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PcBoard.cpp
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PcBoard.cpp
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#include "PcBoard.h"
void PcBoard:: changeDir( ball& b)
{
//in this function we move pc board to the right place
int x = 0;
int boardY = up.getY() - 1;
int ballY = b.getYup() + 1;
if (b.getXright() + 1 == getX()|| b.getXleft() - 1 == getX())
{
x = rand() % (level * 10 +1);
}
if (x != 1)
{
if (boardY > ballY)
{
if (!up.isMax())
{
up.erase();
down.move(0, -1);
up.move(0, -1);
setColor(COLOR::WHITE_TEXT);
down.draw();
}
}
if (boardY < ballY)
{
if (!down.isMin())
{
down.erase();
up.move(0, 1);
down.move(0, 1);
setColor(COLOR::WHITE_TEXT);
up.draw();
}
}
}
else
{
if (boardY > ballY)
{
if (!down.isMin())
{
down.erase();
up.move(0, 1);
down.move(0, 1);
setColor(COLOR::WHITE_TEXT);
up.draw();
}
if (!down.isMin())
{
down.erase();
up.move(0, 1);
down.move(0, 1);
setColor(COLOR::WHITE_TEXT);
up.draw();
}
}
if (boardY < ballY)
{
if (!up.isMax())
{
up.erase();
down.move(0, -1);
up.move(0, -1);
setColor(COLOR::WHITE_TEXT);
down.draw();
}
if (!up.isMax())
{
up.erase();
down.move(0, -1);
up.move(0, -1);
setColor(COLOR::WHITE_TEXT);
down.draw();
}
}
}
}