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dfz_lobby_balancer.py
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dfz_lobby_balancer.py
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import discord
from dotenv import load_dotenv
from os import getenv
load_dotenv()
token = getenv('TOKEN')
tier1 = getenv('tier1')
tier2 = getenv('tier2')
tier3 = getenv('tier3')
tier4 = getenv('tier4')
client = discord.Client()
class PlayerInfo: # Player object, contains name, tier, and their selected roles
def __init__(self):
self.name = 'N/A'
self.tier = 1
self.roles = []
def __repr__(self):
return '<name=%s tier=%s roles=%s>' % (self.name, self.tier, self.roles)
def __str__(self):
return 'Name: %s Tier: %s Roles: %s' % (self.name, self.tier, self.roles)
def is_empty(self):
if self.name == 'N/A':
return True
else:
return False
class PlayerLobby: # Lobby object, contains a list of players on radiant and dire
def __init__(self):
self.dire = [PlayerInfo(), PlayerInfo(), PlayerInfo(), PlayerInfo(), PlayerInfo()]
self.radiant = [PlayerInfo(), PlayerInfo(), PlayerInfo(), PlayerInfo(), PlayerInfo()]
self.lobby_num = 0
def __repr__(self):
return '<lobby_num=%s radiant=%s dire=%s>' % (self.lobby_num, self.radiant, self.dire)
def __str__(self): # Lobby print function for debugging purposes
from termcolor import colored
radiant_team = ''
dire_team = ''
for i in range(5):
radiant_team += (
' Position ' + str(i + 1) + ': ' +
colored(self.radiant[i].name + ', Tier ' +
str(self.radiant[i].tier) + '\n', 'cyan')
)
dire_team += (
' Position ' + str(i + 1) + ': ' +
colored(self.dire[i].name + ', Tier ' +
str(self.dire[i].tier) + '\n', 'cyan')
)
return (
'Lobby ' + str(self.lobby_num) + ':\n' +
colored(' Radiant - \n', 'green') +
radiant_team +
colored(' Dire - \n', 'red') +
dire_team
)
def get_player_info(mention_list):
def has_role(user, role_id):
if role_id in [y.id for y in user.roles]:
return True
else:
return False
players = []
for i in mention_list:
# Adds player's name
players.append(PlayerInfo())
players.name = i
# Grabs user object, adds the player's tier
user_info = i[2:-1]
if user_info[0] == '!':
user_info = int(user_info[1:])
user_info = client.get_user(user_info)
if has_role(user_info, tier1):
players[-1].tier = 1
elif has_role(user_info, tier2):
players[-1].tier = 2
elif has_role(user_info, tier3):
players[-1].tier = 3
elif has_role(user_info, tier4):
players[-1].tier = 4
'''
To-Do: Grab roles based on reactions to the signup message
'''
return players # Returns list of PlayerInfo objects
def balance_lobby(players):
def sum_tiers(teams): # Collects sum of tiers on each team for balancing purposes
total_radiant, total_dire = 0, 0
for a in range(5):
total_radiant += teams.radiant[a].tier
total_dire += teams.radiant[a].tier
return total_radiant, total_dire
lobby_players = []
out_games = []
while len(players) > 0:
if len(players) >= 10:
lobby_players.append(players[0:10])
del players[0:10]
else:
lobby_players.append(players[:])
del players[:]
print(players)
out_games.append(PlayerLobby())
del players
for h in range(len(out_games)): # For each lobby it will balance
out_games[h].lobby_num = h + 1
i = 0
for max_roles in [1, 3, 5]:
while i < len(lobby_players[h]):
if len(lobby_players[h][i].roles) <= max_roles: # Assigns players with <=1, then <=3, then <=5 roles selected
for j in range(5):
if j + 1 in lobby_players[h][i].roles:
if out_games[h].radiant[j].is_empty():
out_games[h].radiant[j] = lobby_players[h][i]
del lobby_players[h][i]
i -= 1
break
elif (out_games[h].dire[j].is_empty() and
out_games[h].radiant[j].tier == lobby_players[h][i].tier):
out_games[h].dire[j] = lobby_players[h][i]
del lobby_players[h][i]
i -= 1
break
i += 1
i = 0
while i < len(lobby_players[h]): # Assigns players, ignoring tier
for j in range(5):
if j + 1 in lobby_players[h][i].roles:
if out_games[h].radiant[j].is_empty():
out_games[h].radiant[j] = lobby_players[h][i]
del lobby_players[h][i]
i -= 1
break
elif out_games[h].dire[j].is_empty():
out_games[h].dire[j] = lobby_players[h][i]
del lobby_players[h][i]
i -= 1
break
i += 1
i = 0
while i < len(lobby_players[h]): # Assigns players, ignoring tier and roles
for j in range(5):
if out_games[h].radiant[j].is_empty():
out_games[h].radiant[j] = lobby_players[h][i]
del lobby_players[h][i]
i -= 1
break
elif out_games[h].dire[j].is_empty():
out_games[h].dire[j] = lobby_players[h][i]
del lobby_players[h][i]
i -= 1
break
i += 1
radiant_tier, dire_tier, = sum_tiers(out_games[h])
i = 0
while abs(radiant_tier - dire_tier) > 1: # If one team is overall stronger
if i > 4: # Fail-safe
break
if radiant_tier > dire_tier:
for i in range(5):
# If radiant tier is higher, swap teams for that role
if out_games[h].radiant[i].tier > out_games[h].dire[i].tier:
temp = out_games[h].radiant[i]
out_games[h].radiant[i] = out_games[h].dire[i]
out_games[h].dire[i] = temp
del temp
break
elif dire_tier > radiant_tier:
for i in range(5):
# If radiant tier is higher, swap teams for that role
if out_games[h].dire[i].tier > out_games[h].radiant[i].tier:
temp = out_games[h].radiant[i]
out_games[h].radiant[i] = out_games[h].dire[i]
out_games[h].dire[i] = temp
del temp
break
radiant_tier, dire_tier, = sum_tiers(out_games[h])
i += 1
return out_games # Returns list of lobby objects
'''
To-Do: Make function return only player mention strings in correct positions
'''