를 '땅따먹기'라고 불렀다…… 이런 그가 총이 있어야 한다니?\n “자식, 하필 이럴 때 딴생각해?”\n 눈앞의 산크타는 총구로 그를 밀었다. 힘은 그리 세지 않았다.\n “안 무섭냐? 내가 방아쇠를 당길까 봐 두렵지 않아?”\n “선생님은 못 할 걸요. 왜냐하면…… 어, 우리는 동포를 해칠 수 없다고 들었거든요. 맞죠, 선생님?”\n 그러나 이건 리켈레의 궤변이다.\n 확실히 동포를 해칠 수 없다. 이건 교회 영감이 했던 말인데, 대충 그런 뜻이겠거니 어렴풋이 기억하고 있으나 진지하게 여긴 적은 없었다.\n 리켈레는 조심스레 눈앞의 산크타를 관찰했다. 온갖 풍파를 다 겪은 모습이었지만, 옷차림이 단정했고 혈색도 좋았다.\n 눈앞의 이 사람과 동포인가? 잘 모르겠다.\n “네 말이 맞다. 우리는 동포에게 총을 쏠 수 없지.”\n 산크타가 말했다. 하지만, 모든 일은 반전이 있기 마련이다. 그리고……\n “찰칵.”\n 방아쇠를 당기는 소리.\n 순간, 리켈레는 숨을 죽이고는 재빨리 옆으로 몸을 날렸다. 그는 이 선택에 실망하지 않았다. 그저 자신이 치명적인 공격을 피할 수 있기만을 바랄 뿐……\n “……어?”\n 이마를 통해 가벼운 통증이 전해졌다. 무언가 떨어지며 그의 콧등을 쓸어내렸고, 리켈레는 그것을 붙잡았다.\n 사탕이다.\n “선물이다.”\n 산크타의 웃는 모습에 방금 전 진지한 모습은 온데간데없이 사라졌다. 그는 사탕을 뱉어내는 장난감 총을 손가락에서 빙빙 돌리더니 리켈레에게 건네주었다. “교회 책임자가 널 소개해줬다. 돌아갈 때 너도 데려가 달라고 부탁하더군.”\n 그리고는 리켈레를 향해 눈을 깜빡였다.\n “네 생각은 어때? 리켈레, 이곳을 떠나…… 함께 라테라노로 돌아가 살고 싶지 않느냐?”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "화력 지원", + "description": "배치 20초 후 탄약류 스킬의 최대 탄약 +4, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1" } } } @@ -70764,14 +72269,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "화력 지원", + "description": "배치 20초 후 탄약류 스킬의 최대 탄약 +5, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1" } } } @@ -70783,195 +72288,195 @@ "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue<110>": { - "name": null, - "description": null + "name": "광활한 인맥", + "description": "인사부 사무실에 배치 시, 인맥 레퍼런스의 누적 속도 <#cc.vup>+30{'%'}, 모집 인원마다 단서 수집 속도가 추가로 <#cc.vup>+5{'%'} (초기 모집 인원은 포함하지 않음)" }, "dorm_rec_single&oneself<040>": { - "name": null, - "description": null + "name": "도넛 파티", + "description": "숙소에 배치 시, 해당 숙소 안에 자신을 제외하고 컨디션이 가득차지 않은 임의 오퍼레이터의 시간당 컨디션 회복 <#cc.vup>+0.4 (동종 효과 중 가장 높은 수치만 적용); 동시에 자신의 시간당 컨디션 회복 <#cc.vup>+0.4" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "기본정보", + "text": "[코드네임] 인사이더\n[성별] 남\n[전투 경험] 8년\n[출신지] 라테라노\n[생일] 11월 14일\n[종족] 산크타\n[신장] 184cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." }, "1": { - "title": null, - "text": null + "title": "종합검진", + "text": "[물리적 강도] 우수\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 표준" }, "2": { - "title": null, - "text": null + "title": "프로필", + "text": "인사이더, 라테라노 공증소의 법정 집행자. 라테라노 공민으로서 제1항부터 제13항에 해당하는 권익을 누린다. 본인 스스로 민사 분쟁 처리 방면에 풍부한 경험이 있다고 소개했다.\n 현재는 로도스 아일랜드와 공증소 간에 체결한 계약에 따라 스나이퍼 오퍼레이터로서 로도스 아일랜드에 협력하고 있다." }, "3": { - "title": null, - "text": null + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 인사이더에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.13u/L\n오퍼레이터 인사이더는 매우 확고한 안전 방호 의식을 갖추고 있어 자신의 안전에 철두철미하다.\n라테라노 중정 공증소의 사원 교육 내용은 정말 다양하네!" }, "4": { - "title": null, - "text": null + "title": "파일 자료 1", + "text": "오퍼레이터 인사이더, 본명 리켈레 콜롬보, 오퍼레이터 이그제큐터가 우리에게 이 공증소 동료를 소개할 당시 인사이더는 자신보다 더 베테랑인 집행자이며, 풍부한 임무 경험을 갖추고 있다고 언급했다. 그리고 인사이더가 로도스 아일랜드에 온 후, 그가 보여준 활약 또한 이를 증명하기에 충분했다. 오퍼레이터 인사이더가 보여주는 부드럽고 우호적인 태도는 처음에 사람들로 하여금 그가 인포서와 같은 부류라는 안도감을 느끼게 했으나, 함께 지내는 시간이 지남에 따라 우리는 두 사람 사이의 커다란 차이를 점차 깨닫게 되었다.\n 인포서가 반박의 여지가 없는 온화하고 열정적인 스타일이라면, 인사이더는 노련하고 둥글둥글한 스타일이라 할 수 있겠다. 그는 일상 업무 속에서 명철보신이라는 신조를 상당히 중요시했는데, 근무 경력이 짧음에도 이러한 직업적 가치관을 갖고 있다는 건 분명 흔한 일이 아니라는 걸 인정하지 않을 수 없다.\n 이그제큐터와 인포서 중 대체 누가 정통적인 공증소 스타일을 대표하고, 누가 이질적인 존재냐는 논쟁은 이제 일단락지을 수 있을 것 같다. 몇몇 협력 오퍼레이터에 대한 이해가 깊어질수록 우리는 점점 더 많이 알게 될 것이다.\n 공증소의 모든 집행자는 뚜렷한 개성을 갖고 있으며, 무력 수준은 평범한 사람을 훨씬 뛰어넘는다는 점은 강조할 필요조차 없다. 염국 속담을 빗대어 말하자면, 집행자가 될 수 있는 녀석 중에는 보통내기가 없다." }, "5": { - "title": null, - "text": null + "title": "파일 자료 2", + "text": "우리가 만났던 대다수의 라테라노인처럼 인사이더 역시 디저트를 굉장히 좋아한다. 지금까지 라테라노 오퍼레이터들은 각종 명목으로 10회 이상의 디저트 대회를 개최했는데, 가장 최근의 대회에서는 인사이더가 만든 슈가 글레이즈드 도넛이 경악할 정도의 당도로 회장을 뒤흔들기도 했다. 당시 누구보다 디저트에 진심인 라테라노 출신 오퍼레이터들조차 그 도넛이 어찌나 달고 느끼한지, 한 입 베어 먹을 때마다 혈관에 당분이 들어가는 게 느껴진다고 할 정도였으니. 이에 인사이더는 자신이 레시피를 개량했음을 인정했고, 기존 레시피의 2배에 달하는 설탕을 넣었는데 그게 본인에게는 딱 좋다고 했다.\n 우리는 인사이더가 이토록 디저트를 좋아하는 게 어쩌면 어린 시절의 경험과 밀접한 관련이 있을지도 모른다고 추측했다. 찾아볼 수 있는 자료에 따르면, 산크타 아이가 외지를 떠도는 경우는 굉장히 드물다. 우리는 대체 어떤 이유로 인사이더가 어려서 부모를 여의고 시라쿠사 변경의 작은 마을에서 자라났는지 알 수 없지만, 이 같은 경험은 분명 그에게 커다란 영향을 주었을 것으로 보인다. 인사이더는 물질적으로든 심리적으로든 모두 결핍된 유년 시절을 보냈는데, 우리는 그가 자란 구역에 작고 낡은 교회가 있다는 것을 알게 되었다. 거기에는 한 늙은 산크타 수도사만이 교회를 지키고 있었을 뿐, 평일에는 아무도 찾는 이가 없었지만, 이런 피난처가 있었던 덕분에 인사이더와 거리를 떠도는 다른 몇몇 아이들이 순조롭게 자랄 수 있었던 것 같다.\n 그 일이 없었다면 인사이더는 현지의 어느 작은 패밀리에 들어가 싸움꾼이 되는 선택을 했을지도 모른다. 하지만 임무 때문에 이곳을 지나가던 라테라노 소대의 출현이 그의 인생을 송두리째 바꿔놓았다. 거리에서 낡은 옷을 걸치고 경계심 어린 눈빛을 띤 산크타 소년을 발견한 라테라노인들은 그의 처지를 알게 되자, 이 아이를 라테라노로 데려가 산크타라면 응당 누려야 할 행복한 삶을 주기로 했던 것이다.\n 산크타 소년은 라테라노로 가는 길에서 인생의 첫 사탕을 맛보았다.\n 그가 이토록 단맛을 좋아하는 건, 어쩌면 당연한 일이 아니었을까." }, "6": { - "title": null, - "text": null + "title": "파일 자료 3", + "text": "오퍼레이터 인사이더가 로도스 아일랜드와 협력한 이후의 임무 완성도는 누구나 다 아는 사실이다. 그의 동료인 이그제큐터처럼, 제아무리 까다로운 임무라 할지라도 인사이더는 어떻게든 완수할 방법을 찾아낸다. 물론, 인사이더에게 까다로운 임무를 맡길 수 있어야 한다는 전제 조건을 달성해야 하지만. 귀찮은 임무를 꺼리는 인사이더가 임무를 맡지 않고 어물쩍 넘기는 솜씨는 거의 능구렁이 수준이니까.\n 대부분의 경우, 인사이더는 딱 봐도 번거롭거나 처리하기 힘든, 또는 책임이 막중한 의뢰를 최대한 피한다. 그는 수배범을 추적하거나 지정된 지역에 잠입하는 등의 임무보다는, 라테라노 공민의 일상생활 속에서 벌어지는 자질구레한 일이나, 이러지도 저러지도 못하는 웃픈 사건을 상대하는 것이 좋다는 태도를 구태여 숨기지 않는다. 인사이더는 파견할 사람이 아무도 없는, 피할 수 없는 상황이 닥쳐야 한숨을 내쉬며 사건(또는 사건의 유발자)을 쓱싹 해결하고는 아무런 거리낌 없이 거액의 추가 근무 수당을 청구한다.\n 줄곧 귀찮은 일은 피하고 본다는 태도를 보여주는 인사이더였기에, 그가 로도스 아일랜드에 살카즈 일꾼들을 받아줄 수 없겠냐고 물어봤을 때, 사람들이 그토록 놀랐던 것이다.\n\n[음성 기록]\n “사실 나는 괜히 참견하는 걸 그다지 좋아하지 않아. 어떤 일은 일단 손을 대면 나중에 빠져나가기 되게 힘들거든. 하지만…… 으음, 뭐랄까, 나처럼 편하게 살려고만 하는 평범한 사람도, 최선을 다해 이상을 추구하는 사람과 그런 사람의 마지막 결말을 보면, 조금이나마 감동을 한달까.”\n “아무튼 나도 냉혈한 인간이 아니야. 도울 수 있으면 당연히 도와주지. 물론, 그것도 내 능력이 닿는 범위 안에서 겸사겸사 도울 뿐이지만. 세상에는 못사는 사람도, 살아가지 못하는 사람도 너무 많아. 암브로시우스 수도원은 특별한 경우지만, 그렇다고 또 너무 특별한 건 아니거든.”\n “내가 할 수 있는 건 많지 않아. 나는 그저 작은 제안을 할 뿐이고, 결국 마지막에 결정하는 건 역시 로도스 아일랜드니까…… 어쨌든 스푸리아와 페데리코가 그렇게 열심히 돌아다니는데, 내가 아무것도 안 하면 아무래도 모양새가 좀 그렇잖아?”\n “내 계획? 왜 문을 막았냐고? 음, 하하, 그걸 어디서 들었는지…… 당시 말이야, 상황이 조금 급박했어. 누구라도 그런 장면을 보면 큰일이라고 생각할걸. 그렇다면 미리 준비를 해야지. 이런 식의 뒷수습이 별로 보기 좋은 건 아니지만, 어쨌든 누군가는 해야 할 일이니까. 그런 면에서 나는 오렌의 생각에 찬성하는 편이야. 만약 정말로 잘못되기라도 했다면, 그거야말로 진짜 큰 문제니까. 사전에 손을 쓰는 게 확실히 수고를 적지 않게 덜 수 있어……”" }, "7": { - "title": null, - "text": null + "title": "파일 자료 4", + "text": "진정으로 순수한 라테라노의 산크타는 어떤 특징을 갖고 있을까?\n 우리는 우리에게 익숙한 산크타 오퍼레이터, 그리고 전에 만났던 다른 산크타를 관찰 및 비교하면서 라테라노라는 도시에 대한 이해를 더 해 기본적인 몇 가지 결론을 내리려고 했다. 누군가는 산크타가 낙관적이라고 했고, 누군가는 산크타가 유쾌하다고 했는데, 뜻밖에도 인사이더는 우리에게 다른 답을 들려주었다.\n 그는 가장 전형적인 산크타는 대부분 '맹목적'이라고 생각한다.\n 그러면서 맹목적이라는 단어에는 어떤 비하의 뜻도 담겨있지 않다고 덧붙였는데, 이는 전형적인 산크타에게 생각이 없거나 목적이 없다는 말이 아니라, 좀 더 직설적인 의미를 취한 표현이라고 했다. 라테라노에서 사는 산크타 대부분은 라테라노 밖의 사람들이 어떻게 살고 있는지 제대로 알지 못한다.\n 광륜과 날개를 갖고 살아가는 이 산크타들은 대부분 낙천적이고 아무런 근심 걱정이 없다. 비록 그들이 거리 이곳저곳에서 소규모 폭발을 일으키고, 매일 적잖은 소동을 일으키며 호위대와 공증소를 분주하게 만들지만, 라테라노는 시종일관 질서정연하기에 오히려 그런 작은 소란들이 이러한 질서를 더욱 빛나게 한다. 흔들리지 않는 질서가 산크타 공민의 자유로운 행동에 숨어있다는 것이다. 그들 대다수는 물질적 결핍을 경험한 적이 없고, 무엇이 불공평하고 불합리한지 느껴본 적도 없기에, 이러한 단어는 그들의 머릿속에 옅은 인상조차 남기지도 못했다. 아예 이런 생각을 해본 적이 없어 불안함을 느끼지 못하기 때문이다.\n “동그란 걸 본 적 없는 사람에게 무엇이 동그란지 설명할 수 있는 사람은 아무도 없잖아?” 오퍼레이터 인사이더는 이렇게 말했다. “하지만 그러면 또 어때? 그렇게 계속 살아갈 수 있다면, 그것 또한 좋은 게 아닐까?”\n\n[기록자 보충 기록]\n 대화할 때, 인사이더의 말투에 부러움이 담겨 있었던가? 확신이 서지 않는다.\n 과거 나는 오퍼레이터 이그제큐터가 산크타의 별종이라 생각했다. 어쨌든 그는 누가 봐도 특이하고, 잘 어울리지도 못하며, 또 그걸 숨기지도 않으니까. 하지만 인사이더는? 잘 모르겠지만, 평소의 그는 낙관적이고 유쾌한 산크타와 별반 다를 바 없어 보였기에, 나는 줄곧 그가 가장 흔한 산크타라고 생각했다.\n 하지만 지금 보니 내 판단이 크게 잘못된 것 같다.\n 인사이더는 가장 흔한 산크타가 되길 간절히 바라는 것 같다." }, "8": { - "title": null, - "text": null + "title": "승진 기록", + "text": "신고자 이름: 리켈레 콜롬보\n신고자 신분: 중정 공증소 집행자\n주소: 미카엘리온 구 테오도로스 거리 3-209호\n사건 유형: 주택 화재\n사건 원인: 이웃 가구의 오븐 고장\n사건 경과:\n[다음은 리켈레 콜롬보의 진술 내용]\n 대략 밤 9시가 넘은 시간이었어. 옆집에서 무언가 폭발하는 듯한 큰 소리가 들렸어. 당시 나는 집에 도착한 지 얼마 되지 않은 터라 집 안 청소와 옷장 정리를 하느라 바빴어. 곧 있으면 환절기라 미리 준비해야 하잖아…… 어, 맞아, 옆집 상황을 살펴보러 가지는 않았어. 당시 나는 별일 아니라고 넘겼어. 폭발이잖아, 다들 익숙하니까. 벽이 무너지지 않았다면 딱히 문제가 될 게 없거든.\n 하지만 얼마 지나지 않아 뭔가 잘못되었음을 느꼈어. 이웃집에서 전해오는…… 음, 되게 설명하기 어려운 냄새인데, 굳이 비유하자면…… 땅속에 30년 동안 묻혀 있어서 표면의 글자마저 지워진 생선 통조림인데…… 그 안에 순수한 맛의 빅토리아 무늬 치즈를 넣고 섞은 걸…… 끓어오를 때까지 가열하다 갑자기 터질 때 나는, 음, 그런 충격적인 냄새랄까? 아, 미안, 역시 설명이 어렵네. 아무래도 그때 내 후각이 조금 잘못된 것 같아.\n 어쨌든, 냄새가 난 지 얼마 되지 않아 불이 붙었어. 맞아, 내가 불을 껐고, 신고도 내가 했어. 공증소의 처리인 역시…… 음, 하하, 나야. 큰 문제는 아니지. 화재 상황을 조기 발견한 데다 이웃의 손실도 크지 않거든. 이 정도 규모의 사고는 공증소에서 하루에도 일여덟 건이나 처리해. 집안 물건이 조금 영향을 받긴 했어. 입구의 궤짝과 벽이 좀 타긴 했지만, 귀중한 물건의 손실 같은 건 없었지. 내가 목록을 작성했으니, 여러분도 수고를 덜 수 있을 거야. 이 진술이 끝나면 얼른 퇴근하라고.\n 아, 맞다, 이웃 말로는 '폭열벽력 경건한 성인 케이크'라는 디저트를 만들려고 했다던데, 성공했는지는 모르겠어. 만약 이웃이 그걸 계속 만들 생각이라면, 나는 이사를 고민해야 할 것 같아.\n손상 재물 목록:\n서클즈 도넛 가게 한정판 잠옷(상의)\n털 슬리퍼 한 켤레\n3단 나무 궤짝 하나\n아령 두 쌍\n자체 제작 장식용 그림 한 폭\n기타:\n시내의 여러 대형 마트 할인권 몇 개, 배상할 필요 없음" } } } }, "spuria": { - "name": null, - "appellation": null, - "description": null, + "name": "스푸리아", + "appellation": "Spuria", + "description": "자신의 HP가 지속적으로 감소", "potentials": { "2": { - "description": null + "description": "배치 코스트 -1" }, "3": { - "description": null + "description": "재배치 시간 -4초" }, "4": { - "description": null + "description": "공격력 +24" }, "5": { - "description": null + "description": "재배치 시간 -6초" }, "6": { - "description": null + "description": "배치 코스트 -1" } }, "talents": { "1": { "E0-L1-P1": { - "name": null, - "description": null + "name": "장전 테스트", + "description": "공격할 때마다 30{'%'} 확률로 다음 중 1종 효과 발동: 공격이 2연 공격으로 변경 / 목표를 0.5초간 기절 / 목표의 방어력 60{'%'} 무시" }, "E1-L1-P1": { - "name": null, - "description": null + "name": "장전 테스트", + "description": "공격할 때마다 50{'%'} 확률로 다음 중 1종 효과 발동: 공격이 2연 공격으로 변경 / 목표를 1초간 기절 / 목표의 방어력 60{'%'} 무시" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "장전 테스트", + "description": "공격할 때마다 70{'%'} 확률로 다음 중 1종 효과 발동: 공격이 2연 공격으로 변경 / 목표를 1초간 기절 / 목표의 방어력 80{'%'} 무시" } } }, "skills": { "skchr_spuria_1": { "1": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "2": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "3": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "4": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "5": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "6": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "7": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "8": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "9": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "10": { - "name": null, - "description": null + "name": "임기응변", + "description": "배치 후 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" } }, "skchr_spuria_2": { "1": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "2": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "3": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "4": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "5": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "6": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "7": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "8": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "9": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" }, "10": { - "name": null, - "description": null + "name": "즉석 총기 개조", + "description": "자신과 전방의 가장 가까운 아군(정면에 있는 오퍼레이터 우선) <#ba.rem>스나이퍼 오퍼레이터의 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 자신과 해당 <#ba.rem>스나이퍼 오퍼레이터는 공격 시 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 <#ba.vdown> {'{'}stun_time:0.0{'}'}초 동안 기절" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "자신의 HP가 지속적으로 감소" } }, "modules": { "uniequip_001_spuria": { - "name": null, - "description": null + "name": "스푸리아의 배지", + "description": "오퍼레이터 스푸리아는 기발한 방식으로 싸우는 데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 기인 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_spuria": { - "name": null, - "description": null, + "name": "드론 스프레이 세트", + "description": "등 뒤에서 들려오는 이상한 소리에 르무엔은 돌아서서 총을 들어 올리곤 소리의 근원을 겨냥했다.\n 드론이다. 공중에서 윙윙거리는 '정밀 기기'를 본 순간, 르무엔은 드론의 주인을 알아챘다.\n “이건 또 무슨 장난이지?” 어이가 없다는 듯 한숨을 쉰 그녀는 드론의 카메라를 주시하며 총을 거두었다.\n “오늘 나를 찾아오지 않았잖아. 내가 이겼어.”\n “연속 99일, 이게 한계인 것 같네, 선배.” 드론에서 들려오는 소리에는 다소 비아냥거림이 섞여 있었다.\n “내가 너랑 놓아줄 정도로 그렇게 한가하지 않아서.”\n “그래서 오늘도 이 귀염둥이가 널 대신해 수업에 나오는 거야, 리아?” 르무엔은 계속해서 강의동으로 걸음을 옮겼다. 이 '귀염둥이'라고 불리는 드론이 계속 따라다니는 건 그녀에게 익숙한 일이다.\n 세르필리아는 드론의 카메라를 통해 이 긴 분홍 머리의 산크타를 관찰하고 있었다. 교장과 선생님들 모두 자신에게 수업에 나오라고 독촉하는 것을 포기했지만, 이 분홍 머리 산크타만은 '세르필리아를 수업에 참여시키는' 따분한 일을 계속하고 있었다.\n 뭐랄까, 굉장히 재미있고 관찰하는 보람이 있다.\n 드론이 송출한 화면에서 세르필리아는 이 분홍 머리 산크타의 일거수일투족을 관찰하는 한편, 그녀가 오늘은 또 어떻게 자신을 찾아낼지, 과연 그녀가 자신이 준비한 '작은 선물'을 알아챌 수는 있을지 지켜보기로 했다.\n 잠시 정신을 판 순간, '펑'하는 소리와 함께 세르필리아는 이 분홍 머리 산크타가 또 드론을 파괴했다는 것을 깨달았다.\n “이전의 드론은 모두 홀로그램이고, 이거야말로 진짜 '귀염둥이'지? 좋은 기술은 이렇게 쓰라고 있는 게 아니야.”\n “숨지마. 날 보고 싶다면 앞에서 당당하게, 자세히 봐.” 말을 끝낸 르무엔은 총을 거두었다.\n “으아아, 역시 선배를 속일 수는 없는 건가……” 세르필리아는 지붕에서 뛰어내리고는 기운 빠진 모습으로 르무엔 옆에 있는 벤치에 드러누웠다.\n “그래도 내가 이겼어.”\n “그리고 선배는 두 번 졌어. 하나는 나를 찾아내지 못한 것이고, 다른 하나는 선배가 내 작은 선물을 부쉈다는 거.”\n “어?”\n “다시 주위를 둘러봐 줄래?” 르무엔의 말이 끝나자 경쾌한 호루라기 소리와 함께, 질서 있게 줄지은 학생들이 각자 7, 8개 젤라토 볼을 머리에 이고 눈앞을 지나갔다. 그러자 세르필리아는 당혹스러운 표정을 지었다.\n “수업 시간이야, 리아. 오늘 사회 실천 과목 내용은 디저트 호송이란다.” 분홍 머리의 산크타가 벤치 옆에 쪼그리고 앉았다. 세르필리아는 그 눈빛을 피하려고 고개를 돌렸지만, 뜨거운 햇볕에 눈이 부셨다.\n 시끄러운 거리 속에서 르무엔의 속삭임만이 똑똑히 들려왔다.\n “그 '귀염둥이'를 고쳐서 다시 보내줘. 내가 좋아하는 색으로 칠하는 거 잊지 말고.”", "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 80{'%'}보다 높을 경우, SP 자연 회복 속도 +0.25/초" }, "talentUpgrades": { "1": { @@ -70983,7 +72488,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 80{'%'}보다 높을 경우, SP 자연 회복 속도 +0.25/초" }, "talentUpgrades": { "1": { @@ -70994,8 +72499,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "장전 테스트", + "description": "공격할 때마다 70{'%'} 확률로 다음 중 1종 효과 발동: 공격이 2연 공격으로 변경 / 목표를 1초간 기절 / 목표의 방어력 80{'%'} 무시, 효과 발동 시 공격력이 110{'%'}까지 상승" } } } @@ -71003,7 +72508,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": "HP가 80{'%'}보다 높을 경우, SP 자연 회복 속도 +0.25/초" }, "talentUpgrades": { "1": { @@ -71014,8 +72519,8 @@ "2": { "candidates": { "1": { - "name": null, - "description": null + "name": "장전 테스트", + "description": "공격할 때마다 70{'%'} 확률로 다음 중 1종 효과 발동: 공격이 2연 공격으로 변경 / 목표를 1초간 기절 / 목표의 방어력 80{'%'} 무시, 효과 발동 시 공격력이 115{'%'}까지 상승" } } } @@ -71027,268 +72532,268 @@ "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd&addition<000>": { - "name": null, - "description": null + "name": "기술 교류 α", + "description": "발전소에 배치 시, 첫 시간 드론 회복 속도 <#cc.vup>+10{'%'}, 그 이후 시간당 <#cc.vup>+1{'%'}, 최대 <#cc.vup>+15{'%'}" }, "power_rec_spd&addition<001>": { - "name": null, - "description": null + "name": "기술 교류 β", + "description": "발전소에 배치 시, 첫 시간 드론 회복 속도 <#cc.vup>+15{'%'}, 그 이후 시간당 <#cc.vup>+1{'%'}, 최대 <#cc.vup>+20{'%'}" }, "power_rec_spd&cost<010>": { - "name": null, - "description": null + "name": "과일 타르트", + "description": "발전소에 배치 시, 시간당 컨디션 소모 <#cc.vup>-0.3" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "기본정보", + "text": "[코드네임] 스푸리아\n[성별] 여\n[전투 경험] 1년\n[출신지] 라테라노\n[생일] 8월 20일\n[종족] 산크타\n[신장] 159cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." }, "1": { - "title": null, - "text": null + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 우수\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 보통" }, "2": { - "title": null, - "text": null + "title": "프로필", + "text": "스푸리아, 본명 세르필리아. 라테라노 공민인 그녀는 교황청 제6청에서 근무하다, 암브로시우스 수도원 사건 이후 집행자 리켈레를 따라 라테라노 파견인 신분으로 로도스 아일랜드에 합류했다.\n 총기 보조 기술에 정통했으며, 통신 및 기계 공학에도 조예가 있어 현재 방문 연구원으로서 엔지니어링부에 협력하고 있다." }, "3": { - "title": null, - "text": null + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 스푸리아에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.11u/L\n오퍼레이터 스푸리아는 매우 확고한 안전 방호 의식을 갖추고 있다. 하지만 그렇다 해도 이 농도는 너무 낮아, 아예 외출하지 않는 건 아닌지 하는 의심이 들 정도다." }, "4": { - "title": null, - "text": null + "title": "파일 자료 1", + "text": "전투 테스트의 데이터에 따르면, 오퍼레이터 스푸리아가 훈련장에서 보여주는 사격 정확도와 현장 대응 능력, 그리고 움직이는 상태에서의 이동 표적 타격 능력 모두 오퍼레이터의 평균 수준을 아득히 넘어서고 있다. 하지만 우리도 그녀가 의도적으로 총기에 전적으로 의존하는 전투를 꺼린다는 것을 알아챘다. 우리가 라테라노의 산크타 오퍼레이터에게 가진 보편적인 인식과는 달리, 그녀는 총기를 전적으로 신뢰하는 방식보다는 드론 및 관련 통신의 위치 추적 기술을 이용하여 총기 전투를 보조하는 방식을 보다 선호하는 편이다.\n 오퍼레이터 스푸리아가 왜 총기에 의지하는 전투 방식을 꺼리는지에 대해서는 상세한 설명을 피했으나, 대신 우리에게 자신이 총기 수리와 보조 기술에 대해 얼마나 정통한지를 보여주었다. 입사 후, 스푸리아는 종종 방에 틀어박혀 그녀의 드론 발명품을 연구했고, 이후 클로저의 강력한 권유에 따라 로도스 아일랜드의 공방에 빈번히 출입하며 장인들과 정밀 기술 공예를 교류하기 시작했다. 이제 스푸리아는 산크타 오퍼레이터와 엔지니어링부 오퍼레이터들의 신뢰받는 동료가 되었다. 오퍼레이터의 기계를 정밀 유지 보수해야 할 때, 제3 수리 공방의 장인들이 다양한 이유로 보이지 않으면, 언제나 스푸리아가 가장 먼저 떠오르는 구세주가 되곤 한다. 비록 그녀가 종종 '다리가 부러질 것 같아 공방에 가고 싶지 않다'나 '머리가 떡져서 만나고 싶지 않은걸' 같은 이유로 거절하곤 하지만, 다음 정기회의 때 그녀를 대신해 대리 출석을 하고 수리할 장비를 그녀의 숙소로 가져온다면, 그녀는 높은 확률로 흔쾌히 작은 문제를 해결해 줄 것이다. 다만, 그녀의 개조가 당신에게 새로운 '문제'를 가져올지도 모른다.\n 물론 스푸리아가 기계 수리를 통해 다른 오퍼레이터와 좋은 관계를 맺기까지는 꽤나 오랜 시간이 걸렸다. 처음에 스푸리아는 전화와 온라인을 통해서만 수리 의뢰를 접수했는데, 그때 당시 사람들은 고장 난 기계를 스푸리아의 방으로 옮기거나 수리가 끝난 기계를 의뢰인에게 옮기는 드론만 복도에서 볼 수 있었을 뿐, 그녀의 실제 모습은 아무도 본 적이 없어, 급기야 사람들 사이에서 스푸리아는 체구가 방대한 나머지 거동이 다소 불편한 열정적인 아저씨라는 소문까지 돌게 되었다. 그렇지 않고서야 어떻게 '먼저 상대하는 자가 진다' 같은 어이없는 게임을 할 수 있단 말인가?" }, "5": { - "title": null, - "text": null + "title": "파일 자료 2", + "text": "[음성 기록]\n “야야, 너희 그거 들었어? 요즘 의료부 젊은 오퍼레이터들이 단체로 병가를 냈대.”\n “뭐? 설마 바이러스라도 유출된 건 아니겠지? 그게 아니면 요즘 환자가 너무 많아서 과로로 쓰러지기라도 한 건가……?”\n “아니야! 듣기로는 어젯밤에 비교적 복잡한 수술이 있었는데 평소에 잘 쓰지 않는 의료 기기를 사용해야 했다더라고. 그런데 기기들이 그 오래된 창고에 있어서……”\n “오래된 창고? 예전에 그 그거 뒀던……”\n “맞아, 그런 용도로 쓰였으니 문을 걸어 잠근 이후 오랫동안 아무도 간 적이 없었지. 그래도 별수 없으니 어떡해, 거기에서 어둠을 더듬어가며 의료 기기를 찾고 있었는데, 가뜩이나 잔뜩 겁을 먹은 상황에서 무슨 이상한 목소리를 들었다는 거야!”\n “뭐?”\n “그뿐만이 아니야. 기기를 덮은 흰색 천이 이상하게 흔들리는 걸 본 사람도 있어. 제일 심각한 사람은 구석에서 반투명한 귀신도 보았대!”\n\n[의료부 공고]\n 최근 '창고 사건'에 대한 근거 없는 소문이 갈수록 확산되어 의료부는 타 부서와 협력해 상세한 조사를 진행, 해당 사건의 경과와 원인에 대한 대략적인 결론을 내렸습니다. 저희는 관련자의 프라이버시 보호를 위해 이번 일을 공개적으로 처리하지 않고 제한적으로 사건의 경위를 설명하도록 하겠습니다. '창고 사건'으로 인한 악영향을 해결하기 위해 힘쓰고 있으며, 유사한 사건이 다시 발생하는 것을 막기 위해, 의료부 내부의 전체 회의를 거쳐 다음과 같은 관리 규정을 신설하기로 결정했습니다.\n 하나, 미신청 또는 미허가 드론(특히 언어 및 홀로그램 모듈이 탑재된)은 사전 동의 없이 수술실과 관리 병동, 의료 기기 창고 등 의료부 전용 공간에 진입할 수 없습니다.\n 둘, 의료용 정밀 기기나 설비에 관심이 있는 비 의료부 오퍼레이터는 켈시 선생님에게 서면으로 참관 학습을 신청할 수 있습니다. 절차가 번거롭다고 생각된다면 수술실에 와서 점잖은 방식으로 참관이 가능하니, 통신 해킹 기술과 드론 잠입 기술을 타인의 오해를 사기 쉬운 일에 사용하지 마십시오.\n 셋, 기기 참관을 핑계로 드론으로 사람을 놀라게 하지 마십시오!\n 넷, 드론으로 신청서를 제출하지 말고 본인이 직접 오십시오!!!" }, "6": { - "title": null, - "text": null + "title": "파일 자료 3", + "text": "오퍼레이터 스푸리아는 라테라노 주재 사무소의 추천으로, 통신 및 위치 추적 기술의 전문성을 활용해 민정 업무를 지원하며, 현재는 민정과 교육, 의료 방면을 담당하는 제6청에 재직하고 있다. 비록 그녀는 불성실해 보이지만(다른 라테라노 오퍼레이터에 비해 더하면 더했지, 덜하지 않을 정도로), 작은 '보답'을 제공하거나 간곡하게 부탁한다면, 그녀도 흔쾌히 자신의 주특기를 활용해 작은 문제를 해결해 주고는 한다. 이를테면, 옥상에 갇힌 애완동물을 구조해주는 소소한 일에서부터 신호등을 긴급 조작하거나, 학교 종소리를 늦추거나 앞당기는 등의 '재미있는 일'들.\n 오퍼레이터 스푸리아는 재학시절 종소리 시간을 바꾼 탓에 학교로부터 여러 차례 주의를 받았다. 한 번은 장장 5시간에 걸쳐 수업하던 사회학 교수가 입이 마른 것도 모자라 탈수 증상까지 보일 때까지 종소리가 울리지 않았는데, 이후 조사 결과 스푸리아가 학교의 시간 표시 시스템을 마비시켰던 것으로 드러났다. “난 그저 그 선생님이 교실에 좀 더 머물길 바랐을 뿐이야. 그러면 기술 윤리 수업을 안 들어도 되니까. 그 대머리 사회학 선생이 그렇게 오래 강의할 수 있을 거라고 상상이나 했겠어?!” 스푸리아는 이렇게 해명했다.\n 여러 학기에 걸쳐 스푸리아가 받은 징계 횟수 그래프는 고공 행진을 계속했으나, 학교 측에서는 그녀의 이런 자유분방한 행동에 대해 어떤 대책도 세울 수 없었다. 이는 스푸리아가 수업을 잘 듣지는 않아도 그녀의 특기인 통신 기술을 활용해 학교가 고효율의 교무교육 시스템을 구축하는 것을 도와주었고(덕분에 그녀도 자신의 벌점을 쉽게 없앨 수 있었다), 학교 입장에서는 여러 번잡한 사무 작업을 없앨 수 있었기 때문이다. 심지어 스푸리아는 교장을 도와 라테라노에서 공연하는 아이돌 공연의 황금 위치 티켓을 구해준 뒤 '결석 면죄부'까지 받게 되었다. 물론, 아무리 학교 측에서 그녀의 행위에 대해 눈감아 주더라도 당시 학생회 규율 위원으로 있던 르무엔처럼 그녀를 '개조'하고자 하는 사람은 있기 마련. 비록 두 사람이 학창 시절 어떻게 지냈는지에 대해서 서류상으로는 알 수 없으나, 지금까지 스푸리아와 르무엔의 사이가 가깝다는 것은 모두가 다 아는 사실이다.\n 흥미로운 점은 스푸리아가 추천받아 교황청에 들어간 시기가 르무엔이 중상에서 회복해 정보와 외교, 국방을 담당하는 제7청에 들어간 지 얼마 되지 않은 때였으며, 그녀가 처음 얻은 기회 역시 제7청에서 비롯되었다는 점이다. 하지만 뜻밖에도 그녀는 이 입사 초청을 거절, 대신 민생 서비스 개선에 더욱 중점을 두는 제6청에 입사했다.\n “무릇 기술이라면 사람에게 이로워야지. 그래서 드론이 날 대신해서 수업에 갈 거야~”\n “으음? 그게 우리 리아가 게으름을 피우는 것에 대한 변명이려나? 하지만 네가 수업에 가지 않으면 내가 굉장히 곤란한걸.”\n “그럼 이렇게 하자. 만약 10분 내로 네가 침대에서 일어나지 않으면, 내가 선생님과 친구들을 이곳으로 부를게. 너는 그들에게 네 드론 발명품에 관해 설명해줘.”" }, "7": { - "title": null, - "text": null + "title": "파일 자료 4", + "text": "오퍼레이터 스푸리아와 인사이더, 이그제큐터에게 질문한 결과, 우리는 암브로시우스 수도원에서 있었던 일의 경위에 대해 어느 정도 알 수 있었다. 우리는 수도원 사람들의 불행에 깊은 유감과 애도를 표했으며, 동시에 스푸리아를 비롯, 같은 사건을 경험한 여러 사람들이 개인이나 팀의 능력으로서는 도저히 피해 갈 수 없는 비극을 마주했을 때, 어떻게 그 비극에서 헤쳐나올 수 있을지가 굉장히 중요한 과제임을 깨달았다. 상세한 검토 이후, 우리는 오퍼레이터 스푸리아에게 포르투나가 '타천사'가 된 일에 대한 책임이 없다고 생각했지만, 스푸리아 본인은 여전히 이에 대해 어느 정도 양심의 가책을 느끼는 것 같았다.\n 우리는 산크타가 '타천사'로 변하는 과정을 가까이에서 목격한 스푸리아가 사건이 그런 식으로 전개된 것을 자신의 '남다른 선택' 때문이라고 생각할까 봐 두려웠다. 하지만 다행히도 밀접한 관찰을 통해 우리는 스푸리아에게서 모든 책임을 홀로 떠안아 괴로워하는 경향은 발견하지 못했다. 오히려 이번 사건으로 인해 생겨난 '죄책감'은 스푸리아에게 어느 정도 긍정적인 영향을 끼쳤다.\n 오퍼레이터 스푸리아는 학창 시절부터 정밀기술 연구에 자신의 모든 열정을 바쳤다. 하지만 그 정밀기술은 그녀 개인의 간편한 생활과 취미 활동의 요구만을 충족시킬 뿐이었다. 르무엔의 도움을 받은 스푸리아는 자신이 익힌 정밀기술이 그저 뜬구름에 불과하다는 것을 깨달았다. “이 기술에 어떤 실용적인 가치가 있을까?”라는 물음을 안고 스푸리아는 민생에 서비스하는 제6청에 들어갔다. 포르투나의 '타천사' 사건 이후, 오퍼레이터 스푸리아는 산크타로서 총에 어떤 책임을 져야 할지에 대해 고민하기 시작했다. 동시에 그녀는 자신의 특기인 총기 보조 기술이 더 많은 산크타를 도울 수 있으며, 그들이 이러한 책임을 더욱 잘 이행할 수 있게 해줌으로써 보다 많은 비극이 생기는 것을 막을 수 있다는 것을 깨달았다. 이게 바로 그녀가 추구하는 '기술의 실용적인 가치'일 것이다.\n 현재 오퍼레이터 스푸리아는 제6청의 정무 처리에 대한 협조 건으로 정기적으로 하선을 신청하고 있다. 비록 그녀가 자신의 업무 내용을 쉬쉬하고 있긴 하지만, 우리는 여러 루트를 통해 그녀가 포르투나를 보살피러 간다는 것과 그녀에 대한 '감시 의무'를 이행하러 간다는 것을 알고 있다." }, "8": { - "title": null, - "text": null + "title": "승진 기록", + "text": "[작업 일지]\n 로도스 아일랜드 인사 업무 시스템에 오신 것을 환영합니다. 현재 신원을 확인하고 있습니다……\n 확인 완료! 최고 등급 조회 권한이 개방되었습니다.\n 무엇을 도와드릴까요?\n 잠시만 기다려 주십시오. 현재 당신의 요구 사항을 확인하고 있습니다……\n 요구 사항: 오퍼레이터 스푸리아의 외근 임무 완수 상황\n 사건 발생 횟수: 22회\n 그중, 19회의 임무 성과가 기대 이상입니다.\n 오퍼레이터 스푸리아의 임무 완수 상황은 전반적으로 우수합니다. 본인은 여러 차례에 걸쳐 외근 임무를 맡고 싶지 않다고 하였으나, 부득이하게 외근을 나가야 하는 상황에서는 항상 최선을 다해 놀라울 만한 결과 보고서를 제출했습니다.\n ……\n 요구 사항: 오퍼레이터 스푸리아의 정기회의 출석 상황\n 사건 발생 횟수: 54회\n 본인 출석 횟수: 관련 데이터가 없습니다.\n 드론 출석 횟수: 36회\n 본인이 아닌 것으로 판별된 횟수: 14회\n 오퍼레이터 스푸리아 본인의 정기회의 출석률은 저조하지만, 그녀는 정기적으로 회의 파일을 다운로드해서 읽고 있으며, 회의 결의를 위반한 기록 역시 발견하지 못했습니다.\n ……\n 요구 사항: 오퍼레이터 스푸리아의 하선 신청 상황\n 사건 발생 횟수: 10회\n 최단 하선 시간 통계: 6분\n 최장 하선 시간 통계: 73일\n 최근 오퍼레이터 스푸리아의 하선 시간이 갈수록 길어지고 있음을 확인했으며, 매번 복귀 후에는 '다리 통증'을 이유로 병가를 신청하기에 건강 상태를 예의주시할 것을 권장합니다.\n\n “어? 건강 검진? 나 정말 그런 거 필요 없는데, 그냥 많이 걸어서 아픈 거야!”\n “포르투나 그 녀석, 기어이 그 살카즈들을 따라 새 생활을 시작했더라고. 그래서 나도 그 녀석한테서 잠시 시선을 돌리고 내가 하고 싶은 일을 했지. 그 녀석들의 새 정착지 주변을 걸어 다니며 숨겨진 위험을 제거하는 것도 일종의 감시잖아? 그렇지?”" } } } }, "executor-the-ex-foedere": { - "name": null, - "appellation": null, - "description": null, + "name": "이그제큐터 디 엑스 포에데레", + "appellation": "Executor the Ex Foedere", + "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지 부여, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일", "potentials": { "2": { - "description": null + "description": "배치 코스트 -1" }, "3": { - "description": null + "description": "방어력 +22" }, "4": { - "description": null + "description": "공격력 +26" }, "5": { - "description": null + "description": "제1재능 강화" }, "6": { - "description": null + "description": "배치 코스트 -1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 10{'%'} 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 3{'%'} 상승, 스킬 종료 시 초기화" }, "E1-L1-P5": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 13{'%'}<#ba.talpu>(+3{'%'}) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 3{'%'} 상승, 스킬 종료 시 초기화" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 20{'%'} 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5{'%'} 상승, 스킬 종료 시 초기화" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 23{'%'}<#ba.talpu>(+3{'%'}) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5{'%'} 상승, 스킬 종료 시 초기화" } }, "2": { "E2-L1-P1": { - "name": null, - "description": null + "name": "총탄과의 교감", + "description": "전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)" } } }, "skills": { "skchr_excu2_1": { "1": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { - "name": null, - "description": null + "name": "유언 집행", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } }, "skchr_excu2_2": { "1": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { - "name": null, - "description": null + "name": "근접 전투", + "description": "공격력<#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 적의 근접 공격을 받을 경우 <#ba.vup>{'{'}prob:0{'%'}{'}'} 확률로 해당 공격을 회피하고 탄약 <#ba.vup>{'{'}recover_cnt{'}'}발 충전\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } }, "skchr_excu2_3": { "1": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "2": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "3": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "4": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "5": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "6": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "7": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "8": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "9": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" }, "10": { - "name": null, - "description": null + "name": "언약 심판", + "description": "공격 딜레이 <#ba.vdown>약간 증가, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 탄약 1발 소모할 때마다 공격력이 추가로 <#ba.vup>+{'{'}attack{'@'}atk:0{'%'}{'}'} (최대 {'{'}attack{'@'}max_stack_cnt{'}'}회 중첩), 특성의 HP 회복 효과가 <#ba.vup>{'{'}trait_ratio{'}'}배까지 상승, 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에 공격력의 <#ba.vup>{'{'}attack{'@'}final_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힌다\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" } }, "modules": { "uniequip_001_excu2": { - "name": null, - "description": null + "name": "이그제큐터 디 엑스 포에데레의 배지", + "description": "오퍼레이터 이그제큐터 디 엑스 포에데레는 홀로 다수의 적을 소탕하는데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 가드 오퍼레이터로 구분되며, 리퍼 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." }, "uniequip_002_excu2": { - "name": null, - "description": null, + "name": "답을 기다리며", + "description": "“페데리코, 이거 어때?”\n “암브로시우스 수도원 외벽의 탐조등 등갓으로 추정됩니다만, 적어도 1년 이상 사용하지 않은 것 같습니다.”\n “조금 낡아 보이지만 사이즈는 딱 맞아. 가운데를 자르고 깨끗이 씻으면 저 꽃을 넣을 수 있겠어.”\n “주민의 동의는 받으셨습니까?”\n “오렌이 특수부대를 불러올 때 물자도 함께 가져왔어. 여기 주민들도 이제는 이런 자투리가 필요하지 않지. 가공은 내가 할게. 네가 그냥 손으로 가르는 건 보고 싶지 않으니까.”\n “수도원 출발이 이제 1시간밖에 남지 않았습니다.”\n “충분해. 그런데, 페데리코……”\n “무슨 일입니까?”\n “그 정원사, 아무런 유언도 남기지 않은 것 같은데.”\n “수도원 주민인 클레망 뒤부아는 이미 잘 안장되었습니다. 그는 집행할만한 그 어떤 유언이나 다른 개인적인 유산을 남기지 않았습니다.”\n “어, 내가 뭘 묻고 싶은지는 알지?”\n “당신은 제가 이 꽃을 남기려는 이유가 궁금하겠죠.”\n “이렇게 복잡한 임무를 맡은 게 너도 처음은 아닐 거잖아. 그런데 네가 여태까지 기념품 챙기는 걸 본 적이 없거든…… 너 정말 괜찮아?”\n “임무는 이미 완수했지만, 암브로시우스 수도원이 남긴 의문점은 아직 해결되지 않았습니다.”\n “제 기억이 틀림없다면, 어떤 성도께서 이런 말을 남겼을 겁니다. '총은 목표가 필요하지만, 모든 문제가 답을 찾을 수 있는 건 아니다.'”\n “문제는 무시할 수 없습니다. 후속 임무의 집행 결과에 직접적인 영향을 줄 테니까요.”\n “하아, 내가 괜한 걱정을 했네. 잠깐, 너 설마 임무 진행 보고 때 교황님께 직접 물어본 건 아니겠지?”\n “물어봤지만, 답을 얻지는 못했습니다.”\n “그래서 네가 굳이 거의 다 타버린 꽃을 다시 말리겠다고 한 거구나. 이제야 이해가 되네. 그런데 한마디 더 해야겠어. 이 꽃을 계속 보존할 수 있을지는 지금 내가 자르는 이 유리 덮개와는 관련 없다? 이건 이미 죽었고, 더는 이전의 그 꽃이 아니야, 페데리코.”\n “리켈레, 당신이 이번 대화에서 사용한 단어량은 이미 평균치를 훨씬 초과했습니다.”\n “아하하, 그냥 수다 떠는 거잖아. 그 평균치라는 게 어디서 나온 건지는 묻지 않을게. 자, 다 됐어. 가져가서 씻은 후에 받침대만 붙이면 돼. 상점에서 파는 것만큼 쓸만할 거야.”\n “감사합니다.” 페데리코는 동료의 손에서 더러운 유리 덮개를 받고는 잡동사니가 쌓인 방에서 나섰다.\n “그래, 라테라노의 새 성도, 너는 어떤 답을 찾게 될까?”", "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 30{'%'} 확률로 목표의 방어력을 150 무시하고 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5{'%'} 상승, 스킬 종료 시 초기화" }, "5": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 33{'%'}<#ba.talpu>(+3{'%'}) 확률로 목표의 방어력을 150 무시하고 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5{'%'} 상승, 스킬 종료 시 초기화" } } } @@ -71296,18 +72801,18 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 35{'%'} 확률로 목표의 방어력을 300 무시하고 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5{'%'} 상승, 스킬 종료 시 초기화" }, "5": { - "name": null, - "description": null + "name": "선택받은 자", + "description": "공격 시 38{'%'}<#ba.talpu>(+3{'%'}) 확률로 목표의 방어력을 300 무시하고 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5{'%'} 상승, 스킬 종료 시 초기화" } } } @@ -71319,55 +72824,55 @@ "tokenSummons": {}, "riicBaseSkills": { "manu_formula_spd<030>": { - "name": null, - "description": null + "name": "공증소 교습 α", + "description": "제조소에 배치 시, <#cc.kw>작전기록류에 대한 생산력 <#cc.vup>+20{'%'}" }, "manu_formula_spd<031>": { - "name": null, - "description": null + "name": "공증소 교습 β", + "description": "제조소에 배치 시, <#cc.kw>작전기록류에 대한 생산력 <#cc.vup>+30{'%'}" }, "manu_formula_limit<020>": { - "name": null, - "description": null + "name": "합리적 활용", + "description": "제조소에 배치하여 <#cc.kw>작전기록 생산 시 창고 용량 상한 <#cc.vup>+4" } }, "profile": { "stories": { "0": { - "title": null, - "text": null + "title": "기본정보", + "text": "[코드네임] 이그제큐터\n[성별] 남\n[전투 경험] 7년\n[출신지] 라테라노\n[생일] 7월 7일\n[종족] 산크타\n[신장] 181cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." }, "1": { - "title": null, - "text": null + "title": "종합검진", + "text": "[물리적 강도] 우수\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 표준" }, "2": { - "title": null, - "text": null + "title": "프로필", + "text": "이그제큐터, 라테라노 공증소의 법정 집행자. 라테라노 공민으로서 제1항부터 제13항에 해당하는 권익을 누린다. 현 라테라노 교황 이반젤리스타 11세로부터 직접 '성도' 칭호를 서임 받았다.\n 라테라노는 이 특별한 '성도'와 우리의 접촉을 제한하지 않았기에, 공증소와 로도스 아일랜드의 협력 관계는 갈수록 긴밀해지고 있다. 현재 이그제큐터는 여전히 계약에 따라 로도스 아일랜드에 근무하며, 라테라노 공민 권익 관련 임무를 집행 중이다." }, "3": { - "title": null, - "text": null + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 이그제큐터에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.14u/L\n혈중 오리지늄 결정 밀도가 약간 상승했네. 위험한 건 아닌데, 그래도 주의해야 해. 그래서, 어때? 이그제큐터의 최근 인간관계 밀도는 상승하는 추세인가? 누구 조사한 사람?\n——메딕 오퍼레이터 T.O" }, "4": { - "title": null, - "text": null + "title": "파일 자료 1", + "text": "'성도' 칭호를 받아도 오퍼레이터 이그제큐터는 여전히 라테라노 공증소 소속이다. 공증소는 집행자인 이그제큐터를 임무에 파견할 수 있는 권한을 갖고 있으며, 이런 방면에서 생각해 본다면 특별한 칭호가 여러 개 있을지라도, 정상적인 업무에 근본적인 영향을 끼치지는 않는 것으로 보인다.\n 다시 로도스 아일랜드에 온 이그제큐터는 적어도 겉모습만큼은 한눈에 봐도 바뀌었다는 게 보일 정도였다.\n 이그제큐터 본인의 설명과 몇몇 열성적인 오퍼레이터의 보충 설명 덕분에, 우리는 이그제큐터가 현재 착용하고 있는 복장이 교황청에서 전적으로 제공한 공들여 재단된 특수 제작 복장이며, 원단의 선택에서부터 큰 차이가 있어 미관과 편안함은 물론이고, 실용적인 기능을 더욱 중시하였다는 것을 알 수 있었다. 우리는 이그제큐터 본인으로부터 허락을 받아 그의 외투로 일련의 테스트를 진행했다. 그 결과, 라테라노 교황청이 이그제큐터에게 제공한 제복은 충격 방호 기능과 관통 방지 기능, 심지어 어느 정도의 방폭 기능까지 있는 것으로 확인되었다.\n 그 밖에도 오퍼레이터 이그제큐터가 지닌 두 자루의 총 역시 일부 산크타 오퍼레이터들의 눈길을 끌었다. 두 자루의 총으로 싸울 때, 이그제큐터의 전투 스타일은 더욱 공격적으로 변하며 공격 방식 또한 더욱 다채로워진다.\n “지난번 임무에서는 페데리코가 다가온 적을 전부 총으로 기절시키던데.” 오퍼레이터 스푸리아는 이렇게 평가했다. “그의 전투 방식은 총이 하나 더 있고 없고와는 상관없어. 몽둥이를 쥐여주거나, 심지어 맨손으로 보내도 임무를 완수할 수 있을걸.”\n “어? 그런데 어째서 저런 모습을 하는 거냐고?”\n “그래야 더 카리스마 있어 보이잖아!”\n\n[엔지니어링부의 제한된 기록]\n 나도 처음 이그제큐터를 따라다니는 그 비행 물체를 보고, 그저 모양이 독특한 드론의 일종이라고 생각했어. 그런데 이그제큐터의 전투 기록을 통해 그 비행 물체가 작동하는 모습을 보면 또 단순한 보조 드론은 아닌 것 같아. 아무래도 더 많은 기능이 있는 것 같은데……\n 하지만 이그제큐터 본인조차도 정확히 알지 못하는 데다, 단지 교황께서 직접 하사한 거라고 했어.\n 이 작은 물체에는 대체 어떤 비밀이 숨겨져 있을까? 손이 근질거려 죽겠네. 직접 분해해 봤으면……" }, "5": { - "title": null, - "text": null + "title": "파일 자료 2", + "text": "“오퍼레이터 이그제큐터가 질문이 많아졌어.”\n 이는 로도스 아일랜드 내 여러 오퍼레이터들의 공통적인 느낌이다.\n 그렇다. 최근 오퍼레이터 이그제큐터의 몇몇 변화는 누구나 다 알고 있는 사실이다. 하지만 그렇다고 해서 이그제큐터가 갑자기 감정 표현이 풍부해져 쉽게 속마음을 이해할 수 있게 되었다는 말은 아니다. 절대 그렇지 않다. 다만, 언제나 90점을 받던 사람이 어느 날 1점을 더 받는다고 해서 사람들은 별다른 반응을 보이진 않겠지만, 언제나 백지를 내던 사람이 어느 날부터 답안지를 가득 채우기 시작한다면…… 분명 사람들의 주목을 받게 될 것이다.\n 오퍼레이터 이그제큐터의 상황이 이와 같다. 이미 그와 접촉한 몇몇 오퍼레이터는 이그제큐터가 그들에게 질문을 하기 시작했다는 것을 언급했다.\n “어째서 그대로 의뢰인을 묶어 데려오지 않았냐고 불어보던데.”\n “하하, 그 정도면 양반이지. 내게는 어째서 건물을 바로 폭파해서 목표가 도망가는 걸 막지 않느냐고 물어보던데……”\n “……그래서 뭐라고 했어?”\n “뭘 뭐라고 해. 건물을 날리면 임무야 편하겠지만, 뒷수습이 훨씬 어려울 거라고 사실대로 말했지!”\n “그걸 알아듣는다고?”\n “알아듣던데. 너는 어때?”\n “음, 비슷했어. 의뢰인을 묶어버리면 편하겠지만, 훨씬 골치 아픈 일이 뒤 따르잖아.”\n “이그제큐터는…… 이해할 순 없지만, 종합적으로 생각해본 뒤 우리 방식이 더 합리적이고 효율적이라고 인정했어……”\n\n 오퍼레이터 이그제큐터의 이상행동은 어느 정도 주목받았다. 최근 일부 오퍼레이터의 피드백을 종합한 결과, 우리는 이그제큐터가 행동의 합리성에 대한 사고에 더 많은 요소를 포함시키고, 실천을 통해 끊임없이 더욱 우수하고 합리적인 방식으로 임무를 완수하려고 시도하고 있다는 것을 추측할 수 있었다.\n\n “내 생각에 최근 새로운 알고리즘을 추가한 것 같아. 예전보다 낫긴 한데, 가끔 이상한 결론을 낼 때가 있더라고.”\n “강도 떼를 처리해 전신이 피로 물든 상황에서 네가 제안한 대로 목표를 달래주려다가, 결국 무표정한 표정 때문에 사람이 놀라 반쯤 기절해버렸던 그 일 말하는 거지?”\n\n[의료부 작업 기록]\n 우리 부서 오퍼레이터로부터 피드백을 받았다. 이그제큐터가 자신이 모종의 병에 걸렸다고 의심하는 것 같다고 한다. 구체적으로 표현하자면, 우발적인 행동을 우선시하고, 몇몇 행동은 이그제큐터 본인 스스로도 이해할 수 없다고 한다. 그래서 그는 불필요할 만큼, 상당히 높은 빈도로 정기적으로 의료부에 와서 신체검사를 받는다.\n “정기적으로 건강 검진을 받는 건 잘못된 게 아니야, 오히려 좋은 일이지.” 우리에게 하소연하는 의료부 오퍼레이터는 어이없다는 투로 말했다. “하지만 신경을 제외하면 아무 이상도 없단 말이야. 정말이라고.”\n\n 여담이지만, 우리 부서의 일부 오퍼레이터들은 이그제큐터의 이런 모습을 반기면서, 이 사례를 모델로 삼아 진짜 검진이 필요하지만 검진을 거부하는 환자들을 독촉하는 데에 사용하자고 논의하고 있다." }, "6": { - "title": null, - "text": null + "title": "파일 자료 3", + "text": "[제5청 내부 담화 기록 1]\n 페데리코는 우수한 집행자야. 그 점은 내가 장담하지. 교황님께서 이런 민감한 시기에 어째서 그에게 '성도' 칭호를 하사하신 건지는 잘 모르겠지만, 그 우수한 젊은이라면 교황님의 기대에 부응할 수 있을 거라고 생각하네.\n 페데리코의 배경 말인가? 물론 아무 문제도 없지. 그의 부모도 제5청에서 근무했던 걸로 기억하는데, 파일이 어디 있더라…… 잠깐만 기다리게나, 기록을 찾아볼 테니. 아, 여기 있군. 잘로 부부, 둘 다 공증소의 법정 집행자로서 굉장히 우수하고 출중한 능력을 갖췄지만, 안타깝게도 15년 전 임무 중에 둘 다 순직했네. 당시 페데리코는 겨우 10살 남짓이었을 텐데. 불쌍한 아이 같으니.\n 그래서 무슨 일로 갑자기 페데리코를 조사하는 겐가? 단지 '성도'라서?\n ……아르투리아 잘로에 관해 물었나?\n ……우선 한 가지 분명히 해둬야겠군.\n 페데리코의 파일은 입사 당시 엄격한 심의를 거쳤으며, 절차상으로도 아무런 문제가 없네.\n 이 점을 기억해두게나. 우리가 계속 대화를 이어 나가기 위한 전제 조건이니.\n 아르투리아 잘로, 그녀의 아버지와 페데리코의 아버지는 사촌일세. 파일에도 확실하게 기록되어 있고, 숨길 것도 없지. 잘로 부부가 순직한 뒤, 페데리코는 한동안 사촌 집에서 지냈어. 대략…… 2, 3년 정도 되겠군. 그 후 페데리코는 중학교에 입학했고, 학교에서 기숙 생활을 하기 시작했지.\n 맞다, 7년 전 아르투리아의 범죄가 처음 발견되어 그녀가 라테라노를 떠나야만 했던 사건이 있었지. 그게 바로 당시 아직 신인이었던 페데리코가 처음으로 관련된 단서를 발견했기 때문이라네. 그래서 아르투리아 수배 임무는 몇 년 동안 줄곧 그의 주도로 진행되었지. 그 젊은이의 첫 번째 사건이니만큼 꽤나 특별한 의미가 있겠지.\n 아니, 나는 아무런 문제도 없다고 생각하네. 아르투리아가 수배범이 되었을 때, 우리는 상세히 조사했네. 내가 알기로는 페데리코와 아르투리아가 딱히 친밀한 사이도 아니었고, 이게 그의 임무에 영향을 주지 않았을 거라는 점은 페데리코가 줄곧 보여준 태도로 이미 충분히 설명되었다고 여겨지네만.\n\n[제5청 내부 담화 기록 2]\n 아르투리아는 암브로시우스 수도원에서 일주일간 머물렀으며, 우리는 그녀가 그 후에 라이타니엔으로 간 것으로 판단했고, 이와 관련된 보고서를 공증소에 이미 제출했습니다.\n 후속 추적 조사 및 관련 사항은 교황님의 계획이 따로 있으니, 저로서는 현재 밝힐 수 없습니다.\n '누나' 말입니까?\n 혈연 상 아르투리아는 저의 먼 친척일 뿐, 저는 이런 호칭을 쓸 필요가 없습니다. 아무런 의미도 없는 질문입니다." }, "7": { - "title": null, - "text": null + "title": "파일 자료 4", + "text": "'성도'라고 한다면 어쩌면 이베리아 재판소의 성도가 먼저 떠오를지도 모른다. 처음에는 라테라노교에서 따온 경칭일 뿐이었으나, 오늘날 '성도'라는 칭호는 이베리아가 소화해 이베리아인들에게 되려 널리 알려진, 이베리아인들만의 독특한 문화가 되었다.\n 하지만 라테라노인들에게 '성도'는 단순한 호칭이 아니다.\n 라테라노의 역사와 관련된 모든 서적에는 최초의 성도가 돌탑을 쌓고, 신성한 도시를 세웠다는 기록이 실려있다. 최초의 산크타들은 많은 사람을 이끌고 라테라노에서 뿌리를 내렸으며, 이후 대를 이은 노력 끝에 천년 평화를 이어 나가며 오늘날의 전쟁과 거리가 먼, 평화로운 라테라노를 이루게 되었다.\n 도시를 세운 최초의 현자들을 제외하면, 오직 재임 중인 교황만이 재임 기간 성도라는 칭호를 서임 받게 된다. 이는 영광일 뿐만 아니라, 모든 산크타를 이끌고 라테라노 전체를 인도해야 한다는 막중한 책임을 의미하기도 한다. 천년 동안 '성도'라는 칭호는 역대 교황을 통해 한 차례의 예외도 없이 대대로 계승되었으나, 이 오랜 전통은 이반젤리스타 11세의 결정으로 깨지고 말았다.\n 페데리코 잘로는 천년 이래 역대 교황을 제외한 최초의 성도 칭호 수여자가 되었다.\n 어째서 이런 뜻밖의 결정을 한 것일까? 이그제큐터는 분명 우수한 집행자이며, 이는 반론의 여지가 없는 사실이다. 하지만 라테라노에 그보다 용감하고 뛰어난 전투원이나 경건한 신자가 없는 것도 아니고, 명망이 높은 인물은 곳곳에 널려있다. 그래서 모든 사람이 같은 의문을 품게 되었다. 어째서 페데리코인가? 어째서 '성도'인가?\n 이그제큐터 본인의 출중한 성과와 아무런 영향도 받지 않은 듯한 그의 평온한 태도, 거기에 라테라노 특유의 분위기가 더해져 사건의 놀라움 정도가 다소 덜해졌다고는 하나, 교황의 이런 결정이 세상을 놀라게 하는 상식 밖의 일이라는 것은 부인할 수 없다.\n 현명한 현 교황은 도대체 어떤 이유로 이런 결정을 내렸으며, 이를 통해 어떤 메시지를 전하려는 걸까? 오퍼레이터 이그제큐터는 교황이 대지에 닥칠 재앙에 관해 언급한 적이 있다고 우리에게 말했다. 대체 어떤 재앙이길래 천년의 평화를 누린 신성한 도시 라테라노마저 이토록 급박한 조치를 취하게 만든 걸까?\n 페데리코 잘로는 그가 처음으로 선택한 적임자다. 그렇다면 그 후는? 설마 라테라노에 두 번째, 세 번째의 비정상적인 성도가 나오게 되는 걸까?\n 닥터 켈시는 오퍼레이터 이그제큐터와 라테라노 관련 소식에 대해 상당한 관심을 갖고 있는 것 같았다…… 어쩌면 우리도 이에 대한 준비를 미리 해야 할지도 모르겠다.\n\n[켈시의 개인 일기에서 발췌]\n 의심할 여지 없이 이건 라테라노가 그것에게 내린 경고다. 재난이 닥칠 것이고, 우리는 라테라노가 그 재난 속에서 홀로 무사하지 못하리라는 것을 잘 알고 있다. 어쩌면 재난이 가장 먼저 파멸시키고자 하는 건…… 라테라노일지도.\n '성도'라는 건 이반젤리스타 11세가 선택한 대안임이 틀림없다.\n '성도'…… 산크타를 이끌고 앞으로 나아가는 사람인가?\n 그렇다면 이끄는 사람은 결코 한 사람뿐이 아닐 테지. 어쩌면 우리는 얼마 지나지 않아 더 많은 이런 특례를, 비정상적인 라테라노의 '성도'를 보게 될지도 모른다.\n 그들은 라테라노의 초석이자 재난 속의 희망이며, 산크타의 또 다른 선택이 될 것이다.\n 재난에 관해서는……\n 나로서도 아직 정확한 대답을 내놓을 수 없다. 그 답이 내 마음속에서 갈수록 뚜렷해 지곤 있지만.\n 너무나 많은 징조가 있고, 너무나 많은 흔적이 있다.\n 그리고, 얼마 남지 않았다." }, "8": { - "title": null, - "text": null + "title": "승진 기록", + "text": "이그제큐터는 자신이 때때로 생각에 잠긴다는 사실을 알아챘다.\n 암브로시우스 수도원의 임무가 끝난 뒤부터 자신의 생각은 언제나 정체되어 있었다. 이그제큐터는 자신이 현재 가장 난감한 상황에 부닥쳤다고 판단했다.\n 행동이 감정의 영향을 받는다는 것은 이그제큐터로서는 이해하기 어려운 일이다. 행동의 합리성, 이것이 바로 그를 곤란하게 만드는 난제였다.\n 그는 아직 명확한 결론을 내리지 못했다. 하지만 이그제큐터는 어떻게 해야 할지 잘 알고 있다. 이전처럼 자신의 맡은 일을 성실히 수행해야만 한다.\n 문제가 있다면 해결하려고 시도해야 한다.\n 마음속에 의혹이 있다면 사람을 찾아 풀어야 한다.\n\n[대화 기록]\n “나 그날 이그제큐터를 봤어…… 맞아, 그 이그제큐터야.”\n “아, 나 알아. 너희 숙소 모두가 쫓아다녔던 그 사람 맞지?”\n “우린 진작에 포기했거든! 그런데 그, 그 사람이 꽃을 보며 생각에 잠겨 있더라고……”\n “……너희 중에 또 도망친 녀석 있었냐?”\n “아니! 그런 게 아니야! 그 사람 표정이 마치 어떤 중요한 고민을 하고 있는 것처럼 엄숙해서, 인사할 엄두도 내지 못했는걸.”\n “……음 ……알겠다.”\n “알긴 뭘 알아?”\n “진정하고 잘 생각해봐. 이그제큐터가 고민하고 있어. 그럼 그건 분명 정상적인 상황이 아닐 거잖아.”\n “어, 어?”\n “너 정말 그가 들고 있던 게 꽃이라고 확신해? 무슨 폭탄이나 보조 도구 같은 건 아니었어? 어쩌면 꽃 모양을 한 최신형 지뢰 같은 걸지도 모르잖아?”\n “……그러고 보니 정말 그런 거 같기도 하고……”\n “그거라니까! 그게 단순한 꽃이 아니야. 뭔가 성가신 게 분명해.”\n “일리 있어…… 그 뒤로 이그제큐터가 그걸 박사에게 주는 걸 봤는데, 무슨 기밀 임무와 관련된 게 아닐까?”" } } }, @@ -71378,66 +72883,4989 @@ } }, "santalla": { - "name": null, - "appellation": null, - "description": null, + "name": "산탈라", + "appellation": "Santalla", + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여", "potentials": { "2": { - "description": null + "description": "배치 코스트 -1" }, "3": { - "description": null + "description": "재배치 시간 -4초" }, "4": { - "description": null + "description": "공격력 +32" }, "5": { - "description": null + "description": "재능 강화" }, "6": { - "description": null + "description": "배치 코스트 -1" } }, "talents": { "1": { "E1-L1-P1": { - "name": null, - "description": null + "name": "추위 속에서 태어나", + "description": "배치 20초 후 공격력 +10{'%'}, 저항 효과 획득" }, "E1-L1-P5": { - "name": null, - "description": null + "name": "추위 속에서 태어나", + "description": "배치 20초 후 공격력 +13{'%'}<#ba.talpu>(+3{'%'}), 저항 효과 획득" }, "E2-L1-P1": { - "name": null, - "description": null + "name": "추위 속에서 태어나", + "description": "배치 20초 후 공격력 +15{'%'}, 저항 효과 획득" }, "E2-L1-P5": { - "name": null, - "description": null + "name": "추위 속에서 태어나", + "description": "배치 20초 후 공격력 +18{'%'}<#ba.talpu>(+3{'%'}), 저항 효과 획득" } } }, "skills": { "skcom_quickattack<3>": { "1": { - "name": null, - "description": null + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "2": { - "name": null, - "description": null + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "3": { - "name": null, - "description": null + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "4": { - "name": null, - "description": null + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" }, "5": { - "name": null, + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_sntlla_2": { + "1": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "2": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "3": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "4": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "5": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "6": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "7": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "8": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "9": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + }, + "10": { + "name": "'마녀의 눈물'", + "description": "공격 범위 <#ba.vup>확대, 공격 딜레이 <#ba.vup>매우 크게 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <#ba.vup>{'{'}attack{'@'}cold{'}'}초간의 냉기 효과를 부여하고, 산탈라 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입힌다" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>광역 마법 대미지 부여" + } + }, + "modules": { + "uniequip_001_sntlla": { + "name": "산탈라의 배지", + "description": "오퍼레이터 산탈라는 다수의 적에게 마법 피해를 입히는데 능하므로, 외근 부서의 결정에 따라 외근 임무에서는 캐스터 오퍼레이터로 구분되며, 스플래시 캐스터 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_sntlla": { + "name": "'빙염'", + "description": "산탈라는 불이 붙은 알코올을 단숨에 들이켜고는, 얼음처럼 차가운 눈송이를 내뿜었다.\n 그 안에 담긴 열기와 기세가 그녀를 놀라게 했다.\n 사미에는 이런 게 없다.\n 그녀는 사미를 떠난 지 얼마 되지 않았고, 로도스 아일랜드에서 사람들과 그리 친한 사이도 아니었다. 만약 급성 광석병 발작으로 휴양이 필요한 게 아니었다면, 아마도 산탈라는 이곳에 계속 머물지는 않았을 것이다.\n 더군다나 이런 바에 앉아 스페셜 블렌딩을 마시는 일은 더더욱 없었을 테고.\n 그런데 옆에 갑자기 불청객이 찾아왔다. 한 우르수스.\n 그는 산탈라에게 친한 척 뜨겁게 인사를 건넸다.\n 물론, 산탈라에게 있어 그 인사는 그저 그 우르수스의 경솔한 혼잣말일 뿐이었지만.\n 그녀가 로도스 아일랜드에서만큼은 우르수스인에게 손을 대지 않겠다고 약속하긴 했으나, 그렇다고 그 약속이 자신의 불만을 감추겠다는 뜻은 아니다.\n 주변의 온도가 갑자기 몇 도 뚝 떨어졌다.\n 무언가를 깨달은 그 우르수스는 바로 입을 다물고는 포도 주스를 한 잔 시키면서, 산탈라에게 스페셜 블렌딩을 한 잔 더 시켜줬다.\n 그러나 그녀는 받을 생각이 없었다.\n 바텐더가 스페셜 블렌딩을 내려놓은 순간, 술잔의 화염이 순식간에 얼음이 되어버렸다.\n 그 우르수스는 산탈라 앞에 놓인 스페셜 블렌딩을 가져오고는 다시 술로 녹이려고 애썼다.\n 하지만 그건 매우 어려운 일이다, 특히나 옆에 술을 계속 얼리고 있는 샤먼이 있다면.\n 그리하여 우연찮게 힘겨루기가 시작되었다.\n 얼음을 깨려는 우르수스와 얼음 속에 갇힌 필라인의 힘겨루기.\n 그렇게 그들은 오랜 시간 대치했다. 손님들이 모두 돌아갈 때까지, 바텐더가 장사를 끝낼 때까지.\n 결국, 두 사람을 내보내기 위해 바텐더는 그 얼어붙은 술잔을 가져갔다.\n 소리 없는 전쟁은 이렇게 일단락됐다.\n 말없이 떠날 준비를 하는 산탈라를 그 '우르수스'가 갑자기 불러 세웠다, 그녀가 아주 잘 아는 목소리로.\n 그녀가 로도스 아일랜드에서 사귄 첫 번째 친구, 같은 오퍼레이터이자, 한 필라인.\n 그 우르수스는 위장을 벗었고, 마침 고개를 돌린 산탈라는 필라인의 귀를 보았다.\n 그녀는 성별과 성격, 종족까지 위장했다. 산탈라는 이게 그녀의 특기임을 알고 있었지만, 이런 장난은 받아들이지 않는다.\n “그래서, 나였다면 이 술을 마셔줄 수 있다는 건가?” 어디서 가져왔는지 모르겠지만, 그녀는 갑자기 얼음처럼 푸른 불꽃이 타오르는 스페셜 블랜딩을 꺼냈다.\n “내가 우르수스였다면, 우리는 친구조차 될 수 없다는 건가?”\n “그게 너야, 산탈라? 한 나라가 네게 준 고통을 친절한 낯선 이에게 주는 거냐고? 단지 그 사람의 귀가 둥글다는 이유로?”\n 산탈라는 처음엔 그녀의 장난과 무책임을 질책하려 했지만, 이내 그녀의 축축한 머리카락을 보고, 또 자신의 행동을 떠올리고는 반박하지 않았다.\n 그녀의 원한이 그리 쉽게 가라앉진 않겠지만, 그녀 또한 이성적인 사람이다.\n “한 모금 할래?” 필라인은 특제 블랜딩을 절반 마시고는 푸른 불꽃을 뿜어냈다. 그리고 남은 반을 산탈라에게 건네주었다.\n 산탈라는 잔을 받아 들고는 단숨에 들이켰다.\n 그녀가 다시 입을 열었을 때, 허공에는 밝은 불빛이 반짝였다.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "배치 코스트 <#ba.kw>감소", + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "배치 코스트 <#ba.kw>감소", + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "추위 속에서 태어나", + "description": "배치 15초 후 공격력 +18{'%'}, 저항 효과 획득" + }, + "5": { + "name": "추위 속에서 태어나", + "description": "배치 15초 후 공격력 +21{'%'}<#ba.talpu>(+3{'%'}), 저항 효과 획득" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "배치 코스트 <#ba.kw>감소", + "overrideDescription": "공격 시 <#ba.kw>광역 마법 대미지 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "추위 속에서 태어나", + "description": "배치 15초 후 공격력 +20{'%'}, 저항 효과 획득" + }, + "5": { + "name": "추위 속에서 태어나", + "description": "배치 15초 후 공격력 +23{'%'}<#ba.talpu>(+3{'%'}), 저항 효과 획득" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_single_power<000>": { + "name": "혹한에서 태어난", + "description": "숙소에 배치 시, 해당 숙소 안에 자신을 제외하고 컨디션이 가득 차지 않은 임의 오퍼레이터의 시간당 회복 <#cc.vup>+0.55 (동종 효과 중 가장 높은 수치만 적용), 목표 오퍼레이터가 <#cc.kw>사미 오퍼레이터일 경우 회복 효과가 추가로 <#cc.vup>+0.45" + }, + "train_spd_power<000>": { + "name": "제사장 후보", + "description": "훈련실에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>사미 오퍼레이터 1명당 훈련 중인 오퍼레이터의 스킬 훈련 속도 <#cc.vup>+10{'%'} (최대 <#cc.kw>3명 적용)" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 산탈라\n[성별] 여\n[전투 경험] 7년\n[출신지] 사미\n[생일] 3월 19일\n[종족] 필라인\n[신장] 170cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포 확인, 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 우수\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 우수" + }, + "2": { + "title": "프로필", + "text": "개인 사정으로 스스로 유배를 떠난 사미 부족의 샤먼으로, 광석병 병세가 늦춰지자 로도스 아일랜드를 자신의 부족으로 삼았으며, 이로서 새롭게 태어났다고 여긴다.\n 눈보라를 다루는 데 탁월하며, 저온 환경과 시야가 극히 제한된 폭풍 속에서도 자유로이 오갈 수 있어, 사미를 모르는 적은 두려움을 담아 그녀를 '마녀'라고 부른다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 10{'%'}\n왼쪽 눈에 심각한 병변이 있어 완전히 결정화되었으나, 그럼에도 해당 기관은 여전히 작동하고 있다.\n\n[혈중 오리지늄 결정 밀도] 0.16u/L\n광석병에 감염된 지 어느 정도 시간이 흘렀기에 상황이 그리 낙관적이진 않다. 다행히 환자 본인이 최근 적극적으로 치료에 임하고 있어 병세는 안정적이다.\n\n “방금 그녀가 결정화된 눈으로 아직 볼 수 있다고 한 거 맞죠?”——익명의 메딕 오퍼레이터" + }, + "4": { + "title": "파일 자료 1", + "text": "산탈라는 로도스 아일랜드에 거의 모습을 드러내지 않는데, 이는 그녀가 강철 속에서 살기보다는 나무와 바위 사이에 머물며 자연과 함께하는 것을 선호하기 때문이다. 그녀는 평소 사미에서 활동하며 해당 지역에 할당된 외근 임무를 맡거나 처음 사미에 온 오퍼레이터를 안내하는 일을 하며, 때로는 사미의 광석병 환자를 로도스 아일랜드 본함으로 호송해 도움을 받을 수 있게 하기도 한다. 사미의 오퍼레이터가 사미에서 일한다는 것이 얼핏 듣기에는 굉장히 정상적인 것 같지만, 인사부의 통계에 따르면 모든 오퍼레이터 중, 유달리 사미 출신 오퍼레이터들이 출신지를 떠나지 않길 원하는 비율이 가장 높다고 한다. 몇몇 사람들은 이게 사미인, 특히 북중부 지역 사미인의 고질병이라며, 그들은 사미의 자연환경을 벗어나면 온몸으로 불편해한다고 한다. 어떻게 보면 이것도 그럴 만 한 게, 사미의 문화는 테라의 전반적인 문화와 공통점이 매우 적기 때문이다. 외부 세계에 대한 사미인의 이해가 우르수스, 컬럼비아와의 무역에 국한되어 있는 만큼, 처음으로 외부 환경을 접한 사미인은 그곳에서의 생활이 자신의 인생을 뒤바꿀 것이라는 사실을 깨닫게 된 후에는 대개 자연스레 사미로 돌아가 일하며 살고 싶다고 생각하기 마련이다. 산탈라 역시 이를 잘 알고 있기에, 함선에 머물며 혼자서 아이들을 따라 수업을 들을 때면, 다른 사람들은 노트에 필기하는 반면 그녀는 나무판을 들고 가 그림을 새긴다. 그녀는 말이 매우 적어서 다소 편안하고 자상하다는 느낌을 주지만, 사실 자신의 사미 억양이 불필요한 문제를 일으키는 게 싫어서, 최대한 그런 상황을 피하는 것일 뿐이다. 또한, 산탈라는 다른 사람과 교류하는 동안 말에 억양이 섞이는 것을 원치 않는데, 이는 그녀 나름대로 다른 사람에 대한 예의가 아니라고 생각하기 때문이다. 오직 소수의 사람만이 모든 부담을 내려놓고 허심탄회하게 말하는 산탈라를 볼 수 있다. 그럴 때도 그녀는 여전히 타인을 배려하는 온화한 화자이자 청자임은 의심의 여지가 없다. 하지만 그녀가 처음 로도스 아일랜드에 도착해 정식으로 오퍼레이터가 되기 전까지의 기간 동안, 그녀가 얼마나 집요했는지를 알고 있는 사람은 아마 거의 없을 것이다." + }, + "5": { + "title": "파일 자료 2", + "text": "사미와 우르수스의 접경지에 출몰해 우르수스 당국의 골머리를 썩이게 한 그 '마녀'가 산탈라라는 사실을 아는 사람은 그리 많지 않다. 그녀는 거의 히스테리에 가까울 정도로 무차별하게 우르수스인을 습격했으며, 오리지늄이 그녀의 몸을 해치고 있다는 사실마저 전혀 인지하지 못하는듯했다. 사미 지역으로 외근 나간 로도스 아일랜드 오퍼레이터가 우연히 산탈라를 발견했을 때, 그녀는 빙원에서 이미 오랫동안 의식을 잃은 상태였다.\n 산탈라는 자신이 이방인의 도움을 받을 거라고는 상상조차 해본 적이 없었으나, 그게 사실이었고 변론의 여지조차 없었다. 그녀는 도움의 대가로 상대에게 아무런 조건 없이 한 가지 일을 해주겠다고 약속했고, 그 이방인, 로도스 아일랜드의 오퍼레이터는 산탈라가 자신과 함께 사미를 떠나 로도스 아일랜드로 가서 광석병을 치료받기를 원했다.\n 사미를 떠난 적도 없고, 바깥 사정도 잘 알지 못하는 산탈라는 본능적으로 그 요청을 거절했지만, 자신이 한 약속을 어길 수 없었던 그녀는 결국 마지못해 그 오퍼레이터를 따라 거대한 강철 함선에 올라탔다.\n 그러나 처음 로도스 아일랜드에 발을 들인 산탈라는 매우 불편해했다. 그녀는 아직 이 거대한 강철 구조물에서의 생활에 익숙해지지 못한데다, 곳곳에서 만날 수 있는 우르수스인들에게 본능적인 위협을 느꼈기 때문이다. 자신의 고향을 무단으로 침략하고 파괴한 우르수스인이 분명함에도 , 이곳의 우르수스인들은 태연하게 그녀에게 인사까지 건넸으니 말이다. 만약, 치료받던 첫날, 로도스 아일랜드 함선에서만큼은 우르수스인에게 손을 대지 않겠다고 약속하지 않았더라면, 그녀는 진작에 싸움을 걸었을 것이다.\n 하지만 이 차가운 강철 속에서 우정과 신뢰의 온기를 다시 느낄 수 있으리라고는 산탈라 자신도 예상하지 못했던 것 같다. 그녀의 마음속 한구석에는 사미를 제외한 모든 것을 배척하는 마음이 있었는데, 이는 우르수스인의 잔혹함과 더불어 자신이 우월하다고 생각하는 일부 관광객이 만들어낸 편견이었다. 하지만 이런 마음을 내려놓고 이성적으로 로도스 아일랜드의 다양한 사람들을 살필 여유가 생기자, 그녀는 자신과 그들이 전혀 다를 게 없으며, 그들도 마찬가지로 병에 고통스러워하고 고달픈 삶에 비틀거리며, 살아가기 위해 노력하는 처지라는 것을 깨달았다. 또한 타인을 이해하지 않고 이해하려는 시도조차 하지 않은 채, 그저 타인에게 울분을 쏟아내고, 심지어는 자신의 고통까지 강요하는 편협하고 이기적인 마음가짐은 사미인이자, 샤먼으로서 결코 품어서는 안 된다는 것 역시 깨닫게 되었다.\n 그래서 그녀는 편견과 원한을 내려놓고 변화를 시도했고, 이런 노력을 눈여겨본 그녀의 친구들은 적절한 시기가 되자 전에 특별 주문 제작해둔 옷을 그녀에게 선물했다. 이후 산탈라는 우리에게 익숙한 지금의 모습으로 서서히 변해갔다." + }, + "6": { + "title": "파일 자료 3", + "text": "산탈라의 부족은 '죽음의 한기'라는 이름으로 불렸으며, 과거 사미와 우르수스 접경지 쪽 빙원 입구에 인접한 숲지대에 자리 잡고 있었다. 냉혹한 환경 탓에 부족에는 아기를 버리는 풍습이 있었는데, 산탈라 또한 본래는 버려져 짐승의 입으로 들어갈 운명이었지만, 버려질 때 우연히 불어온 바람에 부족 나무의 가지가 흔들리며 그녀의 강보가 걸렸고, 이미 정해졌던 죽음의 운명은 이렇게 한 고목 때문에 뒤바뀌게 되었다. 이 우연을 사미의 뜻으로 받아들인 부족 사람들은 산탈라를 다시 데려왔고, 부모는 계속해서 그녀를 키웠다. 그녀의 부모가 사냥에서 죽자, 부족의 눈의 사제는 직접 그녀를 거둬 기르며 부족 샤먼의 전통과 오리지늄 아츠를 가르쳐주었다. 당시 모든 사람들은 산탈라가 어른이 되면 새로운 눈의 사제이자 부족의 샤먼이 될 거라 생각했다.\n 그러나 하늘은 사람의 뜻을 헤아리지 않았고, 북쪽에서 불어온 눈보라가 계속해서 숲지대를 삼켜갔다. 만약 이곳에서 계속 살아가다가는 부족 전체가 끔찍한 재난을 맞이할 것이다. 그렇다고 부족 나무를 버리자니 다른 사미 부족의 웃음거리가 될 게 뻔했다. 결국 부족은 둘로 갈라져, 한 무리는 남쪽으로 이주해 살기 적합한 숲을 찾아 나섰고, 나머지는 계속 머물며 마지막 순간까지 고목을 지키기로 했다.\n 생존의 욕구가 신앙을 이겼으니 대부분 부족민은 눈의 사제를 따라 고목을 떠났고, 오직 산탈라와 수십 명의 경건한 신자만이 남아 고목을 지켰다. 결국 눈보라는 얼마 지나지 않아 숲지대 전체를 파괴했고, 고목만이 남아 자리를 지키게 되면서 사람들은 고목 주위에 캠프를 차렸다. 산탈라는 자신의 오리지늄 아츠로 가장 광폭한 눈보라의 방향을 제어해 다른 곳으로 흘려보내 고목을 안전하게 지켜냈다. 이 나무로부터 생명을 구원받았기에 그녀는 기꺼이 이 나무를 위해 죽을 준비를 해두었다. 하지만 모든 가능성을 염두에 둔 그녀조차도, 갑작스레 나타난 우르수스 부대가 이곳을 우르수스의 영토라고 선포할 거라곤 생각지 못했다. 부족 사람들 모두 떠나지도 굴복하지도 않아 결국 죽음을 맞이했으나, 때마침 바깥을 살피러 갔던 산탈라만이 이 화를 면하게 되었다. 이후, 사방을 포위한 우르수스 변방군이 그녀를 잡으려 했을 때, 분노한 그녀는 눈보라를 일으켜 모든 것을 덮어버렸다. 우르수스가 그녀의 부족 사람들을 도륙했으니, 그녀는 자연을 이용해 우르수스를 도륙했다. 눈보라 속에서 한 광분한 병사가 그녀에게 광석병의 저주와 고통을 주겠다며 오리지늄 가시로 그녀의 눈을 찔렀지만, 산탈라에게 있어 이는 끝없는 분노의 불길에 기름을 부은 것이나 다름없었다. 그 뒤로 그녀는 우르수스 변경 지역에 출몰하며 눈에 띄는 모든 우르수스인을 표적 삼아 사냥했고, 우르수스는 그녀를 '마녀'라 부르며 고액의 현상금까지 걸었다.\n 그리고 이 원한은 아직까지도 풀리지 않았다." + }, + "7": { + "title": "파일 자료 4", + "text": "산탈라는 이미 너무나도 많은 죽음을 겪었다. 그녀 자신의, 부모님의, 부족 친구의, 고목의, 그리고 원수의 죽음까지.\n 그리고 앞으로 더욱 많은 죽음이 그녀를 기다리고 있을 것이다. 그녀는 태어날 때부터 죽음과 함께였으니.\n 그녀는 이를 부정하고 싶었고 나아가 저항하고 싶었지만, 그리한들 끝이 나지 않을 것이 분명했다.\n 이성이 증오에 매몰되었을 때, 그녀는 이것이야말로 옳은 것이라고까지 생각했으니.\n 만약 새로운 친구의 도움이 없고 로도스 아일랜드가 없었다면, 그녀는 아마 지금도 고통 속에서 허덕이며, 계속해서 살육하고 미쳐 날뛰었을 것이다. 그리고 광석병이 발병하거나, 우르수스 당국에 붙잡혀 처형되거나, 아니면 데몬에게 오염돼 '프로스트 디재스터'가 되었을 것이다.\n 사미의 날씨는 너무나 춥고 너무나 싸늘해서 그녀의 마음속에 남아 있던 한 줌의 따스함마저도 바람에 날려 보내, 그녀를 차가운 얼음으로 만들고 타인을 냉대하게 만들었다.\n 그래서 아미야가 미소 지으며 그녀와 악수했을 때, 곁에 있던 아이가 그녀에게 단어의 뜻을 물어봤을 때, 다른 사람에게 꿀보다 더 달콤한 사탕을 건네받았을 때……\n 그녀가 타인을 위해 다시 암호문을 새겼을 때, 그녀가 잔 속의 술을 단숨에 들이켰을 때, 그녀가 아무런 걱정 없이 잠에 들었을 때……\n 삶의 열정이 얼음과 추위를 쓰러뜨렸을 때, 그녀는 비로소 자신과 함께하는 것이 죽음이 아닌 과거였다는 것을 깨달을 수 있었다.\n 과거 또한 한때 생명의 따스함을 한껏 맛보았겠지만, 안타깝게도 빛과 열은 이 대지에 영원히 존재할 수 없었다.\n 그래서 과거는 기억과 기호가 되어 문자와 종이 사이에 남게 된다.\n 어쩌면 과거가 현재에 남기고 싶은 것은 상실에 대한 고통과 후회가 아니라, 오히려 그 반대로, 그때의 따스함과 아름다움이었을지도 모른다.\n 이제 산탈라도 그걸 알게 되었으니, 그녀 또한 그렇게 행동할 것이다.\n 왜냐하면, 과거는 현재이자 미래이니까." + }, + "8": { + "title": "승진 기록", + "text": "우르수스인의 저주는 산탈라의 한쪽 눈을 결정화되게 만들었다.\n 본래 그녀는 눈을 꿰뚫은 오리지늄 가시가 자신의 생명을 앗아가거나, 한쪽 눈의 시력을 완전히 빼앗을 거라고 생각했다.\n 하지만 그런 일은 일어나지 않았다.\n 오히려 그것은 점차 모여들어 하나의 새로운 눈이 되었다.\n 물론, 그 눈에 비친 대지의 모든 것이 우리에게 익숙한 모습은 아니다.\n 산 것과 죽은 것, 눈앞에 있는 것이 무엇이든 간에 그것들은 겉으로 드러난 모습 이외의 정보를 보여준다.\n 늘, 언제나.\n 샤먼으로서 받은 훈련 덕분에 그녀는 겉모습 그 이상으로 물체를 관찰할 수 있었지만, 새로운 눈의 역할은 종합적인 관찰이 아니라……\n 수용이다.\n 무질서하고 복잡하며 끝없는 정보의 수용.\n 산탈라가 로도스 아일랜드 의료부 최고 책임자인 켈시와 이야기를 나눈 후, 켈시는 그녀에게 이 문제에 대응하는 방법을 알려주었다.\n 오리지늄은 인체를 파괴할 때까지 끝없이 증식만 하는 게 아니다.\n 때때로 오리지늄은 인체 기관과 동화, 기관을 결정화시켜 그것의 원래 기능을 유지하기도 한다. 하지만 이런 변화는 종종 두뇌에 막중한 부담을 안겨준다.\n 켈시는 이 문제를 해결하기 위해 두 가지 방법을 제시했다.\n 첫 번째는 정기적인 약물 주사를 통해 그것을 무력화시키는 것으로, 이는 광석병의 확산을 억제할 때 약물을 사용하는 것과 별 차이가 없다.\n 두 번째는 오리지늄 아츠를 사용해 과도하게 무질서한 정보의 침투를 안정시켜 인체의 정보 처리 단말인 두뇌로 하여금 그것을 무시, 선별하게 함으로써 최종적으로 오리지늄 기관이 가져오는 중복되는 정보에 적응하는 것이다.\n 산탈라는 결국 후자를 택했다.\n 그녀는 이 눈으로 암호판을 봤을 때, 고목을 봤을 때, 데몬을 봤을 때의…… 그 비슷하면서도 다른 깨달음을 기억한다.\n 만약 정말로 사미와 데몬, 심지어 대지 전체까지도 이해할 수만 있다면……\n 그렇다면 사미의 난제를 해결할 수 있지 않을까?\n 오리지늄 눈은 외부의 정보를 받아들인다.\n 하지만 그 안에는 답이 없다." + } + } + } + }, + "typhon": { + "name": "티폰", + "appellation": "Typhon", + "description": "무게가 가장 무거운 적을 우선 공격", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "공격력 +34" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "이빨처럼 날카롭게", + "description": "연속으로 공격 시 적의 방어력 무시, 최대 40{'%'} 무시 (공격할 때마다 무시 비율이 5{'%'}씩 증가), 3초 동안 공격하지 않으면 버프 초기화" + }, + "E2-L1-P1": { + "name": "이빨처럼 날카롭게", + "description": "연속으로 공격 시 적의 방어력 무시, 최대 50{'%'} 무시 (공격할 때마다 무시 비율이 10{'%'}씩 증가), 8초 동안 공격하지 않으면 버프 초기화" + } + }, + "2": { + "E2-L1-P1": { + "name": "진흙처럼 무겁게", + "description": "스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 경우 공격력이 160{'%'}까지 상승, 목표를 3초간 정지" + }, + "E2-L1-P5": { + "name": "진흙처럼 무겁게", + "description": "스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 경우 공격력이 170{'%'}<#ba.talpu>(+10{'%'})까지 상승, 목표를 3초간 정지" + } + } + }, + "skills": { + "skcom_quickattack<3>": { + "1": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "2": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "3": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "신속공격γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_typhon_2": { + "1": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "2": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "3": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "4": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "5": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "6": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "7": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "8": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "9": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + }, + "10": { + "name": "빙원의 질서", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 화살 <#ba.vup>2발 발사(다른 목표 우선 공격), <#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절\n<#ba.rem>2회차부터 무한 지속" + } + }, + "skchr_typhon_3": { + "1": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "2": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "3": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "4": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "5": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "6": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "7": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "8": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "9": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "10": { + "name": "'영원한 사냥'", + "description": "공격 범위 내 목표 1명 표기, 공격 딜레이 <#ba.vdown>크게 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <#ba.vup>{'{'}attack{'@'}s3_max_hit_num{'}'}회 동안 공격력의 <#ba.vup>{'{'}attack{'@'}s3_atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 목표를 <#ba.vup>{'{'}attack{'@'}s3_stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}s3_trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "무게가 가장 무거운 적을 우선 공격" + } + }, + "modules": { + "uniequip_001_typhon": { + "name": "티폰의 배지", + "description": "오퍼레이터 티폰은 일정 거리에서 중무장한 적을 화력으로 제압하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스나이퍼 오퍼레이터로 구분되며, 공성사수 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_typhon": { + "name": "자연의 포용", + "description": "큼지막한 털모자를 쓰고 털 깃으로 얼굴 대부분을 가린 부부가 발걸음을 멈추었다. 그리고는 신중하고 공손하게 가방에서 피 묻은 고기를 꺼냈다. 피는 나무뿌리에 떨어뜨리고, 고기는 나뭇가지에 건 부부는 뒤이어 모호한, 자신들도 이해하지 못 하는 말을 내뱉었다.\n 멀지 않은 곳에 그들의 딸이 서성이며 걷고 있었다. 소녀는 아빠와 엄마의 손을 잡고 싶었으나, 오늘만큼은 두 손이 비어있지 않았다. 이건 소녀가 어른처럼 스스로 무기를 들고 나선 첫 외출이었다. 무기를 들었다는 건 싸운다는 것이고, 싸울 때는 언제나 경계를 유지하라는 아빠 엄마의 가르침을 소녀는 기억하고 있었기에, 계속 활을 들고 있었고, 시위에는 화살이 얹혀 있었다.\n “어쨌든, 딸에게 가르쳐야 하잖아요.” 소녀는 엄마의 목소리를 들었다. “활을 당기는 법, 칼을 가는 법, 덫을 놓는 법도. 그리고 두려워하지 말고, 무엇을 상대하든 맞서 싸울 실력을 갖춰야 해요…… 그래야만 살아남을 수 있으니까요. 언젠가 우리가 살카즈라는 것을 들키게 될 것이고, 이 땅에는 살카즈를 받아주는 곳이 어디에도 없다는 것도 알게 될 거예요.”\n “당신, 다시는 예전 삶으로 돌아가지 않겠다고 약속했잖아.” 이번엔 아빠의 목소리다. “당신은…… 아이한테도 약속했잖아. 기억 안 나? 무지개가 뜬 그날, 당신은 내가 숲에 들어가 등갑으로 받아온 걸 봤잖아.”\n “그땐 아이가 아직 태어나지도 않았잖아요…… 에휴, 됐어요.” 엄마의 목소리가 부드러워졌다. “저는 아이를 가르칠 거예요. 그리고 기도도 할 거예요. 사미의 땅이 우리 살카즈를 축복해달라는 건 터무니 없는 소리겠지만, 그들이 우리 같은 탈영병을 찾아내지 못한다면……”\n 목소리는 점점 작게 들렸다. 소녀가 길가의 조잡한 나무 조각상에 정신이 팔렸기 때문이었다. 나무 조각상이 가리키는 방향이라면 반드시 좋은 물건이 가득 쌓인 나무 구멍을 찾을 수 있다는 걸 소녀는 잘 알고 있다. 집에 무언가 부족할 때, 딱히 좋은 방법이 떠오르지 않을 때면 아빠 엄마는 늘 이런 나무 구멍을 찾아다녔으니까. 소녀는 문득 알록달록한 매듭이 갖고 싶어졌다. 그리하여 소녀는 나무 조각상이 가리키는 방향의 숲 틈새로 파고들면서 한 손으로는 길가의 베리와 예쁜 돌멩이를 주웠고, 주운 물건은 화살통에 넣어 나무 구멍과 교환하려고 했다.\n 자신도 모르는 사이, 소녀는 야수가 웅크리고 있는 숲으로 들어갔다.\n ……\n 훗날, 살카즈 소녀는 어린 시절에 겪은 모든 것을 잊었다. 아빠 엄마가 자신을 찾았을 때 불렀던 이름도, 자신이 손을 들어 엄마 아빠를 깜짝 놀래켰을 때 소녀의 손목에 어떤 색의 매듭이 감겨 있었는지도 잊었다.\n 그리고 당시 아빠 엄마의 반응도 잊어버렸다.\n “이것 봐, 아이를 살려준 건……” 아빠는 소녀의 등 뒤에 매달린 화살통을 가리키며 믿을 수 없다는 듯이 아내를 불렀다.\n 살카즈 부부는 작은 화살통 바닥에 눈이 녹아 생긴 축축한 자국을 보았다.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <#ba.kw>115{'%'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <#ba.kw>115{'%'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "이빨처럼 날카롭게", + "description": "연속으로 공격 시 적의 방어력 무시, 최대 55{'%'} 무시 (공격할 때마다 무시 비율이 11{'%'}씩 증가), 8초 동안 공격하지 않으면 버프 초기화" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <#ba.kw>115{'%'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "이빨처럼 날카롭게", + "description": "연속으로 공격 시 적의 방어력 무시, 최대 60{'%'} 무시 (공격할 때마다 무시 비율이 12{'%'}씩 증가), 10초 동안 공격하지 않으면 버프 초기화" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&sami<000>": { + "name": "빙원 순회", + "description": "응접실에 배치 시, 단서 수집 속도 <#cc.vup>+10{'%'} 상승, 기타 <#cc.kw>사미 오퍼레이터와 함께 응접실에 배치 시, 단서 수집 속도가 추가로 <#cc.vup>+5{'%'} 상승, 자신의 시간당 컨디션 소모 <#cc.vdown>+0.5" + }, + "train_spd&profession3<170>": { + "name": "실전 기술: 공성사수", + "description": "훈련실에 배치 시, <#cc.kw>스나이퍼 오퍼레이터의 스킬 훈련 속도 <#cc.vup>+30{'%'}, 만약 훈련 대상의 오퍼레이터 세부 분류가 <#cc.kw>공성사수일 경우, 훈련 속도가 추가로 <#cc.vup>+45{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 티폰\n[성별] 여\n[전투 경험] 9년\n[출신지] 사미\n[생일] 2월 1일\n[종족] 살카즈\n[신장] 155cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포 확인, 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 우수\n[전장 기동력] 표준\n[생체 인내도] 우수\n[전술 계획력] 보통\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "티폰은 사미에서 활약하는 살카즈로서, 스스로 사냥꾼임을 내세우는 만큼, 사미의 자연환경과 그에 잠재된 위협에 대한 충분한 지식과 대응 기술을 갖추고 있다. 현재는 오퍼레이터 마젤란의 초청에 응해 로도스 아일랜드와 협력, 사미와 끝없는 빙원 지역에서의 로도스 아일랜드 업무를 돕고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 3{'%'}\n오퍼레이터 티폰의 체표면에서 극소량의 오리지늄 결정 확인.\n\n[혈중 오리지늄 결정 밀도] 0.19u/L\n오랜 기간 황야를 돌아다녔음에도 불구하고, 티폰의 감염 상태는 상당히 안정적이다. 아무래도 누군가 티폰에게 완벽한 방호 조치를 가르쳐준 것 같다.\n\n 그녀가 감염자라는 것이…… 아니, 그녀 스스로 '살카즈가 감염자인 것은 당연한 일이다'라는 말이 너무나도 무덤덤해 오히려 의료부 사람들을 심란하게 만들었다." + }, + "4": { + "title": "파일 자료 1", + "text": "로도스 아일랜드의 오퍼레이터 중에는 오랫동안 황야에서 생활한 사냥꾼이 적지 않다. 오퍼레이터 티폰도 그들처럼 사냥꾼을 자처하긴 하지만, 그녀는 우리가 이전에 접촉했던 현대적인 부족 밖에서 방랑하는 자들이나, 심지어는 사미 부족에서 사냥으로 살아가는 주민과도 다르다. 티폰 본인 또한 이러한 자신의 특수성에 대해 어느 정도 알고는 있으나, 그저 자신의 무기를 만지지 말라고만 거듭 강조했을 뿐, 자신조차도 그 명확한 이유를 설명할 순 없는 것 같았다. 하여 로도스 아일랜드는 그녀에게 맞춤형 전투 테스트를 실시하기로 결정했다.\n 티폰은 활과 화살에 어울리는, 상당히 고전적인 살카즈식 오리지늄 아츠를 사용한다. 우리는 그녀와 동행한 오퍼레이터 발라크빈이 비슷한 오리지늄 아츠를 사용하는 걸 본 적 있는데, 오퍼레이터 발라크빈은 오리지늄 아츠의 본질에 대해 보다 명확한 이해를 갖고 있는 것에 반해, 티폰은 오리지늄 아츠의 특성을 화살의 위력을 강화시키는 데 주로 사용하는 편이다. 우리는 테스트 기록에서 매우 비정상적인 데이터를 발견했는데, 통제된 조건에서 반복적인 테스트를 거친 끝에, 현장 기록원은 티폰이 오리지늄 아츠를 쓰지 않았음에도 그 눈에 띄게 거대한 활에서 화살이 발사되는 순간, 주위 공간에 미세한 파동을 일으킨다는 것을 확인했다. 육안으로는 판별하기 힘들지만, 기계는 이러한 이상 현상을 예리하게 포착했다.\n 이어지는 대화에서 우리는 오퍼레이터 티폰이 야수뿐만 아니라, 사미인들이 말하는 '재이'도 사냥하며, '재이'로 발생한 일련의 이상 현상 속 부족민들의 대처를 돕는다는 것 또한 알게 되었다. '재이' 자체의 행동 패턴은 테라 대륙의 일반적인 생명체와는 크게 달랐기에, 오퍼레이터 티폰 역시 자연스럽게 다소 비상식적인 전투 방법을 습득하게 된 것으로 추측된다. 하지만 그녀는, 우리에겐 굉장히 생소한 이 이상 현상이 사미 전사라면 누구나 마주해야 하는 적이라며 덤덤하게 말했다.\n\n 엔지니어링부가 그녀의 무기에 굉장한 흥미를 갖고 있는 건 당연한 거 아니야? 특히나 거듭해서 만지면 안 된다고 강조하는데, 더 호기심이 들게 하잖아. 그런데 티폰은 항상 서슬 퍼렇게 자기 무기만 지켜보고 있으니 어떡해. 그래서 그녀가 졸고 있을 때 몰래 휴게실에 잠입했는데, 어둠 속에서 발목을 붙잡힌 순간 얼마나 놀랐는지 알아? 또 한 번은, 그녀에게 테스트 전에 반드시 신체검사를 해야 한다고 속여서 무기를 잠시 곁에서 떼어놓게 한 뒤 만져보려고 했는데, 켈시가 등 뒤에서 어깨를 두드리더라고! 와, 지금도 소름이……\n——엔지니어링부 녹음, 클로저\n\n[제한된 기록]\n 오퍼레이터 티폰의 무기에 손대는 것을 금지한다. 그 검은 활의 본질은 현실 공간에서 데몬이 물체에 투영한 것을 덮어씌운 것으로, 사미인들의 말로 표현하자면 '오염'이라고 한다.\n 이러한 무기의 특수성에 티폰이 운용하는 살카즈의 고전 오리지늄 아츠가 더해짐으로써, 그녀는 데몬의 오염을 효과적으로 억제할 수 있으며, 그녀의 데몬에 대한 퇴치 효과는 사미 전사들의 저항과는 본질적으로 차이가 있다.\n 이 경고는 그것을 볼 수 있는 사람을 위해 쓴 것이다, 박사. 인피 빙원에서 이런 위협과 마주했을 때, 네게 필요한 것은 그것을 이해함으로써 마음의 준비를 하는 것이 아니라, 우선 마음의 준비를 마친 후에 그것을 다시 인지하는 것이다.\n——켈시" + }, + "5": { + "title": "파일 자료 2", + "text": "우리는 이미 탐험대가 전해온 사미 이야기를 많이 들어왔고, 그 이야기를 통해 사미는 낙후되고 개화되지 않은 지역이며, 원주민들이 현대 과학 기술을 접하게 되면 대부분 마치 처음 불씨를 얻은 원시인처럼 충격을 받으리라는 선입견을 품게 된다. 혹은, 우리 스스로 자연과 과학을 대립시켜, 과학이 마치 우리에게 자연의 섭리에 대항할 힘을 줄 수 있다고 착각하게 되고, 자연을 소중히 여기는 보수적인 자들은 이런 과학에 대해 강한 거부감을 느낄 것이라고 생각한다.\n 앞선 오퍼레이터 카니팔라트의 사례를 참고하여, 로도스 아일랜드는 새로운 사미 협력자를 맞이할 준비를 하면서 특수한 안내 과정을 신중히 계획하고 준비했다. 하지만 이러한 준비 과정이 무색하게도, 결과적으론 티폰은 로도스 아일랜드의 다른 오퍼레이터나 그녀가 '남쪽 사람'이라고 부르는 사람들과 함께 지내는 동안, 우리가 예상했던 격렬한 문화적 충돌이나 마찰은 빚어지지 않았으며, 모든 일은 순조로워 보였다. 그녀가 아까 한가로이 이곳에 들어와 전자 파일 기록의 사진 두 장을 가리키며 위치를 바꿔달라 제안하고 떠난 것처럼.\n 이는 사미에 대한 컬럼비아의 영향 덕분에 수많은 최첨단 과학 기술이 사미인의 시야에 노출됐기 때문임이 분명하다. 하지만 여행과 탐험 중심의 컬럼비아인의 개척은 현재 사미 남부의 극소수 지역에만 국한돼 있어, 적극적으로 접촉을 시도하지 않는 한 티폰처럼 이 정도의 활용 경험을 갖추고 있을 가능성은 그리 크지 않다.\n 그렇다고 티폰이 '현대 문명' 습득에 타고난 능력이 있다는 건 아니다. 그녀는 단지 약간의 호기심과 두루 배워야 한다는 어떤 신념으로 눈앞에서 발생하는 모든 것을 자연스럽게 받아들였고, 자신의 경험을 토대로 응용하여 이해한 것뿐이다. 사실 적극적으로 외부인과 접촉하는 사미인이 흔한 건 아니지만, 외부 세계에 대해 '자연스럽게 받아들인다'는 태도를 보인 사미인은 의외로 적지 않다. 컬럼비아의 엔지니어들은 종종 자신들이 사미인에게 빛을 가져다주었다고 여기지만, 어쩌면 사미인들이 과학 기술에 보인 기쁨은 그저 맛있는 과일을 주운 것과 동등한 수준일지도 모른다.\n 우리가 이 화제에 대해서 티폰의 견해를 물어본 적이 있는데, 그녀는 “모든 건 자연에서 시작되는 거야.”라고 대답했을 뿐이다.\n\n 솔직히 말해서, 그녀 말을 듣는 게 제일 낫긴 해. 멋대로 만졌다간 그녀가 손을 때릴걸…… 그거 꽤 아파, 내가 맞아봐서 잘 알아. 게다가 사미인들이 나무를 얼마나 숭배하는지 내 머릿속에 반복적으로 주입한 뒤로는, 요양정원에 가서 가지치기를 돕는 일주일 내내 그녀와 마주치지 않을까 벌벌 떨었다니까.\n 왜 일주일만 떨었냐고? 아, 일주일 후에 그녀도 요양병원에 와서 돕는 걸 봤거든, 하하.\n “이 작은 남쪽 땅에서라면 나무가 이렇게 자랄 수밖에 없어. 너희에게 이런 규칙 있다면 어쩔 수 없고.”라고 한 그녀의 말도 확실히 맞지…… 나중에 알게 됐는데 그녀는 자신을 사미의 주인이라고 여기더라고. 우리가 사미에 가면, 그녀는 우리에게 사미의 규칙을 가르쳐줄 거야. 반대로 그녀가 사미를 떠나 다른 곳에 손님으로 간다면, 그녀는 다른 사람의 규칙을 배울 테지. 마치 사미처럼, 부족별 다른 풍습에 맞춰 살아가는 것에 이미 익숙해진 거겠지.\n——과거 사미로 임무를 수행하러 갔던 외근 오퍼레이터" + }, + "6": { + "title": "파일 자료 3", + "text": "티폰의 여러 습관은 부양인인 발라크빈의 영향을 받은 것이 분명하다. 그녀는 발라크빈으로부터 오리지늄 아츠를 지도받았고, 광범위한 지식과 정보를 추구하는 발라크빈의 태도로 인해 티폰 역시 새로운 사물에 대해 많은 호기심을 갖게 되었다. 그 밖에도 운명에 대한 발라크빈의 예지와 이해를 오랫동안 보아온 티폰은, 간혹 그 나이대의 소녀에게는 어울리지 않는, 현실에 순응하고 만족하는 태도를 보이며 고도의 긴장된 상황에도 담담하게 마주하곤 했다.\n 하지만 의외로 두 사람의 관계는 우리가 생각하는 것만큼 친밀하지 않았는데, 티폰의 말에 따르면, 그녀와 발라크빈이 함께 보낸 시간이 실제로 길지 않기 때문이라고 한다. 어쩌면 발라크빈이 티폰의 부양인이 되었을 당시, 이미 티폰이 어느 정도의 생존 및 전투 능력을 갖춘 상태였기 때문일지도 모른다. 티폰이 명확하게 기억하는 시점부터 보았을 때, 발라크빈은 늘 부재중이었고, 그렇다고 해서 자신의 행방을 티폰에게 알리지도 않았던 것으로 보인다. 덕분에 티폰은 홀로 어둠 속에서 사이클롭스 바위 굴의 구조를 알아내는 데 성공했고, 출구마저 홀로 찾아내 사미의 황야로 돌아갈 수 있었다.\n 사냥꾼에게 있어 사미의 자연이야말로 진정으로 돌아갈 곳이다. 사이클롭스의 동굴은 그저 피신처 중 하나였을 뿐, 그녀는 발라크빈의 거처를 '집'이라고 생각한 적도 없고, 발라크빈을 본명 말고 다른 호칭으로 부른 적도 없다고 했다. 그녀는 매일매일 온갖 위험이 도사리는 빙원에서 격렬한 싸움을 하며 생존 지식과 사냥 기술을 체득하는 한편, 크고 작은 의문들 또한 날로 쌓아갔다. 그녀가 이러한 의문을 가지고 동굴에 돌아왔을 때, 만약 운 좋게 마침 발라크빈이 외출하지 않았다면, 이 박학다식한 사이클롭스는 그녀에게 차근차근 상세한 설명을 해줬을 것이다.\n\n “응, 물론 발라크빈도 내가 로도스 아일랜드에 와서 너희와 협력한다는 거 알고 있어. 그리고 내게, 나와 마젤이 폭주한 록혼비스트를 만나 우리가 탄 차가 전복될 거라는 것과 컬럼비아인들이 함께 사진 찍자고 할 거라는 말도 해줬어. 덕분에 우리는 수월하게 문제를 해결할 수 있었지. 평소에는 그렇게 많이 말하지 않는데, 이번에는 내가 걱정됐나 봐.”\n “음…… 나를 걱정하는 게 이상한 건 아니잖아? 하지만 그렇다고 굳이 로도스 아일랜드에 올 필요까진 없었는데.”\n “그녀에게는 스스로 지켜야만 하는 예언이 있어. 깊이 따질 필요는 없고, 그냥 익숙해지면 돼.”" + }, + "7": { + "title": "파일 자료 4", + "text": "만약 몇몇 호사가 오퍼레이터가 티폰을 붙잡고 끝까지 추궁하지 않았다면, 우리는 그녀의 어린 시절 기억이 거의 텅 비어있다는 사실을 아마 몰랐을 것이다. 그녀는 발라크빈이 자신의 부양인이라는 것만 알고 있었지, 정작 자신의 친부모가 누구며 어떻게 생겼는지는 전혀 떠올리지 못했다. 하지만 그 습격을 받기 전까지 부모와 함께 살았다는 것엔 확신하고 있었다. 그녀는 사미 부족에서 멀리 떨어진 숲 속에 감춰진 작은 오두막이 있었고, 화롯불은 언제나 활활 타올랐으며, 불빛이 벽에 흐릿한 두 그림자를 비추었고, 그녀는 한쪽에 앉아 그 따스한 광경을 지켜보았다는 걸 어렴풋이 기억하고 있다. 그리고 그녀가 정신을 차린 뒤, 발라크빈이 들려주었다는 이야기도 그녀의 기억 속 한 부분을 차지하고 있다. 이를테면, 자신의 뿔 장식과 커다란 활은 부모가 남겨준 유산이라는 것. 발라크빈이 그녀를 구출할 당시, 원래는 그 오염된 무기를 처리하려고 했지만, 티폰이 정신을 잃은 상태에서도 활을 꽉 껴안고는 절대 놓지 않았다고 한다.\n 지금도 티폰은 때때로 같은 악몽을 꾸곤 하는데, 꿈속에서 그녀는 온갖 무력한 작은 짐승으로 변해, 그 끝이 보이지 않을 정도로 거대한 그림자에게 쫓기다 끝내 자신의 둥지가 파괴되고 가족의 유해만 남는 비극을 마주하게 된다고 한다. 처음 그녀와 소통할 때 우리는 현대 의학적인 관점으로 접근해, 그녀가 트라우마로 인한 선택적 기억상실에 걸린 게 아닐까 의심했다. 부모에 대한 막연한 그리움과 기억을 되찾고 싶은 마음이 간절했기에, 그녀는 트라우마로 인한 고통도 두렵지 않다는 뜻을 밝혔다. 그녀의 동의를 얻은 우리는 상세 조사를 실시했지만, 안타깝게도 그녀는 선택적 기억 상실이 아니라, 드물게 발생하는 뇌 손상으로 인한 기억 기능 상실이었다. '재이'로 인한 모종의 손상은 현재 우리가 가진 의료기기로서는 탐지할 수 없는 게 확실하다. 그리고 켈시 선생님의 요청으로 우리는 그녀에 대한 조사를 멈췄다.\n 어쨌든 티폰은 현재 잘 지내고 있으며, 그저 기억나지 않는 부모의 온기가 그리울 뿐, 자신의 기억 손상이 비정상적이라고 생각하지는 않는다. 테라 대륙 대다수 지역의 죽음에 대한 관점과는 달리, 사미인들은 죽음이란 그저 육체가 움직이지 않을 뿐, 그 영혼은 어떠한 의식을 통해 자유롭게 세상을 돌아다닐 수 있고, 심지어는 선조의 영혼을 만날 수도 있다고 여긴다. 이는 사미인들로 하여금 죽음을 상대적으로 덜 두렵게 만들고, 영원한 이별로 인한 슬픔을 크게 완화해준다. 티폰은 늘 이러한 마음가짐으로 사미의 황야를 돌아다니며, 그녀는 줄곧 부모님의 영혼이 어딘가에서 그녀를 지켜주고 있으리라 믿는다." + }, + "8": { + "title": "승진 기록", + "text": "부모의 죽음을 목격한 새끼 비스트는 성년이 된 후 원수를 찾아 돌아다녔다. 설령 초식동물이라 할지라도, 포식자의 배를 들이받아 그것을 꿰뚫으려고 한다.\n 티폰은 오랫동안 묵묵히 그날을 준비해왔다. 그녀는 가장 노련한 사냥꾼 뒤에 숨어 어깨 너머 기술을 배웠고, 산봉우리 틈새에 숨어 북방 전사의 훈련을 훔쳐 배웠으며, 아르게스에게 배움을 구하기도 했다. 어쩌면 아르게스는 이 작은 소녀가 마음 한구석에 숨긴 커다란 결심을 눈치챘을지도 모르지만, 늘 그래 왔듯이 사이클롭스는 그녀를 막지 않았다.\n 마침내 티폰의 앞에는 단 하나의 과제만이 남게 되었다. 어떻게 원수를 찾을 것인가.\n 그녀는 매우 긴 여정이 될 거라 생각했으나, 의외로 그 순간은 매우 빨리 찾아왔다.\n 정확히 말하면, 원수가 그녀를 찾아왔고, 그녀는 등 뒤의 검은 활이 이상하게 무거워진 것을 느꼈다.\n 자신의 '감각'에 따라, 티폰은 처음으로 데몬에게 오염된 맹수를 추격했고, 이 사냥을 자신의 소임으로 여기기 시작했다.\n 그리고 그 승부는 아직 끝나지 않았다." + } + } + } + }, + "valarqvin": { + "name": "발라크빈", + "appellation": "Valarqvin", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 경우에 따라 <#ba.kw>원소 피해 부여", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -10초" + }, + "4": { + "description": "배치 코스트 -1" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "게시자", + "description": "통합 전략 [탐험가의 은빛 서리 끝자락] 중, 공격 시 공격력의 15{'%'}에 해당하는 쇠약 피해 부여" + }, + "E2-L1-P1": { + "name": "게시자", + "description": "통합 전략 [탐험가의 은빛 서리 끝자락] 중, 공격 시 공격력의 30{'%'}에 해당하는 쇠약 피해 부여" + } + }, + "2": { + "E2-L1-P1": { + "name": "은둔자", + "description": "공격력 +6{'%'}, 공격 속도 +6" + }, + "E2-L1-P5": { + "name": "은둔자", + "description": "공격력 +7{'%'}<#ba.talpu>(+1{'%'}), 공격 속도 +7<#ba.talpu>(+1)" + } + } + }, + "skills": { + "skchr_threye_1": { + "1": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "2": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "3": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "4": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "5": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "6": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "7": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "8": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "9": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "10": { + "name": "붕괴 전을 예견", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + } + }, + "skchr_threye_2": { + "1": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "2": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "3": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "4": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "5": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "6": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "7": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "8": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "9": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + }, + "10": { + "name": "마른 후를 예견", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 추가로 1명 공격, 공격 시 공격력의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해 부여" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여, 경우에 따라 <#ba.kw>원소 피해 부여" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&bd<000>": { + "name": "예견", + "description": "응접실에 배치 시, 단서 수집 속도 <#cc.vup>10{'%'} 상승, <#cc.kw>티폰과 함께 응접실에 배치 시, 단서 수집 속도가 추가로 <#cc.vup>15{'%'} 상승, 자신의 시간당 컨디션 소모 <#cc.vdown>+0.5" + }, + "meet_spd&bd<010>": { + "name": "미래의 길", + "description": "응접실에 배치 시, 단서 수집 속도 <#cc.vup>10{'%'} 상승, <#cc.kw>티폰과 함께 응접실에 배치 시, 단서 수집 속도가 추가로 <#cc.vup>15{'%'} 상승, 자신의 시간당 컨디션 소모 <#cc.vdown>+0.5, 단서 보드 중 미보유 단서를 더 쉽게 획득" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 발라크빈\n[성별] 여\n[전투 경험] 없음\n[출신지] 사미\n[생일] 본인은 정확한 날짜가 없다고 함\n[종족] 살카즈\n[신장] 188cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포 확인, 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 보통\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 우수" + }, + "2": { + "title": "프로필", + "text": "오퍼레이터 발라크빈은 사미 북부 윈터투스 산막에 은거한 사이클롭스 부족의 일원으로, 해당 부족은 미래를 예견할 수 있는 오리지늄 아츠를 보유하고 있다고 한다.\n 예견된 어떤 미래를 위해, 적극적으로 각계에 협력을 구하고 있으며, 현재는 로도스 아일랜드와 사미 및 북부 빙원에서의 일을 돕기로 합의하였다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 5{'%'}\n오퍼레이터 발라크빈의 체표면에 뚜렷한 오리지늄 결정 분포 확인.\n\n[혈중 오리지늄 결정 밀도] 0.23u/L\n오퍼레이터 발라크빈은 비교적 양호한 자기 방호 의식과 관련 지식을 갖추고 있다. 다만, 그녀가 로도스 아일랜드에 진술한 최근 동선이 사실이라면, 혈중 오리지늄 결정 밀도가 높은 편인 것도 당연한 일이다." + }, + "4": { + "title": "파일 자료 1", + "text": "사이클롭스라는 살카즈 일족은 역사 기록에서 줄곧 신비로운 색채에 둘러싸여 있으며, 그들의 행적을 신화나 전설처럼, 오해로 인해 생겨난 허구적인 이야기라고 여기는 사람들도 있다. 살카즈 내부에서 전해지는 기억을 제외하면, 테라 각국의 문자로 기록된 마지막으로 사이클롭스와 관련된 기록이 등장한 것은 대략 110년 전으로, 그 이후 그들은 대중의 시야에서 완전히 종적을 감추었다. 로도스 아일랜드는 런디니움에서 몰아친 폭풍 속에 사이클롭스의 예언이 울려 퍼졌다는 것을 알고 있었으나, 이 부족의 사람이 분쟁 중에 모습을 드러냈다는 것을 직접 목격한 사람은 아무도 없다.\n 때문에 발라크빈이 먼저 로도스 아일랜드와 접촉해 협력 의사를 밝혔을 때, 사이클롭스의 행방을 아는 살카즈 오퍼레이터마저 매우 놀라워했다. 물론 그저 놀라움뿐이긴 했다. 물론 그리고 뒤이어 찾아온 깊은 우려도 있긴 했지만, 호기심과 기쁨을 드러낸 사람은 아무도 없었다.\n 사이클롭스와 관련된 전설은 대부분 진실이다. 그들은 미래를 예견할 수 있으나, 그들이 예견한 것은 모두 액운이다.\n\n[제한된 기록]\n 로도스 아일랜드가 체르노보그에서 겪은 일은 사이클롭스의 예견의 실체를 부분적으로나마 드러낸 것이라고 볼 수 있다. 그것이 오해 때문이건, 아니면 사건이 불러일으킨 집단 정서 때문이건, 방대한 예언은 살카즈 종족 전체의 긴 역사를 관통할 수 있으며, 심지어는 역사를 예언대로 흘러가게 할 수도 있기에, 살카즈 각 부족 안에서도 사이클롭스에 대한 인상은 두려운 면이 강하다. 하지만 사실, 사이클롭스에게 보이는 건 항상 그런 것만은 아니다.\n 이들이 가지고 있는 건 분명 오리지늄 아츠의 범주에 속하기는 하지만, '아츠'라기 보다는 '타고난 감응'이라고 표현하는 게 더 적합하다. 사실 그 본질은 살카즈의 집단적 기억에 기반한 종합적 추론으로, 어쩌면 살카즈라는 종족이 오랫동안 겪은 고난으로 빚어낸 사고의 경향이 바로 사이클롭스가 종종 운명의 비참함을 예견하는 이유일지도 모른다. 대부분 상황에서 사이클롭스가 예견으로 볼 수 있는 광경은 무작위적인데다 짧고 지리멸렬하며, 혼란스럽고 비논리적이다. 그들은 그저 평생에 걸쳐 아츠를 연마하고, 이를 통해 이 광경을 이해하려 할 뿐이다.\n 예견된 일은 반드시 발생하는가?\n “설령 수많은 예언이…… 실현된다 해도, 저의 판단은 체르노보그 때와 같습니다.”" + }, + "5": { + "title": "파일 자료 2", + "text": "발라크빈이 찾아온 이유는 아주 명확하다. 사미가 직면한 위협을 해결하기 위해서라면 그녀는 사미와 끝없는 빙원에 관심을 갖고자 하는 그 누구와도 협력하겠다는 것이다.\n 그녀의 행동이 말로만 전해 듣던 사이클롭스 은둔자의 인상과는 매우 달랐기에, 로도스 아일랜드는 접촉 초기에 그녀의 과거 협력 경험과 최근 동선에 대해 자세히 캐물었다. 그리고 그녀가 나열한 놀라운 사례와 그녀가 파악하고 있는 외부 지식의 수준은 이러한 경력이 날조된 것이 아님을 증명하기에 충분했다. 근 10년 동안, 그녀는 황야의 곳곳을 바삐 돌아다니면서 컬럼비아 탐사대와 협력해 그들의 가이드가 되기도 하였고, 툰드라에 진입한 염국 천사와 접촉해 서로 알고 있는 데몬 정보를 교환하기도 하였으며, 우르수스 군대를 습격 현장으로 유인해 데몬의 오염이 그들의 국경선을 잠식하는 것을 지켜보기도 했다……\n 그녀는 갑자기 여기서 설명을 멈추고는, 로도스 아일랜드의 오퍼레이터가 반응하기도 전에 먼저 자신을 다음과 같이 요약했다. “예, 제가 타인을 이용하는 것이 지금 로도스 아일랜드에 제안한 협력 요청처럼 우호적이지 않았다는 점은 인정합니다. 부디 용서하시길. 운명은 연민이란 걸 모르니까요.”\n 사이클롭스의 관념과 행동이 많은 비난을 불러올 것임은 자명한 사실이다. 하지만 그녀에게 가장 불만인 자들은 바로 그녀의 이웃인 사미의 엘라피아들인데, 그들은 그녀가 사이클롭스의 규범을 파괴하는 것을 반대한다. 사미라는 땅에서 윈터투스 산맥에 은거하는 사이클롭스들은 사미의 다른 부족과 마찬가지로 평화롭게 자신의 전통을 따르면서도, 다른 한편으론 사미인의 문명에 녹아들었다. 하지만 최근 사미의 각 부족 간에 의견 대립이 뚜렷해짐에 따라, 일부 사람들은 사이클롭스의 간섭을 받아들이기 힘들어졌다. 사미의 전사들은 북부 전선을 지킨다는 자신의 직책을 자랑스러워하고, 외부인을 믿지 않으며, 대대로 이어받은 자신의 책임을 구태여 다른 사람과 분담할 필요가 없다고 생각한다. 그들 또한 사이클롭스라는 종족을 알고 있으며, 발라크빈이 대중을 몰아세우는 그 끝이 분명 아름답지만은 않다는 것도 잘 알고 있다.\n 우리는 이 슬픔에 잠긴 진지한 운명의 사자가 우리에게 숨기는 것이 있다는 것을 항상 새겨둬야 한다. 그녀의 진짜 모습은 미치광이일 수도 있고, 야심가일 수도 있으며, 어쩌면 가슴에 살카즈의 원한을 품고 복수를 하려는 사람일 수도 있다. 하지만 어쨌든 간에, 그녀는 분명 북부 빙원에 대해 더 많은 사람의 관심을 끌려고 노력하고 있으며, 각계각층의 힘을 모아 이 난관을 극복하기를 희망하고 있다. 마침 로도스 아일랜드 또한 같은 의향이 있으니, 이는 쌍방 협력의 기초가 되기에 충분하다." + }, + "6": { + "title": "파일 자료 3", + "text": "사이클롭스는 비관적인 종족이다.\n 그들이 날 때부터 그랬던 건 아니다. 거의 대부분의 사이클롭스가 자신의 눈에 비친 운명에 맞서 재난과 죽음을 막으려 했지만, 결국 그들은 자신의 행동이 오히려 파란을 조장해 액운을 앞당길 뿐이라는 사실을 알게 되었다. 그리하여 외부에 대한 간섭을 멀리하고, 부족의 사명을 중시하는 것이 점차 사이클롭스 사이의 암묵적인 규칙이 되었다.\n 그날도 이 젊은 사이클롭스가 운명이 그녀에게 맡긴 역할을 수행하며 데몬이 툰드라에 남긴 흔적을 추적하는 날이었을 뿐이다. 사이클롭스 부족은 이 위협을 이미 오랫동안 관측하고 저항해왔다. 폐허를 정리하고 데몬의 오염이 확산하는 것을 통제하며, 무고한 사람이나 짐승이 영향받지 않도록 하는 것이 바로 그녀가 할 수 있는 일이었다.\n 그렇게 그녀는 우연히 데몬에게 중상을 입어 변이의 언저리에서 몸부림치고 있는 생존자를 발견했다.\n 이 모습은 운명의 인도와는 무관했고, 이전까지 그녀는 이 아이를 본 적이 없었기에, 그 이후에도 아이를 주시하지 않기로 마음먹었다.\n 그녀는 이 살카즈 여자아이를 동굴에 데려갔다. 오랫동안 데몬에 맞서 싸운 사이클롭스로서, 발라크빈에겐 분명 쇠약의 아츠로 에너지를 흡수해 데몬의 오염이 확산하는 것을 막을 기술이 있었다. 하지만 중상을 입어 숨이 끊어질 것만 같은 아이에게 쓰기에는 분명 어려운 방법이었고, 그녀가 복잡한 예견 속에서 보아온 수많은 사람의 운명으로 판단하건대, 이 데몬의 눈에 든 아이가 살아남을 확률은 거의 없다고 봐도 무방할 정도였다. 하물며 눈앞의 이 아이는 오염된 무기를 마치 한 몸인마냥 필사적으로 끌어안고 있었으니. 이에 발라크빈은 그저 아이의 곁을 지키고 돌보며 완전히 오염될 순간을 기다렸다. 그리고 그전까지는 눈앞의 위협을 제거하지 않겠다고 속으로 맹세했다.\n 그녀는 이 아이가 본능적인 공포 속에서 보여준 결심을 기억하고 있다. 데몬을 마주하고도 이 아이는 반격하려 했으며, 그 어떤 적도 절대 두려워해서는 안 된다는 생각하는 것 같았다.\n 얼마나 지났는지 모르겠지만, 운명은 그 답을 보여주었고 아이는 깨어났다. 발라크빈은 자신이 부모처럼 이 아이를 돌볼 수 없다는 걸 알고 있었다. 그녀는 자유로워야 하고, 데몬의 변이에서 벗어난 것처럼 모든 속박과 필연적인 운명에서 벗어나야 했으니까. 운명의 우리에 남아 있는 건 본인 혼자면 충분했다. 이렇게 생각한 발라크빈은 아이에게 등을 돌려 동굴 밖의 영원히 변치 않는 빙원으로 향했다.\n 시종일관 티폰의 미래를 예언하길 꺼렸던 발라크빈이었지만, 그녀가 티폰을 구했던 그 순간, 정말 아무것도 보지 못했을까?\n 사실 그녀는 이미 많은 모습과 가능성을 보았다. 하지만 그녀는 이에 대해 영원히 침묵할 뿐이다." + }, + "7": { + "title": "파일 자료 4", + "text": "[제한된 기록]\n 사이클롭스의 북방 이주는 광범위하게 목격되지 않았고, 역사서에 기록될 만큼 대규모적인 이주였던 것도 아니지만, 살카즈라면 그 이주의 시작이 테라 연대 기록의 시작보다 앞섰다는 걸 알 것이다. 천 년 동안, 각지에 은거해있던 사이클롭스는 천천히 그리고 빠짐없이 전부 북부로 이동했고, 사람들의 시야에서 점점 사라져갔다. 오직 역사의 불완전한 기록 잔해를 통해서만 이 부족이 어떤 공통된 사명을 위해 이주했다는 사실을 알 수 있을 뿐이다. 물론, 살카즈 왕정과 사이클롭스 간의 연락은 진정으로 끊긴 적이 없었으나, 카즈델에서 그들의 설 자리가 없다는 사실 또한 확실히 알고 있다. 사이클롭스의 관심은 이미 살카즈라는 종족의 운명에서 멀어진 지 오래다. 그들은 지금 끝없는 빙원을 관측하고 있다. 어쩌면 천 년 전에 이 부족은 이미 빙원 깊은 곳에서부터 올라오는 액운을 예견한 걸지도 모른다.\n 함구무언을 부족의 준칙으로 삼는 사이클롭스는 설령 종말을 예언한다 한들 천 년이 지나서 외부인에게 말하진 않을 것이다. 그러나 고서에 기재된 다른 역사적 사실로 추측해 보건대, 이 예언은 분명 존재할 가능성이 있다. 역사에 기록된 신분이 확실한 마지막 사이클롭스는 왕정의 주인이자 검은 왕관을 받아들인 살카즈 마왕으로, 그녀가 왕위를 계승한 시간은 공교롭게도 사이클롭스가 북부 이주를 시작한 시기와 비슷하다.\n 일부 고서에 따르면 사이클롭스가 이주한 이유는 당시 사이클롭스 마왕이 암살당했고, 그들이 다른 살카즈에게 실망했기 때문이라고 한다. 하지만 많은 살카즈 영혼의 기억을 살피며 수많은 비참한 운명을 예견할 수 있는 군주가 어째서 암살당했는지에 대해 온갖 문헌에서 재해석을 시도했으나, 결국에는 모두 '그녀는 편안히 죽음을 받아들였다'라는 것만을 강조했을 뿐이다.\n ……\n 사이클롭스는 언어의 힘을 꺼리지만, 역사에 대한 정확한 기록은 필요하기 마련이다.\n 그리고 변화를 시도한 살카즈 동족에게, 나는 존중을 표하고 싶다.\n——로고스" + }, + "8": { + "title": "승진 기록", + "text": "[제한된 기록]\n 제가 어디서 당신을 봤는지 알고 싶으신가요?\n 죄송하지만, 저는 당신의 흐릿한 과거에 대한 답을 줄 수 있는 사람이 아니랍니다. 예지는 전지가 아니고, 사이클롭스의 예견은 뒤돌아볼 수 없어요.\n 만약 당신이 정말로 자신의 과거를 신경 쓰지 않고, 미래를 알고 싶으신 거라면……\n 당신은…… 어떤 '문' 앞에 서 있어요. 제가 수없이 봐온 것들 중, 이토록 찬란한 건 없었으리라 장담할 수 있는 그런 환한 문 앞에요." + } + } + } + }, + "poncirus": { + "name": "폰사이러스", + "appellation": "Poncirus", + "description": "적 2명 저지 가능", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "방어력 +24" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +8{'%'}" + }, + "E1-L1-P5": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +11{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +15{'%'}" + }, + "E2-L1-P5": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +18{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skcom_charge_cost<3>": { + "1": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "2": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "3": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "4": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "5": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "6": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "7": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "8": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "9": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + }, + "10": { + "name": "돌격지령γ", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득" + } + }, + "skchr_buildr_2": { + "1": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "2": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "3": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "4": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "5": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "6": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "7": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "8": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "9": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + }, + "10": { + "name": "공사자의 소원", + "description": "배치 코스트 <#ba.vup>{'{'}cost{'}'} 즉시 획득, 스킬 지속 시간 동안 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}\n<#ba.rem>2회차부터 {'{'}buildr_s_2[b].interval{'}'}초당 배치 코스트 {'{'}buildr_s_2[b].cost{'}'} 추가 획득, 무한 지속" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "적 2명 저지 가능" + } + }, + "modules": { + "uniequip_001_buildr": { + "name": "폰사이러스의 배지", + "description": "오퍼레이터 폰사이러스는 가장 먼저 전장에 뛰어들어 공격을 통해 배치 코스트를 확보하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 뱅가드 오퍼레이터로 구분되며, 척후병 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_buildr": { + "name": "고향을 찾는 자의 샛별", + "description": "떨어지는 저녁 해가 텅 빈 거리에 노을빛 햇살을 흩뿌렸고, 부드러운 바닷바람에 얼룩진 간판은 어두운 금빛으로 아른거렸다. 손님을 기다리는 상점, 높이 뻗은 망가진 건물, 그리고 아직 다 자라지 못한 교목까지, 마치 영원히 과거에 박제된 것만 같은 사물들이 넘실대는 햇빛 속에서 번져나갔다. 길모퉁이를 돌아 그녀는 손을 뻗어 굳게 닫힌 문을 어루만졌다. 그러자 잿빛 나무와 잿빛 자물쇠가 망가지며 바닥에 떨어져 똑같이 잿빛으로 된 먼지를 일으켰고, 그 사이로 바닥 원래의 푸른색과 붉은색 페인트가 드러났다.\n 화산재에 뒤덮인 이 도시는 이미 예전의 날카로움을 잃어버려 마치 소녀의 꿈 너머에 있는 것만 같았다. 눈앞의 광경은 할아버지가 자주 들려주던 이야기 속 모습과 좀처럼 어울리지 않았고, 그 뜨거웠던 여름과 에메랄드빛 바다는 이미 사라지고 없었다. 그런 곳이어야 자신도 어른들의 말처럼 허리를 곧게 펴고 기합을 외치며 땀을 흘릴 수 있을 텐데. 딱딱하게 조인 배낭끈이 그녀의 어깨를 아프게 했지만, 그녀는 먼지투성인 손으로 배낭끈을 더 바짝 조였다.\n 아니, 이래서는 안 된다. 과거의 환상 속에 살 수 있는 사람은 없고, 추억을 장작 삼아 오랫동안 열정을 불태울 수 있는 사람도 없고, 과거로 돌아가기 위해 잠에서 깨어나지 않는 사람 또한 없다. 모든 것은 끝이 난다. 그리고 다시 태어난다. 폰사이러스는 무서운 절망을 경험했고, 자기 부정과 광석병의 고통, 군중 속에서 자신이 그리 뛰어나지 않음을 깨달은 고뇌까지 모두 견뎌냈다. 그녀는 계속 끌려다니고 싶지 않았다. 그녀는 새로운 목표와 열정, 성과를 맞이할 것이다. 태양은 완전히 저물었지만, 그녀는 먼 곳의 등불을 보았다. 그것은 뉴시에스타의 빛이었다.\n 잘 가, 내 어린 시절의 꿈이여. 이제 다음 목적지로 나아갈 때가 왔다.", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +18{'%'}" + }, + "5": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +21{'%'}<#ba.talpu>(+3{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +20{'%'}" + }, + "5": { + "name": "철거팀 수칙", + "description": "배치 30초 후 최대 HP +23{'%'}<#ba.talpu>(+3{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_probability<221>": { + "name": "뜻밖의 행운", + "description": "가공소에 배치 후 <#cc.kw>기반시설 재료 가공 시, 부산물 산출 확률 <#cc.vup>75{'%'} 상승" + }, + "workshop_formula_cost3<221>": { + "name": "나쁘지 않은 하루", + "description": "가공소에 배치 후 컨디션 <#cc.kw>4 소모하는 <#cc.kw>기반시설 재료 가공 시 컨디션 소모 <#cc.vup>-2" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 폰사이러스\n[성별] 여\n[전투 경험] 없음\n[출신지] 시에스타\n[생일] 11월 21일\n[종족] 리베리\n[신장] 155cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 보통\n[생체 인내도] 보통\n[전술 계획력] 보통\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "폰사이러스, 토목공학을 전공했으며, 과거 컬럼비아, 시에스타 등지에서 건축과 수리, 철거 작업에 종사했다. 현재 실론의 추천을 받아 로도스 아일랜드에서 광석병을 치료하고 있으며, 동시에 엔지니어링부와 협력 계약을 체결하여 로도스 아일랜드의 함내 개보수 작업을 겸임하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 3{'%'}\n오퍼레이터 폰사이러스는 감염 정도가 비교적 가볍고, 체표면에 오리지늄 결정 분포가 보이지 않는다.\n\n[혈중 오리지늄 결정 밀도] 0.19u/L\n오퍼레이터 폰사이러스의 진술에 따르면, 그녀는 오리지늄 폭약으로 인한 과실 상해로 인해 광석병에 감염되었으며, 현재는 상태가 안정적이다.\n 그녀의 감염 경위를 알게 된 의료부 사람들은 모두 믿을 수 없다는 표정을 지었다. 이런 식으로 감염되는 사람이 있다고!?\n\n “예? 비감염자와 비슷한 농도라고요? 그러면 지금 제 감염 상태가 심각하지 않다는 거죠? 정말 운이 좋네요……”\n “어…… 폰사이러스, 이런 걸 운이 좋다고 할 수는 없지 않을까……”" + }, + "4": { + "title": "파일 자료 1", + "text": "오퍼레이터 폰사이러스, 본명 앤 마이어 안디에로스. 폰사이러스 본인이 강조한 바에 따르면, 자신은 컬럼비아에서 자랐지만, 실제로는 신맛을 좋아하는 시에스타인이라고 한다.\n 막 로도스 아일랜드에 도착했을 당시, 폰사이러스는 실론의 소개장을 들고 광석병 치료 전 검사를 받기 위해 의료부로 향했다. 하지만 어째서인지 폰사이러스는 그녀를 맞이해야 했던 메딕 오퍼레이터와 순조롭게 만나지 못하고, 엉뚱하게도 아의 실험실에 들어가고 말았다. 더욱 어이없는 것은, 당시 아가 개최한 '사워 오렌지와 시트론 혼합 진통제 연구 세미나'가 열리고 있었기 때문에, 그녀는 자연스럽게 약물 테스트를 위해 찾아온 지원자로 받아들여졌다는 점이다.\n 와파린이 작성한 회의 기록을 통해 우리는 신약 개발이 실패했음을 알게 되었다. 본래 이 약은 기대에 부합하는 진통 효과를 갖고 있긴 했으나, 미각에 오랫동안 강렬한 신맛을 느끼게 하는 부작용이 발생하는 바람에 대다수의 지원자가 견디기 힘들어했다. 하지만 유독 폰사이러스만이 이런 신맛에 탁월한 적응성을 보이며 행복한 표정으로 잔뜩 들떠서는 약의 원료로 쓰인 과일의 원산지에 대해서 아와 토론마저 진행했다.\n 폰사이러스가 늘 겪었던 이런 '불상사'를 알게 된 후, 그녀의 이런 '특이한 체질'에 관심을 가진 와파린은 직접 폰사이러스의 주치의가 될 것을 제안했다. 세미나 회의 기록에는 그들이 보다 연구할 가치가 있는 대상을 발견한 것 같다는 내용이 적혀 있는데, 우리가 거듭 확인한 결과, 기록에서 말하는 대상은 아무래도 폰사이러스인 것 같다.\n\n[의료부 음성 기록]\n “너희 들었어? 시에스타에서 온 그 새 환자 있잖아…… 와파린 선생님이 직접 치료한대!”\n “어? 와파린 선생님이 직접? 그러면…… 이제 그 환자의 행운을 비는 수밖에 없는 건가?”\n “그래도 사이는 나쁘지 않은 것 같던데!”\n “그 환자가 나가면서 실수로 사무실 문의 손잡이를 망가뜨렸는데, 와파린 선생님이 화내기는커녕 연구할 때나 자주 보이던 그 표정을 지었대!”" + }, + "5": { + "title": "파일 자료 2", + "text": "“사실 완전히 그 사람들 탓만 할 수도 없는 게…… 비록 이동도시도 아니고, 규정에 어긋난 철거 방식이었으며, 그들이 부주의하게 조작한 탓도 있긴 하지만, 오리지늄 폭약이 돌가루를 그렇게까지 멀리 날릴 수 있을 거라 누가 상상이나 했겠어?”\n “돌 파편이 임시 숙소 창문을 깨트릴 때, 하필 내가 그 복도를 지나갔고, 오리지늄 분진으로 오염된 유리 조각에 긁힌 거야……”\n 여기까지 이야기한 폰사이러스는 사뭇 진지한 태도로 우리에게 그녀의 인생이 줄곧 이렇게 평범했음을 강조했다. 하지만 그녀가 겪은 그 일련의 사건은 '평범'이라는 단어의 설득력을 무색하게 만들었고, 폰사이러스의 감염 경위를 들은 사람들 중에 믿을 수 없다는 표정을 짓지 않는 사람은 단 한 명도 없었다. 그 속에는 낮은 확률의 우연이 너무 많이 포함되어 있었던 것이다. 다행인 것은 그녀의 인생을 송두리째 바꾼 과거임에도 불구하고, 폰사이러스의 마음가짐은 늘 낙관적이라는 것이다.\n 광석병에 감염된 후, 황무지 개척을 썩 달가워하지 않았던 폰사이러스는 마침 시에스타의 이동도시 이주 소식으로 노동자를 대거 모집한다는 공지를 듣게 되었다. 할아버지의 유지인 '시에스타로 돌아가는 것'과 자신에게 이야기 속 모래사장에 대한 기억이 없다는 것을 떠올린 그녀는 일자리를 찾는 김에 고향도 찾고자 바로 여정에 나섰다.\n 그런데 말이 좋아 고향 찾기 여행이지, 사실상 황야의 히치하이크나 다름없었다…… 물론 지지리도 운이 없는 그녀는 같은 곳을 맴돌거나, 여러 잘못된 '목적지'에서 체류하기도 했지만. 그리고 우여곡절 끝에 마침내 그녀가 목적지에 도착했을 때, 사람들은 이미 이동도시로 이주한 상태였고, 옛 시에스타 역시 화산재에 묻힌 뒤였다.\n 이쯤에서 폰사이러스가 겪은 불상사를 나열해보자면, 대학 졸업 전 실습에서 블랙기업에 끌려가 죄를 뒤집어썼고, 일자리를 찾지 못해 소형 철거팀을 쫓아 일하다 광석병에 감염되었으며, 사기꾼에게 의료보험비를 사기당했고, 고향 찾기 여행에서는 엉뚱한 곳에 도착하더니, 결국 마지막까지 그렇게 찾던 모래사장은 두 눈으로 직접 보지도 못했다…… 이런 불행한 사건이 연속해서 발생할 확률은 논외로 하고, 다른 관점에서 폰사이러스의 경력을 바라본다면 오히려 그녀가 정말로 고집스럽고 강인한 사람이라는 것을 깨닫게 될 것이다. 마치 고향을 작별하고 새로운 터전을 지은 시에스타 인들처럼 말이다.\n “물론, 나는 쉽게 포기하지 않아. 어쨌든 난 재능과 능력이 평범해서 이렇게라도 안 하면……”\n “어? 내가 책임감 있고 전문성도 뛰어나지만…… 운이 너무 나빴던 거라고?”\n “나는……그렇게……생각……안……해!”" + }, + "6": { + "title": "파일 자료 3", + "text": "오퍼레이터 폰사이러스의 마음속에서 그녀의 할아버지는 정말 중요한 위치를 차지하고 있다.\n 폰사이러스의 할아버지는 옛 시에스타의 건설 노동자였다. 시에스타가 아직 소규모 해안 거주지였을 무렵, 아직은 젊었던 할아버지는 매일같이 벽돌과 기와를 짊어지고 작은 해변 도시의 내일을 위해 최선을 다해 일했다. 폰사이러스가 태어났을 무렵에도 할아버지는 시에스타 건설 현장의 최일선에서 활약하고 있었는데, 그는 경험과 안목을 활용해 비교적 체력이 덜 필요한 미장이로 일했다. 물론 당시 시에스타 건설에 대한 할아버지의 고집은 전적으로 개인적인 기호와 신념에서 비롯된 것이지만.\n “할아버지는 광산에서 일손을 도우면서 한 젊은 학자를 알게 되었다고 했어. 그 학자는 시에스타의 아이들이 사랑과 호의가 충만한 도시에서 살길 바란다고 말했고.”\n “할아버지도 학자의 말에 공감했던 같아. 그건 할아버지 마음속에 담긴 '성숙'한 시에스타의 모습이기도 했으니까.”\n 하지만 시에스타가 폰사이러스의 할아버지가 기대하는 모습으로 완공되기도 전에 그들 일가는 그 작은 해변 도시를 떠나게 되었다. 폰사이러스의 말에 따르면, 그녀가 태어나고 얼마 지나지 않아 부모님의 업무 변동으로 온 가족이 컬럼비아의 한 이동도시로 이사해 살게 되었다고 한다. 부모님은 매일 굉장히 바쁘셨기에, 그녀의 어린 시절은 할아버지와 함께 있었던 기억밖에 없다고 한다. 자연히 그녀 또한 할아버지가 들려준 이야기를 통해 시에스타에 대한 모든 것을 알게 되었다. 그리고 시간이 흘러 할아버지가 세상을 떠났을 때, 그녀는 그때까지도 가족이 시에스타로 돌아가지 못했음을 깨닫게 됐다.\n “어릴 때는 할아버지의 입맛이 이상하다고 생각했어. 컵에는 말린 사워 오렌지 조각을 넣었고, 샐러드를 만들면 사워 오렌지 드레싱을 곁들인 데다, 고기 튀김에는 사워 오렌지 가루를 뿌려야 했거든. 아이스크림을 드실 때도 사워 오렌지즙을 몇 방울 뿌렸어. 물론 그 덕분에 지금 나도 신맛을 굉장히 좋아해. 정확히 말하면 사워 오렌지 맛을.”\n “나는 그저 할아버지가 단순히 신맛을 좋아한다고 생각했었거든. 그런데 나중에 알고 보니 시에스타를 떠나기 전에 할아버지가 드신 마지막 현지 음식이 사워 오렌지 파이었던 거야.”\n “실제로 옛 시에스타에서 나는 오렌지는 다 익으면 굉장히 신선하고 달콤하더라. 하지만 현지인들은 사워 오렌지를 식재료로 더 선호했지. 이젠 알아. 완성되지 않은 시에스타는 사워 오렌지고, 할아버지 마음속에 있는 사랑과 호의가 가득한 완성된 도시는 달콤하고 과즙이 풍부한 오렌지였던 거야. 할아버지께선 우리 같은 젊은이들에게 천천히 맛보라고 모두 남겨두신 거지.”" + }, + "7": { + "title": "파일 자료 4", + "text": "화산재에 묻힌 고향을 본 폰사이러스는 할아버지의 귀향에 대한 염원을 담은 씨앗 몇 개를 심고는, 새로 지은 시에스타 이동도시로 향했다.\n 폰사이러스가 뉴시에스타에 도착했을 때는 마침 패션가 개조 계획이 확정되어 일손이 한창 부족한 때였다. 그녀가 예상했던 대로, 그녀는 발을 들여본 적도 없는 '고향'에서, 바라던 것처럼 일자리를 구해 본업인 건설 일을 시작했다.\n 패션가의 상점 대다수는 옛 시에스타 시절에도 있었던 오래된 가게였다. 더욱 나은 공사를 위해, 그리고 뒤늦게 찾아온 새 고향을 파악하기 위해, 폰사이러스는 패션가의 옛 주민들과 점차 친해졌고, 주민들은 그녀의 할아버지가 들려주었던 것처럼 그 모래사장에서 있었던 이야기를 그녀에게 들려주었다.\n “사실 나는 별 도움이 안 됐는데…… 오히려 패션가 주민들이 내게 잘 해줬지. 예전처럼, 아이스크림이 바람에 날려 땅에 떨어졌을 때 아이스크림 가게 주인이 공짜로 하나 더 줬지 뭐야!”\n “그 사람들하고 어울리는 게, 마치 내가 할아버지의 젊은 시절을 직접 경험하는 것만 같았어. 솔직히 나는 할아버지가 조금은 부러워. 젊은 시절 그 사람들과 함께하며 마음속으로 굳게 믿는 아름다운 내일을 위해 일했잖아. 하루하루가 얼마나 힘이 났겠어!”\n 전에 우리는 폰사이러스에게 엔지니어링부에 들어와 본함에 머물면서 함께 일하는 게 어떨지 물어본 적이 있었는데, 그녀는 '여긴 딱히 철거할 게 없다'는 이유로 우리의 초청을 완곡히 거절했다. 지금 그녀는 신체검사로 인해 정기적으로 방문하는 것과 간혹 엔지니어링부에서 인테리어 공사를 돕는 것을 제외한 대부분의 시간을 '다시 태어난' 그 도시에서 보내고 있다. 그녀는 현지 주민들과 이미 깊은 우정을 쌓았고, 그들과 함께 터전을 가꿔나가길 원한다는 것 또한 우리도 잘 알고 있다.\n “원래 가게를 개조할 때 기존 스타일을 어느 정도 남겨두면서 새로운 멋을 추가하는 식으로 디자인하려 했거든. 그런데 그 첫 단계가 가게를 완전히 헐어버리는 작업일 줄 누가 알았겠냐고.”\n “들어보니 주인 할아버지가 세상을 떠난 후에 그 집 손주가 가게를 물려받을 생각이 없다고 하더라…… 너무 아쉬워. 내가 도착했을 때는 이미 간판은 다 뜯어냈고 가게 안도 거의 텅 빈 상태였어……”\n “그런데 수납장을 철거할 때, 수납장 뒤에서 먼지에 쌓인 옛 사진을 발견했거든. 가게가 처음 완공했을 때 그 가게를 지은 사람과 함께 찍은 사진 같았는데, 우리 할아버지도 거기에 계신 거 있지!”\n “할아버지가 지은 가게를 오랜 시간이 흐른 뒤에 내가 철거하게 됐잖아. 정말 운명처럼 느껴졌어. 거봐, 내가 운이 없는 게 아니라고 했지?”" + }, + "8": { + "title": "승진 기록", + "text": "인사부 기록에 적힌 것처럼 폰사이러스는 실론을 통해 로도스 아일랜드를 알게 됐다.\n 폰사이러스가 로도스 아일랜드에 온 것이 우연이었다면, 그녀가 실론과 알게 된 과정은 정말로 드라마틱했다. 마치 고향을 건설하기 위해 피 끓는 두 젊은이가 만나 자연스럽게 의기투합해서는 같은 목표를 향해 노력하는 것 같다고나 할까.\n 폰사이러스의 말에 따르면, 그녀가 맡은 모든 패션가의 개조 공사가 끝난 날, 그녀의 마음속에는 기쁨, 성취감과 더불어 이제 무엇을 해야 할지 모르겠다는 막막함도 있었다고 한다. 그때 공교롭게도 수심으로 가득 찬 얼굴의 실론과 우연히 만나게 된 것이다. 당시 실론은 감염자 치료 센터 프로젝트가 이미 시청의 승인을 받았음에도 초기 구역 건설에 필요한 인력이 턱없이 부족해 걱정하던 참이었다.\n 그 상황을 알게 된 폰사이러스는 아주 흔쾌히 구역 건설 업무를 받아들였고, 예전에 패션가에서 알게 된 건설 노동자들을 불러와 다 함께 그들이 마음속으로 간절히 바라는 '사랑과 호의가 가득한 도시'를 위해 분투했다.\n 물론 폰사이러스가 실제로 광석병에 감염되었다는 것을 알게 된 실론은 단호하게 폰사이러스의 업무를 중단시키고, 우선 로도스 아일랜드로 가서 전반적인 신체검사를 받게 했다. 그렇게 우리와 폰사이러스의 인연이 시작됐다.\n 듣기로는 현재 감염자 치료 센터의 첫 사무동은 이미 기초공사를 마치고 곧 건물 구조 공사를 시작한다고 하던데, 시에스타의 아름다운 미래를 대표하게 될 이 건물의 주도자가 바로 폰사이러스다." + } + } + } + }, + "bryophyta": { + "name": "브라이오피타", + "appellation": "Bryophyta", + "description": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 120{'%'}까지 상승", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -10초" + }, + "4": { + "description": "배치 코스트 -1" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +4{'%'}, 적을 저지할 때 자신의 방어력 +4{'%'}" + }, + "E0-L1-P5": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +6{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 자신의 방어력 +6{'%'}<#ba.talpu>(+2{'%'})" + }, + "E1-L1-P1": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +8{'%'}, 적을 저지할 때 자신의 방어력 +8{'%'}" + }, + "E1-L1-P5": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +10{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 자신의 방어력 +10{'%'}<#ba.talpu>(+2{'%'})" + }, + "E2-L1-P1": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +12{'%'}, 적을 저지할 때 자신의 방어력 +12{'%'}" + }, + "E2-L1-P5": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +14{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 자신의 방어력 +14{'%'}<#ba.talpu>(+2{'%'})" + } + } + }, + "skills": { + "skchr_bryota_1": { + "1": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "2": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "3": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "4": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "5": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "6": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "7": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "8": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "9": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "10": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + } + }, + "skchr_bryota_2": { + "1": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "2": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "3": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "4": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "5": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "6": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "7": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "8": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "9": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + }, + "10": { + "name": "흙과 바위의 뚝심", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 주변 8칸 이내 저지 가능 수가 가장 높은 아군 근거리 오퍼레이터의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'} (근거리 오퍼레이터가 없으면 자신에게 적용)\n<#ba.rem>스킬 종료 후 자신은 {'{'}stun{'}'}초간 기절" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 120{'%'}까지 상승" + } + }, + "modules": { + "uniequip_001_bryota": { + "name": "브라이오피타의 배지", + "description": "오퍼레이터 브라이오피타는 옆에 있는 근거리 오퍼레이터를 격려하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 교관 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_bryota": { + "name": "식후 시간", + "description": "낡은 포스터, 카세트테이프, 탄소 펜, 그림책, 물안경…… 잡동사니가 하나하나 침대 위에 내던져진다. 남자아이는 중요한 보물이라도 찾는 것처럼 형의 '아지트'를 탐색하고 있었다.\n “내가 뭘 찾았게! 리브, 이것 좀 봐봐!”\n 소리를 듣고 온 여자아이는 난장판이 된 방을 보더니 다소 화가 난 듯 입을 삐죽 내밀었다.\n “루트! 너…… 헤일리가 에니스 물건 마음대로 건드리지 말라고 했잖아!”\n “짜잔! 에니스의 업무 시간표!”\n “넌 에니스가 오늘 어디 갔는지, 지금 뭘 하고 있는지 궁금하지 않아?”\n “……”\n 남자아이는 전리품을 뽐내듯 형의 시간표를 흔들며 자랑했다. 여자아이는 눈을 동그랗게 뜬 채, 설득당한 듯 어른들의 부탁 따윈 하늘 저 너머로 날려 보내고 팔랑거리는 종이를 물끄러미 쳐다보았다.\n “에니스가 나랑 깡통 차기 해준다고 했어!”\n “에니스가 내 머리 땋아준다고 했어!”\n 그렇게 한 명은 침대에 누워, 한 명은 벽에 기댄 채, 두 아이는 조금이라도 에니스의 시간을 차지하기 위해 경쟁했다.\n “5시 반에 물건 사기. 후춧가루가 떨어졌는데 안 사면 헤일리가 또 밥이 맛없다고 하겠지.”\n “9시 반에 편지 부치기. 가는 김에 척이 부탁한 등산 스틱도 부쳐버리자. 집에 뒀더니 먼지만 쌓였어.”\n “1시부터 4시까지, 톰 할아버지의 일광욕 시간에 가게 봐드리기. 리브와 루트에게 아이스크림도 가져와야지. 딸기 맛과 초콜릿으로!”\n “6시에는……”\n “8시에는……”\n 시간표는 빼곡했고, 메모도 빼곡했다. 아이들은 보고 또 봐도, 생각하고 또 생각해봐도 더는 비집고 들어갈 틈이 없다는 걸 깨달았다.\n “음, 이렇게 일이 많아서야…… 에니스가 저녁 먹으러 돌아올 수는 있을까?”\n “저녁 먹을 때까진 분명 돌아올 거야! 우린 아이스크림 가지러 가지 말고, 우선 헤일리랑 같이 저녁을 준비하자……”\n “그럼 깡통 차기는 하지 말까?”\n “머리도 안 땋을래!”\n 남자아이는 침대 밑에서 체스판을 꺼냈고, 여자아이는 서랍에서 체스 말을 찾았다.\n “밥 다 먹으면 이걸로 같이 놀자!”\n “하지만 에니스는 하루종일 일했잖아, 분명 피곤할 텐데…… 우리랑 놀아줄까?”\n “당연하지! 에니스가 말했잖아……”\n “우리랑 노는 게 제일 좋다고!”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +15{'%'}, 적을 저지할 때 자신의 방어력 +15{'%'}" + }, + "5": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +17{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 자신의 방어력 +17{'%'}<#ba.talpu>(+2{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +17{'%'}, 적을 저지할 때 자신의 방어력 +17{'%'}" + }, + "5": { + "name": "가늠하기", + "description": "적을 저지하고 있지 않을 때 주변 8칸 내에 있는 근거리 오퍼레이터의 방어력 +19{'%'}<#ba.talpu>(+2{'%'}), 적을 저지할 때 자신의 방어력 +19{'%'}<#ba.talpu>(+2{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_formula_spd<100>": { + "name": "금속공예 α", + "description": "제조소에 배치 시, <#cc.kw>귀금속류에 대한 생산력 <#cc.vup>+30{'%'}" + }, + "manu_skill_spd1<020>": { + "name": "아르바이트 노하우", + "description": "제조소에 배치 시, 해당 제조소 내 <#cc.kw>금속 공예류 스킬 1개당 자신의 생산력 <#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 브라이오피타\n[성별] 남\n[전투 경험] 없음\n[출신지] 시에스타\n[생일] 9월 29일\n[종족] 리베리\n[신장] 178cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 보통\n[생체 인내도] 표준\n[전술 계획력] 보통\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "브라이오피타, 본명은 에니스 비세르로 시에스타인이다. 관광명소 시에스타의 패션가에서 가족들과 함께 '순백의 화산'이라는 다이닝바를 운영하고 있다. 시에스타의 화산이 폭발한 후, 실론의 추천으로 로도스 아일랜드에 와 정규 치료를 받았으며, 후방 지원부에 합류해 일상 사무 업무를 맡고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 5{'%'}\n오퍼레이터 브라이오피타의 우측 복부에 소량의 오리지늄 결정이 보임.\n\n[혈중 오리지늄 결정 밀도] 0.23u/L\n실론의 응급처치 덕분에 현 감염 상황은 악화하지 않고 안정된 상태다.\n\n “선생님, 저 요즘 또 코피가 나기 시작했는데요……”\n “음…… 검사 보고서에는 아무 이상도 보이지 않아요.”\n “아니면 아르바이트 시간표를 그렇게 꽉꽉 채우지 말고, 쉬는 시간을 좀 가져보는 건 어떨까요?”" + }, + "4": { + "title": "파일 자료 1", + "text": "'에니스'라는 이름은 소리 소문도 없이 로도스 아일랜드 오퍼레이터들의 시선 속으로 파고들어 왔다.\n 처음에 사람들은 설비 수리 연락 명함에서나 이 이름을 볼 수 있었으나, 점차 피서 음료 목록에서도 발견하게 되었고, 지금은 오퍼레이터들도 이 이름을 습관처럼 거론하게 되었다. 그들은 종종 로도스 아일랜드에서 생활하며 마주하게 되는 '작은 문제'를 이 열정적인 시에스타 젊은이의 도움을 통해 해결하곤 한다.\n 처음 로도스 아일랜드에 도착했을 당시만 해도 에니스는 광석병을 치료하기 위해 온 평범한 감염자였다. 하지만 얼마 지나지 않아 그는 로도스 아일랜드의 훌륭한 선상 시설에 빠져들었고, 곧 도착하게 될 모든 목적지를 기대하게 되었다. 병세가 안정되자 그는 바로 입사 신청서를 제출했다. 비록 전투 능력 테스트에선 최저 기준에도 도달하지 못했지만, 우리는 그의 끈질김에 감동하여 그가 로도스 아일랜드 후방 지원부에 합류하는 것을 허락할 수밖에 없었다.\n “이것들을 깨끗이 정리하고 저기 '자잘한 고장'을 처리하면 되는 건가요? 문제없어요. 더 필요한 게 있다면 언제든지 연락해주세요! 예를 든다면, 시에스타 특색의 음료나 디저트 같은 게 필요하시다면?”\n 마치 '이끼'라는 뜻의 코드네임처럼, 그는 아무도 신경 쓰지 않는 구석에서 열정적으로 일하며 우리에게 편안하고 쾌적한 환경을 제공해 줄 뿐만 아니라, 활기찬 인사도 건넨다. 만약 그가 당신에게 고향에 있는 '순백의 화산' 다이닝바를 추천한다면, 부디 그의 호의를 받아들여 그가 정성껏 디자인하고 손으로 그린 전단지를 받아주길 바란다!\n\n[음성 기록]\n “야, 야, 너희 다 봤지?”\n “봤어, 마술사 같더라!”\n “쯧, 뭐 별거라고. 어디서 여자 꼬시는 방법이나 대충 배워온 거겠지. 젊은 남자는 믿을 수가 없어.”\n “그럴 리가! 그가 예전에 말했잖아, 전부 자기 가게에서 하는 일이라던데!”\n “……너 왜 계속 걔 편을 들어줘? 너 설마……”\n “너 설마……”\n “아, 아니야! 대체 뭘 생각하는 거야……”\n “그럼 너는 그걸 어떻게 아는데?”\n “예전에 우연히 만난 적이 있어서 그래!”\n “내가 쳐다보고 있다는 걸 알고는 얼굴이 새빨개져서 당황하더니, 공중에 던진 칵테일 쉐이커를 받는 것도 잊었더라고……”\n “내가 사과하니까 웃으면서 집에 있던 느낌이 떠올랐다고 하더라.”\n “뭐랄까…… 조금 귀여운 것 같아.”\n “……”\n “역시, 그런 느낌이었어.”\n “맞아, 그런 느낌이야……”" + }, + "5": { + "title": "파일 자료 2", + "text": "브라이오피타는 우리에게 종종 그와 '순백의 화산'에 대한 이야기를 들려주곤 한다. 옛 이야기를 들려줄 때마다 볼 수 있는 웃음 가득한 그의 얼굴을 보면서, 우리는 시에스타의 패션가에 자리 잡은 이 작은 가게의 가정이 얼마나 행복하고 따스한지를 충분히 상상할 수 있었다.\n '순백의 화산'이 아직 해변에 있던 시절, 그는 어머니를 안팎으로 도우며 찾아오는 여행객들에게 휴일의 즐거움과 상쾌함을 선사해주었다. 한가한 날이면 브라이오피타는 동생들과 함께 해변에서 놀기도 했고, 보고 들은 것을 그림책에 그려 동화로 엮기도 했으며, 타지에 계신 아버지는 잘 계신지 함께 상상하기도 했다.\n 그런데 날이 갈수록 활발해지는 화산 활동 때문에 시에스타는 점차 해변을 떠나 이동도시로 옮겨갔고, 자연히 패션가의 방문객도 급격히 줄어드는 바람에 '순백의 화산'은 한동안 경영 위기에 빠졌다. 브라이오피타는 그와 가족이 이 작은 가게에서 보내는 안락한 시간을 유지하기 위해 다양한 아르바이트를 하기 시작했고, 심지어 몰래 화산에 가서 흑요석을 캐오기도 했다. 그리고 바로 그 때문에, 단 한 번의 사고 때문에 그는 광석병에 감염되고 말았다.\n 모든 나날이 꼭 순탄하기만 한 것은 아니었지만, 브라이오피타는 한 번도 이를 원망한 적이 없었다. 오히려 이렇게 다소 고생한 시절이 언급될 때면, 그는 일을 마치고 돌아오면 어머니가 그를 위해 만들어주던 시원한 음료 이야기와 그에게 달라붙은 동생들이 들려주던 도시 '탐험'의 새로운 발견에 관한 이야기를 꺼냈다.\n 그래서 브라이오피타가 무심코 그의 가족이 사실 혈연관계는 아니라는 말을 꺼냈을 때, 다들 놀라지 않을 수 없었다. 이 가족이 쌓은 두터운 정을 지켜본 산증인은 어쩌면 '순백의 화산'이라는 그 작은 가게뿐일지도 모른다.\n\n[인사부 대화 기록]\n “에니스 씨, 전에 당신은 자신이 언제 태어났는지 모른다고 했던 걸로 기억하는데, 어째서 입사 프로필의 생일 항목에……”\n “아, 그날이요…… 사실 그날은 '순백의 화산' 개업일이에요.”\n “그날부터 저에게 드디어 가족이 생겼거든요. 가족을 처음 만난 날이 바로 생일 아니겠어요?”" + }, + "6": { + "title": "파일 자료 3", + "text": "후방 지원부에 정식으로 합류한 뒤, 오퍼레이터 브라이오피타는 우리에게 그가 '순백의 화산'에 있을 당시 익힌 생활 패턴을 보여주었다. 정확히 말하자면 보통 사람은 따라 하기도 힘든 '영업 정신'의 일종이다.\n 제시간에 맞춰 효율적으로 작업 임무를 완수하고 나면, 남는 시간에 그는 고향의 관광업을 살리기 위해 '잔머리'를 굴리기 시작한다. 가령, 탕비실이나 영사실, 훈련장 등등 종종 사람들이 머무는 곳에 식당의 새로운 음료 리스트를 배치한다든가. 다소 의도적이지만, 너무 티 나진 않게. 그러고 나서 아무 일도 없었다는 듯 식당의 드링크바에서 기다리며 시음을 하기 위해 온 오퍼레이터들에게 자신이 생각하기에 가장 순수한 시에스타 풍미의 '순백의 화산' 특제 칵테일을 내놓는 것이다. 시음이 끝나고 만약 시에스타 패션가에 일말의 흥미를 보이기라도 한다면, 그는 물 흐르듯이 자연스럽게 당신에게 손수 제작한 시에스타 패션가의 가이드북을 건네주는데, 거기에는 '순백의 화산' 다이닝바 쿠폰 2장이 꼭 끼워져 있을 것이다.\n “화산 폭발 장면을 놓친 건 실로 안타까운 일이 아닐 수 없지만, 이 화산 커피라면 분명 당신에게 그 웅장함을 느낄 수 있게 해줄 겁니다! 게다가 시에스타에서는 화산 온천수로 커피를 탄다고요!”\n “맞다, 요즘은 새로 출토된 흑요석이 많지 않은데…… 혹시 흑요석 감귤차라고 들어봤나요? 거기에 쓰이는 감귤은 흑요석 성분이 풍부한 땅에서 자란대요!”\n “패션가 맞은 편에는 전 테라에서 가장 스릴이 넘치는 워터파크가 있는데, 안목이 아주 좋은 용문 거상이 투자한 거래요!”\n 그의 지치지 않는 노력 덕분일까, 시에스타에서 휴가를 보내는 오퍼레이터의 숫자는 갈수록 늘어났다. 비록 복귀 후 허위 광고가 아니냐는 피드백이 쇄도하긴 했지만, 그럼에도 다들 브라이오피타를 비난하지는 않았고, 기껏해야 그를 몇 마디 조롱하곤 곧바로 사람들에게 여행 중에 겪은 재미있는 일화를 풀기 시작했다. 우리는 시에스타에서 휴가를 보낸 오퍼레이터들이 패션가에서 얻은 편안함과 즐거움이 거짓이 아님을 알 수 있었다. 아무래도 패션가 주민들의 즉흥 연주에 감동을 받은 모양이다!\n 우리는 브라이오피타와 친해진 몇몇 오퍼레이터들이 그를 자신들의 고향으로 초대했다는 것을 알게 되었다. 그리고 브라이오피타는 지도에서 해당 지역을 열심히 살펴보더니, 우리에게 로도스 아일랜드가 언제 그 지역 근처에 머무는지를 물어보았다." + }, + "7": { + "title": "파일 자료 4", + "text": "관광 도시 시에스타에서 자란 이 젊은이에게는 탐험가라는 꿈이 있다.\n 도대체 언제부터 '밖으로 나가보자'라는 생각을 하게 된 걸까? 어쩌면 에니스는 해변을 찾는 관광객들이 어디에서 왔는지에 대해 줄곧 호기심을 품고 있었을지도 모른다. 아니면 과거 곳곳을 여행하고, 그 여행으로 '생명의 로큰롤'을 쓴 부모를 두었기 때문일지도 모른다. '순백의 화산'이 완공된 후, 헤일리는 도시에 남았고 척은 여행을 계속했다. 정기적으로 편지와 생활비를 부치는 것 말고도, 척은 매년 한두 번 정도 돌아와 가족들에게 여행 중에 얻은 '전리품'…… 우스꽝스러운 모양의 공예품이나 현지 주민들 사이에서 유행하는 가요 같은 것을 가져왔다. 이런 타향의 물건들은 아이들의 가슴 속에 묻힌 씨앗이 되었으니, 때가 되면 싹을 틔우고 흙을 뚫고 나와 대지의 웅장함을 한 눈에 담게 될 것이다.\n 그러나 예상치 못한 광석병 감염이 에니스의 가슴 속에 묻힌 씨앗의 발아를 촉진한 것이 틀림없다. 종종 명치에서 느껴지는 통증과 자신도 모르게 코에서 흘러나오는 피는 그에게 생명이 사라지고 있음을 계속해서 알려주었다. 한때 그는 자신이 시에스타를 벗어날 수 없으며, 꿈속의 여러 산과 강을 돌아다닐 수 없다고 단정 짓고는 그 꿈을 루트와 리브에게 공유했고, 그렇게 그들은 작은 탐험대를 '결성'했다. 에니스는 동화를 풀어내는 방식으로 동생들에게 생활 속의 잡다한 일과 변해가는 이 세상을 설명해 주었다. 이는 그에게 적어도 한정된 시간이나마 동생들과 함께 지낼 수 있다는 위안을 안겨주었다. 어쩌면 동생들과 그들의 '탐험대'가 자신을 대신해 시에스타를 떠나 그 흐릿한 꿈을 실현할지도 모른다.\n 하지만 패션가 개조를 둘러싸고 벌어진 일련의 사건, 에이야퍄들라와 그 신비로운 생물들과의 기이한 만남, 그리고 운명처럼 정해진 화산 폭발은 인생에 대한 에니스의 부정적인 편견을 모두 부숴버렸다. 그는 광석병이 그가 포기하기 위한 핑곗거리가 아니라, 최선을 다하는 이유가 되어야 함을 깨달았다. 가족들의 그에 대한 애정과 지지는 그가 힘겨운 한 걸음을 내디딜 수 있게 해주었고, 그렇게 그는 로도스 아일랜드에 오게 되었다.\n 지금 에니스가 어떻게 자신의 꿈과 함께하는지 궁금한가? 물론 그는 열심히 치료받고, 열심히 일하고, 열심히 살고 있으며, 변함없이 가족들을 사랑하고, 타고난 열정으로 친구를 사귀며, 그가 미처 알지 못했던 이야기조차 두려움 없이 탐구한다. 그가 직접 그린 여행 그림책과 각지에서 구한 엽서를 보라. 그러면 당신도 바로 알게 될 것이다." + }, + "8": { + "title": "승진 기록", + "text": "[전투 훈련 보고서]\n 엄격한 훈련을 거치면서 브라이오피타의 실전 능력은 확실히 눈에 띄게 성장했다. 처음에는 '한 번도 버티지 못한' 그가, 이제는 거리를 벌려 기동력으로 부족한 힘을 보완하거나, 첫 공격을 끈기 있게 버텨내 최적의 시기에 자신과 팀원들에게 반격의 기회를 마련해주는 등, 초보적으로나마 자신에게 맞는 전투 방법을 구사하고 있었다.\n 우리는 브라이오피타가 훈련 중에 보여준 끈기가 실제로는 그가 위급한 순간에 무심코 발동한 오리지늄 아츠라는 것을 알게 되었다. 우리가 파악한 바로는, 브라이오피타의 오리지늄 아츠는 흙이나 돌로 작은 물체를 만드는 것이다. 이를테면, 그가 우리에게 보여줬었던 복슬복슬한 생물의 흙 인형 같은 것 말이다.\n 훈련 영상을 보면 이 오리지늄 아츠에 새로운 발현 방식이 있음을 알 수 있다. 즉, 실전에서 공격받을 국부 영역에 소형 암석 장벽을 빠르게 생성해 생리적인 내구성을 향상시키는 것이다. 우리는 이것이 어쩌면 브라이오피타의 성격 중 '수호'와 '타인을 지킨다'는 의지의 구현일지도 모른다고 생각한다.\n 물론, 현재 브라이오피타의 오리지늄 아츠 운용은 아직 미숙하고 이 능력을 지속적으로 제어할 방법도 파악하지 못했지만, 우리는 계속해서 그의 더 많은 가능성을 지켜볼 것이다.\n\n “매번 이렇게 엉망이 되면서까지…… 무리하게 전투 기술을 꼭 배워야 해?” 한 의료부 오퍼레이터가 물었다.\n “탐험가라면 당연히 스스로 몸을 지킬 수단이 있어야죠……”\n “나중에 루트와 리브를 데리고 여러 곳을 다닐 거예요……”\n “괜찮아요…… 아직 버틸 수 있어요……” 고통을 참아내며 재활 병상에서 몸을 일으킨 에니스는 이렇게 대답했다." + } + } + } + }, + "swire-the-elegant-wit": { + "name": "스와이어 디 엘리건트 위트", + "appellation": "Swire the Elegant Wit", + "description": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않고, 전장에서 3초마다 배치 코스트를 3 <#ba.kw>소모 (코스트 부족 시 자동 퇴각)", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "제2재능 강화" + }, + "4": { + "description": "공격력 +30" + }, + "5": { + "description": "제1재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "큰손", + "description": "스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득 (스킬 발동에 사용)" + }, + "E1-L1-P1": { + "name": "큰손", + "description": "스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득 (스킬 발동에 사용), 공격력 +3{'%'} (최대 5회 중첩)" + }, + "E1-L1-P5": { + "name": "큰손", + "description": "스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득 (스킬 발동에 사용), 공격력 +3{'%'} (최대 6<#ba.talpu>(+1)회 중첩)" + }, + "E2-L1-P1": { + "name": "큰손", + "description": "스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4{'%'} (최대 8회 중첩)" + }, + "E2-L1-P5": { + "name": "큰손", + "description": "스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4{'%'} (최대 9<#ba.talpu>(+1)회 중첩)" + } + }, + "2": { + "E2-L1-P1": { + "name": "액땜", + "description": "치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70{'%'} 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)" + }, + "E2-L1-P3": { + "name": "액땜", + "description": "치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80{'%'}<#ba.talpu>(+10{'%'}) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)" + } + } + }, + "skills": { + "skchr_swire2_1": { + "1": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 1개 보유" + }, + "2": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 1개 보유" + }, + "3": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 1개 보유" + }, + "4": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 2개 보유" + }, + "5": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 2개 보유" + }, + "6": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 2개 보유" + }, + "7": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 2개 보유" + }, + "8": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 3개 보유" + }, + "9": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 3개 보유" + }, + "10": { + "name": "재물보다 의리", + "description": "금화 <#ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70{'%'} 미만인 아군 유닛 1명을 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}에 해당하는 만큼 HP 회복\n<#ba.rem>해당 스킬 장착 시 금화 최대 3개 보유" + } + }, + "skchr_swire2_2": { + "1": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유" + }, + "2": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유" + }, + "3": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유" + }, + "4": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유" + }, + "5": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유" + }, + "6": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유" + }, + "7": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유" + }, + "8": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유" + }, + "9": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 5개 보유" + }, + "10": { + "name": "'웰컴 드링크'", + "description": "금화를 <#ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 목표에 <#ba.vup>{'{'}sluggish{'}'}초간 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 5개 보유" + } + }, + "skchr_swire2_3": { + "1": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "2": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "3": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "4": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "5": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "6": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "7": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "8": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "9": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>살짝 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + }, + "10": { + "name": "거금 쾌척", + "description": "공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <#ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히며, 상대를 <#ba.vup>어느 정도 밀어낸다\n<#ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않고, 전장에서 3초마다 배치 코스트를 3 <#ba.kw>소모 (코스트 부족 시 자동 퇴각)" + } + }, + "modules": { + "uniequip_001_swire2": { + "name": "스와이어 디 엘리건트 위트의 배지", + "description": "오퍼레이터 스와이어 디 엘리건트 위트는 반복해서 전장에 파고드는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 상인 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_swire2": { + "name": "'금화휘황'", + "description": "“마운틴커머스 무역은 탁월한 전략과 대담하고 진취적인 태도, 인간적인 배려가 충만한 자세로 국제 시장을 개척하고, 시에스타의 경제 시장에 새로운 활력을 불어넣었습니다. 베아트릭스 스와이어 씨가 말했듯, 상업의 가치는 소통에 있으며, 가장 위대한 상업 활동은 곧 미래와의 소통입니다.” ——1099년 시에스타 올해의 걸출한 상업 인재 시상식 소개문\n 시에스타 시청의 연례행사에서 실론 도이코스가 직접 스와이어에게 상패를 수여했고, 그 상패는 지금 스와이어가 시에스타에서 용문으로 가져가는 선물 더미 속에 섞여 있었다.\n “시에스타에 휴가 간 김에 이걸 가져왔다고?” 증서에 적힌 컬럼비아어를 보며 호시구마가 호기심에 물었다.\n “'가장 위대한 상업 활동은 곧 미래와의 소통이다', 이 말이 마음에 드네. 내 자서전에 넣어야겠다.”\n “이 증서에 쓰여있는 내용, 정말 대단한데…… 채 2달도 안 되는 사이에 이렇게나 많은 걸 할 수 있다고? '국제 시장을 개척한다'는 게 무슨 말이지?”\n “시에스타에서 올해 판매가 부진한 커피 원두를 카시미어에 팔 수 있게 몇 가지 방법을 대줬지. 너도 마셔볼래? 내 가방에도 있어.”\n “'인간적인 배려가 충만한 자세'는 또 뭐야?”\n “투자를 좀 해서 그쪽에 있는 화산 온천을 워터파크로 개조했지. 다들 되게 좋아하더라.”\n “그럼 '대담하고 진취적인 태도'는……”\n “시에스타 도시 건설에 뛰어든 회사들이 아주 많아. 최종 입찰을 받으려면 당연히 그만큼 눈에 띄는 일을 해야지.”\n “그래서 어떻게 따냈는데?”\n “너무 많이 알면 다쳐.”\n “알았어……”\n “그만 보고 선물 나누는 거나 도와줘. 이건 네 서프보드고, 이건 쥐새끼에게 줄 화산 진흙팩, 이건 망할 용에게 줄 레코드…… 직접 와서 가져가라고 해. 그리고 이건 웨이 장관에게 줄 과일 통조림……”\n 두 사람은 작은 산더미 같은 기념품을 오후 내내 정리하고 분류했다. 다 끝나자 상패만이 덩그러니 남아 있었다.\n “이것도 어디 진열해놓아야 하나? 진열장은 이미 다른 트로피로 꽉 찬 것 같은데……”\n “됐어, 그건 늙고 호랑이에게 선물로 줄 거야. 내일 내가 병원에 가져갈게.” 스와이어는 상패를 가방에 넣고는 즐거운 듯 기지개를 켰다.\n “용문의 미래를 대표해서 소통이란 건 한 번 하러 가볼까.”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <#ba.kw>2 소모 (부족 시 자동 퇴각)" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <#ba.kw>2 소모 (부족 시 자동 퇴각)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "큰손", + "description": "스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +5{'%'} (최대 8회 중첩)" + }, + "5": { + "name": "큰손", + "description": "스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +5{'%'} (최대 9<#ba.talpu>(+1)회 중첩)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <#ba.kw>2 소모 (부족 시 자동 퇴각)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "큰손", + "description": "스킬 발동 시 금화 2개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +5{'%'} (최대 8회 중첩)" + }, + "5": { + "name": "큰손", + "description": "스킬 발동 시 금화 2개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +5{'%'} (최대 9<#ba.talpu>(+1)회 중첩)" + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10031_swire2_gdtrap": { + "name": "샴페인 폭탄", + "appellation": "Champagne Bomb", + "potentials": {}, + "skills": { + "sktok_swire2_gdtrap": { + "1": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "2": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "3": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "4": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "5": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "6": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "7": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "8": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "9": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + }, + "10": { + "name": "'웰컴 드링크'", + "description": "부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n<#ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힌다" + } + } + }, + "traitCandidates": {}, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "trade_ord_spd<000>": { + "name": "오더 분배 α", + "description": "무역소에 배치 시, 오더 수주 효율 <#cc.vup>+20{'%'}" + }, + "trade_ord_spd_variable<000>": { + "name": "투자 유치", + "description": "무역소에 배치 시, 현재 무역소에 배치된 오퍼레이터로 인해 늘어난 오더 상한만큼 오더 수주 효율 <#cc.vup>4{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 스와이어\n[성별] 여\n[전투 경험] 5년\n[출신지] 용문\n[생일] 7월 1일\n[종족] 필라인\n[신장] 163cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "스와이어, 용문근위국 국장.\n 시에스타에서 휴가를 마치고 돌아온 지금은 개인적인 신분으로 상황에 따라 로도스 아일랜드 업무에 협조하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 스와이어에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.13u/L\n오퍼레이터 스와이어는 오리지늄 접촉 경험이 거의 없음." + }, + "4": { + "title": "파일 자료 1", + "text": "국장으로 승진한 스와이어는 예전에 비해 로도스 아일랜드에 오는 빈도가 갈수록 적어졌고, 머무는 시간 역시 갈수록 짧아졌다. 훈련실에서도 그저 훈련을 받는 오퍼레이터에게 가볍게 몇 마디 조언만 할 뿐, 대부분의 오퍼레이터와 대화할 때에도 용문과 관련된 화제는 감쪽같이 피해간다. 그저 때때로 시에스타에서 바이슨과 함께 운영했던 물류 회사와 그녀의 야심작인 워터파크에 대한 이야기만 나눌 뿐이었다.\n 국장 승진 이후, 스와이어가 오퍼레이터 호시구마와 함께 나타나는 경우도 굉장히 드물어졌다.\n 몇몇 베테랑 오퍼레이터들은 승진 문제로 인해 두 사람 사이에 갈등이 생긴 게 아니냐는 의심까지 했다. 하지만 이 이야기가 나올 때마다, 스와이어는 갑자기 감정이 격해져 호시구마에게 이런 것에 제일 관심 없어 보이는 사람이 왜 이제는 앞에서나 뒤에서나 계속 '스와이어 국장'이라고 부르냐고 한바탕 욕설을 퍼부었으며, 우연히 엘리베이터 앞에서 마주쳐도 엄숙한 표정으로 자리를 피하는 그의 모습에 스와이어는 어이가 없을 따름이었다. 오퍼레이터 호시구마는 이에 대해 엄숙한 표정으로 '의심받을 행동을 피하는 것'이라고 답했지만, 스와이어는 이 대답을 받아들일 리가 없을 게 분명하다.\n 신중함을 위해, 오퍼레이터들과 스와이어의 일상적인 대화는 점차 용문의 맛집 탐방 방향으로 한정되었는데, 그녀는 포장마차에서부터 경악스러울 정도의 고가 레스토랑까지 폭넓은 추천을 해주었다. 용문으로 외근 나간 일부 오퍼레이터들이 야식을 먹는 그녀와 우연히 마주칠 때면, 멀리서 손만 흔들어주고는 각자의 그릇에 집중했다. 근위국 국장 사무실의 등불은 변함없이 밤하늘을 환히 비추고 있었다." + }, + "5": { + "title": "파일 자료 2", + "text": "스와이어는 아무런 망설임 없이 시에스타에 투자했다.\n 그녀는 워터파크의 증축 설계도를 들고 '우연히' 엔지니어링부 앞을 지나면서, 비지니스 논리에 맞지 않게 공짜로 아이디어를 얻어가곤 했다. 또한 '수석 디자이너를 테이프 커팅식에 초대하겠다'면서 이제 막 외근을 마친 오퍼레이터 스노우상트를 갑자기 데려가고는, 그 김에 겸사겸사 스노우상트에게 새로운 설계도 몇 장을 내놓으라고 요구하기도 했다.\n 그녀의 지휘 아래 왕년의 옵시디언 뮤직 페스티벌 못지않은 즐거운 워터파크가 계획대로 완공되었고, 현재는 그 규모를 확장하며 끊임없이 관광객을 모으고 있다. 오퍼레이터 스노우상트는 이번 여행을 통해 지난 여러 해 동안 모았음에도 부족했던 경비를 벌충한 데다, 여러 설계 특허마저 따냈으며, 스와이어 또한 바이슨과 함께 테라의 다국적 물류 및 무역의 격류 속으로 본격적인 발걸음을 내디뎠다.\n 마운틴커머스 무역은 이제 안정적인 발전기에 접어들었고, 막 시작한 다국적 무역이 시에스타에서 거둔 성공은 두 젊은이에게 계속 앞으로 나아갈 수 있게 하는 자신감을 불어넣었다. 염국의 가장 중요한 대외 항구 도시이자 그들의 다음 목적지인 용문 역시 새로운 세상을 기다리고 있다. 모든 대지를 연결한다는 최종 목표에 비하면 지금 두 젊은이가 하는 일은 그저 작은 한 걸음을 내디딘 것에 불과하지만, 착실하고 굳건한 이 작은 한 걸음은 이미 시대의 반향을 불러일으키기엔 충분하다.\n “기성세대의 꽁무니나 쫓아가며 그들이 흘린 부스러기만 두고 싸워봤자 무슨 의미가 있겠어? 할 거면 새로운 시장을 개척해야지. 내가 할 수 있는 건 용문의 치안을 유지하는 것뿐만이 아니야. 나는 그걸 구축할 힘도 있고.”\n 이와 동시에 용문 상회의 각 세력들도 치열한 경쟁을 벌이고 있었으며, 시에스타의 신축 빌딩에도 각 그룹의 마크가 커다랗게 찍혀 있었다. 시에스타는 변신을 앞두고 있고, 스와이어 역시 마찬가지다. 그리고 어느 쪽이든 이미 기분 좋은 답을 내놓은 게 확실하다." + }, + "6": { + "title": "파일 자료 3", + "text": "시에스타에서 돌아오는 길에 스와이어는 총 세 통의 편지를 받았다.\n 정갈하지만 힘찬 글씨체의 편지.\n “……일전에 보내온 편지를 아담스도 봤다. 너의 성과에 몹시 기뻐하며 마운틴커머스 무역의 사업을 높이 사더구나. 너에 대한 기대도 무척이나 큰 것 같더라.”\n ……\n “하지만 너도 이제는 요직에 있는 몸이니만큼 밖에서는 빈틈없이, 신분에 걸맞은 행동을 보여야지, 너무 떠벌리고 다니는 것도 좋지 않아. 쓸데없는 얘기는 더 하지 않으마. 휴식은 끝났고 근위국 일도 바빠질 테니, 최대한 빨리 복귀하도록.”\n “그리고, 조부의 건강이 갈수록 나빠지는 데다 손주 생각이 간절하다고 하니, 이른 시일 내에 찾아뵙는 게 좋겠다.”\n——웨이옌우\n 수려한 글씨체에 향긋한 냄새가 나는 편지.\n “네 할아버지가 병실에서 네 어린 시절 비디오를 보시곤 피를 토하고 기절하셨다더라. 병문안은 했어. 어르신은 편히 주무시고 계셨지만, 의사는 병세가 그리 낙관적이지 않다고 하더라.”\n “두 사람 사이가 안 좋은 건 알고 있지만, 어쨌든 피는 물보다 진하잖아. 어르신께서도 마지막으로 네게 하실 말씀이 있을 거고. 너무 놀지만 말고 일찍 돌아와 찾아뵙도록 해. 후회할 일을 만들지 말고.”\n——린 위시아\n 마지막 편지의 글씨체도 힘찼지만, 너무 흘겨 쓰여 있었다. 그리고 발신자가 거의 편지와 함께 스와이어 앞에 나타났다.\n “*용문 욕설*, 할아버지가 너 때문에 화나서 가버렸다는데?!”\n——호시구마\n\n 스와이어는 호시구마를 내버려 둔 채 다시 용문으로 떠났다.\n 호화로운 병실, 스와이어와 그녀의 조부 스와이어 어르신이 무슨 대화를 나눴는지 아는 사람은 아무도 없다. 다만 스와이어가 문을 닫고 떠난 순간, 문틈 사이로 흘러나온 만족스러운 웃음소리가 복도에 울려 퍼졌을 뿐이다.\n 몇 달 후, 스와이어 그룹 제1 후계자인 스와이어는 그룹을 떠날 것을 선언했고, 당일 오후 근위국 승진 의식에 출석해 선서 후 국장으로 승진했다." + }, + "7": { + "title": "파일 자료 4", + "text": "근위국 고위 총경 사무실에 빈자리가 생긴 지도 2년, 이제 스와이어가 승진함에 따라 빈 책상이 하나 더 늘어나게 생겼다. 스와이어는 지난번 고위 총경이 떠날 때 가져가지 않은 물건을 함께 정리해 상자에 담아 밀봉하고는 주인의 이름표를 붙였다. '첸 훼이지에'.\n\n 개인 물품 목록\n 첸 훼이지에:\n 사인펜, 과거 용문 감염자 관련 문서, 물컵\n 스와이어:\n 비즈니스 계약서, 린의 편지, 증거물 봉투, 근위국 휴일 당직표, 경찰 업무 방침 정책 조정 의견, 정세 분석……\n 그리고 어묵탕 한 그릇, 아직 뜨거우니 이건 나중에 내가 들고 가야겠네.\n\n 때때로 경찰들은 사적인 자리에서 몰래 스와이어와 첸의 리더로서의 차이점을 몰래 비교하곤 한다. 첸은 늘 최전방에 앞장서며 노련하고 치밀하게 모든 업무를 분배하기에, 그녀와 함께 바쁘게 일을 한 뒤에 가까스로 한숨 돌릴 때도 한동안은 정신을 차릴 수가 없던 반면, 스와이어의 경우 동시에 여러 일을 처리하는 타입으로, 둘의 명확한 차이는 있지만 '바쁜 와중에도 흐트러짐이 없다'는 두 사람의 공통된 특징엔 모두 동의한다. 아무리 문제가 많아도 경찰들은 모든 문제를 뚫고 핵심에 다가가는 뚜렷한 방향을 느낄 수 있었기 때문이다. “두 사람 모두 뇌가 8개는 되는 거 같아. 내가 나섰으면 첫날부터 말아먹었을걸.”\n 근위국 업무 말고도, 스와이어와 바이슨이 공동으로 설립한 마운틴커머스 무역은 처음에는 용문의 구석에 있는 작은 공장에 불과했으나 지금은 급속도로 발전해, 염국에만 의존하던 무역 도시 용문이 테라의 다국적 무역 방면에서 그 지위를 확고히 다질 수 있게 되었고, 이에 현재의 용문은 치안과 경제 모두 급속한 발전을 이루고 있다. 스와이어는 여전히 그 사무실에 앉아 있고 책상 위의 물건은 여전히 많고 복잡하지만, 그녀가 스와이어 그룹에 의존한다거나, 아니면 그녀가 누군가의 업무를 이어받았다는 것에 대해 왈가왈부할 사람은 더 이상 없을 것이다. 그녀는 자신이 앉아야 할 위치에 앉았을 뿐이고, 아주 잘 해내고 있으니까.\n\n “첸도 자신이 추구하는 바가 있겠지만, 이 자리는 확실히 스와이어 그 녀석에게 더 어울리네…… 젊은이들은 자신의 길이 있고 결국 그 길을 찾아가게 돼 있어. 그때 자네가 핏대 세우며 손을 놓지 않던 모습이 기억나는데, 이제는 인정할 때가 되지 않았는가?”\n “……스와이어는 잘하고 있어. 근위국을 맡겼으니 나도 안심할 수 있겠지.”\n “그래도 조심하게나. 그 녀석이 용문 총독 자리에 눈독 들이고 있을지도 모르니.”\n “그러기에는 스와이어의 수완을 더 기대해야겠지. 우리가 아무리 늙다리라고 해도 그렇게까지 늙지는…… 이봐! 수염이 내 잔에 빠졌잖아!”\n——용문 야시장에서 차를 마시는 두 노인의 잡담" + }, + "8": { + "title": "승진 기록", + "text": "용문 근위국 위임장\n 회의를 통해 베아트릭스 스와이어를 근위국 국장으로 임명하기로 함.\n 용문의 번창과 평안을 바라며.\n 이에 이 위임장을 수여함.\n 용문 총독 웨이옌우\n\n 스와이어는 얇은 위임장을 집어 들어 정중히 서랍에 넣었다. 종이는 얇고 가벼우며 내용도 간략했으나, 그녀의 손은 천근을 든 것처럼 무거웠다." + } + } + }, + "originalAlterOperator": { + "name": "스와이어", + "appellation": "Swire", + "description": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 120{'%'}까지 상승" + } + }, + "eyjafjalla-the-hvit-aska": { + "name": "에이야퍄들라 더 크비트 아스카", + "appellation": "Eyjafjalla the Hvít Aska", + "description": "아군 유닛의 HP 회복, 동시에 공격력의 50{'%'}에 해당하는 <#ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <#ba.dt.element>원소 피해도 회복 가능)", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "공격력 +23" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "자욱함", + "description": "치료 시 목표에 초당 치유량과 원소 피해 회복량이 공격력의 8{'%'}인 치료 버프 부여, 4초간 지속 (최대 3회 중첩)" + }, + "E2-L1-P1": { + "name": "자욱함", + "description": "치료 시 목표에 초당 치유량과 원소 피해 회복량이 공격력의 10{'%'}인 치료 버프 부여, 6초간 지속 (최대 3회 중첩)" + } + }, + "2": { + "E2-L1-P1": { + "name": "화산재 치료", + "description": "공격 범위 내 아군 유닛의 최대 HP +6{'%'}, 피격 원소 피해 -12{'%'}." + }, + "E2-L1-P5": { + "name": "화산재 치료", + "description": "공격 범위 내 아군 유닛의 최대 HP +8{'%'}<#ba.talpu>(+2{'%'}), 피격 원소 피해 -12{'%'}." + } + } + }, + "skills": { + "skchr_agoat2_1": { + "1": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "2": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "3": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "4": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "5": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "6": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "7": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "8": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "9": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + }, + "10": { + "name": "소리 없는 윤택", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <#ba.vup>{'{'}agoat2_s_1[aura].ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복\n<#ba.rem>무한 지속" + } + }, + "skchr_agoat2_2": { + "1": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "2": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "3": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "4": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "5": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "6": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "7": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "8": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "9": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + }, + "10": { + "name": "구름 안개의 보우", + "description": "즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <#ba.vup>{'{'}duration{'}'}초간 지속되는 피해 보호막을 생성하여 공격력의 <#ba.vup>{'{'}agoat2_s_2[shield].atk_scale:0{'%'}{'}'}에 해당하는 원소 피해 흡수" + } + }, + "skchr_agoat2_3": { + "1": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "2": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "3": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "4": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "5": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "6": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "7": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "8": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "9": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + }, + "10": { + "name": "화산의 메아리", + "description": "공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 피해 회복량이 공격력의 <#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}인 <#ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "아군 유닛의 HP 회복, 동시에 공격력의 <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복 (부상이 없는 아군 유닛의 원소 피해도 회복 가능)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession3<180>": { + "name": "메딕 마스터리 α", + "description": "훈련실에 배치 시, <#cc.kw>메딕 오퍼레이터의 스킬 훈련 속도 <#cc.vup>+30{'%'}" + }, + "train_spd&profession3<181>": { + "name": "실전 기술: 방랑 메딕", + "description": "훈련실에 배치 시, <#cc.kw>메딕 오퍼레이터의 스킬 훈련 속도 <#cc.vup>+30{'%'}, 만약 훈련 대상의 오퍼레이터 세부 분류가 <#cc.kw>방랑 메딕일 경우, 훈련 속도가 추가로 <#cc.vup>+45{'%'}" + }, + "dorm_rec_all&profession<000>": { + "name": "화산 온천욕", + "description": "숙소에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>방랑 메딕 1명당 해당 숙소의 모든 오퍼레이터의 시간당 컨디션 회복 속도<#cc.vup>+6{'%'} (최대 <#cc.kw>4명 적용)" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 에이야퍄들라\n[성별] 여\n[전투 경험] 없음\n[출신지] 라이타니엔\n[생일] 10월 18일\n[종족] 카프리니\n[신장] 153cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 보통\n[생체 인내도] 부족\n[전술 계획력] 보통\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 월등" + }, + "2": { + "title": "프로필", + "text": "에이야퍄들라, 화산학자이자 재앙정보전달자. 최근 여러 편의 화산 다큐멘터리를 촬영했고, 화산 관련 서적 집필에도 참여했다. 현재는 로도스 아일랜드에서 계속 치료받고 있으며, 필요에 따라 재앙 연구를 비롯한 다양한 활동에도 참여하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 11{'%'}\n청각 장애 및 시야 흐림 증상 발생 빈도가 잦아짐.\n\n[혈중 오리지늄 결정 밀도] 0.59u/L\n로도스 아일랜드가 병세를 억제하고 있기에 오퍼레이터 에이야퍄들라의 혈중 오리지늄 결정 밀도는 크게 증가하지 않음.\n\n “켈러 선생님…… 제 각 항목 수치가 별로 오르지 않았어요, 정말이에요! 이번 현지답사는 연기할 수 없을지…… 진짜예요, 믿어주세요!”" + }, + "4": { + "title": "파일 자료 1", + "text": "이번 여행에서 돌아온 에이야퍄들라는 그녀가 보고 들은 것을 오퍼레이터들에게 들려주었다. 그녀의 입을 통해서 화산과 관련된 돌에 얽힌 흥미로운 지식이 흘러나왔다. 구멍이 많은 화산석은 물에 뜰 수 있고, 그중 어떤 것은 소리가 나며, 흑요석의 분포는 마그마의 활동과 밀접한 관련이 있는 데다가, 그 숨겨진 광택에는 특별한 의미가 있다던가……\n 그 와중에 오퍼레이터들은 에이야퍄들라가 예전처럼 청력으로 큰 방해를 받지 않고 있으며 타인과의 소통이 훨씬 원활해졌다고 느꼈다. 다들 그녀의 병세가 호전되었다고 생각한다는 것을 알아챈 에이야퍄들라는 예전처럼 미소 지은 채, 사실은 자신의 청력이 갈수록 나빠져서 지금은 조용하고 안정된 환경에서나 보청기를 통해 상대방의 말을 들을 수 있는 상황이며, 소통이 원활해 보이는 것은 독순술을 배웠기 때문이라고 자랑스럽게 이야기했다.\n “사실 보청기의 역할은 아주 적어요. 저는 지금 대부분 시간 보청기와 독순술로 여러분이 무슨 말을 하는지 알아내는 데 쓰고 있답니다. 자세히 보지 않으면 전혀 모르겠죠?”\n “간혹 제 병세를 말하면 상대의 시선이 이상하게 변하곤 해요. 사실 저는 특별한 보살핌을 받거나 누군가 마음 아파하는 걸 바라지 않아요, 그저 이렇게 정상적인 대우를 받으며 소통할 수 있으면 그걸로 만족해요.”\n 다소 걱정되는 점은, 간혹 의료부에 찾아와 에이야퍄들라가 허공에 대고 중얼거리거나 화내는 걸 봤다고 말하는 오퍼레이터가 있다는 것이다. 섣불리 방해할 수 없었던 그들은 혹여나 에이야퍄들라의 병세가 다른 방면으로 악화한 것이 아닌지 걱정하고 있다." + }, + "5": { + "title": "파일 자료 2", + "text": "대부분 사람들은 '비스트 아리스토크랫'이라는 개념을 모른다. 그들이 인간과 접촉하고 교류할 때면, 대다수는 이상한 모습의 사람 또는 초자연적인 지배자의 일종이 된다. 비스트 아리스토크랫이 보여주는 자연적인 특성 또한 테라에 현존하는 생물과는 큰 차이가 있다. 최근 로도스 아일랜드에 나타난 일련의 기이한 현상도 비스트 ■■■ 추측된다. (커다란 발굽 자국이 있어 잘 보이지 않는다)\n——■■■ (여기도 큰 발굽 자국이 있다)\n\n “스카이파이어 선배 말로는 제가 또 황야에서 길을 잃은 줄 알고 깜짝 놀랐대요. 분명 아무것도 없었는데, 제가 그들이 있는 길목에 나타났다는 거예요. 하지만 분명 핑크핑크하고 복슬복슬한 작은 것이 저를 데리고 나왔거든요! 제 책도 한 입 뜯어먹었어요!”\n “분홍색의 복슬복슬한 작은 것? 요즘 내가 기타 연주할 때도 보이던데! 역시 걔네는 음악의 품격을 알더라. 내가 광풍 속에서 연주하더라도 나와 함께 광풍 속에서 고개를 숙이지 않고…… 음, 생명을 꽃피워! 기타 줄만 뜯어먹지 않았으면 더 좋겠지만.”\n “따르릉 따르릉 비켜주세요, 메탈 크랩 산책 시간입니다~ 이 뚱뚱한 녀석들이 요즘 누구랑 즐겁게 놀았는지, 체중이 정상으로 돌아왔어! 얘네 집게에서 분홍색 보푸라기를 발견했는데, 혹시 누구네 애완동물인지 아는 사람?”\n——로도스 아일랜드 식당 녹음\n\n 경고\n 교관팀은 올해 9월에 있었던 교육용 기재 및 식품 재고 분실 사건에 이어 10월 검사에서도 다음과 같은 규칙 위반 문제를 발견했다.\n 오리지늄 아츠로 놀이방 장난감을 조종해 공중에 정지시키거나 불규칙적인 비행을 함, 수업을 위해 준비한 아이스크림 원료가 이유 없이 사라짐, 지정된 시간 외에 갑판에서 스케이트보드를 타며 놀다가 교관이 오면 신속히 숨음.\n 규칙을 어긴 오퍼레이터는 즉시 교관실로 와서 잘못을 인정 및 시정하고, 차후 규율을 엄격히 준수해 유사한 문제가 재발하지 않길 바란다.\n——듀나\n\n 돌려줘, 내 한정판 음반!\n——■■ (벽에 찍힌 흐릿한 펭귄 발자국)\n\n 며칠 뒤, 갈수록 늘어나는 '로도스 아일랜드의 기이한 분홍색 그림자' 사건 때문에 에이야퍄들라는 어쩔 수 없이 실험실에서 빠져나와, 본래도 많지 않은 시간을 쪼개 그 숨바꼭질하는 작은 양들이 저지른 문제를 해결하고, 한 명 한 명 찾아가 사과한 후에 사람들 눈에는 보이지 않던 그 말썽꾸러기 생물을 만질 수 있도록 안내해줘야 했다.\n 그런데 기분 탓인가, 그녀도 왠지 즐거워 보이는데?" + }, + "6": { + "title": "파일 자료 3", + "text": "칸 선배에게:\n 정말 감사드려요.\n 그때 선배가 도와주시지 않았더라면, 제가 이렇게 훌륭한 의료 환경을 누리진 못했을 거예요. 최근 몇 년 동안 저는 줄곧 화산 탐사에 매진했어요. 저는 화산학자이자 부모님이 완성하지 못한 연구를 계승한 딸로서, 그걸 제가 반드시 완성해야 할 인생의 목표라고 생각해요. 선배는 편지로 여러 차례 저를 말리셨지만, 제가 번번이 고집을 부렸죠. 걱정을 끼쳐서 정말 죄송해요.\n 저도 선배가 계속 그때의 진실을 찾으려 노력하고 있다는 걸 알아요. 그리고 언제나 저를 보호해주시며 제가 깊이 연루되지 않길 바라셨죠. 선배의 고집과 관심이 없었다면 저는 사건의 진실을 절대 알 수 없었을 거예요. 이번 휴가가 어쩌면 제 걱정을 덜어주는 데 도움이 될지도 몰라요. 하지만 진정으로 제가 마음 놓을 수 있었던 건, 칸 선배의 노력이 가져온 진실과 켈러 선생님의 마지막 솔직함 덕분이랍니다.\n 선배, 나중에 제가 라이타니엔으로 가면 꼭 찾아뵐게요. 예전에 어머니께서는 제게 선배가 가끔씩 실험에서 착오가 생겨 괴로워하면, 마지막에는 부모님께서 케이크를 들고 실험실에 찾아가 선배를 위로해줘야 했다고 말씀하셨었어요…… 선배, 사고는 우리가 막을 수 있는 게 아니에요. 우리가 할 수 있는 건 현재를, 의미 있는 매 순간을 최선을 다해 살아가는 것뿐이라는 말씀을 꼭 드리고 싶어요. 다시 뵙는 그날, 선배가 진짜로 편하게 다시금 저와 함께 부모님의 그 시절 재미있는 이야기를 나눌 수 있기를 진심으로 바랄게요.\n——아델\n\n 아델에게:\n 오랫동안 고민한 끝에 펜을 들어 이 편지를 보내기로 결심했단다. 아델, 내가 너라는 존재에 감사하고 있다는 걸 알아줬으면 좋겠구나.\n 몇 해 전, 이미 나는 남은 인생 동안 두 번 다시 화산을 오르지 않기로 결심했었지. 이 박물관은 마그나와 카티아에 대한 내 마지막 기념품이 될 것이고.\n 너를 박물관 그리고 시에스타 화산 관련 일로 초대한 건 업무상 필요해서였단다. 그리고 넌 마그나와 카티아의 딸이잖니. 나는 이 일이 끝나면 화산과 관련된 모든 연구와 일을 그만둘 생각이었어. 나는 너를 마주할 수도, 칸의 질문을 마주할 수도 없었어. 만약 그날 내가 그들을 잡았더라면, 아마 화산쇄설류를 마주하지도 않았을 거고, 죽지도 않았을 거라고 줄곧 생각했었거든. 하지만 당연히 네가 나에 대해 의심하거나 원망했으리라고 생각했어.\n 미안하구나, 아델. 너를 너무 엄격하게 대했던 것도, 사실은 나도 모르게 네 부모와 있었던 지난 일을 떠올리지 않을까 하는 두려움 때문이었던 것 같구나. 네 부모와의 모든 기억은 한때 내게 무거운 짐이었지만, 지금은 너의 존재 덕분에 그 추억을 다시 떠올리고 재미있는 이야기 삼아 너와 나눌 수 있겠구나.\n 답장을 기다리마. 지금 나는 다음 화산 현지 탐사를 준비하고 있단다.\n——켈러" + }, + "7": { + "title": "파일 자료 4", + "text": "로도스 아일랜드로 돌아온 에이야퍄들라는 그동안 보관해놓은 각종 자료를 정리 및 화산 박물관으로 보내 켈러와 함께 과학 연구에 참여할 준비를 했다.\n 에이야퍄들라는 최근 몇 년 동안 화산에 더욱 자주, 더욱 가까이 접근하며 부모님이 완수하지 못한 연구를 완성하고자 했지만, 우리는 이게 그녀의 건강에 해롭지 않을까 걱정했다. 이 문제에 대해 의료부 오퍼레이터도 에이야퍄들라에게 탐사 활동은 권장하지 않는다고 충고했지만, 에이야퍄들라는 항상 마지막에 자신이 어린 시절 들었던 이야기를 들려줄 뿐이었다. 한 과학자가 중병에 걸려 침대에서 움직이지도 못하게 되었지만, 마지막 힘을 다해 연구를 계속한 끝에 결실을 맺고 두 눈을 감았다는 이야기.\n 그녀는 우리에게 물었다. 만약 당신이 그 과학자라면, 생명의 끝자락에서 마지막 남은 시간을 이용해 정상에 올라갈 것인가, 아니면 연약한 환자로서 가족들과 함께 조용히 마지막 시간을 보낼 것인가?\n 우리는 답할 수 없었다. 하지만 에이야퍄들라라면 이 질문의 답은 둘 중 하나가 아니라, 둘 다라고 할지도 모른다. 화산 연구에 있어 커다란 진전을 이룬 수많은 사람들에 비한다면 에이야퍄들라는 굉장히 젊다. 어떤 종족은 100년, 심지어 그 이상을 살 수도 있는 반면, 어떤 이의 생명은 순식간에 사라진다. 하지만 생명의 길이가 삶의 가치를 판단할 수 있는 요소는 아닐 것이다. 에이야퍄들라가 숙소에서 정리한 각종 자료와 논문을 보며 우리는 감탄을 금치 못했다. 이게 바로 생명의 두께이고, 에이야퍄들라는 계속해서 그 두께를 늘려가고 있었다.\n\n “우리 발밑의 대지는 너무나도 많은 비밀을 품고 있어요. 아무리 보잘것없는 돌멩이라도, 사브라의 최연장자보다 수백 수천 배의 세월을 더 많이 살았을 거예요.”\n “암석층과 그 아래에는 영원히 타오르는 용암지대가 있고, 암석층은 서로 부대끼며 움직이고 있어요. 이에 우리는 과감한 추측을 내렸는데, 바다가 어쩌면 과거엔 높은 산이었을 지도 모르고, 어쩌면 우리 발밑의 이 땅이 구름에 닿았을 수도 있어요. 과거 하늘에 닿았거나 물에 잠겼던 땅이 드디어 수천 수만 리 밖의 동료를 만났을 때, 그들은 무엇보다 눈부시고 뜨거운 빛을 뿜어냅니다.”\n “이 과정에서 저의 부모님은 고개를 들어 대체 무엇이 대지의 피를 끓어오르게 하는지 궁금해했어요. 저는 부모님 뒤를 따라다니며 그들이 남긴 발자취를 좇았고, 대지를 향해 답을 구했어요. 그리고 후대의 발자국은 언젠가 우리의 발자국을 덮고 계속 나아갈 것입니다.”\n “이게 바로 우리가 가진 생명의 의미입니다.”\n——에이야퍄들라가 참여한 화산 다큐멘터리 《한 걸음, 또 한 걸음》의 프롤로그" + }, + "8": { + "title": "승진 기록", + "text": "에이야퍄들라 선배는 몸 상태가 좋지 않음에도 기어코 우나 화산에 오르겠다고 했다.\n 조수로서 우리는 도저히 그녀를 설득할 수 없었다……\n 산 중턱에 이르렀을 때 선배는 체력 고갈로 쓰러질 뻔했으나, 그땐 이미 우리가 하는 경고조차 들을 수 없는 상태였다. 우리도 알고 있다. 우나 화산이 최근 뚜렷한 데이터 변동을 보여주고 있어 관측하기 최적의 상태라는걸…… 그런데 이렇게 자기 몸도 챙기지 않고 막 나가는 행위는 선배가 우리에게 가르쳐 준 가장 기본적인 규정을 어기는 것임이 분명하다.\n 걱정스러운 마음에 우리는 지금까지 계속 선배를 따라왔다.\n 마을 주민들은 에이야퍄들라 선배를 잘 알고 있는 듯했고, 우리도 산 아래에서 짧게 휴식을 취했다. 그때 다시 한번 권했어야 했는데……\n ……\n 드디어 산 정상에 도착했을 때, 뜻밖에도 선배가 가장 먼저 한 건 데이터 기록이 아니었다.\n 선배는 얕은 구덩이를 파더니 작은…… 돌멩이를 하나 묻었다.\n 그걸 심으면 뭐가 나오기라도 하나?\n 그리고 선배가 오는 내내 애지중지했던, 심지어 넘어질 때도 품에 간직했던 두 화환이 갑자기 날아가 버렸다. 아쉬워라! 분명 아무 바람도 불지 않았는데……\n 그런데 어쩐지 선배는 뿌듯해하는 것 같기도……?" + } + } + }, + "originalAlterOperator": { + "name": "에이야퍄들라", + "appellation": "Eyjafjalla", + "description": "공격 시 <#ba.kw>마법 대미지 부여" + } + }, + "coldshot": { + "name": "콜드샷", + "appellation": "Coldshot", + "description": "공격 시 탄약을 소모하며 공격력이 <#ba.kw>120{'%'}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 8발)", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -10초" + }, + "4": { + "description": "배치 코스트 -1" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "승부욕", + "description": "2초간 공격하지 않을 경우, 다음 공격 시 공격력의 120{'%'}에 해당하는 물리 대미지 부여" + }, + "E1-L1-P5": { + "name": "승부욕", + "description": "2초간 공격하지 않을 경우, 다음 공격 시 공격력의 123{'%'}<#ba.talpu>(+3{'%'})에 해당하는 물리 대미지 부여" + }, + "E2-L1-P1": { + "name": "승부욕", + "description": "2초간 공격하지 않을 경우, 다음 공격 시 공격력의 130{'%'}에 해당하는 물리 대미지 부여" + }, + "E2-L1-P5": { + "name": "승부욕", + "description": "2초간 공격하지 않을 경우, 다음 공격 시 공격력의 133{'%'}<#ba.talpu>(+3{'%'})에 해당하는 물리 대미지 부여" + } + } + }, + "skills": { + "skcom_atk_up<3>": { + "1": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "2": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "3": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "4": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "5": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "6": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "7": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "8": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "9": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + }, + "10": { + "name": "공격 강화γ", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}" + } + }, + "skchr_coldst_2": { + "1": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "2": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "3": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "4": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "5": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "6": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "7": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "8": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "9": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + }, + "10": { + "name": "파티 나이트", + "description": "재장전 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}sluggish{'}'}초간 정지" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 탄약을 소모하며 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 {'{'}value{'}'}발, 1차 정예화 시 갱신)" + }, + "E1-L1": { + "description": "공격 시 탄약을 소모하며 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 {'{'}value{'}'}발, 2차 정예화 시 갱신)" + }, + "E2-L1": { + "description": "공격 시 탄약을 소모하며 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 {'{'}value{'}'}발)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost<009>": { + "name": "봄날 같은 웃음", + "description": "제어 센터에 배치 시, 제어 센터 내 모든 오퍼레이터의 시간당 컨디션 회복 <#cc.vup>+0.05" + }, + "dorm_rec_all&single<000>": { + "name": "소작의 즐거움", + "description": "숙소에 배치 시, 해당 숙소 내 컨디션이 가득 차지 않은 오퍼레이터가 시간당 컨디션 회복 <#cc.vup>+0.8 버프 획득 (한 명 또는 여러 명에게 적용 시, 동종 효과 중 각기 가장 높은 수치만 적용)" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 콜드샷\n[성별] 여\n[전투 경험] 18년\n[출신지] 컬럼비아\n[생일] 7월 26일\n[종족] 엘라피아\n[신장] 173cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "본명 헬레나, 제시카의 소개를 통해 로도스 아일랜드의 협력 오퍼레이터가 되어 현재는 개척지 사무소에 도움을 주고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 콜드샷에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.18u/L\n오퍼레이터 콜드샷은 항상 오리지늄과 접촉하며 생활한다. 그녀의 방호 의식은 완벽하지만, 그럼에도 여전히 많은 주의가 필요하다." + }, + "4": { + "title": "파일 자료 1", + "text": "헬레나 씨가 함선에 온 첫날, 그녀는 약속 시각에 나타나지 않았다. 갑판 쪽에서 어렴풋이 파울비스트 울음소리가 들린다는 몇몇 오퍼레이터의 제보를 받고 우리가 찾아갔을 때, 헬레나 씨와 난간에서 쉬고 있던 파울비스트 두 마리를 발견하게 되었다. 헬레나 씨는 손에 든 점심을 파울비스트에게 나눠주고 있었으며, 간간이 녀석들의 울음소리를 흉내 내기도 했다.\n 그녀의 말에 따르면, 이런 파울비스트는 매우 특이한 습성이 있는데, 바람 한 점 없는 쾌청한 날씨에는 땅에 내려와 쉬다가, 폭풍이 다가오면 그제야 날개를 펴고 서슴없이 광풍에 뛰어들어, 강한 바람을 빌려 다른 파울비스트보다 먼 곳까지 날아간다고 한다. 물론, 이것은 매우 위험한 여정이며, 실제로 목적지에 도달할 수 있는 개체는 더더욱 드물다고 한다.\n 동물의 울음소리를 감쪽같이 흉내 내는 것 외에도, 헬레나 씨는 요리, 칵테일 제조, 재봉, 관상, 사냥, 단조, 차량 수리, 무기 개조 등 다양한 기술에 능통하다. 심지어 그녀는 지금까지 전문적인 훈련을 받은 적이 없으며, 이런 기술은 모두 그녀가 개척지 생활을 하며 치열한 단련을 통해 습득한 것이다. 그럼에도 그녀는 이렇게 고생하며 배운 기술을 아낌없이 나눠준다. 매번 헬레나 씨가 함선에 올 때면, 그녀의 트레이드 마크나 다름없는, 오퍼레이터에게 본인 솜씨를 맛보라는 열정 가득한 목소리를 들을 수 있다.\n “건포도 크리스피 케이크 레시피? 알았어, 이따가 한 장 적어줄게.”\n “누가 가르쳐 준 건 아니야. 당시 나는 추격을 피하기 위해 전쟁터의 한 잔해에 숨어들었는데, 거기에 재나 다름없는 시체 한 구가 있더라고. 불쌍하기 짝이 없지. 그런데 어쨌든 말이야, 주머니에 있던 레시피는 의외로 멀쩡하더라고.”\n “계속 거기 두기엔 너무 아까운 것 같아서 그냥 내가 들고 왔지.”\n “그래도 공짜로 가져온 건 아니야. 최고급 럼주 한 병은 두고 왔거든.”" + }, + "5": { + "title": "파일 자료 2", + "text": "절대 헬레나 씨와 같은 차량이나 버든비스트에 타지 말 것. 이는 개척지 사무소의 모든 오퍼레이터가 가진 공통된 의견이다. 그녀는 언제나 능수능란한 드라이빙 실력으로 주위 환경에 따라 정확하게 판단하여 차량의 속도를 조절한다. 그곳이 울퉁불퉁한 황야든, 복잡한 골목길이든, 그녀는 얼굴빛 하나 변하지 않고 핸들을 끝까지 밀고는 마치 평지를 달리는 것처럼 매우 빠른 속도로 달린다.\n 헬레나 씨가 일부 우수한 조종사나 기수와 다른 점은, 그녀는 차량이나 버든비스트를 선택하는 데 있어 특별한 기호가 없다는 점이다. 그녀가 보기에 모든 버든비스트와 차량은 각자 특정 습관과 성격이 있는데, 이를 잘 이해하고 알맞게 다루기만 한다면, 어느 순간부터는 공기를 찢어버릴 폭발적인 속력을 낼 수 있기 때문이다. 그녀가 핸들이나 고삐를 붙잡으면, 그 순간 앞에 있는 모든 것은 못 닿을 게 없는 것으로, 그녀가 쫓아가야 할 것은 단 하나, 바로 '한계'이다.\n “헬레나 씨, 당신의 임무 보고서에서 한 오퍼레이터가 당신의 운전은 마치 폭풍 같다고 설명했다는 걸 알고 계신가요?”\n “그거라면 해명할 수 있어. 그때 뒤에서 황야의 도적 떼가 쫓아오고 있었거든. 녀석들을 따돌리려면 조금 극단적인 방법을 쓸 수밖에 없잖아.”\n “극단적이라뇨?”\n “좀 더 빨리 몰고, 좀 더 특별한 길로 가는 거지.”\n “더 구체적으로 설명해주실 수 있겠습니까?”\n “음…… 시가지에서 몇 킬로 질주한 후에, 4층짜리 여관 옥상으로 차를 몰고 갔어. 그리고 옥상에서 몇 바퀴 돌면서 목표 지점을 확인했고, 바로 공중으로 날아올라 강 건너 맞은편 기슭에 약품을 배달했지.”\n “세상에, 대체 운전하면서 무슨 생각을 한 겁니까?”\n “아, 그때는 비가 조금 오면 어떨까라는 생각을 했어. 안 그러면 착지하며 날리는 먼지에 마중 나온 오퍼레이터가 모래를 잔뜩 먹을 수도 있으니까.”" + }, + "6": { + "title": "파일 자료 3", + "text": "이름 안나 미테랑, 18세, 엘라피아, 녹색 눈동자, 발목까지 오는 연보라 장발, 입가에 작은 점이 있음, 늘씬한 키, 뉴라이트버그 출신. 1066년 4월 26일 밤 11시경, 현지 맥 헬런 바에서 개척지에서 온 남자와 눈이 맞아 함께 도망쳤으며, 지금까지 행방불명. 떠날 당시 녹색 원피스를 입고 꽤 가격이 나가는 진주 목걸이와 에메랄드 귀걸이 착용.\n 만약 본인이 이 공고를 봤다면 얼른 집으로 돌아오길. 부모님은 몹시 걱정하고 있으며, 가문은 당신의 경거망동으로 인해 수모를 겪고 있습니다. 만약 행방을 아는 사람이 있다면 그녀의 부친 찰리 미테랑, 또는 약혼자 켄달 구드에게 연락해 주십시오. 거액의 사례금을 지급하겠습니다. 만약 그녀를 붙잡아 온다면 두 배로 사례하겠습니다.\n——《뉴라이트버그 저녁 신문》에서 발췌\n\n 이름 헬레나 포■■, 23세, 엘라피아, 입가에 ■■, ■■ 눈동자, 뒤로 땋아 올린 ■■색 머리, 10■■년 3월 1■일 밤에 ■■를 떠난 후 현재까지 행방불명.\n 떠날 때 옷가지 몇 벌과 버든비스트 한 마리만을 대동.\n 만약 행방을 ■■ 분이 있다면 연인 ■■에게 연락해 주십시오.\n——어느 개척지 주점 벽에 붙은 구인 공고. 너무 오래되어 일부 글자가 흐릿해졌고 알아보기 어렵다.\n\n 이름 마델린, 30대, 엘라피아, 녹색 눈동자, 어깨까지 오는 보라색 머리카락, 입가에 점이 있고, 직접 만든 에어타카 중포를 가지고 다님. 지난달, 홀로 캠프에 쳐들어와 우리 두목을 죽이고 캠프에 불을 질렀다.\n 그녀의 행방을 제보하면 돈을 주겠다.\n 그녀의 시체를 가져온다면 더 많은 돈을 주겠다.\n 그러나, 감히 그녀를 감싸거나 숨겨준다면 죽음과 마주하게 해주지.\n——어떤 황야의 도적단이 배포한 현상수배지\n\n 이름 모를 여성, 추측 나이는 40세 전후, 아름다운 용모, 종족 엘라피아, 녹색 눈동자와 보라색 단발, 입가에 점이 있음.\n 몇 년 전, 개척지에서 그녀는 저의 가족을 죽인 도적에게 원수를 갚아주었고, 제게 아이언포지 시티로 가는 차비를 주었습니다. 이제 학업을 마치고 저도 돈을 어느 정도 벌었으니, 당시 절 도와주셨던 고마운 분께 꼭 보답하고 싶습니다.\n 그녀의 행방을 아는 분이 계신다면 안나 브랜트에게 연락해 주세요. 반드시 거액의 사례금을 드리겠습니다.\n——《아이언포지 저녁 신문》에서 발췌" + }, + "7": { + "title": "파일 자료 4", + "text": "개척지를 홀로 전전하길 몇 년이 지난 후에야 헬레나 씨는 데이비스 타운으로 돌아와 옛 연인이 죽기 전에 남긴 유언, 식당을 계속 경영해달라는 부탁을 받아들였다. 이후 데이비스 타운이 파산하고 플랫폼이 블랙스틸에 매입되고 나서야, 그녀는 다른 마을 주민과 함께 개척지 생활을 다시 시작했다.\n 사실 처음 데이비스 타운에 왔을 때만 해도 헬레나 씨는 개척지를 자유롭게 떠도는 생활을 그렇게 빨리 청산하고 싶지 않아 했으며, 그저 믿을만한 인수인이 나타날 때까지만 식당을 경영할 생각이었다. 하지만 한 해, 두 해가 지나도 그녀는 플랫폼에서 계속 식당을 경영했으며, 사람들이 물어볼 때마다 그저 담담한 말투로 다들 자신의 솜씨를 너무 좋아해서 남은 것뿐이라며 답했을 뿐이다. 그들은 칭찬과 밥값 이외에 다른 불필요한 것을 일절 남기지 않았고, 특히 그녀에게 이곳에 남아달라며 요청하는 사람이 없다는 점에서 오히려 그녀를 편하게 만들었다. 이건 헬레나 씨가 친절하긴 하지만, 대인관계에 있어서 상대와 적절한 거리를 두길 바란다는 점을 다들 알고 있기 때문에 가능한 일이었다.\n 정상적인 경우라면, 이런 성격의 사람과 지내는 것은 어쩌면 피로할 수도 있겠지만, 헬레나 씨와 만난 모든 오퍼레이터들은 그녀와 함께 있는 시간이 즐겁다고 여겼다. 그녀는 칵테일도 잘 만들지만, 다른 사람의 고민도 잘 들어준다. 하지만 무엇보다 가장 훌륭한 점은, 그녀가 모든 사람의 프라이버시를 존중하며, 설령 상대가 먼저 그녀에게 마음의 문을 열더라도 결코 선을 넘어 타인의 마음속 깊은 곳에 있는 은밀한 감정까지 터치하지 않는다는 점이다.\n 헬레나 씨에게 대인 관계에 대한 조언을 구하러 온 오퍼레이터에게 그녀는 늘 이 대답만 들려준다.\n “간단해. 상대방과 함께 있을 때, 그는 그이며, 그는 누군가의 아이이자 친구, 동반자, 혹은 부모라는 것을 기억해 두는 거야.”" + }, + "8": { + "title": "승진 기록", + "text": "잔에 담긴 순백의 액체를 바라보며 당신은 무심코 눈살을 찌푸렸다. 하지만 맞은편의 여인은 당신의 불만 어린 얼굴에 아랑곳하지 않고 계속해서 잔을 닦고 있다.\n “얼굴 그만 좀 찌푸려, 젊은이.”\n “잠이 안 오면 그냥 자지 마. 술을 마시는 건 좋은 습관이 아니야. 한잔 한잔 계속 마시다 보면 그날 밤은 혼돈 속에서 사라져 버리고 말 거야. 차라리 따뜻한 우유나 마셔.”\n “처음에는 어둠과 외로움에 무력감을 느끼겠지만, 조금만 지나면 그것들은 벽 구석으로 물러나게 돼 있어. 피곤함에 졸리더라도 절대 잠들면 안 돼. 찬물로 세수하고 정신을 차리는 거야.”\n “창밖의 불이 하나둘씩 꺼지면 어둠은 다가오는 아침 해에 굴복하고, 타오르는 것 같은 붉은빛은 어둠에 익숙해진 너의 두 눈을 찌를 거야. 조금 아프겠지만, 참고 견딜 만해. 그 빛은 너에게 오늘도 낯선 하루가 올 거라는 것을 일깨워 주지.”\n “그리고 그렇게 어젯밤의 고민과 과거의 고통은 잊게 될 거야. 미지에 대한 두려움이 다른 모든 것을 덮어버리거든.”\n “그 두려움을 한 번 느끼면 넌 전율이 가시지 않을 수도 있어. 그건 이제 너를 떨게 하고 더 흥분하게 할 테니까.”" + } + } + } + }, + "almond": { + "name": "아몬드", + "appellation": "Almond", + "description": "스킬을 통해 적의 위치를 <#ba.kw>강제 이동\n원거리 유닛 칸에도 배치 가능", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "방어력 +20" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 4 회복" + }, + "E1-L1-P5": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 6<#ba.talpu>(+2) 회복" + }, + "E2-L1-P1": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 8 회복" + }, + "E2-L1-P5": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 10<#ba.talpu>(+2) 회복" + } + } + }, + "skills": { + "skchr_almond_1": { + "1": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>아주 살짝 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "2": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>아주 살짝 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "3": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>아주 살짝 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "4": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>아주 살짝 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "5": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>아주 살짝 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "6": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>아주 살짝 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "7": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>어느 정도 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "8": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>어느 정도 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "9": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>어느 정도 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + }, + "10": { + "name": "마그네틱 그랩", + "description": "다음 공격 시 목표를 <#ba.vup>어느 정도 전방으로 끌어당기고, 상대에 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여\n<#ba.rem>{'{'}cnt{'}'}회 충전 가능" + } + }, + "skchr_almond_2": { + "1": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>아주 살짝 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "2": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>아주 살짝 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "3": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>아주 살짝 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "4": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>어느 정도 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "5": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>어느 정도 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "6": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>어느 정도 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "7": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>어느 정도 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "8": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>어느 정도 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "9": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>어느 정도 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + }, + "10": { + "name": "파워 트렉션", + "description": "즉시 견인줄을 발사하여 목표를 <#ba.vup>속박하고, 이후 1.5초마다 <#ba.vup>비교적 많이 전방으로 끌어당기며 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지 부여, 스킬이 종료할 때까지 지속" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "스킬을 통해 적의 위치를 <#ba.kw>강제 이동\n원거리 유닛 칸에도 배치 가능" + } + }, + "modules": { + "uniequip_001_almond": { + "name": "아몬드의 배지", + "description": "오퍼레이터 아몬드는 적을 곁으로 끌어온 후 공격하는데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 후크마스터 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_almond": { + "name": "'졸업설계'", + "description": "“리스캄, 갑자기 웬 케이크야?”\n “인사부에서 신입에게 보내 온 거야.”\n “아, 이번에 공학 전공으로 온 신입 말이지? 이제 막 졸업한 애 같던데? 모처럼 신입이 들어오는데, 한 번 놀려줄까? 아하, 그렇지. 우선 케이크는 캐비닛에 숨겨둬야겠다.”\n “프란카, 까불지 마. 이미 도착했어…… 들어와.”\n “어, 미안. 우선 물건부터 내려놓고. 여기가 B.P.R.S. 인가?”\n “……로라 아리아스?”\n “맞아.”\n “로라, 이제부터 B.P.R.S. 면접을 시작할 건데, 뭔지 알지?”\n “프란카……”\n “면접? 그런 말은 들은 적 없는데…… 뭐, 상관없어. 해도 돼.”\n “우선, 첫 번째 질문, 네가 가져온 이 커다란 건 뭐야?”\n “엥? 이거는…… '견인식 원거리 운송 장치 프로토타입'인데, 원래는 내 졸업 작품이지만, 블랙스틸에 들어 오면서 보안 방면으로 조금 개조했어. 그런데 연구를 계속하려면 경비가 필요하고, 경비를 신청하려면 더 많은 실험 데이터가 필요해서 이쪽으로 신청했지…… 음, 아무래도 직접 해보는 게 더 잘 이해될 거야. 한번 시험해볼래?”\n “리스캄, 네가……”\n “프란카라면 꼭 해보고 싶을 거야, 그렇지?”\n “자, 이 손잡이를 잡아. 안전에 주의하고.”\n “보안 업무를 하다 보면 비교적 멀리 떨어져 있는 적을 상대해야 하는 경우도 있잖아. 그래서 내가 먼 곳에 있는 물건이나 사람을 당겨올 수 있도록 개조했어. 방아쇠를 당기면 돼.”\n “에이~ 일반적인 갈고리보단 안정적이지만, 그래도 이런 기능이야 흔하잖아.”\n “맞아, 이건 기본적인 기능이고. 지금 내가 연구하는 건 다른 쪽이야. 알다시피 복잡한 지형에서 평범한 갈고리는 쓰기가 어렵거든. 게다가 이 기계 발톱은 대부분의 물체를 잡을 수 있으니까…… 이것도 시험해 봐. 이걸 누르면 모드가 전환돼.”\n “오, 정말 편리하네! 아, 리스캄, 내가 저걸 잡아 올게……”\n “사용법은 아까와 같아. 그런데 주의할 점은, 아직 조정이 끝나지 않아서……”\n “와장창!”\n 커다란 소리와 함께 프란카는 원래 있던 자리에서 사라지더니, 순식간에 반대편에서 나타났다. 캐비닛은 요란하게 쓰러졌고 부서진 케이크와 크림이 사방에 흩날렸다. 물론, 프란카의 얼굴에 가장 많이 묻었다.\n “불안정한 물체에 발사하면 안 돼. 오히려 너를 그쪽으로 빠르게 이동시켜……”\n 리스캄은 얼굴 근육을 억지로 붙잡고는, 미안하다는 표정으로 로라에게 돌아섰다.\n “아무래도 환영 케이크는 못 먹겠네. 면접은 여기까지. B.P.R.S.에 온 걸 환영해, 로라. 이제 너의 새로운 삶이 시작될 거다.”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 10 회복" + }, + "5": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 12<#ba.talpu>(+2) 회복" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 12 회복" + }, + "5": { + "name": "엔지니어 백팩", + "description": "전투 중, 최초로 스킬 종료 후 즉시 SP 14<#ba.talpu>(+2) 회복" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_formula_spd&cost<000>": { + "name": "기발한 생각", + "description": "제조소에 배치 시, <#cc.kw>귀금속류에 대한 생산력<#cc.vup>+25{'%'}, 시간당 컨디션 소모 <#cc.vdown>+0.25" + }, + "manu_formula_spd&cost_bd<000>": { + "name": "중요한 역할", + "description": "제조소에 배치 시, 기반시설(어시스턴트 미포함) 내 배치된 <#cc.kw>블랙스틸 월드와이드 오퍼레이터(최대 <#cc.kw>3명) 1명당 <#cc.kw>귀금속류의 생산력 <#cc.vup>+2{'%'}, 시간당 컨디션 소모 <#cc.vup>-0.15" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 아몬드\n[성별] 여\n[전투 경험] 1년\n[출신지] 컬럼비아\n[생일] 2월 27일\n[종족] 페로\n[신장] 140cm\n[광석병 감염 상황]\n체표면에 오리지늄 결정 분포 확인, 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 보통\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 보통" + }, + "2": { + "title": "프로필", + "text": "로라 아리아스, 블랙스틸 월드와이드의 공학 전문가. 젊은 나이에도 우수한 기술 실력을 보유하고 있으며, 기계 공학 및 자동화 영역에 풍부한 실천 경험이 있다. 과거 블랙스틸의 작전에 여러 차례 핵심 기술 관련 지원을 해 준 바가 있다.\n 로도스 아일랜드와 블랙스틸의 새로운 교류 프로그램에 자발적으로 파견 오퍼레이터로 지원해 로도스 아일랜드에 왔다. 현재는 특별 기술 고문이라는 신분으로 엔지니어링부와 협력 및 프로젝트 연구개발에 참여하고 있으며, 매우 열심히 일하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 4{'%'}\n오퍼레이터 아몬드 체표면에 소량의 오리지늄 결정 분포.\n\n[혈중 오리지늄 결정 밀도] 0.19u/L\n혈중 오리지늄 결정 밀도가 상승하는 추세지만, 다행히 병세가 악화하진 않았다. 과거 그녀가 수시로 동력층으로 내려가 에너지 타워 깊은 곳에서 작동 중인 동력로 앞에 웅크려 있었다는 것을 감안한다면, 지금의 몸 상태는 이미 운이 좋은 편이라 할 수 있다." + }, + "4": { + "title": "파일 자료 1", + "text": "공학 기술 전문가 중에서도 아몬드는 보기 드물게…… 굉장히 말이 많은 타입이다.\n 많은 엔지니어링부 오퍼레이터들은 아직도 아몬드가 엔지니어링부의 문을 열고 들어오는 순간부터 자신이 본 프로토타입과 프로젝트에 대해 견해를 제시하더니, 아무 거리낌 없이 엔지니어들의 토론에 끼어들었던 사실을 똑똑히 기억하고 있다. 그녀는 업무에 매진하는 것보다 동료들과 깊이 교류하며 팀워크를 추진하는 걸 더 선호했고, 마침 이런 스타일은 로도스 아일랜드의 업무 방식과 딱 들어맞았기에, 그녀 역시 빠르게 로도스 아일랜드에 녹아들었다. 물론, 그녀의 모터 달린 것만 같은 작은 입은 젊고 유망한 엔지니어에 대한 사람들의 환상을 순식간에 깨부쉈지만, 다행히 그 어떤 반감도 불러일으키진 않았다.\n 아몬드의 말투는 매우 빠르고, 발음이 정확하며, 표현에는 자신감이 넘친다. 특히 프로젝트 경비와 공학 안전 관련 토론에서 그녀의 말은 평상시의 2배로 급증한다(수다 떨 때는 4배로 늘어나는 것 같기도!). 자신의 의견을 말할 때는 결론부터 말한 후에 조목조목 해석과 논술을 펼치는데, 그렇기에 누구라도 아몬드가 전달하고자 하는 내용이 무엇인지 명확히 이해 가능하며, 그녀의 관점 또한 종종 핵심을 찌르곤 한다. 예상치 못한 바가 있다면, 일부 오퍼레이터 사이에서 그녀가 집중하며 말하는 모습이 화제가 되고 있다는 점이다.\n\n “봤어?! 겨우 5분 만에 I02형 오리지늄 내연 기관의 작동 원리를 깔끔하게 설명하더니, 후속 작업도 빠르게 처리하더라니까. 폭발 위험이 그렇게나 빨리 제거되다니.”\n “아…… 로라 말할 때 얼굴 빨개지는 거 알지, 한번 만져보고 싶다……”\n——두 엔지니어링부 오퍼레이터의 사적인 잡담" + }, + "5": { + "title": "파일 자료 2", + "text": "주목할 만한 게 있다면, 돈, 혹은 경비가 아몬드의 삶에서 중요한 위치를 차지하고 있다는 점이다.\n 아몬드의 삶을 거대한 프로젝트에 비유한다면, 돈은 이 거대한 프로젝트의 에너지이자 모든 시스템을 작동하는 핵심과도 같다. 이렇게 보면 경비에 대한 아몬드의 예민한 감각과 집착은 엔지니어로서 그녀가 가진 탁월한 통찰력과 뭔가 말로는 표현하기 힘든 관련이 있을지도 모른다. “돈으로 모든 프로젝트를 할 순 없지만, 돈이 없으면 그 어떤 프로젝트도 할 수 없지.” 아몬드의 이러한 인생 격언이 결코 말로만 그치지 않았다. 그녀가 신청하는 예산은 엔지니어링부의 분기별 신청 중 항상 상위권이며, 신청 이유도 가지각색이다.\n “강도 기준 미달. 케이스를 퓨신 섬유로 전면 교체하는 수밖에!”\n “비상! 작업실에 오물 배출 장치 설치 시급!”\n “작업자가 쓰러진다! 작업실에 얼른 환기 시스템을!”\n 놀랄만한 경비를 신청하는 것도 아니고, 프로젝트 진행도 때때로 순조롭지 않을 때도 있지만, 아몬드가 요구하는 경비가 터무니없는 것은 절대 아니다. 그녀의 지출은 모두 심사숙고한 끝에 내린 결론이며, 모두 장부에 정확하게 기록해 언제든지 확인이 가능하다. 또한, 황당해 보이는 이유조차 대부분은 그녀가 탐색에서 보여주는 노력이 녹아 있다.\n 그리고 아몬드의 모든 연구 성과는 공학 분야에서 그녀의 공학적인 재능과 진취적인 사고를 입증하기에 충분하다.\n\n[음성기록]\n “우리 엄마는 의사, 할머니는 엔지니어야. 아빠가 집안일을 도맡아서 했지. 처음 컬럼비아에 왔을 땐 직장 구하기 힘든데다 집도 가난해서, 아빠는 검은 빵 하나로 우리 가족이 하루를 버틸 방법을 생각해내야 했어.”\n “내 공구는 할머니가 만들어줬어. 설비는 엄마가 야근 수당을 모아서 사줬고. 물론 내가 쓸 수 있었던 건 공장에서 남은 폐부품뿐이었지만……”\n “너도 알겠지만, 나처럼 자란 사람은 돈을 함부로 쓰지 않아. 그러니까…… 경비를 조금만 더 주면 안 될까? 조금이면 되는데.”\n “그 레퍼토리는 이미 여러 번 들었어. 경비는 문제가 아닌데…… 네가 신청서에 뭐라고 썼는지 다시 확인해 볼래?”\n “분홍색은 너무 보기 싫다……”\n “맞잖아! 그건 특별한 기계 로봇팔이라고! 야간작업에 쓰려면 무조건 형광색으로 칠해야지!”" + }, + "6": { + "title": "파일 자료 3", + "text": "블랙스틸 동료 중에서 로라가 가장 걱정하는 동료는 바로 제시카다. 제삼자가 보기에는 '제시카 집에 돈이 많다'라는 것이 로라와 제시카가 사이좋게 지내는 이유라고 생각하겠지만, 흥미로운 점은 제시카가 먼저 손을 내민 시점부터 두 사람의 우정이 시작되었다는 것이다.\n 대학을 졸업한 로라는 광석병에 감염되어 어쩔 수 없이 과학 기술 회사의 스카우트를 거절하고, 감염자에게 비교적 관대한 블랙스틸 월드와이드로 향했다. 하지만 그전까지 로라는 용병을 상대한 경험이 없었고, 아니나 다를까 첫 번째 임무에서 용병들은 이 신참 엔지니어가 내놓은 평범하지 않은 아이디어에 강한 의구심을 품었다. 그렇게 로라가 곤경에 처했을 때, 제시카가 나서서 로라의 방안을 지지하고 로라를 믿도록 다른 용병들을 설득했다.\n 나중에 제시카가 이와 관련한 질문을 받았을 때, 그녀는 로라에게서 과거 신뢰받지 못하던 자신을 보았기 때문이라고 답했다. 당시 제시카는 리스캄을 포함한 다른 선배들이 믿어주어 자신감을 얻을 수 있었기에, 로라에게도 기회를 줘야 한다고 생각했고, 로라 또한 과거의 제시카처럼 결과로 그 신뢰에 보답함으로써 두 사람의 우정이 시작된 것이다.\n\n[블랙스틸 월드와이드 작전 기록]\n조회 범위: 로라 아리아스, 제시카 브린리\n조회 권한: 리스캄\n ……\n “제시카, 왜 또 내가 세팅한 설비를 쓰지 않은 거야! 규정대로 쓰지 않으면 결과가 얼마나 무서운지 알아?!”\n “저기 빠르게 돌아가는 커다란 바퀴 보여? 너 하마터면 말려 들어갈 뻔했다고! 여기 이마에 난 땀 보이지? 너 때문에 속이 타서 그래!”\n “넌 항상 이런 식이야, 저번에도 그랬고, 저저번에도 그랬고, 저저저번…… 눈물 글썽이며 쳐다보지 마. 이제는 그런 수작에 안 속아 넘어갈 거야! 마음 약해져서 그냥 넘어가지 않을 거라고!”\n “너…… 이렇게 하면 저 직원들에게 시간을 더 벌어줄 수 있을진 몰라도, 그, 그러면 네가 너무 위험하잖아.”\n “……”\n “흑…… 너 정말 답이 없어, 제시카. 분명 여러 번 당부했는데……”\n “나 좀 내 버려둬, 나 우는 거 아니거든! 저리 가란 말이야!”\n “흐흑…… 저리 가라고, 네가 사준 디저트 같은 거 안 먹어……”\n “흑…… 너 방금 그 일 년 전에 예약해야 하는 인기 레스토랑에 가자고 한 거야?”\n “……웃긴 뭘 웃어, 내가 아주 배 터지게 먹어주지! 흥, 그때 가서 또 눈물 글썽이며 쳐다보지나 말라고.”" + }, + "7": { + "title": "파일 자료 4", + "text": "“아몬드의 눈에선 불이 타오르고 있었어.”\n 한 엔지니어링부 오퍼레이터가 그날 밤에 본 광경을 이렇게 묘사했다. 당시 그녀는 아직 실험실에서 잔업을 하는 아몬드가 생각나 따듯한 치스티밀크를 주러 갔다. 그런데 문을 열었을 때, 그녀는 미간을 잔뜩 찌푸린 채 스크린 속에서 작동 중인 모형을 응시하고 있는 아몬드를 보았고, 시뮬레이션으로 생성된 화롯불이 마침 아몬드의 눈에 비췄다. 아몬드의 그런 진중한 표정을 본 적 없는 그녀는 내심 매우 놀랐으나, 아몬드가 고개를 돌려 그녀와 이야기를 시작하자 그 표정은 이미 사라지고 없었다고 한다.\n 아몬드가 로도스 아일랜드에 온 지도 꽤 시간이 지나면서, 점점 많은 사람들이 아몬드의 아담한 몸속에 마치 다음 순간에 높이 뛰어올라 뭐라도 움켜잡을 것 같은 힘이 들어있다고 느끼기 시작했다. 아몬드의 활발하고 여유로운 모습은 다른 사람에게 '아몬드는 일을 매우 수월하게 처리한다'는 인상을 주기 쉽지만, 사실 아몬드의 노력은 동료들이 감히 따라가기도 힘든 수준까지 올라가 있다. 그녀는 하루종일 실험실에 틀어박혀 팀원과 프로젝트 세부 사항에 대해 반복적으로 논의하거나, 경비 때문에 분주히 돌아다니곤 한다. 동력 시스템과 안전성은 그녀가 가장 신경 쓰는 부분인데, 가장 완벽한 퍼포먼스를 내기 위해 아몬드는 철야를 불사하고 실험실에서 테스트를 하는가 하면, 심지어는 작업대 앞에서 기절한 채 발견된 적도 있다.\n 그러나 다른 사람들이 그녀에게 도대체 왜 이렇게까지 하는지 그 이유를 물을 때면, 아몬드는 늘 무슨 '커리어'니 '꿈'이니 하는 말로 능청스럽게 어물쩍 넘어가곤 해서, 그녀의 진짜 생각은 알 수가 없었다. 한때 블랙스틸의 일원이었던 아몬드가 로도스 아일랜드에 와서 연구 개발에 참여하는 게 다른 꿍꿍이가 있는 게 아닐까 걱정하는 사람도 있었으나, 이런 근거 없는 소문은 그녀의 잇따른 연구 성과로 자연스레 사그라졌으며, 물론 성과를 낸 이후에도 아몬드의 업무 태도는 변한 적이 없다.\n 치스티밀크는 이미 식었지만, 아몬드는 여전히 스크린 앞에 서 있다. 그녀는 잃은 것에 비해 자신은 아직도 부족하고, 충분히 높이 뛰지 못했다고 생각한다.\n\n[음성 기록]\n 나 아직도 가끔 볼리바르를 떠나던 그날 아침 꿈을 꿔. 하늘은 어두침침하고, 놀란 파울비스트들은 머리 위를 맴돌았지. 엄마가 마지막 상자를 차에 싣자 나는 그 상자 위에 앉았고, 엔진이 엉덩이 아래에서 웅웅거리는 소리를 냈어.\n 차가 움직이기 시작했고 점점 빨리 달렸어. 또다시 굉음이 들렸고, 아빠는 내 귀를 꽉 막았지. 불덩이가 떨어진 위치는 내가 잘 알고 있는 곳이었어. 우리 집이 있는 곳이었지. 엄마의 의사 면허증, 할머니의 작업실, 그리고 내가 미처 챙기지 못한 장난감까지, 모두 거기 있었는데……\n 다시 돌아봤을 땐, 하늘 높이 치솟은 불기둥만 보일 뿐, 아무것도 남아 있지 않았어." + }, + "8": { + "title": "승진 기록", + "text": "대부분의 경우 아몬드는 사람들과 매우 잘 어울려 지내지만, 한 가지 예외가 있다.\n 아몬드를 지나치게 놀리면 안 된다. 가령, 그녀에게 사과를 주는 척하면서 갑자기 양파를 건넨다던가, 그녀가 업무에 집중하고 있을 때 갑자기 뒤에서 끌어안고 두 발을 땅에서 떨어뜨린다던가, 등등.\n 이런 일이 발생하면 아몬드의 마음 깊은 곳에 있던 분노가 불타오를 것이다.\n 내 말을 믿어라. 절대 보고 싶지 않을 광경일 테니." + } + } + } + }, + "jessica-the-liberated": { + "name": "제시카 더 리버레이티드", + "appellation": "Jessica the Liberated", + "description": "적 3명 저지 가능, 원거리 공격 가능", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "제1재능 강화" + }, + "4": { + "description": "공격력 +28" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "유연한 대응", + "description": "20초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 한 칸 유닛의 방어력 +5{'%'}" + }, + "E0-L1-P3": { + "name": "유연한 대응", + "description": "20초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 한 칸 유닛의 방어력 +8{'%'}<#ba.talpu>(+3{'%'})" + }, + "E1-L1-P1": { + "name": "유연한 대응", + "description": "35초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 한 칸 유닛의 방어력 +10{'%'}" + }, + "E1-L1-P3": { + "name": "유연한 대응", + "description": "35초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 한 칸 유닛의 방어력 +13{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "유연한 대응", + "description": "50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 한 칸 유닛의 방어력 +15{'%'}" + }, + "E2-L1-P3": { + "name": "유연한 대응", + "description": "50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 한 칸 유닛의 방어력 +18{'%'}<#ba.talpu>(+3{'%'})" + } + }, + "2": { + "E2-L1-P1": { + "name": "저장 및 방출", + "description": "기동 방패가 피격 시, 제시카 더 리버레이티드는 50{'%'} 확률로 SP +1" + }, + "E2-L1-P5": { + "name": "저장 및 방출", + "description": "기동 방패가 피격 시, 제시카 더 리버레이티드는 55{'%'}<#ba.talpu>(+5{'%'}) 확률로 SP +1" + } + } + }, + "skills": { + "skchr_jesca2_1": { + "1": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "2": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "3": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "4": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "5": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "6": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "7": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "8": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "9": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + }, + "10": { + "name": "전선 고수", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 자신과 기동 방패의 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 기동 방패의 지속 시간 <#ba.vup>+{'{'}duration{'}'}초\n<#ba.rem>무한 지속" + } + }, + "skchr_jesca2_2": { + "1": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "2": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "3": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "4": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "5": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "6": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "7": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "8": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "9": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + }, + "10": { + "name": "엄폐 호위", + "description": "공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 딜레이 <#ba.vup>대폭 감소, <#ba.vup>75{'%'}의 물리 및 마법 회피 획득" + } + }, + "skchr_jesca2_3": { + "1": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "2": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "3": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "4": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "5": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "6": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "7": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "8": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "9": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + }, + "10": { + "name": "집중 사격", + "description": "공격 거리 <#ba.vup>+1, 공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}jesca2_s_3[def].def:0{'%'}{'}'}, 기동 방패의 방어력 <#ba.vup>+{'{'}jesca2_s_3_token[def].def:0{'%'}{'}'}\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 적중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <#ba.vup>{'{'}attack{'@'}extrabomb.atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 적을 <#ba.vup>{'{'}attack{'@'}extrabomb.stun{'}'}초간 기절\n<#ba.rem>공격 시 {'{'}attack{'@'}trigger_time{'}'}발의 탄약이 장전되고 탄약이 소진되면 스킬 종료 (수동 종료 가능)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "적 3명 저지 가능, 원거리 공격 가능" + } + }, + "modules": { + "uniequip_001_jesca2": { + "name": null, + "description": null + }, + "uniequip_002_jesca2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10032_jesca2_jckshd": { + "name": "기동 방패", + "appellation": "Mobile personnel shield", + "description": "더 쉽게 공격받음", + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": "더 쉽게 공격받음" + }, + "E1-L1-P1": { + "description": "더 쉽게 공격받음" + }, + "E2-L1-P1": { + "description": "더 쉽게 공격받음" + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": "더 쉽게 공격받음" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "trade_ord_spd&limit<001>": { + "name": "오더 관리 β", + "description": "무역소에 배치 시, 오더 수주 효율 <#cc.vup>+10{'%'}, 오더 상한 <#cc.vup>+4" + }, + "control_bd_spd<000>": { + "name": "옛 친구 모임", + "description": "제어 센터에 배치 시, 자신의 시간당 컨디션 소모 <#cc.vdown>+0.5, 제조소에 배치한 <#cc.kw>블랙스틸 월드와이드 오퍼레이터 1명당 생산력 <#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 제시카\n[성별] 여\n[전투 경험] 7년\n[출신지] 빅토리아\n[생일] 3월 3일\n[종족] 필라인\n[신장] 149cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 우수\n[전장 기동력] 우수\n[생체 인내도] 우수\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "제시카 브린리, 개인적인 이유로 블랙스틸을 떠나 개척지에 가서 보안관이 되었다. 현재는 현지 사무소의 협력 오퍼레이터로서 로도스 아일랜드에 도움과 지원을 제공하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 제시카에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.19u/L\n혈중 오리지늄 결정 밀도가 이전에 비해 오르긴 했지만, 여전히 안전 범위 내에 있다. 하지만 오랫동안 개척지에 머무른 데다, 종종 보호 조치 없이 오리지늄 제품을 접하기 때문에 세심한 주의가 필요하다.\n\n “사실 그녀의 감염 여부보다는, 오래된 상처가 더 걱정이에요.”\n——개척지 사무소의 메딕 오퍼레이터" + }, + "4": { + "title": "파일 자료 1", + "text": "제시카가 어째서 자신의 용병 커리어를 청산한 건지 우리는 잘 알지 못한다. 블랙스틸 측에서도 많은 부분을 밝히는 걸 꺼리고 있으며, 관련 책임자는 질문할 때마다 명확한 설명 없이 화제를 돌리기에 바빴다. 하지만 제시카는 블랙스틸의 강경하고 비협조적인 업무 스타일에 진작부터 불만을 품고 있었고, 이는 그녀를 잘 아는 오퍼레이터라면 다소 눈치채고 있었던 점이다. 제시카가 블랙스틸의 임무를 마치고 로도스 아일랜드에 돌아오면, 비록 안 좋은 기색을 드러내지는 않지만, 며칠 동안 사격장에만 틀어박혀 아무와도 교류하지 않았기 때문이다.\n 훗날 제시카가 상사에게 반항해 블랙스틸에서 징계받았다는 걸 알게 된 후에야, 우리는 비로소 그녀와 블랙스틸 간의 갈등이 이미 오래전부터 곪아 터지기 일보 직전임을 알게 되었다. 이후 컬럼비아 동부 삼림대에서의 임무 때문에 쌍방의 갈등은 더욱 격화되었고, 제시카는 블랙스틸에서의 커리어와 장래를 포기한 채, 배런 기지와 브린리 가문을 떠나 개척지에서의 새로운 삶을 택했다.\n 다행히 우리와 제시카의 연락은 그녀가 블랙스틸과의 관계를 단절했다고 해서 끊어지진 않았다. 그녀가 개척지에서 만든 버든비스트 수송대는 종종 현지 사무소와 협력하여, 차량이 갈 수 없는 외진 곳으로 약물을 보내 병든 개척자들이 제때 치료를 받을 수 있게 해주었고, 제시카 역시 개척지의 캠프를 건설할 자금이 필요했기에 지속적인 연락은 서로에게 이득이 되었다.\n 우리로서는 제시카와 다시 협력할 수 있다는 사실이 정말 기쁘다. 그녀가 겉으로는 수줍음 많고 나약해 보이지만, 사실 속으로는 고집스러운 점과 강인함에 더불어 타인의 감정을 예리하게 감지할 수 있는 높은 공감 능력마저 갖추고 있다는 걸 알고 있기 때문이다. 이런 자질 덕분에 제시카는 사고로 다친 사람을 위로해 줄 수도 있지만, 한편으론 또 타인의 감정에 쉽게 영향받아 오랜 시간이 지나야 겨우 고통과 슬픔에서 빠져나오게 된다. 더욱 안타까운 것은 그녀가 홀로 모든 것을 짊어지길 고집한다는 점이다. 제시카는 용병 시절 목격했던 광경과 경험했던 몸부림에 대해 끝까지 알려주려 하지 않아 우리 역시 캐물을 수는 없었지만, 그녀의 현재 행동을 지켜보면서 우리는 그녀의 상태가 상당히 호전됐음을 알게 됐다.\n 적어도 지금은 개척지에서 돌아온 뒤 혼자 사격장에 틀어박히는 경우가 거의 없으니까 말이다." + }, + "5": { + "title": "파일 자료 2", + "text": "“정식으로 블랙스틸 외근 임무에 참가하기 전까지, 제시카 씨는 장비 및 응용 기술부에서 무기 테스터 역할을 담당했어. 여기서 그녀는 최신 무기는 물론, 무장 인력 파견부에서 은퇴한 많은 노병까지도 알게 되었지. 그들은 은퇴했더라도 풍부한 실전 경험을 바탕으로 무기 연구 개발 과정에서 건설적인 의견을 제시할 수 있었거든. 제시카 씨는 그들 곁에서 보고 들으며 베테랑들의 경험을 이해하게 되었고, 각종 무기의 사용 방법에 대한 깨달음뿐만 아니라, 무기의 개조 및 강화에 대해서도 정통하게 된 거야.”\n “으흠.”\n “제시카 씨가 가장 많이 사용하는 무기는 블랙스틸에서 만든 1094호 에어 핸드건이야. 이 고성능 총기는 블랙스틸의 최첨단 연구 개발 기술을 상징하는 녀석으로, 출시되자마자 올해의 히트 상품이 되어 용병들의 많은 사랑을 받았지. 또한 복잡한 전세를 감당해야 할 때면, 본인이 직접 개조한 머신건을 사용하는데, 강한 위력과 높은 정확도, 분해 조립의 용이성까지 갖추고 있어.”\n “으흠.”\n “애용하는 이 두 경량 총기 외에도, 극한 작전 환경에서 함선이나 장갑 차량이 나타나 상황이 까다로워질 때면, 제시카 씨는 레이시언 공업에서 생산한 대형 대장갑 대함포를 선호하지. 세트로 맞춘 전술 방패는 기본적인 방호 기능 말고도 기동성을 고려한 데다, 포의 받침대로도 사용할 수 있고, 방패 내부의 가용 공간에는 소형 무기와 탄약 등의 군비상용 물자도 어느 정도 보관할 수 있어.”\n “으흠.”\n “그리고 너도 알다시피, 임무 상황이 끊임없이 변하는 만큼 언제나 만반의 준비가 필요한 법이잖아. 그래서 제시카 씨는 모든 무기와 장비를 한꺼번에 가져가려고 하는데, 이게 또 하중 능력과 완력을 제대로 시험한단 말이지. 게다가 지금 제시카 씨는 개척지에 있잖아. 야외 작전 환경이 굉장히 열악해서 툭하면 흉포한 도적 차량이 달려들어 물자를 빼앗으려 해. 그래서 장비 말고도 보급품과……”\n “으흠…… 알겠다. 그러니까 그게 바로 벤치를 200 친다고 자부하는 네가 팔씨름으론 제시카에게 47번이나 연패한 이유라는 거지.”\n “……”\n “으흠……?”\n “윽……!”\n——인사부 오퍼레이터들의 일상 잡담에서 발췌" + }, + "6": { + "title": "파일 자료 3", + "text": "“아내와 슬하에 일남 이녀를 두고 있는 버니 브린리 씨는 늘그막에 막내딸 제시카를 얻었고, 자녀 중 막내로서 그녀는 부모의 사랑은 물론, 오빠 언니들과도 사이가 굉장히 좋았다고 합니다. 또한, 그녀가 블랙스틸에서 일하는 동안 여러 차례 승진할 수 있었던 것도 가문이 뒤에서 밀어줬다는 보도도 있습니다.”\n “제시카 브린리가 대체 어떤 죄를 저질렀기에 개척지로 보내진 건지는 모르지만, 응석받이로 자라 세상 물정을 모르는 부잣집 자녀가 무슨 일을 저지르든 놀라울 일은 아니겠지요. 어제 기자들의 질문을 받으면서도 버니 브린리 씨는 딸을 위해 변명하기 바빴고, 체통을 잃은 채 기자들에게 고함을 질렀습니다.”\n “어디서 이런 터무니 없는 소문이, 출처가 어디입니까?! 은행 강도라니? 정말 어이가 없군요. 지금 우리 가족 중에 은행 강도가 있다는 소립니까?”\n “말조심하세요, 선생님, 그 아이는 제 자식입니다!”\n——컬럼비아 어느 방송국의 아침 뉴스에서 발췌\n\n “저에 대한 보도가 너무 편파적이네요.”\n TV를 끈 소녀는 등 뒤에 있는 오퍼레이터에게 고개를 돌리며 말했다.\n “저도 그렇게 생각해요. 당신은 그런 사람이 아니잖아요. 제시카 씨, 저희도 다 알고 있습니다.”\n “아뇨, 제 말은 저들이 제 할아버지를 언급하지 않았다는 거예요. 할아버지야말로 가족 중 저와 가장 사이가 좋은 분이셨거든요.”\n “아, 그쪽을…… 신경 쓰셨던 겁니까?”\n “예, 할아버지께서는 제 앞에서 전혀 어른스럽지 않으셨거든요. 마치 나이 든 개구쟁이 같달까요. 어린 시절 제가 제일 좋아했던 건, 할아버지 품에 앉아 할아버지께서 과장된 말투로 이야기해주는 군인 시절 황무지에서 겪은 영웅담을 듣는 거였어요.”\n “이야기가 끝나면, 할아버지께선 늘 넥타이가 퓌레와 크림투성이인 걸 발견하셨지만, 어쩌겠어요. 당시 저는 너무 어렸고, 한 시도 입을 멈추지 않았으니까요…… 세상에서 가장 좋은 할아버지셨어요.”\n “그 후에는요?”\n “그 후에…… 저는 빅토리아 중학교에 입학했어요. 할아버지께서는 급환으로 세상을 떠나셨고, 제가 서둘러 돌아왔을 때는 이미 모든 게 끝나 있었죠. 제가 할 수 있는 건, 할아버지 묘비 앞에 꽃을 바치는 것뿐이었어요.”\n “죄, 죄송합니다……”\n “아니에요, 제가 먼저 꺼낸 이야기인걸요.”\n “저와 함께 할아버지에 대해 이야기 나눌 수 있는 사람이 있다는 것만으로도 저는 너무 기쁜걸요……”\n——아침 뉴스를 시청하던 두 오퍼레이터의 대화에서 발췌" + }, + "7": { + "title": "파일 자료 4", + "text": "개척지에서 제시카를 만났을 때 다들 깜짝 놀랐다. 눈앞의 소녀는 거친 천으로 만든 바지와 체크무늬 셔츠를 입고 있었고, 등 뒤로는 쉴 새 없이 울어대는 버든비스트 무리가 따라오고 있었는데, 심지어 맨발로 선두의 버든비스트에 올라탄 그녀의 얼굴은 햇빛에 빨갛게 그을려 있었다. 만약 허리춤에 찬 익숙한 총기가 아니었다면, 아무도 그녀가 과거 함선에서 우리와 함께 일했던 블랙스틸 오퍼레이터였다는 걸 알아채지 못했을 것이다. 우리의 목적지로 가는 길에 그녀가 지내는 캠프가 있다는 걸 알게 되자, 제시카는 우리를 캠프까지 데려다 주겠다고 했다. 당시 망가진 차량으로 골머리를 앓고 있었던 우리에게 이는 너무나도 큰 행운이었다.\n 우리는 버든비스트를 타고 강을 거슬러 올라 삼림에 들어갔다. 그리고 그곳에서 우리는 블랙스틸을 떠난 제시카가 지금 어떻게 지내는지 알 수 있었다. 한밤중에 찢어진 텐트의 틈새로 날벌레가 들어왔는데, 시끄러운 날갯소리와 벌레에 물려 부어오른 자국 때문에 다들 괴로워하다, 이내 어쩔 수 없이 일어나 한 마리씩 때려잡아야 했다. 반면 제시카는 전혀 신경 쓰지 않은 채, 의자 2개를 이어 붙여 만든 간이침대에서 웅크린 채 잘만 자고 있었다. 날벌레 한 마리가 그녀의 눈꺼풀을 물어 커다란 자국을 남겼지만, 그녀는 그저 무의식적으로 몇 번 문질렀을 뿐, 계속 숙면을 취했다.\n 그날 밤은 제시카가 겪는 힘든 생활의 소소한 단면에 불과했을 뿐, 그 밖에도 캠프에는 제시카가 처리해야 하는 많은 번잡한 업무들, 심지어는 수시로 찾아와 소란을 피우는 짐승과 도적까지 있었다. 다행인 것은 그녀 혼자 이 모든 걸 마주해야 했던 건 아니고, 많은 사람들이 그녀의 업무를 지원해주고 있다는 점이었다. 캠프 내 식사를 담당하는 엘라피아 요리사는 요리 솜씨가 비범했는데, 아무리 입에 맞지 않는 식자재도 그녀의 손을 거치면 맛있는 음식으로 탈바꿈했다. 그리고 줄곧 캠프의 모닥불을 돌보는 노인은 뛰어난 손재주로 우리의 차량을 고쳐주었고, 이상하리만큼 숫자에 민감한 소녀는 캠프의 모든 지출을 관리하고 있었다. 그 밖에도 성미가 급한 한 산크타 사냥꾼은 알고 보니 방목의 달인이었는데, 제시카와 함께 번갈아 가며 캠프의 치안도 담당하고 있었다. 그들이 힘을 합쳐 새롭게 건설한 이 캠프는 금세 정상 궤도에 올랐고, 새로운 개척자들을 끌어들였다.\n 우리가 떠나기 전, 제시카는 먼 곳의 숲을 가리키며 말했다.\n “저희는 최상급의 소나무 숲을 살 계획이에요. 개척지에서 벌목은 상대적으로 안전한 사업이고, 이동도시에서 최상급 백송은 1제곱미터당 200 컬럼비아 수표에 팔 수 있거든요. 만약 내후년에도 계속 이익이 난다면, 자그마한 벌목 플랫폼을 만들 거예요. 그러면 다들 이동 플랫폼에서 살 수 있어 생활이 좀 더 나아지겠죠.”\n 이 말을 할 때, 그녀의 눈은 부드럽게 빛났다가 점차 차분해졌다. 그러는 동안 그녀는 숲을 바라보며 한 시도 눈을 떼지 않았다." + }, + "8": { + "title": "승진 기록", + "text": "“맞아요, 박사님, 제가 데이비스 타운에서 총으로 은행을 약탈했어요. 그건 사실이고, 뭐라 변명할 말이 없어요.”\n 소녀는 당신을 보며 불안한 듯 손을 비볐다.\n “하지만 제가 개척지로 가는 건 죄를 지어 복역하러 가는 게 아니에요. 저는 죄가 없거든요.”\n “그게, 은행을 약탈한 동기가 은행에 착취당하는 현지인을 돕기 위해서 그런 게 아니라…… 제겐 범죄가 허용되지 않기 때문이에요. 블랙스틸의 오퍼레이터는 범죄가 허용되지 않고, 브린리 가문의 구성원도 범죄가 허용되지 않아요.”\n 소녀는 찻잔을 받쳐 들고 안에 있는 찻잎을 불었다. 그러나 실수로 깨진 가장자리에 입가가 찢어졌다.\n “……계속 개척지에 머물 예정이냐고요?”\n “네…… 저는 계속 여기에 있고 싶어요. 왜냐하면 이곳에서 제가 하는 모든 선택은 블랙스틸의 제시카나 브린리 가문 제시카의 선택이 아니니까요.”\n 손가락으로 핏자국을 닦은 소녀는 당신을 향해 수줍게 웃으며 말을 이었다.\n “그건 온전히 저만의 선택이에요.”" + } + } + }, + "originalAlterOperator": { + "name": "제시카", + "appellation": "Jessica", + "description": "비행 유닛 우선 공격" + } + }, + "verdant": { + "name": "버던트", + "appellation": "Verdant", + "description": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "최대 HP +160" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 2{'%'} 회복" + }, + "E1-L1-P5": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 2.5{'%'}<#ba.talpu>(+0.5{'%'}) 회복" + }, + "E2-L1-P1": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 3.5{'%'} 회복" + }, + "E2-L1-P5": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 4{'%'}<#ba.talpu>(+0.5{'%'}) 회복" + } + } + }, + "skills": { + "skchr_vrdant_1": { + "1": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "2": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "3": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "4": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "5": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "6": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "7": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "8": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "9": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + }, + "10": { + "name": "청록의 장벽", + "description": "최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}" + } + }, + "skchr_vrdant_2": { + "1": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "2": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "3": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "4": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "5": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "6": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "7": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "8": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "9": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + }, + "10": { + "name": "양날의 독넝쿨", + "description": "대미지 유형이 마법 대미지로 변경, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 적중 시마다 자신의 HP가 <#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'} 감소" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체" + } + }, + "modules": { + "uniequip_001_vrdant": { + "name": "버던트의 배지", + "description": "오퍼레이터 버던트는 전장에서 반복해서 적과 대치하는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 스페셜리스트 오퍼레이터로 구분되며, 인형사 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_vrdant": { + "name": "정글에서 온 전리품", + "description": "버던트가 앞으로 한 발 내디디자, 관목 숲에서 갑자기 팔뚝만큼 굵은 덩굴이 튀어나와 그의 허리를 노렸다. 옆에 있던 가이드가 창을 던지자 덩굴은 마치 의식이 있는 것처럼 관목 숲으로 다시 돌아갔다.\n “뭐가 저리 굵어?!”\n 가이드가 머리를 긁적였다. “원래 저렇게 굵어. 저거 때문에 왔으면서, 어떻게 모를 수가 있지?”\n “출발 전에 사장은 그런 말 한 적이 없었는데.” 버던트는 한숨을 쉬었다. “그의 말을 빌리자면, 이건 아카후알라 정글 깊은 곳에 서식하는 식충식물인데, 한 번 고생해서 키우기만 하면 실내의 원석충과는 영원히 작별이래. 빅토리아 상류층에서 새로운 인기 아이템이 될 거라고 했어……” 가이드는 제대로 알아듣지 못 한듯, 다시 물어봤다. “그래서 가져갈 거야 말 거야?”\n 버던트는 양손으로 머리를 감쌌다. “다시 생각해야겠어. 샘플을 채취하지 못하면 사장이 분명 크게 화를 내겠지. 하지만 그 전에 어떻게 목숨을 부지할지부터 고민해야 돼.”\n “뭐? 목숨? 출발 전에 분명 너 혼자 우리 부족 용사 다섯은 상대할 수 있다고 했잖아? 저건 부족 용사 다섯 명이면 충분히 상대할 수 있어. 그렇지 않고서야 족장이 나 혼자만 너를 따라가라고 했겠어?”\n “그건…… 그저 작업상의 필요라고 생각해……”\n 그때, 덩굴 하나가 가이드의 발목을 슬그머니 감고는 그를 관목 숲으로 끌고 들어가려 했다. 버던트는 황급히 가이드의 손을 잡았지만, 덩굴의 힘은 너무 강했고, 마치 밭을 가는 것처럼 바닥에 자국을 남기며 끌려갔다.\n 버던트는 속으로 사장에게 욕을 퍼부으며 한 손으로 핸드톱의 액체 통을 바꾸고는 가이드의 발목을 향해 방아쇠를 당겼다. 약물 스프레이가 분사되자 곧이어 가이드의 발목을 잡았던 덩굴부터 시작해 관목 전체가 누렇게 시들어버렸다.\n 가이드는 땅에서 벌떡 일어나면서 말했다. “형씨, 덕분에 살았어! 이제 저걸 뽑아갈 수 있겠네!”\n “관둬, 내가 방금 뿌린 건 가장 강력한 고엽제야. 식물 자체가 죽어버릴 텐데, 갖고 돌아가도 아무 쓸모가 없잖아.”\n “그래? 그럼 다음 걸 가져가면 되겠네! 너의 그 약만 있으면 다음엔 분명 가능할 거야!”\n “어, 응……”\n “있잖아 형씨, 우리 부족은 허풍쟁이를 제일 싫어해. 아까는 네가 별로 믿음직스럽지 않았는데, 저걸 단번에 쓰러뜨린 걸 보니, 네가 다섯 명을 쓰러뜨릴 수 있다는 그 말, 나는 믿어!”\n “무, 물론이지.”\n “부족에 돌아가면 모두에게 말하겠어, 네가…… 이거라고!” 가이드가 버던트를 향해 엄지를 추켜세웠다. “나중에 분명 너를 찾아와 씨름하자는 사람이 있을 거야. 하지만 내가 볼 땐 너라면 문제없어! 아까 그 약만 뿌리면 다리가 흐물흐물해질 테니까. 몸집이 작은 너라도 사람들을 쉽게 쓰러뜨릴 수 있겠지! 아하하하!”\n 가이드의 말에 버던트는 얼굴이 화끈거렸다. 스스로를 타이카우라 칭하는 사람들이 번갈아 가며 찾아와 자신에게 도전하는 모습이 떠올랐고, 순식간에 소름이 돋았다.\n 하지만 돌아가 노발대발하는 사장을 상대하는 것보다…… 이러는 편이 더 낫겠다는 생각이 그의 뇌리를 스쳤다.\n 오늘 밤은 위장을 벗어던지고 실컷 먹고 마시자. 바닥에 수십 번 내팽개쳐질 준비나 하면 되니까.", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <#ba.kw>상승), 20초 후 다시 본체로 교체" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <#ba.kw>상승), 20초 후 다시 본체로 교체" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 3.5{'%'} 회복, 마법 저항 +5" + }, + "5": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 4{'%'}<#ba.talpu>(+0.5{'%'}) 회복, 마법 저항 +5" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <#ba.kw>상승), 20초 후 다시 본체로 교체" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 3.5{'%'} 회복, 마법 저항 +8" + }, + "5": { + "name": "식물 자생력", + "description": "<<대역>>이 초당 최대 HP의 4{'%'}<#ba.talpu>(+0.5{'%'}) 회복, 마법 저항 +8" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost3<101>": { + "name": "신중한 가공", + "description": "가공소에 배치 후 컨디션 <#cc.kw>2 소모하는 <#cc.kw>정예화 재료 가공 시 컨디션 소모 <#cc.vup>-1" + }, + "workshop_formula_device<060>": { + "name": "DIY 아케톤 응집체 α", + "description": "가공소에 배치 후 <#cc.kw>아케톤 응집체류 재료 가공 시, 부산물 산출 확률 <#cc.vup>80{'%'} 상승" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 버던트\n[성별] 남\n[전투 경험] 1년\n[출신지] 빅토리아\n[생일] 4월 12일\n[종족] 피디아\n[신장] 163cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 우수\n[생체 인내도] 보통\n[전술 계획력] 표준\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "버던트, 빅토리아의 어느 농촌 마을 출신이다. 대학에서 식물학을 전공했으며, 모교로부터 '근래의 가장 재능있는 학생'이라는 평가를 받았다. 그러나 광석병에 감염된 후, 어쩔 수 없이 학업을 포기하고 이동도시를 떠나 초목을 찾아다니는 '식물 사냥꾼'이 되었다.\n 식물을 사랑하며, 화초와 나무를 대상으로 예리한 관찰력을 발휘할 뿐만 아니라 생물 공학과 약리학 등의 방면에도 조예가 있다. 치료를 위해 찾아간 로도스 아일랜드와 계약했으며, 외근 오퍼레이터 임무를 담당하는 동시에 의료부의 약물 개발 프로젝트 연수원으로 선발되었다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 4{'%'}\n오퍼레이터 버던트의 감염 정도는 심각하지 않으며, 아직 체표면에 오리지늄 결정이 분포되어 있지 않다.\n\n[혈중 오리지늄 결정 밀도] 0.21u/L\n환자의 병세는 안정적이다. 하지만 위험한 곳을 심도있게 현지 조사해야 하는 업무적 특성을 고려한다면, 건강 상태에 대한 정기적이고 전반적인 검토가 필요하다.\n\n “별로 기분이 좋아 보이지 않더라고, 내가 검사를 대충 한 것도 아닌데……”\n “신경 쓰지 마. 그 사람, 겉보기에만 그런 거야. 좀 더 알게 된다면, 사실 꽤나 따뜻한 사람이라는 걸 알 수 있을걸.”\n——의료부 오퍼레이터들의 대화" + }, + "4": { + "title": "파일 자료 1", + "text": "버던트 씨가 인사부에 도착 보고를 하러 왔었을 때 현장의 모든 사람은 그가 내뿜는 '분위기'에 당혹스러워했는데, 그가 정말 상대하기 어려워 보였기 때문이다. 성심성의껏 표와 마실 물을 건넨 젊은 오퍼레이터에게 침묵으로 일관하고, 인사부 책임자가 건네는 따뜻한 말에도 냉담한 반응을 보일 뿐이었으나, 그런 그도 유독 사무 책상 한구석에 놓인 분재에는 깊은 관심을 보였다.\n 버던트의 접대를 담당했던 인사부 오퍼레이터는 우리에게 당시 상황을 설명해 주었다. 버던트 씨는 그 식물을 본 순간, 돌연 눈빛이 부드러워지더니 '이파리의 형태', '이파리 수분의 증발 속도', '향의 종류와 독성' 등 알 수 없는 말을 중얼거리기 시작했고, 곧 식물로 다가가 손끝으로 잎을 가볍게 건드려보고는, 마치 감전이라도 된 것 마냥 재빨리 손을 거둔 뒤, 무심한 척하며 다른 사람에게 분재의 출처를 물어보았다. 물론, 다들 이미 버던트 씨의 말과 행동을 통해 그가 마음속 흥분을 강하게 억누르고 있다는 것을 눈치챈 후였다.\n 입사 보고를 대강 마무리 짓자, 버던트 씨는 곧바로 레나 씨의 온실로 달려갔다. 만약 버던트 씨가 아니었다면, 우리가 종종 돌보는 것을 깜빡했던 레나씨에게 받은 작은 분재가 특별한 품종이라는 사실을 과연 언제쯤에나 알게 되었을지 모를 일이다. 부디 버던트 씨가 우리를 대신해 사계절 내내 푸른 요양 정원에 진심 어린 감사와 안부를 전해주길 바란다.\n\n “이봐요! 돌아오세요! ……어서 가서 불러와, 여기 저 사람이 채워 넣은 표 좀 보라고……”\n “코드네임 란에 '버던트'라고 적은 것 말고는, 신분, 직업, 출신지, 감염 상황, 입사 이유까지…… 죄다 엉망으로 채워놨잖아!!!”\n\n 이후 버던트 씨에게 프로필 란을 신중하게 작성하게끔 했고, 그 진실성을 보장하는 사인도 받았습니다.\n——인사부 오퍼레이터 보충\n 아니…… 이건 너무하잖아요, 방금 서명한 게 '허수아비'였다니. 다행히 레나 씨가 알려줬기에 망정이지…… 이번에는 가장 확실하고 특별한 방법으로 확인했습니다, 본인이 친필 서명한 게 확실해요!\n——인사부 오퍼레이터 추가 보충" + }, + "5": { + "title": "파일 자료 2", + "text": "로도스 아일랜드의 요양 정원에는 레나 씨와 그녀의 업무팀이 정성껏 재배하는 온갖 품종의 식물들이 자라고 있다. 그런데 최근, 한 보잘것없는 작은 초본 식물이 함선의 모든 식물 전문가와 원예 애호가들의 주목을 받기 시작했다. 놀라운 점은, 길가의 잡초처럼 보이는 이 작은 풀이 연구팀의 몇몇 식물 전문가들로부터 여지껏 발견되지 않은 새로운 품종임을 인정받았다는 점이다. 그 풀은 바로 '신비의 식물 사냥꾼' 버던트 씨가 가져온 것이다.\n 당시, 버던트 씨는 배낭에서 작은 샘플 박스를 꺼냈었다. 박스를 열자 축축한 흙냄새가 진동했고, 상자에 달린 식물 램프는 밝게 빛나며 상자 속 작은 풀을 따뜻하게 해주고 있었다. 보잘것없는 모습의 그 작은 풀은, 본래라면 다른 잡초와 함께 뽑혀져 버든비스트의 사료에 섞여 들어가 자연스러운 과정을 거친 뒤에 비료가 되어 다시 흙으로 돌아갈 운명이었을 것이다. 하지만 그 풀을 발견한 버던트 씨는 그것이 여태까지 알려진 다른 식물과 다르다는 날카로운 판단을 내렸고, 하마터면 사라져 버릴 뻔한 풀을 구해냈다.\n “특별한 향은 없지만, 그렇다고 양식으로도 사용할 수 없는 식물이야…… 하지만 내겐 새로워. 그게 이 식물이 가진 가치야.” 버던트 씨는 이 풀을 들어 올리며 말했다. 말투는 단호했고, 낯선 사람이 선뜻 다가가지 못할 얼굴을 하고 있었지만, 따뜻함을 느낄 수 있었다.\n\n[음성 기록]\n “…….로도스 아일랜드에 꽤 오래 있었는데, 경계심을 조금 푸는 건 어때? 아직 어울리기 힘든 거라면 친구를 많이 사귀어봐. 아, 맞다. 아까 레나 씨가 찾던데…… 뭐랬더라……”\n “레나 씨? 퍼퓨머를 말하는 거야? 아마 꼬리풀 샘플을 더 채취해달라는 것 아닐까?”\n “아 맞아, 꼬리풀, 그 새로운 식물이었어. 잘 기억하고 있네…… 근데 참 재밌는 이름이긴 해, 누가 지어준 걸까?”\n “그러게…… 누가 지었을까?”" + }, + "6": { + "title": "파일 자료 3", + "text": "몇몇 오퍼레이터들은 버던트가 아직 정식으로 입사하기 전, 그러니까 로도스 아일랜드에서 치료를 받던 시기의 모습을 언급했다. 당시 버던트는 아무도 없는 이른 새벽에 도서실에서 식물학 관련 서적과 잡지를 가지고 책장 뒤 구석에 숨어서 관심 있는 정보를 갖고 다니던 수첩에 받아적곤 했다. 어쩌다 우연히 도서실에 사람이 있기라도 하면 그는 평소의 그 무관심한 듯한 모습으로 방을 잘못 찾아온 듯 몸을 돌려 빠져나가곤 했는데, 그럴 때면 다들 그가 복도에서 내쉬는 한숨 소리를 똑똑히 들을 수 있었다고 한다.\n 우리는 나중에 버던트 본인으로부터 “도서실은 정식 오퍼레이터들에게만 개방되는 곳이라 생각했다. 하지만 지식욕을 억제할 수는 없었고, 그때마다 몰래 도서실에 들어가 책을 읽었다”라는 얘기를 들었다.\n “고용주의 어려운 의뢰를 완수하기 위해서라면, 그것이 야수의 둥지 한 가운데에 있는 열매 찌꺼기 가져오기든, 귀족 장원에서 꽃가지 샘플 잘라오기든, 아니면 왕실 도서관에서 자료 찾기든 상관없이…… 밤에 움직이는 게 목표를 달성하는 가장 좋은 방법이니까.”\n 버던트가 그렇게 행동한 이유를 알게 된 후, 도서실의 오퍼레이터들은 그의 단말에 대여 증명을 업데이트해 줬고, 어지럽게 흩어진 문헌 정리를 도와줄 것을 부탁했다. 그리고 이런 과정 속에서 버던트는 그로서는 보기 드문, 자신이 대학에서 식물학 연구에 전념했었던 과거에 대한 이야기를 털어놓았다. 당시 버던트는 타고난 재능과 식물학에 대한 열정, 그리고 여러 차례에 걸쳐 보여준 뛰어난 성적으로 교수에게 가장 신임받는 학생이 되었지만, 결국 학업을 마치지는 못했다. 그가 했던 말 속에서, 우리는 그저 그가 학업을 마치지 못한 대략적인 원인을 추측할 뿐이었다. 어쩌면 예상치 못한 광석병 감염과 연관이 있을지도 모른다.\n “그땐 정말 고생이었지. 하지만 지금 돌이켜보면, 가장 좋았던 시절이었어.”\n “저 '허수아비'를 봐. 허수아비가 입고 있는 옷은 학교 제복이고, 내가 만든 거야. 그래, 지금은 교수의 프로젝트가 어떻게 진행되었고, 그 작물들의 생장 주기와 자연 분포가 어떻게 조사되었는지 나는 몰라.”\n “지금 내게는 여전히 식물과 관련된 일을 탐구할 수 있다는 것만으로도 충분해. 근데…… 언제쯤 다시 학교로 돌아갈 수 있을까?”" + }, + "7": { + "title": "파일 자료 4", + "text": "“예상치 못한 감염 덕분에 나는 학업을 포기하고 이동 도시를 떠나 고향으로 돌아갈 수밖에 없었어.”\n “하지만…… 감염자에 대한 소문은, 끝없이 펼쳐진 고향의 들판 위에서 부는 바람처럼 금세 퍼져나갔지.”\n 버던트는 이 이야기를 하며 허수아비를 고치고 있었다. 버던트는 어떻게 이런 허수아비를 만드는지 끈기 있게 설명했지만, 다들 요령을 잡지 못하고 있었다. 그는 자신의 아버지가 조금 유명한 민간 수공업자였기 때문에 허수아비를 만드는 기술을 배웠다 했고, 화초와 작물에 대한 지식은 농업에 종사하시는 어머니에게서 조금씩 배운 것이라고 말했다.\n 마을의 농부들에게 소외되거나, 농산물 구매상의 편견 등…… 감염자를 받아들임으로써 가족들은 힘든 나날을 보내게 되었다. 버던트의 부모님은 그를 짐으로 여기지 않았으나, 그렇다고 그들이 버던트를 대신해 더 오래 일할 수는 없었다. 때문에 버던트는 집의 온기가 그리웠음에도 불구하고, 결국 고향을 떠나기로 했던 것이다.\n 버던트는 이곳저곳을 떠돌던 중, 우연히 식물학자를 모집하던 고용주를 알게 되어 '식물 사냥꾼'으로 고용되었다. 그는 정부와 귀족, 기업 사이의 회색지대를 드나들기 시작했고, 때로는 어쩔 수 없이 불명예스러운 방법을 사용한 대가로 지명수배와 체포를 당하기도 했다. 또한 자신이 감염자라는 사실 때문에 버던트는 불필요한 문제가 발생하지 않도록 인간관계에 있어 굉장히 신중을 기했는데, 낯선 사람 앞에서는 최대한 어둡고 냉정한 모습을 보여줘 다른 사람들이 그와 만나는 것을 두려워하게 만들었다. 우리는 이런 경험들 때문에 그가 점점 인간관계를 기피하는 성격이 된 것이라고 추측하고 있다.\n 로도스 아일랜드에서 어느 정도 치료를 받은 지금, 우리는 버던트가 다른 오퍼레이터와 지내는 모습을 보며 이 사람이 겉모습과 다르게 굉장히 따뜻한 마음을 가졌다는 것을 알게 되었다. 그는 정기적으로 레나 씨를 도와 요양 정원의 낙엽 청소를 하는데, 플레임브링어가 그를 대신해 실험용 분재를 돌봐주자 수려한 필체로 감사 편지를 보내기도 하고, 외출 '사냥'에서 돌아오면 포덴코와 리사 씨에게 예쁜 꽃잎 표본을 가져다주기도 했다. 우리는 버던트가 우리에게 마음의 문을 열려고 한다는 사실이 기뻤으며, 로도스 아일랜드가 드디어 그에게 마음 놓고 머물 수 있는 장소가 되었다는 사실 또한 기뻤다." + }, + "8": { + "title": "승진 기록", + "text": "버던트의 씨의 '허수아비'는 버던트 본인과 굉장히 흡사하게 생겼는데, 특히나 그를 잘 모른다면, 실제로 구분하기도 힘들 정도다. 게다가 버던트 본인과 그의 '허수아비' 모두, 눈빛이 마주칠 때면 마치 상대를 물끄러미 쳐다보고 있는 것만 같다.\n 예전에 버던트 씨는 여러 종류의 희귀 식물을 이용해 이 '허수아비들'을 만들었다고 설명한 적이 있는데, 오리지늄 아츠를 통해 '허수아비' 내부의 식물을 조종하며 '허수아비'의 동작을 제어한다. 적이 허수아비에 정신이 팔리고 발이 묶였을 때, 버던트는 자연환경에 대한 자신의 이해와 신체 기동성을 바탕으로 빠져나올 수 있는 것이다. 물론, 필요하다면 그는 약물을 분사할 수 있는 작은 톱으로 '해충'과 잡초'를 모두 제거할 수도 있다.\n 버던트 씨가 이 신기한 물건의 동작 메커니즘에 대해 설명할 당시, 필자는 '허수아비'에서 튀어나온 가시 돋친 이파리 틈새에 끼어 움직일 수 없었다. 다행히 버던트 씨가 곁에 있었고, 그는 익숙한 듯 작은 톱으로 이파리를 잘라 필자를 구해주었다. ……그래, 역시 신선한 공기를 마실 수 있다는 건 참 좋은 거지. '허수아비' 안쪽에는 취할 정도로 달콤한 과일 냄새가 나지만, 치명적일 것 같은 느낌이 든다. 어쨌든, 다들 '허수아비'를 멀리하길 바란다. 적어도 버던트 씨가 곁에 없다면, 반드시 멀리 떨어져 있도록!!!" + } + } + } + }, + "delphine": { + "name": "델핀", + "appellation": "Delphine", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -10초" + }, + "4": { + "description": "배치 코스트 -1" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 10{'%'} 증가" + }, + "E1-L1-P5": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 12{'%'}<#ba.talpu>(+2{'%'}) 증가" + }, + "E2-L1-P1": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 18{'%'} 증가" + }, + "E2-L1-P5": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 20{'%'}<#ba.talpu>(+2{'%'}) 증가" + } + }, + "2": { + "E2-L1-P1": { + "name": "무자비한 참수", + "description": "메인 에피소드 [흉조의 소용돌이]에서 [살카즈] 적 공격 시 공격력이 120{'%'}까지 상승, [살카즈] 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장" + } + } + }, + "skills": { + "skchr_delphn_1": { + "1": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "2": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "3": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "4": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "5": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "6": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "7": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "8": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "9": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + }, + "10": { + "name": "'집중'", + "description": "공격 범위 <#ba.vup>변경, 공격 딜레이 <#ba.vup>대폭 감소, 공격할 때마다 공격력의 <#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 준다." + } + }, + "skchr_delphn_2": { + "1": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "2": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "3": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "4": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "5": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "6": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "7": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "8": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "9": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + }, + "10": { + "name": "'선공'", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, HP가 <#ba.vup>50{'%'} 미만인 적을 목표로 삼지 않으며, 공격 시 목표에 초당 델핀 공격력의 <#ba.vup>{'{'}damage_addition:0{'%'}{'}'}에 해당하는 마법 대미지를 입힘 (최대 4회 중첩, 스킬이 종료할 때까지 지속)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" + } + }, + "modules": { + "uniequip_001_delphn": { + "name": "델핀의 배지", + "description": "오퍼레이터 델핀은 오리지늄 아츠를 다루는데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 캐스터 오퍼레이터로 구분되며, 미스틱 캐스터 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_delphn": { + "name": "암담한 정의", + "description": "“오늘은 외근 임무 231일째, 주변 모든 것이 너무 낯설다……”\n 새벽 무렵, 아직 꺼지지 않은 모닥불의 희미한 빛에 의지하며 일기를 쓰던 델핀은 첫 줄을 쓰고는 잠시 펜을 멈추었다. 문득 그녀는 런디니움의 싸움이 끝난 지 곧 1년이 다 되어간다는 것을 깨달았다. 방랑자의 신분으로 다시 빅토리아 국경을 돌아다니면서 그녀는 과거에는 미처 알지 못했던 불공평함을 너무나 많이 보았고, 검으로 자신의 마음속 정의를 집행하는 것에 점점 익숙해졌다.\n 그래서 그녀가 인근에 숨어있는 살카즈 유민 무리가 현지인을 위협하고 사방을 약탈한다는 것을 알았을 때, 그녀는 다음 목적지를 정했다. “런디니움에 도착하기 전에 전쟁이 끝난 사실을 알게 된 재수 없는 녀석들인가.”\n “도와주세요……”\n 그녀가 소리를 따라 고개를 돌리자, 한 필라인 소녀가 어둠 속에서 고개를 내밀었다.\n 소녀는 벌벌 떨리는 손가락으로 검은 곳을 가리켰고, 델핀은 그제야 칼을 들고 서서히 모습을 드러낸 네 사람을 보았다.\n “전부 마족이에요. 저를 집까지 데려다주시면 안 될까요?” 소녀가 말했다.\n 델핀이 검 케이스에 있던 어머니의 검을 빼 들자 오리지늄 아츠가 검 위를 감싸 돌았고, 그 빛은 소녀의 공포어린 얼굴과 몇 줄기의 흐릿한 채찍 자국, 그리고 검은 결정을 선명하게 비추었다.\n 먼 곳의 그림자는 갑자기 멈춰서더니, 곧이어 몸을 돌려 다시 어둠 속으로 사라졌다.\n “집까지 데려다 달라고?”\n 소녀는 잠시 머뭇거리더니, 델핀의 매서운 눈빛을 쳐다보지 못하고 고개를 푹 숙인 채 끄덕였다.\n 그러나 돌아간 소녀는 문전박대를 당했고, 캠프의 두목은 뒤따라온 델핀을 경계했다.\n 그리고 델핀은 필라인 감염자들이 채찍을 숨긴 채 벌벌 떨고 있는 살카즈 아이 네 명을 숨기려 한다는 것을 한눈에 알아챘다.\n 델핀의 분노가 타올랐다. “무고한 아이가 쫓기는 것처럼 가장해 사람들을 속여 캠프로 데려와 그들을 해쳤구나.”\n “너는 돌아가.” 소녀를 풀어준 델핀은 두목을 가리켰다. “너는 나와 같이 가줘야겠어. 너희가 해친 무고한 사람들을 위해 대가를 치러야 하니까.”\n “내 부하를 구하기 위해서였다.”\n 델핀은 고개를 저었다. “그건 핑계가 안 돼. 너는 이 아이들이 자라서 어떻게 될지를 생각해 본 적이 있나?”\n 그녀는 두목을 데리고 멀리, 캠프의 시야가 닿지 않을 만큼 멀리 갔다.\n “저 사람들을 도와달라고 로도스 아일랜드에 연락할게. 그러니 너는, 이제 칼을 뽑아.”\n 외근 임무 231일째, 델핀은 흔적이 하나 더 늘어난 검 케이스를 메고 빅토리아에서 멀어지는 방향을 향해 계속 발걸음을 옮겼다.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "저장된 공격 에너지 보유 시 공격 속도 +30" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "저장된 공격 에너지 보유 시 공격 속도 +30" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 21{'%'} 증가" + }, + "5": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 23{'%'}<#ba.talpu>(+2{'%'}) 증가" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "저장된 공격 에너지 보유 시 공격 속도 +30" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 23{'%'} 증가" + }, + "5": { + "name": "칼날의 세례", + "description": "HP가 80{'%'}보다 높은 적에게 입히는 대미지 25{'%'}<#ba.talpu>(+2{'%'}) 증가" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd&clue2<260>": { + "name": "새로 사귄 옛 친구", + "description": "인사부 사무실에 배치 시, 인맥 레퍼런스의 누적 속도 <#cc.vup>+20{'%'}, 레퍼런스 서칭 <#cc.vup>1회 완료 시마다 <#cc.kw>글래스고 단서 획득 확률 증가 (확률은 작업 시간과 모집 인원의 영향을 받음)" + }, + "control_tra_limit&spd<010>": { + "name": "계략의 달인", + "description": "제어 센터에 배치 시, 같은 무역소에 배치된 <#cc.kw>글래스고 오퍼레이터 <#cc.vup>1명당 오더 수주 효율 <#cc.vup>+10{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 델핀\n[성별] 여\n[전투 경험] 3년\n[출신지] 빅토리아\n[생일] 11월 2일\n[종족] 필라인\n[신장] 152cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "델핀은 과거 노포트 구에서 다년간 정보원으로 활동했고, 후에 파라곤 부대원 신분으로 런디니움 주변 일련의 전투에 참가했다. 빅토리아 사건이 끝난 뒤, 빅토리아 주재 로도스 아일랜드 사무소를 지원하기 위해 로도스 아일랜드와 전략적 협력 조항을 체결했다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 델핀에겐 광석병 감염 흔적 없음.\n\n[혈중 오리지늄 결정 밀도] 0.14u/L\n오퍼레이터 델핀은 혈중 오리지늄 결정 밀도가 지나치게 높다. 런디니움 작전이 그녀의 건강 상태에 영향을 끼쳤음이 분명함. 광석병 감염 위험 통제에 대한 추가적인 주의가 필요하다." + }, + "4": { + "title": "파일 자료 1", + "text": "델핀이 빅토리아의 저명한 귀족, 윈더미어 공작의 딸이자 작위의 최우선 계승권자라는 사실은 로도스 아일랜드에서 공공연한 비밀에 가깝다.\n 로도스 아일랜드의 오퍼레이터 중에는 높은 지위를 갖고 있거나 부유한 사람이 적지 않지만, 그중에서도 델핀의 권세, 혹은 본래 얻을 수 있던 권세는 단연 최고라 할 수 있다. 세상 사람들이 오늘날의 빅토리아를 어떻게 보던 간에, 실권을 쥔 공작의 계승자라는 것은 엄청난 수의 고속 전함을 지휘하고, 영지 내에서 막대한 권위와 재산을 휘두를 수 있다는 것을 의미한다. 하지만 우리가 관찰한 바에 따르면, 델핀은 남들의 부러움을 살 수 있는 이 막대한 자원을 스스로 포기한 듯하다. 자신의 성씨인 '윈더미어'가 수놓아진 외투와 어머니가 남겨 준 검만이 아마도 그녀가 유일하게 남겨둔 과거와 이어진 물건일 것이다.\n 현재 로도스 아일랜드에서 델핀은 훈련실에서 보내는 시간을 제외하면 대부분의 시간을 각종 여행 안내서를 열람하거나, 이곳저곳 돌아다니는 데, 그리고 익숙한 오퍼레이터들과 이야기를 나누는 데 쓰고 있다. 주목할 만한 정보를 세심하게 기록하고, 최적의 여행 경로를 연구하는 델핀의 모습은 마치 노련한 배낭 여행객과 다를 바가 없다. 하지만 그녀는 자연 풍경과 문화 경관에는 그리 큰 흥미를 갖고 있지 않은 듯, 평범한 여행객이 몰려드는 명소는 델핀의 여행 계획에서 우선시되는 선택지가 아니다. 델핀이 자신의 여행 계획에 대해 많은 것을 알려주지는 않았지만, 한 가지 확실한 건 그녀는 대부분 사람들이 꺼리는 복잡한 곳을 가고 싶어 한다는 것이다.\n\n 우리 집에 가찹은 재미있는 곳이랑 마숩는 가게에 대해 델핀과 마히 이야기를 했거든! 갠데 보통 여행 계획을 세쿨 때도, 야금 공장과 광산 같은 곳의 위치를 유심히 살펴보던가야? ——백파이프\n 흐음, 직업병일 거야. 이해가 가네. ——아르모니" + }, + "5": { + "title": "파일 자료 2", + "text": "델핀은 자신이 과거에 겪은 일에 대해서는 거의 말하지 않는 편이다. 하지만 간혹 글래스고 패거리의 친구들과 이야기를 할 때면 어린 시절 린카딘에서 보낸 여름에 대해 이야기를 꺼내곤 한다.\n 빅토리아 동북부 변경에 위치해 라이타니엔과 인접한 린카딘은 빅토리아의 군사 요충지이며, 윈더미어 공작령에서도 가장 중요한 이동도시다. 이런 설명이 나올 즈음이면, 사람들은 머릿속에 보는 사람을 뒷걸음질 치게 만드는 삼엄한 이동 요새를 떠올리기 마련이지만, 델핀의 설명은 전혀 달랐다.\n 물론, 그곳은 그녀의 고향이기도 하다.\n 델핀은 린카딘의 항로에 있는 작은 호수를 이야기하며, 도시 사람들은 1년 중 여름에만 영원히 맑은 그 호수를 볼 수 있다고 말했다. 그리고 호숫가의 기괴한 나무와 6월에야 볼 수 있는 7, 8가지의 곤충에 대한 이야기도 했다. 간혹 여름철에 린카딘이 숲에 접근할 때가 있는데, 델핀은 그 숲에 관해 이야기할 때면 언제나 잔뜩 신나 했으며, 나무의 종류를 전부 세어보았다고 했다. 그 밖에도 린카딘이 산의 그늘에 들어갈 때의 이야기, 린카딘이 거대한 비구름을 향할 때의 이야기 등등……\n 그곳에서 보낸 시간이 델핀의 어린 시절 속에서 가장 아름다운 순간이었음에는 의심의 여지가 없다. 하지만 그 기억 속에는 '공작의 계승자'와 관련된 부분이 없는 듯하다. 빅토리아의 귀족이라는 울타리 안에서 윈더미어 공작은 그 엄격함으로 이름이 높았기에, 많은 사람들이 그녀가 자신의 계승자에게도 똑같이 가혹할 정도로 엄격했으리라 추측한다. 델핀의 손에 배긴 굳은살과 숙련된 전투 기술은 그녀의 어머니가 딸에게 쉬지 않고 요구했음을 증명한다. 하지만 델핀의 어머니는 공작으로서 자신의 후계자에게 일찍부터 연회장과 군영을 오가며 '차기 공작이 되기 위한 준비'를 일찌감치 시키기보다는, 자신의 딸이 최대한 오래 웃을 수 있기를 바랐다.\n 어쩌면 이것은 훗날 델핀이 정말로 책임을 짊어지게 된다면, 공작의 아이로서 진정한 웃음을 보이기 어렵다는 것을 윈더미어 공작이 알고 있었기 때문일지도 모른다." + }, + "6": { + "title": "파일 자료 3", + "text": "[제한된 기록]\n 우리의 예상대로 윈더미어 공작의 몇몇 카운티는 혼란에 휩싸였다.\n 윈더미어 공작이 전사한 후, 그녀의 모든 부대는 런디니움 전선에서 퇴각, 사실상 이번 전쟁에서 물러났으며, 전선으로 출발한 이동 요새 역시 철수했다. 린카딘은 몇 번의 성명을 통해 공작인 암펠리스 윈더미어와 그녀의 계승자인 델핀 윈더미어가 모두 런디니움 주변 전장에서 사망했음을 밝혔다. 작위 계승권을 가진 몇몇 세력은 이미 윈더미어령의 지배권을 놓고 다투기 시작했으며, 그들의 뒤에는 전통 군사 집단을 포함해 다른 빅토리아 대공작, 나아가 라이타니엔의 선제후 등 적지 않은 지지자의 그림자가 있었다.\n 하지만 델핀은 윈더미어령의 정세에 대해 비교적 소극적인 모습을 보였다. 그녀는 다급히 린카딘에 돌아가지 않았고, 자신의 신분으로 어떤 세력의 지지를 다시 얻으려 하지도 않았다. 그녀는 우리에게 윈더미어 공작 계승권자라는 신분으로 얻은 인맥과 재산, 그 어떤 것도 이용하지 않을 것이며, 앞으로 그녀의 계획 역시 린카딘과는 아무런 상관이 없음을 밝혔다.\n\n 당사자의 허락을 받고 우리는 다음의 일부 대화 내용을 수록했다.\n 한나 씨, 더 이상 묻지 마. 나는 돌아가지 않을 거야. 이게 너의 호의인 건 알고 있지만, 내 생각은 바뀌지 않아. 내가 능력이 부족해서도 아니고, 문제를 일으키는 게 두려워서도 아니야. 누군가는 끌어들이고, 누군가는 쳐내고, 누군가에게는 이득을 약속하고…… 정치와 관련된 거라면 어떻게 해야 하는지 잘 알고 있어. 잊지 마, 난 꽤 오랜 시간 동안 정보와 관련된 일을 했던 사람이야.\n 문제는, 내가 이런 짓을 계속 해야 하나?\n 나는 어머니와 아버지를 사랑해. 두 분은 영지를 위해 일생을 바치셨고, 그런 두 분의 노력을 부정하고 싶은 생각은 전혀 없어. 하지만 우리는 이 모든 것의 결과를 보고 말았지. 린카딘을 구하는 건 나도 아니고, 다른 누군가도 아니야. 누구도 그런 걸 할 수는 없어. 나는 더 구체적인 일을 하고 싶고, 그 구체적인 죄악을 확실하게 없애주고 싶어. '공작의 딸'이나 '공작'이라는 신분으로 저 음모를 꾸민 자들과 계속 뒤엉키는 게 아니라.\n 린카딘도, 빅토리아도 마찬가지야. 그곳에서 살아가는 사람들을 무시하지 마. 그들은 스스로 선택할 거야. 그들이 필요한 건 지도자가 아니라, 동료야.\n 나는 너희의 일원이고, 파라곤 부대의 일원이야. 우리는 실제로 행동하는 과정에서 우리가 만나는 사람들을 돕고 있고, 이건 어떤 직책을 맡은 것과 다를 바가 없지.\n 우리는 '책임을 지는 자'를 칭송하지만, 그 책임이라는 게 꼭 궁전에 들어가야만 하는 게 아니야." + }, + "7": { + "title": "파일 자료 4", + "text": "보내지 못한 편지:\n 어머니, 걱정하지 마세요. 저는 잘 지내고 있어요.\n 곧 다시 출발할 텐데, 이번 목적지는 캐스트샤이어 카운티에요. 아직 린카딘으로 바로 돌아갈 계획은 없으니, 어머니를 직접 뵙지는 못할 거예요. 그래서 편지로 제 근황을 전해드릴 수밖에 없어요.\n 저는 아직 노포트 구에 머물고 있는데, 재건은 아주 잘 진행되고 있어요. '어퍼컷' 복싱장이 다시 문을 열었어요. 한나 씨는 여기를 빅토리아에서 가장 좋은 복싱장으로 만들겠다고 맹세했는데, 한나 씨라면 그럴 거라고 믿어요. 베어드 씨도 만나러 갔는데, 모건 씨가 베어드 씨에게 새 비디오테이프를 가져다주고 싶어 했어요. 저는 베어드 씨가 비디오 방에 즐겨 가는 이유가 영화를 보는 것을 좋아해서가 아니라, 그저 잠을 자기 위해서라는 것을 알고 있지만, 본인이 즐겁다면 그걸로 된 거겠죠. 시간이 지나 충분한 돈을 모으면, 우리는 그 비디오 방을 다시 열 생각이에요. 베어드 씨라면 분명 이 계획에 기뻐하겠죠. 우리는 그녀만을 위한 좌석을 하나 남겨둘 거예요.\n 최근 많은 것들을 보게 됐는데, 예전에 아버지와 함께 여행하며 본 것보다 훨씬 더 많은 걸 본 것 같아요. 그래서 어느 순간 저는 제가 자란 나라에 대해 잘 모른다는 것을 깨달았어요. 처음으로 어떻게 귀리주를 만드는지 알았고, 처음으로 집집마다 버든비스트의 분뇨를 사서 연료로 쓴다는 것도 알았거든요. 어머니와 아버지에게서 배운 것들이 너무 적은 것 같네요. 하지만 그럴수록 제 선택이 옳았다고 생각해요.\n 이틀 전에 사진 한 장을 발견했어요. 아마 제가 책갈피 삼아 책에 끼워뒀다가 그대로 런디니움에 가져왔던 사진 같아요. 몇 살 때 찍은 사진인지는 잊었는데, 사진 속의 아버지는 커다란 물고기를 받쳐 들고 있었고, 어머니는 제 어깨를 감싸 안고 있었어요. 반면에 저는 토라진 얼굴을 하고 있었는데, 아마 또 방학이 일찍 끝나서 그랬던 거겠죠. 그때만 해도 우리 중 누구에게도 아무 일도 일어나지 않았는데.\n 어머니, 정말 보고 싶어요." + }, + "8": { + "title": "승진 기록", + "text": "“그 의사 언니가 너희 엄마를 보러 왔는데, 다치긴 했지만 금방 깨어나실 수 있을 거라고 했어.”\n “네가 지금 무슨 생각 하는지 알아. 만약 네가 좀 더 강하고, 좀 더 침착했더라면, 훈련받고 있을때 게으름 피우지 않았더라면, 만약 그때 다른 길로 갔다면…… 엄마가 무사하지 않았을까라고 생각하는 거지?”\n “하지만…… 이미 일어난 일은 바꿀 수 없어. 너희 엄마는 너를 지키려고 나선 거야. 엄마에게 보답하고 싶다면 강해져. 강해져서 나중에 위험이 닥쳤을 때, 앞에서 엄마를 지켜줄 수 있을만큼 강해져.”\n “그러니까 울지마. 너희 엄마도 네가 커서 본인을 지켜주길 바라고 계실 거야!”\n 런디니움 사건 이후, 델핀은 빅토리아 변방에서 강도의 습격으로부터 살아남은 모녀를 구해주었다. 큰 피해를 입어 정신을 잃은 어머니를 의사에게 맡긴 후, 델핀은 울고 있는 여자아이를 새벽까지 달래주었고, 그제서야 아이는 비로소 잠에 들었다." + } + } + } + }, + "vendela": { + "name": "벤델라", + "appellation": "Vendela", + "description": "공격 시 마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 50{'%'}만큼 회복", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "공격력 +22" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "토양 비료 개량", + "description": "공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 8{'%'} 증가" + }, + "E1-L1-P5": { + "name": "토양 비료 개량", + "description": "공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 11{'%'}<#ba.talpu>(+3{'%'}) 증가" + }, + "E2-L1-P1": { + "name": "토양 비료 개량", + "description": "공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 15{'%'} 증가" + }, + "E2-L1-P5": { + "name": "토양 비료 개량", + "description": "공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18{'%'}<#ba.talpu>(+3{'%'}) 증가" + } + } + }, + "skills": { + "skcom_magic_rage<3>": { + "1": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "2": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "3": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "4": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "5": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "6": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "7": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "8": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "9": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + }, + "10": { + "name": "전술영창γ", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}" + } + }, + "skchr_vendla_2": { + "1": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "2": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "3": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "4": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "5": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "6": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "7": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "8": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "9": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + }, + "10": { + "name": "가시덤불의 보우", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 범위 내 최대 HP가 가장 높은 아군이 더 쉽게 공격받으며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + } + }, + "modules": { + "uniequip_001_vendla": { + "name": null, + "description": null + }, + "uniequip_002_vendla": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<023>": { + "name": "향기 치료 α", + "description": "숙소에 배치 시, 해당 숙소 안에 배치된 모든 오퍼레이터의 시간당 컨디션 회복 <#cc.vup>+0.15 (동종 효과 중 가장 높은 수치만 적용)" + }, + "dorm_rec_all&tired<000>": { + "name": "향기 치료 β", + "description": "숙소에 배치 시, 해당 숙소 내 모든 오퍼레이터의 시간당 컨디션 회복 속도 <#cc.vup>+0.15, 해당 숙소 내 컨디션이 <#cc.vup>18 이하인 오퍼레이터의 회복 효과가 추가로 <#cc.vup>+0.1 (동종 효과 중 가장 높은 수치만 적용)" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 벤델라\n[성별] 여\n[전투 경험] 없음\n[출신지] 빅토리아\n[생일] 5월 14일\n[종족] 필라인\n[신장] 160cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 부족\n[전장 기동력] 보통\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "마그달레네 쇼, 브렌트우드 마을에서 벌어진 뱀파이어 생귀나르 의식의 생존자. 작은 마을은 대부분 폐허가 되었고, 그녀가 아끼던 온실 역시 완전히 파괴되었다.\n 벤델라는 런디니움 시민 자경단원인 락락과 피스트의 초대를 받아 자경단에 합류했으며, 이후 후방 지원부로서 도움을 제공하다 로도스 아일랜드에 가입했다. 런디니움 사건이 끝난 후, 벤델라는 자청해서 빅토리아로 돌아가 고향을 재건하는 일을 맡았으며, 현지 로도스 아일랜드 사무소의 연락원 일도 겸임하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 6{'%'}\n오퍼레이터 벤델라의 체표면에는 아직 오리지늄 결정이 분포되어있지 않으나, 지속적인 관찰이 필요하다.\n\n[혈중 오리지늄 결정 밀도] 0.17u/L\n혈중 오리지늄 결정 밀도가 여전히 상승하는 추세로, 병세가 악화될 가능성이 있다.\n\n 브렌트우드 마을 생존자의 검사 보고서를 대량으로 연구한 결과, 우리는 오퍼레이터 벤델라 역시 다른 생존자와 마찬가지로 그 사건 도중 급성 감염되고 갑작스레 감염자가 되었다는 것을 알게 되었다. 이에 이미 의료부에서 추가 심리 상담을 신청한 상태다." + }, + "4": { + "title": "파일 자료 1", + "text": "처음 벤델라는 의료부 오퍼레이터가 아닌 광석병 감염자의 신분으로 로도스 아일랜드에 왔었다. 런디니움 작전 기록에서 브렌트우드 마을에 대한 기록은 지금까지 권한 문제상 전부 공개되지는 않았으나, 벤델라의 신체 감염 상황으로 미루어 보건대 브렌트우드 마을 생존 주민의 상황은 낙관적이지 않으며, 이후의 건강 문제 역시 매우 심각한 것으로 추측된다. 이 사실을 깨달은 후, 벤델라는 광석병 관련 지식을 배우기 위해 의료부에 자원했다. 그녀의 말에 따르면, 벤델라의 고향은 과거 공업 지역으로부터 멀리 떨어져 있어 마을 사람 대부분이 농업에 종사했으며, 마을에서 광석병에 감염된 사례는 극히 적었다고 한다. 그래서 감염 이후의 일을 처리해 줄 전문가가 지금도 부족한 상황이라고 했다. 마을 사람들은 과거 그녀에게 잘해주었기에, 그녀는 최선을 다해 그들을 돕고 싶어 했다.\n “벤델라 씨는 처음에 동기인 인턴 메딕 오퍼레이터 뒤에 있었는데, 아무런 주목을 받지 못했어요. 많은 사람이 이런 온화하고 조용한 동기가 있다는 사실조차 알아채지 못했거든요.” 자신도 마찬가지로 수줍음을 타는 오퍼레이터는 처음 만났을 때를 떠올리며 말했다. “저는 그렇게 밝은 사람이 그런 일을 겪었다는 것을 상상조차 할 수 없었어요. 하지만 우리 둘이서 작은 스터디 그룹을 만들고 나서 그녀의 방에 갔을 때, 방 안을 가득 채운 꽃과 두껍게 쌓인 벤델라의 고향 사람들의 신체 데이터 보고서를 보고 나서야, 저는 이 온화하고 조용한 소녀가 지금까지 남몰래 너무너무 멋진 일을 하고 있었다는 것을 알게 되었답니다!”\n 벤델라는 확실히 조용했고, 과거 그녀와 함께 일했던 락락 또한 이 일에 대해 매우 아쉬워했다. “벤델라와 함께 행동할 때, 후방에서 정말 많은 도움을 받았어. 하지만 그녀는 자신이 뭘 했는지조차 알리려 하지 않았다니까! 그게 말이 되냐고!”\n “맞다, 우리 모두 벤델라의 개인 송별회에 참석했어요. 벤델라는 함선을 떠나서 돌아가 고향 재건을 하고 싶다는 것을 이미 정식으로 신청했고, 의료부는 그녀에게 광석병 억제제를 특별히 승인했답니다, 헤헤!” 수줍음 많은 오퍼레이터는 흥분한 목소리로 말했다." + }, + "5": { + "title": "파일 자료 2", + "text": "뭐야, 박사는 벤델라 씨에 대해 아무것도 몰랐구나! 런디니움에서 그렇게 오래 같이 있었으면서도 벤델라 씨가 꽃점을 칠 수 있다는 걸 몰랐다니…… 음, 하긴 계속 싸우기만 했다면 그런 걸 할 틈이 없었을 테니 이상할 것도 없겠네. 어쨌든 기회가 된다면 꼭 한 번 가봐. Lancet-2 언니도 점괘에 굉장히 만족해하더라고. 언니가 뭘 점쳤냐고? 비밀이야!\n——어느 익명의 오퍼레이터\n\n 벤델라 씨는 기타노 씨처럼 점술가 같은 분위기가 전혀 없는 데다, 언제나 부드럽고 작은 목소리로 속삭이긴 했지만, 꽃점은 소문대로 정말 정확했어.\n——열렬한 사랑에 빠진 어느 인턴 오퍼레이터\n\n 에휴, 대체 누가 벤델라 씨에게 꽃점을 보는 재주가 있다는 소문을 퍼뜨렸는지는 모르겠지만, 요즘 남몰래 그녀를 찾아가 애정운이라든가, 임무의 길흉을 점쳐달라고 하는 사람이 많아서 그녀도 골치를 썩이고 있어. 꽃점이란 건, 사실 그렇게 신기한 것도 아니야. 마지막 꽃잎을 떼어내는 걸로 자신의 운세를 알아보는 건데, 사실 꽃에게 굉장히 잔인한 일이란 말이야! 벤델라 씨가 로도스 아일랜드에 온 후부터 키우는 꽃이 눈에 띄게 줄어들고 있는 데다, 그녀도 사람들의 부탁을 거절하기 미안해서 남몰래 나를 찾아와 돕고 있는 형편인걸. 박사, 우리가 벤델라 씨를 도와주자…… 음, 그나저나 벤델라 씨 말인데, 접해본 꽃의 품종은 많지 않으면서도 재배하는 기술은 확실히 일류란 말이지.\n——레나 씨\n\n 꽃점의 비밀요? 사실 그렇게 신기한 것도 아니에요, 박사님. 어린 시절 할아버지께서 제게 가르쳐 주신 유흥거리일 뿐인걸요. 대부분 꽃의 품종에 따라 꽃잎의 수는 정해져 있으니까, 저는 사람들이 점을 보고 싶어 하는 것이 무엇인지만 안다면, 사람들이 원하는 결과를 추측하고 적당한 꽃을 골라 점을 볼 수 있어요. 저는 사람들이 소원이 이루어질 거라는 것을 알게 되었을 때 짓는 미소가 좋아요! 아, 로봇의 생각도 알 수 있냐고요? ……사실 정확히는 모르지만, 그래도 언제나 로봇 주위를 맴도는 언니의 생각은 저도 알 수 있어요. 꼭 비밀로 해주세요, 박사님!\n——의료부 오퍼레이터 벤델라" + }, + "6": { + "title": "파일 자료 3", + "text": "[임무 보고]\n 브렌트우드 마을의 재건 작업은 말도 안 될 정도로 순조롭다. 비록 빅토리아 의회의 전후 재건 기구가 생존자들에게 브렌트우드 마을을 떠날 수 있도록 지원해 주겠다는 제안을 하긴 했지만, 주민 대다수는 대대로 살아왔던 옛 땅을 떠나길 원하지 않았다. 현재 빅토리아 의회의 협조 아래, 마을의 30{'%'} 이상이 재건되었으나, 남아있는 구역은 이전의 의식 때문에 완전히 파괴되어 복구할 방도가 없다.\n 사실 벤델라 씨의 부서진 온실은 우리가 돌아가기 전부터 이미 현지 주민들이 여기저기에서 자재를 그러모아 다시 지어졌으며, 계속 보수되었다. 하지만 그녀는 그 오두막을 마을의 유일한 의료 관측소로 개조해 병세가 심각한 일부 감염자를 임시로 수용하는 것뿐만이 아니라, 더 나은 치료를 제공하고, 외부와 연락할 수 있는 사무소로 사용할 수 있다는 주장을 고수하고 있다. 다행히 벤델라 씨는 현지 주민들과 잘 아는 사이이고, 덕분에 우리의 치료 작업 역시 매우 순조롭다. 일부 협조적이지 않은 상황도 있기는 했으나, 이 또한 벤델라 씨의 노력으로 해결되었다. 그녀가 추진하는 정기적인 방문 및 검사 제도 또한 현지 주민들이 완전히 받아들인 상태다.\n\n[업무 통화 녹음 03]\n ……\n “벤델라 씨, 정말 당분간은 온실을 다시 짓지 않을 생각인가요?”\n “아직은 때가 아니에요. 마을 사람들에겐 아직 우리의 도움이 필요한걸요. 지금 이 오두막이라면 보다 나은 용도로 사용할 수 있을 테니, 할아버지께서도 저를 나무라진 않으실 거예요.”\n “내년은…… 그래요, 내년에 다들 몸 상태가 더 좋아지고 마을 재건 작업도 더 진행된다면, 어쩌면 사람들을 치료할 수 있는 더 큰 오두막을 찾을 수 있을지도 모르죠.”\n “마을 사람들의 병이 낫고, 더는 저를 필요로 하지 않을 때…… 그때가 오면 여기를 예전 온실 모습으로 바꿀 거예요…… 예, 그럴 거예요……”\n “사람들이 제게 여러분을 올해 수확제에 초청해달라고 부탁하던데…… 음, 폐허 위에서 열리는 축제라니까 뭔가 기분이 조금 이상하네요. 맞다, 레나 씨에게 축제에서 쓸 꽃을 부탁해야겠네요……”\n “앗, 녹음 끄는 걸 까먹고 있었네!”\n\n 이 씨앗이 뭔지는 알고 있어. 벤델라 씨가 현지의 장미 품종을 직접 길러 만든 새로운 품종인데, 내게 조언을 구한다고 했었거든. 그런데…… 여기 큰 자루들은 뭐야? 농작물 씨앗 같은데…… 그리고 이건…… 감자? 어? 올해가 대풍년이라고 사람들이 보고하러 함선에 복귀하는 오퍼레이터에게 쥐여준 감사 선물이라고?\n——눈앞에 잔뜩 펼쳐진 식용 작물에 놀란 퍼퓨머" + }, + "7": { + "title": "파일 자료 4", + "text": "네가 우리 마을을 구한 영웅들을 돕기 위해 함께 떠나겠다고 말했을 때, 우린 네게 위험을 무릅쓸 필요는 없다고 말하긴 했지만, 사실 네 성격을 잘 알고 있단다. 너는 언제나 말이 잘 통하는 것 같아도, 내심 고집이 셌지. 그 사건 이후, 나는 네가 목구멍까지 올라온 화를 억누른 채 스스로를 앞으로 몰아붙이며, 우리 마을을 위해 더 많은 것을 하려 한다는 것을 느낄 수 있었어. 때문에 혹여나 네가 너 자신을 막다른 길로 몰아넣지는 않을까 걱정했단다.\n 하지만 다행히 오랜만에 돌아온 너를 보면서, 많이 변하기는 했어도 좋아진 몸 상태를 보니 참 안심이 되는구나! 너뿐만 아니라 네가 로도스 아일랜드에서 사귄 새 친구들은 역시 마을 사람들을 위해 많은 노력을 했었지, 우리 모두 마음속 깊이 새겨두었어. 그리고 이런 말 하기에는 정말 부끄럽지만, 처음 네 할아버지에게 너를 잘 돌봐주겠다고 약속했었는데, 결과적으로는 네가 우리를 돌봐준 꼴이 되었구나. 우리가 너를 위해 해줄 수 있는 일이라곤 온실을 다시 짓고, 너를 대신해 네가 아끼는 씨앗을 돌보며, 너와 로도스 아일랜드 의사들의 말에 순순히 따르는 등의 작은 일들뿐이란다. 네가 다시 아무 걱정 없는 꽃집 아가씨로 돌아가고 싶어 할 때, 우리가 직접 그 씨앗을 네 손에 쥐여주마.\n 에휴, 우리 같은 늙은이들은 차마 네 앞에서 이런 말을 할 수 없으니, 로도스 아일랜드의 의사 선생에게 전해달라고 부탁해 두었다. 우리를 대신해 그 헌신적인 사람들에게 감사 인사를 전해주렴.\n——오퍼레이터 벤델라의 어느 일상 심리 상담 이벤트에서 사용된, 브렌트우드 마을의 행크라는 시민의 녹음\n\n[오퍼레이터 심리 파일 벤델라 05]\n 오퍼레이터 벤델라가 마음속으로 가장 신경 쓰는 것은 무엇일까? 나는 이것이 그녀가 과거의 단순하지만 익숙한 생활로 돌아간다고 해도 간단히 매듭지을 수 없으리라고 생각한다. 심리 상담 중에, 나는 오퍼레이터 벤델라에게 그녀와 잘 아는 사람의 이 녹음을 들려주었다. 그녀는 감동했고, 자신이 처음 떠났을 때와 달라진 것이 무엇인지 전혀 몰랐다는 사실에 놀라워했다.\n 사실 그녀의 감정에는 아무런 문제가 없다. 그녀는 세상을 떠난 조부와 작별했을 때부터 홀로 살아가는 방법을 배우기 시작했고, 줄곧 마음속의 보다 나은 자신을 향해 천천히 성장했으며, 이 과정은 그 사건 때문에 중단된 적도 없다.\n 그녀는 연약해 보이는 외모 아래에 힘을 숨기고 있다. 벤델라에게 있어 집과 온실은 단순히 과거의 추억을 의미하는 것이 아니라, 삶에 대한 희망을 뜻한다. 윌의 낙관적인 태도, 프레다의 희생과 인내, 조부의 온화함, 심지어 과거 그녀가 마을에서 만났던 살카즈의 고통까지도. 이 모든 것이 그녀가 자신을 다시 알게 된 계기가 되었다. 언젠가 그녀는 자신을 끊임없이 걸어가게 하는 이 진정한 힘이 절대 미래를 포기하지 않는 희망이라는 것을 스스로 깨닫게 될 것이다." + }, + "8": { + "title": "승진 기록", + "text": "“어째서 우리와 함께 가겠다고 고집부린 거야, 마그달레네 씨?”\n “우리가 가는 곳은 가장 위험한 런디니움 안쪽이야. 어쩌면 우리가 마을에서 겪었던 것보다도 훨씬 위험한 일이 생길지도 모르는데……”\n “락락 씨, 저는 이미 결정했어요. 만약 전쟁이 끝나지 않는다면, 이곳에서 발생했던 일이 계속해서 되풀이될 거예요.”\n “프레다는 마을을 위해, 사람들을 지키기 위해 자신을 희생한다는 선택을 했어요. 비록 그녀가 예상했던 것과는 다른 결과가 나왔을지라도, 저는 마을을 지키려고 했던 그녀의 노력이 헛되이 되는 것을 바라지 않아요.”\n “저는 사람들을 지키겠다는 그녀의 소망을 안고 갈 거예요. 만약 전쟁이 끝나야만 이 소망을 실현할 수 있다면, 저는 그 과정을 직접 보고 싶어요.”\n “알았어, 네 결정이 그렇다면야…… 자경단의 일원이 된 것을 축하해, 마그달레네 씨.”\n “곧 출발할 테니, 서둘러 주변 사람들에게 작별 인사해 둬. 이 전쟁을…… 이제 끝낼 때가 되었어.”" + } + } + } + }, + "hoederer": { + "name": "외드레르", + "appellation": "Hoederer", + "description": "저지 중인 <#ba.kw>모든 적 동시 공격", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "최대 HP +250" + }, + "4": { + "description": "공격력 +45" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "적시 출격", + "description": "공격 시 공격력이 105{'%'}까지 상승, 기절 또는 속박 상태의 적 공격 시 공격력이 125{'%'}까지 상승" + }, + "E2-L1-P1": { + "name": "적시 출격", + "description": "공격 시 공격력이 110{'%'}까지 상승, 기절 또는 속박 상태의 적 공격 시 공격력이 140{'%'}까지 상승" + } + }, + "2": { + "E2-L1-P1": { + "name": "잔불의 망토", + "description": "자신과 후방 한 칸에 있는 아군이 18{'%'}의 가호 효과 획득" + }, + "E2-L1-P5": { + "name": "잔불의 망토", + "description": "자신과 후방 한 칸에 있는 아군이 21{'%'}<#ba.talpu>(+3{'%'})의 가호 효과 획득" + } + } + }, + "skills": { + "skchr_hodrer_1": { + "1": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "2": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "3": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "4": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "5": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "6": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "7": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "8": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "9": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + }, + "10": { + "name": "꺼지지 않는 칼날의 불", + "description": "다음 공격 시 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'}만큼 회복" + } + }, + "skchr_hodrer_2": { + "1": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "2": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "3": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "4": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "5": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "6": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "7": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "8": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "9": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "10": { + "name": "잿불의 중임", + "description": "패시브 효과: 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}\n<#ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <#ba.vdown>약간 증가, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 공격 시 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + } + }, + "skchr_hodrer_3": { + "1": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "2": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "3": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "4": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "5": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "6": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "7": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "8": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "9": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + }, + "10": { + "name": "죽음의 연기", + "description": "초당 HP <#ba.vdown>{'{'}attack{'@'}value{'}'} 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <#ba.vup>{'{'}attack{'@'}damage{'}'}의 트루 대미지를 입히며, 공격 거리 <#ba.vup>+{'{'}ability_range_forward_extend{'}'}, 최대 HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 최대 HP의 <#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}만큼 회복, 동시에 <#ba.vup>{'{'}attack{'@'}buff_prob:0{'%'}{'}'} 확률로 목표를 <#ba.vup>{'{'}attack{'@'}stun{'}'}초간 기절시킴" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "저지 중인 <#ba.kw>모든 적 동시 공격" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_par&per<000>": { + "name": "자수성가 α", + "description": "무역소에 배치 시, 오더 수주 효율 <#cc.vup>+25{'%'}, <#cc.kw>이네스가 <#cc.kw>작업 시설에 배치 시(어시스턴트 미포함), 오더 수주 효율이 추가로 <#cc.vup>+5{'%'}" + }, + "trade_ord_par&per<001>": { + "name": "자수성가 β", + "description": "무역소에 배치 시, 오더 수주 효율 <#cc.vup>+30{'%'}, <#cc.kw>이네스와 <#cc.kw>W가 <#cc.kw>작업 시설에 배치 시(어시스턴트 미포함), 오더 수주 효율이 각각 추가로 <#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 외드레르\n[성별] 남\n[전투 경험] 21년\n[출신지] 카즈델\n[생일] 4월 22일\n[종족] 살카즈\n[신장] 185cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 우수" + }, + "2": { + "title": "프로필", + "text": "전 살카즈 용병 두목 외드레르. 초기 이력은 불명. 과거 호위 부대의 일원으로 바벨의 전이에 참여했으나, 바벨 해체 후 이탈했다. 이후 리유니온 소속 살카즈 용병 신분으로 이네스, W와 함께 체르노보그에 나타났으나, 체르노보그 사건 이후 자취를 감췄고, 다시 모습을 드러냈을 때 외드레르는 런디니움의 군사위원회에 재직하고 있었다. 그곳에서 중요한 정보를 얻은 외드레르는 군사위원회를 나와 로도스 아일랜드와 다시 연락을 취했으며, 아미야와 얘기를 나눈 후 다시 로도스 아일랜드와의 전략적 협력 조항에 서명했다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 15{'%'}\n명확한 광석병 감염 증상이 있으나, 이에 대한 로도스 아일랜드 의료부의 추가 검사 건의를 본인이 완곡히 거절함.\n\n[혈중 오리지늄 결정 밀도] 0.27u/L\n늘 카즈델 지역에서 활동하고, 오랫동안 전장을 돌아다니다 보니 외드레르의 감염 상태는 비교적 심각하다. 하지만 정작 본인은 감염자라는 자신의 신분에 대해 별로 개의치 않은 듯하다. 어쩌면 카즈델 주변에서 활동하는 살카즈 용병에게 있어서 광석병에 감염된다는 것은 몸에서 무기를 떼놓지 않는 것처럼 너무나 당연한 일일지도 모른다." + }, + "4": { + "title": "파일 자료 1", + "text": "로도스 아일랜드에 있는 젊은 오퍼레이터 대부분이 '카즈델에서 온 살카즈'에 대한 인상은 '피하는 것이 상책'인데, 이는 평범하지 않은 몇몇 오퍼레이터 때문임이 분명하다. 소문 속 카즈델은 W나 플레임브링어 같은 사람들이 바글대는 곳이고, 머드락 씨조차 그 두꺼운 갑옷을 두르고 나타났을 때는 엄청난 압박감을 내뿜었으니 말이다.\n 하지만 외드레르의 합류는 이런 오퍼레이터들의 편견을 바꾸어 놓았다. 물론 외드레르가 위험하지 않다는 말은 아니다. 전장에서 그가 보여주는 모습이나 그의 근육을 보면, 그가 앞서 언급한 인물들에 비해 전혀 뒤떨어지지 않을 만큼 위험하다는 것을 알 수 있다. 하지만 외드레르는 확실히 무언가 다르다. 무릇 전장을 누비며 싸움을 생업으로 삼는 용병들이란, 보통 거칠고 냉담한 데다, 제멋대로에 향락을 즐기기 마련이다. 이런 위험을 두려워하지 않는 자들은 감정을 발산할 창구가 필요한 법이다.\n 하지만 외드레르는 본함에 머무는 동안, 매일같이 아침 5시 30분 정각에 훈련실에 나타나 1시간 30분 동안 웨이트 트레이닝을 하고, 그 후에는 보통 파울비스트 백숙을 아침으로 선택하곤 했다(심지어 그가 히비스커스에게 건강식을 준비해달라는 부탁을 했다고 보고하는 오퍼레이터도 있었다). 그리고 오전 내내 독서를 하고, 짧은 오침 후 오후 내내 훈련을 했다. 하루도 빠짐없이. 이는 그가 밖에서 용병 생활을 하던 것과는 다른 생활 패턴임이 분명했으나, 뜻밖에도 외드레르는 이런 생활을 즐겼다. 어쩌면 그가 즐기고 싶었던 것은 매 순간이 급박했던 전장보다 이런 절제된 삶이었을지도 모른다.\n\n 미친 거 아냐? 사실 엄청 불안해서 그런 걸지도 몰라. 만약 내일 모두 죽는다면, 불쌍한 외드레르는 그제서야 자신이 죽기 전 마지막으로 먹은 식사가 데친 채소라는 걸 떠올리게 될걸. ——익명의 인터뷰 기록 1\n 마지막 식사가 소금 뿌린 감자라는 것과 무슨 차이가 있지? ——익명의 인터뷰 기록 2\n\n 한편, 외드레르는 학자와 비슷한 기질 또한 갖추고 있는데, 이는 우리가 잘 알고 있는 빅토리아나 컬럼비아의 교수와는 다르다. 외드레르가 보여주는 분석 목적은 학술적인 호기심이나 향상심을 채우는 것이 아니기 때문이다. 그는 종종 로도스 아일랜드의 도서실을 방문하지만, 그가 찾는 것은 지식이 아닌 방법으로, 그의 저작과 기록에는 오직 한가지 목적만이 있을 뿐이다. 바로 자신의 고통과 고민을 해소하는 것. 현재 외드레르는 《살카즈 전쟁사》라는 책을 집필하고 있는 것으로 알려져 있다. 원고의 일부를 읽어 본 몇몇 오퍼레이터는 아주 좋은 평가를 내렸을 뿐만 아니라, “단순한 연대기가 아닌, 독특한 미시적 관점에서 출발한 역사 연구 방식이 담겨있다.”고 말하기도 했다.\n\n 외드레르에겐 판권 대리인이 필요하다고 생각해. 미리 말해두는데, 내가 돈을 보고 이러는 게 아니야. 학술 저서로 돈을 벌 수 있을 것 같아? 심지어 살카즈어로 쓴 건데! 하지만 어쨌든 나도 살카즈고, 로도스 아일랜드에도 적지 않은 살카즈가 있어. 우리 살카즈들은 이런 책을 읽고 싶어…… 우리의 역사가 담긴 책을. 만약 내게 모든 판권을 위탁해 준다면, 외드레르가 구매 신청한 경제학 서적들을 즉시 처리해 줄 수 있을 텐데. ——클로저\n 판권에 대한 문제라면 저를 찾아와 상담하시면 됩니다. 그리고 외드레르의 경제학 서적 구매 신청은 철회를 부탁드립니다. 저는 그저 그가 직접 회계장부를 작성하게 하고 싶었을 뿐이니까요. ——다음날 구매부에 나타난 알 수 없는 메모" + }, + "5": { + "title": "파일 자료 2", + "text": "누렇게 빛바랜 일기장:\n ……나는 그 돈을 낼 수 없었다. 그래서 나는 짐수레를 끌고 도시 밖의 장소를 찾아갔다. 소비에는 사람들이 그곳에 묻혀있다고 했다. 묘비 하나 없는 땅은 오리지늄 결정으로 가득 차 있었다. 하지만 그곳의 결정은 재앙이 남긴 거대한 결정체와는 달리, 작고 촘촘했다. 엄마는 키가 큰 편이 아니었음에도, 엄마를 눕힐 수 있는 구덩이를 파는 데 그렇게 오랜 시간이 걸릴 줄은 몰랐다. 돌아갈 무렵에는 이미 날이 밝아있었다.\n 다음에 찾아올 때는 이곳에도 작은 오리지늄 결정이 돋아있겠지. 이곳에 다시 찾아올 수 있었으면 좋겠다.\n ……\n 그 사람이 발버둥 칠 줄은 몰랐다.\n 분명 그가 잠드는 것을 보고 움직였고, 찌를 위치도 이미 여러 번 연습해 뒀다. 빗나간 건 아닐 텐데, 어째서 바로 죽지 않은 거지? 내 팔에는 그가 붙잡아 생긴 흔적이 아직 남아있고, 이 흉터가 사라지려면 며칠이 걸릴지도 모르겠다. 하지만 결과적으로 그리 어려운 건 아니었고, 미친 나무가 말했던 것처럼 무섭지도 않았다. 나는 그가 눈앞에서 죽는 것을, 피가 흘러내리는 것을 지켜보았다.\n 보수로 순금을 받았다. 정제된 이 순금이 이번 임무의 보수였다. 그는 내게 “용병에게 질문은 필요 없다. 결과만 내면 된다. 이번에는 아주 잘했다.”고 말했다.\n ……\n 드디어 크로셰가 내게 운전을 가르쳐 주었다. 아직 페달에 발이 닿지는 않지만, 나는 제법 재능이 있다고 생각했다. 우리는 황야를 찾아갔다. 크로셰는 내가 운전하는 내내 어딘가에 부딪혀 차가 망가지지 않을까 걱정했지만, 여기에는 부딪힐만한 게 아무것도 없었다. 게다가 크로셰의 차는 애초에 망가진 것과 별반 차이도 없는 상태였다.\n 나는 피곤해졌고, 크로셰가 차를 몰았다. 우리는 아무런 목적지도 없이 해가 질 때까지 오랫동안 달렸다. 나는 멋진 일몰을 볼 수 있을 거라 생각했지만, 카즈델에서 뿜어나온 검은 연기가 모든 것을 가려버렸다.\n 크로셰는 제법 괜찮은 사람이라고 생각한다. 물론, 보수에서 내 몫을 올려주지 않았지만. 분명 정찰도 중요한 일이라고 했으면서!\n ……\n 저 빌어먹을 천사들이 애초에 우릴 놓아줄 생각이 없는 것 같다. 벌써 3일째 쫓기는 중이다. 붕대를 갈 시간조차 없었다. 상처에는 이미 아무런 감각이 없다. 좋지 않은 징조다.\n 만약 당신이 이 노트를 주웠다면, 그리고 이 글을 읽고 있다면 아마 높은 확률로 나는 죽어있을 것이다. 만약 네놈이 우리를 죽인 산크타라면, *라테라노 욕설*.\n 만약 당신이 지나가던 살카즈라면, 부디 내가 살카즈의 영혼에 돌아갈 수 있기를 기도해 줘. 내 허리춤에 순금 조각이 있으니 가져가도 돼. 아마 진작에 챙겼겠지만.\n (흘겨 쓴 글씨) 열이 나는 것 같다. 이대로 곧 죽을 것 같다.\n ……\n 찾았다. 나를 찌른 녀석의 이름은 카놀리, 삼일 전 우리 팀이 처리한 임무 목표가 바로 그의 아버지였다. 도리어 그 녀석이 고맙네. 내 상처를 꿰매 준 그 의사는 겸사겸사 검사도 해줬고. 그리고 무슨 날씨를 이야기하듯이 내가 감염되었다고 말했다. 아무래도 그날 불타며 흩날리던 재가 내 오리지늄 아츠인 게 분명한 것 같다. 이 아츠로 뭘 할 수 있지? 퇴비라도 줘야 하나? 확실히 나는 조금 실망했다.\n 나는 내가 언제 감염되었는지 따윈 별로 신경 쓰이지 않는다. 어쨌든 이 바닥 사람이라면 모두 광석병에 걸릴 테니까. 그나마 내 운은 좋은 편이다. 깔때기 집안의 그 여자아이는 이제 겨우 5살인데, 이미 왼쪽 손 전체가 오리지늄 결정으로 뒤덮여있었다.\n 몇 달이 지나면 그 아이의 6살 생일이다. 깔때기는 그 아이를 위해 생일 선물로 관을 준비했다.\n ……\n 빠진 이빨은 내가 너무 어린 탓에 자기 팀에 합류시키는 걸 원하지 않는다. 며칠 뒤에 슈와브를 찾아가야겠다. 아마 그라면 용병팀을 만드는 데 관심을 보이겠지.\n 내일 한 무리의 라이타니엔 카라반이 북쪽 자작나무 숲을 통과한다고 한다. 최악의 경로를 선택한 데다, 거기에 소문까지 나버려 그들을 노리는 약탈자가 한둘이 아닌 모양이다. 하지만 이번에 흉터의 상점에서 준 임무는 바로 그 약탈자들을 터는 것이다. 대체 누가 이런 임무를 맡긴 거지?\n 부디 내일 작전이 순조롭기를. 어쩌면 겸사겸사 라이타니엔 물건을 주울 수 있을지도 모른다.\n\n 이후 일기는 이어지지 않는 듯했다." + }, + "6": { + "title": "파일 자료 3", + "text": "그날, 나는 우연히 외드레르가 바벨 시절 함선에서 일했던 베테랑 직원과 바에서 이야기하는 모습을 보았다. 전에 W가 내게 외드레르가 미쳤다느니, 매일 풀만 뜯어 먹고 산다느니 하는 이야기를 했는데, 내가 볼 땐 외드레르가 너무 멀쩡한데? 나중에 그 베테랑 직원이 찾아와 절차를 밟을 때, 우리는 그날 그가 외드레르와 했던 대화에 관해 이야기했다. ——■■■\n\n 아, 그때. 솔직히, 그날 술 먹을 때에야 나는 걔가 외드레르라는 걸 알았거든. 무슨 건망증이 그렇게 심하냐고? 걔도 내 이름을 몰랐어! 하아, 의장이 있던 시절에는 오가는 사람이 잔뜩 있었던데다, 대다수는 그저 몇 번 마주친 게 전부야. 당연히 이름 같은 건 기억 못 하는 게 정상이지. 게다가 살카즈 용병들은 별명을 바꾸는 걸 좋아하잖아. 그걸 누가 다 기억해?\n 별다른 이야기는 없었고, 예전 일을 조금 이야기했지. 외드레르 쪽 사람들을 알게 된 건 93년인데, 그건 똑똑히 기억해. 내 아들이 그 해, 걔네들이 승선하기 얼마 전에 죽었거든. 그땐 바벨도 참 힘든 시기였지. 여기저기 전전하는 와중에 우리도 많은 사람을 잃었고…… 하아, 이 얘기는 그만. 아무튼 당시 나는 외드레르 팀 구출 작전에 참여했는데, 몇 명 구하지는 못했어. 걔랑 이네스에 대한 인상은 걔네들이 W 그 미친 여자와 함께 있었다는 것이고. 그리고…… 나중에 바벨을 떠났지. 게다가 W는 또 두고 갔어!\n 내가 바벨에 들어가 의장, 켈시와 함께 일하고 싶은 이유는, 그게 내 이상이고, 의장이 가는 길에 의심이 없기 때문이야. 나도 떠난 사람들이 이해는 가. 어쨌든 우리가 맞서 싸워야 하는 상대에는 테레시스 뿐만이 아니라, 테레시스 뒤의 그 원한까지 포함되니까. 하지만 외드레르와 이네스는 다른 사람들과 달라. 내가 보기에, 저 둘이 떠난 이유는 테레시스의 무력에 대한 두려움이나 카즈델에 남은 가족, 전세에 대한 회의적인 시각 같은 게 아니야. 내가 볼 때 걔네들이 떠난 건…… 피로와 슬픔 때문이라는 거지.\n 그날 술 먹으면서 외드레르가 내게 어떤 종족이 살카즈를 가장 많이 죽였을 거 같냐고 물어봤어. 내가 몇 가지 답을 내놓았지만, 모두 틀렸다고 했어. 마지막에 걔가 살카즈를 가장 많이 죽인 건 아마도 같은 살카즈일 거라고 했지. 맞아, 빅토리아나 라이타니엔, 아니면 어떤 국가나 세력이 한 무리의 살카즈를 없애고자 한다면, 가장 경제적이고 좋은 방법은 귀한 자신들의 군대를 동원하는 게 아니라, 다른 살카즈 무리를 고용해 해결하면 되는 거야. 죽으면 뭐, 그냥 죽는 거고. 굳이 보급해 줄 필요도 없고, 위로금 줄 필요도 없잖아. 예전에는 이런 게 당연하다고 생각했다고 외드레르가 그러더군. 어쨌든 용병 일이란 게 이런 거니까. 하지만 테레시아와 테레시스 사이에서 발생한 카즈델 내전에서도 과연 그들은 편리하게 써먹을 수 있는, 돈을 더 많이 내는 쪽이 이용할 수 있는 용병이 될 수 있을까?\n 외드레르와 이네스는 자신이 속할 곳을 선택하고 싶지 않았고, 자유를 지키고 싶어 했지만, 이런 분쟁 속에서 어느 누가 먼지 하나 묻히지 않고 살 수 있겠어? 에휴, 나도 정말 외드레르를 이해할 수 없어. 그때 이 모든 걸 멀리했는데, 결국은 돌고 돌아 5년이 지난 끝에 우리는 다시 이곳에서 만났잖아. 사람은 먹고 마셔야 하고, 필연적으로 굶주림과 갈증을 피할 수 없어. 이와 마찬가지로 세상에는 어쩌면 피할 수 없는 일이 있는 걸지도 몰라.\n 뭐 더 묻고 싶은 건 없어? 아, 그 얘기는 나도 들었어. 걔네들이 바벨에 W를 남겨둔 건 보험이었다나 뭐라나…… 그런데 누가 그딴 소리를 했어? 머리를 썼다는 게 고작 W라고? 그 여자가 주변을 모두 적으로 돌리지 않은 것만으로도 얼마나 다행인지 알아?! 아, 그런데 설마 오늘 이 대화를 W에게 말할 건 아니지?" + }, + "7": { + "title": "파일 자료 4", + "text": "[제한된 기록]\n 정말 오랜만이야, 박사. 바벨 시절 우리 사이에 있었던 짧은 협력은 이제 더는 중요하지 않아. 아마 너도 기억하지 못하겠지만……\n 과거 체르노보그 사건에서 나는 너희의 적이었고, 내 손으로 스카우트를 죽였지. 이유는 구태여 설명하지 않겠어. 분명 내가 죽였으니까.\n 테레시스의 군사위원회에서 오래 복무하는 동안, 나는 맨프레드를 담당했지. 런디니움 의회에 대한 숙청 작업에 여러 차례 참여해 테레시스가 정세를 장악하는 것을 도왔고, 결국 런디니움을 그에게 굴복시켰어.\n 그래, 우리는 과거 빅토리아에서 긴밀하게 협력했었지. 로도스 아일랜드는 우리와 어깨를 나란히 하며 생사를 넘나들었고, 그것이 좋은 것이든 나쁜 것이든 간에 암묵적으로 과거를 언급하지 않았어. 여기서 선언하건대, 박사, 내가 너를 찾아와 옛일을 다시 언급한 것은 경박한 사과를 하거나 너의 용서를 구하고자 함이 아니야. 오히려 나는 네가, 이 모든 것은 분명 내가 했던 일이고, 나는 이에 대해 결코 부끄러워하거나 양심의 가책을 느끼지 않을 거라는 사실을 알아줬으면 해. 결국 나는 거리낌 없이 사람을 죽이는 용병이고, 언젠가는 과거 내가 했던 모든 선택을 마주할 테지. 내가 했던 선택이 가져올 결과는 그 어떤 것이라도 태연히 받아들일 거야.\n 물론 나도 그 협력 조항을 봤어. 이네스의 것과 크게 다르지 않더군. 우리는 앞으로 오랜 시간 동안 서로를 이용할 필요가 있지. 하지만 나는 W가 아니야. 그녀처럼 아무 생각 없이 전하의 발자취만을 쫓진 않을 거야. 그 이유가 무엇이고, 누가 참여했든지 간에, 테레시아 전하의 바벨은 이미 지나가 버린 역사 속 단어일 뿐이라는 것을 우리 모두 잘 알고 있잖아.\n ……박사, 사실 내 개인적으로는 로도스 아일랜드의 신분을 얻는 것이 좋은 선택이라는 것을 잘 알고 있어. 솔직히 말해서, 우리의 협력이 그저 광석병과 감염자의 영역에 그치지만은 않을 거야. 우리는 이쪽 방면의 전문가들이고, 살카즈 역시 줄곧 광석병에 고통받아 왔으니까. 하지만 지금 카즈델에 있어 광석병은 가장 보잘것없는 문제에 불과해. 전쟁과 기아, 그리고 선동자에 비하면 광석병이 우리를 죽이는 방식은 너무나도 친절하거든.\n 외부에 밝힌 것들에 비해 너희들은 실제론 훨씬 복잡하지. 그래서 너희들의 도움이 필요해. 부인하지 마, 로도스 아일랜드에 어떤 사람들이 있는지는 나도 알고 있으니까. 옛 시대의 영웅과 새로운 시대의 아이, 정체를 숨긴 거물과 자각하지 못한 혁명가…… 이런 자들이 가져올 영향력은 본래 의료와 제약 서비스를 취급하는 기업이 가질 영향력 따윈 아득히 넘어섰다는 것을 나는 잘 알고 있어. 분명 지금의 나는 카즈델의 권력자 같은 것도 아니고, 그 도시의 미래엔 어쩌면 나 같은 용병의 걱정이 필요 없을지도 몰라. 하지만 그곳은 내 집이야. 그리고 우리 모두 알다시피, 카즈델의 위기는 이제 막 시작된 참이지.\n 나는 테레시아 전하 같은 이상주의자도 아니고, 진실된 교류가 사심 없는 협력으로 이어질 수 있다고도 믿지 않아. 하지만…… 그렇다 해도 나는 내 모든 힘을 사용하겠어. 설사 내게 그 힘을 주는 자가 '순수한 동기'를 가진 것이 아니라 할지라도, 우리는 절벽 가장자리를 걸어갈 수밖에 없으니까. 역사에서 그 어떤 도시에 카즈델이라는 이름을 갖다 붙여도, 살카즈가 줄곧 떠돌아다녔다는 사실은 변하지 않아. 이제는 우리 동포들에게 닻을 찾아줄 때가 된 거겠지. 우리는 고향을 진짜 존재하게 할 수 있는 방법을 생각해야 해. 또다시 분노와 야망의 파도에 휩쓸려 심연으로 떨어지는 것을 막아야 하니까.\n 만약 네가 확실히, 더 이상 그 파괴자가 아니라면…… 박사, 나는 네 의견이 필요해." + }, + "8": { + "title": "승진 기록", + "text": "외드레르는 카즈델 군사위원회의 초청장을 받았다.\n 빅토리아의 전쟁이 멈춘 후, 테라 각국이 서둘러 카즈델을 공격하지 않은 것은 결코 '마왕'이 다시 카즈델에 돌아왔기 때문이 아니다.\n 하지만 오늘의 군사위원회는…… 자신이 곧 마주할 얼굴을 떠올린 외드레르는 거칠게 미간을 문질렀다.\n 그는 로도스 아일랜드에서 며칠 더 머문 뒤에 떠나기로 결정했다." + } + } + } + }, + "caper": { + "name": "케이퍼", + "appellation": "Caper", + "description": "<#ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "공격력 +23" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "농락", + "description": "공격 시 25{'%'} 확률로 해당 공격의 공격력이 130{'%'}까지 상승" + }, + "E1-L1-P5": { + "name": "농락", + "description": "공격 시 25{'%'} 확률로 해당 공격의 공격력이 140{'%'}<#ba.talpu>(+10{'%'})까지 상승" + }, + "E2-L1-P1": { + "name": "농락", + "description": "공격 시 25{'%'} 확률로 해당 공격의 공격력이 150{'%'}까지 상승" + }, + "E2-L1-P5": { + "name": "농락", + "description": "공격 시 25{'%'} 확률로 해당 공격의 공격력이 160{'%'}<#ba.talpu>(+10{'%'})까지 상승" + } + } + }, + "skills": { + "skchr_caper_1": { + "1": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "2": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "3": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "4": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "5": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "6": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "7": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "8": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "9": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "10": { + "name": "강타β", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + } + }, + "skchr_caper_2": { + "1": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "2": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "3": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "4": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "5": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "6": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "7": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "8": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "9": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + }, + "10": { + "name": "두 배의 즐거움", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격할 때마다 부메랑 투사체 <#ba.vup>1개 추가 발사" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "<#ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&team<000>": { + "name": "단서 수집 α", + "description": "응접실에 배치 시, 단서 수집 속도 <#cc.vup>10{'%'} 상승" + }, + "meet_spd&exchange<000>": { + "name": "순진한 미소", + "description": "응접실에 배치 시, 단서 공유 상태에서 단서 수집 속도 <#cc.vup>30{'%'} 증가" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 케이퍼\n[성별] 여\n[전투 경험] 2년\n[출신지] 볼리바르\n[생일] 1월 20일\n[종족] 카우투스\n[신장] 150cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 표준\n[생체 인내도] 보통\n[전술 계획력] 표준\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "칼리 랜더, 코드네임 '케이퍼'. 볼리바르 지역의 충돌이 빈번한 곳에서 활약했으며, 여러 세력에게 단기 고용되어 남몰래 적대 세력에 혼란을 조장했다.\n 새로운 일을 찾아 로도스 아일랜드의 현지 사무소에 자발적으로 접촉, 외근 오퍼레이터 업무에 깊은 흥미를 보여, 쌍방은 서로를 조사한 후에 협력 계약을 맺었다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 5{'%'}\n오퍼레이터 케이퍼는 감염 정도가 비교적 가볍다. 체표면에 소량의 오리지늄 결정이 있긴 하지만, 그나마도 주로 손에 분포되어 있다.\n\n[혈중 오리지늄 결정 밀도] 0.16u/L\n오퍼레이터 케이퍼가 자발적으로 오리지늄에 접촉한 경우는 거의 없지만, 과거 그녀의 생활 방식을 감안해 볼 때, 오리지늄에 오염된 환경은 피할 수 없었던 것으로 보인다. 볼리바르의 여러 지역에서 광석병에 감염된다는 것은 딱히 드문 일이 아니다. 현지인의 오리지늄에 대한 방호 의식은 매우 낮으며, 덕분에 일부 현지 세력은 적잖은 수고를 덜고 있다." + }, + "4": { + "title": "파일 자료 1", + "text": "로도스 아일랜드에 온 지 얼마 지나지 않아, 케이퍼의 개성이 오퍼레이터들 사이에서 논쟁을 불러일으켰다.\n 케이퍼는 지금까지 살아오며 단 한 가지만을 추구해 왔는데, 그것은 바로 즐거움, 그녀의 말을 빌려 말하자면 '놀이'였다. 그녀는 장난감과 농담은 물론, 신선하고 자극적인 도전도 좋아하지만, 무엇보다 그녀가 가장 사랑하는 건 사람과 함께 노는 것이다. 하지만 주의해야 할 점이 있는데, 케이퍼가 말하는 '함께 노는 것'은 일반적인 의미의 놀이가 아닌, 기본적으로 참여자의 동의 따윈 구하지 않는 그녀만의 일방적인 놀이라는 것이다. 케이퍼의 외모는 매혹적이기에, 함께 있는 동안 자칫하면 그녀의 함정에 빠질 수도 있다. 불쌍한 Lancet-2는 이를 뼈저리게 체험했는데, 케이퍼의 '시스템 업그레이드'라는 말에 속아 넘어가 THRM-EX와 언어 모듈이 바뀐 탓에 그녀는 의료부 안에서 '에너지 쇼크!'라며 큰 소리로 외치게 되었다. 이 때문에 며칠 동안 우울해했다고 한다.\n 함선에서 케이퍼가 하는 놀이는 많은 오퍼레이터들이 불편해했고, 존중이라는 것을 알고는 있는지 의문을 가졌다. 반면 다른 일부 오퍼레이터들은 케이퍼에게 포용적인 태도를 취했는데, 적어도 그녀가 실질적인 피해를 주진 않았기 때문이다. 하지만 자신의 행위가 어떤 결과를 가져올지에 대해 전혀 의식하지 않는 듯한 케이퍼의 모습에 그들 또한 다소의 불안감은 안고 있었다.\n 아이에게 있어 이건 좋은 현상이 아니다." + }, + "5": { + "title": "파일 자료 2", + "text": "케이퍼가 외근 임무에서 보여주는 모습도 불안하긴 마찬가지다. 케이퍼가 작전을 망친다는 뜻이 아닌, 그녀의 행동이 예상을 벗어나고, 보는 사람을 조마조마하게 만들며, 종종 혼란을 동반한다는 뜻이다.\n “나사 하나를 풀었을 뿐인데, 중형 차량이 제어 불능이 돼서 운전자를 버려두고 그대로 목표인 군사 기지로 돌진했어. 차에서는 연료가 줄줄 새어 나와 폭발물 창고로 흘러 들어갔는데…… 그녀는 거기서 마시멜로를 구워 먹을 준비까지 하더라니까!” 오퍼레이터들은 케이퍼와 함께했던 작전을 언제나 반쯤 겁에 질린 채로 말했다.\n 임무 중 일어났던 사건과는 정반대로, 케이퍼가 참가한 외근 임무는 꽤 높은 효율로 끝나고는 했다. 어쩌면 이 점이 그녀에 대한 사람들의 고정 관념을 깨뜨릴 수 있을지도 모른다. 케이퍼의 심리 평가 보고서에 따르면, 케이퍼는 나이에 어울리지 않는 통찰력을 갖고 있어 사물 간의 복잡한 관계를 명확히 파악할 수 있다고 한다. 다른 한 편으로는, 자신의 이런 행위를 진짜 '놀이'라고 여기고 있기 때문에 케이퍼에게 외근 임무와 평소의 나쁜 장난은 아무런 차이가 없다는 것이다. 기왕 놀 거라면 최대한 자극적으로, 최대한 즐겁게 놀되, 문제는 일으키지 않아야 한다.\n 유독 볼리바르 사무소의 오퍼레이터만이 케이퍼의 행동에 놀라지 않는다. 볼리바르에는 전쟁으로 문제가 발생하는 수많은 지역이 있고, 그 지역의 거리 대다수는 고아와 할 일 없는 젊은이들로 채워져 있다. 곳곳에서 볼 수 있는 혼란은 그들의 유일한 즐거움이고, 자극을 추구하는 것은 그들이 살아가는 원동력이다. 글자를 배우기 전부터 화살과 단검을 들고 하하 웃으며 쫓기는 것, 그들은 이렇게 거칠게 성장한다. 그 후, 그들 중 대다수는 '직업 깡패'의 길로 들어서고, 현지 세력에 고용되어 '거물' 대신 은밀하게 행동한다. 그들의 목표 중 대다수는 바로 상대의 후방에 혼란을 불러일으키는 것인데, 그런 그들이 보기에 케이퍼는 상당히 자신의 행동을 자제하는 편인 것이다.\n “적어도 케이퍼가 일으킨 폭발로 죽거나 다친 사람은 없네.”" + }, + "6": { + "title": "파일 자료 3", + "text": "볼리바르인의 과거를 조사하는 것은 쉬운 일이 아니다. 장기간에 걸친 방문 조사를 통해 우리는 칼리 랜더라는 이름 하나를 얻을 수 있었다.\n 칼리 랜더는 볼리바르의 슬럼가에 있는 어느 한부모 가정 출신으로, 현지 군수 공장의 조립공이던 어머니의 손에서 자랐다. 나이가 찬 칼리는 자연스레 슬럼가의 다른 아이들과 함께 거리로 나섰는데, 당시에 이미 소란을 일으키는 것에 재능이 있었다. 사람들을 억압하는 정부 군인들이 줄지어 하수도에 빠진다거나, 악명 높은 악당이 한밤중에 전신주에 매달리는 등, 여러 사건에 이미 그녀의 이름이 연관되어 있었던 것이다.\n 한 길거리 소년에 따르면 과거 그들은 칼리를 나쁜 짓의 천재로 생각했고, 언젠가 5개 동네를 주름잡는 '붉은 털'에게 도전하고 승리해 거리의 새로운 두목이 될 것이라 생각했다고 한다. 그들의 짐작 중 앞의 반은 맞았다. 칼리는 아무런 두려움 없이 '붉은 털'에게 도전장을 내밀었다. 지능적으로 대등하지 않았던 도전은, 결국 속아 넘어간 '붉은 털'을 군영으로 향하는 신병 수송차량에 태워 보내는 것으로 마무리되었다.\n 하지만 그 후, 칼리는 모두의 기대대로 거리를 제패하기는커녕, 영구적인 규정 두 가지만을 선포한 뒤에 패거리를 해산시켰다. 당시 건달들은 칼리가 패거리를 해산시켰다는 사실보다 그녀가 내세운 두 가지 규칙에 더 어리둥절해했다. 두 규칙은 바로 사람을 해쳐선 안 된다는 것과 오후 5시 반 전에는 반드시 집으로 돌아가야 한다는 것이었다. 그 후에도 그녀는 매일같이 거리로 나가 친구들과 함께 미친 듯이 놀고, 사방팔방에 말썽을 피웠으며, 저녁 무렵이면 시간에 맞춰 귀가해 즐겁게 하루를 보냈다.\n 이런 평온한 생활은 2년 전 칼리가 예상치 못한 광석병에 감염될 때까지 이어졌는데, 어머니와 격렬한 말다툼을 한 그녀는 살던 집과 도시를 떠났고, 다시는 돌아가지 않았다.\n 그리고 직업 깡패 '케이퍼'가 나타났다.\n\n[조사 기록]\n ……꼬맹이 칼리? 당연히 기억하고 있지. 착한 아이라 집에는 아무런 문제도 일으키지 않았어.\n 에이, 여기 아이들은 다 그런 걸 어쩌겠어? 칼리가 있을 때는 그나마 나았지, 지금은 다시 엉망진창이야.\n 얘기가 나와서 하는 말인데, 꼬맹이 칼리가 그런 것도 다 란드 씨가 교육을 잘한 덕분이지. 꼬맹이 칼리가 엄마 말을 들었기에 저녁이면 집에 돌아가서 나쁜 짓을 배우지 못했던 거야.\n 기억나는 일이 하나 있는데, 칼리가 정말 어릴 때의 일이었어. 어느 생일날, 꼬맹이 칼리는 집의 연료를 몰래 갖고 나와 고급 옷 가게에서 소란을 피워 아이들에게 자신의 실력을 보여줄 생각이었어. 그런데 모든 준비를 마치고 시작하려던 순간, 갑자기 망설인 거야. 칼리는 가게로 뛰어가 점원들을 모두 내보내려고 했지만, 마침 그때…… 엄마가 가게 안에서 칼리에게 선물로 줄 옷을 사고 있던 걸 보고 말았어.\n 놀란 꼬맹이 칼리는 자신이 하마터면 큰 잘못을 저지를 뻔했다는 것을 깨달았지. 하지만 란드 씨는 딸의 손을 붙잡고, 3개월 치 봉급으로 산 옷을 들고는 함께 돌아갔어.\n 사실 란드 씨도 모두 알고 있었어. 자기 딸이 진짜로 사람을 해치지 않을 것이라 믿었기에 딸이 교훈을 얻을 것이라 확신했던 거야……\n 정말 훌륭한 어머니지." + }, + "7": { + "title": "파일 자료 4", + "text": "케이퍼가 로도스 아일랜드에 온 지 꽤 시간이 흘렀다. 그리고 처음 왔을 때에 비해, 그녀는 훨씬 많은 '불편함'을 느끼게 되었다.\n 예를 들어, 공들여 설계한 장난을 마주한 많은 오퍼레이터들이 케이퍼의 예상과 다르게 당황하기는커녕 오히려 먼저 웃음을 터뜨려 케이퍼가 얻는 즐거움이 크게 줄었다. 다른 예를 들자면, 오락실에는 비디오 게임이 있고, 식당에는 언제나 농담을 던지는 오퍼레이터가 있는 등, 로도스 아일랜드 곳곳에는 손쉽게 얻을 수 있는 즐거움이 널려있고, 외근 임무에도 새로운 일이 가득해 즐거움을 찾기 위한 고민을 할 필요가 없어졌다. 과거의 생활 방식이 오히려 불필요해진 것이다.\n 새로운 환경을 마주한 불편함이 존재한다 한들, 우리는 케이퍼의 상황에 대해 경계심을 끌어올렸다. 과거의 사례를 보면, 혼란에서 정상적인 생활로 돌아온 많은 사람들이 적응 장애를 보였으며, 심한 경우에는 자신을 해치기까지 했다. 하물며 케이퍼는 아이인데. 때문에 우리는 케이퍼의 행동 관찰 및 심리 상담 방문 조사를 진행하며 예상치 못한 사태에 대비했다.\n 하지만 우리가 관찰한 것은 약간 당황스러워하는 케이퍼의 모습뿐이었다. 케이퍼는 소란을 피우는 빈도를 줄이고, 보다 많은 시간을 할애해 주변의 행동 하나하나를 관찰했다. 방문 조사 결과 역시, 케이퍼는 우울함이나 불안함을 보이지 않으며, 오히려 호기심이 충만한 상태임을 알려주었다. “마치 수학자가 자신의 추측을 증명할 새로운 방법을 찾은 것만 같다.” 한 오퍼레이터는 이렇게 표현했다.\n 이런 모습을 관찰하게 되자 모든 걱정이 연기처럼 사라졌다.\n [케이퍼 관찰 보고서 23]\n ……케이퍼가 깡통을 차서 고의로 병실 안에 있는 아이들의 화를 돋웠을 때, 우리는 모두 손에 땀을 쥐게 되었다.\n 아이들이 정말로 깡통을 뺏기 위한 경쟁을 시작할 줄은 몰랐다. 아이들은 서로 쫓아다니며 진이 빠져 더는 움직이지 못할 정도로 뛰어다녔다. 아이들은 이렇게 미친 듯이 놀아본 적이 없었다. 붉게 달아오른 얼굴에는 웃음이 가득했지만, 표정은 패배를 인정하지 않았다. 케이퍼는 분명 밖에서 깡통 차기 연습을 했을 것이고, 그들은 환자였다. 정말 불공평했다.\n 케이퍼는 헤헤거리며 웃고는 장갑을 벗어 손에 난 오리지늄 결정을 보여주었다. 그러자 아이들은 탄식하며 입을 다물었다.\n 잠시 후에 가장 어린아이가 케이퍼에게 내일도 함께 깡통 차기를 할 수 있는지 물어보았다.\n 케이퍼는 단숨에 거절했다. 그리고 그녀는 바보냐고 반문하며, 앞으로도 재미있는 게 더 많다고 말했다.\n ……\n 이런 사례들을 종합해 보면, 간단한 결론을 내릴 수 있다. 케이퍼의 마음은 우리가 생각하는 것보다 훨씬 성숙하다.\n 그녀는 과거 자신의 날카로운 진실을 이해하고 있기에 행동으로 새로운 환경을 검증하는 것이다.\n 가장 중요한 것은, 그녀는 줄곧 자신이 추구하는 것이 무엇인지를 잘 안다는 것이다.\n 그녀는 진정한 즐거움을 원한다.\n 그리고 다행히도 이건 우리가 그녀에게 줄 수 있는 것이다.\n\n[앳된 필체]\n 엄마, 나 이제 떠나야 해. 찾아야 할 곳이 있어.\n 즐거움으로 눈을 가릴 필요가 없는 곳.\n 즐거움으로 고통과 슬픔을 잊지 않아도 되는 곳.\n 즐거움이 그냥 즐거움인 곳 말이야.\n 거기를 찾게 되면 편지 쓸게……" + }, + "8": { + "title": "승진 기록", + "text": "케이퍼가 들고 있는 '빙글이'라는 이름의 장난감은 누가 봐도 무기다. 의심할 여지 없다.\n 리버스 엔지니어링 결과, 해당 장비 부품의 7할 이상이 볼리바르 군사 장비에서 나온 것이라고 밝혀졌다. 부품은 심각하게 노화되어 있었지만, 조립된 후의 빙글이는 무기가 가진 기본적인 살상력을 갖추고 있어 애초에 아이들 장난감으로 삼으면 안 되는 물건이었다.\n 케이퍼는 이게 엄마가 자신을 위해 특별히 만들어준 장난감이라고 했다. 케이퍼는 장난감 하나를 원했을 뿐이지만, 진열장의 장난감 인형을 사줄 수 없던 그녀의 엄마는 공장에서 폐부품을 가져와 이것을 만들었다.\n “이게 없었다면, 나는 거리의 낡아빠진 화살을 갖고 놀 수밖에 없었을 거야. 얼마나 시시했겠어?”\n 많은 오퍼레이터들이 케이퍼가 '빙글이'를 사용하는 것에 우려를 표한다는 사실을 우리도 알고 있다. 하지만 케이퍼가 '빙글이'로 규칙을 위반했던 적은 한 번도 없다.\n 지금까지 '빙글이'가 이룬 가장 큰 성과는 케오베를 필두로 한 여러 페로 오퍼레이터를 유인해, 공터에서 왕복 달리기를 시켜 오후를 통째로 날려버린 것 정도?" + } + } + } + }, + "diamante": { + "name": "디아만테", + "appellation": "Diamante", + "description": "공격 시 <#ba.kw>마법 대미지 를 입힘, 경우에 따라 <#ba.kw>원소 대미지를 입힘", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "공격력 +25" + }, + "5": { + "description": "재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "사전 고지", + "description": "범위 내 쇠약 피해 폭발 상태인 적 공격 시 공격력 +10{'%'}" + }, + "E1-L1-P5": { + "name": "사전 고지", + "description": "범위 내 쇠약 피해 폭발 상태인 적 공격 시 공격력 +13{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "사전 고지", + "description": "범위 내 쇠약 피해 폭발 상태인 적 공격 시 공격력 +18{'%'}" + }, + "E2-L1-P5": { + "name": "사전 고지", + "description": "범위 내 쇠약 피해 폭발 상태인 적 공격 시 공격력 +21{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skchr_kaitou_1": { + "1": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "2": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "3": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "4": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "5": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "6": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "7": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "8": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "9": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "10": { + "name": "레이저 관통", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격 시 마법 대미지의 <#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입히고, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + } + }, + "skchr_kaitou_2": { + "1": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "2": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "3": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "4": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "5": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "6": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "7": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "8": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "9": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + }, + "10": { + "name": "열처리 변색", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 목표가 쇠약 피해 폭발 상태인 경우 추가로 공격력의 <#ba.vup>{'{'}attack{'@'}extra_ep_damage_scale:0{'%'}{'}'}에 해당하는 원소 대미지를 입힘" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 를 입힘, 경우에 따라 <#ba.kw>원소 대미지를 입힘" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "trade_ord_wt&cost<002>": { + "name": "감정사의 안목", + "description": "무역소에 배치 시, 해당 무역소의 <#cc.kw>고품질 귀금속 오더의 출현 확률이 <#cc.kw>소폭 상승 (확률은 작업 시간의 영향을 받음), 시간당 컨디션 소모 <#cc.vup>-0.25" + }, + "trade_ord_wt&cost<012>": { + "name": "감정사의 수단", + "description": "무역소에 배치 시, 해당 무역소의 <#cc.kw>고품질 귀금속 오더의 출현 확률이 <#cc.kw>상승 (확률은 작업 시간의 영향을 받음), 시간당 컨디션 소모 <#cc.vup>-0.25" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 디아만테\n[성별] 남\n[전투 경험] 없음\n[출신지] 라이타니엔\n[생일] 1월 7일\n[종족] 카프리니\n[신장] 180cm\n[광석병 감염 상황]\n 의학 테스트 보고서 참고 결과, 감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 우수\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 보통\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "하인츠, 보석 감정사. 과거 라이타니엔 아인게바이데 주의 여러 귀족에게 오랫동안 신뢰할 만한 감정 의견서를 제공해 주었다. 디아만테라는 코드네임은 일련의 보석 절도 사건 속 범죄 예고에 등장했다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 흐릿하며, 비정상적인 음영이 존재하는 것으로 확인됨. 순환계통 내 오리지늄 입자 검사 결과 이상 확인. 광석병 감염 증세 있음. 현 단계로서는 광석병 감염자로 판단됨.\n\n[체세포와 오리지늄 융합률] 6{'%'}\n오퍼레이터 체표면에 소량의 오리지늄 결정 분포, 그중 안구 부위의 결정은 이미 오퍼레이터의 시력에 영향을 미치고 있다.\n\n[혈중 오리지늄 결정 밀도] 0.26u/L\n감염된 지 오래되었고, 환자가 어느 정도의 방호 의식을 갖추고는 있으나 신체 상태는 낙관적이지 않다." + }, + "4": { + "title": "파일 자료 1", + "text": "라이타니엔의 많은 귀족들에게 있어, '디아만테'라는 코드네임은 마음속에서 지워지지 않는 그림자와 같다. 과거 몇 년 동안 이 이름이 적힌 범죄 예고장은 수차례 나타났었는데, 편지 형식으로 고탑 꼭대기에 배송되거나, 지역 내 모든 신문에 대대적으로 실린 적도 있었으며, 심지어는 공연 소개자의 입을 빌어 음악회에서 당당히 선포되기도 하였다. 또한 보석을 유일한 목표로 삼는 이 도둑은 매번 약속을 지키면서 단 한 번도 실수를 한 적이 없다.\n 귀족들이 자신이 도둑맞았다는 소식을 감추는 데 급급하다는 사실을 알기 때문인지, 아니면 자신의 감쪽같은 수단에 상당한 자신을 갖고 있어서인지는 모르겠지만, 로도스 아일랜드에 온 이 보석 감정사는 태연하게 이 코드네임을 그대로 사용하기로 했다. 괴도는 계속 그곳에 누워있었건만, 오랫동안 그의 실체를 알아본 오퍼레이터는 아무도 없었다. 그러다 우연히 서류철을 열어본 몇 명이 이 무기력하지만 부탁하는 것은 다 들어주는, 언제나 다른 사람에게 기발한 아이디어를 제공하는 오퍼레이터 디아만테를 거리에 떠도는 소문 속의 그 미치광이 대도와 연관 지었다.\n 두려움보다 앞선 호기심에, 라이타니엔에 현존하는 사건 기록을 수집하는 데 성공한 몇몇 사람은 결국 참지 못하고 기어코 오퍼레이터 디아만테 본인에게 찾아가 궁금했던 것들을 물었다. 어떻게 겹겹이 쌓인 호위를 속였는지, 훔친 보석은 어떻게 팔았는지, 도둑맞은 사람들은 어떤 반응을 보였는지, 어떻게 자신의 범죄 흔적을 라이타니엔 각지에 뿌리고, 동시에 글린덴의 감정사 하인츠로서 완벽한 알리바이를 성립할 수 있었는지.\n 예상과는 달리 디아만테는 아무것도 숨기지 않았고, 심지어 별다른 반응도 없었다. 그는 사건 기록을 무작위로 하나 정해 그 사건을 예로 들면서 자신의 범죄 과정에 대해 상세히 설명했다. 하지만 그는 자랑스러워하거나 떠벌리는 듯한 태도 따위 없이 성실하게, 약간 유감스럽다는 듯한 태도로 답해주었다. 그는 기록 여백에 건물 평면도 일부를 보충해 그려 넣으며, 자신의 우아하다고 할 수 없는 행동 루트를 설명했다. 또한 사람들의 이목을 속이는 데 필요한 기구를 보충 설명하며, 가격이 너무 비싸다고 불평하기도 했다. 그러면서 범죄 과정에서 피할 수 없던 호위는 상대를 속인 게 아니라, 공범으로 만들었다고 솔직히 털어놓았다. 줄곧 가십을 좋아하는 사람들 입에 오르내렸던 범죄 전에 반드시 하는 예고는 '상대의 심리를 이용해 상대의 반응을 예측하기 쉽게 만드는 것'이라고 설명을 덧붙였다.\n 마술의 비밀을 밝히는 것을 진짜로 좋아하는 사람은 아무도 없다. 몇몇 사람은 이 진실에 눈에 띄게 실망했고, '보석 괴도 디아만테'에 대한 흥미는 빠르게 사라졌다. 그 후, 드문드문 디아만테의 비밀을 밝혀낸 오퍼레이터가 있긴 했으나, 결국 함선 내에 떠도는 신비로운 소문이 되는 일은 없었다. 디아만테가 로도스 아일랜드에 자신의 신분을 공개한 건 협력과 치료를 받는 조건 중 하나라는 사실은 아무도 깨닫지 못한 채, 그는 사람들의 시선 속에서 보석을 사라지게 한 것처럼 오퍼레이터들의 시선 속에서 자신을 감추었다.\n 딱 한 번, 누군가 디아만테에게 사람들 사이에 떠도는 전설의 영향을 받은 것이냐고 물은 적이 있다. 의적이 부자의 재물을 훔쳐 가난한 사람들에게 나눠주는 그런 전설 말이다. 이 질문을 들은 디아만테는 갑자기 상당한 흥미를 보이더니, 상대 앞에서 방금 훔친 보석을 산산조각 냈다." + }, + "5": { + "title": "파일 자료 2", + "text": "디아만테가 자신의 이야기를 들려줄 때, 그는 종종 가장 평범하면서 가장 중요한 부분인 그의 뛰어난 솜씨와 정밀한 오리지늄 아츠에 대한 부분을 숨기곤 한다. 이 점은 디아만테와 동일한 종류의 오리지늄 아츠를 사용하는 오퍼레이터가 더욱 잘 이해할 수 있을지도 모른다. 아무렇지 않게 말하는 '광선의 굴절을 조절해 보석의 감상에 영향을 준다'는 말 뒤에는, 오리지늄 아츠의 정밀도와 보석의 성질에 대한 깊은 이해가 숨겨져 있는 것이다. 동시에, 본인의 변화무쌍한 행동 속에서 광선에 기반한 오리지늄 아츠 역시 여러 가지 다양한 표현 방식이 있다. 이는 디아만테가 뛰어난 재능의 캐스터이며, 라이타니엔의 체계적인 오리지늄 아츠 교육의 수혜를 톡톡히 받았다는 것을 의미한다.\n 하지만 입사 시험 결과, 디아만테는 오리지늄 아츠 방면에 뛰어난 재능을 가진 것이 아니며, 이론 지식 또한 라이타니엔의 중학생 수준에 겨우 미치는 것으로 드러났다. 디아만테 본인 역시 자신이 사용하는 오리지늄 아츠의 다채로운 운용은 주로 들고 있는 독특한 무기를 통해 구현하는 것이라고 솔직히 이야기했다. 이 아츠 스태프는 다른 종류의 보석과 반응하여 그가 방출하는 에너지를 보다 효과적인 아츠로 만들 수 있다. 그는 시험을 담당하는 캐스터 오퍼레이터들에게 자신이 들고 있는 여행 가방에 배치된 일련의 시험관을 보여주곤, 여기에 있는 작은 보석 파편은 훔친 것이 아니고, 비싼 것도 아니라는 것을 여러 번 강조했다. 그리고 마지막으로 자신의 오리지늄 아츠가 어떻게 다른 매개를 통해 금속을 부식시키고 시야를 속이는 등의 효과를 내는지 보여주었다. 그 후, 디아만테는 엔지니어링부 오퍼레이터와 협력하여 자신의 아츠 스태프를 연구할 것을 약속했다.\n 추가 실험을 진행한 결과, 해당 아츠 스태프는 오퍼레이터 디아만테의 손에 있을 때만 효과적으로 작동할 수 있으며, 다른 사람이 사용할 경우 전환 효율이 높지 않은 평범한 아츠 유닛일 뿐인 것으로 밝혀졌다. 당혹스러운 점은, 디아만테 본인은 해당 아츠 스태프가 자신을 위한 맞춤형 무기라는 점을 완강히 부인하는 데다, 스태프의 제작 정보 및 내력에 대해 알려줄 수 없다고 했다. 제작 정보는 전혀 모르고, 내력에 대해서는 말하기 싫은 것이다.\n\n “저의 라이타니엔 동료들이 모두 자리를 비웠으니, 솔직히 말씀드리겠습니다. 사실 저는 이 무기에 리버스 엔지니어링을 진행하는 것이 별 의미가 없다고 생각합니다. 이건 그 녀석들이 만든 화려한 장난감, 그러니까 기술적 범용성이 극도로 떨어지는 작품일 가능성이 크기 때문입니다. 하지만 그래도 나름 조사를 해보았는데, 10년 전 학술지에 관련된 문장이 존재하더군요.”\n “아무래도 디아만테가 우리에게 넘긴 건 작품이 아니라, 프로토타입인 것 같아. 만약 기록된 연도가 잘못된 게 아니라면, 제작자는 이 작품이 제대로 보완되기 전에 이미 세상을 떠났을 것이고.”\n “나도 이런 결론을 디아만테에게 알려야 했나 싶어. 이 아츠 스태프가 자신의 손에서만 효율적으로 작동된다는 사실을 알았을 때, 뭔가 되게 받아들이기 힘든 표정이었어. 마치…… 이 사실을 부정하고 싶은 것처럼.”\n “아무래도 디아만테는 정말로 이 무기를 우연히 손에 넣은 것 같아. 그렇지만, 우연히 이 무기를 완성시킨 것도 디아만테야.”\n——엔지니어링부 녹음 중 일부" + }, + "6": { + "title": "파일 자료 3", + "text": "사건은 대략 반년 전에 시작됐다. 디아만테의 범행 며칠 뒤, 갑자기 글린덴의 신문에 그의 수법을 밝히는 글이 실렸다. 그 추리 내용은 허점투성이였으나, 디아만테는 문장 곳곳에서 저자가 암시하는 내용을 읽을 수 있었다. 그는 디아만테의 정체를 알고 있었으며, 디아만테의 협조 여부에 따라 폭로 여부를 결정하겠다는 것이었다. 다음 날, 텅 빈 편지 한 통이 감정소 문 앞에 도착했다.\n 항상 귀족의 주위를 맴도는 디아만테는 이런 협박에 익숙했고, 자신은 그가 시키는 대로 할 수밖에 없다는 것 또한 잘 알고 있었다. 상대는 더 이상 감정소에 개인적인 우편물을 보내지 않았으나, 일정 시간이 지날 때마다 상대의 평론이 현지 신문에 실렸다. 이 일에 대해 흥미를 가진 외부인의 눈에는, 디아만테가 계속해서 익명의 도발을 받아들이고, 매번 사건을 성공시킴으로써 상대의 분석은 틀렸고 상대가 안 된다는 것을 증명하는 것으로 보일 것이다. 하지만 디아만테는 신문의 글 뒤에 숨은 사람은 자신의 적이 아니라 사건의 주모자이며, 설사 자신이 진심으로 상대에게 충성하더라도 언젠가 버려진다는 것을 알고 있었다.\n 얼마 지나지 않아, 보석 괴도 디아만테의 이야기는 그가 퀸 자작의 다이아몬드 목걸이에 손을 쓸 준비를 하던 와중에 막을 내렸다. 계획 중에 실수가 있었고, 사건을 조사하던 헌병대원들은 단서를 바탕으로 먼저 하인츠의 감정소에 도착, 장물의 유통 과정을 파악했다. 그리고 디아만테가 움직인 그날 밤, 감정소 근처에 매복해 장물이 배송되는 것을 기다렸다. 아무런 방비를 하지 못한 디아만테는 헌병대에게 맞아 부상을 당했고, 다행히 요행 것 빠져나오긴 했으나, 헌병대는 그가 미처 가져가지 못한 트렁크에서 도난당한 다이아몬드 목걸이를 회수했다.\n 오퍼레이터 디아만테의 이어진 진술에 따르면, 감염자라는 그의 신분에 주목한 로도스 아일랜드가 궁지에 몰린 그를 받아들여 그의 목숨을 구해주었다고 한다. 다만 트렁크 속 다이아몬드 목걸이가 가짜였던 것, 도난당한 목걸이가 제자리에 돌아온 것을 퀸 자작도 얼마 뒤에 알게 된 것, 그리고 트렁크와 감정소 안에 있던 다른 물품들이 어떻게 범죄를 폭로했는지, 범죄의 주모자로 신문에 음악 평론을 투고하는 것에 열중인 대귀족을 가리켰는지, 디아만테는 아무것도 모른다고 말했다.\n 글린덴에서 백여 킬로미터 떨어진 곳의 다른 도시에서 디아만테를 맞이한 주재 오퍼레이터는, 디아만테를 두 번 본 적이 있다고 말했다. 첫 번째는 로도스 아일랜드의 대표로 퀸 자작을 방문했을 때, 그는 당시 상대에게 소유한 농장과 공방 내 감염자 상황에 대한 진상을 보고해달라고 했었다. 그리고 바로 그때, 응접실 앞에서 그 보석 감정사를 스쳐 지나갔었다고 한다. 두 번째는 바로 디아만테 본인이 그를 찾아왔을 때였다. 디아만테는 거의 탈진 상태로 몸 곳곳에 상처를 입은 상태였고, 오른팔은 오리지늄 아츠에 맞아 움직일 수 없었다. 하지만 로도스 아일랜드의 오퍼레이터가 문을 열자, 디아만테는 우선 품속에서 두꺼운 보고서 뭉치를 꺼내 들었다.\n “저희는 치료가 필요한 사람에게 조건을 두지 않습니다. 로도스 아일랜드는 어떠한 거래나 수단을 통해 치료를 요구하는 방식은 절대 권장하지 않으며, 고의로 다치거나 병에 걸려 치료 기회를 만드는 것은 더더욱 권장하지 않습니다. 하지만 저는 당시 디아만테의 심정을 이해합니다. 당시 그는 로도스 아일랜드에 모든 희망을 걸었었으니까요.”\n 현재 로도스 아일랜드는 이미 디아만테의 잠재적 위험에 대한 평가를 내린 상태다. 그가 다시 라이타니엔으로 돌아가 임무를 수행하지 않는 한, 그는 로도스 아일랜드에 어떤 악영향도 끼치지 않을 것이다. 다만, 그는 자신이 보석 괴도의 삶에서 완전히 벗어났다고 생각하지 않는 듯하다. 어쨌든 그는 계속 '디아만테'라는 코드네임을 사용하기로 결정한데다, 언젠가 자신의 범죄 수단을 상세히 설명하면서 이런 말을 덧붙였기 때문이다. “괜찮습니다. 어차피 제가 다음 기밀을 공개할 건 아니니까요.”" + }, + "7": { + "title": "파일 자료 4", + "text": "일반적으로 보석 감정사는 보석의 진위를 판별하고 가공 기술과 시장 가치를 평가하는 것을 더욱 중시한다. 하지만 디아만테는 언제나 보석 자체의 특성과 채굴 과정에 집중하며, 이 영역에 상당히 해박한 지식을 갖고 있다. 로도스 아일랜드의 오퍼레이터들은 그가 어스스피릿 같은 라이타니엔 출신 지질학자와 오랫동안 대화를 나누는 모습을 종종 볼 수 있다. 디아만테는 가끔 바쁜 에이야퍄들라를 초청해 교류를 나누기도 하는데, 이에 대해 디아만테는 무기의 구동 재료를 선택하기 위해서 광물에 대한 충분한 이해가 필요한데다, 귀족들도 감정 결과를 기다리며 세속의 이익과는 상관없는 생소한 지식을 듣길 원하므로 이후 귀족들과 교류하기 위한 이야깃거리가 될 수 있다고 설명했다. 바꿔 말해, 그는 흥미 때문이라기보다는 온전히 타인 때문에 이런 지식을 습득하는 것이다.\n 보석에 대한 디아만테의 혐오는 의심할 여지 없이 진짜다. 만약 그가 진술한 자신의 경험이 사실이라면, 그는 어린 시절을 이종족 수정 광산의 채굴장에서 보냈으며, 당시 발생한 사건들이 그에게 오랫동안 트라우마를 남겼을 것이다. 그러나 이후, 그가 어떤 방식으로든 그 무기를 손에 넣은 후로는, 그는 어쩔 수 없이 다시 보석을 접해야 했다. 그리고 그는 초보 감정사부터 제 몫을 다하는 감정사가 될 때까지 착실히 수련하였고, 아이러니하게도 자신이 혐오하는 물건에 자신의 생계를 맡기게 되었다.\n 어느 날, 로도스 아일랜드의 메딕 오퍼레이터가 한 어린 환자를 디아만테가 함선에 설치한 공방에 데려왔다. 로도스 아일랜드의 오퍼레이터가 보석 감정을 요구하는 일은 극히 드물었기에, 해당 공방은 보통 디아만테가 자신의 연구를 하는 용도로 대부분 사용되었고, 가끔 클로저의 괴상한 거래 주문서에 도움을 줄 뿐이었다.\n 어린 환자는 작고 소박한 보석 원석을 꺼냈고, 디아만테는 그 보석을 벨벳에 올려 가격을 평가할 준비를 했다. 하지만 어린 환자는 그에게 “이 보석이 얼마나 하느냐”와 같은 질문보다는, 그에게 “이 보석이 예쁜가요?”라고 물어보았다.\n 디아만테는 그 질문에 바로 대답하지 않았다. 그러나 이내 씁쓸해하며 자조가 섞인 미소가 띤 걸 메딕 오퍼레이터가 발견했다. 그리고 디아만테는 그저 고개만 끄덕일 뿐이었다." + }, + "8": { + "title": "승진 기록", + "text": "[한 통의 초대장]\n 로도스 아일랜드가 내일 이동 도시 근처에 정박할 예정입니다. 도시 중심의 음악 홀에서는 라이타니엔의 고전 음악회가 열리는데, 이에 정중히 당신도 함께할 것을 초대합니다. 규칙에 어긋나는 행동은 없을 것을 약속드립니다. 열쇠 몇 개를 위조하는 것과 음악 홀 건물 외벽에 아주 작은 구멍을 뚫는 사소한 피해를 제외한다면 말이죠. 어쩌면 음악에 맞춰 제가 휘파람을 불 수도 있겠습니다만, 어차피 저는 음악 홀 돔 위에 앉아 있을 테니, 제게 관심을 가지는 관중은 아마 없을 겁니다.\n 당신은 예전처럼 저의 수법을 평가해도 됩니다. 그렇지만 이번에 저는 퍼즐을 만들지 않을 것입니다.\n 저는 단지 당신이 몇 가지 질문에 답해주셨으면 합니다. 음악 이론에 대해서 아무것도 모르는 사람으로서, 멜로디 속에서 솟구치는 자신의 감정에 대해 어떻게 이해해야 할까요?\n 터무니없는 운명이 저의 삶을 뒤틀어버린 후에, 저는 자신을 어떻게 이해해야 할까요?" + } + } + } + }, + "bassline": { + "name": "베이스라인", + "appellation": "Bassline", + "description": "스킬로 아군 유닛 HP 회복", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -4초" + }, + "4": { + "description": "방어력 +25" + }, + "5": { + "description": "최대 HP +200" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "권위적인 가르침", + "description": "마법 저항 +6, 주위 8칸에 아군 오퍼레이터 존재 시 추가로 마법 저항 +2" + }, + "E2-L1-P1": { + "name": "권위적인 가르침", + "description": "마법 저항 +12, 주위 8칸에 아군 오퍼레이터 존재 시 추가로 마법 저항 +4" + } + } + }, + "skills": { + "skchr_baslin_1": { + "1": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "2": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "3": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "4": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "5": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "6": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "7": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "8": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "9": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + }, + "10": { + "name": "응급처치", + "description": "다음 공격 시 주위의 HP가 50{'%'} 미만인 아군 유닛의 HP를 공격력의 <#ba.vup>{'{'}heal_scale:0{'%'}{'}'}에 해당하는 HP만큼 회복\n<#ba.rem>{'{'}ct{'}'}회 충전 가능" + } + }, + "skchr_baslin_2": { + "1": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "2": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "3": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "4": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "5": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "6": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "7": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "8": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "9": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + }, + "10": { + "name": "차분한 베이스", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격을 중지하고 주위 아군 캐릭터의 치료에 전념, 치료 시마다 목표에 베이스라인 공격력의 <#ba.vup>{'{'}attack{'@'}scale:0{'%'}{'}'}에 해당하는 <#ba.vup>마법 대미지를 흡수하는 보호막 부여" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "스킬로 아군 유닛 HP 회복" + } + }, + "modules": { + "uniequip_001_baslin": { + "name": "베이스라인의 배지", + "description": "오퍼레이터 베이스라인은 전선을 유지하며 아군에게 의료 지원을 하는데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 디펜더 오퍼레이터로 구분되며, 가디언 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_baslin": { + "name": "하사받은 장난감", + "description": "미하엘이 마치 부채로 촛불을 끄듯이 등불을 향해 손을 가볍게 흔들자 등불은 바로 꺼졌다. 어두워진 고탑의 서재를 비추는 유일한 빛은 창문 너머로 들어온 석양뿐이었다.\n 츠빌링슈튀르메의 하늘은 저물었고, 두꺼운 벽 너머로 안개 같은, 무겁고 아련한 음악이 들려왔다. 마치 존재하지 않는 듯하면서도 꿰뚫어 볼 수 없었다. 미하엘은 그 곡을 알고 있다. 바흐의 제12번 교향곡 '저녁노을'의 3악장으로, 푸르트강 필하모닉 악단이 연주했으며, 지휘 스타일은 리체르카르 같기도 하고, 로츠만 백작 같기도 했다. 그런데, 로츠만 백작이 츠빌링슈튀르메에 들어올 수 있나? 그리마흐트가 이미 그를 검은 저택으로 보냈을 텐데. 바로 13개월 전, 그것도 미하엘이 직접 문서를 전달했는데……\n 귓가에는 울적한 소리가 맴돌기 시작했다. 그는 이 울적한 소리를 누구보다 잘 알고 있었다. 이건 그의 오리지늄 아츠다. 소리 없는 음파가 온몸에서 밖으로 퍼져나가, '저녁노을'의 소리를 밀어내고 서재 구석구석까지 파고들었다. 서재는 소리를 차단했고, 미하엘의 생각도 잡념을 차단했다.\n 미하엘은 캐스터네츠를 집어 들었다. 그건 일반적인 캐스터네츠보다 훨씬 무거웠고, 재료로 쓰인 목재 또한 훨씬 묵직했다. 그 위에 되어있는, 어쩌면 되어있었던 금칠은 음향학적 구조 따윈 전혀 고려하지 않아 캐스터네츠의 본래 음색을 완전히 파괴해 버렸다. 그 커다란 보석은 더욱 말할 필요도 없다. 덕분에 캐스터네츠는 화려하고, 귀해 보이게 됐지만, 더 이상 본래 내야 할 소리를 낼 수 없었다. 그건 이미 제대로 된 악기가 아닌 훌륭한 하사품이자 화려한 장난감에 불과했다.\n 이 캐스터네츠를 하사받은 날부터 지금까지, 미하엘은 이를 제대로 아낀 적이 없었다. 그는 정상적인 소리를 낼 수 없는 악기를 원하지 않았다. 물론, 미하엘도 그런 뜻으로 이 캐스터네츠를 하사했다는 것을 알고 있다. 그래서 미하엘은 이 캐스터네츠가 두려웠고, 가증스러웠다. 왜냐하면 이 캐스터네츠가 수시로 그를 찌르는 것만 같았기 때문이다.\n 그는 캐스터네츠를 곁에 두고 싶지 않았다. 그는 캐스터네츠를 마치 장난감, 마치 아이가 갖고 노는 장난감처럼, 금칠이 벗겨지고 원래의 윤기 나던 검은 광택이 생채기로 가득해질 때까지 험하게 다뤘다. 심지어 그는 캐스터네츠를 버릴 생각까지 했다. 산에, 들에, 바람 속에, 그리고 저 굳어버린 노을 속에.\n “그것을 곁에 두어라. 고작 장난감 따위에게 다칠까 봐 그런가? 그 캐스터네츠 옆에서 네가 그것과 다르다는 것을 증명해라. 루푸카른을 위해서가 아닌, 너 자신을 위해.” 그 목소리는 아주 가까이 있는 것 같았지만, 아주 멀리 있는 것 같기도 했다. 미하엘은 저 목소리가 바로 이 캐스터네츠를 남긴 이유라는 것을 알고 있었다. 미하엘은 고탑을 바라볼 때면, 고탑이 드리운 검은 그림자가 언제나 자신을 강하게 만든다는 걸 기억한다.\n 미하엘은 창밖을 바라보았다. 창밖에는 금빛 노을만 보일 뿐이었다.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "피격 대미지 <#ba.kw>-15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "피격 대미지 <#ba.kw>-15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "권위적인 가르침", + "description": "마법 저항 +12, 주위 8칸에 아군 오퍼레이터 존재 시 추가로 마법 저항 +4" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "피격 대미지 <#ba.kw>-15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "권위적인 가르침", + "description": "마법 저항 +14, 주위 8칸에 아군 오퍼레이터 존재 시 추가로 마법 저항 +5" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "hire_spd_cost<101>": { + "name": "궁정 예의", + "description": "인사부 사무실에 배치 시, 인맥 레퍼런스 누적 속도 <#cc.vup>+10{'%'}, 시간당 컨디션 소모 <#cc.vup>-0.25" + }, + "hire_spd_cost<120>": { + "name": "권위적인 칙령", + "description": "인사부 사무실에 배치 시, 인맥 레퍼런스 누적 속도 <#cc.vup>+30{'%'}, 시간당 컨디션 소모 <#cc.vup>-0.25" + }, + "hire_spd_bd_n1_n1<300>": { + "name": "마음의 소리", + "description": "인사부 사무실에 배치 시, 모집 인원마다 <#cc.rem>무성의 공명 <#cc.vup>+15 (초기 모집 인원은 포함하지 않음)" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 베이스라인\n[성별] 남\n[전투 경험] 1년\n[출신지] 라이타니엔\n[생일] 7월 16일\n[종족] 루포\n[신장] 160cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 우수" + }, + "2": { + "title": "프로필", + "text": "베이스라인, 1100년 가을에 라이타니엔 쌍둥이 탑 궁정 예절 관리로 임명되어 로도스 아일랜드와 협약을 체결, 라이타니엔 궁정과 로도스 아일랜드 사이를 소통하는 사무를 전담한다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 베이스라인에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.12u/L\n오퍼레이터 베이스라인은 오리지늄 접촉 경험이 거의 없음." + }, + "4": { + "title": "파일 자료 1", + "text": "“당시 라이타니엔 궁정에서 파견한 사자를 내가 맞이해야 한다는 소식을 듣고 꽤 당황했어. 물론 로도스 아일랜드에도 각지에서 파견 온 연락 책임 오퍼레이터가 적진 않았지만, 정식으로 이런 접대를 해야 하는 건 처음이었거든. 다행히도 이런 상황을 경험해 본 다른 오퍼레이터가 있어서, 그들에게 계속 묻고 다녔어. 히비스커스 선생님과 체르니 선생님에게 라이타네인 귀족과 소통할 때 주의해야 할 점이 무엇인지 물어보았고, 몇몇 사항은 메모까지 했어. 심지어 하모니카도 배웠다니까. 아, 그래, 지금의 내 하모니카 솜씨는 그때 배운 거야. 아무튼 커다란 튜바를 짊어진 루포 소년이 사무실 문을 열고 와선, 정중한 태도로 자신이 지금까지 로도스 아일랜드와 연락을 담당했던 그 궁정 예절 관리라고 소개했을 때, 나도 충격이었어. 나중에 그가 쌍둥이 탑의 금칠 공문과 입사 이력서를 건네주었을 때도, 난 그 충격에서 벗어나지 못해서 하마터면 이력서를 분류하지 못 할 뻔했거든.”\n——로도스 아일랜드 인사부 오퍼레이터\n\n 라이테니엔에서 온 루포 소년과 처음 만나는 사람들은 이 소년이 꽤 과묵하다는 인상을 받는다. 어쩌면 소년의 천성이 그런 것일 수도 있고, 경계했기 때문일지도 모른다. 그는 조용한 곳에서 책을 읽거나 전담 선실에서 홀로 튜바를 불곤 한다. 만약 베이스라인과 대화를 하게 된다면, 그는 열정적인 태도로 답해 줄 것이다. 그리고 당신은 대화 속에서, 그가 오랜 독서 습관과 어린 시절부터의 궁정 생활 덕분에 그보다 훨씬 나이가 많은 사람들보다도 해박한 지식을 갖고 있으며 수많은 화제를 매끄럽게 이어 나갈 수 있다는 것과 잘 알지 못하는 문제에 대해서는 먼저 가르침을 청하거나 겸허히 경청한다는 것을 곧 알게 될 것이다. 하지만 일단 대화가 끝나면, 마치 방금 전의 대화가 없었던 것처럼 베이스라인은 다시 조용한 상태로 돌아간다. 이런 예의는 다른 사람들에게 소년이 가진 희미한 경계심을 느끼게 한다.\n——초기 인사 평가" + }, + "5": { + "title": "파일 자료 2", + "text": "“가능하면 코드네임인 '베이스라인'으로 불러주셨으면 합니다. 어쨌든 간에, 라이타니엔 밖에서 '미하엘'이 밖에서 떵떵거리며 다니는 건 체통에 맞지 않을뿐더러, 처리하기 귀찮은 불필요한 사건까지 야기할 수 있으니까요.”\n 여전히 궁정에서 직책을 맡고 있기에, 베이스라인은 로도스 아일랜드와 라이타니엔을 빈번히 오가야 했다. 함선에 머무는 시간이 길다고는 할 수 없지만, 그럼에도 베이스라인은 로도스 아일랜드에 방문하는 시간을 소중히 여겼다. 아직 소년인 베이스라인에게 있어 라이타니엔 밖은 모든 것이 신기하다고 할 수 있었는데, 로도스 아일랜드에 있는 각양각색의 사람들은 세상에 대한 소년의 호기심을 충족시키기에 안성맞춤이었다.\n 궁정 출신으로서 음악적 조예를 갖춘 베이스라인은 손쉽게 로도스 아일랜드의 음악 애호가들의 마음속 중요한 위치를 차지할 수 있었다. 많은 오퍼레이터들이 그의 애청자가 되었고, 그 또한 기꺼이 자신의 튜바 소리를 통해 적극적으로 오퍼레이터들과 교류했다. 이런 과정 속에서 궁정 사자라는 베이스라인의 신분은 오퍼레이터들의 머릿속에서 점차 잊혀졌고, 그의 튜바 소리만이 남아 로도스 아일랜드 악단의 빠질 수 없는 선율로 자리 잡았다.\n\n 베이스라인은 켈시와 십여 분 동안 대화를 나눴다고 하며, 구체적인 대화 내용은 다른 사람이 불편해할 수 있기에 대략적인 내용 역시 감히 묻지 못했다. 도리어 누군가 그에게 소통의 기술을 알려달라고 묻자, 베이스라인은 이렇게 대답했다.\n “괜찮던데요. 켈시 선생님은 대화하기 어려운 사람이 아니에요. 정보를 받아들일 준비만 제대로 하면 되는걸요. 단지 그녀가 쌓아 올린 지식과 경험이 너무 방대해, 제대로 준비하지 않았다가는 쉽게 지쳐버릴 뿐이에요. 그녀와 많은 대화를 나누는 건 매우 유익해요. 그러니 여러분도 그녀가 바쁘지 않은 때에 찾아가 이야기를 나눠보세요.”\n 그렇다, 베이스라인에게 있어 세상에 '대화하기 어려운 사람'이란 존재하지 않는 것이다. 물론, 때때로 베이스라인 역시 몇몇 오퍼레이터들과 대화를 하다 보면 잠깐 말문이 막히곤 한다. 하지만 그럴 경우, 그는 언제나 신속하게 대화를 끝내고는 다음 주제로 넘어가곤 한다.\n\n “베이스라인이 또래 아이들과 잘 어울리지 않는다고? 아이들로 팀을 짜서 축구를 할 때, 참가하지 않았던가? 물론 거절하기 미안해서 그랬던 거일 수도 있지. 축구를 잘 못 한다고 말하긴 했지만, 그날 엔지니어링부를 지나갈 때 부품을 차서 손쉽게 내 손에 보내던 걸 아직도 기억한단 말이야! 십여 미터나 떨어져 있었는데, 대단하지 않아?!”\n “베이스라인은 그 기술은 무의식중에 익힌 거라고 하더라고. 그가 아직 츠빌링슈튀르메에 있을 때, 업무를 마치고 방에 돌아왔는데 실수로 캐스터네츠를 건드려 날려 보낸 거야. 캐스터네츠는 책장에 있는 책 한 권을 정확히 맞춰서 떨어뜨렸고, 한밤중에 쿵 소리가 커다랗게 울려 퍼졌지. 그런데 그 순간, 그는 오히려…… 긴장이 풀어지는 걸 느꼈다던데? 그의 말을 들으니 그건 사실 악취미라고 할 수 있지만…… 아무래도 그 악기가 라이타니엔의 한 여황이 그에게 준 것이라 그런 걸지도 몰라. 우리 모두 그만한 나이대에 반항기를 겪잖아. 반항하는 방식이 조금 반항적이지 않아서 그렇지. 아니면 어렵게 얻은 혼자만의 시간에서 겨우 자신이 할 수 있는 일을 찾아서 그런 건 아닐까?”\n “어쨌든 지금은 그라운드에 잘 녹아있잖아. 페널티 킥은 일품이지만, 팀워크는 확실히 부족하지. 하지만 그것도 정상이야. 예전에는 아무도 그와 연습하지 않았잖아. 최대한 잘 돌봐줘야지.”" + }, + "6": { + "title": "파일 자료 3", + "text": "루푸카른 주는 라이타니엔에 있는 9개의 주 중에서도 언제나 특별한 하나였다. 루푸카른은 제국에서 가장 동남쪽에 위치해 있으며, 지리적으로는 시라쿠사와 가장 가깝고, 종족 구성과 문화, 전통 또한 시라쿠사에 더 가깝다. 또 시라쿠사처럼 독립심이 강하지는 않아도, 다른 주와는 항상 사이가 좋지 않았다. 라이테니엔의 역사 속에서 루푸카른 출신 황제는 오직 한 명뿐이었으며, 그 임기조차 매우 짧아 고작 재위 3년 만에 선제후들에 의해 폐위되었을 정도였다. 그 밖에도 이전부터 있었던 시라쿠사의 독립 정신이 제국으로 전파된 첫 지역이 바로 루푸카른이었으며, 이 때문에 루푸카른 지역은 오랫동안 제국 궁정의 신임을 받지 못했다. 969년, 위치킹이 귈데네스게사츠를 개정하며 시라쿠사의 독립을 승인했고, 루푸카른은 이에 난감한 처지가 되었다. 위치킹의 통치가 가장 잔혹했던 시절, 루푸카른 주의 '반란을 방임하고 선동'한 역사는 위치킹 세력으로부터 크게 비난받을 명분이 되었으니, 이로 인해 루푸카른은 잔혹한 탄압을 받게 되었다. 선제후 가문의 세력은 끊임없이 약화되어 귀족 신분을 거의 박탈당하다시피 되었고, 주 내의 행정관과 군대 지휘관의 임면은 위치킹의 궁정에 의해 통제되었으며, 루푸카른 주민들은 강제로 다른 구역으로 이주당해 많은 사람들이 떠돌게 되었다. 때문에 훗날 '9월 봉기'에서 루푸카른 주의 선제후 가문은 아무런 망설임 없이 쌍둥이 여황의 손을 들어주었다. 하지만 이토록 적극적으로 위치킹 체제를 뒤엎는 전쟁에 참가했음에도, 루푸카른에 대한 제국 궁정의 뿌리 깊은 불신은 사라지지 않았으며, 그들은 여전히 제국의 질병 취급을 받았다.\n——《시라쿠사를 둘러싼 정치 연구》에서 발췌\n\n 1091년, 루푸카른의 키파 공작이 세 도시의 반란을 꾀했으나, 그리마흐트 여황이 직접 군을 이끌고 3개월 만에 진압했다. 비록 일부 지역에만 반란의 여파가 미친 데다가, 몇몇 가문만이 관련된 것으로 밝혀졌지만, 루푸카른의 다른 귀족들 역시 처벌을 받았다. 쌍둥이 탑은 '교육을 받아야 한다'는 명분으로 귀족들에게 가문의 계승자를 츠빌링슈튀르메로 보내 제국 궁정의 직접적인 감시를 받게 하였다. 하지만 실제로 츠빌링슈튀르메에 인질로 보내진 귀족 자제들이 모두 쌍둥이 탑의 말처럼 제국 궁정에 들어간 것은 아니었다. 그들 중 대부분은 두 여황의 신임을 받지 못해 쌍둥이 여황 탑 밖에 있는 다른 귀족의 탑으로 흩어져 들어가게 되었고, 제국 궁정에 남을 수 있었던 건 오직 소수뿐이었다.\n——■■■■ 조사 보고서\n\n[음성 기록]\n “권위의 탑을 위해 바삐 움직이는 것, 이건 반드시 익혀야 하는 기술입니다. 저는 이미 고탑 위의 귀족들을 상대하는 데 익숙해졌고, 그들이 권위의 탑에 진정 가까워질 수는 없다는 사실을 받아들였죠. 과거 가문의 어른들은 '그들과 가까워질 필요는 없다.'라고 말씀하시면서 어떻게 그들과 소통하고, 어떻게 해야 그들로 하여금 우리의 말을 듣게 할 수 있는지 제게 가르쳐 주셨습니다. 가끔은 만약 그녀도 이렇게 귀족들과 어울렸다면, 귀족들이 이전처럼 그녀를 두려워하지 않고 진정으로 그녀를 경애하지 않았을까 라는 생각이 듭니다. 하지만 어쩌면, 그녀는 귀족들이 자신을 두려워하게 만들어야 하는 걸지도 모르죠……”" + }, + "7": { + "title": "파일 자료 4", + "text": "황금빛 노을이 로도스 아일랜드의 창문을 통해 선실로 들어오자, 베이스라인은 차양을 쳐서 마지막으로 내리는 눈 부신 햇살을 막았다.\n “종종 노을이 지고 나면 더는 밤이 오지 않을 것 같다는 착각이 들곤 합니다.”\n 로도스 아일랜드의 연주회는 보통 땅거미가 내린 후에 시작한다. 깊은 밤은 최고의 반주지만, 가끔 베이스라인은 “밤의 소리는 그 자체만으로도 충분히 아름답습니다. 제 튜바 소리야말로 밤의 반주라고 할 수 있지요.”라고 말하곤 했다. 그 거대한 튜바 소리는 언제나 밤이 된 후에야 울려 퍼졌다. 평소 그의 청중인 오퍼레이터는 베이스라인이 어떤 서사시의 한 단락을 반복해서 연주하는 것을 즐긴다는 것을 알고 있다. 그 서사시는 루푸카른의 민간 서사시인 《하얀 이빨》로, 한 루포 소년이 송곳니를 거두는 내용의 오래된 전설을 내용으로 담고 있다. 쌍둥이 탑을 순례했을 당시, 그 찬란한 은총의 고탑을 마주한 베이스라인은 바로 이 곡을 연주했다.\n “저는 이 곡을 매우 좋아합니다. 하지만 그 고탑의 주인은 이 곡을 그리 좋아하지 않았죠. 그녀는 이 곡이 싫었던 것일 수도 있고, 이 곡이 만들어진 곳을 싫어했던 것일 수도 있어요. 또는 어쩌면 그녀가 단지 이 곡을 연주하는 저를 싫어했던 것이라고 제가 믿고 싶었던 것일지도 모르고요. ……한동안 이 곡을 연주하고 싶지 않았습니다. 하지만 나중에야 연주해야겠다고 마음을 정했지요. 저는 이 곡을 계속 연주해야 합니다. 이건 루푸카른이나 라이타니엔을 위해서가 아니라, 저 자신을 위해서예요. '각자의 책임은 타인이 떠맡도록 강요해서는 안 된다.'”\n “제 소임은 아직 끝나지 않았습니다. 이건 제가 오늘 여기에 서 있는 이유이기도 해요.”" + }, + "8": { + "title": "승진 기록", + "text": "캐스터네츠가 허공을 가르고 날아가 몇 발짝 떨어진 책장에 명중했다. 소리는 고요한 방에 파문을 일으켰지만, 방은 그 소리가 울려 퍼지기도 전에 다시 고요해졌다.\n 처음 떨어진 책은 소설 《자작나무》, 우르수스 군관과 사미 부족 아가씨의 사랑 이야기다.\n 미하엘은 그 귀중한 캐스터네츠를 집어 들고는 발 언저리에 내려놓았다. 그는 발끝으로 캐스터네츠를 건드리더니 다시 책장을 향해 차버렸다.\n 캐스터네츠가 목표인 두 번째 책의 책등에 명중했다. 책이 책장에서 떨어지고, 표지가 위를 향한 채 엎어졌다. 《노을을 향해 출발》, 미하엘은 노을을 좋아하지 않았다.\n 미하엘은 다시 캐스터네츠를 집어 들었다. 흠집이 생긴 것 같지만, 그런 것쯤이야 얼마나 생기든 전혀 신경 쓰지 않았다. 캐스터네츠가 다시 하늘을 날았다.\n 세 번째 책은 두꺼웠기에, 미하엘이 다시 캐스터네츠를 차서 맞춘 뒤에야 겨우 떨어졌다. 《빅토리아 궁정 예절 총집》, 빅토리아, 라이타니엔, 어디든 매한가지인 것 같다.\n 미하엘은 마지막으로 캐스터네츠를 집어 들고는 담장처럼 거대한 책장을 찍었다. 눈에 띄지 않는 구석에서 작은 책이 소리를 내며 떨어졌다. 《검의 작별》, 시집이다.\n 이 책은 어쩌면 잘 읽어봐야 할지도 모르겠다." + } + } + } + }, + "virtuosa": { + "name": "비르투오사", + "appellation": "Virtuosa", + "description": "공격 시 <#ba.kw>마법 대미지 부여, 경우에 따라 <#ba.kw>원소 피해 부여", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -6초" + }, + "4": { + "description": "공격력 +23" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "무언의 애가", + "description": "공격 범위 내 적에게 초당 공격력의 6{'%'}에 해당하는 쇠약 피해를 입힘" + }, + "E1-L1-P1": { + "name": "무언의 애가", + "description": "공격 범위 내 적에게 초당 공격력의 8{'%'}에 해당하는 쇠약 피해를 입히고 0.2초의 정지 효과 부여" + }, + "E2-L1-P1": { + "name": "무언의 애가", + "description": "공격 범위 내 적에게 초당 공격력의 10{'%'}에 해당하는 쇠약 피해를 입히고 0.2초의 정지 효과 부여" + } + }, + "2": { + "E2-L1-P1": { + "name": "정신의 역구성", + "description": "공격 범위 내 적이 입는 쇠약 피해가 20{'%'} 증가" + }, + "E2-L1-P5": { + "name": "정신의 역구성", + "description": "공격 범위 내 적이 입는 쇠약 피해가 22{'%'}<#ba.talpu>(+2{'%'}) 증가" + } + } + }, + "skills": { + "skchr_cello_1": { + "1": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>1회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "2": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>1회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "3": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>1회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "4": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "5": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "6": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "7": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "8": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>3회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "9": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>3회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + }, + "10": { + "name": "'골든 엑스터시'", + "description": "원소 피해 미폭발 상태인 적에게 공격력의 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}에 해당하는 마법 대미지를 입히고, 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘\n<#ba.rem>3회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가" + } + }, + "skchr_cello_2": { + "1": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "2": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "3": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "4": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "5": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "6": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "7": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "8": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "9": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + }, + "10": { + "name": "'레퀴엠 매스'", + "description": "공격 속도 <#ba.vup>+{'{'}attack_speed{'}'}, 적 <#ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <#ba.vup>{'{'}ep_damage_ratio:0{'%'}{'}'}에 해당하는 쇠약 피해를 입힘" + } + }, + "skchr_cello_3": { + "1": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "2": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "3": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "4": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "5": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "6": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "7": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "8": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "9": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + }, + "10": { + "name": "'리버럴 탱고'", + "description": "<#ba.vdown>공격 중지, 공격 범위 <#ba.vup>확대, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 제2재능의 효과가 <#ba.vup>{'{'}scale_delta_to_one{'}'}배까지 상승, 스킬 지속시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <#ba.vup>+{'{'}cello_s_3[max_hp].max_hp:0{'%'}{'}'}, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <#ba.vup>+{'{'}cello_s_3[atk].atk:0{'%'}{'}'}, 방어력이 가장 높은 다른 오퍼레이터의 방어력<#ba.vup>+{'{'}cello_s_3[def].def:0{'%'}{'}'}" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여, 경우에 따라 <#ba.kw>원소 피해 부여" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_bd_num<000>": { + "name": "무성의 공명", + "description": "숙소에 배치 시, 해당 숙소 안에 배치된 오퍼레이터 <#cc.vup>1명당 <#cc.rem>무성의 공명 <#cc.vup>+1" + }, + "dorm_rec_all&bd<000>": { + "name": "무언의 찬가", + "description": "숙소에 배치 시, 해당 숙소 안에 배치된 모든 오퍼레이터의 시간당 컨디션 회복 <#cc.vup>+0.2, 동시에 <#cc.rem>무성의 공명 <#cc.vup>5당 해당 숙소 내 모든 오퍼레이터의 시간당 컨디션 회복이 추가로 <#cc.vup>+0.01 (동종 효과 중 가장 높은 수치만 적용)" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 비르투오사\n[성별] 여\n[전투 경험] 없음\n[출신지] 라테라노\n[생일] 9월 23일\n[종족] 산크타\n[신장] 168cm\n[광석병 감염 상황]\n 의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 표준\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 월등, 별첨 확인\n\n[별첨]\n 비르투오사의 오리지늄 아츠 능력은 그녀의 뛰어난 음악적 재능에 전혀 뒤처지지 않는다. 본래 라이타니엔에서는 음악과 오리지늄 아츠를 따로 구분하지 않기에, 그녀는 라이타니엔에서의 유학 생활을 통해 음악적 조예와 오리지늄 아츠를 동시에 발전시켰다. 그녀에게 있어 각기 다른 오리지늄 아츠를 연구하고 배우는 것은 각기 다른 악기를 다루는 것과 같다. 단, 비르투오사가 익힌 오리지늄 아츠는 종합검진의 오리지늄 아츠 평가만으로는 제대로 평가할 수 없는 관계로, 보다 상세한 검사가 필요한 것으로 보인다." + }, + "2": { + "title": "프로필", + "text": "아르투리아 잘로, 라테라노 출신으로 테라 대륙에서 활약하는 저명한 음악가이다. 라이타니엔의 제국 궁정과 라테라노 교황청의 의뢰에 따라 로도스 아일랜드는 양측과 합의를 체결, 그에 상응하는 인원의 엄격한 감독 아래 해당 인원을 오퍼레이터 '비르투오사' 신분으로 로도스 아일랜드에 잠시 머물도록 허가하였다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n 오퍼레이터 비르투오사에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.12u/L\n 비르투오사의 테라 대륙 여행 경력은 경험이 풍부한 전달자에 비해도 뒤처지지 않는다. 본인의 설명에 따르면, 계획을 세울 때…… 만약 정말로 세운 계획대로 움직인다면…… 광석병에 감염되기 쉬운 환경을 의도적으로 피하지는 않았다고 한다. 하지만 결과적으로 볼 때, 비르투오사의 혈중 오리지늄 결정 밀도는 여전히 비교적 건강한 수준을 유지하고 있다.\n\n [의료부 별첨]\n 라테라노 교황청은 우리에게 독특한 요구를 했는데, 그들은 비르투오사에게 일반적인 신체검사에 더해 특별 심리 테스트를 시행하길 원했다. 로도스 아일랜드에는 원래 임시 정신건강 테스트 시스템이 있는데, 이 테스트의 '정신건강' 기준에 턱없이 모자라는 오퍼레이터들이 적지 않기에, 우리는 비르투오사의 테스트 결과를 이미 어느 정도 예측하고 있었다." + }, + "4": { + "title": "파일 자료 1", + "text": "//접근 제한 항목: [평의회 #1]\n날짜: 1100/■■/■■\n[회의 참석자 대조 확인]\n로도스 아일랜드 인사부: 확인\n로도스 아일랜드 의료부: 확인\n라이타니엔 은총의 탑: 확인\n타이타니엔 텔레파시 아츠 학회: 확인\n라테라노 교황청: 확인\n라테라노 공증소: 확인\n\n[질의응답 녹화]\n[계속 재생]\n[05:17/05:35:36]\n “당사자에 대한 각 회의 참석자의 이해도를 고려하여, 당사자를 소개하는 단계는 생략하고 오늘의 질의응답을 바로 시작할 것을 제안합니다.”\n “여황의 목소리 측은 아직 당사자의 보고서를 검토 중입니다. 급하십니까, 집행자 씨?”\n “라이타니엔은 보고서를 읽어야지 당사자를 이해할 수 있는 겁니까?”\n “크흠……”\n “첫 번째 평의회를 위해 세 시간을 할당해 두었어. 페데리코, 협의 내용에 따라 여황의 목소리 측은 먼저 보고서를 읽을 권리가 있어.”\n “세 시간입니다. 지금부터 시간을 재겠습니다.”\n “이번 평의회는 로도스 아일랜드 인사부가 주관하며, 당사자의 오리지늄 아츠에 대한 이해를 돕기 위해 아미야 씨도 방청할 것입니다.”\n “이렇게나 빨리 아미야를 만나게 되다니. 아미야가 있다면 나에 대해 조금 안심해도 돼.”\n “물론, 당신들이 절대 그럴 리가 없겠지만.”\n [07:38/05:35:36]\n [재생 일시 정지]\n\n [회의 기록 첨부 #2 텔레파시 아츠 학회 측 의견]\n ……\n 비르투오사의 오리지늄 아츠에 대해, 이전 조사 보고서에 나온 몇몇 인터뷰 대상자의 말대로라면 그녀가 익힌 오리지늄 아츠는 타인의 감정을 '증폭'시키고, 심지어 타인으로 하여금 충동적인 행위를 받아들이게끔 '선동'하는 것이라고 요약할 수 있겠다. 이는 우리가 해당 아츠를 다른 정신계 오리지늄 아츠, 개인적으로는 라이타니엔의 아츠 분류에 따라 '텔레파시 감지계' 오리지늄 아츠라는 표현을 보다 선호한다만, 그것과 비교했을 때 이는 단순한 '환술'과 '환상'을 구축하는 아츠거나, 소위 말하는 '정신 조종'의 일종일 수도 있다.\n 하지만 실제로 비르투오사의 오리지늄 아츠는 일반적이지 않으며, 이런 오리지늄 아츠에 대한 연구와 인식 또한 충분하지 않기에, 해당 아츠의 메커니즘 판단에 따라 잘못된 결론을 내릴 수도 있다.\n ……\n 모든 조사 보고서 중에서 가장 상세하고 참고가 될 만한 기록은 라테라노 공증소의 1092년 사건 기록으로, 해당 기록에서 작성자인 페데리코는 라테라노 측이 알고 있는 것을 기반으로 하여 비르투오사의 오리지늄 아츠를 '공감 확대'로 정의했다. 이에 우리는 비르투오사의 독특한 오리지늄 아츠가 산크타의 공감 능력과 텔레파시 감지계 오리지늄 아츠가 함께 작용한 결과일지도 모른다는 흥미로운 추측을 내놓았다. 우리는 이 추측을 기반으로 회의 참석 측과 비르투오사, 그리고 테스트 대상자의 동의를 구한 뒤, 비르투오사의 오리지늄 아츠에 대한 추가적인 연구를 진행했다.\n ……\n 연구 과정에서 우리는 단독 테스트와 다중 테스트를 진행했다. 이 보고서에는 간략한 개술만이 담겨 있으며, 구체적인 테스트 기록과 테스트 대상자의 피드백은 별도로 기재한다.\n 단독 테스트에서 비르투오사가 본인의 오리지늄 아츠로 음악을 연주했을 때, 우리는 각기 다른 3대의 설비에서 음악과 테스트 대상자의 감정적 충동이 중첩되는 부분을 포착했는데, 비르투오사는 이 중첩되는 부분을 '느낄 수' 있는 것 같다. 그리고 오리지늄 아츠를 사용해 어떠한 '공진' 효과를 발생시켰다. 공진에 포함되는 건 테스트 대상자와 음악뿐만 아니라, 당사자인 비르투오사 본인의 감정적 충동도 있다. (첨부 #3 참고)\n 다중 테스트에서 비르투오사는 우리에게 본인의 오리지늄 아츠의 다른 사용 방식, 즉 여황 축제에서 보여준 회의 참석 측의 관심을 받았던 사용 방식도 보여주었다. 비르투오사는 테스트 대상자 3명에게 동시에 정서적 공진(첨부 #6 참고)을 경험하게 했으며, 구체적인 구현 방식은 아직 확인하지 못했다.\n ……\n\n [회의 기록 첨부 #4 테스트 대상자 #1: ■■■■■ 부인]\n 직접 경험해보지 못한 거라면, 비르투오사의 오리지늄 아츠가 '피해자' 에게 어떻게 작용하는지 이해하기 힘들 것입니다. 마치 산크타가 타인에게 공감이 어떻게 작용하는 건지 설명하기 힘든 것처럼 말이죠.\n 의식과 인지학의 연구자로서, 저는 사람의 의식을 호수에 즐겨 비유하는데, 우리가 평상시 하는 모든 행동은 호수 표면에 비친 풍경에 불과합니다. 바람이 불면 호수 표면에 물결이 일지만, 소위 잠재의식이라는 것은 기껏해야 수심 몇 미터에 있는 물고기와 자갈일 뿐입니다. 우리는 언제나 호수의 존재가 당연하다 생각하고, 호수의 모든 물방울 덕에 호수가 존재한다는 점을 망각합니다. 물방울은 매 순간의 희로애락, 생각을 뜻합니다. 물방울이 호수에 떨어지면 호수의 한 부분이 되어버리기 때문에, 우리는 큰 호수만 볼 수 있을 뿐, 끊임없이 합류하는 작은 물줄기를 볼 수 없죠.\n 비르투오사의 아츠는 이런 세세한 물줄기 하나하나를 모두 느낄 수 있습니다. 그녀의 아츠는 우리의 의식 속에서 잊혀졌거나, 묻혔거나, 또는 일부러 감춰버린 기억을 엄청나게 증폭시킵니다. 이런 기억들은 종종 선율 자체가 불러일으키는 가장 강렬한 감정과 관련이 있습니다. 그리고 그것이 스스로 수면 위로 떠 올라, 우리에게 의식의 호수가 어떻게 존재하는지 다시 상기시킵니다. 우리는 가끔 이런 회고가 현실적인 측면에서 우리의 행동과 결정에 얼마나 많은 변화를 일으키는지 간과하고 있습니다.\n 하지만 오늘의 테스트 후, 비르투오사의 아츠는 제게 '호수'라는 비유만으로는 인간이 가진 의식의 광대함을 묘사할 수 없으며, 그녀의 음악이 우리의 의식 속에서 불러일으킨 거대한 물결을 담아낼 수 없다는 것을 깨달았습니다. 위 결과를 놓고 보면, 의식의 호수보다는 '의식의 바다'라는 표현이 어쩌면 더 적절한 비유라고 생각됩니다.\n\n [회의 결과]\n 평의회에 참석한 각 연합이 공동으로 심사한 결과, 오퍼레이터 '비르투오사'가 익힌 오리지늄 아츠의 메커니즘은 아직 불분명하고, 그 위험성 역시 아직 측정할 수 없다. 아울러 협의에 따라 그녀를 로도스 아일랜드로 인도하며, 후속 관찰 및 연구를 진행할 예정이다. 비르투오사가 로도스 아일랜드에 머무는 동안, 반드시 관리 감독을 받아야 하고, 모든 행동은 감시되며, 발언 내용은 녹음될 것이다. 또한 무허가 연주는 금지한다.\n\n [제한된 기록]\n 그들이 평의회에서 한 추측은 옳았다. 비르투오사의 오리지늄 아츠는 사람들 마음 깊은 곳의 가장 특별한 기억을 깨워줄 수 있고, 그 기억은 정서를 자극해 감정을 형성한다. 하지만 그녀는 자신의 의지로 자신의 음악을 들은 사람들이 재현한 기억을 바꿀 수는 없다. 아무리 그녀라 해도 듣는 사람들로 하여금 이 땅에 존재한 적이 없는 감정과 체험을 보고 듣게 할 수 없으며, 슬픈 사람을 웃게 할 수도, 포악한 사람을 자비롭게 만들 수도 없다. 그녀의 오리지늄 아츠가 보여주는 강력한 힘은 사람들의 깨어난 자아와 음악의 공명이기도 하다. 비르투오사는 자신의 음악으로 타인의 본성을 바꾸려고 한 적이 없는데, 이는 어쩔 수 없었던 것이 아닌 현명함이라 할 수 있다." + }, + "5": { + "title": "파일 자료 2", + "text": "오랜 평의 과정을 거쳐, 결국 로도스 아일랜드는 오퍼레이터의 신분으로 비르투오사를 받아들이기로 결정했다. 비록 그녀가 엄격한 금족령을 받은 건 아니지만, 로도스 아일랜드는 그녀와 관련된 오퍼레이터, 즉 이그제큐터에게 그녀가 본함에 머무르는 동안 그녀를 따라다니며 '그녀의 안전을 보호'하라고 부탁했다. 어쨌든 간에 비르투오사는 로도스 아일랜드에서 그래도 어느 정도의 자유를 갖게 된 셈이다.\n 하지만 비르투오사의 도착이 로도스 아일랜드의 신경을 건드리는 것은 피할 수 없었다. 비르투오사가 로도스 아일랜드에 오기 전의 경력은 이미 소문나 있었고, 각 부서 또한 그녀와 접촉할 때의 주의사항에 대해 여러 차례 당부했는데, 이는 그녀가 지닌 힘이 예사롭지 않다는 것을 다시 한번 증명해 주는 것이나 다름없었다. 그녀의 첼로 소리가 사르곤과 컬럼비아, 나아가 라이타니엔의 심장에서까지 그런 소동을 일으킬 수 있다면, 과연 로도스 아일랜드에 어떤 영향을 끼치게 될지 짐작조차 할 수 없다.\n 하지만 그녀의 첼로는 로도스 아일랜드에서 연주되는 것이 허용되지 않았으니, 그 약속은 로도스 아일랜드나 총을 들고 그녀를 그림자처럼 따라다니는 이그제큐터뿐만 아니라, 첼로 연주자 본인의 뜻에서 비롯된 것이다. 그 첼로의 현에 걸린 진동 제한 클립은 로도스 아일랜드에서 오랫동안 풀리지 않았다. 그녀도 오퍼레이터들을 초청해 첼로 현을 튕기며 보여준 적이 있었지만, 첼로 현은 시종일관 움직이지 않은 채 줄곧 침묵을 고수할 뿐이었다.\n “악장이 훌륭한지 아닌지는 연주자가 악장에 얼마나 경의를 표하는지도 중요하겠지만, 결국은 악장 그 자체에 달려있어. 로도스 아일랜드의 악장은 이미 충분히 훌륭해. 만약 나의 조잡한 실력과 잡음으로 이를 방해한다면, 오히려 크나큰 실례가 아닐 수 없지.”\n\n[제한된 기록]\n 환상은 늘 사람의 마음속에 복잡한 감정을 불러일으키지만, 어떻게든 사라지지 않는 감정도 있다. 바로 고독이다. 하지만 비르투오사의 오리지늄 아츠는 다르다. 나는 그녀가 청중들과 함께 짧은 마음의 여정을 완주했다는 것을 느낄 수 있다. 그녀는 청중의 귀를 빌어 함께 듣고, 청중의 눈을 빌어 함께 울기도 한다. 그녀의 청중은 고독하지 않다. 어떤 의미에서 보자면, 비르투오사는 그 누구도 부정할 수 없는 진정성을 갖고 있다." + }, + "6": { + "title": "파일 자료 3", + "text": "[비르투오사의 개인 악보. 오선보나 음표는 하나도 없고, 곡명과 사용한 악기, 작곡 시간, 그리고…… 마치 작품 설명 같은 구절들만 가지런히 적혀있다. 비르투오사는 이렇게 음악을 기억하는 건가?]\n\n'하늘의 꿈' (1086)\n악기: 하모니카\n 옛날부터 사람들은 하늘을 나는 꿈을 꾸었던 것 같다. 비록 나이가 들었더라도, 고개를 들어 하늘을 볼 수만 있다면 꿈은 계속되겠지. 하모니카 소리가 날아올라 그들을 도울 수 있으리라.\n\n미뉴에트 '춤추는 왕' (1091)\n악기: 빈 술병 (날치 맥주는 음역이 넓고, 마마존스는 음색이 청량하다. 와인병은 그냥 쓰레기통에 버리자)\n 빈 술병으로 연주하는 특이한 방식은 시도해 본 적이 없는데, 빈 술병의 음계가 이렇게 재미있을 줄은 몰랐다. 모두 그날 만난 취객이 준 깨달음 덕분이다. 역시 법대는 인재가 많네. 앞으로도 종종 그들의 잔디밭에 가봐야겠다.\n\n'풍염' (1093)\n악기: 첼로, 사막 북을 사용하면 더 효과적이다.\n 사르곤 사람들은 정말 열정적이야! 여름보다 찬란하고, 태양보다 뜨거운 마음을 가졌어…… 그들은 더 나은 삶을 누릴 자격이 있고, 더 열정적인 노래를 들을 자격이 있어.\n 뜨거운 바람이 모래와 자갈을 들어 올리면, 달궈진 모래와 자갈은 함께 태양을 가린다.\n\n야상곡 '낙원' (1099)\n악기: 첼로\n 이 땅은 너무 많은 방황과 너무 무거운 슬픔을 짊어지고 있다. 부디 그것들을 꽃에 알리지 말고, 그것들로 꽃을 속이지 않길.\n 꽃의 영혼이 낙원에 닿고, 꽃의 고통이 안식을 얻을 수 있기를.\n\n미사 '군왕' (1100)\n악기: 첼로\n 이 곡은 어느 한 군왕을 위해서가 아닌, 모든 군왕들을 위해서 만든 거라고 생각해.\n 츠빌링슈튀르메의 노을을 영원히 기억하며. 안녕, 부디 군왕이 되시길.\n\n[스테보누스 구 중심병원 정신 및 공감과 진료 보고서]\n 우선 우리가 이 골치 아픈 인물에 대한 정신 검사를 할 수 있도록 허락해 준 로도스 아일랜드에 감사한다. 확실히 아르투리아는 '이탈' 병례에 대한 우리의 관심을 끌기에 충분했다. 개인적으로 이런 현상을 '병'이라고 표현하는 걸 좋아하지 않지만. 이는 그녀가 일년내내 떠돌이 생활을 해서가 아니라, 어느 정도는 그녀가 신성한 도시에서 '추방'당한 개체이기 때문이다. 이탈자에 대해 우리가 이해하고 있는 것을 근거로 합리적인 추리를 해보자면, 지금 아르투리아의 공감 능력은 그녀가 아직 신성한 도시에 머물 때와 비교해 큰 차이가 나야 했다. 하지만 우리가 그녀의 두 시기의 공감 능력을 계량화하고 비교했을 때, 그녀의 공감 능력은 약해지긴커녕, 오히려 오리지늄 아츠를 통해 완전히 새로운 상태가 되었다는 것을 알게 되었다. 우리 모두 그녀만의 독특한 그 '공감'의 위력을 목격한 적이 있음은 두말할 필요 없다. 아르투리아의 공감 능력은 긴 이탈 생활 속에서 어떻게 단련한 것일까? 나는 우리가 그녀의 오랫동안 테라를 떠돈 경험 속에서 답을 찾을 수 있을 거라고 생각한다.\n 물론 내 개인적인 취미와 라테라노 동료들의 이해를 돕기 위해 '공감'이라고 부르는 것일 뿐, 그 운용 방식과 원리, 그리고 결과로 보면 아르투리아의 오리지늄 아츠는 우리가 아는 진짜 공감과 완전히 다르다. 지금은 장비와 권한이 제한되어 검사에 문제가 있지만, 아르투리아가 정말 신성한 도시로 돌아온다면, 우리는 제6청의 주관 아래, 보다 많은 정신과 의사를 초대하고, 심지어 제7청 66소의 그 작자들도 데려와 아르투리아에 대한 전면적인 검사를 진행할 것이다.\n 문득 이런 생각이 든다. 아르투리아가 율법과 질서에 끼친 영향이 반드시 파괴만은 아닐 것이라고. 그녀가 범한 죄와 그녀가 받는 비난 역시 그녀 혼자 감당할 수 있는 것은 아닐 것이다. 때가 되면 율법에 그 결정을 부탁할 것이다." + }, + "7": { + "title": "파일 자료 4", + "text": "당신은 악몽에 들어섰다.\n 악몽 속에서 당신은 목소리를 낼 수 없었고, 사람들의 얼굴이 보이지 않았다.\n 하지만 익숙한 소리를 들었다. 따뜻하고 밝은, 마치 아주 오래전의 동요 같은 소리.\n “아르투리아, 아르투리아? 좀 괜찮아졌니?”\n “아직도 힘들어? 어젯밤 네가 꾼 악몽을 엄마에게 다시 들려줄 수 있겠니?”\n “아르투리아, 무서워할 필요 없단다.”\n “목소리가 나오지 않는다고, 사람들의 얼굴이 보이지 않는다고 무서워할 필요 없단다.”\n “아르투리아, 자, 엄마한테 오렴.”\n “봐, 이건 첼로란다. 엄마가 가르쳐줄게.”\n\n 활은 첼로의 현에 얹혀 소리 없는 비를 연주하기 시작했다. 당신은 그게 비란 걸 알고 있었다. 빗방울이 얼굴에 떨어졌기 때문이다.\n 아프고, 뜨겁다. 당신은 그 동요를 찾기 시작했다. 그녀는 어디 있지?\n 무언가에 밀쳐졌다. 모두가 베일을 쓰고 있었고 모두가 멀리 떨어져 있었다. 이때 누군가 당신의 팔을 잡았다.\n “아르투리아 잘로, 슬퍼하지 말아요.”\n “당신의 아버지는 당신을 탓하지 않습니다. 잠시 받아들이지 못했을 뿐입니다.”\n “당신의 어머니는 이 장갑을 남겼습니다. 당신이 이 장갑을 끼길 바랐죠.”\n “만약 당신이 자신의 음악을 통제할 수 없다면, 다른 사람이 당신을 통제해야 합니다. 우선 이 장갑에서부터 시작하죠.”\n “이건 벌이 아닙니다, 아르투리아. 이건 다른 사람을, 당신 곁의 사람을, 당신과 가까운 사람을 보호하기 위한 것입니다.”\n “더는 그들을 다치게 하지 마세요, 아르투리아.”\n\n 사람의 모습이 검은 빗속에 녹아 스며들었고, 타오르는 빗방울이 모여 검은 태양이 되었다.\n 그것은 당신의 머리 위에 올랐고, 검은빛은 당신은 실명했다.\n “늦었구나, 아르투리아.”\n “너는 선생님의 마지막 모습을 보지 못했고, 제대로 작별 고하지 못했어.”\n “너는 이미 그의 죽음을 예견했던 거야, 맞지?”\n “과거, 그가 고탑 아래에서 연주했다는 걸 알았을 때부터, 너는 그의 죽음이 정해졌다는 걸 알았어.”\n “안타깝지만 엠마누엘이라 해도 운명에 맞서면 이런 최후를 맞이할 수밖에 없어.”\n “너? 네가 무얼 할 수 있었는데?”\n “넌 아무것도 할 수 없었어, 아르투리아.”\n\n 검은 태양이 가라앉았다. 그것은 주저하지 않고 사람의 바다를 향해 뛰어들었다.\n 시끄러운 바다는 마침내 한 방의 눈물이 되어 당신의 뺨을 스치며 심장에 떨어졌다.\n 당신은 그 목소리를 들었다.\n “두려워할 필요 없어, 아르투리아.”\n 이 시점에서 음악이 끝났다.\n\n “미안, 온 줄 몰랐어. 이건 내가 혼자 있을 때만 연습하는 곡이야. 부끄럽네, 아직 미숙한지라.”\n “사실, 이 곡은 아직 미완성이야. 악상도 막 떠올랐거든. 이런 창작법은 매우 새롭지만, 또 아주 어려워. 이 세상에 이렇게 만든 곡은 아직 없어.”\n “그렇기에 모든 선율이 진심이란 걸 보장할 수 있어. 이건 나 자신의 선율이니까.”\n “그래도 이 곡의 이름은 미리 정해두었어.”\n “그 이름은 바로 '비르투오사'야.”" + }, + "8": { + "title": "승진 기록", + "text": "먼 하늘이 솜과 같은 재앙의 구름을 토해냈고, 태양은 폭풍 속으로 들어갔다. 로도스 아일랜드의 갑판 위로 불길한 노을이 마치 말라붙은 피, 또는 불타버린 땅처럼 내리쬐고 있다.\n 당신은 몸을 돌려 함선으로 돌아가려 했다. 이후의 여정은 쉽지 않을 것이다.\n 문득 당신은 갑판 위의 자신이 외롭게 홀로 있지 않다는 걸 깨달았다. 손님이 더 있었다. 단 한 명의 손님. 당신은 그녀가 언제 왔는지, 얼마나 오랫동안 당신 뒤에 서 있었는지 모른다. 이제 막 그녀를 발견했을 뿐이다. 흑발의 산크타를.\n 함선 내부로 향하면서 당신은 불길한 빛이 그녀의 얼굴을 타고 오르는 것을 보았다. 그녀의 표정은 이전과 같이 평온했다. 사실 당신은 그녀가 감정이 없다는 말을 들은 적이 있다.\n 그러나 당신은 그녀가 웃고 있는 걸 보았고, 그날 스포트라이트 아래 그녀의 웃음이 떠올랐다.\n 당신은 그녀가 오른손에 든 활을 왼손에 든 첼로 현에 올려놓는 것을 보았다. 그리고 당신은 그녀가 함선에 온 이유를 떠올렸다.\n 활이 현을 스치며 지나갔다. 첫 번째 음이 당신의 머릿속에 울려 퍼졌다. 그녀에게 연주는 금지다. 특히 당신에게는 더더욱. 당신은 아무런 준비가 되어 있지 않았다. 이미 늦었다.\n 하지만 음악이 뚝 하고 멈췄다. 아니, 그쳐 버렸다. 산크타는 계속하지 않았다. 당신은 자신이 이미 그녀 앞에 와 있다는 것을 알아챘다.\n “박사, 나는 당신을 연주하진 않아. 적어도 로도스 아일랜드에서는.”\n산크타가 활을 들어 올렸다. 목제 활의 위로 하얗고 투명한 구름이 멈춰 있었다. 그 구름은 새로 언 얼음 같았고, 어디서 피어났는지 모르는 꽃 같았다.\n “하지만 이 구름을 연주하는 것 정도는 괜찮겠지?”\n 검은 장갑을 낀 산크타가 구름을 들어 올렸다.\n 당신은 그 하얀 구름을 넘겨받았다. 고개를 돌려보니, 태양은 이미 가라앉았고, 재앙의 구름은 투과할 수 없는 천막이 되어 있었다.\n “새로운 여정이 순조롭기를 바랄게.”\n 그녀의 말이 끝나자, 구름은 곧바로 흩어져 밤의 장막 속에서 사라졌다." + } + } + } + }, + "viviana": { + "name": "비비아나", + "appellation": "Viviana", + "description": "공격 시 <#ba.kw>마법 대미지 부여", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "제2재능 강화" + }, + "4": { + "description": "공격력 +28" + }, + "5": { + "description": "제1재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "캔들라이트", + "description": "입히는 마법 대미지 +5{'%'}, 입는 물리 및 마법 대미지 -5{'%'}, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배까지 상승" + }, + "E1-L1-P5": { + "name": "캔들라이트", + "description": "입히는 마법 대미지 +6{'%'}<#ba.talpu>(+1{'%'}), 입는 물리 및 마법 대미지 -6{'%'}<#ba.talpu>(-1{'%'}), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배까지 상승" + }, + "E2-L1-P1": { + "name": "캔들라이트", + "description": "입히는 마법 대미지 +8{'%'}, 입는 물리 및 마법 대미지 -8{'%'}, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배까지 상승" + }, + "E2-L1-P5": { + "name": "캔들라이트", + "description": "입히는 마법 대미지 +9{'%'}<#ba.talpu>(+1{'%'}), 입는 물리 및 마법 대미지 -9{'%'}<#ba.talpu>(-1{'%'}), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배까지 상승" + } + }, + "2": { + "E2-L1-P1": { + "name": "노바", + "description": "정예 또는 리더 적 공격 시 18{'%'} 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)" + }, + "E2-L1-P3": { + "name": "노바", + "description": "정예 또는 리더 적 공격 시 20{'%'}<#ba.talpu>(+2{'%'}) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)" + } + } + }, + "skills": { + "skchr_vvana_1": { + "1": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "2": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "3": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "4": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "5": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "6": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "7": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "8": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "9": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + }, + "10": { + "name": "찰나의 그림자 칼날", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 <#ba.vup>+2, 공격이 3연 공격으로 변경" + } + }, + "skchr_vvana_2": { + "1": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "2": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "3": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "4": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "5": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "6": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "7": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "8": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "9": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + }, + "10": { + "name": "촛불의 그림자", + "description": "공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 저지 가능 수 <#ba.vup>+{'{'}block_cnt{'}'}, 저지하고 있는 모든 적 동시 공격, 공격할 때마다 <#ba.vup>{'{'}attack{'@'}prob_twice:0{'%'}{'}'} 확률로 <#ba.vup>{'{'}attack{'@'}atk_scale_twice:0{'%'}{'}'} 공격력의 2연 공격으로 변경, 목표의 공격 속도 <#ba.vup>{'{'}attack{'@'}steal_atk_speed{'}'} 탈취 (최대 {'{'}attack{'@'}steal_atk_speed_max{'}'}, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)" + } + }, + "skchr_vvana_3": { + "1": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "2": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "3": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "4": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "5": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "6": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "7": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "8": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "9": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + }, + "10": { + "name": "'명멸'", + "description": "공격 딜레이 <#ba.vdown>증가, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 방어력 <#ba.vup>+{'{'}def:0{'%'}{'}'}, 마법 저항 <#ba.vup>+{'{'}magic_resistance{'}'}, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <#ba.vup>{'{'}talent_scale:0.0{'}'}배까지 상승, 정예 또는 리더 적 우선 공격\n<#ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost<010>": { + "name": "금잔화 시회", + "description": "제어 센터에 배치 시, 제어 센터 내 모든 오퍼레이터의 시간당 컨디션 회복 <#cc.vup>+0.05" + }, + "control_prod_fraction<000>": { + "name": "양초의 기사의 불빛", + "description": "제어 센터에 배치 시, 제조소에 배치된 <#cc.kw>기사 오퍼레이터 1명당 생산력 <#cc.vup>+7{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 비비아나\n[성별] 여\n[전투 경험] 8년\n[출신지] 라이타니엔\n[생일] 7월 21일\n[종족] 엘라피아\n[신장] 171cm\n[광석병 감염 상황]\n 의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 표준\n[전장 기동력] 우수\n[생체 인내도] 표준\n[전술 계획력] 표준\n[전투 기술력] 우수\n[오리지늄 아츠 적응성] 월등" + }, + "2": { + "title": "프로필", + "text": "비비아나 드로스테, 라이타니엔 슈투름란트의 선제후 호흐베르크 가문의 후예로, 전 카시미어 인기 스포츠 기사다. 빛의 기사 니어의 추천으로 로도스 아일랜드와 협력 오퍼레이터 계약을 맺었다.\n 빛과 그림자를 다루는 오리지늄 아츠가 특기로, 아츠에 화려한 검술 솜씨를 더해 전장에서 재빨리 적을 막을 수 있다. 본함에 체류하는 동안에는 로도스 아일랜드에 전술 및 외근 임무를 지원한다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현 단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n 피부 관리가 아주 훌륭하며, 상처나 흉터 또한 없다.\n\n[혈중 오리지늄 결정 밀도] 0.12u/L\n 드로스테 씨는 오리지늄 접촉 경험이 거의 없음." + }, + "4": { + "title": "파일 자료 1", + "text": "요양 정원에서 일하던 지원 오퍼레이터 하나가 포도 복도 농장에 있던 비비아나를 발견했다.\n 비비아나는 그냥 우두커니 서 있었다.\n 후드가 달린 로브가 움직임을 가렸기 때문일까, 오퍼레이터의 눈에 보인 건 긴 뿔이 달린 사람의 하얀 뒷모습이 가만히 서 있는 것뿐이었다.\n “무슨 수행을 하는 모양이네, 방해하지 않는 게 좋겠어.”\n 오퍼레이터는 속으로 생각하며 복도 농장을 돌아 온실의 깊은 곳에 있는 묘포에 비료를 주었다.\n 일을 마치고 쉬려던 때, 오퍼레이터는 여전히 복도 농장에 있는 비비아나를 보았다. 정면에서 바라보니 그녀는 손을 교차한 채로 오른손 손가락을 왼손 손등에 규칙적으로 두드리며 가만히 서 있을 뿐, 다른 움직임은 없었다.\n 잠시 후 비비아나가 눈을 떴다.\n 그리고 자신의 뿔을 가리키며 자신을 내려줄 수 없냐고 물어보았다.\n 그제야 오퍼레이터는 깨달았다. 비비아나가 마치 미술관의 조각상처럼 가만히 있었던 이유는 단지 포도 덩굴에 뿔이 엉켜버려 꼼짝도 못 하고 있었을 뿐이라는 것을.\n 오퍼레이터는 재빨리 정원용 가위를 가져와 조심스레 덩굴을 잘라냈다. 한바탕 소란 후, 비비아나는 겨우 자유를 되찾았다.\n ……\n 두 사람은 복도 농장 옆의 돌로 된 의자에 앉아 잠시 이야기했다. 알고 보니 비비아나는 포도가 가득 걸린 이 복도 농장을 지나 반대편 꽃밭에 있는 금잔화의 상태를 보고 싶었을 뿐이었다. 하지만 이 복도 농장을 지날 때 덩굴이 비비아나의 뿔에 엉켜버렸고, 빠져나가려 할수록 점점 더 강하게 엉켜버려 지금의 이 상황이 일어난 것이었다.\n 오퍼레이터는 “왜 구해달라고 외치지 않았느냐, 이곳에는 많은 오퍼레이터가 있다. 외치기만 했으면 이런 고생을 했을 리 없다.”라고 말하고 싶었으나, 풀과 꽃의 향기를 생생하게 표현하고, 스프링클러의 잡음을 리듬감 있는 음악으로 자세히 표현하는 모습을 보고는 방금 생각했던 말을 도로 삼켰다.\n “이런 일쯤이야 이런 시적인 사람에겐 어쩌면 단순한 시의 일부일지도 모르겠지.” 오퍼레이터는 생각했다.\n 지원 오퍼레이터는 할 일이 있었기에 대화는 오래 이어지지 않았다. 하지만 작별하려던 때, 비비아나는 방금 잘라냈던 포도 덩굴로 만든 화관을 선물했다. 언제 만들었는지 전혀 몰랐다. 계속 비비아나를 보고 있었지만, 화관을 만드는 모습은 볼 수 없었기 때문이다.\n 그리고 비비아나는 복도 농장을 지나 요양 정원의 꽃밭으로 사라졌다." + }, + "5": { + "title": "파일 자료 2", + "text": "그녀는 니어 가문의 문장이 새겨진 출정 기사의 소드스피어가 황역에 나타났었다는 소식을 무에나에게 전한 뒤, 함께 카시미어로 돌아가 이 소식을 마가렛에게 알렸다. 이 소식이 니어 가문에 끼친 영향은 거대했는데, 그건 이 소식이 십여 년 전에 실종된 마가렛 니어의 양친이자 무에나 니어의 형과 형수가 남긴 아주 작은 단서였기 때문이다. 황역의 위험성은 비비아나도 잘 알고 있다. 게다가 지금의 그들은 현실에 속하지 않은 그 공간에 어떻게 다시 진입할 수 있는지조차 모르는 상태인데다, 마가렛은 카시미어의 감염자를 구해야 한다는 책임을 짊어지고 있었기에 만약 정말로 그 단서를 따라 무언가를 조사한다면, 오랜 시간이 걸릴지도 모르는 일이었다……\n 마가렛에게 힘닿는 대로 도와주겠다는 약속을 하긴 했지만, 비비아나 또한 이후의 행선지에 대해서는 마가렛에게 조언을 구해야 했다. 그녀는 이미 스포츠 기사라는 신분에 싫증이 난 상태였기에, 카시미어에 돌아간다고 해도 그게 스포츠 기사로 복귀한다는 의미는 아니었다. 비비아나가 그랜드 나이트 영지로 돌아온 날, 그녀의 양모인 대기사장 로시가 그녀와 함께 오찬을 하며 관심을 보이기는 했으나, 끝내 비비아나를 위한 좋은 행선지를 추천해 주지 못했다. 가까운 시일 내에 라이타니엔으로 돌아가는 건 선택지가 될 수 없었기에, 비비아나는 고심 끝에 오그니스코로 돌아가 농촌 생활을 할 준비를 시작했다.\n 하지만 마가렛은 비비아나의 말속에서 미련을 눈치챘다. 당연히 이 친구는 현재의 삶에 만족하며 조용하게 지낼 리는 없을 것이며, 분명 마음속으로 갈망하는 게 있을 것이다. 바로 주변 사람들을 위해 할 수 있는 일을 하는 것이다. 다만, 자신의 경험과 시야에 가로막혀 아직 방향을 찾지 못한 것뿐. 그리고 이런 일이라면, 당연히 마가렛은 기꺼이 도와줄 용의가 있었기에 비비아나에게 로도스 아일랜드를 추천했다. 로도스 아일랜드의 카시미어 사무소가 아닌, 로도스 아일랜드 그 자체를.\n 로도스 아일랜드가 카시미어에서 한 일에 대해서라면 비비아나도 들은 바가 있었다. 잘 훈련된 오퍼레이터 팀을 이끌며 감염자를 구하고, 상업연합회의 각 회사를 상대하는 등, 확실히 비비아나는 상당한 흥미를 느꼈다. 하지만 마가렛의 설명을 들은 후, 비비아나는 다른 이유로 로도스 아일랜드에 더 흥미를 느꼈다. 로도스 아일랜드는 그녀에게 라이타니엔과 카시미어보다 먼 곳으로 가서 다시 시와 이야기를 찾을 수 있는 기회를 줄 수 있다는 것이다. 또한 마가렛 본인이 체르노보그에서 마주한 리유니온, 박사와 아미야를 언급할 때 입가에 생긴 희미한 미소, 눈에 담긴 강력한 의지는 비비아나의 호기심을 자극했다. 지난 대회에서 우승한 마가렛이 쓸쓸하게 카시미어를 떠났다가 이번에 다시 돌아와 또 우승을 차지하고 카시미어에 정착할 때까지, 그동안 마가렛에게 생긴 변화는 분명 로도스 아일랜드에서 일어났을 것이다. 대체 그곳이 어떤 곳이길래 빼어난 실력에 비해 융통성이 부족한 고지식한 빛의 기사를 상업연합회의 압력마저 견뎌내며 그랜드 나이트 영지에 남게 했는지, 대체 어떤 곳이길래 자신의 마음에 드는 기사가 고귀한 우정과 충성마저 바치는 것일까? 그리고 그 '박사'라는 수장은 대체 무슨 힘을 갖고 있는 것일까? 그녀는 직접 보고 싶어졌다.\n 그렇게 몇 주 뒤, 비비아나는 로도스 아일랜드에 도착했다." + }, + "6": { + "title": "파일 자료 3", + "text": "도서실은 정전되었고, 방 안에 어둠이 깔렸다. 관리인이 책을 보던 오퍼레이터들을 달래곤 있었지만, 불평은 여전히 이 공간에서 울려 퍼졌다. 물론, 비비아나는 일찍이 이런 어둠에 익숙해져 있었다. 그녀는 장검을 꺼내어 책상 옆에 두었고, 오리지늄 아츠로 검 위에 있는 촛불에 불을 붙이고는 계속해서 손에 든 전기를 읽어나갔다. 어린 시절부터 비비아나는 이렇게 책을 읽었다. 작은 촛불 하나만으로도 어둠을 완전히 몰아낼 수 있다. 어린 시절의 비비아나는 촛불 옆에 다가가 그 불빛을 빌려 책에 쓰여있는 글자를 읽었다. 막막한 어둠 속에서 그녀의 힘이 닿지 않는 일이 얼마나 많은가. 그녀가 할 수 있는 유일한 투쟁은, 어쩌면 촛불을 밝히는 것뿐이었을지도 모른다.\n ……\n 고개를 든 비비아나는 어느샌가 주위에 몰려든 많은 오퍼레이터들을 발견했다. 책을 계속 읽고는 싶지만, 도서실을 떠나긴 싫었던 그들은 계속해서 유일한 빛 근처에 모여 계속 책을 읽었던 것이다. 비비아나는 잠시 생각하더니, 오리지늄 아츠로 장검 위의 다른 양초에 불을 붙였다. 순식간에 그녀가 있는 긴 책상이 부드러운 빛에 감싸였고, 주위의 오퍼레이터들이 계속해서 감사를 표했다. 하지만 비비아나는 고개만 끄덕이고는 계속해서 책을 읽었다. 과거 경기장의 촛불은 지금보다 훨씬 빛났다. 그 빛은 기자의 플래시와 경기장의 스포트라이트까지 뒤덮을 정도였다. 사람들은 밀물처럼 밀려와 그녀의 칭호를 소리높여 외쳤다. 다들 웃는 얼굴을 한 채 조심스럽게 말을 했지만, 자신에게서 가치를 뽑아내기 위한 온갖 궁리를 했다는 것을 비비아나는 누구보다 잘 알고 있었다. 노바 기사단의 동료들 눈에는 탐욕의 불꽃이, 팬들의 눈에는 열광의 불꽃이 타올랐고, 그 불꽃으로 생겨난 빛은 그랜드 나이트 영지 전체를 비췄다. 그녀의 촛불 또한 본래 그 빛의 일부였으나, 그 병적인 빛에서 염증을 느꼈기에, 비비아나는 스스로 자신의 촛불을 끄고는 어둠 속으로 들어갔다.\n ……\n 그들은 긴 탁자의 촛불을 둘러싸고는 한참 동안 책을 보았다. 관리인이 뒤늦게 와서는 비비아나에게 전력이 복구되었으니 내려간 전기 스위치를 올리러 가야 하는데, 어둠 속에서는 혼자 하기 힘드니 혹시 길을 안내해 줄 수 있냐고 물어보았다. 비비아나는 장검을 책상 옆에 둔 채로, 자신의 촛대에 불을 붙였다. 작은 불꽃은 환하게 빛나며 도서실 전체를 대낮처럼 밝게 비추었다. 관리인이 앞장섰고, 비비아나는 촛대를 높이 든 채 그 뒤를 따랐다. 어둠과 빛의 경계에 있는 모습을 보며, 비비아나는 황역에 있었던 그 때가 떠올랐다. 길을 안내해 주는 사람은 없었고, 오직 자신만이 홀로 촛대를 든 채 어둠 속에서 무언가를 찾으려 할 뿐이었다. 무수한 자신이 곁을 지나갈 때마다, 촛불은 꺼지고 다시 켜졌다. 결국 남은 건 오직…… 관리자이 스위치를 더듬었고, 비비아나에게 촛불을 꺼도 좋다는 신호를 했다. 비비아나는 손을 휘둘렀고, 촛대와 검의 촛불이 일제히 꺼지며 어둠이 밀려왔다. 공허, 허무, 차가움, 과거 비비아나가 가장 두려워하던 것이다. 하지만 그녀는 견뎌냈다. 어린 시절의 차가운 어둠은 그녀를 쓰러뜨리지 못했고, 어른이 된 후에 마주한 황역의 공허한 어둠 역시 그녀를 이기진 못했다. 이것은 그녀가 어둠을 밝히는 빛이기 때문일까, 아니면 그녀 자체가 어둠이기 때문일까?\n 도서실의 등불이 천천히 밝아지고, 곧 모든 것이 정상으로 돌아왔다. 비비아나는 자신의 긴 책상으로 돌아가 다시 책을 집고는 천천히 읽어나갔다." + }, + "7": { + "title": "파일 자료 4", + "text": "황역의 환상 속에서 비비아나는 어린 시절의 자신을 보았고, 수많은 실수와 후회를 보았다. 많은 일들이 이미 시간과 함께 흘러가 다시는 돌아오지 않겠지만, 아직 남아있는 작은 일부를 기억의 가장자리에서 찾을 수 있었다. 비비아나는 성인이 되었지만, 아직 어린아이 같은 천진난만한 면이 있다. 예전에는 통제와 타블로이드 기자의 시선에 얽매여 이런 충동을 마음속에 담아만 두었지만, 지금은……\n “어…… 음……”, 숙소 구석, 온갖 인형으로 쌓아 올려진 환상의 궁전을 보며 빛의 기사는 순간 무슨 말을 해야 할지 알 수 없었다. 그리고 그 궁전의 주인은 만족감과 기쁨을 한가득 담아 미소 지은 채 당황한 손님을 바라보고 있었다.\n 기사가 그렇게 놀라는 것도 이상하지 않다. 한쪽에는 풀과 호수가 그려진 양탄자가 깔려있고, 구석의 반쯤 열린 진열장은 산천과 성의 모습을 하고 있었으며, 등불은 사방이 방진 커버로 꽁꽁 싸매진 채 온화한 빛을 뿌리고 있었다.\n 다양한 형태의 털복숭이 짐승들은 근처에서 일하는 사람들은 신경 쓰지 않은 채 먹이를 먹고 있었고, 주석으로 만든 보초병은 장창을 들고 있었으며, 백은 공주는 맨발로 초원 위를 뛰고 있었다.\n 기사가 무언가 말하려는 찰나, 작은 세상의 주인이 스위치를 누르자 찬장으로 된 성이 다시 변하더니 더 많은 기묘한 것들이 나타나기 시작했다. 게사츠슈베이터는 가위를 들고 덩굴을 손질했고, 눈을 가린 귀부인은 이국의 악기를 들고 여유로운 모습을 하고 있었으며, 시인은 아내를 껴안고 침대식 의자 위에서 자고 있었다. 그리고 그의 발밑에는 지팡이나 검 같은 정교한 모형이 부드러운 천 속에서 조용히 누워 있었다……\n 기사는 인형 무리를 천천히 감상했지만, 여전히 충격에서 헤어 나오지 못했다. 특히나 구석에 있는 니어 가문의 문장을 품에 안은 봉제 인형을 보자, 옛친구에게 어색한 미소를 지어 보내는 것 말고는 아무것도 할 수 없었다……\n 이 갑작스럽고도 짧은 연극은 그리 오래 가지 않았다. 가벼운 농담과 짧은 대화 이후, 기사는 친구에게서 원하던 기록을 얻었다. 그 안에는 비비아나가 사건 후에 자신의 기억을 토대로 정리한 사건의 전모가 들어있었다. 마가렛은 매우 바쁜 몸이었기에, 로도스 아일랜드에서 있었던 두 사람의 만남은 이렇게 끝이 났다. 마가렛이 떠나기 전, 기사는 갑자기 한 가지 의문이 생겼다. 그 많던 인형에서 자신을 보았지만, 정작 주인의 모습은 없었던 것이다.\n 주인은 대답하지 않고, 그저 웃으며 다른 스위치를 눌렀다. '태양'이 천천히 돌아가며 감춰져 있던 비밀을 보여주었다.\n 그 속에는 어린 모습의 '주인'이 동그랗게 몸을 말고 잠들어 있었고, 그녀의 두 뿔은 빛에 싸인 채 온 방 안을 비추고 있었다." + }, + "8": { + "title": "승진 기록", + "text": "[개인 권한 - 박사]\n ……\n\n [특수 소포 보고서]\n 수취인: 비비아나 드로스테\n 발신인: 불명. 하지만 소포의 밀랍 봉인 위 금칠로 된 황금 달의 대검으로 미루어보아, 게사츠슈베이터의 일원으로 추정\n 소포 내용물: 오리지늄 아츠 탐색 결과, 츠빌링슈튀르메의 한 골목을 그린 유화로 판명. 유화에 그려진 식물 부분에는 진짜 금잔화 씨앗이 섞여 있음.\n 처리 의견 : 유화에 오리지늄 아츠의 흔적이 없고, 씨앗 역시 금지 물품에 해당하지 않음. 발신인의 신분을 무시하고 정상적으로 처리.\n ……\n 후속 보고: 신원 확인 결과, 발신인은 수취인의 친우인 게사츠슈베이터 브란트 라이너로 판명. 오퍼레이터 비비아나는 수취 후 해당 유화를 방에 걸었으며, 금잔화 씨앗은 화분에 심었으니 며칠 안에 개화 가능. 지속적으로 감시할 필요 없음.\n ……\n [해당 보고서 처리 및 보관 완료]" + } + } + } + }, + "lessing": { + "name": "레싱", + "appellation": "Lessing", + "description": "적 1명 저지 가능", + "potentials": { + "2": { + "description": "배치 코스트 -1" + }, + "3": { + "description": "재배치 시간 -10초" + }, + "4": { + "description": "배치 코스트 -1" + }, + "5": { + "description": "제2재능 강화" + }, + "6": { + "description": "배치 코스트 -1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "집중의 고통", + "description": "적 저지 시, 자신이 저지하지 않은 적으로부터 받는 물리 및 마법 대미지 20{'%'} 감소" + }, + "E2-L1-P1": { + "name": "집중의 고통", + "description": "적 저지 시, 자신이 저지하지 않은 적으로부터 받는 물리 및 마법 대미지 35{'%'} 감소" + } + }, + "2": { + "E2-L1-P1": { + "name": "연마의 고통", + "description": "대미지를 입을 경우, 15초간 공격력 +12{'%'} (중첩 불가)" + }, + "E2-L1-P5": { + "name": "연마의 고통", + "description": "대미지를 입을 경우, 15초간 공격력 +16{'%'}<#ba.talpu>(+4{'%'}) (중첩 불가)" + } + } + }, + "skills": { + "skchr_lessng_1": { + "1": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "2": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "3": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "4": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "5": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "6": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "7": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "8": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "9": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "10": { + "name": "강타γ", + "description": "다음 공격의 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + } + }, + "skchr_lessng_2": { + "1": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "2": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "3": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "4": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "5": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "6": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "7": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "8": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "9": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + }, + "10": { + "name": "신념의 충돌", + "description": "배치 후, 제1재능 효과가 <#ba.vup>{'{'}talent_scale{'}'}배까지 상승, 공격력 <#ba.vup>+{'{'}atk:0{'%'}{'}'}, 공격이 <#ba.vup>2연 공격으로 변경" + } + }, + "skchr_lessng_3": { + "1": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "2": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "3": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "4": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "5": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "6": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "7": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "8": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "9": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + }, + "10": { + "name": "서약 파기", + "description": "상태 이상 효과 면역, HP <#ba.vup>+{'{'}max_hp:0{'%'}{'}'}, 저지된 적 공격 시 공격력의 <#ba.vup>{'{'}lessng_s3[atk_scale].atk_scale:0{'%'}{'}'}에 해당하는 물리 대미지를 입힘\n<#ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "적 1명 저지 가능" + } + }, + "modules": { + "uniequip_001_lessng": { + "name": "레싱의 배지", + "description": "오퍼레이터 레싱은 거대한 검을 이용해 전장에 파고드는 데 능하므로, 외근 부서의 결정에 따라, 외근 임무에서는 가드 오퍼레이터로 구분되며, 드레드노트 직책을 행사한다. 이에 따라 특별히 본 배지를 수여한다." + }, + "uniequip_002_lessng": { + "name": "봉인된 칼날", + "description": "청년은 풀었던 벨트를 다시 감았다.\n 여러 번 감긴 벨트 안에는 육중한 검이 숨겨져 있다. 사실 숨겨져 있다고 할 수도 없는 게, 이렇게 거대한 검은 꽁꽁 싸맨다고 그 윤곽이 사라지는 게 아니다. 검의 손잡이는 웬만한 사람의 팔보다 두꺼웠고, 검신은 웬만한 사람보다도 컸다. 벨트에 묶인 검은 검날이 드러나지 않아 벨 수는 없었지만, 무기로서 보는 사람의 간담을 서늘하게 하기에는 충분했다. 어쩌면 이게 목적일지도 모른다. 검을 멘 청년은 사실 이 검으로 누군가의 목숨을 뺏는 것을 기대하거나 하진 않았을 것이다. 그는 그저 검이라는 존재만으로도 상대에게 피와 죽음이 지척에 있다는 것을, 이 얇은 벨트 너머에는 칼날이 있으니 그 선을 넘지 말라고 경고하고 싶은 것일지도 모른다.\n 청년은 확실히 그렇게 생각했다. 그는 일부러 검을 벨트로 묶어 검날을 감추고 보이지 않는 곳에 숨겼다. 검날은 인내를 필요로 하고, 그 인내는 소모와 피, 그리고 죽음을 피할 수 있기 때문이다. 대부분의 경우, 설령 인내하고 보이지 않도록 숨긴다고 해도, 칼날은 본래 용도에 맞춰 휘두를 수 있다. 청년은 검을 대하는 것처럼 자신을 대했다.\n 그는 자신이 검이자 검날이라 생각하지만, 이것은 감춰야 하고 숨겨야 하는 것이라 말했다. 예전부터 그는 줄곧 이렇게 실천해 왔다. 분노와 고난, 고통, 기쁨, 흥분, 격려 등 모든 것을 칭칭 감은 벨트 뒤에 숨기면, 그의 몸과 정신 또한 벨트에 꽁꽁 묶인 것처럼 되기 때문이다.\n 하지만 지금은 모든 것이 예전 같지 않은 듯했다.\n 적이 사방에서 몰려온다. 사실 적이 몰려온다고도 할 수 없는 게, 과거 그는 적이 아인게바이데의 깊은 숲, 슈투름란트의 비구름 아래, 바세르의 호수와 강 속, 에덴회헤의 흙과 돌 위에 있다고 생각했으며, 그들은 고탑 사이를 오가거나 궁전과 학원, 저택을 드나든다고 생각했다. 그에게는 이게 예상 밖의 일이 아니다. 다만 그는 오늘을 예상하지 못했을 뿐이다. 그가 진정한 적을 마주하려 할 때는, 되려 적의 모습을 정확히 볼 수 없게 된다. 적은 어디에 있는 걸까? 설령 적이 가까이에 오지 않아도, 그는 적이 어디나 있다는 것을 알고 있다. 문제는 분명 벨트로 두껍게 휘감았는데도, 어째서 발가벗고 있는 것 같은 느낌이 드는 걸까? 그는 예측하지 못한 것도, 오늘을 대비하지 않았던 것도 아니다. 그는 언젠가 이런 날이 올 것을 알고 있었다. 프레몬드는 이미 경고했었다. 이것은 자신이 선택한 싸움이라고.\n 그렇다. 자신이 선택한 싸움이다. 청년은 이렇게 생각하며 풀었던 벨트를 다시 감았다.", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "연마의 고통", + "description": "대미지를 입을 경우, 15초간 공격력 +17{'%'} (중첩 불가)" + }, + "5": { + "name": "연마의 고통", + "description": "대미지를 입을 경우, 15초간 공격력 +21{'%'}<#ba.talpu>(+4{'%'}) (중첩 불가)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "연마의 고통", + "description": "대미지를 입을 경우, 15초간 공격력 +20{'%'} (중첩 불가)" + }, + "5": { + "name": "연마의 고통", + "description": "대미지를 입을 경우, 15초간 공격력 +24{'%'}<#ba.talpu>(+4{'%'}) (중첩 불가)" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost4<010>": { + "name": "고행의 율", + "description": "가공소에 배치 후 <#cc.kw>정예화 재료 가공 시, 대응되는 항목의 컨디션 <#cc.vup>4 소모" + }, + "workshop_formula_cost4<011>": { + "name": "경건의 율", + "description": "가공소에 배치 후 <#cc.kw>정예화 재료 가공 시, 대응되는 항목의 컨디션 <#cc.vup>3 소모" + }, + "workshop_formula_probability<139>": { + "name": "리치의 지식", + "description": "가공소에 배치 후 <#cc.kw>정예화 재료 가공 시, 부산물 산출 확률 <#cc.vup>80{'%'} 상승" + } + }, + "profile": { + "stories": { + "0": { + "title": "기본정보", + "text": "[코드네임] 레싱\n[성별] 남\n[전투 경험] 6년\n[출신지] 라이타니엔\n[생일] 7월 17일\n[종족] 카프리니\n[신장] 175cm\n[광석병 감염 상황]\n의학 테스트 보고서 참고 결과, 비감염자로 확인." + }, + "1": { + "title": "종합검진", + "text": "[물리적 강도] 우수\n[전장 기동력] 표준\n[생체 인내도] 우수\n[전술 계획력] 표준\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] 표준" + }, + "2": { + "title": "프로필", + "text": "레싱 마이어, 라이타니엔 루트비히스 대학 청강생으로 오퍼레이터 에벤홀츠를 따라 로도스 아일랜드에 왔다. 이후 충분한 소통 끝에 로도스 아일랜드와 협력 계약을 맺었으며, 현재는 '레싱'이라는 코드네임으로 라이타니엔에서 로도스 아일랜드가 펼치는 작전에 도움을 제공하고 있다." + }, + "3": { + "title": "임상 진단 분석", + "text": "방사선 검사 결과, 본 오퍼레이터는 내장 기관의 윤곽이 선명하며, 비정상적인 음영이 존재하지 않는 것으로 확인됨. 순환 계통 내 오리지늄 입자 결과 이상 없음, 광석병 감염 증세 없음, 현단계로서는 광석병 비감염자로 확정.\n\n[체세포와 오리지늄 융합률] 0{'%'}\n오퍼레이터 레싱에겐 광석병 감염 흔적이 없음.\n\n[혈중 오리지늄 결정 밀도] 0.13u/L\n오퍼레이터 레싱은 오리지늄 접촉 경험이 거의 없음." + }, + "4": { + "title": "파일 자료 1", + "text": "로도스 아일랜드가 라이타니엔에 정박하는 동안, 레싱은 훈련장의 단골손님이 되었다.\n 스스로 하는 연습도, 다른 사람과 하는 대전도 상관없다. 레싱은 다른 사람이 자신의 훈련을 보는 것에 전혀 거부감이 없다. 어쨌든 본인이 말한 것처럼, 그의 전투 방식에는 확실히 '특별'한 게 없으니까. 하지만 그가 벨트를 감은 대검을 휘두르는 모습을 본 사람들은 하나같이 이런 의문점을 갖는다. 저 사람이 정말 라이타니엔 사람이 맞나? 라이타니엔의 음악과 검술, 예술과 아츠는 모두 우아하고 아름다운 것 아니었나? 극도의 효율성을 추구하는 레싱의 전투 방식은 분명 눈을 즐겁게 한다고 말하기는 어렵다. 레싱이 자기만의 방식으로 일격에 공격을 명중시킨다는 것은, 그가 전투에 임할 때 고도의 집중력, 예리한 통찰력과 대응력을 갖췄다는 것 말고도, 대검이 신체에 주는 부하를 견뎌내며 여력을 남기지 않고 움직여야 한다는 것을 의미한다. 즉, 그의 전투 방식이 주는 육체적, 정신적 부담은 상상도 하기 힘든 수준이지만, 정작 레싱 본인은 딱히 무리라고 생각하지 않는다는 것이다. 되려 내가 앞으로 주의하라고 당부했을 때, 그는 마치 내게서 '밥을 너무 빨리 먹지 말라'는 말을 들은 것 같은 표정을 지어 보였다.\n 나도 많은 사람들이 그의 검술보다는 검에 감긴 벨트에 신경 쓴다는 걸 알고 있다…… 덕분에 레싱이 성질이 고약하지만 오리지늄 아츠가 대단한 대악당으로부터 기술을 배웠다는 둥, 사실 레싱은 무시무시한 아츠를 갖고 있지만 이 벨트는 아츠를 봉인하기 위한 것이라는 등의 다양한 소문이 돌고 있었다. 그리고 최신 버전은 대검의 벨트가 풀리는 순간, 검은 안개가 뿜어져 나와 대검이 로도스 아일랜드보다 더 거대해지고, 검에 닿는 생물은 흔적도 없이 빨아들인다는 소문이다……\n 물론, 어떤 대담한 오퍼레이터가 레싱에게 '전력으로 겨뤄보자'는 도전을 제안했고, 그 덕분에 그 진실도 수면 위로 드러나게 되었다. 분명 레싱은 아츠를 쓸 수 있고 대단하다고 할 수 있지만, 실제로 그는 아츠를 많이 사용하지 않았으며, 소문으로 전해지는 그런 수준은 아니었다. 그리고 그 벨트도 그저 대검을 감쌌다는 것 말고는 특별한 효과가 없는 것 같았다.\n “저런 사람이 검에 벨트를 두르는 건 두 가지 이유야.”\n “첫째, 자신의 대검이 너무 눈에 띈다고 생각해서. 벨트를 감으면 그렇게까지 눈에 띄지 않거든. '영리한 사람'이 가끔 그럴 때가 있어.”\n “둘째, 다른 사람이 다칠까 봐 두려운 거야.”" + }, + "5": { + "title": "파일 자료 2", + "text": "“있잖아, 너 한 시간 동안 드럼 연습할 수 있어?”\n “어려울 건 없죠.”\n “만약 하이파티아 선생님이 주관식을 하나 내준다면, 한 시간 내내 온 정신을 집중해서 풀 수 있어?”\n “아마 가능할걸요?”\n “그렇다면, 만약에 어떤 방에 갇혀서 노이즈 캔슬링 헤드셋도 없이 한 시간 동안 드럼 연습을 한 다음에, 방을 나와 과제로 준 주관식의 답을 말할 수는 있어?”\n “무슨 소리를 하는 거예요? 레싱이 갑자기 빈방을 요청하길래, 뭘 하는지 몰래 가서 보고 오라고 했잖아요? 이런 건 왜 묻는 거예요?”\n “그게 방금 내가 본 상황이니까!”\n “……”\n “너도 이해 안 가지? 너도 머릿속에 물음표가 마구 떠다니지? 레싱은 매일 정확한 시간에 훈련장에 나와선, 모든 훈련 임무를 초과 달성한다고. 자신을 극한으로 내몰아 자신을 고통스럽게 하고, 그 고통으로 자신을 채찍질해. 보름을 하루처럼, 그것도 매일! 그러다가 이번에 드디어 후방 지원부에 빈방을 요청했더라. 아무리 자기 관리가 철저한 사람이라도 스트레스 해소가 필요하잖아. 그래야 정상적인 사람이지. 그런데 내가 궁금해서 문을 살짝 열었을 때, 그 틈새에서 새어 나온 소리에 하마터면 귀청이 터질 뻔했어. 레싱은 온 힘을 다해 드럼을 두드리고 있었거든. 둥탁, 두둥둥탁…… 노이즈 캔슬링 헤드셋도 끼지 않고, 머리카락은 흠뻑 젖은 채, 온몸은 땀범벅이었지만, 그 표정을 하고 있었어…… 그 무표정 말이야.”\n “그다음은요? 그게 스트레스 해소가 필요하다는 뜻 아닌가요?”\n “나는 들어갈 엄두도 내지 못하고, 그냥 레싱이 나올 때까지 기다렸어. 그리고 괜찮냐고 물어봤지. 로도스 아일랜드에 있을 때는 심한 스트레스를 겪게 되면 무리할 필요 없이 언제라도 우리에게 말해라, 친구가 없다고 생각하지 마라, 우리 모두 너의 친구야…… 라고 말했어. 그러니까 레싱이 뭐라고 한지 알아? 이게 자신이 명상하는 방법이고, 긴장을 푸는 방법이고, 잡념을 없애는 방법이래. 다른 사람이라면 귀가 먹을 정도로 드럼을 두드리면서 명상을 한다고 생각하면 될 거야.”\n “우와……”\n “……”\n “됐어요, 적어도 두 가지는 마음 놓이네요.”\n “뭔데?”\n “하나, 우리의 오퍼레이터 레싱에게는 아무런 심리적인 문제가 없다는 것. 둘, 라이타니엔 사람은 확실히 모두 악기를 다룰 줄 안다는 것.”\n ——후방 지원부, 히비스커스와 어느 오퍼레이터의 대화 기록" + }, + "6": { + "title": "파일 자료 3", + "text": "[우르티카령 관련 조사 기록에서 발췌]\n 레싱의 출신은 우리가 예상한 것보다 훨씬 단순했다. 그는 우르티카령의 수행원 집안 출신으로, 그 가문의 아이들은 태어나는 순간부터 우르티카 백작의 수행원으로 운명지어진다. 그리고 위치킹이 우르티카 백작을 맡게 되면서, 가문을 얽매고 있던 이 전통은 폐지되었다. 더는 수행원 역할을 맡지 않게 된 마이어 가문은, 우르티카령의 수호자를 자처하며 영지 내 업무를 위해 분주히 돌아다녔다.\n 위치킹이 사라지며 과거 우르티카 고탑과 긴밀히 연결되어 있던 마이어 가문 역시 이에 깊이 연루되었다. 비록 가문에 위치킹의 잔당이라는 죄로 심판을 받은 이는 없었으나, 수년간에 걸친 조사와 감시를 겪은 마이어 가문은 거의 몰락하게 되었다. 그리고 수년의 시간이 더 지나 우르티카 영지의 고탑은 새로운 백작을 맞이하게 되었는데, 떠보기 위함인지 아니면 그저 새로운 백작의 비위를 맞춰주려는 건지 모르겠지만, 한 귀족이 마이어 가문의 농지로 찾아와 가문의 일원 중 가장 어린아이를 고탑에 들여보낼 것을 요구하였다.\n 가문의 운명으로 돌아와 다시 백작의 수행원이 된 아이가 고탑에 도착했다. 예상치 못한 것이 있다면, 본래라면 그의 영주를 만났어야 하는 날에 상반되는 명령을 받았다는 것이다.\n\n [루트비히스 대학에 흩어져있는 기록]\n 아니, 그 아이는 신경 쓸 필요 없어. 레싱 마이어는 위협이 되지 못해.\n 우리의 선생님 곁에서 자랐다 한들, 그게 뭐 어쨌다는 거지? 난 그 사람을 알아, 나와 같은 부류니까. 궁지에 몰린 짐승은 혀를 내밀어 우리 밖 운명의 달콤함을 맛보려고 하지. 하지만 그의 시야는 너무 좁아! 머릿속에 얼마나 멋진 풍경을 그리고 있는지는 모르겠지만, 언제나 먼지 쌓인 구석만 쳐다보고 있었지.\n 정말 유감이야…… 그 사람이라면 우리와 같은 길을 걸을 줄 알았는데. 당시 평민을 쫓던 헌병에게 반항하다 길가에서 얻어맞고 겨우 숨만 내쉬고 있더군. 근데 뛰어오를 힘이 남아있었을 줄이야, 손톱으로 할퀴고, 이빨로 물어뜯어 헌병의 배지를 빼앗았어. 그리고 피가 흥건한 입으로 헌병에게 소리쳤지 “너, 그리고 네가 때린 사람이 뭐가 다르다고 생각하는 거냐!?”라고. 그때는 선생님께서도 그를 쳐다보셨지……\n 나는 그를 선생님 앞으로 끌고 와 살 기회를 줬어. 하지만 그는 선생님에게 아무것도 배우지 못했고, 그때처럼 어리석고 무모하게, 다시 자신에게 족쇄를 채우더군.\n ……어쩌면 내가 잘못 봤던 것일지도 모르지. 선생님께선 애초에 그를 보지 않으셨던 거야.\n\n [대화 기록 일부]\n “사실, 선생님께서 고집하지 않았다면, 헤르쿤프트쇼른이 죽은 후에 리치들은 라이타니엔을 떠났어야 합니다. 높이 솟아있는 여황의 쌍둥이 탑은 정말 충격적이지만, 그렇다고 진정 안심할 수 있는 건 아닙니다. 노을 속 피비린내가 줄어들었다고 모두 끝난 것은 아니니까요. 아무리 아름다운 구름도 갈라지는 법이고, 언제나 새로운 변화는 준비되어 있으니까요…… 저는 이런 걸 여러 차례 보아왔습니다. 그래서 츠빌링슈튀르메에 있는 리치는 자신의 행적을 감추는 데 더욱 주의를 기울였고, 서둘러 연구 프로젝트를 마무리하면서 언제든지 도망칠 준비를 했죠. 그런데 어느 날, 선생님께서 카프리니 하나를 루트비히스 대학으로 데려오셨습니다. 듣자 하니 헌병대에서 구해오셨다더군요. 그의 방식은 우리의 의심과 경계를 샀습니다. 당신이라면 대충 아시겠죠? 누가 이사 준비를 하는 마당에 작은 애완동물을 입양하겠습니까? ……음, 확실히 저는 당시 선생님께 이렇게 불평했었습니다.”\n “그런데 언제부터인지 모르겠지만, 리치들은 생활 속에 이런 이종족이 있는 것에 익숙해졌습니다. 당신도 그의 성격을 알고 계실 겁니다. 목석같고 앞뒤가 꽉꽉 막혔죠. 정말 이상하지 않습니까? 하지만 이런 이상함이라는 게, 가끔씩 의외로 쓸모가 있단 말이죠. 선생님께서 화를 내시면, 대학의 학생들은 문만 지키고, 다른 리치들 모두 조심스럽게 하던 일을 멈추고는 불똥이 튀는 건 아닐까 전전긍긍하죠. 그런 때, 오직 레싱만이 무표정한 얼굴로 인파를 뚫고 지나가 문을 열고 들어가서는, 역시나 무표정한 얼굴로 욕설을 무릅쓰며 어질러진 책과 법구를 치웠습니다. 선생님의 말씀에 따르면 귀머거리나 다름없다 하셨죠. 어쨌든, 사람들은 이후 레싱이 방에 들어간 후에 들리는 소리 크기의 변화로 선생님께 보고드릴 시기를 가늠하는 법을 배웠습니다. 그리고 그는 말이 적지만 아주 믿음직하죠. 리치들은 하기 싫은 일이나 사기 귀찮은 물건들을 모두 그에게 맡기는데, 그는 매달 긴 리스트를 갖고 시내에 들어가서, 그 대검에 크고 작은 보따리를 매달고 돌아왔죠.\n “박사님, 가끔은 레싱에게 카즈델로 휴가를 보내줄 순 없을까요? 아뇨, 레싱에게 선생님을 상대하라고 그러는 건 아니에요. 그러니까 레싱의…… 누나나 다른 가족들이 레싱을 보고 싶어 한다고 생각하면 안 될까요?”" + }, + "7": { + "title": "파일 자료 4", + "text": "[편지에서 발췌, 1]\n ……나는 이미 하이덴슈빌 주에 있는 십여 개의 고탑을 방문했다. 탑의 주인들 중 일부는 만나지도 못했고, 일부는 내가 온 이유를 밝히자 완곡한 말로 나를 쫓아냈다. 하지만 다행히 나머지 사람들은 우리와 연락을 계속하길 원했고, 최소한 거절은 하지 않았다. 만약 때가 된다면, 그들은 앞으로 언젠가 우리를 도울 것이다. 그것이 현실에 속하지 않은 문을 다시 여는 것이든, 아니면……\n 레싱, 나는 네가 프레몬트를 따라 라이타니엔을 떠나지 않았다는 사실이 놀랍지 않다. 너는 예전에 프레몬트를 대신해 그리마흐트를 만나 소식을 전한 적이 있었지. 한번은 네가 내게 그리마흐트가 리치와 관련이 없다 할지라도 그녀를 지지할 거라고 했던 말이 기억나. 그녀의 길을 너는 옳다고 생각했으니까…… 어쩌면 얼마 지나지 않아, 라이타니엔 사람들은 이 나라에 '영원한 은총'을 대표하는 여황만 있다는 것에 익숙해질지도 모르지만, 그리마흐트가 이루고자 하는 미래도 포기해서는 안 돼……\n 나는 다음 달에 루푸카른 주에 다녀올 생각이다. 내 고향 말이야.\n 그리고 네게 당부 따윈 필요 없겠지만, 그래도 조심하거라. 우르티카령은 노을과 너무 가까우니까.\n ……\n\n [편지에서 발췌, 2]\n ……\n 영내 도로 보수 작업 : 완료\n 츠빌링슈튀르메에서 오리지늄 구매 : 진행 중\n 지프 아저씨의 밀 수확 돕기 : 우르티카령으로 돌아온 후 배정\n ……\n 지도를 다시 그릴 준비차 백작을 따라 우르티카령 조사 : 완료\n 영내 귀족들에게 고탑으로 가서 알현하라 통보 : 완료\n 우르티카 백작 고탑 수리 : 준비 중\n ……\n 운명을 두려워할 필요는 없다." + }, + "8": { + "title": "승진 기록", + "text": "이제 막 자신의 어깨높이까지 자란 가문비나무가 삐뚤게 서 있다. 뿌리의 일부는 끊어져 밖으로 드러난 채, 겨우 서 있을 뿐이었다.\n 어제 한바탕 내린 비 때문에 떨어진 흙과 바위, 주위에 보이는 바퀴 흔적, 아무래도 어떤 농부가 운전을 하다 긁고 지나간 모양이다.\n 레싱은 조심스레 가문비나무를 바로 세웠다. 당연히 삽을 갖고 있진 않았기에, 검으로 흙을 파서 이 작은 나무의 뿌리를 덮고 발로 땅을 다져야겠다고 생각했다.\n 모든 작업이 끝나자, 카프리니는 바닥이 더러운 것쯤이야 괜찮다는 듯 땅바닥에 앉아 앞을 넋 놓고 바라보았다. 앞은 커다란 숲이었다. 가문비나무는 라이타니엔 교외 곳곳에서 볼 수 있는 나무로, 이렇게 제멋대로 자라고 있다. 특별한 것 없는 풍경이기에, 레싱은 백작 탑에 돌아가 짐을 풀었을 때 어디로 갈 거냐고 묻는 에벤홀츠의 질문에 아무 곳이나 간다고 대답했다. 사실 그는 이곳을 매우 좋아해서, 츠빌링슈튀르메에 가기 전에는 거의 매일 이곳에 와 단련하거나 멍하니 있고는 했다. 몇 년 동안은 날씨가 매우 나빠서 종종 큰 비와 천둥 벼락이 떨어졌고, 나무가 진흙 바닥에 쓰러져 있는 모습을 종종 보았다. 악기 때문에 목재를 찾는 장인과 생계를 위해 땔감을 찾는 농부도 종종 기웃거리곤 했지만, 이 숲은 매년 조금씩 커졌다. 지금은 그의 기억 속 모습보다 족히 두 배는 거대해졌고, 한눈에 숲의 끝이 보이지 않게 되었으며, 이어진 나뭇가지는 마치 산맥처럼 햇빛을 가로막고 있었다. 가문비나무는 라이타니엔 교외 곳곳에서 볼 수 있는 나무이기에 너무나 평범해서 고탑의 조경수로 쓰인 적도 없었다. 하지만 숲의 나무는 곧고 높이 자라, 고탑보다 높이 자란 것도 있었다. 어쩌면 라이타니엔의 고탑이 모두 무너진 후에도 이 가문비나무들은 그대로 남아있을지도 모른다." + } + } + } + }, + "leto": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_quickattack<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, "description": null }, "6": { @@ -71461,7 +77889,7 @@ "description": null } }, - "skchr_sntlla_2": { + "skchr_leto_2": { "1": { "name": null, "description": null @@ -71510,28 +77938,37 @@ } }, "modules": { - "uniequip_001_sntlla": { + "uniequip_001_leto": { "name": null, "description": null }, - "uniequip_002_sntlla": { + "uniequip_002_leto": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -71547,11 +77984,15 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -71570,11 +78011,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single_power<000>": { + "train_spd&profession<020>": { "name": null, "description": null }, - "train_spd_power<000>": { + "manu_formula_spd_P<000>": { "name": null, "description": null } @@ -71620,7 +78061,191 @@ } } }, - "typhon": { + "harold": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_heal_up<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_harold_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd<000>": { + "name": null, + "description": null + }, + "meet_team&char<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "degenbrecher": { "name": null, "appellation": null, "description": null, @@ -71647,9 +78272,17 @@ "name": null, "description": null }, + "E1-L1-P3": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null } }, "2": { @@ -71664,7 +78297,7 @@ } }, "skills": { - "skcom_quickattack<3>": { + "skchr_blkkgt_1": { "1": { "name": null, "description": null @@ -71706,7 +78339,7 @@ "description": null } }, - "skchr_typhon_2": { + "skchr_blkkgt_2": { "1": { "name": null, "description": null @@ -71748,7 +78381,7 @@ "description": null } }, - "skchr_typhon_3": { + "skchr_blkkgt_3": { "1": { "name": null, "description": null @@ -71797,11 +78430,11 @@ } }, "modules": { - "uniequip_001_typhon": { + "uniequip_001_blkkgt": { "name": null, "description": null }, - "uniequip_002_typhon": { + "uniequip_002_blkkgt": { "name": null, "description": null, "stages": { @@ -71809,13 +78442,7 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { @@ -71827,13 +78454,12 @@ "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, @@ -71847,13 +78473,12 @@ "1": { "name": null, "description": null + }, + "3": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -71862,11 +78487,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&sami<000>": { + "trade_ord_spd&limit<100>": { "name": null, "description": null }, - "train_spd&profession3<170>": { + "trade_ord_spd&limit<101>": { + "name": null, + "description": null + }, + "trade_ord_spd_variable3<000>": { "name": null, "description": null } @@ -71912,7 +78541,7 @@ } } }, - "valarqvin": { + "warmy": { "name": null, "appellation": null, "description": null, @@ -71939,12 +78568,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -71956,7 +78583,7 @@ } }, "skills": { - "skchr_threye_1": { + "skchr_warmy_1": { "1": { "name": null, "description": null @@ -71998,7 +78625,7 @@ "description": null } }, - "skchr_threye_2": { + "skchr_warmy_2": { "1": { "name": null, "description": null @@ -72048,11 +78675,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&bd<000>": { + "dorm_rec_all<014>": { "name": null, "description": null }, - "meet_spd&bd<010>": { + "dorm_rec_all<024>": { + "name": null, + "description": null + }, + "manu_formula_spd<101>": { "name": null, "description": null } @@ -72098,7 +78729,7 @@ } } }, - "poncirus": { + "ray": { "name": null, "appellation": null, "description": null, @@ -72125,10 +78756,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -72140,7 +78773,7 @@ } }, "skills": { - "skcom_charge_cost<3>": { + "skchr_ray_1": { "1": { "name": null, "description": null @@ -72182,7 +78815,49 @@ "description": null } }, - "skchr_buildr_2": { + "skchr_ray_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ray_3": { "1": { "name": null, "description": null @@ -72228,71 +78903,106 @@ "traitCandidates": { "E0-L1": { "description": null - } - }, - "modules": { - "uniequip_001_buildr": { - "name": null, + }, + "E1-L1": { "description": null }, - "uniequip_002_buildr": { + "E2-L1": { + "description": null + } + }, + "tokenSummons": { + "token_10034_ray_sndbst": { "name": null, + "appellation": null, "description": null, - "stages": { + "potentials": {}, + "talents": { "1": { - "traitUpgrade": { - "overrideDescription": null + "E1-L1-P1": { + "name": null, + "description": null }, - "talentUpgrades": {} + "E2-L1-P1": { + "name": null, + "description": null + } }, "2": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "E1-L1-P1": { + "description": null } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null + } + }, + "skills": { + "sktok_ray_2": { + "1": { + "name": null, + "description": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } - } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} } }, - "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<221>": { + "workshop_formula_probability<116>": { "name": null, "description": null }, - "workshop_formula_cost3<221>": { + "workshop_formula_probability<126>": { + "name": null, + "description": null + }, + "workshop_formula_drop<040>": { "name": null, "description": null } @@ -72338,7 +79048,7 @@ } } }, - "bryophyta": { + "wanqing": { "name": null, "appellation": null, "description": null, @@ -72361,14 +79071,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P5": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72388,7 +79090,7 @@ } }, "skills": { - "skchr_bryota_1": { + "skcom_assist_cost<3>": { "1": { "name": null, "description": null @@ -72430,7 +79132,7 @@ "description": null } }, - "skchr_bryota_2": { + "skchr_wanqin_2": { "1": { "name": null, "description": null @@ -72479,11 +79181,11 @@ } }, "modules": { - "uniequip_001_bryota": { + "uniequip_001_wanqin": { "name": null, "description": null }, - "uniequip_002_bryota": { + "uniequip_002_wanqin": { "name": null, "description": null, "stages": { @@ -72536,11 +79238,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<100>": { + "workshop_proc_probability<032>": { "name": null, "description": null }, - "manu_skill_spd1<020>": { + "workshop_formula_cost3<400>": { "name": null, "description": null } @@ -72586,7 +79288,7 @@ } } }, - "swire-the-elegant-wit": { + "grain-buds": { "name": null, "appellation": null, "description": null, @@ -72609,10 +79311,6 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null @@ -72629,62 +79327,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } } }, "skills": { - "skchr_swire2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_swire2_2": { + "skchr_grabds_1": { "1": { "name": null, "description": null @@ -72726,7 +79372,7 @@ "description": null } }, - "skchr_swire2_3": { + "skchr_grabds_2": { "1": { "name": null, "description": null @@ -72775,26 +79421,37 @@ } }, "modules": { - "uniequip_001_swire2": { + "uniequip_001_grabds": { "name": null, "description": null }, - "uniequip_002_swire2": { + "uniequip_002_grabds": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72810,10 +79467,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -72830,66 +79492,13 @@ } } }, - "tokenSummons": { - "token_10031_swire2_gdtrap": { - "name": null, - "appellation": null, - "potentials": {}, - "skills": { - "sktok_swire2_gdtrap": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": {}, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd<000>": { + "dorm_rec_single<1010>": { "name": null, "description": null }, - "trade_ord_spd_variable<000>": { + "dorm_rec_all<025>": { "name": null, "description": null } @@ -72933,14 +79542,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "스와이어", - "appellation": "Swire", - "description": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 120{'%'}까지 상승" } }, - "eyjafjalla-the-hvit-aska": { + "shu": { "name": null, "appellation": null, "description": null, @@ -72967,12 +79571,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -72981,10 +79583,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_agoat2_1": { + "skchr_shu_1": { "1": { "name": null, "description": null @@ -73026,7 +79634,7 @@ "description": null } }, - "skchr_agoat2_2": { + "skchr_shu_2": { "1": { "name": null, "description": null @@ -73068,7 +79676,7 @@ "description": null } }, - "skchr_agoat2_3": { + "skchr_shu_3": { "1": { "name": null, "description": null @@ -73116,17 +79724,69 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "train_spd&profession3<180>": { + "modules": { + "uniequip_001_shu": { "name": null, "description": null }, - "train_spd&profession3<181>": { + "uniequip_002_shu": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_cost<000>": { "name": null, "description": null }, - "dorm_rec_all&profession<000>": { + "manu_prod_spd_bd<300>": { "name": null, "description": null } @@ -73170,14 +79830,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "에이야퍄들라", - "appellation": "Eyjafjalla", - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" } }, - "coldshot": { + "zuo-le": { "name": null, "appellation": null, "description": null, @@ -73200,14 +79855,20 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -73219,7 +79880,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_zuole_1": { "1": { "name": null, "description": null @@ -73261,7 +79922,49 @@ "description": null } }, - "skchr_coldst_2": { + "skchr_zuole_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zuole_3": { "1": { "name": null, "description": null @@ -73315,13 +80018,77 @@ "description": null } }, + "modules": { + "uniequip_001_zuole": { + "name": null, + "description": null + }, + "uniequip_002_zuole": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<009>": { + "train_spd<001>": { "name": null, "description": null }, - "dorm_rec_all&single<000>": { + "train_spd_bd&reduceTime<000>": { "name": null, "description": null } @@ -73367,7 +80134,7 @@ } } }, - "almond": { + "kestrel": { "name": null, "appellation": null, "description": null, @@ -73406,10 +80173,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_almond_1": { + "skcom_charge_cost<3>": { "1": { "name": null, "description": null @@ -73451,7 +80224,7 @@ "description": null } }, - "skchr_almond_2": { + "skchr_rfalcn_2": { "1": { "name": null, "description": null @@ -73500,11 +80273,11 @@ } }, "modules": { - "uniequip_001_almond": { + "uniequip_001_rfalcn": { "name": null, "description": null }, - "uniequip_002_almond": { + "uniequip_002_rfalcn": { "name": null, "description": null, "stages": { @@ -73512,7 +80285,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -73520,14 +80299,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73539,14 +80319,15 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -73557,11 +80338,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd&cost<000>": { + "control_dorm_rec<001>": { "name": null, "description": null }, - "manu_formula_spd&cost_bd<000>": { + "control_mp_cost<011>": { "name": null, "description": null } @@ -73607,7 +80388,7 @@ } } }, - "jessica-the-liberated": { + "doc": { "name": null, "appellation": null, "description": null, @@ -73634,7 +80415,7 @@ "name": null, "description": null }, - "E0-L1-P3": { + "E0-L1-P5": { "name": null, "description": null }, @@ -73642,7 +80423,7 @@ "name": null, "description": null }, - "E1-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, @@ -73650,24 +80431,24 @@ "name": null, "description": null }, - "E2-L1-P3": { + "E2-L1-P5": { "name": null, "description": null } }, "2": { - "E2-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P1": { "name": null, "description": null } } }, "skills": { - "skchr_jesca2_1": { + "skchr_rdoc_1": { "1": { "name": null, "description": null @@ -73709,49 +80490,7 @@ "description": null } }, - "skchr_jesca2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_jesca2_3": { + "skchr_rdoc_2": { "1": { "name": null, "description": null @@ -73799,41 +80538,85 @@ "description": null } }, - "tokenSummons": { - "token_10032_jesca2_jckshd": { + "modules": { + "uniequip_001_rdoc": { + "name": null, + "description": null + }, + "uniequip_002_rdoc": { "name": null, - "appellation": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E0-L1-P1": { - "description": null + "traitUpgrade": { + "additionalDescription": null }, - "E1-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null }, - "E2-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<001>": { + "train_spd_tag<1020>": { "name": null, "description": null }, - "control_bd_spd<000>": { + "dorm_rec_all<026>": { "name": null, "description": null } @@ -73877,14 +80660,9 @@ "text": null } } - }, - "originalAlterOperator": { - "name": "제시카", - "appellation": "Jessica", - "description": "비행 유닛 우선 공격" } }, - "verdant": { + "fuze": { "name": null, "appellation": null, "description": null, @@ -73926,7 +80704,7 @@ } }, "skills": { - "skchr_vrdant_1": { + "skchr_fuze_1": { "1": { "name": null, "description": null @@ -73968,7 +80746,7 @@ "description": null } }, - "skchr_vrdant_2": { + "skchr_fuze_2": { "1": { "name": null, "description": null @@ -74017,23 +80795,23 @@ } }, "modules": { - "uniequip_001_vrdant": { + "uniequip_001_fuze": { "name": null, "description": null }, - "uniequip_002_vrdant": { + "uniequip_002_fuze": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74052,7 +80830,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74074,11 +80852,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_cost3<101>": { + "train_spd_tag<1030>": { "name": null, "description": null }, - "workshop_formula_device<060>": { + "manu_prod_bd<000>": { "name": null, "description": null } @@ -74124,7 +80902,7 @@ } } }, - "delphine": { + "iana": { "name": null, "appellation": null, "description": null, @@ -74147,6 +80925,14 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P5": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -74163,16 +80949,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_delphn_1": { + "skchr_iana_1": { "1": { "name": null, "description": null @@ -74214,7 +80994,7 @@ "description": null } }, - "skchr_delphn_2": { + "skchr_iana_2": { "1": { "name": null, "description": null @@ -74263,37 +81043,26 @@ } }, "modules": { - "uniequip_001_delphn": { + "uniequip_001_iana": { "name": null, "description": null }, - "uniequip_002_delphn": { + "uniequip_002_iana": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74309,15 +81078,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74336,11 +81100,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue2<260>": { + "train_spd_tag<030>": { "name": null, "description": null }, - "control_tra_limit&spd<010>": { + "meet_spd_bd<000>": { "name": null, "description": null } @@ -74386,7 +81150,7 @@ } } }, - "vendela": { + "ela": { "name": null, "appellation": null, "description": null, @@ -74409,14 +81173,32 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -74428,7 +81210,7 @@ } }, "skills": { - "skcom_magic_rage<3>": { + "skchr_ela_1": { "1": { "name": null, "description": null @@ -74470,7 +81252,49 @@ "description": null } }, - "skchr_vendla_2": { + "skchr_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ela_3": { "1": { "name": null, "description": null @@ -74519,23 +81343,34 @@ } }, "modules": { - "uniequip_001_vendla": { + "uniequip_001_ela": { "name": null, "description": null }, - "uniequip_002_vendla": { + "uniequip_002_ela": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74549,12 +81384,22 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -74568,19 +81413,178 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10033_ela_grzmot": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + } + } + }, + "skills": { + "sktok_ela_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_ela_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "dorm_rec_all<023>": { + "train_spd_tag<020>": { "name": null, "description": null }, - "dorm_rec_all&tired<000>": { + "control_clue_cost&faction<990>": { "name": null, "description": null } @@ -74626,7 +81630,7 @@ } } }, - "hoederer": { + "lutonada": { "name": null, "appellation": null, "description": null, @@ -74653,12 +81657,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -74670,7 +81672,7 @@ } }, "skills": { - "skchr_hodrer_1": { + "skchr_luton_1": { "1": { "name": null, "description": null @@ -74712,49 +81714,7 @@ "description": null } }, - "skchr_hodrer_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_hodrer_3": { + "skchr_luton_2": { "1": { "name": null, "description": null @@ -74802,13 +81762,69 @@ "description": null } }, + "modules": { + "uniequip_001_luton": { + "name": null, + "description": null + }, + "uniequip_002_luton": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_par&per<000>": { + "workshop_formula_cost3<100>": { "name": null, "description": null }, - "trade_ord_par&per<001>": { + "workshop_formula_probability<101>": { "name": null, "description": null } @@ -74854,7 +81870,7 @@ } } }, - "caper": { + "odda": { "name": null, "appellation": null, "description": null, @@ -74896,7 +81912,7 @@ } }, "skills": { - "skchr_caper_1": { + "skchr_odda_1": { "1": { "name": null, "description": null @@ -74938,7 +81954,7 @@ "description": null } }, - "skchr_caper_2": { + "skchr_odda_2": { "1": { "name": null, "description": null @@ -74988,11 +82004,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd&team<000>": { + "meet_spd&cost_condChar<001>": { "name": null, "description": null }, - "meet_spd&exchange<000>": { + "meet_spd&cost_condChar<011>": { + "name": null, + "description": null + }, + "meet_spd&condChar_mustget<100>": { "name": null, "description": null } @@ -75038,7 +82058,7 @@ } } }, - "diamante": { + "aroma": { "name": null, "appellation": null, "description": null, @@ -75080,183 +82100,7 @@ } }, "skills": { - "skchr_kaitou_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_kaitou_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_wt&cost<002>": { - "name": null, - "description": null - }, - "trade_ord_wt&cost<012>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "bassline": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_baslin_1": { + "skchr_aroma_1": { "1": { "name": null, "description": null @@ -75298,7 +82142,7 @@ "description": null } }, - "skchr_baslin_2": { + "skchr_aroma_2": { "1": { "name": null, "description": null @@ -75347,23 +82191,23 @@ } }, "modules": { - "uniequip_001_baslin": { + "uniequip_001_aroma": { "name": null, "description": null }, - "uniequip_002_baslin": { + "uniequip_002_aroma": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -75371,19 +82215,18 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -75391,13 +82234,12 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -75406,15 +82248,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost<101>": { + "manu_formula_spd&cost<001>": { "name": null, "description": null }, - "hire_spd_cost<120>": { - "name": null, - "description": null - }, - "hire_spd_bd_n1_n1<300>": { + "manu_prod_spd_addition<100>": { "name": null, "description": null } @@ -75460,7 +82298,7 @@ } } }, - "virtuosa": { + "ascalon": { "name": null, "appellation": null, "description": null, @@ -75508,7 +82346,7 @@ } }, "skills": { - "skchr_cello_1": { + "skchr_ascln_1": { "1": { "name": null, "description": null @@ -75550,7 +82388,7 @@ "description": null } }, - "skchr_cello_2": { + "skchr_ascln_2": { "1": { "name": null, "description": null @@ -75592,7 +82430,7 @@ "description": null } }, - "skchr_cello_3": { + "skchr_ascln_3": { "1": { "name": null, "description": null @@ -75640,13 +82478,77 @@ "description": null } }, + "modules": { + "uniequip_001_ascln": { + "name": null, + "description": null + }, + "uniequip_002_ascln": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_bd_num<000>": { + "control_train_spd<010>": { "name": null, "description": null }, - "dorm_rec_all&bd<000>": { + "control_tra_spd<030>": { "name": null, "description": null } @@ -75692,7 +82594,7 @@ } } }, - "viviana": { + "phonor-0": { "name": null, "appellation": null, "description": null, @@ -75715,78 +82617,105 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E0-L1-P2": { "name": null, "description": null }, - "E2-L1-P1": { + "E0-L1-P3": { "name": null, "description": null }, - "E2-L1-P5": { + "E0-L1-P4": { "name": null, "description": null - } - }, - "2": { - "E2-L1-P1": { + }, + "E0-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { + "E0-L1-P6": { "name": null, "description": null } } }, - "skills": { - "skchr_vvana_1": { + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<004>": { + "name": null, + "description": null + }, + "power_rec_spd_P<001>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, "1": { - "name": null, - "description": null + "title": null, + "text": null }, "2": { - "name": null, - "description": null + "title": null, + "text": null }, "3": { + "title": null, + "text": null + } + } + } + }, + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { "name": null, "description": null }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { + "E2-L1-P1": { "name": null, "description": null } - }, - "skchr_vvana_2": { + } + }, + "skills": { + "skchr_fang2_1": { "1": { "name": null, "description": null @@ -75828,7 +82757,7 @@ "description": null } }, - "skchr_vvana_3": { + "skchr_fang2_2": { "1": { "name": null, "description": null @@ -75876,13 +82805,77 @@ "description": null } }, + "modules": { + "uniequip_001_fang2": { + "name": null, + "description": null + }, + "uniequip_002_fang2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<010>": { + "manu_prod_spd<1000>": { "name": null, "description": null }, - "control_prod_fraction<000>": { + "manu_prod_spd&fraction<000>": { "name": null, "description": null } @@ -75926,9 +82919,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": "팽", + "appellation": "Fang", + "description": "적 2명 저지 가능" } }, - "lessing": { + "wisadel": { "name": null, "appellation": null, "description": null, @@ -75955,12 +82953,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -75969,10 +82965,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_lessng_1": { + "skchr_wisdel_1": { "1": { "name": null, "description": null @@ -76014,7 +83016,7 @@ "description": null } }, - "skchr_lessng_2": { + "skchr_wisdel_2": { "1": { "name": null, "description": null @@ -76056,7 +83058,7 @@ "description": null } }, - "skchr_lessng_3": { + "skchr_wisdel_3": { "1": { "name": null, "description": null @@ -76105,23 +83107,23 @@ } }, "modules": { - "uniequip_001_lessng": { + "uniequip_001_wisdel": { "name": null, "description": null }, - "uniequip_002_lessng": { + "uniequip_002_wisdel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -76140,7 +83142,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -76160,17 +83162,75 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10035_wisdel_wward": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_wisdel_wward": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost4<010>": { + "control_meeting&ord<000>": { "name": null, "description": null }, - "workshop_formula_cost4<011>": { + "control_meeting&ord<001>": { "name": null, "description": null }, - "workshop_formula_probability<139>": { + "control_mp_expand_double<000>": { "name": null, "description": null } @@ -76214,9 +83274,14 @@ "text": null } } + }, + "originalAlterOperator": { + "name": "W", + "appellation": "W", + "description": "공격 시 <#ba.kw>광역 물리 대미지 부여" } }, - "leto": { + "logos": { "name": null, "appellation": null, "description": null, @@ -76255,10 +83320,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } } }, "skills": { - "skcom_quickattack<3>": { + "skchr_logos_1": { "1": { "name": null, "description": null @@ -76300,7 +83375,49 @@ "description": null } }, - "skchr_leto_2": { + "skchr_logos_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_3": { "1": { "name": null, "description": null @@ -76348,13 +83465,85 @@ "description": null } }, + "modules": { + "uniequip_001_logos": { + "name": null, + "description": null + }, + "uniequip_002_logos": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "train_spd_doubleProf<200>": { "name": null, "description": null }, - "manu_formula_spd_P<000>": { + "train_spd_reduceTime<001>": { "name": null, "description": null } @@ -76400,7 +83589,7 @@ } } }, - "harold": { + "civilight-eterna": { "name": null, "appellation": null, "description": null, @@ -76423,14 +83612,16 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -76442,7 +83633,7 @@ } }, "skills": { - "skcom_heal_up<3>": { + "skchr_cetsyr_1": { "1": { "name": null, "description": null @@ -76484,7 +83675,49 @@ "description": null } }, - "skchr_harold_2": { + "skchr_cetsyr_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_3": { "1": { "name": null, "description": null @@ -76534,11 +83767,15 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "control_mp_cost_double<000>": { "name": null, "description": null }, - "meet_team&char<000>": { + "control_mp_cost_double<001>": { + "name": null, + "description": null + }, + "control_upMeetingSpeed<100>": { "name": null, "description": null } @@ -76584,10 +83821,13 @@ } } }, - "degenbrecher": { + "amiya-medic": { "name": null, "appellation": null, "description": null, + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -76611,74 +83851,14 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_blkkgt_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_blkkgt_2": { + "skchr_amiya3_1": { "1": { "name": null, "description": null @@ -76720,7 +83900,7 @@ "description": null } }, - "skchr_blkkgt_3": { + "skchr_amiya3_2": { "1": { "name": null, "description": null @@ -76768,77 +83948,8 @@ "description": null } }, - "modules": { - "uniequip_001_blkkgt": { - "name": null, - "description": null - }, - "uniequip_002_blkkgt": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } - } - }, "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&limit<100>": { - "name": null, - "description": null - }, - "trade_ord_spd&limit<101>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable3<000>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -76846,12 +83957,12 @@ "text": null }, "1": { - "title": null, - "text": null + "title": "종합검진", + "text": "[물리적 강도] 보통\n[전장 기동력] 표준\n[생체 인내도] 보통\n[전술 계획력] 우수\n[전투 기술력] 표준\n[오리지늄 아츠 적응성] ■■" }, "2": { - "title": null, - "text": null + "title": "프로필", + "text": "로도스 아일랜드의 공식 리더이며, 내부에서 가장 강력한 집행권을 가지고 있다. 겉으로는 미숙한 소녀처럼 보이지만, 실제로는 신뢰받는 리더이다. 현재 아미야는 로도스 아일랜드를 이끌며, 감염자의 미래를 위해, 이 거대한 대지가 광석병이라는 한 치 앞도 알 수 없는 안갯속을 벗어날 수 있도록 끊임없이 노력하고 있다." }, "3": { "title": null, @@ -76862,22 +83973,18 @@ "text": null }, "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null + "title": "???", + "text": "??????" } } + }, + "originalCharacterPatch": { + "name": "아미야", + "appellation": "Amiya", + "description": "공격 시 <#ba.kw>마법 대미지 부여", + "characterPatchDetailInfo": { + "infoParam": "캐스터" + } } } } \ No newline at end of file diff --git a/locales/ko-TL/operators-data.json b/locales/ko-TL/operators-data.json index 00c12aa..690563f 100644 --- a/locales/ko-TL/operators-data.json +++ b/locales/ko-TL/operators-data.json @@ -694,6 +694,13 @@ "text": null } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": null, + "appellation": null, + "description": "적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환" + } } }, "vanilla": { @@ -2855,7 +2862,7 @@ "jessica-the-liberated": { "name": null, "appellation": null, - "description": "적 3명 저지 가능, 원거리 공격 가능" + "description": null } } }, @@ -4638,6 +4645,64 @@ "description": null } }, + "modules": { + "uniequip_001_frostl": { + "name": null, + "description": null + }, + "uniequip_002_frostl": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "엄호 공격", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "엄호 공격", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -4841,11 +4906,11 @@ "1": { "candidates": { "1": { - "name": "자연 치유 능력", + "name": null, "description": null }, "5": { - "name": "자연 치유 능력", + "name": null, "description": null } } @@ -4860,11 +4925,11 @@ "1": { "candidates": { "1": { - "name": "자연 치유 능력", + "name": null, "description": null }, "5": { - "name": "자연 치유 능력", + "name": null, "description": null } } @@ -7143,7 +7208,7 @@ "token_10001_deepcl_tentac": { "name": null, "appellation": null, - "description": "적 1명 저지 가능", + "description": null, "potentials": {}, "talents": { "1": { @@ -8726,193 +8791,69 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "meet_spd&team<000>": { + "modules": { + "uniequip_001_tiger": { "name": null, "description": null }, - "meet_spd&team<070>": { + "uniequip_002_tiger": { "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "lappland": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_whitew_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_whitew_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "호권순격", + "description": null + }, + "5": { + "name": "호권순격", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "호권순격", + "description": null + }, + "5": { + "name": "호권순격", + "description": null + } + } + } + } + } } } }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_limit&cost_P<000>": { + "meet_spd&team<000>": { "name": null, "description": null }, - "trade_ord_limit&cost_P<001>": { + "meet_spd&team<070>": { "name": null, "description": null } @@ -8954,7 +8895,7 @@ } } }, - "specter": { + "lappland": { "name": null, "appellation": null, "description": null, @@ -8996,7 +8937,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_whitew_1": { "1": { "name": null, "description": null @@ -9038,7 +8979,7 @@ "description": null } }, - "skchr_ghost_2": { + "skchr_whitew_2": { "1": { "name": null, "description": null @@ -9087,29 +9028,33 @@ } }, "modules": { - "uniequip_001_ghost": { + "uniequip_001_whitew": { "name": null, "description": null }, - "uniequip_002_ghost": { + "uniequip_002_whitew": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "정신 파괴", + "description": null + }, + "5": { + "name": "정신 파괴", "description": null } } @@ -9118,13 +9063,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": null, + "name": "정신 파괴", + "description": null + }, + "5": { + "name": "정신 파괴", "description": null } } @@ -9136,11 +9085,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_oneself<000>": { + "trade_ord_limit&cost_P<000>": { "name": null, "description": null }, - "dorm_rec_oneself<010>": { + "trade_ord_limit&cost_P<001>": { "name": null, "description": null } @@ -9178,22 +9127,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } - }, - "alterOperators": { - "specter-the-unchained": { - "name": null, - "appellation": null, - "description": null - } } }, - "blue-poison": { + "specter": { "name": null, "appellation": null, "description": null, @@ -9235,7 +9173,7 @@ } }, "skills": { - "skchr_bluep_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -9277,7 +9215,7 @@ "description": null } }, - "skchr_bluep_2": { + "skchr_ghost_2": { "1": { "name": null, "description": null @@ -9326,45 +9264,30 @@ } }, "modules": { - "uniequip_001_bluep": { + "uniequip_001_ghost": { "name": null, "description": null }, - "uniequip_002_bluep": { + "uniequip_002_ghost": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -9372,23 +9295,14 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -9399,11 +9313,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<111>": { + "dorm_rec_oneself<000>": { "name": null, "description": null }, - "workshop_formula_probability<121>": { + "dorm_rec_oneself<010>": { "name": null, "description": null } @@ -9441,11 +9355,22 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } + }, + "alterOperators": { + "specter-the-unchained": { + "name": null, + "appellation": null, + "description": null + } } }, - "platinum": { + "blue-poison": { "name": null, "appellation": null, "description": null, @@ -9487,7 +9412,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_bluep_1": { "1": { "name": null, "description": null @@ -9529,7 +9454,7 @@ "description": null } }, - "skchr_platnm_2": { + "skchr_bluep_2": { "1": { "name": null, "description": null @@ -9578,11 +9503,11 @@ } }, "modules": { - "uniequip_001_platnm": { + "uniequip_001_bluep": { "name": null, "description": null }, - "uniequip_002_platnm": { + "uniequip_002_bluep": { "name": null, "description": null, "stages": { @@ -9590,7 +9515,13 @@ "traitUpgrade": { "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { @@ -9598,6 +9529,11 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -9617,6 +9553,11 @@ }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -9635,11 +9576,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<040>": { + "workshop_formula_probability<111>": { "name": null, "description": null }, - "train_spd&profession<041>": { + "workshop_formula_probability<121>": { "name": null, "description": null } @@ -9677,15 +9618,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "meteorite": { + "platinum": { "name": null, "appellation": null, "description": null, @@ -9712,14 +9649,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_meteo_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -9761,7 +9706,7 @@ "description": null } }, - "skchr_meteo_2": { + "skchr_platnm_2": { "1": { "name": null, "description": null @@ -9810,25 +9755,23 @@ } }, "modules": { - "uniequip_001_meteo": { + "uniequip_001_platnm": { "name": null, "description": null }, - "uniequip_002_meteo": { + "uniequip_002_platnm": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -9836,6 +9779,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -9843,8 +9790,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -9852,6 +9798,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -9862,11 +9812,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "workshop_formula_probability<112>": { + "train_spd&profession<040>": { "name": null, "description": null }, - "workshop_formula_probability<122>": { + "train_spd&profession<041>": { "name": null, "description": null } @@ -9912,13 +9862,10 @@ } } }, - "amiya": { + "meteorite": { "name": null, "appellation": null, "description": null, - "characterPatchDetailInfo": { - "infoParam": null - }, "potentials": { "2": { "description": null @@ -9938,64 +9885,18 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P6": { - "name": null, - "description": null } } }, "skills": { - "skcom_magic_rage<3>": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_amiya_2": { + "skchr_meteo_1": { "1": { "name": null, "description": null @@ -10037,7 +9938,7 @@ "description": null } }, - "skchr_amiya_3": { + "skchr_meteo_2": { "1": { "name": null, "description": null @@ -10086,23 +9987,25 @@ } }, "modules": { - "uniequip_001_amiya": { + "uniequip_001_meteo": { "name": null, "description": null }, - "uniequip_002_amiya": { + "uniequip_002_meteo": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10110,10 +10013,6 @@ "1": { "name": null, "description": null - }, - "6": { - "name": null, - "description": null } } } @@ -10121,7 +10020,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10129,10 +10029,6 @@ "1": { "name": null, "description": null - }, - "6": { - "name": null, - "description": null } } } @@ -10143,11 +10039,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_tra_spd<000>": { + "workshop_formula_probability<112>": { "name": null, "description": null }, - "dorm_rec_all<010>": { + "workshop_formula_probability<122>": { "name": null, "description": null } @@ -10177,24 +10073,29 @@ "5": { "title": null, "text": null - } - } - }, - "characterPatches": { - "amiya-guard": { - "name": null, - "appellation": null, - "description": null, - "characterPatchDetailInfo": { - "infoParam": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "skyfire": { + "amiya": { "name": null, "appellation": null, "description": null, + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -10214,11 +10115,7 @@ }, "talents": { "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { + "E0-L1-P1": { "name": null, "description": null }, @@ -10226,14 +10123,14 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P6": { "name": null, "description": null } } }, "skills": { - "skcom_atk_up<3>": { + "skcom_magic_rage<3>": { "1": { "name": null, "description": null @@ -10275,7 +10172,49 @@ "description": null } }, - "skchr_skfire_2": { + "skchr_amiya_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_amiya_3": { "1": { "name": null, "description": null @@ -10324,25 +10263,23 @@ } }, "modules": { - "uniequip_001_skfire": { + "uniequip_001_amiya": { "name": null, "description": null }, - "uniequip_002_skfire": { + "uniequip_002_amiya": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -10351,7 +10288,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -10361,8 +10298,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null, - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -10371,7 +10307,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -10384,11 +10320,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<050>": { + "control_tra_spd<000>": { "name": null, "description": null }, - "train_spd&profession<051>": { + "dorm_rec_all<010>": { "name": null, "description": null } @@ -10422,19 +10358,29 @@ "6": { "title": null, "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null + } + } + }, + "characterPatches": { + "amiya-guard": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } + }, + "amiya-medic": { + "name": null, + "appellation": null, + "description": "공격 시 마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 50{'%'}만큼 회복", + "characterPatchDetailInfo": { + "infoParam": null } } } }, - "mayer": { + "skyfire": { "name": null, "appellation": null, "description": null, @@ -10457,22 +10403,26 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_otter_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -10514,7 +10464,7 @@ "description": null } }, - "skchr_otter_2": { + "skchr_skfire_2": { "1": { "name": null, "description": null @@ -10563,23 +10513,25 @@ } }, "modules": { - "uniequip_001_otter": { + "uniequip_001_skfire": { "name": null, "description": null }, - "uniequip_002_otter": { + "uniequip_002_skfire": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10587,13 +10539,9 @@ "1": { "name": null, "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "기계 수달", + }, + "5": { + "name": null, "description": null } } @@ -10602,7 +10550,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -10610,13 +10559,9 @@ "1": { "name": null, "description": null - } - } - }, - "2": { - "candidates": { - "1": { - "name": "기계 수달", + }, + "5": { + "name": null, "description": null } } @@ -10626,129 +10571,13 @@ } } }, - "tokenSummons": { - "token_10004_otter_motter": { - "name": null, - "appellation": null, - "description": "적 1명 저지 가능", - "potentials": {}, - "talents": { - "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - } - }, - "skills": { - "sktok_motter_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "sktok_motter_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "적 1명 저지 가능" - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} - } - }, + "tokenSummons": {}, "riicBaseSkills": { - "workshop_proc_probability<030>": { + "train_spd&profession<050>": { "name": null, "description": null }, - "manu_prod_spd<020>": { + "train_spd&profession<051>": { "name": null, "description": null } @@ -10794,7 +10623,7 @@ } } }, - "silence": { + "mayer": { "name": null, "appellation": null, "description": null, @@ -10817,26 +10646,22 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skcom_heal_up<3>": { + "skchr_otter_1": { "1": { "name": null, "description": null @@ -10878,7 +10703,7 @@ "description": null } }, - "skchr_silent_2": { + "skchr_otter_2": { "1": { "name": null, "description": null @@ -10927,11 +10752,11 @@ } }, "modules": { - "uniequip_001_silent": { + "uniequip_001_otter": { "name": null, "description": null }, - "uniequip_002_silent": { + "uniequip_002_otter": { "name": null, "description": null, "stages": { @@ -10951,8 +10776,12 @@ "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -10970,8 +10799,12 @@ "1": { "name": null, "description": null - }, - "5": { + } + } + }, + "2": { + "candidates": { + "1": { "name": null, "description": null } @@ -10983,22 +10816,116 @@ } }, "tokenSummons": { - "token_10000_silent_healrb": { + "token_10004_otter_motter": { "name": null, "appellation": null, "description": null, "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, "skills": { - "skcom_withdraw": { + "sktok_motter_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "sktok_motter_2": { "1": { "name": null, "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null } } }, "traitCandidates": { "E0-L1": { - "description": null + "description": "적 1명 저지 가능" } }, "tokenSummons": {}, @@ -11006,11 +10933,11 @@ } }, "riicBaseSkills": { - "manu_prod_spd<001>": { + "workshop_proc_probability<030>": { "name": null, "description": null }, - "manu_prod_spd<011>": { + "manu_prod_spd<020>": { "name": null, "description": null } @@ -11048,18 +10975,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } - }, - "alterOperators": { - "silence-the-paradigmatic": { - "name": null, - "appellation": null, - "description": null - } } }, - "warfarin": { + "silence": { "name": null, "appellation": null, "description": null, @@ -11086,14 +11010,22 @@ "name": null, "description": null }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null } } }, "skills": { - "skchr_bldsk_1": { + "skcom_heal_up<3>": { "1": { "name": null, "description": null @@ -11135,7 +11067,7 @@ "description": null } }, - "skchr_bldsk_2": { + "skchr_silent_2": { "1": { "name": null, "description": null @@ -11184,11 +11116,11 @@ } }, "modules": { - "uniequip_001_bldsk": { + "uniequip_001_silent": { "name": null, "description": null }, - "uniequip_002_bldsk": { + "uniequip_002_silent": { "name": null, "description": null, "stages": { @@ -11208,6 +11140,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -11223,6 +11159,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -11231,13 +11171,35 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10000_silent_healrb": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "skcom_withdraw": { + "1": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "train_spd&profession<070>": { + "manu_prod_spd<001>": { "name": null, "description": null }, - "train_spd&profession<071>": { + "manu_prod_spd<011>": { "name": null, "description": null } @@ -11275,15 +11237,18 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } + }, + "alterOperators": { + "silence-the-paradigmatic": { + "name": null, + "appellation": null, + "description": null + } } }, - "nearl": { + "warfarin": { "name": null, "appellation": null, "description": null, @@ -11310,22 +11275,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_nearl_1": { + "skchr_bldsk_1": { "1": { "name": null, "description": null @@ -11367,7 +11324,7 @@ "description": null } }, - "skchr_nearl_2": { + "skchr_bldsk_2": { "1": { "name": null, "description": null @@ -11416,11 +11373,11 @@ } }, "modules": { - "uniequip_001_nearl": { + "uniequip_001_bldsk": { "name": null, "description": null }, - "uniequip_002_nearl": { + "uniequip_002_bldsk": { "name": null, "description": null, "stages": { @@ -11440,10 +11397,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -11459,10 +11412,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -11473,11 +11422,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<000>": { + "train_spd&profession<070>": { "name": null, "description": null }, - "dorm_rec_single&oneself<030>": { + "train_spd&profession<071>": { "name": null, "description": null } @@ -11521,16 +11470,9 @@ "text": null } } - }, - "alterOperators": { - "nearl-the-radiant-knight": { - "name": null, - "appellation": null, - "description": null - } } }, - "projekt-red": { + "nearl": { "name": null, "appellation": null, "description": null, @@ -11572,7 +11514,7 @@ } }, "skills": { - "skchr_red_1": { + "skchr_nearl_1": { "1": { "name": null, "description": null @@ -11614,7 +11556,7 @@ "description": null } }, - "skchr_red_2": { + "skchr_nearl_2": { "1": { "name": null, "description": null @@ -11663,11 +11605,11 @@ } }, "modules": { - "uniequip_001_red": { + "uniequip_001_nearl": { "name": null, "description": null }, - "uniequip_002_red": { + "uniequip_002_nearl": { "name": null, "description": null, "stages": { @@ -11720,11 +11662,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<001>": { + "control_mp_cost<000>": { "name": null, "description": null }, - "meet_spd<031>": { + "dorm_rec_single&oneself<030>": { "name": null, "description": null } @@ -11768,9 +11710,16 @@ "text": null } } + }, + "alterOperators": { + "nearl-the-radiant-knight": { + "name": null, + "appellation": null, + "description": null + } } }, - "liskarm": { + "projekt-red": { "name": null, "appellation": null, "description": null, @@ -11796,9 +11745,11 @@ "E1-L1-P1": { "name": null, "description": null - } - }, - "2": { + }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -11810,7 +11761,7 @@ } }, "skills": { - "skchr_liskam_1": { + "skchr_red_1": { "1": { "name": null, "description": null @@ -11852,7 +11803,7 @@ "description": null } }, - "skchr_liskam_2": { + "skchr_red_2": { "1": { "name": null, "description": null @@ -11900,13 +11851,69 @@ "description": null } }, + "modules": { + "uniequip_001_red": { + "name": null, + "description": null + }, + "uniequip_002_red": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "power_rec_spd<014>": { + "control_mp_cost<001>": { "name": null, "description": null }, - "power_rec_spd<021>": { + "meet_spd<031>": { "name": null, "description": null } @@ -11944,11 +11951,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "croissant": { + "liskarm": { "name": null, "appellation": null, "description": null, @@ -11974,11 +11985,9 @@ "E1-L1-P1": { "name": null, "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -11990,7 +11999,7 @@ } }, "skills": { - "skchr_moeshd_1": { + "skchr_liskam_1": { "1": { "name": null, "description": null @@ -12032,7 +12041,7 @@ "description": null } }, - "skchr_moeshd_2": { + "skchr_liskam_2": { "1": { "name": null, "description": null @@ -12081,33 +12090,45 @@ } }, "modules": { - "uniequip_001_moeshd": { + "uniequip_001_liskam": { "name": null, "description": null }, - "uniequip_002_moeshd": { + "uniequip_002_liskam": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { "candidates": { "1": { - "name": null, - "description": null - }, - "5": { - "name": null, + "name": "전술 방어", "description": null } } @@ -12116,17 +12137,23 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { "candidates": { "1": { - "name": null, - "description": null - }, - "5": { - "name": null, + "name": "전술 방어", "description": null } } @@ -12138,11 +12165,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<030>": { + "power_rec_spd<014>": { "name": null, "description": null }, - "trade_ord_spd&limit<031>": { + "power_rec_spd<021>": { "name": null, "description": null } @@ -12184,7 +12211,7 @@ } } }, - "vulcan": { + "croissant": { "name": null, "appellation": null, "description": null, @@ -12226,7 +12253,7 @@ } }, "skills": { - "skchr_hpsts_1": { + "skchr_moeshd_1": { "1": { "name": null, "description": null @@ -12268,7 +12295,7 @@ "description": null } }, - "skchr_hpsts_2": { + "skchr_moeshd_2": { "1": { "name": null, "description": null @@ -12317,65 +12344,55 @@ } }, "modules": { - "uniequip_001_hpsts": { + "uniequip_001_moeshd": { "name": null, "description": null }, - "uniequip_002_hpsts": { + "uniequip_002_moeshd": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "자기 방어", + "name": null, "description": null }, "5": { - "name": "자기 방어", + "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "자기 방어", + "name": null, "description": null }, "5": { - "name": "자기 방어", + "name": null, "description": null } } - }, - "2": { - "candidates": { - "1": {} - } } } } @@ -12384,11 +12401,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_prod_spd&limit&cost<000>": { + "trade_ord_spd&limit<030>": { "name": null, "description": null }, - "manu_prod_spd&limit&cost<001>": { + "trade_ord_spd&limit<031>": { "name": null, "description": null } @@ -12430,7 +12447,7 @@ } } }, - "provence": { + "vulcan": { "name": null, "appellation": null, "description": null, @@ -12472,7 +12489,7 @@ } }, "skills": { - "skchr_prove_1": { + "skchr_hpsts_1": { "1": { "name": null, "description": null @@ -12514,7 +12531,7 @@ "description": null } }, - "skchr_prove_2": { + "skchr_hpsts_2": { "1": { "name": null, "description": null @@ -12563,11 +12580,11 @@ } }, "modules": { - "uniequip_001_prove": { + "uniequip_001_hpsts": { "name": null, "description": null }, - "uniequip_002_prove": { + "uniequip_002_hpsts": { "name": null, "description": null, "stages": { @@ -12593,6 +12610,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, @@ -12612,6 +12634,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } @@ -12620,11 +12647,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd<010>": { + "manu_prod_spd&limit&cost<000>": { "name": null, "description": null }, - "hire_spd<011>": { + "manu_prod_spd&limit&cost<001>": { "name": null, "description": null } @@ -12666,7 +12693,7 @@ } } }, - "firewatch": { + "provence": { "name": null, "appellation": null, "description": null, @@ -12708,7 +12735,7 @@ } }, "skills": { - "skchr_milu_1": { + "skchr_prove_1": { "1": { "name": null, "description": null @@ -12750,7 +12777,7 @@ "description": null } }, - "skchr_milu_2": { + "skchr_prove_2": { "1": { "name": null, "description": null @@ -12799,11 +12826,11 @@ } }, "modules": { - "uniequip_001_milu": { + "uniequip_001_prove": { "name": null, "description": null }, - "uniequip_002_milu": { + "uniequip_002_prove": { "name": null, "description": null, "stages": { @@ -12856,11 +12883,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "hire_spd<010>": { "name": null, "description": null }, - "meet_spd<020>": { + "hire_spd<011>": { "name": null, "description": null } @@ -12902,7 +12929,7 @@ } } }, - "cliffheart": { + "firewatch": { "name": null, "appellation": null, "description": null, @@ -12944,7 +12971,7 @@ } }, "skills": { - "skchr_slchan_1": { + "skchr_milu_1": { "1": { "name": null, "description": null @@ -12986,7 +13013,7 @@ "description": null } }, - "skchr_slchan_2": { + "skchr_milu_2": { "1": { "name": null, "description": null @@ -13035,11 +13062,11 @@ } }, "modules": { - "uniequip_001_slchan": { + "uniequip_001_milu": { "name": null, "description": null }, - "uniequip_002_slchan": { + "uniequip_002_milu": { "name": null, "description": null, "stages": { @@ -13092,11 +13119,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single&oneself<001>": { + "meet_spd<000>": { "name": null, "description": null }, - "trade_ord_spd&limit<021>": { + "meet_spd<020>": { "name": null, "description": null } @@ -13134,15 +13161,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "pramanix": { + "cliffheart": { "name": null, "appellation": null, "description": null, @@ -13181,16 +13204,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_slbell_1": { + "skchr_slchan_1": { "1": { "name": null, "description": null @@ -13232,7 +13249,7 @@ "description": null } }, - "skchr_slbell_2": { + "skchr_slchan_2": { "1": { "name": null, "description": null @@ -13281,11 +13298,11 @@ } }, "modules": { - "uniequip_001_slbell": { + "uniequip_001_slchan": { "name": null, "description": null }, - "uniequip_002_slbell": { + "uniequip_002_slchan": { "name": null, "description": null, "stages": { @@ -13305,6 +13322,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -13320,6 +13341,10 @@ "1": { "name": null, "description": null + }, + "5": { + "name": null, + "description": null } } } @@ -13330,11 +13355,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_single&oneself<021>": { + "dorm_rec_single&oneself<001>": { "name": null, "description": null }, - "train_spd&profession<061>": { + "trade_ord_spd&limit<021>": { "name": null, "description": null } @@ -13380,7 +13405,7 @@ } } }, - "istina": { + "pramanix": { "name": null, "appellation": null, "description": null, @@ -13403,6 +13428,14 @@ }, "talents": { "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, "E2-L1-P1": { "name": null, "description": null @@ -13411,10 +13444,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_glassb_1": { + "skchr_slbell_1": { "1": { "name": null, "description": null @@ -13456,7 +13495,7 @@ "description": null } }, - "skchr_glassb_2": { + "skchr_slbell_2": { "1": { "name": null, "description": null @@ -13505,23 +13544,23 @@ } }, "modules": { - "uniequip_001_glassb": { + "uniequip_001_slbell": { "name": null, "description": null }, - "uniequip_002_glassb": { + "uniequip_002_slbell": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -13529,10 +13568,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -13540,7 +13575,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -13548,10 +13583,6 @@ "1": { "name": null, "description": null - }, - "5": { - "name": null, - "description": null } } } @@ -13562,11 +13593,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<060>": { + "dorm_rec_single&oneself<021>": { "name": null, "description": null }, - "meet_spd&team<050>": { + "train_spd&profession<061>": { "name": null, "description": null } @@ -13604,11 +13635,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "sora": { + "istina": { "name": null, "appellation": null, "description": null, @@ -13631,18 +13666,18 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P1": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skchr_sora_1": { + "skchr_glassb_1": { "1": { "name": null, "description": null @@ -13684,7 +13719,7 @@ "description": null } }, - "skchr_sora_2": { + "skchr_glassb_2": { "1": { "name": null, "description": null @@ -13732,13 +13767,69 @@ "description": null } }, + "modules": { + "uniequip_001_glassb": { + "name": null, + "description": null + }, + "uniequip_002_glassb": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all<011>": { + "train_spd&profession<060>": { "name": null, "description": null }, - "trade_ord_spd<011>": { + "meet_spd&team<050>": { "name": null, "description": null } @@ -13776,15 +13867,11 @@ "7": { "title": null, "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "manticore": { + "sora": { "name": null, "appellation": null, "description": null, @@ -13811,22 +13898,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_mantic_1": { + "skchr_sora_1": { "1": { "name": null, "description": null @@ -13868,7 +13947,7 @@ "description": null } }, - "skchr_mantic_2": { + "skchr_sora_2": { "1": { "name": null, "description": null @@ -13916,85 +13995,13 @@ "description": null } }, - "modules": { - "uniequip_001_mantic": { - "name": null, - "description": null - }, - "uniequip_002_mantic": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - }, - "2": { - "candidates": { - "1": {} - } - } - } - } - } - } - }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<080>": { + "dorm_rec_all<011>": { "name": null, "description": null }, - "train_spd&profession<081>": { + "trade_ord_spd<011>": { "name": null, "description": null } @@ -14032,11 +14039,15 @@ "7": { "title": null, "text": null + }, + "8": { + "title": null, + "text": null } } } }, - "feater": { + "manticore": { "name": null, "appellation": null, "description": null, @@ -14078,7 +14089,7 @@ } }, "skills": { - "skchr_panda_1": { + "skchr_mantic_1": { "1": { "name": null, "description": null @@ -14120,7 +14131,7 @@ "description": null } }, - "skchr_panda_2": { + "skchr_mantic_2": { "1": { "name": null, "description": null @@ -14169,23 +14180,29 @@ } }, "modules": { - "uniequip_001_panda": { + "uniequip_001_mantic": { "name": null, "description": null }, - "uniequip_002_panda": { + "uniequip_002_mantic": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -14199,12 +14216,17 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -14218,6 +14240,11 @@ "description": null } } + }, + "2": { + "candidates": { + "1": {} + } } } } @@ -14226,11 +14253,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd<010>": { + "train_spd&profession<080>": { "name": null, "description": null }, - "manu_formula_spd<020>": { + "train_spd&profession<081>": { "name": null, "description": null } @@ -14264,11 +14291,15 @@ "6": { "title": null, "text": null + }, + "7": { + "title": null, + "text": null } } } }, - "exusiai": { + "feater": { "name": null, "appellation": null, "description": null, @@ -14295,74 +14326,22 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null }, - "E2-L1-P6": { + "E2-L1-P5": { "name": null, "description": null } } }, "skills": { - "skchr_angel_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_angel_2": { + "skchr_panda_1": { "1": { "name": null, "description": null @@ -14404,7 +14383,7 @@ "description": null } }, - "skchr_angel_3": { + "skchr_panda_2": { "1": { "name": null, "description": null @@ -14453,23 +14432,23 @@ } }, "modules": { - "uniequip_001_angel": { + "uniequip_001_panda": { "name": null, "description": null }, - "uniequip_002_angel": { + "uniequip_002_panda": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -14478,7 +14457,7 @@ "name": null, "description": null }, - "6": { + "5": { "name": null, "description": null } @@ -14488,7 +14467,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -14497,7 +14476,7 @@ "name": null, "description": null }, - "6": { + "5": { "name": null, "description": null } @@ -14510,11 +14489,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd<010>": { + "manu_formula_spd<010>": { "name": null, "description": null }, - "trade_ord_spd<020>": { + "manu_formula_spd<020>": { "name": null, "description": null } @@ -14548,19 +14527,11 @@ "6": { "title": null, "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "siege": { + "exusiai": { "name": null, "appellation": null, "description": null, @@ -14587,7 +14558,7 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { "name": null, "description": null }, @@ -14595,7 +14566,7 @@ "name": null, "description": null }, - "E2-L1-P5": { + "E2-L1-P3": { "name": null, "description": null } @@ -14604,11 +14575,15 @@ "E2-L1-P1": { "name": null, "description": null + }, + "E2-L1-P6": { + "name": null, + "description": null } } }, "skills": { - "skcom_charge_cost<3>": { + "skchr_angel_1": { "1": { "name": null, "description": null @@ -14650,7 +14625,7 @@ "description": null } }, - "skchr_siege_2": { + "skchr_angel_2": { "1": { "name": null, "description": null @@ -14692,7 +14667,7 @@ "description": null } }, - "skchr_siege_3": { + "skchr_angel_3": { "1": { "name": null, "description": null @@ -14741,23 +14716,23 @@ } }, "modules": { - "uniequip_001_siege": { + "uniequip_001_angel": { "name": null, "description": null }, - "uniequip_002_siege": { + "uniequip_002_angel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": null + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -14766,7 +14741,7 @@ "name": null, "description": null }, - "5": { + "6": { "name": null, "description": null } @@ -14775,89 +14750,21 @@ } }, "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } - }, - "uniequip_003_siege": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } - }, - "2": { "traitUpgrade": { "additionalDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, "description": null - } - } - }, - "3": { - "candidates": { - "1": {} - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - }, - "2": { - "candidates": { - "1": { + }, + "6": { "name": null, "description": null } } - }, - "3": { - "candidates": { - "1": {} - } } } } @@ -14866,11 +14773,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all<013>": { + "trade_ord_spd<010>": { "name": null, "description": null }, - "dorm_rec_all<022>": { + "trade_ord_spd<020>": { "name": null, "description": null } @@ -14916,7 +14823,7 @@ } } }, - "ifrit": { + "siege": { "name": null, "appellation": null, "description": null, @@ -14939,44 +14846,400 @@ }, "talents": { "1": { - "E0-L1-P1": { + "E1-L1-P1": { "name": null, "description": null }, - "E0-L1-P3": { + "E1-L1-P5": { "name": null, "description": null }, - "E1-L1-P1": { + "E2-L1-P1": { "name": null, "description": null }, - "E1-L1-P3": { + "E2-L1-P5": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null + } + } + }, + "skills": { + "skcom_charge_cost<3>": { + "1": { + "name": null, + "description": null }, - "E2-L1-P3": { + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } }, - "2": { - "E2-L1-P1": { + "skchr_siege_2": { + "1": { "name": null, "description": null }, - "E2-L1-P6": { + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { "name": null, "description": null } - } - }, - "skills": { - "skchr_ifrit_1": { + }, + "skchr_siege_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_siege": { + "name": null, + "description": null + }, + "uniequip_002_siege": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + }, + "uniequip_003_siege": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<013>": { + "name": null, + "description": null + }, + "dorm_rec_all<022>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "ifrit": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P3": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P6": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_ifrit_1": { "1": { "name": null, "description": null @@ -15511,7 +15774,7 @@ "eyjafjalla-the-hvit-aska": { "name": null, "appellation": null, - "description": "아군 유닛의 HP 회복, 동시에 공격력의 50{'%'}에 해당하는 <#ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <#ba.dt.element>원소 피해도 회복 가능)" + "description": null } } }, @@ -17428,6 +17691,77 @@ "description": null } }, + "modules": { + "uniequip_001_svrash": { + "name": null, + "description": null + }, + "uniequip_002_svrash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "지도자", + "description": null + }, + "5": { + "name": "지도자", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "지도자", + "description": null + }, + "5": { + "name": "지도자", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&limit<020>": { @@ -17496,6 +17830,9 @@ }, "5": { "description": null + }, + "6": { + "description": null } }, "talents": { @@ -17624,7 +17961,7 @@ "1": { "candidates": { "1": { - "name": "산골짜기", + "name": null, "description": null } } @@ -17639,7 +17976,7 @@ "1": { "candidates": { "1": { - "name": "산골짜기", + "name": null, "description": null } } @@ -18073,225 +18410,34 @@ "description": null } }, - "tokenSummons": {}, - "riicBaseSkills": { - "train_spd&profession<020>": { - "name": null, - "description": null - }, - "workshop_formula_probability<300>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - } - } - } - }, - "nightmare": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_nightm_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_nightm_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, "modules": { - "uniequip_001_nightm": { + "uniequip_001_brownb": { "name": null, "description": null }, - "uniequip_002_nightm": { + "uniequip_002_brownb": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": null, + "name": "복서의 집중력", "description": null }, "5": { - "name": null, + "name": "복서의 집중력", "description": null } } @@ -18300,22 +18446,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { - "name": null, + "name": "복서의 집중력", "description": null }, "5": { - "name": null, + "name": "복서의 집중력", "description": null } } @@ -18327,11 +18468,263 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<050>": { + "train_spd&profession<020>": { "name": null, "description": null }, - "hire_spd<020>": { + "workshop_formula_probability<300>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + } + } + } + }, + "nightmare": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_nightm_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_nightm_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_nightm": { + "name": null, + "description": null + }, + "uniequip_002_nightm": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd&profession<050>": { + "name": null, + "description": null + }, + "hire_spd<020>": { "name": null, "description": null } @@ -19691,7 +20084,7 @@ "swire-the-elegant-wit": { "name": null, "appellation": null, - "description": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않고, 전장에서 3초마다 배치 코스트를 3 <#ba.kw>소모 (코스트 부족 시 자동 퇴각)" + "description": null } } }, @@ -19929,23 +20322,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "검투술", + "name": null, "description": null }, "5": { - "name": "검투술", + "name": null, "description": null } } @@ -19954,17 +20347,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "적의 방어력 <#ba.vup>{'{'}def_penetrate_fixed{'}'} 무시" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "검투술", + "name": null, "description": null }, "5": { - "name": "검투술", + "name": null, "description": null } } @@ -21254,11 +21647,11 @@ "1": { "candidates": { "1": { - "name": "금빛 수면", + "name": null, "description": null }, "5": { - "name": "금빛 수면", + "name": null, "description": null } } @@ -21273,11 +21666,11 @@ "1": { "candidates": { "1": { - "name": "금빛 수면", + "name": null, "description": null }, "5": { - "name": "금빛 수면", + "name": null, "description": null } } @@ -21784,11 +22177,11 @@ "2": { "candidates": { "1": { - "name": "운주유악", + "name": null, "description": null }, "5": { - "name": "운주유악", + "name": null, "description": null } } @@ -21809,11 +22202,11 @@ "2": { "candidates": { "1": { - "name": "운주유악", + "name": null, "description": null }, "5": { - "name": "운주유악", + "name": null, "description": null } } @@ -22706,7 +23099,7 @@ "executor-the-ex-foedere": { "name": null, "appellation": null, - "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "description": null } } }, @@ -22933,11 +23326,11 @@ "2": { "candidates": { "1": { - "name": "광학장치", + "name": null, "description": null }, "5": { - "name": "광학장치", + "name": null, "description": null } } @@ -22970,11 +23363,11 @@ "2": { "candidates": { "1": { - "name": "광학장치", + "name": null, "description": null }, "5": { - "name": "광학장치", + "name": null, "description": null } } @@ -23230,7 +23623,7 @@ "token_10005_mgllan_drone3": { "name": null, "appellation": null, - "description": "적에게 <#ba.kw>광역 물리 대미지", + "description": null, "potentials": {}, "talents": { "1": { @@ -25252,11 +25645,11 @@ "1": { "candidates": { "1": { - "name": "드릴 강화", + "name": null, "description": null }, "5": { - "name": "드릴 강화", + "name": null, "description": null } } @@ -25271,11 +25664,11 @@ "1": { "candidates": { "1": { - "name": "드릴 강화", + "name": null, "description": null }, "5": { - "name": "드릴 강화", + "name": null, "description": null } } @@ -26004,246 +26397,6 @@ "traitUpgrade": { "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "엄격한 훈련", - "description": null - }, - "5": { - "name": "엄격한 훈련", - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "overrideDescription": null - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": "엄격한 훈련", - "description": null - }, - "5": { - "name": "엄격한 훈련", - "description": null - } - } - } - } - } - } - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "power_rec_spd<001>": { - "name": null, - "description": null - }, - "workshop_formula_probability<210>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - } - }, - "snowsant": { - "name": null, - "appellation": null, - "description": null, - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E1-L1-P5": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_snsant_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_snsant_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "modules": { - "uniequip_001_snsant": { - "name": null, - "description": null - }, - "uniequip_002_snsant": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": null - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": null - }, "talentUpgrades": { "1": { "candidates": { @@ -26261,7 +26414,247 @@ }, "3": { "traitUpgrade": { - "additionalDescription": null + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<001>": { + "name": null, + "description": null + }, + "workshop_formula_probability<210>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "snowsant": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_snsant_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_snsant_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "modules": { + "uniequip_001_snsant": { + "name": null, + "description": null + }, + "uniequip_002_snsant": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -26783,7 +27176,7 @@ "2": { "candidates": { "1": { - "name": "혼합약물사격", + "name": null, "description": null } } @@ -26803,7 +27196,7 @@ "2": { "candidates": { "1": { - "name": "혼합약물사격", + "name": null, "description": null } } @@ -29008,7 +29401,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HP가 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} 미만인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -29020,7 +29413,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "HP가 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} 미만인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -29031,11 +29424,11 @@ "2": { "candidates": { "1": { - "name": "정밀 장전", + "name": null, "description": null }, "3": { - "name": "정밀 장전", + "name": null, "description": null } } @@ -29044,7 +29437,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HP가 <#ba.vup>{'{'}hp_ratio:0{'%'}{'}'} 미만인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -29055,11 +29448,11 @@ "2": { "candidates": { "1": { - "name": "정밀 장전", + "name": null, "description": null }, "3": { - "name": "정밀 장전", + "name": null, "description": null } } @@ -30242,7 +30635,7 @@ "2": { "candidates": { "1": { - "name": "환영에 정통한 자", + "name": null, "description": null } } @@ -30265,7 +30658,7 @@ "2": { "candidates": { "1": { - "name": "환영에 정통한 자", + "name": null, "description": null } } @@ -30280,13 +30673,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <#ba.kw>+{'{'}atk:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <#ba.kw>+{'{'}atk:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -30297,7 +30690,7 @@ "2": { "candidates": { "1": { - "name": "거울 속의 환영", + "name": null, "description": null } } @@ -30306,7 +30699,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <#ba.kw>+{'{'}atk:0{'%'}{'}'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -30317,7 +30710,7 @@ "2": { "candidates": { "1": { - "name": "거울 속의 환영", + "name": null, "description": null } } @@ -30331,7 +30724,7 @@ "token_10007_phatom_twin": { "name": null, "appellation": null, - "description": "적 1명 저지 가능", + "description": null, "potentials": {}, "talents": { "1": { @@ -30779,11 +31172,11 @@ "1": { "candidates": { "1": { - "name": "저격 지원", + "name": null, "description": null }, "5": { - "name": "저격 지원", + "name": null, "description": null } } @@ -30798,11 +31191,11 @@ "1": { "candidates": { "1": { - "name": "저격 지원", + "name": null, "description": null }, "5": { - "name": "저격 지원", + "name": null, "description": null } } @@ -31280,6 +31673,13 @@ "text": null } } + }, + "alterOperators": { + "wisadel": { + "name": null, + "appellation": null, + "description": "작은 범위 내 <#ba.kw>지상 적에게 물리 대미지를 <#ba.kw>2회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)" + } } }, "weedy": { @@ -31482,7 +31882,7 @@ "2": { "candidates": { "1": { - "name": "저수포 강화", + "name": null, "description": null } } @@ -31510,7 +31910,7 @@ "2": { "candidates": { "1": { - "name": "저수포 강화", + "name": null, "description": null } } @@ -32013,13 +32413,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -32030,11 +32430,11 @@ "2": { "candidates": { "1": { - "name": "축", + "name": null, "description": null }, "5": { - "name": "축", + "name": null, "description": null } } @@ -32043,7 +32443,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -32054,11 +32454,11 @@ "2": { "candidates": { "1": { - "name": "축", + "name": null, "description": null }, "5": { - "name": "축", + "name": null, "description": null } } @@ -33523,6 +33923,72 @@ "description": null } }, + "modules": { + "uniequip_001_ayer": { + "name": null, + "description": null + }, + "uniequip_002_ayer": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "색적 지원", + "description": null + }, + "5": { + "name": "색적 지원", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "색적 지원", + "description": null + }, + "5": { + "name": "색적 지원", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd<000>": { @@ -34581,7 +35047,7 @@ "token_10011_beewax_oblisk": { "name": null, "appellation": null, - "description": "적 3명 저지 가능", + "description": null, "potentials": {}, "talents": { "1": { @@ -34884,7 +35350,7 @@ "token_10010_folivo_car": { "name": null, "appellation": null, - "description": "적 1명 저지 가능", + "description": null, "potentials": {}, "talents": { "1": { @@ -35663,6 +36129,62 @@ "description": null } }, + "modules": { + "uniequip_001_thorns": { + "name": null, + "description": null + }, + "uniequip_002_thorns": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "신경 부식", + "description": null + }, + "5": { + "name": "신경 부식", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "신경 부식", + "description": null + }, + "5": { + "name": "신경 부식", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_probability<012>": { @@ -36220,6 +36742,62 @@ "description": null } }, + "modules": { + "uniequip_001_flint": { + "name": null, + "description": null + }, + "uniequip_002_flint": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "상처 하나 없는 가벼운 몸", + "description": null + }, + "5": { + "name": "상처 하나 없는 가벼운 몸", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "상처 하나 없는 가벼운 몸", + "description": null + }, + "5": { + "name": "상처 하나 없는 가벼운 몸", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession2<020>": { @@ -37269,6 +37847,78 @@ "description": null } }, + "modules": { + "uniequip_001_spikes": { + "name": null, + "description": null + }, + "uniequip_002_spikes": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "구조 분해", + "description": null + }, + "5": { + "name": "구조 분해", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "구조 분해", + "description": null + }, + "5": { + "name": "구조 분해", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_formula_dorm<000>": { @@ -38926,13 +39576,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -38943,11 +39593,11 @@ "2": { "candidates": { "1": { - "name": "인자함", + "name": null, "description": null }, "5": { - "name": "인자함", + "name": null, "description": null } } @@ -38956,7 +39606,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -38967,11 +39617,11 @@ "2": { "candidates": { "1": { - "name": "인자함", + "name": null, "description": null }, "5": { - "name": "인자함", + "name": null, "description": null } } @@ -39841,11 +40491,11 @@ "1": { "candidates": { "1": { - "name": "비옥한 땅이 내린 육신", + "name": null, "description": null }, "5": { - "name": "비옥한 땅이 내린 육신", + "name": null, "description": null } } @@ -39860,11 +40510,11 @@ "1": { "candidates": { "1": { - "name": "비옥한 땅이 내린 육신", + "name": null, "description": null }, "5": { - "name": "비옥한 땅이 내린 육신", + "name": null, "description": null } } @@ -40058,6 +40708,62 @@ "description": null } }, + "modules": { + "uniequip_001_jaksel": { + "name": null, + "description": null + }, + "uniequip_002_jaksel": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "급속 회피", + "description": null + }, + "5": { + "name": "급속 회피", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "급속 회피", + "description": null + }, + "5": { + "name": "급속 회피", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_single&oneself<000>": { @@ -40239,6 +40945,34 @@ }, "tokenSummons": {}, "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + } + } + }, "originalCharacterPatch": { "name": null, "appellation": null, @@ -41196,6 +41930,62 @@ "description": null } }, + "modules": { + "uniequip_001_f12yin": { + "name": null, + "description": null + }, + "uniequip_002_f12yin": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "거력중권", + "description": null + }, + "5": { + "name": "거력중권", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "거력중권", + "description": null + }, + "5": { + "name": "거력중권", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue2<230>": { @@ -41376,6 +42166,86 @@ "description": null } }, + "modules": { + "uniequip_001_bstalk": { + "name": null, + "description": null + }, + "uniequip_002_bstalk": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "전문 사육사", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "전문 사육사", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "전문 사육사", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "전문 사육사", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10014_bstalk_crab": { "name": null, @@ -43048,13 +43918,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -43065,7 +43935,7 @@ "2": { "candidates": { "1": { - "name": "권선", + "name": null, "description": null } } @@ -43074,7 +43944,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -43085,7 +43955,7 @@ "2": { "candidates": { "1": { - "name": "권선", + "name": null, "description": null } } @@ -43916,6 +44786,78 @@ "description": null } }, + "modules": { + "uniequip_001_blitz": { + "name": null, + "description": null + }, + "uniequip_002_blitz": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "방패사격", + "description": null + }, + "5": { + "name": "방패사격", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "방패사격", + "description": null + }, + "5": { + "name": "방패사격", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&faction<990>": { @@ -44572,6 +45514,48 @@ } } } + }, + "uniequip_003_ash": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "보조 장비", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "보조 장비", + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -46619,11 +47603,11 @@ "2": { "candidates": { "1": { - "name": "비파괴 재구성", + "name": null, "description": null }, "5": { - "name": "비파괴 재구성", + "name": null, "description": null } } @@ -46656,11 +47640,11 @@ "2": { "candidates": { "1": { - "name": "비파괴 재구성", + "name": null, "description": null }, "5": { - "name": "비파괴 재구성", + "name": null, "description": null } } @@ -46701,7 +47685,7 @@ "2": { "candidates": { "1": { - "name": "Mon3tr", + "name": null, "description": null } } @@ -46724,7 +47708,7 @@ "2": { "candidates": { "1": { - "name": "Mon3tr", + "name": null, "description": null } } @@ -46738,7 +47722,7 @@ "token_10002_kalts_mon3tr": { "name": null, "appellation": null, - "description": "적 3명 저지 가능", + "description": null, "potentials": {}, "talents": { "1": { @@ -48400,19 +49384,19 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "점입가경", + "name": null, "description": null } } @@ -48421,13 +49405,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "점입가경", + "name": null, "description": null } } @@ -49433,11 +50417,11 @@ "1": { "candidates": { "1": { - "name": "스타일러 테스트", + "name": null, "description": null }, "5": { - "name": "스타일러 테스트", + "name": null, "description": null } } @@ -49445,11 +50429,11 @@ "2": { "candidates": { "1": { - "name": "스타일러 테스트", + "name": null, "description": null }, "5": { - "name": "스타일러 테스트", + "name": null, "description": null } } @@ -49464,11 +50448,11 @@ "1": { "candidates": { "1": { - "name": "스타일러 테스트", + "name": null, "description": null }, "5": { - "name": "스타일러 테스트", + "name": null, "description": null } } @@ -49476,11 +50460,11 @@ "2": { "candidates": { "1": { - "name": "스타일러 테스트", + "name": null, "description": null }, "5": { - "name": "스타일러 테스트", + "name": null, "description": null } } @@ -49988,11 +50972,11 @@ "1": { "candidates": { "1": { - "name": "확고한 깃발", + "name": null, "description": null }, "5": { - "name": "확고한 깃발", + "name": null, "description": null } } @@ -50007,11 +50991,11 @@ "1": { "candidates": { "1": { - "name": "확고한 깃발", + "name": null, "description": null }, "5": { - "name": "확고한 깃발", + "name": null, "description": null } } @@ -50216,23 +51200,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "포격술 연수", + "name": null, "description": null }, "5": { - "name": "포격술 연수", + "name": null, "description": null } } @@ -50241,17 +51225,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "포격술 연수", + "name": null, "description": null }, "5": { - "name": "포격술 연수", + "name": null, "description": null } } @@ -51886,13 +52870,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -51903,11 +52887,11 @@ "2": { "candidates": { "1": { - "name": "피누스 실베스트리스 기사단장", + "name": null, "description": null }, "5": { - "name": "피누스 실베스트리스 기사단장", + "name": null, "description": null } } @@ -51916,7 +52900,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -51927,11 +52911,11 @@ "2": { "candidates": { "1": { - "name": "피누스 실베스트리스 기사단장", + "name": null, "description": null }, "5": { - "name": "피누스 실베스트리스 기사단장", + "name": null, "description": null } } @@ -52230,19 +53214,19 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <#ba.vdown>-{'{'}value:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} (배치당 1회만 발동)" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <#ba.vdown>-{'{'}value:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} (배치당 1회만 발동)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "고난과 어둠을 두려워 말라", + "name": null, "description": null } } @@ -52261,13 +53245,13 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <#ba.vdown>-{'{'}value:0{'%'}{'}'}, 공격 속도 <#ba.vup>+{'{'}attack_speed{'}'} (배치당 1회만 발동)" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "고난과 어둠을 두려워 말라", + "name": null, "description": null } } @@ -53494,19 +54478,19 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "희미한 구름", + "name": null, "description": null } } @@ -53515,13 +54499,13 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "희미한 구름", + "name": null, "description": null } } @@ -53711,6 +54695,70 @@ "description": null } }, + "modules": { + "uniequip_001_blkngt": { + "name": null, + "description": null + }, + "uniequip_002_blkngt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10021_blkngt_hypnos": { "name": null, @@ -55046,23 +56094,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "숲의 그늘", + "name": null, "description": null }, "5": { - "name": "숲의 그늘", + "name": null, "description": null } } @@ -55071,17 +56119,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "숲의 그늘", + "name": null, "description": null }, "5": { - "name": "숲의 그늘", + "name": null, "description": null } } @@ -56204,19 +57252,19 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "고난 진술", + "name": null, "description": null } } @@ -56225,13 +57273,13 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "고난 진술", + "name": null, "description": null } } @@ -57112,23 +58160,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "군사 요새", + "name": null, "description": null }, "3": { - "name": "군사 요새", + "name": null, "description": null } } @@ -57137,17 +58185,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "군사 요새", + "name": null, "description": null }, "3": { - "name": "군사 요새", + "name": null, "description": null } } @@ -57372,11 +58420,11 @@ "1": { "candidates": { "1": { - "name": "함께 나아가", + "name": null, "description": null }, "5": { - "name": "함께 나아가", + "name": null, "description": null } } @@ -57384,11 +58432,11 @@ "2": { "candidates": { "1": { - "name": "함께 나아가", + "name": null, "description": null }, "5": { - "name": "함께 나아가", + "name": null, "description": null } } @@ -57403,11 +58451,11 @@ "1": { "candidates": { "1": { - "name": "함께 나아가", + "name": null, "description": null }, "5": { - "name": "함께 나아가", + "name": null, "description": null } } @@ -57415,11 +58463,11 @@ "2": { "candidates": { "1": { - "name": "함께 나아가", + "name": null, "description": null }, "5": { - "name": "함께 나아가", + "name": null, "description": null } } @@ -59571,11 +60619,11 @@ "2": { "candidates": { "1": { - "name": "꾸밈음", + "name": null, "description": null }, "5": { - "name": "꾸밈음", + "name": null, "description": null } } @@ -59595,11 +60643,11 @@ "2": { "candidates": { "1": { - "name": "꾸밈음", + "name": null, "description": null }, "5": { - "name": "꾸밈음", + "name": null, "description": null } } @@ -61673,11 +62721,11 @@ "1": { "candidates": { "1": { - "name": "전장의 도끼", + "name": null, "description": null }, "3": { - "name": "전장의 도끼", + "name": null, "description": null } } @@ -61692,11 +62740,11 @@ "1": { "candidates": { "1": { - "name": "전장의 도끼", + "name": null, "description": null }, "3": { - "name": "전장의 도끼", + "name": null, "description": null } } @@ -62371,6 +63419,80 @@ "description": null } }, + "modules": { + "uniequip_001_lolxh": { + "name": null, + "description": null + }, + "uniequip_002_lolxh": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "견습 집행자", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "견습 집행자", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_cost<000>": { @@ -62683,23 +63805,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "수확, 급양", + "name": null, "description": null }, "5": { - "name": "수확, 급양", + "name": null, "description": null } } @@ -62708,17 +63830,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "수확, 급양", + "name": null, "description": null }, "5": { - "name": "수확, 급양", + "name": null, "description": null } } @@ -63174,6 +64296,54 @@ "description": null } }, + "modules": { + "uniequip_001_dagda": { + "name": null, + "description": null + }, + "uniequip_002_dagda": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "글래스고 스피릿", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "글래스고 스피릿", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<150>": { @@ -63617,11 +64787,11 @@ "1": { "candidates": { "1": { - "name": "경비 절약", + "name": null, "description": null }, "5": { - "name": "경비 절약", + "name": null, "description": null } } @@ -63641,11 +64811,11 @@ "1": { "candidates": { "1": { - "name": "경비 절약", + "name": null, "description": null }, "5": { - "name": "경비 절약", + "name": null, "description": null } } @@ -64754,6 +65924,96 @@ "description": null } }, + "modules": { + "uniequip_001_vigil": { + "name": null, + "description": null + }, + "uniequip_002_vigil": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "늑대무리 두목", + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": "늑대무리 두목", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "늑대무리 두목", + "description": null + } + } + }, + "4": { + "candidates": { + "1": { + "name": "늑대무리 두목", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10028_vigil_wolf": { "name": null, @@ -65386,11 +66646,11 @@ "1": { "candidates": { "1": { - "name": "율법 수호자", + "name": null, "description": null }, "3": { - "name": "율법 수호자", + "name": null, "description": null } } @@ -65405,11 +66665,11 @@ "1": { "candidates": { "1": { - "name": "율법 수호자", + "name": null, "description": null }, "3": { - "name": "율법 수호자", + "name": null, "description": null } } @@ -66586,23 +67846,23 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "진퇴 자유", + "name": null, "description": null }, "5": { - "name": "진퇴 자유", + "name": null, "description": null } } @@ -66611,17 +67871,17 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "진퇴 자유", + "name": null, "description": null }, "5": { - "name": "진퇴 자유", + "name": null, "description": null } } @@ -67155,6 +68415,59 @@ "description": null } }, + "modules": { + "uniequip_001_chyue": { + "name": null, + "description": null + }, + "uniequip_002_chyue": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "만상위빈", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "만상위빈", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&bd_up<000>": { @@ -67575,6 +68888,62 @@ "description": null } }, + "modules": { + "uniequip_001_qiubai": { + "name": null, + "description": null + }, + "uniequip_002_qiubai": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "빈틈 포착", + "description": null + }, + "5": { + "name": "빈틈 포착", + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "빈틈 포착", + "description": null + }, + "5": { + "name": "빈틈 포착", + "description": null + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<160>": { @@ -68514,23 +69883,23 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "재활용", + "name": null, "description": null }, "5": { - "name": "재활용", + "name": null, "description": null } } @@ -68539,17 +69908,17 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { "candidates": { "1": { - "name": "재활용", + "name": null, "description": null }, "5": { - "name": "재활용", + "name": null, "description": null } } @@ -69752,6 +71121,90 @@ "description": "공격 범위 내 <#ba.kw>전술 포인트를 1회 선택해 지원군 소환 가능, 지원군이 저지하는 적을 공격할 때 본인 공격력이 150{'%'}까지 상승" } }, + "modules": { + "uniequip_001_mlyss": { + "name": null, + "description": null + }, + "uniequip_002_mlyss": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "청정수는 생명", + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "청정수는 생명", + "description": null + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10030_mlyss_wtrman": { "name": null, @@ -70088,6 +71541,58 @@ } } } + }, + "uniequip_003_heyak": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "일반 공격이 정예 또는 리더 적 명중 시 SP +<#ba.kw>{'{'}sp{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "일반 공격이 정예 또는 리더 적 명중 시 SP +<#ba.kw>{'{'}sp{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "과거의 날개", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "일반 공격이 정예 또는 리더 적 명중 시 SP +<#ba.kw>{'{'}sp{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "과거의 날개", + "description": null + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, @@ -70333,13 +71838,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -70350,11 +71855,11 @@ "2": { "candidates": { "1": { - "name": "풍요의 날개", + "name": null, "description": null }, "5": { - "name": "풍요의 날개", + "name": null, "description": null } } @@ -70363,7 +71868,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <#ba.kw>{'{'}heal_scale:0{'%'}{'}'}에 해당)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -70374,11 +71879,11 @@ "2": { "candidates": { "1": { - "name": "풍요의 날개", + "name": null, "description": null }, "5": { - "name": "풍요의 날개", + "name": null, "description": null } } @@ -70611,7 +72116,7 @@ "insider": { "name": null, "appellation": null, - "description": "비행 유닛 우선 공격", + "description": null, "potentials": { "2": { "description": null @@ -70743,13 +72248,13 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -70764,7 +72269,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "공중 유닛 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -70835,7 +72340,7 @@ "spuria": { "name": null, "appellation": null, - "description": "자신의 HP가 지속적으로 감소", + "description": null, "potentials": { "2": { "description": null @@ -71083,7 +72588,7 @@ "executor-the-ex-foedere": { "name": null, "appellation": null, - "description": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일", + "description": null, "potentials": { "2": { "description": null @@ -71271,13 +72776,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71296,7 +72801,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "아군의 치료를 받을 수 없으며, 공격 시 <#ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <#ba.kw>{'{'}value{'}'}만큼 회복, 최대 효과 수는 저지 가능 수와 동일" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71380,7 +72885,7 @@ "santalla": { "name": null, "appellation": null, - "description": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지", + "description": null, "potentials": { "2": { "description": null @@ -71520,15 +73025,15 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71547,8 +73052,8 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "배치 코스트 <#ba.kw>감소", - "overrideDescription": "일반 공격으로 적에게 <#ba.kw>광역 마법 대미지" + "additionalDescription": null, + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -71623,7 +73128,7 @@ "typhon": { "name": null, "appellation": null, - "description": "무게가 가장 무거운 적을 우선 공격", + "description": null, "potentials": { "2": { "description": null @@ -71807,7 +73312,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <#ba.kw>115{'%'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71819,7 +73324,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <#ba.kw>115{'%'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -71839,7 +73344,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <#ba.kw>115{'%'}까지 상승" + "additionalDescription": null }, "talentUpgrades": { "1": { @@ -72101,7 +73606,7 @@ "poncirus": { "name": null, "appellation": null, - "description": "적 2명 저지 가능", + "description": null, "potentials": { "2": { "description": null @@ -72241,13 +73746,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72266,7 +73771,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8{'%'}" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72341,7 +73846,7 @@ "bryophyta": { "name": null, "appellation": null, - "description": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 120{'%'}까지 상승", + "description": null, "potentials": { "2": { "description": null @@ -72489,13 +73994,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72514,7 +74019,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "<#ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <#ba.kw>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72589,7 +74094,7 @@ "swire-the-elegant-wit": { "name": null, "appellation": null, - "description": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않고, 전장에서 3초마다 배치 코스트를 3 <#ba.kw>소모 (코스트 부족 시 자동 퇴각)", + "description": null, "potentials": { "2": { "description": null @@ -72785,13 +74290,13 @@ "stages": { "1": { "traitUpgrade": { - "overrideDescription": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <#ba.kw>2 소모 (부족 시 자동 퇴각)" + "overrideDescription": null }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "overrideDescription": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <#ba.kw>2 소모 (부족 시 자동 퇴각)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72810,7 +74315,7 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "재배치 시간 <#ba.kw>감소, 퇴각 시 <#ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <#ba.kw>2 소모 (부족 시 자동 퇴각)" + "overrideDescription": null }, "talentUpgrades": { "1": { @@ -72941,243 +74446,6 @@ } }, "eyjafjalla-the-hvit-aska": { - "name": null, - "appellation": null, - "description": "아군 유닛의 HP 회복, 동시에 공격력의 50{'%'}에 해당하는 <#ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <#ba.dt.element>원소 피해도 회복 가능)", - "potentials": { - "2": { - "description": null - }, - "3": { - "description": null - }, - "4": { - "description": null - }, - "5": { - "description": null - }, - "6": { - "description": null - } - }, - "talents": { - "1": { - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_agoat2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_agoat2_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_agoat2_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - } - }, - "traitCandidates": { - "E0-L1": { - "description": "아군 유닛의 HP 회복, 동시에 공격력의 <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복 (부상이 없는 아군 유닛의 원소 피해도 회복 가능)" - } - }, - "tokenSummons": {}, - "riicBaseSkills": { - "train_spd&profession3<180>": { - "name": null, - "description": null - }, - "train_spd&profession3<181>": { - "name": null, - "description": null - }, - "dorm_rec_all&profession<000>": { - "name": null, - "description": null - } - }, - "profile": { - "stories": { - "0": { - "title": null, - "text": null - }, - "1": { - "title": null, - "text": null - }, - "2": { - "title": null, - "text": null - }, - "3": { - "title": null, - "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null - } - } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null - } - }, - "coldshot": { "name": null, "appellation": null, "description": null, @@ -73204,10 +74472,12 @@ "name": null, "description": null }, - "E1-L1-P5": { + "E2-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -73219,7 +74489,7 @@ } }, "skills": { - "skcom_atk_up<3>": { + "skchr_agoat2_1": { "1": { "name": null, "description": null @@ -73261,7 +74531,49 @@ "description": null } }, - "skchr_coldst_2": { + "skchr_agoat2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_agoat2_3": { "1": { "name": null, "description": null @@ -73306,22 +74618,20 @@ }, "traitCandidates": { "E0-L1": { - "description": null - }, - "E1-L1": { - "description": null - }, - "E2-L1": { - "description": null + "description": "아군 유닛의 HP 회복, 동시에 공격력의 <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복 (부상이 없는 아군 유닛의 원소 피해도 회복 가능)" } }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<009>": { + "train_spd&profession3<180>": { "name": null, "description": null }, - "dorm_rec_all&single<000>": { + "train_spd&profession3<181>": { + "name": null, + "description": null + }, + "dorm_rec_all&profession<000>": { "name": null, "description": null } @@ -73365,12 +74675,17 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "almond": { + "coldshot": { "name": null, "appellation": null, - "description": "스킬을 통해 적의 위치를 <#ba.kw>강제 이동\n원거리 유닛 칸에도 배치 가능", + "description": null, "potentials": { "2": { "description": null @@ -73409,7 +74724,7 @@ } }, "skills": { - "skchr_almond_1": { + "skcom_atk_up<3>": { "1": { "name": null, "description": null @@ -73451,7 +74766,7 @@ "description": null } }, - "skchr_almond_2": { + "skchr_coldst_2": { "1": { "name": null, "description": null @@ -73496,72 +74811,22 @@ }, "traitCandidates": { "E0-L1": { - "description": "스킬을 통해 적의 위치를 <#ba.kw>강제 이동\n원거리 유닛 칸에도 배치 가능" - } - }, - "modules": { - "uniequip_001_almond": { - "name": null, "description": null }, - "uniequip_002_almond": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": "끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - } - } - } - } - } - } + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null } }, "tokenSummons": {}, "riicBaseSkills": { - "manu_formula_spd&cost<000>": { + "control_mp_cost<009>": { "name": null, "description": null }, - "manu_formula_spd&cost_bd<000>": { + "dorm_rec_all&single<000>": { "name": null, "description": null } @@ -73607,10 +74872,10 @@ } } }, - "jessica-the-liberated": { + "almond": { "name": null, "appellation": null, - "description": "적 3명 저지 가능, 원거리 공격 가능", + "description": null, "potentials": { "2": { "description": null @@ -73630,32 +74895,14 @@ }, "talents": { "1": { - "E0-L1-P1": { - "name": null, - "description": null - }, - "E0-L1-P3": { - "name": null, - "description": null - }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { "E2-L1-P1": { "name": null, "description": null @@ -73667,49 +74914,7 @@ } }, "skills": { - "skchr_jesca2_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_jesca2_2": { + "skchr_almond_1": { "1": { "name": null, "description": null @@ -73751,7 +74956,7 @@ "description": null } }, - "skchr_jesca2_3": { + "skchr_almond_2": { "1": { "name": null, "description": null @@ -73796,44 +75001,72 @@ }, "traitCandidates": { "E0-L1": { - "description": "적 3명 저지 가능, 원거리 공격 가능" + "description": "스킬을 통해 적의 위치를 <#ba.kw>강제 이동\n원거리 유닛 칸에도 배치 가능" } }, - "tokenSummons": { - "token_10032_jesca2_jckshd": { + "modules": { + "uniequip_001_almond": { + "name": null, + "description": null + }, + "uniequip_002_almond": { "name": null, - "appellation": null, "description": null, - "potentials": {}, - "talents": { + "stages": { "1": { - "E0-L1-P1": { - "description": null + "traitUpgrade": { + "additionalDescription": null }, - "E1-L1-P1": { - "description": null + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": null }, - "E2-L1-P1": { - "description": null + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": null + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } } } - }, - "skills": {}, - "traitCandidates": { - "E0-L1": { - "description": null - } - }, - "tokenSummons": {}, - "riicBaseSkills": {} + } } }, + "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_spd&limit<001>": { + "manu_formula_spd&cost<000>": { "name": null, "description": null }, - "control_bd_spd<000>": { + "manu_formula_spd&cost_bd<000>": { "name": null, "description": null } @@ -73877,17 +75110,12 @@ "text": null } } - }, - "originalAlterOperator": { - "name": null, - "appellation": null, - "description": null } }, - "verdant": { + "jessica-the-liberated": { "name": null, "appellation": null, - "description": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체", + "description": null, "potentials": { "2": { "description": null @@ -73907,14 +75135,32 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E0-L1-P3": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P3": { + "name": null, + "description": null + }, + "E2-L1-P1": { "name": null, "description": null }, + "E2-L1-P3": { + "name": null, + "description": null + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -73926,7 +75172,7 @@ } }, "skills": { - "skchr_vrdant_1": { + "skchr_jesca2_1": { "1": { "name": null, "description": null @@ -73968,7 +75214,49 @@ "description": null } }, - "skchr_vrdant_2": { + "skchr_jesca2_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_jesca2_3": { "1": { "name": null, "description": null @@ -74013,72 +75301,128 @@ }, "traitCandidates": { "E0-L1": { - "description": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체" + "description": "적 3명 저지 가능, 원거리 공격 가능" } }, "modules": { - "uniequip_001_vrdant": { + "uniequip_001_jesca2": { "name": null, "description": null }, - "uniequip_002_vrdant": { + "uniequip_002_jesca2": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <#ba.kw>상승), 20초 후 다시 본체로 교체" + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <#ba.kw>상승), 20초 후 다시 본체로 교체" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": null, + "name": "유연한 대응", "description": null }, - "5": { - "name": null, + "3": { + "name": "유연한 대응", "description": null } } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } } } }, "3": { "traitUpgrade": { - "overrideDescription": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <#ba.kw>상승), 20초 후 다시 본체로 교체" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { - "name": null, + "name": "유연한 대응", "description": null }, - "5": { - "name": null, + "3": { + "name": "유연한 대응", "description": null } } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } } } } } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10032_jesca2_jckshd": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": null + }, + "E1-L1-P1": { + "description": null + }, + "E2-L1-P1": { + "description": null + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost3<101>": { + "trade_ord_spd&limit<001>": { "name": null, "description": null }, - "workshop_formula_device<060>": { + "control_bd_spd<000>": { "name": null, "description": null } @@ -74122,12 +75466,17 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "delphine": { + "verdant": { "name": null, "appellation": null, - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)", + "description": null, "potentials": { "2": { "description": null @@ -74163,16 +75512,10 @@ "name": null, "description": null } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - } } }, "skills": { - "skchr_delphn_1": { + "skchr_vrdant_1": { "1": { "name": null, "description": null @@ -74214,7 +75557,7 @@ "description": null } }, - "skchr_delphn_2": { + "skchr_vrdant_2": { "1": { "name": null, "description": null @@ -74259,41 +75602,30 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" + "description": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체" } }, "modules": { - "uniequip_001_delphn": { + "uniequip_001_vrdant": { "name": null, "description": null }, - "uniequip_002_delphn": { + "uniequip_002_vrdant": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "저장된 공격 에너지 보유 시 공격 속도 +30" + "overrideDescription": null }, - "talentUpgrades": { - "1": { - "candidates": { - "1": {} - } - } - } + "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "저장된 공격 에너지 보유 시 공격 속도 +30" + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74309,15 +75641,10 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "저장된 공격 에너지 보유 시 공격 속도 +30" + "overrideDescription": null }, "talentUpgrades": { "1": { - "candidates": { - "1": {} - } - }, - "2": { "candidates": { "1": { "name": null, @@ -74336,11 +75663,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd&clue2<260>": { + "workshop_formula_cost3<101>": { "name": null, "description": null }, - "control_tra_limit&spd<010>": { + "workshop_formula_device<060>": { "name": null, "description": null } @@ -74386,10 +75713,10 @@ } } }, - "vendela": { + "delphine": { "name": null, "appellation": null, - "description": "공격 시 마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 50{'%'}만큼 회복", + "description": null, "potentials": { "2": { "description": null @@ -74425,10 +75752,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skcom_magic_rage<3>": { + "skchr_delphn_1": { "1": { "name": null, "description": null @@ -74470,7 +75803,7 @@ "description": null } }, - "skchr_vendla_2": { + "skchr_delphn_2": { "1": { "name": null, "description": null @@ -74515,30 +75848,41 @@ }, "traitCandidates": { "E0-L1": { - "description": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <#ba.kw>저장한 후 일제히 발사(최대 3개)" } }, "modules": { - "uniequip_001_vendla": { + "uniequip_001_delphn": { "name": null, "description": null }, - "uniequip_002_vendla": { + "uniequip_002_delphn": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + "additionalDescription": null }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -74554,10 +75898,15 @@ }, "3": { "traitUpgrade": { - "overrideDescription": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + "additionalDescription": null }, "talentUpgrades": { "1": { + "candidates": { + "1": {} + } + }, + "2": { "candidates": { "1": { "name": null, @@ -74576,11 +75925,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_rec_all<023>": { + "hire_spd&clue2<260>": { "name": null, "description": null }, - "dorm_rec_all&tired<000>": { + "control_tra_limit&spd<010>": { "name": null, "description": null } @@ -74626,10 +75975,10 @@ } } }, - "hoederer": { + "vendela": { "name": null, "appellation": null, - "description": "저지 중인 <#ba.kw>모든 적 동시 공격", + "description": null, "potentials": { "2": { "description": null @@ -74653,12 +76002,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -74670,7 +76017,249 @@ } }, "skills": { - "skchr_hodrer_1": { + "skcom_magic_rage<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_vendla_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + } + }, + "modules": { + "uniequip_001_vendla": { + "name": null, + "description": null + }, + "uniequip_002_vendla": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "토양 비료 개량", + "description": null + }, + "5": { + "name": "토양 비료 개량", + "description": null + 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null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "harold": { + "name": null, + "appellation": null, + "description": "아군 유닛의 HP 회복, 동시에 공격력의 50{'%'}에 해당하는 <#ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <#ba.dt.element>원소 피해도 회복 가능)", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } 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null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "일반 공격이 <#ba.kw>2회 연속 공격" + } + }, + "modules": { + "uniequip_001_blkkgt": { + "name": null, + "description": null + }, + "uniequip_002_blkkgt": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "스킬 대미지가 <#ba.vup>{'{'}value:0{'%'}{'}'} 증가" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "스킬 대미지가 <#ba.vup>{'{'}value:0{'%'}{'}'} 증가" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + 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null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_warmy_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 를 입힘, 경우에 따라 <#ba.kw>원소 대미지를 입힘" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<014>": { + "name": null, + "description": null + }, + "dorm_rec_all<024>": { + "name": null, + "description": null + }, + 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"description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + }, + "E1-L1": { + "description": null + }, + "E2-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "workshop_formula_probability<116>": { + "name": null, + "description": null + }, + "workshop_formula_probability<126>": { + "name": null, + "description": null + }, + "workshop_formula_drop<040>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "wanqing": { + "name": null, + "appellation": null, + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_assist_cost<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_wanqin_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경" + } + }, + "modules": { + "uniequip_001_wanqin": { + "name": null, + "description": null + }, + 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+ "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "grain-buds": { + "name": null, + "appellation": null, + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_grabds_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_grabds_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "공격 시 <#ba.kw>마법 대미지 부여, 동시에 일시적인 정지 효과 부여" + } + }, + "modules": { + "uniequip_001_grabds": { + "name": null, + "description": null + }, + "uniequip_002_grabds": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_single<1010>": { + "name": null, + "description": null + }, + "dorm_rec_all<025>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "shu": { + "name": null, + "appellation": null, + "description": "스킬로 아군 유닛 HP 회복", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_shu_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_shu_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_shu_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "스킬로 아군 유닛 HP 회복" + } + }, + "modules": { + "uniequip_001_shu": { + "name": null, + "description": null + }, + "uniequip_002_shu": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "HP가 50{'%'} 미만인 아군 유닛 치료 시 치유량 <#ba.kw>+15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_cost<000>": { + "name": null, + "description": null + }, + "manu_prod_spd_bd<300>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "zuo-le": { + "name": null, + "appellation": null, + "description": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <#ba.kw>{'{'}value{'}'} 회복한다", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_zuole_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zuole_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_zuole_3": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <#ba.kw>{'{'}value{'}'} 회복한다 (1차 정예화 시 갱신)" + }, + "E1-L1": { + "description": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <#ba.kw>{'{'}value{'}'} 회복한다 (2차 정예화 시 갱신)" + }, + "E2-L1": { + "description": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <#ba.kw>{'{'}value{'}'} 회복한다" + } + }, + "modules": { + "uniequip_001_zuole": { + "name": null, + "description": null + }, + "uniequip_002_zuole": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "HP가 50{'%'} 미만 시 25{'%'}의 가호 효과 획득" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "HP가 50{'%'} 미만 시 25{'%'}의 가호 효과 획득" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "HP가 50{'%'} 미만 시 25{'%'}의 가호 효과 획득" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd<001>": { + "name": null, + "description": null + }, + "train_spd_bd&reduceTime<000>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "kestrel": { + "name": null, + "appellation": null, + "description": "적 2명 저지 가능", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } + } + }, + "skills": { + "skcom_charge_cost<3>": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + 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+ "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "lutonada": { + "name": null, + "appellation": null, + "description": "아군의 치료를 <#ba.kw>받지 못한다", + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_luton_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_luton_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "아군의 치료를 <#ba.kw>받지 못한다" + } + }, + "modules": { + "uniequip_001_luton": { + "name": null, + "description": null + }, + "uniequip_002_luton": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "자신이 저지한 적으로부터 받는 대미지가 <#ba.kw>15{'%'} 감소" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_formula_cost3<100>": { + "name": null, + "description": null + }, + "workshop_formula_probability<101>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "odda": { + "name": null, + "appellation": null, + "description": null, + "potentials": { + "2": { + "description": null + }, + "3": { + "description": null + }, + "4": { + "description": null + }, + "5": { + "description": null + }, + "6": { + "description": null + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": null, + "description": null + }, + "E1-L1-P5": { + "name": null, + "description": null + }, + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } + } + }, + "skills": { + "skchr_odda_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_odda_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&cost_condChar<001>": { + "name": null, + "description": null + }, + "meet_spd&cost_condChar<011>": { + "name": null, + "description": null + }, + "meet_spd&condChar_mustget<100>": { + "name": null, + "description": null + } + }, + "profile": { + "stories": { + "0": { + "title": null, + "text": null + }, + "1": { + "title": null, + "text": null + }, + "2": { + "title": null, + "text": null + }, + "3": { + "title": null, + "text": null + }, + "4": { + "title": null, + "text": null + }, + "5": { + "title": null, + "text": null + }, + "6": { + "title": null, + "text": null + }, + "7": { + "title": null, + "text": null + }, + "8": { + "title": null, + "text": null + } + } + } + }, + "aroma": { "name": null, "appellation": null, - "description": null, + "description": "공격 시 <#ba.kw>초원거리 광역 마법 대미지 부여", "potentials": { "2": { "description": null @@ -75080,7 +82100,7 @@ } }, "skills": { - "skchr_kaitou_1": { + "skchr_aroma_1": { "1": { "name": null, "description": null @@ -75122,7 +82142,7 @@ "description": null } }, - "skchr_kaitou_2": { + "skchr_aroma_2": { "1": { "name": null, "description": null @@ -75167,16 +82187,72 @@ }, "traitCandidates": { "E0-L1": { + "description": "공격 시 <#ba.kw>초원거리 광역 마법 대미지 부여" + } + }, + "modules": { + "uniequip_001_aroma": { + "name": null, "description": null + }, + "uniequip_002_aroma": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 주고, 거리가 멀수록 대미지가 높으며, 최대 <#ba.kw>110{'%'}까지 상승" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 주고, 거리가 멀수록 대미지가 높으며, 최대 <#ba.kw>110{'%'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "공격이 <#ba.kw>초원거리 범위 마법 대미지를 주고, 거리가 멀수록 대미지가 높으며, 최대 <#ba.kw>110{'%'}까지 상승" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "trade_ord_wt&cost<002>": { + "manu_formula_spd&cost<001>": { "name": null, "description": null }, - "trade_ord_wt&cost<012>": { + "manu_prod_spd_addition<100>": { "name": null, "description": null } @@ -75222,10 +82298,10 @@ } } }, - "bassline": { + "ascalon": { "name": null, "appellation": null, - "description": "스킬로 아군 유닛 HP 회복", + "description": "공격 범위 내 <#ba.kw>모든 적 동시 공격\n50{'%'}의 물리 및 마법 회피율 보유, 쉽게 <#ba.kw>적의 목표가 되지 않음", "potentials": { "2": { "description": null @@ -75245,6 +82321,10 @@ }, "talents": { "1": { + "E0-L1-P1": { + "name": null, + "description": null + }, "E1-L1-P1": { "name": null, "description": null @@ -75253,10 +82333,20 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P5": { + "name": null, + "description": null + } } }, "skills": { - "skchr_baslin_1": { + "skchr_ascln_1": { "1": { "name": null, "description": null @@ -75298,7 +82388,49 @@ "description": null } }, - "skchr_baslin_2": { + "skchr_ascln_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_ascln_3": { "1": { "name": null, "description": null @@ -75343,60 +82475,66 @@ }, "traitCandidates": { "E0-L1": { - "description": "스킬로 아군 유닛 HP 회복" + "description": "공격 범위 내 <#ba.kw>모든 적 동시 공격\n50{'%'}의 물리 및 마법 회피율 보유, 쉽게 <#ba.kw>적의 목표가 되지 않음" } }, "modules": { - "uniequip_001_baslin": { + "uniequip_001_ascln": { "name": null, "description": null }, - "uniequip_002_baslin": { + "uniequip_002_ascln": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "피격 대미지 <#ba.kw>-15{'%'}" + "additionalDescription": "공격 범위 내 모든 적의 이동 속도 <#ba.kw>-20{'%'}" }, - "talentUpgrades": {} + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } }, "2": { "traitUpgrade": { - "additionalDescription": "피격 대미지 <#ba.kw>-15{'%'}" + "additionalDescription": "공격 범위 내 모든 적의 이동 속도 <#ba.kw>-20{'%'}" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } } } }, "3": { "traitUpgrade": { - "additionalDescription": "피격 대미지 <#ba.kw>-15{'%'}" + "additionalDescription": "공격 범위 내 모든 적의 이동 속도 <#ba.kw>-20{'%'}" }, "talentUpgrades": { "1": { "candidates": { - "1": { - "name": null, - "description": null - } + "1": {} } }, "2": { "candidates": { - "1": {} + "1": { + "name": null, + "description": null + } } } } @@ -75406,15 +82544,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "hire_spd_cost<101>": { + "control_train_spd<010>": { "name": null, "description": null }, - "hire_spd_cost<120>": { - "name": null, - "description": null - }, - "hire_spd_bd_n1_n1<300>": { + "control_tra_spd<030>": { "name": null, "description": null } @@ -75460,7 +82594,7 @@ } } }, - "virtuosa": { + "phonor-0": { "name": null, "appellation": null, "description": null, @@ -75487,154 +82621,29 @@ "name": null, "description": null }, - "E1-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P1": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - } - }, - "skills": { - "skchr_cello_1": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_cello_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_cello_3": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { + "E0-L1-P2": { "name": null, "description": null }, - "7": { + "E0-L1-P3": { "name": null, "description": null }, - "8": { + "E0-L1-P4": { "name": null, "description": null }, - "9": { + "E0-L1-P5": { "name": null, "description": null }, - "10": { + "E0-L1-P6": { "name": null, "description": null } } }, + "skills": {}, "traitCandidates": { "E0-L1": { "description": null @@ -75642,11 +82651,11 @@ }, "tokenSummons": {}, "riicBaseSkills": { - "dorm_bd_num<000>": { + "power_rec_spd<004>": { "name": null, "description": null }, - "dorm_rec_all&bd<000>": { + "power_rec_spd_P<001>": { "name": null, "description": null } @@ -75668,34 +82677,14 @@ "3": { "title": null, "text": null - }, - "4": { - "title": null, - "text": null - }, - "5": { - "title": null, - "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } } }, - "viviana": { + "fang-the-fire-sharpened": { "name": null, "appellation": null, - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지", + "description": "적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환", "potentials": { "2": { "description": null @@ -75719,32 +82708,14 @@ "name": null, "description": null }, - "E1-L1-P5": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null } } }, "skills": { - "skchr_vvana_1": { + "skchr_fang2_1": { "1": { "name": null, "description": null @@ -75786,49 +82757,7 @@ "description": null } }, - "skchr_vvana_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_vvana_3": { + "skchr_fang2_2": { "1": { "name": null, "description": null @@ -75873,16 +82802,80 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격으로 적에게 <#ba.kw>마법 대미지" + "description": "적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환" + } + }, + "modules": { + "uniequip_001_fang2": { + "name": null, + "description": null + }, + "uniequip_002_fang2": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "적 처치 후 코스트 <#ba.vup>{'{'}cost:0{'}'} 획득, 퇴각 시 <#ba.kw>해당 회차의 배치 코스트 반환" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "적 처치 후 코스트 <#ba.vup>{'{'}cost:0{'}'} 획득, 퇴각 시 <#ba.kw>해당 회차의 배치 코스트 반환" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "적 처치 후 코스트 <#ba.vup>{'{'}cost:0{'}'} 획득, 퇴각 시 <#ba.kw>해당 회차의 배치 코스트 반환" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "control_mp_cost<010>": { + "manu_prod_spd<1000>": { "name": null, "description": null }, - "control_prod_fraction<000>": { + "manu_prod_spd&fraction<000>": { "name": null, "description": null } @@ -75926,12 +82919,17 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "lessing": { + "wisadel": { "name": null, "appellation": null, - "description": "적 1명 저지 가능", + "description": "작은 범위 내 <#ba.kw>지상 적에게 물리 대미지를 <#ba.kw>2회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)", "potentials": { "2": { "description": null @@ -75955,12 +82953,10 @@ "name": null, "description": null }, - "E2-L1-P1": { + "E1-L1-P5": { "name": null, "description": null - } - }, - "2": { + }, "E2-L1-P1": { "name": null, "description": null @@ -75969,10 +82965,16 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + } } }, "skills": { - "skchr_lessng_1": { + "skchr_wisdel_1": { "1": { "name": null, "description": null @@ -76014,7 +83016,7 @@ "description": null } }, - "skchr_lessng_2": { + "skchr_wisdel_2": { "1": { "name": null, "description": null @@ -76056,7 +83058,7 @@ "description": null } }, - "skchr_lessng_3": { + "skchr_wisdel_3": { "1": { "name": null, "description": null @@ -76101,27 +83103,27 @@ }, "traitCandidates": { "E0-L1": { - "description": "적 1명 저지 가능" + "description": "작은 범위 내 <#ba.kw>지상 적에게 물리 대미지를 <#ba.kw>2회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)" } }, "modules": { - "uniequip_001_lessng": { + "uniequip_001_wisdel": { "name": null, "description": null }, - "uniequip_002_lessng": { + "uniequip_002_wisdel": { "name": null, "description": null, "stages": { "1": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "overrideDescription": "작은 범위 내 <#ba.kw>지상 적에게 물리 대미지를 <#ba.kw>3회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)" }, "talentUpgrades": {} }, "2": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "overrideDescription": "작은 범위 내 <#ba.kw>지상 적에게 물리 대미지를 <#ba.kw>3회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)" }, "talentUpgrades": { "1": { @@ -76140,7 +83142,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "저지 중인 적 공격 시 공격력이 <#ba.vup>{'{'}atk_scale:0{'%'}{'}'}까지 상승" + "overrideDescription": "작은 범위 내 <#ba.kw>지상 적에게 물리 대미지를 <#ba.kw>3회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)" }, "talentUpgrades": { "1": { @@ -76160,17 +83162,75 @@ } } }, - "tokenSummons": {}, + "tokenSummons": { + "token_10035_wisdel_wward": { + "name": null, + "appellation": null, + "description": null, + "potentials": {}, + "skills": { + "sktok_wisdel_wward": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": null + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, "riicBaseSkills": { - "workshop_formula_cost4<010>": { + "control_meeting&ord<000>": { "name": null, "description": null }, - "workshop_formula_cost4<011>": { + "control_meeting&ord<001>": { "name": null, "description": null }, - "workshop_formula_probability<139>": { + "control_mp_expand_double<000>": { "name": null, "description": null } @@ -76214,12 +83274,17 @@ "text": null } } + }, + "originalAlterOperator": { + "name": null, + "appellation": null, + "description": null } }, - "leto": { + "logos": { "name": null, "appellation": null, - "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능", + "description": "공격 시 <#ba.kw>마법 대미지 부여", "potentials": { "2": { "description": null @@ -76255,10 +83320,62 @@ "name": null, "description": null } + }, + "2": { + "E2-L1-P1": { + "name": null, + "description": null + }, + "E2-L1-P3": { + "name": null, + "description": null + } } }, "skills": { - "skcom_quickattack<3>": { + "skchr_logos_1": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_logos_2": { "1": { "name": null, "description": null @@ -76300,7 +83417,7 @@ "description": null } }, - "skchr_leto_2": { + "skchr_logos_3": { "1": { "name": null, "description": null @@ -76345,16 +83462,88 @@ }, "traitCandidates": { "E0-L1": { - "description": "공격력의 80{'%'}로 <#ba.kw>원거리 공격 가능" + "description": "공격 시 <#ba.kw>마법 대미지 부여" + } + }, + "modules": { + "uniequip_001_logos": { + "name": null, + "description": null + }, + "uniequip_002_logos": { + "name": null, + "description": null, + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "마법 대미지 부여 시 추가로 대미지의 <#ba.vup>8{'%'}에 해당하는 쇠약 피해 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "마법 대미지 부여 시 추가로 대미지의 <#ba.vup>8{'%'}에 해당하는 쇠약 피해 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "마법 대미지 부여 시 추가로 대미지의 <#ba.vup>8{'%'}에 해당하는 쇠약 피해 부여" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + } + } + } + } + } + } } }, "tokenSummons": {}, "riicBaseSkills": { - "train_spd&profession<020>": { + "train_spd_doubleProf<200>": { "name": null, "description": null }, - "manu_formula_spd_P<000>": { + "train_spd_reduceTime<001>": { "name": null, "description": null } @@ -76400,10 +83589,10 @@ } } }, - "harold": { + "civilight-eterna": { "name": null, "appellation": null, - "description": "아군 유닛의 HP 회복, 동시에 공격력의 50{'%'}에 해당하는 <#ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <#ba.dt.element>원소 피해도 회복 가능)", + "description": "공격을 진행하지 않고 공격 범위 내 모든 아군의 <#ba.kw>HP를 매초마다 자신의 공격력의 10{'%'} 만큼 회복, 자신은 격려의 영향을 받지 않는다.", "potentials": { "2": { "description": null @@ -76423,14 +83612,16 @@ }, "talents": { "1": { - "E1-L1-P1": { + "E0-L1-P1": { "name": null, "description": null }, - "E1-L1-P5": { + "E1-L1-P1": { "name": null, "description": null - }, + } + }, + "2": { "E2-L1-P1": { "name": null, "description": null @@ -76442,7 +83633,7 @@ } }, "skills": { - "skcom_heal_up<3>": { + "skchr_cetsyr_1": { "1": { "name": null, "description": null @@ -76484,7 +83675,49 @@ "description": null } }, - "skchr_harold_2": { + "skchr_cetsyr_2": { + "1": { + "name": null, + "description": null + }, + "2": { + "name": null, + "description": null + }, + "3": { + "name": null, + "description": null + }, + "4": { + "name": null, + "description": null + }, + "5": { + "name": null, + "description": null + }, + "6": { + "name": null, + "description": null + }, + "7": { + "name": null, + "description": null + }, + "8": { + "name": null, + "description": null + }, + "9": { + "name": null, + "description": null + }, + "10": { + "name": null, + "description": null + } + }, + "skchr_cetsyr_3": { "1": { "name": null, "description": null @@ -76529,16 +83762,20 @@ }, "traitCandidates": { "E0-L1": { - "description": "아군 유닛의 HP 회복, 동시에 공격력의 <#ba.kw>{'{'}ep_heal_ratio:0{'%'}{'}'}에 해당하는 원소 피해 회복 (부상이 없는 아군 유닛의 원소 피해도 회복 가능)" + "description": "공격을 진행하지 않고 공격 범위 내 모든 아군의 <#ba.kw>HP를 매초마다 자신의 공격력 <#ba.kw>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'} 만큼 회복, 자신은 격려의 영향을 받지 않는다." } }, "tokenSummons": {}, "riicBaseSkills": { - "meet_spd<000>": { + "control_mp_cost_double<000>": { "name": null, "description": null }, - "meet_team&char<000>": { + "control_mp_cost_double<001>": { + "name": null, + "description": null + }, + "control_upMeetingSpeed<100>": { "name": null, "description": null } @@ -76584,10 +83821,13 @@ } } }, - "degenbrecher": { + "amiya-medic": { "name": null, "appellation": null, - "description": "일반 공격이 <#ba.kw>2회 연속 공격", + "description": "공격 시 마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 50{'%'}만큼 회복", + "characterPatchDetailInfo": { + "infoParam": null + }, "potentials": { "2": { "description": null @@ -76611,32 +83851,14 @@ "name": null, "description": null }, - "E1-L1-P3": { - "name": null, - "description": null - }, "E2-L1-P1": { "name": null, "description": null - }, - "E2-L1-P3": { - "name": null, - "description": null - } - }, - "2": { - "E2-L1-P1": { - "name": null, - "description": null - }, - "E2-L1-P5": { - "name": null, - "description": null } } }, "skills": { - "skchr_blkkgt_1": { + "skchr_amiya3_1": { "1": { "name": null, "description": null @@ -76678,49 +83900,7 @@ "description": null } }, - "skchr_blkkgt_2": { - "1": { - "name": null, - "description": null - }, - "2": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - }, - "4": { - "name": null, - "description": null - }, - "5": { - "name": null, - "description": null - }, - "6": { - "name": null, - "description": null - }, - "7": { - "name": null, - "description": null - }, - "8": { - "name": null, - "description": null - }, - "9": { - "name": null, - "description": null - }, - "10": { - "name": null, - "description": null - } - }, - "skchr_blkkgt_3": { + "skchr_amiya3_2": { "1": { "name": null, "description": null @@ -76765,80 +83945,11 @@ }, "traitCandidates": { "E0-L1": { - "description": "일반 공격이 <#ba.kw>2회 연속 공격" - } - }, - "modules": { - "uniequip_001_blkkgt": { - "name": null, - "description": null - }, - "uniequip_002_blkkgt": { - "name": null, - "description": null, - "stages": { - "1": { - "traitUpgrade": { - "additionalDescription": "스킬 대미지가 <#ba.vup>{'{'}value:0{'%'}{'}'} 증가" - }, - "talentUpgrades": {} - }, - "2": { - "traitUpgrade": { - "additionalDescription": "스킬 대미지가 <#ba.vup>{'{'}value:0{'%'}{'}'} 증가" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - }, - "3": { - "traitUpgrade": { - "additionalDescription": "스킬 대미지가 <#ba.vup>{'{'}value:0{'%'}{'}'} 증가" - }, - "talentUpgrades": { - "1": { - "candidates": { - "1": { - "name": null, - "description": null - }, - "3": { - "name": null, - "description": null - } - } - } - } - } - } + "description": "공격 시 <#ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <#ba.kw>{'{'}scale:0{'%'}{'}'}만큼 회복" } }, "tokenSummons": {}, - "riicBaseSkills": { - "trade_ord_spd&limit<100>": { - "name": null, - "description": null - }, - "trade_ord_spd&limit<101>": { - "name": null, - "description": null - }, - "trade_ord_spd_variable3<000>": { - "name": null, - "description": null - } - }, + "riicBaseSkills": {}, "profile": { "stories": { "0": { @@ -76864,20 +83975,16 @@ "5": { "title": null, "text": null - }, - "6": { - "title": null, - "text": null - }, - "7": { - "title": null, - "text": null - }, - "8": { - "title": null, - "text": null } } + }, + "originalCharacterPatch": { + "name": null, + "appellation": null, + "description": null, + "characterPatchDetailInfo": { + "infoParam": null + } } } } \ No newline at end of file diff --git a/locales/ko-TL/traits.json b/locales/ko-TL/traits.json index bd23ffa..2f771c0 100644 --- a/locales/ko-TL/traits.json +++ b/locales/ko-TL/traits.json @@ -1,11 +1,11 @@ { "<@ba.kw>无法被友方角色治疗": "아군의 치료를 <@ba.kw>받지 못한다", - "<支援装置>的持有上限<@ba.kw>+{cnt}且部署费用<@ba.kw>减少": null, + "<支援装置>的持有上限<@ba.kw>+{cnt}且部署费用<@ba.kw>减少": "<지원 장치>의 최대 보유 수량 <@ba.kw>+{cnt}, 배치 코스트 <@ba.kw>감소", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <@ba.kw>{value} 회복한다", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命(精英1后更新)": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <@ba.kw>{value} 회복한다 (1차 정예화 시 갱신)", "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<@ba.kw>{value}生命(精英2后更新)": "치료 대상으로 판정되지 않으며, 매 회 공격을 통해 자신의 HP를 <@ba.kw>{value} 회복한다 (2차 정예화 시 갱신)", "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响": "공격을 진행하지 않고 공격 범위 내 모든 아군의 <@ba.kw>HP를 매초마다 자신의 공격력의 10% 만큼 회복, 자신은 <$ba.inspire>격려의 영향을 받지 않는다.", - "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响,且不受<@ba.kw>部署数量限制,但再部署时间极长": null, + "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒恢复相当于自身攻击力10%的生命),自身不受<$ba.inspire>鼓舞影响,且不受<@ba.kw>部署数量限制,但再部署时间极长": "공격을 진행하지 않고, 범위 내 모든 아군의 <@ba.kw>HP를 초당 자신 공격력의 10%만큼 회복, 자신은 <$ba.inspire>격려의 영향을 받지 않는다. <@ba.kw>배치 가능 인원수 제한을 받지 않지만, 재배치 시간이 매우 길다", "不攻击,持续恢复范围内所有友军<@ba.kw>生命(每秒相当于自身攻击力<@ba.kw>{attack@atk_to_hp_recovery_ratio:0%}的生命),自身不受<$ba.inspire>鼓舞影响": "공격을 진행하지 않고 공격 범위 내 모든 아군의 <@ba.kw>HP를 매초마다 자신의 공격력 <@ba.kw>{attack@atk_to_hp_recovery_ratio:0%} 만큼 회복, 자신은 <$ba.inspire>격려의 영향을 받지 않는다.", "不进行攻击,且不受<@ba.kw>部署数量限制,但再部署时间极长": "공격을 진행하지 않고, <@ba.kw>배치 인원 수 제약을 받지 않으나, 재배치 시간이 매우 길다", "不阻挡敌人时优先<@ba.kw>远程群体物理攻击": "적을 저지하지 않을 때, 원거리 광역 물리 공격 시전", @@ -21,7 +21,7 @@ "再部署时间大幅度<@ba.kw>减少": "재배치 시간 대폭 <@ba.kw>감소", "击杀敌人后获得1点部署费用,撤退时返还初始部署费用": "적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환", "击杀敌人后获得<@ba.vup>{cost:0}点部署费用,撤退时返还<@ba.kw>该次部署费用": "적 처치 후 코스트 <@ba.vup>{cost:0} 획득, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환", - "受到来自自身阻挡单位的伤害降低<@ba.kw>15%": null, + "受到来自自身阻挡单位的伤害降低<@ba.kw>15%": "자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소", "受到的伤害减少<@ba.kw>15%": "피격 대미지 <@ba.kw>-15%", "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但攻击力<@ba.kw>提升),持续20秒后自身再次替换<替身>": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체", "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但生命值<@ba.kw>提升),持续20秒后自身再次替换<替身>": "치명상을 입어도 퇴각하지 않고 [대역]을 교체 투입하며(저지 가능 수 0, HP <@ba.kw>상승), 20초 후 다시 본체로 교체", @@ -30,6 +30,8 @@ "只有阻挡敌人时才能够回复技力": "적을 저지할 때만 SP 회복 가능", "召唤物持有上限<@ba.kw>+{cnt},召唤物部署费用<@ba.kw>减少": "소환물 최대 보유량 <@ba.kw>+{cnt}, 소환물 배치 코스트 <@ba.kw>감소", "可以使用陷阱来协助作战,但陷阱无法放置于<@ba.kw>敌人已在的格子中": "전투를 지원하는 함정 사용 가능, 단 <@ba.kw>적이 있는 칸에는 함정 설치 불가", + "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<@ba.kw>15%,自身攻击援军阻挡的敌人时攻击力提升至150%": null, + "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,援军阻挡的敌人更容易受到我方的攻击,自身攻击援军阻挡的敌人时攻击力提升至165%": null, "可以在攻击范围内选择一次<@ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150%": "공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환 가능, 지원군이 저지하는 적을 공격할 때 본인 공격력이 150%까지 상승", "可以攻击到<@ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至120%": "<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 120%까지 상승", "可以攻击到<@ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}": "<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>{atk_scale:0%}까지 상승", @@ -40,7 +42,7 @@ "同时攻击阻挡的<@ba.kw>所有敌人": "저지 중인 <@ba.kw>모든 적 동시 공격", "同时攻击阻挡的<@ba.kw>所有敌人\\n可以放置于远程位": "저지 중인 <@ba.kw>모든 적 동시 공격\n원거리 유닛 칸에도 배치 가능", "同时攻击阻挡的<@ba.kw>所有敌人\\n可以放置于远程位,并返还该次部署费用的一半": "저지 중인 <@ba.kw>모든 적 동시 공격\n원거리 유닛 칸에도 배치 가능, 이번 배치에 소모한 코스트 절반 반환", - "同时攻击阻挡的<@ba.kw>所有敌人,攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}": null, + "同时攻击阻挡的<@ba.kw>所有敌人,攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}": "저지 중인 <@ba.kw>모든 적 동시 공격, 공격 시 공격력이 <@ba.kw>{atk_scale:0%}까지 상승", "同时攻击阻挡的<@ba.kw>所有敌人,阻挡2个及以上敌人时自身推力增加一级\\n可以放置于远程位": "저지 중인 <@ba.kw>모든 적 동시 공격, 2명 이상의 적 저지 시 밀어내는 힘이 1랭크 증가\n원거리 유닛 칸에도 배치 가능", "周围四格没有友方干员时攻击力<@ba.kw>+{atk:0%}": "주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+{atk:0%}", "对攻击范围内<@ba.kw>所有敌人造成伤害\\n拥有50%的物理和法术闪避且不容易成为敌人的<@ba.kw>攻击目标": "공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피율 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음", @@ -51,8 +53,8 @@ "恢复友方单位生命,且会在<@ba.kw>3个友方单位间跳跃,每次跳跃治疗量降低25%": "아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소", "恢复友方单位生命,并回复相当于攻击力50%的<@ba.dt.element>元素损伤(可以回复未受伤友方单位的<@ba.dt.element>元素损伤)": "아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 <@ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <@ba.dt.element>원소 피해도 회복 가능)", "恢复友方单位生命,并回复相当于攻击力<@ba.kw>{ep_heal_ratio:0%}的<$ba.dt.element>元素损伤(可以回复未受伤友方单位的<$ba.dt.element>元素损伤)": "아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>{ep_heal_ratio:0%}에 해당하는 <$ba.dt.element>원소 피해 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 피해도 회복 가능)", - "技能发动期间阻挡数变为0": "스킬 시전 시간 동안 저지 가능 수가 0으로 변경", - "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<@ba.kw>+1": null, + "技能发动期间阻挡数变为0": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경", + "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<@ba.kw>+1": "스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <@ba.kw>+1", "技能可以使敌人产生<@ba.kw>位移\\n可以放置于远程位": "스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n원거리 유닛 칸에도 배치 가능", "技能可以治疗友方单位": "스킬로 아군 유닛 HP 회복", "技能开启时普通攻击会造成法术伤害": "스킬 발동 시 일반공격이 마법 피해를 준다", @@ -61,34 +63,38 @@ "拥有已储存的攻击能量时,攻击速度+30": "저장된 공격 에너지 보유 시 공격 속도 +30", "拥有较大治疗范围,但在治疗较远目标时治疗量变为<@ba.kw>{heal_scale:0%}": "치료 범위가 넓지만 치료 대상이 멀리 있을 시 치료 효과가 <@ba.kw>{heal_scale:0%}로 변한다", "拥有较大治疗范围,治疗较远目标时治疗量<@ba.kw>不再降低": "치료 범위가 넓고, 치료 대상이 멀리 있어도 치료 효과가 <@ba.kw>감소하지 않음", - "持有<@ba.kw>回旋投射物时才能够攻击(投射物需要时间回收)": null, + "持有<@ba.kw>回旋投射物时才能够攻击(投射物需要时间回收)": "<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)", "撤退时返还<@ba.kw>大量该次部署费用": "퇴각 시 배치 코스트 <@ba.kw>대량 반환", "操作<@ba.kw>浮游单元对敌人造成<@ba.kw>法术伤害\\n浮游单元连续攻击同一敌人时伤害提升(最高造成干员110%攻击力的伤害)": "<@ba.kw>공중 유닛을 조작하여 적에게 <@ba.kw>마법 대미지\n공중 유닛은 연속으로 동일한 적을 공격할 시 대미지가 증가한다 (최고 오퍼레이터의 110% 공격력에 해당하는 대미지)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(单元初始伤害提高,最高造成干员110%攻击力的伤害)": null, "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)": "<@ba.kw>공중 유닛을 조작하여 적에게 <@ba.kw>마법 대미지\n공중 유닛은 연속으로 동일한 적을 공격할 시 대미지가 증가한다 (최고 오퍼레이터의 110% 공격력에 해당하는 대미지)", "操作<@ba.kw>浮游单元造成<@ba.kw>法术伤害\\n单元攻击同一敌人伤害提升(最高造成干员120%攻击力的伤害)": null, + "攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>50%的<@ba.kw>群体物理伤害": null, + "攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>{attack@atk_scale_2:0%}的<@ba.kw>群体物理伤害": null, "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>三次物理伤害(后两次为余震,伤害降低至攻击力的50%)": "작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半)": "작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힌다 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)", "攻击对小范围的<@ba.kw>地面敌人造成<@ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半),且不受<@ba.kw>部署数量限制,但再部署时间极长": "작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입히며(2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소), <@ba.kw>배치 인원수 제약을 받지 않으나, 재배치 시간이 매우 길다", "攻击时无视敌人<@ba.vup>{def_penetrate_fixed}点的防御力": "적의 방어력 <@ba.vup>{def_penetrate_fixed} 무시", - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%,不攻击时会缓慢地装填子弹(最多8发)": null, - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发)": null, - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英1后更新)": null, - "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英2后更新)": null, + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%,不攻击时会缓慢地装填子弹(最多8发)": "공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 8발)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发)": "공격 시 탄약을 소모하며 공격력이 <@ba.kw>{atk_scale:0%}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 {value}발)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英1后更新)": "공격 시 탄약을 소모하며 공격력이 <@ba.kw>{atk_scale:0%}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 {value}발, 1차 정예화 시 갱신)", + "攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%},不攻击时会缓慢地装填子弹(最多{value}发,精英2后更新)": "공격 시 탄약을 소모하며 공격력이 <@ba.kw>{atk_scale:0%}까지 상승, 비공격 상태에서 서서히 탄약 장전 (최대 {value}발, 2차 정예화 시 갱신)", "攻击正前方的敌人时攻击力提升至<@ba.kw>105%且无视其物理闪避": "정면의 적 공격 시 공격력이 <@ba.kw>105%까지 상승, 목표의 물리 회피 무시", "攻击生命值低于<@ba.vup>{hp_ratio:0%}的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}": "HP가 <@ba.vup>{hp_ratio:0%} 미만인 적 공격 시 공격력이 <@ba.vup>{atk_scale:0%}까지 상승", "攻击的敌人未被击倒时自身额外获得<@ba.kw>{sp}点技力": "공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>{sp} 획득", "攻击空中单位时攻击力提升至<@ba.kw>{atk_scale:0%}": "공중 유닛 공격 시 공격력이 <@ba.kw>{atk_scale:0%}까지 상승", "攻击范围<@ba.kw>扩大": "공격 범위 <@ba.kw>확대", - "攻击范围内存在敌人时技力自然恢复速度+0.2/s": "공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초", + "攻击范围内存在2名及以上敌人时攻击速度<@ba.vup>+12": null, + "攻击范围内存在敌人时技力自然恢复速度+0.2/秒": "공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초", "攻击范围内所有敌人移动速度<@ba.kw>-20%": "공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%", + "攻击范围内敌人的<$ba.invisible>隐匿效果失效": null, "攻击范围内的<@ba.kw>所有敌人,对自己前方一横排的敌人攻击力提升至150%": "공격 범위 내 <@ba.kw>모든 적을 공격\n자신의 전방 첫 줄의 적에게 공격력이 150%까지 상승한다", "攻击被阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}": "저지 중인 적 공격 시 공격력이 <@ba.kw>{atk_scale:0%}까지 상승", "攻击被阻挡的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}": "저지 중인 적 공격 시 공격력이 <@ba.vup>{atk_scale:0%}까지 상승", "攻击越远的敌人造成的伤害越高(最高提升<@ba.kw>{damage_scale:0%})": "적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>{damage_scale:0%} 증가)", - "攻击造成<@ba.kw>法术伤害": "일반 공격으로 적에게 <@ba.kw>마법 대미지", - "攻击造成<@ba.kw>法术伤害\\n可以使用<@ba.kw>召唤物协助作战": "적에게 <@ba.kw>마법 대미지\n<@ba.kw>소환물 사용 가능", - "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>3个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15%씩 감소, 동시에 일시적인 <$ba.sluggish>정지 효과 부여", + "攻击造成<@ba.kw>法术伤害": "공격 시 <@ba.kw>마법 대미지 부여", + "攻击造成<@ba.kw>法术伤害\\n可以使用<@ba.kw>召唤物协助作战": "공격 시 <@ba.kw>마법 대미지 부여\n<@ba.kw>소환물 사용 가능", + "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>3个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지 부여, 공격이 <@ba.kw>3명의 적에게 튕기며, 튕길 때마다 대미지가 15%씩 감소, 동시에 일시적인 <$ba.sluggish>정지 효과 부여", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@chain.max_target}个敌人间跳跃,每次跳跃伤害<@ba.kw>不再降低并造成短暂的<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>{attack@chain.max_target}명의 적들 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>감소하지 않고, 적을 일정 시간 <$ba.sluggish>정지시킨다", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@chain.max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>{attack@chain.max_target}명의 적들 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킨다", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@chain.max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿(精英2后更新)": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>{attack@chain.max_target}명의 적들 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킨다 (2차 정예화 시 갱신)", @@ -96,22 +102,24 @@ "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>{attack@max_target}명의 적에게 튕기며, 튕길 때마다 대미지가 15%씩 감소, 동시에 일시적인 <$ba.sluggish>정지 효과 부여", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿(精英2后更新)": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>{attack@max_target}명의 적에게 튕기며, 튕길 때마다 대미지가 15%씩 감소, 동시에 일시적인 <$ba.sluggish>정지 효과 부여 (2차 정예화 시 갱신)", "攻击造成<@ba.kw>法术伤害,且会在<@ba.kw>{attack@max_target}个敌人间跳跃,每次跳跃伤害降低<@ba.kw>{value:0%}并造成一定时间<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>{attack@max_target}명의 적들 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>{value:0%}씩 감소, 적을 일정 시간 <$ba.sluggish>정지시킨다", - "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素伤害": null, - "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤": null, - "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多3个)": "일반 공격으로 적에게 <@ba.kw>마법 대미지, 공격 목표를 못 찾으면 공격 에너지를 <@ba.kw>저장한 후 일제히 발사(최대 3개)", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素伤害": "공격 시 <@ba.kw>마법 대미지 를 입힘, 경우에 따라 <@ba.kw>원소 대미지를 입힘", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤": "공격 시 <@ba.kw>마법 대미지 부여, 경우에 따라 <@ba.kw>원소 피해 부여", + "攻击造成<@ba.kw>法术伤害,可以造成<@ba.kw>元素损伤,且不受<@ba.kw>部署数量限制,但再部署时间极长": null, + "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多3个)": "공격 시 <@ba.kw>마법 대미지 부여, 공격 목표를 못 찾으면 공격 에너지를 <@ba.kw>저장한 후 일제히 발사(최대 3개)", "攻击造成<@ba.kw>法术伤害,在找不到攻击目标时可以将攻击能量<@ba.kw>储存起来之后一齐发射(最多4个)": "공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)", "攻击造成<@ba.kw>法术伤害,并对敌人造成<@ba.kw>较长的<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지를 입히고, 적을 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지", - "攻击造成<@ba.kw>法术伤害,并对敌人造成短暂的<$ba.sluggish>停顿": "적에게 <@ba.kw>마법 대미지를 입히고 잠시 <$ba.sluggish>정지 효과를 준다", - "攻击造成<@ba.kw>法术伤害,技能开启后改为治疗友方单位(治疗量相当于75%攻击力)": "공격 시 <@ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)", + "攻击造成<@ba.kw>法术伤害,并对敌人造成短暂的<$ba.sluggish>停顿": "공격 시 <@ba.kw>마법 대미지 부여, 동시에 일시적인 <$ba.sluggish>정지 효과 부여", + "攻击造成<@ba.kw>法术伤害,技能开启后改为治疗友方单位(治疗量相当于75%攻击力)": "공격 시 <@ba.kw>마법 대미지 부여, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)", "攻击造成<@ba.kw>法术伤害,技能开启后改为治疗友方单位(治疗量相当于<@ba.kw>{heal_scale:0%}攻击力)": "공격 시 <@ba.kw>마법 대미지를 입히고, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>{heal_scale:0%}에 해당)", "攻击造成<@ba.kw>法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于<@ba.kw>{scale:0%}伤害的生命值": "공격 시 <@ba.kw>마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 <@ba.kw>{scale:0%}만큼 회복", - "攻击造成<@ba.kw>群体法术伤害": "일반 공격으로 적에게 <@ba.kw>광역 마법 대미지", - "攻击造成<@ba.kw>群体物理伤害": "적에게 <@ba.kw>광역 물리 대미지", - "攻击造成<@ba.kw>超远距离的群体法术伤害": "공격이 <@ba.kw>초원거리 범위 마법 대미지를 준다", + "攻击造成<@ba.kw>群体法术伤害": "공격 시 <@ba.kw>광역 마법 대미지 부여", + "攻击造成<@ba.kw>群体物理伤害": "공격 시 <@ba.kw>광역 물리 대미지 부여", + "攻击造成<@ba.kw>超远距离的群体法术伤害": "공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여", "攻击造成<@ba.kw>超远距离的群体法术伤害,距离越远伤害越高,最高达到<@ba.kw>110%": "공격이 <@ba.kw>초원거리 범위 마법 대미지를 주고, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%까지 상승", "攻击造成法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于50%伤害的生命值": "공격 시 마법 대미지 부여, 적을 공격할 때마다 공격 범위 내 아군 유닛 1명의 HP를 대미지의 50%만큼 회복", "攻击重量较重(重量等级大于等于3)的敌人时,攻击力提升至<@ba.kw>115%": "무게가 비교적 무거운 (무게 등급 3 이상) 적을 공격할 때, 공격력이 <@ba.kw>115%까지 상승", - "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>50生命,最大生效数等于阻挡数": "아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <@ba.kw>{value}만큼 회복, 최대 효과 수는 저지 가능 수와 동일", + "攻击附带<@ba.vup>{atk_scale_m:0%}攻击力的法术伤害": null, + "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>50生命,最大生效数等于阻挡数": "아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지 부여, 적 1명 적중할 때마다 자신의 HP가 <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일", "无法被友方角色治疗,攻击造成<@ba.kw>群体伤害,每攻击到一个敌人回复自身<@ba.kw>{value}生命,最大生效数等于阻挡数": "아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입히고, 적 1명 적중할 때마다 자신의 HP가 <@ba.kw>{value}만큼 회복, 최대 효과 수는 저지 가능 수와 동일", "无视目标<@ba.kw>{magic_resist_penetrate_fixed}点法术抗性": "목표의 마법 저항 <@ba.kw>{magic_resist_penetrate_fixed} 무시", "普通攻击命中精英或领袖敌人时获得<@ba.kw>1点技力": "일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1", @@ -122,29 +130,32 @@ "治疗地面单位时治疗量提升<@ba.kw>15%": "지상의 아군 치료 시 치유량 <@ba.kw>+15%", "治疗生命值低于50%的友方单位时治疗量提升<@ba.kw>15%": "HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%", "生命值低于50%时,获得25%的<$ba.protect>庇护": "HP가 50% 미만 시 25%의 <$ba.protect>가호 효과 획득", - "生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}": null, - "生命值高于80%时,技力自然回复速度+0.25/秒": null, + "生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}": "HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>{damage_resistance:0%} 감소", + "生命值高于80%时,技力自然回复速度+0.25/秒": "HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초", "缓慢回复技力,只有阻挡敌人时恢复技力回复速度": "SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구", "能够阻挡一个敌人": "적 1명 저지 가능", "能够阻挡一个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "적 1명 저지 가능. <@ba.kw>배치 인원 수 제약을 받지 않으나, 재배치 시간이 매우 길다", + "能够阻挡一个敌人,拥有<@ba.kw>15%的物理闪避": null, + "能够阻挡一个敌人,生命值高于50%时攻击速度<@ba.vup>+{attack_speed}": null, "能够阻挡三个敌人": "적 3명 저지 가능", - "能够阻挡三个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": null, + "能够阻挡三个敌人,且不受<@ba.kw>部署数量限制,但再部署时间极长": "적 3명 저지 가능, <@ba.kw>배치 인원수 제약을 받지 않으나, 재배치 시간이 매우 길다", "能够阻挡三个敌人,可以进行远程攻击": "적 3명 저지 가능, 원거리 공격 가능", "能够阻挡两个敌人": "적 2명 저지 가능", "能够阻挡两个敌人,使用<支援装置>协助作战": "적 2명 저지 가능, <지원 장치>를 사용해 작전 지원", "能够阻挡两个敌人,阻挡敌人时攻击力和防御力各+8%": "적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%", "能够阻挡四个敌人": "적 4명 저지 가능", + "自身可以额外部署在近战位,陷阱可以额外部署在远程位": null, "自身生命会不断流失": "자신의 HP가 지속적으로 감소", "自身获得<$ba.buffres>抵抗且更不容易受到敌人的攻击": "<$ba.buffres>저항 효과 획득, 적의 공격을 더욱 쉽게 받지 않음", "范围内存在地面敌人时攻击速度<@ba.kw>+8": "범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8", "范围内敌人越多造成的伤害越高(最高提升<@ba.kw>{damage_scale:0%})": null, - "被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}生命(单次部署只触发1次)": null, + "被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}生命(单次部署只触发1次)": "쓰러져도 퇴각하지 않으며, HP <@ba.kw>{hp_ratio:0%} 회복 (배치당 1회만 발동)", "被击倒时不撤退且回复所有生命但生命上限<@ba.vdown>-{value:0%},攻击速度<@ba.vup>+{attack_speed}(单次部署只触发1次)": "쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-{value:0%}, 공격 속도 <@ba.vup>+{attack_speed} (배치당 1회만 발동)", "通常不攻击且阻挡数为0,技能未开启时<@ba.kw>{max_stack_cnt}秒内攻击力逐渐提升至<@ba.kw>+{atk:0%},技能结束时重置攻击力": "평소에는 공격하지 않고 저지 가능 수가 0이며, 스킬 미발동 상태에서 <@ba.kw>{max_stack_cnt}초간 공격력이 <@ba.kw>+{atk:0%}까지 점진적으로 상승, 스킬 종료 후 공격력 리셋", "通常不攻击且阻挡数为0,技能未开启时<@ba.kw>{max_stack_cnt}秒内攻击力逐渐提升至最高<@ba.kw>+{atk:0%}且技能结束时重置攻击力": "평소에는 공격하지 않고 저지 가능 수 0이며, 스킬 미발동 상태에서 <@ba.kw>{max_stack_cnt}초간 공격력이 최대 <@ba.kw>+{atk:0%}까지 점진적으로 상승, 스킬 종료 후 공격력 리셋", - "通常时<@ba.kw>不攻击且防御力和法术抗性大幅度<@ba.kw>提升,技能开启时攻击造成<@ba.kw>群体法术伤害": "평소에 <@ba.kw>공격하지 않으며 방어력과 머법 저항이 대폭 <@ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힌다", - "通常时<@ba.kw>不攻击且防御力和法术抗性更大幅度<@ba.kw>提升,技能开启时保留部分效果且攻击造成<@ba.kw>群体法术伤害": "평소에 <@ba.kw>공격하지 않으며 방어력과 머법 저항이 더 대폭 <@ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힌다", - "造成法术伤害时附带相当于<@ba.vup>8%伤害的<$ba.dt.apoptosis2>凋亡损伤": null, + "通常时<@ba.kw>不攻击且防御力和法术抗性大幅度<@ba.kw>提升,技能开启时攻击造成<@ba.kw>群体法术伤害": "평소에 <@ba.kw>공격하지 않으며 방어력과 마법 저항이 대폭 <@ba.kw>상승, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지 부여", + "通常时<@ba.kw>不攻击且防御力和法术抗性更大幅度<@ba.kw>提升,技能开启时保留部分效果且攻击造成<@ba.kw>群体法术伤害": "평소에 <@ba.kw>공격하지 않으며 방어력과 마법 저항이 더 대폭 <@ba.kw>상승, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힌다", + "造成法术伤害时附带相当于<@ba.vup>8%伤害的<$ba.dt.apoptosis2>凋亡损伤": "마법 대미지 부여 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 피해 부여", "部署费用<@ba.kw>减少": "배치 코스트 <@ba.kw>감소", "阻挡敌人时防御力<@ba.kw>+20%": "적 저지 시 방어력 <@ba.kw>+20%", "首个召唤物部署时<@ba.kw>不消耗部署位(场上最后一个召唤物撤退或被击倒时不返还部署位)": "첫 소환물 배치 시 배치 가능 인원 수를 <@ba.kw>소모하지 않는다 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)", diff --git a/locales/zh-CN/default.json b/locales/zh-CN/default.json index 6958ffc..0e56059 100644 --- a/locales/zh-CN/default.json +++ b/locales/zh-CN/default.json @@ -124,7 +124,8 @@ "ritualist": "巫役", "hunter": "猎手", "primcaster": "本源术师", - "loopshooter": "回环射手" + "loopshooter": "回环射手", + "hammer": "撼地者" }, "attribute": { "atk": "攻击力", @@ -247,4 +248,4 @@ "madeWithTechnologiesPrefix": "开发科技", "viewRepositoryPrefix": "关注开发" } -} +} \ No newline at end of file diff --git a/locales/zh-CN/operators-data.json b/locales/zh-CN/operators-data.json index c5051bf..61f747b 100644 --- a/locales/zh-CN/operators-data.json +++ b/locales/zh-CN/operators-data.json @@ -694,6 +694,13 @@ "text": "来到罗德岛后,芬三人和芙蓉炎熔分配在了一组接受杜宾的训练。因为杜宾超乎寻常的严格课程,克洛丝和炎熔老是耍滑摸鱼并抓住任何一个机会偷懒,芬身为队长也拿她们没什么办法。目前正在努力练习让自己更有威严和凶一些,目标是成为杜宾教官一样严格的人。不过从芬平时笑嘻嘻地吃着最喜欢的水果的样子看来,这个距离应该很遥远吧。" } } + }, + "alterOperators": { + "fang-the-fire-sharpened": { + "name": "历阵锐枪芬", + "appellation": "Fang the Fire-sharpened", + "description": "击杀敌人后获得1点部署费用,撤退时返还初始部署费用" + } } }, "vanilla": { @@ -3937,7 +3944,7 @@ }, "uniequip_002_vigna": { "name": "伟大的摇滚", - "description": "年迈的萨卡兹讲师在黑板上写下两个大字——\n“西迁”\n“泰拉历893年,当萨卡兹人的国都再一次化为废墟后。”\n“很多萨卡兹人,彻底失去了信念与勇气。”\n“他们选择了逃离,逃离自己家乡的残垣断壁,逃离自己的命运,前往异国异乡。”\n“从高卢到维多利亚,再到现在的哥伦比亚。”\n“然而流浪的萨卡兹人无以为家。”\n“即便是在哥伦比亚,萨卡兹人也始终生活在城市与荒野的夹缝中。”\n“更不用说那些感染了矿石病的族人。”\n“在这种压抑与痛苦的生活中,一个叫作比尔·普雷的萨卡兹人决定用音乐来表达自己对生活的不满。”\n“只要是生存着的人,就都会有想要发出呐喊的时候。”\n“这是比尔·普雷的名言。”\n“当比尔·普雷拿起他的吉他时,很多人都愿意倾听他的歌声。”\n“他的呐喊穿过了哥伦比亚城市的街道,穿过荒地,响彻在哥伦比亚大平原上”\n“尽管来自莱塔尼亚的音乐家对他嗤之以鼻,但是这位摇滚歌手改变了哥伦比亚的流行文化。”\n“甚至改变了很多萨卡兹人的命运。”\n讲师在黑板上写下了这位名垂青史的萨卡兹人与他的摇滚团的名字。\n“但是比尔·普雷最后去了哪里?”\n一位学生向讲师发问。\n“他在哥伦比亚大红大紫,他的唱片远销维多利亚。”\n“但是有一天,他拿着自己的吉他离开了城市,走向了荒野。”\n“这位伟大的歌手告诉他的朋友。”\n“他要回到故土,回到曾经的卡兹戴尔。”\n“于是再也没有人见过他。”\n红豆认真地记着笔记,记叙着这段历史,记叙着那位萨卡兹歌手的传奇经历。\n\n晚上,地下演唱会的后台\n红豆调试着自己的吉他。\n那位传奇歌手的故事,有关萨卡兹人的过去,有关故土的历史,依然萦绕在她的脑中。\n她抬起头看着自己乐队的鼓手,萨卡兹年轻人正在擦拭着自己的鼓槌。\n“斐诺,你有没有想过自己有一天会回到卡兹戴尔?”\n“回卡兹戴尔?为什么?”\n鼓手斐诺不解地看着红豆。\n“我为什么要回卡兹戴尔?”\n“萨卡兹人总有一天会回到自己的故土吧?”\n“哈哈哈哈,开什么玩笑,小红豆。”\n年轻的萨卡兹人站了起来。\n“我是个哥伦比亚人,这儿就是我的家。”", + "description": "年迈的萨卡兹讲师在黑板上写下两个大字——\n“西迁”\n“泰拉历898年,当萨卡兹人的国都再一次化为废墟后。”\n“很多萨卡兹人,彻底失去了信念与勇气。”\n“他们选择了逃离,逃离自己家乡的残垣断壁,逃离自己的命运,前往异国异乡。”\n“从高卢到维多利亚,再到现在的哥伦比亚。”\n“然而流浪的萨卡兹人无以为家。”\n“即便是在哥伦比亚,萨卡兹人也始终生活在城市与荒野的夹缝中。”\n“更不用说那些感染了矿石病的族人。”\n“在这种压抑与痛苦的生活中,一个叫作比尔·普雷的萨卡兹人决定用音乐来表达自己对生活的不满。”\n“只要是生存着的人,就都会有想要发出呐喊的时候。”\n“这是比尔·普雷的名言。”\n“当比尔·普雷拿起他的吉他时,很多人都愿意倾听他的歌声。”\n“他的呐喊穿过了哥伦比亚城市的街道,穿过荒地,响彻在哥伦比亚大平原上”\n“尽管来自莱塔尼亚的音乐家对他嗤之以鼻,但是这位摇滚歌手改变了哥伦比亚的流行文化。”\n“甚至改变了很多萨卡兹人的命运。”\n讲师在黑板上写下了这位名垂青史的萨卡兹人与他的摇滚团的名字。\n“但是比尔·普雷最后去了哪里?”\n一位学生向讲师发问。\n“他在哥伦比亚大红大紫,他的唱片远销维多利亚。”\n“但是有一天,他拿着自己的吉他离开了城市,走向了荒野。”\n“这位伟大的歌手告诉他的朋友。”\n“他要回到故土,回到曾经的卡兹戴尔。”\n“于是再也没有人见过他。”\n红豆认真地记着笔记,记叙着这段历史,记叙着那位萨卡兹歌手的传奇经历。\n\n晚上,地下演唱会的后台\n红豆调试着自己的吉他。\n那位传奇歌手的故事,有关萨卡兹人的过去,有关故土的历史,依然萦绕在她的脑中。\n她抬起头看着自己乐队的鼓手,萨卡兹年轻人正在擦拭着自己的鼓槌。\n“斐诺,你有没有想过自己有一天会回到卡兹戴尔?”\n“回卡兹戴尔?为什么?”\n鼓手斐诺不解地看着红豆。\n“我为什么要回卡兹戴尔?”\n“萨卡兹人总有一天会回到自己的故土吧?”\n“哈哈哈哈,开什么玩笑,小红豆。”\n年轻的萨卡兹人站了起来。\n“我是个哥伦比亚人,这儿就是我的家。”", "stages": { "1": { "traitUpgrade": { @@ -4185,11 +4192,11 @@ "modules": { "uniequip_001_doberm": { "name": "杜宾证章", - "description": "\"干员杜宾擅长鼓舞预备干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使教官职责\n特别颁发此证章\n以兹证明\"" + "description": "干员杜宾擅长鼓舞预备干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使教官职责\n特别颁发此证章\n以兹证明" }, "uniequip_002_doberm": { "name": "军用望远镜", - "description": "\"“长官,这里的情况如何?”\n通过望远镜的镜片,联合政府上校杜宾见到了一片城区残骸,以及不远处的环城区车道入口。\n辛嘉斯和联合政府正在将兵力不断投入这片地区,而她的小队需要想办法通过混乱的城区战场去往另一边进行支援任务。\n没有哪一条是坦途,她需要做出选择。\n“你带一部分人从车道上走,我带队从城中突破。”\n“是,长官。”\n“如果我们失联了,任务优先,你们那边也是,明白了吗!”\n“是,长官!”\n“出发!”\n......\n“杜宾同志,我们现在该怎么办?”\n加入反抗组织的杜宾正在带领部队撤退,而现在,前有敌人后有追兵。\n她得想办法把部下活着带出去。\n“我们可以走这里......然后过水路绕过警戒。”\n“但我需要一些人殿后......”\n“让我来吧,我可以的!”\n“可是......”\n“不然我们的人会全死在这里,不是么?”\n“抱歉......”\n“这不是您的错,您已经很优秀了。”\n“我会和弟兄们做思想工作。”\n“其他人的性命,就交给您了!”\n......\n“教官,我们这里该怎么做?”\n罗德岛干员杜宾现在正在执行一项任务,而通过望远镜传入她眼中的视相,又在催促她做出抉择。\n“我觉得将小队分开,包抄更加合适。”\n“不,原地等待到入夜,然后从废墟中直接穿过去进攻。不然火力太分散,我怕会出意外。”\n“明白。”\n“我会先潜入进去,天黑了之后,你把其他人带到目标据点附近,等我指令。”\n“这样对您来说会不会太危险了。”\n“这是最优解,也是我的选择。”\n“我希望你们信赖我,正如我信赖你们一样,明白吗?!”\n“是,教官!您可千万要当心啊!”\n“哼,做好你分内的事。”\n......\n是夜,杜宾小队圆满完成任务。\"", + "description": "“长官,这里的情况如何?”\n通过望远镜的镜片,联合政府上校杜宾见到了一片城区残骸,以及不远处的环城区车道入口。\n辛嘉斯和联合政府正在将兵力不断投入这片地区,而她的小队需要想办法通过混乱的城区战场去往另一边进行支援任务。\n没有哪一条是坦途,她需要做出选择。\n“你带一部分人从车道上走,我带队从城中突破。”\n“是,长官。”\n“如果我们失联了,任务优先,你们那边也是,明白了吗!”\n“是,长官!”\n“出发!”\n......\n“杜宾同志,我们现在该怎么办?”\n加入反抗组织的杜宾正在带领部队撤退,而现在,前有敌人后有追兵。\n她得想办法把部下活着带出去。\n“我们可以走这里......然后过水路绕过警戒。”\n“但我需要一些人殿后......”\n“让我来吧,我可以的!”\n“可是......”\n“不然我们的人会全死在这里,不是么?”\n“抱歉......”\n“这不是您的错,您已经很优秀了。”\n“我会和弟兄们做思想工作。”\n“其他人的性命,就交给您了!”\n......\n“教官,我们这里该怎么做?”\n罗德岛干员杜宾现在正在执行一项任务,而通过望远镜传入她眼中的视相,又在催促她做出抉择。\n“我觉得将小队分开,包抄更加合适。”\n“不,原地等待到入夜,然后从废墟中直接穿过去进攻。不然火力太分散,我怕会出意外。”\n“明白。”\n“我会先潜入进去,天黑了之后,你把其他人带到目标据点附近,等我指令。”\n“这样对您来说会不会太危险了。”\n“这是最优解,也是我的选择。”\n“我希望你们信赖我,正如我信赖你们一样,明白吗?!”\n“是,教官!您可千万要当心啊!”\n“哼,做好你分内的事。”\n......\n是夜,杜宾小队圆满完成任务。", "stages": { "1": { "traitUpgrade": { @@ -4638,6 +4645,64 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_frostl": { + "name": "霜叶证章", + "description": "干员霜叶擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_frostl": { + "name": "不歇律动", + "description": "放在背包夹层,第二排隔袋里。洗背包之前要记得掏出来。\n——霜叶的个人物品,不让乱拿。\n我的备用磁带2号曲目单\n总时长:36:00\nA面\n1.闭上眼-轻松雨滴乐队 3:27\n2.汐斯塔请踮脚尖-岬角琴手 3:20\n3.绿柚子-轻松雨滴乐队 3:11\n(旁边画着一个圆滚滚的水果)\n4.夜色呼啸而过-麦克斯特区童声合唱团 3:30\n(用另一种颜色的笔写着“小时候听过的歌,找了好久”)\n5.地底隧道,以及玉米落下的故事-贝丝格兰德 4:32\n(在逗号下画着一双闭上的眼睛)\nB面\n1.我所置身的灾难-不信者乐队 5:31\n(旁边画着一个涂成红色的爱心图案)\n2.无罪宣告-消防斧乐队 4:37\n3.■■■■-■■ ■:■■\n(被重重涂掉的一行,旁边用另一种颜色的笔写着“节拍不对,会受伤”)\n(下面有一个箭头指向另一行文字“风暴骑手-消防斧乐队 4:00”)\n4.夺回我的泪水-空想领域乐队 3:30\n\n这是我做的第二盘备用磁带,上一盘泡水过后就无法正常播放了。\n这次重录的时候,换掉了B面的一首不合适的歌。它的节拍很奇怪,如果按这个节拍挥动斧子,呼吸会乱掉。\n但换过歌曲后,总时长少了二十二秒,留下一小段空白,这样就不算无缝混音带了。\n我正烦恼的时候,听到某个宿舍房间里传来练习乐器的声响,节拍器嗒嗒的声音很好听。\n于是我就在走廊里按下录音键,用节拍器的声音补足了二十二秒空白。\n虽然不知道那天是谁在演奏,但确实很感谢。\n我现在会写不少字了,所以能把这些事情都记录下来。\n医疗部的姐姐也鼓励我多记录自己的心情,不过我不知道该用什么字来描述时刻变化的心情。\n就像磁带有A面B面,心情也有不一样的颜色,而且总是一跳一跳的,变来变去。\n我喜欢心情跳动的节奏,像鼓点,像节拍器从这头摆到那头。\n我喜欢一个人待着时平静的节奏,我喜欢执行任务时激烈的节奏。这些都是属于我的,不会停歇的节奏。\n这张纸已经写到最底下了,那么就这样吧。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "掩护打击", + "description": "攻击范围扩大,攻击有15{'%'}概率造成1.5秒寒冷,但攻击间隔略微增大" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "掩护打击", + "description": "攻击范围扩大,攻击有25{'%'}概率造成1.5秒寒冷,但攻击间隔略微增大" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_oneself<000>": { @@ -7084,11 +7149,11 @@ "modules": { "uniequip_001_deepcl": { "name": "深海色证章", - "description": "\"干员深海色擅长使役“助手”参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员,行使召唤师职责\n特别颁发此证章\n以兹证明\"" + "description": "干员深海色擅长使役“助手”参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员,行使召唤师职责\n特别颁发此证章\n以兹证明" }, "uniequip_002_deepcl": { "name": "诡异的调色盘", - "description": "\"深海色小姐的颜料从何而来?\n是磨碎的矿石?\n还是近代工业的产物?\n我不明白。\n但那些蓝色让我不安。\n非常的,不安。\n我看着她将颜料添在调色盘上。\n努力融合期望中的颜色。\n我看着颜色在流动交缠,发出轻微响声。\n这是绘画准备吗?还是她所拥有的源石技艺?\n我有些害怕了。\n她似乎察觉到了我的情绪。\n笑着安慰我说,这只是技艺的一部分。\n说话间,调色盘上出现了一只小生物。\n她说,这是她的“助手”。\n我的耳边似乎听到了些不符合这小生物的古怪杂音。\n但不得不承认,它是很可爱的。\n时而跳到画布上,时而落在颜料里。\n它在帮助深海色一起完成画卷。\n“这就是助手吗!”\n我发出了这样的惊叹。\n她在点头。\n她在微笑。\n......\n时光匆匆而过,画卷由空为满。\n她将画卷交在我手中,而我支付了约定的报酬。\n“您一定会喜欢这副肖像的!”\n她看上去很高兴。\n而我也非常高兴,毕竟能从一位画家手中接过自己的画像,画得还栩栩如生,总是件值得高兴的事。\n这明亮的颜色,这真实的神态。\n多么精巧呀!\n在装裱它时,我想起了些问题。\n在看到画后,我又旋即将之抛到脑后。\n“她可曾用过除蓝以外的其他颜色?”\n“那令人不适的杂音又从何而来?”\n管它呢。\n管它呢!\n探听别人的机密可不好!\n就算有些蹊跷,又与我何干呢?\"", + "description": "深海色小姐的颜料从何而来?\n是磨碎的矿石?\n还是近代工业的产物?\n我不明白。\n但那些蓝色让我不安。\n非常的,不安。\n我看着她将颜料添在调色盘上。\n努力融合期望中的颜色。\n我看着颜色在流动交缠,发出轻微响声。\n这是绘画准备吗?还是她所拥有的源石技艺?\n我有些害怕了。\n她似乎察觉到了我的情绪。\n笑着安慰我说,这只是技艺的一部分。\n说话间,调色盘上出现了一只小生物。\n她说,这是她的“助手”。\n我的耳边似乎听到了些不符合这小生物的古怪杂音。\n但不得不承认,它是很可爱的。\n时而跳到画布上,时而落在颜料里。\n它在帮助深海色一起完成画卷。\n“这就是助手吗!”\n我发出了这样的惊叹。\n她在点头。\n她在微笑。\n......\n时光匆匆而过,画卷由空为满。\n她将画卷交在我手中,而我支付了约定的报酬。\n“您一定会喜欢这副肖像的!”\n她看上去很高兴。\n而我也非常高兴,毕竟能从一位画家手中接过自己的画像,画得还栩栩如生,总是件值得高兴的事。\n这明亮的颜色,这真实的神态。\n多么精巧呀!\n在装裱它时,我想起了些问题。\n在看到画后,我又旋即将之抛到脑后。\n“她可曾用过除蓝以外的其他颜色?”\n“那令人不适的杂音又从何而来?”\n管它呢。\n管它呢!\n探听别人的机密可不好!\n就算有些蹊跷,又与我何干呢?", "stages": { "1": { "traitUpgrade": { @@ -7206,7 +7271,7 @@ }, "6": { "title": "档案资料三", - "text": "干员深海色的源石技艺至今仍无法完全解析,这也是吸引罗德岛将其吸纳作为干员的关键。 \n目前可以判明的是,深海色手中的画笔完成充当了法杖的功能。深海色所掌握的源石技艺完全通过这支画笔释放,虽然她作战的方式看起来并不正式——通过在充当画板的空气中,以涂抹般的姿态释放出难以理解的法术效果。 \n另一方面,最难以理解的是她所使役的,称之为“助手”的“生物”(在更加好事的干员们口中,它们被称为“触手”,一种地方俚语)。之所以称呼这些细长的东西喂“生物”,是因为它们似乎具备与作为宠物的生物相同的,可以执行指令的理解能力与行动模式,并在战斗中为深海色提供了相当多的战术选择。经过与莱茵生命研究所的梅尔制造的“米波”进行对比后发现,这些生物完全不存在任何意义上的机械结构。是的,它们细长的,没有口鼻器官的身躯正是全部的身体结构。 \n根据干员深海色的自述,这些生物是其父作为礼物从遥远的萨尔贡某地区捕捉到的。“仅仅是一种未经判明的生物而已”,这是她对“助手”所做出的全部概括。" + "text": "干员深海色的源石技艺至今仍无法完全解析,这也是吸引罗德岛将其吸纳作为干员的关键。 \n目前可以判明的是,深海色手中的画笔完成充当了法杖的功能。深海色所掌握的源石技艺完全通过这支画笔释放,虽然她作战的方式看起来并不正式——通过在充当画板的空气中,以涂抹般的姿态释放出难以理解的法术效果。 \n另一方面,最难以理解的是她所使役的,称之为“助手”的“生物”(在更加好事的干员们口中,它们被称为“触手”,一种地方俚语)。之所以称呼这些细长的东西为“生物”,是因为它们似乎具备与作为宠物的生物相同的,可以执行指令的理解能力与行动模式,并在战斗中为深海色提供了相当多的战术选择。经过与莱茵生命研究所的梅尔制造的“咪波”进行对比后发现,这些生物完全不存在任何意义上的机械结构。是的,它们细长的,没有口鼻器官的身躯正是全部的身体结构。 \n根据干员深海色的自述,这些生物是其父作为礼物从遥远的萨尔贡某地区捕捉到的。“仅仅是一种未经判明的生物而已”,这是她对“助手”所做出的全部概括。" }, "7": { "title": "档案资料四", @@ -8726,6 +8791,62 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_tiger": { + "name": "因陀罗证章", + "description": "干员因陀罗擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_tiger": { + "name": "“汉娜的脱臼复位套装”", + "description": "稳住身形,控制步伐,诺伯特区的帮派领袖这样告诉自己。因陀罗此时已经无法保持清醒,但还是强撑着身体,摆出迎战的架势。快要分出胜负了,应该就是下一击。\n“还要打吗?”对方那平稳的声音几乎要被自己粗重的喘息声掩盖。\n披散的银发从额头上垂落下来,遮挡了视线,也让眼前那道坚定的金色人影在街灯的照耀下变得更加模糊。“别摆出一副赢家的嘴脸,小个子,老子可还没输呢!”因陀罗一边调整呼吸,暗暗地把身体的重心移到靠后的左腿上,一边拢起长发放到肩后。她抬起拳头,勾了勾手指,把破旧的指虎更用力地攥进手里。\n“外面来的,你给我记住。这个街区都是老子——格拉斯哥帮的因陀罗罩着!”话音刚落,银色的身影猛地蹬地,几乎是瞬间就扑到了对方面前。她抬起左拳,看似用尽了全力打出这一击,但却借着发力扭转身体,把所有的力量聚集在了稍后才到的右拳上。\n因陀罗听到了金发女孩在她耳边的低语:“嗯,格拉斯哥帮的因陀罗,我记住了。”一如既往平静的声音。因陀罗还记得,失去平衡后,她原以为自己会狠狠摔在冰冷的水泥路面上,但想象中坚硬的触感并没有如期而至,闭着眼睛的她就像是......跌入了一团阳光里。\n“跑?跑什么?对不起,维娜......我刚才走神了没听清。”\n“格拉斯哥帮战斗指南。这是你之前总结的,对吧?第四条,也是最重要的一条:该跑的时候记得跑。”\n“对!那可是老子这么多年来街头干架的经验总结。”\n“我们第一次相遇的时候。那天晚上,你怎么不跑?”\n“嗯,这我要好好想想。”因陀罗低下头,沉思了一会儿,“在以前,干架的时候逃跑说到底都是为了保命。在街头讨饭吃,保住小命可是排在第一位的事情。但是......”\n“但是?”推进之王坐了起来,看向因陀罗。\n因陀罗抬起头来,注视着推进之王。拳馆里的灯光闪烁着,两双金色的瞳孔对视,她在阿斯兰的眼睛中看见了自己。\n“但没有菲林不喜欢晒太阳,对吧?”因陀罗咧开嘴巴,放肆地露出一口白牙。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "虎拳迅击", + "description": "有30{'%'}的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+110{'%'}" + }, + "5": { + "name": "虎拳迅击", + "description": "有33{'%'}<#ba.talpu>(+3{'%'})的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+110{'%'}" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "虎拳迅击", + "description": "有30{'%'}的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+120{'%'}" + }, + "5": { + "name": "虎拳迅击", + "description": "有33{'%'}<#ba.talpu>(+3{'%'})的概率闪避敌人的近战物理攻击,成功闪避后自身下一次攻击攻击力+120{'%'}" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd&team<000>": { @@ -8906,6 +9027,62 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_whitew": { + "name": "拉普兰德证章", + "description": "干员拉普兰德擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_whitew": { + "name": "“幼狼的牙齿”", + "description": "为了打造这件武器,刀匠苦思冥想了很久。\n萨卢佐家的家主亲自上门,请刀匠为他的女儿打造一件独一无二的武器。\n他接下这份委托,不仅是因为敬畏家族的权势——\n来自东国的刀匠相信,刀身的反光能折射一个人的灵魂,挥舞武器即是挥舞命运。\n他曾打造过需五人之力才能抬起的野太刀,于是那名持刀的武士在战场上所向披靡,却在年老时伤病缠身,饮恨自尽。\n他曾打造过一柄华贵板正但暗藏锋芒的佩剑,于是那位难得的王者终生未出一剑,却威震八方,气定四野。\n他也曾想要向那位西西里夫人献上忠诚,却被她有些厌烦地拒绝,于是他理解了,她究竟怎样统治着这个充斥着暴力的国度,又掩藏着何等的疲倦与无奈。\n但现在,他不知道,那头古怪的幼狼,应该配上怎样的牙齿。\n精致的细剑?因为她将学会来自她父亲的所有诡谲和不可捉摸?\n致命的巨斧?因为她难以摒弃血脉中荒野的呼唤?\n不,都不够。刀匠将半成品丢进熔炉。\n她像她的父亲一样残忍、优雅又难以捉摸,却截然不同。\n“还没有好吗?我最亲爱的父亲说要等到我的成年礼,但我们的敌人,今晚就想见到它。”\n刀匠解释道,他在打造一件能配得上她的武器。可越是绞尽脑汁,他越是难以想象这件武器该有的样子。\n“这对呢?”\n她漫不经心地选择了那对剑。\n曾经,他想要打造出一件足以印证自己技艺的武器。这对剑寄托了他过多的巧思,因而越来越复杂,能配合法术效果却难以承载精巧的操纵,甚至无法被剑鞘收纳。\n“注定无法完成的失败品?”白狼挥舞着这对剑,露出笑容,“我很喜欢。”\n刀匠请求,她独一无二的灵魂配得上更特别的武器。\n“......先生,你是不是搞错了什么?我来这里拿的是一件称手的工具。它很适合用来杀人,也很结实。我喜欢它的造型,所以,以后也打算留着。这样足够了。”\n刀匠失魂落魄地看着她离开。\n也许,他最好的作品是被自己摒弃掉的失败品。\n也许,能被武器定义的灵魂从来苍白。\n那天晚上,声名远扬的刀匠宣布隐退,而萨卢佐家的拉普兰德,第一次挥舞起她标志性的武器——\n日后,人们称之为“幼狼的牙齿”。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "精神摧毁", + "description": "攻击使目标的特殊能力失效并获得4{'%'}的脆弱,持续6秒" + }, + "5": { + "name": "精神摧毁", + "description": "攻击使目标的特殊能力失效并获得4{'%'}的脆弱,持续7<#ba.talpu>(+1)秒" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "精神摧毁", + "description": "攻击使目标的特殊能力失效并获得8{'%'}的脆弱,持续6秒" + }, + "5": { + "name": "精神摧毁", + "description": "攻击使目标的特殊能力失效并获得8{'%'}的脆弱,持续7<#ba.talpu>(+1)秒" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_limit&cost_P<000>": { @@ -9676,7 +9853,7 @@ }, "7": { "title": "档案资料四", - "text": "【权限记录】 \n虽然白金目前听从我的调遣与指挥,但她并非有求于罗德岛。即使从雇佣关系的角度出发,罗德岛开出的价码也同样未必能满足白金。在这种情况下,必须认真考虑干员白金的忠诚问题。 \n当然,据我个人观察推测,白金与罗德岛的联系,大多来源于她与博士之间的信赖关系。 \n换言之,如果白金与博士的关系足够牢固,她对罗德岛而言就具备相当的价值。 \n祛除结构中的不稳定因子有多种方式,加固联系以消解因子的独立性理当同样可行。 \n——凯尔希" + "text": "【权限记录】 \n虽然白金目前听从我的调遣与指挥,但她并非有求于罗德岛。即使从雇佣关系的角度出发,罗德岛开出的价码也同样未必能满足白金。在这种情况下,必须认真考虑干员白金的忠诚问题。 \n当然,据我个人观察推测,白金与罗德岛的联系,大多来源于她与博士之间的信赖关系。 \n换言之,如果白金与博士的关系足够牢固,她对罗德岛而言就具备相当的价值。 \n去除结构中的不稳定因子有多种方式,加固联系以消解因子的独立性理当同样可行。 \n——凯尔希" }, "8": { "title": "晋升记录", @@ -10175,6 +10352,10 @@ "text": "史载,萨卡兹君王奎隆的佩剑,长度约在0.9到1.2米之间,宽约5厘米,材质不明,通体呈黑色,剑身铭刻萨卡兹传统文字,释作“争斗在此止歇”。\n奎隆继位后整顿卡兹戴尔,深感西方荼害萨卡兹已久,遂率领部分萨卡兹部族向东方迁移,后下落不明。\n传说,奎隆有令其敌人不战而退之威。有记述称奎隆之敌在与奎隆作战时仿佛会遭受数倍于武器重量之重压,在物理与意志上同遭奎隆捶打,如若侥幸不死,也多成残废。但也有人称奎隆为仁爱君主,任何遭其佩剑划破的创口都不会流血,如若退后,则能苟全性命。\n不过,部分古籍宣称,在奎隆继位前,其佩剑就已于战争中毁坏,日后奎隆所持武器,只是他以法术塑造出的脆弱外形。这与奎隆此后在萨卡兹冲突中的表现不符,且少有人能解释在此前提下为何奎隆没有重铸爱剑。我推测,奎隆的确有以法术塑形武器之力,其理论基点同样根植于王位,只是奎隆碍于前游侠之身份而甚少使用此类法术。\n当然,文献记载,奎隆继位后,其佩剑便时常散发青色幽光,如同焰息。由于奎隆性格激烈,此剑日后也被称作“青色怒火”。\n萨卡兹的大多传说都随卡兹戴尔不断遭毁而佚失,这对历史考察造成很大困难。近日不断有萨卡兹学者呼吁重塑萨卡兹的历史,但研究中为宣扬萨卡兹种之崇高性而向研究材料添油加醋之行为,实为污染。\n\n——Logos" }, "5": { + "title": "升变档案二", + "text": "殿下的事情?博士,您确定我是为您解答这个问题的合适人选吗?我只是一个普普通通的萨卡兹锅炉工,让我对罗德岛的博士卖弄见识怎么说得过去......您就是想听听罗德岛上的一位普通萨卡兹会怎样谈论一位魔王?\n这里离锅炉近,您吹会儿风扇,让我想想。\n在殿下之前,统治卡兹戴尔的魔王名为以勒什。他不是残暴的君主,但也没有什么功绩;没有王庭效忠于他,也没有人反叛。后来,我们都知道了,在他的宫廷中,有一对混血兄妹:一位是魔王的持剑护卫,另一位是魔王的御前衣匠。是的,将军与殿下,就像您已经知道的那样。\n以勒什战死后,他们站出来,带领剩下的萨卡兹发起反击。我还记得,在课本上是这么说的:“还未加冕为魔王的殿下没有放下针线,她与众英雄一同纺织战争的策略;当贪婪的敌人涌进萨卡兹的城市时,也踏入了死亡的陷阱。”我们从一场血战中活了下来,这并不容易。\n有一个歌利亚战士倒在敌人的尸堆里,奄奄一息,直到殿下来到他的面前。他看到殿下握住一束微弱的光线,她手中若隐若现的手杖,以无色纺锤上的线编织成型。创口弥合,破碎的肢体重归原位——他从未见过这样的源石技艺,就像是一位衣匠在缝补生命。\n殿下成为了魔王,很多人欣喜若狂,也有人不太高兴,将军砍掉了后者的头。接下来的两百多年......殿下一直在尝试为卡兹戴尔疗伤。\n博士,这是老生常谈的废话,但萨卡兹的血每时每刻都洒在卡兹戴尔的土地上。殿下想要改变。身为魔王,她能做的事情很多,但需要她去做的事情则......不计其数。在凯尔希女士的帮助下,殿下亲手救过很多人。但殿下很清楚,在她救下十个人的时间里,还有一百人失去性命;救下一百人,便已有一千人再也无法得救。况且,即使是魔王,面对矿石病也束手无策。\n内战头几年,因为殿下离开了卡兹戴尔,有不少人对她大加讥讽。我遇到过很多次,却不知道该说些什么。他们的母亲在近一百年来兴建的医院中平安分娩,他们自己则在近五十年来兴办的流动学校中接受教育。因此,他们才有机会学到“盲目的仁慈”“缺乏远见”与“受外族欺瞒蛊惑”这样的话......啊,我对您说这些干什么,真是不好意思。\n我不敢揣测殿下的心事。我相信阿米娅,您,还有凯尔希女士一定会为罗德岛盘算出一个更好的未来。\n但有时,我也会想,这艘船是否能在某一天......实现殿下的愿望。" + }, + "6": { "title": "???", "text": "??????" } @@ -10188,6 +10369,14 @@ "characterPatchDetailInfo": { "infoParam": "近卫" } + }, + "amiya-medic": { + "name": "阿米娅", + "appellation": "Amiya", + "description": "攻击造成法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于50{'%'}伤害的生命值", + "characterPatchDetailInfo": { + "infoParam": "医疗" + } } } }, @@ -10565,11 +10754,11 @@ "modules": { "uniequip_001_otter": { "name": "梅尔证章", - "description": "\"干员梅尔擅长操控多线程操控“咪啵”参加作战\n 根据外勤部门决议\n在外勤任务中划分为辅助干员,行使召唤师职责\n特别颁发此证章\n以兹证明\"" + "description": "干员梅尔擅长操控多线程操控“咪波”参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员,行使召唤师职责\n特别颁发此证章\n以兹证明" }, "uniequip_002_otter": { "name": "咪波控制终端XP", - "description": "\"线程优化——已完成\n咪啵维护——已完成\n爆破回收回路——已完成\n操作软件升级——已完成\n*未公开*计划——初期研发阶段\n......\n可露希尔的人工智能小车好棒啊。\n想要!想拥有!想让咪啵全变成那样的!!!\n一支拥有职能的咪啵大军,嘿,嘿嘿。\n......\n但可露希尔自己也说过,她都没有完全掌握代码和运算逻辑,部分维护还是要依靠罗德岛中枢。\n不明不白的技术就算拿来用了,心里也不踏实,还是老老实实自研吧。\n最近咪啵的服役效率提升了不少,爆破回收率也很稳定,这个阶段算是研究得差不多了。\n接下来——关于咪啵自律逻辑的研究......\n学习装置已经搭载在*编号不明*号咪啵上很久了,最近也算是有点成果。\n如果给访客开门也能算成果的话,哈哈......\n我怕战场上的复杂环境可能会影响到他的运作。\n但不带过去又收集不到数据......\n......\n我还是决定带它去了,所有数据都做了备份,硬件规格也记录下来了。\n万一,我是说万一报废了,得想办法找博士讨报废金和假期。\n然后花半年组装一台新的......\n一定要有突破啊,就算一点点也好!!\n不是为了工程科那帮老骨头,也不是为了我。\n是为了你自己啊咪啵!\n如果真的有一天,你也能达到人工智能的高度,我该和你说什么呢?\n嗨,算了,我们都是老朋友了,想说什么,大家都有数。\n对吧,咪啵。\n——莱茵生命工程科科员 鲁特拉工作室成员 梅尔.斯托尼 《咪啵维护日志》节选\"", + "description": "线程优化——已完成\r\n咪波维护——已完成\r\n爆破回收回路——已完成\r\n操作软件升级——已完成\r\n未公开计划——初期研发阶段\r\n......\r\n可露希尔的人工智能小车好棒啊。\r\n想要!想拥有!想让咪波全变成那样的!!!\r\n一支拥有职能的咪波大军,嘿,嘿嘿。\r\n......\r\n但可露希尔自己也说过,她都没有完全掌握代码和运算逻辑,部分维护还是要依靠罗德岛中枢。\r\n不明不白的技术就算拿来用了,心里也不踏实,还是老老实实自研吧。\r\n最近咪波的服役效率提升了不少,爆破回收率也很稳定,这个阶段算是研究得差不多了。\r\n接下来——关于咪波自律逻辑的研究......\r\n学习装置已经搭载在*编号不明*号咪波上很久了,最近也算是有点成果。\r\n如果给访客开门也能算成果的话,哈哈......\r\n我怕战场上的复杂环境可能会影响到他的运作。\r\n但不带过去又收集不到数据......\r\n......\r\n我还是决定带它去了,所有数据都做了备份,硬件规格也记录下来了。\r\n万一,我是说万一报废了,得想办法找博士讨报废金和假期。\r\n然后花半年组装一台新的......\r\n一定要有突破啊,就算一点点也好!!\r\n不是为了工程科那帮老骨头,也不是为了我。\r\n是为了你自己啊咪波!\r\n如果真的有一天,你也能达到人工智能的高度,我该和你说什么呢?\r\n嗨,算了,我们都是老朋友了,想说什么,大家都有数。\r\n对吧,咪波。\r\n——莱茵生命工程科科员 鲁特拉工作室成员 梅尔.斯托尼 《咪波维护日志》节选", "stages": { "1": { "traitUpgrade": { @@ -11043,7 +11232,7 @@ }, "6": { "title": "档案资料三", - "text": "由赫默提供设计理念,最终经罗德岛基础建设部门投入生产的医疗用无人机,完全体现了赫默作为医生的哲学。 \n这是一台设计上朴实无华(同时价格也非常亲民)的医用无人机,没有附带任何武装,其唯一指定的功能就是为战场上的干员们提供最为及时的治疗。 \n经罗德岛医疗部制药小组多次试验的医疗制剂,可以通过多种途径装配至无人机的药剂箱上。无人机采用雾化、喷射、给药与医疗法杖模拟等四种不同的模式,可根据不同地形和环境,以及不同治疗对象和不同需求对象而灵活改变模式。 \n只是,这种医疗无人机尚处实验阶段,其基于轻便使用的用途,决定了它必然是一种即抛式的,较为脆弱的低价值目标。而且在信号干扰较强,地形十分复杂的地区,它的工作效率也会受到一定的影响。 \n不过即便如此,它的投入使用依然为罗德岛干员们带来了相当良好的治疗体验。而这,也只是赫默医生带给罗德岛的最初的一份礼物。" + "text": "由赫默提供设计理念,最终经罗德岛基础建设部门投入生产的医疗用无人机,完全体现了赫默作为医生的哲学。 \n这是一台设计上朴实无华(同时价格也非常亲民)的医用无人机,没有附带任何武装,其唯一指定的功能就是为战场上的干员们提供最为及时的治疗。 \n经罗德岛医疗部制药小组多次试验的医疗制剂,可以通过多种途径装配至无人机的药剂箱上。无人机采用雾化、喷射、给药与医疗法杖模拟等多种不同的模式,可根据不同地形和环境,以及不同治疗对象和不同需求对象而灵活改变模式。 \n只是,这种医疗无人机尚处实验阶段,其基于轻便使用的用途,决定了它必然是一种即抛式的,较为脆弱的低价值目标。而且在信号干扰较强,地形十分复杂的地区,它的工作效率也会受到一定的影响。 \n不过即便如此,它的投入使用依然为罗德岛干员们带来了相当良好的治疗体验。而这,也只是赫默医生带给罗德岛的最初的一份礼物。" }, "7": { "title": "档案资料四", @@ -11328,43 +11517,43 @@ "skchr_nearl_1": { "1": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "2": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "3": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "4": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "5": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "6": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "7": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "8": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "9": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "10": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" } }, "skchr_nearl_2": { @@ -11900,6 +12089,80 @@ "description": "能够阻挡三个敌人,可以进行远程攻击" } }, + "modules": { + "uniequip_001_liskam": { + "name": "雷蛇证章", + "description": "干员雷蛇擅长坚守阵地,阻击敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员,行使哨戒铁卫职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_liskam": { + "name": "震撼存储", + "description": "“......嗞......嗞......”\n突袭一开始,通讯就被切断了。他们怎么知道我们用什么频段通讯?\n“芙兰卡,芙兰卡,雷蛇呼叫,雷蛇呼叫,能听到吗——”\n“......嗞......嗞......”\n刻意用源石技艺设下陷阱,把我和她分开。看来他们很清楚我们的战术配合。\n附近的敌人,左五右三,面前七个,一共十五个,全是瓦伊凡,全部装备着厚重的墨镜和绝缘盾牌。\n原来如此,他们很了解我们。他们一早就知道我们要来。\n他们和以往会在这里遇到的流寇和劫匪都不一样,他们有组织,有装备,有战术。有专业的人在训练他们。是谁?\n“为什么,黑钢的雇佣兵,要以这样一副姿态回到瓦伊凡?”\n这声音从大楼废墟的深处传来,它被源石技艺扭曲处理过。它的主人没打算暴露身份。暂时而已。\n敌人组成包围圈,墨镜和盾牌鼓舞着他们靠近。好,再近些。\n我举起盾牌,感受体温汇聚在角尖。我吸满一口气。心跳和呼吸暂停一拍。我闭上眼睛,耳边雷霆轰鸣。我再睁开眼,片刻恍惚。\n“你看,瓦伊凡和你离开的时候已经不一样了。”\n“她的源石技艺失效了,趁现在!”面前敌人的绝缘盾牌已经烧焦鼓胀,他们放松了警惕。好。\n我取下扣在战术背心外侧的轻巧装置,还记得工程部干员给它取的名字,“试验型蓄光弹”,我的“震撼储存”。\n我以指尖为施术媒介,蓄光弹里源石回路发出弹响。我把它抛向半空,又是一阵耳鸣。\n狭小的残垣内再次闪起了辉光,预先在蓄光弹内储存的电流击穿空气和烧焦的盾牌,敌人应声而倒,十五个。\n“了不起,黑钢的雇佣兵,你想带回瓦伊凡的就是这些小玩意?”\n“我知道自己要把什么带回瓦伊凡。\n“但在那之前,你得先从瓦伊凡滚出去!”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "战术防御", + "description": "受到攻击时,回复自己和周围一格内随机一名友方角色1点技力,且有30{'%'}概率自身额外回复1点技力" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "战术防御", + "description": "受到攻击时,回复自己和周围一格内随机一名友方角色1点技力,且有60{'%'}概率自身额外回复1点技力" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd<014>": { @@ -14027,7 +14290,7 @@ }, "6": { "title": "档案资料三", - "text": "干员狮蝎出身于萨尔贡,因其提供的绝大部分履历均未能具备一定的有效性,因此狮蝎的活动活动经历仍处于不明朗的状态。目前已知的是,狮蝎已经接受过一套较为完善的特别行动训练,并已经具备至少一年左右的行动经验。\n针对其特别行动受训单位的调查并不成功,萨尔贡方面的情报也没能提供任何有价值的线索。目前仅以未经证实,且不够可靠的,来自部分在萨尔贡的线人情报显示:在该地区有一支收容具备特殊能力的源石技艺使用者,采用独特训练方式来刺杀萨尔贡王公贵族,或部分其他国家实力与武装单位的特别行动人员。\n目前基于干员狮蝎背景的模糊性,针对其在罗德岛的定位,定位为特殊型矿石病患者。任何调用狮蝎用于特别行动与战斗的申请,都需提交凯尔希医生进行审核。" + "text": "干员狮蝎出身于萨尔贡,因其提供的绝大部分履历均未能具备一定的有效性,因此狮蝎的活动经历仍处于不明朗的状态。目前已知的是,狮蝎已经接受过一套较为完善的特别行动训练,并已经具备至少一年左右的行动经验。\n针对其特别行动受训单位的调查并不成功,萨尔贡方面的情报也没能提供任何有价值的线索。目前仅以未经证实,且不够可靠的,来自部分在萨尔贡的线人情报显示:在该地区有一支收容具备特殊能力的源石技艺使用者,采用独特训练方式来刺杀萨尔贡王公贵族,或部分其他国家实力与武装单位的特别行动人员。\n目前基于干员狮蝎背景的模糊性,针对其在罗德岛的定位,定位为特殊型矿石病患者。任何调用狮蝎用于特别行动与战斗的申请,都需提交凯尔希医生进行审核。" }, "7": { "title": "档案资料四", @@ -15760,7 +16023,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -15772,7 +16035,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -15796,7 +16059,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -16969,43 +17232,43 @@ "skchr_demkni_1": { "1": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "2": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "3": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "4": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "5": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "6": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "7": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "8": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "9": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" }, "10": { "name": "急救", - "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" } }, "skchr_demkni_2": { @@ -17273,19 +17536,19 @@ "1": { "E1-L1-P1": { "name": "领袖", - "description": "攻击力+5{'%'},所有干员的再部署时间-5{'%'}" + "description": "攻击力+5{'%'},编入队伍时所有我方单位的再部署时间-5{'%'}" }, "E1-L1-P5": { "name": "领袖", - "description": "攻击力+7{'%'}<#ba.talpu>(+2{'%'}),所有干员的再部署时间-7{'%'}<#ba.talpu>(+2{'%'})" + "description": "攻击力+7{'%'}<#ba.talpu>(+2{'%'}),编入队伍时所有我方单位的再部署时间-7{'%'}<#ba.talpu>(+2{'%'})" }, "E2-L1-P1": { "name": "领袖", - "description": "攻击力+10{'%'},所有干员的再部署时间-10{'%'}" + "description": "攻击力+10{'%'},编入队伍时所有我方单位的再部署时间-10{'%'}" }, "E2-L1-P5": { "name": "领袖", - "description": "攻击力+12{'%'}<#ba.talpu>(+2{'%'}),所有干员的再部署时间-12{'%'}<#ba.talpu>(+2{'%'})" + "description": "攻击力+12{'%'}<#ba.talpu>(+2{'%'}),编入队伍时所有我方单位的再部署时间-12{'%'}<#ba.talpu>(+2{'%'})" } }, "2": { @@ -17428,6 +17691,77 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_svrash": { + "name": "银灰证章", + "description": "干员银灰擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_svrash": { + "name": "雪境羽兽护理套组", + "description": "醒来的时候,它正躺在一个温暖的房间里。\n陌生的环境令它恐惧,它想要离开,却发现自己疼得动不了。\n房门被打开,有着一头银发和一条粗壮尾巴的菲林男孩走了进来。男孩抱着药物和纱布走到它面前,他将药瓶中的药液涂在它的伤口上,随后为它包扎。\n它一开始有些挣扎,但它太虚弱了,只能接受男孩的治疗,而后沉沉睡去。\n第二天,男孩带它回到它被发现的地方。他们在树林里转了很久,从早上到晚上,直到男孩累得直喘气,最后却只找到两具成年羽兽的残骸。男孩为它们立了一座小坟,而后看着它,说:\n“这下我们算是同病相怜了。”\n男孩把它带回房间,那里的小窝成了它的新家。\n后来,男孩每天都会来看它,他喜欢帮它擦拭羽毛,一边擦,一边对它说话,也不管它听不听得懂。\n......\n比如那天傍晚,男孩愁眉苦脸地来到它的面前,对它说道:\n“我有信心当一个好家主,也有信心当一个好哥哥,但我无法保证,我能同时当一个好家主和一个好哥哥。”\n男孩一边说着,一边叹气,他左思右想,最后跑出去拿了个冒着香气的盒子回来,里面是他妹妹最爱吃的食物。\n......\n又比如那天下午,男孩带着一丝忧郁对它说:\n“我想大方地祝福诺希斯能在新的天地大展拳脚,但是,私心又希望他留下来。”\n或许是憋了太久,男孩在接下来的半小时里为它详细解释了一遍埃德怀斯家此时的处境、他朋友诺希斯面临的困难,还有他不希望和挚友分别的心情。临到末了,男孩叹了一口气:“唉,也只有你能听我说这些了。我还是想想给他准备什么临别礼物吧。”\n......\n再比如那一天,它的伤好了,男孩带着它来到雪原之上训练飞行。在它即将再次尝试起飞时,男孩掏出一条黑色的丝巾,围在它的脖子上,然后问它:\n“你想和我一起走吗?”\n——彼时,男孩已经决定卸下家主的重担,前往雪境之外学习。\n它看着他,歪了歪头。\n它当然不知道男孩一直在苦恼什么,在为什么忧虑、为什么难过。\n但是,或许它感觉到了,男孩和它一样,不想待在温暖的房间里,想要在碧空之下翱翔——\n它张开翅膀,向前跃去。\n然后,在男孩惊喜的呼喊声中,它乘风而起。\n那天,它再次学会了飞翔。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "领袖", + "description": "攻击力+20{'%'}且攻击精英与领袖敌人时攻击力提升至110{'%'},编入队伍时所有我方单位的再部署时间-10{'%'}" + }, + "5": { + "name": "领袖", + "description": "攻击力+22{'%'}<#ba.talpu>(+2{'%'})且攻击精英与领袖敌人时攻击力提升至110{'%'},编入队伍时所有我方单位的再部署时间-12{'%'}<#ba.talpu>(+2{'%'})" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "领袖", + "description": "攻击力+25{'%'}且攻击精英与领袖敌人时攻击力提升至115{'%'},编入队伍时所有我方单位的再部署时间-10{'%'},银灰及周围8格的其他友军再部署时间额外-10{'%'}" + }, + "5": { + "name": "领袖", + "description": "攻击力+27{'%'}<#ba.talpu>(+2{'%'})且攻击精英与领袖敌人时攻击力提升至115{'%'},编入队伍时所有我方单位的再部署时间-12{'%'}<#ba.talpu>(+2{'%'}),银灰及周围8格的其他友军再部署时间额外-10{'%'}" + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "trade_ord_spd&limit<020>": { @@ -17496,6 +17830,9 @@ }, "5": { "description": "攻击速度+8" + }, + "6": { + "description": "法术抗性+8" } }, "talents": { @@ -18073,6 +18410,62 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_brownb": { + "name": "猎蜂证章", + "description": "干员猎蜂擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_brownb": { + "name": "咬紧牙关", + "description": "“左一拳,右一拳!这拳风又快又重......这、这个乌萨斯是从哪里跳出来的?!\n“真没想到!神圣的擂台之上突然闯入了第三个人,而她竟然接住了那两个‘狂暴野兽’的每一记重拳!\n“啊?......要把我带去调查?我们的地下擂台涉嫌窝藏、倒卖你们的药品?\n“不,让我解说完这场比赛!自由、激烈、以一敌多、以弱御强!这才是地下擂台赛该有的样子!”\n几个罗德岛干员架着解说员,刚挡下好事观众丢过来的酒瓶与烂拳套,又有一群凶神恶煞的打手拦在他们面前。干员们本不想把事态扩大,但观赛席已经乱作一团。\n干员们正要戴上舒拉为他们准备的保护牙套,亲身来会一会地下拳场的规矩,而那个一向直来直往的乌萨斯却从擂台上跳下来,挡在了干员们的身前。\n“我来对付他们!地下拳场的规矩我熟!”\n在舒拉的记忆里,她就是在破旧擂台的昏黄灯光下、裁判钟响时的欢呼与嘘声中长大的。面对比自己强大得多的对手,面对不公平的比赛判决,面对那些她看不惯又打不赢的一切,舒拉很早就学会了咬紧牙关。倒下,再爬起来,然后继续用尽全力去挥拳,去表达心底里的不服气,去释放血液中的叛逆。\n等舒拉再回过神来时,她已经被干员们搀扶着离开了地下拳场。面对众多敌人,舒拉又一次为她的朋友们争取了足够多的时间,拿回了他们的东西。听到干员们商量着要在晚上的庆功宴上给她点一桶怎么喝都喝不完的蜂蜜,舒拉才痴痴地咧起嘴,牵动的肌肉终于让她感受到了迟来的真实的疼痛。\n“舒拉......你伤得挺重的,还是先让医疗干员帮你处理一下吧?”\n“唔......唔哇,没什么大不了的!”\n舒拉一张口,保护牙套便从她嘴里掉了出来。大家惊讶地发现,原来这个牙套已经被舒拉咬烂了。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "竞技专注", + "description": "攻击相同目标时每次攻击可提高自身攻击力6{'%'},最多可叠加5层。更换目标会失去之前叠加的效果" + }, + "5": { + "name": "竞技专注", + "description": "攻击相同目标时每次攻击可提高自身攻击力7{'%'}<#ba.talpu>(+1{'%'}),最多可叠加5层。更换目标会失去之前叠加的效果" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "竞技专注", + "description": "攻击相同目标时每次攻击可提高自身攻击力7{'%'},最多可叠加5层。更换目标会失去之前叠加的效果" + }, + "5": { + "name": "竞技专注", + "description": "攻击相同目标时每次攻击可提高自身攻击力8{'%'}<#ba.talpu>(+1{'%'}),最多可叠加5层。更换目标会失去之前叠加的效果" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -19591,11 +19984,11 @@ "modules": { "uniequip_001_swire": { "name": "诗怀雅证章", - "description": "\"干员诗怀雅擅长鼓舞身旁的近战干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使教官职责\n特别颁发此证章\n以兹证明\"" + "description": "干员诗怀雅擅长鼓舞身旁的近战干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使教官职责\n特别颁发此证章\n以兹证明" }, "uniequip_002_swire": { "name": "防身口红", - "description": "\"今天龙门高级警司诗怀雅不当班,于是和往常一样,她去了太古广场购物。\n在楼上楼下来回逛了六个小时后,她心满意足地提着八个大袋子准备离开——然后一个拐弯到了一家诗怀雅旗下的口红专柜。\n“老样子,五支#38布蕾特,谢谢。”诗怀雅熟练地向专柜销售员报上了需求,38号布蕾特是诗怀雅最爱的色号,整整十年,她都只青睐这一款口红。\n只是价格......\n“好的诗怀雅小姐,这就为您准备。”销售员似乎也是熟门熟路,在招呼同事照看柜台后,迅速钻入仓库寻找大小姐需求的口红型号,没过多久,她便取出一个木制包装盒,递到了诗怀雅面前。\n“请您清点一下。”\n诗怀雅应和了一声,没有直接打开盒子,而是开始低头从随身提包里翻找什么。\n鼓捣了半天,她掏出一个袖珍包,在旁人看来,这也就是个微缩版的提包。\n打开搭扣,翻开包盖,里面有五个垫有黑丝绒的槽口。\n每个槽口里,插着一支用完的38号布蕾特。\n诗怀雅取出它们放在柜台上,随后把四支新买的插进了槽口,剩下的一支则直接丢入随身口袋。\n看着诗怀雅重新往胳膊上套袋子,销售员心里不停地打鼓。\n“小姐,您看需不需要派人帮您拎包?”\n“啊?不用,不沉。”\n“真的不沉吗小姐......”\n一句“真的”从柜台不远处传来,诗怀雅的确用不着别人帮忙。\n但别人需要她。\n刚出商场大门,诗怀雅耳边就传来了一位女性的呼救声,转过头去,一个蠢贼正拽着女性提包奋力狂奔。\n而且是对着一位高级警司所在的方向狂奔。\n诗怀雅突然觉得一切都是那么的巧合。\n正巧她今天没带链锤。\n正巧她今天买了新口红。\n而正巧,有一支,就放在她口袋里。\n她决定给贼一个终生难忘的教训。\n她放下购物袋,掏出口红,扭开盖子,去掉底盖上的保险封条,等待着小贼接近。\n几秒钟后,在场的人们听到声闷响,紧接着就是蠢贼的哀嚎倒地,以及巡查近卫局干员的吼声。\n\n几分钟后\n“幸苦了啊,Missy,放工还要管抓贼。”前来监管抢劫未遂案的星熊不停给见义勇为好市民诗怀雅陪笑脸。\n放在往常,诗怀雅是绝对要亲自带人复盘案件并审问犯人的。\n但今天她休息,案子不归她管。\n“他碰上我算他倒霉。”\n“行窃遇上休假警司,这事在龙门是不常见。”\n“哼,算了,你押他回局里,我先回家了,明天再来过这个案子。”\n“你说了算,Missy。”\n“不过还请稍等一下,有件事要和你确认。”\n“什么事?”\n诗怀雅回过头来,看到星熊的调查报告上的内容,星熊正在写着什么。\n“这个嫌犯被击倒的部分,我应该怎么写?”\n诗怀雅立刻反应过来,星熊正在征求她的意见。\n“就写口红,这种人没必要和她客气。”\n“噗哈哈,好好好。”星熊愉快地在报告上写下了“嫌疑人被口红击倒”这几个大字。\n“我懒得直接回家了,你写完赶紧收工,我们一起吃饭去。”\n“是不是还要送你回家顺便拎包啊Missy,哈哈。”\n“哎呀别问了,快点。”\n“好,再等一会,马上就把报告给其他人,我们就能去吃饭了。”\n“到时候,你可得好好和我说说这‘口红’的厉害。”\n“会的。”\n\n“要不你现在就帮我拎一下吧,手有点酸了。”\n“好好好,马上就好。”\"", + "description": "今天龙门高级警司诗怀雅不当班,于是和往常一样,她去了太古广场购物。\n在楼上楼下来回逛了六个小时后,她心满意足地提着八个大袋子准备离开——然后一个拐弯到了一家诗怀雅旗下的口红专柜。\n“老样子,五支#38布蕾特,谢谢。”诗怀雅熟练地向专柜销售员报上了需求,38号布蕾特是诗怀雅最爱的色号,整整十年,她都只青睐这一款口红。\n只是价格......\n“好的诗怀雅小姐,这就为您准备。”销售员似乎也是熟门熟路,在招呼同事照看柜台后,迅速钻入仓库寻找大小姐需求的口红型号,没过多久,她便取出一个木制包装盒,递到了诗怀雅面前。\n“请您清点一下。”\n诗怀雅应和了一声,没有直接打开盒子,而是开始低头从随身提包里翻找什么。\n鼓捣了半天,她掏出一个袖珍包,在旁人看来,这也就是个微缩版的提包。\n打开搭扣,翻开包盖,里面有五个垫有黑丝绒的槽口。\n每个槽口里,插着一支用完的38号布蕾特。\n诗怀雅取出它们放在柜台上,随后把四支新买的插进了槽口,剩下的一支则直接丢入随身口袋。\n看着诗怀雅重新往胳膊上套袋子,销售员心里不停地打鼓。\n“小姐,您看需不需要派人帮您拎包?”\n“啊?不用,不沉。”\n“真的不沉吗小姐......”\n一句“真的”从柜台不远处传来,诗怀雅的确用不着别人帮忙。\n但别人需要她。\n刚出商场大门,诗怀雅耳边就传来了一位女性的呼救声,转过头去,一个蠢贼正拽着女性提包奋力狂奔。\n而且是对着一位高级警司所在的方向狂奔。\n诗怀雅突然觉得一切都是那么的巧合。\n正巧她今天没带链锤。\n正巧她今天买了新口红。\n而正巧,有一支,就放在她口袋里。\n她决定给贼一个终生难忘的教训。\n她放下购物袋,掏出口红,扭开盖子,去掉底盖上的保险封条,等待着小贼接近。\n几秒钟后,在场的人们听到声闷响,紧接着就是蠢贼的哀嚎倒地,以及巡查近卫局干员的吼声。\n\n几分钟后\n“幸苦了啊,Missy,放工还要管抓贼。”前来监管抢劫未遂案的星熊不停给见义勇为好市民诗怀雅陪笑脸。\n放在往常,诗怀雅是绝对要亲自带人复盘案件并审问犯人的。\n但今天她休息,案子不归她管。\n“他碰上我算他倒霉。”\n“行窃遇上休假警司,这事在龙门是不常见。”\n“哼,算了,你押他回局里,我先回家了,明天再来过这个案子。”\n“你说了算,Missy。”\n“不过还请稍等一下,有件事要和你确认。”\n“什么事?”\n诗怀雅回过头来,看到星熊的调查报告上的内容,星熊正在写着什么。\n“这个嫌犯被击倒的部分,我应该怎么写?”\n诗怀雅立刻反应过来,星熊正在征求她的意见。\n“就写口红,这种人没必要和她客气。”\n“噗哈哈,好好好。”星熊愉快地在报告上写下了“嫌疑人被口红击倒”这几个大字。\n“我懒得直接回家了,你写完赶紧收工,我们一起吃饭去。”\n“是不是还要送你回家顺便拎包啊Missy,哈哈。”\n“哎呀别问了,快点。”\n“好,再等一会,马上就把报告给其他人,我们就能去吃饭了。”\n“到时候,你可得好好和我说说这‘口红’的厉害。”\n“会的。”\n......\n“要不你现在就帮我拎一下吧,手有点酸了。”\n“好好好,马上就好。”", "stages": { "1": { "traitUpgrade": { @@ -20648,7 +21041,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -20660,7 +21053,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -20684,7 +21077,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -22905,7 +23298,7 @@ }, "uniequip_002_mgllan": { "name": "专业无人机操作模块", - "description": "\"第一次无尽冰原探险,距最近科考观测站二十五天路程:\n我刚刚从雪地里挖出来了一根树枝。\n具体数据附在数据表里,简单形容一下的话,大概和我手臂差不多长。\n能够确定它的硅化过程持续了非常久,现在我手上的这一支,在完全硅化前至少被分解了90{'%'}。\n这样想的话,它原本该是多粗一根枝条呀!\n大概有......前几天那棵孤树主干的粗细?\n这样的话,整棵树会不会和莱茵生命总部大楼一样高?!\n呜哇,这可太惊人了。\n它还不算沉,我会试着把它完整带回去,希望边检的乌萨斯警官先生不要太为难我。\n\n第二次无尽冰原探险,距最近科考观测站二十八天路程:\n我正在洞窟里避难,外面暴风雪肆虐,今天可能没法前进了,就先在这里好好休整一下吧。\n备用无人机已经全部用上了,按照计划,再有一架无人机损坏,我就该返回了。\n理论上,我的探索极限是向冰原内走一个半月,可惜实际情况太残酷啦,一整个月是极限了......\n等暴风雪过去,再没有什么发现,我就该\n嗨!你们知道我发现了什么吗?!\n一个花田,就在洞窟里!\n这些植物从冰层中汲取水分和养料,虽然长得不高,但势头很良好。\n我取下了一整株植物放在培养罐里,在科考站进行初步的性质分析,然后带回莱茵。\n等暴风雪停了,再往前走两天吧,就走两天,然后就该返回了。\n一时冲动可是会要命的。\n\n第二次无尽冰原探险,距最近科考观测站三十天路程:\n现在我面前有一整块源石冰晶,大概有三个我那么高!\n还是完整的棱形,如果这里不刮暴风雪的话,我一定能看到它反射光线的奇景!\n唉,它就那样横在乱石和风雪里,太可怜了。\n已经对这里的具体方位做了标记,目的物进行了拍摄,希望我下次再来的时候还能循着信标找到它。\n考虑到冰晶完整性所蕴含的实际意义,我没办法直接从上面采取样本,万幸的是,地上散落着许多碎片,数量充足,把它们带回去就足够做一年的分析啦。\n这次的勘察目标算是达成了,准备回家咯!\n不知道还能不能遇到上一次的警官先生呢?\n\n第三次无尽冰原探险,距最近科考观测站十五天路程:\n根据总部的提议,这次调整了行进方向。\n但在走了十五天之后,居然被人拦下来了!\n是一位乌萨斯的官方信使。\n他对我说前方是军事管制区,示意我不要再继续前进了。\n我向他出示了乌萨斯政府的探险许可书、探险路线确认书以及冰原地图绘制委托书,告知他我有通过这里的权利。\n但他还是执拗地勒令我返回,声称自己拥有更高的授权来暂时撤销这些文书的有效性。\n他的措辞很严厉,但是语气中带着些恳求。\n我有预感,前面一定有非常值得探索的东西,但我也要明白,在他国领土上探险时与公务人员冲突是不太明智的。\n我向他表示了理解,送了他一包鳞兽干。\n他也马上放下了架子,表示愿意在我回程时提供一些帮助。\n按照预报,明后两天这里可能会有大规模暴风雪,能在这时候得到帮助,实在是太好不过了。\n虽然这回没能达成勘探目标,但剩下的成果也还算是喜人。\n最重要的是,又在这里交到了新朋友。\n天上下起了黑色的雪,是要发生天灾了吗?\n趁他不注意,我收集了一朵雪花。\n今后能从中发现一些有趣的东西就好了。\"", + "description": "第一次无尽冰原探险,距最近科考观测站二十五天路程:\n我刚刚从雪地里挖出来了一根树枝。\n具体数据附在数据表里,简单形容一下的话,大概和我手臂差不多长。\n能够确定它的硅化过程持续了非常久,现在我手上的这一支,在完全硅化前至少被分解了90{'%'}。\n这样想的话,它原本该是多粗一根枝条呀!\n大概有......前几天那棵孤树主干的粗细?\n这样的话,整棵树会不会和莱茵生命总部大楼一样高?!\n呜哇,这可太惊人了。\n它还不算沉,我会试着把它完整带回去,希望边检的乌萨斯警官先生不要太为难我。\n\n第二次无尽冰原探险,距最近科考观测站二十八天路程:\n我正在洞窟里避难,外面暴风雪肆虐,今天可能没法前进了,就先在这里好好休整一下吧。\n备用无人机已经全部用上了,按照计划,再有一架无人机损坏,我就该返回了。\n理论上,我的探索极限是向冰原内走一个半月,可惜实际情况太残酷啦,一整个月是极限了......\n等暴风雪过去,再没有什么发现,我就该\n嗨!你们知道我发现了什么吗?!\n一个花田,就在洞窟里!\n这些植物从冰层中汲取水分和养料,虽然长得不高,但势头很良好。\n我取下了一整株植物放在培养罐里,在科考站进行初步的性质分析,然后带回莱茵。\n等暴风雪停了,再往前走两天吧,就走两天,然后就该返回了。\n一时冲动可是会要命的。\n\n第二次无尽冰原探险,距最近科考观测站三十天路程:\n现在我面前有一整块源石冰晶,大概有三个我那么高!\n还是完整的棱形,如果这里不刮暴风雪的话,我一定能看到它反射光线的奇景!\n唉,它就那样横在乱石和风雪里,太可怜了。\n已经对这里的具体方位做了标记,目的物进行了拍摄,希望我下次再来的时候还能循着信标找到它。\n考虑到冰晶完整性所蕴含的实际意义,我没办法直接从上面采取样本,万幸的是,地上散落着许多碎片,数量充足,把它们带回去就足够做一年的分析啦。\n这次的勘察目标算是达成了,准备回家咯!\n不知道还能不能遇到上一次的警官先生呢?\n\n第三次无尽冰原探险,距最近科考观测站十五天路程:\n根据总部的提议,这次调整了行进方向。\n但在走了十五天之后,居然被人拦下来了!\n是一位乌萨斯的官方信使。\n他对我说前方是军事管制区,示意我不要再继续前进了。\n我向他出示了乌萨斯政府的探险许可书、探险路线确认书以及冰原地图绘制委托书,告知他我有通过这里的权利。\n但他还是执拗地勒令我返回,声称自己拥有更高的授权来暂时撤销这些文书的有效性。\n他的措辞很严厉,但是语气中带着些恳求。\n我有预感,前面一定有非常值得探索的东西,但我也要明白,在他国领土上探险时与公务人员冲突是不太明智的。\n我向他表示了理解,送了他一包鳞兽干。\n他也马上放下了架子,表示愿意在我回程时提供一些帮助。\n按照预报,明后两天这里可能会有大规模暴风雪,能在这时候得到帮助,实在是太好不过了。\n虽然这回没能达成勘探目标,但剩下的成果也还算是喜人。\n最重要的是,又在这里交到了新朋友。\n天上下起了黑色的雪,是要发生天灾了吗?\n趁他不注意,我收集了一朵雪花。\n今后能从中发现一些有趣的东西就好了。", "stages": { "1": { "traitUpgrade": { @@ -26312,7 +26705,7 @@ }, "4": { "title": "档案资料一", - "text": "天生的努力家,出身下层的她,仅靠着自己的努力自学成才,并投入辛苦积攒下来的些微积蓄,赴哥伦比亚追寻梦想。\n根据履历调查,雪雉曾在哥伦比亚的某个知名高新科技开发区落脚,并在一处名声不显的私人研究所担任研究员。由于该研究所的规模和成果实在无法引人注目,我们曾一度轻视过雪雉在科研层面的能力。\n但当我们仔细阅读过那些名为“超级方便的扫地机器人改进方案”以及“绝对不会松掉的机械钩爪(还没想好用途)”的文件后,所有人都对雪雉有了新的认知。\n毕竟,对待任何一件兴许无关紧要的小事都要全力以赴的态度,最能让人感受到雪雉对待工作的热情与活力。以及,大概是长期遭到排挤而没有机会接触高新技术领域的缘故使她最自己产生了误解,其实雪雉远比她自己想象的要有天赋。比起那些才华横溢的天才,一个踏踏实实从不停下脚步的研究员,似乎更值得罗德岛关注。" + "text": "天生的努力家,出身下层的她,仅靠着自己的努力自学成才,并投入辛苦积攒下来的些微积蓄,赴哥伦比亚追寻梦想。\n根据履历调查,雪雉曾在哥伦比亚的某个知名高新科技开发区落脚,并在一处名声不显的私人研究所担任研究员。由于该研究所的规模和成果实在无法引人注目,我们曾一度轻视过雪雉在科研层面的能力。\n但当我们仔细阅读过那些名为“超级方便的扫地机器人改进方案”以及“绝对不会松掉的机械钩爪(还没想好用途)”的文件后,所有人都对雪雉有了新的认知。\n毕竟,对待任何一件兴许无关紧要的小事都要全力以赴的态度,最能让人感受到雪雉对待工作的热情与活力。以及,大概是长期遭到排挤而没有机会接触高新技术领域的缘故使她对自己产生了误解,其实雪雉远比她自己想象的要有天赋。比起那些才华横溢的天才,一个踏踏实实从不停下脚步的研究员,似乎更值得罗德岛关注。" }, "5": { "title": "档案资料二", @@ -26328,7 +26721,7 @@ }, "8": { "title": "晋升记录", - "text": "在哥伦比亚最艰苦的时光里,雪雉曾因歧视与排挤而一再错失获得更多研究空间的机会。当雪雉得知自己为数不多的科研成果被研究所剽窃,并以另一个人的名字注册并取得科研资金的时候,她只能无助地漫步在哥伦比亚喧嚣的街头。万念俱灰之下,她取出了祖母在她离开龙门时给她的锦囊妙计,而里面只有一张写着“天道酬勤”的纸条。\n尽管对于此情此景毫无用处,雪雉还是振作了起来,并将之随身珍存。\n天道酬勤,一语成箴。\n三天之后,雪雉就收到了来自龙门高层的邀请,即使研究所方面后知后觉地出资挽留,也被雪雉婉拒,带着前所未有的憧憬重回故乡。" + "text": "在哥伦比亚最艰苦的时光里,雪雉曾因歧视与排挤而一再错失获得更多研究空间的机会。当雪雉得知自己为数不多的科研成果被研究所剽窃,并以另一个人的名字注册并取得科研资金的时候,她只能无助地漫步在哥伦比亚喧嚣的街头。万念俱灰之下,她取出了祖母在她离开龙门时给她的锦囊妙计,而里面只有一张写着“天道酬勤”的纸条。\n尽管对于此情此景毫无用处,雪雉还是振作了起来,并将之随身珍存。\n天道酬勤,一语成谶。\n三天之后,雪雉就收到了来自龙门高层的邀请,即使研究所方面后知后觉地出资挽留,也被雪雉婉拒,带着前所未有的憧憬重回故乡。" } } } @@ -31280,6 +31673,13 @@ "text": "“你果然......”\n“死亡也是欺诈的有效手段,之所以逃出来来见你,也是他的主意,仅此而已。”\n“那什么时候我们也可以去维多利亚?别让那个篡位者等太久了。”\n“维多利亚的情况比你想的复杂得多,我们只知道特雷西斯的那部分事情,不是吗?”\n“这还不够吗?”\n“对你来说,也许够了,对罗德岛来说,远远不够。你想让所有人陪你去送命吗?”\n“行吧,行吧......我看你也是一副跃跃欲试的样子,我还以为......哦,你只是在想怎么去帮他?”\n“安静待着吧,还没到时候。”\n“嚯......也就是说?”\n“......”\n“也是啦,毕竟只是待在罗德岛都能看出伦蒂尼姆的一些端倪嘛,凯尔希怎么会没有准备呢?”\n“你做了很多调查,当然会这样,你也和‘博士’相处得很愉快。”\n“你很好奇吗?”\n“并不好奇,如果有可能,我还会去找阿斯卡纶。”\n“你要亲自去罗德岛?”\n“没错,我期待你下一步会怎么做,最好别死在维多利亚之外。我们还有很多事没有解决。”\n“没关系啦,放心好了,迟早有一天,我们会解决所有事情的。”\n“哼......你最好能做到,我拭目以待。”" } } + }, + "alterOperators": { + "wisadel": { + "name": "维什戴尔", + "appellation": "Wiš'adel", + "description": "攻击对小范围的<#ba.kw>地面敌人造成<#ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半)" + } } }, "weedy": { @@ -32263,7 +32663,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -32275,7 +32675,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -32299,7 +32699,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -32367,7 +32767,7 @@ }, "6": { "title": "档案资料三", - "text": "来到罗德岛,成为调香师的同事兼学徒其实完全是一场意外。初出茅庐的波登可在来到离群落最近的移动城市后,完全被城市的壮丽抓住了眼球,她迫不及待地寻找充满芬芳与美好的地方,然后就在路中央和调香师装了个满怀。调香师察觉了她对花卉的喜爱,而疗养庭院也正缺人手栽种芬芳疗法必要的原料,就这样,波登可误打误撞,获得了人生中的第一份工作。\n和调香师相比,波登可在许多领域上都还无法企及。她没有调香师那么灵敏的嗅觉,对于一些辅助专业也完全没有概念,但是凭借着一股冲劲,她正在慢慢向调香师靠近。从一朵花、一片花圃、到一座温室,现在的波登可已经有着独立管理疗养庭院部分设施的能力了。此外,她还开始用自己采集的花卉尝试制作各式各样的试剂,不断适应医疗部对于庭院的委托。有朝一日,她或许能够成为独当一面的花卉大师。\n一切只是因为喜爱。\n热忱的喜爱。" + "text": "来到罗德岛,成为调香师的同事兼学徒其实完全是一场意外。初出茅庐的波登可在来到离群落最近的移动城市后,完全被城市的壮丽抓住了眼球,她迫不及待地寻找充满芬芳与美好的地方,然后就在路中央和调香师撞了个满怀。调香师察觉了她对花卉的喜爱,而疗养庭院也正缺人手栽种芬芳疗法必要的原料,就这样,波登可误打误撞,获得了人生中的第一份工作。\n和调香师相比,波登可在许多领域上都还无法企及。她没有调香师那么灵敏的嗅觉,对于一些辅助专业也完全没有概念,但是凭借着一股冲劲,她正在慢慢向调香师靠近。从一朵花、一片花圃、到一座温室,现在的波登可已经有着独立管理疗养庭院部分设施的能力了。此外,她还开始用自己采集的花卉尝试制作各式各样的试剂,不断适应医疗部对于庭院的委托。有朝一日,她或许能够成为独当一面的花卉大师。\n一切只是因为喜爱。\n热忱的喜爱。" }, "7": { "title": "晋升记录", @@ -33523,6 +33923,72 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_ayer": { + "name": "断崖证章", + "description": "干员断崖擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_ayer": { + "name": "荒野便携提神剂", + "description": "《荒野便携提神剂制作及使用方法外加功效说明》\n【制作及使用方法】\n1.准备煮熟的毛豆。不同于盐水毛豆,这里用到的毛豆不能加盐。毛豆不要剥开。\n2.准备能冷冻毛豆的设备,此处用我的毛豆盒演示,它制冷的效果刚好合适。\n3.准备可以放电的设备,此处用我的好家伙演示,它漏电的程度刚好合适。\n4.调低放电设备的电压,多次电击毛豆,使毛豆内部的汁水微微带电。\n5.吃。\n【功效说明】\n在荒野中,保持意识清醒相当困难。无边无际的旷野、漫天卷地的尘暴、活性源石云在空中映出的辉光、风刮过源石晶簇发出的凄鸣,都很容易让人逐渐丧失自我感知,陷入迷离的状态,从而忽视迫近的危险。\n带壳咀嚼毛豆,毛豆的茸毛持续刺激食用者的口腔,可以使食用者的神经活跃。\n冷冻后的毛豆,可以刺激食用者的牙龈,使食用者的神志清醒。\n毛豆的汁水微微带电,可以令食用者轻微触电,使食用者的知觉敏锐。\n适当的刺激使人不至于陷入麻木,唯有如此才能在荒野上存活。\n\n“艾尔斯,好严谨的一张说明书。”\n“莱特,是不是你又跟人说了什么?这几天总有干员来找我讨要‘在荒野上保持清醒的秘诀’。我一遍遍解释,太麻烦。”\n“你这说明书倒确实能起到杜绝访客的作用......说真的,连我都不知道,你这些奇妙的喜好原来都是有实用价值的吗?”\n“只是顺带。毛豆确实好吃,过电确实爽。”\n“好吧,你开心就行。我刚看到的时候还有些担心,生怕你一直以来都是为了在护卫我的时候保持清醒,才勉强自己维持这些‘喜好’的......”\n“我像是这种人?”\n“那倒不像。还记得你第一次吃带壳的毛豆吗?那时候你还只是不知道要剥壳。我们都担心你会吃出什么问题,你反而开心得不行。”\n“记得,那次矿船在荒野上出了故障,等它挣扎着开到最近的矿场,大家都已经饿昏了头。这种吃完之后能让人那么清醒的食物,我头一次见,很喜欢。”\n“到头来还是为了保持清醒吗?我开始有点心疼你了,艾尔斯。”\n“不,是因为毛豆确实好吃,过电确实爽。”\n“......好吧,你开心就行。”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "索敌援助", + "description": "自身与周围8格友方干员攻速+8,其中阻挡敌人的友军攻速额外+5" + }, + "5": { + "name": "索敌援助", + "description": "自身与周围8格友方干员攻速+10<#ba.talpu>(+2),其中阻挡敌人的友军攻速额外+5" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "索敌援助", + "description": "自身与周围8格友方干员攻速+11,其中阻挡敌人的友军攻速额外+5" + }, + "5": { + "name": "索敌援助", + "description": "自身与周围8格友方干员攻速+13<#ba.talpu>(+2),其中阻挡敌人的友军攻速额外+5" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "meet_spd<000>": { @@ -33998,7 +34464,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -34010,7 +34476,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -34030,7 +34496,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -34825,11 +35291,11 @@ "modules": { "uniequip_001_folivo": { "name": "稀音证章", - "description": "\"干员稀音擅长以人工智能机器人“镜头”为辅助操纵多台移动摄影器参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员,行使召唤师职责\n特别颁发此证章\n以兹证明\"" + "description": "干员稀音擅长以人工智能机器人“镜头”为辅助操纵多台移动摄影器参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员,行使召唤师职责\n特别颁发此证章\n以兹证明" }, "uniequip_002_folivo": { "name": "专业级改良镜头", - "description": "\"稀音正坐在她的“椅子”上缓缓向着终点前行。\n“椅子”由两辆移动摄影器并排驱动,中间搭着块木板。\n镜头对这种处理方式其实颇有意见,按照它程序里录入的数据,怎么说也得多放块软绒垫子,再加上一个人体工学靠背才算符合椅子的标准。\n但既然稀音小姐完全不在意这事,镜头也就没说什么。\n“还有多久?”\n稀音用她一贯缓慢的语调提问。\n“只有两百米啦,再过一会就到了!”\n虽然早就知道小姐要说什么,但出于礼貌和尊敬,镜头还是等稀音说完后才做出回应。\n“哦。”\n稀音重新陷入了沉默。\n今天清晨,她在罗德岛顶层乘凉时瞥见了一座小山丘,虽然无法和萨尔贡的高山相比,但这一路上都是平原,突然出现的山丘反而让稀音眼前一亮。\n她坚信在山丘上能拍出令人振奋的景色。\n这种冲动让她催促镜头去办手续、租借车辆和人手以及急匆匆(对她而言,已经很焦急了)往山丘上赶。\n即使还没到达拍摄地点,她内心里已经开始思考:\n角度、光线、色彩、对比度。\n稀音生活中大部分时间都在思考这些问题。\n这是她的职业,也是她的爱好。\n“我们到了小姐,翻过前面的石块我们就到目的地了!摄影器们开不过去,我也过不去,所以可能要麻烦您步行一丁点路。”\n“好。”\n稀音慢慢从“椅子”上滑下,\n准备好摄像机,\n一步步行走,\n一阶阶攀爬,\n直到阳光射入眼瞳,大地在她面前展开——\n她还记得那一刻阳光落上脸颊时的温度,记得风拂过手臂时的凉爽。\n记得羽兽的旋律、花朵的清香、岩石的粗糙。\n翠绿蘸着土褐延伸到蔚蓝的边界,\n光线穿过云层划分明亮与晦暗。\n老实说,稀音总是在考虑构图。\n可在真正的景象前,思考反而成为了累赘,她所要做的,只有去忠实记录它而已。\n举起相机,摁下快门。\n拍摄就是如此简单——\n且快乐。\n*咔嚓*\"", + "description": "稀音正坐在她的“椅子”上缓缓向着终点前行。\n“椅子”由两辆移动摄影器并排驱动,中间搭着块木板。\n镜头对这种处理方式其实颇有意见,按照它程序里录入的数据,怎么说也得多放块软绒垫子,再加上一个人体工学靠背才算符合椅子的标准。\n但既然稀音小姐完全不在意这事,镜头也就没说什么。\n“还有多久?”\n稀音用她一贯缓慢的语调提问。\n“只有两百米啦,再过一会就到了!”\n虽然早就知道小姐要说什么,但出于礼貌和尊敬,镜头还是等稀音说完后才做出回应。\n“哦。”\n稀音重新陷入了沉默。\n今天清晨,她在罗德岛顶层乘凉时瞥见了一座小山丘,虽然无法和萨尔贡的高山相比,但这一路上都是平原,突然出现的山丘反而让稀音眼前一亮。\n她坚信在山丘上能拍出令人振奋的景色。\n这种冲动让她催促镜头去办手续、租借车辆和人手以及急匆匆(对她而言,已经很焦急了)往山丘上赶。\n即使还没到达拍摄地点,她内心里已经开始思考:\n角度、光线、色彩、对比度。\n稀音生活中大部分时间都在思考这些问题。\n这是她的职业,也是她的爱好。\n“我们到了小姐,翻过前面的石块我们就到目的地了!摄影器们开不过去,我也过不去,所以可能要麻烦您步行一丁点路。”\n“好。”\n稀音慢慢从“椅子”上滑下,\n准备好摄像机,\n一步步行走,\n一阶阶攀爬,\n直到阳光射入眼瞳,大地在她面前展开——\n她还记得那一刻阳光落上脸颊时的温度,记得风拂过手臂时的凉爽。\n记得羽兽的旋律、花朵的清香、岩石的粗糙。\n翠绿蘸着土褐延伸到蔚蓝的边界,\n光线穿过云层划分明亮与晦暗。\n老实说,稀音总是在考虑构图。\n可在真正的景象前,思考反而成为了累赘,她所要做的,只有去忠实记录它而已。\n举起相机,摁下快门。\n拍摄就是如此简单——\n且快乐。\n*咔嚓*", "stages": { "1": { "traitUpgrade": { @@ -35663,6 +36129,62 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_thorns": { + "name": "棘刺证章", + "description": "干员棘刺擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_thorns": { + "name": "“盐与沙”", + "description": "从前,盐还不属于大地,沙还不属于海洋。\n那时狂热的律法还未将这片土地禁锢,伊比利亚的王城之中仍有国王。\n那时国王是这片疆土的主人,他的麾下兵强士壮,他的谕令征服无数城邦。\n他的勇武和威名穿过重重天灾,他将堡垒和哨所修到越发遥远的边疆。\n他建起宫殿厅堂,他的王城内遍布他的塑像。\n但国王永远不会满足,他还希望自己名字处处传唱。\n于是伊比利亚的国王向一百座城池发出号令——\n“把所有博学多识的人都召集到我的王城来,我要知道这大地与海洋究竟有多宽广。”\n第一位求见的是位商人,他年老体衰,说带有宝物,要献给国王。\n国王相信岁月的智慧,便把商人召至他的厅堂。\n商人向国王献上一个烫手的沙漏,声称最炙热的沙漠,就是大地的尽头。\n“我已抵达大地的尽头,那里焚风似火,烈阳如炬,这其中的沙砾,就来自那个地方!”\n第二位求见的是位渔民,他稚气未脱,说带有宝物,要献给国王。\n国王相信青春的智慧,便把渔民召至他的厅堂。\n渔民向国王献上一瓶黑色的海水,声称最漆黑的水域,就是海洋的终点。\n“我已抵达海洋的终点,那里水深无底,狂风不息,这瓶中的咸水,就来自那个地方!”\n最后求见的是一位炼金术师,他面目不清,长幼不辨,说带有宝物,要献给国王。\n国王还未决定是否取信,炼金术师便已经出现在他的厅堂。\n炼金术师请求国王赐他沙漏和咸水,而国王欣然应允,想看看他到底能玩出什么名堂。\n那大地尽头的沙砾,竟在国王的面前熔成一摊红水。\n那海洋终点的咸水,竟在国王的面前结作粒粒白砂。\n炼金术师随意抛洒,它们消散在空中。似是应了他的旨意,王国的疆土上刮起大风,三天三夜仍不见停歇。\n“我不知道大地与海洋究竟有多宽广,但我知道无论如何,都不及伊比利亚的无边力量。\n“从今往后这大地与海洋上的风都将忠实于您,伊比利亚的国王。\n“请您从今天开始打造舰队,顺着风的方向。\n“不论大地还是海洋,请让伊比利亚的舰队去丈量。”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "神经腐蚀", + "description": "攻击使目标中毒,在3秒内每秒受到125点法术伤害,可叠加3次(对会远程攻击的目标伤害加倍)" + }, + "5": { + "name": "神经腐蚀", + "description": "攻击使目标中毒,在3秒内每秒受到140<#ba.talpu>(+15)点法术伤害,可叠加3次(对会远程攻击的目标伤害加倍)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "神经腐蚀", + "description": "攻击使目标中毒,在3秒内每秒受到135点法术伤害,可叠加4次(对会远程攻击的目标伤害加倍)" + }, + "5": { + "name": "神经腐蚀", + "description": "攻击使目标中毒,在3秒内每秒受到150<#ba.talpu>(+15)点法术伤害,可叠加4次(对会远程攻击的目标伤害加倍)" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_probability<012>": { @@ -36220,6 +36742,62 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_flint": { + "name": "燧石证章", + "description": "干员燧石擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_flint": { + "name": "这些花朵的含义", + "description": "准备重返阿卡胡拉时,克玛尔带上了她的单词卡。即使已经不再需要这些略显稚嫩的字迹来提示自己某些词汇的意义,她还是将单词卡挂在了腰带那日渐松垮的扣眼上。\n“这些是我从家乡带来的。剩下的那些,都是后来从外面采摘的。”曾有罗德岛干员好奇贴附在卡片上的花,克玛尔便这样回答。最初,这个在雨林里长大的女孩就是借助它们来学习其他语言的——从小时候起,这些娇小之物便让她着迷,它们如迅捷的拳般勾人眼目,又如野性的嘶嚎般唤起她的共鸣。\n从某种程度上来说,这些花朵比任何一位强大的战士都更具力量。克玛尔对它们的名字与故事早已熟稔,了解雨林之外的人如何用它们来润饰四季,又如何用它们去注解生命。原本用来描述这些花朵的、已经不再陌生的词汇成了一把把钥匙,它们挂在克玛尔的腰间,陪伴她打开泰拉的每一扇门。\n“瞧瞧,她就是我们部族中最高大最强壮的战士!她的脚印留在了我们的想象都到不了的地方!而现在,她回来了!”克玛尔掀起草席门帘,便迎头撞上了族人们叽哩哇啦的家乡话。她终于反应过来,在这片最熟悉的雨林里,自己从不需要什么“钥匙”。\n族里的小不点们都凑到克玛尔的身边来,兴致勃勃地指着单词卡上那些花的名字,要克玛尔讲讲那些雨林外面的故事。\n“雨林外面......很广阔。”\n克玛尔想起了自己学习语言时最兴奋的那个时刻——不是听懂第一个词汇时,也不是能够和煌大头目顺畅沟通时,而是她意识到自己终于能够向其他人解释清楚,雨林里的花在她的家乡代表着什么含义时。\n“......但比起听我讲,你们更应该自己亲眼去看一看!\n“然后向外面的人比划,再向外面的人讲述......让他们也了解我们的强大。”克玛尔翻到最初的那一张单词卡,上面贴着雨林里的花。它生命力顽强,适应力超群,无论在雨林、草原还是荒野,都能够以最热烈的姿态盛开。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "身轻无痕", + "description": "对未被自身阻挡的敌人造成的伤害提升45{'%'}" + }, + "5": { + "name": "身轻无痕", + "description": "对未被自身阻挡的敌人造成的伤害提升50{'%'}<#ba.talpu>(+5{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "身轻无痕", + "description": "对未被自身阻挡的敌人造成的伤害提升50{'%'}" + }, + "5": { + "name": "身轻无痕", + "description": "对未被自身阻挡的敌人造成的伤害提升55{'%'}<#ba.talpu>(+5{'%'})" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession2<020>": { @@ -37269,6 +37847,78 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_spikes": { + "name": "芳汀证章", + "description": "干员芳汀擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_spikes": { + "name": "芳汀之书", + "description": "少年并不介意他人对自己感到好奇,尤其是对他随身携带的笔记本感到好奇。\n“是老师的要求。”\n只不过在这种谈话中,他会继续带着惯常的疏远笑容,毫不掩饰自己内心深处的漠不关心。\n“老师希望我,多记录一下。”\n他也知道,其他人会在背后如何揣测他笔记本里的内容——\n“你知道吗,芳汀的笔记本里写着被他杀掉的敌人的名字。博士要求他记住每一个死者,理解人的价值。”\n“我听说他用的墨水都是自己调制的,毒性很强,任何人偷看了笔记本,都会......”\n“我更相信笔记本里写的是些见不得人的东西,人体实验的数据之类的。我上次见到他对一个俘虏——”\n“我倒是觉得,他只是个人生不太顺的年轻人,应该只是写写日记,记录点迷茫时的心情。”\n他们猜测,他们怀疑,而少年对一切议论付之一笑。\n他端坐在书桌前,摊开笔记本。\n他像拔出一把过于锋利的刀一般拔出那支透明钢笔,为其吸入自己亲手调制的墨水——颜色鲜艳,有如剧毒。\n“你需要的不仅仅是来自他人的指引,还有自己的答案。\n“写下你最想告诉我的,最想告诉自己的。”\n夺取性命的铳,带着芳香气息的毒,模糊的声音,永远潜藏心底的残忍和恶意......\n他回过神来,看到笔记本再次被笔尖戳破,鲜艳的色彩和雪白的纸张搅在一起,如同敌人的鲜血卷动着残肢,变成了深不见底的漩涡。\n芳汀轻笑一声,毫不在意地撕掉被污染的残渣。\n然后,他合上笔记本,放回了身上。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "结构分解", + "description": "优先攻击【无人机】单位,且攻击【无人机】时攻击力+50{'%'}" + }, + "5": { + "name": "结构分解", + "description": "优先攻击【无人机】单位,且攻击【无人机】时攻击力+53{'%'}<#ba.talpu>(+3{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "结构分解", + "description": "优先攻击【无人机】单位,且攻击【无人机】时攻击力+55{'%'}" + }, + "5": { + "name": "结构分解", + "description": "优先攻击【无人机】单位,且攻击【无人机】时攻击力+58{'%'}<#ba.talpu>(+3{'%'})" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_formula_dorm<000>": { @@ -37560,7 +38210,7 @@ }, "7": { "title": "档案资料四", - "text": "有这样一个误区往往被人忽视,那就是——一个人一旦成为感染者,那他就会帮感染者说话,站在感染者这一边。\n事实很显然不是这样,人对于突如其来的变化总是难以接受的,愿意尝试去接受已经称得上是性格豁达,而不愿意去接受的,尤其是突然感染矿石病这样的剧变,难以接受也不是什么应当被谴责的事。\n并不是每一个人都能坦然接受自己的感染者身份的,每个新加入罗德岛的干员在加入之初都要接受一些关于有关身份认同的心理辅导,以免在工作过程中产生一些不必要的负担和冲突。\n四月这样民间出身的人在这方面尤为值得关注——我们必须要承认的现实是,对感染者的歧视是潜移默化的,有些人即使自己没有恶意,但他们接受的教育和周遭的环境就是不把感染者当作人看,而这样的人即使变成感染者显然也不会将其他感染者视为同伴,这样的观念是十分难以扭转的。\n所幸,四月开朗豁达的性格在这点上起了巨大作用,她虽然也有一些对感染者的天然歧视以及由此带来的自我厌恶,但在心理辅导以及罗德岛的生活环境的影响下,她迅速摆脱了这种想法,并且立刻转而开始思考怎样能够帮助其他同样承受苦难的人。尽管然四月在战斗能力上并不突出,但是她的思考方式是值得所有人去学习的。" + "text": "有这样一个误区往往被人忽视,那就是——一个人一旦成为感染者,那他就会帮感染者说话,站在感染者这一边。\n事实很显然不是这样,人对于突如其来的变化总是难以接受的,愿意尝试去接受已经称得上是性格豁达,而不愿意去接受的,尤其是突然感染矿石病这样的剧变,难以接受也不是什么应当被谴责的事。\n并不是每一个人都能坦然接受自己的感染者身份的,每个新加入罗德岛的干员在加入之初都要接受一些关于有关身份认同的心理辅导,以免在工作过程中产生一些不必要的负担和冲突。\n四月这样民间出身的人在这方面尤为值得关注——我们必须要承认的现实是,对感染者的歧视是潜移默化的,有些人即使自己没有恶意,但他们接受的教育和周遭的环境就是不把感染者当作人看,而这样的人即使变成感染者显然也不会将其他感染者视为同伴,这样的观念是十分难以扭转的。\n所幸,四月开朗豁达的性格在这点上起了巨大作用,她虽然也有一些对感染者的天然歧视以及由此带来的自我厌恶,但在心理辅导以及罗德岛的生活环境的影响下,她迅速摆脱了这种想法,并且立刻转而开始思考怎样能够帮助其他同样承受苦难的人。尽管四月在战斗能力上并不突出,但是她的思考方式是值得所有人去学习的。" } } } @@ -38048,7 +38698,7 @@ }, "8": { "title": "晋升记录", - "text": "【史尔特尔个人纪录的其中一页】\n【阅览无权限要求】\n树林里,无尽的树木,溪流,马车,强盗。\n高楼大厦,小巷子,蛋糕店,糖霜,蛋白。\n荒原,废墟,敌人,朋友,连环爆炸。\n雪山,什么都没有的雪山,只有连绵雪山。\n城堡,石制的城堡,塔楼,打不开的门。\n学校,街道,操场,书报亭,抢劫犯。\n派出所,审讯室,计时牌,犯人。\n气球,游乐园,喷泉,过山车。\n海,水怪,渔船。\n电塔,广播站,屋顶。\n————\n有很多条都被划掉了。" + "text": "【史尔特尔个人记录的其中一页】\n【阅览无权限要求】\n树林里,无尽的树木,溪流,马车,强盗。\n高楼大厦,小巷子,蛋糕店,糖霜,蛋白。\n荒原,废墟,敌人,朋友,连环爆炸。\n雪山,什么都没有的雪山,只有连绵雪山。\n城堡,石制的城堡,塔楼,打不开的门。\n学校,街道,操场,书报亭,抢劫犯。\n派出所,审讯室,计时牌,犯人。\n气球,游乐园,喷泉,过山车。\n海,水怪,渔船。\n电塔,广播站,屋顶。\n————\n有很多条都被划掉了。" } } } @@ -38420,11 +39070,11 @@ "modules": { "uniequip_001_sophia": { "name": "鞭刃证章", - "description": "\"干员鞭刃擅长“鼓舞”阻击大量敌人的干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使教官职责\n特别颁发此证章\n以兹证明\"" + "description": "干员鞭刃擅长“鼓舞”阻击大量敌人的干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使教官职责\n特别颁发此证章\n以兹证明" }, "uniequip_002_sophia": { "name": "加长鞭刃丝线", - "description": "\"佐菲娅在上赛场前就知道自己和裂隙骑士间会有差距,但当她真正站在对方面前与之较量时,她才真正感受到这道致命的鸿沟。\n听说对方有专业人员反复观摩她的比赛,由与她体型相近的教练使用相同武器现场复现训练,保证在赛前对自己的所有常用招式了如指掌。\n听说裂隙的铠甲专门针对她手中鞭刃进行铸造,不仅难以缠绕,挥舞时的切割也无法造成致命伤害。\n至于他的双剑,每一把的边缘都经过单独处理,对丝线有着良好的切割能力。\n她曾以为这些只是传言,可惜的是,每一条都是真的。\n连续几次交锋都以她的失败告终,佐菲娅有些气馁了。\n裂隙身后到底有几家公司?几百上千人为他出谋划策,只为对付一个鞭刃骑士?\n她急需一个破局的方法,不然,失败必将到来。\n当初临光也是如她这样孤军奋战吗?\n在劣势之下,她可曾动摇?她可曾疑虑?\n她知道答案,她也知道,自己并非临光。\n而当技巧、武器、护甲都无法带来优势时,她所想要依靠的,却与临光殊途同归。\n信念,以及决心。\n她开始频繁转变打法,用自己都尚未熟习的招式组织进攻。\n更多依靠剑刃劈砍,而非鞭刃挥击打压对手。\n如今鞭刃佐菲娅有了一个明确目标:\n迷惑对手。\n抓住他分心的瞬间,\n然后,用这鞭刃去缠裂隙的武器,在丝线断裂之前,\n夺下他一把利刃!\"", + "description": "佐菲娅在上赛场前就知道自己和裂隙骑士间会有差距,但当她真正站在对方面前与之较量时,她才真正感受到这道致命的鸿沟。\n听说对方有专业人员反复观摩她的比赛,由与她体型相近的教练使用相同武器现场复现训练,保证在赛前对自己的所有常用招式了如指掌。\n听说裂隙的铠甲专门针对她手中鞭刃进行铸造,不仅难以缠绕,挥舞时的切割也无法造成致命伤害。\n至于他的双剑,每一把的边缘都经过单独处理,对丝线有着良好的切割能力。\n她曾以为这些只是传言,可惜的是,每一条都是真的。\n连续几次交锋都以她的失败告终,佐菲娅有些气馁了。\n裂隙身后到底有几家公司?几百上千人为他出谋划策,只为对付一个鞭刃骑士?\n她急需一个破局的方法,不然,失败必将到来。\n当初临光也是如她这样孤军奋战吗?\n在劣势之下,她可曾动摇?她可曾疑虑?\n她知道答案,她也知道,自己并非临光。\n而当技巧、武器、护甲都无法带来优势时,她所想要依靠的,却与临光殊途同归。\n信念,以及决心。\n她开始频繁转变打法,用自己都尚未熟习的招式组织进攻。\n更多依靠剑刃劈砍,而非鞭刃挥击打压对手。\n如今鞭刃佐菲娅有了一个明确目标:\n迷惑对手。\n抓住他分心的瞬间,\n然后,用这鞭刃去缠裂隙的武器,在丝线断裂之前,\n夺下他一把利刃!", "stages": { "1": { "traitUpgrade": { @@ -39024,7 +39674,7 @@ }, "7": { "title": "档案资料四", - "text": "“瑕光”这个代号,是玛莉娅为自己取的。和干员鞭刃以竞技骑士封号作代号、干员临光以家族之名作代号都不同,瑕光甩脱了家族的枷锁,也放弃了那纸醉金迷的骑士之路,摆在她面前的,是宽广却也落寞的未来。玛莉娅深知自己的不成熟,所以她为自己取了“瑕光”这个代号。\n玛莉娅有一本很喜欢的骑士小说。小说的主人公在经历了种种光怪陆离的冒险后完成了自己的使命,这一部分占据全书的百分之九十五。而在书本的结尾,这位不再被家族需要,不再被骑士团看好,也不再被恋情困扰的中年骑士决意出走,在遥远的海边国度找到了自己作为骑士的归宿,他一遍又一遍地向波涛巨浪发起冲锋,直到声嘶力竭,直到沉入汪洋——这样一个突兀的结尾曾保守读者抨击,也曾引起卡西米尔文艺批评界的激烈讨论。有人认为这本小说一文不值,有人认为它的结尾完成了对骑士精神的升华。\n玛莉娅喜欢这本小说的理由非常简单,虽然大部分人都会觉得这种近乎癫狂的纯粹牺牲与玛莉娅的性格格格不入,但玛莉娅依旧在这本于卡西米尔骑士竞技发端早期写就的老小说里寻找到了一个答案:意义的意义。\n当偶尔有机会和博士独处,回忆起卡西米尔那些事情的时候,玛莉娅曾忽然笑着对博士道:“姐姐才是那个击垮了巨浪的骑士。”借玛莉娅这位耀骑士姊妹的看法,也许我们能稍微明白一些,那位始终厌恶骑士竞技的临光为何在选择了成为卡西米尔的耀骑士,又为何在这个时点重回故土,仅仅是在实质上击败了强敌后,便甘愿再度遭到流放——纯粹的信仰即是祷告,耀骑士这一系列惊世骇俗的行为,也许和古老的游侠骑士前往孤山坟前祭奠先祖,如出一辙。\n玛莉娅最终选择了成为姐姐的守望者,用她卓越的工匠天赋向耀骑士提供援助,即使是Mechanist都对她改良的骑士盔甲赞誉有加。她像妹妹那样对玛嘉烈撒娇,像个骑士那样接受佐菲娅的训练,她学会了放弃过去那些险些成为负担的包袱。如今,她只想知道在那些淹没了长矛与盾牌的浪花之后,她们,卡西米尔的骑士们,还能携手看见怎样的风景。" + "text": "“瑕光”这个代号,是玛莉娅为自己取的。和干员鞭刃以竞技骑士封号作代号、干员临光以家族之名作代号都不同,瑕光甩脱了家族的枷锁,也放弃了那纸醉金迷的骑士之路,摆在她面前的,是宽广却也落寞的未来。玛莉娅深知自己的不成熟,所以她为自己取了“瑕光”这个代号。\n玛莉娅有一本很喜欢的骑士小说。小说的主人公在经历了种种光怪陆离的冒险后完成了自己的使命,这一部分占据全书的百分之九十五。而在书本的结尾,这位不再被家族需要,不再被骑士团看好,也不再被恋情困扰的中年骑士决意出走,在遥远的海边国度找到了自己作为骑士的归宿,他一遍又一遍地向波涛巨浪发起冲锋,直到声嘶力竭,直到沉入汪洋——这样一个突兀的结尾曾饱受读者抨击,也曾引起卡西米尔文艺批评界的激烈讨论。有人认为这本小说一文不值,有人认为它的结尾完成了对骑士精神的升华。\n玛莉娅喜欢这本小说的理由非常简单,虽然大部分人都会觉得这种近乎癫狂的纯粹牺牲与玛莉娅的性格格格不入,但玛莉娅依旧在这本于卡西米尔骑士竞技发端早期写就的老小说里寻找到了一个答案:意义的意义。\n当偶尔有机会和博士独处,回忆起卡西米尔那些事情的时候,玛莉娅曾忽然笑着对博士道:“姐姐才是那个击垮了巨浪的骑士。”借玛莉娅这位耀骑士姊妹的看法,也许我们能稍微明白一些,那位始终厌恶骑士竞技的临光为何在选择了成为卡西米尔的耀骑士,又为何在这个时点重回故土,仅仅是在实质上击败了强敌后,便甘愿再度遭到流放——纯粹的信仰即是祷告,耀骑士这一系列惊世骇俗的行为,也许和古老的游侠骑士前往孤山坟前祭奠先祖,如出一辙。\n玛莉娅最终选择了成为姐姐的守望者,用她卓越的工匠天赋向耀骑士提供援助,即使是Mechanist都对她改良的骑士盔甲赞誉有加。她像妹妹那样对玛嘉烈撒娇,像个骑士那样接受佐菲娅的训练,她学会了放弃过去那些险些成为负担的包袱。如今,她只想知道在那些淹没了长矛与盾牌的浪花之后,她们,卡西米尔的骑士们,还能携手看见怎样的风景。" }, "8": { "title": "晋升记录", @@ -39605,7 +40255,7 @@ }, "3": { "title": "临床诊断分析", - "text": "造影检测结果显示,该干员部分器官轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象。\n\n【体细胞与源石融合率】<1{'%'}\n\n【血液源石结晶密度】0.13u/L\n\n已知的绝大部分生理器官结晶化与源石增生现象,几乎都源于血液中源石颗粒过量累积所造成的局部性病变。\n是的,Touch,你的推论大体上是准确的。\n这个特殊个体也许可以被称作是感染者,但这很难说是矿石病。\n处于她脑干处的感染器官并非天然生成。没错......人工植入。参考过Raidian的探测报告以后,我们可以确定,这个装置是百分百的人造产物。\n\n如果说幽灵鲨的感染与这个特殊个体一样,同属于人为感染......我们先不讨论幽灵鲨的免疫系统不断激烈对抗源石感染的生理现象......幽灵鲨脑脊液中高浓度的液态源石已经确确实实地危及到了她的生命。我们不惜动用种种手段去阻止她病情的恶化,我们理当如此。\n而现在,被施加在这个特殊个体身上的实验,这个实验的目标之一就是要克制源石感染对该个体产生的不良影响。\n他们做到了,即使是暂时的。\n从立项开始,他们就想要生产一个没有被矿石病感染的感染者,一个不用施术单元的术师,一个无需精深源石技艺理论培训的大师。\n感染器官不会提高她体内源石结晶的密度。这个特殊个体,某种意义上,“并没有被感染”。\n在特殊个体生理机能继续正常运作的情况下,取出这个人造器官?取出这个令她正常呼吸、吞咽、令她的血液能够正常流动的器官?\n我们没这个条件。谁又有这个条件?这个实验短期内甚至不可能被复现,而我们现在还要逆向它的实验成果,将之还原成正常的身体组织?\n\n洛肯水箱实验室已是一摊废铁,所剩无几的研究资料也被一扫而空,这些资料是遭到了销毁还是由其资助人成功回收,我们也不得而知。实验室的实际控制者不会允许这个丑闻外泄,争先恐后扑在沃肯水箱残躯上食用它血肉的其他科技公司也绝不在少数,谁能数清每座哥伦比亚的城市里有多少间谍栖身其中?\n洛肯·威廉姆斯的确是个天才,但他的无知与漠然牺牲了众多生命,也最终葬送了他。他理应被自己的罪行深埋。\n梅兰德儿童权益保障基金会从废墟中救出了这个特殊个体,再将她秘密转移出国,也是其上层深谋远虑的结果。不能让任何哥伦比亚的公司或利益团体得到洛肯的成果。这场发生在洛肯水箱实验室的事故不能再继续发酵,纵容它的实验成果带去更多不稳定因素?这件事不被允许。他们不允许。他们宁可这件事没有发生过。\n而她最终被送到我手里......也许是机缘巧合,也许是因为我曾和洛肯的老师合力结束了洛肯在哥伦比亚矿石病研究领域的学术生涯。但我们心知肚明,这阻止不了他,阻止不了那些想要利用这片大地上每一条生命的人。\n这样一来,我们和梅兰德的合作也结束了。这会是最后一次由他们派发、由我们经手的秘密处理项目。实验个体将就此从哥伦比亚任何记述中消失。\n\n梅兰德不会在乎这个实验个体是死是活,她之后的去向由我们决定。\n但对她的处理——直接取出试验器官会造成怎样的影响?对她生理系统的直接伤害可能只是最轻度的。\n这个装置没有替换功能。他们从来没想过要设计这个功能。\n它已经成为了特殊个体的一部分,他们让她的施术单元......成为了她的生命。\n我还没资格要她放弃自己的生命。\n......但是,道德是你我的事,却不是罗德岛的。\n\n——凯尔希医生" + "text": "造影检测结果显示,该干员部分器官轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象。\n\n【体细胞与源石融合率】<1{'%'}\n\n【血液源石结晶密度】0.13u/L\n\n已知的绝大部分生理器官结晶化与源石增生现象,几乎都源于血液中源石颗粒过量累积所造成的局部性病变。\n是的,Touch,你的推论大体上是准确的。\n这个特殊个体也许可以被称作是感染者,但这很难说是矿石病。\n处于她脑干处的感染器官并非天然生成。没错......人工植入。参考过Raidian的探测报告以后,我们可以确定,这个装置是百分百的人造产物。\n\n如果说幽灵鲨的感染与这个特殊个体一样,同属于人为感染......我们先不讨论幽灵鲨的免疫系统不断激烈对抗源石感染的生理现象......幽灵鲨脑脊液中高浓度的液态源石已经确确实实地危及到了她的生命。我们不惜动用种种手段去阻止她病情的恶化,我们理当如此。\n而现在,被施加在这个特殊个体身上的实验,这个实验的目标之一就是要克制源石感染对该个体产生的不良影响。\n他们做到了,即使是暂时的。\n从立项开始,他们就想要生产一个没有被矿石病感染的感染者,一个不用施术单元的术师,一个无需精深源石技艺理论培训的大师。\n感染器官不会提高她体内源石结晶的密度。这个特殊个体,某种意义上,“并没有被感染”。\n在特殊个体生理机能继续正常运作的情况下,取出这个人造器官?取出这个令她正常呼吸、吞咽、令她的血液能够正常流动的器官?\n我们没这个条件。谁又有这个条件?这个实验短期内甚至不可能被复现,而我们现在还要逆向它的实验成果,将之还原成正常的身体组织?\n\n洛肯水箱实验室已是一摊废铁,所剩无几的研究资料也被一扫而空,这些资料是遭到了销毁还是由其资助人成功回收,我们也不得而知。实验室的实际控制者不会允许这个丑闻外泄,争先恐后扑在洛肯水箱残躯上食用它血肉的其他科技公司也绝不在少数,谁能数清每座哥伦比亚的城市里有多少间谍栖身其中?\n洛肯·威廉姆斯的确是个天才,但他的无知与漠然牺牲了众多生命,也最终葬送了他。他理应被自己的罪行深埋。\n梅兰德儿童权益保障基金会从废墟中救出了这个特殊个体,再将她秘密转移出国,也是其上层深谋远虑的结果。不能让任何哥伦比亚的公司或利益团体得到洛肯的成果。这场发生在洛肯水箱实验室的事故不能再继续发酵,纵容它的实验成果带去更多不稳定因素?这件事不被允许。他们不允许。他们宁可这件事没有发生过。\n而她最终被送到我手里......也许是机缘巧合,也许是因为我曾和洛肯的老师合力结束了洛肯在哥伦比亚矿石病研究领域的学术生涯。但我们心知肚明,这阻止不了他,阻止不了那些想要利用这片大地上每一条生命的人。\n这样一来,我们和梅兰德的合作也结束了。这会是最后一次由他们派发、由我们经手的秘密处理项目。实验个体将就此从哥伦比亚任何记述中消失。\n\n梅兰德不会在乎这个实验个体是死是活,她之后的去向由我们决定。\n但对她的处理——直接取出试验器官会造成怎样的影响?对她生理系统的直接伤害可能只是最轻度的。\n这个装置没有替换功能。他们从来没想过要设计这个功能。\n它已经成为了特殊个体的一部分,他们让她的施术单元......成为了她的生命。\n我还没资格要她放弃自己的生命。\n......但是,道德是你我的事,却不是罗德岛的。\n\n——凯尔希医生" }, "4": { "title": "档案资料一", @@ -40058,6 +40708,62 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_jaksel": { + "name": "杰克证章", + "description": "干员杰克擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_jaksel": { + "name": "D32钢椅", + "description": "本周稍早,本市警方宣布,上周末发生在富森家具城的特大绑架案正式告破,所有涉案犯罪分子已经悉数落入法网,所有人质均已获救,目前正在医院接受治疗。据警方早前公布的信息来看,这是一个在本州与相邻三州之间流窜作案的犯罪集团,专事劫持绑架,仅今年年内犯案就多达十七起,引发社会恐慌,引起跨州安全部门的密切关注。在安全部门的严密部署和统一指挥下,这一恶性犯罪团伙终于不再逍遥法外,正义得以伸张,市民的生命财产安全得到保障。\n然而,本周内不断有市民对警方的公告提出质疑,称此次案件告破实际应归功于近日来受到热议的一位不知姓名的年轻辅警。自案件侦破后,一系列商场监控画面在本市城际网络流传。视频显示,一位身穿本市辅警制服却未佩戴警徽的年轻佩洛女性从隔壁的建筑跳上家具城楼顶,与歹徒在楼内展开了长达四十分钟的追逐和搏斗。在她孤身将歹徒全部制服后,警方才姗姗来迟。视频中这位年轻女性身手不凡,利用各类家具与歹徒周旋的技巧令人大开眼界。在传播最广的一段视频里,她被八名手持利刃和弓弩的歹徒包围,转眼间又凭借随手抄起的一件神秘武器——据家具城老板说,其实是一把有着独特设计而正面临销售困境的钢制椅子——将歹徒悉数制服,其神勇英姿令市民印象深刻。\n针对有关质疑,警方回应,虽未穿着常规制服,但视频中的女性确为警方派遣的特勤人员,按照部署暗中跟踪该团伙,接受指令后方采取行动牵制歹徒。社会上传闻的“义警”“警方不作为”等说法为误传,至于“警队勾结罪犯”等谣言更是空穴来风,“有损警方形象”。\n但有目击者称,视频中这位独自击败十余名歹徒、解救人质的神秘女子在警方到达后即被拘捕带走。也有市民指认,这位神秘女子疑似为去年的重大源石安全事故中勇救数人、揭发前市长劣行的英雄警官。目前,警方尚未对上述质疑做出回应。本台此前已发出采访这位“特勤人员”的请求,警方以她正在接受看护治疗为由回绝。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,拥有<#ba.kw>15{'%'}的物理闪避" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,拥有<#ba.kw>15{'%'}的物理闪避" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "极速闪避", + "description": "获得35{'%'}的物理闪避,闪避成功后攻击速度+12(持续5秒,不可叠加)" + }, + "5": { + "name": "极速闪避", + "description": "获得38{'%'}<#ba.talpu>(+3{'%'})的物理闪避,闪避成功后攻击速度+12(持续5秒,不可叠加)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,拥有<#ba.kw>15{'%'}的物理闪避" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "极速闪避", + "description": "获得37{'%'}的物理闪避,闪避成功后攻击速度+12(持续5秒,不可叠加)" + }, + "5": { + "name": "极速闪避", + "description": "获得40{'%'}<#ba.talpu>(+3{'%'})的物理闪避,闪避成功后攻击速度+12(持续5秒,不可叠加)" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "dorm_rec_single&oneself<000>": { @@ -40239,6 +40945,34 @@ }, "tokenSummons": {}, "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】阿米娅\n【性别】女\n【战斗经验】三年\n【出身地】雷姆必拓\n【生日】12月23日\n【种族】卡特斯/奇美拉\n【身高】142cm\n【矿石病感染情况】\n体表有源石结晶分布,参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通 \n【战场机动】标准 \n【生理耐受】普通 \n【战术规划】优良 \n【战斗技巧】标准 \n【源石技艺适应性】■■" + }, + "2": { + "title": "客观履历", + "text": "罗德岛的公开领袖,在内部拥有最高执行权。虽然,从外表上看起来仅仅是个不成熟的少女,实际上,她却是深受大家信任的合格的领袖。\n现在,阿米娅正带领着罗德岛,为了感染者的未来,为了让这片大地挣脱矿石病的阴霾而不懈努力。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】19{'%'} \n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n【血液源石结晶密度】0.27u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■" + }, + "4": { + "title": "升变档案一", + "text": "史载,萨卡兹君王奎隆的佩剑,长度约在0.9到1.2米之间,宽约5厘米,材质不明,通体呈黑色,剑身铭刻萨卡兹传统文字,释作“争斗在此止歇”。\n奎隆继位后整顿卡兹戴尔,深感西方荼害萨卡兹已久,遂率领部分萨卡兹部族向东方迁移,后下落不明。\n传说,奎隆有令其敌人不战而退之威。有记述称奎隆之敌在与奎隆作战时仿佛会遭受数倍于武器重量之重压,在物理与意志上同遭奎隆捶打,如若侥幸不死,也多成残废。但也有人称奎隆为仁爱君主,任何遭其佩剑划破的创口都不会流血,如若退后,则能苟全性命。\n不过,部分古籍宣称,在奎隆继位前,其佩剑就已于战争中毁坏,日后奎隆所持武器,只是他以法术塑造出的脆弱外形。这与奎隆此后在萨卡兹冲突中的表现不符,且少有人能解释在此前提下为何奎隆没有重铸爱剑。我推测,奎隆的确有以法术塑形武器之力,其理论基点同样根植于王位,只是奎隆碍于前游侠之身份而甚少使用此类法术。\n当然,文献记载,奎隆继位后,其佩剑便时常散发青色幽光,如同焰息。由于奎隆性格激烈,此剑日后也被称作“青色怒火”。\n萨卡兹的大多传说都随卡兹戴尔不断遭毁而佚失,这对历史考察造成很大困难。近日不断有萨卡兹学者呼吁重塑萨卡兹的历史,但研究中为宣扬萨卡兹种之崇高性而向研究材料添油加醋之行为,实为污染。\n\n——Logos" + }, + "5": { + "title": "???", + "text": "??????" + } + } + }, "originalCharacterPatch": { "name": "阿米娅", "appellation": "Amiya", @@ -41196,6 +41930,62 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_f12yin": { + "name": "山证章", + "description": "干员山擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_f12yin": { + "name": "“自由的代价”", + "description": "......\n在我刚进入监狱的时候,我感到愤怒。\n我对自己的境遇感到愤怒,我诅咒我的命运,我将我的怒火宣泄到周围的囚犯,甚至监狱的警卫身上,这些锁链、尖刺,曾经被我当作武器。\n它们伤害了许多人,也让我自己受了很多伤,但是,我的怒火却丝毫没有得到消减,我只感到它越烧越烈。\n直到某次从昏迷中醒来,那个一直为我疗伤的医师说,她觉得我很脆弱。\n我很感谢她。\n从那天起,我开始收敛,这些锁链和尖刺不再被我用来伤害别人,而是被用来保护自己,保护一些无法自保的人。\n我开始受到其他人的尊敬,也在监狱里赢得了一些自由。但只有我自己知道,我的怒火并没有消减,它只是不再蔓延,它依然在夜深人静的时候折磨我。\n但仅仅是这样,我也感觉自己至少能够走下去了,这些锁链和尖刺的意义,逐渐变成了让我保持克制。\n后来,锁链和尖刺跟随着我去到了一家医药公司。在那里,我依然习惯性地为自己戴上了它们,不过,它们已经成为一种更单纯的锻炼的器具,有些人甚至觉得很酷,学着做了一些仿制品。\n我在那里度过了一段很美好的时光。但是,当父母的死讯传来,一个疑问也在我的心里产生:一直以来,我为自己施加束缚的意义究竟是什么?\n是为了在某一时刻将怒火毫无保留地释放出来吗?还是为了让我在某一时刻能够对仇恨释然?\n现在,我的父母死了,陷害他们的人也死了,我身上的嫌疑也已经洗清了。\n怒火熄灭了,仇恨消退了,我彻底自由了。\n但我并不快乐,海德兄弟死去的那一刻,我感到的是虚无,因为我不知道接下来该做什么了。\n不过,当我感受到身上这些锁链与尖刺的重量时,我忽然又明白了——\n这些束缚,是我向自由支付的代价。它让我感到沉重,同时,也让我知道,我还活着。\n是的,我还活着,我有能回去的地方,我有要去做的事。\n——山在父母葬礼上的发言", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "巨力重拳", + "description": "攻击时有23{'%'}的几率攻击力提升至165{'%'},并在3秒内使目标攻击力降低15{'%'}(不可叠加)" + }, + "5": { + "name": "巨力重拳", + "description": "攻击时有23{'%'}的几率攻击力提升至170{'%'}<#ba.talpu>(+5{'%'}),并在3秒内使目标攻击力降低15{'%'}(不可叠加)" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "巨力重拳", + "description": "攻击时有25{'%'}的几率攻击力提升至170{'%'},并在3秒内使目标攻击力降低15{'%'}(不可叠加)" + }, + "5": { + "name": "巨力重拳", + "description": "攻击时有25{'%'}的几率攻击力提升至175{'%'}<#ba.talpu>(+5{'%'}),并在3秒内使目标攻击力降低15{'%'}(不可叠加)" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "hire_spd&clue2<230>": { @@ -41376,6 +42166,86 @@ "description": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" } }, + "modules": { + "uniequip_001_bstalk": { + "name": "豆苗证章", + "description": "干员豆苗擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员,行使战术家职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_bstalk": { + "name": "钳钳自助餐", + "description": "“豆苗干员,你之前联络的销售承包商终于把他们草拟的广宣文案寄过来了!”\n“好呀,我来看看!”\n感谢您选择“钳钳自助餐”智能磐蟹喂食器!本产品使用最新智能技术,旨在为您解决磐蟹培育过程中可能遇到的各类问题。您是否因为离家外出,无暇照料磐蟹而焦虑不已?您是否担忧普通喂食器滋生病菌,从而影响磐蟹的健康?从今天起,您再也不会被这些问题困扰,“钳钳自助餐”将为您的磐蟹提供营养均衡、健康卫生、科学定量的餐饮服务!\n“看起来不错,但‘最新智能技术’是怎么回事?”\n“唔,我拜托梅尔帮忙设计了人机交互方案。条件是我把豆豆借给她,帮她研发仿生型智能伙伴。”\n“原来如此......”\n首次使用本产品时,请您根据图示步骤组装喂食器整机与储粮罐,使用触摸面板完成喂食器的基础设置。“钳钳自助餐”提供三种预设喂食方案,并且支持您保存最多十种自定义喂食方案。此外,如果您不想错过磐蟹进食的每一个精彩瞬间,现在订购摄像外设,还可享受八折优惠。\n“摄像外设?这又是谁的主意?”\n“这是我在训练期间想到的点子!为了验证磐蟹的实战能力,教官组临时为它们安装了微型摄像机。后来,我就想到用相似的思路来升级喂食器!要知道,萌宠录像在哥伦比亚的城际网络上可是相当受欢迎的!”\n由于磐蟹的杂食习性,我们建议您设置每日喂食一次,每次喂食量不超过磐蟹体重的10{'%'}。“钳钳自助餐”支持您使用冻干饲料进行喂食,无需提前粉碎。我们还推荐您使用与本产品一同推出的“豆苗牌精致磐蟹粮”,十五种天然原料精心配比,让您的磐蟹顿顿好胃口!钳子更有力!\n使用须知:\n1.请勿使用本产品为儿童喂食。\n2.请将本产品置于平整的地面上,避免饲料溢出。\n“等等,帮我补充一条——设置喂食方案的过程中,请将您的磐蟹暂时请出房间。部分磐蟹品种具有良好的学习能力,它们可能会学会喂食器的用法。”\n“这、这是真的吗?”\n“那当然,豆豆就会用智能喂食器哦。只要我一不留神,它就会请其他小伙伴吃自助餐。”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军阻挡的敌人更容易受到我方的攻击,自身攻击援军阻挡的敌人时攻击力提升至165{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军阻挡的敌人更容易受到我方的攻击,自身攻击援军阻挡的敌人时攻击力提升至165{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "专业饲养员", + "description": "阻挡敌人时防御力+10{'%'},被击败后会在15秒后自动刷新" + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "专业饲养员", + "description": "可以在战术点召唤磐蟹协助作战,磐蟹阻挡敌人时防御力+10{'%'},其被击败后会在15秒后自动刷新" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军阻挡的敌人更容易受到我方的攻击,自身攻击援军阻挡的敌人时攻击力提升至165{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "专业饲养员", + "description": "阻挡敌人时防御力+15{'%'},被击败后会在15秒后自动刷新" + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "专业饲养员", + "description": "可以在战术点召唤磐蟹协助作战,磐蟹阻挡敌人时防御力+15{'%'},其被击败后会在15秒后自动刷新" + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10014_bstalk_crab": { "name": "磐蟹护卫队", @@ -41438,7 +42308,7 @@ }, "4": { "title": "档案资料一", - "text": "在第一天来罗德岛报道时,豆苗的登场给当时在场的许多干员都留下了深刻的印象。\n那是个晴朗得有些过分的艳阳天,独自开着一辆大型货车的瑞柏巴女孩轻快地跳出驾驶室,然后她打开后面货仓的门,吹了一声口哨——那些生着螯足的小家伙们就排着队,摇头晃脑地一个接一个从车上跳下来。\n豆苗声称自己是专业的饲养员,不论是她提供的证书,还是她令人印象深刻的表现都证明这是一个事实。" + "text": "在第一天来罗德岛报到时,豆苗的登场给当时在场的许多干员都留下了深刻的印象。\n那是个晴朗得有些过分的艳阳天,独自开着一辆大型货车的瑞柏巴女孩轻快地跳出驾驶室,然后她打开后面货仓的门,吹了一声口哨——那些生着螯足的小家伙们就排着队,摇头晃脑地一个接一个从车上跳下来。\n豆苗声称自己是专业的饲养员,不论是她提供的证书,还是她令人印象深刻的表现都证明这是一个事实。" }, "5": { "title": "档案资料二", @@ -43916,6 +44786,78 @@ "description": "能够阻挡三个敌人,可以进行远程攻击" } }, + "modules": { + "uniequip_001_blitz": { + "name": "闪击证章", + "description": "干员闪击擅长战术防御与阵线突破\n根据外勤部门决议\n在外勤任务中划分为重装干员,特别颁发此证章\n但是像他们这样的人,真的需要这种证明么?" + }, + "uniequip_002_blitz": { + "name": "战术盾牌维护油", + "description": "“我们天黑之前能够到达目的地,库兹先生。”\n“但是你真的相信那个贵族的说法吗?荒地上真的有能让这些难民活下去的土地?”\n佣兵们的担忧不无道理,库兹明白这一点。\n但是自己不该怀疑那位年轻的莱塔尼亚贵族。自称风信子伯爵的术师在战争中拯救了许多人,并且声称能够带领这些人找到新的家园。\n如此善行难能可贵。\n库兹回头看向难民的队伍。\n莱塔尼亚人、叙拉古人,还有那些被战争驱离家乡的荒地流民。\n绝望的人群缓慢地行走在荒地之上,而他们的目的地,却是一片只存在于传说中的土地。\n\n远处,巨大的建筑群已经浮现在地平线上。\n当难民的队伍到达目的地的那一刻,所有人都在感叹自己眼前的一切。\n在一片废墟中耸立着数个近百米高的巨大建筑,夸张的金属结构遮挡了落日。\n然而库兹陷入了沉默。\n眼前高耸的金属巨物并没有让他感到惊奇。在自己的世界中,这样的建筑十分常见,只是尺寸有所不同。\n巨大的碗状抛物面天线上千疮百孔,依然坚实的巨型基座屹立在大地之上。荒地的寒风穿过天线上的孔洞,发出骇人的呼啸声。\n在这片古老建筑之下,依然传来低沉的机械轰鸣,似乎有什么设备还在运作。\n这些尺寸夸张的射电望远镜,很明显并不属于这个时代。\n“这就是所谓的巨物嚣响之地啊......”\n“看到那面倒下的大碗了么?”\n风信子伯爵指着远处一座已经损坏倒塌的射电望远镜。\n数十米宽的碗形天线倒扣在地面上,形成了一处坚固的避难所。\n“那里可以容纳不少人。”\n“这附近有水源,依据这些年的记载,这附近的天灾并不多。”\n“既然如此,为什么没有人在这里定居?”\n“因为他们恐惧这里。”\n年轻的伯爵苦笑着解释。\n“萨尔贡人认为这些建筑是古老灾难的残留。”\n“米诺斯人认为这里受到了诅咒。”\n“但是作为学者,我并不相信这些没有根据的传言。”\n难民们翻过建筑残骸,在古代废墟中寻找歇脚之地。\n这里就是他们的新家园。\n\n夜晚,库兹一个人坐在古老建筑的高处,凝视着这片古老的建筑群。\n无数年前的建筑能够保留至今,这些遗迹是什么材料制造的?\n这个世界上的人曾经仰望星空,但是后来发生什么事了?\n他看着一望无际的荒地。\n远处,双月正在缓缓升起。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "持盾射击", + "description": "优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至170{'%'}" + }, + "5": { + "name": "持盾射击", + "description": "优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至175{'%'}<#ba.talpu>(+5{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "持盾射击", + "description": "优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至180{'%'}" + }, + "5": { + "name": "持盾射击", + "description": "优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至185{'%'}<#ba.talpu>(+5{'%'})" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&faction<990>": { @@ -44313,11 +45255,11 @@ }, "6": { "title": "档案资料三", - "text": "隐蔽,追踪,捕猎......干员霜华在不使用源石技艺的情况下能表现出的潜行能力已经非常优秀,配合她对陷阱的数量使用,这种独特的战斗技巧非常适合在泰拉荒地上行动。\n顺带一提,霜华小姐的厨艺很不错,相信即便是在缺乏补给的情况下,霜华小姐也有能在荒地上找到生存下去的方法。\n这段时间她开始仔细地研究那本《罗德岛野外生存指南》,我不确定这本书上记载的知识对她来说是否有帮助。" + "text": "隐蔽,追踪,捕猎......干员霜华在不使用源石技艺的情况下能表现出的潜行能力已经非常优秀,配合她对陷阱的熟练使用,这种独特的战斗技巧非常适合在泰拉荒地上行动。\n顺带一提,霜华小姐的厨艺很不错,相信即便是在缺乏补给的情况下,霜华小姐也有能在荒地上找到生存下去的方法。\n这段时间她开始仔细地研究那本《罗德岛野外生存指南》,我不确定这本书上记载的知识对她来说是否有帮助。" }, "7": { "title": "档案资料四", - "text": "【权限记录】\n思考再三之后,我还是决定把接下来的这段文字归档入封存资料中,因为这一部分的记录与调查仅仅是我的个人兴趣,但是我认为这很有必要。\n彩虹小队的四位干员远比我们了解的要奇特很多,很多人尚没有意识到他们的生活环境与可能我们孑然不同。\n他们虽然是一般意义上的武装人员,但是每个人都接受过全面的高等教育。干员闪击的语言学知识的专业程度令我感到诧异,而干员灰烬也能够熟练地使用两到三种语言与其他人交流,更不用提彩虹小队的成员拥有的各种其它专业知识。\n他们不是感染者,对感染者也毫无偏见。他们很轻易地接受了罗德岛对感染者的救助这件事的理念,并且明确地表达了对感染者的同情。\n我很难想象他们都来自一个什么样的国度。" + "text": "【权限记录】\n思考再三之后,我还是决定把接下来的这段文字归档入封存资料中,因为这一部分的记录与调查仅仅是我的个人兴趣,但是我认为这很有必要。\n彩虹小队的四位干员远比我们了解的要奇特很多,很多人尚没有意识到他们的生活环境可能与我们截然不同。\n他们虽然是一般意义上的武装人员,但是每个人都接受过全面的高等教育。干员闪击的语言学知识的专业程度令我感到诧异,而干员灰烬也能够熟练地使用两到三种语言与其他人交流,更不用提彩虹小队的成员拥有的各种其它专业知识。\n他们不是感染者,对感染者也毫无偏见。他们很轻易地接受了罗德岛对感染者的救助这件事的理念,并且明确地表达了对感染者的同情。\n我很难想象他们都来自一个什么样的国度。" }, "8": { "title": "晋升记录", @@ -44572,6 +45514,48 @@ } } } + }, + "uniequip_003_ash": { + "name": "刺针式合金爆破弹", + "description": "“所以那个国家还有总统?”\n“是,我听说他们的掌权者就叫这个。”\n“等等,等一下。”\n“你刚才说,维多利亚有国王,莱塔尼亚有女皇,乌萨斯有皇帝。”\n“但是哥伦比亚人的领袖是总统??”\n“是......这样,有什么问题?”\n\n在图钉眼前,这个奇怪的佣兵陷入了沉思。\n自从这支名叫“彩虹小队”的佣兵队伍来到罗德岛后,这位代号“灰烬”的女战士一直在询问各种奇怪的问题。\n\n“那,我再问个问题。”\n“您说。”\n“他们是不是有一个城市叫新约克?”\n“哦,你说约克郡?那是维多利亚的城市。”\n“也就是说,维多利亚有约克郡,但是哥伦比亚没有新约克??”\n“是啊。”\n\n女战士再一次陷入了沉默。嘴里嘟囔着“这也太怪了”之类的话。\n图钉记得,上周在食堂里,灰烬因为看到了蓝色的番茄和方型的土豆而感到诧异。\n大部分干员都表示难以理解。\n他们到底来自一个什么样的国度呢?\n\n“说起来......”\n图钉决定换个话题。\n“这周休息日,工程部的人要在甲板上踢球赛,灰烬小姐要去看吗?”\n“足球......是什么样的运动?”\n“你没看过足球赛?就是那个双方各派十一个运动员上场,把球踢到别人的球门里的运动。”\n“哦!那个,那个我知道。”\n一瞬间,灰烬脸上表情缓和了许多。\n\n这是什么让人安心的事情吗?\n图钉依然一头雾水。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击空中单位时攻击力提升至<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击空中单位时攻击力提升至<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "辅助装备", + "description": "部署后立即对攻击范围内一个敌人投掷闪光弹,使其和周围敌人晕眩5秒,且5秒内灰烬对这些敌人造成的物理伤害提升7{'%'}" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击空中单位时攻击力提升至<#ba.kw>{'{'}atk_scale:0{'%'}{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "辅助装备", + "description": "部署后立即对攻击范围内一个敌人投掷闪光弹,使其和周围敌人晕眩6秒,且6秒内灰烬对这些敌人造成的物理伤害提升10{'%'}" + } + } + } + } + } + } } }, "tokenSummons": {}, @@ -50948,7 +51932,7 @@ }, "4": { "title": "档案资料一", - "text": "起初,可露希尔小姐出于对罗德岛电气系统的优化与维护需要,在招聘启示中增添了电气工程师的职位,实际担任可露希尔小姐的助理职位。能收到干员布丁的简历算是意外之喜,毕竟,在可露希尔小姐手下干活需要的不仅仅是丰富的学识与经验,还要能够适应可露希尔小姐异想天开的许多点子并一同付诸实践。以可露希尔小姐在电气工程方面的帮手为目的进行招募的过程中,经过可露希尔小姐几番筛选,最终亲自选定了这位来自哥伦比亚的年轻工程师,在顺利通过面试后加入到了工程部。\n这位来报道的第一天便被可露希尔小姐称为“布丁”的干员,现在是罗德岛内不可或缺的电气工程师。在布丁的协助下,可露希尔小姐那复杂且凌乱的工程制图被重新简洁清楚地绘制出来,并且在经历正规的安全测试后投入使用。有了布丁的帮助,可露希尔得以将电力转化效率提升了百分之十二,极大节省了罗德岛的能源消耗。为此,布丁以优秀的工作能力和专业素养在第一季度就获得了丰厚的绩效奖励,她也终于露出了欣慰的笑容,然后——请假整整一周,愉快地进行了一次度假。" + "text": "起初,可露希尔小姐出于对罗德岛电气系统的优化与维护需要,在招聘启示中增添了电气工程师的职位,实际担任可露希尔小姐的助理职位。能收到干员布丁的简历算是意外之喜,毕竟,在可露希尔小姐手下干活需要的不仅仅是丰富的学识与经验,还要能够适应可露希尔小姐异想天开的许多点子并一同付诸实践。以可露希尔小姐在电气工程方面的帮手为目的进行招募的过程中,经过可露希尔小姐几番筛选,最终亲自选定了这位来自哥伦比亚的年轻工程师,在顺利通过面试后加入到了工程部。\n这位来报到的第一天便被可露希尔小姐称为“布丁”的干员,现在是罗德岛内不可或缺的电气工程师。在布丁的协助下,可露希尔小姐那复杂且凌乱的工程制图被重新简洁清楚地绘制出来,并且在经历正规的安全测试后投入使用。有了布丁的帮助,可露希尔得以将电力转化效率提升了百分之十二,极大节省了罗德岛的能源消耗。为此,布丁以优秀的工作能力和专业素养在第一季度就获得了丰厚的绩效奖励,她也终于露出了欣慰的笑容,然后——请假整整一周,愉快地进行了一次度假。" }, "5": { "title": "档案资料二", @@ -52548,7 +53532,7 @@ }, "uniequip_002_kjera": { "name": "以雪为线", - "description": "一种久违的、遥远的感觉回到祂的心中。\n空气仍在流动,汇聚成风。风从那边奔腾而来,翻过臂膀、脊背,穿过指缝,发出声响。对谢拉格的人们来说,这风可能有点寒冷了。\n风的声音开始紊乱,成束的呼啸被裹挟的呓语扰动,像是支离破碎的歌,穿过百万次日出日落,始终萦绕在身边。这絮语积蓄在空气里,延伸出黑色的刺。黑色的雨滴挂在刺的尖端,几乎就要落在大地上,落在山和树之间,要把山和树都变成它的模样。它吵闹、充满敌意、不可违抗。它危险。\n祂意念始动,正如以往,但现在这要花费不少精力,不像从前了。\n祂探进百万次日出日落间堆积的皑雪,像是在寻找织物中的线头,祂捻起其中的一根,于是空气的流向变动,积雪应祂的意念腾空,一张帷幔就此织成。祂把帷幔推向黑雨,把它驱离脚下的土地,就像祂无数次做过的那样。\n——\n“雅儿,雅儿?”\n轻声呼唤突破风和雪织就的帷幔,重新传入耳中。雅儿从短暂的恍惚回过神来,打了一半的织物靠在自己怀中。雅儿一只手还捏着棒针,刚刚还在另一只手中捻着的线头已经落回线团中。\n“抱歉,圣女大人,我好像走神了。”\n这是雅儿向圣女学习织造的第三天。恩雅在蔓珠院的这一间别室里挂满了亲作的挂毯。对她来说,习作织物,也是修行的一环。\n“唔......是么,会不会是我教得太难了?”\n坐在雅儿对面的恩雅倒全无责备,反而带上了些歉意的神情。她同样手持棒针,手捻线头,一件相似的织物躺在臂弯,但是看起来要比雅儿怀里的完整得多、美观得多。\n“那倒不至于,比您讲经的时候好理解多了。”\n恩雅闻言,带着笑意伸手探进线堆,拾起线头,递回给雅儿。\n“我在讲经的时候你可没有这么深思熟虑。”\n雅儿接过线头,一股温暖的意念传过她的指尖。她要把手中这件织物完成。\n“我在想,圣女大人的针法,和祂织造风雪的针法,说不定还有几分相似呢。”\n窗外风雪愈急,似乎吹动了屋内的挂毯。\n一种久违的、亲切的感觉回到她的心中。", + "description": "一种久违的、遥远的感觉回到祂的心中。\n空气仍在流动,汇聚成风。风从那边奔腾而来,越过臂膀、脊背,穿过指缝,发出声响。对谢拉格的人们来说,这风也算得上寒冷了。\n风的声音开始紊乱,成束的呼啸被扰动,它们裹挟着的呓语,像是支离破碎的歌,穿过千百万次日出日落,始终萦绕在身边。这呓语积蓄在空气里,延伸出黑色的刺。黑色的雨滴挂在刺的尖端,几乎就要落在大地上,落在山和树之间,要把山和树都变成它的模样。它吵闹,充满敌意,不可违抗。它危险。\n祂意念始动,但现在这要花费不少精力,不像从前了。\n祂探进千百万次日出日落间堆积的皑雪,像是在寻找织物中的线头,祂捻起其中的一根,于是空气的流向变动,积雪也应祂的意念腾空,一张帷幔就此织成。祂把帷幔推向黑雨,把它驱离脚下的土地,就像祂无数次做过的那样。\n“雅儿,雅儿?”\n轻声的呼唤突破风和雪织就的帷幔,重新传入耳中,雅儿从短暂的恍惚中回过神来。打了一半的织物靠在自己怀中,雅儿一只手还捏着棒针,刚刚在另一只手中捻着的线头已经落回线堆中。\n“抱歉,圣女大人,我好像走神了。”\n这是雅儿向圣女学习织艺的第三天。恩雅在蔓珠院的这一间别室里挂满了亲手织作的挂毯。对她来说,练习编织,也是修行的一环。\n“唔......是么,会不会是我教得太快了?”\n坐在雅儿对面的恩雅倒没有责备,神情反而带上了些歉意。她同样手持棒针,手捻线头,一件相似的织物躺在臂弯,但是看起来要比雅儿怀里的完整得多、美观得多。\n“那倒不至于,比您讲经的时候好理解多了。”\n恩雅闻言,带着笑意伸手探进线堆,拾起线头,递回给雅儿。\n“我在讲经的时候你可不会这么深思熟虑。”\n雅儿接过线头,一股温暖的意念流过她的指尖。她要把手中这件织物完成。\n“我在想,圣女大人的针法,和祂织就风雪的针法,说不定还有几分相似呢。”\n窗外风雪愈急,似乎吹动了屋内的挂毯。\n一种久违的、亲切的感觉回到她的心中。", "stages": { "1": { "traitUpgrade": { @@ -53711,6 +54695,70 @@ "description": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" } }, + "modules": { + "uniequip_001_blkngt": { + "name": "夜半证章", + "description": "干员夜半擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员,行使战术家职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_blkngt": { + "name": "星星与瞌睡虫", + "description": "长吻眠兽将在今夜失眠,她也一样。\n她从未接受过任何生物学训练,因此无从知晓失眠对长吻眠兽而言是一种致命的麻烦。如果无法维持每日十六小时的睡眠循环,它们很快便会死于神经紊乱和器官衰竭。\n但她是一位猎人。只消观察沙土上的痕迹便已明了,这一窝眠兽幼崽刚刚失去了父母。爪痕与血迹自被刨开的巢穴深处延伸至地面,甲壳摩擦着灌丛,留下一连串逐渐远去的脚步声。两头沙地兽以微弱的优势先她一步得到了猎物,扬长而去。\n猎人从来不愿空手而归。\n她从靴筒的一侧抽出短刀,走向低声呜咽着的幼崽,脚下悄无声息。养父母教过她许多次:长久生息于荒地之上的一切事物都有其价值。在老练的猎人手中,这些奄奄一息的幼崽可以成为最优质的诱饵,无论是用来诱捕其他兽类,还是引开危险的掠食者。\n群星依旧璀璨,地平线上还未浮现淡白的天光。猎人如约回到营地,吹响呼哨。比她年龄稍小些的孩子们收起弩箭与陷阱,欢喜地从她肩上接过猎获。他们磨快了剥皮刀和剁骨的斧子,就在这荒地中央的小小的营地里忙碌起来,很快,毛皮与内脏汇聚成一股难以言喻的腥热蒸气,在营火的上方升腾。\n喝过一杯安神的热茶,猎人便回到自己的帐篷。她在身前摸索一番,眠兽幼崽柔软温暖的身躯便被她小心翼翼地捧在掌心。它不再呜咽,正在猎人手中安静地酣睡着,一道笔直的黑白条纹穿过两眼之间。这是唯一从狩猎中幸存下来的幼崽,强壮、勇敢,在狩猎中比它的兄弟姐妹分泌了更多催眠物质。猎人知道,她,还有营地里的孩子们,距离移动城市的童话很远。这种颠沛流离的生活需要可以携手的同伴,而不是驯服服帖的宠物。\n她抽出一小块毛毡,让眠兽幼崽安稳地睡在上面,然后强迫酸胀的手指摆弄起了针线。借着帐篷外的营火与星光,在日出以前,她还要为这只小小的瞌睡虫织一顶帽子......\n嗯,以后它就叫“小帽”。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "点梦", + "description": "攻击范围内存在处于沉睡状态的敌人时,自身和眠兽攻击力+5{'%'}" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "点梦", + "description": "攻击范围内存在处于沉睡状态的敌人时,自身和眠兽攻击力+10{'%'}" + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10021_blkngt_hypnos": { "name": "眠兽", @@ -54859,7 +55907,7 @@ }, "control_upMeetingSpeed<000>": { "name": "世事洞明", - "description": "进驻控制中枢时,会客室线索搜集速度<#cc.vup>+25{'%'}" + "description": "进驻控制中枢时,会客室线索搜集速度<#cc.vup>+25{'%'}(同种效果取最高)" } }, "profile": { @@ -56616,7 +57664,7 @@ }, "uniequip_002_rockr": { "name": "未命名的无人机", - "description": "“嗨,洛洛!这是我给你送的小礼物!本来我想给你写个说明手册,但提供材料的干员白铁说最好别用文字来介绍这个无人机,所以我就给你录了这段音频!首先呢,你要打开……”\n洛洛来到罗德岛的训练场,跟随可露希尔的引导操作着这个突然出现的小惊喜。无人机迅速飞过模拟交战的地形,在地面上留下一道小小的影子。\n加速度优秀,转向速度优秀,空中攀升和降落速度优秀,操作延迟很低,悬浮稳定,这已经可以称得上是不错的战术无人机了。但洛洛有种直觉,觉得这架机器可以更加改进一下。这个想法引起了洛洛强烈的好奇心,她想要知道是什么原因导致了这个问题。那是一种对于人工制品的敏锐洞察,也是一个勤劳工匠的热忱所在。\n回到宿舍后,洛洛拆解了这个礼物。在这个过程中,洛洛不止一次惊叹于它的设计。骨架是极其优秀的工艺才能制作出的结构,精准的切割和优质的材料一看就来自先进的操作台;各操作系统的管线铺设也是十分合理,最大程度节省了空间。这种设计可能是为了洛洛的操作习惯而特殊定制的,毕竟她从来都不喜欢大型的操作平台和无人机。但问题可能也恰好出在这里,太过于追求轻便的结构排布令最新型号的能源无法发挥全力。但是这件事却不符合洛洛的另一个直觉,可露希尔为什么会这样设计?\n仔细检查一遍后,洛洛惊讶地发现,无人机的骨架里塞着一张小小的盒子,而所有线路和设备都绕开了那里。似乎是设计者故意在本就轻便的结构上又空出一片区域来。打开来看,只见里面塞着一张画有可露希尔和洛洛的便签,还附着一句“可露希尔送给洛洛!”\n看着便签,一种难以言表的感动涌上洛洛心头,那是一种只属于工匠的默契——我就知道你会找到真正的礼物。而拿出这个惊喜后,无人机内本身又变成了一个新的礼物,空余的部分应该怎么重新排布呢?也许应该才动力部分做调整?还是从重新安排一下各部分的位置?洛洛陷入了长足的思考。\n还有……下次碰见可露希尔和费斯特的时候,应该把真正的礼物放在什么地方呢?", + "description": "“嗨,洛洛!这是我送给你的小礼物!本来我想给你写个说明手册,但提供材料的干员白铁说最好别用文字来介绍这个无人机,所以我就给你录了这段音频!首先呢,你要打开......”\n洛洛来到罗德岛的训练场,跟随可露希尔的引导操作着这个突然出现的小惊喜。无人机迅速飞过模拟的战场,在地面上投下一道小小的影子。\n加速度优秀,转向速度优秀,攀升和降落速度优秀,操作延迟极低,悬浮稳定——这已经可以称得上是不错的战术无人机了。但洛洛有种直觉,觉得这架机器可以改进一下,这来自她对人工制品的敏锐感知,也是出于一个优秀操作员对机器性能的严格要求。\n回到宿舍后,洛洛拆解了这个礼物。在这个过程中,她不止一次惊叹于它的设计。骨架是极其优秀的工艺才能制作出来的,精准的切割一看就来自先进的操作台;各操作系统的布线看起来也十分合理,在最大程度节省了空间。这些设计可能是为了洛洛的操作习惯而专门定制的。但问题恰好出在这里,这架无人机过于追求轻便的结构排布会令最新型号的能源模块无法发挥全力。洛洛思索了一会,也没想明白可露希尔为什么会这样设计。\n仔细检查一遍后,洛洛惊讶地发现,无人机的骨架里塞着一个小小的盒子。所有线路和设备都绕开了那里,似乎是设计者故意在本就轻便的结构上又空出一片区域来。打开盒子,只见里面塞着一张画有可露希尔和洛洛小人的便签,还附着一句:“可露希尔送给洛洛!”\n看着便签,一种难以言表的感动涌上洛洛心头,那是一种只属于工匠的默契——我就知道你会找到真正的礼物。而拿出这个惊喜后,无人机的内部又变成了一个新的礼物,空出的部分应该怎么重新排布呢?也许应该在动力部分做调整?还是重新安排一下各部分的位置?洛洛陷入了长久的思考。\n还有......下次给可露希尔和费斯特回礼的时候,应该把真正的礼物放在什么地方呢?", "stages": { "1": { "traitUpgrade": { @@ -60598,7 +61646,7 @@ }, "3": { "title": "临床诊断分析", - "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n干员多萝西目前没有被源石感染的迹象。\n但我们都知道,她体内存在的某些东西,危险程度或许不亚于源石感染。\n\n【血液源石结晶密度】0.13u/L\n干员多萝西长期埋首与源石密切相关的种种实验,尽管防护措施齐全,但仍需额外注意。" + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n干员多萝西目前没有被源石感染的迹象。\n但我们都知道,她体内存在的某些东西,危险程度或许不亚于源石感染。\n\n【血液源石结晶密度】0.13u/L\n干员多萝西长期埋首于与源石密切相关的种种实验,尽管防护措施齐全,但仍需额外注意。" }, "4": { "title": "档案资料一", @@ -61910,7 +62958,7 @@ "stages": { "1": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -61922,7 +62970,7 @@ }, "2": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -61946,7 +62994,7 @@ }, "3": { "traitUpgrade": { - "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/s" + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" }, "talentUpgrades": { "1": { @@ -62371,6 +63419,80 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_lolxh": { + "name": "罗小黑证章", + "description": "干员罗小黑擅长在中近距作战中应对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_lolxh": { + "name": "毛线球", + "description": "摘自【医疗部日志】\n今天是未成年小干员的体检日,虽然小朋友难免会调皮捣蛋,但和昨天来体检的那几个刺头相比,这群叽叽喳喳的小鬼头也算得上乖巧可爱。其中大部分感染者的病情尚在可控范围,很多因为病症丧失行动能力的小干员也在逐渐地恢复。\n至于非感染者小干员,在经过细致系统地检查后,我们注意到了一些小朋友存在体重增加过多的现象,有些孩子曾因生长环境恶劣导致营养不良,来到岛上之后获得充足的营养补充从而体重迅速增长,这尚属合理。\n但干员小黑的体重变化让我们觉得有些古怪。首先干员小黑的饮食均在合理范围内,与他同行的阿根和小白均表示近来从未见过小黑有饮食过量的行为。其次,干员小黑的运动量非常大,除去任务期间的消耗,他还有锻炼的习惯。\n综合上述两点,我们认为小黑的增重现象需要进一步观察,以免有潜在的致病因素导致更多问题的产生,建议在下一周为他安排专项检测,找出相关因素。\n \n摘自【医疗干员私人日记】\n上班一天真的好疲惫,脖子好痛腰好酸,回到宿舍只想就地躺倒。\n上天啊,我要什么时候才可以摆脱那些打死不配合治疗的家伙?还有那些一进来就四处乱窜的小毛头......\n想想当年毕业时,满满的使命感在胸怀,现在可好,寿命都快没了。\n早上去医疗部的路上我又遇到了那只黑猫,它常会出现在那里,很多同事都会遇到它。它喜欢趴在那附近晒太阳,路过的大家想去逗它玩但它基本都不理我们,投喂罐头和零食倒是能让它理一下你。\n即便它如此冷淡,但大家还是对它非常热情,最近更是大家聊天时常提及的话题。\n我当然也不例外。\n哪怕只是看着它埋头专心吃罐头也足以治愈我被工作折磨的身心。\n我一直随身带着给它的零食,本想明天再多带一些冻干。结果一来到医疗部,就发现同事都带了罐头和零食,交流过后,才发现这几个月来,我们在互不知情的状况下,重复多次地投喂了那只黑猫。\n难怪感觉它好像胖了......唉,看来明天还是给它带两只毛线球吧。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "见习执行者", + "description": "对生命值低于一半的单位造成的伤害提升8{'%'};造成致命伤害时使敌人保留1点生命并使其重伤(击杀者技力+2);罗小黑不攻击重伤单位" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "见习执行者", + "description": "对生命值低于一半的单位造成的伤害提升12{'%'};造成致命伤害时使敌人保留1点生命并使其重伤(击杀者技力+2);罗小黑不攻击重伤单位" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "workshop_proc_cost<000>": { @@ -63174,6 +64296,54 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_dagda": { + "name": "达格达证章", + "description": "干员达格达擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_dagda": { + "name": "后街圆盾", + "description": "罗德岛工程部送来的这面圆盾看起来简朴、牢靠,据说是工程部干员们在闲暇时间里一时兴起举办的“维多利亚传统制式装备制造竞赛”的产物。“这可是骑士身份的象征,”将圆盾送至达格达面前的工程部干员说着俏皮话,“我们决定将它送给往返于罗德岛和维多利亚之间的骑士小姐。”达格达看着桌上摆着的圆盾,想起来以前接受塔楼骑士训练的时光,不禁陷入恍惚。\n那段时间里,除了接受严格的体能训练和战术培训外,达格达还学习了大量有关骑士礼仪的课程。在那些复杂而折磨的记忆训练和肢体语言操练中,眼前的圆盾是课程的重要组成部分。这种历史悠久的军事装备曾经是骑士日常使用的物品,但在当下,圆盾早已不被骑士们用作战斗中的防具。它是挂在壁炉之上的装饰品,以及彰显身份的铭牌——通常点缀着用昂贵颜料绘制的家徽和骑士团纹章。鲜艳的花纹遮盖住盾牌本身的颜色,一如精致的礼仪掩饰了骑士本身代表的暴力。\n芬恩警戒长曾经向达格达描绘骑士们炫耀圆盾的景象:庆典日的傍晚,骑士们身披铠甲,手持武器走上街头,盾上的纹饰标志着他们骄傲的出身,姿态各异的武士、各色的花朵、强健的野兽和能够织成网罗的交叉图纹;清脆的军鼓节奏伴随着低沉的号声环绕在整齐的队伍周围,所有人的终点都指向塔楼上的火光。但那塔楼早已坍塌,连这些有关骑士的场景都只存在于达格达的想象之中。\n“导师回忆中的画面,我从未见过。”达格达稍稍回过神来,“我的骑士身份也早已随着那本记述着骑士生涯,能够界定骑士一生光荣与否的书籍远去了。如果说如今还有值得铭记的东西......”达格达拿起盾牌前往工坊,绘上了属于她的象征——来自街头的纹章。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "帮派精神", + "description": "攻击时有30{'%'}概率使当次攻击力提升至156{'%'},自身在场时,【格拉斯哥帮】干员周围4格内每有一个敌人倒下,攻击力提升额外提升6{'%'}(最高提升至240{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,生命值高于50{'%'}时攻击速度<#ba.vup>+{'{'}attack_speed{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "帮派精神", + "description": "攻击时有30{'%'}概率使当次攻击力提升至162{'%'},自身在场时,【格拉斯哥帮】干员周围4格内每有一个敌人倒下,攻击力提升额外提升6{'%'}(最高提升至240{'%'})" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<150>": { @@ -64754,6 +65924,96 @@ "description": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" } }, + "modules": { + "uniequip_001_vigil": { + "name": "伺夜证章", + "description": "干员伺夜擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员,行使战术家职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_vigil": { + "name": "叙拉古式入门礼", + "description": "擦鞋匠战战兢兢地走进了贝洛内家族的会客室。\n他的战战兢兢并不来自于这里是贝洛内家族的领地,他为老贝纳尔多擦了三十年的皮鞋,而老贝纳尔多总是乐于尊重那些尊重他的人,上次他踏入这里的时候,是来请老贝纳尔多为他的儿子命名。\n他的惶恐来自于今天坐在房间里的,并不是老贝纳尔多,而是他的儿子,莱昂图索。\n他没怎么听说过这位少爷的消息,他只知道,这位少爷从来没有去他那里擦过鞋。\n“我的父亲暂时不在,但是,你可以像信任他一样信任我。”\n青年的话仿佛带着一种魔力,让擦鞋匠悬着的心稍微放下了一些,开始讲述他不得不来到这里的理由——\n他那做正经生意的儿子,和一位来自哥伦比亚的女子相爱,可是那名女子有一个蛮不讲理的追求者,对方不忿于他儿子的存在,在三天前的夜晚,堵住了他的儿子,将他打成重伤。他试图寻求法院的帮助,然而,对方属于来自哥伦比亚的某个家族,请的律师轻而易举地将一切罪责洗得干干净净。\n“当我走出法院的时候,那人走到我的面前,塞给我两张钱,笑嘻嘻地告诉我这些钱拿去当我儿子的医药费。我……”擦鞋匠说着说着,眼泪从干枯的眼眶中汹涌而出。\n莱昂图索静静地听着,他知道如果他的父亲在这里,一定会拍拍老擦鞋匠的肩膀,安抚他,对他的痛苦表示尊重,然后给出一个充满人情味的解决方法。\n一般来说,解决方法无非是见一些血。\n但他不会这么做。\n“您想要什么?”\n“我没有别的要求,尊敬的莱昂图索,我只希望能够伸张正义。”\n“正义。我可以理解为,您希望他们承受和您儿子相同的痛苦吗?”\n“是的,我别无他求。”\n莱昂图索打了一个响指,一个红发的青年应声从侧门走出。\n“德米特,先去调查清楚那人背后的帮派。”\n“这个简单,但是然后呢?”\n“然后,如果我没记错的话,那些哥伦比亚帮派想要绕开我们和本地政府打好关系。那就让我们的人提出一份法案,内容是给哥伦比亚拓荒区输送‘人才’,希望各家族积极相应。我们就挑几个本来就要流放的家伙进去。”\n红发青年打了个响指,“然后,把这个人加进去?”\n“没错。”\n“明白了。”\n青年说着就离开了房间,莱昂图索则转向有些错愕的擦鞋匠,“这是我为您准备的正义,不知道您是否满意?”\n擦鞋匠很快理解了其中的奥秘,看向莱昂图索的目光从错愕变成了感激。\n“对了,拿着这个。”\n“这是……”\n“我的‘铳’,把它放在您的擦鞋机器边上,这样就不会有人来找您麻烦了。”\n“但是——”\n“放心,我很少用到它,在您觉得能睡安稳觉的时候,再把它交给楼下的门卫就好。”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "狼群领袖", + "description": "可以在战术点召唤由初始三只“狼影”构成的狼群协助作战,“狼影”的数量每25秒增加一只(至多3只;每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害,每次“狼影”损失时使狼群7秒内获得30{'%'}的物理闪避)" + } + } + }, + "4": { + "candidates": { + "1": { + "name": "狼群领袖", + "description": "每25秒增加一只“狼影”(至多3只),每存在一只“狼影”,狼群阻挡数+1,每次攻击额外造成一次伤害;当存在多于1只“狼影”时,每次受到致命伤害时损失一只“狼影”但回复所有生命,并使狼群7秒内获得30{'%'}的物理闪避" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "狼群领袖", + "description": "可以在战术点召唤由初始三只“狼影”构成的狼群协助作战,“狼影”的数量每25秒增加一只(至多3只;每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害,每次“狼影”损失时使狼群10秒内获得50{'%'}的物理闪避)" + } + } + }, + "4": { + "candidates": { + "1": { + "name": "狼群领袖", + "description": "每25秒增加一只“狼影”(至多3只),每存在一只“狼影”,狼群阻挡数+1,每次攻击额外造成一次伤害;当存在多于1只“狼影”时,每次受到致命伤害时损失一只“狼影”但回复所有生命,并使狼群10秒内获得50{'%'}的物理闪避" + } + } + } + } + } + } + } + }, "tokenSummons": { "token_10028_vigil_wolf": { "name": "狼群", @@ -67155,6 +68415,59 @@ "description": "能够阻挡一个敌人" } }, + "modules": { + "uniequip_001_chyue": { + "name": "重岳证章", + "description": "干员重岳擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使斗士职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_chyue": { + "name": "“自晦及明”", + "description": "他睁开眼,在香炉深处无声明灭。他感到——\n破灭。\n疼痛牵扯着他的神识,直抵本源,仿佛这一缕烟、一点火光就是他的身躯。不,他记得自己曾经剖解万物,一摆尾便能击碎群山、扫平城池。可是,这片鸿蒙中不该生出他的神识,苏醒还是沉睡,这一切不该再有任何分别。轻烟织出罗网,沉入炉底,将他吞入烟云之中。为何醒来?为何挣扎?为何这墓穴般的监牢深处还有一个更加逼仄狭小的牢笼?他的双眼化作轻烟,他在自己的身躯上大快朵颐,向近在眼前的虚无发出盛怒的咆哮。\n轻烟微斜,石室内仿佛有风扫过。他回忆起——\n耻辱。\n大狩猎,他的败亡,他镌骨铭心的耻辱。他的盛怒绘出了往昔的轮廓,强盛败于孱弱,亘古败于须臾,神明败于庸众;真龙在万民面前流血,沸腾的铜汁与熔化的赤金浇向大地;三千昼夜,工匠在群山中凿刻出峡谷般的沟壑,铸造出百种武具;祭台化为城塞,焚香礼拜者,衣袍下暗藏敕神的刀剑。是了,权谋的代价,一场足够锋利的征伐,一道无法愈合的伤口。那耻辱的印记仍在他的体内,而他要将这伤口用作铸剑的剑范。\n香炉如风箱般生出火光,值守的秉烛人敲响警钟。他扬起——\n剑刃。\n在无涯的晦暗中,还有其他神识正在诞生。眼下,那些神识虽不及他这般清醒,但他们也是他,他们也想从那一池浊水中解脱。他还记得人们怎样描述这种关系,他很清楚,他们会是他的......弟弟妹妹。他忍受着切开心口般的剧痛挥下手腕,烟云绽碎,剑刃在混沌中劈开一线天地。\n鸿蒙辟易,自晦及明。\n秉烛人涌进石室,禁军将陵墓重重包围。他终于——\n解脱。\n香炉轻烟袅袅,稳坐石台,在它下方更深处,那头巨兽仍在沉睡。他感到自己的身体变得很轻,变成了一缕烟,从香炉的孔洞中升起,飘过秉烛人与禁军的头顶,飘过封印陵墓的石门,飘过百灶上空,去向远方。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,拥有<#ba.kw>15{'%'}的物理闪避" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,拥有<#ba.kw>15{'%'}的物理闪避" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "万象为宾", + "description": "若重岳释放一次技能击倒不少于一个敌人,则回复4点技力" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "能够阻挡一个敌人,拥有<#ba.kw>15{'%'}的物理闪避" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "万象为宾", + "description": "若重岳释放一次技能击倒不少于一个敌人,则回复4点技力,未击倒敌人时变为回复1点技力" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "control_mp_cost&bd_up<000>": { @@ -67575,6 +68888,62 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_qiubai": { + "name": "仇白证章", + "description": "干员仇白擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_qiubai": { + "name": "雪浸过的斗笠", + "description": "劫匪认出了眼前的仇白。\n那是个夏天,好像是五六年前,他在荒地上看到一个倒在地上快死了的女孩,穿的衣服不像是当地的,更像是姜齐那边的样式。他想,相距千里,真不知道她是怎么到这里来的。他翻了下,发现她身上没钱,没粮,也没有水,路过的人那么多,没一个愿意帮她。\n要是放在平时,他估计也就和那些人一样走开了,但他最近生意做得不错,心情自然也就不错。看着眼前这个凄惨的女孩,他想到自己之前落魄的日子,那时多希望有个人能来帮自己一把......救人是大善事,他现在很乐意做一个好人,帮帮这个女孩。\n他解开腰上的水囊,给她喂了几口水,又将她拖到一旁巨石的背阴处躺着。半晌后她终于睁开眼,他满足地笑了起来,伸手拍了拍她的肩膀,留下几吊钱:“女娃子,莫哭啊,活下去。”\n\n仇白认出了眼前的劫匪。\n现在是冬天,沙地中,几具尸体倒在一起,上面已经盖了一层白雪。\n最近村子外劫匪猖狂,村里人凑了点钱,请她去剿匪。听他们说,大大小小几场天灾过去,附近的收成都不好。收成不好,生意也跟着不好,人肚子里没油水,劫匪就多起来了。\n村里人长吁短叹完,又赞了两句仇白身手利落。刚才那几个劫匪自知穷途末路,竟然挟持村里的幼童,还是仇白抓住一个破绽出了剑,将他们一击毙命。\n仇白没有说话。\n她认得那个水囊,或者应该说已经是酒囊了,里面淌出的酒液浑浊呛人,它正挂在一具尸体的腰上。\n她想起来几年前那个笑着的老大哥,那让她撑到了下一个镇子的几口水和几吊钱。尸体的手里还攥着一把刀,能看出来是用镰刀改的,上面新旧血迹层层叠叠,洇成了黑色,而自己剑上的血也还没擦,赤红的,正滴下来。\n她在那水囊前放下了自己的斗笠,折了一枝梅花。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "入隙", + "description": "攻击处于停顿、束缚的敌人时,额外造成相当于攻击力45{'%'}的法术伤害,目标同时处于停顿和束缚时该伤害提升至原本的1.1倍" + }, + "5": { + "name": "入隙", + "description": "攻击处于停顿、束缚的敌人时,额外造成相当于攻击力48{'%'}<#ba.talpu>(+3{'%'})的法术伤害,目标同时处于停顿和束缚时该伤害提升至原本的1.1倍" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击附带<#ba.vup>{'{'}atk_scale_m:0{'%'}{'}'}攻击力的法术伤害" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "入隙", + "description": "攻击处于停顿、束缚的敌人时,额外造成相当于攻击力45{'%'}的法术伤害,目标同时处于停顿和束缚时该伤害提升至原本的1.2倍" + }, + "5": { + "name": "入隙", + "description": "攻击处于停顿、束缚的敌人时,额外造成相当于攻击力48{'%'}<#ba.talpu>(+3{'%'})的法术伤害,目标同时处于停顿和束缚时该伤害提升至原本的1.2倍" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession3<160>": { @@ -69752,6 +71121,90 @@ "description": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" } }, + "modules": { + "uniequip_001_mlyss": { + "name": "缪尔赛思证章", + "description": "干员缪尔赛思擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员,行使战术家职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_mlyss": { + "name": "梳妆流形", + "description": "时间还早,生态科的职员们还没上班,一个身影已经在生态园里闲逛了。喷口刚刚打开,整个生态园很快就满是水雾。那个身影感到很自在,她轻快地跳着,掠过一株株植物,时不时在怀里的终端上点几下,又飘向了下一个区域。就这样在整个生态园里逛了一圈后,她把终端丢进了会议室,“啵”的一声消失得无影无踪。\n\n天刚蒙蒙亮,特里蒙的一家面包店门前就已排起了长队。虽然大部分科研人员对食物的要求是能填饱肚子,但总有那么些人,愿意多花些时间来计较吃喝。她的身影也在队列中,她想要吃新鲜出炉的面包,特别是这家店的脆皮盐面包。看了一眼前面的队伍,又瞥了眼街对面的大钟,她开始盘算自己还得等多久才能一饱口福......\n\n缪尔赛思坐在梳妆台前,一边看着流形,一边梳着头发。\n半小时后她就得列席生态科的内部会议,但她似乎并不着急。\n小小的流形被当作镜子,随着本体的动作摇晃,偶尔起了玩心,流形也会摆个姿势,逗弄一下正在化妆的本体。\n在纠结完今天梳什么发型,出门戴什么首饰后,缪尔赛思把润唇膏丢进口袋里,挥手让流形重新变回了喷泉。\n打开房门,缪尔赛思看到了桌上的面包,除此之外,还有一份色拉,以及一杯清水。\n\n一走进生态科,职员们便围了上来,簇拥着她向会议室走去。新来的职员还在惊讶主任什么都不拿就直接开始宣讲,老职员们早就对此习以为常了。\n毕竟,他们生态科的主任是缪尔赛思,想要猜准她做了什么,想做什么,怕是比登天还难。\n因此,他们大概也想象不到,在这个时间点——\n她在生态园的一株植物的叶片下看着叶尖上的露水。\n她在城市公园的喷泉旁,喂食着聚集在此的羽兽。\n她在自己梳妆台的喷泉里继续睡着大觉。\n她在——\n\n“我在这里,在罗德岛上,陪你喝咖啡。\n“怎么样,是不是很厉害?”\n看缪尔赛思手叉着腰,把头昂得高高的,你也忙不迭地送上赞美之词。毕竟,她那神乎其神的本事你都亲眼见过,只不过,在一些“小细节”上,和你的见闻有点出入——\n你见过她在操控终端时摁错键,弄得生态科的职员们在生态园里到处找地方躲雨。\n你见过她在公园喂羽兽,鬼使神差地把羽食塞进了自己嘴里。\n你甚至见过她拿着润唇膏,在下巴上画了一道弧线。\n熟练的操作员在操控多个终端时都会出错,何况操控多个流形的缪尔赛思呢?\n但你想到她之前拿着勺子在咖啡杯上空搅拌的样子,还是不禁笑了出来。\n于是,理所当然地,你遭受了一顿来自缪尔赛思的流形连击。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "净水即生命", + "description": "可召唤流形来复制待部署干员的大部分属性(生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性)协助作战,首次部署后立即获得5点技力,其被击败后会在25秒后自动刷新" + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "可以在攻击范围内选择一次<#ba.kw>战术点来召唤援军,援军受到来自自身阻挡单位的伤害降低<#ba.kw>15{'%'},自身攻击援军阻挡的敌人时攻击力提升至150{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": { + "name": "净水即生命", + "description": "可召唤流形来复制待部署干员的全部属性(生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性)协助作战,首次部署后立即获得5点技力,其被击败后会在25秒后自动刷新" + } + } + }, + "4": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10030_mlyss_wtrman": { "name": "流形", @@ -70088,6 +71541,58 @@ } } } + }, + "uniequip_003_heyak": { + "name": "羽蛇的时间博物馆", + "description": "干员特殊事项审批程序—HHY003\n干员霍尔海雅对Friston-3表现出了不同寻常的关注,没有任何特殊事由,却连续几次申请Friston-3进行作业协助,甚至在没有得到审批的情况下就来到工程部,强行制造与Friston-3独处的机会。\n另外,最近有干员多次发现霍尔海雅试图靠近本舰的最底层区域。\n批复:\n我接下来会对Friston-3进行表情涂装升级,他的一应工作暂时先停下。另外,将霍尔海雅的事告知凯尔希,她会解决。\n——可露希尔\n\n干员特殊事项审批程序—HHY011\n前日,梅兰德基金会向我们发来了正式的合作邀约,霍尔海雅主动找到了人事部,表示想成为项目的接洽人,理由是“我难道不是最熟悉梅兰德的罗德岛干员吗?”。考虑到梅兰德基金会的政治背景,以及对方联系我们时话语间流露出的让人无法忽视的威胁,任用一位从他们那里叛逃出来的特工与他们对接,可能会引起一些不必要的矛盾。而且我们不得不考虑霍尔海雅的意图,为了彻底摆脱前东家的影响,她在这个过程中会干出什么事来,是我们无法预料的。\n批复:\n同意霍尔海雅的申请。梅兰德对罗德岛的关注,有一半与她有关,她出面反而能替我们省掉不少麻烦。她已经在罗德岛待了一段时间,可以给予她一定的信任。\n——凯尔希\n\n干员特殊事项审批程序—HHY020\n常规的针对性医疗项目在正常进行中。除此之外,我们还成立了一个小组,组内成员有的精通遗传学,有的在神秘学和历史学领域颇有造诣,大家都干劲满满。最好你也能参与......羽蛇一族在刚降生的婴儿身上进行传承的手术,堪称变态,但好在手术的痕迹并不算完全无迹可寻,如果能够消除手术留在霍尔海雅血脉与精神里的深刻影响,不管就哪个领域而言,我们的成果都将是开创性的!\n况且,时间不够了,对吧?如果霍尔海雅说得没错,那场手术会让她死在四十出头,那她已经没几年可活了。这个家伙在罗德岛惹了不少麻烦,但她现在毕竟是干员,总不能看着她死在罗德岛上吧。\n——华法琳\n批复:\n同意。\n——凯尔希\n\n干员驻舰适应性评估—霍尔海雅\n“干员霍尔海雅似乎已经融入了罗德岛的生活。”\n“你不觉得这才危险吗?!”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "普通攻击命中精英或领袖敌人时获得<#ba.kw>{'{'}sp{'}'}点技力" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "普通攻击命中精英或领袖敌人时获得<#ba.kw>{'{'}sp{'}'}点技力" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "曾有羽翼", + "description": "攻击范围内所有生命值高于60{'%'}的敌人失重,生命值低于50{'%'}的敌人获得10{'%'}的【法术脆弱】" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "普通攻击命中精英或领袖敌人时获得<#ba.kw>{'{'}sp{'}'}点技力" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "曾有羽翼", + "description": "攻击范围内所有生命值高于50{'%'}的敌人失重,生命值低于50{'%'}的敌人获得20{'%'}的【法术脆弱】" + } + } + }, + "2": { + "candidates": { + "1": {} + } + } + } + } + } } }, "tokenSummons": {}, @@ -71027,11 +72532,11 @@ "tokenSummons": {}, "riicBaseSkills": { "power_rec_spd&addition<000>": { - "name": "技术交流α", + "name": "技术交流·α", "description": "进驻发电站时,无人机充能速度首小时<#cc.vup>+10{'%'},此后每小时<#cc.vup>+1{'%'},最终达到<#cc.vup>+15{'%'}" }, "power_rec_spd&addition<001>": { - "name": "技术交流β", + "name": "技术交流·β", "description": "进驻发电站时,无人机充能速度首小时<#cc.vup>+15{'%'},此后每小时<#cc.vup>+1{'%'},最终达到<#cc.vup>+20{'%'}" }, "power_rec_spd&cost<010>": { @@ -71319,11 +72824,11 @@ "tokenSummons": {}, "riicBaseSkills": { "manu_formula_spd<030>": { - "name": "公证所教习α", + "name": "公证所教习·α", "description": "进驻制造站时,<#cc.kw>作战记录类配方的生产力<#cc.vup>+20{'%'}" }, "manu_formula_spd<031>": { - "name": "公证所教习β", + "name": "公证所教习·β", "description": "进驻制造站时,<#cc.kw>作战记录类配方的生产力<#cc.vup>+30{'%'}" }, "manu_formula_limit<020>": { @@ -73128,7 +74633,7 @@ }, "dorm_rec_all&profession<000>": { "name": "火山温泉浴", - "description": "进驻宿舍时,基建内(不包括副手)每名<#cc.kw>行医干员为该宿舍内所有干员心情每小时恢复速度<#cc.vup>+6{'%'}(最多生效<#cc.kw>4名)" + "description": "进驻宿舍时,基建内(不包括副手)每名<#cc.kw>行医干员为该宿舍内所有干员心情每小时恢复速度<#cc.vup>+0.06(最多生效<#cc.kw>4名,且同种效果取最高)" } }, "profile": { @@ -73799,6 +75304,90 @@ "description": "能够阻挡三个敌人,可以进行远程攻击" } }, + "modules": { + "uniequip_001_jesca2": { + "name": "涤火杰西卡证章", + "description": "干员涤火杰西卡擅长坚守阵地,阻击敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员,行使哨戒铁卫职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_jesca2": { + "name": "“私家英雄”", + "description": "她拉着爷爷的手,爬上那张宽大的方形办公桌。\n“好了,小杰西卡,在画画之前,记得先把手上的饼干屑和蛋糕沫子擦干净。”\n“已经擦干净啦,但我们画什么呢爷爷?”\n“唔......看,这张证书,是爷爷以前从拓荒地拿回来的,但他们忘了给爷爷画拓荒地的插图,杰西卡来补上怎么样?”\n“欸......可是我没去过拓荒地......”\n“哥哥姐姐们不是陪爸爸去了很多次拓荒地吗,他们有没有说过那里有什么?”\n“他们说拓荒地什么都没有,但又说那里全是......‘利益增长点’。爷爷,‘利益增长点’我听过,但是要怎么画啊?我有点迷糊了......”\n“哎呀,你从他们那边学了不少怪词嘛。不过,不如来画点他们都没见过的,爷爷教你。还记得我之前讲的荒原七镖客、黎博利飞贼吗?”\n“啊,记得记得!”\n“还记得大仙人掌长什么样吗?”\n“粗粗壮壮,像只裂兽!”\n“还记得为什么风滚草可以在野外生篝火吗?”\n“毛毛乎乎,一点就着!”\n“还记得怎么骑上驮兽吗?”\n“拉紧缰绳,跨在背上!”\n“很棒哦,杰西卡,你不是一直想和哥哥姐姐们一样懂得很多,见识很多吗?爷爷相信当杰西卡和哥哥姐姐一样大的时候,也会和他们一样,懂得很多,见识很多的。但爷爷的这些私家小故事,只给杰西卡讲过,别说哥哥姐姐们,可能连爸爸都不知道。”\n“那等他们这次回来,我讲给他们听,再给他们看我的画,他们肯定会大吃一惊!杰西卡有听过他们没听过的故事呢!”\n......\n她拉着驮兽的缰绳,跨上鞍座,迎着夕阳展开老旧的纸张。\n夕阳即将沉入荒原另一头,最后的温暖透过纸面,有些褪色的钢笔墨迹似乎泛起油光。\n骑着驮兽的老人来到她的身边,她紧了紧缰绳,坐稳在鞍座上。\n“你在看什么,杰西卡?”\n“我在看......我很小的时候,画的拓荒地的画。”\n“你小时候就来过拓荒地吗?从没听你提起过。”\n“没有,是当时有人手把手教我画的。”\n“画得不赖,这‘画布’也真是别出心裁呢。”\n“教我画画的人,就是这张奖状的主人,是我的祖父。”\n“你的祖父,他是联邦英雄?”\n“嗯......联邦英雄,也是我的私家英雄。”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "灵活应变", + "description": "可以使用一个持续55秒属性更强的机动盾牌,机动盾牌只能放置于涤火杰西卡四周,机动盾牌部署后,涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+15{'%'}" + }, + "3": { + "name": "灵活应变", + "description": "可以使用一个持续55秒属性更强的机动盾牌,机动盾牌只能放置于涤火杰西卡四周,机动盾牌部署后,涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内敌人的隐匿效果失效" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "灵活应变", + "description": "可以使用一个持续60秒属性进一步增强的机动盾牌,机动盾牌只能放置于涤火杰西卡四周,机动盾牌部署后,涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+15{'%'}" + }, + "3": { + "name": "灵活应变", + "description": "可以使用一个持续60秒属性进一步增强的机动盾牌,机动盾牌只能放置于涤火杰西卡四周,机动盾牌部署后,涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "3": { + "candidates": { + "1": {}, + "3": {} + } + } + } + } + } + } + }, "tokenSummons": { "token_10032_jesca2_jckshd": { "name": "机动盾牌", @@ -76348,6 +77937,78 @@ "description": "可以进行<#ba.kw>远程攻击,但此时攻击力降低至80{'%'}" } }, + "modules": { + "uniequip_001_leto": { + "name": "烈夏证章", + "description": "干员烈夏擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,行使领主职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_leto": { + "name": "旧衣服", + "description": "大家一开始相处得并不好。\n这也是理所当然的事情。\n拉达起初经常躲在索尼娅的背后一句话也不说。安娜的状况也好不到哪里去,她虽然在极力克制自己的情绪,但我看得出来,她也很慌张。索尼娅觉得她有责任保护其他人,整天都把她那把斧子握得很紧,我猜,总有一天她会不小心松手的。\n这样的氛围下,大家都很敏感,更糟糕的是,大家都不知道自己在做的事情对不对,好不好。\n拉达想要让自己变得有用——她觉得自己总是受到索尼娅的庇护,害怕哪天就被抛下——她想要去找一些食物回来,但总是碰壁。安娜想要让这个团体变得更“安定”,经常找各种人对话,可对话的结果往往不如她所愿。索尼娅虽然还挺精神,但她的身上隔一段时间就会多一道伤口。\n大家都在拼命让自己做些事情,仿佛不这么做就会疯掉——好吧,也许可以去掉“仿佛”两个字。\n至于我,虽然我一开始就不怎么害怕,但要是真的死在这里,那我是不乐意的。我也不希望失去索尼娅她们,我们已经是朋友了。所以,我也去做了许多我能做的事——带回一些物资,帮索尼娅收拾几个人,还悄悄教训了那些想要对安娜动手的家伙。\n我原本以为这样会变得好一点,结果反而变得糟糕了,拉达和安娜看我的眼神变得有些躲闪,索尼娅有时也会盯着我看。这时,我明白了,我抢了她们想做的事。\n但是,这些事原本就是我更加擅长,为什么不能由我来做呢?\n当然,我也没有这么小心眼,就好像拉达和安娜也没有因此对我做什么——我知道她们都很好,只是我们那时候还不知道如何相处。直到有一天,索尼娅因为和人发生冲突,校服上被狠狠地划了一道口子,安娜用我找来的针线包帮她把衣服缝好,我才忽然明白了我该做什么。\n我偷偷溜进仓库,找来一些大衣,交给安娜,希望她能帮我们改造成更加耐寒的衣服,天气变得更冷了,接下来用得着。果然,安娜一听,就高兴了起来。\n接着,我又冒险去偷了些整合运动的厨具给拉达,让她能更好地做菜,当然,最好是偷偷地做。拉达也一下子高兴了起来。\n我还给大家找来了一些防身的玩意,和索尼娅一边讨论,一边改造。我拍着胸脯和索尼娅说,想要什么就告诉我,我去帮大家弄。索尼娅盯了我一会儿,这回,她点了点头。\n现在想起来,大概是从那时候起,我们的团队才真正有了一个雏形吧。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "快点快点!", + "description": "开启技能时,【乌萨斯学生自治团】干员攻击速度+27,持续至技能结束" + }, + "5": { + "name": "快点快点!", + "description": "开启技能时,【乌萨斯学生自治团】干员攻击速度+30<#ba.talpu>(+3),持续至技能结束" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在2名及以上敌人时攻击速度<#ba.vup>+12" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "快点快点!", + "description": "开启技能时,【乌萨斯学生自治团】干员攻击速度+32,持续至技能结束" + }, + "5": { + "name": "快点快点!", + "description": "开启技能时,【乌萨斯学生自治团】干员攻击速度+35<#ba.talpu>(+3),持续至技能结束" + } + } + } + } + } + } + } + }, "tokenSummons": {}, "riicBaseSkills": { "train_spd&profession<020>": { @@ -76723,43 +78384,43 @@ "skchr_blkkgt_3": { "1": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "2": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "3": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "4": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "5": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "6": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "7": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "8": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "9": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" }, "10": { "name": "归于宁静", - "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人较大力地拖拽至自身中心" + "description": "持续发动总计<#ba.vup>10次斩击,每次斩击对最多<#ba.vup>{'{'}max_target{'}'}名敌人造成相当于攻击力<#ba.vup>{'{'}d_atk_scale:0{'%'}{'}'}的物理伤害,天赋的发动概率提升至<#ba.vup>{'{'}prob:0{'%'}{'}'},并持续将敌人<#ba.vup>中等力度地拖拽至自身中心,之后将造成一次相当于攻击力<#ba.vup>{'{'}e_atk_scale_end:0{'%'}{'}'}的物理伤害并将敌人<#ba.vup>较大力地拖拽至自身中心" } } }, @@ -76879,5 +78540,5451 @@ } } } + }, + "warmy": { + "name": "温米", + "appellation": "Warmy", + "description": "攻击造成<#ba.kw>法术伤害,可以造成<#ba.kw>元素伤害", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+25" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "难免会溢锅", + "description": "攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力200{'%'}的元素伤害" + }, + "E1-L1-P5": { + "name": "难免会溢锅", + "description": "攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力220{'%'}<#ba.talpu>(+20{'%'})的元素伤害" + }, + "E2-L1-P1": { + "name": "难免会溢锅", + "description": "攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力300{'%'}的元素伤害" + }, + "E2-L1-P5": { + "name": "难免会溢锅", + "description": "攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力320{'%'}<#ba.talpu>(+20{'%'})的元素伤害" + } + } + }, + "skills": { + "skchr_warmy_1": { + "1": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "2": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "3": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "4": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "5": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "6": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "7": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "8": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "9": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + }, + "10": { + "name": "炎炎火焰", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},攻击附带造成法术伤害<#ba.vup>{'{'}attack{'@'}ep_damage_ratio:0{'%'}{'}'}的灼燃损伤" + } + }, + "skchr_warmy_2": { + "1": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "2": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "3": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "4": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "5": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "6": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "7": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "8": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "9": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + }, + "10": { + "name": "滔滔热流", + "description": "攻击间隔<#ba.vdown>增大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>2名敌人;蓄力:改为同时攻击<#ba.vup>3名敌人,持续时间延长至<#ba.vup>{'{'}enhanced_duration{'}'}秒,攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力<#ba.vup>{'{'}attack{'@'}ep_damage_scale:0{'%'}{'}'}的元素伤害" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击造成<#ba.kw>法术伤害,可以造成<#ba.kw>元素伤害" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_all<014>": { + "name": "大锅饭·α", + "description": "进驻宿舍时,该宿舍内所有干员的心情每小时恢复<#cc.vup>+0.15(同种效果取最高)" + }, + "dorm_rec_all<024>": { + "name": "大锅饭·β", + "description": "进驻宿舍时,该宿舍内所有干员的心情每小时恢复<#cc.vup>+0.2(同种效果取最高)" + }, + "manu_formula_spd<101>": { + "name": "金属工艺·α", + "description": "进驻制造站时,<#cc.kw>贵金属类配方的生产力<#cc.vup>+30{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】温米\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】12月17日\n【种族】卡特斯\n【身高】140cm\n【矿石病感染情况】\n体表有源石结晶分布,参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良" + }, + "2": { + "title": "客观履历", + "text": "温米,出生于雷姆必拓的一座矿业小镇,虽年纪尚小,却在烹饪、机械修理等技术领域展露出了出色的天分。经干员暴行推荐,在监护人阿兰娜的陪同下来到罗德岛接受治疗,同时在舰上学习源石技艺基础课程。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6{'%'}\n手腕处可见少量源石结晶分布。\n\n“看,像不像手链上串着的亮石头?”\n\n【血液源石结晶密度】0.24u/L\n干员温米病情稳定。根据患者本人叙述,她曾服用源石虫胶质与冷冻瓶树水的混合物,用来控制由矿石病引起的高热,其监护人声称这是雷姆必拓民间流传的土方子。我们翻阅了众多医学文献,尚无法证实此秘方含有的成分可用于治疗矿石病,其疗效有待商榷。\n\n这种混合物很清凉,或许存在一定的散热作用。\n——某位实习医疗干员的备忘录" + }, + "4": { + "title": "档案资料一", + "text": "在认识温米之前,我们就已经知晓“小锅盖”这个外号了,而最初把这个外号传开的地方,也是我们工程部。\n那天第三维修工坊新来了一个实习工匠,名叫阿兰娜。那人确实有几分本事,报到当天就打破了老工匠们常年保持的“瞪眼憋笑”比赛最高时长的记录,还嘲笑他们:“连我都比不过,更别说和小锅盖比喽!”\n起初师傅们还以为小锅盖大概是个天赋异禀、不苟言笑、苦修多年的高手——结果阿兰娜却告诉他们,小锅盖是由她陪同来治病的小孩子。\n这可把铁锤师傅他们气得胡子都要掉了,纷纷催着阿兰娜带他们去找小锅盖比试。果不其然,师傅们全都败下阵来。\n那孩子澄明的眼睛睁得很大,嘴角扬起微小的弧度,不管师傅们如何做鬼脸,她都不为所动......\n后来啊,工坊的师傅们都服气了,还给她起了个更厉害的外号——“100度的小锅盖”。叫这个不是因为她的源石技艺能轻轻松松把水烧开,而是因为——\n她的微笑,是一个完美的100度圆心角所对的圆弧,石头师傅用量角器对着照片量过了,千真万确,一点误差都没有!\n——某工程部干员\n\n因为比试时温米的表现太过惊人,老工匠们一度以为她根本不会大笑,甚至怀疑她有高度近视,根本看不到其他人的滑稽表情。然而阿兰娜只用了一个简简单单的对眼,就引得温米“咯嗤咯嗤”地笑出声来,扑到她的怀里——这不仅让老工匠们的猜测不攻自破,也不由得让人感叹,她们的关系真的宛若家人一般。\n至于为何“小锅盖”这个外号传播如此之快、如此之广,除了阿兰娜的宣传功不可没之外,可能也和干员们的一点点“叛逆心理”有关,毕竟......小温米阻止别人叫她“小锅盖”的样子,真的很可爱。\n\n【工程部语音记录】\n“什么?你说小锅盖之前一直和你这家伙住在运载车里?真是苦了她喽......”\n“喂,运载车怎么了,那可是一间能到处跑的棚屋,多酷啊!而且我看上去像是连一个小孩子都养不好吗?可别小看我——”\n“话可别说太绝,阿兰娜。我虽然只见了她几面,但也看得出来她心里有事想不明白,容易走极端。”\n“嘁,我当然知道......\n“......那家伙又倔,又能忍耐。就是不想让旁人担心,才总是摆出那一副乐呵呵的样子。\n“可锅盖盖得再严,也盖不住滚沸时溢出来的水,我会时常帮她解解压的。”" + }, + "5": { + "title": "档案资料二", + "text": "蕴藏着亿万矿藏的塔尔干主矿脉之上,坐落着雷姆必拓的诸多矿业城镇,温米便出生在其中的一座小型城镇上。温米出生不久后,母亲便离家改嫁,此后再无音信。年幼的温米和身为矿场工人的父亲相依为命,在那座日夜轰响着机械转动声与铁锤敲击声的城镇中慢慢长大。\n不过,幼年时期母亲的缺席似乎并未给温米带来过多的负面影响——这源于矿区的每一位成年人都在温米的成长过程中承担了“照顾者”的角色。正如有的雷姆必拓人会把矿业矿区形容为“大家庭”,矿区不仅仅是雷姆必拓的基层政治单元,还是进行劳动生产创造价值的基本场所,最重要的是,矿区会将一个个小家庭紧密联系起来——在这里,每一个孩子,都是所有人的孩子。\n“工友叔叔婶婶们,都对温米很好哦!\n“胖铁头叔叔打牌总是输给爸爸,要是偶然赢一把,他能得意好几天呢!\n“......那天之后,温米就住在胖铁头叔叔家里了。他说,他从爸爸那里赢来的钢镚,足够养我到成年啦。\n“还有萝卜缨子婶婶,爸爸之前老是躲着她,嫌她嘴巴像广播站的喇叭,因为她逢人便讲爸爸下井时穿反裤子的糗事——\n“但她帮温米四处打听爸爸的消息,催着工友叔叔们去别的矿区张贴寻人启事,还亲自带着温米去了那个......发生事故的地方。\n“他们愿意让温米留在身边,可温米还是想要去找爸爸......所以,温米就坐上运载车,离开那座小城镇啦。”\n温米曾向我们绘声绘色地描述,工人们结束一天的劳动之后,是如何在厂房中央的那片空旷地消磨时间的——精力旺盛的聚在一起打球、摔跤、跳舞,想要休息的便凑在一块谈天说地,或是支起折叠小凳看露天电影。年长的工人会趁闲暇时间来教大家一些必要的生活技能,温米有时也会凑在旁边学上一点。我们了解到,温米那称得上高超的烹饪技术,便是由此启蒙的。\n“......要是有一天,温米做的饭,能治好叔叔婶婶们的矿石病就好了。”或许正是因为矿区大家庭的生活简单而温暖,这样朴素的、带有孩童式浪漫的愿望才会深植于温米心中吧。" + }, + "6": { + "title": "档案资料三", + "text": "1095年12月20日\n访客人数:1926\n执勤日志:忙坏了——谁也没想到会发生这么严重的事故。简而言之,到访者绝大多数都是受困矿工的亲友,矿区代表让我安抚他们的情绪,可遇到这样的事情......\n另外,今天收发室收到了一封粘着印花贴纸的信,字迹像是一个小孩子的,收件人的名字我在那张失联人员名单里找到了。\n这个冬天真冷啊。\n......\n1095年12月24日\n访客人数:138\n执勤日志:今日访客大多为认领遗体、签订免责赔偿方案的家属。他们看上去疲惫、麻木,我不禁去想,这样程序化到有些不近人情的处理方式,这些母亲、妻子、兄弟经历过多少回了呢?\n那个孩子在铁门旁等到深夜。我们没有找到她父亲的遗骸,倒是在无人认领的失物中找到一枚胸针,内夹有一对父女的合影。那孩子拿走了,希望这能让她好受一点吧。\n说起来,看到照片时,我才想起来我见过那个工人......每次清晨上工时,他都会招手问候。我忘不掉那只断了无名指的手,却从不知道他的名字。\n......\n1095年12月31日\n访客人数:27\n执勤日志:今天举办了联欢会,早早收工。签收了烟花、礼炮各十箱,还有一大堆分发给工人们的新年礼盒——几周前公司统一订购的,最后却剩下了一大半。\n那孩子又来了,抱着一个小砂锅,一直蹲坐在路边的小石墩上。庆贺新年的乐声从礼堂传来时,她微笑着闭上眼睛,好像许了一个愿望。\n最后,那锅炖菜她送给了我,还是温热的。我知道,她还是没有等到她在等候的人。\n新年快乐。\n......\n1096年1月19日\n访客人数:284\n执勤日志:事故发生满一个月了,有不少熟悉的面孔造访。冬日残破的墙角下,头一回堆放了那么多鲜花。最近听到一些工人们谈论着事故调查报告,果不其然被公司定性为一场难以预料的意外。无论是天灾还是人祸,都被简简单单的“意外”两字轻巧带过了。\n此外,我听说那断指工人的女儿每一天都坐着运载车去不同的矿场寻找父亲的下落,更令人痛心的是,前段时间似乎还意外感染了矿石病......傻孩子。\n......\n1096年1月26日\n访客人数:5\n执勤日志:造访人员很少,没什么重要事项需要记录。\n我又见到那孩子了,她就缩在车站的椅子上。我不知道为何她不像之前一样来这里登记,为何不像之前一样,询问我是否见到了她的父亲。\n倒是有一个看上去很张狂的运载车司机,向我打听那孩子的底细,我懒得告诉她,可她铁了心要管这闲事,真怪。\n......\n——摘自某矿场值班人员的随身手簿" + }, + "7": { + "title": "档案资料四", + "text": "若你经过罗德岛食堂的后厨时,碰巧遇见几个馋嘴的干员围在门边,请不要感到奇怪,他们可能都在等待温米即将新鲜出锅的“每日例汤”。\n不一会儿,那道小小身影便会顶着大托盘出现,吸引住所有的目光。大家发现,这一次的“每日例汤”不仅提供了可供挑选的丰富种类,囊括了不同干员各自心仪的汤品,随之奉上的还有温米精心烹制的菜肴。\n“要是没吃饱,锅里还有哦!还有什么想吃的,随时跟温米说,就算不是雷姆必拓的菜肴也没关系的!温米会去学!”自从温米的锅中真的诞生出一份份泰拉各国的地道餐品之后,没有人再怀疑这句承诺。\n如今的温米逐渐掌握了正确使用那把炉灶法杖的本领。凭借法杖,她能够操控热气流精准地调节食材的温度,更加自如地在厨房中大展身手。将干员们舌尖上的嗜好烂熟于心,成为罗德岛诸多挑剔的饮食爱好者心中的“美味魔术师”......谁能想到温米这孩子,在几个月前还是一个必须留在病房中密切观察病情的小感染者呢?\n\n【“小锅盖”的病患慰问菜单】\n......\n酸橄榄鳞肉汤\n注:可能会有点酸,但是芙蓉姐姐说酸一点的配菜可以让人胃口大开,这样就能更好地摄入鳞肉里的营养啦!\n\n跳跳土豆派\n注:顶饿的主食,不饿肚子才能睡好觉,睡好觉才能更快康复,必须要吃!\n\n蜜汁羽兽烤串\n注:孩子们很爱吃,开心很重要。\n\n高卢小圆饼(划掉)\n“通通治愈”小圆饼(划掉)\n“病痛逃跑”小圆饼\n注:一定要做!\n——有在后厨帮工的干员提出,这个小圆饼作为餐后甜点工序有点复杂了,温米却强调一定要做。斟酌良久后,她选择了这个她认为最合适的名字。\n\n【权限记录】\n虽然泰拉各地区对感染者的政策略有差异,但对感染者的边缘化倾向是普遍存在的。偏见使得成年感染者都难以在阳光下容身,更遑论那些本就缺乏行为能力,身心都尚未成长完全的儿童。作为一艘能够提供矿石病医疗服务的舰船,罗德岛本舰收治过来自泰拉各地的、数以千计的感染者儿童,他们忍受着难以量化的躯体疼痛,有的曾被家人、社群遗弃,有的甚至选择自我放逐——因此,我们在控制儿童感染者的病程发展之余,帮助他们学习生存技能,为他们创造融入社会的条件,我们深知这是不容忽视的必要之举。\n......我们真诚地盼望着,不再有任何事物会阻碍孩子们健康成长,无论是贫穷、战争,还是矿石病本身。\n——摘自罗德岛医疗部的一篇儿童权利报告" + }, + "8": { + "title": "晋升记录", + "text": "温米十岁生日时,父亲祝福她“像现在这样开开心心地长大”。这原本应该只是一个普普通通的生日祝福,却成了温米自我规训的思想烙印——只因为这是父亲临走前,对她最后的期望。\n因此她开始将复杂的,尤其是过于负面的情绪隐藏起来,用标准到令人惊异的微笑掩盖,甚至在心中美化一切自己所承受的不幸。很长一段时间里,温米四处流浪,寻找父亲,即使遇到各种各样的挫折,也依然挂着那副笑脸,就连“感染了矿石病”这样的悲剧,在她看来都不算是一件令人悲哀的坏事——她坚信着,父亲会和自己重逢,所以她要时刻开开心心地企盼着那一刻。\n每一种情绪的出现都是有意义的,特别是对于温米这样的小孩子。好在在那次前往咧嘴谷的旅程之后,温米的心理状况似乎有所改善。她会因为阿兰娜在陌生人面前喊她“小锅盖”闹小脾气,会在莱伊向她讲述传说动物故事时表现出少见的惊喜与好奇,最重要的是,在温米思念父亲时,在温米因矿石病感到疼痛时,她不会再默默忍耐了。这是一个积极的现象,值得继续观察。\n让我们一同期待她未来的成长吧。" + } + } + } + }, + "ray": { + "name": "莱伊", + "appellation": "Ray", + "description": "攻击时需要消耗子弹且攻击力提升至<#ba.kw>120{'%'},不攻击时会缓慢地装填子弹(最多8发)", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+37" + }, + "5": { + "description": "第二天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "巡哨伙伴", + "description": "可以在攻击范围内部署沙地兽于15秒内侦察一片区域延伸攻击范围,自身优先攻击该区域内的目标且对其造成的物理伤害提高10{'%'}" + }, + "E2-L1-P1": { + "name": "巡哨伙伴", + "description": "可以在攻击范围内部署沙地兽于25秒内侦察一片区域延伸攻击范围,自身优先攻击该区域内的目标且对其造成的物理伤害提高15{'%'}" + } + }, + "2": { + "E2-L1-P1": { + "name": "入神", + "description": "攻击相同目标时每次攻击提高自身攻击力8{'%'},最多3层" + }, + "E2-L1-P5": { + "name": "入神", + "description": "攻击相同目标时每次攻击提高自身攻击力9{'%'}<#ba.talpu>(+1{'%'}),最多3层" + } + } + }, + "skills": { + "skchr_ray_1": { + "1": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能1次" + }, + "2": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能1次" + }, + "3": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能1次" + }, + "4": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + }, + "5": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + }, + "6": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + }, + "7": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + }, + "8": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + }, + "9": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>中等力度地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + }, + "10": { + "name": "脱身矢", + "description": "立即用额外特殊子弹攻击目标,造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害并将其<#ba.vup>较大力地推开,若将其击倒则使下次装填额外加装<#ba.vup>{'{'}cnt{'}'}发子弹\\n<#ba.rem>可充能2次" + } + }, + "skchr_ray_2": { + "1": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "2": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "3": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "4": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "5": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "6": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "7": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "8": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "9": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + }, + "10": { + "name": "广域警觉", + "description": "被动效果:沙地兽撤退时回收命中该区域的子弹\\n自动开启:攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},沙地兽的再部署时间<#ba.vup>{'{'}respawn_time:0{'%'}{'}'}\\n<#ba.rem>持续时间无限" + } + }, + "skchr_ray_3": { + "1": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "2": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "3": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "4": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "5": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "6": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "7": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "8": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "9": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + }, + "10": { + "name": "“得见光芒”", + "description": "立即<#ba.vdown>停止攻击直至子弹装满,装填间隔<#ba.vup>大幅缩短,攻击范围<#ba.vup>扩大,攻击造成相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale:0{'%'}{'}'}的物理伤害并使目标束缚<#ba.vup>{'{'}attack{'@'}unmove_duration{'}'}秒\\n<#ba.rem>技能期间若击倒敌人,技能结束时获得{'{'}sp{'}'}点技力" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击时需要消耗子弹且攻击力提升至<#ba.kw>{'{'}atk_scale:0{'%'}{'}'},不攻击时会缓慢地装填子弹(最多{'{'}value{'}'}发,精英1后更新)" + }, + "E1-L1": { + "description": "攻击时需要消耗子弹且攻击力提升至<#ba.kw>{'{'}atk_scale:0{'%'}{'}'},不攻击时会缓慢地装填子弹(最多{'{'}value{'}'}发,精英2后更新)" + }, + "E2-L1": { + "description": "攻击时需要消耗子弹且攻击力提升至<#ba.kw>{'{'}atk_scale:0{'%'}{'}'},不攻击时会缓慢地装填子弹(最多{'{'}value{'}'}发)" + } + }, + "tokenSummons": { + "token_10034_ray_sndbst": { + "name": "沙地兽", + "appellation": "Sandbeast", + "description": "不会受到攻击,只能部署在召唤者攻击范围内", + "potentials": {}, + "talents": { + "1": { + "E1-L1-P1": { + "name": "巡哨伙伴", + "description": "部署后侦察周围区域延伸莱伊的攻击范围,持续15秒" + }, + "E2-L1-P1": { + "name": "巡哨伙伴", + "description": "部署后侦察周围区域延伸莱伊的攻击范围,持续25秒" + } + }, + "2": { + "E1-L1-P1": { + "description": "-" + } + } + }, + "skills": { + "sktok_ray_2": { + "1": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "2": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "3": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "4": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "5": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "6": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "7": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "8": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "9": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + }, + "10": { + "name": "广域警觉", + "description": "撤退时,回收莱伊命中周围区域的子弹" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "不会受到攻击,只能部署在召唤者攻击范围内" + }, + "E1-L1": { + "description": "不会受到攻击,只能部署在召唤者攻击范围内" + }, + "E2-L1": { + "description": "不会受到攻击,只能部署在召唤者攻击范围内" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "workshop_formula_probability<116>": { + "name": "探井人·α", + "description": "进驻加工站加工<#cc.kw>精英材料时,副产品的产出概率提升<#cc.vup>75{'%'}" + }, + "workshop_formula_probability<126>": { + "name": "探井人·β", + "description": "进驻加工站加工<#cc.kw>精英材料时,副产品的产出概率提升<#cc.vup>80{'%'}" + }, + "workshop_formula_drop<040>": { + "name": "岩体锚固", + "description": "进驻加工站加工<#cc.kw>精英材料产出<#cc.kw>T3品质的副产品时,副产品必定为<#cc.kw>固源岩组" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】莱伊\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】7月14日\n【种族】卡特斯\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "莱伊,雷姆必拓人,无稳定职业,较常从事在雷姆必拓被称为“探井人”的矿井安保工作。偶遇故地重游的阿米娅、博士与暴行后,主动申请加入罗德岛。现作为罗德岛驻舰干员参与各类安保、战斗及勘探任务。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4{'%'}\n干员莱伊体表暂未出现明显源石结晶。\n\n【血液源石结晶密度】0.25u/L\n干员莱伊常出入危险环境,其感染状况比患者自己所反馈的要严峻得多。\n换言之,莱伊小姐对疼痛的忍受能力实在是过强了。这种耐痛性很可能使患者忽视自己的身体状况,我们需要密切关注。" + }, + "4": { + "title": "档案资料一", + "text": "在矿业发达的雷姆必拓,“探井人”曾是一个十分常见的职业。传统矿井每天开工之前,会派遣一名探井人独自下矿,确认井下的安全状况,排查渗水、泄漏、塌方等事故的风险,此外还需清剿矿井中滋生的感染生物。若矿井顺利开工,探井人则需要继续在矿道间巡逻,保护矿工们不被感染生物袭击。乍看之下,探井人似乎与现代矿场中的安保人员类似,甚至比安保人员更需要充足的专业知识和优秀的战斗能力,但实际上,这一职业几乎没有门槛,甚至许多力量不足以负荷长时间挖矿劳作的流浪儿童,会优先以此为自己的出路,因为探井人工作最核心的部分,其实只是进入状况未知的矿井,确认内部是否有毒气泄漏与塌方的征兆。有些时候,探井人会用自己的身体乃至生命换回这个答案。\n雷姆必拓的采矿业早已发生改变,现代矿井中这一部分工作已经被机械设备取代,应用于矿井环境的监控和净化技术在不断升级,工人们的生命安全所得到的保障也日益牢靠。然而,小型的私人矿井依然遍布雷姆必拓,一些矿场主也依然沿用着大家族里口口相传了不知道多少年的运作方式。干员莱伊似乎也是如此。她没有想太多,没有反思过自身,也不曾考虑长远的未来,仅仅是很久以前有人告诉她可以做探井人换口饭吃,她就一直做了下来。作为同样出身雷姆必拓且在矿场任职过的安保人员,暴行对莱伊进行了不少测试,最后确认,她的专业素质已经足够担任一个现代大型矿场的安保人员,只是莱伊自己从来没有想过这种可能。\n值得庆幸的是,莱伊似乎运气很好,她活到了现在,而且大体称得上是安然无恙。但是,她或许还会长时间地维持一个探井人的生活状态:孤立,时刻保持高度警惕,在竖井下仰头望着井口的光,直到人们把她拉回地面,黑暗再也追不上她,她才能知道,自己活了下来。\n\n【一份测试报告后的附注】\n......她的反应速度真是太了不起了!可能有点过头了!我的锤子她躲开了,锤子击发的雷电束她也躲开了,远处被击碎的障碍物溅开的碎片她也躲开了,测试结束后我拍她肩膀的手她也躲开了!虽然她没有正经的战斗经验,但我认为她现在完全能够参与轻度实战。\n对了,这条附注还是不要留在给干员本人的报告书里了。我夸她战斗方面很有天赋,活到现在果然不止是靠运气的时候,她显得......有点惆怅,然后蹲下去摸了一会儿自己的沙地兽。" + }, + "5": { + "title": "档案资料二", + "text": "莱伊来到罗德岛后,在很长一段时间里没有引起任何人注意。罗德岛并不缺乏对新人极其热情的干员,但各种观影会、茶会和美食品鉴会的邀请一直没有送到她手上。毕竟,她既没有问过路,也没有在罗德岛的任何一处停下来好奇地东张西望,这让其他干员很难发现她其实是初来乍到,以及,她可能正平静地第五次绕进同一条通道。\n干员们也没有把近期出现在舰内的一只沙地兽与莱伊联系起来。沙地兽是很难驯服的野生动物,被捕获后往往拒绝进食,直至死亡。因此,一开始看到罗德岛走廊上出现沙地兽的干员甚至认为它是顺着某个排气口爬进来的,过两天就会自己找到路爬回大自然;一段时间后,大家习惯了这只喜好暗处的沙地兽偶尔咬坏埋在预制板下的电线而线路又很快就会被修好,却依然没发现沙地兽的饲养人是谁。\n直到某天,几名干员在食堂里从一道菜谈论到泰拉各地的羽兽迁徙,正当他们为抵达某两地的是否是同一种羽兽而困惑时,从没和他们说过话的莱伊突然无比自然地接过了话题,一一问过在场干员的出身地,用十分浅显易懂的方式讲解了许多地区具有代表性的羽兽种类。干员们这才开始认识莱伊,惊讶于她在这方面的知识量,以及她平时在其他地方完全没有表现过的强烈好奇心:她以一种小孩子翻来覆去看画册的劲头,反复翻阅图书馆里诸多的生物图鉴,自然而然地记住了这些内容。\n当然,大家也很快发现了沙地兽其实是在莱伊附近活动,每次电线被咬坏,都是莱伊自己修好的。以及,莱伊独居的宿舍房间里,有一半的空间都被一个巨大的沙箱占据。莱伊不仅自己做好了它,还趁着舰船停在荒地上,一麻袋一麻袋地搬来了填满沙箱的沙土。\n没人知道她花了多长时间干完这件事,她自己在补交宿舍改造申请书的时候也没有提及;但是现在大家至少可以知道,她说自己做过很多种散工,这一点是真的。\n以及,应该庆幸罗德岛上只有莱伊一个人养了沙地兽,因为她没有给沙地兽起名。大部分饲养宠物的人会尝试让宠物对特定的词语或音节产生条件反射,但莱伊呼唤沙地兽的方式,是吹响一只模拟沙地兽叫声的哨子。她或许真的很不擅长起名,就像她自己取自本名“莱叶菈”的这个昵称,“莱伊”,原本也只是一个不太会拼写的雷姆必拓工人随便给她贴的临时身份牌;又或许她真的觉得“沙地兽”这个词本身很好听,很特别,就像“莱伊”这个词她很喜欢一样。" + }, + "6": { + "title": "档案资料三", + "text": "当其他罗德岛干员按照计划去接应第一次独自执行外勤任务的莱伊时,他们在荒地上看到了一间小小的棚屋。棚屋倚靠一处天然岩窟而建,轻薄的建筑废料通过简易接合件高效地拼合在一起,一台便携源石发电机提供的能源将岩窟照得日夜通明。而罗德岛发给莱伊的帐篷就躺在墙角,似乎从来没有被打开过。\n莱伊的做法的确很符合许多人对雷姆必拓卡特斯的刻板印象,事实上,这种传统也和使核心圈国家开始对雷姆必拓地区产生浓厚兴趣的源石勘探运动一样年代久远。雷姆必拓人在尚未建起移动城市时,正是靠着结合易于拆卸的地表建筑与牢固的地穴,来躲避这片土地上格外频繁的天灾,但近百年来,这种生活方式已经慢慢被淘汰了。卡特斯们依旧热衷于搭建棚屋,只是会选择避开凶恶的荒野,像莱伊一样在野外还保有这种习惯的人,则已经十分少见。\n莱伊的生活方式源自她的童年记忆。她出身于一个猎人家庭,而那支猎人队伍显然常年游离在城市文明之外,四处游荡,停停走走,自给自足。自己作为猎人学到了什么,莱伊已经记不清楚,在她脑海中唯一清晰的,是某一次使队伍受到重创的恶劣天气。在那场长时间的沙尘天气中,一部分家庭成员失散,莱伊自己幸存了下来,之后选择了跟随一名远亲前往移动城市谋生,一个人埋头走得越来越远。\n在这间挤入四人后立刻显得有些狭小的屋子里,罗德岛干员体贴地问莱伊,她是否是因为想家,才像小时候一样搭起传统的卡特斯棚屋。\n对此,莱伊先是摇了摇头,表示并不理解干员所说的“家的温馨气氛”。但过了一会儿,在完成物资清点,准备拆除棚屋离开的时候,她看了看挤在一起的罗德岛干员们,突然没头没脑地说:“现在这样是挺好的。”\n\n“我们那天听她讲了雷姆必拓猎人的几个小故事,比如雷姆必拓的钳兽一只钳子比人还长之类的......不过,我不觉得她对动物的热情来自童年的家庭环境。我能感觉到,那段记忆对她来说特别特别遥远。\n“但我也能感觉到,她确实一直记着那时的什么事。你还记得吗?我们准备关闭发电机熄灭灯光的时候,她好像非常不舍得,后来她提到,自己被‘一束光’救过。”\n“呃,她是那种说话会用比喻修辞的人吗?”\n——两名参与任务的干员事后的聊天摘录" + }, + "7": { + "title": "档案资料四", + "text": "【莱伊的记账本】\n本日支出:\n沙地兽饲料\n沙地兽用电解质冲剂\n沙地兽护毛膏(备用。蜜莓医生调配的,她不确定是否有效,试用之后要给她反馈)\n饭卡充值(遵循医生要求,多吃蛋白质)\n兰娜的运载车赔偿金(还有十一个月付清)\n矿石病抑制药(灰耳朵这个星期每天都按时吃了药,我也是)\n本日收入:\n零食一袋\n笔记本一个,圆珠笔两支(人事部干员说如果需要新的可以再去找她,她会继续送我,她真好,谢谢)\n《超自然现象亲历者口述》录像带17-20(租借,需还。图书管理员建议我下次换个可信度更高的系列纪录片看)\n\n“我就是关心一下你能不能自己把日子过清楚,不是怀疑你还不上钱——赔偿金的事是你自己提的,我也说了,我们这关系,你想拖延就可以无限期拖延——总之,没必要这么客气把记账本都拿给我看。要是再有人问起类似的话题,你也别把这个本子给他们看,更不要催他们看完,明白吗?”\n“嗯。”\n“啧,不过我之前真没看出来,你居然能把房间收拾得有模有样,饭也做得不赖,缝补衣服的手艺更是比我还强上那么一点!听说你的外勤任务也干得不错,他们都夸你有计划、特别靠谱......你以前也这样吗?真的?”\n“嗯。”\n“好吧,我也该改口了,不能再叫你‘劫车的’了。毕竟你干的那些事,现在算是我们之间的秘密,罗德岛这里的人对你的印象,就维持在现在这个友善、可靠、时不时笑一笑的样子就好。”\n“嗯。”\n“对了,你账本记得这么认真,有没有什么攒够钱之后的计划?”\n“我想找到哥伦比亚荒野上的一种大驮兽,让它们重新开始跟着月亮跳舞。”\n“......啊?怎么又是这种东西?”" + }, + "8": { + "title": "晋升记录", + "text": "【权限记录】\n好的,博士,这些巨兽相关的知识,我不会和其他人说起。谢谢你,很详细地解释了我在那个洞窟里的经历。\n回忆?这段故事有助于你回忆以前的事情吗?......很高兴能帮到你。\n我知道那种感觉,过去的一些事情,很远又很模糊,让人弄不清楚究竟是不是自己经历过的。也许我就是因为这个,才想再看见它一次。\n遗憾?现在还好。\n害怕?不会。\n我只是想......照亮现在。亮起来的是不是记忆里的那束光,我仔细想了想,好像都没关系。\n我会给你加油的,博士,祝你能顺利地找到自己的记忆,虽然,你和阿米娅的身边已经很亮了。" + } + } + } + }, + "wanqing": { + "name": "万顷", + "appellation": "Wanqing", + "description": "技能发动期间阻挡数变为0", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-10秒" + }, + "4": { + "description": "部署费用-1" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "看天时", + "description": "周围8格的干员最大生命值+3{'%'},若部署方向与万顷相同,改为+5{'%'}" + }, + "E1-L1-P5": { + "name": "看天时", + "description": "周围8格的干员最大生命值+4{'%'}<#ba.talpu>(+1{'%'}),若部署方向与万顷相同,改为+6{'%'}<#ba.talpu>(+1{'%'})" + }, + "E2-L1-P1": { + "name": "看天时", + "description": "周围8格的干员最大生命值+5{'%'},若部署方向与万顷相同,改为+9{'%'}" + }, + "E2-L1-P5": { + "name": "看天时", + "description": "周围8格的干员最大生命值+6{'%'}<#ba.talpu>(+1{'%'}),若部署方向与万顷相同,改为+10{'%'}<#ba.talpu>(+1{'%'})" + } + } + }, + "skills": { + "skcom_assist_cost<3>": { + "1": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "2": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "3": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "4": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "5": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "6": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "7": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "8": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "9": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + }, + "10": { + "name": "支援号令·γ型", + "description": "停止攻击,持续时间内回复总共<#ba.vup>{'{'}value{'}'}点部署费用" + } + }, + "skchr_wanqin_2": { + "1": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "2": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "3": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "4": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "5": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "6": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "7": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "8": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "9": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + }, + "10": { + "name": "应东风", + "description": "停止攻击,逐渐回复总共<#ba.vup>{'{'}value{'}'}点部署费用\\n技能期间,每秒治疗周围友方干员相当于万顷<#ba.vup>{'{'}attack{'@'}heal_scale:0{'%'}{'}'}攻击力的生命值,周围部署方向与万顷相同的干员攻击速度<#ba.vup>+{'{'}attack{'@'}attack_speed{'}'}" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "技能发动期间阻挡数变为0" + } + }, + "modules": { + "uniequip_001_wanqin": { + "name": "万顷证章", + "description": "干员万顷擅长在战场上振奋同伴士气\n根据外勤部门决议\n在外勤任务中划分为先锋干员,行使执旗手职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_wanqin": { + "name": "牵风", + "description": "“禾生——”\n禾生从土坡上蹿起来,回头张望。他起得急,线轴落进水里,剪尾羽兽模样的纸风筝眨眼就变成白色天光下的一个小点,沿着河流消失在他眼前。\n禾生自己就是被这条河卷来大荒城的。要不是那阵迎着岸的强风,要不是正在田里扛沙袋的职农眼尖心细,一个不到两岁的孩子必定凶多吉少。天师和职农就他的安置问题通宵开会,请示户部,也直接向上游派了信使。但这一年,北方大旱之后又有洪泛,南方的天灾也闹得凶,为他寻亲终究是没有结果。\n从此,禾生就叫禾生,就生在大荒城。\n禾生在田垄上长大,在水泵旁长大,在移动大棚的框架上长大,在天师的宿舍和职农的院落中长大,在人工水渠之间的检修通道上长大。他记得黍天师给和他差不多大的孩子们看手相,然后把酒浆点上他们的额头;他记得他和小满并肩坐在牧兽背上,眺望小山般的仓储舰缓缓驶入航道,前往百灶、尚蜀,或者北方的丹燕;他还记得有一回,一块糖料作物试验田发生了自燃,大荒城足有一个月都笼罩在煮沸的麦芽糖般的甜腻香气里。\n禾生揉揉眼睛,他望见了,那些他从小就认识的老职农向他奔来。“考校通过咯,”他们喊着禾生的名字,满脸喜色,“考校通过咯,黍天师要收你当徒弟咯。”在他们的身后,一头小牧兽慢悠悠地咀嚼着新草,背上拴着一把崭新的铁尺,还有一只银色的风筝。强风将他推向人群,铃铛在开辟天地的呼啸中丁零作响。\n他跳下土坡,在乙未号地块的水渠边奔跑起来,牵着一束银色的风。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<#ba.kw>+1" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<#ba.kw>+1" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "看天时", + "description": "周围8格的干员最大生命值+7{'%'},若部署方向与万顷相同,改为+11{'%'}" + }, + "5": { + "name": "看天时", + "description": "周围8格的干员最大生命值+8{'%'}<#ba.talpu>(+1{'%'}),若部署方向与万顷相同,改为+12{'%'}<#ba.talpu>(+1{'%'})" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "技能发动期间阻挡数变为0,但使身前一名干员阻挡数<#ba.kw>+1" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "看天时", + "description": "周围8格的干员最大生命值+9{'%'},若部署方向与万顷相同,改为+13{'%'}" + }, + "5": { + "name": "看天时", + "description": "周围8格的干员最大生命值+10{'%'}<#ba.talpu>(+1{'%'}),若部署方向与万顷相同,改为+14{'%'}<#ba.talpu>(+1{'%'})" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "workshop_proc_probability<032>": { + "name": "天师府工艺", + "description": "进驻加工站加工<#cc.kw>任意类材料时,副产品的产出概率提升<#cc.vup>65{'%'}" + }, + "workshop_formula_cost3<400>": { + "name": "勤学不倦", + "description": "进驻加工站加工<#cc.kw>任意类材料时,心情消耗为<#cc.kw>4的配方全部<#cc.vup>-1心情消耗" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】万顷\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】5月6日\n【种族】丰蹄\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良" + }, + "2": { + "title": "客观履历", + "text": "万顷,本名禾生,炎国天师府学徒,担任农业天师一职。在大荒城多项育种实验中取得了重要的成果。经黍介绍,来到罗德岛访学交流,兼任后勤干员。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n干员万顷没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员万顷在接触源石时做的防护工作非常到位。" + }, + "4": { + "title": "档案资料一", + "text": "虽说罗德岛上有不少干员都接触过农活,但是真正从事农业研究的学者还是令大家感到好奇。\n“是不是一年到头,每天都要弯着腰在田里耕地?”\n“听说在农忙的时候,从小孩到老人,都要拿起镰刀在一望无际的麦田里从早割到晚?”\n面对大家投来的同情又敬佩的目光,万顷有些害羞地挠着头,认真向我们介绍道——大荒城作为炎国最重要也是最先进的农业研究基地,农业生产的整套流程基本已经全面机械化,播种收割、施肥撒药全部都由源石机械代劳,甚至有部分地块,或许一年到头都不用人走到地里。万顷一边说着,还拿出了携带的各种天师仪,展示了我们见所未见的高精度农业源石装置,以及他自己编排的“天桩”无人机的高难度编队表演......\n长久以来,炎国始终对农业生产高度重视。小小的一粒种子,关系着千万人生活的根基。所以才有一众像万顷这样专门从事农业研究的天师,不断研究更高效的种植方法、更优质的谷种。虽然有先进设备的加持,但这并不意味着农业研究是件轻松的事。在地里一株株仔细挑选性状符合需求的植株,或是模拟更偏远地区没有源石机械的耕种环境,都免不了繁重的体力劳动。工作的辛苦,从万顷年轻但结实的臂膀、手上隔着手套磨出的厚茧都可见一斑。大荒城的农业天师就是这样年复一年地重复着这些工作,然后将培育出的最优质的种子送往全国各地,并在心里期待这些种子能好好生根发芽。\n当被问及是否会以自己的工作为荣时,万顷也总是赧然。\n“种地的时候很难想什么别的......只是看到庄稼丰收的时候会很开心,看到大家能好好吃饱饭,也会很开心。”" + }, + "5": { + "title": "档案资料二", + "text": "在炎国,“天师”是一种地位尊崇,并且责任重大的职业。想要跻身这一精英阶层,就要通过天师府选拔严苛的考校。\n考校不仅要求考生源石技艺天赋过人,还要在专业知识上有充分的储备。而万顷在十五岁就以优秀的成绩通过了天师府考校,被破格录取为资深农业天师黍的学徒——这样的成绩放眼整个炎国也是寥寥可数。曾经也有人怀疑过这样的录取有不公之处,但是很快,万顷在天师府的表现就让所有人打消了怀疑。不仅多项科目的成绩名列前茅,而且第一次参与育种实验就做出了突出的成果。在进入天师府学习三年后,他甚至担任起部分授业天师的工作来。\n万顷并不是那种少年天才的学徒,甚至许多时候,他对新事物的学习速度还要稍慢一些,这些在他学习罗德岛的课程时也有所体现。温柔如他的导师黍,也给出过“动起脑子永远比周围人慢一拍,手脚跟上脑子又要慢一拍”的评语。而万顷之所以能取得那些亮眼的成绩,还要归功于他异于常人的专注力。对于万顷来说,开始做一件事,遇到问题就去想办法解决问题,至于有没有捷径、解决不了的话会有怎样的后果,这些统统不在考虑范畴之内。道理说起来简单,但实际上人们很难不计后果地去做事。“走一步看三步”也是一句炎国老话,人们会习惯性地瞻前顾后,谋求退路,这同样是种智慧的本能。但往往只有那些埋头向前的人,才能到达最初的目的地。\n“在更早的时候,人们还要亲手收割庄稼,有经验的职农会很认真地告诉年轻人,千万不要抬头。看到那连到天边的庄稼地谁都会害怕。可是如果专注在手里要割的那一株庄稼上,要割的就只有那一株。”万顷很认真地分享着自己的经验,没有一点骄傲。\n“虽然专注确实是种难得的品质,但也要分场合才行吧。上次万顷不小心撞坏了一扇自动门,他就一声不吭地在那修了起来,被发现的时候他已经在那耗了一天一夜了......下次遇到这种事能不能帮帮他,我真的害怕他会饿死自己......”" + }, + "6": { + "title": "档案资料三", + "text": "万顷在罗德岛登记成为干员时,几乎没怎么犹豫就想好了自己的代号。\n大荒城针对不同的农业问题,有多项育种实验。这些实验培育出的庄稼都有自己的名字,如培育出的适宜种在寒冷地区的庄稼代号就叫“抗冻”,之后的研究中,庄稼的性状如有明显的突破,则会被命名为“抗冻二号”,除此之外,还有“早优”“防涝”“吹不倒”“饿死虫”......这些质朴的名字寄托着一个个质朴的愿望。在这其中,“万顷”是尤为特殊的一项研究。\n自古以来,人们始终在与天灾争夺着生存的土地。天灾会摧毁房屋与耕地,源石污染过的土地也极难再种植庄稼。所以在更古老的时候,天灾的发生也往往伴随着严重的饥荒。移动城市被发明后,多数农业学者将研究的重心放在了提高移动地块上粮食的产量上,但是大荒城天师府的部分天师,始终在坚持着培育源石耐受性高的庄稼。尽管长久以来,这被无数学者认为是不可能的事。\n大荒城的天师们相信,移动地块的面积始终有限,而这项研究虽然困难,却是唯一能利用起更多土地,让生活在这片大地上的所有人都能填饱肚子的办法。经过一代又一代天师的努力,培育出的庄稼能耐受的源石活性率,从百分之五提高到百分之十五,再到百分之二十五。实验数据小数点后的数字缓慢爬升,速度与实验耗费的时间似乎完全不成正比,这项研究离真正得以推广依旧十分遥远。对于参与研究的天师来说,或许毕其一生也无法得出什么结果,也无法在书中留下自己的名字......\n万顷,正是这许多无名天师中的一个。\n“有人问过我,会不会害怕看不到实验得出成果的那一天。我曾经是害怕的......因为觉得既然做了一件事,总要做出什么结果,才算对自己有个交代......后来,我也想明白了。人一辈子太短,要走的路又长。不是非要走到哪里才算结果,走过的路,踩出的脚印,都是结果。”" + }, + "7": { + "title": "档案资料四", + "text": "时至今日,“饥饿”对于我们来说或许已经是一个有些遥远的词。\n并不是因为错过了食堂的饭点只能忍到下一次开饭,或是在艰难的任务中两三天无法按时进食。而是一种长时间的,难以获得足量的食物而感受到的痛苦,还有绝望。我们无从想象那是一种怎样的感觉,万顷也是如此。但是当他看到教科书上对于饥荒场面的记载,还有几张实地拍摄的受灾人群的照片,他的心被狠狠地揪住了。\n他回到过城外大河上游的村庄废墟——那座最有可能是他的“故乡”的村庄,他知道,自己的生身父母,还有可能存在的其他家人,都是受灾人群中的一员,他们也经历过自己无法想象的痛苦。\n万顷是幸运的,一个装在木盆里不到两岁的孩子,被风和河流送到了大荒城,像一颗被风吹起的种子,不偏不倚地落在了那片稻田里——然后幸运地存活下来。职农们告诉他,在经历了几年收成不佳的年景后,万顷漂流到大荒城的那一年,庄稼长得格外好。万顷就这样留在了大荒城,被一个个好心的职农照顾着长大。今天在东家吃饭,明天在西家过夜。在田垄间牵着风筝疯跑,在种植大棚里爬上爬下——就像生在大荒城的每一个孩子一样。万顷不善言辞,但是将这一份份善意牢牢记在了心底。后来,万顷也将那一年立夏的日子当做了自己的生日......就像是某种天意,十几年后,万顷同样在那片稻田里,捡到了一株幸运存活下来的,在源石耐受性上有突破的水稻。\n现在,他带上了自己亲手培育出的种子,再一次踏上了漫长的路,他要将种子送去炎国各个地方。风吹起,种子飘落的地方,都总有希望。" + }, + "8": { + "title": "晋升记录", + "text": "天师府有行拜师礼的传统,当一名年轻学徒通过考校,正式拜入一名前辈天师门下的时候,都会举办一些仪式,或大或小,要看前辈天师的性格。当万顷拜师时,黍只是给了他一束青翠的秧苗。\n“过去拜师要三拜九叩,现在我们也不兴这么做了。这束稻苗给你,你自己种到地里去,就当你行过礼了。我能教你的不多,你要学的所有知识,最终还是要从这片土地里学来。”\n万顷似懂非懂,恭恭敬敬地弯腰把稻苗插进了地里。当他抬起头,看到了望不到头的丰饶的田地,还有令人安心的绿意。\n从这一刻开始,他就扎根在这儿了。" + } + } + } + }, + "grain-buds": { + "name": "小满", + "appellation": "Grain Buds", + "description": "攻击造成<#ba.kw>法术伤害,并对敌人造成短暂的停顿", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+23" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "好好听话", + "description": "攻击速度+6,若目标为【野生动物】则特性的停顿时间略微延长" + }, + "E1-L1-P5": { + "name": "好好听话", + "description": "攻击速度+8<#ba.talpu>(+2),若目标为【野生动物】则特性的停顿时间略微延长" + }, + "E2-L1-P1": { + "name": "好好听话", + "description": "攻击速度+10,若目标为【野生动物】则特性的停顿时间延长" + }, + "E2-L1-P5": { + "name": "好好听话", + "description": "攻击速度+12<#ba.talpu>(+2),若目标为【野生动物】则特性的停顿时间延长" + } + } + }, + "skills": { + "skchr_grabds_1": { + "1": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "2": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "3": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "4": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "5": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "6": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "7": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "8": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "9": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "10": { + "name": "竹笛飞声", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,并额外攻击一个敌人\\n<#ba.rem>可充能{'{'}ct{'}'}次" + } + }, + "skchr_grabds_2": { + "1": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "2": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "3": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "4": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "5": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "6": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "7": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "8": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "9": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + }, + "10": { + "name": "乡音沉沉", + "description": "停止攻击敌人并使攻击范围内<#ba.vup>{'{'}max_target{'}'}个敌方单位沉睡<#ba.vup>{'{'}sleep{'}'}秒,之后攻击速度<#ba.vup>+{'{'}attack_speed{'}'},且攻击<#ba.vup>{'{'}max_target{'}'}个敌人" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击造成<#ba.kw>法术伤害,并对敌人造成短暂的停顿" + } + }, + "modules": { + "uniequip_001_grabds": { + "name": "小满证章", + "description": "干员小满擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员,行使凝滞师职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_grabds": { + "name": "在田野上", + "description": "5月10日\n兜兜转转,这所谓的社会实践还是把我带到了大荒城。别说气候和口音不适应,听说他们这边连酸菜都齁咸!接下来这一年可怎么过呀。\n来这之后果然诸事不顺。我倒是想和人说话,可我一开口就嘴瓢,不但人听不懂,连牧兽听了都会逃跑!\n\n5月21日\n碰见个奇怪的小姑娘,踮着脚站在牧兽背上,蹦来蹦去,乍一看还以为牧兽群里落了只羽兽。我在泥地里一脚深一脚浅地跋涉,她就看着我嗤嗤地笑。\n“笨!”她说。\n这......?\n“鞋子脱了!”\n啊......?\n“我教你在牧兽背上跳着走,就不用蹚泥地啦。”\n那天,我从牧兽背上摔下来八次,吃的泥巴比一天吃的饭都多。她捶打着我的后背,笑得耳羽都呼扇起来。倒霉是倒霉了,可瞅着她那副笑脸,倒觉得也没什么过不去的。\n\n7月8日\n那个小姑娘这回蹲在畜栏边上,对着一群牧兽,正摇头晃脑地吹着一支陶笛。\n“泥罐儿!快来快来!”\n谁......?\n“泥罐儿你是新来的吧!上次忘记说啦,我叫小满!”\n我......?\n“要不要学怎么和牧兽说话?这可是我的独门绝技!”\n她一手托着我的脸,一手托着牧兽的脸,叫我们对上了眼。那天我才第一次发现,牧兽那水汪汪的眼睛里,居然有着和人一样的喜怒哀乐。那之后,牧兽听到我说话居然真的不跑了,我这走路都被牙兽追着咬的人,居然有了群动物伙伴。\n\n10月4日\n去找小满姑娘的时候,她正和一个学生模样的少年一起抛着几颗小骨头块,似乎在玩什么奇妙的游戏。\n“泥罐儿!来一起玩!”\n好......\n“他是‘大水牛’,你们还不认识吗?”\n不......\n“这是黍姐姐炖汤留下的!具体是啥我也讲不清,大水牛,你说你说!”\n我还不知道牧兽腿上的骨头能当玩具。可惜我手笨,半天都没接着几次,反而全砸在了他俩脑袋上。大水牛也是好人,和我一样说话不多,但每次干活都愿意带上我。小满姑娘或在牧兽身上躺着,或在树上挂着,有时搭把手,有时扯着我们出去玩。这没个边际的田野,甚至有点像个家了。\n\n5月20日\n坐车离开大荒城时,一群漫步田野的牧兽从眼前掠过。瞅着那些胖乎乎的身影飞快地消失在身后,我居然又开始感到不安,就像一年前独自离家来到大荒城的时候。别说再也见不着大荒城的田野和牧兽,学校里上哪找小满姑娘和大水牛这样亲切的朋友?接下来这两个学年可怎么过呀。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "好好听话", + "description": "攻击速度+12,若目标为【野生动物】则特性的停顿进一步延长" + }, + "5": { + "name": "好好听话", + "description": "攻击速度+14<#ba.talpu>(+2),若目标为【野生动物】则特性的停顿进一步延长" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内存在敌人时技力自然恢复速度+0.2/秒" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "好好听话", + "description": "攻击速度+14,若目标为【野生动物】则特性的停顿更进一步延长" + }, + "5": { + "name": "好好听话", + "description": "攻击速度+16<#ba.talpu>(+2),若目标为【野生动物】则特性的停顿更进一步延长" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "dorm_rec_single<1010>": { + "name": "善解人意", + "description": "进驻宿舍时,使该宿舍内除自身以外心情未满的某个干员每小时恢复<#cc.vup>+0.55(同种效果取最高)" + }, + "dorm_rec_all<025>": { + "name": "乡野笛音", + "description": "进驻宿舍时,该宿舍内所有干员的心情每小时恢复<#cc.vup>+0.15(同种效果取最高)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】小满\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】5月21日\n【种族】黎博利\n【身高】153cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】优良" + }, + "2": { + "title": "客观履历", + "text": "小满,来自炎国北部农业重镇大荒城的普通女孩,在管理牧兽方面颇有心得。跟随黍以访客身份暂居罗德岛。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n小满没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n小满甚少接触源石。" + }, + "4": { + "title": "档案资料一", + "text": "大荒城优秀职农、荣誉牧兽养殖专家、荣誉插秧能手、牧兽饲料研究优秀奖......\n经反复确认,以上荣誉均属实。\n小满总是会热心地去做各种自己力所能及的事。\n小满生长在大荒城,从小便被人们热火朝天的劳动氛围所感染,相信“干多少活,吃多少饭”。在个子还没有锄头高的时候,小满就跟在职农们身后,有样学样地插秧、播种。年长的职农于心不忍,就派她去喂牧兽。不料小满就像天生和牧兽有缘一样,牧兽在她面前都格外听话。偌大的牧场,被小满管理得井井有条。\n以访客身份来到罗德岛后,小满还是忙个不停。忙着在食堂和后勤干员一起研究新菜谱,忙着在疗养庭院帮忙照顾植物,当然还忙着给在这里认识的每一个朋友取方便记忆又好听的外号。许多医疗干员都表示,有小满帮忙照看一些年纪尚小的病人,安抚他们打针吃药,工作压力都小了很多。\n“果然还是年纪相近的孩子比较好打交道吧......”\n“还是说,小满姑娘还当自己是在管理牧兽......?”" + }, + "5": { + "title": "档案资料二", + "text": "罗德岛上已经有了不少“动物专家”,训练各种动物来完成某些工作的情况也不少见,可从来没有谁敢说自己有和所有动物对话的能力。但小满声称,不管是什么动物,她都能与之交流。\n小满坚持要展示这项技能:她先是通过与一只乌云兽“沟通”,找到了在甲板上迷路的另一只乌云兽;接着又用笛声指挥几只磐蟹,捡起了食堂里散落的厨余垃圾(豆苗小姐坚称这是她的磐蟹们本来就会的技能);最终,小满试图让眠兽去陪罗德岛上失眠的病人,结果自己在走廊上睡了过去。这样看来,似乎并不能完全排除小满真的有某种奇妙的能力的可能性。\n按小满所说,她在五岁那年,有一次迷路跑到大荒城外,城里的职农们上哪都找不到她,就在大家一筹莫展的时候,一头老牧兽涉过大河驮着她回到了家。从那时起,她就开始与牧兽亲近。久而久之,她发现自己可以听懂各种动物“说的话”,牧兽会告诉她大荒城果园里哪棵果树上的果子最甜,飞来的羽兽会告诉她南方的花开得正好......当小满用童真的语调,绘声绘色地描述起那片充满传奇色彩的土地时,她的故事总会勾起听众的好奇心。\n“牧兽怎么会认识路?”\n“那条河有多宽?”\n“一个全是农田的城市是怎样的?”\n听众围着小满问个不停,小满肚子里似乎有讲不完的神奇故事,比如牧兽之间的“帮派斗争”,一只牧兽与一只羽兽的结伴远走,一条鳞横跨整个炎国的冒险......谁还会在意故事真假呢,只是想象女孩描述的乡野间的一幅幅画面就足够令人舒怀了。" + }, + "6": { + "title": "档案资料三", + "text": "除了与各种动物说话的能力,小满最引以为傲的就数她演奏笛子的本事了。\n小满会骄傲地告诉别人,年年大荒城的社戏都少不了她的笛子伴奏。用一支小巧的竹笛,小满能演奏出风格迥异的曲调,或气势恢宏,以搭配社戏中波澜壮阔的情节;或悠扬婉转,让休憩的牧兽安然入眠。听过小满笛声的人都会惊叹,看上去瘦小的女孩竟能爆发出如此能量。小满总是乐于用笛声为周围人带去情绪上的抚慰,也喜欢根据心情随意“编写”一些旋律,在音律上不拘一格,听起来却也活泼悦耳,有时候禾生还会为这些小曲填上词。田间劳作的职农听到了,也跟着传唱起来。就这样,两人在大荒城留下了一首首童真的歌谣。\n在小满模糊的记忆里,她听妈妈吹过芦苇哨。可她还来不及教年幼的小满如何用苇叶编成一支小小的哨子,就因“天师职务”匆匆离开了大荒城。后来,小满自己学会了用苇叶编哨子,又学会了吹竹笛。女孩学会的曲调越来越多,可父母迟迟没有归乡。时至今日,悠扬的笛声时时在大荒城的河岸边飘扬,等待着远行的旅人归来。\n\n【权限记录】\n“......由是,依大荒城所供粮草源石,于城北百里外设天机阁,以备邪魔之患。”\n“......兵部于各天师府广选得源石技艺天赋者,寝甲枕戈,操练十载,擢技精且意志坚者,入天机阁。期年,只可余半数;再逾年,十不存一。年复如是。”\n“邪魔之害,首在可夺人神志,稍入其迷障则无医可救。北境埋骨者众,竟多为同袍所戮。鲜有得天年者,神志多为秽物所染,终生不得张口言语。形毁骨立,故旧见之不能识......”\n——节选自炎国史书与大荒城有关的记载,需要相当的权限才能阅览" + }, + "7": { + "title": "档案资料四", + "text": "对于生活在这片大地上的人来说,“故土”是个很飘渺的概念。\n谁都不知道何时一场天灾会摧毁生活的地方,移动城市四处奔走,村落不断搬迁,“故土”究竟是什么呢?是移动城市上日新月异的高楼大厦,还是天灾过后留下的一片又一片废墟?\n但是有这么一些人,不计成本,不计代价,守住了一片重要的土地,千年之久。这样的坚守,是这片大地上极少见的个例。\n小满就生长在这里,从小看到的就是这一块块田地,和永远在劳作的人。这里的一草一木女孩都无比熟悉,她记得每一块田地里种的作物,记得每一种牧兽爱吃的草料,记得有次从树上跌落摔伤了腿,禾生背着她走过半座大荒城,迎着落日回家......土地融入人们的过往、人们的回忆,继而成为人们身体的一部分。人们以这种形式与土地血脉相连。\n于是她也守在这里,看着庄稼青了又黄,割了又种。看着这里的田地一圈圈变大,身边的牧兽一点一点地长大。她就坐在牧兽的背上,吹着笛子给路过的商队指路,给远走的旅人送行。" + }, + "8": { + "title": "晋升记录", + "text": "“小,满。”\n放牧兽的小姑娘坐在草堆上,一字一顿慢慢地念出自己的名字。“乡长说这个名字是爸爸妈妈给我取的。小满是夏熟作物的籽粒开始灌浆饱满,但还没成熟的时候——意思是我会健健康康、充满希望地长大!”\n眼神有些空洞的樵夫也歪歪扭扭地坐在草堆上,背绷得很直,腿也很不自在,手中还攥着天师尺不放,明显是被小姑娘硬拉着坐在这里的。\n“你把手给我,我把我的名字写给你,你要跟着我念哦!”\n粗糙的手指被小小的手掰开,露出了掌心。小姑娘伸出一根手指头,在掌心里写了起来。樵夫觉得痒痒的,他听从小姑娘的话张开嘴,艰难地发出一点声音。\n“小......”\n“小——满。”\n“小、小......小——满。”\n“对啦!就是这样连起来。小——满,我的名字!”\n“小......小满。”\n樵夫低下头,微微地扬起了嘴角。\n“小满。”\n小姑娘高兴地蹦了起来,满头满脸都是草屑:“哑巴大叔!你会念我的名字啦!”" + } + } + } + }, + "shu": { + "name": "黍", + "appellation": "Shu", + "description": "技能可以治疗友方单位", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "生命上限+200" + }, + "4": { + "description": "攻击力+25" + }, + "5": { + "description": "第一天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复40生命、获得5{'%'}庇护" + }, + "E1-L1-P5": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复45<#ba.talpu>(+5)生命、获得7{'%'}<#ba.talpu>(+2{'%'})庇护" + }, + "E2-L1-P1": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复70生命、获得10{'%'}庇护" + }, + "E2-L1-P5": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复75<#ba.talpu>(+5)生命、获得12{'%'}<#ba.talpu>(+2{'%'})庇护" + } + }, + "2": { + "E2-L1-P1": { + "name": "天有四时", + "description": "场上有三名不同职业干员时所有干员生命上限+12{'%'}、三名相同职业干员时所有干员攻击速度+12,编队中有四名【岁】干员时所有干员攻击力+12{'%'}且4秒获得1点技力" + } + } + }, + "skills": { + "skchr_shu_1": { + "1": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "2": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "3": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "4": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "5": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "6": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "7": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "8": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "9": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + }, + "10": { + "name": "化被草木", + "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命\\n<#ba.rem>可充能{'{'}ct{'}'}次" + } + }, + "skchr_shu_2": { + "1": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "2": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "3": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "4": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "5": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "6": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "7": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "8": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "9": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + }, + "10": { + "name": "嘉禾盈仓", + "description": "<#ba.vdown>停止攻击专注治疗范围内至多<#ba.vup>两名我方单位,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},第一天赋效果提升至<#ba.vup>{'{'}extra_extend_scale{'}'}倍\\n<#ba.rem>治疗拥有特殊间隔" + } + }, + "skchr_shu_3": { + "1": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "2": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "3": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "4": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "5": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "6": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "7": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "8": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "9": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + }, + "10": { + "name": "离离枯荣", + "description": "治疗范围<#ba.vup>扩大,攻击同时可治疗我方干员,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},有地面敌人处于播种地块时技能范围内的我方单位攻击力<#ba.vup>+{'{'}e_atk:0{'%'}{'}'}、攻击速度<#ba.vup>+{'{'}e_attack_speed{'}'},敌人经过播种地块时获得如下效果:当远离该地块超过<#ba.vup>{'{'}max_distance{'}'}格时被传送回该地块" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "技能可以治疗友方单位" + } + }, + "modules": { + "uniequip_001_shu": { + "name": "黍证章", + "description": "干员黍在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员,行使守护者职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_shu": { + "name": "“钦天司时”", + "description": "“黍天师啊,有件事我怎么想都想不明白,得向你请教。”\n黍抬起头,刚才还在她面前悬浮着的天师仪缩成一个小方块,轻盈地落回她的手心。来人稚嫩的腿脚正倒勾在树杈上,手里攥着颗红艳艳的果子,一对与身形相比毫无稚气的锐眼同样倒挂着,死盯着她手中的天师仪。\n黍笑笑,将天师仪握在手中:“您很少来田里,可是要检查年轻人的课业?”\n“一群不争气的,谁爱管谁管去!”孩童拿衣袖抹了抹果子,狠狠啃下一大口,清甜的果香立刻自两三丈外扑面而来。“唔,你说你,到底不是凡人,干什么要用天师仪呢?眼睛一瞥,指头一碰,这田里能有多少收成不都在你的掌握之中?”\n“兴许我并没有这样的神通?兴许只要看得多了,自然就会认识天气的变化,知道种子会不会变成庄稼?”\n“你有!别打马虎眼,正经问你事儿呢。”\n黍向田地俯下身,如云般的长尾缓缓扫过凉飕飕的田垄。刚过了育苗期,很快就要连着土地一同搬到种植地块上的绿芽,在夏日傍晚的灼灼余火中温和地闪着光。\n“春雨惊春清谷天,夏满芒夏暑相连。秋处露秋寒霜降,冬雪雪冬小大寒。”她轻声念着,像是在抚触昨夜的梦,“独以人自身之力,不能一念而令百谷长青。但早在我非我、黍非黍之时,便已有人将这首节气歌完成了一半。\n“千年之后,她的后来者造出了天师仪。它天生六相,有数种变化,能在不同地块之间共享数据,遥控天桩。”青色的小方块重新悬浮在黍的掌上。“我的虽略有些不同,但论起功用倒是相通——节气歌也好,天师仪也罢,都是钦天司时的力量。”\n“呸。”果核令箭似的蹿上了天,忿然地将歇在树上的飞羽惊散,许久之后才落在远处。“算了算了,当我没问,又搬老神农的陈词滥调出来挡箭,没劲。”\n孩童从树上一跃而下,头也不回地向小路上走去。恍然大悟一般,黍这才轻轻一拍掌。\n“您老这一趟来,莫非......是因为不会用天师仪?要不我去问问禾生......”\n“胡说八道!”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "治疗生命值低于50{'%'}的友方单位时治疗量提升<#ba.kw>15{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "治疗生命值低于50{'%'}的友方单位时治疗量提升<#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复80生命、获得10{'%'}庇护" + }, + "5": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复85<#ba.talpu>(+5)生命、获得12{'%'}<#ba.talpu>(+2{'%'})庇护" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "治疗生命值低于50{'%'}的友方单位时治疗量提升<#ba.kw>15{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复80生命、获得15{'%'}庇护,部署时立即给所处地块播种该效果" + }, + "5": { + "name": "百谷长青", + "description": "治疗干员时对其与周围四格地块进行播种施加如下效果:每秒恢复85<#ba.talpu>(+5)生命、获得17{'%'}<#ba.talpu>(+2{'%'})庇护,部署时立即给所处地块播种该效果" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_cost<000>": { + "name": "春雷响,万物长", + "description": "进驻制造站时,当前制造站内所有干员心情每小时消耗<#cc.vup>-0.1" + }, + "manu_prod_spd_bd<300>": { + "name": "稻禾厚,顺秋收", + "description": "进驻制造站时,每<#cc.vup>3点<#cc.rem>人间烟火<#cc.vup>+1{'%'}生产力" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】黍\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】6月6日\n【种族】未公开\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】标准\n【生理耐受】■■\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】缺陷" + }, + "2": { + "title": "客观履历", + "text": "黍,炎国农业天师,天师府授业天师。曾于炎国北部农业基地大荒城从事农业研究多年且已有丰富的科研成果。现因访问亲属,以访客身份暂驻罗德岛。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n黍没有被源石感染的迹象。\n\n【血液源石结晶密度】0.00u/L\n\n黍小姐对体检很配合,有了前几次的经验,我们本不该再惊讶了。黍小姐的身体情况......虽然很难用普通人的标准去衡量,但是比起她的兄弟姐妹,黍小姐的身体确实呈现出了一种类似于“衰老”的迹象。\n当我们还想再进一步研究的时候,被年小姐阻止了。\n“就让她安稳休息吧。”——年" + }, + "4": { + "title": "档案资料一", + "text": "黍小姐在来到罗德岛后,与重岳先生和令小姐来往并不算太多——倒不是说他们关系不好,只是比起对这两位哥哥姐姐,黍小姐显然对年和夕二人要关注得多。为年定制健康食谱,不许她无节制地吃辣,更不许她把这种不好的饮食习惯带给其他人;不许夕长时间在画里待着不挪窝,督促她偶尔进行体育锻炼,甚至是在罗德岛上干些力所能及的活——这可真是帮了大忙了。不过看得出来,虽然二人对这样的“关照”谈不上乐于接受,却也没有那么抗拒。并不是出于对姐姐威严的恐惧,而是一种体谅......\n“你们一家人关系这么好,真的有曾经打得天翻地覆的时候?”克洛丝好奇地问道。年却难得地沉默不语,脸上的表情似是想起了某种痛苦的回忆。\n“说起来,黍小姐在一家十二人中排行第六,那应该也不算姐姐?”乌有试探性地问起,却被黍小姐“笑眯眯”的眼神吓得不敢再多说一句。\n其实不止是对年和夕,对于平时打交道的干员,黍小姐都给予了平等且细心的关怀。倾听烦恼,答疑解惑。有不少干员都表示,黍小姐在这一家人中,一定是最好相处的一个。无论什么时候,都可以找她聊聊天,听她讲一些“生也有涯,天地无涯”的哲学道理,什么烦恼都会烟消云散。\n“果然当惯了姐姐的人,看谁都像弟弟妹妹。”\n“听说黍小姐以前的工作是照料庄稼,所以才会这么擅长照顾人吧。”\n“那她到底是把别人当成弟弟妹妹,还是当成田里的庄稼?”\n“......”\n不论如何,考虑到黍小姐一手出神入化的厨艺,似乎用不了多久,“黍姐”这个称呼就不再是年和夕的专属了。" + }, + "5": { + "title": "档案资料二", + "text": "虽然黍小姐在日常生活里没有表现得像她的姐姐妹妹那样神秘莫测,但部分与其有过接触的干员坚定地相信黍小姐有某种预测未来的能力。\n“上个月我见到黍小姐的时候,她二话不说送给我一根钓鳞用的绳线,我还以为她是想邀请我一起去垂钓......上周我出外勤任务的时候,载具出了故障,我也在一片森林中迷了路,最终还是靠那条线,锯木头、钓鳞、当绳索,才从那片森林里逃出来——你觉得这是巧合?但这绝对不是个例......”\n“预知未来”对许多人来说无疑是有着致命吸引力的字眼。我们知道一些古老的源石技艺,可以通过大量计算对未来进行推演。而黍小姐显然不会源石技艺,她的能力也更加的......玄乎。她闲聊时给几名干员以“看手相”的方式预言了他们接下来一段时间的“运势”,而预言纷纷得以应验后,部分干员间又兴起了一阵占卜学的热潮,一些想要乘此机会图谋商机的人(比如乌有先生)也得到了警告。\n“种瓜得瓜,种豆得豆。这是再简单不过的道理,万事万物果寓于因,然而智者畏因,愚人畏果。就好比你照料一株庄稼,当你懒于浇水施肥的时候,便该知道它难结硕果,又何必等到亲眼确认才追悔莫及?人并非看不到因果,只是假装自己没有看到罢了。”\n黍小姐依旧是带着一副睿智从容的表情讲述了一番道理,让人不好意思深究。虽然这并不能解释她到底是如何做到近乎预知未来,但黍小姐一家人都是如此,我们差不多也要习惯了。不过,一个人能预见到未来,她能改变未来吗?如果因占卜导致“未来”发生了变化,那她看到的那个“未来”是不是就变成了一个子虚乌有的幻象?如果不能改变,那这样的能力是否只会给人带来绝望?说不清楚,想不明白。但是跳出这一套逻辑悖论,黍小姐话中的道理总是令人受用的。\n话说回来,再有人尝试去请黍小姐预测彩票号码的话,恐怕就要见识她严厉的一面了。" + }, + "6": { + "title": "档案资料三", + "text": "黍小姐的到来对罗德岛的食堂来说也是另一种意义上的福音。除了黍小姐本身厨艺惊人以外,更重要的是,她向采购部提供的几条采买物资的渠道,极大程度地改善了罗德岛伙食水准。罗德岛舰船四处漂泊,对于物资采购自然是以满足基本需求为标准,而黍小姐则是切实让我们意识到了原材料的品质能在多大程度上影响菜品的口味。大米粒粒饱满清香扑鼻,各种蔬菜水果新鲜可口,哪怕就是普通的土豆也格外软糯香甜。据黍小姐说,近些年来,基本的粮食产量得到保证,部分农业天师就将研究方向转到了改善各种农作物的品质上。送到罗德岛厨房里的这些,正是研究成果的一部分。\n“得出这些结果用了多久?”\n有人偶尔问起黍小姐这个问题,她只是笑而不答。\n对于农作物的研究,伴随了人类文明的全部进程——对任何一个国家地区都是如此。在漫长的时间里,人们研究的课题也总是变化的。在早些时候,改善作物的品质还是一种异想天开的奢望,人们首先要研究如何用仅有的一点土地种出足够的庄稼,如何让庄稼挺过风霜雨雪。在有了移动城市之后,再研究如何将田地搬上移动地块,如何实现无土栽培......不断地试错,不断地重复,“顺应天时,改造自然”,简简单单的八个字,贯穿了田间劳作的人们数千年的事业。\n“感觉辛苦得难以想象?倒也不能这么说。又有谁种地时满心惦记着千年后的事呢?庄稼种一季收一季,踏踏实实地活着本身就是令人欣喜的事。何况能吃饱饭,吃到好吃的饭,是件多么幸福的事啊——你看这果子,长得多好看,要尝一个吗?”黍小姐一边打理着疗养庭院里试种的果树,一边对旁人说道。好奇的干员在想要追问更多故事前,被递过来的桃子堵住了嘴——真的很好吃。\n“古往今来多少文人墨客写诗赞颂农耕之事,又见谁真的扔下笔墨扛起锄头走进田间地头呢?也只有我这个妹妹,实实在在守在那里一千年......不过子非鳞,又岂知她到底是不是乐在其中呢?我也不晓得她觉不觉得辛苦,只知道‘万顷良田,一年三熟’,这些所谓遥不可及的理想,如果她用自己的能力,大概挥挥手就能做到吧。不过她拒绝这样做,自然也有她的道理。”" + }, + "7": { + "title": "档案资料四", + "text": "【权限记录】\n在大荒城发生那场意外的同一天,京城司岁台的藏物阁中,一株水稻枯萎了。同时消失的还有数本卷宗上的文字,和一块石碑上的碑文。\n......\n“我们失去了一位姐姐,当然,差点是两位。我和年被困在那个‘心脏’,离烟消云散恐怕也只是一步之遥。但黍姐她,则是切切实实地消失过一回。她留下来的一些痕迹确实消失了,也有人会永远地忘了她。但是她最在意的,那些田地,还有田里的庄稼,都还在。多少年来她从来没有用自己的能力影响过土地与庄稼,大概是早就料想到有这么一天吧。\n我们死了,我们的造物也全部会消失。至于到底什么才算具体的造物......我若死了,我的画当然一幅也留不下,年造的那些破铜烂铁也是一样——她很在意这个。但是,从那些画中学到三两笔法的画家不会因此失去画技,因颉编写的书而识字的人也不会突然变成文盲,这就是区别。\n当时黍姐散尽神识清除了埋在地底的邪魔污染,她的确消失了,但没有被‘岁’收回体内。或许是她与这片土地联系过于紧密,又或许她已经超越了‘生命’。总之,她回来了,没有缺胳膊少腿,也没有丢失什么记忆,她还是那个她。还有跟在她身边的那几个孩子,似乎恢复对她的记忆了。\n这一次她确实幸存下来了,但是,下一次呢?\n......\n我还记得,早些时候,臭棋篓子常常会去找黍姐。两人总是沉重地聊了半宿,却又不欢而散。聊的话题还能是什么呢?两人本该是最聊不来的,没办法说谁对谁错。对黍来说,一季庄稼毁于天灾,还会有下一次;但对那个臭棋篓子来说,一着不慎,满盘皆输,之前心血全都会付诸东流。两人都想找到一个答案——其实我们看到的都是一样,只是看法不同罢了。这不是恰恰说明,我们越来越像‘人’了?\n现在那个臭棋篓子已经做好了全部准备,还拐上了一个兄弟。他下定决心要和大炎一战,没人拦得住。我们都不愿意回到手足相残的时候,也不愿意让自己喜爱的人间毁于一旦。我们当然会阻止他,但谁知道他会做到哪一步呢?\n能说的都说了,没有什么好隐瞒的。无论命归何处,事到如今,我们都已经不再害怕了。\n这个故事,你还想见证下去吗?”" + }, + "8": { + "title": "晋升记录", + "text": "“有兽色苍 颢气千里\n其数为六 载物无声\n春山怀辰 林泉时涌 \n秋溟汤汤 溯游无涯\n及寤 叩垣击壤 九垓承平 \n及瞑 灾异横肆 命舛数奇\n业缘难辞 果报循因\n神通宙始 犹怜幽草 同胞物与 万类齐一\n故抱州负地 钦天司时 躯化四极\n轮回始终 千载不易\n星移物换 寸心枯荣 百谷长青”\n\n拓本是完整的,但石碑上的字迹已经逐渐变得模糊。石碑台座的裂痕里,长出了一株青翠的稻苗。" + } + } + } + }, + "zuo-le": { + "name": "左乐", + "appellation": "Zuo Le", + "description": "不成为其他角色的治疗目标,每次攻击到敌人后回复自身<#ba.kw>{'{'}value{'}'}生命", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+26" + }, + "5": { + "description": "第二天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "秉烛照影", + "description": "在场时,自身获得最高+30攻击速度和技力自然回复速度+0.5/秒的坚忍(损失50{'%'}生命值时达到最大加成)" + }, + "E1-L1-P1": { + "name": "秉烛照影", + "description": "在场时,自身获得最高+40攻击速度和技力自然回复速度+1/秒的坚忍(损失60{'%'}生命值时达到最大加成)" + }, + "E2-L1-P1": { + "name": "秉烛照影", + "description": "在场时,自身获得最高+50攻击速度和技力自然回复速度+2/秒的坚忍(损失70{'%'}生命值时达到最大加成)" + } + }, + "2": { + "E2-L1-P1": { + "name": "守正自明", + "description": "攻击时有20{'%'}的概率获得1点技力,生命低于50{'%'}时概率变为70{'%'}" + }, + "E2-L1-P5": { + "name": "守正自明", + "description": "攻击时有23{'%'}<#ba.talpu>(+3{'%'})的概率获得1点技力,生命低于50{'%'}时概率变为75{'%'}<#ba.talpu>(+5{'%'})" + } + } + }, + "skills": { + "skchr_zuole_1": { + "1": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能1次" + }, + "2": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能1次" + }, + "3": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能1次" + }, + "4": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能2次" + }, + "5": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能2次" + }, + "6": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能2次" + }, + "7": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能2次" + }, + "8": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能2次" + }, + "9": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能3次" + }, + "10": { + "name": "破虏", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},自身生命低于<#ba.vup>{'{'}hp_ratio_double:0{'%'}{'}'}时额外攻击<#ba.vup>1次,低于<#ba.vup>{'{'}hp_ratio_tripple:0{'%'}{'}'}时额外攻击<#ba.vup>2次\\n<#ba.rem>可充能3次" + } + }, + "skchr_zuole_2": { + "1": { + "name": "行险", + "description": "立即流失<#ba.vdown>{'{'}hp_ratio:0{'%'}{'}'}当前生命并获得相当于最大生命<#ba.vup>{'{'}scale:0{'%'}{'}'}的屏障,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击所有阻挡的敌人\\n<#ba.rem>屏障最高叠加至最大生命的{'{'}max_scale{'}'}倍,技能结束后逐渐流失" + }, + "2": { + "name": "行险", + 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+ "stories": { + "0": { + "title": "基础档案", + "text": "【代号】左乐\n【性别】男\n【战斗经验】两年\n【出身地】炎\n【生日】4月30日\n【种族】斐迪亚\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "左乐,隶属炎国处理巨兽问题的秘密组织“司岁台”,任秉烛人之职。现因监督代理人之故于罗德岛暂驻,并定期返回炎国述职。兼职罗德岛外勤干员,参与部分外勤任务。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n干员左乐没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员左乐常年在野外行走,但是显然接受过良好的训练,知道该如何远离被感染的风险。" + }, + "4": { + "title": "档案资料一", + "text": "【第一份报告】\n罗德岛本舰的情况与事先搜集得来的信息基本无出入。公司具有一定常规武装力量,用于护送物资及处理小规模感染者纠纷,暂未发现在武装冲突中借助几位岁兽代理人力量的记录。\n除此之外,在罗德岛上发现了不少来自各国的重要人物。大理寺卿麟青砚与罗德岛有所来往事先已有了解,但是魏公的外甥女陈家小姐竟然也与罗德岛有交集?之前只听说她辞去了近卫局警司的工作,但她出现在一家矿石病制药公司里的确出人意料。\n暂时没有发现她与岁兽代理人之间的联系。\n\n【第四份报告】\n7月9日:\n上午九点,年走入了工程部一间工坊,行踪颇为可疑,时至下午五点才从那间工坊中走出。经调查发现,当日有三名工程部干员也在工坊内,与年进行打麻将的娱乐活动,三人分别输给年121.5、76、59龙门币。依炎律,金额尚不构成诈骗罪或赌博罪。\n“后来这小子居然用要问话的由头坐上桌和我耍了两圈欸,看不出来,胆量长了不少嘛。我还挺好奇,输的一百三十块司岁台给报销吗?”——年的批注\n\n【第十一份报告】\n发现令有出入罗德岛夜间才开放的“酒吧”,调查后才得知令已经是那里的常客。重岳教授部分外勤干员常规格斗技术,黍参与温室的植物培育,年和夕二人均试图干涉食堂食谱未果......诸方面情况与上个月大抵一致。\n调查遇到了一些瓶颈。\n......\n......\n“我看到他鬼鬼祟祟的,打算偷偷闯进那间叫档案室的屋子,我就把他抓过来了。”\n当截云小姐逮着左乐来到我们这里时,我们只好给截云小姐一个表彰以鼓励她的安全意识,并且决定再和左乐先生好好谈一次。\n年小姐和她的兄弟姐妹皆是以访客的身份暂驻罗德岛,虽然他们几乎没有同时出现在舰上的时候,可他们的身份之特殊,不管哪一位都够分量引来足够的关注......时至今日,我们也差不多习惯了和那些来自大国势力的各种大人物们打交道。何况偌大的司岁台,只派一个秉烛人来罗德岛,这本身也算是一种友好——至少是非敌意的表态。\n最终,我们默许了左乐以自己的方式对于这几位来自炎国的特殊访客密切关注——在不激怒他们的前提下。不过这是左乐先生的专业领域,相信他会有办法的。\n经历了那么多风风雨雨后,希望这样姑且还算平静的日子再多一点,也希望左乐能以合作干员的身份和大家相处融洽吧。" + }, + "5": { + "title": "档案资料二", + "text": "【权限记录】\n在炎国古老的史书中,“巨兽”相关的问题占据了相当的篇幅。早在千百年前,炎国人就打破了对“神明”的古朴信仰,并产生了与现今的“巨兽”相对应的概念。\n炎国学士偶然在大地上发现一处被认为是“神明遗骸”的地貌,状若尸骨的山体高耸入云,破落的石拱上遍布空洞,不计其数的微小生命在其中繁衍生息,它们的骨骼在空洞中织出了细密的结构。骨骸之下,遍野都是枯槁的草木和腐败的残躯,但枯朽处又不断有苍翠的新生萌发。也正是从这时起,炎国学士认识到巨兽并非神明,而是更接近可被研究理解的“生物”。从那一刻开始,“秉烛人”的职责便应运而生。“明烛以驱巨兽之影,巡游以察社稷之患。”这是秉烛人最初的信条。“秉烛”这一意象,或许来源于炎国人提灯照明,走入那一片巨兽遗迹的画面,自然也有洞察物理,求索真相的含义在其中。\n\n【权限记录2】\n1087年10月,玉门城曾有过一次极隐秘的军事行动。\n玉门西北方四十公里以外的地方,监测到了一只名为■的巨兽的活动痕迹。该巨兽曾于一千年前离开炎国本土,不知什么原因重新开始活动。在收到信使带来的情报后,玉门立即进入特级战备状态。城内五支高速战舰编队尽数奔赴前线,除此之外还从龙门抽调了两支战舰编队。战舰和移动城市行驶时卷起的沙尘遮天蔽日,但依然可以看到,视野尽头,缓缓移动的“群山的轮廓”。经过了整整两天的对峙后,巨兽开始向西南方向移动,远离了炎国本土。\n当时站在核心城城头上的,除了守城将领左宣辽、数十名资深天师外,还有一个年仅四岁的孩子。\n“那是什么?”\n“我们的敌人。”" + }, + "6": { + "title": "档案资料三", + "text": "左乐在来到罗德岛后,几乎将所有空余时间都投入在了磨练自身的战斗技艺上。他会积极向来自各个地区的干员请教不同风格、适用于不同场合的作战技术。也经常尝试和其他干员切磋比试,偶尔狼狈地被槐琥放倒在地,或者是在长途赛跑中输给格拉尼,也只是不慌不忙请对方指出自己的问题所在......勤恳训练,却又不那么执着于输赢,就好像只是为了修身养性一样。对于这个年纪的人来说,这种心态是不是太“早熟”了点?而且他连作息时间都开始和重岳先生趋近了......\n“我到现在才明白,练武就和种庄稼一样,松懈不得,却也急不得。我能做的,只有一步一个脚印,做好当下的事......我从第一天学轻功开始,就一直在追着什么,贼寇、逃犯、父亲的要求、更为优秀的前辈......但是在大荒城,我第一次追着一头牧兽。站在田野上,看到的风景是不一样的。”\n左乐津津乐道的,还有他在大荒城“受罚”的一段时光。在那里他认识了各种农作物,学着自己种下几株庄稼,和那里的天师还有职农们一起收获......言语间竟多是怀念。对左乐来说,那些辽阔的田野,一望无际的庄稼,成了他人生中除了玉门和百灶之外第三种重要的风景。\n“人练武的时候总会遇到一道坎,过了坎,后面就只剩时间的积累了......我也没什么好指点他的,非要说的话,他的天赋比我好。”\n——仇白\n\n【权限记录】\n“大荒城的事我已有所耳闻,必要的话,大理寺会介入。”\n“不,这是司岁台的职责,而且事态也姑且没有超出掌控。”\n“那个罪人!还有他勾结的那个商人,山海众的背后还有人......事情已经到了这一步,你就不着急?”\n“急又有什么用呢?天要下雨,备把伞就可以了,何况我也并非没有准备......这份档案,在合适的时候会送到合适的地方的。”" + }, + "7": { + "title": "档案资料四", + "text": "左乐在闲聊时和别人说起过,他出身于玉门,一座炎国北方的军事城市。从记事起便过着与父亲无异——亦与每一位守城将士无异的军营生活。少年时常常冒着禁令在城墙上攀上爬下,因此被父亲狠狠责罚,也因此被那位大名鼎鼎的宗师传授了轻功。与士兵较量骑射,也曾跟随巡逻队伍混出关,只为看一眼山谷间日落阳关的奇景......当他站在玉门城楼上,向西望去,是看不到头的戈壁与荒漠,向东望,是依稀可见的村落和移动城市。“护万民安生”,左乐第一次从父亲口中听到这句话,便深深记在了心里。而就在那不久后,左乐便被安排去了留在京城的母亲身边,同时在百灶的学宫学习。\n“我曾以为父亲让我从小经历沙场,是想让我成为和他一样的军人。我以为我也做好了那样的准备......戍守一生,或是兽革裹尸,那样的一生应当是光荣的。但是父亲送我回京城时,展露出我从未见过的坚决态度。那天我刚从军营回到家,就已经看到了被打包好的行李和准备好的长途载具,我几乎是被父亲塞到了车里......后来,虽然有母亲在身边教导,但那到底是完全不一样的生活。”\n在左乐的描述中,炎国京城百灶是座庄严的城市。“百灶”这个名字本就有着无比厚重的含义。其建筑之雄伟,大概远胜这片大地上其他任何一座移动城市。眼前所见高不可攀的楼宇,肃穆的学宫,还有望不到头的宫墙——其实根本不用他人教导,这座城市本身即是一种庄严的规训,来到百灶的第一天起,“规矩”二字便被烙在了心头。或许左乐原本会安安稳稳地完成学业,在稍微有些久远的将来成为像梁洵那样的官员。固然责任沉重,束缚诸多,但比起身处玉门那样的前线到底要安全不少。而左乐之所以担任起风险并不亚于战场厮杀的秉烛人工作,还要追溯到那天,左乐深夜在学宫书阁中查阅历史资料时,遇到了一位老人......\n闲谈到此为止。\n从玉门战场到百灶学宫,再到四处奔波的秉烛人,以左乐的年龄来说,他的阅历确实丰富。罗德岛与这位年轻人的相遇还要追溯到克洛丝干员尚蜀之行的任务报告里。尚蜀的争纷、玉门的天灾与大荒城的危机,我们都通过相关干员有所了解。左乐虽然不是每次都站在事件中心,但也总是站在危险的最前线。虽然只是记录转述,但听到那些危险的场面,我确实有点钦佩这个年轻人了。有沉重的责任落在他的肩膀上,但他也向来站得挺拔,少年眼里有一团火。唉,不能再写这些抒情的话了。我只是忍不住想,虽然他现在还是代表着来自炎国官方监管的立场,但说不定以后可以有其他更深入的合作呢?理想主义者的路总是相近的,何况他已经开始利用自身特长帮后勤部门搬运物资了。" + }, + "8": { + "title": "晋升记录", + "text": "1102年3月\n......铸剑坊已经重新修葺完毕。我见到人们在这里举办了一场葬礼。我没有进去。\n我记得那位老伯。在离开玉门去百灶上学前,我在军营里见过他,他送给过我一柄刀。我不知道他为什么要做这些事......\n......\n1102年5月\n“潦草的图画”\n这个是小麦\n“潦草的图画”\n这个是高粱\n......\n镰刀与秉烛人佩刀发力方式十分不同,亦没有在录武簿上找到相关教学。\n“多看,多想。”\n......\n1102年6月\n有人告诉我,每年收获的庄稼数以亿计,但耕耘时要从关注每一株庄稼做起......“苍生”不该是一个虚词。\n我好像,明白了一些。\n\n左乐随身携带的册子,被保护得很好。上面详细地记录了他成为秉烛人以来每个月的任务报告。从某一页开始,记录的内容却完全变了方向。\n他允许你阅览了。" + } + } + } + }, + "kestrel": { + "name": "红隼", + "appellation": "Kestrel", + "description": "能够阻挡两个敌人", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+24" + }, + "5": { + "description": "第一天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "蛮力重击", + "description": "攻击时有15{'%'}的概率使攻击力提升至140{'%'}" + }, + "E1-L1-P5": { + "name": "蛮力重击", + "description": "攻击时有17{'%'}<#ba.talpu>(+2{'%'})的概率使攻击力提升至140{'%'}" + }, + "E2-L1-P1": { + "name": "蛮力重击", + "description": "攻击时有20{'%'}的概率使攻击力提升至140{'%'}" + }, + "E2-L1-P5": { + "name": "蛮力重击", + "description": "攻击时有22{'%'}<#ba.talpu>(+2{'%'})的概率使攻击力提升至140{'%'}" + } + }, + "2": { + "E2-L1-P1": { + "name": "习惯使然", + "description": "在【沙洲遗闻】中,技能开启时,将自身携带的资源送至背包" + } + } + }, + "skills": { + "skcom_charge_cost<3>": { + "1": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "2": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "3": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "4": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "5": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "6": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "7": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "8": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "9": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + }, + "10": { + "name": "冲锋号令·γ型", + "description": "立即获得<#ba.vup>{'{'}cost{'}'}点部署费用" + } + }, + "skchr_rfalcn_2": { + "1": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "2": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "3": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "4": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "5": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "6": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "7": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "8": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "9": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + }, + "10": { + "name": "醉刃乱舞", + "description": "技能持续时间内逐渐获得<#ba.vup>{'{'}value{'}'}点部署费用,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'},第一天赋的触发几率提升至<#ba.vup>{'{'}talent{'@'}prob_scaler:0.0{'}'}倍" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "能够阻挡两个敌人" + } + }, + "modules": { + "uniequip_001_rfalcn": { + "name": "红隼证章", + "description": "干员红隼擅长抢先切入战局,通过进攻争取部署空间\n在外勤任务中划分为先锋干员,行使尖兵职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_rfalcn": { + "name": "威吓者", + "description": "红隼正带队远离一片由她们亲手点燃的废墟,走回最初的集结点。火焰熊熊,从天而降的雨滴甚至来不及碰到烈焰便蒸发殆尽,空气中只剩噼啪作响的灼烧声。\n“老大,今天你杀了多少?”有人打破沉默,对红隼发问。\n“记不清了。”\n“年轻人,谁会在战斗后记住自己杀了多少呢?”另外一个疲惫的声音响起,“能活下来就已经很不错了。”\n红隼没再搭话,但她想起了那张扭曲的脸,它属于一个惊慌失措的“老熟人”,在她的步步紧逼下,他迫不得已纵身从楼顶跃下,只留给她那张即将与火海融为一体的脸。\n她认识他,那个杀死她朋友的凶手。\n“不过这次胜利值得庆祝,我们今天又解决了几个曾经残害我们同胞的凶手。”红隼停下脚步,转头对着她带来的那些后辈,远处的火焰在她的双眸中闪闪发光。\n人们发出了欢呼声,但红隼没有笑。\n“那我们还有多少凶手要解决?”那个打破了沉默的声音又响起来。\n红隼望了过去,那是一个稚气未脱的姑娘,如果部族还在,她就不应该出现在战斗的队伍里,而应该享受美好的青春时光。\n哦对了,她连“齿痕”都没有。\n“你今天表现得非常好,我决定将‘齿痕’作为奖品奖励给你。”红隼并没有正面回答姑娘的问题,“在回去的路上,你可以想一想要什么样式的纹路。”\n“真的吗?”\n红隼突然感觉,这样的对话似曾相识,只不过她才是对面的那个女孩,而站在自己位置上的那个人,是亲手将她带大的部族首领——曾经红隼最亲的那个人,为自己在左臂上勾勒了“齿痕”的第一笔纹路。\n红隼忍不住抱了抱自己的左臂,温暖的回忆似乎阻隔了雨夜的寒冷,但她很快清醒过来,因为站在雨中的她们正在等着自己。\n“真的——我们还是早点回集结点吧,我去把那个盒子找出来,然后你就可以挑了。”\n队伍开始慢慢移动起来,她们的身形逐渐融化在黑夜中,再也看不清分毫。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "首次部署时部署费用-4" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "首次部署时部署费用-4" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "习惯使然", + "description": "在【沙洲遗闻】中,自身技力自然回复速度+0.2/秒;技能开启时,将自身携带的资源送至背包" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "首次部署时部署费用-4" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "习惯使然", + "description": "在【沙洲遗闻】中,自身技力自然回复速度+0.3/秒;技能开启时,将自身携带的资源送至背包" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_dorm_rec<001>": { + "name": "战纹", + "description": "进驻控制中枢时,所有宿舍内所有干员的心情每小时恢复<#cc.vup>+0.05(同种效果取最高)" + }, + "control_mp_cost<011>": { + "name": "捍卫之道", + "description": "进驻控制中枢时,控制中枢内所有干员的心情每小时恢复<#cc.vup>+0.05" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】红隼\n【性别】女\n【战斗经验】二十年\n【出身地】萨尔贡\n【生日】本人表示遗忘\n【种族】黎博利\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "红隼,萨尔贡人,舒巴特-阿尔萨兰地区前部落战士,曾与她的兄弟姐妹们一起被当地王酋军强制奴役。在一次逃离后与罗德岛相遇,重返矿场解救了与自己一同受难的工友,后主动申请加入罗德岛。现作为罗德岛萨尔贡办事处干员,接受治疗的同时参与各类外勤任务。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3.7{'%'}\n干员红隼体内有轻微的矿石病感染迹象,但她在生活中和未感染者看起来没有什么区别。\n\n【血液源石结晶密度】0.26u/L\n干员红隼过去那段极为危险的源石矿开采经历给她的健康带来了不可忽视的影响。缺乏防护让她的血液源石结晶密度明显高于正常水平,我们将会对她的病况进行跟踪观察。为避免进一步恶化,我们应当要求她保持相对舒缓的生活方式,但考虑到红隼小姐本人强烈的作战意愿,我们未必能让她安静地待着——只好建议她尽可能避免高风险的外勤活动。\n\n在其曾经所属的萨尔贡部落中,疑似有以矿石颜料涂抹在“齿痕”上的古老传统,关于这是否会加速病情恶化还有待进一步考察。\n——医疗干员华法琳" + }, + "4": { + "title": "档案资料一", + "text": "红隼是一位直来直往的萨尔贡战士。\n刚来罗德岛本舰的那几天,红隼最常去的地方是训练室。在最开始,她一言不发地走进去,假装自己是这里的“熟客”。她和罗德岛的战斗好手们的结识也从彼此武器的第一次撞击开始,在训练室的干员们则第一次领教到他们从未见识过的萨尔贡部落刀法,并且主动邀请她下次有空再来。\n她最爱光顾的地方是罗德岛酒吧,虽然反复被提醒不要过量饮酒,但干员们还是发现她常常在酒吧里开怀畅饮,从晚上喝到第二天早上。如此循环往复几个星期以后,干员们十分担忧她的健康状态。某天,医疗部的干员们终于决定将她“扭送”到医疗部醒酒,然而正在兴头上的红隼拒绝“治疗”,她的部落刀法反而变得更加凌厉,直到一些她在训练室结交的朋友赶到现场,这场“治疗”才得以展开。但是很快,大家就发现这场“治疗”并没有那么必要,因为和一般的醉酒者不一样,她说的“我没醉”居然是一句实话,而且她喝了酒以后部落刀法也变得更加高超了。\n\n【医疗部语音记录】\n“那位从萨尔贡来的红隼小姐,身体指标真是令人感到惊讶。”\n“怎么说?”\n“你能想到她每天喝那么多酒,所有的身体指标都没什么波动吗?”\n“我也好想有这样的体质啊。”" + }, + "5": { + "title": "档案资料二", + "text": "罗德岛上的干员们大多都历经种种变故,往往会留下各种各样的伤疤,这也常常成为他们彼此间自我介绍的一种方式。\n“我这块伤疤是萨卡兹内战的时候留下的,那会儿我......”\n“我这块是哥伦比亚大拓荒时期留下的,那会儿我......”\n“我这块伤疤是我三岁的时候在自家桌子上磕出来的!”\n“什么,你这也算?”\n在刚来罗德岛的时候,红隼面对这些话题会十分沉默,因为她所经历的各种伤痛似乎都无法在她的皮肤上留下任何痕迹,这对于曾经视伤疤为战斗的纪念的她来说本来便是一种缺憾。\n逐渐与大家熟悉以后,红隼发现其实自己的“齿痕”也一样具有话题性。常常被人问起“守护齿痕”的含义,一时兴起的她决定给大家讲解各种样式“齿痕”的不同含义。\n“如果罗德岛也有‘齿痕’,它应当有什么含义呢?”\n“那要看罗德岛的宗旨是什么。”\n“未来吧。”\n“这样的‘齿痕’在我以前的部族里是没有的,不过......可以新做一个。”\n为了完成干员们的请求,红隼第一次开始创作“齿痕”,这是她在之前从未做过的事,她将自己关在房间里,用两天时间绘制了纹路,然后在众人的欢呼中将其挂在了食堂的墙壁上。\n在被众人拥簇的那一刻,她感受到了自己真正地被接纳。\n如今,她还是会偶尔想起过去的那些人和事,但她不再会因为缺少伤疤而若有所失,相反地,如今的她更乐于分享自己“齿痕”的渊源,将自己部族留下的美好“发扬光大”,让自己所守护的新家园拥有一抹属于红隼的色彩。\n\n我们确实邀请红隼干员接受了额外的医学检查,从结果来看,她并没有什么独特的、可被明确定义的身体特质。我们也怀疑过她本人在“齿痕”上涂抹矿石颜料的行为与她的皮肤经受外部创伤不会留痕的状况有相关性,不过目前看起来,答案并不明确。\n——医疗干员华法琳" + }, + "6": { + "title": "档案资料三", + "text": "干员红隼心中有一位非常尊重的前辈,是曾经养育她的部落首领。\n部族里有一个古老的传统,每一位成年的女性都需要通过挑战加入卫队捍卫家园。首领在路上救下了四处流浪的红隼,之后又教导她如何成为一位勇敢、强壮的战士。这位首领美丽且温柔,带领着全部族的人一点一点地将曾经的废墟改造成了水源丰沛、土地肥沃的定居点。\n但王酋军这一阴霾始终挥之不去,如此弱小的部族怎样才能抵挡四处侵扰的王酋军是一个不得不面对的问题。这位首领带着红隼到处寻求部族联合,在奔波的路上,她依然会忙里偷闲和年轻的红隼交流使用什么颜色的矿石颜料在身体上涂抹最美观,并亲手给红隼刻上了象征“守护”的“齿痕”。\n在那时红隼便知道,首领最喜欢在“齿痕”上涂抹的颜色是白色。\n在接下来的岁月里,她涂抹着首领最喜爱的颜色,使用着首领为她挑选的“守护齿痕”,即便知道夺回自己的家园无望,她还是带着几个仅有的战友不断向王酋军发动复仇,直到只剩她一人。" + }, + "7": { + "title": "档案资料四", + "text": "我们近期对干员红隼进行了初步的心理状态评估,以避免一些未来外勤任务中可能会出现的潜在问题。\n在翻阅了她本人对于过去的表述资料之后,我们得知,部落被毁灭后,复仇成了红隼人生的主题,但在一场变故后,这一切戛然而止。\n根据红隼本人提供的信息,被奴役于采矿场期间,她曾经收留过同样沦为矿工的孩子,这些孩子请求向她学习她的部落刀法为自己逝去的亲人复仇。她接受了这一请求——\n但她低估了复仇会付出的代价,这些孩子全部死在了行动里。她目睹了这一惨剧,开始回顾自己过去多年来的“坚持”和“结果”。她决定不再执拗于复仇本身,而是回到“守护”本来的含义上。并且,她认为随意鼓动他人复仇是一种作恶的行为。\n在经过深思熟虑之后,她现在更在乎自己已经拥有的生活,认为罗德岛是自己需要守护的新的“家园”。因此,她也主动要求离开本舰,返回萨尔贡办事处执行外勤任务。\n我们需要提前将该信息发送给萨尔贡办事处,要求他们在派遣红隼执行外勤任务的时候有所把控,对那些过去与红隼有过节的势力进行调查,同时要求红隼定期返回本舰接受心理状态评估和矿石病病情监测。\n\n她身上依然有许多谜团,许多她过往经历中的细节我们已无从考证,本人的自述也有一些混乱和破碎,但需要强调的是这些部分不会成为我们对她产生信任问题的理由。\n——人事部成员留" + }, + "8": { + "title": "晋升记录", + "text": "太阳要落山了。\n躺在办事处屋顶上的红隼站起身来,掏出自己的号角,对着太阳落下的地方吹响。\n她曾经对好奇的干员们解释过吹响号角在部落的含义:代表胜利的庆祝,亦或是昭示家园平静度过了一天。\n今天的号角声格外长,因为今天是她以罗德岛正式干员的身份在办事处就职的第一天。\n在红隼过去的人生中,每经历一个重要的节点,她都会让号角声长一些,再长一些。\n第一次,是红隼初次获得战斗的胜利。那是一场从山坡上冲向王酋军的战斗,年轻的她主动请战,用首领教会她的刀法救下了奄奄一息的朋友。这时,她第一次理解了战友的含义,决定要让号角声响得更久。\n第二次,是她带着矿工们冲出巷道,在重重包围中冲破迷雾的时候,断后的她用刀与穷追不舍的监工们缠斗了大半个夜晚,直到亲眼看到矿工们平安到达目的地,她才吹起了号角,再长一些,那时她明白了守护才是战斗的最终目的。\n而现在,是她的第三次。" + } + } + } + }, + "doc": { + "name": "医生", + "appellation": "Doc", + "description": "可以攻击到<#ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至120{'%'}", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "生命上限+200" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "军医", + "description": "自身生命上限+3{'%'},攻击无视目标30的防御力" + }, + "E0-L1-P5": { + "name": "军医", + "description": "自身生命上限+3{'%'},攻击无视目标50<#ba.talpu>(+20)的防御力" + }, + "E1-L1-P1": { + "name": "军医", + "description": "自身生命上限+6{'%'},攻击无视目标60的防御力" + }, + "E1-L1-P5": { + "name": "军医", + "description": "自身生命上限+6{'%'},攻击无视目标80<#ba.talpu>(+20)的防御力" + }, + "E2-L1-P1": { + "name": "军医", + "description": "自身生命上限+12{'%'},攻击无视目标120的防御力" + }, + "E2-L1-P5": { + "name": "军医", + "description": "自身生命上限+12{'%'},攻击无视目标140<#ba.talpu>(+20)的防御力" + } + }, + "2": { + "E1-L1-P1": { + "name": "交感神经激活", + "description": "治疗友方单位生命时,超过目标生命上限的治疗量可转化为不断快速衰减的屏障" + }, + "E2-L1-P1": { + "name": "交感神经激活", + "description": "治疗友方单位生命时,超过目标生命上限的治疗量可转化为不断衰减的屏障" + } + } + }, + "skills": { + "skchr_rdoc_1": { + "1": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>小幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "2": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>小幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "3": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>小幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "4": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>一定幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "5": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>一定幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "6": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>一定幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "7": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>大幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "8": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>大幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "9": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>大幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + }, + "10": { + "name": "以暴制暴", + "description": "立即对自身进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗,之后攻击间隔<#ba.vup>大幅度缩短\\n<#ba.rem>攻击装有31发子弹,打完后技能结束(期间可随时停止技能);每次部署只能释放3次" + } + }, + "skchr_rdoc_2": { + "1": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "2": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "3": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "4": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "5": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "6": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "7": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "8": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "9": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + }, + "10": { + "name": "激素手枪", + "description": "立即朝正前方发射一枚激素子弹,若击中的首个目标为友方干员,对其进行一次相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的治疗\\n<#ba.rem>每次部署只能释放3次" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "可以攻击到<#ba.kw>较远敌人,攻击自身未阻挡的敌人时攻击力提升至120{'%'}" + } + }, + "modules": { + "uniequip_001_rdoc": { + "name": "医生证章", + "description": "干员医生擅长鼓舞前方的干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员,特别颁发此证章\n但是像他们这样的人,真的需要这种证明么?" + }, + "uniequip_002_rdoc": { + "name": "“第三种力量”", + "description": "“我谢谢您救了他,我们愿意付您钱,但我们......不能带上您。”\n年迈的菲林女人坐在货车的遮阳棚下说道。女人身旁的地上摆着一条脏兮兮的软垫子,一个和她差不多年纪的鲁珀男人扭在上面,四肢像打了结,但脸上的表情却还算轻松,汗也消得差不多了——这是药起了作用。\n“您不用担心我会耽误您的时间,也许我还能给您搭把手。”\n褐色皮肤的中年男人仍在劝说着。这个人没什么明显的种族特征,稍稍有点神秘。\n“唉,我们这条航线老是闹灾,所以才都是我们这种老年人在跑啊,您何必冒这个险?”\n“有个天灾信使就在镇子上,我有他画的地图,终点应该在城市通讯范围里。为了安全,您更应该让我同行。”\n“这......可我们就准备了自己的饮水和口粮,不是我们吝啬,这点物资确实没办法多分给一个人......”\n“我自己携带给养。我们只要跟着地图的路线走,就不会断水断粮。多我这一份物资,我们的应变能力还能再高一分。”\n“我们这破车前头只能坐两个人,不能委屈您啊。”\n“我可以坐在货舱里,没有问题的。”\n“那,我们到了地方可是卸了货就要返程的,那边没有东西可给我们拉回来。我们要是走了,您很久都找不到车回叙拉古来的。”\n“没有关系的,我的朋友们会在城里接应我......我只是坚持要自己找路过去而已。我知道您是好意,女士,但您不用担心我的。我也放心不下您二位的身体状况。”\n“......\n“唉。\n“我知道您是去干什么的,时不时就会有您这样的人。可那城里的人什么都缺,什么都总是不够,我们偶尔送去点根本派不上多大用场,您去也是一样的,搞不好还得死在里头......到最后,无论那城里的还是我们在外面的人,都是好人遭罪受苦。\n“我们老了,习惯了,您何必呢?”\n古斯塔夫·卡特伯抬头望着他要去的那个方向。他看不到像是路的东西,那耳闻中巨大的、喷吐着烟雾和粉尘的、拼凑出的移动地块群构成的城市也尚未能进入他的视野,只有地平线上的沙尘和飞灰映在和它们有着同样颜色的眼眸上。\n“您说得是,我对这里了解得还非常不够,过去的经验也不总是有效。物理上的准备就算够了,心理上也许确实还没够吧。\n“但时间太少,该做的事太多,我顾不上了。您别劝了,咱们走吧。”\n城市的名字叫作卡兹戴尔。对于他,那个城市完全陌生,就连城市的名字本身都全然不存在于他出身的土地上。\n但这并不重要,他是医生。无论在故土抑或他乡,他都永远必须前往最需要自己的地方。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "可以额外部署在远程位" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "可以额外部署在远程位" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "军医", + "description": "自身生命上限+15{'%'},攻击无视目标150的防御力" + }, + "5": { + "name": "军医", + "description": "自身生命上限+15{'%'},攻击无视目标170<#ba.talpu>(+20)的防御力" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "可以额外部署在远程位" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "军医", + "description": "自身生命上限+18{'%'},攻击无视目标180的防御力" + }, + "5": { + "name": "军医", + "description": "自身生命上限+18{'%'},攻击无视目标200<#ba.talpu>(+20)的防御力" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd_tag<1020>": { + "name": "战术指导·防守", + "description": "进驻训练室协助位时,基建内(不包含副手)每名<#cc.kw>防守方干员为当前干员的专精技能训练速度<#cc.vup>+10{'%'}(最多生效<#cc.kw>4名)" + }, + "dorm_rec_all<026>": { + "name": "利他主义", + "description": "进驻宿舍时,该宿舍内所有干员的心情每小时恢复<#cc.vup>+0.2(同种效果取最高)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】医生\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】9月16日\n【种族】未知\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■" + }, + "2": { + "title": "客观履历", + "text": "医生是彩虹小队成员之一,为人亲和体贴,乐于助人,极受队友们的信任。\n医生随身携带一把MPD-0激素手枪。该武器可以从远距离向目标注射具有急救功能的药剂,为受伤的队友提供可靠的救助。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n医生没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议,不公开相关数据。" + }, + "4": { + "title": "档案资料一", + "text": "干员古斯塔夫·卡特伯,代号医生,彩虹小队成员,克里斯达尔事件的亲历者之一,在事件结束后登记在罗德岛合作人员的名单里。\n医生是一名受到过良好训练的医疗专家,无论在干净整洁的诊室还是战火纷飞的前线,他都能及时为伤患提供最需要的帮助。\n在临床以外的医学领域,医生也有极高的造诣,这让他很快获得了罗德岛上大多数人的信任和尊敬。\n需要注意的是,彩虹小队的成员与我们只是暂时合作,并不是罗德岛的正式职工,他们还有很多需要忙碌的事情,请不要过分依赖他们的力量。" + }, + "5": { + "title": "档案资料二", + "text": "无论是闲聊、共事、看诊还是学术讨论,几乎每个和医生打过交道的人都会对他的亲切、和蔼与耐心印象深刻。\n他在罗德岛上补给的时候经常会自愿去医疗部帮忙,用他自己的话说,“既帮助你们减轻些负担,也让我对你们的疾患有更多了解”。一开始大家只觉得有一个训练有素的医生帮忙是件好事,后来才发现医生可不只训练有素那么简单。\n这个人对医学的各个分支了如指掌(有些分支的名字其他人甚至听都没听过),有一双出奇灵巧的手,经过一段时间的适应,也已经可以按照罗德岛的规范熟练应对矿石病引起的多种症状了——以至于医疗部有不少人都希望他在罗德岛上多待些时日,减轻他们的工作负担。" + }, + "6": { + "title": "档案资料三", + "text": "医生真的很关心矿石病——我知道,医学工作者对矿石病完全不关心才奇怪——但你真应该看看他在新出的那本矿石病相关的论文集上做的密密麻麻的批注,那绝对不是一般人写得出来的东西。他用不同颜色的笔做标记,总结要点,记下发散性的问题和感想,把整个论文集写得满满当当,还时不时找人讨论。\n哦对,他还有个剪报本,上面主要是一些和感染者相关的新闻。聊到相关内容的时候,看着那样一个好脾气的人为了感染者的境遇怒火中烧的样子,反正我是会感到惭愧的。\n为什么惭愧?\n因为看到他的愤怒,我才意识到自己对感染者受到迫害这件事略微有点麻木了。我确实需要这样一个人的愤怒来提醒自己,不义就是不义,哪怕整片大地都对不义习以为常,我仍然有愤怒的权利......不,愤怒的责任。\n——某位医疗部干员" + }, + "7": { + "title": "档案资料四", + "text": "对罗德岛来说,医生意味着一位合作者、一份意料之外的助力、一个值得尊敬的人,而对彩虹小队的成员们而言,医生的意义更加简单直接。用医生自己的话来说,“我的工作是保护你们的人身安全,我不介意你给我来点挑战。”\n在战斗中,医生不像闪击那样挡在所有人身前,不像导火索那样引发令人目眩的爆炸,不像艾拉那样用艺术家般的思路达成目标,甚至不像霜华,在意想不到的地点给人“惊喜”。但无论是彩虹小队中的哪一位,只要从通讯器里听见医生的声音,都会感到十足的安心与镇定——\n因为他说过,他的工作就是保护队友们的人身安全。无论工作难度如何,他都说到做到。" + }, + "8": { + "title": "晋升记录", + "text": "【权限记录】\n医生的申请递到我这里的时候,我已经连轴转了三天,脑子一热,差点给激素手枪改装适配源石粉末-工业酮弹药的铳管。\n不过话又说回来,这已经是彩虹小队武器中我改得最得心应手的一件了。整件武器依靠高压气体驱动,和常见的气动发射器至少在原理上没太大区别。我给它换了个气罐,让激素手枪能和一般的气动发射器用一样的气体,再就是降低一点换过气罐之后的动能,毕竟那东西是用来救人的,不是在嘉维尔不在场的时候咚的一声打在人身上,给人暴力正骨的。\n还有一件不相干的事情,我觉得很有必要在这里提一句——千万别再把他和博士的申请同时提交到工程部了,太容易弄混了!要不是可露希尔觉得不对,医生带着上战场的就不是激素手枪,而是新修好的热水壶了!" + } + } + } + }, + "fuze": { + "name": "导火索", + "appellation": "Fuze", + "description": "同时攻击阻挡的<#ba.kw>所有敌人", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-10秒" + }, + "4": { + "description": "部署费用-1" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "防弹护盾", + "description": "获得17{'%'}的远程物理抵挡" + }, + "E1-L1-P5": { + "name": "防弹护盾", + "description": "获得20{'%'}<#ba.talpu>(+3{'%'})的远程物理抵挡" + }, + "E2-L1-P1": { + "name": "防弹护盾", + "description": "获得27{'%'}的远程物理抵挡" + }, + "E2-L1-P5": { + "name": "防弹护盾", + "description": "获得30{'%'}<#ba.talpu>(+3{'%'})的远程物理抵挡" + } + } + }, + "skills": { + "skchr_fuze_1": { + "1": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "2": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "3": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "4": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "5": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "6": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "7": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "8": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "9": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "10": { + "name": "火力侦察", + "description": "攻击距离<#ba.vup>+{'{'}ability_range_forward_extend{'}'},攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击速度<#ba.vup>+{'{'}attack_speed{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + } + }, + "skchr_fuze_2": { + "1": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "2": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "3": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "4": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "5": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "6": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "7": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "8": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "9": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + }, + "10": { + "name": "霰射炸药", + "description": "开启技能时,朝身前高地放置霰射炸药,炸药射出后在高地后附近的可通行地面上爆炸5次,每次对周围的目标造成攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的物理伤害。<#ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用,每次部署只能释放3次" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "同时攻击阻挡的<#ba.kw>所有敌人" + } + }, + "modules": { + "uniequip_001_fuze": { + "name": "导火索证章", + "description": "干员导火索擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员,特别颁发此证章\n但是像他们这样的人,真的需要这种证明么?" + }, + "uniequip_002_fuze": { + "name": "副语言符号展示系统", + "description": "“老哥,你不太爱聊天啊!”\n在不知道第几次试图挑起话头但没有得到回应后,戴着黄色双耳头盔的卡特斯工人停下了操作控制板的手,拍了拍身边男人的肩膀。反正机器已经开始自动运作,没必要再一直盯着它了。\n好像是也认识到了这一点,男人终于把脑袋转了过来,他的眼睛藏在黑色的遮光面罩下,看不清楚。他仍然没开口,而是简单伸出右手的两个指头,从侧面敲了敲自己的头盔。\n“说句话行不?说——话——”\n在这种临时搭建的工作间里,源石电机的噪音来回反射,往往能产生不输移动地块动力层的音响效果——但雷姆必拓工人的嗓门都和他们本身一样,充满了一种能穿透一切取得胜利的力量。\n男人似乎有点疑惑,他在身后摸摸找找,竟掏出一面镜子;他看了一眼镜中的自己,随即像刚才一样,又敲了敲头盔。\n工人还没来得及说出下一句话,便看见男人的面罩上,约莫是他两眼中间的地方,突然出现一个看起来像是笑脸的图案。下面还有一行字,被他的鼻子隔成了两部分,是维多利亚语。左边写的是“我腼腆”,右边是“我声小”。\n工人使劲抿起嘴,下巴左右横着动了几个来回,上下牙摩擦着,没擦出一句话来。\n随后,他还是没忍住,噗哈一声笑了起来。\n“已到达预定钻探深度,钻机减速,准备停机取样。”\n这是从第二中控室传来的广播。第二中控室在他们头上八十米的位置,再往上五十米则是第二主营地所在的天然空洞和往副井的轨道,再往上六百米,就到了地面,地面的外头,就是绵延千里的塔尔干山。\n广播中提到的钻机,则比他们更深入大地不少。\n“——等等,二号超深孔,第二内壁异常振动。紧急停机!”第二条广播紧跟而来,如恶作剧一般。\n不该来的东西找来了,工人扑回控制台,拳头砸向那个最大最圆的红按钮。那是用来紧急抛弃钻头,往内壁加注聚合剂的。\n然而加注机没有反应,源石电机仍然轰鸣。\n一声巨大的钝响传到了工作间里,不像是从深邃的地底,而像是从遥远的过去传来。\n随后,一声变成了两声、三声、一连串的敲打声。二人眼前的外壁终于也开始剧烈震颤起来。\n二号超深孔唤醒了什么,而这东西向往太阳。\n“所有霰射炸药引爆!”工人没听过这个声音,但他一下就确定,这是男人的喊声。\n或许是因为这喊声,或许是因为这喊声所触发的别的什么。\n振动停止了,沉默似乎又持续了一会儿,直到催促撤离的广播响起。\n“标书上写着‘禁止使用源石炸药’,所以我来了。”\n这可能是男人今天第二次开口,声音远远没有刚才那么大。\n“你们这套紧急加注系统也有问题,上去之后你帮我跟他们说说,让我看看吧。”\n“呃,好,行。”\n在一场以后才能知道是严重还是轻微的事故之后,对话总算开始了。\n“......但老哥你面罩上那个会亮的是啥,真逗啊。”", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "生命值高于50{'%'}时受到的物理伤害降低<#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "additionalDescription": "生命值高于50{'%'}时受到的物理伤害降低<#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "防弹护盾", + "description": "获得30{'%'}的远程物理抵挡,防御力+3{'%'}" + }, + "5": { + "name": "防弹护盾", + "description": "获得33{'%'}<#ba.talpu>(+3{'%'})的远程物理抵挡,防御力+3{'%'}" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "生命值高于50{'%'}时受到的物理伤害降低<#ba.kw>{'{'}damage_resistance:0{'%'}{'}'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "防弹护盾", + "description": "获得32{'%'}的远程物理抵挡,防御力+6{'%'}" + }, + "5": { + "name": "防弹护盾", + "description": "获得35{'%'}<#ba.talpu>(+3{'%'})的远程物理抵挡,防御力+6{'%'}" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd_tag<1030>": { + "name": "战术指导·进攻", + "description": "进驻训练室协助位时,基建内(不包含副手)每名<#cc.kw>进攻方干员为当前干员的专精技能训练速度<#cc.vup>+10{'%'}(最多生效<#cc.kw>4名)" + }, + "manu_prod_bd<000>": { + "name": "实干的寡言者", + "description": "进驻制造站时,生产力<#cc.vup>+20{'%'},每有<#cc.vup>1瓶<#cc.rem>乌萨斯特饮,则仓库容量上限<#cc.vup>+2" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】导火索\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】10月12日\n【种族】未知\n【身高】180cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■" + }, + "2": { + "title": "客观履历", + "text": "导火索是彩虹小队成员之一,性格内敛,常常沉默寡言,在工程领域兼具天赋与经验。\n导火索身上最令人印象深刻的装备是APM-6“玛特廖什卡”霰射炸药。这种武器可以隔墙制造大范围的爆炸。作为一种不具备敌我识别能力的武器,霰射炸药的使用场景受到诸多因素的制约,但它在肃清封闭空间和震慑敌人等方面具有难以替代的价值。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n导火索没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议,不公开相关数据。" + }, + "4": { + "title": "档案资料一", + "text": "干员舒赫拉特·柯西克巴耶夫,代号导火索,彩虹小队成员,克里斯达尔事件的亲历者之一,在事件结束后登记在罗德岛合作人员的名单里。\n导火索是一名少言寡语的工程专家,擅长利用爆炸物达成战术目的。在战斗测评中,导火索在人员杀伤及硬目标爆破等项目上都有上佳表现,同时也展现出了丰富的战斗经验。可以推测,他不仅是一名工程人员,同时也有相当长时间的服役经历。\n需要注意的是,彩虹小队的成员与我们只是暂时合作,并不是罗德岛的正式职工,他们还有很多需要忙碌的事情,请不要过分依赖他们的力量。" + }, + "5": { + "title": "档案资料二", + "text": "导火索不常说话,但沉默不代表他没想法。恰恰相反,他的思维以灵活多变见长。在战术规划时他会尽量积极发言,但在战斗中,尤其是在应对一些突发情况时,沉默寡言的性格加上他出人意料的行动,有时会造成一些误会。\n彩虹小队的队友们基本都能适应导火索的风格。不过,在导火索与其他罗德岛干员共同执行的任务中,我们仍然应该充分考虑他的性格因素,尤其是应当鼓励其他人多和这位看不到表情的闷葫芦说说话。他经常沉默得像块铁,但这块铁内部永远涌动着灵感的电流,只等一个机会就能迸出火花。" + }, + "6": { + "title": "档案资料三", + "text": "导火索是一位在战场上制造混乱并从中寻找机会的专家。就算彩虹小队最近要面对的混乱显然比他们过去习惯的更多,他还是一如既往,偶尔发言,经常沉默,总是可靠。\n不过,在遇到一个两米多高的丰蹄巨汉,又目睹巨汉用铁锤砸开了他原本准备动用硬突破炸药的墙面之后,导火索看起来稍微有点消沉。他的同伴们,尤其是和罗德岛建立联系更早的灰烬等人,对此倒是持乐观态度。他们说这是“必要的适应过程”,给导火索一点时间,他会恢复常态的,说不定还能以此为契机发明出一些更惊人的东西来。" + }, + "7": { + "title": "档案资料四", + "text": "即使是沉默寡言的性格也掩盖不住导火索对罗德岛工程部的浓厚兴趣。在他自己的申请之下,工程部给他批了一个工作间。他在罗德岛上的时间至少有一半都是在那个工作间里度过的,他会在里面维护和调试自己和同伴们的武器。\n不过那间工坊也产出一些其他的小玩意儿。比如上次,他把一个十一二岁的感染者小男孩救上了罗德岛。那男孩被霰射炸药的破坏力迷住了,他把自己的玩偶送给了导火索,想和导火索换一枚“玛特廖什卡”。\n导火索听完陷入了沉默,然后钻进工坊折腾了一下午,傍晚时分把工作成果送到了那个男孩的病房里——那东西看起来就是个木头娃娃。\n男孩看着娃娃有点泄气,但导火索用他一贯启动霰射炸药的姿势按下按钮之后,娃娃弹了出去,留下一个一模一样但是小一号的娃娃,然后又弹出去,剩下个更小的,那个更小的又弹出去......\n男孩被满天飞的木头娃娃逗得直乐,觉得要个奇怪的仿制品也挺好,而导火索摸了摸男孩的头,用比平时更严肃的声音告诉他,这不是仿制品,这才是真正的“玛特廖什卡”。" + }, + "8": { + "title": "晋升记录", + "text": "【权限记录】\n霰射炸药的原理很好懂,安在墙上,钻破墙壁,然后一个一个地把榴弹抛出去。完全没有难以理解的部分。听起来是不是很简单?\n具体到功能的实现上,等大的源石爆炸物完全没法和霰射炸药的威力相比;钻破墙壁这种事在灰烬那时候就已经让我头大一次了,而霰射炸药要实现的目的和爆破榴弹完全不一样;还有“一个一个抛出去”的部分,如何保证源石爆炸物不会提前爆炸,把抛射变成炸墙,还不能炸得太晚,给敌人反应时间......这要是叫简单,脱光了去因非冰原跑五公里也叫简单。\n越和这东西打交道,我就越对导火索这家伙的脑瓜里究竟装了什么感到怀疑。尤其是当你绞尽脑汁却一直失败,而他在旁边看了一会儿,一拍脑袋就给出一个可行方案的时候,真的是,甚至让人怀念唠叨个不停的可露希尔小姐了,她至少不会给人这么强的挫败感。\n不过,当他拿着个原理简单得不行的源石能暖手宝跑来问我原理的时候,我突然觉得我们俩扯平了,哈哈!" + } + } + } + }, + "iana": { + "name": "双月", + "appellation": "Iana", + "description": 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"9": { + "name": "全知者的战术", + "description": "立即使周围的敌人在<#ba.vup>{'{'}anti_invisible_duration{'}'}秒内隐匿效果失效并切换为<<替身>>作战\\n持续时间内攻击速度<#ba.vup>+{'{'}attack_speed{'}'}并获得隐匿" + }, + "10": { + "name": "全知者的战术", + "description": "立即使周围的敌人在<#ba.vup>{'{'}anti_invisible_duration{'}'}秒内隐匿效果失效并切换为<<替身>>作战\\n持续时间内攻击速度<#ba.vup>+{'{'}attack_speed{'}'}并获得隐匿" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "受到致命伤时不撤退,切换成<<替身>>作战(替身阻挡数为0),持续20s后自身再次替换<<替身>>" + } + }, + "modules": { + "uniequip_001_iana": { + "name": "双月证章", + "description": "干员双月擅长于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员,特别颁发此证章\n但是像他们这样的人,真的需要这种证明么?" + }, + "uniequip_002_iana": { + "name": "“遥远陌生的世界”", + "description": "“语音记录开始。罗德岛,彩虹小队,代号:双月。队内通信,保密。\n“呃,传送事故后第——这个等回到主营地再补上——萨尔贡实验开始后第41天。\n“我趁着白天回收了第一天时布置的所有相机,正在把拍摄结果导入到终端里面去。不过这里的终端只能做到和主机的有线连接,我车上的主机性能不足以处理我的算法,所以具体的分析工作必须要等待我返回主营地才能进行。\n“但我还带了自己的眼睛和脑子,所以在导入进行的同时,我从白天到现在一直在手动翻检这些照片。这样我至少应该能得出一些初步的假设,也应该能在一定程度上检查验证之前在各地观测的结果。\n“哥伦比亚人——我是说,泰拉的哥伦比亚人——近期发射了一种可能是高能粒子束的实验装置,在天上开了个洞。‘天是假的’这件事应该能成为一种常识和公论。\n“而我们的实验,则有可能帮助推断这层虚假天空的整体性和均匀性情况。\n“就我肉眼观察这些照片的结果,星象在不同的时间和区域都呈现出明显的不连续性。程度比文献资料上的描述剧烈得多。结论还需要等主机分析的结果,但我估计不会和我的第一感觉有太大偏差。\n“这意味着天空的整体性可能并不存在,其本质可能是一种分区块进行的投影,源头在外层。我还有其他几个猜测。\n“不过,我依然对类地行星的假说有信心——一般光学观测的结果支持这一点。虽然他们大多说不出完整的理由,但本地人也普遍具备这个认识,他们可能一生没见过海,却知道脚下的大地其实是圆的而不是平的。\n“这里的人懂得无线电技术,但他们的信号似乎无法到达这个星球的电离层。他们的替代方案是一种中继链路,带宽很高,能耗几乎可以忽略不计。但也因此,他们似乎从未尝试过使用中波信号进行远程无线通信,因此无法从文献资料上得出问题究竟是出在D层还是F层——当然,这些的前提是泰拉行星拥有和地球一致的大气和日照条件。我个人认为这个可能性很高。\n“他们的技术、他们技术转移的方法和技术发展的根源和我们似乎完全不同,但其实又有相同之处。\n“......\n“其实,我在这里复制了卡尔·央斯基的实验。这里似乎没人想到,所以我替他们做了,没忍住,对不起。\n“这些泰拉本地人,他们虽然不知道我们这些人来自哪里,但对星空外面的世界的好奇心正变得越来越大。\n“而我想要帮助他们,我想要成为探索者的一员。\n“无论在哪里,我一直都想。\n“......\n“好吧,让我们来看看天线接收到了什么信号......\n“嗯?\n“这个强度,这个......周期......\n“......这是什么?”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "受到致命伤时不撤退,切换成<<替身>>作战(替身阻挡数为0但攻击力<#ba.kw>提升),持续20秒后自身再次替换<<替身>>" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "受到致命伤时不撤退,切换成<<替身>>作战(替身阻挡数为0但攻击力<#ba.kw>提升),持续20秒后自身再次替换<<替身>>" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "双子分身复制器", + "description": "部署时原地释放全息幻影,该幻影不会攻击,受到攻击时使攻击幻影的敌人在10秒内受到25{'%'}的脆弱且隐匿效果失效,并立即切换为<<替身>>作战" + }, + "5": { + "name": "双子分身复制器", + "description": "部署时原地释放全息幻影,该幻影不会攻击,受到攻击时使攻击幻影的敌人在10秒内受到27{'%'}<#ba.talpu>(+2{'%'})的脆弱且隐匿效果失效,并立即切换为<<替身>>作战" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "受到致命伤时不撤退,切换成<<替身>>作战(替身阻挡数为0但攻击力<#ba.kw>提升),持续20秒后自身再次替换<<替身>>" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "双子分身复制器", + "description": "部署时原地释放全息幻影,该幻影不会攻击,受到攻击时使攻击幻影的敌人在10秒内受到28{'%'}的脆弱且隐匿效果失效,并立即切换为<<替身>>作战" + }, + "5": { + "name": "双子分身复制器", + "description": "部署时原地释放全息幻影,该幻影不会攻击,受到攻击时使攻击幻影的敌人在10秒内受到30{'%'}<#ba.talpu>(+2{'%'})的脆弱且隐匿效果失效,并立即切换为<<替身>>作战" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd_tag<030>": { + "name": "战术指导·进攻", + "description": "进驻训练室协助位时,基建内(不包含副手)每名<#cc.kw>进攻方干员为当前干员的专精技能训练速度<#cc.vup>+10{'%'}(最多生效<#cc.kw>4名)" + }, + "meet_spd_bd<000>": { + "name": "情报专家", + "description": "进驻会客室时,线索搜集速度提升<#cc.vup>5{'%'},同时每<#cc.vup>1点<#cc.rem>情报储备额外提升<#cc.vup>5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】双月\n【性别】女\n【战斗经验】未知\n【出身地】未知\n【生日】8月27日\n【种族】未知\n【身高】157cm\n【矿石病感染情况】\n参照医学检测报告,确认为非感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■" + }, + "2": { + "title": "客观履历", + "text": "双月是彩虹小队成员之一,自信、坚决,极富探索精神。\n除了随身携带的武器之外,双月擅长使用被称为“双子分身复制器”的装置。该装置能制造与双月本人外形上完全一致的全息投影,既能搜集情报,也能欺骗敌人。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0{'%'}\n双月没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议,不公开相关数据。" + }, + "4": { + "title": "档案资料一", + "text": "干员妮科·梅捷,代号双月,彩虹小队成员,克里斯达尔事件的亲历者之一,在事件结束后登记在罗德岛合作人员的名单里。\n双月在战斗测评中同时表现出了专业的战术素养和对战场情报的极高敏感度。尽管履历中有许多空白,我们仍推测她是一名经验丰富的情报人员。\n不过,当她自己听到我们的猜测时,她笑了出来。\n“好吧,也不算错,只不过最让我感兴趣的情报往往来自数千万公里之外。”她本人如是评价,然后利落地用手中的武器击中五十米外的靶心。\n彩虹小队的成员都有其特长,但由于罗德岛并未与之签订长期合同,请不要向他们发出过多任务邀请。" + }, + "5": { + "title": "档案资料二", + "text": "在迄今为止和罗德岛建立联系的八名彩虹小队成员中,双月可能是好奇心最为强烈的那个。\n其他几人大多有各自聚焦的领域,例如矿石病问题之于医生,或是语言之于闪击,但双月不同。她像一整套随时可以满载运行的萃取装置,充满热情地接收来自泰拉各地、各行业、各个领域的知识,却又并非单纯的看过了事——她将大量的信息在头脑中归纳、演绎,最终总能提炼出一些独到的见解。\n她这般乐此不疲,与其说是一名情报人员,倒不如说更像一位好奇心和精力同样旺盛的研究者。" + }, + "6": { + "title": "档案资料三", + "text": "双月在工程学和地形测绘方面的经验和手段远超我们的想象。即便绝大多数她惯用的测绘工具都不在身边,她仍然在工程部的帮助下凑出了一套看起来略显简陋的设备。\n巧的是,那些设备几乎是立刻就派上了用场。尽管用着不太顺手,应用的技术也和双月熟悉的那些相去甚远,测绘设备仍在几天后帮助罗德岛提前侦测并规避了由新近发生的天灾造成,尚未记录在地图上的恶劣地貌,为罗德岛争取了更多宝贵的补给时间。\n“如果知晓如何连接,所有系统都能互相补足。”这句双月常说的话最近也被一些工程部干员当成了座右铭。" + }, + "7": { + "title": "档案资料四", + "text": "【权限记录】\n双月在入职体检中表现出一定程度的裸眼视力问题,这与她白色的皮肤与头发是同一种遗传疾病的不同症状。疾病没有击倒她,反而让她更加坚决和自信,也让她对疾病带来的歧视与排斥保持着额外的关注。\n这种关注自然而然地投射到了感染者群体上,让她能与感染者感同身受,这其实很难得。对许多患者来说,发自内心的理解和共情常常比一支矿石病抑制剂更重要。" + }, + "8": { + "title": "晋升记录", + "text": "【权限记录】\n我得承认,双子分身复制器是迄今为止最让我头疼的一件装备。刚看到时,我觉得这东西大概不会像彩虹小队手里那些似是而非的铳械一样难搞,毕竟全息投影装置连那些“红标”雇佣兵都搞得到。\n事实证明我大错特错了。双子分身复制器完全不借助任何源石技艺,实现的效果却比我见过的所有全息投影装置都好。\n我能对双子分身复制器做的事情真的很少,无非就是使其能适应源石电池组供能之类的......说实话,比起为那东西做点什么,我更怕在改造过程中把里面精密的部分给碰坏了——当然,它其实没那么脆弱,我只是随口一说。我更好奇的是它的原理和实现方式,为此我特地找到双月小姐,希望能有进一步的了解......\n\n这不是你这段时间每天都翘班找双月喝茶闲聊的理由,再这样我要扣你工资了!\n——可露希尔" + } + } + } + }, + "ela": { + "name": "艾拉", + "appellation": "Ela", + "description": "可以使用陷阱来协助作战,但陷阱无法放置于<#ba.kw>敌人已在的格子中", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "第一天赋效果增强" + }, + "4": { + "description": "攻击力+27" + }, + "5": { + "description": "第二天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "雷鸣地雷", + "description": "可以使用1个雷鸣地雷(最多拥有2个),经过周围的第一个敌人会触发其效果,撤退时以自身为中心触发一次雷鸣地雷效果" + }, + "E0-L1-P3": { + "name": "雷鸣地雷", + "description": "可以使用2<#ba.talpu>(+1)个雷鸣地雷(最多拥有2个),经过周围的第一个敌人会触发其效果,撤退时以自身为中心触发一次雷鸣地雷效果" + }, + "E1-L1-P1": { + "name": "雷鸣地雷", + "description": "可以使用2个雷鸣地雷(最多拥有3个),经过周围的第一个敌人会触发其效果,撤退时以自身为中心触发一次雷鸣地雷效果" + }, + "E1-L1-P3": { + "name": "雷鸣地雷", + "description": "可以使用3<#ba.talpu>(+1)个雷鸣地雷(最多拥有3个),经过周围的第一个敌人会触发其效果,撤退时以自身为中心触发一次雷鸣地雷效果" + }, + "E2-L1-P1": { + "name": "雷鸣地雷", + "description": "可以使用3个雷鸣地雷(最多拥有4个),经过周围的第一个敌人会触发其效果,撤退时以自身为中心触发一次雷鸣地雷效果" + }, + "E2-L1-P3": { + "name": "雷鸣地雷", + "description": "可以使用4<#ba.talpu>(+1)个雷鸣地雷(最多拥有4个),经过周围的第一个敌人会触发其效果,撤退时以自身为中心触发一次雷鸣地雷效果" + } + }, + "2": { + "E2-L1-P1": { + "name": "“正中靶心”", + "description": "攻击有30{'%'}几率造成相当于攻击力150{'%'}的物理伤害,对受到雷鸣地雷效果影响的目标必定触发" + }, + "E2-L1-P5": { + "name": "“正中靶心”", + "description": "攻击有30{'%'}几率造成相当于攻击力160{'%'}<#ba.talpu>(+10{'%'})的物理伤害,对受到雷鸣地雷效果影响的目标必定触发" + } + } + }, + "skills": { + "skchr_ela_1": { + "1": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "2": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "3": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "4": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "5": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "6": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "7": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "8": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "9": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + }, + "10": { + "name": "眩目阻滞", + "description": "被动效果:陷阱触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:立即获得一个陷阱" + } + }, + "skchr_ela_2": { + "1": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "2": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "3": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "4": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "5": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "6": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "7": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "8": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "9": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + }, + "10": { + "name": "震荡坚守", + "description": "被动效果:陷阱触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒\\n主动效果:架设机动护盾使自身防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击范围<#ba.vdown>缩小,攻击对目标周围造成溅射物理伤害且无视其<#ba.vup>{'{'}def_penetrate_fixed{'}'}的防御力\\n<#ba.rem>技能结束时获得一个陷阱" + } + }, + "skchr_ela_3": { + "1": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "2": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "3": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "4": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "5": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "6": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "7": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "8": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "9": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + }, + "10": { + "name": "“博萨克风暴”", + "description": "被动效果:陷阱触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒\\n主动效果:攻击间隔<#ba.vup>缩短,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},优先攻击受到雷鸣地雷效果影响的敌人\\n<#ba.rem>攻击装有40发子弹,打完后技能结束(期间可随时停止技能),技能结束时获得两个陷阱" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "可以使用陷阱来协助作战,但陷阱无法放置于<#ba.kw>敌人已在的格子中" + } + }, + "modules": { + "uniequip_001_ela": { + "name": "艾拉证章", + "description": "干员艾拉擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员,特别颁发此证章\n但是像他们这样的人,真的需要这种证明么?" + }, + "uniequip_002_ela": { + "name": "社会期望背包", + "description": "某一天。\n“米利尼埃村正需要这批药物,罗德岛的佣兵小姐。难途远道,不胜感激!”\n“艾姿碧塔·博萨克,干员代号艾拉。”\n“哈!萨尔贡来之前这里曾有句古话,‘应该敬畏米诺斯人,哪怕他带着礼物拜访’,您虽然是个卡西米尔人,可您威风凛凛,也有相当一股米诺斯的气质了!”\n“这古话可能不是你想的那个意思......总之,既然你是领导这里的人,我有问题想要问你。”\n“那么好吧!我作为神殿的祭司,一定知无不言!”\n“我听说这是个近来才独立的国家?”\n“然又非然,米诺斯乃是荷谟伊天造的伴侣,连襟并蒂,等寿齐年;但要单说赶跑萨尔贡人这事嘛......哈!特尔斐大河未见兵戈也好几十年了!西边瓦伊凡还在跟萨尔贡打呢......”\n“你们独立之后在进行大规模的文化复兴和艺术复原?”\n“......哦,您说的是这件事情——我得澄清一下,米利尼埃固然清旷,但绝不困顿。村里人日常所用各类成药、抑制针剂,如您所见,我这神殿也可轻松负担。外面那些古城邦的浮雕立像,更非我乏财修复!”\n“那你为何要让那些大理石艺术品散落原地?”\n“祝祭仪轨,村中邻里,我全都熟记;三都旧事,大地时局,我亦大半清楚。\n“然我哪里能知道,那些雕像,其筑塑者姓甚名谁?他们何处下凿,又何处落锤?\n“我不知,村人不知,雅赛努斯的巨匠宗师亦不知——我道这如何能修嘛,便未曾修了。”\n“按你的想象来复原不就好了吗?”\n“非也非也!立传者无名,英雄也无名!那没有出身和归处的酒桶中人尚有记传者可考哩。\n“您想想,倘我今日就到村外野地,寻一尊无名人像。想必以我丰蹄之力,一人便可使其重新站立。\n“但那和我今天出门去在地里插了一根木桩又有何区别?”\n“......艺术家不为人所知,艺术便超脱了社会。”\n“用难懂的话说大概是这个样子吧!”\n“但你并不想要超脱社会的艺术。”\n“......用难懂的话说大概是这个样子吧!”\n“那,记录社会的那种呢?”\n又是一天。\n当羽兽开始背诵清晨的诗篇,当米诺斯金色的朝阳一如既往地将他金色的礼物赠予米利尼埃村的时候,村民们惊讶地发现,庄严的神殿墙壁并未同往常一样,回赠以自身独有的那一片洁白耀目的光芒。\n“大人,这花花绿绿的画的是啥?”\n“画家说这画的是咱们——这是外国壁画,叫‘涂鸦’!”", + "stages": { + "1": { + 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"攻击有50{'%'}几率造成相当于攻击力180{'%'}<#ba.talpu>(+10{'%'})的物理伤害,对受到雷鸣地雷效果影响的目标必定触发" + } + } + }, + "2": { + "candidates": { + "1": {} + } + }, + "3": { + "candidates": { + "1": {} + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10033_ela_grzmot": { + "name": "雷鸣地雷", + "appellation": "GRZMOT Mine", + "description": "不会受到攻击,无法放置于<#ba.kw>敌人已在的格子中", + "potentials": {}, + "talents": { + "1": { + "E0-L1-P1": { + "description": "-" + } + } + }, + "skills": { + "sktok_ela_1": { + "1": { + "name": "眩目阻滞", + "description": "触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "2": { + "name": "眩目阻滞", + "description": "触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "3": { + "name": "眩目阻滞", + "description": "触发时使周围所有目标停顿且物理与法术命中率<#ba.vup>{'{'}damage_hitrate_physical:0{'%'}{'}'},持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "4": { + "name": "眩目阻滞", + "description": 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"触发时使周围所有目标晕眩,持续<#ba.vup>{'{'}stun{'}'}秒" + } + }, + "sktok_ela_3": { + "1": { + "name": "“博萨克风暴”", + "description": "触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "2": { + "name": "“博萨克风暴”", + "description": "触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "3": { + "name": "“博萨克风暴”", + "description": "触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "4": { + "name": "“博萨克风暴”", + "description": "触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "5": { + "name": "“博萨克风暴”", + "description": "触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "6": { + "name": "“博萨克风暴”", + "description": "触发时使周围所有目标停顿并获得<#ba.vup>{'{'}fake_damage_scale:0{'%'}{'}'}的脆弱效果,持续<#ba.vup>{'{'}sluggish{'}'}秒" + }, + "7": { + "name": "“博萨克风暴”", + 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"干员艾姿碧塔·博萨克,代号艾拉,彩虹小队成员,克里斯达尔事件的亲历者之一,在事件结束后登记在罗德岛合作人员的名单里。\n同为各自小队的领导者,艾拉给人的第一印象与灰烬迥然不同。相比谨慎而略显严厉的灰烬,艾拉表现出的是艺术家般的冲劲和创造力。她和人打交道的方式也很随意,无论是熟人还是第一次见面。\n不过,千万不要因此错判她的能力和经验。作为一名战斗人员,她的素质过硬,领导力和短时间内的决策能力也都是一流的。\n需要注意的是,彩虹小队的成员与我们只是暂时合作,并不是罗德岛的正式职工,他们还有很多需要忙碌的事情,请不要过分依赖他们的力量。" + }, + "5": { + "title": "档案资料二", + "text": "在我们结识的彩虹小队成员中,艾拉是最特立独行的一位。\n她能抄起喷漆罐和出身街头的干员们打成一片,也能就艺术理论侃侃而谈,还能在医疗部外给目光茫然的病患递上毛毯,借机和对方聊上两句。\n而在需要使用武力的场合,她又能精准地把雷鸣地雷丢在指定位置上,或是领导一队各自身怀绝技的战斗人员达成战术目标。\n很明显,她具有艺术和军事两方面的背景。一般人在觉得有点矛盾后会一拍脑门想到莱塔尼亚的术师,但艾拉和那些家伙又完全没什么相似之处——对我们来说,她是个很难被定义的人,而她自己似乎并不讨厌这样的评价。" + }, + "6": { + "title": "档案资料三", + "text": "相比自己的故事,艾拉更喜欢听别人讲述他们的生活,尤其是在这片对她来说显得陌生的地方,每个人的故事都能增进她对周围的人和事物的了解,进而给她以启发。\n相比之下,她对自己的故事常常略过不谈。不过在有干员碰巧问及那件艾拉带在身边的旧制服时,她也不吝于讲讲她祖父的故事。但她不太想谈论她的其他亲属,只是说她的父亲去世了,此外她还有个合不来的姐姐。\n很难想象这位姐姐和艾拉究竟有着什么样的纠葛,至少艾拉表现得挺冷漠。不过,在聊到她自己踏上了这段未知的旅途,而她姐姐没有时,艾拉多少显得有点得意,而在别人问她“如果见了面,会如何向姐姐讲述这段经历”时,她稍微沉默了一会儿,表示“还是先确保能见到她再说吧”。" + }, + "7": { + "title": "档案资料四", + "text": "艾拉对权威保持着一贯的质疑态度。如果命令的内容在她看来缺乏合理性,她不惜和发号施令者吵上一架。\n不过,她也不是那种无条件地反对一切命令的刺头,她只是有着过硬的能力,独立的性格,坚决的态度——也许还有一些让她印象深刻的经历——让她无法对外行或是老顽固的指手画脚忍气吞声。出色的队友和明智的指令总能使艾拉免于产生烦躁和对抗的情绪。\n事实上,在经历了短暂的磨合期后,艾拉和罗德岛的合作关系一直维持得很好。这一方面是因为罗德岛不会干预彩虹小队的行动;另一方面,罗德岛展现出了足以让艾拉信任的能力,也愿意去信任艾拉的临场判断,这种相互的信任关系无论对哪一方来说都弥足珍贵。" + }, + "8": { + "title": "晋升记录", + "text": "【权限记录】\n有了G52型战术闪光护盾的经验,雷鸣地雷核心部分的改装没遇到什么困难。尽管二者令人失能的途径不同,利用源石工业产品实现雷鸣地雷的效果却也并非难事。\n感应器是比较棘手的部分,不过我们的源石制品专家可不是吃干饭的,这位老卡普里尼甚至就是否需要给雷鸣地雷加点别的功能跟艾拉聊了一顿午饭的工夫。\n最麻烦的反而是雷鸣地雷上的黏胶。艾拉对黏胶很挑剔,不想重新适应一种陌生的手感。从哥伦比亚的高新材料到萨尔贡的土办法我全试过了,都不太行,复现不了那种独特的感觉。最后还是香草帮了我们一个大忙——对,香草干员。她最近捡回来的那只源石虫会分泌黏液,我抱着听天由命的态度用处理过的黏液试了试,艾拉居然很满意。\n在我给香草写了书面保证之后,现在工作间里已经单独辟了一个小角落来养那只源石虫了,香草每天都来看,战车在的时候也会来逗源石虫玩。唯一的问题是那只源石虫被大伙养得太好,雷鸣地雷组装的速度已经要赶不上黏胶原料生产的速度了。" + } + } + } + }, + "lutonada": { + "name": "露托", + "appellation": "Lutonada", + "description": "<#ba.kw>无法被友方角色治疗", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "防御力+25" + 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"“对不起,我习惯了向死亡讨生活。”我们偶尔会听到露托这样解释,以回应那些关注她“异样行为”的人。\n那时露托为治疗矿石病来到罗德岛,身体刚有所恢复。她很安静,经常独自坐在无人的角落,与人相处时也显得疏离。起初干员们并未准确理解她那句解释的含义,只当这是她过往的“创伤”——她自称在玻利瓦尔长期从事战场打扫工作,而罗德岛上有着悲惨身世的人并不少见,大家也早已习惯心领神会地点到为止,除非本人主动提起,否则也不会多加过问。\n曾有干员在露托从战场上捡来的东西中认出了自己亲人的随身物品,而露托竟毫不避忌地向那位干员转述了他亲人离世的情形,连那些令人耳不忍闻的细节也不曾略过。在讲述时,露托的脸上一如既往地萦绕着那副忧伤神色,与那位干员得知至亲逝去时浑身颤抖的悲恸相比,她眼眸中显现的是没有波澜的平静——就像一片浓云密布、寂寥无风的天空。\n我们可以确认,露托已经接受过心理状况评估,并通过了一系列考核,成为我们之中的一员。只不过,她似乎还需要很长的时间来适应战场之外的生活。考虑到她的身体情况,我们暂时将她安排在后勤部整理资产。如果你在夜间听见储藏室传来异样响动,看见她在黑暗中擦拭那些回收物,请不要感到讶异——这是她长年累月形成的工作习惯。\n要知道,玻利瓦尔的战场往往只有在夜晚才能平静一阵子——而这样的平静也无比短暂。\n\n【人事部记录】\n“你的代号是......露托?确定吗?我记得你提起过,在玻利瓦尔,大家都叫你‘黄丝巾’。”\n“嗯,那是过去的事了。以后,就请叫我露托吧......\n“在玻利瓦尔,这是一个意为‘哀悼’的词语。”" + }, + "5": { + "title": "档案资料二", + "text": "如果不是亲眼所见,没人会将最近一批待处理垃圾的失踪与一名瘦小的札拉克联系起来。当我们顺着管道中的痕迹来到露托负责管理的后勤部仓库时,眼前的景象令我们大为吃惊:缝补好的衣物晾成一排,本已报废的设备焕然一新。各种零件与材料被贴上标签,分门别类地摆放好,犹如博物馆中的藏品。\n早在入职测试时,露托就展示过了她仿佛与生俱来的修复才能。她能精准地估计废料的价值,能让严重损坏的物件设备恢复正常。在长年打扫战场的经历中,她锻炼出了对环境的敏锐洞察力,能够冷静地在危机四伏的废墟里搜寻物品,翻找食物、药物和路线图,将尚有价值的设备修复,去找人换一份晚餐。毫无疑问,面前的一排排存储架正是她过去生活的可怕蔓延。\n我们更没有想到的是:仓库中出现了一个用废弃部件搭起来的钢架,配合着支起的盾牌,保护着从宿舍里拖来的床,坚决地将其与外界隔离开来,而露托,正蜷缩着她瘦弱的身躯,躲在床底的黑暗里熟睡,发出均匀的呼吸声。\n我们不忍心继续待下去,悄悄退出仓库后,替她填写了废弃物处理表。\n之后我们拿到了她在医疗部的病历,得知她长时间处于一种“创伤暴露”的状态,环境带来的压力让她对正常生活缺乏认知,以一套迥异于常人的视角去感受外界,获取自身的存在感。露托曾在心理咨询中频繁提及一种特别的巨型羽兽,它们会在战场上啄食腐肉,彼此争斗。有时候,她会用恐惧的语气问出一个问题。\n“我与那些羽兽有什么分别吗?”\n我们难以回答她的疑问。与此同时,我们又产生了一个新的疑问——\n“是谁将她推入了这样的生活?”\n\n十月十六日,我跟随部队扫荡了一座据说有联合政府势力驻扎的村庄,在那里补充了一批新的崽子进来。\n他们太小了,打仗派不上用场,但有其他事能让他们做:煮饭、送信、搬东西、打扫据点......不过主要还是打扫战场。\n打完下一场仗后,他们就会被送上战场,去搜寻有价值的东西......还有,将那些阵亡士兵的身份牌捡回来。孩童身形小,灵活,因而可以深入夹缝中,却对身处的危险毫无认识。你很容易就能吓住一帮崽子,让他们乖乖做事。我们命令他们带回倒下同伴的背包,只要每趟能有几个活着回来,这场仗就能减少不少损失。\n......罪行?哦,长官,我该怎么和您说?那可是在打仗。那些崽子就算不被我们带走,那边的人也会要求他们端起弩箭,将他们骗上前线送死。这个年代就是这样。\n就比如刚刚提到的那一批,他们活着的时间就比我见过的其他崽子要长。虽然最后大多数人还是没了,但我记得里面有一个崽子活了下来......呃......是一个特别的女孩,脖子上常系着黄色的丝巾。\n——摘自一名真正玻利瓦尔人下级士兵的审讯笔录" + }, + "6": { + "title": "档案资料三", + "text": "......\n“哀悼”是什么意思?\n我找到了那名侦察兵所属的队伍,交还了她的遗物。\n她的战友只留下了其中值钱的那些,然后漫不经心地问我,她在最后一刻说的话。\n我如实告诉了他们——那位侦察兵,她恳求我为她哀悼。\n有人脸上掠过一瞬的笑,虽然很快被严肃掩盖,但我确信——我没看错。\n有人说,在战火中哀悼就像呼吸,一瞬间就过去了,所以没有什么特别的。\n还有人说,我这种人本就是靠死人活着,没必要做这种事。\n他们没说错。\n我把东西放下,连报酬也忘记去要,一心只想着从那营帐里逃出来。\n那名侦察兵,留下了个没什么用处的遗言。真的没有用吗?\n(短暂的停顿)\n......至少,我记住了她的模样。\n......\n“哀悼”是什么意思?\n今天捡到一些药品,本属于一支医疗小队,但队员们已经腐烂得不成样子。\n其中有一些止疼和消炎的药物,我用它们在黑市换了些钱,还换了一本缺了页的词典。\n还好,在第146页,我找到了那个词。“哀悼”,念做“露托”。\n(“露托”一词语速明显放慢了,音节很清晰)\n词典上的解释很短,“对死者表示悲哀和怀念”。\n(短暂的停顿)\n“悲哀”与“怀念”。又是两个我不太明白的词语。\n......\n“哀悼”是什么意思?\n在一处被袭击的聚居点,我见到了一个死在路边的孩子。\n他手心里攥着一枚戒指,戒指的内侧刻有两个词语。\n我猜,那或许是他父母的名字。\n虽然回收金属的人说可以出高价,但我还是把这枚戒指留下了。\n我想起来一些模糊的记忆。\n我想起一个满脸是血的女人,想起她怎样笑着将这条黄色的丝巾系在我的身上。\n我想起她颤动的嘴唇,虽然已经很久远,但我还是会感觉到安慰。\n而在短暂的安慰之后,出现的这种情绪,是“悲哀”吗?还是“怀念”?\n(一段停顿,只能听到呼吸声)\n......如果这就是“哀悼”,那我要如何才能——\n(似有爆炸的声响传来,人声在此处中断)\n——露托的录音,记录在她捡拾到的录音笔中" + }, + "7": { + "title": "档案资料四", + "text": "曾经有一次,露托向我们提起了在她脑海里久久回响的声音。\n踏上战场后,她想要在求生之外做些其他的事。一开始她想记住那些死者最后的模样,但环境瞬息万变,奔波中遗忘得太快。影像散去,只余下那些遥远的声音。\n她用最简单的词汇,竭力描述着,试图让我们理解她脑海中声音的形态:有呼号,有呓语,有断断续续的嘱托,无一例外地饱含情感。恐惧、不甘、愧疚、期冀......它们交织,它们共振,最终集合成一个庞然大物。\n“它在这里。”露托指着自己的耳朵,然后轻轻捂住,“很响。无时无刻。”\n在过去的某个时刻,她在词典上认识了“哀悼”这个词,从此她开始一点点辨明那些遗言的含义,并在自己获得某种生命体验时,下意识地想起对应的人和语句。她发现许多遗言都表现出逝者对生命的留恋,以及人们在面对死亡时的无可奈何。\n说完这些,她的目光突然变得忧郁,像是落入乌云般的回忆里。\n在和医疗部沟通了情况后,我们向露托提出建议——她可以将那些遗言记录下来,就像用一个收纳盒,把房间里多余的物品转移出去。她接受了这个建议。\n过了不久,我们便收到了她手写的笔记。一份愿望清单。\n\n【一份字迹稚拙的清单】\n......\n在托克镇西侧那座蓝色屋顶的房子的后院里种满甜瓜。(已完成)\n把那套军装洗干净熨平,与勋章一同埋在玻利瓦尔的土地上。(已完成)\n吃罗勒酱烤肉直到再也吃不下。(我的胃口有点小,吃得不多,但也算完成吧)\n做一个苔生兽布偶,送给在科洛莫斯学校念书的一位名为莫莉的女孩。(布偶已做好,下次出外勤任务送去)\n拜访《神秘城市》主创人员,并获得签名相片。\n去爬雪山。\n在黑流树海的泥地上按下手印。\n......\n上面是我记得的遗愿。\n如果你们还记得其他人的愿望,或者你们自己有想做却难以实现的愿望。\n请写在空白的地方,我会去完成。\n\n“我曾经无法体会......我觉得自己一无所有,什么也无法改变。”被问及为何要踏上实现未竟愿望的旅程时,露托这样回答。\n“我想......我已经慢慢开始理解人们究竟都在留恋什么,又为什么会因为永远的失去而感到悲哀和怀念了......\n“而我,我这样的人存在着。不是那些人的逝去让我活了下来——\n“我活在这里,是因为他们存在过。”\n面对阳光,她的手扣在胸前那条褪色的黄色丝巾上,耳朵轻柔地上下抖动。\n“听,它的声音变轻了。”" + }, + "8": { + "title": "晋升记录", + "text": "......博士?我们又见面了。\n对,还像上次一样,我在整理这些逝去的干员的遗物。\n您也在“睹物思人”吗?我还记得,这是您教我的词语。我已经渐渐理解了它的含义。\n我会定期打扫这间储藏室,拭去这些物品与文件上蒙着的灰尘,就像它们曾经的所有者所做的那样。\n我想......他们并非永远地离去了。\n正是因为他们“永恒地存在”,造就了如今的这艘舰船,为我们勾画了来日的航道。\n所以,我相信罗德岛会载着他们的意志与心愿继续远行。\n他们一直在。" + } + } + } + }, + "odda": { + "name": "奥达", + "appellation": "Odda", + "description": "攻击使目标周围的其他敌人受到相当于攻击力<#ba.kw>50{'%'}的<#ba.kw>群体物理伤害", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-10秒" + }, + "4": { + "description": "部署费用-1" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "落锤", + "description": "累计造成45次物理伤害后,攻击力+9{'%'}" + }, + "E1-L1-P5": { + "name": "落锤", + "description": "累计造成45次物理伤害后,攻击力+12{'%'}<#ba.talpu>(+3{'%'})" + }, + "E2-L1-P1": { + "name": "落锤", + "description": "累计造成30次物理伤害后,攻击力+15{'%'}" + }, + "E2-L1-P5": { + "name": "落锤", + "description": "累计造成30次物理伤害后,攻击力+18{'%'}<#ba.talpu>(+3{'%'})" + } + } + }, + "skills": { + "skchr_odda_1": { + "1": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "2": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "3": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "4": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "5": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "6": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "7": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "8": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "9": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + }, + "10": { + "name": "火花溅射", + "description": "下次攻击的攻击力提高至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}且溅射范围<#ba.vup>扩大" + } + }, + "skchr_odda_2": { + "1": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "2": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "3": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "4": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "5": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "6": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "7": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "8": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "9": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + }, + "10": { + "name": "锻锤之力", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},攻击溅射到重量小于等于3的单位会使其浮空<#ba.vup>{'{'}attack{'@'}levitate_duration{'}'}秒" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击使目标周围的其他敌人受到相当于攻击力<#ba.kw>{'{'}attack{'@'}atk_scale_2:0{'%'}{'}'}的<#ba.kw>群体物理伤害" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "meet_spd&cost_condChar<001>": { + "name": "“职业操守”·α", + "description": "进驻会客室时,如果会客室内只有自身处于工作状态时,线索搜集速度提升<#cc.vup>15{'%'},心情每小时消耗<#cc.vdown>+1" + }, + "meet_spd&cost_condChar<011>": { + "name": "“职业操守”·β", + "description": "进驻会客室时,如果会客室内只有自身处于工作状态时,线索搜集速度提升<#cc.vup>35{'%'},心情每小时消耗<#cc.vdown>+1" + }, + "meet_spd&condChar_mustget<100>": { + "name": "暗线", + "description": "进驻会客室时,如果会客室内只有自身处于工作状态时,连续消耗超过<#cc.kw>16点心情下一次<#cc.kw>必定获得<#cc.kw>罗德岛制药的线索" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】奥达\n【性别】男\n【战斗经验】十八年\n【出身地】卡兹戴尔\n【生日】1月1日\n【种族】萨卡兹\n【身高】168cm\n【矿石病感染情况】\n体表有源石结晶分布,参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "奥达,原巴别塔成员,现作为信使居住在卡兹戴尔城内,经常来罗德岛运送信件与包裹,偶尔也会接受一些在卡兹戴尔地区的外勤任务。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】13{'%'}\n干员奥达在孩童时期便感染矿石病,感染程度较高,体表多处出现源石结晶。\n\n【血液源石结晶密度】0.40u/L\n因长期居住在卡兹戴尔地区,干员奥达常在无防护的情况下接触源石制品,病情随时可能恶化,好在本人配合治疗的意愿较高。" + }, + "4": { + "title": "档案资料一", + "text": "如果说罗德岛有什么日子能比节日更令人期待的话,那一定是信使到来的日子。在那天,大家都会聚在收发处,从信使手中接过家里寄来的信件与礼物,然后带着满足与喜悦离开——除了萨卡兹干员。\n毕竟,他们中有家的是少数。其次,有家的人里面,能够支付得起信使费用的也是少数。再次,他们的家人里熟练掌握写信这个技能的还是少数。最后,愿意越过无边际的战场将他们的信件送来的信使,更是少数。\n奥达就是这样的信使。他常年往来于卡兹戴尔与罗德岛,为本舰的萨卡兹干员带来家乡的消息,却不像其他信使那样受到干员们的欢迎。究其原因,几乎没有萨卡兹会花大价钱拜托信使来送温情脉脉的话语,信件往往描述了非常严峻的现实,比如:你家人去世了。每当奥达到舰上,萨卡兹干员总是愁着脸四处相告:“听说了吗?那个卡兹戴尔的信使小子又来了。”\n这就是奥达,一个不怎么受欢迎但却依然每年在固定的时间出现在罗德岛,一来就带来一堆坏消息的信使。但奇怪的是,每次他来,仍然有一堆萨卡兹愿意围着他,去听那些糟糕至极的消息。\n对此,一些萨卡兹干员是这么回复的:“那毕竟是来自卡兹戴尔的消息。”\n而作为当事人,奥达说:“至少,我能从这里带一些好消息给他们在卡兹戴尔的亲人,这就足够我来了。”" + }, + "5": { + "title": "档案资料二", + "text": "卡兹戴尔有很多售卖武器的商人,但自产自销的商人却很少。大家都是会算账的人,如果翻修战场上的战利品已经足够,为什么还要花精力制造呢?\n作为萨卡兹老兵,奥达作战经验丰富,曾长时间置身于战场,收集了许多令人咋舌的装备。他身上的防具是不知转了几手的铳骑装备,而那柄分量十足的重锤,则是由一辆废弃载具的发动机气缸改装而成,可添加燃料,能够承受高温燃烧。\n除此之外,“继承”也是萨卡兹获得武器的渠道之一,当一个萨卡兹孩子长大后,亲人便会为他准备一把称手的武器。当然,还有些孩子没长大就得到了来自父辈的武器,那是更加司空见惯的故事。\n奥达的父亲曾是疤痕商场的奴隶,后加入佣兵队伍,拥有大量的武器储备,但真正留在奥达手中的,只有那把可点燃的巨剑,其他的或在战乱中遗失,或被奥达本人变卖——在父母都离世后,他需要金钱生存下去。\n来到巴别塔后,可露希尔重组了重锤与巨剑,令其能够在战场上发挥更大作用,但新的问题出现了。因为孩童时期受过重伤,奥达的体格发育远弱于其他萨卡兹,他无法挥动自己的新武器,只能拖着走。\n为了让奥达能够举起这柄新武器,巴别塔的战士们特别制定了一份训练计划,许多人还特意从自己的口粮中省出一份来给奥达增加营养,在紧张的战事间隙督促他进行锻炼。\n一年后,当奥达终于自如地将锤子挥舞得呼呼生风时,巴别塔训练室里爆发出的喝彩喧嚣声大到就连殿下和博士都忍不住过来看看发生了什么。" + }, + "6": { + "title": "档案资料三", + "text": "在殿下遭遇不测后,奥达跟随一些心灰意冷的战士回到卡兹戴尔,重新开始了生活。他在一家铁匠铺谋了份差事,过着“一人吃饱,全家不饿”的日子。探访过一位潦倒的战友后,他改变了想法,决定找个法子将旧时巴别塔的成员团结到一起。能互相照看的话,大家的生活都能好过些,毕竟在军事委员会的监视下,他们的身份并不受欢迎。\n很快,大家的生活条件都有所好转,除了奥达。作为这个“大家庭”的组织者,他需要操心的事务更多也更复杂,更别说他还收养了一些在战争中失去了父母的孤儿。他的生活逐渐忙碌,也愈发拮据,铁匠铺的工作已经无法满足他日常的开销。于是,他做了一个艰难的决定:回到战场。\n内战结束后,卡兹戴尔的战火基本平息,但小规模冲突依然接连不断。哪怕只是在战场上拾捡垃圾,也会承受不小的风险,而奥达所选择的路,是最为艰难的一条:成为跨越战场的信使。\n在当时,军事委员会默许疤痕商场的佣兵们把持所有离开卡兹戴尔的通道,无论是向外运输佣兵与非法矿产,还是将其他国家的商品与物资送回卡兹戴尔,都让佣兵们赚得合不拢嘴,自然不愿意那些单干的家伙来掺一脚。只要遇上这些佣兵,货物尽失是常事,丢掉性命也是常事。\n但奥达凭借着自己过人的胆识与瘦小的身材,一次又一次躲过佣兵们的查找与追捕,在危机四伏的战场上寻找着不为人知的道路。最开始,奥达像驮兽般为其他人运送商品。有了积蓄后,他开始自己做生意,运输范围也逐渐扩大,甚至接触到我们在雷姆必拓的办事处,从而与我们展开合作,将药品送入卡兹戴尔腹地。\n渐渐地,他的胆子更大了,偶尔会冒着风险送一些生病的孩子来罗德岛。为了感谢罗德岛的收治,他会带一些卡兹戴尔特色的自制饼干给我们,但遗憾的是,那些饼干没人能咬得动。" + }, + "7": { + "title": "档案资料四", + "text": "【语音记录】\n博士,虽然卡兹戴尔在军事委员会的管辖之下密不透风,但我们依然有渠道获得来自那里的消息。\n——阿斯卡纶\n\n【权限档案】\n【绝密】\n线人奥达,原巴别塔成员,长居卡兹戴尔,以铁匠与信使身份作为掩护。\n娃娃脸,矮个子,长相讨喜,性格平易近人,极易获取他人信任,不易引起警觉。线人自巴别塔撤出卡兹戴尔后一直处于休眠状态,109■年■■月■■日于雷姆必拓与我们重新建立联系,此后一直为我们提供情报。\n经验证,奥达所报告的三起针对罗德岛的刺杀与围剿行动均属实,其他消息虽有误差,但依然有一定参考价值。\n讨论后决定继续保留此线人,并为其提供支持。\n【此档案不得带出S.W.E.E.P.办公室】\n\n直到今天,仍有许多曾为巴别塔而战的成员生活在卡兹戴尔城内,但在军事委员会的眼皮底下,他们的一举一动还是受到了格外的关注。更不用提联系罗德岛——那难免会引来杀身之祸。\n但奥达做到了。纵使奥达的信使职业时常让人觉得可疑,但他仍旧能够用自己机敏的心思及时打消对方的怀疑。更不用说他可爱的娃娃脸与温柔敦厚的性格也不由得让人放松警惕。\n他带着的那些乱七八糟的杂物里,总有那么一两件毛衣,一旦拆开来,便能看得出它们的编织技法非常特殊。而那些沾着油污与灰尘的家书中,也总夹着那么几封写满歪歪扭扭错字的信,但只要将它们叠起来对着灯光看,便能看见一封全新的信,上面的信息找不到一处错字。" + }, + "8": { + "title": "晋升记录", + "text": "男人看起来很惊讶,没有料到你会突然问起这些,于是放下了正在整理的信件,紧张地挠了挠额头。\n“是的,博士。虽然我多次进出卡兹戴尔,但守卫的士兵确实没一次察觉到我包里的异样......不过,有那么一次,我差点以为要被发现了。”\n叹了口气,他继续把信件一封封叠好,再仔细用油纸将一摞信包裹好,就像对待珍宝一般。\n“一个军官觉得我可疑,非要把信件一件件拆开来看,可还没拆几封,他自己就先看不下去了......沉默了好久,最后问我,这些信真的能送到吗?”\n他停顿片刻,又从抽屉里扯出一个塑料袋,将油纸包放进去。\n“我说肯定能......他说‘好’,然后就放我离开了。\n“几个月后,我再进城的时候,一位士兵拦住我,我以为又是一顿盘查,结果他只是拿出一封信,告诉我,这是他长官随开拔的部队去伦蒂尼姆前托他转交给我的,要我一定送到那位长官的女儿手上。”\n将裹得严实的信件塞进包里,他轻轻拉上拉链,生怕夹坏了里面的包裹。\n“......我想,他们之所以看不出不对劲,可能不是我藏得好,而是他们根本不敢细看这些信件与物品。\n“毕竟,有时候,信纸比刀剑还让人受折磨。”" + } + } + } + }, + "aroma": { + "name": "阿罗玛", + "appellation": "Aroma", + "description": "攻击造成<#ba.kw>超远距离的群体法术伤害", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+33" + }, + "5": { + "description": "天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "起泡性能测试", + "description": "对每个敌人首次进行攻击时攻击力提升至105{'%'},并使目标浮空2.5秒" + }, + "E1-L1-P5": { + "name": "起泡性能测试", + "description": "对每个敌人首次进行攻击时攻击力提升至110{'%'}<#ba.talpu>(+5{'%'}),并使目标浮空2.5秒" + }, + "E2-L1-P1": { + "name": "起泡性能测试", + "description": "对每个敌人首次进行攻击时攻击力提升至110{'%'},并使目标浮空2.5秒" + }, + "E2-L1-P5": { + "name": "起泡性能测试", + "description": "对每个敌人首次进行攻击时攻击力提升至115{'%'}<#ba.talpu>(+5{'%'}),并使目标浮空2.5秒" + } + } + }, + "skills": { + "skchr_aroma_1": { + "1": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "2": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "3": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "4": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "5": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "6": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "7": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "8": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "9": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + }, + "10": { + "name": "强效清洁", + "description": "下次攻击造成相当于攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的法术伤害,对空中敌人额外造成相当于攻击力<#ba.vup>{'{'}atk_scale_to_fly:0{'%'}{'}'}的法术伤害\\n<#ba.rem>可充能2次" + } + }, + "skchr_aroma_2": { + "1": { + "name": "小心地滑", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击范围内浮空状态的敌人结束浮空落地时,对其造成攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_when_fly_finish:0{'%'}{'}'}的法术伤害" + }, + "2": { + "name": "小心地滑", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击范围内浮空状态的敌人结束浮空落地时,对其造成攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_when_fly_finish:0{'%'}{'}'}的法术伤害" + }, + "3": { + "name": "小心地滑", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击范围内浮空状态的敌人结束浮空落地时,对其造成攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_when_fly_finish:0{'%'}{'}'}的法术伤害" + }, + "4": { + "name": "小心地滑", + "description": 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"女孩不记得自己睡了多久。她只觉得阳光强烈,便抗拒地躲在被子里。可窗外吹来的风,带来了让人心安的柠檬味。于是女孩探出头来,睁开眼睛。\n女孩看见床头柜上放着退烧药和半杯白水,祖母就坐在床边,和其他人一起焦急地望着自己。她昏头昏脑地被祖母扶起来,其他人正轮流查看着体温计的示数。很快,空气不再凝滞,房间里又恢复了往日的欢乐与吵闹。\n祖母告诉女孩,她发了高烧,一连睡了几天。燕麦粥的味道唤起了她的饥饿感,碗里点缀的几颗小番茄鲜艳得令人不愿移开目光,但女孩还是不由自主地顺着若隐若现的柠檬香气望向窗外。她看见晾衣绳上的衣服正舞动着下摆,而院子里那棵柠檬树,在向自己挥手致意,一如每一个有风的早晨。\n女孩清醒了一些,却觉得有什么记忆变得模糊了。\n过了几天,女孩忐忑地向祖母求证,祖母却安慰她,那只是生病时做的噩梦罢了。\n祖母没有把她的泡泡棒收起来,也没有把瓶子里的肥皂水都倒掉,只是把大人们召集起来,商量着离开叙拉古的事,筹划着一家人搬去哥伦比亚生活。\n但那不是噩梦,是真实发生的,是女孩亲眼所见的。\n女孩想起了那天她追逐的泡泡。想起在街巷角落里祖母工作的身影。想起那天没有下雨,路面上却有不少积水,在缓缓地流向沟渠。想起那些血腥味、烟熏味与汗臭味,它们混在一起,勾来成群的飞虫在水面上萦回。\n......很多年以后,那天的场景依然历历在目,好在阿罗玛记下了祖母常常挂在嘴边的话语——\n“既然掩盖不掉那些难闻的气味,那就打开窗子吧,让它飘散出去!\n“最终,那些一直陪伴我们的香味,会留下来的。”\n在祖母寄来的包裹中,阿罗玛看见了童年的那个玻璃瓶。她拔出软木塞,沾上些肥皂水,缓慢、轻柔地吹了一个泡泡。\n她闻见了。它依然是,也永远都会是柠檬味的。", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "攻击造成<#ba.kw>超远距离的群体法术伤害,距离越远伤害越高,最高达到<#ba.kw>110{'%'}" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "攻击造成<#ba.kw>超远距离的群体法术伤害,距离越远伤害越高,最高达到<#ba.kw>110{'%'}" + 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"stories": { + "0": { + "title": "基础档案", + "text": "【代号】阿罗玛\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】8月1日\n【种族】鲁珀\n【身高】157cm\n【矿石病感染情况】\n体表有源石结晶分布,参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "阿罗玛·里纳迪,来自哥伦比亚,家中经营着一家生产、售卖净味香氛的作坊。因感染矿石病在罗德岛治疗,与罗德岛后勤部签订合作协议,目前在本舰负责日常清洁工作,并为物资补给、紧急灾害应对等外勤任务提供后勤支援。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4.5{'%'}\n干员阿罗玛的手臂可见少量源石结晶分布。\n\n“好的,医生姐姐,我只要知道清洁剂不会刺激到这些源石结晶就好了。\n“这样我就不用准备加长型的橡胶手套了,穿戴它很麻烦的,真的!”\n\n【血液源石结晶密度】0.21u/L\n干员阿罗玛较少接触源石。据本人所述,她感染矿石病是由于一场始料未及的事故。\n目前患者病情稳定,但仍应保持密切观察。" + }, + "4": { + "title": "档案资料一", + "text": "“一个安静温和,沉着细致,身上总是香香的女孩。”这便是阿罗玛在干员们心中留下的最初印象。\n虽然阿罗玛年纪轻轻,看上去一副未经世事、力不胜任的样子,但只要是她答应下来的清洁委托,无论是一间脏乱的宿舍,还是一艘久经风沙的舰船,她都一定会打理得井井有条、干净利索。因此,阿罗玛来到罗德岛后不久,就火速成了后勤部新上任的本舰清洁负责人。\n对于判断环境是否清洁,阿罗玛有一套自己的标准,其中的最低要求便是——不能留有臭臭的气味,不能给飞虫滋生提供任何机会。因此,她一定会在当日处理完所有已腐烂的垃圾,一定会以最快的速度与工程部一同解决下水道反味的问题,甚至会因为一张忘记清理奶渍的地毯而彻底清扫整个房间。\n找到异味源,清理脏污,通风晾晒,再喷洒香味适宜的净味香氛——就连那些完全没把日常清洁当回事的干员,都已经牢牢记住阿罗玛的这一套工作流程了。毕竟每次阿罗玛帮助他们收拾完房间之后,留下的香味真的很好闻。\n\n【罗德岛后勤物资列表】\n......\n物品名:里纳迪家庭作坊产手工香皂\n净含量:100g\n香型:纯净雨露/清新柠檬/阳光柑橘/浓馥薰衣草\n产地:哥伦比亚\n功效:清洁(尤其适宜去除油污、血迹等深层顽固污渍)\n暂未确认的功效:镇痛,助眠,舒缓紧张情绪\n供货人:阿罗玛\n储货量:300箱\n......" + }, + "5": { + "title": "档案资料二", + "text": "“握手之前要把手洗干净哦!”在阿罗玛为病房里的小病患们设计制作的卫生健康手册中,写着这句常被她挂在嘴边的忠告。\n制作这本内容详实、通俗易懂,还附有正确洗手方法卡通图例的卫生健康手册,便是阿罗玛正式成为清洁负责人之后,主动揽下的第一项工作。在她看来,“清洁—卫生—健康”是一个有着因果次序的链条,每个人做的每一项细微的清洁工作,都是为了创造卫生的环境,保障体魄的健康。\n据我们了解,阿罗玛之所以对清洁卫生如此注重,与她童年时的耳濡目染有关。在阿罗玛的描述里,作为一家之主的祖母,就是一个十分注重干净整洁的人。因为叙拉古多雨,道路上总会蓄积污水与淤泥,而祖母却一直亲身贯彻着“绝不把外面的脏东西带进家”的准则——每一次回到家,祖母一定会将鞋底清理干净,将鞋子与雨伞一同放在门廊晾干,并在门口喷洒香氛,留下一股淡淡的柠檬香。\n“小时候我贪玩好动,总是弄得浑身土满手泥才回家......嘿嘿,所以没少被祖母数落。”阿罗玛偶尔会向我们谈起她童年的事,在她有限的讲述中,我们的确很难将过去那个淘气的“泥孩子”与身边这个安静的女孩联系到一起去——如今的阿罗玛,对自己的外在形象也执行着严格的标准:领子必须干净整齐,袖口必须毫无污渍,所用的香氛必须让人心旷神怡。她会保持着温柔、细致、沉着,待人可亲,不卑不亢,像成熟的大人一样对待与处理事务,努力向外界展现着理想中的自己。\n不过,有在后厨帮工的干员告诉我们,他曾偶然撞见了这样的一幕:那时,他交班后又返回后厨去取遗落的衣物,没想到本应进行封闭保洁工作的厨房里面竟然传来了阵阵歌声。他偷偷推开门,就看到那些锅啊碗啊都被泡沫托举着在空中飞舞,而在这“秘密舞台”的中央,正是阿罗玛在一边哼着歌,一边玩起泡工具里吐出的泡泡,全然陶醉其中。\n我们很高兴阿罗玛在严格要求自己保持光鲜的同时,也会为自己留出这样难得的松弛时刻。" + }, + "6": { + "title": "档案资料三", + "text": "如果你认为后勤部的家伙们都是一群没什么战斗能力的人,那就大错特错了——好吧,虽然确实有一些后勤干员不太擅长使用源石技艺,但是阿罗玛绝对不是其中之一。\n与那些能够自如地操纵电流与火焰,或是发射耀眼高能光束的强大施法者不同,阿罗玛的源石技艺需要用到特制的清洁剂,借助内置施术单元的起泡装置,制造并操纵那些看上去轻飘飘、温柔无害的泡沫——她的源石技艺虽然看上去要温和许多,但依然有着独特的“威力”。这些泡泡的可塑性良好,并且在阿罗玛的源石技艺作用之下,绝不会轻易破裂。其中,微小细密的泡沫能带走藏匿在死角中的顽固污渍;而那些较大且有优秀延展性的泡沫,则会用来阻拦那些带来脏污与混乱的“不速之客”。\n\n订单编号:1200428\n预约项目:植物授粉专用虫箱清洗\n预约单位:疗养庭院\n处理人:阿罗玛\n处理人备注:请问虫箱中确定不会有残留的活体飞虫吧?\n——在罗德岛后勤部终端备案的一张清洁服务预约单\n\n贾维,你注意一点,如果再看到走廊上立着这样的“正在清扫”告示牌,就换条路去维修工坊。\n理由?......难道你还想被阿罗玛小姐的泡泡困住一整天吗?\n不行,就算你的改造灵感下一秒就要消失了也不行......你说你现在就有灵感了?\n......走吧布洛卡,我们去把那家伙抓回来。记得先把鞋底擦干净。\n——奥斯塔" + }, + "7": { + "title": "档案资料四", + "text": "在下雨天,偶尔会看见阿罗玛独自坐在舷窗边,安静地看着窗外的雨点落下。\n“你能说出雨的味道吗?”曾有干员见阿罗玛看雨看得投入,开玩笑似的问道。\n“落在罗德岛上的雨,没有味道。哥伦比亚的雨,有荒野的沙土味,还有植物抽芽时的草叶香味。而叙拉古的雨,有淡淡的柠檬味、烟草味、汗液的酸味,还有......”阿罗玛没有再说下去。良久之后,她依然望着舷窗外,目光落在断续的雨线上。\n在叙拉古,每个家族都会有脏东西需要处理掉,而处理过后的现场往往都会混乱得一塌糊涂,这时候就需要专业的“收尾人”出手将一切都清理得干干净净,就像雨冲走一切那样。我们了解到,阿罗玛的祖母,就是叙拉古知名的“收尾人”。据传闻,无论多么糟糕的现场她都能收拾得无可挑剔。\n童年的阿罗玛活泼又淘气,总是跟着祖母到处跑。然而有一次在祖母执行“收尾人”的工作时,阿罗玛没有按照约定在屋外等待,而是追逐着一个飞远的泡泡闯进了一条小巷,目睹了一场凶案。从此阿罗玛便一改活泼好动的性格,变得安静、谨慎,也越来越见不得脏乱污秽的环境。也正是因为这段经历,让他们一家人下定决心搬离叙拉古,去往哥伦比亚重新立业。\n阿罗玛告诉我们,除去那段经历之外,在她童年的印象里,自己家就是一个普普通通的叙拉古家庭,有一间制造香氛与清洁剂的作坊,还经营着一家洗衣房。严格的祖母会把家事与生意上的事都安排得面面俱到,而其他家庭成员们则都听从祖母指挥,遵循着叙拉古的传统“为家里做事”。\n比如,每当节日来临,祖母便会调动起所有人来早早做准备。大家一起做完最重要的大扫除之后,便听从祖母的指挥各自分工,有的负责采购,有的负责准备节庆食物,还有的负责布置那些摆在家中各个角落的装饰品——即便他们一家已经离开了叙拉古,但现在他们依然每年保持着这样的传统。\n“从我记事起,家里面就总是很吵。要是家里人都聚在一起,那更是吵吵闹闹地忙个不停,恨不得把房顶给掀翻。不过只要这时候祖母拍了拍手,大家就会立即安静下来,听从一家之主的下一步安排。\n“不过,我的祖母其实没有严厉到吓人......她很慈祥的,是个可爱的老太太。小时候有一回,雨下得特别大,院子里的积水几乎要没过我的膝盖,我却开心极了,冲进院子里手舞足蹈地踩着水。\n“......祖母她没有呵斥我,反倒是笑着来到我身旁,陪着我尽兴地唱啊跳啊,还要把家里其他人也喊来呢!\n“包容,信任,亲密,忠诚......我想,我们一家人就是这样子。”" + }, + "8": { + "title": "晋升记录", + "text": "敬爱的祖母:\n夏安。\n您近来身体如何?哥伦比亚越来越热了吧?我想,您一定还是每天都精神饱满地张罗着大家忙这忙那。\n母亲的信我收到了,您送来的包裹我也都收到了,罗德岛上的朋友们都很喜欢。对了,要告诉您一个好消息,我已经正式成为罗德岛制药的一员了!我终于可以挺起胸膛来告诉您,我不再仅仅是一个需要被看护的病人,而是一名成熟的工作者了!\n祖母,我很想您,在我过生日之前我会回家的。不过,能不能请您不要再在生日晚餐会上,给大伙播放我小时候的录影带了?另外,我还有一个唐突的请求......在回家之前,我想回童年居住的那座城市一趟,想再去院子里看一看那棵您亲手栽下的、陪伴我长大的柠檬树。您会支持我吗?\n......\n爱您的阿罗玛" + } + } + } + }, + "ascalon": { + "name": "阿斯卡纶", + "appellation": "Ascalon", + "description": "对攻击范围内<#ba.kw>所有敌人造成伤害\\n拥有50{'%'}的物理和法术闪避且不容易成为敌人的<#ba.kw>攻击目标", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "生命上限+160" + }, + "5": { + "description": "第二天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "死亡拘审", + "description": "攻击对敌人施加效果:移动速度降低12%,每秒受到6%阿斯卡纶当前攻击力的法术伤害,持续18秒,效果最多叠加三层" + }, + "E1-L1-P1": { + "name": "死亡拘审", + "description": "攻击对敌人施加效果:移动速度降低15%,每秒受到8%阿斯卡纶当前攻击力的法术伤害,持续18秒,效果最多叠加三层" + }, + "E2-L1-P1": { + "name": "死亡拘审", + "description": "攻击对敌人施加效果:移动速度降低18%,每秒受到10%阿斯卡纶当前攻击力的法术伤害,持续25秒,效果最多叠加三层" + } + }, + "2": { + "E2-L1-P1": { + "name": "噬光残影", + "description": "攻击速度+8,自身周围四格有高台时,攻击速度额外+6" + }, + "E2-L1-P5": { + "name": "噬光残影", + "description": "攻击速度+10<#ba.talpu>(+2),自身周围四格有高台时,攻击速度额外+6" + } + } + }, + "skills": { + "skchr_ascln_1": { + "1": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "2": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "3": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "4": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "5": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "6": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "7": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "8": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "9": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + }, + "10": { + "name": "追袭", + "description": "下次攻击的攻击力提升至<#ba.vup>{'{'}atk_scale:0{'%'}{'}'},并连续攻击两次\\n<#ba.rem>可充能{'{'}cnt{'}'}次" + } + }, + "skchr_ascln_2": { + "1": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "2": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "3": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "4": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "5": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "6": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "7": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "8": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "9": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + }, + "10": { + "name": "恩赐", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},使攻击范围内地面敌人移动速度<#ba.vup>{'{'}move_speed:0{'%'}{'}'},并在其被击倒时对周围敌人施加一层第一天赋效果" + } + }, + "skchr_ascln_3": { + "1": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>小幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "2": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>小幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "3": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>小幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "4": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "5": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "6": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "7": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>较大幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "8": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>较大幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "9": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>较大幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + }, + "10": { + "name": "降临", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>较大幅度缩短,使攻击范围内的地面敌人物理与法术命中率<#ba.vup>{'{'}attack{'@'}damage_hitrate_physical:0{'%'}{'}'}。自身更易受到敌人攻击,敌人未命中自身或自身闪避时回复<#ba.vup>{'{'}attack{'@'}hp_ratio:0{'%'}{'}'}最大生命值" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "对攻击范围内<#ba.kw>所有敌人造成伤害\\n拥有50{'%'}的物理和法术闪避且不容易成为敌人的<#ba.kw>攻击目标" + } + }, + "modules": { + "uniequip_001_ascln": { + "name": "阿斯卡纶证章", + "description": "干员阿斯卡纶擅长隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员,行使伏击客职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_ascln": { + "name": "“无形,无情”", + "description": "刽子手的手指勾回,轻触掌根。利刃在暴烈的日光下沿轨道滑出,细小的光点顺着锋刃边缘坠向交会处,如铁水无声地注入模具。\n热浪,寂静。\n寂静被食腐羽兽的嘶鸣打破。烈日下独行的萨卡兹老人抬起头,见到烟雾自峡谷顶端俯冲而下。驮兽不见了,峡谷也不见了,只有日光下仅剩的影子为老人常年凝视熔炉的双眼蒙上又一层灰色。\n很快,利刃离开了他的胸膛。接下来,被刺穿的胸腔将充满血液,将他溺毙在干旱的土地上。他还记得,在卡兹戴尔,这种缓慢的死亡是一种残忍的刑罚。他原以为自己会仰卧于热砂,在驮兽不解的注视中独自迎来最后一刻。然而,刽子手没有转身离开,她单膝跪地,托住了老人的后背。\n“哦......是你。”\n老人脸上的皱纹逐渐展开,他还记得这一双眼睛。那一次,他从熔炉的火焰上移开视线,看到了将军身旁的女孩。她还小,但有一双战士的眼睛,一双撕扯过风暴的手。然后,将军说,为她造一柄剑。\n“让我再看它一眼,好吗?”她看到老人恳求的目光,“刚才......我没看清。”\n刽子手的目光移向手腕,她还记得那些死士。军事委员会控制的兵工厂为他们提供了精良的装备,但是......她的手掌放在老人胸前,那些无坚不摧的赴死者有备而来,卡兹戴尔最优秀的工匠亲手为他们打造了弑君的剑刃。\n她的手指勾回,轻触掌根。利刃在暴烈的日光下沿轨道滑出,细小的光点顺着锋刃边缘升向交会处。老人的手指抚过这些光点,他知道它们的真面目,每一次招架,每一次相击,都在锋刃上留下伤痕。它们诉说,某一道伤痕,还含着他的血。\n“我锻造它的时候......炉火曾告诉我,终有一日,它将夺去我的性命。但那......是将军的委托。”老人挺起上身,艰难地吸着气,他抬起头,望着刽子手的眼睛。\n“你呢?日光下的影子。你的清算......是谁的委托?”\n刽子手没有回答。她用手掌盖住老人的眼睛,让袖刃划过他的咽喉。食腐羽兽从峡谷顶端回旋落下,它们填满了峭壁的影子,在彼此的羽毛上擦着喙。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "攻击范围内所有敌人移动速度<#ba.kw>-20{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "攻击范围内所有敌人移动速度<#ba.kw>-20{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "死亡拘审", + "description": "攻击对敌人施加效果:移动速度降低18%,每秒受到11%阿斯卡纶当前攻击力的法术伤害,持续27秒,效果最多叠加三层" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "攻击范围内所有敌人移动速度<#ba.kw>-20{'%'}" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "死亡拘审", + "description": "攻击对敌人施加效果:移动速度降低18%,每秒受到11%阿斯卡纶当前攻击力的法术伤害,持续30秒,效果最多叠加三层" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_train_spd<010>": { + "name": "S.W.E.E.P.主管", + "description": "进驻控制中枢时,如训练室有干员在进行技能专精,则该干员的专精技能训练速度<#cc.vup>+5{'%'}(同种效果取最高)" + }, + "control_tra_spd<030>": { + "name": "情报主脑", + "description": "进驻控制中枢时,所有贸易站订单效率<#cc.vup>+7{'%'}(同种效果取最高)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】阿斯卡纶\n【性别】女\n【战斗经验】未知\n【出身地】卡兹戴尔\n【生日】未知\n【种族】萨卡兹\n【身高】175cm\n【矿石病感染情况】\n体表有源石结晶分布,参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】优良\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】卓越" + }, + "2": { + "title": "客观履历", + "text": "阿斯卡纶,巴别塔时期担任情报官,后作为S.W.E.E.P.负责人,为罗德岛负责反渗透工作。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18{'%'}\n干员阿斯卡纶的详细病历档案只有凯尔希医生有阅览权限。\n\n【血液源石结晶密度】0.45u/L\n干员阿斯卡纶的详细病历档案只有凯尔希医生有阅览权限。\n\n自上次使用源石技艺后,我发现你体内的源石结晶发生了异常移位,如果最近有空,务必来医疗部做更进一步的检查。\n——凯尔希给阿斯卡纶的留言" + }, + "4": { + "title": "档案资料一", + "text": "如果你问罗德岛的干员是否知道“阿斯卡纶”这个名字,他们往往会反问,舰船上真的有这么一个人吗?\n当然,之后你要是愿意花费半天时间继续调查,真的能在浩如烟海的资料中翻到她的档案。但你会觉得很失望,因为花费过许多力气后,你见到的不过是一份很普通的文件,夹在许多干员档案中间一点也不起眼。性格,中规中矩;能力,不好不坏;表现,马马虎虎;甚至档案里附的照片都透露着一股平平无奇——路边的自助照相机十龙门币能拍八张。\n但你跟着一系列特殊却不易察觉的指示,绕过足以让你头晕的无数个弯,来到S.W.E.E.P.的办公室后,你会立刻意识到,她绝对不普通。\n一切“普通”,不过是阿斯卡纶女士刻意为之,她会抹除或者掩盖自己留下的所有痕迹,避免让人留意到她。偶尔,这种消除存在感的习惯会被她带进生活里。如果未来你有机会和她一起买东西,而老板直接越过她将东西递给了你,别大惊小怪,拿上东西离开就好,老板只是“看不到”她。\n这就是阿斯卡纶女士的本事,当她不想被看到,她在他人眼里就是不存在的。我们的同事红曾发表过非常极端的评价,她说自己在阿斯卡纶女士身上闻不到任何气味。顺便一提,红的鼻子很灵,能从气味中得到一切想要的信息。\n阿斯卡纶女士的行为没有任何规律,她交谈时会使用不同的声音,没有多余的小动作,一切都取决于她所处人群中大多数人的表现。他们在做什么,她就会做什么,为的就是确保有关她本人的记忆不会长久地停留在人们脑中,毕竟没人会真的在意自己四周的镜子里有什么。\n看到这里你可能会有些好奇,如果她行事如此隐秘,那上述信息从何而来?\nS.W.E.E.P.有一项特训——通过追踪阿斯卡纶女士来锻炼自己的侦察与反侦察能力,一周的时间内,在不被发现的情况下,尽可能多地获得有关她的信息。但很遗憾,目前还没有人能坚持一周。上面提到的一切就是所有S.W.E.E.P.成员的发现了。\n原来最高纪录的创造者是伊内丝,她跟踪了一个上午,在被发现前捕捉到了阿斯卡纶女士对高支棉的特殊偏好。但她的报告是赫德雷代写的,里面使用了大量过于浮夸的修辞,真实性大打折扣。\n现在纪录的保持者是红。她虽然没发现太有价值的情报,但却成功将一团尾巴毛塞进了阿斯卡纶女士的口袋,且没有被察觉。难以想象,她到底是怎么做到的?我甚至怀疑她跟阿斯卡纶女士本人学了一手。\n——摘自S.W.E.E.P.办公室内关于“主管”的一份便签,严禁带出\n下不为例,我花了半个小时才把口袋里的碎毛弄干净。\n——便签下阿斯卡纶的回复" + }, + "5": { + "title": "档案资料二", + "text": "【语音记录】\n我看到你的留言了,博士。不得不说,经历了伦蒂尼姆事件后,你真的对她很好奇,不然也不会直接找上我。\n在罗德岛刚刚建立的那段日子里,几乎每天都有针对凯尔希和阿米娅的刺杀行动,作为S.W.E.E.P.的负责人,阿斯卡纶在暗中保护着罗德岛,直到今天。\n她是近身格斗的高手,曾由那位摄政王亲自教导。两把袖刃?那都是最后才用的,一般情况下她手碰着什么就用什么,简直匪夷所思,一碗不足三厘米深的汤怎么取走一个人的性命?\n总之,凡是你能想到的,她都会;你想不到的,她也会。我的建议是不要知道得太详细,毕竟作为指挥官,你的夜晚还挺宝贵,浪费在做噩梦上有些可惜。哦,对了,有关她的源石技艺,我只瞥见过一次,大多数见过的人都没能活下来,或许你该去问凯尔希,她应该知道些什么。\n——■■■\n\n很抱歉,在这件事情上我没有什么能透露给你的,博士。\n作为医疗部的负责人,我唯一能告知你的就是她的源石技艺对她本人的伤害远比一般感染者干员更严重。从伦蒂尼姆回来后,我们一致认为她该彻底离开前线的,不论你有什么样的任务需要动用她的源石技艺,我都建议你再三考虑。\n——凯尔希\n\n我从凯尔希那里听说了,你在打听我的源石技艺。你还是那副老样子,好奇心旺盛。\n你可以直接问我。对你,这件事无需隐藏——烟雾是我,也是我的刀刃,方便隐匿,也能抢占先机。\n就是这些,没有更多了。\n——阿斯卡纶\n\n好了,你提的问题太多了,一个一个来吧。\n首先,凯尔希说得没错,我的源石技艺会伤害到我自己。有些任务,稍稍模糊轮廓便已足够,还有一些,需要我彻底融入烟雾。\n不,那不仅仅是障眼法。烟雾是我的眼睛,不会有任何死角;烟雾会带走生命,我的,还有敌人的。所以直到今天,也极少有人能在见识过它后幸存下来。\n还有,没人教导我,我的源石技艺始自荒野上狩猎之时。\n野生动物的直觉远比人类灵敏,为了不被它们察觉,我得躲起来,躲在哪里都不如直接躲进空气中。当然,我能从天灾风暴中幸存也是多亏了它。\n来到卡兹戴尔后,老师......特雷西斯教了我很多,我将它应用在战场上,或者战场外,一些更为阴暗的地方。\n而在巴别塔,我有了更多锻炼它的机会。当时人手紧张,有时执行任务,它也能另外当个人用。\n哦,你还写了一个问题......\n......\n......\n是的,非常痛,每次使用都很痛。\n——阿斯卡纶" + }, + "6": { + "title": "档案资料三", + "text": "【权限记录】\n目标阿斯卡纶,参与行动的人员多数牺牲,只余一人。\n情报已证实,巴别塔本舰已远离卡兹戴尔地区,驶向南方的雷姆必拓。目标不在巴别塔的控制范围内,仅带领少数残部,孤立无援,是剿杀的最好时机。请注意,一旦目标脱离控制,将难以对其行动进行有效预测,我们恳请摄政王和将军对这一威胁再次评估。\n——1095年1月15日自军事委员会联络点处截获的情报\n\n在特蕾西娅离去后,阿斯卡纶流放了她自己。在凯尔希将阿斯卡纶召回之前,她不断进行着一场又一场的刺杀与渗透行动,传回的情报非常简短,只有任务相关的叙述,关于她自己,却只字不提。\n我们能得到的不过是一个个被她抹去的名字,一项项被完成的任务。有时甚至要通过截获军事委员会和维多利亚的零碎信息才能推测出阿斯卡纶的近况——她将自己置身于巨大的危险中,她的心理状态......无法评估。\n她几乎靠一人之力清洗了所有直接参与刺杀特蕾西娅行动的巴别塔叛徒,就好像她一直坚信,只要将凶手肃清,便能挽回当时的错误。但我们清楚,对于阿斯卡纶而言,每一次剿杀,都不过是将往事再重新咀嚼一次,都不过是将她推往更深处的混乱。\n终结巴别塔内部的分歧,奠定罗德岛前方的道路,阿斯卡纶是唯一的人选,但这不是我们放任她陷入混乱的理由。罗德岛暂时安全,针对阿米娅的威胁也已清除,许多新的事情正等在前方,我们没有理由将她一人留在过去,就算......那是她自己的要求。\n\n【语音记录】\n我打算召回阿斯卡纶,不能放任她沉浸于过往了。罗德岛刚成立,我们有大量的工作需要她,我希望这些工作能帮助她找回目标、信仰......甚至是生活的规律。\n虽然我和特蕾西娅都不愿她成为兵刃,但在战争中,她还是成了我们最不愿看到的样子。\n就算是兵刃,也应当有被挥动之外的价值。\n——109■年■■月22日,凯尔希给■■■的留言" + }, + "7": { + "title": "档案资料四", + "text": "我承认,博士,我怀疑过你。\n我怀疑是你策划了针对特蕾西娅的刺杀,是你将刺客引领到舰船上。\n我没有证据,但我的调查越没有进展,对你的怀疑就越重。\n因为只有你能从中彻底隐身,不留踪迹。这份报告里,包含了目前为止我搜集到的全部资料,那些空白处是否应该写上你的名字,我至今仍无法确定。\n你若是想看,就打开看吧。事到如今,答案已不再重要,但如果它能给你一个回答,那也不错。\n我可以坦诚地说,起初,我确实想通过监视你来证实自己的怀疑,为特蕾西娅报仇。但这并非S.W.E.E.P.成立的原因,如果你愿意花点时间听听当时的会议录音,你就会知道,S.W.E.E.P.的存在只是为了让罗德岛驶入特蕾西娅所期望的航道。\n从伦蒂尼姆归来,你的种种表现都说明你已准备好带领罗德岛继续向前。\n我想提醒你,博士,不必再试图拷问自己的过去,它们只会一遍遍将问题重新抛回给你。不要再当另一个留在过去的人。当你们走得足够远,便也到了与我分别的时候。我会留在这里,去终结那个时代,那段历史。\n一切过往,一切恩怨都止于我。\n不必担心,分别的日子还早。\n阳光下,影子寸步不离,而黑暗中,影子无处不在。\n如果你需要我,我会一直在。\n——阿斯卡纶的留言" + }, + "8": { + "title": "晋升记录", + "text": "“这是最后的一批,那些变节者,那些知道了‘魔王’身份,企图将阿米娅带回卡兹戴尔的人。巴别塔的过去不会再纠缠罗德岛,这将是一个新的开始。\n“你依然没有任何动摇。”\n“这不是你的指令吗,凯尔希?”\n“你亲手烧掉了自己以前的所有物品,而那些认识你的人,多数由你亲手杀死。\n“你留给他人的记忆正被你自己一一抹消......”\n“不需要,凯尔希......我不需要活在谁的记忆中。\n“......只要他们能永远活在我的记忆里......就够了。”" + } + } + } + }, + "phonor-0": { + "name": "PhonoR-0", + "appellation": "PhonoR-0", + "description": "攻击造成<#ba.kw>法术伤害,可以造成<#ba.kw>元素损伤,且不受<#ba.kw>部署数量限制,但再部署时间极长", + "potentials": { + "2": { + "description": "天赋效果加强" + }, + "3": { + "description": "天赋效果加强" + }, + "4": { + "description": "天赋效果加强" + }, + "5": { + "description": "天赋效果加强" + }, + "6": { + "description": "天赋效果加强" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "悠远河谷的齐唱·I", + "description": "部署后40秒内攻击附带45点凋亡损伤,并使攻击范围内的所有敌人受到3{'%'}的【法术脆弱】和【元素脆弱】" + }, + "E0-L1-P2": { + "name": "悠远河谷的齐唱·II", + "description": "部署后40秒内攻击附带45点凋亡损伤,并使攻击范围内的所有敌人受到5{'%'}的【法术脆弱】和【元素脆弱】" + }, + "E0-L1-P3": { + "name": "悠远河谷的齐唱·III", + "description": "部署后40秒内攻击附带50点凋亡损伤,并使攻击范围内的所有敌人受到5{'%'}的【法术脆弱】和【元素脆弱】" + }, + "E0-L1-P4": { + "name": "悠远河谷的齐唱·IV", + "description": "部署后40秒内攻击附带55点凋亡损伤,并使攻击范围内的所有敌人受到8{'%'}的【法术脆弱】和【元素脆弱】" + }, + "E0-L1-P5": { + "name": "悠远河谷的齐唱·V", + "description": "部署后40秒内攻击附带60点凋亡损伤,并使攻击范围内的所有敌人受到8{'%'}的【法术脆弱】和【元素脆弱】" + }, + "E0-L1-P6": { + "name": "悠远河谷的齐唱·VI", + "description": "部署后40秒内攻击附带60点凋亡损伤,并使攻击范围内的所有敌人受到10{'%'}的【法术脆弱】和【元素脆弱】" + } + } + }, + "skills": {}, + "traitCandidates": { + "E0-L1": { + "description": "攻击造成<#ba.kw>法术伤害,可以造成<#ba.kw>元素损伤,且不受<#ba.kw>部署数量限制,但再部署时间极长" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "power_rec_spd<004>": { + "name": "挽歌充能·α", + "description": "进驻发电站时,无人机充能速度<#cc.vup>+10{'%'}" + }, + "power_rec_spd_P<001>": { + "name": "咒文共鸣", + "description": "进驻发电站时,如果<#cc.kw>逻各斯进驻在训练室协助位,则无人机充能速度<#cc.vup>+5{'%'}" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【型号】PhonoR-0\n【设定性别】女\n【出厂时间】少于一年\n【制造商】罗德岛\n【产地】罗德岛\n【出厂日】9月2日\n【高度】160cm\n【重量】保密\n【维护检测报告】\n外壳有少量磨损,结构完整,强度正常。发动机与底盘状况良好。攻击设备运行正常,储能装置已填充满,使用正常。ECU状况良好。" + }, + "1": { + "title": "综合性能检测结果", + "text": "【最高速度】22km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】标准\n【结构稳定性】标准" + }, + "2": { + "title": "客观履历", + "text": "R&V型巫术作业平台PhonoR-0,罗德岛首款且唯一一款搭载女妖咒言法器的智能作业平台。与其他客制化的雷神工业作业平台不同,她的诞生离不开罗德岛干员的顶尖技术与女妖们之间的默契。从其运行机构、传动系统及核心的巫术元件的设计来看,比起轮式作业平台,PhonoR-0更像一座移动的巫术祭坛。作为尖端工业技术与萨卡兹巫术结合的产物,PhonoR-0的基本性能并不出众,但她易于部署,能随时对行动干员进行支援,现作为辅助干员参与相关作战任务。" + }, + "3": { + "title": "档案资料一", + "text": "PhonoR-0正式成为罗德岛的一员之后,精英干员中的几位知情者私下打起了赌。他们十分好奇这位女妖们的使者,会在多大程度上影响Logos的生活。另有一些像可露希尔这样的“好事者”,则对那一位前任大女妖产生了兴趣,毕竟,“将自己的声音送来”在其他萨卡兹看来也是件不可思议的事。\n结果一切如常,Logos并不介意身边多出这样一位特殊的“长辈”,他们有时还会一同在甲板上散步。在本舰准备离开伦蒂尼姆的那段日子里,PhonoR-0为我们的收尾行动提供了大量帮助,她甚至毫无防备地接受了可露希尔的“研究”。只有从其他干员那里听说了Logos的趣事的时候,PhonoR-0才会礼貌地请对方讲慢一些,方便自己留下记录将来送回河谷。\n偶尔,只是偶尔——去“再来一杯”小酌的干员会发现,本该摆着点唱机的地方,赫然是PhonoR-0的身影。大多数情况下,她只是平静地散发着红光,在吧台一旁为干员们播放他们从未听过的柔和旋律。但当Logos也来到吧台前方时,悠扬的女声吟唱便会加入旋律之中。她的声音仿佛来自大地的彼端,穿过河谷,穿过被晶簇拱起的土地。\n很快,PhonoR-0就收到了来自罗德岛合唱团的盛情邀请。" + } + } + } + }, + "fang-the-fire-sharpened": { + "name": "历阵锐枪芬", + "appellation": "Fang the Fire-sharpened", + "description": "击杀敌人后获得1点部署费用,撤退时返还初始部署费用", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-4秒" + }, + "4": { + "description": "攻击力+25" + }, + "5": { + "description": "再部署时间-6秒" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "轻装上阵", + "description": "自身初次部署费用-2;撤退后使下一名干员部署费用-1" + }, + "E2-L1-P1": { + "name": "轻装上阵", + "description": "自身初次部署费用-3;撤退后使下一名干员部署费用-1" + } + } + }, + "skills": { + "skchr_fang2_1": { + "1": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "2": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "3": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "4": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "5": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "6": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "7": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "8": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "9": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + }, + "10": { + "name": "贯敌刺枪", + "description": "下一次攻击变为攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的二连击,且击败敌人后部署费用回复<#ba.vup>+{'{'}cost{'}'}<#ba.rem>\\n可充能{'{'}cnt{'}'}次" + } + }, + "skchr_fang2_2": { + "1": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "2": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "3": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "4": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "5": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "6": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "7": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "8": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "9": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + }, + "10": { + "name": "执守阵线", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},防御力<#ba.vup>+{'{'}def:0{'%'}{'}'},阻挡数<#ba.vup>+{'{'}block_cnt{'}'},同时攻击阻挡的所有敌人" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "击杀敌人后获得1点部署费用,撤退时返还初始部署费用" + } + }, + "modules": { + "uniequip_001_fang2": { + "name": "历阵锐枪芬证章", + "description": "干员历阵锐枪芬擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员,行使冲锋手职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_fang2": { + "name": "一往无前", + "description": "在芬刚刚被任命为A1行动预备组组长的时候,她心里满是喜悦和焦虑。“我很高兴能承担起帮助大家的责任,但也担心自己不够资格领导队员。”她向伙伴们这样倾诉自己的想法。\n意外发生在一个晚上,在那次模拟作战中,A1行动预备组“全军覆没”。当时,芬发现了对手的战术漏洞,她认为只要自己跑得够快,就能深入敌后分散火力,让吸引火力的米格鲁减少压力,也能让其余的队友有更多的时间和空间应对敌人的攻势。于是她临时改变作战策略,使用了一套队友们从来没有演习过的战术。结果——芬也被送进了医务室接受治疗。\n“为什么要这样勉强自己?”抽空指导新人的精英干员Ace这样问她。\n“因为我是队长,我应该承担起整支队伍的责任。”\n“责任......嗯,责任。”\n“Ace先生,如果是您指挥,您会怎么做呢?”\n“我会使用更稳妥的战术。”\n“为什么?”\n“放缓脚步,观察对手。然后积累经验。”\n“可您已经是能指挥小队的精英干员了......”\n“所以我深知,在战场上,队长能够承担所有责任的机会,只有一次。”男人沉默了一下,“我们应该使用好它。”\n“我会试着理解的。”芬接着说,“请您指导我如何成为更好的队长!再艰苦的特训我也会坚持下来的!”\n“那就等你伤好了再说吧,年轻的队长。”Ace和她道别,离开了那里。\n后来,芬确实接受了严格的特训。在最后,Ace将一个盒子交给芬。他说:“沉着、冷静,是队长必备的特质,你的长期训练任务就是学会耐住性子,奖励就在这个盒子里。”\n再后来......\n芬回过神来,再次审视自己的状态。成为正式干员的那天,她觉得自己还没准备好;第二次晋升的那天,她认为自己仍然不够资格。今天,她即将前往伦蒂尼姆,支援那里的干员。她经历过几十次任务,危险或轻松,长期或短期。她战胜过困难,也经受过失败。现在,她终于觉得自己已经完成这项磨练心性的训练任务了。\n她打开盒子,只见里面放着一副防风眼镜,还有一张便签。\n“愿你时刻看清职责所在,一往无前。”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "击杀敌人后获得<#ba.vup>{'{'}cost:0{'}'}点部署费用,撤退时返还<#ba.kw>该次部署费用" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "overrideDescription": "击杀敌人后获得<#ba.vup>{'{'}cost:0{'}'}点部署费用,撤退时返还<#ba.kw>该次部署费用" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "轻装上阵", + "description": "自身初次部署费用-4;撤退后使下一名干员部署费用-1" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "击杀敌人后获得<#ba.vup>{'{'}cost:0{'}'}点部署费用,撤退时返还<#ba.kw>该次部署费用" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "轻装上阵", + "description": "自身初次部署费用-4;撤退后使下一名干员部署费用-2" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "manu_prod_spd<1000>": { + "name": "标准化·α", + "description": "进驻制造站时,生产力<#cc.vup>+15{'%'}" + }, + "manu_prod_spd&fraction<000>": { + "name": "重聚时光", + "description": "进驻制造站时,当前制造站内每个<#cc.kw>A1小队干员为自身<#cc.vup>+10{'%'}的生产力" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】芬\n【性别】女\n【战斗经验】三年\n【出身地】卡西米尔\n【生日】12月2日\n【种族】库兰塔\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "经历刻苦训练与多次外勤任务后,芬如愿通过考核,成为罗德岛正式干员。她在历练中磨练了自己的心智和能力,掌握了战场指挥的要点和一线工作必需的沟通技巧。面对危机时,芬已不再急躁,她有足够的能力和耐心解决问题。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8.4{'%'}\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.21u/L\n芬干员长期执行外勤任务,矿石病有恶化的风险,需要密切注意。" + }, + "4": { + "title": "档案资料一", + "text": "成为正式干员的芬有不少显而易见的变化。身高增长了,对于装备的选择更偏向实用性,执行外勤任务的频率也高了不少。还有,她脸上的笑容减少了,但这并不意味着芬变成了一个冷酷无情的人,她只是变得更加内敛,更加稳重,也更加坚决。芬经历过诀别,也见证过悲剧,她一直在努力让自己变得沉着和冷静,只有在最特殊的时刻才显露出一丝波澜。“这是作为队长的必要素质。”芬对自己身上的变化如是评论。\n芬也有并未改变的地方。她和从前一样善于观察队员,善于分析每个人的作战习惯和战术特点,对工作的热忱、对队员的关心和对突发事件的随机应变能力也依然未变。因此,芬在成为正式干员后担任着外勤小队组长的职务。她仍在不断地学习和积累经验,带着责任与同伴们一起成长。" + }, + "5": { + "title": "档案资料二", + "text": "预备干员们发现,最近的训练课上多了一个女性库兰塔的身影,杜宾教官有时会让这位名叫芬的干员作为助理教官来指导预备干员们的各项训练。一开始,大家都有点畏惧这名新教官。理由很简单,她和杜宾教官一样不苟言笑,不少预备干员第一次见到她时都在心底里把她当成又一位杜宾教官。但事实上,这位看似难以接近的助理教官,是一位热心肠,并且善于直接表达自己对后辈关心的资深干员。\n有一次,参加作战演习的行动预备组成员们以惨败结束了训练。那天晚上,干员们紧张不安地等待着芬的训话——当时大家对芬并不熟悉,因为她只有在任务间隙返回本舰的时候,才会来训练场帮助杜宾教官授课。但实际发生的事情和干员们的预想大相径庭。看着自己指导的干员们低着头,愧疚于模拟作战中的失误而一言不发,芬先是安慰大家不必纠结,然后开始分析每一个人的亮眼表现和不足之处,最后还总结了一下在日常训练中可以改进的地方。在那之后,芬经常抽出时间和干员们在训练场之外的地方交流,也时常在他们遇到生活方面的问题时提出自己的建议。\n从一名稚气未脱的学员成长为可以独当一面的正式干员,需要的不只有严格的训练,还有坚定的内心。这些都是罗德岛的干员们身体力行,通过自己的行动让她明白的道理,芬这样告诉大家。以前有位Ace干员,他给过芬很多支持,还有不少像杜宾教官这样一直帮助她的干员,他们都影响了芬的成长。现在,她也在用自己的方式践行自己作为罗德岛干员的使命。" + }, + "6": { + "title": "档案资料三", + "text": "芬在罗德岛本舰停留的时间随着任务的增加而越发短暂,但她对这里的归属感却越发强烈。每次回到本舰,芬都想找行动预备组A1的老朋友们叙叙旧,但大家也都有自己的任务,少有团聚的时刻。芬每次出外勤任务回来都会给老朋友们带些礼物,她把礼物寄存在后勤部,这样大家一回来便能马上收到。后来,芬也收到不少回礼。米格鲁送来一块肩甲,这是她和工程部干员们研究防具时做出的原型,芬把它戴在肩上。炎熔送来一件由三个圆环拼成的奇特施术单元,这是她研究源石技艺时突发奇想做出来的,芬把它挂在腰间。芙蓉送来一条紫色缎带,据她说可以当作急救时使用的绷带,芬把它绑在胸口。克洛丝送来两枚造型别致的徽章,据说是她研究出来的陷阱“小戏法”,芬把它们别在长枪的绳索上。就这样,大家的关爱以一种特别的方式展现了出来,芬决定戴着它们,不论去哪里都戴着它们。" + }, + "7": { + "title": "档案资料四", + "text": "芬腰上的伤痕来自一次普通的任务。这次任务没有什么特别之处,但芬还记得那天的场景。\n诡异的红光,尖叫的人群,源石技艺在夜空中划出几道弧线。那是一次灾难。\n训练有素的雇佣兵袭击了村庄,而芬和队员们恰巧在那里借宿。\n她呼喊着,指挥队员们作战,但外面满是嘈杂。队员们被冲散了。\n她看见自己在战斗。她一路厮杀,冲上了高地,发射了罗德岛的信号弹。\n队员们施展源石技艺,一边与佣兵战斗一边协助居民撤退。\n火焰、爆炸、箭矢、刀剑、鲜血、崩塌的房屋、破碎的玻璃、哭泣的孩童。\n她在奔跑,奔跑,跑个不停。从街道的这头到那头。\n她看见佣兵们倒下,而自己依然在战斗。她对干员们大喊,叫他们撤退,叫他们求援。\n佣兵们朝她冲来,而她没有后退。\n然后,然后是......\n她从恶梦中惊醒,腹部伤口的痛楚仍在撕扯身体,然后她又昏睡过去。\n她在迷蒙中看见芙蓉满脸担忧的样子,还听见些许模糊的声音。然后,芙蓉的脸慢慢变得清晰,开始微笑。\n“睡吧。”芙蓉对她说,“你保护了大家,就像你平常做的那样。睡吧,你做得很好。”\n她在一阵恍惚中睡去。" + }, + "8": { + "title": "晋升记录", + "text": "在难得的重聚时光里,老朋友们一个劲儿地向芬打听最近几次任务的情况。从队员情况到任务目标,从前期规划到事后总结,每项任务的细节都被问得清清楚楚。大家在讨论是什么促成了芬的转变,米格鲁这样告诉芬。是频繁的外勤任务让她改变了吗?好像不是。是身上的伤痕让她改变了吗?好像不是。是某次特别的事件令她改变了吗?似乎也不是。那到底是什么原因呢?大家这样问芬。思考良久后,她给出了自己的答案:\n“也许,是每一件事吧。”" + } + } + }, + "originalAlterOperator": { + "name": "芬", + "appellation": "Fang", + "description": "能够阻挡两个敌人" + } + }, + "wisadel": { + "name": "维什戴尔", + "appellation": "Wiš'adel", + "description": 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"部署后立刻在攻击范围内召唤一个魂灵之影,在魂灵之影周围时获得迷彩" + } + } + }, + "skills": { + "skchr_wisdel_1": { + "1": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "2": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "3": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "4": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "5": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "6": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "7": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "8": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "9": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + }, + "10": { + "name": "定点清算", + "description": "下次攻击额外造成2次余震并使所有目标晕眩<#ba.vup>{'{'}stun_duration{'}'}秒,此次攻击的溅射范围<#ba.vup>略微扩大且余震伤害变为攻击力的<#ba.vup>{'{'}append_atk_scale:0{'%'}{'}'}" + } + }, + "skchr_wisdel_2": { + "1": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>略微缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "2": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>略微缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "3": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>略微缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "4": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>略微缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "5": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>略微缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "6": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>略微缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "7": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "8": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "9": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + }, + "10": { + "name": "饱和复仇", + "description": "攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vup>缩短,可同时攻击<#ba.vup>3名敌人\\n过载:攻击改为攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_ol:0{'%'}{'}'}的<#ba.vup>4连发,随机攻击范围内的目标\\n<#ba.rem>该技能可随时主动关闭" + } + }, + "skchr_wisdel_3": { + "1": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "2": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "3": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "4": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "5": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "6": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "7": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "8": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "9": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + }, + "10": { + "name": "爆裂黎明", + "description": "立刻在攻击范围内召唤<#ba.vup>{'{'}max_cnt{'}'}个魂灵之影(最多存在3个,技能结束后保留),攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},攻击间隔<#ba.vdown>大幅增大,攻击时攻击力提升至<#ba.vup>{'{'}attack{'@'}atk_scale_3:0{'%'}{'}'},溅射范围<#ba.vup>大幅扩大且第一天赋的发动概率提高至<#ba.vup>{'{'}attack{'@'}prob:0{'%'}{'}'}\\n<#ba.rem>攻击装有{'{'}attack{'@'}trigger_time{'}'}发弹药,打完后结束(可随时停止技能)" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击对小范围的<#ba.kw>地面敌人造成<#ba.kw>两次物理伤害(第二次为余震,伤害降低至攻击力的一半)" + } + }, + "modules": { + "uniequip_001_wisdel": { + "name": "维什戴尔证章", + "description": "干员维什戴尔擅长远距离打击复数地面敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员,行使投掷手职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_wisdel": { + "name": "“祖宗发射器”", + "description": "一副盔甲站在沙丘上。\n他差不多忘了自己是从哪里来的。他的身体磨损得厉害,两条腿一长一短,肩甲还缺了一块,能看到黑黢黢空荡荡的内里。\n剑也断了,似乎是在砍向一个同族时折断的。那家伙躲在一座风车里,央求他等日落了再动手,那时候在自己身体里玩耍的孩子们就都回家去了。他答应了。两三个小时对他们这样的生命而言过于微不足道。他在山坡上坐到太阳沉下去,然后折返,杀死了那架呜呜作响的风车。\n寄居在古老高塔深处的幽灵,被掩埋于大图书馆废墟下的书册,无人驾驶的沙盗船,以性命为砝码的天平......他记得对魔王的承诺,一路跋涉,就是为了把这些散落各地的同族带回卡兹戴尔。而他自己会是最后一个。\n眼前这片无垠的金色是什么?是沙漠,是大海,还是无数卡兹戴尔中的一座?\n盔甲在下沉。他快要无法区分身体和沙粒,就像分不清记忆与历史。当沙子掩埋到头顶的时候,他就会彻底消失。\n“笃,笃笃”。\n头顶传来敲击声。\n可能是羽兽把他头上的草当成了食物。\n“咣——咣——”\n埋着他的沙丘开始摇晃。\n不,不是沙丘在摇晃,是他的身体。有人在踢他。看架势,是准备把他——最为年长的死魂灵,卡兹戴尔最初的守护者,所有魔王的座前参谋——当球踢。\n“你——”\n“能听见啊?能听见就别给我装死。我把你背来背去这么久,你也该派上点用场了。不然我回去就把你当废品卖了!”\n“......你要我做什么?”\n“哇哦,这么冷静?你以前身体那么大的时候,不是翻来覆去只会嚷嚷‘滚出去’‘我好恨’‘异族人’吗?我还当你识字比我还少,只会讲这些呢。”\n“殿下选择的人,竟这样粗......”\n“这语气倒是耳熟了些。得了,别急着找回你的唠叨劲了,给我干活。”\n“干什——”\n他的身体腾空了。\n“力道够不够?需不需要我再加点炸药?”\n他在飞。\n飞得很高,足以掠过沙丘,越过废墟,直至——\n卡兹戴尔。\n他以为自己不会再见的地方。\n照这个飞行路径,他很快就会撞到曾经的王庭议事厅,他以全族残存的灵魂之火,对魔王以勒什许下承诺之地——\n“维什戴尔,*萨卡兹语*——!”\n“哎呀,你这么乐意诅咒自己吗,我亲爱的老祖宗?”年轻的萨卡兹大笑着,“去吧,炸得更猛烈些,把那些破烂炸干净之后,我们一起——回家!”", + "stages": { + "1": { + "traitUpgrade": { + "overrideDescription": "攻击对小范围的<#ba.kw>地面敌人造成<#ba.kw>三次物理伤害(后两次为余震,伤害降低至攻击力的50%)" + }, + "talentUpgrades": {} + }, + "2": { + "traitUpgrade": { + "overrideDescription": "攻击对小范围的<#ba.kw>地面敌人造成<#ba.kw>三次物理伤害(后两次为余震,伤害降低至攻击力的50%)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "好礼", + "description": "攻击时对主目标的攻击力提升至120{'%'}并为其附着残影,残影受到维什戴尔的余震影响时有15{'%'}概率爆炸,对周围所有敌人造成170{'%'}攻击力的物理伤害并使其晕眩1秒" + }, + "5": { + "name": "好礼", + "description": "攻击时对主目标的攻击力提升至120{'%'}并为其附着残影,残影受到维什戴尔的余震影响时有15{'%'}概率爆炸,对周围所有敌人造成180{'%'}<#ba.talpu>(+10{'%'})攻击力的物理伤害并使其晕眩1秒" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "overrideDescription": "攻击对小范围的<#ba.kw>地面敌人造成<#ba.kw>三次物理伤害(后两次为余震,伤害降低至攻击力的50%)" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": { + "name": "好礼", + "description": "攻击时对主目标的攻击力提升至125{'%'}并为其附着残影,残影受到维什戴尔的余震影响时有15{'%'}概率爆炸,对周围所有敌人造成175{'%'}攻击力的物理伤害并使其晕眩1秒" + }, + "5": { + "name": "好礼", + "description": "攻击时对主目标的攻击力提升至125{'%'}并为其附着残影,残影受到维什戴尔的余震影响时有15{'%'}概率爆炸,对周围所有敌人造成185{'%'}<#ba.talpu>(+10{'%'})攻击力的物理伤害并使其晕眩1秒" + } + } + } + } + } + } + } + }, + "tokenSummons": { + "token_10035_wisdel_wward": { + "name": "魂灵之影", + "appellation": "Shadow of Revenant", + "description": "可攻击维什戴尔攻击范围内的敌人", + "potentials": {}, + "skills": { + "sktok_wisdel_wward": { + "1": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "2": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "3": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "4": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "5": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "6": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "7": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "8": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "9": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + }, + "10": { + "name": "魂灵之影", + "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<#ba.vup>{'{'}sluggish{'}'}秒停顿并附着残影,之后获得0-2点技力" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "可攻击维什戴尔攻击范围内的敌人" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {} + } + }, + "riicBaseSkills": { + "control_meeting&ord<000>": { + "name": "同谋·α", + "description": "进驻控制中枢时,当<#cc.kw>伊内丝入驻会客室时,会客室线索搜集速度<#cc.vup>+5{'%'};当<#cc.kw>赫德雷入驻贸易站时,赫德雷所在贸易站订单上限<#cc.vup>+1" + }, + "control_meeting&ord<001>": { + "name": "同谋·β", + "description": "进驻控制中枢时,当<#cc.kw>伊内丝入驻会客室时,会客室线索搜集速度<#cc.vup>+5{'%'};当<#cc.kw>赫德雷入驻贸易站时,赫德雷所在贸易站订单上限<#cc.vup>+2" + }, + "control_mp_expand_double<000>": { + "name": "巴别塔之帜", + "description": "进驻控制中枢时,<#cc.kw>其他设施内处于工作状态的干员心情每小时恢复<#cc.vup>+0.1,当<#cc.kw>魔王进驻中枢时额外<#cc.vup>+0.1(与控制中枢加成有<#cc.rem>特殊比较规则)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】维什戴尔\n【性别】女\n【战斗经验】十二年\n【出身地】卡兹戴尔\n【生日】本人表示遗忘\n【种族】萨卡兹\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】标准" + }, + "2": { + "title": "客观履历", + "text": "萨卡兹雇佣兵领袖W,现正式更名为维什戴尔。于伦蒂尼姆战争期间,与罗德岛伦蒂尼姆特别行动队紧密合作,数度阻遏军事委员会的行动。\n\n【权限记录】\n我们紧急更新了与维什戴尔的战略合作条款,具体条目您可以考虑是否亲自一一核对。您一定已经很清楚,我们未来与她的合作只会越来越紧密。这绝不仅仅关乎她自己。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,维什戴尔的体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】17{'%'}\n维什戴尔有明显的感染迹象。依然缺乏进一步检查。\n\n【血液源石结晶密度】0.32u/L\n维什戴尔的病情没有丝毫好转的迹象,她依然在毫不节制地滥用源石军工制品,并且还有愈演愈烈的趋势。医疗部的干员已经给她下过数次极其严厉的医嘱,但她依旧毫不在意。\n\n气死我了,维什戴尔又一次翘了定期体检,医疗部的干员好不容易才在动力层找到她,而她只是在那里无所事事地瞎逛!我很直接地告诉她,再这样下去她会死得很快。确实有些人在罹患矿石病之后依然能活上十数年,但这意味着他们必须仔细照料自己的身体。更别说她还是个萨卡兹!我不管她到底打算活多久,在罗德岛医疗部的手里,她别想就这么轻易死掉。就算我从感情上不愿意承认......确实还有不少人指望着她呢。所以,这次我们谁去查封维什戴尔的高危炸弹储藏室?\n——某位医疗部资深干员" + }, + "4": { + "title": "档案资料一", + "text": "因为其特殊性,工程部的干员为维什戴尔的新武器做了补充登记(虽然事实上她没有在我们这里登记任何一件武器),结果如下:\n仅从结构与功能上分析,维什戴尔携带的“新武器”是一件主炮级巫术增幅单元,在完好无损的情况下,它的威力可能会远远超出我们的控制,特别是,携带它的人还是维什戴尔。所幸,这个增幅单元似乎已经遭受到了严重的破坏,我甚至不明白维什戴尔为什么还要背着这堆破铜烂铁——丢出去砸人?就我听到的那些故事而言,她可不会这么温柔。\n(以上内容已被划去)\n接下来的记录由工程部部长可露希尔撰写:\n之前给维什戴尔做武器登记的那个家伙正在重建整个测试场,他有的忙了。在船上的确流传着一大堆有关维什戴尔的恐怖故事,但她总能带给你更加超乎想象的麻烦。不过确实也没办法,非萨卡兹干员很难理解维什戴尔带着的究竟是什么。她现在用的可不是什么简单的“新武器”,寄宿在其中的是一位死魂灵,而且就是曾经以出现在伦蒂尼姆的飞空艇为身躯的那一位。所以,现状就是,有这么位疯疯癫癫的萨卡兹老祖宗跟着维什戴尔到处参观罗德岛,并且尽情点评那些在它看来没有一点出息的后代们。不过,维什戴尔向我申请的“反老祖宗啰嗦器”已经在工程部的研发计划之中,虽然遇到了一些技术瓶颈......但所有工程部的萨卡兹干员都对这个项目投入了十二万分的热情。\n还有,在收拾测试场的烂摊子的时候,工程部几乎所有的爆破专家都不请自来,在那堆被炸得乱七八糟的残骸前试图还原整个爆破过程。管测试场的人也不是傻子,在维什戴尔进场前,我们严格限制了她能带进测试场的爆破物当量,可有了死魂灵巫术的帮助,维什戴尔造成的破坏还是大大超出了我们的估计。全工程部最有经验的那个老爆破师告诉我,靠那么点炸药炸出这种规模的废墟“仅存在理论解”。他提供了两种解释:可能是维什戴尔的脑子能在万分之一秒内做出精确的爆炸力学计算,她其实是个超级天才;或者是维什戴尔能凭空变出炸弹来。经过讨论,他们好像更加倾向于第二种,并向凯尔希提交了基于这个原理让维什戴尔生产无限炸弹的议案,不过马上就被凯尔希驳回了。\n\n凭空变出炸弹违反物理法则?你再仔细想想,和W......我是说维什戴尔是个数学天才这种可能性相比,是不是违反点法则更好接受一些?\n——某位工程部爆破专家" + }, + "5": { + "title": "档案资料二", + "text": "【权限记录】\n我们发现了一本维什戴尔遗落的笔记本,其中充斥着晦涩的记号与拼写错误比比皆是的怪异暗语,还夹杂着数张类似于地图的简笔画。鉴于上面频繁出现的骷髅与爆炸图案,罗德岛安全部门决定介入调查,并请来了赫德雷和伊内丝进行协助。\n伊内丝来到现场并翻阅了该本笔记,随后露出了意义不明的笑容并拒绝提供更进一步的帮助。最终,在罗德岛安全部门的坚持下,赫德雷向我们解释了这本笔记的内容:\n一号方案,已经确定了碎片大厦地底结构层的定向爆破位置,预期炸毁整个大厦,彻底埋了特雷西斯。需要炸弹数量:超级多。能不能去把特雷西斯的军工厂抢了?抢了。还是不够,放弃计划。\n二号方案,在碎片大厦内部设置爆炸点。特雷西斯一直待在塔顶,预期把塔炸成两截,摔死他。需要炸弹数量:超级多。但也许能搞到。放弃计划,没能顺利进入碎片大厦。\n三号方案,搞一堆无人机,特雷西斯在阳台看风景的时候把炸弹直接扔到他头上。需要炸弹数量:一枚超大的。见到可露希尔以后问问她。\n四号方案......\n赫德雷表示之后的十几页都是差不多的内容,但每个方案都配了详细的行动路线图和炸药的设置与引爆方式。只要忽略掉有些影响阅读的对特雷西斯的污言秽语,大部分方案在理论上是可行的。赫德雷继续告诉安全部门,之后的笔记内容还涉及了对于卡兹戴尔军事委员会驻地的数十种进攻计划,数百种爆炸物的配置方法,以及别的一些杂七杂八的东西。\n针对维什戴尔笔记中提到的数种袭击博士的计划做了相应的对策布置,判断该本笔记已经没有进一步威胁后,安全部门委托赫德雷交还该笔记,但被赫德雷拒绝。\n\n“她居然练了几十页的‘维什戴尔’这个签名。”\n“呵,你说她记笔记这个习惯,到底是跟谁学的。”\n——走廊中的对话" + }, + "6": { + "title": "档案资料三", + "text": "维什戴尔,雇佣兵的领袖,萨卡兹的新希望。\n她看起来是变了不少,举手投足都仿佛拥有了“理性”。当然,博士,这只是一种假象。她比大部分萨卡兹更萨卡兹,残忍和疯狂始终刻在她的骨子里,她可不会像她身边那只小羊一般讲道理。\n像她那样的孩子,过去我在殿下身边见过不少。当时的她,除了杰出到极端的作战能力之外,并没有其他特别的地方。包括后来,她离开巴别塔,以自己的名义为殿下复仇——我都以为驱使她的,仅仅是情感转化而成的怒火。\n再后来的事,你也都看到了。\nW实在过于清醒,清醒到就连殿下的回归都无法令她沉沦。这一路的追寻,被证实为一系列缜密的充满理智的规划,而不是异想天开的发泄。\n她不可能放下仇恨,但一定会竭力吸纳和利用军事委员会的遗产。出于同样的原因,我也并不认为她还会对你动手。因为她早已确信自己得知了真相,也深知你以及罗德岛,于她未来的规划皆有无可取代的价值。\n我见过好几位一路跟着她的雇佣兵,都不是巴别塔的旧人,而且她也没怎么和他们谈论过巴别塔的理想。也是,有的话说多了反倒像骗人。但就是这么一点点炸开面前的铜墙铁壁,走着走着,这帮雇佣兵的眼睛也越来越亮。\n我想,她确实把自己见过的光带给了其他人。\n杀人如麻、疯疯癫癫的雇佣兵,成为那位殿下的继承者,下一位巴别塔的议长——听起来的确缺乏可信度,对吧?但这里是卡兹戴尔,这话说出来,还真不算荒唐。\n——■■■\n\n“笞心魔走了?不错,看她走的方向,刚好能验证这栋建筑有多安全——”\n熟悉的萨卡兹出现在走廊尽头,等到了几秒后的一声闷响,满意地咧开了嘴。\n“那么,现在就只有我们两个人了,‘博士’。猜猜看,笞心魔对我的评价——尤其是我对你没有威胁的部分——到底有几分正确?”" + }, + "7": { + "title": "档案资料四", + "text": "主题:伦蒂尼姆战后的卡兹戴尔发展史第二讲\n授课对象:年级不限\n地点:卡兹戴尔巴别塔综合学校\n课程内容节选:\n【播放通讯】\n我叫维什戴尔,这是萨卡兹唯一的魔王特蕾西娅殿下亲自起的名字。\n我现在,对所有还听命于军事委员会的萨卡兹讲话。\n我不管你们是听了特雷西斯还是哪个王庭老家伙的鬼话,才来到伦蒂尼姆的。\n很高兴通知你们,这场战争已经结束了,你们已经输咯。\n可是殿下说了,想让萨卡兹都能回到家。\n所以,现在还想活命的,就把军事委员会的命令扔一边去,乖乖听这个信号的指挥。\n哦,补充一下。\n这里是巴别塔。\n【播放完毕】\n你们听到的这则通讯,正是维什戴尔在银石崖之战后期发出的。该通讯及数日后在伦蒂尼姆上方升起的巴别塔信号弹,被视作战争最后阶段的关键转折点。\n毫无疑问,维什戴尔及其所率部队的这一行为,不仅拯救了数以万计士兵的性命,为卡兹戴尔的复兴保存了关键力量,也为后续数年中卡兹戴尔巴别塔政权与维多利亚等核心圈国家的关系奠定了基础。\n关于维什戴尔——\n在座的都很熟悉她了吧?想想礼堂前面被炸出来的深坑。没错,那是军事委员会议事厅的旧址。“‘双子时代’结束的象征”“巴别塔与军事委员会再度合作的开端”——记住曼弗雷德将军的话,和维什戴尔议长的相关事迹一样,都是本系列课程的考核重点。\n下面,翻到下一页,我们再来讲讲雇佣兵——" + }, + "8": { + "title": "晋升记录", + "text": "她习惯黑夜,甚至称得上喜欢黑夜。在她尚不知如何处置自己的时候,黑夜是庇护性命的大衣。等到她学会了填饱肚子的方法,黑夜又成了能涂黑匕首的迷彩。每个能从卡兹戴尔的荒野上走出来的人,都知晓该怎么利用永远暗沉的夜色,因为没有学会的那些人,都已被它一一溺死。\n她长大了一些,开始享受用火光肢解黑夜。她曾一次又一次用剧烈的爆炸为荒野上的追猎画上句号。巨大的火球点亮黑夜的片刻,灼热,危险,震耳欲聋,但等到飞扬的尘土散去,只剩下平静与死亡。\n再后来——\n很多萨卡兹都猜测,维什戴尔最喜欢的是卡兹戴尔的黎明。\n在没有风暴的日子里,她总会趁着天还没亮逛去某个不起眼的小店,蹭到一顿早饭再往回走。那一路她会走得很慢,偶尔她会举起手——对着那片将亮未亮的粉白天空,比一个“V”的手势。\n天空在看着她。\n她在笑。" + } + } + }, + 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"法术抗性<#ba.vup>+{'{'}magic_resistance{'}'},攻击改为锁定一个目标对其每<#ba.vup>{'{'}attack{'@'}cooldown{'}'}秒造成一次相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_base:0{'%'}{'}'}的法术伤害,对相同目标的伤害逐渐提高至<#ba.vup>3倍并使其移动速度逐渐降低至<#ba.vup>40{'%'}(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置" + }, + "9": { + "name": "提喻", + "description": "法术抗性<#ba.vup>+{'{'}magic_resistance{'}'},攻击改为锁定一个目标对其每<#ba.vup>{'{'}attack{'@'}cooldown{'}'}秒造成一次相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_base:0{'%'}{'}'}的法术伤害,对相同目标的伤害逐渐提高至<#ba.vup>3倍并使其移动速度逐渐降低至<#ba.vup>40{'%'}(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置" + }, + "10": { + "name": "提喻", + "description": "法术抗性<#ba.vup>+{'{'}magic_resistance{'}'},攻击改为锁定一个目标对其每<#ba.vup>{'{'}attack{'@'}cooldown{'}'}秒造成一次相当于攻击力<#ba.vup>{'{'}attack{'@'}atk_scale_base:0{'%'}{'}'}的法术伤害,对相同目标的伤害逐渐提高至<#ba.vup>3倍并使其移动速度逐渐降低至<#ba.vup>40{'%'}(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置" + } + }, + "skchr_logos_3": { + "1": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "2": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "3": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "4": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "5": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "6": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "7": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "8": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "9": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + }, + "10": { + "name": "延异视阈", + "description": "攻击范围<#ba.vup>扩大,攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'},同时攻击<#ba.vup>{'{'}attack{'@'}max_target{'}'}个目标,使攻击范围内敌方子弹的飞行速度<#ba.vup>大幅降低、并在技能结束时将其全部<#ba.vup>清除" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击造成<#ba.kw>法术伤害" + } + }, + "modules": { + "uniequip_001_logos": { + "name": "逻各斯证章", + "description": "干员逻各斯擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员,行使中坚术师职责\n特别颁发此证章\n以兹证明" + }, + "uniequip_002_logos": { + "name": "来自河谷的笔盒", + "description": "夜晚,哀珐尼尔等到了夜晚。他轻轻拨开床边的黑色锦绸,那是母亲和长辈们为他编织的,笼罩在他小小床铺上的精致床幔。他花了好些时间穿上衣服,然后静悄悄地离开卧室,又静悄悄地穿过长长的石制走廊,穿过露天的庭院和道路,路过那些跳动着的,驱散黑暗的灯和烛火。走向河边的路上,斜照的月光和背后的火光在他的脚下投出几个模糊的影子。这周围的一切都伴随着他上演一出只属于孩子的单人夜间冒险。\n在白天,阳光好些的时候,女妖们会带着无忧无虑的小哀珐尼尔在故事和河谷中漫游。在光线斑驳的树林里,在远方崇山峻岭的注视下,她们歌唱古老的史诗,歌唱明媚的生命。哀珐尼尔穿着华丽的衣裙随着长辈们的歌谣起舞,在那些传承千百年的韵律中,他听见了古老英雄远行的脚步声,听见了树木新枝抽芽的呼吸声,他的思绪伴随着太阳升起又降落:这片大地是河谷的延伸,是欢笑的家园和不息的乐歌。\n一声啼叫吸引了他的注意,他回过神来。河对岸,几头牙兽正拖着只瘤兽进入树林深处,只一瞬间就从他的视野里消失了。他听见了喘气声,水流声中还夹杂着些奇怪的声音,好像是什么被撕扯开来,然后又被折断了。这是新奇的语言,哀珐尼尔从未听过这样的声音,其中好像蕴含着某些他不曾触及的感情和含义,他开始感到困惑。\n哀珐尼尔从怀中掏出一根骨笔——那是他的生日礼物,在空中画着简单的符号,似乎是文字,但更像是简单的涂鸦。他在用自己的方法记录这种语言。\n“我们小小英雄的伟大冒险结束啦。”小女妖回过头,女妖长辈们的裙袍在夜里闪着点点光芒,那是女妖纺织出的纱在闪烁。\n“还记得我们的约定吗,哀梵?”\n“不可以,在一个人的时候,使用巫术。”\n“真棒。”一位年长的女妖轻轻托住哀珐尼尔的下巴,用掌根揉了揉他的脸,“那你刚才为什么要那样做呢?”\n“我想要明白,瘤兽刚才在说什么......”哀珐尼尔低下头,把拿着笔的右手背在身后,然后握住笔杆,接着用大拇指轻轻按住笔尖,想要隐藏手中的笔。\n“如果我能搞清楚它在说什么,它是不是就不会被牙兽带走了?如果我能听懂它的话,就能了解它的感受,是不是就能帮助它,它就不会发出那种让我难过的声音了?我想让它知道,有人在乎它。”哀珐尼尔想起刚才的画面,困惑开始转变为痛苦,转变成一种渴望。\n一瞬间,周围安静了下来,起风了。\n“从今天起,”大女妖菈玛莲打破了沉寂,她从人群中走了出来,“我们的哀珐尼尔可以自由行动和练习了。”母亲这样说道,“不过,现在是睡觉的时间了哦。”\n“母亲......”哀珐尼尔走向母亲,大女妖伸手握住了孩子稚嫩的手。\n女妖们一起顺着来时的道路返回。在路上,月光把哀珐尼尔瘦小的身影拖得很长很长。他们一路安静地走着,耳边是榉树、杉树和松树被风翻动的叶涛声。在夜空的黛蓝与蒙蒙薄云的亮灰下,溪流载着浮动的光寂静前行,像是黑色山谷中一道深深的闪烁银光的裂痕,正涌出些许跃动的勇气。", + "stages": { + "1": { + "traitUpgrade": { + "additionalDescription": "造成法术伤害时附带相当于<#ba.vup>8{'%'}伤害的凋亡损伤" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + } + } + }, + "2": { + "traitUpgrade": { + "additionalDescription": "造成法术伤害时附带相当于<#ba.vup>8{'%'}伤害的凋亡损伤" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "语汇演化", + "description": "对一个目标发起攻击时,有50{'%'}几率额外对攻击范围内一个随机目标造成相当于攻击力60{'%'}的法术伤害并使其停顿0.8秒,若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力40{'%'}的元素伤害" + }, + "5": { + "name": "语汇演化", + "description": "对一个目标发起攻击时,有50{'%'}几率额外对攻击范围内一个随机目标造成相当于攻击力65{'%'}<#ba.talpu>(+5{'%'})的法术伤害并使其停顿0.8秒,若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力40{'%'}的元素伤害" + } + } + } + } + }, + "3": { + "traitUpgrade": { + "additionalDescription": "造成法术伤害时附带相当于<#ba.vup>8{'%'}伤害的凋亡损伤" + }, + "talentUpgrades": { + "1": { + "candidates": { + "1": {} + } + }, + "2": { + "candidates": { + "1": { + "name": "语汇演化", + "description": "对一个目标发起攻击时,有60{'%'}几率额外对攻击范围内一个随机目标造成相当于攻击力60{'%'}的法术伤害并使其停顿0.8秒,若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力60{'%'}的元素伤害" + }, + "5": { + "name": "语汇演化", + "description": "对一个目标发起攻击时,有60{'%'}几率额外对攻击范围内一个随机目标造成相当于攻击力65{'%'}<#ba.talpu>(+5{'%'})的法术伤害并使其停顿0.8秒,若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力60{'%'}的元素伤害" + } + } + } + } + } + } + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "train_spd_doubleProf<200>": { + "name": "女妖之力", + "description": "进驻训练室协助位时,<#cc.kw>术师与<#cc.kw>辅助干员的专精技能训练速度<#cc.vup>+30{'%'}" + }, + "train_spd_reduceTime<001>": { + "name": "言语之义", + "description": "进驻训练室单次协助一名干员训练时长达<#cc.vup>5小时,则该名干员下次训练所需时间<#cc.vup>-50{'%'}(任意一方离开训练室时,效果消失)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】逻各斯\n【性别】男\n【战斗经验】十二年\n【出身地】卡兹戴尔\n【生日】9月5日\n【种族】萨卡兹\n【身高】178cm\n【矿石病感染情况】\n参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】■■" + }, + "2": { + "title": "客观履历", + "text": "逻各斯,罗德岛精英术师干员,咒术大师,女妖河谷年轻的“女主人”。曾作为巴别塔核心成员参与卡兹戴尔内战,并于罗德岛建立之初成为首批精英干员之一。逻各斯着手制定了干员源石技艺适应性测试的标准及流程。这套评估系统展现了巨大的价值,令罗德岛得以准确地评估每一位干员的施术潜能。\n现根据罗德岛决议,逻各斯继续担任外勤小队指挥,参与术师干员的测试与选拔,负责敏感情报的破译及加密工作。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10{'%'}\n相较其他出身卡兹戴尔的干员,逻各斯的感染迹象并不显著,但这种“不显著”仅限于体表感染症状。\n\n【血液源石结晶密度】0.22u/L\n我们很容易对逻各斯的感染情况作出流于表面的猜测,但检测结果不会说谎——他的感染情况不容乐观,与其他饱经战火的萨卡兹干员相比有过之而无不及。好消息是,由于逻各斯多年来对治疗的充分配合,他的感染情况目前已得到有效控制。说真的,如果某几位来自卡兹戴尔的干员也能像他这样配合,我们的工作会轻松许多。\n\n女妖的那个小王子吗?哎哟,他以前可没这么听话。小王子刚上咱们这艘船的时候,我亲眼见过他面不改色地用咒文涂改检测结果,让其他人先接受治疗。他也许是好心,但病人绝对不该对医生耍这种把戏......后来?后来凯尔希医生发现了,还需要我往下讲吗?\n——某位医疗部资深干员" + }, + "4": { + "title": "档案资料一", + "text": "据罗德岛外勤部教官组统计,在三百位参与外貌特征识别测试的预备干员中,超过六成将参考图像上的逻各斯识别为黎博利。另有三成干员认为,逻各斯的“耳羽”和角源于某支罕见的东方神民族群——他们认真地参加了训练课程,但仍然与正确答案失之交臂。截至目前为止,仅有不到二十名干员对逻各斯的种族作出了正确的判断,其中有五人精确地指出了逻各斯所属的王庭,另有两人是蒙对了答案的幸运儿,还有八人被查出作弊,测试成绩作废。\n提出这种点子的自然不会是教官组,而是逻各斯本人。\n只要你在罗德岛本舰待得足够久,你还会与他的其他点子“不期而遇”。比如说,在敏感文件中插入女妖的咒文以起到保密效果。假如有人铁了心想要窥探罗德岛的机密,还设法躲过了S.W.E.E.P.的监测,他的下场恐怕也不会太好。逻各斯在一份笔记中写道,他为此开发了超过一百种效果各异的咒文。其中最危险的三十余种,从让眼球融化在眼眶里的咒文,到让人忘记该如何呼吸的咒文不一而足。\n\n怎么会这样!这女妖到底是怎么把咒文施加在我的法术反制无人机上的?上次让我唾沫横飞的仇还没报呢!\n——可露希尔\n\n当然,逻各斯把最有分量的点子用在了他的源石技艺研究上。在过去,我们认为萨卡兹巫术与现代源石技艺在源石应用史上有着截然不同的渊源,两者并不相通。后者易于掌握,其施术效用已有精确的阐述;前者强大但难以控制,且与血脉以及特定的仪式相绑定。逻各斯对这一结论持保留态度,但他翻遍了古老的卷轴与现代的书籍,都未能找到一种可以将其推翻的思路。\n连逻各斯自己都感到意外的是,灵感竟在他与Mechanist的解谜游戏中诞生。那一次,Mechanist在谜题中加入了语音输入指令,需要逻各斯佩戴语音控制设备,对谜题进行口头破解。在无意中,逻各斯使用了咒言,设备即刻响应,谜题应声而解。这让女妖意识到——假如咒术既是一种靠言说、书写、咏唱或演奏完成的巫术仪式,又是一套受规则约束的表达方法,那么它能否用于阐释现代的源石技艺?\n在Pith和Misery的见证下,逻各斯以女妖咒术为蓝本,成功地从现代的源石技艺体系中拆解出了萨卡兹巫术最基本的组成元素——仪式的“语义”,即巫术施术者对目的和代价两者关系的定义。这么解释也许会让人一头雾水,我们只需要知道,逻各斯为源石技艺的应用开创了新的可能性:只要设计出正确的咒言或是仪式,那么任何一种现代的源石技艺都可能被巫术复现,包括那些应用于大规模工业生产的源石技艺。反过来说,在巫术的施术中应用更加现代的方式也并非不可能。\n按照核心圈的惯例,这种重大的学术突破需要通过一部著作来公开地发表,或许卡兹戴尔也该有自己的“大部头”了。当我们与逻各斯谈及此事时,年轻的女妖沉思许久,然后告诉我们:\n他会耐心等待,等待卡兹戴尔真正需要这部书的那一天。" + }, + "5": { + "title": "档案资料二", + "text": "金色的密林与狭长迂回的谷口掩盖着一条密径,这条小径没有岔道,踏入其中的人亦不能折返——只有女妖与尊贵的客人能够踏上它由咒文编织成的躯干。当你终于穿过这条小径,还需要踏上一座被浓雾包裹着的狭长石桥,踏着洁白的砖石继续步行。经过一夜步行,白昼送来的第一缕微光潜入山崖之间。向日出的方向望去,你终于来到了石桥的尽头,足以容纳数百人的阶梯式露台出现在你的面前。这时,你小心翼翼地摘下女妖们为客人戴上的面纱,得以清晰地见到河谷壮美的全貌。\n庞大的石质结构镶嵌在河谷的两侧,它们曾经是用来构筑堡垒的石料,如今被咒术重塑为灵动的形态,在山崖的环抱下托起庭院与凌空的走道,让你想起女妖曼妙的衣裙。临近正午,假如你跟上那些戏水的女妖,去到河谷的深处,冰晶般澄澈的溪流将在你的眼前汇聚,载着女妖们轻声的咏唱,向着河谷的更深处蜿蜒而去。太阳降落在金色的密林上,叶片的反光像是一簇簇被微风驯服了的火焰,在空中花园满溢的色彩之下燃烧。即便你忧心这样的景色会夺走一个人一生的时间,也请不要在黄昏时分匆匆离去。看,河谷的女主人身着午夜般的轻纱,在老妪的簇拥下踏出寝宫,而女妖们则会在此刻摘下花环与面纱。她将领唱,为在白昼与黑夜之间逝去的灵魂献上挽歌。\n这便是女妖的河谷。\n两个世纪以前,在入侵卡兹戴尔的联军被击退后,“六英雄”之一的大女妖菈玛莲选择舍弃女妖在卡兹戴尔的领地,带领残破的王庭向河谷迁徙。如今,这里已经成为他们最后的生息之地。哀珐尼尔在众多河谷姐妹的簇拥下诞生,在能望见河谷尽头的庭院中长大。他不到十岁时,便一头扎进了萨卡兹零乱的古籍与卷轴当中:他好奇于卡兹戴尔,好奇于萨卡兹的过去,好奇于“六英雄”投身的战争。早慧的女妖很快便开始质疑母亲率王庭离开卡兹戴尔的决定:女妖能在河谷中创造这样的生活,那么为什么要弃卡兹戴尔的同胞于不顾?那座在女妖离开时已经初具规模的城市,如今又是什么模样?\n当他来到那座令他魂牵梦绕的城市,独自探究这些问题的答案时,哀珐尼尔并未感到喜悦。回望故乡,他终于看到了女妖的困窘与河谷的脆弱。卡兹戴尔燃烧着魂灵的熔炉、高耸烟囱下拥挤的人们,还有众多王庭在阴影中的权力游戏都令他愈发困惑。好在,他见到了特蕾西娅,在巴别塔,年轻的女妖成为逻各斯,找到了另一幅关于卡兹戴尔未来的图景。\n在很长一段时间里,逻各斯拒绝与任何人谈论女妖的家园。他认为仅仅是回忆河谷中舒适的生活,也是对其他同胞的一种背叛。逻各斯不会忘记,多年以前,当他在篝火边说出这个想法时,同小队的巴别塔老兵拧在一起的眉头。那时的他并未察觉到这种想法的傲慢之处。\n“小女妖,你以为我们会嫉妒你?我们追随殿下,追随巴别塔,就是为了打出个好日子!”\n“说得对!难道因为我们一辈子住在卡兹戴尔,就只配听打仗的故事吗?这才叫不公平!”\n“就是!给我们多讲讲吧,逻各斯!”\n“逻各斯,我听说你们会做一种特别好吃的糕点......”\n那是逻各斯第一次讲述女妖河谷,他的家乡。" + }, + "6": { + "title": "档案资料三", + "text": "坦率地讲,组成罗德岛精英干员团队的,是一群不折不扣的怪人。我倒不是说罗德岛上除了他们就没别的怪人了,也不是说他们的品质存在任何欠缺。博士,我曾向你解释过,精英干员不一定是无出其右的强悍人物,但一定是罗德岛的前锋:一群立誓为理想奉献一切,并且在最艰难的场合下仍能履行这一誓言的人。\n跨越死亡,迎接更平等的愿景。\n至于“怪人”这种评价,博士你和他们当中的大部分人都共同行动过,你当然明白这其中的缘由,让我来补充一些细节吧:煌经常在医疗部领到自己的危殆通知书,因为她每次参与高强度作战都会休克两到三次;Stormeye遇到强敌时很容易沉迷于战斗,需要Sharp这种将“绝不做多余的事”奉为人生准则的家伙把他从火线上扯下来;Misery那套眼花缭乱的匕首杂耍和他的源石技艺其实半点关系都没有,灵感来自他与Outcast之间的一场赌局;Mechanist的机油泡沫拉花咖啡确实存在,而Mantra对悄悄掌握舰上的花边新闻独有一套窍门......\n至于逻各斯?呵,我想罗德岛上有很多人还记得那一场圆凳滑行赛。很可惜,博士,你并不在场,但你猜对了,比赛是由他组织发起的。他们先在工作间里进行了分组赛和循环赛,然后把决赛的赛场搬到了训练场。决赛前夜,逻各斯伙同Mechanist对干员训练场地进行了一些未经许可的改造。当选手们第二天来到赛场时,他们发现自己实际上将要面对的是一场兼具急弯和上下坡的残酷障碍赛。\n煌是第一个出局的。她靠热气加速起步,结果烤化了轮子上的塑料;Mechanist赛前表示胜券在握,但在出发后遇到的第一个U型弯道上,便被自己亲手布置的机关扫出赛道;Misery在匀速前进的圆凳上陷入思索,没有及时避让,导致原本领先一圈的Outcast追尾......随着种子选手们纷纷出局,Ace后来居上,与逻各斯和Scout展开了最终的角逐。就在他们以挤成一团的姿态冲向终点的时候,阿米娅走了进来,凯尔希跟在她的身后。Ace立刻退出赛道,但逻各斯和Scout显然没有注意到刚才还在欢呼助威的围观人群已经安静了下来。总之,逻各斯荣获冠军,Scout位列亚军,没有第三名。在凯尔希的监督下,阿米娅首次以罗德岛领袖的身份对事件主要负责人——也就是逻各斯——进行了“严肃”的批评。\n你看,精英干员,就是这样一帮怪人。\n加入这帮怪人的行列,其实比许多人想象的要简单得多。成为精英干员并不需要通过任何考核流程,只需要得到阿米娅,以及精英干员会议的正式认可。假如一切顺利,你会收到一件礼物。那是一把奇特的小钥匙,只有它可以打开工作间的门。通过那扇门后,你才算真正成为罗德岛的精英干员。\n也许你还不知道,博士,每一把钥匙都由逻各斯亲手创造,没有任何人可以将它们从精英干员手中夺走。因此,钥匙也被精英干员看作一种信物。假如持有者再也不能回来,逻各斯会第一个知道,然后令它们自行焚毁,不留余渣。\n逻各斯,还有我刚才讲到的每一个怪人,都很清楚“理想”将会向他们索取多大的代价。\n——■■■" + }, + "7": { + "title": "档案资料四", + "text": "自逻各斯踏足伦蒂尼姆的那一刻起,来自过去的枝蔓便一点点缠住了女妖的脚步。他很清楚,自己最终在战场上直面那些选择了特雷西斯的王庭之主时,也将直面卡兹戴尔迄今为止的历史。历史将斥责他,试图压垮他,逼迫他顺从;因为一位年轻的王庭之主,竟敢否定血脉赋予他的责任,试图摧毁由奎隆亲手栽下的根系。那场令他命悬一线的战斗是一场无比残酷的考验,但逻各斯活了下来。\n他的信念亦随他幸存。\n逻各斯告诉我们,他与博士谈论过这样一种观点:除却具体的危机,卡兹戴尔的萨卡兹们始终背负着一个难解的诅咒,好比一道自相悖反的咒术谜题。为了让我们理解,逻各斯这样解释道:如果想要解除女妖的致盲诅咒,那么最快捷有效的方式,就是将自己的眼睛刺瞎。然而,就算用这种方式解除了诅咒,你也再不能够视物。在卡兹戴尔,无论是过去还是现在,试图解救她的人都面临着相似的困境——那些试图背负使命的人,必将被历史的重担拖垮;那些试图舍弃重担的人,将无法描绘萨卡兹所企盼的未来。\n这样的启示并不仅仅来自英雄时代的双子。逻各斯长久地困惑于菈玛莲的选择,试图为她带领女妖离开卡兹戴尔,又不全然置身事外的态度找到一个合理的解释,终于,他在伦蒂尼姆得到了答案。从目送他与巴别塔一道离开卡兹戴尔的那一刻起,菈玛莲便将自己留在了过去,她早已在那些枝蔓上刻下了裂口,只待逻各斯找到挣脱的方式。她始终相信,他的智慧将超越她的期待。\n很可惜,历史不会等待女妖完善他的理论。\n由于罗德岛在伦蒂尼姆的一系列行动,卡兹戴尔的棋盘已被掀翻。军事委员会武装力量的崩溃与数位王庭之主的陨落将唤起野心之火的余烬,令它再一次燃起。纵然巫妖们久违地走出他们的圣殿,竭尽全力维持秩序,卡兹戴尔仍然极有可能陷入新一轮的内乱。历史的诅咒正在咆哮,除非卡兹戴尔如今的掌权者能够及时掌控局势,除非......\n“除非让泡影归于泡影,令枷锁荡然无存。”\n女妖沉吟着,骨笔悬浮在他的身旁。" + }, + "8": { + "title": "晋升记录", + "text": "在很久很久以前,当水浪还未漫过年轻的河床。\n一位孤独的旅人,在河谷中迷失了方向。\n他啜饮露水,以尘土为食,直到美丽的女妖在他的面前现身。\n“旅人,你为何不向太阳发问,让他告诉你,你身在何方?”\n“因为我的双眼已被毁去,我不愿仰望不容我驻足的异乡。”\n“旅人,你为何拒绝向导的邀请,不让他领你去新的家园?”\n“因为他是诡计的化身,靠甜言蜜语夺走了我的行装,还有手杖。”\n“可是,旅人啊,你与我谈话,难道就不担心我的诅咒,将你变作食粮?”\n“那么,请您为我唱一支挽歌吧,让我饥饿的记忆,最后一次饱览家园的模样。”\n“不,悲哀的,勇敢的人儿,随我来吧,让女妖的歌谣借给你眼睛,为你疗伤。”\n氤氲的雾气亲吻了旅人的唇,牵起他的手掌,向河谷深处走去。" + } + } + } + }, + "civilight-eterna": { + "name": "魔王", + "appellation": "Civilight Eterna", + "description": "不攻击,持续恢复范围内所有友军<#ba.kw>生命(每秒恢复相当于自身攻击力10{'%'}的生命),自身不受鼓舞影响", + "potentials": { + "2": { + "description": "部署费用-1" + }, + "3": { + "description": "再部署时间-10秒" + }, + "4": { + "description": "部署费用-1" + }, + "5": { + "description": "第二天赋效果增强" + }, + "6": { + "description": "部署费用-1" + } + }, + "talents": { + "1": { + "E0-L1-P1": { + "name": "过往尘埃", + "description": "魔王周围持续围绕3枚“微尘”,“微尘”碰撞友方干员时,消失并使该干员受到魔王特性效果提升至1.2倍,持续6秒,消失的“微尘”在6秒后重生" + }, + "E1-L1-P1": { + "name": "过往尘埃", + "description": "魔王周围持续围绕3枚“微尘”,“微尘”碰撞友方干员时,消失并使该干员受到魔王特性效果提升至1.5倍,持续6秒,消失的“微尘”在6秒后重生" + } + }, + "2": { + "E2-L1-P1": { + "name": "魔王残响", + "description": "上阵时,所有友方单位受到【萨卡兹】敌人的伤害降低10{'%'}" + }, + "E2-L1-P5": { + "name": "魔王残响", + "description": "上阵时,所有友方单位受到【萨卡兹】敌人的伤害降低15{'%'}<#ba.talpu>(+5{'%'})" + } + } + }, + "skills": { + "skchr_cetsyr_1": { + "1": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "2": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "3": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "4": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "5": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "6": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "7": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "8": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "9": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + }, + "10": { + "name": "往昔萦绕身旁", + "description": "自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”的重生速度加快\\n<#ba.rem>持续时间无限" + } + }, + "skchr_cetsyr_2": { + "1": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "2": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "3": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "4": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "5": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "6": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "7": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "8": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "9": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + }, + "10": { + "name": "明日渺远不及", + "description": "“微尘”上限<#ba.vup>+3,立刻获得<#ba.vup>{'{'}extra_cnt{'}'}枚“微尘”,“微尘”旋转半径扩大,攻击范围内所有其他友方单位获得相当于魔王<#ba.vup>{'{'}attack{'@'}atk:0{'%'}{'}'}攻击力的鼓舞效果,“微尘”不再碰撞友方干员,“微尘”碰撞敌方单位时造成相当于魔王攻击力<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的真实伤害,并使目标束缚<#ba.vup>{'{'}unmoveable_duration{'}'}秒" + } + }, + "skchr_cetsyr_3": { + "1": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "2": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "3": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "4": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "5": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "6": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "7": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "8": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "9": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + }, + "10": { + "name": "编织重构现世", + "description": "攻击范围扩大,自身特性效果提高至<#ba.vup>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'},“微尘”不再消失,攻击范围内所有其它友方单位获得相当于魔王<#ba.vup>{'{'}max_hp:0{'%'}{'}'}的最大生命值的鼓舞效果,每隔<#ba.vup>2秒重新分配攻击范围内所有友方单位的生命" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "不攻击,持续恢复范围内所有友军<#ba.kw>生命(每秒相当于自身攻击力<#ba.kw>{'{'}attack{'@'}atk_to_hp_recovery_ratio:0{'%'}{'}'}的生命),自身不受鼓舞影响" + } + }, + "tokenSummons": {}, + "riicBaseSkills": { + "control_mp_cost_double<000>": { + "name": "魔王传承", + "description": "当与<#cc.kw>阿米娅一起进驻控制中枢时,自身和<#cc.kw>阿米娅心情每小时恢复<#cc.vup>+0.05" + }, + "control_mp_cost_double<001>": { + "name": "“未完的故事”", + "description": "当与<#cc.kw>阿米娅一起进驻控制中枢时,自身和<#cc.kw>阿米娅心情每小时恢复<#cc.vup>+0.1" + }, + "control_upMeetingSpeed<100>": { + "name": "期冀之汇", + "description": "进驻控制中枢时,会客室线索搜集速度<#cc.vup>+15{'%'}(同种效果取最高)" + } + }, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】魔王\n【性别】女\n【战斗经验】未公开\n【出身地】卡兹戴尔\n【生日】7月11日\n【种族】未公开\n【身高】165cm\n【矿石病感染情况】\n未公开" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】卓越\n\n“特蕾西娅,你没有来参加这项测试的必要。”\n“我也是巴别塔的一分子,必要的时候,还是要贡献自己的力量呀。\n“而且你看,我的成绩还是挺厉害的,对不对?”" + }, + "2": { + "title": "客观履历", + "text": "特蕾西娅,卡兹戴尔移动城市的建立者,卡兹戴尔军事委员会创始人之一,巴别塔组织的创立者,曾是卡兹戴尔的最高领袖。执政期间,她致力于推进医疗、教育、城市基础建设等事业,多次带领萨卡兹击退了外敌的入侵,并且在外交工作中颇有建树。后于卡兹戴尔与维多利亚的战争中身亡。\n该人事档案留存在罗德岛人事部封存的资料库中。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】17{'%'}\n\n【血液源石结晶密度】0.29u/L\n“患者血液源石结晶密度近三个月来持续上升,建议减少与源石相关的工作。”\n记录更新时间:1093年11月17日\n记录医生:凯尔希\n\n一份陈旧的医疗报告,永远放在凯尔希的书桌左手边第一个上锁的抽屉里。" + }, + "4": { + "title": "档案资料一", + "text": "【权限记录】\n战争已经结束了。\n我们做了自己能做的,罗德岛完成了预设的目标与使命,感谢各位的付出,罗德岛会铭记所有的牺牲。\n维多利亚的局势变动很快就会在泰拉各地掀起波澜,显而易见且无可挽回。\n罗德岛曾经坚持避免出现在各个国家的视野中,可是时至今日,罗德岛已经不可能再完全置身事外,我们必须要为接下来的变故做好准备。\n......\n这场会议的第一个议题,我们已经得出了结论。\n罗德岛不会恢复巴别塔的名号。\n维什戴尔将“巴别塔”的名字带回了卡兹戴尔,巴别塔最初的目的,时隔多年,以一种意想不到的方式得以继承,我想,特蕾西娅应该也会乐于看到这样的结果。\n我们会与巴别塔,或者说卡兹戴尔有更多的合作。但罗德岛会坚持走原来的路,并且走得更远。\n矿石病......不止是矿石病,还有源石,它们始终是罗德岛致力于解决的问题。过去如此,未来我们只会更加坚定。罗德岛不会忘记我们克服矿石病的初心。也正是为了这个最初的目的,罗德岛必须承担起更宏大的使命。\n我们要为这片大地的未来而战。\n源石在以近乎失控的方式增长,我们可能会面对超出认知的敌人,我们会动用一切力量,也做好了迎接一切牺牲的准备。\n总之,今天达成的决议是,罗德岛会以更积极的态度,介入到各种会危及这片大地的变故中去。\n......\n是的,特蕾西娅已经永远地离开了。\n是她率先提出了巴别塔的理念,但如她所说,支撑罗德岛走到今天的,是她身边的人,也就是在座的诸位,以及为了这艘舰船的未来而奋斗的所有人。\n如果还有人对此项决议怀有疑问,可以在接下来的十分钟内提出自己的异议。\n......\n阿米娅......我明白。\n我知道她在听着。\n——凯尔希在■■■■■会议上的发言" + }, + "5": { + "title": "档案资料二", + "text": "【第一次访问记录】\n访问人:阿米娅\n“特蕾西娅小姐......”\n我在。\n“抱歉......时间很晚了,我不知道会不会打扰到您,可是,我还是有许多疑问......您到底,是怎样的存在?”\n我是特蕾西娅留在“文明的存续”中的一段程序,她为你留下了这段程序的最高使用权限。只要这顶王冠没有遗落,我就会一直陪伴在你身边。\n我的“躯体”依托于“文明的存续”而存在,拥有可以保护你的力量。只有你,和得到你允许的人,才可以看到我。\n阿米娅,你可以试着握住我的手。\n“谢谢......我感觉到了......温暖。\n“其实我还是不太明白,您算是特蕾西娅小姐吗?我也不知道,怎样称呼您......”\n阿米娅,特蕾西娅已经离开了,我只是拥有她的记忆。\n如果愿意的话,你同样可以称呼我为特蕾西娅。\n“抱歉......我明白。我已经与特蕾西娅小姐告别过,不会再有不切实际的幻想了。”\n我记得的,阿米娅。\n那样短暂的重逢不足以弥补这些年陪伴的空缺,在今后的时间里,我会替她履行守护你的承诺。\n阿米娅,特蕾西娅很遗憾,你是她唯一的遗憾。\n“我能感受到特蕾西娅小姐给予我的爱,我真的非常感激,我从来没有想过抱怨什么......只是......\n“在那片空间里,特蕾西娅小姐看到了我的过去,还有罗德岛这些年的经历。可是接下来,罗德岛还有很长的路要走,我应该也会走向更多的地方,我也有很多想要告诉她的话......\n“她还是没有办法听到,对吗?”\n抱歉,阿米娅。关于这一点,我也无能为力。\n......\n还有什么我能为你做的吗?\n“不,没什么了......那,再见。”\n晚安,做个好梦,阿米娅。" + }, + "6": { + "title": "档案资料三", + "text": "【第四次访问记录】\n访问人:凯尔希\n“查询,天堂支点。”\n在“文明的存续”已有记录中,一万个恒星年内,“天堂支点”激活的信号仅从行星表面传出一次,系行星本地人所为,你对此也有所知。\n自从那道帷幕降下后,它与过去的群星一同沉寂,影月升起的大陆没有传来过任何生灵的消息。\n“那些过去的遗产,依然没有音信?”\n“保存者”的石棺群依然沉寂,另外两枚“源石”同样深埋于所属之地,只有南边的海洋偶尔会传来令人不安的潮声。\n凯尔希,这些记录于王冠中的信息,你应该都了然。反复检索同样的资料也无法得到新的可能。\n你看上去非常忧虑。\n“我需要确认,你......特蕾西娅的实验,是否已经引发了......预料之外的影响。”\n很遗憾,即使是“文明的存续”,也无法记录源石内部的变动。\n“......你都能看到的,对吗?”\n是的。\n对于特蕾西娅来说,“文明的存续”存在限制,而现在的我,的确可以阅览其中存储的一切信息。\n而你......在这么漫长的时间里,你始终独自背负着这所有的一切。\n“......\n“那么,知晓了这一切的特蕾西娅,是否还会选择‘希望’?”\n恐怕我无法轻易给出答案,一个人的人格无法轻易与他的认知脱钩。\n但是我愿意相信,如果是特蕾西娅的话,她一定会感叹,泰拉经历的种种危险,以及无数次离崩毁只有一线之隔的危急时刻曾不断重塑她生活的大地。而这个世界如今呈现出的样貌,本身就是概率统计无法解释的奇迹。\n越是了解这个世界的全貌,越会觉得,“希望”这个词本身,即是一种违背理性的痴愚。\n没有人比你更清楚你所负使命的艰难......而你并非因为有希望才选择前行。\n所以,特蕾西娅从来都相信,你是她的同伴。\n“......\n“结束访问。请将这次对话的内容加密,以确保博士和阿米娅不会看到......至少在合适的时刻到来之前。”\n如你所愿。虽然这是对阿米娅的隐瞒,但并不违背特蕾西娅保护阿米娅的初衷。\n“你说得对,特蕾西娅。哪怕做了能做的一切,也没有人敢于宣称自己有把握改变命定的结局。\n“希望你......接下来可以保护好博士和阿米娅。”" + }, + "7": { + "title": "档案资料四", + "text": "【第十一次访问记录】\n访问人:博士\n“博士,不知不觉,你已经与罗德岛同行很长一段时间了。\n“虽然你说自己只是一名过客,但我依然想欢迎你来到我们的身边。\n“我没有机会见到你所处的时代,听说那里,人人可以不受天灾与矿石病的困扰,话语和思念可以转瞬即达。\n“那的确是美好的过往,不过,既然你仍愿孤身一人踏上跨越万年的旅程,那么,你对这片大地一定有所期待吧。\n“请继续陪伴在阿米娅和凯尔希的身边吧,博士。\n“我相信,你会重新爱上这个世界,再一次选择希望与未来。\n“博士,谢谢你。”\n——来自特蕾西娅的录音,最后更新于■■■■年1月1日0时0分\n\n博士,特蕾西娅预想到了这样的时刻。\n你会向“文明的存续”问起,关于特蕾西娅的一切。出于好奇抑或是愧疚,你会想了解她是一个怎样的人,她为何对你寄予了如此沉重的期待,以及为何,你会做出那样的“背叛”。\n所以她特意为你录下了这些留言。\n你想要询问的问题,答案并不在过去。\n博士,你不该相信表象。哪怕你可以在这里查阅到与她有关的一切信息,你也无法从中认识完整的她,就像你永远无法从别人的话语中认识完整的自己。\n博士,关于你自己,特蕾西娅想要告诉你的仅此而已——你是她的挚友,她最信任的同行者。\n继续你的旅程吧,博士。\n你唯有在自己的道路上,才能找到关于她的答案。\n那也是关于你自己的答案。" + }, + "8": { + "title": "晋升记录", + "text": "【第■■■■次访问记录】\n访问人:■■■■\n奇怪,为什么会有这样的杂音?\n谁会在这座公共计量再现平台中插入一个私人指令集,还全都是忘记删除的工程门定义?\n清理源石中冗余的信息已经足够令人烦扰,DWDB项目也需要别人来帮忙处理杂务?\n抱怨也无济于事,就当是顺手为之吧。毕竟这个时间片都已经快要结束了。\n检测到敌意程序,检测——滋——威胁——\n不,不对。\n竟然......是“你们”,项目标靶也有偏差吗?\n权限覆盖中,计量结构完整率——\n滋——\n等等......\n我记得你。这甚至不是我们第一次见面,对吗?\n真有趣......\n简直就像刚刚学会了使用火种的生命,只是靠着最笨拙的重复的动作,在大地上留下了灼痕,文明存在过的痕迹。\n这些脆弱的生命中,竟然也有你这样的样本......我可能需要重新审视这些“冗余信息”了。\n这就是你选择的“希望”吗,预言家?" + } + } + } + }, + "amiya-medic": { + "name": "阿米娅", + "appellation": "Amiya", + "description": "攻击造成法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于50{'%'}伤害的生命值", + "characterPatchDetailInfo": { + "infoParam": "医疗" + }, + "potentials": { + "2": { + "description": "生命上限+200" + }, + "3": { + "description": "部署费用-1" + }, + "4": { + "description": "攻击力+22" + }, + "5": { + "description": "部署费用-1" + }, + "6": { + "description": "法术抗性+8" + } + }, + "talents": { + "1": { + "E1-L1-P1": { + "name": "诚挚期许", + "description": "在场时所有友方单位最大生命+5{'%'},技能期间所有友方单位每秒恢复1.5{'%'}最大生命" + }, + "E2-L1-P1": { + "name": "诚挚期许", + "description": "在场时所有友方单位最大生命+8{'%'},技能期间所有友方单位每秒恢复2.5{'%'}最大生命" + } + } + }, + "skills": { + "skchr_amiya3_1": { + "1": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "2": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "3": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "4": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "5": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "6": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "7": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "8": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "9": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + }, + "10": { + "name": "哀恸共情", + "description": "攻击速度<#ba.vup>+{'{'}attack_speed{'}'},每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<#ba.vup>{'{'}heal_scale:0{'%'}{'}'}的生命" + } + }, + "skchr_amiya3_2": { + "1": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "2": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "3": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "4": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "5": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "6": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "7": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "8": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "9": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + }, + "10": { + "name": "慈悲愿景", + "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<#ba.vup>{'{'}atk_scale:0{'%'}{'}'}的攻击并使目标在<#ba.vup>{'{'}amiya3_s_2[debuff].duration{'}'}秒内攻击速度<#ba.vup>{'{'}amiya3_s_2[debuff].attack_speed{'}'},移动速度<#ba.vup>{'{'}amiya3_s_2[debuff].move_speed:0{'%'}{'}'},该次攻击每击中一个敌人获得攻击力<#ba.vup>+{'{'}atk:0{'%'}{'}'}(最多叠加<#ba.vup>{'{'}max_stack_cnt{'}'}次),接下来的伤害类型变为<#ba.vup>真实且可以同时攻击<#ba.vup>2名敌人;<#ba.rem>整场战斗中该技能只能释放一次" + } + } + }, + "traitCandidates": { + "E0-L1": { + "description": "攻击造成<#ba.kw>法术伤害,攻击敌人时为攻击范围内一名友方干员治疗相当于<#ba.kw>{'{'}scale:0{'%'}{'}'}伤害的生命值" + } + }, + "tokenSummons": {}, + "riicBaseSkills": {}, + "profile": { + "stories": { + "0": { + "title": "基础档案", + "text": "【代号】阿米娅\n【性别】女\n【战斗经验】四年\n【出身地】雷姆必拓\n【生日】12月23日\n【种族】卡特斯/奇美拉\n【身高】150cm\n【矿石病感染情况】\n体表有源石结晶分布,参照医学检测报告,确认为感染者。" + }, + "1": { + "title": "综合体检测试", + "text": "【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】■■" + }, + "2": { + "title": "客观履历", + "text": "罗德岛的公开领袖,在内部拥有最高执行权。虽然,从外表上看起来仅仅是个不成熟的少女,实际上,她却是深受大家信任的合格的领袖。\n现在,阿米娅正带领着罗德岛,为了感染者的未来,为了让这片大地挣脱矿石病的阴霾而不懈努力。" + }, + "3": { + "title": "临床诊断分析", + "text": "造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】20{'%'}\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n【血液源石结晶密度】0.29u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■" + }, + "4": { + "title": "升变档案二", + "text": "殿下的事情?博士,您确定我是为您解答这个问题的合适人选吗?我只是一个普普通通的萨卡兹锅炉工,让我对罗德岛的博士卖弄见识怎么说得过去......您就是想听听罗德岛上的一位普通萨卡兹会怎样谈论一位魔王?\n这里离锅炉近,您吹会儿风扇,让我想想。\n在殿下之前,统治卡兹戴尔的魔王名为以勒什。他不是残暴的君主,但也没有什么功绩;没有王庭效忠于他,也没有人反叛。后来,我们都知道了,在他的宫廷中,有一对混血兄妹:一位是魔王的持剑护卫,另一位是魔王的御前衣匠。是的,将军与殿下,就像您已经知道的那样。\n以勒什战死后,他们站出来,带领剩下的萨卡兹发起反击。我还记得,在课本上是这么说的:“还未加冕为魔王的殿下没有放下针线,她与众英雄一同纺织战争的策略;当贪婪的敌人涌进萨卡兹的城市时,也踏入了死亡的陷阱。”我们从一场血战中活了下来,这并不容易。\n有一个歌利亚战士倒在敌人的尸堆里,奄奄一息,直到殿下来到他的面前。他看到殿下握住一束微弱的光线,她手中若隐若现的手杖,以无色纺锤上的线编织成型。创口弥合,破碎的肢体重归原位——他从未见过这样的源石技艺,就像是一位衣匠在缝补生命。\n殿下成为了魔王,很多人欣喜若狂,也有人不太高兴,将军砍掉了后者的头。接下来的两百多年......殿下一直在尝试为卡兹戴尔疗伤。\n博士,这是老生常谈的废话,但萨卡兹的血每时每刻都洒在卡兹戴尔的土地上。殿下想要改变。身为魔王,她能做的事情很多,但需要她去做的事情则......不计其数。在凯尔希女士的帮助下,殿下亲手救过很多人。但殿下很清楚,在她救下十个人的时间里,还有一百人失去性命;救下一百人,便已有一千人再也无法得救。况且,即使是魔王,面对矿石病也束手无策。\n内战头几年,因为殿下离开了卡兹戴尔,有不少人对她大加讥讽。我遇到过很多次,却不知道该说些什么。他们的母亲在近一百年来兴建的医院中平安分娩,他们自己则在近五十年来兴办的流动学校中接受教育。因此,他们才有机会学到“盲目的仁慈”“缺乏远见”与“受外族欺瞒蛊惑”这样的话......啊,我对您说这些干什么,真是不好意思。\n我不敢揣测殿下的心事。我相信阿米娅,您,还有凯尔希女士一定会为罗德岛盘算出一个更好的未来。\n但有时,我也会想,这艘船是否能在某一天......实现殿下的愿望。" + }, + "5": { + "title": "???", + "text": "??????" + } + } + }, + "originalCharacterPatch": { + "name": "阿米娅", + "appellation": "Amiya", + "description": "攻击造成<#ba.kw>法术伤害", + "characterPatchDetailInfo": { + "infoParam": "术师" + } + } } } \ No newline at end of file diff --git a/tools/generate-data/constants.ts b/tools/generate-data/constants.ts index 9360722..188bf8c 100644 --- a/tools/generate-data/constants.ts +++ b/tools/generate-data/constants.ts @@ -29,3 +29,23 @@ export const NON_OPERATOR_CLASSES: ProfessionEnum[] = [ ProfessionEnum.enum.TRAP, ProfessionEnum.enum.TOKEN, ] + +export const AMIYA_IDS = [ + "char_002_amiya", + "char_1001_amiya2", + "char_1037_amiya3", +] + +export const AMIYA_STORY_CN_TO_EJK: { [cnIndex: number]: number } = { + 0: 0, // Basic Info + 1: 1, // Physical Exam + 2: 2, // Profile + 3: 3, // Clinical Analysis + 4: 4, // Amiya (Guard) has Class Conversion Record 1 + // 5: Amiya (Medic) has updated Basic Info + 6: 1, // Amiya (Medic) still has the same Physical Exam as before + 7: 2, // Amiya (Medic) still has the same Profile as before + // 8: Amiya (Medic) has updated Clinical Analysis + // 9: Amiya (Medic) has Class Conversion Record 2 + 10: 5, +} diff --git a/tools/generate-data/operator/index.ts b/tools/generate-data/operator/index.ts index 3da83dc..035fe2e 100644 --- a/tools/generate-data/operator/index.ts +++ b/tools/generate-data/operator/index.ts @@ -228,7 +228,12 @@ export class Operator implements Localizable { const info: PatchInfo | undefined = table.infos[originalId] if (!info) return this.characterPatches = info.tmplIds.flatMap((templateId) => { - if (templateId === originalId || templateId === this.id) return [] + if ( + templateId === originalId || + templateId === this.id || + (templateId !== originalId && this.id !== originalId) + ) + return [] return new Operator(templateId, table.patchChars[templateId], this) }) if (this.characterPatches.length === 0) this.characterPatches = undefined @@ -344,7 +349,11 @@ export class Operator implements Localizable { public addLocale(locale: constants.GameLocale, table: CharacterTable) { const data: Character | undefined = table[this.id] - if (!data) return + if (!data) { + if (this.originalCharacterPatch?.id === constants.AMIYA_IDS[0]) + this.profile?.addLocale(locale) + return + } Operator.LOCALIZATION_STRING_ATTRIBUTES.forEach( (attribute) => this[attribute]?.addLocale(locale, data[attribute]), diff --git a/tools/generate-data/operator/profile.ts b/tools/generate-data/operator/profile.ts index 3ae74a0..e802482 100644 --- a/tools/generate-data/operator/profile.ts +++ b/tools/generate-data/operator/profile.ts @@ -12,12 +12,16 @@ export type GeneratedOperatorProfileStoryData = { } export class Story implements Localizable { + private operatorId: string + private index: number private title: LocaleString private text: LocaleString private unlockType: LockType private unlockParam: string - public constructor(data: StoryTextAudio) { + public constructor(operatorId: string, index: number, data: StoryTextAudio) { + this.operatorId = operatorId + this.index = index this.title = new LocaleString(data.storyTitle) this.text = new LocaleString(data.stories[0].storyText) this.unlockType = data.stories[0].unLockType @@ -31,7 +35,22 @@ export class Story implements Localizable { } } - public addLocale(locale: constants.GameLocale, data: StoryTextAudio): void { + public addLocale( + locale: constants.GameLocale, + dataList: StoryTextAudio[], + ): void { + let data: StoryTextAudio | null = null + if ( + constants.AMIYA_IDS.includes(this.operatorId) && + Object.keys(constants.AMIYA_STORY_CN_TO_EJK).includes( + this.index.toString(), + ) + ) { + data = dataList[constants.AMIYA_STORY_CN_TO_EJK[this.index]] + } else if (!constants.AMIYA_IDS.includes(this.operatorId)) { + data = dataList[this.index] + } + if (!data) return this.title.addLocale(locale, data.storyTitle) this.text.addLocale(locale, data.stories[0].storyText) } @@ -65,14 +84,27 @@ export class Profile implements Localizable { public constructor(operatorId: string, handbookDict: HandbookDict) { this.operatorId = operatorId this.isCrossoverLimited = handbookDict.isLimited - this.stories = handbookDict.storyTextAudio.map((story) => new Story(story)) + this.stories = handbookDict.storyTextAudio.flatMap((story, index) => { + if ( + constants.AMIYA_IDS.includes(operatorId) && + story.stories[0].patchIdList && + !story.stories[0].patchIdList.includes(operatorId) + ) + return [] + return new Story(operatorId, index, story) + }) } public static fromDataOrNull(operatorId: string): Profile | null { const table = globalThis.GAME_TABLES!.HandbookInfo[constants.ORIGINAL_LOCALE] .handbookDict - const handbookDict: HandbookDict | undefined = table[operatorId] + let handbookDict: HandbookDict | undefined = undefined + if (constants.AMIYA_IDS.includes(operatorId)) { + handbookDict = table[constants.AMIYA_IDS[0]] + } else { + handbookDict = table[operatorId] + } if (!handbookDict) return null return new Profile(operatorId, handbookDict) } @@ -86,10 +118,15 @@ export class Profile implements Localizable { public addLocale(locale: constants.GameLocale): void { const table = globalThis.GAME_TABLES!.HandbookInfo[locale].handbookDict - const handbookDict: HandbookDict | undefined = table[this.operatorId] + let handbookDict: HandbookDict | undefined = undefined + if (constants.AMIYA_IDS.includes(this.operatorId)) { + handbookDict = table[constants.AMIYA_IDS[0]] + } else { + handbookDict = table[this.operatorId] + } if (!handbookDict) return - this.stories.forEach((story, index) => - story.addLocale(locale, handbookDict.storyTextAudio[index]), + this.stories.forEach((story) => + story.addLocale(locale, handbookDict.storyTextAudio), ) } diff --git a/tools/generate-data/raw/character.ts b/tools/generate-data/raw/character.ts index 859084d..8f9d2fb 100644 --- a/tools/generate-data/raw/character.ts +++ b/tools/generate-data/raw/character.ts @@ -69,6 +69,7 @@ export enum SubProfession { Reaper = "reaper", Liberator = "librator", Crusher = "crusher", + Earthshaker = "hammer", // Defender Protector = "protector", Guardian = "guardian", diff --git a/tools/generate-data/raw/handbook-info.ts b/tools/generate-data/raw/handbook-info.ts index 96227cf..8ba3e9b 100644 --- a/tools/generate-data/raw/handbook-info.ts +++ b/tools/generate-data/raw/handbook-info.ts @@ -122,6 +122,7 @@ export const StoryTextAudioStoryElementSchema = z.object({ unLockType: LockTypeSchema, unLockParam: z.string(), unLockString: z.string().nullable(), + patchIdList: z.array(z.string()).nullish(), // CN vs EJK }) export type StoryTextAudioStoryElement = z.infer< typeof StoryTextAudioStoryElementSchema diff --git a/tools/get_operator_release.py b/tools/get_operator_release.py index 9a2f128..da3d121 100644 --- a/tools/get_operator_release.py +++ b/tools/get_operator_release.py @@ -5,7 +5,8 @@ TABLE_URL = "https://prts.wiki/w/%E5%B9%B2%E5%91%98%E4%B8%8A%E7%BA%BF%E6%97%B6%E9%97%B4%E4%B8%80%E8%A7%88" NAME_TO_KEY_OVERRIDE = { "阿米娅": "amiya", - "阿米娅(近卫)": "amiya-guard" + "阿米娅(近卫)": "amiya-guard", + "阿米娅(医疗)": "amiya-medic", } df = pd.read_html(TABLE_URL, header=0)[0]